From b6e14e83f4827b375032d7d4a2a800331624f0b7 Mon Sep 17 00:00:00 2001 From: xkeyC <3334969096@qq.com> Date: Sat, 23 Dec 2023 08:16:48 +0800 Subject: [PATCH] 3.22.0 V2 --- chinese_(simplified)/global.ini | 1250 +++++++++++++++---------------- 1 file changed, 625 insertions(+), 625 deletions(-) diff --git a/chinese_(simplified)/global.ini b/chinese_(simplified)/global.ini index d23d649..d06b69c 100644 --- a/chinese_(simplified)/global.ini +++ b/chinese_(simplified)/global.ini @@ -128,27 +128,27 @@ BHG_ReputationJournal_CS4_Title,P=Elusive Bounty CS4 License Earned BHG_ReputationJournal_CS5_BodyText,P=Elusive Bounty CS5 License Earned BHG_ReputationJournal_CS5_ShortTitle,P=Elusive Bounty CS5 License Earned BHG_ReputationJournal_CS5_Title,P=Elusive Bounty CS5 License Earned -BHG_ReputationJournal_Easy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Easy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 BHG_ReputationJournal_Easy_ShortTitle=已获得入门级赏金猎人执照(可追缉低风险目标) BHG_ReputationJournal_Easy_Title=入门级赏金猎人执照(可追缉低风险目标) BHG_ReputationJournal_EscapedConvict_BodyText=赏金猎人工会在此认证你有资格追踪和抓捕逃脱的嫌犯。 BHG_ReputationJournal_EscapedConvict_ShortTitle=已获得逃犯逮捕执照 BHG_ReputationJournal_EscapedConvict_Title=逃犯逮捕执照 -BHG_ReputationJournal_Hard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕高风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Hard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕高风险目标(HRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 BHG_ReputationJournal_Hard_ShortTitle=已获得职业赏金猎人执照(可追缉高风险目标) BHG_ReputationJournal_Hard_Title=职业赏金猎人执照(可追缉高风险目标) -BHG_ReputationJournal_Medium_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕中等风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Medium_ShortTitle=已获得正式赏金猎人执照 (可追缉中等风险目标) -BHG_ReputationJournal_Medium_Title=正式赏金猎人执照 (可追缉中等风险目标) -BHG_ReputationJournal_Super_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极端危险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Super_ShortTitle=已获得大师级赏金猎人执照(可追缉极端危险目标) -BHG_ReputationJournal_Super_Title=大师级赏金猎人执照(可追缉极端危险目标) -BHG_ReputationJournal_VeryEasy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_VeryEasy_ShortTitle=已获得见习赏金猎人执照(可追缉极低风险目标) -BHG_ReputationJournal_VeryEasy_Title=见习赏金猎人执照(可追缉极低风险目标) -BHG_ReputationJournal_VeryHard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极高风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_VeryHard_ShortTitle=已获得精英赏金猎人执照(可追缉极高风险目标) -BHG_ReputationJournal_VeryHard_Title=精英赏金猎人执照(可追缉极高风险目标) +BHG_ReputationJournal_Medium_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕中等风险目标(MRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Medium_ShortTitle=已获得正式赏金猎人执照 (可追缉中等风险目标 MRT) +BHG_ReputationJournal_Medium_Title=正式赏金猎人执照 (可追缉中等风险目标 MRT) +BHG_ReputationJournal_Super_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极端危险目标(ERT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Super_ShortTitle=已获得大师级赏金猎人执照(可追缉极端危险目标 ERT) +BHG_ReputationJournal_Super_Title=大师级赏金猎人执照(可追缉极端危险目标 ERT) +BHG_ReputationJournal_VeryEasy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极低风险目标(VLRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_VeryEasy_ShortTitle=已获得见习赏金猎人执照(可追缉极低风险目标 VLRT) +BHG_ReputationJournal_VeryEasy_Title=见习赏金猎人执照(可追缉极低风险目标 VLRT) +BHG_ReputationJournal_VeryHard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极高风险目标(VHRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_VeryHard_ShortTitle=已获得精英赏金猎人执照(可追缉极高风险目标 VHRT) +BHG_ReputationJournal_VeryHard_Title=精英赏金猎人执照(可追缉极高风险目标 VHRT) Bacchus=巴克斯星系 Bacchus1=巴克斯 I Bacchus1_Desc=一颗超级类地行星,因为太靠近该双星星系的两颗恒星导致行星表面的岩石已经沸腾,并形成了令人难以置信的高温和烟雾弥漫的大气。 @@ -307,7 +307,7 @@ BountyHuntersGuild_RepUI_Headquarters=太阳系,地球,纽约市 BountyHuntersGuild_RepUI_Leadership=克里斯汀·索博特卡,会长 BountyHuntersGuild_RepUI_Name=赏金猎人公会 BountyHuntersGuild_Rivals=N/A -BrightSky_Desc=民事防御部队已与铁砧航天合作寻找星系中能力最强的特工。\n\n如果你找到了这些白金认证券之一,你可以在全新交易、天文舰队或者十字军展厅的舰船购买终端上兑换一艘免费的F8C。\n\n但是,你的身份和位置已与整个星系的参与者共享。对于其他人来说,如果能在持券人到达终端之前拦截他们,就可以将认证券据为己有。\n\n成功者不仅可以获得这架次世代超级战斗机,还能证明他们有能力胜任最艰巨的民事防御任务。\n\n祝你好运。 +BrightSky_Desc=民事防御部队已与铁砧航天合作寻找星系中能力最强的特工。\n\n如果你找到了这些白金认证券之一,你可以在全新交易、天文舰队或者十字军展厅的舰船购买终端上兑换一艘免费的F8C。\n\n但是,你的身份和位置已与整个星系的参与者共享。对于其他人来说,如果能在持券人到达终端之前拦截他们,就可以将认证券据为己有。\n\n成功者不仅可以获得这架次世代超级战斗机,还能证明他们有能力胜任最艰巨的民事防御任务。\n\n祝你好运。 BrightSky_From=民事防御部队 BrightSky_Hunter_Desc=为了找出最有能力的特工,民事防御部队已与铁砧航天合作,向任何能够成功上交白金认证券的人赠送少量F8C超级战斗机。\n\n其中一张认证券刚刚被 ~mission(PlayerThatFound) 找到,其正试图将认证券上交到全新交易、天文舰队或者十字军展厅的舰船购买终端上。如果你接受了本任务,你将负责阻止他们。如果你自己获得了认证券,并能到达舰船终端,那么那艘F8C就是你的了,但你要明白,拿到券的那一刻你就成为了猎物。\n\n祝你好运。 BrightSky_Hunter_From=民事防御部队 @@ -740,27 +740,27 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Open_02,P=The gates open and DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_01,P=You got to admire skill like that. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_02,P=Team's got to be feeling good about that. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_03,P=It's moments like these that make me love the game. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_04,P=Combatants are putting on a real show today. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_04,P=Combatants are putting on a real show today. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_05,P=Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_06,P=These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards . +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_06,P=These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards . DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_01,P=And that's the first takedown of the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_02,P=Things kick off as the first combatant is taken out. DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_03,P=And with that first takedown, things are heating up. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_01,P=A substitution is made, and a new player joins the Aeros. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_02,P=A substitution is made, and a new player joins Jata ZGCC. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_01,P=Today's match will see both teams battling till all the combatants on either side have have been eliminated. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_02,P=Today's face off: Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_02,P=Today's face off: Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_01,P=That had to hurt. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_02,P=Another combatant down. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_03,P=A clean shot. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_04,P=Takedown! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_05,P=Aeros loses another combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_06,P=Jata loses another combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_06,P=Jata loses another combatant. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_01,P=Hello and welcome to Astro Arena. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_02,P=Glad you could join us. It's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_03,P=Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_04,P=Let be the first to welcome everyone to the Astro Arena sponsered by AstroArmada. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_01,P=Boom! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_04,P=Let be the first to welcome everyone to the Astro Arena sponsered by AstroArmada. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_01,P=Boom! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_02,P=I love a grenade! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_01,P=Here comes a grenade! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_02,P=And a grenade hits the field. @@ -777,10 +777,10 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_01,P=The Aeros have to DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_02,P=Jata ZGCC has to be feeling confident with only one Aero combatant left on the field. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_03,P=The Aeros are down to one last combatant. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_04,P=Jata ZGCC is down to one last combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_01,P=With selections made, we're just moments away. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_01,P=With selections made, we're just moments away. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_02,P=And as the last gear selections are made, the anticipation grows even higher. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_01,P=Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_02,P=When it comes to choosing gear, a lot of pros agree that it all comes down to two things, improving your strengths or compensating for your weaknesses. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_02,P=When it comes to choosing gear, a lot of pros agree that it all comes down to two things, improving your strengths or compensating for your weaknesses. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_03,P=With a careful eye, the combatants pick their loadouts. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_01,P=Looks like the Aeros are going to continue on with one less combatant. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_02,P=Jata JGCC is going to have to continue on with one less combatant. @@ -791,7 +791,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_04,P=A wonderful finish to an DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_05,P=And that'll bring things to end here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_01,P=Jata ZGCC has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_02,P=Jata ZGCC tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_03,P=After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Team Elimination here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_03,P=After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Team Elimination here at Astro Arena. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_04,P=Team Elimination comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_05,P=They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_06,P=So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. @@ -801,7 +801,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_09,P=Now that is what I c DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_10,P=An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_01,P=The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_02,P=The Aeros tried their best, but this time it just wasn't good enough as Jata ZGCC take the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_03,P=After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Team Elimination here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_03,P=After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Team Elimination here at Astro Arena. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_04,P=Team Elimination comes to an end, as Jata ZGCC claim the match. That'll be it for today's game here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_05,P=They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_06,P=So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. @@ -810,12 +810,12 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_08,P=An exciting blue team DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_09,P=Now that is what I call Team Elimination! Job well done to Jata ZGCC for a victory well earned. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_10,P=That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_01,P=With that, the match has begun. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_02,P=That's the start of the game. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_02,P=That's the start of the game. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_01,P=5, 4, 3, 2, 1, and we're off! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_02,P=5, 4, 3, 2, 1, and Team Elimination has begun. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_03,P=5, 4, 3, 2, 1, and Astro Arena is open for business! DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_01,P=Take down like that's hard to watch, but fun to see. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_02,P=It's hard not to take an intimate hit like that personally. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_02,P=It's hard not to take an intimate hit like that personally. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_03,P=A fine example of why this game is so much more than firepower. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_04,P=Oof. That look like it hurt. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_01,P=Holy smokes. Please tell me you saw that epic multi-kill. @@ -823,7 +823,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_02,P=Just like that, a swath DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_03,P=If anyone's keeping track, a whole bunch of combatants just got shut down. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_01,P=A combatant's down but not out. Bet they're hoping for a teammate with a medpack right about now. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_02,P=Ooo. That was a hard hit, and we have an injured combatant on the field. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_03,P=If ever there was a time for a medical assist, it's now. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_03,P=If ever there was a time for a medical assist, it's now. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_04,P=Let's see if someone will be able to heal combatant in time. DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_01,P=Only one combatant remains on the Aeros. DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_02,P=Only one combatant remains on Jata's team. @@ -832,11 +832,11 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_02,P=That's the end of the rou DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_03,P=And the round comes to end. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_04,P=The Angeli Aeros have been eliminated, the round is over. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_05,P=With that, Jata ZGCC's final player is out, ending the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_06,P=That's it. A final hit ends of the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_06,P=That's it. A final hit ends of the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_01,P=A tough loss on that one, let's see if Jata can do better in the next round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_02,P=The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_03,P=With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_04,P=After suffering a defeat that last round, Jata ZGCC will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_04,P=After suffering a defeat that last round, Jata ZGCC will be looking for a way to turn things around. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_05,P=Despite some impressive moves from Jata, the Aeros manage to take the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_06,P=With the Aeros' win that round, this match is one point closer to being decided. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_07,P=A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. @@ -850,7 +850,7 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_06,P=The Aeros ju DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_01,P=A tough loss on that one, let's see if the Aeros can do better in the next round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_02,P=The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_03,P=With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_04,P=After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_04,P=After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_05,P=As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_06,P=Despite some impressive moves from the Aeros, Jata ZGCC takes the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_07,P=A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. @@ -869,15 +869,15 @@ DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_03,P=Another round kicking o DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_04,P=Here we go with another round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_05,P=That's the start of the round. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_01,P=Countdown's going. 5, 4, 3, 2, 1. and the team's are away. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_02,P=Here's the countdown, 5, 4, 3, 2, 1. and the round has begun. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_02,P=Here's the countdown, 5, 4, 3, 2, 1. and the round has begun. DXSH_MCCV_INDI_SM_BattleArena_Announcer_Waiting_Room_Cleansing_01,P=With round off to a strong start, the ready room is sterilized. DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_01,P=We're running out of time. Let's bring it home. DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_02,P=Clock's ticking down, it's now or never. -DXSH_MCCV_INDI_SM_Marine_Encouragement_01,P=Keep up the good work, Marine. +DXSH_MCCV_INDI_SM_Marine_Encouragement_01,P=Keep up the good work, Marine. DXSH_MCCV_INDI_SM_Marine_Encouragement_02,P=That's what I like to see. DXSH_MCCV_INDI_SM_Marine_Encouragement_03,P=Remember your training. DXSH_MCCV_INDI_SM_Marine_Encouragement_04,P=Maintain focus. -DXSH_MCCV_INDI_SM_Marine_First_Blood_01,P=Quick and clean. You do the corps proud. +DXSH_MCCV_INDI_SM_Marine_First_Blood_01,P=Quick and clean. You do the corps proud. DXSH_MCCV_INDI_SM_Marine_First_Blood_02,P=No better way to show we mean business. DXSH_MCCV_INDI_SM_Marine_First_Blood_03,P=Strike first, strike hard. DXSH_MCCV_INDI_SM_Marine_Gain_Player_01,P=Looks like we got ourselves a new recruit. @@ -907,18 +907,18 @@ DXSH_MCCV_INDI_SM_Marine_Last_Player_Alive_02,P=You're the last Marine standing. DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_01,P=Got your gear? Head to the readyline. DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_02,P=Good choice. Get ready to roll out. DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_01,P=Your gear's your life. Think hard on what you're gonna bring into battle. -DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_02,P=You gonna bring the pain? Help your squad? Strike a balance? Pickin' a loadout's all about strategy. +DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_02,P=You gonna bring the pain? Help your squad? Strike a balance? Pickin' a loadout's all about strategy. DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_03,P=Choose your equipment carefully. If you bring it, plan to use it. DXSH_MCCV_INDI_SM_Marine_Lose_Player_01,P=One of your squadmates went off-grid. DXSH_MCCV_INDI_SM_Marine_Lose_Player_02,P=Orders came in. One of your squadmate's been reassigned. -DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_01,P=I call that mission a complete failure. I think you're better than that, I think you know that too. +DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_01,P=I call that mission a complete failure. I think you're better than that, I think you know that too. DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_02,P=You all tried your best, and this time it wasn't good enough. But there's a lesson to be learned in that. Make sure that you learn it. DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_03,P=We lost today. No getting around that. The important part is what comes next. Are you going to carry defeat with you, or are you going to rise above it? DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_04,P=I am dissapointed in all of you. You let the UEE and the Marines down. Not just cause those outlaws got the better of us, but because I know you can do better. It's up to you to prove me right. DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_05,P=Those outlaws made a mockery of us today. That doesn't sit well with me, and sure as heck hope it doesn't sit well with you either. Remember that feeling next time you go to battle and use it. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_01,P=Let me be the first to say well done. You went in with a job to do, and you sure as heck did it. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_01,P=Let me be the first to say well done. You went in with a job to do, and you sure as heck did it. DXSH_MCCV_INDI_SM_Marine_Match_End_Win_02,P=I've been at this awhile and... well, that was a sight to see. Congrats. First drink's on me tonight. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_03,P=This operation wasn't just a success, it was a thing of beauty. Each and every one of you poured your blood and sweat into it, and let me tell you, that means something. I'm proud of you. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_03,P=This operation wasn't just a success, it was a thing of beauty. Each and every one of you poured your blood and sweat into it, and let me tell you, that means something. I'm proud of you. DXSH_MCCV_INDI_SM_Marine_Match_End_Win_04,P=Mission accomplished. But that's just what Marines do, isn't it? Pack it up, and let's go home. DXSH_MCCV_INDI_SM_Marine_Match_End_Win_05,P=That was some fine work you did out there today, and thanks to you, those outlaws won't be a problem anymore. All of you should feel proud of yourselves. DXSH_MCCV_INDI_SM_Marine_Match_Start_01,P=Ready up, op is a go. @@ -927,9 +927,9 @@ DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_01,P=Breach in 5, 4, 3, 2, 1. Go, DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_02,P=Op starts in 5, 4, 3, 2, 1. We are go! DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_03,P=Going in 5, 4, 3, 2, 1. Go! DXSH_MCCV_INDI_SM_Marine_Melee_Kill_01,P=Somebody ain't afraid to get their hands dirty. -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_02,P=Old School, I like it. +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_02,P=Old School, I like it. DXSH_MCCV_INDI_SM_Marine_Melee_Kill_03,P=Some impressive wet work, Marine. -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_04,P=Nothing wrong with getting up close and personal. +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_04,P=Nothing wrong with getting up close and personal. DXSH_MCCV_INDI_SM_Marine_Multi_Kill_01,P=There we go. Who's got time to kill 'em one by one. DXSH_MCCV_INDI_SM_Marine_Multi_Kill_02,P=Damn. How many was that? DXSH_MCCV_INDI_SM_Marine_Multi_Kill_03,P=That'll teach them not to bunch together. @@ -943,7 +943,7 @@ DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_01,P=No way we let things stand at that. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_02,P=They hit us hard, but we got to go back and hit them harder. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_03,P=I ain't gonna surgar coat it, that was a mess. Learn from it. Don't let it happen again. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_04,P=We may've lost the battle, but we sure as hell can still win this war. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_05,P=We lost control of the situation. That can't happen. Next time, we need to focus, and we need to work together. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_05,P=We lost control of the situation. That can't happen. Next time, we need to focus, and we need to work together. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_01,P=That was a complete bloodbath of epic proportions. Consider me dissapointed. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_02,P=They completely dismantled our operation six ways from Sunday. We need to be better than that. DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_03,P=What the hell did I just witness? That went about as wrong as wrong can go. @@ -963,7 +963,7 @@ DXSH_MCCV_INDI_SM_Marine_Round_Start_05,P=Roll out. DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_01,P=Here we go. 5, 4, 3, 2, 1. Move out! DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_02,P=On my mark, 5, 4, 3, 2, 1, Go! DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_01,P=Time's clickin' out. Step it up. -DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_02,P=Stomp them skags. We're running out of time. +DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_02,P=Stomp them skags. We're running out of time. DXSH_MCCV_INDI_SM_Outlaw_Encouragement_01,P=Don't punk out now. DXSH_MCCV_INDI_SM_Outlaw_Encouragement_02,P=Take a breath. You got this. DXSH_MCCV_INDI_SM_Outlaw_Encouragement_03,P=It's us or them. Remember that. @@ -1069,7 +1069,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_5,P=Yeah, that press is goi DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_1,P=Slater Vonn used to say use the electric field like it's another teammate. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_2,P=I once saw Soren Redmond score a goal off a field bounce like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_3,P=Using the field like it was intended! -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4,P=I like a player who uses the whole arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4,P=I like a player who uses the whole arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Angeli,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Jata,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_1,P=Look out. Gotta watch your passways. @@ -1102,7 +1102,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_1,P=CV: Tonight's match pits th DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2A,P=CV: And I'm Cara Vaughn.\n\n DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2B,P=CV: With the Angeli Aeros and the Jata ZGCC warring it out in the sphere it is shaping up to be one to remember. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_3,P=CV: Cara Vaughn here with Max Seligmann. You are joining us for what looks to be a Sataball match that you do not want to miss. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4,P=CV: Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4,P=CV: Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sample_01,P=CV: Quite a battle going on here. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_1,P=CV: And I'm Cara Vaughn. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_2,P=CV: It's been my pleasure, Max. @@ -1115,8 +1115,8 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Angeli,P=If I was out there DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Jata,P=If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Angeli,P=Jata _ Angeli standing firm in the face of that press. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Jata,P=Jata _ Angeli standing firm in the face of that press. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli,P=A smart play gains Angeli_Jata possession. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata,P=A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli,P=A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata,P=A smart play gains Angeli_Jata possession. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Angeli,P=Angeli_Jata takes possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Jata,P=Angeli_Jata takes possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Angeli,P=Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. @@ -1126,7 +1126,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Jata,P=I'm impressed with Angel DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Angeli,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Jata,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_1,P=Gates are open! -DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2,P=I know this feeling well. As those gates open, your heart is beating a million times a minute. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2,P=I know this feeling well. As those gates open, your heart is beating a million times a minute. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_3,P=Gates open and both teams take the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_4,P=Taking the field can be intimidating, but you need to remember your battleplan, watch where your opponents are positioning themselves. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_5,P=Gates are open and here comes the action. @@ -1143,7 +1143,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_5,P=This is it... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_1,P=Afte a block like that, the shooter has got to be fighting back tears. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Angeli,P=Blocked! Jata _ Angeli really stepping up when it counts. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Jata,P=Blocked! Jata _ Angeli really stepping up when it counts. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3,P=Smacked back hard. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3,P=Smacked back hard. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Angeli,P=Denied! Jata _ Angeli are teaching a master class in defense here today. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Jata,P=Denied! Jata _ Angeli are teaching a master class in defense here today. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Angeli,P=No goal! Angeli _ Jata have to be hurting over that one. @@ -1155,7 +1155,7 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_4,P=Nope, couldn't pull off the goal DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_5,P=A solid attempt, but just not enough to score. DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_1,P=I hope you all appreciate the difficulty of what you just saw. Three goals. Color me impressed. DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_2,P=And that's three goals. That right there is something that every player longs to have in their stats. -DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3,P=That was goal number three. An incredible feat for any Sataball player. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3,P=That was goal number three. An incredible feat for any Sataball player. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_1,P=Right to the head. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_2,P=This is why it is so important to keep your head protected. Those extra seconds add up. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_3,P=An ugly headshot takes that player out. @@ -1164,14 +1164,14 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_5,P=A headshot like that is a spirit br DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_1,P=This is Cara Vaughn and Max Seligmann coming at you from Astro Arena where we've got one hell of a game of Sataball shaping up. Angeli Aeros versus the Jata ZGCC. The statheads say its going to be close. I say it's going to come down to who wants it more. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_2,P=Welcome to Astro Arena, home of eight consecutive SataBall Championships, and the backdrop for today's exciting matchup between Jata ZGCC and the Angeli Aeros. I'm Cara Vaughn here with Max Seligmann to give you all the play by plays and blow by blows of today's match. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_3,P=Well you have tuned in for the right match, as the Angeli Aeros and Jata ZGCC face off in what is sure to be one hell of a Sataball match. I'm Cara Vaughn high above Astro Arena. Joining me is Max Seligmann and we are moments away from the start of today's action. -DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4,P=Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4,P=Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_5,P=It is time again for another fantastic Sataball match up between the Jata ZGCC and the Angeli Aeros. This really could be anyone's game today here at the one and only Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_1,P=Despite some impressive moves from the Aeros, Jata ZGCC takes the round. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_2,P=A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_3,P=With Jata's win this round, this match is one point closer to being decided. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_4,P=Jata managed to overcome the Aeros this round. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_5,P=A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1,P=When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. +DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1,P=When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_1,P=Distance and accuracy. A dangerous combination in a passer. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_2,P=A lot of teams try to keep their passing game short, I'm a firm believer in spreading out your office and going for those long passes. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_3,P=A risky long throw that pays off. @@ -1269,9 +1269,9 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_1,P=Jata was really firing on all DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_2,P=With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_3,P=The Aeros close out that round without a single point and their fans have got to be disappointed. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_1,P=And it's good. Jata showing some inspired athleticism on the field today. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2,P=That'll do. A point for Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2,P=That'll do. A point for Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_3,P=Jata takes it to the goal with style. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4,P=Goal! Jata has really pulled it together and all that training is really paying off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4,P=Goal! Jata has really pulled it together and all that training is really paying off. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_5,P=That goal could be a game changer for Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_1,P=These are the moments that you live for as a player and a fan, where a team seems to anticipate each other on a subconscious, almost psychic level. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_2,P=That's what I love, when a team is really in sync, it makes their opponents look hopelessly outclassed. @@ -1281,13 +1281,13 @@ DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Jata,P=[Jata_the Aeros] have been put DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_5,P=Effortless coordination here. It's incredible. DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_1,P=That decreasing clock can be a real motivator. Let's see if it's a factor tonight. DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_2,P=Some players thrive in a time crisis. Let's see if any are playing tonight. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1,P=Ball turns over. Not a good time to lose possesion. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1,P=Ball turns over. Not a good time to lose possesion. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Angeli,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Jata,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3_Jata,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4,P=Turnovers like that can cost you the game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5,P=The great teams don't let turnovers like that slow them down. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4,P=Turnovers like that can cost you the game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5,P=The great teams don't let turnovers like that slow them down. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_1,P=A tough loss on that one, let's see if Jata can do better in the next round. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_2,P=The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_3,P=With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. @@ -2001,8 +2001,8 @@ DXSM_SSCV_ARGO_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_ARGO_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ARGO_OEM_UI_Flight_Control= -DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2012,7 +2012,7 @@ DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_ARGO_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_ARGO_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_ARGO_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_ARGO_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_ARGO_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2026,7 +2026,7 @@ DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_ARGO_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_ARGO_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_ARGO_OEM_UI_Landing_Automated,P=Automated @@ -2083,7 +2083,7 @@ DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_ARGO_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_ARGO_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2313,8 +2313,8 @@ DXSM_SSCV_CRUS_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_CRUS_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_CRUS_OEM_UI_Flight_Control= -DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2324,7 +2324,7 @@ DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_CRUS_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_CRUS_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_CRUS_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_CRUS_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_CRUS_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2338,7 +2338,7 @@ DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_CRUS_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_CRUS_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_CRUS_OEM_UI_Landing_Automated,P=Automated @@ -2397,7 +2397,7 @@ DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_CRUS_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_CRUS_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2608,8 +2608,8 @@ DXSM_SSCV_ESPR_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_ESPR_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ESPR_OEM_UI_Flight_Control= -DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2619,7 +2619,7 @@ DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_ESPR_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_ESPR_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_ESPR_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_ESPR_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_ESPR_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2633,7 +2633,7 @@ DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_ESPR_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_ESPR_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_ESPR_OEM_UI_Landing_Automated,P=Automated @@ -2692,7 +2692,7 @@ DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_ESPR_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_ESPR_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2780,8 +2780,8 @@ DXSM_SSCV_GRIN_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_GRIN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_GRIN_OEM_UI_Flight_Control= -DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -2791,7 +2791,7 @@ DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_GRIN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_GRIN_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_GRIN_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_GRIN_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_GRIN_OEM_UI_Generic_Select_B,P=(system) selected. @@ -2805,7 +2805,7 @@ DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_GRIN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_GRIN_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_GRIN_OEM_UI_Landing_Automated,P=Automated @@ -2864,7 +2864,7 @@ DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_GRIN_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_GRIN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -2911,7 +2911,7 @@ DXSM_SSCV_KRIG_OEM_UI_All_Systems_Online,P=All Systems Responsive DXSM_SSCV_KRIG_OEM_UI_Ammunition_Depleted,P=Ammunition Empty DXSM_SSCV_KRIG_OEM_UI_Ammunition_Low,P=Ammunition Low DXSM_SSCV_KRIG_OEM_UI_Approaching_Hanger,P=Continue on path -DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged +DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged DXSM_SSCV_KRIG_OEM_UI_Autopilot_Engaged,P=Autopilot Activated DXSM_SSCV_KRIG_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack DXSM_SSCV_KRIG_OEM_UI_Being_Scanned,P=Ship is being scanned @@ -2928,9 +2928,9 @@ DXSM_SSCV_KRIG_OEM_UI_Communications= DXSM_SSCV_KRIG_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged,P=Comstab Disengaged DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged,P=Comstab Activated -DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target +DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target DXSM_SSCV_KRIG_OEM_UI_Coolant,P=Cooling system -DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A,P=Significant damage done to (system) +DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A,P=Significant damage done to (system) DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_B,P=(system)suffereing significant damage DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Disengaged,P=DeCoupled Mode Disengaged @@ -2945,7 +2945,7 @@ DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 DXSM_SSCV_KRIG_OEM_UI_Ejection,P=Ejection activated DXSM_SSCV_KRIG_OEM_UI_Engines= -DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly,P=Friendly Target! DXSM_SSCV_KRIG_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_KRIG_OEM_UI_Flare_Selected,P=Decoy selected @@ -2963,8 +2963,8 @@ DXSM_SSCV_KRIG_OEM_UI_Front_Shield_Taking_Damage,P=Forward shield under attack DXSM_SSCV_KRIG_OEM_UI_G_Safe_Disengaged,P=G-Safe Disengaged DXSM_SSCV_KRIG_OEM_UI_G_Safe_Engaged,P=G-Safe Activated DXSM_SSCV_KRIG_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A,P=Warning: Unrepsonsive (system) -DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B,P=(system) is unresponsive +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A,P=Warning: Unrepsonsive (system) +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B,P=(system) is unresponsive DXSM_SSCV_KRIG_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_KRIG_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_KRIG_OEM_UI_Get_Ship_Oriented,P=Please align ship @@ -2994,7 +2994,7 @@ DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Approved,P=Request to launch granted DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Denied,P=Request to launch denied DXSM_SSCV_KRIG_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack DXSM_SSCV_KRIG_OEM_UI_Life_Support,P=Life support -DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure +DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure DXSM_SSCV_KRIG_OEM_UI_Missile_Lock_Succeeds,P=Target lock DXSM_SSCV_KRIG_OEM_UI_Missiles_Depleted,P=Missiles empty DXSM_SSCV_KRIG_OEM_UI_Missiles_Low,P=Missiles low @@ -3028,8 +3028,8 @@ DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted,P=Self-destruct terminated DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated,P=Self-destruct activated DXSM_SSCV_KRIG_OEM_UI_Sensors= DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= -DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields charging -DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Charge of shields complete +DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Charge of shields complete DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% @@ -3038,7 +3038,7 @@ DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected DXSM_SSCV_KRIG_OEM_UI_System_Activated,P=System activated DXSM_SSCV_KRIG_OEM_UI_System_Destroyed_During_Use,P=System damaged -DXSM_SSCV_KRIG_OEM_UI_System_Overheating,P=Major system issues +DXSM_SSCV_KRIG_OEM_UI_System_Overheating,P=Major system issues DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline,P=Ejection System Disengaged DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online,P=Ejection System Active DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed @@ -3081,7 +3081,7 @@ DXSM_SSCV_MISC_OEM_UI_All_Systems_Online,P=All Systems Responsive DXSM_SSCV_MISC_OEM_UI_Ammunition_Depleted,P=Ammunition Empty DXSM_SSCV_MISC_OEM_UI_Ammunition_Low,P=Ammunition Low DXSM_SSCV_MISC_OEM_UI_Approaching_Hanger,P=Continue on path -DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged +DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged DXSM_SSCV_MISC_OEM_UI_Autopilot_Engaged,P=Autopilot Activated DXSM_SSCV_MISC_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack DXSM_SSCV_MISC_OEM_UI_Being_Scanned,P=Ship is being scanned @@ -3115,7 +3115,7 @@ DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 DXSM_SSCV_MISC_OEM_UI_Ejection= DXSM_SSCV_MISC_OEM_UI_Engines= -DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly,P=Friendly Target! DXSM_SSCV_MISC_OEM_UI_Flare_Launched,P=Decoy Fired @@ -3166,7 +3166,7 @@ DXSM_SSCV_MISC_OEM_UI_Launch_Request_Approved,P=Take-off request approved DXSM_SSCV_MISC_OEM_UI_Launch_Request_Denied,P=Take-off request denied DXSM_SSCV_MISC_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack DXSM_SSCV_MISC_OEM_UI_Life_Support,P=Life support -DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure +DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= DXSM_SSCV_MISC_OEM_UI_Missile_Lock_Succeeds,P=Target lock @@ -3213,7 +3213,7 @@ DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected DXSM_SSCV_MISC_OEM_UI_System_Activated,P=System activated DXSM_SSCV_MISC_OEM_UI_System_Destroyed_During_Use,P=System damaged -DXSM_SSCV_MISC_OEM_UI_System_Overheating,P=Major system issues +DXSM_SSCV_MISC_OEM_UI_System_Overheating,P=Major system issues DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online,P=Ejection system online DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed @@ -3670,8 +3670,8 @@ DXSM_SSCV_VNCL_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_VNCL_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_VNCL_OEM_UI_Flight_Control= -DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -3681,7 +3681,7 @@ DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_VNCL_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_VNCL_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_VNCL_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_VNCL_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_VNCL_OEM_UI_Generic_Select_B,P=(system) selected. @@ -3695,7 +3695,7 @@ DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_VNCL_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_VNCL_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_VNCL_OEM_UI_Landing_Automated,P=Automated @@ -3752,7 +3752,7 @@ DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_VNCL_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_VNCL_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -3840,8 +3840,8 @@ DXSM_SSCV_XIAN_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_XIAN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_XIAN_OEM_UI_Flight_Control= -DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated -DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% @@ -3851,7 +3851,7 @@ DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_XIAN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_XIAN_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_XIAN_OEM_UI_Generic_Abort,P=Abort -DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_XIAN_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_XIAN_OEM_UI_Generic_Select_B,P=(system) selected. @@ -3865,7 +3865,7 @@ DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_XIAN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_XIAN_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_XIAN_OEM_UI_Landing_Automated,P=Automated @@ -3922,7 +3922,7 @@ DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% -DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_XIAN_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_XIAN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed @@ -4319,7 +4319,7 @@ Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open= Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=放轻松,菜鸟。这是我的座驾。 Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=你在干嘛?你该去那边才对。 Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=小心点,菜鸟。 -Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=说了让你当心点!这些船可不便宜 +Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=说了让你当心点!这些船可不便宜。 Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=你到底有什么毛病? Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=表现不错。 Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=还活着吗?好吧,你确实秀到了我。 @@ -4367,7 +4367,7 @@ Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=准备好了吗 Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=我发现你船上的功率峰值不太稳定.你的电源一定是被他们击中了. Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=来竞速吧,看看谁先到尖塔。 Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=你跟上我的速度吗? -Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=检查你的雷达.你应该会发现有个联系对象 +Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=检查你的雷达。你应该会发现有个联系对象。 Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=继续,挑个停机坪。 Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=你可以循环选择停机坪,和选择目标是一样的。 Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=你这船上可有不少军事机密,所以绝对不能让它落入敌手。弹出之前你得先启动自毁程序。 @@ -4384,7 +4384,7 @@ Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=现在我确 Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=现在我正在将船体对准天花板库门,准备垂直起飞。 Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=不错。现在你的武器已上线。 Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=系统,检查完毕。 -Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=你正在承受大量船体伤害.试试看打开护盾别让敌人打到你 +Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=你正在承受大量船体伤害。试试看打开护盾别让敌人打到你。 Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=使用你的标记系统标记最近的敌人。 Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=标记那艘长刀。 Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=打得好。继续射击。 @@ -4488,17 +4488,17 @@ Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌机 Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌机正在接近 Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=敌机来袭 Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=敌机正在接近 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退.我很遗憾 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=抱歉,我支撑不住了 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=正在撤退.我很遗憾 +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退。我很遗憾。 +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=抱歉,我支撑不住了。 +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=正在撤退。我很遗憾。 Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=抱歉,机体受损太严重了。 Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干净利落 Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=打得漂亮 Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=干净利落 Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=射得真准 -Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=重返编队 -Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=重返编队 -Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=需要支援 +Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=重返编队。 +Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=重返编队。 +Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=需要支援。 Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=也许我总是容易被集火呢。 Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=需要支援。 Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=为什么挨打的总是我。 @@ -4526,10 +4526,10 @@ Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=对 Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=是 Dlg_SC_ac_bullseye_generic_response_yes_0300=对 Dlg_SC_ac_bullseye_generic_response_yes_0301=是 -Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=来了 -Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好 -Dlg_SC_ac_bullseye_player_order_assistance_required_0120=来了 -Dlg_SC_ac_bullseye_player_order_assistance_required_0121=好 +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=来了。 +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好。 +Dlg_SC_ac_bullseye_player_order_assistance_required_0120=来了。 +Dlg_SC_ac_bullseye_player_order_assistance_required_0121=好。 Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=我在与他们交战 Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=这帮混蛋交给我了 Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=我在与他们交战 @@ -4559,9 +4559,9 @@ Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252=指令已 Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253=指令已确认 Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254=指令已确认 Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌已击破! (干掉你了) -Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=血溅当场 +Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=血溅当场。 Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=敌已击破! (干掉你了) -Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=血溅当场 +Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=血溅当场。 Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂! 尔等慎行 (嘿! 你给我注意点) Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=喂! 尔等慎行 (嘿!你给我注意点) Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=哈哈何必动怒? (不要生气了) @@ -4571,7 +4571,7 @@ Dlg_SC_ac_bullseye_reaction_eject_0470=遁走 (弹射逃生) Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=逝者如斯 (失去了一名友军) Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=逝者如斯 (失去了一名友军) Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌星罗云布 (雷达上出现敌人的光点) -Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌势浩荡而至 (一大群的[敌人]正在来袭) +Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌势浩荡而至 (一大群的[敌人]正在来袭)。 Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=敌星罗云布 (雷达上出现敌人的光点) Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=敌势浩荡而至 (一大群的[敌人]正在来袭) Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=遛了 (我先撤离了) @@ -4604,8 +4604,8 @@ Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=他们得分了 Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=分归他们了 Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 Dlg_SC_ac_deadeye_ctc_player_has_core_0500=你获得了核心 -Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心到手,我的! -Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=核心到手,我的! +Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心到手,我的! +Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=核心到手,我的! Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=不 Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=还不行 Dlg_SC_ac_deadeye_generic_response_no_0310=不 @@ -4747,9 +4747,9 @@ Dlg_SC_ac_dodger_player_order_witch_to_formation_0252=指令已确 Dlg_SC_ac_dodger_player_order_witch_to_formation_0253=指令已确认 Dlg_SC_ac_dodger_player_order_witch_to_formation_0254=指令已确认 Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=见鬼去吧。 -Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=搞定了,队长 +Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=搞定了,队长。 Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=见鬼去吧。 -Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=搞定了,队长 +Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=搞定了,队长。 Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=该死,你是个傻子吗。 Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=该死,你是个傻子吗。 Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起 @@ -4777,20 +4777,20 @@ Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=就没人来帮 Dlg_SC_ac_dodger_reaction_taking_damage_0460=对面都骑到我脸上拉屎了! Dlg_SC_ac_dodger_reaction_taking_damage_0461=就没人来帮个忙嘛!? Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=敌人正在我们的据点,立刻需要支援 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=正在争夺据点中,快来帮我 +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=正在争夺据点中,快来帮我。 Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=敌人正在我们的据点,立刻需要支援 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=正在争夺据点中,快来帮我 -Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=据点被敌方夺走了 -Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=据点已丢失 +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=正在争夺据点中,快来帮我。 +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=据点被敌方夺走了。 +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=据点被敌方夺走了。 Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已占领 Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=我们占领了据点 Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=拿下一分! Dlg_SC_ac_grudge_ctc_allies_score_point_0540=得分了! Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=核心被夺走了 Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=他们抢走了我们的核心 -Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=出乎意料 +Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=出乎意料。 Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=无所谓了,他们得了一分 -Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=出乎意料 +Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=出乎意料。 Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=无所谓了,他们得了一分 Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=好样的,伙计,把核心带回去 Dlg_SC_ac_grudge_ctc_player_has_core_0500=好样的,伙计,把核心带回去 @@ -4841,9 +4841,9 @@ Dlg_SC_ac_grudge_player_order_witch_to_formation_0252=已确认 Dlg_SC_ac_grudge_player_order_witch_to_formation_0253=已确认 Dlg_SC_ac_grudge_player_order_witch_to_formation_0254=已确认 Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=一架敌机已被摧毁 -Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=解决一个 +Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=解决一个。 Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=击毁一架敌机 -Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=干掉一个 +Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=解决一个。 Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=是哪个蠢家伙打了我? Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=是哪个蠢家伙打了我? Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊,我的错。 @@ -5014,10 +5014,10 @@ Dlg_SC_ac_outback_player_order_witch_to_formation_0251= 确认 Dlg_SC_ac_outback_player_order_witch_to_formation_0252= 确认 Dlg_SC_ac_outback_player_order_witch_to_formation_0253= 确认 Dlg_SC_ac_outback_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已消灭 -Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=我干掉了一个 -Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=目标已消灭 -Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=我干掉了一个 +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已消灭。 +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=我干掉了一个。 +Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=目标已消灭。 +Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=我干掉了一个。 Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿,你个傻瓜,盯着你的敌人 Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=嘿,你个傻瓜,盯着你的敌人 Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别挡我枪线。 @@ -5208,7 +5208,7 @@ Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=敌人已歼灭 Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=威胁已清除。 Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=喂.看着点儿 Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=该死。对不起。 -Dlg_SC_ac_pro_reaction_eject_0470=什么鬼?! +Dlg_SC_ac_pro_reaction_eject_0470=什么鬼?!。 Dlg_SC_ac_pro_reaction_eject_0471=弹射! Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=该死。 Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=友军被击落,长官! @@ -5325,7 +5325,7 @@ Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已 Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=威胁已清除。 Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂,看着点儿 Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起。 -Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=什么鬼?! +Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=什么鬼?!。 Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=弹射! Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=该死。 Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军被击落,长官! @@ -5435,9 +5435,9 @@ Dlg_SC_ac_sarc_player_order_witch_to_formation_0252= 明白 Dlg_SC_ac_sarc_player_order_witch_to_formation_0253= 明白 Dlg_SC_ac_sarc_player_order_witch_to_formation_0254= 明白 Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=粉身碎骨吧,杂种! -Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=干掉了 +Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=干掉了。 Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=粉身碎骨吧,杂种! -Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=干掉了 +Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=干掉了。 Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=看好了再打,你个该死的蠢货 Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=看好了再打,你个该死的蠢货 Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别碍事! @@ -5500,10 +5500,10 @@ Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Requi Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=你可欠我一个人情。 Dlg_SC_ac_showboat_player_order_assistance_required_0120=别担心,我护着你! Dlg_SC_ac_showboat_player_order_assistance_required_0121=你可欠我一个人情。 -Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=把他留给我 -Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=没有机会了 -Dlg_SC_ac_showboat_player_order_attack_my_target_0100=把他留给我 -Dlg_SC_ac_showboat_player_order_attack_my_target_0101=没有机会了 +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=把他留给我。 +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=没有机会了。 +Dlg_SC_ac_showboat_player_order_attack_my_target_0100=把他留给我。 +Dlg_SC_ac_showboat_player_order_attack_my_target_0101=没有机会了。 Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=让火焰,净化一切 Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=让火焰,净化一切 Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=歇一会! @@ -5542,7 +5542,7 @@ Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=弹出 Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=有挂!我得赶紧跑了 Dlg_SC_ac_showboat_reaction_eject_0470=弹出 Dlg_SC_ac_showboat_reaction_eject_0471=有挂!我得赶紧溜了 -Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我就知道他们会玩完 +Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我就知道他们会玩完。 Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=我就知道他们会玩完。 Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人正在接近 Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=一大波获得功勋的机会要来喽。 @@ -5634,7 +5634,7 @@ Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253= 明白 Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254= 明白 Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已被摧毁。 Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=目标歼灭。 -Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=敌人已被摧毁 +Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=敌人已被摧毁。 Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=目标已歼灭。 Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=停火!友军。 Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=停火!友军。 @@ -5993,9 +5993,9 @@ Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=收到 Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=是,长官 Dlg_SC_ac_slingshot_generic_response_yes_0300=收到 Dlg_SC_ac_slingshot_generic_response_yes_0301=是,长官 -Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=收到。接战 +Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=收到。接战。 Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住。支援在路上。 -Dlg_SC_ac_slingshot_player_order_assistance_required_0120=收到。接战 +Dlg_SC_ac_slingshot_player_order_assistance_required_0120=收到。接战。 Dlg_SC_ac_slingshot_player_order_assistance_required_0121=坚持住。支援在路上。 Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在攻击目标 Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=行动 @@ -6013,9 +6013,9 @@ Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_0 Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=开始护送。 Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到。见缝插针 +Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到。见缝插针。 Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=希望他们已经准备好了。 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=收到。见缝插针 +Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=收到。见缝插针。 Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=希望他们已经准备好了。 Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=跟我来 Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在加入编队 @@ -6183,8 +6183,8 @@ Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=大家干得漂 Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们得了一分 Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=大家干得漂亮 Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=他们得了一分 -Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了,去吧 -Dlg_SC_ac_tanto_ctc_player_has_core_0500=你拿到核心了,去吧 +Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了,去吧。 +Dlg_SC_ac_tanto_ctc_player_has_core_0500=你拿到核心了,去吧。 Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到核心了。跟我来! Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=我拿到核心了。跟我来! Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=你确定? @@ -6299,8 +6299,8 @@ Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=目 Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=目标已确认。 Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 Dlg_SC_ac_thunder_player_order_break_and_engage_0210=突进交火中 -Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到。在路上 -Dlg_SC_ac_thunder_player_order_defend_my_target_0110=收到。在路上 +Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到。在路上。 +Dlg_SC_ac_thunder_player_order_defend_my_target_0110=收到。在路上。 Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=归队中,长官。 Dlg_SC_ac_thunder_player_order_escort_my_target_0220=护航中 @@ -6361,8 +6361,8 @@ Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=我们正在占领区域 Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=我们获得一分 Dlg_SC_ac_vixen_ctc_allies_score_point_0540=我们获得一分 -Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们有我们的核心。干掉他们 -Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=他们有我们的核心。干掉他们 +Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们有我们的核心。干掉他们。 +Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=他们有我们的核心。干掉他们。 Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=敌方得分 Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=敌方得分 Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 @@ -6475,9 +6475,9 @@ Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Requir Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=军阀抵达。 Dlg_SC_ac_warlord_player_order_assistance_required_0120=军阀抵达。 Dlg_SC_ac_warlord_player_order_assistance_required_0121=协助请求,已确认 -Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到,长官。正在做 +Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到,长官。正在做。 Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=我看到他们了 -Dlg_SC_ac_warlord_player_order_attack_my_target_0100=收到,长官。正在做 +Dlg_SC_ac_warlord_player_order_attack_my_target_0100=收到,长官。正在做。 Dlg_SC_ac_warlord_player_order_attack_my_target_0101=我看到他们了 Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸规则已设置。 Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=轰炸规则已设置。 @@ -6559,8 +6559,8 @@ Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=该死, Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=啊 该死的。 Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=该死的,他们得分了 Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=啊 该死的。 -Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=你快溜。我掩护你 -Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=你快溜。我掩护你 +Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=你快溜。我掩护你。 +Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=你快溜。我掩护你。 Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心是我的。需要点帮助。 Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=核心是我的。需要点帮助。 Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=不行!这太蠢了 @@ -6705,7 +6705,7 @@ Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=噪声场耗尽 Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=噪声场部署 Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=噪声场储量低 Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=能量武器正在充能 -Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=友军伤害 +Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=友军伤害。 Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=热诱弹抛出 Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=诱饵弹 Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=热诱弹储量低 @@ -6843,8 +6843,8 @@ Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=热诱弹耗尽 Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=诱饵弹抛出 Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=热诱弹储量低 Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=目标已锁定 -Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=导弹耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=导弹储量低 +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=导弹耗尽。 +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=导弹储量低。 Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=目标已击毁 Dlg_SC_mc_collisionCollision_01=这些飞行员可没有退缩。 Dlg_SC_mc_collisionCollision_02=虽然撞击其他飞行员会阻止他们获胜,但这也通常会导致你完全输掉。 @@ -7400,7 +7400,7 @@ DynamicEvent_FleetWeek2022_FailReason_DetrimentalAction=采取了不利于合同 DynamicEvent_FleetWeek2022_FailReason_DidntLeaveArea=未能离开区域。 DynamicEvent_FleetWeek2022_FailReason_LastChanceFailed=行政中心的所有民事防御部队都已损失。 DynamicEvent_FleetWeek2022_FailReason_MissionCriticalShipsLost=所有重要飞船都已被摧毁。 -DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=消灭平台上所有残余九尾部队 +DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=消灭平台上所有残余九尾部队。 DynamicEvent_FleetWeek2022_Generic_ClearIsland_short=清空平台上的敌军 DynamicEvent_FleetWeek2022_Generic_IslandBossMarker=消灭 DynamicEvent_FleetWeek2022_Generic_MopUpHUD=消灭平台敌人: @@ -7437,14 +7437,14 @@ DynamicEvent_FleetWeek2022_MediumCode_Long=用此密码:~mission(MediumCode) DynamicEvent_FleetWeek2022_MediumCode_Short=调查布拉什伍德平台集装箱:~mission(MediumCode) DynamicEvent_FleetWeek2022_Medium_codeHUD=布什伍德集装箱密码: ~mission(MediumCode) DynamicEvent_FleetWeek2022_PreIFFIFound_Marker=潜在防空控制区 -DynamicEvent_FleetWeek2022_PreventTransfer_long=在上传完成前阻止九尾窃取数据 +DynamicEvent_FleetWeek2022_PreventTransfer_long=在上传完成前阻止九尾窃取数据。 DynamicEvent_FleetWeek2022_PreventTransfer_short=阻止数据窃取 DynamicEvent_FleetWeek2022_ReachAndWait=在十字军展厅大厅等待指示:%ls DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_long=乘坐穿梭机前往索兰奇平台。 DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_short=搭乘穿梭机前往索兰奇平台 DynamicEvent_FleetWeek2022_ReachEasyIsland_marker=前往索兰奇平台的穿梭机 DynamicEvent_FleetWeek2022_ReachIntroIsland_marker=奥里森云景中心 -DynamicEvent_FleetWeek2022_ReachIntro_long=前往奥里森云景中心 +DynamicEvent_FleetWeek2022_ReachIntro_long=前往奥里森云景中心。 DynamicEvent_FleetWeek2022_ReachIntro_short=前往奥里森云景中心 DynamicEvent_FleetWeek2022_RestoreControl_long=关闭敌我识别转换器(IFFI)来为十字军及其盟友夺回限制空域的控制权。 DynamicEvent_FleetWeek2022_RestoreControl_marker=停用 @@ -7536,7 +7536,7 @@ EliminateB_Boss_Prepare,P=Prepare for the boss EliminateB_Boss_Short,P=Eliminate Boss EliminateB_Grunt,P=Grunts Remaning %ls EliminateB_Grunt_Long,P=Eliminate all the grunts to draw out the boss -EliminateB_Grunt_Short,P=Eliminate all the grunts +EliminateB_Grunt_Short,P=Eliminate all the grunts EliminateB_Marker,P=Eliminate Boss ElliotWIP_EmailMainMenu=电子邮件 ElliotWIP_EmailSettings=设置 @@ -7992,7 +7992,7 @@ FleetWeek2950_Testimonial_Title_02=迪纳·欧金 FleetWeek2950_Testimonial_Title_03=尼克劳斯·博恩 FleetWeek2950_Testimonial_Title_04=特伦斯·马利 FleetWeek2950_Testimonial_Title_General=海军的经验 -ForceDepletionUnlawful_Desc,P=Thin out the security in this system. 750 UEC per head, with a 1500 UEC bonus upon completion.\n\nAny members of the following Organizations will count towards this mission:\n\nBlackJac Security\nCrusader Security\nHurston Security\nAdvocacy +ForceDepletionUnlawful_Desc,P=Thin out the security in this system. 750 UEC per head, with a 1500 UEC bonus upon completion.\n\nAny members of the following Organizations will count towards this mission:\n\nBlackJac Security\nCrusader Security\nHurston Security\nAdvocacy ForceDepletionUnlawful_Title,P=Eliminate Security Forces ForceDepletion_Desc,P=Eliminate members of the Nine Tails Organization. \n\nFor each member neutralized, you'll be paid 500 UEC, with a 1000 UEC bonus upon completion. ForceDepletion_HUD,P=Force Depletion @@ -8072,7 +8072,7 @@ Frontend_PU_SelectSystem=选择星系 Frontend_PU_ServerLocation=服务器位置 Frontend_PU_SubHeader=游戏模式选择 Frontend_PU_SubHeader_Desc=请从下列星际公民体验中选择一项。 -Frontend_PU_Version=3.22.0 - 结构打捞 +Frontend_PU_Version=3.22.0 - 残骸致富 Frontend_PartyInviteMessage=%S 邀请您加入小组。按 ~action(ui_notification|ui_notification_accept) 加入,或按 ~action(ui_notification|ui_notification_decline) 拒绝。 Frontend_Presence_AC=竞技场指挥官中 Frontend_Presence_Away=离开 @@ -8080,7 +8080,7 @@ Frontend_Presence_Busy=忙碌 Frontend_Presence_InMenu=在大厅 Frontend_Presence_Offline=离线 Frontend_Presence_OnSpectrum=逛光谱论坛中 -Frontend_Presence_PU=在持续性宇宙内 +Frontend_Presence_PU=在持续性宇宙中 Frontend_Presence_SM=星际陆战队中 Frontend_Rent=租赁 Frontend_RentItem=租赁物品 @@ -8307,7 +8307,7 @@ Hints_ADSContext01=使用~action(player|stabilize) 屏气。\n使用~action(play Hints_ADSContext01_Gamepad=使用~action(player|stabilize) 屏气。\n使用~action(player|zoom_in_out) 缩放。 Hints_ASOP1=载具取回终端允许你使用舰船管理器取回任何你拥有的飞船。\n你可在1层中央区域找到它们。 Hints_ASOP2=通过气闸室到达停机坪。\n跟随你头盔上的AR导航点来找到你的飞船。 -Hints_ASOP3=以交互模式激活载具取回终端 (~action(player_choice|pc_interaction_mode))。\n在舰船管理器中单击“取回”即可取回你想使用的飞船。 +Hints_ASOP3=以交互模式激活载具取回终端 (~action(player_choice|pc_interaction_mode))。\n在舰船管理器中单击“取回”即可取回你想使用的飞船。 Hints_ASOP_Title=载具取回 Hints_ATC1=到达一个站点时,请小心驾驶并申请着陆许可。\n在你飞船的多功能显示器上选择通讯页面即可联络空管。 Hints_ATC2=点击着陆服务频道或空管旁边的通讯按钮即可发出请求。 @@ -8326,13 +8326,13 @@ Hints_ActorStatusDowned_Title=丧失行动能力 Hints_ActorStatusEating_Title=角色状态 - 饮食 Hints_ActorStatusEffectArmsLockCannotClimbLadder=你无法在手臂瘫痪时爬梯子。\n使用诸如咯沙芬的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotMantle=你无法在手臂瘫痪时穿着披风。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotSteerShip=你无法在手臂瘫痪时驾驶飞船。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockCannotSteerShip=你无法在手臂瘫痪时驾驶飞船。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotTakeDown=你无法在手臂瘫痪时做出击倒动作。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotUseMountedGun=你无法在手臂瘫痪时使用定点架设武器。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockCannotUseTrolley=你无法在手臂瘫痪时使用手推车。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockDropItem=在手臂瘫痪时,你将无法拿取过重的物体。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectArmsLockLowerWeapon=你无法在手臂瘫痪时举枪瞄准。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockStart=你的手臂目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockStart=你的手臂目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 Hints_ActorStatusEffectBleedStart=你正在失血,你的生命值会随着时间持续下降。\n使用血红扎之类的凝血剂来减缓生命值下降的速度。 Hints_ActorStatusEffectProneLockStart=你的腿部目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复腿部功能。 Hints_ActorStatusFoodDrinkItemHeld=当你拿着食物或者饮料的时候,单击一次左键来咬一口食物或者喝一口饮料。\n按住左键来持续饮用。 @@ -8341,9 +8341,9 @@ Hints_ActorStatusHospitalEnter=要想使用医疗床,请使用大厅的登记 Hints_ActorStatusHospitalRoomReserved=如果你想知道已预约的医疗室要怎么走,请参考附近的路牌。\n有些医疗室可能位于其他楼层并需要经由电梯前往。 Hints_ActorStatusHospital_Title=医院及诊所 Hints_ActorStatusHungerThirstDamageStarted=警告:当营养和水分不足时,你会受到持续伤害并最终失去意识。\n吃饱喝足来补充身体状态并保持健康。 -Hints_ActorStatusHungerThirstDeath=你过低的营养和水分已经使你失去意识。\n这两项属性会随着时间的推移而下降,记得时常吃喝补充状态,保持你的身体健康。 +Hints_ActorStatusHungerThirstDeath=你过低的营养和水分已经使你失去意识。\n这两项属性会随着时间的推移而下降,记得时常吃喝补充状态,保持你的身体健康。 Hints_ActorStatusHungerThirstFull=当你的营养和水分足够时,你不能再获得食品给予的效果。\n可以考虑储存食物,等需要的时候再食用。 -Hints_ActorStatusHungerThirstStatusStarted=你的营养 和/或 水分已经低到会让你进入疾病状态。\n为了避免更严重的情况,请尽快摄取食物和饮料,恢复你的身体状态。 +Hints_ActorStatusHungerThirstStatusStarted=你的营养 和/或 水分已经低到会让你进入疾病状态。\n为了避免更严重的情况,请尽快摄取食物和饮料,恢复你的身体状态。 Hints_ActorStatusHunger_Title=角色状态 - 饥饿&口渴 Hints_ActorStatusHyperthermiaDamageStarted=你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 Hints_ActorStatusHyperthermiaStarted=环境太热了,你的体温开始升高。\n寻找避热的地方,或穿上可承受此温度的衣服和盔甲。 @@ -8352,8 +8352,8 @@ Hints_ActorStatusHypothermiaStarted=环境太冷了,你的体温开始下降 Hints_ActorStatusInjuryMinor_Title=玩家状态 - 轻微受伤 Hints_ActorStatusInjuryModerate_Title=玩家状态 - 中度受伤 Hints_ActorStatusInjurySevere_Title=玩家状态 - 严重受伤 -Hints_ActorStatusInjuryStarted=你受了轻伤。\n使用药物来缓解症状,并使用三级医疗床来获取全面的治疗。 -Hints_ActorStatusIntoxicatedEnter=血药浓度过高会导致出现醉酒感,使得步行及驾驶变得更加困难且有可能伴随其他风险。 +Hints_ActorStatusInjuryStarted=你受了轻伤。\n使用药物来缓解症状,并使用三级医疗床来获取全面的治疗。 +Hints_ActorStatusIntoxicatedEnter=血药浓度过高会导致出现醉酒感,使得步行及驾驶变得更加困难且有可能伴随其他风险。 Hints_ActorStatusIntoxicated_Title=血药浓度(BDL) Hints_ActorStatusMajorInjuryStarted=你受到了一些不那么严重的伤害。\n使用药物来缓解症状,并使用二级医疗床来获取全面的治疗。 Hints_ActorStatusMedBedEnter=医疗床自动恢复了你的健康值,清除了所有的药物效果并使你的血药浓度归零。\n使用护理选项来治疗伤势(可治疗的伤势取决于医疗床的等级)或者缓解症状。使用药物选项来更加细化地调整药物配比。 @@ -8369,8 +8369,8 @@ Hints_ActorStatusRespawnMedBed=要想选择一个首选重生地点,请使用 Hints_ActorStatusRespawnPrison=由于你的犯罪等级,地方当局在你重生后囚禁了你。 Hints_ActorStatusRespawnPrison_Title=重生 - 监禁 Hints_ActorStatusTemperatureAboveMaxResistance=当前装备不适合现在的气候,你的体温正在升高。\n寻找躲避高温的地方,或者装备能承受这种高温的衣物和盔甲。 -Hints_ActorStatusTemperatureBelowMinResistance=当前装备不适合现在的气候,你的体温过低。\n寻找避寒的地方,或者装备能承受这种低温的衣物和盔甲。 -Hints_ActorStatusTemperatureDeath=记得穿上适合当前环境温度的衣服和盔甲。\n如果环境温度过高或过低,你将会受到负面状态影响并最终失去意识。 +Hints_ActorStatusTemperatureBelowMinResistance=当前装备不适合现在的气候,你的体温过低。\n寻找避寒的地方,或者装备能承受这种低温的衣物和盔甲。 +Hints_ActorStatusTemperatureDeath=记得穿上适合当前环境温度的衣服和盔甲。\n如果环境温度过高或过低,你将会受到负面状态影响并最终失去意识。 Hints_ActorStatusTemperature_Title=角色状态 - 体温 Hints_ActorStatusWearingHelmetConsume=你必须脱下头盔才能喝水或进食。 Hints_ActorStatusWeatherLocomotionEntered=请注意,强风会急剧降低温度并且让你难以移动。\n当风暴来袭时请备妥装备并且在必要的时候戴上头盔。 @@ -8402,11 +8402,11 @@ Hints_Cargo_Loading_Revoked=如果您未能及时向指定的货运甲板报道 Hints_Cargo_Loading_Revoked_Title=货物转移 - 撤销 Hints_Cargo_Spindles=要将货物装载到“货”系列飞船上,必须延长货物主轴。 Hints_Cargo_Spindles_Title=货物主轴 -Hints_Chat1=按下 ~action(default|toggle_chat) 打开或关闭聊天框。\n按下 ~action(default|focus_on_chat_textinput) 开始打字。 +Hints_Chat1=按下 ~action(default|toggle_chat) 打开或关闭聊天框。\n按下 ~action(default|focus_on_chat_textinput) 开始打字。 Hints_Chat_Title=聊天 Hints_Combat1=按住 ~action(player|holster) 收回武器。 Hints_Combat2=如果你还有剩余弹药,按下 ~action(player|reload) 会给你装备的武器换弹。 -Hints_Combat3=按下 ~action(player|selectpistol) 选择你的副武器。按下 ~action(player|selectprimary) 和 ~action(player|selectsecondary) 会选择已装备的主武器。\n按住其中的任何一个可打开“武器快速选择”菜单。 +Hints_Combat3=按下 ~action(player|selectpistol) 选择你的副武器。按下 ~action(player|selectprimary) 和 ~action(player|selectsecondary) 会选择已装备的主武器。\n按住其中的任何一个可打开“武器快速选择”菜单。 Hints_Combat3_Gamepad=按下 ~action(player|nextweapon) 装备武器。\n按下 ~action(player|nextweapon) 将切换你已装备的更多武器。 Hints_Combat4=按下 ~action(player|weapon_melee) 用已装备的武器进行近战攻击。 Hints_Combat4_Gamepad=单击 ~action(player|weapon_melee) 用装备的近战武器进行近战攻击。 @@ -8415,7 +8415,7 @@ Hints_Contacts1=按下 ~action(default|toggle_contact) 打开或关闭联络应 Hints_Contacts_Title=联系人 Hints_Criminality1=你因在受监控的地区犯罪而获得一个犯罪等级。\n你当前的犯罪等级显示在你屏幕的右上方。 Hints_Criminality2=你的犯罪等级越高,当地安全部门针对你的敌意越大。 -Hints_Criminality3=你的犯罪等级会决定一些任务是否对你开放。\n避免继续惹麻烦会让你的犯罪等级随时间慢慢消散,但也有方法完全消除它... +Hints_Criminality3=你的犯罪等级会决定一些任务是否对你开放。\n避免继续惹麻烦会让你的犯罪等级随时间慢慢消散,但也有方法完全消除它... Hints_Criminality_Title=犯罪等级 Hints_CryAstro1=只要付出一定的金钱,你飞船的损坏,燃料(常规和量子)和弹药供应就可以在寒宇服务站得到修复或补充。 Hints_CryAstro2=找到一个可用的起降平台来开启你的交易。 @@ -8483,7 +8483,7 @@ Hints_Interaction_Mode2_Gamepad=按下 ~action(player_choice|pc_interaction_mode Hints_Interaction_Mode3=使用 ~action(player_choice|pc_select) 来确认个人内思系统(PIT)。 Hints_Interaction_Mode4=使用 ~action(player_choice|pc_zoom_in) 和 ~action(player_choice|pc_zoom_out) 控制放大和缩小。 Hints_Interaction_Mode4_Gamepad=使用 ~action(default|ui_3d_display_zoom_toggle) 控制放大或缩小。 -Hints_Interaction_Mode5=按住 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select) 来选择内心思想系统。 +Hints_Interaction_Mode5=按住 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select) 来选择内心思想系统。 Hints_Interaction_Mode5_Gamepad=按下 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select)来确认内心思想选择。\n再次按下 ~action(player_choice|pc_interaction_mode) 退出交互模式。 Hints_Interaction_Mode_Title=交互模式 Hints_Inventory_ClosedExternalInventoryOutOfRange=距离物品来源或容器过远时将会自动关闭库存界面。\n若想重新打开该界面,返回至想要交互的物品范围内即可。 @@ -8501,7 +8501,7 @@ Hints_Inventory_Open=拖放物品以在存储容器、个人库存、本地库 Hints_Inventory_OpenInVehicle=使用屏幕两侧的标签在你的个人库存、存储容器、本地库存和载具库存之间切换。 Hints_Inventory_OpenWithNoContainer=装备衣服、盔甲和背包来管理它们的存储空间。访问存储容器、载具或着陆区来管理其库存。要想丢弃库存中的物品,请将它们拖到张开的手图标上。 Hints_Inventory_SpawnPointExit=要想知道你的物品被存放在了哪里,请使用mobiGlas中的NikNax应用程序 (~action(player|mobiglas))。\n这个库存管理器会追踪并显示你所有的物品及其他们当前的位置。 -Hints_Inventory_SpawnPointExit_2=要想管理个人库存和本地库存中的物品,按下 ~action(player_choice|pc_pit_inventory)。\n你可以在这个界面通过拖拽的方式装备/解除装备物品、武器、服装以及盔甲。 +Hints_Inventory_SpawnPointExit_2=要想管理个人库存和本地库存中的物品,按下 ~action(player_choice|pc_pit_inventory)。\n你可以在这个界面通过拖拽的方式装备/解除装备物品、武器、服装以及盔甲。 Hints_Inventory_Title=库存 Hints_Inventory_Tracking_Title=库存 - 追踪 Hints_Inventory_UndersuitClothingIncompatible=你必须穿着基底服才能装备盔甲。\n由于基底服无法与服装同时装备,因此你也无法给服装配置盔甲。 @@ -8518,25 +8518,25 @@ Hints_Journal_Title=杂志新闻 Hints_KeyBindingCancelPopuUp=若要取消该键以重新绑定,请按下 (~action(default|ui_toggle_pause)) Hints_Keybinding1=如果提示中的动作按键是未绑定的,你可以在键绑定菜单中重新设置它们。\n在选项中找到按键设置菜单。 Hints_Keybinding_Title=按键绑定 -Hints_LogInBedSpawnFailGeneric=你最近登出时躺着的床铺在该服务器当前不可用。\n所以,你已经在上一个位置重生。 +Hints_LogInBedSpawnFailGeneric=你最近登出时躺着的床铺在该服务器当前不可用。\n所以,你已经在上一个位置重生。 Hints_LogInBedSpawnFailGeneric_Title=床不可用 -Hints_LoggingOut=在你飞船的床上,按下 ~action(player_choice|pc_interaction_mode) 以查看登出游戏选项。 +Hints_LoggingOut=在你飞船的床上,按下 ~action(player_choice|pc_interaction_mode) 以查看登出游戏选项。 Hints_LoggingOut_Title=正在登出 Hints_LogoutAIShip=只有玩家拥有的飞船可以作为初始登入地点。 Hints_LogoutEnteredNoPlayersAround=当没有其他玩家在该区域时,你的飞船将在服务器上消失。 -Hints_LogoutEnteredNonOwned=你可以在另一个玩家的船上重生或登入,如果该飞船在服务器上可用。\n否则,你的登入地点将会在你最后储存飞船的位置。 +Hints_LogoutEnteredNonOwned=你可以在另一个玩家的船上重生或登入,如果该飞船在服务器上可用。\n否则,你的登入地点将会在你最后储存飞船的位置。 Hints_LogoutEnteredPlayersAround=当有玩家在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 Hints_LogoutEnteredPlayersInShip=如果有玩家在你的船上,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 Hints_LogoutShipWithinShip=储存在另一艘载具内舰载机库中的飞船不能用于玩家的登入登出。 Hints_Logout_Title=正在登出 -Hints_MFD1=通过驾驶舱的交互屏幕来管理你飞船的能量,热量,武器和护盾。\n使用 ~action(default|ui_3d_display_zoom_toggle) 聚焦以更近的查看屏幕信息。 +Hints_MFD1=通过驾驶舱的交互屏幕来管理你飞船的能量,热量,武器和护盾。\n使用 ~action(default|ui_3d_display_zoom_toggle) 聚焦以更近的查看屏幕信息。 Hints_MFD2=使用交互模式切换和操作屏幕上显示的信息。 Hints_MFD3=花点时间习惯这里提供的选项。\n能够快速浏览这些屏幕提供的信息对于驾驶至关重要。 Hints_MFD_Title=多功能显示器 (MFDs) Hints_Map01=按下 ~action(vehicle_general|v_starmap) 打开星图。\n在这里可以设置量子航行目的地。 Hints_Map01_Gamepad=按下 ~action(vehicle_general|mobiglas) 打开你的mobiGlas,找到ARK星图应用。\n在那里为量子航行设定一个目的地。 Hints_Map_Title=地图 -Hints_MedBeam_FireMode=使用 ~action(player|weapon_change_firemode) 切换自己与其他伤者目标。 +Hints_MedBeam_FireMode=使用 ~action(player|weapon_change_firemode) 切换自己与其他伤者目标。 Hints_MedBeam_MT_BDLCrit=多功能工具的治疗附件无法治疗血药浓度处于危险值的目标。 Hints_MedBeam_MT_TargetRequired=你可以使用多功能工具的治疗附件在短距离内治疗一个目标。 Hints_MedBeam_MT_Title=多功能工具治疗 @@ -8571,7 +8571,7 @@ Hints_Melee_TakedownGun=按下 ~action(player|weapon_melee)  Hints_Melee_TakedownWeapon=按下 ~action(player|weapon_melee) 进行致命性击倒。 Hints_Melee_Uppercut=要进行上勾拳时,在前一个勾拳后使用 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)保持交替攻击。 Hints_MiningConsumables_OnConsumableExpired=一个激活的采矿模组已经失效,无法工作。\n主动激活式采矿模组可以被激活多次,直到它们完全耗尽。 -Hints_MiningConsumables_OnConsumableExpiredNoCharges=一个激活的采矿组件已经失效,完全耗尽。\n回到采矿设备供应商处购买更多采矿组件。 +Hints_MiningConsumables_OnConsumableExpiredNoCharges=一个激活的采矿组件已经失效,完全耗尽。\n回到采矿设备供应商处购买更多采矿组件。 Hints_MiningConsumables_OnConsumableUsed=每种类型的采矿模组在激活时都有不同的效果和持续时间。\n尝试不同的模组,在不同的情况下找到最适合你的。 Hints_MiningConsumables_OnFirstMiningConsumableBought=购买的采矿模组可以装备在兼容的采矿激光上。\n通过载具管理器将模组分配到一个可用的槽位。 Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=你的采矿激光装备了采矿模组。被动采矿模组是一直生效的,然而主动采矿模组必须在开采时手动激活。\n使用交互模式,并通过仪表板上的采矿模组面板激活它们。 @@ -18357,7 +18357,7 @@ Item_NameSyulen_Paint_thlun_PurpleBronze=速伦 思魂涂装 Item_NameVulture_CraftingStorage=秃鹫材料仓库 Item_Name_sch_monocle_01=雅各布单片眼镜 Item_Name_sch_tophat_01=雅各布高帽 -Item_Name_vgl_advocacy_undersuit_base_01="守卫"基底服 +Item_Name_vgl_advocacy_undersuit_base_01=守卫 基底服 Item_Name_vpw_bouncer_gloves_01_01_01=得劲儿手套 Item_ObjectiveMarker=~mission(Item) Item_descQDRV_TARS_S03_Ranger_SCItem=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:3\n等级:B\n分类:民用\n\n依仗游侠引你穿越星空。这款经典的塔苏斯量子驱动器因其质量和可靠性成为几个世纪以来飞船的首选。 @@ -18695,8 +18695,8 @@ LocalDelivery_pickup_obj_short_01=取得包裹#~mission(Item) LocalDelivery_title=~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward) Local_Delivery_DrugProduction_Description,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(Pickup2)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(Pickup3)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. \n Local_Delivery_DrugProduction_Title,P=Full Production Run (Drug Delivery) - ~mission(Reward) -Local_Delivery_Multiple_Dropoff,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. -Local_Delivery_Multiple_Pickup,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. +Local_Delivery_Multiple_Dropoff,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. +Local_Delivery_Multiple_Pickup,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Local_Delivery_Title,P=Courier\nLocal Multi-Stop Delivery\nReward Lorville_Destination_Central_Business_District=中央商务区 Lorville_Destination_City_Gates_01=城市大门 01 @@ -18831,7 +18831,7 @@ MilesEckhart_LawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShi MilesEckhart_LawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2,P=Another chaffeur job just came across the spec. Have a look and see if you're interested. MilesEckhart_LawfulRecoverStolenCargoGuardedByCriminals_2,P=Law enforcement and Advocacy have been cracking down on cargo theft across the systems and are paying operators for the safe retrieval of stolen cargo. Anyway, I put the squeeze on a couple local scumbags and got a line on some hot merch in the area. MilesEckhart_LawfulSearchAWreckForCorpseOrEvidence_1,P=This job's a retrieval op. Need to collect a special bit of- let's say "salvage." I'm gonna give you the honor of going to the wreck, and finding it. -MilesEckhart_MissionFail_6,P=The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. +MilesEckhart_MissionFail_6,P=The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. MilesEckhart_OncePlayerSits_1,P=So... don't look like much, do ya? Just kidding. So here's my boilerplate pitch, Eckhart Security handles escorts, VIP protection, hostile extractions and even some militia work when they can afford us. Anyway, a job came in late last night. Some idiot hauler thought it'd be a good idea to shave some flight time by cutting through low-sec space and got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. I'll send the details, look them over on your own time and if you're interested, hit me back. MilesEckhart_RepUI_Association=埃克哈特安保 MilesEckhart_RepUI_Biography=离开军队后,迈尔斯·埃克哈特怀念以前的刺激生活,决定尝试做雇佣兵。他很喜欢这个工作,以至于不久之后他就成立了自己的安保公司,艾克哈特安保公司,专门从事在尼克斯这样无人认领或是敌对星系的行动,他仍然完全独立,不隶属于雇佣兵公会。 @@ -18847,7 +18847,7 @@ MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirate MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1,P=Clients are looking for someone to track down some ships they lost. I don't know if they're trying to retrieve evidence before the law does or what. To be honest, I didn't ask. MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_1,P=Contact of mine just hit me up. He's got some product he needs moved quick and quiet. I'm talking invisible here, no scans, no checkpoints. You get pinched with this, you're on your own. MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackages_2,P=Need some low profile product that needs to be moved. I'd skirt any heavy security scans if you get my meaning. -MilesEckhart_UnlawfulPlayersMustDropOffABomb_2,P=Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. +MilesEckhart_UnlawfulPlayersMustDropOffABomb_2,P=Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. MilesEckhart_UnlawfulPlayersMustDropOffAndPickUpItems_2,P=So one of my shakier clients is a little nervous and wants us to handle a hand-off. You give 'em ours. We take theirs. And if they try anything... well, you take care of it. MilesEckhart_UnlawfulPlayersMustEscortAShipFromAToB_2,P=You free for another protection op? Got a client who needs a heavy hitter on their wing. MilesEckhart_UnlawfulPlayersMustEscortAShipOnASeriesOfLocations_2,P=You got time for an escort op? It's another staggered one so you'll hit multiple spots. Have a look. @@ -19315,7 +19315,7 @@ NTLockdown_FleetFind_GoToFleet_obj_short=前往扫描区域 NTLockdown_FleetFind_GoToScanPoint_obj_long=在指定的扫描点集合并与敌人交战 NTLockdown_FleetFind_GoToScanPoint_obj_marker=扫描点 NTLockdown_FleetFind_GoToScanPoint_obj_short=在扫描点会合 -NTLockdown_FleetFind_MBroker_desc=十字军安保得知名为九尾的犯罪组织已经在~mission(Location)周围建立起了非法封锁,阻断了所有进出该区域的量子航行。\n\n必须找到犯罪组织的舰队,中止封锁。\n\n我们迫切呼吁任何本星系内训练有素的专业安保人士加入十字军安保部队,保护扫描船找出实行封锁的九尾舰队。\n\n请注意,由于无法使用量子航行以及区域内有大量敌军,这场行动将非常危险。建议所有加入此次紧急行动的飞行员准备好精良的装备并加满油箱。\n\n合约授权人:\n主管萨沙·罗斯特 +NTLockdown_FleetFind_MBroker_desc=十字军安保得知名为九尾的犯罪组织已经在~mission(Location)周围建立起了非法封锁,阻断了所有进出该区域的量子航行。\n\n必须找到犯罪组织的舰队,中止封锁。\n\n我们迫切呼吁任何本星系内训练有素的专业安保人士加入十字军安保部队,保护扫描船找出实行封锁的九尾舰队。\n\n请注意,由于无法使用量子航行以及区域内有大量敌军,这场行动将非常危险。建议所有加入此次紧急行动的飞行员准备好精良的装备并加满油箱。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n NTLockdown_FleetFind_MBroker_name=非法封锁 - 找到对此负责的九尾舰队 NTLockdown_FleetFind_PotentialThreat_obj_marker=潜在的威胁 NTLockdown_FleetFind_Primary_obj_long=协助十字军安保找到九尾舰队的位置。 @@ -21164,7 +21164,7 @@ PIT_ACShipSystems=飞船系统 PIT_ACVehicleSystems=载具 PIT_ACWeaponSelection=选择武器 PIT_ACWeaponSystems=武器系统 -PIT_Actions=动作 +PIT_Actions=操作 PIT_Back=返回 PIT_Cannot_drop_green_zone=无法在安全区丢下商品。 PIT_CarryPrevious=携带上一个 @@ -23327,7 +23327,7 @@ PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_001_Fine=好的。 PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_002_NoSweatOff=一点都不累。 PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_003_YouKnowThis=你知道这是酒吧吧?喝点什么吗? PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_004_IfYouArent=你要不点酒,我可没钱赚了。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=好,听到这句话就阻止我。好吧,一个巴奴人一个塔维因人和一个希安人正坐在酒吧里,然后酒保问,“这杯啤酒谁点的?”希安人理所当然的说,“我可没点你恶心的人类啤酒。”随后塔维因人说,“我可买不起啤酒。”最后那个巴奴人一把抓住酒杯,一口喝完。酒吧说:“看来是你点的咯”巴奴人说,“什么啤酒?”...懂了吗? +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=好,听到这句话就阻止我。好吧,一个巴努人一个塔维因人和一个希安人正坐在酒吧里,然后酒保问,“这杯啤酒谁点的?”希安人理所当然的说,“我可没点你恶心的人类啤酒。”随后塔维因人说,“我可买不起啤酒。”最后那个巴努人一把抓住酒杯,一口喝完。酒吧说:“看来是你点的咯”巴努人说,“什么啤酒?”...懂了吗? PU_BARTENDER1_SK_Gruff_RandomChatter_IG_002_TheseSataballPlayers=这些萨塔球运动员们,整天只会像怂货一样抱怨,又是信用点又是安全性的。我感觉光你就可以把他们大部分人送走。他们中没有一个人可以在我儿时认识的运动员手上坚持五分钟。 PU_BARTENDER1_SK_Gruff_RandomChatter_IG_003_YouveBeenFollowing=你一直在关注比赛吗? 今年有一些不错的阵容。 PU_BARTENDER1_SK_Gruff_RandomChatter_IG_004_TheseVanduulMake=这些剜度人让我感到恶心。我们越早消灭他们越好。 @@ -26213,7 +26213,7 @@ PU_EDL2_GHEX_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=请继续前往 PU_EDL2_GHEX_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=请及时从着陆平台起航。感谢您的帮助。 PU_EDL2_GHEX_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。你违反了机库安全规程。 PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_StandByTriage=伤检组待命。急救组马上就到,准备好。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=蓝色警报。蓝色警报。神经机械组请到急诊。神经机械组到急诊 +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=蓝色警报。蓝色警报。神经机械组请到急诊。神经机械组到急诊。 PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_CodeYellowCode=黄色警报。黄色警报。三号手术室急需二级消杀组。 PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_SecurityToSouth=安保请到南翼,安保请到南翼四楼。 PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_CrashTeamTo=危机小组到五号急诊,危机小组到五号急诊。 @@ -32619,7 +32619,7 @@ PU_KLIM_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=让我们去把事情做好 PU_KLIM_MG_Mission_Greetings_Bad_IG_002_YouAgain=又是你... PU_KLIM_MG_Mission_Greetings_Good_IG_001_HeyBackAgain=嘿,又转悠回来了? PU_KLIM_MG_Mission_Greetings_Good_IG_002_YouGoodGood=你还好吧?那还不错。 -PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=嗨~ +PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=嗨~。 PU_KLIM_MG_Mission_Greetings_NoLonger_IG_001_AintGotNothing=我跟你没啥可说的。 PU_KLIM_MG_Mission_Greetings_NoLonger_IG_002_YouReallyDont=听不懂吗?合作关系已经结束了。 PU_KLIM_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你搁那干嘛呢?干活去。 @@ -34658,7 +34658,7 @@ PU_OUTLAWPILOT3_CV_Taunt_IG_004_YoureGonnaDie=早死晚死都得死,你只是 PU_OUTLAWPILOT3_CV_Taunt_IG_006_YouGottaDo=你得更努力亿点才行。 PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_001_LetsSeeHow=喜欢这个不? PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_002_TakeThat=吃我这招。 -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=给你准备了点小礼物~ +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=给你准备了点小礼物~。 PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_004_NoWhereTo=原地受死吧。 PU_PACHECO_MG_Affirm_IG_001_Yeah=耶! PU_PACHECO_MG_Affirm_IG_002_Sure=行。 @@ -39362,7 +39362,7 @@ RepScope_MissionGiver_Default_Name=亲和度 RepScope_Salvaging_Name=打捞 RepScope_Scavenging_Name=清理 RepScope_Security_Name=安保 -RepScope_Technician_Name=技术员 +RepScope_Technician_Name=技术员 RepScope_Technician_Rank0=应征者 RepScope_Technician_Rank1=实习技术员 RepScope_Technician_Rank2=初级技术员 @@ -39380,17 +39380,17 @@ RepStanding_Assassination_Rank6=大师级杀手 RepStanding_Bounty_Applicant_Name=申请人 RepStanding_Bounty_Applicant_Perks=无额外津贴 RepStanding_Bounty_Junior_Name=初级公会成员 -RepStanding_Bounty_Junior_Perks=可获取入门级执照(可追缉低风险目标) +RepStanding_Bounty_Junior_Perks=可获取入门级执照(可追缉低风险目标 LRT) RepStanding_Bounty_LegendaryBountyHunter_Name=公会理事 RepStanding_Bounty_LegendaryBountyHunter_Perks=无额外津贴 RepStanding_Bounty_MasterBountyHunter_Name=资深公会成员 -RepStanding_Bounty_MasterBountyHunter_Perks=可获取大师级执照(可追缉极端危险目标) +RepStanding_Bounty_MasterBountyHunter_Perks=可获取大师级执照(可追缉极端危险目标 ERT) RepStanding_Bounty_MidLevel_Name=公会成员 RepStanding_Bounty_MidLevel_Perks=可获取职业级别执照(可追缉高风险目标) RepStanding_Bounty_NotEligible_Name=不合格 RepStanding_Bounty_NotEligible_Perks= RepStanding_Bounty_Probation_Name=试用公会成员 -RepStanding_Bounty_Probation_Perks=可获取见习赏金猎人执照(可追缉极低风险目标)\n可获取逮捕嫌疑犯执照\n可获取抓捕逃犯执照 +RepStanding_Bounty_Probation_Perks=可获取见习赏金猎人执照(可追缉极低风险目标 VLRT)\n可获取逮捕嫌疑犯执照\n可获取抓捕逃犯执照 RepStanding_Bounty_Rank0=申请者 RepStanding_Bounty_Rank1=见习追猎者 RepStanding_Bounty_Rank2=非正式追猎者 @@ -39399,7 +39399,7 @@ RepStanding_Bounty_Rank4=高级追猎者 RepStanding_Bounty_Rank5=资深追猎者 RepStanding_Bounty_Rank6=大师级追猎者 RepStanding_Bounty_Senior_Name=高级公会成员 -RepStanding_Bounty_Senior_Perks=可获取精英赏金猎人执照(追缉极高风险目标) +RepStanding_Bounty_Senior_Perks=可获取精英赏金猎人执照(追缉极高风险目标 VHRT) RepStanding_Courier_Rank0=申请者 RepStanding_Courier_Rank1=初级信使 RepStanding_Courier_Rank2=信使 @@ -40138,7 +40138,7 @@ ShipStrip_obj_long_02=安保人员到达之前刮掉 ~mission(ship) 的外壳。 ShipStrip_obj_marker_01=到达 ~mission(ship) ShipStrip_obj_marker_02=刮削 ShipStrip_obj_short_01=到达 ~mission(ship) -ShipStrip_obj_short_02=在时间内刮削 ~mission(ship) +ShipStrip_obj_short_02=在时间内刮削 ~mission(ship) Shubin_DrugUGF_desc_shared=一间由舒宾星际所有及运作的加工设施。该地点目前已关闭。 Shubin_UGF_desc_shared=一处由舒宾星际拥有并运营的处理设施。 Shubin_desc_shared=一处由舒宾星际拥有并运营的采矿设施。 @@ -41178,7 +41178,7 @@ Tut03_Part01_Obj01_ToStation_HUD=检查点 Tut03_Part01_Obj01_ToStation_Long=Head to the~mission(TransitNameShort) 的交通终端。 Tut03_Part01_Obj01b_ToStation =前往~mission(SpaceportStopName)的交通终端 Tut03_Part01_Obj02_BoardTrain,P=登上交通工具 -Tut03_Part01_Obj02_BoardTrain_long,P=当下一班到达时登上~mission(TransitNameShort) +Tut03_Part01_Obj02_BoardTrain_long,P=当下一班到达时登上~mission(TransitNameShort) Tut03_Part01_Obj03_ToSpaceport,P=于~mission(SpaceportStopName) 离开交通工具 Tut03_Part01_Obj03_ToSpaceport_Long,P=于~mission(SpaceportStopName) 离开交通工具 Tut03_Part02_Hint01_ToASOP=交互 (~action(player_choice|pc_interaction_mode))舰队管理器终端以获取你的临时教学飞船。首先点击“运送”,然后点击“取回”来将飞船取到可用的机库。 @@ -41262,10 +41262,10 @@ Tut03_Part03_Obj03_StoreShip=在~mission(Destination|Name)存储教程飞船 Tut03_Part03_Obj03_StoreShip_HUD=呼叫电梯 Tut03_Part03_Obj03_StoreShip_Long=使用舰队管理器终端在~mission(Destination|Name)存储教程飞船。 Tut03_Part03_Obj4_UseASOP_HUD=存储教程飞船 -Tutorial01_Area18_JournalToken,P=目前,您正位于斯坦顿星系的第三颗行星弧光星的18区,这个星系与人类的起源地太阳系相距甚远。该星系中的四颗行星皆由巨型企业所有,巨型企业从地球联合帝国购买了各自的行星,并且现在管理着对应的太空领域。它们分别是:赫斯顿动力、十字军工业、弧光集团和微科公司。\n\n~mission(Location|Name)是位于弧光星地表巨型城市的主要商业区。从这里开始,教程将引导您前往~mission(Destination),这是位于该行星轨道上的太空站,可以作为您进一步探索斯坦顿星系的门户。 +Tutorial01_Area18_JournalToken,P=目前,您正位于斯坦顿星系的第三颗行星弧光星的18区,这个星系与人类的起源地太阳系相距甚远。该星系中的四颗行星皆由巨型企业所有,巨型企业从地球联合帝国购买了各自的行星,并且现在管理着对应的太空领域。它们分别是:赫斯顿动力、十字军工业、弧光集团和微科公司。\n\n~mission(Location|Name)是位于弧光星地表巨型城市的主要商业区。从这里开始,教程将引导您前往~mission(Destination),这是位于该行星轨道上的太空站,可以作为您进一步探索斯坦顿星系的门户。 Tutorial01_MissionDesc=恭喜您,迈出了探索宇宙的第一步!\n\n在接下来的教程里,您将会学习如何在太空中以及在地面徒步探索宇宙。\n\n首先我们会帮您熟悉一些基础移动操作,并在您仍身处“胶囊公寓”(或是住宅)中时熟悉一下mobiGlas的使用方法。请跟随您的HUD(抬头显示)上的目标与提示来继续完成本任务。 Tutorial01_MissionTitle=教程 - 迈出第一步 -Tutorial01_NewBab_JournalToken,P=目前,您正位于斯坦顿星系的第四颗行星微科星的新巴贝奇,这个星系与人类的起源地太阳系相距甚远。该星系中的四颗行星皆由巨型企业所有,巨型企业从地球联合帝国购买了各自的行星,并且现在管理着对应的太空领域。它们分别是:赫斯顿动力、十字军工业、弧光集团和微科公司。\n\n~mission(Location|Name)是作为微科公司总部的奢华穹顶都市,微科公司是帝国境内领先的电脑与软件开发公司,以生产mobiGlas而闻名。从这里开始,教程将引导您前往~mission(Destination),这是位于该行星轨道上的太空站,可以作为您进一步探索斯坦顿星系的门户。 +Tutorial01_NewBab_JournalToken,P=目前,您正位于斯坦顿星系的第四颗行星微科星的新巴贝奇,这个星系与人类的起源地太阳系相距甚远。该星系中的四颗行星皆由巨型企业所有,巨型企业从地球联合帝国购买了各自的行星,并且现在管理着对应的太空领域。它们分别是:赫斯顿动力、十字军工业、弧光集团和微科公司。\n\n~mission(Location|Name)是作为微科公司总部的奢华穹顶都市,微科公司是帝国境内领先的电脑与软件开发公司,以生产mobiGlas而闻名。从这里开始,教程将引导您前往~mission(Destination),这是位于该行星轨道上的太空站,可以作为您进一步探索斯坦顿星系的门户。 Tutorial02_MissionDesc=干得漂亮!\n\n在完成了教程的第一部分后,您现在应该对基础移动控制、自身饥渴状态管理、还有一些mobiGlas的核心功能——即合约管理和日志都有所了解了。\n\n接下来的部分将会帮您熟悉一下~mission(Location|Name),并带您去逛一下~mission(Location|Name)的武器店——~mission(StoreName)。\n\n您可以使用联合地球信劵(UEC)在这些商店中进行购物。在星际公民的阿尔法测试阶段,我们会使用名为aUEC(阿尔法联合地球信劵)的货币。这是一种专门用于测试游戏内经济和平衡系统的临时货币。 Tutorial02_MissionTitle=教程 - 你的第一次出行 Tutorial03_MissionDesc=您马上就要完成本教程了。接下来就该起飞了!\n\n既然您已经处理完了~mission(Location|Name)的事务,那么是时候离开城市了——接下来还会离开这颗星球。请前往~mission(TransitNameShort)乘坐穿梭机,这些穿梭机可以带您前往~mission(Location|Name) 各地。不过当前您的目的地是空港,在那里会有一艘铁砧航天的 C8 双鱼座临时供您使用。\n\n这艘方正小巧的探索船是艘很棒的新手船,非常适合想要展翅高飞的新手驾驶员们使用。 @@ -41387,12 +41387,12 @@ Usable_Terminal_Ready=信用点提取器 Usable_Terminal_Reconnect=重连 Usable_Terminal_Repaired=通信阵列 ST4-22 监控连接 Usable_Terminal_Repairing=通信阵列:重新连接 -Usable_Terminal_Resume=取消重启 +Usable_Terminal_Resume=取消重启 Usable_Terminal_Shutdown=关机 Usable_Terminal_Status_Extracting=提取中 Usable_Terminal_Status_Interrupted=重启中 Usable_Terminal_Status_Offline=离线 -Usable_Terminal_Status_Ready=就绪 +Usable_Terminal_Status_Ready=就绪 Usable_Terminal_Status_Rebooting=重启中 Usable_Terminal_Status_Unresponsive=超时 Usable_Terminal_Success=已提取: @@ -41575,8 +41575,8 @@ WantedLevel5_Title_001=**WIP** Causing A Distraction XenoThreat_Allies=N/A XenoThreat_Rivals=民防部队、UEE XenoThreat_claimsweep_desc_easy=我们的抵抗运动与日俱增,但这也带来了一些不必要的关注。最近的扫描发现~mission(location|address)的一个轨道哨戒炮与一艘以巡逻航线航行的飞船。我们相信这是针对异种威胁的间谍行动的一部分,很大可能是由UEE出资。\n\n我们正在寻找一位经验丰富的雇佣兵,愿意尽快摧毁哨戒炮。由于他们已经对我们有所关注,从组织外部派遣人员会引起较少的关注。如果你接受这份工作,并成功摧毁哨戒炮后,我们将立即提供报酬。\n\n虽然巡逻舰不是主要目标,但我们怀疑如果它逃跑,会有呼叫增员部队的潜在风险。及时处理可能是明智之举。\n\n如果你愿意帮助我们,异种威胁将记住你,一位为了正义而战的人。\n\n通讯专员 恩格勒 -XenoThreat_claimsweep_desc_hard=最近的扫描在~mission(location|address)发现了一系列轨道哨戒炮与巡逻舰船。我们相信这些是针对异种威胁的间谍行动的一部分,以响应最近我们在斯坦顿采取的一系列行动。他们不惜采取这种措施刺探我们,意味着我们的事业一定是正确的。\n\n我们正在寻找一位愿意帮助我们终止这些行动的,经验丰富且技艺高超的雇佣兵。如果你不希望派罗成为受到政府监控的星系,那么这就是你阻他们的机会。那些哨戒炮不会是什么很大的威胁,但是一定要注意那些巡逻船。如果他们之一成功逃离,那么你将面临更严重的威胁。\n\n如果任务完成,我们将支付可观的报酬,同时送上我们的诚挚感谢。\n\n通讯专员 恩格勒 -XenoThreat_claimsweep_desc_intro=看来我们为争取人类自由而做出的斗争让那帮地球上的政府哈巴狗感到害怕了。最近的扫描发现~mission(location|address)有一个轨道哨戒炮,我们相信这是UEE间谍行动的一部分。可靠信息来源告诉我们他们正在收集数据饼直接发送至星链中。\n\n目前我们只检测到一个哨戒炮,但谁知道这次行动规模会扩大到多大如果我们放任他们行动,所以我们必须让这个哨戒炮离线。这对一个经验丰富的雇佣兵而言应该不算什么难事。如果你觉得你适合这项差事并且成功完成,我们将会立即发送给你一笔报酬。同时,异种威胁将会记住你是一位愿意为正义事业奋战的人。\n\n通讯专员 恩格勒 +XenoThreat_claimsweep_desc_hard=最近的扫描在~mission(location|address)发现了一系列轨道哨戒炮与巡逻舰船。我们相信这些是针对异种威胁的间谍行动的一部分,以响应最近我们在斯坦顿采取的一系列行动。他们不惜采取这种措施刺探我们,意味着我们的事业一定是正确的。\n\n我们正在寻找一位愿意帮助我们终止这些行动的,经验丰富且技艺高超的雇佣兵。如果你不希望派罗成为受到政府监控的星系,那么这就是你阻他们的机会。那些哨戒炮不会是什么很大的威胁,但是一定要注意那些巡逻船。如果他们之一成功逃离,那么你将面临更严重的威胁。\n\n如果任务完成,我们将支付可观的报酬,同时送上我们的诚挚感谢。\n\n通讯专员 恩格勒 +XenoThreat_claimsweep_desc_intro=看来我们为争取人类自由而做出的斗争让那帮地球上的政府哈巴狗感到害怕了。最近的扫描发现~mission(location|address)有一个轨道哨戒炮,我们相信这是UEE间谍行动的一部分。可靠信息来源告诉我们他们正在收集数据饼直接发送至星链中。\n\n目前我们只检测到一个哨戒炮,但谁知道这次行动规模会扩大到多大如果我们放任他们行动,所以我们必须让这个哨戒炮离线。这对一个经验丰富的雇佣兵而言应该不算什么难事。如果你觉得你适合这项差事并且成功完成,我们将会立即发送给你一笔报酬。同时,异种威胁将会记住你是一位愿意为正义事业奋战的人。\n\n通讯专员 恩格勒 XenoThreat_claimsweep_desc_medium=你珍视人类的自由吗?如果你的回答是是,那么我给你一个机会来证明这个回答。最近的扫描在~mission(location|address)发现了一批轨道哨戒炮与巡逻船,我们相信这是UEE针对异种威胁的间谍行动的一部分。我们必须在进行下一次行动之前阻止它们的情报收集行为,这对我们而言至关重要。\n\n我们正在寻找一位经验丰富的雇佣兵以立即消灭这些部队。哨戒炮是主要目标,但如果那些巡逻船被允许撤离,那么他们可能带来更大的麻烦。当你进行差事时,你需要更仔细评估战场态势。\n\n我们完全可以自己解决这个问题,但是我们想找一个第三方,来让这次间谍行动背后的那帮人渣无的放矢。报酬将会在任务完成后立即支付。此外,你正在为一项正义事业做出贡献,请为此感到满足。\n\n通讯专员 恩格勒 XenoThreat_claimsweep_desc_rand=看来UEE正在加快脚步以阻止我们的行动。我们的一名飞行员在~mission(location|address)发现了少量轨道哨戒炮与巡逻船只,我们相信这是UEE针对异种威胁的间谍行动的一部分,我们必须在他们获取任何可能危害我们的事业的信息之前阻止他们的行为。\n\n我们正在寻找一名经验丰富的雇佣兵来协助我们阻止这种严重侵犯隐私的行为的扩散。谁知道如果我们不把这批哨戒炮处理掉,这个行动会扩大到多大的规模?我们将为这项差事提供一笔值得为之付出的报酬,并在这些东西被炸成碎片后第一时间发送。\n\n完成这项委托,站在历史正确的一边。\n\n通讯专员 恩格勒 XenoThreat_claimsweep_title_easy=静默监视器 @@ -41863,7 +41863,7 @@ blacjac_bounty_desc_ERT=注意:赏金猎人们\n\n你们以前可能听说过~ blacjac_bounty_desc_HRT=注意:赏金猎人们\n\n你们下一个赏金目标,~mission(TargetName),干了不少坏事成为了高风险目标。众所周知,他们有着强大的火力与众多护卫,任何人与他们战斗之前都要三思而后行。\n\n情报源显示~mission(TargetName|Last)正躲在~mission(Location|Address)上空。去追踪他们之前,请确保你已做好准备。甚至可以考虑带上你自己的支援。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n blacjac_bounty_desc_LRT=注意:赏金猎人们\n\n来了一个叫做~mission(TargetName)的低风险目标。其本身并没有什么可怕的,但他们似乎通常都会成群结队地飞行,所以当你追踪到他们时,很有可能不止一个人。\n\n说到这,如果是我的话,会从~mission(Location|Address)开始追踪,因为我们有报告说在这一地区有发现他们的踪迹。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n blacjac_bounty_desc_MRT=注意:赏金猎人们\n\n需要你解决~mission(TargetName),一个中等风险的赏金目标,最后一次出现在~mission(Location|Address),驾驶着一艘小型多人飞船。\n\n我们无法获得他们飞船的确切信息,但似乎他们确实还有其他几艘船。接了赏金的话,你得做好对方咬上你几口的准备。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_VHRT=注意:赏金猎人们\n\n黑杰克刚刚得知一个极高风险目标,我们发现~mission(TargetName)正驾驶着一艘强劲的飞船并伴有重武力护航,在~mission(Location|Address)上空的航线上飞行。\n\n我们希望在他们犯下更多罪行之前解决这份赏金。准备好你需要的资源和支援,然后尽快出发。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_VHRT=注意:赏金猎人们\n\n黑杰克刚刚得知一个极高风险目标(VHRT),我们发现~mission(TargetName)正驾驶着一艘强劲的飞船并伴有重武力护航,在~mission(Location|Address)上空的航线上飞行。\n\n我们希望在他们犯下更多罪行之前解决这份赏金。准备好你需要的资源和支援,然后尽快出发。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n blacjac_bounty_desc_VLRT=注意:赏金猎人们\n\n有一个需要你解决的极低风险目标:~mission(TargetName)。\n\n他们最后的已知位置在~mission(Location|Address)。\n\n这是一份低威胁的赏金,所以我想你很快就能搞定。他们通常只开一艘小船,也没有什么帮手。没有比这更简单的了。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n blacjac_bounty_desc_intro=注意:赏金猎人们\n\n黑杰克安保正在扩充赏金猎人名单,不知你是否感兴趣。我们的工作量超出了现有承包商的处理能力,于是我希望你能来帮助弥补一些不足。\n\n你的资质在纸面上看起来不错,但在我们正式签署任何文件之前,黑杰克需要亲眼看看你在该领域的表现。我们甚至都排好了一个测试——希望你能去解决~mission(TargetName)。他们最后出现在~mission(Location|Address)。这应该是一个相当简单的赏金,不会有太多反抗,是让你磨刀的完美之选。\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n blacjac_bounty_desc_rehire=注意:前黑杰克安保赏金猎人\n\n我知道你最近一次帮黑杰克做的赏金追捕并不顺利,但飙升的案件数量意味着你很幸运能再次获得一个机会。\n\n如果你能在~mission(Location|Address)上空完成~mission(TargetName)身上的赏金,那么我们就能考虑恢复你的工作。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n @@ -41873,15 +41873,15 @@ blacjac_bounty_fps_UGF_nocivs_desc_001=注意:赏金猎人们\n\n有个名叫~ blacjac_bounty_fps_desc_001=注意:赏金猎人们\n\n黑杰克有笔赏金需要你们处理。名叫:~mission(TargetName)。\n\n已追踪到他人在~mission(Location|Address),但我们不确定那边的具体情况如何,所以进入站点时小心点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" blacjac_bounty_fps_desc_first=注意:赏金猎人们\n\n我这接到的赏金合同比我手下的赏金猎人还多,所以我想来点扩编。\n\n如果你能做好这份活,就能给你更多合同继续做。\n\n让我们看看你能怎么处理~mission(TargetName)头上的赏金。他应该躲在~mission(Location|Address)。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" blacjac_bounty_fps_desc_rehire=注意:前黑杰克赏金猎人\n\n我知道黑杰克已经没有再给过你赏金合同了,但事情有变,我们愿意再给你一次机会。\n\n如果你能处理到~mission(TargetName)头上的赏金,他人在~mission(Location|Address) 。那我们就能帮你复职。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_title_001=弧光集团悬赏:~mission(TargetName)(未知风险) +blacjac_bounty_fps_title_001=弧光集团悬赏:~mission(TargetName)(未知风险目标 ?RT) blacjac_bounty_fps_title_first=黑杰克赏金试用合约 blacjac_bounty_fps_title_rehire=黑杰克赏金试用合约 -blacjac_bounty_title_ERT=弧光星悬赏:~mission(TargetName) (极端危险目标) -blacjac_bounty_title_HRT=弧光星悬赏:~mission(TargetName) (高风险目标) -blacjac_bounty_title_LRT=弧光星悬赏:~mission(TargetName) (低风险目标) -blacjac_bounty_title_MRT=弧光星悬赏:~mission(TargetName) (中等风险目标) -blacjac_bounty_title_VHRT=弧光星悬赏:~mission(TargetName) (极高风险目标) -blacjac_bounty_title_VLRT=弧光星悬赏:~mission(TargetName) (极低风险目标) +blacjac_bounty_title_ERT=弧光星悬赏:~mission(TargetName) (极端危险目标 ERT) +blacjac_bounty_title_HRT=弧光星悬赏:~mission(TargetName)(高风险目标 HRT) +blacjac_bounty_title_LRT=弧光星悬赏:~mission(TargetName)(低风险目标 LRT) +blacjac_bounty_title_MRT=弧光星悬赏:~mission(TargetName)(中等风险目标 MRT) +blacjac_bounty_title_VHRT=弧光星悬赏:~mission(TargetName)(极高风险目标 VHRT) +blacjac_bounty_title_VLRT=弧光星悬赏:~mission(TargetName)(极低风险目标 VLRT) blacjac_bounty_title_intro=黑杰克赏金试用合约 blacjac_bounty_title_rehire=黑杰克赏金试用合约 blacjac_danger_001=准备好遭遇强烈的抵抗。如果他们察觉到你在做什么的话,他们肯定不会乖乖坐着的。 @@ -42114,7 +42114,7 @@ cargoTransfer_HUD_CargoTransferRequested=已请求货物转运 cargoTransfer_HUD_CargoTransferRequested_0=已请求货物转运 cargoTransfer_HUD_CargoWaitingForVehicleStateChange=等待货物主轴展开中 cargoTransfer_HUD_ResumeCargoTransfer=继续货物转运 -cargoTransfer_HUD_SellOrderCompletedString1=卖单已完成 - +cargoTransfer_HUD_SellOrderCompletedString1=卖单已完成 - cargoTransfer_HUD_SellOrderCompletedString2=已存入您的账户。 cargoTransfer_HUD_StartCargoTransfer=开始货物转运 cargoTransfer_HUD_StopCargoTransfer=转移停止 @@ -43005,7 +43005,7 @@ covalexrand_MissionUI_LocateCrate=定位 ~mission(Owner)的包裹 covalexrand_desc=~mission(Description) covalexrand_desc_0001=在事故发生后,我一直在等待科瓦莱什的行动,但我不认为这会发生了。希望你能去贡多帮我拿到我的快递。~mission(Reference)~mission(Timed)我也不需要你把它直接送给我。我会在~mission(Destination)取快递,所以你只要放在前台就行。\n\n感谢,\n~mission(Owner) covalexrand_desc_0002=我在科瓦莱什有个很重要的快递,显然在事故发生时它就在贡多。他们说交货要推迟,但现在已经几个月了,他们还在跟我说同样的话。没一点新消息,我为此损失了一大笔钱,他们却只能向我道歉。什么玩意,我想如果他们不能完成送货的话,我就得找其他人。 ~mission(Reference) 需要送到 ~mission(Destination)。 ~mission(Timed) -covalexrand_desc_0003=嘿,我订了个礼物,它被困在了那个爆炸了的科瓦莱什空间站,不管怎么样,他们说已经运送不到了。对那儿发生的事我真的很抱歉,但我已经错过了我们的结婚纪念日,如果连生日都被我错过,那就死定了。总之,希望你能帮我把这份礼物带去~mission(Destination),无论你用什么手段都行。 ~mission(Reference) ~mission(Timed) +covalexrand_desc_0003=嘿,我订了个礼物,它被困在了那个爆炸了的科瓦莱什空间站,不管怎么样,他们说已经运送不到了。对那儿发生的事我真的很抱歉,但我已经错过了我们的结婚纪念日,如果连生日都被我错过,那就死定了。总之,希望你能帮我把这份礼物带去~mission(Destination),无论你用什么手段都行。 ~mission(Reference) ~mission(Timed) covalexrand_desc_0004=听着,我们都认为在贡多发生的事是一场真正的悲剧,我很遗憾有人失去了生命,但这并不意味着我的包裹就不需要递送了,对吧?如果科瓦莱什不愿意或者没有能力这样做,那么我完全有权利自己去完成。这样才公平。~mission(Reference)感兴趣的话,我需要其送到~mission(Destination)。~mission(Timed)\n\n祝好运,\n~mission(Owner) covalexrand_desc_0005=我现在有点进退两难。我一直期待的一份快递在运输途中经过了科瓦莱什在十字军附近的贡多空间站,但那里发生了一场事故,所有的货运都中断了。我试图退款,但我订购的公司说这是科瓦莱什的错,科瓦莱什说他们的服务条款涵盖了这样的延误。~mission(Timed)我想现在我只想要我的包裹,我真的不在乎我怎么得到它。甚至到了我愿意付额外的运费让别人帮我把它送到~mission(Destination)的地步。~mission(Reference) covalexrand_desc_0006=我需要个有飞船的人前往科瓦莱什的贡多空间站,在那取个箱子送到~mission(Destination)。~mission(Reference)在你产生错误的想法之前,我得说我不是想偷窃或其他东西,记住那是我的包裹。科瓦莱什只是在用调查或安全或他们使用的任何借口拖延他们的交付。~mission(Timed) @@ -43182,7 +43182,7 @@ crusader_UGF_eliminateall_allies_desc_rehire=恭喜!十字军安保决定再 crusader_UGF_eliminateall_allies_title_001=提供增援 crusader_UGF_eliminateall_allies_title_intro=安保工作评估 crusader_UGF_eliminateall_allies_title_rehire=安保工作重新评估 -crusader_UGF_eliminateall_desc_001=十字军安保得知~mission(Location|Address)正被当作多项非法活动的行动基地。\n\n为了端掉这个"罪犯窝点",我们需要一位承包人前往现场并清除占用者。必要时可使用武力。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_eliminateall_desc_001=十字军安保得知~mission(Location|Address)正被当作多项非法活动的行动基地。\n\n为了端掉这个"罪犯窝点",我们需要一位承包人前往现场并清除占用者。必要时可使用武力。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K crusader_UGF_eliminateall_nocivs_desc_001=十字军安保得知,~mission(Location|Address)正被当作多项非法活动的行动基地。\n\为了端掉这个"罪犯窝点",我们需要一位承包人前往现场并剿灭所有敌对单位。必要时可使用武力。\n\n另外告知,某些像这样的帮派可能会找来一些平民来为他们工作,且以胁迫手段居多。这应该不用我多说,但如果你有看到任何平民,请保护好他们。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n crusader_UGF_eliminateall_title_001=清剿罪犯窝点 crusader_basesweep_desc_001=十字军安保得知~mission(Location|Address)目前被当做数起非法活动的行动基地。~mission(Location|CaveSize)\n\n为了端掉这个“罪犯窝点”,我们需要一位承包人进入现场清除所有占用者。必要时可以使用武力。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K @@ -43195,9 +43195,9 @@ crusader_bounty_desc_004=这些叫~mission(TargetName)的低级强盗真令人 crusader_bounty_desc_005=这最后可能会演变成羊入虎口的局面,但我还是希望你能拿下~mission(TargetName)的赏金。追踪他们应该不难,毕竟他们最近闹出的名堂可不小。最后看到他们是在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 crusader_bounty_desc_006=十字军安保依据UEE法律发布了一份目标为~mission(TargetName)的赏金合约,详情如下。你的任务是找到并处理这个罪犯,以换取相应的报酬,他最后出现在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 crusader_bounty_desc_first=为了提高十字军及其周围地区的安全,十字军安保正在寻找合格的个人协助在该地区抓捕悬疑犯。\n\n我们已经评估过你拥有的技能,因此,我们向你提供一份抓捕~mission(TargetName)的初步试用赏金合约,最后一次看到他是在~mission(Location|Address)。当此合约成功完成后,您将被添加到在十字军安保的认证自由赏金猎人名单上,并有资格接受未来我们的其他可用赏金任务。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_desc_rehire=好消息!十字军安保愿意再给你一次成为赏金承包人的机会。我们希望你能借此机会去弥补你曾经的表现问题,并再次成为一名有用的人。\n\n但首先,我们需要对你进行重新评估,为此我们需要你完成~mission(TargetName)的赏金合同。 \n\n若你能顺利完成此份合约,就能进入十字军认证的赏金猎人名单中,并且有资格参与未来的其他安保工作。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_bounty_fps_UGF_bountyonly_desc_001=最近截获的一些通讯纪录中揭露了一名公开悬赏对象的具体行踪,目标名为~mission(TargetName)。你已获授权进入~mission(Location|Address),找到他并拿下这份赏金。\n\n听好了,你的授权仅限于~mission(TargetName|Last)一人而已。任何额外的人员伤亡,不论敌方与否,都不会被容忍。\n\n这就是将战术跟潜行派上用场的时候了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_bounty_fps_UGF_desc_001=有劳于最近逮捕的一个人,我们获知了一位公开悬赏对象的所在位置,他人名叫~mission(TargetName)。据信,他目前藏匿于 ~mission(Location|Address)。你已获授权进入该设施,找到他,并拿下赏金。\n\n该地点内一定还会有其他犯罪分子存在,但就目前,~mission(TargetName|Last)才是你唯一的目标。\n\n合约授权人:\n联络官 吉布斯\nID# 948J030K\n +crusader_bounty_desc_rehire=好消息!十字军安保愿意再给你一次成为赏金承包人的机会。我们希望你能借此机会去弥补你曾经的表现问题,并再次成为一名有用的人。\n\n但首先,我们需要对你进行重新评估,为此我们需要你完成~mission(TargetName)的赏金合同。 \n\n若你能顺利完成此份合约,就能进入十字军认证的赏金猎人名单中,并且有资格参与未来的其他安保工作。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_fps_UGF_bountyonly_desc_001=最近截获的一些通讯纪录中揭露了一名公开悬赏对象的具体行踪,目标名为~mission(TargetName)。你已获授权进入~mission(Location|Address),找到他并拿下这份赏金。\n\n听好了,你的授权仅限于~mission(TargetName|Last)一人而已。任何额外的人员伤亡,不论敌方与否,都不会被容忍。\n\n这就是将战术跟潜行派上用场的时候了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 91G66BW0\n +crusader_bounty_fps_UGF_desc_001=有劳于最近逮捕的一个人,我们获知了一位公开悬赏对象的所在位置,他人名叫~mission(TargetName)。据信,他目前藏匿于 ~mission(Location|Address)。你已获授权进入该设施,找到他,并拿下赏金。\n\n该地点内一定还会有其他犯罪分子存在,但就目前,~mission(TargetName|Last)才是你唯一的目标。\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0\n crusader_bounty_fps_UGF_nocivs_desc_001=我们很走运,最近对~mission(Location|Address) 进行的扫描显示 一个名为~mission(TargetName) 的公开悬赏对象正躲藏在此。 你已获准进入该站点,找到他们并解决赏金目标。\n\n但是该站点内除了藏有目标和他的同伙外,仍可能存在平民。尽管我们很希望处理掉~mission(TargetName|Last) ,但我们不能让任何平民伤亡。在与敌军交火时请务必小心。 \n\n合约授权者:\n联络官-吉布斯\nID# 91G66BW0\n crusader_bounty_fps_desc_001=看来今天我们有机会让十字军的每个人都更安全一分。\n\n我们收到情报称这个罪犯~mission(TargetName) (他最近造成了不少麻烦)现在正藏身在~mission(Location|Address)。~mission(Location|CaveSize) \n\n。他应该还有其他同伙,必要的话可以将他们一起解决掉,不过请记住你的目标是~mission(TargetName|Last)。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K crusader_bounty_fps_desc_002=根据UEE法律,十字军颁发了一份针对~mission(TargetName)的悬赏。你需要前往他的藏身处~mission(Location|Address)逮捕这名罪犯。~mission(Location|CaveSize)\n\n因为~mission(TargetName|Last)可能不是单独行动,所以进入现场时请务必小心。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K @@ -43205,17 +43205,17 @@ crusader_bounty_fps_desc_003=在大量研究后,我们终于追踪到了一位 crusader_bounty_fps_desc_004=根据UEE法律,十字军颁发了一份针对~mission(TargetName)的悬赏。据信,他目前正藏身在~mission(Location|Address)。\n\n我们需要你潜入进去,绕过~mission(TargetName|Last) 可能的武装同谋,并逮捕他们。~mission(Location|CaveSize)\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0 crusader_bounty_fps_desc_first=为了巩固十字军以及周边地区的安全,十字军安保正物色符合资格的个人来协助该区域内的赏金合约。\n\n我们已经认定你具备所需的技能,因此我们想为你提供一份逮捕~mission(TargetName)的试用悬赏合约。\n\n我们相信目标正与一群危险的同伙藏在~mission(Location|Address)。你极有可能需要用到武力进入现场并解决~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n成功完成这项合约后,你将进入十字军认证赏金猎人名单,并有资格承接未来任何可用赏金合约。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K crusader_bounty_fps_desc_rehire=恭喜!十字军安保决定再为你提供一个成为赏金承包商的机会。你只需付出一点辛勤工作和努力,就能将此前的绩效问题一一笔勾销。\n\n首先,为了重新评定你的能力,我们希望你完成~mission(TargetName)的赏金合约。\n\n我们相信目标目前正停留在~mission(Location|Address)。他们极有可能结伴而行,准备好动用武力攻入现场并逮捕~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n成功完成这次考核后,你将重新进入十字军认证的赏金猎人名单,并有资格承接未来任何可用赏金合约。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_fps_title_001=赏金合约:~mission(TargetName)(未知风险) +crusader_bounty_fps_title_001=赏金合约:~mission(TargetName)(未知风险目标 ?RT) crusader_bounty_fps_title_first=赏金合约评估 crusader_bounty_fps_title_rehire=赏金合约重新评估 crusader_bounty_fps_tokenLink_Description=~(Contractor|BountyFPSDescription) crusader_bounty_title_001=对于~mission(TargetName)的赏金合约 -crusader_bounty_title_E=对~mission(TargetName) (低风险目标)的悬赏已发出 -crusader_bounty_title_H=对~mission(TargetName) (高风险目标)的悬赏已发出 -crusader_bounty_title_M=对~mission(TargetName) (中等风险目标)的悬赏已发出 -crusader_bounty_title_S=对~mission(TargetName) (极端危险目标)的悬赏已发出 -crusader_bounty_title_VE=对~mission(TargetName)(极低风险目标)的悬赏已发出 -crusader_bounty_title_VH=对~mission(TargetName) (极高风险目标)的悬赏已发出 +crusader_bounty_title_E=对~mission(TargetName) (低风险目标 LRT)的悬赏已发出 +crusader_bounty_title_H=对~mission(TargetName)(高风险目标 HRT)的悬赏已发出 +crusader_bounty_title_M=对~mission(TargetName)(中等风险目标 MRT)的悬赏已发出 +crusader_bounty_title_S=对~mission(TargetName) (极端危险目标 ERT)的悬赏已发出 +crusader_bounty_title_VE=对~mission(TargetName)(极低风险目标 VLRT)的悬赏已发出 +crusader_bounty_title_VH=对~mission(TargetName)(极高风险目标 VHRT)的悬赏已发出 crusader_bounty_title_first=自由赏金猎人认证评估 crusader_bounty_title_rehire=自由赏金猎人认证重新评估 crusader_danger_001=我们最可靠的线人表示,在这份合约的执行过程中,您可能会遇到严重的武力反抗.做好相应准备. @@ -43245,11 +43245,11 @@ crusader_hackprevent_title_001=保护数据网络 crusader_platform_EliminateAll_description_001=在最近一次围攻未遂之后,九尾部队开始进行有针对性的突袭,以继续扰乱十字军的行动。当前的攻击目标是 ~mission(MissionCluster|Address),我们必须停止那里的攻击。 \n\n十字军安保正在寻找愿意清理该地区所有九尾的承包商。承包商应做好使用武力的准备,并强烈建议带上后援。\n\n合同授权人: \n联络官包蒂斯塔\nID# 948J030K crusader_platform_EliminateAll_title_001=击退对奥里森的突袭 crusader_platform_EliminateSpecific_desc=十字军安保收到情报称,目前在 ~mission(MissionCluster|Address) 发生的九尾突袭中包括一名臭名昭著的帮派执行官。结束这次袭击并将肇事者绳之以法是十字军安保的首要任务。这就是为什么我们正在寻找愿意前往 ~mission(MissionCluster|Name) 阻止九尾行动并逮捕领导突袭的执行官的承包商。\n\n一旦到达现场,你将需要歼灭九尾部队,直到你能够引出 ~mission(TargetName)。\n\n考虑到九尾在最近围攻期间的残暴行为,我们建议承包商做好使用武力的准备,并强烈建议准备好后援力量。\n\n合同授权人: \n联络官吉布斯\nID# 91G66BW0 -crusader_platform_EliminateSpecific_title=九尾执法者赏金 (未知风险目标) +crusader_platform_EliminateSpecific_title=九尾执法者赏金 (未知风险目标 ?RT) crusader_platform_MultiEliminateAll_description_001=在最近一次围攻未遂之后,九尾部队开始进行有针对性的突袭,以继续扰乱十字军的行动。当前的攻击目标是 ~mission(MissionCluster|Address),我们必须阻止那里的突袭。\n\n十字军安保正在寻找愿意清理该地区所有九尾的承包商。承包商应做好使用武力的准备,并强烈建议带上后援。\n\n合同授权人:\n联络官包蒂斯塔\nID# 948J030K crusader_platform_MultiEliminateAll_title_001=击退对奥利森的多次袭击 crusader_platform_MultiEliminateSpecific_desc=十字军安保收到情报称,目前在 ~mission(MissionCluster|Address) 发生的九尾突袭中包括多个臭名昭著的帮派执行官。结束这次袭击并将肇事者们绳之以法是十字军安保的首要任务。这就是为什么我们正在寻找愿意前往阻止九尾行动并逮捕领导突袭的执行官的承包商。\n\n在每个攻击地点,你都需要耗尽那里的九尾部队,直到你能够引出负责的执行官。\n\n考虑到九尾在最近围攻期间的残暴行为,我们建议承包商做好使用武力的准备,并强烈建议准备好后援力量。\n\n合同授权人: \n联络官吉布斯\nID# 91G66BW0 -crusader_platform_MultiEliminateSpecific_title=九尾执法者赏金(未知风险目标) +crusader_platform_MultiEliminateSpecific_title=九尾执法者赏金(未知风险目标 ?RT) crusader_recover_Danger_Easy_001=Crusader Security Danger Recover Easy placeholder crusader_recover_Danger_Hard_001=Crusader Security Danger Recover Hard placeholder crusader_recover_Danger_Intro_001=Crusader Security Danger Recover Intro placeholder @@ -43272,7 +43272,7 @@ crusader_recoverspace_desc_0003=好消息。此前大家都认为找不回来的 crusader_recoverspace_desc_0004=我们成功追踪到了失窃物品~mission(Item)!要是能天天都有这种好事就好了。现在我们终于能将其物归原主了。\n\n原来~mission(Item)正在这个叫~mission(TargetName)的家伙的飞船上。经验老道的承包人应该能找到他的飞船,并将财产归还至~mission(Destination|Address)。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K crusader_recoverspace_title_0001=赃物归还 crusader_retakelocation_desc_001=十字军安保收到一条关于罪犯 ~mission(TargetName) 被目击在~mission(Location|Address). 目前还不清楚这次入侵行动中有多少敌人,但我们需要安保人员立即赶到现场进行处置,消灭所有入侵者并夺回控制权 ~mission(location).\n\n你可能会遇到武装抵抗,所以做好相应准备,尽快到达 ~mission(location) 您已被授权使用一切手段进行处置,另外我们已经派遣友邻单位对你进行协助,注意不要误伤友军。\n\n战况情况瞬息万变,我们不确定您抵达任务区域时将遭遇多少敌人,但您消灭的每个敌人我们都会向您支付额外的报酬。\n\n合同授权人:\n联络官-包蒂斯塔\nID# 948J030K\n -crusader_retakelocation_desc_002=我们收到报告称 ~mission(location) 正在遭受入侵,我们发现 ~mission(TargetName).有数量不明的犯罪份子。这个团伙极度危险,目前尚不清楚该团伙武装配置。情况紧急,我们需要一切可用的力量驰援\n\n您消灭的每个敌人我们都会向您支付额外的报酬,但注意不要误伤友军,我们已经派遣友邻单位对你进行协助。\n\n收拾好装备赶快去 ~mission(location|Address) 动起来\n\n合同授权人:\n联络官-包蒂斯塔\nID# 948J030K\n +crusader_retakelocation_desc_002=我们收到报告称 ~mission(location) 正在遭受入侵,我们发现 ~mission(TargetName).有数量不明的犯罪份子。这个团伙极度危险,目前尚不清楚该团伙武装配置。情况紧急,我们需要一切可用的力量驰援\n\n您消灭的每个敌人我们都会向您支付额外的报酬,但注意不要误伤友军,我们已经派遣友邻单位对你进行协助。\n\n收拾好装备赶快去 ~mission(location|Address) 动起来\n\n合同授权人:\n联络官-包蒂斯塔\nID# 91G66BW0 crusader_retakelocation_kareah_desc_001=加利亚安保空间站受到攻击,目前敌情不明。 \n\n十字军呼叫安全承包商在驻防力量被击溃前尽快前往安保空间站帮助我们肃清非法闯入者。 \n\n我们暂不确定非法闯入者的目标是证物库里的违禁品还是犯罪等级数据库,但无论他们的目标是什么,必须挫败他们的行动。您消灭的每个敌人我们都会向您支付额外的报酬。 \n\n接受这份合同,意味着你同意遵守十字军安保的所有安全协议,同时我们将授权您在相应的限制区域内合法行动:如果你在安保空间站伤害任何警卫或其他授权承包商,你的合同和相应的授权将被终止,你将被标记为敌对目标。 \n\n情况十万火急,出发前记得带上足够的装备应对敌情。\n\n合同授权人:\n联络官-包蒂斯塔\nID# 948J030K\n crusader_retakelocation_kareah_title_001=紧急:夺回加利亚安保空间站 crusader_retakelocation_title_001=夺回~mission(location) @@ -43983,7 +43983,7 @@ dfm_ui_PrimaryScoreMsg_Suicide=自杀 dfm_ui_PrimaryScoreMsg_TeamKill=团队击杀 dfm_ui_PrimaryScoreMsg_TeamVehicleDamage=团队载具受损 dfm_ui_PrimaryScoreMsg_TeamVehicleDestruction=团队载具损毁 -dfm_ui_PrimaryScoreMsg_VehicleDamage=受损 +dfm_ui_PrimaryScoreMsg_VehicleDamage=造成伤害 dfm_ui_PrimaryScoreMsg_VehicleDestruction=载具损毁 dfm_ui_QtAlignNotification=警告:组队量子航行提示 dfm_ui_QuantumInterdictionAlert=警告:量子拦阻警报 @@ -44370,7 +44370,7 @@ ea_ui_character_ueepilot_Tasha=Ms. Lady Tasha ea_ui_cm_Attention=注意 ea_ui_cm_UnlockedSpawn=重生地点现已解锁 ea_ui_cm_UnlockingSpawn=解锁重生点数 -ea_ui_deathinfo_AssistedBy=协助者为 +ea_ui_deathinfo_AssistedBy=协助者为 ea_ui_deathinfo_BleedOut=失血 ea_ui_deathinfo_BoundaryViolation=越界 ea_ui_deathinfo_Crash=坠亡 @@ -44379,7 +44379,7 @@ ea_ui_deathinfo_DamageReceived=受到伤害 ea_ui_deathinfo_EnvironmentalHazard=环境危害 ea_ui_deathinfo_Hazard=危险 ea_ui_deathinfo_Header=死亡回放 -ea_ui_deathinfo_KilledBy=击杀你的是: +ea_ui_deathinfo_KilledBy=击杀你的是 ea_ui_deathinfo_KillsDeathsVsKiller=( %d - %d ) ea_ui_deathinfo_LifeReview=生涯回顾 ea_ui_deathinfo_Melee=近战击杀 @@ -44520,7 +44520,7 @@ ea_ui_gamefeed_ParamIsReady= 已准备 ea_ui_gamefeed_ParamJoined= 已加入 ea_ui_gamefeed_ParamKilledParam= 杀害了 ea_ui_gamefeed_ParamLeft= 已离开 -ea_ui_gamefeed_ParamMVP=MVP - +ea_ui_gamefeed_ParamMVP=MVP - ea_ui_gamefeed_ParamNeutralizedParam=%s 击杀 %s ea_ui_gamefeed_ParamTookTheEasyWay=找个最直接的路出去! ea_ui_map_BrokenMoon=破碎之月 @@ -44645,7 +44645,7 @@ ea_ui_mode_VanduulSwarm_MasterModes=主控模式:无尽剜度潮 ea_ui_mode_VehicleKillConfirmed=杀戮收集者:载具 ea_ui_modedesc_BattleRoyale=飞行员必须达到目标分数才能取得最终胜利。 ea_ui_modedesc_ClassicRace=纯粹的竞速。把你的船速推到极限,成为第一个冲过终点线的人。 -ea_ui_modedesc_ClassicRace_MasterModes,P=纯粹的竞速。把新的主控模式飞船速推到极限,成为第一个冲过终点线的人。 +ea_ui_modedesc_ClassicRace_MasterModes,P=纯粹的竞速。把新的主控模式飞船速推到极限,成为第一个冲过终点线的人。 ea_ui_modedesc_Duel=在激烈的1对1决斗中考验你的狗斗技巧。 ea_ui_modedesc_Duel_FightOrFlight=宇宙中最优秀的飞行员组队,在2对2的狗斗模式中考验他们的技术。 ea_ui_modedesc_Duel_Fury=使用新的未来 狂怒进行1V1对战 @@ -44671,7 +44671,7 @@ ea_ui_modedesc_VanduulSwarm_MasterModes=用最新的主控模式,在这个限 ea_ui_modedesc_VehicleKillConfirmed=在这场狗斗混战中,获得击杀固然很好,但收集敌人死亡后掉落的战利品则更好。祝最好的收集者获胜。 ea_ui_msg_RespawnPrompt=点击~action(default|respawn)重生 ea_ui_msg_gungame_RankDown=排名下降!\n%d/%d -ea_ui_msg_gungame_RankUp=排名上升!\n%d/%d +ea_ui_msg_gungame_RankUp=等级提升!\n%d/%d ea_ui_multipleObjectivesContested=多处目标 %s 争夺中 ea_ui_objectiveContested=目标 %s 争夺中 ea_ui_objective_CaptureControlPoints=夺取控制区 @@ -44834,7 +44834,7 @@ ea_ui_screens_crossroads_target_AA_guns=防空炮 ea_ui_screens_crossroads_target_laser=采矿激光 ea_ui_screens_crossroads_target_radar=通讯雷达 ea_ui_screens_crossroads_this_system_error=此系统遇到技术问题,可能无法响应用户输入。 -ea_ui_screens_crossroads_turret_greeble01=Radar Turret TR-03 // HACK.N.IO +ea_ui_screens_crossroads_turret_greeble01=Radar Turret TR-03 // HACK.N.IO ea_ui_screens_crossroads_turret_greeble02=PW ea_ui_screens_crossroads_turret_greeble03=FVK ea_ui_screens_crossroads_turret_greeble04=SNR @@ -44859,7 +44859,7 @@ ea_ui_screens_crossroads_turret_greeble22=10384502 ea_ui_screens_crossroads_turret_greeble23=3838292944 ea_ui_screens_crossroads_turret_greeble24=AA Guns GA-11 // VI ea_ui_spawning_Armor=装甲 -ea_ui_spawning_Deploy=部署 +ea_ui_spawning_Deploy=Deploy 部署 ea_ui_spawning_Driver=驾驶员 ea_ui_spawning_Extra=额外的 ea_ui_spawning_ForceRespawn=强制重生: @@ -45687,7 +45687,7 @@ hud_bombing_nogravity=无重力 hud_bombing_targetselectionfailed=选择目标失败 hud_comms_label=通讯 hud_comms_label_prox=附近 -hud_comms_no_connection=通讯中断 +hud_comms_no_connection=无通讯连接 hud_corpseMarker_name=尸体 hud_countermeasure_decoy=诱饵弹 hud_countermeasure_smokescreen=噪声场 @@ -45737,7 +45737,7 @@ hud_law_OrganizationControlledWarning=侵入%ls-控制区域\n请离开,否则 hud_law_PlayerAreaWarning=侵入%ls的私人财产\n立即离开,否则将面临起诉 hud_law_RestrictedArea=限 制 区 域 hud_law_TrespassArea=非法侵入 -hud_law_TrespassAreaRevokedAuthorisation=离开区域,否则%ls秒后将被视为非法侵入 +hud_law_TrespassAreaRevokedAuthorisation=离开区域,否则%ls秒后将被视为非法侵入 hud_law_TrespassAreaWarning=私人财产,擅自进入将被视为非法侵入\n立即离开,否则将面临起诉 hud_law_TrespassPropertyMessage=私 人 财 产 hud_law_TrespassPropertyWarning=警 告:私人财产,进入后果自负 @@ -45825,7 +45825,7 @@ hud_mining_stats_cluster_factor=聚集中 hud_mining_stats_extraction_damage=提取功率 hud_mining_stats_filter_percentage=过滤 hud_mining_stats_fracture_damage=击碎功率 -hud_mining_stats_head=头部 +hud_mining_stats_head=头 hud_mining_stats_optimal_rate=最佳功率 hud_mining_stats_overcharge_rate=过高功率 hud_mining_stats_shatter_damage=击碎伤害 @@ -45985,7 +45985,7 @@ hurston_RetrieveConsignment_desc_001=赫斯顿动力\n外包部门\n\n合同: hurston_RetrieveConsignment_title_001=保卫站点并找回机密材料 hurston_UGF_defend_E_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n一个当地的小帮派一直在威胁着~mission(Location|Address) ,赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。 \n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n hurston_UGF_defend_E_title_001=保护设施免受威胁 -hurston_UGF_defend_S_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:极端危险\n加急合同:否\n\n一个咄咄逼人的集团一直在对~mission(Location|Address) 进行威胁。赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。 \n\n\n\n**该通讯可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_defend_S_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:极端危险(ERT)\n加急合同:否\n\n一个咄咄逼人的集团一直在对~mission(Location|Address) 进行威胁。赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。 \n\n\n\n**该通讯可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n hurston_UGF_defend_S_title_001=保护设施并抵御极度危险敌人 hurston_UGF_defend_VE_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:中度危险\n加急合同:否\n\n当地的一些犯罪分子一直在威胁着~mission(Location|Address),赫斯顿安保部门需要一位承包商来召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n hurston_UGF_defend_VE_title_001=保护设施 @@ -46043,16 +46043,16 @@ hurston_bounty_fps_UGF_nocivs_desc_001=赫斯顿动力\n外包部门\n\n合同 hurston_bounty_fps_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:未知风险目标(可能有武装护卫)\n高优先级任务:~mission(Contractor|BountyTimed)\n\n根据UEE授予赫斯顿动力的权限,~mission(TargetName)已因危害企业罪而被通缉。\n\n据信,目标此前位于~mission(Location|Address),并且可能伴有同伙。到达任务地点后可能需要使用武力,并消灭~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n只有在通缉犯被认定为已消灭后,相关的报酬才会发放。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** hurston_bounty_fps_desc_first=赫斯顿动力\n任务外包部门\n\n任务合约:悬赏执行\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:未知风险目标(可能有武装护卫)\n高优先级任务:~mission(Contractor|BountyTimed)\n\n由于多次不断的违法行为,已发布一份针对~mission(TargetName)的赏金。\n \n为了预测你未来协助逮捕更危险目标的潜力,赫斯顿将评估你追踪和逮捕~mission(TargetName|Last)所采用的任何手段。我们相信目标当前正藏在~mission(Location|Address),并且可能有数名保镖。你可能需要使用武力来进入该地并消灭目标。~mission(Location|CaveSize)\n\n赏金目标消灭后你即可获取酬金。 \n \n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** hurston_bounty_fps_desc_rehire=赫斯顿动力\n外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:风险未知(可能有武装护卫)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n在周期性重新评估过往承包人后,我部门认为你是可复职的合适人选之一。\n\n为证明你目前的能力,你需要成功逮捕以下被通缉人员:\n~mission(TargetName)。\n \n据信,目标可能正伙同一些狐朋狗友藏匿在~mission(Location|Address),可能需要使用武力来进入该地并消灭目标。~mission(Location|CaveSize)\n\n成功完成此赏金合约你将恢复赫斯顿动力副承包商的身份,并获得一笔酬金。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_bounty_fps_title_001=深层赏金':~mission(TargetName) (未知风险) +hurston_bounty_fps_title_001=深层赏金:~mission(TargetName)(未知风险目标 ?RT) hurston_bounty_fps_title_first=深层赏金'合约者评估 hurston_bounty_fps_title_rehire=深层赏金'合约者再评估 hurston_bounty_title_0001=悬赏:~mission(TargetName) -hurston_bounty_title_E=悬赏:~mission(TargetName) (低风险目标) -hurston_bounty_title_H=悬赏:~mission(TargetName) (高风险目标) -hurston_bounty_title_M=悬赏:~mission(TargetName) (中等风险目标) -hurston_bounty_title_S=悬赏:~mission(TargetName) (极端危险目标) -hurston_bounty_title_VE=悬赏:~mission(TargetName) (极低风险目标) -hurston_bounty_title_VH=悬赏:~mission(TargetName) (极高风险目标) +hurston_bounty_title_E=悬赏:~mission(TargetName)(低风险目标 LRT) +hurston_bounty_title_H=悬赏:~mission(TargetName)(高风险目标 HRT) +hurston_bounty_title_M=悬赏:~mission(TargetName)(中等风险目标 MRT) +hurston_bounty_title_S=悬赏:~mission(TargetName)(极端危险目标 ERT) +hurston_bounty_title_VE=悬赏:~mission(TargetName)(极低风险目标 VLRT) +hurston_bounty_title_VH=悬赏:~mission(TargetName)(极高风险目标 VHRT) hurston_bounty_title_intro_001=赏金猎人合约人评估 hurston_bounty_title_rehire=赏金猎人合约人重新评估 hurston_danger_001=低风险 @@ -47436,7 +47436,7 @@ item_DescAEGS_Test_WC,P=Aegis Weapons Control item_DescAEGS_Thruster_Fixed_Antaeus=圣盾 安泰俄斯 主推进器 item_DescAEGS_Thruster_Fixed_Hermes=圣盾 赫尔墨斯 固定式推进器 item_DescAEGS_Thruster_Fixed_Idris,P=Aegis Idris Fixed Thruster -item_DescAEGS_Thruster_Fixed_Vanguard,P=Aegis Vanguard Fixed Thruster +item_DescAEGS_Thruster_Fixed_Vanguard,P=Aegis Vanguard Fixed Thruster item_DescAEGS_Thruster_Joint_Hercules,P=Aegis Hercules Thruster item_DescAEGS_Thruster_Joint_Samson,P=Aegis Samson Thruster item_DescAEGS_Thruster_Joint_Vanguard,P=Aegis Vanguard Joint Thruster @@ -47771,7 +47771,7 @@ item_DescBEHR_grounturret_MP=制造商:贝林 (Behring)\n物品类型:导弹 item_DescBOMB_S03_FSKI_Thunderball=制造商:火焰风暴动力学 (Firestorm Kinetics)\n物品类型:炸弹\n尺寸:3\n\n使用“雷霆万钧”从上方安全距离瞄准地面部队。尽管S3炸弹体型很小,但它内部有强力的装药。使用者可以一次性投放多枚炸弹来轰炸固定目标,也可以间隔投放数枚炸弹来打击移动目标。”雷霆万钧“使用火焰风暴动力专利的空气动力精准尾翼,一经投放便会展开,能够在下落过程中提供额外导航。 item_DescBOMB_S05_FSKI_Stormburst=制造商:火焰风暴动力学 (Firestorm Kinetics)\n物品类型:炸弹\n尺寸:5\n用风爆来从空中对地面部队造成强力打击,这款S5炸弹由火焰风暴动力学设计,在适中的尺寸下造成最大程度的破坏,复合式的弹药令其能够重挫装甲目标。爆风同时具备火焰风暴动力学独家专利的空气动力精准尾翼,确保弹头能准确击中目标。\n item_DescBOMB_S10_FSKI_Colossus=制造商:火焰风暴动力学 (Firestorm Kinetics)\n物品类型:炸弹\n尺寸:10\n\n下方的敌人在“巨像”面前毫无胜算。火焰风暴动力学设计出这种巨型S10炸弹用于毁灭地面目标,无论它们是载具还是建筑。设计上为高空投弹,“巨像”使用火焰风暴动力专利的空气动力精准尾翼,一经投放便会展开,能够在下落过程中提供额外导航。 -item_DescBRAA_groundturret_AA=制造商:贝林 (Behring)\n物品类型:防空炮塔\n\n使用AAT-34防空炮塔来维持你所持有空域的秩序。该炮塔坚固的结构设计是防御领空边界的理想选择,能在最小维护需求的前提下长时间暴露在恶劣的环境中工作,同时其配备的S10武器和两部S7导弹发射器仍可以提供一流的防御火力。它所配备的定制目标锁定系统有助于在保持合理布局数量的同时,提供最大限度的区域覆盖;用最少的炮塔覆盖最广的空域。 +item_DescBRAA_groundturret_AA=制造商:贝林 (Behring)\n物品类型:防空炮塔\n\n使用AAT-34防空炮塔来维持你所持有空域的秩序。该炮塔坚固的结构设计是防御领空边界的理想选择,能在最小维护需求的前提下长时间暴露在恶劣的环境中工作,同时其配备的S10武器和两部S7导弹发射器仍可以提供一流的防御火力。它所配备的定制目标锁定系统有助于在保持合理布局数量的同时,提供最大限度的区域覆盖;用最少的炮塔覆盖最广的空域。 item_DescBRAA_groundturret_AP_S1=制造商:布拉德&拉比 (Broad & Rabiee)\n物品类型:反人员炮塔\n尺寸:1\n伤害类型:实弹\n\n用APT-18反人员炮塔来维护秩序。这种紧凑的设计非常适合内部位置,明显但不突兀。炮塔采用特殊的旋转设计,可提供出色的横向和纵向旋转,以最大程度地减少盲点并最大限度覆盖目标范围。此外它由强化镀层和零件制成,以将维护成本降至最低。 item_DescBREC_S3_F4_Q1=<-=MISSING=-> item_DescBRRA_HornetBall_160f_S1_Q2=DESCRIBE ME! @@ -48704,7 +48704,7 @@ item_DescMISC_Starfarer_CoPilot_Seat,P=MISC Starfarer Co-Pilot Seat item_DescMISC_Starfarer_Front_Turret,P=MISC Starfarer Main Turret item_DescMISC_Starfarer_Front_Turret_Base,P=MISC Starfarer Main Turret item_DescMISC_Starfarer_Front_Turret_Seat,P=MISC Starfarer Main Turret Seat -item_DescMISC_Starfarer_FuelIntake,P=MISC Starfarer Fuel Intake +item_DescMISC_Starfarer_FuelIntake,P=MISC Starfarer Fuel Intake item_DescMISC_Starfarer_LandingSystem,P=MISC Starfarer Landing System item_DescMISC_Starfarer_MultiLight,P=MISC Starfarer External Lights item_DescMISC_Starfarer_Pilot_Seat,P=MISC Starfarer Pilot Seat @@ -49958,7 +49958,7 @@ item_Desc_alb_gloves_02_01_01=无论是工作还是娱乐,帕维手套都能 item_Desc_alb_hat_01_01_01=使用阿莱霍兄弟出品的经典凯彻姆针织帽来打造你的冬日着装吧。 item_Desc_alb_hat_02_foundation01=戴上这顶奠基节便帽,彰显您铸造UEE光明未来的决心。由安吉利星纺织的优质羊绒制成,这款双层便帽温暖舒适,前方还印有奠基节的logo。 item_Desc_alb_jacket_03=储物空间:5K μSCU\n\n小酒馆夹克为穿越恶劣条件带来精致的设计。它具有防风雨外壳,躯干和手臂上有额外的镶板。一体式兜帽和披肩提供额外的保护,免受恶劣天气的影响,而宽敞的工具带确保装备触手可及。 -item_Desc_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 +item_Desc_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 item_Desc_alb_jacket_04_01_04,P=PH - alb_jacket_04_01_04 item_Desc_alb_jacket_04_01_10,P=PH - alb_jacket_04_01_10 item_Desc_alb_jacket_04_01_13,P=PH - alb_jacket_04_01_13 @@ -50869,7 +50869,7 @@ item_Desccrlf_medgun_01_grey01=制造商:疗生公司 (CureLife)\n物品类型 item_Desccrlf_medgun_01_mag=物品类型:医疗胶药瓶\n\n这个小瓶用于给护理枪医疗设备填充疗生万用医疗胶。\n item_Desccrlf_medgun_01_purple01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。小静脉版采用深紫配色。 item_Desccrlf_medgun_01_red01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。氧化物版采用深红配色。 -item_Desccrlf_medgun_01_yellow01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。黄色版采用黄配色。 +item_Desccrlf_medgun_01_yellow01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。黄嘌呤版采用黄配色。 item_Desccrlf_medicalaid_01=制造商:疗生公司 (CureLife)\n\n疗生公司出品的DYNAPAK是一个完整的多功能个人急救系统,专门为残酷的野外使用环境设计和建造。通过疗生公司出品的专有血清,您只需要注射一次DYNAPAK,就能让你的非严重性伤口快速愈合,让你重新站稳脚跟。 item_Descdev_mount=基础 等级 2b 炮塔 底座 item_Descdrak_cutlass_s1_q2,P=Drake Cutlass Ball Turret @@ -51026,7 +51026,7 @@ item_Desclbco_pistol_energy_01_acid01=制造商:雷击公司(Lightning Bolt Co item_Desclbco_pistol_energy_01_chromic01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款幻象金版本附有一层特殊的珠光涂层,在不同角度下观察会反射出一系列不同的色彩。 item_Desclbco_pistol_energy_01_mag=物品类型:电池\n容量:10\n\n适配于 “尤巴列夫” 手枪的电池,内含足够击发10次的电能。 item_Desclbco_pistol_energy_01_sunset01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。富有光泽的橙色涂层使得点火器版永远能够成为你装备配置中的一抹亮色。 -item_Desclbco_pistol_energy_cen01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款独家的 “亡者之眼” 特别版采用了耀眼的黑金配色。 +item_Desclbco_pistol_energy_cen01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350发每分钟\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款独家的 “亡者之眼” 特别版采用了耀眼的黑金配色。 item_Desclbco_sniper_energy_01=制造商:雷击公司\n物品类型:狙击步枪\n分类:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:光学元件 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。 item_Desclbco_sniper_energy_01_acid01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n分类:电子\n\n电池容量:5\n射速:30发每分钟\n有效射程:150米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。猛毒版在武器上漆有鲜艳的绿色涂层。 item_Desclbco_sniper_energy_01_chromic01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n分类:电子\n\n电池容量:5\n射速:30发每分钟\n有效射程:150米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。这款幻象金版本附有一层特殊的珠光涂层,在不同角度下观察会反射出一系列不同的色彩。 @@ -51149,7 +51149,7 @@ item_Mining_Gadget_Gadget2_Desc=制造商:灰猫工业 (Greycat Industrial)\n item_Mining_Gadget_Gadget3=奥昆尼斯 item_Mining_Gadget_Gadget3_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区范围:+50%\n充能绿区充能速率:+100%\n\n集群修正:-20%\n\n使用奥昆尼斯增加充能绿区的大小,加快充能速度。虽然这款强大的装置使得开采更容易,但当矿石破裂时会损失一些有价值的资源。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 item_Mining_Gadget_Gadget4=萨比尔 -item_Mining_Gadget_Gadget4_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区大小:+50%\n开采抗性:-50%\n\n不稳定性:+15%\n\n萨比尔能令坚硬的矿藏更容易破开,它使用特殊的传感器来调整激光功率来适配特定的矿藏。在增加不稳定性的同时,也会大幅降低其抗性并放宽充能绿区大小,令采矿变得更加轻松。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 +item_Mining_Gadget_Gadget4_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区大小:+50%\n开采抗性:-50%\n\n不稳定性:+15%\n\n萨比尔能令坚硬的矿藏更容易破开,它使用特殊的传感器来调整激光功率来适配特定的矿藏。在增加不稳定性的同时,也会大幅降低其抗性并放宽充能绿区大小,令采矿变得更加轻松。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 item_Mining_Gadget_Gadget5=至钻 item_Mining_Gadget_Gadget5_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿附件\n\n激光不稳定性:-70%\n集群修正:+30%\n\n开采抗性:+10%\n\n至钻有助于聚焦激光功率,显著降低不稳定性,同时在破碎时将有价值的沉积物聚集在一起。虽然这样会使开采抗性和开采时间增加,但大多数矿工认为更好的安全性和更可观的收益值得为此付出额外的努力。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。\n item_Mining_Gadget_Gadget6=坚燃 @@ -51411,8 +51411,8 @@ item_NameAEGS_XiTech_Pro_Retro_S3_Q3=圣盾 希安科技 Pro 制动推进器 item_NameALST_Retro_S3=联盟星际科技 制动推进器 item_NameALST_Stamina_S2_Q3=联盟星际科技 耐力推进器S2 item_NameALST_Stamina_S4_Q4=联盟星际科技 耐力推进器S4 -item_NameAMBX_APAR_BallisticGatling_S4=启示录军备"亡魂"实弹加特林S4弹药箱 -item_NameAMBX_APAR_MassDriver_S2=启示录军备 "纷争"电磁炮S2弹药箱 +item_NameAMBX_APAR_BallisticGatling_S4=启示录军备 实弹加特林 S4 弹药箱 +item_NameAMBX_APAR_MassDriver_S2=启示录军备 电磁炮 S2 弹药箱 item_NameAMBX_BEHR_BallisticCannon_S4_HE=贝林财团 C-788实弹自动加农炮S4弹药箱 item_NameAMBX_BEHR_BallisticRepeater_S2=贝林财团 BRVS实弹速射炮S2弹药箱 item_NameAMBX_BEHR_Flares_16=贝林财团 热诱弹 x 16 @@ -51463,7 +51463,7 @@ item_NameAMRS_LaserCannon_S5=制空 XV 加农炮 item_NameAMRS_LaserCannon_S5_short=制空-15 item_NameAMRS_LaserCannon_S6=制空 XVIII 加农炮 item_NameAMRS_LaserCannon_S6_short=制空-18 -item_NameAMRS_ScatterGun_S3="爆炎"霰弹炮 +item_NameAMRS_ScatterGun_S3=爆炎 霰弹炮 item_NameAMRS_ScatterGun_S3_short=爆炎 item_NameANVL_Arrow_Turret=铁砧 箭矢炮塔 item_NameANVL_CML_Chaff=铁砧 噪声场发射器 @@ -51545,25 +51545,25 @@ item_NameARMR_AEGS_Avenger_Warlock=复仇者-术士 舰船装甲 item_NameARMR_AEGS_Gladius=短剑 舰船装甲 item_NameARMR_AEGS_Hammerhead=锤头鲨 舰船装甲 item_NameARMR_AEGS_Idris=伊德里斯 舰船装甲 -item_NameARMR_AEGS_Redeemer,P=Aegis Redeemer Ship Armor +item_NameARMR_AEGS_Redeemer,P=圣盾 救赎者 舰船装甲 item_NameARMR_AEGS_Retaliator=报复者 舰船装甲 item_NameARMR_AEGS_Sabre=军刀 舰船装甲 item_NameARMR_AEGS_SabreRaven=军刀-渡鸦 舰船装甲 -item_NameARMR_AEGS_Vanguard=先锋舰 船装甲 +item_NameARMR_AEGS_Vanguard=先锋 舰船装甲 item_NameARMR_ANVL_Gladiator=角斗士 舰船装甲 -item_NameARMR_ANVL_Hornet_F7A=F7A 大黄蜂 舰船装甲 -item_NameARMR_ANVL_Hornet_F7C=F7C 大黄蜂 舰船装甲 -item_NameARMR_ANVL_Hornet_F7CM=铁砧 "堡垒" 舰船装甲 -item_NameARMR_ANVL_Hornet_F7CR=F7C-R 大黄蜂-F7CR 舰船装甲 -item_NameARMR_ANVL_Hornet_F7CS=铁砧 "虚空" 隐身 舰船装甲 -item_NameARMR_ARGO_MPUV=南船座-MPUV 舰船装甲 -item_NameARMR_CNOU_Mustang_Alpha=野马-阿尔法 舰船装甲 -item_NameARMR_CNOU_Mustang_Beta=野马-贝塔 舰船装甲 -item_NameARMR_CNOU_Mustang_Delta=联合外域 "骑兵" 舰船装甲 -item_NameARMR_CNOU_Mustang_Gamma=野马-伽马 舰船装甲 -item_NameARMR_CNOU_Mustang_Omega=野马-欧米伽 舰船装甲 +item_NameARMR_ANVL_Hornet_F7A=大黄蜂 F7A 舰船装甲 +item_NameARMR_ANVL_Hornet_F7C=大黄蜂 F7C 舰船装甲 +item_NameARMR_ANVL_Hornet_F7CM=铁砧 堡垒 舰船装甲 +item_NameARMR_ANVL_Hornet_F7CR=大黄蜂 F7CR 舰船装甲 +item_NameARMR_ANVL_Hornet_F7CS=铁砧 虚空 舰船装甲 +item_NameARMR_ARGO_MPUV=南船座 MPUV 舰船装甲 +item_NameARMR_CNOU_Mustang_Alpha=野马 阿尔法 舰船装甲 +item_NameARMR_CNOU_Mustang_Beta=野马 贝塔 舰船装甲 +item_NameARMR_CNOU_Mustang_Delta=联合外域 骑兵 舰船装甲 +item_NameARMR_CNOU_Mustang_Gamma=野马 伽马 舰船装甲 +item_NameARMR_CNOU_Mustang_Omega=野马 欧米伽 舰船装甲 item_NameARMR_DRAK_Cutlass_Black=黑弯刀 舰船装甲 -item_NameARMR_KRIG_Merlin=P-52 梅林 舰船装甲 +item_NameARMR_KRIG_Merlin=梅林 舰船装甲 item_NameARMR_MISC_Freelancer=自由枪骑兵 舰船装甲 item_NameARMR_MISC_Reliant=信赖 舰船装甲 item_NameARMR_MISC_Starfarer=星际远航者 舰船装甲 @@ -51573,16 +51573,16 @@ item_NameARMR_ORIG_125a=起源跃动 125a 舰船装甲 item_NameARMR_ORIG_135c=起源跃动 135c 舰船装甲 item_NameARMR_ORIG_300i=300i 舰船装甲 item_NameARMR_ORIG_315p=315p 舰船装甲 -item_NameARMR_ORIG_325a=护符公司 "R5" 舰船装甲 +item_NameARMR_ORIG_325a=护符公司 R5 舰船装甲 item_NameARMR_ORIG_350r=350r 舰船装甲 item_NameARMR_ORIG_M50=M50 舰船装甲 item_NameARMR_RSI_Aurora_CL=极光-CL 舰船装甲 item_NameARMR_RSI_Aurora_ES=极光-ES 舰船装甲 -item_NameARMR_RSI_Aurora_LN=RSI "兜甲" 舰船装甲 +item_NameARMR_RSI_Aurora_LN=RSI 兜甲 舰船装甲 item_NameARMR_RSI_Aurora_LX=极光-LX 舰船装甲 item_NameARMR_RSI_Aurora_MR=极光-MR 舰船装甲 -item_NameARMR_RSI_Constellation_Andromeda=仙女座 舰船装甲 -item_NameARMR_RSI_Polaris,P=RSI Polaris Ship Armor +item_NameARMR_RSI_Constellation_Andromeda=星座 仙女座 舰船装甲 +item_NameARMR_RSI_Polaris,P=RSI 北极星 舰船装甲 item_NameARMR_VNCL_Blade=刀锋 舰船装甲 item_NameARMR_VNCL_Glaive=长刀 舰船装甲 item_NameARMR_VNCL_Scythe=死镰 舰船装甲 @@ -51604,9 +51604,9 @@ item_NameAVIO_TGTC_BEHR_TM_4AB=TM-4AB 目标锁定计算机 item_NameAVIO_TGTC_BEHR_TM_4GS=TM-4GS 目标锁定计算机 item_NameAVIO_TGTC_BEHR_TM_4WL=TM-4WL 目标锁定计算机 item_NameAVIO_TGTC_WLOP_F7A=F7A 目标锁定计算机 -item_NameAVIO_TGTC_WLOP_P1_Omnitrack=P1"全面追踪"目标锁定计算机 -item_NameAVIO_TGTC_WLOP_P3X_Multilock=P3X"多重锁定"目标锁定计算机 -item_NameAVIO_TGTC_WLOP_P3_Autocompensator=P3"自动补偿"定位计算机 +item_NameAVIO_TGTC_WLOP_P1_Omnitrack=P1 全面追踪 目标锁定计算机 +item_NameAVIO_TGTC_WLOP_P3X_Multilock=P3X 多重锁定 目标锁定计算机 +item_NameAVIO_TGTC_WLOP_P3_Autocompensator=P3 自动补偿 定位计算机 item_NameAlienAA_fragment_1_large_damaged_a=大型遗物碎片 (损坏) item_NameAlienAA_fragment_1_large_flawed_a=大型遗物碎片 (破损) item_NameAlienAA_fragment_1_large_pristine_a=大型遗物碎片 (完好) @@ -51664,7 +51664,7 @@ item_NameAmmobox_Ballistic_750rd_30mm=实弹武器弹药箱 30mm 750rd item_NameAmmobox_Ballistic_800rd_25mm=实弹武器弹药箱 25mm 800rd item_NameAmmobox_Ballistic_KRIG_20mm=克鲁格 实弹武器弹药箱 20mm item_NameAmmobox_Ballistic_KRIG_25mm=克鲁格 实弹武器弹药箱 25mm -item_NameAmmobox_JOKR_Defcon_Flares=小丑工程 "戒备" 热诱弹 弹药 +item_NameAmmobox_JOKR_Defcon_Flares=小丑工程 戒备 热诱弹 弹药 item_NameAmmobox_ORIG_300i_Flares=起源跃动 300i 热诱弹 弹药 item_NameAmmobox_ORIG_315p_Flares=起源跃动 315p 热诱弹 弹药 item_NameAmmobox_ORIG_325a_Flares=起源跃动 325a 热诱弹 弹药 @@ -51713,11 +51713,11 @@ item_NameAvenger_Paint_Luminalia_green_red=复仇者 盛装打扮涂装 item_NameAvenger_Paint_Luminalia_white_blue=复仇者 破冰涂装 item_NameAvenger_Paint_SolarWinds_Metal_Red=复仇者 太阳风涂装 item_NameBANU_TachyonCannon_S1=焦糊 快子加农炮 (S1) -item_NameBANU_TachyonCannon_S1_short=焦糊(S1) +item_NameBANU_TachyonCannon_S1_short=焦糊 (S1) item_NameBANU_TachyonCannon_S2=焦糊 快子加农炮 (S2) -item_NameBANU_TachyonCannon_S2_short=焦糊(S2) +item_NameBANU_TachyonCannon_S2_short=焦糊 (S2) item_NameBANU_TachyonCannon_S3=焦糊 快子加农炮 (S3) -item_NameBANU_TachyonCannon_S3_short=焦糊(S3) +item_NameBANU_TachyonCannon_S3_short=焦糊 (S3) item_NameBEHR_ASIM09c_Marksman_II=ASIM09c神射手II导弹 item_NameBEHR_BallisticCannon_S4=C-788 实弹加农炮 item_NameBEHR_BallisticCannon_S4_short=C-788 @@ -51735,11 +51735,11 @@ item_NameBEHR_BallisticGatling_S6=AD6B 实弹加特林 item_NameBEHR_BallisticGatling_S6_short=AD6B item_NameBEHR_BallisticGatling_SF7B_S7=SF7B 加特林 item_NameBEHR_BallisticGatling_SF7B_S7_short=SF7B -item_NameBEHR_BallisticRepeater_S1=SW16BR2 "圆锯" 实弹速射炮 +item_NameBEHR_BallisticRepeater_S1=SW16BR2“圆锯”实弹速射炮 item_NameBEHR_BallisticRepeater_S1_short=圆锯 -item_NameBEHR_BallisticRepeater_S2=SW16BR2 "锯木架" 实弹速射炮 +item_NameBEHR_BallisticRepeater_S2=SW16BR2“锯木架”实弹速射炮 item_NameBEHR_BallisticRepeater_S2_short=锯木架 -item_NameBEHR_BallisticRepeater_S3=SW16BR3 "碎纸机" 实弹速射炮 +item_NameBEHR_BallisticRepeater_S3=SW16BR3“碎纸机”实弹速射炮 item_NameBEHR_BallisticRepeater_S3_short=碎纸机 item_NameBEHR_BallisticRepeater_VNG_S2=BRVS 实弹速射炮 item_NameBEHR_BallisticRepeater_VNG_S2_short=BRVS @@ -51772,9 +51772,9 @@ item_NameBEHR_PC2_Dual_S3=PC2双S3挂点 item_NameBEHR_PC2_Dual_S4=PC2双S4挂点 item_NameBEHR_PC2_Dual_S4_Fixed=PC2双S4挂点 item_NameBEHR_groundturret_AA_S4=AAT-21 炮塔 -item_NameBEHR_groundturret_AA_S4_short=AAT-21 炮塔 +item_NameBEHR_groundturret_AA_S4_short=AAT-21炮塔 item_NameBEHR_grounturret_MP=AMP-81 炮塔 -item_NameBEHR_grounturret_MP_short=AMP-81 炮塔 +item_NameBEHR_grounturret_MP_short=AMP-81炮塔 item_NameBOMB_S03_FSKI_Thunderball=雷霆万钧 炸弹 item_NameBOMB_S03_FSKI_Thunderball_short=雷霆万钧 item_NameBOMB_S05_FSKI_Stormburst=风爆 炸弹 @@ -51811,8 +51811,8 @@ item_NameC8_Pisces_Paint_Noble_Blue=C8 双鱼座 不败蓝金涂装 item_NameC8_Pisces_Paint_Scrubland_Camo=C8 双鱼座 灌木迷彩涂装 item_NameCNOU_Cockpit_Audio=联合外域 驾驶舱音频 item_NameCNOU_Delta_RocketPod_x18=R-18 火箭吊舱 -item_NameCNOU_Magma_S2_Q1="熔岩"喷射器 (外部引擎) -item_NameCNOU_Magma_S2_Q1_Center="熔岩"喷射器 (中部引擎) +item_NameCNOU_Magma_S2_Q1=岩浆飞射(外部引擎) +item_NameCNOU_Magma_S2_Q1_Center=岩浆飞射(中部引擎) item_NameCNOU_Mustang_Alpha_shop=联合外域 野马 阿尔法 item_NameCNOU_Mustang_Beta_shop=联合外域 野马 贝塔 item_NameCNOU_Mustang_DefaultSeat=联合外域 野马 驾驶员座位 @@ -52195,7 +52195,7 @@ item_NameF_webster_shr_hair_01=小精灵头 item_NameFlair_Actn_Figure_Outpost_Worker_Cen=阿尔敏 特拉斯克 人物雕像 item_NameFlair_Actn_Figure_Outpost_Worker_Imp=阿尔敏 特拉斯克 人物雕像 (帝皇版) item_NameFlair_Actn_Figure_SM_B_Team_Tank_Cen=坦克B队 人物雕像 -item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=坦克B队 人物雕像 (帝皇版) +item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=坦克B队 人物雕像 (帝皇版) item_NameFlair_Actn_Figure_UEE_Recon_Marine_Cen=UEE 海军侦察兵 人物雕像 item_NameFlair_Actn_Figure_UEE_Recon_Marine_Imp=UEE 海军侦察兵 人物雕像 (帝皇版) item_NameFlair_Actn_Figure_Vncl_Shipkiller_Cen=剜度 舰船杀手 人物雕像 @@ -52250,22 +52250,22 @@ item_NameFlair_Model_Aegis_Gladius=短剑模型 item_NameFlair_Model_Aegis_Gladius_Box=短剑盒装模型 item_NameFlair_Model_AuroraLN=极光ES模型 item_NameFlair_Model_AuroraLN_Box=极光ES盒装模型 -item_NameFlair_Model_Aurora_Gold=极光模型“黄金” -item_NameFlair_Model_Avenger_Gold=复仇者模型”黄金“ +item_NameFlair_Model_Aurora_Gold=极光模型“金色” +item_NameFlair_Model_Avenger_Gold=复仇者模型“金色” item_NameFlair_Model_Carrack_b=克拉克模型“2952展会最佳版” item_NameFlair_Model_Carrack_toy_a_1H=克拉克 微缩模型 item_NameFlair_Model_Carrack_toy_b_1H=克拉克 微缩模型“2952 展会最佳版” item_NameFlair_Model_Caterpillar_BIS_2019=毛虫模型“2949 展会最佳版” item_NameFlair_Model_Constellation=星座模型 item_NameFlair_Model_Constellation_Box=星座盒装模型 -item_NameFlair_Model_Constellation_Gold=星座模型“黄金” +item_NameFlair_Model_Constellation_Gold=星座模型“金色” item_NameFlair_Model_Freelancer=自由枪骑兵模型 item_NameFlair_Model_Freelancer_Box=自由枪骑兵盒装模型 -item_NameFlair_Model_Freelancer_Gold=自由枪骑兵模型“黄金” -item_NameFlair_Model_Herald_Gold=信使模型“黄金” +item_NameFlair_Model_Freelancer_Gold=自由枪骑兵模型“金色” +item_NameFlair_Model_Herald_Gold=信使模型“金色” item_NameFlair_Model_Hornet_F7C-R=黄蜂F7C-R模型 item_NameFlair_Model_Hornet_F7C-R_Box=大黄蜂盒装模型 -item_NameFlair_Model_Hornet_Gold=大黄蜂模型“黄金” +item_NameFlair_Model_Hornet_Gold=大黄蜂模型“金色” item_NameFlair_Model_HullC_1_a=货轮C模型“展开” item_NameFlair_Model_HullC_1_b=货轮C模型“收起” item_NameFlair_Model_HullC_2_takuetsu_box=货轮C盒装模型 @@ -52304,8 +52304,8 @@ item_NameFlair_Model_Tmbl_Nova_Snow_Box=盾博尔新星盒装模型“雪盲涂 item_NameFlair_Moss_Head=康纳胡须地衣植物 item_NameFlair_MultiToolBox_Citizencon_2023=焰火联合工具箱 item_NameFlair_Piano_Phoenix=哈特威尔 音乐前哨 88G -item_NameFlair_Poster_001="成为英雄"海报 -item_NameFlair_Poster_002="我们需要你"海报 +item_NameFlair_Poster_001=“成为英雄”海报 +item_NameFlair_Poster_002=“我们需要你”海报 item_NameFlair_Poster_003=350R海报 item_NameFlair_Poster_004=弯刀海报 item_NameFlair_Poster_005=自由枪骑兵海报 @@ -52330,8 +52330,8 @@ item_NameFlair_RSI_Display=RSI 展示箱 item_NameFlair_Radegast_Whiskey_Concierge=拉德盖斯特酿酒厂 2947 归乡典藏版 item_NameFlair_RockContainer=普利西收藏:手工艺品 item_NameFlair_SF54_Coin=幸运星节 '54 纪念币 -item_NameFlair_Schematic_Aegs_Hammerhead=圣盾锤头鲨结构图 - “2949展会最佳版 决赛参与者” -item_NameFlair_Schematic_Aegs_Reclaimer=圣盾回收者结构图 - “2949展会最佳版 决赛参与者” +item_NameFlair_Schematic_Aegs_Hammerhead=圣盾锤头鲨结构图“2949展会最佳版 决赛参与者” +item_NameFlair_Schematic_Aegs_Reclaimer=圣盾回收者结构图“2949展会最佳版 决赛参与者” item_NameFlair_Schematic_Aegs_Vanguard_Hoplite=圣盾先锋-重装兵结构图 item_NameFlair_Schematic_Aegs_Vindicator=圣盾军刀结构图 item_NameFlair_Schematic_Anvl_Hurricane=铁砧飓风结构图 @@ -52422,10 +52422,10 @@ item_NameFood_bar_com_01_lunes_a=卡欧膳食-月果味蛋白质棒 item_NameFood_bar_com_01_vanilla_a=卡欧膳食-香草味蛋白质棒 item_NameFood_bar_karoby_01_a=卡罗比能量棒 (芝麻酱&稻子豆) item_NameFood_bar_karoby_01_cranberry_a=卡罗比能量棒 (蔓越莓,绿茶&稻子豆) -item_NameFood_bar_onemeal_01_a="壹餐"营养棒 (美味烤鸡) -item_NameFood_bar_onemeal_01_salmon_a="壹餐"营养棒 (辣鲑鱼味) -item_NameFood_bar_onemeal_01_steak_a="壹餐"营养棒 (烧烤牛排) -item_NameFood_bar_onemeal_01_tofu_a="壹餐"营养棒 (家常豆腐) +item_NameFood_bar_onemeal_01_a=壹餐 营养棒 (美味烤鸡) +item_NameFood_bar_onemeal_01_salmon_a=壹餐 营养棒 (辣鲑鱼味) +item_NameFood_bar_onemeal_01_steak_a=壹餐 营养棒 (烧烤牛排) +item_NameFood_bar_onemeal_01_tofu_a=壹餐 营养棒 (家常豆腐) item_NameFood_bar_snaggle_01_a=混搭肉条 (原味) item_NameFood_bar_snaggle_01_newaustin_a=混搭肉条 (新奥斯汀风味) item_NameFood_bar_snaggle_01_pepper_a=混搭蛋白棒 (三重胡椒风味) @@ -52614,23 +52614,23 @@ item_NameHAPR_VP_ESI_S2_Q2=锤头推进 HM 4.2 item_NameHAPR_VP_ESI_S3_Q2=锤头推进 HM 4.3 item_NameHAPR_VP_ESI_S4_Q2=锤头推进 HM 4.4 item_NameHAPR_VP_RMI_S5_Q2=锤头推进 HE 5.5 -item_NameHRST_LaserRepeater_S1="磨损-1"能量速射炮 +item_NameHRST_LaserRepeater_S1=磨损-1 能量速射炮 item_NameHRST_LaserRepeater_S1_short=磨损-1 -item_NameHRST_LaserRepeater_S2="磨损-2"能量速射炮 +item_NameHRST_LaserRepeater_S2=磨损-2 能量速射炮 item_NameHRST_LaserRepeater_S2_short=磨损-2 -item_NameHRST_LaserRepeater_S3="磨损-3"能量速射炮 +item_NameHRST_LaserRepeater_S3=磨损-3 能量速射炮 item_NameHRST_LaserRepeater_S3_short=磨损-3 -item_NameHRST_LaserRepeater_S4="磨损-4"能量速射炮 +item_NameHRST_LaserRepeater_S4=磨损-4 能量速射炮 item_NameHRST_LaserRepeater_S4_short=磨损-4 -item_NameHRST_LaserRepeater_S5="磨损-5"能量速射炮 +item_NameHRST_LaserRepeater_S5=磨损-5 能量速射炮 item_NameHRST_LaserRepeater_S5_short=磨损-5 -item_NameHRST_LaserRepeater_S6="磨损-6"能量速射炮 +item_NameHRST_LaserRepeater_S6=磨损-6 能量速射炮 item_NameHRST_LaserRepeater_S6_short=磨损-6 -item_NameHRST_LaserScattergun_S1="统治-1"能量霰弹炮 +item_NameHRST_LaserScattergun_S1=统治-1 能量霰弹炮 item_NameHRST_LaserScattergun_S1_short=统治-1 -item_NameHRST_LaserScattergun_S2="统治-2"能量霰弹炮 +item_NameHRST_LaserScattergun_S2=统治-2 能量霰弹炮 item_NameHRST_LaserScattergun_S2_short=统治-2 -item_NameHRST_LaserScattergun_S3="统治-3"能量霰弹炮 +item_NameHRST_LaserScattergun_S3=统治-3 能量霰弹炮 item_NameHRST_LaserScattergun_S3_short=统治-3 item_NameHRST_Nova_BallisticCannon_S5=屠夫加农炮 item_NameHRST_Nova_BallisticCannon_S5_short=屠夫 @@ -52692,18 +52692,18 @@ item_NameIdris_Thruster=AEGS 伊德里斯 推进器 item_NameIdris_Turret=圣盾 伊德里斯 炮塔 item_NameJOKR_Defcon_CML_Chaff=小丑防卫展 - 噪声场发射器 item_NameJOKR_Defcon_CML_Flare=小丑企业 戒备 - 诱饵弹发射器 -item_NameJOKR_DistortionCannon_S1="偷袭"畸变加农炮 -item_NameJOKR_DistortionCannon_S1_short=垂死挣扎 -item_NameJOKR_DistortionCannon_S2="偷袭L"畸变加农炮 -item_NameJOKR_DistortionCannon_S2_short=垂死挣扎-L -item_NameJOKR_DistortionCannon_S3="偷袭-XL"畸变加农炮 -item_NameJOKR_DistortionCannon_S3_short=垂死挣扎-XL +item_NameJOKR_DistortionCannon_S1=偷袭 畸变加农炮 +item_NameJOKR_DistortionCannon_S1_short=偷袭 +item_NameJOKR_DistortionCannon_S2=偷袭-L 畸变加农炮 +item_NameJOKR_DistortionCannon_S2_short=偷袭-L +item_NameJOKR_DistortionCannon_S3=偷袭-XL 畸变加农炮 +item_NameJOKR_DistortionCannon_S3_short=偷袭-XL item_NameJellyfish=奥西 -item_NameKBAR_BallisticCannon_S1=9系 "长剑"实弹加农炮 +item_NameKBAR_BallisticCannon_S1=9系 长剑 实弹加农炮 item_NameKBAR_BallisticCannon_S1_short=长剑 -item_NameKBAR_BallisticCannon_S2=10系 "大剑"实弹加农炮 +item_NameKBAR_BallisticCannon_S2=10系 大剑 实弹加农炮 item_NameKBAR_BallisticCannon_S2_short=大剑 -item_NameKBAR_BallisticCannon_S3=11系 "阔剑"实弹加农炮 +item_NameKBAR_BallisticCannon_S3=11系 阔剑 实弹加农炮 item_NameKBAR_BallisticCannon_S3_short=阔剑 item_NameKGGR_DomeBeacon=KEGR 穹顶 item_NameKGGR_GeneralNavLight_1=@KGGR通用导航灯 @@ -52711,27 +52711,27 @@ item_NameKGGR_GeneralNavLight_2=@KGGR通用导航灯 item_NameKGGR_LandingLight=KEGR 着陆 item_NameKGGR_NavigationLight=KEGR 导航 item_NameKGGR_Strobelight=KEGR 频闪 -item_NameKLWE_LaserRepeater_S1=CF-117 "恶犬"能量速射炮 +item_NameKLWE_LaserRepeater_S1=CF-117 恶犬 能量速射炮 item_NameKLWE_LaserRepeater_S1_short=恶犬 -item_NameKLWE_LaserRepeater_S2=CF-227 "獾"能量速射炮 +item_NameKLWE_LaserRepeater_S2=CF-227 獾 能量速射炮 item_NameKLWE_LaserRepeater_S2_short=凶獾 -item_NameKLWE_LaserRepeater_S3=CF-337 "黑豹"能量速射炮 +item_NameKLWE_LaserRepeater_S3=CF-337 黑豹 能量速射炮 item_NameKLWE_LaserRepeater_S3_short=黑豹 -item_NameKLWE_LaserRepeater_S4=CF-447 "犀牛"能量速射炮 +item_NameKLWE_LaserRepeater_S4=CF-447 犀牛 能量速射炮 item_NameKLWE_LaserRepeater_S4_short=犀牛 -item_NameKLWE_LaserRepeater_S5=CF-557 "质问"能量速射炮 +item_NameKLWE_LaserRepeater_S5=CF-557 质问 能量速射炮 item_NameKLWE_LaserRepeater_S5_short=吼兽 -item_NameKLWE_LaserRepeater_S6=CF-667 "猛犸"能量速射炮 +item_NameKLWE_LaserRepeater_S6=CF-667 猛犸 能量速射炮 item_NameKLWE_LaserRepeater_S6_short=猛犸 item_NameKLWE_MassDriverCannon_S2=大锤 II 电磁炮 item_NameKLWE_MassDriverCannon_S2_short=大锤 II -item_NameKLWE_MassDriver_S1="大锤I"电磁加农炮 +item_NameKLWE_MassDriver_S1=大锤 I 电磁加农炮 item_NameKLWE_MassDriver_S10=毁灭者电磁加农炮 item_NameKLWE_MassDriver_S10_short=毁灭者 item_NameKLWE_MassDriver_S1_short=大锤 I -item_NameKLWE_MassDriver_S2="大锤II"电磁加农炮 +item_NameKLWE_MassDriver_S2=大锤 II 电磁加农炮 item_NameKLWE_MassDriver_S2_short=大锤 II -item_NameKLWE_MassDriver_S3="大锤III"电磁加农炮 +item_NameKLWE_MassDriver_S3=大锤 III 电磁加农炮 item_NameKLWE_MassDriver_S3_short=大锤 III item_NameKODK_TM4_Roller_S1_Q1=库纳耶夫 TM-4 翻滚推进器 item_NameKODK_TM4_Slider_S1_Q1=库纳耶夫 TM-4 平移推进器 @@ -52872,7 +52872,7 @@ item_NameMISL_S09_EM_TALN_Seeker=追踪者IX鱼雷 item_NameMISL_S09_EM_TALN_Seeker_short=追踪者 IX item_NameMISL_S09_IR_TALN_Typhoon=台风IX鱼雷 item_NameMISL_S09_IR_TALN_Typhoon_short=台风 IX -item_NameMISL_S12_IR_BEHR_Apex=PX-T12 “尖端”鱼雷 +item_NameMISL_S12_IR_BEHR_Apex=PX-T12“尖端”鱼雷 item_NameMISL_S12_IR_BEHR_Apex_short=PX-T12 item_NameMOLE_Paint_Aphorite_Purple=鼹鼠 紫钠水晶涂装 item_NameMOLE_Paint_Carbon=鼹鼠 碳黑涂装 @@ -53396,7 +53396,7 @@ item_NameRSI_Constellation_turret=RSI 星座 炮塔 item_NameRSI_DefaultADS=RSI ADS item_NameRSI_DefaultBattery=RSI 电池 item_NameRSI_DefaultCPU=RSI CPU -item_NameRSI_DefaultFlashlight="微炬"手电筒 +item_NameRSI_DefaultFlashlight=微炬 手电筒 item_NameRSI_DefaultJetPack=RSI 默认喷气背包 item_NameRSI_DefaultMotherboard=RSI 主板 item_NameRSI_DefaultRadar_LongRange=RSI 长距离雷达 @@ -53493,11 +53493,11 @@ item_NameSHLD_BASL_S01_Palisade=栅栏 item_NameSHLD_BASL_S01_Steward=管家 item_NameSHLD_BASL_S02_Aspis=重盾 item_NameSHLD_BASL_S03_Stronghold=据点 -item_NameSHLD_BEHR_S01_5SA=5SA “拉达” +item_NameSHLD_BEHR_S01_5SA=5SA“拉达” item_NameSHLD_BEHR_S01_6SA=6SA item_NameSHLD_BEHR_S01_7sa=7SA -item_NameSHLD_BEHR_S02_5MA=5MA “系马尔里” -item_NameSHLD_BEHR_S03_5CA=5CA “阿库拉” +item_NameSHLD_BEHR_S02_5MA=5MA“系马尔里” +item_NameSHLD_BEHR_S03_5CA=5CA“阿库拉” item_NameSHLD_BEHR_SMAL_PL01=贝林 护盾 小 item_NameSHLD_GODI_S01_AllStop=全面停滞 item_NameSHLD_GODI_S01_AllStop_SCItem=全面停滞 @@ -53712,15 +53712,15 @@ item_NameVNCL_Mark_Platform_x3=剜度 死镰 导弹平台 x3 item_NameVNCL_Mark_Platform_x4=剜度 死镰 导弹平台 x4 item_NameVNCL_MissileRack_Blade=冲击刃 item_NameVNCL_NC_S5_Q1=“战争”中子加农炮 -item_NameVNCL_NeutronCannon_S5="战争"中子加农炮 +item_NameVNCL_NeutronCannon_S5=“战争”中子加农炮 item_NameVNCL_NeutronCannon_S5_short=战争 item_NameVNCL_PC_Scythe_Right=“战争”等离子加农炮 -item_NameVNCL_PlasmaCannon="战争"电浆加农炮 +item_NameVNCL_PlasmaCannon=“战争”电浆加农炮 item_NameVNCL_PlasmaCannon_S2=‘长鞭’加农炮 item_NameVNCL_PlasmaCannon_S2_short=长鞭 item_NameVNCL_PlasmaCannon_S3=‘军阀’加农炮 item_NameVNCL_PlasmaCannon_S3_short=军阀 -item_NameVNCL_PlasmaCannon_S5="愤怒"电浆加农炮 +item_NameVNCL_PlasmaCannon_S5=“愤怒”电浆加农炮 item_NameVNCL_PlasmaCannon_S5_short=愤怒 item_NameVNCL_PlasmaCannon_Stinger_S5=剜度 S5 加农炮 item_NameVNCL_SCYTHE_CML_Chaff=剜度 死镰 - 噪声场发射器 @@ -53737,7 +53737,7 @@ item_NameVNCL_Scythe_Radar=近程雷达 item_NameVNCL_Scythe_Seat_Pilot=剜度 死镰 驾驶员座位 item_NameVNCL_Scythe_Shield=“星火”护盾 item_NameVNCL_Scythe_TC=“交汇“火控计算机 -item_NameVNCL_Scythe_WCS=“投射” 火控系统 +item_NameVNCL_Scythe_WCS=“投射”火控系统 item_NameVNCL_Spark_Shield_S3=剜度 火花 护盾 item_NameVNCL_Spark_Shield_S3_Survival=剜度 火花 护盾 item_NameVNCL_Stinger_CML_Chaff=剜度 毒刺 - 噪声场发射器 @@ -54076,10 +54076,10 @@ item_Name_GRIN_refinery_gloves_01_01_01=热纺 手套 item_Name_GRIN_refinery_helmet_01_01_01=热纺 面罩 item_Name_GRIN_refinery_pants_01_01_01=热纺 裤子 item_Name_GRIN_utility_medium_arms_01_01_01=伪壳 臂甲 -item_Name_GRIN_utility_medium_arms_01_01_02=伪壳 臂甲 “黑樱桃” -item_Name_GRIN_utility_medium_arms_01_01_03=伪壳 臂甲 “收割机” -item_Name_GRIN_utility_medium_arms_01_01_04=伪壳 臂甲 “风险” -item_Name_GRIN_utility_medium_arms_01_02_01=伪壳 臂甲 “水银” +item_Name_GRIN_utility_medium_arms_01_01_02=伪壳 臂甲“黑樱桃” +item_Name_GRIN_utility_medium_arms_01_01_03=伪壳 臂甲“收割机” +item_Name_GRIN_utility_medium_arms_01_01_04=伪壳 臂甲“风险” +item_Name_GRIN_utility_medium_arms_01_02_01=伪壳 臂甲“水银” item_Name_GRIN_utility_medium_backpack_01_01_01=伪壳背包 item_Name_GRIN_utility_medium_backpack_01_01_02=伪壳背包-黑樱桃 item_Name_GRIN_utility_medium_backpack_01_01_03=伪壳背包-收割机 @@ -54087,20 +54087,20 @@ item_Name_GRIN_utility_medium_backpack_01_01_04=伪壳背包-风险 item_Name_GRIN_utility_medium_backpack_01_02_01=伪壳背包-水银 item_Name_GRIN_utility_medium_backpack_02_01_01=伪壳 采集背包 item_Name_GRIN_utility_medium_core_01_01_01=伪壳 胸甲 -item_Name_GRIN_utility_medium_core_01_01_02=伪壳 胸甲 “黑樱桃” -item_Name_GRIN_utility_medium_core_01_01_03=伪壳 胸甲 “收割机” -item_Name_GRIN_utility_medium_core_01_01_04=伪壳 胸甲 “风险” -item_Name_GRIN_utility_medium_core_01_02_01=伪壳 胸甲 “水银” +item_Name_GRIN_utility_medium_core_01_01_02=伪壳 胸甲“黑樱桃” +item_Name_GRIN_utility_medium_core_01_01_03=伪壳 胸甲“收割机” +item_Name_GRIN_utility_medium_core_01_01_04=伪壳 胸甲“风险” +item_Name_GRIN_utility_medium_core_01_02_01=伪壳 胸甲“水银” item_Name_GRIN_utility_medium_helmet_01_01_01=伪壳 头盔 -item_Name_GRIN_utility_medium_helmet_01_01_02=伪壳 头盔 “黑樱桃” -item_Name_GRIN_utility_medium_helmet_01_01_03=伪壳 头盔 “收割机” -item_Name_GRIN_utility_medium_helmet_01_01_04=伪壳 头盔 “风险” -item_Name_GRIN_utility_medium_helmet_01_02_01=伪壳 头盔 “水银” +item_Name_GRIN_utility_medium_helmet_01_01_02=伪壳 头盔“黑樱桃” +item_Name_GRIN_utility_medium_helmet_01_01_03=伪壳 头盔“收割机” +item_Name_GRIN_utility_medium_helmet_01_01_04=伪壳 头盔“风险” +item_Name_GRIN_utility_medium_helmet_01_02_01=伪壳 头盔“水银” item_Name_GRIN_utility_medium_legs_01_01_01=伪壳 腿甲 -item_Name_GRIN_utility_medium_legs_01_01_02=伪壳 腿甲 “黑樱桃” -item_Name_GRIN_utility_medium_legs_01_01_03=伪壳 腿甲 “收割机” -item_Name_GRIN_utility_medium_legs_01_01_04=伪壳 腿甲 “风险” -item_Name_GRIN_utility_medium_legs_01_02_01=伪壳 腿甲 “水银” +item_Name_GRIN_utility_medium_legs_01_01_02=伪壳 腿甲“黑樱桃” +item_Name_GRIN_utility_medium_legs_01_01_03=伪壳 腿甲“收割机” +item_Name_GRIN_utility_medium_legs_01_01_04=伪壳 腿甲“风险” +item_Name_GRIN_utility_medium_legs_01_02_01=伪壳 腿甲“水银” item_Name_GSB_Boots_01_01_01=流浪者靴-基础款 item_Name_GSB_Shoes_01_01_01=基岩靴 item_Name_GSB_boots_01_01_imperator=流浪者靴-寻路者 @@ -54278,12 +54278,12 @@ item_Name_SHLD_BASL_S02_Rampart=城墙 item_Name_SHLD_BASL_S03_Barbican=外堡 item_Name_SHLD_BASL_S03_Parapet=护墙 item_Name_SHLD_BASL_S03_Ward=城壁 -item_Name_SHLD_BEHR_S01_6SA=6SA “阿比特'” -item_Name_SHLD_BEHR_S01_7SA=7SA “康科德” -item_Name_SHLD_BEHR_S02_6MA=6MA “科赞” -item_Name_SHLD_BEHR_S02_7MA=7MA “洛丽卡” -item_Name_SHLD_BEHR_S03_6CA=6CA “比拉” -item_Name_SHLD_BEHR_S03_7CA=7CA “纳尔贡” +item_Name_SHLD_BEHR_S01_6SA=6SA“阿比特'” +item_Name_SHLD_BEHR_S01_7SA=7SA“康科德” +item_Name_SHLD_BEHR_S02_6MA=6MA“科赞” +item_Name_SHLD_BEHR_S02_7MA=7MA“洛丽卡” +item_Name_SHLD_BEHR_S03_6CA=6CA“比拉” +item_Name_SHLD_BEHR_S03_7CA=7CA“纳尔贡” item_Name_SHLD_Controller=护盾管理 item_Name_SHLD_Default=护盾生成器 item_Name_SHLD_GODI_S01_FR66=FR-66 @@ -54311,8 +54311,8 @@ item_Name_SPV_Jacket_01_01_01=卡斯蒂罗夹克 正装 item_Name_SPV_Jacket_01_01_07=卡斯蒂罗夹克 海洋 item_Name_SPV_Jacket_01_01_11=卡斯蒂罗夹克 薄雾 item_Name_SPV_glasses_01=前卫X眼镜 -item_Name_SRVL_parasite_helmet_01="寄生"复刻头盔 -item_Name_SRVL_parasite_helmet_02="寄生5:黑暗降生"复刻头盔 +item_Name_SRVL_parasite_helmet_01=“寄生”复刻头盔 +item_Name_SRVL_parasite_helmet_02=“寄生5:黑暗降生”复刻头盔 item_Name_SelfStatus=飞船状态 item_Name_Slaver_Undersuit_Armor_02=石肤-M 基底服 item_Name_Slaver_Undersuit_Armor_03=石肤-H 基底服 @@ -54368,14 +54368,14 @@ item_Name_alb_hat_01_01_17=凯彻姆便帽 湖绿色 item_Name_alb_hat_01_01_18=凯彻姆便帽 暮光版 item_Name_alb_hat_01_01_19=凯彻姆便帽 帝王紫 item_Name_alb_hat_01_01_20=凯彻姆便帽 橄榄色 -item_Name_alb_hat_02_foundation01_06=奠基节 毛线帽 “鸭绿色” -item_Name_alb_hat_02_foundation01_12=奠基节 毛线帽 “黑色” +item_Name_alb_hat_02_foundation01_06=奠基节 毛线帽“鸭绿色” +item_Name_alb_hat_02_foundation01_12=奠基节 毛线帽“黑色” item_Name_alb_jacket_03_01_01=酒馆 外套 item_Name_alb_jacket_03_01_11=酒馆 外套 灰烬 item_Name_alb_jacket_03_01_12=酒馆 外套 战术 item_Name_alb_jacket_03_01_13=酒馆 外套 猩红 item_Name_alb_jacket_03_01_15=酒馆 外套 极地 -item_Name_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 +item_Name_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 item_Name_alb_jacket_04_01_04,P=PH - alb_jacket_04_01_04 item_Name_alb_jacket_04_01_10,P=PH - alb_jacket_04_01_10 item_Name_alb_jacket_04_01_13,P=PH - alb_jacket_04_01_13 @@ -54579,8 +54579,8 @@ item_Name_cbd_hat_03_fleetweek2023_11=不败飞掠帽子 灰色 item_Name_cbd_hat_03_fleetweek2023_17=不败飞掠帽子 蓝色 item_Name_cbd_hat_03_fleetweek_01_dec=舰队周帽 橄榄绿 item_Name_cbd_hat_03_fleetweek_02_dec=舰队周帽 暗色绿 -item_Name_cbd_hat_03_foundation01_11=奠基节 帽子 “灰色” -item_Name_cbd_hat_03_foundation01_12=奠基节 帽子 “黑色” +item_Name_cbd_hat_03_foundation01_11=奠基节 帽子“灰色” +item_Name_cbd_hat_03_foundation01_12=奠基节 帽子“黑色” item_Name_cbd_hat_03_iae2021_07=IAE 2951帽子 蓝色 item_Name_cbd_hat_03_iae2021_10=IAE 2951帽子 白色 item_Name_cbd_hat_03_iae2022_02=IAE 2952 帽子 红色 @@ -54991,17 +54991,17 @@ item_Name_clda_env_heat_armor_backpack_01=彭布罗克背包 item_Name_clda_env_heat_heavy_helmet_01=彭布罗克 头盔 item_Name_clda_env_heat_heavy_suit_01=彭布罗克探索服 item_Name_clda_env_heavy_arms_01=诺维科夫 臂甲 -item_Name_clda_env_heavy_arms_01_expo=诺维科夫"博览会" 臂甲 +item_Name_clda_env_heavy_arms_01_expo=诺维科夫 臂甲“博览会” item_Name_clda_env_heavy_core_01=诺维科夫 胸甲 -item_Name_clda_env_heavy_core_01_expo=诺维科夫"博览会" 胸甲 +item_Name_clda_env_heavy_core_01_expo=诺维科夫 胸甲“博览会” item_Name_clda_env_heavy_helmet_01=诺维科夫 头盔 -item_Name_clda_env_heavy_helmet_01_expo=诺维科夫"博览会" 头盔 -item_Name_clda_env_heavy_helmet_01_iae2023_01=诺维科夫 “升天” 头盔 +item_Name_clda_env_heavy_helmet_01_expo=诺维科夫 头盔“博览会” +item_Name_clda_env_heavy_helmet_01_iae2023_01=诺维科夫 头盔“升天” item_Name_clda_env_heavy_legs_01=诺维科夫 腿甲 -item_Name_clda_env_heavy_legs_01_expo=诺维科夫"博览会" 腿甲 +item_Name_clda_env_heavy_legs_01_expo=诺维科夫 腿甲“博览会” item_Name_clda_env_heavy_suit_01=诺维科夫探索服 -item_Name_clda_env_heavy_suit_01_expo=诺维科夫“博览会”探索服 -item_Name_clda_env_heavy_unified_01_iae2023_01=诺维科夫 “升天” 探索服 +item_Name_clda_env_heavy_suit_01_expo=诺维科夫 探索服“博览会” +item_Name_clda_env_heavy_unified_01_iae2023_01=诺维科夫 探索服“升天” item_Name_clda_gloves_01_01_01=巴达米手套 朽木 item_Name_clda_gloves_01_02_01=巴达米手套 石墨 item_Name_clda_gloves_01_03_01=巴达米手套 橄榄石 @@ -55519,7 +55519,7 @@ item_Name_fio_shoes_01_01_9tails01=正装鞋(改) item_Name_fio_suit_01_01_01=玛利亚斯套装 item_Name_fro_shoes_01_01_01=基诺洛 鞋子 item_Name_frontier_sandnomad_armor_01=微机战斗服 -item_Name_frontier_sandnomad_armor_01_Shared=微机战斗服在设计时采用了联锁硬化复合技,无论是遇到火灾还是环境危害,都可为您提供最全面的保护。并且这款微机战斗服所采用的"真实视域"技术可以让您在战斗时保持警觉。 +item_Name_frontier_sandnomad_armor_01_Shared=微机战斗服在设计时采用了联锁硬化复合技,无论是遇到火灾还是环境危害,都可为您提供最全面的保护。并且这款微机战斗服所采用的“真实视域”技术可以让您在战斗时保持警觉。 item_Name_frontier_sandnomad_armor_helmet_01=微机战斗服 头盔 item_Name_fta_medium_helmet_01_01_01,P=PH - fta_medium_helmet_01_01_01 item_Name_fta_medium_helmet_01_01_13,P=PH - fta_medium_helmet_01_01_13 @@ -55723,7 +55723,7 @@ item_Name_hdh_pants_06_01_01=卡维尔 裤子 item_Name_hdh_pants_06_01_04=卡维尔裤子 橄榄色 item_Name_hdh_pants_06_01_13=卡维尔裤子 红杉色 item_Name_hdh_pants_06_01_17=卡维尔裤子 针叶树色 -item_Name_hdh_pants_06_01_19=卡维尔裤子 云杉木色 +item_Name_hdh_pants_06_01_19=卡维尔裤子 云杉木色 item_Name_hdh_shirt_01_01_01,P=PH - hdh_shirt_01_01_01 item_Name_hdh_shirt_01_01_13,P=PH - hdh_shirt_01_01_13 item_Name_hdh_shirt_01_01_15,P=PH - hdh_shirt_01_01_15 @@ -55743,7 +55743,7 @@ item_Name_hdtc_undersuit_01_01_01=拉蒙特基底服 item_Name_hdtc_undersuit_01_01_03=拉蒙特基底服 乌黑 item_Name_hdtc_undersuit_01_01_12=拉蒙特基底服 赭红 item_Name_hdtc_undersuit_01_01_20=拉蒙特基底服 茶色 -item_Name_hdtc_undersuit_01_01_xenothreat=拉蒙特 基底服 “暗影” +item_Name_hdtc_undersuit_01_01_xenothreat=拉蒙特 基底服“暗影” item_Name_hdtc_utility_light_backpack_01_01_01=卡塔比背包 MPUV-1C 版 item_Name_hwk_executive_shoes_01_01_01=威万鞋 item_Name_hwk_executive_shoes_01_01_17=威万鞋 灰色 @@ -55859,7 +55859,7 @@ item_Name_oct_boots_02_01_17=山脊行者靴 海军蓝 item_Name_oct_boots_02_01_18=山脊行者靴 深蓝色 item_Name_oct_boots_02_01_9tails01=山脊行者靴(改) item_Name_oct_boots_03_01_01=一路好运靴 -item_Name_oct_boots_03_01_06=一路好运 靴子 “白色/鸭绿色” +item_Name_oct_boots_03_01_06=一路好运 靴子 白色/鸭绿色 item_Name_oct_boots_03_01_07=一路好运靴 白色/蓝色 item_Name_oct_boots_03_02_01=一路好运靴 黑色/深蓝色 item_Name_oct_glasses_01=顶尖手套 @@ -56325,7 +56325,7 @@ item_Name_r6p_shoes_03_01_15,P=PH - r6p_shoes_03_01_15 item_Name_r6p_shoes_03_01_17,P=PH - r6p_shoes_03_01_17 item_Name_r6p_shoes_04_01_01=坎波鞋 item_Name_r6p_shoes_04_01_04=坎波鞋 苔绿色 -item_Name_r6p_shoes_04_01_13=坎波鞋 砖红色 +item_Name_r6p_shoes_04_01_13=坎波鞋 砖红色 item_Name_r6p_shoes_04_01_17=坎波鞋 铬绿色 item_Name_r6p_shoes_04_01_19=坎波鞋 蓝灰色 item_Name_rmb_gloves_01_01_01=科迪 手套 @@ -56403,8 +56403,8 @@ item_Name_rrs_specialist_light_arms_01_01_iae2022=阿尔登-SL 臂甲 红色警 item_Name_rrs_specialist_light_arms_01_02_01=阿尔登-SL 臂甲 野火 item_Name_rrs_specialist_light_arms_01_03_01=阿尔登-SL 臂甲 白霜 item_Name_rrs_specialist_light_arms_01_04_01=阿尔登-SL 臂甲 大天使 -item_Name_rrs_specialist_light_arms_01_coramor_01=阿尔登-SL 臂甲 科拉爱人节版 "命运" -item_Name_rrs_specialist_light_arms_01_coramor_02=阿尔登-SL 臂甲 科拉爱人节版 "天命" +item_Name_rrs_specialist_light_arms_01_coramor_01=阿尔登-SL 臂甲 科拉爱人节版“命运” +item_Name_rrs_specialist_light_arms_01_coramor_02=阿尔登-SL 臂甲 科拉爱人节版“天命” item_Name_rrs_specialist_light_arms_01_crus01_01=阿尔登-SL 臂甲 十字军版 item_Name_rrs_specialist_light_core_01_01_01=阿尔登-SL 胸甲 item_Name_rrs_specialist_light_core_01_01_9tails01=阿尔登-SL 胸甲(改) @@ -56412,23 +56412,23 @@ item_Name_rrs_specialist_light_core_01_01_iae2022=阿尔登-SL 胸甲 红色警 item_Name_rrs_specialist_light_core_01_02_01=阿尔登-SL 胸甲 野火 item_Name_rrs_specialist_light_core_01_03_01=阿尔登-SL 胸甲 白霜 item_Name_rrs_specialist_light_core_01_04_01=阿尔登-SL 胸甲 大天使 -item_Name_rrs_specialist_light_core_01_coramor_01=阿尔登-SL 胸甲 科拉爱人节版 "命运" -item_Name_rrs_specialist_light_core_01_coramor_02=阿尔登-SL 胸甲 科拉爱人节版 "天命" +item_Name_rrs_specialist_light_core_01_coramor_01=阿尔登-SL 胸甲 科拉爱人节版“命运” +item_Name_rrs_specialist_light_core_01_coramor_02=阿尔登-SL 胸甲 科拉爱人节版“天命” item_Name_rrs_specialist_light_helmet_01_01_01=阿尔登-SL 头盔 item_Name_rrs_specialist_light_helmet_01_01_9tails01=阿尔登-SL 头盔 (改) item_Name_rrs_specialist_light_helmet_01_01_iae2022=阿尔登-SL 头盔 红色警戒 item_Name_rrs_specialist_light_helmet_01_02_01=阿尔登-SL 头盔 野火 item_Name_rrs_specialist_light_helmet_01_03_01=阿尔登-SL 头盔 白霜 item_Name_rrs_specialist_light_helmet_01_04_01=阿尔登-SL 头盔 大天使 -item_Name_rrs_specialist_light_helmet_01_coramor_01=阿尔登-SL 头盔 科拉爱人节版 "命运" -item_Name_rrs_specialist_light_helmet_01_coramor_02=阿尔登-SL 头盔 科拉爱人节版 "天命" +item_Name_rrs_specialist_light_helmet_01_coramor_01=阿尔登-SL 头盔 科拉爱人节版“命运” +item_Name_rrs_specialist_light_helmet_01_coramor_02=阿尔登-SL 头盔 科拉爱人节版“天命” item_Name_rrs_specialist_light_legs_01_01_01=阿尔登-SL 腿甲 item_Name_rrs_specialist_light_legs_01_01_iae2022=阿尔登-SL 腿甲 红色警戒 item_Name_rrs_specialist_light_legs_01_02_01=阿尔登-SL 腿甲 野火 item_Name_rrs_specialist_light_legs_01_03_01=阿尔登-SL 腿甲 白霜 item_Name_rrs_specialist_light_legs_01_04_01=阿尔登-SL 腿甲 大天使 -item_Name_rrs_specialist_light_legs_01_coramor_01=阿尔登-SL 腿甲 科拉爱人节版 "命运" -item_Name_rrs_specialist_light_legs_01_coramor_02=阿尔登-SL 腿甲 科拉爱人节版 "天命" +item_Name_rrs_specialist_light_legs_01_coramor_01=阿尔登-SL 腿甲 科拉爱人节版“天命” +item_Name_rrs_specialist_light_legs_01_coramor_02=阿尔登-SL 腿甲 科拉爱人节版“天命” item_Name_rsi_deckcrew_armor_light_arms_01_01_01=麦克福莱克斯臂甲 基础 item_Name_rsi_deckcrew_armor_light_arms_01_01_02=麦克福莱克斯臂甲 红色 item_Name_rsi_deckcrew_armor_light_arms_01_01_03=麦克福莱克斯臂甲 橙色 @@ -56744,7 +56744,7 @@ item_Name_rsi_odyssey_undersuit_helmet_01_01_19=奥德赛 II 头盔 帝王紫 item_Name_rsi_odyssey_undersuit_helmet_01_01_20=奥德赛 II 头盔 橄榄绿 item_Name_rsi_odyssey_undersuit_helmet_01_01_coramor=奥德赛 II 头盔 痴情 item_Name_rsi_odyssey_undersuit_helmet_01_01_opaque=奥德赛II 头盔 黑曜石 -item_Name_rsi_odyssey_undersuit_helmet_01_01_xenothreat=奥德赛II 头盔 “板岩” +item_Name_rsi_odyssey_undersuit_helmet_01_01_xenothreat=奥德赛II 头盔“板岩” item_Name_rsi_odyssey_undersuit_helmet_01_02_coramor=奥德赛 II 头盔 恋慕 item_Name_rsi_odyssey_undersuit_helmet_01_03_coramor=奥德赛 II 头盔 错爱 item_Name_rsi_pilot_flightsuit_01=奥德赛基底服 沙漠版 @@ -57130,7 +57130,7 @@ item_Name_srvl_shirt_01_01_01,P=Good Enough Shirt Brown item_Name_srvl_shirt_01_01_04=凑合事衬衫 绿色 item_Name_srvl_shirt_01_01_18=凑合事衬衫 蓝色 item_Name_srvl_undersuit_01=第二人生基底服 -item_Name_srvl_undersuit_helmet_01="有何不妥?" 头盔 +item_Name_srvl_undersuit_helmet_01=有何不妥?头盔 item_Name_syfb_flightsuit_helmet_01_01_01=贤梭 头盔 item_Name_syfb_flightsuit_helmet_01_01_02=贤梭 赛雅 头盔 item_Name_syfb_flightsuit_helmet_01_01_07=贤梭 钽恩 头盔 @@ -57296,14 +57296,14 @@ item_Name_vpw_bouncer_pants_01_04_01=阈值铜斑蛇裤子 item_Name_vpw_bouncer_shirt_01_01_01=数字虎(紫色计划)衬衫 item_Nameammobox_pistol=手枪弹药箱 item_Nameammobox_rifle=步枪弹药箱 -item_Nameapar_melee_01=恶魔利齿战术匕首 +item_Nameapar_melee_01=恶魔利齿 战术匕首 item_Nameapar_melee_01_short=恶魔利齿匕首 item_Nameapar_special_ballistic_01=天灾电磁炮 -item_Nameapar_special_ballistic_01_black02=天灾 "夜行者迷彩" 电磁炮 +item_Nameapar_special_ballistic_01_black02=天灾 电磁炮“夜行者迷彩” item_Nameapar_special_ballistic_01_black02_short=天灾电磁炮NS item_Nameapar_special_ballistic_01_mag=天灾电磁炮弹匣 (5发) item_Nameapar_special_ballistic_01_short=天灾电磁炮 -item_Nameapar_special_ballistic_01_tan01=天灾 "沙漠之影" 电磁炮 +item_Nameapar_special_ballistic_01_tan01=天灾 电磁炮“沙漠之影” item_Nameapar_special_ballistic_01_tan01_short=天灾电磁炮DS item_Nameapar_special_ballistic_02=敌意 导弹发射器 item_Nameapar_special_ballistic_02_mag=敌意 导弹发射器弹匣 (3 发) @@ -57325,11 +57325,11 @@ item_Namebanu_melee_01=尼贾克特 匕首 item_Namebanu_melee_01_blue01=帕姆巴达刀 item_Namebanu_melee_01_green01=祖戈刀 item_Namebanu_melee_01_red01=缪达刀 -item_Namebanu_melee_01_short=尼贾克特 匕首 +item_Namebanu_melee_01_short=尼贾克特匕首 item_Namebanu_melee_02=米昂多 匕首 item_Namebanu_melee_02_short=米昂多匕首 item_Namebanu_melee_03=西齐 匕首 -item_Namebanu_melee_03_short=西齐 匕首 +item_Namebanu_melee_03_short=西齐匕首 item_Namebathfloat_crusader_01=风暴鲸芬莉 浴池浮球 item_Namebehr_areadenialsystem_01=贝林 PK-1 清道夫 item_Namebehr_areadenialsystem_01_ammo=贝林 PK-1 清道夫 @@ -57343,14 +57343,14 @@ item_Namebehr_frag_grenade_01=MK-4 破片手榴弹 item_Namebehr_frag_grenade_01_ammo=贝林 MK4 破片手榴弹 item_Namebehr_frag_grenade_01_short=MK-4破片手榴弹 item_Namebehr_glauncher_ballistic_01=GP-33 MOD 榴弹发射器 -item_Namebehr_glauncher_ballistic_01_black01=GP-33 MOD "霹雳" 榴弹发射器 -item_Namebehr_glauncher_ballistic_01_black01_short=GP-33 TC G-发射器 -item_Namebehr_glauncher_ballistic_01_cen01=GP-33 MOD "落尘" 榴弹发射器 +item_Namebehr_glauncher_ballistic_01_black01=GP-33 MOD 榴弹发射器“霹雳” +item_Namebehr_glauncher_ballistic_01_black01_short=GP-33榴弹发射器TC +item_Namebehr_glauncher_ballistic_01_cen01=GP-33 MOD 榴弹发射器“落尘” item_Namebehr_glauncher_ballistic_01_cen01_short=GP-33榴弹发射器AF -item_Namebehr_glauncher_ballistic_01_imp01=GP-33 MOD "铜斑蛇" 榴弹发射器 +item_Namebehr_glauncher_ballistic_01_imp01=GP-33 MOD 榴弹发射器“铜斑蛇” item_Namebehr_glauncher_ballistic_01_imp01_short=GP-33榴弹发射器CH item_Namebehr_glauncher_ballistic_01_mag=GP-33 MOD 榴弹发射器弹匣(6发) -item_Namebehr_glauncher_ballistic_01_shin=GP-33 MOD "棕土"榴弹发射器 +item_Namebehr_glauncher_ballistic_01_shin=GP-33 MOD 榴弹发射器“棕土” item_Namebehr_glauncher_ballistic_01_shin_short=GP-33榴弹发射器UMB item_Namebehr_glauncher_ballistic_01_short=GP-33榴弹发射器MOD item_Namebehr_grav_grenade_01=DS-12重力手榴弹 @@ -57363,13 +57363,13 @@ item_Namebehr_lidar_grenade_01=SC-1 光达手榴弹 item_Namebehr_lidar_grenade_01_ammo=贝林 SC-1 光达手榴弹 item_Namebehr_lidar_grenade_01_short=SC-1光达手榴弹 item_Namebehr_lmg_ballistic_01=FS-9 轻机枪 -item_Namebehr_lmg_ballistic_01_luminalia_green01=FS-9 轻机枪 “万年青” +item_Namebehr_lmg_ballistic_01_luminalia_green01=FS-9 轻机枪“万年青” item_Namebehr_lmg_ballistic_01_luminalia_green01_short=FS-9轻机枪EG item_Namebehr_lmg_ballistic_01_mag=FS-9 弹匣 (75 发) item_Namebehr_lmg_ballistic_01_short=FS-9轻机枪 -item_Namebehr_lmg_ballistic_01_xenothreat01=FS-9 轻机枪 “石面” +item_Namebehr_lmg_ballistic_01_xenothreat01=FS-9 轻机枪“石面” item_Namebehr_lmg_ballistic_01_xenothreat01_short=FS-9轻机枪SF -item_Namebehr_lmg_ballistic_01_yellow_grey01=FS-9 轻机枪 “终点线” +item_Namebehr_lmg_ballistic_01_yellow_grey01=FS-9 轻机枪“终点线” item_Namebehr_lmg_ballistic_01_yellow_grey01_short=FS-9轻机枪FL item_Namebehr_ltm_kinetic_01,P=ADO-5 Laser Mine item_Namebehr_ltm_kinetic_01_short,P=ADO-5 @@ -57381,21 +57381,21 @@ item_Namebehr_optics_tsco_x16_s3=EE16 (16倍光学) item_Namebehr_optics_tsco_x4_s2=贝林S2 X4倍镜 item_Namebehr_optics_tsco_x8_s3=贝林S3 X8倍镜 item_Namebehr_pistol_ballistic_01=S-38 手枪 -item_Namebehr_pistol_ballistic_01_300=S-38手枪 “统一帝国” -item_Namebehr_pistol_ballistic_01_300_short=S-38手枪 “统一帝国” +item_Namebehr_pistol_ballistic_01_300=S-38 手枪“统一帝国” +item_Namebehr_pistol_ballistic_01_300_short=S-38手枪“统一帝国” item_Namebehr_pistol_ballistic_01_mag=S-38 弹匣 (15 发) item_Namebehr_pistol_ballistic_01_short=S-38手枪 item_Namebehr_rifle_ballistic_01=P4-AR 步枪 -item_Namebehr_rifle_ballistic_01_black02="夜行者迷彩" P4-AR 步枪 +item_Namebehr_rifle_ballistic_01_black02=P4-AR 步枪“夜行者迷彩” item_Namebehr_rifle_ballistic_01_black02_short=P4-AR步枪NS -item_Namebehr_rifle_ballistic_01_green01="战鹰迷彩" P4-AR 步枪 +item_Namebehr_rifle_ballistic_01_green01=P4-AR 步枪“战鹰迷彩” item_Namebehr_rifle_ballistic_01_green01_short=P4-AR步枪WH item_Namebehr_rifle_ballistic_01_iron=P4-AR 金属瞄准镜 item_Namebehr_rifle_ballistic_01_mag=P4-AR 弹匣 (30 发) item_Namebehr_rifle_ballistic_01_short=P4-AR步枪 -item_Namebehr_rifle_ballistic_01_tan01=P4-AR "沙漠之影" 步枪 +item_Namebehr_rifle_ballistic_01_tan01=P4-AR 步枪“沙漠之影” item_Namebehr_rifle_ballistic_01_tan01_short=P4-AR步枪DS -item_Namebehr_rifle_ballistic_01_white02=P4-AR "骸骨迷彩" 步枪 +item_Namebehr_rifle_ballistic_01_white02=P4-AR 步枪“骸骨迷彩” item_Namebehr_rifle_ballistic_01_white02_short=P4-AR步枪BY item_Namebehr_rifle_ballistic_02=P8-AR 步枪 item_Namebehr_rifle_ballistic_02_mag=P8-AR 步枪弹匣(30发) @@ -57406,29 +57406,29 @@ item_Namebehr_shotgun_ballistic_01=BR-2 霰弹枪 item_Namebehr_shotgun_ballistic_01_mag=BR-2霞弹枪 弹匣(12发) item_Namebehr_shotgun_ballistic_01_short=BR-2霰弹枪 item_Namebehr_smg_ballistic_01=P8-SC 冲锋枪 -item_Namebehr_smg_ballistic_01_IAE2022=P8-SC “红色警戒” 冲锋枪 +item_Namebehr_smg_ballistic_01_IAE2022=P8-SC 冲锋枪“红色警戒” item_Namebehr_smg_ballistic_01_IAE2022_short=P8-SC冲锋枪RA -item_Namebehr_smg_ballistic_01_black01="暗夜迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_black01=P8-SC 冲锋枪“暗夜迷彩” item_Namebehr_smg_ballistic_01_black01_short=P8-SC冲锋枪MN -item_Namebehr_smg_ballistic_01_black02="夜行者迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_black02=P8-SC 冲锋枪“夜行者迷彩” item_Namebehr_smg_ballistic_01_black02_short=P8-SC冲锋枪NS -item_Namebehr_smg_ballistic_01_gold01="行政版" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_gold01=P8-SC 冲锋枪“行政版” item_Namebehr_smg_ballistic_01_gold01_short=P8-SC冲锋枪EE -item_Namebehr_smg_ballistic_01_green01="战鹰迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_green01=P8-SC 冲锋枪“战鹰迷彩” item_Namebehr_smg_ballistic_01_green01_short=P8-SC冲锋枪WH item_Namebehr_smg_ballistic_01_iron=P8-SC 冲锋枪 金属瞄准镜 item_Namebehr_smg_ballistic_01_mag=P8-SC冲锋枪弹匣 (45 发) item_Namebehr_smg_ballistic_01_short=P8-SC冲锋枪 -item_Namebehr_smg_ballistic_01_tan01="沙漠之影" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_tan01=P8-SC 冲锋枪“沙漠之影” item_Namebehr_smg_ballistic_01_tan01_short=P8-SC冲锋枪DS -item_Namebehr_smg_ballistic_01_white01="风暴迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_white01=P8-SC 冲锋枪“风暴迷彩” item_Namebehr_smg_ballistic_01_white01_short=P8-SC冲锋枪SF -item_Namebehr_smg_ballistic_01_white02="骸骨迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_white02=P8-SC 冲锋枪“骸骨迷彩” item_Namebehr_smg_ballistic_01_white02_short=P8-SC冲锋枪BY item_Namebehr_sniper_ballistic_01=P6-LR 狙击步枪 -item_Namebehr_sniper_ballistic_01_arctic01=P6-LR “白霜” 狙击步枪 +item_Namebehr_sniper_ballistic_01_arctic01=P6-LR 狙击步枪“白霜” item_Namebehr_sniper_ballistic_01_arctic01_short=P6-LR狙击步枪R -item_Namebehr_sniper_ballistic_01_black01=P6-LR “大天使” 狙击步枪 +item_Namebehr_sniper_ballistic_01_black01=P6-LR 狙击步枪“大天使” item_Namebehr_sniper_ballistic_01_black01_short=P6-LR狙击步枪A item_Namebehr_sniper_ballistic_01_mag=P6-LR 弹匣 (8 发) item_Namebehr_sniper_ballistic_01_short=P6-LR狙击步枪 @@ -57446,74 +57446,74 @@ item_Namecrlf_consumable_painkiller_01=止痛笔(咯沙芬) item_Namecrlf_consumable_radiation_01=消辐笔(卡诺碘) item_Namecrlf_consumable_steroids_01=抗炎笔(甾原) item_Namecrlf_medgun_01=医护宝医疗设备 -item_Namecrlf_medgun_01_grey01=医护宝医疗设备 汞合金版 +item_Namecrlf_medgun_01_grey01=医护宝医疗设备“汞合金” item_Namecrlf_medgun_01_mag=医护宝药瓶 -item_Namecrlf_medgun_01_purple01=医护宝医疗设备 小静脉版 -item_Namecrlf_medgun_01_red01=医护宝医疗设备 氧化物版 +item_Namecrlf_medgun_01_purple01=医护宝医疗设备“小静脉” +item_Namecrlf_medgun_01_red01=医护宝医疗设备“氧化物” item_Namecrlf_medgun_01_short=医护宝 -item_Namecrlf_medgun_01_short_grey01=医护宝 汞合金版 -item_Namecrlf_medgun_01_short_purple01=医护宝 小静脉版 -item_Namecrlf_medgun_01_short_red01=医护宝 氧化物版 -item_Namecrlf_medgun_01_short_yellow01=医护宝 黄色 +item_Namecrlf_medgun_01_short_grey01=医护宝“汞合金” +item_Namecrlf_medgun_01_short_purple01=医护宝“小静脉” +item_Namecrlf_medgun_01_short_red01=医护宝“氧化物” +item_Namecrlf_medgun_01_short_yellow01=医护宝“黄嘌呤” item_Namecrlf_medgun_01_yellow01=医护宝医疗设备 黄色 item_Namecrlf_medicalaid_01=疗生 医疗枪 item_Namedev_mount=Class 2b Mount item_Namedrak_cutlass_s1_q2=德雷克 弯刀 球形炮塔 item_Namegmni_lmg_ballistic_01=F55 轻机枪 -item_Namegmni_lmg_ballistic_01_green_red01=F55 “日落阿尔卑斯” 轻机枪 -item_Namegmni_lmg_ballistic_01_green_red01_short=F55 AS 轻机枪 +item_Namegmni_lmg_ballistic_01_green_red01=F55 轻机枪“日落阿尔卑斯” +item_Namegmni_lmg_ballistic_01_green_red01_short=F55轻机枪AS item_Namegmni_lmg_ballistic_01_mag=F55 轻机枪弹匣(150发) item_Namegmni_lmg_ballistic_01_short=F55轻机枪 item_Namegmni_optics_tsco_x4_s2=OT4-RF (4倍光学) item_Namegmni_optics_tsco_x8_s3=OT8-RF (8倍光学) item_Namegmni_pistol_ballistic_01=LH86 手枪 -item_Namegmni_pistol_ballistic_01_black02=LH86 手枪 “夜行者迷彩” +item_Namegmni_pistol_ballistic_01_black02=LH86 手枪“夜行者迷彩” item_Namegmni_pistol_ballistic_01_black02_short=LH86手枪NS -item_Namegmni_pistol_ballistic_01_cen01=LH86 "旅行者" 手枪 -item_Namegmni_pistol_ballistic_01_cen01_short=LH86 手枪VG -item_Namegmni_pistol_ballistic_01_gold01=LH86 手枪 “行政版” -item_Namegmni_pistol_ballistic_01_gold01_short=LH86 手枪EE -item_Namegmni_pistol_ballistic_01_green01=LH86 手枪 “战鹰迷彩” +item_Namegmni_pistol_ballistic_01_cen01=LH86 手枪“旅行者” +item_Namegmni_pistol_ballistic_01_cen01_short=LH86手枪VG +item_Namegmni_pistol_ballistic_01_gold01=LH86 手枪“行政版” +item_Namegmni_pistol_ballistic_01_gold01_short=LH86手枪EE +item_Namegmni_pistol_ballistic_01_green01=LH86 手枪“战鹰迷彩” item_Namegmni_pistol_ballistic_01_green01_short=LH86手枪WH -item_Namegmni_pistol_ballistic_01_green_grey01=LH86 手枪 “幸运使者” +item_Namegmni_pistol_ballistic_01_green_grey01=LH86 手枪“幸运使者” item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86手枪LB -item_Namegmni_pistol_ballistic_01_imp01=LH86 手枪 “寻路者” +item_Namegmni_pistol_ballistic_01_imp01=LH86 手枪“寻路者” item_Namegmni_pistol_ballistic_01_imp01_short=LH86手枪PF item_Namegmni_pistol_ballistic_01_mag=LH86 手枪弹匣(13发) item_Namegmni_pistol_ballistic_01_short=LH86手枪 -item_Namegmni_pistol_ballistic_01_tan01=LH86 手枪 “沙漠之影” +item_Namegmni_pistol_ballistic_01_tan01=LH86 手枪“沙漠之影” item_Namegmni_pistol_ballistic_01_tan01_short=LH86手枪DS -item_Namegmni_pistol_ballistic_01_white01=LH86 手枪 “风暴迷彩” +item_Namegmni_pistol_ballistic_01_white01=LH86 手枪“风暴迷彩” item_Namegmni_pistol_ballistic_01_white01_short=LH86手枪SF -item_Namegmni_pistol_ballistic_01_white02=LH86 手枪 “骸骨迷彩” +item_Namegmni_pistol_ballistic_01_white02=LH86 手枪“骸骨迷彩” item_Namegmni_pistol_ballistic_01_white02_short=LH86手枪BY item_Namegmni_pistol_ballistic_02=LH86 寂静手枪 -item_Namegmni_rifle_ballistic_01_IAE2023=S71 “升天” 步枪 -item_Namegmni_rifle_ballistic_01_IAE2023_short=S71 AC 步枪 -item_Namegmni_rifle_ballistic_01_firerats01=S71 “靶心” 步枪 +item_Namegmni_rifle_ballistic_01_IAE2023=S71 步枪“升天” +item_Namegmni_rifle_ballistic_01_IAE2023_short=S71步枪AC +item_Namegmni_rifle_ballistic_01_firerats01=S71 步枪“靶心” item_Namegmni_rifle_ballistic_01_firerats01_short=S71步枪BE item_Namegmni_rifle_ballistic_01_mag=S71 步枪弹匣 (30 发) item_Namegmni_shotgun_ballistic_01=R97 霰弹枪 item_Namegmni_shotgun_ballistic_01_mag=R97 霰弹枪弹匣(18发) -item_Namegmni_shotgun_ballistic_01_pink_red01=R97霰弹枪 "天命" +item_Namegmni_shotgun_ballistic_01_pink_red01=R97 霰弹枪“天命” item_Namegmni_shotgun_ballistic_01_pink_red01_short=R97霰弹枪KS item_Namegmni_shotgun_ballistic_01_short=R97霰弹枪 -item_Namegmni_smg_ballistic_01_Luminalia=C54 “光灯节” 冲锋枪 -item_Namegmni_smg_ballistic_01_Luminalia_short=C54 LN 冲锋枪 -item_Namegmni_smg_ballistic_01_green_grey01=C54 冲锋枪 “幸运使者” +item_Namegmni_smg_ballistic_01_Luminalia=C54 冲锋枪“光灯节” +item_Namegmni_smg_ballistic_01_Luminalia_short=C54冲锋枪LN +item_Namegmni_smg_ballistic_01_green_grey01=C54 冲锋枪“幸运使者” item_Namegmni_smg_ballistic_01_green_grey01_short=C54冲锋枪LB item_Namegmni_sniper_ballistic_01=A03 狙击步枪 -item_Namegmni_sniper_ballistic_01_IAE2022=A03 “红色警戒” 狙击步枪 +item_Namegmni_sniper_ballistic_01_IAE2022=A03 狙击步枪“红色警戒” item_Namegmni_sniper_ballistic_01_IAE2022_short=A03狙击步枪RA -item_Namegmni_sniper_ballistic_01_arctic01=A03 “箭筒” 狙击步枪 +item_Namegmni_sniper_ballistic_01_arctic01=A03 狙击步枪“箭筒” item_Namegmni_sniper_ballistic_01_arctic01_short=A03狙击步枪C -item_Namegmni_sniper_ballistic_01_green_grey01=A03 狙击步枪 “幸运使者” +item_Namegmni_sniper_ballistic_01_green_grey01=A03 狙击步枪“幸运使者” item_Namegmni_sniper_ballistic_01_green_grey01_short=A03狙击步枪LB -item_Namegmni_sniper_ballistic_01_imp01=A03 “野林” 狙击步枪 +item_Namegmni_sniper_ballistic_01_imp01=A03 狙击步枪“野林” item_Namegmni_sniper_ballistic_01_imp01_short=A03狙击枪WW item_Namegmni_sniper_ballistic_01_mag=A03 狙击步枪 弹匣 (15 发) item_Namegmni_sniper_ballistic_01_short=A03狙击步枪 -item_Namegmni_sniper_ballistic_01_urban01=A03 “磁石” 狙击步枪 +item_Namegmni_sniper_ballistic_01_urban01=A03 狙击步枪“磁石” item_Namegmni_sniper_ballistic_01_urban01_short=A03狙击步枪LD item_Namegrin_cutter_01=PH Grin Cutter item_Namegrin_energy_multitool_01_mag=焦焰 RYT 多功能工具 电池 @@ -57546,207 +57546,207 @@ item_Namegrin_paw_mag=焦焰 RYT 电池 item_Namegrin_salvage_01=转化宝 打捞修复工具 item_Namegrin_tool_01_salvage_mag=转化宝 打捞修复罐子 item_Namegrin_tool_01_salvage_mag_empty=转化宝 打捞修复罐子(空的) -item_Namegrin_tractor_01=“极限抬升” 牵引光束 -item_Namegrin_tractor_01_mag=“极限抬升“ 牵引光束电池 -item_Namegrin_tractor_01_short=”极限抬升“ 牵引光束 +item_Namegrin_tractor_01=极限抬升 牵引光束 +item_Namegrin_tractor_01_mag=极限抬升 牵引光束电池 +item_Namegrin_tractor_01_short=极限抬升牵引光束 item_Namehdgw_pistol_ballistic_01=齐射 碎片手枪 -item_Namehdgw_pistol_ballistic_01_engraved01=齐射碎片手枪 “萨伊德” +item_Namehdgw_pistol_ballistic_01_engraved01=齐射 碎片手枪“萨伊德” item_Namehdgw_pistol_ballistic_01_engraved01_short=齐射碎片手枪SD -item_Namehdgw_pistol_ballistic_01_engraved02=齐射碎片手枪 “埃斯特班” +item_Namehdgw_pistol_ballistic_01_engraved02=齐射 碎片手枪“埃斯特班” item_Namehdgw_pistol_ballistic_01_engraved02_short=齐射碎片手枪EB item_Namehdgw_pistol_ballistic_01_mag=齐射碎片手枪弹匣 (8 发) item_Namehdgw_pistol_ballistic_01_short=齐射碎片手枪 -item_Namejokr_decoy_grenade_01="好兄弟"雷达散射手榴弹 -item_Namejokr_decoy_grenade_01_ammo=小丑"好兄弟"雷达诱导手榴弹 -item_Namejokr_decoy_grenade_01_short=“好兄弟”手榴弹 -item_Namejokr_hologram_01=小丑“急行军”全息图 +item_Namejokr_decoy_grenade_01=好兄弟 雷达散射手榴弹 +item_Namejokr_decoy_grenade_01_ammo=小丑 好兄弟 雷达诱导手榴弹 +item_Namejokr_decoy_grenade_01_short=好兄弟手榴弹 +item_Namejokr_hologram_01=小丑 急行军 全息图 item_Namekegr_fire_extinguisher_01=APX 灭火器 item_Namekegr_fire_extinguisher_01_mag=APX灭火器罐子 item_Namekegr_fire_extinguisher_01_short=APX灭火器 item_Nameklwe_grapplebeam_01=卡给 RTD item_Nameklwe_lmg_energy_01=德美科 轻机枪 -item_Nameklwe_lmg_energy_01_IAE2022=德美科 “红色警戒” 轻机枪 +item_Nameklwe_lmg_energy_01_IAE2022=德美科 轻机枪“红色警戒” item_Nameklwe_lmg_energy_01_IAE2022_short=德美科轻机枪RA item_Nameklwe_lmg_energy_01_mag=德美科 轻机枪电池(100发) -item_Nameklwe_lmg_energy_01_purple_blue01=德美科 “紫外光” 轻机枪 -item_Nameklwe_lmg_energy_01_purple_blue01_short=德美科 UV 轻机枪 +item_Nameklwe_lmg_energy_01_purple_blue01=德美科 轻机枪“紫外光” +item_Nameklwe_lmg_energy_01_purple_blue01_short=德美科轻机枪UV item_Nameklwe_lmg_energy_01_short=德美科轻机枪 item_Nameklwe_optics_disp_x8_s3=试金石 (8倍数码) item_Nameklwe_pistol_energy_01=弧光能量手枪 -item_Nameklwe_pistol_energy_01_black01="暗夜迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_black01=弧光手枪“暗夜迷彩” item_Nameklwe_pistol_energy_01_black01_short=弧光手枪MN -item_Nameklwe_pistol_energy_01_black02="夜行者迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_black02=弧光手枪“夜行者迷彩” item_Nameklwe_pistol_energy_01_black02_short=弧光手枪NS -item_Nameklwe_pistol_energy_01_chromic01= "闪烁微光" 弧光手枪 +item_Nameklwe_pistol_energy_01_chromic01=弧光手枪“闪烁微光” item_Nameklwe_pistol_energy_01_chromic01_short=弧光手枪GM -item_Nameklwe_pistol_energy_01_engraved01=弧光手枪 "铁匠" +item_Nameklwe_pistol_energy_01_engraved01=弧光手枪“铁匠” item_Nameklwe_pistol_energy_01_engraved01_short=弧光手枪HR -item_Nameklwe_pistol_energy_01_gold01="行政版" 弧光手枪 +item_Nameklwe_pistol_energy_01_gold01=弧光手枪“行政版” item_Nameklwe_pistol_energy_01_gold01_short=弧光手枪EE -item_Nameklwe_pistol_energy_01_green01="战鹰迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_green01=弧光手枪“战鹰迷彩” item_Nameklwe_pistol_energy_01_green01_short=弧光手枪WH item_Nameklwe_pistol_energy_01_mag=弧光手枪电池 (30发) item_Nameklwe_pistol_energy_01_short=弧光手枪 -item_Nameklwe_pistol_energy_01_tan01="沙漠之影" 弧光手枪 +item_Nameklwe_pistol_energy_01_tan01=弧光手枪“沙漠之影” item_Nameklwe_pistol_energy_01_tan01_short=弧光手枪DS -item_Nameklwe_pistol_energy_01_white01="风暴迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_white01=弧光手枪“风暴迷彩” item_Nameklwe_pistol_energy_01_white01_short=弧光手枪SF -item_Nameklwe_pistol_energy_01_white02="骸骨迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_white02=弧光手枪“骸骨迷彩” item_Nameklwe_pistol_energy_01_white02_short=弧光手枪BY item_Nameklwe_pistol_energy_02=弧光能量手枪 item_Nameklwe_pistol_energy_02_short=弧光手枪 item_Nameklwe_rifle_energy_01=加伦特 步枪 -item_Nameklwe_rifle_energy_01_IAE2022=加伦特 “红色警戒” 步枪 +item_Nameklwe_rifle_energy_01_IAE2022=加伦特 步枪“红色警戒” item_Nameklwe_rifle_energy_01_IAE2022_short=加伦特步枪RA -item_Nameklwe_rifle_energy_01_black01="暗夜迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_black01=加伦特 步枪“暗夜迷彩” item_Nameklwe_rifle_energy_01_black01_short=加伦特步枪MN -item_Nameklwe_rifle_energy_01_black02="夜行者迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_black02=加伦特 步枪“夜行者迷彩” item_Nameklwe_rifle_energy_01_black02_short=加伦特步枪NS -item_Nameklwe_rifle_energy_01_gold01="行政版" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_gold01=加伦特 步枪“行政版” item_Nameklwe_rifle_energy_01_gold01_short=加伦特步枪EE -item_Nameklwe_rifle_energy_01_green01="战鹰迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_green01=加伦特 步枪“战鹰迷彩” item_Nameklwe_rifle_energy_01_green01_short=加伦特步枪WH item_Nameklwe_rifle_energy_01_mag=加伦特步枪电池 (45发) item_Nameklwe_rifle_energy_01_reddot=加伦特步枪红点瞄准镜 -item_Nameklwe_rifle_energy_01_short=加伦特 步枪 -item_Nameklwe_rifle_energy_01_tan01="沙漠之影" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_short=加伦特步枪 +item_Nameklwe_rifle_energy_01_tan01=加伦特 步枪“沙漠之影” item_Nameklwe_rifle_energy_01_tan01_short=加伦特步枪DS -item_Nameklwe_rifle_energy_01_white01="风暴迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_white01=加伦特 步枪“风暴迷彩” item_Nameklwe_rifle_energy_01_white01_short=加伦特步枪SF -item_Nameklwe_rifle_energy_01_white02="骸骨迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_white02=加伦特 步枪“骸骨迷彩” item_Nameklwe_rifle_energy_01_white02_short=加伦特步枪BY item_Nameklwe_smg_energy_01=卢敏 V 冲锋枪 item_Nameklwe_smg_energy_01_mag=卢敏V冲锋枪电池 (45 发) item_Nameklwe_smg_energy_01_short=卢敏V冲锋枪 -item_Nameklwe_sniper_energy_01=箭头 狙击枪 +item_Nameklwe_sniper_energy_01=箭头 狙击步枪 item_Nameklwe_sniper_energy_01_5x=箭头狙击步枪5倍镜 -item_Nameklwe_sniper_energy_01_Luminalia_red01=箭头 “点灯器” 狙击步枪 -item_Nameklwe_sniper_energy_01_Luminalia_red01_short=箭头能量狙击枪LL -item_Nameklwe_sniper_energy_01_black01="暗夜迷彩" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_black01_short=箭头能量狙击枪MN -item_Nameklwe_sniper_energy_01_black02="夜行者迷彩" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_black02_short=箭头能量狙击枪NS -item_Nameklwe_sniper_energy_01_cen01="旅行者" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_cen01_short=箭头能量狙击枪VG -item_Nameklwe_sniper_energy_01_gold01="行政版" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_gold01_short=箭头能量狙击枪EE -item_Nameklwe_sniper_energy_01_green01="战鹰迷彩" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_green01_short=箭头能量狙击枪WH -item_Nameklwe_sniper_energy_01_imp01="寻路者" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_imp01_short=箭头能量狙击枪PF -item_Nameklwe_sniper_energy_01_mag=箭头能量狙击枪电池 (16发) -item_Nameklwe_sniper_energy_01_short=箭头能量狙击枪 -item_Nameklwe_sniper_energy_01_tan01="沙漠" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_tan01_short=箭头能量狙击枪D -item_Nameklwe_sniper_energy_01_white01="风暴迷彩" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_white01_short=箭头能量狙击枪SF -item_Nameklwe_sniper_energy_01_white02="骸骨迷彩" 箭头 能量狙击枪 -item_Nameklwe_sniper_energy_01_white02_short=箭头能量狙击枪BY +item_Nameklwe_sniper_energy_01_Luminalia_red01=箭头 狙击步枪“点灯器” +item_Nameklwe_sniper_energy_01_Luminalia_red01_short=箭头狙击步枪LL +item_Nameklwe_sniper_energy_01_black01=箭头 狙击步枪“暗夜迷彩” +item_Nameklwe_sniper_energy_01_black01_short=箭头狙击步枪MN +item_Nameklwe_sniper_energy_01_black02=箭头 狙击步枪“夜行者迷彩” +item_Nameklwe_sniper_energy_01_black02_short=箭头狙击步枪NS +item_Nameklwe_sniper_energy_01_cen01=箭头 狙击步枪“旅行者” +item_Nameklwe_sniper_energy_01_cen01_short=箭头狙击步枪VG +item_Nameklwe_sniper_energy_01_gold01=箭头 狙击步枪“行政版” +item_Nameklwe_sniper_energy_01_gold01_short=箭头狙击步枪EE +item_Nameklwe_sniper_energy_01_green01=箭头 狙击步枪“战鹰迷彩” +item_Nameklwe_sniper_energy_01_green01_short=箭头狙击步枪WH +item_Nameklwe_sniper_energy_01_imp01=箭头 狙击步枪“寻路者” +item_Nameklwe_sniper_energy_01_imp01_short=箭头狙击步枪PF +item_Nameklwe_sniper_energy_01_mag=箭头狙击步枪电池 (16发) +item_Nameklwe_sniper_energy_01_short=箭头狙击步枪 +item_Nameklwe_sniper_energy_01_tan01=箭头 狙击步枪“沙漠之影” +item_Nameklwe_sniper_energy_01_tan01_short=箭头狙击步枪D +item_Nameklwe_sniper_energy_01_white01=箭头 狙击步枪“风暴迷彩” +item_Nameklwe_sniper_energy_01_white01_short=箭头狙击步枪SF +item_Nameklwe_sniper_energy_01_white02=箭头 狙击步枪“骸骨迷彩” +item_Nameklwe_sniper_energy_01_white02_short=箭头狙击步枪BY item_Nameklwe_ubarrel_flsh_s1=光点 战术手电 紫色 item_Nameklwe_ubarrel_flsh_s1_short=光点FL紫色 item_Nameklwe_ubarrel_lasr_s1=追踪者 激光指示器 橙色 item_Nameklwe_ubarrel_lasr_s1_02=追踪者 激光指示器 绿色 item_Nameklwe_ubarrel_lasr_s1_02_short=追踪者LP绿色 item_Nameklwe_ubarrel_lasr_s1_short=追踪者LP橙色 -item_Nameksar_melee_01=锯齿战术匕首 -item_Nameksar_melee_01_blue01=锯齿战术匕首 “狂风” +item_Nameksar_melee_01=锯齿 战术匕首 +item_Nameksar_melee_01_blue01=锯齿 战术匕首“狂风” item_Nameksar_melee_01_blue01_short=锯齿匕首SQ -item_Nameksar_melee_01_brown01=锯齿战术匕首 “热风” +item_Nameksar_melee_01_brown01=锯齿 战术匕首“热风” item_Nameksar_melee_01_brown01_short=锯齿匕首SR -item_Nameksar_melee_01_red01=锯齿战术匕首 “血石” +item_Nameksar_melee_01_red01=锯齿 战术匕首“血石” item_Nameksar_melee_01_red01_short=锯齿匕首BS item_Nameksar_melee_01_short=锯齿匕首 item_Nameksar_optics_tsco_x8_s3=黑色棱镜 (8倍光学) -item_Nameksar_pistol_ballistic_01_IAE2023=终曲 “升天” 手枪 -item_Nameksar_pistol_ballistic_01_IAE2023_short=终曲 AC 手枪 -item_Nameksar_pistol_ballistic_01_headhunters01=终曲 "夜鹰" 手枪 +item_Nameksar_pistol_ballistic_01_IAE2023=终曲 手枪“升天” +item_Nameksar_pistol_ballistic_01_IAE2023_short=终曲手枪AC +item_Nameksar_pistol_ballistic_01_headhunters01=终曲 手枪“夜鹰” item_Nameksar_pistol_ballistic_01_headhunters01_short=终曲手枪NH item_Nameksar_pistol_ballistic_01_mag=终曲实弹手枪弹匣 (6 发) item_Nameksar_rifle_energy_01=卡纳 步枪 -item_Nameksar_rifle_energy_01_IAE2023=卡纳 “升天” 步枪 +item_Nameksar_rifle_energy_01_IAE2023=卡纳 步枪“升天” item_Nameksar_rifle_energy_01_IAE2023_short=卡纳步枪AC item_Nameksar_rifle_energy_01_mag=卡纳 步枪电池 (30 发) -item_Nameksar_rifle_energy_01_pink_red01=卡纳步枪 "命运" +item_Nameksar_rifle_energy_01_pink_red01=卡纳 步枪“命运” item_Nameksar_rifle_energy_01_pink_red01_short=卡纳步枪FT item_Nameksar_rifle_energy_01_short=卡纳步枪 item_Nameksar_shotgun_ballistic_01=劫掠者-212双管霰弹枪 -item_Nameksar_shotgun_ballistic_01_IAE2022=劫掠者-212 “红色警戒” 双管霰弹枪 +item_Nameksar_shotgun_ballistic_01_IAE2022=劫掠者-212 双管霰弹枪“红色警戒” item_Nameksar_shotgun_ballistic_01_IAE2022_short=劫掠者霰弹枪RA -item_Nameksar_shotgun_ballistic_01_luminalia_blue01=劫掠者-212 “启明星” 双管霰弹枪 +item_Nameksar_shotgun_ballistic_01_luminalia_blue01=劫掠者-212 双管霰弹枪“启明星” item_Nameksar_shotgun_ballistic_01_luminalia_blue01_short=劫掠者霰弹枪BS item_Nameksar_shotgun_ballistic_01_mag=劫掠者-212双管霰弹枪弹匣(16发) item_Nameksar_shotgun_ballistic_01_short=劫掠者-212霰弹枪 item_Nameksar_shotgun_energy_01=破坏者 霰弹枪 -item_Nameksar_shotgun_energy_01_black01=破坏者 霰弹枪 “暗夜迷彩” +item_Nameksar_shotgun_energy_01_black01=破坏者 霰弹枪“暗夜迷彩” item_Nameksar_shotgun_energy_01_black01_short=破坏者霰弹枪MN -item_Nameksar_shotgun_energy_01_black02=破坏者 霰弹枪 “夜行者迷彩” +item_Nameksar_shotgun_energy_01_black02=破坏者 霰弹枪“夜行者迷彩” item_Nameksar_shotgun_energy_01_black02_short=破坏者霰弹枪NS -item_Nameksar_shotgun_energy_01_blue01=破坏者 霰弹枪 “旋流” +item_Nameksar_shotgun_energy_01_blue01=破坏者 霰弹枪“旋流” item_Nameksar_shotgun_energy_01_blue01_short=破坏者霰弹枪WW -item_Nameksar_shotgun_energy_01_cen01=破坏者 霰弹枪 “旅行者” +item_Nameksar_shotgun_energy_01_cen01=破坏者 霰弹枪“旅行者” item_Nameksar_shotgun_energy_01_cen01_short=破坏者霰弹枪VG -item_Nameksar_shotgun_energy_01_gold01=破坏者 霰弹枪 “行政版” +item_Nameksar_shotgun_energy_01_gold01=破坏者 霰弹枪“行政版” item_Nameksar_shotgun_energy_01_gold01_short=破坏者霰弹枪EE -item_Nameksar_shotgun_energy_01_green01=破坏者 霰弹枪 “战鹰迷彩” +item_Nameksar_shotgun_energy_01_green01=破坏者 霰弹枪“战鹰迷彩” item_Nameksar_shotgun_energy_01_green01_short=破坏者霰弹枪WH -item_Nameksar_shotgun_energy_01_imp01=破坏者 霰弹枪 “寻路者” +item_Nameksar_shotgun_energy_01_imp01=破坏者 霰弹枪“寻路者” item_Nameksar_shotgun_energy_01_imp01_short=破坏者霰弹枪PF item_Nameksar_shotgun_energy_01_mag=破坏者霰弹枪电池 (12发) item_Nameksar_shotgun_energy_01_short=破坏者霰弹枪 -item_Nameksar_shotgun_energy_01_tan01=破坏者 霰弹枪 “沙漠之影” +item_Nameksar_shotgun_energy_01_tan01=破坏者 霰弹枪“沙漠之影” item_Nameksar_shotgun_energy_01_tan01_short=破坏者霰弹枪DS -item_Nameksar_shotgun_energy_01_white02=破坏者 霰弹枪 “骸骨迷彩” +item_Nameksar_shotgun_energy_01_white02=破坏者 霰弹枪“骸骨迷彩” item_Nameksar_shotgun_energy_01_white02_short=破坏者霰弹枪BY item_Nameksar_smg_energy_01=监管者 冲锋枪 -item_Nameksar_smg_energy_01_black01=监管者 冲锋枪 “暗夜迷彩” +item_Nameksar_smg_energy_01_black01=监管者 冲锋枪“暗夜迷彩” item_Nameksar_smg_energy_01_black01_short=监管者冲锋枪MN -item_Nameksar_smg_energy_01_black02= 监管者 冲锋枪 “夜行者迷彩” +item_Nameksar_smg_energy_01_black02= 监管者 冲锋枪“夜行者迷彩” item_Nameksar_smg_energy_01_black02_short=监管者冲锋枪NS -item_Nameksar_smg_energy_01_cc17=监管者 冲锋枪 “公民控2947” +item_Nameksar_smg_energy_01_cc17=监管者 冲锋枪“公民控2947” item_Nameksar_smg_energy_01_cc17_short=监管者冲锋枪CC -item_Nameksar_smg_energy_01_cc17a=监管者 冲锋枪 “铸造之炎” +item_Nameksar_smg_energy_01_cc17a=监管者 冲锋枪“铸造之炎” item_Nameksar_smg_energy_01_cc17a_short=监管者冲锋枪FF -item_Nameksar_smg_energy_01_cc17b=监管者 冲锋枪 “公民之傲” +item_Nameksar_smg_energy_01_cc17b=监管者 冲锋枪“公民之傲” item_Nameksar_smg_energy_01_cc17b_short=监管者冲锋枪CP -item_Nameksar_smg_energy_01_gold01=监管者 冲锋枪 “行政版” +item_Nameksar_smg_energy_01_gold01=监管者 冲锋枪“行政版” item_Nameksar_smg_energy_01_gold01_short=监管者冲锋枪EE -item_Nameksar_smg_energy_01_green01=监管者 冲锋枪 “战鹰迷彩” +item_Nameksar_smg_energy_01_green01=监管者 冲锋枪“战鹰迷彩” item_Nameksar_smg_energy_01_green01_short=监管者冲锋枪WH item_Nameksar_smg_energy_01_mag=监管者 冲锋枪弹匣 (60 发) item_Nameksar_smg_energy_01_short=监管者冲锋枪 -item_Nameksar_smg_energy_01_tan01=监管者 冲锋枪 “沙漠之影” +item_Nameksar_smg_energy_01_tan01=监管者 冲锋枪“沙漠之影” item_Nameksar_smg_energy_01_tan01_short=监管者冲锋枪DS -item_Nameksar_smg_energy_01_white02=监管者 冲锋枪 “骸骨迷彩” +item_Nameksar_smg_energy_01_white02=监管者 冲锋枪“骸骨迷彩” item_Nameksar_smg_energy_01_white02_short=监管者冲锋枪BY item_Nameksar_sniper_ballistic_01=解剖刀 狙击步枪 -item_Nameksar_sniper_ballistic_01_blue_white01=解剖刀“冻土”狙击步枪 -item_Nameksar_sniper_ballistic_01_blue_white01_short=解剖刀PF步枪 +item_Nameksar_sniper_ballistic_01_blue_white01=解剖刀 狙击步枪“冻土” +item_Nameksar_sniper_ballistic_01_blue_white01_short=解剖刀狙击步枪PF item_Nameksar_sniper_ballistic_01_mag=解剖刀狙击步枪弹匣 (12发) item_Nameksar_sniper_ballistic_01_short=解剖刀狙击步枪 item_Nameksar_special_energy_01=烈焰风暴 加农炮 item_Nameksar_special_energy_01_short=烈焰风暴加农炮 item_Namelbco_optics_tsco_x16_s3=奥马洛夫(16倍光学) item_Namelbco_pistol_energy_01=尤巴列夫手枪 -item_Namelbco_pistol_energy_01_acid01=尤巴列夫 手枪 “猛毒” +item_Namelbco_pistol_energy_01_acid01=尤巴列夫 手枪“猛毒” item_Namelbco_pistol_energy_01_acid01_short=尤巴列夫手枪VN -item_Namelbco_pistol_energy_01_chromic01=尤巴列夫 手枪 “幻影迷彩” +item_Namelbco_pistol_energy_01_chromic01=尤巴列夫 手枪“幻影迷彩” item_Namelbco_pistol_energy_01_chromic01_short=尤巴列夫手枪MR item_Namelbco_pistol_energy_01_mag=尤巴列夫手枪电池 (10发) item_Namelbco_pistol_energy_01_short=尤巴列夫手枪 -item_Namelbco_pistol_energy_01_sunset01=尤巴列夫 手枪 “点火器” +item_Namelbco_pistol_energy_01_sunset01=尤巴列夫 手枪“点火器” item_Namelbco_pistol_energy_01_sunset01_short=尤巴列夫手枪IG -item_Namelbco_pistol_energy_cen01=尤巴列夫 手枪 “亡者之眼” +item_Namelbco_pistol_energy_cen01=尤巴列夫 手枪“亡者之眼” item_Namelbco_pistol_energy_cen01_short=尤巴列夫手枪DE item_Namelbco_sniper_energy_01=阿兹卡夫 狙击步枪 -item_Namelbco_sniper_energy_01_acid01=阿兹卡夫 狙击步枪 “猛毒” +item_Namelbco_sniper_energy_01_acid01=阿兹卡夫 狙击步枪“猛毒” item_Namelbco_sniper_energy_01_acid01_short=阿兹卡夫狙击枪VN -item_Namelbco_sniper_energy_01_chromic01=阿兹卡夫 狙击步枪 “幻影迷彩” +item_Namelbco_sniper_energy_01_chromic01=阿兹卡夫 狙击步枪“幻影迷彩” item_Namelbco_sniper_energy_01_chromic01_short=阿兹卡夫狙击步枪MR item_Namelbco_sniper_energy_01_mag=阿兹卡夫狙击步枪电池 (8发) item_Namelbco_sniper_energy_01_short=阿兹卡夫狙击步枪 -item_Namelbco_sniper_energy_01_sunset01=阿兹卡夫 狙击步枪 “点火器” +item_Namelbco_sniper_energy_01_sunset01=阿兹卡夫 狙击步枪“点火器” item_Namelbco_sniper_energy_01_sunset01_short=阿兹卡夫狙击枪IG -item_Namelbco_sniper_energy_imp01=阿兹卡夫 狙击步枪 “亡者之眼” +item_Namelbco_sniper_energy_imp01=阿兹卡夫 狙击步枪“亡者之眼” item_Namelbco_sniper_energy_imp01_short=阿兹卡夫狙击步枪DE item_Namem_cds_undersuit_armor_02_star_marine_heavy=ADP-mk4重甲 item_Namem_slaver_undersuit_armor_02_star_marine_heavy=反抗者重甲 @@ -57789,14 +57789,14 @@ item_Nameplushy_penguin_3_b=企鹅皮可 派对动物 橙色毛绒玩具 item_Nameprar_pistol_energy_01=审判 电击手枪 item_Nameprar_pistol_energy_01_mag= item_Nameprar_pistol_energy_01_short=审判电击手枪 -item_Namerrs_melee_01=TBF-4 战斗匕首 -item_Namerrs_melee_01_arctic01=TBF-4 战斗匕首 “白霜” -item_Namerrs_melee_01_fallout01=TBF-4 战斗匕首 “野火” -item_Namerrs_melee_01_short=TBF-4战斗匕首 -item_Namerrs_melee_01_urban01=TBF-4 战斗匕首 “大天使” -item_Namerss_melee_01_arctic01_short=TBF-4战斗匕首RM -item_Namerss_melee_01_fallout01_short=TBF-4战斗匕首BF -item_Namerss_melee_01_urban01_short=TBF-4战斗匕首AA +item_Namerrs_melee_01=TBF-4 战术匕首 +item_Namerrs_melee_01_arctic01=TBF-4 战术匕首“白霜” +item_Namerrs_melee_01_fallout01=TBF-4 战术匕首“野火” +item_Namerrs_melee_01_short=TBF-4战术匕首 +item_Namerrs_melee_01_urban01=TBF-4 战术匕首“大天使” +item_Namerss_melee_01_arctic01_short=TBF-4战术匕首RM +item_Namerss_melee_01_fallout01_short=TBF-4战术匕首BF +item_Namerss_melee_01_urban01_short=TBF-4战术匕首AA item_Namesasu_pistol_toy_01_blue=惊爆恶徒 玩具手枪 蓝色 item_Namesasu_pistol_toy_01_blue_short=惊爆恶徒玩具手枪 蓝色 item_Namesasu_pistol_toy_01_mag=惊爆恶徒 玩具手枪 弹匣 (10 发) @@ -57812,19 +57812,19 @@ item_Nametemp_optics_x2_s1=Temp Optic S1 X2 item_Nametemp_optics_x3_s1=Temp Optic S1 X3 item_Nametemp_optics_x4_s2=Temp Optic S2 X4 item_Nametemp_optics_x8_s3=Temp Optic S3 X8 -item_Nameun_portable_light_1_a_cyan=青色"快闪"荧光棒 -item_Nameun_portable_light_1_a_green=绿色"快闪"荧光棒 -item_Nameun_portable_light_1_a_orange=橙色"快闪"荧光棒 -item_Nameun_portable_light_1_a_pink=粉色"快闪"荧光棒 -item_Nameun_portable_light_1_a_red=红色"快闪"荧光棒 -item_Nameun_portable_light_1_a_yellow=黄色"快闪"荧光棒 +item_Nameun_portable_light_1_a_cyan=青色“快闪”荧光棒高级版 +item_Nameun_portable_light_1_a_green=绿色“快闪”荧光棒高级版 +item_Nameun_portable_light_1_a_orange=橙色“快闪”荧光棒高级版 +item_Nameun_portable_light_1_a_pink=粉色“快闪”荧光棒 +item_Nameun_portable_light_1_a_red=红色“快闪”荧光棒高级版 +item_Nameun_portable_light_1_a_yellow=黄色“快闪”荧光棒高级版 item_Nameutfl_melee_01=FSK-8 战术匕首 -item_Nameutfl_melee_01_browngold01=FSK-8 战术匕首 “幻象金” +item_Nameutfl_melee_01_browngold01=FSK-8 战术匕首“幻象金” item_Nameutfl_melee_01_browngold01_short=FSK-8战术匕首MR -item_Nameutfl_melee_01_greywhite01=FSK-8 战术匕首 “幽灵蓝” +item_Nameutfl_melee_01_greywhite01=FSK-8 战术匕首“幽灵蓝” item_Nameutfl_melee_01_greywhite01_short=FSK-8战术匕首GH -item_Nameutfl_melee_01_redwhite01=FSK-8 战术匕首 “血统红” -item_Nameutfl_melee_01_redwhite01_short=FSK-8 战术匕首BL +item_Nameutfl_melee_01_redwhite01=FSK-8 战术匕首“血统红” +item_Nameutfl_melee_01_redwhite01_short=FSK-8战术匕首BL item_Nameutfl_melee_01_short=FSK-8战术匕首 item_Namevncl_glaive_lights_body=@VNCL 通用船体照明 item_Namevncl_glaive_lights_cockpit_int=@VNCL 通用驾驶舱照明 @@ -58583,7 +58583,7 @@ items_commodities_rantadung_desc=一种干燥的立方体状粪便,来自一 items_commodities_raw_ice,P=Raw Ice items_commodities_raw_ice_desc,P=Raw Ice can be refined into Hydrogen and Oxygen items_commodities_raw_silicon,P=Raw Silicon -items_commodities_raw_silicon_desc,P=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form. +items_commodities_raw_silicon_desc,P=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form. items_commodities_revenantpod=亡魂果荚 items_commodities_revenantpod_desc=与名字相反,亡魂树其实是阿尔特鲁西亚树的一个变种,后者是泰拉的一种本土植物,以其厚实而多彩的叶子闻名。为了对抗沙尘暴,地质工程师们在海波隆种植了一片阿尔特鲁西亚树林。虽然这个项目失败了,但是这些树适应了当地永不停歇的大风,它们的叶片脱落,树干增厚。植物学家起初认为这些树已经死了,但仔细观察后发现它们的生命力相当旺盛,因此起名亡魂树。通常它们的的豆荚会被采集用来生产“幻云”。 items_commodities_riccite,P=Riccite @@ -58945,7 +58945,7 @@ manufacturer_DescASAD,P=PH Associated Science and Development Description manufacturer_DescASAS=上升航天一开始做小而精的产品,例如向富人出售一些低热量信号的高端推进器帮他们昂贵的飞船在太空中航行时避免被海盗盯上。尽管上升航天的推进器热量信号很低,但是耐不住船的其他部件例如引擎或者护盾,还是会散发高热量信号。慢慢的他们决定开始做整船的配件,现如今他们能够提供全套的低热量信号配件,协同工作便能让客户在旅程中保持低调。 manufacturer_DescATK=从一家小微企业到一个商业帝国,爱踏客(A-Tek)主要生产高科技服装。他们设计的软底鞋十分轻便,穿起来十分贴合。 manufacturer_DescAVNG=石墨烯以及石墨烯产品厂家。他们是万斯超级工业的子公司。 -manufacturer_DescBANU,P=Banu society combines the Human concepts of family and corporations into a single social unit know as a Souli, a cohabitation focused centered around a specific skillset. These Banu guilds do not control an entire market, rather there are always numerous Souli competing for the same market as the guilds are constantly in flux. \n\nBecause of this, the Banu do not market specific brand Soulis. Instead they simply market all their wares to Humans as Banu built. +manufacturer_DescBANU,P=Banu society combines the Human concepts of family and corporations into a single social unit know as a Souli, a cohabitation focused centered around a specific skillset. These Banu guilds do not control an entire market, rather there are always numerous Souli competing for the same market as the guilds are constantly in flux. \n\nBecause of this, the Banu do not market specific brand Soulis. Instead they simply market all their wares to Humans as Banu built. manufacturer_DescBASL=一家生产护盾系统、飞船和个人护甲的防御系统制造商,同时面向军名。 manufacturer_DescBEHR=贝林股权投资公司经过数十年对其他小型研发公司的买断和吞并,最终在2554年的泰拉星上建立贝林研发财团。手上有着众多不同领域的开发单位,贝林财团希望扩张自己的研究范围来最终得出更多市场化的产品。这家集团的历史就是自己的功劳簿,他们的著名实验室曾发明了激光武器的标准以及很多其他方面的创新。如今贝林集团依旧靠着他们先进的产品愈加强壮,这些产品设计简单好用,涵盖了从枪械、导弹、哨戒无人机到护盾护甲等各个方面。 manufacturer_DescBLTR=蓝三角股份有限公司作为业界标兵,有着最先进的计算机和分析系统。他们只雇佣顶尖的工程师以及程序员而这些人大多都是做黑客起家的。 @@ -58997,7 +58997,7 @@ manufacturer_DescKRIG=克鲁格星际一开始只是一家在马格努斯星系 manufacturer_DescKRON,P=Kroneg Description manufacturer_DescKSAR=卡斯塔克武器是一家专注于生产物美价廉的能量武器厂家,往往给武器起一些吓人的名字,例如:毁灭者和火焰风暴。并且市场都集中在帝国中急需武器的地方。尽管公司宣称给个人提供自卫武器,但是现在大部分人都觉得关顾他们的人都不怀好意。 manufacturer_DescLNA,P=PH - Luna Description -manufacturer_DescLOCO,P=A manufacturer of affordable computers, computer parts, and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech, but because of that, what they do produce is reliable. Produce the Re-Authorized brand cryptokey. +manufacturer_DescLOCO,P=A manufacturer of affordable computers, computer parts, and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech, but because of that, what they do produce is reliable. Produce the Re-Authorized brand cryptokey. manufacturer_DescLPLT=尽管闪电之力有限公司使用的材料可能不那么贵,但他们仍不断地为其飞船配件带来不同的设计,同时搭载成熟的技术以实现这些理念。 manufacturer_DescMISC=武藏工业与星航株式会社善于大批量生产模块化且高效的船,大部分都是一些大小不一的装甲货船,就是因为这样的能力让他们成为了一些贸易商和大公司的心头好。三十多年前,武藏与希安的工程师们签署了一项技术租赁协议,从此开始了技术交换。 manufacturer_DescMITE=微科的电子产品充斥着帝国的每一个角落,诸如数据板、移动交互端口、手持传感器和星舰的升级软件。他们生产的mobiGlas现已成为成千上万人生活中不可或缺的一部分。 @@ -59038,7 +59038,7 @@ manufacturer_DescUBA,P=-2146826273 manufacturer_DescUEE=人类掌权UEE,由其控制下的星系和行星构成整个帝国。UEE努力在其中为所有居民提供安全和正义,倡导每个人都有权享受平等和机遇。 manufacturer_DescUNKN,P=PH Unknown Manufacturer Description manufacturer_DescUPS=起居鞋品牌上行者,是您和您家人的最佳首选。 -manufacturer_DescUTFL,P=Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service. +manufacturer_DescUTFL,P=Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service. manufacturer_DescVGL=面向民用市场的高端个人护甲制造商。除了战斗方面,他们还为重型商业和采矿应用打造系统。\n\n型号:阿喀琉PDS (重型战斗护甲)\n\n宙斯系统(泰坦护甲) manufacturer_DescVNCL=为剜度军舰生产零件的厂家。 manufacturer_DescVPW,P=PH - Vaporwear Description @@ -62859,7 +62859,7 @@ mtps_UGF_eliminateall_nocivs_desc_001=关于工作\n微科防卫服务正在寻 mtps_UGF_eliminateall_title_001=清除非法占领人员 mtps_basesweep_desc_01=关于工作\n微科防卫服务正在寻找一位注重细节的职业雇佣兵,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n mtps_basesweep_title_01=清除非法占领人员 -mtps_bounty_desc_ERT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕位于~mission(Location|Address)的极端危险目标~mission(TargetName)。\n\n极端危险目标会通常驾驶一艘次主力舰级别舰船,拥有多名重武装的同伙,预计非常难以逮捕。最好带上支援来协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_ERT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕位于~mission(Location|Address)的极端危险目标(ERT)~mission(TargetName)。\n\n极端危险目标会通常驾驶一艘次主力舰级别舰船,拥有多名重武装的同伙,预计非常难以逮捕。最好带上支援来协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n mtps_bounty_desc_HRT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人去逮捕位于~mission(Location|Address)的高风险目标~mission(TargetName)。\n\n高风险目标通常驾驶一艘大型多人舰船,有几名已知同伙,预计很难逮捕。最好带上援手协助你和这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n mtps_bounty_desc_LRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的低风险目标~mission(TargetName)。\n\n 低风险目标通常驾驶单座飞船,有几名已知的同伙,应该很容易逮捕。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n mtps_bounty_desc_MRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的中等风险目标~mission(TargetName)。\n\n中等风险目标通常驾驶一艘小型多人舰船,有几名已知的同伙,逮捕会稍微有点困难。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n @@ -62873,16 +62873,16 @@ mtps_bounty_fps_UGF_nocivs_desc_001=关于工作\n微科防卫服务正在寻找 mtps_bounty_fps_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n mtps_bounty_fps_desc_first_001=关于工作\n微科防卫服务正在寻找一位符合资格的新赏金猎人来扩充我们的人手。为了评估您的水平,我们希望您能够协助我们从~mission(Location|Address)逮捕~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n mtps_bounty_fps_desc_rehire_001=关于工作\n虽然您过去的表现没有达到我们的标准,微科防卫服务还是决定为您提供一个自我救赎的机会。\n\n为了评估您的水平,我们希望您能从~mission(Location|Address)逮捕~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_title_001=赏金任务:~mission(TargetName)(未知风险) -mtps_bounty_fps_title_first_001=赏金评估 -mtps_bounty_fps_title_rehire_001=赏金重新评估 -mtps_bounty_title_ERT=Active Bounty:~mission(TargetName) (极端危险目标) -mtps_bounty_title_HRT=Active Bounty:~mission(TargetName) (高风险目标) -mtps_bounty_title_LRT=Active Bounty: ~mission(TargetName) (低风险目标) -mtps_bounty_title_MRT=Active Bounty: ~mission(TargetName) (中风险目标) -mtps_bounty_title_VHRT=Active Bounty: ~mission(TargetName) (极高风险目标) -mtps_bounty_title_VLRT=Active Bounty: ~mission(TargetName) (极低风险目标) -mtps_bounty_title_intro=赏金评估 +mtps_bounty_fps_title_001=公开赏金:~mission(TargetName)(未知风险目标 ?RT) +mtps_bounty_fps_title_first_001=公开赏金评估 +mtps_bounty_fps_title_rehire_001=公开赏金重新评估 +mtps_bounty_title_ERT=公开赏金:~mission(TargetName) (极端危险目标 ERT) +mtps_bounty_title_HRT=公开赏金:~mission(TargetName)(高风险目标 HRT) +mtps_bounty_title_LRT=公开赏金:~mission(TargetName)(低风险目标 LRT) +mtps_bounty_title_MRT=公开赏金:~mission(TargetName)(中风险目标 MRT) +mtps_bounty_title_VHRT=公开赏金:~mission(TargetName)(极高风险目标 VHRT) +mtps_bounty_title_VLRT=公开赏金:~mission(TargetName)(极低风险目标 VLRT) +mtps_bounty_title_intro=公开赏金评估 mtps_bounty_title_rehire=赏金逮捕重新评估 mtps_destroyprobe_desc_001=关于工作\n在微科,我们致力于带来合作共赢、友善及有趣的合约体验。我们需要一位注重细节的飞行员,以善于分析与解决问题和熟知战斗策略头脑,来以极少的失误按时完成这个项目。\n\n工作内容\n* 扫描区域并定位出在微科星域内施展非法监听的~mission(Contractor|DestroyProbeAmount)。\n* 这些所谓的“数据爬取器”内置安保协议,在受到攻击后将试图上传储存的信息。\n* 在数据传输完毕前摧毁所有爬取器。\n \n地点\n~mission(Location|Address)\n\n基本要求\n* 相应资质或同等实战经验。\n* 两年以上以战斗飞行为主的综合佣兵及/或安保经验。\n* 拥有战斗型飞船。\n* 可立即出发。\n\n满足以下条件者优先\n* 熟悉PDC监听器。\n* 精通扫描与拆除技能。 mtps_destroyprobe_title_001=发现非法监视器 @@ -62915,7 +62915,7 @@ navitem_gender=性别 navitem_hair=头发 navitem_haircolor=发色 navitem_head=整个头部 -navitem_initialhead,P=Initial Head +navitem_initialhead,P=初始头型 navitem_jaw=下巴 navitem_mouth=嘴巴 navitem_nose=鼻子 @@ -62960,7 +62960,7 @@ northrock_bounty_desc_first=嘿,\n\n希望你最近过得不错。我可能已 northrock_bounty_desc_rehire=所以,都过去这么久了,我让管理层同意给你第二次为北境之岩充当赏金猎人的机会。如果你能够证明自己有能力成功地完成一份合约,那就好了。逮捕~mission(TargetName),然后我们再看看如何恢复你的职位,他们最后的已知位置是在~mission(Location|Address)。\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 northrock_bounty_fps_UGF_boss_desc_001=嘿,\n\n这里有份有趣的合约,一个叫做~mission(TargetName) 的高等级罪犯已经被定位藏在~mission(Location|Address)。\n\n根据我们的情报,目标在开阔地区坐以待毙的可能性极低。你很有可能需要渗透进入设施内将他们引诱出来。\n\n来一场大型枪战或许就能办到了。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n northrock_bounty_fps_UGF_boss_nocivs_desc_001=嘿,\n\n有一份需要比平时更多策略的合约。一个叫做~mission(TargetName)的高等级罪犯正与大量非法分子躲藏在~mission(Location|Address)。\n\n我们的情报显示出~mission(TargetName|Last)的手下很可能是为了保护他们的老板而集结的。我猜你必须先解决掉他们才能找到~mission(TargetName|Last)。\n\n话虽如此,我并不希望你进行无差别攻击。有时这些法外之徒身边会有一些平民,应该把他们当作非战斗人员。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n -northrock_bounty_fps_title_001=赏金任务: ~mission(TargetName) (未知风险) +northrock_bounty_fps_title_001=赏金任务: ~mission(TargetName)(未知风险目标 ?RT) northrock_bounty_prisoner_desc_001=曾经犯罪的~mission(TargetName)已经从当地的再造中心逃脱,北境之岩已经签约承诺将囚犯送回监狱。根据我的经验,逃犯是不会乖乖就擒的,所以你要用尽一切办法找到他们,制服他们。有些能通过黑入系统消除记录的地方比较值得注意一下,这并不是第一次有囚犯在越狱后试图抹去自己的犯罪记录。祝你狩猎愉快,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 northrock_bounty_prisoner_desc_002=北境之岩收到了一个叫~mission(TargetName)的家伙的赏金任务。他和同伴或许在好一段时间都会保持低调,但是最一劳永逸的方法就是消除自己的犯罪记录。我会调查一下当地哪些地方能接入安保网络。\n\n我警告你 - 准备战斗,刚逃出监狱的人可不想再次回去。\n\n祝你狩猎愉快,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 northrock_bounty_prisoner_desc_003=嘿,\n\n我给您准备了一个硬骨头。被定罪的罪犯~mission(TargetName)设法从拘役中逃脱了,正在逃跑。\n\n不清楚他和同伴躲在哪,但我想说您应该检查这一带地区那些他们可能会黑入系统将他们的犯罪记录清除的地方,聪明的恶棍通常先去那里,他们肯定不高兴撞见你。祝您好运,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 @@ -62970,12 +62970,12 @@ northrock_bounty_prisoner_title_001=逃犯赏金任务:~mission(TargetName) northrock_bounty_prisoner_title_intro=临时逃犯赏金任务 northrock_bounty_prisoner_title_rehire=临时逃犯赏金任务 (重新评估) northrock_bounty_title_001=赏金任务:~mission(TargetName) -northrock_bounty_title_E=赏金任务:~mission(TargetName) (低风险目标) -northrock_bounty_title_H=赏金任务:~mission(TargetName) (高风险目标) -northrock_bounty_title_M=赏金任务:~mission(TargetName) (中风险目标) -northrock_bounty_title_S=赏金任务:~mission(TargetName) (极端危险目标) -northrock_bounty_title_VE=赏金任务:~mission(TargetName) (极低风险目标) -northrock_bounty_title_VH=赏金任务:~mission(TargetName) (极高风险目标) +northrock_bounty_title_E=赏金任务:~mission(TargetName)(低风险目标 LRT) +northrock_bounty_title_H=赏金任务:~mission(TargetName)(高风险目标 HRT) +northrock_bounty_title_M=赏金任务:~mission(TargetName)(中风险目标 MRT) +northrock_bounty_title_S=赏金任务:~mission(TargetName) (极端危险目标 ERT) +northrock_bounty_title_VE=赏金任务:~mission(TargetName)(极低风险目标 VLRT) +northrock_bounty_title_VH=赏金任务:~mission(TargetName)(极高风险目标 VHRT) northrock_bounty_title_first=临时赏金合约 northrock_bounty_title_rehire=临时赏金合约 (重新评估) northrock_from_001=北境之岩服务团队 @@ -62986,12 +62986,12 @@ northrock_groupbounty_desc_04=上头很想抓到这个和最近一些犯罪活 northrock_groupbounty_desc_05=北境之岩手上有个需要缉拿三名在逃犯罪同伙的赏金:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n如果他们够聪明,或许会选择分头行动,所以做好需要分别拿下他们的准备。\n\n好消息是这次的报酬应该对得起这份有时间限制且需要额外奔波的工作。\n\n祝你飞行安全,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 northrock_groupbounty_desc_intro=嘿,\n\n最近过的还不错吧。我可能已经联系过你了,但我需要再确认一下,顺带容我自我介绍。我是来自北境之岩服务团队的一名后勤官员,这个团队是斯坦顿星系里数一数二的独立安全服务提供商,我们正在为多个主要政体提供安保服务,当然也包括一些私人公司。这次我来联系你,是因为我们相信像你这样有才能的人能够为我们的客户带来不少帮助。\n\n当然不仅如此,重要的是我认为你非常适合我们这个组织。我们的合约承接者得到的平均报酬比许多竞争对手给出的都高出不少,同时那些承接者均表示非常享受这种具有挑战性的任务。\n\n北境之岩向来都以高标准高效率著称,所以在与你签署任何正式文件之前,你需要完成一些简单的临时任务来获得与我们签署合约的资格。\n\n我需要你去抓几个被通缉的法外狂徒:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n把那件事做完,我们就会考虑给你更多的工作,希望不久后就能收到您的消息,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 northrock_groupbounty_desc_rehire=嘿,\n\n我最近一直在思考之前那些不顺的事,并决定去跟管理层沟通下。他们同意再给你一次机会,但前提是你得先帮我们完成一个合约。\n\n如果你能把这伙犯罪三人党处理了,我们会考虑帮你复职的事情:\n~mission(Target1)\n~mission(Target2)\n~mission(Target3)\n\n他们躲过了上一个追杀他们的专员,所以如果你能把他们带回来,绝对能给你自己加个一两分。\n\n希望你自从上次工作后,已经振作起来了。\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_title_01=赏金任务:集体逮捕令 (中风险目标) -northrock_groupbounty_title_02=赏金任务:集体逮捕令 (高风险目标) -northrock_groupbounty_title_03=赏金任务:集体逮捕令 (极高风险目标) -northrock_groupbounty_title_04=赏金任务:集体逮捕令 (极端危险目标) +northrock_groupbounty_title_01=赏金任务:集体逮捕令(中风险目标 MRT) +northrock_groupbounty_title_02=赏金任务:集体逮捕令(高风险目标 HRT) +northrock_groupbounty_title_03=赏金任务:集体逮捕令(极高风险目标 VHRT) +northrock_groupbounty_title_04=赏金任务:集体逮捕令(极端危险目标 ERT) northrock_groupbounty_title_intro=临时集体逮捕令 -northrock_groupbounty_title_rehire=临时集体逮捕令 (重新评估) +northrock_groupbounty_title_rehire=临时集体逮捕令(重新评估) northrock_recoverspace_desc_0001=雪中送炭。我们的一位客户在星系间通勤时被抢劫。以现有的情报来看,犯罪嫌疑人很有可能是一名当地劫匪,名叫~mission(TargetName)。幸运的是,他们似乎还自己藏着偷来的~mission(Contractor|RecoverSpaceItem)。\n\n你需要追踪到这个混蛋,将其绳之以法,然后再把偷来的财物送还~mission(Destination)给我们的失主。\n\n狩猎愉快,\n\n布雷登·科查多\n后勤客户 - 斯坦顿分部\n北境之岩服务团队 northrock_recoverspace_desc_0002=刚刚收到点儿好消息。我们的一个线人得到了一条情报,是关于我们一直在找的失窃财物。似乎有一个名声不太好,名叫~mission(TargetName)的人正在星系里飞行。\n\n我需要你去找到这个~mission(TargetName|Last),将被偷的~mission(Contractor|RecoverSpaceItem)找回来并将它送到~mission(Destination)。\n\n你应该能搞定吧?\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 northrock_recoverspace_desc_0003=看起来丢失的~mission(Contractor|RecoverSpaceItem)突然有了信儿。猜猜是在哪? \n\n就在窃贼~mission(TargetName)的船屁股那里。不知道他们是把活儿给办砸了还是就是想把东西拿在自己手上,反正东西现在还在他们手上。\n\n你的任务就是找到~mission(TargetName|Last)然后"说服"他们把丢失的财物还给你。当你收回所有财物后,把它交还到~mission(Destination)。我们会在那里回收它们。\n\n去那里把它搞定,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 @@ -63076,7 +63076,7 @@ notification_leader_changed_Desc=%s notification_leader_changed_Prompt= notification_leader_changed_Title=新组长 notification_leader_toPU_Desc=由 %s 发起 -notification_leader_toPU_Prompt=以小组加入持续宇宙? +notification_leader_toPU_Prompt=以小组加入持续性宇宙? notification_leader_toPU_Title=小组正在登陆 notification_local_player_joined_Desc=%s notification_local_player_joined_Prompt= @@ -63412,7 +63412,7 @@ pause_OptionsControlHints=设置游戏提示 pause_OptionsCoupledDefaultOn=航行 - 耦合模式(CPLD)默认开 pause_OptionsCoupledToggle=航行 - 耦合模式(CPLD)切换 pause_OptionsCrouchToggle=下蹲(切换) -pause_OptionsCurrencyTransferNotifcations,P=Social - Currency Transfer Notifications +pause_OptionsCurrencyTransferNotifcations,P=社交 - 转账通知 pause_OptionsCurrencyTransferNotifcations_Anyone=来自任何人 pause_OptionsCurrencyTransferNotifcations_FriendsOnly=仅好友 pause_OptionsDefaultConvergenceDistance=载具 - 武器 - 默认交汇距离 @@ -63623,7 +63623,7 @@ pause_Options_PitchLadderForwardHudOnly=载具 HUD pause_Options_PitchLadderMixed=混合 pause_Options_PitchLadderOff=关闭 pause_Options_PitchLadderViewDirectionOnly=所看方向 -pause_Options_salvage_free_gimbal_locks_rotation,P=Salvage - Mouse Input - Lock vehicle rotation when using free gimbal in salvage mode +pause_Options_salvage_free_gimbal_locks_rotation,P=打捞 - 鼠标输入 - 打捞模式下使用万向节时锁定载具旋转 pause_Options_targeting_crosshair_animation_enabled=载具 - 目标 - 开启准星动画 pause_Options_tractor_beam_rotation_mode=牵引光束-依照物体视角而不是玩家视觉进行旋转 pause_Options_turret_esp_dampening=炮塔 E.S.P. - 阻尼曲率(强度) @@ -64777,7 +64777,7 @@ refinery_ui_warningMessage=警告:受理此次工单后将会抛弃一项, refueling_HUD_Beacon_Hydrogen,P=Hydrogen Fuel refueling_HUD_Beacon_Quantum,P=Quantum Fuel refueling_HUD_Beacon_inNeed,P=Hold M to activate a Stranded/Refueling Beacon and offer a reward of 15000 aUEC -refueling_HUD_Beacon_offer,P=Hold M to activate a Fuel Offer Beacon +refueling_HUD_Beacon_offer,P=Hold M to activate a Fuel Offer Beacon refueling_HUD_Beacon_typeOffer,P=Refueling Offer refueling_HUD_Beacon_typeRequest,P=Refueling Request refueling_ui_Abort_Description=警告 - 这将脱离臂杆并停止补充燃料。\n请确认 @@ -64945,7 +64945,7 @@ roughready_bounty_title_001=打击破坏分子 roughready_bounty_title_002=姗姗来迟 roughready_bounty_title_003=临别礼物 roughready_claimsweep_desc_easy=狂勇帮成员正在寻找能处理棘手情况的人。我们在~mission(location|address)发现了一艘飞船和轨道监视器在监视我们。我们有点为难,因为我们不想与幕后黑手发生更大的争斗。这就是为什么我们要找一些能快速、谨慎地帮我们解决这个问题的帮手。有兴趣吗?\n\n最后说一下,你到了那里之后,一定要盯紧那艘船。一旦你开始攻击他们的监视器,他们就会找帮手来阻止你。\n\n- “烟雾”\n -roughready_claimsweep_desc_hard=狂勇帮正在寻找一名对艰巨任务感兴趣的独立雇佣兵。我们一直在关注~mission(location|address)的事态发展,那里有几艘战舰守卫着几个轨道监视器,监视着我们的行动。 \n\n我也许很年轻,但并不幼稚。考虑到他们明目张胆的布置方式,很明显是明知我们最终会发现的。感觉就像他们在引诱狂勇帮去攻击它,我可不想上当。 \n\n所以,你要帮我们做这件事,我们会给你一笔可观的报酬。那里的飞船不会过于关注无关联的飞船,也就更难把攻击行动归到我们头上。\n\n但是在出发前一定要做好相应的计划,也许你可以带上自己的增援,以防他们的飞船逃跑并调来增援。\n\n- “烟雾”\n +roughready_claimsweep_desc_hard=狂勇帮正在寻找一名对艰巨任务感兴趣的独立雇佣兵。我们一直在关注~mission(location|address)的事态发展,那里有几艘战舰守卫着几个轨道监视器,监视着我们的行动。 \n\n我也许很年轻,但并不幼稚。考虑到他们明目张胆的布置方式,很明显是明知我们最终会发现的。感觉就像他们在引诱狂勇帮去攻击它,我可不想上当。 \n\n所以,你要帮我们做这件事,我们会给你一笔可观的报酬。那里的飞船不会过于关注无关联的飞船,也就更难把攻击行动归到我们头上。\n\n但是在出发前一定要做好相应的计划,也许你可以带上自己的增援,以防他们的飞船逃跑并调来增援。\n\n- “烟雾”\n roughready_claimsweep_desc_intro=我和我的伙伴们遇到了一个小小的麻烦,需要一些帮助。在~mission(location|address)有一个轨道监视器在监视我们。我们不知道是谁把它放在那里的,但它肯定不能留下来。\n\n问题是我们虽然有商业头脑,却对交涉不是很擅长,我们担心如果我们自己把它炸了,会引起麻烦。所以还是由你这样的人来做比较好。对于有兴趣赚点小钱的人来说,这应该是个简单快捷的工作。 \n\n- “烟雾” roughready_claimsweep_desc_medium=最近我们有一个有趣的发现,有人在~mission(location|address) 设置了一些轨道监视器。我猜他们是想获取我们在那里的行动信息。他们甚至还派了几艘飞船守卫,以确保这些监视器不出意外。\n\n当然,我们希望这些混蛋消失,但我担心我们自己除掉他们会对我们的生意产生不利。这就是为什么我们要找一个“合理推诿”,找不是狂勇帮的人来解决这个问题,这样不管谁是幕后黑手,都无法直接把这次袭击和我们联系起来。我知道这不是件容易的事,尤其是那些潜伏的守卫。谁知道他们准备了多少增援部队?但如果你能完成任务,我们会给你报酬的。 \n\n你觉得你有能力完成任务吗?\n\n- “烟雾”\n roughready_claimsweep_desc_rand=想干点脏活吗?看起来有人在~mission(location|address)建立了一个小组织,专门监视狂勇帮的商业交易活动。他们在那里部署了几个轨道监视器和护卫舰。我们不知道幕后黑手是谁,以及他们有没有援军,也不知道他们为什么要针对我们,但肯定不是为了什么好事。 \n\n我们可以自己解决,但我们也得考虑我们的商业利益。有时,保护这些利益的最好办法就是雇佣雇佣兵来做我们的脏活累活。如果你有兴趣从狂勇帮这里赚得金钱和好感,那么现在机会来了。感兴趣吗?\n\n- “烟雾” @@ -64981,7 +64981,7 @@ salvage_FillerStation_CrateSize4SCU=4 SCU - 8 秒 salvage_FillerStation_CrateSize8SCU=8 SCU - 12 秒 salvage_FillerStation_Create=制造 salvage_FillerStation_ErrorFull=箱子已满,请取出并更换为空箱子。 -salvage_FillerStation_ErrorJammed,P=请清理传送带,然后按排出按钮继续。 +salvage_FillerStation_ErrorJammed,P=请清理传送带,然后按排出按钮以重试。 salvage_FillerStation_ErrorMaterial=缺少材料!无法生产选定的物品。请检查放入的箱子中是否有足够的相应材料。 salvage_FillerStation_ErrorRemoveItem=一个物品挡住了舱室,请将其移除。 salvage_FillerStation_FillerStation=填装站 @@ -64990,7 +64990,7 @@ salvage_FillerStation_InsufficientMaterials=材料不足,某些选项无法使 salvage_FillerStation_PLACEHOLDER=Repair Ammo Name Long salvage_FillerStation_PLACEHOLDER_content=RMC salvage_FillerStation_PreparingToCraft,P=准备制造 -salvage_FillerStation_PreparingToEject=准备排出 +salvage_FillerStation_PreparingToEject=正在准备排出 salvage_FillerStation_SelectCargoSize=选择箱子大小 salvage_FillerStation_SelectCargoToEject=选择要排出的货物 salvage_FillerStation_SelectItemsToCreate=选择要制造的物品 @@ -65003,10 +65003,10 @@ salvage_HUD_Abbreviation_Disintegration=分解 salvage_HUD_Abbreviation_Fracture=碎裂 salvage_HUD_Abbreviation_Head=头部 salvage_HUD_Altitude,P=高度 -salvage_HUD_Cargo=仓库 +salvage_HUD_Cargo=储存器 salvage_HUD_CargoBoxCreation=制作货箱 salvage_HUD_Converging=波束间距 -salvage_HUD_FillerStationStatus_ContinueEjecting,P=持续排出中 +salvage_HUD_FillerStationStatus_ContinueEjecting,P=继续排出 salvage_HUD_FillerStationStatus_Ejecting=排出中 salvage_HUD_FillerStationStatus_Full=已满 salvage_HUD_FillerStationStatus_Obstructed=被阻挡 @@ -66217,12 +66217,12 @@ ui_CC_BlendEnabled=启用融合 ui_CC_BlendHint=- 将多个来源融合以自定义特征 - ui_CC_Brows,P=眉骨 ui_CC_Brows_Description,P=仅调整眉骨 -ui_CC_ChangeColor,P=更改颜色 +ui_CC_ChangeColor,P=更换颜色 ui_CC_Cheeks,P=脸颊 ui_CC_Cheeks_Description,P=仅调整脸颊 -ui_CC_Crown,P=CROWN +ui_CC_Crown,P=头顶 ui_CC_Crown_Description,P=仅调整头顶 -ui_CC_CycleThroughSources,P=循环切换可用资源 +ui_CC_CycleThroughSources,P=循环切换\n可用资源 ui_CC_Ears,P=耳朵 ui_CC_Ears_Description,P=仅调整耳朵 ui_CC_Eyes,P=眼睛 @@ -66242,7 +66242,7 @@ ui_CC_Nose_Description,P=仅调整鼻子 ui_CC_RandomizeAll=全部随机 ui_CC_RandomizeBrow=随机眉骨 ui_CC_RandomizeCheek=随机脸颊 -ui_CC_RandomizeCrown=随机后脑 +ui_CC_RandomizeCrown=随机头顶 ui_CC_RandomizeEars=随机耳朵 ui_CC_RandomizeEyes=随机眼睛 ui_CC_RandomizeHair=随机头发 @@ -66504,7 +66504,7 @@ ui_CIEmotePoint=指 ui_CIEmoteRight=右 ui_CIEmoteRude=粗鲁 ui_CIEmoteSalute=敬礼 -ui_CIEmoteSit=坐下 +ui_CIEmoteSit=Sit ui_CIEmoteSleep=睡觉 ui_CIEmoteSmell=闻 ui_CIEmoteStop=停下来 @@ -66677,8 +66677,8 @@ ui_CIInpsectItemDesc=检视物品 ui_CIInteract=交互/使用 ui_CIInteractionActivate=激活内思 ui_CIInteractionActivateDesc=激活互动 -ui_CIInteractionFocus=聚焦 -ui_CIInteractionFocusDesc=聚焦 +ui_CIInteractionFocus=定位 +ui_CIInteractionFocusDesc=定位 ui_CIInteractionMode=交互模式 ui_CIInteractionModeDesc=交互模式 ui_CIInteractionPersonal=个人内思系统(PIT) @@ -67593,8 +67593,8 @@ ui_PortName=港口名称 ui_PortUnlockAll=解锁所有舱门 ui_PresetWarningPopUpDescription=您还想要继续吗? ui_PresetWarningPopUpTitle=警告 -ui_Press_KEY_SkipIntro=点击[~action(default|ready)] 跳过介绍 -ui_Press_KEY_ToOpenSpawnScreen,P=Press [~action(default|respawn)] for spawn screen +ui_Press_KEY_SkipIntro=点击 [~action(default|ready)] 跳过介绍 +ui_Press_KEY_ToOpenSpawnScreen,P=点击 [~action(default|respawn)] 返回重生界面 ui_Press_KEY_ToReclaim=点击 [~action(default|respawn)] 回收 ui_Press_KEY_ToRespawn=点击 [~action(default|respawn)] 重生 ui_Press_Key_ToRetry=点击 [~action(default|retry)] 重试 @@ -68065,7 +68065,7 @@ ui_controlhint_ships_missileMode_cycle_fwd=导弹切换(向前) ui_controlhint_ships_missileMode_launch=发射导弹 ui_controlhint_ships_missileMode_toggle=导弹模式(切换) ui_controlhint_ships_mobiGlas_commlink_docking=通讯链接(对接请求) -ui_controlhint_ships_mobiGlas_commlink_landing=通讯连接(着陆请求) +ui_controlhint_ships_mobiGlas_commlink_landing=通讯连接(请求着陆) ui_controlhint_ships_pin=标记 ui_controlhint_ships_power_toggle=能源开关(切换) ui_controlhint_ships_qtm_boost=量子突进 @@ -68382,14 +68382,14 @@ ui_hacking_terminal_command_move=移动 [X] [Y] ui_hacking_terminal_command_move_desc=设定移动至目标 \n使用方法: MOVE [X] [Y] \属性:\n[X] X 目标节点坐标 \n[Y] Y 目标节点坐标 \n示例: 移动 B 5 ui_hacking_terminal_command_move_formatted=移动 %s %s ui_hacking_terminal_command_move_in_use=移动到目标节点 -ui_hacking_terminal_command_move_invalid_arg_=设置移动目标\n用法: MOVE [X] [Y]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n示例: MOVE B 5 +ui_hacking_terminal_command_move_invalid_arg_=设置移动目标\n用法: MOVE [X] [Y]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n示例: MOVE B 5 ui_hacking_terminal_command_move_invalid_exe_target_hidden=目标节点已隐藏,无法定位 ui_hacking_terminal_command_move_invalid_exe_target_not_on_network=无法从当前网络访问目标节点。 ui_hacking_terminal_command_ping=PING ui_hacking_terminal_command_ping_desc=对当前网络和周围节点进行ping检测。 ui_hacking_terminal_command_ping_in_use=正在ping当前及周边网络 ui_hacking_terminal_command_swap=交换 [X] [Y] [ROT] -ui_hacking_terminal_command_swap_desc=交换目标节点为另一节点\n用法: SWAP [X] [Y] [ROT]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n[ROT] 新节点的旋转角度(以度为单位)\n示例: SWAP A 2 90 +ui_hacking_terminal_command_swap_desc=交换目标节点为另一节点\n用法: SWAP [X] [Y] [ROT]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n[ROT] 新节点的旋转角度(以度为单位)\n示例: SWAP A 2 90 ui_hacking_terminal_command_swap_formatted=SWAP %s %s %s ui_hacking_terminal_command_swap_in_use=正在交换网络节点 %s ui_hacking_terminal_command_swap_invalid_arg_coord_x=%s 不是有效的X轴坐标。有效的X轴坐标范围为: %s @@ -68451,7 +68451,7 @@ ui_hacking_threat_point=安全威胁 ui_hacking_threat_points=威胁点 ui_hacking_time_elapsed=已用时间: ui_hacking_time_remaining=剩余时间: -ui_hacking_tutorial_fog_of_war_text=节点最初是隐藏的。当接近时,您的虎爪代理会揭示您网络上的节点。\n\n虎爪还可以使用以下命令揭示您整个的节点网络,以及周围的网络节点:\nPING\n或\n运行PING.bat文件。 +ui_hacking_tutorial_fog_of_war_text=节点最初是隐藏的。当接近时,您的虎爪代理会揭示您网络上的节点。\n\n虎爪还可以使用以下命令揭示您整个的节点网络,以及周围的网络节点:\nPING\n或\n运行PING.bat文件。 ui_hacking_tutorial_fog_of_war_title=映射网络拓扑 ui_hacking_tutorial_intruder_win_condition_overview_short_text=找到、解密并链接所有敏感数据碎片。 ui_hacking_tutorial_intruder_win_condition_overview_short_title=数据片段链接状态 @@ -68581,7 +68581,7 @@ ui_interactor_aegs_003=伊德里斯展厅 ui_interactor_anvil_001=铁砧航天展厅 ui_interactor_aopoatumbril_001=外星载具展览 ui_interactor_basement=地下室 -ui_interactor_call_elevator=呼叫电梯 +ui_interactor_call_elevator=Call Elevator\n呼叫电梯 ui_interactor_call_shuttle=呼叫穿梭机 ui_interactor_cancel=Cancel ui_interactor_capture=Capture @@ -68808,7 +68808,7 @@ ui_interactor_generic_main=主要 ui_interactor_generic_maintenance=维修 ui_interactor_generic_pad=停机坪 ui_interactor_generic_refinery=精炼厂 -ui_interactor_generic_seat=坐 +ui_interactor_generic_seat=Sit ui_interactor_generic_security=安保 ui_interactor_generic_spaceport=太空港 ui_interactor_ground_floor=底层 @@ -69068,7 +69068,7 @@ ui_label_Tannoy,P=Tannoy ui_label_accessdenied=拒绝访问 ui_label_accessgranted=准许进入 ui_label_accessrequired=需要访问权限 -ui_label_auxiliary,P=Auxiliary +ui_label_auxiliary,P=辅助灯 ui_label_blocked=被拦截 ui_label_closed=已关闭 ui_label_closing=关闭中 @@ -69213,7 +69213,7 @@ ui_pause_PopupCanceExitlButtonText,P=No, return to game ui_pause_PopupCancelMenuButtonText=返回游戏 ui_pause_PopupConfirmExitButtonText,P=Yes, I am safe ui_pause_PopupConfirmMenuButtonText=回到主菜单 -ui_pause_PopupExitingToMenu,P=正在退至菜单... +ui_pause_PopupExitingToMenu,P=正在退出至菜单... ui_pause_PopupQuitGameButtonText=退出游戏到桌面 ui_pause_PopupQuitGame_Title=退出游戏 ui_pause_PopupQuittingGame,P=正在退出游戏... @@ -69324,8 +69324,8 @@ ui_services_error_CONNECTION_TIMED_OUT=CIG服务连接失败。\n无法连接至 ui_services_error_CONNECTION_UNINITIALIZED=CIG 服务连接不可用。\n请验证您的登录信息再重试。 ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=您已被断开连接。客户端关闭前,您有两分钟的时间重连。 ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG服务持久变量请求失败。\n如果该问题持续存在,请检查您的网络连接。 -ui_shop_moreInfo=更多信息 -ui_shop_quickBuy=快速购买 - ~shopInteractionData(price) UEC +ui_shop_moreInfo=More Info +ui_shop_quickBuy=Quick Buy - ~shopInteractionData(price) UEC ui_showCreateWidget=创建信标 ui_slaver_heavy=蔑视-重型护甲 ui_slaver_light=棉布-轻型护甲 @@ -69337,7 +69337,7 @@ ui_sm_loadout_ArmorSelectionText=选择护甲类型 ui_sm_loadout_CheckboxText,P=Filter Locked Items ui_sm_loadout_ConfirmLoadout=确定配装 ui_sm_loadout_GrenadeText=手榴弹 -ui_sm_loadout_HeadText=头部 +ui_sm_loadout_HeadText=头 ui_sm_loadout_HeavyArmorButton=重型护甲 ui_sm_loadout_HelmetsText=(PH) 头盔 ui_sm_loadout_LightArmorButton=轻型护甲