diff --git a/chinese_(simplified)/global.ini b/chinese_(simplified)/global.ini index 98155f2..7d5bdf3 100644 --- a/chinese_(simplified)/global.ini +++ b/chinese_(simplified)/global.ini @@ -26,12 +26,12 @@ ATC_CryAstro=寒宇载具服务 ATC_GrimHEX=格林皇家 降落服务 ATC_Levski=列夫斯基 降落管制 ATC_Lorville=罗威尔 降落服务 -ATC_Lorville_Gate01=罗威尔1号门 -ATC_Lorville_Gate02=罗威尔2号门 -ATC_Lorville_Gate03=罗威尔3号门 -ATC_Lorville_Gate04=罗威尔4号门 -ATC_Lorville_Gate05=罗威尔5号门 -ATC_Lorville_Gate06=罗威尔6号门 +ATC_Lorville_Gate01=罗威尔-1号门 +ATC_Lorville_Gate02=罗威尔-2号门 +ATC_Lorville_Gate03=罗威尔-3号门 +ATC_Lorville_Gate04=罗威尔-4号门 +ATC_Lorville_Gate05=罗威尔-5号门 +ATC_Lorville_Gate06=罗威尔-6号门 ATC_Orison=奥里森 降落服务 ATC_OutpostArcCorp=弧光星前哨站 降落服务 ATC_OutpostGeneric=前哨站 降落管制 @@ -306,7 +306,7 @@ BountyHuntersGuild_RepUI_Headquarters=纽约市,地球,太阳系 BountyHuntersGuild_RepUI_Leadership=克里斯汀·索博特卡,会长 BountyHuntersGuild_RepUI_Name=赏金猎人公会 BountyHuntersGuild_Rivals=N/A -BrightSky_Desc=民事防御部队已与铁砧航天合作寻找星系中能力最强的特工。\n\n如果你找到了这些白金认证券之一,你可以在全新交易、天文舰队或者十字军展厅的舰船购买终端上兑换一艘免费的F8C。\n\n但是,你的身份和位置已与整个星系的参与者共享。对于其他人来说,如果能在持券人到达终端之前拦截他们,就可以将认证券据为己有。\n\n成功者不仅可以获得这架次世代超级战斗机,还能证明他们有能力胜任最艰巨的民事防御任务。\n\n祝你好运。 +BrightSky_Desc=民事防御部队已与铁砧航天合作寻找星系中能力最强的特工。\n\n如果你找到了这些白金认证券之一,你可以在全新交易、天文舰队或者十字军展厅的舰船购买终端上兑换一艘免费的F8C。\n\n但是,你的身份和位置已与整个星系的参与者共享。对于其他人来说,如果能在持券人到达终端之前拦截他们,就可以将认证券据为己有。\n\n成功者不仅可以获得这架次世代超级战斗机,还能证明他们有能力胜任最艰巨的民事防御任务。\n\n祝你好运。 BrightSky_From=民事防御部队 BrightSky_Hunter_Desc=为了找出最有能力的特工,民事防御部队已与铁砧航天合作,向任何能够成功上交白金认证券的人赠送少量F8C超级战斗机。\n\n其中一张认证券刚刚被 ~mission(PlayerThatFound) 找到,其正试图将认证券上交到全新交易、天文舰队或者十字军展厅的舰船购买终端上。如果你接受了本任务,你将负责阻止他们。如果你自己获得了认证券,并能到达舰船终端,那么那艘F8C就是你的了,但你要明白,拿到券的那一刻你就成为了猎物。\n\n祝你好运。 BrightSky_Hunter_From=民事防御部队 @@ -715,7 +715,7 @@ CuriousMonument=值得注意的纪念碑 CurrentLoadout=当前装配 Customs_Attendant_Conv_001_1,P=Line 1: blah blah blah Customs_Attendant_Conv_002_1,P=Line 1: blah blah blah -DXSH_MCAV_Ad_ANVL_Hornet_Commercial,P=Legendary Fighter Pilot Area Riley once said Give me a fully loaded Hornet, and I ll shake the gates of Heaven.\n\nAnvil Aerospaces Hornets have faced Vanduul, Shion, Pirates and Criminals.\n\nAnvil Aerospaces Hornets have logged more combat time and kills in more theatres than any other ship in the history of Space Combat.\n\nBattle Tested in the harshest conditions, the Hornet has proven time and again its ability to withstand damage, and still be able to dish it out.\n\nWith all the punishment it handles on a daily basis, don=t you think the new Hornet can handle yours\n\nAnvil s New Hornet F7C, see your authorized ship dealer for options. +DXSH_MCAV_Ad_ANVL_Hornet_Commercial,P=Legendary Fighter Pilot Area Riley once said Give me a fully loaded Hornet, and I ll shake the gates of Heaven.\n\nAnvil Aerospaces Hornets have faced Vanduul, Shion, Pirates and Criminals.\n\nAnvil Aerospaces Hornets have logged more combat time and kills in more theatres than any other ship in the history of Space Combat.\n\nBattle Tested in the harshest conditions, the Hornet has proven time and again its ability to withstand damage, and still be able to dish it out.\n\nWith all the punishment it handles on a daily basis, dont you think the new Hornet can handle yours\n\nAnvil s New Hornet F7C, see your authorized ship dealer for options. DXSH_MCAV_Ad_CNOU_Mustang_Commercial,P=We are drawn towards the familiar. It is safe, reliable.\n\nBut it can shackle us to the ordinary when in our souls we long to strike out and become something new.\n\nWe started with a simple match. Dare to dream. Dare to challenge the expectations of what has come before. \n\nTo embrace the Unique, to put everything on the line.\n\nOnly when we risk everything can we discover something truly special, and redefine what it means to drive with the stars.\n\nTo explore the farthest reaches, to race on the cutting edge, to Protect what you love.\n\nSay goodbye to the familiar, and welcome the brand new Mustang, where risk, meets reward. DXSH_MCAV_Ad_ORIG_M50_Commercial,P=Space, the best ships gracefully dance across its expense, the worst clumsily plod across its face. The new M50 doesnt have time for any of that.\n\nInstead, it simply slices its way through.The 2944 M50 was designed with one goal in mind: Make the ship that will win the next Murray Cup.\n\nThe surprising thing is, Origin may have just about done it.\n\nThe stats are an orgy of mind-bending numbers but it comes down to two things. Less weight and more power. Youll notice the nose cone has grown what I can only describe as a mustache, added to stabilize all the additional thrust that the retooled and updated Twin Hammer HM4point3 drives spew out. And the refinement doesnt stop there.\n\nThey ve narrowed the front fuselage, moved the wings forward for better balance, shaved the cockpit viewpane down to the finest it could still be and not shatter in your face.\n\nThe result. A pure flying machine. Each movement on the stick translates directly into unadulterated throttle action. Welcome back to the glory days of flying. DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_01,P=The clock winds down, with only 30 seconds left. @@ -729,27 +729,27 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Open_02,P=The gates open and DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_01,P=You got to admire skill like that. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_02,P=Team's got to be feeling good about that. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_03,P=It's moments like these that make me love the game. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_04,P=Combatants are putting on a real show today. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_04,P=Combatants are putting on a real show today. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_05,P=Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_06,P=These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards . +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_06,P=These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards . DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_01,P=And that's the first takedown of the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_02,P=Things kick off as the first combatant is taken out. DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_03,P=And with that first takedown, things are heating up. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_01,P=A substitution is made, and a new player joins the Aeros. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_02,P=A substitution is made, and a new player joins Jata ZGCC. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_01,P=Today's match will see both teams battling till all the combatants on either side have have been eliminated. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_02,P=Today's face off: Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_02,P=Today's face off: Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_01,P=That had to hurt. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_02,P=Another combatant down. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_03,P=A clean shot. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_04,P=Takedown! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_05,P=Aeros loses another combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_06,P=Jata loses another combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_06,P=Jata loses another combatant. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_01,P=Hello and welcome to Astro Arena. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_02,P=Glad you could join us. It's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_03,P=Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_04,P=Let be the first to welcome everyone to the Astro Arena sponsered by AstroArmada. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_01,P=Boom! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_04,P=Let be the first to welcome everyone to the Astro Arena sponsered by AstroArmada. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_01,P=Boom! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_02,P=I love a grenade! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_01,P=Here comes a grenade! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_02,P=And a grenade hits the field. @@ -766,10 +766,10 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_01,P=The Aeros have to DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_02,P=Jata ZGCC has to be feeling confident with only one Aero combatant left on the field. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_03,P=The Aeros are down to one last combatant. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_04,P=Jata ZGCC is down to one last combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_01,P=With selections made, we're just moments away. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_01,P=With selections made, we're just moments away. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_02,P=And as the last gear selections are made, the anticipation grows even higher. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_01,P=Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_02,P=When it comes to choosing gear, a lot of pros agree that it all comes down to two things, improving your strengths or compensating for your weaknesses. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_02,P=When it comes to choosing gear, a lot of pros agree that it all comes down to two things, improving your strengths or compensating for your weaknesses. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_03,P=With a careful eye, the combatants pick their loadouts. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_01,P=Looks like the Aeros are going to continue on with one less combatant. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_02,P=Jata JGCC is going to have to continue on with one less combatant. @@ -780,7 +780,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_04,P=A wonderful finish to an DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_05,P=And that'll bring things to end here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_01,P=Jata ZGCC has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_02,P=Jata ZGCC tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_03,P=After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Team Elimination here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_03,P=After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Team Elimination here at Astro Arena. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_04,P=Team Elimination comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_05,P=They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_06,P=So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. @@ -790,7 +790,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_09,P=Now that is what I c DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_10,P=An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_01,P=The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_02,P=The Aeros tried their best, but this time it just wasn't good enough as Jata ZGCC take the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_03,P=After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Team Elimination here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_03,P=After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Team Elimination here at Astro Arena. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_04,P=Team Elimination comes to an end, as Jata ZGCC claim the match. That'll be it for today's game here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_05,P=They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_06,P=So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. @@ -799,12 +799,12 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_08,P=An exciting blue team DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_09,P=Now that is what I call Team Elimination! Job well done to Jata ZGCC for a victory well earned. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_10,P=That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_01,P=With that, the match has begun. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_02,P=That's the start of the game. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_02,P=That's the start of the game. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_01,P=5, 4, 3, 2, 1, and we're off! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_02,P=5, 4, 3, 2, 1, and Team Elimination has begun. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_03,P=5, 4, 3, 2, 1, and Astro Arena is open for business! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_01,P=Take down like that's hard to watch, but fun to see. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_02,P=It's hard not to take an intimate hit like that personally. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_02,P=It's hard not to take an intimate hit like that personally. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_03,P=A fine example of why this game is so much more than firepower. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_04,P=Oof. That look like it hurt. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_01,P=Holy smokes. Please tell me you saw that epic multi-kill. @@ -812,7 +812,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_02,P=Just like that, a swath DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_03,P=If anyone's keeping track, a whole bunch of combatants just got shut down. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_01,P=A combatant's down but not out. Bet they're hoping for a teammate with a medpack right about now. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_02,P=Ooo. That was a hard hit, and we have an injured combatant on the field. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_03,P=If ever there was a time for a medical assist, it's now. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_03,P=If ever there was a time for a medical assist, it's now. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_04,P=Let's see if someone will be able to heal combatant in time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_01,P=Only one combatant remains on the Aeros. DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_02,P=Only one combatant remains on Jata's team. @@ -821,11 +821,11 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_02,P=That's the end of the rou DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_03,P=And the round comes to end. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_04,P=The Angeli Aeros have been eliminated, the round is over. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_05,P=With that, Jata ZGCC's final player is out, ending the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_06,P=That's it. A final hit ends of the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_06,P=That's it. A final hit ends of the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_01,P=A tough loss on that one, let's see if Jata can do better in the next round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_02,P=The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_03,P=With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_04,P=After suffering a defeat that last round, Jata ZGCC will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_04,P=After suffering a defeat that last round, Jata ZGCC will be looking for a way to turn things around. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_05,P=Despite some impressive moves from Jata, the Aeros manage to take the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_06,P=With the Aeros' win that round, this match is one point closer to being decided. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_07,P=A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. @@ -839,7 +839,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_06,P=The Aeros ju DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_01,P=A tough loss on that one, let's see if the Aeros can do better in the next round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_02,P=The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_03,P=With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_04,P=After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_04,P=After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_05,P=As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_06,P=Despite some impressive moves from the Aeros, Jata ZGCC takes the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_07,P=A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. @@ -858,15 +858,15 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_03,P=Another round kicking o DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_04,P=Here we go with another round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_05,P=That's the start of the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_01,P=Countdown's going. 5, 4, 3, 2, 1. and the team's are away. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_02,P=Here's the countdown, 5, 4, 3, 2, 1. and the round has begun. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_02,P=Here's the countdown, 5, 4, 3, 2, 1. and the round has begun. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Waiting_Room_Cleansing_01,P=With round off to a strong start, the ready room is sterilized. DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_01,P=We're running out of time. Let's bring it home. DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_02,P=Clock's ticking down, it's now or never. -DXSH_MCCV_INDI_SM_Marine_Encouragement_01,P=Keep up the good work, Marine. +DXSH_MCCV_INDI_SM_Marine_Encouragement_01,P=Keep up the good work, Marine. DXSH_MCCV_INDI_SM_Marine_Encouragement_02,P=That's what I like to see. DXSH_MCCV_INDI_SM_Marine_Encouragement_03,P=Remember your training. DXSH_MCCV_INDI_SM_Marine_Encouragement_04,P=Maintain focus. -DXSH_MCCV_INDI_SM_Marine_First_Blood_01,P=Quick and clean. You do the corps proud. +DXSH_MCCV_INDI_SM_Marine_First_Blood_01,P=Quick and clean. You do the corps proud. DXSH_MCCV_INDI_SM_Marine_First_Blood_02,P=No better way to show we mean business. DXSH_MCCV_INDI_SM_Marine_First_Blood_03,P=Strike first, strike hard. DXSH_MCCV_INDI_SM_Marine_Gain_Player_01,P=Looks like we got ourselves a new recruit. @@ -896,18 +896,18 @@ DXSH_MCCV_INDI_SM_Marine_Last_Player_Alive_02,P=You're the last Marine standing. DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_01,P=Got your gear? Head to the readyline. DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_02,P=Good choice. Get ready to roll out. DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_01,P=Your gear's your life. Think hard on what you're gonna bring into battle. -DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_02,P=You gonna bring the pain? Help your squad? Strike a balance? Pickin' a loadout's all about strategy. +DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_02,P=You gonna bring the pain? Help your squad? Strike a balance? Pickin' a loadout's all about strategy. DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_03,P=Choose your equipment carefully. If you bring it, plan to use it. DXSH_MCCV_INDI_SM_Marine_Lose_Player_01,P=One of your squadmates went off-grid. DXSH_MCCV_INDI_SM_Marine_Lose_Player_02,P=Orders came in. One of your squadmate's been reassigned. -DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_01,P=I call that mission a complete failure. I think you're better than that, I think you know that too. +DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_01,P=I call that mission a complete failure. I think you're better than that, I think you know that too. DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_02,P=You all tried your best, and this time it wasn't good enough. But there's a lesson to be learned in that. Make sure that you learn it. DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_03,P=We lost today. No getting around that. The important part is what comes next. Are you going to carry defeat with you, or are you going to rise above it? DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_04,P=I am dissapointed in all of you. You let the UEE and the Marines down. Not just cause those outlaws got the better of us, but because I know you can do better. It's up to you to prove me right. DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_05,P=Those outlaws made a mockery of us today. That doesn't sit well with me, and sure as heck hope it doesn't sit well with you either. Remember that feeling next time you go to battle and use it. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_01,P=Let me be the first to say well done. You went in with a job to do, and you sure as heck did it. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_01,P=Let me be the first to say well done. You went in with a job to do, and you sure as heck did it. DXSH_MCCV_INDI_SM_Marine_Match_End_Win_02,P=I've been at this awhile and... well, that was a sight to see. Congrats. First drink's on me tonight. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_03,P=This operation wasn't just a success, it was a thing of beauty. Each and every one of you poured your blood and sweat into it, and let me tell you, that means something. I'm proud of you. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_03,P=This operation wasn't just a success, it was a thing of beauty. Each and every one of you poured your blood and sweat into it, and let me tell you, that means something. I'm proud of you. DXSH_MCCV_INDI_SM_Marine_Match_End_Win_04,P=Mission accomplished. But that's just what Marines do, isn't it? Pack it up, and let's go home. DXSH_MCCV_INDI_SM_Marine_Match_End_Win_05,P=That was some fine work you did out there today, and thanks to you, those outlaws won't be a problem anymore. All of you should feel proud of yourselves. DXSH_MCCV_INDI_SM_Marine_Match_Start_01,P=Ready up, op is a go. @@ -916,9 +916,9 @@ DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_01,P=Breach in 5, 4, 3, 2, 1. Go, DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_02,P=Op starts in 5, 4, 3, 2, 1. We are go! DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_03,P=Going in 5, 4, 3, 2, 1. Go! DXSH_MCCV_INDI_SM_Marine_Melee_Kill_01,P=Somebody ain't afraid to get their hands dirty. -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_02,P=Old School, I like it. +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_02,P=Old School, I like it. DXSH_MCCV_INDI_SM_Marine_Melee_Kill_03,P=Some impressive wet work, Marine. -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_04,P=Nothing wrong with getting up close and personal. +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_04,P=Nothing wrong with getting up close and personal. DXSH_MCCV_INDI_SM_Marine_Multi_Kill_01,P=There we go. Who's got time to kill 'em one by one. DXSH_MCCV_INDI_SM_Marine_Multi_Kill_02,P=Damn. How many was that? DXSH_MCCV_INDI_SM_Marine_Multi_Kill_03,P=That'll teach them not to bunch together. @@ -932,7 +932,7 @@ DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_01,P=No way we let things stand at that. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_02,P=They hit us hard, but we got to go back and hit them harder. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_03,P=I ain't gonna surgar coat it, that was a mess. Learn from it. Don't let it happen again. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_04,P=We may've lost the battle, but we sure as hell can still win this war. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_05,P=We lost control of the situation. That can't happen. Next time, we need to focus, and we need to work together. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_05,P=We lost control of the situation. That can't happen. Next time, we need to focus, and we need to work together. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_01,P=That was a complete bloodbath of epic proportions. Consider me dissapointed. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_02,P=They completely dismantled our operation six ways from Sunday. We need to be better than that. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_03,P=What the hell did I just witness? That went about as wrong as wrong can go. @@ -952,7 +952,7 @@ DXSH_MCCV_INDI_SM_Marine_Round_Start_05,P=Roll out. DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_01,P=Here we go. 5, 4, 3, 2, 1. Move out! DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_02,P=On my mark, 5, 4, 3, 2, 1, Go! DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_01,P=Time's clickin' out. Step it up. -DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_02,P=Stomp them skags. We're running out of time. +DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_02,P=Stomp them skags. We're running out of time. DXSH_MCCV_INDI_SM_Outlaw_Encouragement_01,P=Don't punk out now. DXSH_MCCV_INDI_SM_Outlaw_Encouragement_02,P=Take a breath. You got this. DXSH_MCCV_INDI_SM_Outlaw_Encouragement_03,P=It's us or them. Remember that. @@ -1058,7 +1058,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_5,P=Yeah, that press is goi DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_1,P=Slater Vonn used to say use the electric field like it's another teammate. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_2,P=I once saw Soren Redmond score a goal off a field bounce like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_3,P=Using the field like it was intended! -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4,P=I like a player who uses the whole arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4,P=I like a player who uses the whole arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Angeli,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Jata,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_1,P=Look out. Gotta watch your passways. @@ -1091,7 +1091,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_1,P=CV: Tonight's match pits th DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2A,P=CV: And I'm Cara Vaughn.\n\n DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2B,P=CV: With the Angeli Aeros and the Jata ZGCC warring it out in the sphere it is shaping up to be one to remember. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_3,P=CV: Cara Vaughn here with Max Seligmann. You are joining us for what looks to be a Sataball match that you do not want to miss. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4,P=CV: Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4,P=CV: Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sample_01,P=CV: Quite a battle going on here. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_1,P=CV: And I'm Cara Vaughn. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_2,P=CV: It's been my pleasure, Max. @@ -1104,8 +1104,8 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Angeli,P=If I was out there DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Jata,P=If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Angeli,P=Jata _ Angeli standing firm in the face of that press. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Jata,P=Jata _ Angeli standing firm in the face of that press. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli,P=A smart play gains Angeli_Jata possession. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata,P=A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli,P=A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata,P=A smart play gains Angeli_Jata possession. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Angeli,P=Angeli_Jata takes possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Jata,P=Angeli_Jata takes possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Angeli,P=Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. @@ -1115,7 +1115,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Jata,P=I'm impressed with Angel DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Angeli,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Jata,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_1,P=Gates are open! -DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2,P=I know this feeling well. As those gates open, your heart is beating a million times a minute. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2,P=I know this feeling well. As those gates open, your heart is beating a million times a minute. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_3,P=Gates open and both teams take the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_4,P=Taking the field can be intimidating, but you need to remember your battleplan, watch where your opponents are positioning themselves. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_5,P=Gates are open and here comes the action. @@ -1132,7 +1132,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_5,P=This is it... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_1,P=Afte a block like that, the shooter has got to be fighting back tears. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Angeli,P=Blocked! Jata _ Angeli really stepping up when it counts. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Jata,P=Blocked! Jata _ Angeli really stepping up when it counts. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3,P=Smacked back hard. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3,P=Smacked back hard. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Angeli,P=Denied! Jata _ Angeli are teaching a master class in defense here today. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Jata,P=Denied! Jata _ Angeli are teaching a master class in defense here today. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Angeli,P=No goal! Angeli _ Jata have to be hurting over that one. @@ -1144,7 +1144,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_4,P=Nope, couldn't pull off the goal DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_5,P=A solid attempt, but just not enough to score. DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_1,P=I hope you all appreciate the difficulty of what you just saw. Three goals. Color me impressed. DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_2,P=And that's three goals. That right there is something that every player longs to have in their stats. -DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3,P=That was goal number three. An incredible feat for any Sataball player. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3,P=That was goal number three. An incredible feat for any Sataball player. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_1,P=Right to the head. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_2,P=This is why it is so important to keep your head protected. Those extra seconds add up. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_3,P=An ugly headshot takes that player out. @@ -1153,14 +1153,14 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_5,P=A headshot like that is a spirit br DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_1,P=This is Cara Vaughn and Max Seligmann coming at you from Astro Arena where we've got one hell of a game of Sataball shaping up. Angeli Aeros versus the Jata ZGCC. The statheads say its going to be close. I say it's going to come down to who wants it more. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_2,P=Welcome to Astro Arena, home of eight consecutive SataBall Championships, and the backdrop for today's exciting matchup between Jata ZGCC and the Angeli Aeros. I'm Cara Vaughn here with Max Seligmann to give you all the play by plays and blow by blows of today's match. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_3,P=Well you have tuned in for the right match, as the Angeli Aeros and Jata ZGCC face off in what is sure to be one hell of a Sataball match. I'm Cara Vaughn high above Astro Arena. Joining me is Max Seligmann and we are moments away from the start of today's action. -DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4,P=Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4,P=Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_5,P=It is time again for another fantastic Sataball match up between the Jata ZGCC and the Angeli Aeros. This really could be anyone's game today here at the one and only Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_1,P=Despite some impressive moves from the Aeros, Jata ZGCC takes the round. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_2,P=A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_3,P=With Jata's win this round, this match is one point closer to being decided. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_4,P=Jata managed to overcome the Aeros this round. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_5,P=A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1,P=When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. +DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1,P=When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_1,P=Distance and accuracy. A dangerous combination in a passer. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_2,P=A lot of teams try to keep their passing game short, I'm a firm believer in spreading out your office and going for those long passes. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_3,P=A risky long throw that pays off. @@ -1258,9 +1258,9 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_1,P=Jata was really firing on all DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_2,P=With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_3,P=The Aeros close out that round without a single point and their fans have got to be disappointed. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_1,P=And it's good. Jata showing some inspired athleticism on the field today. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2,P=That'll do. A point for Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2,P=That'll do. A point for Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_3,P=Jata takes it to the goal with style. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4,P=Goal! Jata has really pulled it together and all that training is really paying off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4,P=Goal! Jata has really pulled it together and all that training is really paying off. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_5,P=That goal could be a game changer for Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_1,P=These are the moments that you live for as a player and a fan, where a team seems to anticipate each other on a subconscious, almost psychic level. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_2,P=That's what I love, when a team is really in sync, it makes their opponents look hopelessly outclassed. @@ -1270,13 +1270,13 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Jata,P=[Jata_the Aeros] have been put DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_5,P=Effortless coordination here. It's incredible. DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_1,P=That decreasing clock can be a real motivator. Let's see if it's a factor tonight. DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_2,P=Some players thrive in a time crisis. Let's see if any are playing tonight. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1,P=Ball turns over. Not a good time to lose possesion. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1,P=Ball turns over. Not a good time to lose possesion. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Angeli,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Jata,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3_Jata,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4,P=Turnovers like that can cost you the game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5,P=The great teams don't let turnovers like that slow them down. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4,P=Turnovers like that can cost you the game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5,P=The great teams don't let turnovers like that slow them down. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_1,P=A tough loss on that one, let's see if Jata can do better in the next round. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_2,P=The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_3,P=With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. @@ -1990,8 +1990,8 @@ DXSM_SSCV_ARGO_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_ARGO_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ARGO_OEM_UI_Flight_Control= -DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2001,7 +2001,7 @@ DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_ARGO_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_ARGO_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_ARGO_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_ARGO_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_ARGO_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2015,7 +2015,7 @@ DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_ARGO_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_ARGO_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_ARGO_OEM_UI_Landing_Automated,P=Automated @@ -2072,7 +2072,7 @@ DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_ARGO_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_ARGO_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2302,8 +2302,8 @@ DXSM_SSCV_CRUS_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_CRUS_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_CRUS_OEM_UI_Flight_Control= -DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2313,7 +2313,7 @@ DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_CRUS_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_CRUS_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_CRUS_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_CRUS_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_CRUS_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2327,7 +2327,7 @@ DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_CRUS_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_CRUS_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_CRUS_OEM_UI_Landing_Automated,P=Automated @@ -2386,7 +2386,7 @@ DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_CRUS_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_CRUS_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2597,8 +2597,8 @@ DXSM_SSCV_ESPR_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_ESPR_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ESPR_OEM_UI_Flight_Control= -DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2608,7 +2608,7 @@ DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_ESPR_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_ESPR_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_ESPR_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_ESPR_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_ESPR_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2622,7 +2622,7 @@ DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_ESPR_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_ESPR_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_ESPR_OEM_UI_Landing_Automated,P=Automated @@ -2681,7 +2681,7 @@ DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_ESPR_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_ESPR_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2769,8 +2769,8 @@ DXSM_SSCV_GRIN_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_GRIN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_GRIN_OEM_UI_Flight_Control= -DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2780,7 +2780,7 @@ DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_GRIN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_GRIN_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_GRIN_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_GRIN_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_GRIN_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2794,7 +2794,7 @@ DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_GRIN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_GRIN_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_GRIN_OEM_UI_Landing_Automated,P=Automated @@ -2853,7 +2853,7 @@ DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_GRIN_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_GRIN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2900,7 +2900,7 @@ DXSM_SSCV_KRIG_OEM_UI_All_Systems_Online,P=All Systems Responsive DXSM_SSCV_KRIG_OEM_UI_Ammunition_Depleted,P=Ammunition Empty DXSM_SSCV_KRIG_OEM_UI_Ammunition_Low,P=Ammunition Low DXSM_SSCV_KRIG_OEM_UI_Approaching_Hanger,P=Continue on path -DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged +DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged DXSM_SSCV_KRIG_OEM_UI_Autopilot_Engaged,P=Autopilot Activated DXSM_SSCV_KRIG_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack DXSM_SSCV_KRIG_OEM_UI_Being_Scanned,P=Ship is being scanned @@ -2917,9 +2917,9 @@ DXSM_SSCV_KRIG_OEM_UI_Communications= DXSM_SSCV_KRIG_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged,P=Comstab Disengaged DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged,P=Comstab Activated -DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target +DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target DXSM_SSCV_KRIG_OEM_UI_Coolant,P=Cooling system -DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A,P=Significant damage done to (system) +DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A,P=Significant damage done to (system) DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_B,P=(system)suffereing significant damage DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Disengaged,P=DeCoupled Mode Disengaged @@ -2934,7 +2934,7 @@ DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 DXSM_SSCV_KRIG_OEM_UI_Ejection,P=Ejection activated DXSM_SSCV_KRIG_OEM_UI_Engines= -DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly,P=Friendly Target! DXSM_SSCV_KRIG_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_KRIG_OEM_UI_Flare_Selected,P=Decoy selected @@ -2952,8 +2952,8 @@ DXSM_SSCV_KRIG_OEM_UI_Front_Shield_Taking_Damage,P=Forward shield under attack DXSM_SSCV_KRIG_OEM_UI_G_Safe_Disengaged,P=G-Safe Disengaged DXSM_SSCV_KRIG_OEM_UI_G_Safe_Engaged,P=G-Safe Activated DXSM_SSCV_KRIG_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A,P=Warning: Unrepsonsive (system) -DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B,P=(system) is unresponsive +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A,P=Warning: Unrepsonsive (system) +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B,P=(system) is unresponsive DXSM_SSCV_KRIG_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_KRIG_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_KRIG_OEM_UI_Get_Ship_Oriented,P=Please align ship @@ -2983,7 +2983,7 @@ DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Approved,P=Request to launch granted DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Denied,P=Request to launch denied DXSM_SSCV_KRIG_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack DXSM_SSCV_KRIG_OEM_UI_Life_Support,P=Life support -DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure +DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure DXSM_SSCV_KRIG_OEM_UI_Missile_Lock_Succeeds,P=Target lock DXSM_SSCV_KRIG_OEM_UI_Missiles_Depleted,P=Missiles empty DXSM_SSCV_KRIG_OEM_UI_Missiles_Low,P=Missiles low @@ -3017,8 +3017,8 @@ DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted,P=Self-destruct terminated DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated,P=Self-destruct activated DXSM_SSCV_KRIG_OEM_UI_Sensors= DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= -DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields charging -DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Charge of shields complete +DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Charge of shields complete DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% @@ -3027,7 +3027,7 @@ DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected DXSM_SSCV_KRIG_OEM_UI_System_Activated,P=System activated DXSM_SSCV_KRIG_OEM_UI_System_Destroyed_During_Use,P=System damaged -DXSM_SSCV_KRIG_OEM_UI_System_Overheating,P=Major system issues +DXSM_SSCV_KRIG_OEM_UI_System_Overheating,P=Major system issues DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline,P=Ejection System Disengaged DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online,P=Ejection System Active DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed @@ -3070,7 +3070,7 @@ DXSM_SSCV_MISC_OEM_UI_All_Systems_Online,P=All Systems Responsive DXSM_SSCV_MISC_OEM_UI_Ammunition_Depleted,P=Ammunition Empty DXSM_SSCV_MISC_OEM_UI_Ammunition_Low,P=Ammunition Low DXSM_SSCV_MISC_OEM_UI_Approaching_Hanger,P=Continue on path -DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged +DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged DXSM_SSCV_MISC_OEM_UI_Autopilot_Engaged,P=Autopilot Activated DXSM_SSCV_MISC_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack DXSM_SSCV_MISC_OEM_UI_Being_Scanned,P=Ship is being scanned @@ -3104,7 +3104,7 @@ DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 DXSM_SSCV_MISC_OEM_UI_Ejection= DXSM_SSCV_MISC_OEM_UI_Engines= -DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly,P=Friendly Target! DXSM_SSCV_MISC_OEM_UI_Flare_Launched,P=Decoy Fired @@ -3155,7 +3155,7 @@ DXSM_SSCV_MISC_OEM_UI_Launch_Request_Approved,P=Take-off request approved DXSM_SSCV_MISC_OEM_UI_Launch_Request_Denied,P=Take-off request denied DXSM_SSCV_MISC_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack DXSM_SSCV_MISC_OEM_UI_Life_Support,P=Life support -DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure +DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= DXSM_SSCV_MISC_OEM_UI_Missile_Lock_Succeeds,P=Target lock @@ -3202,7 +3202,7 @@ DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected DXSM_SSCV_MISC_OEM_UI_System_Activated,P=System activated DXSM_SSCV_MISC_OEM_UI_System_Destroyed_During_Use,P=System damaged -DXSM_SSCV_MISC_OEM_UI_System_Overheating,P=Major system issues +DXSM_SSCV_MISC_OEM_UI_System_Overheating,P=Major system issues DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online,P=Ejection system online DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed @@ -3659,8 +3659,8 @@ DXSM_SSCV_VNCL_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_VNCL_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_VNCL_OEM_UI_Flight_Control= -DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -3670,7 +3670,7 @@ DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_VNCL_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_VNCL_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_VNCL_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_VNCL_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_VNCL_OEM_UI_Generic_Select_B,P=(system) selected. @@ -3684,7 +3684,7 @@ DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_VNCL_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_VNCL_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_VNCL_OEM_UI_Landing_Automated,P=Automated @@ -3741,7 +3741,7 @@ DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_VNCL_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_VNCL_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -3829,8 +3829,8 @@ DXSM_SSCV_XIAN_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_XIAN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_XIAN_OEM_UI_Flight_Control= -DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -3840,7 +3840,7 @@ DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_XIAN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_XIAN_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_XIAN_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_XIAN_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_XIAN_OEM_UI_Generic_Select_B,P=(system) selected. @@ -3854,7 +3854,7 @@ DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_XIAN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_XIAN_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_XIAN_OEM_UI_Landing_Automated,P=Automated @@ -3911,7 +3911,7 @@ DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_XIAN_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_XIAN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -3999,14 +3999,14 @@ DataHeist_ECT_UploadHalted_IntrusionNotify,P=Backdoor access detected on local c DataHeist_ECT_UploadHalted_MiddleInfo,P=Servers must cool before upload can proceed. DataHeist_ECT_UploadHalted_TopBarInfo,P=Upload Halted DataHeist_ECT_Uploading_MiddleInfo_End,P= dump in progress. -DataHeist_ECT_Uploading_MiddleInfo_Start,P=Server +DataHeist_ECT_Uploading_MiddleInfo_Start,P=Server DataHeist_ECT_Uploading_MiddleInfo_Total,P=Total upload progress. DataHeist_ECT_Uploading_TopBarInfo,P=Uploading... DataHeist_IP_Generic,P=??.???.??.??? -DataHeist_IntT_AdminLine,P=Reset code to -DataHeist_IntT_DataHeist_IntT_ClimateControlDisabled,P=Climate control disabled for Server: +DataHeist_IntT_AdminLine,P=Reset code to +DataHeist_IntT_DataHeist_IntT_ClimateControlDisabled,P=Climate control disabled for Server: DataHeist_IntT_GarbageLine,P=Connection terminated - Firewall Activated -DataHeist_IntT_GarbageLine_01,P=Query active uploads - Active upload from server cluster +DataHeist_IntT_GarbageLine_01,P=Query active uploads - Active upload from server cluster DataHeist_IntT_GarbageLine_02,P=Unlock climate control for server cluster DataHeist_IntT_GarbageLine_03,P=Abort upload - Error Admin access required DataHeist_IntT_GarbageLine_04,P=Incoming external connection @@ -7335,14 +7335,14 @@ DynamicEvent_FleetWeek2022_RestoreRestrictedArea_short=关闭IFFI DynamicEvent_FleetWeek2022_SearchCommander_long=搜索门多·雷恩来寻找上锁集装箱的访问密码。 DynamicEvent_FleetWeek2022_SearchCommander_marker=搜索 DynamicEvent_FleetWeek2022_SearchCommander_short=搜索门多·雷恩来获取访问密码 -DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=剩余双鱼座= ~mission(CurrentPiscesCount) -DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=剩余双鱼座= ~mission(CurrentPiscesCount) -DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) -DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) +DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=剩余双鱼座 ~mission(CurrentPiscesCount) +DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=剩余双鱼座 ~mission(CurrentPiscesCount) +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=剩余战神 星际战斗机 ~mission(CurrentStarFighterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=剩余战神 星际战斗机 ~mission(CurrentStarFighterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=剩余大力神 星际运输船 ~mission(CurrentStarlifterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=剩余大力神 星际运输船 ~mission(CurrentStarlifterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=剩余墨丘利 星际快运船 ~mission(CurrentStarRunnerCount) +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=剩余墨丘利 星际快运船 ~mission(CurrentStarRunnerCount) DynamicEvent_FleetWeek2022_ShipResource_header_long=保留友军势力的空中力量,确保还有飞船可供前往行政中心。 DynamicEvent_FleetWeek2022_ShipResource_header_short=保留空中力量 DynamicEvent_FleetWeek2022_ShuttleToBrushwood=前往布什伍德的穿梭机 @@ -7417,7 +7417,7 @@ EliminateB_Boss_Prepare,P=Prepare for the boss EliminateB_Boss_Short,P=Eliminate Boss EliminateB_Grunt,P=Grunts Remaning %ls EliminateB_Grunt_Long,P=Eliminate all the grunts to draw out the boss -EliminateB_Grunt_Short,P=Eliminate all the grunts +EliminateB_Grunt_Short,P=Eliminate all the grunts EliminateB_Marker,P=Eliminate Boss ElliotWIP_EmailMainMenu=电子邮件 ElliotWIP_EmailSettings=设置 @@ -7491,7 +7491,7 @@ Exit_Screen_merit_001=功绩点数: FLOOR_Flair_Items=------------------- 地板装饰物品 - 仅限开发人员使用 ------------------- FPSPVEVS_EasyScenario_Objective01=消灭海盗。 FPSPVEVS_EasyScenario_Objective01_Desc=消灭该小行星基地中的所有海盗。 -FPSPVEVS_Mission_Desc,P=UEE forces really want to capture this sweet asteroid base.  +FPSPVEVS_Mission_Desc,P=UEE forces really want to capture this sweet asteroid base. FPSPVEVS_Mission_Title=袭击小行星基地 FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost,we need somebody to secure it again FPS_AI_From=*WIP* Edward Fuller @@ -7823,7 +7823,7 @@ FW22_NT_Journal_Title_05=普雷斯利派对用品 FW_QuantumMarker_Desc=在舰队周期间,当军舰停靠在弧光星,赫斯顿和微科星上空时,普通百姓可以和英勇无畏、鼓舞人心的战舰近距离接触。 FW_QuantumMarker_Name=舰队周舰队 F_Ind_FullyCharged,P=Fully Charged -F_Ind_HackingFluff,P=namespace Hacking\n{\n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::CanActivate()\n {\n const CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n if (m_owner.GetSpareNodeId() == INVALID_NODE_ID || gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) || !gameboard.CanShiftLine(m_targetLine, m_shiftDir, m_params.chargeUpTime))\n {\n return false;\n }\n \n return CHackingAbilityBase::CanActivate();\n }\n \n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::TryActivate()\n {\n const float shiftRate = m_params.duration > 0.0f ? (1.0f / m_params.duration) : 0.0f;\n if (CanActivate() && m_hackingSession.GetGameboard().StartLineShift(m_owner.GetId(), m_shiftDir, m_targetLine, m_owner.GetSpareNodeId(), m_params.chargeUpTime, shiftRate))\n {\n Activate();\n return true;\n }\n \n return false;\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::HandleEvent(const SHackingEvtBase& evt)\n {\n switch (evt.type)\n {\n case EHackingEvtType::PC_InsertedNodeRotationRequested:\n {\n CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n const SHackingEvt_PlayerControlInsertedNodeRotationRequested controlEvt = static_cast(evt);\n if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && controlEvt.agentId == m_owner.GetId() && !gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) && \n m_currentState != EHackingAbilityState::Active && m_currentState != EHackingAbilityState::ChargeUp)\n {\n gameboard.StartNodeRotation(m_owner.GetSpareNodeId(), controlEvt.bRotateClockwise, NODE_ROTATION_RATE);\n }\n \n break;\n }\n \n case EHackingEvtType::LineShiftStatusChanged:\n {\n CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n const SHackingEvt_LineShiftStatusChanged lineShiftEvt = static_cast(evt);\n if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && m_owner.GetSpareNodeId() == lineShiftEvt.insertedNodeId)\n {\n if (lineShiftEvt.IsShiftStarting() && GetAbilityState() != EHackingAbilityState::Active)\n {\n SwitchToState(EHackingAbilityState::Active);\n }\n else if (!lineShiftEvt.IsShiftStarting())\n {\n m_owner.SetSpareNodeId(lineShiftEvt.removedNodeId);\n if (GetAbilityState() != EHackingAbilityState::Cooldown)\n {\n SwitchToState(EHackingAbilityState::Cooldown);\n }\n }\n }\n break;\n }\n }\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::SetTarget(const uint16 targetLine, const EPathPatternType shiftDir)\n {\n m_targetLine = targetLine;\n m_shiftDir = shiftDir;\n }\n} +F_Ind_HackingFluff,P=namespace Hacking\n{\n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::CanActivate()\n {\n const CHackingGameboard& gameboard m_hackingSession.GetGameboard();\n if (m_owner.GetSpareNodeId() INVALID_NODE_ID || gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) || !gameboard.CanShiftLine(m_targetLine, m_shiftDir, m_params.chargeUpTime))\n {\n return false;\n }\n \n return CHackingAbilityBase::CanActivate();\n }\n \n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::TryActivate()\n {\n const float shiftRate m_params.duration > 0.0f ? (1.0f / m_params.duration) : 0.0f;\n if (CanActivate() && m_hackingSession.GetGameboard().StartLineShift(m_owner.GetId(), m_shiftDir, m_targetLine, m_owner.GetSpareNodeId(), m_params.chargeUpTime, shiftRate))\n {\n Activate();\n return true;\n }\n \n return false;\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::HandleEvent(const SHackingEvtBase& evt)\n {\n switch (evt.type)\n {\n case EHackingEvtType::PC_InsertedNodeRotationRequested:\n {\n CHackingGameboard& gameboard m_hackingSession.GetGameboard();\n const SHackingEvt_PlayerControlInsertedNodeRotationRequested controlEvt static_cast(evt);\n if (m_owner.GetSpareNodeId() ! INVALID_NODE_ID && controlEvt.agentId m_owner.GetId() && !gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) && \n m_currentState ! EHackingAbilityState::Active && m_currentState ! EHackingAbilityState::ChargeUp)\n {\n gameboard.StartNodeRotation(m_owner.GetSpareNodeId(), controlEvt.bRotateClockwise, NODE_ROTATION_RATE);\n }\n \n break;\n }\n \n case EHackingEvtType::LineShiftStatusChanged:\n {\n CHackingGameboard& gameboard m_hackingSession.GetGameboard();\n const SHackingEvt_LineShiftStatusChanged lineShiftEvt static_cast(evt);\n if (m_owner.GetSpareNodeId() ! INVALID_NODE_ID && m_owner.GetSpareNodeId() lineShiftEvt.insertedNodeId)\n {\n if (lineShiftEvt.IsShiftStarting() && GetAbilityState() ! EHackingAbilityState::Active)\n {\n SwitchToState(EHackingAbilityState::Active);\n }\n else if (!lineShiftEvt.IsShiftStarting())\n {\n m_owner.SetSpareNodeId(lineShiftEvt.removedNodeId);\n if (GetAbilityState() ! EHackingAbilityState::Cooldown)\n {\n SwitchToState(EHackingAbilityState::Cooldown);\n }\n }\n }\n break;\n }\n }\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::SetTarget(const uint16 targetLine, const EPathPatternType shiftDir)\n {\n m_targetLine targetLine;\n m_shiftDir shiftDir;\n }\n} F_Ind_Nominal,P=Nominal Factions_Advocacy_DisplayName=督导局 Factions_BlacJac_DisplayName=黑杰克安保 @@ -7873,7 +7873,7 @@ FleetWeek2950_Testimonial_Title_02=迪纳·欧金 FleetWeek2950_Testimonial_Title_03=尼克劳斯·博恩 FleetWeek2950_Testimonial_Title_04=特伦斯·马利 FleetWeek2950_Testimonial_Title_General=海军的经验 -ForceDepletionUnlawful_Desc,P=Thin out the security in this system. 750 UEC per head, with a 1500 UEC bonus upon completion.\n\nAny members of the following Organizations will count towards this mission:\n\nBlackJac Security\nCrusader Security\nHurston Security\nAdvocacy +ForceDepletionUnlawful_Desc,P=Thin out the security in this system. 750 UEC per head, with a 1500 UEC bonus upon completion.\n\nAny members of the following Organizations will count towards this mission:\n\nBlackJac Security\nCrusader Security\nHurston Security\nAdvocacy ForceDepletionUnlawful_Title,P=Eliminate Security Forces ForceDepletion_Desc,P=Eliminate members of the Nine Tails Organization. \n\nFor each member neutralized, you'll be paid 500 UEC, with a 1000 UEC bonus upon completion. ForceDepletion_HUD,P=Force Depletion @@ -8133,7 +8133,7 @@ Hints_ADSContext01=使用~action(player|stabilize) 屏气。\n使用~action(play Hints_ADSContext01_Gamepad=使用~action(player|stabilize) 屏气。\n使用~action(player|zoom_in_out) 缩放。 Hints_ASOP1=载具取回终端允许你使用舰船管理器取回任何你拥有的飞船。\n你可在1层中央区域找到它们。 Hints_ASOP2=通过气闸室到达停机坪。\n跟随你头盔上的AR导航点来找到你的飞船。 -Hints_ASOP3=以交互模式激活载具取回终端 (~action(player_choice|pc_interaction_mode))。\n在舰船管理器中单击“取回”即可取回你想使用的飞船。 +Hints_ASOP3=以交互模式激活载具取回终端 (~action(player_choice|pc_interaction_mode))。\n在舰船管理器中单击“取回”即可取回你想使用的飞船。 Hints_ASOP_Title=载具取回 Hints_ATC1=到达一个站点时,请小心驾驶并申请着陆许可。\n在你飞船的多功能显示器上选择通讯页面即可联络空管。 Hints_ATC2=点击着陆服务频道或空管旁边的通讯按钮即可发出请求。 @@ -8152,13 +8152,13 @@ Hints_ActorStatusDowned_Title=丧失行动能力 Hints_ActorStatusEating_Title=角色状态 - 饮食 Hints_ActorStatusEffectArmsLockCannotClimbLadder=你无法在手臂瘫痪时爬梯子。\n使用诸如咯沙芬的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotMantle=你无法在手臂瘫痪时穿着披风。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotSteerShip=你无法在手臂瘫痪时驾驶飞船。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockCannotSteerShip=你无法在手臂瘫痪时驾驶飞船。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotTakeDown=你无法在手臂瘫痪时做出击倒动作。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotUseMountedGun=你无法在手臂瘫痪时使用定点架设武器。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotUseTrolley=你无法在手臂瘫痪时使用手推车。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockDropItem=在手臂瘫痪时,你将无法拿取过重的物体。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockLowerWeapon=你无法在手臂瘫痪时举枪瞄准。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockStart=你的手臂目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockStart=你的手臂目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectBleedStart=你正在失血,你的生命值会随着时间持续下降。\n使用血红扎之类的凝血剂来减缓生命值下降的速度。 Hints_ActorStatusEffectProneLockStart=你的腿部目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复腿部功能。 Hints_ActorStatusFoodDrinkItemHeld=当你拿着食物或者饮料的时候,单击一次左键来咬一口食物或者喝一口饮料。\n按住左键来持续饮用。 @@ -8167,9 +8167,9 @@ Hints_ActorStatusHospitalEnter=要想使用医疗床,请使用大厅的登记 Hints_ActorStatusHospitalRoomReserved=如果你想知道已预约的医疗室要怎么走,请参考附近的路牌。\n有些医疗室可能位于其他楼层并需要经由电梯前往。 Hints_ActorStatusHospital_Title=医院及诊所 Hints_ActorStatusHungerThirstDamageStarted=警告:当营养和水分不足时,你会受到持续伤害并最终失去意识。\n吃饱喝足来补充身体状态并保持健康。 -Hints_ActorStatusHungerThirstDeath=你过低的营养和水分已经使你失去意识。\n这两项属性会随着时间的推移而下降,记得时常吃喝补充状态,保持你的身体健康。 +Hints_ActorStatusHungerThirstDeath=你过低的营养和水分已经使你失去意识。\n这两项属性会随着时间的推移而下降,记得时常吃喝补充状态,保持你的身体健康。 Hints_ActorStatusHungerThirstFull=当你的营养和水分足够时,你不能再获得食品给予的效果。\n可以考虑储存食物,等需要的时候再食用。 -Hints_ActorStatusHungerThirstStatusStarted=你的营养 和/或 水分已经低到会让你进入疾病状态。\n为了避免更严重的情况,请尽快摄取食物和饮料,恢复你的身体状态。 +Hints_ActorStatusHungerThirstStatusStarted=你的营养 和/或 水分已经低到会让你进入疾病状态。\n为了避免更严重的情况,请尽快摄取食物和饮料,恢复你的身体状态。 Hints_ActorStatusHunger_Title=角色状态 - 饥饿&口渴 Hints_ActorStatusHyperthermiaDamageStarted=你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 Hints_ActorStatusHyperthermiaStarted=环境太热了,你的体温开始升高。\n寻找避热的地方,或穿上可承受此温度的衣服和盔甲。 @@ -8178,8 +8178,8 @@ Hints_ActorStatusHypothermiaStarted=环境太冷了,你的体温开始下降 Hints_ActorStatusInjuryMinor_Title=玩家状态 - 轻微受伤 Hints_ActorStatusInjuryModerate_Title=玩家状态 - 中度受伤 Hints_ActorStatusInjurySevere_Title=玩家状态 - 严重受伤 -Hints_ActorStatusInjuryStarted=你受了轻伤。\n使用药物来缓解症状,并使用三级医疗床来获取全面的治疗。 -Hints_ActorStatusIntoxicatedEnter=血药浓度过高会导致出现醉酒感,使得步行及驾驶变得更加困难且有可能伴随其他风险。 +Hints_ActorStatusInjuryStarted=你受了轻伤。\n使用药物来缓解症状,并使用三级医疗床来获取全面的治疗。 +Hints_ActorStatusIntoxicatedEnter=血药浓度过高会导致出现醉酒感,使得步行及驾驶变得更加困难且有可能伴随其他风险。 Hints_ActorStatusIntoxicated_Title=血药浓度(BDL) Hints_ActorStatusMajorInjuryStarted=你受到了一些不那么严重的伤害。\n使用药物来缓解症状,并使用二级医疗床来获取全面的治疗。 Hints_ActorStatusMedBedEnter=医疗床自动恢复了你的健康值,清除了所有的药物效果并使你的血药浓度归零。\n使用护理选项来治疗伤势(可治疗的伤势取决于医疗床的等级)或者缓解症状。使用药物选项来更加细化地调整药物配比。 @@ -8195,8 +8195,8 @@ Hints_ActorStatusRespawnMedBed=要想选择一个首选重生地点,请使用 Hints_ActorStatusRespawnPrison=由于你的犯罪等级,地方当局在你重生后囚禁了你。 Hints_ActorStatusRespawnPrison_Title=重生 - 监禁 Hints_ActorStatusTemperatureAboveMaxResistance=当前装备不适合现在的气候,你的体温正在升高。\n寻找躲避高温的地方,或者装备能承受这种高温的衣物和盔甲。 -Hints_ActorStatusTemperatureBelowMinResistance=当前装备不适合现在的气候,你的体温过低。\n寻找避寒的地方,或者装备能承受这种低温的衣物和盔甲。 -Hints_ActorStatusTemperatureDeath=记得穿上适合当前环境温度的衣服和盔甲。\n如果环境温度过高或过低,你将会受到负面状态影响并最终失去意识。 +Hints_ActorStatusTemperatureBelowMinResistance=当前装备不适合现在的气候,你的体温过低。\n寻找避寒的地方,或者装备能承受这种低温的衣物和盔甲。 +Hints_ActorStatusTemperatureDeath=记得穿上适合当前环境温度的衣服和盔甲。\n如果环境温度过高或过低,你将会受到负面状态影响并最终失去意识。 Hints_ActorStatusTemperature_Title=角色状态 - 体温 Hints_ActorStatusWearingHelmetConsume=你必须脱下头盔才能喝水或进食。 Hints_ActorStatusWeatherLocomotionEntered=请注意,强风会急剧降低温度并且让你难以移动。\n当风暴来袭时请备妥装备并且在必要的时候戴上头盔。 @@ -8228,11 +8228,11 @@ Hints_Cargo_Loading_Revoked=如果您未能及时向指定的货运甲板报道 Hints_Cargo_Loading_Revoked_Title=货物转移 - 撤销 Hints_Cargo_Spindles=要将货物装载到“货”系列飞船上,必须延长货物主轴。 Hints_Cargo_Spindles_Title=货物主轴 -Hints_Chat1=按下 ~action(default|toggle_chat) 打开或关闭聊天框。\n按下 ~action(default|focus_on_chat_textinput) 开始打字。 +Hints_Chat1=按下 ~action(default|toggle_chat) 打开或关闭聊天框。\n按下 ~action(default|focus_on_chat_textinput) 开始打字。 Hints_Chat_Title=聊天 Hints_Combat1=按住 ~action(player|holster) 收回武器。 Hints_Combat2=如果你还有剩余弹药,按下 ~action(player|reload) 会给你装备的武器换弹。 -Hints_Combat3=按下 ~action(player|selectpistol) 选择你的副武器。按下 ~action(player|selectprimary) 和 ~action(player|selectsecondary) 会选择已装备的主武器。\n按住其中的任何一个可打开“武器快速选择”菜单。 +Hints_Combat3=按下 ~action(player|selectpistol) 选择你的副武器。按下 ~action(player|selectprimary) 和 ~action(player|selectsecondary) 会选择已装备的主武器。\n按住其中的任何一个可打开“武器快速选择”菜单。 Hints_Combat3_Gamepad=按下 ~action(player|nextweapon) 装备武器。\n按下 ~action(player|nextweapon) 将循环你已装备的更多武器。 Hints_Combat4=按下 ~action(player|weapon_melee) 用已装备的武器进行近战攻击。 Hints_Combat4_Gamepad=单击 ~action(player|weapon_melee) 用装备的近战武器进行近战攻击。 @@ -8241,7 +8241,7 @@ Hints_Contacts1=按下 ~action(default|toggle_contact) 打开或关闭联络应 Hints_Contacts_Title=联系人 Hints_Criminality1=你因在受监控的地区犯罪而获得一个犯罪等级。\n你当前的犯罪等级显示在你屏幕的右上方。 Hints_Criminality2=你的犯罪等级越高,当地安全部门针对你的敌意越大。 -Hints_Criminality3=你的犯罪等级会决定一些任务是否对你开放。\n避免继续惹麻烦会让你的犯罪等级随时间慢慢消散,但也有方法完全消除它... +Hints_Criminality3=你的犯罪等级会决定一些任务是否对你开放。\n避免继续惹麻烦会让你的犯罪等级随时间慢慢消散,但也有方法完全消除它... Hints_Criminality_Title=犯罪等级 Hints_CryAstro1=只要付出一定的金钱,你飞船的损坏,燃料(常规和量子)和弹药供应就可以在寒宇服务站得到修复或补充。 Hints_CryAstro2=找到一个可用的起降平台来开启你的交易。 @@ -8309,7 +8309,7 @@ Hints_Interaction_Mode2_Gamepad=按下 ~action(player_choice|pc_interaction_mode Hints_Interaction_Mode3=使用 ~action(player_choice|pc_select) 来确认个人内思系统(PIT)。 Hints_Interaction_Mode4=使用 ~action(player_choice|pc_zoom_in) 和 ~action(player_choice|pc_zoom_out) 控制放大和缩小。 Hints_Interaction_Mode4_Gamepad=使用 ~action(default|ui_3d_display_zoom_toggle) 控制放大或缩小。 -Hints_Interaction_Mode5=按住 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select) 来选择内心思想系统。 +Hints_Interaction_Mode5=按住 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select) 来选择内心思想系统。 Hints_Interaction_Mode5_Gamepad=按下 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select)来确认内心思想选择。\n再次按下 ~action(player_choice|pc_interaction_mode) 退出交互模式。 Hints_Interaction_Mode_Title=Interaction Mode Hints_Inventory_ClosedExternalInventoryOutOfRange=距离物品来源或容器过远时将会自动关闭库存界面。\n若想重新打开该界面,返回至想要交互的物品范围内即可。 @@ -8327,7 +8327,7 @@ Hints_Inventory_Open=拖放物品以在存储容器、个人库存、本地库 Hints_Inventory_OpenInVehicle=使用屏幕两侧的标签在你的个人库存、存储容器、本地库存和载具库存之间切换。 Hints_Inventory_OpenWithNoContainer=装备衣服、盔甲和背包来管理它们的存储空间。访问存储容器、载具或着陆区来管理其库存。要想丢弃库存中的物品,请将它们拖到张开的手图标上。 Hints_Inventory_SpawnPointExit=要想知道你的物品被存放在了哪里,请使用mobiGlas中的NikNax应用程序 (~action(player|mobiglas))。\n这个库存管理器会追踪并显示你所有的物品及其他们当前的位置。 -Hints_Inventory_SpawnPointExit_2=要想管理个人库存和本地库存中的物品,按下 ~action(player_choice|pc_pit_inventory)。\n你可以在这个界面通过拖拽的方式装备/解除装备物品、武器、服装以及盔甲。 +Hints_Inventory_SpawnPointExit_2=要想管理个人库存和本地库存中的物品,按下 ~action(player_choice|pc_pit_inventory)。\n你可以在这个界面通过拖拽的方式装备/解除装备物品、武器、服装以及盔甲。 Hints_Inventory_Title=库存 Hints_Inventory_Tracking_Title=库存 - 追踪 Hints_Inventory_UndersuitClothingIncompatible=你必须穿着基底服才能装备盔甲。\n由于基底服无法与服装同时装备,因此你也无法给服装配置盔甲。 @@ -8344,25 +8344,25 @@ Hints_Journal_Title=杂志新闻 Hints_KeyBindingCancelPopuUp=若要取消该键以重新绑定,请按下 (~action(default|ui_toggle_pause)) Hints_Keybinding1=如果提示中的动作按键是未绑定的,你可以在键绑定菜单中重新设置它们。\n在选项中找到按键设置菜单。 Hints_Keybinding_Title=按键绑定 -Hints_LogInBedSpawnFailGeneric=你最近登出时躺着的床铺在该服务器当前不可用。\n所以,你已经在上一个位置重生。 +Hints_LogInBedSpawnFailGeneric=你最近登出时躺着的床铺在该服务器当前不可用。\n所以,你已经在上一个位置重生。 Hints_LogInBedSpawnFailGeneric_Title=床不可用 -Hints_LoggingOut=在你飞船的床上,按下 ~action(player_choice|pc_interaction_mode) 以查看登出游戏选项。 +Hints_LoggingOut=在你飞船的床上,按下 ~action(player_choice|pc_interaction_mode) 以查看登出游戏选项。 Hints_LoggingOut_Title=正在登出 Hints_LogoutAIShip=只有玩家拥有的飞船可以作为初始登入地点。 Hints_LogoutEnteredNoPlayersAround=当没有其他玩家在该区域时,你的飞船将在服务器上消失。 -Hints_LogoutEnteredNonOwned=你可以在另一个玩家的船上重生或登入,如果该飞船在服务器上可用。\n否则,你的登入地点将会在你最后储存飞船的位置。 +Hints_LogoutEnteredNonOwned=你可以在另一个玩家的船上重生或登入,如果该飞船在服务器上可用。\n否则,你的登入地点将会在你最后储存飞船的位置。 Hints_LogoutEnteredPlayersAround=当有玩家在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 Hints_LogoutEnteredPlayersInShip=如果有玩家在你的船上,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 Hints_LogoutShipWithinShip=储存在另一艘载具内舰载机库中的飞船不能用于玩家的登入登出。 Hints_Logout_Title=正在登出 -Hints_MFD1=通过驾驶舱的交互屏幕来管理你飞船的能量,热量,武器和护盾。\n使用 ~action(default|ui_3d_display_zoom_toggle) 聚焦以更近的查看屏幕信息。 +Hints_MFD1=通过驾驶舱的交互屏幕来管理你飞船的能量,热量,武器和护盾。\n使用 ~action(default|ui_3d_display_zoom_toggle) 聚焦以更近的查看屏幕信息。 Hints_MFD2=使用交互模式切换和操作屏幕上显示的信息。 Hints_MFD3=花点时间习惯这里提供的选项。\n能够快速浏览这些屏幕提供的信息对于驾驶至关重要。 Hints_MFD_Title=多功能显示器 (MFDs) Hints_Map01=按下 ~action(vehicle_general|v_starmap) 打开星图。\n在这里可以设置量子航行目的地。 Hints_Map01_Gamepad=按下 ~action(vehicle_general|mobiglas) 打开你的mobiGlas,找到ARK星图应用。\n在那里为量子航行设定一个目的地。 Hints_Map_Title=地图 -Hints_MedBeam_FireMode=使用 ~action(player|weapon_change_firemode) 切换自己与其他伤者目标。 +Hints_MedBeam_FireMode=使用 ~action(player|weapon_change_firemode) 切换自己与其他伤者目标。 Hints_MedBeam_MT_BDLCrit=多功能工具的治疗附件无法治疗血药浓度处于危险值的目标。 Hints_MedBeam_MT_TargetRequired=你可以使用多功能工具的治疗附件在短距离内治疗一个目标。 Hints_MedBeam_MT_Title=多功能工具治疗 @@ -8393,11 +8393,11 @@ Hints_Melee_KnifeLight=要进行快速挥砍,轻击 ~action(player|melee_Attac Hints_Melee_LightAttacks=要进行快速猛击,轻击 ~action(player|melee_AttackLightLeft) 或者 ~action(player|melee_AttackLightRight)。 Hints_Melee_Stun=当你被拳头击中时,你将遭受可能导致昏迷的伤害。这不会是致命的,但如果被击中太多,你会被击倒。 Hints_Melee_TakedownFists=按下 ~action(player|weapon_melee) 进行非致命性击倒。 -Hints_Melee_TakedownGun=按下 ~action(player|weapon_melee) 进行非致命性击倒。 -Hints_Melee_TakedownWeapon=按下 ~action(player|weapon_melee) 进行致命性击倒。 +Hints_Melee_TakedownGun=按下 ~action(player|weapon_melee) 进行非致命性击倒。 +Hints_Melee_TakedownWeapon=按下 ~action(player|weapon_melee) 进行致命性击倒。 Hints_Melee_Uppercut=要进行上勾拳时,在前一个勾拳后使用 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)保持交替攻击。 Hints_MiningConsumables_OnConsumableExpired=一个激活的采矿模组已经失效,无法工作。\n主动激活式采矿模组可以被激活多次,直到它们完全耗尽。 -Hints_MiningConsumables_OnConsumableExpiredNoCharges=一个激活的采矿组件已经失效,完全耗尽。\n回到采矿设备供应商处购买更多采矿组件。 +Hints_MiningConsumables_OnConsumableExpiredNoCharges=一个激活的采矿组件已经失效,完全耗尽。\n回到采矿设备供应商处购买更多采矿组件。 Hints_MiningConsumables_OnConsumableUsed=每种类型的采矿模组在激活时都有不同的效果和持续时间。\n尝试不同的模组,在不同的情况下找到最适合你的。 Hints_MiningConsumables_OnFirstMiningConsumableBought=购买的采矿模组可以装备在兼容的采矿激光上。\n通过载具管理器将模组分配到一个可用的槽位。 Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=你的采矿激光装备了采矿模组。被动采矿模组是一直生效的,然而主动采矿模组必须在开采时手动激活。\n使用交互模式,并通过仪表板上的采矿模组面板激活它们。 @@ -10224,10 +10224,10 @@ Human_First_Names_M_0033=Akihiro Human_First_Names_M_0034=Akihisa Human_First_Names_M_0035=Akihito Human_First_Names_M_0036=Akikazu -Human_First_Names_M_0037=Akinari  -Human_First_Names_M_0038=Akinori  +Human_First_Names_M_0037=Akinari +Human_First_Names_M_0038=Akinori Human_First_Names_M_0039=Akio -Human_First_Names_M_0040=Akira  +Human_First_Names_M_0040=Akira Human_First_Names_M_0041=Akoni Human_First_Names_M_0042=Aksel Human_First_Names_M_0043=Al @@ -10311,7 +10311,7 @@ Human_First_Names_M_0120=Arata Human_First_Names_M_0121=Archie Human_First_Names_M_0122=Aren Human_First_Names_M_0123=Ariel -Human_First_Names_M_0124=Aritomo  +Human_First_Names_M_0124=Aritomo Human_First_Names_M_0125=Arkin Human_First_Names_M_0126=Armaan Human_First_Names_M_0127=Armand @@ -10376,7 +10376,7 @@ Human_First_Names_M_0185=Bart Human_First_Names_M_0186=Barton Human_First_Names_M_0187=Barun Human_First_Names_M_0188=Bashir -Human_First_Names_M_0189=Basho  +Human_First_Names_M_0189=Basho Human_First_Names_M_0190=Basil Human_First_Names_M_0191=Basim Human_First_Names_M_0192=Baste @@ -10398,7 +10398,7 @@ Human_First_Names_M_0207=Benino Human_First_Names_M_0208=Benito Human_First_Names_M_0209=Benjamin Human_First_Names_M_0210=Benjiro -Human_First_Names_M_0211=Benkei  +Human_First_Names_M_0211=Benkei Human_First_Names_M_0212=Bennett Human_First_Names_M_0213=Bennie Human_First_Names_M_0214=Benny @@ -10626,7 +10626,7 @@ Human_First_Names_M_0435=Dag Human_First_Names_M_0436=Dahak Human_First_Names_M_0437=Dai Human_First_Names_M_0438=Daiki -Human_First_Names_M_0439=Daisetsu  +Human_First_Names_M_0439=Daisetsu Human_First_Names_M_0440=Daisuke Human_First_Names_M_0441=Dale Human_First_Names_M_0442=Dallas @@ -10679,7 +10679,7 @@ Human_First_Names_M_0488=Dawud Human_First_Names_M_0489=Dax Human_First_Names_M_0490=Daxesh Human_First_Names_M_0491=Dayo -Human_First_Names_M_0492=Dayu  +Human_First_Names_M_0492=Dayu Human_First_Names_M_0493=Dean Human_First_Names_M_0494=Deandre Human_First_Names_M_0495=Decha @@ -10695,7 +10695,7 @@ Human_First_Names_M_0504=Delmon Human_First_Names_M_0505=Delun Human_First_Names_M_0506=Dembe Human_First_Names_M_0507=Demetrius -Human_First_Names_M_0508=Denbe  +Human_First_Names_M_0508=Denbe Human_First_Names_M_0509=Denby Human_First_Names_M_0510=Denis Human_First_Names_M_0511=Deniz @@ -10752,7 +10752,7 @@ Human_First_Names_M_0561=Donnie Human_First_Names_M_0562=Donnino Human_First_Names_M_0563=Donny Human_First_Names_M_0564=Donovan -Human_First_Names_M_0565=Doppo  +Human_First_Names_M_0565=Doppo Human_First_Names_M_0566=Dorian Human_First_Names_M_0567=Doug Human_First_Names_M_0568=Douglas @@ -10794,21 +10794,21 @@ Human_First_Names_M_0603=Efren Human_First_Names_M_0604=Egil Human_First_Names_M_0605=Eichi Human_First_Names_M_0606=Eichiro -Human_First_Names_M_0607=Eien  -Human_First_Names_M_0608=Eiji  +Human_First_Names_M_0607=Eien +Human_First_Names_M_0608=Eiji Human_First_Names_M_0609=Eijiro Human_First_Names_M_0610=Einar Human_First_Names_M_0611=Eirik Human_First_Names_M_0612=Eisaku -Human_First_Names_M_0613=Eisen  -Human_First_Names_M_0614=Eishi  -Human_First_Names_M_0615=Eisuke  +Human_First_Names_M_0613=Eisen +Human_First_Names_M_0614=Eishi +Human_First_Names_M_0615=Eisuke Human_First_Names_M_0616=Eita Human_First_Names_M_0617=Eitoku -Human_First_Names_M_0618=Eizan  +Human_First_Names_M_0618=Eizan Human_First_Names_M_0619=Eizo Human_First_Names_M_0620=Ekagra -Human_First_Names_M_0621=Ekiken  +Human_First_Names_M_0621=Ekiken Human_First_Names_M_0622=Ekundayo Human_First_Names_M_0623=Elbert Human_First_Names_M_0624=Eldon @@ -10970,7 +10970,7 @@ Human_First_Names_M_0779=Gauge Human_First_Names_M_0780=Gavin Human_First_Names_M_0781=Gavriil Human_First_Names_M_0782=Geir -Human_First_Names_M_0783=Gempachi  +Human_First_Names_M_0783=Gempachi Human_First_Names_M_0784=Gen Human_First_Names_M_0785=Genaro Human_First_Names_M_0786=Gene @@ -10994,7 +10994,7 @@ Human_First_Names_M_0803=Ghanim Human_First_Names_M_0804=Ghassan Human_First_Names_M_0805=Ghazi Human_First_Names_M_0806=Ghazwan -Human_First_Names_M_0807=Gihei  +Human_First_Names_M_0807=Gihei Human_First_Names_M_0808=Gil Human_First_Names_M_0809=Gilad Human_First_Names_M_0810=Gilbert @@ -11009,9 +11009,9 @@ Human_First_Names_M_0818=Givon Human_First_Names_M_0819=Gleb Human_First_Names_M_0820=Glen Human_First_Names_M_0821=Glenn -Human_First_Names_M_0822=Go  -Human_First_Names_M_0823=Goemon  -Human_First_Names_M_0824=Gombei  +Human_First_Names_M_0822=Go +Human_First_Names_M_0823=Goemon +Human_First_Names_M_0824=Gombei Human_First_Names_M_0825=Gonkuro Human_First_Names_M_0826=Gonshiro Human_First_Names_M_0827=Gonza @@ -11051,7 +11051,7 @@ Human_First_Names_M_0860=Hachiro Human_First_Names_M_0861=Hadad Human_First_Names_M_0862=Hai Human_First_Names_M_0863=Haji -Human_First_Names_M_0864=Hajime  +Human_First_Names_M_0864=Hajime Human_First_Names_M_0865=Hakim Human_First_Names_M_0866=Hakon Human_First_Names_M_0867=Hakuseki @@ -11088,8 +11088,8 @@ Human_First_Names_M_0897=Haruhiro Human_First_Names_M_0898=Haruki Human_First_Names_M_0899=Haruko Human_First_Names_M_0900=Haruma -Human_First_Names_M_0901=Harumi  -Human_First_Names_M_0902=Harunobu  +Human_First_Names_M_0901=Harumi +Human_First_Names_M_0902=Harunobu Human_First_Names_M_0903=Haruto Human_First_Names_M_0904=Harvey Human_First_Names_M_0905=Hasim @@ -11101,7 +11101,7 @@ Human_First_Names_M_0910=Hayato Human_First_Names_M_0911=Hazim Human_First_Names_M_0912=Heath Human_First_Names_M_0913=Hector -Human_First_Names_M_0914=Heiji  +Human_First_Names_M_0914=Heiji Human_First_Names_M_0915=Heizo Human_First_Names_M_0916=Hem Human_First_Names_M_0917=Heng @@ -11113,8 +11113,8 @@ Human_First_Names_M_0922=Herschel Human_First_Names_M_0923=Hershel Human_First_Names_M_0924=Hetal Human_First_Names_M_0925=Hibah -Human_First_Names_M_0926=Hideaki  -Human_First_Names_M_0927=Hidehira  +Human_First_Names_M_0926=Hideaki +Human_First_Names_M_0927=Hidehira Human_First_Names_M_0928=Hidekazu Human_First_Names_M_0929=Hideki Human_First_Names_M_0930=Hideo @@ -11135,14 +11135,14 @@ Human_First_Names_M_0944=Hiroto Human_First_Names_M_0945=Hiroya Human_First_Names_M_0946=Hiroyasu Human_First_Names_M_0947=Hiroyuki -Human_First_Names_M_0948=Hisahsi  -Human_First_Names_M_0949=Hisanobu  +Human_First_Names_M_0948=Hisahsi +Human_First_Names_M_0949=Hisanobu Human_First_Names_M_0950=Hisato Human_First_Names_M_0951=Hitomaro -Human_First_Names_M_0952=Hitoshi  +Human_First_Names_M_0952=Hitoshi Human_First_Names_M_0953=Hoc -Human_First_Names_M_0954=Hogai  -Human_First_Names_M_0955=Hoitsu  +Human_First_Names_M_0954=Hogai +Human_First_Names_M_0955=Hoitsu Human_First_Names_M_0956=Hokichi Human_First_Names_M_0957=Holland Human_First_Names_M_0958=Hollis @@ -11151,7 +11151,7 @@ Human_First_Names_M_0960=Honzo Human_First_Names_M_0961=Hop Human_First_Names_M_0962=Horace Human_First_Names_M_0963=Horacio -Human_First_Names_M_0964=Hoshi  +Human_First_Names_M_0964=Hoshi Human_First_Names_M_0965=Hoshiko Human_First_Names_M_0966=Houston Human_First_Names_M_0967=Howard @@ -11176,7 +11176,7 @@ Human_First_Names_M_0985=Ichizo Human_First_Names_M_0986=Ignacio Human_First_Names_M_0987=Igor Human_First_Names_M_0988=Ihsan -Human_First_Names_M_0989=Ikemoto  +Human_First_Names_M_0989=Ikemoto Human_First_Names_M_0990=Ikku Human_First_Names_M_0991=Ilia Human_First_Names_M_0992=Ilias @@ -11199,7 +11199,7 @@ Human_First_Names_M_1008=Isar Human_First_Names_M_1009=Isiah Human_First_Names_M_1010=Isidro Human_First_Names_M_1011=Ismael -Human_First_Names_M_1012=Isoshi   +Human_First_Names_M_1012=Isoshi Human_First_Names_M_1013=Issa Human_First_Names_M_1014=Issac Human_First_Names_M_1015=Itembe @@ -11207,7 +11207,7 @@ Human_First_Names_M_1016=Itsuki Human_First_Names_M_1017=Ivan Human_First_Names_M_1018=Ivar Human_First_Names_M_1019=Iwao -Human_First_Names_M_1020=Iwao  +Human_First_Names_M_1020=Iwao Human_First_Names_M_1021=Izan Human_First_Names_M_1022=Izzy Human_First_Names_M_1023=Ja @@ -11385,10 +11385,10 @@ Human_First_Names_M_1194=Kazuhiro Human_First_Names_M_1195=Kazuki Human_First_Names_M_1196=Kazuma Human_First_Names_M_1197=Kedar -Human_First_Names_M_1198=Kei  +Human_First_Names_M_1198=Kei Human_First_Names_M_1199=Keiji Human_First_Names_M_1200=Keishi -Human_First_Names_M_1201=Keisuke  +Human_First_Names_M_1201=Keisuke Human_First_Names_M_1202=Keitaro Human_First_Names_M_1203=Keith Human_First_Names_M_1204=Keizo @@ -11407,7 +11407,7 @@ Human_First_Names_M_1216=Kenny Human_First_Names_M_1217=Kent Human_First_Names_M_1218=Kentaro Human_First_Names_M_1219=Kenton -Human_First_Names_M_1220=Kenzan  +Human_First_Names_M_1220=Kenzan Human_First_Names_M_1221=Kenzo Human_First_Names_M_1222=Kerry Human_First_Names_M_1223=Kesse @@ -11422,15 +11422,15 @@ Human_First_Names_M_1231=Kijuro Human_First_Names_M_1232=Kilian Human_First_Names_M_1233=Kim Human_First_Names_M_1234=Kin -Human_First_Names_M_1235=Kinji  -Human_First_Names_M_1236=Kinnojo  +Human_First_Names_M_1235=Kinji +Human_First_Names_M_1236=Kinnojo Human_First_Names_M_1237=Kintu Human_First_Names_M_1238=Kinzo Human_First_Names_M_1239=Kip Human_First_Names_M_1240=Kirby Human_First_Names_M_1241=Kiri Human_First_Names_M_1242=Kirk -Human_First_Names_M_1243=Kisho  +Human_First_Names_M_1243=Kisho Human_First_Names_M_1244=Kito Human_First_Names_M_1245=Kiv Human_First_Names_M_1246=Kiyohira @@ -11590,8 +11590,8 @@ Human_First_Names_M_1399=Makker Human_First_Names_M_1400=Malcolm Human_First_Names_M_1401=Malik Human_First_Names_M_1402=Malone -Human_First_Names_M_1403=Mamoru  -Human_First_Names_M_1404=Manabu  +Human_First_Names_M_1403=Mamoru +Human_First_Names_M_1404=Manabu Human_First_Names_M_1405=Manato Human_First_Names_M_1406=Manay Human_First_Names_M_1407=Manobu @@ -11629,7 +11629,7 @@ Human_First_Names_M_1438=Masato Human_First_Names_M_1439=Mashiro Human_First_Names_M_1440=Maslin Human_First_Names_M_1441=Mason -Human_First_Names_M_1442=Masu  +Human_First_Names_M_1442=Masu Human_First_Names_M_1443=Masud Human_First_Names_M_1444=Matabei Human_First_Names_M_1445=Matei @@ -11637,8 +11637,8 @@ Human_First_Names_M_1446=Mateo Human_First_Names_M_1447=Mathew Human_First_Names_M_1448=Mathias Human_First_Names_M_1449=Mathieu -Human_First_Names_M_1450=Matsu  -Human_First_Names_M_1451=Matsuo  +Human_First_Names_M_1450=Matsu +Human_First_Names_M_1451=Matsuo Human_First_Names_M_1452=Matt Human_First_Names_M_1453=Matteo Human_First_Names_M_1454=Matthew @@ -11680,13 +11680,13 @@ Human_First_Names_M_1489=Min Human_First_Names_M_1490=Ming Human_First_Names_M_1491=Minh Human_First_Names_M_1492=Mino -Human_First_Names_M_1493=Minoru  -Human_First_Names_M_1494=Misao  +Human_First_Names_M_1493=Minoru +Human_First_Names_M_1494=Misao Human_First_Names_M_1495=Mitch Human_First_Names_M_1496=Mitchel Human_First_Names_M_1497=Mitchell -Human_First_Names_M_1498=Mito  -Human_First_Names_M_1499=Mitsuhide  +Human_First_Names_M_1498=Mito +Human_First_Names_M_1499=Mitsuhide Human_First_Names_M_1500=Mitsuo Human_First_Names_M_1501=Mitul Human_First_Names_M_1502=Momoru @@ -11708,7 +11708,7 @@ Human_First_Names_M_1517=Mortimer Human_First_Names_M_1518=Morty Human_First_Names_M_1519=Moses Human_First_Names_M_1520=Moyo -Human_First_Names_M_1521=Munoto  +Human_First_Names_M_1521=Munoto Human_First_Names_M_1522=Murray Human_First_Names_M_1523=Muwanga Human_First_Names_M_1524=Mwake @@ -11881,7 +11881,7 @@ Human_First_Names_M_1690=Rayan Human_First_Names_M_1691=Raymond Human_First_Names_M_1692=Raymundo Human_First_Names_M_1693=Raynard -Human_First_Names_M_1694=Razan  +Human_First_Names_M_1694=Razan Human_First_Names_M_1695=Reagan Human_First_Names_M_1696=Reed Human_First_Names_M_1697=Reggie @@ -11968,7 +11968,7 @@ Human_First_Names_M_1777=Ryoko Human_First_Names_M_1778=Ryoma Human_First_Names_M_1779=Ryota Human_First_Names_M_1780=Ryozo -Human_First_Names_M_1781=Ryu  +Human_First_Names_M_1781=Ryu Human_First_Names_M_1782=Ryuki Human_First_Names_M_1783=Ryuto Human_First_Names_M_1784=Saad @@ -12123,9 +12123,9 @@ Human_First_Names_M_1932=Teppo Human_First_Names_M_1933=Terrance Human_First_Names_M_1934=Terrell Human_First_Names_M_1935=Terry -Human_First_Names_M_1936=Tessai  -Human_First_Names_M_1937=Tetsu  -Human_First_Names_M_1938=Tetsuya  +Human_First_Names_M_1936=Tessai +Human_First_Names_M_1937=Tetsu +Human_First_Names_M_1938=Tetsuya Human_First_Names_M_1939=Thad Human_First_Names_M_1940=Thaddeus Human_First_Names_M_1941=Thatcher @@ -12133,7 +12133,7 @@ Human_First_Names_M_1942=Theo Human_First_Names_M_1943=Theodor Human_First_Names_M_1944=Theodore Human_First_Names_M_1945=Theron -Human_First_Names_M_1946=Thoki  +Human_First_Names_M_1946=Thoki Human_First_Names_M_1947=Thomas Human_First_Names_M_1948=Thurman Human_First_Names_M_1949=Thurston @@ -12153,9 +12153,9 @@ Human_First_Names_M_1962=Toby Human_First_Names_M_1963=Tod Human_First_Names_M_1964=Todd Human_First_Names_M_1965=Toichi -Human_First_Names_M_1966=Toju  -Human_First_Names_M_1967=Toki  -Human_First_Names_M_1968=Tokimune  +Human_First_Names_M_1966=Toju +Human_First_Names_M_1967=Toki +Human_First_Names_M_1968=Tokimune Human_First_Names_M_1969=Tokuma Human_First_Names_M_1970=Tolomer Human_First_Names_M_1971=Tom @@ -12182,7 +12182,7 @@ Human_First_Names_M_1991=Trey Human_First_Names_M_1992=Tristan Human_First_Names_M_1993=Troy Human_First_Names_M_1994=Truman -Human_First_Names_M_1995=Tsuneo  +Human_First_Names_M_1995=Tsuneo Human_First_Names_M_1996=Ty Human_First_Names_M_1997=Tyler Human_First_Names_M_1998=Tyrell @@ -18224,7 +18224,7 @@ Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=科 Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=发给:艾娃·斯肯宁\n来自:艾娃·斯肯宁\n主题:初步结论\n2945.09.23 15:46SET\n \n<<< 仅限管理层:禁止传阅 >>>\n \n事故报告 #GJC-99091\n \n各位管理层人员,\n \n我正在准备一个完整的总结报告,但想先给你们一个简要概述。\n \n2945-08-27,科瓦莱什-贡多站点遭受了一次灾难性的系统过载导致了爆炸,事故导致16名雇员死亡以及大量结构损坏。\n \n初步调查站点内服务器日志,发现一名维修人员 (沃德,达内尔 File#438956) 进行了全天电力压力测试以解决电力流失问题。系统显示沃德在事故当天1400SET试图进行另一个压力测试,且从未关闭系统。空间站在没有本地安全保护装置的情况下过载,爆炸难以避免。\n \n审查沃德的人事档案后发现他曾有过成瘾性问题且因玩忽职守而被停职过。虽然负责人说他复职之后已经改过自新,但我们的团队发现他在事故发生前旧病复发的证据。\n \n为了尽职尽责,我们彻查了其他潜在起因,但这条仍是嫌疑最高的。正如我所说,我仍在完成我的最终报告,你会在我向董事会报告时拿到。\n \n \n艾娃·斯肯宁\n调查员\n安保公司 - 科瓦莱什\n \n此信息内的内容是保密的且仅供接收者查看。如果您错误地收到这条信息,请联系科瓦莱什公司安保部门,他们会指导你按正确的删除此消息。严禁传播,公布或者非法持有此私人公司通讯内容。 Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A. 斯肯宁 - 恢复的数据 Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=科瓦莱什调查任务 - 居住舱密码列表 -Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:居住舱密码\n2945.09.21 16:53 SET\n \n艾娃,\n \n从系统管理终端上提取并破解出居住舱的密码。内容如下:\n \n居住舱 1:哈梅尔,斯科特 = 1170\n居住舱 2:比奥罗,罗斯 = 3633\n居住舱 3:奥索斯基,梅尔 = 1352 (*** 注释:密码似乎过期了。在门上无法使用)\n居住舱 4:桑托,斯清美 = 9898\n居住舱 5:塞洛隆,尼科 = 1318\n居住舱 7:贝瑟,克劳迪娅 = 7871\n居住舱 8:临时住所 = 2231\n\n然后是你想要的那个:\n \n居住舱 6:沃德,达内尔 = 6682\n\n \n如果你还需要什么就跟我说,\n \n丹尼斯 +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:居住舱密码\n2945.09.21 16:53 SET\n \n艾娃,\n \n从系统管理终端上提取并破解出居住舱的密码。内容如下:\n \n居住舱 1:哈梅尔,斯科特 1170\n居住舱 2:比奥罗,罗斯 3633\n居住舱 3:奥索斯基,梅尔 1352 (*** 注释:密码似乎过期了。在门上无法使用)\n居住舱 4:桑托,斯清美 9898\n居住舱 5:塞洛隆,尼科 1318\n居住舱 7:贝瑟,克劳迪娅 7871\n居住舱 8:临时住所 2231\n\n然后是你想要的那个:\n \n居住舱 6:沃德,达内尔 6682\n\n \n如果你还需要什么就跟我说,\n \n丹尼斯 Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. 格哈特 - 恢复的数据 Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=科瓦莱什调查合约 - 服务器数据评估 Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:服务器数据评估\n2945.09.23 14:11SET\n \n \n你好,艾娃,\n \n我浏览了一下数据日志并设法整理出一条粗略的事件时间线。我知道起初的推测是罪犯的蓄意破坏,但根据这个来看,应该是工人的疏忽。我很遗憾这么说。\n \n总之,我附上了一系列文件来帮助说明我的观点,这样你就不用从头去翻300万行数据文本了。\n \n**/摘要_1 附件/**\n \n我从配电日志中提取了一些样本读数。如你见,过去一年里,此站点一直有断断续续的电力枯竭情况。维护报告上推测某个地方出现了电力泄露,在我看来更像是有些开关坏了。这是2920年代出了名的电流问题。\n \n**/摘要_2 附件/**\n \n这是达内尔·沃德在事发当天进行的压力测试。在开始 运行协议 压力测试_v3.dnn 之后,测试开始生效,一切正常对吧? 然后,我不知道为什么,他在几个小时后 (压力测试进程到一半时) 运行了 关闭全部监控.dnn 协议。也许他是想让监控系统脱机,看看是否是它们造成的耗费。我真的搞不懂。 总之,这是个愚蠢的行为,因为他关闭了唯一一个能监控发电机是否临界的方法。\n \n我会继续调查的保持联系。\n \n丹尼斯 @@ -18324,18 +18324,18 @@ Kill_Civ_Desc_Short_003,P=Kill Drug Dealer Kill_Civ_Title_001,P=Kill Drug Dealer Klim_Allies=艾迪·帕尔、迈克尔·肖、九尾 Klim_Rivals=特西亚·帕切科 -LOC_BADSTRING=<= BAD STRING => -LOC_BADTOKEN=<= BAD TOKEN => -LOC_DEBUG=<= DEBUG => +LOC_BADSTRING=< BAD STRING > +LOC_BADTOKEN=< BAD TOKEN > +LOC_DEBUG=< DEBUG > LOC_EMPTY= LOC_FONTAUDITLETTERS,P=The quick brown fox jumps over the lazy dog LOC_FONTAUDITNUMBERS,P=0123456789 LOC_FORWARDSLASH=/ LOC_INVALID= -LOC_NOINNERTHOUGHT=<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION => -LOC_PLACEHOLDER=<= PLACEHOLDER => +LOC_NOINNERTHOUGHT=< INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION > +LOC_PLACEHOLDER=< PLACEHOLDER > LOC_TESTJOURNALPARSING=Your name is [~playername()],your bedroom is [~bedroom()],and a landing pad number is [~padnumber()],test extended manager:[~action(spaceship_view|v_view_freelook_mode)] -LOC_UNINITIALIZED=<= UNINITIALIZED => +LOC_UNINITIALIZED=< UNINITIALIZED > LandingPad_A00=A00 LandingPad_A01=A01 LandingPad_A02=A02 @@ -18491,8 +18491,8 @@ LocalDelivery_pickup_obj_short_01=取得包裹#~mission(Item) LocalDelivery_title=~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward) Local_Delivery_DrugProduction_Description,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(Pickup2)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(Pickup3)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. \n Local_Delivery_DrugProduction_Title,P=Full Production Run (Drug Delivery) - ~mission(Reward) -Local_Delivery_Multiple_Dropoff,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. -Local_Delivery_Multiple_Pickup,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. +Local_Delivery_Multiple_Dropoff,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. +Local_Delivery_Multiple_Pickup,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Local_Delivery_Title,P=Courier\nLocal Multi-Stop Delivery\nReward Lorville_Destination_Central_Business_District=中央商务区 Lorville_Destination_City_Gates_01=城市大门 01 @@ -18625,7 +18625,7 @@ MilesEckhart_LawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShi MilesEckhart_LawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2,P=Another chaffeur job just came across the spec. Have a look and see if you're interested. MilesEckhart_LawfulRecoverStolenCargoGuardedByCriminals_2,P=Law enforcement and Advocacy have been cracking down on cargo theft across the systems and are paying operators for the safe retrieval of stolen cargo. Anyway, I put the squeeze on a couple local scumbags and got a line on some hot merch in the area. MilesEckhart_LawfulSearchAWreckForCorpseOrEvidence_1,P=This job's a retrieval op. Need to collect a special bit of- let's say "salvage." I'm gonna give you the honor of going to the wreck, and finding it. -MilesEckhart_MissionFail_6,P=The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. +MilesEckhart_MissionFail_6,P=The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. MilesEckhart_OncePlayerSits_1,P=So... don't look like much, do ya? Just kidding. So here's my boilerplate pitch, Eckhart Security handles escorts, VIP protection, hostile extractions and even some militia work when they can afford us. Anyway, a job came in late last night. Some idiot hauler thought it'd be a good idea to shave some flight time by cutting through low-sec space and got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. I'll send the details, look them over on your own time and if you're interested, hit me back. MilesEckhart_RepUI_Association=埃克哈特安保 MilesEckhart_RepUI_Biography=离开军队后,迈尔斯·埃克哈特怀念以前的刺激生活,决定尝试做雇佣兵。他很喜欢这个工作,以至于不久之后他就成立了自己的安保公司,艾克哈特安保公司,专门从事在尼克斯这样无人认领或是敌对星系的行动,他仍然完全独立,不隶属于雇佣兵公会。 @@ -18641,7 +18641,7 @@ MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirate MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1,P=Clients are looking for someone to track down some ships they lost. I don't know if they're trying to retrieve evidence before the law does or what. To be honest, I didn't ask. MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_1,P=Contact of mine just hit me up. He's got some product he needs moved quick and quiet. I'm talking invisible here, no scans, no checkpoints. You get pinched with this, you're on your own. MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackages_2,P=Need some low profile product that needs to be moved. I'd skirt any heavy security scans if you get my meaning. -MilesEckhart_UnlawfulPlayersMustDropOffABomb_2,P=Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. +MilesEckhart_UnlawfulPlayersMustDropOffABomb_2,P=Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. MilesEckhart_UnlawfulPlayersMustDropOffAndPickUpItems_2,P=So one of my shakier clients is a little nervous and wants us to handle a hand-off. You give 'em ours. We take theirs. And if they try anything... well, you take care of it. MilesEckhart_UnlawfulPlayersMustEscortAShipFromAToB_2,P=You free for another protection op? Got a client who needs a heavy hitter on their wing. MilesEckhart_UnlawfulPlayersMustEscortAShipOnASeriesOfLocations_2,P=You got time for an escort op? It's another staggered one so you'll hit multiple spots. Have a look. @@ -23888,7 +23888,7 @@ PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=欢迎来到Jobwel PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=欢迎来到TDD。 PU_BUREAUCRAT4_SK_Bored_NextCustomer_IG_001_Next=下一位。 PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_001_NoCantDo=不,不能为你做任何事。 -PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=是啊,那几乎不可能发生的,你真是倒霉透了。 +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA是啊,那几乎不可能发生的,你真是倒霉透了。 PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_003_SorryTheresNothing=对不起,我无能为力。 PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=如果你没有足够的信用点,你就没法支付。 PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=你想拨拉拨拉些什么? 我们不是在经营慈善机构。 @@ -39081,7 +39081,7 @@ RepScope_MissionGiver_Default_Name=亲和度 RepScope_Salvaging_Name=打捞 RepScope_Scavenging_Name=清理 RepScope_Security_Name=安保 -RepScope_Technician_Name=技术员 +RepScope_Technician_Name=技术员 RepScope_Technician_Rank0=应征者 RepScope_Technician_Rank1=实习技术员 RepScope_Technician_Rank2=初级技术员 @@ -39841,7 +39841,7 @@ ShipStrip_obj_long_02=安保人员到达之前刮掉 ~mission(ship) 的外壳。 ShipStrip_obj_marker_01=到达 ~mission(ship) ShipStrip_obj_marker_02=刮削 ShipStrip_obj_short_01=到达 ~mission(ship) -ShipStrip_obj_short_02=在时间内刮削 ~mission(ship) +ShipStrip_obj_short_02=在时间内刮削 ~mission(ship) Shubin_DrugUGF_desc_shared=一间由舒宾星际所有及运作的加工设施。该地点目前已关闭。 Shubin_UGF_desc_shared=一处由舒宾星际拥有并运营的处理设施。 Shubin_desc_shared=一处由舒宾星际拥有并运营的采矿设施。 @@ -40693,7 +40693,7 @@ Test_Virus=Infect the system Test_XenoThreat_Desc,P=Spawn a Starfarer derelict in space with FPS AI on board.\n\nAn objective marker will be placed on the derelict. Use F3 & mouse-scroll to fast travel there. Test_XenoThreat_From,P=Live Design Test_XenoThreat_Title,P=XenoThreat FPS AI test mission -Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1,(int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1,(int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n} +Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]Laser1; gpAddSolarWep[nAddSolarWep]gpArtilery;\nnAddSolarWepmin(nAddSolarWep+1,(int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice 0;\n}\nfor(im_nParts-1; i>0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laserm_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] m_parts[i].IntensityDeath;\nnRemoveSolarWep min(nRemoveSolarWep+1,(int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flagsm_parts[i].flagsCollider0; m_parts[i].idmatBreakable-1; m_parts[i].pForeignData0; m_parts[i].iForeignData0;\n} Text_Clovis_Safe_Journal_Clue_01=库德雷安保主任:\n\n拜托了,杰夫。我刚刚设法给弧光集团发了一封恶搞邮件…… \n\n虽然这很有趣,但我应该不需要提醒你这个任务是机密的。\n\n你要阻断外部通讯,尤其是在这件事发生后的一周。\n\n这是你最后的机会 - 别搞砸了!\n\n你知道Hugo是肯定把这件事向他的女孩炫耀的。\n\n快搞定它!就趁现在! Text_Clovis_Safe_Journal_Clue_02=发件箱 - 未发送:\n\n接收人 - 卡珊德拉\n\n我很抱歉宝贝,我回不来了 - 我们遇到了天大的麻烦,而且我的太空服破损了。\n\n当我接受这份该死的工作时我就知道库德雷安保是个辣鸡玩意儿,妈的。\n\n这是最后告别了。要是你碰巧能来到这里,那么代码在我的工作间里。\n\n32015。记得那次旅行吗?\n\n你值得拥有比那更好的。\n\n来生再会。 TimeSensative_Recover_marker_001=Z-普罗兰化合物 @@ -41063,12 +41063,12 @@ Usable_Terminal_Ready=信用点提取器 Usable_Terminal_Reconnect=重连 Usable_Terminal_Repaired=通信阵列 ST4-22 监控连接 Usable_Terminal_Repairing=通信阵列:重新连接 -Usable_Terminal_Resume=取消重启 +Usable_Terminal_Resume=取消重启 Usable_Terminal_Shutdown=关机 Usable_Terminal_Status_Extracting=提取中 Usable_Terminal_Status_Interrupted=重启中 Usable_Terminal_Status_Offline=离线 -Usable_Terminal_Status_Ready=就绪 +Usable_Terminal_Status_Ready=就绪 Usable_Terminal_Status_Rebooting=重启中 Usable_Terminal_Status_Unresponsive=超时 Usable_Terminal_Success=已提取: @@ -41507,12 +41507,12 @@ blacjac_bounty_fps_desc_rehire=注意:前黑杰克赏金猎人\n\n我知道黑 blacjac_bounty_fps_title_001=弧光集团悬赏:~mission(TargetName)(未知风险) blacjac_bounty_fps_title_first=黑杰克赏金试用合约 blacjac_bounty_fps_title_rehire=黑杰克赏金试用合约 -blacjac_bounty_title_ERT=弧光星悬赏:~mission(TargetName) (极端危险目标) -blacjac_bounty_title_HRT=弧光星悬赏:~mission(TargetName) (高风险目标) -blacjac_bounty_title_LRT=弧光星悬赏:~mission(TargetName) (低风险目标) -blacjac_bounty_title_MRT=弧光星悬赏:~mission(TargetName) (中等风险目标) -blacjac_bounty_title_VHRT=弧光星悬赏:~mission(TargetName) (极高风险目标) -blacjac_bounty_title_VLRT=弧光星悬赏:~mission(TargetName) (极低风险目标) +blacjac_bounty_title_ERT=弧光星悬赏:~mission(TargetName) (极端危险目标 ERT) +blacjac_bounty_title_HRT=弧光星悬赏:~mission(TargetName) (高风险目标 HRT) +blacjac_bounty_title_LRT=弧光星悬赏:~mission(TargetName) (低风险目标 LRT) +blacjac_bounty_title_MRT=弧光星悬赏:~mission(TargetName) (中等风险目标 MRT) +blacjac_bounty_title_VHRT=弧光星悬赏:~mission(TargetName) (极高风险目标 VHRT) +blacjac_bounty_title_VLRT=弧光星悬赏:~mission(TargetName) (极低风险目标 VLRT) blacjac_bounty_title_intro=黑杰克赏金试用合约 blacjac_bounty_title_rehire=黑杰克赏金试用合约 blacjac_danger_001=准备好遭遇强烈的抵抗。如果他们察觉到你在做什么的话,他们肯定不会乖乖坐着的。 @@ -41623,8 +41623,8 @@ blackboxlegal_title_0001=回收黑匣子 blackboxlegal_title_0002=回收~mission(Item) blackboxlegal_title_0003=取回请求 (~mission(Item)) blackboxlegal_title_0004=取回黑匣子 -blank_space= -boarders_890J_VIP_obj_long_01,P=Travel to ~mission(Location) and locate the infiltrated 890 Jump.  +blank_space= +boarders_890J_VIP_obj_long_01,P=Travel to ~mission(Location) and locate the infiltrated 890 Jump. boarders_890J_VIP_obj_long_02,P=Board the Vessel boarders_890J_VIP_obj_long_03,P=Find the VIP somewhere on the 890 Jump boarders_890J_VIP_obj_long_04,P=Bring the VIP to the Pisces docked in the hangar @@ -41746,7 +41746,7 @@ cargoTransfer_HUD_CargoTransferRequested=已请求货物转运 cargoTransfer_HUD_CargoTransferRequested_0=已请求货物转运 cargoTransfer_HUD_CargoWaitingForVehicleStateChange=等待货物主轴展开中 cargoTransfer_HUD_ResumeCargoTransfer=继续货物转运 -cargoTransfer_HUD_SellOrderCompletedString1=卖单已完成 - +cargoTransfer_HUD_SellOrderCompletedString1=卖单已完成 - cargoTransfer_HUD_SellOrderCompletedString2=已存入您的账户。 cargoTransfer_HUD_StartCargoTransfer=开始货物转运 cargoTransfer_HUD_StopCargoTransfer=转移停止 @@ -41835,7 +41835,7 @@ cc_apostrophe=~ cc_backslash=\ cc_colon=: cc_comma=, -cc_equals== +cc_equals= cc_lbracket=[ cc_minus=- cc_period=. @@ -42110,7 +42110,7 @@ chat_emote_direct=direct chat_emote_direct1=direct1 chat_emote_direct2=direct2 chat_emote_direct3=direct3 -chat_emote_direct_text=[PH] Hey, come over here! +chat_emote_direct_text=[PH] Hey, come over here! chat_emote_disagree=disagree chat_emote_disagree1=disagree1 chat_emote_disagree2=disagree2 @@ -42147,7 +42147,7 @@ chat_emote_friendly=friendly chat_emote_friendly1=friendly1 chat_emote_friendly2=friendly2 chat_emote_friendly3=friendly3 -chat_emote_friendly_text=[PH] Don't you look sexy... +chat_emote_friendly_text=[PH] Don't you look sexy... chat_emote_gasp=gasp chat_emote_gasp1=gasp1 chat_emote_gasp2=gasp2 @@ -42284,7 +42284,7 @@ chat_incoming_invite_token_decline=拒绝 chat_incoming_joined=%S 加入了对话。 chat_incoming_kick=%S 被 %S 踢除。 chat_incoming_leave=%S 离开了对话。 -chat_info_slash_commands=EMOTES:\n/agree,/angry(1-3),/atease,/attention,/blah(1-2),/bored(1-2),/bow(1-6),/burp,  /cheer(1-8),/chicken,/clap(1-7),/come(1-4),/cry,/dance(1-6),/disagree(1-3),/failure,/flex(1-3),/flirt,/gasp(1-5),/gloat(1-4),/greet,/laugh(1-3),/point(1-4),/rude(1-3),/salute(1-2),/sit,/sleep,/smell(1-2),/threaten(1-2),/wait(1-2),/wave(1-2),/whistle(1-2)\n::Example:/clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName),/partyleave,/addignore (PlayerName),/removeignore (PlayerName),/showignore,/tell (PlayerName) (Message)\n::Example:/tell JohnSmith Hello,this is a private message.\n +chat_info_slash_commands=EMOTES:\n/agree,/angry(1-3),/atease,/attention,/blah(1-2),/bored(1-2),/bow(1-6),/burp,  /cheer(1-8),/chicken,/clap(1-7),/come(1-4),/cry,/dance(1-6),/disagree(1-3),/failure,/flex(1-3),/flirt,/gasp(1-5),/gloat(1-4),/greet,/laugh(1-3),/point(1-4),/rude(1-3),/salute(1-2),/sit,/sleep,/smell(1-2),/threaten(1-2),/wait(1-2),/wave(1-2),/whistle(1-2)\n::Example:/clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName),/partyleave,/addignore (PlayerName),/removeignore (PlayerName),/showignore,/tell (PlayerName) (Message)\n::Example:/tell JohnSmith Hello,this is a private message.\n chat_label_commands=指令 chat_main_channel_name=主要 chat_member_search_bar=搜索频道成员 @@ -42334,7 +42334,7 @@ claimsweep_obj_short_003=找出所有隐藏哨戒炮 claimsweep_obj_short_004=寻找并摧毁所有哨戒炮 claimsweep_title=~mission(Contractor|ClaimSweepTitle) cockpit_screen_iniating=启动中 -cockpit_screen_loading=08021980\nsys.audit (07234SD784K28A): ux 已加载 p.id=32KS38KH dat=050544T\nINIT: 驾驶舱增强显示(ACD)启动序列\n版本 3.19 /.Sep.04.2951./ 最新补丁日志可上光谱查询\n欢迎使用驾驶舱增强显示,谢谢您。\n\n启动中 d.env: ACC1940\n加载默认配置文件视图中 (UEE-STND)\n设定 host.vhcl.param rchk-shp-ckpit-display [res = 4456.9, 19245, 193999]\n\n视觉检查:\ndrawdistance = max; ccrec = on; smoothoprtr = cst2cst/lax2ord;\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear…\n\n////\n////\n///\n/////////////////////////////////////////////////////////////////////////\n\nSUP 9XA 不可用\n\n更新缓存区中… \n\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear [PASS] / 135952.156003 dtr\n***/ sdf_see [0,14,67,10.9,3] / 5962423.159697 dtr\n***/ preDC_mod = allride_API 架构实体成立\n指示 Mngmt rhss-prep.custom.awq\n本地主机配置 agdi=32561ASG124A2 setup display root… 启动\n视觉检查完成。\n\n读取阴影缓存中\nInt: 符合\nInt3: 符合\n通过\nDispbox 继续...\n\n建立 X94 渲染图像中...\n\n扁平化 4.flos 403-50ce20-1945-2d999 (024:405:11010) rp_filter = 0 \n**./\n**./\n[85462446] **./ 请勿修改\n| trq = 4, base_xth = 115200, 0c60.0cf8 |_c_|\n| sers: i89013 WBW 端口已启用 |___|\n| lrt = 4, base_xth = 3210400, 0c50.0cf8 |_c_|\n| 00L0 at PBO, 已启用分享 |___|\n克隆进程至 rec32 档案管理\n访问高级 MCPAIS 中 (far/dir)\n//////////////////////////////////////////\n\n初始化已完成… 建构时间 [0031:98]\n\n部署 ACD 中\n\n祝您一路顺飞。\n +cockpit_screen_loading=08021980\nsys.audit (07234SD784K28A): ux 已加载 p.id32KS38KH dat050544T\nINIT: 驾驶舱增强显示(ACD)启动序列\n版本 3.19 /.Sep.04.2951./ 最新补丁日志可上光谱查询\n欢迎使用驾驶舱增强显示,谢谢您。\n\n启动中 d.env: ACC1940\n加载默认配置文件视图中 (UEE-STND)\n设定 host.vhcl.param rchk-shp-ckpit-display [res 4456.9, 19245, 193999]\n\n视觉检查:\ndrawdistance max; ccrec on; smoothoprtr cst2cst/lax2ord;\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear…\n\n////\n////\n///\n/////////////////////////////////////////////////////////////////////////\n\nSUP 9XA 不可用\n\n更新缓存区中… \n\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear [PASS] / 135952.156003 dtr\n***/ sdf_see [0,14,67,10.9,3] / 5962423.159697 dtr\n***/ preDC_mod allride_API 架构实体成立\n指示 Mngmt rhss-prep.custom.awq\n本地主机配置 agdi32561ASG124A2 setup display root… 启动\n视觉检查完成。\n\n读取阴影缓存中\nInt: 符合\nInt3: 符合\n通过\nDispbox 继续...\n\n建立 X94 渲染图像中...\n\n扁平化 4.flos 403-50ce20-1945-2d999 (024:405:11010) rp_filter 0 \n**./\n**./\n[85462446] **./ 请勿修改\n| trq 4, base_xth 115200, 0c60.0cf8 |_c_|\n| sers: i89013 WBW 端口已启用 |___|\n| lrt 4, base_xth 3210400, 0c50.0cf8 |_c_|\n| 00L0 at PBO, 已启用分享 |___|\n克隆进程至 rec32 档案管理\n访问高级 MCPAIS 中 (far/dir)\n//////////////////////////////////////////\n\n初始化已完成… 建构时间 [0031:98]\n\n部署 ACD 中\n\n祝您一路顺飞。\n collect_reclaimer_datapad_member_01=马蒂斯 collect_reclaimer_datapad_member_02=本顿 collect_reclaimer_datapad_member_03=加伦 @@ -42597,7 +42597,7 @@ covalexrand_MissionUI_LocateCrate=定位 ~mission(Owner)的包裹 covalexrand_desc=~mission(Description) covalexrand_desc_0001=在事故发生后,我一直在等待科瓦莱什的行动,但我不认为这会发生了。希望你能去贡多帮我拿到我的快递。~mission(Reference)~mission(Timed)我也不需要你把它直接送给我。我会在~mission(Destination)取快递,所以你只要放在前台就行。\n\n感谢,\n~mission(Owner) covalexrand_desc_0002=我在科瓦莱什有个很重要的快递,显然在事故发生时它就在贡多。他们说交货要推迟,但现在已经几个月了,他们还在跟我说同样的话。没一点新消息,我为此损失了一大笔钱,他们却只能向我道歉。什么玩意,我想如果他们不能完成送货的话,我就得找其他人。 ~mission(Reference) 需要送到 ~mission(Destination)。 ~mission(Timed) -covalexrand_desc_0003=嘿,我订了个礼物,它被困在了那个爆炸了的科瓦莱什空间站,不管怎么样,他们说已经运送不到了。对那儿发生的事我真的很抱歉,但我已经错过了我们的结婚纪念日,如果连生日都被我错过,那就死定了。总之,希望你能帮我把这份礼物带去~mission(Destination),无论你用什么手段都行。 ~mission(Reference) ~mission(Timed) +covalexrand_desc_0003=嘿,我订了个礼物,它被困在了那个爆炸了的科瓦莱什空间站,不管怎么样,他们说已经运送不到了。对那儿发生的事我真的很抱歉,但我已经错过了我们的结婚纪念日,如果连生日都被我错过,那就死定了。总之,希望你能帮我把这份礼物带去~mission(Destination),无论你用什么手段都行。 ~mission(Reference) ~mission(Timed) covalexrand_desc_0004=听着,我们都认为在贡多发生的事是一场真正的悲剧,我很遗憾有人失去了生命,但这并不意味着我的包裹就不需要递送了,对吧?如果科瓦莱什不愿意或者没有能力这样做,那么我完全有权利自己去完成。这样才公平。~mission(Reference)感兴趣的话,我需要其送到~mission(Destination)。~mission(Timed)\n\n祝好运,\n~mission(Owner) covalexrand_desc_0005=我现在有点进退两难。我一直期待的一份快递在运输途中经过了科瓦莱什在十字军附近的贡多空间站,但那里发生了一场事故,所有的货运都中断了。我试图退款,但我订购的公司说这是科瓦莱什的错,科瓦莱什说他们的服务条款涵盖了这样的延误。~mission(Timed)我想现在我只想要我的包裹,我真的不在乎我怎么得到它。甚至到了我愿意付额外的运费让别人帮我把它送到~mission(Destination)的地步。~mission(Reference) covalexrand_desc_0006=我需要个有飞船的人前往科瓦莱什的贡多空间站,在那取个箱子送到~mission(Destination)。~mission(Reference)在你产生错误的想法之前,我得说我不是想偷窃或其他东西,记住那是我的包裹。科瓦莱什只是在用调查或安全或他们使用的任何借口拖延他们的交付。~mission(Timed) @@ -42801,12 +42801,12 @@ crusader_bounty_fps_title_001=赏金合约:~mission(TargetName)(未知风险 crusader_bounty_fps_title_first=赏金合约评估 crusader_bounty_fps_title_rehire=赏金合约重新评估 crusader_bounty_title_001=对于~mission(TargetName)的赏金合约 -crusader_bounty_title_E=对~mission(TargetName) (低风险目标)的悬赏已发出 -crusader_bounty_title_H=对~mission(TargetName) (高风险目标)的悬赏已发出 -crusader_bounty_title_M=对~mission(TargetName) (中等风险目标)的悬赏已发出 -crusader_bounty_title_S=对~mission(TargetName) (极端危险目标)的悬赏已发出 -crusader_bounty_title_VE=对~mission(TargetName)(极低风险目标)的悬赏已发出 -crusader_bounty_title_VH=对~mission(TargetName) (极高风险目标)的悬赏已发出 +crusader_bounty_title_E=对~mission(TargetName) (低风险目标 LRT)的悬赏已发出 +crusader_bounty_title_H=对~mission(TargetName) (高风险目标 HRT)的悬赏已发出 +crusader_bounty_title_M=对~mission(TargetName) (中等风险目标 MRT)的悬赏已发出 +crusader_bounty_title_S=对~mission(TargetName) (极端危险目标 ERT)的悬赏已发出 +crusader_bounty_title_VE=对~mission(TargetName)(极低风险目标 VLRT)的悬赏已发出 +crusader_bounty_title_VH=对~mission(TargetName) (极高风险目标 VHRT)的悬赏已发出 crusader_bounty_title_first=自由赏金猎人认证评估 crusader_bounty_title_rehire=自由赏金猎人认证重新评估 crusader_danger_001=我们最可靠的线人表示,在这份合约的执行过程中,您可能会遇到严重的武力反抗.做好相应准备. @@ -43425,7 +43425,7 @@ dfm_ui_AceKillStreak=连杀精英 dfm_ui_Active=追踪 dfm_ui_AdvMissileLocking=无制导导弹无需锁定并可以立即发射,但没有追踪能力.\n热寻导弹需要目标在舰前停留一段时间,这取决于几个因素,包括你与目标的距离和红外辐射强度. 横截面追踪导弹(如你的船现在装备的类型)将它的追踪聚焦在船的大小和几何形状上所以你离敌人越远,导弹就越难跟踪. dfm_ui_AdvMissileLocking_Title=导弹锁定 (2/2) -dfm_ui_Afterburner=助推会消耗更多燃料来增加主推进器的输出功率。使用助推来快速缩短您与目标之间的距离。\n在精准模式下助推与加力燃烧不可用。按住\n[~action(spaceship_movement|v_afterburner)]来激活后燃器。 +dfm_ui_Afterburner=助推会消耗更多燃料来增加主推进器的输出功率。使用助推来快速缩短您与目标之间的距离。\n在精准模式下助推与加力燃烧不可用。按住\n[~action(spaceship_movement|v_afterburner)]来激活后燃器。 dfm_ui_Afterburner_Title=助推 dfm_ui_AlertPingDetected=警告:侦测到回波探测 dfm_ui_AlertScanDetected=警告:侦测到扫描 @@ -43511,7 +43511,7 @@ dfm_ui_FiringWeapons_Title=开火 dfm_ui_FirstBlood=首杀 dfm_ui_FlightInstructor=吉莉 dfm_ui_FlightMode=您的船有多种飞行模式可供选择.您的飞船目前在精准模式下运行,该模式用于需要精细操控的情况如起飞,着陆和飞行. \n此模式下您的速度上限为50m/s. -dfm_ui_FlightMode_Advanced=飞行模式是需要根据使用目的和环境进行更变的.\n在精准模式下按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至SCM模式.\n在SCM模式下当速度低于 50m/s 时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至精准模式,如速度高于 50m/s 则会切换至巡航模式.\n最后,当在循环模式下时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换回SCM模式.\n +dfm_ui_FlightMode_Advanced=飞行模式是需要根据使用目的和环境进行更变的.\n在精准模式下按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至SCM模式.\n在SCM模式下当速度低于 50m/s 时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至精准模式,如速度高于 50m/s 则会切换至巡航模式.\n最后,当在循环模式下时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换回SCM模式.\n dfm_ui_FlightMode_Advanced_Reminder=在精准模式下按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键来切换至SCM模式. dfm_ui_FlightMode_Advanced_Title=飞行模式 (4/4) dfm_ui_FlightMode_Advanced_Title_Reminder=飞行模式提示 @@ -44125,7 +44125,7 @@ ea_ui_gamefeed_ParamIsReady= 已准备 ea_ui_gamefeed_ParamJoined= 已加入 ea_ui_gamefeed_ParamKilledParam= 杀害了 ea_ui_gamefeed_ParamLeft= 已离开 -ea_ui_gamefeed_ParamMVP=MVP - +ea_ui_gamefeed_ParamMVP=MVP - ea_ui_gamefeed_ParamNeutralizedParam=%s 击杀 %s ea_ui_gamefeed_ParamTookTheEasyWay=找个最直接的路出去! ea_ui_map_BrokenMoon=破碎之月 @@ -44414,7 +44414,7 @@ ea_ui_screens_crossroads_target_AA_guns=防空炮 ea_ui_screens_crossroads_target_laser=采矿激光 ea_ui_screens_crossroads_target_radar=通讯雷达 ea_ui_screens_crossroads_this_system_error=此系统遇到技术问题,可能无法响应用户输入。 -ea_ui_screens_crossroads_turret_greeble01=Radar Turret TR-03 // HACK.N.IO +ea_ui_screens_crossroads_turret_greeble01=Radar Turret TR-03 // HACK.N.IO ea_ui_screens_crossroads_turret_greeble02=PW ea_ui_screens_crossroads_turret_greeble03=FVK ea_ui_screens_crossroads_turret_greeble04=SNR @@ -45293,7 +45293,7 @@ hud_law_OrganizationControlledWarning=侵入%ls-控制区域\n请离开,否则 hud_law_PlayerAreaWarning=侵入%ls的私人财产\n立即离开,否则将面临起诉 hud_law_RestrictedArea=限 制 区 域 hud_law_TrespassArea=非法侵入 -hud_law_TrespassAreaRevokedAuthorisation=离开区域,否则%ls秒后将被视为非法侵入 +hud_law_TrespassAreaRevokedAuthorisation=离开区域,否则%ls秒后将被视为非法侵入 hud_law_TrespassAreaWarning=私人财产,擅自进入将被视为非法侵入\n立即离开,否则将面临起诉 hud_law_Victim=受害者:%ls hud_law_charge_by_default=犯罪指控将被自动记录。按“拒绝”可以撤销并忽略此犯罪。 @@ -45598,23 +45598,23 @@ hurston_bounty_fps_title_001=深层赏金':~mission(TargetName) (未知风 hurston_bounty_fps_title_first=深层赏金'合约者评估 hurston_bounty_fps_title_rehire=深层赏金'合约者再评估 hurston_bounty_title_0001=悬赏:~mission(TargetName) -hurston_bounty_title_E=悬赏:~mission(TargetName) (低风险目标) -hurston_bounty_title_H=悬赏:~mission(TargetName) (高风险目标) -hurston_bounty_title_M=悬赏:~mission(TargetName) (中等风险目标) -hurston_bounty_title_S=悬赏:~mission(TargetName) (极端危险目标) -hurston_bounty_title_VE=悬赏:~mission(TargetName) (极低风险目标) -hurston_bounty_title_VH=悬赏:~mission(TargetName) (极高风险目标) +hurston_bounty_title_E=悬赏:~mission(TargetName) (低风险目标 LRT) +hurston_bounty_title_H=悬赏:~mission(TargetName) (高风险目标 HRT) +hurston_bounty_title_M=悬赏:~mission(TargetName) (中等风险目标 MRT) +hurston_bounty_title_S=悬赏:~mission(TargetName) (极端危险目标 ERT) +hurston_bounty_title_VE=悬赏:~mission(TargetName) (极低风险目标 VLRT) +hurston_bounty_title_VH=悬赏:~mission(TargetName) (极高风险目标 VHRT) hurston_bounty_title_intro_001=赏金猎人合约人评估 hurston_bounty_title_rehire=赏金猎人合约人重新评估 -hurston_danger_001=低风险 -hurston_danger_002=中等风险 -hurston_danger_003=高风险 -hurston_danger_004=极低风险目标 (单人飞船,最少护航) -hurston_danger_005=低风险目标(单人飞船,普通护航) -hurston_danger_006=中等风险目标(小型多人飞船,普通护航) -hurston_danger_007=高风险目标(大型多人飞船,普通护航) -hurston_danger_008=极高风险目标(大型多人飞船,大量护航) -hurston_danger_009=极端危险目标(次主力舰级飞船,大量护航) +hurston_danger_001=低风险 LRT +hurston_danger_002=中等风险 MRT +hurston_danger_003=高风险 HRT +hurston_danger_004=极低风险目标 VLRT(单人飞船,最少护航) +hurston_danger_005=低风险目标 LRT(单人飞船,普通护航) +hurston_danger_006=中等风险目标 MRT(小型多人飞船,普通护航) +hurston_danger_007=高风险目标 HRT(大型多人飞船,普通护航) +hurston_danger_008=极高风险目标 VHRT(大型多人飞船,大量护航) +hurston_danger_009=极端危险目标 ERT(次主力舰级飞船,大量护航) hurston_destroyblade_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n紧急! \n\n一架赫斯顿卫星及其包含的~mission(Item)已经被确定坠毁于地表.为防止芯片包含信息的解码泄露,相关协议要求对芯片的立即摧毁. \n\n我们希望你能首先到达~mission(Location),但是在原型已被他人窃取的情况下,你可以使用卫星的内部系统启动远程追踪.窃贼有较大的可能性正在附近的某所赫斯顿从属设施中尝试在芯片的自毁程序完成前破解信息.你必须不让对芯片的破解过程完成.\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** hurston_destroyblade_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n一件~mission(Item)刚刚与承载其的赫斯顿卫星坠毁在地表.尽管该芯片包含有写有自毁程序的安全锁,我们仍然需要其被物理摧毁以保证该物品包含的技术和企业信息不被破解.\n\n偷走这件芯片的人有较大概率目前正在附近的赫斯顿从属设施里尝试破解其中的信息,但为了保险起见,你也可以选择前往~mission(Location)的坠毁卫星中重启其内部系统并且激活对芯片的追踪协议.一旦你掌握了物品的确切信息,确保在信息安全系统被完全突破前将其物理摧毁. \n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** hurston_destroyblade_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n近期一架卫星已经被确认坠毁,赫斯顿动力急需协助方去执行对卫星承载的~mission(Item)物品的摧毁任务.该物品包含敏感技术信息且一定不能落入他人手中. \n\n我们期待你能首先到达坠毁地点并回收该物品,在该物品已经落入他人手中的情况下,窃贼有较大概率已经前往附近的一所赫斯顿从属设施并在其中尝试在该物品自动自毁之前破解其安全系统.你需要前往~mission(Location)并且激活卫星系统以此追踪该芯片的当前位置,在此之后你需要在其承载数据被完全破解之前将其物理摧毁.\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** @@ -46092,7 +46092,7 @@ input_key_keyboard_delete=Delete input_key_keyboard_e=E input_key_keyboard_end=End input_key_keyboard_enter=回车键 -input_key_keyboard_equals== +input_key_keyboard_equals= input_key_keyboard_escape=Esc input_key_keyboard_f=F input_key_keyboard_f1=F1 @@ -46289,7 +46289,7 @@ interaction_swap=Swap interaction_swap_outfit=Swap Outfit interaction_toggleEquipHelmet=Toggle Equip Helmet interaction_togglelights,P=Toggle Lights -interaction_unequiphelmet=Unequip Helmet  +interaction_unequiphelmet=Unequip Helmet interaction_unprime=Reset interaction_vanity,P=Vanity interaction_wash,P=Wash @@ -46776,7 +46776,7 @@ item_Desc100i_Paint_Sand_Red=用这款砂岩色,灰色和橙色的涂装,自 item_Desc10mm_pistol_ballistic=基于火药的传统弹药,是通过撞针点燃火药将弹头从弹壳中发射出去的.弹头穿过枪管以达到引导子弹轨迹的作用. item_Desc10mm_rifle_laser=等离子线圈 - 在发射之前通过聚变使两股等离子能量纠缠并注入一个密集的线圈,使得武器可以向远距离发射高能量等离子.尽管很多消音机制被用在了这类等离子武器的枪体内部,不幸的是这个过程仍然会产生大量的噪音. item_Desc12g_electric=脉冲弹头10 是一个球状的小型能量聚合体.脉冲弹头会使生物受到电击,还能干扰电子设备.脉冲弹头10可以被集束发射或者以单一形态发射,但是由于能量弹头被创造的过程非常混乱,当弹头击中目标时也会产生很混乱的形态,非常像泡泡枪. -item_Desc20mm_Tungsten=<-=MISSING=-> +item_Desc20mm_Tungsten=<-MISSING-> item_Desc25mm_special_ballistic=mx-粉碎者火箭弹会在击中目标或者延时一段时间后散射出小型炸弹.火箭弹会向四周散射小型炸弹,很适合于清理一片区域.每一发粉碎者火箭弹装有大约20个小型炸弹,虽然没一个小型炸弹的威力没有手雷的大,但是这些小型炸弹的威力合起来大约等于一颗破片手雷. item_Desc25mm_special_ballistic_fragment=mx-粉碎者火箭弹会在击中目标或者延时一段时间后散射出小型炸弹.火箭弹会向四周散射小型炸弹,很适合于清理一片区域.每一发粉碎者火箭弹装有大约20个小型炸弹,虽然没一个小型炸弹的威力没有手雷的大,但是这些小型炸弹的威力合起来大约等于一颗破片手雷. item_Desc2ghz_microwave_energy=铀核弹药可以稳定小剂量的铀,以供手持武器使用.每个弹匣都包含有数组放射性铀的能量,在使用后可以被安全的处理或者存放.当铀核弹药被使用时,它能控制很强的辐射能量,无论这个能量是以什么方式产生的.浓缩的辐射有能力穿透大部分护甲,除了重型护甲或泰坦机甲. @@ -46898,7 +46898,7 @@ item_DescAEGS_Test_WC,P=Aegis Weapons Control item_DescAEGS_Thruster_Fixed_Antaeus=圣盾 安泰俄斯 主推进器 item_DescAEGS_Thruster_Fixed_Hermes=圣盾 赫尔墨斯 固定式推进器 item_DescAEGS_Thruster_Fixed_Idris,P=Aegis Idris Fixed Thruster -item_DescAEGS_Thruster_Fixed_Vanguard,P=Aegis Vanguard Fixed Thruster +item_DescAEGS_Thruster_Fixed_Vanguard,P=Aegis Vanguard Fixed Thruster item_DescAEGS_Thruster_Joint_Hercules,P=Aegis Hercules Thruster item_DescAEGS_Thruster_Joint_Samson,P=Aegis Samson Thruster item_DescAEGS_Thruster_Joint_Vanguard,P=Aegis Vanguard Joint Thruster @@ -47165,7 +47165,7 @@ item_DescAmmobox_Rocket,P=Rocket Ammo item_DescAmmobox_VNCL_Glaive_Flares,P=Ammunition box for decoy countermeasures for the Vanduul Glaive. item_DescAmmobox_VNCL_Scythe_Flares,P=Ammunition box for decoy countermeasures for the Vanduul Scythe. item_DescAmmobox_XIAN_Scout_Flares,P=Ammunition box for decoy countermeasures for the Aopoa Khartu-al. -item_DescArenaCommanderShipUI=<-=MISSING=-> +item_DescArenaCommanderShipUI=<-MISSING-> item_DescArrow_Paint_2950Invictus_1=将您的箭头定制为棕绿色涂装搭配金黄色边纹。 item_DescArrow_Paint_2950Invictus_2=将您的箭头定制为军绿色涂装。 item_DescArrow_Paint_2950Invictus_3=将您的箭头定制为金属灰涂装。 @@ -47233,22 +47233,22 @@ item_DescBOMB_S05_FSKI_Stormburst=制造商:火焰风暴动力学\n物品类 item_DescBOMB_S10_FSKI_Colossus=制造商:火焰风暴动力学\n物品类型:炸弹\n尺寸:10\n\n下方的敌人在“巨像”面前毫无胜算。火焰风暴动力学设计出这种巨型S10炸弹用于毁灭地面目标,无论它们是载具还是建筑。设计上为高空投弹,“巨像”使用火焰风暴动力专利的空气动力精准尾翼,一经投放便会展开,能够在下落过程中提供额外导航。 item_DescBRAA_groundturret_AA=制造商:布拉德&拉比(Broad & Rabiee)\n物品类型:防空炮塔\n\nAAT-34防空炮塔用于空域秩序的维护。该炮塔坚固的结构设计是防御领空边界的理想选择,能在最小维护需求的前提下长时间暴露在恶劣的环境中工作。它所提供的定制目标锁定系统也有助于提供最大限度的区域覆盖,同时保持合理的布局数量; 即用最少的炮塔覆盖最广的空域。 item_DescBRAA_groundturret_AP_S1=制造商:布拉德&拉比(Broad & Rabiee)\n物品类型:反人员炮塔\n尺寸:1\n伤害类型:实弹\n\n用APT-18反人员炮塔来维护秩序。这种紧凑的设计非常适合内部位置,明显但不突兀。炮塔采用特殊的旋转设计,可提供出色的横向和纵向旋转,以最大程度地减少盲点并最大限度覆盖目标范围。此外它由强化镀层和零件制成,以将维护成本降至最低。 -item_DescBREC_S3_F4_Q1=<-=MISSING=-> +item_DescBREC_S3_F4_Q1=<-MISSING-> item_DescBRRA_HornetBall_160f_S1_Q2=DESCRIBE ME! item_DescBRRA_HornetBall_S2_Q1=DESCRIBE ME! item_DescBRRA_HornetCanard_F7A_S3,P=N4-160f F7A Turret item_DescBRRA_HornetCanard_S2_Q1=制造商:布拉德&拉比(Broad & Rabiee)\n\n每个战斗飞行员都知道,一次失误和一次命中之间的差距相去甚远。布拉德&拉比的N4-160f炮塔系统旨在通过精确控制那些装在飞船前翼上的S1和S2尺寸武器来准确有效地跟踪移动目标,而无需改变飞船的行进。 -item_DescBallistic_25mm=<-=MISSING=-> -item_DescBallistic_35mm=<-=MISSING=-> -item_DescBallistic_50mm=<-=MISSING=-> -item_DescBallistic_60mm=<-=MISSING=-> -item_DescBandage=<-=MISSING=-> +item_DescBallistic_25mm=<-MISSING-> +item_DescBallistic_35mm=<-MISSING-> +item_DescBallistic_50mm=<-MISSING-> +item_DescBallistic_60mm=<-MISSING-> +item_DescBandage=<-MISSING-> item_DescBanu_cube_1_a=这款稀有且备受收藏家喜爱的仿制巴努密码箱高度还原了其外观和触感。通常只有公会头领持有这种东西,他们会用来保存值钱的物品或文件。这款高仿版本是设计给人类使用的装饰品,实际无法打开。 item_DescBehring_Marksman_HS_Platform_x1=制造商:贝林财团(Behring)\n\n这个单装平台是可以在战斗中为您的飞船获得额外优势的单发导弹发射系统。 item_DescBehring_Marksman_HS_Platform_x2=制造商:贝林财团(Behring)\n\n来自贝林财团的神射手红外追踪导弹利用敌人的红外特征来进行锁定目标。这种久经考验的目标捕获方法有一些缺点:容易被热诱弹干扰以及可能难以在发热少的飞船上进行锁定。撇开这些问题不谈,神射手导弹确实是许多独立企业和飞行员之首选。双联装 (2)。 item_DescBehring_Marksman_HS_Platform_x4=制造商:贝林财团(Behring)\n\n贝林的四联平台是一个可以被安装在任何兼容挂载点上并能稳定高效地发射导弹的四联装导弹发射系统。 item_DescBehring_Marksman_Quad=制造商:贝林财团(Behring)\n\n贝林的四联平台是一个可以被安装在任何兼容挂载点上并能稳定高效地发射导弹的四联装导弹发射系统。 -item_DescBlueLaserBolt=<-=MISSING=-> +item_DescBlueLaserBolt=<-MISSING-> item_DescBobble_CDS_Medium_01A=正如同作为其原型的护甲套装,绿色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 item_DescBobble_CDS_Medium_01B=正如同作为其原型的护甲套装,蓝色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 item_DescBobble_CDS_Medium_01C=正如同作为其原型的护甲套装,白色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 @@ -47333,7 +47333,7 @@ item_DescCOOL_WCPR_S03_Draug_SCItem=物品类型:冷却器\n制造商:温/ item_DescCOOL_WCPR_S03_Elsen_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:3\n等级:B\n类别:民用\n\n温-卡塞尔的工程师在这款冷却器之中使用了很多来自德劳格冷却器相同部件。他们对其进行了一定的调整,在保证其不大幅度增强信号的情况下,仍能提供更好的性能和耐用性。这使得埃尔森大型冷却器对那些需要处理更多的热量的人来说,是一个非常划算的升级方案。 item_DescCOOL_WCPR_S03_Kragen_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:3\n等级:A\n类别:民用\n\n大的就是好,做到最大,得到最好。温-卡塞尔出品的克拉根,一直以来都被誉为市场上最好的大型商用冷却器。 item_DescCRUS_Star_Runner_Front_Turret=物品类型:炮塔\n制造商:十字军工业(Crusader Industries)\n尺寸:3\n\n这款由飞行员控制的双联式机鼻炮塔安装在墨丘利星际快运船的腹部。根据舰船量身定制,该炮塔配备了两门S3激光速射炮,让你的飞行路线畅通无阻。 -item_DescCargoItem_Grabbable=<-=MISSING=-> +item_DescCargoItem_Grabbable=<-MISSING-> item_DescCarrack_Paint_2953RedFestival_Red_Gold=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的金鸡图样,组成的吉祥红雄鸡涂装来求财祈福吧。 item_DescCarrack_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的克拉克,其配色方案为通体白色,并带有灰色和金色点缀。 item_DescCarrack_Paint_BIS2952_Black_Red=使用红色警戒涂装探索时尚新领域,为克拉克赋予大胆的金属红与黑色外观。 @@ -47362,11 +47362,11 @@ item_DescClass_2a_Placeholder=Basic Class 2a turret mount item_DescClass_2b_Placeholder=Basic Class 2b turret mount item_DescClass_2b_Placeholder_Size1=Basic Class 2b turret mount item_DescCleanerFish=这种鱼一般会出现在洛克的温带区域浅水域中,它们以湖底的藻类及废物为生。那些触手能让鱼在泥土和石砾中筛出自己想要的东西。虽然理论上这些触手是可食用的,但大部分人都避而远之,因为它们的味道实在是令人难以接受。 -item_DescClothingCabinet=<-=MISSING=-> -item_DescCoaxialGun=<-=MISSING=-> +item_DescClothingCabinet=<-MISSING-> +item_DescCoaxialGun=<-MISSING-> item_DescCommon_AdvocacyBadge=一枚做工扎实、细节到位的优质督导局探员警徽复制品。该物品仅限娱乐装饰用途。 item_DescCommon_Datapad=一个配有触摸屏的便携平板计算设备。 -item_DescCommon_EquipmentDevice=<-=MISSING=-> +item_DescCommon_EquipmentDevice=<-MISSING-> item_DescConstellation_Bottom_Turret=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:0\n\n克劳斯&韦纳(Klaus & Werner) CF-007 恶犬 速射炮采用了三管依序射击的设计,在保持高精度的同时能够实现高射速的射击。尽管它的单发威力很差,但整体的功耗并不高。即便有几家杂志对这门炮的效果低下进行了批评,CF-007仍然是新手第一艘飞船上的最爱武装。 item_DescConstellation_Cargo_Prototype=@Constellation Cargo for PU Demo item_DescConstellation_Interior,P=RSI Constellation Interior @@ -47394,7 +47394,7 @@ item_DescCurrency_bar_1_flawed_a=一条破损的金锭,由地球联合国 (UNE item_DescCurrency_bar_1_flawed_b=一条破损的银锭,由地球联合国 (UNE) 铸造。这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有已遭磨损的UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 item_DescCurrency_bar_1_pristine_a=一条完好的金锭,由地球联合国 (UNE) 铸造。这些金锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 item_DescCurrency_bar_1_pristine_b=一条完好的银锭,由地球联合国 (UNE) 铸造。这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 -item_DescCustomizableBox=<-=MISSING=-> +item_DescCustomizableBox=<-MISSING-> item_DescCutlass_Paint_Black_BIS2950=这款特殊的2950展会最佳涂装定制你的弯刀,其配色方案为通体白色,并带有灰色和金色点缀。 item_DescCutlass_Paint_Cypress_LightGreen_Camo=柏树涂装是弯刀专用的浅绿色迷彩涂装。 item_DescCutlass_Paint_Fleetweek_2021_Grey_Camo=用这款特别的雾行者涂装给您的弯刀披上一层灰色迷彩。 @@ -47428,11 +47428,11 @@ item_DescCyclone_Paint_Racing_Blue_White=尾流涂装采用时尚的蓝与白配 item_DescCyclone_Paint_Racing_Purple_White=涡轮增压涂装是一款用于旋风的独特紫色竞速涂装,能让你在赛场上脱颖而出。 item_DescCyclone_Paint_Racing_Red_Silver=给你的旋风穿上时尚的红银混合配色的超速传动涂装,在比赛中轻松超越其他赛手。 item_DescCyclone_Paint_TR=旋风TR的基础涂装 -item_DescDEV_Fixed_Main_Thruster=<-=MISSING=-> -item_DescDEV_Fixed_Thruster=<-=MISSING=-> -item_DescDEV_Joint_90_Thruster=<-=MISSING=-> -item_DescDEV_Joint_Thruster=<-=MISSING=-> -item_DescDEV_Vector_Thruster=<-=MISSING=-> +item_DescDEV_Fixed_Main_Thruster=<-MISSING-> +item_DescDEV_Fixed_Thruster=<-MISSING-> +item_DescDEV_Joint_90_Thruster=<-MISSING-> +item_DescDEV_Joint_Thruster=<-MISSING-> +item_DescDEV_Vector_Thruster=<-MISSING-> item_DescDRAK_3DRadarDisplay,P=Drake 3D Radar Display item_DescDRAK_Buccaneer_Dual_S2=装备这个可动的机背球状炮塔,从任何角度抵御攻击。该型S4炮塔由德雷克为掠夺者设计,能够配备两门S2武器来让侵略者吃不了兜着走。 item_DescDRAK_Caterpillar_SelfDestruct,P=Drake Caterpillar Self Destruct @@ -47449,9 +47449,9 @@ item_DescDRAK_Cutlass_LandingSystem,P=Drake Cutlass Landing System item_DescDRAK_Cutlass_Red_Sensor_Turret=物品类型:炮塔\n制造商:领航E7工具(Nav-E7)\n尺寸:4\n\n由领航E7工具公司(Nav-E7)制造的回波扫描仪利用增强型的远距传感器能力和手动遥控炮塔的精度,使其成为搜救行动中的必备工具. item_DescDRAK_Cutlass_Red_shop=制造商:德雷克行星际(Drake Interplanetary)\n定位:医疗\n\n红弯刀内置了一个标准的货运空间和一个十分完善的医疗设施且还配备了智能医生.这辆星际救护车装备了领航E7(Nav-E7)回波转发器,一具长距离扫描仪,以及一个可靠的对接口,令其成为了搜救任务的理想选择该型号拥有独特的红十字涂装。 item_DescDRAK_Cutlass_Steel_RemoteTurret=物品类型:炮台\n制造商:德雷克行星际(Drake Interplanetary)\n大小:S2\n\n这种遥控炮塔出厂时配备了两个克劳斯&韦纳激光速射炮。 -item_DescDRAK_Cutlass_Turret,P=Drake Cutlass Turret -item_DescDRAK_Cutlass_Turret_Base,P=Drake Cutlass Turret -item_DescDRAK_Cutlass_Turret_Seat,P=Drake Cutlass Turret Seat +item_DescDRAK_Cutlass_Turret,P=德雷克 弯刀 炮塔 +item_DescDRAK_Cutlass_Turret_Base,P=德雷克 弯刀 炮塔 +item_DescDRAK_Cutlass_Turret_Seat,P=德雷克 弯刀 炮塔 座椅 item_DescDRAK_Cutlass_lights,P=Drake Cutlass External Lights item_DescDRAK_Dragonfly_Copilot_Seat,P=Drake Dragonfly Co-Pilot Seat item_DescDRAK_Dragonfly_Grav_Plate,P=Drake Dragonfly Gravity Plate @@ -47483,11 +47483,11 @@ item_DescDSTC_ARGO_Retro_Joint,P=Retro Thruster item_DescDSTC_FP_G4GI_S2_Q1=由老牌推进器制造商-龙之星公司(Dragon Stellar Transit Company)生产的龙之星 蔚蓝推进器,它能提供低排放的强劲输出,特别适合希望在保持低调的同时拉近距离的飞行员。蔚蓝作为龙之星公司(STC)系列中最小的推进器,它的推力等级是2。 item_DescDSTC_FP_G4GI_S3_Q1=这款龙之星-绛红对于小船驾驶员来说是一个很好的选择。尽管它在燃料和能耗效率上并不出色,但它却拥有可观的推力输出,能在像极光这样的小型飞船上大放光彩。通过龙之星最新的研发技术,它可以很好的减少辐射信号,对于那些不希望引起注意的驾驶员们来说是一个加分项。绛红的推力等级为3,这代表它比蔚蓝的推力更大,但代价是更高的能源消耗和特征信号。 item_DescDSTC_FP_G4GI_S4_Q1=龙之星公司(Dragon Stellar Transit Company)的龙之星-银砌是一款推力等级为4的推进器,它能提供巨大的推力的同时保持较低的电磁信号。据传,龙之星公司一直在使用低劣的零部件进行制造,但对于一部分驾驶员们来说,为了一些额外的增强去放弃能源和燃料的效率还是挺值得的,尤其是在这个价位。 -item_DescDebugGun=<-=MISSING=-> -item_DescDebug_EnergyControl=<-=MISSING=-> -item_DescDebug_ShieldControl=<-=MISSING=-> -item_DescDebug_WeaponControl=<-=MISSING=-> -item_DescDefaultCharacterCustomizationDevice=<-=MISSING=-> +item_DescDebugGun=<-MISSING-> +item_DescDebug_EnergyControl=<-MISSING-> +item_DescDebug_ShieldControl=<-MISSING-> +item_DescDebug_WeaponControl=<-MISSING-> +item_DescDefaultCharacterCustomizationDevice=<-MISSING-> item_DescDefault_DoubleFuelTank,P=Double Fuel Tank item_DescDefault_Fixed_Mount_S3,P=Size 3 Fixed Mount item_DescDefault_Fixed_Mount_S4,P=Size 4 Fixed Mount @@ -47584,8 +47584,8 @@ item_DescEclipse_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的 item_DescEclipse_Paint_IAE_2952_Blue_Red_Camo=装配伏击迷彩涂装让日蚀更难被发现,迷彩图案有助于扰乱敌人的视觉感知。 item_DescEclipse_Paint_IAE_2952_Green_Yellow=终击涂装为日蚀赋予了绿色外观,使其在翠绿的环境中不那么显眼。 item_DescEclipse_Paint_Pirateweek_Black_Clear=子午线涂装为日蚀赋予了简单而时尚的金属银色外观。 -item_DescEmptyPort=<-=MISSING=-> -item_DescEnergyRechargeStation=<-=MISSING=-> +item_DescEmptyPort=<-MISSING-> +item_DescEnergyRechargeStation=<-MISSING-> item_DescFFS_T3_Q1,P=Flashtrack X item_DescFPS_3DRadar,P= FPS 3D Radar item_DescFPS_3DRadarDisplay,P= FPS 3D Radar Display @@ -47801,7 +47801,7 @@ item_DescFlair_dice_2_c=沿着表面滚动时,这款蓝色的二十面骰子 item_DescFlair_medal_200m_1_a=这是一枚基于社区政府提议铸造的帝国统一两百周年纪念币。 item_DescFlair_toy_volleyball_1_a_2H=一只改装过的运动球,其外形与微科的著名吉祥物企鹅皮可类似。 item_DescFlair_viVid_Display=mobiGlas 和 VI 眼镜的制造商-微科,推出了名为焕彩显示器的最新一代多功能显示器。其拥有全光谱色彩与顶级的全息投影,为的就是把绚丽多彩的视觉效果带入你焕彩的生活中。 -item_DescFlashlight=<-=MISSING=-> +item_DescFlashlight=<-MISSING-> item_DescFood_bar_busters_01_a=NDR:10\n效果:充沛精力,加速代谢\n\n如丝般顺滑的芝麻酱、咸味烘焙的坚果和浓郁的巧克力,将所有这些组合而成的就是巴斯特巧克力棒,这是帝国两百年来备受青睐的经典美味。巴斯特!唯一的选择! item_DescFood_bar_com_01_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-巧克力味富含优质蛋白质、浓缩维生素、矿物质和浓郁的巧克力风味。用最便捷的方式来提供营养和保持肌肉活力。 item_DescFood_bar_com_01_lunes_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-月果味富含优质蛋白质、浓缩维生素、矿物质和浓郁的月果风味。用最便捷的方式来提供营养和保持肌肉活力。 @@ -47952,8 +47952,8 @@ item_DescGlass_HighBall=一个由强化玻璃制成,高而窄的杯子。 item_DescGlass_Pint=一个由强化玻璃制成,能容纳一品脱(568毫升)液体的大杯子。 item_DescGlass_Tumbler=一个由强化玻璃制成,矮而宽的杯子。 item_DescGoldFish=迈达斯鱼被发现于格斯星系的卡塞尔河,它金色的外表和夜间活动的习性使它成为了全宇宙水族馆里备受追捧的物种。 -item_DescGravityGeneratorControl=<-=MISSING=-> -item_DescGreenLaserBolt=<-=MISSING=-> +item_DescGravityGeneratorControl=<-MISSING-> +item_DescGreenLaserBolt=<-MISSING-> item_DescHAPR_Gladiator_HE52_S2_Q2,P=Hammer Propulsion Gladiator HE52 Thruster item_DescHAPR_HL24_S4_Q2=锤头推进的 HL 2.4利用屡获殊荣的 "Gated 4 Grid Iron" 技术在低排放的前提下输出高推力。 item_DescHAPR_P_ESI_S2_Q2,P=Hammer Propulsion P ESI Thruster @@ -47989,7 +47989,7 @@ item_DescHammerhead_Paint_2953Fortuna_Green_Grey=换上福尔图娜涂装,让 item_DescHammerhead_Paint_BIS2949=以这款特殊的2949展会最佳涂装来自定义您的锤头鲨。 item_DescHammerhead_Paint_IAE2951_Blue_Black=用这款定制的锤头鲨涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 item_DescHammerhead_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的锤头鲨吧。 -item_DescHangarGravPallet=<-=MISSING=-> +item_DescHangarGravPallet=<-MISSING-> item_DescHawk_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的猎鹰。 item_DescHawk_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的猎鹰如寒风般翱翔天空。 item_DescHawk_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的猎鹰增添引人注目的风格。 @@ -48076,7 +48076,7 @@ item_DescLynx_Paint_Silver_Black_Silver=金属灰的车身搭配黑色高亮, item_DescLynx_Paint_White_Blue_Blue=用白色辅以蓝色高亮的月影涂装来改变山猫做的外观吧。 item_DescM50_Paint_IAE2950_Grey_Blue=这款M50的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 item_DescM50_Paint_IAE2950_Grey_White=用这专为微科星IAE2950活动推出的灰白迷彩涂装装饰你的M50。 -item_DescMGbullet=<-=MISSING=-> +item_DescMGbullet=<-MISSING-> item_DescMISC_Cockpit_Audio,P=MISC Cockpit Audio item_DescMISC_Freelancer_CoPilot_Seat,P=MISC Freelancer Co-Pilot Seat item_DescMISC_Freelancer_DUR_shop=制造商:武藏工业与星航株式会社(MISC)\n定位:远征 \n\n自由骑枪兵DUR变体专门用于探索。自由骑枪兵DUR牺牲了百分之二十五的货舱空间,换取了一个加强的跳跃驱动器,一个更先进的扫描仪以及扩容的燃料箱。对于喜欢经商赚钱的人来说,这些改装似乎是一个错误的选择,但是对于那些更喜欢探索有价值事物的人来说。自由骑枪兵DUR绝对是他们的不二选择。 @@ -48121,7 +48121,7 @@ item_DescMISC_Starfarer_CoPilot_Seat,P=MISC Starfarer Co-Pilot Seat item_DescMISC_Starfarer_Front_Turret,P=MISC Starfarer Main Turret item_DescMISC_Starfarer_Front_Turret_Base,P=MISC Starfarer Main Turret item_DescMISC_Starfarer_Front_Turret_Seat,P=MISC Starfarer Main Turret Seat -item_DescMISC_Starfarer_FuelIntake,P=MISC Starfarer Fuel Intake +item_DescMISC_Starfarer_FuelIntake,P=MISC Starfarer Fuel Intake item_DescMISC_Starfarer_LandingSystem,P=MISC Starfarer Landing System item_DescMISC_Starfarer_MultiLight,P=MISC Starfarer External Lights item_DescMISC_Starfarer_Pilot_Seat,P=MISC Starfarer Pilot Seat @@ -48254,7 +48254,7 @@ item_DescMantis_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动 item_DescMarine_Heavy_Armor=维吉尔有限公司的阿喀琉斯重甲旨在承受其他人的失败,具有全面的身体防护和多个固定点,拥有负荷定制功能,因此您可以专注于站好并保护重要物品。 item_DescMarine_Heavy_Armor_PU=维吉尔有限公司的阿喀琉斯重甲个人重型装甲旨在承受其他人的失败,具有全面的身体防护和多个固定点,可增加负荷定制功能,因此您可以专注于站稳自己并捍卫重要的东西。 item_DescMarine_Heavy_Helmet=(PH) Marine Heavy Helmet Description -item_DescMarine_Heavy_Jetpack=<-=MISSING=-> +item_DescMarine_Heavy_Jetpack=<-MISSING-> item_DescMarine_Light_Armor=当速度和机动性至关重要时,CDS的PAB-4轻型个人护甲可以平衡耐用性的同时,仍可提供最大的机动性。在督导局,安全部队和机智的平民中广泛使用。 item_DescMarine_Light_Armor_PU=当速度和机动性至关重要时,CDS的PAB-4轻型个人护甲可以平衡耐用性的同时,仍可提供最大的机动性。在督导局,安全部队和机智的平民中广泛使用。 item_DescMarine_Light_Armor_Sniper,P= Marine Light Sniper Armour @@ -48262,11 +48262,11 @@ item_DescMarine_Light_Armor_With_Cap,P= Marine Light Armour with Cap item_DescMarine_Light_Helmet=(PH) Marine Light Helmet Description item_DescMarine_Light_Helmet_Blackedout,P=Marine Light Helmet (Blacked Out) item_DescMarine_Light_Instructor_Armor,P= Marine Light Instructor Armour -item_DescMarine_Light_Jetpack=<-=MISSING=-> +item_DescMarine_Light_Jetpack=<-MISSING-> item_DescMarine_Medium_Armor=卡拉克防御系统公司的MCA-mk2护甲是一种由烧蚀板加固而成的复合网状纤维,可针对能量和动能武器提供适度的防护。这款护甲是普通海军陆战队在给定日期里遇到的任何情况的标准解决方案。 item_DescMarine_Medium_Armor_PU=卡拉克防御系统公司的MCA-mk2护甲是一种由烧蚀板加固而成的复合网状纤维,可针对能量和动能武器提供适度的防护。这款护甲是普通海军陆战队在给定日期里遇到的任何情况的标准解决方案。 item_DescMarine_Medium_Helmet=(PH) Marine Medium Helmet Description -item_DescMarine_Medium_Jetpack=<-=MISSING=-> +item_DescMarine_Medium_Jetpack=<-MISSING-> item_DescMedal_1_damaged_a=一枚来自地球联合国(UNE)军的战役勋章,纪念在统一战争期间(2380-2384)所有服役的人员。丝带已然褪色,金属部分也有所破损与锈蚀,成色不佳。 item_DescMedal_1_damaged_b=为表彰 UEE 海军陆战队第六排的杰出表现而授予的勋章。伟大的第六排“幻影”们在多个行动中获得了此荣誉,其中包括在第二次塔维因战争期间的行动、在剜度前线的行动、以及在利尔III上营救被局外者劫持为人质的 UEE 调查小组的行动。 褪色的缎带和锈蚀的金属使这枚勋章已然面目全非。 item_DescMedal_1_damaged_c=地球行星联合(UPE)授予在第一次塔维因战争期间服役的所有军人的服役徽记。 虽然当时有非常多的徽记,但是目前它的数量已经大大减少,因此收藏家们渴望将每一个被发现的徽记都纳入囊中。 金属部分的破损与锈蚀早已侵蚀了徽记的刻痕,使得这枚徽记已然面目全非。 @@ -48307,7 +48307,7 @@ item_DescMustang_Paint_Luminalia_2021_white_blue=为您的野马配备比暴风 item_DescMustang_Paint_Omega=联合外域 野马-欧米伽的标准涂装。 item_DescNOVP_Rocket_Venom_S1_Strike_TL_IR,P=Nova Pyrotechnica Venom Rocket item_DescNVY_bdu_trousers_01=狗斗准备服裤子以军用标准制造,由坚韧的尼龙合成材料缝制而成,保证任何外勤作业情况下舒适耐用。裤子本身还带有多个口袋,方便随身携带与取用小物件。 -item_DescNoWeapon=<-=MISSING=-> +item_DescNoWeapon=<-MISSING-> item_DescNomad_Paint_2951RedFestival_Red_Gold=在新的一年中用2951吉祥红公羊涂装追寻和平与繁荣。用大胆的红色为底,配以金色点缀和羊头剪影,为你的飞船增光添彩。 item_DescNomad_Paint_Amber_Orange_White=这款砂岩涂装以金属橘色漆打底,黑白挑染作装饰,让你的游牧者在星光之中脱颖而出。 item_DescNomad_Paint_Evergreen_Green_Yellow=在以绿为主以黄为辅的针叶树涂装加持下递送必达。 @@ -48333,7 +48333,7 @@ item_DescNox_Paint_Thli_Silver_Black=速度与时髦交融,Nox 涌流涂装将 item_DescOKBV_FP_ESCI_S2_Q1=OKB沃斯霍德一直在推进器竞赛工作数十年,最近在主要推进器制造商贸易展览会上推出了上升能量 IV。基准测试表明,该推进器在很大程度上没有辜负展厅中的市场宣传:它具有良好的燃烧效率,并且OKB沃斯霍德的额外屏蔽增添了将散发热量最小化的效果。它在性能测试中有些滞后,但制造商认为它的定位不是需求最大推力。 item_DescOKBV_SilentIV_S3_Q1=OKB沃斯霍德的上升能量 IV高级版是一种场发射离子的引擎,经过优化可减少热信号,这使得通过常规扫描很难追踪飞船。 item_DescORIG_300i_CargoBay_Front=起源跃动 300i 前部货舱 -item_DescORIG_300i_Ejection_Seat=<-=MISSING=-> +item_DescORIG_300i_Ejection_Seat=<-MISSING-> item_DescORIG_300i_LandingSystem,P=Origin Jumpworks 300i Landing System item_DescORIG_300i_MultiLight,P=Origin Jumpworks 300i External Lights item_DescORIG_300i_Pilot_Seat,P=Origin Jumpworks 300i Pilot Seat @@ -48360,14 +48360,14 @@ item_DescORIG_M50_lights,P=Origin Jumpworks M50 External Lights item_DescORIG_m50_shop=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n想要一种两点之间最快最有型的交通方式?起源M50为你而生.有着超级强劲的引擎和与之相应的袖珍武器配置,M50是一艘追求极致速度的飞船. item_DescOutlaw_Heavy_Armor=利用卡斯塔克武器的重型盔甲成为中坚力量。它的弹性装甲板和各种连接点旨在抵御长时间的攻击,使您有机会根据自己的情况反应或进行反击。 item_DescOutlaw_Heavy_Armor_PU=利用卡斯塔克武器的重型盔甲成为中坚力量。它的弹性装甲板和各种连接点旨在抵御长时间的攻击,使您有机会根据自己的情况反应或进行反击。 -item_DescOutlaw_Heavy_Jetpack=<-=MISSING=-> +item_DescOutlaw_Heavy_Jetpack=<-MISSING-> item_DescOutlaw_Light_Armor=必须撤离时,卡斯塔克武器的拳斗轻甲不会成为您的累赘。其获得专利的轻质面料足够坚固,可以长时间保持太空服的完整性,使您可以到达你想去的地方。 item_DescOutlaw_Light_Armor_PU=必须撤离时,卡斯塔克武器的拳斗轻甲不会成为您的累赘。其获得专利的轻质面料足够坚固,可以长时间保持太空服的完整性,使您可以到达你想去的地方。 -item_DescOutlaw_Light_Jetpack=<-=MISSING=-> +item_DescOutlaw_Light_Jetpack=<-MISSING-> item_DescOutlaw_Medium_Armor=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 item_DescOutlaw_Medium_Armor_PU=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 item_DescOutlaw_Medium_Armor_PU_lite=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 -item_DescOutlaw_Medium_Jetpack=<-=MISSING=-> +item_DescOutlaw_Medium_Jetpack=<-MISSING-> item_DescPOIR_FuelTank_1000,P=Polaris Ironworks 1000 Fuel Tank item_DescPOIR_FuelTank_3000,P=Polaris Ironworks 3000 Fuel Tank item_DescPOWR_ACOM_S01_StarHeart=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:B\n类别:竞赛\n\nACOM的星心发电机的背后是四代人的赛车知识和技术。星心以其快速的功率分配而著称,已成为极端速度爱好者的最爱。 @@ -48429,7 +48429,7 @@ item_DescPRAR_DistortionScatterGun_S4=制造商:传教士军备(Preacher Armam item_DescPRAR_DistortionScatterGun_S5=制造商:传教士军备(Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:5\n\n用来自传教士军备的赦免霰弹炮在近距离造成巨额畸变伤害.对有兴趣登舰或者捕获他们的目标的人来说,此款尺寸五的武器是理想的选择之一. item_DescPRAR_DistortionScatterGun_S6=制造商:传教士军备(Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:6\n\n谴责 畸变霰弹炮是来自传教士军备的巨大的尺寸6霰弹炮.它的高畸变伤害能使电子设备失效,尽管它的广散布会使得目标距离较远时不那么有效. item_DescPUDefenseTurret_Stock_Missile_Rack,P=BEHR Defense Turret Missile Rack -item_DescPU_Hangar2PlanetsideSwitch=<-=MISSING=-> +item_DescPU_Hangar2PlanetsideSwitch=<-MISSING-> item_DescPaint_300_Series_Metallic_Blue=起源300系列的群青涂装. item_DescPaint_300_Series_Metallic_Grey=起源300系列的黑曜涂装. item_DescPaint_300_Series_Metallic_Silver=起源300系列的纯银涂装. @@ -48460,7 +48460,7 @@ item_DescPaint_Aurora_LN=RSI 极光 LN 的标准涂装。 item_DescPaint_Aurora_LX=RSI 极光 LX 的标准涂装。 item_DescPaint_Aurora_MR=RSI 极光 MR 的标准涂装。 item_DescPaint_Aurora_Pirate=海盗 [不卖] -item_DescPickAndThrowWeapon=<-=MISSING=-> +item_DescPickAndThrowWeapon=<-MISSING-> item_DescPilot_Light_Armor,P= Pilot Light Armor item_DescPirate_light_m_outfit=(PH) Pirate Light Armor item_DescPisces_Paint_2953RedFestival_Red_Gold=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的金鸡图样,组成的吉祥红雄鸡涂装来求财祈福吧。 @@ -48468,8 +48468,8 @@ item_DescPisces_Paint_BIS2952_Black_Red=金属红与黑色让红色警戒涂装 item_DescPisces_Paint_blue_white=为C8双鱼座换上以鲜艳的蓝色,及白色高光和条纹构成的蓝色警报涂装,来有型地赶赴每一次救援吧。 item_DescPisces_Paint_red_black_stripe=用鲜艳的红色打底,荧光黄做强调色,让换上心跳涂装的C8双鱼座能在急救行动中,更容易在远处被看见。 item_DescPisces_Paint_white_red=为C8双鱼座装备这款纯白为主,以红色做强调的响应者涂装吧。 -item_DescPistol=<-=MISSING=-> -item_DescPistolBullet=<-=MISSING=-> +item_DescPistol=<-MISSING-> +item_DescPistolBullet=<-MISSING-> item_DescPlushy_Hercules_1_b=拿上这个A2毛绒玩具,你将牢握十字军的灭世炮艇与炸弹快递。 item_DescPlushy_Hercules_1_c=拿上这个M2毛绒玩具,你将拥有十字军的首要战术军事运输船。 item_DescPlushy_zeus_1_a=This soft plushie is a huggable bit of history celebrating the original 2140 RSI Zeus, the first civilian spaceship equipped with a quantum drive. @@ -48485,7 +48485,7 @@ item_DescProwler_Paint_Harmony=和谐涂装旨在展示人类与外星种族的 item_DescProwler_Paint_IAE2950_Grey_Blue=这款徘徊者的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 item_DescProwler_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的徘徊者。 item_DescProwler_Paint_Ocellus_Green_Red=单眼涂装复刻了第二次塔维因战争中徘徊者的外观;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘飞船最为坚固的部位输出射击。 -item_DescPurpleLaserBolt=<-=MISSING=-> +item_DescPurpleLaserBolt=<-MISSING-> item_DescQDMP_WETK_S01_Burke=制造商:未科技(Wei-Tek)\n类型:量子抑阻装置\n尺寸:1\n等级:A\n类别:军用\n\n伯克量子阻抑装置,伸张正义。这一来自未科技的强大的量子抑阻器投射出一个巨大的空间场,阻止飞船使用他们的量子驱动器,使其成为执法和安全专职人员的一个不可或缺的部分。 item_DescQDRV_ACAS_S02_SparkFire_SCItem=物品类型:量子驱动器\n制造商:王牌航天(Ace Astrogation)\n尺寸:2 \n等级:C\n类别:竞赛\n\n王牌航天的火花量子驱动器,价格公道,性能优越。 item_DescQDRV_ACAS_S02_SunFire_SCItem=物品类型:量子驱动器\n制造商:王牌航天(Ace Astrogation)\n尺寸:2 \n等级:B\n类别:竞赛\n\n出色的性能和优雅的设计使王牌航天火花量子驱动器成为赛车迷和发烧友的最爱。 @@ -48614,7 +48614,7 @@ item_DescRSI_DefaultADS,P=RSI ADS item_DescRSI_DefaultBattery,P=RSI Battery item_DescRSI_DefaultCPU,P=RSI CPU item_DescRSI_DefaultFlashlight=RSI的微型火炬手电筒是一种高能免提手电筒,可夹在标准附件插槽上,能在各种环境条件下提供相同的的视野。 -item_DescRSI_DefaultJetPack=<-=MISSING=-> +item_DescRSI_DefaultJetPack=<-MISSING-> item_DescRSI_DefaultMotherboard,P=RSI Motherboard item_DescRSI_DefaultRadar_LongRange,P=RSI Long Range Radar item_DescRSI_DefaultRadar_MidRange,P=RSI Medium Range Radar @@ -48662,7 +48662,7 @@ item_DescRazor_Paint_White_Blue_Blue_microTech=志远涂装由蓝色与白色相 item_DescReclaimer_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的回收者吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 item_DescReclaimer_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的回收者提供独特的外观。 item_DescReclaimer_Paint_Hadanite_Pink=回收者的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 -item_DescRedLaserBolt=<-=MISSING=-> +item_DescRedLaserBolt=<-MISSING-> item_DescRedeemer_Paint_2953Fortuna_Green_Grey=把副驾交给运气,放眼星海的征途,以幸运女神之名。这个幸运星节主题的涂装主要是灰绿拼接的。 item_DescRedeemer_Paint_IAE2951_Blue_Black=用这款定制的救赎者涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 item_DescRedeemer_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的救赎者吧。 @@ -48676,10 +48676,10 @@ item_DescReliant_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点 item_DescRetaliator_Paint_2950Invictus_1=通过自定义您的圣盾-报复系列为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 item_DescRetaliator_Paint_2950Invictus_2=将您的圣盾-报复系列自定义为深空灰涂装。 item_DescRetaliator_Paint_2950Invictus_3=将您的圣盾-报复系列自定义为亮灰色碎纹迷彩涂装。 -item_DescRifle=<-=MISSING=-> -item_DescRifleBullet=<-=MISSING=-> -item_DescSCAR=<-=MISSING=-> -item_DescSCARAudio=<-=MISSING=-> +item_DescRifle=<-MISSING-> +item_DescRifleBullet=<-MISSING-> +item_DescSCAR=<-MISSING-> +item_DescSCARAudio=<-MISSING-> item_DescSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S item_DescSECO_S1_F1_Q1,P= SECO INK-1 item_DescSECO_S1_F1_Q1_Merlin,P= SECO INK-1 Merlin @@ -48760,21 +48760,21 @@ item_DescScout_Paint_AlienWeek_Green_Red=单眼涂装利用塔维因的标志性 item_DescScout_Paint_AlienWeek_Teal_Red=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,拥有卡图-al的客户可以借此颂扬UEE寻求宇宙和平的愿景。 item_DescScout_Paint_IAE2951_Blue_Black=用这款定制的卡图-al涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 item_DescScout_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的卡图-al吧。 -item_DescShieldPane=<-=MISSING=-> +item_DescShieldPane=<-MISSING-> item_DescShubinTurretItem=基础型 2b 炮塔底座 item_DescShubin_Ballistic_Unmanned_Turret,P= Shubin Unmanned Turret item_DescShubin_TurretMissileRack=这款贝林出品的"神射手"热追踪导弹会利用敌方的热信号来获取并维持对敌方目标的锁定。这种久经考验的目标获取方法有一些缺点:容易被热诱弹所迷惑,并且可能难以在发热量低的飞船上建立锁定。除了这些问题,神射手导弹是许多独立操作员和飞行员的首选导弹。需支架 (4)。 -item_DescSilencer=<-=MISSING=-> +item_DescSilencer=<-MISSING-> item_DescSmallFish=因为带鱼(Vario Vitas)作为宠物所需要的照顾很少且有很多种颜色的品种可以选择,这种动物已经成为许多孩子们的第一只宠物伙伴了. item_DescSpartan_Paint_IAE2951_Blue_Black=用这款定制的斯巴达涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 item_DescSpartan_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的斯巴达吧。 item_DescSpartan_Paint_Ranger_GreenCamo=斯巴达游骑兵涂装采用绿色迷彩涂装,是在青翠田野或森林中旅行和部署部队的理想选择。 item_DescSpartan_Paint_Sidewinder_Brown=使用斯巴达的响尾蛇涂装,融入岩石、沙漠场景。 item_DescSpartan_Paint_Snowstorm_White=斯巴达的暴风雪涂装以白色为主,带有灰色和黑色的点缀,为这辆部队运输车增添了清爽冰冷的外观。 -item_DescSpirit_A1_Paint_Green_Black_Orange=Featuring a matte moss green with dusty orange highlights and accent stripes, this livery ensures your Crusader Spirit is one to watch. +item_DescSpirit_A1_Paint_Green_Black_Orange=Featuring a matte moss green with dusty orange highlights and accent stripes, this livery ensures your Crusader Spirit is one to watch. item_DescSpirit_Paint_Black_Blue_White=Where ever your mission takes you, this livery featuring dark grey with sky blue highlights and white trim will make sure that your Crusader Spirit looks the part. -item_DescSpirit_Paint_Grey_Grey_Blue=With a dual tone grey body and steel blue trim, this subtle livery will ensure you Crusader Spirit is worth a second look. -item_DescSpirit_Paint_Maroon_Beige_Blue=The deep red of this livery enhances the already bold lines of the Crusader Spirit, while the subtle taupe and navy highlights give it extra panache. +item_DescSpirit_Paint_Grey_Grey_Blue=With a dual tone grey body and steel blue trim, this subtle livery will ensure you Crusader Spirit is worth a second look. +item_DescSpirit_Paint_Maroon_Beige_Blue=The deep red of this livery enhances the already bold lines of the Crusader Spirit, while the subtle taupe and navy highlights give it extra panache. item_DescSpirit_Paint_White_Blue_Black=With clean white panels and an azure trim, this livery elevates the look of the Crusader Spirit to the next level. item_DescStarLifter_Paint_Pirateweek_Black_Clear=子午线涂装为大力神 星际运输船赋予了简单而时尚的金属银色外观。 item_DescStar_Fighter_Inferno_Paint_Ember_Black_Grey_Red=有了这款余烬涂装,那炽热的巨型加特林枪管不再是战神地狱火上唯一的红色物体。这款特殊涂装用醒目的红色条纹分隔开了飞船主体的灰与黑色。 @@ -48812,7 +48812,7 @@ item_DescStarlifter_Paint_Cerberus_black=换上地狱犬涂装,让你的大力 item_DescStarlifter_Paint_Draco_gold=金色为主并以黑色点缀,用这款十分精致的天龙座涂装定制您的大力神星际运输船。 item_DescStarlifter_Paint_Dryad_GreenCamo=以林地迷彩为灵感的设计将树妖涂装与大力神星际运输机的其它选择区分开来。 item_DescStarlifter_Paint_Fleetweek_Level1_Military=C用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的大力神星际运输船。 -item_DescStarlifter_Paint_Fleetweek_Level2_Camo=So=换上霜冻迷彩涂装,让您的大力神星际运输船如寒风般翱翔天空。 +item_DescStarlifter_Paint_Fleetweek_Level2_Camo=So换上霜冻迷彩涂装,让您的大力神星际运输船如寒风般翱翔天空。 item_DescStarlifter_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的大力神星际运输船增添引人注目的风格。 item_DescStarlifter_Paint_Sylvan_Green=大力神星际运输机的森林涂装采用独特且严肃的哑光绿色,带有浅灰色点缀。 item_DescStimpack=治疗生命公司的OneClick装置是一款紧急快速治疗系统. 它能够在不同的医疗环境下暂时有效地缓和伤病. @@ -48843,7 +48843,7 @@ item_DescTalon_Paint_Red=这款为埃斯佩里亚 利爪,及其变体伯劳所 item_DescTalon_Stalker_Platform_x4=利爪公司出品的这款"追猎者"导弹采用了超高灵敏度光学摄像头和先进的图像处理系统来锁定目标.尽管它们需要花费比其他型号的导弹更多的时间来进行锁定,但它们一旦锁定了目标,对方便很难摆脱这个导弹的追击.需支架 (4). item_DescTalon_Stalker_Quad=制造商:利爪武器系统(Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款四联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹. item_DescTalon_Stalker_Twin=制造商:利爪武器系统(Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款双联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹. -item_DescTankCannon=<-=MISSING=-> +item_DescTankCannon=<-MISSING-> item_DescTicket_Darkwater_Gold_01=民事防御部队正在与铁砧航天合作测试次世代的志愿者。\n\n此认证券可在任何舰船租赁终端兑换,以解锁二十四(24)个标准地球小时的F8C租赁服务,并可以通过网站承诺商店购买此舰船。\n\n恭喜。 item_DescTicket_Darkwater_Plat_01=民事防御部队正在与铁砧航天合作测试次世代的志愿者。\n\n如果你能在符合条件的舰船销售终端上交这张白金认证券,你将有权获得一艘由铁砧航天提供的免费F8C。\n\n请查看你的手环以了解详细信息。\n\n祝你好运,让狩猎开始吧。 item_DescTorshuCrab=索尔述龙虾一般能够在泰拉星南部寒带一地被找到,同时它也因为其紧致的肉质而被许多餐馆当作一席佳肴.同时也是27世纪一个儿童节目主持人瓦卡格瑞的原型. @@ -48891,29 +48891,29 @@ item_DescVNCL_LaserCannon_S2=制造商:剜度/埃斯佩里亚\n物品类型: item_DescVNCL_Mark_Platform_x3,P=Missile platform for the Vanduul Scythe. Holds three missiles. item_DescVNCL_Mark_Platform_x4,P=Missile platform for the Vanduul Scythe. Holds four missiles. item_DescVNCL_MissileRack_Blade=可用于冲撞的刀锋组件。 -item_DescVNCL_NC_S5_Q1=<-=MISSING=-> +item_DescVNCL_NC_S5_Q1=<-MISSING-> item_DescVNCL_NeutronCannon_S5=制造商:剜度/埃斯佩里亚\n物品类型:中子加农炮\n尺寸:5\n\n这门中子加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘战争’来称呼它。 item_DescVNCL_PC_Scythe_Right=帝国专属'战争'电浆加农炮 -item_DescVNCL_PlasmaCannon=<-=MISSING=-> +item_DescVNCL_PlasmaCannon=<-MISSING-> item_DescVNCL_PlasmaCannon_S2=制造商:剜度/埃斯佩里亚\n物品类型:电浆加农炮\n尺寸:2\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘长鞭’来称呼它。 item_DescVNCL_PlasmaCannon_S3=制造商:剜度/埃斯佩里亚\n物品类型:电浆加农炮\n尺寸:3\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘军阀’来称呼它。 item_DescVNCL_PlasmaCannon_S5=制造商:剜度/埃斯佩里亚\n物品类型:电浆加农炮\n尺寸:5\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘愤怒’来称呼它。 item_DescVNCL_PlasmaCannon_Stinger_S5,P=A Size 5 Plasma Autocannon of Vanduul construction. item_DescVNCL_SCYTHE_CML_Chaff,P=Vanduul Scythe - Noise Launcher item_DescVNCL_SCYTHE_CML_Flare,P=Vanduul Scythe - Decoy Launcher -item_DescVNCL_Scythe_ADS=<-=MISSING=-> -item_DescVNCL_Scythe_CPU=<-=MISSING=-> -item_DescVNCL_Scythe_Fuel_Tanks=<-=MISSING=-> +item_DescVNCL_Scythe_ADS=<-MISSING-> +item_DescVNCL_Scythe_CPU=<-MISSING-> +item_DescVNCL_Scythe_Fuel_Tanks=<-MISSING-> item_DescVNCL_Scythe_LandingSystem,P=Vanduul Scythe Landing System -item_DescVNCL_Scythe_MB=<-=MISSING=-> -item_DescVNCL_Scythe_MissilePlatform_x3_Left=<-=MISSING=-> -item_DescVNCL_Scythe_MissilePlatform_x4=<-=MISSING=-> +item_DescVNCL_Scythe_MB=<-MISSING-> +item_DescVNCL_Scythe_MissilePlatform_x3_Left=<-MISSING-> +item_DescVNCL_Scythe_MissilePlatform_x4=<-MISSING-> item_DescVNCL_Scythe_MultiLight,P=Vanduul Scythe External Lights -item_DescVNCL_Scythe_Radar=<-=MISSING=-> +item_DescVNCL_Scythe_Radar=<-MISSING-> item_DescVNCL_Scythe_Seat_Pilot,P=Vanduul Scythe Pilot Seat -item_DescVNCL_Scythe_Shield=<-=MISSING=-> -item_DescVNCL_Scythe_TC=<-=MISSING=-> -item_DescVNCL_Scythe_WCS=<-=MISSING=-> +item_DescVNCL_Scythe_Shield=<-MISSING-> +item_DescVNCL_Scythe_TC=<-MISSING-> +item_DescVNCL_Scythe_WCS=<-MISSING-> item_DescVNCL_Spark_Shield_S3,P=Vanduul Spark Shield item_DescVNCL_Spark_Shield_S3_Survival,P=Vanduul Spark Shield item_DescVNCL_Stinger_CML_Chaff,P=Vanduul Stinger - Noise Launcher @@ -48974,7 +48974,7 @@ item_DescXIAN_Scout_Retro,P=Aopoa Khartu-al Retro Thruster item_DescXIAN_Scout_Seat_Pilot,P=Aopoa Khartu-al Pilot Seat item_DescYORM_S2_F4_RC,P=YORM Dual Protector item_DescYORM_S3_F4_RC,P=YORM Dual Protector -item_DescZoom=<-=MISSING=-> +item_DescZoom=<-MISSING-> item_Desc_987_Jacket_01_01_01=储物空间:1K μSCU\n\n用华丽的高反光编制材料制作而成的军团夹克是由987服装的著名泰拉地下设计师吉托设计的。 当初设计这款夹克的理念便是想用这种全新世代的美学来冲击当下陈旧的夹克设计行业。 \n\n女款目前缺货。 item_Desc_987_Jacket_02_01_01=储物空间:2K μSCU\n\n相辅相成的材料结合在一起,成了“部落”。这件夺人眼球的夹克由987出产,有着激进的非对称设计以及标志性的高低褶边和衣袖上的极致细节。\n\n女款暂时缺货。 item_Desc_987_jacket_03_01_01=储物空间:1K μSCU\n\n时尚、有趣、新潮的“节奏”是一件棉被钉夹克,主打让你脱颖而出的独特金属风格。987用分片的合成皮革以及在腕部、内领处的对比色很好地平衡了这一大胆前卫的设计。 @@ -49946,9 +49946,9 @@ item_Desc_rsi_explorer_light_legs_01_01_coramor=物品类型:轻型护甲\n伤 item_Desc_rsi_explorer_light_legs_01_02_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 item_Desc_rsi_explorer_light_legs_01_03_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 item_Desc_rsi_explorer_undersuit_01=物品类型:基底服\n伤害减免:10%\n温度耐受等级:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款独家行政版采用耀眼的黑金配色以彰显您的身份。 -item_Desc_rsi_explorer_undersuit_01_01_coramor=物品类型:飞行服class="lf">\n伤害减免:10%class="lf">\n温度等级:-30 / 60 °Cclass="lf">\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的痴情版本采用了时尚的金属粉与黑色的配色方案,灵感来自于科拉爱人节的主题色。 -item_Desc_rsi_explorer_undersuit_01_02_coramor=物品类型:飞行服class="lf">\n伤害减免:10%class="lf">\n温度等级:-30 / 60 °Cclass="lf">\nclass="lf">\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 -item_Desc_rsi_explorer_undersuit_01_03_coramor=物品类型:飞行服class="lf">\n伤害减免:10%class="lf">\n温度等级:-30 / 60 °Cclass="lf">\nclass="lf">\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 +item_Desc_rsi_explorer_undersuit_01_01_coramor=物品类型:飞行服class"lf">\n伤害减免:10%class"lf">\n温度等级:-30 / 60 °Cclass"lf">\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的痴情版本采用了时尚的金属粉与黑色的配色方案,灵感来自于科拉爱人节的主题色。 +item_Desc_rsi_explorer_undersuit_01_02_coramor=物品类型:飞行服class"lf">\n伤害减免:10%class"lf">\n温度等级:-30 / 60 °Cclass"lf">\nclass"lf">\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 +item_Desc_rsi_explorer_undersuit_01_03_coramor=物品类型:飞行服class"lf">\n伤害减免:10%class"lf">\n温度等级:-30 / 60 °Cclass"lf">\nclass"lf">\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 item_Desc_rsi_explorer_undersuit_01_concierge=物品类型:基底服\n伤害减免:10%\n温度耐受等级:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款独家行政版采用耀眼的黑金配色以彰显您的身份。 item_Desc_rsi_explorer_undersuit_01_ruso=物品类型:基底服\n伤害减免:10%\n温度耐受等级:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款锈红协会版采用了红色搭配棕褐色的配色方案,让您在辛勤工作时看起来格外精神。 item_Desc_rsi_light_utility_backpack_01=物品类型:轻型背包\n储物空间:50K µSCU\n可适配胸甲类型:全部\n\n麦克福莱克斯背包是一款背部安装的硬壳箱具,能够提供额外的商品储物选择。无论是远行时携带额外补给,还是在成功的开采工作后装满矿石,麦克福莱克斯背包都能为您装下烦恼。 @@ -50336,7 +50336,7 @@ item_Desclbco_pistol_energy_01_acid01=制造商:雷击公司(Lightning Bolt Co item_Desclbco_pistol_energy_01_chromic01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n类别:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款幻象金版本附有一层特殊的珠光涂层,在不同角度下观察会反射出一系列不同的色彩。 item_Desclbco_pistol_energy_01_mag=物品类型:电池\n容量:10\n\n适配于 “尤巴列夫” 手枪的电池,内含足够击发10次的电能。 item_Desclbco_pistol_energy_01_sunset01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n类别:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。富有光泽的橙色涂层使得点火器版永远能够成为你装备配置中的一抹亮色。 -item_Desclbco_pistol_energy_cen01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n类别:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款独家的 “亡者之眼” 特别版采用了耀眼的黑金配色。 +item_Desclbco_pistol_energy_cen01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n类别:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款独家的 “亡者之眼” 特别版采用了耀眼的黑金配色。 item_Desclbco_sniper_energy_01=制造商:雷击公司\n物品类型:狙击步枪\n类别:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:光学元件 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。 item_Desclbco_sniper_energy_01_acid01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n类别:电子\n\n电池容量:5\n射速:30发每分钟\n有效射程:150米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。猛毒版在武器上漆有鲜艳的绿色涂层。 item_Desclbco_sniper_energy_01_chromic01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n类别:电子\n\n电池容量:5\n射速:30发每分钟\n有效射程:150米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。这款幻象金版本附有一层特殊的珠光涂层,在不同角度下观察会反射出一系列不同的色彩。 @@ -50389,7 +50389,7 @@ item_Descrrs_melee_01_fallout01=制造商:最终曲折\n物品类型:匕首\ item_Descrrs_melee_01_urban01=制造商:最终曲折\n物品类型:匕首\n分类:近战武器\n尺寸:16厘米\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“大天使”版具有独特的蓝色刀片。 item_Descsasu_pistol_toy_01_mag=物品类型:弹匣 \n容量:10\n\n这款弹匣适用于惊爆恶徒,能装下十枚子弹。 item_Descsasu_pistol_toy_01_shared=制造商:樱日集团(Sakura Sun)\n物品类型:玩具手枪\n类别:泡棉软胶弹\n\n弹夹容量:10\n射速:450 rpm\n有效射程:35米\n\n樱日集团生产的惊爆恶徒可令痛击队友都变得好玩有趣。用这些炫彩的玩具手枪向你的朋友们或是假人随意开火吧。无论是在着陆区内打发时间,又或是于千万星辰的漫长旅途中,惊爆玩具系列都能为您的家庭带来轻松且愉快的刺激体验。 恶徒玩具手枪有多款颜色可供选择,每一款都有独特的声效设计! -item_Desctank125=<-=MISSING=-> +item_Desctank125=<-MISSING-> item_Descun_portable_light_1_a_cyan=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的青色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 item_Descun_portable_light_1_a_green=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的绿色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 item_Descun_portable_light_1_a_orange=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的橙色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 @@ -50459,7 +50459,7 @@ item_Mining_Gadget_Gadget2_Desc=制造商:灰猫工业\n物品类型:采矿 item_Mining_Gadget_Gadget3=奥昆尼斯 item_Mining_Gadget_Gadget3_Desc=制造商:舒宾星际(Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区范围:+50%\n充能绿区充能速率:+100%\n\n集群修正:-20%\n\n使用奥昆尼斯增加充能绿区的大小,加快充能速度。虽然这款强大的装置使得开采更容易,但当矿石破裂时会损失一些有价值的资源。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 item_Mining_Gadget_Gadget4=萨比尔 -item_Mining_Gadget_Gadget4_Desc=制造商:舒宾星际(Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区大小:+50%\n开采抗性:-50%\n\n不稳定性:+15%\n\n萨比尔能令坚硬的矿藏更容易破开,它使用特殊的传感器来调整激光功率来适配特定的矿藏。在增加不稳定性的同时,也会大幅降低其抗性并放宽充能绿区大小,令采矿变得更加轻松。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 +item_Mining_Gadget_Gadget4_Desc=制造商:舒宾星际(Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区大小:+50%\n开采抗性:-50%\n\n不稳定性:+15%\n\n萨比尔能令坚硬的矿藏更容易破开,它使用特殊的传感器来调整激光功率来适配特定的矿藏。在增加不稳定性的同时,也会大幅降低其抗性并放宽充能绿区大小,令采矿变得更加轻松。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 item_Mining_Gadget_Gadget5=至钻 item_Mining_Gadget_Gadget5_Desc=制造商:铝热公司(Thermyte Concern)\n物品类型:采矿附件\n\n激光不稳定性:-70%\n集群修正:+30%\n\n开采抗性:+10%\n\n至钻有助于聚焦激光功率,显著降低不稳定性,同时在破碎时将有价值的沉积物聚集在一起。虽然这样会使开采抗性和开采时间增加,但大多数矿工认为更好的安全性和更可观的收益值得为此付出额外的努力。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。\n item_Mining_Gadget_Gadget6=坚燃 @@ -50557,7 +50557,7 @@ item_Name100i_Paint_Sand_Red=100系列 沙浪 涂装 item_Name10mm_pistol_ballistic=10毫米弹药 item_Name10mm_rifle_laser=PC-FF item_Name12g_electric=12G PS-10 -item_Name20mm_Tungsten=<-=MISSING=-> +item_Name20mm_Tungsten=<-MISSING-> item_Name25mm_special_ballistic=25毫米 mX 粉碎火箭 item_Name25mm_special_ballistic_fragment=25毫米 mX 粉碎火箭碎片 item_Name2ghz_microwave_energy=UC @@ -51088,17 +51088,17 @@ item_NameBREC_S3_F4_Q1=GH-146m item_NameBRRA_HornetBall_S2_Q1=C4-360r大黄蜂球形炮塔 item_NameBRRA_HornetCanard_F7A_S3=N4-160f F7A炮塔 item_NameBRRA_HornetCanard_S2_Q1=N4-160f炮塔 -item_NameBallistic_25mm=<-=MISSING=-> -item_NameBallistic_35mm=<-=MISSING=-> -item_NameBallistic_50mm=<-=MISSING=-> -item_NameBallistic_60mm=<-=MISSING=-> +item_NameBallistic_25mm=<-MISSING-> +item_NameBallistic_35mm=<-MISSING-> +item_NameBallistic_50mm=<-MISSING-> +item_NameBallistic_60mm=<-MISSING-> item_NameBandage=绷带 item_NameBanu_cube_1_a=巴努密码箱 仿制版 item_NameBehring_Marksman_HS_Platform_x1=贝林单武器平台 item_NameBehring_Marksman_HS_Platform_x2=贝林精准射手双联武器平台 item_NameBehring_Marksman_HS_Platform_x4=贝林 四联装 武器平台 item_NameBehring_Marksman_Quad=贝林 四联装 武器平台 -item_NameBlueLaserBolt=<-=MISSING=-> +item_NameBlueLaserBolt=<-MISSING-> item_NameBobble_CDS_Medium_01A=樱趣 ORC-mkX 护甲大头娃娃绿色 item_NameBobble_CDS_Medium_01B=樱趣 ORC-mkX 护甲大头娃娃蓝色 item_NameBobble_CDS_Medium_01C=樱趣 ORC-mkX 护甲大头娃娃白色 @@ -51212,12 +51212,12 @@ item_NameClass_2b_Placeholder_Size1=2b级武器挂点 尺寸1 item_NameClassic_LoadoutKit=经典装载配置 item_NameCleanerFish=温德尔鱼 item_NameClothingCabinet=@mp_eFlashlightNova -item_NameCoaxialGun=<-=MISSING=-> +item_NameCoaxialGun=<-MISSING-> item_NameCommon_AdvocacyBadge=督导局警徽(复制品) item_NameCommon_Datapad=数据盘 item_NameCommon_EquipmentDevice=飞船组件 item_NameConstellation_Bottom_Turret=RSI 星座 底部炮塔 -item_NameConstellation_Cargo_Prototype=<-=MISSING=-> +item_NameConstellation_Cargo_Prototype=<-MISSING-> item_NameConstellation_Interior,P=RSI Constellation Interior item_NameConstellation_Paint_2950Invictus_1=星座 不败蓝金涂装 item_NameConstellation_Paint_2950Invictus_2=2950舰队周 星座 墨绿涂装 @@ -51332,7 +51332,7 @@ item_NameDSTC_ARGO_Retro_Joint=反向推进器 item_NameDSTC_FP_G4GI_S2_Q1=龙之星 蔚蓝 主推进器 item_NameDSTC_FP_G4GI_S3_Q1=龙之星 绛红 主引擎 item_NameDSTC_FP_G4GI_S4_Q1=龙之星 银砌 主引擎 -item_NameDebugGun=<-=MISSING=-> +item_NameDebugGun=<-MISSING-> item_NameDebug_EnergyControl=Debug Weapon Control item_NameDebug_ShieldControl=Debug Weapon Control item_NameDebug_WeaponControl=Debug Weapon Control @@ -51484,7 +51484,7 @@ item_NameF_webster_shr_hair_01=小精灵头 item_NameFlair_Actn_Figure_Outpost_Worker_Cen=阿尔敏 特拉斯克 人物雕像 item_NameFlair_Actn_Figure_Outpost_Worker_Imp=阿尔敏 特拉斯克 人物雕像 (帝皇版) item_NameFlair_Actn_Figure_SM_B_Team_Tank_Cen=坦克B队 人物雕像 -item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=坦克B队 人物雕像 (帝皇版) +item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=坦克B队 人物雕像 (帝皇版) item_NameFlair_Actn_Figure_UEE_Recon_Marine_Cen=UEE 海军侦察兵 人物雕像 item_NameFlair_Actn_Figure_UEE_Recon_Marine_Imp=UEE 海军侦察兵 人物雕像 (帝皇版) item_NameFlair_Actn_Figure_Vncl_Shipkiller_Cen=剜度 舰船杀手 人物雕像 @@ -51852,7 +51852,7 @@ item_NameGlass_Pint=品脱杯 item_NameGlass_Tumbler=平底杯 item_NameGoldFish=迈达斯鱼 item_NameGravityGeneratorControl=@mp_eGravityGeneratorControl -item_NameGreenLaserBolt=<-=MISSING=-> +item_NameGreenLaserBolt=<-MISSING-> item_NameHAPR_Gladiator_HE52_S2_Q2=锤头推进 角斗士 HE52 推进器 item_NameHAPR_HL24_S4_Q2=锤头推进 HL 2.4 (TR4) item_NameHAPR_P_ESI_S2_Q2=锤头推进 P ESI 推进器 @@ -52315,7 +52315,7 @@ item_NameMustang_Paint_Luminalia_2021_white_blue=野马 破冰涂装 item_NameMustang_Paint_Omega=野马欧米伽涂装 item_NameNOVP_Rocket_Venom_S1_Strike_TL_IR=新星烟火 毒液火箭弹 item_NameNVY_bdu_trousers_01=作战准备制服 -item_NameNoWeapon=<-=MISSING=-> +item_NameNoWeapon=<-MISSING-> item_NameNomad_Paint_2951RedFestival_Red_Gold=游牧者 2951 吉祥红公羊涂装 item_NameNomad_Paint_Amber_Orange_White=游牧者 砂岩涂装 item_NameNomad_Paint_Evergreen_Green_Yellow=游牧者 针叶树涂装 @@ -52453,7 +52453,7 @@ item_NamePRAR_DistortionScatterGun_S5_short=赦免 item_NamePRAR_DistortionScatterGun_S6=谴责 畸变霰弹炮 item_NamePRAR_DistortionScatterGun_S6_short=谴责 item_NamePUDefenseTurret_Stock_Missile_Rack,P=BEHR Defense Turret Missile Rack -item_NamePU_Hangar2PlanetsideSwitch=<-=MISSING=-> +item_NamePU_Hangar2PlanetsideSwitch=<-MISSING-> item_NamePaint_300_Series_Metallic_Blue=群青涂装 item_NamePaint_300_Series_Metallic_Grey=黑曜涂装 item_NamePaint_300_Series_Metallic_Silver=纯银涂装 @@ -52484,7 +52484,7 @@ item_NamePaint_Aurora_LN=极光-LN涂装 item_NamePaint_Aurora_LX=极光-LX涂装 item_NamePaint_Aurora_MR=极光-MR涂装 item_NamePaint_Aurora_Pirate=极光 海盗涂装 -item_NamePickAndThrowWeapon=<-=MISSING=-> +item_NamePickAndThrowWeapon=<-MISSING-> item_NamePilot_Light_Armor=驾驶员轻甲 item_NamePirate_light_m_outfit=海盗轻甲 item_NamePisces_Paint_2953RedFestival_Red_Gold=双鱼座 2953 吉祥红雄鸡涂装 @@ -52511,7 +52511,7 @@ item_NameProwler_Paint_Harmony=徘徊者 和谐涂装 item_NameProwler_Paint_IAE2950_Grey_Blue=徘徊者 风暴使者涂装 item_NameProwler_Paint_IAE2950_Grey_White_Camo=徘徊者 极地迷彩涂装 item_NameProwler_Paint_Ocellus_Green_Red=徘徊者 单眼涂装 -item_NamePurpleLaserBolt=<-=MISSING=-> +item_NamePurpleLaserBolt=<-MISSING-> item_NameQDMP_WETK_S01_Burke=伯克 QD item_NameQDMP_WETK_S01_Burke_short=伯克 item_NameQDRV_ACAS_S02_SparkFire_SCItem=火花 @@ -52683,7 +52683,7 @@ item_NameReclaimer_Paint_Aphorite_Purple=回收者 紫钠水晶涂装 item_NameReclaimer_Paint_Dolivine_Green=回收者 暗橄榄石涂装 item_NameReclaimer_Paint_Hadanite_Pink=回收者 哈丹水晶涂装 item_NameReclaimer_Paint_Showdown=回收者 展会最佳 涂装 -item_NameRedLaserBolt=<-=MISSING=-> +item_NameRedLaserBolt=<-MISSING-> item_NameRedeemer_Paint_2953Fortuna_Green_Grey=救赎者 福尔图娜涂装 item_NameRedeemer_Paint_IAE2951_Blue_Black=救赎者 风暴使者涂装 item_NameRedeemer_Paint_IAE2951_Grey_White_Camo=救赎 极地迷彩涂装 @@ -52700,7 +52700,7 @@ item_NameRetaliator_Paint_2950Invictus_3=报复 暮光涂装 item_NameRifle=@mp_eRifle item_NameRifleBullet=@mp_eRifleBullet item_NameSCAR=@mp_eScar -item_NameSCARAudio=<-=MISSING=-> +item_NameSCARAudio=<-MISSING-> item_NameSECO_Dual_Ink_Mark_204_Small=墨水-双重 204-S item_NameSECO_S1_F1_Q1=密封公司 墨水-1 item_NameSECO_S1_F1_Q1_Merlin=密封公司 墨水-1 梅林 @@ -52874,7 +52874,7 @@ item_NameTalon_Paint_Red=利爪 猩红涂装 item_NameTalon_Stalker_Platform_x4=利爪武器 追猎者 四联装 支架 item_NameTalon_Stalker_Quad=利爪武器 四联装 支架 item_NameTalon_Stalker_Twin=利爪武器 双联 支架 -item_NameTankCannon=<-=MISSING=-> +item_NameTankCannon=<-MISSING-> item_NameTicket_Darkwater_Gold_01=CDF F8C 认证券 (金) item_NameTicket_Darkwater_Plat_01=CDF F8C 认证券 (白金) item_NameTorshuCrab=索尔述灰白螃蟹 @@ -54868,7 +54868,7 @@ item_Name_hdh_pants_06_01_01=卡维尔 裤子 item_Name_hdh_pants_06_01_04=卡维尔裤子 橄榄色 item_Name_hdh_pants_06_01_13=卡维尔裤子 红杉色 item_Name_hdh_pants_06_01_17=卡维尔裤子 针叶树色 -item_Name_hdh_pants_06_01_19=卡维尔裤子 云杉木色 +item_Name_hdh_pants_06_01_19=卡维尔裤子 云杉木色 item_Name_hdh_shirt_02_01_01,P=PH - hdh_shirt_02_01_01 item_Name_hdtc_undersuit_01_01_01=拉蒙特基底服 item_Name_hdtc_undersuit_01_01_03=拉蒙特基底服 乌黑 @@ -55449,7 +55449,7 @@ item_Name_r6p_shoes_02_01_19=多纳鞋 帝王紫 item_Name_r6p_shoes_02_01_20=多纳鞋 橄榄色 item_Name_r6p_shoes_04_01_01=坎波鞋 item_Name_r6p_shoes_04_01_04=坎波鞋 苔绿色 -item_Name_r6p_shoes_04_01_13=坎波鞋 砖红色 +item_Name_r6p_shoes_04_01_13=坎波鞋 砖红色 item_Name_r6p_shoes_04_01_17=坎波鞋 铬绿色 item_Name_r6p_shoes_04_01_19=坎波鞋 蓝灰色 item_Name_rmb_gloves_01_01_01=科迪 手套 @@ -56888,7 +56888,7 @@ item_Namesasu_pistol_toy_01_red=惊爆恶徒 玩具手枪 红色 item_Namesasu_pistol_toy_01_red_short=惊爆恶徒玩具手枪 红色 item_Namesasu_pistol_toy_01_teal=惊爆恶徒 玩具手枪 蓝绿色 item_Namesasu_pistol_toy_01_teal_short=惊爆恶徒玩具手枪 蓝绿色 -item_Nametank125=<-=MISSING=-> +item_Nametank125=<-MISSING-> item_Nametemp_optics_x1_s1=Temp Optic S1 X1 item_Nametemp_optics_x2_s1=Temp Optic S1 X2 item_Nametemp_optics_x3_s1=Temp Optic S1 X3 @@ -57381,20 +57381,20 @@ items_DescVNCL_Stinger_S1_HS,P=Vanduul Stinger items_JournalEntryType_AudioLog=音频 items_JournalEntryType_TextLog=消息 items_NameVNCL_Stinger_S1_HS,P=Vanduul Stinger -items_commodities_Astatine=砹 -items_commodities_AudioVisualEquipment=视听设备 +items_commodities_Astatine=砹Astatine [¤900] +items_commodities_AudioVisualEquipment=视听设备AudioVisualEquipment items_commodities_AudioVisualEquipment_desc=用于多媒体演示和活动的设备、电缆和索具。 items_commodities_CK13GIDSeeds=CK13-GID 混合种子 items_commodities_CK13GIDSeeds_desc=这种转基因大麦种子因其生长过程中体现出的高侵略性和高水平异花授粉导致其周边植物经常遭到破环而被禁止。然而这种植物十分高产而且种植方便,现在仍然是抢手货。 -items_commodities_Coal=煤 -items_commodities_ConstructionMaterials=建筑材料 +items_commodities_Coal=煤Coal +items_commodities_ConstructionMaterials=建筑材料ConstructionMaterials [¤?] items_commodities_ConstructionMaterials_desc=用于建造、修理和维护建筑和结构的各种物资。 items_commodities_ConsumerGoods=消费品 items_commodities_DCSR2=DCSR2 items_commodities_DCSR2_desc=一种从有机物中提取的萜类脂、双酰基酮(俗称DCSR2),已被禁止在生物医学领域使用。目前,它主要用于制造非法麻醉药“冠军”。 -items_commodities_Fireworks=烟花 +items_commodities_Fireworks=烟花Fireworks [¤1.4k] items_commodities_Fireworks_desc=在庆典和特殊活动中使用的五颜六色烟火的发射装置。 -items_commodities_GaspingWeevilEggs=窒息象鼻虫卵 +items_commodities_GaspingWeevilEggs=窒息象鼻虫卵GaspingWeevilEggs [¤110k] items_commodities_GaspingWeevilEggs_desc=窒息象鼻虫的卵常被当做一种春药,但是如果它们正常孵化的话会吃掉空间站里的密封剂。UEE禁止运输该昆虫或其虫卵。 items_commodities_HLX99Hyperprocessors=HLX99 疯牛处理器 items_commodities_HLX99Hyperprocessors_desc=这些巴努生产的芯片通常被称为"螺旋",设计用于全核心加密破解并且通常用来制造计算机渗透设备。 @@ -57410,24 +57410,24 @@ items_commodities_RS1OdyseySpacesuits=RS1 奥德赛飞行服 items_commodities_RS1OdyseySpacesuits_desc=这些仿制的RSI奥德赛基底服都是廉价的仿制品,使用起来很危险。 items_commodities_RedfinEnergyModulator=红鳍能量调制器 items_commodities_RedfinEnergyModulator_desc=这款由巴努制造商生产的能量调制器,因其红色的散热片而与众不同。虽然它可以安装到大多数人类使用的组件子系统中降低电力消耗,但其奇高的故障率导致它被禁止进口到UEE。 -items_commodities_Souvenirs=纪念品 +items_commodities_Souvenirs=纪念品Souvenirs [¤1k] items_commodities_Souvenirs_desc=用于纪念参观某地或参加特殊活动而售卖的纪念品。 items_commodities_Stims_desc=斯酊姆由各种烟草、咖啡因和情绪增强剂组成,常被人作为卷烟吸食。 items_commodities_acryliplex=亚克力络合物复合材料 items_commodities_acryliplex_desc=这种可塑复合材料可用于制造爆裂物,除了用在拆迁爆破、重工业和采矿之外,它还能被用于制造小型爆裂弹头, 在大量运输此类复合材料时需格外当心,因为它对碰撞与高温都很敏感。 -items_commodities_agricium=艾格瑞金属 +items_commodities_agricium=艾格瑞金属agricium [¤2.6k] items_commodities_agricium_desc=稀有而珍贵的银色金属,具有蓝绿色的光泽。延展性、韧性强,极难发生反应。 items_commodities_agricium_ore=艾格瑞矿石 items_commodities_agricium_ore_desc=稀有而珍贵的银色金属,具有蓝绿色的光泽。延展性、韧性强,极难发生反应。 items_commodities_agriculturalGoods=农业产品 items_commodities_agriculturalGoods_desc=用于生产食品、纺织品和生物有机燃料的未加工农作物和动物产品. -items_commodities_agriculturalSupplies=农业用品 +items_commodities_agriculturalSupplies=农业用品agriculturalSupplies[¤120] items_commodities_agriculturalSupplies_desc=农业生产所需的物品。包括化肥、饲料和农药。 -items_commodities_altruciatoxin=幻云 +items_commodities_altruciatoxin=幻云altruciatoxin [¤5.7k] items_commodities_altruciatoxin_desc=由亡魂树 (阿尔特鲁西亚属-拉克丝种植物) 的花粉经过化学处理产出,摄入或吸食幻云的常见效果包括肌肉松弛、感官增强和昏昏欲睡。大量使用会导致舌头染色。 items_commodities_altruciatoxin_unprocessed=亡魂树花粉 items_commodities_altruciatoxin_unprocessed_desc=亡魂树 (阿尔特鲁西亚属-拉克丝种植物) 的花粉。 -items_commodities_aluminum=铝 +items_commodities_aluminum=铝aluminum [¤317] items_commodities_aluminum_desc=一种灰色的活泼金属,延展性好、质量轻、韧性足、强度高且耐腐蚀,具有超导性。 items_commodities_aluminum_ore=铝矿石 items_commodities_aluminum_ore_desc=一种灰色的活泼金属,延展性好、质量轻、韧性足、强度高且耐腐蚀,具有超导性。 @@ -57437,7 +57437,7 @@ items_commodities_ammonia=氨 items_commodities_ammonia_desc,P=Ammonia description. items_commodities_antiHydrogen=反氢 items_commodities_antiHydrogen_desc=氢的反物质包含一个正电子和一个反质子. -items_commodities_aphorite=紫钠水晶 +items_commodities_aphorite=紫钠水晶aphorite [¤15k] items_commodities_aphorite_desc=装饰用的宝石水晶,因其多色的特点而备受推崇。 items_commodities_aphorite_raw=紫钠水晶(原矿) items_commodities_aphorite_raw_desc=装饰用的宝石水晶,因其多色的特点而备受推崇。 @@ -57448,11 +57448,11 @@ items_commodities_arsenic_desc=一种易碎的,致密的半金属,大量使 items_commodities_astatine_desc=一种具有放射性的,高度不稳定的危险卤素,其部分同位素的半衰期为一秒或更短。 items_commodities_atlasium=巨神合金 items_commodities_atlasium_desc=这种坚固的合金是少数可以从严重的船祸现场回收出来的材料。 -items_commodities_beryl=绿柱石 +items_commodities_beryl=绿柱石beryl [¤2.7k] items_commodities_beryl_desc=一种天然六边形晶体矿物。纯净的绿柱石是无色的,不纯形式变种包括祖母绿和海蓝宝石。 items_commodities_beryl_raw=绿柱石(原矿) items_commodities_beryl_raw_desc=一种天然六边形晶体矿物。纯净的绿柱石是无色的,不纯形式变种包括祖母绿和海蓝宝石。 -items_commodities_bexalite=贝沙电气石 +items_commodities_bexalite=贝沙电气石bexalite [¤7.8k] items_commodities_bexalite_desc=现今的电气系统中广泛应用了这种从天然无磁核世界中采集的矿物。 items_commodities_bexalite_raw=贝沙电气石(原矿) items_commodities_bexalite_raw_desc=现今的电气系统中广泛应用了这种从天然无磁核世界中采集的矿物。 @@ -57460,7 +57460,7 @@ items_commodities_bioplastic=生物塑料 items_commodities_bioplastic_desc=当化石燃料在太阳系开始枯竭时创造出的一种塑料替代品。它来自可再生的生物质资源,通常来自大罐培养的细菌,但也可以从工业副产品中提取。 items_commodities_bluebilva=蓝木橘 items_commodities_bluebilva_desc=NDR:23\nHEI:10\n效果:补水,充沛精力\n\n富含果糖的蓝木橘以其独特而富有层次的香气而闻名,它的芳香浓郁且低调。它的果实呈卵状尖头,果皮颜色由深蓝至靛青渐变。蓝木橘的枝条牢牢地附在它生长的石头上,因为过于牢固往往需要用器械将其剥离。果实成熟需要11个月左右。常见食用方式是干吃或制作成白兰地。 -items_commodities_borase=波射石 +items_commodities_borase=波射石borase [¤3.5k] items_commodities_borase_desc=这种高导热材料通常是由宇宙射线散裂形成的,往往更容易在年轻的行星系中发现。 items_commodities_borase_ore=波射矿石 items_commodities_borase_ore_desc=这种高导热材料通常是由宇宙射线散裂形成的,往往更容易在年轻的行星系中发现。 @@ -57472,7 +57472,7 @@ items_commodities_carbon=碳 items_commodities_carbon_desc=由于碳能够形成各种具有不同性质的同位素,且在宇宙中含量非常丰富,因此它被广泛应用。 items_commodities_carbonsilk=碳绸 items_commodities_carbonsilk_desc=这种轻盈、强韧的材料来自受过特殊基因改造的虫子,人们会收集其分泌物中的碳丝并编织出成品。 -items_commodities_chlorine=氯气 +items_commodities_chlorine=氯气chlorine [¤170] items_commodities_chlorine_desc=一种具有高电子亲和力的轻质量气体,室温下呈黄绿色,卤素之一。 items_commodities_coal_desc=主要由碳组成的可燃沉积岩.被认为起源于远古泥炭. items_commodities_cobalt=钴 @@ -57480,11 +57480,11 @@ items_commodities_cobalt_desc=钴矿叙述。 items_commodities_compboard=电路板 items_commodities_compboard_desc=各种计算机和电子产品内部使用的主要处理元件. items_commodities_consumerGoods_desc=为了满足个人需求出售的货物。 -items_commodities_copper=铜 +items_commodities_copper=铜copper [¤370] items_commodities_copper_desc=一种柔软的红橙色金属,具有高导电性,妥当处理后不易氧化。 items_commodities_copper_ore=铜矿石 items_commodities_copper_ore_desc=一种柔软的红橙色金属,具有高导电性,妥当处理后不易氧化。 -items_commodities_corundum=刚玉 +items_commodities_corundum=刚玉corundum [¤380] items_commodities_corundum_desc=氧化铝的结晶形式,被视为宝石。品种包括红宝石,蓝宝石和帕帕拉恰蓝宝石。 items_commodities_corundum_raw=刚玉(原矿) items_commodities_corundum_raw_desc=氧化铝的结晶形式,被视为宝石。品种包括红宝石,蓝宝石和帕帕拉恰蓝宝石。 @@ -57494,7 +57494,7 @@ items_commodities_decaripod=德卡利孢囊 items_commodities_decaripod_desc=一个从德卡利上摘取下来的大型孢子囊, 可作为食物利用。但是,德卡利孢囊并不能直接食用。必须将其粗厚的外壁和刺丝剔除,并将由纤维构成的子实层进行长时间烹煮后,才能被人类安全的消化。 items_commodities_degnousroot=德古尼斯藻根 items_commodities_degnousroot_desc=德古尼斯藻根是一种在泰拉首府市海岸线浅滩上发现的大型藻类。因其具有独特的氨基酸混合物,经过采收的德古尼斯藻可作为医疗及保健产品的原料。 -items_commodities_diamond=钻石 +items_commodities_diamond=钻石diamond [¤4.3k] items_commodities_diamond_desc=钻石是碳元素的一种同素异形体,经过数十亿年高温高压作用形成。极其坚硬且具有导热性。 items_commodities_diamond_raw=钻石(原矿) items_commodities_diamond_raw_desc=钻石是碳元素的一种同素异形体,经过数十亿年高温高压作用形成,极其坚硬且具有导热性。 @@ -57502,9 +57502,9 @@ items_commodities_diamondlaminate=钻石层压板 items_commodities_diamondlaminate_desc=这种玻璃状物质是目前最坚硬的材料之一,经常用于制造驾驶舱窗户。 items_commodities_diluthermex=稀热树脂 items_commodities_diluthermex_desc=一种极为耐热的环氧树脂,常用于飞船推进器的安装与维修工程。它十分难以运输,因为在量子航行时若是曝露于陈-艾森立场中,将会变得极为不稳定。必须将这种环氧树脂装于特制的容器中,才能安全的进行远距离运输,一旦固化后,稀热树脂将不再具有活性。 -items_commodities_distilledSpirits=蒸馏酒精 +items_commodities_distilledSpirits=蒸馏酒精distilledSpirits [¤566] items_commodities_distilledSpirits_desc=通过蒸馏发酵物质生产的纯净饮料。酒精含量至少20% -items_commodities_dolivine=暗橄榄石 +items_commodities_dolivine=暗橄榄石dolivine [¤130k] items_commodities_dolivine_desc=一种暗绿色的宝石,用于装饰。但由于其优秀的抗风化能力和高密度,在工业上也有它的用途。 items_commodities_dolivine_raw=暗橄榄石(原矿) items_commodities_dolivine_raw_desc=一种暗绿色的宝石,用于装饰。由于其优秀的抗风化能力和高密度,在工业上也有它的用途。 @@ -57518,11 +57518,11 @@ items_commodities_elespo=俄列斯泼 items_commodities_elespo_desc=一家厂商名称,他们的轻型海绵状材料具有非凡的电吸收性能。 items_commodities_eriesium=铍 items_commodities_eriesium_desc=作为一种在UEE中极为罕见的锕系元素,铍如果利用得当理论上是一种惊人的能量源,但在其精炼状态下也可能是致命的。 -items_commodities_etam=艾坦药草 +items_commodities_etam=艾坦药草e'tam [¤11.2k] items_commodities_etam_desc=艾坦药草是一种有机致幻药物,由希安本土植物的叶子制成,希安人用它来放缓身体机能和注意力,以达到更深层次的冥想状态。但是对于人类来说,其功效更加显著。艾坦药草会导致意识高度警觉,增强认知能力,提高注意力。服用者会沉浸在任务中,以至于忽略了吃饭、睡觉和顾及其他身体功能。 items_commodities_europium=铕 items_commodities_europium_desc=稀土金属中最活跃的一个,铕化合物通常是磷光体。 -items_commodities_fluorine=氟 +items_commodities_fluorine=氟fluorine [¤295] items_commodities_fluorine_desc=一种有毒且十分活泼的气体,自然状态下呈淡黄色。几乎可以和所有元素轻易发生反应。 items_commodities_fotiascrub=福蒂雅种荚 items_commodities_fotiascrub_desc=福蒂雅灌丛依靠恒星耀斑繁殖;它不具备传统的雄蕊及花粉,而是利用耀斑的辐射先对遗传基因进行突变,再释放种荚进行繁衍。因为它的种荚具有天然的放射性特质,并且具有多种用途,所以有些充满胆识的人会去寻找并收集它们。 @@ -57532,36 +57532,36 @@ items_commodities_freshFood=新鲜食品 items_commodities_freshFood_desc=各种尚未煮熟、晾干、盐渍、冷冻、腌制等未处理的肉类,谷物和农产品. items_commodities_glow=光热 items_commodities_glow_desc=“光热”是街头毒品 “霓虹”的变种,它的配方相对于其同类来讲,能在创造更嗨的效果同时减轻幻觉的影响。服用者的明显特征是其吞服胶囊后在舌头上留下的发亮残渣。有些人服用微量的“光热”以帮助他们保持积极的态度 (但要注意药品要直接滴到喉咙后部)。最大风险是一旦药效消失,在服用者的大脑变正常之前可能会在短时间内变得极度抑郁甚至想要自杀。 -items_commodities_gold=金 +items_commodities_gold=金gold [¤7.3k] items_commodities_gold_desc=一种常见的延展性金属,因其导电性而备受青睐。虽然它已经过时了,但仍常被用来当装饰品。\n items_commodities_gold_ore=金矿石 items_commodities_gold_ore_desc=一种常见的延展性金属,因其导电性而备受青睐。虽然它的流行程度时高时低,但它也还是经常被用于装饰目的。\n items_commodities_goldenmedmon=黄金麦德蒙果 items_commodities_goldenmedmon_desc=NDR:39\nHEI:19\n效果:充沛精力、补水\n\n黄金麦德蒙果生长在温带气候的丸乌木树,在其成收成时期会从树上落下。这个阶段的果实非常紧实且味涩。它们只有在“腐烂时”或通过乙烯催熟软化后才可食用。 -items_commodities_hadanite=哈丹水晶 +items_commodities_hadanite=哈丹水晶hadanite [¤275k] items_commodities_hadanite_desc=由于拥有其极高的振动频率广泛用于晶体振荡器中。 items_commodities_hadanite_raw=哈丹水晶(原矿) items_commodities_hadanite_raw_desc=由于拥有其极高的振动频率广泛用于晶体振荡器中。 -items_commodities_heartofthewoods="森林之心" +items_commodities_heartofthewoods="森林之心"heartofthewoods [¤2.2k] items_commodities_heartofthewoods_desc=NDR:31\n效果:有毒\n\n这种真菌会产生肉质的深红色菌帽,其生长模式类似于心脏的内部结构。出现在寒冷的气候下,通常生长在树木和腐烂的原木上。这种风味浓郁的蘑菇的商业化栽培尚未成功,但因其受到全宇宙美食家的青睐,在合适的市场上可以卖出高价。这种蘑菇不能生吃,不过它的微量毒素在烹调时会被破坏。 -items_commodities_helium=氦 +items_commodities_helium=氦helium [¤270] items_commodities_helium_desc=一种无色、无味、无毒的惰性气体.宇宙中含量第二高的元素.恒星内部在氢核聚变过程中所产生的元素. -items_commodities_hephaestanite=火神石 +items_commodities_hephaestanite=火神石hephaestanite [¤2.7k] items_commodities_hephaestanite_desc=这种矿物通常在火山口附近被发现,常被用作热绝缘体。 items_commodities_hephaestanite_raw=火神石(原矿) items_commodities_hephaestanite_raw_desc=这种矿物通常在火山口附近被发现,常被用作热绝缘体。 -items_commodities_hydrogen=氢 +items_commodities_hydrogen=氢hydrogen [¤170] items_commodities_hydrogen_desc=宇宙中含量最多的元素,构成恒星的基础材料。纯净的氢气是高度易燃的。 items_commodities_inert_materials=惰性物质 items_commodities_inert_materials_desc=采矿过程中收集的非贵重物质. -items_commodities_iodine=碘 +items_commodities_iodine=碘iodine [¤44] items_commodities_iodine_desc=最重的稳定卤素,易从紫黑色金属固体升华为紫色气体。 -items_commodities_iron,P=Iron +items_commodities_iron,P=铁iron [¤380] items_commodities_iron_desc,P=Element Fe, strong, malleable, highly susceptible to rust and found in large volume across most star systems. items_commodities_iron_ore,P=Iron (Ore) items_commodities_jahlium=Jahlium items_commodities_jahlium_desc=人们发现这种天然金属目前有一定的工业用途,28世纪时期建造空间站所需的钢合金就采用了这种金属。 -items_commodities_janalite=加纳石 +items_commodities_janalite=加纳石janalite [¤17m] items_commodities_janalite_desc=这种稀有矿物被视为工业用反物质的前体物质。尽管它比其他前体物质(如费因马林)更稳定,但其更坚固的结构和能量抵抗性使其更难以利用,同时也更难收集。 items_commodities_janalite_raw=加纳石(原矿) items_commodities_janalite_raw_desc=这种稀有矿物被视为工业用反物质的前体物质。尽管它比其他前体物质(如费因马林)更稳定,但其更坚固的结构和能量抵抗性使其更难以利用,同时也更难收集。 @@ -57569,7 +57569,7 @@ items_commodities_jumpinglimes=跳跳橙 items_commodities_jumpinglimes_desc=NDR:09\nHEI:06\n效果:脱水\n\n生长在亚尔 (半人马 II) 沙漠中的仙人掌上。是当地类地化改造完成后自然形成的变种,其紫色的刺状果实,成熟后会变成绿色。\n\n因为它们很容易从仙人掌上掉下来,附着在衣服和皮肤上,就像它们“跳”到了那里一样,因此得名。将其带刺的表皮剥开后会露出多汁的果肉。味甜,极其酸涩。\n\n当地人警告说,如果你在沙漠中迷路了,慎用跳跳橙来补充水分,因为它们会让你感觉更渴。 items_commodities_krypton=氪 items_commodities_krypton_desc=一种无色无味的惰性气体,在放电管中呈白色。铀裂变的产物之一。 -items_commodities_laranite=砬兰石 +items_commodities_laranite=砬兰石laranite [¤2.8k] items_commodities_laranite_desc=一种具有一定放射性的结晶型宝石,整体呈黑色,有暗红色条纹,只有做好防护措施的情况下才能作为首饰使用。 items_commodities_laranite_raw=砬兰石(原矿) items_commodities_laranite_raw_desc=一种具有一定放射性的结晶型宝石,整体呈黑色,有暗红色条纹,只有做好防护措施的情况下才能作为首饰使用。 @@ -57583,11 +57583,11 @@ items_commodities_magnesium=镁 items_commodities_magnesium_desc=一种低熔点的碱土金属,宇宙中含量第九的元素,在巨大老化的恒星中产生。 items_commodities_mala=玛拉毒素 items_commodities_mala_desc=这种在玛拉蝇中发现的特殊毒素会造成大脑认知混乱,使不同的感官体验相互交叉混合。服用者的感受也大不相同,有能看到音乐的也有能品尝颜色的。在毒素的影响下痛觉并不能以正常的方式被感觉到,因此在"感觉交换"的过程中有很多服用者遭受了重伤。举个例子,一名服用者为了去感受来自推进器高温的“快乐”而因此丢了自己的手臂。 -items_commodities_maze=“迷宫” +items_commodities_maze=迷宫maze [¤86.5k] items_commodities_maze_desc=某种镇静剂和致幻剂的黑话,源自塔维因。来一发的感觉就像思维去了一趟长途旅行。在外人看来你近乎昏迷,但对你来说这是一次狂野的旅行。那些进入过“迷宫”的服用者们甚至建立了几个宗教。除了有毒以外,它能让你嗨到停不下来。人们管这种行为叫“断网”,因为其服用者会被一直被锁在自己的脑子里直到大脑衰竭。“迷宫”原本是作为塔维因战士寻找人生道路的药物,类似于一种宗教体验。塔维因帝国溃败后,它就堕落成了一种纯粹的娱乐性毒品。曾经充满仪式感以崇敬的态度对待这种药物的塔维因人,现在通过把它卖给那些任何想冒着危险“旅行“的人赚的盆满钵满。 items_commodities_medPens=医疗笔 items_commodities_medPens_desc=疗生公司设计和制造的医疗笔是在严峻场合下使用的完整多功能个人急救系统。 -items_commodities_medicalSupplies=医疗用品 +items_commodities_medicalSupplies=医疗用品medicalSupplies [¤1.9k] items_commodities_medicalSupplies_desc=主要用于治疗外伤或者疾病的一系列物品。 items_commodities_mercury=汞 items_commodities_mercury_desc=汞叙述。 @@ -57601,7 +57601,7 @@ items_commodities_neodymium=钕 items_commodities_neodymium_desc=一种高活跃性的镧系元素,会在空气中迅速氧化形成一层容易剥离的氧化膜。 items_commodities_neograph=新石墨 items_commodities_neograph_desc=最近发现的一种新型石墨烯结构,这种碳分子的复杂晶格结构构成了一种极轻极强的材料。 -items_commodities_neon=“霓虹” +items_commodities_neon=霓虹neon [¤9k] items_commodities_neon_desc=一种作用于精神的化合致幻剂,使用者明显感觉到增强活力,愉悦和轻度幻觉 (尤其是接触光线时)。因化学构成复杂,它比其他街头毒品贵得多,但在俱乐部中非常流行。 items_commodities_nereus=涅瑞斯 items_commodities_nereus_desc=涅瑞斯利用了派罗II土壤中所富含的矿物质,在螺旋形的种子荚上覆盖了一层闪亮金属般的外衣。这种极其耐用的外衣可以保护种子不受损害,并确保它在条件合适之前不会发芽。 @@ -57632,25 +57632,25 @@ items_commodities_praseodymium=镨 items_commodities_praseodymium_desc=一种可塑性和延展性很强的稀土金属。高活性。纯镨拥有绿色的氧化层。 items_commodities_pressurized_ice,P=Pressurized Ice items_commodities_pressurized_ice_desc,P=Ice that has been purified and compressed to transparent by restricting natural expansion. This allows for more efficient transport in bulk. -items_commodities_processedFood=加工食品 +items_commodities_processedFood=加工食品processedFood [¤200] items_commodities_processedFood_desc=营养物质经过物理或化学加工后制成的食品。 items_commodities_prota=普罗塔菌 items_commodities_prota_desc=普罗塔菌是一种能在极强腐蚀性环境和压力下形成的弹性粘菌,由它分泌的粘合剂可以蒸馏成商品级的胶水。 -items_commodities_quantainium=量子矿物 +items_commodities_quantainium=量子矿物quantainium [¤25k] items_commodities_quantainium_desc=一种用于生产量子燃料的极度不稳定矿物。 items_commodities_quantainium_raw=量子矿物(原矿) items_commodities_quantainium_raw_desc=一种用于生产量子燃料的极度不稳定矿物。 -items_commodities_quartz=石英 +items_commodities_quartz=石英quartz [¤400] items_commodities_quartz_desc=一种由硅和氧组成的手性晶体,有多种形态和颜色。 items_commodities_quartz_raw=石英(原矿) items_commodities_quartz_raw_desc=一种由硅和氧组成的手性晶体,有多种形态和颜色。 -items_commodities_rantadung=兰塔有机粪便 +items_commodities_rantadung=兰塔有机粪便rantadung [¤4.4k] items_commodities_rantadung_desc=一种干燥的立方体状粪便,来自一种被名为兰塔的大型等足类甲壳动物。最近发现这些粪便中含有一种独特菌群,可以帮助兰塔处理消化矿物质,其中一些研究有望带来工业或医学创新。 items_commodities_raw_ice,P=Raw Ice items_commodities_raw_ice_desc,P=Raw Ice can be refined into Hydrogen and Oxygen items_commodities_raw_silicon,P=Raw Silicon -items_commodities_raw_silicon_desc,P=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form. -items_commodities_revenantpod=亡魂果荚 +items_commodities_raw_silicon_desc,P=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form. +items_commodities_revenantpod=亡魂果荚revenantpod [¤1.5k] items_commodities_revenantpod_desc=与名字相反,亡魂树其实是阿尔特鲁西亚树的一个变种,后者是泰拉的一种本土植物,以其厚实而多彩的叶子闻名。为了对抗沙尘暴,地质工程师们在海波隆种植了一片阿尔特鲁西亚树林。虽然这个项目失败了,但是这些树适应了当地永不停歇的大风,它们的叶片脱落,树干增厚。植物学家起初认为这些树已经死了,但仔细观察后发现它们的生命力相当旺盛,因此起名亡魂树。通常它们的的豆荚会被采集用来生产“幻云”。 items_commodities_riccite,P=Riccite items_commodities_riccite_des,P=Riccite can be refined from Riccite Ore @@ -57662,7 +57662,7 @@ items_commodities_sarilus=沙鲁斯 items_commodities_sarilus_desc=这种材料是在与巴努人开始贸易后才被人类引入制造业的,其具有极强的抗变形能力。虽然由人类生产的沙鲁斯效果不错,但还是有很多人认为巴努的原厂沙鲁斯更优秀。 items_commodities_scr=SCR items_commodities_scr_desc=这种常见形式的橡胶经过数个世纪的筛选,成为了如今的行业标准。如今标准商用橡胶 (SCR) 可以快速、经济地生产。 -items_commodities_scrap=废料 +items_commodities_scrap=废料scrap [¤2.8k] items_commodities_scrap_desc=等着被再次利用的废物。 items_commodities_selenium=硒 items_commodities_selenium_desc=一种经常与重金属结合在一起的硫属元素。精炼过后,它的导电性在光线下会增加。 @@ -57670,7 +57670,7 @@ items_commodities_silicon=硅 items_commodities_silicon_desc=是一种强度高但质地脆的元素,导热性好。它的晶体呈钻石状。 items_commodities_silnex=高级航空陶瓷 items_commodities_silnex_desc=早期RSI研究人员开发的一种先进的二氧化硅陶瓷,可以让舰船更好地在大气层反复横跳。 -items_commodities_slam=“冠军” +items_commodities_slam=冠军slam [¤16.8k] items_commodities_slam_desc=很多人常常将小瓶的“冠军”敲碎后吸入其气体。“冠军”最初是为运动员开发的兴奋剂,它能增强服用者的神经系统,起到抑制恐惧和止痛的作用。这种药物因被发现有严重的身体副作用而被叫停,随即便转入地下。此后在佣兵和亡命之徒中流行起来,他们依靠它来提供战斗中那略多的一点优势。可惜的是,“冠军”有很强的致瘾性以至于这些佣兵中很多人都被榨干到一滴都没有了。重度的“冠军”瘾君子在公共场合很容易辨认,他们都有"颤抖"症状——非自主肌肉抽搐。要当心的是,这不是戒断反应,这只是一种副作用,他们依旧很危险。 items_commodities_sodium=钠 items_commodities_sodium_desc=质地柔软,有光泽,呈银白色。高活性的钠不能作为原生金属被找到,它只能从化合物中提取出来。 @@ -57692,12 +57692,12 @@ items_commodities_stileron,P=Stileron items_commodities_stileron_des,P=Stileron is notoriously difficult to refine, even more so than it is to mine. If not for it's uses it wouldn't be worth the effort. items_commodities_stileron_ore,P=Stileron Ore items_commodities_stileron_ore_des,P=Stileron ore can be refined into Stileron -items_commodities_stims=斯酊姆烟草 +items_commodities_stims=烟草stims [¤385] items_commodities_sulfermoss=硫黄苔藓 items_commodities_sulfermoss_desc=生长于温暖的喷口附近,这种藻类在营养丰富但极其坚硬的行星地表以缓慢地溶解岩石层为生。\n\n常生长于大的岩石纹理中,可以形成像大草原一样的景象。 items_commodities_sunsetberry=日落浆果 items_commodities_sunsetberry_desc=NDR:08\nHEI:06\n效果:有毒\n\n日落浆果喜好寒冷环境。果实有毒,并不适合人类食用。食用会导致呕吐和剧烈痉挛等症状。研究表明摄入过多会致命。未经加工的浆果非常苦,单宁含量也很高,一旦发酵,产生的有毒液体味道非常甜,通常被称为"亡酒"。近来,医学研究人员正在研究日落浆果中的毒素是否可以用于治疗神经损伤或神经疾病。 -items_commodities_taranite=塔兰导电石 +items_commodities_taranite=塔兰导电石taranite [¤7.7k] items_commodities_taranite_desc=这种矿物具有极高的导电性,一位研究人员首次发现这种矿物质时,注意到一种电敏寄居蟹正在用这种矿石碎片来制作壳体。 items_commodities_taranite_raw=塔兰导电石(原矿) items_commodities_taranite_raw_desc=这种矿物具有极高的导电性,一位研究人员首次发现这种矿物质时,注意到一种电敏寄居蟹正在用这种矿石碎片来制作壳体。 @@ -57713,13 +57713,13 @@ items_commodities_tin,P=锡 items_commodities_tin_desc,P=锡是一种柔软的蓝白色金属,具有良好的导电性和耐腐蚀性。 items_commodities_tin_ore,P=Tin Ore items_commodities_tin_ore_desc,P=Tin ore can be refined to various materials -items_commodities_titanium=钛 +items_commodities_titanium=钛titanium [¤500] items_commodities_titanium_desc=这种银色的化学元素是制造高强度、低质量合金的完美首选。 items_commodities_titanium_ore=钛矿石 items_commodities_titanium_ore_desc=这种银色的化学元素是制造高强度、低质量合金的完美首选。 items_commodities_tritium=氚 items_commodities_tritium_desc,P=Tritium description. -items_commodities_tungsten=钨 +items_commodities_tungsten=钨tungsten [¤410] items_commodities_tungsten_desc=可见于多种合金,纯钨可以在保持强度的情况下依旧可锻。\n items_commodities_tungsten_ore=钨矿石 items_commodities_tungsten_ore_desc=可用于制造多种合金,纯钨可以在保持强度的情况下依旧可锻。\n @@ -57727,9 +57727,9 @@ items_commodities_type_HPMC=六边形涂层 items_commodities_type_HPMC_desc=这种液态六边形晶格在带电时很容易与表面结合。其几乎能在瞬间凝固,形成强韧耐用的聚合物网面,这种材料在不同温度和压力下都能保持完好。 items_commodities_type_Mineral=矿物 items_commodities_type_Mineral_desc=天然存在的非生物化合物,在自然界中是典型的晶体化合物,具有有序的原子排列。 -items_commodities_type_RMC=再生复合材料 +items_commodities_type_RMC=再生复合材料 [¤7.7k] items_commodities_type_RMC_desc=再生复合材料,通常被称为RMC。在轻度打捞、采集的过程中各种合金和聚合物被混合在一起产出此类材料。 -items_commodities_type_agriculturalSupply=农业用品 +items_commodities_type_agriculturalSupply=农业用品 [¤120] items_commodities_type_agriculturalSupply_desc=农业生产所需的物品,包括化肥、饲料和农药。 items_commodities_type_alloy=合金 items_commodities_type_alloy_desc=由两种或多种金属以及其他材料组成的物质,其具有比组成材料更好的物质特性。 @@ -57743,7 +57743,7 @@ items_commodities_type_gas=气体 items_commodities_type_gas_desc=在一个标准大气压,粒子的分子键距离比其他物质更大的物质团。 items_commodities_type_manmade=人造 items_commodities_type_manmade_desc=非天然,经由工业流程生产制造的商品。 -items_commodities_type_medicalSupply=医疗用品 +items_commodities_type_medicalSupply=医疗用品 [¤1.9k] items_commodities_type_medicalSupply_desc=一系列主要用于治疗外伤或者疾病的物品。 items_commodities_type_metal=金属 items_commodities_type_metal_desc=一种典型的有光泽、不透明固体材料,具有良好的导电性和导热性。 @@ -57757,7 +57757,7 @@ items_commodities_type_processedGoods=加工品 items_commodities_type_processedGoods_desc=由一堆零部件生产或组装而成的物品。 items_commodities_type_quantumFuel=量子燃料 items_commodities_type_quantumFuel_desc=量子驱动器燃料,用于推动飞船高速前进,如果配备了跳跃模组,则可通过跳跃通道到达其他系统。 -items_commodities_type_scrap=废料 +items_commodities_type_scrap=废料 [¤180] items_commodities_type_scrap_desc=可循环利用的垃圾。 items_commodities_type_vice=违禁品 items_commodities_type_vice_desc=被社会广泛认为是不道德或是有害的物品。 @@ -57771,7 +57771,7 @@ items_commodities_waste=垃圾 items_commodities_waste_desc=需要丢弃的无用物品。 items_commodities_waste_rock=岩石 items_commodities_waste_rock_desc=采矿过程中的副产品。 -items_commodities_widow=“黑寡妇” +items_commodities_widow=黑寡妇widow [¤13.2k] items_commodities_widow_desc=厚状墨黑色合成鸦片,常被用于消遣娱乐。因其相对简单的制作过程,“黑寡妇”像野火一样迅速遍布了整个帝国。这也造就了不同批次毒品之间的质量差异。这是一种注射毒品,大量使用后会产生副作用,使用者的静脉会被染黑,导致皮下出现黑色网状图形,这也是它得名的原因。其在UEE全境被列为违禁物。 items_commodities_xapyen=夏潘合金 items_commodities_xapyen_desc=夏潘这种来自希安的复杂合金直到最近才开始被人类用于制造业,它在各个方面的应用就如同万金油一般好用。 @@ -57808,7 +57808,7 @@ items_spaceships_SearchRescue=搜救 journal_shopAlerts_aboveThresholdHeading=库存过多 journal_shopAlerts_belowThresholdHeading=库存过少 journal_shopAlerts_bodyText=下列地点已根据其目前的供应水平,调整了商品价格。 -journal_shopAlerts_commodityHeading================================================\n--- %ls --- +journal_shopAlerts_commodityHeading=\n--- %ls --- journal_shopAlerts_itemAboveThreshold= - %ls @ %0.2f aUEC journal_shopAlerts_itemBelowThreshold= - %ls @ %0.2f aUEC journal_shopAlerts_noAlerts=目前没有商品价格警告 @@ -57977,8 +57977,8 @@ loc_decimal_separator=. loc_hover_height_suffix=H loc_number_separator=, loc_radar_altitude_suffix=R -loc_testDesc=< = TEST DESC = > -loc_testName=< = TEST NAME = > +loc_testDesc=< TEST DESC > +loc_testName=< TEST NAME > mG_ContractsMgr_AppSubTitle,P=View, Accept and Create Contracts mG_ContractsMgr_AppTitle,P=Contracts Manager mG_ContractsMgr_CreateNewBeacon,P=Create New Beacon @@ -58009,7 +58009,7 @@ manufacturer_DescASAD,P=PH Associated Science and Development Description manufacturer_DescASAS=上升航天一开始做小而精的产品,例如向富人出售一些低热量信号的高端推进器帮他们昂贵的飞船在太空中航行时避免被海盗盯上。尽管上升航天的推进器热量信号很低,但是耐不住船的其他部件例如引擎或者护盾,还是会散发高热量信号。慢慢的他们决定开始做整船的配件,现如今他们能够提供全套的低热量信号配件,协同工作便能让客户在旅程中保持低调。 manufacturer_DescATK=从一家小微企业到一个商业帝国,爱踏客(A-Tek)主要生产高科技服装。他们设计的软底鞋十分轻便,穿起来十分贴合。 manufacturer_DescAVNG=石墨烯以及石墨烯产品厂家。他们是万斯超级工业的子公司。 -manufacturer_DescBANU,P=Banu society combines the Human concepts of family and corporations into a single social unit know as a Souli, a cohabitation focused centered around a specific skillset. These Banu guilds do not control an entire market, rather there are always numerous Souli competing for the same market as the guilds are constantly in flux. \n\nBecause of this, the Banu do not market specific brand Soulis. Instead they simply market all their wares to Humans as Banu built. +manufacturer_DescBANU,P=Banu society combines the Human concepts of family and corporations into a single social unit know as a Souli, a cohabitation focused centered around a specific skillset. These Banu guilds do not control an entire market, rather there are always numerous Souli competing for the same market as the guilds are constantly in flux. \n\nBecause of this, the Banu do not market specific brand Soulis. Instead they simply market all their wares to Humans as Banu built. manufacturer_DescBASL=一家生产护盾系统、飞船和个人护甲的防御系统制造商,同时面向军名。 manufacturer_DescBEHR=贝林股权投资公司经过数十年对其他小型研发公司的买断和吞并,最终在2554年的泰拉星上建立贝林研发财团。手上有着众多不同领域的开发单位,贝林财团希望扩张自己的研究范围来最终得出更多市场化的产品。这家集团的历史就是自己的功劳簿,他们的著名实验室曾发明了激光武器的标准以及很多其他方面的创新。如今贝林集团依旧靠着他们先进的产品愈加强壮,这些产品设计简单好用,涵盖了从枪械、导弹、哨戒无人机到护盾护甲等各个方面。 manufacturer_DescBLTR=蓝三角股份有限公司作为业界标兵,有着最先进的计算机和分析系统。他们只雇佣顶尖的工程师以及程序员而这些人大多都是做黑客起家的。 @@ -58060,7 +58060,7 @@ manufacturer_DescKRIG=克鲁格星际一开始只是一家在马格努斯星系 manufacturer_DescKRON,P=Kroneg Description manufacturer_DescKSAR=卡斯塔克武器是一家专注于生产物美价廉的能量武器厂家,往往给武器起一些吓人的名字,例如:毁灭者和火焰风暴。并且市场都集中在帝国中急需武器的地方。尽管公司宣称给个人提供自卫武器,但是现在大部分人都觉得关顾他们的人都不怀好意。 manufacturer_DescLNA,P=PH - Luna Description -manufacturer_DescLOCO,P=A manufacturer of affordable computers, computer parts, and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech, but because of that, what they do produce is reliable. Produce the Re-Authorized brand cryptokey. +manufacturer_DescLOCO,P=A manufacturer of affordable computers, computer parts, and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech, but because of that, what they do produce is reliable. Produce the Re-Authorized brand cryptokey. manufacturer_DescLPLT=尽管闪电之力有限公司使用的材料可能不那么贵,但他们仍不断地为其飞船配件带来不同的设计,同时搭载成熟的技术以实现这些理念。 manufacturer_DescMISC=武藏工业与星航株式会社善于大批量生产模块化且高效的船,大部分都是一些大小不一的装甲货船,就是因为这样的能力让他们成为了一些贸易商和大公司的心头好。三十多年前,武藏与希安的工程师们签署了一项技术租赁协议,从此开始了技术交换。 manufacturer_DescMITE=微科的电子产品充斥着帝国的每一个角落,诸如数据板、移动交互端口、手持传感器和星舰的升级软件。他们生产的mobiGlas现已成为成千上万人生活中不可或缺的一部分。 @@ -58101,7 +58101,7 @@ manufacturer_DescUBA,P=-2146826273 manufacturer_DescUEE=人类掌权UEE,由其控制下的星系和行星构成整个帝国。UEE努力在其中为所有居民提供安全和正义,倡导每个人都有权享受平等和机遇。 manufacturer_DescUNKN,P=PH Unknown Manufacturer Description manufacturer_DescUPS=起居鞋品牌上行者,是您和您家人的最佳首选。 -manufacturer_DescUTFL,P=Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service. +manufacturer_DescUTFL,P=Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service. manufacturer_DescVGL=面向民用市场的高端个人护甲制造商。除了战斗方面,他们还为重型商业和采矿应用打造系统。\n\n型号:阿喀琉PDS (重型战斗护甲)\n\n宙斯系统(泰坦护甲) manufacturer_DescVNCL=为剜度军舰生产零件的厂家。 manufacturer_DescVPW,P=PH - Vaporwear Description @@ -58580,7 +58580,7 @@ mg_battaglia_mining_objective_long_001=通过挖矿获得 'x' 数量的资源 mg_battaglia_mining_objective_long_002=从停机坪取回飞船 mg_battaglia_mining_objective_long_003=在~mission(location)寻找并挖掘需要的资源 mg_battaglia_mining_objective_long_004=在规定时间内归还租赁飞船,否则将视为载具偷盗罪 -mg_battaglia_mining_objective_long_005=所需资源数量 = (amount) +mg_battaglia_mining_objective_long_005=所需资源数量 (amount) mg_battaglia_mining_objective_short_001=开采资源 mg_battaglia_mining_objective_short_002=取回租赁飞船 mg_battaglia_mining_objective_short_003=资源位于~mission(location) @@ -58861,11 +58861,11 @@ mg_klim_planetcollect_chem_title_0003=需要点劲儿大的 mg_klim_planetcollect_chem_title_0004=交个朋友 mg_klim_planetcollect_chem_title_0005=补给运送 mg_miles_MissingPerson_desc=~mission(desc) -mg_miles_MissingPerson_desc_0001=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理\n\n我们被雇来追踪~mission(TargetName)。虽然目标已经推定为死亡了,但你还是得去~mission(location)好好确认下。~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放..\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的和(或)私人信息。此等资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_desc_0002=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n~mission(TargetName)已经失踪有一段时间了,虽然估计已经死亡了。但是,他的家属雇我们去找些证据以让他们有个了结。你需要前往~mission(location)然后尽可能寻找遗骸。~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_desc_0003=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n埃克哈特安保被雇佣来寻找~mission(TargetName)的遗骸.这需要你前往~mission(location)并识别目标.~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_desc_0004=埃克哈特安保有限责任公司\n合约& 派遣\n\n合约类型:失踪人口\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n任务主题:~mission(TargetName)\n\n客户希望最近的一宗人口失踪案能得到处理。督导局和当地执法部门表示此时已故,所以他们才来寻求我们的帮助。你需要前往~mission(location)然后辨识出尸体。 ~mission(rush)~mission(trouble)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用. -mg_miles_MissingPerson_desc_0005=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n 你得前往~mission(location)寻找~mission(TargetName)的尸体. ~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_desc_0001=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:~mission(ApprovalCode)\n\n需要立即处理\n\n我们被雇来追踪~mission(TargetName)。虽然目标已经推定为死亡了,但你还是得去~mission(location)好好确认下。~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放..\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的和(或)私人信息。此等资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_desc_0002=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:~mission(ApprovalCode)\n\n需要立即处理.\n\n~mission(TargetName)已经失踪有一段时间了,虽然估计已经死亡了。但是,他的家属雇我们去找些证据以让他们有个了结。你需要前往~mission(location)然后尽可能寻找遗骸。~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_desc_0003=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:~mission(ApprovalCode)\n\n需要立即处理.\n\n埃克哈特安保被雇佣来寻找~mission(TargetName)的遗骸.这需要你前往~mission(location)并识别目标.~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_desc_0004=埃克哈特安保有限责任公司\n合约& 派遣\n\n合约类型:失踪人口\n合约状态:独立的\n授权代码: ~mission(ApprovalCode)\n\n需要立即处理\n\n任务主题:~mission(TargetName)\n\n客户希望最近的一宗人口失踪案能得到处理。督导局和当地执法部门表示此时已故,所以他们才来寻求我们的帮助。你需要前往~mission(location)然后辨识出尸体。 ~mission(rush)~mission(trouble)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用. +mg_miles_MissingPerson_desc_0005=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:~mission(ApprovalCode)\n\n需要立即处理.\n\n 你得前往~mission(location)寻找~mission(TargetName)的尸体. ~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 mg_miles_MissingPerson_location_0001=最后已知位置 mg_miles_MissingPerson_location_0002=可疑位置 mg_miles_MissingPerson_location_0003=~mission(TargetName|Last)的最后已知位置 @@ -58941,10 +58941,10 @@ mg_miles_blackboxillegal_trouble_0002=据消息称这里可能有敌对势力, mg_miles_blackboxillegal_trouble_0003=在这片区域依旧可能有麻烦,保持警惕。 mg_miles_blackboxillegal_trouble_0004=很可能会发生战斗,武装起来。 mg_miles_blackboxlegal_desc=~mission(desc) -mg_miles_blackboxlegal_desc_0001=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n承包人状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n你的委托是去找回~mission(item).你需要去~mission(location),拿到~mission(item)并送去~mission(destination). ~mission(trouble)~mission(rush)\n\n报酬将会根据合约完成程度决定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. -mg_miles_blackboxlegal_desc_0002=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n这是一次标准的黑匣子回收行动.承接人需要抵达一艘失事的~mission(ship)之后安全地拿到船上的~mission(item). ~mission(trouble)客户极力要求~mission(item)无论如何也不能损坏.一旦到手,将~mission(item)送到~mission(destination).\n\n~mission(rush)\n\n报酬视合约完成情况而定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. -mg_miles_blackboxlegal_desc_0003=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需立即处理\n\n据报告一艘~mission(ship)被毁,客户雇我们去回收那艘船~mission(item)以此了解发生了什么。你将要去~mission(location),回收~mission(item)然后送回~mission(destination)。 ~mission(trouble)~mission(rush)\n\n报酬视合约完成情况而定。\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 -mg_miles_blackboxlegal_desc_0004=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需立即处理\n\n有艘~mission(ship)在这个星期早些时候已确认被毁.客户要求一位承接人去往~mission(location)并回收船上的~mission(item).我需要你进入~mission(ship),拿到~mission(item)并安全送到~mission(destination). ~mission(trouble)~mission(rush) \n\n报酬视合约完成情况而定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_blackboxlegal_desc_0001=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n承包人状态:独立的\n授权代码: ~mission(ApprovalCode)\n\n需要立即处理\n\n你的委托是去找回~mission(item).你需要去~mission(location),拿到~mission(item)并送去~mission(destination). ~mission(trouble)~mission(rush)\n\n报酬将会根据合约完成程度决定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_blackboxlegal_desc_0002=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码: ~mission(ApprovalCode)\n\n需要立即处理\n\n这是一次标准的黑匣子回收行动.承接人需要抵达一艘失事的~mission(ship)之后安全地拿到船上的~mission(item). ~mission(trouble)客户极力要求~mission(item)无论如何也不能损坏.一旦到手,将~mission(item)送到~mission(destination).\n\n~mission(rush)\n\n报酬视合约完成情况而定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_blackboxlegal_desc_0003=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码: ~mission(ApprovalCode)\n\n需立即处理\n\n据报告一艘~mission(ship)被毁,客户雇我们去回收那艘船~mission(item)以此了解发生了什么。你将要去~mission(location),回收~mission(item)然后送回~mission(destination)。 ~mission(trouble)~mission(rush)\n\n报酬视合约完成情况而定。\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 +mg_miles_blackboxlegal_desc_0004=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码: ~mission(ApprovalCode)\n\n需立即处理\n\n有艘~mission(ship)在这个星期早些时候已确认被毁.客户要求一位承接人去往~mission(location)并回收船上的~mission(item).我需要你进入~mission(ship),拿到~mission(item)并安全送到~mission(destination). ~mission(trouble)~mission(rush) \n\n报酬视合约完成情况而定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. mg_miles_blackboxlegal_item_0001=黑匣子 mg_miles_blackboxlegal_item_0002=飞行记录 mg_miles_blackboxlegal_item_0003=飞行记录仪 @@ -58968,10 +58968,10 @@ mg_miles_blackboxlegal_trouble_0001=情报显示敌对机构可能在此区域 mg_miles_blackboxlegal_trouble_0002=此行动有极高的交火风险.请小心行事 mg_miles_blackboxlegal_trouble_0003=分析部门指出行动地区有极高的风险与敌对势力交火.请做好妥善的准备. mg_miles_bounty_desc=~mission(Contractor|BountyDescription) -mg_miles_bounty_desc_0001=埃克哈特安保有限公司.\n合约 & 差事\n\n合约 类型:猎杀赏金\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n~mission(TargetName)的脑袋已经被打上了一笔赏金. ~mission(elite)该合约已被批准使用致命武力 ~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此合约容不得任何协商\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. -mg_miles_bounty_desc_0002=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n通缉令:~mission(TargetName)\n由于违反帝国法律法规,合约目标已被合法标记了一笔赏金. ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. -mg_miles_bounty_desc_0003=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n接受这份合约后你将被授权追踪并制服~mission(TargetName). ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. -mg_miles_bounty_desc_0004=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n我们有一份猎杀~mission(TargetName)的赏金合约.你被授权使用任何必要的武力以制服目标 ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_desc_0001=埃克哈特安保有限公司.\n合约 & 差事\n\n合约 类型:猎杀赏金\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n~mission(TargetName)的脑袋已经被打上了一笔赏金. ~mission(elite)该合约已被批准使用致命武力 ~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此合约容不得任何协商\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_desc_0002=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n通缉令:~mission(TargetName)\n由于违反帝国法律法规,合约目标已被合法标记了一笔赏金. ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_desc_0003=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n接受这份合约后你将被授权追踪并制服~mission(TargetName). ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_desc_0004=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n我们有一份猎杀~mission(TargetName)的赏金合约.你被授权使用任何必要的武力以制服目标 ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. mg_miles_bounty_elite_0001=根据我们得到的心理状况资料,该目标是高风险目标。 mg_miles_bounty_elite_0002=任务目标被标记为极端危险目标。 mg_miles_bounty_elite_0003=接触时要留点心眼,目标必定是全副武装的,十分危险。 @@ -58995,13 +58995,13 @@ mg_miles_bounty_title_VE=一级犯罪等级赏金合约 mg_miles_bounty_title_VH=五级犯罪等级赏金合约 mg_miles_capturegang_complete_desc=\n阿灵顿帮的所有重要成员都已经被关押,整个犯罪组织都已失能. \n\n令人印象深刻的表现.干得漂亮.\n\n-迈尔斯\n\n迈尔斯 埃克哈特\n创始人 & 首席执行官\n埃克哈特安保有限公司. mg_miles_capturegang_complete_title=监禁阿灵顿帮 -mg_miles_capturegang_desc_001=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们的一个匿名线人告诉我们,阿灵顿帮的领导人,马尔特克斯·阿灵顿 的孩子,莱斯·阿灵顿,被发现在一个科瓦莱什转运中心取快递。我们将为您提供我们认为他们现在所在位置的的坐标。\n\n莱斯是一位经验十分丰富的飞行员,据说他的飞行时间比他出生到现在走路的时间还多,因此他通常都是该犯罪组织的撤离飞行员。可能有必要组织一艘额外的支援舰船以防止目标可能的逃脱行为。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把目标干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_002=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们得到消息,长期相识并对马尔特克斯·阿灵顿充满信心的尼克斯·坎特威尔被发现试图购买高密度采矿激光,这种激光在过去的几次舰船劫持事件中经常被用于战略性突破船体。我们将为你提供尼克斯的最后已知地点。\n\n尼克斯是一名在犯罪圈子里有极高声望的弹药专家,他简直就是破坏的代名词。我们建议你携带比你所认为的致死量更高一级的火力来对付他。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_003=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n批准码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n萨姆'爱哭鬼'阿灵顿最近被卷进了一场酒后斗殴。很巧的是,这次斗殴后他被自动安保系统标记并汇报了。汇报显示他在一个休息&放松空间站里。这爱哭鬼挺精的,空间站反应小组到来之前他一定已经把所有他来过的痕迹清理过了。但他肯定没想到我们找到了某种方式来追踪他。\n\n萨姆是阿灵顿帮领袖马尔特克斯·阿灵顿的侄子与主要的打手之一。虽然名字里有"爱哭鬼",但是易怒症与长期的成瘾性药物滥用经历相结合,使他成为了真正的性格飘忽不定的人物。别指望他会放弃抵抗,就算你召集了一支军队并把他围困也不见得能让他自己投降。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_004=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。皆是是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们最近得知,有人使用一组自定义加密密钥非法破解并访问了一个安全终端,而这组自定义密钥在去年曾经被阿灵顿帮领导人马尔特克斯·阿灵顿的一个名为奥斯陆·阿灵顿的'年轻有为'的小弟用于一次抢劫活动中。尽管这次入侵可能并不是奥斯陆本人所为,但这次非法访问仍然值得我们调查。\n\n 尽管是个恶棍,但不得不承认,奥斯陆的确十分有才。他极其聪明,精通各种现金技术的使用且善于编写代码。过去几次对他的抓捕行动都以失败告终。如果这次入侵的确是奥斯陆本人所为,那么我们建议你组织一队装备精良且训练有素的小队对目标进行突击,速战速决,免得这家伙又跑了。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_005=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n上礼拜,有两名银行守卫失踪。几小时前,有人在马格努斯的一个垃圾堆里发现了他们的尸体。尸体完整,但是他们的生物特征证件被窃取了。幸运的是,附近的饺子车上有一个摄像头记录下了抛尸的全过程。经过面部识别调查后,我们锁定了抛尸者:卡斯·登特。此人与阿灵顿帮首领马尔特克斯·阿灵顿的关系十分暧昧,且是莱斯·阿灵顿的母亲。我们根据视频重建了目标抛尸的时间轴。根据时间轴,我们推测出了卡斯当前隐藏的坐标。\n\n 不止此次抛尸,卡斯还涉嫌参与一长串的谋杀案件,其中有两件是最近发生的我们建议你携带一名或多名训练有素的助手与目标交锋以避免可能的伤亡。 \n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_006=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n马尔特克斯·阿灵顿近来十分低调,但道高一丈,我们还是发现了他的蛛丝马迹并定位了一处可能是其藏身处的坐标。近日,一艘巡逻队舰船被盗窃,事发时该巡逻舰正随其所属巡逻队在一个燃料补给站补充燃料。马尔特克斯·阿灵顿是该案件最大的嫌疑人。该巡逻舰注册的可追踪标签被临时停用了,但通过分析并追踪舰船的量子特征,我们得出了该舰目前的坐标。\n\n马尔特克斯·阿灵顿出生于一个犯罪之家。这个家族三代人都以犯罪为生。这六年来,马尔特克斯一直作为阿灵顿帮领袖活动着。当心。马尔特克斯是一个不好搞定的目标。他阴险,聪明,而且交战手段通常十分激进。此行动有很大可能会演变成一场持久战。带上你所能承担得起的一切补给,无论是弹药还是医用品,能带多少带多少。把马尔特克斯一劳永逸的干掉,给他的罪恶一生画上句号。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_idris=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:集体逮捕令\n合约者身份:独立\n批准码:= ~mission(Contractor|ApprovalCode)\n\n立即执行\n\n看来,阿灵顿帮那群家伙焕发第二春了。在上次失败后,他们设法逃出了监狱设施。而且他们这次居然从修理厂里偷了一艘伊德里斯出来。现在我们知道为什么这帮家伙之前要偷采矿激光器与安保人员的生物特征证件了。\n\n鉴于我们有成功逮捕过阿灵顿帮成员的经验,再次逮捕这群混蛋的重任自然也被委托到了我们埃克哈特安保有限公司的手上。伊德里斯级护卫舰在海军内也算是主力舰级别的军舰了,要干掉她小枪小炮可不行。\n\n你已获授权使用任何必要的武力去击沉这艘倒霉的伊德里斯级并击毙阿灵顿帮的混蛋们。\n\n佣金会在任务完成后,根据你在小队内的评分而斟酌分配至你的个人账户。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_001=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们的一个匿名线人告诉我们,阿灵顿帮的领导人,马尔特克斯·阿灵顿 的孩子,莱斯·阿灵顿,被发现在一个科瓦莱什转运中心取快递。我们将为您提供我们认为他们现在所在位置的的坐标。\n\n莱斯是一位经验十分丰富的飞行员,据说他的飞行时间比他出生到现在走路的时间还多,因此他通常都是该犯罪组织的撤离飞行员。可能有必要组织一艘额外的支援舰船以防止目标可能的逃脱行为。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把目标干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_002=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们得到消息,长期相识并对马尔特克斯·阿灵顿充满信心的尼克斯·坎特威尔被发现试图购买高密度采矿激光,这种激光在过去的几次舰船劫持事件中经常被用于战略性突破船体。我们将为你提供尼克斯的最后已知地点。\n\n尼克斯是一名在犯罪圈子里有极高声望的弹药专家,他简直就是破坏的代名词。我们建议你携带比你所认为的致死量更高一级的火力来对付他。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_003=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n批准码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n萨姆'爱哭鬼'阿灵顿最近被卷进了一场酒后斗殴。很巧的是,这次斗殴后他被自动安保系统标记并汇报了。汇报显示他在一个休息&放松空间站里。这爱哭鬼挺精的,空间站反应小组到来之前他一定已经把所有他来过的痕迹清理过了。但他肯定没想到我们找到了某种方式来追踪他。\n\n萨姆是阿灵顿帮领袖马尔特克斯·阿灵顿的侄子与主要的打手之一。虽然名字里有"爱哭鬼",但是易怒症与长期的成瘾性药物滥用经历相结合,使他成为了真正的性格飘忽不定的人物。别指望他会放弃抵抗,就算你召集了一支军队并把他围困也不见得能让他自己投降。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_004=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。皆是是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们最近得知,有人使用一组自定义加密密钥非法破解并访问了一个安全终端,而这组自定义密钥在去年曾经被阿灵顿帮领导人马尔特克斯·阿灵顿的一个名为奥斯陆·阿灵顿的'年轻有为'的小弟用于一次抢劫活动中。尽管这次入侵可能并不是奥斯陆本人所为,但这次非法访问仍然值得我们调查。\n\n 尽管是个恶棍,但不得不承认,奥斯陆的确十分有才。他极其聪明,精通各种现金技术的使用且善于编写代码。过去几次对他的抓捕行动都以失败告终。如果这次入侵的确是奥斯陆本人所为,那么我们建议你组织一队装备精良且训练有素的小队对目标进行突击,速战速决,免得这家伙又跑了。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_005=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n上礼拜,有两名银行守卫失踪。几小时前,有人在马格努斯的一个垃圾堆里发现了他们的尸体。尸体完整,但是他们的生物特征证件被窃取了。幸运的是,附近的饺子车上有一个摄像头记录下了抛尸的全过程。经过面部识别调查后,我们锁定了抛尸者:卡斯·登特。此人与阿灵顿帮首领马尔特克斯·阿灵顿的关系十分暧昧,且是莱斯·阿灵顿的母亲。我们根据视频重建了目标抛尸的时间轴。根据时间轴,我们推测出了卡斯当前隐藏的坐标。\n\n 不止此次抛尸,卡斯还涉嫌参与一长串的谋杀案件,其中有两件是最近发生的我们建议你携带一名或多名训练有素的助手与目标交锋以避免可能的伤亡。 \n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_006=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n马尔特克斯·阿灵顿近来十分低调,但道高一丈,我们还是发现了他的蛛丝马迹并定位了一处可能是其藏身处的坐标。近日,一艘巡逻队舰船被盗窃,事发时该巡逻舰正随其所属巡逻队在一个燃料补给站补充燃料。马尔特克斯·阿灵顿是该案件最大的嫌疑人。该巡逻舰注册的可追踪标签被临时停用了,但通过分析并追踪舰船的量子特征,我们得出了该舰目前的坐标。\n\n马尔特克斯·阿灵顿出生于一个犯罪之家。这个家族三代人都以犯罪为生。这六年来,马尔特克斯一直作为阿灵顿帮领袖活动着。当心。马尔特克斯是一个不好搞定的目标。他阴险,聪明,而且交战手段通常十分激进。此行动有很大可能会演变成一场持久战。带上你所能承担得起的一切补给,无论是弹药还是医用品,能带多少带多少。把马尔特克斯一劳永逸的干掉,给他的罪恶一生画上句号。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_idris=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:集体逮捕令\n合约者身份:独立\n批准码: ~mission(Contractor|ApprovalCode)\n\n立即执行\n\n看来,阿灵顿帮那群家伙焕发第二春了。在上次失败后,他们设法逃出了监狱设施。而且他们这次居然从修理厂里偷了一艘伊德里斯出来。现在我们知道为什么这帮家伙之前要偷采矿激光器与安保人员的生物特征证件了。\n\n鉴于我们有成功逮捕过阿灵顿帮成员的经验,再次逮捕这群混蛋的重任自然也被委托到了我们埃克哈特安保有限公司的手上。伊德里斯级护卫舰在海军内也算是主力舰级别的军舰了,要干掉她小枪小炮可不行。\n\n你已获授权使用任何必要的武力去击沉这艘倒霉的伊德里斯级并击毙阿灵顿帮的混蛋们。\n\n佣金会在任务完成后,根据你在小队内的评分而斟酌分配至你的个人账户。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 mg_miles_capturegang_escape_desc=\n看来我们高兴得太早了。前不久我听说了那帮家伙越狱的消息。阿灵顿帮不知道用了什么鬼把戏,搞了一些爆炸物进去并利用它们越狱了。\n\n真搞不懂是哪个天才,决定把整个阿灵顿帮的人都关在同个拘留设施里。真是聪明的不得了,我都想给他鼓鼓掌。\n\n且不论他们是不是那种有仇必报的类型,估计他们现在已经把枪顶在我们头上了。我们也不得不认真起来了。\n\n-迈尔斯\n\n迈尔斯·埃克哈特\n创办者 & 首席执行官\n埃克哈特安保有限公司 mg_miles_capturegang_escape_title=阿灵顿帮逃脱 mg_miles_capturegang_eventTeam_Currentplayer=小队战斗评分:~Mission(PlayerScore) @@ -59043,11 +59043,11 @@ mg_miles_collectcargo_legal_danger_0002=参与人员请务必做好交火准备. mg_miles_collectcargo_legal_danger_0003=情报显示敌对机构可能在此区域活动.请小心行事 mg_miles_collectcargo_legal_danger_0004=参与人员已批准与敌人交火启用标准交战准则 mg_miles_collectcargo_legal_desc=~mission (description) -mg_miles_collectcargo_legal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此客户在一次运输行动中丢失了一个~mission(item)。负责运输的~mission(ship)因为一次事故损毁了。你需要前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n一艘~mission(ship)在运送~mission(item)的过程中在星系内发生了事故。客户委托我们前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份标准的货物寻回合约。你需要前往一艘~mission(ship)的残骸并取回~mission(item),然后将其完好的运送至~mission(destination)。我们将会告知你大概的地点,就是~mission(location)。~mission(danger)采取任何必要的措施来保证~mission(item)不受损坏。~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n我们的客户最近在一次货运行动中失去了一艘~mission(ship)。尽管公司已经向当地有关部门与保险公司做了汇报,但他们还是要求我们派遣一名人员前往~mission(location)并取回失事飞船上运输的~mission(item),然后将其运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此合约需要你前往一艘~mission(ship)的残骸并取回其上的~mission(item),然后将其运送至~mission(destination)。前往~mission(location)把这事儿搞定。~mission(timed) ~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n此客户在一次运输行动中丢失了一个~mission(item)。负责运输的~mission(ship)因为一次事故损毁了。你需要前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n一艘~mission(ship)在运送~mission(item)的过程中在星系内发生了事故。客户委托我们前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n这是一份标准的货物寻回合约。你需要前往一艘~mission(ship)的残骸并取回~mission(item),然后将其完好的运送至~mission(destination)。我们将会告知你大概的地点,就是~mission(location)。~mission(danger)采取任何必要的措施来保证~mission(item)不受损坏。~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n我们的客户最近在一次货运行动中失去了一艘~mission(ship)。尽管公司已经向当地有关部门与保险公司做了汇报,但他们还是要求我们派遣一名人员前往~mission(location)并取回失事飞船上运输的~mission(item),然后将其运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n此合约需要你前往一艘~mission(ship)的残骸并取回其上的~mission(item),然后将其运送至~mission(destination)。前往~mission(location)把这事儿搞定。~mission(timed) ~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 mg_miles_collectcargo_legal_obj_long_01=前往~mission(location) mg_miles_collectcargo_legal_obj_long_02=取回~mission(item) mg_miles_collectcargo_legal_obj_long_03=运送~mission(item)至~mission(destination) @@ -59068,9 +59068,9 @@ mg_miles_delivercargo_lawful_danger_0003=此合约被标记为有可能需进行 mg_miles_delivercargo_lawful_danger_0004=最新的情报显示,此合约所涉及地区所发生的暴力事件数量有明显上升。建议参与者做好准备以应对潜在交战威胁。 mg_miles_delivercargo_lawful_danger_0005=参与者被准许与任何敌对目标交火。启用标准交战准则。 mg_miles_delivercargo_lawful_desc=~mission(description) -mg_miles_delivercargo_lawful_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此合约中客户要求人员为其运送一样物件。你需要前往~mission(location)并取得~mission(item),然后将其安全运送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_delivercargo_lawful_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份标准快递合约。参与人员需要将~mission(item)由~mission(location)递送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_delivercargo_lawful_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n参与人员需要为~mission(item)的完好负责。\n揽收地:~mission(location)\n送至:~mission(destination)\n注意事项:\n~mission(request)\n~mission(timed)\n~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_delivercargo_lawful_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n此合约中客户要求人员为其运送一样物件。你需要前往~mission(location)并取得~mission(item),然后将其安全运送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_delivercargo_lawful_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n这是一份标准快递合约。参与人员需要将~mission(item)由~mission(location)递送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_delivercargo_lawful_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n参与人员需要为~mission(item)的完好负责。\n揽收地:~mission(location)\n送至:~mission(destination)\n注意事项:\n~mission(request)\n~mission(timed)\n~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 mg_miles_delivercargo_lawful_obj_long_01=前往~mission(location) mg_miles_delivercargo_lawful_obj_long_02=取得~mission(item) mg_miles_delivercargo_lawful_obj_long_03=将~mission(item)运送至~mission(destination) @@ -59091,8 +59091,8 @@ mg_miles_delivercargo_lawful_var_0002=客户嘱咐~mission(item)不可存放于 mg_miles_delivercargo_lawful_var_0003=客户嘱咐~mission(item)不可擅自打开。 mg_miles_delivercargo_lawful_var_0004=客户嘱咐~mission(item)必须与高频发射器分开存放。 mg_miles_escort_scan_desc=~mission(Desc) -mg_miles_escort_scan_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码:= ~mission(ApprovalCode)\n\n即时任务\n\n这次的护航对象是一艘调查船。对方要求我们提供~mission(EscortType)并在他们扫描目标时保证他们的安全。与客户的汇合地点是~mission(location)。你需要守护在客户周边并在可能的敌对目标出现时保护客户的安全。航线将由客户制定并提供。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_escort_scan_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码:= ~mission(ApprovalCode)\n\n即时任务\n\n有个客户要求我们提供~mission(EscortType)。你不止要陪着他航行至目的地,还要在任何可能的敌对目标手中保护他们。你与客户的汇合地点是~mission(location)。汇合后客户将为你提供护航航线的具体信息。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_escort_scan_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码: ~mission(ApprovalCode)\n\n即时任务\n\n这次的护航对象是一艘调查船。对方要求我们提供~mission(EscortType)并在他们扫描目标时保证他们的安全。与客户的汇合地点是~mission(location)。你需要守护在客户周边并在可能的敌对目标出现时保护客户的安全。航线将由客户制定并提供。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_escort_scan_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码: ~mission(ApprovalCode)\n\n即时任务\n\n有个客户要求我们提供~mission(EscortType)。你不止要陪着他航行至目的地,还要在任何可能的敌对目标手中保护他们。你与客户的汇合地点是~mission(location)。汇合后客户将为你提供护航航线的具体信息。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 mg_miles_escort_scan_obj_long_01=前往~mission(location) mg_miles_escort_scan_obj_long_02=等待支援到来。 mg_miles_escort_scan_obj_long_03=等待扫描完毕。 @@ -59112,7 +59112,7 @@ mg_miles_escortscan_title_0001=护航合约 mg_miles_escortscan_title_0002=任务档案 :护航任务 (调查) mg_miles_escortscan_title_0003=护航任务 mg_miles_escortscan_title_0004=护航任务 (调查) -mg_miles_groupbounty_desc_001=合约类型:集体逮捕令\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n针对最近发生的集体犯罪事件,一份集体逮捕令已发布。 逮捕令内人员包含:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\n我们认为目标已经分头行动,朝不同坐标各自逃离追捕,你可能需要规划多条航线并将他们逐个击毙。\n\n你被授权使用任何必要手段来消灭目标。\n\n佣金将会于你在规定期限内击毙所有目标后发至你的个人账户。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_groupbounty_desc_001=合约类型:集体逮捕令\n合约者身份:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n针对最近发生的集体犯罪事件,一份集体逮捕令已发布。 逮捕令内人员包含:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\n我们认为目标已经分头行动,朝不同坐标各自逃离追捕,你可能需要规划多条航线并将他们逐个击毙。\n\n你被授权使用任何必要手段来消灭目标。\n\n佣金将会于你在规定期限内击毙所有目标后发至你的个人账户。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 mg_miles_groupbounty_title_001=集体逮捕令 mg_miles_havejob_desc=~mission(Desc) mg_miles_havejob_desc_0001=嘿,有空的话来找我。有一份工作在等着你。我已经在~mission(location)。 @@ -59209,11 +59209,11 @@ mg_miles_recoverStolen_danger_0002=根据可靠的情报敌人可能会在任务 mg_miles_recoverStolen_danger_0003=遇到敌人的几率非常大,请做好接敌准备。 mg_miles_recoverStolen_danger_0004=你有权击毁任何你看到的敌对飞船。 mg_miles_recoverStolen_desc=~mission(Contractor|RecoverSpaceDescription) -mg_miles_recoverStolen_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n我们的客户近期有一艘飞船被摧毁并被掠夺了货物。他们表示他们想要回收那些在战斗中丢失的物品,并且他们雇佣了我们来做这件事。你的任务是重返~mission(location)并夺回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n你的任务是安全的归还一件被偷走的物品。~mission(Contractor|RecoverSpaceTimed)有线索指向~mission(location)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n一名客户要求安全的取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。对方已经提供了任务地点~mission(location),所以你只需要前往并取回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n此合约要求安全取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。客户要求承接者前往~mission(location),确保货物的安全,并将它送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n客户要求安全的取回~mission(Item)。~mission(Contractor|RecoverSpaceTimed)根据最新消息,物品位于~mission(location)。成功取回物品后,你需要将它送到~mission(destination)。~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n我们的客户近期有一艘飞船被摧毁并被掠夺了货物。他们表示他们想要回收那些在战斗中丢失的物品,并且他们雇佣了我们来做这件事。你的任务是重返~mission(location)并夺回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n你的任务是安全的归还一件被偷走的物品。~mission(Contractor|RecoverSpaceTimed)有线索指向~mission(location)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n一名客户要求安全的取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。对方已经提供了任务地点~mission(location),所以你只需要前往并取回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n此合约要求安全取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。客户要求承接者前往~mission(location),确保货物的安全,并将它送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码: ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n客户要求安全的取回~mission(Item)。~mission(Contractor|RecoverSpaceTimed)根据最新消息,物品位于~mission(location)。成功取回物品后,你需要将它送到~mission(destination)。~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 mg_miles_recoverStolen_item_0001=失窃货物 mg_miles_recoverStolen_item_0002=板条箱 mg_miles_recoverStolen_item_0003=货物 @@ -59272,11 +59272,11 @@ mg_miles_sweeplegal_danger_002=你要保持高度警惕。根据最新的犯罪 mg_miles_sweeplegal_danger_003=你与敌人进行遭遇战的可能性非常高。请你做好万全准备。 mg_miles_sweeplegal_danger_004=最近~mission(client)表现出越来越强的侵略性,如果交战的话你可能会受到猛烈反抗。 mg_miles_sweeplegal_desc=~mission(description) -mg_miles_sweeplegal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n地方当局一直在和星系中的非法分子作斗争,并经常向我们申请援助。你需要前往~mission(rendezvous)并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系我们希望能得到战斗支援,消灭该区域中的~mission(client)。他们提供了一些坐标,需要承接者前往这些地方并且清除敌人。一旦交战启用标准接战规则。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份简单的清除敌对目标合约。你需要检查~mission(rendezvous)附近的一系列地点并将区域中的敌对目标完全清除。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系了我们希望能得到援助,解决区域中~mission(client)带来的麻烦。对方提供了位于~mission(rendezvous)的一系列坐标,需要彻查并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n埃克哈特安保将帮助~mission(contractor)为星系提供安全保护。你将被给予区域中的多个任务目标点,并负责清扫所有敌对目标。最新情报称你可能会遭遇~mission(client)。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n地方当局一直在和星系中的非法分子作斗争,并经常向我们申请援助。你需要前往~mission(rendezvous)并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系我们希望能得到战斗支援,消灭该区域中的~mission(client)。他们提供了一些坐标,需要承接者前往这些地方并且清除敌人。一旦交战启用标准接战规则。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n这是一份简单的清除敌对目标合约。你需要检查~mission(rendezvous)附近的一系列地点并将区域中的敌对目标完全清除。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系了我们希望能得到援助,解决区域中~mission(client)带来的麻烦。对方提供了位于~mission(rendezvous)的一系列坐标,需要彻查并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码: ~mission(approvalcode)\n\n即时任务\n\n埃克哈特安保将帮助~mission(contractor)为星系提供安全保护。你将被给予区域中的多个任务目标点,并负责清扫所有敌对目标。最新情报称你可能会遭遇~mission(client)。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 mg_miles_sweeplegal_obj_long_01=在指定地区巡逻并且清除所有敌人. mg_miles_sweeplegal_obj_short_01=巡逻区域 mg_miles_sweeplegal_obj_short_02=消灭敌人 @@ -60542,7 +60542,7 @@ mission_location_stanton_0161=阿伯丁上的HDMS-诺加德站 mission_location_stanton_0162=HDMS-莱森站 mission_location_stanton_0163=艾瑞尔上的HDMS-莱森站 mission_location_stanton_0164=贝兹德克站 -mission_location_stanton_0165=HDMS-贝兹德克站在艾瑞尔 +mission_location_stanton_0165=艾瑞尔上的HDMS-贝兹德克站 mission_location_stanton_0166=HDSF-阿德莱站 mission_location_stanton_0167=赫斯顿上的HDSF-阿德莱站 mission_location_stanton_0168=HDSF-亨得利斯克站 @@ -60585,12 +60585,12 @@ mission_location_stanton_0204=艾瑞尔 mission_location_stanton_0205=阿伯丁 mission_location_stanton_0206=玛格达 mission_location_stanton_0207=依塔 -mission_location_stanton_0208=罗威尔1号城门 -mission_location_stanton_0209=罗威尔2号城门 -mission_location_stanton_0210=罗威尔3号城门 -mission_location_stanton_0211=罗威尔4号城门 -mission_location_stanton_0212=罗威尔5号城门 -mission_location_stanton_0213=罗威尔6号城门 +mission_location_stanton_0208=罗威尔 1号城门 +mission_location_stanton_0209=罗威尔 2号城门 +mission_location_stanton_0210=罗威尔 3号城门 +mission_location_stanton_0211=罗威尔 4号城门 +mission_location_stanton_0212=罗威尔 5号城门 +mission_location_stanton_0213=罗威尔 6号城门 mission_location_stanton_0214=罗威尔L19行政办公室 mission_location_stanton_0215=罗威尔回收处理站 mission_location_stanton_0216=罗威尔L19地铁站 @@ -61587,7 +61587,7 @@ mobiglas_Blackbox_05_sub_title=未知船籍标签 #EL4NE-67983 mobiglas_Blackbox_05_text= /**MOBI连 接.检 索 系 统.FRP…发现数据**/\n/**EDR_转录**/\n\n乔丹·莫斯科维奇:对于那些发现这的人来说,尽管知道我的旅程已经结束,但我在这里找到了人生值得走的路...我也很高兴能成为你故事的一部分。好好分享这份发现并一路平安。\n\n/**转录_结束**/\n mobiglas_Blackbox_05_title=紧急飞行数据 (EDR-41435) mobiglas_Blackbox_06_sub_title=未知的船籍标签 #CR2AL-243123 -mobiglas_Blackbox_06_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\nCASEY VANDALUSA:嗨,珍妮,你可以回头给我们热杯喝的东西吗?我即将通过- 发现一个敌机,不,很多个。让我们看看他们说什么了...什么都没有。别管喝的东西了,你来操作护盾,立刻。\n\n\n\n/**End_Transcription**/\n +mobiglas_Blackbox_06_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\nCASEY VANDALUSA:嗨,珍妮,你可以回头给我们热杯喝的东西吗?我即将通过- 发现一个敌机,不,很多个。让我们看看他们说什么了...什么都没有。别管喝的东西了,你来操作护盾,立刻。\n\n\n\n/**End_Transcription**/\n mobiglas_Blackbox_06_title=紧急飞行数据 (EDR-47826) mobiglas_BravoDefender_AbandonedPost_text=由于您擅自离开加利亚安保站,违反了与十字军工业公司签订的合约条款。\n\n所有报酬均被没收,并已提起犯罪指控。\n\n授权人:\n宝琳·内索,设施经理\n加利亚安保站,十字军工业公司 mobiglas_BravoDefender_AbandonedPost_title=违反十字军安保合约 @@ -61727,12 +61727,12 @@ mtps_bounty_fps_desc_rehire_001=关于工作\n虽然您过去的表现没有达 mtps_bounty_fps_title_001=赏金任务:~mission(TargetName)(未知风险) mtps_bounty_fps_title_first_001=赏金评估 mtps_bounty_fps_title_rehire_001=赏金重新评估 -mtps_bounty_title_ERT=Active Bounty: ~mission(TargetName) (极端危险目标) -mtps_bounty_title_HRT=Active Bounty: ~mission(TargetName) (高风险目标) -mtps_bounty_title_LRT=Active Bounty: ~mission(TargetName) (低风险目标) -mtps_bounty_title_MRT=Active Bounty: ~mission(TargetName) (中风险目标) -mtps_bounty_title_VHRT=Active Bounty: ~mission(TargetName) (极高风险目标) -mtps_bounty_title_VLRT=Active Bounty: ~mission(TargetName) (极低风险目标) +mtps_bounty_title_ERT=Active Bounty: ~mission(TargetName) (极端危险目标 ERT) +mtps_bounty_title_HRT=Active Bounty: ~mission(TargetName) (高风险目标 HRT) +mtps_bounty_title_LRT=Active Bounty: ~mission(TargetName) (低风险目标 LRT) +mtps_bounty_title_MRT=Active Bounty: ~mission(TargetName) (中风险目标 MRT) +mtps_bounty_title_VHRT=Active Bounty: ~mission(TargetName) (极高风险目标 VHRT) +mtps_bounty_title_VLRT=Active Bounty: ~mission(TargetName) (极低风险目标 VLRT) mtps_bounty_title_intro=赏金评估 mtps_bounty_title_rehire=赏金逮捕重新评估 mtps_destroyprobe_desc_001=关于工作\n在微科,我们致力于带来合作共赢、友善及有趣的合约体验。我们需要一位注重细节的飞行员,以善于分析与解决问题和熟知战斗策略头脑,来以极少的失误按时完成这个项目。\n\n工作内容\n* 扫描区域并定位出在微科星域内施展非法监听的~mission(Contractor|DestroyProbeAmount)。\n* 这些所谓的“数据爬取器”内置安保协议,在受到攻击后将试图上传储存的信息。\n* 在数据传输完毕前摧毁所有爬取器。\n \n地点\n~mission(Location|Address)\n\n基本要求\n* 相应资质或同等实战经验。\n* 两年以上以战斗飞行为主的综合佣兵及/或安保经验。\n* 拥有战斗型飞船。\n* 可立即出发。\n\n满足以下条件者优先\n* 熟悉PDC监听器。\n* 精通扫描与拆除技能。 @@ -61819,12 +61819,12 @@ northrock_bounty_prisoner_title_001=逃犯赏金任务:~mission(TargetName) northrock_bounty_prisoner_title_intro=临时逃犯赏金任务 northrock_bounty_prisoner_title_rehire=临时逃犯赏金任务 (重新评估) northrock_bounty_title_001=赏金任务:~mission(TargetName) -northrock_bounty_title_E=赏金任务:~mission(TargetName) (低风险目标) -northrock_bounty_title_H=赏金任务:~mission(TargetName) (高风险目标) -northrock_bounty_title_M=赏金任务:~mission(TargetName) (中风险目标) -northrock_bounty_title_S=赏金任务:~mission(TargetName) (极端危险目标) -northrock_bounty_title_VE=赏金任务:~mission(TargetName) (极低风险目标) -northrock_bounty_title_VH=赏金任务:~mission(TargetName) (极高风险目标) +northrock_bounty_title_E=赏金任务:~mission(TargetName) (低风险目标 LRT) +northrock_bounty_title_H=赏金任务:~mission(TargetName) (高风险目标 HRT) +northrock_bounty_title_M=赏金任务:~mission(TargetName) (中风险目标 MRT) +northrock_bounty_title_S=赏金任务:~mission(TargetName) (极端危险目标 ERT) +northrock_bounty_title_VE=赏金任务:~mission(TargetName) (极低风险目标 VLRT) +northrock_bounty_title_VH=赏金任务:~mission(TargetName) (极高风险目标 VHRT) northrock_bounty_title_first=临时赏金合约 northrock_bounty_title_rehire=临时赏金合约 (重新评估) northrock_from_001=北境之岩服务团队 @@ -61835,10 +61835,10 @@ northrock_groupbounty_desc_04=上头很想抓到这个和最近一些犯罪活 northrock_groupbounty_desc_05=北境之岩手上有个需要缉拿三名在逃犯罪同伙的赏金:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n如果他们够聪明,或许会选择分头行动,所以做好需要分别拿下他们的准备。\n\n好消息是这次的报酬应该对得起这份有时间限制且需要额外奔波的工作。\n\n祝你飞行安全,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 northrock_groupbounty_desc_intro=嘿,\n\n最近过的还不错吧。我可能已经联系过你了,但我需要再确认一下,顺带容我自我介绍。我是来自北境之岩服务团队的一名后勤官员,这个团队是斯坦顿星系里数一数二的独立安全服务提供商,我们正在为多个主要政体提供安保服务,当然也包括一些私人公司。这次我来联系你,是因为我们相信像你这样有才能的人能够为我们的客户带来不少帮助。\n\n当然不仅如此,重要的是我认为你非常适合我们这个组织。我们的合约承接者得到的平均报酬比许多竞争对手给出的都高出不少,同时那些承接者均表示非常享受这种具有挑战性的任务。\n\n北境之岩向来都以高标准高效率著称,所以在与你签署任何正式文件之前,你需要完成一些简单的临时任务来获得与我们签署合约的资格。\n\n我需要你去抓几个被通缉的法外狂徒:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n把那件事做完,我们就会考虑给你更多的工作,希望不久后就能收到您的消息,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 northrock_groupbounty_desc_rehire=嘿,\n\n我最近一直在思考之前那些不顺的事,并决定去跟管理层沟通下。他们同意再给你一次机会,但前提是你得先帮我们完成一个合约。\n\n如果你能把这伙犯罪三人党处理了,我们会考虑帮你复职的事情:\n~mission(Target1)\n~mission(Target2)\n~mission(Target3)\n\n他们躲过了上一个追杀他们的专员,所以如果你能把他们带回来,绝对能给你自己加个一两分。\n\n希望你自从上次工作后,已经振作起来了。\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_title_01=赏金任务:集体逮捕令 (中风险目标) -northrock_groupbounty_title_02=赏金任务:集体逮捕令 (高风险目标) -northrock_groupbounty_title_03=赏金任务:集体逮捕令 (极高风险目标) -northrock_groupbounty_title_04=赏金任务:集体逮捕令 (极端危险目标) +northrock_groupbounty_title_01=赏金任务:集体逮捕令 (中风险目标 MRT) +northrock_groupbounty_title_02=赏金任务:集体逮捕令 (高风险目标 HRT) +northrock_groupbounty_title_03=赏金任务:集体逮捕令 (极高风险目标 VHRT) +northrock_groupbounty_title_04=赏金任务:集体逮捕令 (极端危险目标 ERT) northrock_groupbounty_title_intro=临时集体逮捕令 northrock_groupbounty_title_rehire=临时集体逮捕令 (重新评估) northrock_recoverspace_desc_0001=雪中送炭。我们的一位客户在星系间通勤时被抢劫。以现有的情报来看,犯罪嫌疑人很有可能是一名当地劫匪,名叫~mission(TargetName)。幸运的是,他们似乎还自己藏着偷来的~mission(Contractor|RecoverSpaceItem)。\n\n你需要追踪到这个混蛋,将其绳之以法,然后再把偷来的财物送还~mission(Destination)给我们的失主。\n\n狩猎愉快,\n\n布雷登·科查多\n后勤客户 - 斯坦顿分部\n北境之岩服务团队 @@ -62291,7 +62291,7 @@ pause_OptionsFlightProximityAssistEnabled=航行 - 辅助接近系统(默认开) pause_OptionsFlightSpacebrakeEngagesBoost=航行 - 启用空间制动助推 pause_OptionsFlightSpeedLimiterDefaultOn=航行 - 限速器(默认开) pause_OptionsFoIPCamera=Faceware - 镜头选择 -pause_OptionsFoIPCameraMode=Faceware - 摄像装置 (*=建议,最好使用 MJPG!) +pause_OptionsFoIPCameraMode=Faceware - 摄像装置 (*建议,最好使用 MJPG!) pause_OptionsFoIPCameraModeDesc=选择摄像机的分辨率和帧数。摄像机分辨率不得超过320x320到1920x1920这个范围,帧率不低于30帧。越高的采样分辨率和帧率对电脑性能的要求越高。 pause_OptionsFoIPCameraRotation=Faceware - 摄像机旋转 pause_OptionsFoipPreoptimization=Faceware - 预加载 (关掉后视频通讯速度会变慢!) @@ -62968,7 +62968,7 @@ planetcollect_steal_desc_0007=赚一大堆信用点听起来怎么样? 你要做 planetcollect_steal_desc_0008=有没有大哥有点儿闲工夫顺带手干个小活儿? 就是去一趟~mission(Location)的小活儿。~mission(Client)需要点儿~mission(Item),弄到手之后把它送到~mission(Destination)。这真的就是个捎带手的小活儿。~mission(Timed) planetcollect_steal_desc_0009=~mission(Client)有一包~mission(Item)需要被送到~mission(Destination)。如果你能去~mission(Location)拿上它,事成之后会有几个子儿来补偿你遇到的麻烦的。~mission(Timed)~mission(Danger) planetcollect_steal_desc_0010=都听好了。~mission(Timed)在~mission(Location)有一包正等着被运到~mission(Destination)的包裹。~mission(Danger) -planetcollect_steal_desc_0011=如果你能弄到~mission(Item)。你就麻溜儿的给送到~mission(Destination)去。所有金的银的啊老铁!只要你把这活儿整明白了,都是你的!赶紧滴吧!~mission(Client) = 绝对合法 +planetcollect_steal_desc_0011=如果你能弄到~mission(Item)。你就麻溜儿的给送到~mission(Destination)去。所有金的银的啊老铁!只要你把这活儿整明白了,都是你的!赶紧滴吧!~mission(Client) 绝对合法 planetcollect_steal_desc_0012=请把~mission(Item)送给~mission(Client)。东西在~mission(Location)就有。送到~mission(Destination)。钱少不了。 planetcollect_steal_from=~mission(Contractor) planetcollect_steal_obj_long_01=前往~mission(Location)取货。 @@ -63583,7 +63583,7 @@ refinery_ui_warningMessage=警告:受理此次工单后将会抛弃一项, refueling_HUD_Beacon_Hydrogen,P=Hydrogen Fuel refueling_HUD_Beacon_Quantum,P=Quantum Fuel refueling_HUD_Beacon_inNeed,P=Hold M to activate a Stranded/Refueling Beacon and offer a reward of 15000 aUEC -refueling_HUD_Beacon_offer,P=Hold M to activate a Fuel Offer Beacon +refueling_HUD_Beacon_offer,P=Hold M to activate a Fuel Offer Beacon refueling_HUD_Beacon_typeOffer,P=Refueling Offer refueling_HUD_Beacon_typeRequest,P=Refueling Request refueling_ui_Abort_Description=警告 - 这将脱离臂杆并停止补充燃料。\n请确认 @@ -64766,7 +64766,7 @@ terminal_atm_banking_updated_001=账户信息已更新 terminal_atm_banking_wait_001=处理中,请稍等... terminal_atm_banking_welcome_001=欢迎账户持有人 terminal_mtps_codescreen_01=将科技产品与人性融合在一起。 -test_special_chars=@ :. ! ? ' ," £ $ % & * ( ) { } [ ] ~ / \ < > | + - = ` ; +test_special_chars=@ :. ! ? ' ," £ $ % & * ( ) { } [ ] ~ / \ < > | + - ` ; text_AUEC_deducted_text=已扣除 %i aUEC text_MER_deducted_text=扣除 %i 功绩点数 text_MER_reward_text=获得 %i 功绩点数 @@ -64821,7 +64821,7 @@ text_ui_SIUnit_Weight=g text_ui_currency_AUEC=AUEC text_ui_currency_MER=MER text_ui_currency_REC=REC -text_ui_currency_UEC= +text_ui_currency_UEC= text_ui_lens_East,P=E text_ui_lens_East_90,P=90 text_ui_lens_North,P=N @@ -64856,7 +64856,7 @@ text_ui_units_angle=º text_ui_units_bpm=心率 text_ui_units_colon=: text_ui_units_credits=¤ -text_ui_units_currency,P=Testing: +text_ui_units_currency,P=Testing: text_ui_units_degrees=ºC text_ui_units_degrees_frac=%.*f ºC text_ui_units_hpa,P=hPa @@ -66452,22 +66452,22 @@ ui_buyIn=手续费: ui_calibration_warning=警告!\n对准目标 ui_cg_docking=航行 - 对接 ui_cg_quantum_travel=航行 - 量子航行 -ui_chemsymbol_Ammonia=NH3 +ui_chemsymbol_Ammonia=NH3 ui_chemsymbol_Argon=Ar -ui_chemsymbol_CarbonDioxide=CO2 +ui_chemsymbol_CarbonDioxide=CO2 ui_chemsymbol_CarbonMonoxide=CO -ui_chemsymbol_FineParticulateMatter=PM2.5 +ui_chemsymbol_FineParticulateMatter=PM2.5 ui_chemsymbol_Helium=He ui_chemsymbol_Hydrogen=H ui_chemsymbol_HydrogenCyanide=HCN -ui_chemsymbol_HydrogenDioxide=H2O -ui_chemsymbol_Methane=CH4 -ui_chemsymbol_Methanol=CH3OH +ui_chemsymbol_HydrogenDioxide=H2O +ui_chemsymbol_Methane=CH4 +ui_chemsymbol_Methanol=CH3OH ui_chemsymbol_Nitrogen=N -ui_chemsymbol_Oxygen=O2 +ui_chemsymbol_Oxygen=O2 ui_chemsymbol_Sarin=GB ui_chemsymbol_SodiumChloride=NaCl -ui_chemsymbol_SulphurDioxide=SO2 +ui_chemsymbol_SulphurDioxide=SO2 ui_chemsymbol_SulphurMonoxide=SO ui_ci_TurretToggleEsp_disable=禁用炮塔 E.S.P. ui_ci_TurretToggleesp_enable=启用炮塔 E.S.P. @@ -66862,7 +66862,7 @@ ui_escortPayoutLabel=aUEC报酬每分钟 ui_flight_strafe_forward_back_rel=节流阀 - 前进/后退(相对) ui_game_popup_error=错误 - %s (CODE %i)\n%s ui_hacking_BLTR=蓝三角 -ui_hacking_BootCode=导入数据\n导入 BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max = 3995.00\nBLTR Tigersclaw boot sequence connection protocols_Min = 0.00\ndef BLTR Tigersclaw boot sequence connection protocols(speed):\nreturn 1.0 - speed\npart_monitor = 27\n\nBLTR Tigersclaw boot sequence connection protocols_Data = []\ntry:\nfor i in range(BLTR Tigersclaw boot sequence connection protocols_MaxCapacity, 0, -1):\nfor monitor_check_1 in range(part_monitor):\nBLTR Tigersclaw boot sequence connection protocols_switch = -1\ncounter = -1\n\nfor monitor_check_2 in range(part_monitor):\nif monitor_check_2 % part_monitor == 0:\nBLTR Tigersclaw boot sequence connection protocols_switch += 1\ncounter = 0\n\nif i-1 == 0:\narr = i-1 + BLTR Tigersclaw boot sequence connection protocols_switch\n\nelse:\ndata_arr = ((i-1) * part_monitor) + BLTR Tigersclaw boot sequence connection protocols_switch\nBLTR Tigersclaw boot sequence connection protocols_Data.append(BLTR Tigersclaw boot sequence connection protocols_Data[data_arr][target_pixel])\n\nexcept Exception as e:\nprint(' ---- Error with BLTR Tigersclaw boot sequence connection protocols # '+str(e))\n\ncom.INIT\ncom.boot.app\nBT.TC.Annotationconfigapplicationcontext\n\n////////////////////////////////////////////////////////////////\n\n安装应用程序\n\n尝试连接到主机系统 ...........................\n\n\n链接建立 _ +ui_hacking_BootCode=导入数据\n导入 BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max 3995.00\nBLTR Tigersclaw boot sequence connection protocols_Min 0.00\ndef BLTR Tigersclaw boot sequence connection protocols(speed):\nreturn 1.0 - speed\npart_monitor 27\n\nBLTR Tigersclaw boot sequence connection protocols_Data []\ntry:\nfor i in range(BLTR Tigersclaw boot sequence connection protocols_MaxCapacity, 0, -1):\nfor monitor_check_1 in range(part_monitor):\nBLTR Tigersclaw boot sequence connection protocols_switch -1\ncounter -1\n\nfor monitor_check_2 in range(part_monitor):\nif monitor_check_2 % part_monitor 0:\nBLTR Tigersclaw boot sequence connection protocols_switch + 1\ncounter 0\n\nif i-1 0:\narr i-1 + BLTR Tigersclaw boot sequence connection protocols_switch\n\nelse:\ndata_arr ((i-1) * part_monitor) + BLTR Tigersclaw boot sequence connection protocols_switch\nBLTR Tigersclaw boot sequence connection protocols_Data.append(BLTR Tigersclaw boot sequence connection protocols_Data[data_arr][target_pixel])\n\nexcept Exception as e:\nprint(' ---- Error with BLTR Tigersclaw boot sequence connection protocols # '+str(e))\n\ncom.INIT\ncom.boot.app\nBT.TC.Annotationconfigapplicationcontext\n\n////////////////////////////////////////////////////////////////\n\n安装应用程序\n\n尝试连接到主机系统 ...........................\n\n\n链接建立 _ ui_hacking_BootProgress=启动进度 ui_hacking_BootSequence=启动序列 ui_hacking_BootStatus=启动状态 @@ -66971,7 +66971,7 @@ ui_hacking_objectives_type_A=类型 A ui_hacking_objectives_type_B=类型 B ui_hacking_objectives_type_C=类型 C ui_hacking_pickup=目标 -ui_hacking_pseudocode=if (currentNodeState == EHackingNodeVisualState::OffBoard && pAgent && pAgent->GetSpareNodeId() == nodeId)\n {\n nodePos.x = pInsertionSlot->xPos;\n nodePos.y = pInsertionSlot->yPos;\n currentNodeState = EHackingNodeVisualState::Preview;\n wallEffect = 1.0f;\n nodeAllegiance = static_cast(pAgent->GetRole());\n } +ui_hacking_pseudocode=if (currentNodeState EHackingNodeVisualState::OffBoard && pAgent && pAgent->GetSpareNodeId() nodeId)\n {\n nodePos.x pInsertionSlot->xPos;\n nodePos.y pInsertionSlot->yPos;\n currentNodeState EHackingNodeVisualState::Preview;\n wallEffect 1.0f;\n nodeAllegiance static_cast(pAgent->GetRole());\n } ui_hacking_rotation=旋转节点 ui_hacking_rotation_input_clockwise=E ui_hacking_rotation_input_counter_clockwise=Q @@ -66989,7 +66989,7 @@ ui_hacking_terminal_anti_virus_alert_exit=未发现可疑活动 ui_hacking_terminal_anti_virus_pursuit_enter=警告!检测到恶意软件! ui_hacking_terminal_anti_virus_pursuit_exit=未发现恶意软件 ui_hacking_terminal_anti_virus_swap_completed=替换完成 -ui_hacking_terminal_async_process_separator======================================= +ui_hacking_terminal_async_process_separator= ui_hacking_terminal_command_commands=指令 ui_hacking_terminal_command_commands_desc=显示当前可用的命令列表 ui_hacking_terminal_command_commands_screen=输入"HELP"获取终端帮助信息。\n输入“COMMANDS”获取所有可用命令列表。 @@ -67015,14 +67015,14 @@ ui_hacking_terminal_command_move=移动 [X] [Y] ui_hacking_terminal_command_move_desc=设定移动至目标 \n使用方法: MOVE [X] [Y] \属性:\n[X] X 目标节点坐标 \n[Y] Y 目标节点坐标 \n示例: 移动 B 5 ui_hacking_terminal_command_move_formatted=移动 %s %s ui_hacking_terminal_command_move_in_use=移动到目标节点 -ui_hacking_terminal_command_move_invalid_arg_=设置移动目标\n用法: MOVE [X] [Y]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n示例: MOVE B 5 +ui_hacking_terminal_command_move_invalid_arg_=设置移动目标\n用法: MOVE [X] [Y]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n示例: MOVE B 5 ui_hacking_terminal_command_move_invalid_exe_target_hidden=目标节点已隐藏,无法定位 ui_hacking_terminal_command_move_invalid_exe_target_not_on_network=无法从当前网络访问目标节点。 ui_hacking_terminal_command_ping=PING ui_hacking_terminal_command_ping_desc=对当前网络和周围节点进行ping检测。 ui_hacking_terminal_command_ping_in_use=正在ping当前及周边网络 ui_hacking_terminal_command_swap=交换 [X] [Y] [ROT] -ui_hacking_terminal_command_swap_desc=交换目标节点为另一节点\n用法: SWAP [X] [Y] [ROT]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n[ROT] 新节点的旋转角度(以度为单位)\n示例: SWAP A 2 90 +ui_hacking_terminal_command_swap_desc=交换目标节点为另一节点\n用法: SWAP [X] [Y] [ROT]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n[ROT] 新节点的旋转角度(以度为单位)\n示例: SWAP A 2 90 ui_hacking_terminal_command_swap_formatted=SWAP %s %s %s ui_hacking_terminal_command_swap_in_use=正在交换网络节点 %s ui_hacking_terminal_command_swap_invalid_arg_coord_x=%s 不是有效的X轴坐标。有效的X轴坐标范围为: %s @@ -67084,7 +67084,7 @@ ui_hacking_threat_point=安全威胁 ui_hacking_threat_points=威胁点 ui_hacking_time_elapsed=已用时间: ui_hacking_time_remaining=剩余时间: -ui_hacking_tutorial_fog_of_war_text=节点最初是隐藏的。当接近时,您的虎爪代理会揭示您网络上的节点。\n\n虎爪还可以使用以下命令揭示您整个的节点网络,以及周围的网络节点:\nPING\n或\n运行PING.bat文件。 +ui_hacking_tutorial_fog_of_war_text=节点最初是隐藏的。当接近时,您的虎爪代理会揭示您网络上的节点。\n\n虎爪还可以使用以下命令揭示您整个的节点网络,以及周围的网络节点:\nPING\n或\n运行PING.bat文件。 ui_hacking_tutorial_fog_of_war_title=映射网络拓扑 ui_hacking_tutorial_intruder_win_condition_overview_short_text=找到、解密并链接所有敏感数据碎片。 ui_hacking_tutorial_intruder_win_condition_overview_short_title=数据片段链接状态 @@ -67101,7 +67101,7 @@ ui_hacking_tutorial_overview_title=关于 ui_hacking_tutorial_spawning_text=输入以下命令,通过任何暴露的端口节点连接并进入节点网络:\nCNCT [COORD]\n或 \n单击端口节点以运行 GOTO.bat 文件。 ui_hacking_tutorial_spawning_title=连接节点网络 ui_hacking_tutorial_sub_title=如何使用蓝三角虎爪增强现实界面。 -ui_hacking_tutorial_swap_text=ui_hacking_tutorial_swap_text=您可以使用以下命令交换节点以更改网络:\nSWAP [Node ID] [Rotation] \n或 \n单击端口节点以运行 SWAP.bat 文件。\n +ui_hacking_tutorial_swap_text=ui_hacking_tutorial_swap_text您可以使用以下命令交换节点以更改网络:\nSWAP [Node ID] [Rotation] \n或 \n单击端口节点以运行 SWAP.bat 文件。\n ui_hacking_tutorial_swap_title=节点交换\n ui_hacking_tutorial_title=READ.ME ui_helper_IssuesDetected=检测到问题 @@ -67992,7 +67992,7 @@ ui_test_lorum2=Ut enim ad minim veniam, quis nostrud exercitation ullamco labori ui_test_lorum3=Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur? ui_triggerTask=触发任务 ui_turnover=翻转 -ui_turret_esp_hold=E.S.P. - 暂时启用 (按住) +ui_turret_esp_hold=E.S.P. - 暂时启用 (按住) ui_unequip=卸下 ui_v_capacitor_assignment_engine_combined_decrease_min=引擎 - 降低(单击)/ 设为最小值(按住) ui_v_capacitor_assignment_engine_combined_increase_max=引擎 - 提高(单击)/ 设为最大值(按住) @@ -68305,775 +68305,775 @@ vehicel_DescANVL_Valkyrie=制造商:铁砧航天(Anvil Aerospace)\n定位: vehicl_DescMISC_HullB=制造商:武藏工业与星航株式会社\n职责:重型货运\n\n武藏货轮B是那些致力于货物运输的飞行员的坚实选择。虽然不像其他货轮系列型号体积那么大,但货轮B较小的外形提供了更大的灵活性和更多的选项。 vehicle_DebugName=This is a 32 character long name vehicle_DebugSerial=12345678 -vehicle_Desc2951_IAE_D1_Showcase=制造商:铁砧航天(Anvil Aerospace)\n定位:运兵\n\n基于铁砧牢固的阿特拉斯平台,也就是强有力的弩炮对空防御系统的同一个底盘而打造,斯巴达是一辆全副武装的运输载具,配备有8个折叠式座椅。斯巴达坚固的车架结构让其成为任何地形的完美之选;遥控加特林炮塔还能扫清区域内的敌人,更方便部署兵力。 -vehicle_Desc2951_IAE_D7_Showcase=制造商:南船宇航(Argo Astronautics)\n定位: 货运\n\n南船木筏带有96SCU的可观货架,并且能够携带三个容量为32SCU的标准货柜。作为货运新人与老手的完美选择,木筏是可靠本地货物运输的理想解决方案。 -vehicle_Desc2951_IAE_D9_Showcase=制造商:武藏工业与星航株式会社(MISC)\n定位:探索\n\n驾驶科技最先进与设备最完备的民用探索飞船武藏奥德赛,来勘探遥远的边疆以及探索太空最边缘的前沿。设计上拥有超强的自给自足能力,奥德赛配备有内置采矿技术的船上精炼设施、大量运输补给品的空间,以及一个能够运载小型飞船的机库;同时还为7名船员准备有完备舒适的居住空间。 -vehicle_DescAEGS_Avenger=制造商: 圣盾动力(Aegis Dynamics)\n定位:拦阻\n\n复仇者最早的设计初衷是作为圣盾的军用前线舰载机,然而复仇者追猎走上了一条完全不同的道路,最终成为了充满故事的UEE督导局专用巡逻飞船。复仇者追猎将货舱改造成了囚犯运输仓,并且拥有坚固可靠的船体和超出预期大小的引擎。 -vehicle_DescAEGS_Avenger_Renegade=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船\n\n复仇者泰坦变节者来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员丹尼·所罗门在治安行动中将不莱梅捉拿归案。复仇者泰坦变节者装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 -vehicle_DescAEGS_Avenger_Stalker=制造商: 圣盾动力(Aegis Dynamics)\n定位:拦阻\n\n复仇者最早的设计初衷是作为圣盾的军用前线舰载机,然而复仇者追猎走上了一条完全不同的道路,最终成为了充满故事的UEE治安专用巡逻飞船。复仇者追猎将货舱改造成了囚犯运输仓,并且拥有坚固可靠的船体和超出预期大小的引擎。 -vehicle_DescAEGS_Avenger_Stalker_Renegade=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船\n\n复仇者泰坦变节者来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员丹尼·所罗门在治安行动中将不莱梅捉拿归案。复仇者泰坦变节者装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 -vehicle_DescAEGS_Avenger_Stalker_Titan=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船 \n\n没有装备追猎者的囚犯运输仓或者术士的EMP产生器,泰坦的空间用来随意装载货物。将泰坦的货运能力和复仇者的战斗能力结合起来,你就得到了一个可以在战斗中游刃有余的轻型货船。 -vehicle_DescAEGS_Avenger_Stalker_Warlock=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻\n\n复仇者术士的设计理念只有一个:截停舰船,而不是摧毁它们。复仇者术士类似于非致命战斗机,它装备着一个贝林REP-8 EMP发生器,可以释放出一个强力的电磁脉冲以使得范围内的电子设备失去能力。 -vehicle_DescAEGS_Avenger_Titan=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船 \n\n没有装备追猎者的囚犯运输仓或者术士的EMP产生器,泰坦的空间用来随意装载货物。将泰坦的货运能力和复仇者的战斗能力结合起来,你就得到了一个可以在战斗中游刃有余的轻型货船。 -vehicle_DescAEGS_Avenger_Warlock=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻\n\n复仇者术士的设计理念只有一个:截停舰船,而不是摧毁它们。复仇者术士类似于非致命战斗机,它装备着一个贝林REP-8 EMP发生器,可以释放出一个强力的电磁脉冲以使得范围内的电子设备失去能力。 -vehicle_DescAEGS_Eclipse=制造商:圣盾动力(Aegis Dynamics)\n定位: 隐形轰炸机\n\n圣盾日蚀轰炸机的设计理念就是在被发现之前完成进入战斗并完成打击的动作。经过在UEE广泛地服役之后,这种高科技的军用飞船终于在2947年进入民用市场。 -vehicle_DescAEGS_Gladius=制造商:圣盾动力(Aegis Dynamics)\n定位:轻型战斗机\n\n短剑的设计相对古老,机体需要不断进行升级才能跟随时代的脚步。在军队的圈子里,短剑因为其性能和简洁性而深受大家喜爱。短剑作为高速轻型,以激光武器为主的狗斗机,非常适合用于拦截或者护航。 +vehicle_Desc2951_IAE_D1_Showcase=Manufacturer: Anvil Aerospace\nFocus: Troop Transport\n\nBuilt on Anvil’s robust Atlas Platform, the same chassis used for their devastating Ballista air defense system, the Spartan is a fully armored transport outfitted with eight jump seats. The Spartan’s rugged frame makes it perfect for all kinds of terrain, and its remote Gatling turret helps clear the area for easier deployment. +vehicle_Desc2951_IAE_D7_Showcase=Manufacturer: Argo Astronautics\nFocus: Cargo\n\nThe Argo RAFT features a hefty 96 SCU cargo hold, and is capable of carrying up to three standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport. +vehicle_Desc2951_IAE_D9_Showcase=Manufacturer: MISC\nFocus: Exploration\n\nSurvey distant frontiers and explore the furthest reaches of space with the MISC Odyssey, the most advanced and complete exploration ship available to civilians. Designed to be supremely self-sufficient, the Odyssey comes with an on-board refinery with built-in mining tech, expansive capacity for supplies, and a hangar capable of housing a small ship, along with comprehensive, comfortable accommodations for a crew of seven. +vehicle_DescAEGS_Avenger=Manufacturer: Aegis Dynamics \nFocus: Interdiction\n\nInitially designed as Aegis’ frontline carrier ship for the military, the Avenger Stalker took a different path, ultimately having a long and storied career as the standard patrol craft of the UEE Advocacy. Utilizing its cargo hold for prisoner transport, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts. +vehicle_DescAEGS_Avenger_Renegade=Manufacturer: Aegis Dynamics \nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship. +vehicle_DescAEGS_Avenger_Stalker=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nInitially designed as Aegis’ frontline carrier ship for the military, the Avenger Stalker took a different path, ultimately having a long and storied career as the standard patrol craft of the UEE Advocacy. Utilizing its cargo hold for prisoner transport, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts. +vehicle_DescAEGS_Avenger_Stalker_Renegade=Manufacturer: Aegis Dynamics\nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship. +vehicle_DescAEGS_Avenger_Stalker_Titan=Manufacturer: Aegis Dynamics\nFocus: Light Freight \n\nLacking the Prisoner Cells of the Stalker or the EMP Generator of the Warlock, the Titan’s hold is free to carry cargo. Couple that available space with the Avenger’s tried and true combat abilities and you’ve got a light cargo hauler that’s more than capable of handling itself in a fight. +vehicle_DescAEGS_Avenger_Stalker_Warlock=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nThe Avenger Warlock was built towards a single design philosophy: stop ships, don’t destroy them. Probably the closest to a non-lethal fighter, the Warlock is outfitted with a Behring REP-8 EMP Generator, capable of emitting a powerful electromagnetic wave to disable any electronics unfortunate enough to be within the blast radius. +vehicle_DescAEGS_Avenger_Titan=Manufacturer: Aegis Dynamics\nFocus: Light Freight \n\nLacking the Prisoner Cells of the Stalker or the EMP Generator of the Warlock, the Titan’s hold is free to carry cargo. Couple that available space with the Avenger’s tried and true combat abilities and you’ve got a light cargo hauler that’s more than capable of handling itself in a fight. +vehicle_DescAEGS_Avenger_Warlock=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nThe Avenger Warlock was built towards a single design philosophy: stop ships, don’t destroy them. Probably the closest to a non-lethal fighter, the Warlock is outfitted with a Behring REP-8 EMP Generator, capable of emitting a powerful electromagnetic wave to disable any electronics unfortunate enough to be within the blast radius. +vehicle_DescAEGS_Eclipse=Manufacturer: Aegis Dynamics\nFocus: Stealth Bomber\n\nThe Aegis Eclipse is a bomber designed to get in and strike before it's ever even spotted. After extensive service with the UEE, this high-tech military equipment made its civilian market debut in 2947. +vehicle_DescAEGS_Gladius=Manufacturer: Aegis Dynamics\nFocus: Light Fighter\n\nThe Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship. vehicle_DescAEGS_Gladius_PIR,P= Aegis Gladius Pirate -vehicle_DescAEGS_Gladius_Valiant=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型战斗机 \n\n短剑勇士来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的国防飞行员康迪 希拉德,在官方记录中他是人类史上第一位击败剜度的飞行员。短剑勇士装备了专门为狗斗设计的武器配置以及一个特殊的用以纪念她的标志性飞船的皮肤。 -vehicle_DescAEGS_Hammerhead=制造商:圣盾动力(Aegis Dynamics)\n定位:重型炮艇\n\n一艘配有多个炮塔、专用于与战斗机交战的快速巡逻飞船,锤头鲨级不仅适用于支援舰队内的大型主力舰船,还能胜任小型战斗机群的旗舰。 -vehicle_DescAEGS_Idris=制造商:圣盾动力(Aegis Dynamics)\n定位: 护卫舰\n\n伊德里斯P是为了UEE巡逻组织研发的伊德利斯和平守卫者变体,舰炮和龙骨炮被拆除,取而代之的是更多的货物空间以及更高的速度。 -vehicle_DescAEGS_Idris_Test=<-=MISSING=-> -vehicle_DescAEGS_Javelin=制造商:圣盾动力(Aegis Dynamics)\n定位:驱逐舰\n\n标枪是一艘巨大无比的模块化主力舰,最初为UEE军队而设计,在适当改装后也可以进行商业活动。标枪有着细节丰富的内构、充足的模块化房间的选择,还能够容纳大量船员,它以战场多面手的形象而闻名。 -vehicle_DescAEGS_Reclaimer=制造商:圣盾动力(Aegis Dynamics)\n定位: 重型打捞\n\n圣盾回收者是一艘工业打捞船。回收者装有加强的货舱,一个长航程的跳跃驱动器以及无人机的发射仓,它非常适合处理那些深空中的残骸。这艘实用主义至上的飞船配备有牵引光束,泛光灯,扫描器和对接舱门。 -vehicle_DescAEGS_Redeemer=制造商:圣盾动力(Aegis Dynamics)\n定位:炮艇\n\n圣盾动力设计的救赎者是一艘强力战斗飞船,强大的武器配置让它能在战斗中独当一面。满载炮塔和导弹的救赎者还能充当武装登陆艇,有能力将士兵输送到前线。 -vehicle_DescAEGS_Retaliator=制造商:圣盾动力(Aegis Dynamics)\n定位: 重型轰炸机\n\n这个报复者的民用重置版将鱼雷舱替换成了大型货舱。 -vehicle_DescAEGS_RetaliatorBomber=制造商:圣盾动力(Aegis Dynamics)\n定位: 重型轰炸机\n\n来自圣盾动力的报复者是UEE最强大的战舰之一,它所搭载的强力武器平台用来打击和毁灭主力舰。作为UEE力量的主要象征之一,报复者中队们在对战法外狂徒,剜度和其他方面有着杰出的服役记录。 -vehicle_DescAEGS_Sabre=制造商:圣盾动力(Aegis Dynamics)\n定位:隐形战斗机\n\n作为圣盾动力第二阶段的新船之一,军刀是一架适用于隐秘作战的空优战斗机。有着快速响应的设计,军刀能够在很多战斗环境中建立战场主导权。 -vehicle_DescAEGS_Sabre_Comet=制造商:圣盾动力(Aegis Dynamics)\n定位: 隐形战斗机\n\n军刀彗星来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员,卡穆尔 达里安上校,他曾与圣盾动力合作为战斗舰船的设计做出了卓越贡献。军刀彗星装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 -vehicle_DescAEGS_Sabre_Raven=制造商:圣盾动力(Aegis Dynamics)\n定位:拦阻\n\n随着军刀渡鸦的推出,圣盾动力更上一层楼,渡鸦继承了原版军刀的速度和机动性,但是船体信号值有所降低,使它成为快速而隐秘的渗透者。 -vehicle_DescAEGS_Vanguard=制造商:圣盾动力(Aegis Dynamics)\n定位:重型战斗机\n\n先锋是一艘宛如疯狗的战斗机,装备有大量指向前方的武器,足以撕碎其他舰船的护盾和装甲。之所以取名为先锋是因为它们装备有适合多种距离的跳跃驱动器,往往在军队远征的时候作为先锋进行探路,在对剜度战争中得到了广泛的应用。 -vehicle_DescAEGS_Vanguard_Harbinger=制造商:圣盾动力(Aegis Dynamics)\n定位: 轰炸机\n\n先锋先驱者是地球的标准战斗机/轰炸机,它将标准先锋的逃生舱改装成了鱼雷舱。先锋拥有较长的航程和相对较小的外形,所以他们可以去舰载机或者大型战略轰炸机无法到达的地方执行任务,痛击敌人然后安全返回基地。 -vehicle_DescAEGS_Vanguard_Harbinger_Harbinger=制造商:圣盾动力(Aegis Dynamics)\n定位: 轰炸机\n\n先锋先驱者是地球的标准战斗机/轰炸机,它将标准先锋的逃生舱改装成了鱼雷舱。先锋拥有较长的航程和相对较小的外形,所以他们可以去舰载机或者大型战略轰炸机无法到达的地方执行任务,痛击敌人然后安全返回基地。 -vehicle_DescAEGS_Vanguard_Hoplite=制造商:圣盾动力(Aegis Dynamics)\n定位:运输艇\n\n先锋重装兵是在原有的先锋深空重型战斗机的基础上和登陆船做的一次结合。从历经战火磨练的突击飞船设计改型而来,重装兵是投送全副武装士兵的完美工具,并且拥有足够的火力掩护他们撤离。 -vehicle_DescAEGS_Vanguard_Sentinel=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻 \n\n先锋哨兵的设计理念不是和敌人硬碰硬,而是巧妙地战斗。哨兵变体拥有增强现实的驾驶舱,外接的信息战舱室,诱饵导弹以及一组EMP炸弹。先锋哨兵往往为联合行动提供必要的支援。一艘单独的哨兵经常和先驱者和典狱官组成编队执行大型进攻任务。 -vehicle_DescAEGS_Vanguard_Sentinel_Sentinel=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻 \n\n先锋哨兵的设计理念不是和敌人硬碰硬,而是巧妙地战斗。哨兵变体拥有增强现实的驾驶舱,外接的信息战舱室,诱饵导弹以及一组EMP炸弹。先锋哨兵往往为联合行动提供必要的支援。一艘单独的哨兵经常和先驱者和典狱官组成编队执行大型进攻任务。 -vehicle_DescAEGS_Vanguard_Warden=制造商:圣盾动力(Aegis Dynamics)\n定位:重型战斗机\n\n先锋是一艘宛如疯狗的战斗机,装备有大量指向前方的武器,足以撕碎其他舰船的护盾和装甲。之所以取名为先锋是因为它们装备有适合多种距离的跳跃驱动器,往往在军队远征的时候作为先锋进行探路,在对剜度战争中得到了广泛的应用。 -vehicle_DescAEGS_Vulcan=制造商:圣盾动力(Aegis Dynamics)\n定位:中型维修 /中型补给\n\n加油,维修,重新武装。购买圣盾动力的多功能船火神号来成为一个独立的后勤人员吧,为飞行中的驾驶员提供紧急救助。 不管是在猛烈的火力压制下需要弹药,或在计划不周的跳跃之后缺少量子燃料,还是由于推进器的损坏而在未知的太空搁浅,遇险的飞行员总是可以指望火神和它的无人机来提供快速、高效的援助。 -vehicle_DescANVIL_Hornet_F7C=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n于敌,致命之兵。于友,救赎之道。F7C 大黄蜂与作为UEE海军牌面的F7A一样可靠而屹立不倒。F7C能够满足你能想到的任何需求。 -vehicle_DescANVL_Arrow=制造商:铁砧航天(Anvil Aerospace) \n定位:轻型战斗机\n\n铁砧箭矢拥有无以伦比的设计理念,闪耀的极速以及响应速度极快的机动性,使它成为同级别战斗机中的佼佼者。箭头配备有耐用的武器配置,可以说是一个为下世代空战做好准备的经典战斗机。 -vehicle_DescANVL_Ballista=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。 -vehicle_DescANVL_Ballista_Dunestalker=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的沙丘追猎者变体配备有模拟天然环境的涂装,可以很自然的融入严酷的风景。 -vehicle_DescANVL_Ballista_Snowblind=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的雪盲变体配备有灰色的迷彩涂装,适合隐蔽在多岩石以及月面地貌中。 -vehicle_DescANVL_C8R=制造商:铁砧航天(Anvil Aerospace)\n定位:医疗\n\n有了船上增设的T3医疗床,C8R双鱼座能够治疗轻微创伤,还能在转运患者到更大型飞船、空间站或是附近医疗设施的路途中保持他们的病情稳定,也让其成为执行短距搜救任务的宝贵资产。 -vehicle_DescANVL_Carrack=制造商:铁砧航天(Anvil Aerospace)\n定位:远征 / 探路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。 -vehicle_DescANVL_Carrack_Expedition=制造商:铁砧航天(Anvil Aerospace)\n定位:远征 / 探路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。克拉克远征版本配备有一个独特的皮肤,很适合大胆地在星系中穿梭。 -vehicle_DescANVL_Centurion=制造商:铁砧航天\n定位:战斗\n\n建于铁砧常见的阿特拉斯平台,百夫长为短程防空作战提供了战术解决方案。依赖百夫长的定制能量防空炮塔,你的部队可快速有效地解决来自上空的威胁并以此建立地面优势。 -vehicle_DescANVL_Crucible=制造商:铁砧航天(Anvil Aerospace)\n定位:重型修理\n\n坩埚是铁砧航天第一艘专业修理舰,别称飞行的工具箱。坩埚配备有一个可旋转的舰桥和一个可分离的恒压工作区,装有修理手臂,无人机控制中心以及其他一切能让一艘受损飞船成功恢复战斗状态所需的设备。 -vehicle_DescANVL_Gladiator=制造商:铁砧航天(Anvil Aerospace)\n定位:轰炸机\n\n民用版的角斗士吸引了那些想要更有安全感地探索宇宙的人们。角斗士最多能搭载两位驾驶员,无论是否有副驾驶员,角斗士都能很好的进行探索与战斗。民用版的角斗士可以让飞行员在额外货舱和鱼雷舱中选择一个。 -vehicle_DescANVL_Hawk=制造商:铁砧航天(Anvil Aerospace)\n定位: 轻型战斗机\n\n铁砧猎鹰是一款注重于火力的轻型战斗机,同时配备有致命与非致命武器,非常适合作为独立赏金猎人或者本地安全部队的选择。 -vehicle_DescANVL_Hornet=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n于敌,致命之兵。于友,救赎之道。F7C 大黄蜂与作为UEE海军牌面的F7A一样可靠而屹立不倒。F7C能够满足你能想到的任何需求。 -vehicle_DescANVL_Hornet_DFM=铁砧 大黄蜂 -vehicle_DescANVL_Hornet_F7A=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\nF7A作为UEE的首要舰载战斗机,往往在军事行动中担任前线攻击机的职责。F7A虽然没办法长途奔袭,但是它厚实的装甲可以承受一定的攻击,并且用自己强大的火力进行持续而强有力的回击。 -vehicle_DescANVL_Hornet_F7CM=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\nF7C-M超级大黄蜂是民用市场中配置最接近F7A的合法型号,它重新安装上了球形炮塔并且配置了接近军规的附件。为了证明双拳难敌四手,超级大黄蜂增加了一个座位,将战斗和后勤的操作分离开来,使得它成为一个令人忌惮的对手。 -vehicle_DescANVL_Hornet_F7CM_Heartseeker=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n这款限量版的F7C-M寻心者专门为痴迷于惊心动魄的狗斗的驾驶员们所设计。F7C-M寻心者配备有产品线顶尖的装备以及四门威风的贝林激光炮,这个凶悍的根除者继承了超级大黄蜂的传奇战斗能力,能在战斗中给予你终极优势。 -vehicle_DescANVL_Hornet_F7CR=制造商:铁砧航天(Anvil Aerospace)\n定位:探路者\n\n如果说大黄蜂幽灵是为了隐藏自己,那么大黄蜂追踪者就是为了寻找目标。F7C-R追踪者搭载了先进的雷达系统,令其成为在扫描操作中要求精度的深度的深空探索者的理想之选。地方的民兵和大型佣兵组织会使用追踪者来作为他们的移动指挥船。 -vehicle_DescANVL_Hornet_F7CS=制造商:铁砧航天(Anvil Aerospace)\n定位: 隐形战斗机\n\nF7C-S幽灵配备有低排放驱动器,低能耗武器以及可以散射扫描信号的虚空护甲科技,幽灵为低调的飞行员而生。幽灵能够溜过最密集的岗哨,来达成你的任何目的。别担心,我们不会问的。 -vehicle_DescANVL_Hornet_Wildfire=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n大黄蜂野火来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员艾莉亚 芮磊在传奇的42中队中所作出的杰出贡献。大黄蜂野火选用了她亲自选择的配置以及一个特殊的皮肤。 -vehicle_DescANVL_Hurricane=制造商:铁砧航天(Anvil Aerospace)\n定位:重型战斗机\n\n小小的身躯蕴含着巨大的力量,飓风是一个机身较小但是火力强劲的战斗机。飓风牺牲了舒适性换来强劲的火力,配备有六门足以粉碎几乎所有障碍的火炮。飓风的驾驶员们还没碰到过他们无法击穿的护盾。 -vehicle_DescANVL_Legionnaire=制造商:铁砧航天(Anvil Aerospace)\n定位:跳帮船\n\n当行动需要抢夺敌人的载具或是空间站时,铁砧军团兵随时准备出发。配备了8个空降椅、多样对接方式以及先进的安保渗透系统,只要您的舰队中有军团兵,再艰难的跳帮行动都不在话下。 -vehicle_DescANVL_Liberator=制造商:铁砧航天(Anvil Aerospace)\n定位:运输\n\n解放者传承了铁砧的优良传统;这艘开放式载具运输船设计配有军用航母及探路者同级的量子引擎及远程交通能力,但其专为民用市场所打造。解放者是将您的舰队运输至任何行动前线的理想运输船。 -vehicle_DescANVL_Lightning_F8=制造商:铁砧航天(Anvil Aerospace)\n定位:重型战斗机\n\n在帝国海军中服役的令人骄傲的男女战士们的座驾中,很少能有像传奇的F8闪电一样令人产生敬畏感。它是一股不可忽视的力量,不论在家园亦或是在外地,F8已经无数次地在众多来犯的威胁中保护了人类的自由。 -vehicle_DescANVL_Lightning_F8A,P=制造商:铁砧航天(Anvil Aerospace)\n定位:重型战斗机\n\n她被设计为次世代超级太空优势战斗机,特别考虑到了与剜度战斗的情况。她是一种比其前身的F7更加灵活、装备更强的战斗机。闪电舍弃了第二个炮塔,而采用了更多固定武器,其设计目的是消灭在她面前的任何目标——当然,要让目标出现在她面前也非常简单。 -vehicle_DescANVL_Lightning_F8C=制造商:铁砧航天(Anvil Aerospace)\n定位:重型战斗机\n\n在帝国海军中服役的令人骄傲的男女战士们的座驾中,很少能有像传奇的F8闪电一样令人产生敬畏感。它是一股不可忽视的力量,不论在家园亦或是在外地,F8已经无数次地在众多来犯的威胁中保护了人类的自由。现在,这款次世代的太空优势战斗机的F8C民用型号将能成为你私人舰队中的一员。 -vehicle_DescANVL_Lightning_F8C_Exec=制造商:铁砧航天(Anvil Aerospace)\n定位:重型战斗机\n\n铁砧随时准备在在近乎完美的基础上加以改进,与主席俱乐部合作,他们创造了这一令人惊叹的飞行艺术品——铁砧F8C闪电行政版。独特的高级涂装让船身更加精美,而在驾驶舱中华丽的金色和金属细节为这艘重型战斗机之王戴上了一顶合适的王冠。 -vehicle_DescANVL_Pisces=制造商:铁砧航天(Anvil Aerospace)\n定位: 探索 / 探路者\n\n铁砧航天的C8双鱼座舰载机拥有紧凑的结构,灵敏的机动以及可提供给三人的座位,它可以执行侦查任务或者是去母舰无法到达的地点进行探索。每一艘克拉克都带有一艘双鱼座。 -vehicle_DescANVL_Pisces_Expedition=制造商:铁砧航天(Anvil Aerospace)\n定位: 探索 / 探路者\n\nC8双鱼座远征版拥有更强的火力和特殊的皮肤,完全可以作为独立的探索飞船。C8双鱼座远征版拥有紧凑的结构,灵敏的机动以及可提供给三人的座位,它随时准备着进行独立的探险。 -vehicle_DescANVL_Spartan=制造商:铁砧航天(Anvil Aerospace)\n定位:运兵\n\n基于铁砧牢固的阿特拉斯平台,也就是强有力的弩炮对空防御系统的同一个底盘而打造,斯巴达是一辆全副武装的运输载具,配备有8个折叠式座椅。斯巴达坚固的车架结构让其成为任何地形的完美之选;遥控加特林炮塔还能扫清区域内的敌人,更方便部署兵力。 -vehicle_DescANVL_Terrapin=制造商:铁砧航天(Anvil Aerospace)\n定位:探路者\n\n向您呈现铁砧航天U4A-3水龟级扫描/探索船。水龟于28世纪末研发完成,作为帝国海军防御性重建的第一艘舰船。水龟侧重于防御性,装备有大量护盾系统以及多层装甲,意在为飞行员和船员提供最大的保护。虽然水龟不像战斗机一样有着优良的机动性,但是它仍配备有先进且强力的武器,让剜度侵略者们不敢轻易接近。 -vehicle_DescANVL_Valkyrie_CitizenCon=制造商:铁砧航天(Anvil Aerospace)\n定位: 军用 / 工业\n\n一个世纪以来,铁砧的舰船在无数民间和军事行动中体现了卓越的能力。为了纪念铁砧航天安全性高的优良传统,铁砧航天在2948年公民控推出了限量版的女武神解放者,配备有独特的皮肤。 -vehicle_DescARGO_MPUV=制造商:南船座宇航(Argo Astronautics)\n定位:轻型货船\n\n南船座宇航MUPV货运是一艘专用货物转运飞船。它是无处不在的银河搬运工,大量MPUV货运负责将货物装上与卸下那些无法降落星球或是干船坞的飞船,例如货轮D和猎户座等。 有的货舰舰长选择买下并自行驾驶南船座,其他人则更喜欢与繁忙港口随处可见的当地南船座船主签订合约。 -vehicle_DescARGO_MPUV_2951_BIS=制造商:南船座宇航(Argo Astronautics)\n定位:轻型货船\n\n南船座宇航MUPV货运是一艘专用货物转运飞船。它是无处不在的银河搬运工,大量MPUV货运负责将货物装上与卸下那些无法降落星球或是干船坞的飞船,例如货轮D和猎户座等。 有的货舰舰长选择买下并自行驾驶南船座,其他人则更喜欢与繁忙港口随处可见的当地南船座船主签订合约。为庆祝MPUV货运入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescARGO_MPUV_Transport=制造商:南船座宇航(Argo Astronautics)\n定位:人员运输\n\n南船座宇航MPUV-1P又被称作南船座载人,这款MPUV的职责非常简单而重要,那就是把一批人从一个地方运送到另一个地方。MPUV载人在UEE海军中被广泛地使用,任何一个新兵大概都能回忆起第一次乘坐MPUV载人去执行宇宙任务时的种种可怕瞬间。在平民手中,MPUV载人飞船几乎被应用到所有领域,无论是普通的出租车服务,还是凑合一下当作战斗登陆艇。MPUV载人飞船可以最多装载8个带有装备的人员。 -vehicle_DescARGO_Mole=制造商:南船座宇航(Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠就如同一条谚语所说,众人拾柴火焰高。 -vehicle_DescARGO_Mole_Carbon=制造商:南船座宇航(Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠炭黑版在继承鼹鼠的基本功能之上添加了独特的全黑色涂装。 -vehicle_DescARGO_Mole_Talus=制造商:南船座宇航(Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠岩白版在继承鼹鼠的基本功能之上添加了独特灰色涂装。\n -vehicle_DescARGO_RAFT=制造商:南船宇航(Argo Astronautics)\n定位: 货运\n\n南船座木筏带有96SCU的可观货架,并且能够携带三个容量为32SCU的标准货柜。作为货运新人与老手的完美选择,木筏是可靠本地货物运输的理想解决方案。 -vehicle_DescARGO_SRV=制造商:南船座宇航(Argo Astronautics)\n定位:工业,民用\n\n说到完成工作,南船座从不会乱来。从简单的装货和货物拖曳到令人困扰的搜救行动,SRV总能处理您可以扔给它的一切事情。定制的牵引系统创新地采用了板臂组合,不止让你能够轻松单人使用,还能进行团队牵引完成更大的任务。耐用的护盾和重型装甲保证你机组人员和乘客的安全,即使情况变得棘手,它们依旧保障着座舱和组件的完整。 -vehicle_DescBANU_Merchantman=制造商:巴努(Banu)\n定位:货船\n\n巴努商人们以其高超的贸易才能而闻名。他们穿行于宇宙之间,与任何所遇之人谈下买卖。他们专用于贸易的坚固飞船已经证明了自己便是这项任务的理想舰船。巴努人将这些飞船视作珍宝,经常一代又一代地在族内传承下去。 -vehicle_DescBanu_Defender=制造商:巴努(Banu)\n定位:轻型战斗机\n\n向您展示巴努防卫者,一个集合了多种族科技的多人战斗机。可为船员提供合适的生存空间,触及组件也相当容易。巴努防卫者的名字来源于它扮演的角色,它在敌人进攻时永远防守在第一线。所以说巴努防卫者是巴努商船的好伙伴,一个负责拉货,另一个负责狗斗。 -vehicle_DescCNOU_HoverQuad=制造商:联合外域(Consolidated Outland)\n定位:运输\n\n作为游牧者的配套地面载具,悬浮驷那简洁有力且棱角分明的框架为四块反重力悬浮板提供了强大的机动性能,令其成为能跨越各种地形的交通工具。 -vehicle_DescCNOU_Mustang=制造商:联合外域(Consolidated Outland)\n定位: 轻型货船\n\n受到联合外域公司CEO塞拉斯 克尔纳超前的思维影响,野马-阿尔法应运而生。野马-阿尔法具有光滑的外形,超轻合金制作而成的机身,使其功率系数接近极限,尽管有时候可能会有危险。现在,借助可选的货舱,您可以在不牺牲运载能力的情况下享受阿尔法的优势。 -vehicle_DescCNOU_Mustang_Beta=制造商:联合外域(Consolidated Outland)\n定位: 探路者\n\n野马-贝塔拥有空前的航程,很适合进行长距离的飞行。野马-贝塔出厂默认配备的塔苏斯“跳跃者”跳跃引擎可以让贝塔轻松地到达银河中最远的星系,同时配备有独特的Com4T生活区,可以给驾驶员家的感觉。 -vehicle_DescCNOU_Mustang_CitizenCon18=制造商:联合外域(Consolidated Outland)\n定位: 轻型货船\n\n为纪念2948年的公民控,联合外域隆重推出野马-阿尔法 维护者,配有塞拉斯·克尔纳亲自设计的专有涂装。 -vehicle_DescCNOU_Mustang_Delta=制造商:联合外域(Consolidated Outland)\n定位: 轻型战斗机\n\n虽说野马-德尔塔并不适合和那些军用战斗机硬碰硬,但是通过加入联合外域的骑兵级减重护甲来进一步加强野马的坚固船体,德尔塔拥有减小的横截面信号,可以缩小差距。 -vehicle_DescCNOU_Mustang_Gamma=制造商:联合外域(Consolidated Outland) \n定位: 竞赛\n\n联合外域的设计和工程团队已设法将野马进行了调整并将其改良成令人赞叹的竞赛飞船。最终结果是,野马-伽马具有平滑的加速度和按需功率,这要归功于其创新的套件,该套件具有三个强大的岩浆飞射发动机,可提供最大推力。 -vehicle_DescCNOU_Mustang_Omega=制造商:联合外域(Consolidated Outland)\n定位: 竞速\n\n联合外域和加速质量设计(AMD)合作共同推出了这款限量版的竞速船,野马-欧米伽具有提升的燃料摄入量,使得它骄人的加速系统能够更快地循环。为纪念此次合作的结束,AMD招募了民间地下艺术家Sektor8来设计欧米伽那动感的涂装。 -vehicle_DescCNOU_Nomad=制造商:联合外域(Consolidated Outland)\n定位:轻型货运\n\n一艘中型多用途运输船包装在了一个时尚、紧凑的框架中,联合外域游牧者是自给自足的典范,是开阔天空的灵魂,是所有渴望展开全新冒险的人们的完美解决方案。 -vehicle_DescCNOU_Pioneer=制造商:联合外域(Consolidated Outland)\n定位:重型建造船\n\n在野马的盛大亮相之后,联合外域又揭下开拓者的面纱,让游戏规则再次改变。这个自给自足的移动式建造厂能够在星球表面创造模组化结构建筑,引领有抱负的新殖民者在边陲定制他们的新家。 -vehicle_DescCRUS_A1_Spirit=制造商:十字军工业(Crusader Industries)\n定位: 轻型轰炸\n\n凭借A1 星灵,十字军工业将一贯的优良品质带到了平民市场。这是一艘轻型轰炸机配置的中等大小多功能星际飞船,同时还兼具足够的多功能属性来应对多种职能以及无法预见的任务。 -vehicle_DescCRUS_C1_Spirit=制造商:十字军工业(Crusader Industries)\n定位: 货运\n\n凭借C1 星灵,十字军工业将一贯的优良品质带到了平民市场。这是一艘为货物运输于投递而造的中等大小多功能星际飞船,同时还兼具足够的多功能属性来应对多种职能以及无法预见的任务。 -vehicle_DescCRUS_E1_Spirit=制造商:十字军工业(Crusader Industries)\n定位: 旅游\n\n凭借E1 星灵,十字军工业将一贯的优良品质带到了平民市场。这是一艘目标重新定义高端旅行的中等大小多功能星际飞船,同时还兼具足够的多功能属性来应对多种职能以及无法预见的任务。 -vehicle_DescCRUS_Star_Runner=制造商:十字军工业(Crusader Industries)\n定位:中型货运\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。使用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表,快过麻烦,让您在竞争中处于领先位置。 -vehicle_DescCRUS_Star_Runner_2951_BIS=制造商:十字军工业(Crusader Industries)\n定位:中型货船\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。采用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表、快过麻烦,让您在竞争中处于领先位置。为庆祝墨丘利入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescCRUS_Starfighter_Inferno=制造商:十字军工业(Crusader Industries)\n定位:重型战斗机\n\n无论是带领僚机还是孤狼猎杀身材较大的飞船,战神-地狱火都是一支不可忽视的力量。 这种装备有实弹加特林的变体可以击穿炮艇的装甲,并在数秒内将小型战斗机化作尘埃。 -vehicle_DescCRUS_Starfighter_Ion=制造商:十字军工业(Crusader Industries)\n定位:重型战斗机\n\n驾驶战神-离子光,在最强大的炮艇和护卫舰之间的空隙中散播恐惧。这种装备有激光武器的变体能发射极其强力的能量炮弹来迅速摧毁最大型飞船的护盾。 -vehicle_DescCRUS_Starlifter=制造商:十字军工业(Crusader Industries)\n定位:中型货运\n\n采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。 -vehicle_DescCRUS_Starlifter_2951_BIS=制造商:十字军工业(Crusader Industries)\n定位:中型货运\n\n采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。为庆祝大力神入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescCRUS_Starlifter_A2=制造商:十字军工业(Crusader Industries)\n定位:中型货运 / 炮艇\n\nA2炮艇被用于在空袭,搜救行动和着陆计划中产生毁灭性的影响。A2具有M2双倍的火力和一个定制的投弹仓,能提供惊人的有效载荷,满足任何携带大量货物通过有潜在威胁的空域的需求。 -vehicle_DescCRUS_Starlifter_M2=制造商:十字军工业(Crusader Industries)\n定位:中型货运 / 战斗\n\n大力神M2是地球联合帝国的最先进的战术级星际运输船。由于其具有强大的运货量,灵活的机动,和可靠的耐用性,使M2成为进行大型货物运输时的优先选择。而它那坚实的武器组合,可以确保您的货物和船员们完好无损的到达他们的目的地。 -vehicle_DescCRUS_Starliner=制造商:十字军工业(Crusader Industries)\n定位:客运\n\n创世纪是十字军工业引以为豪的运输船设计历史上,又一个重大里程碑。这艘飞船运用获奖无数的制造工艺以及品质最佳的部件来打造出这样一个东西:一艘您钱包能够负担的次世代客运飞船。 -vehicle_DescComingSoon=我们正在制作一些激动人心的东西,我们已经迫不及待地想与你分享它们。 -vehicle_DescDRAK_Buccaneer=制造商:德雷克行星际(Drake Interplanetary)\n定位:拦阻\n\n您若想体验随心所欲的飞行和战斗,那么德雷克掠夺者就是您的首选。既没有真皮内饰,也没有超级枕头,掠夺者就是一个拥有同级飞船之上的机动性与战斗力的好战分子。这个杂乱无章的前线战斗机可以在极差的条件下进行维护,只要维护人员能活着的环境就行。 -vehicle_DescDRAK_Caterpillar=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。 -vehicle_DescDRAK_Caterpillar_Pirate=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。海盗毛虫拥有一个前船主使用的独特涂装。 -vehicle_DescDRAK_Caterpillar_Pirate_Pirate=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。海盗毛虫拥有一个前船主使用的独特涂装。 -vehicle_DescDRAK_Caterpillar_ShipShowdown=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。 -vehicle_DescDRAK_Corsair=制造商:德雷克星际(Drake Interplanetary)\n定位:探索\n\n听,未知深空正在呼唤着您!用德雷克海盗船来驾驭您那不羁的探索精神吧。无论冒险之风将您吹向何处,独特的非对称设计让多才多艺的它都能助您一臂之力。 -vehicle_DescDRAK_Cutlass_Black=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型战斗机 / 中型货运\n\n德雷克行星际宣称黑弯刀具有低成本易维护的特性,适合作为星系本地的民兵单位。该公司的宣传资料坚持,大于平均值的货舱,RIO 座椅和专用的牵引挂点是为了方便搜救活动的进行。 -vehicle_DescDRAK_Cutlass_Black_ShipShowdown=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型战斗机 / 中型货运\n\n德雷克行星际宣称黑弯刀具有低成本易维护的特性,适合作为星系本地的民兵单位。该公司的宣传资料坚持,大于平均值的货舱,RIO 座椅和专用的牵引挂点是为了方便搜救活动的进行。 -vehicle_DescDRAK_Cutlass_Blue=制造商:德雷克行星际(Drake Interplanetary)\n定位:拦阻\n\n有型,凶狠,忠诚。相比标准版本,蓝弯刀增加了导弹数量,一个更强力的引擎,以及在货舱里放置了耐用钢做的拘留室。它是边缘星域民兵的标准巡逻船。 -vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Red=制造商:德雷克行星际(Drake Interplanetary)\n定位:医用\n\n红弯刀将标准版本的货舱置换成了一个装备精良的医疗室,包括一个自动医生。这架星际救护车装备了领航E7回波转发器,一具长距离扫描仪,以及一个可靠的对接口,令其成为了搜救任务的理想选择。该型号拥有独特的红十字涂装。 -vehicle_DescDRAK_Cutlass_Steel=制造商:德雷克行星际(Drake Interplanetary)\nF定位:中型战斗机/ 中型运输机\n\n德雷克通过为钢弯刀加入专用座椅和额外武器,将自家经典设计再度重塑为次世代战斗运输飞船。宇宙之中危险重重,无论你将遇到什么阻碍,钢弯刀都准备好为您和您的船员开辟前路。 -vehicle_DescDRAK_Cutter=制造商:德雷克行星际(Drake Interplanetary)\n定位:轻型货运\n\n专为各行各业辛劳工作的人们而设计,小刀将4SCU的货运空间和许多玩意儿塞进了这个坚固、狂放而紧凑的框架之中。这是一艘真正代表着德雷克精神的飞船:无论你是谁、从事什么样的工作,都能遨游星空。 +vehicle_DescAEGS_Gladius_Valiant=Manufacturer: Aegis Dynamics\nFocus: Light Fighter \n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship. +vehicle_DescAEGS_Hammerhead=Manufacturer: Aegis Dynamics \nFocus: Heavy Gunship\n\nA fast patrol ship with multiple turrets designed to combat fighters, the Hammerhead is equally suited to support larger capital ships in a fleet or act as a flagship for fighter groups. +vehicle_DescAEGS_Idris=Manufacturer: Aegis Dynamics\nFocus: Frigate\n\nA mark two 'peacekeeper' variant developed for the UEE patrol services, the Idris-P strips the standard ship's ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. +vehicle_DescAEGS_Idris_Test=<-MISSING-> +vehicle_DescAEGS_Javelin=Manufacturer: Aegis Dynamics\nFocus: Destroyer\n\nDesigned for use by the UEE military, the Javelin is a massive, modular capital ship that can be appropriated for entrepreneurial use. With a detailed interior, plenty of modular room options, and a high crew capacity, the Javelin is a ship that has made a name for itself in a variety of roles. +vehicle_DescAEGS_Reclaimer=Manufacturer: Aegis Dynamics\nFocus: Heavy Salvage\n\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tools on this capable, utilitarian spacecraft. +vehicle_DescAEGS_Redeemer=Manufacturer: Aegis Dynamics\nFocus: Gunship \n\nDesigned by Aegis Dynamics, the Redeemer is a powerful fighting ship capable of holding its own in combat with a powerful weapons payload. Dotted with turrets and missiles, the Redeemer also doubles as an armored landing craft capable of delivering soldiers to the frontlines. +vehicle_DescAEGS_Retaliator=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nThis civilian refit of the Retaliator trades the ship's massive torpedo bays for equally massive cargo capacity. +vehicle_DescAEGS_RetaliatorBomber=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nOne of the United Empire of Earth's most powerful warbirds, Aegis Dynamics' Retaliator is a fearsome weapons platform designed to strike and kill capital ships. A key portion of the UEE's power projection, Retaliator squadrons have served with distinction against outlaws, the Vanduul, and elsewhere. +vehicle_DescAEGS_Sabre=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nPart of Aegis Dynamics’ Phase Two of new ship models, the Sabre was designed as a space superiority fighter for those situations where you need to leave a lighter footprint. Designed to be a rapid responder, the Sabre is more than capable of establishing battlefield dominance for any number of combat scenarios. +vehicle_DescAEGS_Sabre_Comet=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Comet pays tribute to famed pilot Captain Kamur Dalion for his work with Aegis to usher in a new era of combat ship design. This Sabre comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship. +vehicle_DescAEGS_Sabre_Raven=Manufacturer: Aegis Dynamics \nFocus: Interdiction\n\nAegis Dynamics have raised the bar yet again with their Raven variant, maintaining all the speed and maneuverability of its Sabre forebear, but with a lower ship signature, making it a fast, stealthy infiltrator. +vehicle_DescAEGS_Vanguard=Manufacturer: Aegis Dynamics\nFocus: Heavy Fighter\n\nA hard-charging bulldog of a fighter which features extensive forward-mounted weaponry designed to tear through the shields and armor of other spacecraft. So-named because their multiple-jump range allows them to form the vanguard of any military expedition, Vanguards have seen extensive service against the Vanduul. +vehicle_DescAEGS_Vanguard_Harbinger=Manufacturer: Aegis Dynamics\nFocus: Bomber\n\nThe Vanguard Harbinger is Earth's standard fighter/bomber, converting the standard Warden's escape pod into a potent bomb bay. The extended range of the Vanguard and the relatively small profile mean that it can go where carrier-based ships or larger strategic bombers don't, strike hard, and then make it back to base. +vehicle_DescAEGS_Vanguard_Harbinger_Harbinger=Manufacturer: Aegis Dynamics\nFocus: Bomber\n\nThe Vanguard Harbinger is Earth's standard fighter/bomber, converting the standard Warden's escape pod into a potent bomb bay. The extended range of the Vanguard and the relatively small profile mean that it can go where carrier-based ships or larger strategic bombers don't, strike hard, and then make it back to base. +vehicle_DescAEGS_Vanguard_Hoplite=Manufacturer: Aegis Dynamics\nFocus: Dropship \n\nThe Vanguard Hoplite is a cross between the winning Vanguard deep space fighter and a dedicated boarding ship. Adapted from proven assault ship designs, the Hoplite is the perfect tool for inserting an armored strike team with enough firepower to get them out again. +vehicle_DescAEGS_Vanguard_Sentinel=Manufacturer: Aegis Dynamics\nFocus: Interdiction \n\nThe Vanguard Sentinel is a ship that's designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel is frequently paired with Harbinger bombers and Warden escorts for large attack missions. +vehicle_DescAEGS_Vanguard_Sentinel_Sentinel=Manufacturer: Aegis Dynamics\nFocus: Interdiction \n\nThe Vanguard Sentinel is a ship that's designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel is frequently paired with Harbinger bombers and Warden escorts for large attack missions. +vehicle_DescAEGS_Vanguard_Warden=Manufacturer: Aegis Dynamics\nFocus: Heavy Fighter\n\nA hard-charging bulldog of a fighter which features extensive foward-mounted weaponry designed to tear through the shields and armor of other spacecraft. So named because their multiple jump range allows them to form the vanguard of any military expedition, Vanguards have seen extensive service against the Vanduul. +vehicle_DescAEGS_Vulcan=Manufacturer: Aegis Dynamics\nFocus: Medium Repair / Medium Refuel\n\nRefuel. Repair. Rearm. Become a one-person support crew with Aegis Dynamics’ versatile Vulcan, supplying aid to pilots on the fly. Whether pinned down under heavy fire and in need of ammunition, low on quantum fuel after an ill-planned jump, or stranded in unknown space with a busted thruster, a pilot in distress can always count on a Vulcan and its cadre of drones to lend speedy, efficient assistance. +vehicle_DescANVIL_Hornet_F7C=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind. +vehicle_DescANVL_Arrow=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nUnmatched design, blazing top speed, and ultra-responsive maneuverability make the Arrow the most agile scrapper in its class. With a robust weapons package that provides firepower to spare, this is truly the classic light fighter, updated for the next generation of combat. +vehicle_DescANVL_Ballista=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. +vehicle_DescANVL_Ballista_Dunestalker=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Dunestalker variant features a naturalistic paint scheme ideal for blending into harsh landscapes. +vehicle_DescANVL_Ballista_Snowblind=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Snowblind variant comes in a grey camouflage pattern to keep it concealed against rocky or lunar terrain. +vehicle_DescANVL_C8R=Manufacturer: Anvil Aerospace\nFocus: Medical\n\nWith the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue. +vehicle_DescANVL_Carrack=Manufacturer: Anvil Aerospace\nFocus: Expedition / Pathfinder\n\nAdventure calls and Anvil Aerospace answers with the Carrack. Built to endure extreme conditions in both space and atmosphere, this self-sustaining explorer has more than earned its long-standing status as the go-to pathfinder for both military and civilian service. +vehicle_DescANVL_Carrack_Expedition=Manufacturer: Anvil Aerospace\nFocus: Expedition / Pathfinder\n\nAdventure calls and Anvil Aerospace answers with the Carrack. Built to endure extreme conditions in both space and atmosphere, this self-sustaining explorer has more than earned its long-standing status as the go-to pathfinder for both military and civilian service. The 'Expedition' edition features a special livery ideal for boldly traveling the stars. +vehicle_DescANVL_Centurion=Manufacturer: Anvil Aerospace\nFocus: Combat\n\nBuilt on Anvil's popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft operations. Thanks to the Centurion’s custom energy-based AA turret, your forces can establish ground superiority by assuring immediate threats from above are dealt with quickly and efficiently. +vehicle_DescANVL_Crucible=Manufacturer: Anvil Aerospace\nFocus: Heavy Repair\n\nA so-called "flying toolbox," the Crucible is Anvil Aerospace's first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, a drone operation center, and all the equipment needed to overhaul a damaged craft back into fighting shape. +vehicle_DescANVL_Gladiator=Manufacturer: Anvil Aerospace\nFocus: Bomber\n\nThe civilian model of the Gladiator appeals to those that want explore the ‘Verse with a bit of added security. Supporting a maximum of two, the Gladiator is perfectly equipped to explore and fight with or without a wingman. The Civilian model allows pilots to choose between an extra cargo hold or a bomb bay. +vehicle_DescANVL_Hawk=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nA small, light fighter with an emphasis on weaponry, the Hawk boasts an impressive arsenal of lethal and non-lethal weapons, making it a perfect ship for independent bounty hunters or local security looking for a little more punch. +vehicle_DescANVL_Hornet=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind. +vehicle_DescANVL_Hornet_DFM=Anvil Hornet +vehicle_DescANVL_Hornet_F7A=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe UEE Navy's premier carrier-based fighter craft, the F7A is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits... and dish out a consistent, powerful response. +vehicle_DescANVL_Hornet_F7CM=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage. +vehicle_DescANVL_Hornet_F7CM_Heartseeker=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nDesigned for pilots whose true love is the pulse-pounding thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker is 'the one' for true combat die-hards. Loaded with top-of-the-line components and outfitted with four imposing Behring laser cannons, this fierce eradicator hones the legendary combat proficiency of the Super Hornet to give you the ultimate edge in space combat. +vehicle_DescANVL_Hornet_F7CR=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons. +vehicle_DescANVL_Hornet_F7CS=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask. +vehicle_DescANVL_Hornet_Wildfire=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This Hornet comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship. +vehicle_DescANVL_Hurricane=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighter\n\nBig things do come in small packages: the Hurricane is a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament: six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can't knock down. +vehicle_DescANVL_Legionnaire=Manufacturer: Anvil Aerospace\nFocus: Boarding\n\nWhen the operation calls for a hostile takeover of an enemy vehicle or station, the Anvil Legionnaire is ready to report for duty. With eight drop seats, versatile docking options, and an advanced security infiltration system, even the most difficult of boarding actions is feasible with the Legionnaire in your fleet. +vehicle_DescANVL_Liberator=Manufacturer: Anvil Aerospace\nFocus: Transporter\n\nAnvil continues its tradition of excellence with the Liberator, an open-air vehicle carrier designed with the same quantum drive and long-distance capabilities of military-spec carriers and pathfinders but tailored to the civilian market. The Liberator is the ideal carrier to put your fleet on the front line of any operation. +vehicle_DescANVL_Lightning_F8=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighter\n\nFew vehicles employed by the proud men and women who serve in our Empire’s Navy inspire the awe of the legendary F8 Lightning. A force to be reckoned with, the F8 has secured Humanity’s freedom from numerous threats at home and abroad countless times. +vehicle_DescANVL_Lightning_F8A,P=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nDesigned as the next generation super space superiority fighter, particularly with fighting the Vanduul in mind, it is a more nimble, more heavily armed fighter craft than its F7 predecessor. Discarding the second turret for more fixed weaponry, the Lightning is designed to take out any target that is in front of it - and it's easy to get a target in front of it. +vehicle_DescANVL_Lightning_F8C=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nFew vehicles employed by the proud men and women who serve in our Empire's Navy inspire the awe of the legendary F8 Lightning. A force to be reckoned with, the F8 has secured Humanity's freedom from numerous threats at home and abroad countless times. Now, that same next generation space superiority fighter is available to become a part of your personal fleet with the Anvil F8C civilian variant. +vehicle_DescANVL_Lightning_F8C_Exec=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nAlways ready to improve upon near-perfection, Anvil has coordinated with the Chairman's Club to create this stunning work of flying art, the F8C Lighting Executive Edition. The hull has been beautifully accentuated with a unique premium livery, while in the cockpit you'll find sumptuous gold and metallic detailing, a fitting crown for this king of heavy fighters. +vehicle_DescANVL_Pisces=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nWith its compact frame, deft maneuverability, and seating for three, the C8 Pisces snub craft, included with every Carrack, is built by Anvil Aerospace for scouting ahead or exploring environments inaccessible to its larger carrier ship. +vehicle_DescANVL_Pisces_Expedition=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nSporting more guns and a limited-edition livery, the C8X Pisces Expedition turns the stout snub into a perfectly viable standalone exploration vessel. With its compact frame, deft maneuverability, and seating for three, the Pisces Expedition is ready to take on its own adventures. +vehicle_DescANVL_Spartan=Manufacturer: Anvil Aerospace\nFocus: Troop Transport\n\nBuilt on Anvil’s robust Atlas Platform, the same chassis used for their devastating Ballista air defense system, the Spartan is a fully armored transport outfitted with eight jump seats. The Spartan’s rugged frame makes it perfect for all kinds of terrain, and its remote Gatling turret helps clear the area for easier deployment. +vehicle_DescANVL_Terrapin=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nPresenting the Anvil Aerospace U4A-3 Terrapin-class Scanning/Exploration Ship. The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay. +vehicle_DescANVL_Valkyrie_CitizenCon=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nFor over a century, Anvil ships have distinguished themselves in countless civilian and military combat operations. Honor that proud tradition of security with the limited Liberator Edition Valkyrie, featuring an exclusive trim package commemorating the ship's debut at CitizenCon 2948. +vehicle_DescARGO_MPUV=Manufacturer: Argo Astronautics\nFocus: Light Freight\n\nThe Argo Astronautics MPUV Cargo is a dedicated merchant transfer ship. A ubiquitous intergalactic stevedore, vast numbers of MPUV Cargos are responsible for loading and unloading goods onto ships that can't otherwise land on planets or drydocks, such as the Hull D and the Orion. Some hauler captains choose to own and operate their own Argo, while others prefer to contract with the local Argo owners found at many of the busier ports. +vehicle_DescARGO_MPUV_2951_BIS=Manufacturer: Argo Astronautics\nFocus: Light Freight\n\nThe Argo Astronautics MPUV Cargo is a dedicated merchant transfer ship. A ubiquitous intergalactic stevedore, vast numbers of MPUV Cargos are responsible for loading and unloading goods onto ships that can't otherwise land on planets or drydocks, such as the Hull D and the Orion. Some hauler captains choose to own and operate their own Argo, while others prefer to contract with the local Argo owners found at many of the busier ports. To celebrate the MPUV Cargo being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescARGO_MPUV_Transport=Manufacturer: Argo Astronautics\nFocus: Transport\n\nThe Argo Astronautics MPUV-1P (commonly ‘Argo Personnel’). This version of the Argo is geared towards a simple but incredibly important responsibility: moving grounds of people from place to place. The UEE Navy uses MPUV-1Ps extensively, and any new recruit can likely recall those terrifying moments in which such a ship carried them to their first space assignment. In civilian hands, Argo Personnel ships are adapted for everything from standard taxi services to use as makeshift combat dropships. The Argo MPUV-1P is capable of carrying up to eight humans and their equipment. +vehicle_DescARGO_Mole=Manufacturer: Argo Astronautics\nFocus: Mining\n\nArgo’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE lives by the adage "many hands make for light work". +vehicle_DescARGO_Mole_Carbon=Manufacturer: Argo Astronautics\nFocus: Mining\n\nArgo’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The Carbon Edition offers the MOLE's revered mining ability with a distinctive all-black finish. +vehicle_DescARGO_Mole_Talus=Manufacturer: Argo Astronautics\nFocus: Mining\n\nArgo’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE Talus Edition boasts the same mining proficiency as the standard ship along with a more discreet gray skin.\n +vehicle_DescARGO_RAFT=Manufacturer: Argo Astronautics\nFocus: Cargo\n\nThe Argo RAFT features a hefty 96 SCU cargo hold, and is capable of carrying up to three standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport. +vehicle_DescARGO_SRV=Manufacturer: Argo Astronautics\nFocus: Industrial, Civilian\n\nWhen it comes to getting the job done, Argo doesn’t mess around. From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it. The bespoke tractor system utilizes an innovative plate and arm combination, allowing for effortless solo use as well as precision team towing for bigger jobs. Your crew and passengers stay safe too thanks to durable shields and heavy-duty armor that keep the cockpit and components secure when the situation gets hairy. +vehicle_DescBANU_Merchantman=Manufacturer: Banu\nFocus: Freight\n\nBanu traders are renowned for their merchant prowess, traveling the spacelanes and trading with everyone they meet. Their sturdy, dedicated trading ships have proven themselves a vessel ideally suited to the task, and are so prized that they are frequently passed down from generation to generation of Banu. +vehicle_DescBanu_Defender=Manufacturer: Banu \nFocus: Light Fighter\n\nMeet the Banu Defender, a multi-crew fighter whose patchwork design highlights technology from a variety of species. Featuring modest accommodations for its crew and easy access to components, the Defender gets its name from the role it serves: the first line of defense against enemy attacks. That's why the Defender makes the ideal companion to the Merchantman: one to do the heavy hauling and the other to perform the deadly dogfighting. +vehicle_DescCNOU_HoverQuad=Manufacturer: Consolidated Outland\nFocus: Transport\n\nDesigned as a companion ground vehicle for the Nomad, the HoverQuad's sleek angular frame utilizes four gravlev pads for maximum maneuverability, making it the perfect transport across all kinds of surfaces. +vehicle_DescCNOU_Mustang=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nInspired by Consolidated Outland CEO Silas Koerner’s cutting edge vision, the Mustang Alpha is a sleek, stylish spacecraft that uses ultralight alloys to push power ratios to the limits, albeit sometimes unsafely. And now, with the optional Cargo Carrier, you can have the Alpha’s advantages without sacrificing carrying capacity. +vehicle_DescCNOU_Mustang_Beta=Manufacturer: Consolidated Outland \nFocus: Pathfinder\n\nThe Mustang Beta, with its unprecedented range, is made for long duration flights. The factory standard Tarsus Leaper Jump Engine enables the Beta to travel to the galaxy’s farthest systems with ease, while the ship’s unique Com4T living quarters will make the journey feel like you never left home. +vehicle_DescCNOU_Mustang_CitizenCon18=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nDesigned to commemorate the 2948 CitizenCon, this customized model of the newly revised Mustang Alpha features an exclusive new paintjob designed by Silas Koerner himself. +vehicle_DescCNOU_Mustang_Delta=Manufacturer: Consolidated Outland \nFocus: Light Fighter\n\nWhile it may not be able to go toe to toe with some of the military specific ships, by reinforcing the Mustang’s already strong hull construction with Consolidated Outland’s own line of Cavalry Class Mass Reduction Armor, the Delta has a reduced cross-sectional signature that evens the playing field. +vehicle_DescCNOU_Mustang_Gamma=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust. +vehicle_DescCNOU_Mustang_Omega=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland teamed up with custom tuning company Accelerated Mass Design to create a limited edition racer that features a ramped up fuel intake for faster recycling of the ship’s already impressive boost system. To cap off the collaboration, AMD enlisted resident underground artist Sektor8 to design the dynamic paint job. +vehicle_DescCNOU_Nomad=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nWith the versatility of a medium-sized multi-purpose freighter packed into a stylish, compact frame, the Consolidated Outland Nomad is the model of self-sufficiency, the spirit of the open sky, and the perfect solution for anyone yearning to start a brand-new adventure. +vehicle_DescCNOU_Pioneer=Manufacturer: Consolidated Outland\nFocus: Heavy Construction\n\nAfter their auspicious debut with the Mustang, Consolidated Outland has gone and changed the game again with the reveal of the Pioneer. This self-contained mobile construction yard is capable of creating planetary modular structures, ushering a new wave of aspiring colonists to customize their new homes on the frontier. +vehicle_DescCRUS_A1_Spirit=Manufacturer: Crusader Industries\nFocus: Light Bomber\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the A1 Spirit, a mid-size multi-purpose starship equipped as a light bomber but packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_C1_Spirit=Manufacturer: Crusader Industries\nFocus: Transport\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the C1 Spirit, a mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_E1_Spirit=Manufacturer: Crusader Industries\nFocus: Touring\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the E1 Spirit, a mid-size multi-purpose starship aiming to redefine executive travel while packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_Star_Runner=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nIf you need it there fast and unscathed, the Mercury checks all the boxes expected of a dependable courier vessel and then some. Built with the same engineering and design principles that have made Crusader Industries the go-to manufacturer for galactic transport on any scale, the Mercury Star Runner will let you stay ahead of schedule, trouble, and the competition. +vehicle_DescCRUS_Star_Runner_2951_BIS=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nIf you need it there fast and unscathed, the Mercury checks all the boxes expected of a dependable courier vessel and then some. Built with the same engineering and design principals that has made Crusader Industries the go-to manufacturer for galactic transport on any scale, the Mercury Star Runner will let you stay ahead of schedule, trouble, and the competition. To celebrate the Star Runner being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescCRUS_Starfighter_Inferno=Manufacturer: Crusader Industries\nFocus: Heavy Fighter\n\nWhether heading up a crew or hunting big ships solo, the Ares Inferno is a force to be reckoned with. This ballistic Gatling-equipped variant tears through gunship armor and turns smaller fighters to dust in seconds. +vehicle_DescCRUS_Starfighter_Ion=Manufacturer: Crusader Industries\nFocus: Heavy Fighter\n\nSpark fear in the corridors of the most formidable gunships and frigates with the Ares Ion. This laser-equipped variant delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. +vehicle_DescCRUS_Starlifter=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nUtilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has taken the private sector by storm. It has become the industry standard for racing teams, ship dealers and manufacturers, construction orgs, mining corporations, and even large-scale touring entertainment outfits. +vehicle_DescCRUS_Starlifter_2951_BIS=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nUtilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has taken the private sector by storm. It has become the industry standard for racing teams, ship dealers and manufacturers, construction orgs, mining corporations, and even large-scale touring entertainment outfits. To celebrate the Hercules being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescCRUS_Starlifter_A2=Manufacturer: Crusader Industries\nFocus: Medium Freight / Gunship\n\nThe A2 gunship has been used to devastating effect in airborne assaults, search and rescue operations, and landing initiatives. With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies. +vehicle_DescCRUS_Starlifter_M2=Manufacturer: Crusader Industries\nFocus: Medium Freight / Combat\n\nThe M2 Hercules is the UEE's premier tactical starlifter. The large-scale transport's potent combination of capacity, maneuverability, durability, and robust weapons package assures your cargo and crew get to where they’re going in one piece. +vehicle_DescCRUS_Starliner=Manufacturer: Crusader Industries\nFocus: Passenger\n\nThe Genesis is yet another landmark in Crusader Industries’ proud history of transport designs. This ship utilizes award-winning manufacturing techniques and the highest quality parts to create one thing; a next-generation passenger ship at a price that won’t break your budget. +vehicle_DescComingSoon=We've got exciting things in the works that we can't wait to share with you. +vehicle_DescDRAK_Buccaneer=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nThe Buccaneer has been designed from the ground up to fly and fight the way you live. No leather interiors or hyperpillows here: the Bucc is a scrapper designed to maneuver and fight above its weight class. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive. +vehicle_DescDRAK_Caterpillar=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. +vehicle_DescDRAK_Caterpillar_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners. +vehicle_DescDRAK_Caterpillar_Pirate_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners. +vehicle_DescDRAK_Caterpillar_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. +vehicle_DescDRAK_Corsair=Manufacturer: Drake Interplanetary\nFocus: Exploration\n\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair. Utilizing a unique asymmetrical hull design, this versatile explorer can go wherever the winds of adventure may steer you. +vehicle_DescDRAK_Cutlass_Black=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. +vehicle_DescDRAK_Cutlass_Black_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. +vehicle_DescDRAK_Cutlass_Blue=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nSleek, mean, and royal. The Cutlass Blue adds missiles, a more aggressive engine, and Durasteel holding cells in the cargo bay to the standard model. The Cutlass Blue is the outworld militia standard ship of choice for patrols. +vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Red=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin. +vehicle_DescDRAK_Cutlass_Steel=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Troop Transport\n\nWith the Cutlass Steel, Drake Interplanetary has once again reinvented their classic design to create a next generation combat transport ship through the addition of dedicated jump seats and an expanded arsenal. It’s a dangerous ‘verse out there, and the Cutlass Steel is ready to cut a path through whatever stands in the way of you and your dedicated crew. +vehicle_DescDRAK_Cutter=Manufacturer: Drake Interplanetary\nFocus: Light Freight\n\nDesigned for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame. It's a ship that truly embodies the spirit of Drake: that no matter who you are or what you do, you can reach the stars. vehicle_DescDRAK_Cutter_Scout=Manufacturer: Drake Interplanetary\nFocus: Recon\n\nPairing down the rough and tumble, compact frame of the Cutter to the bare essentials, Drake took an already impressive ship and transformed it into the ideal scouting vessel. Featuring improved radar and scanning capabilities paired with more power and cooling, the Cutter Scout is ready to fly ahead of the pack. -vehicle_DescDRAK_Dragonfly_Black=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴! -vehicle_DescDRAK_Dragonfly_Pink_StarKitten=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪 库佐创作。 -vehicle_DescDRAK_Dragonfly_StarKitten=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪 库佐创作。 -vehicle_DescDRAK_Dragonfly_YellowJacket=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有定制的黄胡蜂皮肤。 -vehicle_DescDRAK_Herald=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型数据运输\n\n德雷克信使是一艘小而坚固的船,用于将信息从A地安全运送到B地。信使配备有一个强劲的主引擎(用于快速运输以及为数据的保护与加密提供足够的能量),先进的加密软件和一个装甲外壳的电脑核心。信使在单人舰船中是相当特别的存在,当它被捕获时可以很轻松的完成自毁。 -vehicle_DescDRAK_Kraken=制造商:德雷克星际(Drake Interplanetary)\n定位:轻型航母\n\n在这个过于残酷的宇宙中,海妖是生命的保护者和自由的信标。对于那些肩负守护使命但却自身难保的公民们,海妖不仅是庇护的圣所,还是一台自给自足的战争机器! 它随时准备与那些望而生畏的对手们进行作战。德雷克打破了那些陈腐的规则,重新定义了私人超大型船种,攻击航母,和个人自由的最初本质。想想看,如果这不是给予人民权力的证明,那又会是什么呢? -vehicle_DescDRAK_Kraken_Privateer=制造商:德雷克行星际\n职责:轻型航母\n\n德雷克行星际与乌鸦表哥定制工艺合作,后者以其大型船只的优质售后市场改装而闻名,通过海妖私掠版重新定义星际贸易。这种官方改装赋予了凶猛的海妖轻型攻击航母一个私人交易所。 -vehicle_DescDRAK_Mule=制造商:德雷克行星际(Drake Interplanetary)\n定位:货运\n\n\n\n六轮的德雷克骡是各类装卸与货运工作的得力帮手。无论是在崎岖地貌运输货物,还是将其转运到大型载具和货物甲板上;哪怕是最艰巨的合约,骡都能顺利完成。就这么简单。 -vehicle_DescDRAK_Vulture=制造商:德雷克星际(Drake Interplanetary)\n定位:轻型回收\n\n不对任何人负责,不要中间商赚差价,无惧任何风险。不仅能像专业人士一样切开那残骸,这台粗犷打捞机械的操作杆背后还留有着巨大的空间,那正是您开创事业的自有之地。由德雷克星际倾情提供。 +vehicle_DescDRAK_Dragonfly_Black=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! +vehicle_DescDRAK_Dragonfly_Pink_StarKitten=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom paintjob of Genady Kuzo's beloved Star Kitten character. +vehicle_DescDRAK_Dragonfly_StarKitten=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom paintjob of Genady Kuzo's beloved Star Kitten character. +vehicle_DescDRAK_Dragonfly_YellowJacket=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom Yellowjacket paintjob. +vehicle_DescDRAK_Herald=Manufacturer: Drake Interplanetary\nFocus: Medium Data\n\nThe Drake Herald is a small, armored ship designed to safely get information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. +vehicle_DescDRAK_Kraken=Manufacturer: Drake Interplanetary\nFocus: Light Carrier\n\nThe Kraken is a protector and a beacon of freedom in a too-often cruel universe. For those tasked with safekeeping Citizens unable to protect themselves, the Kraken is both a sanctuary and a self-contained war machine ready to take on the most daunting adversaries. Drake has thrown out the rule book to redefine private-use capital-class ships, attack carriers, and the very nature of personal freedom. It's nothing if not a testament to the empowerment of the people. +vehicle_DescDRAK_Kraken_Privateer=Manufacturer: Drake Interplanetary\nFocus: Light Carrier\n\nDrake Interplanetary has partnered with Cousin Crow's Custom Craft, well known for its quality aftermarket conversions of large-scale vessels, to redefine interstellar commerce with Kraken Privateer. This official conversion endows the ferocious Kraken attack carrier with a private marketplace. +vehicle_DescDRAK_Mule=Manufacturer: Drake Interplanetary\nFocus: Cargo\n\nThe six-wheeled Drake Mule is a dependable workhouse for all sorts of loading and hauling jobs. Whether transporting cargo over rough terrain or ferrying it onto larger vessels and cargo decks, the Mule sees even the toughest contracts through to the end. Plain and simple. +vehicle_DescDRAK_Vulture=Manufacturer: Drake Interplanetary\nFocus: Light Salvage\n\nAnswer to no one, cut out the middle man, and throw caution to the wind. Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary. vehicle_DescEA_GroundRadar,P=< PLACEHOLDER > vehicle_DescEA_OrbitalMiningLaser,P=< PLACEHOLDER > -vehicle_DescESPR_Prowler=制造商:埃斯佩里亚(Esperia)\n定位:运输艇\n\n以UPE军队的军用代号命名,徘徊者是一种在第一次塔维因战争中臭名昭著的塔维因登陆艇的现代化版本。徘徊者之所以能快速的部署作战人员,是因为它优异的静默特性。在徘徊者中你可以找到两种不同文化的交融,高雅以及有效的塔维因战争机器和可靠的UEE现代科技。 -vehicle_DescESPR_Talon=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 -vehicle_DescESPR_Talon_Shrike=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 这台臭名昭著的“伯劳鸟”变种型号配备了额外的内置导弹架。 -vehicle_DescGRIN_Cydnus_test=灰猫赛德纳斯采矿机器人 -vehicle_DescGRIN_PTV=制造商:灰猫工业(Greycat Industrial)\n定位: 个人运输\n\n灰猫PTV是一辆简易而实用的小车,经常在大型机库或前哨中作代步用。 -vehicle_DescGRIN_ROC=制造商:灰猫工业(Greycat Industrial)\n定位:采矿\n\n通过对地面采矿的重点研究,灰猫工业(Greycat Industrial)推出了认真、严谨的ROC(远程矿石收集者),让用它的矿工事半功倍。从它的精密万向支架采矿臂到它的全地形车轮,这台单人操作的车辆证明了一个正确的工具对工作是多么的重要。 -vehicle_DescGRIN_ROC_DS=制造商:灰猫工业\n定位:采矿\n\n灰猫工业专注于地面采矿的本质,设计出了勤劳、务实的ROC-DS(远程矿石收集者双座版),使得采矿二人组们在作业现场能够做到事半功倍。通过增添额外的货舱容量,以及用于操控精密可动矿臂的副座,ROC-DS提升了地面采矿的作业体验。灰猫甚至使用防护屏对驾驶室进行了升级,使得恶劣环境下的作业活动能够更加持久。有了ROC-DS,采矿二人组便拥有了合适的工具来舒适地采集更多矿石。 -vehicle_DescKRIG_P52_Merlin=制造商:克鲁格星际(Kruger Intergalactic)\n定位: 寄生战斗机\n\n克鲁格星际和RSI协力设计,推出了第一款产品,P52梅林短程寄生战斗机。依靠他们几个世纪以来积累下来的生产经验,短小精悍的克鲁格船体与可靠的RSI引擎完美地结合在一起,使得梅林拥有出色的操作性与机动性的同时又能执行多种任务(战斗,侦查,扫描)。 -vehicle_DescKRIG_P72_Archimedes=制造商:克鲁格星际(Kruger Intergalactic)\n定位: 竞速\n\n无论是加强警备,遨游星系还是简单地享受飞行,克鲁格星际的P72阿基米德舰载机都能提供出色的操作手感和敏捷的加速,同时又不失圆滑与时髦的风格。 -vehicle_DescKRIG_P72_Archimedes_Emerald=制造商:克鲁格星际(Kruger Intergalactic)\n定位:竞速\n\n不论是为了确保安全,探索星系,又或者仅仅是为了享受飞行的乐趣,克鲁格星际出品的 P-72 阿基米德 寄生载具都可以满足您。它有流线型的时尚外壳并伴随着无与伦比的操控性和加速性能,这正是它的设计初衷。翡翠绿限量版是一个特殊的“幸运”涂装。 -vehicle_DescMISC_Endeavor=制造商:武藏工业与星航株式会社(MISC)\n定位:科研\n\n武藏工业与星航株式会社隆重介绍奋进级科研舰船,这个完全模块化的太空平台设计可改装用于多项科研与医疗任务。武藏奋进最初作为浮动实验室而开发,可被用作太空望远镜乃至移动医院。 -vehicle_DescMISC_Expanse=制造商:武藏工业与星航株式会社(MISC)\n定位:精炼\n\n武藏无垠船上设备齐全的精炼系统,意在重新定义入门级船基矿物处理作业的工业标准。武藏无垠专为与武藏星航勘探者等矿船一起作业而设计,得益于将一舱舱原矿精炼成为可销售材料的能力,无垠能够完美支持任何采矿行动。 -vehicle_DescMISC_Freelancer=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n自由枪骑兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 -vehicle_DescMISC_Freelancer_Base=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n自由枪骑兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 -vehicle_DescMISC_Freelancer_DUR=制造商:武藏工业与星航株式会社(MISC)\n定位: 远征 \n\n自由枪骑兵-DUR变体专门用于探索。它牺牲了百分之二十五的货舱空间,换取了一个加强的跳跃驱动器,一个更先进的扫描仪以及扩容的燃料箱。对于一些人来说这些改装似乎并不好,但是对于那些重视探索而非赚钱的人来说,自由枪骑兵-DUR绝对是他们的不二选择。 -vehicle_DescMISC_Freelancer_MAX=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n以武器数量为代价换取更大货舱的自由枪骑兵变体。自由枪骑兵-MAX牺牲了部分武装以换取更大的货舱空间,非常适合运送装备和原材料。 -vehicle_DescMISC_Freelancer_MIS=制造商:武藏工业与星航株式会社(MISC)\n定位: 炮艇\n\n自由枪骑兵-MIS是在自由枪骑兵基础上由UEE开发的限量版军用变体。由于早期出现的装备事故,自由枪骑兵-MIS只生产了很小的一批。此变体牺牲了大部分的货舱空间以装载更多的导弹。 -vehicle_DescMISC_HullA=制造商:武藏工业与星航株式会社(MISC)\n定位:中型货运\n\n货轮系列中最小但最实惠的船只。对于那些刚刚独自闯荡银河的人来说,货轮A是很棒的选择。货轮A在定位上非常接近于极光和野马,但它缺乏“多面手”的特性。 不同于其它船只以货物容量为代价换取格外的火力和速度,货轮A 100%专注于运输任务。 -vehicle_DescMISC_HullC=制造商:武藏工业与星航株式会社(MISC)\n定位:重型货运\n\n货轮C通常被称为银河系中最常见的飞船,是该系列中生产最多,并被人们认为是应用范围最广的货船。 货轮C确保其处在了更小的单人货船和巨型超级货轮之间的那个“舒适点”上,从而补足了货轮系列之间的空缺。 作为一艘变形式模块化大型飞船,货轮C仍然保留了一定的灵活性,使其能到达更低的范围。 -vehicle_DescMISC_HullD=制造商:武藏工业与星航株式会社\n职责:重型货运\n\n来自武藏的货轮D作为一艘以坚固的框架的大型舰船,开启了货物运输的更大蓝图。货轮D通常由中型组织运营,并经常用作商业运营的旗舰。 -vehicle_DescMISC_HullE=制造商:武藏工业与星航株式会社\n职责:重型货运\n\n货轮E是当今市场上最大的专用货轮之一,提供了无与伦比的存储空间。作为处理大宗货物运输作业的理想选择,武藏货轮E已经被证明是帝国星际货运不可缺的一部分。 -vehicle_DescMISC_Hull_A=制造商:武藏工业与星航株式会社\n职责:中型货运\n\n作为最小的,最经济的货轮系列产品,货轮A非常适合那些孤身闯荡银河的人。货轮A与极光系列飞船和野马系列飞船最相似,但缺乏它们“万事通”的特性。 在其他飞船用货运能力换取火力或速度的情况下,货轮 A 百分百专注于货运。 -vehicle_DescMISC_Odyssey=制造商:武藏工业与星航株式会社(MISC)\n定位:探索\n\n驾驶科技最先进与设备最完备的民用探索飞船武藏奥德赛,来勘探遥远的边疆以及探索太空最边缘的前沿。设计上拥有超强的自给自足能力,奥德赛配备有内置采矿技术的船上精炼设施、大量运输补给品的空间,以及一个能够运载小型飞船的机库;同时还为7名船员准备有完备舒适的居住空间。 -vehicle_DescMISC_Prospector=制造商:武藏工业与星航株式会社(MISC)\n定位: 采矿\n\n多年来,勘探者在宇宙中一直作为单人采矿工的首选飞船。勘探者具有MISC一贯的圆滑外形和一批经过升级的高科技采矿工具,在外形和功能上有着很好的平衡。 -vehicle_DescMISC_Razor=制造商:未来(Mirai)\n定位: 竞速\n\n这款先进的竞速船应用了前沿的复合飞船框架,只追求极限速度。如果你喜欢把对手甩在后面的尘土中,那么剃刀就是你的选择。 -vehicle_DescMISC_Razor_EX=制造商:未来(Mirai)\n定位: 隐身\n\n剃刀EX表面覆盖了降低信号的材料,是专门为UEE督导局的监控和撤离行动所设计的。虽然剃刀EX最终没被批准向民用市场投放,但MISC仍然向公众发布了稍微修改后的版本,面向那些喜欢低调行事飞行员们。 -vehicle_DescMISC_Razor_LX=制造商:未来(Mirai)\n定位:豪华\n\n这就是进一步增压后的剃刀。因为配备了一个超频引擎,剃刀LX拥有炫目的极速。为了实现增强的动力,剃刀LX的机动性和武装都遭到了削弱,非常适合直赛道的比赛。但是当你可以把对手远远甩在后面吃灰时,谁又需要武器呢。 -vehicle_DescMISC_Reliant=制造商:武藏工业与星航株式会社(MISC)\n定位: 轻型货船\n\n信赖基础是一种小型入门级的飞船,为MISC已经丰富的产品线添加了新成员。使用了先进的希安设计理念,信赖拥有宽阔光滑的机翼,全方向推进器以及一个完全铰接的双座驾驶舱,支持水平或者垂直两种飞行模式。不仅如此,信赖还比同级别飞船有更大的货舱,所以很适合进行短途货运。信赖还可以通过附加一些可选择的部件,实现所有您梦想中的功能。 -vehicle_DescMISC_Reliant_Mako=制造商:武藏工业与星航株式会社(MISC)\n定位: 记者\n\n帝国依靠于即时的信息,所以无论何时何地有新闻发生时,记者们需要能够立刻赶到。信赖新闻结合了信赖的灵活性和可靠性以及目前顶尖水平的塞尔南照相系统,专为清晰而正确地捕捉头条新闻而设计。 -vehicle_DescMISC_Reliant_Sen=制造商:武藏工业与星航株式会社(MISC)\n定位: 轻型科考\n\n之所以麦哲伦,皮尔斯,克拉肖这些探险家的名字能在历史的长河中回响,因为他们都有探险精神,天生的好奇心以及一艘可靠的船。信赖科考是一个万能的移动科学平台,具备长距离航行的能力以及先进的萨摩斯传感器套装。非常适合那些想在历史长河中留下自己印记的探索者们。 -vehicle_DescMISC_Reliant_Tana=制造商:武藏工业与星航株式会社(MISC)\n定位: 轻型战斗机\n\n随着人类在宇宙中的扩张,对于一艘万能的轻型战斗机的需要也随之变多。因为信赖武装粗犷的设计,它非常容易维护。信赖武装配有定制的高输出发电机,更强的护盾以及额外的武器挂载点,非常适合作为前线或前哨站的防御力量。 -vehicle_DescMISC_Starfarer=制造商:武藏工业与星航株式会社(MISC)\n定位:重型燃料补给\n\n星际远航者与传统大型货船有一个非常关键的不同:它是一个专用燃料平台。星际远航者不仅设计用于装载、储存以及保护燃料静滞单元,设计上他还能吸收太空中的燃气,无需降落便能精炼成燃料。虽然专精燃油作业,星际远航者也可用于运输传统的大型货舱。 -vehicle_DescMISC_Starfarer_Gemini=制造商:武藏工业与星航株式会社(MISC)\n定位: 重型燃料补给\n\nUEE军队在前线使用的星际远航者的一个凶狠粗暴的变体。G2M双子座,通常被称为星际远航者双子座,或者Star G,牺牲了部分货舱空间和机动性,换来了强化的装甲,加强的护盾,加强的引擎以及更为强力的三个载人炮塔。 -vehicle_DescMisc_Fury=制造商:未来(Mirai)\n定位:竞速\n\n来自未来的新一代“狂怒”寄生战斗机飞船将一流的机动性和希安的尖端技术集于一身,环装的四挺S2激光速射炮重新定义了近距离太空战。 -vehicle_DescMisc_Fury_Miru=制造商:未来(Mirai)\n定位:竞速\n\n来自未来的新一代狂怒 MX寄生轰炸机将一流的机动性和希安的尖端技术集于一身,环装20枚导弹,能在近距离太空战中让目标灰飞烟灭。 -vehicle_DescMisc_Fury_Soku=制造商:未来(Mirai)\n定位:竞速\n\n来自未来的新一代狂怒 LX竞速飞船将一流的机动性和希安的尖端技术集于一身,它舍弃了自己的攻击能力,给额外的机动推进器腾出了空间,可以毫不费力地冲过终点线。 -vehicle_DescORIG_100i=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 旅行\n\n奢华与性能的完美结合伴你畅游宇宙。起源跃动专利的AIR燃料系统使得100i成为市场上最经济环保的船只。100i 能够进行绝大多数同体型船只做不到的长距飞行,这让它成为独自飞行的人们在不牺牲功能性或可靠性的同时还能吸引眼球的完美选择。 -vehicle_DescORIG_125a=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 轻型战斗\n\n风险是注定的,但是谁愿意冒着在激烈战斗中耗尽燃料的险呢?拥有AIR燃料系统,加强的武器装备与起源跃动应有的奢华与精致,125a就是为您这样独具慧眼、特立独行的人士设计的。 -vehicle_DescORIG_135c=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 轻型货运\n\n135c有光滑而时尚的外壳,并拥有相当大的存储空间,加上起源专利的AIR燃料系统,她显然是音乐家、快递员和任何想嗨起来的人的首选。快速抵达,展现出自己的帅气。 -vehicle_DescORIG_300i=制造商:起源跃动(Origin Jumpworks)\n定位:旅行\n\n漫步于群星之间的你...何不选一个有型的方式呢?300i是起源跃动工厂豪华太空船的处女作。不论是它的外形或是它的粒子加农炮,这一流线型的银色杀手都一样引人注目。 -vehicle_DescORIG_315p=制造商:起源跃动(Origin Jumpworks)\n定位: 探路者\n\n探索是人生的至高追求。准备好用有着人类最尖端技术的起源315p来丈量遥远的地平线了么?拥有由奇美拉通讯专属定制的更强劲的发电机以及自定义的扫描组件。 -vehicle_DescORIG_325a=制造商:起源跃动(Origin Jumpworks)\n定位: 拦阻\n\n有了能够在任何狗斗中占据上风的起源325a,就算宇宙中危机四伏,你也无须牺牲你的舒适环境。325a有着标志性的高级武器配装和由威尔士OP公司为325a独特定制的个性化瞄准系统。 -vehicle_DescORIG_350r=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n起源跃动300系列是优雅风范与航天工程学融合而成的终极造物。每个部件都经过单独的精心调试,确保您的飞船时刻完美无瑕。作为家族中最快的成员,350r突显300系列的强劲动力,并将其转换成为纯粹的速度。 -vehicle_DescORIG_400i=制造商:起源跃动\n定位:探路者\n\n探索星空是一项最为崇高的事业,起源跃动在生产400i高性能探路飞船之时,便已为此做好了准备。具备一流的续航能力、强大的防御能力和出厂配备的扫描阵列,400i已经准备好带着起源闻名的舒适和优雅,前往银河之中最严酷的角落。 -vehicle_DescORIG_600i=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。有着顶尖的模组化技术,600i让您所求皆如愿。 -vehicle_DescORIG_600i_2951_BIS=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。600i设计拥有顶尖的模组化技术,让您所求皆如愿。为庆祝600i入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescORIG_600i_Touring=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。有着顶尖的模组化技术,600i让您所求皆如愿。 -vehicle_DescORIG_85X=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n优雅的设计结合严谨的铸造,85X,一艘应有尽有的多功能载客船应运而生。无论是大气层内外它的操纵性能都精致入微。应用了和300系列相同的推进器技术,它有着竞速船动力的同时依旧是可靠的观光船。无论是造访星球表面还是在星系中观光游览,这艘轻便的小船都继承了起源的传统艺能----不俗的回头率。 -vehicle_DescORIG_890Jump=制造商:起源跃动(Origin Jumpworks)\n定位:旅游\n\从外,线条优雅流畅;入内,空间宽敞透亮。890跃动堪称真正的工程学奇迹。上佳的材料,顶尖的技术结合独特而创新的设计语言,只为在每一处细节至臻完美。这就是起源这一无可比拟、独领风骚的匠心之作是如何铸就的。 -vehicle_DescORIG_G12=制造商:起源跃动(Origin Jumpworks)\n定位:探索\n\n行遍星河无所虑,起源品质传妙绪。为极端条件而生,不论何种星球旅行,穿越苔原抑或游历观光,G12都游刃有余。 -vehicle_DescORIG_G12a=制造商:起源跃动(Origin Jumpworks)\n定位:战斗\n\nG12a,起源独家的高端工程技术与军事力量的结合。 为所有进攻性地面作战而设计,G12a是您远距边界巡逻,拦截攻击者和探索危险新地带的理想伙伴。 -vehicle_DescORIG_G12r=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n回归本源,只为极致性能。起源将细致入微的设计与调教350r和M50中学到的一切相融合,并用在无处不在的地面赛车G12r上。更轻,更快,内置自卫用EMP,不论外界有什么艰难险阻,它都有备而来。 -vehicle_DescORIG_X1=制造商:起源跃动(Origin Jumpworks)\n定位:旅游\n\n起源悦动生产的高性能敞篷载具X1将带你领略次世代。以轻便的高分子聚合物打造,无缝内置的引擎科技以及接合式矢量推进器的布局,让X1将速度和敏捷推向了新的高度。创新设计与高质量工艺共同打造出了其独一无二的飞行体验。 -vehicle_DescORIG_X1_Force=制造商:起源跃动(Origin Jumpworks)\n定位:探路者\n\n为优雅地耐受严苛环境而造,X1武装是X1基础型号的改装版本,额外的防御设备让这辆快速灵敏的敞篷摩托更强力,无论是探索世界还是安保渗透任务,它可以胜任大量不同的职能。 -vehicle_DescORIG_X1_Velocity=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n要怎么才能比快还快?起源跃动的X1竞速大胆挑战速度极限,将X1基础型抽丝剥茧只留下核心部件,去掉了武器挂点并且整合了新型Syntek合成材料,全方位减重造就了更轻的车体。 -vehicle_DescORIG_m50=制造商:起源跃动(Origin Jumpworks)\n定位: 竞速\n\n想要以最快且最有型的方式从一个地方到另一个地方? 起源M50为您而生。有着超级强劲的引擎和与之相应的袖珍武器配置,M50是一艘追求极致速度的飞船。 -vehicle_DescRSI_Apollo_Triage=制造商:RSI\n定位:医疗\n\n来自罗伯茨太空工业的传奇阿波罗分诊,是医疗疏散及应急快速响应载具中的黄金标准。内部升级支持重生技术的阿波罗为帝国内外提供紧急救助历史悠久,至今已超过两个世纪。 -vehicle_DescRSI_Aurora=<-=MISSING=-> -vehicle_DescRSI_Aurora_CL=制造商:RSI\n定位: 轻型货船\n\n极光CL专为经商和交易设计,深受企业家和经验丰富的商人所喜爱。以更小的发电机和削弱的装甲为代价,极光CL获得了更大的货舱空间,适合作为个人的经商飞船。 -vehicle_DescRSI_Aurora_ES=制造商:RSI\n定位: 探路者\n\n极光ES作为曾经的RSI X-7飞船(人类史上第一个测试跳跃引擎的飞船)的现代继承者,将实用主义进行到底,非常适合作为新手飞船。虽说它在外观上没有什么特别,但是它拥有足够的空间可以来进行各种改装。 -vehicle_DescRSI_Aurora_LN=制造商:RSI\n定位: 轻型战斗机船\n\n极光LN配备有一个更耐用的护盾生成器以及两个额外的武器挂点,它是一艘专业的战斗船,可以帮您解决宇宙中的任何障碍。 -vehicle_DescRSI_Aurora_LX=制造商:RSI\n定位: 探路者\n\n让崭新的极光LX帮您重拾对自己的血统的骄傲吧,专为那些从未忘记自己出身的敏锐的飞行员们而生。极光LX配备了有专利的真皮内饰,可以确保您在深空中可以舒服地伸展自己的身体。 -vehicle_DescRSI_Aurora_MR=制造商:RSI\n定位: 轻型战斗机\n\n也许您正在寻找同时拥有运货能力和战斗能力的船?极光MR配备有一对贝林激光炮和一个高品质武器冷却系统。 -vehicle_DescRSI_Bengal_Carrier=<-=MISSING=-> -vehicle_DescRSI_Comm_Relay2=<-=MISSING=-> -vehicle_DescRSI_Constellation=制造商:RSI\n定位:中型货船 / 炮艇\n\n仙女座是一艘在目前的RSI产品线中最受欢迎的多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化的,强有力的等等...以及它彻头彻尾的标志性外形。 -vehicle_DescRSI_Constellation_Andromeda=制造商:RSI\n定位:中型货船 / 炮艇\n\n仙女座是一艘在目前的RSI产品线中最受欢迎的多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化的,强有力的等等...以及它彻头彻尾的标志性外形。 +vehicle_DescESPR_Prowler=Manufacturer: Esperia\nFocus: Dropship\n\nNamed after the UPE military designation, the Prowler is a modernized version of the infamous Tevarin boarding craft from the First Tevarin War. The Prowler’s effectiveness as a rapid personnel deployment vehicle was mainly due to its silence. With the Prowler, you will find the perfect fusion of two cultures: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern UEE technology. +vehicle_DescESPR_Talon=Manufacturer: Esperia\nFocus: Light Fighter\n\nThe Talon represents Esperia's continuing effort to preserve historically significant Tevarin ship designs. A maneuverable single-seat combat ship with light armor but powerful, directional "Phalanx" shields, the Talon is made to strike first and strike hard before using the shields to cover its escape. +vehicle_DescESPR_Talon_Shrike=Manufacturer: Esperia\nFocus: Light Fighter\n\nThe Talon represents Esperia's continuing effort to preserve historically significant Tevarin ship designs. A maneuverable single-seat combat ship with light armor but powerful, directional "Phalanx" shields, the Talon is made to strike first and strike hard before using the shields to cover its escape. The infamous Shrike variant model is armed with additional internal missile racks. +vehicle_DescGRIN_Cydnus_test=Greycat Cydnus Mining Bot +vehicle_DescGRIN_PTV=Manufacturer: Greycat Industrial\nFocus: Personal Transport\n\nThe Greycat PTV is a simple and practical buggy frequently used to reduce long walk distance in large hangers or outpost. +vehicle_DescGRIN_ROC=Manufacturer: Greycat Industrial\nFocus: Mining\n\nBy focusing on the essentials of terrestrial-based mining, Greycat Industrial designed their hardworking, no-nonsense ROC (Remote Ore Collector) to complement the miners who use it. From its precision gimbaled mining arm to its all-terrain wheels, this solo-operated vehicle shows how important it is to have the right tool for the job. +vehicle_DescGRIN_ROC_DS=Manufacturer: Greycat Industrial\nFocus: Mining\n\nBy focusing on the essentials of terrestrial-based mining, Greycat Industrial designed their hardworking, no-nonsense ROC-DS (Remote Ore Collector Dual Seat) to let mining pairs do more while in the field. The ROC-DS raises the ground-mining game by adding extra cargo capacity and a second seat to operate the precision gimbaled mining arm. Greycat even upgraded the driver's cab with a protective enclosure to allow for longer excursions in harsh conditions. With the ROC-DS, mining duos now have the right tool to comfortably collect more ore. +vehicle_DescKRIG_P52_Merlin=Manufacturer: Kruger Intergalactic\nFocus: Snub Fighter\n\nDesigned in conjunction with RSI, this elegant short-range snub fighter represents the first ship produced under the Kruger Intergalactic brand. Utilizing centuries of manufacturing expertise, the compact precision of the Kruger hull blends perfectly with the trusted RSI thrusters to grant the Merlin exceptional handling and maneuverability while ensuring that it is capable of fulfilling a variety of roles from combat to scouting to scanning. +vehicle_DescKRIG_P72_Archimedes=Manufacturer: Kruger Intergalactic\nFocus: Racer\n\nWhether for added security, exploring a system or simply the joy of flying, the Kruger Intergalactic’s P-72 Archimedes snub craft was designed to deliver exceptional handling and nimble acceleration in a sleek and stylish package. +vehicle_DescKRIG_P72_Archimedes_Emerald=Manufacturer: Kruger Intergalactic\nFocus: Racer\n\nWhether for added security, exploring a system or simply the joy of flying, the Kruger Intergalactic P-72 Archimedes snub craft was designed to deliver exceptional handling and nimble acceleration in a sleek and stylish package. The Emerald limited edition features a special "lucky" paint job. +vehicle_DescMISC_Endeavor=Manufacturer: MISC\nFocus: Science\n\nMusashi Industrial & Starflight Concern is proud to present the Endeavor-class research vessel, a fully modular space platform designed to be adapted for a variety of scientific and medical tasks. Initially developed as a floating laboratory, the MISC Endeavor can be outfitted for everything from spatial telescopy to use as mobile hospital. +vehicle_DescMISC_Expanse=Manufacturer: MISC\nFocus: Refining\n\nThe MISC Expanse’s self-contained refinery system seeks to redefine the industry standard for entry-level, vehicular-based mineral processing. Specifically designed to operate in tandem with mining ships like the MISC Prospector, the Expanse is the perfect complement to any mining operation thanks to its ability to transform full raw mineral pods into sellable material. +vehicle_DescMISC_Freelancer=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. +vehicle_DescMISC_Freelancer_Base=Manufacturer: MISC\nFocus: Medium Freight \n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently re-purposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. +vehicle_DescMISC_Freelancer_DUR=Manufacturer: MISC\nFocus: Expedition \n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice. +vehicle_DescMISC_Freelancer_MAX=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport. +vehicle_DescMISC_Freelancer_MIS=Manufacturer: MISC\nFocus: Gunship\n\nThe Freelancer MIS is a limited edition militarized variant of the classic mercantile ship developed by the UEE. These were produced in very small quantity due to some early payload incidents. This version sacrifices the majority of the cargo capacity to make way for missiles. +vehicle_DescMISC_HullA=Manufacturer: MISC\nFocus: Medium Freight\n\nThe smallest, most affordable Hull. The Hull A is great for those just striking out in the galaxy on their own. The Hull A is most similar to the Aurora and Mustang, but lacks the ‘jack of all trades’ nature. Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport. +vehicle_DescMISC_HullC=Manufacturer: MISC\nFocus: Heavy Freight\n\nOften called the most common ship in the galaxy, the Hull C is the most-produced of the range and is considered by many to be the most versatile. Intended to hit the ‘sweet spot’ between the smaller single-person transports and the massive superfreighters that make up the rest of the range, the Hull C offers the expansive modularity of the larger ships while still retaining a modicum of the maneuverability allowed the low end of the range. +vehicle_DescMISC_HullD=Manufacturer: MISC\nFocus: Heavy Freight\n\nThe Hull D from MISC kicks off the larger end of the cargo transport spectrum with a massive ship built around a rugged frame. The Hull D is commonly operated by mid-sized organizations and often used as a flagship for mercantile operations. +vehicle_DescMISC_HullE=Manufacturer: MISC\nFocus: Heavy Freight\n\nOne of the largest specialized freighters available on the market today, the Hull E offers unparalleled storage. Ideal for tackling the largest of cargo transport jobs, the MISC Hull E has proven indispensable for making much of the Empire's intersystem commerce possible. +vehicle_DescMISC_Hull_A=Manufacturer: MISC\nFocus: Medium Freight\n\nThe smallest, most affordable Hull. The Hull A is great for those just striking out in the galaxy on their own. The Hull A is most similar to the Aurora and Mustang, but lacks the ‘jack of all trades’ nature. Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport. +vehicle_DescMISC_Odyssey=Manufacturer: MISC\nFocus: Exploration\n\nSurvey distant frontiers and explore the furthest reaches of space with the MISC Odyssey, the most advanced and complete exploration ship available to civilians. Designed to be supremely self-sufficient, the Odyssey comes with an on-board refinery with built-in mining tech, expansive capacity for supplies, and a hangar capable of housing a small ship, along with comprehensive, comfortable accommodations for a crew of seven. +vehicle_DescMISC_Prospector=Manufacturer: MISC\nFocus: Mining\n\nFor years, the Prospector has been the universe’s preferred mining vessel for solo operators. Featuring MISC’s sleek design sensibility and a bevy of upgraded high-tech mining tools, the 2947 Prospector perfectly balances form and functionality. +vehicle_DescMISC_Razor=Manufacturer: Mirai \nFocus: Racing\n\nThis advanced racer features an advanced composite spaceframe that puts pure speed ahead of everything else... it's the ship for pilots who want to leave the competition in the dust. +vehicle_DescMISC_Razor_EX=Manufacturer: Mirai\nFocus: Stealth\n\nOutfitted with signature-reducing materials, the Razor EX was a specialty build for the UEE Advocacy for use in surveillance and extraction operations. Although the EX was ultimately rejected for widespread use, a variation of the model was released for members of the public looking to keep a lower profile. +vehicle_DescMISC_Razor_LX=Manufacturer: Mirai\nFocus: Luxury\n\nThe Razor gets supercharged. The LX features an overclocked engine to unleash blazing top speeds. This power comes at a cost with reduced maneuverability and armaments making it ideal for straight-shot racing. But who needs weapons when you’re leaving your competition in the dust. +vehicle_DescMISC_Reliant=Manufacturer: MISC\nFocus: Light Freight\n\nWith the Reliant Kore, MISC adds to its already impressive lineup of ships, a smaller introductory-class spacecraft. Utilizing advanced Xi’An designs, the Reliant features broad, sleek wings, omni-directional thrusters and a fully-articulated two-seat cockpit that supports horizontal and vertical flight modes. All of this combines with a larger carrying capacity than many ships in its class to make the Kore a natural choice for short-range hauling, or with the simple addition of a few optional components, this can-do ship can do anything you dream of. +vehicle_DescMISC_Reliant_Mako=Manufacturer: MISC\nFocus: Reporting\n\nThe Empire depends on up-to-the-second information, which is why reporters need to be able to go where the news is happening: wherever, whenever. Enter the Mako, all the flexibility and dependability of a MISC Reliant combined with a state-of-the-art Cernan camera package to capture every moment as it happens with the clarity and accuracy that makes headlines. +vehicle_DescMISC_Reliant_Sen=Manufacturer: MISC\nFocus: Light Science\n\nMagellan, Pierce, Croshaw, names that echo through history thanks to their adventurous spirit, a curious nature, and a reliable ship. The Reliant Sen is a versatile mobile science platform; outfitted with long range capabilities to take you further, longer, and the advanced Samos sensor suite. Perfect for the aspiring explorer who wants to whisper their name into the halls of history. +vehicle_DescMISC_Reliant_Tana=Manufacturer: MISC\nFocus: Light Fighter\n\nWith Humanity ever-expanding through the universe, the need for a versatile lightweight fighter has expanded with it. Easy to maintain with a rugged construction, the Reliant Tana makes for an ideal choice for frontier and outpost defense thanks to its custom high-yield power plant, stronger shields, and additional weapon mounts. +vehicle_DescMISC_Starfarer=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe Starfarer differs from traditional bulk freighters in one key way: it is a dedicated fuel platform. The Starfarer is designed not only to load, store and protect fuel stasis units, it is designed to take in spaceborne gases and refine them for use without landing. And while it excels at this, the Starfarer can also be used to ferry traditional bulk cargo pods. +vehicle_DescMISC_Starfarer_Gemini=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. +vehicle_DescMisc_Fury=Manufacturer: Mirai\nFocus: Snub Fighter\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury snub fighter from Mirai uses its four halo-mounted size 4 laser repeaters to redefine short-range space combat. +vehicle_DescMisc_Fury_Miru=Manufacturer: Mirai\nFocus: Snub Bomber\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury MX snub bomber from Mirai uses its twenty halo-mounted missiles to devastate targets during short-range space combat. +vehicle_DescMisc_Fury_Soku=Manufacturer: Mirai\nFocus: Racing\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury LX racing ship from Mirai switches out the lithe ship’s offensive capabilities to make room for additional maneuvering thrusters perfect for getting across the finish line. +vehicle_DescORIG_100i=Manufacturer: Origin Jumpworks\nFocus: Starter / Touring\n\nTour the universe with the perfect coupling of luxury and performance. The 100i features Origin Jumpworks' patented AIR fuel system, making it the most efficient and eco-friendly ship on the market. Capable of long distance flights that most ships of its size aren't equipped for, the 100i is perfect for solo pilots looking to turn heads without sacrificing functionality or reliability. +vehicle_DescORIG_125a=Manufacturer: Origin Jumpworks\nFocus: Starter / Light Fighter\n\nRisks were meant to be taken, but why risk running out of fuel in the heat of battle? With the AIR fuel system, a souped-up weapons package, and all the luxury and refinement you've come to expect from Origin Jumpworks, the 125a has been designed for the discerning maverick. +vehicle_DescORIG_135c=Manufacturer: Origin Jumpworks\nFocus: Starter / Light Freighter\n\nWith a deceptive amount of storage space in its sleek, stylish frame, and Origin's patented AIR fuel system, the 135c model is the obvious choice for musicians, couriers, and anyone trying to get the party started. Get it there fast, and look good while you're doing it. +vehicle_DescORIG_300i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nIf you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons. +vehicle_DescORIG_315p=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nExploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the Origin 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications. +vehicle_DescORIG_325a=Manufacturer: Origin Jumpworks\nFocus: Interdiction\n\nJust because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp. +vehicle_DescORIG_350r=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nOrigin Jumpwork's 300 series is the ultimate fusion of elegance and astroengineering. Every component is individually calibrated to ensure your ship stays in perfect harmony. By far the fastest member of the family, the 350r refocus the 300's power and translates it into pure speed. +vehicle_DescORIG_400i=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nTo explore the stars is a most noble endeavor, and Origin Jumpworks has risen to the occasion in crafting the 400i high-performance pathfinder. With class-leading range, substantial defensive capabilities, and a factory-equipped scanning array, the 400i is ready to take on the harshest corners of the galaxy while maintaining the comfort and elegance Origin is known for. +vehicle_DescORIG_600i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs. +vehicle_DescORIG_600i_2951_BIS=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs. To celebrate the 600i being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescORIG_600i_Touring=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs. +vehicle_DescORIG_85X=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nElegantly styled and meticulously constructed, the 85X is a versatile and comprehensive away-vessel that features precision control in and out of atmosphere. Utilizing much of the same thruster technology as the 300 series, it has the power of a racer with the reliability of a touring ship. Whether descending down to the planet surface or taking in the sights of your system, this runabout continues Origin’s proud tradition of turning heads. +vehicle_DescORIG_890Jump=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nWith an elegant, sleek exterior that belies its spacious interior, the 890 Jump is a true engineering marvel; crafted to impress from every angle by combining a unique, innovative design with the finest materials and the most advanced technology. The result is a vessel that is in a class all of its own, a masterpiece worthy of the name Origin. +vehicle_DescORIG_G12=Manufacturer: Origin Jumpworks\nFocus: Exploration\n\nTrek to the edge of the galaxy with confidence thanks to Origin’s trademark build quality and design. Built with the most extreme environments in mind, the G12 suits all types of planetary travel, from traversing tundras to sightseeing. +vehicle_DescORIG_G12a=Manufacturer: Origin Jumpworks\nFocus: Combat\n\nThe G12a combines military might with Origin’s unique approach to high-end engineering. Designed for all offensive ground-based operations, it’s the ideal partner for long-range perimeter patrols, intercepting assailants, and exploring dangerous new locales. +vehicle_DescORIG_G12r=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nStripped back and meticulously engineering for performance, Origin has taken everything learned from preparing the 350r and M50 ships for competition and added it to the ubiquitous ground racer. Lighter, faster, and with a built-in EMP for protection, it’s ready for anything the outlands can throw at it. +vehicle_DescORIG_X1=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nWelcome to the next level with the X1, Origin Jumpworks' high performance open-canopy vehicle. Built from lightweight polymers, the X1 takes speed and agility to the next level thanks to seamlessly integrated engine technology and joint vector thruster placement. Innovative design and high-quality engineering weave together to create a flight experience like no other. +vehicle_DescORIG_X1_Force=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nBuilt to endure tougher environments and look good doing it, the X1 Force is a modified version of the base X1 model featuring additional defensive elements to toughen up this speedy and agile open-canopy bike, allowing it to serve in a variety of roles, from exploring worlds to potential security infiltration ops. +vehicle_DescORIG_X1_Velocity=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nHow do you make fast go faster? Origin Jumpworks' X1 Velocity dares to push the boundaries of speed by stripping down the base X1 to its core elements; eliminating the weapon mount and incorporating new Syntek composites to create a lighter chassis for overall weight loss. +vehicle_DescORIG_m50=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nIf you want to get from point A to point B as quickly as possible and with as much style as possible then Origin's M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST. +vehicle_DescRSI_Apollo_Triage=Manufacturer: RSI\nFocus: Medical\n\nThe legendary Apollo Triage from Roberts Space Industries is the gold standard in medevac and rapid emergency response vehicles. Updated to support regeneration technology, the Apollo has a long history providing critical aid to the Empire and beyond for well over two centuries. +vehicle_DescRSI_Aurora=<-MISSING-> +vehicle_DescRSI_Aurora_CL=Manufacturer: RSI\nFocus: Light Freight\n\nCustomized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft. +vehicle_DescRSI_Aurora_ES=Manufacturer: RSI\nFocus: Pathfinder\n\nThe Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules. +vehicle_DescRSI_Aurora_LN=Manufacturer: RSI\nFocus: Light Fighter\n\nWith a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you. +vehicle_DescRSI_Aurora_LX=Manufacturer: RSI\nFocus: Pathfinder\n\nBe proud of your roots with the brand-new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the deep black. +vehicle_DescRSI_Aurora_MR=Manufacturer: RSI\nFocus: Light Fighter\n\nPerhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system. +vehicle_DescRSI_Bengal_Carrier=<-MISSING-> +vehicle_DescRSI_Comm_Relay2=<-MISSING-> +vehicle_DescRSI_Constellation=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking. +vehicle_DescRSI_Constellation_Andromeda=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking. vehicle_DescRSI_Constellation_Andromeda_Pirate,P=RSI Constellation Andromeda Pirate [PH] -vehicle_DescRSI_Constellation_Aquila_Aquila=制造商:RSI\n定位:探险\n\n随心探索遥远的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者。让我们携手见证未知吧! -vehicle_DescRSI_Constellation_Aquila_Hangar=制造商:RSI\n定位:探险\n\n随心探索遥远的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者。让我们携手见证未知吧! -vehicle_DescRSI_Constellation_Dogfight=<-=MISSING=-> -vehicle_DescRSI_Constellation_Phoenix=制造商:RSI\n定位: 旅游\n\n一艘属于独具慧眼的星舰舰长的,专注于奢华的飞船。凤凰座可作为一个组织的指挥舰使用,并且拥有着重新设计的豪华内饰。它内含一个隐蔽的传感器抑阻区域,专为您最宝贵的货物准备。凤凰座还附带了一辆山猫漫游者和一架克鲁格 P-72 阿基米德。 -vehicle_DescRSI_Constellation_Phoenix_Emerald=制造商:RSI\n定位:旅游\n\n无论您是独具慧眼的社会名流还是随心所欲的派对狂,翡翠绿凤凰座都是您的私人娱乐通行证。拥有着一个专为欢宴设计的优雅内部舱室和一个限量版的"好运"涂装,翡翠绿凤凰座是在星际间奢华地疾驰而过时小酌一杯拉德盖斯特金或者畅饮一杯绿色沉眠猛虎麦芽酒的完美场所。这一切的前提是要确保带上了一位足以胜任的驾驶员。 -vehicle_DescRSI_Constellation_Taurus=制造商:RSI\n定位:中型货船\n\n尽情享受在一艘性价比极佳的多船员星座上的奇遇吧!金牛座是一艘专用货船。它可以完全自定义但是没有任何花里胡哨的东西,是开始了解多人船的极佳途径。 -vehicle_DescRSI_Galaxy=制造商:RSI\n定位: 模块化\n\n有着完全模块化设计以及一个能够部署小型飞船的船载机库,先进的银河将多功能性刻进了骨子里,可高度定制的主船舱能够配备各式设施来支持货运、医疗或者精炼作业。 -vehicle_DescRSI_IR1337_Missile_Platform=<-=MISSING=-> -vehicle_DescRSI_IR1337_Weapon_Mount=<-=MISSING=-> -vehicle_DescRSI_IR1337_Weapon_Mount_Quad=<-=MISSING=-> -vehicle_DescRSI_Lynx=制造商:RSI\n职责:探索\n\nRSI致力于让天猫座漫游车成为一辆有能力探索多种地形同时保有出色的驾驶体验的载具。 -vehicle_DescRSI_Mantis=制造商:RSI\定位:拦阻\n\n用RSI一流的量子截停船让敌舰动弹不得。螳螂拥有着从未科技那里量身定制的量子截停装置,能够使用量子陷阱将飞船从量子航行中拖拽出来并通过量子抑阻器阻止其迅速撤离。 -vehicle_DescRSI_Merlin=<-=MISSING=-> -vehicle_DescRSI_Perseus=制造商:罗伯茨太空工业(RSI)\n定位:炮艇\n\n当RSI要对有说服力的防御做出一个现代解释时,他们回顾了自己的过去,找到了这艘名为英仙座的历史悠久的炮艇。就如同其古老的名字那样,她能够击碎次主力舰级别的巨人,在封锁小队或巡逻小队中加入一艘英仙座炮艇就足以让那些最凶恶好战的敌人在交战之前三思而后行。 -vehicle_DescRSI_Polaris=制造商:罗伯茨太空工业(Roberts Space Industries)\n定位:轻护卫舰\n\n北极星是一艘灵活的轻护卫舰级别的主力舰,满载的炮雷武装能对敌人造成有力的一击! 作为海军巡逻船和民兵行动的旗舰,北极星能够执行搜救行动、轻快打击任务和进行常规巡防的能力。 北极星备有对一架战斗机,轻型轰炸机或支援船进行维修、再装弹和加油的设施。 -vehicle_DescRSI_Scorpius=制造商:RSI\n定位:重型战斗机\n\n凭借可收放的双翼结构以及革命性的滑轨式遥控炮塔,天蝎座将提供前所未有的火力覆盖范围,无论防御还是进攻都能适用。 -vehicle_DescRSI_Scorpius_Antares=制造商:RSI\n定位:重型战斗机 / 拦阻\n\nRSI公司升级了天蝎座标志的适应性双翼构造,并且添加了由其内部团队专门设计的定制量子阻抑装置和EMP装置,从而创建出了强大的天蝎座-蝎心。天蝎座-蝎心以拦阻能力设计理念,旨在快速结束任何一场追击。 -vehicle_DescRSI_Ursa_Rover=制造商:RSI\n定位:探索\n\nRSI专为行星表面探索打造的大熊座漫游者为平民提供了军用级全地形能力,并且还是路基侦查,制图和探索发现应用领域中的耐用品质标杆。 -vehicle_DescRSI_Ursa_Rover_Emerald=制造商:RSI\n定位:探索\n\n勇者天佑。作为全地形探索领域内有着最良好信誉的大熊座漫游者,它的限量纪念版中包含着好运与成功的精髓。 -vehicle_DescTMBL_Cyclone=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 探索 / 侦查\n\n拥有着速度,机动性和坚固耐用性强强联合的旋风是在行星表面的住宅和哨站间进行本地货运和交通的完美选择。 -vehicle_DescTMBL_Cyclone_AA_AA=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 战斗\n\n作为战场中的制衡因素,旋风-AA配有地对空导弹和反制措施组件来为地面士兵提供对空掩护。 -vehicle_DescTMBL_Cyclone_MT_MT=制造商:盾博尔地面系统\n 定位:战斗\n\n随着初代旋风发售的成功,盾博尔听取了你们的反馈,扩大了战术车辆的产品线,带来了新的旋风MT。配备有机枪导弹一体化的炮塔,这会在战场上增加你的战斗选择。 -vehicle_DescTMBL_Cyclone_RC_RC=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 竞速\n\n为那些喜欢超越速度极限的人而生,旋风-RC拥有着可以进行可控速度爆发的改良进气系统以及对操控手感进行定制的工具。 -vehicle_DescTMBL_Cyclone_RN_RN=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:侦查\n\n和旋风-RN一起保持移动和机警。这辆轻型侦查载具是侦查巡逻的完美解决方案,它提供了快速且精细的地形扫描以及信标投放功能。 -vehicle_DescTMBL_Cyclone_TR_TR=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 战斗\n\n为民兵和安保定位设计的旋风-TR型号拥有升级过的装甲和一个可以安装S1武器并能360°开火的单人操作炮塔。 -vehicle_DescTMBL_Nova=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:战斗\n\n为现代环境而重新设计,盾博尔新星是典型的战场勇士。这种重型坦克提供了毁灭性的武器组合,以消除地面和空中的威胁。 -vehicle_DescTMBL_Ranger_TR=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:战斗\n\n借助强大的车架,专有的X-TEC自适应胎面轮胎以及精确的转向和制动功能,盾博尔游骑兵可以让您在保持充分的接地的同时拥抱叛逆精神。但是冒险并非总是按计划进行,因此游骑兵 TR配备了双武器安装座,以确保您的火力覆盖远超需求。 -vehicle_DescTMBL_Storm=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:战斗\n\n2606年第二次塔维因战争期间,为了对敌人发动闪电攻势并摧毁敌人的炮兵部队,盾博尔推出了微型单人坦克“风暴”。如今,风暴坦克已经进行了全面的重新设计,比以往任何时候都更快,更强,更有力,纯粹的自然力量让它在狂热的现代战场上大显身手。 -vehicle_DescTNGS_ORIG_AX114=<-=MISSING=-> -vehicle_DescVNCL_Blade=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n这些轻型战斗机,被命名为“刀锋”,经常被腕度用于侦察和突击任务。它们拥有超高的航速,所以也可以很好的充当游骑兵单位,去追捕任何试图逃离该地区的飞船。几十年来,地球联合帝国的侵略者中队一直在使用埃斯佩里亚(Esperia)公司独家制造的复刻版刀锋战斗机。 -vehicle_DescVNCL_Glaive=<-=MISSING=-> -vehicle_DescVNCL_Glaive_Glaive=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 -vehicle_DescVNCL_Glaive_Glaive_Swarm=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗 \n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 +vehicle_DescRSI_Constellation_Aquila_Aquila=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there! +vehicle_DescRSI_Constellation_Aquila_Hangar=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there! +vehicle_DescRSI_Constellation_Dogfight=<-MISSING-> +vehicle_DescRSI_Constellation_Phoenix=Manufacturer: RSI\nFocus: Touring\n\nA dedicated luxury spacecraft for the discerning star captain. The Constellation Phoenix can be operated as an organization command ship and features a luxurious redesigned interior. Includes a hidden sensor-dampened area for your most precious cargo. The Phoenix comes with a Lynx rover and a Kruger P-72 Archimedes Fighter. +vehicle_DescRSI_Constellation_Phoenix_Emerald=Manufacturer: RSI \nFocus: Touring\n\nWhether you are a discerning socialite or a freewheeling party animal, the Constellation Phoenix Emerald is your personal passport to entertainment. With a swank interior cabin designed specifically for revelry, and a limited edition "lucky" paint job, the Emerald is the perfect venue to sip a glass of Radegast Gold or throw back a green Sleeping Tiger Malt while hurtling luxuriously through the stars. Just be sure to bring a designated pilot. +vehicle_DescRSI_Constellation_Taurus=Manufacturer: RSI\nFocus: Medium Freight\n\nEnjoy the adventure of a multi-crew Constellation on a budget! The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships. +vehicle_DescRSI_Galaxy=Manufacturer: RSI\nFocus: Modular\n\nFeaturing a fully modular design and an onboard hangar capable of deploying small ships, the cutting-edge Galaxy has versatility built into its DNA with a highly configurable main cabin that can be outfitted with comprehensive facilities to support cargo, medical, or refining operations. +vehicle_DescRSI_IR1337_Missile_Platform=<-MISSING-> +vehicle_DescRSI_IR1337_Weapon_Mount=<-MISSING-> +vehicle_DescRSI_IR1337_Weapon_Mount_Quad=<-MISSING-> +vehicle_DescRSI_Lynx=Manufacturer: RSI\nFocus: Exploration\n\nRSI designed the Lynx Rover to be a vehicle capable of exploring a wide variety of terrains while still delivering a top-rated and finely tuned driving experience. +vehicle_DescRSI_Mantis=Manufacturer: RSI\nFocus: Interdiction\n\nStop ships dead in their tracks with RSI’s premier Quantum Enforcement ship. The Mantis features a tailor-made Quantum Enforcement Device from Wei-Tek, capable of ripping ships out of QT with its Quantum Snare and preventing hasty escapes with its Quantum Dampener. +vehicle_DescRSI_Merlin=<-MISSING-> +vehicle_DescRSI_Perseus=Manufacturer: RSI\nFocus: Gunship\n\nWhen RSI set out to make the definitive modern statement in persuasive prevention, they looked into their own past, to the historic gunships designated Perseus. Capable of shredding sub-capital class goliaths, the mere presence of a Perseus gunship in a blockade or patrol squad is enough to make your most aggressive enemies think twice before engaging, just like its vintage namesake. +vehicle_DescRSI_Polaris=Manufacturer: Roberts Space Industries\nFocus: Corvette\n\nThe Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship. +vehicle_DescRSI_Scorpius=Manufacturer: RSI\nFocus: Heavy Fighter\n\nWith an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications. +vehicle_DescRSI_Scorpius_Antares=Manufacturer: RSI\nFocus: Heavy Fighter / Interdiction\n\nRSI has updated the signature Scorpius adaptable bi-wing configuration and added a bespoke Quantum Dampener and EMP Device exclusively designed by their in-house team to create the powerful Scorpius Antares. Built with stopping power in mind, the Scorpius Antares is engineered to bring any chase to a quick finish. +vehicle_DescRSI_Ursa_Rover=Manufacturer: RSI\nFocus: Exploration\n\nBuilt by RSI specifically for the planetside explorer, the Ursa Rover offers civilians military-grade all-terrain capabilities and stands as the rugged standard in ground-based scouting, mapping and discovery applications. +vehicle_DescRSI_Ursa_Rover_Emerald=Manufacturer: RSI\nFocus: Exploration\n\nFortune favors the bold. The most trusted name in all-terrain exploration embodies the essence of good fortune and success with this commemorative limited-edition Ursa Rover. +vehicle_DescTMBL_Cyclone=Manufacturer: Tumbril Land Systems\nFocus: Exploration / Recon\n\nWith a potent combination of speed, maneuverability, and rugged durability, the Cyclone is a perfect choice for local deliveries and transport between planetside homesteads and outposts. +vehicle_DescTMBL_Cyclone_AA_AA=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nA battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets. +vehicle_DescTMBL_Cyclone_MT_MT=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nFollowing the success of the initial release of the Cyclone, Tumbril has taken your feedback and expanded their popular line of tactical vehicles with the all new Cyclone MT. Outfitted with a combination gun and missile turret, this module offers increased combat options in the field. +vehicle_DescTMBL_Cyclone_RC_RC=Manufacturer: Tumbril Land Systems \nFocus: Racing\n\nFor those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling. +vehicle_DescTMBL_Cyclone_RN_RN=Manufacturer: Tumbril Land Systems \nFocus: Recon\n\nStay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement. +vehicle_DescTMBL_Cyclone_TR_TR=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nDesigned for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360° field of fire. +vehicle_DescTMBL_Nova=Manufacturer: Tumbril Land Systems\nFocus: Combat\n\nTumbril's new Nova is a classic battlefield warrior, reimagined for the modern age. This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air. +vehicle_DescTMBL_Ranger_TR=Manufacturer: Tumbril Land Systems\nFocus: Combat\n\nWith a powerful frame, proprietary X-TEC adaptive tread tires, and Reactive Response precision steering and braking, the Tumbril Ranger lets you embrace the renegade spirit of the open road while staying thoroughly grounded. But adventure doesn't always go to plan, so the Ranger TR comes equipped with dual weapon mounts to make sure you're more than covered. +vehicle_DescTMBL_Storm=Manufacturer: Tumbril Land Systems\nFocus: Combat\n \nOriginally introduced in 2606 during the Second Tevarin War, the Tumbril Storm single-operator mini-tank was built to blitz battlefields and take out enemy artillery. Reimagined from the ground up to be faster, stronger, and more impactful than ever, the latest Storm is a true force of nature, well-suited to the frenetic landscape of modern warfare. +vehicle_DescTNGS_ORIG_AX114=<-MISSING-> +vehicle_DescVNCL_Blade=Manufacturer: Esperia\nFocus: Light Fighter\n\nThese light fighters, designation 'Blade', are often used by Vanduul as scouts and first wave assault crafts. They have also served well as skirmisher units due to their speed allowing them to chase down any ships attempting to flee the area. For some decades, United Empire of Earth aggressor squadrons have operated replica Blade fighters produced under exclusive contract by Esperia, Inc. +vehicle_DescVNCL_Glaive=<-MISSING-> +vehicle_DescVNCL_Glaive_Glaive=Manufacturer: Esperia\nFocus: Medium Fighter\n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe. +vehicle_DescVNCL_Glaive_Glaive_Swarm=Manufacturer: Esperia\nFocus: Medium Fighter \n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe. vehicle_DescVNCL_Kingship,P=Vanduul Kingship -vehicle_DescVNCL_Scythe=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n迅速成为剜度这一种族象征的死镰,是每次突袭中的基础兵种,同时也是每一位人类战机飞行员的攻击目标。载有强有力武备的死镰,其真正的优势在于由两只主推进器和十二只机动推进器所带来的机动能力。 +vehicle_DescVNCL_Scythe=Manufacturer: Esperia\nFocus: Medium Fighter\n\nFast becoming the symbol of the Vanduul Race, the Scythe is the foot soldier in every raid and the target of every human fighter pilot. Featuring a hefty weapons payload, the Scythe's real asset is its maneuverability, found in the twin main and twelve maneuvering thrusters. vehicle_DescVNCL_Scythe_Dogfight,P= Vanduul Scythe -vehicle_DescVNCL_Scythe_Glaive=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 +vehicle_DescVNCL_Scythe_Glaive=Manufacturer: Esperia\nFocus: Medium Fighter\n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe. vehicle_DescVNCL_Scythe_Scythe_Swarm,P=Vanduul Scythe -vehicle_DescXIAN_Nox=制造商:奥波亚(Aopoa)\n定位:竞速\n\n和2947Nox一起放飞自我。这款奥波亚出品的敞篷赛车拥有极高的速度和灵活的机动,可以在星球表面以及外太空飞速行驶。诺克斯作为一辆专门为人类驾驶员重新设计的赛车首次进入人类世界。 -vehicle_DescXIAN_Nox_Kue_Kue=制造商:奥波亚(Aopoa)\n定位:竞速\n\n名字源于希安语中的"推力",Nox Kue所能提供的远不止于此。这款限量版的敞篷赛车拥有着绝美的镀银外表,并且是专门为了庆祝人类骑手版Nox的首销而设计的。 -vehicle_DescXIAN_Railen=制造商:盖塔克制造(Gatac Manufacture)\n定位:货运\n\n作为盖塔克首次面向人类市场的产品:锐伦这艘别致的星际飞船,是任何需要安全可靠的中型货运飞船的人类或希安驾驶员的完美选择;也是为何希安皇帝能够放心将工业飞船交给盖塔克家族生产的典例。 -vehicle_DescXIAN_SantokYai=制造商:奥波亚(Aopoa)\n定位:中型战斗机\n\n凭借强大的希安次世代飞行系统、升级双矢量推进器,以及让人生畏的武器配置,奥波亚精心雕琢出一艘保留了自家著名的灵活机动性与灵敏操控性的战斗飞船。 -vehicle_DescXIAN_Scout=制造商:奥波亚(Aopoa)\n定位: 轻型战斗\n\n希安奥波亚公司打造了一款Qhire Khartu的出口型号:卡图,作为专用的侦查/探索飞船向人类平民出售。这款出口型号拥有着相同的希安机动装置,但是操纵盘针对人类的使用习惯进行了修改并且武备更加有限。 -vehicle_Descprobe_comms_1_a=制造商:奇美拉通讯(Chimera Communications)\n定位:侦查\n\n来自制造商奇美拉通讯的奥瑞斯可以让您轻松收集并储存通讯数据,非常适合短程活动监控。这个低功率的被动数据收集(PDC)监测设备的设计使它在运行时是几乎隐形的,是通过详细的数据传输记录和当地舰船交通记录为任何空间站或设施提供额外安全保障的完美之选。另外,它内含的突发式发射器使得数据存储可在紧急情况下进行转移,从而多提供一份保障。 +vehicle_DescXIAN_Nox=Manufacturer: Aopoa\nFocus: Racing\n\nHit the skids with the 2947 Nox. This speedy and maneuverable open-canopy racer from Aopoa is capable of zipping along planet surfaces or deep space. Available for the first time in Human space, the Nox has been specifically redesigned for Human pilots and is ready to race. +vehicle_DescXIAN_Nox_Kue_Kue=Manufacturer: Aopoa \nFocus: Racing\n\nDeriving its name from the Xi’an word for ‘thrust,’ the Nox Kue delivers that and more. This limited version of the open-canopy racer features a stunning brushed-silver finish and was specifically created to celebrate the inaugural sale of the first Nox for Human riders. +vehicle_DescXIAN_Railen=Manufacturer: Gatac Manufacture\nFocus: Cargo\n\nGatac’s first foray into the Human market, the Railen is an elegant interspecies vessel perfect for any Human or Xi’an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling, and is a prime example of why the Xi’an Empire has trusted House Gatac with production of its industrial vessels for centuries. +vehicle_DescXIAN_SantokYai=Manufacturer: Aopoa\nFocus: Medium Fighter\n\nHarnessing the power of next-generation Xi'an flight systems, upgraded dual-vector thrusters, and a daunting weapons package, Aopoa has crafted a fighter that retains the nimble dexterity and tight handling the brand is known for. +vehicle_DescXIAN_Scout=Manufacturer: Aopoa\nFocus: Light Fighter\n\nThe Xi'an Aopoa corporation manufactures an export model of the Qhire Khartu, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi'an maneuvering rig, but control surfaces modified for Human use and a more limited armament. +vehicle_Descprobe_comms_1_a=Manufacturer: Chimera Communications \nFocus: Recon\n\nThe Auris, from manufacturer Chimera Communications, allows you to easily collect and store transmissions, making it ideal for short-range activity monitoring. Designed to be virtually invisible while operating, this low-powered Passive Data Collection (PDC) Monitor is perfect for providing extra security to any station or facility with detailed logging of data transmissions and local ship traffic records. Plus, the included backup burst transmitter allows for the datastores to be transferred in the case of an emergency, providing extra peace of mind. vehicle_Descprobe_comms_1_b_Disused=N/A -vehicle_FactionAdvocacy=督导局 -vehicle_FactionBounty_Hunter=赏金猎人 -vehicle_FactionCivilians=平民 -vehicle_FactionCriminal=罪犯 -vehicle_FactionMiners=矿工 -vehicle_FactionPirates=海盗 -vehicle_FactionPrivate_Security=私人安保 -vehicle_FactionSlavers=奴隶贩子 +vehicle_FactionAdvocacy=Advocacy +vehicle_FactionBounty_Hunter=Bounty Hunter +vehicle_FactionCivilians=Civilians +vehicle_FactionCriminal=Criminal +vehicle_FactionMiners=Miners +vehicle_FactionPirates=Pirates +vehicle_FactionPrivate_Security=Private Security +vehicle_FactionSlavers=Slavers vehicle_FactionUEE=UEE -vehicle_FactionVanduul=剜度 -vehicle_FactionXian=希安 -vehicle_Name2951_IAE_D1_Showcase=铁砧 斯巴达 -vehicle_Name2951_IAE_D7_Showcase=南船座 木筏 -vehicle_Name2951_IAE_D9_Showcase=武藏 奥德赛 -vehicle_NameAEGS_Avenger=圣盾 复仇者 追猎 -vehicle_NameAEGS_Avenger_Dead=督导局 复仇者 -vehicle_NameAEGS_Avenger_Renegade=圣盾 复仇者 泰坦变节者 -vehicle_NameAEGS_Avenger_Stalker=圣盾 复仇者 追猎 -vehicle_NameAEGS_Avenger_Stalker_Renegade=圣盾 复仇者 泰坦变节者 -vehicle_NameAEGS_Avenger_Stalker_Titan=圣盾 复仇者 泰坦 -vehicle_NameAEGS_Avenger_Stalker_Warlock=圣盾 复仇者 术士 -vehicle_NameAEGS_Avenger_Titan=圣盾 复仇者 泰坦 -vehicle_NameAEGS_Avenger_Titan_Renegade_Renegade=圣盾 复仇者 泰坦变节者 -vehicle_NameAEGS_Avenger_Titan_Titan=圣盾 复仇者 泰坦 -vehicle_NameAEGS_Avenger_Warlock=圣盾 复仇者 术士 -vehicle_NameAEGS_Avenger_Warlock_Warlock=圣盾 复仇者 术士 -vehicle_NameAEGS_Eclipse=圣盾 日蚀 -vehicle_NameAEGS_Gladius=圣盾 短剑 -vehicle_NameAEGS_Gladius_PIR=圣盾 短剑 海盗 -vehicle_NameAEGS_Gladius_PIR_PIR=圣盾 短剑 海盗 -vehicle_NameAEGS_Gladius_Valiant=圣盾 短剑 勇士 -vehicle_NameAEGS_Gladius_Valiant_Valiant=圣盾 短剑 勇士 -vehicle_NameAEGS_Hammerhead=圣盾 锤头鲨 -vehicle_NameAEGS_Hammerhead_Hammerhead_BIS=圣盾 锤头鲨 2949展会最佳版 -vehicle_NameAEGS_Hammerhead_Showdown=圣盾 锤头鲨 2949展会最佳版 -vehicle_NameAEGS_Idris=圣盾 伊德里斯 -vehicle_NameAEGS_Idris_Test=圣盾 伊德里斯 -vehicle_NameAEGS_Javelin=圣盾 标枪 -vehicle_NameAEGS_Javelin_PU_AI_UEE_FleetWeek=圣盾 标枪 -vehicle_NameAEGS_Nautilus=圣盾 鹦鹉螺 -vehicle_NameAEGS_Reclaimer=圣盾 回收者 -vehicle_NameAEGS_Reclaimer_Reclaimer_BIS=圣盾 回收者 2949展会最佳版 -vehicle_NameAEGS_Reclaimer_Showdown=圣盾 回收者 2949展会最佳版 -vehicle_NameAEGS_Redeemer=圣盾 救赎者 -vehicle_NameAEGS_Retaliator=圣盾 报复者 -vehicle_NameAEGS_RetaliatorBomber=圣盾 报复者 轰炸 -vehicle_NameAEGS_Sabre=圣盾 军刀 -vehicle_NameAEGS_Sabre_Comet=圣盾 军刀 彗星 -vehicle_NameAEGS_Sabre_Comet_Comet=圣盾 军刀 彗星 -vehicle_NameAEGS_Sabre_Raven=圣盾 军刀 渡鸦 -vehicle_NameAEGS_Sabre_Raven_Raven=圣盾 军刀 渡鸦 -vehicle_NameAEGS_Sabre_ToW=圣盾 军刀 -vehicle_NameAEGS_Vanguard=圣盾 先锋 典狱长 -vehicle_NameAEGS_Vanguard_Harbinger=圣盾 先锋 先驱 -vehicle_NameAEGS_Vanguard_Harbinger_Harbinger=圣盾 先锋 先驱 -vehicle_NameAEGS_Vanguard_Hoplite=圣盾 先锋 重装 -vehicle_NameAEGS_Vanguard_Hoplite_Hoplite=圣盾 先锋 重装 -vehicle_NameAEGS_Vanguard_Sentinel=圣盾 先锋 哨兵 -vehicle_NameAEGS_Vanguard_Sentinel_Sentinel=圣盾 先锋 哨兵 -vehicle_NameAEGS_Vanguard_Warden=圣盾 先锋 典狱长 -vehicle_NameAEGS_Vulcan=圣盾 火神 -vehicle_NameANVL_Arrow=铁砧 箭矢 -vehicle_NameANVL_Arrow_ToW=铁砧 箭矢 -vehicle_NameANVL_Ballista=铁砧 弩炮 -vehicle_NameANVL_Ballista_Dunestalker=铁砧 弩炮 沙丘追猎者 -vehicle_NameANVL_Ballista_Snowblind=铁砧 弩炮 雪盲 -vehicle_NameANVL_C8R=铁砧 C8R 双鱼座 救护型 -vehicle_NameANVL_C8X_Pisces_Expedition=铁砧 C8X 双鱼座探索 -vehicle_NameANVL_C8X_Pisces_Expedition_C8X_Expedition=铁砧 C8X 双鱼座探索 -vehicle_NameANVL_C8_Pisces=铁砧 C8 双鱼座 -vehicle_NameANVL_Centurion=铁砧百夫长 -vehicle_NameANVL_Crucible=铁砧 坩埚 -vehicle_NameANVL_Gladiator=铁砧 角斗士 -vehicle_NameANVL_Hawk=铁砧 猎鹰 -vehicle_NameANVL_Hornet=铁砧 F7C 大黄蜂 -vehicle_NameANVL_Hornet_DFM=铁天 大黄蜂 -vehicle_NameANVL_Hornet_F7A_F7A=铁砧 F7A 大黄蜂 -vehicle_NameANVL_Hornet_F7C=铁砧 F7C 大黄蜂 -vehicle_NameANVL_Hornet_F7CM=铁砧 F7C-M 超级大黄蜂 -vehicle_NameANVL_Hornet_F7CM_F7CM=铁砧 F7C-M 超级大黄蜂 -vehicle_NameANVL_Hornet_F7CM_Heartseeker=铁砧 F7C-M 大黄蜂 寻心者 -vehicle_NameANVL_Hornet_F7CM_Heartseeker_F7CM_Heartseeker=铁砧 F7C-M 大黄蜂 寻心者 -vehicle_NameANVL_Hornet_F7CR=铁砧 F7C-R 大黄蜂 追踪者 -vehicle_NameANVL_Hornet_F7CR_F7CR=铁砧 F7C-R 大黄蜂 追踪者 -vehicle_NameANVL_Hornet_F7CS=铁砧 F7C-S 大黄蜂 幽灵 -vehicle_NameANVL_Hornet_F7CS_F7CS=铁砧 F7C-S 大黄蜂 幽灵 -vehicle_NameANVL_Hornet_F7C_Wildfire=铁砧 F7C 大黄蜂 野火 -vehicle_NameANVL_Hornet_F7C_Wildfire_Wildfire=铁砧 F7C 大黄蜂 野火 -vehicle_NameANVL_Hornet_Wildfire=铁砧 F7C 大黄蜂 野火 -vehicle_NameANVL_Hurricane=铁砧 飓风 -vehicle_NameANVL_Legionnaire=铁砧 军团兵 -vehicle_NameANVL_Liberator=铁砧 解放者 -vehicle_NameANVL_Lightning_F8=铁砧 F8A 闪电 -vehicle_NameANVL_Lightning_F8C=铁砧 F8C 闪电 -vehicle_NameANVL_Lightning_F8C_Exec=铁砧 F8C 闪电 行政版 -vehicle_NameANVL_Lightning_F8C_Exec_F8C_Exec=铁砧 F8C 闪电 行政版 -vehicle_NameANVL_Lightning_F8C_F8C=铁砧 F8C 闪电 -vehicle_NameANVL_Lightning_F8_Fleetweek=铁砧 F8A 闪电 -vehicle_NameANVL_Lightning_F8_Fleetweek_DarkBlue=铁砧 F8A 闪电 -vehicle_NameANVL_Lightning_F8_Fleetweek_Grey=铁砧 F8A 闪电 -vehicle_NameANVL_Lightning_F8_Fleetweek_LightBlue=铁砧 F8A 闪电 -vehicle_NameANVL_Lightning_F8_Fleetweek_White=铁砧 F8A 闪电 -vehicle_NameANVL_Pisces=铁砧 C8 双鱼座 -vehicle_NameANVL_Pisces_C8R=铁砧 C8R 双鱼座 救护型 -vehicle_NameANVL_Pisces_C8X_Expedition=铁砧 C8X 双鱼座探索 -vehicle_NameANVL_Spartan=铁砧 斯巴达 -vehicle_NameANVL_Terrapin=铁砧 水龟 -vehicle_NameANVL_Valkyrie=铁砧 女武神 -vehicle_NameANVL_Valkyrie_CitizenCon=铁砧 女武神 解放者 -vehicle_NameANVL_Valkyrie_CitizenCon_CitizenCon=铁砧 女武神 解放者 -vehicle_NameANVL_Valkyrie_MicroTech=铁砧 女武神 -vehicle_NameANVL_Valkyrie_S42=铁砧 女武神 -vehicle_NameANVL_Valkyrie_S42_S42=铁砧 女武神 -vehicle_NameARGO_MPUV=南船座 MPUV 货运 -vehicle_NameARGO_MPUV_2951_BIS=南船座MPUV货运 2951展会最佳版 -vehicle_NameARGO_MPUV_Transport=南船座 MPUV 载人 -vehicle_NameARGO_MPUV_Transport_Transport=南船座 MPUV 载人 -vehicle_NameARGO_Mole=南船座 鼹鼠 -vehicle_NameARGO_Mole_Carbon=南船座 鼹鼠 炭黑 -vehicle_NameARGO_Mole_Talus=南船座 鼹鼠 岩白 -vehicle_NameARGO_RAFT=南船座 木筏 -vehicle_NameARGO_SRV=南船 SRV -vehicle_NameBANU_Merchantman=巴努 商船 -vehicle_NameBanu_Defender=巴努 防卫者 -vehicle_NameCNOU_HoverQuad=联合外域 悬浮驷 -vehicle_NameCNOU_Mustang=联合外域 野马-阿尔法 -vehicle_NameCNOU_Mustang_Alpha=联合外域 野马-阿尔法 -vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018=联合外域 野马-阿尔法 2948 公民控纪念版 -vehicle_NameCNOU_Mustang_Beta=联合外域 野马-贝塔 -vehicle_NameCNOU_Mustang_Beta_Beta=联合外域 野马-贝塔 -vehicle_NameCNOU_Mustang_CitizenCon18=联合外域 野马 2948 公民控纪念版 -vehicle_NameCNOU_Mustang_Delta=联合外域 野马-德尔塔 -vehicle_NameCNOU_Mustang_Delta_Delta=联合外域 野马-德尔塔 -vehicle_NameCNOU_Mustang_Gamma=联合外域 野马-伽马 -vehicle_NameCNOU_Mustang_Gamma_Gamma=联合外域 野马-伽马 -vehicle_NameCNOU_Mustang_Omega=联合外域 野马-欧米伽 -vehicle_NameCNOU_Mustang_Omega_Omega=联合外域 野马-欧米伽 -vehicle_NameCNOU_Nomad=联合外域 游牧者 -vehicle_NameCNOU_Pioneer=联合外域 开拓者 -vehicle_NameCRUS_A1_Spirit=十字军 A1 星灵 -vehicle_NameCRUS_C1_Spirit=十字军 C1 星灵 -vehicle_NameCRUS_E1_Spirit=十字军 E1 星灵 -vehicle_NameCRUS_Star_Runner=十字军 墨丘利 星际快运船 -vehicle_NameCRUS_Star_Runner_2951_BIS=十字军墨丘利 2951展会最佳版 -vehicle_NameCRUS_Starfighter=十字军 战神 星际战斗机 -vehicle_NameCRUS_Starfighter_Inferno=十字军 战神 星际战斗机 地狱火 -vehicle_NameCRUS_Starfighter_Ion=十字军 战神 星际战斗机 离子光 -vehicle_NameCRUS_Starlifter=十字军 C2 大力神 星际运输船 -vehicle_NameCRUS_Starlifter_2951_BIS=十字军C2大力神 2951展会最佳版 -vehicle_NameCRUS_Starlifter_A2=十字军 A2 大力神 星际运输船 -vehicle_NameCRUS_Starlifter_M2=十字军 M2 大力神 星际运输船 -vehicle_NameCRUS_Starlifter_Starlifter_A2=十字军 大力神 A2 星际运输船 -vehicle_NameCRUS_Starlifter_Starlifter_M2=十字军 大力神 M2 星际运输船 -vehicle_NameCRUS_Starliner=十字军 创世纪 星际航线 -vehicle_NameComingSoon=即将到来 -vehicle_NameDRAK_Buccaneer=德雷克 掠夺者 -vehicle_NameDRAK_Buccaneer_ToW=德雷克 掠夺者 -vehicle_NameDRAK_Caterpillar=德雷克 毛虫 -vehicle_NameDRAK_Caterpillar_Caterpillar_BIS=德雷克 毛虫 2949展会最佳版 -vehicle_NameDRAK_Caterpillar_PU_Hijacked=克莱舍尔 囚犯运输船 -vehicle_NameDRAK_Caterpillar_Pirate=德雷克 毛虫 海盗 -vehicle_NameDRAK_Caterpillar_Pirate_Pirate=德雷克 毛虫 海盗 -vehicle_NameDRAK_Caterpillar_ShipShowdown=德雷克 毛虫 2949展会最佳版 -vehicle_NameDRAK_Corsair=德雷克 海盗船 -vehicle_NameDRAK_Cutlass=德雷克 弯刀 (旧款) -vehicle_NameDRAK_Cutlass_Black=德雷克 黑弯刀 -vehicle_NameDRAK_Cutlass_Black_Cutlass_BIS=德雷克 黑弯刀 2949展会最佳版 -vehicle_NameDRAK_Cutlass_Black_DRAK_Cutlass_Steel=德雷克 钢弯刀 -vehicle_NameDRAK_Cutlass_Black_PU_Pirate_Crewless_DRAK_Cutlass_Pirate=德雷克 黑弯刀 -vehicle_NameDRAK_Cutlass_Black_ShipShowdown=德雷克 黑弯刀 2949展会最佳版 -vehicle_NameDRAK_Cutlass_Blue=德雷克 蓝弯刀 -vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Red=德雷克 红弯刀 -vehicle_NameDRAK_Cutlass_Red=德雷克 红弯刀 -vehicle_NameDRAK_Cutlass_SQ42=海盗 劫掠者 -vehicle_NameDRAK_Cutlass_Steel=德雷克 钢弯刀 -vehicle_NameDRAK_Cutter=德雷克 小刀 -vehicle_NameDRAK_Cutter_Cutter_Scout=德雷克 小刀 侦察 -vehicle_NameDRAK_Cutter_Scout=德雷克 小刀 侦察 -vehicle_NameDRAK_Dragonfly=德雷克 蜻蜓 -vehicle_NameDRAK_Dragonfly_Black=德雷克 蜻蜓 黑 -vehicle_NameDRAK_Dragonfly_Citcon_Invincible=德雷克 蜻蜓 -vehicle_NameDRAK_Dragonfly_Gamescom_Pirate=德雷克 蜻蜓 +vehicle_FactionVanduul=Vanduul +vehicle_FactionXian=Xi'an +vehicle_Name2951_IAE_D1_Showcase=Anvil Spartan +vehicle_Name2951_IAE_D7_Showcase=Argo RAFT +vehicle_Name2951_IAE_D9_Showcase=MISC Odyssey +vehicle_NameAEGS_Avenger=Aegis Avenger Stalker +vehicle_NameAEGS_Avenger_Dead=Advocacy Avenger +vehicle_NameAEGS_Avenger_Renegade=Aegis Avenger Titan Renegade +vehicle_NameAEGS_Avenger_Stalker=Aegis Avenger Stalker +vehicle_NameAEGS_Avenger_Stalker_Renegade=Aegis Avenger Titan Renegade +vehicle_NameAEGS_Avenger_Stalker_Titan=Aegis Avenger Titan +vehicle_NameAEGS_Avenger_Stalker_Warlock=Aegis Avenger Warlock +vehicle_NameAEGS_Avenger_Titan=Aegis Avenger Titan +vehicle_NameAEGS_Avenger_Titan_Renegade_Renegade=Aegis Avenger Titan Renegade +vehicle_NameAEGS_Avenger_Titan_Titan=Aegis Avenger Titan +vehicle_NameAEGS_Avenger_Warlock=Aegis Avenger Warlock +vehicle_NameAEGS_Avenger_Warlock_Warlock=Aegis Avenger Warlock +vehicle_NameAEGS_Eclipse=Aegis Eclipse +vehicle_NameAEGS_Gladius=Aegis Gladius +vehicle_NameAEGS_Gladius_PIR=Aegis Gladius Pirate +vehicle_NameAEGS_Gladius_PIR_PIR=Aegis Gladius Pirate +vehicle_NameAEGS_Gladius_Valiant=Aegis Gladius Valiant +vehicle_NameAEGS_Gladius_Valiant_Valiant=Aegis Gladius Valiant +vehicle_NameAEGS_Hammerhead=Aegis Hammerhead +vehicle_NameAEGS_Hammerhead_Hammerhead_BIS=Aegis Hammerhead 2949 Best In Show Edition +vehicle_NameAEGS_Hammerhead_Showdown=Aegis Hammerhead 2949 Best In Show Edition +vehicle_NameAEGS_Idris=Aegis Idris +vehicle_NameAEGS_Idris_Test=Aegis Idris +vehicle_NameAEGS_Javelin=Aegis Javelin +vehicle_NameAEGS_Javelin_PU_AI_UEE_FleetWeek=Aegis Javelin +vehicle_NameAEGS_Nautilus=Aegis Nautilus +vehicle_NameAEGS_Reclaimer=Aegis Reclaimer +vehicle_NameAEGS_Reclaimer_Reclaimer_BIS=Aegis Reclaimer 2949 Best In Show Edition +vehicle_NameAEGS_Reclaimer_Showdown=Aegis Reclaimer 2949 Best In Show Edition +vehicle_NameAEGS_Redeemer=Aegis Redeemer +vehicle_NameAEGS_Retaliator=Aegis Retaliator +vehicle_NameAEGS_RetaliatorBomber=Aegis Retaliator Bomber +vehicle_NameAEGS_Sabre=Aegis Sabre +vehicle_NameAEGS_Sabre_Comet=Aegis Sabre Comet +vehicle_NameAEGS_Sabre_Comet_Comet=Aegis Sabre Comet +vehicle_NameAEGS_Sabre_Raven=Aegis Sabre Raven +vehicle_NameAEGS_Sabre_Raven_Raven=Aegis Sabre Raven +vehicle_NameAEGS_Sabre_ToW=Aegis Sabre +vehicle_NameAEGS_Vanguard=Aegis Vanguard Warden +vehicle_NameAEGS_Vanguard_Harbinger=Aegis Vanguard Harbinger +vehicle_NameAEGS_Vanguard_Harbinger_Harbinger=Aegis Vanguard Harbinger +vehicle_NameAEGS_Vanguard_Hoplite=Aegis Vanguard Hoplite +vehicle_NameAEGS_Vanguard_Hoplite_Hoplite=Aegis Vanguard Hoplite +vehicle_NameAEGS_Vanguard_Sentinel=Aegis Vanguard Sentinel +vehicle_NameAEGS_Vanguard_Sentinel_Sentinel=Aegis Vanguard Sentinel +vehicle_NameAEGS_Vanguard_Warden=Aegis Vanguard Warden +vehicle_NameAEGS_Vulcan=Aegis Vulcan +vehicle_NameANVL_Arrow=Anvil Arrow +vehicle_NameANVL_Arrow_ToW=Anvil Arrow +vehicle_NameANVL_Ballista=Anvil Ballista +vehicle_NameANVL_Ballista_Dunestalker=Anvil Ballista Dunestalker +vehicle_NameANVL_Ballista_Snowblind=Anvil Ballista Snowblind +vehicle_NameANVL_C8R=Anvil C8R Pisces Rescue +vehicle_NameANVL_C8X_Pisces_Expedition=Anvil C8X Pisces Expedition +vehicle_NameANVL_C8X_Pisces_Expedition_C8X_Expedition=Anvil C8X Pisces Expedition +vehicle_NameANVL_C8_Pisces=Anvil C8 Pisces +vehicle_NameANVL_Centurion=Anvil Centurion +vehicle_NameANVL_Crucible=Anvil Crucible +vehicle_NameANVL_Gladiator=Anvil Gladiator +vehicle_NameANVL_Hawk=Anvil Hawk +vehicle_NameANVL_Hornet=Anvil F7C Hornet +vehicle_NameANVL_Hornet_DFM=Anvil Hornet +vehicle_NameANVL_Hornet_F7A_F7A=Anvil F7A Hornet +vehicle_NameANVL_Hornet_F7C=Anvil F7C Hornet +vehicle_NameANVL_Hornet_F7CM=Anvil F7C-M Super Hornet +vehicle_NameANVL_Hornet_F7CM_F7CM=Anvil F7C-M Super Hornet +vehicle_NameANVL_Hornet_F7CM_Heartseeker=Anvil F7C-M Hornet Heartseeker +vehicle_NameANVL_Hornet_F7CM_Heartseeker_F7CM_Heartseeker=Anvil F7C-M Hornet Heartseeker +vehicle_NameANVL_Hornet_F7CR=Anvil F7C-R Hornet Tracker +vehicle_NameANVL_Hornet_F7CR_F7CR=Anvil F7C-R Hornet Tracker +vehicle_NameANVL_Hornet_F7CS=Anvil F7C-S Hornet Ghost +vehicle_NameANVL_Hornet_F7CS_F7CS=Anvil F7C-S Hornet Ghost +vehicle_NameANVL_Hornet_F7C_Wildfire=Anvil F7C Hornet Wildfire +vehicle_NameANVL_Hornet_F7C_Wildfire_Wildfire=Anvil Hornet F7C Wildfire +vehicle_NameANVL_Hornet_Wildfire=Anvil F7C Hornet Wildfire +vehicle_NameANVL_Hurricane=Anvil Hurricane +vehicle_NameANVL_Legionnaire=Anvil Legionnaire +vehicle_NameANVL_Liberator=Anvil Liberator +vehicle_NameANVL_Lightning_F8=Anvil F8A Lightning +vehicle_NameANVL_Lightning_F8C=Anvil F8C Lightning +vehicle_NameANVL_Lightning_F8C_Exec=Anvil F8C Lightning Executive Edition +vehicle_NameANVL_Lightning_F8C_Exec_F8C_Exec=Anvil F8C Lightning Executive Edition +vehicle_NameANVL_Lightning_F8C_F8C=Anvil F8C Lightning +vehicle_NameANVL_Lightning_F8_Fleetweek=Anvil F8A Lightning +vehicle_NameANVL_Lightning_F8_Fleetweek_DarkBlue=Anvil F8A Lightning +vehicle_NameANVL_Lightning_F8_Fleetweek_Grey=Anvil F8A Lightning +vehicle_NameANVL_Lightning_F8_Fleetweek_LightBlue=Anvil F8A Lightning +vehicle_NameANVL_Lightning_F8_Fleetweek_White=Anvil F8A Lightning +vehicle_NameANVL_Pisces=Anvil C8 Pisces +vehicle_NameANVL_Pisces_C8R=Anvil C8R Pisces Rescue +vehicle_NameANVL_Pisces_C8X_Expedition=Anvil C8X Pisces Expedition +vehicle_NameANVL_Spartan=Anvil Spartan +vehicle_NameANVL_Terrapin=Anvil Terrapin +vehicle_NameANVL_Valkyrie=Anvil Valkyrie +vehicle_NameANVL_Valkyrie_CitizenCon=Anvil Valkyrie Liberator +vehicle_NameANVL_Valkyrie_CitizenCon_CitizenCon=Anvil Valkyrie Liberator +vehicle_NameANVL_Valkyrie_MicroTech=Anvil Valkyrie +vehicle_NameANVL_Valkyrie_S42=Anvil Valkyrie +vehicle_NameANVL_Valkyrie_S42_S42=Anvil Valkyrie +vehicle_NameARGO_MPUV=Argo MPUV Cargo +vehicle_NameARGO_MPUV_2951_BIS=Argo MPUV Cargo 2951 BIS +vehicle_NameARGO_MPUV_Transport=Argo MPUV Personnel +vehicle_NameARGO_MPUV_Transport_Transport=Argo MPUV Personnel +vehicle_NameARGO_Mole=Argo MOLE +vehicle_NameARGO_Mole_Carbon=Argo MOLE Carbon +vehicle_NameARGO_Mole_Talus=Argo MOLE Talus +vehicle_NameARGO_RAFT=Argo RAFT +vehicle_NameARGO_SRV=Argo SRV +vehicle_NameBANU_Merchantman=Banu Merchantman +vehicle_NameBanu_Defender=Banu Defender +vehicle_NameCNOU_HoverQuad=C.O. HoverQuad +vehicle_NameCNOU_Mustang=C.O. Mustang Alpha +vehicle_NameCNOU_Mustang_Alpha=C.O. Mustang Alpha +vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018=C.O. Mustang CitizenCon 2948 Edition +vehicle_NameCNOU_Mustang_Beta=C.O. Mustang Beta +vehicle_NameCNOU_Mustang_Beta_Beta=C.O. Mustang Beta +vehicle_NameCNOU_Mustang_CitizenCon18=C.O. Mustang CitizenCon 2948 Edition +vehicle_NameCNOU_Mustang_Delta=C.O. Mustang Delta +vehicle_NameCNOU_Mustang_Delta_Delta=C.O. Mustang Delta +vehicle_NameCNOU_Mustang_Gamma=C.O. Mustang Gamma +vehicle_NameCNOU_Mustang_Gamma_Gamma=C.O. Mustang Gamma +vehicle_NameCNOU_Mustang_Omega=C.O. Mustang Omega +vehicle_NameCNOU_Mustang_Omega_Omega=C.O. Mustang Omega +vehicle_NameCNOU_Nomad=C.O. Nomad +vehicle_NameCNOU_Pioneer=C.O. Pioneer +vehicle_NameCRUS_A1_Spirit=Crusader A1 Spirit +vehicle_NameCRUS_C1_Spirit=Crusader C1 Spirit +vehicle_NameCRUS_E1_Spirit=Crusader E1 Spirit +vehicle_NameCRUS_Star_Runner=Crusader Mercury Star Runner +vehicle_NameCRUS_Star_Runner_2951_BIS=Crusader Mercury 2951 BIS +vehicle_NameCRUS_Starfighter=Crusader Ares Star Fighter +vehicle_NameCRUS_Starfighter_Inferno=Crusader Ares Star Fighter Inferno +vehicle_NameCRUS_Starfighter_Ion=Crusader Ares Star Fighter Ion +vehicle_NameCRUS_Starlifter=Crusader C2 Hercules Starlifter +vehicle_NameCRUS_Starlifter_2951_BIS=Crusader C2 Hercules 2951 BIS +vehicle_NameCRUS_Starlifter_A2=Crusader A2 Hercules Starlifter +vehicle_NameCRUS_Starlifter_M2=Crusader M2 Hercules Starlifter +vehicle_NameCRUS_Starlifter_Starlifter_A2=Crusader A2 Hercules Starlifter +vehicle_NameCRUS_Starlifter_Starlifter_M2=Crusader M2 Hercules Starlifter +vehicle_NameCRUS_Starliner=Crusader Genesis Starliner +vehicle_NameComingSoon=Coming Soon +vehicle_NameDRAK_Buccaneer=Drake Buccaneer +vehicle_NameDRAK_Buccaneer_ToW=Drake Buccaneer +vehicle_NameDRAK_Caterpillar=Drake Caterpillar +vehicle_NameDRAK_Caterpillar_Caterpillar_BIS=Drake Caterpillar 2949 Best In Show Edition +vehicle_NameDRAK_Caterpillar_PU_Hijacked=KRF Inmate Transport +vehicle_NameDRAK_Caterpillar_Pirate=Drake Caterpillar Pirate +vehicle_NameDRAK_Caterpillar_Pirate_Pirate=Drake Caterpillar Pirate +vehicle_NameDRAK_Caterpillar_ShipShowdown=Drake Caterpillar 2949 Best In Show Edition +vehicle_NameDRAK_Corsair=Drake Corsair +vehicle_NameDRAK_Cutlass=Drake Cutlass (OLD) +vehicle_NameDRAK_Cutlass_Black=Drake Cutlass Black +vehicle_NameDRAK_Cutlass_Black_Cutlass_BIS=Drake Cutlass 2949 Best In Show Edition +vehicle_NameDRAK_Cutlass_Black_DRAK_Cutlass_Steel=Drake Cutlass Steel +vehicle_NameDRAK_Cutlass_Black_PU_Pirate_Crewless_DRAK_Cutlass_Pirate=Drake Cutlass Black +vehicle_NameDRAK_Cutlass_Black_ShipShowdown=Drake Cutlass 2949 Best In Show Edition +vehicle_NameDRAK_Cutlass_Blue=Drake Cutlass Blue +vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Red=Drake Cutlass Red +vehicle_NameDRAK_Cutlass_Red=Drake Cutlass Red +vehicle_NameDRAK_Cutlass_SQ42=Pirate Raider +vehicle_NameDRAK_Cutlass_Steel=Drake Cutlass Steel +vehicle_NameDRAK_Cutter=Drake Cutter +vehicle_NameDRAK_Cutter_Cutter_Scout=Drake Cutter Scout +vehicle_NameDRAK_Cutter_Scout=Drake Cutter Scout +vehicle_NameDRAK_Dragonfly=Drake Dragonfly +vehicle_NameDRAK_Dragonfly_Black=Drake Dragonfly Black +vehicle_NameDRAK_Dragonfly_Citcon_Invincible=Drake Dragonfly +vehicle_NameDRAK_Dragonfly_Gamescom_Pirate=Drake Dragonfly vehicle_NameDRAK_Dragonfly_Gamescom_Player= -vehicle_NameDRAK_Dragonfly_PU_ELIM=德雷克 蜻蜓 -vehicle_NameDRAK_Dragonfly_Pink_StarKitten=德雷克 蜻蜓 星空猫 -vehicle_NameDRAK_Dragonfly_StarKitten=德雷克 蜻蜓 星空猫 -vehicle_NameDRAK_Dragonfly_YellowJacket=德雷克 蜻蜓 黄胡峰 -vehicle_NameDRAK_Dragonfly_Yellow_YellowJacket=德雷克 蜻蜓 黄胡峰 -vehicle_NameDRAK_Herald=德雷克 信使 -vehicle_NameDRAK_Herald_Blue=德雷克 蓝信使 -vehicle_NameDRAK_Herald_Red=德雷克 红信使 -vehicle_NameDRAK_Kraken=德雷克 海妖 -vehicle_NameDRAK_Kraken_Privateer=德雷克 海妖 私掠版 -vehicle_NameDRAK_Mule=德雷克 骡 -vehicle_NameDRAK_Vulture=德雷克 秃鹫 -vehicle_NameEA_GroundRadar=雷达盘 -vehicle_NameEA_OrbitalMiningLaser=轨道采矿激光器 -vehicle_NameESPR_Prowler=埃斯佩里亚 徘徊者 -vehicle_NameESPR_Talon=埃斯佩里亚 利爪 -vehicle_NameESPR_Talon_Shrike=埃斯佩里亚 利爪 伯劳 -vehicle_NameGRIN_Cydnus_test=灰猫工业 采矿机器人 -vehicle_NameGRIN_PTV=灰猫 PTV -vehicle_NameGRIN_ROC=灰猫 ROC -vehicle_NameGRIN_ROC_DS=灰猫 ROC-DS -vehicle_NameGRIN_STV=灰猫 STV -vehicle_NameKRIG_P52_Merlin=克鲁格 P-52 梅林 -vehicle_NameKRIG_P52_Merlin_P72=克鲁格 P-72 阿基米德 -vehicle_NameKRIG_P52_Merlin_P72_Emerald=克鲁格 P-72 阿基米德 翡翠绿 -vehicle_NameKRIG_P72_Archimedes=克鲁格 P-72 阿基米德 -vehicle_NameKRIG_P72_Archimedes_Emerald=克鲁格 P-72 阿基米德 翡翠绿 -vehicle_NameKRIG_P72_Archimedes_P72=克鲁格 P-72 阿基米德 -vehicle_NameMISC_Endeavor=武藏 奋进 -vehicle_NameMISC_Expanse=武藏 无垠 -vehicle_NameMISC_Freelancer=武藏 自由枪骑兵 -vehicle_NameMISC_Freelancer_Base=武藏 自由枪骑兵 -vehicle_NameMISC_Freelancer_Base_Gamescom=武藏 自由枪骑兵 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-vehicle_NameMISC_Reliant_Tana=武藏 信赖 武装 -vehicle_NameMISC_Reliant_Tana_Tana=武藏 信赖 武装 -vehicle_NameMISC_Starfarer=武藏 星际远航者 -vehicle_NameMISC_Starfarer_Dead=武藏 星际远航者 -vehicle_NameMISC_Starfarer_Gemini=武藏 星际远航者 双子座 -vehicle_NameMISC_Starfarer_Gemini_Gemini=武藏 星际远航者 双子座 -vehicle_NameMISC_Starfarer_NoDebris_A=武藏 星际远航者 -vehicle_NameMISC_Starfarer_NoDebris_B=武藏 星际远航者 -vehicle_NameMISC_Starfarer_PU_AI_CIV=武藏 星际远航者 -vehicle_NameMisc_Fury=未来 狂怒 -vehicle_NameMisc_Fury_Miru=未来 狂怒 MX -vehicle_NameMisc_Fury_Soku=未来 狂怒 LX -vehicle_NameORIG_100i=起源 100i -vehicle_NameORIG_100i_ORIG_125a=起源 125a -vehicle_NameORIG_100i_ORIG_135c=起源 135c -vehicle_NameORIG_125a=起源 125a -vehicle_NameORIG_135c=起源 135c -vehicle_NameORIG_300i=起源 300i -vehicle_NameORIG_300i_300i=起源 300i -vehicle_NameORIG_300i_315p=起源 315p -vehicle_NameORIG_300i_325a=起源 325a -vehicle_NameORIG_300i_350r=起源 350r -vehicle_NameORIG_315p=起源 315p -vehicle_NameORIG_315p_315p=起源 315p -vehicle_NameORIG_325a=起源 325a -vehicle_NameORIG_325a_325a=起源 325a -vehicle_NameORIG_350r=起源 350r -vehicle_NameORIG_350r_350r=起源 350r -vehicle_NameORIG_400i=起源 400i -vehicle_NameORIG_600i=起源 600i -vehicle_NameORIG_600i_2951_BIS=起源600i 2951展会最佳版 -vehicle_NameORIG_600i_Executive=起源 600i 行政版 -vehicle_NameORIG_600i_Executive_Edition_Executive=起源 600i 行政版 -vehicle_NameORIG_600i_Touring=起源 600i 旅行版 -vehicle_NameORIG_600i_Touring_Touring=起源 600i 旅行版 -vehicle_NameORIG_85X=起源 85X 限量版 -vehicle_NameORIG_890Jump=起源 890 跃动 -vehicle_NameORIG_890Jump_Hijacked=起源 890 跃动 -vehicle_NameORIG_G12=起源 G12 -vehicle_NameORIG_G12a=起源 G12a -vehicle_NameORIG_G12r=起源 G12r -vehicle_NameORIG_X1=起源 X1 -vehicle_NameORIG_X1_Force=起源 X1 武装 -vehicle_NameORIG_X1_Velocity=起源 X1 竞速 -vehicle_NameORIG_m50=起源 M50 拦截者 -vehicle_NameORIG_m50_old=起源 M50 拦截者 -vehicle_NameRSI_Apollo_Triage=RSI 阿波罗 分诊 -vehicle_NameRSI_Aurora_CL=RSI 极光 CL -vehicle_NameRSI_Aurora_CL_CL=RSI 极光 CL -vehicle_NameRSI_Aurora_ES=RSI 极光 ES -vehicle_NameRSI_Aurora_ES_ES=RSI 极光 ES -vehicle_NameRSI_Aurora_LN=RSI 极光 LN -vehicle_NameRSI_Aurora_LN_LN=RSI 极光 LN -vehicle_NameRSI_Aurora_LX=RSI 极光 LX -vehicle_NameRSI_Aurora_LX_LX=RSI 极光 LX -vehicle_NameRSI_Aurora_MR=RSI 极光 MR -vehicle_NameRSI_Aurora_MR_MR=RSI 极光 MR -vehicle_NameRSI_Bengal_Carrier=RSI 孟加拉 -vehicle_NameRSI_Comm_Relay2=通信中继站 -vehicle_NameRSI_Constellation=RSI 星座 仙女座 -vehicle_NameRSI_Constellation_Andromeda=RSI 星座 仙女座 +vehicle_NameDRAK_Dragonfly_PU_ELIM=Drake Dragonfly +vehicle_NameDRAK_Dragonfly_Pink_StarKitten=Drake Dragonfly Star Kitten +vehicle_NameDRAK_Dragonfly_StarKitten=Drake Dragonfly Star Kitten +vehicle_NameDRAK_Dragonfly_YellowJacket=Drake Dragonfly Yellowjacket +vehicle_NameDRAK_Dragonfly_Yellow_YellowJacket=Drake Dragonfly Yellowjacket +vehicle_NameDRAK_Herald=Drake Herald +vehicle_NameDRAK_Herald_Blue=Drake Herald Blue +vehicle_NameDRAK_Herald_Red=Drake Herald Red +vehicle_NameDRAK_Kraken=Drake Kraken +vehicle_NameDRAK_Kraken_Privateer=Drake Kraken Privateer +vehicle_NameDRAK_Mule=Drake Mule +vehicle_NameDRAK_Vulture=Drake Vulture +vehicle_NameEA_GroundRadar=Radar Dish +vehicle_NameEA_OrbitalMiningLaser=Orbital Mining Laser +vehicle_NameESPR_Prowler=Esperia Prowler +vehicle_NameESPR_Talon=Esperia Talon +vehicle_NameESPR_Talon_Shrike=Esperia Talon Shrike +vehicle_NameGRIN_Cydnus_test=GRIN Mining Bot +vehicle_NameGRIN_PTV=Greycat PTV +vehicle_NameGRIN_ROC=Greycat ROC +vehicle_NameGRIN_ROC_DS=Greycat ROC-DS +vehicle_NameGRIN_STV=Greycat STV +vehicle_NameKRIG_P52_Merlin=Kruger P-52 Merlin +vehicle_NameKRIG_P52_Merlin_P72=Kruger P-72 Archimedes +vehicle_NameKRIG_P52_Merlin_P72_Emerald=Kruger P-72 Archimedes Emerald +vehicle_NameKRIG_P72_Archimedes=Kruger P-72 Archimedes +vehicle_NameKRIG_P72_Archimedes_Emerald=Kruger P-72 Archimedes Emerald +vehicle_NameKRIG_P72_Archimedes_P72=Kruger P-72 Archimedes +vehicle_NameMISC_Endeavor=MISC Endeavor +vehicle_NameMISC_Expanse=MISC Expanse +vehicle_NameMISC_Freelancer=MISC Freelancer +vehicle_NameMISC_Freelancer_Base=MISC Freelancer +vehicle_NameMISC_Freelancer_Base_Gamescom=MISC Freelancer +vehicle_NameMISC_Freelancer_DUR=MISC Freelancer DUR +vehicle_NameMISC_Freelancer_DUR_DUR=MISC Freelancer DUR +vehicle_NameMISC_Freelancer_MAX=MISC Freelancer MAX +vehicle_NameMISC_Freelancer_MAX_MAX=MISC Freelancer MAX +vehicle_NameMISC_Freelancer_MIS=MISC Freelancer MIS +vehicle_NameMISC_Freelancer_MIS_MIS=MISC Freelancer MIS +vehicle_NameMISC_Fury_LX=Mirai Fury LX +vehicle_NameMISC_HullA=MISC Hull A +vehicle_NameMISC_HullB=MISC Hull B +vehicle_NameMISC_HullC=MISC Hull C +vehicle_NameMISC_HullD=MISC Hull D +vehicle_NameMISC_HullE=MISC Hull E +vehicle_NameMISC_Hull_A=MISC Hull A +vehicle_NameMISC_Hull_C=MISC Hull C +vehicle_NameMISC_Odyssey=MISC Odyssey +vehicle_NameMISC_Prospector=MISC Prospector +vehicle_NameMISC_Razor=Mirai Razor +vehicle_NameMISC_Razor_EX=Mirai Razor EX +vehicle_NameMISC_Razor_EX_EX=Mirai Razor EX +vehicle_NameMISC_Razor_LX=Mirai Razor LX +vehicle_NameMISC_Razor_LX_LX=Mirai Razor LX +vehicle_NameMISC_Reliant=MISC Reliant Kore +vehicle_NameMISC_Reliant_Mako=MISC Reliant Mako +vehicle_NameMISC_Reliant_Mako_Mako=MISC Reliant Mako +vehicle_NameMISC_Reliant_Sen=MISC Reliant Sen +vehicle_NameMISC_Reliant_Sen_Sen=MISC Reliant Sen +vehicle_NameMISC_Reliant_Tana=MISC Reliant Tana +vehicle_NameMISC_Reliant_Tana_Tana=MISC Reliant Tana +vehicle_NameMISC_Starfarer=MISC Starfarer +vehicle_NameMISC_Starfarer_Dead=MISC Starfarer +vehicle_NameMISC_Starfarer_Gemini=MISC Starfarer Gemini +vehicle_NameMISC_Starfarer_Gemini_Gemini=MISC Starfarer Gemini +vehicle_NameMISC_Starfarer_NoDebris_A=MISC Starfarer +vehicle_NameMISC_Starfarer_NoDebris_B=MISC Starfarer +vehicle_NameMISC_Starfarer_PU_AI_CIV=MISC Starfarer +vehicle_NameMisc_Fury=Mirai Fury +vehicle_NameMisc_Fury_Miru=Mirai Fury MX +vehicle_NameMisc_Fury_Soku=Mirai Fury LX +vehicle_NameORIG_100i=Origin 100i +vehicle_NameORIG_100i_ORIG_125a=Origin 125a +vehicle_NameORIG_100i_ORIG_135c=Origin 135c +vehicle_NameORIG_125a=Origin 125a +vehicle_NameORIG_135c=Origin 135c +vehicle_NameORIG_300i=Origin 300i +vehicle_NameORIG_300i_300i=Origin 300i +vehicle_NameORIG_300i_315p=Origin 315p +vehicle_NameORIG_300i_325a=Origin 325a +vehicle_NameORIG_300i_350r=Origin 350r +vehicle_NameORIG_315p=Origin 315p +vehicle_NameORIG_315p_315p=Origin 315p +vehicle_NameORIG_325a=Origin 325a +vehicle_NameORIG_325a_325a=Origin 325a +vehicle_NameORIG_350r=Origin 350r +vehicle_NameORIG_350r_350r=Origin 350r +vehicle_NameORIG_400i=Origin 400i +vehicle_NameORIG_600i=Origin 600i +vehicle_NameORIG_600i_2951_BIS=Origin 600i 2951 BIS +vehicle_NameORIG_600i_Executive=Origin 600i Executive Edition +vehicle_NameORIG_600i_Executive_Edition_Executive=Origin 600i Executive Edition +vehicle_NameORIG_600i_Touring=Origin 600i Touring +vehicle_NameORIG_600i_Touring_Touring=Origin 600i Touring +vehicle_NameORIG_85X=Origin 85X Limited +vehicle_NameORIG_890Jump=Origin 890 Jump +vehicle_NameORIG_890Jump_Hijacked=Origin 890 Jump +vehicle_NameORIG_G12=Origin G12 +vehicle_NameORIG_G12a=Origin G12a +vehicle_NameORIG_G12r=Origin G12r +vehicle_NameORIG_X1=Origin X1 +vehicle_NameORIG_X1_Force=Origin X1 Force +vehicle_NameORIG_X1_Velocity=Origin X1 Velocity +vehicle_NameORIG_m50=Origin M50 Interceptor +vehicle_NameORIG_m50_old=Origin M50 Interceptor +vehicle_NameRSI_Apollo_Triage=RSI Apollo Triage +vehicle_NameRSI_Aurora_CL=RSI Aurora CL +vehicle_NameRSI_Aurora_CL_CL=RSI Aurora CL +vehicle_NameRSI_Aurora_ES=RSI Aurora ES +vehicle_NameRSI_Aurora_ES_ES=RSI Aurora ES +vehicle_NameRSI_Aurora_LN=RSI Aurora LN +vehicle_NameRSI_Aurora_LN_LN=RSI Aurora LN +vehicle_NameRSI_Aurora_LX=RSI Aurora LX +vehicle_NameRSI_Aurora_LX_LX=RSI Aurora LX +vehicle_NameRSI_Aurora_MR=RSI Aurora MR +vehicle_NameRSI_Aurora_MR_MR=RSI Aurora MR +vehicle_NameRSI_Bengal_Carrier=RSI Bengal Carrier +vehicle_NameRSI_Comm_Relay2=Comm Relay +vehicle_NameRSI_Constellation=RSI Constellation Andromeda +vehicle_NameRSI_Constellation_Andromeda=RSI Constellation Andromeda vehicle_NameRSI_Constellation_Andromeda_Pirate,P=RSI Constellation Andromeda Pirate [PH] -vehicle_NameRSI_Constellation_Aquila=RSI 星座 天鹰座 -vehicle_NameRSI_Constellation_Aquila_Aquila=RSI 星座 天鹰座 -vehicle_NameRSI_Constellation_Aquila_Hangar=RSI 星座 天鹰座 -vehicle_NameRSI_Constellation_Dogfight=RSI 星座 -vehicle_NameRSI_Constellation_Hangar=RSI 星座 仙女座 -vehicle_NameRSI_Constellation_Phoenix=RSI 星座 凤凰座 -vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI 星座 凤凰座 翡翠绿 -vehicle_NameRSI_Constellation_Phoenix_Emerald_Phoenix_Emerald=RSI 星座 凤凰座 翡翠绿 -vehicle_NameRSI_Constellation_Phoenix_Phoenix=RSI 星座 凤凰座 -vehicle_NameRSI_Constellation_Taurus=RSI 星座 金牛座 -vehicle_NameRSI_Constellation_Taurus_Taurus=RSI 星座 金牛座 -vehicle_NameRSI_Galaxy=RSI 银河 -vehicle_NameRSI_IR1337_Missile_Platform=RSI IR1337 武器挂架 -vehicle_NameRSI_IR1337_Weapon_Mount=RSI IR1337 武器挂架 -vehicle_NameRSI_IR1337_Weapon_Mount_Quad=RSI IR1337 武器挂架 四联装 -vehicle_NameRSI_Lynx=RSI 天猫座 -vehicle_NameRSI_Mantis=RSI 螳螂 -vehicle_NameRSI_Merlin=RSI 梅林 -vehicle_NameRSI_Perseus=RSI 英仙座 -vehicle_NameRSI_Polaris=RSI 北极星 -vehicle_NameRSI_Scorpius=RSI 天蝎座 -vehicle_NameRSI_Scorpius_Antares=RSI 天蝎座 蝎心 -vehicle_NameRSI_Scorpius_Interdiction=RSI 天蝎座 蝎心 -vehicle_NameRSI_Ursa_Rover=RSI 大熊座 -vehicle_NameRSI_Ursa_Rover_Emerald=RSI 大熊座 福尔图娜 -vehicle_NameTMBL_Cyclone=盾博尔 旋风 -vehicle_NameTMBL_Cyclone_AA=盾博尔 旋风 AA -vehicle_NameTMBL_Cyclone_AA_AA=盾博尔 旋风 AA -vehicle_NameTMBL_Cyclone_MT=盾博尔 旋风MT -vehicle_NameTMBL_Cyclone_MT_MT=盾博尔 旋风MT -vehicle_NameTMBL_Cyclone_RC=盾博尔 旋风 RC -vehicle_NameTMBL_Cyclone_RC_RC=盾博尔 旋风 RC -vehicle_NameTMBL_Cyclone_RN=盾博尔 旋风 RN -vehicle_NameTMBL_Cyclone_RN_RN=盾博尔 旋风 RN -vehicle_NameTMBL_Cyclone_TR=盾博尔 旋风 TR -vehicle_NameTMBL_Cyclone_TR_TR=盾博尔 旋风 TR -vehicle_NameTMBL_Nova=盾博尔 新星 -vehicle_NameTMBL_Ranger_TR=盾博尔 游骑兵 TR -vehicle_NameTMBL_Storm=盾博尔 风暴 -vehicle_NameTNGS_ORIG_AX114=<-=MISSING=-> -vehicle_NameVNCL_Blade=埃斯佩里亚 刀锋 -vehicle_NameVNCL_Cleaver=剜度 切割者 -vehicle_NameVNCL_Glaive=埃斯佩里亚 长刀 -vehicle_NameVNCL_Glaive_Glaive=埃斯佩里亚 长刀 -vehicle_NameVNCL_Glaive_Glaive_Swarm=剜度 长刀 -vehicle_NameVNCL_Kingship=剜度 王船 -vehicle_NameVNCL_Scythe=剜度 死镰 -vehicle_NameVNCL_Scythe_Dogfight=剜度 死镰 -vehicle_NameVNCL_Scythe_Glaive=埃斯佩里亚 长刀 -vehicle_NameVNCL_Scythe_Glaive_Swarm=剜度 长刀 -vehicle_NameVNCL_Scythe_SWARM_AI_SCAVENGER=剜度 死镰 清道夫 -vehicle_NameVNCL_Scythe_Scythe_Alpha=剜度 死镰 -vehicle_NameVNCL_Scythe_Scythe_SHunter=剜度 死镰 -vehicle_NameVNCL_Scythe_Scythe_Scavenger=剜度 死镰 -vehicle_NameVNCL_Scythe_Scythe_Swarm=剜度 死镰 -vehicle_NameXIAN_Nox=奥波亚 Nox -vehicle_NameXIAN_Nox_Kue=奥波亚 Nox Kue -vehicle_NameXIAN_Nox_Kue_Kue=奥波亚 Nox Kue -vehicle_NameXIAN_Railen=盖塔克 锐伦 -vehicle_NameXIAN_SantokYai=奥波亚 桑托起亚 -vehicle_NameXIAN_Scout=奥波亚 卡图 -vehicle_NameXIAN_Scout_Hangar=奥波亚 卡图 -vehicle_Namecrus_spirit=十字军 A1 星灵 -vehicle_Nameprobe_comms_1_a=CHCO 奥瑞斯 被动数据收集监测设备 -vehicle_Nameprobe_comms_1_b_Disused=竞赛检查点 -vehicle_TypeStarFighter=星际战斗机 -vehicle_TypeTransport=运输 +vehicle_NameRSI_Constellation_Aquila=RSI Constellation Aquila +vehicle_NameRSI_Constellation_Aquila_Aquila=RSI Constellation Aquila +vehicle_NameRSI_Constellation_Aquila_Hangar=RSI Constellation Aquila +vehicle_NameRSI_Constellation_Dogfight=RSI Constellation +vehicle_NameRSI_Constellation_Hangar=RSI Constellation Andromeda +vehicle_NameRSI_Constellation_Phoenix=RSI Constellation Phoenix +vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI Constellation Phoenix Emerald +vehicle_NameRSI_Constellation_Phoenix_Emerald_Phoenix_Emerald=RSI Constellation Phoenix Emerald +vehicle_NameRSI_Constellation_Phoenix_Phoenix=RSI Constellation Phoenix +vehicle_NameRSI_Constellation_Taurus=RSI Constellation Taurus +vehicle_NameRSI_Constellation_Taurus_Taurus=RSI Constellation Taurus +vehicle_NameRSI_Galaxy=RSI Galaxy +vehicle_NameRSI_IR1337_Missile_Platform=RSI IR1337 Weapon Mount +vehicle_NameRSI_IR1337_Weapon_Mount=RSI IR1337 Weapon Mount +vehicle_NameRSI_IR1337_Weapon_Mount_Quad=RSI IR1337 Weapon Mount Quad +vehicle_NameRSI_Lynx=RSI Lynx +vehicle_NameRSI_Mantis=RSI Mantis +vehicle_NameRSI_Merlin=RSI Merlin +vehicle_NameRSI_Perseus=RSI Perseus +vehicle_NameRSI_Polaris=RSI Polaris +vehicle_NameRSI_Scorpius=RSI Scorpius +vehicle_NameRSI_Scorpius_Antares=RSI Scorpius Antares +vehicle_NameRSI_Scorpius_Interdiction=RSI Scorpius Antares +vehicle_NameRSI_Ursa_Rover=RSI Ursa +vehicle_NameRSI_Ursa_Rover_Emerald=RSI Ursa Fortuna +vehicle_NameTMBL_Cyclone=Tumbril Cyclone +vehicle_NameTMBL_Cyclone_AA=Tumbril Cyclone AA +vehicle_NameTMBL_Cyclone_AA_AA=Tumbril Cyclone AA +vehicle_NameTMBL_Cyclone_MT=Tumbril Cyclone MT +vehicle_NameTMBL_Cyclone_MT_MT=Tumbril Cyclone MT +vehicle_NameTMBL_Cyclone_RC=Tumbril Cyclone RC +vehicle_NameTMBL_Cyclone_RC_RC=Tumbril Cyclone RC +vehicle_NameTMBL_Cyclone_RN=Tumbril Cyclone RN +vehicle_NameTMBL_Cyclone_RN_RN=Tumbril Cyclone RN +vehicle_NameTMBL_Cyclone_TR=Tumbril Cyclone TR +vehicle_NameTMBL_Cyclone_TR_TR=Tumbril Cyclone TR +vehicle_NameTMBL_Nova=Tumbril Nova +vehicle_NameTMBL_Ranger_TR=Tumbril Ranger TR +vehicle_NameTMBL_Storm=Tumbril Storm +vehicle_NameTNGS_ORIG_AX114=<-MISSING-> +vehicle_NameVNCL_Blade=Esperia Blade +vehicle_NameVNCL_Cleaver=Vanduul Cleaver +vehicle_NameVNCL_Glaive=Esperia Glaive +vehicle_NameVNCL_Glaive_Glaive=Esperia Glaive +vehicle_NameVNCL_Glaive_Glaive_Swarm=Vanduul Glaive +vehicle_NameVNCL_Kingship=Vanduul Kingship +vehicle_NameVNCL_Scythe=Vanduul Scythe +vehicle_NameVNCL_Scythe_Dogfight=Vanduul Scythe +vehicle_NameVNCL_Scythe_Glaive=Esperia Glaive +vehicle_NameVNCL_Scythe_Glaive_Swarm=Vanduul Glaive +vehicle_NameVNCL_Scythe_SWARM_AI_SCAVENGER=Vanduul Scythe Scavenger +vehicle_NameVNCL_Scythe_Scythe_Alpha=Vanduul Scythe +vehicle_NameVNCL_Scythe_Scythe_SHunter=Vanduul Scythe +vehicle_NameVNCL_Scythe_Scythe_Scavenger=Vanduul Scythe +vehicle_NameVNCL_Scythe_Scythe_Swarm=Vanduul Scythe +vehicle_NameXIAN_Nox=Aopoa Nox +vehicle_NameXIAN_Nox_Kue=Aopoa Nox Kue +vehicle_NameXIAN_Nox_Kue_Kue=Aopoa Nox Kue +vehicle_NameXIAN_Railen=Gatac Railen +vehicle_NameXIAN_SantokYai=Aopoa San'tok.yaai +vehicle_NameXIAN_Scout=Aopoa Khartu-al +vehicle_NameXIAN_Scout_Hangar=Aopoa Khartu-al +vehicle_Namecrus_spirit=Crusader A1 Spirit +vehicle_Nameprobe_comms_1_a=CHCO Auris PDC Monitor +vehicle_Nameprobe_comms_1_b_Disused=Race Checkpoint +vehicle_TypeStarFighter=Star Fighter +vehicle_TypeTransport=Transport vehicle_UniqueNameFormatNumber=%s - %u vehicle_UniqueNameFormatString=%s - %s -vehicle_class_bomber=轰炸 -vehicle_class_corvette=轻型护卫舰 -vehicle_class_courier=邮递 -vehicle_class_destroyer=驱逐舰 -vehicle_class_dropship=运输艇 -vehicle_class_expedition=探索 -vehicle_class_frigate=护卫舰 -vehicle_class_gunship=炮艇 -vehicle_class_heavybomber=重型轰炸 -vehicle_class_heavyfighter=重型战斗 -vehicle_class_heavyfreight=重型货运 -vehicle_class_heavymining=重型采矿 -vehicle_class_heavyrefuelling=重型加油 -vehicle_class_heavyrepair=重型维修 -vehicle_class_heavysalvage=重型打捞 -vehicle_class_heavyscience=重型科研 -vehicle_class_interceptor=截击 -vehicle_class_interdiction=拦阻 -vehicle_class_lightfighter=轻型战斗 -vehicle_class_lightfreight=轻型货运 -vehicle_class_lightmining=轻型采矿 -vehicle_class_lightsalvage=轻型打捞 -vehicle_class_lightscience=轻型科研 -vehicle_class_luxury=豪华 -vehicle_class_medical=医疗 -vehicle_class_mediumdata=中型数据 -vehicle_class_mediumfighter=中型战斗 -vehicle_class_mediumfightermediumfreight=中型战斗/中型货运 -vehicle_class_mediumfreight=中型货运 -vehicle_class_mediumfreightgunshio=中型货运/炮艇 -vehicle_class_mediummining=中型采矿 -vehicle_class_passenger=客运 -vehicle_class_pathfinder=探路者 -vehicle_class_racing=竞速 -vehicle_class_reporting=新闻 -vehicle_class_snubbomber=寄生轰炸 -vehicle_class_snubfighter=寄生战斗机 -vehicle_class_starterlightfreight=新手/轻型货运 -vehicle_class_starterpathfinder=新手/探路者 -vehicle_class_stealthbomber=隐形轰炸 -vehicle_class_stealthfighter=隐形战斗 -vehicle_class_turret=炮塔 -vehicle_container_Confidental=提示:请务必给载具的存储容器上好密码锁。 -vehicle_container_Key001=储物柜 -vehicle_container_Key002=状态 -vehicle_container_Key003=密码 +vehicle_class_bomber=Bomber +vehicle_class_corvette=Corvette +vehicle_class_courier=Courier +vehicle_class_destroyer=Destroyer +vehicle_class_dropship=Drop Ship +vehicle_class_expedition=Expedition +vehicle_class_frigate=Frigate +vehicle_class_gunship=Gunship +vehicle_class_heavybomber=Heavy Bomber +vehicle_class_heavyfighter=Heavy Fighter +vehicle_class_heavyfreight=Heavy Freight +vehicle_class_heavymining=Heavy Mining +vehicle_class_heavyrefuelling=Heavy Refuelling +vehicle_class_heavyrepair=Heavy Repair +vehicle_class_heavysalvage=Heavy Salvage +vehicle_class_heavyscience=Heavy Science +vehicle_class_interceptor=Interceptor +vehicle_class_interdiction=Interdiction +vehicle_class_lightfighter=Light Fighter +vehicle_class_lightfreight=Light Freight +vehicle_class_lightmining=Light Mining +vehicle_class_lightsalvage=Light Salvage +vehicle_class_lightscience=Light Science +vehicle_class_luxury=Luxury +vehicle_class_medical=Medical +vehicle_class_mediumdata=Medium Data +vehicle_class_mediumfighter=Medium Fighter +vehicle_class_mediumfightermediumfreight=Medium Fighter / Medium Freight +vehicle_class_mediumfreight=Medium Freight +vehicle_class_mediumfreightgunshio=Medium Freight / Gun Ship +vehicle_class_mediummining=Medium Mining +vehicle_class_passenger=Passenger +vehicle_class_pathfinder=Pathfinder +vehicle_class_racing=Racing +vehicle_class_reporting=Reporting +vehicle_class_snubbomber=Snub Bomber +vehicle_class_snubfighter=Snub Fighter +vehicle_class_starterlightfreight=Starter / Light Freight +vehicle_class_starterpathfinder=Starter / Pathfinder +vehicle_class_stealthbomber=Stealth Bomber +vehicle_class_stealthfighter=Stealth Fighter +vehicle_class_turret=Turret +vehicle_container_Confidental=Reminder: Vehicle storage containers must be passcode locked at all times. +vehicle_container_Key001=Container +vehicle_container_Key002=Status +vehicle_container_Key003=Passcode vehicle_container_Two_status=02 -vehicle_container_one_code=储物柜编号: -vehicle_container_one_status=01 -vehicle_container_status001=空的 -vehicle_container_status002=使用中 -vehicle_focus_combat=战斗 -vehicle_focus_competition=竞速 -vehicle_focus_exploration=探索 -vehicle_focus_ground=地面 -vehicle_focus_multirole=多功能 -vehicle_focus_resources=工业 -vehicle_focus_support=后勤 -vehicle_focus_transporter=运输 -vehicle_interactor_AutoLand_Disable=自动着陆取消 -vehicle_interactor_AutoLand_Enable=开始自动着陆 -vehicle_interactor_ConvergenceRange_Long=长程弹道交汇 -vehicle_interactor_ConvergenceRange_Medium=中程弹道交汇 -vehicle_interactor_ConvergenceRange_Short=短程弹道交汇 -vehicle_interactor_CountermeasureFire=发射反制措施 -vehicle_interactor_CountermeasureType_Chaff=布置噪声场 -vehicle_interactor_CountermeasureType_Flare=布置诱饵弹 -vehicle_interactor_Coupled_Enable=启用耦合飞行模式 -vehicle_interactor_CruiseControl_Disable=脱离巡航控制 -vehicle_interactor_CruiseControl_Enable=开启巡航控制 -vehicle_interactor_CycleHud_Flight=飞行 HUD -vehicle_interactor_CycleHud_Mining=采矿 HUD -vehicle_interactor_CycleHud_Quantum=量子航行 HUD -vehicle_interactor_CycleHud_Scanning=扫描 HUD -vehicle_interactor_DarkFilter_Disable=深色滤镜关闭 -vehicle_interactor_DarkFilter_Enable=深色滤镜开启 -vehicle_interactor_Decoupled_Enable=禁用耦合飞行模式 -vehicle_interactor_ESP_Disable=启用操纵杆精度调节 -vehicle_interactor_ESP_Enable=禁用操纵杆精度调节 -vehicle_interactor_ExtendSpindle=展开货运轴 -vehicle_interactor_ExteriorLights_Disable=外部灯关闭 -vehicle_interactor_ExteriorLights_Enable=外部灯开启 -vehicle_interactor_FirePattern_Staggered=使用交替开火 -vehicle_interactor_FirePattern_Synchronized=使用同时开火 -vehicle_interactor_GSafe_Disable=禁用G力安全限制器 -vehicle_interactor_GSafe_Enable=启动G力安全限制器 -vehicle_interactor_GimbalType_AimAssist=启动辅助瞄准模式 -vehicle_interactor_GimbalType_Fixed=启动可动锁定模式 -vehicle_interactor_GimbalType_Gimbal=启动自由可动模式 -vehicle_interactor_Headlights_Disable=头灯关闭 -vehicle_interactor_Headlights_Enable=头灯开启 -vehicle_interactor_InteriorLights_Disable=舱内灯光关闭 -vehicle_interactor_InteriorLights_Enable=舱内灯光开启 -vehicle_interactor_LandingGear_Deploy=放下起落架 -vehicle_interactor_LandingGear_Retract=收回起落架 -vehicle_interactor_MarkFriendly=标记友方目标 -vehicle_interactor_MarkHostile=标记敌对目标 -vehicle_interactor_MiningArm_Disable=收回采矿臂 -vehicle_interactor_MiningArm_Enable=部署采矿臂 -vehicle_interactor_Missiles_ArmMissile=启用导弹 -vehicle_interactor_Missiles_CycleMissiles=切换导弹 -vehicle_interactor_Missiles_DisarmMissiles=解除导弹 -vehicle_interactor_Missiles_FireMissiles=发射导弹 -vehicle_interactor_NavFilter_None=显示关闭 -vehicle_interactor_NavFilter_POI=导航显示开启 -vehicle_interactor_NavFilter_Quantum=量子航行显示开启 -vehicle_interactor_PinTarget=标记目标 -vehicle_interactor_PipType_Lag=使用后置式弹道预瞄点 -vehicle_interactor_PipType_Lead=使用前置式弹道预瞄点 -vehicle_interactor_PowerSafety_Disable=超频安全限制关闭 -vehicle_interactor_PowerSafety_Enable=超频安全限制开启 -vehicle_interactor_ProximityAssist_Disable=禁用接近飞行辅助 -vehicle_interactor_ProximityAssist_Enable=启用接近飞行辅助 -vehicle_interactor_QuantumSpool_Disable=停止量子充能 -vehicle_interactor_QuantumSpool_Enable=启动量子充能 -vehicle_interactor_QuantumTravel_Disable=停止量子航行 -vehicle_interactor_QuantumTravel_Enable=启动量子航行 -vehicle_interactor_RetractSpindle=收起货运轴 -vehicle_interactor_ScanRange_Long=远距离扫描 -vehicle_interactor_ScanRange_Medium=中距离扫描 -vehicle_interactor_ScanRange_Short=短距离扫描 -vehicle_interactor_Screens_Disable=显示器 关闭 -vehicle_interactor_Screens_Enable=显示器开启 -vehicle_interactor_Sensors_Disable=传感器 关闭 -vehicle_interactor_Sensors_Enable=传感器 开启 -vehicle_interactor_SubTarget_Engines=瞄准引擎 -vehicle_interactor_SubTarget_None=禁用部件瞄准 -vehicle_interactor_SubTarget_Turrets=瞄准炮塔 +vehicle_container_one_code=Container code: +vehicle_container_one_status=01 +vehicle_container_status001=Empty +vehicle_container_status002=Occupied +vehicle_focus_combat=Combat +vehicle_focus_competition=Competition +vehicle_focus_exploration=Exploration +vehicle_focus_ground=Ground +vehicle_focus_multirole=Multi-Role +vehicle_focus_resources=Industrial +vehicle_focus_support=Support +vehicle_focus_transporter=Transporter +vehicle_interactor_AutoLand_Disable=Disengage AutoLand +vehicle_interactor_AutoLand_Enable=Engage AutoLand +vehicle_interactor_ConvergenceRange_Long=Long-Range Convergence +vehicle_interactor_ConvergenceRange_Medium=Mid-Range Convergence +vehicle_interactor_ConvergenceRange_Short=Short-Range Convergence +vehicle_interactor_CountermeasureFire=Fire Countermeasures +vehicle_interactor_CountermeasureType_Chaff=Set Noise +vehicle_interactor_CountermeasureType_Flare=Set Decoy +vehicle_interactor_Coupled_Enable=Enable Coupled Flight +vehicle_interactor_CruiseControl_Disable=Disengage Cruise Control +vehicle_interactor_CruiseControl_Enable=Engage Cruise Control +vehicle_interactor_CycleHud_Flight=Flight HUD +vehicle_interactor_CycleHud_Mining=Mining HUD +vehicle_interactor_CycleHud_Quantum=Quantum HUD +vehicle_interactor_CycleHud_Scanning=Scanning HUD +vehicle_interactor_DarkFilter_Disable=Dark Filter Off +vehicle_interactor_DarkFilter_Enable=Dark Filter On +vehicle_interactor_Decoupled_Enable=Disable Coupled Flight +vehicle_interactor_ESP_Disable=Disable ESP +vehicle_interactor_ESP_Enable=Enable ESP +vehicle_interactor_ExtendSpindle=Extend Cargo Spindle +vehicle_interactor_ExteriorLights_Disable=Exterior Lights Off +vehicle_interactor_ExteriorLights_Enable=Exterior Lights On +vehicle_interactor_FirePattern_Staggered=Use Staggered Fire +vehicle_interactor_FirePattern_Synchronized=Use Synchronized Fire +vehicle_interactor_GSafe_Disable=Disable G-Safe Limiters +vehicle_interactor_GSafe_Enable=Enable G-Safe Limiters +vehicle_interactor_GimbalType_AimAssist=Engage Aim Assist +vehicle_interactor_GimbalType_Fixed=Engage Gimbal Lock +vehicle_interactor_GimbalType_Gimbal=Engage Free Gimbals +vehicle_interactor_Headlights_Disable=Headlights Off +vehicle_interactor_Headlights_Enable=Headlights On +vehicle_interactor_InteriorLights_Disable=Interior Lights Off +vehicle_interactor_InteriorLights_Enable=Interior Lights On +vehicle_interactor_LandingGear_Deploy=Deploy Landing Gear +vehicle_interactor_LandingGear_Retract=Retract Landing Gear +vehicle_interactor_MarkFriendly=Mark Target Friendly +vehicle_interactor_MarkHostile=Mark Target Hostile +vehicle_interactor_MiningArm_Disable=Retract Mining Arm +vehicle_interactor_MiningArm_Enable=Deploy Mining Arm +vehicle_interactor_Missiles_ArmMissile=Arm Missile +vehicle_interactor_Missiles_CycleMissiles=Cycle Missiles +vehicle_interactor_Missiles_DisarmMissiles=Disarm Missiles +vehicle_interactor_Missiles_FireMissiles=Fire Missiles +vehicle_interactor_NavFilter_None=Display Off +vehicle_interactor_NavFilter_POI=Navigation Display On +vehicle_interactor_NavFilter_Quantum=Quantum Display On +vehicle_interactor_PinTarget=Pin Target +vehicle_interactor_PipType_Lag=Use Lag Pips +vehicle_interactor_PipType_Lead=Use Lead Pips +vehicle_interactor_PowerSafety_Disable=Overclock Safeties Off +vehicle_interactor_PowerSafety_Enable=Overclock Safeties On +vehicle_interactor_ProximityAssist_Disable=Disable Proximity Flight Assist +vehicle_interactor_ProximityAssist_Enable=Enable Proximity Flight Assist +vehicle_interactor_QuantumSpool_Disable=Disable Quantum Spooling +vehicle_interactor_QuantumSpool_Enable=Enable Quantum Spooling +vehicle_interactor_QuantumTravel_Disable=Disengage Quantum Travel +vehicle_interactor_QuantumTravel_Enable=Engage Quantum Travel +vehicle_interactor_RetractSpindle=Retract Cargo Spindle +vehicle_interactor_ScanRange_Long=Long-Range Scan +vehicle_interactor_ScanRange_Medium=Mid-Range Scan +vehicle_interactor_ScanRange_Short=Short-Range Scan +vehicle_interactor_Screens_Disable=Screens Off +vehicle_interactor_Screens_Enable=Screens On +vehicle_interactor_Sensors_Disable=Sensors Off +vehicle_interactor_Sensors_Enable=Sensors On +vehicle_interactor_SubTarget_Engines=Target Engines +vehicle_interactor_SubTarget_None=Disable Component Targeting +vehicle_interactor_SubTarget_Turrets=Target Turrets vehicle_interactor_TransformShip,P=Transform Ship -vehicle_interactor_Transponder_Disable=应答器 关闭 -vehicle_interactor_Transponder_Enable=应答器 开启 -vehicle_interactor_Turret_Deploy=展开炮塔 -vehicle_interactor_Turret_Retract=收回炮塔 -vehicle_interactor_UnPinTarget=解除标记目标 -vehicle_interactor_VTOL_Disable=关闭垂直起降 -vehicle_interactor_VTOL_Enable=开启垂直起降 -vehicle_interactor_Viewport_Disable=视窗 关闭 -vehicle_interactor_Viewport_Enable=视窗 开启 -vehicle_interactor_WeaponRack_Deploy=展开武器架 -vehicle_interactor_WeaponRack_Retract=收回武器架 -vehicle_interactor_Weapons_Disable=关闭武器系统 -vehicle_interactor_Weapons_Enable=开启武器系统 -vehicle_interactor_Wing_ExtendRetract=机翼展开/收起 -vehicle_nameANVL_Carrack=铁砧 克拉克 -vehicle_nameANVL_Carrack_Expedition=铁砧 克拉克 远征版 -vehicle_room_airlock=气闸室 -vehicle_room_bathroom=洗手间 -vehicle_room_bridge=舰桥 -vehicle_room_captain=船长室 -vehicle_room_cargo_bay=货舱 -vehicle_room_cockpit=驾驶舱 -vehicle_room_component_access=组件室 -vehicle_room_crew=船员舱 -vehicle_room_engineering=工程舱 -vehicle_room_foyer=大堂 -vehicle_room_habitation=居住舱 -vehicle_room_locker=储物柜 -vehicle_room_neck=过道 -vehicle_room_recreation=娱乐室 -vehicle_room_scanning=扫描室 -vehicle_room_server=服务器机房 +vehicle_interactor_Transponder_Disable=Transponder Off +vehicle_interactor_Transponder_Enable=Transponder On +vehicle_interactor_Turret_Deploy=Deploy Turret +vehicle_interactor_Turret_Retract=Retract Turret +vehicle_interactor_UnPinTarget=Unpin Target +vehicle_interactor_VTOL_Disable=Disable VTOL +vehicle_interactor_VTOL_Enable=Enable VTOL +vehicle_interactor_Viewport_Disable=Viewport Off +vehicle_interactor_Viewport_Enable=Viewport On +vehicle_interactor_WeaponRack_Deploy=Deploy Weapon Rack +vehicle_interactor_WeaponRack_Retract=Retract Weapon Rack +vehicle_interactor_Weapons_Disable=Weapons Off +vehicle_interactor_Weapons_Enable=Weapons On +vehicle_interactor_Wing_ExtendRetract=Wing Extend / Retract +vehicle_nameANVL_Carrack=Anvil Carrack +vehicle_nameANVL_Carrack_Expedition=Anvil Carrack Expedition +vehicle_room_airlock=Airlock +vehicle_room_bathroom=Bathroom +vehicle_room_bridge=Bridge +vehicle_room_captain=Captain's Quarters +vehicle_room_cargo_bay=Cargo Bay +vehicle_room_cockpit=Cockpit +vehicle_room_component_access=Component Access +vehicle_room_crew=Crew Quarters +vehicle_room_engineering=Engineering +vehicle_room_foyer=Foyer +vehicle_room_habitation=Habitation +vehicle_room_locker=Locker +vehicle_room_neck=Corridor +vehicle_room_recreation=Recreation +vehicle_room_scanning=Scanning +vehicle_room_server=Server Room vehicles_DescOrbital_Sentry=布拉德&拉比所生产的监管者允许在一个特定区域内进行防御性活动监视。当侦测到威胁时,监管者能够以可怕的效率锁定和攻击侵入的敌军,这使得它成为为任何空间站、设施、或是受控星区提供额外安全防护的上上之选。 vehicles_DescOrbital_Sentry_Prototype_1=赫斯顿动力拥有此防御监视器原型详情的知识产权并且对此保密。赫斯顿动力对任何试图非法侵入DM-7R1测试站点而受到伤害的个人不予负责。 vehicles_NameOrbital_Sentry=布拉德&拉比 监督者 轨道哨卫 @@ -69126,3 +69126,4 @@ xdamagetoracersinorder_obj_short_01,P=Damage ~mission(XDamageToRacersTotalNum) r xdamagetoracersinorder_obj_short_01a,P=(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) xdamagetoracersinorder_obj_short_01b,P=(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) xdamagetoracersinorder_obj_short_01c,P=(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold) +_starcitizen_doctor_localization_version=3.21.0(PU)_CNEV_V1 \ No newline at end of file