diff --git a/chinese_(simplified)/global.ini b/chinese_(simplified)/global.ini index 90a1b3c..f40f9d5 100644 --- a/chinese_(simplified)/global.ini +++ b/chinese_(simplified)/global.ini @@ -1,4 +1,4 @@ -2019_Ann_Sale_Day1=展厅开放日第1天 +2019_Ann_Sale_Day1=展厅开放日第1天 2019_Ann_Sale_Day2=展厅开放日第2天 2019_Ann_Sale_Day3=展厅开放日第3天 2019_Ann_Sale_Day4=展厅开放日第4天 @@ -71,6 +71,7 @@ Adagio_RepUI_Founded=2577 Adagio_RepUI_HQ=基利恩星系,基恩星 Adagio_RepUI_Leadership=萨摩特·赖因,CEO Adagio_from=阿德吉奥集团 +Admin_Ask_Room=我要一间房间 Admin_Ask_Work=有活儿干么? Admin_Blackbox_Dropoff_Request=放下黑匣子。 Admin_Counter_Marker_01=送货地点 @@ -114,6 +115,40 @@ ArcCorp_RepUI_Headquarters=弧光星,01区 ArcCorp_RepUI_Leadership=Bert Astacio,CEO ArcCorp_RepUI_Name=弧光集团 ArcCorp_desc_shared=一座弧光集团运营的矿产设施。 +AsteroidBase_P3_L4=焰联-SUPVISR-3-4 +AsteroidBase_P3_L4_desc=注意:本焰火联合Supervisor Control站已停止使用。 +AsteroidBase_P3_L5=焰联-监控站-3-5 +AsteroidBase_P3_L5_desc=注意:本焰火联合Supervisor Control站已停止使用。 +AsteroidCluster_1Base_Pyro_Encounter_RegionA_001=RAB-ALPHA +AsteroidCluster_1Base_Pyro_Encounter_RegionA_002=RAB-TUNG +AsteroidCluster_1Base_Pyro_Encounter_RegionA_003=RAB-KILO +AsteroidCluster_1Base_Pyro_Encounter_RegionA_004=RAB-NOVEMBER +AsteroidCluster_1Base_Pyro_Encounter_RegionB_001=RAB-WHISKEY +AsteroidCluster_1Base_Pyro_Encounter_RegionB_002=RAB-CHARLIE +AsteroidCluster_1Base_Pyro_Encounter_RegionB_003=RAB-YORK +AsteroidCluster_1Base_Pyro_Encounter_RegionC_001=RAB-DELTA +AsteroidCluster_1Base_Pyro_Encounter_RegionC_002=RAB-LAMDA +AsteroidCluster_1Base_Pyro_Encounter_RegionC_003=RAB-OVER +AsteroidCluster_1Base_Pyro_Encounter_RegionC_004=RAB-ECHO +AsteroidCluster_1Base_Pyro_Encounter_RegionC_005=RAB-POINT +AsteroidCluster_1Base_Pyro_Encounter_RegionC_006=RAB-SIERRA +AsteroidCluster_1Base_Pyro_Encounter_RegionD_001=RAB-ION +AsteroidCluster_1Base_Pyro_Encounter_RegionD_002=RAB-LYNX +AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_001=RAB-ROTH +AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_002=RAB-FOXTROT +AsteroidCluster_2Base_Pyro_Encounter_RegionB_001=RAB-GULF +AsteroidCluster_2Base_Pyro_Encounter_RegionC_001=RAB-HELIO +AsteroidCluster_2Base_Pyro_Encounter_RegionC_002=RAB-VICTORY +AsteroidCluster_2Base_Pyro_Encounter_RegionC_003=RAB-ZETA +AsteroidCluster_2Base_Pyro_Encounter_RegionD_001=RAB-COOK +AsteroidCluster_3Base_Pyro_Encounter_RegionA_001=RAB-IGNITION +AsteroidCluster_3Base_Pyro_Encounter_RegionAandB_001=RAB-BRAVO +AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_001=RAB-MAT +AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_002=RAB-ULTRA +AsteroidCluster_3Base_Pyro_Encounter_RegionC_001=RAB-XENO +AsteroidCluster_3Base_Pyro_Encounter_RegionC_002=RAB-QUAGMIRE +AsteroidCluster_3Base_Pyro_Encounter_RegionC_003=RAB-JAK +AsteroidCluster_Pyro_Desc=本焰火联合remote asteroid base已停止运行,敬请注意。 AstroArmada_Salesperson_Conv_001_1,P=第 1 行:阿巴阿巴阿巴 BBT_AspectRatio_Description,P=在下拉式的宽高比库中设置宽高比标签,之后你可以在嵌入式样式中引用这些标签来设置画布中的内容,如文本字符串或画布可见性。 BBT_AspectRatio_Title,P=宽高比标签 @@ -387,6 +422,7 @@ BountyHuntersGuild_RepUI_Headquarters=太阳系,地球,纽约市 BountyHuntersGuild_RepUI_Leadership=克里斯汀·索博特卡,会长 BountyHuntersGuild_RepUI_Name=赏金猎人公会 BountyHuntersGuild_Rivals=N/A +Branc_A_Habitation=A支 - 居住区 BrightSky_Desc=民事防御部队已与铁砧航天合作寻找星系中能力最强的特工。\n\n如果你找到了这些白金认证券之一,你可以在全新交易、天文舰队或者十字军展厅的舰船购买终端上兑换一艘免费的F8C。\n\n但是,你的身份和位置已与整个星系的参与者共享。对于其他人来说,如果能在持券人到达终端之前拦截他们,就可以将认证券据为己有。\n\n成功者不仅可以获得这架次世代超级战斗机,还能证明他们有能力胜任最艰巨的民事防御任务。\n\n祝你好运。 BrightSky_From=民事防御部队 BrightSky_Hunter_Desc=为了找出最有能力的特工,民事防御部队已与铁砧航天合作,向任何能够成功上交白金认证券的人赠送少量F8C超级战斗机。\n\n其中一张认证券刚刚被 ~mission(PlayerThatFound) 找到,其正试图将认证券上交到全新交易、天文舰队或者十字军展厅的舰船购买终端上。如果你接受了本任务,你将负责阻止他们。如果你自己获得了认证券,并能到达舰船终端,那么那艘F8C就是你的了,但你要明白,拿到券的那一刻你就成为了猎物。\n\n祝你好运。 @@ -444,6 +480,7 @@ Cano_JumpPoint_Pyro=卡诺 - 派罗 跳跃点 Cano_JumpPoint_Pyro_Desc=该跳跃点连接着卡诺星系和无主的派罗星系。 Cano_Star=卡诺 Cano_Star_Desc=一颗G型主序星。 +Cargo_Hangar_77_Reward_Room=77号货运机库 Casaba_Salesperson_Conv_001_1,P=Line 1: blah blah blah Castra=卡斯塔星系 Castra1=卡斯塔 I @@ -544,7 +581,7 @@ Cheesecake_Garlic_obj_short_01=到达入侵地点 Cheesecake_Garlic_obj_short_02=消灭切割者飞船 Cheesecake_Garlic_support_desc=*全星系紧急通知*\n\n这是战斗召唤。民事防御部队的志愿者发现了一支由伊德里斯和护航战斗机组成的非法团伙“切割者”的舰队,该舰队一直在威胁他们遇到的任何船只。CDF志愿者正在追踪并与该舰队交战,但我们需要更多志愿者来消除这一日益严重的威胁。\n\n我们需要所有空闲的志愿者立即部署到 ~mission(Location|address),对抗切割者舰队,帮助斯坦顿免受这一严重威胁。 Cheesecake_Garlic_support_title=行动:拯救斯坦顿:帮助阻止切割者伊德里斯入侵 -Cheesecake_Garlic_title,P=行动:拯救斯坦顿 第三阶段:切割者伊德里斯入侵 +Cheesecake_Garlic_title=行动:拯救斯坦顿 第四阶段:切割者伊德里斯入侵 Cheesecake_Oreo_A_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:飞船战斗援助\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n看来斯坦顿仍然被围困着。行星安全部门将回应行动称为“行动:拯救斯坦顿”,并且正夜以继日地找出罪魁祸首,但大量的求救信号拖慢了他们的进度。\n\n全系统的运输船都更新了安全协议,只要一有风吹草动,就会发出求救信号。虽然报失的船只越来越少,但安全服务却不堪重负。现在,他们急需承包商来帮助应对求救信标。\n\n我在找人前往~mission(Location|address)帮助~mission(Ship)。你的主要目标是保护飞船,消灭任何敌对势力,以便飞船能够逃生。\n\n\n付款将在合同顺利完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 Cheesecake_Oreo_A_from=~mission(Contractor|OreoFrom) Cheesecake_Oreo_A_support_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:飞船战斗援助\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n众所周知,一个不明团伙正在明目张胆地对整个星系的货船发起攻击。我已经派了一个承包商去响应一艘被这帮混蛋袭击的飞船发出的求救信号,但情况不容乐观。既然你已经在类似的情况下帮助过一艘飞船,我想你会是协助这次行动的好人选。\n\n如果你感兴趣,请立即整装待发,前往~mission(Location|address)。你的主要目标是帮助消灭敌舰,以便~mission(Ship)可以逃脱。一旦飞船成功逃脱,任务就算完成,报酬也会付给你。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 @@ -553,8 +590,8 @@ Cheesecake_Oreo_A_title=行动:拯救斯坦顿:协助被攻击的货船主 Cheesecake_Phases_01=启动完成 Cheesecake_Phases_02=启动和阶段2完成 Cheesecake_Phases_03=启动和阶段2,3完成 -Cheesecake_Phases_04,P=启动和阶段2,3完成 -Cheesecake_Phases_05,P=启动和阶段2,3,4完成 +Cheesecake_Phases_04=启动和阶段2,3,4完成 +Cheesecake_Phases_05=启动和阶段2,3,4,5完成 Cheesecake_Phases_06=全部阶段完成! Cheesecake_Strawberry_A_desc=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:搜查关注对象\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n埃克哈特安保\n\n斯坦顿的巨型企业显然已经受够了整个星系的混乱局面,因为所有四个安全部门现在都在以我从未见过的程度共享情报和更新信息。通过这种信息共享,他们已经确认了一个自称为“切割者”的新犯罪组织,该组织对斯坦顿发生的恐怖袭击事件负有责任,并且已经收集了几个人的情报,他们认为这些人都是这个新团伙的成员。\n\n其中一名嫌疑人被发现藏匿在~mission(Location|address),与居住在那里的当地不法分子为伍。我们需要你立即前往那里,在切割者在星系内散布更多恐怖之前解除他们的武装。\n\n安全部门希望明确指出,虽然你可能会遇到其他不法分子,但你的目标仍然是切割者。但是,如果该地点有其他人做出过激反应,你将有权对他们使用武力。请做好相应准备,并考虑携带后援。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 Cheesecake_Strawberry_A_failreason_01=目标已逃逸。 @@ -4420,6 +4457,14 @@ Debug_Text_SellItem_Title,P=*WIP* 出售项目标题 Debug_Text_Talk=*WIP* Talk Debug_Text_TravelObjective_Obj_01_Long,P=*WIP* 前往地点 Debug_Text_TravelObjective_Obj_01_Short,P=*WIP* 转到位置 +Deck_02_East_Wing=02号甲板 - 东翼 +Deck_02_North_Wing=02号甲板 - 北翼 +Deck_02_South_Wing=02号甲板 - 南翼 +Deck_02_West_Wing=02号甲板 - 西翼 +Deck_06_Sector_East=06号甲板 - 东区 +Deck_06_Sector_North=06号甲板 - 北区 +Deck_06_Sector_South=06号甲板 - 南区 +Deck_06_Sector_West=06号甲板 - 西区 Delamar=德拉玛(Delamar) Delamar_Desc=一颗卫星大小的小行星,藏在厚厚的小行星群深处。反UEE激进分子,政治激进分子和犯罪分子现在占据了列夫斯基,一个建立在小行星内部的废弃采矿设施。 Delamar_Levski=列夫斯基(Levski) @@ -7754,6 +7799,11 @@ EA_FriendToAll_RepUI_Founded,P=[PH] N/A EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll +EH_ClaimYourReward,P=领取奖励 +EH_InitiateRetrieval,P=开始检索 +EH_RetrievalInProgressFor,P=正在检索 +EH_VehicleDelivered,P=载具已交付 +EH_VehicleRetrievalTerminal,P=Vehicle_Retrieval_Terminal EckhartSecurity_RepUI_Area=UEE EckhartSecurity_RepUI_Description=埃克哈特安保由退伍军人迈尔斯·埃克哈特创立,提供跨星系的各种雇佣兵服务——从护航到前哨站防御性部署,再到盗窃预防和追回。凭借二十多年的经验,埃克哈特安保赢得了承担其他保安公司不愿承担的任务的声誉。 EckhartSecurity_RepUI_Focus=列兵安保公司 @@ -8030,7 +8080,7 @@ Event_ShipName_X1VELOCITY=X1 竞速 Event_ShipName_ZEUSCL=宙斯 CL Event_ShipName_ZEUSES=宙斯 ES Event_ShipTItle_TheGladius=短剑 -Event_ShipTitle_The= +Event_ShipTitle_The=The Event_ShipTitle_The600i=600i Event_ShipTitle_The890=890 Event_ShipTitle_TheAres=战神 @@ -8056,6 +8106,9 @@ Event_ShipTitle_TheStarfarer=星际远航者 Event_ShipTitle_TheTerrapin=水龟 Event_ShipTitle_TheURSA=大熊座 Event_ShipTitle_TheVanguard=先锋 +ExecutiveHangar_P0_L1=焰联-EXHANG-0-1 +ExecutiveHangar_P0_L1_desc=注意:本焰火联合Executive Hangar已停止使用。 +ExecutiveHangar_P0_L1_desc_0,P=注意:本焰火联合Executive Hangar已停止使用。 Exit_Screen_AttractTitle_001=释放中 Exit_Screen_Click_001=触碰以开始 Exit_Screen_Report_001=结束刑期 @@ -8072,86 +8125,86 @@ FOB_Abandoned_Stanton1_FOB4=破碎之地 [Broken Patch] FOB_Abandoned_Stanton1_FOB4_desc=最好不要淌这趟浑水。 FOB_Abandoned_Stanton1a_FOB1=残邑 [The Dregs] FOB_Abandoned_Stanton1a_FOB1_desc=这里没什么好搜刮的。 -FOB_Abandoned_Stanton1a_FOB2,P=S1aFOB2 -FOB_Abandoned_Stanton1a_FOB2_desc,P=S1aFOB2 desc -FOB_Abandoned_Stanton1a_FOB3,P=S1aFOB3 -FOB_Abandoned_Stanton1a_FOB3_desc,P=S1aFOB3 desc -FOB_Abandoned_Stanton1b_FOB1,P=S1bFOB1 -FOB_Abandoned_Stanton1b_FOB1_desc,P=S1bFOB1 desc -FOB_Abandoned_Stanton1b_FOB2,P=S1bFOB2 -FOB_Abandoned_Stanton1b_FOB2_desc,P=S1bFOB2 desc +FOB_Abandoned_Stanton1a_FOB2=Smokestack +FOB_Abandoned_Stanton1a_FOB2_desc=Smoke 'em if you got 'em. +FOB_Abandoned_Stanton1a_FOB3=Coven +FOB_Abandoned_Stanton1a_FOB3_desc=Trouble's brewing. +FOB_Abandoned_Stanton1b_FOB1=Boondoggle +FOB_Abandoned_Stanton1b_FOB1_desc=Somebody's going to pay for this. +FOB_Abandoned_Stanton1b_FOB2=The Grove +FOB_Abandoned_Stanton1b_FOB2_desc=Avoid the crowds. FOB_Abandoned_Stanton1c_FOB1=无谓镇 [Nevermind] FOB_Abandoned_Stanton1c_FOB1_desc=忘了吧。 -FOB_Abandoned_Stanton1c_FOB2,P=S1cFOB2 -FOB_Abandoned_Stanton1c_FOB2_desc,P=S1cFOB2 desc -FOB_Abandoned_Stanton1d_FOB1,P=S1dFOB1 -FOB_Abandoned_Stanton1d_FOB1_desc,P=S1dFOB1 desc -FOB_Abandoned_Stanton1d_FOB2,P=S1dFOB2 -FOB_Abandoned_Stanton1d_FOB2_desc,P=S1dFOB2 desc +FOB_Abandoned_Stanton1c_FOB2=Gonzo +FOB_Abandoned_Stanton1c_FOB2_desc=Be a part of the action. +FOB_Abandoned_Stanton1d_FOB1=Thimblerig +FOB_Abandoned_Stanton1d_FOB1_desc=Everyone's a winner. +FOB_Abandoned_Stanton1d_FOB2=The Shades +FOB_Abandoned_Stanton1d_FOB2_desc=Blind ambition drawn closed. FOB_Abandoned_Stanton2a_FOB1=狭地镇 [Stone's Throw] FOB_Abandoned_Stanton2a_FOB1_desc=识相的就离远点。 -FOB_Abandoned_Stanton2a_FOB2,P=S2aFOB2 -FOB_Abandoned_Stanton2a_FOB2_desc,P=S2aFOB2 desc -FOB_Abandoned_Stanton2a_FOB3,P=S2aFOB3 -FOB_Abandoned_Stanton2a_FOB3_desc,P=S2aFOB3 desc -FOB_Abandoned_Stanton2a_FOB4,P=S2aFOB4 -FOB_Abandoned_Stanton2a_FOB4_desc,P=S2aFOB4 desc +FOB_Abandoned_Stanton2a_FOB2=Fetch +FOB_Abandoned_Stanton2a_FOB2_desc=Stop trying to make it happen. +FOB_Abandoned_Stanton2a_FOB3=The Hollows +FOB_Abandoned_Stanton2a_FOB3_desc=Rotten to the core. +FOB_Abandoned_Stanton2a_FOB4=Consumption +FOB_Abandoned_Stanton2a_FOB4_desc=Can prove to be fatal. FOB_Abandoned_Stanton2b_FOB1=明洛塔 [Minlo Spire] FOB_Abandoned_Stanton2b_FOB1_desc=飞的越高,摔得越重。 -FOB_Abandoned_Stanton2b_FOB2,P=S2bFOB2 -FOB_Abandoned_Stanton2b_FOB2_desc,P=S2bFOB2 desc -FOB_Abandoned_Stanton2b_FOB3,P=S2bFOB3 -FOB_Abandoned_Stanton2b_FOB3_desc,P=S2bFOB3 desc +FOB_Abandoned_Stanton2b_FOB2,P=Wailing Rock +FOB_Abandoned_Stanton2b_FOB2_desc,P=Not worth crying over. +FOB_Abandoned_Stanton2b_FOB3,P=Hospice +FOB_Abandoned_Stanton2b_FOB3_desc,P=The easy way out. FOB_Abandoned_Stanton2c_FOB1=半丘 [Half Stack] FOB_Abandoned_Stanton2c_FOB1_desc=生活遇到挫折时的去处。 -FOB_Abandoned_Stanton2c_FOB2,P=S2cFOB2 -FOB_Abandoned_Stanton2c_FOB2_desc,P=S2cFOB2 desc -FOB_Abandoned_Stanton2c_FOB3,P=S2cFOB3 -FOB_Abandoned_Stanton2c_FOB3_desc,P=S2cFOB3 desc +FOB_Abandoned_Stanton2c_FOB2=Rolo's Crater +FOB_Abandoned_Stanton2c_FOB2_desc=It's easier to go down than make your way up. +FOB_Abandoned_Stanton2c_FOB3=Mainline +FOB_Abandoned_Stanton2c_FOB3_desc=Straight from the source. FOB_Abandoned_Stanton3a_FOB1=石头滩 [Rock Bottom] FOB_Abandoned_Stanton3a_FOB1_desc=人总会在某个时刻来过这个地方。 FOB_Abandoned_Stanton3a_FOB2=天涯 [World's End] FOB_Abandoned_Stanton3a_FOB2_desc=全银河系离文明最远的地方。 -FOB_Abandoned_Stanton3a_FOB3,P=S3aFOB3 -FOB_Abandoned_Stanton3a_FOB3_desc,P=S3aFOB3 desc -FOB_Abandoned_Stanton3a_FOB4,P=S3aFOB4 -FOB_Abandoned_Stanton3a_FOB4_desc,P=S3aFOB4 desc -FOB_Abandoned_Stanton3a_FOB5,P=S3aFOB5 -FOB_Abandoned_Stanton3a_FOB5_desc,P=S3aFOB5 desc -FOB_Abandoned_Stanton3a_FOB6,P=S3aFOB6 -FOB_Abandoned_Stanton3a_FOB6_desc,P=S3aFOB6 desc +FOB_Abandoned_Stanton3a_FOB3=Downlow +FOB_Abandoned_Stanton3a_FOB3_desc=Keep it to yourself. +FOB_Abandoned_Stanton3a_FOB4=Last Day +FOB_Abandoned_Stanton3a_FOB4_desc=Make it count. +FOB_Abandoned_Stanton3a_FOB5=Burnout +FOB_Abandoned_Stanton3a_FOB5_desc=What's even the point of trying? +FOB_Abandoned_Stanton3a_FOB6=Balto's Blind +FOB_Abandoned_Stanton3a_FOB6_desc=Not what you're looking for. FOB_Abandoned_Stanton3b_FOB1=阿克弯 [Ako's Return] FOB_Abandoned_Stanton3b_FOB1_desc=开始觉得他们可能再也不会回来了… -FOB_Abandoned_Stanton3b_FOB2,P=S3bFOB2 -FOB_Abandoned_Stanton3b_FOB2_desc,P=S3bFOB2 desc -FOB_Abandoned_Stanton3b_FOB3,P=S3bFOB3 -FOB_Abandoned_Stanton3b_FOB3_desc,P=S3bFOB3 desc -FOB_Abandoned_Stanton3b_FOB4,P=S3bFOB4 -FOB_Abandoned_Stanton3b_FOB4_desc,P=S3bFOB4 desc -FOB_Abandoned_Stanton4_FOB1,P=S4FOB1 -FOB_Abandoned_Stanton4_FOB1_desc,P=S4FOB1 desc -FOB_Abandoned_Stanton4_FOB2,P=S4FOB2 -FOB_Abandoned_Stanton4_FOB2_desc,P=S4FOB2 desc -FOB_Abandoned_Stanton4_FOB3,P=S4FOB3 -FOB_Abandoned_Stanton4_FOB3_desc,P=S4FOB3 desc -FOB_Abandoned_Stanton4_FOB4,P=S4FOB4 -FOB_Abandoned_Stanton4_FOB4_desc,P=S4FOB4 desc +FOB_Abandoned_Stanton3b_FOB2=Scuttle +FOB_Abandoned_Stanton3b_FOB2_desc=Don't believe the rumors about this place. +FOB_Abandoned_Stanton3b_FOB3=Washout +FOB_Abandoned_Stanton3b_FOB3_desc=Failure is an option. +FOB_Abandoned_Stanton3b_FOB4=Wiley Flats +FOB_Abandoned_Stanton3b_FOB4_desc=Change is unstoppable. +FOB_Abandoned_Stanton4_FOB1=Kelo Bottom +FOB_Abandoned_Stanton4_FOB1_desc=You can only go up from here. +FOB_Abandoned_Stanton4_FOB2=Drifters +FOB_Abandoned_Stanton4_FOB2_desc=You won't want to stay long. +FOB_Abandoned_Stanton4_FOB3=Hela's Regret +FOB_Abandoned_Stanton4_FOB3_desc=There's unfinished business here. +FOB_Abandoned_Stanton4_FOB4=The Barrens +FOB_Abandoned_Stanton4_FOB4_desc=Nothing's worth dying for. FOB_Abandoned_Stanton4a_FOB1=鄙坡 [Blighter's Run] FOB_Abandoned_Stanton4a_FOB1_desc=最好继续跑。 FOB_Abandoned_Stanton4a_FOB2=哈斯宾厅 [Hasbin Hall] FOB_Abandoned_Stanton4a_FOB2_desc=这个地方已经被洗劫一空了。 -FOB_Abandoned_Stanton4a_FOB3,P=S4aFOB3 -FOB_Abandoned_Stanton4a_FOB3_desc,P=S4aFOB3 desc -FOB_Abandoned_Stanton4a_FOB4,P=S4aFOB4 -FOB_Abandoned_Stanton4a_FOB4_desc,P=S4aFOB4 desc +FOB_Abandoned_Stanton4a_FOB3=Regiment Downs +FOB_Abandoned_Stanton4a_FOB3_desc=Fighting hard is not always enough. +FOB_Abandoned_Stanton4a_FOB4=Hard Knocks +FOB_Abandoned_Stanton4a_FOB4_desc=No tricks. Just kicks. FOB_Abandoned_Stanton4b_FOB1=康德峰 [Kant's Peak] FOB_Abandoned_Stanton4b_FOB1_desc=这地方没什么好说的。 -FOB_Abandoned_Stanton4b_FOB2,P=S4bFOB2 -FOB_Abandoned_Stanton4b_FOB2_desc,P=S4bFOB2 desc -FOB_Abandoned_Stanton4c_FOB1,P=S4cFOB1 -FOB_Abandoned_Stanton4c_FOB1_desc,P=S4cFOB1 desc -FOB_Abandoned_Stanton4c_FOB2,P=S4cFOB2 -FOB_Abandoned_Stanton4c_FOB2_desc,P=S4cFOB2 desc +FOB_Abandoned_Stanton4b_FOB2=Tremonte +FOB_Abandoned_Stanton4b_FOB2_desc=The pain is all in your head. +FOB_Abandoned_Stanton4c_FOB1=Shanks +FOB_Abandoned_Stanton4c_FOB1_desc=Watch your back. +FOB_Abandoned_Stanton4c_FOB2=Adair's Retreat +FOB_Abandoned_Stanton4c_FOB2_desc=Fall back. FPSPVEVS_EasyScenario_Objective01=消灭海盗。 FPSPVEVS_EasyScenario_Objective01_Desc=消灭该小行星基地中的所有海盗。 FPSPVEVS_Mission_Desc,P=地球联合帝国部队真的很想占领这个可爱的小行星基地。 @@ -8838,11 +8891,11 @@ GarethWIP_CaveMissionClearAll_Stanton1=洞穴任务 CLEAR ALL STANTON1 GarethWIP_CaveMissionClearAll_Stanton1b=洞穴任务 CLEAR ALL STANTON1B GarethWIP_CaveMissionClearAll_Stanton2b=洞穴任务 CLEAR ALL STANTON2B GarethWIP_CaveName=洞穴 -GarlicCheesecake_JournalAllCompleted,P=切割者伊德里斯入侵\n\n你已完成任务!阶段3的要求已满足。 +GarlicCheesecake_JournalAllCompleted=切割者伊德里斯入侵\n\n你已完成任务!阶段4的要求已满足。 GarlicCheesecake_JournalBody=我们需要你的帮助,从切割者手中拯救星系。该帮派部署了一艘伊德里斯和一支支援舰队来恐吓斯坦顿的居民。帮助击退伊德里斯及其护航三次,并满足前几个阶段的要求,就有资格获得特殊奖励。 GarlicCheesecake_JournalCompleted=切割者伊德里斯入侵 -GarlicCheesecake_JournalTitle,P=行动:拯救斯坦顿 - 第3阶段概要 -GarlicCheesecake_JournalTitleShort,P=行动:拯救斯坦顿 - 第3阶段 +GarlicCheesecake_JournalTitle=行动:拯救斯坦顿 - 第4阶段概要 +GarlicCheesecake_JournalTitleShort=行动:拯救斯坦顿 - 第4阶段 Gathering_Desc=收集一些东西。可能是箱子,也可能是数据。天晓得?! [WIP] Gathering_MissionGiver=收集帮 [WIP] Gathering_Objective_01_Long=第一个目标长 [WIP] @@ -9228,7 +9281,7 @@ Hints_Cargo_Loading_Revoked=如果您未能及时向指定的货运甲板报道 Hints_Cargo_Loading_Revoked_Title=货物转移 - 撤销 Hints_Cargo_Spindles=要将货物装载到“货”系列飞船上,必须延长货物主轴。 Hints_Cargo_Spindles_Title=货物主轴 -Hints_Chat1=你可以通过mobiGlas中的“通讯”应用程序或打开你的面罩上的聊天框与他人进行联系。 +Hints_Chat1=你可以使用mobiGlas的通讯程序或打开面罩上的聊天窗口与他人聊天。 Hints_Chat_Title=聊天 Hints_Criminality1=你因在受监控的地区犯罪而获得一个犯罪等级。你当前的犯罪等级显示在你HUD上。 Hints_Criminality2=你的犯罪等级越高,当地安全部门针对你的敌意越大。 @@ -19345,6 +19398,11 @@ Kareah_TimedItemDispenser_NextItem=重置索回系统 Kareah_TimedItemDispenser_ShutDown=取消取回 Kareah_TimedItemDispenser_TimeOut=会话超时 Kareah_TimedItemDispenser_Title=证据库存系统 +Keycard_Terminal_Button=压印密钥卡 +Keycard_Terminal_Cooldown=下一次密钥卡压印 +Keycard_Terminal_InProgress=压印中…… +Keycard_Terminal_TakeCard=密钥卡压印完毕 +Keycard_Terminal_Update=更新 2552.02.04:注意,为了减少安全问题,现在每张密钥卡只能使用一次。 KeypadButton_000=0 KeypadButton_001=1 KeypadButton_002=2 @@ -19775,6 +19833,7 @@ Maps_Search_Results,P=搜索结果 Maps_Search_Suggestions,P=热门建议 Maps_SetMarker,P=设置标记 Maps_SetRoute,P=线路 +Maps_Tooltip_FocusSolarSystem,P=Go to solar system. Maps_Tooltips_Info=开关已选信息面板。 Maps_Tooltips_InsufficientFuel,P=燃料不足,无法抵达目标。 Maps_Tooltips_JumpTunnel,P=在跳跃通道内部无法设置导航路线。 @@ -19809,6 +19868,7 @@ Markers_Subtext_Manmade=人造设施 Markers_Subtext_Moon=卫星 Markers_Subtext_Outpost,P=前哨站 Markers_Subtext_Planet=行星 +Markers_Subtext_SolarSystem,P=Solar System Markers_Subtext_Star=恒星 MercenaryGuild_Allies=督导局、十字军安保、黑杰克安保、赏金猎人公会 、北境之岩服务团队 MercenaryGuild_RepUI_Area=独立星系,UEE @@ -39803,7 +39863,237 @@ PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=嘿,欢迎来到 PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=嗨,欢迎来到吐温三明治。 PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=嘿,欢迎来到重锤汉堡,永远给您好时光。 PU_VENDOR03_M_BSG_Greet_IG_001_GruntAcknowledgement,P=(确认的咕嘟声) +PU_VENDOR03_M_BSG_Greet_IG_002_Yeah,P=Yeah. +PU_VENDOR03_M_BSG_Greet_IG_003_Hey,P=Hey. +PU_VENDOR03_M_BSG_Greet_Neg_IG_001_WhatsUp,P=What's up. +PU_VENDOR03_M_BSG_Greet_Neg_IG_002_FuckOff,P=Fuck off. +PU_VENDOR03_M_BSG_Greet_Neg_IG_003_What,P=What. +PU_VENDOR03_M_BSG_React_Surprised_IG_EX_001_SurprisedReactionEx,P= +PU_VENDOR03_M_BSG_React_Surprised_IG_EX_002_SurprisedReactionEx,P= +PU_VENDOR03_M_BSG_React_Surprised_IG_EX_003_SurprisedReactionEx,P= +PU_VENDOR03_M_CUC_Beg_ForLife_IG_001_PleaseDontKill,P=Please don't kill me. +PU_VENDOR03_M_CUC_Beg_ForLife_IG_002_DontHurtMe,P=Don't hurt me. +PU_VENDOR03_M_CUC_Beg_ForLife_IG_003_ComeOnJust,P=Come on, just let me go. +PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_001_YouDontHave,P=You don't have to do this. +PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_002_LetMeGo,P=Let me go, okay? +PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_003_DontDoAnything,P=Don't do anything stupid… +PU_VENDOR03_M_CUC_CallHelp_IG_001_ShitHelp,P=Shit! Help! +PU_VENDOR03_M_CUC_CallHelp_IG_002_WhoaWhoaWhoa,P=Whoa, whoa, whoa! +PU_VENDOR03_M_CUC_CallHelp_IG_003_HelpGoddammit,P=Help, goddammit! +PU_VENDOR03_M_CUC_Choking_IG_EX_001_LoopingChokingStruggle,P= +PU_VENDOR03_M_CUC_Choking_IG_EX_002_LoopingChokingStruggle,P= +PU_VENDOR03_M_CUC_Choking_IG_EX_003_LoopingChokingStruggle,P= +PU_VENDOR03_M_CUC_DeathThroe_IG_EX_001_DeaththroeMedium,P= +PU_VENDOR03_M_CUC_DeathThroe_IG_EX_002_DeaththroeMedium,P= +PU_VENDOR03_M_CUC_DeathThroe_IG_EX_003_DeaththroeMedium,P= +PU_VENDOR03_M_CUC_Engage_TurnsHostile_IG_001_YouWannaMess,P=You wanna mess with me? +PU_VENDOR03_M_CUC_Engage_TurnsHostile_IG_002_HellWithThat,P=Hell with that shit. Let's go. +PU_VENDOR03_M_CUC_GetHit_IG_EX_001_SmallImpact,P=< small impact - heavy punch > +PU_VENDOR03_M_CUC_GetHit_IG_EX_002_SmallImpact,P=< small impact - heavy punch > +PU_VENDOR03_M_CUC_GetHit_IG_EX_003_SmallImpact,P=< small impact - heavy punch > +PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_001_SmallImpact,P=< small impact - light punch > +PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_002_SmallImpact,P=< small impact - light punch > +PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_003_SmallImpact,P=< small impact - light punch > +PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_HeyHoldUp,P=Hey, hold up, okay? +PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_DontDoAnything,P=Don't do anything crazy. +PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_WhoaShit,P=Whoa, shit… +PU_VENDOR03_M_CUC_React_Cower_IG_EX_001_ReactionToGun,P= +PU_VENDOR03_M_CUC_React_Cower_IG_EX_002_ReactionToGun,P= +PU_VENDOR03_M_CUC_React_Cower_IG_EX_003_ReactionToGun,P= +PU_VENDOR03_M_CUC_Surrender_IG_001_DontPleaseI,P=Don't, please. I give up. +PU_VENDOR03_M_CUC_Surrender_IG_002_LookYouCan,P=Look, you can just let me go, right? +PU_VENDOR03_M_CUC_Surrender_IG_003_IAintTrying,P=I ain't trying to start nothing. +PU_VENDOR03_M_PVE_Busy_OneMoment_IG_001_HoldOn,P=Hold on. +PU_VENDOR03_M_PVE_Busy_OneMoment_IG_002_OneSecond,P=One second. +PU_VENDOR03_M_PVE_Busy_OneMoment_Neg_IG_001_IllGetTo,P=I'll get to you when I get to you. +PU_VENDOR03_M_PVE_Busy_OneMoment_Neg_IG_002_JustHoldOn,P=Just hold on. +PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_001_YouDoingOkay,P=You doing okay? +PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_002_HowreThingsWith,P=How're things with you? +PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_003_WhatsUpWith,P=What's up with you? +PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_001_BeenAlrightI,P=Been alright, I guess. I don't know. This whole scene is wearing thin. I mean, there's gotta be more to life than this, right? +PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_002_ThisPlaceIs,P=This place is killing me. I gotta start saving or something to get the hell out of here. +PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_003_GotWokenUp,P=Got woken up six times last night by gunbattles. This place is getting crazier by the day. +PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_004_ImOkayJust,P=I'm okay. Just tired all the time. (pause) I don't know. +PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_005_OhYouKnow,P=Oh, you know, just grinding away. Same as yesterday and the day before that. And the day before that. +PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_006_KeepThinkingAbout,P=Keep thinking about changing up the menu, you know, do something to break the monotony, but it's been a real pain in the ass to get supplies out here. +PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_007_WasSupposedTo,P=Was supposed to get a drop of new spectrum shows to watch. My connection's been fried for months and I've ran out. Hopefully it'll show up soon. +PU_VENDOR03_M_PVE_Farewell_IG_001_TakeItEasy,P=Take it easy. +PU_VENDOR03_M_PVE_Farewell_IG_002_Later,P=Later. +PU_VENDOR03_M_PVE_Farewell_IG_003_YeahSeeYa,P=Yeah, see ya. +PU_VENDOR03_M_PVE_Farewell_Neg_IG_001_Bye,P=… bye. +PU_VENDOR03_M_PVE_Farewell_Neg_IG_002_GoOnGet,P=Go on, get out of here. +PU_VENDOR03_M_PVE_Farewell_Neg_IG_003_YeahWhatever,P=Yeah, whatever. +PU_VENDOR03_M_PVE_Offer_Confirmed_IG_001_YeahAlright,P=Yeah, alright. +PU_VENDOR03_M_PVE_Offer_Confirmed_IG_002_GotIt,P=Got it. +PU_VENDOR03_M_PVE_Offer_Confirmed_IG_003_ComingUp,P=Coming up. +PU_VENDOR03_M_PVE_Offer_Confirmed_IG_004_SureThing,P=Sure thing. +PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_001_Whatever,P=Whatever. +PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_002_Fine,P=Fine. +PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_003_YeahOkay,P=Yeah, okay. +PU_VENDOR03_M_PVE_Offer_IG_001_WhatchaWant,P=Whatcha want? +PU_VENDOR03_M_PVE_Offer_IG_002_WhatllItBe,P=What'll it be? +PU_VENDOR03_M_PVE_Offer_IG_003_YouWantSomething,P=You want something? +PU_VENDOR03_M_PVE_Offer_IG_004_WhatCanI,P=What can I get you? +PU_VENDOR03_M_PVE_Welcome_IG_001_Yeah,P=Yeah. +PU_VENDOR03_M_PVE_Welcome_IG_002_Hey,P=Hey. +PU_VENDOR03_M_PVE_Welcome_IG_003_Welcome,P=Welcome. +PU_VENDOR03_M_PVE_Welcome_Neg_IG_001_UhHuh,P=Uh huh. +PU_VENDOR03_M_PVE_Welcome_Neg_IG_002_What,P=What. +PU_VENDOR03_M_PVE_Welcome_Neg_IG_003_Yeah,P=Yeah. +PU_VENDOR03_M_VBA_Give_Drink_IG_001_HeresYourDrink,P=Here's your drink. +PU_VENDOR03_M_VBA_Give_Drink_IG_002_HereYouGo,P=Here you go. +PU_VENDOR03_M_VBA_Give_Drink_IG_003_DrinkForYa,P=Drink for ya. +PU_VENDOR03_M_VBA_Offer_Drink_IG_001_GetYouA,P=Get you a drink? +PU_VENDOR03_M_VBA_Offer_Drink_IG_002_Thirsty,P=Thirsty? +PU_VENDOR03_M_VBA_Offer_Drink_IG_003_Drink,P=Drink? +PU_VENDOR03_M_VBA_Offer_Drink_IG_004_YouWantA,P=You want a drink? +PU_VENDOR03_M_VBA_Offer_Drink_IG_005_HowAboutA,P=How about a drink? +PU_VENDOR03_M_VBA_Welcome_IG_001_HowsItGoing,P=How's it going? Need a drink? +PU_VENDOR03_M_VBA_Welcome_IG_002_HeyWantA,P=Hey, want a drink? +PU_VENDOR03_M_VBA_Welcome_IG_003_WhatsUpYou,P=What's up, you thirsty? +PU_VENDOR03_M_VCO_Give_Drink_IG_001_HereYouGo,P=Here you go. +PU_VENDOR03_M_VCO_Give_Drink_IG_002_Enjoy,P=Enjoy! +PU_VENDOR03_M_VCO_Give_Drink_IG_003_ThereYouAre,P=There you are. +PU_VENDOR03_M_VCO_Offer_Drink_IG_001_WhatYouThirsty,P=What you thirsty for? +PU_VENDOR03_M_VCO_Offer_Drink_IG_002_NeedALittle,P=Need a little pick me up? +PU_VENDOR03_M_VCO_Offer_Drink_IG_003_WhatYouWant,P=What you want? +PU_VENDOR03_M_VCO_Offer_Drink_IG_004_SoWhatYou,P=So what you thinking? +PU_VENDOR03_M_VCO_Offer_Drink_IG_005_WhatsLookingGood,P=What's looking good for you? +PU_VENDOR03_M_VFO_Give_Food_Carafi_IG_001_HeresYourCarafi,P=Here's your carafi. +PU_VENDOR03_M_VFO_Give_Food_Chuan_IG_001_HeresYourChuan,P=Here's your chuan. +PU_VENDOR03_M_VFO_Give_Food_NomoGrub_IG_001_HereYouGo,P=Here you go. These are some good grubs. +PU_VENDOR03_M_VFO_Give_Food_Seanut_IG_001_HeresYourSeanut,P=Here's your seanut. It's a live one. +PU_VENDOR03_M_VFO_Hawk_Food_Carafi_IG_001_FreshBatchOf,P=Fresh batch of carafi just settled. +PU_VENDOR03_M_VFO_Hawk_Food_Chuan_IG_001_ChuanSticksGot,P=Chuan sticks. Got Chuan sticks here. +PU_VENDOR03_M_VFO_Hawk_Food_NomoGrub_IG_001_NomoGrubsGot,P=Nomo grubs… Got fresh nomo grubs… +PU_VENDOR03_M_VFO_Hawk_Food_Seanut_IG_001_SeanutsSeanuts,P=Seanuts. Seanuts. +PU_VENDOR03_M_VFO_Welcome_IG_001_HowsItGoing,P=How's it going? You hungry? +PU_VENDOR03_M_VFO_Welcome_IG_002_WhatDoYou,P=What do you say? Want something to eat? +PU_VENDOR03_M_VFO_Welcome_IG_003_SoWhatsUp,P=So what's up? You need to eat? +PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_001_NiceRightCant,P=Nice right? Can't remember where that came from. +PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_002_YeahItsPerfect,P=Yeah, it's perfect. You should totally buy that. +PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_003_BuddyOfMine,P=Buddy of mine found that while on a run. It's pretty cool. +PU_VENDOR03_M_VSK_Hawk_Shop_IG_001_YouNeedSomething,P=You need something? Got some stuff here. +PU_VENDOR03_M_VSK_Hawk_Shop_IG_002_ShitForSale,P=Shit for sale. Got shit for sale. +PU_VENDOR03_M_VSK_Hawk_Shop_IG_003_YouNeedStuff,P=You need stuff? I got stuff. +PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_001_OhShitYeah,P=Oh shit. Yeah, nice one. +PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_002_SoYouKnow,P=So you know, I don't do refunds. +PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_003_ItsAllYours,P=It's all yours. +PU_VENDOR03_M_VSK_Welcome_IG_001_HeyHowsIt,P=Hey, how's it going? +PU_VENDOR03_M_VSK_Welcome_IG_002_HeyYeahHave,P=Hey. Yeah, have a look around. +PU_VENDOR03_M_VSK_Welcome_IG_003_WhatsUpCome,P=What's up. Come see what we got. PU_VENDOR04_F_BSG_Greet_IG_001_HeyThere,P=你们好。 +PU_VENDOR04_F_BSG_Greet_IG_002_YouAlright,P=You alright? +PU_VENDOR04_F_BSG_Greet_IG_003_Hi,P=Hi. +PU_VENDOR04_F_BSG_Greet_Neg_IG_001_Yo,P=Yo. +PU_VENDOR04_F_BSG_Greet_Neg_IG_002_Okay,P=Okay. +PU_VENDOR04_F_BSG_Greet_Neg_IG_003_WhatsUp,P=What's up? +PU_VENDOR04_F_BSG_React_Surprised_IG_EX_001_SurprisedReactionEx,P= +PU_VENDOR04_F_BSG_React_Surprised_IG_EX_002_SurprisedReactionEx,P= +PU_VENDOR04_F_BSG_React_Surprised_IG_EX_003_SurprisedReactionEx,P= +PU_VENDOR04_F_CUC_Beg_ForLife_IG_001_PleasePleaseDont,P=Please, please don't kill me. +PU_VENDOR04_F_CUC_Beg_ForLife_IG_002_YouDontWanna,P=You don't wanna do this, okay. +PU_VENDOR04_F_CUC_Beg_ForLife_IG_003_ComeOnThis,P=Come on. This ain't right. +PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_001_DontDoThis,P=Don't do this. Please, I can't afford a regen. +PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_002_PleaseIKnow,P=Please, I know there must be some good in you. +PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_003_ImBeggingYou,P=I'm begging you. Please. +PU_VENDOR04_F_CUC_CallHelp_IG_001_HelpHelpMe,P=Help! Help me! +PU_VENDOR04_F_CUC_CallHelp_IG_002_HelpSomebodyAnybody,P=Help! Somebody! Anybody! +PU_VENDOR04_F_CUC_CallHelp_IG_003_HelpMePlease,P=Help me! Please! +PU_VENDOR04_F_CUC_Choking_IG_EX_001_LoopingChokingStruggle,P= +PU_VENDOR04_F_CUC_Choking_IG_EX_002_LoopingChokingStruggle,P= +PU_VENDOR04_F_CUC_Choking_IG_EX_003_LoopingChokingStruggle,P= +PU_VENDOR04_F_CUC_DeathThroe_IG_EX_001_DeaththroeMedium,P= +PU_VENDOR04_F_CUC_DeathThroe_IG_EX_002_DeaththroeMedium,P= +PU_VENDOR04_F_CUC_DeathThroe_IG_EX_003_DeaththroeMedium,P= +PU_VENDOR04_F_CUC_Engage_TurnsHostile_IG_001_LookIDont,P=Look I don't wanna hurt you. +PU_VENDOR04_F_CUC_Engage_TurnsHostile_IG_002_YoureMessingWith,P=You're messing with the wrong person. +PU_VENDOR04_F_CUC_GetHit_IG_EX_001_GetHit,P= +PU_VENDOR04_F_CUC_GetHit_IG_EX_002_GetHit,P= +PU_VENDOR04_F_CUC_GetHit_IG_EX_003_GetHit,P= +PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_001_GetHit,P= +PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_002_GetHit,P= +PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_003_GetHit,P= +PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_EasyThere,P=Easy there… +PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_LetsNotDo,P=Let's not do anything crazy… +PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_WoahWhateverIt,P=Woah, whatever it is we can work it out. +PU_VENDOR04_F_CUC_React_Cower_IG_EX_001_ReactionToGun,P= +PU_VENDOR04_F_CUC_React_Cower_IG_EX_002_ReactionToGun,P= +PU_VENDOR04_F_CUC_React_Cower_IG_EX_003_ReactionToGun,P= +PU_VENDOR04_F_CUC_Surrender_IG_001_ISurrender,P=I surrender. +PU_VENDOR04_F_CUC_Surrender_IG_002_DoWhateverJust,P=Do whatever. Just don't hurt me, okay. +PU_VENDOR04_F_CUC_Surrender_IG_003_OkayYoureThe,P=Okay, you're the boss. Whatever you want. +PU_VENDOR04_F_PVE_Busy_OneMoment_IG_001_JustAMoment,P=Just a moment. +PU_VENDOR04_F_PVE_Busy_OneMoment_IG_002_BeRightWith,P=Be right with you. +PU_VENDOR04_F_PVE_Busy_OneMoment_Neg_IG_001_JustHoldYour,P=Just hold your horses. +PU_VENDOR04_F_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo,P=I'll get to you when I can. +PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_001_SoHowsEverything,P=So, how's everything going with you? +PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_002_YouDoinAlright,P=You doin' alright? Everything okay? +PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_003_HowsLifeBeen,P=How's life been treating you? +PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_001_ReallyHopingBusiness,P=Really hoping business picks up a bit around here. Been a real slow month so far. Trying not to worry though. It'll turn around soon enough. +PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_002_TurnsOutOne,P=Turns out, one of our suppliers went missing recently. Definitely going to be hard to find a replacement. Really hope they're okay. +PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_003_IveBeenThinking,P=I've been thinking about taking a trip out of system for a bit. You know get out there and live a little. Been thinking that I needed some time to reset, you know? +PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_004_JustGotA,P=Just got a bunch a free clothes from my cousin the other day. They used one of those Calliope machines, and afterwards upgraded their wardrobe to go with their new body. They're much happier now, and it worked out for me. +PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_005_HeardThereWas,P=Heard there was a cave-in at one of the mines. Sarah and Tobin went over to see if they could lend a hand. Hate to say it, but I wish people would use a bit of common sense when digging. Seems all anyone cares about these days is earning. +PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_006_ImALittle,P=I'm a little off. I was regened for the first time a few weeks ago and I don't know, just haven't felt right since. Been having these weird dreams, you know? Anyway, just happy to be alive I guess. +PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_007_LifesPrettyGood,P=Life's pretty good right now. Nothing I can't handle at least. Got my work, and that keeps me pretty busy. So there's that. +PU_VENDOR04_F_PVE_Farewell_IG_001_ThanksForStopping,P=Thanks for stopping by. +PU_VENDOR04_F_PVE_Farewell_IG_002_SeeYouLater,P=See you later. +PU_VENDOR04_F_PVE_Farewell_IG_003_HaveAGood,P=Have a good one. +PU_VENDOR04_F_PVE_Farewell_Neg_IG_001_GoodRiddance,P=Good riddance. +PU_VENDOR04_F_PVE_Farewell_Neg_IG_002_SeeYa,P=See ya. +PU_VENDOR04_F_PVE_Farewell_Neg_IG_003_WasWonderingWhen,P=Was wondering when you were gonna leave. +PU_VENDOR04_F_PVE_Offer_Confirmed_IG_001_SoundsGood,P=Sounds good. +PU_VENDOR04_F_PVE_Offer_Confirmed_IG_002_GoodChoice,P=Good choice. +PU_VENDOR04_F_PVE_Offer_Confirmed_IG_003_IllGetThat,P=I'll get that sorted for you. +PU_VENDOR04_F_PVE_Offer_Confirmed_IG_004_GreatLetMe,P=Great. Let me take care of that. +PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_001_Figures,P=Figures. +PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_002_YeahWhyBuy,P=Yeah, why buy something when you can just take up space for free? +PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_003_WhyDoI,P=Why do I even bother. +PU_VENDOR04_F_PVE_Offer_IG_001_CanIGet,P=Can I get you anything? +PU_VENDOR04_F_PVE_Offer_IG_002_YouLookinFor,P=You lookin' for anything in particular? +PU_VENDOR04_F_PVE_Offer_IG_003_CanIHelp,P=Can I help you with something? +PU_VENDOR04_F_PVE_Offer_IG_004_AnythingSpecificYoure,P=Anything specific you're interested in? +PU_VENDOR04_F_PVE_Welcome_IG_001_HeyLetMe,P=Hey, let me know if you need anything. +PU_VENDOR04_F_PVE_Welcome_IG_002_WelcomeFeelFree,P=Welcome. Feel free to look around. +PU_VENDOR04_F_PVE_Welcome_IG_003_HowdyGoodTo,P=Howdy. Good to have you. +PU_VENDOR04_F_PVE_Welcome_Neg_IG_001_GuessMyDay,P=Guess my day just got a little bit worse. +PU_VENDOR04_F_PVE_Welcome_Neg_IG_002_WhateverItIs,P=Whatever it is you want, just be quick, okay? +PU_VENDOR04_F_PVE_Welcome_Neg_IG_003_DammitYoureLucky,P=Dammit... You're lucky I need customers. +PU_VENDOR04_F_VBA_Give_Drink_IG_001_HereYouGo,P=Here you go. +PU_VENDOR04_F_VBA_Give_Drink_IG_002_ThisIsFor,P=This is for you. +PU_VENDOR04_F_VBA_Give_Drink_IG_003_Enjoy,P=Enjoy. +PU_VENDOR04_F_VBA_Offer_Drink_IG_001_YouNeedSomething,P=You need something to drink? +PU_VENDOR04_F_VBA_Offer_Drink_IG_002_CanIGet,P=Can I get you a drink or something? +PU_VENDOR04_F_VBA_Offer_Drink_IG_003_AnythingToDrink,P=Anything to drink for ya? +PU_VENDOR04_F_VBA_Offer_Drink_IG_004_CareForA,P=Care for a drink? +PU_VENDOR04_F_VBA_Offer_Drink_IG_005_WhatDrinkCan,P=What drink can I get for ya? +PU_VENDOR04_F_VBA_Welcome_IG_001_HeyWhatCan,P=Hey, what can I get you to drink? +PU_VENDOR04_F_VBA_Welcome_IG_002_WelcomeWhatCan,P=Welcome. What can I get you? +PU_VENDOR04_F_VBA_Welcome_IG_003_HeyNiceTo,P=Hey. Nice to have you. You thirsty? +PU_VENDOR04_F_VFO_Give_Food_Carafi_IG_001_CarafiOrdersReady,P=Carafi order's ready. +PU_VENDOR04_F_VFO_Give_Food_Chuan_IG_001_HeresYourSkewers,P=Here's your skewers. +PU_VENDOR04_F_VFO_Give_Food_NomoGrub_IG_001_HereYouGo,P=Here you go. Nice lookin' grubs huh? +PU_VENDOR04_F_VFO_Give_Food_Seanut_IG_001_SeanutForYou,P=Seanut for you. +PU_VENDOR04_F_VFO_Hawk_Food_Carafi_IG_001_CarafiSweetOr,P=Carafi! Sweet or spicy! Perfect for when you got more hunger than money. +PU_VENDOR04_F_VFO_Hawk_Food_Chuan_IG_001_ChuanHotOff,P=Chuan, hot off the grill. We got all your favorite skewers. +PU_VENDOR04_F_VFO_Hawk_Food_NomoGrub_IG_001_GrubsGetYour,P=Grubs! Get your grubs! +PU_VENDOR04_F_VFO_Hawk_Food_Seanut_IG_001_SeanutsGetYour,P=Seanuts. Get your Seanuts. +PU_VENDOR04_F_VFO_Welcome_IG_001_HeyThereCan,P=Hey there. Can I get you something to eat? +PU_VENDOR04_F_VFO_Welcome_IG_002_WelcomeYouHungry,P=Welcome. You hungry? +PU_VENDOR04_F_VFO_Welcome_IG_003_GoodToHave,P=Good to have ya. What can I get you? +PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_001_ThatWasA,P=That was a really good find. I'd buy it while you can. +PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_002_IllBeHonest,P=I'll be honest, I'm surprised no one's bought that yet. +PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_003_IReallyLike,P=I really like the design of that. +PU_VENDOR04_F_VSK_Hawk_Shop_IG_001_GotSomeGreat,P=Got some great new products. Come on and check 'em out. +PU_VENDOR04_F_VSK_Hawk_Shop_IG_002_IfYouNeed,P=If you need it, I've got it. +PU_VENDOR04_F_VSK_Hawk_Shop_IG_003_JustGotA,P=Just got a new shipment of stuff. Have a look. +PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_001_GreatIThink,P=Great. I think you'll like that. +PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_002_YeahIThought,P=Yeah, I thought you might take it. +PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_003_NiceOne,P=Nice one. +PU_VENDOR04_F_VSK_Welcome_IG_001_HeyWelcome,P=Hey, welcome. +PU_VENDOR04_F_VSK_Welcome_IG_002_ThanksForStopping,P=Thanks for stopping by. +PU_VENDOR04_F_VSK_Welcome_IG_003_HiWelcomeGot,P=Hi, welcome. Got some great stuff on sale. Pacheco_Allies=N/A Pacheco_Rivals=黑杰克安保、艾迪·帕尔、迈克尔·肖、华莱士·克里姆 Pacheco_convo_GetMissions=有活吗? @@ -39967,10 +40257,14 @@ Pyro1_L5_04_Entrance=派1 PYR1 L5-D 入口 Pyro1_L5_04_desc=在派1-L5拉格朗日重力井里的一个气团。 Pyro1_L5_04_entrance_desc=一个方便进入派1-L5-D气团的入口。 Pyro1_L5_desc=一个位于派罗I轨道上的拉格朗日重力井。 +Pyro1_Outpost_col_m_drlct_occ_002=Derelict Outpost +Pyro1_Outpost_col_m_drlct_occ_002_desc=Derelict Outpost on Pyro I. Pyro1_Outpost_col_m_scrp_otlw_001=锈迹镇 [Rustville] Pyro1_Outpost_col_m_scrp_otlw_001_desc=万物都会腐朽,不过有的更快。 -Pyro1_Outpost_col_s_mng_indy_001,P=Pyro1_Outpost_col_s_mng_indy_001 -Pyro1_Outpost_col_s_mng_indy_001_desc,P=Pyro1_Outpost_col_s_mng_indy_001_desc +Pyro1_Outpost_col_s_drlct_occ_003=Derelict Outpost +Pyro1_Outpost_col_s_drlct_occ_003_desc=Derelict Outpost on Pyro I. +Pyro1_Outpost_col_s_mng_indy_001=Stag's Rut +Pyro1_Outpost_col_s_mng_indy_001_desc=Visitors encouraged to mind their manners. Pyro1_desc=派罗I的轨道非常靠近派罗星系那不稳定的恒星,这使其有着十分高的温度和大气压。 Pyro2=殁氧星 [Monox] Pyro2_L1=派2 PYR2 L1 @@ -40063,17 +40357,35 @@ Pyro2_L5_04_Entrance=派2 PYR2 L5-D 入口 Pyro2_L5_04_desc=在派2-L5拉格朗日重力井里的一个气团。 Pyro2_L5_04_entrance_desc=一个方便进入派2-L5-D气团的入口。 Pyro2_L5_desc=一个位于派罗II轨道上的拉格朗日重力井。 +Pyro2_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost +Pyro2_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro II. +Pyro2_Outpost_col_m_drlct_otpst_occ_002=Derelict Outpost +Pyro2_Outpost_col_m_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro II. +Pyro2_Outpost_col_m_drlct_otpst_occ_003=Derelict Outpost +Pyro2_Outpost_col_m_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro II. +Pyro2_Outpost_col_m_drlct_otpst_occ_004=Derelict Outpost +Pyro2_Outpost_col_m_drlct_otpst_occ_004_desc=Derelict Outpost on Pyro II. +Pyro2_Outpost_col_m_drlct_otpst_occ_005=Derelict Outpost +Pyro2_Outpost_col_m_drlct_otpst_occ_005_desc=Derelict Outpost on Pyro II. Pyro2_Outpost_col_m_mng_otlw_002=最终防线 [Last Ditch] Pyro2_Outpost_col_m_mng_otlw_002_desc=轻生时的完美去处。 Pyro2_Outpost_col_m_scrp_indy_001=日落方山 [Sunset Mesa] Pyro2_Outpost_col_m_trdp_indy_001=杰克森交易站 [Jackson's Swap] Pyro2_Outpost_col_m_trdp_indy_001_desc=如果你有值得交易的东西,请过来看看。 +Pyro2_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost +Pyro2_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro II. +Pyro2_Outpost_col_s_drlct_otpst_occ_002=Derelict Outpost +Pyro2_Outpost_col_s_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro II. +Pyro2_Outpost_col_s_drlct_otpst_occ_003=Derelict Outpost +Pyro2_Outpost_col_s_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro II. +Pyro2_Outpost_col_s_drlct_otpst_unoc_001=Derelict Outpost +Pyro2_Outpost_col_s_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro II. Pyro2_Outpost_col_s_mng_indy_001=杨家庄 [Yang's Place] Pyro2_Outpost_col_s_mng_indy_001_desc=如果你正在寻找杨,他们已经不在这附近挖矿了。 -Pyro2_Outpost_col_s_mng_otlw_001,P=Pyro2_Outpost_col_s_mng_otlw_001 -Pyro2_Outpost_col_s_mng_otlw_001_desc,P=Pyro2_Outpost_col_s_mng_otlw_001_desc -Pyro2_Outpost_col_s_trdpst_otlw_001,P=Pyro2_Outpost_col_s_trdpst_otlw_001 -Pyro2_Outpost_col_s_trdpst_otlw_001_desc,P=Pyro2_Outpost_col_s_trdpst_otlw_001_desc +Pyro2_Outpost_col_s_mng_otlw_001=Ostler's Claim +Pyro2_Outpost_col_s_mng_otlw_001_desc=THIS IS OSTLER'S. +Pyro2_Outpost_col_s_trdpst_otlw_001=Arid Reach +Pyro2_Outpost_col_s_trdpst_otlw_001_desc=Not the worst place in Pyro. Pyro2_Racetrack_FoolsRun=愚者赛道 [Fool's Run] Pyro2_Racetrack_FoolsRun_add=死局空间站的愚者赛道 Pyro2_Racetrack_FoolsRun_desc=一条由死局空间站狭窄的管道系统组成的赛道。由狂野之星竞速运营。 @@ -40177,26 +40489,42 @@ Pyro3_Outpost_col_m_mng_indy_001=布埃诺峡谷 [Bueno Ravine] Pyro3_Outpost_col_m_mng_indy_001_desc=对矿工而言是一个很好的地方。 Pyro3_Outpost_col_m_trdpst_otlw_006=金碧湾 [The Golden Riviera] Pyro3_Outpost_col_m_trdpst_otlw_006_desc=财富诞生之地,亦是财富丧失之地。 +Pyro3_Outpost_col_s_drlct_optst_occ_001=Derelict Outpost +Pyro3_Outpost_col_s_drlct_optst_occ_001_desc=Derelict Outpost on Pyro III. +Pyro3_Outpost_col_s_drlct_optst_occ_002=Derelict Outpost +Pyro3_Outpost_col_s_drlct_optst_occ_002_desc=Derelict Outpost on Pyro III. +Pyro3_Outpost_col_s_drlct_optst_occ_007=Derelict Outpost +Pyro3_Outpost_col_s_drlct_optst_occ_007_desc=Derelict Outpost on Pyro III. +Pyro3_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost +Pyro3_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro III. +Pyro3_Outpost_col_s_drlct_otpst_occ_004=Derelict Outpost +Pyro3_Outpost_col_s_drlct_otpst_occ_004_desc=Derelict Outpost on Pyro III. +Pyro3_Outpost_col_s_drlct_otpst_occ_007=Derelict Outpost +Pyro3_Outpost_col_s_drlct_otpst_occ_007_desc=Derelict Outpost on Pyro III. +Pyro3_Outpost_col_s_drlct_otpst_unoc_007=Derelict Outpost +Pyro3_Outpost_col_s_drlct_otpst_unoc_007_desc=Derelict Outpost on Pyro III. Pyro3_Outpost_col_s_frm_otlw_002=“庭院” [The Yard] Pyro3_Outpost_col_s_frm_otlw_002_desc=离远点,请你好自为之。 Pyro3_Outpost_col_s_mng_otlw_001=【暂定】Carver's Ridge Pyro3_Outpost_col_s_mng_otlw_001_desc=这是我的地盘,除非你带了钱过来,否则就给我离远点。 Pyro3_Outpost_col_s_scrp_otlw_002=【暂定】Windfall Pyro3_Outpost_col_s_scrp_otlw_002_desc=快来看看你的垃圾是否会成为我们的宝藏。 -Pyro3_Outpost_col_s_trdpst_indy_002,P=Pyro3_Outpost_col_s_trdpst_indy_002 -Pyro3_Outpost_col_s_trdpst_indy_002_desc,P=Pyro3_Outpost_col_s_trdpst_indy_002_desc +Pyro3_Outpost_col_s_trdpst_indy_002=Frigid Knot +Pyro3_Outpost_col_s_trdpst_indy_002_desc=Might got what you're looking for, might not. Pyro3_desc=这个被不法之徒盘踞的寒冷类地星球有着可呼吸的含氧与氮的大气。 Pyro3_outpost_col_m_hmstd_indy_001=【暂定】Narena's Rest Pyro3_outpost_col_m_hmstd_indy_001_desc=我们不怕为和平与安宁而战。 Pyro4=派罗 IV [Pyro IV] +Pyro4_Outpost_col_m_drlct_otpst_occ_002=Derelict Outpost +Pyro4_Outpost_col_m_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro IV. Pyro4_Outpost_col_m_scrp_indy_001=【暂定】Chawla's Beach Pyro4_Outpost_col_m_scrp_indy_001_desc=这里可能不是最好的地方,但也没那么糟。 -Pyro4_Outpost_col_m_trdpst_indy_001,P=Pyro4_Outpost_col_m_trdpst_indy_001 -Pyro4_Outpost_col_m_trdpst_indy_001_desc,P=Pyro4_Outpost_col_m_trdpst_indy_001_desc -Pyro4_Outpost_col_m_trdpst_otlw_001,P=Pyro4_Outpost_col_m_trdpst_otlw_001 (Suggestion: New Anis) -Pyro4_Outpost_col_m_trdpst_otlw_001_desc,P=Pyro4_Outpost_col_m_trdpst_otlw_001_desc (Suggestion: New Anis) -Pyro4_Outpost_col_mcr_test_indy_001,P=Pyro4_Outpost_col_mcr_test_indy_001 -Pyro4_Outpost_col_mcr_test_indy_001_desc,P=一个不起眼的小前哨站;正在研究派罗不稳定的恒星活动对地下的影响 +Pyro4_Outpost_col_m_trdpst_indy_001=Sacren's Plot +Pyro4_Outpost_col_m_trdpst_indy_001_desc=Cheats, scammers, and credhacks not welcome. +Pyro4_Outpost_col_m_trdpst_otlw_001=Fallow Field +Pyro4_Outpost_col_m_trdpst_otlw_001_desc=Something to gain, everything to lose. +Pyro4_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost +Pyro4_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro IV. Pyro4_Outpost_col_s_trdpst_otlw_001=【暂定】Goner's Deal Pyro4_Outpost_col_s_trdpst_otlw_001_desc=现货秒发。傻逼勿扰。 Pyro4_desc=天文学家推测,在遥远的过去,派罗IV与一颗行星大小的天体相撞,地貌被破坏,并被撞入派罗V的轨道。 @@ -40294,8 +40622,14 @@ Pyro5_L5_desc=一个位于派罗V轨道上的拉格朗日重力井。 Pyro5_desc=派罗V是派罗星系中最大的行星,它的大气层充斥着绿色和黄色色调的漩涡,十分引人注目。 Pyro5a_Ignis=伊格尼斯 [Ignis] Pyro5a_Ignis_desc=这颗离派罗 V最近的卫星表面覆盖着深深的峡谷和干涸的河床,在它干枯的表面没有任何水存在的迹象。 +Pyro5a_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost +Pyro5a_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5a. Pyro5a_Outpost_col_m_trdpst_otlw_001=【暂定】灰烬之地 Pyro5a_Outpost_col_m_trdpst_otlw_001_desc=你能放弃的交易都是好交易。 +Pyro5a_Outpost_col_s_trdpst_indy_001=Kabir's Post +Pyro5a_Outpost_col_s_trdpst_indy_001_desc=Let's make a big deal out of it. +Pyro5b_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost +Pyro5b_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5b. Pyro5b_Outpost_col_m_scrp_otlw_001=【暂定】先觉者峡谷 Pyro5b_Outpost_col_m_scrp_otlw_001_desc=废料如此新鲜,有些甚至还是热乎的。 Pyro5b_Vatra=瓦塔拉 [Vatra] @@ -40305,13 +40639,19 @@ Pyro5c_Adir_desc=遍布陨石坑的阿迪尔到处充斥着岩石山丘和嶙峋 Pyro5c_Outpost_col_m_hmstd_indy_001=【暂定】先知峰 Pyro5c_Outpost_col_m_hmstd_indy_001_desc=毁灭之主万岁。 Pyro5c_Outpost_col_s_drlct_otpst_occ_001=废弃前哨站 [Derelict Outpost] -Pyro5c_Outpost_col_s_drlct_otpst_occ_001_desc=废弃前哨站在派罗5c +Pyro5c_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5c. Pyro5d_Fairo=法伊罗 [Fairo] Pyro5d_Fairo_desc=法伊罗常有地震发生,其上的咸海也因此经常会掀起滔天巨浪。 +Pyro5d_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost +Pyro5d_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5d. Pyro5e_Fuego=弗果 [Fuego] Pyro5e_Fuego_desc=弗果的土壤中所含的大量硫化铁使其呈现出偏铅灰的黄黑色。 +Pyro5e_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost +Pyro5e_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5e. +Pyro5f_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost +Pyro5f_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5f. Pyro5f_Vuur=伏尔 [Vuur] -Pyro5f_Vuur_desc=伏尔上全是碳,没别的。 +Pyro5f_Vuur_desc=The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures. Pyro6=端点星 [Terminus] Pyro6_L1=派6 PYR6 L1 Pyro6_L1_01=派6 PYR6 L1-A @@ -40405,12 +40745,22 @@ Pyro6_L5_04_Entrance=派6 PYR6 L5-D 入口 Pyro6_L5_04_desc=在派6-L5拉格朗日重力井里的一个气团。 Pyro6_L5_04_entrance_desc= 一个方便进入派6-L5-D气团的入口。 Pyro6_L5_desc=一个位于派罗VI轨道上的拉格朗日重力井。 +Pyro6_Outpost_col_m_drlct_otpst_occ_003=Derelict Outpost +Pyro6_Outpost_col_m_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro VI. +Pyro6_Outpost_col_m_drlct_otpst_unoc_001=Derelict Outpost +Pyro6_Outpost_col_m_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro VI. Pyro6_Outpost_col_m_frm_otlw_001=【暂定】Scarper's Turn Pyro6_Outpost_col_m_frm_otlw_001_desc=没有免费的样品。别再问了。 Pyro6_Outpost_col_m_scrp_otlw_001=【暂定】Last Landings Pyro6_Outpost_col_m_scrp_otlw_001_desc=一切的终点站。 Pyro6_Outpost_col_m_trdpst_indy_001=【暂定】Canard View Pyro6_Outpost_col_m_trdpst_indy_001_desc=【暂定】Home of the famous 'Pyro Canard!' +Pyro6_Outpost_col_s_drlct_otpst_occ_003=Derelict Outpost +Pyro6_Outpost_col_s_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro VI. +Pyro6_Outpost_col_s_drlct_otpst_unoc_001=Derelict Outpost +Pyro6_Outpost_col_s_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro VI. +Pyro6_Outpost_col_s_frm_indy_001=Bullock's Reach +Pyro6_Outpost_col_s_frm_indy_001_desc=It's a good deal when everyone leaves unhappy. Pyro6_Outpost_col_s_frm_otlw_001=【暂定】Kinder Plots Pyro6_Outpost_col_s_frm_otlw_001_desc=要么做朋友,要么做肥料 Pyro6_Outpost_col_s_hmstd_otlw_001=【暂定】Stonetree @@ -40419,11 +40769,11 @@ Pyro6_Outpost_col_s_scrp_indy_001=【暂定】Supply Gap Pyro6_Outpost_col_s_scrp_indy_001_desc=事故高发地段。 Pyro6_Outpost_col_s_trdpst_indy_001=【暂定】Blackrock Exchange Pyro6_Outpost_col_s_trdpst_indy_001_desc=贸易,为了更美好的明天。 -Pyro6_Outpost_col_s_trdpst_otlw_001,P=Pyro6_Outpost_col_s_trdpst_otlw_001 -Pyro6_Outpost_col_s_trdpst_otlw_001_desc,P=Pyro6_Outpost_col_s_trdpst_otlw_001_desc -Pyro6_desc=这颗原行星因为远离派罗星而没有遭受破坏。我、 +Pyro6_Outpost_col_s_trdpst_otlw_001=Rough Landing +Pyro6_Outpost_col_s_trdpst_otlw_001_desc=Easy to come, harder to go. +Pyro6_desc=Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere. PyroStar=派罗 [Pyro] -PyroStar_desc=M型主序耀星。 +PyroStar_desc=一颗K型主序耀星。 Pyro_JumpPoint_Cano=派罗 - 卡诺 跳跃点 [Pyro - Cano Jump Point] Pyro_JumpPoint_Cano_Desc=该跳跃点连接着派罗星系和UEE控制的卡诺星系。 Pyro_JumpPoint_Castra=派罗 - 卡斯塔 跳跃点 [Pyro - Castra Jump Point] @@ -40691,6 +41041,14 @@ Refinery_Description=WIP Refinery Description RentalTimeRemainingNotification=您的~rentalNotification(RentedItemName)租期还剩~rentalNotification(RentedItemDuration)。 RepScope_Assassination_Name=暗杀行动 RepScope_Bounty_Name=赏金猎手 +RepScope_Contractor_Name=承包商 +RepScope_Contractor_Rank0=申请人 +RepScope_Contractor_Rank1=初级承包商 +RepScope_Contractor_Rank2=承包商 +RepScope_Contractor_Rank3=高级承包商 +RepScope_Contractor_Rank4=资深承包商 +RepScope_Contractor_Rank5=主要承包商 +RepScope_Contractor_Rank6=精英承包商 RepScope_Courier_Name=邮递 RepScope_Emergency_Name=紧急支援 RepScope_HiredMuscle_Name=雇佣兵 @@ -41001,9 +41359,9 @@ Ruto_RepUI_Name=鲁托 Ruto_RepUI_Occupation=信息专员 Ruto_Rivals=督导局、沃恩 SASU_UGF_desc_shared,P=努力工作让一天更比一天强,这个工作中心和它的员工都为成为樱日集团大家庭的一员而自豪。 -SB_Refuel_Answer_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)需要加油。如果接受此合约,你每运输一加仑燃料便会获得~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +SB_Refuel_Answer_Mission_Desc=~mission(InitiatorName)请求在~mission(InitiatorLocation)加油。如果你接受任务,每补充一加仑燃料将向你支付~mission(PaymentAmount)aUEC.\n SB_Refuel_Answer_Mission_Title=加油 -SB_Refuel_Detected_Notification=来自~serviceBeacon(InitiatorName)的加油请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +SB_Refuel_Detected_Notification=加油请求:~mission(InitiatorName)。支付:~mission(PaymentAmount) aUEC。距离:~mission(DistToInitiator)。 SB_Refuel_Detected_Title=探测到加油动作。 SB_Refuel_Request_AlignmentBlocked_Obj_Desc=加油对接线路受阻,请移至开放空间。 SB_Refuel_Request_AlignmentBlocked_Obj_Title=移动到开放空间。 @@ -41015,7 +41373,7 @@ SB_Refuel_Request_Refuel25_Obj_Desc=加油完成25%,请保持在当前位置 SB_Refuel_Request_Refuel50_Obj_Desc=加油已完成50%,请保持在当前位置。 SB_Refuel_Request_Refuel75_Obj_Desc=加油已完成75%,请保持在当前位置。 SB_Refuel_Request_RefuelComplete_Obj_Desc=加油已完成,祝您过得愉快。 -SB_Refuel_Request_RefuelProgress_Obj_Desc=加油已完成~serviceBeacon(CompletionPercentage) %。请保持在当前位置。 +SB_Refuel_Request_RefuelProgress_Obj_Desc=加油已完成~mission(CompletionPercentage)%。请保持当前位置。 SB_Refuel_Request_RefuelStart_Obj_Desc=加油已开始,请保持在当前位置。 SC_ac_bullseye_player_order_defend_my_target_1= SC_ac_bullseye_player_order_witch_to_formation_1,P= 确认 @@ -41381,17 +41739,24 @@ ScreamingGalsons_RepUI_Founded,P=[PH] N/A ScreamingGalsons_RepUI_Headquarters,P=[PH] 尖啸加尔森家族总部 ScreamingGalsons_RepUI_Leadership,P=[PH] 尖啸加尔森家族 领导层 ScreamingGalsons_RepUI_Name,P=[PH] 尖啸加尔森家族 -ServiceBeacon_CombatAssist_Avenge_Obj_Desc=将杀人犯~serviceBeacon(InitiatorName)绳之以法。 +Sector_01= +Sector_02= +Sector_03= +Sector_03_Observation_Deck=03区 - 观景台 +Security_Door_Panel=需要安全授权密钥卡 +Security_Keycard_Terminal_Body=获得进入本站安全限制区的权限。 +Security_Keycard_Terminal_Title=安全认证 +ServiceBeacon_CombatAssist_Avenge_Obj_Desc=把杀害~mission(InitiatorName)的凶手绳之以法 ServiceBeacon_CombatAssist_Avenge_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Avenge_Obj_Title=替~serviceBeacon(InitiatorName)报仇。 -ServiceBeacon_CombatAssist_Detected_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_CombatAssist_Avenge_Obj_Title=为~mission(InitiatorName)报仇。 +ServiceBeacon_CombatAssist_Detected_Notification=战斗援助请求:~mission(InitiatorName)。报酬:每分钟~mission(PaymentAmount)aUEC。 ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_CombatAssist_Detected_Title=侦测到作战支援 -ServiceBeacon_CombatAssist_GoTo_Obj_Desc=与~serviceBeacon(InitiatorName)会合以开始履行合约。 +ServiceBeacon_CombatAssist_GoTo_Obj_Desc=与~mission(InitiatorName)会面,开始合约。 ServiceBeacon_CombatAssist_GoTo_Obj_Marker=回应信标 -ServiceBeacon_CombatAssist_GoTo_Obj_Title=前往~serviceBeacon(InitiatorName)的所在地 -ServiceBeacon_CombatAssist_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)请求战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) 请求深空战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_GoTo_Obj_Title=和~mission(InitiatorName)会面 +ServiceBeacon_CombatAssist_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)请求战斗援助。如果接受任务,你将在消除威胁后获得~mission(PaymentAmount)aUEC。\n +ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~mission(InitiatorName)在深空请求战斗援助。如果接受任务,你将在消除威胁后获得~mission(PaymentAmount)aUEC。 ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[低风险] \n\n ~serviceBeacon(InitiatorName) 正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取 ~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离 ~serviceBeacon(InitiatorName) :~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[高风险] \n\n ~serviceBeacon(InitiatorName) 正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取 ~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离 ~serviceBeacon(InitiatorName) :~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[中风险] \n\n ~serviceBeacon(InitiatorName) 正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取 ~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离 ~serviceBeacon(InitiatorName) :~serviceBeacon(DistToInitiator) @@ -41401,42 +41766,44 @@ ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=作战协助 - 低风 ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=作战协助 - 高风险 ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=作战协助 - 中风险 ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=作战协助 - 极高风险 -ServiceBeacon_CombatAssist_Protect_Obj_Desc=保护~serviceBeacon(InitiatorName)直到他们不再需要帮助。 +ServiceBeacon_CombatAssist_Protect_Obj_Desc=保护~mission(InitiatorName)至结束。 ServiceBeacon_CombatAssist_Protect_Obj_Marker=保护 -ServiceBeacon_CombatAssist_Protect_Obj_Title=保护~serviceBeacon(InitiatorName) -ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName)违反了服务信标合约。消灭违约者。 +ServiceBeacon_CombatAssist_Protect_Obj_Title=保护~mission(InitiatorName) +ServiceBeacon_CombatAssist_Trap_Obj_Desc=~mission(InitiatorName)已违反服务信标合约,消灭违规者。 ServiceBeacon_CombatAssist_Trap_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Trap_Obj_Title=消灭~serviceBeacon(InitiatorName) -ServiceBeacon_Escort_Detected_Notification=护航请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_CombatAssist_Trap_Obj_Title=消灭~mission(InitiatorName) +ServiceBeacon_Escort_Detected_Notification=护送请求:~mission(InitiatorName)。报酬:每分钟 ~mission(PaymentAmount) aUEC。 ServiceBeacon_Escort_Detected_Title=侦测到护送 -ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName)在该地点请求护航:~serviceBeacon(InitiatorLocation)。若接下合约,您将得到每分钟~serviceBeacon(PaymentAmount) aUEC的报酬,直到雇主取消合约或您不再为该雇主提供服务。\n\n注意:合约和付款将在您与雇主会面时开始生效。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_Escort_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)请求护送。如果接受任务,你将每分钟获得~mission(PaymentAmount)aUEC的报酬,直到发起人取消或服务提供商放弃为止。\n\n注意:一旦你与客户会合,合同和付款就会开始。\n ServiceBeacon_Escort_Mission_Title=护航 -ServiceBeacon_Escort_Obj_Desc=护送~serviceBeacon(InitiatorName)直到他们不再需要帮助。 -ServiceBeacon_Escort_Obj_Title=护送~serviceBeacon(InitiatorName) 直到合约完成。 -ServiceBeacon_Heal_Detected_Notification=医疗协助请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) 。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_Escort_Obj_Desc=护送~mission(InitiatorName)至结束。 +ServiceBeacon_Escort_Obj_Title=护送~mission(InitiatorName)至合约完成。 +ServiceBeacon_Heal_Detected_Notification=医疗援助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)。 ServiceBeacon_Heal_Detected_Title=已请求医疗协助 -ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) 在~serviceBeacon(InitiatorLocation)请求医疗协助。报酬将为 ~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_Heal_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)需要医疗援助。报酬为~mission(PaymentAmount)aUEC。\n ServiceBeacon_Heal_Mission_Title=医疗协助 -ServiceBeacon_Heal_Obj_Desc=向~serviceBeacon(InitiatorName)提供医疗服务,直到他们情况稳定。请务必携带妥当的医疗装备。 -ServiceBeacon_Heal_Obj_Title=治疗~serviceBeacon(InitiatorName) -ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName) +ServiceBeacon_Heal_Obj_Desc=为~mission(InitiatorName)提供医疗救治,直到他们脱离危险。请记得携带适当的医疗装备。 +ServiceBeacon_Heal_Obj_Title=救治~mission(InitiatorName) +ServiceBeacon_InitiatorName=~mission(InitiatorName) +ServiceBeacon_MissionGiver=~mission(InitiatorName) ServiceBeacon_NoLongerAvailable=服务信标不再可用 -ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=安全地将~serviceBeacon(InitiatorName)送至~serviceBeacon(SelectedDestination)。 -ServiceBeacon_PersonalTransport_Delivery_Obj_Title=搭~serviceBeacon(InitiatorName)一程 +ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=安全地将~mission(InitiatorName)载到 ~mission(SelectedDestination)。 +ServiceBeacon_PersonalTransport_Delivery_Obj_Title=放下~mission(InitiatorName)。 ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=被困载具 -ServiceBeacon_PersonalTransport_Detected_Notification=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_PersonalTransport_Detected_Notification=运载请求:~mission(InitiatorName)。将其运载至~mission(SelectedDestination)。报酬:~mission(PaymentAmount)aUEC。 ServiceBeacon_PersonalTransport_Detected_Title=侦测到个人通勤信标。 -ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName)想从~serviceBeacon(InitiatorLocation)去~serviceBeacon(SelectedDestination)。成功完成这项服务,您将获得~serviceBeacon(PaymentAmount) aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_PersonalTransport_Mission_Desc=~mission(InitiatorName)请求一趟从~mission(InitiatorLocation)到~mission(SelectedDestination)的交通服务。成功完成这项服务后,你将收到 ~mission(PaymentAmount)aUEC的付款。\n ServiceBeacon_PersonalTransport_Mission_Title=个人通勤 ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=前往~serviceBeacon(InitiatorLocation)接上~serviceBeacon(InitiatorName)。 -ServiceBeacon_PersonalTransport_Pickup_Obj_Title=接上~serviceBeacon(InitiatorName) -ServiceBeacon_ProviderName=~serviceBeacon(ProviderName) +ServiceBeacon_PersonalTransport_Pickup_Obj_Title=接上~mission(InitiatorName) +ServiceBeacon_ProviderName=~mission(ProviderName) ServiceBeacon_Revive_Detected_Notification=急救信标已激活:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount)。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_Revive_Detected_Title=已请求医疗救援 -ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) 已在~serviceBeacon(InitiatorLocation)请求紧急医疗救援。报酬将为~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_Revive_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)需要紧急治疗。报酬:~mission(PaymentAmount)aUEC。\n ServiceBeacon_Revive_Mission_Title=医疗救援 -ServiceBeacon_Revive_Obj_Desc=向~serviceBeacon(InitiatorName)提供紧急医疗救助,直到他们恢复行动能力。请务必携带妥当的医疗装备。 -ServiceBeacon_Revive_Obj_Title=救助~serviceBeacon(InitiatorName) +ServiceBeacon_Revive_Obj_Desc=紧急治疗~mission(InitiatorName),直到恢复行动能力。请记得携带适当的医疗装备。 +ServiceBeacon_Revive_Obj_Title=救援~mission(InitiatorName) +Sever_Blade_Room=服务器机房 ShipName_Test_001=自由枪骑兵 ShipName_Test_002=星际远航者 ShipName_Test_003=星座 @@ -42134,6 +42501,11 @@ Stanton_Rayari_001_desc_shared=一个属于拉亚利公司专门从事尖端生 Stanton_Terra_JPStation=泰拉星门 [Terra Gateway] Stanton_Terra_JPStation_desc=位于靠近跳跃点的战略地点,泰拉星门能为那些进出派罗星系的旅行者解决购物和其他服务的需求。到此空间站的访客可以找到种类繁多的便民设施和商品:加油服务、弹药补充、货物装卸、个人武器,个人防具,衣物,食物,诊所,胶囊公寓和其他的服务与设施 Starfarer_Wreckage_QT=离奇信号 +Station_Area_Clinic=门诊区 +Station_Area_Commercial=商业区 +Station_Area_Entry=入口 +Station_Area_Foodcourt=美食广场 +Station_Area_Habitation=居住区 Station_Illegal_LocalDelivery_Header,P=抢购特别套餐 Station_Illegal_LocalDelivery_Title,P=抢购特别套餐 Station_Illegal_LocalDelivery_desc_001,P=帮我个忙好吗?有一个包裹是留给我的。\n去拿吧,我会付你报酬的。 @@ -42155,6 +42527,9 @@ StrawberryCheesecake_JournalBody=一个自称为“切割者”的新犯罪组 StrawberryCheesecake_JournalCompleted=消灭切割者行动人员\n破坏帮派行动 StrawberryCheesecake_JournalTitle=行动:拯救斯坦顿 - 第2阶段概要 StrawberryCheesecake_JournalTitleShort=行动:拯救斯坦顿 - 第2阶段 +Supervisor_Door_Panel=需要PYAM-SUPVISR授权密钥卡 +Supervisor_Keycard_Terminal_Body=获得进入所有Supervisor安全限制区的权限。 +Supervisor_Keycard_Terminal_Title=主管授权 SupportAttackedShip_failreason_01=飞船被摧毁。 SupportAttackedShip_obj_HUD_02=飞船耐久度: SupportAttackedShip_obj_HUD_03=敌军增援来袭 @@ -42178,6 +42553,17 @@ TARPits_RepUI_Focus=海盗、打捞 TARPits_RepUI_Founded=N/A TARPits_RepUI_HQ=N/A TARPits_RepUI_Leadership=N/A +TC_EnableDefenses,P=启动炮塔 +TC_InitiatingAccessProcedures,P=启动覆写程序…… +TC_InitiatingResetProcedures,P=启动重置程序…… +TC_OverrideAccess,P=覆盖权限 +TC_PowerCycleIn,P=电源循环输入 +TC_PowerCycleWillBeginIn,P=电源循环将开始于 +TC_SystemOverrideSuccessful,P=覆写成功 +TC_SystemOverriding,P=覆写系统 +TC_SystemReseting,P=重置系统 +TC_TurretsOnline,P=炮塔上线 +TC_TurretsShuttingDown,P=炮塔暂时下线 TW_SUPKULKOV_M_TWH_Begin_Phase_Phase1_IG= TW_SUPKULKOV_M_TWH_Begin_Phase_Phase2_IG= TW_SUPKULKOV_M_TWH_Begin_Phase_Phase3_IG= @@ -42463,6 +42849,9 @@ Test_XenoThreat_Title,P=异种威胁 FPS AI 试验任务 Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1,(int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1,(int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n} Text_Clovis_Safe_Journal_Clue_01=库德雷安保主任:\n\n拜托了,杰夫。我刚刚设法给弧光集团发了一封恶搞邮件…… \n\n虽然这很有趣,但我应该不需要提醒你这个任务是机密的。\n\n你要阻断外部通讯,尤其是在这件事发生后的一周。\n\n这是你最后的机会 - 别搞砸了!\n\n你知道Hugo是肯定把这件事向他的女孩炫耀的。\n\n快搞定它!就趁现在! Text_Clovis_Safe_Journal_Clue_02=发件箱 - 未发送:\n\n接收人 - 卡珊德拉\n\n我很抱歉宝贝,我回不来了 - 我们遇到了天大的麻烦,而且我的太空服破损了。\n\n当我接受这份该死的工作时我就知道库德雷安保是个辣鸡玩意儿,妈的。\n\n这是最后告别了。要是你碰巧能来到这里,那么代码在我的工作间里。\n\n32015。记得那次旅行吗?\n\n你值得拥有比那更好的。\n\n来生再会。 +The_Crypt=地穴 +The_Last_Resort=最后手段 +The_Wasteland=荒地 TimeSensative_Recover_marker_001=Z-普罗兰化合物 TimeSensitive_Recover_desc=~mission(Contractor|TimeSensitiveRecoverDesc) TimeSensitive_Recover_from=~mission(Contractor|TimeSensitiveRecoverFrom) @@ -42919,18 +43308,18 @@ Vanduul_RepUI_Name,P=[PH] 剜度 VanillaCheesecake_CFP_A_Desc,P=定居点需要补给\n\n繁荣公民是一个和平组织,我们正带头发起一场支持派罗守法定居点的运动,以促进善的发展并改变整个星系的道德面貌。\n\n我们正在寻找飞行员来采购以下物资,并将它们送往~mission(Destination|address)。由于派罗非常危险,我们将安排一名成员随时待命,负责从卸货地点运送物资,并亲自跳跃进入派罗分发物资。\n\n我们欢迎你在任何地方获取以下物资,但这里列出了几个建议地点,你可以在那里找到我们目前需要的物资:\n\n*农业用品 - 可以在许多研究和采矿设施购买,包括赛琳的希克斯研究种植站和伊塔的HDMS-伍德拉夫站。\n*铝 - 你可以自己开采和加工,或从采矿设施购买,如微科星上的舒宾采矿设施 SMO-22。  \n*氮气 - 可在美丽峡谷站购买。\n\n你在接受合同后会得到一份所需数量的完整清单,每件物品的数量应在 2-4 SCU 之间。\n\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 VanillaCheesecake_CFP_B_Desc,P=定居点需要补给\n\n繁荣公民是一个和平组织,我们正带头发起一场支持派罗守法定居点的运动,以促进善的发展并改变整个星系的道德面貌。\n\n我们正在寻找飞行员来采购以下物资,并将它们送往~mission(Destination|address)。由于派罗非常危险,我们将安排一名成员随时准备将货物送入派罗进行分发。\n\n我们欢迎你在任何地方获取以下物资,但这里列出了几个建议地点,你可以在那里找到我们目前需要的物资:\n\n*艾格瑞金属 - 或许自己开采和加工最好,因为它在市场上并不是很常见,但莉瑞雅的舒宾矿业设施SAL-2有售。 \n*医疗用品 - 可在几个研究前哨站购买,如卡利俄佩的拉亚利-安维克研究站。\n*加工食品 - 其实你有两个选择,泰拉星门或拜基尼空间站。 \n\n你在接受合同后会得到一份所需数量的完整清单,每件物品的数量应在 6-20 SCU 之间。\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 VanillaCheesecake_CFP_From=繁荣公民 -VanillaCheesecake_CFP_Title,P=行动:拯救斯坦顿 第4阶段:物资运送 +VanillaCheesecake_CFP_Title=行动:拯救斯坦顿 第五阶段:物资运送 VanillaCheesecake_DeliveryMarker=交货地点 VanillaCheesecake_DeliveryMarker_01=交货地点 -VanillaCheesecake_JournalAllCompleted,P=繁荣公民补给运输\n边境战士补给运输\n\n你已完成任务!阶段4的要求已满足。 +VanillaCheesecake_JournalAllCompleted=繁荣公民补给运输\n边境战士补给运输\n\n你已完成任务!阶段5的要求已满足。 VanillaCheesecake_JournalBody=由于最近非法团伙“切割者”的袭击,两个希望在派罗行动的组织资源短缺,急需补给。成功完成六次补给运输,并满足前几个阶段的要求,即可获得特殊奖励。 VanillaCheesecake_JournalCompleted=繁荣公民补给运输\n边境战士补给运输 -VanillaCheesecake_JournalTitle,P=行动:拯救斯坦顿 - 第4阶段概要 -VanillaCheesecake_JournalTitleShort,P=行动:拯救斯坦顿 - 第4阶段 +VanillaCheesecake_JournalTitle=行动:拯救斯坦顿 - 第5阶段概要 +VanillaCheesecake_JournalTitleShort=行动:拯救斯坦顿 - 第五阶段 VanillaCheesecake_V_A_Desc,P=你的贡献很重要\n\n你是否对UEE拒绝对困扰我们的派罗非法移民问题采取任何措施感到愤怒?你并不孤单。\n\n我们是边境战士,一群拒绝坐视像切割者这样的人渣不断肆虐我们的星系的斯坦顿居民。我们已经准备好向派罗发起进攻,但我们需要有人帮助收集和运送重要物资到我们的集结地。\n\n我们希望有人能亲自获取以下物资,并将它们运送到~mission(Destination|address)。我没时间一一列举所有可以获得这些物资的地方,但我们需要以下物品:\n\n*氦气 - 可在十字军上方的炽天使空间站等站点购买。\n*贝沙电气石 - 你可以自己开采和加工这种资源或在马格努斯星门购买。\n*氢气 - 采矿设施或泰拉星门。\n\n如果你接受合同,我会给你发送准确的数量,每件物品大约需要 2-4 SCU。\n\n你准备好站出来终结控制派罗的帮派了吗?\n\n\n科尔宾·卡萨迪\n通讯专员\n边境战士 VanillaCheesecake_V_B_Desc=需要更多援助\n\n你是否对UEE拒绝对困扰我们的派罗非法移民问题采取任何措施感到愤怒?你并不孤单。\n\n我们是边境战士,一群拒绝坐视像切割者这样的人渣不断肆虐我们的星系的斯坦顿居民。我们已经准备好向派罗发起进攻,但我们需要有人帮助收集和运送重要物资到我们的集结地。\n\n我们需要有人去购买一些急需物资,然后将它们运送到 ~mission(Destination|address)。我们需要:\n\n*钨 - 你可以自己开采,或者从艾瑞尔上的HDMS-贝兹德克站处获取。\n*钛 - 和钨一样。\n*铜 - 最好能够亲自开拆,或者从十字军上方的炽天使空间站购买。\n\n如果你接受合同,我们会把所需的确切数量发给你,但每件物品大约需要6-20SCU,所以请确保你有足够的空间。\n\n你准备好站出来终结控制派罗的帮派了吗?\n\n\n科尔宾·卡萨迪\n通讯专员\n边境战士 VanillaCheesecake_V_From=边境战士 -VanillaCheesecake_V_Title,P=行动:拯救斯坦顿 第4阶段:补给运输 +VanillaCheesecake_V_Title=行动:拯救斯坦顿 第五阶段:补给运输 VanillaCheesecake_failreason_01=货物运送失败。 Vaughn_Allies=N/A Vaughn_RepUI_Area=地球联合帝国 @@ -42947,6 +43336,7 @@ Vaughn_ReputationJournal_Welcome_BodyText=鉴于你证明了自己的能力, Vaughn_ReputationJournal_Welcome_ShortTitle=欢迎上船 Vaughn_ReputationJournal_Welcome_Title=欢迎上船 Vaughn_Rivals=鲁托 +Vault_Room=金库 Vehicle_Container_Heading=载具存放 Vehicle_Container_Screen_Door_001=开门 Vehicle_Container_Screen_Door_002=关门 @@ -43428,6 +43818,12 @@ basesweep_obj_short_02=抵达 ~mission(Location|Address) basesweep_obj_short_02a=剩余敌对目标:%ls basesweep_obj_target=消灭目标 basesweep_title=~mission(Contractor|BaseSweepTitle) +bhg_bounty_desc_HeadHunters_001=--------------------------------------------------------\n--------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nAuthorized by: ~mission(Contractor|Auth) \n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: HeadHunters\nNOTES: Headhunters are a reputed criminal organization who have a long history of clashes with law enforcement. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\nApproved and Certified: ~mission(AuthCode)\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts. +bhg_bounty_desc_XT_001=--------------------------------------------------------\n--------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nAuthorized by: ~mission(Contractor|Auth) \n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: XenoThreat\nNOTES: Xenothreat has consistently displayed unprovoked aggression against any law enforcement or security personnel. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\nApproved and Certified: ~mission(AuthCode)\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts. +bhg_bounty_desc_gen_001=--------------------------------------------------------\n--------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\nAuthorized by: ~mission(Contractor|Auth) \n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: \nNOTES: They have several known associates with criminal records so they may not be alone so arm up and exercise caution when engaging.\n\nApproved and Certified: ~mission(AuthCode)\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.\n +bhg_bounty_title_HeadHunters_001=Verified Bounty: ~mission(TargetName) | HeadHunters | ~mission(Danger) +bhg_bounty_title_XT_001=Verified Bounty: ~mission(TargetName) | XenoThreat | ~mission(Danger) +bhg_bounty_title_gen_001=Verified Bounty: ~mission(TargetName) | ~mission(Danger) bitzeros_RetrieveConsignment_desc_001=嘿,\n\n一些有趣的情报刚刚进入我们的轨道。似乎 ~mission(location|address) 悄悄的存储了一些机密资料。他们不遗余力地隐藏的任何东西都必须有价值,对吧?这就是为什么我们会给任何愿意破坏设施的人大把工钱,抢夺机密材料,并将它们送到 ~mission(dropoff1|address) 给我们。\n\n老实说,我们自己不做这件事的部分原因是它可能变得一团糟。看吧,机密材料与其他箱子一起到达,现在存储在他们的自动保险库中,其取出代码仅在现场生成。这意味着不能远程黑客攻击。我们的消息来源称,高级员工携带的数据板内有那个代码,因此在包裹收发机上输入代码取回箱子前,你得把数据板抢到手。 bitzeros_RetrieveConsignment_title_001=隐秘储物柜战利品 bitzeros_dataheist_desc_01=我需要一些人手帮我去 ~mission(location|address)。这是一份简单的工作,应该只需要二十分钟左右就能完成。你只需要进入设施并找到主机,让我进入系统,并且保证在我做掉他们三个服务器之前没人来打扰我。\n\n设施里有守卫,但如果你速度够快的话应该可以在重装人员到来前离开。在任务过程中,我会保持远程追踪他们的网络安全小组,并标出任何被破坏的服务器供你修复。失去太多服务器是无法接受的。\n\n至于主机本身,他们应该有方式在设施中访问它,但带上破解器总不会错,毕竟你有可能需要强行黑进去。通常来说,这种类型的工作需要一支小队,但如果你想要自己独吞所有报酬,我认为你可以单人进行这个工作。我无所谓你叫了多少人,我只关心工作能否完成。\n\n57 65 65 76 69 6c @@ -43875,8 +44271,12 @@ ccdemo19_title=小差事 cdf_from=民事防御部队 cdf_openbounty_desc_001=民事防御部队需要你!斯坦顿星系中无辜的平民无时无刻不在受到邪恶和冷血的罪犯蹂躏。\n\n决不能这样下去了。\n\n在UEE和民兵动员协会的授权下,民事防御部队现在委托所有渴望战斗并且法律纪录良好*的个人去进攻和消灭任何被识别带有生效中犯罪等级的个人或者船只。\n\n为回报这些对于公共安全的无私贡献,民事防御部队会对那些成功将罪犯们捉拿归案的个人给予每名罪犯 ~mission(RewardValue_Wanted1) UEC的资金奖励**。\n\n现在,你为斯坦顿星系中所有旅行者和你自己做出积极贡献的时刻到了!现在就报名并完成职责吧!\n\n\n\n*请注意,如果获得犯罪等级就会废除您的民事防御部队成员身份,任何进行中的合约也将终止。\n**请知悉,在其他雇佣合约中遭遇的罪犯并不计入本项目的奖励。 cdf_openbounty_title_001=武装动员 +cfg_defection_desc_HeadHunters_001=Look, I know you don’t know me, but I’ve heard from some people that you have a clear sense of right and wrong.\n\nI know you’ve been working for the Headhunters and I’m not here to judge you, but please hear me out. We’ve received word that they’re importing a large ship loaded with weapons into the system and learned that they intend to be used on outposts run by Citizens for Prosperity.\n\nYou don’t need to believe in our mission. You don’t even need to like us. But you have to understand that people will die from these weapons. People that are just out here trying to make life a little better.\n\nI know Pyro can be a violent place, but we aren’t your enemies.\n\nThe ship can be found at ~mission(Location|Address). Will you please stop these weapons from reaching their destination? \n\nYou will save lives.\n\nAll of us need to do our part to make Pyro better. I’m begging that this can be yours.\n\nThank you,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +cfg_defection_title_HeadHunters_001=It’s not too late. cfp_RetrieveConsignment_desc_001=你想找工作吗?我们的一个据点被不法分子袭击了,他们窃取了一些高度机密的材料。繁荣公民组织迫切希望尽快找回这些材料。\n\n多亏了当地的线人,我们才得以追踪到歹徒已经逃到了~mission(Location|address),他们把机密材料放进了一个自动安全保险库里。要进入保险库,首先需要找到相关的访问密码,然后在保险库的包裹收发机上输入这串密码。我们认为,密码在一名不法分子的头目身上,因此你很有可能需要与他们交战才能获得密码。\n \n我们希望你拿到机密材料后把它送到~mission(dropoff1|address).\n\n如果你能成功完成这项任务,你将给很多人的生活带来巨变。\n\n向你提前致谢,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民\n cfp_RetrieveConsignment_title_001=机密材料被盗 +cfp_bounty_desc_HeadHunters_001=This is a general warning. We have learned that the Headhunters are transporting a large amount of weapons into the system with the intent of launching attacks against CFP-owned settlements.\n\nWhile we believe that change can only come to this system through nonviolence. The presence of these weapons will undoubtedly cause considerably more bloodshed and devastation so we want to remove them from the equation.\n\nAny of our supporters will appropriate combat training are asked to undertake this dangerous assignment. We will compensate you for the tremendous risk you are taking.\n\nThank you and be safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +cfp_bounty_title_HeadHunters_001=Danger: Contraband Weapons Inbound cfp_defend-criminals_desc_001=~Mission(location|address) 面临着不法分子攻击的威胁,并已请求援助。我们需要有人保护他们并驱逐这些不法分子。\n\n确保在他们初次攻击后你能紧随其后。大部分情况,不法分子只需派遣足够多的武力就能赢得战斗,所以在离开该区域前请确保你能击退所有的增援部队。\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_defend-criminals_desc_002=位于~mission(location|address) 的人们经常会遭遇突袭者的袭击,这些突袭者会抢走他们的补给,并随时会再进行一次袭击。\n\n那里的幸存者们坚韧不拔并努力反抗,但他们没有足够多的装备来保护自己,所以我们自愿前去帮忙对付这些歹徒。如果突袭者意识到哨站增强了防御的话,他们肯定会派遣更多的力量来突袭,因此你应该招募更多的帮手来抵御接连不断的进攻者。\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_defend-criminals_desc_003=我们得知一个邪恶的帮派即将对~mission(location|address)发动攻击。当地人无力面对这样的威胁,因此向我们求助。\n\n这并非小规模突袭,听起来这伙人要对前哨站发动全面进攻。如果你能帮上忙,请确保有盟友能和你一起抵挡住帮派在首次进攻失利后派来的援军。\n\n我知道这是一个危险的请求,但我们真的需要帮助。我们不能让这些人在最需要我们的时候受苦。\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 @@ -43908,6 +44308,10 @@ cfp_recovery_desc_001=嘿,\n\n我们需要你的帮助。\n\n与我们合作 cfp_recovery_desc_002=嘿,\n\n星系里的不法分子最近变得越来越咄咄逼人了,我们有越来越多的船队成为了他们的目标。他们最近偷了我们的东西,如果我们不把 ~mission(item) 抢回来,当地人会开始对我们失去信心。他们需要知道,繁荣公民不会就这样屈服。\n\n我们成功追踪到了不法分子逃到了 ~mission(pickup1|address),现在我们需要一个不怕和这些罪犯交手的人去找回货物,并把它送到 ~mission(dropoff1|address)。\n\n所以,你觉得你能帮我们跑一趟吗?\n\n感激不尽,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_recovery_tile_001=失窃的补给品 cfp_recovery_tile_002=恢复运行 +cfp_replaceparts_desc_001=Hi, I’ve gotten a report about some repairs that need to be handled quickly out at ~mission(Location|Address). \n\nUnfortunately, our supplies are currently allocated to other initiatives, so we’ll need you to provide any fuses or equipment needed to get the systems back up and running. Don’t worry, we’ll include the costs in your compensation.\n\nIt’s nothing life-threatening, the atmospheres out here are just a little more exaggerated than expected so the machinery is wearing down a little quicker than estimated, but getting these operational again is key to our ongoing efforts in the system.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +cfp_replaceparts_desc_002,P=临时 +cfp_replaceparts_title_001=~mission(Location|Address)需要紧急维修 +cfp_replaceparts_title_002,P=临时 cfp_salvage_chickenship_desc_001=嘿,\n\n我们接到报告,在 ~mission(location|address) 附近有一艘 ~mission(ship) 被击落了。不幸的是,最近那片区域有很多不法分子活动,所以你很有可能会遇到一些罪犯。如果你遇到了,就要小心了,因为他们可能会立刻撤离并带着援兵回来,所以你需要迅速采取行动。\n\n撇开警告不谈,如果你这风险值得冒,你可以购买这些坐标。请记住,您所支付的信用点数会直接返还给发现沉船的当地人,并支持他们建立一个更强大、更安全的派罗星系。\n\n你接受了合约之后,一旦你收集到足够的打捞物,就可以随时取消合约。\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_salvage_chickenship_title_001=高风险 ~mission(Ship) 打捞 cfp_salvage_nodanger_desc_001=你好,\n\n一位当地居民发现了一艘损坏的 ~mission(ship),并在其他不法分子介入之前将其拖到了 ~mission(location|address)。\n\n通常情况下,我们会鼓励当地居民自己去打捞备用部件和材料,但由于他们没有合适的工具,下一个最好的办法就是将打捞权卖给我们的志愿者。\n\n一旦你收集完你想要的资源,只需取消合约即可结束。\n\n致谢,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 @@ -44365,7 +44769,7 @@ chat_user_to=至 %S chat_yourself=你 cheesecake_oreo_deliver_obj_long_01=交付回收的货物。 cheesecake_oreo_deliver_obj_short_01=运送货物:%ls 箱 -cheesecake_oreo_desc,P=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n斯坦顿发生了大事,每个星球的安全部门都在给我发信号,寻找承包商来帮助解决这个问题,他们管这个叫“行动:拯救斯坦顿”。没人知道到底发生了什么,但我试着拼凑出了一些信息。\n\n有人在袭击和抢劫斯坦顿的运输船。这些高度协调的袭击显然是经过精心策划。奇怪的是,没有一个组织声称对此负责,因此人们越来越担心这起混乱事件的背后可能有一个新的团伙。\n\n目前,行星安全部门正集中精力查明嫌疑人,但求救信号和失联船只的报告让他们应接不暇。这就是为什么他们希望雇佣承包商来帮助追踪一些据报失踪的货船。\n\n我需要有人前往~mission(Location|Address),然后扫描以寻找失踪的~mission(Ship)。如果你发现飞船无法使用或已被摧毁,你的首要目标就是找回货物并将其送往接收地点。安全人员表示,船上的货物对当地行动至关重要,必须不惜一切代价夺回。考虑到武装袭击者也在追捕这批货物,我会建议你确保弹药充足,并考虑携带后援。\n\n我不知道有多少货物已经被盗取,所以我建议你们携带一艘有大型货舱和“极限抬升”牵引光束的飞船。出于安全考虑,我们只能在知道货物都已被收走的情况下才能告诉你交货地点。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +cheesecake_oreo_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n斯坦顿发生了大事,每个星球的安全部门都在给我发信号,寻找承包商来帮助解决这个问题,他们管这个叫“行动:拯救斯坦顿”。没人知道到底发生了什么,但我试着拼凑出了一些信息。\n\n有人在袭击和抢劫斯坦顿的运输船。这些高度协调的袭击显然是经过精心策划。奇怪的是,没有一个组织声称对此负责,因此人们越来越担心这起混乱事件的背后可能有一个新的团伙。\n\n目前,行星安全部门正集中精力查明嫌疑人,但求救信号和失联船只的报告让他们应接不暇。这就是为什么他们希望雇佣承包商来帮助追踪一些据报失踪的货船。\n\n我需要有人前往~mission(Location|Address),然后扫描以寻找失踪的~mission(Ship)。如果你发现飞船无法使用或已被摧毁,你的首要目标就是找回货物并将其送往~mission(Destination|Address)。安全人员表示,船上的货物对当地行动至关重要,必须不惜一切代价夺回。考虑到武装袭击者也在追捕这批货物,我会建议你确保弹药充足,并考虑携带后援。\n\n我不知道有多少货物已经被盗取,所以我建议你们携带一艘有大型货舱和“极限抬升”牵引光束的飞船。出于安全考虑,我们只能在知道所有货物都已被收走的情况下才能告诉你交货地点。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 cheesecake_oreo_failreason_01=货物已被摧毁。 cheesecake_oreo_failreason_02=货物失窃。 cheesecake_oreo_failreason_03=非法打捞的飞船。 @@ -44375,7 +44779,7 @@ cheesecake_oreo_obj_long_02=找到并回收所有货物。 cheesecake_oreo_obj_marker_01=最后已知位置 cheesecake_oreo_obj_short_01=定位飞船 cheesecake_oreo_obj_short_02=回收货物 -cheesecake_oreo_support_desc,P=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n\n\n既然你已经成功完成了一项类似的工作,我希望你能在这项工作中提供帮助。你的经验和专业知识将决定成败。\n\n我有另一个承包商在~mission(Location|Address)从一艘被攻击的飞船上回收货物,但收到的报告表明,该地区的敌人不会让他们就这么一走了之。 \n\n考虑到危险的升级和回收货物的重要性,我已被授权雇佣更多的承包商来支持这次行动。如果你有兴趣并且有空,你需要帮助在~mission(Location) 找到被摧毁的飞船,并击退任何试图抢夺货物的其他势力。确保货物安全后,需要将其运送到指定接收地点。\n\n因为你已经执行过一次这样的任务,所以你知道该怎么做,但我还是要说一遍。我建议你们装备齐全,做好战斗准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +cheesecake_oreo_support_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n\n\n既然你已经成功完成了一项类似的工作,我希望你能在这项工作中提供帮助。你的经验和专业知识将决定成败。\n\n我有另一个承包商在~mission(Location|Address)从一艘被攻击的飞船上回收货物,但收到的报告表明,该地区的敌人不会让他们就这么一走了之。 \n\n考虑到危险的升级和回收货物的重要性,我已被授权雇佣更多的承包商来支持这次行动。如果你有兴趣并且有空,你需要帮助在~mission(Location) 找到被摧毁的飞船,并击退任何试图抢夺货物的其他势力。确保货物安全后,需要将其运送到~mission(Destination|Address)。\n\n因为你已经执行过一次这样的任务,所以你知道该怎么做,但我还是要说一遍。我建议你们装备齐全,做好战斗准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 cheesecake_oreo_support_title=行动:拯救斯坦顿:回收支援物资 cheesecake_oreo_title=行动:拯救斯坦顿:回收物资 cheesecake_oreo_title_HUD=货物回收 @@ -44428,6 +44832,7 @@ combatassist_obj_short_02=保护平民 combatassist_obj_short_02a=遇险信标 combatassist_obj_timer_01=剩余时间:%ls combatassist_title=ECN 警 报:需要协助 +comboard_terminal_item=DCHS Comp-Board comm_ActivatingArray=阵列启动中 comm_ActivationBroadcast=开始 ECN 广播 comm_ActivationConnecting=连接阵列到总台中 @@ -44499,13 +44904,14 @@ commarray_hack_danger_0001=如果一切就绪后出了问题,我也不会感 commarray_hack_danger_0002=这片区域有定期巡逻,准备好迎接不速之客的出现。 commarray_hack_danger_0003=我不觉得会有麻烦,但知道了这个区域的安全状况后,也不好说。 commarray_hack_danger_0004=老实说,~mission(Client) 这帮人都尝试过用自个儿的方式来处理阵列,然后就被带走了。请不要重蹈覆辙。事先做好准备,你就会安然无恙的。 -commarray_hack_desc=~mission(Description) +commarray_hack_desc,P=~mission(Contractor|CommArrayHackDescription) commarray_hack_desc_0001=一伙~mission(Client)在忙活一个大事情,他们需要让~mission(MissionLocation|Address)离线来确保获得一点儿隐私权。当其离线后,我们需要你在那儿把风来确保通信链路停运足够长的时间。~mission(Danger)\n\n还有别忘了,你需要用破解密钥去获取阵列的控制权。\n愿意的话就自己带一个,也可以去~mission(Location|Address)搞一个。\n我可不想看到你费了老大劲跑到阵列那里却没法搞定这破事。 commarray_hack_desc_0002=~mission(MissionLocation|Address)保持在线的话会麻烦到在这里干活的~mission(Client)。\n关掉它,活儿干完前让它一直离线,我们不会让你白费力气的。~mission(Danger)\n\n当然,没有破解密钥你就拿不到阵列的控制权。\n如果你真没有的话我们在~mission(Location|Address)那里给你准备了一个。 commarray_hack_desc_0003=我不想说得太详细,但比如说如果有人能把~mission(MissionLocation|Address)弄离线并让它保持离线一会儿的话,大家都会过得更好的。~mission(Danger)\n\n我本不该提这个,但是为了大局,请随身带个破解密钥。我们最不需要的就是你到了地方却束手无策。\n说实话,如果你真的没有破解密钥,那么在~mission(Location|Address)那里会有个能用的。 commarray_hack_desc_0004=当下~mission(Client)有个活儿要干,但是只要~mission(MissionLocation|Address)保持在线,这事儿就成不了。需要一个系统方面的大神来关闭通信上行链路,并在那里呆得够久来保证不出任何问题。~mission(Danger) 完工后就给钱。不预付。 \n\n---> 提示:随身携带破解密钥来骇入阵列控制。要么从~mission(Location|Address)那里拿一个,要么就自己带。 commarray_hack_desc_0005=要来搞点儿破坏了 - ~mission(MissionLocation|Address)需要被弄离线,~mission(Client)想雇佣个黑客来干这事儿,并且保证上行链路离线足够长的时间。~mission(Danger)你需要知道的大概就这些。\n\n*** P.S. 你需要一个破解密钥来访问控制面板。我们给你在~mission(Location|Address)那里安排了一个,如果你更喜欢自个儿的,那也没关系。 -commarray_hack_from=~mission(Contractor) +commarray_hack_failreason_backonline,P=通信阵列过早恢复上线 +commarray_hack_from,P=~mission(Contractor|CommArrayHackFrom) commarray_hack_obj_display_02=关闭 ~mission(MissionLocation) commarray_hack_obj_display_03=监视破解密钥进程 commarray_hack_obj_display_04=确保 ~mission(MissionLocation) 保持离线:%ls @@ -44521,7 +44927,7 @@ commarray_hack_obj_short_01=获取破解密钥 commarray_hack_obj_short_02=关闭通信阵列上行链路 commarray_hack_obj_short_03=确保骇入成功 commarray_hack_obj_short_04=确保 ~mission(MissionLocation) 保持离线 -commarray_hack_title=~mission(Title) +commarray_hack_title,P=~mission(Contractor|CommArrayHackTitle) commarray_hack_title_0001=隐私掩护 commarray_hack_title_0002=阵列骇入工作 commarray_hack_title_0003=乱“阵” @@ -44534,14 +44940,14 @@ commarray_repair_danger_0002=谨慎行事,在连接恢复之前该区域内是 commarray_repair_danger_0003=当你前往现场时请做好防范。阵列宕机后我们无法确定有谁或者什么东西潜伏在那里。 commarray_repair_danger_0004=虽然没必要说出来,但你在那里的时候最好机灵点,随时准备应对可能出现的麻烦。 commarray_repair_danger_0005=要记住一点:你应该在出发前做好充足的安全准备。我们还不确定是什么导致了阵列停运,但是已有在案记录表明不法分子曾经故意使其离线,更重要的是,他们还试图让其保持离线。 -commarray_repair_desc=~mission(Description) +commarray_repair_desc=~mission(Contractor|CommArrayRepairDescription) commarray_repair_desc_0001=~mission(Location|Address)停机了,我们需要技术员去修复可能存在的损伤并重新建立上行链路。我们会提供授权来访问维护终端。~mission(Danger) commarray_repair_desc_0002=~mission(Client) 失去了与~mission(Location|Address)的连接。我们正在寻找合格通信技术员来进行现场评估,以确保上行链路能被重新激活。将会提供访问控制面板的正确授权。 ~mission(Danger) commarray_repair_desc_0003=需要技术员去现场修复~mission(Location|Address)并将其重连至通信网络。一旦接受,我们会提供授权来访问维护控件。~mission(Danger) commarray_repair_desc_0004=~mission(Location) 需要紧急维修。将会提供授权来访问通信阵列系统。~mission(Danger) commarray_repair_desc_0005=~mission(Client) 报告了~mission(Location|Address)的问题,我们正在寻找能够委以授权去完成任何必要维修的承包人。~mission(Danger) commarray_repair_desc_0006=合格的通信技术员请注意:~mission(Location|Address)失去了与~mission(Client)的连接并需要维护。~mission(Danger)如果感兴趣的话请告诉我们,这样我们就会给你提供所需的相应授权。 -commarray_repair_from=~mission(Contractor) +commarray_repair_from,P=~mission(Contractor|CommArrayRepairFrom) commarray_repair_obj_display_02=前往 ~mission(Location) 恢复上行链路 commarray_repair_obj_display_03=请在 %ls 内离开管制区域 commarray_repair_obj_long_01=前往 ~mission(Location) 修复上行链路。 @@ -44552,7 +44958,7 @@ commarray_repair_obj_marker_02=恢复上行链路 commarray_repair_obj_short_01=前往维修地点 commarray_repair_obj_short_02=恢复通信阵列上行链路 commarray_repair_obj_short_03=离开管制区域 -commarray_repair_title=~mission(Title) +commarray_repair_title=~mission(Contractor|CommArrayRepairTitle) commarray_repair_title_0001=~mission(Location) 维修 commarray_repair_title_0002=维修技术员的机会 commarray_repair_title_0003=需要娴熟技术员 @@ -44582,6 +44988,12 @@ comms_suffix_group=团队 '%S' comms_suffix_party=小队 comms_suffix_ship_channel=频道 '%S' comms_target_contact=呼叫目标:%S +compboard_terminal_body=该单元能够制造下列物品: +compboard_terminal_button=开始制造 +compboard_terminal_cooldown=准备下次制造中 +compboard_terminal_fabricating=制造中…… +compboard_terminal_ready=制造完毕 +compboard_terminal_title=服务与维护 concate_mics_signs_%=% concate_mics_signs_-=- concate_misc_numbers_0=0 @@ -44955,6 +45367,36 @@ crusader_sectorsweep_title_danger_high_001=区域夺还志愿兵募集 crusader_timed_001=请随时留意合约的有效时限. crusader_timed_002=还有,请留意合约的截止时间. 要在那之前把一切都处理好. crusader_timed_003=这份合约具有时效限制. 尽量在那前完成任务,行吗? +datapad_Supervisor_SingleUse_Body=致所有主管,\n\n首先,让我们尽量保持文明对话,好吗?其次,我知道重新印制门卡既费时又费力,但董事会对最近整个星系发生的一连串违规事件耿耿于怀,希望把事情处理好。\n\n至少有一个好消息是,他们承诺这只是暂时性的措施,等我们把事情解决了再说。我知道现在的派罗似乎一切都很糟糕,但我相信只要给我们一点时间,我们就能控制住局面,恢复到较低的授权标准。\n\n感谢您的耐心等待,\n\n布赖·霍吉卡\n安全管理主管\n焰火联合公司\n\n------------------------------------------------\n\n主题: 一次性密钥卡就是狗屎\n\n你真的希望我们每次在站点检查时都印上一张新的密钥卡?那我们还怎么工作?飞过去再飞回来?真是疯了。\n\n-斯科特 +datapad_Supervisor_SingleUse_Title=回复:一次性密钥卡 +datapad_contestedzone_cannibal_body=I know we’ve all been working long hours, but our reputation depends on us getting this batch processed and delivered on time.\n\nThat’s why I’m asking everyone to pull full double shifts for the next couple days. If we all work together and put in just a little more extra time, we’ll be able to make sure that hungry people across the empire get a meal that only we can provide. While at the end of the day we may just be people feeding people to people, I truly believe in what we’re doing. \n\nSo let’s focus, get these orders out, and then we can all celebrate with some well-deserved BBQ.\n +datapad_contestedzone_cannibal_title=Falling Behind on Orders +datapad_contestedzone_computervirus_body=Im writing this because you are good friend. We both have a chance to get rich. It;s crazy easy no problems. This oportunnity ias going to go fast so you need to hurry. One of my other firends did this and they own a 890 Jump now. \n\nI have everything ready to go, all I need from you is to send me 5 credits from your account so that I can give you access to the big account with all the money. This is legal. Just a mistake with the bank that smart people take adavantage of. This is how rich people get so rich.\n\nI need you to send the credits right now or else I will have to give the credits to someone else.\n\nAll the details are in the attached file. Enter your account information and I’ll take care of the rest. Get ready to spend so much money.\n\nKind regards.\n\n[MTShield – Malicious Software Detected. Link Disabled]\n +datapad_contestedzone_computervirus_title=YOu Want 100000 Credit?!? +datapad_contestedzone_firerat_blessing_body=Today I was blessed by the Star’s Fire for the first time. \nI heard the Prophet’s voice in the pain. I now know what I must do. \nMy soul burns and soon the flesh of my body will heal stronger than before. \nTo think of the years I wasted in darkness, ignoring the truth. \nNo more. All must hear the Prophet or be silenced. \n +datapad_contestedzone_firerat_blessing_title=日之祝福 +datapad_contestedzone_firerat_kopion_body=• Biter\n• Stripes\n• Killer\n• Kopi\n• Mange\n• Burn (should we let kopion feel the star’s power, or would that be like saying they’re like people? Would the Prophet get mad?)\n• Growler\n• Spike\n• Trigger\n• Fang\n• Scar (if the kopion has a scar)\n• Blitz\n• Tank\n• Bruiser (might piss off Bruiser if I named a kopion after her)\n• Sorm\n• Monster\n• Claw\n• Ralgha\n +datapad_contestedzone_firerat_kopion_title=Kopion Name Ideas +datapad_contestedzone_firerat_mom_body=Dearest Mikal,\n\nI know that this is a long shot after what happened when Po tried to bring you home but believe me when I say no matter how many times you turn us away, we still want you back in our lives. Laura and I can’t even begin to understand how hard this last year’s been, but I promise you, these people are not the answer.\n\nPo said that these Fire Rats made you burn yourself? That doesn’t sound like something people who care about you would do. No matter what mistakes you’ve made, you are deserving of love and respect. I don’t think Aggie would’ve wanted you to be punishing yourself like this.\n\nI also have a bit of good news. I’ve been talking to Agent Maclan about your charges and they said that if you would be willing to share information about the other people who were with you on Aggie’s ship, then they might be able to cut you a deal. \n\nBut we can talk about all that later, please just send us comm. It can even just be one word. We only want to know you’re okay. \n\nLove,\nMom \n +datapad_contestedzone_firerat_mom_title=主题:请回家吧 +datapad_contestedzone_firerat_prayer_body=引领迷途者的伟大先知,\n以火光重铸我等血肉,\n使我等得以归于荣耀。 +datapad_contestedzone_firerat_prayer_title=先知的祷告 +datapad_contestedzone_firerat_secondthoughts_body=Again and again I have cleansed my flesh in the star’s holy fire, and still the Prophet remains silent. The greater the pain, the more I feel the absence of the divine.\n\nHave I not humbled myself? Am I not as a rat before the Prophet’s might?\n\nWhat do the others offer that I do not? \n\nI asked Scarab about it and now I am plagued by even more confusion. The supposed truths they have witnessed do not make sense to me. I know the ways of the Prophet are supposedly mysterious, but could Scarab be lying to me about their visions?\n\nWhat if it is just a star?\n +datapad_contestedzone_firerat_secondthoughts_title=Where is the Prophet? +datapad_contestedzone_firerat_tenant_body=• 投入星火,净化己身\n• 谨遵先知之言\n• 星辉之下,皆为鼠辈\n• 化卑微为坚韧\n• 祭献胜于苟生\n• 广传先知圣言\n• 荡涤拒逆之人 +datapad_contestedzone_firerat_tenant_title=鼠之信条 +datapad_contestedzone_horizon_screams_body=昨天耀斑爆发的时候,那些fire rat的混蛋又招募了一个新成员。整个站点都能听到他们的尖叫声。我真得好好感谢那个所谓“先知”把他们的肉都烤焦了,这几天不得安生了。\n\n我们会继续提供力所能及的帮助,向所有愿意倾听的人证明,你只需继续前行。去他妈的那些想告诉你该怎么生活把你困住的人。\n\n但不管我们劝走了多少可怜人,那些鼠辈都能骗更多人加入他们的邪教。\n\n行,如果他们这么想被烧死,那我他妈一定要把他们烤得酥脆。 +datapad_contestedzone_horizon_screams_title=睡不着 +datapad_contestedzone_pyam_evacuate_body=10.04.2564\n\nATTN: ALL EMPLOYEES\n\nEffective immediately, Pyrotechnic Amalgamated will be ceasing all operations in the Pyro system. \n\nAny remaining employees who wish to vacate the system will have until end of day to pack their belongings and take a shuttle to the Terra Gateway station. All persons still in-system as of 11.04.2564 are fully responsible for their own well-being.\n\nAll of us would like to thank you for your dedication and hard work. Unfortunately, the difficult realities of operating within Pyro have become too great to continue to surmount. Your understanding and cooperation are appreciated.\n +datapad_contestedzone_pyam_evacuate_title=Immediate Cessation of Operations +datapad_contestedzone_pyam_volunteers_body=致所有工程和维护人员,\n\n我也不想在我们失去艾米后这么快就写这封信,但我们急切地希望有人能填补她在行政机库维护团队中的空缺。最近的耀斑对那里的电力系统造成了很大的影响,有几块控制板已经熔断,发电机也出现了半规律性的系统故障。在找到替代品之前,我们已经尽了最大努力,但目前我们真的需要有人常驻现场。\n\n通常情况下,我们会指派一个人担任这个职位,但考虑到艾米莉的遭遇,我认为最好还是先征求志愿者的意见。执行局已经批准了该职位的二级危险津贴,希望这有助于吸引你。\n\n如果你有兴趣,请告诉我,\n\n萨沙·麦凯尔\n焰火联合站点工程与维护主管 +datapad_contestedzone_pyam_volunteers_title=主题:志愿者借调 +datapad_contestedzone_xt_body=I am fully aware that there have been those among our ranks questioning why we are spending time and resources to hold multiple fortified positions across Pyro when it would be easier to secure a singular centralized point such as Ruin Station.\n\nWhile having all our forces unified at a main XenoThreat stronghold would greatly increase our defensive capabilities, it would simultaneously create a massive target that our enemies could not only easily monitor, but also marshal their full strength to continually attack leaving our own forces completely depleted.\n\nThis is why it is critical that we have a decentralized infrastructure, so that even in the wake of setbacks, our mission of ridding Humanity of alien influence can continue unabated.\n\nAny further questioning of post assignments will be considered insubordination and dealt with harshly.\n\n-Commander\n +datapad_contestedzone_xt_title=Decentralized Infrastructure +datapad_exechangar_pothole_body=Get this - Ganker, Tumble and I fought our way to the vault inside Ghost Arena. Mixed in with the primo scram, found some sort of compboard fabricator there. \n\nTurns out the twisted bastards behind the arena have set up a race across pyro. Collect seven of ‘em and you get a new ride.\n\nNot sure what the hell they get out of it. Probably betting on which one of us will live long enough to get our grubby little hands on the prize. Not that I’m complaining. If me getting rich is how they get their kicks, so be it.\n\n----------------------------\n\nFound another of the compboards buried in the abandoned section of one of the refueling stations. Had to kill a dozen or so of those Fire Rat loons to grab it. From the looks of it, not even sure they knew what they were sittin’ on. \n\nWas going to put the board in my ruck when Ganker stopped me. Said it was only fair if we each held on to one to keep us honest and all that. I said that seemed like a good way to lose ‘em since Tumble can’t even keep track of their pants half the time, but I was overruled.\n\nI guess the bigger problem is figuring out what to do with these things if we even manage to get all seven. Just gotta stay focused on that for now.\n\n----------------------------\n\nTurns out the compboards are used by this Executive Hangar that Pyrotechnic set up near the star. It’s locked up tight right now, but I bet there’s a juicy ship waiting in there. \n\nGanker and Tumble started talking about what we should do with the new ship once we got it and who gets to be captain. I should know better than to open my mouth, but I made the mistake of askin’ what happens if it’s a solo ship? Ganker said it should be theirs because Tumble already has a ship, and that made Tumble mad. They said they should get it since Ganker was the reason their ship was in such bad shape, anyway. \n\nAt least I wasn’t fool enough to say it was going to be my ship.\n\n----------------------------\n\nGanker killed Tumble! Said they couldn’t be trusted. Now Ganker’s holdin’ 5 of the compboards and things ain’t lookin’ too good for me. \n\nDabatin’ if I want to cut loose at this point, or wait until we get the seventh board? Maybe once we get to the hangar I can figure something out. Hard to pass on a new ship.\n +datapad_exechangar_pothole_title=帕托的日志 +datapad_exechangar_pyam_outage_body=艾米,\n\n董事会已经批准了你的设计。明天我们在行政机库见个面,然后就可以开始讨论改装DCHS Comp-Boards的具体事宜了。\n\n-萨莎\n\n---------------------------\n\n萨沙,\n\n我们一些派罗I上的采矿设备也遇到了类似的问题,我已经做了一些初步的工作,将它们改装为使用专门的Comp-Boards,这样我就可以在个别操作烧毁时进行替换。我还没有太多时间对它们进行测试,所以我不确定是否会有瀑布效应,但理论上,如果我们将行政机库的所有操作转换成可以根据需要制造和更换的去中心化机库系统,它应该是可行的。\n\n-艾米\n\n艾米丽·米诺特\n焰火联合公司材料处理部首席工程师\n\n---------------------------\n\n汤姆,\n\n你这是在顶嘴,请认真提出建议。\n\n-萨沙\n\n---------------------------\n\n那不如让他们像其他人一样,把飞船降落在正常的站点。\n\n-汤姆\n\n---------------------------\n\n大家好,\n\n我相信你们中的一些人已经听说了周二发生的事件,由于耀斑事件导致空间站电力超载,有人被困在行政机库内。为了让一切恢复正常运行,需要全面更换整个核心操作中心,这既费钱又费时。\n\n我不想听到任何关于我们不应该把空间站建在离太阳这么近的地方的说法。这些问题在行政机库建成之前就已经提出并被驳回了,我现在没心情听任何人说三道四。\n\n萨沙·麦凯尔\n焰火联合公司空间站工程与维护主管 +datapad_exechangar_pyam_outage_title=回复:行政机库停电 debug_debug,P=调试 debug_inProgress,P=进行中 defend_UGF_obj_HUD_02=当前波次:%ls @@ -45117,6 +45559,8 @@ destroyitems_obj_short_01=破坏 ~mission(ItemsToDestroy) destroyitems_subobj_long_01=找到装有密码的数据板,解锁保险室的键盘。 destroyitems_subobj_short_01=解锁键盘 destroyitemsspace_FailReason=目标已被另一承包商摧毁。 +destroyitemsspace_Satellite_obj_long_01,P=定位并摧毁目标卫星 +destroyitemsspace_Satellite_obj_short_01,P=定位并摧毁卫星 destroyitemsspace_destroy_HUD_0=已摧毁的 ~mission(target) %ls destroyitemsspace_destroy_Marker_0=~mission(target) destroyitemsspace_destroy_long_01=消灭 ~mission(target)。 @@ -46040,6 +46484,7 @@ ea_ui_RulesLivesLeft=剩余生命数: ea_ui_RulesOnDeathPenaltyMessage=%d秒惩罚 ea_ui_StatePlayersNotReady=还有%d名玩家未就绪\n将于%d秒后强制开始 ea_ui_StateWaitingForPlayers=等待%d名玩家 +ea_ui_StateWaitingForPlayersWithDebugSkip,P=Waiting for %d players\n_!!DEV-OPTION!!_\nPress [~action(default|ready)] To Skip\n!!ea_state.debugRelease=0 in user.cfg to hide this ea_ui_Status_AreaContested=已占领 ea_ui_SymbolPercentage=% ea_ui_Wave=波次: @@ -46894,6 +47339,7 @@ escortscan_MissionStart_Timer=请前往指定地点与 ~mission(Client) %ls 会 escortscan_obj_marker_01=集合点 escortscan_obj_marker_02=护航 escortscan_obj_marker_02a=导航点 +executive_hangar_asop_terminal=Executive Hangar fine_terminal_Header=罚款 fine_terminal_Infraction_Heading=罪名 fine_terminal_LoggingIn=正在访问系统 @@ -47259,6 +47705,8 @@ headhunters_eliminateall_outpost_title_01=声誉管理 headhunters_eliminatespecific_desc_001=我刚刚得到了一些有趣的信息。臭名昭著的异种威胁高层 ~mission(TargetName) 正躲在 ~mission(location|address) 为他们执行某个大型任务。这是个绝佳的机会,可以一劳永逸地干掉这个混蛋。\n\n问题是,目前异种已经盯上了猎头帮。我们不可能在不打草惊蛇的情况下调动人员。因此,我给你提供一个让派罗变得更美好的机会,同时还能赚取一些信用点。\n\n如果有兴趣,我建议在出发前准备好装备并寻找一些后援。你们只有干掉 ~mission(TargetName|Last) 才能获得报酬,至于其他和他一样躲在那的异种混球,不要犹豫,干掉就是。 \n\n斯托斯通讯完毕。 headhunters_eliminatespecific_title_001=报仇时间到 headhunters_from=猎头帮 +headhunters_replaceparts_desc_001=好吧,听着,我对机器一窍不通,除了炸掉它们,我什么都不会。总之,我们有一些机器需要工作,但它们不工作了。\n\n我会把我们需要的清单发给你,但你得去任务地点修理它们。在物资方面,你只能靠自己了,不过别担心,我们会把钱还给你的。\n\n这件事情本来昨天就应该办完的,所以你能尽快就尽快吧。\n\n斯托斯通讯完毕。 +headhunters_replaceparts_title_001=完球,都坏了 headhunters_searchbody_danger_outpost_desc_001=我的一些人参与了对 ~mission(location|address)的突袭。大部分人都全身而退,但尘埃落定后,却没人知道~mission(TargetName)的下落。\n\n其他帮派会让这个可怜的家伙自生自灭,但猎头帮不会。我想知道~mission(TargetName|last)是死是活,我愿意付给你足够的信用点来查明真相。\n\n你到了那里一定要小心,那些住在那里的混蛋估计还在找茬。\n\n- 斯托斯\n headhunters_searchbody_danger_outpost_title_001=追踪 ~mission(TargetName) headhunters_searchbody_danger_station_desc_001=我们正在市场上寻找新的藏身点,所以我让 ~mission(TargetName) 去了趟~mission(Location|Address)。他们本应只是快速查看一下,然后向我报告是否有适合我们的机库,但从那以后我就再也没有他们的消息了。\n\n我猜可能已经有人在使用这个机库了,但我得明确确认下是否真的有才能安然入睡。\n\n如果你觉得价格合适,就去看看能不能找出 ~mission(TargetName|last) 到底发生了什么事。小心点。我可不想再雇人去找你的尸体了。\n\n斯托斯通讯完毕。\n @@ -47524,6 +47972,7 @@ hud_criminal_death_lvl4=你因犯罪活动正在被安保人员处理 hud_criminal_death_lvl5=你已被押送至监狱星球 hud_docking_aborted=对接终止 hud_enter_green_zone=正在进入禁火区 - 禁止一切战斗行为 +hud_enter_hostile_territory=进入敌对区域——建议谨慎行事 hud_enter_impounding_zone=管制区域 - 载具将会被扣押 hud_enter_neutral_territory=正在进入中立区 - 请勿采取敌对行为 hud_enter_trespassing_area=正在进入私人财产 @@ -47590,6 +48039,7 @@ hud_law_charge_player_crime_party=已自动指控队伍成员 %ls 罪名为 %ls hud_law_enterneutralzone=若进行敌对行为,中立性将会被撤销 hud_law_not_charge_by_default=按 '接受' 以提出指控,否则将自动忽视犯罪指控。 hud_leave_green_zone=正在远离禁火区 - 务必当心 +hud_leave_hostile_territory=离开敌对区域 hud_leave_impounding_zone=离开管制区域 hud_leave_neutral_territory=正在远离中立区 - 务必当心 hud_leave_trespassing_area=离开私人财产 @@ -47785,6 +48235,7 @@ hud_scanning_info_vehicle_role=定位 hud_scanning_info_volatility=侦测到不稳定货物 hud_scanning_info_wanted_level=犯罪等级 hud_scanning_interior_title,P=货物 +hud_scanning_jammed=警告!有信号干扰器正在干扰雷达。 hud_scanning_overview_title,P=信息 hud_scanning_scan_complete=扫描进度 hud_scanning_scan_progress=扫描进度 @@ -48708,7 +49159,6 @@ itemPort_category_avionics=航电 itemPort_category_clothing=服饰 itemPort_category_defences=防御 itemPort_category_misc=杂项 -itemPort_category_modules,P=飞船模组 itemPort_category_propulsion=推进器 itemPort_category_systems=系统 itemPort_category_technology=科技产品 @@ -48991,7 +49441,7 @@ itemPort_port_NameFuelTank03=燃料箱 3 itemPort_port_NameFuelTank04=燃料箱 4 itemPort_port_NameFuelTank05=燃料箱 5 itemPort_port_NameGimbalMountSlot=万向节武器槽 -itemPort_port_NameJDrive=跳跃驱动器 +itemPort_port_NameJDrive,P=跳跃模块 itemPort_port_NameLifesupp=维生系统 itemPort_port_NameMissileRack=导弹架 itemPort_port_NameMissileRack01=导弹架 1 @@ -50370,6 +50820,7 @@ item_DescFood_icecream_eff_01_choc_a=NDR:10\n效果:充沛精力,加速代 item_DescFood_icecream_eff_01_coffee_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与新鲜发酵的中度烘焙咖啡,由埃尔默农庄的熟练工匠手工制作而成。 item_DescFood_icecream_eff_01_fatfree_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯无脂乳制品与天然香草,由埃尔默农庄的熟练工匠手工制作而成。 item_DescFood_icecream_eff_01_lunes_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与纯天然月果果泥,由埃尔默农庄的熟练工匠手工制作而成。 +item_DescFood_pickle=NDR:12\nHEI:03\n\n一种在盐水中发酵的腌黄瓜,带有香菜籽、莳萝和大蒜的味道。 item_DescFood_pizza_slice_01_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱和融化的芝士。 item_DescFood_pizza_slice_01_pepperoni_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片和融化的芝士。 item_DescFood_pizza_slice_01_pepperoni_b=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片、辣椒和融化的芝士。 @@ -50435,6 +50886,7 @@ item_DescFury_Paint_Green_Green_Red=以绿为主并辅以红色高光,这款 item_DescFury_Paint_Grey_Black_Gold=灰黑色搭配微妙的金色亮点,狂怒守夜者涂装,拥抱太空的深邃。 item_DescFury_Paint_Red_Black_Black=用带有大胆红色和黑色亮点的天狗涂装为狂怒的存在而大声宣告吧。 item_DescFury_Paint_White_White_Red=圣殿骑士涂装将狂怒喷涂为纯白色,并带着红色和黑色亮点,让它在云层中看起来就像在家中一样自在。 +item_DescFuse_standard=This safety device provides protection to relays and other power systems from excessive current. Once tripped, fuses need to be replaced before normal operation can resume. item_DescGATS_BallisticCannon_S1=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类别:实弹加农炮\n尺寸:1\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 1能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 item_DescGATS_BallisticCannon_S2=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:2\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 2能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 item_DescGATS_BallisticCannon_S3=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:3\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 3能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 @@ -50442,7 +50894,9 @@ item_DescGATS_BallisticGatling_S1=制造商:加仑森战术系统 (Gallenson T item_DescGATS_BallisticGatling_S2=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加特林\n尺寸:2\n\n蝎子 GT-215是一款设计来以超高射速发射小型弹药的液压驱动的加特林型转轮火炮。蝎子为撕碎超高速目标的装甲而设计,为对目标区域进行绝对饱和攻击牺牲了威力。 item_DescGATS_BallisticGatling_S3=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加特林\n尺寸:3\n\n螳螂 GT-220 是一个设计用于以超高射速发射小型弹药的液压驱动加特林类型的转轮火炮。螳螂为撕碎超高速目标的装甲而设计,为目标区域的绝对饱和攻击牺牲了威力。 item_DescGMNI_rifle_ballistic_01=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。 +item_DescGMNI_rifle_ballistic_01_grey_red01=PLACEHOLDER item_DescGMNI_smg_ballistic_01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。 +item_DescGMNI_smg_ballistic_01_grey_red01=PLACEHOLDER item_DescGMNI_smg_ballistic_01_mag=物品类型:弹匣 \n容量:50\n\n适用于C54冲锋枪弹匣,可容纳50发10mm口径子弹。 item_DescGMNT_MISC_S03_PL01=物品类型:武器挂架 (信赖专用)\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n武藏把吉尔罗伊打造为定制化的信赖专用机翼挂架万向节。作为武装版本的标配,它能让S4武器更好地在追踪目标时移动。 item_DescGRIN_Cydnus_Engine,P=灰猫工业 天鹅座 引擎 @@ -51333,6 +51787,7 @@ item_DescRetaliator_Paint_Green_Dark_Green_Yellow=报复者的灌木涂装于第 item_DescRetaliator_Paint_Yellow_Black=明亮大胆的反冲涂装为报复者带来了动感十足的设计,黑色的中央条纹周围环绕黄色,并加上了红色作为点缀。 item_DescRifle=<-=MISSING=-> item_DescRifleBullet=<-=MISSING=-> +item_DescSASU_Carryable_1H_CY_medical_canister_healing_1=Item Type: Container (Medical) \n\nThis sturdy container can be used to safely store and carry medical-grade supplies and devices. Built with shock-absorbing polycarbonate, its outer shell was designed to protect the contents in the event of sudden impacts. item_DescSCAR=<-=MISSING=-> item_DescSCARAudio=<-=MISSING=-> item_DescSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S @@ -51542,7 +51997,7 @@ item_DescTicket_Darkwater_Plat_01=民事防御部队正在与铁砧航天合作 item_DescTorshuCrab=索尔述龙虾一般能够在泰拉星南部寒带一地被找到,同时它也因为其紧致的肉质而被许多餐馆当作一席佳肴。同时也是27世纪一个儿童节目主持人瓦卡格瑞的原型。 item_DescTrophyCase_12Ports=(PH) Trophy Case Description item_DescUEE_medium_m_outfit=(PH) Medium Marine Armor Description -item_DescUMNT_ANVL_S5_Cap=大黄蜂幽灵特制的中央护罩设计带来了额外平面,有助于散发雷达波能量。 +item_DescUMNT_ANVL_S5_Cap=这种专为大黄蜂幽灵设计的特殊中央盖板具有额外的刻面,可帮助辐射传入的雷达能量。 item_DescUMNT_ANVL_S5_Rotodome=制造商:威尔士Op (WillsOP)\n物品类型:雷达\n尺寸:5\n\n当UEE向铁砧航天公司提出一艘用来解决移动计算机通讯问题的飞船时,铁砧航天选择了太空扫描和深空雷达行业数一数二的威尔士Op来协助完成这一重要的任务.他们共同进行研究并成功研发了一款针对大黄蜂系列战机的升级版长视距雷达 (LLR),省去了重新研发一艘新船的麻烦.LLR搭载了全套威尔士Op的扫描系统. 现在它被引入民用飞船附件市场后,能够将你原本就已经相当优秀的飞船进一步升级成一艘完美的侦察战机。 item_DescUMNT_MISC_S03_PL01=物品类型:工具挂载台 (信赖专属)\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n这是一款专为武藏公司的信赖系列飞船定制的机翼专用工具挂载台。 item_DescUrsa_Paint_Black_White_Grey=歇息涂装是大熊座的专属涂装,黑灰相间,并以白色点缀。 @@ -52160,10 +52615,10 @@ item_Desc_cbd_pants_05=这款牛仔裤采用柔软而坚固的棉制成,经过 item_Desc_ccc_bear_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-40 / 60 摄氏度\n\n快戴上这款官方授权的菲尔兹伯里黑熊头盔,以一个凶狠的姿态来庆祝瓦拉节吧。在成为举世闻名的恶人天团组合的一员前,这只歪曲版的菲尔兹伯里黑熊只是一个季节性苏打水的吉祥物而已。 从那时起,这熊大大的、露齿的笑容和那来回摆动的闪闪眼睛已经成为瓦拉节庆祝活动的必备景象。 现在CC改造设计出品了一个由官方授权的,高质量的经典吉祥物复制品,并提供了六种相当夺目的颜色。 item_Desc_ccc_combat_heavy_helmet_01,P=PH - ccc_combat_heavy_helmet_01\nVisor is AR crosshair compatible. item_Desc_ccc_heavy_armor_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 摄氏度\n\n带上氖鬼头盔,表明你侍奉无主的态度。从古代妖怪神话及武士文化中汲取灵感,CC改造刻画出的这副凶神恶煞的外观,具有夸张且戏剧性的漆面、狰狞咧嘴的笑容、和锐利的全息投影犄角,防护和恐吓,共存于这具令人记忆深刻的头盔上。该头盔面罩兼容AR十字准星。 -item_Desc_ccc_medium_armor_arms_01_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 摄氏度\n\n穿上飞鸟护甲,彰显并荣耀塔维因美学。白,红,灰,黑四色的镀层,皆使用了跨时代的制造技术,完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 -item_Desc_ccc_medium_armor_arms_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91摄氏度\n\n伯劳鸟护甲体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_arms_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 摄氏度\n\n利爪鸟护甲体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_core_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上飞鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_arms_01_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 摄氏度\n\n穿上飞鸟护甲,彰显并荣耀塔维因美学。白,红,灰,黑四色的镀层,皆使用了跨时代的制造技术,完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_arms_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91摄氏度\n\n飞鸟 护甲“伯劳”体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔“伯劳”一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_arms_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 摄氏度\n\n飞鸟 护甲“利爪”体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔“利爪”一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_core_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上飞鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔一起装备,整套装甲的外观将会令人难以忘怀。 item_Desc_ccc_medium_armor_core_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 item_Desc_ccc_medium_armor_core_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度: -61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上利爪鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 item_Desc_ccc_medium_armor_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 摄氏度\n\nCC改造公司十分荣幸的为您带来这款"飞鸟"头盔,以纪念美丽而又独特的塔维因历史文化。 这款中型头盔既继承了塔维因的传统造型,同时又完美地契合人类头部结构。耀眼的红色光带使得整个头盔光彩夺目,伴随环绕的黑白相间边纹涂装,给您带来一种栩栩如生的视觉冲击,以纪念这一伟大的种族。该头盔面罩兼容AR十字准星。 @@ -53034,7 +53489,7 @@ item_Descbehr_rifle_ballistic_02_civilian_mag=物品类型:弹匣\n容量:15 item_Descbehr_rifle_ballistic_02_mag=物品类型:弹匣\n容量:30\n\n这款用于贝林P8-ARM步枪的弹匣预装了30枚7.62毫米子弹。 item_Descbehr_rifle_ballistic_02a=制造商:贝林财团 (Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:600 rpm\n有效射程:60 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n贝林P8-ARM是为UEE海军陆战队定制的标准突击步枪,其出色、可靠的性能,简洁的操作可使您专注于手头的战斗。 item_Descbehr_shotgun_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:12\n射速:75 rpm\n有效范围:15 m\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n最初是为军方而设计,但首批武器测试员不断的要求想带一把回家,所以最后贝林决定向公众出售这把BR-2实弹霰弹枪。它具有半自动射击模式,因此可以迅速的向敌人传递毁灭性的停止效力。不论对进攻方还是防守方,这把BR-2都是一个理想的选择。 -item_Descbehr_shotgun_ballistic_01_blue_white01=占位符 +item_Descbehr_shotgun_ballistic_01_blue_white01=制造商:贝林财团 (Behring)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:12\n射速:75 rpm\n有效范围:15 m\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n最初是为军方而设计,但首批武器测试员不断的要求想带一把回家,所以最后贝林决定向公众出售这把BR-2实弹霰弹枪。它具有半自动射击模式,因此可以迅速的向敌人传递毁灭性的停止效力。不论对进攻方还是防守方,这把BR-2都是一个理想的选择。这款特别的冻土版使用了蓝和灰的涂装,让人想起耀眼的冬日天空下的冰川。 item_Descbehr_shotgun_ballistic_01_mag=物品类型:弹匣 \n容量:12\n\n此弹匣适用于贝林BR-2霰弹枪,装载12发12口径的霰弹。 item_Descbehr_smg_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 item_Descbehr_smg_ballistic_01_IAE2022=制造商:贝林财团 (Behring)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。“红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 @@ -53075,7 +53530,7 @@ item_Descflair_poster_HT_BIS_2_a=祝贺F8C 闪电在2954舰船大对决中获胜 item_Descflair_poster_HT_BIS_2_b=十字军公司的星灵 C1具有丰富的功能,可以胜任多种角色和无法预测的工作,这也就不难理解为什么十字军的星灵 C1能入围2954舰船大对决的四强。星灵 C1是一艘多用途星际飞船,适用于中程货物运输和信使工作,这张海报是对星灵 C1和十字军工业公司追求卓越的承诺的赞美。 item_Descflair_poster_HT_BIS_2_c=纪念铁砧航天 水龟进入2954舰船大对决四强的海报。水龟装备有远程扫描仪、重型装甲和超大护盾,面对潜在的危险环境,它信心十足。 item_Descflair_poster_HT_BIS_2_d=用这张海报庆祝宙斯盾动力公司的工业打捞船 回收者进入2954舰船大对决的四强。回收者配备了加固货舱、远程跃迁驱动器和无人机发射舱,是回收利用深空残骸的理想飞船。 -item_Descflair_toy_plushy_sandworm_1_a=这款可爱又凶悍的瓦拉卡蠕虫毛绒玩具指定要给你惹点麻烦。它仿照真实的Valakkar设计,巨大的嘴巴满是尖牙,鳞片上点缀着几颗珍珠。 +item_Descflair_toy_plushy_sandworm_1_a=这款可爱又凶悍的瓦拉卡蠕虫毛绒玩具指定要给你惹点麻烦。它仿照真实的瓦拉卡蠕虫设计,巨大的嘴巴满是尖牙,鳞片上点缀着几颗珍珠。 item_Descflair_trophy_citizencon2954_1_a=公民控 2954 的奖杯体现了建立更美好帝国的精神,采用大胆的 V 形图案和建筑主题风格,并展现全息活动标志。 item_Descflair_vanduul_dmg_skul_1_a=这款特别纪念展示品中包含了一位被击败的剜度步兵的头骨,以此向在 2945年10月5日的维佳II之战中英勇作战的UEE军人和公众致敬。 item_Descgmni_lmg_ballistic_01=制造商:双子座 (Gemini)\n物品类型:轻机枪\n分类:实弹\n\n弹容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000 rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的。 @@ -53087,20 +53542,21 @@ item_Descgmni_optics_tsco_x4_s2=制造商:双子座 (Gemini)\n类型:狙击 item_Descgmni_optics_tsco_x4_s2_firerats02=制造商:双子座 (Gemini)\n类型:狙击镜\n附件挂点:光学元件\n放大倍率:4倍\n瞄准时间:+25%\n尺寸:2\n\n将更好的4倍光学瞄具与双子座公司的创造性的回声脉冲测距仪结合,OT4-RF 瞄具可以帮助您精确的测量您与目标之间的距离,这对精确射击是至关重要的.当被安装于双子座S71或者其它合适的武器上时,OT4-RF总能在各种突发事件或交火中给人留下深刻的印象。这款焦炎版拥有独特的火焰锈饰。 item_Descgmni_optics_tsco_x8_s3=制造商:双子座 (Gemini)\n类型:光学伸缩\n附着点:瞄准镜 \n放大倍率:8x\n尺寸:3\n\n优质的 8 倍光学瞄具与双子座公司的创新回波测距仪相结合,OT8-RF型号可让您准确测量与目标的距离,这对有效的精准射击至关重要。作为双子座的 A03 狙击步枪的标配瞄准镜,OT8-RF 的设计目标就是在各种情况下交战都能给人留下深刻印象。 item_Descgmni_optics_tsco_x8_s3_firerats01=制造商:双子座 (Gemini)\n类型:光学伸缩\n附着点:瞄准镜 \n放大倍率:8x\n尺寸:3\n\n优质的 8 倍光学瞄具与双子座公司的创新回波测距仪相结合,OT8-RF型号可让您准确测量与目标的距离,这对有效的精准射击至关重要。作为双子座的 A03 狙击步枪的标配瞄准镜,OT8-RF 的设计目标就是在各种情况下交战都能给人留下深刻印象。这款焦炎版拥有独特的火焰锈饰。 -item_Descgmni_pistol_ballistic_01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_black02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_blue_white01=占位符 -item_Descgmni_pistol_ballistic_01_cen01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\nLH86的旅行者版本为这款来自双子座的经典紧凑型手枪增添了一份浮夸。枪管的特点是有具格状的金属抛光,其被安装在一个蓝黑色并符合人体工程学的握把上,适合一切射手,橙色的色调强化了氚微光瞄具的显示效果。 -item_Descgmni_pistol_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。这款焦炎版拥有独特的火焰锈饰。 -item_Descgmni_pistol_ballistic_01_gold01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_green01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_green_grey01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣。这款特殊的绿灰色幸运使者版是专门为幸运星节2954而推出的,它能给你带来好运。 -item_Descgmni_pistol_ballistic_01_imp01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n引人注目的青铜色枪管和扳机给LH86寻路者版带来了一份别致的优雅。这把漂亮而平衡的双子座手枪是个人防御和近距离战斗的理想武器。它还具有氚微光瞄准镜和十三发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_mag=物品类型:弹匣\n容量:13\n\n这个战斗等级的弹匣能为双子座的LH86存储13发10毫米子弹。 -item_Descgmni_pistol_ballistic_01_tan01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_white01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_white02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_blue_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special Permafrost edition features blue and grey coloring reminiscent of a glacier under a blinding winter sky. +item_Descgmni_pistol_ballistic_01_cen01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 Voyager edition adds a slick look to this classic compact handgun from Gemini. The barrel features a checkered metallic finish atop a blue and black ergonomic handle that's a natural fit for any shooter. Orange accents highlight the Tritium low-light sight. +item_Descgmni_pistol_ballistic_01_firerats01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. The Scorched edition features a unique flame patina. +item_Descgmni_pistol_ballistic_01_gold01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_green01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_green_grey01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. +item_Descgmni_pistol_ballistic_01_imp01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAn eye-catching bronze barrel and trigger adds elegance to the LH86 Pathfinder edition. This beautiful and balanced handgun from Gemini makes an ideal weapon for personal defense and close-quarter combat. It also features a Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 25\n\nThis combat-rated magazine for the Gemini LH86 holds twenty five 10mm rounds. +item_Descgmni_pistol_ballistic_01_red_black01=PLACEHOLDER +item_Descgmni_pistol_ballistic_01_tan01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_white02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. item_Descgmni_rifle_ballistic_01_IAE2023=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 item_Descgmni_rifle_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。著名的派罗本地赏金猎人“靶心”那拉戈维亚对传奇赏金猎人系列的贡献是,给她最喜欢的武器配上了红黑配色,以代表她所在星系中心的耀斑星。 item_Descgmni_rifle_ballistic_01_firerats02=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。这款焦炎版拥有独特的火焰锈饰。 @@ -53109,6 +53565,7 @@ item_Descgmni_shotgun_ballistic_01=制造商:双子座 (Gemini)\n物品类型 item_Descgmni_shotgun_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:18\n射速:120 rpm / 60 rpm\n有效射程:15 米 / 35 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\nR97拥有流线型造型和强大的停止效力,是一种优雅而致命的近距离作战武器。这款来自双子座的实弹霰弹枪拥有两种射击模式 — 半自动的散布模式非常适合快速攻击,而聚焦模式则以牺牲一定的威力为代价来换取更长的射程。这种作战灵活性使R97成为整个帝国中广受欢迎的个人防御武器。这款焦炎版拥有独特的火焰锈饰。 item_Descgmni_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:18\n\n这个弹匣为双子座R97实弹霰弹枪预装了18枚12号的子弹。 item_Descgmni_shotgun_ballistic_01_pink_red01=制造商:双子座 (Gemini)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:18\n射速:120 rpm / 60 rpm\n有效射程:15 米 / 35 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\nR97拥有流线型造型和强大的停止效力,是一种优雅而致命的近距离作战武器。这款来自双子座的实弹霰弹枪拥有两种射击模式 — 半自动的散布模式非常适合快速攻击,而聚焦模式则以牺牲一定的威力为代价来换取更长的射程。这种作战灵活性使R97成为整个帝国中广受欢迎的个人防御武器。使用R97的特殊天命版本来保护自己和你所爱的人,其粉红色和黑色的配色让人想起经典影片《科拉爱人》中尤里·伊林在寻找失踪的爱人科拉松·谭时所驾驶的飞船。 +item_Descgmni_shotgun_ballistic_01_red_black01=PLACEHOLDER item_Descgmni_smg_ballistic_01_Luminalia=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。光灯节版采用了节日的红色和绿色设计。 item_Descgmni_smg_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。这款焦炎版拥有独特的火焰锈饰。 item_Descgmni_smg_ballistic_01_green_grey01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。这款专为 幸运星节 2954 推出的绿色和灰色幸运使者特别版是为您带来好运的好方法。 @@ -53203,14 +53660,16 @@ item_Descksar_optics_tsco_x8_s3=制造商:卡斯塔克武器 (Kastak Arms)\n item_Descksar_pistol_ballistic_01_IAE2023=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm \n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)弹匣容量\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 item_Descksar_pistol_ballistic_01_headhunters01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm \n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。一贯大胆的“夜鹰”伊西德罗·雷纳德将他的意志融入了这个传奇赏金猎人系列中的紫色与黑色涂装设计。 item_Descksar_pistol_ballistic_01_mag=物品类型:弹匣\n容量:6\n\n这款卡斯塔克武器终曲实弹手枪的弹匣有6发点50口径子弹。 -item_Descksar_pistol_ballistic_01_purple_pink01=占位符 +item_Descksar_pistol_ballistic_01_purple_pink01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm\n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。紫外光版本采用引人注目的紫罗兰色和兰花色。 +item_Descksar_pistol_ballistic_01_yellow_black01=PLACEHOLDER item_Descksar_rifle_energy_01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:35\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。 item_Descksar_rifle_energy_01_IAE2023=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆)\n\n电池容量:35\n射速:500 rpm\n有效射程:50米\n\n附件:光学(S2),枪管(S2),下挂(S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 +item_Descksar_rifle_energy_01_cian_black01=PLACEHOLDER item_Descksar_rifle_energy_01_firerats01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:35\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。这款焦炎版拥有独特的火焰锈饰。 item_Descksar_rifle_energy_01_mag=物品类型:电池\n容量:35\n\n这是卡斯塔克电浆突击步枪卡纳的替换用电池。 item_Descksar_rifle_energy_01_pink_red01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:30\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。用这款命运版本的卡纳展现你对科拉爱人节的热情,配色采用了大胆的紫红色和灰色装饰。 item_Descksar_rifle_energy_01_red01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:35\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。“悍妇”特别版具有大胆的红色顶部修饰和枪身下半部的暗灰色底漆。 -item_Descksar_rifle_energy_01_red_green01=占位符 +item_Descksar_rifle_energy_01_red_green01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆)\n\n电池容量:35\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。这款特殊的绿红色日落阿尔卑斯版必将成为送给你爱人的一份很棒的光灯节礼物。 item_Descksar_shotgun_ballistic_01=制造商: 卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:实弹\n\n弹容量:16\n射速:105 rpm\n有效射程:15 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\n卡斯塔克劫掠者-212 双管霰弹枪的名字来源于它独特的双筒,允许多种类型的弹药相互配合使用,以获得最大的战术可能性。 item_Descksar_shotgun_ballistic_01_IAE2022=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:实弹\n\n弹容量:16\n射速:105 rpm\n有效射程:15 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\n卡斯塔克劫掠者-212 双管霰弹枪的名字来源于它独特的双筒,允许多种类型的弹药相互配合使用,以获得最大的战术可能性。 “红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 item_Descksar_shotgun_ballistic_01_firerats01=制造商: 卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:实弹\n\n弹容量:16\n射速:105 rpm\n有效射程:15 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\n卡斯塔克劫掠者-212 双管霰弹枪的名字来源于它独特的双筒,允许多种类型的弹药相互配合使用,以获得最大的战术可能性。这款焦炎版拥有独特的火焰锈饰。 @@ -53219,6 +53678,7 @@ item_Descksar_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:16\n\n这 item_Descksar_shotgun_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_shotgun_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_shotgun_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 +item_Descksar_shotgun_energy_01_black_purple01=PLACEHOLDER item_Descksar_shotgun_energy_01_blue01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动。如果情况需求高能的时候,毫无疑问选择“破坏者”。这款特别的旋流版本采用类似蓝色的色调,让人想起汹涌大海上的波浪。 item_Descksar_shotgun_energy_01_cen01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n这款卡斯塔克武器的半自动电能霰弹枪为近距离战斗提供了高冲击力的等离子爆炸。旅行者版使用了格纹金属表面处理加上蓝色点缀。使用旅行者版的破坏者来宣告你的存在吧。 item_Descksar_shotgun_energy_01_gold01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 @@ -53231,6 +53691,7 @@ item_Descksar_shotgun_energy_01_white02=制造商:卡斯塔克武器(Kastak Ar item_Descksar_smg_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 item_Descksar_smg_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 item_Descksar_smg_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 +item_Descksar_smg_energy_01_black_green01=PLACEHOLDER item_Descksar_smg_energy_01_cc17=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。这款粉蓝色版本是为了纪念众多的捐赠者使得2947公民控举办的如此成功而特别定制的。 item_Descksar_smg_energy_01_cc17a=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。这个特别版为了纪念公民2947年的荣誉与会者,使用黯橙色的烤漆骄傲地展示了42中队的标志。 item_Descksar_smg_energy_01_cc17b=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 @@ -54752,6 +55213,7 @@ item_NameFood_icecream_eff_01_choc_a=埃尔默农庄巧克力冰淇淋 item_NameFood_icecream_eff_01_coffee_a=埃尔默农庄咖啡冰淇淋 item_NameFood_icecream_eff_01_fatfree_a=埃尔默农庄无脂冰淇淋 item_NameFood_icecream_eff_01_lunes_a=埃尔默农庄月果冰淇淋 +item_NameFood_pickle=腌黄瓜 item_NameFood_pizza_slice_01_a=一片芝士番茄比萨 item_NameFood_pizza_slice_01_pepperoni_a=一片意大利辣香肠比萨 item_NameFood_pizza_slice_01_pepperoni_b=一片胡椒意大利辣香肠比萨 @@ -54817,6 +55279,7 @@ item_NameFury_Paint_Green_Green_Red=狂怒 棱皮龟涂装 item_NameFury_Paint_Grey_Black_Gold=狂怒 守夜者涂装 item_NameFury_Paint_Red_Black_Black=狂怒 天狗涂装 item_NameFury_Paint_White_White_Red=狂怒 圣殿骑士涂装 +item_NameFuse_standard=Fuse item_NameGATS_BallisticCannon_S1=狼蛛GT-870 Mark 1 实弹加农炮 item_NameGATS_BallisticCannon_S1_short=狼蛛-1 item_NameGATS_BallisticCannon_S2=狼蛛GT-870 Mark 2 实弹加农炮 @@ -54830,8 +55293,12 @@ item_NameGATS_BallisticGatling_S2_short=蝎子 item_NameGATS_BallisticGatling_S3=螳螂GT-220 实弹加特林 item_NameGATS_BallisticGatling_S3_short=螳螂 item_NameGMNI_rifle_ballistic_01=S71步枪 +item_NameGMNI_rifle_ballistic_01_grey_red01=Pyro gang +item_NameGMNI_rifle_ballistic_01_grey_red01_short=Pyro gang item_NameGMNI_rifle_ballistic_01_short=S71步枪 item_NameGMNI_smg_ballistic_01=C54 冲锋枪 +item_NameGMNI_smg_ballistic_01_grey_red01=Pyro gang +item_NameGMNI_smg_ballistic_01_grey_red01_short=Pyro gang item_NameGMNI_smg_ballistic_01_mag=C54 冲锋枪弹匣(40 发) item_NameGMNI_smg_ballistic_01_short=C54冲锋枪 item_NameGMNT_MISC_S03_PL01=信赖 吉尔罗伊 万向节 @@ -55876,6 +56343,7 @@ item_NameRetaliator_Paint_Green_Dark_Green_Yellow=报复者 灌木涂装 item_NameRetaliator_Paint_Yellow_Black=报复者 反冲涂装 item_NameRifle=@mp_eRifle item_NameRifleBullet=@mp_eRifleBullet +item_NameSASU_Carryable_1H_CY_medical_canister_healing_1=C-71 Medical Case item_NameSCAR=@mp_eScar item_NameSCARAudio=<-=MISSING=-> item_NameSECO_Dual_Ink_Mark_204_Small=墨水-双重 204-S @@ -56097,7 +56565,7 @@ item_NameTicket_Darkwater_Plat_01=CDF F8C 认证券(白金) item_NameTorshuCrab=索尔述灰白螃蟹 item_NameTrophyCase_12Ports=战利品箱 item_NameUEE_medium_m_outfit=中号 海军陆战队 护甲 -item_NameUMNT_ANVL_S5_Cap=铁砧 大黄蜂 幽灵 中心盖 +item_NameUMNT_ANVL_S5_Cap=铁砧 大黄蜂 幽灵 中央盖板 item_NameUMNT_ANVL_S5_Rotodome=威尔士Op 长视距雷达 item_NameUMNT_MISC_S03_PL01=信赖 公用设施安装盖 item_NameUrsa_Paint_Black_White_Grey=大熊座 歇息涂装 @@ -56296,6 +56764,7 @@ item_Name_987_shirt_04_01_13=坦帕斯背心 暗茶色 item_Name_987_shirt_04_01_15=坦帕斯背心 橄榄色 item_Name_987_shirt_04_01_16=坦帕斯背心 灰色 item_Name_987_shirt_04_01_17=坦帕斯背心 炭灰色 +item_Name_987_shirt_04_02_01,P=PH - 987_shirt_04_02_01 item_Name_987_shoes_01_01_01=城市探险靴 灰色 item_Name_987_shoes_01_01_02=城市探险靴 黎明 item_Name_987_shoes_01_01_03=城市探险靴 猩红 @@ -56831,11 +57300,13 @@ item_Name_alb_jacket_04_01_04=卢莎工装背心 樱草 item_Name_alb_jacket_04_01_10=卢莎工装背心 瓦伦西亚 item_Name_alb_jacket_04_01_13=卢莎工装背心 马鞍 item_Name_alb_jacket_04_01_17=卢莎工装背心 热风 +item_Name_alb_jacket_04_02_01,P=PH - alb_jacket_04_02_01 item_Name_alb_jacket_05_01_01=元帅 无袖背心 item_Name_alb_jacket_05_01_04=元帅无袖背心 梧桐色 item_Name_alb_jacket_05_01_16=元帅无袖背心 猎人绿 item_Name_alb_jacket_05_01_18=元帅无袖背心 银钢蓝色 item_Name_alb_jacket_05_01_20=元帅 无袖背心铜色 +item_Name_alb_jacket_05_02_01,P=PH - alb_jacket_05_02_01 item_Name_alb_jumpsuit_01_01_01=麦饼连身衣 暖灰 item_Name_alb_jumpsuit_01_01_04=麦饼 连身衣 绿 item_Name_alb_jumpsuit_01_01_07=麦饼 连身衣 蓝 @@ -56864,6 +57335,7 @@ item_Name_alb_pants_02_01_04=速立燥防水靴 樱草 item_Name_alb_pants_02_01_10=速立燥防水靴 瓦伦西亚 item_Name_alb_pants_02_01_13=速立燥防水靴 马鞍 item_Name_alb_pants_02_01_17=速立燥防水靴 热风 +item_Name_alb_pants_02_02_01,P=PH - alb_pants_02_02_01 item_Name_alb_pants_03_01_01=奥帕 裤子 棕色 item_Name_alb_pants_03_02_01=奥帕 裤子 暗影色 item_Name_alb_pants_03_03_01=奥帕 裤子 橄榄色 @@ -57109,14 +57581,26 @@ item_Name_ccc_vanduul_helmet_01_01_01=咆哮剜度头盔 item_Name_ccc_viral_helmet_01_01_01=失落瘟疫头盔 辐射黄 item_Name_ccc_viral_helmet_01_02_01=失落瘟疫头盔 生化蓝 item_Name_ccc_viral_helmet_01_03_01=失落瘟疫头盔 爆破橘 +item_Name_cds_armor_heavy_arms_01_02_01,P=PH - cds_armor_heavy_arms_01_02_01 item_Name_cds_armor_heavy_arms_01_iae2022_01=ADP-mk4 臂甲 红色警戒 item_Name_cds_armor_heavy_arms_02_01_01=ADP-mk4 臂甲(改) +item_Name_cds_armor_heavy_arms_02_03_xenothreat,P=PH - cds_armor_heavy_arms_02_03_xenothreat +item_Name_cds_armor_heavy_arms_02_04_xenothreat,P=PH - cds_armor_heavy_arms_02_04_xenothreat +item_Name_cds_armor_heavy_core_01_02_01,P=PH - cds_armor_heavy_core_01_02_01 item_Name_cds_armor_heavy_core_01_iae2022_01=ADP-mk4 胸甲 红色警戒 item_Name_cds_armor_heavy_core_02_01_01=ADP-mk4 胸甲(改) +item_Name_cds_armor_heavy_core_02_03_xenothreat,P=PH - cds_armor_heavy_core_02_03_xenothreat +item_Name_cds_armor_heavy_core_02_04_xenothreat,P=PH - cds_armor_heavy_core_02_04_xenothreat +item_Name_cds_armor_heavy_helmet_01_02_01,P=PH - cds_armor_heavy_helmet_01_02_01 item_Name_cds_armor_heavy_helmet_01_iae2022_01=ADP-mk4 头盔 红色警戒 item_Name_cds_armor_heavy_helmet_02_01_01=ADP-mk4 头盔(改) +item_Name_cds_armor_heavy_helmet_02_03_xenothreat,P=PH - cds_armor_heavy_core_02_03_xenothreat +item_Name_cds_armor_heavy_helmet_02_04_xenothreat,P=PH - cds_armor_heavy_core_02_04_xenothreat +item_Name_cds_armor_heavy_legs_01_02_01,P=PH - cds_armor_heavy_legs_01_02_01 item_Name_cds_armor_heavy_legs_01_iae2022_01=ADP-mk4 腿甲 红色警戒 item_Name_cds_armor_heavy_legs_02_01_01=ADP-mk4 腿甲(改) +item_Name_cds_armor_heavy_legs_02_03_xenothreat,P=PH - cds_armor_heavy_legs_02_03_xenothreat +item_Name_cds_armor_heavy_legs_02_04_xenothreat,P=PH - cds_armor_heavy_legs_02_04_xenothreat item_Name_cds_armor_light_arms_02_01_01=FBL-8a 臂甲 极地迷彩 item_Name_cds_armor_light_arms_02_01_02=FBL-8a 臂甲 帝国红 item_Name_cds_armor_light_arms_02_01_03=FBL-8a 臂甲 沙漠迷彩 @@ -57161,25 +57645,41 @@ item_Name_cds_armor_medium_legs_02_01_9tails01=ORC-mkX 腿甲(改) item_Name_cds_combat_heavy_backpack_01_01_01=CSP-68H 背包 item_Name_cds_combat_heavy_backpack_01_iae2022_01=CSP-68H 背包 红色警戒 item_Name_cds_combat_light_arms_03_01_01=FBL-8a 臂甲(改) +item_Name_cds_combat_light_arms_03_02_xenothreat,P=PH - cds_combat_light_arms_03_02_xenothreat +item_Name_cds_combat_light_arms_03_03_xenothreat,P=PH - cds_combat_light_arms_03_03_xenothreat item_Name_cds_combat_light_arms_04_01_01=FBL-8a 臂甲(改) item_Name_cds_combat_light_backpack_01_01_01=CSP-68L 背包 item_Name_cds_combat_light_backpack_02_01_01=CSP-68L 背包 凯门鳄 item_Name_cds_combat_light_backpack_02_02_01=CSP-68L 背包 丛林迷彩 item_Name_cds_combat_light_backpack_02_03_01=CSP-68L 背包 夜间迷彩 item_Name_cds_combat_light_core_03_01_01=FBL-8a 胸甲(改) +item_Name_cds_combat_light_core_03_02_xenothreat,P=PH - cds_combat_light_core_03_02_xenothreat +item_Name_cds_combat_light_core_03_03_xenothreat,P=PH - cds_combat_light_core_03_03_xenothreat item_Name_cds_combat_light_core_04_01_01=FBL-8a 胸甲(改) item_Name_cds_combat_light_helmet_03_01_01=FBL-8a 头盔 (改) +item_Name_cds_combat_light_helmet_03_02_xenothreat,P=PH - cds_combat_light_helmet_03_02_xenothreat +item_Name_cds_combat_light_helmet_03_03_xenothreat,P=PH - cds_combat_light_helmet_03_03_xenothreat item_Name_cds_combat_light_helmet_04_01_01=FBL-8a 头盔 (改) item_Name_cds_combat_light_legs_03_01_01=FBL-8a 腿甲 (改) +item_Name_cds_combat_light_legs_03_02_xenothreat,P=PH - cds_combat_light_legs_03_02_xenothreat +item_Name_cds_combat_light_legs_03_03_xenothreat,P=PH - cds_combat_light_legs_03_03_xenothreat item_Name_cds_combat_light_legs_04_01_01=FBL-8a 腿甲 (改) item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX 臂甲 (异种威胁) +item_Name_cds_combat_medium_arms_03_02_xenothreat,P=PH - cds_combat_medium_arms_03_02_xenothreat +item_Name_cds_combat_medium_arms_03_03_xenothreat,P=PH - cds_combat_medium_arms_03_03_xenothreat item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX Arms (XenoThreat v2) item_Name_cds_combat_medium_backpack_01_01_01=CSP-68M 背包 item_Name_cds_combat_medium_core_03_01_01=ORC-mkX Core (XenoThreat) +item_Name_cds_combat_medium_core_03_02_xenothreat,P=PH - cds_combat_medium_core_03_02_xenothreat +item_Name_cds_combat_medium_core_03_03_xenothreat,P=PH - cds_combat_medium_core_03_03_xenothreat item_Name_cds_combat_medium_core_04_01_01=ORC-mkX 胸甲 (异种威胁 v2) item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX 头盔 (异种威胁) +item_Name_cds_combat_medium_helmet_03_02_xenothreat,P=PH - cds_combat_medium_helmet_03_02_xenothreat +item_Name_cds_combat_medium_helmet_03_03_xenothreat,P=PH - cds_combat_medium_helmet_03_03_xenothreat item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX 头盔 (异种威胁 v2) item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX 腿甲 (异种威胁) +item_Name_cds_combat_medium_legs_03_02_xenothreat,P=PH - cds_combat_medium_legs_03_02_xenothreat +item_Name_cds_combat_medium_legs_03_03_xenothreat,P=PH - cds_combat_medium_legs_03_03_xenothreat item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX 腿甲 (异种威胁 v2) item_Name_cds_heavy_armor_01_arms=ADP-mk4 臂甲 林地版 item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 臂甲 执行版 @@ -57731,6 +58231,7 @@ item_Name_dmc_pants_07_01_13=弗龙捷 11 经典款 砖红色 item_Name_dmc_pants_07_01_16=弗龙捷 11 经典款 松绿色 item_Name_dmc_pants_07_01_17=弗龙捷 11 经典款 海军灰 item_Name_dmc_pants_07_01_18=弗龙捷 11 经典款 玛瑙黑 +item_Name_dmc_pants_07_02_01,P=PH - dmc_pants_07_02_01 item_Name_dmc_pants_08_01_01=查马尔 裤子 item_Name_dmc_shirt_01_01_01=格林沃特衬衫 胡桃色 item_Name_dmc_shirt_01_02_01=格林沃特衬衫 钢铁色 @@ -58681,6 +59182,7 @@ item_Name_outlaw_legacy_armor_light_core_01_05_17=猞猁胸甲 湖绿色 item_Name_outlaw_legacy_armor_light_core_01_05_18=猞猁胸甲 暮光色 item_Name_outlaw_legacy_armor_light_core_01_05_19=猞猁胸甲 帝王紫 item_Name_outlaw_legacy_armor_light_core_01_05_20=猞猁胸甲 橄榄色 +item_Name_outlaw_legacy_armor_light_core_01_08_01,P=PH - outlaw_legacy_armor_light_core_01_08_01 item_Name_outlaw_legacy_armor_light_helmet_01_01_01=预言头盔 基础 item_Name_outlaw_legacy_armor_light_helmet_01_01_11=预言头盔 冷钢色 item_Name_outlaw_legacy_armor_light_helmet_01_02_01=预言头盔 Draas @@ -58707,6 +59209,7 @@ item_Name_outlaw_legacy_armor_light_helmet_01_05_17=预言头盔 湖绿色 item_Name_outlaw_legacy_armor_light_helmet_01_05_18=预言头盔 暮光色 item_Name_outlaw_legacy_armor_light_helmet_01_05_19=预言头盔 帝王紫 item_Name_outlaw_legacy_armor_light_helmet_01_05_20=预言头盔 橄榄色 +item_Name_outlaw_legacy_armor_light_helmet_01_08_01,P=PH - outlaw_legacy_armor_light_helmet_01_08_01 item_Name_outlaw_legacy_armor_light_legs_01_01_01=猞猁腿甲 基础 item_Name_outlaw_legacy_armor_light_legs_01_01_11=猞猁腿甲 冷钢色 item_Name_outlaw_legacy_armor_light_legs_01_02_01=猞猁腿甲 Draas @@ -58732,6 +59235,7 @@ item_Name_outlaw_legacy_armor_light_legs_01_05_17=猞猁腿甲 湖绿色 item_Name_outlaw_legacy_armor_light_legs_01_05_18=猞猁腿甲 暮光色 item_Name_outlaw_legacy_armor_light_legs_01_05_19=猞猁腿甲 帝王紫 item_Name_outlaw_legacy_armor_light_legs_01_05_20=猞猁腿甲 橄榄色 +item_Name_outlaw_legacy_armor_light_legs_01_08_01,P=PH - outlaw_legacy_armor_light_legs_01_08_01 item_Name_outlaw_legacy_armor_medium_arms_01_01_01=审讯官臂甲 基础 item_Name_outlaw_legacy_armor_medium_arms_01_01_02=审讯官臂甲 红色 item_Name_outlaw_legacy_armor_medium_arms_01_01_03=审讯官臂甲 橙色 @@ -58833,15 +59337,19 @@ item_Name_outlaw_legacy_light_armor_arms=猞猁臂架 基础 item_Name_outlaw_legacy_light_armor_core=猞猁胸甲 基础 item_Name_outlaw_legacy_light_armor_helmet=预言头盔 基础 item_Name_outlaw_legacy_light_armor_legs=猞猁腿甲 基础 +item_Name_outlaw_legacy_medium_armor_arms_01_03_01,P=PH - outlaw_legacy_medium_armor_arms_01_03_01 item_Name_outlaw_legacy_medium_armor_arms_02_01_01=审讯官臂甲 霓虹粉 item_Name_outlaw_legacy_medium_armor_arms_02_01_10=审讯官臂甲 黑钢 item_Name_outlaw_legacy_medium_armor_arms_02_01_19=审讯官臂甲 渡鸦 +item_Name_outlaw_legacy_medium_armor_core_01_03_01,P=PH - outlaw_legacy_medium_armor_core_01_03_01 item_Name_outlaw_legacy_medium_armor_core_02_01_01=审讯官胸甲 霓虹粉 item_Name_outlaw_legacy_medium_armor_core_02_01_10=审讯官胸甲 黑钢 item_Name_outlaw_legacy_medium_armor_core_02_01_19=审讯官胸甲 渡鸦 +item_Name_outlaw_legacy_medium_armor_helmet_01_03_01,P=PH - outlaw_legacy_medium_armor_helmet_01_03_01 item_Name_outlaw_legacy_medium_armor_helmet_02_01_01=晨星头盔 霓虹粉 item_Name_outlaw_legacy_medium_armor_helmet_02_01_10=晨星头盔 黑钢 item_Name_outlaw_legacy_medium_armor_helmet_02_01_19=晨星头盔 渡鸦 +item_Name_outlaw_legacy_medium_armor_legs_01_03_01,P=PH - outlaw_legacy_medium_armor_legs_01_03_01 item_Name_outlaw_legacy_medium_armor_legs_02_01_01=审判官腿甲 霓虹粉 item_Name_outlaw_legacy_medium_armor_legs_02_01_10=审判官腿甲 黑钢 item_Name_outlaw_legacy_medium_armor_legs_02_01_19=审判官腿甲 渡鸦 @@ -59527,6 +60035,7 @@ item_Name_scu_jacket_07_01_03=工具安全背心 赭石 item_Name_scu_jacket_07_01_11=工具安全背心 雾林 item_Name_scu_jacket_07_01_15=工具安全背心 福斯塔夫 item_Name_scu_jacket_07_01_17=工具安全背心 贝叶 +item_Name_scu_jacket_07_02_01,P=PH - scu_jacket_07_02_01 item_Name_scu_jumpsuit_01_01_01=境界 连体服 item_Name_scu_mask_01_01_01=狸猫面具 item_Name_scu_pants_02_01_01=耐磨工装裤 @@ -59579,6 +60088,7 @@ item_Name_scu_pants_05_01_03=笃工裤 赭石 item_Name_scu_pants_05_01_11=笃工裤 雾林 item_Name_scu_pants_05_01_15=笃工裤 福斯塔夫 item_Name_scu_pants_05_01_17=笃工裤 贝叶 +item_Name_scu_pants_05_02_01,P=PH - scu_pants_05_02_01 item_Name_scu_service_apron_01_01_01=工匠围裙 item_Name_scu_service_apron_01_ellroys01_01=工匠围裙埃尔罗伊版 item_Name_scu_service_apron_01_kelto01_01=工匠围裙凯尔托版 @@ -60080,8 +60590,8 @@ item_Namebehr_rifle_ballistic_02_short=P8-ARM 步枪 item_Namebehr_rifle_ballistic_02a=P8-ARM 步枪 item_Namebehr_rifle_ballistic_02a_short=P8-ARM 步枪 item_Namebehr_shotgun_ballistic_01=BR-2 霰弹枪 -item_Namebehr_shotgun_ballistic_01_blue_white01=BR-2 霰弹枪“光灯节 2024” -item_Namebehr_shotgun_ballistic_01_blue_white01_short=BR-2 霰弹枪“光灯节 2024” +item_Namebehr_shotgun_ballistic_01_blue_white01=BR-2 霰弹枪“冻土” +item_Namebehr_shotgun_ballistic_01_blue_white01_short=BR-2 霰弹枪PF item_Namebehr_shotgun_ballistic_01_mag=BR-2霞弹枪 弹匣(12 发) item_Namebehr_shotgun_ballistic_01_short=BR-2霰弹枪 item_Namebehr_smg_ballistic_01=P8-SC 冲锋枪 @@ -60165,8 +60675,8 @@ item_Namegmni_optics_tsco_x8_s3_firerats01_short=OT8-RF(8倍光学)SCR item_Namegmni_pistol_ballistic_01=LH86 手枪 item_Namegmni_pistol_ballistic_01_black02=LH86 手枪“夜行者迷彩” item_Namegmni_pistol_ballistic_01_black02_short=LH86手枪NS -item_Namegmni_pistol_ballistic_01_blue_white01=LH86 手枪“光灯节 2024” -item_Namegmni_pistol_ballistic_01_blue_white01_short=LH86 手枪“光灯节 2024” +item_Namegmni_pistol_ballistic_01_blue_white01=LH86 手枪“冻土” +item_Namegmni_pistol_ballistic_01_blue_white01_short=LH86 手枪PF item_Namegmni_pistol_ballistic_01_cen01=LH86 手枪“旅行者” item_Namegmni_pistol_ballistic_01_cen01_short=LH86手枪VG item_Namegmni_pistol_ballistic_01_firerats01=LH86 手枪“焦炎” @@ -60179,7 +60689,9 @@ item_Namegmni_pistol_ballistic_01_green_grey01=LH86 手枪“幸运使者” item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86手枪LB item_Namegmni_pistol_ballistic_01_imp01=LH86 手枪“寻路者” item_Namegmni_pistol_ballistic_01_imp01_short=LH86手枪PF -item_Namegmni_pistol_ballistic_01_mag=LH86 手枪弹匣(13 发) +item_Namegmni_pistol_ballistic_01_mag=LH86 Pistol Magazine (25 cap) +item_Namegmni_pistol_ballistic_01_red_black01=Pyro gang +item_Namegmni_pistol_ballistic_01_red_black01_short=Pyro gang item_Namegmni_pistol_ballistic_01_short=LH86手枪 item_Namegmni_pistol_ballistic_01_tan01=LH86 手枪“沙漠之影” item_Namegmni_pistol_ballistic_01_tan01_short=LH86手枪DS @@ -60201,6 +60713,8 @@ item_Namegmni_shotgun_ballistic_01_firerats01_short=R97 霰弹枪SCR item_Namegmni_shotgun_ballistic_01_mag=R97 霰弹枪弹匣(18 发) item_Namegmni_shotgun_ballistic_01_pink_red01=R97 霰弹枪“天命” item_Namegmni_shotgun_ballistic_01_pink_red01_short=R97霰弹枪KS +item_Namegmni_shotgun_ballistic_01_red_black01=Pyro gang +item_Namegmni_shotgun_ballistic_01_red_black01_short=Pyro gang item_Namegmni_shotgun_ballistic_01_short=R97霰弹枪 item_Namegmni_smg_ballistic_01_Luminalia=C54 冲锋枪“光灯节” item_Namegmni_smg_ballistic_01_Luminalia_short=C54冲锋枪LN @@ -60374,11 +60888,15 @@ item_Nameksar_pistol_ballistic_01_IAE2023_short=终曲手枪AC item_Nameksar_pistol_ballistic_01_headhunters01=终曲 手枪“夜鹰” item_Nameksar_pistol_ballistic_01_headhunters01_short=终曲手枪NH item_Nameksar_pistol_ballistic_01_mag=终曲实弹手枪弹匣(6 发) -item_Nameksar_pistol_ballistic_01_purple_pink01,P=终曲 手枪“光灯节 2024” -item_Nameksar_pistol_ballistic_01_purple_pink01_short,P=终曲 手枪“光灯节 2024” +item_Nameksar_pistol_ballistic_01_purple_pink01=终曲 手枪“紫外光” +item_Nameksar_pistol_ballistic_01_purple_pink01_short=终曲 手枪UV +item_Nameksar_pistol_ballistic_01_yellow_black01=Pyro gang +item_Nameksar_pistol_ballistic_01_yellow_black01_short=Pyro gang item_Nameksar_rifle_energy_01=卡纳 步枪 item_Nameksar_rifle_energy_01_IAE2023=卡纳 步枪“升天” item_Nameksar_rifle_energy_01_IAE2023_short=卡纳步枪AC +item_Nameksar_rifle_energy_01_cian_black01,P=Pyro gang +item_Nameksar_rifle_energy_01_cian_black01_short=Pyro gang item_Nameksar_rifle_energy_01_firerats01=卡纳 步枪“焦炎” item_Nameksar_rifle_energy_01_firerats01_short=卡纳 步枪SCR item_Nameksar_rifle_energy_01_mag=卡纳 步枪电池(35 发) @@ -60386,8 +60904,8 @@ item_Nameksar_rifle_energy_01_pink_red01=卡纳 步枪“命运” item_Nameksar_rifle_energy_01_pink_red01_short=卡纳步枪FT item_Nameksar_rifle_energy_01_red01=卡纳 步枪“悍妇” item_Nameksar_rifle_energy_01_red01_short=卡纳 步枪 BST -item_Nameksar_rifle_energy_01_red_green01=卡纳 步枪“光灯节 2024” -item_Nameksar_rifle_energy_01_red_green01_short=卡纳 步枪“光灯节 2024” +item_Nameksar_rifle_energy_01_red_green01=卡纳 步枪“日落阿尔卑斯” +item_Nameksar_rifle_energy_01_red_green01_short=卡纳 步枪AS item_Nameksar_rifle_energy_01_short=卡纳步枪 item_Nameksar_shotgun_ballistic_01=劫掠者-212双管霰弹枪 item_Nameksar_shotgun_ballistic_01_IAE2022=劫掠者-212 双管霰弹枪“红色警戒” @@ -60403,6 +60921,8 @@ item_Nameksar_shotgun_energy_01_black01=破坏者 霰弹枪“暗夜迷彩” item_Nameksar_shotgun_energy_01_black01_short=破坏者霰弹枪MN item_Nameksar_shotgun_energy_01_black02=破坏者 霰弹枪“夜行者迷彩” item_Nameksar_shotgun_energy_01_black02_short=破坏者霰弹枪NS +item_Nameksar_shotgun_energy_01_black_purple01=Pyro gang +item_Nameksar_shotgun_energy_01_black_purple01_short=Pyro gang item_Nameksar_shotgun_energy_01_blue01=破坏者 霰弹枪“旋流” item_Nameksar_shotgun_energy_01_blue01_short=破坏者霰弹枪WW item_Nameksar_shotgun_energy_01_cen01=破坏者 霰弹枪“旅行者” @@ -60426,6 +60946,8 @@ item_Nameksar_smg_energy_01_black01=监管者 冲锋枪“暗夜迷彩” item_Nameksar_smg_energy_01_black01_short=监管者冲锋枪MN item_Nameksar_smg_energy_01_black02= 监管者 冲锋枪“夜行者迷彩” item_Nameksar_smg_energy_01_black02_short=监管者冲锋枪NS +item_Nameksar_smg_energy_01_black_green01=Pyro gang +item_Nameksar_smg_energy_01_black_green01_short=Pyro gang item_Nameksar_smg_energy_01_cc17=监管者 冲锋枪“公民控2947” item_Nameksar_smg_energy_01_cc17_short=监管者冲锋枪CC item_Nameksar_smg_energy_01_cc17a=监管者 冲锋枪“铸造之炎” @@ -60595,7 +61117,7 @@ item_ShipFocus_Exploration=探索 item_ShipFocus_Fighter=战斗机 item_ShipFocus_Frigate=护卫舰 item_ShipFocus_Gunship=炮艇 -item_ShipFocus_HeavyBomber=重型轰炸 +item_ShipFocus_HeavyBomber=Heavy Bomber item_ShipFocus_HeavyGunship=重型炮艇 item_ShipFocus_Infiltration=渗透 item_ShipFocus_InfoRunner=信息搜集 @@ -60823,7 +61345,7 @@ item_TypeFuse,P=保险丝 item_TypeGadget=工具 item_TypeGravityGenerator=重力发生器 item_TypeGrenade=手榴弹 -item_TypeJumpDrive=跳跃驱动器 +item_TypeJumpDrive,P=跳跃模块 item_TypeKnife=刀 item_TypeLifeSupportGenerator=维生系统 item_TypeLifeSupportVent,P=房间排气 @@ -60948,6 +61470,20 @@ item_descReliant_Paint_Mako=MISC 信赖 新闻的标准涂装 item_descReliant_Paint_Sen=MISC 信赖 科考的标准涂装 item_descReliant_Paint_Tana=MISC 信赖 武装的标准涂装 item_descUrsa_Paint_Emerald=RSI 大熊座漫游车 福尔图娜的标准涂装 +item_desc_ContestedZone_Keycard_Security=这种一次性使用的密钥卡可开启焰火联合站点上的安全通道门。 +item_desc_ContestedZone_Keycard_Supervisor=这种一次性使用的密钥卡可以打开焰火联合站点上的主管人员通道门。 +item_desc_ExecHangar_CompBoard_01=这块去中心化机库系统comp-board上有执行访问协议操作的编码。 +item_desc_ExecHangar_CompBoard_02=这块去中心化机库系统comp-board上有安全加密操作的编码。 +item_desc_ExecHangar_CompBoard_03=这块去中心化机库系统comp-board上有载具管理操作的编码。 +item_desc_ExecHangar_CompBoard_04=这块去中心化机库系统comp-board上有能源管理操作的编码。 +item_desc_ExecHangar_CompBoard_05=这块去中心化机库系统comp-board上有轨道定位操作的编码。 +item_desc_ExecHangar_CompBoard_06=This discrete core hangar system comp-board is coded with communication operations. +item_desc_ExecHangar_CompBoard_07=这块去中心化机库系统comp-board上有工程维护操作的编码。 +item_desc_ExecHangar_CompBoard_08=这块去中心化机库系统comp-board上有管理操作的编码。 +item_desc_ExecHangar_CompBoard_09=这块去中心化机库系统comp-board上有大气过滤的编码。 +item_desc_GhostArena_Keycard_01=最好的奖励值得为之奋斗! +item_desc_GhostArena_Keycard_02=最好的奖励值得为之奋斗! +item_desc_GhostArena_Keycard_03=最好的奖励值得为之奋斗! item_desc_HexPenetratorchip=带有异种威胁符号的自定义芯片组,它似乎有一个用于某种加密或解密的密钥接口。 item_desc_accesscard_001=这种电子卡是一种身份验证设备,用于访问安全系统的。为确保被盗卡不会导致持续的安全问题,每张卡都必须定期重新授权才能保持有效。 item_desc_eld_shirt_04_IAE2020=当奥黛丽·蒂默曼和朋友们在2670年聚集在一起测试飞船的实验推进器时,没人能预料到这次活动会演变成星系际航空航天博览会(Intergalactic Aerospace Expo)。近三个世纪后,这件带有白色凸纹的灰色T恤来纪念2950年的IAE。 这件T恤的正面和背面都印有此次活动的标志,所有的销售收入将会捐给"模拟舱伙伴",一个由蒂默曼创立的帮助贫困儿童学习飞船驾驶的慈善机构。 @@ -61101,6 +61637,29 @@ item_nameShop_GarrityDefense=加里蒂防具 item_nameShop_LiveFireWeapons=荷枪实弹武器店 item_nameUrsa_Paint_Emerald=大熊座福尔图娜涂装 item_name_987_shoes_01_01_19=城市探险靴子 黑紫色 +item_name_ContestedZone_Keycard_Security=焰火联合安全密钥卡 +item_name_ContestedZone_Keycard_Supervisor=焰火联合主管密钥卡 +item_name_ExecHangar_CompBoard_01=DCHS-01 行政人员访问协议Comp-Board +item_name_ExecHangar_CompBoard_01_short=DCHS-01 +item_name_ExecHangar_CompBoard_02=DCHS-02 安全加密Comp-Board +item_name_ExecHangar_CompBoard_02_short=DCHS-02 +item_name_ExecHangar_CompBoard_03=DCHS-03 载具管理Comp-Board +item_name_ExecHangar_CompBoard_03_short=DCHS-03 +item_name_ExecHangar_CompBoard_04=DCHS-04 能源管理Comp-Board +item_name_ExecHangar_CompBoard_04_short=DCHS-04 +item_name_ExecHangar_CompBoard_05=DCHS-05 轨道定位Comp-Board +item_name_ExecHangar_CompBoard_05_short=DCHS-05 +item_name_ExecHangar_CompBoard_06=DCHS-06 通讯组件Comp-Board +item_name_ExecHangar_CompBoard_06_short=DCHS-06 +item_name_ExecHangar_CompBoard_07=DCHS-07 工程维护Comp-Board +item_name_ExecHangar_CompBoard_07_short=DCHS-07 +item_name_ExecHangar_CompBoard_08=DCHS-08 管理Comp-Board +item_name_ExecHangar_CompBoard_08_short=DCHS-08 +item_name_ExecHangar_CompBoard_09=DCHS-09 Atmospheric Filtration Comp-Board +item_name_ExecHangar_CompBoard_09_short=DCHS-09 +item_name_GhostArena_Keycard_01=Last Resort Keycard +item_name_GhostArena_Keycard_02=Crypt Keycard +item_name_GhostArena_Keycard_03=Wasteland Keycard item_name_HexPenetratorchip=异种威胁加密密钥 item_name_accesscard_001=主机访问卡 item_name_cbd_hat_03_IAE2020=IAE 2950 帽子 @@ -61154,10 +61713,11 @@ item_tholo_reconsider=重新考虑 item_tholo_run=逃跑 item_tholo_stay=保留 item_weapons_145= -itemdispenser_printing=打印 -itemdispenser_ready=就绪 -itemdispenser_resetting=重置中 -itemdispenser_restocking=补货中 +itemdispenser_print_item=启动 +itemdispenser_printing,P=打印中…… +itemdispenser_ready=打印就绪 +itemdispenser_resetting,P=重置中…… +itemdispenser_restocking,P=补货中…… itemdispenser_take_item=请拿取物品 itemport_body_itemport=身上 itemport_eyes_itemport=虹膜颜色 @@ -61617,6 +62177,64 @@ journal_shopAlerts_itemBelowThreshold= - %ls @ %0.2f aUEC journal_shopAlerts_noAlerts=目前没有商品价格警告 journal_shopAlerts_subHeading=贸易&发展司 journal_shopAlerts_title=商品价格警报 +jump_drive_operation=当前运行情况: +jump_drive_operation_engaging=加入跳跃 +jump_drive_operation_entering_tunnel=进入跳跃通道 +jump_drive_operation_exiting=离开跳跃通道 +jump_drive_operation_idle=闲置 +jump_drive_operation_opening=打开跳跃点 +jump_drive_operation_traversing=穿越跳跃通道 +jump_drive_status_activate_jump_point=激活跳跃点 +jump_drive_status_align=对齐跳跃点 +jump_drive_status_align_to_tune=对其跳跃点 +jump_drive_status_aligning=对其跳跃点 +jump_drive_status_approach=接近 +jump_drive_status_approaching_opposite_side=从错误的方向接近 +jump_drive_status_checkspassed=满足进入要求 +jump_drive_status_departure_time=启程时间 +jump_drive_status_detuning=失谐……请对准跳跃点 +jump_drive_status_engaged=被占用 +jump_drive_status_failing=跳跃失败 +jump_drive_status_forfeiting_position=放弃位置 +jump_drive_status_jump_point_closing=跳跃点关闭 +jump_drive_status_label=跳跃驱动器 +jump_drive_status_lookat=朝向跳跃点 +jump_drive_status_not_enough_fuel=没有足够的量子燃料 +jump_drive_status_obstructed=受阻 +jump_drive_status_offline=离线 +jump_drive_status_online=在线 +jump_drive_status_position_in_queue_lost=队列位置丢失 +jump_drive_status_queue_position=队列位置 +jump_drive_status_requirements_failed=未满足进入要求 +jump_drive_status_requirements_met=满足进入要求。现在进行调谐 +jump_drive_status_ships=飞船 +jump_drive_status_shutting_down=关闭 +jump_drive_status_size_large=L +jump_drive_status_size_medium=M +jump_drive_status_size_mismatch=尺寸不匹配 +jump_drive_status_size_small=S +jump_drive_status_size_tiny=XXS +jump_drive_status_size_xlarge=XL +jump_drive_status_size_xsmall=XS +jump_drive_status_starting=启动中 +jump_drive_status_transiting=穿越跳跃点中 +jump_drive_status_tuning=调谐中 +jump_drive_status_tuning_completed=调谐完毕 +jump_drive_status_tuning_jump_point_open=调谐中 - 跳跃点开启 +jump_drive_status_tuning_jump_point_opening=调谐中 - 跳跃点开启中 +jump_drive_status_wait_for_open=等待跳跃点开启 +jump_drive_tuning_ratio=调谐比率: +jump_point_label_angle=角度: +jump_point_required_fuel=需要的量子燃料: +jump_point_size_check=尺寸检查: +jump_point_status_access_denied=拒绝进入 +jump_point_status_access_granted=允许进入 +jump_point_status_access_requested=请求进入 +jump_point_status_closing=关闭中 +jump_point_status_detected=检测到跳跃点 +jump_point_status_label=跳跃通道: +jump_point_status_not_detected=未检测到 +jump_point_status_open=打开 kareah_datapad_CodeNullified=[代码已过期] kareah_datapad_first_01_msg=祝贺您升职。\n\n作为我们的新任安全总监,我们非常有信心,您将确保加利亚安保站及其存储的所有证据得到充分保护。\n\n我们最近更新了该站的安全协议,并重置了所有相关代码,包括访问证据清单系统。请注意,此访问代码为一次性代码。使用后,将生成一个新的代码,以进一步提安全性。当前代码位于此消息的底部。\n\n祝你好运。\n\n萨沙·罗斯特\n十字军安保主管 kareah_datapad_first_01_recipient=收件人:安保总监 @@ -61785,6 +62403,7 @@ kiosk_TouchStart=触屏\n使用 kiosk_TransactionComplete=交易完成 kiosk_TransactionFailed=交易失败 kiosk_TravelerStrapline=今天出去闯闯 +kiosk_Used_Ship_Shop=随买随行 kiosk_VantageStrapline=全新的飞行体验 kiosk_Weapons_Shop,P=武器_商店 kiosk_WelcomeTo=欢迎来到 @@ -64452,6 +65071,30 @@ mission_location_pyro_062p=位于派罗VI的L2拉格朗日点的焰联-远程站 mission_location_pyro_062q=位于派罗VI的L3拉格朗日点的终局空间站内的废弃区域 mission_location_pyro_062r=位于派罗VI的L4拉格朗日点的达德利父女空间站内的废弃区域 mission_location_pyro_062s=位于派罗VI的L5拉格朗日点的恩惠加油站内的废弃区域 +mission_location_pyro_064,P=Carver's Ridge +mission_location_pyro_064a,P=派罗III上的Carver's Ridge +mission_location_pyro_065=Stonetree +mission_location_pyro_065a=派罗VI上的Stonetree +mission_location_pyro_066=Scraper's Turn +mission_location_pyro_066a=派罗VI上的Scraper's Turn +mission_location_pyro_067=Stag's Rut +mission_location_pyro_067a=Stag's Rut on Pyro I +mission_location_pyro_068=Arid Reach +mission_location_pyro_068a=Arid Reach on Pyro II +mission_location_pyro_069=Ostler's Claim +mission_location_pyro_069a=Ostler's Claim on Pyro II +mission_location_pyro_070=Frigid Knot +mission_location_pyro_070a=Frigid Knot on Pyro III +mission_location_pyro_071=Fallow Field +mission_location_pyro_071a=Fallow Field on Pyro IV +mission_location_pyro_072=Sacren's Plot +mission_location_pyro_072a=Sacren's Plot on Pyro IV +mission_location_pyro_073=Kabir's Post +mission_location_pyro_073a=Kabir's Post on Pyro 5a +mission_location_pyro_074=Rough Landing +mission_location_pyro_074a=Rough Landing on Pyro VI +mission_location_pyro_075=Bullock's Reach +mission_location_pyro_075a=Bullock's Reach on Pyro VI mission_location_pyro_63=斯坦顿星门 mission_location_stanton_0001=戴玛尔的舒宾前哨站 mission_location_stanton_0002=戴玛尔的采矿站 @@ -65281,7 +65924,7 @@ mission_location_stanton_824=位于微科星的L3拉格朗日点的无尽漫游 mission_location_stanton_825=位于微科星的L5拉格朗日点的红色十字路口站 mission_location_stanton_826=位于微科星的L5拉格朗日点的现代伊卡洛斯站 mission_location_stanton_827=实信镇 -mission_location_stanton_827a=赫斯顿上的实信镇 +mission_location_stanton_827a=Lowdown on Hurston mission_location_stanton_828=三曲镇 mission_location_stanton_828a=赫斯顿上的三曲镇 mission_location_stanton_829=里科遗迹 @@ -65310,6 +65953,66 @@ mission_location_stanton_840=哈斯宾厅 mission_location_stanton_840a=卡利俄佩上的哈斯宾厅 mission_location_stanton_841=康德峰 mission_location_stanton_841a=克利俄上的康德峰 +mission_location_stanton_842=Smokestack +mission_location_stanton_842a=Smokestack on Arial +mission_location_stanton_843=Coven +mission_location_stanton_843a=Coven on Arial +mission_location_stanton_844=Boondoggle +mission_location_stanton_844a=Boondoggle on Aberdeen +mission_location_stanton_845=The Grove +mission_location_stanton_845a=The Grove on Aberdeen +mission_location_stanton_846=Gonzo +mission_location_stanton_846a=Gonzo on Magda +mission_location_stanton_847=Thimblerig +mission_location_stanton_847a=Thimblerig on Ita +mission_location_stanton_848=The Shades +mission_location_stanton_848a=The Shades on Ita +mission_location_stanton_849=Fetch +mission_location_stanton_849a=Fetch on Cellin +mission_location_stanton_850=The Hollows +mission_location_stanton_850a=The Hollows on Cellin +mission_location_stanton_851=Consumption +mission_location_stanton_851a=Consumption on Cellin +mission_location_stanton_852=Wailing Rock +mission_location_stanton_852a=Wailing Rock on Daymar +mission_location_stanton_853=Hospice +mission_location_stanton_853a=Hospice on Daymar +mission_location_stanton_854=Rolo's Crater +mission_location_stanton_854a=Rolo's Crater on Yela +mission_location_stanton_855=Mainline +mission_location_stanton_855a=Mainline on Yela +mission_location_stanton_856=Downlow +mission_location_stanton_856a=Downlow on Lyria +mission_location_stanton_857=Last Day +mission_location_stanton_857a=Last Day on Lyria +mission_location_stanton_858=Burnout +mission_location_stanton_858a=Burnout on Lyria +mission_location_stanton_859=Balto's Blind +mission_location_stanton_859a=Balto's Blind on Lyria +mission_location_stanton_860=Scuttle +mission_location_stanton_860a=Scuttle on Wala +mission_location_stanton_861=Washout +mission_location_stanton_861a=Washout on Wala +mission_location_stanton_862=Wiley Flats +mission_location_stanton_862a=Wiley Flats on Wala +mission_location_stanton_863=Kelo Bottom +mission_location_stanton_863a=Kelo Bottom on microTech +mission_location_stanton_864=Drifters +mission_location_stanton_864a=Drifters on microTech +mission_location_stanton_865=Hela's Regret +mission_location_stanton_865a=Hela's Regret on microTech +mission_location_stanton_866=The Barrens +mission_location_stanton_866a=The Barrens on microTech +mission_location_stanton_867=Regiment Downs +mission_location_stanton_867a=Regiment Downs on Calliope +mission_location_stanton_868=Hard Knocks +mission_location_stanton_868a=Hard Knocks on Calliope +mission_location_stanton_869=Tremonte +mission_location_stanton_869a=Tremonte on Clio +mission_location_stanton_870=Shanks +mission_location_stanton_870a=Shanks on Euterpe +mission_location_stanton_871=Adair's Retreat +mission_location_stanton_871a=Adair's Retreat on Euterpe mission_location_stanton_secdep1=HDOF-帕洛马尔 [HDOF-Palomar] mission_location_stanton_secdep1_add=赫斯顿上的HDOF-帕洛马尔 mission_ship_0001=星际远航者 @@ -65986,7 +66689,7 @@ mobiglas_ui_Race_CurrentCheckpoint=检查点 mobiglas_ui_Race_NextCheckpoint=下一个检查点 mobiglas_ui_Salvage=打捞 mobiglas_ui_VMA=载具装配管理器 -mobiglas_ui_VMA_noticeMessage=只显示存放在%s的飞船及组件\n欲查看更多您的资产详情,请使用 NikNax。 +mobiglas_ui_VMA_noticeMessage=只显示位于%s的飞船和装备。\n如需完整列表,请使用mobiGlas资产应用程序。 mobiglas_ui_VMA_subtitle=定制你的飞船装配 mobiglas_ui_new=新 mtps_RetrieveConsignment_desc_001=关于这份工作\n微科保护服务需要一名专业的安全人员在~mission(Location)执行资料取回操作。该地点目前正受到袭击,现场的安全部队没有回应,推测已经死亡。我们相信,最近交付给该设施临时存放的机密材料是此次突袭的目标。你的主要关注点将是收集这些盒子并将它们送到安全的地方。\n\n出于安全考虑,这些机密材料被包含一批更大的货物并存放在自动保管库中。材料具有唯一的检索代码,必须在包裹收发机上输入这串代码才可以拿到它们。协议要求只有高级安全人员才能携带包含代码的数据板,但是鉴于当前动荡不安的局势,我们不能保证九尾没有占领这个地点。态势安全后,将所有机密材料交付给~mission(dropoff1)以获取报酬。\n\n工作内容\n• 自行提供前往 ~mission(Location|address) 的交通工具。\n• 必要时使用武力收集机密材料。\n• 将机密材料交付至 ~mission(dropoff1|address)。\n\n最低能力需求\n• 2年雇佣兵和(或)安保经验。\n• 拥有作战装备。\n• 使用可以运输货物的飞船。\n• 可立即行动。\n\n优先选择\n• 快速缓和敌对态势的经验。\n• 运输重要货物的经验 @@ -66164,26 +66867,26 @@ notification_PlayerTrade_Notification_SenderSuccess_Title=转账已成功发出 notification_actor_eva_fuel_empty=EVA燃料已用尽:使用氧气供应 notification_beacon_GiveBadRating=点击 '%s' 给予差评 notification_beacon_GiveGoodRating=点击 '%s' 给予好评 -notification_beacon_accepted_desc=~serviceBeacon(ProviderName)接受了您的~serviceBeacon(ContractType)合约。 +notification_beacon_accepted_desc=~mission(ProviderName)接受了你的~mission(ContractType)合约。 notification_beacon_accepted_title=已接受信标 -notification_beacon_cancelled_desc=您的~serviceBeacon(ContractType)合约被取消。请对本次经历评价。 +notification_beacon_cancelled_desc=你的~mission(ContractType)合约已取消,请评分。 notification_beacon_cancelled_title=信标已取消 -notification_beacon_combatAssist_detected_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。每分钟支付:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_Easy=[低风险] 来自: ~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_Hard=[高风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_Medium=[中风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_VeryHard=[极高风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_spoofed_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc=需要战斗援助:~mission(InitiatorName)。报酬:每分钟~mission(PaymentAmount)aUEC。 +notification_beacon_combatAssist_detected_desc_Easy=[低风险]请求战斗协助: ~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 +notification_beacon_combatAssist_detected_desc_Hard=[高风险]请求战斗协助:~mission(InitiatorName)。报酬: ~mission(PaymentAmount)aUEC。 +notification_beacon_combatAssist_detected_desc_Medium=[中风险]战斗协助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 +notification_beacon_combatAssist_detected_desc_VeryHard=[极高风险]战斗协助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 +notification_beacon_combatAssist_detected_spoofed_desc=战斗协助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 notification_beacon_combatAssist_detected_title=发现战斗支援信标 -notification_beacon_complete_desc=您的~serviceBeacon(ContractType)合约已完成。 -notification_beacon_complete_initiator_desc=您的~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(ProviderName)做出评价。 +notification_beacon_complete_desc=你的~mission(ContractType)合约已完成。 +notification_beacon_complete_initiator_desc=你的~mission(ContractType)合约已完成,请为~mission(ProviderName)评分。 notification_beacon_complete_initiator_title=合约已完成 -notification_beacon_complete_provider_desc=~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(InitiatorName)做出评价。 +notification_beacon_complete_provider_desc=~mission(ContractType)合约已完成,请为~mission(InitiatorName)评分。 notification_beacon_complete_provider_title=合约已完成 notification_beacon_complete_title=合约已完成 -notification_beacon_personalTransport_detected_desc=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_personalTransport_detected_desc=运载请求:~mission(InitiatorName)。目的地:~mission(SelectedDestination)。报酬:~mission(PaymentAmount)aUEC。 notification_beacon_personalTransport_detected_title=侦测到个人通勤信标 -notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName)已到达你的位置。 +notification_beacon_providerArrived_desc=~mission(ProviderName)已到达你的位置。 notification_beacon_providerArrived_title=信标提供者已抵达 notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName)已将坐标校准到~quantumLink(SelectedDestination)。 notification_calibration_onCalibrationCompleted_title=~quantumLink(PlayerName) 已完成量子航行校准 @@ -67388,6 +68091,7 @@ planetcollect_waste_title=~mission(Title) (~mission(Item)) planetcollect_waste_title_0001=收集与处理 planetcollect_waste_title_0002=需要清运服务 planetcollect_waste_title_0003=废物清理需求 +port_NameBatt,P=电池 port_NameCoolerLeft=右侧冷却器 port_NameCoolerRight=左侧冷却器 port_NameGravLev01=反重力悬浮装置 1 @@ -67671,6 +68375,9 @@ pyro_asteroid_cluster_017=小行星群 FSN-704 pyro_asteroid_cluster_018=小行星群 GRP-839 pyro_asteroid_cluster_019=小行星群 LHB-976 pyro_asteroid_cluster_020=小行星群 YKA-011 +pyro_asteroid_cluster_021=小行星群 PRX-403 +pyro_asteroid_cluster_022=小行星群 AMU-991 +pyro_asteroid_cluster_023=小行星群 WWB-614 pyro_asteroid_cluster_desc=一小群具有相同轨道特征的小行星。 pyro_stationdecal_01=焰火联合 pyro_stationdecal_02=燃料和补给 @@ -67701,6 +68408,7 @@ racelastforxcheckpoints_obj_short_01,P=确保比赛持续 ~mission(RaceLastsForX rc_DeltaSignature_QuantumPowerup,P=检测到量子驱动器启动 rc_DeltaSignature_ScanWave,P=检测到扫描波 rc_DeltaSignature_WeaponActivation,P=检测到武器激活 +rc_DetectedAudio=分贝 rc_ScanInfo_ComponentStatus_Destroyed=已摧毁 rc_ScanInfo_ComponentStatus_PowerOff=离线 rc_ScanInfo_ComponentStatus_PowerOn=在线 @@ -68118,6 +68826,16 @@ repairship_obj_001_long=修复损坏的飞船组件%ls repairship_obj_001_short=维修飞船 repairship_obj_002_long=故障 repairship_obj_002_short=前往~mission(location) +repairship_obj_003_long=找到飞船上的工程终端,找出需要解决的问题。 +repairship_obj_003_marker=工程终端 +repairship_obj_003_short=找到工程终端 +repairship_obj_004_long=为我的飞船带来并安装替换零件。 +repairship_obj_004_marker_001=替换量子驱动器 +repairship_obj_004_marker_002=替换发电机 +repairship_obj_004_marker_003=替换冷却器 +repairship_obj_004_short_001=替换量子驱动器%ls +repairship_obj_004_short_002=替换发电机%ls +repairship_obj_004_short_003=替换冷却器%ls repairship_title=噢,船 replaceparts_desc=~mission(location)需要维修。请带上保险丝,以便修理损坏的继电器。 replaceparts_obj_001_long_001=更换继电器的保险丝%ls @@ -68129,6 +68847,9 @@ replaceparts_obj_002_marker_001=更换继电器的保险丝 replaceparts_obj_002_marker_002=维修管道 replaceparts_obj_002_marker_003=给电池充电 replaceparts_obj_002_short=前往~mission(location) +replaceparts_obj_003_long=工作失误,弥补过失 +replaceparts_obj_003_marker=失误 +replaceparts_obj_003_short=终端错误修复%ls replaceparts_title=我 真 的要你的帮助! respawn_hud_andOthers=和 其他 respawn_hud_capturedby=抓捕你的是: @@ -68190,6 +68911,8 @@ roughready_eliminateall_maintenance_desc_02=我们的一只“秃鼻乌鸦”传 roughready_eliminateall_maintenance_title_01=灭鼠工作 roughready_eliminateall_maintenance_title_02=逐客令 roughready_from=狂勇帮 +roughready_replaceparts_desc_001=谁有多功能工具和保险丝? ~mission(Location)周围需要修补一下。如果你能去做,我会告诉你更多细节。\n\n我们会给你一些奖励,但老实说,我们让你管理我们站点的时候要你帮点忙并不过分。不过,这只是我的想法。\n\n格里兹 +roughready_replaceparts_title_001=|| 需要修补 \\ roughready_salvage_chickenship_desc_001=在 ~mission(location|address) 附近有一艘 ~mission(ship) 在孤零零地漂着。这本是很好的打捞目标,但我们的成员现在都没有时间,于是我们决定让你先去打捞。\n\n如果你想要坐标,我们可以作价卖给你。然后你就可以随心所欲地把残骸拾掇干净,然后卖掉赚个盆满钵满。完成后,你只需要放弃合约,就可以把坐标从你的地图上清除掉。\n\n不过,你可能会遇到一些来自敌对打捞者的麻烦,但我相信你应付得了。\n\n-“烟雾” roughready_salvage_chickenship_title_001=漂流中的失事 ~mission(Ship) roughready_salvage_nodanger_desc_001=在~mission(location|address)附近有一艘 ~mission(ship),已经完全无法使用了,需要打捞。如果你有兴趣打捞剩下的船体和货物,它就归你了,价格公道。\n\n另外,你在工作时不必担心会有任何干扰,因为它就在我们的一个空间站附近,我们会确保他们不去捣乱。\n\n当你收获完你想要的东西后,就可以放弃合约,把它的坐标从你的地图上清除掉。\n\n- “烟雾” @@ -68294,6 +69017,15 @@ sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per c sandbox_criminals_obj_long_01=***WIP*** Keep any eye out for criminals and eliminate them for payment sandbox_criminals_obj_short_01=***WIP*** Eliminate criminals for payment sandbox_criminals_title=***WIP*** Eliminate criminals for money +scan_custom_data_jumppoint_name=名称 +scan_custom_data_jumppoint_name_pyro=斯坦顿 +scan_custom_data_jumppoint_name_stanton=派罗 +scan_custom_data_jumppoint_owner=拥有者 +scan_custom_data_jumppoint_owner_uee=UEE +scan_custom_data_jumppoint_paired=是否配对 +scan_custom_data_jumppoint_paired_yes=是 +scan_custom_data_jumppoint_size=尺寸 +scan_custom_data_jumppoint_size_xxl=XXL scan_data_ammo=弹药 scan_data_career=职业 scan_data_carrying=搭载情况 @@ -68530,7 +69262,7 @@ shop_name_grimhex=六角湾 shop_name_hurstondynamics=赫斯顿动力 shop_name_kctrending=KC潮流 shop_name_kelto=科途便利店 -shop_name_lawlessshipdealer=非法船只贸易 +shop_name_lawlessshipdealer=飞船贸易 shop_name_livefireweapons=荷枪实弹武器店 shop_name_makau=马告 shop_name_microtech=微科 @@ -68888,8 +69620,10 @@ shop_ui_tooltip_text_choosedestination=选择一个储存购买物品的位置 shop_ui_tooltip_text_choosesource=选择你想出售物品的所在位置。 shop_ui_tooltip_text_choosesubcategory=选择一个物品子分类来筛选。 shop_ui_tooltip_text_shopbuyscratesofsize=商店收购本尺寸及以下的物品 -shop_ui_tooltip_text_shopdoesntbuysize,P=商店不接受该尺寸的集装箱 -shop_ui_tooltip_text_shopinventoryfull=商店的库存已满,无法再收购更多此类物品。 +shop_ui_tooltip_text_shopdoesntbuy,P=商店不买这种商品 +shop_ui_tooltip_text_shopdoesntbuysize,P=商店不接受该集装箱尺寸 +shop_ui_tooltip_text_shopinventoryfull,P=商店库存已满,无法购买更多 +shop_ui_tooltip_text_stolen,P=商店只购买属于你自己的商品 shop_ui_tooltip_text_wearandtear=状态 shop_ui_tooltip_text_wearandtear_warning,P=(警告!物品有被毁坏的危险) shop_ui_total_cargo_space=总货物储存空间 @@ -69411,6 +70145,7 @@ text_ui_charactercustomizer_accept,P=接受 text_ui_charactercustomizer_advanced,P=高级 text_ui_charactercustomizer_allhair,P=所有发型 text_ui_charactercustomizer_allprogess,P=所有改动都会丢失。 +text_ui_charactercustomizer_applyToAll,P=应用于所有 text_ui_charactercustomizer_areyousure,P=你确定保存这个角色为 text_ui_charactercustomizer_areyousureleave,P=你确定你要离开角色定制器吗? text_ui_charactercustomizer_blend,P=调整 @@ -71136,6 +71871,7 @@ ui_SelectPortToModify=选择飞船港口来修改 ui_SelectTransferLocation=选择运输地点 ui_Settings=设置 ui_ShareMission=共享 +ui_ShareMission_Unavailable=如果没有符合条件的队员,则无法共享。 ui_Ship=飞船 ui_ShipCustomization=飞船自定义 ui_ShipSelector_Info_AutoLoadingCargo=货物自动交易中 @@ -72190,6 +72926,12 @@ ui_interactor_elevator=电梯 ui_interactor_elevator_called=已呼叫电梯 ui_interactor_elevator_door_open_symbol=<|> ui_interactor_elevator_down=向下 +ui_interactor_elevator_exechangar_antichamber=Engineering +ui_interactor_elevator_exechangar_extside_entrance=Service Entrance +ui_interactor_elevator_exechangar_hangar_left=Hangar Access A +ui_interactor_elevator_exechangar_hangar_right=Hangar Access B +ui_interactor_elevator_exechangar_int_entrance_left=Service Access A +ui_interactor_elevator_exechangar_int_entrance_right=Service Access B ui_interactor_elevator_roof=楼顶 ui_interactor_elevator_up=向上 ui_interactor_engage_systems=启动系统 @@ -72543,6 +73285,7 @@ ui_inventory_filter_category_name_vehicle=载具 ui_inventory_filter_category_name_vehicle_cooler=冷却器 ui_inventory_filter_category_name_vehicle_countermeasure=反制措施发射器 ui_inventory_filter_category_name_vehicle_emp=EMP +ui_inventory_filter_category_name_vehicle_jumpdrive,P=跳跃模块 ui_inventory_filter_category_name_vehicle_mining=采矿 ui_inventory_filter_category_name_vehicle_missilerack=导弹架 ui_inventory_filter_category_name_vehicle_ordnance=弹药 @@ -73260,6 +74003,8 @@ usable_stop=停止 usable_transferData=传输数据 usable_upload=上传 usable_use=使用 +uwc_repairship_desc_001=所有的Wayfarers,请注意,\n\n我们接到一名飞行员的电话,他遭遇了一些机械故障,需要帮助。任意有空的承包商请尽快前往(token|location),让他们恢复正常。\n\n据飞行员说,他们的(token|component) 出了问题,最后坏了。你需要获取同等大小和型号的设备,将其运送到他们的位置并安装好。\n\n礼轻情意重,你不需要花大钱去购买替代品,这只是为了让他们重新恢复运行,但如果你愿意,也可以花大钱。\n\n真诚的,\n\n(token|NameFirst) (token|NameLast)\n承包商关系\nUnited Wayfarers Club\nWe’ve got your back +uwc_repairship_title_001=需要载具维修承包商 vahicle_DescAEGS_Nautilus=制造商:圣盾动力 (Aegis Dynamics)\n定位:布雷船\n\n圣盾动力鹦鹉螺级战术布雷船在四个世纪的服役中代表着终极的战略作战工程,具备完全一体化的机雷部署、扫雷和解除武装的能力。 vaughn_assassination_E_desc_001=~mission(TargetName) 需要消失。 我的联络人告诉我他会有一两个陪同人员,但是没有你应付不了问题,对吧?你可以在~mission(Location|Address)找到他们。\n\n谨启,\n沃恩\n vaughn_assassination_E_desc_002=你的另一项任务。~mission(TargetName)。当前所在地点疑似为~mission(Location|Address)。\n\n我相信你可以消灭他们,而且还能轻松解决那些护航船。\n\n谨启,\n沃恩\n @@ -73349,6 +74094,10 @@ vaughn_assassination_title_S=~mission(Contractor|BountyTitleSuper) vaughn_assassination_title_VE=~mission(Contractor|BountyTitleVeryEasy) vaughn_assassination_title_VH=~mission(Contractor|BountyTitleVeryHard) vaughn_from=沃恩 +vault_closed=Vault Closed +vault_closing=Vault Closing +vault_open=Vault Open +vault_opening=Vault Opening vehicel_DescANVL_Valkyrie=制造商:铁砧航天 (Anvil Aerospace)\n定位:军用/工业\n\n女武神提升了部队的运兵能力。女武神设计上可将至多20名士兵和数辆载具安全运载至最危险的区域。这艘随时准备作战的军规级飞船,无论在进攻还是防守中都是一股不容忽视的强大力量。女武神的客户定位为军队以及私人安保承包商,它拥有同级飞船中最高效且最有用的运兵能力。 vehicl_DescMISC_Hull_B=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型货运\n\n武藏货轮B是那些致力于货物运输的飞行员的坚实选择。虽然不像其他货轮系列型号体积那么大,但货轮B较小的外形提供了更大的灵活性和更多的选项。 vehicle_DebugName=This is a 32 character long name @@ -73932,11 +74681,12 @@ vehicle_interactor_CycleHud_Scanning=扫描 HUD vehicle_interactor_DarkFilter_Disable=深色滤镜关闭 vehicle_interactor_DarkFilter_Enable=深色滤镜开启 vehicle_interactor_Decoupled_Enable=禁用耦合飞行模式 -vehicle_interactor_DeployArmor=展开护甲 +vehicle_interactor_DeployArmor=部署护甲 +vehicle_interactor_Deploy_Armor,P=部署护甲 vehicle_interactor_ESP_Disable=禁用操纵杆精度调节 vehicle_interactor_ESP_Enable=启用操纵杆精度调节 vehicle_interactor_EmergencyBeacons_Off=关闭外部应急灯 -vehicle_interactor_EmergencyBeacons_On=开启外部应急灯 +vehicle_interactor_EmergencyBeacons_On=打开外部应急灯 vehicle_interactor_Extend,P=展开 vehicle_interactor_ExtendSpindle=展开货运轴 vehicle_interactor_ExteriorLights_Disable=外部灯关闭 @@ -73978,6 +74728,7 @@ vehicle_interactor_QuantumTravel_Disable=停止量子航行 vehicle_interactor_QuantumTravel_Enable=启动量子航行 vehicle_interactor_RetractArmor=收回护甲 vehicle_interactor_RetractSpindle=收起货运轴 +vehicle_interactor_Retract_Armor,P=收回护甲 vehicle_interactor_ScanRange_Long=远距离扫描 vehicle_interactor_ScanRange_Medium=中距离扫描 vehicle_interactor_ScanRange_Short=短距离扫描