From b77de010ff8ad006b628a50d130db57393e41ebf Mon Sep 17 00:00:00 2001 From: G-Lao <146409886+GLAO274@users.noreply.github.com> Date: Fri, 10 May 2024 20:27:23 -0500 Subject: [PATCH] 3.23.0_9171682_Live --- english/global.ini | 3292 +++++++++++++++++++++++++++++++++----------- 1 file changed, 2453 insertions(+), 839 deletions(-) diff --git a/english/global.ini b/english/global.ini index 47572e3..bc57a58 100644 --- a/english/global.ini +++ b/english/global.ini @@ -17,13 +17,16 @@ 890_J_Screen= @Invictus_TourSoon=Invictus Coming Soon @pause_options_esp_zone_inner=Pilot E.S.P. - Inner Zone Size (percent of zone size) -@ui_v_ifcs_esp_hold=E.S.P. - Enable Temporarily (Hold) @vehicle_DescGRIN_STV=Manufacturer: Greycat Industrial\nFocus: Transport\n\nGet ready to have some serious fun on the job with the STV from Greycat. This Sport Terrain Vehicle was built by pros for pros and features blazing speed and convenient built-in storage. -ARCC_UGF_desc_shared=A dedicated ArcCorp Industrial Park which handles a variety of distribution and processing needs for the company. ATC_Area18=Area18 Landing Services ATC_Automated=Automated Landing Services +ATC_Covalex_DC=Covalex Landing Services ATC_CryAstro=Cry-Astro Vehicle Services +ATC_CryAstro_DC=Cry-Astro Landing Services +ATC_Dupree_DC=Dupree Landing Services +ATC_Greycat_DC=Greycat Landing Services ATC_GrimHEX=Green Imperial Landing Services +ATC_Hurston_DC=HDPC Landing Services ATC_Levski=Levski Landing Control ATC_Lorville=Lorville Landing Services ATC_Lorville_Gate01=Lorville Gate 01 @@ -41,6 +44,8 @@ ATC_OutpostTerraMills=Terra Mills Outpost Landing Control ATC_PlatinumBay=Platinum Bay Landing Services ATC_PortOlisar=Port Olisar Landing Services ATC_RandR=R&R Landing Services +ATC_Sakura_DC=Sakura Sun Landing Services +ATC_microTech_DC=Logistics Depot Landing Services AaronHalo=Aaron Halo AbandonedOutpost_001=Abandoned Outpost AbandonedOutpost_001_desc=KEEP OUT. This structure is no longer in active service. Do not use, occupy or enter. @@ -76,13 +81,13 @@ Admin_Help_Cargo=Sell some cargo. Admin_Pickup_Marker_01=Pickup Admin_Repair_Pickup_Request=Pick up a power core. Admin_Small_Talk=How's it going? -Advocacy_RepUI_Area,P=[PH] Area -Advocacy_RepUI_Description,P=[PH] Advocacy Description -Advocacy_RepUI_Focus,P=[PH] Advocacy Focus -Advocacy_RepUI_Founded,P=[PH] N/A -Advocacy_RepUI_Headquarters,P=[PH] Advocacy Headquarters -Advocacy_RepUI_Leadership,P=[PH] Advocacy Leadership -Advocacy_RepUI_Name,P=[PH] Advocacy +Advocacy_RepUI_Area=UEE +Advocacy_RepUI_Description=he Advocacy is an inter-system police force overseeing law enforcement in the UEE. Advocacy agents are authorized pursue crimes across jurisdictions within the empire, and often coordinate large scale investigations targeting some of Humanity's worst offenders. +Advocacy_RepUI_Focus=Policing +Advocacy_RepUI_Founded=2523 +Advocacy_RepUI_Headquarters=New York, Earth, Sol System +Advocacy_RepUI_Leadership=Thomas D. Carmody, Director +Advocacy_RepUI_Name=UEE Advocacy Alerts_BeingArrested=Remain Where You Are, Arrest In Progress Alerts_BeingScanned=Remain Stationary, Scan In Progress AmbassadorFlights_Allies=Silver Leaf Society @@ -100,6 +105,13 @@ ApprehendViolentInmate_HUD,P=Neutralize ~mission(Target) ApprehendViolentInmate_Marker,P=Violent Inmate ApprehendViolentInmate_MissionDescription,P=During their sentence a prison has violated prison rules. This prisoner has been committing violent offences during their sentence and must be stopped. Inmates who are willing to attempt to hunt this violent inmate will be rewarded for apprehending them. ApprehendViolentInmate_Title,P=Apprehend Violent Inmate +ArcCorp_RepUI_Area=Stanton III +ArcCorp_RepUI_Description=ArcCorp was previously known as the manufacturer of immensely popular quantum drives and thrusters, however, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company’s other accomplishments. +ArcCorp_RepUI_Focus=Ship Components +ArcCorp_RepUI_Founded=2687 +ArcCorp_RepUI_Headquarters=Area01, ArcCorp +ArcCorp_RepUI_Leadership=Bert Astacio, CEO +ArcCorp_RepUI_Name=ArcCorp ArcCorp_desc_shared=A mining facility owned and operated by ArcCorp. AstroArmada_Salesperson_Conv_001_1,P=Line 1: blah blah blah BHG_Certification_Criminal_Desc=Upon the recommendation of one our members, the Bounty Hunters Guild would like to offer you the chance to earn your Suspect Apprehension Certification.\n\nThis would signify that you are qualified to track and apprehend wanted suspects who have proven to be more elusive than typical bounties. They often have advanced piloting skills, difficult to predict behavior, and more resources than your average target, making them a real challenge. \n\nTo successfully complete this certification process, you must apprehend wanted suspect ~mission(TargetName). @@ -227,6 +239,24 @@ BitZeros_RepUI_Founded=2951 BitZeros_RepUI_HQ=microTech, Stanton System BitZeros_RepUI_Leadership=Weevil BitZeros_from=Bit Zeros +Bitzeroes_bombingrun_dc_desc_001=We’ve been trying to access some sensitive data over at ~mission(Location|Address) but there seems to only be one backdoor we can use. The issue is we need someone onsite to trigger it. And I really do mean trigger it.\n\nIf you can head over there and destroy part of their infrastructure, the emergency back up systems will kick online and we should be able to access everything we want. \n\nWish I could see the surprise look on the faces of the lowlifes running the place when it happens.\n\n-Bit Zeros\n +Bitzeroes_bombingrun_dc_title_001=Up in Smoke +Bitzeroes_destroygen_locked_dc_desc_001=I need your help on a job, but I can’t get too detailed about the specifics. If that doesn’t work for you, than don’t worry about it.\n\nYou’re going to head to ~mission(Location|Address) and blow up a power generator for us. Now, they keep the gen locked up, so you’ll have to hunt down the access codes first. Thankfully, they typically keep copies of the code on datapads. (Thinks it’ll keep ‘em safe from being hacked.)\n\nYou get that generator destroyed, and it’ll be your bank account blowin’ up next.\n\n- Bit Zeros\n +Bitzeroes_destroygen_locked_dc_title_001=Mandatory Black Out +Bitzeroes_destroyitem_dc_desc_001=I won’t go into the whole long boring story of why, but there are a few bits of ~mission(Location|Address) that we need destroyed. The important part is that I want to pay you a hefty chunk of credits to do it. I almost feel like you should be paying us for this because of how fun it’s going to be.\n\nDon’t even care how you get it done. Grenades, rocket launcher, day old Torpedo Burrito, it’s all the same to us.\n\n-Bit Zeros \n +Bitzeroes_destroyitem_dc_title_001=Major Malfunction +Bitzeroes_destroyservers_locked_dc_desc_001=Hey,\n\nGot a problem we could use your help on. One of our former new-recruits did a complete crap job on a hack and wound up leaving a digital footprint so messy that it might as well be a full confession. \n\nA remote deletion’s not going to be good enough so I want you to go to ~mission(Location|Address) and make sure their data servers are wiped from existence.\n\nAs if this wasn’t a big enough of a mess already, the access codes to the locked server room door are only stored physically on site. That means you’re going to have to liberate a datapad with the code on it first before you can even get close to them.\n\nDon’t worry though. I’ll make sure the creds are worth all the hassle. \n\n- Bit Zeros\n +Bitzeroes_destroyservers_locked_dc_title_001=Server Not Found +Bitzeroes_destroystash_dc_desc_001=The muckers over at ~mission(Location|Address) decided that it would be a good idea to interfere with our business, and now we need to let them know unequivocally that they were mistaken. \n\nA little bit of sniffin’ through their data and we were able to sus out where the idiots keep their stash. Now all we need you to do is head over there and destroy every last bit of it. \n\nFigure that should drive the point home.\n\n- Bit Zeros\n +Bitzeroes_destroystash_dc_title_001=Hit 'Em Where it Hurts +Bitzeroes_eliminateall_dc_desc_001=The slimy little cretins over at ~mission(Location|Address) have been selling us trash data all while trying to double deal. Can’t let it stand.\n\nWe want you to go teach them one final lesson and wipe out all the cowards you can find. Last I heard is they were holed up over near the ~mission(Location). \n\nSpill their blood, and we’ll fill your wallet. \n\n-Bit Zeros\n +Bitzeroes_eliminateall_dc_title_001=Permanently Delete +Bitzeroes_heist_buyin_dc_desc_001=I’m looking at an inventory transfer record right now that is bursting at the seams with a whole lot of very valuable cargo that is practically begging to be stolen. Sure there’s probably a few people there guarding the goods, but the harder the fight the sweeter the loot, right?\n\nNormally, we’d be all over a job like this, but we got another target in our sights right now and I’d hate for info this good to rot. \n\nWhat do you say? You wanna crack at it? Send me a few creds and the location is all yours.\n\n-Bit Zeros\n +Bitzeroes_heist_buyin_dc_title_001=Spend Cred to Make Cred +Bitzeroes_theft_dc_desc_001=Alright,\n\nOver at ~mission(Location|Address) there a few certain things they have in their possession that need to be liberated. Sure there may be a few guards or concerned individuals you’ll have to deal with, but for the most part it’s a relatively straight forward transaction – grab the stuff from the ~mission(Location) and take it to us at ~mission(Destination|Address). \n\nSometimes simple is best.\n\n-Bit Zeros \n +Bitzeroes_theft_dc_title_001=Ownership Reassignment +Bitzeroes_theft_mines_dc_desc_001=I’m really hoping you’re going to agree to do this since there doesn’t seem to be too many folks eager to take on a whole bunch of proximity mines. See, there’s a score that we’ve sourced at ~mission(Location|Address) but the physical security is proving more difficult than expected. \n\nIf you can find a way to navigate through the mines or possibly a way to trigger them remotely, it should be relatively easy to grab the goods and make your way out of there. Drop them off at ~mission(Destination|Address) and you’ll get more than your fair cut of the credits for taking on the risk.\n\n-Bit Zeros\n +Bitzeroes_theft_mines_dc_title_001=Delicate Dealings BlacJac_Allies=ArcCorp BlacJac_RepUI_Area=Stanton III, Various BlacJac_RepUI_Description=BlacJac was founded on Tram by local Jac Ngo as a protection service for businesses struggling with the growing outlaw problem there. Before long, the security group earned a reputation for effectiveness and larger corporations began contracting BlacJac to look after matters on other worlds. At the same time, ArcCorp had tried to establish their own security force to look at their newly purchased world, Stanton III, but after a series of setbacks and budget issues, made the decision to employ BlacJac, who had assisted the company in several other security matters, to take over policing duties for the planet in 2906. @@ -334,8 +364,6 @@ CDF_RepUI_Headquarters=Stalford, Rytif, Bremen System CDF_RepUI_Leadership=Bryce Balewa, Director CDF_RepUI_Name=Civilian Defense Force CDF_Rivals=XenoThreat -CRAS_UGF_desc_shared=This processing plant is a vital part of Cry-Astro's fuel network, helping to fuel your future. -CRUS_UGF_desc_shared=One of the many facilities that Crusader Industries uses to manufacture their ships. CThing_LocateObject=Find the pad CThing_Mission_Desc=Release ~mission(NameSave1)\nRelease ~mission(NameSave2) CThing_Mission_Obj_1=WIP - Go to location @@ -345,7 +373,6 @@ CThing_Mission_Obj_3_Long=Take care of them... CThing_Mission_Obj_3_Short=Tubes: %Is CThing_Mission_Title=WIP leak no no CThing_logofstuff=This is the log of stuff -CVLX_UGF_desc_shared=This distribution center is one of many facilities used by Covalex Shipping to sort and fulfill orders. Cano=Cano System Cano1=Cano I Cano1_Desc=This tidally locked mesoplanet rapidly orbits the central star.\n @@ -398,6 +425,11 @@ ChainedDeliveryModule_Main_Short_001=Deliver All Packages ChainedDeliveryModule_Short_001=Pick Up ~mission(Item1) ChainedDeliveryModule_Short_002=Pick Up ~mission(Item2) ChainedDeliveryModule_Short_003=Pick Up ~mission(Item3) +CharacterCustomizer_Randomize,P=Randomize +CharacterCustomizer_RandomizeAll,P=RandomizeAll +CharacterCustomizer_Redo,P=Redo +CharacterCustomizer_Reset,P=Reset +CharacterCustomizer_Undo,P=Undo CitCon17_Lorville_QT=Lorville Gateway CitCon17_Lorville_QT_Desc=WIP CitizensForPyro_RepUI_Area=Pyro, Stanton @@ -407,13 +439,13 @@ CitizensForPyro_RepUI_Founded=2950 CitizensForPyro_RepUI_Headquarters=Lorville, Hurston CitizensForPyro_RepUI_Leadership=Madge "Dash" Harford CitizensForPyro_RepUI_Name=Citizens For Pyro -Civilian_RepUI_Area,P=[PH] Area -Civilian_RepUI_Description,P=[PH] Civilian Description -Civilian_RepUI_Focus,P=[PH] Civilian Focus -Civilian_RepUI_Founded,P=[PH] N/A -Civilian_RepUI_Headquarters,P=[PH] Civilian Headquarters -Civilian_RepUI_Leadership,P=[PH] Civilian Leadership -Civilian_RepUI_Name,P=[PH] Civilian +Civilian_RepUI_Area,P=N/A +Civilian_RepUI_Description,P=A member of the general population, civilians can be found living in almost every star system visited by Humanity. +Civilian_RepUI_Focus,P=Various +Civilian_RepUI_Founded,P=N/A +Civilian_RepUI_Headquarters,P=N/A +Civilian_RepUI_Leadership,P=N/A +Civilian_RepUI_Name,P=Civilian Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256 Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe @@ -433,9 +465,16 @@ Clovis_Safe_WIP_Objective_004_Text_Long=Return to the safe and unlock the chest Clovis_Safe_WIP_Objective_004_Text_Short=Return to safe Clovis_Safe_WIP_Objective_005_Text_Long=Return the mission item to the admin Clovis_Safe_WIP_Objective_005_Text_Short=Return Mission Item +ClovusDarneely_RepUI_Area=Hurston ClovusDarneely_RepUI_Association=Reclamation & Disposal ClovusDarneely_RepUI_Biography=Clovus Darneely is a clerk at Reclamation & Disposal, Lorville's main salvage yard. With a reputation for being highly educated and a bit of an erudite, it is unclear among his clients why he works in such a remedial position. +ClovusDarneely_RepUI_Description=Clovus Darneely is a clerk at Reclamation & Disposal, Lorville's main salvage yard, with a reputation for being able to procure hard to find items. +ClovusDarneely_RepUI_Focus=Smuggling, Salvage +ClovusDarneely_RepUI_Founded=N/A +ClovusDarneely_RepUI_Headquarters=Lorville, Hurston, Stanton System +ClovusDarneely_RepUI_Leadership=N/A ClovusDarneely_RepUI_Location=Lorville, Hurston, Stanton System +ClovusDarneely_RepUI_Name=Clovus Darneely ClovusDarneely_RepUI_Occupation=Clerk CollectCryptoKey_Lawful_Desc,P=Lawful: Mission Description CollectCryptoKey_Lawful_Desc_Long_01,P=Lawful Text Long: Go to UGF Location and collect Crypto Key @@ -555,6 +594,19 @@ Covalex_Timed_002=There is a tight deadline on this contract, so be sure to keep Covalex_Timed_003=Plus, we need everything wrapped up by a specific deadline. Got to keep the customers happy!  Covalex_Timed_004=This will be a 'Rush Priority' job. That means that we can't afford any delays.  Covalex_Timed_005=The customer requested 'Rush Priority' so you will have to keep a close eye on the time while you're working.  +Covalex_courier_dc_small_title_001=Covalex Local Shipment Route +Covalex_courier_fromdc_large_desc_001=Hello,\n\nWe have a fairly sizeable shipment waiting in the ~mission(Pickup1) at ~mission(Pickup1|Address) that is ready to be delivered.\n\nWith this number of boxes to transport, it would probably be good to have an extra set of hands to help transfer everything on and off your ship.\n\nPACKAGES FOR PICK UP \n · All Packages in the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item6|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item7|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item8|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item9|serialnumber) to the ~mission(Dropoff7|Address)\n · Package #~mission(item10|serialnumber) to the ~mission(Dropoff7|Address)\n · Package #~mission(item11|serialnumber) to the ~mission(Dropoff8|Address)\n · Package #~mission(item12|serialnumber) to the ~mission(Dropoff8|Address)\n · Package #~mission(item13|serialnumber) to the ~mission(Dropoff9|Address)\n · Package #~mission(item14|serialnumber) to the ~mission(Dropoff9|Address)\n · Package #~mission(item15|serialnumber) to the ~mission(Dropoff9|Address)\n\nBest of luck,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n\n +Covalex_courier_fromdc_med_desc_001=Hi,\n\nGot an decent sized order ready for pick up at the ~mission(Pickup1) at ~mission(Pickup1|Address). Just make sure you got a ship big enough to load it all up! \n\nPACKAGES FOR PICK UP \n · All Packages in the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item6|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item7|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item8|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item9|serialnumber) to the ~mission(Dropoff7|Address)\n · Package #~mission(item10|serialnumber) to the ~mission(Dropoff7|Address)\n\nHave a great day,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_courier_fromdc_small_desc_001=Hey There!\n\nGot a request in to transfer a few packages from the ~mission(Pickup1) at ~mission(Pickup1|Address). \n\nThought you might like this one since it’s nice to have a simple run to do every once in a while.\n\nPACKAGES FOR PICK UP \n · All Packages in the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5|Address)\n\nTalk to you soon,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_courier_todc_large_desc_001=Hello,\n\nThere is a large shipment of packages that is ready to be brought over to the ~mission(Dropoff1) at ~mission(Dropoff1|Address). With the number of boxes you’ll be moving, it might make sense to bring a friend along to give you a hand.\n\nPACKAGES FOR PICK UP (ANY ORDER) \n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item6|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item7|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item8|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item9|serialnumber) from the ~mission(Pickup7|Address)\n · Package #~mission(item10|serialnumber) from the ~mission(Pickup7|Address)\n · Package #~mission(item11|serialnumber) from the ~mission(Pickup8|Address)\n · Package #~mission(item12|serialnumber) from the ~mission(Pickup8|Address)\n · Package #~mission(item13|serialnumber) from the ~mission(Pickup9|Address)\n · Package #~mission(item14|serialnumber) from the ~mission(Pickup9|Address)\n · Package #~mission(item15|serialnumber) from the ~mission(Pickup9|Address)\n\nDROP OFF LOCATION\n · All Packages delivered to the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nHope everything goes smoothly,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_courier_todc_med_desc_001=Hi,\n\nGot an decent sized order that needs to be delivered to the ~mission(Dropoff1) at ~mission(Dropoff1|Address). I would suggest bringing a tractor beam, but you do you!\n\nPACKAGES FOR PICK UP (ANY ORDER) \n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item6|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item7|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item8|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item9|serialnumber) from the ~mission(Pickup7|Address)\n · Package #~mission(item10|serialnumber) from the ~mission(Pickup7|Address)\n\nDROP OFF LOCATION\n · All Packages delivered to the ~mission(Dropoff1) at ~mission(Dropoff1|Address)\n\nThanks so much,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_courier_todc_small_desc_001=Hey there!\n\nGot a request in to transfer a few packages over to the ~mission(Dropoff1) at ~mission(Dropoff1|Address). Pretty straightforward as these things go.\n\nPACKAGES FOR PICK UP (ANY ORDER) \n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5|Address)\n\nDROP OFF LOCATION\n · All Packages delivered to the ~mission(Dropoff1) at ~mission(Dropoff1|Address)\n\nAppreciate you making the time to tackle this one for me, \n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_internaldelivery_dc_desc_001=Hi!\n\nI’m in need an extra set of hands at ~mission(Location|Address) to help out moving a few items between some of the storage sites within the facility. When places get this big they need all the logistics help they can get! \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n\nBest of luck!\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_internaldelivery_dc_desc_002=Hello,\n\nWe’re looking for someone at ~mission(Location|Address) to help organize a couple items by transferring them between the facility’s storage sites. \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n\nHope the rest of your day goes well!\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_internaldelivery_dc_desc_003=Hi there,\n\nGot a request from ~mission(Location|Address) to help internally relocate a few packages from where they’re currently being stored. Thought you might be willing to tackle it.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n\nHave a good one!\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_internaldelivery_dc_desc_004=Hello!\n\nA bunch of packages at ~mission(Location|Address) need to be moved between onsite storage locations there if you got the time. Here's the list.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5)\n\nBest of luck,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_internaldelivery_dc_desc_005=Hi,\n\nThere’s a whole heap of packages over at ~mission(Location|address) that need to be carted around the facility to their proper storage place. Would mean a lot if you could personally see to it all getting sorted.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5)\n · Package #~mission(item6|serialnumber) from the ~mission(Pickup6)\n\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5)\n · Package #~mission(item6|serialnumber) to the ~mission(Dropoff6)\n\n\nReally appreciate all you do,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.\n +Covalex_internaldelivery_dc_title_001=Covalex Package Handler Criminal_LocalDelivery_desc_01=We're running low on supply and need an extra pilot to help move things along.\n\nYou'll grab the raw ingredients from the farm, drop it off at the lab, take the refined stuff over to the stash to be cut and packaged, before taking the final product out to our runners. \n\nHere it is laid out plain so you don't get confused -\n\n~mission(Itinerary)\n\nAnd to make sure security doesn't start sniffing around, we arranged a dead-drop for the final hand off. \n\nJust keep it simple and follow the plan and it should be smooth sailing. Take care of everything on the list and you'll get a nice cut of the credits.\n Criminal_LocalDelivery_desc_02=Things are starting to dry up at ~mission(DropOff1) and we need to get a new batch cooking. \n\nThink you can help us go farm to table on this?\n\n~mission(Itinerary)\n\nOnce you do the final dead-drop to the runners, you'll get rewarded with a nice fat share. \n\nAnd do me a favor. Try not to get arrested.\n Criminal_LocalDelivery_desc_03=Thanks to an unfortunate accident, we're down a pilot and we got a whole batch that's got to get processed and packaged asap so we can bring it to market before it rots. \n\nHere's what we need -\n\n~mission(Itinerary)\n\nI know that security might be an issue so stay lowkey and try to be subtle when you use the dead-drop at ~mission(DropOff1). \n @@ -692,6 +744,13 @@ CrusaderSecurity_RepUI_Headquarters=Orison, Crusader, Stanton System CrusaderSecurity_RepUI_Leadership=Sasha Rust, Director CrusaderSecurity_RepUI_Name=Crusader Security CrusaderSecurity_Rivals=Nine Tails +Crusader_RepUI_Area=Stanton II, UEE +Crusader_RepUI_Description=Makers of an extensive fleet of cutting edge vehicles, Crusader Industries is a titan of the aerospace industry. The prominent company purchased a gas giant in the Stanton system to house its current headquarters and is striving to expand its already prolific profile of ships while dedicating itself to numerous charitable works. +Crusader_RepUI_Focus=Vehicle Manufacturing +Crusader_RepUI_Founded=2799 +Crusader_RepUI_Headquarters=Orison, Crusader, Stanton System +Crusader_RepUI_Leadership=Kelly Caplan, CEO +Crusader_RepUI_Name=Crusader Industries Crusader_ReputationJournal_Agent_Demotion_BodyText=This notice is to inform you that after reviewing your files it has been determined that you no longer meet the qualifications of Security Associate and as such have been demoted to Junior Security Associate, losing all associated benefits.\n\nConsider this a chance to course correct and improve your standings with Crusader Security. If you do improve, we will be happy to reevaluate your standing. Crusader_ReputationJournal_Agent_Demotion_Title=Crusader Security Demotion - Junior Security Associate Crusader_ReputationJournal_Agent_Promotion_BodyText=Congratulations!\n\nTo acknowledge your continued contributions to Crusader Security, you have been promoted to Senior Security Associate.\n\nAs a benefit, you will now receive a 10% pay increase on your completed contracts. This is Crusader Security's way of letting you know how much we appreciate all you do. \n\nIf you continue to demonstrate your dedication and proficiency, you may earn the title of Security Partner along with additional benefits.\n\nAll of us here at Crusader Security are very proud of everything you've accomplished so far and look forward to a bright future. @@ -726,6 +785,19 @@ CuriousMonument=Curious Monument CurrentLoadout=Current Loadout Customs_Attendant_Conv_001_1,P=Line 1: blah blah blah Customs_Attendant_Conv_002_1,P=Line 1: blah blah blah +DC_room_cargo_lounge=On-Call Area +DC_room_dead_end=Staging Point +DC_room_fob=Security Compound +DC_room_freight_elevator=Freight Elevator +DC_room_lobby=Lobby +DC_room_miniroom=Supply Room +DC_room_refinery=Exterior Zone 2 +DC_room_security=Security Checkpoint +DC_room_security_01=Security Checkpoint 01 +DC_room_security_02=Security Checkpoint 02 +DC_room_shipping=Shipping Area +DC_room_strorage=Storehouse +DC_room_warehouse=Inventory Center DXSH_MCAV_Ad_ANVL_Hornet_Commercial,P=Legendary Fighter Pilot Area Riley once said Give me a fully loaded Hornet, and I ll shake the gates of Heaven.\n\nAnvil Aerospaces Hornets have faced Vanduul, Shion, Pirates and Criminals.\n\nAnvil Aerospaces Hornets have logged more combat time and kills in more theatres than any other ship in the history of Space Combat.\n\nBattle Tested in the harshest conditions, the Hornet has proven time and again its ability to withstand damage, and still be able to dish it out.\n\nWith all the punishment it handles on a daily basis, don=t you think the new Hornet can handle yours\n\nAnvil s New Hornet F7C, see your authorized ship dealer for options. DXSH_MCAV_Ad_CNOU_Mustang_Commercial,P=We are drawn towards the familiar. It is safe, reliable.\n\nBut it can shackle us to the ordinary when in our souls we long to strike out and become something new.\n\nWe started with a simple match. Dare to dream. Dare to challenge the expectations of what has come before. \n\nTo embrace the Unique, to put everything on the line.\n\nOnly when we risk everything can we discover something truly special, and redefine what it means to drive with the stars.\n\nTo explore the farthest reaches, to race on the cutting edge, to Protect what you love.\n\nSay goodbye to the familiar, and welcome the brand new Mustang, where risk, meets reward. DXSH_MCAV_Ad_ORIG_M50_Commercial,P=Space, the best ships gracefully dance across its expense, the worst clumsily plod across its face. The new M50 doesnt have time for any of that.\n\nInstead, it simply slices its way through.The 2944 M50 was designed with one goal in mind: Make the ship that will win the next Murray Cup.\n\nThe surprising thing is, Origin may have just about done it.\n\nThe stats are an orgy of mind-bending numbers but it comes down to two things. Less weight and more power. Youll notice the nose cone has grown what I can only describe as a mustache, added to stabilize all the additional thrust that the retooled and updated Twin Hammer HM4point3 drives spew out. And the refinement doesnt stop there.\n\nThey ve narrowed the front fuselage, moved the wings forward for better balance, shaved the cockpit viewpane down to the finest it could still be and not shatter in your face.\n\nThe result. A pure flying machine. Each movement on the stick translates directly into unadulterated throttle action. Welcome back to the glory days of flying. @@ -4147,6 +4219,7 @@ Debug_Text_EnterVehicle=*WIP* Enter Vehicle Debug_Text_GoTo=*WIP* Go to Debug_Text_Interact=*WIP* Interact Debug_Text_Investigate=*WIP* Investigate +Debug_Text_MissionGiver,P=*WIP* Some Mission Giver Debug_Text_Mission_Title_001=*WIP* Retrieve Stolen Cargo Debug_Text_Mission_Title_002=*WIP* Find Missing Rover Debug_Text_PickUp=*WIP* Pick up @@ -4166,7 +4239,13 @@ Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title +Debug_Text_SellItem_Desc,P=*WIP* Sell Item Description +Debug_Text_SellItem_Obj_01_Long,P=*WIP* Sell item at the marked location +Debug_Text_SellItem_Obj_01_Short,P=*WIP* Sell Item +Debug_Text_SellItem_Title,P=*WIP* Sell Item Title Debug_Text_Talk=*WIP* Talk +Debug_Text_TravelObjective_Obj_01_Long,P=*WIP* Go to the Location +Debug_Text_TravelObjective_Obj_01_Short,P=*WIP* Go to Location Delamar=Delamar Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid. Delamar_Levski=Levski @@ -4205,6 +4284,13 @@ DestroyEvidence_title=~mission(Contractor|DestroyEvidenceTitle) DestroyObj_Text_Long=Go and Rendevous at Port Olisar Station DestroyObj_Text_Marker=Rendevouz DestroyObj_Text_Short=Rendezvous At Olisar +DistributionCenter_desc_Covalex_shared=One of many distribution centres that belong to the vast Covalex shipping network, and a key stop in getting your cargo safely to its final destination. +DistributionCenter_desc_Criminal_shared=Private facility. Trespassers will not be tolerated. +DistributionCenter_desc_CryAstro_shared=This processing plant is a vital part of Cry-Astro's fuel network, helping to fuel your future. +DistributionCenter_desc_Greycat_shared=At this production complex, skilled Greycat Industrial workers strive to produce the top-of-the-line products that are used by billions across numerous industrial specializations. +DistributionCenter_desc_Hurst_shared=This Hurston Dynamics Production Center is for authorized personnel and affiliates only. +DistributionCenter_desc_Sakura_shared=Working to make each day better, this workcenter and its employees are proud to be part of the Sakura Sun family. +DistributionCenter_desc_microTech_shared=microTech uses depots like this location to support their large catalogue of consumer electronics. Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=Topped off. Let's get back out there. Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=Take off when you're ready. Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=Back a bit. @@ -7372,6 +7458,13 @@ DownloadState_Stopping=Download Stopping DownloadState_Unknown=Download Unknown Download_BrowseForFolder=Choose folder DumpersDepot_Salesperson_Conv_001_1,P=Line 1: blah blah blah +Dusters_RepUI_Area=Stanton System +Dusters_RepUI_Description=A criminal gang based in the Stanton System specializing in mining related crimes such as robbing miners and illegally operating on other people's claims. +Dusters_RepUI_Focus=Piracy, Mining +Dusters_RepUI_Founded=2936 +Dusters_RepUI_Headquarters=N/A +Dusters_RepUI_Leadership=Flynn "Dusty" Mathis, Founder +Dusters_RepUI_Name=Dusters DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_long=Neutralize the Admin Center's anti-air defenses by disabling or regaining control of them. DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_short=Neutralize Admin Center's Anti-Air Defenses DynamicEvent_FleetWeek2022_BargeCode_Long=Investigate locked shipping containers on Barge with code: ~mission(bargeCode) @@ -7487,6 +7580,13 @@ EA_FriendToAll_RepUI_Founded,P=[PH] N/A EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll +EckhartSecurity_RepUI_Area=UEE +EckhartSecurity_RepUI_Description=Founded by Army veteran Miles Eckhart, Eckhart Security offers a wide variety of mercenary services across multiple systems - from security escorts, to defensive outpost deployments, to theft pevention and recovery. With over two decades of experience, Eckhart Security has earned itself a reputation for taking on the jobs that other security firms would shy away from. +EckhartSecurity_RepUI_Focus=Private Security Firm +EckhartSecurity_RepUI_Founded=2929 +EckhartSecurity_RepUI_Headquarters=Lorville, Hurston, Stanton System +EckhartSecurity_RepUI_Leadership=Miles Eckhart, CEO +EckhartSecurity_RepUI_Name=Eckhart Security Eckhart_Allies=Eckhart Security Eckhart_AskForMoreWork_Neg=You got any other jobs? Eckhart_AskForMoreWork_Pos=Got anything else for me? @@ -8002,6 +8102,71 @@ ForceDepletion_ShortDesc,P=Eliminate members of the Nine Tails Organization ForceDepletion_Title,P=Eliminate members of the Nine Tails Organization ForceDepletion_Unlawful_LongDesc,P=Eliminate members of any Private Security ForceDepletion_Unlawful_ShortDesc,P=Eliminate members of any Private Security +FreightElevator_1SCU,P=1 SCU +FreightElevator_1SCU_Container,P=1 SCU Container +FreightElevator_4SCU,P=4 SCU +FreightElevator_8SCU,P=Location: +FreightElevator_Alert,P=Alert! +FreightElevator_AutoArrange,P=Auto Arrange +FreightElevator_ClearAll,P=Clear Filters +FreightElevator_ContractOrderDescription,P=Mission will be completed upon lowering the platform. +FreightElevator_ContractOrderPayout,P=You will receive +FreightElevator_DeliverToWarehouse,P=Deliver To Warehouse +FreightElevator_DepositItems,P=Deposit Items +FreightElevator_EmptyAllContainers,P=Empty All Containers +FreightElevator_ExtendItenBankView,P=Extend Storage +FreightElevator_ExtendPlatformView,P=Extend Platform +FreightElevator_ExtendWarehouseView,P=Extend Warehouse +FreightElevator_FetchingData,P=Fetching Data +FreightElevator_FilledWithContainers,P=Filled with containers +FreightElevator_FreightPlatform,P=Freight Platform +FreightElevator_HangarService,P=Hangar Service +FreightElevator_InWarehouse,P=In Warehouse +FreightElevator_ItemBankService,P=Gear Storage Service +FreightElevator_ItemBankTitle,P=Gear Storage +FreightElevator_ItemStats,P=Item Stats +FreightElevator_KioskInUse,P=Kiosk in Use +FreightElevator_LowerThePlatform=Lower Platform +FreightElevator_MainTitle,P=Cargo +FreightElevator_OfflineForMaintenance,P=Offline for Maintenance +FreightElevator_OnPlatform,P=On Platform +FreightElevator_PendingCargoSellOrder,P=Contract Orders +FreightElevator_Platform,P=Platform +FreightElevator_Platform3DView,P=3D View +FreightElevator_PlatformInventory,P=Platform Item List +FreightElevator_PlatformIsEmpty=Platform Empty +FreightElevator_PlatformIsEmpty_Description=Please load items onto the platform if you wish to store them in the warehouse. Lower the platform to access the warehouse inventory. +FreightElevator_PlatformListView,P=List View +FreightElevator_PlatformObstructed,P=Alert! Platform Obstructed +FreightElevator_Quit=Quit +FreightElevator_RemainingSpace,P=Remaining Space After Transfer +FreightElevator_RequestItems,P=Request Items +FreightElevator_SelectAll,P=Select All +FreightElevator_SendToItemBank,P=Send To Gear Storage +FreightElevator_SendToPlatform,P=Send To Platform +FreightElevator_SendToWarehouse,P=Send To Warehouse +FreightElevator_Sort_A-Z,P=A - Z +FreightElevator_Sort_Added,P=Added +FreightElevator_Sort_First-Last,P=First - Last +FreightElevator_Sort_Largest-Smallest,P=Largest - Smallest +FreightElevator_Sort_Last-First,P=Last - First +FreightElevator_Sort_Name,P=Name +FreightElevator_Sort_Size,P=Size - SCU Value +FreightElevator_Sort_Smallest-Largest,P=Smallest - Largest +FreightElevator_Sort_Z-A,P=Z - A +FreightElevator_TogglePlatformView,P=Toggle View +FreightElevator_TotalOwnedAtLocation,P=Total Owned at Location +FreightElevator_UnableToDeliver,P=Unable To Deliver +FreightElevator_UnselectAll,P=Unselect All +FreightElevator_UseElevator,P=Request Platform +FreightElevator_UserName,P=User Name +FreightElevator_ViewControl_Pan,P=Pan +FreightElevator_ViewControl_ResetView,P=Reset View +FreightElevator_Warehouse,P=Warehouse +FreightElevator_WarehouseStorage,P=Warehouse Storage +FreightElevator_WelcomeMessage,P=Please select an option to proceed. +FreightElevator_WelcomeTitle,P=Welcome +FreightElevator_WithdrawItems,P=Withdraw Items Frontend_Add=Add Friends Frontend_Cancel_Friend_Invite=Cancel Invite Frontend_CheckboxEquip=Equip Rental Item @@ -8072,8 +8237,19 @@ Frontend_PU_SelectSystem=Select System Frontend_PU_ServerLocation=Server Location Frontend_PU_SubHeader=Module Selection Frontend_PU_SubHeader_Desc=Choose an option from the following Star Citizen experiences. -Frontend_PU_Version=3.22 - Wrecks to Riches +Frontend_PU_Version,P=3.23 - Adventure Beckons Frontend_PartyInviteMessage=%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline. +Frontend_Popup_PermanentSuspension_CodeOfConduct=Code of conduct: +Frontend_Popup_PermanentSuspension_CodeOfConductURL=https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct +Frontend_Popup_PermanentSuspension_EA_Message=Due to gameplay violations confirmed by Cloud Imperium Games, your access to the online game modes of Arena Commander has been permanently suspended. +Frontend_Popup_PermanentSuspension_PU_Message=Due to gameplay violations confirmed by Cloud Imperium Games, your access to the Persistent Universe game mode has been permanently suspended. +Frontend_Popup_PermanentSuspension_Title=Permanent Suspension +Frontend_Popup_TemporarySuspension_AccessWillBeRestoredAt=Your access will be restored in +Frontend_Popup_TemporarySuspension_CodeOfConduct=Code of conduct: +Frontend_Popup_TemporarySuspension_CodeOfConductURL=https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct +Frontend_Popup_TemporarySuspension_EA_Message=Due to gameplay violations confirmed by Cloud Imperium Games, your access to the offline game modes of Arena Commander has been temporarily suspended. +Frontend_Popup_TemporarySuspension_PU_Message=Due to gameplay violations confirmed by Cloud Imperium Games, your access to the Persistent Universe game mode has been temporarily suspended. +Frontend_Popup_TemporarySuspension_Title=Temporary Suspension Frontend_Presence_AC=In Arena Commander Frontend_Presence_Away=Away Frontend_Presence_Busy=Busy @@ -8120,7 +8296,6 @@ GMCapture_Marker=Capture Idris GMCapture_Obj_Long=Capture the Idris. GMCapture_Obj_Short=Capture Idris GMCapture_Title=Idris War Game -GRIN_UGF_desc_shared=Greycat Industrial produces many of its varied products at this underground production complex. GarethWIP_CaveMission=CAVE MISSION GarethWIP_CaveMissionAssa_Stanton1=CAVE MISSION ASSA STANTON1 GarethWIP_CaveMissionAssa_Stanton1b=CAVE MISSION ASSA STANTON1B @@ -8223,7 +8398,12 @@ GuideStarTaxi_RepUI_Headquarters=Fujin City, Saisei, Centauri System GuideStarTaxi_RepUI_Leadership=Taj Walburn, CEO GuideStarTaxi_RepUI_Name=GuideStar Taxi GuideStarTaxi_Rivals=Sidekick Shuttles -HRST_UGF_desc_shared=This Hurston Dynamics Production Center is for authorized personnel only. +HUD_Visor_DataDownload_Batch_label,P=SHIP LOG - 2737SHD +HUD_Visor_DataDownload_DataPacket_Label,P=SNNCJ000344989_SJJHHAJ +HUD_Visor_DataDownload_Process_Status_Complete,P=Complete +HUD_Visor_DataDownload_Process_Status_Corrupt,P=Corrupt +HUD_Visor_DataDownload_Process_Status_Downloading,P=Downloading +HUD_Visor_DataDownload_Widget_label,P=DATA TRANSFER > LOCAL STORAGE Hadrian=Hadrian System Hadrian1=Hadrian I Hadrian1_Desc=A gas planet with a rocky core, Hadrian I's atmosphere is too volatile to terraform.\n @@ -8306,10 +8486,10 @@ HexPenetrator_Bounty_Obj_01_Long=Go to last known position and neutralize the ta HexPenetrator_Bounty_Obj_02_Long=Pickup the Encryption key HexPenetrator_Bounty_Obj_02_Marker=Encryption Key HexPenetrator_Bounty_Obj_03_Long=Deliver the Encryption key to a delivery locker -HexPenetrator_Bounty_desc=Our analysts have examined the intel seized from those XenoThreat recon teams but the data appears to be locked behind a sophisticated encryption system and requires a custom cryptokey to access.\n\nWe've managed to locate several XenoThreat lieutenants operating in the system, you are to find and engage the suspects and see if they are in possession of a cryptokey that will allows us to access the intel. +HexPenetrator_Bounty_desc=Our analysts have examined the intel seized from those XenoThreat recon teams but the data appears to be locked behind a sophisticated encryption system and requires a custom cryptokey to access.\n\nWe've managed to locate several XenoThreat lieutenants operating in the system, you are to find and engage the suspects and see if they are in possession of a cryptokey that will allows us to access the intel.\n\nAs a reminder, the military has generously donated some old F7A Hornets for CDF members who see this initiative through to the end. HexPenetrator_Bounty_from=Civilian Defense Force HexPenetrator_Bounty_title=Overdrive Initiative: PRIORITY TARGETS -HexPenetrator_Comm_Description=One of the suspects captured during the recent attacks revealed that XenoThreat is looking to remotely access a number of comm arrays around the system.\n\nHaving XenoThreat listening into comms is extremely dangerous for the people living here, so the CDF has been enlisted to reset the comm array, then defend it from any XenoThreat Vanguards that will attempt to reconnect to the servers. \n\nOnce those Vanguards have been defeated, clear out any remaining hostile ships in the area. +HexPenetrator_Comm_Description=One of the suspects captured during the recent attacks revealed that XenoThreat is looking to remotely access a number of comm arrays around the system.\n\nHaving XenoThreat listening into comms is extremely dangerous for the people living here, so the CDF has been enlisted to reset the comm array, then defend it from any XenoThreat Vanguards that will attempt to reconnect to the servers. \n\nOnce those Vanguards have been defeated, clear out any remaining hostile ships in the area.\n\nAs a reminder, the military has generously donated some old F7A Hornets for CDF members who see this initiative through to the end. HexPenetrator_Comm_From=Civilian Defense Force HexPenetrator_Comm_Title=Overdrive Initiative: XENOTHREAT SURVEILLANCE HexPenetrator_Comm_obj_display_03=Reconnecting ~mission(Location) @@ -8317,10 +8497,10 @@ HexPenetrator_Comm_obj_display_04=Prevent XenoThreat Override HexPenetrator_Comm_obj_display_04_prio=XenoThreat Accessing System HexPenetrator_Comm_obj_display_05=Neutralize Xenothreat HexPenetrator_DataHeist_Success=Intel delivered -HexPenetrator_DataHeist_description=We've received tips that XenoThreat's intending to launch another attack on Stanton system. The CDF has petitioned the Advocacy to create a new initiative called Operation Overdrive to stop this attack before it happens. \n\nThe CDF is dispatching volunteers to infiltrate and obtain any intel that could give insight into what they're planning. Needless to say, expect heavy resistance from any XenoThreat on site.\n\nBe careful, XenoThreat has consistently proven to be in violent opposition to the UEE and anyone acting on its behalf. +HexPenetrator_DataHeist_description=We've received tips that XenoThreat's intending to launch another attack on Stanton system. The CDF has petitioned the Advocacy to create a new initiative called Operation Overdrive to stop this attack before it happens. \n\nThe CDF is dispatching volunteers to infiltrate and obtain any intel that could give insight into what they're planning. Needless to say, expect heavy resistance from any XenoThreat on site.\n\nAs an added incentive, the military has generously donated some old F7A Hornets for CDF members who see this initiative through to the end. HexPenetrator_DataHeist_from=Civilian Defense Force HexPenetrator_DataHeist_title=Overdrive Initiative: INTEL RAID -HexPenetrator_Incursion_Desc=Waves of XenoThreat ships have been pushing into Stanton system and attacking random civilians. We can't tell if this is an isolated attack or a reaction to our recent initiatives, but we need them stopped. +HexPenetrator_Incursion_Desc=Waves of XenoThreat ships have been pushing into Stanton system and attacking random civilians. We can't tell if this is an isolated attack or a reaction to our recent initiatives, but we need them stopped.\n\nAs a reminder, the military has generously donated some old F7A Hornets for CDF members who see this initiative through to the end. HexPenetrator_Incursion_Failure_CrimeRating=Received CrimeStat HexPenetrator_Incursion_Failure_Death=Operator died HexPenetrator_Incursion_Failure_NoParticipation=Due to inaction @@ -8336,7 +8516,7 @@ HexPenetrator_Incursion_obj_marker_02a=High Value Target HexPenetrator_Incursion_obj_marker_02b=Target HexPenetrator_Incursion_obj_short_01=Travel to Incursion Site HexPenetrator_Incursion_obj_short_02=Neutralize all XenoThreat ships -HexPenetrator_Kareah_Desc=Attention all CDF volunteers, we received a distress call from Security Post Kareah. It turns out XenoThreat used the comm arrays as a distraction to lure law enforcement away so they could launch an attack on the station.\n\nWe've learned that they're attempting to access their systems, so all volunteers must immediately divert to retake Kareah and clear out all XenoThreat forces. +HexPenetrator_Kareah_Desc=Attention all CDF volunteers, we received a distress call from Security Post Kareah. It turns out XenoThreat used the comm arrays as a distraction to lure law enforcement away so they could launch an attack on the station.\n\nWe've learned that they're attempting to access their systems, so all volunteers must immediately divert to retake Kareah and clear out all XenoThreat forces.\n\nAs a reminder, the military has generously donated some old F7A Hornets for CDF members who see this initiative through to the end. HexPenetrator_Kareah_From=Civilian Defense Force HexPenetrator_Kareah_Title=Overdrive Initiative: EMERGENCY AT KAREAH HexPenetrator_Kareah_obj_long_01=Reach Security Post Kareah to secure station. @@ -8355,136 +8535,127 @@ HexPenetrator_Kareah_obj_short_02=Abort the hack HexPenetrator_Kareah_obj_short_03=Gain access to Database HexPenetrator_Kareah_obj_short_04=Reset Criminal Database HexPenetrator_Kareah_obj_short_05=Neutralize XenoThreat -HexPenetrator_RecoverDeliver_description=Attention CDF volunteers, XenoThreat's gone off the grid. We suspect that they have gone dark in order to prep for the final phase of their plan. \n\nHistory has proven that XenoThreat like to fight so it stands to reason that this might be an attack of some kind so we're calling on volunteers to deliver supplies to the Gateway station near the Stanton-Pyro jump point to shore up for a potential assault. +HexPenetrator_RecoverDeliver_description=Attention CDF volunteers, XenoThreat's gone off the grid. We suspect that they have gone dark in order to prep for the final phase of their plan. \n\nHistory has proven that XenoThreat like to fight so it stands to reason that this might be an attack of some kind so we're calling on volunteers to deliver supplies to the Gateway station near the Stanton-Pyro jump point to shore up for a potential assault.\n\nAs a reminder, the military has generously donated some old F7A Hornets for CDF members who see this initiative through to the end. HexPenetrator_RecoverDeliver_from=Civilian Defense Force HexPenetrator_RecoverDeliver_title=Overdrive Initiative: SUPPLY REQUEST +HexPenetrator_RewardRecord_Desc=Thank you for your diligence on this Overdrive Initiative. \n\nAs promised, we've approved you for an upgrade from a civilian F7C mk ii to a military grade F7A mk ii if you have one.\n\nIn addition, you've been given a temporary rental of a military F7A mk ii that you can access in your ASOP.\n\n\n_________________\n\nTo upgrade, visit the RSI website to apply the token, then restart the game and access the ship. +HexPenetrator_RewardRecord_EndReason=Ship Transfer Complete +HexPenetrator_RewardRecord_Long=CDF is submitting your request to the ship transfer. +HexPenetrator_RewardRecord_Short=Processing +HexPenetrator_RewardRecord_Title=Overdrive Initiative: Reward Hexpenetrator_Comm_Obj_04_long=Prevent XenoThreat Vanguard ships from remotely overriding the Comm Array. Hexpenetrator_Comm_Obj_04_short=Neutralize Vanguard Hexpenetrator_Comm_Obj_05_long=Neutralize all remaining XenoThreat ships around ~mission(Location). Hexpenetrator_Comm_Obj_05_short=Neutralize -Hints_ADS1=Use ~action(player|zoom) to aim down the weapon sights. -Hints_ADSContext01=To hold breath use ~action(player|stabilize).\nTo zoom in and out use ~action(player|zoom_in) / ~action(player|zoom_out). Hints_ADSContext01_Gamepad=To hold breath use ~action(player|stabilize).\nTo zoom use ~action(player|zoom_in_out). -Hints_ASOP1=Vehicle Selector Kiosks allow you to retrieve any of your owned ships using the Fleet Manager.\nFind them in the center of Deck 1. -Hints_ASOP2=Pass through an Airlock to reach the landing pads.\nFollow the AR waypoint on your visor to locate your ship. -Hints_ASOP3=Activate the Vehicle Selector Kiosk with Interaction Mode (~action(player_choice|pc_interaction_mode)).\nNavigate the Fleet Manager and select 'Retrieve' on the ship you wish to use. +Hints_ASOP1=Fleet Manager kiosks located in stations, spaceports and hangars, allow you to retrieve any of the vehicles you own or are currently renting. +Hints_ASOP2=Pass through an Airlock to reach the landing pads. Follow the AR waypoint on your visor to locate your ship. +Hints_ASOP3=While interacting with the Fleet Manager kiosk, select 'Retrieve' on the vehicle you wish to have brought to a hangar. Hints_ASOP_Title=Vehicle Retrieval -Hints_ATC1=You should be careful and request landing permission when arriving at a station.\nNavigate your MFD screen to COMMS via the Menu tab. +Hints_ATC1=To receive a hangar assignment or permission to take-off, contact landing services via the Comms menu on your MFD or in your mobiGlas. Hints_ATC2=Select the Comms icon next to the landing service to make the request. Hints_ATC3=Select the Comms icon next to the landing service to request take-off. Hints_ATC_Title=Air Traffic Control (ATC) -Hints_ActorStatusBleeding_Title=Player Status - Bleeding +Hints_ActorStatusBleeding_Title=Bleeding Hints_ActorStatusBuffApplied=A "+" or "-" symbol next to a HUD icon represents an active buff or debuff is being applied to that system. -Hints_ActorStatusBuff_Title=Player Status - Buffs and Debuffs -Hints_ActorStatusClothingChanged=Some armor and clothing can protect the wearer from temperature ranges above or below the standard.\nThese items will have the applicable temperature ratings listed in their description. -Hints_ActorStatusCorpseMarkerShown=Your previous body, and any items on it, can be found at the Corpse AR marker. \nTo permanently dismiss this marker, open the Personal Inner Thought menu ~action(player_choice|pc_personal_thought) and navigate to Actions, Player and select the action: Dismiss Corpse Marker. +Hints_ActorStatusBuff_Title=Player Buffs & Debuffs +Hints_ActorStatusClothingChanged=Some armor and clothing can protect against extreme temperatures as detailed in their descriptions. +Hints_ActorStatusCorpseMarkerShown=Your previous body and any items on it can be found at the Corpse marker. To dismiss, open the Personal Inner Thought menu, and go to Actions, Player. Hints_ActorStatusCorpseMarkerShown_Title=Corpse Retrieval -Hints_ActorStatusDeadlyInjuryStarted=You have received a severe injury.\nUse medications to relieve symptoms, and a Tier 1 Medical Bed to fully treat any issues. -Hints_ActorStatusDigestionAbsorptionEmpty=As your Nutrition and Hydration levels decrease, you will eventually begin to suffer negative effects.\nBe sure to eat and drink regularly to avoid becoming hungry and thirsty. -Hints_ActorStatusDownedEnter=While incapacitated, the 'Time to Death' timer counts down how long until you expire.\nTo be revived, ask others in your party, in chat, or through rescue service beacons ~action(player|downedRevivalRequest) for help. +Hints_ActorStatusDeadlyInjuryStarted=You have received a severe injury. Use medications to relieve symptoms, and a Tier 1 Medical Bed to fully treat any issues. +Hints_ActorStatusDigestionAbsorptionEmpty=Eat and drink regularly to avoid negative effects as your Nutrition and Hydration levels decrease. +Hints_ActorStatusDownedEnter=While incapacitated, ask others in your party, in chat, or through rescue service beacons to revive you before the 'Time to Death' timer expires. Hints_ActorStatusDowned_Title=Incapacitated -Hints_ActorStatusEating_Title=Player Status - Eating & Drinking -Hints_ActorStatusEffectArmsLockCannotClimbLadder=You cannot climb ladders while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockCannotMantle=You cannot mantle while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockCannotSteerShip=You cannot pilot ships while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockCannotTakeDown=You cannot perform a take down while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockCannotUseMountedGun=You cannot use a mounted gun while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockCannotUseTrolley=You cannot use a trolley while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockDropItem=Some objects are too heavy to carry while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockLowerWeapon=You cannot raise weapons while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectArmsLockStart=You arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusEffectBleedStart=You are bleeding and will continue to lose health over time.\nUse a coagulant like Hemozal to reduce the effects. -Hints_ActorStatusEffectProneLockStart=Your legs are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. -Hints_ActorStatusFoodDrinkItemHeld=When you have a food or drink equipped, use Left Mouse Button to take a bite or sip.\nTo continue drinking your beverage, hold Left Mouse Button. -Hints_ActorStatusFoodDrinkItemInInventory=To view food and drink items you are carrying, open your personal inventory menu.\nFrom there you select to either consume or drop items. +Hints_ActorStatusEating_Title=Eating & Drinking +Hints_ActorStatusEffectArmsLockCannotClimbLadder=You cannot climb ladders while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotMantle=You cannot mantle while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotSteerShip=You cannot pilot ships while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotTakeDown=You cannot perform a take down while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotUseMountedGun=You cannot use a mounted gun while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotUseTrolley=You cannot use a trolley while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockDropItem=You cannot carry heavy objects while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockLowerWeapon=You cannot raise weapons while your arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockStart=You arms are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectBleedStart=You are bleeding and will continue to lose health over time. Use a coagulant like Hemozal to reduce the effects. +Hints_ActorStatusEffectProneLockStart=Your legs are experiencing Partial Paralysis. Treat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusFoodDrinkItemHeld=While equipped food can often be eaten in a single bite, beverages can be consumed in small sips or a long continuous drink until the meter is empty. +Hints_ActorStatusFoodDrinkItemInInventory=Use your personal inventory menu to view consumables and equip or discard them. Hints_ActorStatusHospitalEnter=To gain access to a medical bed, use a lobby check-in terminal to receive a medical room assignment. -Hints_ActorStatusHospitalRoomReserved=If you need help navigating to your medical room assignment, check nearby signs for directions.\nSome rooms may be on a different floor and require the use of an elevator. +Hints_ActorStatusHospitalRoomReserved=For help navigating to your medical room, check nearby signs for directions. It may be on a different floor and require the use of an elevator. Hints_ActorStatusHospital_Title=Hospitals & Clinics -Hints_ActorStatusHungerThirstDamageStarted=Warning: When Nutrition and Hydration levels are too low, you will take damage and eventually become unconscious. \nEat and drink to replenish your levels and stabilize your health. -Hints_ActorStatusHungerThirstDeath=Your severely low Nutrition and Hydration levels have rendered you unconscious.\nThese levels drain over time. Remember to eat and drink to replenish them and maintain your health. -Hints_ActorStatusHungerThirstFull=When Nutrition and Hydration levels are full you are no longer able to gain the full effect of any items consumed.\nConsider saving items until you are hungry or thirsty. -Hints_ActorStatusHungerThirstStatusStarted=Your Nutrition and / or Hydration levels are low enough that you are beginning to suffer ill effects.\nAvoid additional consequences and consume food and drinks as soon as possible to restore your levels. -Hints_ActorStatusHunger_Title=Player Status - Hunger & Thirst -Hints_ActorStatusHyperthermiaDamageStarted=Your body temperature is too high and you are taking damage from hyperthermia.\nUrgently seek shelter from the heat or equip clothing and armor graded to withstand this temperature range. -Hints_ActorStatusHyperthermiaStarted=You are too hot and hyperthermia is beginning to set in.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. -Hints_ActorStatusHypothermiaDamageStarted=Your body temperature is too high and you are taking damage from hypothermia.\nUrgently seek shelter from the cold or equip clothing and armor graded to withstand this temperature range. -Hints_ActorStatusHypothermiaStarted=You are too cold and hypothermia is beginning to set in.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. -Hints_ActorStatusInjuryMinor_Title=Player Status - Minor Injury -Hints_ActorStatusInjuryModerate_Title=Player Status - Moderate Injury -Hints_ActorStatusInjurySevere_Title=Player Status - Severe Injury -Hints_ActorStatusInjuryStarted=You have received a minor injury.\nUse medications to relieve symptoms, and a Tier 3 Medical Bed to fully treat any issues. -Hints_ActorStatusIntoxicatedEnter=An elevated Blood Drug Level can cause feelings of intoxication, making getting around on foot or piloting a vehicle difficult and potentially dangerous. +Hints_ActorStatusHungerThirstDamageStarted=When Nutrition and Hydration levels are too low, you will take damage and eventually become unconscious. Eat and drink to replenish your levels. +Hints_ActorStatusHungerThirstDeath=Your depleted Nutrition and Hydration levels have rendered you unconscious. Remember to eat and drink to replenish them. +Hints_ActorStatusHungerThirstFull=When Nutrition and Hydration levels are full, consuming items no longer grants the full effect. Consider saving them until you are hungry or thirsty. +Hints_ActorStatusHungerThirstStatusStarted=You are suffering ill effects from low Nutrition and / or Hydration levels. Consume food and drinks as soon as possible to restore your levels. +Hints_ActorStatusHunger_Title=Hunger & Thirst +Hints_ActorStatusHyperthermiaDamageStarted=Your body temperature is too high and you're taking damage from hyperthermia. Seek shelter or equip clothing and armor able to withstand the heat. +Hints_ActorStatusHyperthermiaStarted=You are too hot and hyperthermia is beginning to set in. Seek shelter or equip clothing and armor able to withstand the heat. +Hints_ActorStatusHypothermiaDamageStarted=Your body temperature is too low and you are taking damage from hypothermia. Seek shelter or equip clothing and armor able to withstand the cold. +Hints_ActorStatusHypothermiaStarted=You are too cold and hypothermia is beginning to set in. Seek shelter or equip clothing and armor able to withstand the cold. +Hints_ActorStatusInjuryMinor_Title=Minor Injuries +Hints_ActorStatusInjuryModerate_Title=Moderate Injuries +Hints_ActorStatusInjurySevere_Title=Severe Injuries +Hints_ActorStatusInjuryStarted=You have received a minor injury. Use medications to relieve symptoms, and a Tier 3 Medical Bed to fully treat any issues. +Hints_ActorStatusIntoxicatedEnter=An elevated Blood Drug Level can cause feelings of intoxication, making getting around or piloting a vehicle difficult and potentially dangerous. Hints_ActorStatusIntoxicated_Title=Blood Drug Level (BDL) -Hints_ActorStatusMajorInjuryStarted=You have received a moderate injury.\nUse medications to relieve symptoms, and a Tier 2 Medical Bed to fully treat any issues. -Hints_ActorStatusMedBedEnter=The bed has automatically restored your health, cleared any active medications, and reset your BDL.\nUse the Treatment tab to heal injuries (depending on their tier) or relieve symptoms. The Medication tab is for finer medication adjustments. +Hints_ActorStatusMajorInjuryStarted=You have received a moderate injury. Use medications to relieve symptoms, and a Tier 2 Medical Bed to fully treat any issues. +Hints_ActorStatusMedBedEnter=The bed has restored your health and reset your BDL. Use the Treatment tab to heal injuries (depending on tier), and the Medication tab for dosage. Hints_ActorStatusMedBed_Title=Medical Bed -Hints_ActorStatusOverdoseEnter=A very high Blood Drug Level (BDL) will lead to an overdose, which can leave you stunned and losing health, eventually becoming incapacitated. \nBefore the point of incapacitation, BDL will lower naturally over time. A dose of Resurgia can speed the processs and clear your stunned status. +Hints_ActorStatusOverdoseEnter=A high Blood Drug Level (BDL) can make you stunned, losing health, and eventually incapacitated. BDL lowers naturally but a dose of Resurgia can help. Hints_ActorStatusOverdose_Title=Overdose -Hints_ActorStatusPartialParalysis_Title=Player Status - Partial Paralysis +Hints_ActorStatusPartialParalysis_Title=Partial Paralysis Hints_ActorStatusRegenerationLocation_Title=Regeneration - Location -Hints_ActorStatusRespawnCriminal=Because of your current CrimeStat, you have been regenerated at the nearest facility outside of the UEE's jurisdiction. +Hints_ActorStatusRespawnCriminal=Due to your current CrimeStat, you have been regenerated at the nearest facility outside of the UEE's jurisdiction. Hints_ActorStatusRespawnCriminal_Title=Regeneration - CrimeStat -Hints_ActorStatusRespawnLocationSet=To reset your preferred regeneration location to your default primary residence, use a terminal at any medical bed or insurance office. \nAll terminals have this option, there is no need to travel to your primary residence to set this. -Hints_ActorStatusRespawnMedBed=To select a preferred regeneration location, use the terminals available at medical beds or insurance offices. \nBy default, you will regenerate at the location of your primary residence. +Hints_ActorStatusRespawnLocationSet=To reset your regen location to your primary residence, use a terminal at any medical bed or insurance office. +Hints_ActorStatusRespawnMedBed=By default, you'll regen at your primary residence, but a new location can be selected via medical beds or at insurance offices. Hints_ActorStatusRespawnPrison=Due to your current CrimeStat, local authorities have incarcerated you after regeneration. Hints_ActorStatusRespawnPrison_Title=Regeneration - Prison -Hints_ActorStatusTemperatureAboveMaxResistance=Your active loadout isn't suitable for the current climate and you are at risk of hyperthermia.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. -Hints_ActorStatusTemperatureBelowMinResistance=Your active loadout isn't suitable for the current climate and you are at risk of hypothermia.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. -Hints_ActorStatusTemperatureDeath=Remember to wear clothing or armor with a temperature rating appropriate for the environment you are in.\nIf the environment is too hot or cold, you will eventually suffer negative effects until you are knocked unconscious. -Hints_ActorStatusTemperature_Title=Player Status - Temperature +Hints_ActorStatusTemperatureAboveMaxResistance=You're experiencing high temperatures and are at risk of hyperthermia. Seek shelter or equip clothing and armor able to withstand the heat. +Hints_ActorStatusTemperatureBelowMinResistance=You're experiencing low temperatures and are at risk of hypothermia. Seek shelter or equip clothing and armor able to withstand the cold. +Hints_ActorStatusTemperatureDeath=To avoid negative effects and becoming unconscious, remember to equip clothing or armor rated for the temperature you are in. +Hints_ActorStatusTemperature_Title=Player Temperature Hints_ActorStatusWearingHelmetConsume=You must remove your helmet to consume food or drink. -Hints_ActorStatusWeatherLocomotionEntered=Be aware that strong winds can severely drop temperatures and make it difficult to move.\nHave equipment ready in case a storm breaks out, and wear a helmet to protect your head if needed. -Hints_ActorStatus_PITMenuDrugs=To review a full list of active medications, their duration, and what symptoms they're relieving, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see a full list of all injuries, symptoms, and their severity. +Hints_ActorStatusWeatherLocomotionEntered=Be aware that severe weather and strong winds can drop temperatures and make it difficult to move. Have equipment ready in case a storm breaks out. +Hints_ActorStatus_PITMenuDrugs=The mobiGlas health app displays all current injuries along with active medications, their duration, and what symptoms they're relieving. Hints_ActorStatus_PITMenuDrugs_Title=Medication -Hints_ActorStatus_PITMenuInjury=To review a full list of your current injuries, symptoms, and their severity, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see the effect duration of any medications and the symptoms they are temporarily relieving. +Hints_ActorStatus_PITMenuInjury=To review a full list of your current injuries, symptoms and their severity, along with current medications, use the mobiGlas Health app. Hints_ActorStatus_PITMenuInjury_Title=Injuries Hints_Airlocks_Title=Airlocks -Hints_BodyDrag_DropBody=To release the body, use Interaction Mode and select “Drop Body.”\nPerforming certain actions like sprint, jump, crouch, or using two-handed items will automatically drop the body. +Hints_BodyDrag_DropBody=To let go, use Interaction Mode and select “Drop Body.” Actions like sprint, jump, crouch, or using two-handed items will automatically drop the body. Hints_BodyDrag_Title=Body Dragging -Hints_BodyDrag_WhilstDragging=Move at a walking pace to drag the body along with you.\nYou may use one-handed weapons without detaching from the body. -Hints_Camera1=Press ~action(spaceship_view|v_view_cycle_fwd) to cycle through camera views. +Hints_BodyDrag_WhilstDragging=Move at a walking pace to drag the body along with you. You may use one-handed weapons without detaching from the body. +Hints_Camera1=While piloting a vehicle, you have the option to cycle through multiple camera views. Hints_Camera1_Title=Camera -Hints_Cargo_Align=To begin the Cargo Transfer process, align your ship within the loading area and hold your position. Any subsequent movement will interrupt the process. If you fail to report to the loading area in time and your slot is revoked, contact Cargo Services for a new deck assignment. +Hints_Cargo_Align=To transfer cargo, maintain alignment of your ship in the loading area. If your deck assignment is revoked, contact Cargo Services for a new one. Hints_Cargo_Align_Title=Cargo Transfer - Alignment -Hints_Cargo_Collect=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can receive your purchased cargo. +Hints_Cargo_Collect=Ships like the Hull C require loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck. Hints_Cargo_Collect_Title=Cargo Transfer - Purchases -Hints_Cargo_Deliver=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can unload your cargo. Your payment will be transferred to your account after the transfer is complete. +Hints_Cargo_Deliver=To transfer cargo with ships like the Hull C, contact Cargo Services to be assigned a cargo deck. Payment will be sent when the transfer is complete. Hints_Cargo_Deliver_Title=Cargo Transfer – Sold Items -Hints_Cargo_Forfeit=If you exit the loading area before finishing the Cargo Transfer process you will need to contact Cargo Services to resume the process. If you depart entirely, your transaction will be cancelled and any remaining cargo that hasn’t been claimed will be forfeited. -Hints_Cargo_Forfeit_Title=Cargo Transfer - Interruptions -Hints_Cargo_Hail=To begin transferring cargo after initiating a transaction, contact Cargo Services from the Commlink in your mobiGlas or the Comm’s menu on your ship’s multi-function displays (MFDs) to be assigned an open loading area. +Hints_Cargo_Forfeit=If you exit the area before finishing the transfer, contact Cargo Services to resume. Depart entirely and your remaining cargo lost. +Hints_Cargo_Forfeit_Title=Cargo Transfer - Interrupted +Hints_Cargo_Hail=To transfer cargo, contact Cargo Services from the Commlink in your mobiGlas or the Comm’s menu on your ship’s multi-function displays (MFDs). Hints_Cargo_Hail_Title=Cargo Services -Hints_Cargo_Interrupt_Transfer=The Cargo Transfer process can be interrupted by several variables including: moving or exiting your ship, retracting the cargo spindles, or an obstruction to the loading area. -Hints_Cargo_Interrupt_Transfer_Title=Cargo Transfer – Interruptions +Hints_Cargo_Interrupt_Transfer=Cargo transfers can be halted by things like: moving or exiting your ship, retracting the cargo spindles, or an obstructed loading area. +Hints_Cargo_Interrupt_Transfer_Title=Cargo Transfer - Halted Hints_Cargo_Invalid_Ship=Cargo Services can only accommodate larger vehicles that support exterior loading, such as the Hull series of ships. Hints_Cargo_Invalid_Ship_Title=Cargo Services – Vehicle Size Hints_Cargo_Loading_Revoked=If you fail to report to your assigned cargo deck in a timely manner your loading area will be revoked. Contact Cargo Services for a new deck assignment. Hints_Cargo_Loading_Revoked_Title=Cargo Transfer - Revoked Hints_Cargo_Spindles=To load cargo onto the Hull series of ships, the cargo spindles must be extended. Hints_Cargo_Spindles_Title=Cargo Spindles -Hints_Chat1=Open and close Chat with ~action(default|toggle_chat).\nPress ~action(default|focus_on_chat_textinput) to start typing. +Hints_Chat1=While you can chat with others using the mobiGlas Comms app, or by opening the chat window on your visor. Hints_Chat_Title=Chat -Hints_Combat1=Press and hold ~action(player|holster) to holster weapons. -Hints_Combat2=If you have ammo reserves, pressing ~action(player|reload) will reload your equipped weapon.  -Hints_Combat3=Use ~action(player|selectpistol) to select your sidearm. ~action(player|selectprimary) and ~action(player|selectsecondary) will select equipped primary weapons. \nHold any of these to bring up the Quick Weapon Select menu. -Hints_Combat3_Gamepad=Use ~action(player|nextweapon) to equip a weapon.\nPressing ~action(player|nextweapon) will cycle weapons should you have more equipped. -Hints_Combat4=Press ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. -Hints_Combat4_Gamepad=Click in ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. -Hints_Combat_Title=Combat -Hints_Contacts1=Open and Close the CommLink App with ~action(default|toggle_contact). -Hints_Contacts_Title=Contacts -Hints_Criminality1=You have gained a CrimeStat level by committing an infraction in monitored space.\nYour current CrimeStat level is displayed in the upper right of your visor. +Hints_Criminality1=You've gained a CrimeStat level by committing an infraction in monitored space. Your current CrimeStat level is displayed on your HUD. Hints_Criminality2=The higher your CrimeStat level, the more hostility you'll encounter from local Security. -Hints_Criminality3=Your CrimeStat level is one of the factors that determines which missions are available to you.\nAvoiding trouble will allow your level to dissipate over time, but there are also ways to clear it entirely... +Hints_Criminality3=Your CrimeStat level can limit which contracts are available. Crimestat levels can be legally removed by paying fines or serving jail time. Hints_Criminality_Title=CrimeStat -Hints_CryAstro1=For a price, your Spaceship's damage, fuel (Regular and Quantum) and ammo supplies can be fixed and topped up at CryAstro. +Hints_CryAstro1=For a price, your ship's damage, fuel, and ammo supplies can be fixed and topped up at many landing areas via the mobiGlas Landing app. Hints_CryAstro2=Find an available landing platform to land on to start your transaction. -Hints_CryAstro_Title=Cry Astro -Hints_EVA1=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) and ~action(zero_gravity_eva|eva_strafe_right) to strafe forward, back, left and right. -Hints_EVA1_Axis=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_longitudinal) to strafe forward and back and ~action(zero_gravity_eva|eva_strafe_lateral) to strafe left and right. -Hints_EVA2=~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right. -Hints_EVA2_Axis=~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right. -Hints_EVA_Title=Zero-G (EVA) +Hints_CryAstro_Title=Repair, Refuel, Restock +Hints_DefaultItemActions_AttemptToCustomizeUncustomizable=This item's actions cannot be customized while being held. +Hints_DefaultItemActions_AttemptToCustomizeUncustomizable_Title=Default Actions Hints_Emergency_Treatment_Title=Emergency Treatment Hints_EnterBedNoPlayersNear=Logging Out\nWhen no other people are in the area, your ship will despawn from the server Hints_EnterBedNotPlayersShip=Logging Out\nYou'll respawn on another player's ship if it is available on the server\nOtherwise, you'll respawn at the last station you stored a ship at @@ -8492,266 +8663,225 @@ Hints_EnterBedPlayersNear=Logging Out\nWhen people are nearby, your ship remains Hints_EnterBedPlayersOnShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty\nDuring this time there is a risk of it being destroyed or stolen Hints_Exit_Bed_Title=Exit Bed Hints_FPSHarvesting_Collection_Title=FPS Harvesting - Collection -Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=You have successfully harvested an item! \nTo add it to your personal inventory, interact with the item and choose to store it. -Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=Items that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full. -Hints_FPSHarvesting_OnHarvestableStowed=You have successfully collected and stored an item. \nCollected mineables and harvestables can be sold at trading consoles for profit. +Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=You have successfully harvested an item. To add it to your personal inventory, interact with the item and choose to store it. +Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=Items that you collect in your inventory can be sold at various locations. To maximize your profits, consider collecting until your inventory is full. +Hints_FPSHarvesting_OnHarvestableStowed=You have successfully collected and stored an item. Collected mineables and harvestables can be sold at trading consoles for profit. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=You have found a harvestable item. To collect it, simply interact with it. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=You have found a harvestable item but you don't have an armor with an inventory equipped. You cannot store this item without one. Hints_FPSMining_Collection_Title=FPS Mining - Collection Hints_FPSMining_Deposits_Title=FPS Mining - Deposits Hints_FPSMining_Fracturing_Title=FPS Mining - Fracturing Hints_FPSMining_OnPlayerBackpackFull=Your inventory is full. You cannot store any more shards until you empty it or sell its contents. -Hints_FPSMining_OnPlayerFinishedScanningRock=Once scanned, prepare the deposit for collection by fracturing it with your mining tool. \nPress ~action(player|attack1) to begin charging the rock with energy. -Hints_FPSMining_OnPlayerLooksAtFPSRock=You have found a deposit suitable for harvesting. \nTo collect the valuable shards, the rock will first need to be fractured with energy from a mining tool. +Hints_FPSMining_OnPlayerFinishedScanningRock=Once scanned, prepare the deposit for collection by fracturing it with energy from your mining tool. +Hints_FPSMining_OnPlayerLooksAtFPSRock=You have found a harvestable deposit. To collect the valuable shards, the rock will first need to be fractured with energy from a mining tool. Hints_FPSMining_OnPlayerOwningMiningTool=This mining tool allows for the collection of valuable materials from smaller ore deposits too delicate to be harvested by larger mining vehicles. Hints_FPSMining_OnPlayerSelectingMiningTool=To find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals. Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=Trying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly.  -Hints_FPSMining_OnPlayerStartMining=Use MMBWheel to throttle the power output of the mining tool and keep the rock's energy level in the green optimal zone. \nHigher instability deposits will have a more chaotic power transfer. Higher resistance rocks will require more energy.   -Hints_FPSMining_OnPlayerTargetsFPSRock=To scan an ore deposit, switch your mining tool to ADS mode. \nThe compositional details provided are critical to successful mining. +Hints_FPSMining_OnPlayerStartMining=Throttle the mining tool's power to keep the rock's energy level optimal. High instability needs more adjustment. High resistance needs more energy.   +Hints_FPSMining_OnPlayerTargetsFPSRock=To scan an ore deposit, hold ~action(player|zoom) with the mining tool equipped. The compositional details provided are critical to successful mining. Hints_FPSMining_OnRockEnterDangerZone=Careful. Overcharging a rock can result in a dangerous and even lethal explosion. Hints_FPSMining_OnRockEnterOptimalZone=Once a deposit has been charged with the optimal amount of energy for enough time, they will soon fracture. Hints_FPSMining_OnRockSuccessfulyFractured=Now that the rock has been fractured, interact with the shards to store them in your personal inventory. -Hints_FPSMining_OnShardLootedIntoBackpack=Shards that you collect and store in your inventory can be sold at various locations. \nTo maximize your potential profits, consider continuing collecting until your inventory is completely full. +Hints_FPSMining_OnShardLootedIntoBackpack=Collected shards in your inventory can be sold at various locations. To maximize your profits, consider collecting until your inventory is full. Hints_FPSMining_Scanning_Title=FPS Mining - Scanning Hints_FPSMining_Title=FPS Mining Hints_FPSMining_Tool_Title=FPS Mining Tool -Hints_ForceReaction_KnockDown_FirstTime=Large impacts can knock you prone. Press or hold ~action(player|zoom) mid-fall to recover and gain weapon control sooner. +Hints_ForceReaction_KnockDown_FirstTime=Large impacts can knock you prone. Press or hold ~action(player|zoom) mid-fall to recover and gain weapon control sooner. Hints_ForceReaction_KnockDown_Title=Force Reaction - Knockdowns -Hints_Fuel1=Your fuel is low. If your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. -Hints_Fuel2=Quantum Travel Fuel is low.\nTo refill, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. -Hints_Fuel3=Your Hydrogen Fuel is low\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, collect a fuel pickup. -Hints_Fuel_Title=Fuel -Hints_Green_Zone1=You have left the confines of the Armistice Zone and entered open space. \nThe combat restrictions of the Armistice Zone are no longer in effect. +Hints_Fuel1=Refuel at a hangar with your Landing mobi-app from the pilot's seat. If your ship has intakes, limit your speed to refill over time. +Hints_Fuel2=To refeul, park at a pad or hangar and use your Landing mobi-app from the pilot’s seat. +Hints_Fuel3=If your spaceship has fuel intakes, limit your maneuvering to refill over time. +Hints_Fuel_Title=Low Fuel +Hints_Green_Zone1=You have left the confines of the Armistice Zone and entered open space. The combat restrictions of the Armistice Zone are no longer in effect. Hints_Green_Zone_Title=Exiting Armistice Zone Hints_Grenades_Indicator_Title=Grenades – Indicator Hints_Grenades_Priming_Title=Grenades – Priming -Hints_Grenades_Title=Grenades -Hints_Heal1=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. -Hints_Heal2=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. +Hints_Heal1=Your health is low. If you have a MedPen in your inventory, equip it to use it to heal. You can purchase more MedPens from shops. +Hints_Heal2=If you have a MedPen in your inventory, equip it to use it heal. You can purchase more MedPens from shops. Hints_Heal_Title=Heal Hints_Hint_System1=You can disable the Hints at any time via the Game Settings. Hints_Hint_System_Title=Hints Hints_Interaction_Condition_Carry=This item is too heavy to pick up. -Hints_Interaction_Condition_Generic=Some interaction options can become unavailable based on context, and the interaction will fail. \nIf present, use the inner thought text or hint to help resolve the blocking condition. -Hints_Interaction_Condition_Helmet=You cannot use this interaction while wearing a helmet. Remove your helmet through mobiGlas and try again. -Hints_Interaction_Condition_Helmet_Consume=Remove helmet to eat or drink +Hints_Interaction_Condition_Generic=Some interaction options can become unavailable based on context. Use the inner thought text or hint to help resolve the blocking condition. +Hints_Interaction_Condition_Helmet=You cannot use this interaction while wearing a helmet. Remove your helmet through mobiGlas or Personal Inner Thought menu and try again. +Hints_Interaction_Condition_Helmet_Consume=Remove your helmet to eat or drink. Hints_Interaction_Condition_Standing=You must be standing in order to use this interaction. -Hints_Interaction_Condition_Title=Interactions -Hints_Interaction_Mode1=Tap (~action(player_choice|pc_interaction_mode)) to open doors, enter seats and activate terminals using Quick Interact. -Hints_Interaction_Mode2=Hold ~action(player_choice|pc_interaction_mode) to switch to Interaction Mode.\nInteraction points will be highlighted. -Hints_Interaction_Mode2_Gamepad=Press ~action(player_choice|pc_interaction_mode) to toggle in and out of Interaction Mode. -Hints_Interaction_Mode3=Confirm an Inner Thought selection with ~action(player_choice|pc_select). -Hints_Interaction_Mode4=Zoom in and out with ~action(player_choice|pc_zoom_in) and ~action(player_choice|pc_zoom_out). -Hints_Interaction_Mode4_Gamepad=Zoom in and out with ~action(default|ui_3d_display_zoom_toggle). -Hints_Interaction_Mode5=Hold ~action(player_choice|pc_interaction_mode) to use Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select). -Hints_Interaction_Mode5_Gamepad=Press ~action(player_choice|pc_interaction_mode) to use Interaction Mode.\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).\nPress ~action(player_choice|pc_interaction_mode) again to exit Interaction Mode. -Hints_Interaction_Mode_Title=Interaction Mode -Hints_Inventory_ClosedExternalInventoryOutOfRange=Moving too far away from a source or container will automatically close the inventory screen.\nTo reopen, move back within range of the item you wish to interact with. +Hints_Interaction_Condition_Title=Blocked Interactions +Hints_Inventory_ClosedExternalInventoryOutOfRange=Moving too far away from a source or container will close the inventory screen. To reopen, move back within range. Hints_Inventory_Clothing_Title=Clothing & Armor Hints_Inventory_ContainerFull=Storage Containers have capacity limits. When full or almost full, you cannot add items that would exceed the limit. Hints_Inventory_ContainerSizeLimits=Storage containers have size limits. Items that are too large cannot be placed inside. Hints_Inventory_ContainerSizeLimits_Title=Storage Containers -Hints_Inventory_HomeItemAdded=A new item(s) has been added to your primary residence's local storage. \nWhen at your primary residence, the local storage can be accessed via the inventory using ~action(player_choice|pc_pit_inventory). +Hints_Inventory_HomeItemAdded=A new item(s) has been added to your primary residence's local storage and can accessed while there via the inventory. Hints_Inventory_HomeItemAdded_Title=New Item In Inventory Hints_Inventory_InvalidClothingArmorEquip=Clothing and undersuits (and thus armor) cannot be equipped at the same time. Hints_Inventory_InvalidClothingArmorEquip_Title=Clothing & Undersuits -Hints_Inventory_ItemPurchased=Your purchase has been transferred to your local storage. To access your inventory press ~action(player_choice|pc_pit_inventory). +Hints_Inventory_ItemPurchased=Your purchase has been transferred to your local storage and can be accessed while at this location via the inventory. Hints_Inventory_ItemPurchased_Title=Local Storage -Hints_Inventory_Open=Drag and drop items to transfer them between storage containers, personal, local, and vehicle storage; including any items being worn or held. \nLocal storage is only available based on your current location; while vehicle storage is only available when aboard vehicles. -Hints_Inventory_OpenInVehicle=Navigate between your personal inventory, storage containers, local storage, and vehicle storage using the tabs on the sides of the screen. -Hints_Inventory_OpenWithNoContainer=Equip clothing, armor, and backpacks to manage their storage. Visit a container, vehicle, or landing zone to manage its inventory.\nTo drop items stored in your inventory, drag them to the drop hand icon. -Hints_Inventory_SpawnPointExit=To find where your items are being stored, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager shows and tracks all your belongings and their current whereabouts. -Hints_Inventory_SpawnPointExit_2=To manage items in your personal inventory and in local storage, press ~action(player_choice|pc_pit_inventory).\nHere you can equip and unequip items, weapons, clothing, and armor by dragging and dropping. +Hints_Inventory_Open=Drag and drop items to transfer them between storage containers and personal storage; including any items being worn or held. +Hints_Inventory_OpenInVehicle=Navigate between your personal inventory and various storage containers using the tabs on the sides of the screen. +Hints_Inventory_OpenWithNoContainer=Equip clothing, armor, and backpacks to manage their storage. Visit a container to manage its inventory. To drop items, drag them to the drop hand icon. +Hints_Inventory_SpawnPointExit=To find where your items are being stored, use the mobiGlas Asset app to track all your belongings and their current whereabouts. +Hints_Inventory_SpawnPointExit_2=Use your inventory to equip and unequip items, weapons, clothing, and armor by dragging and dropping. Hints_Inventory_Title=Inventory Hints_Inventory_Tracking_Title=Inventory - Tracking -Hints_Inventory_UndersuitClothingIncompatible=You must be wearing an undersuit to be able to equip armor pieces. \nSince undersuits cannot be worn with clothing, you are unable to pair clothing with armor. -Hints_Inventory_VehicleDestroyed=When a vehicle is destroyed, some items stored within its storage have a chance of surviving.\nTo recover these items, search the wreckage for storage containers. (A tractor beam may be helpful.) -Hints_Inventory_VehicleEnter=Being aboard a vehicle allows you to access and manage its vehicle storage by using the inventory (~action(player_choice|pc_pit_inventory)).\nEveryone aboard has access to their own private vehicle storage. This is distinct from the vehicle's cargo space. -Hints_Inventory_VehicleStorageUsed=To find items after they've been placed into vehicle storage, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager tracks all your belongings which can be helpful if you have items stored across multiple vehicles and locations. +Hints_Inventory_UndersuitClothingIncompatible=You must wear an undersuit to equip armor pieces. Since undersuits can't be worn with clothing, you are unable to pair clothing with armor. +Hints_Inventory_VehicleDestroyed=When a vehicle is destroyed, some items aboard have a chance of surviving. To recover, search the wreckage. (A tractor beam may be helpful.) +Hints_Inventory_VehicleStorageUsed=To find the locations of your belongings, use the mobiGlas Asset app. Hints_Inventory_VehicleStorage_Title=Vehicle Storage Hints_Item_Collection_Title=Item Collecting -Hints_Items1=Press ~action(player_choice|pc_qs_grenades) to grab an equipped grenade. Hold ~action(player_choice|pc_qs_grenades) to choose from the Quick Select Wheel.\nPress ~action(player|throw_overhand) to toss the grenade overarm, or press ~action(player|throw_underhand) to throw underarm. -Hints_Items1_Priming=With a grenade equipped, hold ~action(player|throw_overhand) (overarm) or ~action(player|throw_underhand) (underarm) to prime the grenade and begin a detonation countdown. \nRelease the button to throw the primed grenade before it explodes. To cancel the throw, tap ~action(player_choice|pc_interaction_mode). +Hints_Items1_Priming=Equipped grenades can be primed to begin a detonation countdown. Be sure to throw or cancel the priming before the grenade explodes. Hints_Items2=Watch out for the grenade icon that indicates when a grenade has been thrown near to you. Hints_Journal1=The Journal app is for reviewing your correspondence and collected data. Hints_Journal_Title=Journal -Hints_KeyBindingCancelPopuUp=To cancel the key rebind press (~action(default|ui_toggle_pause)) -Hints_Keybinding1=If a Hint action is UNBOUND you should remap it in the Keybinding menu\nFind the Keybinding menu in the Options. +Hints_Keybinding1=If a Hint action is UNBOUND you should remap it in the Keybinding menu. Find the Keybinding menu in the Options. Hints_Keybinding_Title=Keybindings -Hints_LogInBedSpawnFailGeneric=The bed you last logged out from is currently unavailable on this server.\nInstead, you have respawned at your previous location. +Hints_LogInBedSpawnFailGeneric=The bed you last logged out from is currently unavailable on this server. Instead, you have respawned at your previous location. Hints_LogInBedSpawnFailGeneric_Title=Bed Unavailable -Hints_LoggingOut=While in your ship's bed, press ~action(player_choice|pc_interaction_mode) to see the option to log out. +Hints_LoggingOut=While in your ship's bed, interact with it to see the option to log out. Hints_LoggingOut_Title=Logging Out Hints_LogoutAIShip=Only ships owned by a player can be used as an initial spawn location. Hints_LogoutEnteredNoPlayersAround=When no other people are in the area, your ship will despawn from the server. -Hints_LogoutEnteredNonOwned=You can initially spawn on another player's ship if it is available on the server.\nOtherwise, your initial spawn will be at the last location you stored a ship at. -Hints_LogoutEnteredPlayersAround=When people are nearby, your ship remains on the server for a short time.\nDuring this time there is a risk of it being destroyed or stolen. -Hints_LogoutEnteredPlayersInShip=If there are people aboard, your ship will not despawn until it is empty.\nDuring this time there is a risk of it being destroyed or stolen. +Hints_LogoutEnteredNonOwned=You can spawn on another player's ship if it is available on the server. Otherwise, your initial spawn will be the last location you stored a ship at. +Hints_LogoutEnteredPlayersAround=When people are nearby, your ship remains on the server for a short time. During this time there is a risk of it being destroyed or stolen. +Hints_LogoutEnteredPlayersInShip=If there are people aboard, your ship will not despawn until it is empty. During this time there is a risk of it being destroyed or stolen. Hints_LogoutShipWithinShip=Vehicles stored on another ship's landing area are not available for player spawning.  Hints_Logout_Title=Logging Out -Hints_MFD1=Manage your ship's power, heat, weapons and shields via the interactive screens in your cockpit.\nPress ~action(default|ui_3d_display_zoom_toggle) to focus in for a closer look. +Hints_MFD1=Manage your ship's power, heat, weapons and shields via the interactive screens in your cockpit. Hints_MFD2=Use Interaction Mode to switch between and manipulate the information displayed on screen. -Hints_MFD3=Take the time to get accustomed to the options available here.\nBeing able to quickly navigate these screens will be vital later. -Hints_MFD_Title=Multi-Function Displays (MFDs) -Hints_Map01=Open the Ark StarMap with ~action(vehicle_general|v_starmap).\nSet a destination here for Quantum Travel. -Hints_Map01_Gamepad=Open your mobiGlas with ~action(vehicle_general|mobiglas) to find the Ark StarMap app\nSet a destination there for Quantum Travel. +Hints_MFD3=Take the time to get accustomed to the options available here. Being able to quickly navigate these screens will be vital later. +Hints_MFD_Title=Multi-Function Displays +Hints_Map01=From your mobiGlas Map you can set destinations, place markers, and plan routes. +Hints_Map01_Gamepad=From your mobiGlas Map you can set destinations, place markers, and plan routes. Hints_Map_Title=Maps -Hints_MedBeam_FireMode=Use ~action(player|weapon_change_firemode) to toggle between targeting yourself and other injured individuals. +Hints_MedBeam_FireMode=Choose who to heal by toggling between targeting yourself and other injured individuals. Hints_MedBeam_MT_BDLCrit=The Multi-Tool Healing Attachment cannot heal targets with a Critical Blood Drug Level (BDL). Hints_MedBeam_MT_TargetRequired=You can heal a target over a short distance using the Multi-Tool Healing Attachment. Hints_MedBeam_MT_Title=Multi-Tool Healing -Hints_MedBeam_Medgun_AdvMode=In Advanced Mode you can adjust the drug types and dosages delivered to your target.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the dosage sliders. -Hints_MedBeam_Medgun_AdvModeButtons=Press the Auto button to automatically set the target dosages.\nPress Clear to reset the target Dosage.\n~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) -Hints_MedBeam_Medgun_AdvModeCritBDLBypass=Advanced Mode bypasses the Critical BDL safety feature of Basic Mode and should be used with caution.\nAdministering Resurgera will reduce a target’s BDL faster over time. -Hints_MedBeam_Medgun_BDLCrit=Medical Devices cannot heal targets with a critical Blood Drug Level (BDL) when in Basic Mode.\nToggle to Advanced Mode by using ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. +Hints_MedBeam_Medgun_AdvMode=In Advanced Mode you can adjust the drug types and dosages delivered to your target. +Hints_MedBeam_Medgun_AdvModeButtons=Press the Auto button to automatically set the target dosages. Press Clear to reset the target Dosage. +Hints_MedBeam_Medgun_AdvModeCritBDLBypass=Advanced Mode bypasses BDL safety limits and should be used with caution. Administering Resurgera will reduce a target’s BDL faster over time. +Hints_MedBeam_Medgun_BDLCrit=Medical Devices cannot heal targets with a critical Blood Drug Level (BDL) when in Basic Mode. Use Advanced Mode to bypass the BDL safety limits. Hints_MedBeam_Medgun_TargetRequired=You can heal and apply drugs to a target over a short distance using a Medical Device. -Hints_MedBeam_Medgun_ToggleAdvMode=Toggle to the Advanced Mode to access more drug application options.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. +Hints_MedBeam_Medgun_ToggleAdvMode=Toggle to the Advanced Mode to access more drug application options. Hints_MedBeam_MedicalDeviceDosage_Title=Medical Device - Dosage Hints_MedBeam_MedicalDeviceModes_Title=Medical Device - Modes Hints_MedBeam_Title=Medical Beam Hints_MedBeam_ValidTargetAcquired=Additional information regarding a target's current health status can found in the Medical Device's AR display. -Hints_MedBeam_ValidTargetAcquired_Hurt=Use ~action(player|attack1) to apply drugs to alleviate injury symptoms and improve the health of an injured target.\nNote that applying drugs will increase the target’s Blood Drug Level (BDL). +Hints_MedBeam_ValidTargetAcquired_Hurt=Apply drugs to alleviate injury symptoms and improve the health of an injured target. Note that this increases the target’s Blood Drug Level (BDL). Hints_Medical_Device_Title=Medical Device Hints_MedpenStabBlockedInGreenZone=Medical pens cannot be used to inject others while in a armistice zone. Hints_MedpenStabBlockedInGreenZone_Title=Armistice Zone - Medication -Hints_Melee_Blocking=To successfully block, hold ~action(player|melee_block) and turn to face the incoming attack. +Hints_Melee_Blocking=To successfully block, turn to face the incoming attack. Hints_Melee_Combat_Title=Melee Combat Hints_Melee_ComboAttacks=To perform combinations, alternate left and right attacks. -Hints_Melee_Dodging=To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight) or ~action(player|melee_dodgeBack) to quickly step left, right or backwards. -Hints_Melee_EquipFists=Press ~action(player|selectUnarmedCombat) to raise your fists and enter a fighting-ready stance. -Hints_Melee_HeavyHaymaker=To throw a Haymaker, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Jab. -Hints_Melee_HeavyHook=To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). -Hints_Melee_KnifeEquip=Press ~action(player|selectMeleeWeapon) to equip your combat knife. -Hints_Melee_KnifeHeavy=To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). -Hints_Melee_KnifeLight=To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). -Hints_Melee_LightAttacks=To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). +Hints_Melee_HeavyHaymaker=To throw a Haymaker, preform a heavy punch with the opposite hand after performing a Jab. Hints_Melee_Stun=When hit by fists you will suffer stun damage. This is not lethal, but get hit too much and you will be knocked down. -Hints_Melee_TakedownFists=Press ~action(player|weapon_melee) for a non-lethal takedown. -Hints_Melee_TakedownGun=Press ~action(player|weapon_melee) for a non-lethal takedown. -Hints_Melee_TakedownWeapon=Press ~action(player|weapon_melee) for a lethal takedown. -Hints_Melee_Uppercut=To throw an Uppercut, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Hook. -Hints_MiningConsumables_OnConsumableExpired=An Active Mining Module has expired and its effects have ended.\nHowever, Active Mining Modules can be activated multiple times until they're fully depleted. -Hints_MiningConsumables_OnConsumableExpiredNoCharges=An Active Mining Module has expired and is now fully depleted.\nReturn to a mining equipment supplier to purchase more. -Hints_MiningConsumables_OnConsumableUsed=Each type of Mining Module has different effects and durations when activated.\nExperiment with different Modules to find what works best for you in various situations. -Hints_MiningConsumables_OnFirstMiningConsumableBought=Purchased Mining Modules can be equipped on compatible mining lasers. \nAssign the module to an available slot via the Vehicle Manager. -Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=Your mining laser has Mining Modules equipped. Passive Mining Modules are always functional, however Active Mining Modules must be activated while Mining.\nUse Interaction Mode and activate them through the Mining Module Panel on your Dashboard.\n +Hints_Melee_Uppercut=To throw an Uppercut, follow up a hook with an attack from the alternate hand. +Hints_MiningConsumables_OnConsumableExpired=An Active Mining Module has expired and its effects have ended. However, they can be activated multiple times until they're depleted. +Hints_MiningConsumables_OnConsumableExpiredNoCharges=An Active Mining Module has expired and is now fully depleted. Return to a mining equipment supplier to purchase more. +Hints_MiningConsumables_OnConsumableUsed=Each type of Mining Module has different effects and durations. Experiment with Modules to find what works best for you in various situations. +Hints_MiningConsumables_OnFirstMiningConsumableBought=Purchased Mining Modules can be equipped on compatible mining lasers. Assign the module to an available slot via the Vehicle Manager. +Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=Passive Mining Modules are always functional. For Active Mining Modules, use Interaction Mode on the Mining Module Panel on your Dashboard. Hints_Mining_Cargo_Title=Mining - Cargo Hints_Mining_Difficulty_Title=Mining - Difficulty Hints_Mining_Extraction_Title=Mining - Extraction Hints_Mining_Fracture_Title=Mining - Fracture Hints_Mining_Intro_Title=Mining - Intro -Hints_Mining_Mode_Welcome_Title=Welcome to the Mining Mode +Hints_Mining_Mode_Welcome_Title=Welcome to Mining Hints_Mining_Modules_Title=Mining Modules Hints_Mining_Scanning_Title=Mining - Scanning Hints_Mining_Title=Mining Hints_Missions_Title=Missions -Hints_Monitored1=The local security forces uphold monitored space zones throughout the system.\nAny area where the satellite icon is displayed on your visor is monitored. +Hints_Monitored1=Local security forces uphold monitored space zones throughout the system. Any area where the satellite icon is displayed on your visor is monitored. Hints_Monitored2=Working Comm Arrays are required to maintain monitored space. Hints_Monitored3=You have passed outside of the local security's monitored zone. Hints_Monitored_Title=Monitored Space -Hints_OnProspectorCargoFull=Your cargo hold is completely full. Any additional minerals extracted will be lost. \nTravel to a rest stop equipped with a Refinery such as CRU-L1 or HUR-L2 to refine or sell your materials. +Hints_OnProspectorCargoFull=Your cargo hold is full. Any additional minerals extracted will be lost. Travel to a rest stop with a Refinery to refine or sell your materials. Hints_OnProspectorCargoHalfFull=Your cargo hold is half full. -Hints_OnProspectorEngineStart=To start mining, fly over the surface of a planet or moon, use the radar ping to find identify rocks that are worth mining and then harvest the minerals. -Hints_OnProspectorExtractableRockTargetted=Once the rock is small enough to harvest, it will have a purple outline. Target the rock and switch to Extraction Mode ~action(spaceship_mining|v_toggle_mining_laser_type) to extract the minerals inside the rock. -Hints_OnProspectorFracturableRockTargetted=Target a rock for your ship to automatically scan it. Maintain this scan to project more data on the selected rock on the HUD. Switch to Fracture Mode ~action(spaceship_mining|v_toggle_mining_laser_type) and use your Mining Laser ~action(spaceship_mining|v_toggle_mining_laser_fire) to fracture the rock. Use ~action(spaceship_mining|v_increase_mining_throttle) or ~action(spaceship_mining|v_decrease_mining_throttle) to adjust the laser throttle to keep the rock's energy level inside the optimal values. -Hints_OnProspectorInLowOrbitOverMoon=To find valuable materials, switch to your scanning mode ~action(spaceship_targeting|v_toggle_scan_mode) and use the radar ping ~action(spaceship_targeting|v_invoke_ping) to locate potential mineral deposits. -Hints_OnProspectorMiningModeSwitch=This mode is split into two sub-modes: Fracture Mode and Extraction Mode. Fracture Mode is used to shatter rocks into smaller pieces while Extraction mode is used to extract minerals from the smallest rocks. You can switch between these two modes using ~action(spaceship_mining|v_toggle_mining_laser_type). -Hints_OnProspectorMiningNoProgress=The deposit you are attempting to mine is either too resistant or too big for you to break with your current mining equipment. Consider upgrading your mining laser to a stronger one, finding a different deposit to mine or teaming up with other players to break it together. +Hints_OnProspectorEngineStart=To start mining, travel above the surface of a planet, moon, or asteroid and use your vehicle's radar ping to find and identify mineral deposits. +Hints_OnProspectorExtractableRockTargetted=Once the rock is small enough to harvest, it will have a purple outline. Target the rock and switch to Extraction Mode to extract the minerals inside the rock. +Hints_OnProspectorFracturableRockTargetted=Target a rock to scan it, collecting more data over time. Switch to Fracture Mode to use the Mining Laser, adjusting the throttle as needed. +Hints_OnProspectorInLowOrbitOverMoon=To find valuable materials, switch to your scanning mode and use the radar ping to locate potential mineral deposits. +Hints_OnProspectorMiningModeSwitch=Mining is split into two phases: Fracture and Extraction. Fracture Mode is used to shatter rocks into smaller pieces while Extraction mode is used to extract minerals from the smallest rocks. +Hints_OnProspectorMiningNoProgress=Some deposits are too resistant or big for your current equipment. Try upgrading your laser, finding different deposits, or teaming up with others. Hints_OnProspectorRadarBlobFound=Mineral deposit detected. Fly closer to narrow down its position and identify what it is. Hints_OnProspectorRockExtracted=You have extracted your first valuable materials. You can continue to mine resources until your cargo hold is full. -Hints_OnProspectorRockFractured=Now that the rock has fractured, keep shattering the fragments (yellow) until they become small enough to be extracted(purple). -Hints_OnProspectorRockInPassiveRadar=You have found a rock rich in ore. Get close and switch your ship to Mining Mode using ~action(spaceship_targeting|v_toggle_mining_mode). -Hints_OnProspectorRockPowerDangerLevel=Careful. If the rock reaches dangerous levels (red) it will potentially explode, damaging everything nearby. +Hints_OnProspectorRockFractured=Now that the rock has fractured, keep shattering the fragments (yellow) until they become small enough to be extracted (purple). +Hints_OnProspectorRockInPassiveRadar=You have found a rock rich in ore. Get close and switch your ship to Mining Mode to begin the fracturing and extraction process. +Hints_OnProspectorRockPowerDangerLevel=If a rock being mined reaches dangerous levels (red) it will potentially explode, damaging everything nearby. Hints_OnProspectorRockPowerOptimalLevel=Keeping the energy level inside the rock's optimal window (green) will cause a controlled fracture to occur. -Hints_Oxygen1=To refill your oxygen tank when its low, equip an OxyPen in your inventory by pressing or holding ~action(player_choice|pc_qs_consumables).\nOnce equipped, press ~action(player|consume) to refill your tank. OxyPens are available for purchase at shops. -Hints_Oxygen2=Your oxygen's running low. If you have a OxyPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to refill your tank. OxyPens are available for purchase at shops. -Hints_Oxygen3=Your Oxygen Tank is very low. If you have a OxyPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to refill your tank. OxyPens are available for purchase at shops. -Hints_Oxygen4=Your Oxygen Tank is running low.\nYou need to find a life support habitat or OxyPen to replenish it. -Hints_Oxygen5=Your Oxygen Tank is very low\nHurry towards the center of the map to find OxyPens. -Hints_Oxygen6=Your Oxygen Tank is very low\nQuickly return to a life support habitat or find an OxyPen. +Hints_Oxygen1=To refill your oxygen tank when its low, equip an OxyPen from your inventory and then use it. OxyPens are available for purchase at shops. +Hints_Oxygen2=Your oxygen's running low. Equip an OxyPen from your inventory and use it to refill your tank. OxyPens are available for purchase at shops. +Hints_Oxygen3=Your oxygen tank's very low. Equip an OxyPen from your inventory and use it to refill your tank. OxyPens are available for purchase at shops. +Hints_Oxygen4=Your Oxygen Tank is running low. Return to an environment with life support or use an OxyPen to replenish it. +Hints_Oxygen6=Your Oxygen Tank is very low. Quickly return to an environment with life support or use an OxyPen to replenish it. Hints_Oxygen_Title=Oxygen -Hints_PIT_FlightModeSelect_Menu=Highlight a segment and release ~action(player_choice|pc_qs_flight_mode) to toggle a mode on or off.\nTapping ~action(player_choice|pc_qs_flight_mode) will toggle the last selected Flight Mode. -Hints_PIT_FlightModeSelect_Open=To bring up the Flight Mode Select menu, hold ~action(player_choice|pc_qs_flight_mode).\nHighlight a segment and release ~action(player_choice|pc_qs_flight_mode) to perform the selected action. +Hints_PIT_FlightModeSelect_Menu=Highlight a segment and release to toggle a mode on or off. Tapping will toggle the last selected Flight Mode. +Hints_PIT_FlightModeSelect_Open=In the Flight Mode Select menu, hold to select and release to perform the action. Hints_PIT_FlightModeSelect_Title=Flight Mode Select Menu -Hints_PIT_Menu_Favorites=Favorites are contextual and will only be available when you are in the correct state.\nFor example, Quantum Travel Mode toggle would only be available when seated in an applicable ship seat. -Hints_PIT_Menu_Inactive=Contextual actions will be greyed out and inactive when they are not applicable.\nFor example, equipping a weapon within an Armistice Zone. -Hints_PIT_Menu_Inactive_Title=Personal Inner Thoughts (PIT) - Inactive +Hints_PIT_Menu_Favorites=Favorites are contextual and only available when in the correct state. For example, the Quantum Travel toggle is only available when in a ship seat. +Hints_PIT_Menu_Inactive=Contextual actions will be greyed out and inactive when they are not applicable. For example, equipping a weapon within an Armistice Zone. +Hints_PIT_Menu_Inactive_Title=PIT Menu - Inactive Hints_PIT_Menu_Navigation=Select an action or navigate to a category with Left Mouse Button\nTo open a highlighted segment's contextual menu or return to the previous menu hierarchy, use Right Mouse Button. -Hints_PIT_Menu_Navigation_Title=Personal Inner Thoughts (PIT) - Navigation -Hints_PIT_Menu_Open=Managing your avatar's behaviour and carryable inventory is done through the Personal Inner Thoughts menu.\nTo access the PIT menu, press ~action(pc_personal_thought). -Hints_PIT_Menu_Summary=From the PIT menu, you can trigger contextual actions, set hot keys, and assign favorites.\nIt is also where you can manage and interact with your carryable inventory. -Hints_PIT_QuickWeaponSelect_Menu=Highlight a segment and release ~action(pc_qs_weapons) to perform the selected action. -Hints_PIT_QuickWeaponSelect_Title=Quick Weapon Select Menu +Hints_PIT_Menu_Navigation_Title=PIT Menu - Navigation +Hints_PIT_Menu_Open=Managing your avatar's behavior and carriable inventory is done through the Personal Inner Thoughts menu. +Hints_PIT_Menu_Summary=From the PIT menu, you can trigger contextual actions, set hot keys, and assign favorites. Hints_Personal_Inner_Thought1=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) and press ~action(player_choice|pc_personal_thought) to open your Personal Inner Thought menu. Hints_Personal_Inner_Thought_Title=Personal Inner Thought (PIT) -Hints_Personal_Inventory01=Press (~action(player_choice|pc_pit_inventory)) to open your Personal Inventory. +Hints_Personal_Inventory01=To open your Full Inventory press (~action(player_choice|pc_pit_inventory)). To open the Quick Inventory use ~action(player_choice|pc_pit_looting). Hints_Personal_Inventory_Title=Personal Inventory -Hints_Pickups1=When enemies are defeated, they drop pickups that replenish your spaceship.\nThere are four different kinds: Fuel, Ammo, Missiles and Repair. +Hints_Pickups1=When enemies are defeated, they drop pickups that replenish your spaceship. There are four different kinds: Fuel, Ammo, Missiles and Repair. Hints_Pickups2=The pickups offer larger rewards to the players that dealt the most damage. Hints_Pickups_Title=Pickups -Hints_Player_Movement1=Use ~action(player|fixed_speed_increment) to increase your movement speed. -Hints_Player_Movement2=Use ~action(player|sprint) to sprint. -Hints_Player_Movement2_Gamepad=Click in ~action(player|sprint) to sprint. -Hints_Player_Movement3=Press ~action(player|crouch) to crouch.\n~action(player|prone) will make you go prone. -Hints_Player_Movement3_Gamepad=Press ~action(player|gp_crouch) to crouch.\nHolding ~action(player|prone) will make you go prone. -Hints_Player_Movement3_Joystick=Press ~action(player|gp_crouch) to crouch\n~action(player|prone) will make you go prone. -Hints_Player_Movement4=Press ~action(player|jump) to jump.\nThis will also stand you up from prone or crouch. -Hints_Player_Movement4_Gamepad=Press ~action(player|gp_jump) to jump.\nThis will also stand you up from prone or crouch. -Hints_Player_Movement_Title=Movement Hints_Port_Olisar3=Before attempting to pass through any External Airlock, check you've an undersuit and helmet equipped. Hints_Private_Match1=Private matches are unranked meaning your scores aren't recorded. Hints_Private_Match_Title=Private Matches Hints_Quantum_Drive_CoolDown_Title=Quantum Drive - Cool-Down -Hints_Quantum_Drive_Cooldown1=After you QT, your drive will need to cooldown.\nHow long of a cooldown depends on the distance Quantum Travelled. -Hints_Quantum_Drive_Spooling1=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\nShips must fully spool up their Quantum Drives in order to Quantum Travel. -Hints_Quantum_Drive_Spooling2=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\nSpooling will expose nearby navigation markers if nothing is selected in the Starmap. -Hints_Quantum_Drive_Spooling3=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\n Your Quantum Drive's spooling status shows on your Flight HUD and the Calibration UI. -Hints_Quantum_Drive_Spooling4=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\nSpooling your Quantum Drive will draw power from other elements in your Ship.\n(Most notably, your ship's Weapons and Shields.) +Hints_Quantum_Drive_Cooldown1=After you QT, your drive will need to cooldown. How long of a cooldown depends on the distance Quantum Travelled. +Hints_Quantum_Drive_Spooling1=Ships must fully spool up their Quantum Drives in order to Quantum Travel. +Hints_Quantum_Drive_Spooling2=Spooling your Quantum Drive will expose nearby navigation markers if nothing is selected in the Map.\n +Hints_Quantum_Drive_Spooling3=Your Quantum Drive's spooling status shows on your Flight HUD and the Calibration UI. +Hints_Quantum_Drive_Spooling4=Spooling your Quantum Drive will draw power from other elements in your ship; most notably, your ship's Weapons and Shields. Hints_Quantum_Drive_Spooling_Title=Quantum Drive - Spooling Hints_Quantum_Drive_Title=Quantum Drive -Hints_Quantum_Linking1=Hold ~action(spaceship_quantum|v_toggle_qdrive_engagement) to initiate QT for the group.\nNearby group members that are aligned and spooled will travel with you. +Hints_Quantum_Linking1=Once linked, you will be able to initiate QT for the group. Nearby group members that are aligned and spooled will travel with you. Hints_Quantum_Linking_Title=Quantum Linking -Hints_Quantum_Travel1=Once you've set a destination in the StarMap, a waypoint will appear on your visor.\nAlign your ship to the waypoint to calibrate for QT. -Hints_Quantum_Travel2=Your destination is obstructed and Quantum Travel cannot be initiated.\nYou may need to travel somewhere else first to find a clear path to your destination. +Hints_Quantum_Travel1=Once you've set a destination in the Map, a waypoint will appear on your visor. Align your ship to the waypoint to calibrate for QT. +Hints_Quantum_Travel2=Your destination is obstructed and Quantum Travel cannot be initiated. You may need to travel somewhere else first to find a clear path. Hints_Quantum_Travel_Calibration1=Align to a Nav Marker to start Calibrating your QT Target. -Hints_Quantum_Travel_Calibration2=The more closely you align to the QT Target, the faster your drive will calibrate. -Hints_Quantum_Travel_Calibration3=Tap ~action(spaceship_general|v_toggle_quantum_mode) to toggle Spooling.\nThis will allow you to Quantum Travel to any marked destination once calibrated. -Hints_Quantum_Travel_Calibration4=Hold ~action(spaceship_quantum|v_toggle_qdrive_engagement) to initiate Quantum Travel. +Hints_Quantum_Travel_Calibration3=Spooling your Quantum Drive will allow you to Quantum Travel to any marked destination once calibrated. +Hints_Quantum_Travel_Calibration4=Once your Quantum Drive is aligned and calibrated you will be able initiate Quantum Travel. Hints_Quantum_Travel_Calibration_Title=Quantum Travel - Calibration -Hints_Quantum_Travel_Cancel1=Hold ~action(spaceship_quantum|v_toggle_qdrive_engagement) to cancel QT.\n QT must be cancelled PRIOR to starting the deceleration phase. +Hints_Quantum_Travel_Cancel1=While Quantum Travel can be cancelled mid-route, it must be done PRIOR to starting the deceleration phase. Hints_Quantum_Travel_Cancel_Title=Quantum Travel - Cancel Hints_Quantum_Travel_Title=Quantum Travel -Hints_RepairBeam_AmmoEmpty=Repairing consumes Recycled Material Composite (RMC), which can be acquired in shops or by using the Salvage Beam.\nUse ~action(player|weapon_reload) to reload the RMC canister or use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode. +Hints_RepairBeam_AmmoEmpty=Repairing consumes Recycled Material Composite (RMC), which can be acquired in shops or by using the Salvage Beam. Hints_RepairBeam_HullOverview=The Repair Beam can partially repair damage done to a hull as long as the ship or vehicle's shields are deactivated. Hints_RepairBeam_HullOverview_Title=Repair - Hull Restoration -Hints_RepairBeam_Repairing=The repair capabilities of the Cambio-Lite SRT Attachment are limited. \nIt won't produce a pristine hull but field repairs can be the difference between life and death. +Hints_RepairBeam_Repairing=The repair capabilities of the Cambio-Lite SRT Attachment are limited. It won't produce a pristine hull but field repairs can be vital for survival. Hints_RepairBeam_Title=Multi-Tool - Repair -Hints_RepairBeam_VehicleTargetAquired=While in Repair mode, use ~action(player|attack1) to patch a damaged hull. Move the beam at a steady pace and target damaged areas. -Hints_Respawn_MedBed_ClearAllRespawn=Players can choose to clear all preferences set at an ICU location aboard a ship they own.\nThis will cause anyone who had selected the ICU as their preference to respawn at a default location instead. -Hints_Respawn_MedBed_ClearRespawn=Clear an ICU preference from a device to reset your respawn location to your selected login bed.\nSetting a new preferred ICU will also clear your previous preferences. -Hints_Respawn_MedBed_FirstUnavailable=If your Intensive Care Unit (ICU) preference is unavailable at time of respawn, you will instead use your selected login bed.\nThis will also clear that ICU as your preference. Set that device as your preferred ICU again to continue using it. -Hints_Respawn_MedBed_OutOfRange=ICU locations have a maximum range at which they can function.\nDying outside of this range will result in your being respawned elsewhere. -Hints_Respawn_MedBed_SetRespawn=Set a preferred Intensive Care Unit (ICU) to respawn there after you are severely injured.\n This persists until the preference is cleared from the device or a new preferred ICU is set. +Hints_RepairBeam_VehicleTargetAquired=Use Repair mode to patch a damaged hull by moving the beam at a steady pace and targeting damaged areas. +Hints_Respawn_MedBed_ClearAllRespawn=If an imprint is removed from a vehicle's medical bed, or that vehicle's not available, they will regen at their primary residence facility. +Hints_Respawn_MedBed_ClearRespawn=Make a new imprint to set medical facility as your regen location. Reset your location to reassign your imprint to your primary residence facility. +Hints_Respawn_MedBed_FirstUnavailable=If your regen preference is unavailable at time of respawn, you will instead regen at the facility closest to your primary residence. +Hints_Respawn_MedBed_OutOfRange=Regen locations have a maximum range at which they can function. Dying outside of this range will result in your being respawned elsewhere. +Hints_Respawn_MedBed_SetRespawn=Create an imprint at a location to regen there after you die. You'll regen there until your location's reset or a new imprint's made. Hints_RestrictedAreaNavigation_Title=Restricted Area - Navigation Hints_RestrictedAreaTunnelActivatedLanding=Safely traverse through Restricted Areas via the designated AR Marker Tunnels. Hints_RestrictedAreaTunnelActivatedTakeOff=Safely traverse through Restricted Areas via the designated AR Marker Tunnels. Hints_RestrictedAreaTunnelEdge=Stay within the AR Marker Tunnel to traverse through the Restricted Area safely. Hints_RestrictedAreaTunnelNearby=To safely traverse the Restricted Area, locate the nearby AR Marker Tunnel and fly along its path. -Hints_SalvageBeam_AmmoFull=The Cambio-Lite SRT Attachment converts scrap into Recycled Material Composite (RMC), which can be sold or used to repair damaged hulls.\nUse ~action(player|weapon_reload) to reload the RMC canister or use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode. -Hints_SalvageBeam_HullOverview=The Salvage Beam strips ship and vehicle hulls and converts them into Recycled Material Composite (RMC). Collected material can be sold or used to repair damaged hulls. +Hints_SalvageBeam_AmmoFull=The Cambio-Lite SRT Attachment converts scrap into Recycled Material Composite (RMC), which can be sold or used to repair damaged hulls. +Hints_SalvageBeam_HullOverview=The Salvage Beam strips vehicle hulls into Recycled Material Composite (RMC). Collected material can be sold or used to repair damaged hulls. Hints_SalvageBeam_HullOverview_Title=Salvage - Hull Scraping Hints_SalvageBeam_MaterialDepleeted=Move the Salvage Beam across the surface at a steady pace to ensure the collection of all the salvageable material in an area. Hints_SalvageBeam_Salvaging=Salvaging turns various materials into Recycled Material Composite (RMC) and stores it in the accompanying canister until it's full. Hints_SalvageBeam_Salvaging_Title=Multi-Tool - Salvage -Hints_SalvageBeam_VehicleTargetAquired=With a salvaging tool equipped, use ~action(player|attack1) to salvage a hull. \nThis process weakens the structural integrity of that part of the ship or vehicle. +Hints_SalvageBeam_VehicleTargetAquired=Salvaging the hull weakens the structural integrity of that part of the ship or vehicle. Hints_SalvageBeam_VehicleTargetAquired_Title=Salvage - FPS Hull Scraping Hints_SalvageRepairBeam_Shields=The Salvage or Repair process is ineffective if the ship or vehicle's shields are active. Hints_SalvageRepairBeam_Shields_Title=FPS Salvage & Repair - Shields -Hints_SalvageRepairBeam_SwitchFireMode=Use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode. -Hints_SalvageRepairBeam_SwitchFireMode_Title=FPS Salvage & Repair - Fire Modes -Hints_Scan_Mode1=Press ~action(player|scan_toggle_mode) to switch to Scan Mode. -Hints_Scan_Mode1_Flight=Press ~action(spaceship_general|v_toggle_scan_mode) to switch to Scan Mode. -Hints_Scan_Mode_Title=Scan Mode Hints_Scheduler1=Objectives are tracked via the Contract Manager app. Hints_Scheduler2=Completed contracts are also shown here. Hints_Security1=Unless prior authorization has been given, entering a Comm Array is considered trespassing. @@ -8759,112 +8889,78 @@ Hints_Security_Title=Comm Arrays Hints_Ship_Ammo1=Ballistic weapons are running low on ammo. Hints_Ship_Ammo2=You are almost out of missiles. Hints_Ship_Ammo_Title=Ship Ammo -Hints_Ship_Combat1=Press ~action(spaceship_weapons|v_attack_group1) to fire your spaceship's weapons. -Hints_Ship_Combat2=Your shields are down.\nYou will be more vulnerable to weapons until they recharge. -Hints_Ship_Combat3=Press ~action(spaceship_weapons|v_attack_group2) to fire your secondary weapon group.\nNot all ships have secondary weapons. -Hints_Ship_Combat4=Your spaceship's energy weapons will run out of power when used too frequently.\nAllow them time to recharge. -Hints_Ship_Combat5=Your spaceship's weapons are overheating from too much use.\nAllow them time to cool down. -Hints_Ship_Combat6=To select a target, use ~action(spaceship_targeting_advanced|v_target_cycle_hostile_reset) to lock onto the nearest hostile.\nOr ~action(spaceship_targeting_advanced|v_target_cycle_in_view_reset) to lock onto a target in your crosshairs. -Hints_Ship_Combat7=Once you have a target, press ~action(spaceship_general|v_toggle_missile_mode) to enter Missile Mode.\nThen press ~action(spaceship_missiles|v_weapon_launch_missile) to launch any armed missiles. +Hints_Ship_Combat2=Your shields are down. You will be more vulnerable to weapons until they recharge. +Hints_Ship_Combat4=Your spaceship's energy weapons will run out of power when used too frequently. Allow them time to recharge. +Hints_Ship_Combat5=Your spaceship's weapons are overheating from too much use. Allow them time to cool down. +Hints_Ship_Combat7=Once you have a target, enter Missile Mode to launch any armed missiles. Hints_Ship_Combat_Title=Ship Combat Hints_Ship_Customization1=The changes made here will only affect your spaceship's setup in Arena Commander. Hints_Ship_Customization_Title=Ship Customization -Hints_Ship_Defense1=Countermeasures allow you to avoid missiles.\nPress ~action(spaceship_defensive|v_weapon_launch_countermeasure) to launch them.\nSelect the correct countermeasure for the situation with ~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd). -Hints_Ship_Defense2=Match your countermeasure selection to the missile lock icon.\nTiming is important and varies for each type of countermeasure. +Hints_Ship_Defense1=Launching countermeasures allow you to avoid missiles. Cycle between Decoy or Noise types to select the correct countermeasure for the situation. +Hints_Ship_Defense2=Match your countermeasure selection to the missile lock icon. Timing is important and varies for each type of countermeasure. Hints_Ship_Health1=Your spaceship's hull integrity is dangerously low. -Hints_Ship_Hover_Movement1_Axis=Use ~action(spaceship_movement|v_yaw) to turn left and right. -Hints_Ship_Hover_Movement1_Mouse=Use ~action(spaceship_movement|v_yaw_mouse) to yaw left and right. -Hints_Ship_Movement1=~action(spaceship_movement|v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) controls your cardinal movement. -Hints_Ship_Movement1_Abs=~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement. -Hints_Ship_Movement2=Use ~action(spaceship_movement|v_pitch_up) and ~action(spaceship_movement|v_pitch_down) to pitch and ~action(spaceship_movement|v_yaw_left) and ~action(spaceship_movement|v_yaw_right) to yaw. -Hints_Ship_Movement2_Axis=Use ~action(spaceship_movement|v_pitch) and ~action(spaceship_movement|v_yaw) to pitch and yaw. -Hints_Ship_Movement2_Mouse=Use ~action(spaceship_movement|v_pitch_mouse) and ~action(spaceship_movement|v_yaw_mouse) to pitch and yaw. -Hints_Ship_Movement3=There are two flight speed modes\nRemember to raise the landing gear with ~action(spaceship_movement|v_toggle_landing_system) to fly at full speed. -Hints_Ship_Movement4=Remember to manage your speed with ~action(spaceship_movement||v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) to help avoid collisions. -Hints_Ship_Movement4_Abs=Remember to manage your speed with ~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) to help avoid collisions. -Hints_Ship_Movement5=Pressing ~action(spaceship_movement|v_ifcs_toggle_vector_decoupling) switches your ship into Decoupled Mode.\nGoing decoupled means your spaceship is no longer automatically correcting your trajectory and will fly under Newtonian laws.\nNot recommended for beginner pilots. -Hints_Ship_Movement6=Use ~action(spaceship_movement|v_afterburner) to activate boost and overclock your thrusters for higher maneuverability.\nMaintaining this for too long can burnout and damage your ship. +Hints_Ship_Movement3=Remember to raise the landing gear to fly at full speed. +Hints_Ship_Movement5=Decoupled mode means your ship is no longer correcting your trajectory and will fly under Newtonian laws. Not recommended for beginner pilots. +Hints_Ship_Movement6=Activate your ship's boost to overclock your thrusters for higher maneuverability. Maintaining this for too long can burnout and damage your ship. Hints_Ship_Movement_Title=Ship Movement -Hints_Ship_Startup1=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button.\nShortcut ~action(spaceship_general|v_flightready) -Hints_Ship_Startup2=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your ship.\nLook for the Flight Ready cockpit button.\nShortcut: ~action(spaceship_general|v_flightready) +Hints_Ship_Startup1=Look for the Engage Systems dashboard button to start your system, or press ~action(spaceship_general|v_flightready). +Hints_Ship_Startup2=Look for the Engage Systems dashboard button to start your system, or press ~action(spaceship_general|v_flightready). Hints_Ship_Startup_Title=Ship Startup -Hints_Shopping1=Shops are available throughout most stations.\nUse them to buy items and equipment before a journey. -Hints_Shopping2=Make a purchase by selecting the 'Equip Now' or 'Buy' options via Interaction Mode (~action(player_choice|pc_interaction_mode)). -Hints_Shopping3=You can also 'Try on' or 'Inspect' items in a shop before purchasing. +Hints_Shopping1=Shops are available throughout most stations. Use them to buy items and equipment before a journey. +Hints_Shopping2=Make a purchase by selecting the 'Buy' option via Interaction Mode or using the shop's kiosk. +Hints_Shopping3=You can also 'Try On' or 'Inspect' items in a shop before purchasing. Hints_Shopping_Title=Shopping -Hints_SignatureSystem_EmissionHUD_01=The Emission Bars on the HUD indicate the strength of your ship’s signature emissions vs. the current environmental Ambient Signature. \nWhen your ship's emissions are less than the Ambient Signature, you become harder to detect for that signature type. +Hints_SignatureSystem_EmissionHUD_01=The HUD Emission Bars indicate the strength of your signature vs. the current ambient signature. Signatures lower than the ambient are hard to detect. Hints_SignatureSystem_EmissionHUD_Title=Emissions HUD -Hints_SignatureSystem_EmissionsHUD_02=The Emission Bars show Electromagnetic (EM), Cross Section (CS) and Infrared (IR) signature types.\nLower your power usage to decrease EM, present a smaller ship profile to an observer to decrease CS, and lower your ship’s temperature to decrease IR. -Hints_SignatureSystem_Ping=To search for low signature contacts, tap ~action(spaceship_radar|v_invoke_ping) to trigger a Ping.\nPinging will highlight new contacts or areas worth investigating, but will temporarily increase your EM signature making you more detectable.\n -Hints_SignatureSystem_PingAngleChanged=Lowering the Ping’s angle reduces the area the wave will cover while increasing its amplification of encountered signatures.\nTap ~action(spaceship_radar|v_inc_ping_focus_angle) to narrow the Ping Angle and increase amplification. Tap ~action(spaceship_radar|v_dec_ping_focus_angle) to widen the Ping Angle and increase the covered area.\n +Hints_SignatureSystem_EmissionsHUD_02=Lower your vehicle's power usage to decrease EM signature, present a smaller profile to decrease your CS, and lower your temperature to decrease IR. +Hints_SignatureSystem_Ping=Pinging will highlight new contacts or areas worth investigating, but will temporarily increase your EM signature making you more detectable. +Hints_SignatureSystem_PingAngleChanged=Lowering the Ping’s angle reduces the area the wave will cover while increasing its amplification of encountered signatures. Hints_SignatureSystem_PingAngle_Title=Radar Ping Angle -Hints_SignatureSystem_PingTriggered_01=When a Ping is triggered, a wave accelerates outwards from its point of origin (your radar), amplifying any emissions it encounters. \nAny new contacts or areas worth investigating that are detected will become highlighted.\n -Hints_SignatureSystem_PingTriggered_02=The shape of the Ping can be adjusted from an expanding sphere to a smaller projected cone. The narrower the Ping, the less area the wave will cover and the more it will amplify encountered signatures.\nTap ~action(spaceship_radar|v_inc_ping_focus_angle) to narrow the Ping Angle and increase amplification. Tap ~action(spaceship_radar|v_dec_ping_focus_angle) to widen the Ping Angle and increase the covered area. +Hints_SignatureSystem_PingTriggered_01=When pinging, a wave accelerates outwards from your radar, highlighting any new contacts or areas worth investigating.\n +Hints_SignatureSystem_PingTriggered_02=The Ping can be adjusted from an expanding sphere to a smaller projected cone. The narrower the Ping, the more it will amplify encountered signatures. Hints_SignatureSystem_Ping_Title=Radar's Ping -Hints_SignatureSystem_ScanAbandoned=The Scan Progress Bar to the right of the Scan Reticle shows how much information about an object you've obtained. \nOnce it is completely full, you have acquired all the currently available information. -Hints_SignatureSystem_ScanCompleted_01=While the Scan Progress Bar is currently full, if the Signature Strength Bar to the left of the Scan Reticle is not full, there may be more information available to obtain. \nTo fill the Signature Strength Bar, get closer to the target and/or increase your Scan Focus with ~action(spaceship_scanning|v_inc_scan_focus_level).\n -Hints_SignatureSystem_ScanCompleted_02=If the top of the Signature Strength Bar is red, this indicates that either the environment or the target is generating Scan Noise and possibly preventing information from being obtained. \nMitigate Scan Noise by increasing your Scan Focus using ~action(spaceship_scanning|v_inc_scan_focus_level) or by obtaining a more powerful Scanner. -Hints_SignatureSystem_ScanModeEntered_01=To analyze a target while in Scan Mode, first adjust your direction so that the desired target is within the Scan Reticle. \nThen hold ~action(spaceship_scanning|v_scanning_trigger_scan) until the Scan Progress Bar on the right is full. -Hints_SignatureSystem_ScanModeEntered_02=To focus in on a target, increase your Scan Focus using ~action(spaceship_scanning|v_inc_scan_focus_level). Decrease it using ~action(spaceship_scanning|v_dec_scan_focus_level).\nTo toggle out of Scan Mode use ~action(seat_general|v_toggle_scan_mode). -Hints_SignatureSystem_ScanStarted=The Scan Progress Bar to the right of the Scan Reticle fills as information is obtained. Keep holding ~action(spaceship_scanning|v_scanning_trigger_scan) to receive all currently available info.\nThe amount of information available is linked to the Signature Strength. Fill the Signature Strength Bar to left of the Scan Reticle to make more information about the target available.\n -Hints_SignatureSystem_ScanZoomChanged=To adjust the sensitivity of your Scanner and improve Signature Strength, try increasing your Scan Focus. Note that an increased Focus may make targets more difficult to follow.\nIncrease Scan Focus using ~action(spaceship_scanning|v_inc_scan_focus_level). Decrease Scan Focus using ~action(spaceship_scanning|v_dec_scan_focus_level). +Hints_SignatureSystem_ScanAbandoned=The Scan Progress Bar shows how much information you've obtained. Once full, you have acquired all the available information. +Hints_SignatureSystem_ScanCompleted_01=If the Signature Strength Bar is not full, there may be more information available. Try getting closer to the target and/or increase your Scan Focus. +Hints_SignatureSystem_ScanCompleted_02=Scan Noise is indicated by the top of the Signature Strength Bar being red. Mitigate Scan Noise by increasing Scan Focus or upgrading your Scanner. +Hints_SignatureSystem_ScanModeEntered_01=To analyze a target, first adjust your direction so that the desired target is within the Scan Reticle, then scan until the Scan Progress Bar is full. +Hints_SignatureSystem_ScanModeEntered_02=You can increase or decrease your Scan Focus to adjust which objects you're trying to analyze. +Hints_SignatureSystem_ScanStarted=The Scan Progress fills as information is obtained. Keep scanning to receive all currently available info. +Hints_SignatureSystem_ScanZoomChanged=To improve a target's Signature Strength, try increasing your Scan Focus. Note, increased Focus may make targets difficult to follow. Hints_SignatureSystem_Scanning_Title=Scan Mode -Hints_Sim_Cab1=Practice your combat encounters in the safety of a Sim Cab.\nSelect Arena Commander for Spaceship dogfights and Star Marine for FPS. +Hints_Sim_Cab1=Arena Commander allows you to practice your combat encounters from the safety of a Sim Cab. Hints_Sim_Cab_Title=Sim Cab Hints_Spawn01=Press ~action(default|pl_exit) to stand up. -Hints_Stamina1=Monitor your Heart Rate to avoid becoming fatigued.\n Running and jumping will increase your Heart Rate. -Hints_Stamina2=Your Heart Rate is very high.\n Rest to allow it time to return to normal rates. +Hints_Stamina1=Monitor your Heart Rate to avoid becoming fatigued. Running and jumping will increase your Heart Rate. +Hints_Stamina2=Your Heart Rate is very high. Rest to allow it time to return to normal rates. Hints_Stamina_Title=Stamina -Hints_StowContractItem=To stow a contract item in your personal inventory press ~action(player|selectUtilityItem) or use Interaction Mode on the item and select 'Stow'. \nOnly one contract item can be stowed. -Hints_StowContractItem_Title=Personal Inventory - Stow Items -Hints_Take-off1=Strafe up with ~action(spaceship_movement|v_strafe_up). -Hints_Take-off1_Axis=Strafe up with ~action(spaceship_movement|v_strafe_vertical). -Hints_Take-off2=Landing pads are shared.\nRemember to consider your fellow travelers by clearing the platform in good time. -Hints_Take-off_Demo1=GravLev bikes automatically hover when powered on\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_up) to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear. -Hints_Take-off_Demo1_Axis=GravLev bikes automatically hover when powered on.\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_vertical) UP to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear. +Hints_StowContractItem=To store an item you're holding, interact with the item and select 'Store' or use the inventory screen. +Hints_StowContractItem_Title=Storing Personal Items +Hints_Take-off_Demo1=Grav-Lev vehicles automatically hover when powered on. +Hints_Take-off_Demo1_Axis=Grav-Lev vehicles automatically hover when powered on. Hints_Take-off_Title=Take-Off -Hints_TeamElimination1=Scavenge for OxyPens to survive.\nCentral locations have the most oxygen resources. +Hints_TeamElimination1=Scavenge for OxyPens to survive. Central locations have the most oxygen resources. Hints_TeamElimination_Title=Team Elimination -Hints_TractorBeam_OnPlayerEquipped=To tether the beam to an appropriate object, target it with the multi-tool and press ~action(player|attack1).\nTo access additional information about tractor beam power usage, press ~action(player|zoom). -Hints_TractorBeam_OnPlayerUseDistControl=To rotate a tethered object, hold ~action(tractor_beam|tractor_beam_rotate) and adjust the position with ~action(tractor_beam|tractor_beam_rotate_x) and ~action(tractor_beam|tractor_beam_rotate_y). -Hints_TractorBeam_OnTetherBreak_Distance=Both weight and distance factor into the tractor beam's ability to tether to a target.\nThe heavier the object, the shorter the tether will need to be for the beam to function. -Hints_TractorBeam_OnTetherBreak_LineOfSight=If the tractor beam path to the target is interrupted or blocked, the tether will break.\nMove carefully while the tractor beam is engaged to prevent accidental release. -Hints_TractorBeam_OnTetherBroke_ViewCone=Attempting to move a tethered object too fast will sever the tractor beam.\nAdjust the multi-tool's aim carefully to prevent accidental release. -Hints_TractorBeam_OnTetherToTarget=To move a tethered object use ~action(player|rotatepitch) and ~action(player|rotateyaw).\nTo adjust the length of the tether itself, use ~action(tractor_beam|tractor_beam_increase_distance) and ~action(tractor_beam|tractor_beam_decrease_distance). -Hints_TractorBeam_TargetCantLift_Mass=The tractor beam is unable to safely target objects that are too heavy or too distant.\nUse the multi-tool's HUD to see if an object is an appropriate target. -Hints_TractorBeam_TargetCantLift_Size=Some objects are too large for the tractor beam to safely manipulate.\nThe multi-tool's HUD will indicate if an object is an appropriate target. +Hints_TractorBeam_OnTetherBreak_Distance=Both weight and distance factor into the tractor beam's ability to tether to a target. The heavier the object, the shorter the tether will need to be. +Hints_TractorBeam_OnTetherBreak_LineOfSight=If the tractor beam path to the target is interrupted or blocked, the tether will break. Move carefully to prevent accidental release. +Hints_TractorBeam_OnTetherBroke_ViewCone=Attempting to move a tethered object at too sharp an angle will sever the tractor beam. Adjust carefully to prevent accidental release. +Hints_TractorBeam_TargetCantLift_Mass=The tractor beam is unable to safely target objects that are too distant or heavy (in gravity). Use the multi-tool's HUD to see viable targets. +Hints_TractorBeam_TargetCantLift_Size=Some objects are too large for the tractor beam to safely manipulate. The multi-tool's HUD will indicate if an object is an appropriate target. Hints_TractorBeam_Title=Multi-Tool - Tractor Beam Hints_TractorBeam_ZeroGTraversal=While in zero-g, tethering to a large enough object (like a ship or station) will pull you towards it. -Hints_Trade_Kiosks1=Trade kiosks are used to buy and sell commodities throughout the Stanton System.\nFind them at the deliveries desk on Deck 1. -Hints_Trade_Kiosks2=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to activate the kiosks.\nFrom here you can buy commodities to deliver to another location. +Hints_Trade_Kiosks1=Purchase commodities for trade or sell commodities you own from vehicles stored here or the local warehouse. +Hints_Trade_Kiosks2=The Local Market Value tab will let you know which commodities will net you the most profit. Hints_Trade_Kiosks_Title=Trading and Shipping Console -Hints_UnstowContractItem=To retrieve a stowed contract item from your personal inventory press ~action(player|selectUtilityItem). -Hints_UnstowContractItem_Title=Personal Inventory - Stowed Items -Hints_Vehicle_Movement1=Press and hold ~action(vehicle_driver|v_brake) to brake. -Hints_Vehicle_Movement2=Hold ~action(vehicle_driver|v_move_forward) to drive forwards.\nHold ~action(vehicle_driver|v_move_back) to reverse. -Hints_Vehicle_Movement2_Axis=Use ~action(vehicle_driver|v_move) to drive forward and reverse. -Hints_Vehicle_Movement_Title=Vehicle Movement -Hints_Vehicle_Startup1=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button. -Hints_Vehicle_Startup_Title=Vehicle Startup Hints_VolatileCargo_Collection_Title=Volatile Cargo - Collection Hints_VolatileCargo_Jettisoned_Title=Volatile Cargo - Jettisoned -Hints_VolatileCargo_OnVolatileCargoCollected=Your vehicle is now transporting volatile cargo. \nUse caution and avoid damage to keep the cargo stable. -Hints_VolatileCargo_OnVolatileCargoCollectedFirstTime=Volatile cargo has been stored aboard your vehicle and can become unstable if it takes damage. \nIf it becomes critically unstable, it may explode and damage or possibly destroy your vehicle. -Hints_VolatileCargo_OnVolatileCargoCritical=Your volatile cargo is about to explode! This will seriously damage or possibly destroy your vehicle! \nJettison all cargo via the 'Cargo Warning' panel now! +Hints_VolatileCargo_OnVolatileCargoCollected=Your vehicle is now transporting volatile cargo. Use caution and avoid damage to keep the cargo stable. +Hints_VolatileCargo_OnVolatileCargoCollectedFirstTime=Volatile cargo stored aboard your vehicle can become unstable if it takes damage. If it becomes critically unstable, it may explode. +Hints_VolatileCargo_OnVolatileCargoCritical=Your volatile cargo is about to explode! Jettison all cargo via the 'Cargo Warning' panel now! Hints_VolatileCargo_OnVolatileCargoExplodedNoDeath=Your volatile cargo has exploded and severely damaged your vehicle. -Hints_VolatileCargo_OnVolatileCargoJettisoned=You have jettisoned the contents of your hold and your 'Cargo Warning' light is now deactivated. \nYour vehicle is no longer at risk from unstable cargo again. -Hints_VolatileCargo_OnVolatileCargoLightOnCritical=Your volatile cargo is critically unstable and may explode. \nJettisoning the entire contents of your cargo hold via the 'Cargo Warning' panel is advised. -Hints_VolatileCargo_OnVolatileCargoLightOnWarning=Your volatile cargo has become unstable and may explode, damaging or destroying your vehicle.\nConsider jettisoning the volatile cargo if its stability drops further. +Hints_VolatileCargo_OnVolatileCargoJettisoned=You have jettisoned the contents of your hold and your 'Cargo Warning' light is now deactivated. +Hints_VolatileCargo_OnVolatileCargoLightOnCritical=Your volatile cargo is critically unstable and may explode. Consider jettisoning the entire contents of your cargo hold via the 'Cargo Warning' panel. +Hints_VolatileCargo_OnVolatileCargoLightOnWarning=Your volatile cargo has become unstable and may explode. Consider jettisoning the volatile cargo if its stability drops further. Hints_VolatileCargo_Title=Volatile Cargo Hints_VolatileCargo_Warning_Title=Volatile Cargo - Warning -Hints_WeaponZeroing_Automatic_ChangeZoom=To sight the weapon scope to the current target distance, press ~action(player|weapon_zeroing_increase). -Hints_WeaponZeroing_Automatic_ResetZoom=To restore the default sighting distance of your scope, press ~action(player|weapon_zeroing_decrease). -Hints_WeaponZeroing_Automatic_Title=Weapon Zeroing - Automatic -Hints_WeaponZeroing_Manual_ChangeZoom=To increase the sighting distance of your weapon scope, press ~action(player|weapon_zeroing_increase).\nTo decrease the sighting distance, press ~action(player|weapon_zeroing_decrease). -Hints_WeaponZeroing_Manual_Title=Weapon Zeroing - Manual -Hints_mobiGlas1=Open and Close your mobiGlas with ~action(player|mobiglas). -Hints_mobiGlas2=To switch between mobiGlas applications, select an icon on the bottom left. -Hints_mobiGlas_Title=mobiGlas Hostile_RepUI_Area,P=[PH] Area Hostile_RepUI_Description,P=[PH] Hostile Description Hostile_RepUI_Focus,P=[PH] Hostile Focus @@ -18074,6 +18170,13 @@ HurstonSecurity_RepUI_Name=Hurston Security HurstonSecurity_Rivals=Worker's Party Hurston_JumpPoint_MicroTech,P=Hurston - MicroTech Jump Point Hurston_JumpPoint_MicroTech_Desc,P=This jump point connects Hurston to Microtech within the Stanton system +Hurston_RepUI_Area=Stanton I, UEE +Hurston_RepUI_Description=With a history stretching back over five hundred years, Hurston Dynamics is noteworthy for being not only one of the oldest continuously-operated family businesses in the Empire, but more recently for owning its own planet in the Stanton system. Over the course of fifteen generations of Hurstons, the company made its fortune selling a wide range of weapons to the military and civilians. In addition, Hurston Dynamics produces many of the refined materials and components that other weapon manufacturers rely on. +Hurston_RepUI_Focus=Arms Manufacturing +Hurston_RepUI_Founded=2438 +Hurston_RepUI_Headquarters=Lorville, Hurston, Stanton System +Hurston_RepUI_Leadership=Gavin E. Hurston, CEO +Hurston_RepUI_Name=Hurston Dynamics Hurston_ReputationJournal_Agent_Demotion_BodyText=The recipient of this document's performance was evaluated and determined to be significantly lacking.\n\nTheir standing and privileges have been demoted to the rank of CONTRACTOR.\n\nAt such a time as there is an additional evaluation, they will be terminated or restored to the rank and privileges of Senior Contractor. Hurston_ReputationJournal_Agent_Demotion_Title=Hurston Dynamics Demotion: Contractor Hurston_ReputationJournal_Agent_Promotion_BodyText=This document signifies the recipient is now an authorized Hurston Dynamics OPERATIVE and that they are entitled to all related privileges including a 10% payment bonus.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time they will either be demoted or granted the rank of Advanced Operative with additional privileges. @@ -18102,6 +18205,22 @@ Hurston_ReputationJournal_VeteranAgent_Demotion_BodyText=The recipient of this d Hurston_ReputationJournal_VeteranAgent_Demotion_Title=Hurston Dynamics Demotion: Operative Hurston_ReputationJournal_VeteranAgent_Promotion_BodyText=This document signifies the recipient is now an authorized Hurston Dynamics ELITE OPERATIVE and that they are entitled to all related privileges including a 20% payment bonus.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time they will either be demoted or granted the right to maintain this title. Hurston_ReputationJournal_VeteranAgent_Promotion_Title=Hurston Dynamics Elite Operative Authorization +Hurston_bounty_boss_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Bounty Collection\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: High Risk Target (Armed Support)\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). This bounty has proven extremely elusive so far, but intel reports have tracked the target and a cohort of their known associates to ~mission(Location|Address). \n\nHowever, there is a strong chance that ~mission(TargetName|Last) will not risk a confrontation unless absolutely forced to. It is our recommendation that you neutralize a significant portion of the criminal’s allies first in order to draw them out. The report indicates that a large party of these hostiles are currently near the ~mission(Location).\n\nPayment will be released only after the bounty has been deemed complete.\n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +Hurston_bounty_boss_dc_title_001=Elusive Bounty: ~mission(TargetName) (HRT) +Hurston_bounty_multiboss_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Bounty Collection\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Very High Risk Target (Armed Support)\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). This target and the large hostile force they are traveling with have just been reported raiding ~mission(Location|Address). \n\nHowever, if their MO holds true, ~mission(TargetName|Last) has typically remained hidden during attacks, preferring to direct their forces from afar. It is our recommendation that you focus on thinning out their allies first, and once their numbers have been significantly weakened, ~mission(TargetName|Last) will have no choice but to confront you directly. \n\nPayment will be released only after the bounty has been deemed complete.\n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +Hurston_bounty_multiboss_dc_title_001=Evasive Bounty: ~mission(TargetName) (VHRT) +Hurston_destroystash_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Destroy Contraband\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Medium\n\nIt has been brought to our attention that a large store of contraband materials are being housed at ~mission(Location|Address). Hurston Security is in need of a contractor to head to the site and ensure that all the illegal materials are destroyed before they can circulate more widely.\n\nIt is believed that hostile forces are guarding the contraband, and may have to be dealt with accordingly, but be mindful that they are not the primary target. \n\nPayment will be prorated per the amount of contraband destroyed. \n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n\n +Hurston_destroystash_dc_title_001=Destroy Contraband +Hurston_eliminateall_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Neutralize Hostile Force\nOUTSOURCE MANAGER: T. Dalik\nRISK ASSESSMENT: High\n\nOur security forces have been notified of an ongoing outlaw incursion at ~mission(Location|Address), and we are in need of an independent operator capable of clearing out the hostile actors. \n\nAccording to onsite personnel, the outlaws are currently holed up near the ~mission(Location). Approach with caution and be prepared to use lethal force if the outlaws resist being removed.\n\nPayment will only be authorized once the location has been effectively cleared.\n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +Hurston_eliminateall_dc_title_001=Neutralize Outlaw Incursion +Hurston_eliminatespecifc_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Bounty Collection\nOUTSOURCE MANAGER: T. Davik\nRISK ASSESSMENT: Moderate Risk Target\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). Intel reports have tracked the target to ~mission(Location|Address) where they were last seen near the ~mission(Location). \n\nBe prepared for them to resist apprehension and for the use of lethal force if required.\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +Hurston_eliminatespecifc_dc_title_001=Bounty Located: ~mission(TargetName) (MRT) +Hurston_killcreatureslocation_onetype_multilocation_desc_01=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Pest Extermination\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: G. Livingston\nRISK ASSESSMENT: Medium\nRUSH CONTRACT: No\n\nHurston is seeking a contractor willing to exterminate several nests that have been preventing departments from surveying the relevant caves for resources. We are prepared to offer generous payment for the eradication of these various pests.\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +Hurston_killcreatureslocation_onetype_multilocation_title_01=Eradicate All Nests +Hurston_killcreatureslocation_onetype_onelocation_desc_01=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Pest Extermination\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: G. Livingston\nRISK ASSESSMENT: Medium\nRUSH CONTRACT: No\n\nHurston is seeking a contractor willing to exterminate ~mission(Creature) that have taken up residence inside ~mission(location|address). They have become an issue, and we need a professional to resolve the situation. Payment will be sent once the nest has been eliminated.\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +Hurston_killcreatureslocation_onetype_onelocation_title_01=Exterminate Nest of ~mission(Creature) +Hurston_searchbody_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Locate Missing Individual\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Low\n\nThe staff at ~mission(Location|Address) has recently filed a missing persons report for one ~mission(TargetName). They have been missing for several days and were last seen heading to the ~mission(Location).\n\nYou are being contracted to conduct an onsite search for ~mission(TargetName|Last) and see if you can determine their whereabouts. \n\nPayment is dependent on returning a record of their current location, alive or dead.\n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +Hurston_searchbody_dc_title_001=Missing Person Report: ~mission(TargetName) IAE2951_Sign_Aegis_01_body=Few companies have had as tumultuous a history as Aegis Dynamics. From its earliest days manufacturing iconic warships of the First Tevarin War through the darkest days of the Messer regime, Aegis ships have found a resurgence in the public eye for their versatility and robust construction. IAE2951_Sign_Aegis_01_title=ICONIC VERSATILITY IAE2951_Sign_Aegis_02_body=No ship manufacturer personifies this year's theme better than Aegis Dynamics. Whether you're running cargo in a Retaliator or providing security in a Gladius, Aegis ships are putting in work in every corner of the 'verse. Regardless of the controversies that have plagued them over the centuries, pilots continue to trust their lives and livelihood to their tried and true designs. @@ -18393,6 +18512,7 @@ Item_DescVulture_CraftingStorage=Item Type: Storage\nManufacturer: Drake Interpl Item_Desc_987_shirt_04=This classic tank by 987 is made with moisture-wicking fabric to keep you cool when you're at your most active. Each shirt comes with a bracer and a bandolier to create a bold and aggressive style. Item_Desc_sch_monocle_01=As part of their Dafne collection, Derion is proud to present the Jacopo monocle. This diamond-laminate accessory features a tungsten chain and features the latest upgradable optiVis interface for unmatched comfort. Item_Desc_sch_tophat_01=As part of their Dafne collection, Derion is proud to present the Jacopo tophat. Perfect for an elegant night on the town, this gossamer-lined top hat was commissioned in honor of the Port Renatus Metropolitan Opera House Quincentennial. +Item_Desc_srvl_armor_heavy_arms_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -77 / 107 °C\n\nSalvaged pieces of disused protective gear were welded together to make this intimidating armor set. Item_Desc_vgl_advocacy_undersuit_base_01=Item Type: Undersuit\nDamage Reduction: 10%\n\nVirgil's Guardian is a multi-purpose undersuit that features basic reinforced plates for impact protection as well as natural integration with compatible armor sets. Item_Desc_vpw_bouncer_gloves_01_01_01=The 2Tuf features an ultrasoft cloth lining paired with a durable lab-grown leather exterior for comfort and unrestricted mobility. Thanks to a simple design with reinforced stitching, the glove can survive a rough night on the streets and still be ready for elegant evening out. Item_NameAEGS_Idris_Mav_Fixed_CIV=Fixed Mav Thruster @@ -18466,6 +18586,9 @@ Journal_General_CrusaderBountyRevoke_Title=Bounty Collection Authorization - REV Journal_General_CrusaderCrimeTutorial_Content=Like many who travel to the Stanton System, you may be wondering how the laws and regulations of the four megacorps compare to the laws in the rest of the UEE. While our status as an independent planet allows us latitude to govern as we see fit, you may be surprised to learn that Crusader Industries adheres to many of the legal guidelines set forth by the Empire in order to provide a safe and secure environment for all. \n\nHere are few tips to remember while visiting Crusader and its surrounding sectors:\n\n* While the level of crime here is typically no higher than many places in the Empire, visitors should be cautious traveling to more remote areas such as the asteroid belt around the moon Yela since outlaw attacks have been known to occur.\n\n* Even though you are in Crusader Security patrolled space, damaging another individual’s ship or interfering with public landing areas are still considered misdemeanors. Note that repeated offenses will be taken very seriously. \n\n* Beware of contract offers that involve the disabling of comm arrays. Unsavory individuals often try to lure unsuspecting victims to do this illegal task for them under false pretenses, and many travellers have fallen for this scam. Know that TAMPERING WITH COMM ARRAYS IS AGAINST THE LAW and endangers other people’s lives. Anyone caught disabling a comm array will be prosecuted to the fullest extent of the law.\n\n* The moons of Crusader are home to many beautiful sights, and touring them is a must while visiting the area. Just be sure to avoid unmarked outposts, bring plenty of fuel and oxygen, and always locate your closest emergency shelter before setting out an expedition.\n\n* Crusader Security encourages individuals to join us in helping promote a safe environment. Whether you help track down a wanted criminal, assist in patrolling nearby sectors, or respond to ECN alerts to help ships in distress, any contributions you make to the community’s overall security will be noted in your records and may go a long way in making up for any previous minor infractions. By working together we can all make Crusader a better place to visit. Journal_General_CrusaderCrimeTutorial_From=Crusader Security Team Journal_General_CrusaderCrimeTutorial_Title=A Visitor’s Guide to Crusader Security +Journal_General_Hangar_Content=With your recent acquisition of a Personal Hangar, we here at Landing Services wanted to take a moment to let you know of some of the benefits that come with being a hangar owner and what you can expect when traveling away from home.\n\n* Your Personal Hangar *\n\n- For your convenience, all hangars, Personal and Public, come equipped with a Fleet Manager terminal that can be used to exchange vehicles via the lift. Please be sure to stand clear while the platform is in motion.\n- When shopping at local stores or fulfilling local contracts, all acquired goods will be stored in the area’s warehouse. All hangars, Personal and Public, have a Freight Elevator which can be used to transfer items to and from the warehouse. Note that smaller items can be accessed via the Gear Storage System.\n- As this is a private space only accessible to you and your invited guests, you can feel safe in storing your personal belongings not only within the provided warehouse storage, but in the hangar itself.\n- Your Personal Hangar is capable of accommodating any of the vehicles that were part of your fleet at the time of it being assigned but be mindful that if you acquire larger vehicles in the future, you may need to use a Public Hangar to access them.\n\n* Public Hangars *\n\n- When visiting a location away from home, or accessing vehicles that your Personal Hangar can’t accommodate, a Public Hangar will temporarily be assigned to you.\n- Be mindful upon departure, that items left inside a Public Hangar or its local warehouse will be considered abandoned and will become the property of the local landing services. \n\nCongratulations again, and we hope that you enjoy your Personal Hangar for years to come.\n +Journal_General_Hangar_From=Landing Services +Journal_General_Hangar_Title=Congratulations on Your Personal Hangar! Journal_General_Healing_Content=Since its recent introduction, there’s no denying that regeneration technology has changed modern medicine for the better. Across the Empire, patients can now recover from injuries that would have been fatal in the past. However, as impressive as regeneration is, it is not a replacement for traditional care and treatments.\n\nBelow, we will outline a few important tips on regeneration along with some basic medical practices to help safeguard your health.\n\n--REGENERATION--\n\nRegeneration is the medical process in which a holistic bioscan known as an ‘imprint’ is used to recreate a near perfect copy of someone down to their memories. Because of the unique properties of the imprint, it maintains a remote connection to its source at all times and ensures that it can only regenerate someone after they experience a fatal event. \n\nThis connection, known as an ‘echo’, also means that traumatic experiences lower an Imprint’s Viability Score (IVS). Repeated regeneration may produce irregularities during the regeneration process and eventually render the imprint unusable. \n\nTo create your very own imprint, visit a Tier 1 or Tier 2 medical facility and register on a kiosk. Once complete, that site will then be where you next regenerate. You can also store an imprint aboard a properly equipped vehicle. If the location or vehicle where your imprint is stored becomes unavailable, a back-up will always be available at your primary residence and you will regenerate there. Please note that having an active CrimeStat may have an impact on your regeneration site.\n\nHowever, because of the effect of imprint echoes on the regeneration process, it is important to remember that receiving first aid and medical treatment is always preferable to being regenerated. The following breakdown outlines basic first aid to deal with a variety of injuries to help avoid needing to regenerate.\n\n--FIRST AID--\n\nThe first step when dealing with an injury is to identify how serious it is using a visor HUD, a self-evaluation (i.e. PIT), or if assisting someone else, a medical device. All injuries can be divided into three severity categories:\n\n- Minor injuries can be treated by Tier 3 (T3) medical facilities and are highlighted purple.\n\n- Moderate injuries can be treated Tier 2 (T2) medical facilities and are highlighted mauve.\n\n- Severe injuries can be treated by Tier 1 (T1) medical facilities and are highlighted pink.\n\nTo fully treat an injury, seek out an appropriately tiered facility at a rest stop, landing zone, or medically equipped vehicle. Attempting treatment at an incorrectly tiered facility can temporarily relieve symptoms, but the injury itself will remain. If you are alone and in need of transportation to a medical facility, you should contact a trusted acquaintance or use your mobiGlas to create a rescue service beacon.\n\nWhile injuries can only be treated at an appropriate medical facility, medication can be administered on site to temporarily alleviate associated symptoms. Before heading out a trip, it’s smart to bring along single dose pens, medical attachments, or full healing device with you.\n\nInjection pens are easy to carry and administer, but you will need to bring multiple pens to cover various symptoms and they can only be used once.\n\nSmaller medical attachments, like the LifeGuard for the Pyro Multi-Tool, allow for diagnostic scans and can administer a healing agent like Hemozal, but cannot treat other symptoms. They are typically used in conjunction with injection pens. \n\nFull medical devices like the ParaMed from CureLife provide detailed diagnostic scans and allows for the administration of multiple medicines along with full control of the dosage. However, it can be bulkier and more expensive than other options.\n\nFor ease of reference, here is an alphabetical list of common symptoms and the recommended medicines to relieve them.\n\n--COMMON SYMPTOMS--\n\n- Concussion – Caused by an impact to the head, individuals with a concussion will experience slower reaction times and have a harder time maintaining their balance. Can be relieved with an adrenaline like Demexatrine. \n\n- Health Loss – As displayed on your mobiGlas or bioscan, your ‘health’ is a simplified diagnostic number derived by combining information from several important monitored vitals. Sustaining injuries will cause you to lose health. Health can be restored by administering a healing agent like Hemozal.\n\n- Impaired Mobility – Caused by injuries to the limbs, torso or head, impaired mobility will make getting around difficult. Can be relieved with an opioid like Roxaphen.\n\n- Incapacitation – Individuals who are incapacitated have had their health levels reduced to zero and will be unable to move. This is a potentially fatal condition and a healing agent like Hemozal must be applied must be applied in order to restore mobility. The amount of time until the condition is irreversible will be displayed on your mobiGlas. Note that factors like sustaining additional injures or having other confounding medical issues may impact how long you have. \n\n- Muscle Fatigue – Caused by injuries to the limbs, those suffering from muscle fatigue will move slower and have their refined motor skills affected. Can be relieved with an adrenaline like Demexatrine. \n\n- Muscle Weakness – Caused by injuries to the arms, muscle weakness makes it difficult to do activities that require strength. Can be relieved with a corticosteroid like Sterogen.\n\n- Ocular Inflammation – Caused by injuries to the head and results in vision obscured by inflamed blood vessels. Can be relieved by a corticosteroid like Sterogen.\n\n- Partial Paralysis – Caused by injures to the limbs, partial paralysis makes it so the affected area is severely impaired resulting in the loss of the ability to do activities like running, climbing, and interacting with objects. Can be relieved with an opioid like Roxaphen.\n\n- Respiratory Damage – Caused by injuries to the torso, this affects lung capacity and makes breathing or prolonged physical exertion very difficult. Can be relieved with a corticosteroid like Sterogen.\n\n- Stunned – A temporary loss of consciousness that leaves the individual unable to move for the duration. Will relieve itself after enough time passes and consciousness is regained.\n\n--BLOOD DRUG LEVEL AND OVERDOSE RISK—\n\nWhile giving first aid is vital, know that it comes with its own risks. Administering medication will increase an individual’s Blood Drug Level (BDL) as will imbibing recreational drugs or alcohol. \n\nA high BDL can create a feeling of intoxication and may result in difficulty moving, blurred vision, and loss of refined motor skills. For your safety and other, it is strongly recommended that you avoid operating a vehicle while intoxicated.\n\nOnce your BDL reaches a dangerous level it is called an overdose. Individuals experiencing an overdose will be stunned and will gradually lose health until they become incapacitated.\n\nFortunately, BDL will reduce naturally over time. Administering a detoxicant like Resurgera will speed the process and make it so you are no longer stunned. \n Journal_General_Healing_From=Empire Health Services Journal_General_Healing_Title=Regeneration and Basic First Aid @@ -18478,6 +18601,9 @@ Journal_General_Nutrition_Title=Better Nutrition, Better You Journal_General_StarmapQuantumTutorial_Content=Now that your mobiGlas has installed to the new 2.5 network update, you are ready to use the StarMap app to travel the stars in a whole new way. For the past year, the engineers at microTech have been working with industry-leading quantum drive manufacturers to allow our award winning StarMap app to seamlessly integrate with most consumer navigation software. This means you can now set quantum travel routes directly from inside the Starmap you are ready to use the StarMap to set quantum travel routes directly. \n\nTo get started using these new features, follow the quickstart guide below.\n\nSafe Travels!\n\nThe StarMap App Dev Team\n\n_______________________________________\n\n\nSTARMAP QUANTUM TRAVEL QUICKSTART GUIDE\n\n1. From your cockpit chair, open up the StarMap app either by accessing it through your mobiGlas or your ship’s holo-display.\n\n2. Use the StarMap’s controls to pan and zoom around the map, till you see the destination you wish to travel to. (Remember, you may have to zoom in or out to locate a particular destination.)\n\n3. Click on the destination to see a route from your current location highlighted with a green scrolling dashed line. (If the route is inaccessible by a single quantum, it will appear a red static dashed line. If this is the case, you may have to travel to an accessible location first before traveling to your ultimate destination or refill your quantum fuel tank. For any additional issues, contact your quantum drive manufacturer.) \n\n4. Once you have your route selected, you can use the button on the lower left labeled “Set As Destination” to transfer these coordinates to your quantum drive’s navigational computer. The route will now be highlighted by green scrolling arrows.\n\n5. Close the StarMap and you are now set to begin quantum travel. After spooling your quantum drive in preparation, rotate your ship so that your prow is aimed at the diamond-shaped destination marker on your AR display to calibrate the navigational computer. Once spooled and calibrated, you will be able to initiate quantum to your set location. (Remember, you will not be able to quantum travel again till your drive’s cooldown period ends.) Journal_General_StarmapQuantumTutorial_From=mobiGlas Journal_General_StarmapQuantumTutorial_Title=Improved StarMap Quantum Integration +Journal_General_Wildlife_Content=Beyond the bustling cities, the Stanton system has plenty of opportunities to get up close with nature. This guide will highlight some of Stanton’s most interesting animals and where you can find them. \n\n*WILDLIFE OF STANTON*\n\nKOPION\nOriginally from Nul V (Ashana) Kopion are fast, carnivorous animals that quickly evolve specialized traits, to thrive in differing environments, by reproducing quickly and in large litters. Without careful monitoring, the Kopion often becomes invasive. Fortunately, the horn of the Kopion is made of a unique combination of bone and naturally occurring carbon nanomaterials that, when processed, can be used to aid in bone regeneration, making it a valuable commodity to harvest.\n\nMAROK\nMarok are omnivorous birds often introduced to terraformed worlds as ecological stabilizers, due to their reliability as large predators. Marok owes their adaptability to their powerful gizzards, which secrete a substance during digestion that hardens into a large stone that helps the Marok digest their food more efficiently. These stones have unique conductive properties that make them sought-after for use in the production of microprocessors.\n\n*STATON HABITATS AND BIOMES*\nReady to go out and meet some these animals yourself? The following list of biomes will serve as a handy guide on where to begin your safari.\n\nTundras of Stanton I (microTech) \n• These vast, treeless plains are home to numerous herds of Kopion and flocks of Marok.\n\nForests of Stanton I (microTech)\n• The tall trees provide shelter and shade for the Kopion and Marok that inhabit these forests.\n\nCaves of Stanton IV (Hurston)\n• Herds of Kopion have flourished in these deep underground caverns. We recommend caution while exploring as the naturally aggressive Kopion can become dangerous when cornered in a confined space. +Journal_General_Wildlife_From=Stanton Wildlife Federation +Journal_General_Wildlife_Title=Guide to Stanton Wildlife Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Author=Covalex Investigation - Door Codes Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Body=To: Genevieve Miko\nFrom: Dennis Gethart\nRe: Door Codes\n2945.09.22 14:31SET\n \n \nHey Gen,\n \nNo, haven’t touched it. I checked with Ava though. She said to just leave it, Ososky isn’t a person of interest in the investigation. Clean-up teams will reset the code when they sweep the station.\n \nDennis\n \n>To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n> Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D.Gethart - Recovered Data @@ -18586,6 +18712,13 @@ Kill_Civ_Desc_Short_001,P=Collect Weapon Kill_Civ_Desc_Short_002,P=Go to Location Kill_Civ_Desc_Short_003,P=Kill Drug Dealer Kill_Civ_Title_001,P=Kill Drug Dealer +Klescher_RepUI_Area=UEE +Klescher_RepUI_Description=Klescher Rehabilitation Facilities is a private corrections provider who's committed to building secure sites that ensure their incarcerated guests safe housing with multiple work release opportunities; allowing them to be productive while paying their debt to society. +Klescher_RepUI_Focus=Prisons +Klescher_RepUI_Founded=2913 +Klescher_RepUI_Headquarters=Severus, Kiel System +Klescher_RepUI_Leadership=Leland Wingard, Founder +Klescher_RepUI_Name=Klescher Rehabilitation Facilities Klim_Allies=Eddie Par, Michael Shaw, Nine Tails Klim_Rivals=Tecia Pacheco LOC_BADSTRING=<= BAD STRING => @@ -18803,8 +18936,21 @@ MG_hurston_invite_marker=Constantine - PLACEHOLDER MG_hurston_invite_obj_long=PLACEHOLDER MG_hurston_invite_obj_short=PLACEHOLDER MG_hurston_invite_title=Hurston Invite - PLACEHOLDER -MITE_UGF_desc_shared=microTech uses depots like this location to support their large catalogue of consumer electronics. MKTG_CUSTOMS1_CV_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +MTPS_destroystash_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is seeking a qualified contractor to coordinate the eradication of contraband materials from ~mission(Location|Address). We have learned that there are outlaws using the site for the storage of these illegal items and it is vital that they are destroyed before that can be utilized.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|address).\n• Destroy any and all illegal items currently being stored at the site.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with demolition.\n +MTPS_destroystash_dc_title_001=Eradicate Illegal Stash +MTPS_eliminateall_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can quickly and safely assist us in the complete removal of the outlaw group who have temporarily gained control of the ~mission(Location) at ~mission(Location|Address).\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Remove all members of the hostile outlaw force; using force as necessary. \n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +MTPS_eliminateall_dc_title_001=Remove Hostile Force +MTPS_eliminateboss_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) who has so far been able to evade capture. They are coordinating an active raid at ~mission(Location|Address), and we believe that they may finally be lured out of hiding if their forces there attacking the ~mission(Location) are faced with strong enough resistance. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName)’s criminal associates near the ~mission(Location) to draw the target into the open.\n• Neutralize ~mission(TargetName); using force if necessary.\n\nMINIMUM QUALIFICATIONS\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +MTPS_eliminateboss_dc_title_001=Apprehend Bounty: ~mission(TargetName) (HRT) +MTPS_eliminateboss_multi_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) who has so far been able to evade capture. They are coordinating an active raid that has spread throughout ~mission(Location|Address). \n\nOur hope is that you may be able to finally draw them out of hiding if you confront their forces at several different attack points. With their numbers sufficiently weakened, ~mission(TargetName|Last) will most likely risk exposure and you will be able to confront them directly.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n•Confront ~mission(TargetName)’s criminal associates to draw the target into the open.\n• Neutralize ~mission(TargetName); using force if necessary.\n\nMINIMUM QUALIFICATIONS\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +MTPS_eliminateboss_multi_dc_title_001=Secure Bounty: ~mission(TargetName) (VHRT) +MTPS_eliminatespecific_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) from ~mission(Location|Address). They were recently spotted near the ~mission(Location) and are believed to still be in that area.\n\nWhile there may be other criminals active at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +MTPS_eliminatespecific_dc_title_001=Active Bounty: ~mission(TargetName) (MRT) +MTPS_searchbody_danger_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is seeking a qualified contractor to assist in the search for ~mission(TargetName) who was last seen near the ~mission(Location) at ~mission(Location|Address) but who's current whereabouts are unknown. \n\nOur preliminary investigation has led us to suspect foul play may be behind their disappearance. As such, heightened caution is advised as there may be hostile actors involved.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|address).\n• Confirm the location of ~mission(TargetName) and if they are still alive.\n\nMINIMUM QUALIFICATIONS\n• 2 years security experience.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with conducting missing person investigations.\n• Ability to handle high pressure situations.\n +MTPS_searchbody_danger_dc_title_001=~mission(TargetName) Whereabouts Unknown +MTPS_searchbody_dc_desc_001=ABOUT THE JOB\nAfter receiving a report that ~mission(TargetName) has been missing, microTech Protection Services is seeking a qualified contractor to begin an onsite search of ~mission(Location|Address) to learn their current whereabouts. The missing individual was last seen entering the ~mission(Location) so it recommended to begin the search there.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|address).\n• Confirm the location of ~mission(TargetName) and if they are still alive.\n\nMINIMUM QUALIFICATIONS\n• 2 years security experience.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with conducting missing person investigations.\n +MTPS_searchbody_dc_title_001=~mission(TargetName) Reported Missing MTProtection_RepUI_Area=Stanton IV MTProtection_RepUI_Description=When the city of New Babbage was first designed, microTech had hoped that they would be able to use advanced monitoring systems combined with automatic response units to handle most security issues that would arise. Unfortunately, as the city flourished so to did criminal elements looking to take advantage of the growing wealth and affluence there. To more efficiently deal with this growing criminal trend, in 2891 MT Protection Services was formed. While they still rely heavily on tech and remote monitoring, MT Protection Services employs a small force of security professionals who are able to deal with matters requiring a more hands on approach. MTProtection_RepUI_Focus=Police Force @@ -18832,20 +18978,103 @@ Magnus_JumpPoint_Terra=Magnus - Terra Jump Point Magnus_JumpPoint_Terra_Desc=This jump point connects Magnus to the Terra system. Magnus_Star=Magnus Magnus_Star_Desc=A class-K main sequence star. -Maps_ClearRoute=Clear Route +Map_Header_PartyMembers,P=Party Members +Maps_AllMarkersHeader,P=All Results +Maps_Amenities_Armor,P=Buy Armor +Maps_Amenities_BuyRentVehicles,P=Buy/Rent Vehicles +Maps_Amenities_BuyVehicles,P=Buy Vehicles +Maps_Amenities_CargoFreightElevator,P=Commodity Trading +Maps_Amenities_CargoLoadingDock,P=Loading Dock +Maps_Amenities_Clinic,P=Clinic +Maps_Amenities_Clothing,P=Buy Clothing +Maps_Amenities_Docking,P=Docking +Maps_Amenities_Event,P=Event +Maps_Amenities_FoodCourt,P=Food Court +Maps_Amenities_Garage,P=Garage +Maps_Amenities_HangarL,P=Hangar (L) +Maps_Amenities_HangarM,P=Hangar (M) +Maps_Amenities_HangarS,P=Hangar (S) +Maps_Amenities_HangarXL,P=Hangar (XL) +Maps_Amenities_Hospital,P=Hospital +Maps_Amenities_LandingPadL,P=Landing Pad (L) +Maps_Amenities_LandingPadM,P=Landing Pad (M) +Maps_Amenities_LandingPadS,P=Landing Pad (S) +Maps_Amenities_LandingPadXL,P=Landing Pad (XL) +Maps_Amenities_Refinery,P=Refinery +Maps_Amenities_RentVehicles,P=Rent Vehicles +Maps_Amenities_ShipItems,P=Buy Ship Items/Weapons +Maps_Amenities_VehicleServices,P=Vehicle Services +Maps_Amenities_Weapons,P=Buy Weapons +Maps_CancelRoute,P=Cancel +Maps_Databank_NoMarkers,P=No markers Maps_Drag,P=Drag Maps_Filter_View=Filter View Maps_Focus_Parent=Focus on Parent Maps_Focus_Player=My Location Maps_Focus_Selection=Focus on Selection +Maps_Header_Pins,P=Pins +Maps_KeyBind_C,P=C +Maps_KeyBind_E,P=E +Maps_KeyBind_Q,P=Q +Maps_KeyBind_R,P=R +Maps_KeyBind_T,P=T +Maps_KeyBind_Tab,P=Tab +Maps_KeyBind_X,P=X +Maps_KeyHint_CancelRoute,P=Cancel Route +Maps_KeyHint_CrossSectionView,P=Cross-Section View +Maps_KeyHint_FullView,P=Full View +Maps_KeyHint_GoToSelection,P=Go To Selection +Maps_KeyHint_LocalMap,P=Local Map +Maps_KeyHint_MyLocation=My Location +Maps_KeyHint_NextSection,P=Next Section +Maps_KeyHint_NextZone,P=Next Zone +Maps_KeyHint_Ping,P=Ping +Maps_KeyHint_PreviousSection,P=Previous Section +Maps_KeyHint_PreviousZone,P=Previous Zone +Maps_KeyHint_SetMarker,P=Place Pin +Maps_KeyHint_SetRoute,P=Set Route +Maps_KeyHint_StepBack,P=Step Back +Maps_Locations,P=Locations +Maps_MarkerDropdownHeading,P=Marker Databank +Maps_MarkerPromptCoordinates,P=Coordinates +Maps_MarkerPromptDate,P=Date +Maps_MarkerPromptInputDefaultText,P=Enter a marker name +Maps_MarkerPromptTitle,P=Set Marker Details Maps_Move_Down=Move Down Maps_Move_Up=Move Up +Maps_MyLocation,P=My Location +Maps_Objectives_NoTracked,P=No Tracked Objectives +Maps_Objectives_Tracked,P=Tracked Objectives Maps_Orbit,P=Orbit -Maps_SetRoute=Set Route +Maps_Ping,P=Ping +Maps_QuantumPathObstructed,P=Obstructed +Maps_Quantum_NotInShip,P=Need ship for routing +Maps_Quantum_RouteNotAvailable,P=Routing not available +Maps_RecentMarkersHeader,P=Recent +Maps_Search_NoResults,P=No results for +Maps_Search_Prompt,P=Search locations... +Maps_Search_Results,P=Results +Maps_Search_Suggestions,P=Top Suggestions +Maps_SetMarker,P=Set Marker +Maps_SetRoute,P=Route +Maps_Tooltips_Info=Toggle Selected Info Panel. +Maps_Tooltips_Markers=Toggle Marker List. +Maps_Tooltips_Mission=Toggle Mission Info. +Maps_Tooltips_MyLocation=You can't Route to your current location. +Maps_Tooltips_NoShip=You can only set a Quantum Route from the seat of a ship. +Maps_Tooltips_NotValid=Not a valid target. +Maps_Tooltips_Obstructed=This location is obstructed, reposition and retry. +Maps_Tooltips_Parent=Move View to Parent of Selected Location. +Maps_Tooltips_Quantum=Toggle Quantum Info. +Maps_Tooltips_Route=Route to this location. +Maps_Tooltips_Selected=Move View to Selected Location. Maps_Zoom,P=Zoom Maps_Zoom_In=Zoom In Maps_Zoom_Out=Zoom Out Maps_Zoom_Selection=Zoom to Selection +Marker_Classification_CurrentPlayer,P=You +Marker_Classification_Objective,P=Objective +Marker_Classification_PartyMember,P=Party Member Marker_Hail=Hail Marker_Mark=Mark Marker_Navigate=Navigate @@ -18854,8 +19083,11 @@ Marker_Target=Target Markers_Locker=Locker Markers_Subtext_Anomaly=Anomaly Markers_Subtext_Asteroid=Asteroid +Markers_Subtext_LagrangePoint,P=Lagrange Point +Markers_Subtext_LandingZone,P=Settlement Markers_Subtext_Manmade=Manmade Markers_Subtext_Moon=Moon +Markers_Subtext_Outpost,P=Outpost Markers_Subtext_Planet=Planet Markers_Subtext_Star=Star MercenaryGuild_Allies=Advocacy, Crusader Security, BlacJac, Bounty Hunter Guild, Northrock Service Group @@ -19259,6 +19491,14 @@ Missions_Patrol_PatrolPoint7=Patrol Point 7 Missions_Patrol_PatrolPoint8=Patrol Point 8 Missions_Patrol_Title=Patrol Mission Title Missions_Patrol_TitleShort=Patrol Mission Short Title +Mtps_killallcreatures_multitype__easy_desc_01=ABOUT THE JOB\nmicroTech Protection Services need a professional to eliminate several creatures of various species. This is a preventative measure to ensure their population size doesn’t increase beyond acceptable parameters.\n\nRESPONSIBILITIES\n• Provide own transportation. \n• Locate the target species on ~mission(Location).\n• Use force as necessary to eliminate the animals.\n\nMINIMUM QUALIFICATIONS\n• 1 year of relevant mercenary and/or security experience.\n• Access to combat equipment.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with extermination.\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal. +Mtps_killallcreatures_multitype_easy_title_01=Wildlife Population Adjustment +Mtps_killallcreatures_multitype_hard_desc_01=ABOUT THE JOB\nmicroTech Protection Services desires to bring balance back to microTech’s wildlife ecosystem. Several different species of animals have had massive population growths well beyond safe parameters. We require a professional hunter to swiftly reduce their numbers, before the creatures become a hazard.\n\nRESPONSIBILITIES\n• Provide own transportation. \n• Locate the target species on ~mission(Location).\n• Identify specified animal species.\n• Use force as necessary to eliminate the animals.\n\nMINIMUM QUALIFICATIONS\n• 2-3 years of relevant mercenary and/or security experience.\n• Access to combat equipment.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with extermination.\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal. +Mtps_killallcreatures_multitype_hard_title_01=Wildlife Population Management +Mtps_killallcreatures_multitype_medium_desc_01=ABOUT THE JOB\nmicroTech Protection Services need a professional hunter to cull some of the wildlife around microTech. Population sizes of local creatures are increasing quickly and must be brought under control before the situation spirals out of control.\n\nRESPONSIBILITIES\n• Provide own transportation. \n• Locate the target species on ~mission(Location).\n• Identify specified animal species.\n• Use force as necessary to eliminate the animals.\n\nMINIMUM QUALIFICATIONS\n• 1-2 years of relevant mercenary and/or security experience.\n• Access to combat equipment.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with extermination.\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal. +Mtps_killallcreatures_multitype_medium_title_01=Wildlife Population Control +Mtps_killallcreatures_onetype_desc_01=ABOUT THE JOB\nmicroTech Protection Services need a professional to bring the number of ~mission(Creature) in the wild back to within acceptable parameters. Their population is increasing too quickly, and culling some of their numbers will help ensure the situation doesn’t spiral out of control.\n\nRESPONSIBILITIES\n• Provide own transportation.\n• Locate the ~mission(Creature) on ~mission(Location).\n• Use force as necessary to eliminate the ~mission(Creature).\n\nMINIMUM QUALIFICATIONS\n• 1 year of relevant mercenary and/or security experience.\n• Access to combat equipment.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with extermination\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal. +Mtps_killallcreatures_onetype_title_01=Wildlife Control: ~mission(Creature) MurderSpree_KillTime_001=60 minutes MurderSpree_amountreq_001=8 NB_FactoryLine_ARLens_desc=Approved by the EHS for extended wear, the innovative crystal flex material developed for the Reverie prevents user fatigue and eye irritation while its incorporated display constantly adjusts to your ocular needs throughout the day. @@ -19403,6 +19643,7 @@ Name_NT_NolanAcker=Nolan Acker Name_NT_RemyKettle=Remy "Phoenix" Kettle Name_NavySupply=UEEN Supply Ship Name_NesCalloway=Nes Calloway +Name_PotentialAnimalLocation_01=Potential Wildlife Location Name_SAICDulli=SAIC Dulli Name_SAICDulli_CDF=CDF - Rowena Dulli Name_Security_Blacjac=BlacJac Security @@ -19445,12 +19686,12 @@ Neutral_RepUI_Headquarters,P=[PH] Neutral Headquarters Neutral_RepUI_Leadership,P=[PH] Neutral Leadership Neutral_RepUI_Name,P=[PH] Neutral NewLoadout=New Loadout -NineTails_RepUI_Area,P=[PH] Area -NineTails_RepUI_Description,P=[PH] Nine Tails Description -NineTails_RepUI_Focus,P=[PH] Nine Tails Focus -NineTails_RepUI_Founded,P=[PH] N/A -NineTails_RepUI_Headquarters,P=[PH] Nine Tails Headquarters -NineTails_RepUI_Leadership,P=[PH] Nine Tails Leadership +NineTails_RepUI_Area=Stanton System +NineTails_RepUI_Description=A criminal organization that has been gaining a larger foothold in the Stanton System from its base of operations, the infamous Grim HEX station near Crusader. They are organized and ruthless, but are willing to share the wealth as long as other outlaws contract with them. +NineTails_RepUI_Focus=Piracy +NineTails_RepUI_Founded=2938 +NineTails_RepUI_Headquarters=Grim HEX, Stanton System +NineTails_RepUI_Leadership=N/A NineTails_RepUI_Name=Nine Tails NorthRock_Delivery_Local_DerelictOutpost_Desc_01=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for an important package that was stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the package. You'll be able to ID it by its serial number: #~mission(item1|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the package, fly it back to the client at ~mission(Dropoff1|Address). \n\nOne last thing, make sure you bring a ship that has enough room for some cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address)\n NorthRock_Delivery_Local_DerelictOutpost_Desc_02=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for some important packages that were stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the packages. You'll be able to ID them by their serial numbers: #~mission(item1|serialnumber),\n#~mission(item2|serialnumber) and\n#~mission(item3|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the packages, deliver them to their respective destinations: ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address). \n\nOne last thing, make sure you bring a ship that has enough room for the cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Packages #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address)\n @@ -19591,6 +19832,13 @@ Outcasts_RepUI_Name,P=[PH] Outcasts OutlawSweep_desc=~mission(Description) OutlawSweep_from=~mission(Contractor) OutlawSweep_title=~mission(Title) +Outlaw_RepUI_Area=N/A +Outlaw_RepUI_Description=These criminals are unaffiliated with any of the known gangs or syndicates, but still pose a threat to individuals across the empire. +Outlaw_RepUI_Focus=Piracy +Outlaw_RepUI_Founded=N/A +Outlaw_RepUI_Headquarters=N/A +Outlaw_RepUI_Leadership=N/A +Outlaw_RepUI_Name=Outlaws Outpost_CleanUp_Marker_01=Outpost Outpost_CleanUp_Objective_01=Get to the outpost Outpost_CleanUp_Objective_02=Neutralize threats @@ -24846,6 +25094,27 @@ PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_003_HeyYoureTrespassing=Hey, you're PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_001_ImNotGonna=I'm not gonna tell you again. Get the hell out of here or we'll lock down your vehicle. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_002_IfYouDont=If you don't leave, you're gonna be in violation of landing protocols. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_003_LastChanceYou=Last chance. You better leave or landing's gonna take control of your vehicle. +PU_CARGOATC02_M_ATC_Announce_CargoTransfer_Begin_IG_001_CargoTransferInitiated=Cargo transfer initiated. +PU_CARGOATC02_M_ATC_Announce_CargoTransfer_Finish_IG_001_CargoTransferComplete=Cargo transfer complete. +PU_CARGOATC02_M_ATC_Announce_CargoTransfer_Interrupted_IG_001_ErrorCargoTransfer=Error. Cargo transfer halted. Vehicle must be aligned and loading area clear to continue. +PU_CARGOATC02_M_ATC_Announce_Deck_ArrivalSuccess_IG_001_VehicleMustBe=Vehicle must be aligned properly to begin cargo transfer. +PU_CARGOATC02_M_ATC_Call_Security_IG_001_AttentionSecurityHas=Attention. Security has been notified. +PU_CARGOATC02_M_ATC_Decline_Deck_AlreadyHave_IG_001_ActiveCargoService=Active cargo service request in progress. Complete before making additional requests. +PU_CARGOATC02_M_ATC_Decline_Deck_NoPermission_IG_001_YouAreNot=You are not authorized to use this cargo facility. +PU_CARGOATC02_M_ATC_Decline_Deck_NoValidSize_IG_001_CargoServiceRequest=Cargo service request denied. Unable to accommodate vehicle. +PU_CARGOATC02_M_ATC_Despawn_Ship_IG_001_YourVehicleIs=Your vehicle is now locked down. Standby. +PU_CARGOATC02_M_ATC_Give_Deck_Cargo_IG_001_CargoDeckAssigned=Cargo deck assigned. +PU_CARGOATC02_M_ATC_Queue_Deck_Cargo_IG_001_CargoServiceRequest=Cargo service request pending. No current space available. Standby. +PU_CARGOATC02_M_ATC_Request_Deck_Cargo_IG_001_CargoServiceRequest=Cargo service request acknowledged. Standby. +PU_CARGOATC02_M_ATC_Revoke_Deck_AlignFailed_IG_001_VehicleNotAligned=Vehicle not aligned. Assigned cargo deck has been revoked. +PU_CARGOATC02_M_ATC_Revoke_Deck_ArrivalFailed_IG_001_AssignedCargoDeck=Assigned cargo deck has been revoked. +PU_CARGOATC02_M_ATC_Revoke_Deck_IG_001_AssignedCargoDeck=Assigned cargo deck has been revoked. +PU_CARGOATC02_M_ATC_Warn_Deck_AlignTimeLimit_IG_001_AlignVehicleOr=Align vehicle or assigned cargo deck will be revoked. +PU_CARGOATC02_M_ATC_Warn_Deck_ArrivalTimeLimit_IG_001_WarningAssignedCargo=Warning. Assigned cargo deck will be revoked if not utilized. +PU_CARGOATC02_M_ATC_Warn_Deck_Clear_IG_001_VehiclesNotTransferring=Vehicles not transferring cargo must vacate the cargo deck. +PU_CARGOATC02_M_ATC_Warn_ShipState_InvalidConfig_IG_001_AdjustingVehicleConfiguration=Adjusting vehicle configuration for cargo transfer. +PU_CARGOATC02_M_ATC_Warn_Ship_Obstructing_IG_001_WarningYourVehicle=Warning. Your vehicle is not authorized for cargo deck use. Vacate or your vehicle will be locked down. +PU_CARGOATC02_M_ATC_Warn_Ship_Obstructing_LastOccur_IG_001_WarningVacateThe=Warning. Vacate the cargo deck or your vehicle will be locked down. PU_CIVMED1_SK_Busy_IG_001_ImVerySorry=I'm very sorry. I'm with a patient at the moment. PU_CIVMED1_SK_ConvoCont_IG_001_Understood=Understood. PU_CIVMED1_SK_ConvoCont_IG_002_UhHuh=Uh huh. @@ -26334,6 +26603,21 @@ PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_001_DutyTraditionService=Duty. Traditi PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_002_TheUeeNavy=The UEE Navy would like to welcome you to the Invictus Expo Hall. Make your way inside for a look at the latest and greatest additions to the Navy fleet. PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_003_HelloAndWelcome=Hello and welcome to Invcictus Launch Week, a celebration of the men and women stepping forward to defend the Empire. PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_004_ThisIsThe=This is the Invictus Launch Week Expo Hall, an opportunity to celebrate the people and ships that are joining the UEE Navy in their ongoing mission to protect the Empire. +PU_GENASOP02_M_ATC_Inform_Deck_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_ObstructionOnVehicle=Obstruction on vehicle platform detected. Please clear. +PU_GENASOP02_M_ATC_Inform_FleetManager_Begin_aNeutral_tPlayer_FromNeutral_IG_001_FleetManagerInitiating=Fleet Manager initiating. Accessing your records. +PU_GENASOP02_M_ATC_Inform_FleetManager_Finish_aNeutral_tPlayer_FromNeutral_IG_001_FleetManagerServices=Fleet Manager services complete Terminating connection. +PU_GENASOP02_M_ATC_Inform_InsuranceClaim_aNeutral_tPlayer_FromNeutral_IG_001_InsuranceClaimSubmitted=Insurance claim submitted. +PU_GENASOP02_M_ATC_Inform_Retrieval_AlreadyHave_aNeutral_tPlayer_FromNeutral_IG_001_ThatVehicleHas=That vehicle has already been retrieved and is no longer in storage. +PU_GENASOP02_M_ATC_Inform_Retrieval_Begin_aNeutral_tPlayer_FromNeutral_IG_001_ProcessingVehicleSelection=Processing vehicle selection. +PU_GENASOP02_M_ATC_Inform_Retrieval_Cargo_aNeutral_tPlayer_FromNeutral_IG_001_StandByRetrieving=Stand by. Retrieving cargo. +PU_GENASOP02_M_ATC_Inform_Retrieval_Finish_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been retrieved. +PU_GENASOP02_M_ATC_Inform_Retrieval_Impounded_aNeutral_tPlayer_FromNeutral_IG_001_VehicleSelectionDenied=Vehicle selection denied. Vehicle currently impounded. +PU_GENASOP02_M_ATC_Inform_Retrieval_InQueue_aNeutral_tPlayer_FromNeutral_IG_001_VehicleRetrievalPending=Vehicle retrieval pending. No available space. Standby. +PU_GENASOP02_M_ATC_Inform_Retrieval_Invalid_aNeutral_tPlayer_FromNeutral_IG_001_VehicleSelectionDenied=Vehicle selection denied. Invalid request. +PU_GENASOP02_M_ATC_Inform_Retrieval_Paid_aNeutral_tPlayer_FromNeutral_IG_001_PaymentReceivedVehicle=Payment received. Vehicle is now available for retrieval. +PU_GENASOP02_M_ATC_Inform_Retrieval_Storage_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been moved into storage. +PU_GENASOP02_M_ATC_Inform_Retrieval_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_VehicleSelectionDenied=Vehicle selection denied. Unable to accommodate vehicle size. +PU_GENASOP02_M_ATC_Inform_Retrieval_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_StandByRetrieving=Stand by. Retrieving vehicle. PU_GENATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreCleared=You are cleared to leave. PU_GENATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_AnAvailableSpace=An available space has been located. PU_GENATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedThank=Payment declined. Thank you for contacting EDL automated vehicle services. @@ -26363,6 +26647,40 @@ PU_GENATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_0 PU_GENATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseLeave=Attention. Please leave the space as soon as possible or this vehicle will be placed into storage. PU_GENATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=Attention. This vehicle will be moved into storage to accommodate other customers. Please clear the area as soon as possible. PU_GENATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningYourVehicle=Warning. Your vehicle is blocking a critical path. Please clear the area or it will be impounded. +PU_GENATC02_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitApprovedSafe=Exit approved. Safe travels. +PU_GENATC02_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request approved. Storage space assigned. +PU_GENATC02_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedVehicle=Payment declined. Vehicle storage request denied. +PU_GENATC02_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ServiceCompleteConnection=Service complete. Connection terminating. +PU_GENATC02_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentAcceptedVehicle=Payment accepted. Vehicle storage request approved. +PU_GENATC02_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been impounded. +PU_GENATC02_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleIs=Your vehicle is now stored. +PU_GENATC02_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_YouAreNot=You are not authorized to use this facility. Vacate immediately. +PU_GENATC02_M_ATC_Inform_Cargo_Clear_aNeutral_tPlayer_FromNeutral_IG_001_AirSpaceIs=Air space is clear. Stand by for launch. +PU_GENATC02_M_ATC_Inform_Cargo_Congested_aNeutral_tPlayer_FromNeutral_IG_001_AirSpaceIs=Air space is too congested to launch. Stand by. +PU_GENATC02_M_ATC_Inform_Cargo_Warning_aNeutral_tPlayer_FromNeutral_IG_001_AttentionLooseCargo=Attention, loose cargo has been detected in the hangar. Any cargo left behind will be considered abandoned. +PU_GENATC02_M_ATC_Inform_JumpPoint_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionYouHave=Attention, you have an active criminal rating. Security forces have been dispatched. +PU_GENATC02_M_ATC_Inform_JumpPoint_Encourage_aNeutral_tPlayer_FromNeutral_IG_001_ScansIndicateThe=Scans indicate the jump point is open. Please proceed forward. +PU_GENATC02_M_ATC_Inform_JumpPoint_Proceed_aNeutral_tPlayer_FromNeutral_IG_001_YouAreNow=You are now authorized to access the jump point. +PU_GENATC02_M_ATC_Inform_JumpPoint_QueueEnter_aNeutral_tPlayer_FromNeutral_IG_001_StandByFor=Stand by for authorization to access jump point. +PU_GENATC02_M_ATC_Inform_JumpPoint_QueueKicked_aNeutral_tPlayer_FromNeutral_IG_001_YouHaveForfeited=You have forfeited your position in this queue.***** Used the same for Timer Expired ***** +PU_GENATC02_M_ATC_Inform_JumpPoint_QueueLeave_aNeutral_tPlayer_FromNeutral_IG_001_YouAreLeaving=You are leaving the accepted waiting area. Please return or risk losing your position in the queue. +PU_GENATC02_M_ATC_Inform_JumpPoint_QueueTimer_aNeutral_tPlayer_FromNeutral_IG_001_YouHaveForfeited=You have forfeited your position in this queue. +PU_GENATC02_M_ATC_Inform_JumpPoint_Queue_aNeutral_tPlayer_FromNeutral_IG_001_ThisJumpPoint=This jump point is experiencing higher than usual traffic. Stay close until cleared to access jump point. +PU_GENATC02_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_StorageSpaceIs=Storage space is not currently available. Stand by. +PU_GENATC02_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request denied. Unable to accommodate vehicle type. +PU_GENATC02_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request denied. No vehicle detected. +PU_GENATC02_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request denied. Vehicle too large. +PU_GENATC02_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ErrorVehicleStorage=Error. Vehicle storage not currently available. +PU_GENATC02_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitRequestAcknowledged=Exit request acknowledged. Stand by. +PU_GENATC02_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request pending. Awaiting payment. +PU_GENATC02_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ActiveVehicleStorage=Active vehicle storage in progress. Complete before making additional requests. +PU_GENATC02_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request acknowledged. Standby. +PU_GENATC02_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_AssignedStorageSpace=Assigned storage space has been revoked. +PU_GENATC02_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been placed into storage. Use fleet manager terminal to gain access. +PU_GENATC02_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_WarningAssignedStorage=Warning. Assigned storage space will be revoked if not utilized. +PU_GENATC02_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_WarningExitThe=Warning. Exit the facility or your vehicle will be placed into storage. +PU_GENATC02_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_WarningRelocateYour=Warning. Relocate your vehicle immediately or it will be placed into storage. +PU_GENATC02_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningRelocateYour=Warning. Relocate your vehicle or it will be impounded. PU_GENCIVCHAT01_F_LBG_Accept_Drink_ToBuy_IG_001_YeahThanksThats=Yeah. Thanks. That's really nice of you. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_001_DangICant=Dang, I can't decide what I want. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_002_ISawA=I saw a review for these on spectrum last week. Not sure which one I should get. @@ -35765,6 +36083,63 @@ PU_PATRON4_M_CV_General_StrangeBehavior_IG_001_ImStartingTo=I'm starting to thin PU_PATRON4_M_CV_General_StrangeBehavior_To3P_IG_001_SomeonesBeenHitting=Someone's been hitting the sauce. PU_PATRON4_M_CV_General_SurpriseReaction_IG_001_WhatInThe=What in the lovin' hell? PU_PATRON4_M_CV_General_SurpriseReaction_IG_002_WhatIsThis=What is this? +PU_PYROAIRLOCK01_M_ATC_Inform_AirPressure_Cycling_aNeutral_tPlayer_FromNeutral_IG_001_NormalizingPressureStand=Normalizing pressure. Stand by. +PU_PYROAIRLOCK01_M_ATC_Inform_AirPressure_Failure_aNeutral_tPlayer_FromNeutral_IG_001_WarningPressurizationFailure=Warning. Pressurization failure detected. Contact emergency services immediately. +PU_PYROASOP01_F_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_001_VehicleRetrievalPending=Vehicle retrieval pending. No available space. Standby. +PU_PYROASOP01_F_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_InsuranceClaimSubmitted=Insurance claim submitted. +PU_PYROASOP01_F_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been retrieved. +PU_PYROASOP01_F_ATC_Inform_Banned_StolenVehicle_aNeutral_tPlayer_FromNeutral_IG_001_ThatVehicleHas=That vehicle has already been retrieved and is no longer in storage. +PU_PYROASOP01_F_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_ProcessingVehicleSelection=Processing vehicle selection. +PU_PYROASOP01_F_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_VehicleSelectionDenied=Vehicle selection denied. Invalid request. +PU_PYROASOP01_F_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been moved into storage. +PU_PYROASOP01_F_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_VehicleSelectionDenied=Vehicle selection denied. Unable to accommodate vehicle size. +PU_PYROASOP01_F_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_FleetManagerInitiating=Fleet Manager initiating. Accessing your records. +PU_PYROASOP01_F_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_FleetManagerServices=Fleet Manager services complete Terminating connection. +PU_PYROASOP01_F_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentReceivedVehicle=Payment received. Vehicle is now available for retrieval. +PU_PYROASOP01_F_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_VehicleSelectionDenied=Vehicle selection denied. Vehicle currently impounded. +PU_PYROATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitApprovedSafe=Exit approved. Safe travels. +PU_PYROATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request approved. Storage space assigned. +PU_PYROATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedVehicle=Payment declined. Vehicle storage request denied. +PU_PYROATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ServiceCompleteConnection=Service complete. Connection terminating. +PU_PYROATC01_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentAcceptedVehicle=Payment accepted. Vehicle storage request approved. +PU_PYROATC01_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been impounded. +PU_PYROATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleIs=Your vehicle is now stored. +PU_PYROATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_YouAreNot=You are not authorized to use this facility. Vacate immediately. +PU_PYROATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_StorageSpaceIs=Storage space is not currently available. Stand by. +PU_PYROATC01_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request denied. Unable to accommodate vehicle type. +PU_PYROATC01_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request denied. No vehicle detected. +PU_PYROATC01_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request denied. Vehicle too large. +PU_PYROATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ErrorVehicleStorage=Error. Vehicle storage not currently available. +PU_PYROATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitRequestAcknowledged=Exit request acknowledged. Stand by. +PU_PYROATC01_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request pending. Awaiting payment. +PU_PYROATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ActiveVehicleStorage=Active vehicle storage in progress. Complete before making additional requests. +PU_PYROATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001_VehicleStorageRequest=Vehicle storage request acknowledged. Standby. +PU_PYROATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_AssignedStorageSpace=Assigned storage space has been revoked. +PU_PYROATC01_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_YourVehicleHas=Your vehicle has been placed into storage. Use fleet manager terminal to gain access. +PU_PYROATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_WarningAssignedStorage=Warning. Assigned storage space will be revoked if not utilized. +PU_PYROATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_WarningExitThe=Warning. Exit the facility or your vehicle will be placed into storage. +PU_PYROATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_WarningRelocateYour=Warning. Relocate your vehicle immediately or it will be placed into storage. +PU_PYROATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningRelocateYour=Warning. Relocate your vehicle or it will be impounded. +PU_PYROCGOATC01_M_ATC_Announce_CargoTransfer_Begin_IG_001_CargoTransferInitiated=Cargo transfer initiated. +PU_PYROCGOATC01_M_ATC_Announce_CargoTransfer_Finish_IG_001_CargoTransferComplete=Cargo transfer complete. +PU_PYROCGOATC01_M_ATC_Announce_CargoTransfer_Interrupted_IG_001_ErrorCargoTransfer=Error. Cargo transfer halted. Vehicle must be aligned and loading area clear to continue. +PU_PYROCGOATC01_M_ATC_Announce_Deck_ArrivalSuccess_IG_001_VehicleMustBe=Vehicle must be aligned properly to begin cargo transfer. +PU_PYROCGOATC01_M_ATC_Call_Security_IG_001_AttentionSecurityHas=Attention. Security has been notified. +PU_PYROCGOATC01_M_ATC_Decline_Deck_AlreadyHave_IG_001_ActiveCargoService=Active cargo service request in progress. Complete before making additional requests. +PU_PYROCGOATC01_M_ATC_Decline_Deck_NoPermission_IG_001_YouAreNot=You are not authorized to use this cargo facility. +PU_PYROCGOATC01_M_ATC_Decline_Deck_NoValidSize_IG_001_CargoServiceRequest=Cargo service request denied. Unable to accommodate vehicle. +PU_PYROCGOATC01_M_ATC_Despawn_Ship_IG_001_YourVehicleIs=Your vehicle is now locked down. Standby. +PU_PYROCGOATC01_M_ATC_Give_Deck_Cargo_IG_001_CargoDeckAssigned=Cargo deck assigned. +PU_PYROCGOATC01_M_ATC_Queue_Deck_Cargo_IG_001_CargoServiceRequest=Cargo service request pending. No current space available. Standby. +PU_PYROCGOATC01_M_ATC_Request_Deck_Cargo_IG_001_CargoServiceRequest=Cargo service request acknowledged. Standby. +PU_PYROCGOATC01_M_ATC_Revoke_Deck_AlignFailed_IG_001_VehicleNotAligned=Vehicle not aligned. Assigned cargo deck has been revoked. +PU_PYROCGOATC01_M_ATC_Revoke_Deck_IG_001_AssignedCargoDeck=Assigned cargo deck has been revoked. +PU_PYROCGOATC01_M_ATC_Warn_Deck_AlignTimeLimit_IG_001_AlignVehicleOr=Align vehicle or assigned cargo deck will be revoked. +PU_PYROCGOATC01_M_ATC_Warn_Deck_ArrivalTimeLimit_IG_001_WarningAssignedCargo=Warning. Assigned cargo deck will be revoked if not utilized. +PU_PYROCGOATC01_M_ATC_Warn_Deck_Clear_IG_001_VehiclesNotTransferring=Vehicles not transferring cargo must vacate the cargo deck. +PU_PYROCGOATC01_M_ATC_Warn_ShipState_InvalidConfig_IG_001_AdjustingVehicleConfiguration=Adjusting vehicle configuration for cargo transfer. +PU_PYROCGOATC01_M_ATC_Warn_Ship_Obstructing_IG_001_WarningYourVehicle=Warning. Your vehicle is not authorized for cargo deck use. Vacate or your vehicle will be locked down. +PU_PYROCGOATC01_M_ATC_Warn_Ship_Obstructing_LastOccur_IG_001_WarningVacateThe=Warning. Vacate the cargo deck or your vehicle will be locked down. PU_RACEANN1_AN_General_Bumps_AnnShip_IG_001,P=Easy there, sport. PU_RACEANN1_AN_General_Bumps_AnnShip_IG_002,P=Eyes where you're flying, buddy. PU_RACEANN1_AN_General_Bumps_AnnShip_IG_003,P=You wanna hit somebody, hit someone else's ship. @@ -37702,13 +38077,13 @@ PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_IG_001_AttentionTheThreat=Atten PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_aNeutral_tPlayer_FromNeutral_IG_001_AttentionTheThreat=Attention. The threat in this sector has been resolved. You are free to resume normal travel. PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_001_WarningYouHave=Warning. You have entered a high threat area. Hostile elements have disabled Quantum Travel in this sector. All pilots are encourage to seek alternate routes. Extreme caution advised. PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_002_WarningYouHave=Warning. You have entered a high threat area. All pilots are encourage to seek alternate routes. Extreme caution advised. -PU_UEE_Navy_RepUI_Area,P=[PH] Area -PU_UEE_Navy_RepUI_Description,P=[PH] UEE Navy Description -PU_UEE_Navy_RepUI_Focus,P=[PH] UEE Navy Focus -PU_UEE_Navy_RepUI_Founded,P=[PH] N/A -PU_UEE_Navy_RepUI_Headquarters,P=[PH] UEE Navy Headquarters -PU_UEE_Navy_RepUI_Leadership,P=[PH] UEE Navy Leadership -PU_UEE_Navy_RepUI_Name,P=[PH] UEE Navy +PU_UEE_Navy_RepUI_Area=UEE +PU_UEE_Navy_RepUI_Description=The largest branch and public face of the UEE military. The Navy is responsible for transportation of military resources, maintaining the borders, waging security operations throughout the UEE, and are currently engaged in a war against the Vanduul. +PU_UEE_Navy_RepUI_Focus=Military +PU_UEE_Navy_RepUI_Founded=2380 +PU_UEE_Navy_RepUI_Headquarters=MacArthur, Kilian System +PU_UEE_Navy_RepUI_Leadership=Lavinia Wallingford, Legatus Navium +PU_UEE_Navy_RepUI_Name=UEE Navy PU_UEE_RepUI_Area,P=[PH] Area PU_UEE_RepUI_Description,P=[PH] UEE Description PU_UEE_RepUI_Focus,P=[PH] UEE Focus @@ -38668,6 +39043,7 @@ Pirates_RepUI_Founded,P=[PH] N/A Pirates_RepUI_Headquarters,P=[PH] Pirates Headquarters Pirates_RepUI_Leadership,P=[PH] Pirates Leadership Pirates_RepUI_Name,P=[PH] Pirates +PotentialAnimalLocation_01=Recent Animal Sighting PreventData_Desc_001=**WIP** Prevent Data Description PreventData_Objective_Long_001=Go to last known location PreventData_Objective_Long_002=Kill the target before they can upload the data @@ -38716,13 +39092,13 @@ PrisonerTransport_Manifest=Prisoner Manifest PrisonerTransport_Manifest_IncicidentReport=A listing of all individuals currently being transported in cryopod storage.  PrisonerTransport_Manifest_Transfer=Download Prisoner_Name=ID: -PrivateSecurity_RepUI_Area,P=[PH] Area -PrivateSecurity_RepUI_Description,P=[PH] PrivateSecurity Description -PrivateSecurity_RepUI_Focus,P=[PH] PrivateSecurity Focus -PrivateSecurity_RepUI_Founded,P=[PH] N/A -PrivateSecurity_RepUI_Headquarters,P=[PH] Private Security Headquarters -PrivateSecurity_RepUI_Leadership,P=[PH] Private Security Leadership -PrivateSecurity_RepUI_Name,P=[PH] Private Security +PrivateSecurity_RepUI_Area=UEE +PrivateSecurity_RepUI_Description=Contracted by various businesses and local authorities to protect their interests and stop criminal activity. +PrivateSecurity_RepUI_Focus=Protective Services +PrivateSecurity_RepUI_Founded=N/A +PrivateSecurity_RepUI_Headquarters=N/A +PrivateSecurity_RepUI_Leadership=N/A +PrivateSecurity_RepUI_Name=Security ProtLife_TimeSensitive_Recover_Desc_001=A claim has been processed for a ~mission(Location) belonging to one of our policy holders after the vessel was recently rendered inoperable.\n\nHowever, Olympus Principal has learned that there may still be valuable packages of zeta-prolanide onboard in a salvageable state. The successful salvage of these materials would go a long way in helping us recuperate our expenses, and as such, we are seeking a contractor to perform the retrieval operation on our behalf.\n\nAs you may know, zeta-prolanide is extremely volatile. If it is not kept in a powered stabilizer, it will grow dangerously unstable over time. We believe that salvage from ~mission(Location|Address) should still be stable for a little while longer, but be mindful as soon as they are removed you will only have a limited amount of time to deliver them to ~mission(Destination|Address). \n\nWhen approaching the incident site, please be on alert in case dangerous or hostile elements are still present. ProtLife_TimeSensitive_Recover_Desc_002=Olympus Principal is seeking a salvage team to remove valuable packages of zeta-prolanide from a recently lost ~mission(Location). The hope is that the recovery of these materials will be able to offset any expenditures related to our client's claim of loss.\n\nAs you may know, if zeta-prolanide is not kept in a powered stabilizer it becomes extremely volatile over time. This will make any salvage attempt more complicated. \n\nOnce the containers are removed from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable. \n\nThere is a chance that word of this valuable salvage has gotten out to other interested parties and it is recommended that you proceed with caution in case there are hostiles present. ProtLife_TimeSensitive_Recover_Desc_003=An inoperable vehicle claim has recently been filed by one of our clients for a ~mission(Location). The vessel was lost while transporting valuable packages of zeta-prolanide. It is our belief that those containers are still intact, and as the current property owner, Olympus Principal is eager to attempt to salvage them.\n\nWe are seeking professionals to handle this operation on our behalf owing to the dangerous nature of transporting zeta-prolanide once it is removed from a powered stabilizer. After you collect the containers from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable and lose all value to us. Please be very mindful of these time constraints.\n\nNote that other interested parties (possibly hostile) may have gotten word of the valuables onboard the wreckage, and extreme caution should be used in the area. @@ -39024,8 +39400,18 @@ Pyro3_Outpost_col_m_trdpst_otlw_006=The Golden Riviera Pyro3_Outpost_col_m_trdpst_otlw_006_desc=Where fortunes are made and lost. Pyro3_Outpost_col_s_frm_otlw_002=The Yard Pyro3_Outpost_col_s_frm_otlw_002_desc=Stay out if you know what’s good for you. +Pyro3_Outpost_col_s_mng_otlw_001=Carver's Ridge +Pyro3_Outpost_col_s_mng_otlw_001_desc=This claim's mine. Stay out unless in you're bringing creds. +Pyro3_Outpost_col_s_scrp_otlw_002=Windfall +Pyro3_Outpost_col_s_scrp_otlw_002_desc=Come find out if your trash could be our treasure. Pyro3_desc=This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws. +Pyro3_outpost_col_m_hmstd_indy_001=Narena's Rest +Pyro3_outpost_col_m_hmstd_indy_001_desc=We're not afraid to fight for our peace and quiet. Pyro4=Pyro IV +Pyro4_Outpost_col_m_scrp_indy_001=Chawla's Beach +Pyro4_Outpost_col_m_scrp_indy_001_desc=Might not be the nicest place in the 'verse, but it ain't that bad. +Pyro4_Outpost_col_s_trdpst_otlw_001=Goner's Deal +Pyro4_Outpost_col_s_trdpst_otlw_001_desc=Redi 2 trade. No bidness wit skagz. Pyro4_desc=Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V. Pyro5=Pyro V Pyro5_L1=PYR5 L1 @@ -39121,10 +39507,18 @@ Pyro5_L5_desc=A Lagrangian gravity well located in the orbit of Pyro V. Pyro5_desc=The largest planet in the Pyro system, Pyro V has a striking atmosphere swirled with shades of green and yellow. Pyro5a_Ignis=Ignis Pyro5a_Ignis_desc=This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface. +Pyro5a_Outpost_col_m_trdpst_otlw_001=Ashland +Pyro5a_Outpost_col_m_trdpst_otlw_001_desc=Any trade you can walk away from is a good trade. +Pyro5b_Outpost_col_m_scrp_otlw_001=Seer's Canyon +Pyro5b_Outpost_col_m_scrp_otlw_001_desc=Scrap so fresh some of it's still warm. Pyro5b_Vatra=Vatra Pyro5b_Vatra_desc=The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape. Pyro5c_Adir=Adir Pyro5c_Adir_desc=The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains. +Pyro5c_Outpost_col_m_hmstd_indy_001=Prophet's Peak +Pyro5c_Outpost_col_m_hmstd_indy_001_desc=All hail the ruler of ruin. +Pyro5c_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost +Pyro5c_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5c Pyro5d_Fairo=Fairo Pyro5d_Fairo_desc=Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas. Pyro5e_Fuego=Fuego @@ -39224,6 +39618,22 @@ Pyro6_L5_04_Entrance=PYR6 L5-D Entrance Pyro6_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. Pyro6_L5_04_entrance_desc=A well travelled entrance into the PYR6 L5-D gas pocket. Pyro6_L5_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_Outpost_col_m_frm_otlw_001=Scarper's Turn +Pyro6_Outpost_col_m_frm_otlw_001_desc=No free samples. Don't even ask. +Pyro6_Outpost_col_m_scrp_otlw_001=Last Landings +Pyro6_Outpost_col_m_scrp_otlw_001_desc=Last stop for everything. +Pyro6_Outpost_col_m_trdpst_indy_001=Canard View +Pyro6_Outpost_col_m_trdpst_indy_001_desc=Home of the famous 'Pyro Canard!' +Pyro6_Outpost_col_s_frm_otlw_001=Kinder Plots +Pyro6_Outpost_col_s_frm_otlw_001_desc=You're either our friend, or you're fertilizer. +Pyro6_Outpost_col_s_hmstd_otlw_001=Stonetree +Pyro6_Outpost_col_s_hmstd_otlw_001_desc=Bedlam ain't so bad. +Pyro6_Outpost_col_s_scrp_indy_001=Supply Gap +Pyro6_Outpost_col_s_scrp_indy_001_desc=A great place to crash. +Pyro6_Outpost_col_s_trdpst_indy_001=Blackrock Exchange +Pyro6_Outpost_col_s_trdpst_indy_001_desc=Trading for a better tomorrow. +Pyro6_Outpost_col_s_trdpst_otlw_001,P=Pyro6_Outpost_col_s_trdpst_otlw_001 +Pyro6_Outpost_col_s_trdpst_otlw_001_desc,P=Pyro6_Outpost_col_s_trdpst_otlw_001_desc Pyro6_desc=This protoplanet suffers little damage from Pyro's distant star. PyroStar=Pyro PyroStar_desc=A class-M main sequence flare star. @@ -39253,6 +39663,20 @@ QT_Beacon_Delamar_LZ_01_Approach_01=QT_Beacon_Levski_Approach_01 QT_Beacon_Gainey=Gainey QT_Beacon_RendezvousPoint=Rendezvous Point QT_Beacon_Zsigmund=Zsigmond Station +RAIN_killcollectcreatures_multitype_desc_01,P=To all available contractors,\n\nRayari has been continuing our efforts into the next generation of scientific research, but recently, we’ve had to halt an invaluable research project due to a lack of biological materials critical to our efforts and are eager to have our stock restored.\n\nAs such, we are seeking people who can track down multiple species in the wild, acquire the requisite biological components from the different specimens, and deliver them to ~mission(destination|address).\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\nLet’s grow together,\n\nSenior Manager for Clinical Research Outsourcing,\nNarina Lerrem +RAIN_killcollectcreatures_multitype_title_01,P=Biological Research Material Needed +RAIN_killcollectcreatures_onetype_desc_01,P=To all available contractors,\n\nAs part of an active research project here at Rayari, we are in need of freshly harvested ~mission(items).\n\nAs such, we are seeking people who can track down ~mission(creature) in the wild, acquire the requisite biological components and deliver them to ~mission(destination|address).\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\nLet’s grow together,\n\nSenior Manager for Clinical Research Outsourcing,\nNarina Lerrem +RAIN_killcollectcreatures_onetype_title_01,P=Research Material Needed: ~mission(Items) +RN_resource_Coolant,P=Coolant +RN_resource_Fuel,P=Fuel +RN_resource_Gas,P=Gas +RN_resource_Gravity,P=Gravity +RN_resource_Heat,P=Heat +RN_resource_Power,P=Power +RN_resource_QuantumFuel,P=Quantum Fuel +RN_resource_Shield,P=Shield +RN_resource_WeaponAmmo,P=Ammo +RN_resource_WeaponRegen,P=Weapon regeneration RR_ARC_L1=ARC-L1 Wide Forest Station RR_ARC_L1_desc=Located at the L1 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Wide Forest Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. RR_ARC_L2=ARC-L2 Lively Pathway Station @@ -39394,6 +39818,12 @@ Redwind_Courier=[COURIER] Redwind Delivery Pilot Needed Redwind_Data=[DATA] Redwind Delivery Pilot Needed Redwind_Haulage=[HAULAGE] Redwind Delivery Pilot Needed Redwind_LightGoods=[LIGHT GOODS] Redwind Delivery Pilot Needed +Redwind_internaldelivery_dc_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nThe folks over at ~mission(Location|Address) are doing some clean up and want some packages moved around the facility.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n\nThey need it done efficiently and without a lot of bother.\n\n\nDO NOT TAKE THIS CONTRACT - unless you are reliable. Red Wind has a reputation that our clients trust and for good reason. \n\n +Redwind_internaldelivery_dc_desc_002=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, got a contract up for grabs at ~mission(Location|Address) if you have the time. They need a package handler to move a few boxes around the facility -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n \n\n\n\nBE AWARE - in addition for being known as a dependable shipping service, Red Wind is also known for tracking down people who double cross us. If you're looking for an easy 'soft grab', we ain't it. Trustworthy pilots only. \n +Redwind_internaldelivery_dc_desc_003=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot some boxes that need reorganizing over at ~mission(Location|Address).\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n\n\nTO ALL VETS - Red Wind appreciates your service to our Empire! Your struggles mean our freedom! \n +Redwind_internaldelivery_dc_desc_004=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot some packages that need lugging around the facility over at ~mission(Location|Address) -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5)\n\nTry to mind your own business while you’re there.\n\nWE ARE EQUAL OPPORTUNITY - Red Wind Linehaul is and always has been an equal opportunity contractor. If you think you can do a good job for us, then by all means sign up. \n +Redwind_internaldelivery_dc_desc_005=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nSeems like there was a bit of a logistical snafu at ~mission(Location|Address) and they need someone to make sure the misplaced packages end up where they’re supposed to go inside the facility.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5)\n · Package #~mission(item6|serialnumber) from the ~mission(Pickup6)\n\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5)\n · Package #~mission(item6|serialnumber) to the ~mission(Dropoff6)\n\n\n\nTRUST GOES TWO WAYS - By taking this contract you are pledging not to screw us over, and Red Wind Linehaul pledges to treat you the same. \n +Redwind_internaldelivery_dc_title_001=Red Wind Package Handler Refinery_0001=WIP Refinery_0001 Refinery_Description=WIP Refinery Description RentalTimeRemainingNotification=Your ~rentalNotification(RentedItemName) rental expires in ~rentalNotification(RentedItemDuration). @@ -39644,6 +40074,8 @@ RetrieveDatapad_title=Failed Negotiations Retrievedatapad_Crew_Journal_01=To: Marcel Brickley\nFrom: Tania Adlett\nSubject: What Goes Around Comes Around\n\nLook, I love credits as much as the next person, but I got a feeling what the Captain's been doing isn't going to fly for very long. All this double-crossing and blackmailing is going to catch up to him, and we're gonna be left holding the bag. \n\nI think we should say something to him. I'd do it myself, but I know he listens to you. I'm not saying we need to go clean or anything, just be a little more careful with our dealings is all. I mean, you and I both know what the Nine Tails are capable of. Did we really need to get on their bad side?\n\nLet me know what you want to do,\nTania\n Retrievedatapad_Crew_Journal_01_Sub=Personal Datapad - T. Adlett Retrievedatapad_Crew_Journal_01_Title=[SENT MESSAGE] What Goes Around Comes Around +ReturnObjective_Long,P=Return to ~mission(Location) +ReturnObjective_Short,P=Return to ~mission(Location) ReturnToLocation_Long=Return to the ~mission(location) ReturnToLocation_Short=Return to the ~mission(location) ReturnToLocation_marker=Return @@ -39686,12 +40118,18 @@ Ruto_Intro_Term_Branch1a_GoForIt=Go for it. Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=Are we not going to meet? Ruto_Intro_Term_Branch2a_NoWorkIsWork=No, work is work. Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=Then why have me come here? +Ruto_RepUI_Area=UEE Ruto_RepUI_Association=N/A Ruto_RepUI_Biography=One of the best known info brokers in Stanton, the true identity of Ruto remains a complete mystery. Only appearing as a hologram of the former Imperator, Kelos Costigan, Ruto manages a vast network of criminal activity, connections, and knowledge for clients such as the Nine Tails. +Ruto_RepUI_Description=One of the best known criminal fixers in the Empire, the true identity of Ruto remains a complete mystery. Only appearing as a hologram of the former Imperator, Kelos Costigan, Ruto manages a vast network of criminal activity, connections, and knowledge for their clients. +Ruto_RepUI_Focus=InfoAgent +Ruto_RepUI_Founded=N/A +Ruto_RepUI_Headquarters=Grim HEX, Stanton System +Ruto_RepUI_Leadership=N/A Ruto_RepUI_Location=Grim HEX, Stanton System +Ruto_RepUI_Name=Ruto Ruto_RepUI_Occupation=InfoAgent Ruto_Rivals=Advocacy, Vaughn -SASU_UGF_desc_shared=Working to make each day better, this workcenter and its employees are proud to be part of the Sakura Sun family. SB_Refuel_Answer_Mission_Desc=~serviceBeacon(InitiatorName) is requesting refueling in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC per gallon of fuel delivered.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) SB_Refuel_Answer_Mission_Title=Refuel SB_Refuel_Detected_Notification=Refuel Request from: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). @@ -40264,9 +40702,6 @@ Solar_system_Station_Venus=Venus Station Special_Event_Fleet_Week_2020=Invictus Launch Fleet Special_Event_Fleet_Week_2020_Description=During Invictus Launch week, meet the brave defenders and awe-inspiring ships of the UEE Naval fleet up close and personal as military vessels dock at stations above ArcCorp, Hurston, and microTech. Stanton1=Hurston -Stanton1_CRAS_UGF_001=Cry-Astro Hurston Processing Plant 19-02 -Stanton1_CVLC_UGF_002=Covalex Distribution Center S1DC06 -Stanton1_CVLX_UGF_001=Covalex Distribution Center S1DC02 Stanton1_Cave_Aband_01=HDES-Calthrope (NA) Stanton1_Cave_Aband_01_desc=This Hurston Dynamics Extraction Site (HDES) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits. Stanton1_CommArray_001=Comm Array ST1-61 @@ -40292,14 +40727,20 @@ Stanton1_DerelictSettlement_WeepingCove_desc=Here’s hoping that tomorrow’s a Stanton1_DerelictSettlement_Zephyr=Zephyr Stanton1_DerelictSettlement_Zephyr_desc=A little town where the winds of change are blowing. Stanton1_Desc=A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet. -Stanton1_DrugLab_001=Echo Isle -Stanton1_DrugLab_001_Desc=They always come back. -Stanton1_GRIN_UGF_001=Greycat Stanton I Production Complex-A -Stanton1_GRIN_UGF_002=Greycat Stanton I Production Complex-B -Stanton1_HRST_UGF_001=HDPC-Cassillo -Stanton1_HRST_UGF_002=HDPC-Degland -Stanton1_HRST_UGF_003=HDPC-Farnesway -Stanton1_HRST_UGF_004=HDPC-Tiyago +Stanton1_DistributionCenter_Covalex_01=Covalex Distribution Centre S1DC06 +Stanton1_DistributionCenter_Covalex_01_desc=One of many distribution centres that belong to the vast Covalex shipping network, and a key stop in getting your cargo safely to its final destination. Open to the public. +Stanton1_DistributionCenter_Criminal_01=Dupree Industrial Manufacturing Facility +Stanton1_DistributionCenter_Criminal_01_desc=Private facility. Trespassers will not be tolerated. +Stanton1_DistributionCenter_Greycat_01=Greycat Stanton I Production Complex-A +Stanton1_DistributionCenter_Greycat_01_desc=At this production complex, skilled Greycat Industrial workers strive to produce the top-of-the-line products that are used by billions across numerous industrial specializations. Site access is limited to Greycat employees and contractors. +Stanton1_DistributionCenter_Greycat_02=Greycat Stanton I Production Complex-B +Stanton1_DistributionCenter_Greycat_02_desc=At this production complex, skilled Greycat Industrial workers strive to produce the top-of-the-line products that are used by billions across numerous industrial specializations. Site access is fully restricted to Greycat employees only. +Stanton1_DistributionCenter_Hurston_01=HDPC-Farnesway +Stanton1_DistributionCenter_Hurston_01_desc=This Hurston Dynamics Production Center is for authorized personnel and affiliates only. +Stanton1_DistributionCenter_Hurston_02=HDPC-Cassillo +Stanton1_DistributionCenter_Hurston_02_desc=This Hurston Dynamics Production Center is for authorized personnel and affiliates only. Interior access is strictly reserved for designated Hurston employees. +Stanton1_DistributionCenter_Sakura_01=Sakura Sun Magnolia Workcenter +Stanton1_DistributionCenter_Sakura_01_desc=Working to make each day better, this workcenter and its employees are proud to be part of the Sakura Sun family. Interested to learn more? Stop by and experience what makes us a different kind of company for yourself. Stanton1_HurDynMining_001=HDMS-Edmond Stanton1_HurDynMining_002=HDMS-Oparei Stanton1_HurDynMining_003=HDMS-Pinewood @@ -40476,7 +40917,6 @@ Stanton2b_600iSettlement=Whistler's Crypt Stanton2b_600iSettlement_Desc=Some things are best left buried. Stanton2b_ArcCorp_001=ArcCorp Mining Area 141 Stanton2b_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp. -Stanton2b_CRUS_UGF_001=Crusader Industries Daymar Center B14 Stanton2b_Cave_Aband_01=Kudre Ore Mine (Closed) Stanton2b_Cave_Aband_01_desc=An independent mining site no longer in active operation. Stanton2b_Desc=Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story. @@ -40548,6 +40988,7 @@ Stanton3_Area18_Central=Area18 Central Stanton3_Area18_Desc=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travelers can find a variety of goods from trusted names as well as local providers. Stanton3_Area18_Hospital=Empire Health Services Medstation Stanton3_Area18_Hospital_Desc=Operated by the UEE, Empire Health Services is dedicated to tending to the wellbeing of all the people of ArcCorp's Area18 while providing fair and unbiased medical care. +Stanton3_Area18_Plaza=Plaza Stanton3_CommArray_001=Comm Array ST3-90 Stanton3_CommArray_002=Comm Array ST3-18 Stanton3_CommArray_003=Comm Array ST3-35 @@ -40587,7 +41028,6 @@ Stanton3a_DrugUGF_001=Launch Pad Stanton3a_DrugUGF_001_desc=Get ready to blast off. Stanton3a_DrugUGF_002=Buckets Stanton3a_DrugUGF_002_desc=At the ready to bail you out. -Stanton3a_GRIN_UGF_001=Greycat Stanton 3a Production Complex-A Stanton3a_IndyMine_001=Humboldt Mines Stanton3a_IndyMine_001_desc=This mining facility is the registered property of Humboldt Resource Partners. Stanton3a_IndyMine_002=Loveridge Mineral Reserve @@ -40614,7 +41054,6 @@ Stanton3a_UGF_010=Shubin Processing Facility SPAL-16 Stanton3a_UGF_011=Shubin Processing Facility SPAL-21 Stanton3a_UGF_desc=A processing facility owned and operated by Shubin Interstellar. Stanton3b=Wala -Stanton3b_ARCC_UGF_001=ArcCorp Wala-1 Industrial Park Stanton3b_ArcCorp_001=ArcCorp Mining Area 045 Stanton3b_ArcCorp_002=ArcCorp Mining Area 048 Stanton3b_ArcCorp_003=ArcCorp Mining Area 056 @@ -40632,8 +41071,6 @@ Stanton3b_UGF_001=ArcCorp Processing Center 115 Stanton3b_UGF_002=ArcCorp Processing Center 123 Stanton3b_UGF_desc_shared=A resource processing center and operated by ArcCorp. Stanton4=microTech -Stanton4_CRAS_UGF_001=Cry-Astro Processing Plant 34-12 -Stanton4_CVLX_UGF_001=Covalex Distribution Center S4DC05 Stanton4_CommArray_001=Comm Array ST4-22 Stanton4_CommArray_002=Comm Array ST4-31 Stanton4_CommArray_003=Comm Array ST4-59 @@ -40654,6 +41091,20 @@ Stanton4_DerelictSettlement_MorelandHills_desc=There may be nicer places to live Stanton4_DerelictSettlement_RazorsEdge=Razor's Edge Stanton4_DerelictSettlement_RazorsEdge_desc=Only the best make the cut. Stanton4_Desc=A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers. +Stanton4_DistributionCenter_Covalex_01=Covalex Distribution Centre S4DC05 +Stanton4_DistributionCenter_Covalex_01_desc=One of many distribution centres that belong to the vast Covalex shipping network, and a key stop in getting your cargo safely to its final destination. Open to the public. +Stanton4_DistributionCenter_CryAstro_01=Cry-Astro Processing Plant 34-12 +Stanton4_DistributionCenter_CryAstro_01_desc=This processing plant is a vital part of Cry-Astro's fuel network, helping to fuel your future. No Public Access. +Stanton4_DistributionCenter_CryAstro_02=Cry-Astro Processing Plant 19-02 +Stanton4_DistributionCenter_CryAstro_02_desc=This processing plant is a vital part of Cry-Astro's fuel network, helping to fuel your future. No Public Access. +Stanton4_DistributionCenter_Greycat_01=Greycat Stanton IV Production Complex-A +Stanton4_DistributionCenter_Greycat_01_desc=At this production complex, skilled Greycat Industrial workers strive to produce the top-of-the-line products that are used by billions across numerous industrial specializations. Site access is limited to Greycat employees and contractors. +Stanton4_DistributionCenter_Sakura_01=Sakura Sun Goldenrod Workcenter +Stanton4_DistributionCenter_Sakura_01_desc=Working to make each day better, this workcenter and its employees are proud to be part of the Sakura Sun family. Interested to learn more? Stop by and experience what makes us a different kind of company for yourself. +Stanton4_DistributionCenter_microTech_01=microTech Logistics Depot S4LD01 +Stanton4_DistributionCenter_microTech_01_desc=microTech uses depots like this location to support their large catalogue of consumer electronics. Please note that while visitors are permitted on site, only workers may access the facility itself. +Stanton4_DistributionCenter_microTech_02=microTech Logistics Depot S4LD13 +Stanton4_DistributionCenter_microTech_02_desc=microTech uses depots like this location to support their large catalogue of consumer electronics. Please note that only designated contractors may visit this facility, with access to the interior of the depot restricted to employees only. Stanton4_DrugUGF_desc_shared=This DataCenter is one of the many locations used by microTech to provide computing power, database storage, content delivery, or other network functionality. (LOCATION CURRENTLY OFFLINE) Stanton4_EMShelter_001=Calhoun Pass Emergency Shelter Stanton4_EMShelter_002=Point Wain Emergency Shelter @@ -40689,7 +41140,6 @@ Stanton4_L5_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L5 Stanton4_L5_02=MIC L5-B Stanton4_L5_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L5. Stanton4_L5_desc=A Lagrangian gravity well located in the orbit of microTech. -Stanton4_MITE_UGF_001=microTech Logistics Depot S4LD01 Stanton4_NewBab_AspireGrand=Aspire Grand Stanton4_NewBab_DomeSurfaceExit=The Commons Surface Exit Stanton4_NewBab_DomeSurfaceExit_GroundATC=The Commons Parking @@ -40708,7 +41158,6 @@ Stanton4_Rayari_001=Rayari Deltana Research Outpost Stanton4_Rayari_002=Rayari Livengood Research Outpost Stanton4_ReclaimerSettlement=Ghost Hollow Stanton4_ReclaimerSettlement_Desc=A private haunt. Uninvited guests will be dealt with harshly. -Stanton4_SASU_UGF_001=Sakura Sun Goldenrod Workcenter Stanton4_Shubin_001=Shubin Mining Facility SM0-13 Stanton4_Shubin_002=Shubin Mining Facility SM0-22 Stanton4_Shubin_003=Shubin Mining Facility SM0-18 @@ -40769,6 +41218,8 @@ Stanton_EMShelter_001_desc_shared=Public shelter to be used in case of emergenci Stanton_JumpPoint_Magnus=Stanton - Magnus Jump Point Stanton_JumpPoint_Magnus_Desc=This jump point connects Stanton to the Magnus system. Stanton_JumpPoint_Pyro=Stanton-Pyro Jump Point +Stanton_JumpPoint_Pyro_WreckSite=Stanton-Pyro Jump Point Wreck Site +Stanton_JumpPoint_Pyro_WreckSite_Desc=Wreck site near the Stanton-Pyro Jump Point. Stanton_JumpPoint_Pyro_desc=This jump point connects Stanton to the unclaimed Pyro system. Stanton_JumpPoint_Terra=Stanton - Terra Jump Point Stanton_JumpPoint_Terra_Desc=This jump point connects Stanton to the Terra system. @@ -40906,6 +41357,20 @@ Taranis_JumpPoint_Terra=Taranis - Terra Jump Point Taranis_JumpPoint_Terra_Desc=This jump point connects Taranis to the UEE controlled Terra system. Taranis_Star=Taranis Taranis_Star_Desc=A class-A main sequence star. +Tarpits_assassinate_dc_desc_001=I ain’t got time to waste so I’ll get straight to the point - ~mission(TargetName) needs to be dead and I want you to do it. You can find them over near the ~mission(Location) at ~mission(Location|address). They won’t be alone, but don’t get distracted by those other useless piles. You only get paid for taking out ~mission(TargetName|Last). +Tarpits_assassinate_dc_title_001=Scrap ~mission(TargetName) +Tarpits_destroyitem_bombingrun_dc_desc_001= The fine folks over at ~mission(Location|Address) have been resisting our advances and we need your assistance in weakening their resolve. The plan is to hire you to take out some major bits of infrastructure, both from the air and on the ground. Just really mess the place up real good. \n\nNothing like showing them how fragile their ongoing existence is to bring them around to our way of thinking. \n +Tarpits_destroyitem_bombingrun_dc_title_001=Mass Destruction +Tarpits_destroyitem_dc_desc_001=I’m looking to send a strong message to the crew over at ~mission(Location|Address) and know the perfect way to do it - property damage.\n\nAll you need to do is head on over, destroy a few things here and there, and really drive home an important lesson about respecting your betters. \n\nDo that for me and I’ll be feeling very happy. And generous.\n\nInterested?\n +Tarpits_destroyitem_dc_title_001=Demolition Mission +Tarpits_eliminateboss_dc_desc_001=We’ve had our sights set on taking out ~mission(TargetName) for a while now, but we’ve never been able to find the right moment. Enough waiting. You’re going to create the right moment for us.\n\nHead to ~mission(Location|Address) and take out a bunch of lowlifes running around the ~mission(Location). Kill enough of those losers, and ~mission(TargetName|Last) will have no choice but to come face you themselves. That’s when you take ‘em out and earn yourself a nice fat payday. \n +Tarpits_eliminateboss_dc_title_001=~mission(TargetName)’s Time Has Come +Tarpits_eliminateboss_destroyitem_dc_desc_001=Got a good tip that ~mission(TargetName) is hiding out over at ~mission(Location|Address). We’ve been after this bastard for a while, but I’ll admit it, they’ve outsmarted us so far. Thanks to you though, that’s gonna change.\n\nSee, we finally figured out their weak spot. If you head over and cause some major property damage, it’s gonna get them so riled up that they’ll pretty much have to face you down and that’s when you take ‘em out for good and earn a big payday.\n +Tarpits_eliminateboss_destroyitem_dc_title_001=Shake ~mission(TargetName) Loose +Tarpits_heist_buyin_dc_desc_001=Hey,\nWe were going to do this robbery but it turns out that the timing just won’t work out. This is some primo stuff just waiting to be snatched. You haul it out of there and you’ll definitely be raking in some serious credits.\n\nAll we are asking is for a finder’s fee. Throw some credits our way, and I’ll send all the details of the job to you.\n +Tarpits_heist_buyin_dc_title_001=Theft For Sale +Tarpits_theft_mines_dc_desc_001=I was hopin’ you’d be interested in pulling a little job for us. Got some goods over at ~mission(Location|Address) that are just right for the taking. Only problem is – and it’s a big one – the bastards running the place have the whole area rigged with proximity mines. \n\nYou’ll need to find someway through, or if you can’t be bothered, someway to trigger the lot. Either way, just try not to blow yourself up. Then you just need to grab the stuff and take it over to ~mission(Destination|Address).\n\nIt won’t be easy to pull off, but if you do, I promise I’ll make it worth your while.\n +Tarpits_theft_mines_dc_title_001=Dangerous Take Tayac=Tayac System Tayac1=Tayac I Tayac1_Desc=A small terrestrial rocky planet without an atmosphere. @@ -40928,6 +41393,13 @@ TeciaPacheco_RepUI_Association=N/A TeciaPacheco_RepUI_Biography=Tecia "Twitch" Pacheco came up as a soldier who transitioned into freelance security work after her service ended. Things were going well until she suffered nerve damage on a job for BlacJac and was fired. Left without employment but with a very specialized skillset, Twitch used her knowledge of the criminal underworld of ArcCorp to her advantage and began operating her own illegal enterprise. TeciaPacheco_RepUI_Location=Area18, ArcCorp, Stanton System TeciaPacheco_RepUI_Occupation=Fixer +Tecia_Twitch_Pacheco_RepUI_Area=Stanton System +Tecia_Twitch_Pacheco_RepUI_Description=After her military service ended, Tecia Pacheco transitioned to security work with BlacJac Security for several years until she suffered severe injuries sustained on the job. Left without employment but with a very specialized skillset, Twitch has used her knowledge of the criminal underworld of ArcCorp to operate her own illegal enterprise. +Tecia_Twitch_Pacheco_RepUI_Focus=Criminal Operator +Tecia_Twitch_Pacheco_RepUI_Founded=N/A +Tecia_Twitch_Pacheco_RepUI_Headquarters=Area18, ArcCorp, Stanton System +Tecia_Twitch_Pacheco_RepUI_Leadership=N/A +Tecia_Twitch_Pacheco_RepUI_Name=Tecia "Twitch" Pacheco Temp_CovalexShipping_Available=Requested Pick Up Now Available Temp_CovalexShipping_Confirming=Confirming Receipt Temp_CovalexShipping_Confiscated=Please Remove Item From Shelf @@ -41005,7 +41477,7 @@ TestOBJ2,P=Objective 2 TestOBJ3,P=Objective 3 Test_0=0 Test_01=1 -Test_1=Hammer time +Test_1=Hammer Time Test_2=2 Test_3=3 Test_4=4 @@ -41027,7 +41499,7 @@ Test_Description_FromDepot,P=Take goods from depot to local destination. Test_Description_OnFoot,P=Take goods from one strut to another. Test_Description_ToDepot,P=Take goods from location to local depot. Test_EmergencyOverride,P=Emergency Override -Test_Fix=Repair the system +Test_Fix=Repair the System Test_Forcefields=Forcefields Test_Forcefields_Disable=Disable Forcefields Test_Forcefields_Enable=Enable Forcefields @@ -41039,13 +41511,13 @@ Test_Name_03=Bob Bangles (WIP) Test_Name_04=Spot Spangles (WIP) Test_Name_05=Dan Dangles (WIP) Test_Name_06=Mo Mangles (WIP) -Test_NoPower=Out of power +Test_NoPower=Out of Power Test_Objective=Mission objective (WIP) -Test_Overheat=Overheat the system +Test_Overheat=Overheat the System Test_Override=Override -Test_Power=Power generator -Test_Power_Disable=Turn the power OFF -Test_Power_Enable=Turn the power ON +Test_Power=Power Generator +Test_Power_Disable=Turn the Power OFF +Test_Power_Enable=Turn the Power ON Test_Set_A=Set A Test_Set_B=Set B Test_Set_C=Set C @@ -41063,11 +41535,11 @@ Test_Title_Revenge_05=Revenge 05 (WIP) Test_Title_Revenge_06=Revenge 06 (WIP) Test_Title_Revenge_07=Revenge 07 (WIP) Test_Title_ToDepot,P=Courier \nFrom: Location \nTo: Local Depot -Test_Turrets=Defense console -Test_Turrets_Disable=Disable the turrets -Test_Turrets_Enable=Enable the turrets +Test_Turrets=Defense Console +Test_Turrets_Disable=Disable the Turrets +Test_Turrets_Enable=Enable the Turrets Test_Use=Use -Test_Virus=Infect the system +Test_Virus=Infect the System Test_XenoThreat_Desc,P=Spawn a Starfarer derelict in space with FPS AI on board.\n\nAn objective marker will be placed on the derelict. Use F3 & mouse-scroll to fast travel there. Test_XenoThreat_From,P=Live Design Test_XenoThreat_Title,P=XenoThreat FPS AI test mission @@ -41148,6 +41620,8 @@ TransportGuild_RepUI_Founded,P=WIP Founded TransportGuild_RepUI_Headquarters,P=WIP Headquarters TransportGuild_RepUI_Leadership,P=WIP Leadership TransportGuild_RepUI_Name,P=WIP Transport Guild +TravelObjective_Long,P=Go to ~mission(Location) +TravelObjective_Short,P=Go to ~mission(Location) Tut01_Hint01_ExitBed=To get up from a bed or seat press [~action(default|pl_exit)]. Tut01_Hint01_ExitBed_Title=Welcome to Star Citizen! Tut01_Hint01b_Regen=Congratulations! You died. This is a common occurrence in the ‘verse. During the tutorial, dying will return you to a hab, but after the tutorial you will awaken in a medical facility. @@ -41156,21 +41630,21 @@ Tut01_Hint02_Movement=To look around, use [~action(player|rotatepitch)] and [~ac Tut01_Hint02_Movement_Title=Controls – Basic Movement Tut01_Hint02a_Mobiglas=Press [~action(player|mobiGlas)] to access your mobiGlas. Then select the Journal from the bottom row of icons. Tut01_Hint02a_Mobiglas_Title=mobiGlas – Journal -Tut01_Hint02b_ContractManager=Your mobiGlas Contract Manager displays available, accepted, and completed contracts. Go to the “Accepted” tab for info on the Tutorial. +Tut01_Hint02b_ContractManager=Your mobiGlas Contract app displays available, accepted, and completed contracts. Go to the “Accepted” tab for info on the Tutorial. Tut01_Hint02b_ContractManager_Title=mobiGlas – Contract Manager -Tut01_Hint03_HungerThirst=Hunger and thirst are tracked at the bottom left of your screen. Eat and drink to stay +Tut01_Hint03_HungerThirst=Hunger and thirst are tracked at the bottom left of your screen. Eat and drink to stay healthy. Tut01_Hint03_HungerThirst_Title=Hunger & Thirst -Tut01_Hint04_InteractionMode=To use Interaction Mode, hold [~action(player_choice|pc_interaction_mode)]to interact with any blue highlighted item. +Tut01_Hint04_InteractionMode,P=To use Interaction Mode, hold [~action(player_choice|pc_interaction_mode)] to interact with any blue highlighted item. Tut01_Hint04_InteractionMode_Title=Interaction Mode Tut01_Hint05_InteractionModeColours=Items with a blue highlight can be interacted with. Tut01_Hint05_InteractionModeColours_Title=Interaction Mode -Tut01_Hint06_EatAndDrink=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to eat and drink. +Tut01_Hint06_EatAndDrink=Press [~action(player_choice|pc_interaction_mode)] to use any highlighted items default interaction. When holding an item, press [~action(player_choice|pc_item_primary)] to use it. Tut01_Hint06_EatAndDrink_Title=Interaction Mode -Tut01_Hint07_EquipHelmet=To survive in space and harsh environments, use Interaction Mode [~action(player_choice|pc_interaction_mode)] to equip the helmet in your Hab or use your Inventory [~action(player_choice|pc_pit_inventory)]. +Tut01_Hint07_EquipHelmet=With the helmet in your hab highlighted, hold [~action(player_choice|pc_interaction_mode)] to see interaction options. Select the equip action to put on the helmet. Tut01_Hint07_EquipHelmet_Title=Helmets Tut01_Journal01_GettingStarted_Content=Welcome to Star Citizen!\n\nYou have just stepped 930 years into a future where Humanity has spread across the stars under the rule of the United Empire of Earth (the UEE). While many Humans spend their lives never leaving their homeworld, there are those who choose to travel aboard advanced starships, braving outlaws, hostile aliens, and hazardous conditions to seek their fortune. \n\n~mission(JournalToken) Tut01_Journal01_GettingStarted_Title=Tutorial - Welcome to the 'Verse -Tut01_Journal02_TheBasics_Content=The universe of Star Citizen is a dynamic place, providing players with the ability to interact with much of the environment around them. The foundation of this ability is the game’s Interaction Mode. \n\nIf you are in range to interact with an object – like a door or item of food – it will be highlighted blue and a number of options will appear, defining the various ways you can interact with that item. The option you are currently selecting will be highlighted in a brighter color than the other options. \n\nYou can also Quick Interact with objects to do the main action associated with it. For example, Quick Interacting with a closed door will open it. It'll also pick up an item, loot a container, and switch lights on or off.\n\nYou can also use Interaction Mode to zoom in or zoom out on objects you’re looking at. When interacting with an interface, you can also scroll through the list of available options on the display. For example, you can scroll through the list of floor options while interacting with an elevator panel.\n\nFor all manners of interaction, you may prefer to use different keybinds. To view all the current keybinds or adjust them, use the Keybinding tab of the Options menu. +Tut01_Journal02_TheBasics_Content=The universe of Star Citizen is a dynamic place, providing players with the ability to interact with much of the environment around them. The foundation of this ability is the game’s Interaction Mode. \n\nIf you are in range to interact with an object – like a door or item of food – a prompt will appear above it. If you hold the interaction, a pop-up menu will open showing additional interaction options.\n\nWhen interacting with an interface, you can also scroll through the list of available options on the display. For example, you can scroll through the list of floor options while interacting with an elevator panel.\n\nFor all manners of interaction, you may prefer to use different keybinds. To view all the current keybinds or adjust them, use the Keybinding tab of the Options menu. Tut01_Journal02_TheBasics_Title=Tutorial - Interaction Mode Tut01_Journal_From=How to Play Guide Tut01_Obj01_ExitBed=Exit Bed @@ -41189,23 +41663,23 @@ Tut01_subobj_DrinkWater_long_02a=Drink ~mission(DrinkNameShortLower) to replenis Tut01_subobj_EatFood_long_02a=Eat food to replenish your hunger. Tut02_Hint00_Medal,P=[N/A] Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to select the “Store” action.\nThis will place the medal in your inventory. Tut02_Hint00_Medal_Title,P=[N/A] Interaction Mode – Storing Items -Tut02_Hint01_OpenDoor=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to open the Hab’s exit. Once you leave, you will not be able to return. -Tut02_Hint01_OpenDoor_Title=Interaction Mode – Quick Press +Tut02_Hint01_OpenDoor=Interact with the door to exit the hab. Once you leave, you will not be able to return. +Tut02_Hint01_OpenDoor_Title=Ready to Leave Tut02_Hint02_Sprint=To sprint, hold [~action(player|sprint)]. To crouch, press [~action(player|crouch)]. To jump, press[~action(player|jump)]. Tut02_Hint02_Sprint_Title=Controls – Basic Movement -Tut02_Hint03_Elevator=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to call the elevator. -Tut02_Hint03_Elevator_Title=Interaction Mode – Elevators -Tut02_Hint03a_GroundFloor=Enter the elevator and use Interaction Mode [~action(player_choice|pc_interaction_mode)] on the control panel to change floors. -Tut02_Hint03a_GroundFloor_Title=Interaction Mode - Elevators -Tut02_Hint03b_SeeMap=Cities and Space Stations are filled with signs to help guide you. -Tut02_Hint03b_SeeMap_Title=Navigational Signs +Tut02_Hint03_Elevator=To head to the lobby, use the exterior panel to call an elevator to your floor. +Tut02_Hint03_Elevator_Title=Elevators +Tut02_Hint03a_GroundFloor=While looking at the control panel, hold [~action(player_choice|pc_interaction_mode)] and use [~action(player_choice|pc_item_primary)] to select a floor. +Tut02_Hint03a_GroundFloor_Title=Floor Selection +Tut02_Hint03b_SeeMap=Cities and Space Stations are filled with signs to help guide you. You can also access a map on your mobiGlas with [~action(player|v_starmap)]. +Tut02_Hint03b_SeeMap_Title=Navigation Tut02_Hint04_RunSpeed=To increase your movement speed, use [~action(player|fixed_speed_increment)]. To decrease it, use [~action(player|fixed_speed_decremeent)]. Tut02_Hint04_RunSpeed_Title=Controls – Basic Movement -Tut02_Hint04a_Kiosks=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to browse kiosks and buy or sell items. -Tut02_Hint04a_Kiosks_Title=Controls - Shopping +Tut02_Hint04a_Kiosks=While looking at a shopping kiosk, press [~action(player_choice|pc_interaction_mode)] to buy or sell items. +Tut02_Hint04a_Kiosks_Title=Shopping at Kiosks Tut02_Hint05_CrouchJump=To sprint, hold [~action(player|sprint)]. To crouch, [~action(player|crouch)]. To jump, press [~action(player|jump)]. Tut02_Hint05_CrouchJump_Title=Controls – Basic Movement -Tut02_Journal01_Trading_Content=The universe of Star Citizen has many unique pieces of equipment and clothing for you to use. These items may be looted from adversaries but can also be purchased from the numerous stores around the ‘verse. Specialized stores at major landing zones tend to have the necessary stock to cover your basic needs, whereas quieter areas might have unique variants or niche equipment.\n\nTo buy an item on display, approach it and enter Interaction Mode. The brand logo, item name, and price will be displayed, as well as options to BUY, TRY ON, or INSPECT the item. If you like what you see and have the necessary funds, selecting the BUY option will open your mobiGlas so you can complete the purchase.\n\nYou can also use Interaction Mode to browse the shopping kiosks. While these kiosks are not as hands-on, it is easier to buy goods in volume through the kiosk interfaces. Kiosks also give you the option to choose where the items will be delivered – either to your local storage or directly to your personal inventory.\n\nTo sell items, first make sure that they are in your personal inventory, local storage, or are cargo on a vehicle stored at that location. Then you can interact with a shopping kiosk at a store and use the “SELL” tab. From there you will be given options to select which items you wish to sell. Not all stores will purchase all items.\n\nPERSONAL INVENTORY\nYour Personal Inventory is the storage on your character. You can use this screen to arrange and organize your items, transferring them between your Personal Inventory and Local Storage or equipping them to your character. Take note that certain items have requirements for when they can be equipped, such as armor needing to be placed on an undersuit. All inventories have a capacity bar near the top that indicates how much they can store. \n\nLOCAL STORAGE\nYour Local Storage is unique to the current zone you are in. For example, if you are on microTech you will no longer have access to your Area18 storage. While Local Storages are significantly larger than Personal Inventories, they still have their own maximum capacity.\n\nAs you accumulate a high number of items, you can use the tabs at the top of the Local Inventory window to filter through specific categories of items and equipment.\n\nVehicles also have their own storage capacity. This inventory is not shared with any other players aboard and remains accessible to you while onboard the vehicle or while that vehicle is parked at your current landing zone.\n\nLOSING ITEMS\nRemember, when you get into dangerous situations out in the ‘verse you risk losing your items! Things in your personal inventory at the time of your death will remain on your corpse and will need to be retrieved. The same is true when a vehicle is destroyed. There is a chance that other players will find and claim your lost items before you can.\n\nAnything in storage at a major city landing zone is safe regardless of what happens to you or your vehicles. +Tut02_Journal01_Trading_Content=The universe of Star Citizen has many unique pieces of equipment and clothing for you to use. These items may be looted from adversaries but can also be purchased from the numerous stores around the ‘verse. Specialized stores at major landing zones tend to have the necessary stock to cover your basic needs, whereas quieter areas might have unique variants or niche equipment.\n\nTo buy an item on display, approach it and an information box will appear. You can also browse items on the shopping kiosks. While these kiosks are not as hands-on, it is easier to buy goods in volume through the kiosk interfaces. Kiosks also give you the option to choose where the items will be delivered – either to your local storage or directly to your personal inventory.\n\nTo sell items, first make sure that they are in your personal inventory, local storage, or are cargo on a vehicle stored at that location. Then you can interact with a shopping kiosk at a store and use the “SELL” tab. From there you will be given options to select which items you wish to sell. Not all stores will purchase all items.\n\nPERSONAL INVENTORY\nYour Personal Inventory is the storage on your character. You can use this screen to arrange and organize your items, transferring them between your Personal Inventory and Local Storage or equipping them to your character. Take note that certain items have requirements for when they can be equipped, such as armor needing to be placed on an undersuit. All inventories have a capacity bar near the top that indicates how much they can store. \n\nLOCAL STORAGE\nYour Local Storage is unique to the current zone you are in. For example, if you are on microTech you will no longer have access to your Area18 storage. While Local Storages are significantly larger than Personal Inventories, they still have their own maximum capacity.\n\nAs you accumulate a high number of items, you can use the tabs at the top of the Local Inventory window to filter through specific categories of items and equipment.\n\nVehicles also have their own storage capacity. This inventory is not shared with any other players aboard and remains accessible to you while onboard the vehicle or while that vehicle is parked at your current landing zone.\n\nLOSING ITEMS\nRemember, when you get into dangerous situations out in the ‘verse you risk losing your items! Things in your personal inventory at the time of your death will remain on your corpse and will need to be retrieved. The same is true when a vehicle is destroyed. There is a chance that other players will find and claim your lost items before you can.\n\nAnything in storage at a major city landing zone is safe regardless of what happens to you or your vehicles. Tut02_Journal01_Trading_Title=Tutorial - Shopping & Inventory Tut02_Obj00_TakeMcGuffin,P=[N/A] Store the Medal in your Inventory Tut02_Obj00_TakeMcGuffin_HUD,P=[N/A] Medal @@ -41236,40 +41710,42 @@ Tut03_Part01_Hint02_ExitTrain_Title=Ride to Spaceport Tut03_Part01_Obj01_ToStation=Head to the ~mission(TransitNameShort) Transit Terminal Tut03_Part01_Obj01_ToStation_HUD=Checkpoint Tut03_Part01_Obj01_ToStation_Long=Head to the ~mission(TransitNameShort) transit terminal. -Tut03_Part01_Obj01b_ToStation =Head to the Transit Platform for ~mission(SpaceportStopName) -Tut03_Part01_Obj02_BoardTrain,P=Board the Transport -Tut03_Part01_Obj02_BoardTrain_long,P=Board the ~mission(TransitNameShort) transport when it arrives. -Tut03_Part01_Obj03_ToSpaceport,P=Exit at ~mission(SpaceportStopName) -Tut03_Part01_Obj03_ToSpaceport_Long,P=Exit at ~mission(SpaceportStopName). -Tut03_Part02_Hint01_ToASOP=Interact [~action(player_choice|pc_interaction_mode)] with a Fleet Manager Terminal to access the Tutorial Ship. First press “Deliver” , then “Retrieve” to have it brought to a hangar. +Tut03_Part01_Obj01b_ToStation=Head to the Transit Platform for ~mission(SpaceportStopName) +Tut03_Part01_Obj02_BoardTrain=Board the Transport +Tut03_Part01_Obj02_BoardTrain_long=Board the ~mission(TransitNameShort) transport when it arrives. +Tut03_Part01_Obj03_ToSpaceport=Exit at ~mission(SpaceportStopName) +Tut03_Part01_Obj03_ToSpaceport_Long=Exit at ~mission(SpaceportStopName). +Tut03_Part02_Hint01_ToASOP=Interact [~action(player_choice|pc_interaction_mode)] with a Fleet Manager Terminal to access the Tutorial Ship. First press “Deliver”, then “Retrieve” to have it brought to a hangar. Tut03_Part02_Hint01_ToASOP_Title=Fleet Manager Terminals -Tut03_Part02_Hint02b_ClaimShip=If your vehicle has been destroyed, or is in another location, you must “Claim” it before you can retrieve it.\nThe wait time and cost to claim a vehicle depends on its size and value. +Tut03_Part02_Hint02b_ClaimShip=If your vehicle has been destroyed, or is in another location, you must “Claim” it first. The wait time and cost varies per vehicle. Tut03_Part02_Hint03_ToHangar=The marker on your HUD indicates the hangar where you can find your ship. Use the hangar elevators to reach it. Tut03_Part02_Hint03_ToHangar_Title=Ship Hangar -Tut03_Part02_Hint04_BoardShip=Approach the ship and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to lower the ramp. Don’t forget to close the ramp behind you. +Tut03_Part02_Hint04_BoardShip=Approach the ship and use [~action(player_choice|pc_interaction_mode)] to lower the ramp. Don’t forget to close the ramp behind you. Tut03_Part02_Hint04_BoardShip_Title=Vehicle - Entry -Tut03_Part02_Hint05_PilotSeat=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to sit in the pilot’s seat. +Tut03_Part02_Hint05_PilotSeat=Use [~action(player_choice|pc_interaction_mode)] to sit in the pilot’s seat. Tut03_Part02_Hint05_PilotSeat_Title=Vehicle – Pilot’s Seat -Tut03_Part02_Hint06_PowerOn=To turn on the ship’s systems, press the cockpit’s Flight Ready button using Interaction Mode [~action(player_choice|pc_interaction_mode)], or press [~action(vehicle_general|v_flightready)]. +Tut03_Part02_Hint06_PowerOn=To turn on the ship’s systems, hold [~action(player_choice|pc_interaction_mode)] to find the cockpit's Flight Ready button, or press [~action(vehicle_general|v_flightready)]. Tut03_Part02_Hint06_PowerOn_Title=Basic Controls - Ship Flight -Tut03_Part02_Hint07_RequestTakeOff=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to press the top-left “Menu” button on the Multi-Function Displays (MFDs). Select “Comms”, then contact your current location for permission to take off. +Tut03_Part02_Hint07_RequestTakeOff=Hold [~action(player_choice|pc_interaction_mode)] to press the top-left “Menu” button on the Cockpit MFD. Select “Comms”, then your current location for permission to take off. Tut03_Part02_Hint07_RequestTakeOff_Title=Air Traffic Control -Tut03_Part02_Hint08_TakeOff=To ascend, hold [~action(spaceship_movement|v_strafe_up)]. To descend, hold [~action(spaceship_movement|v_strafe_down)]. To aim your ship, use [~action(spaceship_movement|v_pitch_mouse)] and [~action(spaceship_movement|v_yaw_mouse)]. To move your ship, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]. +Tut03_Part02_Hint08_TakeOff=The control hints below will help guide you on how to pilot your ship. Tut03_Part02_Hint08_TakeOff_Title=Ship Flight – Basic Movement -Tut03_Part02_Hint08b_ShipRotate=To roll your ship to the left or right, use [~action(spaceship_movement|v_roll_left)] and [~action(spaceship_movement|v_roll_right)] respectively +Tut03_Part02_Hint08b_ShipRotate=To roll your ship to the left or right, use [~action(spaceship_movement|v_roll_left)] and [~action(spaceship_movement|v_roll_right)] respectively. Tut03_Part02_Hint08b_ShipRotate_Title=Ship Flight – Basic Movement +Tut03_Part02_Hint08c_InSCMMode=SCM mode is intended for combat; limiting speed, and enabling weapons and shields. Switching modes takes time (indicated in red above the velocity). +Tut03_Part02_Hint08c_InSCMMode_Title=Current Mode - SCM Tut03_Part02_Hint10_RaiseLandingGear=To retract your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. Tut03_Part02_Hint10_RaiseLandingGear_Title=Ship Flight – Landing Gear Tut03_Part02_Hint11_FlightSpeed=The HUD’s left-side gauge is your velocity. The square indicates current max flight speed which can be adjusted with [~action(spaceship_movement|v_speed_range_rel)]. Tut03_Part02_Hint11_FlightSpeed_Title=Ship Flight – Velocity -Tut03_Part02_Hint12_MaintainSpeed=Activate “Cruise Control” and maintain current speed with [~action(spaceship_movement|v_ifcs_toggle_cruise_control)]. Brake with [~action(spaceship_movement|v_space_brake)]. +Tut03_Part02_Hint12_MaintainSpeed=Activate “Cruise Control” and maintain current speed with [~action(spaceship_movement|v_ifcs_throttle_swap_mode)]. Brake with [~action(spaceship_movement|v_space_brake)]. Tut03_Part02_Hint12_MaintainSpeed_Title=Ship Flight – Cruise Control -Tut03_Part02_Hint13_Boost=To engage your afterburners, hold [~action(spaceship_movement|v_afterburner)]. +Tut03_Part02_Hint13_Boost=To engage your afterburners, while flying hold [~action(spaceship_movement|v_afterburner)]. Tut03_Part02_Hint13_Boost_Title=Ship Flight - Afterburners Tut03_Part02_Hint14_MouseLook=Hangar doors can be located above or ahead of you. To look around while seated, hold [~action(spaceship_view|v_view_freelook_mode)]. Wait for the hangar doors to open before continuing. Tut03_Part02_Hint14_MouseLook_Title=Basic Controls – Free Look Tut03_Part02_Obj01_ToASOP=Locate a Fleet Manager Terminal -Tut03_Part02_Obj01_ToASOP_HUD=Retrievel Tutorial Ship +Tut03_Part02_Obj01_ToASOP_HUD=Retrieve Tutorial Ship Tut03_Part02_Obj01_ToASOP_Long=Locate a Fleet Manager terminal. Tut03_Part02_Obj02_SpawnShip=Retrieve the Tutorial Ship Tut03_Part02_Obj02_SpawnShip_long=Retrieve the “Pisces” tutorial ship from a Fleet Manager terminal. @@ -41285,13 +41761,17 @@ Tut03_Part02_Obj06_ExitHangar_Long=Pilot the tutorial ship out of the hangar. Tut03_Part02_Obj07_FollowTheMarkers=Follow the Checkpoints out of ~mission(Location|Name) Tut03_Part02_Obj07_FollowTheMarkers_HUD=Reach Checkpoint Tut03_Part02_Obj07_FollowTheMarkers_long=Follow the checkpoints out of ~mission(Location|Name). -Tut03_Part03_Hint01_EnterQT=To travel great distances, enter Quantum Travel mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. Next, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to engage. +Tut03_Part03_Hint01_EnterQT=For longer travel, first switch to NAV mode [~action(spaceship_movement|v_master_mode_cycle_long)]. QTM operation [~action(seat_general|v_operator_mode_cycle_forward)] is on by default. Next, align to the destination and when spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to engage. Tut03_Part03_Hint01_EnterQT_Title=Ship Flight - Quantum Travel +Tut03_Part03_Hint01_GeneralReminderMM=SCM mode allows shields and weapon use, but speed is limited. NAV mode is for faster travel with no shields or weapons. +Tut03_Part03_Hint01_GeneralReminderMM_Title=SCM and NAV Modes +Tut03_Part03_Hint01_SwapToNav=To fly faster and use Quantum Travel, swap to NAV mode [~action(spaceship_movement|v_master_mode_cycle_long)]. This will disable your ship weapons and shields. +Tut03_Part03_Hint01_SwapToNav_Title=Switch to NAV Mode Tut03_Part03_Hint02_ExitQT=Quantum Travel will automatically end when you are near your destination. To exit Quantum Travel Mode, press [~action(spaceship_quantum|v_toggle_qdrive_engagement)]. Tut03_Part03_Hint02_ExitQT_Title=Ship Flight – Quantum Travel -Tut03_Part03_Hint02b_ExitQT2=After exiting Quantum Travel, check your speed. If Cruise Control is still active, press [~action(spaceship_movement|v_ifcs_toggle_cruise_control)] to regain manual control. +Tut03_Part03_Hint02b_ExitQT2=After exiting Quantum Travel, check your speed. If Cruise Control is still active, press [~action(spaceship_movement|v_ifcs_throttle_swap_mode)] to regain manual control. Tut03_Part03_Hint02b_ExitQT2_Title=Ship Flight – Quantum Travel -Tut03_Part03_Hint02c_PingScan=To use a radar ping that briefly highlights nearby objects, vessels, or terrain hold then release [~action(spaceship_radar|v_invoke_ping)]. This is especially useful in darkness or low visibility. +Tut03_Part03_Hint02c_PingScan=To use a radar ping to briefly highlights nearby objects, vessels, or terrain hold then release [~action(spaceship_radar|v_invoke_ping)]. This is especially useful in low visibility. Tut03_Part03_Hint02c_PingScan_Title=Ship Flight – Radar Ping Tut03_Part03_Hint03_RequestLanding=Contact the station to request permission to land by using either the Comms menu in your ship displays or by pressing [~action(spaceship_movement|v_atc_request)]. Tut03_Part03_Hint03_RequestLanding_Title=Air Traffic Control @@ -41303,13 +41783,13 @@ Tut03_Part03_Hint06_Landing=To land, descend using [~action(spaceship_movement|v Tut03_Part03_Hint06_Landing_Title=Ship Flight - Landing Tut03_Part03_Hint07_ExitSeat=To exit the pilot’s seat, hold [~action(default|pl_exit)]. Tut03_Part03_Hint07_ExitSeat_Title=Ship Flight - Landing -Tut03_Part03_Hint08_TakeElevator=Enter the elevator and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to move to the ground floor. -Tut03_Part03_Hint08_TakeElevator_Title=Interaction Mode - Elevators -Tut03_Part03_Hint09_UseASOP=Use the Fleet Manager terminals to "Store" the Tutorial Ship and complete the Tutorial. You will then be able to access your own ships. +Tut03_Part03_Hint08_TakeElevator=While looking at the control panel, hold [~action(player_choice|pc_interaction_mode)] and use [~action(player_choice|pc_item_primary)] to select a floor. +Tut03_Part03_Hint08_TakeElevator_Title=Elevators +Tut03_Part03_Hint09_UseASOP=Use the Fleet Manager terminals to "Store" the Tutorial Ship. Once the Tutorial completes, you will be able to access your own ships. Tut03_Part03_Hint09_UseASOP_Title=Fleet Manager Terminals -Tut03_Part03_Hint10_Congratulations=You completed the Tutorial and are now ready to explore the ‘verse. For additional guidance, check the Tutorial summaries in your journal, the online knowledge base, or ask the community. +Tut03_Part03_Hint10_Congratulations=You're now ready to explore the ‘verse. For additional guidance, check the summaries in your journal, the online knowledge base, or ask the community. Tut03_Part03_Hint10_Congratulations_Title=Congratulations! -Tut03_Part03_Journal01_TraversingtheVerse_Content=Congratulations!\n\nYou’ve completed the Star Citizen Tutorial and are ready to explore the universe! \n\nNow it’s up to you decide what your life in space will be like. The Contract Manager on your mobiGlas contains many different opportunities for you to pursue from simple delivery missions to dangerous criminal jobs. Work hard and you can build your reputation with different organizations to gain access to more rewarding contracts. Whether you choose to live a life of crime or hunt down bounties and enforce the law, it is up to you.\n\nHowever, if you’d rather forge your own path, feel free to use the StarMap in the mobiGlas and explore all the Stanton system has to offer. From the snowy wastelands of microTech to the floating city of Orison, there is still much for you to learn and discover. If you ever need further assistance, you can seek the guidance of experienced players through the Guide system on Spectrum (on the Roberts Space Industries website), read the helpful posts in the online Knowledge Base, or ask for a helping hand in chat. Your journal is also a valuable resource, containing entries that summarize and elaborate on everything covered in the tutorial.\n\nBut once you venture beyond the major cities and space stations, take care. Outside of these protected armistice zones you will encounter many dangers in the search for profit. Wherever your next steps take you, safe flying!\n\nPRACTICE MAKES PERFECT\nIf you’re interested in practicing flying or experiencing combat without risking your ship, Star Citizen features an arcade mode called ‘Arena Commander’ as an option in the game’s main menu.\n\nMOBIGLAS\nYour mobiGlas personal computer features a variety of functions and apps essential to life in the ‘verse. Below is a list of all the apps, listed in the order they appear, that are accessible via the icons at the bottom of your mobiGlas.\n\n_______________________________________\nMOBIGLASS APPS\n\nHome – Displays information about your personal status including your health and how many credits you have to your name.\n\nCommlink – Shows chat channels, friends, and pending invites to the party system. Create a party, invite other players, or send friend requests here. You can also activate or deactivate proximity-based voice chat from this app.\n\nVehicle Loadout Manager – Customized the loadout, including components or paints, for any vehicle you own that are stored at your current local location. Components you wish to use must be in your local inventory.\n\nNikNax – Locate any assets you have stored across the 'verse. Selecting an asset will provide added details.\n\nSkyline – Access the StarMap set Quantum Travel routes by selecting a location and pressing the “Set As Destination” button. \n\nmo.Trader – Send aUEC to any player. Party members will be pinned to the top of the selection list.\n\nContracts Manager – View, accept, and manage contracts. The Contracts Manager is divided into the following tabs: General, Personal, Accepted, and History.\n• The General Tab displays local contracts certified to meet UEE and local law requirements. \n• The Personal Tab displays contracts sent specifically to your account, often from unknown sources that may violate local laws.\n• Once you accept an offer, contracts are moved to the Accepted Tab, and once a contract ends, either through successful completion or by other means, a record of it is kept in the History Tab.\n\nVehicle Maintenance Services – Repair, restock, and refuel your vehicles.\n\nJournal – A record of useful information and documents, including tutorial information.\n\nDelphi – Track your reputation with individual organizations or contacts. +Tut03_Part03_Journal01_TraversingtheVerse_Content=Congratulations!\n\nYou’ve completed the Star Citizen Tutorial and are ready to explore the universe! \n\nNow it’s up to you decide what your life in space will be like. The Contracts app on your mobiGlas contains many different opportunities for you to pursue from simple delivery missions to dangerous criminal jobs. Work hard and you can build your reputation with different organizations to gain access to more rewarding contracts. Whether you choose to live a life of crime or hunt down bounties and enforce the law, it is up to you.\n\nHowever, if you’d rather forge your own path, feel free to use the Map in the mobiGlas and explore all the Stanton system has to offer. From the snowy wastelands of microTech to the floating city of Orison, there is still much for you to learn and discover. If you ever need further assistance, you can seek the guidance of experienced players through the Guide system on Spectrum (on the Roberts Space Industries website), read the helpful posts in the online Knowledge Base, or ask for a helping hand in chat. Your journal is also a valuable resource, containing entries that summarize and elaborate on everything covered in the tutorial.\n\nBut once you venture beyond the major cities and space stations, take care. Outside of these protected armistice zones you will encounter many dangers in the search for profit. Wherever your next steps take you, safe flying!\n\nPRACTICE MAKES PERFECT\nIf you’re interested in practicing flying or experiencing combat without risking your ship, Star Citizen features an arcade mode called ‘Arena Commander’ as an option in the game’s main menu.\n\nMOBIGLAS\nYour mobiGlas personal computer features a variety of functions and apps essential to life in the ‘verse. Below is a list of all the apps, listed in the order they appear, that are accessible via the icons at the bottom of your mobiGlas.\n\n_______________________________________\nMOBIGLASS APPS\n\nHome – Displays information about your personal status including your health and how many credits you have to your name.\n\nHealth - Up to date information about your current physical health and any injuries you may be experiencing.\n\nComms – Shows chat channels, friends, and pending invites to the party system. Create a party, invite other players, or send friend requests here. You can also activate or deactivate proximity-based voice chat from this app.\n\nContracts – View, accept, and manage contracts. The Contracts app is divided into the following tabs: General, Accepted, and History.\n• The Verified and Unverified toggle allows you to choose between displaying local contracts certified to meet UEE and local law requirements, and contracts sent from unknown sources that could potentially violate local laws.\n• Once you accept an offer, contracts are moved to the Accepted Tab, and once a contract ends, either through successful completion or by other means, a record of it is kept in the History Tab.\n\nMaps – Access Local Maps and the Star Map to set routes and place personal markers. \n\nJournal – A record of useful information and documents, including tutorial information.\n\nAssests – Locate any assets you have stored across the 'verse. Selecting an asset will provide added details.\n\nRep – Track your reputation with individual organizations or contacts.\n\nWallet – Send aUEC to any player. Party members will be pinned to the top of the selection list.\n\nLanding – While landed at an appropriate location, select from services for your vehicle like repair, restock, and refuel.\n\nVehicles – Customized the loadout, including components or paints, for any vehicle you own that are stored at your current local location. Components you wish to use must be in your local inventory.\n\n\n\n Tut03_Part03_Journal01_TraversingtheVerse_Title=Tutorial - Traversing the 'Verse Tut03_Part03_Obj01_ToBaijini=Use Quantum Travel to Reach ~mission(Destination|Name) Tut03_Part03_Obj01_ToBaijini_01=Quantum to ~mission(Destination|Name) @@ -41322,10 +41802,12 @@ Tut03_Part03_Obj03_StoreShip=Store the Tutorial Ship at ~mission(Destination|Nam Tut03_Part03_Obj03_StoreShip_HUD=Call Elevator Tut03_Part03_Obj03_StoreShip_Long=Store the tutorial ship at ~mission(Destination|Name) via a Fleet Manager terminal. Tut03_Part03_Obj4_UseASOP_HUD=Store Tutorial Ship -Tutorial01_Area18_JournalToken,P=Currently, you are in Area 18, on ArcCorp, the third planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is the main commercial zone of the mega-city that sprawls across the surface of ArcCorp. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. +Tutorial01_Area18_JournalToken=Currently, you are in Area 18, on ArcCorp, the third planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is the main commercial zone of the mega-city that sprawls across the surface of ArcCorp. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. +Tutorial01_Lorville_JournalToken=Currently, you are in Lorville, on Hurston, the first planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is the main commercial zone of the thriving city that is the heart of Hurston Dynamics corporate empire. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. Tutorial01_MissionDesc=Congratulations on taking your first steps into the universe!\n\nOver the course of this tutorial, you’ll learn how to get around both on foot and in space. \n\nFirst up is helping you familiarize yourself with some basic movement controls and the use of your mobiGlas while still inside your “Hab” (or habitation). Follow the objectives and hints on your HUD (heads-up display) to proceed through this mission. Tutorial01_MissionTitle=Tutorial - Your First Steps -Tutorial01_NewBab_JournalToken,P=Currently, you are in New Babbage, on microTech, the fourth planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is a luxurious domed city that serves as the corporate headquarters to microTech, the leading computer and software developer in the Empire best known for making the mobiGlas. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. +Tutorial01_NewBab_JournalToken=Currently, you are in New Babbage, on microTech, the fourth planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is a luxurious domed city that serves as the corporate headquarters to microTech, the leading computer and software developer in the Empire best known for making the mobiGlas. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. +Tutorial01_Orison_JournalToken=Currently, you are in Orison, above Crusader, the second planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is the main platform of the floating city that perches high in the clouds above the surface of Crusader. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. Tutorial02_MissionDesc=Well done!\n\nWith the first part behind you, you should now have some basic familiarity with the movement controls, managing your hunger and thirst, and some of the core functionality of your mobiGlas – namely the Contract Manager and your Journal.\n\nThis next section will help you familiarize yourself with ~mission(Location|Name) and take you to visit ~mission(StoreName), a weapons store here in ~mission(Location|Name).\n\nYou can shop there, and at other stores like it, using United Earth Credits (UEC). During the Alpha phase of Star Citizen’s development, we will be using a currency called aUEC (Alpha United Earth Credits). This is a temporary currency specifically designed for testing the in-game economy and balance. Tutorial02_MissionTitle=Tutorial - Your First Outing Tutorial03_MissionDesc=You’re almost through with the tutorial. All that remains is to take flight!\n\nWith your business in ~mission(Location|Name) finished, it’s time to leave the city – and eventually the planet. Make your way to the ~mission(TransitNameShort) transit shuttles. These shuttles can take you all around ~mission(Location|Name) – but your destination is the spaceport, where an Anvil C8 Pisces has been temporarily provided for you.\n\nThis snub scouting ship is a great starter vessel, perfect for new pilots looking to get their wings. @@ -41333,8 +41815,11 @@ Tutorial03_MissionTitle=Tutorial - Your First Flight Tutorial_Area18_Cityflight=Cityflight Tutorial_Area18_CityflightShuttle_Lower=Cityflight shuttle Tutorial_Area18_CityflightShuttle_Upper=Cityflight Shuttle +Tutorial_Orison_SkywayTransit=Orison Skyway Tutorial_Shop_Area18=Cubby Blast +Tutorial_Shop_Lorville=Tammany and Sons Tutorial_Shop_NewBab=Kel-To +Tutorial_Shop_Orison=Kel-To Tutorial_Water_Lower=water Tutorial_Water_Upper=Water UDM_Allies=N/A @@ -41359,6 +41844,17 @@ UDM_RepUI_Name=Unified Distribution Management UDM_Rivals=N/A UDM_UGF_collect_desc_001=Greetings Qualified Shipping Partner!\n\nIf you’re looking for work as a delivery pilot, we have the perfect opportunity for you! \n\nA pick up is waiting at ~mission(Location|Address) to be delivered to ~mission(Destination|Address). Sounds fun, right?\n\nWarning, there have been multiple security alerts flagged in the area. Be sure to bring along some defensive measures so you can stay safe.\n\nIf this sounds like something you're interested in, accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n UDM_UGF_collect_title_001=UDM Package Pick Up +UDM_courier_dc_small_title_001=UDM Local Shipment Route +UDM_courier_fromdc_med_desc_001=Greetings Qualified Shipping Partner!\n\nToday’s the perfect day to gain some additional firsthand shipping experience.\n\nIf you have a ship with adequate storage, there are a fair number of packages in the ~mission(Pickup1) at ~mission(Pickup1|Address) ready to be delivered. \n\nTalk about a great opportunity for career growth.\n\nPACKAGES FOR PICK UP \n · All Packages in the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item6|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item7|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item8|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item9|serialnumber) to the ~mission(Dropoff7|Address)\n · Package #~mission(item10|serialnumber) to the ~mission(Dropoff7|Address)\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_courier_fromdc_small_desc_001=Greetings Qualified Shipping Partner!\n\nIf you’re on the hunt for a straightforward way to earn credits, then look no further! There are a few packages waiting to be delivered in the ~mission(Pickup1|Address) at ~mission(Pickup1).\n\nPACKAGES FOR PICK UP \n · All Packages in the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5|Address)\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_courier_todc_med_desc_001=Greetings Qualified Shipping Partner!\n\nReady to try your hand delivering a fairly sizeable shipment of packages? Then how about you assist with taking this allotment to the ~mission(Dropoff1) at ~mission(Dropoff1|Address). Just clear enough space on your ship first and you should be all set!\n\nPACKAGES FOR PICK UP (ANY ORDER) \n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item6|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item7|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item8|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item9|serialnumber) from the ~mission(Pickup7|Address)\n · Package #~mission(item10|serialnumber) from the ~mission(Pickup7|Address)\n\nDROP OFF LOCATION\n · All Packages delivered to the ~mission(Dropoff1) at ~mission(Dropoff1|Address)\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_courier_todc_small_desc_001=Greetings Qualified Shipping Partner!\n\nInterested in a simple shipping route without a lot of complications? \nThen taking a few packages to the ~mission(Dropoff1) at ~mission(Dropoff1|Address) should be the perfect job for you!\nPACKAGES FOR PICK UP (ANY ORDER) \n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5|Address)\n\nDROP OFF LOCATION\n · All Packages delivered to the ~mission(Dropoff1) at ~mission(Dropoff1|Address)\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_internaldelivery_dc_desc_001=Greetings Qualified Package Handler!\n\nExcited to delve into the complex world of storage management and facility realignment? Then don’t miss this chance to assist with organizing the following packages at ~mission(Location|Address).\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n\nIf this sounds like something you're interested in, please accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_internaldelivery_dc_desc_002=Greetings Qualified Package Handler!\n\nInterested in a career in delivery services but looking to minimize travel? Then the following storage transfer itinerary at ~mission(Location|address) may be just the opportunity you've been looking for -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n\nAccept this contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_internaldelivery_dc_desc_003=Greetings Qualified Package Handler!\n\nReady to tackle a challenging yet rewarding job in a shipping adjacent compacity? Then we have a perfect opportunity for you at ~mission(Location|Address).\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n\nSo pick up that contract and let's get to work.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_internaldelivery_dc_desc_004=Greetings Qualified Package Handler!\n\nEager to develop real-world hands-on experience moving and organizing packages? The this opportunity at ~mission(Location|Address) might be right for you.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5)\n\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5)\n\nAll you need to do is accept the contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_internaldelivery_dc_desc_005=Greetings Qualified Package Handler!\n\nWhile they might not be going too far, the following packages at ~mission(Location|Address) still need to be handled with expert care. Are you the expert we’re looking for?\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5)\n · Package #~mission(item6|serialnumber) from the ~mission(Pickup6)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5)\n · Package #~mission(item6|serialnumber) to the ~mission(Dropoff6)\n\nAll you need to do is accept the contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n\n +UDM_internaldelivery_dc_title_001=UDM Package Handler UEERanks_Marines_Enlisted_00=Trooper UEERanks_Marines_Enlisted_01=Trooper First Class UEERanks_Marines_Enlisted_02= Lance Corporal @@ -41407,7 +41903,9 @@ UGF_eliminateall_obj_allies_long_01=Do not harm allies. UGF_eliminateall_obj_allies_short_01=Don't Harm Allies UGF_eliminateall_obj_nocivs_long_01=Do not harm non-combatants. UGF_eliminateall_obj_nocivs_short_01=Don't Harm Non-Combatants +UI_Accept=ACCEPT UI_BuildingBlocks_Semi=: +UI_Decline=DECLINE UI_PlayerUnknown,P=Unknown Ui_ChangeMyShip=Change My Ship Ui_pregame_persistentuniversedestination=Persistent Universe Destination @@ -41620,9 +42118,16 @@ WSTR_Stanton4_Racetrack_SnakePit_detail=Weave around pylons, duck under cranes, WSTR_Stanton4c_Racetrack_Icebreaker_detail=Face off against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners. \n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Euterpe\n* LENGTH: 20.3 km\n* FEATURES: Low Visibility WSTR_TimeTrial_repeat_desc_01=Ready to set a new personal best with Wildstar Racing Amateur League?\n\n~mission(RaceDetails)\n\nDISCLAIMER\nWildstar Racing requires the contracted racer to be the vehicle pilot, no substitutes or stand-ins are allowed. Please be mindful that Wildstar Racing utilizes publicly accessible tracks and that other individuals may be present. Wildstar Racing is not responsible for any damage your ship may suffer while racing. WSTR_TimeTrial_repeat_title_01=~mission(RaceType) Time Trial: ~mission(location) +WallaceKlim_RepUI_Area=Stanton System WallaceKlim_RepUI_Association=N/A WallaceKlim_RepUI_Biography=After being terminated from his position as a chemical engineering instructor at the University of Rhetor, Wallace Klim is now one of the top producers of high-end drugs in the Stanton System. The quality of his product is apparent by his own frequent personal use. +WallaceKlim_RepUI_Description=Formerly a chemical engineering instructor at the University of Rhetor, Wallace Klim is now one of the top producers of high-end drugs in the Stanton System. Is known to frequently partake in his own product which speaks to its quality. +WallaceKlim_RepUI_Focus=Drugs +WallaceKlim_RepUI_Founded=N/A +WallaceKlim_RepUI_Headquarters=Grim HEX, Stanton System +WallaceKlim_RepUI_Leadership=N/A WallaceKlim_RepUI_Location=Grim HEX, Stanton System +WallaceKlim_RepUI_Name=Wallace Klim WallaceKlim_RepUI_Occupation=Chemist WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly WantedLevel5_Objective_Long_001=**WIP** Kill Security Forces that are operating around the system @@ -41694,6 +42199,13 @@ acquirepart_prevent_subobj2_long=Reboot Relay to locate ~mission(Item). acquirepart_prevent_subobj2_short=Reboot Relay. acquirepart_prevent_title=Prevent ~mission(Item) Upload. actor_species_banu,P=Banu +actor_species_creature_kopion=Kopion +actor_species_creature_kopion_cave=Cave Kopion +actor_species_creature_kopion_forest=Forest Kopion +actor_species_creature_kopion_savannah=Savannah Kopion +actor_species_creature_kopion_tundra=Tundra Kopion +actor_species_creature_marok=Marok +actor_species_creature_quaziGrazer=Quazi Grazer actor_species_human=Human actor_species_tevarin,P=Tevarin actor_species_unknown,P=Unknown @@ -41731,10 +42243,87 @@ annun_WPNHEAT=WPN HEAT aracersurvivesrace_obj_display_01,P=Luca Brunt: Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. aracersurvivesrace_obj_long_01,P=Luca Brunt: UEC ~mission(ARacerSurvivesRaceReward) - Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. aracersurvivesrace_obj_short_01,P=Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. -area_name_ext_transit,P=External Transit -area_name_foodcourt,P=Foodcourt -area_name_galleria,P=Galleria -area_name_int_transit,P=Internal Transit +area_map_pu_a18_ac_tower=Arccorp Tower +area_map_pu_a18_adira_fall_apartments=Adira Falls Apartments +area_map_pu_a18_bevic_convention_center=Bevic Convention Center +area_map_pu_a18_centre=A18 Centre +area_map_pu_a18_empire_health_service=Empire Health Hospital +area_map_pu_grimhex=GrimHex +area_map_pu_grimhex_habitation=GrimHex Habitation +area_map_pu_grimhex_hospital=GrimHex Hospital +area_map_pu_lorville_cbd=Central Business District +area_map_pu_lorville_commerce_line_central_station=Central Station +area_map_pu_lorville_commerce_line_teasa_spaceport=Teasa Spaceport +area_map_pu_lorville_huston_dynamics_showcase=Huston Dynamics Showcase +area_map_pu_lorville_l19=Lorville L19 +area_map_pu_lorville_l19_residences=L19_Residences +area_map_pu_lorville_maria_pure_of_heart,P=Maria Pure Of Heart Hospital +area_map_pu_lorville_metro_center_east_Line=Transit City Gates 01 - 03 +area_map_pu_lorville_metro_center_metro_center=Metro Center +area_map_pu_lorville_metro_center_spaceport,P=Teasa Spaceport +area_map_pu_lorville_metro_center_west_Line=Transit City Gates 04 - 06 +area_map_pu_lorville_metro_central_line_business_district,P=Transit Central Station +area_map_pu_lorville_metro_central_line_leavsden_station=Transit Leavsden Station +area_map_pu_lorville_space_port_new_deal=New Deal +area_map_pu_newbab_brentworth_care_center=Brentworth Care Center +area_map_pu_newbab_common=The Commons +area_map_pu_newbab_factory_line=Factory Line +area_map_pu_newbab_metroloop_access=MT Metroloop Access +area_map_pu_newbab_nest_Apartments=The Nest Apartments +area_map_pu_newbab_promenade=The Promenade +area_map_pu_newbab_the_aspire_grand=The Aspire Grand +area_map_pu_orison_august_dunlow_spaceport=August Dunlow Spaceport +area_map_pu_orison_cloudview_center=Cloudview Center +area_map_pu_orison_green_circle_apartments=Green Circle Apartments +area_map_pu_orison_orison_general_hospital=Orison General Hospital +area_map_pu_orison_providence_industrial_platform=Providence Industrial Platform +area_name_cargo=Cargo Deck +area_name_cargo_shop=Cargo Supplies +area_name_clinic=Clinic +area_name_docking_arm=Docking +area_name_docking_arm_bridge=Docking Arm +area_name_docking_arm_lobby=Docking Lobby +area_name_ext_transit=External Transit +area_name_fdcrt_bar=Bar +area_name_fdcrt_ellroys=Ellroy's Coffee +area_name_fdcrt_gen_sml_brt=Burritos +area_name_fdcrt_gen_sml_htdg=Hot Dogs +area_name_fdcrt_gen_sml_jce=Juice +area_name_fdcrt_gen_sml_ndle_a=Noodle Stall +area_name_fdcrt_gen_sml_ndle_b=Noodle Shop +area_name_fdcrt_gen_sml_pza=Pizza +area_name_foodcourt=Food Court +area_name_galleria=Galleria +area_name_hab_flr_001=First Floor +area_name_hab_flr_002=Second Floor +area_name_hab_flr_003=Third Floor +area_name_hab_flr_004=Fourth Floor +area_name_hab_flr_005=Fifth Floor +area_name_hab_flr_006=Sixth Floor +area_name_hab_flr_007=Seventh Floor +area_name_hab_flr_008=Eight Floor +area_name_hab_flr_009=Nine Floor +area_name_hab_flr_010=Tenth Floor +area_name_hab_flr_011=Eleventh Floor +area_name_hab_flr_012=Twelfth Floor +area_name_hab_flr_013=Thirteenth Floor +area_name_hab_flr_014=Fourteenth Floor +area_name_hab_flr_015=Fifteenth Floor +area_name_hab_transit=Hab Transit +area_name_habs=Habitation +area_name_int_transit=Internal Transit +area_name_refinery=Refinery Deck +area_name_ser_pltnm_bay_sml_c=Platinum Bay +area_name_shop_admin=Administration +area_name_shop_armor_gen_sml_a=Armor Shop +area_name_shop_armor_gen_sml_b=Armor Shop +area_name_shop_casaba=Casaba Outlet +area_name_shop_clth_gen_sml=Clothing +area_name_shop_med_a=Medical Supplies +area_name_shop_prsnl_wpn_sml_c=Live Fire Weapons +area_name_shop_refin_admin_lge_001=Refinery Admin +area_name_shop_ship_wpn_gen_sml_a=Ship Weapons +area_name_viewroom=Observation Lounge assassin_danger_0001=If even half the rumors about them are true, you're going to want to take them out long before they see you coming.  assassin_danger_0002=Apparently, this is supposed to be one of the more dangerous hitters in the sector. Do not make the mistake of underestimating them.  assassin_danger_0003=Make sure to bring your full arsenal when you go hunting. Something tells me you might need it to take them down.  @@ -41852,16 +42441,16 @@ basesweep_MultiEliminateSpecific_KillTargets_HUD_01=Eliminate Each Target basesweep_MultiEliminateSpecific_KillTargets_HUD_02=Eliminate Each Remaining Target basesweep_MultiEliminateSpecific_KillTargets_Long=Neutralize the target at each location. basesweep_MultiEliminateSpecific_KillTargets_Short=Neutralize all targets -basesweep_additionaltargets=Additional Hostiles Detected +basesweep_additionaltargets=Additional Targets Detected basesweep_desc=~mission(Contractor|BaseSweepDescription) basesweep_failreason_LeftArea=Contractors Left Area basesweep_from=~mission(Contractor|BaseSweepFrom) basesweep_obj_long_01=Clear ~mission(Location|Address) of all hostiles. basesweep_obj_long_02=Reach ~mission(Location|Address). basesweep_obj_marker_01=Eliminate Hostiles -basesweep_obj_marker_02=Reach ~mission(Location|Name) +basesweep_obj_marker_02=Eliminate Hostiles basesweep_obj_short_01=Clear ~mission(Location) of All Hostiles -basesweep_obj_short_02=Reach ~mission(Location|Name) +basesweep_obj_short_02=Reach ~mission(Location|Address) basesweep_obj_short_02a=Hostiles Remaining: %ls basesweep_obj_target=Eliminate Target basesweep_title=~mission(Contractor|BaseSweepTitle) @@ -42299,6 +42888,18 @@ cdf_openbounty_desc_001=The Civilian Defense Force needs YOU! Everyday, in the S cdf_openbounty_title_001=A Call to Arms cfp_RetrieveConsignment_desc_001=You available for a job? One of our secure locations got hit by outlaws and some highly confidential material was stolen. As you can imagine, Citizens for Pyro is eager to recover them as soon as possible.\n\nThanks to a local contact, we were able to trace the outlaws back to ~mission(Location|address) where they're storing the confidential materials inside a secure automated vault. To access it, you’ll need to first find the relevant retrieval code and enter it at the vault’s package conveyor. Our best guess is that one of outlaw leaders will be carrying the code on their person so there is a very strong chance you’ll have to engage with them directly to get it.\n \nOnce you’ve gotten possession of the confidential material, we want you to deliver it to ~mission(dropoff1|address).\n\nYou’ll be making a big difference to a lot of people if you manage to pull this off.\n\nThanks in advance,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n cfp_RetrieveConsignment_title_001=Confidential Material Stolen +cfp_defend-criminals_desc_001=~Mission(location|address) is under threat of attack by outlaws and has asked for assistance. We need someone to protect them and drive away the outlaws. \n\nMake sure you stay close after their initial attack. Too often, outlaws win fights just by sending more bodies than anyone can reasonably defend against, so make sure you fight off any reinforcements before leaving the area. \n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_defend-criminals_desc_002=The people at ~mission(location|address) have been regularly targeted by raiders who steal their supplies and are expecting another attack at any moment.\n\nThe survivors there are tough and committed, but they’re not equipped to defend themselves, so we’ve volunteered to help deal with these outlaws. When the raiders realize the outpost is being defended, they’re sure to send in even more of their forces, so you should recruit some help to fend off the waves of attackers\n.\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_defend-criminals_desc_003=We’ve gotten a tip that ~mission(location|address) is about to be attacked by a vicious gang. The locals won’t stand a chance of defending themselves against a threat like this, so they’ve reached out to us for help.\n\nThis isn’t going to be some small raid. It sounds like this gang is going to launch an all-out attack on the outpost. If you can help, you’ll want to make sure you’ve got allies with you to hold off the reinforcements the gang will send once you fight off their initial assault.\n\nI know this is a dangerous request, but please, we need help. We can’t leave these people to suffer when they need us the most.\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_defend-criminals_title_001=Defend ~mission(Location) from Outlaws +cfp_defend-criminals_title_002=Defend ~mission(Location) from Dangerous Criminals +cfp_defend-criminals_title_003=Defend ~mission(Location) from Gang Assault +cfp_defend-xenothreat_desc_001=We’ve learned that XenoThreat is about to launch an attack on ~mission(location|address). If they are successful, the number of casualties is expected to be high. I’m hoping that with your aid in defending them, we can make sure that doesn’t happen.\n \nWe know from past encounters that XenoThreat sends several raiding parties to carry out their attacks, so make sure you don’t leave the outpost until you’ve fought off all the reinforcements. \n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_defend-xenothreat_desc_002=Urgent!\n\nXenoThreat is targeting ~mission(location|address) to send a message to other settlers about what happens if they accept our support. \n\nIf you’re able to fend them off, I’m sure they’ll send additional forces, so you’ll need to dig in for multiple assaults. Since XenoThreat has a lot of resources at their disposal, you should think about recruiting others to help you keep everyone safe.\n\nWe’re all counting on you.\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_defend-xenothreat_desc_003=Urgent!\n\nXenoThreat is mobilizing for a massive incursion to wipe ~mission(location|address) off the map. You’re their only hope of enduring this assault and protecting them from XenoThreat’s cruelty.\n\nI know I’m asking you to put yourself in the line of fire, but Pyro won’t change unless people like you are brave enough to take on these dangers. No amount of credits could measure up to how much good you’d be doing by stepping in.\n\nIf you’re willing and able to take on this mission, make sure to take some allies with you. XenoThreat will certainly send in stronger reinforcements once they realize they’re taking losses.\n\nWe believe in you.\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_defend-xenothreat_title_001=Protect ~mission(Location) from XenoThreat Attack +cfp_defend-xenothreat_title_002=Protect ~mission(Location) from XenoThreat Raid +cfp_defend-xenothreat_title_003=Protect ~mission(Location) from XenoThreat Incursion cfp_delivery_desc_001=Hi, \n\nGot word folks are waiting for an important supply shipment that’s not arrived. Turns out it accidently got taken to the wrong place. While we look into how the mistake happened, we need someone to head over to ~mission(Pickup1|Address) to pick up package #~mission(item1|serialnumber) and deliver it to the correct location at ~mission(Dropoff1|Address). \n\nYou available for the run?\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro cfp_delivery_desc_002=Hey, \n\nNeed two packages delivered. Package #~mission(item1|serialnumber) needs to be grabbed from ~mission(Pickup1|Address) and taken to ~mission(Dropoff1|Address), and package #~mission(item2|serialnumber) is going from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address). Should be an easy way to make a few creds. \n\nFly safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro cfp_delivery_desc_003=Hey, \n\nEvery once and awhile, Citizens for Pyro likes to surprise members stationed at our outposts with a little gift to keep morale high. We’ve got the next batch ready to go, but need someone to make the deliveries for us. Any interest in spreading some good cheer?\n\nHere’s the delivery list. Feel free to knock them out in any order. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address). \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro @@ -42334,6 +42935,7 @@ cfp_searchbody_nodanger_outpost_desc_001=Hey,\n\nOne of our people, ~mission(Tar cfp_searchbody_nodanger_outpost_title_001=Missing, Presumed Dead: ~mission(TargetName) cfp_searchbody_nodanger_station_desc_001=Hey,\n\nTwo locals we work with were out salvaging at ~mission(location|address) when they had some issues with faulty equipment. One managed to escape, but their partner, ~mission(TargetName) was unfortunately left behind.\n\nWith the state they were last reported to be in, I’m guessing they didn’t make it, but I’d like to know for sure. If you’re willing, I could use your help in finding their remains.\n\nIf you can track them down, I’ll see that you’re properly compensated for the effort.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n cfp_searchbody_nodanger_station_title_001=Missing, Presumed Dead: ~mission(TargetName) +chat_all,P=All chat_channel_not_found=The channel is currently unavailable. chat_channel_rename_channel=Rename chat_close_fail_command=You cannot close this tab. @@ -42754,6 +43356,7 @@ chat_label_commands=Commands chat_main_channel_name=MAIN chat_member_search_bar=SEARCH CHANNEL MEMBERS chat_message=%S +chat_no_messages,P=No messages. chat_notification_btn_tooltip=Pending Invitations chat_option_btn_tooltip=Settings chat_option_display_unread_notification=Unread Messages Indicator @@ -43265,7 +43868,7 @@ crusader_bounty_fps_desc_003=After a long search, we have finally been able to t crusader_bounty_fps_desc_004=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName) who is currently believed to be hiding at ~mission(Location|Address). \n\nWe need you to infiltrate the site, bypass any armed associates that ~mission(TargetName|Last) may have, and apprehend them. ~mission(Location|CaveSize)\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 crusader_bounty_fps_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. \n\nWe have determined that you possess the skill set needed and as such, we would like to offer you an initial trial bounty contract for the extraction of ~mission(TargetName). \n\nWe believe the target and a handful of dangerous compatriots are hiding at ~mission(Location|Address). You will most likely need to use force to gain access to the site and deal with ~mission(TargetName|Last). ~mission(Location|CaveSize)\n\nUpon the successful completion of this contract, you will be placed on Crusader's Verified Freelancer list and be eligible for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K crusader_bounty_fps_desc_rehire=Congrats! Crusader Security has decided to offer you another chance at being a bounty contractor. With a little bit of hard work and effort, the hope is that you can rise above any previous performance issues. \n\nFirst though, to reassess your viability, we would like you to complete this bounty contract for ~mission(TargetName). \n\nWe believe the target is currently hold up at ~mission(Location|Address). They are most likely not alone. Be prepared to use force to gain access to the site and apprehend ~mission(TargetName|Last). ~mission(Location|CaveSize)\n\nUpon the successful completion of this trial, you'll be restored to Crusader's Verified Freelancer list and be eligible for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K -crusader_bounty_fps_title_001=Bounty Extraction: ~mission(TargetName) (?RT) +crusader_bounty_fps_title_001=Bounty Extraction: ~mission(TargetName) (MRT) crusader_bounty_fps_title_first=Bounty Extraction Assessment crusader_bounty_fps_title_rehire=Bounty Extraction Reassessment crusader_bounty_fps_tokenLink_Description=~(Contractor|BountyFPSDescription) @@ -43305,11 +43908,11 @@ crusader_hackprevent_title_001=Secure Data Network crusader_platform_EliminateAll_description_001=Following their latest attempted siege, Nine Tails forces have begun to conduct targeted raids in an effort to continue to disrupt Crusader operations. The current attack has targeted ~mission(MissionCluster|Address) and it’s vital that we put a stop to the aggression there. \n\nCrusader Security is seeking a contractor willing to clear all Nine Tails operators in the area. Contractors should expect to use force and are strongly encouraged to consider bringing back-up. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K crusader_platform_EliminateAll_title_001=Repel Raid on Orison crusader_platform_EliminateSpecific_desc=Crusader Security has received intelligence that a Nine Tails raid currently occurring at ~mission(MissionCluster|Address) includes a prominent gang enforcer. Ending this raid and bringing those responsible to justice is a top priority for Crusader Security. That's why we're looking for a contractor willing to go to ~mission(MissionCluster|Name) to stop the threat and apprehend the enforcer leading it.\n\nOnce on site, you will need to deplete the Nine Tails forces until you are able to draw out ~mission(TargetName).\n\nConsidering the brutality deployed by Nine Tails during their recent siege, we recommend that contractors be prepared to use force and strongly encourage them to consider bringing back-up.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 -crusader_platform_EliminateSpecific_title=Nine Tails Enforcer Bounty (?RT) +crusader_platform_EliminateSpecific_title=Nine Tails Enforcer Bounty (HRT) crusader_platform_MultiEliminateAll_description_001=Following their latest attempted siege, Nine Tails forces have begun to conduct targeted raids in an effort to continue to disrupt Crusader operations. The current attack has targeted multiple buildings on ~mission(MissionCluster|Address) and it’s vital that we put a stop to the aggression there.\n\nCrusader Security is seeking a contractor willing to clear all Nine Tails operators in the area. Contractors should expect to use force and are strongly encouraged to consider bringing back-up. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K crusader_platform_MultiEliminateAll_title_001=Repel Multiple Raids on Orison crusader_platform_MultiEliminateSpecific_desc=Crusader Security has received intelligence that a Nine Tails raid currently occurring at ~mission(MissionCluster|Address) includes several prominent gang enforcers. Ending this raid and bringing those responsible to justice is a top priority for Crusader Security. That's why we're looking for a contractor willing to go and apprehend those leading it.\n\nAt each attack site, you will need to deplete the Nine Tails forces there until you are able to draw out the enforcer in charge.\n\nConsidering the brutality deployed by Nine Tails during their recent siege, we recommend that contractors be prepared to use force and strongly encourage them to consider bringing back-up.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 -crusader_platform_MultiEliminateSpecific_title=Nine Tails Enforcer Bounties (?RT) +crusader_platform_MultiEliminateSpecific_title=Nine Tails Enforcer Bounties (VHRT) crusader_recover_Danger_Easy_001=Crusader Security Danger Recover Easy placeholder crusader_recover_Danger_Hard_001=Crusader Security Danger Recover Hard placeholder crusader_recover_Danger_Intro_001=Crusader Security Danger Recover Intro placeholder @@ -43377,6 +43980,7 @@ delivery_generic_dropoff_obj_display_01=Deliver ~mission(Item) to ~mission(Desti delivery_generic_dropoff_obj_long_01=Deliver ~mission(Item) to ~mission(Destination). delivery_generic_dropoff_obj_marker_01=Delivery Drop Off delivery_generic_dropoff_obj_short_01=Deliver To ~mission(Destination). +delivery_generic_endreason=Package Destroyed delivery_generic_pickup_obj_display_01=Pick Up ~mission(Item) From ~mission(Location) delivery_generic_pickup_obj_long_01=Pick up the ~mission(Item) from ~mission(Location). delivery_generic_pickup_obj_main_long_01=Deliver ~mission(Item) @@ -43476,8 +44080,9 @@ deployprobe_title_0003=Research Scan Help deployprobe_title_0004=Collect and Deploy Probe destoryitems_item_01=Narcotics destoryitems_item_02=Explosives -destoryitems_item_03,P=Server racks -destoryitems_item_04,P=Vehicles +destoryitems_item_03=Server Racks +destoryitems_item_04=Vehicles +destoryitems_item_05=Power Generators destroyItems_BombingRunItem=Liquid Fuel Tanks destroyblade_desc=~mission(Contractor|DestroyBladeDescription) destroyblade_from=~mission(Contractor|DestroyBladeFrom) @@ -43498,6 +44103,27 @@ destroyblade_subobj_short_01=Travel to ~mission(Location) destroyblade_subobj_short_02=Restart Satellite's Internal System destroyblade_subobj_short_03=Stop Decryption destroyblade_title=~mission(Contractor|DestroyBladeTitle) +destroyitem_locked_dc_datapad_body_001=As you probably know, there have been some recent attempts at accessing our system remotely so we've decided to improve the security around the place. \n\nFrom now on all the access codes are going to be personally handed out on these datapads. That way we know exactly who has access. Plus, we'll be swapping them out just to make sure nobody can just use an old code or something. \n\nLet's see them try to hack their way around this.\n\n-TR +destroyitem_locked_dc_datapad_title_001=New Security Protocols +destroyitems_item_06=System Relays +destroyitems_obj_long_01=Go to the secured room inside the ~mission(Location) at ~mission(Location|Address) and sabotage the ~mission(ItemsToDestroy). +destroyitems_obj_marker_01=Gain Access +destroyitems_obj_short_01=Sabotage ~mission(ItemsToDestroy) +destroyitems_subobj_long_01=Find a datapad with the access code to unlock the secure room's keypad. +destroyitems_subobj_short_01=Unlock the Keypad +destroyitemsspace_FailReason=Targets destroyed by another contractor. +destroyitemsspace_destroy_HUD_0=~mission(target)'s Destroyed %ls +destroyitemsspace_destroy_Marker_0=~mission(target) +destroyitemsspace_destroy_long_01=Destroy the ~mission(target). +destroyitemsspace_destroy_short_01=Destroy ~mission(target) +destroyitemsspace_detect_HUD_01,P= +destroyitemsspace_detect_HUD_02=~mission(target)'s Found %ls +destroyitemsspace_detect_long=Scan the area and find the ~mission(target). +destroyitemsspace_detect_short=Scan for ~mission(target) +destroyitemsspace_reach_HUD_01,P= +destroyitemsspace_reach_Marker_01=~mission(Location) +destroyitemsspace_reach_long_01=Go to ~mission(location|address) to find the ~mission(target). +destroyitemsspace_reach_short_01=Go to ~mission(Location) destroyprobe_desc=~mission(Contractor|DestroyProbeDescription) destroyprobe_from=~mission(Contractor|DestroyProbeFrom) destroyprobe_illegal_UI=Skimmers Destroyed %ls @@ -43615,11 +44241,11 @@ destroyprove_illegal_UI_Locate=Locate Skimmers %ls destroystash_desc=~mission(Contractor|DestroyStashDescription) destroystash_desc_Pyro,P=Destroy stash destroystash_from=~mission(Contractor|DestroyStashFrom) -destroystash_obj_long_01=Destroy entirety of the ~mission(ItemsToDestroy) stashed at ~mission(Location|Address). +destroystash_obj_long_01=Destroy entirety of the designated ~mission(ItemsToDestroy) at ~mission(Location|Address). destroystash_obj_marker_01=~mission(ItemsToDestroy) destroystash_obj_short_01=Destroy ~mission(ItemsToDestroy) destroystash_remaining_objective=Remaining ~mission(ItemsToDestroy): %ls -destroystash_subobj_long_01=Travel to ~mission(Location|Address) and locate ~mission(ItemsToDestroy) stash. +destroystash_subobj_long_01=Travel to ~mission(Location|Address) and locate the ~mission(ItemsToDestroy). destroystash_subobj_marker_01=~mission(ItemsToDestroy) Location destroystash_subobj_short_01=Go To Stash destroystash_subobj_short_01a=Go To ~mission(Location) @@ -43739,8 +44365,6 @@ dfm_ac_ui_RulesLapsLeft=Lap: dfm_ac_ui_RulesLivesLeft,P=Lives Left: dfm_ac_ui_RulesMaxPlayers=Maximum Number of Players dfm_ac_ui_RulesStartingTickets=Starting Tickets -dfm_ac_ui_RulesTargetScore=Target Score -dfm_ac_ui_RulesTimeLimit=Time Limit dfm_ac_ui_Second=second dfm_ac_ui_Seconds=seconds dfm_ac_ui_SelectedLoadout=Selected Loadout @@ -43867,7 +44491,7 @@ dfm_ui_Countermeasures_Title=Countermeasures (1/2) dfm_ui_Countermeasures_Title_Cont=Countermeasures (2/2) dfm_ui_Critical_AmmoFull=BALLISTICS FULL dfm_ui_Critical_AmmoReplenished=%dx BALLISTICS REPLENISHED -dfm_ui_Critical_BecameAce=BECAME AN ACE +dfm_ui_Critical_BecameAce,P=%s BECAME AN ACE dfm_ui_Critical_ClaimedFirstBlood=CLAIMED FIRST BLOOD dfm_ui_Critical_EnemyTeam_OnFinalKill=ENEMY TEAM ON FINAL KILL dfm_ui_Critical_FriendlyTeam_OnFinalKill=YOUR TEAM REQUIRES A FINAL KILL @@ -43883,7 +44507,7 @@ dfm_ui_Critical_Local_TeamDamage_Dismissal=FRIENDLY FIRE IS NOT TOLERATED dfm_ui_Critical_Local_TeamDamage_Warning=FRIENDLY FIRE IS UNACCEPTABLE dfm_ui_Critical_MissilesFull=MISSILES FULL dfm_ui_Critical_MissilesReplenished=%dx MISSILES REPLENISHED -dfm_ui_Critical_OnFinalKill=ON FINAL KILL +dfm_ui_Critical_OnFinalKill,P=%s ON FINAL KILL dfm_ui_Critical_OnKillingSpree=IS ON A KILLING SPREE dfm_ui_Critical_RespawnsReplenished=%dx RESPAWNS REPLENISHED dfm_ui_Critical_VehicleRepaired=REPAIRED BY %d%% @@ -44372,6 +44996,7 @@ ea_popup_DoNotShowAgain=Do not show again. ea_popup_body_ModeDisclaimer=This is an 'Experimental Mode' where new features, mechanics, and modified existing game modes are tested. The purpose of this mode is to provide regular rotating content to Arena Commander and collect feedback to improve and adjust gameplay ahead of its release to the Persistent Universe. ea_popup_body_ModeDisclaimer_AIBehaviours_MasterModes=Limited Test of New AI Behaviours\n\nThis game mode is a special limited test used to collect feedback on several new features being developed for Star Citizen's flight model. It is not representative of the current Persistent Universe or intended final version of the game.\n \nFull details on the flight model for Master Modes and the features present in this test can be viewed on Spectrum by clicking the link below.\n\nNew Features:\n- Brand New AI Behaviours, focusing on closer engagements with more aggressive traits. Tuned for Master Modes.\n- Enabled Atmospheric Maps\n- Expanded Ship Selection: P-52, Buccaneer, Gladius, Super Hornet F7C-M, Vanguard Warden, Constellation Andromeda, Hammerhead.\n- Adjusted Capacitor Tuning\n- Rotational buffs under boosting, now depend on capacitor assignment. \n- Retuned Shield Strength\n- All Fighters now utilize "Bubble" shields. \n\nFor this test we are interested in how players utilize the overall Master Modes system across more environments and against our brand new AI behaviours.\n \nAll vehicles featured in this test are non-customizable and purpose built for this test. Please give them all a try and let us know what you think in the feedback. \n \nKey Bindings: ~action(spaceship_movement|v_master_mode_cycle) to change Master Modes ea_popup_body_ModeDisclaimer_MasterModes=This game mode is a special limited test used to collect feedback on several new features being developed for Star Citizen's flight model. It is not representative of the current Persistent Universe or intended final version of the game.\n \nFull details on the flight model for Master Modes and the features present in this test can be viewed on Spectrum by clicking the link below.\n\nNew Features:\n- Enabled Atmospheric Maps\n- Expanded Ship Selection: P-52, Buccaneer, Gladius, Super Hornet F7C-M, Vanguard Warden, Constellation Andromeda, Hammerhead.\n- Adjusted Capacitor Tuning\n- Rotational buffs under boosting, now depend on capacitor assignment. \n- Retuned Shield Strength\n- All Fighters now utilize "Bubble" shields. \n\nFor this test we are interested in how players utilize the overall Master Modes system across more environments, archetypes and modes. \n \nAll vehicles featured in this test are non-customizable and purpose built for this test. Please give them all a try and let us know what you think in the feedback. \n \nKey Bindings: ~action(spaceship_movement|v_master_mode_cycle) to change Master Modes +ea_popup_body_ModeDisclaimer_Resource,P=This game mode is a special limited test used to collect feedback on several new features being developed for the upcoming Engineering gameplay for Star Citizen's vehicles. It is not representative of the current Persistent Universe or intended final version of the game.\n \nFull details on the feature, everything included in this test and feedback focus can be found on the Spectrum link by clicking “Provide Feedback” below.\n \nNew Features:\n - 3 Game Modes: Duel (A2 vs A2), Squadron Battle (A2 vs Gladius) and Free Flight.\n - Fuses: Each player has fuses in their inventory. These can be used to fill empty slots in the relay or exchange broken fuses of the relays.\n - Engineering Panel: This panel gives players an overview of the state of components and how they are connected. Here players will be warned about not sufficient power and if items are damaged and require repair. Additionally, players will see the states of the relays where warnings will be issued for missing or broken fuses.\n - Damage done by attacking ships will now penetrate the hull and will damage ship items below. Players now can target the areas of ships where the ship components are placed.\n - Power Management is partially present in this experimental mode where the focus is on simply turning items on and off to achieve power balance on the ship.\n - Repair: Players have the Multitool with them to repair damaged ship items using the Salvage Repair mode. This mode will consume the RMC canister to bring back the health of your ship components.\n - Additionally, we will use this mode as a test bed for some weapon balancing experiments. Details can be found in Spectrum.\n \nHow To Play:\n - As part of the A2 crew you will spawn on-foot. To win, you must work together with your crew; filling the roles of Pilot, Gunners and Engineers.\n - Access spare fuses in your inventory. Each player has a limited number of fuses, use them wisely.\n - Use VOIP to communicate with your crew.\n \nFor this test we are interested in feedback on players’ survival times. How much longer does a fully crewed A2 survive against a fighter attack versus how long does it survive with no item maintenance. Additionally we would like to gather data on the lifetime of your ship components and the frequency of fuses breaking.\n \nAll vehicles featured in this test are non-customizable and purpose built for this test. Please give each a try and let us know what you think in the feedback threads.\n \nImportant Keybinds\nInventory: ~action(player_choice|pc_pit_inventory) \nPush to Talk (Team): ~action(player_input_optical_tracking|foip_pushtotalk)\nPush to Talk (Proximity): ~action(player_input_optical_tracking|foip_pushtotalk_proximity) ea_popup_body_Reconnect=Attempt to Reconnect to Lobby?\n%s - %s ea_popup_confirm_ModeDisclaimer=I Understand ea_popup_confirm_Reconnect=Yes @@ -44379,7 +45004,7 @@ ea_popup_decline_ModeDisclaimer=Provide Feedback ea_popup_decline_Reconnect=No ea_popup_title_ModeDisclaimer=Game Mode Disclaimer ea_popup_title_Reconnect=Reconnect? -ea_ui_BalancingTeams=Balancing Teams +ea_ui_BalancingTeams=Balancing Teams \n%d ea_ui_ByOriginalSystems=By Original Systems ea_ui_CTRL_Phase_Notification=%s ea_ui_CTRL_objectiveCapturingDisplay=> < @@ -44390,6 +45015,7 @@ ea_ui_Contested=Contested ea_ui_Entering_Overtime=Entering Overtime ea_ui_GameStartsIn=Game Starts In %d ea_ui_MissionTypeDescFPS_Theatres=Fight for dominance in an epic, asymmetrical battle across land, air and space. +ea_ui_MuteAll=Mute All ea_ui_Overtime=OVERTIME ea_ui_PressKEYWhenReady=Press [~action(default|ready)] when ready ea_ui_PressKEYWhenReady_ForceReady=Press [~action(default|ready)] when ready\n Force start in %d @@ -44485,6 +45111,7 @@ ea_ui_frontend_InviteToLobby=Invite to Lobby ea_ui_frontend_Join=Join ea_ui_frontend_LobbySetup=Lobby Setup ea_ui_frontend_Map=Map +ea_ui_frontend_MapWarning=Select "Any Map" to match with other players quicker. ea_ui_frontend_MatchCreation=Lobby Creation ea_ui_frontend_Moderator=Moderator ea_ui_frontend_PrivateMatchSettings=Private Match Settings @@ -44492,6 +45119,12 @@ ea_ui_frontend_PromoteToHost=PROMOTE TO HOST ea_ui_frontend_PromoteToMod=PROMOTE TO MOD ea_ui_frontend_ReadyNumbers=%d / %d ea_ui_frontend_RestartRequired=Restart Game To Update +ea_ui_frontend_RulesEnableMatchCycling,P=Enable Match Cycling +ea_ui_frontend_RulesEnableTeamBalancing,P=Enable Team Balancing +ea_ui_frontend_RulesEnableTeamSwitching,P=Enable Team Switching +ea_ui_frontend_RulesRAndomizeMapOnMatchCycle,P=Randomize Map on Match Cycle +ea_ui_frontend_RulesTargetScore,P=Target Score +ea_ui_frontend_RulesTimeLimit,P=Time Limit ea_ui_frontend_ScoreLimit=Score Limit ea_ui_frontend_Team=Team ea_ui_frontend_TimeLimit=Time Limit @@ -44502,13 +45135,16 @@ ea_ui_frontend_error_CancelMatch=Failed to cancel match. ea_ui_frontend_error_CreateLobby=Failed to create lobby. Services may be down, please restart client or try again. ea_ui_frontend_error_FindMatch=Failed to find match. Please try again. ea_ui_frontend_error_InvalidLobby=Failed to get lobby data. Services may be down, please restart client. +ea_ui_frontend_error_InvalidPermissions=User has insufficient permissions to join this game session. ea_ui_frontend_error_InvalidSettings=Invalid lobby settings. Please review and try again. ea_ui_frontend_error_JoinLobby=Failed to join lobby. Services may be down, please restart client or try again. ea_ui_frontend_error_KickFailed=Failed to kick player. Please try again. ea_ui_frontend_error_LeaveLobby=An error occurred while leaving lobby. Please restart client. +ea_ui_frontend_error_MinPlayerLimit,P=Minimum (%d) players needed ea_ui_frontend_error_MissingBadge=%s Missing Badge For %s ea_ui_frontend_error_PlayerLimit=Player Limit (%d) Exceeded ea_ui_frontend_error_ReadyCheck,P=Not all players are ready +ea_ui_frontend_error_UnauthorizedAccess=User is not unauthorized to join this game session. ea_ui_frontend_filter_Coop=Co-op ea_ui_frontend_filter_DeveloperOnly=Developer Only ea_ui_frontend_filter_Experimental=Experimental @@ -44517,6 +45153,7 @@ ea_ui_frontend_filter_Featured=Featured ea_ui_frontend_filter_Flight=Flight ea_ui_frontend_filter_GroundVehicles=Ground Vehicles ea_ui_frontend_filter_Leaderboards=Leaderboards +ea_ui_frontend_filter_MultiCrew=MultiCrew ea_ui_frontend_filter_PvE=PvE ea_ui_frontend_filter_PvP=PvP ea_ui_frontend_filter_Racing=Racing @@ -44693,13 +45330,17 @@ ea_ui_mode_FPSGunGame=Gun Rush ea_ui_mode_FPSKillConfirmed=Kill Collector: FPS ea_ui_mode_FreeFlight=Free Flight ea_ui_mode_FreeFlight_MasterModes=Master Modes: Free Flight +ea_ui_mode_FreeFlight_RN,P=Engineering: Free Flight ea_ui_mode_GravRace=Grav Race +ea_ui_mode_GravRoyale=Grav Royale ea_ui_mode_IterativeTesting=Iterative Testing ea_ui_mode_MasterModes=Master Modes - Limited Test ea_ui_mode_PirateSwarm=Pirate Swarm ea_ui_mode_PirateSwarm_MasterModes=Master Modes: Pirate Swarm ea_ui_mode_SquadronBattle=Squadron Battle ea_ui_mode_SquadronBattle_MasterModes=Master Modes: Squadron Battle +ea_ui_mode_SquadronBattle_RN=Engineering: Squadron Battle +ea_ui_mode_SquadronBattle_RN_Duel=Engineering: Duel ea_ui_mode_TeamElimination=Team Elimination ea_ui_mode_TheatersOfWar=Theaters of War ea_ui_mode_TonkRoyale_FFA=Tank Royale @@ -44722,13 +45363,17 @@ ea_ui_modedesc_FPSGunGame=Become the master-at-arms in this free-for-all where e ea_ui_modedesc_FPSKillConfirmed=In this free-for-all fight, getting a kill is good, but collecting the trophies slain enemies drop is way better. May the best collector win. ea_ui_modedesc_FreeFlight=Explore without the need to kill. Meet with fellow pilots on landing pads. Inspect and even exchange ships. But beware: not all pilots are certain to be friendly. ea_ui_modedesc_FreeFlight_MasterModes=Freely fly a modified Gladius in a limited time test of a new flight model. In Free Flight players can do what they want from arranging team fights to solo flying for fun. +ea_ui_modedesc_FreeFlight_RN,P=Everything you love about Free Flight, but with Resource Network enabled ships instead. ea_ui_modedesc_GravRace=Feel the rush of pure speed as you pilot your grav-lev vehicle to a first place finish. +ea_ui_modedesc_GravRoyale=Prepare to go head-to-head in this all out grav-lev battle, where pilots who've reached the target score can claim victory with a final kill. ea_ui_modedesc_IterativeTesting=Special mode for testers and devs to try out highly experimental builds ea_ui_modedesc_MasterModes=Experience the latest in flight controls as you battle your way through a free-for-all that puts your dogfighting skills to the test and allows you to switch between navigation and combat modes. ea_ui_modedesc_PirateSwarm=Hold off an onslaught by the infamous NovaRider gang and some of their most notorious members. Your ships are limited, so excessive casualties will result in defeat. 1-4 players. ea_ui_modedesc_PirateSwarm_MasterModes=Face off against a brand new experimental AI in this limited test featuring new AI behaviours and Master Modes. 1-4 players. ea_ui_modedesc_SquadronBattle=Fight together in teams where you must score more than the other team or beat the score limit to win. ea_ui_modedesc_SquadronBattle_MasterModes=Fight together in teams where you must score more than the other team or beat the score limit to win in this exclusive limited Master Modes test. +ea_ui_modedesc_SquadronBattle_RN,P=Two teams battle it out with one team in their own Resource Network enabled A2 Hercules and the other in Resource Network enabled Gladius'. +ea_ui_modedesc_SquadronBattle_RN_Duel=Two teams battle it out with each in their own Resource Network enabled A2 Hercules. ea_ui_modedesc_TeamElimination=Fight for your life in this team based battle, where every kill brings your team one point closer to victory. ea_ui_modedesc_TheatersOfWar=Fight for dominance in an epic, asymmetrical battle across land, air and space. ea_ui_modedesc_TonkRoyale_FFA=Bring your tank barrel to bear in this free for all tank royale where every kill brings you closer to victory. @@ -44738,6 +45383,8 @@ ea_ui_modedesc_VanduulSwarmEndless=Face off against an endless, unrelenting swar ea_ui_modedesc_VanduulSwarm_MasterModes=Fight an endless swarm of Vanduul in this limited test of PvE combat using the new Master Modes flight model. ea_ui_modedesc_VehicleKillConfirmed=In this free-for-all dogfight, getting a kill is good, but collecting the trophies destroyed vehicles drop is way better. May the best collector win. ea_ui_msg_RespawnPrompt=~action(default|respawn) to respawn +ea_ui_msg_gungame_ArmorDown=Armor Class Decreased +ea_ui_msg_gungame_ArmorUp=Armor Class Increased ea_ui_msg_gungame_RankDown=Rank Down!\n%d/%d ea_ui_msg_gungame_RankUp=Rank Up!\n%d/%d ea_ui_multipleObjectivesContested=Objectives %s Contested @@ -44822,7 +45469,7 @@ ea_ui_reward_LunarNewYear_Msg=This new year is off to a great start! You came ou ea_ui_reward_LunarNewYear_Title=HAPPY RED FESTIVAL! ea_ui_reward_ModeTester_Msg=Thank you for playing each of this release's Experimental Modes. You've been awarded the '999th Test Squadron' Spectrum Badge! ea_ui_reward_ModeTester_Title='999th Test Squadron' Unlocked! -ea_ui_reward_OfflineWarning=Rewards are disabled in Offline Mode. +ea_ui_reward_OfflineWarning=Rewards are disabled in Offline and Custom Mode. ea_ui_reward_PirateSwarm_Msg='2953 Pirate Aggressor' Unlocked! The Pirate Gladius & Caterpillar variants are now unlocked for purchase in the Pledge Store. ea_ui_reward_PirateSwarm_Title=Pirate Swarm Defeated! ea_ui_reward_StPatricks_Msg=You tempted fate and emerged victorious! As proof that luck favors the bold, a commemorative Stella Fortuna coin has been shipped to your Stanton residence. May it bring you good fortune all year long. @@ -44847,6 +45494,7 @@ ea_ui_scoring_CaptureInitiated=Capture Initiated ea_ui_scoring_CaptureNeutralized=Neutralized ea_ui_scoring_CaptureReversing=Reversing Capture ea_ui_scoring_Capturing=Capturing +ea_ui_scoring_CompletedLap=Lap Completed ea_ui_scoring_Contesting=Contesting ea_ui_scoring_ControlTerminalDomination=Terminal Domination ea_ui_scoring_Defender=Defender @@ -44956,6 +45604,7 @@ ea_ui_spawning_Turret=Turret ea_ui_spawning_Unavailable=Unavailable ea_ui_spawning_Unlock=Visit To Unlock ea_ui_spawning_Wait=Wait +ea_ui_spawning_WarnNoRespawns=Warning: No Respawns Remaining ea_ui_spawning_loadout_AntiVehicle=Anti-vehicle ea_ui_spawning_loadout_ArmorSet=Armor Set ea_ui_spawning_loadout_Assault=Assault @@ -44979,6 +45628,8 @@ ea_ui_spawning_location_Security=Security ea_ui_spawning_location_TrainStation=Train Station ea_ui_spawning_location_URSAMobile=URSA Mobile ea_ui_spawning_location_ValkyrieMobile=Valkyrie Mobile +ea_ui_spawning_multicrew_Public=Public +ea_ui_spawning_multicrew_SquadOnly=Squad Only ea_ui_spawning_vehicleslot=Slot %u ea_ui_spectator_CycleCamera=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle camera ea_ui_spectator_CycleMode=[~action(spectator|spectate_gen_nextmode|?)] Cycle mode @@ -45030,11 +45681,20 @@ engineering_ui_Gravity_SetAmountOfG,P=Set amount of gravity in relation to Earth engineering_ui_Gravity_currentGravity,P=Current Gravity: engineering_ui_Gravity_targetGravity,P=Target Gravity: engineering_ui_Info_LifeSupport,P=INFO: \nControls affect all selected rooms at the same time\nData shown will show the average of each room.\n\nUse arrows to increase or decrease values. +engineering_ui_ItemState_Boot,P=Booting +engineering_ui_ItemState_Firing,P=Firing +engineering_ui_ItemState_Idle,P=Idle +engineering_ui_Item_Batteries,P=Batteries engineering_ui_Item_CoolantUsage,P=Coolant Usage engineering_ui_Item_FuelUsage,P=Fuel Usage +engineering_ui_Item_Fuses,P=Fuses +engineering_ui_Item_Health,P=Health engineering_ui_Item_Heat,P=Heat +engineering_ui_Item_Output,P=Output engineering_ui_Item_Power,P=Power engineering_ui_Item_PowerUsage,P=Power Usage +engineering_ui_Item_Scrubbers,P=Scrubbers +engineering_ui_Item_Wear,P=Wear engineering_ui_LifeSupport_Co2Level,P=CO2 Level engineering_ui_LifeSupport_FocusPressure,P=Scrub Pressure engineering_ui_LifeSupport_FocusScrubbing,P=Scrub Atmosphere @@ -45056,13 +45716,35 @@ engineering_ui_Options_enableWarnings,P=enable all warnings engineering_ui_Warning_ignoreWarnings,P=Ignore all warnings engineering_ui_Warning_noValidControls,P=No available controls for: engineering_ui_button_confirm,P=Confirm \nChanges +engineering_ui_button_cycle,P=Cycle engineering_ui_button_details,P=more +engineering_ui_button_filling,P=Filling... +engineering_ui_button_venting,P=Venting... engineering_ui_controls_egineering,P=Engineering controls engineering_ui_controls_gravity,P=Gravity control +engineering_ui_filter_connections,P=Connections +engineering_ui_filter_network,P=Network +engineering_ui_filter_rooms,P=Rooms +engineering_ui_filter_thrusters,P=Thrusters +engineering_ui_filter_vehicle,P=Vehicle +engineering_ui_malfunction_none,P=No Fault engineering_ui_rackType_Group,P=Group engineering_ui_rackType_Item,P=Item engineering_ui_rackType_System,P=System +engineering_ui_relay_large,P=Large Relay +engineering_ui_relay_small,P=Small Relay +engineering_ui_resource_Ammo,P=Ammo +engineering_ui_resource_CO2,P=CO2 engineering_ui_resource_CPU_short,P=CPU +engineering_ui_resource_Consumer,P=Consumer +engineering_ui_resource_Hydrogen,P=HYD +engineering_ui_resource_Nitrogen,P=N +engineering_ui_resource_Oxygen,P=O2 +engineering_ui_resource_Produced,P=Produced +engineering_ui_resource_Producer,P=Producer +engineering_ui_resource_Quantum,P=QUA +engineering_ui_resource_Received,P=Received +engineering_ui_resource_Storage,P=Storage engineering_ui_resource_coolant_short,P=CLT engineering_ui_resource_cooling_setting1,P=THRO engineering_ui_resource_cooling_setting2,P=UNLK @@ -45075,9 +45757,17 @@ engineering_ui_tab_doors,P=Doors engineering_ui_tab_engineering,P=Engineering engineering_ui_tab_graph,P=Graph engineering_ui_tab_gravity,P=Gravity -engineering_ui_tab_items,P=Items +engineering_ui_tab_items,P=Item Control +engineering_ui_tab_legend,P=Legend engineering_ui_tab_lifeSupport,P=Life Support -engineering_ui_tab_rooms,P=Rooms +engineering_ui_tab_notifications,P=Notifications +engineering_ui_tab_power,P=Power +engineering_ui_tab_rooms,P=Room Control +engineering_ui_tab_storage,P=Storage +engineering_ui_unit_gravity,P=G +engineering_ui_unit_power,P=kW +engineering_ui_unit_pressure,P=ATM +engineering_ui_unit_temperature,P=° entrance_airlock=Airlock entrance_canopy=Canopy entrance_cargo=Cargo Bay @@ -45291,7 +45981,6 @@ flightHUD_Label_VTOL=VTOL flightHUD_Label_Vel=VEL flightHUD_Label_VelMetersPerSec=VEL M/S flightHUD_Label_WPN=WPN -flightHUD_Label_WrongOrientation,P=Misaligned with Gravity fps_NoReward=No Reward fps_ammo_Notification=+ %i %s ammo fps_assassin_desc=~mission(Description) @@ -45306,6 +45995,7 @@ frontend_CharacterCustomizationSaving=Saving Character... frontend_CharacterCustomizerPlayerUnstowed=Player Unstowed frontend_Confirm=Confirm frontend_GoBack=Go Back +frontend_IUnderstand=I Understand frontend_LearnToPlay=Find a Guide frontend_OpenExternalLinkDescription=This will open a link in your default browser where you can find experienced Star Citizen players to help you master the basics. frontend_OpenExternalLinkDescriptionShort=This link will open in your default browser window. @@ -45315,6 +46005,7 @@ frontend_PU_ServerLocationLocked=SERVER CHANGE UNAVAILABLE frontend_PU_ServerLocationLocked_Tooltip=Changing servers is temporarily locked while your avatar is still active in game. \nThis can happen after exiting in combat or to allow rejoining after a game crash. frontend_PlayTutorial=Play the Tutorial frontend_PlayTutorialDescription_Area18=Before starting your adventure in Star Citizen, learn the basics of playing the game.\n\nPlaying through the Tutorial will automatically set your Primary Residence to Area18. You will also be unable to access your purchased ships until you have completed the Tutorial.\n\nEstimated Duration: 30 Minutes. +frontend_PlayTutorialDescription_Generic=Before starting your adventure in Star Citizen, learn the basics of playing the game.\n\nPlaying through the Tutorial will set your Primary Residence to your selected starting location. You will also be unable to access your purchased ships until you have completed the Tutorial.\n\nEstimated Duration: 30m frontend_PlayTutorialDescription_NewBab=Before starting your adventure in Star Citizen, learn the basics of playing the game.\n\nPlaying through the Tutorial will automatically set your Primary Residence to New Babbage on microTech. You will also be unable to access your purchased ships until you have completed the Tutorial.\n\nEstimated Duration: 30m frontend_PlayTutorialTitle=Play the Tutorial? frontend_ProfileSelect=Profile Select @@ -45540,15 +46231,20 @@ headhunters_searchbody_nodanger_station_title_001=Anybody Seen ~mission(TargetNa hide_dirt,P=Hide Dirt hide_wear,P=Hide Wear holotable_rec=Rental Equipment +hud_ActiveGroup,P=Active Group hud_AltitudeTitle=Current Altitude: hud_Amb=AMB: hud_CollisionWarning=COLLISION WARNING +hud_Communications=Communications hud_Comstab=COMSTAB +hud_Configuration=Configuration hud_Connecting=Connecting... +hud_Cool,P=COOL hud_Coupled=COUPLED hud_CryAstroLargeLZ=LZ-L hud_CryAstroSmallLZ=LZ-S hud_Cs=CS: +hud_Diagnostics=Diagnostics hud_Disconnecting,P=No Connection... hud_Drone2_Destroy=Destroy hud_Drone2_EvadeMissiles=Evade Missiles @@ -45568,12 +46264,16 @@ hud_FollowLeader6=Race Gilly To Spire hud_FollowLeader7=Follow hud_FuelQty=FUEL QTY. hud_GForceWarning=G-FORCE WARNING +hud_GMB=GMB hud_GSafe=GSAFE +hud_GimbalMode=Gimbal Mode hud_Group1=Group 1 hud_Group2=Group 2 hud_Guns=Guns hud_GunsContext_HelpText=Change the weapon grouping of your guns and monitor your ammo and gun temperature. hud_Heat=Heat +hud_Hit=HIT +hud_IFCS=IFCS hud_InboundMissile=INBOUND MISSILE hud_IncomingCall_Notification=Incoming call hud_IncomingQTLink_Notification=[TODO] Receiving incoming QT link request @@ -45585,6 +46285,7 @@ hud_IndSens=SENS hud_IndShld=SHLD hud_IndVrs=VRS hud_IndWeap=WEAP +hud_Invalid=Invalid hud_Ir=IR: hud_Items=Items hud_LZ01=LZ-01 @@ -45689,6 +46390,7 @@ hud_Misl=MISL hud_MissileWarning=MISSILE INBOUND hud_Missiles=Missiles hud_MissilesContext_HelpText=Arm and disarm missiles from this screen. +hud_Mode=Mode hud_NavigationHelpText=Manage your ships systems from these menus hud_NoTarget=NO TARGET hud_OFF=OFF @@ -45702,17 +46404,21 @@ hud_PowerContext_Tabs_Global_HelpText=Click COMPONENTS to monitor individual pow hud_PowerContext_Throttle_HelpText=Adjust the POWER THROTTLE to change the percentage of the total available power that your ship uses. Using less power makes you harder to find in space. hud_Pwr=PWR hud_QuaFuel=QF: +hud_RNG=RNG hud_RadarUnavailable=RADAR UNAVAILABLE hud_ReduceVelocity=Reduce Velocity to Stabilise hud_Repair=Starting Repair hud_RepairFinished=Repair Completed +hud_ResourceNetwork=Resource Network hud_Rn=RN hud_Rv=RV hud_SafeSpeedTitle=Max. Safe Speed hud_Scanning=SCANNING +hud_ScanningInfo,P=Scanning Info hud_Scanning_Mode=Scanning Mode hud_SegmentStatus=SEGMENT STATUS hud_SelectAnItem=SELECT AN ITEM +hud_SelfStatus=Self Status hud_ShieldsContext_HelpText=Adjust the SHIELD ALLOCATION to change the power assigned to recharge rates of the various shield faces on the ship. hud_ShieldsDown=SHIELDS DOWN hud_Shld=SHLD @@ -45721,9 +46427,12 @@ hud_Spooling=Spooling hud_Suppress=Suppress hud_SuppressOverallIR=Suppress Overall IR hud_Supress=Supress +hud_Switching=Switching To hud_Symbol_Gees=G hud_System=System +hud_TRG=TRG hud_TargetLeader=Target +hud_TargetStatus=Target Status hud_Thc=THC hud_Thr=THR hud_Throttle=THROTTLE @@ -45735,6 +46444,7 @@ hud_Vehicle_Status_Critical=Critical hud_Vehicle_Status_Damaged=Damaged hud_Vehicle_Status_Offline=Offline hud_Vehicle_Status_Operational=Operational +hud_Vel_Limit,P=VEL LIM hud_Vrt=VRT hud_Weap=WEAP hud_actorStatus_injuryWarning_base=%ls - %ls - %ls @@ -45757,6 +46467,8 @@ hud_autoland_prompt=Hold [~action(spaceship_movement|v_autoland)] to Autoland hud_autopilot_active=Autopilot Active hud_bombing_nogravity=No Gravity hud_bombing_targetselectionfailed=Target Selection Failed +hud_centering_indicator=Centering +hud_chat_ViewInMobiglas=View in MobiGlas hud_comms_label=COMMS hud_comms_label_prox=PROX hud_comms_no_connection=NO COMMS CONNECTION @@ -45766,11 +46478,22 @@ hud_countermeasure_smokescreen=Noise hud_criminal_death_lvl1=YOU ARE BEING PROCESSED BY CRUSADER SECURITY FOR CRIMINAL ACTIVITY hud_criminal_death_lvl4=YOU ARE BEING PROCESSED BY ADVOCACY PERSONNEL FOR CRIMINAL ACTIVITY hud_criminal_death_lvl5=YOU HAVE BEEN REMANDED TO QUARTERDECK PRISON PLANET -hud_darkwater_turnin_gold=You have received a F8C rental for 1 day and can purchase the ship. -hud_darkwater_turnin_plat=You have received an F8C with LTI. Relaunch your client. hud_docking_aborted=Docking Aborted hud_enter_green_zone=Entering Armistice Zone - Combat Prohibited +hud_enter_impounding_zone=Restricted Area - Vehicles Will Be Impounded +hud_enter_neutral_territory=Entering Neutral Territory - Refrain from Hostilities +hud_enter_trespassing_area=Entering Private Property hud_flt=FLT +hud_gimbal_mode_full_ads_fixed=Fixed - Precision +hud_gimbal_mode_full_ads_manual=Manual - Precision +hud_gimbal_mode_full_auto=Auto +hud_gimbal_mode_full_fixed=Fixed +hud_gimbal_mode_full_manual=Manual +hud_gimbal_mode_short_ads_fixed=FXD-PRE +hud_gimbal_mode_short_ads_manual=MAN-PRE +hud_gimbal_mode_short_auto=AUTO +hud_gimbal_mode_short_fixed=FXD +hud_gimbal_mode_short_manual=MAN hud_gyro=GYRO hud_incapacitated_criminalRespawnMessage=Hold ~action(incapacitated|incapacitatedRespawn) to die. Your CrimeStat will influence where you revive. hud_incapacitated_downedReviveRequestAbandoned=Rescue attempt interrupted. Searching for additional assistance. @@ -45791,6 +46514,7 @@ hud_landing_prompt_takeoff=Hold [~action(spaceship_movement|v_autoland)] to Take hud_landing_prompt_touchdown=Hold [~action(spaceship_movement|v_autoland)] to Touchdown hud_landing_unavailable=No Landing Zone in Range hud_law_AreaAnnouncement=%ls-Controlled Area +hud_law_Crime,P=Crime hud_law_CrimeCommitted=Crime Committed: %ls hud_law_CrimeCommitted_VictimName=Crime Committed: %ls\nagainst %ls hud_law_EnteredJurisdiction=Entered Jurisdiction: %ls @@ -45818,15 +46542,18 @@ hud_law_Victim=Victim: %ls hud_law_charge_by_default=Charges will be filed automatically. Press 'Decline' to override and ignore crime. hud_law_charge_player_crime=%ls committed %ls against you. hud_law_charge_player_crime_party=Party member %ls committed %ls against you. +hud_law_enterneutralzone=Hostile Actions Will Revoke Neutrality hud_law_not_charge_by_default=Charges will be ignored automatically. Press 'Accept' to override and file charges. hud_leave_green_zone=Leaving Armistice Zone - Caution Advised +hud_leave_impounding_zone=Leaving Restricted Area +hud_leave_neutral_territory=Leaving Neutral Territory - Caution Advised +hud_leave_trespassing_area=Leaving Private Property hud_mining_asteroid_name_1=Asteroid (E-Type) hud_mining_asteroid_name_2=Asteroid (M-Type) hud_mining_asteroid_name_3=Asteroid (P-Type) hud_mining_asteroid_name_4=Asteroid (Q-Type) hud_mining_asteroid_name_5=Asteroid (C-Type) hud_mining_asteroid_name_6=Asteroid (S-Type) -hud_mining_asteroid_name_7=Asteroid (Ice) hud_mining_calculating_instability=Calculating Instability hud_mining_calculating_resistance=Calculating Resistance hud_mining_cargo_content=Cargo content @@ -45856,7 +46583,7 @@ hud_mining_modifier_catastrophic_window_rate=Overcharge Rate (~ItemModifierMetho hud_mining_modifier_charge_increase=Charge (~ItemModifierMethod(value)%) hud_mining_modifier_cluster_factor=Cluster Factor (~ItemModifierMethod(value)%) hud_mining_modifier_extractionrate=Extraction Rate (~ItemModifierMethod(value)%) -hud_mining_modifier_filter=Inert Material Level (~ItemModifierMethod(value)%) +hud_mining_modifier_filter=Inert Material Filtering (~ItemModifierMethod(value)%) hud_mining_modifier_instability=Instability (~ItemModifierMethod(value)%) hud_mining_modifier_laserpower,P=Laser Power (~ItemModifierMethod(value)%) hud_mining_modifier_optimal_window_rate=Optimal Charge Rate (~ItemModifierMethod(value)%) @@ -45930,6 +46657,8 @@ hud_op_Turret=TRT hud_op_inactive=--- hud_pierc_piercing,P=PIERC hud_pitch=Pitch +hud_prexenothreat_reward=As thanks for your assistance with the Overdrive Initiative, you have received temporary access to the F7A Hornets or a free upgrade if you currently own an F7C. +hud_prexenothreat_reward_title=Overdrive Iniative hud_qt_calibrated,P=Calibrated hud_qt_calibrating,P=Calibrating hud_qt_calibration_warning,P=Warning! Align To Target! @@ -46047,6 +46776,10 @@ hud_turret_status_align=Aligning hud_turret_status_none=None hud_turret_status_tracking=Tracking hud_unknown=Unknown +hud_vehicle_weapon_preset_emps=EMPs +hud_vehicle_weapon_preset_guns=Guns +hud_vehicle_weapon_preset_guns_all=Guns (all) +hud_vehicle_weapon_preset_quantum_interdictors=QIs hud_warning_atmopressure=WARNING. ATMOSPHERIC PRESSURE. \nDIVERT PATH. hud_warning_tooclose=Too Close hud_warning_toofar=Too Far @@ -46109,13 +46842,13 @@ hurston_bounty_desc_0002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: B hurston_bounty_desc_0003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\n~mission(TargetName) is wanted by Hurston Dynamics after repeated infractions of Hurston and UEE law. As such, a bounty has been issued and you are being tasked with the apprehension of this criminal. They were last seen at ~mission(Location|Address).\n\nPlease be prepared to handle any and all eventualities before beginning pursuit.\n\nPayment will be authorized once the bounty is complete. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited.** hurston_bounty_desc_intro=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeated and continual misdemeanor offenses, a bounty has been issued for the following individual - ~mission(TargetName).\n \nTo evaluate your potential in assisting in the capture of more elusive criminals, Hurston Dynamics will be evaluating your ability to locate and apprehend ~mission(TargetName|Last) by any means at your disposal. The latest intel on ~mission(TargetName|Last)'s current whereabouts has them last seen at ~mission(Location|Address).\n\nPayment will be released only after the bounty is dealt with. \n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** hurston_bounty_desc_rehire=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nOur department preforms periodic reevaluations of past bounty hunters and have determined that you may be a suitable candidate for possible reinstatement.\n\nAs a demonstration of your suitability, successfully apprehend the following wanted individual: \n~mission(TargetName).\n \nThe latest intel on ~mission(TargetName|Last)'s current whereabouts is that they were last spotted at ~mission(Location|Address).\n\nReinstatement as a Hurston Dynamics bounty hunter and payment will follow the successful completion of this contract.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** -hurston_bounty_fps_UGF_bountyonly_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: L. Paleski\nRISK ASSESSMENT: Unknown-Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have identified the current whereabouts of the target to ~mission(Location|Address). \n\nPlease be aware that there will be other individuals at the site, but this contract specifically authorizes you to only engage ~mission(TargetName|Last). There must be no other casualties. \n\nPayment will be released only after the bounty has been deemed complete.\n\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n -hurston_bounty_fps_UGF_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Unknown-Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have tracked the target to ~mission(Location|Address). This site is known to be frequented by criminals who are most likely armed and hostile. Engage with them as you see fit, but your top priority is the neutralization of ~mission(TargetName|Last).\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n -hurston_bounty_fps_UGF_nocivs_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: L. Paleski\nRISK ASSESSMENT: Unknown-Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have located the current whereabouts of the target to ~mission(Location|Address). While you are clear to engage with any criminals at the site as you see fit, any civilians at the location are to be protected.\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n\n -hurston_bounty_fps_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Unknown-Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of Hurston Dynamics as granted by the UEE, a bounty has been issued for ~mission(TargetName) relating to crimes against the corporation. \n\nThe subject is believed to be recently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize ~mission(TargetName|Last). ~mission(Location|CaveSize)\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** -hurston_bounty_fps_desc_first=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Unknown-Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeated and continual misdemeanor offenses, a bounty has been issued for the following individual - ~mission(TargetName).\n \nTo assess your potential in assisting in the capture of more elusive criminals, Hurston Dynamics will be evaluating your ability to locate and apprehend ~mission(TargetName|Last) by any means at your disposal. \n\nThe subject is believed to be currently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize the target. ~mission(Location|CaveSize)\n\nPayment will be released only after the bounty is dealt with. \n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** -hurston_bounty_fps_desc_rehire=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Unknown-Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nOur department performs periodic reevaluations of past bounty hunters and have determined that you may be a suitable candidate for possible reinstatement.\n\nTo prove your current abilities, successfully apprehend the following wanted individual: \n~mission(TargetName).\n \nThe subject is believed to be currently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize the target. ~mission(Location|CaveSize)\n\nSuccessful completion of this bounty will result in reinstatement as a Hurston Dynamics bounty hunter and a transfer of payment.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** -hurston_bounty_fps_title_001=Entrenched Bounty: ~mission(TargetName) (?RT) +hurston_bounty_fps_UGF_bountyonly_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: L. Paleski\nRISK ASSESSMENT: Moderate Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have identified the current whereabouts of the target to ~mission(Location|Address). \n\nPlease be aware that there will be other individuals at the site, but this contract specifically authorizes you to only engage ~mission(TargetName|Last). There must be no other casualties. \n\nPayment will be released only after the bounty has been deemed complete.\n\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_bounty_fps_UGF_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Moderate Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have tracked the target to ~mission(Location|Address). This site is known to be frequented by criminals who are most likely armed and hostile. Engage with them as you see fit, but your top priority is the neutralization of ~mission(TargetName|Last).\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_bounty_fps_UGF_nocivs_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: L. Paleski\nRISK ASSESSMENT: Moderate Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have located the current whereabouts of the target to ~mission(Location|Address). While you are clear to engage with any criminals at the site as you see fit, any civilians at the location are to be protected.\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n\n +hurston_bounty_fps_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Moderate Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of Hurston Dynamics as granted by the UEE, a bounty has been issued for ~mission(TargetName) relating to crimes against the corporation. \n\nThe subject is believed to be recently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize ~mission(TargetName|Last). ~mission(Location|CaveSize)\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_fps_desc_first=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Moderate Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeated and continual misdemeanor offenses, a bounty has been issued for the following individual - ~mission(TargetName).\n \nTo assess your potential in assisting in the capture of more elusive criminals, Hurston Dynamics will be evaluating your ability to locate and apprehend ~mission(TargetName|Last) by any means at your disposal. \n\nThe subject is believed to be currently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize the target. ~mission(Location|CaveSize)\n\nPayment will be released only after the bounty is dealt with. \n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_fps_desc_rehire=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Moderate Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nOur department performs periodic reevaluations of past bounty hunters and have determined that you may be a suitable candidate for possible reinstatement.\n\nTo prove your current abilities, successfully apprehend the following wanted individual: \n~mission(TargetName).\n \nThe subject is believed to be currently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize the target. ~mission(Location|CaveSize)\n\nSuccessful completion of this bounty will result in reinstatement as a Hurston Dynamics bounty hunter and a transfer of payment.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_fps_title_001=Entrenched Bounty: ~mission(TargetName) (MRT) hurston_bounty_fps_title_first=Entrenched Bounty Contractor Evaluation hurston_bounty_fps_title_rehire=Entrenched Bounty Contractor Reevaluation hurston_bounty_title_0001=Wanted: ~mission(TargetName) @@ -46632,9 +47365,11 @@ input_key_keyboard_arrowUp=Up Arrow input_key_keyboard_b=B input_key_keyboard_backslash=\ input_key_keyboard_backspace=Backspace +input_key_keyboard_bulletpoint,P=• input_key_keyboard_c=C input_key_keyboard_capslock=Capslock input_key_keyboard_colon=; +input_key_keyboard_colon2,P=: input_key_keyboard_comma=, input_key_keyboard_d=D input_key_keyboard_delete=Delete @@ -46713,6 +47448,7 @@ input_key_keyboard_s=S input_key_keyboard_scrolllock=Scroll Lock input_key_keyboard_slash=/ input_key_keyboard_space=Spacebar +input_key_keyboard_space_short=Space input_key_keyboard_t=T input_key_keyboard_tab=Tab input_key_keyboard_u=U @@ -46756,6 +47492,7 @@ interaction_condition_automaticStore_backpack=Auto-store Backpack interaction_condition_automaticStore_weaponsBack=Auto-store Primary Weapons interaction_condition_canStore=Storing is Unavailable interaction_condition_cannot_remove=Cannot Remove +interaction_condition_deliveryVolatileCargoBox_ejectBeforeCarry=Cannot Remove While Closed interaction_condition_dropItem_inGreenZone=In Armistice Zone interaction_condition_dropItem_tooManyLocalItems=Area Too Cluttered interaction_condition_dropItem_uncarryable=Only carryable items may be dropped. @@ -46844,6 +47581,36 @@ interaction_unequiphelmet=Unequip Helmet  interaction_unprime=Reset interaction_vanity,P=Vanity interaction_wash,P=Wash +interiormap_common_admin_office=Admin Office +interiormap_common_bounty_office=Bounty Office +interiormap_common_drug_lab=Drug Lab +interiormap_common_elevator=Elevator +interiormap_common_fine_payment_system=Fine Payment System +interiormap_common_floor_dynamic=Floor %d +interiormap_common_hangar_acess=Hangar Access +interiormap_common_outsourcing_office=Outsourcing Office +interiormap_common_shop_bar=Bar +interiormap_common_shop_clothing=Clothing Shop +interiormap_common_shop_commercial_industrial_goods=Commercial & Industrial Goods +interiormap_common_shop_commodity=Commodities +interiormap_common_shop_courier=Courier +interiormap_common_shop_customs_and_information=Customs and Information +interiormap_common_shop_deal_market=New Deal Vehicle Dealership +interiormap_common_shop_disposal=Reclamation & Disposal +interiormap_common_shop_food_drinks=Food & Drinks +interiormap_common_shop_lost_found=Lost & Found +interiormap_common_shop_ship_part=Ship Parts +interiormap_common_shop_ship_rentals=Ship Rentals +interiormap_common_shop_tdd=Trade & Development Division +interiormap_common_shop_weapon=Weapon Retailer +interiormap_common_showroom=Showroom +interiormap_common_souvenir_shop=Souvenir Shop +interiormap_common_space_port=Spaceport +interiormap_common_transfers_market=Transfers Commodity Exchange +interiormap_common_transit=Transit +interiormap_common_unnamed_area=Unnamed Area +interiormap_common_unnamed_pin=Unnamed Pin +interiormap_common_zone_dynamic=Zone %d invictus_Javelin_Docking=Docking itemDescARMR_ARGO_MPUV,P=Argo MPUV Ship Armor itemDescFlair_Screwtop_Hipflask=Honoring the Interstellar Transport Guild, this screw-top hip flask offers the ideal way to slake your thirst wherever your travels take you. @@ -47599,11 +48366,14 @@ item_DescANVL_Hornet_BallTurret_Lights=Anvil Hornet Ball Turret External Lights item_DescANVL_Hornet_Ejection_Seat=Anvil Hornet Ejection Seat item_DescANVL_Hornet_Ejection_Seat_CoPilot=Anvil Hornet Co-Pilot Ejection Seat item_DescANVL_Hornet_Ejection_Seat_F7A=Anvil Hornet F7A Ejection Seat +item_DescANVL_Hornet_F7A_Mk1_Ball_Turret=Give your Hornet's firepower a boost with the C4-163f. Designed by Anvil specifically for its F7 Mk I series, this S5 ball turret can equip two S3 ship weapons. +item_DescANVL_Hornet_F7A_Mk1_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis nose turret was designed specifically for Anvil's F7A Hornet Mk I to allow for mounting two Size-2 weapons and precise gimbaled tracking of targets. item_DescANVL_Hornet_F7A_Mk2_Ball_Turret=Give your Hornet Mk II a boost in firepower with the C5-173f ball turret. Designed by Anvil specifically for its F7 Mk II series, this S5 ball turret can equip two S3 ship weapons. -item_DescANVL_Hornet_F7A_Mk2_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis nose turret was designed specifically for Anvil's F7A Hornet Mk II to allow for mounting two size-2 weapons and precise gimbaled tracking of targets. +item_DescANVL_Hornet_F7A_Mk2_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis nose turret was designed specifically for Anvil's F7A Mk II Hornet to allow for mounting two Size-2 weapons and precise gimbaled tracking of targets. item_DescANVL_Hornet_F7CR_shop=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons. item_DescANVL_Hornet_F7CS_shop=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask. item_DescANVL_Hornet_F7C_Ball_Turret=Give your Hornet's firepower a boost with the C4-160f. Designed by Anvil specifically for its F7 series, this S5 ball turret can equip two S2 ship weapons. +item_DescANVL_Hornet_F7C_Mk2_Cargo_Door=Manufacturer: Stor*All\nItem Type: Storage\n\nDesigned for the Hornet F7C Mk II, the Stor*All Big Box model H2 replaces the turret system of the military-spec craft with a respectable cargo hold. item_DescANVL_Hornet_F7C_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis nose turret was designed specifically for Anvil's F7C Hornet to allow for mounting two Size-1 weapons and precise gimbaled tracking of targets. item_DescANVL_Hornet_LandingSystem=Anvil Hornet Landing System item_DescANVL_Hornet_Lights=Anvil Hornet External Lights @@ -48253,6 +49023,8 @@ item_DescFlair_Calendar=(PH) Calendar Description item_DescFlair_Christmas_Wreath,P= Holiday Wreath item_DescFlair_Coin_1_f=A coin crafted to honor the RSI Zeus, the first commercial spaceship to feature a quantum drive. The historical exploration craft graces one side of the coin while the other side is embossed with the Roberts Space Industries logo. item_DescFlair_Coin_1_g=A gilded red coin celebrating the Year of the Dog. Said to bring good fortune and prosperity in the upcoming cycle, coins like these have become a popular gift during the annual Red Festival. +item_DescFlair_Coin_1_p=Celebrate the diversity of our universe with this special coin commissioned for the 2954 anniversary of First Contact Day. One side of the coin features “First Contact” written in Xi’an while the opposing side displays the same escribed in Banu. +item_DescFlair_Coin_1_q=This 2954 Foundation Festival coin honors those volunteers who endeavor to strengthen their community through charitable acts and features the program's distinct winged torch logo. item_DescFlair_Coramor54_Coin=Celebrate 2954's Coramor holiday with this golden coin featuring pink, hearts on one face and two spacefaring lovers on the other, promising that not even the vastness of space can keep love apart. item_DescFlair_Dashboard_Flag_UEE_1_a=Fly the flag of the first united Human government, the United Nations of Earth (UNE). First revealed in 2380, the inaugural flag design features interlocking circles symbolizing Humanity's three main populations centers (Earth, Mars, and Croshaw system) and six stars representing the ambition to continue expanding into space. This small metal stand flies a holographic version of the UNE flag, making it an ideal accessory for history buffs to place on their desk or aboard their ships. item_DescFlair_Dashboard_Flag_UEE_1_b=This small metal stand flies a holographic flag of the United Planets of Earth (UPE). Designed in 2523 when Humanity replaced the United Nations of Earth (UNE) with a new political system better suited for its expanding governance over multiple systems. To symbolize this progression, the UPE flag kept the interlocking rings from the UNE flag while adding a circle with breaks to represent the continued desire to expand and laurel branches symbolizing the success of Humanity's space exploration. @@ -48422,6 +49194,7 @@ item_DescFlair_Vasli_Fragment_Stone=(PH) Puglisi Collection: Vasli Fragment Desc item_DescFlair_Vending_Big_Benny=(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse.  item_DescFlair_Weapon_Knife_CitizenCon2018=(PH) CitizenCon 2018 Knife Display Description item_DescFlair_Workbench=This workbench is the standard across UEE space. Get yours today and never borrow your neighbor's tools again! +item_DescFlair_XiAn_Stone_1=Half toy and half meditation device, this small trinket showcases the Xi’an’s mastery of gravity and is meant to inspire the user to contemplate the forces that bind us together. item_DescFlair_banu_tholo_1_a=A small three-sided token representative of Cassa, the Banu patron of luck. Spinning the tholo reveals an answer meant to help guide the user during decision-making. This particular tholo has been translated into common. item_DescFlair_banu_tholo_1_b=A small three-sided token representative of Cassa, the Banu patron of luck. Spinning the tholo reveals an answer meant to help guide the user during decision-making. item_DescFlair_biscuit_jar_1_a=The perfect place to stash all your favorite holiday treats, this cookie jar features Luminalia greetings along with red and green trim. @@ -48581,8 +49354,8 @@ item_DescGATS_BallisticGatling_S1=Manufacturer: Gallenson Tactical Systems\nItem item_DescGATS_BallisticGatling_S2=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 2\n\nThe Scorpion GT-215 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Scorpion is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area. item_DescGATS_BallisticGatling_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 3\n\nThe Mantis GT-220 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Mantis is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area. item_DescGMNI_rifle_ballistic_01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. -item_DescGMNI_smg_ballistic_01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. -item_DescGMNI_smg_ballistic_01_mag=Item Type: Magazine \nCapacity: 40\n\nThis magazine for the C54 SMG holds forty 10mm rounds. +item_DescGMNI_smg_ballistic_01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. +item_DescGMNI_smg_ballistic_01_mag=Item Type: Magazine \nCapacity: 50\n\nThis magazine for the C54 SMG holds fifty 10mm rounds. item_DescGMNT_MISC_S03_PL01=Item Type: Weapon Mount (Reliant Exclusive)\nManufacturer: MISC\nSize: 4 \n\nMISC built the Gilroy as a custom wing mounted gimbal for use exclusively with the Reliant. Standard on the Tana, it allows a S4 weapon better movement when tracking targets. item_DescGRIN_Cydnus_Engine,P=Greycat Industrial Cydnus Engine item_DescGRIN_Cydnus_Joint,P=Greycat Industrial Cydnus Joint Thruster @@ -48737,7 +49510,7 @@ item_DescKRON_LaserCannon_S1=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize item_DescKRON_LaserCannon_S2=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 2\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The size two FL-22 shines at medium and long ranges thanks to a design that minimizes damage falloff. item_DescKRON_LaserCannon_S3=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 3\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. Embodying Kroneg's practical design philosophy, the FL-33 remains one of the most reliable and destructive size three laser cannons currently available. item_DescKSAR_pistol_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. -item_DescKsar_rifle_energy_01_blue_gold_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal. +item_DescKsar_rifle_energy_01_blue_gold_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal. item_DescLPLT_SQV_S1=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nLightning Power Ltd's Powerbolt makes its living by offering the perfect blend of performance and signature masking. Lightning's proprietary Superfluid Quantum Vortex technology keeps energy emissions low while providing better output than typical stealth-oriented plants. item_DescLightning_F8C_Paint_Black_Black_Green_Spec=Turn heads and the tides of battle with the Shock Wave livery for the F8C Lightning. Featuring a striking green color with black highlights, the livery provides a dramatic and distinct look to a ship that's both a beauty and a beast. item_DescLightning_F8C_Paint_Platinum=Cut a classic profile through any battlefield with the Stormfire livery for Anvil's new F8C Lightning. Featuring a triple-coat of Kalding paint rated for a variety of atmospheres and conditions, this sleek platinum look will keep you looking good for years to come. @@ -48843,7 +49616,7 @@ item_DescMPUV_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the item_DescMRCK_S01_BEHR_Single_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 1xS1\n\nBehring’s MSD-111 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 1 hardpoint for the reliable and effective launch of one S1 missile. item_DescMRCK_S02_BEHR_Dual_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 2xS1\n\nBehring’s MSD-221 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of two S1 missiles. item_DescMRCK_S02_BEHR_Single_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 1xS2\n\nBehring’s MSD-212 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of one S2 missile. -item_DescMRCK_S02_ORIG_400i_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 8xS1\n\nTo help defend the Origin 400i,, Behring built the SNT-171 "Santoro", which can carry and deploy eight S1 missiles. +item_DescMRCK_S02_ORIG_400i_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 8xS1\n\nTo help defend the Origin 400i, Behring built the SNT-171 "Santoro", which can carry and deploy eight S1 missiles. item_DescMRCK_S03_BEHR_Dual_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 2xS2\n\nBehring’s MSD-322 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of two S2 missiles. item_DescMRCK_S03_BEHR_Quad_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 4xS1\n\nBehring’s MSD-341 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of four S1 missiles. item_DescMRCK_S03_BEHR_Single_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 1xS3\n\nBehring’s MSD-313 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of one S3 missile. @@ -49162,6 +49935,11 @@ item_DescProwler_Paint_Harmony=The Harmony livery is meant to showcase Humanity' item_DescProwler_Paint_IAE2950_Grey_Blue=This custom Prowler livery was created to celebrate the 2950 IAE on microTech. It integrates black and electric blue accents to give the ship a cool new look. item_DescProwler_Paint_IAE2950_Grey_White_Camo=Modify your Prowler with this white and grey camo livery specifically designed for the 2950 IAE event on microTech. item_DescProwler_Paint_Ocellus_Green_Red=The Ocellus livery replicates the look of the Prowler during the Second Tevarin War. It features a bold red fuselage meant to draw attention and trick aggressors into shooting at the most heavily armored part of the ship. +item_DescPulse_Paint_Black_Gold_Silver=Primarily black with sumptuous bronze highlights, the Dominion livery is a prestigious Pulse tint that displays a striking but understated elegance. +item_DescPulse_Paint_Orange_Blue_Blue=Spotlight the incredible speed of the Pulse with Corona livery. Its dynamic stylings feature a two-tone blue with an angular orange across the front. +item_DescPulse_Paint_Red_Red_Red=The Crossfire livery is a rich red with black highlights, which includes lettering spelling Mirai across the bottom half. +item_DescPulse_Paint_Silver_Black_Blue=Speed through the shadows with the Undertow livery and its subtle style mixing black and silver with blue highlights. +item_DescPulse_Paint_Silver_Silver_Silver=The Nightrider livery can easily blend into the blackness of space, but upon closer inspection reveals itself to be silver with lettering spelling Mirai across the bottom half. item_DescPurpleLaserBolt=<-=MISSING=-> item_DescQDMP_WETK_S01_Burke=Manufacturer: Wei-Tek\nType: Quantum Dampener\nSize: 1\nGrade: A\nClass: Military\n\nSee that justice is served with the Burke QD. This powerful quantum dampener from Wei-Tek projects a massive field that keeps ships from engaging their quantum drives, making it a valuable component for both law enforcement and security professionals. item_DescQDRV_ACAS_S02_SparkFire_SCItem=Item Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 2\nGrade: C\nClass: Competition\n\nThe SparkFire quantum drive from Ace Astrogation delivers fined tuned performance at a reasonable price. @@ -49424,7 +50202,7 @@ item_DescSRV_Paint_Blue_Beige=The Sky Blue livery is a striking light blue that item_DescSRV_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your SRV. item_DescSRV_Paint_White_Grey=Have your SRV looking good on recovery operations with the Overcast livery, which is white with black highlights. item_DescSTKA_AGH36_S3=Sterne Katzen AG known about protection. With their low emissions bubble shield the Hornisse-36, you'll keep attacks at bay while keeping your sig low. -item_DescSTOR_opencontainer_1-8_SCU=Designed by one of the most trusted names in cargo pods, the Stor*All Storage Box provides a convenient place to keep any small items. Its durable impact-resistant construction is sealed to survive the vacuum of space. +item_DescSTOR_opencontainer_1_8_SCU=Designed by one of the most trusted names in cargo pods, the Stor*All Storage Box provides a convenient place to keep any small items. Its durable impact-resistant construction is sealed to survive the vacuum of space. item_DescSTV_Paint_Green_Black=Style and a striking color combine with the Electric Green livery. It gives the STV a vivid green look with black accents. item_DescSTV_Paint_Grey=The Cobalt Grey livery for the STV is a black base with grey accents and features cool blue seat coverings. item_DescSTV_Paint_Racing_Blue_Blue_Blue_TigerStripes=The Whirlwind livery mixes various shades of blue in a memorable animal stripe pattern to give the STV a daring look. @@ -49856,7 +50634,7 @@ item_Desc_M116A_S1_Q1,P=Hydra Propulsion M1-16A Thruster item_Desc_M116B_S1_Q1,P=Hydra Propulsion M1-16B Thruster item_Desc_MYM_Shirt_02_01_01=MuyMuy's Atavi line of casual shirts are comfortable enough to wear at home, but stylish enough for a night out. They are made with EasyCare technology to maintain the colors during repeated washes. item_Desc_MYM_shirt_01_01_01=Live in comfort with MuyMuy's Davlos line of cotton-synthetic shirts. The durable, yet soft, fabric contains a patented SweatGuard technology that not only whisks away perspiration but helps prevent stains. -item_Desc_MYM_shirt_02_01_imperator=A casual and comfortable grey long sleeve shirt that looks good whether you're out and about or just lounging at home. MuyMuy's exclusive Pathfinder edition of the Atavi steps up the style by including striking silver sleeves.\n\nWomen's sizes currently out of stock. +item_Desc_MYM_shirt_02_01_imperator,P=A casual and comfortable grey long sleeve shirt that looks good whether you're out and about or just lounging at home. MuyMuy's exclusive Pathfinder edition of the Atavi steps up the style by including striking silver sleeves. item_Desc_Moss_Head=Though simple looking, Conner’s Beard moss holds the notable distinction of being considered the first plant subspecies to have naturally evolved on a spacestation. Tied intrinsically with its unique place of birth, the bryophyte can only survive in the specific conditions that the aging station’s life support systems created. The sculpture featured in the Ecosphere is a replica of the gift shop souvenir the moss was originally discovered on by a waylaid botanist. item_Desc_NRS_Shoes_01_01_01=Fun and funky. That was the directive NorthStar designers were given when tasked with creating a new sneaker. The result? NorthStar's RipTop line of all-purpose footwear. Mission accomplished. item_Desc_NRS_Shoes_02_01_01=Take your next step in these versatile high-tops from NorthStar. The Hi&Tight's cut an intriguing profile by blending nylon and microweave fabric with a vulcanized rubber soul, padded collar, and cross foot fastening strap. @@ -50045,32 +50823,29 @@ item_Desc_alb_gloves_02_01_01=Whether engaged in work or play, the Parway gloves item_Desc_alb_hat_01_01_01=Complete your cool-weather wardrobe with the classic Ketchum beanie from Alejo Brothers. item_Desc_alb_hat_02_foundation01=Show your solidarity and commitment to forging a brighter future for the UEE with this Foundation Festival beanie. Made from high-quality cashmere spun on Angeli, this double layer beanie is ultrasoft, warm, and features the Foundation Festival logo on the front. item_Desc_alb_jacket_03=Carrying Capacity: 5K µSCU\n\nThe Taberna jacket delivers refined design for rugged conditions. It features a weather resistant outer shell with additional paneling on the torso and arms. An integrated hood and shawl provide extra protection from the elements while a spacious toolbelt ensures gear remains within reach. -item_Desc_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 -item_Desc_alb_jacket_04_01_04,P=PH - alb_jacket_04_01_04 -item_Desc_alb_jacket_04_01_10,P=PH - alb_jacket_04_01_10 -item_Desc_alb_jacket_04_01_13,P=PH - alb_jacket_04_01_13 -item_Desc_alb_jacket_04_01_17,P=PH - alb_jacket_04_01_17 +item_Desc_alb_jacket_04_01_01=Carrying Capacity: 400 µSCU\n\nThe heavy-duty Loscha Work Vest by Alejo Brothers is designed for people who want to be prepared for anything at any time. +item_Desc_alb_jacket_04_01_04=Carrying Capacity: 400 µSCU\n\nThe heavy-duty Loscha Work Vest by Alejo Brothers is designed for people who want to be prepared for anything at any time. +item_Desc_alb_jacket_04_01_10=Carrying Capacity: 400 µSCU\n\nThe heavy-duty Loscha Work Vest by Alejo Brothers is designed for people who want to be prepared for anything at any time. +item_Desc_alb_jacket_04_01_13=Carrying Capacity: 400 µSCU\n\nThe heavy-duty Loscha Work Vest by Alejo Brothers is designed for people who want to be prepared for anything at any time. +item_Desc_alb_jacket_04_01_17=Carrying Capacity: 400 µSCU\n\nThe heavy-duty Loscha Work Vest by Alejo Brothers is designed for people who want to be prepared for anything at any time. item_Desc_alb_jacket_05_01_01=The durable Marshal sleeveless vest by Alejo Brothers is made to endure life on the frontier while distinct stylings like shoulder straps, bold cross-chest placket, and a high-collar make sure the wearer stands out on any far flung world. -item_Desc_alb_jacket_05_01_04,P=PH - alb_jacket_05_01_04 -item_Desc_alb_jacket_05_01_16,P=PH - alb_jacket_05_01_16 -item_Desc_alb_jacket_05_01_18,P=PH - alb_jacket_05_01_18 -item_Desc_alb_jacket_05_01_20,P=PH - alb_jacket_05_01_20 +item_Desc_alb_jacket_05_01_04=The durable Marshal sleeveless vest by Alejo Brothers is made to endure life on the frontier while distinct stylings like shoulder straps, bold cross-chest placket, and a high-collar make sure the wearer stands out on any far flung world. +item_Desc_alb_jacket_05_01_16=The durable Marshal sleeveless vest by Alejo Brothers is made to endure life on the frontier while distinct stylings like shoulder straps, bold cross-chest placket, and a high-collar make sure the wearer stands out on any far flung world. +item_Desc_alb_jacket_05_01_18=The durable Marshal sleeveless vest by Alejo Brothers is made to endure life on the frontier while distinct stylings like shoulder straps, bold cross-chest placket, and a high-collar make sure the wearer stands out on any far flung world. +item_Desc_alb_jacket_05_01_20=The durable Marshal sleeveless vest by Alejo Brothers is made to endure life on the frontier while distinct stylings like shoulder straps, bold cross-chest placket, and a high-collar make sure the wearer stands out on any far flung world. item_Desc_alb_jumpsuit_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Bannock jumpsuit combines comfort and durability. It features reinforced padding in critical areas, plenty of storage, and an adjustable belt to ensure a snug fit. Its unique design also includes a built-in secondary layer, allowing the wearer to unzip and cool down without fear of damaging their everyday clothes. item_Desc_alb_mask_01=Fearlessly face any weather with the Taos balaclava and goggles. An ultra-soft inner lining provides warmth and comfort while a special exterior coating repels precipitation. The adjustable headband ensures an ideal fit, and the padding of the anti-fog goggles is integrated directly into the fabric to seal out the elements. item_Desc_alb_mask_02=The Katla mask provides full face coverage from the elements or prying eyes. Oversized eyes provide a wide field of vision and a built-in air filter helps you breathe easy. Please note that this mask is not space-rated and should only be worn in naturally breathable environs. item_Desc_alb_mask_03_01_01=Made for hostile environments, the Salluq Mask keeps dirt, dust, and grit out of your eyes while providing you with a wide field of vision. Please note that this mask is not space-rated and should only be worn in naturally breathable environments. item_Desc_alb_pants_01=Carrying Capacity: 1K µSCU\n\nComfortable enough to wear all day yet designed to thrive under harsh conditions, the Tekaw pants are perfect whether you're on or off duty. Their stylish yet durable design includes a water-wicking coating and padded shins guards with wrappings that ensure a snug fit. -item_Desc_alb_pants_02_01_01,P=PH - alb_pants_02_01_01 -item_Desc_alb_pants_02_01_04,P=PH - alb_pants_02_01_04 -item_Desc_alb_pants_02_01_10,P=PH - alb_pants_02_01_10 -item_Desc_alb_pants_02_01_13,P=PH - alb_pants_02_01_13 -item_Desc_alb_pants_02_01_17,P=PH - alb_pants_02_01_17 +item_Desc_alb_pants_02_01_01=Carrying Capacity: 400 µSCU\n\nThe popular Slickdry Waders by Alejo Brothers are a combination of pants and boots made of a synthetic hydrophobic material and ensure the wearer will stay dry even if just stepping out of a river. item_Desc_alb_pants_03=Carrying Capacity: 400 µSCU\n\nIf you're in the adventure business, you'll need clothing that can take the heat. The Allpa Pants were made with heavyweight cotton that features AlejoFlex technology, providing the wearer with a wide range of movement during tough jobs while maintaining its durability. item_Desc_alb_shirt_01_01_01=Capable as being worn on its own or as a base for layers, this long-sleeve henley style shirt from Alejo Brothers keeps you stylish and comfortable. item_Desc_alb_shirt_02_01_01=Alejo Brothers' classic loop tee with a spatter pattern. item_Desc_alb_shirt_03_01_microtech=Capable as being worn on its own or as a base for layers, this long-sleeve henley style shirt decked out in microTech colors and branding keeps you stylish but comfortable. item_Desc_alb_shirt_04_01_01,P=PH - alb_shirt_04 -item_Desc_alb_shirt_05,P=PH - alb_shirt_05 +item_Desc_alb_shirt_05=The rugged Amaris Shirt is a breathable long-sleeve shirt reinforced by raised fabric on the shoulders to create an elegant but industrial look. +item_Desc_alb_shirt_06=Habidash's Cassidy short-sleeved henley t-shirt features a lightweight, breathable fabric blend paired with a neck covering and separated arm sleeves for a stylish look that remains practical in dustier climates. item_Desc_alb_shoes_01=The Alejo Brothers expertly engineered the Nivala shoes to provide high ankle support while remaining lightweight. The shoes mix the company's patented FullFlex rubber with synthetic nubuck leather for flexible yet strategic support, and feature cushioning on the heels and balls of the feet for supreme comfort. item_Desc_banu_lum_gloves_01_01_01=The Good Gift gloves are made to match the festive sweater of the same name. These comfortable holiday hand warmers not only look good but are fingerless to make interacting with items a breeze. item_Desc_banu_lum_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nThis Banu-made mock turtleneck lets you celebrate Luminalia in comfort and style. Cozy up around the lamp with this luxurious red and green fabric blend with an asymmetrical front and three adjustable straps that guarantee the perfect fit. Banu phrases calling for merriment and a prosperous future adorn the front and back in golden script. @@ -50109,19 +50884,26 @@ item_Desc_cbd_hat_03_01_01=A comfortable grey cadet hat. item_Desc_cbd_hat_03_01_cargo=The front panel of this grey cadet hat features Cargo written in yellow and purple. A bright band of yellow also rings the hat to make it highly visible from a distance. item_Desc_cbd_hat_03_01_fleetweek2021=Show your support for the Navy and the brave souls that serve the Empire with this classic cadet hat commemorating Invictus Launch Week. item_Desc_cbd_hat_03_01_fleetweek2022,P=PH - cbd_hat_03_01_fleetweek2022 +item_Desc_cbd_hat_03_ArcCorp_01=An olive and gray cadet hat with ArcCorp's name and logo emblazoned across the front panel. +item_Desc_cbd_hat_03_Cry-Astro_01=A blue and black cadet hat with Cry-Astro's name and logo emblazoned across the front panel. item_Desc_cbd_hat_03_IAE2020=Boast about attending the UEE's most prominent ship showcase with the official hat of the 2950 Intergalactic Aerospace Expo. This grey cadet hat has the logo across the front panel and as a pop of color on the back. +item_Desc_cbd_hat_03_Microtech_01=A blue, green, and gray cadet hat with microTech's name and logo emblazoned across the front panel. +item_Desc_cbd_hat_03_SakuraSun_01=A purple and pink cadet hat with Sakura Sun's name and logo emblazoned across the front panel. item_Desc_cbd_hat_03_aegis_dec=This two-tone cap is mainly dark grey with a light grey accent stripe, featuring an Aegis Dynamics patch across the front panel. item_Desc_cbd_hat_03_anvil_dec=A dark green Anvil Aerospace cap that features metal eyelets on the side. item_Desc_cbd_hat_03_argo_dec=Spacecraft manufacturer Argo Astronautics has been around for centuries. Support this indispensable UEE industrial brand by wearing this burnt orange hat bearing their name across the front. item_Desc_cbd_hat_03_consolidated_dec=Consolidated Outland thrives on the edge of innovation. Promote their initiative by wearing this dark grey hat with the company's branding gracing the front panel. +item_Desc_cbd_hat_03_crusader_01=A blue, navy, and white cadet hat with Crusader Industries' name and logo emblazoned across the front panel. item_Desc_cbd_hat_03_crusader_dec=To celebrate Pax Humana 2949, Crusader Industries released this hat in the colors associated with the holiday, blue and white. Wear this hat to join the company in supporting those that focus on the greater good. All proceeds from its purchase will go to the Terra-based nonprofit Empire's Overlooked. item_Desc_cbd_hat_03_cvx01_01=A black cadet hat with Covalex's name and logo emblazoned across the front and back panels. +item_Desc_cbd_hat_03_drake_03=Embody the boldness of Drake Interplanetary by wearing this black hat with the company's name in strong red lettering. item_Desc_cbd_hat_03_drake_dec=Embody the boldness of Drake Interplanetary by wearing this black hat with the company's name in strong yellow lettering. item_Desc_cbd_hat_03_expo_dec=A magenta hat emblazoned with the Intergalactic Aerospace Expo name and logo in white on the front. item_Desc_cbd_hat_03_fleetweek2023_11=A classic grey cadet hat commemorating Invictus Launch Week and featuring the silhouette of a ship across the front. item_Desc_cbd_hat_03_fleetweek2023_17=A classic blue cadet hat commemorating Invictus Launch Week and featuring the silhouette of a ship across the front. item_Desc_cbd_hat_03_fleetweek_dec=Show your support for the Navy and the brave souls that serve the Empire with this classic cadet hat commemorating Invictus Launch Week. item_Desc_cbd_hat_03_foundation01=Celebrate the nations of Earth joining together to explore the stars with this special Foundation Festival hat featuring the logo across the front panel. +item_Desc_cbd_hat_03_hd_01=A brown and gray cadet hat with Hurston Dynamics' name and logo emblazoned across the front panel. item_Desc_cbd_hat_03_iae2021_07=The official hat of the 2951 IAE carries the logo for the event on the front and a smaller version of it on the back right panel. item_Desc_cbd_hat_03_iae2021_10=The official hat of the 2951 IAE carries the logo for the event on the front and a smaller version of it on the back right panel. item_Desc_cbd_hat_03_iae2022_02=A red cadet hat celebrating the 2952 Intergalactic Aerospace Expo featuring the event's logo across the front. @@ -50135,22 +50917,23 @@ item_Desc_cbd_hat_03_origin_dec=This light grey hat featuring Origin's name and item_Desc_cbd_hat_03_redwind_01=A gray cadet hat with Red Wind Linehaul's name and logo emblazoned across the front and back panels. item_Desc_cbd_hat_03_rsi_dec=The iconic RSI logo graces the front panel of this black hat featuring a burnt orange accent stripe. item_Desc_cbd_hat_03_taba_01=A black and white cadet hat with TABA Freightline's name and logo emblazoned across the front and back panels. +item_Desc_cbd_hat_03_tumbril_01=Tumbril Land Systems made this hat to celebrate the release of their legendary Nova tank to the civilian market. item_Desc_cbd_hat_03_unified_01=A blue and red cadet hat with Unified Distribution Management's name and logo emblazoned across the front and back panels. item_Desc_cbd_jacket_02_01_01,P=Placeholder - CBD Jacket Desc\n\nCarrying Capacity: 1K µSCU item_Desc_cbd_pants_02_01_01=Carrying Capacity: 4K µSCU\n\nThe Franz monochrome striped pants from CBD are elevated with the addition of bold black brush strokes applied freehand.\n\nMen's sizes currently not available. item_Desc_cbd_pants_05=Made with soft yet sturdy cotton, these jeans are ripped and then "repaired" with colorful thread alongside misshapen patches that give them a touch of history. item_Desc_ccc_bear_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -40 / 60 °C\n\nCelebrate Day of the Vara in sinister style with this officially licensed Fieldsbury Dark Bear helmet. This twisted version of the Fieldsbury Bear mascot launched a seasonal soda flavor before being co-opted into a series of high-profile pranks. Ever since, the bear's big, toothy grin and off-set flickering eyes have become a standard sight at Day of the Vara celebrations. Now CC's Conversions has designed and delivered an official, high quality reproduction of this iconic mascot, available in six striking colors. -item_Desc_ccc_combat_heavy_helmet_01,P=PH - ccc_combat_heavy_helmet_01 -item_Desc_ccc_heavy_armor_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nShow that you serve no master with the Neoni helmet. Drawing inspiration from monster myths and warrior cultures of old, this menacing visage courtesy of CC's Conversions features a dramatic paint job, fang-filled grin, and pointed holographic horns, providing protection and intimidation in one memorable helmet. +item_Desc_ccc_combat_heavy_helmet_01,P=PH - ccc_combat_heavy_helmet_01\nVisor is AR crosshair compatible. +item_Desc_ccc_heavy_armor_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nShow that you serve no master with the Neoni helmet. Drawing inspiration from monster myths and warrior cultures of old, this menacing visage courtesy of CC's Conversions features a dramatic paint job, fang-filled grin, and pointed holographic horns, providing protection and intimidation in one memorable helmet. Visor is AR crosshair compatible. item_Desc_ccc_medium_armor_arms_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves armor. Cutting edge manufacturing techniques were used to place white, red, grey, and black plating perfectly to fit the Human form and evoke the shape language imbued into the Tevarin's iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves helmet, the suit combines for a striking and unforgettable look. item_Desc_ccc_medium_armor_arms_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Shrike armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves Shrike helmet, the suit combines for a striking and unforgettable look. item_Desc_ccc_medium_armor_arms_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Talon armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves Talon helmet, the suit combines for a striking and unforgettable look. item_Desc_ccc_medium_armor_core_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nHonor and embody the Tevarin aesthetic with the Aves armor. Cutting edge manufacturing techniques were used to place white, red, grey, and black plating perfectly to fit the Human form and evoke the shape language imbued into the Tevarin's iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves helmet, the suit combines for a striking and unforgettable look. item_Desc_ccc_medium_armor_core_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nHonor and embody the Tevarin aesthetic with the Aves Shrike armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Shrike helmet, the suit combines for a striking and unforgettable look. item_Desc_ccc_medium_armor_core_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nHonor and embody the Tevarin aesthetic with the Aves Talon armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Talon helmet, the suit combines for a striking and unforgettable look. -item_Desc_ccc_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings while perfectly fitting a Human head. Red highlights provide colorful and vibrant accents to the black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. -item_Desc_ccc_medium_armor_helmet_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves Shrike helmet to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings with colorful blue and magenta accents on black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. -item_Desc_ccc_medium_armor_helmet_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves Talon helmet to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings with colorful green accents on black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. +item_Desc_ccc_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings while perfectly fitting a Human head. Red highlights provide colorful and vibrant accents to the black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. Visor is AR crosshair compatible. +item_Desc_ccc_medium_armor_helmet_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves Shrike helmet to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings with colorful blue and magenta accents on black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. Visor is AR crosshair compatible. +item_Desc_ccc_medium_armor_helmet_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves Talon helmet to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings with colorful green accents on black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. Visor is AR crosshair compatible. item_Desc_ccc_medium_armor_legs_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves armor. Cutting edge manufacturing techniques were used to place white, red, grey, and black plating perfectly to fit the Human form and evoke the shape language imbued into the Tevarin's iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves helmet, the suit combines for a striking and unforgettable look. item_Desc_ccc_medium_armor_legs_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Shrike armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Shrike helmet, the suit combines for a striking and unforgettable look. item_Desc_ccc_medium_armor_legs_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Talon armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Talon helmet, the suit combines for a striking and unforgettable look. @@ -50160,6 +50943,10 @@ item_Desc_ccc_vanduul_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction item_Desc_ccc_viral_helmet_01_01_01=Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck. item_Desc_ccc_viral_helmet_01_02_01=Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck. item_Desc_ccc_viral_helmet_01_03_01=Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck. +item_Desc_cds_armor_heavy_arms_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nBased on CDS' ADP-mk4 heavy combat armor, this set has been modified from its original form. When there's a difficult job at hand, you want to ensure that you can see it through to the end. This armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. +item_Desc_cds_armor_heavy_core_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -70 / 100 °C\nBackpack Compatibility: All\n\nBased on CDS' ADP-mk4 heavy combat armor, this set has been modified from its original form. When there's a difficult job at hand, you want to ensure that you can see it through to the end. This armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. +item_Desc_cds_armor_heavy_helmet_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nBased on CDS' ADP-mk4 heavy combat armor, this set has been modified from its original form. When there's a difficult job at hand, you want to ensure that you can see it through to the end. This armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. Visor is AR crosshair compatible. +item_Desc_cds_armor_heavy_legs_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -70 / 100 °C\n\nBased on CDS' ADP-mk4 heavy combat armor, this set has been modified from its original form. When there's a difficult job at hand, you want to ensure that you can see it through to the end. This armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. item_Desc_cds_armor_light_arms_02_shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nCDS's quest to create the ideal light armor continues with the FBL-8a. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. item_Desc_cds_armor_light_core_02_shared=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nCDS's quest to create the ideal light armor continues with the FBL-8a. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. item_Desc_cds_armor_light_legs_02_shared=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -35 / 65 °C\n\nCDS's quest to create the ideal light armor continues with the FBL-8a. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. @@ -50174,8 +50961,8 @@ item_Desc_cds_combat_light_backpack_02_02_01=Item Type: Light Backpack\nCarrying item_Desc_cds_combat_light_backpack_02_03_01=Item Type: Light Backpack\nCarrying Capacity: 40K µSCU\nCore Compatibility: All\n\nBe ready for any situation with the CSP-68L Backpack. Originally designed for the rigors of combat support, this light backpack has become popular thanks to its durability and patented core connector that helps the CSP-68L sit comfortably and balanced on the back. The Night Camo edition features a special textured finish and mixes black camo and silver for a subtle yet striking look. item_Desc_cds_combat_light_core_03=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. item_Desc_cds_combat_light_core_04=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. -item_Desc_cds_combat_light_helmet_03=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. -item_Desc_cds_combat_light_helmet_04=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_helmet_03=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. Visor is AR crosshair compatible. +item_Desc_cds_combat_light_helmet_04=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. Visor is AR crosshair compatible. item_Desc_cds_combat_light_legs_03=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. item_Desc_cds_combat_light_legs_04=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. item_Desc_cds_combat_medium_arms_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. @@ -50183,8 +50970,8 @@ item_Desc_cds_combat_medium_arms_04_01_01=Item Type: Medium Armor\nDamage Reduct item_Desc_cds_combat_medium_backpack_01_01_01=Item Type: Medium Backpack\nCarrying Capacity: 70K µSCU\nCore Compatibility: Medium & Heavy\n\nBe ready for any situation with the CSP-68M Backpack. Originally designed for the rigors combat support, this medium backpack has become popular thanks to its durability and a patented core connector that helps the CSP-68M sit comfortably and balanced on the back. item_Desc_cds_combat_medium_core_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. item_Desc_cds_combat_medium_core_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. -item_Desc_cds_combat_medium_helmet_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 93 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility." -item_Desc_cds_combat_medium_helmet_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 93 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_medium_helmet_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 93 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. Visor is AR crosshair compatible. +item_Desc_cds_combat_medium_helmet_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 93 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. Visor is AR crosshair compatible. item_Desc_cds_combat_medium_legs_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. item_Desc_cds_combat_medium_legs_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. item_Desc_cds_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. @@ -50197,11 +50984,11 @@ item_Desc_cds_legacy_armor_heavy_arms_01_9tails_01=Item Type: Heavy Armor\nDamag item_Desc_cds_legacy_armor_heavy_arms_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company's security services. item_Desc_cds_legacy_armor_heavy_core_01_9tails_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -75 / 105 °C\nBackpack Compatibility: All\n\nThis version of CDS' ADP core has been modified from its original form. Revolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. item_Desc_cds_legacy_armor_heavy_core_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -75 / 105 °C\nBackpack Compatibility: All\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company's security services. -item_Desc_cds_legacy_armor_heavy_helmet_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_heavy_helmet_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail. The Crusader Edition was made specifically for the company's security services. Visor is AR crosshair compatible. item_Desc_cds_legacy_armor_heavy_legs_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company's security services. item_Desc_cds_legacy_armor_light_arms_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company's security services. item_Desc_cds_legacy_armor_light_core_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -40 / 70 °C\nBackpack Compatibility: Light\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company's security services. -item_Desc_cds_legacy_armor_light_helmet_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -40 / 70 °C\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_light_helmet_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -40 / 70 °C\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness. The Crusader Edition was made specifically for the company's security services. Visor is AR crosshair compatible. item_Desc_cds_legacy_armor_light_legs_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -40 / 70 °C\n\nThis version of CDS' PAB-1 legs has been modified from its original form. Clark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. item_Desc_cds_legacy_armor_light_legs_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -40 / 70 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company's security services. item_Desc_cds_legacy_armor_medium_arms_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company's security services. @@ -50212,16 +50999,16 @@ item_Desc_cds_legacy_armor_medium_legs_01_01_9tails01=Item Type: Medium Armor\nD item_Desc_cds_legacy_armor_medium_legs_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company's security services. item_Desc_cds_legacy_heavy_armor_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. item_Desc_cds_legacy_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -75 / 105 °C\nBackpack Compatibility: All\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. -item_Desc_cds_legacy_heavy_armor_01_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail. +item_Desc_cds_legacy_heavy_armor_01_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail. Visor is AR crosshair compatible. item_Desc_cds_legacy_heavy_armor_01_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. item_Desc_cds_legacy_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. item_Desc_cds_legacy_light_armor_01_arms=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. item_Desc_cds_legacy_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -40 / 70 °C\nBackpack Compatibility: Light\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. -item_Desc_cds_legacy_light_armor_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -40 / 70 °C\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness. +item_Desc_cds_legacy_light_armor_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -40 / 70 °C\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness. Visor is AR crosshair compatible. item_Desc_cds_legacy_light_armor_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -40 / 70 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. item_Desc_cds_legacy_medium_armor_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. item_Desc_cds_legacy_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -55 / 85 °C\nBackpack Compatibility: Light & Medium\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. -item_Desc_cds_legacy_medium_armor_01_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nThe G-2 provides protection and an uninhibited field of view without being bulky. Clark Defense Systems designed the helmet to withstand a wide variety of impact types without compromising its integrity. +item_Desc_cds_legacy_medium_armor_01_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nThe G-2 provides protection and an uninhibited field of view without being bulky. Clark Defense Systems designed the helmet to withstand a wide variety of impact types without compromising its integrity. Visor is AR crosshair compatible. item_Desc_cds_legacy_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. item_Desc_cds_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible. item_Desc_cds_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible. @@ -50230,10 +51017,10 @@ item_Desc_cds_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: item_Desc_cds_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. item_Desc_cds_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. item_Desc_cds_medium_armor_02_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology that maximizes protection against projectiles, explosives and the elements without hindering the operator's agility. -item_Desc_cds_medium_armor_02_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology that maximizes protection against projectiles, explosives and the elements without hindering the operator's agility. +item_Desc_cds_medium_armor_02_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology that maximizes protection against projectiles, explosives and the elements without hindering the operator's agility. Visor is AR crosshair compatible. item_Desc_cds_medium_armor_02_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. item_Desc_cds_undersuit_01_crus01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThis comprehensive Tactical Combat Suit provides a complete sealed suit against vacuum, free range of motion, and interfaces seamlessly with compatible armor systems. The Crusader Edition was made specifically for the company's security services. -item_Desc_cds_undersuit_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -30 / 60 °C\n\nThe A23 has been one of CDS' mainstay helmet systems for years. Built out of impact-resistant composite technology and a hardened laminate faceplate, the A23 is perfect for hazardous environment and basic EVA operations. +item_Desc_cds_undersuit_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -30 / 60 °C\n\nThe A23 has been one of CDS' mainstay helmet systems for years. Built out of impact-resistant composite technology and a hardened laminate faceplate, the A23 is perfect for hazardous environment and basic EVA operations. Visor is AR crosshair compatible. item_Desc_clda_env_armor_backpack_01=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nConfidently explore cold environments while wearing the Novikov. Caldera designed a spacious backpack to compliment this advanced exploration suit, so those venturing across unknown terrain can bring enough supplies to survive the journey. item_Desc_clda_env_armor_backpack_01_expo=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera designed a spacious backpack to compliment this advanced exploration suit, so those venturing across unknown terrain can bring enough supplies to survive the journey. item_Desc_clda_env_armor_heavy_suit_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 22k µSCU\nTemp. Rating: -225 / 75 °C\n\nThis version of Caldera's Novikov exploration suit has been modified from its original form. Confidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. @@ -50242,6 +51029,7 @@ item_Desc_clda_env_heat_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction item_Desc_clda_env_heat_heavy_suit_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 22k µSCU\nTemp. Rating: -75 / 225 °C\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end. item_Desc_clda_env_heavy_arms_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. item_Desc_clda_env_heavy_arms_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements. +item_Desc_clda_env_heavy_backpack_01_iae2023_01=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nConfidently explore cold environments while wearing the Novikov. Caldera designed a spacious backpack to complement this advanced exploration suit, so those venturing across unknown terrain can bring enough supplies to survive the journey. This special IAE 2953 edition is decorated with a copper and white damascus pattern inspired by Gatac Manufacture's Syulen. item_Desc_clda_env_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: ??K µSCU\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. item_Desc_clda_env_heavy_core_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: ??K µSCU\nTemp. Rating: -225 / 75 °C\n  \nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements. item_Desc_clda_env_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a bespoke helmet that integrates with the cutting edge life support system, those venturing across unknown terrain can count on the Novikov to help them survive the journey. @@ -50293,6 +51081,7 @@ item_Desc_dmc_frontier_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nWhen you'r item_Desc_dmc_frontier_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nMade with a sturdy blend of tough and flexible materials, the Silverton pants are the perfect fit for someone who needs heavy-duty workwear without sacrificing mobility. Got a job to do? We've got you covered. item_Desc_dmc_gloves_02_01_9tails01=This version of DMC's Mercury gloves has been modified from its original form. Keep your hands warm and fingers nimble with Mercury gloves from DMC. Ideal for outdoor activities or colder work environments. item_Desc_dmc_jacket_04_600i01_01=Carrying Capacity: 2K µSCU\n\nEmbrace elegance with the 600i flight jacket. Featuring beautiful brown synthetic leather and an ultra-soft yet durable inner lining, the jacket honors the stunning ship with the best bedtime view in the verse. Origin's logo graces the jacket's front and a patch featuring a top down view of the ship's classic contours adorns the back. +item_Desc_dmc_jacket_04_fleetweek2024_01=Carrying Capacity: 2K µSCU\n\nCelebrate Launch Week in iconic style with this commemorative flight jacket featuring a Navy patch on the front and a large Invictus patch on the back. This synthetic leather jacket comes with two front pockets and ribbed waistband and cuffs that guarantee a good fit. item_Desc_dmc_jacket_04_mpuv01_01=Carrying Capacity: 2K µSCU\n\nShow how far you'll go for the Argo Cargo. This flight jacket celebrates the ship that changed the cargo game and became ubiquitous at spaceports across the empire. Made from synthetic leather, it features two front pockets, a ribbed waistband, and cuffs that guarantees a good fit. There's also an Argo logo on the front and a stylish silhouette of the ship across the back. item_Desc_dmc_jacket_04_starlifter01_01=Carrying Capacity: 2K µSCU\n\nA flight jacket dedicated to the Hercules Starlifter and its ability to handle more than twelve labors. Made from synthetic leather, the jacket is styled with two front pockets, a ribbed waistband and cuffs to guarantee a good fit. The front features a Crusader logo while the back sports the ship serenely soaring through the clouds. item_Desc_dmc_jacket_04_starrunner01_01=Carrying Capacity: 2K µSCU\n\nThe Mercury Star Runner is more than a memorable silhouette. Crusader's beloved asymmetrical ship gets it own comfortable flight jacket made of high quality synthetic leather. Complete with Crusader's logo on the front and a patch with the ship mid-flight on the back. @@ -50321,13 +51110,13 @@ item_Desc_doom_armor_medium_arms_02_01_01=Item Type: Medium Armor\nDamage Reduct item_Desc_doom_armor_medium_core_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -52 / 82 °C\nBackpack Compatibility: Light & Medium\n\nDress to impress in scrapheap chic! The Stitcher armor might look like it's held together with tape and good intentions but we swear it's space safe. The intentional ramshackle design features a funky double collar, plenty of storage, and a ribbed industrial hose attached to a metal cylinder on the back just for the hell of it. item_Desc_doom_armor_medium_legs_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5k µSCU\nTemp. Rating: -52 / 82 °C\n\nDress to impress in scrapheap chic! The Stitcher armor might look like it's held together with tape and good intentions but we swear it's space safe. The intentional ramshackle design features a funky double collar, plenty of storage, and a ribbed industrial hose attached to a metal cylinder on the back just for the hell of it. item_Desc_doom_combat_medium_backpack_01=Item Type: Medium Backpack\nCarrying Capacity: 70K µSCU\nCore Compatibility: Medium & Heavy\n\nStop lugging all your loot by hand. The Sinkhole backpack gives you plenty of space to store everything you need, while leaving your hands free for whatever mischief you have in mind. -item_Desc_doom_light_armor_helmet_01= +item_Desc_doom_light_armor_helmet_01,P=Visor is AR crosshair compatible. item_Desc_doom_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed. item_Desc_doom_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -52 / 82 °C\nBackpack Compatibility: Light & Medium\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed. item_Desc_doom_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -52 / 82 °C\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed. -item_Desc_doom_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nBuilt using high quality scavenge with a molded faceplate, the Death's Head is built to take an absolute beating. -item_Desc_doom_medium_armor_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nBe the reaper with this terrifying battle helmet molded after some kind of animal. We aren't a vet, it just looked cool. All we know is that it'll withstand some serious punishment and look bad ass doing it. -item_Desc_doom_medium_armor_helmet_02_holiday=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nCelebrate the season with the festive Holiday Butcher helmet. Doomsday designed this twisted bit of armor to withstand a firefight, raucous holiday party, and everything in between. The snout's custom armor plating provides protection while remaining lightweight, and the synthetic spiral horns are more durable than the real deal. The Holiday Butcher adds to Doomsday's reputation as the universe's premiere engineer of warped gear. +item_Desc_doom_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nBuilt using high quality scavenge with a molded faceplate, the Death's Head is built to take an absolute beating. Visor is AR crosshair compatible. +item_Desc_doom_medium_armor_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nBe the reaper with this terrifying battle helmet molded after some kind of animal. We aren't a vet, it just looked cool. All we know is that it'll withstand some serious punishment and look bad ass doing it. Visor is AR crosshair compatible. +item_Desc_doom_medium_armor_helmet_02_holiday=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nCelebrate the season with the festive Holiday Butcher helmet. Doomsday designed this twisted bit of armor to withstand a firefight, raucous holiday party, and everything in between. The snout's custom armor plating provides protection while remaining lightweight, and the synthetic spiral horns are more durable than the real deal. The Holiday Butcher adds to Doomsday's reputation as the universe's premiere engineer of warped gear. Visor is AR crosshair compatible. item_Desc_drn_business_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nBe formal and fashionable with the Saskia jacket. This hybrid jacket and collared shirt features dynamic geometric patterns, including diagonal lines that swoop across the front and back. item_Desc_drn_business_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nDerion has done it again. The Emilion pants deliver a simple silhouette that reveals strikingly stylish details upon closer inspection. Made from a subtly textured stain-resistant fabric, the pants feature micropleats on the front and back that converge into a single decorative seam at the knees before splitting off again near the ankles, giving the Emilion pants an artful geometric design down the length of the leg. item_Desc_drn_business_shoes_01_01_01=The Lorber shoes feature classic style with modern flourishes. Constructed with dark brown synthetic leather, the shoes also feature a light brown toe box with gold colored metallic accents to catch the eye, a magnetic closure that ensures a snug fit, and a soft faux-sheepskin footbed for supreme comfort. @@ -50377,6 +51166,7 @@ item_Desc_eld_shirt_04_crus05=Crusader strives to be the builders of tomorrow th item_Desc_eld_shirt_04_crus06=There's no need for ground when each of Orison's platforms is outfitted with special thrusters to maintain a constant elevation. This shirt features a stylized shot of Orison's famous floating platforms sitting comfortably among the clouds. item_Desc_eld_shirt_04_crus07=The massive Orison shipyards are a sight unlike any other in the UEE. This shirt features a floating ring platform flanked by blossoms from the Hosanna tree, which was specifically cultivated to grow in the gardens of Orison. item_Desc_eld_shirt_04_crusader_dec=Crusader Industries created this striking blue shirt sporting their "sword & C" logo to further their corporate mandate to support charitable organizations. The company has promised that all proceeds from the sale of this shirt will go to the Terra-based nonprofit Empire's Overlooked. +item_Desc_eld_shirt_04_drake_04=Drake Interplanetary's designs have caught the public's imagination. From the Kraken to the Cutlass, share your love for their ships with this comfortable black and red shirt, featuring the company's logo. item_Desc_eld_shirt_04_drake_dec=The success of Drake Interplanetary has gone a long way to bring legitimate business back to the Magnus system. Support the scrappy manufacturer of affordable, utilitarian ships with this black shirt emblazoned with the company name in yellow. item_Desc_eld_shirt_04_expo_dec=The logo for the Intergalactic Aerospace Expo graces this magenta shirt made from 100% cotton. item_Desc_eld_shirt_04_fleetweek2023_11=Celebrate Invictus Launch Week 2953 with this grey t-shirt made from a comfortable cotton blend and featuring the silhouette of a ship across the front. @@ -50391,6 +51181,7 @@ item_Desc_eld_shirt_04_iae2023_19=Commemorate the UEE's foremost celebration of item_Desc_eld_shirt_04_misc_dec=This tan shirt sports the MISC name and logo. Perfect for those with an affinity for reliable industrial ships imbued with a slight Xi'an influence. item_Desc_eld_shirt_04_origin_dec=Origin Jumpworks ships have been described as a symphony in motion. That elegant aesthetic extends to the circular logo gracing the front of this light grey t-shirt. item_Desc_eld_shirt_04_rsi_dec=Celebrate the company most responsible for bringing Humanity to the stars. This classic black t-shirt features the iconic RSI logo. +item_Desc_eld_shirt_04_tumbril_01=This orange and gray shirt displays the famed logo of Tumbril Land Systems, makers of legendary land vehicles such as the Nova tank and the Cyclone buggy. In need of a military-grade vehicle at a civilian price? Think Tumbril. item_Desc_eld_shirt_07_01_01=A simple, light grey, long-sleeved shirt constructed from moisture wicking fabric ideal for keeping you comfortable during work and play. item_Desc_eld_shirt_09_01_01,P=PH - eld_shirt_09_01_01 item_Desc_fio_bar_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Lux are elegant pinstripe pants infused with a modern edge. Fiore elevates these classic slacks with a stylish blue and grey geometric pattern along the outer seam to create a look that would work in any era. @@ -50431,14 +51222,15 @@ item_Desc_gsb_boots_04_01_01=Who says work boots can't be comfortable? Grindston item_Desc_gsb_boots_05=These leather ankle-high boots feature a dura-tread sole, reinforced metal eyeholes for secure lacing, and a soft-stretch ankle to make taking them on and off a breeze. A classic design from Grindstone that can easily go from the office to the trail. item_Desc_gsb_boots_06=Whether you're charting new territory on an untouched world or fixing fences at your homestead, Grindstone's TrailTuff boots are sturdy enough to take on the toughest terrain. Made with a proprietary synthetic leather that has all the qualities you love of the real thing and none of the downsides. item_Desc_gsb_boots_07_01_01,P=PH - gsb_boots_07_01_01 -item_Desc_gsb_boots_08_01_01,P=PH - gsb_boots_08_01_01 -item_Desc_gsb_boots_08_01_13,P=PH - gsb_boots_08_01_13 -item_Desc_gsb_boots_08_01_15,P=PH - gsb_boots_08_01_15 -item_Desc_gsb_boots_08_01_17,P=PH - gsb_boots_08_01_17 -item_Desc_gsb_boots_08_01_20,P=PH - gsb_boots_08_01_20 +item_Desc_gsb_boots_08_01_01=The SafeCore boots are a soft-shelled offering from Grindstone intended to provide more flexibility while traversing in adverse conditions. +item_Desc_gsb_boots_08_01_13,P=The SafeCore boots are a soft-shelled offering from Grindstone intended to provide more flexibility while traversing in adverse conditions. +item_Desc_gsb_boots_08_01_15,P=The SafeCore boots are a soft-shelled offering from Grindstone intended to provide more flexibility while traversing in adverse conditions. +item_Desc_gsb_boots_08_01_17,P=The SafeCore boots are a soft-shelled offering from Grindstone intended to provide more flexibility while traversing in adverse conditions. +item_Desc_gsb_boots_08_01_20=The SafeCore boots are a soft-shelled offering from Grindstone intended to provide more flexibility while traversing in adverse conditions. +item_Desc_gsb_boots_09=With the Rockridge, Grindstone has created a comfortable boot with a wide laced collar that allows wearers to adjust the fit to their level of comfort while still keeping the elements out. item_Desc_gsb_boots_10=When you walk on untamed worlds, dirt is just a part of the job. These Desert Cat Boots are coated with a thin membrane that helps repel grime while allowing heat and sweat to escape. item_Desc_gsb_frontier_boots_01_01_01=Made with hardy and adaptable materials, the Corsti boots are suitable for any conditions, whether you're taking a day-long hike on a well-worn road or exploring a strange landscape on an untamed world. -item_Desc_gsb_pants_01,P=PH - gsb_pants_01 +item_Desc_gsb_pants_01=Carrying Capacity: 400 µSCU\n\nA combination of waterproof and weather-resistant pants and boots, the Millrun Waders are a comfortable option for uncomfortable work. item_Desc_gsb_shoes_01_01_9tails01=This version of Grindstone's Bedrock boots has been modified from its original form. This steel-toe workboot from Grindstone features SureFire grip technology, giving you firm traction even on slip, oil and abrasion surfaces. item_Desc_gsb_shoes_02,P=PH - gsb_shoes_02 item_Desc_gsb_shoes_03_01_01=Spend all day in your Hillcrest boots. Rugged yet refined, the boots feature a stylish and waterproof brown synthetic leather with red inlays and yellow stitching. A comfortable, odor absorbing insole and slip resistant outer sole will keep you comfortable and on your feet. @@ -50454,13 +51246,13 @@ item_Desc_gys_pants_01_01_01,P=PH - gys_pants_01_01_01 item_Desc_gys_pants_01_01_02,P=PH - gys_pants_01_01_02 item_Desc_gys_undersuit_01,P=PH - gys_undersuit_01 item_Desc_hdh_boots_01=Built to last, the Paradan boots from Habidash are simple, sturdy, and reliable. The outer layer of the boots is made from a thick synthetic material that will protect the wearer from water, sand, or snow, while the inside features a pliable foam that ensures the boots will remain comfortable for years to come. -item_Desc_hdh_boots_02,P=PH - hdh_boots_02 +item_Desc_hdh_boots_02=Strong, practical, and stylish, these high-cut boots with reinforced straps will be just the thing you need for those long outdoor treks. The slip- and abrasion-resistant soles were constructed from a proprietary composite of recycled plastic and rubber to improve traction without sacrificing flexibility. item_Desc_hdh_gloves_01=Pros at keeping your hands safe without sacrificing dexterity, the slip-resistant Sootho gloves deliver solid protection and lasting warmth during chilly or hostile conditions. The tough synthetic leather breaks in well and will stand up to years of frequent use. -item_Desc_hdh_hat_03_01_01,P=PH - hdh_hat_03_01_01 -item_Desc_hdh_hat_03_01_13,P=PH - hdh_hat_03_01_13 -item_Desc_hdh_hat_03_01_15,P=PH - hdh_hat_03_01_15 -item_Desc_hdh_hat_03_01_17,P=PH - hdh_hat_03_01_17 -item_Desc_hdh_hat_03_01_20,P=PH - hdh_hat_03_01_20 +item_Desc_hdh_hat_03_01_01=The wide-brim bucket-style design of Habidash's Sorel hat provides the wearer with lots of cover from any overbearing rain or sunshine. +item_Desc_hdh_hat_03_01_13=The wide-brim bucket-style design of Habidash's Sorel hat provides the wearer with lots of cover from any overbearing rain or sunshine. +item_Desc_hdh_hat_03_01_15=The wide-brim bucket-style design of Habidash's Sorel hat provides the wearer with lots of cover from any overbearing rain or sunshine. +item_Desc_hdh_hat_03_01_17=The wide-brim bucket-style design of Habidash's Sorel hat provides the wearer with lots of cover from any overbearing rain or sunshine. +item_Desc_hdh_hat_03_01_20=The wide-brim bucket-style design of Habidash's Sorel hat provides the wearer with lots of cover from any overbearing rain or sunshine. item_Desc_hdh_hat_04_01_01=Blowing winds and blazing sun won't be an issue when wearing the Keldur hat and goggles. Insulated flaps keep the sun and elements off your neck, while a lightweight metal brim and scratch resistant, industrial-grade goggles protect your eyes. item_Desc_hdh_jacket_01=Carrying Capacity: 1K µSCU\n\nThe Reno work vest was crafted by Habidash from durable synth-leather cut in a bold asymmetric patchwork pattern, and features a secure double-clasp with reinforced armholes to extend the longevity of the garment. item_Desc_hdh_jacket_02=Carrying Capacity: 1K µSCU\n\nThe Tyros white synth-leather jacket from Habidash features a striking side-closure pattern with silver clasps, reinforced ribbing at the cuffs and collars, and a silver-inlaid polygonal pattern across the chest and sleeve. @@ -50468,38 +51260,51 @@ item_Desc_hdh_jacket_03,P=PH - hdh_jacket_03 item_Desc_hdh_jacket_04,P=PH - hdh_jacket_04 item_Desc_hdh_jacket_05_01_01=Carrying Capacity: 1K µSCU\n\nThis Tulsi jacket features an outer shell designed to cut down on wind shear and an inner shell made to retain warmth without sacrificing comfort. For ease of use, it also features an gentle-glide zipper with a secure top stop and roomy pockets that guarantee you'll always have what you need on hand. item_Desc_hdh_jacket_06=Carrying Capacity: 400 µSCU\n\nThe Vacha jacket offers the wearer an admirable degree of comfort across a wide range of environments thanks to its sealed cuffs and utility neck collar. Additionally, the rugged design features a sealed cross closure, incorporated belt, and auxiliary ports. The garment's sheer durability and utility has cemented the Vacha jacket as a perennial favorite in Habidash's collection. -item_Desc_hdh_jacket_07,P=PH - hdh_jacket_07 -item_Desc_hdh_jacket_08_01_01,P=PH - hdh_jacket_08_01_01 -item_Desc_hdh_jacket_09_01_01,P=PH - hdh_jacket_09_01_01 -item_Desc_hdh_jacket_09_01_13,P=PH - hdh_jacket_09_01_13 -item_Desc_hdh_jacket_09_01_15,P=PH - hdh_jacket_09_01_15 -item_Desc_hdh_jacket_09_01_17,P=PH - hdh_jacket_09_01_17 -item_Desc_hdh_jacket_09_01_20,P=PH - hdh_jacket_09_01_20 +item_Desc_hdh_jacket_07=Carrying Capacity: 400 µSCU\n\nNeed extra inventory? We've got you covered. Designed for hands-free carrying, the Chada Panniers by Habidash come with an adjustable strap that lets you securely attach them around your hips. Each set of panniers comes with a fashionable steel and leather gorget. +item_Desc_hdh_jacket_08_01_01=Carrying Capacity:1000 µSCU\n\nThe Detara Jacket by Habidash weaves several long panels of durable fabric together to create a unique silhouette well suited to harsh environments. +item_Desc_hdh_jacket_09_01_01=Carrying Capacity: 1000 µSCU\n\nThe Calister Jacket by Habidash is made with thick synthetic fabric intended to ensure full body coverage. The cross-body panel that shapes the silhouette of the design provides additional insulation in harsher conditions. +item_Desc_hdh_jacket_09_01_13=Carrying Capacity: 1000 µSCU\n\nThe Calister Jacket by Habidash is made with thick synthetic fabric intended to ensure full body coverage. The cross-body panel that shapes the silhouette of the design provides additional insulation in harsher conditions. +item_Desc_hdh_jacket_09_01_15=Carrying Capacity: 1000 µSCU\n\nThe Calister Jacket by Habidash is made with thick synthetic fabric intended to ensure full body coverage. The cross-body panel that shapes the silhouette of the design provides additional insulation in harsher conditions. +item_Desc_hdh_jacket_09_01_17=Carrying Capacity: 1000 µSCU\n\nThe Calister Jacket by Habidash is made with thick synthetic fabric intended to ensure full body coverage. The cross-body panel that shapes the silhouette of the design provides additional insulation in harsher conditions. +item_Desc_hdh_jacket_09_01_20=Carrying Capacity: 1000 µSCU\n\nThe Calister Jacket by Habidash is made with thick synthetic fabric intended to ensure full body coverage. The cross-body panel that shapes the silhouette of the design provides additional insulation in harsher conditions. +item_Desc_hdh_jacket_10=Habidash's Brocius Waist Apron features a quilted front panel paired with side skirting to protect the wearer from any overspills or other dirtying work while still providing freedom of movement. item_Desc_hdh_jacket_11=Carrying Capacity: 1K µSCU\n\nThe Sharud is an ideal top for staying cool in hot weather. Advanced production techniques allow Habidash to make a light yet absorbent shawl that looks and feels like handspun natural cotton but at a fraction of the cost. The three arm band pieces provide stylish accents and come embedded with microchips that tracks body temperature and other vitals. item_Desc_hdh_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nStay warm and dry on rainy days in the Zelena pants and the Bisbee boots. Both made with water-repellant materials and built-in sweat-wicking technology, they'll be your go-to choice for adventures on even the most hostile worlds. item_Desc_hdh_pants_02_01_01=Carrying Capacity: 7.3K µSCU\n\nStay warm and dry on rainy days in the Zelena pants and the Bisbee boots. Both made with water-repellant materials and built-in sweat-wicking technology, they'll be your go-to choice for adventures on even the most hostile worlds. -item_Desc_hdh_pants_03,P=PH - hdh_pants_03 -item_Desc_hdh_pants_04_01_01,P=PH - hdh_pants_04_01_01 -item_Desc_hdh_pants_04_01_13,P=PH - hdh_pants_04_01_13 -item_Desc_hdh_pants_04_01_15,P=PH - hdh_pants_04_01_15 -item_Desc_hdh_pants_04_01_17,P=PH - hdh_pants_04_01_17 -item_Desc_hdh_pants_04_01_20,P=PH - hdh_pants_04_01_20 +item_Desc_hdh_pants_03=Carrying Capacity: 400 µSCU\n\nWhether you need them for work, play, or rest, the adaptable Canelo Pants from Habidash are guaranteed to fit the bill. Its convenient pockets allow you to carry all your essentials, and its stain-resistant fabric is comfortable enough to be worn for hours. +item_Desc_hdh_pants_04_01_01=Carrying Capacity: 1000 µSCU\n\nThe Calister Pants by Habidash are made with thick synthetic fabric intended to ensure coverage of the wearer's legs even in adverse environmental conditions. +item_Desc_hdh_pants_04_01_13=Carrying Capacity: 1000 µSCU\n\nThe Calister Pants by Habidash are made with thick synthetic fabric intended to ensure coverage of the wearer's legs even in adverse environmental conditions. +item_Desc_hdh_pants_04_01_15=Carrying Capacity: 1000 µSCU\n\nThe Calister Pants by Habidash are made with thick synthetic fabric intended to ensure coverage of the wearer's legs even in adverse environmental conditions. +item_Desc_hdh_pants_04_01_17=Carrying Capacity: 1000 µSCU\n\nThe Calister Pants by Habidash are made with thick synthetic fabric intended to ensure coverage of the wearer's legs even in adverse environmental conditions. +item_Desc_hdh_pants_04_01_20=Carrying Capacity: 1000 µSCU\n\nThe Calister Pants by Habidash are made with thick synthetic fabric intended to ensure coverage of the wearer's legs even in adverse environmental conditions. +item_Desc_hdh_pants_05=The Guerra pants by Alejo Brothers are a staple for daily wear. The synthetic fabric ensures adequate protection from the general wear and tear of frontier life while remaining easy to patch up if the need arises. item_Desc_hdh_pants_06=Carrying Capacity: 0.4K µSCU\n\nBlending Habidash style and ingenuity, the Kavir pants feature fashionable flourishes alongside practical perks ideal for managing extreme environments. Several fabric pieces are sewn directly into a thick, integrated belt that divides the pants between a large elastic waistband and looser, breathable cotton blend fabric through the legs. There are also two bands of fabric that ring the shins to keep dirt and other elements out. -item_Desc_hdh_shirt_01,P=PH - hdh_shirt_01 -item_Desc_hdh_shirt_02_01_01,P=PH - hdh_shirt_02_01_01 -item_Desc_hdh_shirt_03_01_01,P=PH - hdh_shirt_03_01_01 -item_Desc_hdh_shirt_03_01_04,P=PH - hdh_shirt_03_01_04 -item_Desc_hdh_shirt_03_01_10,P=PH - hdh_shirt_03_01_10 -item_Desc_hdh_shirt_03_01_13,P=PH - hdh_shirt_03_01_13 -item_Desc_hdh_shirt_03_01_17,P=PH - hdh_shirt_03_01_17 +item_Desc_hdh_shirt_01=This Samya Tank is your perfect staple for hot weather. Made with soft and breathable fabric, it features moisture-wicking technology and reinforced binding at the openings to protect it from wear and tear. A detachable sleeve is included with each shirt. +item_Desc_hdh_shirt_02_01_01=With a sleek design and durable material, the Silco Shirt by Habidash is a comfortable shirt that can be conveniently worn either as an undershirt or on its own. +item_Desc_hdh_shirt_03_01_01=Habidash's Enkel is a simple, no-frills shirt designed to be comfortable, first and foremost. +item_Desc_hdh_shirt_03_01_04=Habidash's Enkel is a simple, no-frills shirt designed to be comfortable, first and foremost. +item_Desc_hdh_shirt_03_01_10=Habidash's Enkel is a simple, no-frills shirt designed to be comfortable, first and foremost. +item_Desc_hdh_shirt_03_01_13=Habidash's Enkel is a simple, no-frills shirt designed to be comfortable, first and foremost. +item_Desc_hdh_shirt_03_01_17=Habidash's Enkel is a simple, no-frills shirt designed to be comfortable, first and foremost. item_Desc_hdtc_undersuit_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -5 / 50 °C\n\nThe Lamont looks so good you won't want to wear armor over it. Seamlessly blending lightweight plating with durable synthetic weaves, the Lamont will be as comfortable in the cockpit as it is stylish in the streets. Embrace personal protection gear suitable for both work and play, and gain the Hardin Tactical advantage. item_Desc_hdtc_utility_light_backpack_01=Item Type: Light Backpack\nCarrying Capacity: 50K µSCU\nCore Compatibility: All\n\nThe Cataby is a stylish backpack built by Hardin Tactical to withstand rigorous adventures. The unique rectangle shape features a hard frame fitted around a durable and expandable softshell with two zippered pockets allowing for easy access to essentials. The MPUV-1C Edition also comes with a commemorative patch to celebrate the Argo Cargo's 2951 Best in Show victory. item_Desc_hwk_executive_shoes_01=Slip into style and comfort with the Vivant shoes from Hawksworth's. These synthetic leather loafers feature an accentuated cap toe, metallic inlay atop the vamp, and a lightweight yet durable outsole made from a unique blend of rubber nanocomposites. item_Desc_hwk_fashion_shoes_01_01_01=Embody timeless elegance with the Matiese shoes from Hawksworth's. Made with fine artificial leather, the detailed upper design gives the shoes a clean, sleek profile suited to any occasion. +item_Desc_ksar_armor_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40 %\nTemp. Rating: -77 / 107 °C\n\nDominate the battlefield in the Manticore Helmet. Crafted with a durable polymer weave for maximum protection, this fully enclosed combat helmet is enhanced with pointed horns that create a foreboding silhouette. item_Desc_ksar_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -33 / 63 °C\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected. item_Desc_ksar_light_armor_core_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -33 / 63 °C\nBackpack Compatibility: Light\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected. item_Desc_ksar_light_armor_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 3K µSCU\nTemp. Rating: -33 / 63 °C\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected. item_Desc_ksar_undersuit_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThis baseline undersuit from Kastak Arms offers complete protection seal from the elements and compatibility with multiple armor types. +item_Desc_mrai_flightsuit_01_01_01,P=PH - mrai_flightsuit_01_01_01 +item_Desc_mrai_flightsuit_01_02_01,P=PH - mrai_flightsuit_01_02_01 +item_Desc_mrai_flightsuit_01_03_01,P=PH - mrai_flightsuit_01_03_01 +item_Desc_mrai_flightsuit_01_04_01,P=PH - mrai_flightsuit_01_04_01 +item_Desc_mrai_flightsuit_01_05_01,P=PH - mrai_flightsuit_01_05_01 +item_Desc_mrai_flightsuit_helmet_01_01_01,P=PH - mrai_flightsuit_helmet_01_01_01 +item_Desc_mrai_flightsuit_helmet_01_02_01,P=PH - mrai_flightsuit_helmet_01_02_01 +item_Desc_mrai_flightsuit_helmet_01_03_01,P=PH - mrai_flightsuit_helmet_01_03_01 +item_Desc_mrai_flightsuit_helmet_01_04_01,P=PH - mrai_flightsuit_helmet_01_04_01 +item_Desc_mrai_flightsuit_helmet_01_05_01,P=PH - mrai_flightsuit_helmet_01_05_01 item_Desc_mym_fashion_suit_01_01_01=MuyMuy's Ambrus suit was expertly crafted by artisans on Saisei from natural brocade silk and worsted ma'xy.un wool. Featuring bold coloration and a relaxed fit, it lets the wearer maintain comfort without sacrificing style. item_Desc_mym_shirt_01_lum02_02=This Luminalia, don't just strengthen your bonds with physical presents. Remember to offer your friends and family the most important thing you can: the gift of forgiveness. Featuring a cheeky member of the Nine Tails gang that has been causing havoc in the Stanton system, this collab from MuyMuy and Vaporwear shows that during the holiday season, anyone can turn over a new leaf. item_Desc_mym_shirt_01_lum02_07=Light up the night this Luminalia with a little help from Pico the Penguin. Designed by MuyMuy in collaboration with microTech, the Piconalia Sweater was made with a blend of wools optimized to create long-lasting softness while preventing wear and tear. @@ -50559,24 +51364,24 @@ item_Desc_orig_armor_medium_helmet_01=Item Type: Medium Armor\nDamage Reduction: item_Desc_outlaw_legacy_armor_heavy_arms_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nThis version of Kastak Arms' Citadel arms has been modified from its original form. Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. item_Desc_outlaw_legacy_armor_heavy_core_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -80 / 110 °C\nBackpack Compatibility: All\n\nThis version of Kastak Arms' Citadel core has been modified from its original form. Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. item_Desc_outlaw_legacy_armor_light_arms_01_04_9tails=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nThis version of Kastak Arms' Lynx arms has been modified from its original form. Maintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. -item_Desc_outlaw_legacy_armor_light_helmet_01_04_9tails=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nThis version of Kastak Arms' Oracle helmet has been modified from its original form. Kastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield. -item_Desc_outlaw_legacy_armor_medium_helmet_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nThis version of Kastak Arms' Morningstar helmet has been modified from its original form. Show no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy. +item_Desc_outlaw_legacy_armor_light_helmet_01_04_9tails=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nThis version of Kastak Arms' Oracle helmet has been modified from its original form. Kastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield. Visor is AR crosshair compatible. +item_Desc_outlaw_legacy_armor_medium_helmet_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nThis version of Kastak Arms' Morningstar helmet has been modified from its original form. Show no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy. Visor is AR crosshair compatible. item_Desc_outlaw_legacy_armor_medium_legs_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -56 / 86 °C\n\nThis version of Kastak Arms' Inquisitor legs has been modified from its original form. Strength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. item_Desc_outlaw_legacy_heavy_armor=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. item_Desc_outlaw_legacy_heavy_armor_arms_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. The Citadel-SE features a flourish of stylish script on the front chest plate and provides the same stellar protections thanks to advanced nanocomposite ballistic materials. item_Desc_outlaw_legacy_heavy_armor_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -80 / 110 °C\nBackpack Compatibility: All\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. item_Desc_outlaw_legacy_heavy_armor_core_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -80 / 110 °C\nBackpack Compatibility: All\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. The Citadel-SE features a flourish of stylish script on the front chest plate and provides the same stellar protections thanks to advanced nanocomposite ballistic materials. item_Desc_outlaw_legacy_heavy_armor_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nProtect your most valuable asset with the Fortifier. Intended for extremely hostile environments, this heavy helmet makes up for its limited visibility with extra plating that protects the neck and back of the head. -item_Desc_outlaw_legacy_heavy_armor_helmet_neoni=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nShow that you serve no master with the Neoni modification for the Fortifier helmet. Drawing inspiration from the myths of old, this menacing variant of the Kastak Arms Fortifier features a devilish paint job, fang-filled grin, and pointed horns. Providing protection and intimidation in one memorable helmet. +item_Desc_outlaw_legacy_heavy_armor_helmet_neoni=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nShow that you serve no master with the Neoni modification for the Fortifier helmet. Drawing inspiration from the myths of old, this menacing variant of the Kastak Arms Fortifier features a devilish paint job, fang-filled grin, and pointed horns. Providing protection and intimidation in one memorable helmet. Visor is AR crosshair compatible. item_Desc_outlaw_legacy_heavy_armor_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. item_Desc_outlaw_legacy_heavy_armor_legs_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. The Citadel-SE features a flourish of stylish script on the front chest plate and provides the same stellar protections thanks to advanced nanocomposite ballistic materials. item_Desc_outlaw_legacy_light_armor=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. item_Desc_outlaw_legacy_light_armor_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -31 / 61 °C\nBackpack Compatibility: Light\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. -item_Desc_outlaw_legacy_light_armor_helmet=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nKastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield. +item_Desc_outlaw_legacy_light_armor_helmet=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nKastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield. Visor is AR crosshair compatible. item_Desc_outlaw_legacy_light_armor_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -31 / 61 °C\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. item_Desc_outlaw_legacy_medium_armor=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. item_Desc_outlaw_legacy_medium_armor_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -56 / 86 °C\nBackpack Compatibility: Light & Medium\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. -item_Desc_outlaw_legacy_medium_armor_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nShow no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy. +item_Desc_outlaw_legacy_medium_armor_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nShow no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy. Visor is AR crosshair compatible. item_Desc_outlaw_legacy_medium_armor_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -56 / 86 °C\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. item_Desc_qrt_mantis_undersuit_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -40 / 40 °C\n\nThe Sabine embodies the advanced look and performance you expect from Quirinus Tech. This cutting edge undersuit integrates strong, yet flexible microweaves with strategically placed plating to provide protection while remaining lightweight. Featuring a sleek design, the Sabine undersuit will ensure you stay safe and stylish no matter the path ahead. item_Desc_qrt_mantis_undersuit_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -40 / 40 °C\n\nGet a clear view of everything around you with the Calva helmet from Quirinus Tech. The large face shield made from proprietary synthetic sapphire provides scratch resistance while remaining just as thin and light as typical materials. @@ -50586,8 +51391,8 @@ item_Desc_qrt_specialist_medium_arms_02=Item Type: Medium Armor\nDamage Reductio item_Desc_qrt_specialist_medium_core_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. item_Desc_qrt_specialist_medium_core_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThis version of Quirinus Tech's Artimex core has been modified from its original form. Blending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. item_Desc_qrt_specialist_medium_core_02=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. -item_Desc_qrt_specialist_medium_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. -item_Desc_qrt_specialist_medium_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. +item_Desc_qrt_specialist_medium_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. Visor is AR crosshair compatible. +item_Desc_qrt_specialist_medium_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. Visor is AR crosshair compatible. item_Desc_qrt_specialist_medium_legs_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. item_Desc_qrt_specialist_medium_legs_02=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. item_Desc_r6p_boots_01_01_9tails01=This version of R6 Pro's Protean boots has been modified from its original form. These rugged and durable boots from R6 Pro are perfect to wear on your ship or while planetside. Padded insole cushions ensure they'll also be comfortable in any situation. @@ -50598,7 +51403,7 @@ item_Desc_r6p_boots_05=A proprietary blend of natural and artificial leather pro item_Desc_r6p_gloves_01=Ensure you hands are always dry and at the right temperature with the Baru gloves. An advanced sensor system protected by a metal plate on the back of the hand monitors and regulates conditions within the glove. A patented synthetic leather woven with special microfibers works with the sensors and a strap cuff provides a snug fit. item_Desc_r6p_gloves_02_01_01=Pros at keeping your hands safe without sacrificing dexterity, the slip-resistant Aster Gloves deliver solid protection and lasting warmth during chilly or hostile conditions. The tough synthetic leather breaks in well and will stand up to years of frequent use. item_Desc_r6p_shoes_02_01_01=Perfect for hiking or fieldwork, the Tona from R6 Pro is a low-top sneaker built out of breathable Cheofreme materials which not only provide extra protection against impacts, but keep your feet dry. -item_Desc_r6p_shoes_03,P=PH - r6p_shoes_03 +item_Desc_r6p_shoes_03=The Varhey by R6Pro is a widely popular lightweight workboot made of a durable, but flexible, polyweave that ensures a safe, snug fit. item_Desc_r6p_shoes_04=Slip into comfort with the Campo shoes, which have a supportive midsole, cushioned footbed, and a molded, slip-resistant outsole. These ankle high slip-ons deliver an ideal fit thanks to two adjustable straps with metal clasps. item_Desc_rmb_gloves_01=The Cody gloves are pros at keeping hands warm whether you're holding a multi-tool in a mine or an ice-cold drink at the bar. Made for frigid environments but stylish enough to be worn anywhere. item_Desc_rmb_goggles_01_01_9tails01=This version of Rambler's Avalos Scout goggles has been modified from its original form. Tech meets tough with the Avalos Scout goggles. Their unique and sturdy frame ensures that the lenses remain intact even after unexpected impacts or sudden atmospheric changes. Built for harsh environments but bold enough to be worn anywhere. @@ -50628,12 +51433,12 @@ item_Desc_rrs_specialist_heavy_core_02=Item Type: Heavy Armor\nDamage Reduction: item_Desc_rrs_specialist_heavy_core_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12K µSCU\nTemp. Rating: -97 / 121 °C\nBackpack Compatibility: All\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. item_Desc_rrs_specialist_heavy_core_04_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5K µSCU\nTemp. Rating: -75 / 105 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. item_Desc_rrs_specialist_heavy_core_04_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5K µSCU\nTemp. Rating: -75 / 105 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. -item_Desc_rrs_specialist_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. -item_Desc_rrs_specialist_heavy_helmet_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -95 / 120 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. -item_Desc_rrs_specialist_heavy_helmet_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. -item_Desc_rrs_specialist_heavy_helmet_03_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. The Crusader Edition was made specifically for the company's security services. -item_Desc_rrs_specialist_heavy_helmet_04_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. -item_Desc_rrs_specialist_heavy_helmet_04_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_heavy_helmet_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -95 / 120 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_heavy_helmet_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_heavy_helmet_03_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. The Crusader Edition was made specifically for the company's security services. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_heavy_helmet_04_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_heavy_helmet_04_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. Visor is AR crosshair compatible. item_Desc_rrs_specialist_heavy_legs_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5K µSCU\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. item_Desc_rrs_specialist_heavy_legs_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5K µSCU\nTemp. Rating: -70 / 100 °C\n\nThis version of Roussimoff Rehabilitation Systems' Morozov-SH legs has been modified from its original form. Featuring fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. item_Desc_rrs_specialist_heavy_legs_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5K µSCU\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. The Crusader Edition was made specifically for the company's security services. @@ -50649,13 +51454,13 @@ item_Desc_rrs_specialist_light_core_01=Item Type: Light Armor\nDamage Reduction: item_Desc_rrs_specialist_light_core_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nThis version of Roussimoff Rehabilitation Systems' Arden-SL core has been modified from its original form. With its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear. item_Desc_rrs_specialist_light_core_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear. The special Fate edition been updated with vibrant pink and light grey coloring, and features a heart emblazoned over each pauldron so you can carry the spirit of Coramor wherever you go. item_Desc_rrs_specialist_light_core_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. -item_Desc_rrs_specialist_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. -item_Desc_rrs_specialist_light_helmet_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nThis version of Roussimoff Rehabilitation Systems' Arden-SL helmet has been modified from its original form. With its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. -item_Desc_rrs_specialist_light_helmet_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. The special Coramor Fate edition been updated with vibrant pink and light grey coloring. -item_Desc_rrs_specialist_light_helmet_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. +item_Desc_rrs_specialist_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_light_helmet_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nThis version of Roussimoff Rehabilitation Systems' Arden-SL helmet has been modified from its original form. With its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_light_helmet_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. The special Coramor Fate edition been updated with vibrant pink and light grey coloring. Visor is AR crosshair compatible. +item_Desc_rrs_specialist_light_helmet_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. Visor is AR crosshair compatible. item_Desc_rrs_specialist_light_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. item_Desc_rrs_specialist_light_legs_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The special Coramor Fate edition been updated with vibrant pink and light grey coloring. -item_Desc_rrs_specialist_light_legs_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. +item_Desc_rrs_specialist_light_legs_01_coramor_02,P=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. item_Desc_rsi_deckcrew_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. item_Desc_rsi_deckcrew_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -37 / 67 °C\nBackpack Compatibility: Light\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. item_Desc_rsi_deckcrew_light_armor_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -37 / 67 °C\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. @@ -50734,8 +51539,8 @@ item_Desc_rsi_utility_heavy_suit_01_01_01=Item Type: Heavy Armor\nDamage Reducti item_Desc_rsi_utility_heavy_suit_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 8K SP\nTemp. Rating: -150 / 175 °C\nBackpack Compatibility: All\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. The Solar variant honors the orange color scheme worn by RSI test pilots. item_Desc_rsi_utility_heavy_suit_01_01_12=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 8K SP\nTemp. Rating: -150 / 175 °C\nBackpack Compatibility: All\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. The Starscape variant honors the black color scheme worn by RSI engineers. item_Desc_sasu_armor_light_helmet_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C \n\nThis version of Sakura Sun's Mandible helmet has been modified from its original form. Show that you're ready to 'bug out' with the exclusive Mandible helmet from Sakura Sun. Lightweight plating provides protection while metal fangs protrude from the front for an intimidating insectoid shape that walks the line between fun and frightening. -item_Desc_sasu_combat_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nEmbrace your inner beast by equipping the Voidripper helmet. Layers of heavy armor plating provide premium protection and an unforgettable visage featuring a heavy brow and piercing turquoise eyes. Sakura Sun designers complimented this striking form with supreme function, including a state of the art sensor suite attached to the helmet's right side. -item_Desc_sasu_combat_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nThis version of Sakura Sun's Voidripper helmet has been modified from its original form. Embrace your inner beast by equipping the Voidripper helmet. Layers of heavy armor plating provide premium protection and an unforgettable visage featuring a heavy brow and piercing turquoise eyes. Sakura Sun designers complimented this striking form with supreme function, including a state of the art sensor suite attached to the helmet's right side. +item_Desc_sasu_combat_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nEmbrace your inner beast by equipping the Voidripper helmet. Layers of heavy armor plating provide premium protection and an unforgettable visage featuring a heavy brow and piercing turquoise eyes. Sakura Sun designers complimented this striking form with supreme function, including a state of the art sensor suite attached to the helmet's right side. Visor is AR crosshair compatible. +item_Desc_sasu_combat_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nThis version of Sakura Sun's Voidripper helmet has been modified from its original form. Embrace your inner beast by equipping the Voidripper helmet. Layers of heavy armor plating provide premium protection and an unforgettable visage featuring a heavy brow and piercing turquoise eyes. Sakura Sun designers complimented this striking form with supreme function, including a state of the art sensor suite attached to the helmet's right side. Visor is AR crosshair compatible. item_Desc_sasu_light_armor_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C \n\nShow that you're ready to 'bug out' with the exclusive Mandible helmet from Sakura Sun. Lightweight plating provides protection while metal fangs protrude from the front for an intimidating insectoid shape that walks the line between fun and frightening. item_Desc_sasu_medium_armor_helmet_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nCelebrate your love of Genady Kuzo's classic Star Kitten cartoon with this commemorative helmet from Sakura Sun. The custom molding for this medium helmet faithfully recreates the show's icon character design without sacrificing its defensive capabilities. Integrated accent lights provide pops of color and highlight the helmet's unique silhouette. The pink Star Kitten helmet is sure to be a collectible among fans of the show and unusual armor enthusiasts. item_Desc_sasu_medium_armor_helmet_01_01_10=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nCelebrate your love of Genady Kuzo's classic Star Kitten cartoon with this commemorative helmet from Sakura Sun. The custom molding for this medium helmet faithfully recreates the show's icon character design without sacrificing its defensive capabilities. Integrated accent lights provide pops of color and highlight the helmet's unique silhouette. The helmet is sure to be a collectible among fans of the show and unusual armor enthusiasts. The Star Kitten Sally edition is white to look like the show's good-natured main character. @@ -50749,13 +51554,13 @@ item_Desc_scu_jacket_01_01_01=Carrying Capacity: 2K µSCU\n\nStegman's ClipVest item_Desc_scu_jacket_02_01_01=Carrying Capacity: 5K µSCU\n\nKeep your tools within easy reach with Stegman's IndVest. Made from industrial strength materials, this is a rare jacket that's both stylish and sensible. item_Desc_scu_jacket_03_01_01=Carrying Capacity: 3K µSCU\n\nStegman's classic worker's jacket has been a staple of job sites for over seventy years. This duotone pattern is cut from the toughest material meaning you can wear it anywhere, anytime. It may not be armor, but it damn sure feels like it. item_Desc_scu_jacket_04_01_01=Carrying Capacity: 1K µSCU\n\nA plain jacket covered by a thick apron, shoulder pauldrons, dust flaps, and a reinforced metal collar complete with tether.\n\n\nWomen's sizes currently not available. -item_Desc_scu_jacket_07,P=PH - alb_shirt_05 +item_Desc_scu_jacket_07=Carrying Capacity: 10000 µSCU\n\nThe ToolSafe Vest is constructed with thick materials accentuated by high-visibility straps to ensure worker safety. The inclusion of numerous pouches gives this jacket a generous amount of storage to make it a staple of worksites everywhere. item_Desc_scu_jumpsuit_01_01_01=Carrying Capacity: 0.4K µSCU\n\nThe Ambit Coverall is ideal jobsite attire with its multiple pockets, special super-stain resistant fabric, and a generous cut to allow for unrestricted movement. Step in, zip up, and work all day in comfort thanks to Stegman's. item_Desc_scu_mask_01_01_01=This sealed face mask from Stegman's provides all-day comfort with easy-wear gaskets around the red-trimmed goggles that provide a light but firm seal while the lower half of the mask provides a respirator to help you breathe in harsh work conditions. item_Desc_scu_pants_02_01_01=Carrying Capacity: 4K µSCU\n\nStegman's Edgewear utility clothes are made from reinforced nylon weaves and lined with temperature-rated quilted technology to provide you with a little extra protection while on the jobsite. Double knees, reinforced joint pads and extra pockets add comfort and durability to this field-tested and worker-approved clothing line. item_Desc_scu_pants_03_01_01=Carrying Capacity: 2K µSCU\n\nStegman's factory pants have been taken to the next level with the Clempt line. These rugged all-purpose pants come with double knees for extra comfort and protection and are made from tough composite weave fabric to last as long as the work needs. item_Desc_scu_pants_04=Carrying Capacity: 2K µSCU\n\nWith the fortitude of workwear and the comfort of khakis, the Caret pants are sure to become your standard go-to for tough jobs. Built with strong fabric and quality stitching so you can focus on what needs to be done. -item_Desc_scu_pants_05,P=PH - scu_pants_05 +item_Desc_scu_pants_05=Carrying Capacity: 2000 µSCU\n\nMade of a durable synthetic material, Stegman's designed the DuraWork to provide a comfortable and reliable clothing option to workers around the 'verse. item_Desc_scu_service_apron_01=Carrying Capacity: 1K µSCU\n\nWith a reinforced front pocket and colorful accent piping, Stegman's Artisan apron is a reliable choice for your next shift. item_Desc_scu_service_apron_02=Carrying Capacity: 1K µSCU\n\nStegman's Dash apron is made from a thick, stain-resistant polyfiber that not only protects the wearer but looks as good at the end of the shift as it does at the beginning. The practical design is embellished with a bold waistline and pocket detailing alongside a fun accent color panel on the lower skirt. item_Desc_scu_service_hat_01=The Tipper hat from Stegman's features a pre-curved bill for comfortable wear from day one. @@ -50772,8 +51577,8 @@ item_Desc_slaver_armor_heavy_arms_01=Item Type: Heavy Armor\nDamage Reduction: 4 item_Desc_slaver_armor_heavy_arms_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThis version of CDS's Defiance arms has been modified from its original form. Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. item_Desc_slaver_armor_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -72 / 102 °C\nBackpack Compatibility: All\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. item_Desc_slaver_armor_heavy_core_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -72 / 102 °C\nBackpack Compatibility: All\n\nThis version of CDS's Defiance core has been modified from its original form. Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. -item_Desc_slaver_armor_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThe Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks. -item_Desc_slaver_armor_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThis version of CDS's Defiance helmet has been modified from its original form. The Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks. +item_Desc_slaver_armor_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThe Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks. Visor is AR crosshair compatible. +item_Desc_slaver_armor_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThis version of CDS's Defiance helmet has been modified from its original form. The Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks. Visor is AR crosshair compatible. item_Desc_slaver_armor_heavy_legs_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -72 / 102 °C\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. item_Desc_slaver_armor_heavy_legs_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -72 / 102 °C\n\nThis version of CDS's Defiance legs has been modified from its original form. Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. item_Desc_slaver_armor_light_legs_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -39 / 69 °C\n\nThis version of Kastak Arms' Calico legs has been modified from its original form. Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. @@ -50781,13 +51586,13 @@ item_Desc_slaver_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: item_Desc_slaver_light_armor_01_arms=Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. item_Desc_slaver_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU \nTemp. Rating: -39 / 69 °C\nBackpack Compatibility: Light \n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. item_Desc_slaver_light_armor_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -39 / 69 °C\n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. -item_Desc_slaver_light_armor_helmet_02=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -39 / 69 °C\n\nKastak Arm's Renegade combat helmet is a light but durable infantry helmet designed for added protection and impact-reduction during in-atmosphere operations. +item_Desc_slaver_light_armor_helmet_02=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -39 / 69 °C\n\nKastak Arm's Renegade combat helmet is a light but durable infantry helmet designed for added protection and impact-reduction during in-atmosphere operations. Visor is AR crosshair compatible. item_Desc_slaver_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. item_Desc_slaver_medium_armor_01_arms=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. item_Desc_slaver_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU \nTemp. Rating: -60 / 90 °C \nBackpack Compatibility: Light & Medium \n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. item_Desc_slaver_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -60 / 90 °C\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. item_Desc_slaver_medium_armor_02_Shared= -item_Desc_slaver_medium_armor_helmet_01_starkitty=Item Type: Medium Armor\nDamage Reduction: 30%\n\nCelebrate your love of the timeless Star Kitten cartoon with this commemorative variant of Kastak Arms' classic DustUp helmet. Sure to be a collectible, this custom molding also features embedded lighting to create a stunning silhouette without sacrificing any of the defensive capabilities of this medium helmet.  +item_Desc_slaver_medium_armor_helmet_01_starkitty=Item Type: Medium Armor\nDamage Reduction: 30%\n\nCelebrate your love of the timeless Star Kitten cartoon with this commemorative variant of Kastak Arms' classic DustUp helmet. Sure to be a collectible, this custom molding also features embedded lighting to create a stunning silhouette without sacrificing any of the defensive capabilities of this medium helmet. Visor is AR crosshair compatible. item_Desc_slaver_undersuit_armor_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nKastak Arms' Stoneskin is a combat undersuit that are built upon CDS' famous TCS-4 system based on extensive feedback from the operators who rely on this technology in the field. Offering a myriad of options for armor and EVA capabilities, the Stoneskin is set to rival CDS as a rugged and reliable undersuit. item_Desc_spv_bioticorp_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nThis tailored, single-button jacket from Spar Van Miles features a chic, retro collar with a reinforced lining to keep you professional, but fun. item_Desc_spv_bioticorp_rep_gloves_01_01_01=Make a statement without saying a word. Spar Van Miles' Tigo gloves made headlines in the fashion world with their open-finger design. @@ -50795,10 +51600,12 @@ item_Desc_spv_bioticorp_rep_heels_01_01_01=Classic. Elegant. Spar Van Miles' low item_Desc_spv_bioticorp_rep_jacket_01_01_01,P=Placeholder - SPV Jacket Desc item_Desc_spv_bioticorp_rep_pants_01_01_01=Carrying Capacity: 3K µSCU\n\nFeaturing a slim fit for a stunning silhouette, the Aego pants from Spar Van Miles keep you looking top dollar without sacrificing comfort. item_Desc_spv_bioticorp_rep_tanktop_01_01_01=Spar Van Miles' simple V-neck tank is made from a synthetic blend, making it comfortable but elegant. +item_Desc_srvl_armor_heavy_core_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12K µSCU\nTemp. Rating: -77 / 107 °C\n\nSalvaged pieces of disused protective gear were welded together to make this intimidating armor set. The cape, made from an old Banu wall-hanging, adds an elegant finishing touch. +item_Desc_srvl_armor_heavy_legs_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5K µSCU\nTemp. Rating: -77 / 107 °C\n\nSalvaged ship parts and pieces of disused protective gear were welded together to make this intimidating armor set. Paired with a decorated leather belt item_Desc_srvl_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you! item_Desc_srvl_heavy_armor_01_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -77 / 107 °C\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you! item_Desc_srvl_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12k µSCU\nTemp. Rating: -77 / 107 °C\nBackpack Compatibility: All\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you! -item_Desc_srvl_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\n\nRemain fully protected and anonymous without feeling a great weight on your head. The Overlord helmet delivers heavy armor protection while using a special lightweight composite plating that makes it feel like nothing's there. Repurposed ocular sensors normally found on ships keep you attuned to your surroundings and, when worn with the full Overlord suit, the high neck collar provides the helmet extra support and protection. +item_Desc_srvl_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\n\nRemain fully protected and anonymous without feeling a great weight on your head. The Overlord helmet delivers heavy armor protection while using a special lightweight composite plating that makes it feel like nothing's there. Repurposed ocular sensors normally found on ships keep you attuned to your surroundings and, when worn with the full Overlord suit, the high neck collar provides the helmet extra support and protection. Visor is AR crosshair compatible. item_Desc_srvl_helmet_01,P=PH - srvl_helmet_01 item_Desc_srvl_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nAssembled from an old Dusters flag, salvaged armor, and derelict ship parts, this serviceable jacket is secured to its wearer via sturdy leather straps. item_Desc_srvl_jacket_02=Damage Reduction: 30%\nCarrying Capacity: 400 µSCU\nTemp. Rating: -60 / 82 °C\n\nThis jacket was created using repurposed parts from a Caldera armor set to provide the wearer with an extra layer of protection in harsh environments. @@ -50806,6 +51613,9 @@ item_Desc_srvl_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nThese pants may hav item_Desc_srvl_shirt_01_01_01=This shirt from an unknown manufacturer has been mended and refashioned to give it a second life. Half of the right sleeve was beyond repair, so the rest of it was turned into an elbow cuff. item_Desc_srvl_undersuit_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nFeaturing the same relatively reliable construction as the Why Not helmet, the Second Life takes some of those tattered old undersuits and gives them new life. item_Desc_srvl_undersuit_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nJust because a helmet's broken doesn't mean it's useless. This scavenged undersuit helmet should provide suitable protection against vacuum. If you like taking chances, take a chance on this. Why not? +item_Desc_sw_hdh_large_pouch_01,P=[PH] HDH large pouch desc. +item_Desc_sw_hdh_moderate_pouch_01,P=[PH] HDH moderate pouch desc. +item_Desc_sw_hdh_small_pouch_01,P=[PH] HDH small pouch desc. item_Desc_syfb_flightsuit_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi'an. When paired with the Xanthule suit, it creates a distinct and eye-catching look. item_Desc_syfb_flightsuit_helmet_01_01_02=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi'an. When paired with the Xanthule suit, it creates a distinct and eye-catching look. item_Desc_syfb_flightsuit_helmet_01_01_07=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi'an. When paired with the Xanthule suit, it creates a distinct and eye-catching look. @@ -50819,7 +51629,7 @@ item_Desc_thp_helmet_01=Damage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nMa item_Desc_thp_jacket_01=Damage Reduction: 40%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -80 / 110 °C\n\nTehachapi knows that you can never have too much storage. This lightweight protective gear comes with a sturdy tool belt, reinforced pouches, and hidden pockets so you can be sure your cargo will stay in place even when you're at your most active. An optional hood and adorned cape provide protection from the wind when worn with the matching helmet. item_Desc_thp_light_arms_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. item_Desc_thp_light_core_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 65 °C\nBackpack Compatibility: Light\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. -item_Desc_thp_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 64 °C\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. +item_Desc_thp_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 64 °C\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. Visor is AR crosshair compatible. item_Desc_thp_light_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. item_Desc_thp_pants_01=Damage Reduction: 30%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -56 / 86 °C\n\nDesigned in partnership with Grindstone Boots, the Ixonia pants are designed to keep you safe from hard knocks. The shin guards fits seamlessly over the Trekker boots, and are made from Tehachapi's proprietary polymer weave to provide a high level of protection. item_Desc_tmbl_vest_biker_01_01_9tails01=Carrying Capacity: 1K µSCU\n\nThis version of the Renegade Cut vest has been modified from its original form. Reveal your inner rebel with the Renegade Cut vest, featuring a wide notched lapel and metal studs on the left shoulder. High quality synthetic leather and an insulated lining give the vest both comfort and style. @@ -50838,6 +51648,7 @@ item_Desc_vgl_specialist_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reductio item_Desc_vgl_specialist_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nThis version of Virgil's Sangar helmet has been modified from its original form. The Sangar helmet from Vigil is both practical and eye-catching, thanks to a prominent brow ridge meant to absorb and disperse strikes through the helmet's special impact-resistant inner lining. Featuring high quality diamond laminate lens over the eyes and a top tier dual sensor air filtration system protruding from the front like fangs, Virgil has ensured that the Sangar helmet can take a beating and look good doing it in every situation from a hostile environment to a frantic firefight. item_Desc_vgl_specialist_light_core_01_01_xenothreat=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -35 / 65 °C\nBackpack Compatibility: Light\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents. This special version honors those who bravely fight alongside law enforcement and the Navy when called upon during times of great need by featuring a Civilian Defense Force logo on the front and back. item_Desc_vgl_undersuit_01_01_Shared=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nVirgil's ForceFlex is the next generation in undersuit technology. Rated for combat as well as industrial work, you can rest assured that the comboweave will keep you protected in whatever situation you put it through. +item_Desc_vlg_backpack_heavy_01=Item Type: Heavy Backpack\nCarrying Capacity: 50K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you've decided to bring some extra rations along for a long journey, this backpack was designed to rise to any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place. item_Desc_vpw_bouncer_boots_01_01_01=The Vaporwear Good Boot is the result of a design collaboration between seven up-and-coming designers who were each tasked to answer one question: what makes a good boot? The result is a fusion of supreme comfort with supergrip rubber soles, reinforced toe safeguards, and a variety of decorative zippers and buckles around the top quarter. item_Desc_vpw_bouncer_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle. item_Desc_vpw_bouncer_jacket_01_02_01=Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back. @@ -50904,23 +51715,23 @@ item_Descbehr_lmg_ballistic_01_mag=Item Type: Magazine\nCapacity: 75\n\nThis mag item_Descbehr_lmg_ballistic_01_xenothreat01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 75\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. This entry in the Legendary Bounty Hunters line had famed tracker Farook 'Stoneface' Norris design a look for his beloved FS-9 LMG featuring striking pops of red against a grey base tint. item_Descbehr_lmg_ballistic_01_yellow_grey01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 75\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. Updated with new yellow and grey coloring, this special Finish Line edition is an homage to starship racing. item_Descbehr_ltm_kinetic_01,P=Manufacturer: Behring\nItem Type: Laser Mine\n\nArea of Effect: 15 m\nDamage Type: Kinetic\n\nhe ADO-5, or commonly called ADOSS is a Laser Mine from Behring. It is a deadly tool you want to own to protect your precious goods, but you never want to accidentally step into. Where ADO stand for Area Denial Ordnance you can be sure that your property is well protected.\n\nThis deadly gadget is made of an light weight aluminum case that holds a strong explosive. It can be easily attached to any surface with our state of the art attachment technology.\n\nThe laser beam comes in predefined lengths for all your use cases, to provide a good variance for various room types, hallways or even giant hangars. \n\nHandle with care! Once activated the only way to turn it off is by destruction. -item_Descbehr_optics_holo_x1_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nExperience Behring precision with this non-magnifying projection sight. Featuring a highly visible target marker, the PT1 provides ultimate target acquisition to find and lock onto hostiles with ease. -item_Descbehr_optics_holo_x2_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nSize: 1\n\nImprove your combat accuracy with this 2x magnifying sight from Behring. Built with meticulous care and craftsmanship, the PT2 has become an essential optic for everyone from sport shooters to law enforcement professionals. -item_Descbehr_optics_holo_x3_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 3x\nSize: 1\n\nGet up close and personal with this 3x magnifying optic from Behring. The PT3 projects a highly visible target marker allowing you to confidently cover your field of view across various lighting and environmental conditions. -item_Descbehr_optics_rdot_x1_s1=Manufacturer: Behring\nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nPerfect for close-quarter combat, the RF1 non-magnifying reflex optic was the first to use Behring's Hyper-Lumen substrate coating to ensure the aiming reticle could be seen in wide range of light conditions, day or night. -item_Descbehr_optics_tsco_x16_s3=Manufacturer: Behring\nType: Telescopic \nAttachment Point: Optic\nMagnification: 16x\nSize: S3\n\nGet a clear view of your target from afar with the EE16. Behring craftsmanship produced a 16x scope that's lightweight, durable, and deadly accurate. A rigorous 22-step testing process ensures the EE16 can deliver precision targeting even after encountering extreme weather or surviving battlefield wear and tear. -item_Descbehr_optics_tsco_x4_s2= -item_Descbehr_optics_tsco_x8_s3= -item_Descbehr_pistol_ballistic_01=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire for both citizens and law enforcement officers. -item_Descbehr_pistol_ballistic_01_300=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire. This special edition features an imperial blue slide to commemorate the ongoing efforts of 'One Empire,' a community-based government initiative. -item_Descbehr_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 15\n\nThis magazine for the Behring S-38 pistol holds fifteen 10mm rounds. -item_Descbehr_rifle_ballistic_01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. -item_Descbehr_rifle_ballistic_01_black02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. -item_Descbehr_rifle_ballistic_01_green01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_optics_holo_x1_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nZoom: 1x-1.5x\nAim Time: +15%\nSize: 1\n\n\nExperience Behring precision with this non-magnifying projection sight. Featuring a highly visible target marker, the PT1 provides ultimate target acquisition to find and lock onto hostiles with ease. +item_Descbehr_optics_holo_x2_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nZoom: 2x-2.5x\nAim Time: +15%\nSize: 1\n\n\nImprove your combat accuracy with this 2x magnifying sight from Behring. Built with meticulous care and craftsmanship, the PT2 has become an essential optic for everyone from sport shooters to law enforcement professionals. +item_Descbehr_optics_holo_x3_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 3x\nZoom: 3x-3.5x\nAim Time: +15%\nSize: 1\n\n\n\nGet up close and personal with this 3x magnifying optic from Behring. The PT3 projects a highly visible target marker allowing you to confidently cover your field of view across various lighting and environmental conditions. +item_Descbehr_optics_rdot_x1_s1=Manufacturer: Behring\nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nAim Time: +15%\nSize: 1\n\nPerfect for close-quarter combat, the RF1 non-magnifying reflex optic was the first to use Behring's Hyper-Lumen substrate coating to ensure the aiming reticle could be seen in wide range of light conditions, day or night. +item_Descbehr_optics_tsco_x16_s3=Manufacturer: Behring\nType: Telescopic \nAttachment Point: Optic\nMagnification: 16x\nAim Time: +0%\nSize: S3\n\nGet a clear view of your target from afar with the EE16. Behring craftsmanship produced a 16x scope that's lightweight, durable, and deadly accurate. A rigorous 22-step testing process ensures the EE16 can deliver precision targeting even after encountering extreme weather or surviving battlefield wear and tear. +item_Descbehr_optics_tsco_x4_s2=Manufacturer: Behring\nType: Telescopic \nAttachment Point: Optic\nMagnification: 4x\nZoom: 4x-5.5x\nAim Time: +25%\nSize: S2\n\nGet a clear view of your target from afar with the EE04. Behring craftsmanship produced a 4x scope that's lightweight, durable, and deadly accurate. A rigorous 22-step testing process ensures the EE04 can deliver precision targeting even after encountering extreme weather or surviving battlefield wear and tear. +item_Descbehr_optics_tsco_x8_s3=Manufacturer: Behring\nType: Telescopic \nAttachment Point: Optic\nMagnification: 8x\nAim Time: +0%\nSize: S3\n\nGet a clear view of your target from afar with the EE08. Behring craftsmanship produced a 8x scope that's lightweight, durable, and deadly accurate. A rigorous 22-step testing process ensures the EE08 can deliver precision targeting even after encountering extreme weather or surviving battlefield wear and tear. +item_Descbehr_pistol_ballistic_01=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 20\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire for both citizens and law enforcement officers. +item_Descbehr_pistol_ballistic_01_300=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 20\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire. This special edition features an imperial blue slide to commemorate the ongoing efforts of 'One Empire,' a community-based government initiative. +item_Descbehr_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 20\n\nThis magazine for the Behring S-38 pistol holds twenty 10mm rounds. +item_Descbehr_rifle_ballistic_01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_black02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_green01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. item_Descbehr_rifle_ballistic_01_iron=Accurate sighting attachment for the Behring P4-AR rifle. -item_Descbehr_rifle_ballistic_01_mag=Item Type: Magazine\nCapacity: 30\n\nThis magazine for the Behring P4-AR rifle holds thirty 5.56mm cartridges. -item_Descbehr_rifle_ballistic_01_tan01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. -item_Descbehr_rifle_ballistic_01_white02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_mag=Item Type: Magazine\nCapacity: 40\n\nThis magazine for the Behring P4-AR rifle holds fourty 5.56mm cartridges. +item_Descbehr_rifle_ballistic_01_tan01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_white02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. item_Descbehr_rifle_ballistic_02=Manufacturer: Behring \nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand. item_Descbehr_rifle_ballistic_02_mag=Item Type: Magazine\nCapacity: 30\n\nThis magazine for the Behring P8-AR rifle comes pre-loaded with thirty 7.62mm rounds. item_Descbehr_rifle_ballistic_02a=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand. @@ -50964,7 +51775,7 @@ item_Descgmni_lmg_ballistic_01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ball item_Descgmni_lmg_ballistic_01_blue_gold_01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want to the 'verse to know that they are not to be trifled with. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal. item_Descgmni_lmg_ballistic_01_green_red01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want to the 'verse to know that they are not to be trifled with. This special green and red Alpine Sunset edition is sure to make a great Luminalia gift for your loved ones. item_Descgmni_lmg_ballistic_01_mag=Item Type: Magazine\nCapacity: 150\n\nThis magazine for the Gemini F55 LMG holds one hundred and fifty 5mm rounds. -item_Descgmni_optics_tsco_x4_s2=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic   \nMagnification: 4x\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements. +item_Descgmni_optics_tsco_x4_s2=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic   \nMagnification: 4x\nAim Time: +25%\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements. item_Descgmni_optics_tsco_x8_s3=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nCombining a premium 8x telescopic sight with Gemini's innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemni's A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements. item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. @@ -50985,7 +51796,7 @@ item_Descgmni_shotgun_ballistic_01=Manufacturer: Gemini\nItem Type: Shotgun\nCla item_Descgmni_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 18\n\nThis magazine for the Gemini R97 ballistic shotgun comes pre-loaded with eighteen 12-gauge shells. item_Descgmni_shotgun_ballistic_01_pink_red01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 18\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. Protect yourself and your loved one with the special Kismet edition of the R97, which features pink and black coloring reminiscent of the ship Yuri Ilyin flew to track down his lost lover Corazon Tan in the classic vid Coramor. item_Descgmni_smg_ballistic_01_Luminalia=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. The Luminalia edition sports a festive red and green design. -item_Descgmni_smg_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. +item_Descgmni_smg_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. item_Descgmni_sniper_ballistic_01=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. item_Descgmni_sniper_ballistic_01_IAE2022=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. item_Descgmni_sniper_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. @@ -51026,7 +51837,7 @@ item_Descklwe_lmg_energy_01=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: item_Descklwe_lmg_energy_01_IAE2022=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. item_Descklwe_lmg_energy_01_mag=Item Type: Battery\nCapacity: 100\n\nThis is a replacement battery for Klaus & Werner's iconic light machine gun, the Demeco. item_Descklwe_lmg_energy_01_purple_blue01=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront. The Ultraviolet edition features eye-catching violet and orchid coloring. -item_Descklwe_optics_disp_x8_s3=Manufacturer: Klaus & Werner\nType: Monitor\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nWhile conventional scopes can induce eyestrain after extended periods of use, the Touchstone 8x monitor from Klaus & Werner provides ultra-critical eye relief and allows for “heads up” shooting where you are able to simultaneously track targets and observe environmental conditions. Built to cater to a variety of shooters, the Touchstone's reliability and clarity makes it the ideal choice for tactical rifles like the Arrowhead. +item_Descklwe_optics_disp_x8_s3=Manufacturer: Klaus & Werner\nType: Monitor\nAttachment Point: Optic \nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nWhile conventional scopes can induce eyestrain after extended periods of use, the Touchstone 8x monitor from Klaus & Werner provides ultra-critical eye relief and allows for “heads up” shooting where you are able to simultaneously track targets and observe environmental conditions. Built to cater to a variety of shooters, the Touchstone's reliability and clarity makes it the ideal choice for tactical rifles like the Arrowhead. item_Descklwe_pistol_energy_01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. item_Descklwe_pistol_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. item_Descklwe_pistol_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. @@ -51071,14 +51882,14 @@ item_Descksar_melee_01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee item_Descksar_melee_01_blue01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Squall edition, a light blue color was added to the coating to make it even more visually distinct. item_Descksar_melee_01_brown01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Sirocco edition, a light brown color was added to the coating to make it even more visually distinct. item_Descksar_melee_01_red01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Bloodstone edition, a red color was added to the coating to make it even more visually distinct. -item_Descksar_optics_tsco_x8_s3=Manufacturer: Kastak Arms\nType: Telescopic \nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nDelivering accurate fire at long distances is a skill that comes with practice – and the use of a proper scope like Kastak Arms' Black Prism. Crafted with rugged, multi-coated crystalens to deliver bright, clear visuals, this 8x telescopic sight is completely at home on your favorite rifle. +item_Descksar_optics_tsco_x8_s3=Manufacturer: Kastak Arms\nType: Telescopic \nAttachment Point: Optic \nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nDelivering accurate fire at long distances is a skill that comes with practice – and the use of a proper scope like Kastak Arms' Black Prism. Crafted with rugged, multi-coated crystalens to deliver bright, clear visuals, this 8x telescopic sight is completely at home on your favorite rifle. item_Descksar_pistol_ballistic_01_IAE2023=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. Designed in honor of IAE 2953, the Ascension edition has steel and copper accents inspired by Gatac Manufacture's Syulen. item_Descksar_pistol_ballistic_01_headhunters01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. The always bold Isidro "Nighthawk" Renard imbued that energy into this purple and black tint design for the Legendary Bounty Hunter line. item_Descksar_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 6\n\nThis magazine for the Kastak Arms Coda holds six .50 caliber rounds. -item_Descksar_rifle_energy_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. -item_Descksar_rifle_energy_01_IAE2023=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Designed in honor of IAE 2953, the Ascension edition has steel and copper accents inspired by Gatac Manufacture's Syulen. -item_Descksar_rifle_energy_01_mag=Item Type: Battery\nCapacity: 30\n\nThis is a replacement battery for Kastak Arms' plasma assault rifle, the Karna. -item_Descksar_rifle_energy_01_pink_red01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Show your Coramor passion with this Fate edition of the Karna, which has been made over with bold fuchsia and grey accents. +item_Descksar_rifle_energy_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. +item_Descksar_rifle_energy_01_IAE2023=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Designed in honor of IAE 2953, the Ascension edition has steel and copper accents inspired by Gatac Manufacture's Syulen. +item_Descksar_rifle_energy_01_mag=Item Type: Battery\nCapacity: 35\n\nThis is a replacement battery for Kastak Arms' plasma assault rifle, the Karna. +item_Descksar_rifle_energy_01_pink_red01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Show your Coramor passion with this Fate edition of the Karna, which has been made over with bold fuchsia and grey accents. item_Descksar_shotgun_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities.  item_Descksar_shotgun_ballistic_01_IAE2022=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. item_Descksar_shotgun_ballistic_01_luminalia_blue01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. Ice blue and grey gives the Bright Star edition a look befitting a distant shimmering star. @@ -51109,7 +51920,7 @@ item_Descksar_sniper_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Sniper R item_Descksar_sniper_ballistic_01_blue_white01=Manufacturer: Kastak Arms\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 30 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (N/A), Underbarrel (S2)\n\nThe Scalpel is a unique and versatile sniper rifle from Kastak Arms. Designed with a vertical two barrel configuration, it has two fire modes so you can adapt your shot to the situation to deliver a single, powerful shot from a long distance, or fire both barrels in quick succession to create a double-shot burst. This special Permafrost edition features blue and grey coloring reminiscent of a glacier under a blinding winter sky. item_Descksar_sniper_ballistic_01_mag=Item Type: Magazine\nCapacity: 12\n\nThis magazine for the Kastak Arms Scalpel comes loaded with eight 7.62mm rounds. item_Descksar_special_energy_01=Manufacturer: Kastak Arms\nItem Type: Cannon\nClass: Energy (Microwave)\n\nBattery Size: 50\nRate Of Fire: N / A (Beam)\nEffective Range: 30 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nThe Firestorm from Kastak Arms is a portable heavy microwave cannon. This long range weapon system fires a continuous beam, capable of eliminating hostiles without damaging the environment. -item_Desclbco_optics_tsco_x16_s3=Manufacturer: Lightning Bolt Company \nType: Telescopic\nAttachment Point: Optic \nMagnification: 16x\nSize: 3\n\nGet a crystal clear view of distant targets with this powerful telescopic scope from Lightning Bolt Company. Designed specifically for the Atzkav Sniper Rifle, the Omarof uses ultra-precise laser etched lenses that are then multi-coated to allow for high light transmission, wide sight picture and crisp colors, providing strikingly sharp images across significant distances. +item_Desclbco_optics_tsco_x16_s3=Manufacturer: Lightning Bolt Company \nType: Telescopic\nAttachment Point: Optic \nMagnification: 16x\nAim Time: +0%\nSize: 3\n\nGet a crystal clear view of distant targets with this powerful telescopic scope from Lightning Bolt Company. Designed specifically for the Atzkav Sniper Rifle, the Omarof uses ultra-precise laser etched lenses that are then multi-coated to allow for high light transmission, wide sight picture and crisp colors, providing strikingly sharp images across significant distances. item_Desclbco_pistol_energy_01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkadova oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a classic woodgrain grip and cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. item_Desclbco_pistol_energy_01_acid01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkadova oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a classic woodgrain grip and cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. The Venom edition integrates a vibrant green coating into the weapon. item_Desclbco_pistol_energy_01_chromic01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkady oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a classic woodgrain grip and cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. A special pearlescent coating has been applied to the Mirage edition to make the weapon gleam a range of colors based on how you look at it. @@ -51130,12 +51941,12 @@ item_Descmug_star_kitten_1_a=The cuteness can't be contained but hot beverages c item_Descnone_melee_01=Manufacturer: Unknown\nItem Type: Knife\nClass: Melee\n\nSize: N/A\n\nA deadly, improvised knife made by an industrious prisoner by securing a sharpened piece of metal to an OxyPen with a bit of thin cord. Considered contraband within prison facilities. item_Descnone_shotgun_ballistic_01=Manufacturer: Unknown\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 120 rpm\nEffective Range: 0-10 m\n\nAttachments: N/A\n\nThe Deadrig is a high powered, double-barreled shotgun with a simple design pieced together from junkyard scraps. Prioritizing power above all else, the Deadrig lacks the refinement of mass-produced weapons and suffers from heavy recoil. item_Descnone_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 8\n\nThis magazine for the Deadrig shotgun comes pre-loaded with eight 12-gauge shells. -item_Descnvtc_optics_holo_x1_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nWhether under the blazing sun or on the dark side of a moon, the NV-TAC Gamma projects an easy to see reticle to help ensure your shot finds its mark. -item_Descnvtc_optics_holo_x2_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nSize: 1\n\nNV-TAC extensively tested the Gamma Duo across a range of extreme temperatures to assure that thermal drift doesn't affect the accuracy of this 2x magnifier sight. -item_Descnvtc_optics_holo_x3_s1=Manufacturer: NV-TAC \nType: Projection\nAttachment Point: Optic \nMagnification: 3x\nSize: 1\n\nNV-TAC's Gamma Plus is a 3x magnifier sight that utilizes ReadyBrite projection for quick target acquisition. Its durable design makes it perfect for any tactical situation. -item_Descnvtc_optics_rdot_x1_s1=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels. -item_Descnvtc_optics_tsco_x4_s2=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 4x\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range. -item_Descnvtc_optics_tsco_x8_s3=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 8x\nSize: 3\n\nCarefully crafted and calibrated, the Theta Pro delivers precise and effective long distance combat engagement capabilities thanks to its powerful 8x telescopic sight. +item_Descnvtc_optics_holo_x1_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nAim Time: +15%\nSize: 1\n\nWhether under the blazing sun or on the dark side of a moon, the NV-TAC Gamma projects an easy to see reticle to help ensure your shot finds its mark. +item_Descnvtc_optics_holo_x2_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nAim Time: +15%\nSize: 1\n\nNV-TAC extensively tested the Gamma Duo across a range of extreme temperatures to assure that thermal drift doesn't affect the accuracy of this 2x magnifier sight. +item_Descnvtc_optics_holo_x3_s1=Manufacturer: NV-TAC \nType: Projection\nAttachment Point: Optic \nMagnification: 3x\nAim Time: +15%\nSize: 1\n\nNV-TAC's Gamma Plus is a 3x magnifier sight that utilizes ReadyBrite projection for quick target acquisition. Its durable design makes it perfect for any tactical situation. +item_Descnvtc_optics_rdot_x1_s1=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nAim Time: +15%\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels. +item_Descnvtc_optics_tsco_x4_s2=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 4x\nAim Time: +25%\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range. +item_Descnvtc_optics_tsco_x8_s3=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nCarefully crafted and calibrated, the Theta Pro delivers precise and effective long distance combat engagement capabilities thanks to its powerful 8x telescopic sight. item_Descnvtc_ubarrel_flsh_s1=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. item_Descnvtc_ubarrel_flsh_s1_02=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Blue is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Blue edition projects a focused blue light in the shape of a square. The molded lens keeps falloff to a minimum, making it perfect for illuminating targets at distance. item_Descnvtc_ubarrel_flsh_s1_03=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Yellow is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Yellow edition projects a scattered yellow starlike pattern making it preferable for target acquisition at medium distance. @@ -51278,7 +52089,7 @@ item_Mining_MiningLaser_Thermyte_1_SV_Desc=Manufacturer: Thermyte Concern\nItem item_Mining_MiningLaser_Thermyte_2_S1=Helix I Mining Laser item_Mining_MiningLaser_Thermyte_2_S1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 15m\nMaximum Range: 45m\n\nMining Laser Power: 630 - 3150\nExtraction Laser Power: 1850\n\nModule Slots: 2\n\nResistance: -30%\nInert Material Level: -30%\n\nOptimal Charge Window Size: -40%\n\nTo some, the effective use of the Helix I has become a sign of a true mining professional. Thermyte Concern gave the laser impressive power that can bypass a deposit's resistance but also requires precision handling to hit the optimal charge window. Best deployed at close range, Helix I features two module slots so miners can tailor the laser to their liking. item_Mining_MiningLaser_Thermyte_2_S2=Helix II Mining Laser -item_Mining_MiningLaser_Thermyte_2_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 30m\nMaximum Range: 90m\n\nMining Laser Power: 1020 - 4080\nExtraction Laser Power: 2590\n\nModule Slots: 3\n\nResistance: -30%\nInert Material Level: -30%\n\nOptimal Charge Window Size: -40%\n\nTo some, the effective use of the Helix II has become a sign of a true mining professional. Thermyte Concern gave the laser impressive power that can bypass a deposit's resistance but also requires precision handling to hit the optimal charge window. Best deployed at close range, Helix II features three module slots so miners can tailor the laser to their liking. +item_Mining_MiningLaser_Thermyte_2_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 30m\nMaximum Range: 90m\n\nMining Laser Power: 1020 - 4080\nExtraction Laser Power: 2590\n\nModule Slots: 3\n\nResistance: -30%\nInert Material Level: -40%\n\nOptimal Charge Window Size: -40%\n\nTo some, the effective use of the Helix II has become a sign of a true mining professional. Thermyte Concern gave the laser impressive power that can bypass a deposit's resistance but also requires precision handling to hit the optimal charge window. Best deployed at close range, Helix II features three module slots so miners can tailor the laser to their liking. item_Mining_MiningLaser_Thermyte_2_SV=Helix S Mining Laser item_Mining_MiningLaser_Thermyte_2_SV_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 37.5m\nMaximum Range: 187.5m\n\nPower Transfer: 2300\nInstability: -30%\nResistance: -10%\nAll Charge Rates: +20%\nOptimal Charge Window Size: +15%\nShatter Damage: +50%\nThrottle Responsiveness Delay: -50%\n\nExtraction Throughput: 0.50 SCU/s\nModule Slots: 3\n\nThermyte Concern engineered the Helix S to be a mining laser with impressive power and increased range to make it ideal when dealing with difficult deposits. Yet, all this power can be dangerous, as it also slows the throttle's responsiveness and increases the intensity of explosions. To some, the effective use of the Helix S has become a sign of a true mining professional. item_Mining_MiningSack_ARGO_Desc=Capacity: 12 SCU\n\nFeaturing a simple yet sturdy construction that ensures the easy flow of materials into and out of the container, the Argo Ore Pod is an industry standard designed to work with any compatible mining ship.\n @@ -51578,11 +52389,14 @@ item_NameANVL_Hornet_BallTurret_Lights=Anvil Hornet Ball Turret External Lights item_NameANVL_Hornet_Ejection_Seat=Anvil Hornet Ejection Seat item_NameANVL_Hornet_Ejection_Seat_CoPilot=Anvil Hornet Co-Pilot Ejection Seat item_NameANVL_Hornet_Ejection_Seat_F7A=Anvil Hornet F7A Ejection Seat +item_NameANVL_Hornet_F7A_Mk1_Ball_Turret=C4-163f S5 Hornet Mk I Ball Turret +item_NameANVL_Hornet_F7A_Mk1_Nose_Turret=Anvil F7A Hornet Mk I Nose Turret item_NameANVL_Hornet_F7A_Mk2_Ball_Turret=C5-173f S5 Hornet Mk II Ball Turret item_NameANVL_Hornet_F7A_Mk2_Nose_Turret=Anvil F7A Hornet Mk II Nose Turret item_NameANVL_Hornet_F7CR_shop=Anvil Hornet F7CR Tracker item_NameANVL_Hornet_F7CS_shop=Anvil Hornet F7CS Ghost item_NameANVL_Hornet_F7C_Ball_Turret=C4-160f S5 Hornet Ball Turret +item_NameANVL_Hornet_F7C_Mk2_Cargo_Door=Stor*All Big Box Model H2 item_NameANVL_Hornet_F7C_Nose_Turret=Anvil Hornet F7C Nose Turret item_NameANVL_Hornet_F7C_shop=Anvil Hornet F7C item_NameANVL_Hornet_LandingSystem=Anvil Hornet Landing System @@ -52305,6 +53119,8 @@ item_NameFlair_Calendar=Calendar item_NameFlair_Christmas_Wreath=Holiday Wreath item_NameFlair_Coin_1_f=Zeus Coin item_NameFlair_Coin_1_g=Year of the Dog Coin +item_NameFlair_Coin_1_p=First Contact Day ’54 Coin +item_NameFlair_Coin_1_q=Foundation Festival '54 Coin item_NameFlair_Coramor54_Coin=Coramor '54 Coin item_NameFlair_Dashboard_Flag_UEE_1_a=United Nations of Earth Mini-Flag item_NameFlair_Dashboard_Flag_UEE_1_b=United Planets of Earth Mini-Flag @@ -52483,6 +53299,7 @@ item_NameFlair_Vasli_Fragment_Stone=Puglisi Collection: Vasli Fragment item_NameFlair_Vending_Big_Benny=Big Benny's Vending Machine item_NameFlair_Weapon_Knife_CitizenCon2018=CitizenCon 2018 Knife Display item_NameFlair_Workbench=Workbench +item_NameFlair_XiAn_Stone_1=Hui’a Puzzle item_NameFlair_Xian_Plant=Centennial Bloom Plant item_NameFlair_banu_tholo_1_a=Tholo (Translated) item_NameFlair_banu_tholo_1_b=Tholo @@ -52557,6 +53374,7 @@ item_NameFood_burrito_torp_02_a=Locked-on Lentil Burrito item_NameFood_burrito_torp_02_ppc_a=PPC Burrito item_NameFood_fruit_apple_01_a=Vermillion Apple item_NameFood_fruit_watermelon_01_a=Watermelon (Slice) +item_NameFood_genericNoneFoodShouldBeReplaced_rationPack=Ration pack item_NameFood_hotdog_01_a=Classic Dog item_NameFood_hotdog_01_breakfast_a=Breakfast Dog item_NameFood_hotdog_01_chili_a=Chili Dog @@ -52650,7 +53468,7 @@ item_NameGATS_BallisticGatling_S3_short=Mantis item_NameGMNI_rifle_ballistic_01=S71 Rifle item_NameGMNI_rifle_ballistic_01_short=S71 Rifle item_NameGMNI_smg_ballistic_01=C54 SMG -item_NameGMNI_smg_ballistic_01_mag=C54 SMG Magazine (40 cap) +item_NameGMNI_smg_ballistic_01_mag=C54 SMG Magazine (50 cap) item_NameGMNI_smg_ballistic_01_short=C54 SMG item_NameGMNT_MISC_S03_PL01=Reliant Gilroy Gimbal item_NameGRIN_Cydnus_Engine=Greycat Industrial Cydnus Engine @@ -53361,6 +54179,7 @@ item_NamePlayer=None item_NamePlushy_Hercules_1_a=C2 Hercules Starlifter Plushie item_NamePlushy_Hercules_1_b=A2 Hercules Starlifter Plushie item_NamePlushy_Hercules_1_c=M2 Hercules Starlifter Plushie +item_NamePlushy_Teddy_1_a=Teddy Bear item_NamePlushy_zeus_1_a=Zeus Plushie item_NameProspector_Paint_Aphorite_Purple=Prospector Aphorite Livery item_NameProspector_Paint_Dolivine_Green=Prospector Dolivine Livery @@ -53376,6 +54195,11 @@ item_NameProwler_Paint_Harmony=Prowler Harmony Livery item_NameProwler_Paint_IAE2950_Grey_Blue=Prowler Stormbringer Livery item_NameProwler_Paint_IAE2950_Grey_White_Camo=Prowler Polar Camo Livery item_NameProwler_Paint_Ocellus_Green_Red=Prowler Ocellus Livery +item_NamePulse_Paint_Black_Gold_Silver=Pulse Dominion Livery +item_NamePulse_Paint_Orange_Blue_Blue=Pulse Corona Livery +item_NamePulse_Paint_Red_Red_Red=Pulse Crossfire Livery +item_NamePulse_Paint_Silver_Black_Blue=Pulse Undertow Livery +item_NamePulse_Paint_Silver_Silver_Silver=Pulse Nightrider Livery item_NamePurpleLaserBolt=<-=MISSING=-> item_NameQDMP_WETK_S01_Burke=Burke QD item_NameQDMP_WETK_S01_Burke_short=Burke @@ -53633,7 +54457,7 @@ item_NameSRV_Paint_Blue_Beige=SRV Sky Blue Livery item_NameSRV_Paint_Lovestruck_Pink_Black=SRV Lovestruck Livery item_NameSRV_Paint_White_Grey=SRV Overcast Livery item_NameSTKA_AGH36_S3=Sterne Katzen AG Hornisse-36 -item_NameSTOR_opencontainer_1-8_SCU=Stor*All 1/8 SCU Storage Box +item_NameSTOR_opencontainer_1_8_SCU=Stor*All 1/8 SCU Storage Box item_NameSTV_Paint_Green_Black=STV Electric Green Livery item_NameSTV_Paint_Grey=STV Cobalt Grey Livery item_NameSTV_Paint_Racing_Blue_Blue_Blue_TigerStripes=STV Whirlwind Livery @@ -54418,6 +55242,10 @@ item_Name_SPV_Jacket_01_01_11=Castillo Jacket Fog item_Name_SPV_glasses_01=AvantX Glasses item_Name_SRVL_parasite_helmet_01=Parasite Replica Helmet item_Name_SRVL_parasite_helmet_02=Parasite V: Dark Birth Replica Helmet +item_Name_SeatAccess_GenericBed=Bed +item_Name_SeatAccess_GenericExterior=Access +item_Name_SeatAccess_GenericSeat=Seat +item_Name_SeatAccess_GenericStanding=Station item_Name_SelfStatus=SELF STATUS item_Name_Slaver_Undersuit_Armor_02=Stoneskin-M Undersuit item_Name_Slaver_Undersuit_Armor_03=Stoneskin-H Undersuit @@ -54441,6 +55269,7 @@ item_Name_UPS_Shoes_01_01_06=Edgeriders Shoes Bluebee item_Name_UPS_Shoes_01_01_10=Edgeriders Shoes Meringue item_Name_UPS_Shoes_02_01_01=Crestfall Shoes item_Name_WEAP_Controller=WEAPONS +item_Name_WeaponRack_Generic=Weapon Rack item_Name_WheeledController=Drivetrain item_Name_adv_agent_core=TrueDef-Pro Core item_Name_adv_agent_helmet_01=Argus Helmet @@ -54480,16 +55309,16 @@ item_Name_alb_jacket_03_01_11=Taberna Jacket Ash item_Name_alb_jacket_03_01_12=Taberna Jacket Tactical item_Name_alb_jacket_03_01_13=Taberna Jacket Crimson item_Name_alb_jacket_03_01_15=Taberna Jacket Arctic -item_Name_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 -item_Name_alb_jacket_04_01_04,P=PH - alb_jacket_04_01_04 -item_Name_alb_jacket_04_01_10,P=PH - alb_jacket_04_01_10 -item_Name_alb_jacket_04_01_13,P=PH - alb_jacket_04_01_13 -item_Name_alb_jacket_04_01_17,P=PH - alb_jacket_04_01_17 +item_Name_alb_jacket_04_01_01=Loscha Work Vest +item_Name_alb_jacket_04_01_04=Loscha Work Vest Primrose +item_Name_alb_jacket_04_01_10=Loscha Work Vest Valencia +item_Name_alb_jacket_04_01_13=Loscha Work Vest Saddle +item_Name_alb_jacket_04_01_17=Loscha Work Vest Sirocco item_Name_alb_jacket_05_01_01=Marshal Sleeveless Vest -item_Name_alb_jacket_05_01_04,P=PH - alb_jacket_05_01_04 -item_Name_alb_jacket_05_01_16,P=PH - alb_jacket_05_01_16 -item_Name_alb_jacket_05_01_18,P=PH - alb_jacket_05_01_18 -item_Name_alb_jacket_05_01_20,P=PH - alb_jacket_05_01_20 +item_Name_alb_jacket_05_01_04=Marshal Sleeveless Vest Sycamore +item_Name_alb_jacket_05_01_16=Marhsal Sleeveless Vest Hunter Green +item_Name_alb_jacket_05_01_18=Marhsal Sleeveless Vest Steel Blue +item_Name_alb_jacket_05_01_20=Marhsal Sleeveless Vest Copper item_Name_alb_jumpsuit_01_01_01=Bannock Jumpsuit Warm Ash item_Name_alb_jumpsuit_01_01_04=Bannock Jumpsuit Green item_Name_alb_jumpsuit_01_01_07=Bannock Jumpsuit Blue @@ -54506,18 +55335,18 @@ item_Name_alb_mask_02_01_13=Katla Mask Crimson item_Name_alb_mask_02_01_17=Katla Mask Green item_Name_alb_mask_02_01_19=Katla Mask Blue item_Name_alb_mask_03_01_01=Salluq Mask Brown -item_Name_alb_mask_03_01_04,P=Salluq Mask Olive +item_Name_alb_mask_03_01_04=Salluq Mask Olive item_Name_alb_mask_03_01_18=Salluq Mask Cobalt item_Name_alb_pants_01_01_01=Tekaw Pants item_Name_alb_pants_01_01_11=Tekaw Pants Ash item_Name_alb_pants_01_01_12=Tekaw Pants Tactical item_Name_alb_pants_01_01_13=Tekaw Pants Crimson item_Name_alb_pants_01_01_15=Tekaw Pants Arctic -item_Name_alb_pants_02_01_01,P=PH - alb_pants_02_01_01 -item_Name_alb_pants_02_01_04,P=PH - alb_pants_02_01_04 -item_Name_alb_pants_02_01_10,P=PH - alb_pants_02_01_10 -item_Name_alb_pants_02_01_13,P=PH - alb_pants_02_01_13 -item_Name_alb_pants_02_01_17,P=PH - alb_pants_02_01_17 +item_Name_alb_pants_02_01_01=Slickdry Waders +item_Name_alb_pants_02_01_04=Slickdry Waders Primrose +item_Name_alb_pants_02_01_10=Slickdry Waders Valencia +item_Name_alb_pants_02_01_13=Slickdry Waders Saddle +item_Name_alb_pants_02_01_17=Slickdry Waders Sirocco item_Name_alb_pants_03_01_01=Allpa Pants Brown item_Name_alb_pants_03_02_01=Allpa Pants Shadow item_Name_alb_pants_03_03_01=Allpa Pants Olive @@ -54563,11 +55392,16 @@ item_Name_alb_shirt_02_01_19=Cliffback T-Shirt Imperial item_Name_alb_shirt_02_01_20=Cliffback T-Shirt Desert item_Name_alb_shirt_03_01_microtech=Harlowe Shirt microTech item_Name_alb_shirt_04_01_01,P=PH - alb_shirt_04 -item_Name_alb_shirt_05_01_01,P=PH - alb_shirt_05_01_01 -item_Name_alb_shirt_05_01_03,P=PH - alb_shirt_05_01_03 -item_Name_alb_shirt_05_01_11,P=PH - alb_shirt_05_01_11 -item_Name_alb_shirt_05_01_15,P=PH - alb_shirt_05_01_15 -item_Name_alb_shirt_05_01_17,P=PH - alb_shirt_05_01_17 +item_Name_alb_shirt_05_01_01=Amaris Shirt +item_Name_alb_shirt_05_01_03=Amaris Shirt Ochre +item_Name_alb_shirt_05_01_11=Amaris Shirt Fogforest +item_Name_alb_shirt_05_01_15=Amaris Shirt Falstaff +item_Name_alb_shirt_05_01_17=Amaris Shirt Bayoux +item_Name_alb_shirt_06_01_01=Cassidy Shirt +item_Name_alb_shirt_06_01_11=Cassidy Shirt Stonewall +item_Name_alb_shirt_06_01_15=Cassidy Shirt Cloudcover +item_Name_alb_shirt_06_01_16=Cassidy Shirt Finch +item_Name_alb_shirt_06_01_18=Cassidy Shirt Daylight item_Name_alb_shoes_01_01_01=Nivala Shoes item_Name_alb_shoes_01_01_11=Nivala Shoes Ash item_Name_alb_shoes_01_01_12=Nivala Shoes Tactical @@ -54672,13 +55506,19 @@ item_Name_cbd_hat_03_01_01=BC-Grey Hat item_Name_cbd_hat_03_01_cargo=Cargo Hat item_Name_cbd_hat_03_01_fleetweek2021=Invictus Hat Blue item_Name_cbd_hat_03_01_fleetweek2022,P=PH - cbd_hat_03_01_fleetweek2022 +item_Name_cbd_hat_03_ArcCorp_01=ArcCorp Hat +item_Name_cbd_hat_03_Cry-Astro_01=Cry-Astro Hat +item_Name_cbd_hat_03_Microtech_01=microTech Hat +item_Name_cbd_hat_03_SakuraSun_01=Sakura Sun Hat item_Name_cbd_hat_03_aegis_dec=Aegis Dynamics Hat item_Name_cbd_hat_03_anvil_dec=Anvil Aerospace Hat item_Name_cbd_hat_03_argo_dec=Argo Astronautics Hat item_Name_cbd_hat_03_consolidated_dec=Consolidated Outland Hat +item_Name_cbd_hat_03_crusader_01=Crusader Hat item_Name_cbd_hat_03_crusader_dec=Crusader Industries Hat item_Name_cbd_hat_03_cvx01_01=Covalex Hat -item_Name_cbd_hat_03_drake_dec=Drake Interplanetary Hat +item_Name_cbd_hat_03_drake_03=Drake Hat Red Logo +item_Name_cbd_hat_03_drake_dec=Drake Hat Yellow Logo item_Name_cbd_hat_03_expo_dec=2949 Intergalactic Aerospace Expo Hat item_Name_cbd_hat_03_fleetweek2023_11=Invictus Flyby Hat Grey item_Name_cbd_hat_03_fleetweek2023_17=Invictus Flyby Hat Blue @@ -54686,6 +55526,7 @@ item_Name_cbd_hat_03_fleetweek_01_dec=Invictus Hat Olive Green item_Name_cbd_hat_03_fleetweek_02_dec=Invictus Hat Dark Green item_Name_cbd_hat_03_foundation01_11=Foundation Festival Hat Grey item_Name_cbd_hat_03_foundation01_12=Foundation Festival Hat Black +item_Name_cbd_hat_03_hd_01=Hurston Hat item_Name_cbd_hat_03_iae2021_07=IAE 2951 Hat Blue item_Name_cbd_hat_03_iae2021_10=IAE 2951 Hat White item_Name_cbd_hat_03_iae2022_02=IAE 2952 Hat Red @@ -54699,6 +55540,7 @@ item_Name_cbd_hat_03_origin_dec=Origin Jumpworks Hat item_Name_cbd_hat_03_redwind_01=Red Wind Hat item_Name_cbd_hat_03_rsi_dec=RSI Hat item_Name_cbd_hat_03_taba_01=TABA Hat +item_Name_cbd_hat_03_tumbril_01=Tumbril Hat item_Name_cbd_hat_03_unified_01=UDF Hat item_Name_cbd_jacket_02_01_01,P=Placeholder - CBD Jacket item_Name_cbd_pants_02_01_01=Franz Pants @@ -54736,9 +55578,13 @@ item_Name_ccc_viral_helmet_01_01_01=Lost Plague Helmet Radioactive Yellow item_Name_ccc_viral_helmet_01_02_01=Lost Plague Helmet Biohazard Blue item_Name_ccc_viral_helmet_01_03_01=Lost Plague Helmet Explosive Orange item_Name_cds_armor_heavy_arms_01_iae2022_01=ADP-mk4 Arms Red Alert +item_Name_cds_armor_heavy_arms_02_01_01=ADP-mk4 Arms (Modified) item_Name_cds_armor_heavy_core_01_iae2022_01=ADP-mk4 Core Red Alert +item_Name_cds_armor_heavy_core_02_01_01=ADP-mk4 Core (Modified) item_Name_cds_armor_heavy_helmet_01_iae2022_01=ADP-mk4 Helmet Red Alert +item_Name_cds_armor_heavy_helmet_02_01_01=ADP-mk4 Helmet (Modified) item_Name_cds_armor_heavy_legs_01_iae2022_01=ADP-mk4 Legs Red Alert +item_Name_cds_armor_heavy_legs_02_01_01=ADP-mk4 Legs (Modified) item_Name_cds_armor_light_arms_02_01_01=FBL-8a Arms Arctic Digital item_Name_cds_armor_light_arms_02_01_02=FBL-8a Arms Imperial Red item_Name_cds_armor_light_arms_02_01_03=FBL-8a Arms Desert Digital @@ -54793,15 +55639,15 @@ item_Name_cds_combat_light_helmet_03_01_01=FBL-8a Helmet (Modified) item_Name_cds_combat_light_helmet_04_01_01=FBL-8a Helmet (Modified) item_Name_cds_combat_light_legs_03_01_01=FBL-8a Legs (Modified) item_Name_cds_combat_light_legs_04_01_01=FBL-8a Legs (Modified) -item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX Arms (Modified) -item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX Arms (Modified) +item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX Arms (XenoThreat) +item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX Arms (XenoThreat v2) item_Name_cds_combat_medium_backpack_01_01_01=CSP-68M Backpack -item_Name_cds_combat_medium_core_03_01_01=ORC-mkX Core (Modified) -item_Name_cds_combat_medium_core_04_01_01=ORC-mkX Core (Modified) -item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX Helmet (Modified) -item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX Helmet (Modified) -item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX Legs (Modified) -item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX Legs (Modified) +item_Name_cds_combat_medium_core_03_01_01=ORC-mkX Core (XenoThreat) +item_Name_cds_combat_medium_core_04_01_01=ORC-mkX Core (XenoThreat v2) +item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX Helmet (XenoThreat) +item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX Helmet (XenoThreat v2) +item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX Legs (XenoThreat) +item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX Legs (XenoThreat v2) item_Name_cds_heavy_armor_01_arms=ADP-mk4 Arms Woodland item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 Arms Exec item_Name_cds_heavy_armor_01_core=ADP-mk4 Core Woodland @@ -54913,6 +55759,10 @@ item_Name_cds_legacy_armor_light_arms_01_01_17=PAB-1 Arms Aqua item_Name_cds_legacy_armor_light_arms_01_01_18=PAB-1 Arms Twilight item_Name_cds_legacy_armor_light_arms_01_01_19=PAB-1 Arms Imperial item_Name_cds_legacy_armor_light_arms_01_01_20=PAB-1 Arms Desert +item_Name_cds_legacy_armor_light_arms_01_01_covalex,P=PH - cds_legacy_armor_light_arms_01_01_covalex +item_Name_cds_legacy_armor_light_arms_01_01_cryastro,P=PH - cds_legacy_armor_light_arms_01_01_cryastro +item_Name_cds_legacy_armor_light_arms_01_01_greycat,P=PH - cds_legacy_armor_light_arms_01_01_greycat +item_Name_cds_legacy_armor_light_arms_01_01_sakurasun,P=PH - cds_legacy_armor_light_arms_01_01_sakurasun item_Name_cds_legacy_armor_light_arms_01_crus01_01=PAB-1 Arms Crusader Edition item_Name_cds_legacy_armor_light_core_01_01_01=PAB-1 Core Woodland item_Name_cds_legacy_armor_light_core_01_01_02=PAB-1 Core Red @@ -54934,6 +55784,10 @@ item_Name_cds_legacy_armor_light_core_01_01_17=PAB-1 Core Aqua item_Name_cds_legacy_armor_light_core_01_01_18=PAB-1 Core Twilight item_Name_cds_legacy_armor_light_core_01_01_19=PAB-1 Core Imperial item_Name_cds_legacy_armor_light_core_01_01_20=PAB-1 Core Desert +item_Name_cds_legacy_armor_light_core_01_01_covalex,P=PH - cds_legacy_armor_light_core_01_01_covalex +item_Name_cds_legacy_armor_light_core_01_01_cryastro,P=PH - cds_legacy_armor_light_core_01_01_cryastro +item_Name_cds_legacy_armor_light_core_01_01_greycat,P=PH - cds_legacy_armor_light_core_01_01_greycat +item_Name_cds_legacy_armor_light_core_01_01_sakurasun,P=PH - cds_legacy_armor_light_core_01_01_sakurasun item_Name_cds_legacy_armor_light_core_01_crus01_01=PAB-1 Core Crusader Edition item_Name_cds_legacy_armor_light_helmet_01_01_01=CBH-3 Helmet Base item_Name_cds_legacy_armor_light_helmet_01_01_02=CBH-3 Helmet Red @@ -54955,6 +55809,10 @@ item_Name_cds_legacy_armor_light_helmet_01_01_17=CBH-3 Helmet Aqua item_Name_cds_legacy_armor_light_helmet_01_01_18=CBH-3 Helmet Twilight item_Name_cds_legacy_armor_light_helmet_01_01_19=CBH-3 Helmet Imperial item_Name_cds_legacy_armor_light_helmet_01_01_20=CBH-3 Helmet Olive +item_Name_cds_legacy_armor_light_helmet_01_01_covalex,P=PH - cds_legacy_armor_light_helmet_01_01_covalex +item_Name_cds_legacy_armor_light_helmet_01_01_cryastro,P=PH - cds_legacy_armor_light_helmet_01_01_cryastro +item_Name_cds_legacy_armor_light_helmet_01_01_greycat,P=PH - cds_legacy_armor_light_helmet_01_01_greycat +item_Name_cds_legacy_armor_light_helmet_01_01_sakurasun,P=PH - cds_legacy_armor_light_helmet_01_01_sakurasun item_Name_cds_legacy_armor_light_helmet_01_crus01_01=CBH-3 Helmet Crusader Edition item_Name_cds_legacy_armor_light_legs_01_01_01=PAB-1 Legs Woodland item_Name_cds_legacy_armor_light_legs_01_01_02=PAB-1 Legs Red @@ -54977,6 +55835,10 @@ item_Name_cds_legacy_armor_light_legs_01_01_18=PAB-1 Legs Twilight item_Name_cds_legacy_armor_light_legs_01_01_19=PAB-1 Legs Imperial item_Name_cds_legacy_armor_light_legs_01_01_20=PAB-1 Legs Desert item_Name_cds_legacy_armor_light_legs_01_01_9tails01=PAB-1 Legs (Modified) +item_Name_cds_legacy_armor_light_legs_01_01_covalex,P=PH - cds_legacy_armor_light_legs_01_01_covalex +item_Name_cds_legacy_armor_light_legs_01_01_cryastro,P=PH - cds_legacy_armor_light_legs_01_01_cryastro +item_Name_cds_legacy_armor_light_legs_01_01_greycat,P=PH - cds_legacy_armor_light_legs_01_01_greycat +item_Name_cds_legacy_armor_light_legs_01_01_sakurasun,P=PH - cds_legacy_armor_light_legs_01_01_sakurasun item_Name_cds_legacy_armor_light_legs_01_crus01_01=PAB-1 Legs Crusader Edition item_Name_cds_legacy_armor_medium_arms_01_01_01=ORC-mkV Arms Woodland item_Name_cds_legacy_armor_medium_arms_01_01_02=ORC-mkV Arms Red @@ -54998,6 +55860,10 @@ item_Name_cds_legacy_armor_medium_arms_01_01_17=ORC-mkV Arms Aqua item_Name_cds_legacy_armor_medium_arms_01_01_18=ORC-mkV Arms Twilight item_Name_cds_legacy_armor_medium_arms_01_01_19=ORC-mkV Arms Imperial item_Name_cds_legacy_armor_medium_arms_01_01_20=ORC-mkV Arms Desert +item_Name_cds_legacy_armor_medium_arms_01_01_covalex,P=PH - cds_legacy_armor_medium_arms_01_01_covalex +item_Name_cds_legacy_armor_medium_arms_01_01_cryastro,P=PH - cds_legacy_armor_medium_arms_01_01_cryastro +item_Name_cds_legacy_armor_medium_arms_01_01_greycat,P=PH - cds_legacy_armor_medium_arms_01_01_greycat +item_Name_cds_legacy_armor_medium_arms_01_01_sakurasun,P=PH - cds_legacy_armor_medium_arms_01_01_sakurasun item_Name_cds_legacy_armor_medium_arms_01_crus01_01=ORC-mkV Arms Crusader Edition item_Name_cds_legacy_armor_medium_core_01_01_01=ORC-mkV Core Woodland item_Name_cds_legacy_armor_medium_core_01_01_02=ORC-mkV Core Red @@ -55020,6 +55886,10 @@ item_Name_cds_legacy_armor_medium_core_01_01_18=ORC-mkV Core Twilight item_Name_cds_legacy_armor_medium_core_01_01_19=ORC-mkV Core Imperial item_Name_cds_legacy_armor_medium_core_01_01_20=ORC-mkV Core Desert item_Name_cds_legacy_armor_medium_core_01_01_9tails01=ORC-mkV Core (Modified) +item_Name_cds_legacy_armor_medium_core_01_01_covalex,P=PH - cds_legacy_armor_medium_core_01_01_covalex +item_Name_cds_legacy_armor_medium_core_01_01_cryastro,P=PH - cds_legacy_armor_medium_core_01_01_cryastro +item_Name_cds_legacy_armor_medium_core_01_01_greycat,P=PH - cds_legacy_armor_medium_core_01_01_greycat +item_Name_cds_legacy_armor_medium_core_01_01_sakurasun,P=PH - cds_legacy_armor_medium_core_01_01_sakurasun item_Name_cds_legacy_armor_medium_core_01_crus01_01=ORC-mkV Core Crusader Edition item_Name_cds_legacy_armor_medium_helmet_01_01_01=G-2 Helmet Woodland item_Name_cds_legacy_armor_medium_helmet_01_01_02=G-2 Helmet Red @@ -55041,7 +55911,11 @@ item_Name_cds_legacy_armor_medium_helmet_01_01_17=G-2 Helmet Aqua item_Name_cds_legacy_armor_medium_helmet_01_01_18=G-2 Helmet Twilight item_Name_cds_legacy_armor_medium_helmet_01_01_19=G-2 Helmet Imperial item_Name_cds_legacy_armor_medium_helmet_01_01_20=G-2 Helmet Desert +item_Name_cds_legacy_armor_medium_helmet_01_01_covalex,P=PH - cds_legacy_armor_medium_helmet_01_01_covalex +item_Name_cds_legacy_armor_medium_helmet_01_01_cryastro,P=PH - cds_legacy_armor_medium_helmet_01_01_cryastro item_Name_cds_legacy_armor_medium_helmet_01_01_gld=G-2 Helmet Executive +item_Name_cds_legacy_armor_medium_helmet_01_01_greycat,P=PH - cds_legacy_armor_medium_helmet_01_01_greycat +item_Name_cds_legacy_armor_medium_helmet_01_01_sakurasun,P=PH - cds_legacy_armor_medium_helmet_01_01_sakurasun item_Name_cds_legacy_armor_medium_helmet_01_crus01_01=G-2 Helmet Crusader Edition item_Name_cds_legacy_armor_medium_legs_01_01_01=ORC-mkV Legs Woodland item_Name_cds_legacy_armor_medium_legs_01_01_02=ORC-mkV Legs Red @@ -55064,6 +55938,10 @@ item_Name_cds_legacy_armor_medium_legs_01_01_18=ORC-mkV Legs Twilight item_Name_cds_legacy_armor_medium_legs_01_01_19=ORC-mkV Legs Imperial item_Name_cds_legacy_armor_medium_legs_01_01_20=ORC-mkV Legs Desert item_Name_cds_legacy_armor_medium_legs_01_01_9tails01=ORC-mkV Legs (Modified) +item_Name_cds_legacy_armor_medium_legs_01_01_covalex,P=PH - cds_legacy_armor_medium_legs_01_01_covalex +item_Name_cds_legacy_armor_medium_legs_01_01_cryastro,P=PH - cds_legacy_armor_medium_legs_01_01_cryastro +item_Name_cds_legacy_armor_medium_legs_01_01_greycat,P=PH - cds_legacy_armor_medium_legs_01_01_greycat +item_Name_cds_legacy_armor_medium_legs_01_01_sakurasun,P=PH - cds_legacy_armor_medium_legs_01_01_sakurasun item_Name_cds_legacy_armor_medium_legs_01_crus01_01=ORC-mkV Legs Crusader Edition item_Name_cds_legacy_heavy_armor_01_arms=ADP Arms Woodland item_Name_cds_legacy_heavy_armor_01_core=ADP Core @@ -55097,6 +55975,7 @@ item_Name_clda_env_heat_heavy_helmet_01=Pembroke Helmet item_Name_clda_env_heat_heavy_suit_01=Pembroke Exploration Suit item_Name_clda_env_heavy_arms_01=Novikov Arms item_Name_clda_env_heavy_arms_01_expo=Novikov "Expo" Arms +item_Name_clda_env_heavy_backpack_01_iae2023_01=Novikov "Ascension" Backpack item_Name_clda_env_heavy_core_01=Novikov Core item_Name_clda_env_heavy_core_01_expo=Novikov "Expo" Core item_Name_clda_env_heavy_helmet_01=Novikov Helmet @@ -55201,6 +56080,7 @@ item_Name_dmc_frontier_pants_01_01_17=Silverton Pants Indigo item_Name_dmc_frontier_pants_01_01_20=Silverton Pants Olive item_Name_dmc_gloves_02_01_9tails01=Mercury Gloves (Modified) item_Name_dmc_jacket_04_600i01_01=600i Flight Jacket +item_Name_dmc_jacket_04_fleetweek2024_01=Invictus Flight Jacket Steel item_Name_dmc_jacket_04_mpuv01_01=MPUV-1C Flight Jacket item_Name_dmc_jacket_04_starlifter01_01=Hercules Starlifter Flight Jacket item_Name_dmc_jacket_04_starrunner01_01=Mercury Star Runner Flight Jacket @@ -55432,7 +56312,8 @@ item_Name_eld_shirt_04_crus06_12=Skyhigh City T-Shirt Black item_Name_eld_shirt_04_crus07_01=Orison Shipyards T-Shirt White item_Name_eld_shirt_04_crus07_12=Orison Shipyards T-Shirt Black item_Name_eld_shirt_04_crusader_dec=Crusader Industries T-Shirt -item_Name_eld_shirt_04_drake_dec=Drake Interplanetary T-Shirt +item_Name_eld_shirt_04_drake_04=Drake T-Shirt Red Logo +item_Name_eld_shirt_04_drake_dec=Drake T-Shirt Yellow Logo item_Name_eld_shirt_04_expo_dec=Intergalactic Aerospace Expo T-Shirt item_Name_eld_shirt_04_fleetweek2023_11=Invictus 2953 T-Shirt Grey item_Name_eld_shirt_04_fleetweek2023_17=Invictus 2953 T-Shirt Blue @@ -55447,6 +56328,7 @@ item_Name_eld_shirt_04_iae2023_19=IAE 2953 Shirt White item_Name_eld_shirt_04_misc_dec=MISC T-Shirt item_Name_eld_shirt_04_origin_dec=Origin Jumpworks T-Shirt item_Name_eld_shirt_04_rsi_dec=RSI T-Shirt +item_Name_eld_shirt_04_tumbril_01=Tumbril T-Shirt item_Name_eld_shirt_07_01_01=Yenny Shirt item_Name_eld_shirt_09_01_01,P=PH - eld_shirt_09_01_01 item_Name_eyes_black=Black @@ -55635,11 +56517,17 @@ item_Name_grin_toxic_jumpsuit_01_01_02=Tru Barrier Hazard Suit Cinnabar item_Name_grin_toxic_jumpsuit_01_01_04=TruBarrier Hazard Suit Hi-Vis Yellow item_Name_grin_toxic_jumpsuit_01_01_07=TruBarrier Hazard Suit Cobalt item_Name_grin_toxic_jumpsuit_01_01_11=TruBarrier Hazard Suit Slate +item_Name_grin_toxic_jumpsuit_01_02_01=TruBarrier Hazard Suit Warning +item_Name_grin_toxic_jumpsuit_01_03_01=TruBarrier Hazard Suit Dark Biohazard +item_Name_grin_toxic_jumpsuit_01_04_01=TruBarrier Hazard Suit Hi-Vis Biohazard item_Name_grin_toxic_mask_01_01_01=TruBarrier Hazard Suit Mask Moss item_Name_grin_toxic_mask_01_01_02=TruBarrier Hazard Suit Mask Cinnabar item_Name_grin_toxic_mask_01_01_04=TruBarrier Hazard Suit Mask Hi-Vis Yellow item_Name_grin_toxic_mask_01_01_07=TruBarrier Hazard Suit Mask Cobalt item_Name_grin_toxic_mask_01_01_11=TruBarrier Hazard Suit Mask Slate +item_Name_grin_toxic_mask_01_02_01=TruBarrier Hazard Suit Mask Warning +item_Name_grin_toxic_mask_01_03_01=TruBarrier Hazard Suit Mask Dark Biohazard +item_Name_grin_toxic_mask_01_04_01=TruBarrier Hazard Suit Mask Hi-Vis Biohazard item_Name_grin_utility_medium_arms_01_01_iae2022=Aril Arms Red Alert item_Name_grin_utility_medium_backpack_01_01_iae2022=Aril Backpack Red Alert item_Name_grin_utility_medium_core_01_01_iae2022=Aril Core Red Alert @@ -55695,18 +56583,23 @@ item_Name_gsb_boots_04_01_20=Landlite Boots Olive item_Name_gsb_boots_05_01_01=Trailblazer Boots item_Name_gsb_boots_06_01_01=TrailTuff Boots item_Name_gsb_boots_07_01_01,P=PH - gsb_boots_07_01_01 -item_Name_gsb_boots_08_01_01,P=PH - gsb_boots_08_01_01 -item_Name_gsb_boots_08_01_13,P=PH - gsb_boots_08_01_13 -item_Name_gsb_boots_08_01_15,P=PH - gsb_boots_08_01_15 -item_Name_gsb_boots_08_01_17,P=PH - gsb_boots_08_01_17 -item_Name_gsb_boots_08_01_20,P=PH - gsb_boots_08_01_20 +item_Name_gsb_boots_08_01_01=SafeCore Boots +item_Name_gsb_boots_08_01_13=SafeCore Boots Tosca +item_Name_gsb_boots_08_01_15=SafeCore Boots Westar +item_Name_gsb_boots_08_01_17=SafeCore Boots Shuttle Gray +item_Name_gsb_boots_08_01_20=SafeCore Boots Armadillo +item_Name_gsb_boots_09_01_01=Rockridge Boots +item_Name_gsb_boots_09_01_10=Rockridge Boots Cloudcover +item_Name_gsb_boots_09_01_11=Rockridge Boots Stonewall +item_Name_gsb_boots_09_01_16=Rockridge Boots Finch +item_Name_gsb_boots_09_01_18=Rockridge Boots Daylight item_Name_gsb_boots_10_01_01=Desert Cat Boots item_Name_gsb_frontier_boots_01_01_01=Corsti Boots -item_Name_gsb_pants_01_01_01,P=PH - gsb_pants_01_01_01 -item_Name_gsb_pants_01_01_03,P=PH - gsb_pants_01_01_03 -item_Name_gsb_pants_01_01_07,P=PH - gsb_pants_01_01_07 -item_Name_gsb_pants_01_01_10,P=PH - gsb_pants_01_01_10 -item_Name_gsb_pants_01_01_16,P=PH - gsb_pants_01_01_16 +item_Name_gsb_pants_01_01_01=Millrun Waders +item_Name_gsb_pants_01_01_03=Millrun Waders Mandalay +item_Name_gsb_pants_01_01_07=Millrun Waders Calypso +item_Name_gsb_pants_01_01_10=Millrun Waders Silvertusk +item_Name_gsb_pants_01_01_16=Millrun Waders Vineland item_Name_gsb_shoes_01_01_9tails01=Bedrock Boots (Modified) item_Name_gsb_shoes_02_01_01,P=PH - gsb_shoes_02_01_01 item_Name_gsb_shoes_03_01_01=Hillcrest Boots @@ -55742,29 +56635,26 @@ item_Name_gys_jacket_01_01_01,P=PH - gys_jacket_01_01_01 item_Name_gys_pants_01_01_01,P=PH - gys_pants_01_01_01 item_Name_gys_undersuit_01_01_01,P=PH - gys_undersuit_01_01_01 item_Name_gys_undersuit_01_01_11,P=PH - gys_undersuit_01_01_11 -item_Name_hdh_1x1x2_pouch_01_01_01,P=Pouch - Small -item_Name_hdh_1x2x2_pouch_01_01_01,P=Pouch - Medium -item_Name_hdh_1x3x2_pouch_01_01_01,P=Pouch - Large item_Name_hdh_boots_01_01_01=Paradan Boots item_Name_hdh_boots_01_01_13,P=PH - hdh_boots_01_01_13 item_Name_hdh_boots_01_01_16,P=PH - hdh_boots_01_01_16 item_Name_hdh_boots_01_01_17,P=PH - hdh_boots_01_01_17 item_Name_hdh_boots_01_01_18,P=PH - hdh_boots_01_01_18 -item_Name_hdh_boots_02_01_01,P=PH - hdh_boots_02_01_01 -item_Name_hdh_boots_02_01_13,P=PH - hdh_boots_02_01_13 -item_Name_hdh_boots_02_01_15,P=PH - hdh_boots_02_01_15 -item_Name_hdh_boots_02_01_16,P=PH - hdh_boots_02_01_16 -item_Name_hdh_boots_02_01_17,P=PH - hdh_boots_02_01_17 +item_Name_hdh_boots_02_01_01=Taftan Boots Sandalwood +item_Name_hdh_boots_02_01_13=Taftan Boots Mahogany +item_Name_hdh_boots_02_01_15=Taftan Boots Shale +item_Name_hdh_boots_02_01_16=Taftan Boots Olive +item_Name_hdh_boots_02_01_17=Taftan Boots Spruce item_Name_hdh_gloves_01_01_01=Sootho Gloves -item_Name_hdh_gloves_01_01_03,P=PH - hdh_gloves_01_01_03 -item_Name_hdh_gloves_01_01_07,P=PH - hdh_gloves_01_01_07 -item_Name_hdh_gloves_01_01_10,P=PH - hdh_gloves_01_01_10 -item_Name_hdh_gloves_01_01_16,P=PH - hdh_gloves_01_01_16 -item_Name_hdh_hat_03_01_01,P=PH - hdh_hat_03_01_01 -item_Name_hdh_hat_03_01_13,P=PH - hdh_hat_03_01_13 -item_Name_hdh_hat_03_01_15,P=PH - hdh_hat_03_01_15 -item_Name_hdh_hat_03_01_17,P=PH - hdh_hat_03_01_17 -item_Name_hdh_hat_03_01_20,P=PH - hdh_hat_03_01_20 +item_Name_hdh_gloves_01_01_03=Sootho Gloves Mandalay +item_Name_hdh_gloves_01_01_07=Sootho Gloves Calypso +item_Name_hdh_gloves_01_01_10=Sootho Gloves Silvertusk +item_Name_hdh_gloves_01_01_16=Sootho Gloves Vineland +item_Name_hdh_hat_03_01_01=Sorel Hat +item_Name_hdh_hat_03_01_13=Sorel Hat Tosca +item_Name_hdh_hat_03_01_15=Sorel Hat Westar +item_Name_hdh_hat_03_01_17=Sorel Hat Shuttle Gray +item_Name_hdh_hat_03_01_20=Sorel Hat Armadillo item_Name_hdh_hat_04_01_01=Keldur Hat and Indigo Goggles item_Name_hdh_hat_04_01_04=Keldur Hat and Walnut Goggles item_Name_hdh_hat_04_01_07=Keldur Hat and Hickory Goggles @@ -55784,21 +56674,26 @@ item_Name_hdh_jacket_06_01_13=Vacha Jacket Mahogany item_Name_hdh_jacket_06_01_16=Vacha Jacket Spruce item_Name_hdh_jacket_06_01_17=Vacha Jacket Midnight item_Name_hdh_jacket_06_01_18=Vacha Jacket Ebony -item_Name_hdh_jacket_07_01_01,P=PH - hdh_jacket_07_01_01 -item_Name_hdh_jacket_07_01_13,P=PH - hdh_jacket_07_01_13 -item_Name_hdh_jacket_07_01_15,P=PH - hdh_jacket_07_01_15 -item_Name_hdh_jacket_07_01_16,P=PH - hdh_jacket_07_01_16 -item_Name_hdh_jacket_07_01_17,P=PH - hdh_jacket_07_01_17 -item_Name_hdh_jacket_08_01_01,P=PH - hdh_jacket_08_01_01 -item_Name_hdh_jacket_08_01_03,P=PH - hdh_jacket_08_01_03 -item_Name_hdh_jacket_08_01_07,P=PH - hdh_jacket_08_01_07 -item_Name_hdh_jacket_08_01_10,P=PH - hdh_jacket_08_01_10 -item_Name_hdh_jacket_08_01_16,P=PH - hdh_jacket_08_01_16 -item_Name_hdh_jacket_09_01_01,P=PH - hdh_jacket_09_01_01 -item_Name_hdh_jacket_09_01_13,P=PH - hdh_jacket_09_01_13 -item_Name_hdh_jacket_09_01_15,P=PH - hdh_jacket_09_01_15 -item_Name_hdh_jacket_09_01_17,P=PH - hdh_jacket_09_01_17 -item_Name_hdh_jacket_09_01_20,P=PH - hdh_jacket_09_01_20 +item_Name_hdh_jacket_07_01_01=Chada Collar and Panniers Sandalwood +item_Name_hdh_jacket_07_01_13=Chada Collar and Panniers Mahogany +item_Name_hdh_jacket_07_01_15=Chada Collar and Panniers Shale +item_Name_hdh_jacket_07_01_16=Chada Collar and Panniers Olive +item_Name_hdh_jacket_07_01_17=Chada Collar and Panniers Spruce +item_Name_hdh_jacket_08_01_01=Detara Jacket +item_Name_hdh_jacket_08_01_03=Detara Jacket Mandalay +item_Name_hdh_jacket_08_01_07=Detara Jacket Calypso +item_Name_hdh_jacket_08_01_10=Detara Jacket Silvertusk +item_Name_hdh_jacket_08_01_16=Detara Jacket VIneland +item_Name_hdh_jacket_09_01_01=Calister Jacket +item_Name_hdh_jacket_09_01_13=Calister Jacket Tosca +item_Name_hdh_jacket_09_01_15=Calister Jacket Westar +item_Name_hdh_jacket_09_01_17=Calister Jacket Shuttle Gray +item_Name_hdh_jacket_09_01_20=Calister Jacket Armadillo +item_Name_hdh_jacket_10_01_01=Brocius Waist Apron +item_Name_hdh_jacket_10_01_04=Brocius Waist Apron Daylight +item_Name_hdh_jacket_10_01_13=Brocius Waist Apron Stonewall +item_Name_hdh_jacket_10_01_15=Brocius Waist Apron Finch +item_Name_hdh_jacket_10_01_17=Brocius Waist Apron Cloudcover item_Name_hdh_jacket_11_01_01=Sharud Wrap and Arm Bands item_Name_hdh_jacket_11_01_04=Sharud Wrap and Arm Bands Olive item_Name_hdh_jacket_11_01_13=Sharud Wrap and Arm Bands Redwood @@ -55814,36 +56709,41 @@ item_Name_hdh_pants_02_01_02,P=PH - hdh_pants_02_01_02 item_Name_hdh_pants_02_01_03,P=PH - hdh_pants_02_01_03 item_Name_hdh_pants_02_01_07,P=PH - hdh_pants_02_01_07 item_Name_hdh_pants_02_01_11,P=PH - hdh_pants_02_01_11 -item_Name_hdh_pants_03_01_01,P=PH - hdh_pants_03_01_01 -item_Name_hdh_pants_03_01_13,P=PH - hdh_pants_03_01_13 -item_Name_hdh_pants_03_01_15,P=PH - hdh_pants_03_01_15 -item_Name_hdh_pants_03_01_16,P=PH - hdh_pants_03_01_16 -item_Name_hdh_pants_03_01_17,P=PH - hdh_pants_03_01_17 -item_Name_hdh_pants_04_01_01,P=PH - hdh_pants_04_01_01 -item_Name_hdh_pants_04_01_13,P=PH - hdh_pants_04_01_13 -item_Name_hdh_pants_04_01_15,P=PH - hdh_pants_04_01_15 -item_Name_hdh_pants_04_01_17,P=PH - hdh_pants_04_01_17 -item_Name_hdh_pants_04_01_20,P=PH - hdh_pants_04_01_20 +item_Name_hdh_pants_03_01_01=Canelo Pants Marigold +item_Name_hdh_pants_03_01_13=Canelo Pants Rosewood +item_Name_hdh_pants_03_01_15=Canelo Pants Snow +item_Name_hdh_pants_03_01_16=Canelo Pants Laurel +item_Name_hdh_pants_03_01_17=Canelo Pants Twilight +item_Name_hdh_pants_04_01_01=Calister Pants +item_Name_hdh_pants_04_01_13=Calister Pants Tosca +item_Name_hdh_pants_04_01_15=Calister Pants Westar +item_Name_hdh_pants_04_01_17=Calister Pants Shuttle Gray +item_Name_hdh_pants_04_01_20=Calister Pants Armadillo +item_Name_hdh_pants_05_01_01=Guerra Pants +item_Name_hdh_pants_05_01_15=Guerra Pants Finch +item_Name_hdh_pants_05_01_16=Guerra Pants Cloudcover +item_Name_hdh_pants_05_01_18=Guerra Pants Stonewall +item_Name_hdh_pants_05_01_20=Guerra Pants Daylight item_Name_hdh_pants_06_01_01=Kavir Pants item_Name_hdh_pants_06_01_04=Kavir Pants Olive item_Name_hdh_pants_06_01_13=Kavir Pants Redwood item_Name_hdh_pants_06_01_17=Kavir Pants Conifer item_Name_hdh_pants_06_01_19=Kavir Pants Spruce -item_Name_hdh_shirt_01_01_01,P=PH - hdh_shirt_01_01_01 -item_Name_hdh_shirt_01_01_13,P=PH - hdh_shirt_01_01_13 -item_Name_hdh_shirt_01_01_15,P=PH - hdh_shirt_01_01_15 -item_Name_hdh_shirt_01_01_16,P=PH - hdh_shirt_01_01_16 -item_Name_hdh_shirt_01_01_17,P=PH - hdh_shirt_01_01_17 -item_Name_hdh_shirt_02_01_01,P=PH - hdh_shirt_02_01_01 -item_Name_hdh_shirt_02_01_03,P=PH - hdh_shirt_02_01_03 -item_Name_hdh_shirt_02_01_07,P=PH - hdh_shirt_02_01_07 -item_Name_hdh_shirt_02_01_10,P=PH - hdh_shirt_02_01_10 -item_Name_hdh_shirt_02_01_16,P=PH - hdh_shirt_02_01_16 -item_Name_hdh_shirt_03_01_01,P=PH - hdh_shirt_03_01_01 -item_Name_hdh_shirt_03_01_04,P=PH - hdh_shirt_03_01_04 -item_Name_hdh_shirt_03_01_10,P=PH - hdh_shirt_03_01_10 -item_Name_hdh_shirt_03_01_13,P=PH - hdh_shirt_03_01_13 -item_Name_hdh_shirt_03_01_17,P=PH - hdh_shirt_03_01_17 +item_Name_hdh_shirt_01_01_01=Samya Tank White +item_Name_hdh_shirt_01_01_13=Samya Tank Rosewood +item_Name_hdh_shirt_01_01_15=Samya Tank Birch +item_Name_hdh_shirt_01_01_16=Samya Tank Moss +item_Name_hdh_shirt_01_01_17=Samya Tank Storm +item_Name_hdh_shirt_02_01_01=Silco Shirt +item_Name_hdh_shirt_02_01_03=Silco Shirt Mandalay +item_Name_hdh_shirt_02_01_07=Silco Shirt Calypso +item_Name_hdh_shirt_02_01_10=Silco Shirt Silvertusk +item_Name_hdh_shirt_02_01_16=Silco Shirt Vineland +item_Name_hdh_shirt_03_01_01=Enkel Shirt +item_Name_hdh_shirt_03_01_04=Enkel Shirt Primrose +item_Name_hdh_shirt_03_01_10=Enkel Shirt Valencia +item_Name_hdh_shirt_03_01_13=Enkel Shirt Saddle +item_Name_hdh_shirt_03_01_17=Enkel Shirt Sirocco item_Name_hdtc_undersuit_01_01_01=Lamont Undersuit item_Name_hdtc_undersuit_01_01_03=Lamont Corvus Undersuit item_Name_hdtc_undersuit_01_01_12=Lamont Arroyo Undersuit @@ -55854,6 +56754,7 @@ item_Name_hwk_executive_shoes_01_01_01=Vivant Shoes item_Name_hwk_executive_shoes_01_01_17=Vivant Shoes Grey item_Name_hwk_executive_shoes_01_01_18=Vivant Shoes Dark Blue item_Name_hwk_fashion_shoes_01_01_01=Matiese Shoes +item_Name_ksar_armor_heavy_helmet_01_01_01=Manticore Helmet item_Name_ksar_light_armor_arms_01=Microid Battle Suit Arms item_Name_ksar_light_armor_arms_01_01_11=Microid Battle Suit Arms Nomad item_Name_ksar_light_armor_arms_01_02_01=Microid Battle Suit Arms Crucible @@ -55884,6 +56785,16 @@ item_Name_ksar_undersuit_01_02_01=Scaleweave Undersuit Ironclad item_Name_ksar_undersuit_01_02_11=Scaleweave Undersuit Whetstone item_Name_ksar_undersuit_01_03_01=Scaleweave Undersuit Driftwood item_Name_ksar_undersuit_01_03_20=Scaleweave Undersuit Quagmire +item_Name_mrai_flightsuit_01_01_01,P=PH - mrai_flightsuit_01_01_01 +item_Name_mrai_flightsuit_01_02_01,P=PH - mrai_flightsuit_01_02_01 +item_Name_mrai_flightsuit_01_03_01,P=PH - mrai_flightsuit_01_03_01 +item_Name_mrai_flightsuit_01_04_01,P=PH - mrai_flightsuit_01_04_01 +item_Name_mrai_flightsuit_01_05_01,P=PH - mrai_flightsuit_01_05_01 +item_Name_mrai_flightsuit_helmet_01_01_01,P=PH - mrai_flightsuit_helmet_01_01_01 +item_Name_mrai_flightsuit_helmet_01_02_01,P=PH - mrai_flightsuit_helmet_01_02_01 +item_Name_mrai_flightsuit_helmet_01_03_01,P=PH - mrai_flightsuit_helmet_01_03_01 +item_Name_mrai_flightsuit_helmet_01_04_01,P=PH - mrai_flightsuit_helmet_01_04_01 +item_Name_mrai_flightsuit_helmet_01_05_01,P=PH - mrai_flightsuit_helmet_01_05_01 item_Name_mym_fashion_suit_01_01_01=Ambrus Suit item_Name_mym_shirt_01_lum02_02=Forgiveness Sweater item_Name_mym_shirt_01_lum02_07=Piconalia Sweater @@ -55940,6 +56851,13 @@ item_Name_nvs_jumpsuit_01_05_07=Falston Jumpsuit "ITG Edition" item_Name_nvs_jumpsuit_01_06_11=Falston Jumpsuit "Red Wind Edition" item_Name_nvs_jumpsuit_01_07_09=Falston Jumpsuit "UDF Edition" item_Name_nvs_jumpsuit_01_08_12=Falston Jumpsuit "Covalex Edition" +item_Name_nvs_jumpsuit_01_09_07=Falston Jumpsuit "Crusader Edition" +item_Name_nvs_jumpsuit_01_10_04=Falston Jumpsuit "Hurston Edition" +item_Name_nvs_jumpsuit_01_11_07=Falston Jumpsuit "Cry-Astro Edition" +item_Name_nvs_jumpsuit_01_12_09=Falston Jumpsuit "Sakura Sun Edition" +item_Name_nvs_jumpsuit_01_13_06=Falston Jumpsuit "microTech Edition" +item_Name_nvs_jumpsuit_01_14_20=Falston Jumpsuit "ArcCorp Edition" +item_Name_nvs_jumpsuit_01_15_11,P=Falston Jumpsuit "Greycat Edition" item_Name_nvy_pilot_flightsuit=OMNI-CFS-Diamond Flight Suit item_Name_nvy_pilot_flightsuit_armor=AVS-E Undersuit item_Name_nvy_pilot_flightsuit_helmet_01=APOS Helmet @@ -56423,11 +57341,11 @@ item_Name_r6p_shoes_02_01_17=Tona Shoes Aqua item_Name_r6p_shoes_02_01_18=Tona Shoes Twilight item_Name_r6p_shoes_02_01_19=Tona Shoes Imperial item_Name_r6p_shoes_02_01_20=Tona Shoes Olive -item_Name_r6p_shoes_03_01_01,P=PH - r6p_shoes_03_01_01 -item_Name_r6p_shoes_03_01_03,P=PH - r6p_shoes_03_01_03 -item_Name_r6p_shoes_03_01_11,P=PH - r6p_shoes_03_01_11 -item_Name_r6p_shoes_03_01_15,P=PH - r6p_shoes_03_01_15 -item_Name_r6p_shoes_03_01_17,P=PH - r6p_shoes_03_01_17 +item_Name_r6p_shoes_03_01_01=Varhey Boots +item_Name_r6p_shoes_03_01_03=Varhey Boots Ochre +item_Name_r6p_shoes_03_01_11=Varhey Boots Fogforest +item_Name_r6p_shoes_03_01_15=Varhey Boots Falstaff +item_Name_r6p_shoes_03_01_17=Varhey Boots Bayoux item_Name_r6p_shoes_04_01_01=Campo Shoes item_Name_r6p_shoes_04_01_04=Campo Shoes Moss item_Name_r6p_shoes_04_01_13=Campo Shoes Brick @@ -56915,7 +57833,15 @@ item_Name_scu_gloves_02_01_19=Davin Work Gloves Imperial item_Name_scu_gloves_02_01_20=Davin Work Gloves Olive item_Name_scu_goggles_01_01_9tails01=Haruspec Goggles (Modified) item_Name_scu_hat_04_01_01=FirmWear Hard Hat +item_Name_scu_hat_04_01_04,P=PH - scu_hat_04_01_04 +item_Name_scu_hat_04_01_07,P=PH - scu_hat_04_01_07 +item_Name_scu_hat_04_02_04,P=PH - scu_hat_04_02_04 +item_Name_scu_hat_04_02_07,P=PH - scu_hat_04_02_07 item_Name_scu_hat_05_01_01=FirmWear SoundGuard Hard Hat +item_Name_scu_hat_05_01_04,P=PH - scu_hat_05_01_04 +item_Name_scu_hat_05_01_07,P=PH - scu_hat_05_01_07 +item_Name_scu_hat_05_02_04,P=PH - scu_hat_05_02_04 +item_Name_scu_hat_05_02_07,P=PH - scu_hat_05_02_07 item_Name_scu_jacket_01_01_01=ClipVest Work Harness item_Name_scu_jacket_01_01_02=ClipVest Work Harness Red item_Name_scu_jacket_01_01_03=ClipVest Work Harness Orange @@ -56978,11 +57904,11 @@ item_Name_scu_jacket_03_01_19=Cordimon Jacket Imperial item_Name_scu_jacket_03_01_20=Cordimon Jacket Olive item_Name_scu_jacket_03_01_centurion=Cordimon Jacket "Voyager" item_Name_scu_jacket_04_01_01=ODOK Jacket -item_Name_scu_jacket_07_01_01,P=PH - scu_jacket_07_01_01 -item_Name_scu_jacket_07_01_03,P=PH - scu_jacket_07_01_03 -item_Name_scu_jacket_07_01_11,P=PH - scu_jacket_07_01_11 -item_Name_scu_jacket_07_01_15,P=PH - scu_jacket_07_01_15 -item_Name_scu_jacket_07_01_17,P=PH - scu_jacket_07_01_17 +item_Name_scu_jacket_07_01_01=ToolSafe Vest +item_Name_scu_jacket_07_01_03=ToolSafe Vest Ochre +item_Name_scu_jacket_07_01_11=ToolSafe Vest Fogforest +item_Name_scu_jacket_07_01_15=ToolSafe Vest Falstaff +item_Name_scu_jacket_07_01_17=ToolSafe Vest Bayoux item_Name_scu_jumpsuit_01_01_01=Ambit Coverall item_Name_scu_mask_01_01_01=Tanuki Mask item_Name_scu_pants_02_01_01=Edgewear Pants @@ -57030,11 +57956,11 @@ item_Name_scu_pants_04_01_07=Caret Pants Navy Blue item_Name_scu_pants_04_01_10=Caret Pants Light Grey item_Name_scu_pants_04_01_11=Caret Pants Charcoal item_Name_scu_pants_04_01_15=Caret Pants Army Green -item_Name_scu_pants_05_01_01,P=PH - scu_pants_05_01_01 -item_Name_scu_pants_05_01_03,P=PH - scu_pants_05_01_03 -item_Name_scu_pants_05_01_11,P=PH - scu_pants_05_01_11 -item_Name_scu_pants_05_01_15,P=PH - scu_pants_05_01_15 -item_Name_scu_pants_05_01_17,P=PH - scu_pants_05_01_17 +item_Name_scu_pants_05_01_01=DuraWork Pants +item_Name_scu_pants_05_01_03=DuraWork Pants Ochre +item_Name_scu_pants_05_01_11=DuraWork Pants Fogforest +item_Name_scu_pants_05_01_15=DuraWork Pants Falstaff +item_Name_scu_pants_05_01_17=DuraWork Pants Bayoux item_Name_scu_service_apron_01_01_01=Artisan Apron item_Name_scu_service_apron_01_ellroys01_01=Artisan Apron Ellroy's item_Name_scu_service_apron_01_kelto01_01=Artisan Apron Kel-To @@ -57169,6 +58095,9 @@ item_Name_spv_bioticorp_rep_heels_01_01_01=Dovo Shoes item_Name_spv_bioticorp_rep_jacket_01_01_01,P=Placeholder - SPV Jacket item_Name_spv_bioticorp_rep_pants_01_01_01=Aego Pants item_Name_spv_bioticorp_rep_tanktop_01_01_01=Spar-Tee Shirt +item_Name_srvl_armor_heavy_arms_02_01_01=Dust Devil Armor Arms +item_Name_srvl_armor_heavy_core_02_01_01=Dust Devil Armor Core +item_Name_srvl_armor_heavy_legs_02_01_01=Dust Devil Armor Legs item_Name_srvl_heavy_arms_01=Overlord Arms Supernova item_Name_srvl_heavy_arms_01_01_03,P=- Survivalist Heavy Arms Orange item_Name_srvl_heavy_arms_01_01_04=Overlord Arms Stinger @@ -57231,11 +58160,17 @@ item_Name_srvl_jacket_02_03_01=Piecemeal Jacket Olive item_Name_srvl_pants_01_01_01=Restored Pants Brown item_Name_srvl_pants_01_01_04=Restored Pants Green item_Name_srvl_pants_01_01_18=Restored Pants Blue -item_Name_srvl_shirt_01_01_01,P=Good Enough Shirt Brown +item_Name_srvl_shirt_01_01_01=Good Enough Shirt Brown item_Name_srvl_shirt_01_01_04=Good Enough Shirt Green item_Name_srvl_shirt_01_01_18=Good Enough Shirt Blue item_Name_srvl_undersuit_01=Second Life Undersuit item_Name_srvl_undersuit_helmet_01=Why Not? Helmet +item_Name_sw_hdh_large_pouch_01_01_01,P=[PH] HDH large pouch +item_Name_sw_hdh_moderate_pouch_01_01_01,P=[PH] HDH moderate pouch +item_Name_sw_hdh_small_pouch_01_01_01,P=[PH] HDH small pouch +item_Name_sw_large_pouch,P=Pouch - Large +item_Name_sw_moderate_pouch,P=Pouch - Moderate +item_Name_sw_small_pouch,P=Pouch - Small item_Name_syfb_flightsuit_helmet_01_01_01=Xanthule Helmet item_Name_syfb_flightsuit_helmet_01_01_02=Xanthule Sehya Helmet item_Name_syfb_flightsuit_helmet_01_01_07=Xanthule Tahn Helmet @@ -57388,6 +58323,7 @@ item_Name_vgl_undersuit_01_01_17=ForceFlex Undersuit Blue/Black/Tan item_Name_vgl_undersuit_01_01_18=ForceFlex Undersuit Ocean Camo item_Name_vgl_undersuit_01_01_19=ForceFlex Undersuit Purple/Gold item_Name_vgl_undersuit_01_01_20=ForceFlex Undersuit Black/Grey/Tan +item_Name_vlg_backpack_heavy_01_01_01=Warden Backpack item_Name_vpw_bouncer_boots_01_01_01=Good Boot item_Name_vpw_bouncer_jacket_01_01_01=Creese Jacket item_Name_vpw_bouncer_jacket_01_02_01=Creese Skullsnap Jacket @@ -57483,12 +58419,12 @@ item_Namebehr_optics_holo_x2_s1=PT2 (2x Holographic) item_Namebehr_optics_holo_x3_s1=PT3 (3x Holographic) item_Namebehr_optics_rdot_x1_s1=RF1 (1x Reflex) item_Namebehr_optics_tsco_x16_s3=EE16 (16x Telescopic) -item_Namebehr_optics_tsco_x4_s2=Behr Telescopic S2 X4 -item_Namebehr_optics_tsco_x8_s3=Behr Telescopic S3 X8 +item_Namebehr_optics_tsco_x4_s2=EE04 (4x Telescopic) +item_Namebehr_optics_tsco_x8_s3=EE08 (8x Telescopic) item_Namebehr_pistol_ballistic_01=S-38 Pistol item_Namebehr_pistol_ballistic_01_300=S-38 "One Empire" Pistol item_Namebehr_pistol_ballistic_01_300_short=S-38 1-Empire Pistol -item_Namebehr_pistol_ballistic_01_mag=S-38 Magazine (15 cap) +item_Namebehr_pistol_ballistic_01_mag=S-38 Magazine (20 cap) item_Namebehr_pistol_ballistic_01_short=S-38 Pistol item_Namebehr_rifle_ballistic_01=P4-AR Rifle item_Namebehr_rifle_ballistic_01_black02=P4-AR "Nightstalker" Rifle @@ -57496,7 +58432,7 @@ item_Namebehr_rifle_ballistic_01_black02_short=P4-AR NS Rifle item_Namebehr_rifle_ballistic_01_green01=P4-AR "Warhawk" Rifle item_Namebehr_rifle_ballistic_01_green01_short=P4-AR WH Rifle item_Namebehr_rifle_ballistic_01_iron=P4-AR Iron Sight -item_Namebehr_rifle_ballistic_01_mag=P4-AR Magazine (30 cap) +item_Namebehr_rifle_ballistic_01_mag=P4-AR Magazine (40 cap) item_Namebehr_rifle_ballistic_01_short=P4-AR Rifle item_Namebehr_rifle_ballistic_01_tan01=P4-AR "Desert Shadow" Rifle item_Namebehr_rifle_ballistic_01_tan01_short=P4-AR DS Rifle @@ -57774,7 +58710,7 @@ item_Nameksar_pistol_ballistic_01_mag=Coda Pistol Magazine (6 cap) item_Nameksar_rifle_energy_01=Karna Rifle item_Nameksar_rifle_energy_01_IAE2023=Karna "Ascension" Rifle item_Nameksar_rifle_energy_01_IAE2023_short=Karna AC Rifle -item_Nameksar_rifle_energy_01_mag=Karna Rifle Battery (30 cap) +item_Nameksar_rifle_energy_01_mag=Karna Rifle Battery (35 cap) item_Nameksar_rifle_energy_01_pink_red01=Karna "Fate" Rifle item_Nameksar_rifle_energy_01_pink_red01_short=Karna FT Rifle item_Nameksar_rifle_energy_01_short=Karna Rifle @@ -58027,6 +58963,7 @@ item_SubTypeArmor=Armor item_SubTypeAutopilot=Autopilot item_SubTypeAwesome=Awesome item_SubTypeBallTurret=Ball Turret +item_SubTypeBombRack,P=Bomb Rack item_SubTypeCPU=CPU item_SubTypeCanardTurret=Canard Turret item_SubTypeCargo=Cargo @@ -58116,6 +59053,7 @@ item_SubTypeScytheRightGun=Scythe Right Gun item_SubTypeSignatureReductor=Signature Reductor item_SubTypeSmall=Small item_SubTypeTargetingComputer=Targeting Computer +item_SubTypeUndefined= item_SubTypeVectorThruster=Vector Thruster item_SubTypeWeapon=Weapons item_Subtitle1_Dead_Tree=Origin: Hyperion, Fora @@ -58132,6 +59070,7 @@ item_TypeAvionics=Avionics item_TypeBattery=Battery item_TypeBodyArmor=Body Armor item_TypeBomb=Bombs +item_TypeBombLauncher,P=Bomb Launcher item_TypeBottle=Bottle item_TypeButton=Button item_TypeCargo=Cargo @@ -58184,11 +59123,13 @@ item_TypeFuelIntake=Fuel Intake item_TypeFuelNozzle=Fuel Nozzle item_TypeFuelPod=Fuel Pod item_TypeFuelTank=Fuel Tank +item_TypeFuse,P=Fuse item_TypeGadget=Gadgets item_TypeGravityGenerator=Gravity Generator item_TypeGrenade=Grenade item_TypeJumpDrive=Jump Drive item_TypeKnife=Knife +item_TypeLifeSupportVent,P=Room Vent item_TypeLight=Light item_TypeMainEngine=Main Engine item_TypeMainThruster=Main Thruster @@ -58210,6 +59151,7 @@ item_TypeRadar=Radar item_TypeRemovableChip=Device item_TypeSalvageHead=Salvage Beam item_TypeSeat=Seat +item_TypeSeatDashboard,P=Dashboard item_TypeSelfDestruct=Self Destruct item_TypeShield=Shield Generators item_TypeShip=Ship @@ -58313,7 +59255,8 @@ item_displayType_Helmet=Helmet item_displayType_Jacket=Jacket item_displayType_Magazine=Magazine item_displayType_MeleeWeapon=Melee Weapon -item_displayType_Mine,P=Mine +item_displayType_Mine=Mine +item_displayType_MiningLaser=Mining Laser item_displayType_Missile=Ordnance item_displayType_MissileRack=Missile Rack item_displayType_MountFixed=Mount (Fixed) @@ -58336,7 +59279,52 @@ item_displayType_Shotgun=Shotgun item_displayType_Shouldered=Shouldered item_displayType_Sniper=Sniper item_displayType_Special=Special +item_displayType_TractorBeam=Tractor Beam item_displayType_Undersuit=Undersuit +item_displayType_bed_generic=Bed +item_displayType_bed_medical=Medical Bed +item_displayType_book_generic=Book +item_displayType_bottle_generic=Bottle +item_displayType_bottle_spray=Spray +item_displayType_carryable_condiment_generic=Condiment +item_displayType_carryable_condiment_ketchup=Ketchup +item_displayType_carryable_condiment_mustard,P=Mustard +item_displayType_carryable_condiment_pepper=Pepper +item_displayType_carryable_condiment_salt=Salt +item_displayType_carryable_condiment_soy=Soy +item_displayType_carryable_tin_generic=Tin +item_displayType_console_generic=Console +item_displayType_doorControl_generic=Door Control +item_displayType_doorControl_ship=Door Control +item_displayType_doorControl_ship_blinds=Blinds Control +item_displayType_doorControl_ship_elevator=Elevator Control +item_displayType_doorControl_ship_ramp=Ramp Control +item_displayType_drinkMaker_coffee=Coffee Machine +item_displayType_drinkMaker_dispenser=Drink Dispenser +item_displayType_flair_wallPoster_hook=Wall Display +item_displayType_keypadScreen_generic=Keypad +item_displayType_kioskScreen_ASOP=Screen +item_displayType_kioskScreen_generic=Screen +item_displayType_openable_ammo-box=Ammo Box +item_displayType_openable_cupboard=Cupboard +item_displayType_openable_door=Door +item_displayType_openable_drawer=Drawer +item_displayType_openable_generic=Openable +item_displayType_openable_mustangCargoBoxDoor=Cargo Door +item_displayType_openable_oven=Oven +item_displayType_openable_screen=Screen +item_displayType_openable_shower=Shower +item_displayType_openable_shutters=Shutters +item_displayType_openable_sink=Sink +item_displayType_openable_storage=Storage +item_displayType_openable_table=Table +item_displayType_openable_toilet=Toilet +item_displayType_openable_tray=Tray +item_displayType_pot_cosmetics=Cosmetics +item_displayType_seat_generic=Seat +item_displayType_seat_generic_box=Box +item_displayType_soap_generic=Soap +item_displayType_tube_generic=Tube item_fuelnozzle_GRIN_Fast_Desc=Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.3 SCU/s\n\nAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. \n item_fuelnozzle_GRIN_Fast_Name=Norfield item_fuelnozzle_GRIN_Safe_Desc=Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.8 SCU/s\n\nBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only provides for a wider range of safe flow rates, but allows the attached storage to hold additional fuel albeit at a slower overall transfer rate.\n @@ -58390,14 +59378,29 @@ item_nameptv_paint_double=PTV Agate Gray Livery item_nameptv_paint_metal=PTV Gunmetal Livery item_nameptv_paint_stealth=PTV Tactical Stealth Livery item_nameptv_paint_willys=PTV Rifle Green Livery +item_qt_Interdicted=INTERDICTED item_qt_cooldown=Cooldown %0.1f +item_qt_drive_blocked_by_Navpoint=BLOCKED BY NAVPOINT +item_qt_drive_docked=DOCKED +item_qt_drive_hidden_by_Zone_Culling=ZONE CULLED +item_qt_drive_hidden_by_navpoint=HIDDEN BY NAVPOINT +item_qt_drive_hidden_in_adoption_radius=IN ADOPTION RADIUS +item_qt_drive_player_abort=ABORTED +item_qt_drive_range_reached=DRIVE RANGE REACHED +item_qt_drive_towed=TOWED +item_qt_drive_towing_too_heavy=TOWING TOO HEAVY item_qt_no_drive_available=NO DRIVE +item_qt_no_target_selector=NO TARGET SELECTOR +item_qt_no_vehicle=NO VEHICLE +item_qt_notidle=QDRV NOT IDLE item_qt_obstruction=Obstruction %0.1f km +item_qt_status_enclosed=IN ENCLOSED STRUCTURE item_qt_status_insufficient_fuel=INSUFFICIENT FUEL +item_qt_status_interdiction=IN INTERDICTION FIELD +item_qt_status_invalid_target=INVALID TARGET item_qt_status_no_fuel=NO FUEL item_qt_status_no_power=NO POWER -item_qt_status_towed,P=TOWED -item_qt_status_towing_too_heavy,P=TOWING MASS LIMIT +item_qt_within_atmosphere=DISABLED IN ATMOSPHERE item_salvageHead_GRIN_Standard_Desc=Manufacturer: Greycat Industrial\nItem Type: Salvage Head\nSize: 2\n\nModule Capacity: 3\nGimble Area: ???\n\nGreycat Industrial has spent centuries refining the Baler salvage head into its current form that's both durable and precise even under the harshest of conditions. Designed to swap between three modules, the Baler will be ready to rip apart whatever hull you find. Experience why it's the standard salvage head for countless personal and large-scale industrial operations across the universe. item_salvageHead_GRIN_Standard_Name=Baler Salvage Head item_scraper_GRIN_Large_Desc=Manufacturer: Greycat Industrial\nItem Type: Scraper Module\nExtraction Speed: 0.05/0.15\nRadius: 6m\nExtraction Efficiency: 65%\n\nScrape more of a hull in one pass with the Trawler scraper module. While the area of effect is larger than other modules, it is less efficient due to intense heat generating more burn off. Making the Trawler the ideal module to use when a job necessitates speed over efficiency. @@ -58612,6 +59615,11 @@ items_commodities_janalite_raw=Janalite (Raw) items_commodities_janalite_raw_desc=This rare mineral is valued as an industrial anti-matter precursor. While more stable than other precursors like Feynmaline, it's tougher structure and energy resistance makes it much more difficult to utilize as well as collect. items_commodities_jumpinglimes=Jumping Limes items_commodities_jumpinglimes_desc=NDR: 09\nHEI: 06\nEffects: Dehydrating\n\nGrows on a cactus in the deserts of Yar (Centauri II). A local variant that developed naturally after terraformation was complete, the spiny fruit start off purple and turn green when they are ripe.\n\nThey acquired their name because of the ease in which they fall off the cactus and attach themselves to clothing and skin, as if they "jumped" there.\n\nThe leathery, barbed skin must be peeled back to reveal the juicy flesh of the interior. The taste is sweet, extremely tart and astringent.\n\nLocals warn that if you become lost in the dessert you should be careful using jumping limes for hydration as they can make you feel even more thirsty. +items_commodities_kopionhorn=Kopion Horn +items_commodities_kopionhorn_cave=Cave Kopion Horn +items_commodities_kopionhorn_desc=The horn of the kopion is made of a unique combination of bone and naturally-occurring carbon nanomaterials. When properly processed, it can be used to aid in bone regeneration with a far greater rate of success than lab-grown materials. This application has made it a valuable commodity. +items_commodities_kopionhorn_savannah=Savannah Kopion Horn +items_commodities_kopionhorn_tundra=Tundra Kopion Horn items_commodities_krypton=Krypton items_commodities_krypton_desc=A colorless, tasteless noble gas that appears white in a discharge tube. One of the products of uranium fission.  items_commodities_laranite=Laranite @@ -58628,6 +59636,8 @@ items_commodities_magnesium=Magnesium items_commodities_magnesium_desc=An alkaline earth metal with a low melting point. Produced within giant, aging stars, it is ninth most abundant element in the universe. items_commodities_mala=Mala items_commodities_mala_desc=Digestion of the unique toxins found in the Mala fly causes confusion of the congnitive pathways of the brain and results in synesthesia where different sensory experiences cross and mix. Effects described by users range widely; from being able to see music to tasting colors. Since pain does not register the same way while under the influence of the toxin, many people of have been severely injured while "sense swapping." For example, one user lost their arm after perceiving the heat from a thruster engine as pleasurable. +items_commodities_marokgem=Marok Gem +items_commodities_marokgem_desc=The marok has a gizzard, which takes food that has been previously swallowed from the stomach and "chews" it before passing it back into the stomach to be digested. To help this process, the marok's body secretes a substance that hardens into a large crystalline stone that stays in the gizzard and helps food get pulverized more efficiently. The stone has unique conductive properties that make it sought-after for use in computer chips. items_commodities_maze=Maze items_commodities_maze_desc=Street name for a tranquilizer and knock-out hallucinogen that's Tevarin in origin. Dosing up is like taking a massive journey into your own mind. To the outside world, you’re nearly comatose, but to you, it’s a wild trip. A handful of religions have been started after a user took a trip into the maze. Aside from the toxic element, there’s a chance you won’t come down from the high. They call this ‘getting disconnected.’ Users stay locked in their own head until their brain decays. Maze was originally used as a near religious experience for Tevarin warriors to find their path in life. Since the fall of the Tevarin empire, it's become corrupted into a purely recreational drug. The Tevarin who once treated this drug with reverence and ritual, now make boatloads of credits selling it to anyone who wants to risk a potentially dangerous trip. items_commodities_medPens=MedPens @@ -58899,11 +59909,77 @@ kareahsweep_title_0001=Trespassers Detected at ~mission(Location) kareahsweep_title_0002=Security Post Breached kareahsweep_title_0003=~mission(Location) Infiltrated kareahsweep_title_0004=Break In At ~mission(Location) +killallanimal_desc,P=Find ~mission(Items) on ~mission(Location) and cull some of the population +killallanimal_title,P=Exterminate the ~mission(Items) +killallanimals_desc,P=~mission(Contractor|KillAnimalsDesc) +killallanimals_desc_prev,P=We have a population issue on ~mission(Location) please find the following animals and help us reduce their population:\n~mission(Items|List) +killallanimals_from,P=~mission(Contractor|KillAnimalsFrom) +killallanimals_obj_hud_01=~mission(Creature) Killed %ls +killallanimals_obj_long_01=Exterminate ~mission(creature) on ~mission(Location). +killallanimals_obj_short_01=Exterminate ~mission(creature) on ~mission(Location) +killallanimals_title,P=~mission(Contractor|KillAnimalsTitle) +killallanimals_title_prev,P=Exterminate Animals +killallkopion_desc,P=Usually I am more of a dog person but... +killallkopion_obj_long,P=Locate Kopion around Stanton 4 and exterminate them +killallkopion_obj_short,P=Kopion's Killed %ls +killallkopion_title,P=Exterminate the Kopions +killallmarok_desc,P=Do they tweet or squawk +killallmarok_obj_long,P=Locate Marok around Stanton 4 and exterminate them +killallmarok_obj_short,P=Marok's Killed %ls +killallmarok_title,P=Exterminate the Maroks +killanimalslocation_desc,P=~mission(Contractor|KillAnimalsLocationDesc) +killanimalslocation_from,P=~mission(Contractor|KillAnimalsLocationFrom) +killanimalslocation_obj_hud_03,P=~mission(Creature) Remaining %ls +killanimalslocation_obj_hud_04,P=No ~mission(Creature) Remaining At This Location +killanimalslocation_obj_long_01,P=Clear all Nests of ~mission(Creature). +killanimalslocation_obj_long_02,P=Locate nest inside ~mission(location|address). +killanimalslocation_obj_long_03,P=Eliminate all the ~mission(Creature) inside the ~mission(location|address). +killanimalslocation_obj_long_05,P=Clear remaining nests of ~mission(Creature). +killanimalslocation_obj_short_01,P=Clear All Nests of ~mission(Creature) +killanimalslocation_obj_short_02,P=Locate ~mission(Location) Nest +killanimalslocation_obj_short_03,P=Eliminate All ~mission(Creature) +killanimalslocation_obj_short_05,P=Clear Remaining Nests of ~mission(Creature) +killanimalslocation_title,P=~mission(Contractor|KillAnimalsLocationTitle) +killatlocation_desc,P=Go to ~mission(Location) and eliminate the ~mission(Creature) Infestation +killatlocation_multi_obj_HUD,P=Total Remaining ~mission(Creature): %ls +killatlocation_multi_obj_HUD_01,P=Exterminate ~mission(Creature) Population in Dens +killatlocation_multi_obj_HUD_02,P=Clear Remaining Dens of ~mission(Creature) +killatlocation_multi_obj_HUD_short,P=Clear ~mission(Creature) Den +killatlocation_multi_obj_long,P=Exterminate all ~mission(Creature) at ~mission(Location|Address). +killatlocation_multi_obj_short,P=Exterminate ~mission(Creature) at ~mission(Location|Name) +killatlocation_multi_obj_target,P=Eliminate ~mission(Creature) +killatlocation_obj_long_01,P=Locate the sand cave on ~mission(Location) +killatlocation_obj_long_02,P=Kill all the ~mission(Creature) at the den %ls +killatlocation_obj_short_01,P=Exterminate ~mission(Creature) Population in Dens +killatlocation_obj_short_02,P=~mission(Creature) remaining &ls +killatlocation_title,P=Pest Control +killcollect_desc,P=~mission(Contractor|KillCollectDesc) +killcollect_from,P=~mission(Contractor|KillCollectFrom) +killcollect_obj_hud_01=~mission(items) Collected %ls +killcollect_obj_hud_02=Items Delivered %ls +killcollect_obj_long_01=Collect ~mission(items). +killcollect_obj_long_02=Deliver requested items to ~mission(Destination|Address). +killcollect_obj_short_01=Collect ~mission(items) +killcollect_obj_short_02=Deliver Items to ~mission(Destination) +killcollect_title,P=~mission(Contractor|KillCollectTitle) +killcollectanimal_desc,P=Animals were harmed in the process ~mission(Items|List) +killcollectanimal_obj_long,P=Collect ~mission(Items) for delivery +killcollectanimal_obj_short,P=~mission(Items) Collected %ls +killcollectanimal_title,P=Gather Animal Resources +killcollectanimals_deliver_obj_long,P=Deliver the requested items +killcollectanimals_deliver_obj_short,P=Delivered Items %ls +killcollectkopion_desc,P=Locate any type of Kopion and bring us some of their horns +killcollectkopion_title,P=Gather Kopion Horns +killcollectmarok_desc,P=Just a little bit gross +killcollectmarok_obj_long,P=Locate Maroks and collect their pearls +killcollectmarok_obj_short,P=~mission(Items) Collected %ls +killcollectmarok_title,P=Gather Marok Pearls kiosk_AdditionsLabel=Total Received: kiosk_AmountMax=MAX kiosk_AmountMin=1 kiosk_AmountMinus=- kiosk_AmountPlus=+ +kiosk_Armor_Shop,P=Armor_Shop kiosk_AttractTitle=Shopping Console kiosk_Back=Back kiosk_BrowseShop=Browse Shop @@ -58913,6 +59989,7 @@ kiosk_BuyToEquip=Buy To Equip kiosk_Cancel=Cancel kiosk_CargoShop=Cargo Shop kiosk_ChangeItemPort=Change Item Port: +kiosk_Clothing_Shop,P=Clothing_Shop kiosk_CommodityShop=Commodity Shop kiosk_Compare=Compare kiosk_Confirm=Confirm Purchase @@ -58949,6 +60026,7 @@ kiosk_SellEquippedFor=Sell equipped for: kiosk_SellNow=Sell Now kiosk_ShipPurchase=Ship Purchase kiosk_ShipPurchased=Ship Purchased +kiosk_Ship_Parts,P=Vehicle_Parts kiosk_ShopNow=Shop Now kiosk_Shop_Supplies=Shop Supplies kiosk_Shop_Terminal=Shop_Terminal @@ -58964,11 +60042,13 @@ kiosk_TransactionComplete=Transaction Complete kiosk_TransactionFailed=Transaction Failed kiosk_TravelerStrapline=Get out there today kiosk_VantageStrapline=A New Way To Look At Flying +kiosk_Weapons_Shop,P=Weapons_Shop kiosk_WelcomeTo=Welcome To kiosk_equippingto=You are equipping to: kiosk_ui_Durability=Durability kiosk_ui_Performance=Performance kiosk_ui_Stealth=Stealth +kopion=Kopion landing_pad_01=Pad 01 landing_pad_02=Pad 02 landing_pad_03=Pad 03 @@ -59026,18 +60106,25 @@ loc_number_separator=, loc_radar_altitude_suffix=R loc_testDesc=< = TEST DESC = > loc_testName=< = TEST NAME = > -mG_ContractsMgr_AppSubTitle,P=View, Accept and Create Contracts -mG_ContractsMgr_AppTitle,P=Contracts Manager -mG_ContractsMgr_CreateNewBeacon,P=Create New Beacon -mG_ContractsMgr_Distance,P=Distance -mG_ContractsMgr_IllegalMode,P=Illegal Mode -mG_ContractsMgr_MainTab_Accepted,P=Accepted -mG_ContractsMgr_MainTab_Beacons,P=Beacons -mG_ContractsMgr_MainTab_History,P=History -mG_ContractsMgr_MainTab_Offers,P=Offers -mG_ContractsMgr_QuickSort,P=Quick Sort: -mG_ContractsMgr_Reward,P=Reward -mG_ContractsMgr_SearchText,P=Search for things like names or rewards +mG_ContractsMgr_AppSubTitle=View, Accept and Create Contracts +mG_ContractsMgr_AppTitle=Contracts Manager +mG_ContractsMgr_ContractAvailability=CONTRACT AVAILABILITY +mG_ContractsMgr_ContractDeadline=CONTRACT DEADLINE +mG_ContractsMgr_ContractedBy=CONTRACTED BY +mG_ContractsMgr_CreateNewBeacon=Create New Beacon +mG_ContractsMgr_Distance=Distance +mG_ContractsMgr_IllegalMode=Unverified Mode +mG_ContractsMgr_MainTab_Accepted=Accepted +mG_ContractsMgr_MainTab_Beacons=Beacons +mG_ContractsMgr_MainTab_History=History +mG_ContractsMgr_MainTab_Offers=Offers +mG_ContractsMgr_QuickSort=Quick Sort: +mG_ContractsMgr_Reward=Reward +mG_ContractsMgr_SearchText=Search for things like names or rewards +mG_ContractsMgr_Select,P=Please select a contract. +mG_ContractsMgr_ToggleIllegal=Unverified +mG_ContractsMgr_ToggleLegal=Verified +mG_ContractsMgr_plusBonuses=+ Bonuses manufacturer_Desc987=Known for their more aggressive urban styling. Asymmetrical. Bold graphic prints. manufacturer_DescABIN=Purveyor of high-end hangar decorations. manufacturer_DescACAS=Corp focusing on the structural (non-combat) aspects of the ship. Builds sleek, elegant but powerful power plants. @@ -59206,8 +60293,8 @@ manufacturer_NameFRO=Feroh manufacturer_NameFSIN=Friskers Inc. manufacturer_NameGAMA=Gatac Manufacture manufacturer_NameGATS=Gallenson Tactical Systems -manufacturer_NameGEND,P=PH Generic Drink -manufacturer_NameGENF,P=PH Generic Food +manufacturer_NameGEND,P=Consumable +manufacturer_NameGENF,P=Consumable manufacturer_NameGMNI=Gemini manufacturer_NameGODI=Gorgon Defender Industries manufacturer_NameGRIN=Greycat Industrial @@ -60161,7 +61248,7 @@ mg_miles_escortscan_title_0001=Escort Contract mg_miles_escortscan_title_0002=Op File: Escort Mission (Survey) mg_miles_escortscan_title_0003=Escort Mission mg_miles_escortscan_title_0004=Escort Op (Survey) -mg_miles_groupbounty_desc_001=CONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIn relation to a jointly committed crime, a group warrant has been issued for:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\nIt is currently believed that they are no longer traveling together in order to evade capture. \n\nYou are authorized to use whatever force is necessary to neutralize the targets. \n\nPayment will be issued upon successful completion of contract when all targets have been dealt with in the allotted time.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_groupbounty_desc_001=CONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIn relation to a jointly committed crime, a group warrant has been issued for:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\nIt is currently believed that they are no longer traveling together in order to evade capture, and may soon flee the system. You should strongly consider recruiting additional help in order to execute all the warrants in the limited time frame. \n\nYou are authorized to use whatever force is necessary to neutralize the targets. \n\nPayment will be issued upon successful completion of contract when all targets have been dealt with in the allotted time.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. mg_miles_groupbounty_title_001=Group Warrant Issued mg_miles_havejob_desc=~mission(Desc) mg_miles_havejob_desc_0001=Hey, come by when you get a chance. There's a job waiting. I'm over at ~mission(location). @@ -60901,6 +61988,13 @@ mg_ruto_spacesteal_title_0001=smash and grab mg_ruto_spacesteal_title_0002=boost job mg_ruto_spacesteal_title_0003=hit and a heist mg_ruto_spacesteal_title_0004=spaceway robbery +microTech_RepUI_Area=Stanton IV, UEE +microTech_RepUI_Description=Ubiquitous around the Empire, microTech and their range of electronics, datapads, mobile interfaces, handheld sensors and computer software upgrades for starships are used daily by almost everyone. Their line of mobiGlas personal computers have become an integral part of daily life for millions of people. Additionally, the company purchased the rights to planet Stanton IV and use the icy world as their current headquarters. +microTech_RepUI_Focus=Computers, Electronics +microTech_RepUI_Founded=2782 +microTech_RepUI_Headquarters=New Babbage, microTech, Stanton System +microTech_RepUI_Leadership=El Filipiak, CEO +microTech_RepUI_Name=microTech mileseckhart_from_illegal=M mining_consumable_instability=Instability (~MiningModifierMethod(instability)) misfire_General_Cooler_Critical=Failure @@ -61570,7 +62664,7 @@ mission_location_pyro_061n_02=Maintenance Area-02 inside Rod's Fuel 'N Supplies mission_location_pyro_061o=Maintenance Area-01 inside Rat's Nest at the L5 Lagrange of Pyro V mission_location_pyro_061o_02=Maintenance Area-02 inside Rat's Nest at the L5 Lagrange of Pyro V mission_location_pyro_061p=the maintenance area inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI -mission_location_pyro_061q=Maintenace Area-01 inside Endgame at the L3 Lagrange of Pyro VI +mission_location_pyro_061q=Maintenance Area-01 inside Endgame at the L3 Lagrange of Pyro VI mission_location_pyro_061q_02=Maintenace Area-02 inside Endgame at the L3 Lagrange of Pyro VI mission_location_pyro_061r=Maintenance Area-01 inside Dudley & Daughters at the L4 Lagrange of Pyro VI mission_location_pyro_061r_02=Maintenance Area-02 inside Dudley & Daughters at the L4 Lagrange of Pyro VI @@ -62353,28 +63447,28 @@ mission_location_stanton_753=Moreland Hills mission_location_stanton_754=Moreland Hills on microTech mission_location_stanton_755=Dunboro mission_location_stanton_756=Dunboro on microTech -mission_location_stanton_757=Covalex Distribution Center S1DC02 -mission_location_stanton_758=Covalex Distribution Center S1DC02 on Hurston -mission_location_stanton_759=Covalex Distribution Center S1DC04 -mission_location_stanton_760=Covalex Distribution Center S1DC04 on Hurston -mission_location_stanton_761=Covalex Distribution Center S1DC06 -mission_location_stanton_762=Covalex Distribution Center S1DC06 on Hurston -mission_location_stanton_763=Covalex Distribution Center S1DC10 -mission_location_stanton_764=Covalex Distribution Center S1DC10 on Hurston +mission_location_stanton_757=Covalex Distribution Center S1DC06 +mission_location_stanton_758=Covalex Distribution Center S1DC06 on Hurston +mission_location_stanton_759=HDPC-Cassillo +mission_location_stanton_760=HDPC-Cassillo on Hurston +mission_location_stanton_761=HDPC-Farnesway +mission_location_stanton_762=HDPC-Farnesway on Hurston +mission_location_stanton_763=Sakura Sun Magnolia Workcenter +mission_location_stanton_764=Sakura Sun Magnolia Workcenter on Hurston mission_location_stanton_765=Covalex Distribution Center S1DC11 mission_location_stanton_766=Covalex Distribution Center S1DC11 on Hurston mission_location_stanton_767=Covalex Distribution Center S1DC14 mission_location_stanton_768=Covalex Distribution Center S1DC14 on Hurston -mission_location_stanton_769=Greycat Stanton I Production Complex-A -mission_location_stanton_770=Greycat Stanton I Production Complex-A on Hurston +mission_location_stanton_769=Cry-Astro Processing Plant 19-02 +mission_location_stanton_770=Cry-Astro Processing Plant 19-02 on microTech mission_location_stanton_771=Greycat Stanton I Production Complex-B mission_location_stanton_772=Greycat Stanton I Production Complex-B on Hurston -mission_location_stanton_773=Greycat Stanton I Production Complex-C -mission_location_stanton_774=Greycat Stanton I Production Complex-C on Hurston -mission_location_stanton_775=Covalex Distribution Center S2BDC03 -mission_location_stanton_776=Covalex Distribution Center S2BDC03 on Daymar -mission_location_stanton_777=Greycat Stanton 3a Production Complex-A -mission_location_stanton_778=Greycat Stanton 3a Production Complex-A on Lyria +mission_location_stanton_773=Cry-Astro Processing Plant 34-12 +mission_location_stanton_774=Cry-Astro Processing Plant 34-12 on microTech +mission_location_stanton_775=microTech Logistics Depot S4LD01 +mission_location_stanton_776=microTech Logistics Depot S4LD01 on Stanton IV +mission_location_stanton_777=microTech Logistics Depot S4LD13 +mission_location_stanton_778=microTech Logistics Depot S4LD13 on Stanton IV mission_location_stanton_779=Covalex Distribution Center S3BDC01 mission_location_stanton_780=Covalex Distribution Center S3BDC01 on Wala mission_location_stanton_781=Covalex Distribution Center S4DC01 @@ -62383,8 +63477,8 @@ mission_location_stanton_783=Covalex Distribution Center S4DC05 mission_location_stanton_784=Covalex Distribution Center S4DC05 on microTech mission_location_stanton_785=Greycat Stanton IV Production Complex-A mission_location_stanton_786=Greycat Stanton IV Production Complex-A on microTech -mission_location_stanton_787=Greycat Stanton IV Production Complex-B -mission_location_stanton_788=Greycat Stanton IV Production Complex-B on microTech +mission_location_stanton_787=Sakura Sun Goldenrod Workcenter +mission_location_stanton_788=Sakura Sun Goldenrod Workcenter on microTech mission_location_stanton_789=Magda Cave mission_location_stanton_790=a cave on Magda mission_location_stanton_791=Ita Cave @@ -62393,6 +63487,8 @@ mission_location_stanton_793=Wala Cave mission_location_stanton_794=a cave on Wala mission_location_stanton_795=Echo Isle mission_location_stanton_796=Echo Isle on Hurston +mission_location_stanton_797=Dupree Industrial Manufacturing Facility +mission_location_stanton_798=Dupree Industrial Manufacturing Facility on Hurston mission_location_stanton_secdep1=HDOF-Palomar mission_location_stanton_secdep1_add=HDOF-Palomar on Hurston mission_ship_0001=Starfarer @@ -62411,17 +63507,33 @@ mm_LobbyStatus_Busy=Busy mm_LobbyStatus_InAMatch=In a Match mm_LobbyStatus_Ready=Ready mobiGlas_AppName_AssetManager=NikNax +mobiGlas_AppName_Assets,P=Assets +mobiGlas_AppName_Comms=Comms mobiGlas_AppName_ContactsScreen=CommLink +mobiGlas_AppName_Contracts=Contracts mobiGlas_AppName_CryAstro=Vehicle Maintenance Services +mobiGlas_AppName_Galactipedia=Galactipedia +mobiGlas_AppName_Health=Health +mobiGlas_AppName_HomeScreen=Home mobiGlas_AppName_InventoryManager=Inventory mobiGlas_AppName_Journal=Journal +mobiGlas_AppName_Landing=Landing +mobiGlas_AppName_Maps=Maps +mobiGlas_AppName_Messages=Messages mobiGlas_AppName_MissionMgr=Contracts Manager +mobiGlas_AppName_NikNax=NikNax mobiGlas_AppName_PersonalManager=Equipment Manager +mobiGlas_AppName_PersonalStatus=Personal Status mobiGlas_AppName_PlayerTrade=mo.Trader mobiGlas_AppName_PortModification=LiveWorks AR +mobiGlas_AppName_Rep=Rep mobiGlas_AppName_Reputation=Delphi +mobiGlas_AppName_ShipStatus=Ship Status mobiGlas_AppName_SkyLine=SkyLine +mobiGlas_AppName_Starmap=Starmap +mobiGlas_AppName_VMA=Vehicles mobiGlas_AppName_VehicleManager=Vehicle Loadout Manager +mobiGlas_AppName_Wallet,P=Wallet mobiGlas_ContractManager_Heading=View, accept, and create contracts mobiGlas_CryAstro_Description=While parked at an appropriate pad or hangar, simply utilize this app from the pilot’s seat to purchase various maintenance services offered at the location. mobiGlas_CryAstro_ServicesHeading=Repair, Restock, and Refuel… all from your cockpit! @@ -62489,13 +63601,22 @@ mobiGlas_Reputation_Rivals=Rivals mobiGlas_Reputation_ScopeTitle_Affinity=Affinity mobiGlas_Reputation_ScopeTitle_Reliability=Confidence mobiGlas_Reputation_SetFavorite=Falling +mobiGlas_Reputation_Stance_Ally=Ally +mobiGlas_Reputation_Stance_Hostile=Hostile +mobiGlas_Reputation_Stance_Neutral=Neutral +mobiGlas_Reputation_Standing=Standing +mobiGlas_Reputation_Standing_Criminal=Criminal +mobiGlas_Reputation_Standing_Lawful=Lawful mobiGlas_Reputation_Tab_Career=Career mobiGlas_Reputation_Tab_Contacts=Contacts mobiGlas_Reputation_Tab_Dossier=Dossier -mobiGlas_Reputation_Tab_Organizations=Organizations +mobiGlas_Reputation_Tab_Factions,P=Factions +mobiGlas_Reputation_Tab_Organizations=Factions mobiGlas_Reputation_Unknown=??? mobiGlas_Reputation_Velocity_Falling=Falling mobiGlas_Reputation_Velocity_Rising=Rising +mobiGlas_Reputation_discountSidearmsGarrity,P=On sidearms at Garrity Defense +mobiGlas_Reputation_itemDiscount,P=Discount mobiGlas_ShipLoadout_Heading=Customize and Maintain Various Vehicle Loadouts mobiGlas_app_cargo=mG.cargoManager mobiGlas_app_contacts=mG.contacts @@ -62591,11 +63712,18 @@ mobiGlas_hint_Microphone_Unmute=Microphone feed unmuted mobiGlas_hint_Video_Disabled=Video feed disabled mobiGlas_hint_Video_Enabled=Video feed enabled mobiGlas_home_Astro=Welcome to Astro Armada +mobiGlas_home_Contracts=Contracts mobiGlas_home_Cubby=Welcome to Cubby Blast mobiGlas_home_Dumper=Welcome to Dumper's Depot +mobiGlas_home_Law,P=Law mobiGlas_home_Medical=Welcome to the Medical Unit +mobiGlas_home_MissionManager=Mission Manager +mobiGlas_home_NoLocation,P=No Location +mobiGlas_home_Reputation=Reputation mobiGlas_home_Scheduler=mG.scheduler mobiGlas_home_Scheduler_desc=AT HOME OR OUT IN SPACE, NEVER FORGET A DEADLINE +mobiGlas_home_ShipStatus=Ship Status +mobiGlas_home_Social=Social mobiGlas_home_coming=COMING SOON mobiGlas_home_connexion=CONNECTING TO MOBIGLAS NETWORK mobiGlas_home_favorite=FAVORITE @@ -62617,11 +63745,12 @@ mobiGlas_ui_ContactsDescription=View available contacts and open comm channels mobiGlas_ui_ContactsTitle=CommLink mobiGlas_ui_ContractType=Contract Type mobiGlas_ui_CreateABeacon=Create a Beacon +mobiGlas_ui_CreateABeacon_MaxAmount=(Max: 2,000,000,000) mobiGlas_ui_CreateABeacon_Subtitle=Use the create beacon button above to create a new contract. mobiGlas_ui_CreateBeacon_Heading=Create Service Beacon mobiGlas_ui_CreateBeacon_SubHeading=Broadcast your own contracts to nearby pilots. First, choose the type of service beacon you wish to create, then specify a location. You can request contracts be taken by only those of a certain rating. Finally, be sure to specify the price of the contract. mobiGlas_ui_CreateNew=Create New -mobiGlas_ui_CrimeStatLabel=Crime Stat +mobiGlas_ui_CrimeStatLabel=CrimeStat mobiGlas_ui_CryAstroTitle=Vehicle Maintenance Services mobiGlas_ui_EquipmentManager=Equipment Manager mobiGlas_ui_Inventory=Inventory @@ -62629,22 +63758,30 @@ mobiGlas_ui_InventoryDescription=All equipment and items owned mobiGlas_ui_InventorySelectionPlaceholderDescription=Select an item from the left to view its details. mobiGlas_ui_InventoryTitle=Inventory mobiGlas_ui_JournalAudioTextEntry_Added=Journal Audio Entry Added -mobiGlas_ui_JournalDescription=Latest Journal Entries +mobiGlas_ui_JournalDescription,P=Journal Entries mobiGlas_ui_JournalEntryType_AudioLog=Audio mobiGlas_ui_JournalEntryType_TextLog=Message mobiGlas_ui_JournalEntryType_VideoLog=Video mobiGlas_ui_JournalEntry_Added=Journal Entry Added mobiGlas_ui_JournalEntry_Updated=Journal Entry Updated +mobiGlas_ui_JournalMessage=Message mobiGlas_ui_JournalTitle=Journal mobiGlas_ui_JournalVideoTextEntry_Added=Journal Video Entry Added mobiGlas_ui_LiveWorksARDescription=Modify ship port equipment. mobiGlas_ui_LiveWorksARTitle=LiveWorks AR +mobiGlas_ui_Loading=Loading... mobiGlas_ui_Loadouts=Loadouts +mobiGlas_ui_MarkAllRead=Mark All Read mobiGlas_ui_MissionEvent_Activated=Contract Accepted: %s mobiGlas_ui_MissionEvent_Available=Contract Available: %s mobiGlas_ui_MissionEvent_Complete=Contract Complete: %s mobiGlas_ui_MissionEvent_Deactivate=Contract Withdrawn: %s mobiGlas_ui_MissionEvent_Fail=Contract Failed: %s +mobiGlas_ui_MissionManager_CurrentObjectives=Current Objectives +mobiGlas_ui_MissionManager_NoTracked,P=No Mission Tracked +mobiGlas_ui_MissionManager_contractedBy=Contracted By +mobiGlas_ui_MissionManager_offered=Offered +mobiGlas_ui_MissionManager_tracked=Tracked mobiGlas_ui_MissionRewardUpdated=Reward Updated: %s mobiGlas_ui_MissionType_Defend=Defend mobiGlas_ui_MissionType_Delivery=Delivery @@ -62669,6 +63806,20 @@ mobiGlas_ui_ObjectiveEvent_Activated=New Objective: %s mobiGlas_ui_ObjectiveEvent_Complete=Objective Complete: %s mobiGlas_ui_ObjectiveEvent_Deactivated=Objective Withdrawn: %s mobiGlas_ui_ObjectiveEvent_Fail=Objective Failed: %s +mobiGlas_ui_PersonalStatus_Atmos=Atmos +mobiGlas_ui_PersonalStatus_Danger=Danger +mobiGlas_ui_PersonalStatus_Environment=Environment +mobiGlas_ui_PersonalStatus_Ext=Ext +mobiGlas_ui_PersonalStatus_ExtTemp=Ext Temp +mobiGlas_ui_PersonalStatus_Fuel=Fuel +mobiGlas_ui_PersonalStatus_Gravity=Gravity +mobiGlas_ui_PersonalStatus_Nominal=Nominal +mobiGlas_ui_PersonalStatus_Oxygen=Oxygen +mobiGlas_ui_PersonalStatus_Pressure=Pressure +mobiGlas_ui_PersonalStatus_Radiation=Radiation +mobiGlas_ui_PersonalStatus_Safe=Safe +mobiGlas_ui_PersonalStatus_Suit=Suit +mobiGlas_ui_PersonalStatus_Vacuum=Vacuum mobiGlas_ui_PlayerLoadoutEquipWarning=All instances of this item are equipped elsewhere. Please choose a location to transfer this item from: mobiGlas_ui_PortModifier_CurrentlyEquipped=CURRENTLY EQUIPPED mobiGlas_ui_PortModifier_Item_Blocked=ITEM BLOCKED @@ -62684,6 +63835,8 @@ mobiGlas_ui_ProviderRating=Performance Rating mobiGlas_ui_ProviderRating_Desc=Your rating in terms of providing contract services. mobiGlas_ui_Purchase=PURCHASE mobiGlas_ui_RatingRequirement=Rating Requirement +mobiGlas_ui_Reputation_CrimeStat=CrimeStat +mobiGlas_ui_Reputation_LocalJurisdiction=Local Jurisdiction mobiGlas_ui_RequestorRating=Employer Rating mobiGlas_ui_RequestorRating_Desc=Your rating in terms of requesting contract services. mobiGlas_ui_RequiredRating=Required: @@ -62705,6 +63858,7 @@ mobiGlas_ui_buy=BUY NOW mobiGlas_ui_cancel=CANCEL mobiGlas_ui_copyright=COPYRIGHT © 2932 mobiGlas_ui_feature=FEATURED ITEM +mobiGlas_ui_greeble_1,P=MOBIGLAS V.2.4.95 mobiGlas_ui_mobiGlasDescription=Welcome to Your Personalized mobiGlas Network mobiGlas_ui_mobiGlasName=mobiGlas mobiGlas_ui_mobiGlasNetwork25=mobiGlas Network 2.5 @@ -62760,12 +63914,42 @@ mobiGlas_ui_notification_RestrictedArea_Despawn=For your safety, you've been rel mobiGlas_ui_notification_RestrictedArea_Disallow=The grace period has expired and you've been relocated. mobiGlas_ui_notification_RestrictedArea_Title=Restricted Area mobiGlas_ui_notification_Server_Join=You have joined the Global Chat. -mobiGlas_ui_notification_SolarFlareHazard_DangerZone_0,P=Solar Anomaly Detected. Proceed With Caution. -mobiGlas_ui_notification_SolarFlareHazard_DangerZone_1,P=Coronal Mass Ejection Imminent. Take Cover. -mobiGlas_ui_notification_SolarFlareHazard_DangerZone_2,P=Coronal Mass Ejection Detected -mobiGlas_ui_notification_SolarFlareHazard_Finished,P=Solar Activity At Acceptable Levels. -mobiGlas_ui_notification_SolarFlareHazard_SafeZone,P=Currently Shielded From Solar Flare. +mobiGlas_ui_notification_SolarFlareHazard_DangerZone_0=Solar Anomaly Detected. Proceed With Caution. +mobiGlas_ui_notification_SolarFlareHazard_DangerZone_1=Coronal Mass Ejection Imminent. Take Cover. +mobiGlas_ui_notification_SolarFlareHazard_DangerZone_2=Coronal Mass Ejection Detected +mobiGlas_ui_notification_SolarFlareHazard_Finished=Solar Activity At Acceptable Levels. +mobiGlas_ui_notification_SolarFlareHazard_SafeZone=Currently Shielded From Solar Flare. +mobiGlas_ui_personalstatus_AttributesTitle=Attributes +mobiGlas_ui_personalstatus_Attributes_Beginner=Beginner +mobiGlas_ui_personalstatus_Attributes_Fitness=Fitness +mobiGlas_ui_personalstatus_Attributes_Fortitude=Fortitude +mobiGlas_ui_personalstatus_Attributes_Reflex=Reflex +mobiGlas_ui_personalstatus_Attributes_Strength=Strength +mobiGlas_ui_personalstatus_BloodDrugLevel=Blood Drug Level +mobiGlas_ui_personalstatus_BloodDrugLevelShort,P=Drug Level +mobiGlas_ui_personalstatus_BodyTemperature=Body Temp +mobiGlas_ui_personalstatus_Conditions=Conditions and Effects +mobiGlas_ui_personalstatus_CurrentStateTitle=Current State +mobiGlas_ui_personalstatus_Drugs=Active Drugs +mobiGlas_ui_personalstatus_Health=Health +mobiGlas_ui_personalstatus_HeartRate=Heart Rate +mobiGlas_ui_personalstatus_Hunger=Hunger +mobiGlas_ui_personalstatus_Hydration=Hydration +mobiGlas_ui_personalstatus_PhysicalStatusTitle=Physical Status +mobiGlas_ui_personalstatus_SkillsTitle=Skills +mobiGlas_ui_personalstatus_SuitEnvironmentTitle=Suit and Environment Status mobiGlas_ui_services_confirm=CONFIRM +mobiGlas_ui_shipSatus_Ammunition=Ammunition +mobiGlas_ui_shipSatus_Ballistic=Ballistic +mobiGlas_ui_shipSatus_ConnectionLost=Connection Lost +mobiGlas_ui_shipSatus_Connections=Connections +mobiGlas_ui_shipSatus_Connectivity=Connectivity +mobiGlas_ui_shipSatus_Damage=Damage +mobiGlas_ui_shipSatus_Hydrogen=Hydrogen +mobiGlas_ui_shipSatus_NoShip,P=Ship Data: Null +mobiGlas_ui_shipSatus_NoShip_message,P=Please connect to your ship +mobiGlas_ui_shipSatus_Ordnance=Ordnance +mobiGlas_ui_shipSatus_RemoteRetrieval=Remote Retrieval mobiGlas_ui_shop_Astro_welcome=The latest models and widest selection of brand new ships in the galaxy. From trusted manufacturers like RSI, Origin, Aegis and many more. \nThanks for visiting Astro-Armada. mobiGlas_ui_shop_Cubby_header=ARCCORP'S OLDEST WEAPON SHOP mobiGlas_ui_shop_Cubby_welcome=Welcome to Cubby Blast. In my shop, you'll find rifles, guns and personal defense of all kinds for your jobs. @@ -62780,6 +63964,15 @@ mobiGlas_ui_shop_available=NOW AVAILABLE mobiGlas_ui_shop_catalog=CATALOG mobiGlas_ui_shop_options=OPTIONS & PACKAGES mobiGlas_ui_shop_viewcatalogbtn=VIEW THE CATALOG +mobiGlas_ui_social_NearbyPlayers=Nearby Players +mobiGlas_ui_social_OnlineFriends=Online Friends +mobiGlas_ui_social_Party=Party +mobiGlas_ui_wallet_selectuser=Please select a receiver +mobiGlas_ui_widget_Comms_ChatHeading=Ship Chat +mobiGlas_ui_widget_Comms_CommsHeading=UEE Communication +mobiGlas_ui_widget_Comms_LastRead=Last Read +mobiGlas_ui_widget_Comms_MarkAllRead=Mark All As Read +mobiGlas_ui_widget_Comms_MessagesHeading=Messages mobiGlas_ui_widget_Contact_Add=ADD mobiGlas_ui_widget_Contact_Add_Contact=Send Friend Request mobiGlas_ui_widget_Contact_Add_Result_Error_CannotAddItself=You cannot add yourself as a contact! @@ -62925,6 +64118,39 @@ mobiglas_OutlawThanksPlayer_Text=What did I tell you? Easy, right? Hack one term mobiglas_OutlawThanksPlayer_Title=Worked Like a Charm mobiglas_Yela_Advisory_Body=***ATTENTION***\n\nA Travel Advisory is in effect for all ships near Yela (Stanton 2c). \n\nAlthough the area is heavily policed by Crusader Security, outlaw groups are currently known to operate in the area and attacks are still possible. The majority of ambushes have been reported in the asteroid field located near Yela. Crusader Security strongly recommends that travelers carefully evaluate the risks to their personal safety, and when possible, avoid travel in the region all together. \n\nThis Travel Advisory authorized by Sasha Rust, Security Director, Crusader Security. mobiglas_Yela_Advisory_Title=Yela Travel Advisory +mobiglas_health_BloodLoss=Bleeding out +mobiglas_health_BloodLossEffect_1=Health loss +mobiglas_health_Condition_Intoxicated=Intoxicated +mobiglas_health_Danger=Danger +mobiglas_health_DrugEffect_BloodVisionMask=Occular Inflammation Masked +mobiglas_health_DrugEffect_ConcussionMask=Concussion Masked +mobiglas_health_DrugEffect_ImpairedMobilityMask=Impaired Mobility Masked +mobiglas_health_DrugEffect_LockMask=Partial Paralysis Masked +mobiglas_health_DrugEffect_MoveSpeedMask=Muscle Fatigue Masked +mobiglas_health_DrugEffect_StaminaRegenMask=Respiritory Damage Masked +mobiglas_health_EffectMasked=[masked] +mobiglas_health_Head=Head +mobiglas_health_HeadInjuryEffect_1=Ocular Inflammation +mobiglas_health_HeadInjuryEffect_2=Concussion +mobiglas_health_HeadInjuryEffect_3=Visit Medical Bay ASAP +mobiglas_health_Injury=Injury +mobiglas_health_IntoxicationEffect_1=Blood drug level high +mobiglas_health_IntoxicationEffect_2=Cognitive function impaired +mobiglas_health_IntoxicationEffect_3=Overdose - seek medical attention +mobiglas_health_LeftArm=Left Arm +mobiglas_health_LeftLeg=Left Leg +mobiglas_health_LimbInjuryEffect_1=Muscle fatigue +mobiglas_health_LimbInjuryEffect_2=Visit Medical Bay ASAP +mobiglas_health_LimbInjuryEffect_3=Partial paralysis +mobiglas_health_RightArm=Right Arm +mobiglas_health_RightLeg=Right Leg +mobiglas_health_Severity_Minor=Minor +mobiglas_health_Severity_Moderate=Moderate +mobiglas_health_Severity_Severe=Severe +mobiglas_health_Torso=Torso +mobiglas_health_TorsoInjuryEffect_1=Respiritory function impaired +mobiglas_health_TorsoInjuryEffect_2=Pulmonary haemorrhage detected +mobiglas_health_TorsoInjuryEffect_3=Visit Medical Bay ASAP mobiglas_ui_Appointment=Appointment mobiglas_ui_BountyHunter=Bounty Hunter mobiglas_ui_ECN=ECN Alert @@ -62984,7 +64210,7 @@ mtps_bounty_fps_UGF_nocivs_desc_001=ABOUT THE JOB\nmicroTech Protection Services mtps_bounty_fps_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) from ~mission(Location|Address). \n\nWhile there will be other criminals at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n mtps_bounty_fps_desc_first_001=ABOUT THE JOB\nmicroTech Protection Services is in need of new qualified bounty hunters to expand our existing roster. To evaluate your skills, we would like you to assist us in the apprehension of ~mission(TargetName) from ~mission(Location|Address).\n\nWhile there will be other criminals at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n mtps_bounty_fps_desc_rehire_001=ABOUT THE JOB\nWhile your past performance has not been to our standards, microTech Protection Services has decided to offer you a chance to redeem yourself. \n\nTo reevaluate your skills, we would like you to apprehend ~mission(TargetName) from ~mission(Location|Address).\n\nWhile there will be other criminals at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n -mtps_bounty_fps_title_001=Active Bounty: ~mission(TargetName) (?RT) +mtps_bounty_fps_title_001=Active Bounty: ~mission(TargetName) (MRT) mtps_bounty_fps_title_first_001=Active Bounty Evaluation mtps_bounty_fps_title_rehire_001=Active Bounty Reevaluation mtps_bounty_title_ERT=Active Bounty: ~mission(TargetName) (ERT) @@ -63071,7 +64297,7 @@ northrock_bounty_desc_first=Hey,\n\nHope everything is going all right. I may ha northrock_bounty_desc_rehire=So, enough time has passed that I got management to agree to giving you a second chance at being a bounty hunter for Northrock. If you are able to prove yourself capable of successfully completing a contract that is.\n\nApprehend ~mission(TargetName) and we can see about getting you reinstated. They were last seen at ~mission(Location|Address).\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group northrock_bounty_fps_UGF_boss_desc_001=Hey, \n\nHave an interesting bounty for you. A high level criminal by the name ~mission(TargetName) has been located at ~mission(Location|Address). \n\nBased on our intel, its highly unlikely that the target’s going to be sitting and waiting out in the open. You most likely will have to infiltrate the facility and draw them out. \n\nSomething like a large firefight should be enough to do the trick. \n\nBest of luck,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n northrock_bounty_fps_UGF_boss_nocivs_desc_001=Hey, \n\nGot a contract for you that requires a bit more tactics than usual. A high-level criminal by the name ~mission(TargetName) is hiding with a large contingent of outlaws at ~mission(Location|Address). \n\nOur intel suggests that ~mission(TargetName|Last)’s forces most likely will act as defensive line in order to protect their boss. My best guess is that you will have to deal with them before you gain access to ~mission(TargetName|Last).\n\nThat said, I don’t want you shooting indiscriminately. Sometimes these outlaws keep civilians around and they should be treated like non-combatants.\n\nBest of luck,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n -northrock_bounty_fps_title_001=Bounty Assignment: ~mission(TargetName) (?RT) +northrock_bounty_fps_title_001=Bounty Assignment: ~mission(TargetName) (HRT) northrock_bounty_prisoner_desc_001=Convicted criminal ~mission(TargetName) has escaped from a local rehab facility and Northrock's been contracted to return the inmate to custody. In my experience, escaped prisoners tend not to give up peacefully, so use any method you can to find and subdue the escapee. \n\nMight be worth staking out spots where they could attempt to hack their record clean. Wouldn't be the first time a prisoner has tried to wipe their sentence after escaping.\n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group northrock_bounty_prisoner_desc_002=Northrock received a bounty on a prison escapee that goes by the name ~mission(TargetName). They'll probably try to lay low for awhile, but the best way for them to do that is to hack their record clean. I'd start by checking out local spots where they might be able to gain access to the network.\n\nAnd word of warning - expect a fight. People fresh our of jail tend to have extra motivation for not going back.\n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group northrock_bounty_prisoner_desc_003=Hey,\n\nGot a bit of a livewire for you. Convicted criminal ~mission(TargetName) managed to escape from lockup and are on the run.\n\nNo clear sign where they might be headed, but I'd say check any spots in the area where they might be able to hack their record clear. The smarter crooks tend to start there. \n\nBet they are not going to be happy about running into you.\n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group @@ -63263,51 +64489,51 @@ openbounty_subobj_01d=CrimeStat 4's Neutralized: ~mission(TotalNeutralizedCrimeS openbounty_subobj_01e=CrimeStat 5's Neutralized: ~mission(TotalNeutralizedCrimeStat5) openbounty_title=~mission(Contractor|OpenBountyTitle) operatorMode_AirTrafficController,P=Air Traffic Controller -operatorMode_AirTrafficController_Quantum,P=Air Traffic Controller (NAV) +operatorMode_AirTrafficController_Navigation=Air Traffic Controller (NAV) operatorMode_AirTrafficController_SCM,P=Air Traffic Controller (SCM) operatorMode_AirTrafficController_Short=ATC operatorMode_Combat,P=Guns -operatorMode_Combat_Quantum,P=Guns (NAV) +operatorMode_Combat_Navigation=Guns (NAV) operatorMode_Combat_SCM,P=Guns (SCM) operatorMode_Combat_Short=GUNS operatorMode_Flight,P=Flight -operatorMode_Flight_Quantum,P=Flight (NAV) +operatorMode_Flight_Navigation=Flight (NAV) operatorMode_Flight_SCM,P=Flight (SCM) operatorMode_Flight_Short=FLT operatorMode_Inactive,P=Inactive -operatorMode_Inactive_Quantum,P=Inactive (NAV) +operatorMode_Inactive_Navigation=Inactive (NAV) operatorMode_Inactive_SCM,P=Inactive (SCM) operatorMode_Inactive_Short=NONE operatorMode_Mining,P=Mining -operatorMode_Mining_Quantum,P=Mining (NAV) +operatorMode_Mining_Navigation=Mining (NAV) operatorMode_Mining_SCM,P=Mining (SCM) operatorMode_Mining_Short=MNG operatorMode_Missile,P=Missile -operatorMode_Missile_Quantum,P=Missile (NAV) +operatorMode_Missile_Navigation=Missile (NAV) operatorMode_Missile_SCM,P=Missile (SCM) operatorMode_Missile_Short=MISL operatorMode_None,P=None -operatorMode_None_Quantum,P=None (NAV) +operatorMode_None_Navigation=None (NAV) operatorMode_None_SCM,P=None (SCM) operatorMode_None_Short=NONE operatorMode_QuantumNavigation,P=Quantum Navigation -operatorMode_QuantumNavigation_Quantum,P=Quantum Navigation (NAV) +operatorMode_QuantumNavigation_Navigation=Quantum Navigation (NAV) operatorMode_QuantumNavigation_SCM,P=Quantum Navigation (SCM) -operatorMode_QuantumNavigation_Short=QTN +operatorMode_QuantumNavigation_Short=QTM operatorMode_Refuel,P=Refuel -operatorMode_Refuel_Quantum,P=Refuel (NAV) +operatorMode_Refuel_Navigation,P=Refuel (NAV) operatorMode_Refuel_SCM,P=Refuel (SCM) operatorMode_Refuel_Short=RFL operatorMode_Salvage,P=Salvage -operatorMode_Salvage_Quantum,P=Salvage (SCM) +operatorMode_Salvage_Navigation=Salvage (SCM) operatorMode_Salvage_SCM,P=Salvage (NAV) operatorMode_Salvage_Short=SLVG operatorMode_Scanning,P=Scanning -operatorMode_Scanning_Quantum,P=Scanning (NAV) +operatorMode_Scanning_Navigation=Scanning (NAV) operatorMode_Scanning_SCM,P=Scanning (SCM) operatorMode_Scanning_Short=SCN operatorMode_Turret,P=Turret -operatorMode_Turret_Quantum,P=Turret (NAV) +operatorMode_Turret_Navigation=Turret (NAV) operatorMode_Turret_SCM,P=Turret (SCM) operatorMode_Turret_Short=TUR outlawsweep_combatpay_0001=In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize.  @@ -63360,8 +64586,10 @@ outpost_repair_title_0004=Power Problems outpost_repair_title_0005=Electrical Technician Needed outpost_repair_title_0006=Repair Technician Wanted outpost_repair_title_0007=Repair Request -p_protectandresupply_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. -p_protectandresupply_desc_v2=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces have been ambushing Naval convoy ships en route to INS Jericho station in the Stanton System. \n\nThe Navy has requested CDF forces to help combat XenoThreat forces in the area and/or recover supplies from the wreckage and safely deliver them to Jericho station. \n\nThe Navy has organized a community stipend to handle the distribution of payment. This will be distributed among all CDF volunteers at assigned intervals. An indicator will appear on your HUD to measure these payouts.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +p_protectandresupply_PreXeno_desc,P=Attention CDF volunteers, XenoThreat finally launched their attack against the INS-Jericho station in Stanton.\n\nThe Navy has requested CDF forces to help combat XenoThreat forces in the area and/or recover supplies from the wreckage and safely deliver them to Jericho station. \n\nThe Navy has organized a community stipend to handle the distribution of payment. This will be distributed among all CDF volunteers at assigned intervals. An indicator will appear on your HUD to measure these payouts.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +p_protectandresupply_PreXeno_title=Overdrive Initative: Xenothreat Ambush - Support Needed +p_protectandresupply_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that some of these supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n \nAdditionally, while not as volatile, the supplies of DynaFlex lost during the attack are still urgently needed by the Navy to complete their repairs of the Javelin and should be a priority for recovery. \n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +p_protectandresupply_desc_v2=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. \n\nThe Navy has organized a community stipend to handle the distribution of payment. This will be distributed among all CDF volunteers at assigned intervals. An indicator will appear on your HUD to measure these payouts.\n\nPlease note that some of these supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n \nAdditionally, while not as volatile, the supplies of DynaFlex lost during the attack are still urgently needed by the Navy to complete their repairs of the Javelin and should be a priority for recovery. \n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. p_protectandresupply_from=CIVILIAN DEFENSE FORCE INITIATIVE p_protectandresupply_obj_display_01=Report for Duty p_protectandresupply_obj_display_02=Report to Wreck Site @@ -63418,16 +64646,20 @@ p_protectandresupply_wreck_018=Supply Ship Romeo p_protectandresupply_wreck_019=Supply Ship Sierra p_protectandresupply_wreck_020=Supply Ship Tango p_protectandresupply_wreck_021=Supply Ship Uniform +p_showdown_PreXeno_desc=Attention, Naval forces have regrouped for the final assault that XenoThreat have been planning. The Navy has officially requested any CDF volunteers to help provide combat support in this final push to secure our system. This will include volunteers outside of those who have participated in the Overdrive Initiative.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.\n\nIf successful, this will complete this Overdrive Initiative series and you will receive temporary access to the F7A Hornets or a free upgrade if you currently own an F7C. +p_showdown_PreXeno_title=Overdrive Initative: Attack on XenoThreat p_showdown_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Naval forces have regrouped for a final assault on the XenoThreat outlaw pack that have been plaguing Stanton System. The Navy has officially requested for any CDF volunteers to help provide combat support in this final push to secure our system.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. p_showdown_from=CIVILIAN DEFENSE FORCE INITIATIVE p_showdown_obj_display_00=Protect Javelin During Launch Prep p_showdown_obj_display_01=Report for Battle p_showdown_obj_display_02=Repel XenoThreat -p_showdown_obj_display_03=Repel XenoThreat +p_showdown_obj_display_02A=Board Idris and Neutralize XenoThreat Leader +p_showdown_obj_display_02B=Destroy the Idris p_showdown_obj_long_00=Protect the Javelin at INS Jericho as it prepares to launch. p_showdown_obj_long_01=Report for final showdown against XenoThreat forces. p_showdown_obj_long_02=Repel XenoThreat by destroying their capital ship and support fighters. -p_showdown_obj_long_03=Repel XenoThreat by destroying their capital ships and support fighters. +p_showdown_obj_long_02A=Board the Idris and neutralize the XenoThreat leader. +p_showdown_obj_long_02B=Destroy the Idris and any supporting XenoThreat ships. p_showdown_obj_marker_00=Javelin p_showdown_obj_marker_01=Wreck Site p_showdown_obj_marker_02=XenoThreat Capital Ship @@ -63435,7 +64667,8 @@ p_showdown_obj_marker_03=XenoThreat Capital Ship p_showdown_obj_short_00=Protect Javelin During Launch Prep p_showdown_obj_short_01=Report for Battle p_showdown_obj_short_02=Showdown with XenoThreat Forces -p_showdown_obj_short_03=Showdown with XenoThreat Forces +p_showdown_obj_short_02A=Board Idris to Neutralize XenoThreat Leader +p_showdown_obj_short_02B=Destroy the Idris p_showdown_title=CDF ALERT: Attack on XenoThreat panel_call=CALL panel_close=CLOSE @@ -63443,6 +64676,7 @@ panel_down=DOWN panel_lock=LOCK panel_open=OPEN panel_up=UP +pause_Cancel=Cancel pause_ChromaticAberration=Chromatic Aberration pause_CommsWizard_CameraSetup=Camera Setup pause_CommsWizard_FPS=FPS @@ -63455,6 +64689,7 @@ pause_CommsWizard_SelectMicrophone=Select An Audio Recording Device pause_CommsWizard_SetMicrophoneVolume=Set Audio Recording Volume pause_CommsWizard_Test=Test Microphone pause_CommsWizard_VoiceSetup=Audio Communication Setup +pause_Confirm=Confirm pause_FilmGrain=Film Grain pause_ForegroundMainMenuButtonAc=ARENA COMMANDER pause_ForegroundMainMenuButtonBack=RESUME @@ -63522,6 +64757,11 @@ pause_OptionsContrast=Contrast (SDR) pause_OptionsControlHints=Control Hints pause_OptionsCoupledDefaultOn=Flight - Coupled Mode Defaults On pause_OptionsCoupledToggle=Flight - Coupled Mode Toggle +pause_OptionsCrosshairMode=Crosshair Mode +pause_OptionsCrosshairMode_AlwaysOff=Always Off +pause_OptionsCrosshairMode_AlwaysOn=Always On +pause_OptionsCrosshairMode_InCombat=In Combat +pause_OptionsCrosshairOpacity=Crosshair Opacity pause_OptionsCrouchToggle=Crouch Toggle pause_OptionsCurrencyTransferNotifcations,P=Social - Currency Transfer Notifications pause_OptionsCurrencyTransferNotifcations_Anyone=From Anyone @@ -63569,9 +64809,14 @@ pause_OptionsFriendRequestsNotifications_Enabled=Enabled pause_OptionsFriendRequests_Disabled=Disabled pause_OptionsFriendRequests_Enabled=Enabled pause_OptionsFullAudioDynamicRange=Full Range +pause_OptionsGForceHeadBobAdsModifier=G-Force Induced Head-Bob - ADS Modifier pause_OptionsGForceHeadBobScale=G-Force Induced Head Movement pause_OptionsGForceZoomScale=G-Force Induced Afterburner Zoom pause_OptionsGamma=Gamma (SDR) +pause_OptionsGraphicsRenderer=Graphics Renderer +pause_OptionsGraphicsRenderer_Desc=Determines which Graphics API will be used for rendering (Requires Game Restart). +pause_OptionsGraphics_RequireRestartText=Change requires a game restart before taking effect +pause_OptionsGraphics_RequireRestartTitle=RESTART REQUIRED pause_OptionsGroundVehDefualtWeaponsGimbalMode=Vehicles - Ground - Weapons - Gimbal Mode - Default pause_OptionsGsafeDefaultOn=Flight - GSafe - Defaults On pause_OptionsHDR,P=HDR (Experimental) @@ -63622,9 +64867,11 @@ pause_OptionsHeadtrackingToggleEnabled=Head Tracking - General - Toggle - Enable pause_OptionsHeadtrackingToggleThirdPersonCameraEnabled=Head Tracking - General - External View Toggle Enabled pause_OptionsHeadtrackingTypeAlways=Always pause_OptionsHeadtrackingTypeSeatsOnly=Seats only +pause_OptionsHitmarkerMode=Hitmarker enabled pause_OptionsInteractionHighlightMode=Highlighting Mode pause_OptionsInteractionHighlightModeAlways=Always pause_OptionsInteractionHighlightModeInIM=Interaction Mode +pause_OptionsInteractionPromptDisplayInputIcon=Interaction Prompt: Display Input Icon pause_OptionsInteractionToggle=Interaction Mode Toggle pause_OptionsInvertController=Invert Controller pause_OptionsInvertFlightController=Invert Flight Controller @@ -63642,6 +64889,7 @@ pause_OptionsLookAheadConfigVelocityVector=Pilot - Look Ahead - Strength - Veloc pause_OptionsLookAheadConfigYawPitch=Pilot - Look Ahead - Strength - Look Into Turns pause_OptionsLookAheadEnabled=Look Ahead Enabled (Pilot / Turret) pause_OptionsLookAheadJumpPointTunnel=Pilot - Look Ahead - Strength - Jump Point Tunnel +pause_OptionsLookAheadQuantumBoostTarget=Pilot - Look Ahead - Strength - Quantum Boost Target pause_OptionsLookAheadType=Look Ahead Type pause_OptionsLookAheadTypeDefault=Experimental pause_OptionsLookAheadTypeLegacy=Legacy @@ -63717,11 +64965,17 @@ pause_OptionsTerrainTessDist=Terrain Tessellation Distance pause_OptionsTextInputRepeatDelay=Text Input Repeat Delay pause_OptionsTextInputRepeatRate=Text Input Repeat Rate pause_OptionsThrustInvertToggle=Flight - HOTAS Thrust Invert Toggle +pause_OptionsTobiiGazeInputCameraBoost=Camera Boost (Disables Input Mix) +pause_OptionsTobiiGazeInputInputMix=Input Mix (Disables Camera Boost) +pause_OptionsUIAspectModifier=UI - Aspect Modifier +pause_OptionsUpscaling=Upscaling +pause_OptionsUpscalingTechnique=Upscaling Technique pause_OptionsUseOperatingSystemMicrophone=Use Operating System Default pause_OptionsVOIPVolume=VOIP receive / output Volume pause_OptionsVibration=Vibration pause_OptionsVoiceLevelOffThreshold=Voice Level Off Threshold (dB) pause_OptionsVoiceLevelOnThreshold=Voice Level On Threshold (dB) +pause_OptionsWaterMaxRegionSims=Water - Number of Simulated Regions pause_OptionsWeaponMountUseFPSRotation=Weapon Mount - Use FPS-Style Mouse Rotation (Instead of Turret) pause_OptionsWeaponsAutoPreferred=Vehicles - Weapons - Gimbal Mode - Auto - Defaults On If Available pause_OptionsWeaponsFixedIsDefault=Vehicles - Weapons - Gimbal Mode - Fixed - Defaults On @@ -63734,6 +64988,7 @@ pause_Options_PitchLadderForwardHudOnly=Vehicle HUD pause_Options_PitchLadderMixed=Mixed pause_Options_PitchLadderOff=Off pause_Options_PitchLadderViewDirectionOnly=Look Direction +pause_Options_salvage_aim_nudge_sensitivity=Salvage - Aim Nudge Sensitivity pause_Options_salvage_free_gimbal_locks_rotation,P=Salvage - Mouse Input - Lock vehicle rotation when using free gimbal in salvage mode pause_Options_targeting_crosshair_animation_enabled=Vehicles - Targeting - Enable Crosshair Animation pause_Options_tractor_beam_rotation_mode=Tractor Beam -Rotate using object space instead of player space @@ -63799,15 +65054,22 @@ pause_options_head_tracking_tobii_position_deadzone_x=Head Tracking - Tobii - Po pause_options_head_tracking_tobii_position_deadzone_y=Head Tracking - Tobii - Position - Dead Zone Forward / Back pause_options_head_tracking_tobii_position_deadzone_z=Head Tracking - Tobii - Position - Dead Zone Up / Down pause_options_head_tracking_tobii_position_scale=Head Tracking - Tobii - Position - Input Scale -pause_options_head_tracking_tobii_profile0_eye_head_tracking_ratio=Head Tracking - Tobii - Seated - Input Mix (0: Gaze, 1: Head) -pause_options_head_tracking_tobii_profile0_gaze_responsiveness=Head Tracking - Tobii - Seated - Gaze Responsiveness -pause_options_head_tracking_tobii_profile0_head_center_stabilization=Head Tracking - Tobii - Seated - Center Stabilization -pause_options_head_tracking_tobii_profile0_head_sensitivity_pitch=Head Tracking - Tobii - Seated - Head Sensitivity Pitch -pause_options_head_tracking_tobii_profile0_head_sensitivity_roll=Head Tracking - Tobii - Seated - Head Sensitivity Roll -pause_options_head_tracking_tobii_profile0_head_sensitivity_yaw=Head Tracking - Tobii - Seated - Head Sensitivity Yaw -pause_options_head_tracking_tobii_profile0_head_view_auto_center=Head Tracking - Tobii - Seated - Auto Center Enabled +pause_options_head_tracking_tobii_profile0_camera_boost_gaze_deadzone=Head Tracking - Tobii - Seat - Camera Boost Deadzone +pause_options_head_tracking_tobii_profile0_camera_boost_value=Head Tracking - Tobii - Seat - Camera Boost Value +pause_options_head_tracking_tobii_profile0_eye_head_tracking_ratio=Head Tracking - Tobii - Seat - Input Mix (0: Gaze, 1: Head) +pause_options_head_tracking_tobii_profile0_gaze_input_method=Head Tracking - Tobii - Seat - Input Gaze Method +pause_options_head_tracking_tobii_profile0_gaze_responsiveness=Head Tracking - Tobii - Seat - Input Mix Gaze Responsiveness +pause_options_head_tracking_tobii_profile0_head_center_stabilization=Head Tracking - Tobii - Seat - Center Stabilization +pause_options_head_tracking_tobii_profile0_head_sensitivity_pitch=Head Tracking - Tobii - Seat - Head Sensitivity Pitch +pause_options_head_tracking_tobii_profile0_head_sensitivity_roll=Head Tracking - Tobii - Seat - Head Sensitivity Roll +pause_options_head_tracking_tobii_profile0_head_sensitivity_yaw=Head Tracking - Tobii - Seat - Head Sensitivity Yaw +pause_options_head_tracking_tobii_profile0_head_view_auto_center=Head Tracking - Tobii - Seat - Auto Center Enabled +pause_options_head_tracking_tobii_profile1_camera_boost_gaze_deadzone=Head Tracking - Tobii - FPS - Camera Boost Deadzone +pause_options_head_tracking_tobii_profile1_camera_boost_value=Head Tracking - Tobii - FPS - Camera Boost Value +pause_options_head_tracking_tobii_profile1_camera_boost_value_0=Head Tracking - Tobii - FPS - Camera Boost Value pause_options_head_tracking_tobii_profile1_eye_head_tracking_ratio=Head Tracking - Tobii - FPS - Input Mix (0: Gaze, 1: Head) -pause_options_head_tracking_tobii_profile1_gaze_responsiveness=Head Tracking - Tobii - FPS - Gaze Responsiveness +pause_options_head_tracking_tobii_profile1_gaze_input_method=Head Tracking - Tobii - FPS - Input Gaze Method +pause_options_head_tracking_tobii_profile1_gaze_responsiveness=Head Tracking - Tobii - FPS - Input Mix Gaze Responsiveness pause_options_head_tracking_tobii_profile1_head_center_stabilization=Head Tracking - Tobii - FPS - Center Stabilization pause_options_head_tracking_tobii_profile1_head_sensitivity_pitch=Head Tracking - Tobii - FPS - Head Sensitivity Pitch pause_options_head_tracking_tobii_profile1_head_sensitivity_roll=Head Tracking - Tobii - FPS - Head Sensitivity Roll @@ -63816,6 +65078,7 @@ pause_options_head_tracking_tobii_profile1_head_view_auto_center=Head Tracking - pause_options_headtracking_global_smoothing_position=Head Tracking - General - Global Smoothing - Position pause_options_headtracking_global_smoothing_rotation=Head Tracking - General - Global Smoothing - Rotation pause_options_look_ahead_auto_padlock_enabled=Pilot / Driver / Turret - Automatically Enable Target Padlock +pause_options_look_ahead_dampening_zone=Look Ahead - Dampening Zone pause_options_look_ahead_mgv_enabled=Driver - Look Ahead - Enabled pause_options_look_ahead_mgv_forward=Driver - Look Ahead - Strength - Forward pause_options_look_ahead_mgv_horizon_alignment=Driver - Look Ahead - Strength - Horizon Alignment @@ -63869,6 +65132,7 @@ pit_weapon_attachments_drop_prompt_caption_formatted=Detaching %s will result in pit_weapon_attachments_drop_prompt_confirm=Drop Attachment pit_weapon_attachments_drop_prompt_label=No Storage Available pit_weapon_attachments_drop_prompt_title=Attachment Swap Warning +pit_weapon_attachments_scroll=Scroll planetcollect_drug_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is.  planetcollect_drug_danger_0002=If you run into any trouble during the run, I'm trusting you can handle yourself.  planetcollect_drug_danger_0003=Word of warning. From what I hear, security's been increasing their presence in the area. Take the appropriate precautions.  @@ -64594,20 +65858,23 @@ pyro_stationdecal_P2L4=PYAM-FARSTAT-2-4 pyro_stationdecal_P3L0,P=ORBITUARY pyro_stationdecal_P3L5=PYAM-FARSTAT-3-5 pyro_stationdecal_P5L1=PYAM-FARSTAT-5-1 -pyro_stationdecal_P5L2=PYAM-FARSTAT-5-2 +pyro_stationdecal_P5L2,P=GASLIGHT pyro_stationdecal_P5L3=PYAM-FARSTAT-5-3 -pyro_stationdecal_P5L4=PYAM-FARSTAT-5-4 -pyro_stationdecal_P5L5=PYAM-FARSTAT-5-5 +pyro_stationdecal_P5L4,P=ROD'S FUEL 'N SUPPLIES +pyro_stationdecal_P5L5,P=RAT'S NEST pyro_stationdecal_P6L0=PYAM-FARSTAT-6-0 pyro_stationdecal_P6L2=PYAM-FARSTAT-6-2 pyro_stationdecal_P6L3=PYAM-FARSTAT-6-3 -pyro_stationdecal_P6L4=PYAM-FARSTAT-6-4 -pyro_stationdecal_P6L5=PYAM-FARSTAT-6-5 +pyro_stationdecal_P6L4,P=DUDLEY & DAUGHTERS +pyro_stationdecal_P6L5,P=MEGUMI REFUELING quantum_hud_aligned=Aligned Members %i / %i quantum_hud_spooled=Spooled Members %i / %i racelastforxcheckpoints_obj_display_01,P=Luca Brunt: Ensure the race lasts for ~mission(RaceLastsForXCheckpoints). racelastforxcheckpoints_obj_long_01,P=Luca Brunt: UEC ~mission(RaceLastsForXCheckpointsReward) - Ensure the race lasts for ~mission(RaceLastsForXCheckpoints) and finish the race. racelastforxcheckpoints_obj_short_01,P=Ensure the race lasts for ~mission(RaceLastsForXCheckpoints) checkpoints. +rc_ScanInfo_ComponentStatus_Destroyed=Destroyed +rc_ScanInfo_ComponentStatus_PowerOff=Offline +rc_ScanInfo_ComponentStatus_PowerOn=Online recoverspace__obj_long_01=Locate ~mission(TargetName)'s ship with the ~mission(Contractor|RecoveryItem) onboard. recoverspace__obj_long_02=Neutralize ~mission(TargetName) before they can escape with the ~mission(Contractor|RecoveryItem). recoverspace__obj_long_03=Recover ~mission(Contractor|RecoveryItem) from the ship wreckage. @@ -64743,6 +66010,11 @@ redwind_Timed_004=Make sure to keep a close watch on the time. The tight deadlin redwind_Timed_005=Since the contract has a tight deadline, you're expected to manage your time wisely.  redwind_UGF_collect_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot a shipment waiting to be hauled from ~mission(Location|Address) to ~mission(Destination|Address). \n\nI’ll be up front with you though, this spot doesn’t have the cleanest of reputations. That being said, they still need packages delivered and they got credits, so that’s all square. But if you go in there, there’s a good chance you might run into some trouble.\n\nDon’t take the job if you can’t handle that.\n\n\n\nTO ALL VETS - Red Wind appreciates your service to our Empire! Your struggles mean our freedom! \n redwind_UGF_collect_title_001=RED WIND DELIVERY PILOT NEEDED +redwind_courier_dc_small_title_001=Red Wind Local Shipment Route +redwind_courier_fromdc_med_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot a request in from ~mission(Pickup1|Address) that they have a fair number of packages waiting in the ~mission(Pickup1) that they need delivered. \n\nBefore you take the contract, just make sure you got a ship with enough room. Tractor beam wouldn’t hurt either.\n\nPACKAGES FOR PICK UP \n · All Packages in the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item6|serialnumber) to the ~mission(Dropoff5|Address)\n · Package #~mission(item7|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item8|serialnumber) to the ~mission(Dropoff6|Address)\n · Package #~mission(item9|serialnumber) to the ~mission(Dropoff7|Address)\n · Package #~mission(item10|serialnumber) to the ~mission(Dropoff7|Address)\n\n\nWE ARE EQUAL OPPORTUNITY - Red Wind Linehaul is and always has been an equal opportunity contractor. If you think you can do a good job for us, then by all means sign up. \n +redwind_courier_fromdc_small_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\nThe folks over at ~mission(Pickup1|Address) have few packages in the ~mission(Pickup1) they want delivered. Easy credits for doing a basic load and drop.\n\nPACKAGES FOR PICK UP \n · All Packages in the ~mission(Pickup1) at ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to the ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to the ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to the ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to the ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to the ~mission(Dropoff5|Address)\n\n\nTO ALL VETS - Red Wind appreciates your service to our Empire! Your struggles mean our freedom! \n +redwind_courier_todc_med_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nThere’s a sizeable allotment of packages that need to be taken to the ~mission(Dropoff1) at ~mission(Dropoff1|Address). As long as your ship has enough room, this should be a relatively simple run.\n\nPACKAGES FOR PICK UP (ANY ORDER) \n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item6|serialnumber) from the ~mission(Pickup5|Address)\n · Package #~mission(item7|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item8|serialnumber) from the ~mission(Pickup6|Address)\n · Package #~mission(item9|serialnumber) from the ~mission(Pickup7|Address)\n · Package #~mission(item10|serialnumber) from the ~mission(Pickup7|Address)\n\nDROP OFF LOCATION\n · All Packages delivered to the ~mission(Dropoff1) at ~mission(Dropoff1|Address)\n\n\n\nDO NOT TAKE THIS CONTRACT - unless you are reliable. Red Wind has a reputation that our clients trust and for good reason. \n +redwind_courier_todc_small_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot a small bunch of packages that need to be grabbed and taken to the ~mission(Dropoff1) at ~mission(Dropoff1|Address). Should be fairly simple all things considered.\n\nPACKAGES FOR PICK UP (ANY ORDER) \n · Package #~mission(item1|serialnumber) from the ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from the ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from the ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from the ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from the ~mission(Pickup5|Address)\n\nDROP OFF LOCATION\n · All Packages delivered to the ~mission(Dropoff1) at ~mission(Dropoff1|Address)\n\n\n\nTRUST GOES TWO WAYS - By taking this contract you are pledging not to screw us over, and Red Wind Linehaul pledges to treat you the same. \n redwind_delivery_desc_0001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nAll pilots looking for work - Shipping contract up for grabs. \n\nGot a shipment waiting to be hauled from ~mission(Location|Address) to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) redwind_delivery_desc_0002=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed independent pilots to cart a shipment from ~mission(Location|Address) over to ~mission(Destination|Address). \n\nNot too independent though. Don't care what the side of your ship says, you take this job you're still flying for Red Wind. ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n~mission(Contractor|SignOff) redwind_delivery_desc_0003=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a route from ~mission(Location|Address) all the way to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) @@ -65158,6 +66430,7 @@ salvage_HUD_TargetStatus_RatioLimit=No Material salvage_HUD_TargetStatus_TooBig=Size Exceeded salvage_HUD_TargetStatus_TooSmall=Size Insufficient salvage_HUD_TargetStatus_Towed=Target In Tow +salvage_HUD_TargetStatus_Tracking,P=Tracking Target salvage_HUD_TargetStatus_Valid=Target Valid salvage_HUD_TowingMode=Towing Mode salvage_HUD_TractorBeam_ActiveAngle=Max Angle @@ -65235,12 +66508,14 @@ scrambleracesubmissions_obj_display_01,P=Luca Brunt: Pending update scrambleracesubmissions_obj_long_01,P=Luca Brunt: Await update scrambleracesubmissions_obj_short_01,P=Await update seachbody_obj_short_02a=Identify +searchbody_Interaction=Send Location +searchbody_LastKnown=Investigation Point searchbody_cave_desc=~mission(Contractor|SearchBodyCaveDescription) searchbody_cave_from=~mission(Contractor|SearchBodyCaveFrom) searchbody_cave_obj_long_01=Go to the ~mission(Location|Address) to search for ~mission(TargetName). searchbody_cave_obj_long_02=Confirm the whereabouts of the missing person, ~mission(TargetName). -searchbody_cave_obj_marker_01=~mission(Location) -searchbody_cave_obj_short_01=Go To ~mission(Location) +searchbody_cave_obj_marker_01=Locate Missing Person +searchbody_cave_obj_short_01=Go To ~mission(Location|Address) searchbody_cave_obj_short_02=Locate Missing Person searchbody_cave_title=~mission(Contractor|SearchBodyCaveTitle) searchbody_danger_0001=We would be remiss if we did not remind you that venturing into the wreck site will potentially be hazardous, and all caution should be used.   @@ -65422,7 +66697,9 @@ shop_name_tdd=Trade & Development Division shop_name_teachs=Teach's Ship Shop shop_name_traveler=Traveler Rentals shop_name_vantage=Vantage Rentals +shop_ui_1DayRental,P=1 Day Rental shop_ui_3_days=3 days +shop_ui_7_days,P=7 days shop_ui_AllManufacturers=All Manufacturers shop_ui_AreYouSure=Are you sure? shop_ui_Average_Value=Average Value per SCU: @@ -65454,6 +66731,7 @@ shop_ui_CommodityKiosk_GenStgAggregateOccupancy=Aggregate of all General Storage shop_ui_CommodityKiosk_GeneralStorage=General Storage shop_ui_CommodityKiosk_IllegalItemDescription=Item marked as illegal or stolen. shop_ui_CommodityKiosk_InDemand=In Demand +shop_ui_CommodityKiosk_InDemand_CargoHold=Ready for Trade shop_ui_CommodityKiosk_InStock=In Stock shop_ui_CommodityKiosk_InvalidSelection=Invalid Container Selection shop_ui_CommodityKiosk_InvalidSelection_Tooltip=Resource Container does not accept this type of cargo. @@ -65555,6 +66833,7 @@ shop_ui_SellToRefinery=SELL TO REFINERY shop_ui_SellingConfirmationMessage=Selling [quantity] units of [item] shop_ui_SellingConfirmationMessage_Singular=Selling [quantity] unit of [item] shop_ui_ServiceError=Service Error! +shop_ui_StartingAt,P=Starting At shop_ui_StatAbsorption=Absorption shop_ui_StatDistortion=Distortion shop_ui_StatHeat=Heat @@ -65591,6 +66870,8 @@ shop_ui_buttondisable_insufficientvolume=Insufficient Volume shop_ui_buttondisable_inventoryerror=Inventory Error shop_ui_buttondisable_outofstock=Out of Stock shop_ui_buttondisable_unknownerror=Unknown Error +shop_ui_buyThisVehicle,P=Buy This Vehicle +shop_ui_buyVehicle,P=Buy Vehicle shop_ui_buying_destination_header_low=/Destination shop_ui_buying_destination_header_med=Destination shop_ui_buying_header_low=/../Available_Items.sds @@ -65607,6 +66888,8 @@ shop_ui_confirm_purchase=CONFIRM PURCHASE shop_ui_confirm_rental=CONFIRM RENTAL shop_ui_confirmation=CONFIRMATION shop_ui_continue_shopping=CONTINUE SHOPPING +shop_ui_dayRental,P=Day Rental +shop_ui_dayRentalPriceExplanation,P=Cost per day reduces the longer you rent the ship. shop_ui_day_left=1 day shop_ui_days_hours_left=%id %ih shop_ui_days_left=%i days  @@ -65701,12 +66984,15 @@ shop_ui_pageNavigation_negative_firstpage=First shop_ui_pageNavigation_positive_01=+1 shop_ui_pageNavigation_positive_10=+10 shop_ui_pageNavigation_positive_lastpage=Last +shop_ui_per_day,P=per day shop_ui_per_scu=Per SCU: shop_ui_prices_from=From: %s shop_ui_processing=PROCESSING shop_ui_purchase_complete=PURCHASE COMPLETE! shop_ui_purchase_details=PURCHASE DETAILS shop_ui_rent=Rent +shop_ui_rentThisVehicle,P=Rent This Vehicle +shop_ui_rentVehicle,P=Rent Vehicle shop_ui_rented=Already Rented shop_ui_resultmsg_databaseerror=Transaction failed shop_ui_resultmsg_insufficient_stock=Insufficient stock @@ -65803,8 +67089,10 @@ shop_ui_transactionResult_55_PickupItemsFromWarehouse=Contact Cargo Services to shop_ui_transactionResult_56_ExceededBuyLimit=Buy Limit Exceeded shop_ui_transaction_buyingConfirmation=Buying Confirmation shop_ui_transaction_complete=Transaction Complete +shop_ui_transaction_confirmYourChoice,P=Confirm Your Choice shop_ui_transaction_console=Transaction Console shop_ui_transaction_cost=TRANSACTION COST +shop_ui_transaction_error,P=Transaction Error shop_ui_transaction_notice_body,P=You do not have sufficient space to store this purchase. Please select an alternate destination to have your purchases delivered to. shop_ui_transaction_notice_header=Insufficient Storage shop_ui_transaction_processing=Processing Transaction @@ -65816,6 +67104,7 @@ shop_ui_unrefined_cargo=Unrefined Cargo shop_ui_unrefined_cargo_value=-- shop_ui_unrefined_materials=Unrefined Materials shop_ui_value=Value +shop_ui_vehicleSuccessMessage,P=Your vehicle will be available soon at any Fleet Manager terminal. shop_ui_wallet=Wallet: shop_ui_week_left=1 week shop_ui_weeks_days_left=%iw %id @@ -66089,6 +67378,12 @@ stanton2_security_kareah_desc=A brand new outpost built to house an extended Cru stanton2_transfer_Port_Olisar=Port Olisar stanton2_transfer_Port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. The station offers a wide variety of shops and services including: Refueling, Restocking, Ship Weapons, Ship Components, Personal Armor, Personal Weapons, Clothing, and Habs. stanton3_private_landingpad=Private Landing Pad +starmap_boxout_Greeble_1,P=PROXY:B-TYPE MODE: YES +starmap_boxout_Greeble_2,P=AR SCAN +starmap_boxout_Greeble_3,P=GTP +starmap_boxout_Greeble_4,P=895 +starmap_boxout_Greeble_5,P=/// SCAN COUNT:098 +starmap_boxout_Greeble_6,P=REG ID: UEE-2846-00-A CX starmap_partymember=Party Member stealfromship_desc=~mission(Contractor|StealFromShipDescription) stealfromship_from=~mission(Contractor|StealFromShipFrom) @@ -66105,6 +67400,15 @@ stealfromship_obj_short_02=Disable the Target stealfromship_obj_short_03=Retrieve Goods stealfromship_obj_short_04=Deliver Goods stealfromship_title=~mission(Contractor|StealFromShipTitle) +stealitem_dc_desc=~mission(Contractor|StealItemDescription) +stealitem_dc_from=~mission(Contractor|StealItemFrom) +stealitem_dc_obj_long_01=Steal goods from ~mission(Location|address). +stealitem_dc_obj_long_02=Deliver the goods to ~mission(Destination|address). +stealitem_dc_obj_marker_01=Steal Goods +stealitem_dc_obj_marker_02=Drop Off +stealitem_dc_obj_short_01=Steal Goods From ~mission(Location) +stealitem_dc_obj_short_02=Deliver Goods to ~mission(Destination) +stealitem_dc_title=~mission(Contractor|StealItemTitle) stealitem_desc=~mission(Contractor|StealItemDescription) stealitem_from=~mission(Contractor|StealItemFrom) stealitem_obj_long_01=Go to a ~mission(Location) to pick up the goods. @@ -66197,6 +67501,80 @@ text_ui_SIUnit_Speed=m/s text_ui_SIUnit_Temperature=°C text_ui_SIUnit_Volume=SCU text_ui_SIUnit_Weight=g +text_ui_charactercustomizer_Gradient,P=Dye Gradient +text_ui_charactercustomizer_accept,P=Accept +text_ui_charactercustomizer_advanced,P=Advanced +text_ui_charactercustomizer_allhair,P=All Hair +text_ui_charactercustomizer_allprogess,P=All progress will be lost. +text_ui_charactercustomizer_areyousure,P=Are you sure you wish to save this character as +text_ui_charactercustomizer_areyousureleave,P=Are you sure you wish to leave the Character Customizer? +text_ui_charactercustomizer_blend,P=Blend +text_ui_charactercustomizer_blendamount,P=Blend Amount +text_ui_charactercustomizer_color,P=Color +text_ui_charactercustomizer_copyfrom,P=Apply from +text_ui_charactercustomizer_darkness,P=Darkness +text_ui_charactercustomizer_delete,P=Are you sure you want to delete +text_ui_charactercustomizer_done,P=Set this as your default Star Citizen character +text_ui_charactercustomizer_dyeamount,P=Dye Amount +text_ui_charactercustomizer_dyecolor,P=Dye Color +text_ui_charactercustomizer_dyeroots,P=Dye Roots +text_ui_charactercustomizer_dyerootsdisc,P=Whether or not to use natural color for the roots. +text_ui_charactercustomizer_dyevariation,P=Dye Variation +text_ui_charactercustomizer_eyebrows,P=Eyebrows +text_ui_charactercustomizer_eyebrowscolor,P=Eyebrow color +text_ui_charactercustomizer_eyecolor,P=Eye Color +text_ui_charactercustomizer_eyes,P=Eyes +text_ui_charactercustomizer_facialhair,P=Facial Hair +text_ui_charactercustomizer_facialhaircolor,P=Facial hair color +text_ui_charactercustomizer_facialrecognition,P=Facial Recognition Active +text_ui_charactercustomizer_facialrecognitionnotactive,P=Facial Recognition Not Active +text_ui_charactercustomizer_finalizecharacter,P=Do you wish to finalize your character? +text_ui_charactercustomizer_frecklesamount,P=Freckles Amount +text_ui_charactercustomizer_frecklesopacity,P=Freckles Opacity +text_ui_charactercustomizer_hair,P=Hair +text_ui_charactercustomizer_haircolor,P=Hair color +text_ui_charactercustomizer_hairdye,P=Hair Dye +text_ui_charactercustomizer_header,P=Character Customizer +text_ui_charactercustomizer_header_0,P=Character Customizer +text_ui_charactercustomizer_loadsave,P=Load & Save +text_ui_charactercustomizer_lockskintone,P=Lock Skin Tone +text_ui_charactercustomizer_lockskintonedisc,P=Toggles whether to use the original color when changing skin texture. +text_ui_charactercustomizer_makeup,P=Makeup +text_ui_charactercustomizer_makeupmetalness,P=Metallic Finish +text_ui_charactercustomizer_makeupopacity,P=Makeup Opacity +text_ui_charactercustomizer_makeupslot1,P=Cheeks +text_ui_charactercustomizer_makeupslot2,P=Eyes +text_ui_charactercustomizer_makeupslot3,P=Lips +text_ui_charactercustomizer_makeupsmoothness,P=Smoothness +text_ui_charactercustomizer_naturalcolor,P=Natural Color +text_ui_charactercustomizer_nosaves,P=No saves available +text_ui_charactercustomizer_overwrite,P=This will overwrite the previous character of the same name. +text_ui_charactercustomizer_pleasesave,P=Please save your character. +text_ui_charactercustomizer_pressspace,P=Press [Space] to activate +text_ui_charactercustomizer_profilename,P=Profile Name +text_ui_charactercustomizer_question,P=? +text_ui_charactercustomizer_randomize,P=Randomize +text_ui_charactercustomizer_randomizeall,P=Randomize All +text_ui_charactercustomizer_redness,P=Redness +text_ui_charactercustomizer_redo,P=Redo +text_ui_charactercustomizer_reset,P=Reset +text_ui_charactercustomizer_reviewwarning,P=Please note, you will not be able to make any additional changes once you accept. +text_ui_charactercustomizer_rootcolor,P=Root Color +text_ui_charactercustomizer_rootdyecolor,P=Root Dye Color +text_ui_charactercustomizer_sculpt,P=Sculpt +text_ui_charactercustomizer_sculpthint,P=Click and drag sculpt nodes +text_ui_charactercustomizer_selectbody,P=Select Body Type +text_ui_charactercustomizer_skin,P=Skin +text_ui_charactercustomizer_styling,P=Styling +text_ui_charactercustomizer_sunspotsamount,P=Sun Spots Amount +text_ui_charactercustomizer_sunspotsopacity,P=Sun Spots Opacity +text_ui_charactercustomizer_texture,P=Texture +text_ui_charactercustomizer_tipcolor,P=Tip Color +text_ui_charactercustomizer_tipdyecolor,P=Tip Dye Color +text_ui_charactercustomizer_title,P=Calliope Bio Reconstruction +text_ui_charactercustomizer_undo,P=Undo +text_ui_charactercustomizer_variation,P=Variation +text_ui_charactercustomizer_version,P=: Version 01.05.03 text_ui_currency_AUEC=AUEC text_ui_currency_MER=MER text_ui_currency_REC=REC @@ -66240,11 +67618,14 @@ text_ui_units_degrees=ºC text_ui_units_degrees_frac=%.*f ºC text_ui_units_hpa,P=hPa text_ui_units_hyphen=- +text_ui_units_kPa,P=kPa text_ui_units_m=m text_ui_units_mg=mg text_ui_units_micro_scu=µSCU +text_ui_units_milliSievert=mSv text_ui_units_mrem,P=Rem text_ui_units_newton_n=N +text_ui_units_percent,P=% text_ui_units_persecond,P=/s text_ui_units_s=s text_ui_units_scu=SCU @@ -66370,6 +67751,7 @@ ui_CGAdvanCamControls=Camera - Advanced Camera Controls ui_CGEAGeneral=Electronic Access - General ui_CGEASpectator=Electronic Access - Spectator ui_CGEVA=E.V.A - All +ui_CGEVAZGT=E.V.A. - Zero-G Traversal ui_CGEmotes=Social - Emotes ui_CGFPSMovement=On Foot - All ui_CGInteraction=Quick Keys, Interactions, and Inner Thought @@ -66408,6 +67790,7 @@ ui_CG_Turret_Advanced=Turret Advanced ui_CG_Turret_Main=Turrets ui_CG_Turret_Movement=Turret Movement ui_CIARMode=AR Mode +ui_CIATCLoadingRequest=Request Cargo Loading ui_CIATCRequest=Request Landing ui_CIATCRequestDesc=Contacts ATC and other landing services. ui_CIATCRequest_Landing=Request Landing @@ -66556,7 +67939,9 @@ ui_CIDynamicZoomInOut=Dynamic Zoom In and Out (rel.) ui_CIDynamicZoomOut=Dynamic Zoom Out (rel.) ui_CIEVABoost=Boost ui_CIEVABrake=Brake +ui_CIEVADetach=Detach from Surface ui_CIEVAFreelook=Freelook (Hold) +ui_CIEVALaunch=Launch from Surface ui_CIEVAPitch=Pitch Up/Down ui_CIEVAPitchDown=Pitch Down ui_CIEVAPitchUp=Pitch Up @@ -66790,6 +68175,7 @@ ui_CIInteractionActivate=Activate Inner Thought ui_CIInteractionActivateDesc= Activate Interaction ui_CIInteractionFocus=Focus ui_CIInteractionFocusDesc= Focus +ui_CIInteractionLootingToggleWeaponAttachments,P=Looting - Toggle Weapon Attachments ui_CIInteractionMode=Interaction Mode ui_CIInteractionModeDesc= Interaction Mode ui_CIInteractionPersonal=Personal Inner Thought (PIT) @@ -66910,13 +68296,13 @@ ui_CIMiningConsumable1=Activate Mining Module (Slot 1) ui_CIMiningConsumable2=Activate Mining Module (Slot 2) ui_CIMiningConsumable3=Activate Mining Module (Slot 3) ui_CIMiningConsumableDesc=Activate a Mining Module -ui_CIMiningMode=Mining Mode (Toggle) +ui_CIMiningMode,P=Toggle Mining Operator Mode ui_CIMiningModeDesc=Mining Mode Toggle ui_CIMiningMode_Disable=Mining Mode\n(Disable) ui_CIMiningMode_Enable=Mining Mode\n(Enable) ui_CIMiningThrottle=Increase / Decrease Mining Laser Power ui_CIMiningThrottleDesc= Increase / Decrease Mining Laser Power -ui_CIMissileMode=Missile Operator Mode (Toggle) +ui_CIMissileMode,P=Toggle Missile Operator Mode ui_CIMissiles_CinematicCameraHold,P=Enable Cinematic Camera (Hold) ui_CIMissiles_CinematicCameraToggle,P=Enable Cinematic Camera (Toggle) ui_CIMissiles_CycleBack=Cycle Previous Missile Type @@ -66981,7 +68367,7 @@ ui_CIPushToHeadTrackDesc= FOIP Head Tracking (Toggle) ui_CIPushToTalk=VOIP Push To Talk ui_CIPushToTalkDesc=VOIP Push To Talk ui_CIQuantumDriveToggle=Quantum Drive -ui_CIQuantumTravelSystemToggle=Quantum Travel System (Toggle) +ui_CIQuantumTravelSystemToggle,P=Toggle Quantum Operator Mode ui_CIQuantumTravelSystemToggle_Disable=Quantum Drive\n(Disable) ui_CIQuantumTravelSystemToggle_Enable=Quantum Drive\n(Enable) ui_CIRadarPIBToggle=Personal Identification Broadcast System (Toggle) @@ -67034,11 +68420,12 @@ ui_CISalvageFocusLeft,P=Focus left salvage head ui_CISalvageFocusLeftDesc,P=Focus left salvage head ui_CISalvageFocusRight,P=Focus right salvage head ui_CISalvageFocusRightDesc,P=Focus right salvage head +ui_CISalvageGimbalReset=Salvage Mode Gimbal Reset ui_CISalvageGimbalToggle=Salvage Mode Gimbal (Toggle) ui_CISalvageGimbalToggleDesc=Toggle between gimbled and fixed salvage targeting modes. ui_CISalvageIncreaseBeamSpacing=Increase Beam Spacing ui_CISalvageIncreaseBeamSpacingDesc=Increase the spacing between the Vulture's two salvage heads. -ui_CISalvageMode=Salvage Mode (Toggle) +ui_CISalvageMode,P=Toggle Salvage Operator Mode ui_CISalvageModeDesc=Activate salvage mode when seated. ui_CISalvageNudgeDown_Left,P=Nudge left salvage tool down ui_CISalvageNudgeDown_LeftDesc,P=Nudge left salvage tool down @@ -67060,7 +68447,7 @@ ui_CIScanningActivate=Activate Scanning ui_CIScanningActivateDesc=Activates the Scanning ui_CIScanningFocus=Scanning Mode - Focus Target ui_CIScanningFocusDesc,P=Scanning Mode - Focus Target -ui_CIScanningMode=Scanning Mode (Toggle) +ui_CIScanningMode,P=Toggle Scanning Operator Mode ui_CIScanningModeDesc,P=Scanning Mode Toggle ui_CIScanningMode_Disable=Scan Mode\n(Disable) ui_CIScanningMode_Enable=Scan Mode\n(Enable) @@ -67109,7 +68496,7 @@ ui_CIStrafeFwd=Throttle forward (abs.) ui_CIStrafeFwdBack=Throttle forward / back (abs.) ui_CIStrafeLeft=Strafe left (abs.) ui_CIStrafeLeftRight=Strafe left / right (abs.) -ui_CIStrafeLongitudinalInvert=Strafe forward / back Invert +ui_CIStrafeLongitudinalInvert=Throttle - Forward / Back Invert ui_CIStrafeLongitudinalInvertDesc=Inverts Strafe Longitudinal Absolute Axis Half (Neutral - Backward) ui_CIStrafeRight=Strafe right (abs.) ui_CIStrafeUp=Strafe up (abs.) @@ -67233,6 +68620,8 @@ ui_CITurretRecenter=Recenter Turret (Hold) ui_CITurretSpeedLimiterToggle=Turret - Speed Limiter - On/Off (Hold/Toggle) ui_CITurretSpeedLimiterToggleDesc=Toggles the limiter for the rotational turret speed ui_CIUI2DCursor=2D UI Cursor Toggle +ui_CIUIChatCycleLobb=Cycle Lobby +ui_CIUIChatCycleLobbyDesc=Press to cycle through subscribed lobbies in chat ui_CIUIChatFocus=Chat Window Focus ui_CIUIChatToggle=Chat Window (Toggle) ui_CIUIContactsToggle=CommLink App (Toggle) @@ -67278,6 +68667,7 @@ ui_CI_Countermeasures_Launch_NoiseDesc=Deploys a noise countermeasure. ui_CI_TurretChangeMovementType=Change Preferred Movement Type ui_CI_TurretChangeMovementTypeDesc=Change the preferred movement type. ui_CI_TurretChangeWeaponFireMode=Cycle fire mode (staggered / combined) +ui_CI_TurretInstantZoom=Turret Instant Zoom ui_CI_TurretLimiterAbsolute=Turret - Speed Limiter (abs) ui_CI_TurretLimiterRelative=Turret - Speed Limiter (rel) ui_CI_TurretLimiterRelativeDecrease=Turret - Speed Limiter - Decrease (rel) @@ -67462,6 +68852,7 @@ ui_ExitMenu_Hostility=Warning, you are in combat. If you exit now, your avatar w ui_ExitToHanger=Return to the Hangar ui_ExitToHangerQ=Return to the Hangar? ui_ExitToMain=Exit to Main +ui_Exit_0,P=Exit ui_Export=Export ui_ExportControlProfilePopUpDescription= ui_ExportControlProfilePopUpOverwrite=These settings already exist and will be overwritten if you press Save. @@ -67518,20 +68909,21 @@ ui_ImportControlProfilePopUpListTargetHeader=Select Device to Load To ui_ImportControlProfilePopUpTitle=Load Control Settings ui_ImportProfileWarning=Warning: Importing changes will overwrite your existing profile. ui_InUse=In Use -ui_InventoryCannotAcceptItemFromPlayers=Item not accepted +ui_InventoryCannotAcceptItemFromPlayers=Item Not Accepted ui_InventoryFull=Inventory Is Full ui_InventoryNotEnoughSpace=Not Enough Space To Store Item  ui_Inventory_ContainerStatus_NotEnoughSpace=Not Enough Available SCU ui_Inventory_ContainerStatus_TooSmall=Too Large For Container ui_Inventory_ContainerType_Armor_Backpack=Backpack -ui_Inventory_ContainerType_Armor_Legs=Leg Armor Compartments -ui_Inventory_ContainerType_Armor_Torso=Core Armor Compartments +ui_Inventory_ContainerType_Armor_Legs=Leg Armor +ui_Inventory_ContainerType_Armor_Torso=Core Armor ui_Inventory_ContainerType_Clothing_Legs=Hip Pockets ui_Inventory_ContainerType_Clothing_Torso0=Shirt Pockets ui_Inventory_ContainerType_Clothing_Torso1=Jacket Pockets ui_Inventory_ContainerType_Drawer=Storage Drawer ui_Inventory_ContainerType_DrawerClothing=Clothing Drawer -ui_Inventory_ContainerType_External=External Storage +ui_Inventory_ContainerType_External=External +ui_Inventory_ContainerType_LootableContainer=Container ui_Inventory_ContainerType_StorageLocker=Storage Locker ui_InvertController=Invert Controller ui_InvertControllerTT=Invert Controller Vertical Axis @@ -67582,6 +68974,17 @@ ui_LockedGameModeTooltip=Only lobby leader can edit. ui_LookAhead_ReticleOffset=Look Ahead Reticle Offset ui_LookAhead_Sensitivity=Look Ahead Sensitivity ui_LookAhead_aimdecay=Look Ahead Aim Decay +ui_MFD_View_Communications=Communications +ui_MFD_View_Configuration=Configuration +ui_MFD_View_Diagnostics=Diagnostics +ui_MFD_View_IFCS=IFCS +ui_MFD_View_Invalid=Unknown MFD View +ui_MFD_View_None=None +ui_MFD_View_Off,P=MFD Turned Off +ui_MFD_View_ResourceNetwork,P=Power Management +ui_MFD_View_Scanning=Scanning +ui_MFD_View_SelfStatus=Self Status +ui_MFD_View_TargetStatus=Target Status ui_MFD_symbol_separator=- ui_Map=Map ui_MapSelectionScreenName=MAP SELECTION @@ -67942,6 +69345,7 @@ ui_ci_transform_deploy=Expand Configuration ui_ci_transform_deploy_desc=Expands the vehicle's configuration. ui_ci_transform_retract=Retract Configuration ui_ci_transform_retract_desc=Retracts the vehicle's configuration. +ui_ci_turret_change_position=Change Turret Position ui_ci_v_exit=Leave Vehicle Seat (Hold) ui_ci_v_exit_desc=Leave the currently used vehicle seat. ui_ci_v_ifcs_speed_limiter_reset_scm=Speed Limiter - Reset to SCM @@ -67964,6 +69368,8 @@ ui_co_flight_move_speed_range_abs=Velocity Limiter (abs) ui_co_flight_move_speed_range_rel=Velocity Limiter (rel) ui_combatPayoutLabel=aUEC Payment ui_controlhint_ADS_exit=Aim (exit) +ui_controlhint_PIT_actionRebind_cancel=Cancel +ui_controlhint_PIT_close=Close ui_controlhint_PIT_contextual_menu=Context. Menu ui_controlhint_PIT_navigate=Select / Navigate ui_controlhint_PIT_navigate_back=Back / Exit @@ -67984,7 +69390,9 @@ ui_controlhint_cancel_throw=Cancel Throw ui_controlhint_chat_get_help=Chat ui_controlhint_consumable=Consumable Quick Select ui_controlhint_crouch=Crouch +ui_controlhint_crouch_toggle=Crouch (Toggle) ui_controlhint_customize_multiTool_empty=Tool Attach. +ui_controlhint_defaultItemAction_secondaryActionViaPrompt=Interact (Secondary) ui_controlhint_dodge=Dodge ui_controlhint_down=Down ui_controlhint_eva=EVA @@ -68006,11 +69414,15 @@ ui_controlhint_fire_medicalbeam_self=Fire (Self) ui_controlhint_fire_miningbeam=Fire (Toggle) ui_controlhint_fire_repairbeam=Fire (Repair) ui_controlhint_fire_salvagebeam=Fire (Salvage) -ui_controlhint_fire_tractorbeam=Fire +ui_controlhint_fire_tractorbeam=Fire (Toggle) ui_controlhint_firemode=Fire Mode ui_controlhint_firemode_heal=Aim at Self +ui_controlhint_firemode_heal_exit=Aim Fwd. +ui_controlhint_firemode_repair=Repair Mode +ui_controlhint_firemode_salvage=Salvage Mode ui_controlhint_fps_weapon_underbarrel_attachment=Underbarrel -ui_controlhint_freelook=Free Look +ui_controlhint_freelook=Freelook (Tog.) +ui_controlhint_groundVehicle_atc_request_exit=Request Exit ui_controlhint_groundVehicle_atc_request_garage=Hail (Request Garage) ui_controlhint_groundVehicle_brake=Brake ui_controlhint_groundVehicle_engine_toggle=Engine (Toggle) @@ -68030,6 +69442,9 @@ ui_controlhint_hacking_minigame_abort=Exit Hacking ui_controlhint_hacking_minigame_camera_control=Rotate Board ui_controlhint_hacking_minigame_movement=Move ui_controlhint_heal_player=Heal Player +ui_controlhint_helmetToggle_inHands_toHead=Helmet: Equip +ui_controlhint_helmetToggle_onHead_toHip=Helmet: Hip Attach +ui_controlhint_helmetToggle_onHip_toHead=Helmet: Equip ui_controlhint_holster=Holster ui_controlhint_holster_unarmed_combat=Lower Fists ui_controlhint_inventory_contextual_menu,P=Context. Menu @@ -68053,6 +69468,8 @@ ui_controlhint_ladder_sprint=Fast Climb ui_controlhint_lean_left=Lean Left (Toggle) ui_controlhint_lean_right=Lean Right (Toggle) ui_controlhint_look_pis=Interact / Look +ui_controlhint_lootui_toggle_view=Toggle Items/Attire +ui_controlhint_lootui_toggle_weapon_attachments=Toggle Attachments ui_controlhint_mantle_or_vault=Mantle / Vault ui_controlhint_medgun_setDosage=Set Dose ui_controlhint_melee=Melee @@ -68070,21 +69487,27 @@ ui_controlhint_moboglas_open_map=mobiGlas (Map) ui_controlhint_move_to_exit=Move To Exit ui_controlhint_navigate=Navigate / Select ui_controlhint_or=Or -ui_controlhint_pc_choice:interaction_mode=Interact -ui_controlhint_pc_choice:interaction_system=Interact Mode +ui_controlhint_pc_choice_interaction_mode=Interact +ui_controlhint_pc_choice_interaction_system=Interact Mode ui_controlhint_pc_drink_glug=Drink ui_controlhint_pc_drink_sip=Sip ui_controlhint_pc_food=Eat ui_controlhint_pc_personal_thought=PIT Menu ui_controlhint_pc_personal_thought_holdingFoodOrDrink_wearingHelmet=PIT (helmet) ui_controlhint_pc_qs_consumables=Consumables +ui_controlhint_pc_qs_consumables_adrenaline=Consumables (AdrenaPen) ui_controlhint_pc_qs_consumables_heal=Consumables (MedPen) +ui_controlhint_pc_qs_consumables_oxygen,P=Consumables (OxyPen) +ui_controlhint_pc_qs_consumables_painkiller=Consumables (OpioPen) +ui_controlhint_pc_qs_consumables_radiation=Consumables (DeconPen) +ui_controlhint_pc_qs_consumables_steroids=Consumables (CorticoPen) ui_controlhint_pc_qs_deployable=Deployables ui_controlhint_pc_qs_throwable=Throwables ui_controlhint_pc_qs_weapons_heal_medgun=Select Med-Gun ui_controlhint_pc_qs_weapons_heal_multitool=Select Med-Tool ui_controlhint_pc_qs_weapons_primary=Weapons ui_controlhint_pc_quick_interact=Interact +ui_controlhint_pc_quick_interact_offscreen=Interact (Offscreen) ui_controlhint_pen_medical_maskSymptoms_other=Inject Other ui_controlhint_pen_medical_maskSymptoms_self=Mask Symptoms (Self) ui_controlhint_pen_medical_overdoserevival_other=Inject Other @@ -68138,6 +69561,7 @@ ui_controlhint_separatorPlaceholder_and=+ ui_controlhint_separatorPlaceholder_upto=- ui_controlhint_ships_atc_request_docking=Request Docking ui_controlhint_ships_atc_request_landing=Request Landing +ui_controlhint_ships_atc_request_takeoff=Request Takeoff ui_controlhint_ships_bombs_canceltImpactPoint=Remove Bomb Target ui_controlhint_ships_bombs_cycle_fwd=Bomb Cycle (Fwd) ui_controlhint_ships_bombs_drop=Drop Bomb @@ -68157,12 +69581,15 @@ ui_controlhint_ships_docking_undock=Undock ui_controlhint_ships_gforce_safety_toggle=G-Force Safety (Toggle) ui_controlhint_ships_gsafe-toggle=G-Safe (Toggle) ui_controlhint_ships_landing_autoland=Autoland +ui_controlhint_ships_landing_mode_deploy=Landing Gear (Deploy) +ui_controlhint_ships_landing_mode_retract=Landing Gear (Retract) ui_controlhint_ships_landing_mode_toggle=Landing Gear (Toggle) ui_controlhint_ships_locktarget_attacker_inview=Target Attacker (In View) ui_controlhint_ships_locktarget_cycle_attackers_fwd=Target Attacker (Cycle) ui_controlhint_ships_locktarget_cycle_hostiles_fwd=Target Hostile (Cycle) ui_controlhint_ships_locktarget_cycle_inview=Target (In View) ui_controlhint_ships_locktarget_hostile_inview=Target Hostile (In View) +ui_controlhint_ships_masterMode_cycle_fwd=Master Md. (tog.) ui_controlhint_ships_mining_change_laser_type_extract=Laser Type (Extract) ui_controlhint_ships_mining_change_laser_type_fracture=Laser Type (Fracture) ui_controlhint_ships_mining_consumable=Mining Module @@ -68177,8 +69604,11 @@ ui_controlhint_ships_missileMode_launch=Launch Missile ui_controlhint_ships_missileMode_toggle=Missile Mode (Toggle) ui_controlhint_ships_mobiGlas_commlink_docking=CommLink (Dock Req.) ui_controlhint_ships_mobiGlas_commlink_landing=CommLink (Land Req.) +ui_controlhint_ships_operatorMode_cycle_fwd=Operator Md. (Fwd) +ui_controlhint_ships_operatorMode_qs_wheel=Operator Md. Select ui_controlhint_ships_pin=Pin ui_controlhint_ships_power_toggle=Power (Toggle) +ui_controlhint_ships_precision_targeting=Precision Aim (Tog.) ui_controlhint_ships_qtm_boost=Quantum Boost ui_controlhint_ships_qtm_engage=QT Engage ui_controlhint_ships_qtm_toggle=QT Mode (Toggle) @@ -68203,10 +69633,13 @@ ui_controlhint_ships_strafe_xy-plane=Move (Lateral) ui_controlhint_ships_strafe_z=Move (Vertical) ui_controlhint_ships_strafe_z_down=Strafe (Down) ui_controlhint_ships_strafe_z_up=Strafe (Up) +ui_controlhint_ships_subtarget_cycle_fwd=Sub-Target (fwd) ui_controlhint_ships_target_request_docking=Hail (Request Docking) ui_controlhint_ships_thrusters_afterburners=Boost (Accel.) ui_controlhint_ships_thrusters_toggle=Thrusters (Toggle) ui_controlhint_ships_volatileCargo_jettison=Jettison Cargo +ui_controlhint_shop_exit,P=Exit +ui_controlhint_shop_rotate=Rotate ui_controlhint_sip_drink=Sip ui_controlhint_slide=Slide ui_controlhint_sprint=Sprint @@ -68228,6 +69661,7 @@ ui_controlhint_tractorbeam_distance_control=Beam Length ui_controlhint_tractorbeam_rotation_control=Rotate Target ui_controlhint_tractorbeam_traversal_mode=Traversal Mode ui_controlhint_turret_firemode_toggle=Fire Mode +ui_controlhint_turret_gimbalmode_cycle=Gimbal Mode (fwd) ui_controlhint_turret_gyromode=Gyro Mode ui_controlhint_turret_look_pis_powerOff=Interact (Power On) ui_controlhint_turret_seat_exit_toexterior=Exit Vehicle @@ -68332,10 +69766,15 @@ ui_disconnected_body=Please check connectivity ui_disconnected_title=No signal detected ui_ea_LobbyConnection_Message=Retrieving lobby information ui_ea_MissingBadgeTooltip=You do not have the required permissions to access this screen +ui_error_corrupted_p4k=Error: Corrupted P4K File Detected. +ui_error_file_decompression=Error: Issue During File Decompression. +ui_error_read_data=Error: Problem Reading Data from Disk. ErrorCode: +ui_error_read_permission=Error: File Read Permission Denied. ui_error_type_disconnection_cause=Disconnection ui_error_type_lobby_error=Lobby Error ui_error_type_lobby_internal_error=Lobby Internal Error ui_error_type_services_connection=CIG services +ui_error_write_permission=Error: File Write Permission Denied. ui_escortPayoutLabel=aUEC Payment Per Minute ui_flight_strafe_forward_back_rel=Throttle - Forward / Backwards (rel.) ui_game_popup_error=ERROR - %s (CODE %i)\n%s @@ -69127,6 +70566,7 @@ ui_inventory_filter_category_name_clothing_torso1=Jackets ui_inventory_filter_category_name_commodities=Commodities ui_inventory_filter_category_name_consumables_chips=Cryptokeys ui_inventory_filter_category_name_consumables_medical=Medical +ui_inventory_filter_category_name_containers,P=Containers ui_inventory_filter_category_name_custom=Custom ui_inventory_filter_category_name_drink=Beverages ui_inventory_filter_category_name_food=Food @@ -69152,6 +70592,7 @@ ui_inventory_filter_category_name_vehicle_mining=Mining ui_inventory_filter_category_name_vehicle_missilerack=Missile Racks ui_inventory_filter_category_name_vehicle_ordnance=Ordnance ui_inventory_filter_category_name_vehicle_paint=Liveries +ui_inventory_filter_category_name_vehicle_parts,P=Vehicle Parts ui_inventory_filter_category_name_vehicle_powerplant=Power Plants ui_inventory_filter_category_name_vehicle_quantumdrive=Quantum Drives ui_inventory_filter_category_name_vehicle_shield=Shields @@ -69162,6 +70603,12 @@ ui_inventory_filter_category_name_weapons=Weapons ui_inventory_interaction_discardItem=Discard Item ui_inventory_interaction_equipAll=Equip All ui_inventory_interaction_moveAll=Move All +ui_inventory_interaction_swapview,P=Swap View +ui_inventory_repool_backpack_combine,P=Combining magazines in compartment +ui_inventory_repool_filling,P=Filling up magazines +ui_inventory_repool_in_progress,P=Repool in progress +ui_inventory_repool_suit_combine,P=Combining magazines on suit +ui_inventory_repool_unstow,P=Unstowing magazines ui_inventory_settings=Settings ui_inventory_settings_itemport_helpers=Item Port Helpers ui_inventory_settings_tooltips=Tooltips @@ -69169,6 +70616,7 @@ ui_inventory_tab_external=External ui_inventory_tab_location=Local ui_inventory_tab_player=Personal ui_inventory_tab_vehicle=Vehicles +ui_inventory_takeall,P=Take All ui_inventory_warning_discardItem=WARNING\nThis item and any items currently equipped to it, or stored within it, will be permanently lost.\n\nAre you sure you want to discard this item? ui_itemsSelected=Items Selected:  ui_label_Caller=Caller @@ -69179,6 +70627,7 @@ ui_label_Tannoy,P=Tannoy ui_label_accessdenied=Access Denied ui_label_accessgranted=Access Granted ui_label_accessrequired=Access Required +ui_label_align=Align ui_label_auxiliary,P=Auxiliary ui_label_blocked=Blocked ui_label_closed=Closed @@ -69214,6 +70663,7 @@ ui_label_removedebris=Remove Debris To Access ui_label_security=Security ui_label_sensors=Sensors ui_label_signal,P=Connection: Nominal - Signal Strength: Strong +ui_label_strength=Strength ui_label_unlock=Unlock ui_label_unlocked=Unlocked ui_leaderboards_Accuracy=Accuracy @@ -69269,6 +70719,7 @@ ui_logout_blocked_InLandingArea=Ship In Landing Area ui_logout_blocked_InQuantum=Ship In Quantum ui_logout_blocked_NotLanded=Ship Not Landed ui_logout_blocked_NotOwner=Do Not Own Ship +ui_looting_swap_info_pop_up,P=Not all attachments fit in swapping items.\nDo you still wish to proceed? ui_marine_heavy=ADP-mk4 Heavy Armor ui_marine_light=FRS Light Armor ui_marine_medium=ORC-mkX Medium Armor @@ -69304,7 +70755,7 @@ ui_menu_lobby_internal_error=Lobby Internal Error Descriptions ui_missingtext=MISSING TEXT! ui_mission_deadline=- Deadline: ui_mission_reward_bonus=%s + Bonuses -ui_mission_reward_max=Up to %d %s +ui_mission_reward_max=Up to ui_mission_reward_min_max=%d to %d %s ui_missionstatus_abandoned=Abandoned ui_missionstatus_active=Active @@ -69329,6 +70780,7 @@ ui_pause_PopupQuitGameButtonText=Quit to Desktop ui_pause_PopupQuitGame_Title=Quit Game ui_pause_PopupQuittingGame,P=Quitting game... ui_payoutLabel=Set Payment Amount +ui_pit_inventory_ammorepool=Combine All Ammo ui_pit_inventory_split=Split ui_pregame_Hangars=Hangars ui_pregame_Hangars_desc=Hangars provide a private area to view and modify your ship loadouts. @@ -69435,9 +70887,12 @@ ui_services_error_CONNECTION_TIMED_OUT=CIG services connection timed out.\nUnabl ui_services_error_CONNECTION_UNINITIALIZED=CIG services connection unavailable.\nPlease verify your login credentials and try again. ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down. ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG services persistent variable request failed\nIf the problem persists please check the internet connection. +ui_ship_recall=Recall Last Vehicle +ui_ship_recall_desc=Activate ship recall on the last flying vehicle used ui_shop_moreInfo=More Info ui_shop_quickBuy=Quick Buy - ~shopInteractionData(price) UEC ui_showCreateWidget=Create Beacon +ui_showotheractions=Show Actions ui_slaver_heavy=Defiance Heavy Armor ui_slaver_light=Calico Light Armor ui_slaver_medium=DustUp Medium Armor @@ -69479,6 +70934,21 @@ ui_triggerTask=Trigger Task ui_turnover=Turn Over ui_turret_esp_hold=Turret E.S.P. - Enable Temporarily (Hold) ui_unequip=Unequip +ui_v_auto_precision_mode_off=Automatic Precision Mode - Disable +ui_v_auto_precision_mode_on=Automatic Precision Mode - Enable +ui_v_auto_precision_mode_toggle=Automatic Precision Mode - Toggle +ui_v_auto_targeting_disable_long=Auto Targeting - Toggle Off (Long Press) +ui_v_auto_targeting_disable_long_desc=Auto Targeting - Toggle Off (Long Press) +ui_v_auto_targeting_disable_short=Auto Targeting - Toggle Off (Short Press) +ui_v_auto_targeting_disable_short_desc=Auto Targeting - Toggle Off (Short Press) +ui_v_auto_targeting_enable_long=Auto Targeting - Toggle On (Long Press) +ui_v_auto_targeting_enable_long_desc=Auto Targeting - Toggle On (Long Press) +ui_v_auto_targeting_enable_short=Auto Targeting - Toggle On (Short Press) +ui_v_auto_targeting_enable_short_desc=Auto Targeting - Toggle On (Short Press) +ui_v_auto_targeting_toggle_long=Auto Targeting - Toggle On/Off (Long Press) +ui_v_auto_targeting_toggle_long_desc=Auto Targeting - Toggle On/Off (Long Press) +ui_v_auto_targeting_toggle_short=Auto Targeting - Toggle On/Off (Short Press) +ui_v_auto_targeting_toggle_short_desc=Auto Targeting - Toggle On/Off (Short Press) ui_v_capacitor_assignment_engine_combined_decrease_min=Engines - Decrease (Tap) / Set to Min (Hold) ui_v_capacitor_assignment_engine_combined_increase_max=Engines - Increase (Tap) / Set to Max (Hold) ui_v_capacitor_assignment_engine_decrease=Engines - Decrease (Tap) @@ -69502,23 +70972,55 @@ ui_v_cycle_pitch_ladder_mode=Cycle Pitch Ladder Mode ui_v_cycle_pitch_ladder_mode_desc=Cycles the pitch ladder mode between off, HUD, look direction and mixed. ui_v_dock_toggle_view=Toggle Docking Camera ui_v_dock_toggle_view_desc=Toggles the docking camera. +ui_v_ifcs_esp_hold=E.S.P. - Enable Temporarily (Hold) +ui_v_ifcs_gravity_compensation_off=Gravity Compensation - Disable +ui_v_ifcs_gravity_compensation_on=Gravity Compensation - Enable +ui_v_ifcs_gsafe_off=G-Force safety off +ui_v_ifcs_gsafe_off_desc=G-Force safety off +ui_v_ifcs_gsafe_on=G-Force safety on +ui_v_ifcs_gsafe_on_desc=G-Force safety on +ui_v_ifcs_throttle_set_normal=Throttle - Cruise Mode - Disable +ui_v_ifcs_throttle_set_sticky=Throttle - Cruise Mode - Enable +ui_v_ifcs_throttle_swap_mode=Throttle - Cruise Mode - Toggle +ui_v_ifcs_toggle_gravity_compensation=Gravity Compensation - Toggle +ui_v_ifcs_toggle_gravity_compensation_desc=Gravity Compensation - Toggle ui_v_invoke_docking=Invoke Docking ui_v_invoke_docking_desc=Invokes docking. -ui_v_master_mode_cycle=Cycle Master Mode +ui_v_master_mode_cycle,P=Cycle Master Mode (Short Press) +ui_v_master_mode_cycle_long=Cycle Master Mode (Long Press) +ui_v_operator_mode_toggle_next=Next Operator Mode +ui_v_operator_mode_toggle_prev=Previous Operator Mode +ui_v_set_flight_mode,P=Set Flight Operator Mode +ui_v_set_flight_mode_desc,P=Set Flight Operator Mode +ui_v_set_guns_mode,P=Set Guns Operator Mode +ui_v_set_guns_mode_desc,P=Set Guns Operator Mode +ui_v_set_mining_mode,P=Set Mining Operator Mode +ui_v_set_mining_mode_desc,P=Set Mining Operator Mode +ui_v_set_missile_mode,P=Set Missile Operator Mode +ui_v_set_missile_mode_desc,P=Set Missile Operator Mode +ui_v_set_quantum_mode,P=Set Quantum Operator Mode +ui_v_set_quantum_mode_desc,P=Set Quantum Operator Mode +ui_v_set_salvage_mode,P=Set Salvage Operator Mode +ui_v_set_salvage_mode_desc,P=Set Salvage Operator Mode +ui_v_set_scan_mode,P=Set Scanning Operator Mode +ui_v_set_scan_mode_desc,P=Set Scanning Operator Mode ui_v_strafe_abs_rel_swap=Throttle - Swap Relative and Absolute ui_v_strafe_abs_rel_swap_desc=Throttle - Swap Relative and Absolute +ui_v_strafe_back=Throttle - Decrease ui_v_strafe_back_abs=Throtte - Backward (abs.) ui_v_strafe_back_abs_desc=Throtte - Backward (abs.) ui_v_strafe_back_abs_rel=Throttle - Backward (abs. & rel.) ui_v_strafe_back_abs_rel_desc=Throttle - Backward (abs. & rel.) ui_v_strafe_back_rel=Throttle - Backward (rel.) ui_v_strafe_back_rel_desc=Throttle - Backward (rel.) +ui_v_strafe_forward=Throttle - Increase ui_v_strafe_forward_abs=Throtte - Forward (abs.) ui_v_strafe_forward_abs_desc=Throtte - Forward (abs.) ui_v_strafe_forward_abs_rel=Throttle - Forward (abs. & rel.) ui_v_strafe_forward_abs_rel_desc=Throttle - Forward (abs. & rel.) ui_v_strafe_forward_rel=Throttle - Forward (rel.) ui_v_strafe_forward_rel_desc=Throttle - Forward (rel.) +ui_v_strafe_longitudinal=Throttle - Forward / Back ui_v_strafe_longitudinal_abs=Throttle - Forward / Backward (abs.) ui_v_strafe_longitudinal_abs_desc=Throttle - Forward / Backward (abs.) ui_v_strafe_longitudinal_abs_rel=Throttle - Forward / Backward (abs. & rel.) @@ -69533,10 +71035,36 @@ ui_v_strafe_set_rel_from_abs_long=Throttle - Set Trim (long) ui_v_strafe_set_rel_from_abs_long_desc=Throttle - Set Trim (long) ui_v_strafe_set_rel_from_abs_short=Throttle - Set Trim (short) ui_v_strafe_set_rel_from_abs_short_desc=Throttle - Set Trim (short) +ui_v_strafe_trim_reset_long=Throttle - Trim - Release (Long Press) +ui_v_strafe_trim_reset_long_desc=Throttle - Trim - Release (Long Press) +ui_v_strafe_trim_reset_short=Throttle - Trim - Release (Short Press) +ui_v_strafe_trim_reset_short_desc=Throttle - Trim - Release (Short Press) +ui_v_strafe_trim_set_100_long=Throttle - Trim - Set To 100% (Long Press) +ui_v_strafe_trim_set_100_long_desc=Throttle - Trim - Set To 100% (Long Press) +ui_v_strafe_trim_set_100_short=Throttle - Trim - Set To 100% (Short Press) +ui_v_strafe_trim_set_100_short_desc=Throttle - Trim - Set To 100% (Short Press) +ui_v_strafe_trim_set_50_long=Throttle - Trim - Set To 50% (Long Press) +ui_v_strafe_trim_set_50_long_desc=Throttle - Trim - Set To 50% (Long Press) +ui_v_strafe_trim_set_50_short=Throttle - Trim - Set To 50% (Short Press) +ui_v_strafe_trim_set_50_short_desc=Throttle - Trim - Set To 50% (Short Press) +ui_v_strafe_trim_set_long=Throttle - Trim - Set (Long Press) +ui_v_strafe_trim_set_long_desc=Throttle - Trim - Set (Long Press) +ui_v_strafe_trim_set_short=Throttle - Trim - Set (Short Press) +ui_v_strafe_trim_set_short_desc=Throttle - Trim - Set (Short Press) +ui_v_target_under_reticle=Lock Target Under Reticle +ui_v_target_under_reticle_desc=Lock Target Under Reticle +ui_v_target_unlock=Unlock Current Target +ui_v_target_unlock_desc=Unlock Current Target ui_v_toggle_docking_mode=Toggle Docking Mode ui_v_toggle_docking_mode_desc=Toggles docking mode. +ui_v_toggle_flight_mode,P=Toggle Flight Operator Mode +ui_v_toggle_guns_mode,P=Toggle Guns Operator Mode ui_v_toggle_qdrive_engagement=Engage Quantum Drive (Hold) ui_v_toggle_qdrive_engagement_desc=Engages the quantum drive. +ui_v_weapon_ads_cycle_tracking=Precision Targeting - Toggle Camera Tracking +ui_v_weapon_ads_hold=Precision Targeting - Enable (Hold) +ui_v_weapon_ads_stable_max_zoom_hold=Precision Targeting - Max Zoom (Hold) +ui_v_weapon_ads_toggle=Precision Targeting - Toggle ui_v_weapon_convergence_distance_abs=Manual Convergence Distance (abs.) ui_v_weapon_convergence_distance_abs_desc=Sets the Manual Convergence Distance on an absolute axis ui_v_weapon_convergence_distance_limiter_rel_desc=Sets the manual convergence distance on a relative axis @@ -69558,10 +71086,31 @@ ui_v_weapon_pip_combination_type_set_combined_all=PIP Combination Type: Set Aver ui_v_weapon_pip_combination_type_set_combined_weapon_group=PIP Combination Type: Set One PIP Per Weapon Type ui_v_weapon_pip_combination_type_set_single=PIP Combination Type: Set One PIP Per Weapon ui_v_weapon_pip_combination_type_toggle=PIP Combination Type: Toggle +ui_v_weapon_pip_fade_off=PIP Fading Off +ui_v_weapon_pip_fade_off_desc=PIP Fading Off +ui_v_weapon_pip_fade_on=PIP Fading On +ui_v_weapon_pip_fade_on_desc=PIP Fading On +ui_v_weapon_pip_fade_toggle=PIP Fading Toggle +ui_v_weapon_pip_fade_toggle_desc=PIP Fading Toggle +ui_v_weapon_pip_prec_line_off=PIP Precision Lines Off +ui_v_weapon_pip_prec_line_off_desc=PIP Precision Lines Off +ui_v_weapon_pip_prec_line_on=PIP Precision Lines On +ui_v_weapon_pip_prec_line_on_desc=PIP Precision Lines On +ui_v_weapon_pip_prec_line_toggle=PIP Precision Lines Toggle +ui_v_weapon_pip_prec_line_toggle_desc=PIP Precision Lines Toggle ui_v_weapon_pip_set_lag=Set Lag PIPs ui_v_weapon_pip_set_lead=Set Lead PIPs ui_v_weapon_pip_toggle_lead_lag=Toggle Lead / Lag PIPs +ui_v_weapon_preset_attack=Weapon Preset - Fire +ui_v_weapon_preset_next=Weapon Presets - Next +ui_v_weapon_preset_prev=Weapon Presets - Previous ui_v_weapon_suppress_aim_assists_hold=Suppress Aim Assists (Hold) +ui_v_weapon_ui_scale_off=Gunnery UI Magnification Off +ui_v_weapon_ui_scale_off_desc=Gunnery UI Magnification Off +ui_v_weapon_ui_scale_on=Gunnery UI Magnification On +ui_v_weapon_ui_scale_on_desc=Gunnery UI Magnification On +ui_v_weapon_ui_scale_toggle=Gunnery UI Magnification Toggle +ui_v_weapon_ui_scale_toggle_desc=Gunnery UI Magnification Toggle ui_weapon_convergence_distance_abs=Manual Convergence Distance (abs.) ui_weapon_convergence_distance_rel=Manual Convergence Distance (rel.) ui_weapons_ammo=Ammo @@ -69639,6 +71188,7 @@ ui_weapons_multi_salvage=Salvage ui_weapons_multi_standing_on_target=Safety Violation ui_weapons_multi_status=Status ui_weapons_multi_tractor=Tractor +ui_weapons_multi_unauthorised_error=Unauthorised ui_weapons_multi_valid_target=Within Range ui_weapons_multi_volume_error=Volume Exceeded ui_weapons_multi_volumemass_error=Volume & Mass Exceeded @@ -69840,15 +71390,15 @@ vehicle_DescANVL_Centurion=Manufacturer: Anvil Aerospace\nFocus: Combat\n\nBuilt vehicle_DescANVL_Crucible=Manufacturer: Anvil Aerospace\nFocus: Heavy Repair\n\nA so-called "flying toolbox," the Crucible is Anvil Aerospace's first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, a drone operation center, and all the equipment needed to overhaul a damaged craft back into fighting shape. vehicle_DescANVL_Gladiator=Manufacturer: Anvil Aerospace\nFocus: Bomber\n\nThe civilian model of the Gladiator appeals to those that want to explore the ‘verse with a bit of added security. Supporting a maximum of two, the Gladiator is perfectly equipped to explore and fight with or without a wingman. The Civilian model allows pilots to choose between an extra cargo hold or a bomb bay. vehicle_DescANVL_Hawk=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nA small, light fighter with an emphasis on weaponry, the Hawk boasts an impressive arsenal of lethal and non-lethal weapons, making it a perfect ship for independent bounty hunters or local security looking for a little more punch. -vehicle_DescANVL_Hornet_F7A=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe UEE Navy's premier carrier-based fighter craft, the F7A is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits... and dish out a consistent, powerful response. +vehicle_DescANVL_Hornet_F7A=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe UEE Navy's premier carrier-based fighter craft, the F7A Hornet Mk I is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits and dish out a powerful response. vehicle_DescANVL_Hornet_F7A_Mk2=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n \nUshering in a new age of space superiority, Anvil Aerospace has re-engineered the celebrated Hornet for the next generation of fighter combat. Purpose built for the UEE Navy, the F7A Hornet Mk II maintains the spirit of the original while incorporating even more powerful offensive capabilities. -vehicle_DescANVL_Hornet_F7C=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind. -vehicle_DescANVL_Hornet_F7CM=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage. -vehicle_DescANVL_Hornet_F7CM_Heartseeker=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nDesigned for pilots whose true love is the pulse-pounding thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker is 'the one' for true combat die-hards. Loaded with top-of-the-line components and outfitted with four imposing Behring laser cannons, this fierce eradicator hones the legendary combat proficiency of the Super Hornet to give you the ultimate edge in space combat. -vehicle_DescANVL_Hornet_F7CR=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons. -vehicle_DescANVL_Hornet_F7CS=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask. +vehicle_DescANVL_Hornet_F7C=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet Mk I is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind. +vehicle_DescANVL_Hornet_F7CM=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet Mk I reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage. +vehicle_DescANVL_Hornet_F7CM_Heartseeker=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nDesigned for pilots whose true love is the pulse-pounding thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker Mk I is 'the one' for true combat die-hards. Loaded with top-of-the-line components and outfitted with four imposing Behring laser cannons, this fierce eradicator hones the legendary combat proficiency of the Super Hornet to give you the ultimate edge in space combat. +vehicle_DescANVL_Hornet_F7CR=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Hornet Tracker Mk I boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons. +vehicle_DescANVL_Hornet_F7CS=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Hornet Ghost Mk I is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask. vehicle_DescANVL_Hornet_F7C_Mk2=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n \nStraight from the front lines to your personal hangar, the re-engineered F7C Hornet Mk II takes the latest battlefield upgrades and makes them available to private pilots across the empire. The fighter features an improved power system utilized by an overhauled weapon and missile package -vehicle_DescANVL_Hornet_F7C_Wildfire=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This Hornet comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship. +vehicle_DescANVL_Hornet_F7C_Wildfire=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This F7C Hornet Mk I comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship. vehicle_DescANVL_Hurricane=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighter\n\nBig things do come in small packages: the Hurricane is a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament: six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can't knock down. vehicle_DescANVL_Legionnaire=Manufacturer: Anvil Aerospace\nFocus: Boarding\n\nWhen the operation calls for a hostile takeover of an enemy vehicle or station, the Anvil Legionnaire is ready to report for duty. With eight drop seats, versatile docking options, and an advanced security infiltration system, even the most difficult of boarding actions is feasible with the Legionnaire in your fleet. vehicle_DescANVL_Liberator=Manufacturer: Anvil Aerospace\nFocus: Transporter\n\nAnvil continues its tradition of excellence with the Liberator, an open-air vehicle carrier designed with the same quantum drive and long-distance capabilities of military-spec carriers and pathfinders but tailored to the civilian market. The Liberator is the ideal carrier to put your fleet on the front line of any operation. @@ -69946,6 +71496,8 @@ vehicle_DescMISC_Reliant_Sen=Manufacturer: MISC\nFocus: Light Science\n\nMagella vehicle_DescMISC_Reliant_Tana=Manufacturer: MISC\nFocus: Light Fighter\n\nWith Humanity ever-expanding through the universe, the need for a versatile lightweight fighter has expanded with it. Easy to maintain with a rugged construction, the Reliant Tana makes for an ideal choice for frontier and outpost defense thanks to its custom high-yield power plant, stronger shields, and additional weapon mounts. vehicle_DescMISC_Starfarer=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe Starfarer differs from traditional bulk freighters in one key way: it is a dedicated fuel platform. The Starfarer is designed not only to load, store and protect fuel stasis units, it is designed to take in spaceborne gases and refine them for use without landing. And while it excels at this, the Starfarer can also be used to ferry traditional bulk cargo pods. vehicle_DescMISC_Starfarer_Gemini=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. +vehicle_DescMRAI_Pulse=Manufacturer: Mirai\nFocus: Combat\n \nThe engineers at Mirai set out to craft an open-canopy bike capable of more. A more intimate connection between pilot and performance with a form-fitting silhouette. A more intuitive way to tame formidable landscapes with a responsive grav-lev system. A more intelligent combat experience with a custom weapon fully integrated into the spirit of the vehicle. The end result? The Mirai Pulse.\n +vehicle_DescMRAI_Pulse_LX=Manufacturer: Mirai\nFocus: Racing\n \nSeamlessly pairing pilot and pure speed, the Mirai Pulse LX grav-lev bike soars over terrain like no open-canopy racer before. Feel your heartrate quicken as you experience first-hand the Pulse’s ground-breaking responsiveness and form-fitting silhouette. \n vehicle_DescMisc_Fury=Manufacturer: Mirai\nFocus: Snub Fighter\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury snub fighter from Mirai uses its four halo-mounted size 2 laser repeaters to redefine short-range space combat. vehicle_DescMisc_Fury_LX=Manufacturer: Mirai\nFocus: Racing\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury LX racing ship from Mirai switches out the lithe ship’s offensive capabilities to make room for additional maneuvering thrusters perfect for getting across the finish line. vehicle_DescMisc_Fury_Miru=Manufacturer: Mirai\nFocus: Snub Bomber\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury MX snub bomber from Mirai uses its twenty halo-mounted missiles to devastate targets during short-range space combat. @@ -70063,15 +71615,15 @@ vehicle_NameANVL_Centurion=Anvil Centurion vehicle_NameANVL_Crucible=Anvil Crucible vehicle_NameANVL_Gladiator=Anvil Gladiator vehicle_NameANVL_Hawk=Anvil Hawk -vehicle_NameANVL_Hornet_F7A=Anvil F7A Hornet +vehicle_NameANVL_Hornet_F7A=Anvil F7A Hornet Mk I vehicle_NameANVL_Hornet_F7A_Mk2=Anvil F7A Hornet Mk II -vehicle_NameANVL_Hornet_F7C=Anvil F7C Hornet -vehicle_NameANVL_Hornet_F7CM=Anvil F7C-M Super Hornet -vehicle_NameANVL_Hornet_F7CM_Heartseeker=Anvil F7C-M Hornet Heartseeker -vehicle_NameANVL_Hornet_F7CR=Anvil F7C-R Hornet Tracker -vehicle_NameANVL_Hornet_F7CS=Anvil F7C-S Hornet Ghost +vehicle_NameANVL_Hornet_F7C=Anvil F7C Hornet Mk I +vehicle_NameANVL_Hornet_F7CM=Anvil F7C-M Super Hornet Mk I +vehicle_NameANVL_Hornet_F7CM_Heartseeker=Anvil F7C-M Hornet Heartseeker Mk I +vehicle_NameANVL_Hornet_F7CR=Anvil F7C-R Hornet Tracker Mk I +vehicle_NameANVL_Hornet_F7CS=Anvil F7C-S Hornet Ghost Mk I vehicle_NameANVL_Hornet_F7C_Mk2=Anvil F7C Hornet Mk II -vehicle_NameANVL_Hornet_F7C_Wildfire=Anvil F7C Hornet Wildfire +vehicle_NameANVL_Hornet_F7C_Wildfire=Anvil F7C Hornet Wildfire Mk I vehicle_NameANVL_Hurricane=Anvil Hurricane vehicle_NameANVL_Legionnaire=Anvil Legionnaire vehicle_NameANVL_Liberator=Anvil Liberator @@ -70174,6 +71726,8 @@ vehicle_NameMISC_Reliant_Sen=MISC Reliant Sen vehicle_NameMISC_Reliant_Tana=MISC Reliant Tana vehicle_NameMISC_Starfarer=MISC Starfarer vehicle_NameMISC_Starfarer_Gemini=MISC Starfarer Gemini +vehicle_NameMRAI_Pulse=Mirai Pulse +vehicle_NameMRAI_Pulse_LX=Mirai Pulse LX vehicle_NameMisc_Fury=Mirai Fury vehicle_NameMisc_Fury_LX=Mirai Fury LX vehicle_NameMisc_Fury_Miru=Mirai Fury MX @@ -70303,6 +71857,18 @@ vehicle_container_one_code=Container code: vehicle_container_one_status=01 vehicle_container_status001=Empty vehicle_container_status002=Occupied +vehicle_deck_Tech=Tech Deck +vehicle_deck_bridge=Bridge +vehicle_deck_cargo=Cargo Deck +vehicle_deck_engineering=Engineering +vehicle_deck_fuel=Fueling Deck +vehicle_deck_habitation=Habitation +vehicle_deck_lower=Lower Deck +vehicle_deck_lower_cargo=Lower Cargo Deck +vehicle_deck_main=Main Deck +vehicle_deck_sub_deck=Sub Deck +vehicle_deck_upper=Upper Deck +vehicle_deck_upper_cargo=Upper Cargo Deck vehicle_focus_all,P=All vehicle_focus_combat=Combat vehicle_focus_competition=Competition @@ -70313,6 +71879,14 @@ vehicle_focus_multirole=Multi-Role vehicle_focus_resources=Industrial vehicle_focus_support=Support vehicle_focus_transporter=Transporter +vehicle_gunnery_hud_ads_acquiring=Acquiring: +vehicle_gunnery_hud_ads_mode_fixed=FIXED +vehicle_gunnery_hud_ads_mode_manual=MANUAL +vehicle_gunnery_hud_ads_no_subtargets=waiting for subtarget scan +vehicle_gunnery_hud_ads_out_of_range=OUT OF RANGE +vehicle_gunnery_hud_ads_shoot=SHOOT! +vehicle_gunnery_hud_ads_subtargets_available=Sub-targets available +vehicle_gunnery_hud_ads_weapon_count_on_target=Weapons Ready: vehicle_interactor_AutoLand_Disable=Disengage AutoLand vehicle_interactor_AutoLand_Enable=Engage AutoLand vehicle_interactor_ConvergenceRange_Long=Long-Range Convergence @@ -70400,21 +71974,55 @@ vehicle_interactor_Wing_ExtendRetract=Wing Extend / Retract vehicle_nameANVL_Carrack=Anvil Carrack vehicle_nameANVL_Carrack_Expedition=Anvil Carrack Expedition vehicle_room_airlock=Airlock +vehicle_room_armory=Armory +vehicle_room_atrium=Atrium +vehicle_room_bar=Bar vehicle_room_bathroom=Bathroom +vehicle_room_battle_bridge=Battle Bridge +vehicle_room_bomb_bay=Bomb Bay vehicle_room_bridge=Bridge +vehicle_room_brig=Brig vehicle_room_captain=Captain's Quarters vehicle_room_cargo_bay=Cargo Bay vehicle_room_cockpit=Cockpit vehicle_room_component_access=Component Access vehicle_room_crew=Crew Quarters +vehicle_room_docking_bay=Docking Bay +vehicle_room_drones=Drone Depot +vehicle_room_drop_bay=Drop Bay vehicle_room_engineering=Engineering +vehicle_room_escapepods=Escape Pods +vehicle_room_escaperaft=Escape Raft vehicle_room_foyer=Foyer +vehicle_room_garage=Garage vehicle_room_habitation=Habitation +vehicle_room_hangar=Hangar +vehicle_room_hottub=Hot Tub +vehicle_room_kitchen=Kitchen vehicle_room_locker=Locker +vehicle_room_lounge=Lounge +vehicle_room_lower_cargo_bay=Lower Cargo Bay +vehicle_room_medical=Med Bay +vehicle_room_messhall=Mess Hall +vehicle_room_mining=Mining Station vehicle_room_neck=Corridor +vehicle_room_passenger_quarters=Passenger Quarters +vehicle_room_passenger_seating=Passenger Seating +vehicle_room_pool=Pool +vehicle_room_prisoner_storage=Prisoner Storage vehicle_room_recreation=Recreation +vehicle_room_restaurant=Dining Hall +vehicle_room_salvage=Salvage Station +vehicle_room_sauna=Sauna vehicle_room_scanning=Scanning vehicle_room_server=Server Room +vehicle_room_snub_bay=Snub Bay +vehicle_room_spa=Spa +vehicle_room_sub_cargo_bay=Sub Cargo Bay +vehicle_room_torpedo_bay=Torpedo Bay +vehicle_room_tractor_control=Tractor Station +vehicle_room_turret=Turret Access +vehicle_room_xo_quarters=XO Quarters vehicles_DescOrbital_Sentry=The Overseer, from manufacturer Broad & Raibee, allows for defensive activity monitoring in a given area. When a threat is detected, the Overseer is capable of targeting and engaging trespassing hostiles with brutal efficiency making it perfect for providing extra security to any station, facility, or controlled sector. vehicles_DescOrbital_Sentry_Prototype_1=The details of this prototype defensive monitor are the intellectual property of Hurston Dynamics and are confidential. Hurston Dynamics is not responsible for any damages caused to individuals who trespass onto DM-7R1 testing sites. vehicles_NameOrbital_Sentry=Broad & Rabiee Overseer Orbital Sentry @@ -70467,6 +72075,12 @@ xdamagetoracersinorder_obj_short_01,P=Damage ~mission(XDamageToRacersTotalNum) r xdamagetoracersinorder_obj_short_01a,P=(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) xdamagetoracersinorder_obj_short_01b,P=(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) xdamagetoracersinorder_obj_short_01c,P=(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold) +xenothreat_defend_HH_H_desc_001=The Headhunters still haven’t learned their place in Pyro and are about to launch a full raid at ~mission(location|address). Unfortunately for them, you’re going to stop it. \n\nHead there ASAP, recruit allies if you need to, and prepare to neutralize their raiding party by any means necessary. That includes dealing with whatever reinforcements they decide to throw your way. \n\nYou have my full support.\n\nComm. Spec. Engler\n +xenothreat_defend_HH_H_title_001=Halt Incoming Headhunter Raid +xenothreat_defend_HH_M_desc_001=One of our scouts has been tracking increased Headhunter movement around ~mission(location|address) and we believe that they are prepping to launch a full attack there. \n\nWe have a small window of opportunity to neutralize their offensive, so we want you to get on site and prepare to mount a defense before the Headhunter forces arrive. \n\nWith the numbers they have in the area, there’s little chance they’ll be convinced to give up after a single attempt, so prep for reinforcements. \n\nComm. Spec. Engler\n +xenothreat_defend_HH_M_title_001=Halt Incoming Headhunter Attack +xenothreat_defend_HH_VH_desc_001=The amount of time the Headhunters waste taking us on, when they could be fighting Humanity’s real enemies is infuriating to say the least. And now, they’ve decided to launch a raid against ~mission(location|address). They can’t be allowed to succeed.\n\nGather any supplies and support you’ll need and head there before the attack starts. I’m guessing they won’t be prepared to be met with any formidable resistance, at least for the first wave of the assault. Any reinforcements they send will be better equipped, so be ready. \n\nHopefully once you put them down, they’ll finally learn their lesson. \n\nComm. Spec. Engler\n +xenothreat_defend_HH_VH_title_001=Halt Incoming Headhunter Incursion xenothreat_destroy_server_HH_desc_01=One of our datarunners went MIA while transporting vital operational information. A few hours ago, we determined that they were hit by a Headhunter raiding party and the contents of the ship’s datastores were transferred to their servers at ~mission(location|address). \n\nWhile we have every reason to believe that our encryption will hold, we cannot take the risk that the contents of those files will be exposed. You are being ordered to head there and ensure our data remains private by destroying the Headhunter servers.\n\nI strongly encourage thoroughness. Raze everything and everyone you can to the ground.\n\nComm. Spec. Engler\n xenothreat_destroy_server_HH_title_01=Total Server Wipe xenothreat_eliminateall_CFP_outpost_desc_01=The group of instigators that calls itself “Citizens for Pyro” can no longer be allowed to continue spreading their lies and propaganda without repercussion.\n\nAs a sharp reminder of who really controls Pyro we have issued a kill order to eradicate all “Citizen” presence at ~mission(location|address). Resistance is likely, but we expect you to handle it with little difficulty. Do as directed and you’ll be paid well for your work.\n\nComm. Spec. Engler