diff --git a/chinese_(simplified)/global.ini b/chinese_(simplified)/global.ini index f40f9d5..909a2a3 100644 --- a/chinese_(simplified)/global.ini +++ b/chinese_(simplified)/global.ini @@ -1,4 +1,4 @@ -2019_Ann_Sale_Day1=展厅开放日第1天 +2019_Ann_Sale_Day1=展厅开放日第1天 2019_Ann_Sale_Day2=展厅开放日第2天 2019_Ann_Sale_Day3=展厅开放日第3天 2019_Ann_Sale_Day4=展厅开放日第4天 @@ -14,7 +14,7 @@ 890_J_Mission_WaypointVIP=WIP - 保卫 VIP 890_J_Mobi_Desc=WIP - 前往 Hijacked 890 并阻止 hijacking / 入侵 890_J_Mobi_Title=WIP - 890 跃动 有危险 -890_J_Screen= +890_J_Screen= @pause_options_esp_zone_inner=驾驶员增稳 - 内部区域大小(区域百分比) ARCC_UGF_desc_shared,P=弧光集团的一个专业工业园区,可满足公司的各种配送和加工需求。 ATC_Area18=18区 降落服务 @@ -71,7 +71,6 @@ Adagio_RepUI_Founded=2577 Adagio_RepUI_HQ=基利恩星系,基恩星 Adagio_RepUI_Leadership=萨摩特·赖因,CEO Adagio_from=阿德吉奥集团 -Admin_Ask_Room=我要一间房间 Admin_Ask_Work=有活儿干么? Admin_Blackbox_Dropoff_Request=放下黑匣子。 Admin_Counter_Marker_01=送货地点 @@ -115,40 +114,6 @@ ArcCorp_RepUI_Headquarters=弧光星,01区 ArcCorp_RepUI_Leadership=Bert Astacio,CEO ArcCorp_RepUI_Name=弧光集团 ArcCorp_desc_shared=一座弧光集团运营的矿产设施。 -AsteroidBase_P3_L4=焰联-SUPVISR-3-4 -AsteroidBase_P3_L4_desc=注意:本焰火联合Supervisor Control站已停止使用。 -AsteroidBase_P3_L5=焰联-监控站-3-5 -AsteroidBase_P3_L5_desc=注意:本焰火联合Supervisor Control站已停止使用。 -AsteroidCluster_1Base_Pyro_Encounter_RegionA_001=RAB-ALPHA -AsteroidCluster_1Base_Pyro_Encounter_RegionA_002=RAB-TUNG -AsteroidCluster_1Base_Pyro_Encounter_RegionA_003=RAB-KILO -AsteroidCluster_1Base_Pyro_Encounter_RegionA_004=RAB-NOVEMBER -AsteroidCluster_1Base_Pyro_Encounter_RegionB_001=RAB-WHISKEY -AsteroidCluster_1Base_Pyro_Encounter_RegionB_002=RAB-CHARLIE -AsteroidCluster_1Base_Pyro_Encounter_RegionB_003=RAB-YORK -AsteroidCluster_1Base_Pyro_Encounter_RegionC_001=RAB-DELTA -AsteroidCluster_1Base_Pyro_Encounter_RegionC_002=RAB-LAMDA -AsteroidCluster_1Base_Pyro_Encounter_RegionC_003=RAB-OVER -AsteroidCluster_1Base_Pyro_Encounter_RegionC_004=RAB-ECHO -AsteroidCluster_1Base_Pyro_Encounter_RegionC_005=RAB-POINT -AsteroidCluster_1Base_Pyro_Encounter_RegionC_006=RAB-SIERRA -AsteroidCluster_1Base_Pyro_Encounter_RegionD_001=RAB-ION -AsteroidCluster_1Base_Pyro_Encounter_RegionD_002=RAB-LYNX -AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_001=RAB-ROTH -AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_002=RAB-FOXTROT -AsteroidCluster_2Base_Pyro_Encounter_RegionB_001=RAB-GULF -AsteroidCluster_2Base_Pyro_Encounter_RegionC_001=RAB-HELIO -AsteroidCluster_2Base_Pyro_Encounter_RegionC_002=RAB-VICTORY -AsteroidCluster_2Base_Pyro_Encounter_RegionC_003=RAB-ZETA -AsteroidCluster_2Base_Pyro_Encounter_RegionD_001=RAB-COOK -AsteroidCluster_3Base_Pyro_Encounter_RegionA_001=RAB-IGNITION -AsteroidCluster_3Base_Pyro_Encounter_RegionAandB_001=RAB-BRAVO -AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_001=RAB-MAT -AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_002=RAB-ULTRA -AsteroidCluster_3Base_Pyro_Encounter_RegionC_001=RAB-XENO -AsteroidCluster_3Base_Pyro_Encounter_RegionC_002=RAB-QUAGMIRE -AsteroidCluster_3Base_Pyro_Encounter_RegionC_003=RAB-JAK -AsteroidCluster_Pyro_Desc=本焰火联合remote asteroid base已停止运行,敬请注意。 AstroArmada_Salesperson_Conv_001_1,P=第 1 行:阿巴阿巴阿巴 BBT_AspectRatio_Description,P=在下拉式的宽高比库中设置宽高比标签,之后你可以在嵌入式样式中引用这些标签来设置画布中的内容,如文本字符串或画布可见性。 BBT_AspectRatio_Title,P=宽高比标签 @@ -187,7 +152,7 @@ BHG_ReputationJournal_CS5_Title,P=获得疑难赏金 CS5 执照 BHG_ReputationJournal_Easy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 BHG_ReputationJournal_Easy_ShortTitle=已获得入门级赏金猎人执照(可追缉低风险目标) BHG_ReputationJournal_Easy_Title=入门级赏金猎人执照(可追缉低风险目标) -BHG_ReputationJournal_EscapedConvict_BodyText=赏金猎人工会在此认证你有资格追踪和抓捕逃脱的嫌犯。 +BHG_ReputationJournal_EscapedConvict_BodyText=赏金猎人公会在此认证你有资格追踪和抓捕逃脱的嫌犯。 BHG_ReputationJournal_EscapedConvict_ShortTitle=已获得逃犯逮捕执照 BHG_ReputationJournal_EscapedConvict_Title=逃犯逮捕执照 BHG_ReputationJournal_Hard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕高风险目标(HRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 @@ -277,7 +242,7 @@ Battaglia_convo_wanted_to_see_who_you_are=就是想来随便看看,顺道打 Battaglia_convo_will_come_back_later=没事,我以后再来 Battaglia_convo_work=找工作。 BeaconDropoff_ObjectiveMarker=信标 -BitZeros_RepUI_Area=斯坦顿 [Stanton] +BitZeros_RepUI_Area=斯坦顿 BitZeros_RepUI_Description=一个无法无天的黑客团体,据传是由一群对微科公司感到失望并且对老旧科技感兴趣的年轻人组成的。对严肃传统的犯罪不感兴趣,他们是寻求刺激的冒险家,旨在赚更多的钱,活得更奢华,并对斯坦顿的大型企业实施报复。他们善于数字渗透和诡计诈骗,但在需要更直接的方法时,他们会寻求外部帮助。 BitZeros_RepUI_DisplayName=零比特 BitZeros_RepUI_Focus=间谍,盗窃,黑客攻击 @@ -422,7 +387,6 @@ BountyHuntersGuild_RepUI_Headquarters=太阳系,地球,纽约市 BountyHuntersGuild_RepUI_Leadership=克里斯汀·索博特卡,会长 BountyHuntersGuild_RepUI_Name=赏金猎人公会 BountyHuntersGuild_Rivals=N/A -Branc_A_Habitation=A支 - 居住区 BrightSky_Desc=民事防御部队已与铁砧航天合作寻找星系中能力最强的特工。\n\n如果你找到了这些白金认证券之一,你可以在全新交易、天文舰队或者十字军展厅的舰船购买终端上兑换一艘免费的F8C。\n\n但是,你的身份和位置已与整个星系的参与者共享。对于其他人来说,如果能在持券人到达终端之前拦截他们,就可以将认证券据为己有。\n\n成功者不仅可以获得这架次世代超级战斗机,还能证明他们有能力胜任最艰巨的民事防御任务。\n\n祝你好运。 BrightSky_From=民事防御部队 BrightSky_Hunter_Desc=为了找出最有能力的特工,民事防御部队已与铁砧航天合作,向任何能够成功上交白金认证券的人赠送少量F8C超级战斗机。\n\n其中一张认证券刚刚被 ~mission(PlayerThatFound) 找到,其正试图将认证券上交到全新交易、天文舰队或者十字军展厅的舰船购买终端上。如果你接受了本任务,你将负责阻止他们。如果你自己获得了认证券,并能到达舰船终端,那么那艘F8C就是你的了,但你要明白,拿到券的那一刻你就成为了猎物。\n\n祝你好运。 @@ -480,7 +444,6 @@ Cano_JumpPoint_Pyro=卡诺 - 派罗 跳跃点 Cano_JumpPoint_Pyro_Desc=该跳跃点连接着卡诺星系和无主的派罗星系。 Cano_Star=卡诺 Cano_Star_Desc=一颗G型主序星。 -Cargo_Hangar_77_Reward_Room=77号货运机库 Casaba_Salesperson_Conv_001_1,P=Line 1: blah blah blah Castra=卡斯塔星系 Castra1=卡斯塔 I @@ -581,7 +544,7 @@ Cheesecake_Garlic_obj_short_01=到达入侵地点 Cheesecake_Garlic_obj_short_02=消灭切割者飞船 Cheesecake_Garlic_support_desc=*全星系紧急通知*\n\n这是战斗召唤。民事防御部队的志愿者发现了一支由伊德里斯和护航战斗机组成的非法团伙“切割者”的舰队,该舰队一直在威胁他们遇到的任何船只。CDF志愿者正在追踪并与该舰队交战,但我们需要更多志愿者来消除这一日益严重的威胁。\n\n我们需要所有空闲的志愿者立即部署到 ~mission(Location|address),对抗切割者舰队,帮助斯坦顿免受这一严重威胁。 Cheesecake_Garlic_support_title=行动:拯救斯坦顿:帮助阻止切割者伊德里斯入侵 -Cheesecake_Garlic_title=行动:拯救斯坦顿 第四阶段:切割者伊德里斯入侵 +Cheesecake_Garlic_title,P=行动:拯救斯坦顿 第三阶段:切割者伊德里斯入侵 Cheesecake_Oreo_A_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:飞船战斗援助\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n看来斯坦顿仍然被围困着。行星安全部门将回应行动称为“行动:拯救斯坦顿”,并且正夜以继日地找出罪魁祸首,但大量的求救信号拖慢了他们的进度。\n\n全系统的运输船都更新了安全协议,只要一有风吹草动,就会发出求救信号。虽然报失的船只越来越少,但安全服务却不堪重负。现在,他们急需承包商来帮助应对求救信标。\n\n我在找人前往~mission(Location|address)帮助~mission(Ship)。你的主要目标是保护飞船,消灭任何敌对势力,以便飞船能够逃生。\n\n\n付款将在合同顺利完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 Cheesecake_Oreo_A_from=~mission(Contractor|OreoFrom) Cheesecake_Oreo_A_support_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:飞船战斗援助\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n众所周知,一个不明团伙正在明目张胆地对整个星系的货船发起攻击。我已经派了一个承包商去响应一艘被这帮混蛋袭击的飞船发出的求救信号,但情况不容乐观。既然你已经在类似的情况下帮助过一艘飞船,我想你会是协助这次行动的好人选。\n\n如果你感兴趣,请立即整装待发,前往~mission(Location|address)。你的主要目标是帮助消灭敌舰,以便~mission(Ship)可以逃脱。一旦飞船成功逃脱,任务就算完成,报酬也会付给你。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 @@ -590,8 +553,8 @@ Cheesecake_Oreo_A_title=行动:拯救斯坦顿:协助被攻击的货船主 Cheesecake_Phases_01=启动完成 Cheesecake_Phases_02=启动和阶段2完成 Cheesecake_Phases_03=启动和阶段2,3完成 -Cheesecake_Phases_04=启动和阶段2,3,4完成 -Cheesecake_Phases_05=启动和阶段2,3,4,5完成 +Cheesecake_Phases_04,P=启动和阶段2,3完成 +Cheesecake_Phases_05,P=启动和阶段2,3,4完成 Cheesecake_Phases_06=全部阶段完成! Cheesecake_Strawberry_A_desc=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:搜查关注对象\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n埃克哈特安保\n\n斯坦顿的巨型企业显然已经受够了整个星系的混乱局面,因为所有四个安全部门现在都在以我从未见过的程度共享情报和更新信息。通过这种信息共享,他们已经确认了一个自称为“切割者”的新犯罪组织,该组织对斯坦顿发生的恐怖袭击事件负有责任,并且已经收集了几个人的情报,他们认为这些人都是这个新团伙的成员。\n\n其中一名嫌疑人被发现藏匿在~mission(Location|address),与居住在那里的当地不法分子为伍。我们需要你立即前往那里,在切割者在星系内散布更多恐怖之前解除他们的武装。\n\n安全部门希望明确指出,虽然你可能会遇到其他不法分子,但你的目标仍然是切割者。但是,如果该地点有其他人做出过激反应,你将有权对他们使用武力。请做好相应准备,并考虑携带后援。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 Cheesecake_Strawberry_A_failreason_01=目标已逃逸。 @@ -1960,18 +1923,18 @@ DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected,P=诱饵弹准备就绪 DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 -DXSM_SSCV_AEGS_OEM_UI_Ejection= +DXSM_SSCV_AEGS_OEM_UI_Ejection= DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted,P=引擎转速降低 DXSM_SSCV_AEGS_OEM_UI_Flight_TakeOff_Request_Approved,P=起飞申请获得批准 DXSM_SSCV_AEGS_OEM_UI_Generic_Offline_B,P=(系统) 下线 DXSM_SSCV_AEGS_OEM_UI_HUD_Combat_Mode_Active,P=武器模式已启动 DXSM_SSCV_AEGS_OEM_UI_HUD_Landing_Mode_Active,P=着陆模式已启动 -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_AEGS_OEM_UI_Landing_Alignment_Off,P=调整着陆校准 DXSM_SSCV_AEGS_OEM_UI_Landing_Assisted,P=启动辅助着陆 DXSM_SSCV_AEGS_OEM_UI_Landing_Automated,P=自动着陆启动 @@ -1992,17 +1955,17 @@ DXSM_SSCV_AEGS_OEM_UI_Proximity_Front,P=近距离警报头 DXSM_SSCV_AEGS_OEM_UI_Proximity_Overhead,P=上方近距离警告 DXSM_SSCV_AEGS_OEM_UI_Proximity_Port,P=左舷接近警告 DXSM_SSCV_AEGS_OEM_UI_Proximity_Starboard,P=右舷接近警告 -DXSM_SSCV_AEGS_OEM_UI_QTravel_Disabled= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Disabled= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Scanners_Being_Scanned,P=正在扫描 DXSM_SSCV_AEGS_OEM_UI_Scanners_Scanning,P=开始扫描 DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Aborted,P=自毁中止 DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Initiated,P=启动自毁 DXSM_SSCV_AEGS_OEM_UI_Sensor_Incoming_Ramming,P=即将发生碰撞 -DXSM_SSCV_AEGS_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_AEGS_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_AEGS_OEM_UI_Shields_Back_0_Percent,P=船尾护盾下线。 DXSM_SSCV_AEGS_OEM_UI_Shields_Back_25_Percent,P=危险,后方护盾能量剩余25% DXSM_SSCV_AEGS_OEM_UI_Shields_Back_50_Percent,P=后方护盾能量剩余50% @@ -2012,7 +1975,7 @@ DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_25_Percent,P=危险,甲板护盾能量剩 DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_50_Percent,P=甲板护盾能量剩余50% DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_75_Percent,P=甲板护盾剩余75% DXSM_SSCV_AEGS_OEM_UI_Shields_Charging,P=护盾充能 -DXSM_SSCV_AEGS_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_AEGS_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_AEGS_OEM_UI_Shields_Front_0_Percent,P=船首护盾下线 DXSM_SSCV_AEGS_OEM_UI_Shields_Front_25_Percent,P=危险, 船首护盾能量剩余25% DXSM_SSCV_AEGS_OEM_UI_Shields_Front_50_Percent,P=船首护盾能量剩余50% @@ -2049,11 +2012,11 @@ DXSM_SSCV_AEGS_OEM_UI_Systems_Destruction_Imminent,P=弹射,弹射。 DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Offline,P=脱机弹射系统 DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Online,P=弹射系统上线 DXSM_SSCV_AEGS_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines= +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines= DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Online,P=引擎上线 -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Systems_Flightcontrol,P=胸甲 DXSM_SSCV_AEGS_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆已启动 DXSM_SSCV_AEGS_OEM_UI_Systems_Lifesupport,P=便携式生命保障系统 @@ -2061,12 +2024,12 @@ DXSM_SSCV_AEGS_OEM_UI_Systems_Maneuvering_Online,P=操纵系统上线 DXSM_SSCV_AEGS_OEM_UI_Systems_Objective_Received,P=收到目标 DXSM_SSCV_AEGS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=危险,核心辐射到达临界值 DXSM_SSCV_AEGS_OEM_UI_Systems_Radar,P=扫描 -DXSM_SSCV_AEGS_OEM_UI_Systems_Sensors= +DXSM_SSCV_AEGS_OEM_UI_Systems_Sensors= DXSM_SSCV_AEGS_OEM_UI_Systems_Shieldgen,P=护盾 DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Online,P=格林星系统 DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Overheating,P=危险,系统过热 DXSM_SSCV_AEGS_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 @@ -2075,7 +2038,7 @@ DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Depleted,P=弹药耗尽 DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Low,P=弹药量下降 DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Depleted,P=噪声场耗尽 DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Launched,P=噪声场下线 -DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_AEGS_OEM_UI_Weapons_Charging,P=武装冲锋待命 DXSM_SSCV_AEGS_OEM_UI_Weapons_Fired_At_Friendly,P=友军识标 DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Depleted,P=诱饵弹耗尽 @@ -2083,14 +2046,14 @@ DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Launched,P=诱饵弹下线 DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Low,P=诱饵弹较少 DXSM_SSCV_AEGS_OEM_UI_Weapons_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Depleted,P=导弹脱离 -DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Offline,P=导弹系统离线 DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Online,P=导弹系统上线 DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline,P=武器系统离线 DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹系统离线 DXSM_SSCV_AEGS_OEM_UI_Weapons_Online,P=武器系统上线 -DXSM_SSCV_AEGS_OEM_UI_Weapons_Overheating= -DXSM_SSCV_AEGS_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Weapons_Target_Destroyed,P=击杀 DXSM_SSCV_AEGS_OEM_UI_Weapons_Targeting_Online,P=定位系统上线 DXSM_SSCV_ANVL_OEM_UI_Comstab_Disengaged,P=指令增稳脱离 @@ -2098,22 +2061,22 @@ DXSM_SSCV_ANVL_OEM_UI_Comstab_Engaged,P=指令增稳介入 DXSM_SSCV_ANVL_OEM_UI_Confirmed_Enemy_Target,P=强盗 DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Chaff_Selected,P=噪声场上线 DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Flare_Selected,P=诱饵弹上线 -DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_A= -DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_B= -DXSM_SSCV_ANVL_OEM_UI_Ejection= +DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_A= +DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_B= +DXSM_SSCV_ANVL_OEM_UI_Ejection= DXSM_SSCV_ANVL_OEM_UI_Engine_Depleted,P=推力降低 DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Initiated,P=启动飞行 DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Request_Approved,P=起飞申请获得批准 -DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_A= -DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_B= +DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_A= +DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_B= DXSM_SSCV_ANVL_OEM_UI_HUD_Combat_Mode_Active,P=武器模式已启动 DXSM_SSCV_ANVL_OEM_UI_HUD_Landing_Mode_Active,P=着陆模式已启动 -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ANVL_OEM_UI_Landing_Alignment_Off,P=校准不正确 DXSM_SSCV_ANVL_OEM_UI_Landing_Assisted,P=辅助降落已开启 DXSM_SSCV_ANVL_OEM_UI_Landing_Automated,P=自动降落已开启 @@ -2134,31 +2097,31 @@ DXSM_SSCV_ANVL_OEM_UI_Proximity_Front,P=前方接近警报 DXSM_SSCV_ANVL_OEM_UI_Proximity_Overhead,P=上方接近警报 DXSM_SSCV_ANVL_OEM_UI_Proximity_Port,P=左舷接近警报 DXSM_SSCV_ANVL_OEM_UI_Proximity_Starboard,P=Starboard Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_ANVL_OEM_UI_Scanners_Scanning= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_ANVL_OEM_UI_Scanners_Scanning= DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Aborted,P=取消自毁 DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Initiated,P=接受自毁协议 -DXSM_SSCV_ANVL_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_ANVL_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Charging= -DXSM_SSCV_ANVL_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_ANVL_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Charging= +DXSM_SSCV_ANVL_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Full,P=护盾已满 DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Back,P=Aft Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Bottom,P=Deck Hit @@ -2166,73 +2129,73 @@ DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Front,P=Forward Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Left,P=Port Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Right,P=Starboard Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Top,P=上方命中 -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_System_Activated= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_System_Activated= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Status_Radiation_Critical,P=辐射等级至关重要 -DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Engaged= -DXSM_SSCV_ANVL_OEM_UI_Systems_Bitchingbetty= -DXSM_SSCV_ANVL_OEM_UI_Systems_Bootup= -DXSM_SSCV_ANVL_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_ANVL_OEM_UI_Systems_Communications= -DXSM_SSCV_ANVL_OEM_UI_Systems_Coolant= -DXSM_SSCV_ANVL_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_ANVL_OEM_UI_Systems_Bitchingbetty= +DXSM_SSCV_ANVL_OEM_UI_Systems_Bootup= +DXSM_SSCV_ANVL_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_ANVL_OEM_UI_Systems_Communications= +DXSM_SSCV_ANVL_OEM_UI_Systems_Coolant= +DXSM_SSCV_ANVL_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Offline,P=弹射系统离线 DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Online,P=弹射系统上线 DXSM_SSCV_ANVL_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines= +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines= DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Online,P=引擎上线 -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_ANVL_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_ANVL_OEM_UI_Systems_Lifesupport= DXSM_SSCV_ANVL_OEM_UI_Systems_Maneuvering_Online,P=操纵系统上线 -DXSM_SSCV_ANVL_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_ANVL_OEM_UI_Systems_Objective_Received= DXSM_SSCV_ANVL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警告:发电机受损,辐射水平超过安全参数。 -DXSM_SSCV_ANVL_OEM_UI_Systems_Radar= -DXSM_SSCV_ANVL_OEM_UI_Systems_Sensors= -DXSM_SSCV_ANVL_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_ANVL_OEM_UI_Systems_Radar= +DXSM_SSCV_ANVL_OEM_UI_Systems_Sensors= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shieldgen= DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_ANVL_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 -DXSM_SSCV_ANVL_OEM_UI_Systems_Weapons= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Depleted= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Charging= +DXSM_SSCV_ANVL_OEM_UI_Systems_Weapons= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Charging= DXSM_SSCV_ANVL_OEM_UI_Weapons_Fired_At_Friendly,P=误伤友军。 -DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Depleted,P=导弹脱离 -DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Offline,P=导弹离线 DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Online,P=导弹上线 DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline,P=武器离线 DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline_Missiles_Offline,P=导弹离线,武器离线。 DXSM_SSCV_ANVL_OEM_UI_Weapons_Online,P=武器上线 -DXSM_SSCV_ANVL_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_ANVL_OEM_UI_Weapons_Targeting_Online,P=定位系统上线 DXSM_SSCV_ARGO_OEM_UI_Abort_Landing,P=降落停止 DXSM_SSCV_ARGO_OEM_UI_Aftshields_0_Percent,P=后方护盾下线 @@ -2256,7 +2219,7 @@ DXSM_SSCV_ARGO_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_ARGO_OEM_UI_Chaff_Selected,P=噪声场开启 DXSM_SSCV_ARGO_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_ARGO_OEM_UI_Comms_Jammed,P=警告:通讯中断 -DXSM_SSCV_ARGO_OEM_UI_Communications= +DXSM_SSCV_ARGO_OEM_UI_Communications= DXSM_SSCV_ARGO_OEM_UI_Comstab,P=指令增稳 DXSM_SSCV_ARGO_OEM_UI_Comstab_Disengaged,P=指令增稳关闭 DXSM_SSCV_ARGO_OEM_UI_Comstab_Engaged,P=指令增稳开启 @@ -2275,15 +2238,15 @@ DXSM_SSCV_ARGO_OEM_UI_Destruction_Imminent,P=摧毁附近 DXSM_SSCV_ARGO_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_ARGO_OEM_UI_Ejection= -DXSM_SSCV_ARGO_OEM_UI_Engines= +DXSM_SSCV_ARGO_OEM_UI_Ejection= +DXSM_SSCV_ARGO_OEM_UI_Engines= DXSM_SSCV_ARGO_OEM_UI_Engines_Low,P=引擎转速降低 DXSM_SSCV_ARGO_OEM_UI_Fired_At_Friendly,P=锁定友军 DXSM_SSCV_ARGO_OEM_UI_Flare_Launched,P=诱饵弹发射 DXSM_SSCV_ARGO_OEM_UI_Flare_Selected,P=诱饵弹开启 DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted,P=诱饵弹耗尽 DXSM_SSCV_ARGO_OEM_UI_Flares_Low,P=热诱弹储量低 -DXSM_SSCV_ARGO_OEM_UI_Flight_Control= +DXSM_SSCV_ARGO_OEM_UI_Flight_Control= DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=启动飞行 DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=批准起飞 DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied,P=拒绝起飞 @@ -2303,12 +2266,12 @@ DXSM_SSCV_ARGO_OEM_UI_Get_Ship_Oriented,P=对齐船只 DXSM_SSCV_ARGO_OEM_UI_HUD_Combat_Mode_Active,P=战斗HUD 开启 DXSM_SSCV_ARGO_OEM_UI_HUD_Landing_Mode_Active,P=着陆HUD 开启 DXSM_SSCV_ARGO_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack,P=警报:敌舰撞击 DXSM_SSCV_ARGO_OEM_UI_Landing_Alignment_Off,P=对齐错误 DXSM_SSCV_ARGO_OEM_UI_Landing_Assisted,P=辅助启动 @@ -2325,7 +2288,7 @@ DXSM_SSCV_ARGO_OEM_UI_Launch_Initiated,P=启动 DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Approved,P=批准启动 DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Denied,P=拒绝启动 DXSM_SSCV_ARGO_OEM_UI_Left_Shield_Taking_Damage,P=攻击左侧护盾 -DXSM_SSCV_ARGO_OEM_UI_Life_Support= +DXSM_SSCV_ARGO_OEM_UI_Life_Support= DXSM_SSCV_ARGO_OEM_UI_Locked_On_To_Landing_Pad,P=停机坪锁定 DXSM_SSCV_ARGO_OEM_UI_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_ARGO_OEM_UI_Missiles_Depleted,P=导弹耗尽 @@ -2348,18 +2311,18 @@ DXSM_SSCV_ARGO_OEM_UI_Proximity_Front,P=警报:前部碰撞关闭 DXSM_SSCV_ARGO_OEM_UI_Proximity_Overhead,P=警报:上方碰撞关闭 DXSM_SSCV_ARGO_OEM_UI_Proximity_Port,P=警报:左弦碰撞关闭 DXSM_SSCV_ARGO_OEM_UI_Proximity_Starboard,P=警报:右舷碰撞关闭 -DXSM_SSCV_ARGO_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ARGO_OEM_UI_Radar= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Radar= DXSM_SSCV_ARGO_OEM_UI_Right_Shield_Taking_Damage,P=攻击右侧护盾 -DXSM_SSCV_ARGO_OEM_UI_Scanning= +DXSM_SSCV_ARGO_OEM_UI_Scanning= DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Aborted,P=自毁 取消 DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Initiated,P=自毁开启 -DXSM_SSCV_ARGO_OEM_UI_Sensors= -DXSM_SSCV_ARGO_OEM_UI_Shield_Generator= +DXSM_SSCV_ARGO_OEM_UI_Sensors= +DXSM_SSCV_ARGO_OEM_UI_Shield_Generator= DXSM_SSCV_ARGO_OEM_UI_Shields_Charging,P=护盾充能 DXSM_SSCV_ARGO_OEM_UI_Shields_Full,P=护盾充能完毕 DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾失效 @@ -2376,8 +2339,8 @@ DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Online,P=弹射系统开启 DXSM_SSCV_ARGO_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Online,P=引擎开启 -DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Offline,P=重力关闭 DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Online,P=重力开启 DXSM_SSCV_ARGO_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆系统开启 @@ -2385,8 +2348,8 @@ DXSM_SSCV_ARGO_OEM_UI_Systems_Maneuvering_Online,P=操纵开启 DXSM_SSCV_ARGO_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警报:"动力核心 "辐射危急 DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Systems_Systems_Online,P=系统开机 DXSM_SSCV_ARGO_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_ARGO_OEM_UI_Target_Destroyed,P=目标已摧毁 @@ -2400,8 +2363,8 @@ DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Online,P=导弹开启 DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline,P=关闭武器系统 DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹关闭 DXSM_SSCV_ARGO_OEM_UI_Weapons_Online,P=开启武器系统 -DXSM_SSCV_ARGO_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ARGO_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Weapons_System,P=武器管理 DXSM_SSCV_ARGO_OEM_UI_Weapons_Targeting_Online,P=锁定目标 DXSM_SSCV_CNOU_OEM_UI_Comstab_Disengaged,P=指令增稳脱离 @@ -2413,18 +2376,18 @@ DXSM_SSCV_CNOU_OEM_UI_Critical_Hit_A,P=遭受严重伤害 DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 -DXSM_SSCV_CNOU_OEM_UI_Ejection= +DXSM_SSCV_CNOU_OEM_UI_Ejection= DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted,P=引擎转速降低 DXSM_SSCV_CNOU_OEM_UI_Flight_TakeOff_Initiated,P=起飞 DXSM_SSCV_CNOU_OEM_UI_Generic_Offline_B,P=(系统)禁用 DXSM_SSCV_CNOU_OEM_UI_HUD_Combat_Mode_Active,P=武器模块激活 DXSM_SSCV_CNOU_OEM_UI_HUD_Landing_Mode_Active,P=着陆模式已启动 -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_CNOU_OEM_UI_Landing_Alignment_Off,P=调整着陆校准 DXSM_SSCV_CNOU_OEM_UI_Landing_Assisted,P=辅助着陆已启动 DXSM_SSCV_CNOU_OEM_UI_Landing_Automated,P=自动着陆已启动 @@ -2445,17 +2408,17 @@ DXSM_SSCV_CNOU_OEM_UI_Proximity_Front,P=船首接近警报 DXSM_SSCV_CNOU_OEM_UI_Proximity_Overhead,P=上方接近警报 DXSM_SSCV_CNOU_OEM_UI_Proximity_Port,P=左舷接近警报 DXSM_SSCV_CNOU_OEM_UI_Proximity_Starboard,P=右舷接近警报 -DXSM_SSCV_CNOU_OEM_UI_QTravel_Disabled= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Disabled= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Scanners_Being_Scanned,P=正在扫描 -DXSM_SSCV_CNOU_OEM_UI_Scanners_Scanning= +DXSM_SSCV_CNOU_OEM_UI_Scanners_Scanning= DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Aborted,P=已禁用自毁功能 DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Initiated,P=激活自毁功能 DXSM_SSCV_CNOU_OEM_UI_Sensor_Incoming_Ramming,P=接弦战拦截 -DXSM_SSCV_CNOU_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_CNOU_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_CNOU_OEM_UI_Shields_Back_0_Percent,P=后方护盾能量剩余0% DXSM_SSCV_CNOU_OEM_UI_Shields_Back_25_Percent,P=后方护盾能量剩余 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Back_50_Percent,P=后方护盾能量剩余 50% @@ -2464,11 +2427,11 @@ DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_0_Percent,P=甲板护盾能量剩余0% DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_25_Percent,P=甲板护盾能量剩余 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_50_Percent,P=甲板护盾能量剩余 50% DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_75_Percent,P=甲板护盾能量剩余 75% -DXSM_SSCV_CNOU_OEM_UI_Shields_Charging= +DXSM_SSCV_CNOU_OEM_UI_Shields_Charging= DXSM_SSCV_CNOU_OEM_UI_Shields_Collision_Alert,P=警告,即将发生碰撞 DXSM_SSCV_CNOU_OEM_UI_Shields_Front_0_Percent,P=舰首护盾能量剩余 0% DXSM_SSCV_CNOU_OEM_UI_Shields_Front_25_Percent,P=舰首护盾能量剩余 25% -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_CNOU_OEM_UI_Shields_Front_75_Percent,P=舰首护盾能量剩余 75% DXSM_SSCV_CNOU_OEM_UI_Shields_Full,P=护盾能量全满 DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Back,P=后方护盾命中 @@ -2504,8 +2467,8 @@ DXSM_SSCV_CNOU_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_CNOU_OEM_UI_Systems_Engines,P=引擎 DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Online,P=发动机系统启动 -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Systems_Flightcontrol,P=飞行控制 DXSM_SSCV_CNOU_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆已启动 DXSM_SSCV_CNOU_OEM_UI_Systems_Lifesupport,P=生命系统 @@ -2513,12 +2476,12 @@ DXSM_SSCV_CNOU_OEM_UI_Systems_Maneuvering_Online,P=启用操纵系统 DXSM_SSCV_CNOU_OEM_UI_Systems_Objective_Received,P=收到的目标 DXSM_SSCV_CNOU_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警告,动力核心辐射危急 DXSM_SSCV_CNOU_OEM_UI_Systems_Radar,P=扫描 -DXSM_SSCV_CNOU_OEM_UI_Systems_Sensors= -DXSM_SSCV_CNOU_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_CNOU_OEM_UI_Systems_Sensors= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shieldgen= DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Online,P=所有系统运行 DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Overheating,P=(系统)即将发生故障 DXSM_SSCV_CNOU_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 @@ -2526,9 +2489,9 @@ DXSM_SSCV_CNOU_OEM_UI_Systems_Weapons,P=武器 DXSM_SSCV_CNOU_OEM_UI_Top_Shield_Taking_Damage,P=命中上方护盾 DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Depleted,P=武器弹药耗尽 DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Low,P=武器弹药不足 -DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Depleted= DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Launched,P=噪声场已部署 -DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Charging,P=武装冲锋待命 DXSM_SSCV_CNOU_OEM_UI_Weapons_Fired_At_Friendly,P=警告,目标被标记为友军 DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Depleted,P=诱饵弹耗尽 @@ -2536,14 +2499,14 @@ DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Launched,P=诱饵弹已部署 DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Low,P=Decoy Low DXSM_SSCV_CNOU_OEM_UI_Weapons_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Depleted,P=导弹耗尽 -DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Offline,P=导弹系统失效 DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Online,P=启动导弹系统 DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline,P=武器系统失效 DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹系统失效 DXSM_SSCV_CNOU_OEM_UI_Weapons_Online,P=启动武器系统 -DXSM_SSCV_CNOU_OEM_UI_Weapons_Overheating= -DXSM_SSCV_CNOU_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Target_Destroyed,P=目标已被摧毁 DXSM_SSCV_CNOU_OEM_UI_Weapons_Targeting_Online,P=目标定位系统启动 DXSM_SSCV_CRUS_OEM_UI_Abort_Landing,P=降落停止 @@ -2568,7 +2531,7 @@ DXSM_SSCV_CRUS_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_CRUS_OEM_UI_Chaff_Selected,P=噪声场开启 DXSM_SSCV_CRUS_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_CRUS_OEM_UI_Comms_Jammed,P=警告:通讯中断 -DXSM_SSCV_CRUS_OEM_UI_Communications= +DXSM_SSCV_CRUS_OEM_UI_Communications= DXSM_SSCV_CRUS_OEM_UI_Comstab,P=指令增稳 DXSM_SSCV_CRUS_OEM_UI_Comstab_Disengaged,P=指令增稳关闭 DXSM_SSCV_CRUS_OEM_UI_Comstab_Engaged,P=指令增稳开启 @@ -2587,15 +2550,15 @@ DXSM_SSCV_CRUS_OEM_UI_Destruction_Imminent,P=摧毁附近 DXSM_SSCV_CRUS_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_CRUS_OEM_UI_Ejection= -DXSM_SSCV_CRUS_OEM_UI_Engines= +DXSM_SSCV_CRUS_OEM_UI_Ejection= +DXSM_SSCV_CRUS_OEM_UI_Engines= DXSM_SSCV_CRUS_OEM_UI_Engines_Low,P=引擎转速降低 DXSM_SSCV_CRUS_OEM_UI_Fired_At_Friendly,P=锁定友军 DXSM_SSCV_CRUS_OEM_UI_Flare_Launched,P=诱饵弹发射 DXSM_SSCV_CRUS_OEM_UI_Flare_Selected,P=诱饵弹开启 DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted,P=诱饵弹耗尽 DXSM_SSCV_CRUS_OEM_UI_Flares_Low,P=热诱弹储量低 -DXSM_SSCV_CRUS_OEM_UI_Flight_Control= +DXSM_SSCV_CRUS_OEM_UI_Flight_Control= DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=启动飞行 DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=批准起飞 DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied,P=拒绝起飞 @@ -2615,12 +2578,12 @@ DXSM_SSCV_CRUS_OEM_UI_Get_Ship_Oriented,P=对齐船只 DXSM_SSCV_CRUS_OEM_UI_HUD_Combat_Mode_Active,P=战斗HUD 开启 DXSM_SSCV_CRUS_OEM_UI_HUD_Landing_Mode_Active,P=着陆HUD 开启 DXSM_SSCV_CRUS_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack,P=警报:敌舰撞击 DXSM_SSCV_CRUS_OEM_UI_Landing_Alignment_Off,P=对齐错误 DXSM_SSCV_CRUS_OEM_UI_Landing_Assisted,P=辅助启动 @@ -2637,7 +2600,7 @@ DXSM_SSCV_CRUS_OEM_UI_Launch_Initiated,P=启动 DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Approved,P=批准启动 DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Denied,P=拒绝启动 DXSM_SSCV_CRUS_OEM_UI_Left_Shield_Taking_Damage,P=攻击左侧护盾 -DXSM_SSCV_CRUS_OEM_UI_Life_Support= +DXSM_SSCV_CRUS_OEM_UI_Life_Support= DXSM_SSCV_CRUS_OEM_UI_Locked_On_To_Landing_Pad,P=停机坪锁定 DXSM_SSCV_CRUS_OEM_UI_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_CRUS_OEM_UI_Missiles_Depleted,P=导弹耗尽 @@ -2660,20 +2623,20 @@ DXSM_SSCV_CRUS_OEM_UI_Proximity_Front,P=警报:前部碰撞关闭 DXSM_SSCV_CRUS_OEM_UI_Proximity_Overhead,P=警报:上方碰撞关闭 DXSM_SSCV_CRUS_OEM_UI_Proximity_Port,P=警报:左弦碰撞关闭 DXSM_SSCV_CRUS_OEM_UI_Proximity_Starboard,P=警报:右舷碰撞关闭 -DXSM_SSCV_CRUS_OEM_UI_QTravel_Disabled= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Engaged= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_CRUS_OEM_UI_Radar= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Disabled= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Engaged= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Radar= DXSM_SSCV_CRUS_OEM_UI_Right_Shield_Taking_Damage,P=攻击右侧护盾 -DXSM_SSCV_CRUS_OEM_UI_Scanning= +DXSM_SSCV_CRUS_OEM_UI_Scanning= DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Aborted,P=自毁 取消 DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Initiated,P=自毁开启 -DXSM_SSCV_CRUS_OEM_UI_Sensors= -DXSM_SSCV_CRUS_OEM_UI_Shield_Generator= +DXSM_SSCV_CRUS_OEM_UI_Sensors= +DXSM_SSCV_CRUS_OEM_UI_Shield_Generator= DXSM_SSCV_CRUS_OEM_UI_Shields_Charging,P=护盾充能 DXSM_SSCV_CRUS_OEM_UI_Shields_Full,P=护盾充能完毕 DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾失效 @@ -2690,8 +2653,8 @@ DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Online,P=弹射系统开启 DXSM_SSCV_CRUS_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Online,P=引擎开启 -DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Offline,P=重力关闭 DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Online,P=重力开启 DXSM_SSCV_CRUS_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆系统开启 @@ -2699,8 +2662,8 @@ DXSM_SSCV_CRUS_OEM_UI_Systems_Maneuvering_Online,P=操纵开启 DXSM_SSCV_CRUS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警报:"动力核心 "辐射危急 DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Systems_Systems_Online,P=系统开机 DXSM_SSCV_CRUS_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_CRUS_OEM_UI_Target_Destroyed,P=目标已摧毁 @@ -2714,8 +2677,8 @@ DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Online,P=导弹开启 DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline,P=关闭武器系统 DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹关闭 DXSM_SSCV_CRUS_OEM_UI_Weapons_Online,P=开启武器系统 -DXSM_SSCV_CRUS_OEM_UI_Weapons_Overheating= -DXSM_SSCV_CRUS_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Weapons_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Weapons_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Weapons_System,P=武器 DXSM_SSCV_CRUS_OEM_UI_Weapons_Targeting_Online,P=锁定目标 DXSM_SSCV_DRAK_OEM_UI_Confirmed_Enemy_Target,P=获取目标 @@ -2728,12 +2691,12 @@ DXSM_SSCV_DRAK_OEM_UI_Ejection,P=您现正在弹射 DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted,P=推进器低速运行 DXSM_SSCV_DRAK_OEM_UI_HUD_Combat_Mode_Active,P=武器模式已开启 DXSM_SSCV_DRAK_OEM_UI_HUD_Landing_Mode_Active,P=着陆模式已开启 -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_DRAK_OEM_UI_Landing_Assisted,P=EDL牵引辅助待命 DXSM_SSCV_DRAK_OEM_UI_Landing_Automated,P=自动着陆 DXSM_SSCV_DRAK_OEM_UI_Landing_Complete,P=降落完毕 @@ -2752,17 +2715,17 @@ DXSM_SSCV_DRAK_OEM_UI_Proximity_Front,P=前部撞击警告 DXSM_SSCV_DRAK_OEM_UI_Proximity_Overhead,P=上方撞击警告 DXSM_SSCV_DRAK_OEM_UI_Proximity_Port,P=左舷撞击警告 DXSM_SSCV_DRAK_OEM_UI_Proximity_Starboard,P=右舷撞击警告 -DXSM_SSCV_DRAK_OEM_UI_QTravel_Disabled= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Disabled= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Scanners_Being_Scanned,P=你们正在被扫描 DXSM_SSCV_DRAK_OEM_UI_Scanners_Scanning,P=扫描中 -DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Aborted= +DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Aborted= DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Initiated,P=自毁序列已上线 DXSM_SSCV_DRAK_OEM_UI_Sensor_Incoming_Ramming,P=警告,您即将崩溃 -DXSM_SSCV_DRAK_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_DRAK_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_DRAK_OEM_UI_Shields_Back_0_Percent,P=您的船尾护盾现已离线。 DXSM_SSCV_DRAK_OEM_UI_Shields_Back_25_Percent,P=请注意:船尾护盾能量为 25% DXSM_SSCV_DRAK_OEM_UI_Shields_Back_50_Percent,P=您的船尾护盾能量为 50% @@ -2801,24 +2764,24 @@ DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Engaged,P=Autopilot is now on. DXSM_SSCV_DRAK_OEM_UI_Systems_Bitchingbetty,P=你被......摧毁了。 DXSM_SSCV_DRAK_OEM_UI_Systems_Bootup,P=您好,欢迎乘坐德雷克行星际飞船。 DXSM_SSCV_DRAK_OEM_UI_Systems_Comms_Jammed,P=通讯处于脱机状态。 -DXSM_SSCV_DRAK_OEM_UI_Systems_Communications= -DXSM_SSCV_DRAK_OEM_UI_Systems_Coolant= +DXSM_SSCV_DRAK_OEM_UI_Systems_Communications= +DXSM_SSCV_DRAK_OEM_UI_Systems_Coolant= DXSM_SSCV_DRAK_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines= DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Offline,P=引擎离线 -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Online= -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Online= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Systems_Is_Offline,P=系统离线 -DXSM_SSCV_DRAK_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_DRAK_OEM_UI_Systems_Lifesupport= DXSM_SSCV_DRAK_OEM_UI_Systems_Objective_Received,P=目标已标记。 -DXSM_SSCV_DRAK_OEM_UI_Systems_Radar= -DXSM_SSCV_DRAK_OEM_UI_Systems_Sensors= -DXSM_SSCV_DRAK_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_DRAK_OEM_UI_Systems_Radar= +DXSM_SSCV_DRAK_OEM_UI_Systems_Sensors= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shieldgen= DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Online,P=您的系统已上线。 DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Overheating,P=注意,系统过热。 DXSM_SSCV_DRAK_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 @@ -2826,20 +2789,20 @@ DXSM_SSCV_DRAK_OEM_UI_Systems_Weapons,P=武器系统 DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Depleted,P=您没有弹药了 DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Low,P=弹药不足 DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Depleted,P=您没有噪声场啦 -DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Launched= DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Low,P=您的噪声场即将耗尽 DXSM_SSCV_DRAK_OEM_UI_Weapons_Charging,P=能量武器正在充能 DXSM_SSCV_DRAK_OEM_UI_Weapons_Fired_At_Friendly,P=非敌对目标受损 DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Depleted,P=热诱弹用完了。 -DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Launched= DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Low,P=你的热诱弹快用完了 DXSM_SSCV_DRAK_OEM_UI_Weapons_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Depleted,P=您没有导弹了 DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Low,P=您没有导弹了 -DXSM_SSCV_DRAK_OEM_UI_Weapons_Offline= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Online= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Overheating= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Offline= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Online= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Weapons_Target_Destroyed,P=恭喜,你目标已摧毁。 DXSM_SSCV_ESPR_OEM_UI_Abort_Landing,P=降落停止 DXSM_SSCV_ESPR_OEM_UI_Aftshields_0_Percent,P=后方护盾失效 @@ -2863,7 +2826,7 @@ DXSM_SSCV_ESPR_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_ESPR_OEM_UI_Chaff_Selected,P=噪声场开启 DXSM_SSCV_ESPR_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_ESPR_OEM_UI_Comms_Jammed,P=警告:通讯中断 -DXSM_SSCV_ESPR_OEM_UI_Communications= +DXSM_SSCV_ESPR_OEM_UI_Communications= DXSM_SSCV_ESPR_OEM_UI_Comstab,P=指令增稳 DXSM_SSCV_ESPR_OEM_UI_Comstab_Disengaged,P=指令增稳关闭 DXSM_SSCV_ESPR_OEM_UI_Comstab_Engaged,P=指令增稳开启 @@ -2882,15 +2845,15 @@ DXSM_SSCV_ESPR_OEM_UI_Destruction_Imminent,P=摧毁附近 DXSM_SSCV_ESPR_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_ESPR_OEM_UI_Ejection= -DXSM_SSCV_ESPR_OEM_UI_Engines= +DXSM_SSCV_ESPR_OEM_UI_Ejection= +DXSM_SSCV_ESPR_OEM_UI_Engines= DXSM_SSCV_ESPR_OEM_UI_Engines_Low,P=引擎转速降低 DXSM_SSCV_ESPR_OEM_UI_Fired_At_Friendly,P=锁定友军 DXSM_SSCV_ESPR_OEM_UI_Flare_Launched,P=诱饵弹发射 DXSM_SSCV_ESPR_OEM_UI_Flare_Selected,P=诱饵弹开启 DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted,P=诱饵弹耗尽 DXSM_SSCV_ESPR_OEM_UI_Flares_Low,P=热诱弹储量低 -DXSM_SSCV_ESPR_OEM_UI_Flight_Control= +DXSM_SSCV_ESPR_OEM_UI_Flight_Control= DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=启动飞行 DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=批准起飞 DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied,P=拒绝起飞 @@ -2910,12 +2873,12 @@ DXSM_SSCV_ESPR_OEM_UI_Get_Ship_Oriented,P=对齐船只 DXSM_SSCV_ESPR_OEM_UI_HUD_Combat_Mode_Active,P=战斗HUD 开启 DXSM_SSCV_ESPR_OEM_UI_HUD_Landing_Mode_Active,P=着陆HUD 开启 DXSM_SSCV_ESPR_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack,P=警报:敌舰撞击 DXSM_SSCV_ESPR_OEM_UI_Landing_Alignment_Off,P=对齐错误 DXSM_SSCV_ESPR_OEM_UI_Landing_Assisted,P=辅助启动 @@ -2932,7 +2895,7 @@ DXSM_SSCV_ESPR_OEM_UI_Launch_Initiated,P=启动 DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Approved,P=批准启动 DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Denied,P=拒绝启动 DXSM_SSCV_ESPR_OEM_UI_Left_Shield_Taking_Damage,P=攻击左侧护盾 -DXSM_SSCV_ESPR_OEM_UI_Life_Support= +DXSM_SSCV_ESPR_OEM_UI_Life_Support= DXSM_SSCV_ESPR_OEM_UI_Locked_On_To_Landing_Pad,P=停机坪锁定 DXSM_SSCV_ESPR_OEM_UI_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_ESPR_OEM_UI_Missiles_Depleted,P=导弹耗尽 @@ -2955,20 +2918,20 @@ DXSM_SSCV_ESPR_OEM_UI_Proximity_Front,P=警报:前部碰撞关闭 DXSM_SSCV_ESPR_OEM_UI_Proximity_Overhead,P=警报:上方碰撞关闭 DXSM_SSCV_ESPR_OEM_UI_Proximity_Port,P=警报:左弦碰撞关闭 DXSM_SSCV_ESPR_OEM_UI_Proximity_Starboard,P=警报:右舷碰撞关闭 -DXSM_SSCV_ESPR_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Engaged= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ESPR_OEM_UI_Radar= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Engaged= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Radar= DXSM_SSCV_ESPR_OEM_UI_Right_Shield_Taking_Damage,P=攻击右侧护盾 -DXSM_SSCV_ESPR_OEM_UI_Scanning= +DXSM_SSCV_ESPR_OEM_UI_Scanning= DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Aborted,P=自毁 取消 DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Initiated,P=自毁开启 -DXSM_SSCV_ESPR_OEM_UI_Sensors= -DXSM_SSCV_ESPR_OEM_UI_Shield_Generator= +DXSM_SSCV_ESPR_OEM_UI_Sensors= +DXSM_SSCV_ESPR_OEM_UI_Shield_Generator= DXSM_SSCV_ESPR_OEM_UI_Shields_Charging,P=护盾充能中 DXSM_SSCV_ESPR_OEM_UI_Shields_Full,P=护盾充能完毕 DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾失效 @@ -2985,8 +2948,8 @@ DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Online,P=弹射系统开启 DXSM_SSCV_ESPR_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Online,P=引擎开启 -DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Offline,P=重力关闭 DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Online,P=重力开启 DXSM_SSCV_ESPR_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆系统开启 @@ -2994,8 +2957,8 @@ DXSM_SSCV_ESPR_OEM_UI_Systems_Maneuvering_Online,P=操纵开启 DXSM_SSCV_ESPR_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警报:"动力核心 "辐射危急 DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Systems_Systems_Online,P=系统开机 DXSM_SSCV_ESPR_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_ESPR_OEM_UI_Target_Destroyed,P=目标已摧毁 @@ -3009,8 +2972,8 @@ DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Online,P=导弹开启 DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline,P=关闭武器系统 DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹关闭 DXSM_SSCV_ESPR_OEM_UI_Weapons_Online,P=开启武器系统 -DXSM_SSCV_ESPR_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ESPR_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Weapons_System,P=武器 DXSM_SSCV_ESPR_OEM_UI_Weapons_Targeting_Online,P=锁定目标 DXSM_SSCV_GRIN_OEM_UI_Abort_Landing,P=降落停止 @@ -3035,7 +2998,7 @@ DXSM_SSCV_GRIN_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_GRIN_OEM_UI_Chaff_Selected,P=噪声场开启 DXSM_SSCV_GRIN_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_GRIN_OEM_UI_Comms_Jammed,P=警告:通讯中断 -DXSM_SSCV_GRIN_OEM_UI_Communications= +DXSM_SSCV_GRIN_OEM_UI_Communications= DXSM_SSCV_GRIN_OEM_UI_Comstab,P=指令增稳 DXSM_SSCV_GRIN_OEM_UI_Comstab_Disengaged,P=指令增稳关闭 DXSM_SSCV_GRIN_OEM_UI_Comstab_Engaged,P=指令增稳开启 @@ -3054,15 +3017,15 @@ DXSM_SSCV_GRIN_OEM_UI_Destruction_Imminent,P=摧毁附近 DXSM_SSCV_GRIN_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_GRIN_OEM_UI_Ejection= -DXSM_SSCV_GRIN_OEM_UI_Engines= +DXSM_SSCV_GRIN_OEM_UI_Ejection= +DXSM_SSCV_GRIN_OEM_UI_Engines= DXSM_SSCV_GRIN_OEM_UI_Engines_Low,P=引擎转速降低 DXSM_SSCV_GRIN_OEM_UI_Fired_At_Friendly,P=锁定友军 DXSM_SSCV_GRIN_OEM_UI_Flare_Launched,P=诱饵弹发射 DXSM_SSCV_GRIN_OEM_UI_Flare_Selected,P=诱饵弹开启 DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted,P=诱饵弹耗尽 DXSM_SSCV_GRIN_OEM_UI_Flares_Low,P=热诱弹储量低 -DXSM_SSCV_GRIN_OEM_UI_Flight_Control= +DXSM_SSCV_GRIN_OEM_UI_Flight_Control= DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=启动飞行 DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=批准起飞 DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied,P=拒绝起飞 @@ -3082,12 +3045,12 @@ DXSM_SSCV_GRIN_OEM_UI_Get_Ship_Oriented,P=对齐船只 DXSM_SSCV_GRIN_OEM_UI_HUD_Combat_Mode_Active,P=战斗HUD 开启 DXSM_SSCV_GRIN_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_GRIN_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack,P=警报:敌舰撞击 DXSM_SSCV_GRIN_OEM_UI_Landing_Alignment_Off,P=对齐错误 DXSM_SSCV_GRIN_OEM_UI_Landing_Assisted,P=辅助启动 @@ -3104,7 +3067,7 @@ DXSM_SSCV_GRIN_OEM_UI_Launch_Initiated,P=启动 DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Approved,P=批准启动 DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Denied,P=拒绝启动 DXSM_SSCV_GRIN_OEM_UI_Left_Shield_Taking_Damage,P=攻击左侧护盾 -DXSM_SSCV_GRIN_OEM_UI_Life_Support= +DXSM_SSCV_GRIN_OEM_UI_Life_Support= DXSM_SSCV_GRIN_OEM_UI_Locked_On_To_Landing_Pad,P=停机坪锁定 DXSM_SSCV_GRIN_OEM_UI_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_GRIN_OEM_UI_Missiles_Depleted,P=Missiles Empty @@ -3127,20 +3090,20 @@ DXSM_SSCV_GRIN_OEM_UI_Proximity_Front,P=警报:前部碰撞关闭 DXSM_SSCV_GRIN_OEM_UI_Proximity_Overhead,P=警报:上方碰撞关闭 DXSM_SSCV_GRIN_OEM_UI_Proximity_Port,P=警报:左弦碰撞关闭 DXSM_SSCV_GRIN_OEM_UI_Proximity_Starboard,P=警报:右舷碰撞关闭 -DXSM_SSCV_GRIN_OEM_UI_QTravel_Disabled= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Engaged= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_GRIN_OEM_UI_Radar= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Disabled= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Engaged= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Radar= DXSM_SSCV_GRIN_OEM_UI_Right_Shield_Taking_Damage,P=攻击右侧护盾 -DXSM_SSCV_GRIN_OEM_UI_Scanning= +DXSM_SSCV_GRIN_OEM_UI_Scanning= DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Aborted,P=自毁 取消 DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Initiated,P=自毁开启 -DXSM_SSCV_GRIN_OEM_UI_Sensors= -DXSM_SSCV_GRIN_OEM_UI_Shield_Generator= +DXSM_SSCV_GRIN_OEM_UI_Sensors= +DXSM_SSCV_GRIN_OEM_UI_Shield_Generator= DXSM_SSCV_GRIN_OEM_UI_Shields_Charging,P=护盾充能中 DXSM_SSCV_GRIN_OEM_UI_Shields_Full,P=护盾充能完毕 DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾失效 @@ -3157,8 +3120,8 @@ DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Online,P=弹射系统开启 DXSM_SSCV_GRIN_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Online,P=引擎开启 -DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Offline,P=重力关闭 DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Online,P=重力开启 DXSM_SSCV_GRIN_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆系统开启 @@ -3166,8 +3129,8 @@ DXSM_SSCV_GRIN_OEM_UI_Systems_Maneuvering_Online,P=操纵开启 DXSM_SSCV_GRIN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警报:"动力核心 "辐射危急 DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Systems_Systems_Online,P=系统开机 DXSM_SSCV_GRIN_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_GRIN_OEM_UI_Target_Destroyed,P=目标已摧毁 @@ -3181,8 +3144,8 @@ DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Online,P=导弹开启 DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline,P=关闭武器系统 DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹关闭 DXSM_SSCV_GRIN_OEM_UI_Weapons_Online,P=开启武器系统 -DXSM_SSCV_GRIN_OEM_UI_Weapons_Overheating= -DXSM_SSCV_GRIN_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Weapons_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Weapons_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Weapons_System,P=武器 DXSM_SSCV_GRIN_OEM_UI_Weapons_Targeting_Online,P=锁定目标 DXSM_SSCV_KRIG_OEM_UI_Abort_Landing,P=着陆终止 @@ -3207,7 +3170,7 @@ DXSM_SSCV_KRIG_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_KRIG_OEM_UI_Chaff_Selected,P=选择噪声场 DXSM_SSCV_KRIG_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_KRIG_OEM_UI_Comms_Jammed,P=警告:通讯信号受阻 -DXSM_SSCV_KRIG_OEM_UI_Communications= +DXSM_SSCV_KRIG_OEM_UI_Communications= DXSM_SSCV_KRIG_OEM_UI_Comstab,P=指令增稳 DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged,P=指令增稳脱离 DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged,P=指令增稳已激活 @@ -3227,7 +3190,7 @@ DXSM_SSCV_KRIG_OEM_UI_Docking_Complete=对接完毕。 DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 DXSM_SSCV_KRIG_OEM_UI_Ejection,P=弹射启动 -DXSM_SSCV_KRIG_OEM_UI_Engines= +DXSM_SSCV_KRIG_OEM_UI_Engines= DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=引擎转速降低 DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly,P=打的是友军! DXSM_SSCV_KRIG_OEM_UI_Flare_Launched,P=诱饵弹发射 @@ -3254,12 +3217,12 @@ DXSM_SSCV_KRIG_OEM_UI_Get_Ship_Oriented,P=请对齐船只 DXSM_SSCV_KRIG_OEM_UI_HUD_Combat_Mode_Active,P=战斗模式HUD 已启动 DXSM_SSCV_KRIG_OEM_UI_HUD_Landing_Mode_Active,P=着陆模式HUD 已启动 DXSM_SSCV_KRIG_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_KRIG_OEM_UI_Incoming_Ramming_Attack,P=警告:崩溃攻击 DXSM_SSCV_KRIG_OEM_UI_Landing_Alignment_Off,P=警告 调整着陆校准 DXSM_SSCV_KRIG_OEM_UI_Landing_Assisted,P=着陆辅助装置已启动 @@ -3299,18 +3262,18 @@ DXSM_SSCV_KRIG_OEM_UI_Proximity_Front,P=警告:前放接近碰撞 DXSM_SSCV_KRIG_OEM_UI_Proximity_Overhead,P=警告:上方接近碰撞 DXSM_SSCV_KRIG_OEM_UI_Proximity_Port,P=警告:左舷接近碰撞 DXSM_SSCV_KRIG_OEM_UI_Proximity_Starboard,P=警告:右舷接近碰撞 -DXSM_SSCV_KRIG_OEM_UI_QTravel_Disabled= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_KRIG_OEM_UI_Radar= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Disabled= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Radar= DXSM_SSCV_KRIG_OEM_UI_Right_Shield_Taking_Damage,P=右侧护盾遭受攻击 DXSM_SSCV_KRIG_OEM_UI_Scanning,P=扫描中 DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted,P=自毁终止 DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated,P=自毁装置已启动 -DXSM_SSCV_KRIG_OEM_UI_Sensors= -DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= +DXSM_SSCV_KRIG_OEM_UI_Sensors= +DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=护盾充能中 DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=护盾充能完成 DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾耗尽 @@ -3327,8 +3290,8 @@ DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online,P=主动弹射系统 DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Online,P=发动机系统激活 -DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Offline,P=重力脱离 DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Online,P=重力启动 DXSM_SSCV_KRIG_OEM_UI_Systems_Landing_Assist_Engaged,P=着陆辅助已启动 @@ -3336,8 +3299,8 @@ DXSM_SSCV_KRIG_OEM_UI_Systems_Maneuvering_Online,P=主动式操纵推进器 DXSM_SSCV_KRIG_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警告,动力核心辐射水平严重超标 DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Systems_Systems_Online,P=系统启动 DXSM_SSCV_KRIG_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_KRIG_OEM_UI_Target_Destroyed,P=目标已摧毁 @@ -3351,8 +3314,8 @@ DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Online,P=导弹激活 DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline,P=武器脱出 DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹脱出 DXSM_SSCV_KRIG_OEM_UI_Weapons_Online,P=武器启动 -DXSM_SSCV_KRIG_OEM_UI_Weapons_Overheating= -DXSM_SSCV_KRIG_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Weapons_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Weapons_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Weapons_System,P=武器系统 DXSM_SSCV_KRIG_OEM_UI_Weapons_Targeting_Online,P=武器主动瞄准 DXSM_SSCV_MISC_OEM_UI_Abort_Landing,P=着陆终止 @@ -3369,7 +3332,7 @@ DXSM_SSCV_MISC_OEM_UI_Autopilot_Engaged,P=自动驾驶已启动 DXSM_SSCV_MISC_OEM_UI_Back_Shield_Taking_Damage,P=船尾护盾受到攻击 DXSM_SSCV_MISC_OEM_UI_Being_Scanned,P=飞船正在扫描 DXSM_SSCV_MISC_OEM_UI_Bitching_Betty_Dead,P=请...检查...系统... -DXSM_SSCV_MISC_OEM_UI_Boot_Up= +DXSM_SSCV_MISC_OEM_UI_Boot_Up= DXSM_SSCV_MISC_OEM_UI_Bottom_Shield_Taking_Damage,P=甲板护盾受到攻击 DXSM_SSCV_MISC_OEM_UI_Chaff_Depleted,P=噪声场耗尽 DXSM_SSCV_MISC_OEM_UI_Chaff_Launched,P=噪声场发射 @@ -3377,14 +3340,14 @@ DXSM_SSCV_MISC_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_MISC_OEM_UI_Chaff_Selected,P=选择噪声场 DXSM_SSCV_MISC_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_MISC_OEM_UI_Comms_Jammed,P=警告:通讯信号受阻 -DXSM_SSCV_MISC_OEM_UI_Communications= +DXSM_SSCV_MISC_OEM_UI_Communications= DXSM_SSCV_MISC_OEM_UI_Comstab,P=指令增稳 DXSM_SSCV_MISC_OEM_UI_Comstab_Disengaged,P=指令增稳脱离 DXSM_SSCV_MISC_OEM_UI_Comstab_Engaged,P=COMSTAB engaged DXSM_SSCV_MISC_OEM_UI_Confirmed_Enemy_Target,P=强盗 DXSM_SSCV_MISC_OEM_UI_Coolant,P=冷却系统 -DXSM_SSCV_MISC_OEM_UI_Critical_Hit_A= -DXSM_SSCV_MISC_OEM_UI_Critical_Hit_B= +DXSM_SSCV_MISC_OEM_UI_Critical_Hit_A= +DXSM_SSCV_MISC_OEM_UI_Critical_Hit_B= DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode,P=解耦模式 DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Disengaged,P=解耦模式已脱离机 DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Engaged,P=解耦模式已激活 @@ -3396,10 +3359,10 @@ DXSM_SSCV_MISC_OEM_UI_Destruction_Imminent,P=船只即将损毁 DXSM_SSCV_MISC_OEM_UI_Docking_Complete=对接完毕。 DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=对接请求已批准。 DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 -DXSM_SSCV_MISC_OEM_UI_Ejection= -DXSM_SSCV_MISC_OEM_UI_Engines= +DXSM_SSCV_MISC_OEM_UI_Ejection= +DXSM_SSCV_MISC_OEM_UI_Engines= DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=引擎转速降低 -DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= +DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly,P=打的是友军! DXSM_SSCV_MISC_OEM_UI_Flare_Launched,P=诱饵弹发射 DXSM_SSCV_MISC_OEM_UI_Flare_Selected,P=已选择诱饵弹 @@ -3413,25 +3376,25 @@ DXSM_SSCV_MISC_OEM_UI_Forwardshields_0_Percent,P=船首护盾耗尽 DXSM_SSCV_MISC_OEM_UI_Forwardshields_25_Percent,P=舰首护盾 25% DXSM_SSCV_MISC_OEM_UI_Forwardshields_50_Percent,P=舰首护盾 50% DXSM_SSCV_MISC_OEM_UI_Forwardshields_75_Percent,P=舰首护盾为 75% -DXSM_SSCV_MISC_OEM_UI_Fracturing_Mode= +DXSM_SSCV_MISC_OEM_UI_Fracturing_Mode= DXSM_SSCV_MISC_OEM_UI_Front_Shield_Taking_Damage,P=前盾受到攻击 DXSM_SSCV_MISC_OEM_UI_G_Safe_Disengaged,P=过载保护脱机 DXSM_SSCV_MISC_OEM_UI_G_Safe_Engaged,P=过载保护激活 DXSM_SSCV_MISC_OEM_UI_Generic_Abort,P=终止 -DXSM_SSCV_MISC_OEM_UI_Generic_Offline_A= -DXSM_SSCV_MISC_OEM_UI_Generic_Offline_B= +DXSM_SSCV_MISC_OEM_UI_Generic_Offline_A= +DXSM_SSCV_MISC_OEM_UI_Generic_Offline_B= DXSM_SSCV_MISC_OEM_UI_Generic_Select_A,P=选择(系统)。 DXSM_SSCV_MISC_OEM_UI_Generic_Select_B,P=(系统)选定。 DXSM_SSCV_MISC_OEM_UI_Get_Ship_Oriented,P=请对齐船只 DXSM_SSCV_MISC_OEM_UI_HUD_Combat_Mode_Active,P=武器模式已启动 DXSM_SSCV_MISC_OEM_UI_HUD_Landing_Mode_Active,P=着陆模式已启动 DXSM_SSCV_MISC_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_MISC_OEM_UI_Incoming_Ramming_Attack,P=警告:崩溃攻击 DXSM_SSCV_MISC_OEM_UI_Landing_Alignment_Off,P=校准不正确 DXSM_SSCV_MISC_OEM_UI_Landing_Assisted,P=辅助降落已开启 @@ -3450,8 +3413,8 @@ DXSM_SSCV_MISC_OEM_UI_Launch_Request_Denied,P=起飞请求被拒绝 DXSM_SSCV_MISC_OEM_UI_Left_Shield_Taking_Damage,P=左侧护盾受到攻击 DXSM_SSCV_MISC_OEM_UI_Life_Support,P=维生系统 DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad,P=进行着陆程序 -DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= -DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= +DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= +DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= DXSM_SSCV_MISC_OEM_UI_Missile_Lock_Succeeds,P=目标锁定 DXSM_SSCV_MISC_OEM_UI_Missiles_Depleted,P=导弹耗尽 DXSM_SSCV_MISC_OEM_UI_Missiles_Low,P=导弹储量低。 @@ -3473,20 +3436,20 @@ DXSM_SSCV_MISC_OEM_UI_Proximity_Front,P=前方接近警报 DXSM_SSCV_MISC_OEM_UI_Proximity_Overhead,P=上方接近警报 DXSM_SSCV_MISC_OEM_UI_Proximity_Port,P=左舷接近警报 DXSM_SSCV_MISC_OEM_UI_Proximity_Starboard,P=右舷接近警报 -DXSM_SSCV_MISC_OEM_UI_QTravel_Disabled= -DXSM_SSCV_MISC_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_MISC_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_MISC_OEM_UI_Radar= +DXSM_SSCV_MISC_OEM_UI_QTravel_Disabled= +DXSM_SSCV_MISC_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_MISC_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Radar= DXSM_SSCV_MISC_OEM_UI_Right_Shield_Taking_Damage,P=右侧护盾遭受攻击 -DXSM_SSCV_MISC_OEM_UI_Scan_Complete= +DXSM_SSCV_MISC_OEM_UI_Scan_Complete= DXSM_SSCV_MISC_OEM_UI_Scanning,P=扫描中 DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Aborted,P=取消自毁 DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Initiated,P=接受自毁协议 -DXSM_SSCV_MISC_OEM_UI_Sensors= -DXSM_SSCV_MISC_OEM_UI_Shield_Generator= -DXSM_SSCV_MISC_OEM_UI_Shields_Charging= +DXSM_SSCV_MISC_OEM_UI_Sensors= +DXSM_SSCV_MISC_OEM_UI_Shield_Generator= +DXSM_SSCV_MISC_OEM_UI_Shields_Charging= DXSM_SSCV_MISC_OEM_UI_Shields_Full,P=护盾已满 DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾耗尽 DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_25_Percent,P=右舷护盾剩余 25% @@ -3502,53 +3465,53 @@ DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online,P=弹射系统上线 DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Online,P=引擎 -DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Offline,P=重力脱离 DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Online,P=重力启动 DXSM_SSCV_MISC_OEM_UI_Systems_Maneuvering_Online,P=操纵系统上线 DXSM_SSCV_MISC_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警告:发电机受损,辐射水平超过安全参数。 DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_MISC_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Systems_Systems_Online= DXSM_SSCV_MISC_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_MISC_OEM_UI_Target_Destroyed,P=目标已摧毁 DXSM_SSCV_MISC_OEM_UI_Top_Shield_Taking_Damage,P=受到攻击的顶部护盾 DXSM_SSCV_MISC_OEM_UI_Touch_Down,P=安全抵达 DXSM_SSCV_MISC_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 DXSM_SSCV_MISC_OEM_UI_Waiting,P=请耐心等待 -DXSM_SSCV_MISC_OEM_UI_Warning_Cargo_Full= -DXSM_SSCV_MISC_OEM_UI_Warning_Deposit_Power_Crit= -DXSM_SSCV_MISC_OEM_UI_Weapons_Charging= +DXSM_SSCV_MISC_OEM_UI_Warning_Cargo_Full= +DXSM_SSCV_MISC_OEM_UI_Warning_Deposit_Power_Crit= +DXSM_SSCV_MISC_OEM_UI_Weapons_Charging= DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Offline,P=导弹离线 DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Online,P=导弹上线 DXSM_SSCV_MISC_OEM_UI_Weapons_Offline,P=武器离线 DXSM_SSCV_MISC_OEM_UI_Weapons_Offline_Missiles_Offline,P=导弹离线,武器离线。 DXSM_SSCV_MISC_OEM_UI_Weapons_Online,P=武器上线 -DXSM_SSCV_MISC_OEM_UI_Weapons_Overheating= -DXSM_SSCV_MISC_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Weapons_Overheating= +DXSM_SSCV_MISC_OEM_UI_Weapons_Power_Low= DXSM_SSCV_MISC_OEM_UI_Weapons_System,P=武器系统 DXSM_SSCV_MISC_OEM_UI_Weapons_Targeting_Online,P=定位系统上线 -DXSM_SSCV_ORIG_OEM_UI_Ammunition_Depleted= -DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_ORIG_OEM_UI_Ammunition_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected,P=主动噪声场防御 DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected,P=已启动诱饵弹反制措施 -DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= +DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_ORIG_OEM_UI_Ejection,P=准备弹射 DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted,P=推进器迅速耗尽 -DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= +DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= DXSM_SSCV_ORIG_OEM_UI_HUD_Combat_Mode_Active,P=激活武器模式 DXSM_SSCV_ORIG_OEM_UI_HUD_Landing_Mode_Active,P=启动着陆模式 -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ORIG_OEM_UI_Landing_Assisted,P=启动 EDL牵引辅助 DXSM_SSCV_ORIG_OEM_UI_Landing_Automated,P=自动着陆启动 DXSM_SSCV_ORIG_OEM_UI_Landing_Complete,P=降落完毕 @@ -3563,31 +3526,31 @@ DXSM_SSCV_ORIG_OEM_UI_Proximity_Front,P=碰撞警告 DXSM_SSCV_ORIG_OEM_UI_Proximity_Overhead,P=警告 天顶碰撞 DXSM_SSCV_ORIG_OEM_UI_Proximity_Port,P=警告 左舷碰撞 DXSM_SSCV_ORIG_OEM_UI_Proximity_Starboard,P=警告 右舷碰撞 -DXSM_SSCV_ORIG_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_ORIG_OEM_UI_Scanners_Scanning= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_ORIG_OEM_UI_Scanners_Scanning= DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Aborted,P=自毁已解除 DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Initiated,P=开始自毁程序 -DXSM_SSCV_ORIG_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_ORIG_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Charging= -DXSM_SSCV_ORIG_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_ORIG_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Charging= +DXSM_SSCV_ORIG_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Full,P=护盾处于满负荷状态 DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Back,P=艉轴护盾受到攻击 DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Bottom,P=船底护盾受到攻击 @@ -3595,82 +3558,82 @@ DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Front,P=前盾受到攻击 DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Left,P=左舷护盾受到攻击 DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Right,P=右舷护盾遭受攻击 DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Top,P=天顶盾受到攻击 -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_System_Activated= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_System_Activated= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Engaged= DXSM_SSCV_ORIG_OEM_UI_Systems_Bitchingbetty,P=欢迎来到 ...起源...我......协助... -DXSM_SSCV_ORIG_OEM_UI_Systems_Bootup= -DXSM_SSCV_ORIG_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_ORIG_OEM_UI_Systems_Communications= -DXSM_SSCV_ORIG_OEM_UI_Systems_Coolant= -DXSM_SSCV_ORIG_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_ORIG_OEM_UI_Systems_Bootup= +DXSM_SSCV_ORIG_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_ORIG_OEM_UI_Systems_Communications= +DXSM_SSCV_ORIG_OEM_UI_Systems_Coolant= +DXSM_SSCV_ORIG_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_ORIG_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines= DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Offline,P=引擎离线 -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Online= -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_ORIG_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_ORIG_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_ORIG_OEM_UI_Systems_Radar= -DXSM_SSCV_ORIG_OEM_UI_Systems_Sensors= -DXSM_SSCV_ORIG_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Online= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_ORIG_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_ORIG_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_ORIG_OEM_UI_Systems_Radar= +DXSM_SSCV_ORIG_OEM_UI_Systems_Sensors= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shieldgen= DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_ORIG_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 -DXSM_SSCV_ORIG_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Charging= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Charging= DXSM_SSCV_ORIG_OEM_UI_Weapons_Fired_At_Friendly,P=检查火灾 -DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Depleted,P=导弹用尽 -DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Offline= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Online= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_System= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Target_Destroyed= -DXSM_SSCV_RSI_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Offline= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Online= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_System= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_RSI_OEM_UI_Confirmed_Enemy_Target= DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected,P=选择噪声场 DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected,P=已选定诱饵弹 -DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= -DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= +DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= +DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= DXSM_SSCV_RSI_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_RSI_OEM_UI_Ejection,P=弹射启动 DXSM_SSCV_RSI_OEM_UI_Engine_Depleted,P=引擎转速降低 -DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= +DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= DXSM_SSCV_RSI_OEM_UI_HUD_Combat_Mode_Active,P=启动武器模式 DXSM_SSCV_RSI_OEM_UI_HUD_Landing_Mode_Active,P=启动着陆模式 -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_RSI_OEM_UI_Landing_Assisted,P=激活 EDL牵引辅助 DXSM_SSCV_RSI_OEM_UI_Landing_Automated,P=激活自动着陆 DXSM_SSCV_RSI_OEM_UI_Landing_Complete,P=降落完毕 @@ -3685,33 +3648,33 @@ DXSM_SSCV_RSI_OEM_UI_Proximity_Front,P=舰首碰撞警报 DXSM_SSCV_RSI_OEM_UI_Proximity_Overhead,P=碰撞警示-高 DXSM_SSCV_RSI_OEM_UI_Proximity_Port,P=左舷碰撞警报 DXSM_SSCV_RSI_OEM_UI_Proximity_Starboard,P=右舷碰撞警报 -DXSM_SSCV_RSI_OEM_UI_QTravel_Disabled= -DXSM_SSCV_RSI_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_RSI_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_RSI_OEM_UI_QTravel_Engaged= -DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_RSI_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_RSI_OEM_UI_Scanners_Scanning= +DXSM_SSCV_RSI_OEM_UI_QTravel_Disabled= +DXSM_SSCV_RSI_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_RSI_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_RSI_OEM_UI_QTravel_Engaged= +DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_RSI_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_RSI_OEM_UI_Scanners_Scanning= DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Aborted,P=取消自毁 DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Initiated,P=激活自毁功能 -DXSM_SSCV_RSI_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_RSI_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_RSI_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Charging,P=护盾待命中 -DXSM_SSCV_RSI_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Full,P=护盾已满 DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Back,P=后护盾损坏 DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Bottom,P=底部护盾受损 @@ -3719,83 +3682,83 @@ DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Front,P=前护盾损坏 DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Left,P=左舷护盾损坏 DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Right,P=右舷护盾损坏 DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Top,P=顶部护盾损坏 -DXSM_SSCV_RSI_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_System_Activated= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_System_Activated= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Engaged= DXSM_SSCV_RSI_OEM_UI_Systems_Bitchingbetty,P=<<>> -DXSM_SSCV_RSI_OEM_UI_Systems_Bootup= -DXSM_SSCV_RSI_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_RSI_OEM_UI_Systems_Communications= -DXSM_SSCV_RSI_OEM_UI_Systems_Coolant= -DXSM_SSCV_RSI_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_RSI_OEM_UI_Systems_Bootup= +DXSM_SSCV_RSI_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_RSI_OEM_UI_Systems_Communications= +DXSM_SSCV_RSI_OEM_UI_Systems_Coolant= +DXSM_SSCV_RSI_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_RSI_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 -DXSM_SSCV_RSI_OEM_UI_Systems_Engines= +DXSM_SSCV_RSI_OEM_UI_Systems_Engines= DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Online,P=引擎上线 -DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_RSI_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_RSI_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_RSI_OEM_UI_Systems_Radar= -DXSM_SSCV_RSI_OEM_UI_Systems_Sensors= -DXSM_SSCV_RSI_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_RSI_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_RSI_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_RSI_OEM_UI_Systems_Radar= +DXSM_SSCV_RSI_OEM_UI_Systems_Sensors= +DXSM_SSCV_RSI_OEM_UI_Systems_Shieldgen= DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_RSI_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 -DXSM_SSCV_RSI_OEM_UI_Systems_Weapons= -DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Depleted= -DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Charging= +DXSM_SSCV_RSI_OEM_UI_Systems_Weapons= +DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Charging= DXSM_SSCV_RSI_OEM_UI_Weapons_Fired_At_Friendly,P=检查火灾 -DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Depleted,P=导弹耗尽 -DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Offline= +DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Offline= DXSM_SSCV_RSI_OEM_UI_Weapons_Online,P=武器上线 -DXSM_SSCV_RSI_OEM_UI_Weapons_Overheating= -DXSM_SSCV_RSI_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Target_Destroyed= -DXSM_SSCV_TMBL_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_RSI_OEM_UI_Weapons_Overheating= +DXSM_SSCV_RSI_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_TMBL_OEM_UI_Confirmed_Enemy_Target= DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected,P=选择噪声场 DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected,P=已选择诱饵弹 -DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= -DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= +DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= +DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_TMBL_OEM_UI_Ejection,P=弹射启动 DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted,P=引擎转速降低 -DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= +DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= DXSM_SSCV_TMBL_OEM_UI_HUD_Combat_Mode_Active,P=启动武器模式 DXSM_SSCV_TMBL_OEM_UI_HUD_Landing_Mode_Active,P=启动着陆模式 -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_TMBL_OEM_UI_Landing_Assisted,P=激活 EDL牵引辅助 DXSM_SSCV_TMBL_OEM_UI_Landing_Automated,P=激活自动着陆 DXSM_SSCV_TMBL_OEM_UI_Landing_Complete,P=Landing complete @@ -3810,33 +3773,33 @@ DXSM_SSCV_TMBL_OEM_UI_Proximity_Front,P=前方碰撞警报 DXSM_SSCV_TMBL_OEM_UI_Proximity_Overhead,P=碰撞警示-高 DXSM_SSCV_TMBL_OEM_UI_Proximity_Port,P=左舷碰撞警告 DXSM_SSCV_TMBL_OEM_UI_Proximity_Starboard,P=右舷碰撞警报 -DXSM_SSCV_TMBL_OEM_UI_QTravel_Disabled= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Engaged= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_TMBL_OEM_UI_Scanners_Scanning= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Engaged= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_TMBL_OEM_UI_Scanners_Scanning= DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Aborted,P=取消自毁 DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Initiated,P=激活自毁功能 -DXSM_SSCV_TMBL_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_TMBL_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_TMBL_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Charging,P=护盾待命 -DXSM_SSCV_TMBL_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Full,P=护盾已满 DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Back,P=后护盾损坏 DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Bottom,P=底部护盾受损 @@ -3844,65 +3807,65 @@ DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Front,P=前护盾损坏 DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Left,P=左舷护盾损坏 DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Right,P=右舷护盾损坏 DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Top,P=顶部护盾损坏 -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_System_Activated= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_System_Activated= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Engaged= DXSM_SSCV_TMBL_OEM_UI_Systems_Bitchingbetty,P=<<>> -DXSM_SSCV_TMBL_OEM_UI_Systems_Bootup= -DXSM_SSCV_TMBL_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_TMBL_OEM_UI_Systems_Communications= -DXSM_SSCV_TMBL_OEM_UI_Systems_Coolant= -DXSM_SSCV_TMBL_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_TMBL_OEM_UI_Systems_Bootup= +DXSM_SSCV_TMBL_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_TMBL_OEM_UI_Systems_Communications= +DXSM_SSCV_TMBL_OEM_UI_Systems_Coolant= +DXSM_SSCV_TMBL_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_TMBL_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines= DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Online,P=引擎上线 -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_TMBL_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_TMBL_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_TMBL_OEM_UI_Systems_Radar= -DXSM_SSCV_TMBL_OEM_UI_Systems_Sensors= -DXSM_SSCV_TMBL_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_TMBL_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_TMBL_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_TMBL_OEM_UI_Systems_Radar= +DXSM_SSCV_TMBL_OEM_UI_Systems_Sensors= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shieldgen= DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_TMBL_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 -DXSM_SSCV_TMBL_OEM_UI_Systems_Weapons= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Depleted= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Charging= +DXSM_SSCV_TMBL_OEM_UI_Systems_Weapons= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Charging= DXSM_SSCV_TMBL_OEM_UI_Weapons_Fired_At_Friendly,P=检查火灾 -DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Depleted,P=导弹耗尽 -DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Offline= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Offline= DXSM_SSCV_TMBL_OEM_UI_Weapons_Online,P=武器上线 -DXSM_SSCV_TMBL_OEM_UI_Weapons_Overheating= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_VNCL_OEM_UI_Abort_Landing,P=降落停止 DXSM_SSCV_VNCL_OEM_UI_Aftshields_0_Percent,P=后方护盾失效 DXSM_SSCV_VNCL_OEM_UI_Aftshields_25_Percent,P=后方护盾: 25% @@ -3925,7 +3888,7 @@ DXSM_SSCV_VNCL_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_VNCL_OEM_UI_Chaff_Selected,P=噪声场开启 DXSM_SSCV_VNCL_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_VNCL_OEM_UI_Comms_Jammed,P=警告:通讯中断 -DXSM_SSCV_VNCL_OEM_UI_Communications= +DXSM_SSCV_VNCL_OEM_UI_Communications= DXSM_SSCV_VNCL_OEM_UI_Comstab,P=指令增稳 DXSM_SSCV_VNCL_OEM_UI_Comstab_Disengaged,P=指令增稳关闭 DXSM_SSCV_VNCL_OEM_UI_Comstab_Engaged,P=指令增稳开启 @@ -3944,15 +3907,15 @@ DXSM_SSCV_VNCL_OEM_UI_Destruction_Imminent,P=摧毁附近 DXSM_SSCV_VNCL_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_VNCL_OEM_UI_Ejection= -DXSM_SSCV_VNCL_OEM_UI_Engines= +DXSM_SSCV_VNCL_OEM_UI_Ejection= +DXSM_SSCV_VNCL_OEM_UI_Engines= DXSM_SSCV_VNCL_OEM_UI_Engines_Low,P=引擎转速降低 DXSM_SSCV_VNCL_OEM_UI_Fired_At_Friendly,P=锁定友军 DXSM_SSCV_VNCL_OEM_UI_Flare_Launched,P=诱饵弹发射 DXSM_SSCV_VNCL_OEM_UI_Flare_Selected,P=诱饵弹开启 DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted,P=诱饵弹耗尽 DXSM_SSCV_VNCL_OEM_UI_Flares_Low,P=热诱弹储量低 -DXSM_SSCV_VNCL_OEM_UI_Flight_Control= +DXSM_SSCV_VNCL_OEM_UI_Flight_Control= DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=启动飞行 DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=批准起飞 DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied,P=拒绝起飞 @@ -3972,12 +3935,12 @@ DXSM_SSCV_VNCL_OEM_UI_Get_Ship_Oriented,P=对齐船只 DXSM_SSCV_VNCL_OEM_UI_HUD_Combat_Mode_Active,P=战斗HUD 开启 DXSM_SSCV_VNCL_OEM_UI_HUD_Landing_Mode_Active,P=着陆HUD 开启 DXSM_SSCV_VNCL_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack,P=警报:敌舰撞击 DXSM_SSCV_VNCL_OEM_UI_Landing_Alignment_Off,P=对齐错误 DXSM_SSCV_VNCL_OEM_UI_Landing_Assisted,P=辅助启动 @@ -3994,7 +3957,7 @@ DXSM_SSCV_VNCL_OEM_UI_Launch_Initiated,P=启动 DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Approved,P=批准启动 DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Denied,P=拒绝启动 DXSM_SSCV_VNCL_OEM_UI_Left_Shield_Taking_Damage,P=攻击左侧护盾 -DXSM_SSCV_VNCL_OEM_UI_Life_Support= +DXSM_SSCV_VNCL_OEM_UI_Life_Support= DXSM_SSCV_VNCL_OEM_UI_Locked_On_To_Landing_Pad,P=停机坪锁定 DXSM_SSCV_VNCL_OEM_UI_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_VNCL_OEM_UI_Missiles_Depleted,P=Missiles Empty @@ -4017,18 +3980,18 @@ DXSM_SSCV_VNCL_OEM_UI_Proximity_Front,P=警报:前部碰撞关闭 DXSM_SSCV_VNCL_OEM_UI_Proximity_Overhead,P=警报:上方碰撞关闭 DXSM_SSCV_VNCL_OEM_UI_Proximity_Port,P=警报:左弦碰撞关闭 DXSM_SSCV_VNCL_OEM_UI_Proximity_Starboard,P=警报:右舷碰撞关闭 -DXSM_SSCV_VNCL_OEM_UI_QTravel_Disabled= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_VNCL_OEM_UI_Radar= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Radar= DXSM_SSCV_VNCL_OEM_UI_Right_Shield_Taking_Damage,P=攻击右侧护盾 -DXSM_SSCV_VNCL_OEM_UI_Scanning= +DXSM_SSCV_VNCL_OEM_UI_Scanning= DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Aborted,P=自毁 取消 DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Initiated,P=自毁开启 -DXSM_SSCV_VNCL_OEM_UI_Sensors= -DXSM_SSCV_VNCL_OEM_UI_Shield_Generator= +DXSM_SSCV_VNCL_OEM_UI_Sensors= +DXSM_SSCV_VNCL_OEM_UI_Shield_Generator= DXSM_SSCV_VNCL_OEM_UI_Shields_Charging,P=护盾充能中 DXSM_SSCV_VNCL_OEM_UI_Shields_Full,P=护盾充能完毕 DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾失效 @@ -4045,8 +4008,8 @@ DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Online,P=弹射系统开启 DXSM_SSCV_VNCL_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Online,P=引擎开启 -DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Offline,P=重力关闭 DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Online,P=重力开启 DXSM_SSCV_VNCL_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆系统开启 @@ -4054,8 +4017,8 @@ DXSM_SSCV_VNCL_OEM_UI_Systems_Maneuvering_Online,P=操纵开启 DXSM_SSCV_VNCL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警报:"动力核心 "辐射危急 DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Systems_Systems_Online,P=系统开机 DXSM_SSCV_VNCL_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_VNCL_OEM_UI_Target_Destroyed,P=目标已摧毁 @@ -4069,8 +4032,8 @@ DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Online,P=导弹开启 DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline,P=关闭武器系统 DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹关闭 DXSM_SSCV_VNCL_OEM_UI_Weapons_Online,P=开启武器系统 -DXSM_SSCV_VNCL_OEM_UI_Weapons_Overheating= -DXSM_SSCV_VNCL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Weapons_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Weapons_System,P=武器 DXSM_SSCV_VNCL_OEM_UI_Weapons_Targeting_Online,P=锁定目标 DXSM_SSCV_XIAN_OEM_UI_Abort_Landing,P=降落停止 @@ -4095,7 +4058,7 @@ DXSM_SSCV_XIAN_OEM_UI_Chaff_Low,P=噪声场储量低 DXSM_SSCV_XIAN_OEM_UI_Chaff_Selected,P=噪声场开启 DXSM_SSCV_XIAN_OEM_UI_Collision_Alert,P=警告:碰撞 DXSM_SSCV_XIAN_OEM_UI_Comms_Jammed,P=警告:通讯中断 -DXSM_SSCV_XIAN_OEM_UI_Communications= +DXSM_SSCV_XIAN_OEM_UI_Communications= DXSM_SSCV_XIAN_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_XIAN_OEM_UI_Comstab_Disengaged,P=指令增稳关闭 DXSM_SSCV_XIAN_OEM_UI_Comstab_Engaged,P=指令增稳开启 @@ -4114,15 +4077,15 @@ DXSM_SSCV_XIAN_OEM_UI_Destruction_Imminent,P=摧毁附近 DXSM_SSCV_XIAN_OEM_UI_Docking_Complete=对接完成。 DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=对接已批准。 DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_XIAN_OEM_UI_Ejection= -DXSM_SSCV_XIAN_OEM_UI_Engines= +DXSM_SSCV_XIAN_OEM_UI_Ejection= +DXSM_SSCV_XIAN_OEM_UI_Engines= DXSM_SSCV_XIAN_OEM_UI_Engines_Low,P=引擎转速降低 DXSM_SSCV_XIAN_OEM_UI_Fired_At_Friendly,P=锁定友军 DXSM_SSCV_XIAN_OEM_UI_Flare_Launched,P=诱饵弹发射 DXSM_SSCV_XIAN_OEM_UI_Flare_Selected,P=诱饵弹开启 DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted,P=诱饵弹耗尽 DXSM_SSCV_XIAN_OEM_UI_Flares_Low,P=热诱弹储量低 -DXSM_SSCV_XIAN_OEM_UI_Flight_Control= +DXSM_SSCV_XIAN_OEM_UI_Flight_Control= DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=起飞启动 DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=批准起飞 DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied,P=拒绝起飞 @@ -4142,12 +4105,12 @@ DXSM_SSCV_XIAN_OEM_UI_Get_Ship_Oriented,P=对齐船只 DXSM_SSCV_XIAN_OEM_UI_HUD_Combat_Mode_Active,P=战斗HUD 开启 DXSM_SSCV_XIAN_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_XIAN_OEM_UI_Head_To_Landing_Pad,P=前往停机坪 -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack,P=警报:敌舰撞击 DXSM_SSCV_XIAN_OEM_UI_Landing_Alignment_Off,P=对齐错误 DXSM_SSCV_XIAN_OEM_UI_Landing_Assisted,P=辅助启动 @@ -4164,7 +4127,7 @@ DXSM_SSCV_XIAN_OEM_UI_Launch_Initiated,P=启动 DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Approved,P=批准启动 DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Denied,P=拒绝启动 DXSM_SSCV_XIAN_OEM_UI_Left_Shield_Taking_Damage,P=攻击左侧护盾 -DXSM_SSCV_XIAN_OEM_UI_Life_Support= +DXSM_SSCV_XIAN_OEM_UI_Life_Support= DXSM_SSCV_XIAN_OEM_UI_Locked_On_To_Landing_Pad,P=停机坪锁定 DXSM_SSCV_XIAN_OEM_UI_Missile_Lock_Succeeds,P=导弹锁定 DXSM_SSCV_XIAN_OEM_UI_Missiles_Depleted,P=Missiles Empty @@ -4187,18 +4150,18 @@ DXSM_SSCV_XIAN_OEM_UI_Proximity_Front,P=警报:前部碰撞关闭 DXSM_SSCV_XIAN_OEM_UI_Proximity_Overhead,P=警报:上方碰撞关闭 DXSM_SSCV_XIAN_OEM_UI_Proximity_Port,P=警报:左弦碰撞关闭 DXSM_SSCV_XIAN_OEM_UI_Proximity_Starboard,P=警报:右舷碰撞关闭 -DXSM_SSCV_XIAN_OEM_UI_QTravel_Disabled= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_XIAN_OEM_UI_Radar= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Disabled= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Radar= DXSM_SSCV_XIAN_OEM_UI_Right_Shield_Taking_Damage,P=攻击右侧护盾 -DXSM_SSCV_XIAN_OEM_UI_Scanning= +DXSM_SSCV_XIAN_OEM_UI_Scanning= DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Aborted,P=自毁 取消 DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Initiated,P=自毁开启 -DXSM_SSCV_XIAN_OEM_UI_Sensors= -DXSM_SSCV_XIAN_OEM_UI_Shield_Generator= +DXSM_SSCV_XIAN_OEM_UI_Sensors= +DXSM_SSCV_XIAN_OEM_UI_Shield_Generator= DXSM_SSCV_XIAN_OEM_UI_Shields_Charging,P=护盾充能中 DXSM_SSCV_XIAN_OEM_UI_Shields_Full,P=护盾充能完毕 DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent,P=右舷护盾失效 @@ -4215,8 +4178,8 @@ DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Online,P=弹射系统开启 DXSM_SSCV_XIAN_OEM_UI_Systems_Engine_Destroyed,P=引擎已摧毁 DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Offline,P=引擎离线 DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Online,P=引擎开启 -DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Offline,P=重力关闭 DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Online,P=重力开启 DXSM_SSCV_XIAN_OEM_UI_Systems_Landing_Assist_Engaged,P=辅助着陆系统开启 @@ -4224,8 +4187,8 @@ DXSM_SSCV_XIAN_OEM_UI_Systems_Maneuvering_Online,P=操纵开启 DXSM_SSCV_XIAN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=警报:动力核心辐射危急 DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Offline,P=护盾已离线 DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Online,P=护盾已上线 -DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Systems_Systems_Online,P=系统开机 DXSM_SSCV_XIAN_OEM_UI_Systems_Weapon_Destroyed,P=武器已摧毁 DXSM_SSCV_XIAN_OEM_UI_Target_Destroyed,P=目标已摧毁 @@ -4239,8 +4202,8 @@ DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Online,P=导弹开启 DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline,P=关闭武器系统 DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline_Missiles_Offline,P=武器和导弹关闭 DXSM_SSCV_XIAN_OEM_UI_Weapons_Online,P=开启武器系统 -DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating= -DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Weapons_System,P=武器 DXSM_SSCV_XIAN_OEM_UI_Weapons_Targeting_Online,P=锁定目标 Darneely_Allies=N/A @@ -4457,14 +4420,6 @@ Debug_Text_SellItem_Title,P=*WIP* 出售项目标题 Debug_Text_Talk=*WIP* Talk Debug_Text_TravelObjective_Obj_01_Long,P=*WIP* 前往地点 Debug_Text_TravelObjective_Obj_01_Short,P=*WIP* 转到位置 -Deck_02_East_Wing=02号甲板 - 东翼 -Deck_02_North_Wing=02号甲板 - 北翼 -Deck_02_South_Wing=02号甲板 - 南翼 -Deck_02_West_Wing=02号甲板 - 西翼 -Deck_06_Sector_East=06号甲板 - 东区 -Deck_06_Sector_North=06号甲板 - 北区 -Deck_06_Sector_South=06号甲板 - 南区 -Deck_06_Sector_West=06号甲板 - 西区 Delamar=德拉玛(Delamar) Delamar_Desc=一颗卫星大小的小行星,藏在厚厚的小行星群深处。反UEE激进分子,政治激进分子和犯罪分子现在占据了列夫斯基,一个建立在小行星内部的废弃采矿设施。 Delamar_Levski=列夫斯基(Levski) @@ -6163,7 +6118,7 @@ Dlg_SC_ac_simulator_survival_player_defeat_1090=目标未达成 Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=按住自动维修。 Dlg_SC_ac_simulator_survival_repairs_commence_1150=按住自动维修。 Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=警告:范围内有多个敌人 -Dlg_SC_ac_simulator_survival_wave_incoming_1060= +Dlg_SC_ac_simulator_survival_wave_incoming_1060= Dlg_SC_ac_simulator_team_joinTeam_Join_01=蓝队 Dlg_SC_ac_simulator_team_joinTeam_Join_02=连接到... Dlg_SC_ac_simulator_team_joinTeam_Win_01=红队 @@ -6950,7 +6905,7 @@ Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=你就这 Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=啊,看来我要花点时间在你身上了! Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=你就这点本事?! Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=啊,看来我要花点时间在你身上了! -Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110= +Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110= Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=重要系统损坏 Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=警告,正在被扫描 Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=扫描中 @@ -7337,7 +7292,7 @@ Dlg_SC_mc_introduction_welcome_0102=大家好,我是特雷弗·巴斯克,又 Dlg_SC_mc_introduction_welcome_0103=您好竞速家和机械迷们,这里是新地平线赛道,由特雷弗·巴斯克为您带来现场直播。 Dlg_SC_mc_introduction_welcome_0104=欢迎回到穆雷杯竞速比赛。大家好,我是特雷弗·巴斯克,我将和大家一起观看今天的预选赛。 Dlg_SC_mc_introduction_welcome_0105=如果您得了不看穆雷杯会死的病,那么您来对地方了。我将会成为您的医生,治好您不看穆雷杯会死的病。好吧,事实上我不是真正的医生。继续来看比赛! -Dlg_SC_mc_introduction_welcome_0106= +Dlg_SC_mc_introduction_welcome_0106= Dlg_SC_mc_introduction_welcome_0107=让我们回到新地平线赛道。我是肖恩·沃克为您带来GSN穆雷杯的全程跟踪报道。 Dlg_SC_mc_introduction_welcome_0108=更快,更高,更强!无论您是更青睐于本赛季的穆雷杯比赛还是我,特雷弗·巴斯克,您都做出了正确的选择。欢迎来到新地平线预选赛。 Dlg_SC_mc_introduction_welcome_0109=当我们为这场穆雷杯比赛加油呐喊时,您会对新地平线感到兴奋。我是肖恩·沃克,欢迎来到新地平线预选赛。 @@ -7799,11 +7754,6 @@ EA_FriendToAll_RepUI_Founded,P=[PH] N/A EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll -EH_ClaimYourReward,P=领取奖励 -EH_InitiateRetrieval,P=开始检索 -EH_RetrievalInProgressFor,P=正在检索 -EH_VehicleDelivered,P=载具已交付 -EH_VehicleRetrievalTerminal,P=Vehicle_Retrieval_Terminal EckhartSecurity_RepUI_Area=UEE EckhartSecurity_RepUI_Description=埃克哈特安保由退伍军人迈尔斯·埃克哈特创立,提供跨星系的各种雇佣兵服务——从护航到前哨站防御性部署,再到盗窃预防和追回。凭借二十多年的经验,埃克哈特安保赢得了承担其他保安公司不愿承担的任务的声誉。 EckhartSecurity_RepUI_Focus=列兵安保公司 @@ -7868,7 +7818,7 @@ ElliotWIP_Email_Contents=嘿!服务器又宕机了,这种情况一直发生 ElliotWIP_Email_From=弗兰克·斯宾塞 ElliotWIP_Email_Title=服务器已宕机 ElliotWIP_Email_To=约翰 -ElliotWIP_SecondMenu= +ElliotWIP_SecondMenu= ElliotWIP_doorhack_001=比率 ElliotWIP_doorhack_002=频率 ElliotWip_bigbennys_001=原味 @@ -7880,7 +7830,7 @@ Ellis1=埃利斯 I Ellis10=“湍流星” Ellis10_Desc=埃利斯星系中的第二颗气态巨行星,埃利斯 X的特征是有一个持续湍流的大气层。正是这种混乱的性质使它获得了绰号“暗礁”。 Ellis11=埃利斯 XI最近与它的一颗卫星发生了灾难性的碰撞。天体物理学家推测,这颗行星将继续分裂,最终形成一个新的小行星带。 -Ellis11_Desc= +Ellis11_Desc= Ellis12=朱迪加 Ellis12_Desc=埃利斯 XII(以朱迪加为人所熟知)偶尔被用于冰矿探险。 Ellis13=松果\n @@ -8002,6 +7952,7 @@ Event_ShipName_HULLC=货轮 C Event_ShipName_HURRICANE=飓风 Event_ShipName_INFERNO=地狱火 Event_ShipName_INTREPID=无畏 +Event_ShipName_IRONCLAD=铁甲 Event_ShipName_JUMP=跃动 Event_ShipName_KHARTUAL=卡图-AL Event_ShipName_LIGHTNING=闪电 @@ -8021,9 +7972,11 @@ Event_ShipName_MULE=骡 Event_ShipName_NOMAD=游牧者 Event_ShipName_NOVA=新星 Event_ShipName_NOX=NOX +Event_ShipName_PALADIN=PALADIN Event_ShipName_PEREGRINE=游隼 Event_ShipName_PERSONNEL=载人 Event_ShipName_PHOENIX=凤凰座 +Event_ShipName_POLARIS=北极星 Event_ShipName_PROSPECTOR=勘探者 Event_ShipName_PROWLER=徘徊者 Event_ShipName_PTV=PTV @@ -8080,7 +8033,7 @@ Event_ShipName_X1VELOCITY=X1 竞速 Event_ShipName_ZEUSCL=宙斯 CL Event_ShipName_ZEUSES=宙斯 ES Event_ShipTItle_TheGladius=短剑 -Event_ShipTitle_The=The +Event_ShipTitle_The=The Event_ShipTitle_The600i=600i Event_ShipTitle_The890=890 Event_ShipTitle_TheAres=战神 @@ -8103,108 +8056,106 @@ Event_ShipTitle_TheP72=P-72 Event_ShipTitle_TheSabre=军刀 Event_ShipTitle_TheScorpius=天蝎座 Event_ShipTitle_TheStarfarer=星际远航者 +Event_ShipTitle_TheStarlancer=星际枪骑兵 Event_ShipTitle_TheTerrapin=水龟 Event_ShipTitle_TheURSA=大熊座 Event_ShipTitle_TheVanguard=先锋 -ExecutiveHangar_P0_L1=焰联-EXHANG-0-1 -ExecutiveHangar_P0_L1_desc=注意:本焰火联合Executive Hangar已停止使用。 -ExecutiveHangar_P0_L1_desc_0,P=注意:本焰火联合Executive Hangar已停止使用。 Exit_Screen_AttractTitle_001=释放中 Exit_Screen_Click_001=触碰以开始 Exit_Screen_Report_001=结束刑期 Exit_Screen_Report_002=进行释放 Exit_Screen_merit_001=功绩点数: FLOOR_Flair_Items=------------------- 地板装饰物品 - 仅限开发人员使用 ------------------- -FOB_Abandoned_Stanton1_FOB1=实信镇 [Lowdown] +FOB_Abandoned_Stanton1_FOB1=实信镇 FOB_Abandoned_Stanton1_FOB1_desc=你是怎么知道这个地方的? -FOB_Abandoned_Stanton1_FOB2=三曲镇 [Trilo] +FOB_Abandoned_Stanton1_FOB2=三曲镇 FOB_Abandoned_Stanton1_FOB2_desc=有人说三是个不吉利的数字。 -FOB_Abandoned_Stanton1_FOB3=里科遗迹 [Rico's Remains] +FOB_Abandoned_Stanton1_FOB3=里科遗迹 FOB_Abandoned_Stanton1_FOB3_desc=早已逝去,却未被遗忘。 -FOB_Abandoned_Stanton1_FOB4=破碎之地 [Broken Patch] +FOB_Abandoned_Stanton1_FOB4=破碎之地 FOB_Abandoned_Stanton1_FOB4_desc=最好不要淌这趟浑水。 -FOB_Abandoned_Stanton1a_FOB1=残邑 [The Dregs] +FOB_Abandoned_Stanton1a_FOB1=残邑 FOB_Abandoned_Stanton1a_FOB1_desc=这里没什么好搜刮的。 -FOB_Abandoned_Stanton1a_FOB2=Smokestack -FOB_Abandoned_Stanton1a_FOB2_desc=Smoke 'em if you got 'em. -FOB_Abandoned_Stanton1a_FOB3=Coven -FOB_Abandoned_Stanton1a_FOB3_desc=Trouble's brewing. -FOB_Abandoned_Stanton1b_FOB1=Boondoggle -FOB_Abandoned_Stanton1b_FOB1_desc=Somebody's going to pay for this. -FOB_Abandoned_Stanton1b_FOB2=The Grove -FOB_Abandoned_Stanton1b_FOB2_desc=Avoid the crowds. -FOB_Abandoned_Stanton1c_FOB1=无谓镇 [Nevermind] +FOB_Abandoned_Stanton1a_FOB2,P=S1aFOB2 +FOB_Abandoned_Stanton1a_FOB2_desc,P=S1aFOB2 desc +FOB_Abandoned_Stanton1a_FOB3,P=S1aFOB3 +FOB_Abandoned_Stanton1a_FOB3_desc,P=S1aFOB3 desc +FOB_Abandoned_Stanton1b_FOB1,P=S1bFOB1 +FOB_Abandoned_Stanton1b_FOB1_desc,P=S1bFOB1 desc +FOB_Abandoned_Stanton1b_FOB2,P=S1bFOB2 +FOB_Abandoned_Stanton1b_FOB2_desc,P=S1bFOB2 desc +FOB_Abandoned_Stanton1c_FOB1=无谓镇 FOB_Abandoned_Stanton1c_FOB1_desc=忘了吧。 -FOB_Abandoned_Stanton1c_FOB2=Gonzo -FOB_Abandoned_Stanton1c_FOB2_desc=Be a part of the action. -FOB_Abandoned_Stanton1d_FOB1=Thimblerig -FOB_Abandoned_Stanton1d_FOB1_desc=Everyone's a winner. -FOB_Abandoned_Stanton1d_FOB2=The Shades -FOB_Abandoned_Stanton1d_FOB2_desc=Blind ambition drawn closed. -FOB_Abandoned_Stanton2a_FOB1=狭地镇 [Stone's Throw] +FOB_Abandoned_Stanton1c_FOB2,P=S1cFOB2 +FOB_Abandoned_Stanton1c_FOB2_desc,P=S1cFOB2 desc +FOB_Abandoned_Stanton1d_FOB1,P=S1dFOB1 +FOB_Abandoned_Stanton1d_FOB1_desc,P=S1dFOB1 desc +FOB_Abandoned_Stanton1d_FOB2,P=S1dFOB2 +FOB_Abandoned_Stanton1d_FOB2_desc,P=S1dFOB2 desc +FOB_Abandoned_Stanton2a_FOB1=狭地镇 FOB_Abandoned_Stanton2a_FOB1_desc=识相的就离远点。 -FOB_Abandoned_Stanton2a_FOB2=Fetch -FOB_Abandoned_Stanton2a_FOB2_desc=Stop trying to make it happen. -FOB_Abandoned_Stanton2a_FOB3=The Hollows -FOB_Abandoned_Stanton2a_FOB3_desc=Rotten to the core. -FOB_Abandoned_Stanton2a_FOB4=Consumption -FOB_Abandoned_Stanton2a_FOB4_desc=Can prove to be fatal. -FOB_Abandoned_Stanton2b_FOB1=明洛塔 [Minlo Spire] +FOB_Abandoned_Stanton2a_FOB2,P=S2aFOB2 +FOB_Abandoned_Stanton2a_FOB2_desc,P=S2aFOB2 desc +FOB_Abandoned_Stanton2a_FOB3,P=S2aFOB3 +FOB_Abandoned_Stanton2a_FOB3_desc,P=S2aFOB3 desc +FOB_Abandoned_Stanton2a_FOB4,P=S2aFOB4 +FOB_Abandoned_Stanton2a_FOB4_desc,P=S2aFOB4 desc +FOB_Abandoned_Stanton2b_FOB1=明洛塔 FOB_Abandoned_Stanton2b_FOB1_desc=飞的越高,摔得越重。 -FOB_Abandoned_Stanton2b_FOB2,P=Wailing Rock -FOB_Abandoned_Stanton2b_FOB2_desc,P=Not worth crying over. -FOB_Abandoned_Stanton2b_FOB3,P=Hospice -FOB_Abandoned_Stanton2b_FOB3_desc,P=The easy way out. -FOB_Abandoned_Stanton2c_FOB1=半丘 [Half Stack] +FOB_Abandoned_Stanton2b_FOB2,P=S2bFOB2 +FOB_Abandoned_Stanton2b_FOB2_desc,P=S2bFOB2 desc +FOB_Abandoned_Stanton2b_FOB3,P=S2bFOB3 +FOB_Abandoned_Stanton2b_FOB3_desc,P=S2bFOB3 desc +FOB_Abandoned_Stanton2c_FOB1=半丘 FOB_Abandoned_Stanton2c_FOB1_desc=生活遇到挫折时的去处。 -FOB_Abandoned_Stanton2c_FOB2=Rolo's Crater -FOB_Abandoned_Stanton2c_FOB2_desc=It's easier to go down than make your way up. -FOB_Abandoned_Stanton2c_FOB3=Mainline -FOB_Abandoned_Stanton2c_FOB3_desc=Straight from the source. -FOB_Abandoned_Stanton3a_FOB1=石头滩 [Rock Bottom] +FOB_Abandoned_Stanton2c_FOB2,P=S2cFOB2 +FOB_Abandoned_Stanton2c_FOB2_desc,P=S2cFOB2 desc +FOB_Abandoned_Stanton2c_FOB3,P=S2cFOB3 +FOB_Abandoned_Stanton2c_FOB3_desc,P=S2cFOB3 desc +FOB_Abandoned_Stanton3a_FOB1=石头滩 FOB_Abandoned_Stanton3a_FOB1_desc=人总会在某个时刻来过这个地方。 -FOB_Abandoned_Stanton3a_FOB2=天涯 [World's End] +FOB_Abandoned_Stanton3a_FOB2=天涯 FOB_Abandoned_Stanton3a_FOB2_desc=全银河系离文明最远的地方。 -FOB_Abandoned_Stanton3a_FOB3=Downlow -FOB_Abandoned_Stanton3a_FOB3_desc=Keep it to yourself. -FOB_Abandoned_Stanton3a_FOB4=Last Day -FOB_Abandoned_Stanton3a_FOB4_desc=Make it count. -FOB_Abandoned_Stanton3a_FOB5=Burnout -FOB_Abandoned_Stanton3a_FOB5_desc=What's even the point of trying? -FOB_Abandoned_Stanton3a_FOB6=Balto's Blind -FOB_Abandoned_Stanton3a_FOB6_desc=Not what you're looking for. -FOB_Abandoned_Stanton3b_FOB1=阿克弯 [Ako's Return] +FOB_Abandoned_Stanton3a_FOB3,P=S3aFOB3 +FOB_Abandoned_Stanton3a_FOB3_desc,P=S3aFOB3 desc +FOB_Abandoned_Stanton3a_FOB4,P=S3aFOB4 +FOB_Abandoned_Stanton3a_FOB4_desc,P=S3aFOB4 desc +FOB_Abandoned_Stanton3a_FOB5,P=S3aFOB5 +FOB_Abandoned_Stanton3a_FOB5_desc,P=S3aFOB5 desc +FOB_Abandoned_Stanton3a_FOB6,P=S3aFOB6 +FOB_Abandoned_Stanton3a_FOB6_desc,P=S3aFOB6 desc +FOB_Abandoned_Stanton3b_FOB1=阿克弯 FOB_Abandoned_Stanton3b_FOB1_desc=开始觉得他们可能再也不会回来了… -FOB_Abandoned_Stanton3b_FOB2=Scuttle -FOB_Abandoned_Stanton3b_FOB2_desc=Don't believe the rumors about this place. -FOB_Abandoned_Stanton3b_FOB3=Washout -FOB_Abandoned_Stanton3b_FOB3_desc=Failure is an option. -FOB_Abandoned_Stanton3b_FOB4=Wiley Flats -FOB_Abandoned_Stanton3b_FOB4_desc=Change is unstoppable. -FOB_Abandoned_Stanton4_FOB1=Kelo Bottom -FOB_Abandoned_Stanton4_FOB1_desc=You can only go up from here. -FOB_Abandoned_Stanton4_FOB2=Drifters -FOB_Abandoned_Stanton4_FOB2_desc=You won't want to stay long. -FOB_Abandoned_Stanton4_FOB3=Hela's Regret -FOB_Abandoned_Stanton4_FOB3_desc=There's unfinished business here. -FOB_Abandoned_Stanton4_FOB4=The Barrens -FOB_Abandoned_Stanton4_FOB4_desc=Nothing's worth dying for. -FOB_Abandoned_Stanton4a_FOB1=鄙坡 [Blighter's Run] +FOB_Abandoned_Stanton3b_FOB2,P=S3bFOB2 +FOB_Abandoned_Stanton3b_FOB2_desc,P=S3bFOB2 desc +FOB_Abandoned_Stanton3b_FOB3,P=S3bFOB3 +FOB_Abandoned_Stanton3b_FOB3_desc,P=S3bFOB3 desc +FOB_Abandoned_Stanton3b_FOB4,P=S3bFOB4 +FOB_Abandoned_Stanton3b_FOB4_desc,P=S3bFOB4 desc +FOB_Abandoned_Stanton4_FOB1,P=S4FOB1 +FOB_Abandoned_Stanton4_FOB1_desc,P=S4FOB1 desc +FOB_Abandoned_Stanton4_FOB2,P=S4FOB2 +FOB_Abandoned_Stanton4_FOB2_desc,P=S4FOB2 desc +FOB_Abandoned_Stanton4_FOB3,P=S4FOB3 +FOB_Abandoned_Stanton4_FOB3_desc,P=S4FOB3 desc +FOB_Abandoned_Stanton4_FOB4,P=S4FOB4 +FOB_Abandoned_Stanton4_FOB4_desc,P=S4FOB4 desc +FOB_Abandoned_Stanton4a_FOB1=鄙坡 FOB_Abandoned_Stanton4a_FOB1_desc=最好继续跑。 -FOB_Abandoned_Stanton4a_FOB2=哈斯宾厅 [Hasbin Hall] +FOB_Abandoned_Stanton4a_FOB2=哈斯宾厅 FOB_Abandoned_Stanton4a_FOB2_desc=这个地方已经被洗劫一空了。 -FOB_Abandoned_Stanton4a_FOB3=Regiment Downs -FOB_Abandoned_Stanton4a_FOB3_desc=Fighting hard is not always enough. -FOB_Abandoned_Stanton4a_FOB4=Hard Knocks -FOB_Abandoned_Stanton4a_FOB4_desc=No tricks. Just kicks. -FOB_Abandoned_Stanton4b_FOB1=康德峰 [Kant's Peak] +FOB_Abandoned_Stanton4a_FOB3,P=S4aFOB3 +FOB_Abandoned_Stanton4a_FOB3_desc,P=S4aFOB3 desc +FOB_Abandoned_Stanton4a_FOB4,P=S4aFOB4 +FOB_Abandoned_Stanton4a_FOB4_desc,P=S4aFOB4 desc +FOB_Abandoned_Stanton4b_FOB1=康德峰 FOB_Abandoned_Stanton4b_FOB1_desc=这地方没什么好说的。 -FOB_Abandoned_Stanton4b_FOB2=Tremonte -FOB_Abandoned_Stanton4b_FOB2_desc=The pain is all in your head. -FOB_Abandoned_Stanton4c_FOB1=Shanks -FOB_Abandoned_Stanton4c_FOB1_desc=Watch your back. -FOB_Abandoned_Stanton4c_FOB2=Adair's Retreat -FOB_Abandoned_Stanton4c_FOB2_desc=Fall back. +FOB_Abandoned_Stanton4b_FOB2,P=S4bFOB2 +FOB_Abandoned_Stanton4b_FOB2_desc,P=S4bFOB2 desc +FOB_Abandoned_Stanton4c_FOB1,P=S4cFOB1 +FOB_Abandoned_Stanton4c_FOB1_desc,P=S4cFOB1 desc +FOB_Abandoned_Stanton4c_FOB2,P=S4cFOB2 +FOB_Abandoned_Stanton4c_FOB2_desc,P=S4cFOB2 desc FPSPVEVS_EasyScenario_Objective01=消灭海盗。 FPSPVEVS_EasyScenario_Objective01_Desc=消灭该小行星基地中的所有海盗。 FPSPVEVS_Mission_Desc,P=地球联合帝国部队真的很想占领这个可爱的小行星基地。 @@ -8891,11 +8842,11 @@ GarethWIP_CaveMissionClearAll_Stanton1=洞穴任务 CLEAR ALL STANTON1 GarethWIP_CaveMissionClearAll_Stanton1b=洞穴任务 CLEAR ALL STANTON1B GarethWIP_CaveMissionClearAll_Stanton2b=洞穴任务 CLEAR ALL STANTON2B GarethWIP_CaveName=洞穴 -GarlicCheesecake_JournalAllCompleted=切割者伊德里斯入侵\n\n你已完成任务!阶段4的要求已满足。 +GarlicCheesecake_JournalAllCompleted,P=切割者伊德里斯入侵\n\n你已完成任务!阶段3的要求已满足。 GarlicCheesecake_JournalBody=我们需要你的帮助,从切割者手中拯救星系。该帮派部署了一艘伊德里斯和一支支援舰队来恐吓斯坦顿的居民。帮助击退伊德里斯及其护航三次,并满足前几个阶段的要求,就有资格获得特殊奖励。 GarlicCheesecake_JournalCompleted=切割者伊德里斯入侵 -GarlicCheesecake_JournalTitle=行动:拯救斯坦顿 - 第4阶段概要 -GarlicCheesecake_JournalTitleShort=行动:拯救斯坦顿 - 第4阶段 +GarlicCheesecake_JournalTitle,P=行动:拯救斯坦顿 - 第3阶段概要 +GarlicCheesecake_JournalTitleShort,P=行动:拯救斯坦顿 - 第3阶段 Gathering_Desc=收集一些东西。可能是箱子,也可能是数据。天晓得?! [WIP] Gathering_MissionGiver=收集帮 [WIP] Gathering_Objective_01_Long=第一个目标长 [WIP] @@ -9060,7 +9011,7 @@ HaulCargo_obj_short_03=收集/运送货物 HaulCargo_obj_short_04=运送货物 HaulCargo_obj_short_05=运送货物到货运电梯 HaulCargo_obj_short_06=归还货物 -HeadHunters_RepUI_Area=派罗 [Pyro] +HeadHunters_RepUI_Area=派罗 HeadHunters_RepUI_Description=作为派罗星系最古老的帮派之一,猎头帮以冷酷无情与受人尊敬而闻名。与很多其他的不法分子不一样,猎头帮在进行他们的“生意”时十分的信守承诺,特别是当他们承诺要杀掉某人时。目前他们正在寻求从异种威胁手中夺取废墟空间站的机会。 HeadHunters_RepUI_Focus=海盗,敲诈勒索 HeadHunters_RepUI_Founded=27世纪 @@ -9160,7 +9111,7 @@ HexPenetrator_Kareah_obj_long_02=中止异种威胁的骇入。 HexPenetrator_Kareah_obj_long_03=获取犯罪数据库访问权限。 HexPenetrator_Kareah_obj_long_04=重置犯罪数据库。 HexPenetrator_Kareah_obj_long_05=消灭所有剩下的异种威胁战斗人员。 -HexPenetrator_Kareah_obj_marker_01=加利亚安保站 [Security Post Kareah] +HexPenetrator_Kareah_obj_marker_01=加利亚安保站 HexPenetrator_Kareah_obj_marker_02=中止 HexPenetrator_Kareah_obj_marker_03a=访问 HexPenetrator_Kareah_obj_marker_03b=破解芯片 @@ -9281,7 +9232,7 @@ Hints_Cargo_Loading_Revoked=如果您未能及时向指定的货运甲板报道 Hints_Cargo_Loading_Revoked_Title=货物转移 - 撤销 Hints_Cargo_Spindles=要将货物装载到“货”系列飞船上,必须延长货物主轴。 Hints_Cargo_Spindles_Title=货物主轴 -Hints_Chat1=你可以使用mobiGlas的通讯程序或打开面罩上的聊天窗口与他人聊天。 +Hints_Chat1=你可以通过mobiGlas中的“通讯”应用程序或打开你的面罩上的聊天框与他人进行联系。 Hints_Chat_Title=聊天 Hints_Criminality1=你因在受监控的地区犯罪而获得一个犯罪等级。你当前的犯罪等级显示在你HUD上。 Hints_Criminality2=你的犯罪等级越高,当地安全部门针对你的敌意越大。 @@ -14726,7 +14677,7 @@ Human_Surnames_1030=Bliven Human_Surnames_1031=Blomberg Human_Surnames_1032=Blomquist Human_Surnames_1033=Bloodworth -Human_Surnames_1034=盛放星 [Bloom] +Human_Surnames_1034=盛放星 Human_Surnames_1035=Bloomberg Human_Surnames_1036=Bloomfield Human_Surnames_1037=Blosser @@ -19202,6 +19153,9 @@ Item_DescFlair_mug_stella_fortuna_1_a=这款白镴和黄铜制的啤酒杯采用 Item_DescFlair_mug_stella_fortuna_1_b=这款幸运星节主题的啤酒杯使用真木精制且带有白镴装饰,并配有指南针之星和“幸运眷顾勇敢者”的标语。 Item_DescGRIN_CraftingStation_001=物品类型:制造站\n制造商:灰猫工业\n分类:工业\n\n重铸船基制造站可以将原材料储存到定制的集装箱内,并且可以使用这些相同的资源来制造各种有用的物品(比如多功能工具),从而允许进行更长时间的探险和更可持续性的操作。 Item_DescGRIN_SalvageField_001=物品类型:力场发生器\n制造商:灰猫工业\n分类:工业\n\n革新XTR打捞光束作为结构打捞的行业标准,可以轻而易举的将载具残骸分解成复合材料。它可以在两种力场模式之间相互切换:一种是使用高频振动将物体崩解成碎片的碎裂模式;另一种是将碎片转化为可用资源的分解模式。 +Item_DescHornet_F7CR_Mk2_Paint_Green_Orange=Bracken涂装以深橘色点缀鼠尾草绿的船身,为这一时刻增添了一抹亮色。 +Item_DescHornet_F7CS_Mk2_Paint_Black_Grey=虽然很少有人会用低调来形容大黄蜂 Mk II,但Blacksmith涂装的时尚黑灰双色涂装却近乎完美的表达出了低调的内涵。 +Item_DescHornet_F7CS_Mk2_Paint_Green_Gold=不是每个飞行员都能驾驶大黄蜂 Mk II,Regalia涂装的翠绿色机身搭配醒目的金色装饰,让你与众不同。 Item_DescReclaimer_CraftingStorage=物品类型:储物空间\n制造商:圣盾动力\n容量:360 SCU\n\n这个内部储物空间可容纳回收者收集的所有原材料,直到它们被送入飞船上的制造站。 Item_DescReclaimer_SalvageClaw=物品类型:操纵器\n制造商:圣盾动力\n分类:工业\n\n该重型爪钳允许舰船上的技术员操作并收集打捞物。 Item_DescSTOR_opencontainer_shared=万可存系列的自存储式集装箱是货舱领域中最值得信赖的品牌之一,该类型集装箱提供了一个便于存放不方便随身携带的笨重物品的地方。密封且耐用的抗冲击结构可以使其在真空中完好无损。 @@ -19232,6 +19186,9 @@ Item_NameFlair_mug_stella_fortuna_1_a=2954 挑战命运啤酒杯 Item_NameFlair_mug_stella_fortuna_1_b=2954 幸运眷顾啤酒杯 Item_NameGRIN_CraftingStation_001=重铸制造站 Item_NameGRIN_SalvageField_001=革新XTR打捞光束 +Item_NameHornet_F7CR_Mk2_Paint_Green_Orange=大黄蜂 Mk II Bracken涂装 +Item_NameHornet_F7CS_Mk2_Paint_Black_Grey=大黄蜂 Mk II Blacksmith涂装 +Item_NameHornet_F7CS_Mk2_Paint_Green_Gold=大黄蜂 Mk II Regalia涂装 Item_NameReclaimer_CraftingStorage=回收者材料仓库 Item_NameReclaimer_SalvageClaw=点金手打捞钳 Item_NameSTOR_opencontainer_1SCU=万可存 1 SCU 自存储式集装箱 @@ -19398,11 +19355,6 @@ Kareah_TimedItemDispenser_NextItem=重置索回系统 Kareah_TimedItemDispenser_ShutDown=取消取回 Kareah_TimedItemDispenser_TimeOut=会话超时 Kareah_TimedItemDispenser_Title=证据库存系统 -Keycard_Terminal_Button=压印密钥卡 -Keycard_Terminal_Cooldown=下一次密钥卡压印 -Keycard_Terminal_InProgress=压印中…… -Keycard_Terminal_TakeCard=密钥卡压印完毕 -Keycard_Terminal_Update=更新 2552.02.04:注意,为了减少安全问题,现在每张密钥卡只能使用一次。 KeypadButton_000=0 KeypadButton_001=1 KeypadButton_002=2 @@ -19486,11 +19438,11 @@ Klim_Rivals=特西亚·帕切科 LOC_BADSTRING=<= BAD STRING => LOC_BADTOKEN=<= BAD TOKEN => LOC_DEBUG=<= DEBUG => -LOC_EMPTY= +LOC_EMPTY= LOC_FONTAUDITLETTERS,P=敏捷的棕狐狸跳过懒惰的狗 LOC_FONTAUDITNUMBERS,P=0123456789 LOC_FORWARDSLASH=/ -LOC_INVALID= +LOC_INVALID= LOC_NOINNERTHOUGHT=<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION => LOC_PLACEHOLDER=<= 占位符 => LOC_TESTJOURNALPARSING=Your name is [~playername()],your bedroom is [~bedroom()],and a landing pad number is [~padnumber()],test extended manager:[~action(spaceship_view|v_view_freelook_mode)] @@ -19833,7 +19785,6 @@ Maps_Search_Results,P=搜索结果 Maps_Search_Suggestions,P=热门建议 Maps_SetMarker,P=设置标记 Maps_SetRoute,P=线路 -Maps_Tooltip_FocusSolarSystem,P=Go to solar system. Maps_Tooltips_Info=开关已选信息面板。 Maps_Tooltips_InsufficientFuel,P=燃料不足,无法抵达目标。 Maps_Tooltips_JumpTunnel,P=在跳跃通道内部无法设置导航路线。 @@ -19868,11 +19819,10 @@ Markers_Subtext_Manmade=人造设施 Markers_Subtext_Moon=卫星 Markers_Subtext_Outpost,P=前哨站 Markers_Subtext_Planet=行星 -Markers_Subtext_SolarSystem,P=Solar System Markers_Subtext_Star=恒星 MercenaryGuild_Allies=督导局、十字军安保、黑杰克安保、赏金猎人公会 、北境之岩服务团队 MercenaryGuild_RepUI_Area=独立星系,UEE -MercenaryGuild_RepUI_Description=随着人类在2541年与塔维因开展第一次跨物种战争,太空旅行的风险急剧上升。私人安保公司也发现他们能够提供更多此前仅限官方渠道的业务。为了在这些尚未制图的星域航行,以及更好地确立现代雇佣兵的职能,几家最大的企业联合起来组建了第一代雇佣兵工会。从那之后,工会一直在通过多种途径确保雇佣兵以及安保部队的权益,方便他们同UEE展开合作:帮助成员远离诈骗公司、提供高级培训、供应专用补给,以及帮助陷入法律纠纷的成员游说等。 +MercenaryGuild_RepUI_Description=随着人类在2541年与塔维因开展第一次跨物种战争,太空旅行的风险急剧上升。私人安保公司也发现他们能够提供更多此前仅限官方渠道的业务。为了在这些尚未制图的星域航行,以及更好地确立现代雇佣兵的职能,几家最大的企业联合起来组建了第一代雇佣兵公会。从那之后,公会一直在通过多种途径确保雇佣兵以及安保部队的权益,方便他们同UEE展开合作:帮助成员远离诈骗公司、提供高级培训、供应专用补给,以及帮助陷入法律纠纷的成员游说等。 MercenaryGuild_RepUI_Focus=私人安保 MercenaryGuild_RepUI_Founded=2542 MercenaryGuild_RepUI_Headquarters=伊德里斯星系,洛克星,塔尼斯市 @@ -20218,7 +20168,7 @@ MissionManager_DisableCommArrays_2_Objective01_Long=关闭通信阵列 472的上 MissionManager_DisableCommArrays_2_Objective01_Short=关闭上行链路 MissionManager_DisableCommArrays_2_Objective02_Long=关闭通信阵列 556的上行链路。 MissionManager_DisableCommArrays_2_Objective02_Short=关闭上行链路 -MissionManager_DisableCommArrays_2_Objective03_Long= +MissionManager_DisableCommArrays_2_Objective03_Long= MissionManager_DisableCommArrays_2_Title=帮一些“朋友”重获隐私权 MissionManager_DisableCommArrays_2_Title_Short=关闭紧急通讯网络 MissionManager_DisableCommArrays_3_Objective01_Long=关闭通信阵列 625的上行链路。 @@ -20310,11 +20260,11 @@ NB_FactoryLine_simpod_name=Muse 模拟舱 NB_FactoryLine_wristmount_name=mobiGlas 表带 NB_FactoryLine_writstmount_desc=为什么只能在舒适和风格之间二选一呢?使用了纳米透气编织材料和我们的长时佩戴锁扣系统,您的 mobiGlas 现在能做到舒适和风格全都要。 NB_Holograms_Calliope_Desc=切记时刻追求表达纯粹的思想。 -NB_Holograms_Calliope_Name=卡利俄佩 [Calliope] +NB_Holograms_Calliope_Name=卡利俄佩 NB_Holograms_Clio_Desc=牢记你的工作立足于前人的脚步。 -NB_Holograms_Clio_Name=克利俄 [Clio] +NB_Holograms_Clio_Name=克利俄 NB_Holograms_Euterpe_Desc=谨记在设计中需遵从宇宙的自然韵律。 -NB_Holograms_Euterpe_Name=欧忒耳佩 [Euterpe] +NB_Holograms_Euterpe_Name=欧忒耳佩 NB_IceSculpture_Desc=“失败是革新之炉的燃料。” - 马格努斯·托宾,微科首席执行官\n\n\n创作于:2891年\n材质:冰\n艺术家:菲·沃马克\n描述:“升华”反映了周围的城市风貌,唤起了寒冷与创造力之间的交相辉映,而这正是新巴贝奇生活的特点。 NB_IceSculpture_Name=升华 NB_Plant_Desc_001=能够在几乎没有光照的环境中生存。叶绿素结构的改变使植物表现为深色,且具有独特的编织状纹理。人们希望这项研究能用于在夜晚周期较长的星球进行移民。 @@ -20540,7 +20490,7 @@ Nyx_JumpPoint_Tohil_Desc=该跳跃点连接着尼克斯星系和UEE控制的托 Nyx_JumpPoint_Virgil=尼克斯 - 维吉尔 跳跃点 Nyx_JumpPoint_Virgil_Desc=该跳跃点连接着尼克斯星系和剜度控制的维吉尔星系。 Nyx_Star=尼克斯 -Nyx_Star_Desc= +Nyx_Star_Desc= OlympusPrincipal_RepUI_Area=地球联合帝国 OlympusPrincipal_RepUI_Description=奥林匹斯人寿保险总部位于泰拉,为从飞船,载具到居住,商业保护提供各种保险。由于其广泛的子公司,奥林匹斯人寿保险与UEE(地球联合帝国)建立了紧密的联系,并获得了为政府员工提供保险的合同,从而扩大了其品牌知名度,并让其成为了宇宙中领先的保险公司之一。 OlympusPrincipal_RepUI_Focus=保险,投资 @@ -20588,7 +20538,7 @@ Oso=奥索星系 Oso1=奥索 I Oso1_Desc=这颗被潮汐锁定的行星向阳面是熔岩地狱,然而背阳面却是寒冷荒凉、富含铁矿的地貌。 Oso2=奥索 II -Oso2_Desc=这颗行星有着一个生机蓬勃的生物圈和可呼吸的大气,如果没有发现奥索 II 土著的话,这将是一颗适合人类殖民居住的行星。这些多肢体、原始的生物是在受到平等机会法案保护的星球上被发现的众多独特物种之一。 +Oso2_Desc=这颗行星有着一个生机蓬勃的生物圈和可呼吸的大气,如果没有发现奥索 II 土著的话,这将是一颗适合人类殖民居住的行星。这些多肢体、原始的生物是在受到《公平机会法案》保护的星球上被发现的众多独特物种之一。 Oso3=奥索 III Oso3_Desc=这颗气态巨行星被认为原本是一颗游荡的类木行星,被奥索星捕获到了此星系的行星轨道上。它那含有硅酸盐的云层使其呈现出浅绿色和白色。 Oso4=奥索 IV @@ -20641,7 +20591,7 @@ Oxygen_Screen_ScreenHeader_001=氧气 Oxygen_Screen_System_EmptySub_001=请稍候 Oxygen_Screen_System_Empty_001=氧气已耗尽 Oxygen_Screen_baseInfo_001=氧气输送已就绪 -Oxygen_Screen_userTankSub_Filled= +Oxygen_Screen_userTankSub_Filled= Oxygen_Screen_userTank_Filled=储罐已满 Oxygen_Screen_userTank_Label=储罐余量 PAUSE_OPTIONS_HIGH=高 @@ -28663,7 +28613,7 @@ PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ScrewItI=去他的 PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001_SoUhMaybe=所以嗯……也许我们能把事解决了? PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002_YouKnowI=你知道我刚刚是开玩笑的,对吧? PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003_HowAboutWe=我们忘了刚刚发生的事怎么样啊…… -PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=*的,跟丢了! +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=妈的,跟丢了! PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002_UmAnyoneKnow=呃,有人知道他们去哪了? PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003_SoYeahTheyre=所以,是……是……他们没了。 PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001_OutOfAmmo=没子弹了! @@ -39863,237 +39813,7 @@ PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=嘿,欢迎来到 PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=嗨,欢迎来到吐温三明治。 PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=嘿,欢迎来到重锤汉堡,永远给您好时光。 PU_VENDOR03_M_BSG_Greet_IG_001_GruntAcknowledgement,P=(确认的咕嘟声) -PU_VENDOR03_M_BSG_Greet_IG_002_Yeah,P=Yeah. -PU_VENDOR03_M_BSG_Greet_IG_003_Hey,P=Hey. -PU_VENDOR03_M_BSG_Greet_Neg_IG_001_WhatsUp,P=What's up. -PU_VENDOR03_M_BSG_Greet_Neg_IG_002_FuckOff,P=Fuck off. -PU_VENDOR03_M_BSG_Greet_Neg_IG_003_What,P=What. -PU_VENDOR03_M_BSG_React_Surprised_IG_EX_001_SurprisedReactionEx,P= -PU_VENDOR03_M_BSG_React_Surprised_IG_EX_002_SurprisedReactionEx,P= -PU_VENDOR03_M_BSG_React_Surprised_IG_EX_003_SurprisedReactionEx,P= -PU_VENDOR03_M_CUC_Beg_ForLife_IG_001_PleaseDontKill,P=Please don't kill me. -PU_VENDOR03_M_CUC_Beg_ForLife_IG_002_DontHurtMe,P=Don't hurt me. -PU_VENDOR03_M_CUC_Beg_ForLife_IG_003_ComeOnJust,P=Come on, just let me go. -PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_001_YouDontHave,P=You don't have to do this. -PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_002_LetMeGo,P=Let me go, okay? -PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_003_DontDoAnything,P=Don't do anything stupid… -PU_VENDOR03_M_CUC_CallHelp_IG_001_ShitHelp,P=Shit! Help! -PU_VENDOR03_M_CUC_CallHelp_IG_002_WhoaWhoaWhoa,P=Whoa, whoa, whoa! -PU_VENDOR03_M_CUC_CallHelp_IG_003_HelpGoddammit,P=Help, goddammit! -PU_VENDOR03_M_CUC_Choking_IG_EX_001_LoopingChokingStruggle,P= -PU_VENDOR03_M_CUC_Choking_IG_EX_002_LoopingChokingStruggle,P= -PU_VENDOR03_M_CUC_Choking_IG_EX_003_LoopingChokingStruggle,P= -PU_VENDOR03_M_CUC_DeathThroe_IG_EX_001_DeaththroeMedium,P= -PU_VENDOR03_M_CUC_DeathThroe_IG_EX_002_DeaththroeMedium,P= -PU_VENDOR03_M_CUC_DeathThroe_IG_EX_003_DeaththroeMedium,P= -PU_VENDOR03_M_CUC_Engage_TurnsHostile_IG_001_YouWannaMess,P=You wanna mess with me? -PU_VENDOR03_M_CUC_Engage_TurnsHostile_IG_002_HellWithThat,P=Hell with that shit. Let's go. -PU_VENDOR03_M_CUC_GetHit_IG_EX_001_SmallImpact,P=< small impact - heavy punch > -PU_VENDOR03_M_CUC_GetHit_IG_EX_002_SmallImpact,P=< small impact - heavy punch > -PU_VENDOR03_M_CUC_GetHit_IG_EX_003_SmallImpact,P=< small impact - heavy punch > -PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_001_SmallImpact,P=< small impact - light punch > -PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_002_SmallImpact,P=< small impact - light punch > -PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_003_SmallImpact,P=< small impact - light punch > -PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_HeyHoldUp,P=Hey, hold up, okay? -PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_DontDoAnything,P=Don't do anything crazy. -PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_WhoaShit,P=Whoa, shit… -PU_VENDOR03_M_CUC_React_Cower_IG_EX_001_ReactionToGun,P= -PU_VENDOR03_M_CUC_React_Cower_IG_EX_002_ReactionToGun,P= -PU_VENDOR03_M_CUC_React_Cower_IG_EX_003_ReactionToGun,P= -PU_VENDOR03_M_CUC_Surrender_IG_001_DontPleaseI,P=Don't, please. I give up. -PU_VENDOR03_M_CUC_Surrender_IG_002_LookYouCan,P=Look, you can just let me go, right? -PU_VENDOR03_M_CUC_Surrender_IG_003_IAintTrying,P=I ain't trying to start nothing. -PU_VENDOR03_M_PVE_Busy_OneMoment_IG_001_HoldOn,P=Hold on. -PU_VENDOR03_M_PVE_Busy_OneMoment_IG_002_OneSecond,P=One second. -PU_VENDOR03_M_PVE_Busy_OneMoment_Neg_IG_001_IllGetTo,P=I'll get to you when I get to you. -PU_VENDOR03_M_PVE_Busy_OneMoment_Neg_IG_002_JustHoldOn,P=Just hold on. -PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_001_YouDoingOkay,P=You doing okay? -PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_002_HowreThingsWith,P=How're things with you? -PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_003_WhatsUpWith,P=What's up with you? -PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_001_BeenAlrightI,P=Been alright, I guess. I don't know. This whole scene is wearing thin. I mean, there's gotta be more to life than this, right? -PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_002_ThisPlaceIs,P=This place is killing me. I gotta start saving or something to get the hell out of here. -PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_003_GotWokenUp,P=Got woken up six times last night by gunbattles. This place is getting crazier by the day. -PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_004_ImOkayJust,P=I'm okay. Just tired all the time. (pause) I don't know. -PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_005_OhYouKnow,P=Oh, you know, just grinding away. Same as yesterday and the day before that. And the day before that. -PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_006_KeepThinkingAbout,P=Keep thinking about changing up the menu, you know, do something to break the monotony, but it's been a real pain in the ass to get supplies out here. -PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_007_WasSupposedTo,P=Was supposed to get a drop of new spectrum shows to watch. My connection's been fried for months and I've ran out. Hopefully it'll show up soon. -PU_VENDOR03_M_PVE_Farewell_IG_001_TakeItEasy,P=Take it easy. -PU_VENDOR03_M_PVE_Farewell_IG_002_Later,P=Later. -PU_VENDOR03_M_PVE_Farewell_IG_003_YeahSeeYa,P=Yeah, see ya. -PU_VENDOR03_M_PVE_Farewell_Neg_IG_001_Bye,P=… bye. -PU_VENDOR03_M_PVE_Farewell_Neg_IG_002_GoOnGet,P=Go on, get out of here. -PU_VENDOR03_M_PVE_Farewell_Neg_IG_003_YeahWhatever,P=Yeah, whatever. -PU_VENDOR03_M_PVE_Offer_Confirmed_IG_001_YeahAlright,P=Yeah, alright. -PU_VENDOR03_M_PVE_Offer_Confirmed_IG_002_GotIt,P=Got it. -PU_VENDOR03_M_PVE_Offer_Confirmed_IG_003_ComingUp,P=Coming up. -PU_VENDOR03_M_PVE_Offer_Confirmed_IG_004_SureThing,P=Sure thing. -PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_001_Whatever,P=Whatever. -PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_002_Fine,P=Fine. -PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_003_YeahOkay,P=Yeah, okay. -PU_VENDOR03_M_PVE_Offer_IG_001_WhatchaWant,P=Whatcha want? -PU_VENDOR03_M_PVE_Offer_IG_002_WhatllItBe,P=What'll it be? -PU_VENDOR03_M_PVE_Offer_IG_003_YouWantSomething,P=You want something? -PU_VENDOR03_M_PVE_Offer_IG_004_WhatCanI,P=What can I get you? -PU_VENDOR03_M_PVE_Welcome_IG_001_Yeah,P=Yeah. -PU_VENDOR03_M_PVE_Welcome_IG_002_Hey,P=Hey. -PU_VENDOR03_M_PVE_Welcome_IG_003_Welcome,P=Welcome. -PU_VENDOR03_M_PVE_Welcome_Neg_IG_001_UhHuh,P=Uh huh. -PU_VENDOR03_M_PVE_Welcome_Neg_IG_002_What,P=What. -PU_VENDOR03_M_PVE_Welcome_Neg_IG_003_Yeah,P=Yeah. -PU_VENDOR03_M_VBA_Give_Drink_IG_001_HeresYourDrink,P=Here's your drink. -PU_VENDOR03_M_VBA_Give_Drink_IG_002_HereYouGo,P=Here you go. -PU_VENDOR03_M_VBA_Give_Drink_IG_003_DrinkForYa,P=Drink for ya. -PU_VENDOR03_M_VBA_Offer_Drink_IG_001_GetYouA,P=Get you a drink? -PU_VENDOR03_M_VBA_Offer_Drink_IG_002_Thirsty,P=Thirsty? -PU_VENDOR03_M_VBA_Offer_Drink_IG_003_Drink,P=Drink? -PU_VENDOR03_M_VBA_Offer_Drink_IG_004_YouWantA,P=You want a drink? -PU_VENDOR03_M_VBA_Offer_Drink_IG_005_HowAboutA,P=How about a drink? -PU_VENDOR03_M_VBA_Welcome_IG_001_HowsItGoing,P=How's it going? Need a drink? -PU_VENDOR03_M_VBA_Welcome_IG_002_HeyWantA,P=Hey, want a drink? -PU_VENDOR03_M_VBA_Welcome_IG_003_WhatsUpYou,P=What's up, you thirsty? -PU_VENDOR03_M_VCO_Give_Drink_IG_001_HereYouGo,P=Here you go. -PU_VENDOR03_M_VCO_Give_Drink_IG_002_Enjoy,P=Enjoy! -PU_VENDOR03_M_VCO_Give_Drink_IG_003_ThereYouAre,P=There you are. -PU_VENDOR03_M_VCO_Offer_Drink_IG_001_WhatYouThirsty,P=What you thirsty for? -PU_VENDOR03_M_VCO_Offer_Drink_IG_002_NeedALittle,P=Need a little pick me up? -PU_VENDOR03_M_VCO_Offer_Drink_IG_003_WhatYouWant,P=What you want? -PU_VENDOR03_M_VCO_Offer_Drink_IG_004_SoWhatYou,P=So what you thinking? -PU_VENDOR03_M_VCO_Offer_Drink_IG_005_WhatsLookingGood,P=What's looking good for you? -PU_VENDOR03_M_VFO_Give_Food_Carafi_IG_001_HeresYourCarafi,P=Here's your carafi. -PU_VENDOR03_M_VFO_Give_Food_Chuan_IG_001_HeresYourChuan,P=Here's your chuan. -PU_VENDOR03_M_VFO_Give_Food_NomoGrub_IG_001_HereYouGo,P=Here you go. These are some good grubs. -PU_VENDOR03_M_VFO_Give_Food_Seanut_IG_001_HeresYourSeanut,P=Here's your seanut. It's a live one. -PU_VENDOR03_M_VFO_Hawk_Food_Carafi_IG_001_FreshBatchOf,P=Fresh batch of carafi just settled. -PU_VENDOR03_M_VFO_Hawk_Food_Chuan_IG_001_ChuanSticksGot,P=Chuan sticks. Got Chuan sticks here. -PU_VENDOR03_M_VFO_Hawk_Food_NomoGrub_IG_001_NomoGrubsGot,P=Nomo grubs… Got fresh nomo grubs… -PU_VENDOR03_M_VFO_Hawk_Food_Seanut_IG_001_SeanutsSeanuts,P=Seanuts. Seanuts. -PU_VENDOR03_M_VFO_Welcome_IG_001_HowsItGoing,P=How's it going? You hungry? -PU_VENDOR03_M_VFO_Welcome_IG_002_WhatDoYou,P=What do you say? Want something to eat? -PU_VENDOR03_M_VFO_Welcome_IG_003_SoWhatsUp,P=So what's up? You need to eat? -PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_001_NiceRightCant,P=Nice right? Can't remember where that came from. -PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_002_YeahItsPerfect,P=Yeah, it's perfect. You should totally buy that. -PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_003_BuddyOfMine,P=Buddy of mine found that while on a run. It's pretty cool. -PU_VENDOR03_M_VSK_Hawk_Shop_IG_001_YouNeedSomething,P=You need something? Got some stuff here. -PU_VENDOR03_M_VSK_Hawk_Shop_IG_002_ShitForSale,P=Shit for sale. Got shit for sale. -PU_VENDOR03_M_VSK_Hawk_Shop_IG_003_YouNeedStuff,P=You need stuff? I got stuff. -PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_001_OhShitYeah,P=Oh shit. Yeah, nice one. -PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_002_SoYouKnow,P=So you know, I don't do refunds. -PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_003_ItsAllYours,P=It's all yours. -PU_VENDOR03_M_VSK_Welcome_IG_001_HeyHowsIt,P=Hey, how's it going? -PU_VENDOR03_M_VSK_Welcome_IG_002_HeyYeahHave,P=Hey. Yeah, have a look around. -PU_VENDOR03_M_VSK_Welcome_IG_003_WhatsUpCome,P=What's up. Come see what we got. PU_VENDOR04_F_BSG_Greet_IG_001_HeyThere,P=你们好。 -PU_VENDOR04_F_BSG_Greet_IG_002_YouAlright,P=You alright? -PU_VENDOR04_F_BSG_Greet_IG_003_Hi,P=Hi. -PU_VENDOR04_F_BSG_Greet_Neg_IG_001_Yo,P=Yo. -PU_VENDOR04_F_BSG_Greet_Neg_IG_002_Okay,P=Okay. -PU_VENDOR04_F_BSG_Greet_Neg_IG_003_WhatsUp,P=What's up? -PU_VENDOR04_F_BSG_React_Surprised_IG_EX_001_SurprisedReactionEx,P= -PU_VENDOR04_F_BSG_React_Surprised_IG_EX_002_SurprisedReactionEx,P= -PU_VENDOR04_F_BSG_React_Surprised_IG_EX_003_SurprisedReactionEx,P= -PU_VENDOR04_F_CUC_Beg_ForLife_IG_001_PleasePleaseDont,P=Please, please don't kill me. -PU_VENDOR04_F_CUC_Beg_ForLife_IG_002_YouDontWanna,P=You don't wanna do this, okay. -PU_VENDOR04_F_CUC_Beg_ForLife_IG_003_ComeOnThis,P=Come on. This ain't right. -PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_001_DontDoThis,P=Don't do this. Please, I can't afford a regen. -PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_002_PleaseIKnow,P=Please, I know there must be some good in you. -PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_003_ImBeggingYou,P=I'm begging you. Please. -PU_VENDOR04_F_CUC_CallHelp_IG_001_HelpHelpMe,P=Help! Help me! -PU_VENDOR04_F_CUC_CallHelp_IG_002_HelpSomebodyAnybody,P=Help! Somebody! Anybody! -PU_VENDOR04_F_CUC_CallHelp_IG_003_HelpMePlease,P=Help me! Please! -PU_VENDOR04_F_CUC_Choking_IG_EX_001_LoopingChokingStruggle,P= -PU_VENDOR04_F_CUC_Choking_IG_EX_002_LoopingChokingStruggle,P= -PU_VENDOR04_F_CUC_Choking_IG_EX_003_LoopingChokingStruggle,P= -PU_VENDOR04_F_CUC_DeathThroe_IG_EX_001_DeaththroeMedium,P= -PU_VENDOR04_F_CUC_DeathThroe_IG_EX_002_DeaththroeMedium,P= -PU_VENDOR04_F_CUC_DeathThroe_IG_EX_003_DeaththroeMedium,P= -PU_VENDOR04_F_CUC_Engage_TurnsHostile_IG_001_LookIDont,P=Look I don't wanna hurt you. -PU_VENDOR04_F_CUC_Engage_TurnsHostile_IG_002_YoureMessingWith,P=You're messing with the wrong person. -PU_VENDOR04_F_CUC_GetHit_IG_EX_001_GetHit,P= -PU_VENDOR04_F_CUC_GetHit_IG_EX_002_GetHit,P= -PU_VENDOR04_F_CUC_GetHit_IG_EX_003_GetHit,P= -PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_001_GetHit,P= -PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_002_GetHit,P= -PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_003_GetHit,P= -PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_EasyThere,P=Easy there… -PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_LetsNotDo,P=Let's not do anything crazy… -PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_WoahWhateverIt,P=Woah, whatever it is we can work it out. -PU_VENDOR04_F_CUC_React_Cower_IG_EX_001_ReactionToGun,P= -PU_VENDOR04_F_CUC_React_Cower_IG_EX_002_ReactionToGun,P= -PU_VENDOR04_F_CUC_React_Cower_IG_EX_003_ReactionToGun,P= -PU_VENDOR04_F_CUC_Surrender_IG_001_ISurrender,P=I surrender. -PU_VENDOR04_F_CUC_Surrender_IG_002_DoWhateverJust,P=Do whatever. Just don't hurt me, okay. -PU_VENDOR04_F_CUC_Surrender_IG_003_OkayYoureThe,P=Okay, you're the boss. Whatever you want. -PU_VENDOR04_F_PVE_Busy_OneMoment_IG_001_JustAMoment,P=Just a moment. -PU_VENDOR04_F_PVE_Busy_OneMoment_IG_002_BeRightWith,P=Be right with you. -PU_VENDOR04_F_PVE_Busy_OneMoment_Neg_IG_001_JustHoldYour,P=Just hold your horses. -PU_VENDOR04_F_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo,P=I'll get to you when I can. -PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_001_SoHowsEverything,P=So, how's everything going with you? -PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_002_YouDoinAlright,P=You doin' alright? Everything okay? -PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_003_HowsLifeBeen,P=How's life been treating you? -PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_001_ReallyHopingBusiness,P=Really hoping business picks up a bit around here. Been a real slow month so far. Trying not to worry though. It'll turn around soon enough. -PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_002_TurnsOutOne,P=Turns out, one of our suppliers went missing recently. Definitely going to be hard to find a replacement. Really hope they're okay. -PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_003_IveBeenThinking,P=I've been thinking about taking a trip out of system for a bit. You know get out there and live a little. Been thinking that I needed some time to reset, you know? -PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_004_JustGotA,P=Just got a bunch a free clothes from my cousin the other day. They used one of those Calliope machines, and afterwards upgraded their wardrobe to go with their new body. They're much happier now, and it worked out for me. -PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_005_HeardThereWas,P=Heard there was a cave-in at one of the mines. Sarah and Tobin went over to see if they could lend a hand. Hate to say it, but I wish people would use a bit of common sense when digging. Seems all anyone cares about these days is earning. -PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_006_ImALittle,P=I'm a little off. I was regened for the first time a few weeks ago and I don't know, just haven't felt right since. Been having these weird dreams, you know? Anyway, just happy to be alive I guess. -PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_007_LifesPrettyGood,P=Life's pretty good right now. Nothing I can't handle at least. Got my work, and that keeps me pretty busy. So there's that. -PU_VENDOR04_F_PVE_Farewell_IG_001_ThanksForStopping,P=Thanks for stopping by. -PU_VENDOR04_F_PVE_Farewell_IG_002_SeeYouLater,P=See you later. -PU_VENDOR04_F_PVE_Farewell_IG_003_HaveAGood,P=Have a good one. -PU_VENDOR04_F_PVE_Farewell_Neg_IG_001_GoodRiddance,P=Good riddance. -PU_VENDOR04_F_PVE_Farewell_Neg_IG_002_SeeYa,P=See ya. -PU_VENDOR04_F_PVE_Farewell_Neg_IG_003_WasWonderingWhen,P=Was wondering when you were gonna leave. -PU_VENDOR04_F_PVE_Offer_Confirmed_IG_001_SoundsGood,P=Sounds good. -PU_VENDOR04_F_PVE_Offer_Confirmed_IG_002_GoodChoice,P=Good choice. -PU_VENDOR04_F_PVE_Offer_Confirmed_IG_003_IllGetThat,P=I'll get that sorted for you. -PU_VENDOR04_F_PVE_Offer_Confirmed_IG_004_GreatLetMe,P=Great. Let me take care of that. -PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_001_Figures,P=Figures. -PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_002_YeahWhyBuy,P=Yeah, why buy something when you can just take up space for free? -PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_003_WhyDoI,P=Why do I even bother. -PU_VENDOR04_F_PVE_Offer_IG_001_CanIGet,P=Can I get you anything? -PU_VENDOR04_F_PVE_Offer_IG_002_YouLookinFor,P=You lookin' for anything in particular? -PU_VENDOR04_F_PVE_Offer_IG_003_CanIHelp,P=Can I help you with something? -PU_VENDOR04_F_PVE_Offer_IG_004_AnythingSpecificYoure,P=Anything specific you're interested in? -PU_VENDOR04_F_PVE_Welcome_IG_001_HeyLetMe,P=Hey, let me know if you need anything. -PU_VENDOR04_F_PVE_Welcome_IG_002_WelcomeFeelFree,P=Welcome. Feel free to look around. -PU_VENDOR04_F_PVE_Welcome_IG_003_HowdyGoodTo,P=Howdy. Good to have you. -PU_VENDOR04_F_PVE_Welcome_Neg_IG_001_GuessMyDay,P=Guess my day just got a little bit worse. -PU_VENDOR04_F_PVE_Welcome_Neg_IG_002_WhateverItIs,P=Whatever it is you want, just be quick, okay? -PU_VENDOR04_F_PVE_Welcome_Neg_IG_003_DammitYoureLucky,P=Dammit... You're lucky I need customers. -PU_VENDOR04_F_VBA_Give_Drink_IG_001_HereYouGo,P=Here you go. -PU_VENDOR04_F_VBA_Give_Drink_IG_002_ThisIsFor,P=This is for you. -PU_VENDOR04_F_VBA_Give_Drink_IG_003_Enjoy,P=Enjoy. -PU_VENDOR04_F_VBA_Offer_Drink_IG_001_YouNeedSomething,P=You need something to drink? -PU_VENDOR04_F_VBA_Offer_Drink_IG_002_CanIGet,P=Can I get you a drink or something? -PU_VENDOR04_F_VBA_Offer_Drink_IG_003_AnythingToDrink,P=Anything to drink for ya? -PU_VENDOR04_F_VBA_Offer_Drink_IG_004_CareForA,P=Care for a drink? -PU_VENDOR04_F_VBA_Offer_Drink_IG_005_WhatDrinkCan,P=What drink can I get for ya? -PU_VENDOR04_F_VBA_Welcome_IG_001_HeyWhatCan,P=Hey, what can I get you to drink? -PU_VENDOR04_F_VBA_Welcome_IG_002_WelcomeWhatCan,P=Welcome. What can I get you? -PU_VENDOR04_F_VBA_Welcome_IG_003_HeyNiceTo,P=Hey. Nice to have you. You thirsty? -PU_VENDOR04_F_VFO_Give_Food_Carafi_IG_001_CarafiOrdersReady,P=Carafi order's ready. -PU_VENDOR04_F_VFO_Give_Food_Chuan_IG_001_HeresYourSkewers,P=Here's your skewers. -PU_VENDOR04_F_VFO_Give_Food_NomoGrub_IG_001_HereYouGo,P=Here you go. Nice lookin' grubs huh? -PU_VENDOR04_F_VFO_Give_Food_Seanut_IG_001_SeanutForYou,P=Seanut for you. -PU_VENDOR04_F_VFO_Hawk_Food_Carafi_IG_001_CarafiSweetOr,P=Carafi! Sweet or spicy! Perfect for when you got more hunger than money. -PU_VENDOR04_F_VFO_Hawk_Food_Chuan_IG_001_ChuanHotOff,P=Chuan, hot off the grill. We got all your favorite skewers. -PU_VENDOR04_F_VFO_Hawk_Food_NomoGrub_IG_001_GrubsGetYour,P=Grubs! Get your grubs! -PU_VENDOR04_F_VFO_Hawk_Food_Seanut_IG_001_SeanutsGetYour,P=Seanuts. Get your Seanuts. -PU_VENDOR04_F_VFO_Welcome_IG_001_HeyThereCan,P=Hey there. Can I get you something to eat? -PU_VENDOR04_F_VFO_Welcome_IG_002_WelcomeYouHungry,P=Welcome. You hungry? -PU_VENDOR04_F_VFO_Welcome_IG_003_GoodToHave,P=Good to have ya. What can I get you? -PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_001_ThatWasA,P=That was a really good find. I'd buy it while you can. -PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_002_IllBeHonest,P=I'll be honest, I'm surprised no one's bought that yet. -PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_003_IReallyLike,P=I really like the design of that. -PU_VENDOR04_F_VSK_Hawk_Shop_IG_001_GotSomeGreat,P=Got some great new products. Come on and check 'em out. -PU_VENDOR04_F_VSK_Hawk_Shop_IG_002_IfYouNeed,P=If you need it, I've got it. -PU_VENDOR04_F_VSK_Hawk_Shop_IG_003_JustGotA,P=Just got a new shipment of stuff. Have a look. -PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_001_GreatIThink,P=Great. I think you'll like that. -PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_002_YeahIThought,P=Yeah, I thought you might take it. -PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_003_NiceOne,P=Nice one. -PU_VENDOR04_F_VSK_Welcome_IG_001_HeyWelcome,P=Hey, welcome. -PU_VENDOR04_F_VSK_Welcome_IG_002_ThanksForStopping,P=Thanks for stopping by. -PU_VENDOR04_F_VSK_Welcome_IG_003_HiWelcomeGot,P=Hi, welcome. Got some great stuff on sale. Pacheco_Allies=N/A Pacheco_Rivals=黑杰克安保、艾迪·帕尔、迈克尔·肖、华莱士·克里姆 Pacheco_convo_GetMissions=有活吗? @@ -40166,7 +39886,7 @@ ProtLife_TimeSensitive_Recover_Desc_001=一艘属于我们保户的~mission(Loca ProtLife_TimeSensitive_Recover_Desc_002=奥林匹斯人寿保险正在寻找一支打捞小队,从最近失联的一艘~mission(Location)上取回宝贵的Z-普罗兰化合物。希望这些材料能抵偿与我们客户的损失有关的全部支出。\n\n您可能知道,如果Z-普罗兰化合物没有存放在电力驱动的稳定装置中,就会随着时间变得更加不稳定。这也令之后任何的打捞作业都变得更加复杂。\n\n在容器从~mission(Location|Address)取出之后,您就需要在一定时限内将其送至~mission(Destination|Address),以防其变得极为不稳定。\n\n有可能这件利益不菲的打捞工作,已经传到了其他对此有兴趣的人耳中,建议您谨慎行事,以防敌对目标出没。 ProtLife_TimeSensitive_Recover_Desc_003=我们客户的一艘~mission(Location)已不可用,且也对此提出了索赔请求。船只在运输颇具价值的Z-普罗兰化合物过程中失联,我们认为那些容器仍完好无损,作为它目前的拥有者,奥林匹斯人寿保险非常渴望将他们全数收回。\n\n我们在寻找能帮助我们处理此次行动的专家,Z-普罗兰化合物在脱离电力驱动的稳定装置后会使运输工作变得十分危险。在你从~mission(Location|Address)取出容器之后,就需要在时限内将其送至~mission(Destination|Address),在它们变得极为不稳定,且对我们失去价值之前,务必留意时间限制。\n\n另外其他对此有兴趣的势力(可能具有敌意)或许也得知了这具残骸中有利可图,在附近区域时请保持高度警惕。 ProtLife_TimeSensitive_Recover_Title_001=Z-普罗兰化合物打捞取回 -Pyro1=派罗 I [Pyro I] +Pyro1=派罗 I Pyro1_L1=派1 PYR1 L1 Pyro1_L1_01=派1 PYR1 L1-A Pyro1_L1_01_Entrance=派1 PYR1 L1-A 入口 @@ -40257,16 +39977,12 @@ Pyro1_L5_04_Entrance=派1 PYR1 L5-D 入口 Pyro1_L5_04_desc=在派1-L5拉格朗日重力井里的一个气团。 Pyro1_L5_04_entrance_desc=一个方便进入派1-L5-D气团的入口。 Pyro1_L5_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_Outpost_col_m_drlct_occ_002=Derelict Outpost -Pyro1_Outpost_col_m_drlct_occ_002_desc=Derelict Outpost on Pyro I. -Pyro1_Outpost_col_m_scrp_otlw_001=锈迹镇 [Rustville] +Pyro1_Outpost_col_m_scrp_otlw_001=锈迹镇 Pyro1_Outpost_col_m_scrp_otlw_001_desc=万物都会腐朽,不过有的更快。 -Pyro1_Outpost_col_s_drlct_occ_003=Derelict Outpost -Pyro1_Outpost_col_s_drlct_occ_003_desc=Derelict Outpost on Pyro I. -Pyro1_Outpost_col_s_mng_indy_001=Stag's Rut -Pyro1_Outpost_col_s_mng_indy_001_desc=Visitors encouraged to mind their manners. +Pyro1_Outpost_col_s_mng_indy_001,P=Pyro1_Outpost_col_s_mng_indy_001 +Pyro1_Outpost_col_s_mng_indy_001_desc,P=Pyro1_Outpost_col_s_mng_indy_001_desc Pyro1_desc=派罗I的轨道非常靠近派罗星系那不稳定的恒星,这使其有着十分高的温度和大气压。 -Pyro2=殁氧星 [Monox] +Pyro2=殁氧星 Pyro2_L1=派2 PYR2 L1 Pyro2_L1_01=派2 PYR2 L1-A Pyro2_L1_01_Entrance=派2 PYR2 L1-A 入口 @@ -40357,40 +40073,22 @@ Pyro2_L5_04_Entrance=派2 PYR2 L5-D 入口 Pyro2_L5_04_desc=在派2-L5拉格朗日重力井里的一个气团。 Pyro2_L5_04_entrance_desc=一个方便进入派2-L5-D气团的入口。 Pyro2_L5_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost -Pyro2_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_m_drlct_otpst_occ_002=Derelict Outpost -Pyro2_Outpost_col_m_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_m_drlct_otpst_occ_003=Derelict Outpost -Pyro2_Outpost_col_m_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_m_drlct_otpst_occ_004=Derelict Outpost -Pyro2_Outpost_col_m_drlct_otpst_occ_004_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_m_drlct_otpst_occ_005=Derelict Outpost -Pyro2_Outpost_col_m_drlct_otpst_occ_005_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_m_mng_otlw_002=最终防线 [Last Ditch] +Pyro2_Outpost_col_m_mng_otlw_002=最终防线 Pyro2_Outpost_col_m_mng_otlw_002_desc=轻生时的完美去处。 -Pyro2_Outpost_col_m_scrp_indy_001=日落方山 [Sunset Mesa] -Pyro2_Outpost_col_m_trdp_indy_001=杰克森交易站 [Jackson's Swap] +Pyro2_Outpost_col_m_scrp_indy_001=日落方山 +Pyro2_Outpost_col_m_trdp_indy_001=杰克森交易站 Pyro2_Outpost_col_m_trdp_indy_001_desc=如果你有值得交易的东西,请过来看看。 -Pyro2_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost -Pyro2_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_s_drlct_otpst_occ_002=Derelict Outpost -Pyro2_Outpost_col_s_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_s_drlct_otpst_occ_003=Derelict Outpost -Pyro2_Outpost_col_s_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_s_drlct_otpst_unoc_001=Derelict Outpost -Pyro2_Outpost_col_s_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro II. -Pyro2_Outpost_col_s_mng_indy_001=杨家庄 [Yang's Place] +Pyro2_Outpost_col_s_mng_indy_001=杨家庄 Pyro2_Outpost_col_s_mng_indy_001_desc=如果你正在寻找杨,他们已经不在这附近挖矿了。 -Pyro2_Outpost_col_s_mng_otlw_001=Ostler's Claim -Pyro2_Outpost_col_s_mng_otlw_001_desc=THIS IS OSTLER'S. -Pyro2_Outpost_col_s_trdpst_otlw_001=Arid Reach -Pyro2_Outpost_col_s_trdpst_otlw_001_desc=Not the worst place in Pyro. -Pyro2_Racetrack_FoolsRun=愚者赛道 [Fool's Run] +Pyro2_Outpost_col_s_mng_otlw_001,P=Pyro2_Outpost_col_s_mng_otlw_001 +Pyro2_Outpost_col_s_mng_otlw_001_desc,P=Pyro2_Outpost_col_s_mng_otlw_001_desc +Pyro2_Outpost_col_s_trdpst_otlw_001,P=Pyro2_Outpost_col_s_trdpst_otlw_001 +Pyro2_Outpost_col_s_trdpst_otlw_001_desc,P=Pyro2_Outpost_col_s_trdpst_otlw_001_desc +Pyro2_Racetrack_FoolsRun=愚者赛道 Pyro2_Racetrack_FoolsRun_add=死局空间站的愚者赛道 Pyro2_Racetrack_FoolsRun_desc=一条由死局空间站狭窄的管道系统组成的赛道。由狂野之星竞速运营。 Pyro2_desc=无核的殁氧星,它那含有部分氧气的大气层中还有着一氧化碳,故得其名。在其地面上有旧时采矿痕迹。 -Pyro3=盛放星 [Bloom] +Pyro3=盛放星 Pyro3_L1=派3 PYR3 L1 Pyro3_L1_01=派3 PYR3 L1-A Pyro3_L1_01_Entrance=派3 PYR3 L1-A 入口 @@ -40481,54 +40179,38 @@ Pyro3_L5_04_Entrance=派3 PYR3 L5-D 入口 Pyro3_L5_04_desc=在派3-L5拉格朗日重力井里的一个气团。 Pyro3_L5_04_entrance_desc= 一个方便进入派3-L5-D气团的入口。 Pyro3_L5_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_Outpost_col_m_frm_indy_001=牧人驿站 [Shepherd's Rest] +Pyro3_Outpost_col_m_frm_indy_001=牧人驿站 Pyro3_Outpost_col_m_frm_indy_001_desc=在这里种植任何东西都是很困难的。 -Pyro3_Outpost_col_m_hmstd_otlw_001=影落镇 [Shadowfall] +Pyro3_Outpost_col_m_hmstd_otlw_001=影落镇 Pyro3_Outpost_col_m_hmstd_otlw_001_desc=生活没有光明面。 -Pyro3_Outpost_col_m_mng_indy_001=布埃诺峡谷 [Bueno Ravine] +Pyro3_Outpost_col_m_mng_indy_001=布埃诺峡谷 Pyro3_Outpost_col_m_mng_indy_001_desc=对矿工而言是一个很好的地方。 -Pyro3_Outpost_col_m_trdpst_otlw_006=金碧湾 [The Golden Riviera] +Pyro3_Outpost_col_m_trdpst_otlw_006=金碧湾 Pyro3_Outpost_col_m_trdpst_otlw_006_desc=财富诞生之地,亦是财富丧失之地。 -Pyro3_Outpost_col_s_drlct_optst_occ_001=Derelict Outpost -Pyro3_Outpost_col_s_drlct_optst_occ_001_desc=Derelict Outpost on Pyro III. -Pyro3_Outpost_col_s_drlct_optst_occ_002=Derelict Outpost -Pyro3_Outpost_col_s_drlct_optst_occ_002_desc=Derelict Outpost on Pyro III. -Pyro3_Outpost_col_s_drlct_optst_occ_007=Derelict Outpost -Pyro3_Outpost_col_s_drlct_optst_occ_007_desc=Derelict Outpost on Pyro III. -Pyro3_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost -Pyro3_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro III. -Pyro3_Outpost_col_s_drlct_otpst_occ_004=Derelict Outpost -Pyro3_Outpost_col_s_drlct_otpst_occ_004_desc=Derelict Outpost on Pyro III. -Pyro3_Outpost_col_s_drlct_otpst_occ_007=Derelict Outpost -Pyro3_Outpost_col_s_drlct_otpst_occ_007_desc=Derelict Outpost on Pyro III. -Pyro3_Outpost_col_s_drlct_otpst_unoc_007=Derelict Outpost -Pyro3_Outpost_col_s_drlct_otpst_unoc_007_desc=Derelict Outpost on Pyro III. -Pyro3_Outpost_col_s_frm_otlw_002=“庭院” [The Yard] +Pyro3_Outpost_col_s_frm_otlw_002=“庭院” Pyro3_Outpost_col_s_frm_otlw_002_desc=离远点,请你好自为之。 -Pyro3_Outpost_col_s_mng_otlw_001=【暂定】Carver's Ridge +Pyro3_Outpost_col_s_mng_otlw_001=Carver's Ridge Pyro3_Outpost_col_s_mng_otlw_001_desc=这是我的地盘,除非你带了钱过来,否则就给我离远点。 -Pyro3_Outpost_col_s_scrp_otlw_002=【暂定】Windfall +Pyro3_Outpost_col_s_scrp_otlw_002=Windfall Pyro3_Outpost_col_s_scrp_otlw_002_desc=快来看看你的垃圾是否会成为我们的宝藏。 -Pyro3_Outpost_col_s_trdpst_indy_002=Frigid Knot -Pyro3_Outpost_col_s_trdpst_indy_002_desc=Might got what you're looking for, might not. +Pyro3_Outpost_col_s_trdpst_indy_002,P=Pyro3_Outpost_col_s_trdpst_indy_002 +Pyro3_Outpost_col_s_trdpst_indy_002_desc,P=Pyro3_Outpost_col_s_trdpst_indy_002_desc Pyro3_desc=这个被不法之徒盘踞的寒冷类地星球有着可呼吸的含氧与氮的大气。 -Pyro3_outpost_col_m_hmstd_indy_001=【暂定】Narena's Rest +Pyro3_outpost_col_m_hmstd_indy_001=Narena's Rest Pyro3_outpost_col_m_hmstd_indy_001_desc=我们不怕为和平与安宁而战。 -Pyro4=派罗 IV [Pyro IV] -Pyro4_Outpost_col_m_drlct_otpst_occ_002=Derelict Outpost -Pyro4_Outpost_col_m_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro IV. -Pyro4_Outpost_col_m_scrp_indy_001=【暂定】Chawla's Beach +Pyro4=派罗 IV +Pyro4_Outpost_col_m_scrp_indy_001=Chawla's Beach Pyro4_Outpost_col_m_scrp_indy_001_desc=这里可能不是最好的地方,但也没那么糟。 -Pyro4_Outpost_col_m_trdpst_indy_001=Sacren's Plot -Pyro4_Outpost_col_m_trdpst_indy_001_desc=Cheats, scammers, and credhacks not welcome. -Pyro4_Outpost_col_m_trdpst_otlw_001=Fallow Field -Pyro4_Outpost_col_m_trdpst_otlw_001_desc=Something to gain, everything to lose. -Pyro4_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost -Pyro4_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro IV. -Pyro4_Outpost_col_s_trdpst_otlw_001=【暂定】Goner's Deal +Pyro4_Outpost_col_m_trdpst_indy_001,P=Pyro4_Outpost_col_m_trdpst_indy_001 +Pyro4_Outpost_col_m_trdpst_indy_001_desc,P=Pyro4_Outpost_col_m_trdpst_indy_001_desc +Pyro4_Outpost_col_m_trdpst_otlw_001,P=Pyro4_Outpost_col_m_trdpst_otlw_001 (Suggestion: New Anis) +Pyro4_Outpost_col_m_trdpst_otlw_001_desc,P=Pyro4_Outpost_col_m_trdpst_otlw_001_desc (Suggestion: New Anis) +Pyro4_Outpost_col_mcr_test_indy_001,P=Pyro4_Outpost_col_mcr_test_indy_001 +Pyro4_Outpost_col_mcr_test_indy_001_desc,P=一个不起眼的小前哨站;正在研究派罗不稳定的恒星活动对地下的影响 +Pyro4_Outpost_col_s_trdpst_otlw_001=Goner's Deal Pyro4_Outpost_col_s_trdpst_otlw_001_desc=现货秒发。傻逼勿扰。 Pyro4_desc=天文学家推测,在遥远的过去,派罗IV与一颗行星大小的天体相撞,地貌被破坏,并被撞入派罗V的轨道。 -Pyro5=派罗 V [Pyro V] +Pyro5=派罗 V Pyro5_L1=派5 PYR5 L1 Pyro5_L1_01=派5 PYR5 L1-A Pyro5_L1_01_Entrance=派5 PYR5 L1-A 入口 @@ -40620,39 +40302,27 @@ Pyro5_L5_04_desc=在派5-L5拉格朗日重力井里的一个气团。 Pyro5_L5_04_entrance_desc= 一个方便进入派5-L5-D气团的入口。 Pyro5_L5_desc=一个位于派罗V轨道上的拉格朗日重力井。 Pyro5_desc=派罗V是派罗星系中最大的行星,它的大气层充斥着绿色和黄色色调的漩涡,十分引人注目。 -Pyro5a_Ignis=伊格尼斯 [Ignis] +Pyro5a_Ignis=伊格尼斯 Pyro5a_Ignis_desc=这颗离派罗 V最近的卫星表面覆盖着深深的峡谷和干涸的河床,在它干枯的表面没有任何水存在的迹象。 -Pyro5a_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost -Pyro5a_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5a. -Pyro5a_Outpost_col_m_trdpst_otlw_001=【暂定】灰烬之地 +Pyro5a_Outpost_col_m_trdpst_otlw_001=灰烬之地 Pyro5a_Outpost_col_m_trdpst_otlw_001_desc=你能放弃的交易都是好交易。 -Pyro5a_Outpost_col_s_trdpst_indy_001=Kabir's Post -Pyro5a_Outpost_col_s_trdpst_indy_001_desc=Let's make a big deal out of it. -Pyro5b_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost -Pyro5b_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5b. -Pyro5b_Outpost_col_m_scrp_otlw_001=【暂定】先觉者峡谷 +Pyro5b_Outpost_col_m_scrp_otlw_001=先觉者峡谷 Pyro5b_Outpost_col_m_scrp_otlw_001_desc=废料如此新鲜,有些甚至还是热乎的。 -Pyro5b_Vatra=瓦塔拉 [Vatra] +Pyro5b_Vatra=瓦塔拉 Pyro5b_Vatra_desc=这颗卫星厚厚的高压氮甲烷大气层下隐藏着黑暗阴森的景象。 -Pyro5c_Adir=阿迪尔 [Adir] +Pyro5c_Adir=阿迪尔 Pyro5c_Adir_desc=遍布陨石坑的阿迪尔到处充斥着岩石山丘和嶙峋的山脉。 -Pyro5c_Outpost_col_m_hmstd_indy_001=【暂定】先知峰 +Pyro5c_Outpost_col_m_hmstd_indy_001=先知峰 Pyro5c_Outpost_col_m_hmstd_indy_001_desc=毁灭之主万岁。 -Pyro5c_Outpost_col_s_drlct_otpst_occ_001=废弃前哨站 [Derelict Outpost] -Pyro5c_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5c. -Pyro5d_Fairo=法伊罗 [Fairo] +Pyro5c_Outpost_col_s_drlct_otpst_occ_001=废弃前哨站 +Pyro5c_Outpost_col_s_drlct_otpst_occ_001_desc=废弃前哨站在派罗5c +Pyro5d_Fairo=法伊罗 Pyro5d_Fairo_desc=法伊罗常有地震发生,其上的咸海也因此经常会掀起滔天巨浪。 -Pyro5d_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost -Pyro5d_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5d. -Pyro5e_Fuego=弗果 [Fuego] +Pyro5e_Fuego=弗果 Pyro5e_Fuego_desc=弗果的土壤中所含的大量硫化铁使其呈现出偏铅灰的黄黑色。 -Pyro5e_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost -Pyro5e_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5e. -Pyro5f_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost -Pyro5f_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5f. -Pyro5f_Vuur=伏尔 [Vuur] -Pyro5f_Vuur_desc=The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures. -Pyro6=端点星 [Terminus] +Pyro5f_Vuur=伏尔 +Pyro5f_Vuur_desc=伏尔上全是碳,没别的。 +Pyro6=端点星 Pyro6_L1=派6 PYR6 L1 Pyro6_L1_01=派6 PYR6 L1-A Pyro6_L1_01_Entrance=派6 PYR6 L1-A 入口 @@ -40745,55 +40415,45 @@ Pyro6_L5_04_Entrance=派6 PYR6 L5-D 入口 Pyro6_L5_04_desc=在派6-L5拉格朗日重力井里的一个气团。 Pyro6_L5_04_entrance_desc= 一个方便进入派6-L5-D气团的入口。 Pyro6_L5_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_Outpost_col_m_drlct_otpst_occ_003=Derelict Outpost -Pyro6_Outpost_col_m_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro VI. -Pyro6_Outpost_col_m_drlct_otpst_unoc_001=Derelict Outpost -Pyro6_Outpost_col_m_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro VI. -Pyro6_Outpost_col_m_frm_otlw_001=【暂定】Scarper's Turn +Pyro6_Outpost_col_m_frm_otlw_001=Scarper's Turn Pyro6_Outpost_col_m_frm_otlw_001_desc=没有免费的样品。别再问了。 -Pyro6_Outpost_col_m_scrp_otlw_001=【暂定】Last Landings +Pyro6_Outpost_col_m_scrp_otlw_001=Last Landings Pyro6_Outpost_col_m_scrp_otlw_001_desc=一切的终点站。 -Pyro6_Outpost_col_m_trdpst_indy_001=【暂定】Canard View -Pyro6_Outpost_col_m_trdpst_indy_001_desc=【暂定】Home of the famous 'Pyro Canard!' -Pyro6_Outpost_col_s_drlct_otpst_occ_003=Derelict Outpost -Pyro6_Outpost_col_s_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro VI. -Pyro6_Outpost_col_s_drlct_otpst_unoc_001=Derelict Outpost -Pyro6_Outpost_col_s_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro VI. -Pyro6_Outpost_col_s_frm_indy_001=Bullock's Reach -Pyro6_Outpost_col_s_frm_indy_001_desc=It's a good deal when everyone leaves unhappy. -Pyro6_Outpost_col_s_frm_otlw_001=【暂定】Kinder Plots +Pyro6_Outpost_col_m_trdpst_indy_001=Canard View +Pyro6_Outpost_col_m_trdpst_indy_001_desc=Home of the famous 'Pyro Canard!' +Pyro6_Outpost_col_s_frm_otlw_001=Kinder Plots Pyro6_Outpost_col_s_frm_otlw_001_desc=要么做朋友,要么做肥料 -Pyro6_Outpost_col_s_hmstd_otlw_001=【暂定】Stonetree +Pyro6_Outpost_col_s_hmstd_otlw_001=Stonetree Pyro6_Outpost_col_s_hmstd_otlw_001_desc=疯人院也没多差。 -Pyro6_Outpost_col_s_scrp_indy_001=【暂定】Supply Gap +Pyro6_Outpost_col_s_scrp_indy_001=Supply Gap Pyro6_Outpost_col_s_scrp_indy_001_desc=事故高发地段。 -Pyro6_Outpost_col_s_trdpst_indy_001=【暂定】Blackrock Exchange +Pyro6_Outpost_col_s_trdpst_indy_001=Blackrock Exchange Pyro6_Outpost_col_s_trdpst_indy_001_desc=贸易,为了更美好的明天。 -Pyro6_Outpost_col_s_trdpst_otlw_001=Rough Landing -Pyro6_Outpost_col_s_trdpst_otlw_001_desc=Easy to come, harder to go. -Pyro6_desc=Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere. -PyroStar=派罗 [Pyro] -PyroStar_desc=一颗K型主序耀星。 -Pyro_JumpPoint_Cano=派罗 - 卡诺 跳跃点 [Pyro - Cano Jump Point] +Pyro6_Outpost_col_s_trdpst_otlw_001,P=Pyro6_Outpost_col_s_trdpst_otlw_001 +Pyro6_Outpost_col_s_trdpst_otlw_001_desc,P=Pyro6_Outpost_col_s_trdpst_otlw_001_desc +Pyro6_desc=这颗原行星因为远离派罗星而没有遭受破坏。 +PyroStar=派罗 +PyroStar_desc=M型主序耀星。 +Pyro_JumpPoint_Cano=派罗 - 卡诺 跳跃点 Pyro_JumpPoint_Cano_Desc=该跳跃点连接着派罗星系和UEE控制的卡诺星系。 -Pyro_JumpPoint_Castra=派罗 - 卡斯塔 跳跃点 [Pyro - Castra Jump Point] +Pyro_JumpPoint_Castra=派罗 - 卡斯塔 跳跃点 Pyro_JumpPoint_Castra_Desc=该跳跃点连接着派罗星系和UEE控制的卡斯塔星系。 -Pyro_JumpPoint_Hadrian=派罗 - 哈德良 跳跃点 [Pyro - Hadrian Jump Point] +Pyro_JumpPoint_Hadrian=派罗 - 哈德良 跳跃点 Pyro_JumpPoint_Hadrian_Desc=该跳跃点连接着派罗星系和UEE控制的哈德良星系。 -Pyro_JumpPoint_Nyx=派罗 - 尼克斯 跳跃点 [Pyro - Nyx Jump Point] +Pyro_JumpPoint_Nyx=派罗 - 尼克斯 跳跃点 Pyro_JumpPoint_Nyx_Desc=该跳跃点连接着派罗星系和尼克斯星系。 -Pyro_JumpPoint_Oso=派罗 - 奥索 跳跃点 [Pyro - Oso Jump Point] -Pyro_JumpPoint_Oso_Desc=该跳跃点连接着派罗星系和受到公平法案保护,UEE控制的奥索星系。 -Pyro_JumpPoint_Stanton=派罗 - 斯坦顿 跳跃点 [Pyro-Stanton Jump Point] +Pyro_JumpPoint_Oso=派罗 - 奥索 跳跃点 +Pyro_JumpPoint_Oso_Desc=该跳跃点连接着派罗星系和受到《公平机会法案》保护,UEE控制的奥索星系。 +Pyro_JumpPoint_Stanton=派罗 - 斯坦顿 跳跃点 Pyro_JumpPoint_Stanton_desc=该跳跃点连接着派罗星系和斯坦顿星系。 -Pyro_JumpPoint_Terra=派罗 - 泰拉 跳跃点 [Pyro - Terra Jump Point] +Pyro_JumpPoint_Terra=派罗 - 泰拉 跳跃点 Pyro_JumpPoint_Terra_Desc=该跳跃点连接着派罗星系和UEE控制的泰拉星系。 Pyro_MiningStation,P=采矿站 Pyro_ServiceStation,P=维修站 Pyro_Stanton_JPStation=斯坦顿星门 Pyro_Stanton_JPStation_desc=位于靠近派罗-斯坦顿跳跃点的战略位置,斯坦顿星门被许多人视为该星系中最后的文明堡垒。这里为来往两个星系的旅客提供商店和服务。游客可以在该空间站找到各种设施和商店,包括:燃料补充、弹药补给、货物运输、物资供应、居住区域等等。 Pyro_System,P=派罗星系 -Pyro_asteroidbeltA=阿克罗团 [Akiro Cluster] +Pyro_asteroidbeltA=阿克罗团 Pyro_asteroidbeltA_desc=一个被烧得焦黑的小行星团。虽然大部分是垃圾,但你依旧可以在这里找到一些稀有材料。 Pyro_ruinstation,P=废墟空间站 Pyro_ruinstation_desc=环绕在派罗VI轨道上的黄金地平线的平台。它由焰火联合公司拥有并经营,直到它被遗弃,然后被法外之徒占领。派系之间的争斗导致了频繁而致命的战斗;这使得此地对于平民和不法分子来说都极其危险。 @@ -40889,90 +40549,90 @@ RN_stat_health,P=生命 RN_stat_pressure,P=气压 RN_stat_temperature,P=温度 RN_stat_wearAndTear,P=磨损 -RR_ARC_L1=广袤森林站 [ARC-L1 Wide Forest Station] +RR_ARC_L1=广袤森林站 RR_ARC_L1_desc=坐落在弧光星(斯坦顿III)的 L1 拉格朗日点,休息&放松旗下的广袤森林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_ARC_L2=活力小径站 [ARC-L2 Lively Pathway Station] +RR_ARC_L2=活力小径站 RR_ARC_L2_desc=坐落在弧光星(斯坦顿III)的 L2 拉格朗日点,休息&放松旗下的活力小径站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_ARC_L3=摩登快车站 [ARC-L3 Modern Express Station] +RR_ARC_L3=摩登快车站 RR_ARC_L3_desc=坐落在弧光星(斯坦顿III)的 L3 拉格朗日点,休息&放松旗下的摩登快车站为舟车劳顿的旅者提供各式商店与服务,包含:燃料补充、弹药补给、飞船组件、个人护甲、个人武器、食品、诊所以及居住区。 -RR_ARC_L4=黯淡幽谷站 [ARC-L4 Faint Glen Station] +RR_ARC_L4=黯淡幽谷站 RR_ARC_L4_desc=落在弧光星(斯坦顿III)的 L4 拉格朗日点,休息&放松旗下的黯淡幽谷站为舟车劳顿的旅者提供各式商店与服务,包含:燃料补充、弹药补给、飞船组件、个人护甲、个人武器、食品、诊所以及居住区。 -RR_ARC_L5=黄色核心站 [ARC-L5 Yellow Core Station] +RR_ARC_L5=黄色核心站 RR_ARC_L5_desc=落在弧光星(斯坦顿III)的 L5 拉格朗日点,休息&放松旗下的黄色核心站​为舟车劳顿的旅者提供各式商店与服务,包含:燃料补充、弹药补给、飞船组件、个人护甲、个人武器、食品、诊所以及居住区。 -RR_CRU_L1=雄心伟梦站 [CRU-L1 Ambitious Dream Station] +RR_CRU_L1=雄心伟梦站 RR_CRU_L1_desc=坐落在十字军星(斯坦顿II)的 L1 拉格朗日点,休息&放松旗下的雄心伟梦站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_CRU_L4=轻浅田野站 [CRU-L4 Shallow Fields Station] +RR_CRU_L4=轻浅田野站 RR_CRU_L4_desc=坐落在十字军星(斯坦顿II)的 L4 拉格朗日点,休息&放松旗下的轻浅田野站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_CRU_L5=美丽峡谷站 [CRU-L5 Beautiful Glen Station] +RR_CRU_L5=美丽峡谷站 RR_CRU_L5_desc=坐落在十字军星(斯坦顿II)的 L5 拉格朗日点,休息&放松旗下的美丽峡谷站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 RR_Clinic=科途Rx诊所 RR_Clinic_Desc=快速与可靠的医疗服务永远是一名医生的必备资质。 -RR_HUR_L1=绿色林地站 [HUR-L1 Green Glade Station] +RR_HUR_L1=绿色林地站 RR_HUR_L1_desc=坐落在赫斯顿星(斯坦顿I)的 L1 拉格朗日点,休息&放松旗下的绿色林地站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_HUR_L2=坚贞梦想站 [HUR-L2 Faithful Dream Station] +RR_HUR_L2=坚贞梦想站 RR_HUR_L2_desc=坐落在赫斯顿星(斯坦顿I)的 L2 拉格朗日点,休息&放松旗下的坚贞梦想站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L3=雷霆快车站 [HUR-L3 Thundering Express Station] +RR_HUR_L3=雷霆快车站 RR_HUR_L3_desc=坐落在赫斯顿星(斯坦顿I)的 L3 拉格朗日点,休息&放松旗下的雷霆快车站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L4=旋律领域站 [HUR-L4 Melodic Fields Station] +RR_HUR_L4=旋律领域站 RR_HUR_L4_desc=坐落在赫斯顿星(斯坦顿I)的 L4 拉格朗日点,休息&放松旗下的旋律领域站为舟车劳顿的旅者提供各式商店与服务:售卖飞船武器、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L5=高速路线站 [HUR-L5 High Course Station] +RR_HUR_L5=高速路线站 RR_HUR_L5_desc=坐落在赫斯顿星(斯坦顿I)的 L5 拉格朗日点,休息&放松旗下的高速路线站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L1=浅边站 [MIC-L1 Shallow Frontier Station] +RR_MIC_L1=浅边站 RR_MIC_L1_desc=坐落在微科星(斯坦顿IV)的 L1 拉格朗日点,休息&放松旗下的浅边站为舟车劳顿的旅者提供各式商店与服务:售卖个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_MIC_L2=长林站 [MIC-L2 Long Forest Station] +RR_MIC_L2=长林站 RR_MIC_L2_desc=坐落在微科星(斯坦顿IV)的 L2 拉格朗日点,休息&放松旗下的长林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_MIC_L3=无尽漫游站 [MIC-L3 Endless Odyssey Station] +RR_MIC_L3=无尽漫游站 RR_MIC_L3_desc=坐落在微科星(斯坦顿IV)的 L3 拉格朗日点,休息&放松旗下的无尽漫游站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L4=红色十字路口站 [MIC-L4 Red Crossroads Station] +RR_MIC_L4=红色十字路口站 RR_MIC_L4_desc=坐落在微科星(斯坦顿IV)的 L4 拉格朗日点,休息&放松旗下的红色十字路口站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L5=现代伊卡洛斯站 [MIC-L5 Modern Icarus Station] +RR_MIC_L5=现代伊卡洛斯站 RR_MIC_L5_desc=坐落在微科星(斯坦顿IV)的 L5 拉格朗日点,休息&放松旗下的现代伊卡洛斯站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_P1_L2=焰联-远程站-1-2 [PYAM-FARSTAT-1-2] +RR_P1_L2=焰联-远程站-1-2 RR_P1_L2_desc=注意:此空间站不再提供服务。 -RR_P1_L3=焰联-远程站-1-3 [PYAM-FARSTAT-1-3] +RR_P1_L3=焰联-远程站-1-3 RR_P1_L3_desc=注意:此空间站不再提供服务。 -RR_P1_L5=焰联-远程站-1-5 [PYAM-FARSTAT-1-5] +RR_P1_L5=焰联-远程站-1-5 RR_P1_L5_desc=注意:此空间站不再提供服务。 -RR_P2=焰联-远程站-2-0 [PYAM-FARSTAT-2-0] -RR_P2_L3=焰联-远程站-2-3 [PYAM-FARSTAT-2-3] +RR_P2=焰联-远程站-2-0 +RR_P2_L3=焰联-远程站-2-3 RR_P2_L3_desc=注意:此空间站不再提供服务。 -RR_P2_L4=死局空间站 [Checkmate] +RR_P2_L4=死局空间站 RR_P2_L4_Clinic=死局空间站诊所 RR_P2_L4_desc=这个由焰火联合公司建立的破旧加油站位于派罗II的L4拉格朗日点,曾经是为工人们提供补给的地方。如今,凶悍的狂勇帮利用这个加油站为在星系中旅行的不法分子提供一个可以在此停留、加油、补给和娱乐的地方。不过,请务必注意你的言行举止。 RR_P2_desc=注意:此空间站不再提供服务。 -RR_P3=轨道讣闻站 [Orbituary] +RR_P3=轨道讣闻站 RR_P3_Clinic=轨道讣闻站诊所 -RR_P3_L1=星光服务站 [Starlight Service Station] +RR_P3_L1=星光服务站 RR_P3_L1_Clinic=星光服务站诊所 RR_P3_L1_desc=从维修飞船到享用小吃,位于派罗III的L1拉格朗日点的星光空间服务站将为您的飞船和船员提供在该星系旅程中所需要的一切。 -RR_P3_L3=补丁城 [Patch City] +RR_P3_L3=补丁城 RR_P3_L3_Clinic=补丁城诊所 RR_P3_L3_desc=不管你的船是满的还是漏的,亦或者说你的量子油箱比烤焦的阿罗帕鼠还要干,又或者你需要一个睡觉的好地方,你都可以去派罗III的L3拉格朗日点的补丁城去找狂勇帮来帮你解决这些问题,让你能重返你的航线。当然,你得有足够的信用点。 -RR_P3_L5=焰联-远程站-3-5 [PYAM-FARSTAT-3-5] +RR_P3_L5=焰联-远程站-3-5 RR_P3_L5_desc=注意:此空间站不再提供服务。 RR_P3_desc=位于派罗III高处的轨道讣闻站是给不法分子和平民提供燃料补给服务的狂勇帮领地。虽说这个地方是个便于存储和休息的好地方,但在这里还是别放松警惕最好。 -RR_P5_L1=焰联-远程站-5-1 [PYAM-FARSTAT-5-1] +RR_P5_L1=焰联-远程站-5-1 RR_P5_L1_desc=注意:此空间站不再提供服务。 -RR_P5_L2=煤气灯空间站 [Gaslight] +RR_P5_L2=煤气灯空间站 RR_P5_L2_Clinic=煤气灯空间站诊所 RR_P5_L2_desc=派罗环境很恶劣,你最好做足准备。在此空间站停留以补充燃料和补给,或许还能找到一点点娱乐项目。只是一定要注意你的言行举止。 -RR_P5_L3=焰联-远程站-5-3 [PYAM-FARSTAT-5-3] +RR_P5_L3=焰联-远程站-5-3 RR_P5_L3_desc=注意:此空间站不再提供服务。 -RR_P5_L4=路德补给站 [Rod's Fuel 'N Supplies] +RR_P5_L4=路德补给站 RR_P5_L4_Clinic=路德补给站诊所 RR_P5_L4_desc=你需要燃料或补给么?来路德就购了! -RR_P5_L5=鼠巢空间站 [Rat's Nest] +RR_P5_L5=鼠巢空间站 RR_P5_L5_Clinic=鼠巢空间站诊所 RR_P5_L5_desc=派罗环境很恶劣,你最好做足准备。在此空间站停留以补充燃料和补给,或许还能找到一点点娱乐项目。只是一定要注意你的言行举止。 -RR_P6_L2=焰联-远程站-6-2 [PYAM-FARSTAT-6-2] +RR_P6_L2=焰联-远程站-6-2 RR_P6_L2_desc=注意:此空间站不再提供服务。 -RR_P6_L3=终局空间站 [Endgame] +RR_P6_L3=终局空间站 RR_P6_L3_Clinic=终局空间站诊所 RR_P6_L3_desc=派罗环境很恶劣,你最好做足准备。在此空间站停留以补充燃料和补给,或许还能找到一点点娱乐项目。只是一定要注意你的言行举止。 -RR_P6_L4=达德利父女空间站 [Dudley & Daughters] +RR_P6_L4=达德利父女空间站 RR_P6_L4_Clinic=达德利父女空间站诊所 RR_P6_L4_desc=十多年来,达德利一家一直致力于提供优质的加油服务,来体验一下达德利的与众不同之处吧。 -RR_P6_L5=恩惠加油站 [Megumi Refueling] +RR_P6_L5=恩惠加油站 RR_P6_L5_Clinic=恩惠加油站诊所 RR_P6_L5_desc=派罗星系中唯一一个称得上“恩惠”的加油站 RacingRep_Guild_Area=UEE @@ -41041,14 +40701,6 @@ Refinery_Description=WIP Refinery Description RentalTimeRemainingNotification=您的~rentalNotification(RentedItemName)租期还剩~rentalNotification(RentedItemDuration)。 RepScope_Assassination_Name=暗杀行动 RepScope_Bounty_Name=赏金猎手 -RepScope_Contractor_Name=承包商 -RepScope_Contractor_Rank0=申请人 -RepScope_Contractor_Rank1=初级承包商 -RepScope_Contractor_Rank2=承包商 -RepScope_Contractor_Rank3=高级承包商 -RepScope_Contractor_Rank4=资深承包商 -RepScope_Contractor_Rank5=主要承包商 -RepScope_Contractor_Rank6=精英承包商 RepScope_Courier_Name=邮递 RepScope_Emergency_Name=紧急支援 RepScope_HiredMuscle_Name=雇佣兵 @@ -41099,7 +40751,7 @@ RepStanding_Bounty_MasterBountyHunter_Perks=可获取大师级执照(可追缉 RepStanding_Bounty_MidLevel_Name=公会成员 RepStanding_Bounty_MidLevel_Perks=可获取职业级别执照(可追缉高风险目标 HRT) RepStanding_Bounty_NotEligible_Name=不合格 -RepStanding_Bounty_NotEligible_Perks= +RepStanding_Bounty_NotEligible_Perks= RepStanding_Bounty_Probation_Name=试用公会成员 RepStanding_Bounty_Probation_Perks=可获取见习赏金猎人执照(可追缉极低风险目标 VLRT)\n可获取逮捕嫌疑犯执照\n可获取抓捕逃犯执照 RepStanding_Bounty_Rank0=申请者 @@ -41125,8 +40777,8 @@ RepStanding_Emergency_MidLevel_Perks_CDF=民防部队基底服\n[危机解除奖 RepStanding_Emergency_MidLevel_Perks_CrusaderSecurity=无额外津贴 RepStanding_Emergency_NotEligible_Name_CDF=不符合条件 RepStanding_Emergency_NotEligible_Name_CrusaderSecurity=不符合条件 -RepStanding_Emergency_NotEligible_Perks_CDF= -RepStanding_Emergency_NotEligible_Perks_CrusaderSecurity= +RepStanding_Emergency_NotEligible_Perks_CDF= +RepStanding_Emergency_NotEligible_Perks_CrusaderSecurity= RepStanding_Emergency_Probation_Name_CDF=志愿者 RepStanding_Emergency_Probation_Name_CrusaderSecurity=临时承包人 RepStanding_Emergency_Probation_Perks_CDF=无额外津贴 @@ -41154,7 +40806,7 @@ RepStanding_MissionGiver_Default_Liked_Name,P=喜欢 RepStanding_MissionGiver_Default_Neutral_Desc,P=他们对你的态度很矛盾 RepStanding_MissionGiver_Default_Neutral_Name,P=中立 RepStanding_NotEligible=不合格 -RepStanding_Perk_Blank= +RepStanding_Perk_Blank= RepStanding_Perk_Bonus_05=+5% 额外报酬 RepStanding_Perk_Bonus_10=+10% 额外报酬 RepStanding_Perk_Bonus_15=+15% 额外报酬 @@ -41290,7 +40942,7 @@ RetrieveDatapad_obj_marker_02=回收者 RetrieveDatapad_obj_marker_03=船长尸体 RetrieveDatapad_obj_marker_04=搜索 RetrieveDatapad_obj_marker_06=工程终端 -RetrieveDatapad_obj_marker_07=广袤森林站 [ARC-L1 Wide Forest Station] +RetrieveDatapad_obj_marker_07=广袤森林站 RetrieveDatapad_obj_short_01=登上“阿利斯之傲”号 RetrieveDatapad_obj_short_02=找到舰长 RetrieveDatapad_obj_short_03=找到舰长的尸体 @@ -41359,9 +41011,9 @@ Ruto_RepUI_Name=鲁托 Ruto_RepUI_Occupation=信息专员 Ruto_Rivals=督导局、沃恩 SASU_UGF_desc_shared,P=努力工作让一天更比一天强,这个工作中心和它的员工都为成为樱日集团大家庭的一员而自豪。 -SB_Refuel_Answer_Mission_Desc=~mission(InitiatorName)请求在~mission(InitiatorLocation)加油。如果你接受任务,每补充一加仑燃料将向你支付~mission(PaymentAmount)aUEC.\n +SB_Refuel_Answer_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)需要加油。如果接受此合约,你每运输一加仑燃料便会获得~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) SB_Refuel_Answer_Mission_Title=加油 -SB_Refuel_Detected_Notification=加油请求:~mission(InitiatorName)。支付:~mission(PaymentAmount) aUEC。距离:~mission(DistToInitiator)。 +SB_Refuel_Detected_Notification=来自~serviceBeacon(InitiatorName)的加油请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 SB_Refuel_Detected_Title=探测到加油动作。 SB_Refuel_Request_AlignmentBlocked_Obj_Desc=加油对接线路受阻,请移至开放空间。 SB_Refuel_Request_AlignmentBlocked_Obj_Title=移动到开放空间。 @@ -41373,9 +41025,9 @@ SB_Refuel_Request_Refuel25_Obj_Desc=加油完成25%,请保持在当前位置 SB_Refuel_Request_Refuel50_Obj_Desc=加油已完成50%,请保持在当前位置。 SB_Refuel_Request_Refuel75_Obj_Desc=加油已完成75%,请保持在当前位置。 SB_Refuel_Request_RefuelComplete_Obj_Desc=加油已完成,祝您过得愉快。 -SB_Refuel_Request_RefuelProgress_Obj_Desc=加油已完成~mission(CompletionPercentage)%。请保持当前位置。 +SB_Refuel_Request_RefuelProgress_Obj_Desc=加油已完成~serviceBeacon(CompletionPercentage) %。请保持在当前位置。 SB_Refuel_Request_RefuelStart_Obj_Desc=加油已开始,请保持在当前位置。 -SC_ac_bullseye_player_order_defend_my_target_1= +SC_ac_bullseye_player_order_defend_my_target_1= SC_ac_bullseye_player_order_witch_to_formation_1,P= 确认 SC_ac_bullseye_player_order_witch_to_formation_2,P= 确认 SC_ac_bullseye_player_order_witch_to_formation_3,P= 确认 @@ -41612,19 +41264,19 @@ SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_6,P=水就可以了。 SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_7,P=马上就来 SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_8,P=来杯啤酒。 SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_9,P=我改变主意了。 -SM_SIMANN1_ControlPoint_Accessing_IG_001_AccessingControlPoint= +SM_SIMANN1_ControlPoint_Accessing_IG_001_AccessingControlPoint= SM_SIMANN1_ControlPoint_Contested_IG_001_ControlPointContested,P=控制点争夺。 -SM_SIMANN1_ControlPoint_Gained_IG_001_ControlPointGained= -SM_SIMANN1_ControlPoint_Lost_IG_001_ControlPointLost= -SM_SIMANN1_Coundown_1_IG_001_One= -SM_SIMANN1_Coundown_2_IG_001_Two= -SM_SIMANN1_Coundown_3_IG_001_Three= -SM_SIMANN1_Coundown_4_IG_001_FiveFourThree= -SM_SIMANN1_Coundown_4_IG_001_Four= -SM_SIMANN1_Coundown_5_IG_001_Five= +SM_SIMANN1_ControlPoint_Gained_IG_001_ControlPointGained= +SM_SIMANN1_ControlPoint_Lost_IG_001_ControlPointLost= +SM_SIMANN1_Coundown_1_IG_001_One= +SM_SIMANN1_Coundown_2_IG_001_Two= +SM_SIMANN1_Coundown_3_IG_001_Three= +SM_SIMANN1_Coundown_4_IG_001_FiveFourThree= +SM_SIMANN1_Coundown_4_IG_001_Four= +SM_SIMANN1_Coundown_5_IG_001_Five= SM_SIMANN1_Event_KillingSpree_IG_001_KillingSpree,P=大开杀戒。 -SM_SIMANN1_FinalRoundStart_IG_001_FinalRound= -SM_SIMANN1_FirstRoundStart_IG_001_FirstRound= +SM_SIMANN1_FinalRoundStart_IG_001_FinalRound= +SM_SIMANN1_FirstRoundStart_IG_001_FirstRound= SM_SIMANN1_First_Blood,P=第一滴血 SM_SIMANN1_GameObjBrief_TeamElim_IG_001_TeamEliminatioon,P=团队歼灭 SM_SIMANN1_GameObjBrief_TeamElim_IG_002_ObjectiveEliminateThe,P=目标:消灭对方部队 @@ -41633,13 +41285,13 @@ SM_SIMANN1_MatchAboutBegin_Elim_IG_001_EliminationIsAbout,P=淘汰赛即将开 SM_SIMANN1_MatchAboutBegin_TeamElim_IG_001_TeamEliminationIs,P=团队淘汰赛即将开始 SM_SIMANN1_MatchEnd_Loss_IG_001_MatchLost,P=比赛结束 SM_SIMANN1_MatchEnd_Win_You_IG_001_YouHaveWon,P=您赢得了比赛 -SM_SIMANN1_Match_End= -SM_SIMANN1_Match_End_Draw_Match_Is_A= -SM_SIMANN1_Match_Start= -SM_SIMANN1_NewRoundStart_IG_001_NewRound= +SM_SIMANN1_Match_End= +SM_SIMANN1_Match_End_Draw_Match_Is_A= +SM_SIMANN1_Match_Start= +SM_SIMANN1_NewRoundStart_IG_001_NewRound= SM_SIMANN1_Outlaws_Win,P=不法分子获胜。 SM_SIMANN1_Respawn_IG_001_Respawning,P=重生中 -SM_SIMANN1_RoundEnd_IG_002_RoundOver= +SM_SIMANN1_RoundEnd_IG_002_RoundOver= SM_SIMANN1_RoundEnd_Loss_TeamEliminated_IG_001_YourTeamHas,P=你的队伍已被淘汰。 SM_SIMANN1_RoundEnd_TeamEliminated_IG_001_TeamEliminated,P=被淘汰的队伍。 SM_SIMANN1_RoundEnd_Win_TeamEliminated_IG_001_TheOpposingTeam,P=对手已被淘汰。 @@ -41739,24 +41391,17 @@ ScreamingGalsons_RepUI_Founded,P=[PH] N/A ScreamingGalsons_RepUI_Headquarters,P=[PH] 尖啸加尔森家族总部 ScreamingGalsons_RepUI_Leadership,P=[PH] 尖啸加尔森家族 领导层 ScreamingGalsons_RepUI_Name,P=[PH] 尖啸加尔森家族 -Sector_01= -Sector_02= -Sector_03= -Sector_03_Observation_Deck=03区 - 观景台 -Security_Door_Panel=需要安全授权密钥卡 -Security_Keycard_Terminal_Body=获得进入本站安全限制区的权限。 -Security_Keycard_Terminal_Title=安全认证 -ServiceBeacon_CombatAssist_Avenge_Obj_Desc=把杀害~mission(InitiatorName)的凶手绳之以法 +ServiceBeacon_CombatAssist_Avenge_Obj_Desc=将杀人犯~serviceBeacon(InitiatorName)绳之以法。 ServiceBeacon_CombatAssist_Avenge_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Avenge_Obj_Title=为~mission(InitiatorName)报仇。 -ServiceBeacon_CombatAssist_Detected_Notification=战斗援助请求:~mission(InitiatorName)。报酬:每分钟~mission(PaymentAmount)aUEC。 +ServiceBeacon_CombatAssist_Avenge_Obj_Title=替~serviceBeacon(InitiatorName)报仇。 +ServiceBeacon_CombatAssist_Detected_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_CombatAssist_Detected_Title=侦测到作战支援 -ServiceBeacon_CombatAssist_GoTo_Obj_Desc=与~mission(InitiatorName)会面,开始合约。 +ServiceBeacon_CombatAssist_GoTo_Obj_Desc=与~serviceBeacon(InitiatorName)会合以开始履行合约。 ServiceBeacon_CombatAssist_GoTo_Obj_Marker=回应信标 -ServiceBeacon_CombatAssist_GoTo_Obj_Title=和~mission(InitiatorName)会面 -ServiceBeacon_CombatAssist_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)请求战斗援助。如果接受任务,你将在消除威胁后获得~mission(PaymentAmount)aUEC。\n -ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~mission(InitiatorName)在深空请求战斗援助。如果接受任务,你将在消除威胁后获得~mission(PaymentAmount)aUEC。 +ServiceBeacon_CombatAssist_GoTo_Obj_Title=前往~serviceBeacon(InitiatorName)的所在地 +ServiceBeacon_CombatAssist_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)请求战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) 请求深空战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[低风险] \n\n ~serviceBeacon(InitiatorName) 正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取 ~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离 ~serviceBeacon(InitiatorName) :~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[高风险] \n\n ~serviceBeacon(InitiatorName) 正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取 ~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离 ~serviceBeacon(InitiatorName) :~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[中风险] \n\n ~serviceBeacon(InitiatorName) 正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取 ~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离 ~serviceBeacon(InitiatorName) :~serviceBeacon(DistToInitiator) @@ -41766,44 +41411,42 @@ ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=作战协助 - 低风 ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=作战协助 - 高风险 ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=作战协助 - 中风险 ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=作战协助 - 极高风险 -ServiceBeacon_CombatAssist_Protect_Obj_Desc=保护~mission(InitiatorName)至结束。 +ServiceBeacon_CombatAssist_Protect_Obj_Desc=保护~serviceBeacon(InitiatorName)直到他们不再需要帮助。 ServiceBeacon_CombatAssist_Protect_Obj_Marker=保护 -ServiceBeacon_CombatAssist_Protect_Obj_Title=保护~mission(InitiatorName) -ServiceBeacon_CombatAssist_Trap_Obj_Desc=~mission(InitiatorName)已违反服务信标合约,消灭违规者。 +ServiceBeacon_CombatAssist_Protect_Obj_Title=保护~serviceBeacon(InitiatorName) +ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName)违反了服务信标合约。消灭违约者。 ServiceBeacon_CombatAssist_Trap_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Trap_Obj_Title=消灭~mission(InitiatorName) -ServiceBeacon_Escort_Detected_Notification=护送请求:~mission(InitiatorName)。报酬:每分钟 ~mission(PaymentAmount) aUEC。 +ServiceBeacon_CombatAssist_Trap_Obj_Title=消灭~serviceBeacon(InitiatorName) +ServiceBeacon_Escort_Detected_Notification=护航请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_Escort_Detected_Title=侦测到护送 -ServiceBeacon_Escort_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)请求护送。如果接受任务,你将每分钟获得~mission(PaymentAmount)aUEC的报酬,直到发起人取消或服务提供商放弃为止。\n\n注意:一旦你与客户会合,合同和付款就会开始。\n +ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName)在该地点请求护航:~serviceBeacon(InitiatorLocation)。若接下合约,您将得到每分钟~serviceBeacon(PaymentAmount) aUEC的报酬,直到雇主取消合约或您不再为该雇主提供服务。\n\n注意:合约和付款将在您与雇主会面时开始生效。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) ServiceBeacon_Escort_Mission_Title=护航 -ServiceBeacon_Escort_Obj_Desc=护送~mission(InitiatorName)至结束。 -ServiceBeacon_Escort_Obj_Title=护送~mission(InitiatorName)至合约完成。 -ServiceBeacon_Heal_Detected_Notification=医疗援助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)。 +ServiceBeacon_Escort_Obj_Desc=护送~serviceBeacon(InitiatorName)直到他们不再需要帮助。 +ServiceBeacon_Escort_Obj_Title=护送~serviceBeacon(InitiatorName) 直到合约完成。 +ServiceBeacon_Heal_Detected_Notification=医疗协助请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) 。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_Heal_Detected_Title=已请求医疗协助 -ServiceBeacon_Heal_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)需要医疗援助。报酬为~mission(PaymentAmount)aUEC。\n +ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) 在~serviceBeacon(InitiatorLocation)请求医疗协助。报酬将为 ~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) ServiceBeacon_Heal_Mission_Title=医疗协助 -ServiceBeacon_Heal_Obj_Desc=为~mission(InitiatorName)提供医疗救治,直到他们脱离危险。请记得携带适当的医疗装备。 -ServiceBeacon_Heal_Obj_Title=救治~mission(InitiatorName) -ServiceBeacon_InitiatorName=~mission(InitiatorName) -ServiceBeacon_MissionGiver=~mission(InitiatorName) +ServiceBeacon_Heal_Obj_Desc=向~serviceBeacon(InitiatorName)提供医疗服务,直到他们情况稳定。请务必携带妥当的医疗装备。 +ServiceBeacon_Heal_Obj_Title=治疗~serviceBeacon(InitiatorName) +ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName) ServiceBeacon_NoLongerAvailable=服务信标不再可用 -ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=安全地将~mission(InitiatorName)载到 ~mission(SelectedDestination)。 -ServiceBeacon_PersonalTransport_Delivery_Obj_Title=放下~mission(InitiatorName)。 +ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=安全地将~serviceBeacon(InitiatorName)送至~serviceBeacon(SelectedDestination)。 +ServiceBeacon_PersonalTransport_Delivery_Obj_Title=搭~serviceBeacon(InitiatorName)一程 ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=被困载具 -ServiceBeacon_PersonalTransport_Detected_Notification=运载请求:~mission(InitiatorName)。将其运载至~mission(SelectedDestination)。报酬:~mission(PaymentAmount)aUEC。 +ServiceBeacon_PersonalTransport_Detected_Notification=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_PersonalTransport_Detected_Title=侦测到个人通勤信标。 -ServiceBeacon_PersonalTransport_Mission_Desc=~mission(InitiatorName)请求一趟从~mission(InitiatorLocation)到~mission(SelectedDestination)的交通服务。成功完成这项服务后,你将收到 ~mission(PaymentAmount)aUEC的付款。\n +ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName)想从~serviceBeacon(InitiatorLocation)去~serviceBeacon(SelectedDestination)。成功完成这项服务,您将获得~serviceBeacon(PaymentAmount) aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) ServiceBeacon_PersonalTransport_Mission_Title=个人通勤 ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=前往~serviceBeacon(InitiatorLocation)接上~serviceBeacon(InitiatorName)。 -ServiceBeacon_PersonalTransport_Pickup_Obj_Title=接上~mission(InitiatorName) -ServiceBeacon_ProviderName=~mission(ProviderName) +ServiceBeacon_PersonalTransport_Pickup_Obj_Title=接上~serviceBeacon(InitiatorName) +ServiceBeacon_ProviderName=~serviceBeacon(ProviderName) ServiceBeacon_Revive_Detected_Notification=急救信标已激活:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount)。距离:~serviceBeacon(DistToInitiator)。 ServiceBeacon_Revive_Detected_Title=已请求医疗救援 -ServiceBeacon_Revive_Mission_Desc=~mission(InitiatorName)在~mission(InitiatorLocation)需要紧急治疗。报酬:~mission(PaymentAmount)aUEC。\n +ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) 已在~serviceBeacon(InitiatorLocation)请求紧急医疗救援。报酬将为~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) ServiceBeacon_Revive_Mission_Title=医疗救援 -ServiceBeacon_Revive_Obj_Desc=紧急治疗~mission(InitiatorName),直到恢复行动能力。请记得携带适当的医疗装备。 -ServiceBeacon_Revive_Obj_Title=救援~mission(InitiatorName) -Sever_Blade_Room=服务器机房 +ServiceBeacon_Revive_Obj_Desc=向~serviceBeacon(InitiatorName)提供紧急医疗救助,直到他们恢复行动能力。请务必携带妥当的医疗装备。 +ServiceBeacon_Revive_Obj_Title=救助~serviceBeacon(InitiatorName) ShipName_Test_001=自由枪骑兵 ShipName_Test_002=星际远航者 ShipName_Test_003=星座 @@ -41953,79 +41596,79 @@ SportsGuild_RepUI_Founded,P=TBD SportsGuild_RepUI_Headquarters,P=TBD SportsGuild_RepUI_Leadership,P=TBD SportsGuild_RepUI_Name=帝国体育联合会 -Stanton1=赫斯顿 [Hurston] -Stanton1_CRAS_UGF_001,P=寒宇赫斯顿加工厂 19-02 [Cry-Astro Hurston Processing Plant 19-02] -Stanton1_CVLC_UGF_002,P=科瓦莱什配送中心S1DC06 [Covalex Distribution Center S1DC06] -Stanton1_CVLX_UGF_001,P=科瓦莱什配送中心S1DC02 [Covalex Distribution Center S1DC02] -Stanton1_Cave_Aband_01=卡尔斯罗普矿洞(已废弃)[HDES-Calthrope] +Stanton1=赫斯顿 +Stanton1_CRAS_UGF_001,P=寒宇赫斯顿加工厂 19-02 +Stanton1_CVLC_UGF_002,P=科瓦莱什配送中心S1DC06 +Stanton1_CVLX_UGF_001,P=科瓦莱什配送中心S1DC02 +Stanton1_Cave_Aband_01=卡尔斯罗普矿洞(已废弃) Stanton1_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 -Stanton1_CommArray_001=通讯矩阵 ST1-61 [Comm Array] -Stanton1_CommArray_002=通讯矩阵 ST1-13 [Comm Array] -Stanton1_CommArray_003=通讯矩阵 ST1-92 [Comm Array] -Stanton1_CommArray_004=通讯矩阵 ST1-48 [Comm Array] -Stanton1_CommArray_005=通讯矩阵 ST1-02 [Comm Array] +Stanton1_CommArray_001=通讯矩阵 ST1-61 +Stanton1_CommArray_002=通讯矩阵 ST1-13 +Stanton1_CommArray_003=通讯矩阵 ST1-92 +Stanton1_CommArray_004=通讯矩阵 ST1-48 +Stanton1_CommArray_005=通讯矩阵 ST1-02 Stanton1_Courier_Org,P=Stanton1_Courier_Org -Stanton1_DerelictSettlement_CuttersRig=扬帆镇 [Cutter's Rig] +Stanton1_DerelictSettlement_CuttersRig=扬帆镇 Stanton1_DerelictSettlement_CuttersRig_desc=暗流汹涌。 -Stanton1_DerelictSettlement_FinnsFolly=芬恩屋 [Finn's Folly] +Stanton1_DerelictSettlement_FinnsFolly=芬恩屋 Stanton1_DerelictSettlement_FinnsFolly_desc=塞翁失马,焉知非福 -Stanton1_DerelictSettlement_Ludlow=勒德洛镇 [Ludlow] +Stanton1_DerelictSettlement_Ludlow=勒德洛镇 Stanton1_DerelictSettlement_Ludlow_desc=一个人的残骸是另一个人的家。 -Stanton1_DerelictSettlement_MakersPoint=制造点 [Maker's Point] +Stanton1_DerelictSettlement_MakersPoint=制造点 Stanton1_DerelictSettlement_MakersPoint_desc=除非你受到邀请,否则请勿闯入。 -Stanton1_DerelictSettlement_PickersField=拾荒地 [Picker's Field] +Stanton1_DerelictSettlement_PickersField=拾荒地 Stanton1_DerelictSettlement_PickersField_desc=来这是个错误的决定。 -Stanton1_DerelictSettlement_Rappel=索降镇 [Rappel] +Stanton1_DerelictSettlement_Rappel=索降镇 Stanton1_DerelictSettlement_Rappel_desc=最速下降法。 -Stanton1_DerelictSettlement_WeepingCove=泪湾 [Weeping Cove] +Stanton1_DerelictSettlement_WeepingCove=泪湾 Stanton1_DerelictSettlement_WeepingCove_desc=希望明天至少比今天好点。 -Stanton1_DerelictSettlement_Zephyr=西风镇 [Zephyr] +Stanton1_DerelictSettlement_Zephyr=西风镇 Stanton1_DerelictSettlement_Zephyr_desc=小镇里刮起了一股变革之风。 Stanton1_Desc=大量矿石和其他资源在赫斯顿被开采以制造该公司的弹药和武器产品。重工业导致了整个星球的严重污染。 -Stanton1_DistributionCenter_Covalex_01=科瓦莱什配送中心 S1DC06 [Covalex Distribution Centre] +Stanton1_DistributionCenter_Covalex_01=科瓦莱什配送中心 S1DC06 Stanton1_DistributionCenter_Covalex_01_desc=属于庞大的科瓦莱什货运网络的众多配送中心之一,是将您的货品安全运送到最终目的地的关键一站。向公众开放。 -Stanton1_DistributionCenter_Criminal_01=杜普里工业制造设施 [Dupree Industrial Manufacturing Facility] +Stanton1_DistributionCenter_Criminal_01=杜普里工业制造设施 Stanton1_DistributionCenter_Criminal_01_desc=私人设施。擅闯者将不会被容忍。 -Stanton1_DistributionCenter_Greycat_01=灰猫斯坦顿I生产综合体-A [Greycat Stanton I Production Complex-A] +Stanton1_DistributionCenter_Greycat_01=灰猫斯坦顿I生产综合体-A Stanton1_DistributionCenter_Greycat_01_desc=在这个生产综合体中,技术熟练的灰猫工业工人努力生产顶级产品,这些产品被众多工业专业领域的数十亿人所使用。仅限灰猫员工和承包商可进入访问。 -Stanton1_DistributionCenter_Greycat_02=灰猫斯坦顿I生产综合体-B [Greycat Stanton I Production Complex-B] +Stanton1_DistributionCenter_Greycat_02=灰猫斯坦顿I生产综合体-B Stanton1_DistributionCenter_Greycat_02_desc=在这个生产综合体中,技术熟练的灰猫工业工人努力生产顶级产品,这些产品被众多工业专业领域的数十亿人所使用。仅限灰猫员工进入访问。 -Stanton1_DistributionCenter_Hurston_01=HDPC-法内斯威 [HDPC-Farnesway] +Stanton1_DistributionCenter_Hurston_01=HDPC-法内斯威 Stanton1_DistributionCenter_Hurston_01_desc=此赫斯顿动力生产中心仅限授权人员和附属机构使用。 -Stanton1_DistributionCenter_Hurston_02=HDPC-卡西洛 [HDPC-Cassillo] +Stanton1_DistributionCenter_Hurston_02=HDPC-卡西洛 Stanton1_DistributionCenter_Hurston_02_desc=此赫斯顿动力生产中心仅限授权人员和附属机构使用。内部仅限指定赫斯顿员工进入。 -Stanton1_DistributionCenter_Sakura_01=樱日木兰花工作中心 [Sakura Sun Magnolia Workcenter] +Stanton1_DistributionCenter_Sakura_01=樱日木兰花工作中心 Stanton1_DistributionCenter_Sakura_01_desc=努力工作让一天更比一天强,这个工作中心和它的员工都为成为樱日集团大家庭的一员而自豪。有兴趣了解更多信息?顺便的话来体验一下并了解是什么让我们成为这样一家与众不同的公司。 -Stanton1_DrugLab_001,P=回声岛 [Echo Isle] +Stanton1_DrugLab_001,P=回声岛 Stanton1_DrugLab_001_Desc,P=他们总会回来。 -Stanton1_GRIN_UGF_001,P=灰猫斯坦顿 I 生产综合体-A [Greycat Stanton I Production Complex-A] -Stanton1_GRIN_UGF_002,P=灰猫斯坦顿 I 生产综合体-B [Greycat Stanton I Production Complex-B] -Stanton1_HRST_UGF_001,P=HDPC-卡西洛 [HDPC-Cassillo] -Stanton1_HRST_UGF_002,P=HDPC-德格兰 [HDPC-Degland] -Stanton1_HRST_UGF_003,P=HDPC-法内斯威 [HDPC-Farnesway] -Stanton1_HRST_UGF_004,P=HDPC-提亚戈 [HDPC-Tiyago] -Stanton1_HurDynMining_001=HDMS-埃得蒙德站 [HDMS-Edmond] -Stanton1_HurDynMining_002=HDMS-奥派雷站 [HDMS-Oparei] -Stanton1_HurDynMining_003=HDMS-派恩伍德站 [HDMS-Pinewood] -Stanton1_HurDynMining_004=HDMS-赛达斯站 [HDMS-Thedus] -Stanton1_HurDynMining_005=HDMS-哈德利站 [HDMS-Hadley] -Stanton1_HurDynMining_006=HDMS-斯坦霍普站 [HDMS-Stanhope] -Stanton1_HurDynUGF_001=HDSF-阿德莱站 [已关闭] [HDSF-Adlai] -Stanton1_HurDynUGF_002=HDSF-亨得利斯克站 [已关闭] [HDSF-Hendricks] -Stanton1_HurDynUGF_003=HDSF-科尔法克斯站 [HDSF-Colfax] -Stanton1_HurDynUGF_004=HDSF-谢尔曼站 [HDSF-Sherman] -Stanton1_HurDynUGF_005=HDSF-埃尔布里奇站 [已关闭] [HDSF-Elbridge] -Stanton1_HurDynUGF_006=HDSF-霍巴特站 [已关闭] [HDSF-Hobart] -Stanton1_HurDynUGF_007=HDSF-米尔兰德站 [HDSF-Millerand] -Stanton1_HurDynUGF_008=HDSF-汤普金斯站 [HDSF-Tompkins] -Stanton1_HurDynUGF_009=HDSF-布雷肯里奇站 [已关闭] [HDSF-Breckinridge] -Stanton1_HurDynUGF_010=HDSF-撒加利亚站 [已关闭] [HDSF-Zacharias] -Stanton1_HurDynUGF_011=HDSF-卢福斯站 [HDSF-Rufus] -Stanton1_HurDynUGF_012=HDSF-塔玛站 [HDSF-Tamar] -Stanton1_HurDynUGF_013=HDSF-以赛玛利站 [已关闭] [HDSF-Ishmael] -Stanton1_HurDynUGF_014=HDSF-达莫里斯站 [已关闭] [HDSF-Damaris] -Stanton1_HurDynUGF_015=HDSF-海勒姆站 [HDSF-Hiram] -Stanton1_HurDynUGF_016=HDSF-巴纳巴斯站 [HDSF-Barnabas] +Stanton1_GRIN_UGF_001,P=灰猫斯坦顿 I 生产综合体-A +Stanton1_GRIN_UGF_002,P=灰猫斯坦顿 I 生产综合体-B +Stanton1_HRST_UGF_001,P=HDPC-卡西洛 +Stanton1_HRST_UGF_002,P=HDPC-德格兰 +Stanton1_HRST_UGF_003,P=HDPC-法内斯威 +Stanton1_HRST_UGF_004,P=HDPC-提亚戈 +Stanton1_HurDynMining_001=HDMS-埃得蒙德站 +Stanton1_HurDynMining_002=HDMS-奥派雷站 +Stanton1_HurDynMining_003=HDMS-派恩伍德站 +Stanton1_HurDynMining_004=HDMS-赛达斯站 +Stanton1_HurDynMining_005=HDMS-哈德利站 +Stanton1_HurDynMining_006=HDMS-斯坦霍普站 +Stanton1_HurDynUGF_001=HDSF-阿德莱站 [已关闭] +Stanton1_HurDynUGF_002=HDSF-亨得利斯克站 [已关闭] +Stanton1_HurDynUGF_003=HDSF-科尔法克斯站 +Stanton1_HurDynUGF_004=HDSF-谢尔曼站 +Stanton1_HurDynUGF_005=HDSF-埃尔布里奇站 [已关闭] +Stanton1_HurDynUGF_006=HDSF-霍巴特站 [已关闭] +Stanton1_HurDynUGF_007=HDSF-米尔兰德站 +Stanton1_HurDynUGF_008=HDSF-汤普金斯站 +Stanton1_HurDynUGF_009=HDSF-布雷肯里奇站 [已关闭] +Stanton1_HurDynUGF_010=HDSF-撒加利亚站 [已关闭] +Stanton1_HurDynUGF_011=HDSF-卢福斯站 +Stanton1_HurDynUGF_012=HDSF-塔玛站 +Stanton1_HurDynUGF_013=HDSF-以赛玛利站 [已关闭] +Stanton1_HurDynUGF_014=HDSF-达莫里斯站 [已关闭] +Stanton1_HurDynUGF_015=HDSF-海勒姆站 +Stanton1_HurDynUGF_016=HDSF-巴纳巴斯站 Stanton1_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_003_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_004_desc=WIP Hurston Dynamics Mining Desc @@ -42054,64 +41697,64 @@ Stanton1_L5=赫 HUR L5 Stanton1_L5_01=赫 HUR L5-A Stanton1_L5_01_desc=在赫-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 Stanton1_L5_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_Lorville=罗威尔 [Lorville] +Stanton1_Lorville=罗威尔 Stanton1_Lorville_Desc=担任着赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一座企业城市,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 -Stanton1_Racetrack_LorvilleOutskirts=罗威尔郊外 [Lorville Outskirts] +Stanton1_Racetrack_LorvilleOutskirts=罗威尔郊外 Stanton1_Racetrack_LorvilleOutskirts_add=赫斯顿的罗威尔郊外 Stanton1_Racetrack_LorvilleOutskirts_desc=蜿蜒穿过正在作业中的工地的业余赛道。由狂野之心竞速负责运营。 -Stanton1_SalvageYard_001=奥林森回收站 [Reclamation & Disposal Orinth] +Stanton1_SalvageYard_001=奥林森回收站 Stanton1_SalvageYard_001_desc=此赫斯顿动力运营的设施用于处理回收材料。 -Stanton1_SecUGF_001=HDRSO-布拉曼哨所 [HDRSO-Bramen] +Stanton1_SecUGF_001=HDRSO-布拉曼哨所 Stanton1_SecUGF_desc=此赫斯顿动力远程安全哨所仅对经授权的赫斯顿安全人员开放,入侵者将受到严厉惩处。 -Stanton1_Transfer=埃弗勒斯空间站 [Everus Harbor] +Stanton1_Transfer=埃弗勒斯空间站 Stanton1_Transfer_Desc=赫斯顿专为罗威尔大型进出口货物准备的主要港口。埃弗勒斯空间站为主力舰准备了各种配套设施,也是来往星球表面的旅客短暂停留的中转站。这里提供各式商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 Stanton1_UGF_secdep_desc=此赫斯顿动力运营设施仅限授权人员使用。 -Stanton1_UGF_secdep_name=HDOF-帕洛马尔 [HDOF-Palomar] -Stanton1a=艾瑞尔 [Arial] +Stanton1_UGF_secdep_name=HDOF-帕洛马尔 +Stanton1a=艾瑞尔 Stanton1a_Desc=该卫星以赫斯顿动力公司的第三任首席执行官艾瑞尔·赫斯顿为名,他以拟定了具有争议性的“终身劳务”类型的员工合约而广为人知。 -Stanton1a_HurDynMining_001=HDMS-贝兹德克站 [HDMS-Bezdek] -Stanton1a_HurDynMining_002=HDMS-莱森站 [HDMS-Lathan] +Stanton1a_HurDynMining_001=HDMS-贝兹德克站 +Stanton1a_HurDynMining_002=HDMS-莱森站 Stanton1a_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1a_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1b=阿伯丁 [Aberdeen] +Stanton1b=阿伯丁 Stanton1b_Aberdeen_Location,P=阿伯丁,斯坦顿星系 -Stanton1b_Aberdeen_Prison=克莱舍尔劳教所 [Klescher Rehabilitation Facility] +Stanton1b_Aberdeen_Prison=克莱舍尔劳教所 Stanton1b_Aberdeen_Prison_desc=克莱舍尔劳教所是一家私营劳改供应商,致力于为当地星球提供安全、可靠的劳教所。我们的全自动惩教场所拥有食宿、警备和劳改早释的机会,让我们的"客人"们用自己的双手来偿还他们对社会带来的损失。 -Stanton1b_Cave_Aband_01=多布斯矿洞(已废弃)[HDES-Dobbs] +Stanton1b_Cave_Aband_01=多布斯矿洞(已废弃) Stanton1b_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 Stanton1b_Desc=此卫星以设计了该公司第一枚反物质弹头的科学家阿伯丁·赫斯顿为名。 -Stanton1b_EMShelter_Prison=巴顿公寓援助庇护所 [Barton Flats Aid Shelter] -Stanton1b_HurDynMining_001=HDMS-诺加德站 [HDMS-Norgaard] -Stanton1b_HurDynMining_002=HDMS-安德森站 [HDMS-Anderson] +Stanton1b_EMShelter_Prison=巴顿公寓援助庇护所 +Stanton1b_HurDynMining_001=HDMS-诺加德站 +Stanton1b_HurDynMining_002=HDMS-安德森站 Stanton1b_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1b_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1c=玛格达 [Magda] +Stanton1c=玛格达 Stanton1c_Desc=这颗卫星是以时任赫斯顿动力CEO的玛格达·赫斯顿为名的,正是她做出了从UEE收购赫斯顿的决定。玛格达是现任CEO“上校”盖文·E·赫斯顿的母亲。 -Stanton1c_HurDynMining_001=HDMS-哈恩站 [HDMS-Hahn] -Stanton1c_HurDynMining_002=HDMS-佩尔曼站 [HDMS-Perlman] +Stanton1c_HurDynMining_001=HDMS-哈恩站 +Stanton1c_HurDynMining_002=HDMS-佩尔曼站 Stanton1c_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1c_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1d=依塔 [Ita] +Stanton1d=依塔 Stanton1d_Desc=此卫星以在第一次塔维因战争期间逝世的依塔·赫斯顿为名,用以提醒人们为什么“赫斯顿动力公司制造的产品如此重要”。 -Stanton1d_HurDynMining_001=HDMS-伍德拉夫站 [HDMS-Woodruff] -Stanton1d_HurDynMining_002=HDMS-莱德站 [HDMS-Ryder] +Stanton1d_HurDynMining_001=HDMS-伍德拉夫站 +Stanton1d_HurDynMining_002=HDMS-莱德站 Stanton1d_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1d_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton2=十字军 [Crusader] +Stanton2=十字军 Stanton2_AdminCenter=行政中心 Stanton2_AdminCenter_Desc=奥里森城外灵感商业园区的一部分,行政中心是十字军工业庞大的销售与法务部门,以及自家飞船培训机构的所在地。 Stanton2_BrushwoodPlatform=布拉什伍德 Stanton2_BrushwoodPlatform_Desc=奥里森城外灵感商业园区的一部分,布拉什伍德平台展出了十字军工业大量杰出的商业与平民载具。 -Stanton2_CloudrestRetreatCluster=云歇避风港 [Cloudrest Retreat] +Stanton2_CloudrestRetreatCluster=云歇避风港 Stanton2_CloudrestRetreatCluster_Add=位于十字军的云歇避风港 Stanton2_CloudrestRetreatCluster_Desc=云歇避风港是位于奥里森外的十字军平台集群。它充分利用了此处独特的风景,为各位旅客提供住宿、娱乐和度假设施。 -Stanton2_CommArray_001=通讯矩阵 ST2-55 [Comm Array] -Stanton2_CommArray_002=通讯矩阵 ST2-28 [Comm Array] -Stanton2_CommArray_003=通讯矩阵 ST2-47 [Comm Array] -Stanton2_CommArray_004=通讯矩阵 ST2-76 [Comm Array] +Stanton2_CommArray_001=通讯矩阵 ST2-55 +Stanton2_CommArray_002=通讯矩阵 ST2-28 +Stanton2_CommArray_003=通讯矩阵 ST2-47 +Stanton2_CommArray_004=通讯矩阵 ST2-76 Stanton2_Courier_Org,P=Stanton2_Courier_Org Stanton2_Desc=一颗低质量的气态巨行星,在其高海拔区域有着可供人类呼吸的大气层。这对舰船制造商十字军来说是一个绝佳的环境,现在他们占据了星球上的悬浮平台用以建造诸如星航者的大型舰船。 -Stanton2_EmpyreanParkCluster=至高庭园 [Empyrean Park] +Stanton2_EmpyreanParkCluster=至高庭园 Stanton2_EmpyreanParkCluster_Add=位于十字军的至高庭园 Stanton2_EmpyreanParkCluster_Desc=至高庭园是位于奥里森外的十字军平台集群。它充分利用了此处独特的风景,为各位旅客提供住宿、娱乐和度假设施。 Stanton2_HartmoorePlatform=哈特莫尔 @@ -42140,122 +41783,122 @@ Stanton2_L5=十 CRU L5 Stanton2_L5_01=十 CRU L5-A Stanton2_L5_01_desc=在十-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 Stanton2_L5_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton2_Orison=奥里森 [Orison] +Stanton2_Orison=奥里森 Stanton2_Orison_Desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 Stanton2_Orison_Hospital=奥里森综合医院 Stanton2_Orison_Hospital_Desc=致力于带来顶尖的医护服务,请您放心,奥里森综合医院将竭尽全力改善您的就医体验。 -Stanton2_ProspectPointCluster=眺望点 [Prospect Point] +Stanton2_ProspectPointCluster=眺望点 Stanton2_ProspectPointCluster_Add=位于十字军的眺望点 Stanton2_ProspectPointCluster_Desc=眺望点是位于奥里森外的十字军平台集群。它拥有从提供住宿、娱乐和到度假设施的各种平台,充分利用了此处独特的风景。 -Stanton2_Racetrack_CaplanCircuit=卡普兰环道 [Caplan Circuit] +Stanton2_Racetrack_CaplanCircuit=卡普兰环道 Stanton2_Racetrack_CaplanCircuit_Desc=位于奥里森卡普兰工业平台上的错综复杂的赛道。由狂野之心竞速负责运营。 Stanton2_Racetrack_CaplanCircuit_add=十字军上的卡普兰环道 Stanton2_SecUGF_desc_shared=十字军为本地监控与储存所运作的安保站。严禁擅闯。 Stanton2_SolankiPlatform=索兰奇 Stanton2_SolankiPlatform_Desc=奥里森城外灵感商业园区的一部分,索兰奇平台是来访贵宾的临时住宿与便利中心。 -Stanton2_Transfer_Seraphim=炽天使空间站 [Seraphim Station] +Stanton2_Transfer_Seraphim=炽天使空间站 Stanton2_Transfer_Seraphim_Desc=炽天使空间站位于十字军上方,作为通往十字军工业庞大的行星和轨道造船厂的门户,在这里,你能看到下方气态巨行星的壮丽景色。本空间站提供各种服务,包括:加油、补货、购物、休息、诊所和货运服务。 -Stanton2a=赛琳 [Cellin] +Stanton2a=赛琳 Stanton2a_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的幺妹,赛琳拥有超过一百处的休眠火山,据说这些火山代表了赛琳那潜藏的怒火。 Stanton2a_DrugUGF_001=NT-999-XV Stanton2a_DrugUGF_001_desc=$%/3.0_N/A -Stanton2a_EMShelter_001=朱利普峡谷援助避难所 [Julep Ravine Aid Shelter] -Stanton2a_EMShelter_002=弗拉纳根峪援助避难所 [Flanagan's Ravine Aid Shelter] -Stanton2a_EMShelter_003=阿什本通道援助避难所 [Ashburn Channel Aid Shelter] -Stanton2a_EMShelter_004=莫格特援助避难所 [Mogote Aid Shelter] -Stanton2a_IndyFarmer_001=加莱特家庭种植站 [Gallete Family Farms] +Stanton2a_EMShelter_001=朱利普峡谷援助避难所 +Stanton2a_EMShelter_002=弗拉纳根峪援助避难所 +Stanton2a_EMShelter_003=阿什本通道援助避难所 +Stanton2a_EMShelter_004=莫格特援助避难所 +Stanton2a_IndyFarmer_001=加莱特家庭种植站 Stanton2a_IndyFarmer_001_desc=加莱特家庭种植站以出产高质量的水培作物为荣,这体现了他们沿袭传承了数代人的传统文化。 -Stanton2a_IndyMine_001=泰姆&迈尔斯矿站 [Tram & Myers Mining] +Stanton2a_IndyMine_001=泰姆&迈尔斯矿站 Stanton2a_IndyMine_001_desc=该采矿设施是泰姆&迈尔斯矿业公司的注册财产。 -Stanton2a_Rayari_001=希克斯研究站 [Hickes Research Outpost] -Stanton2a_SecUGF_001=迪普尔安保站 [Security Post Dipur] -Stanton2a_SecUGF_002=莱斯平安保站 [Security Post Lespin] -Stanton2a_SecUGF_003=克里斯卡安保站 [Security Post Criska] -Stanton2a_Stash_001=私有财产 [PRIVATE PROPERTY] +Stanton2a_Rayari_001=希克斯研究站 +Stanton2a_SecUGF_001=迪普尔安保站 +Stanton2a_SecUGF_002=莱斯平安保站 +Stanton2a_SecUGF_003=克里斯卡安保站 +Stanton2a_Stash_001=私有财产 Stanton2a_Stash_001_desc=闲 人 勿 进 -Stanton2a_TerraMills_001=泰拉磨坊水培种植站 [Terra Mills HydroFarm] +Stanton2a_TerraMills_001=泰拉磨坊水培种植站 Stanton2a_TerraMills_001_desc=赛琳中央水培农场是一所由饮食生产商"泰拉磨坊"运营的高新科研机构。 -Stanton2b=戴玛尔 [Daymar] -Stanton2b_600iSettlement=惠斯勒地穴 [Whistler's Crypt] +Stanton2b=戴玛尔 +Stanton2b_600iSettlement=惠斯勒地穴 Stanton2b_600iSettlement_Desc=有些东西最好埋起来。 -Stanton2b_ArcCorp_001=弧光集团采矿站 141 [ArcCorp Mining Area] +Stanton2b_ArcCorp_001=弧光集团采矿站 141 Stanton2b_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 -Stanton2b_CRUS_UGF_001,P=十字军工业戴玛尔中心 B14 [Crusader Industries Daymar Center B14] -Stanton2b_Cave_Aband_01=库德雷矿井(已关停) [Kudre Ore Mine] +Stanton2b_CRUS_UGF_001,P=十字军工业戴玛尔中心 B14 +Stanton2b_Cave_Aband_01=库德雷矿井(已关停) Stanton2b_Cave_Aband_01_desc=一处已经停止运转的私人采矿设施。 Stanton2b_Desc=戴玛尔的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的二弟,是十字军星最大的卫星。戴玛尔那略微偏心的轨道据说是象征着他在童话故事里容易迷路的特点。 Stanton2b_DrugUGF_001=NT-999-XVI Stanton2b_DrugUGF_001_desc=$%/3.0_N/A -Stanton2b_DrugUGF_002=庭园 [The Garden] +Stanton2b_DrugUGF_002=庭园 Stanton2b_DrugUGF_002_desc=你的小老弟发育得怎么样? Stanton2b_DrugUGF_003=TPF Stanton2b_DrugUGF_003_desc=眼光独到者之选 -Stanton2b_EMShelter_001=坦登平原援助避难所 [Tamdon Plains Aid Shelter] -Stanton2b_EMShelter_002=埃格平原援助避难所 [Eager Flats Aid Shelter] -Stanton2b_EMShelter_003=顿洛山脉援助避难所 [Dunlow Ridge Aid Shelter] -Stanton2b_EMShelter_004=狼穴援助避难所 [Wolf Point Aid Shelter] -Stanton2b_IndyFarmer_001=丰收水培种植站 [Bountiful Harvest Hydroponics] +Stanton2b_EMShelter_001=坦登平原援助避难所 +Stanton2b_EMShelter_002=埃格平原援助避难所 +Stanton2b_EMShelter_003=顿洛山脉援助避难所 +Stanton2b_EMShelter_004=狼穴援助避难所 +Stanton2b_IndyFarmer_001=丰收水培种植站 Stanton2b_IndyFarmer_001_desc=丰收水培种植站致力于培养最好的农业产品。 -Stanton2b_IndyMine_001=库德雷矿井 [Kudre Ore] +Stanton2b_IndyMine_001=库德雷矿井 Stanton2b_IndyMine_001_desc=一处私营采矿设施。 -Stanton2b_Racetrack_YadarValley=雅达尔山谷 [Yadar Valley] +Stanton2b_Racetrack_YadarValley=雅达尔山谷 Stanton2b_Racetrack_YadarValley_add=戴玛尔上的雅达尔山谷 Stanton2b_Racetrack_YadarValley_desc=穿过多岩石的工业场地的低空跑道。由狂野之心竞速负责运营。 -Stanton2b_SalvageYard_001=布里奥的拆船场 [Brio's Breaker Yard] +Stanton2b_SalvageYard_001=布里奥的拆船场 Stanton2b_SalvageYard_001_desc=从廉价零件到二手材料销售,布里奥的拆船场是满足您所有淘货需求的一站式场所。 -Stanton2b_SecUGF_001=塔库赖安保站 [Security Post Thaquray] -Stanton2b_SecUGF_002=莫鲁托安保站 [Security Post Moluto] -Stanton2b_SecUGF_003=普拉沙德安保站 [Security Post Prashad] -Stanton2b_Shubin_001=舒宾采矿设施 SCD-1 [Shubin Mining Facility] +Stanton2b_SecUGF_001=塔库赖安保站 +Stanton2b_SecUGF_002=莫鲁托安保站 +Stanton2b_SecUGF_003=普拉沙德安保站 +Stanton2b_Shubin_001=舒宾采矿设施 SCD-1 Stanton2b_Shubin_001_desc=一处由舒宾星际拥有并运营的采矿设施。 -Stanton2b_Stash_001=努恩废物管理中心 [Nuen Waste Management] +Stanton2b_Stash_001=努恩废物管理中心 Stanton2b_Stash_001_desc=注意:危险废料场。仅限授权人员进入 -Stanton2c=耶拉 [Yela] -Stanton2c_ArcCorp_001=弧光集团采矿站 157 [ArcCorp Mining Area] +Stanton2c=耶拉 +Stanton2c_ArcCorp_001=弧光集团采矿站 157 Stanton2c_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 Stanton2c_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的大姐,其拥有着水-冰地壳,据说象征了耶拉那冷静且行事审慎的气质。 -Stanton2c_DrugLab_001=跃动小镇 [Jumptown] +Stanton2c_DrugLab_001=跃动小镇 Stanton2c_DrugLab_001_desc=想来点刺激的吗? Stanton2c_DrugUGF_001=NT-999-XXII Stanton2c_DrugUGF_001_desc=$%/3.0_N/A -Stanton2c_DrugUGF_002=乌托邦 [Utopia] +Stanton2c_DrugUGF_002=乌托邦 Stanton2c_DrugUGF_002_desc=此景只应天上有 -Stanton2c_DrugUGF_003=康纳小屋 [Connor's] +Stanton2c_DrugUGF_003=康纳小屋 Stanton2c_DrugUGF_003_desc=这块地盘是康纳的!都他妈滚远点!尤其是你,马克! -Stanton2c_DrugUGF_004=来生 [Afterlife] +Stanton2c_DrugUGF_004=来生 Stanton2c_DrugUGF_004_desc=死者起舞之地 -Stanton2c_EMShelter_001=阿斯顿岭援助避难所 [Aston Ridge Aid Shelter] -Stanton2c_EMShelter_002=科索盆地援助避难所 [Kosso Basin Aid Shelter] -Stanton2c_EMShelter_003=中村谷援助避难所 [Nakamura Valley Aid Shelter] -Stanton2c_EMShelter_004=塔拉林峡谷援助避难所 [Talarine Divide Aid Shelter] -Stanton2c_IndyMine_001=本森采矿前哨站 [Benson Mining Outpost] +Stanton2c_EMShelter_001=阿斯顿岭援助避难所 +Stanton2c_EMShelter_002=科索盆地援助避难所 +Stanton2c_EMShelter_003=中村谷援助避难所 +Stanton2c_EMShelter_004=塔拉林峡谷援助避难所 +Stanton2c_IndyMine_001=本森采矿前哨站 Stanton2c_IndyMine_001_desc=该采矿设施是迪诺·本森的注册财产。 -Stanton2c_Racetrack_MinersLament=矿工哀歌 [Miner's Lament] +Stanton2c_Racetrack_MinersLament=矿工哀歌 Stanton2c_Racetrack_MinersLament_add=耶拉附近的矿工哀歌赛道 Stanton2c_Racetrack_MinersLament_desc=被改造成零重力赛道的一小群已被采空的小行星。由狂野之心竞速负责运营。 -Stanton2c_Rayari_001=迪金斯科研前哨站 [Deakins Research Outpost] -Stanton2c_SecUGF_001=欧珀安保站 [Security Post Opal] -Stanton2c_SecUGF_002=万安保站 [Security Post Wan] +Stanton2c_Rayari_001=迪金斯科研前哨站 +Stanton2c_SecUGF_001=欧珀安保站 +Stanton2c_SecUGF_002=万安保站 Stanton2c_Stash_001=NT-999-XX Stanton2c_Stash_001_desc=$%/3.0_N/A -Stanton3=弧光星 [ArcCorp] -Stanton3_ArcCorp_Area04=04区 [Area04] -Stanton3_ArcCorp_Area06=06区 [Area06] -Stanton3_ArcCorp_Area11=11区 [Area11] -Stanton3_ArcCorp_Area17=17区 [Area17] -Stanton3_ArcCorp_Area20=20区 [Area20] +Stanton3=弧光星 +Stanton3_ArcCorp_Area04=04区 +Stanton3_ArcCorp_Area06=06区 +Stanton3_ArcCorp_Area11=11区 +Stanton3_ArcCorp_Area17=17区 +Stanton3_ArcCorp_Area20=20区 Stanton3_ArcCorp_Area_Desc=一个由弧光集团指定的工业和商业区。 Stanton3_ArcCorp_Habs_AdiraFalls=阿迪拉瀑布公寓 Stanton3_ArcCorp_Habs_AdiraFalls_Desc=阿迪拉瀑布公寓位于18区中心附近,提供了舒适的居住环境。 -Stanton3_Area18=18区 [Area18] +Stanton3_Area18=18区 Stanton3_Area18_Central=18区中心 Stanton3_Area18_Desc=18区是弧光星周边地区行星际交通的主要商业港口之一。旅客们可以从本土厂商以及知名潮牌那里找到各式各样的商品。 Stanton3_Area18_Hospital=帝国健康服务医疗站 Stanton3_Area18_Hospital_Desc=由UEE负责运作的帝国健康服务致力于让弧光星18区全体人民身体健康,同时提供无差别的公平医疗服务。 Stanton3_Area18_Plaza=商业区 -Stanton3_CommArray_001=通讯阵列 ST3-90 [Comm Array] -Stanton3_CommArray_002=通讯阵列 ST3-18 [Comm Array] -Stanton3_CommArray_003=通讯阵列 ST3-35 [Comm Array] +Stanton3_CommArray_001=通讯阵列 ST3-90 +Stanton3_CommArray_002=通讯阵列 ST3-18 +Stanton3_CommArray_003=通讯阵列 ST3-35 Stanton3_Courier_Org,P=Stanton3_Courier_Org Stanton3_Desc=建筑覆盖了星球大部分的表面,其中居住区位于两极,而弧光集团的工厂、商业总部、金融和商业区则坐落在两极之间。 Stanton3_L1=弧 ARC L1 @@ -42278,113 +41921,113 @@ Stanton3_L5=弧 ARC L5 Stanton3_L5_01=弧 ARC L5-A Stanton3_L5_01_desc=在弧-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 Stanton3_L5_desc=一个位于弧光星轨道上的拉格朗日重力井。 -Stanton3_OrbitalRelay=轨道通讯阵列 AC-421 [Orbital Relay] -Stanton3_Racetrack_SkyScraper=摩天大楼 [The Sky Scraper] +Stanton3_OrbitalRelay=轨道通讯阵列 AC-421 +Stanton3_Racetrack_SkyScraper=摩天大楼 Stanton3_Racetrack_SkyScraper_add=弧光星上的摩天大楼赛道 Stanton3_Racetrack_SkyScraper_desc=蜿蜒穿过18区城市景观的赛道。由狂野之心竞速负责运营。 -Stanton3_Transfer=拜基尼空间站 [Baijini Point] +Stanton3_Transfer=拜基尼空间站 Stanton3_Transfer_Desc=弧光星的主要货运与客运中转站。作为往来星球地表的完美中转站,拜基尼空间站为游客提供了大量便利设施,同时也为无法在地面着陆的超大型飞船提供顶级装卸系统。这里提供各式商店和服务,你可以运输货物、购买个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton3a=莉瑞雅 [Lyria] +Stanton3a=莉瑞雅 Stanton3a_Desc=这颗冰冻卫星拥有活跃的低温间歇泉和冰火山。 -Stanton3a_DrugLab_001=天堂湾 [Paradise Cove] +Stanton3a_DrugLab_001=天堂湾 Stanton3a_DrugLab_001_desc=天堂湾里一切都更加美妙。 -Stanton3a_DrugUGF_001=发射台 [Launch Pad] +Stanton3a_DrugUGF_001=发射台 Stanton3a_DrugUGF_001_desc=准备升天。 -Stanton3a_DrugUGF_002=水桶 [Buckets] +Stanton3a_DrugUGF_002=水桶 Stanton3a_DrugUGF_002_desc=随时把你倒出去。 -Stanton3a_GRIN_UGF_001,P=灰猫斯坦顿3a生产综合体-A [Greycat Stanton 3a Production Complex-A] -Stanton3a_IndyMine_001=洪保德矿站 [Humboldt Mines] +Stanton3a_GRIN_UGF_001,P=灰猫斯坦顿3a生产综合体-A +Stanton3a_IndyMine_001=洪保德矿站 Stanton3a_IndyMine_001_desc=该采矿设施是洪保德资源合作伙伴的注册财产。 -Stanton3a_IndyMine_002=洛维里奇矿站 [Loveridge Mineral Reserve] +Stanton3a_IndyMine_002=洛维里奇矿站 Stanton3a_IndyMine_002_desc=这片土地已由洛维里奇集团许可使用。 -Stanton3a_Shubin_001=舒宾采矿设施 SAL-2 [Shubin Mining Facility] -Stanton3a_Shubin_002=舒宾采矿设施 SAL-5 [Shubin Mining Facility] -Stanton3a_Stash_001=孤儿院 [The Orphanage] +Stanton3a_Shubin_001=舒宾采矿设施 SAL-2 +Stanton3a_Shubin_002=舒宾采矿设施 SAL-5 +Stanton3a_Stash_001=孤儿院 Stanton3a_Stash_001_desc=失落者之家。 -Stanton3a_UFG_006=舒宾加工设施 SPAL-7 [Shubin Processing Facility] -Stanton3a_UFG_007=舒宾加工设施 SPAL-9 [Shubin Processing Facility] -Stanton3a_UFG_008=舒宾加工设施 SPAL-12 [Shubin Processing Facility] -Stanton3a_UGF_001="坑地" [The Pit] +Stanton3a_UFG_006=舒宾加工设施 SPAL-7 +Stanton3a_UFG_007=舒宾加工设施 SPAL-9 +Stanton3a_UFG_008=舒宾加工设施 SPAL-12 +Stanton3a_UGF_001="坑地" Stanton3a_UGF_001_desc=除了往上走你别无选择。 -Stanton3a_UGF_002=车夫驿站 [Wheeler's] +Stanton3a_UGF_002=车夫驿站 Stanton3a_UGF_002_desc=请像轮子一样圆润地离开。 -Stanton3a_UGF_003=泰迪的玩具屋 [Teddy's Playhouse] +Stanton3a_UGF_003=泰迪的玩具屋 Stanton3a_UGF_003_desc=在错误的地方找乐子。 -Stanton3a_UGF_004="别处" [Elsewhere] +Stanton3a_UGF_004="别处" Stanton3a_UGF_004_desc=如果你不该在这里,最好滚去别的地方。 -Stanton3a_UGF_005=舒宾加工设施 SPAL-3 [Shubin Processing Facility] -Stanton3a_UGF_009=运营仓库 莉瑞娅-1 [Operations Depot Lyria-1] +Stanton3a_UGF_005=舒宾加工设施 SPAL-3 +Stanton3a_UGF_009=运营仓库 莉瑞娅-1 Stanton3a_UGF_009_desc=此远程运营仓库仅供授权人员使用。非法侵入严究不贷。 -Stanton3a_UGF_010=舒宾加工设施 SPAL-16 [Shubin Processing Facility] -Stanton3a_UGF_011=舒宾加工设施 SPAL-21 [Shubin Processing Facility] +Stanton3a_UGF_010=舒宾加工设施 SPAL-16 +Stanton3a_UGF_011=舒宾加工设施 SPAL-21 Stanton3a_UGF_desc=一家由舒宾星际拥有并经营的加工厂。 -Stanton3b=瓦菈 [Wala] -Stanton3b_ARCC_UGF_001,P=弧光集团 瓦菈-1工业园区 [ArcCorp Wala-1 Industrial Park] -Stanton3b_ArcCorp_001=弧光集团采矿站 045 [ArcCorp Mining Area] -Stanton3b_ArcCorp_002=弧光集团采矿站 048 [ArcCorp Mining Area] -Stanton3b_ArcCorp_003=弧光集团采矿站 056 [ArcCorp Mining Area] -Stanton3b_ArcCorp_004=弧光集团采矿站 061 [ArcCorp Mining Area] +Stanton3b=瓦菈 +Stanton3b_ARCC_UGF_001,P=弧光集团 瓦菈-1工业园区 +Stanton3b_ArcCorp_001=弧光集团采矿站 045 +Stanton3b_ArcCorp_002=弧光集团采矿站 048 +Stanton3b_ArcCorp_003=弧光集团采矿站 056 +Stanton3b_ArcCorp_004=弧光集团采矿站 061 Stanton3b_Desc=瓦菈的低密度使其易受潮汐力的影响并呈现为两极显著突出的长椭球状。 -Stanton3b_DrugUGF_001=失物招领处 [Lost and Found] +Stanton3b_DrugUGF_001=失物招领处 Stanton3b_DrugUGF_001_desc=你要找的在这儿。 -Stanton3b_DrugUGF_002=美好时光神庙 [Good Times Temple] +Stanton3b_DrugUGF_002=美好时光神庙 Stanton3b_DrugUGF_002_desc=赞美吧! -Stanton3b_IndyFarmer_001=荫谷农场 [Shady Glen Farms] +Stanton3b_IndyFarmer_001=荫谷农场 Stanton3b_IndyFarmer_001_desc=优质的植物证明一些东西在阴凉处生长得更好。 -Stanton3b_SalvageYard_001=参孙父子回收站 [Samson & Son's Salvage Center] +Stanton3b_SalvageYard_001=参孙父子回收站 Stanton3b_SalvageYard_001_desc=这座家族私有的回收站以其可靠性和优质的服务为傲,并提供了一些可能是当前市场行情里最优的定价选择。 -Stanton3b_UGF_001=弧光集团加工中心 115 [ArcCorp Processing Center] -Stanton3b_UGF_002=弧光集团加工中心 123 [ArcCorp Processing Center] +Stanton3b_UGF_001=弧光集团加工中心 115 +Stanton3b_UGF_002=弧光集团加工中心 123 Stanton3b_UGF_desc_shared=由弧光集团运作的物资加工中心。 -Stanton4=微科星 [microTech] -Stanton4_CRAS_UGF_001,P=寒宇加工厂 34-12 [Cry-Astro Processing Plant] -Stanton4_CVLX_UGF_001,P=科瓦莱什配送中心S4DC05 [Covalex Distribution Center S4DC05] -Stanton4_CommArray_001=通信阵列 ST4-22 [Comm Array] -Stanton4_CommArray_002=通信阵列 ST4-31 [Comm Array] -Stanton4_CommArray_003=通信阵列 ST4-59 [Comm Array] -Stanton4_CommArray_004=通信阵列 ST4-64 [Comm Array] +Stanton4=微科星 +Stanton4_CRAS_UGF_001,P=寒宇加工厂 34-12 +Stanton4_CVLX_UGF_001,P=科瓦莱什配送中心S4DC05 +Stanton4_CommArray_001=通信阵列 ST4-22 +Stanton4_CommArray_002=通信阵列 ST4-31 +Stanton4_CommArray_003=通信阵列 ST4-59 +Stanton4_CommArray_004=通信阵列 ST4-64 Stanton4_Courier_Org,P=Stanton4_Courier_Org -Stanton4_DerelictSettlement_AstorsClearing=阿斯特空地 [Astor's Clearing] +Stanton4_DerelictSettlement_AstorsClearing=阿斯特空地 Stanton4_DerelictSettlement_AstorsClearing_desc=晚上的森林并不安全。 -Stanton4_DerelictSettlement_BloodshotRidge=血腥岭 [Bloodshot Ridge] +Stanton4_DerelictSettlement_BloodshotRidge=血腥岭 Stanton4_DerelictSettlement_BloodshotRidge_desc=无处可走,只能一直往下。 -Stanton4_DerelictSettlement_Dunboro=顿波罗镇 [Dunboro] +Stanton4_DerelictSettlement_Dunboro=顿波罗镇 Stanton4_DerelictSettlement_Dunboro_desc=非请勿来。 -Stanton4_DerelictSettlement_Frostbite=寒霜镇 [Frostbite] +Stanton4_DerelictSettlement_Frostbite=寒霜镇 Stanton4_DerelictSettlement_Frostbite_desc=过来热热身吧。 -Stanton4_DerelictSettlement_HarpersPoint=竖琴手之角 [Harper's Point] +Stanton4_DerelictSettlement_HarpersPoint=竖琴手之角 Stanton4_DerelictSettlement_HarpersPoint_desc=只是一个临湖的僻静之地。 -Stanton4_DerelictSettlement_MorelandHills=莫兰山 [Moreland Hills] +Stanton4_DerelictSettlement_MorelandHills=莫兰山 Stanton4_DerelictSettlement_MorelandHills_desc=这有很多好地方能住,但是这一块我们的。 -Stanton4_DerelictSettlement_RazorsEdge=剃刀悬崖 [Razor's Edge] +Stanton4_DerelictSettlement_RazorsEdge=剃刀悬崖 Stanton4_DerelictSettlement_RazorsEdge_desc=只有最好的才能入选。 Stanton4_Desc=一个类地化改造中的差错使得此星球上有着异常稠密的云层和远低于适宜气候的温度,并成为了一个能让星球的拥有者微科集团安置极为热敏感的计算与制造中心的理想地点。 -Stanton4_DistributionCenter_Covalex_01=科瓦莱什配送中心 S4DC05 [Covalex Distribution Centre] +Stanton4_DistributionCenter_Covalex_01=科瓦莱什配送中心 S4DC05 Stanton4_DistributionCenter_Covalex_01_desc=属于庞大的科瓦莱什货运网络的众多配送中心之一,是将您的货品安全运送到最终目的地的关键一站。向公众开放。 -Stanton4_DistributionCenter_CryAstro_01=寒宇加工厂 34-12 [Cry-Astro Processing Plant 34-12] +Stanton4_DistributionCenter_CryAstro_01=寒宇加工厂 34-12 Stanton4_DistributionCenter_CryAstro_01_desc=这个加工厂是寒宇燃料网络的重要组成部分,可为您的未来提供燃料。该区域不对公众开放 -Stanton4_DistributionCenter_CryAstro_02=寒宇加工厂 19-02 [Cry-Astro Processing Plant] +Stanton4_DistributionCenter_CryAstro_02=寒宇加工厂 19-02 Stanton4_DistributionCenter_CryAstro_02_desc=这个加工厂是寒宇燃料网络的重要组成部分,可为您的未来提供燃料。该区域不对公众开放 -Stanton4_DistributionCenter_Greycat_01=灰猫斯坦顿IV生产综合体-A [Greycat Stanton IV Production Complex-A] +Stanton4_DistributionCenter_Greycat_01=灰猫斯坦顿IV生产综合体-A Stanton4_DistributionCenter_Greycat_01_desc=在这个生产综合体中,技术熟练的灰猫工业工人努力生产顶级产品,这些产品被众多工业专业领域的数十亿人所使用。仅限灰猫员工和承包商可进入访问。 Stanton4_DistributionCenter_Sakura_01=樱日一枝黄花工作中心 Stanton4_DistributionCenter_Sakura_01_desc=努力工作让一天更比一天强,这个工作中心和它的员工都为成为樱日集团大家庭的一员而自豪。有兴趣了解更多信息?顺便的话来体验一下并了解是什么让我们成为这样一家与众不同的公司。 -Stanton4_DistributionCenter_microTech_01=微科物流仓库 S4LD01 [microTech Logistics Depot] +Stanton4_DistributionCenter_microTech_01=微科物流仓库 S4LD01 Stanton4_DistributionCenter_microTech_01_desc=微科星会使用此类的仓库来维持他们庞大的消费电子设备产品目录。请注意,虽然允许访客到访,但设施内部仅工作人员可进入。 -Stanton4_DistributionCenter_microTech_02=微科物流仓库 S4LD13 [microTech Logistics Depot] +Stanton4_DistributionCenter_microTech_02=微科物流仓库 S4LD13 Stanton4_DistributionCenter_microTech_02_desc=微科星会使用此类的仓库来维持他们庞大的消费电子设备产品目录。请注意,只有指定的承包商可以参观该设施,仓库内部仅工作人员可进入。 Stanton4_DrugUGF_desc_shared=这个数据中心是微科集团众多用于提供计算能力、数据存储、内容分发或是其他基于网络的服务的设施之一。(目前已经下线) -Stanton4_EMShelter_001=卡洪山口紧急避难所 [Calhoun Pass Emergency Shelter] -Stanton4_EMShelter_002=维恩地区紧急避难所 [Point Wain Emergency Shelter] -Stanton4_EMShelter_003=努伊克苏特紧急避难所 [Nuiqsut Emergency Shelter] -Stanton4_EMShelter_004=眺望点紧急避难所 [Clear View Emergency Shelter] +Stanton4_EMShelter_001=卡洪山口紧急避难所 +Stanton4_EMShelter_002=维恩地区紧急避难所 +Stanton4_EMShelter_003=努伊克苏特紧急避难所 +Stanton4_EMShelter_004=眺望点紧急避难所 Stanton4_L1=微 MIC L1 Stanton4_L1_01=微 MIC L1-A Stanton4_L1_01_desc=在微-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 Stanton4_L1_02=微 MIC L1-B Stanton4_L1_02_desc=在微-L1拉格朗日重力井里的一个气团。 Stanton4_L1_NavyStation_DESC=INS 杰里科于2871年竣工,是UEE海军在斯坦顿星系的主要停靠港。该港以著名中队长阿玛雷·杰里科的名字命名,可为各型主力舰以及小型支援、战斗舰船提供后勤支援、燃料补充以及弹药补给。 -Stanton4_L1_NavyStation_NAME=INS-杰里科 [INS Jericho] +Stanton4_L1_NavyStation_NAME=INS-杰里科 Stanton4_L1_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 Stanton4_L2=微 MIC L2 Stanton4_L2_01=微 MIC L2-A @@ -42408,7 +42051,7 @@ Stanton4_L5_01_desc=在微-L5拉格朗日重力井内,建有R&R休息空间站 Stanton4_L5_02=微 MIC L5-B Stanton4_L5_02_desc=在微-L5拉格朗日重力井内的一个气团。 Stanton4_L5_desc=一个位于微科星轨道上的拉格朗日重力井。 -Stanton4_MITE_UGF_001,P=微科物流仓库S4LD01 [microTech Logistics Depot S4LD01] +Stanton4_MITE_UGF_001,P=微科物流仓库S4LD01 Stanton4_NewBab_AspireGrand=志远大厦 Stanton4_NewBab_DomeSurfaceExit=市民广场地面出口 Stanton4_NewBab_DomeSurfaceExit_GroundATC=市民广场泊位 @@ -42421,91 +42064,86 @@ Stanton4_NewBab_NBIS_GroundATC=NBIS泊位 Stanton4_NewBab_PlanetaryServices=微科星球公务部 Stanton4_NewBab_PlanetarySurfaceExit=行星地表出口 Stanton4_NewBab_TheCommons=市民广场 -Stanton4_NewBabbage=新巴贝奇 [New Babbage] +Stanton4_NewBabbage=新巴贝奇 Stanton4_NewBabbage_Desc=为了将这颗星球上的严寒气候拒之门外,新巴贝奇成为了一座拥有穹顶包覆露天场所和顶级便利设施的高端城市,旨在激发那些被微科集团的锐意进取吸引来的尖端企业和科技公司的创造力和生产力。 -Stanton4_Rayari_001=拉亚利 德尔塔纳科究前哨站 [Rayari Deltana Research Outpost] -Stanton4_Rayari_002=拉亚利 莱文古德科究前哨站 [Rayari Livengood Research Outpost] -Stanton4_ReclaimerSettlement=幽灵洼地 [Ghost Hollow] +Stanton4_Rayari_001=拉亚利 德尔塔纳科究前哨站 +Stanton4_Rayari_002=拉亚利 莱文古德科究前哨站 +Stanton4_ReclaimerSettlement=幽灵洼地 Stanton4_ReclaimerSettlement_Desc=一个私人场所。 不请自来的访客将被严肃处理。 -Stanton4_SASU_UGF_001,P=樱日一枝黄花工作中心 [Sakura Sun Goldenrod Workcenter] -Stanton4_Shubin_001=舒宾采矿设施 SM0-13 [Shubin Mining Facility] -Stanton4_Shubin_002=舒宾采矿设施 SM0-22 [Shubin Mining Facility] -Stanton4_Shubin_003=舒宾采矿设施 SM0-18 [Shubin Mining Facility] -Stanton4_Shubin_004=舒宾采矿设施 SM0-10 [Shubin Mining Facility] -Stanton4_Stash_001="墓地" [The Necropolis] +Stanton4_SASU_UGF_001,P=樱日一枝黄花工作中心 +Stanton4_Shubin_001=舒宾采矿设施 SM0-13 +Stanton4_Shubin_002=舒宾采矿设施 SM0-22 +Stanton4_Shubin_003=舒宾采矿设施 SM0-18 +Stanton4_Shubin_004=舒宾采矿设施 SM0-10 +Stanton4_Stash_001="墓地" Stanton4_Stash_001_desc=如果你想死的话去这个地方正合适。 -Stanton4_Stash_002=前哨站 54 [Outpost 54] +Stanton4_Stash_002=前哨站 54 Stanton4_Stash_002_desc=这就是前哨站54的所在地。 -Stanton4_Transfer=特雷斯勒空间站 [Port Tressler] +Stanton4_Transfer=特雷斯勒空间站 Stanton4_Transfer_Desc=坐落于微科星上空商道的特雷斯勒空间站,是新巴贝奇的主要中转枢纽。微科集团和地表上其它公司的出口货物,以及来自其他星系的资源和贸易造就了这个太空站每天数以百万SCU的货物吞吐量。这里有许多商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton4_UGF_001=微科数据中心 5WQ-R2V-C(已下线)[MT DataCenter] -Stanton4_UGF_002=微科数据中心 2UB-RB9-5 [MT DataCenter] -Stanton4_UGF_003=微科数据中心 8FK-Q2X-K [MT DataCenter] -Stanton4_UGF_004=微科数据中心 E2Q-NSG-Y(已下线)[MT DataCenter] -Stanton4_UGF_005=微科运营中心 TLI-4 [MT OpCenter] -Stanton4_UGF_006=微科数据中心 D79-ECG-R(已下线)[MT DataCenter] -Stanton4_UGF_007=微科数据中心 QVX-J88-J [MT DataCenter] -Stanton4_UGF_008=微科数据中心 TMG-XEV-2 [MT DataCenter] -Stanton4_UGF_009=微科数据中心 KH3-AAE-L [MT DataCenter] -Stanton4_UGF_010=微科数据中心 L8P-JUC-8(已下线)[MT DataCenter] -Stanton4_UGF_011=微科数据中心 4HJ-LVE-A [MT DataCenter] +Stanton4_UGF_001=微科数据中心 5WQ-R2V-C(已下线) +Stanton4_UGF_002=微科数据中心 2UB-RB9-5 +Stanton4_UGF_003=微科数据中心 8FK-Q2X-K +Stanton4_UGF_004=微科数据中心 E2Q-NSG-Y(已下线) +Stanton4_UGF_005=微科运营中心 TLI-4 +Stanton4_UGF_006=微科数据中心 D79-ECG-R(已下线) +Stanton4_UGF_007=微科数据中心 QVX-J88-J +Stanton4_UGF_008=微科数据中心 TMG-XEV-2 +Stanton4_UGF_009=微科数据中心 KH3-AAE-L +Stanton4_UGF_010=微科数据中心 L8P-JUC-8(已下线) +Stanton4_UGF_011=微科数据中心 4HJ-LVE-A Stanton4_UGF_Sec_desc_shared=微科星运营中心是安全保障设施,用于管理和监督该地区的各种远程运作。 Stanton4_UGF_desc_shared=这个数据中心是微科集团那众多用于提供计算能力、数据存储、内容分发或是其它基于网络的服务的设施之一。 -Stanton4a=卡利俄佩 [Calliope] +Stanton4a=卡利俄佩 Stanton4a_Desc=据说是以启迪了雄辩的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们“努力追求思想的纯粹表达”。 -Stanton4a_DrugLab_001=渡鸦栖 [Raven's Roost ] +Stanton4a_DrugLab_001=渡鸦栖 Stanton4a_DrugLab_001_desc=擅闯者有去无回。 -Stanton4a_Rayari_001=拉亚利-卡尔塔格研究站 [Rayari Kaltag Research Outpost] -Stanton4a_Rayari_002=拉亚利-安维克研究站 [Rayari Anvik Research Outpost] -Stanton4a_Shubin_001=舒宾采矿设施 SMCa-6 [Shubin Mining Facility] -Stanton4a_Shubin_002=舒宾采矿设施 SMCa-8 [Shubin Mining Facility] -Stanton4a_UGF_001=舒宾加工设施 SPMC-3 [已关闭] [Shubin Processing Facility] -Stanton4a_UGF_002=舒宾加工设施 SPMC-5 [已关闭] [Shubin Processing Facility] -Stanton4a_UGF_003=舒宾加工设施 SPMC-10 [Shubin Processing Facility] -Stanton4a_UGF_004=舒宾加工设施 SPMC-11 [已关闭] [Shubin Processing Facility] -Stanton4a_UGF_005=舒宾加工设施 SPMC-14 [已关闭] [Shubin Processing Facility] -Stanton4a_UGF_006=舒宾加工设施 SPMC-1 [Shubin Processing Facility] -Stanton4b=克利俄 [Clio] +Stanton4a_Rayari_001=拉亚利-卡尔塔格研究站 +Stanton4a_Rayari_002=拉亚利-安维克研究站 +Stanton4a_Shubin_001=舒宾采矿设施 SMCa-6 +Stanton4a_Shubin_002=舒宾采矿设施 SMCa-8 +Stanton4a_UGF_001=舒宾加工设施 SPMC-3 [已关闭 +Stanton4a_UGF_002=舒宾加工设施 SPMC-5 [已关闭] +Stanton4a_UGF_003=舒宾加工设施 SPMC-10 +Stanton4a_UGF_004=舒宾加工设施 SPMC-11 [已关闭] +Stanton4a_UGF_005=舒宾加工设施 SPMC-14 [已关闭] +Stanton4a_UGF_006=舒宾加工设施 SPMC-1 +Stanton4b=克利俄 Stanton4b_Desc=据说是以主管历史的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们谨记“他们是站在前人的肩膀上的”。 -Stanton4b_Racetrack_SnakePit=蛇坑赛道 [The Snake Pit] +Stanton4b_Racetrack_SnakePit=蛇坑赛道 Stanton4b_Racetrack_SnakePit_add=克利俄上的蛇坑赛道 Stanton4b_Racetrack_SnakePit_desc=一个受欢迎的业余赛道,穿过一个废弃的户外采矿设施。由狂野之心竞速负责运营。 -Stanton4b_Rayari_001=拉亚利-麦格拉思研究站 [Rayari McGrath Research Outpost] -Stanton4b_Rayari_002=拉亚利-坎特韦尔研究站 [Rayari Cantwell Research Outpost] -Stanton4c=欧忒耳佩 [Euterpe] +Stanton4b_Rayari_001=拉亚利-麦格拉思研究站 +Stanton4b_Rayari_002=拉亚利-坎特韦尔研究站 +Stanton4c=欧忒耳佩 Stanton4c_Desc=据说是以古希腊主管音乐的文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们在设计中遵从“宇宙的自然韵”。 -Stanton4c_IndyFarmer_001=巴德种植园 [Bud's Growery] +Stanton4c_IndyFarmer_001=巴德种植园 Stanton4c_IndyFarmer_001_desc=有点偏僻,但巴德种植园总是个好去处。 -Stanton4c_Racetrack_Icebreaker=破冰船 [The Icebreaker] +Stanton4c_Racetrack_Icebreaker=破冰船 Stanton4c_Racetrack_Icebreaker_add=欧忒耳佩上的破冰船赛道 Stanton4c_Racetrack_Icebreaker_desc=微科星的欧忒耳佩高级研究实验室周围群山之上的寒冷赛道。由狂野之心竞速负责运营。 -Stanton4c_SalvageYard_001=德夫林废品回收站 [Devlin Scrap & Salvage] +Stanton4c_SalvageYard_001=德夫林废品回收站 Stanton4c_SalvageYard_001_desc=我们的小店有多年废品回收经验。不管您是个独立交易者还是只想清理一下您的机库,我们都乐意为您效劳。 -StantonStar=斯坦顿 [Stanton] +StantonStar=斯坦顿 StantonStar_Desc=一颗G型主序星。 Stanton_2=斯坦顿(恒星) Stanton_EMShelter_001_desc_shared=紧急情况和极端天气时使用的公共避难场所。出于安全原因,除紧急情况外禁止进入该避难场所。 -Stanton_JumpPoint_Magnus=斯坦顿 - 马格努斯 跳跃点 [Stanton - Magnus Jump Point] +Stanton_JumpPoint_Magnus=斯坦顿 - 马格努斯 跳跃点 Stanton_JumpPoint_Magnus_Desc=该跳跃点连接着斯坦顿星系和马格努斯星系。 -Stanton_JumpPoint_Pyro=斯坦顿 - 派罗 跳跃点 [Stanton-Pyro Jump Point] -Stanton_JumpPoint_Pyro_WreckSite=斯坦顿 - 派罗 跳跃点 残骸遗址 [Stanton-Pyro Jump Point Wreck Site] +Stanton_JumpPoint_Pyro=斯坦顿 - 派罗 跳跃点 +Stanton_JumpPoint_Pyro_WreckSite=斯坦顿 - 派罗 跳跃点 残骸遗址 Stanton_JumpPoint_Pyro_WreckSite_Desc=斯坦顿 - 派罗 跳跃点旁的残骸。 Stanton_JumpPoint_Pyro_desc=该跳跃点连接着斯坦顿星系和无主的派罗星系。 -Stanton_JumpPoint_Terra=斯坦顿 - 泰拉 跳跃点 [Stanton - Terra Jump Point] +Stanton_JumpPoint_Terra=斯坦顿 - 泰拉 跳跃点 Stanton_JumpPoint_Terra_Desc=该跳跃点连接着斯坦顿星系和泰拉星系。 -Stanton_Magnus_JPStation=马格努斯星门 [Magnus Gateway] +Stanton_Magnus_JPStation=马格努斯星门 Stanton_Magnus_JPStation_desc=跃迁点附近加入了一个新的战略地点,马格努斯星门空间站将为那些往返马格努斯星系的旅行者提供商店和服务。到此空间站的访客可以找到种类繁多的便民设施和商品:提供加油服务,弹药补充,货物装卸,个人武器,个人护具,食物,一个诊所,公寓和其他的服务与设施 -Stanton_Pyro_JPStation=派罗星门 [Pyro Gateway] +Stanton_Pyro_JPStation=派罗星门 Stanton_Pyro_JPStation_desc=位于靠近跳跃点的战略地点,派罗星门空间站能为那些进出派罗星系的旅行者解决购物和其他服务的需求。到此空间站的访客可以找到种类繁多的便民设施和商品:加油服务、弹药补充、货物装卸、个人武器,个人防具,衣物,食物,诊所,胶囊公寓和其他的服务与设施。 Stanton_Rayari_001_desc_shared=一个属于拉亚利公司专门从事尖端生物技术的医学研究设施。 -Stanton_Terra_JPStation=泰拉星门 [Terra Gateway] +Stanton_Terra_JPStation=泰拉星门 Stanton_Terra_JPStation_desc=位于靠近跳跃点的战略地点,泰拉星门能为那些进出派罗星系的旅行者解决购物和其他服务的需求。到此空间站的访客可以找到种类繁多的便民设施和商品:加油服务、弹药补充、货物装卸、个人武器,个人防具,衣物,食物,诊所,胶囊公寓和其他的服务与设施 Starfarer_Wreckage_QT=离奇信号 -Station_Area_Clinic=门诊区 -Station_Area_Commercial=商业区 -Station_Area_Entry=入口 -Station_Area_Foodcourt=美食广场 -Station_Area_Habitation=居住区 Station_Illegal_LocalDelivery_Header,P=抢购特别套餐 Station_Illegal_LocalDelivery_Title,P=抢购特别套餐 Station_Illegal_LocalDelivery_desc_001,P=帮我个忙好吗?有一个包裹是留给我的。\n去拿吧,我会付你报酬的。 @@ -42527,9 +42165,6 @@ StrawberryCheesecake_JournalBody=一个自称为“切割者”的新犯罪组 StrawberryCheesecake_JournalCompleted=消灭切割者行动人员\n破坏帮派行动 StrawberryCheesecake_JournalTitle=行动:拯救斯坦顿 - 第2阶段概要 StrawberryCheesecake_JournalTitleShort=行动:拯救斯坦顿 - 第2阶段 -Supervisor_Door_Panel=需要PYAM-SUPVISR授权密钥卡 -Supervisor_Keycard_Terminal_Body=获得进入所有Supervisor安全限制区的权限。 -Supervisor_Keycard_Terminal_Title=主管授权 SupportAttackedShip_failreason_01=飞船被摧毁。 SupportAttackedShip_obj_HUD_02=飞船耐久度: SupportAttackedShip_obj_HUD_03=敌军增援来袭 @@ -42546,93 +42181,82 @@ Supreme_RepUI_Founded,P=[PH] N/A Supreme_RepUI_Headquarters,P=[PH] Supreme Headquarters Supreme_RepUI_Leadership,P=[PH] Supreme Leadership Supreme_RepUI_Name,P=[PH] 极上帮 -TARPits_RepUI_Area=斯坦顿 [Stanton] +TARPits_RepUI_Area=斯坦顿 TARPits_RepUI_Description=因为名字仿冒了拖曳救援维修(TAR, Tow And Repair)而臭名昭著的焦油坑(Tar Pits)其实是干非法打捞这一行的,即赶在失事或无主船只的合法船主能够进行索赔前抢先把船给拆成零件。通过将这些偷来的零部件出售给别的犯罪团伙,焦油坑和斯坦顿的其余大型帮派一直以来都保持着良好的关系。 TARPits_RepUI_DisplayName=焦油坑 TARPits_RepUI_Focus=海盗、打捞 TARPits_RepUI_Founded=N/A TARPits_RepUI_HQ=N/A TARPits_RepUI_Leadership=N/A -TC_EnableDefenses,P=启动炮塔 -TC_InitiatingAccessProcedures,P=启动覆写程序…… -TC_InitiatingResetProcedures,P=启动重置程序…… -TC_OverrideAccess,P=覆盖权限 -TC_PowerCycleIn,P=电源循环输入 -TC_PowerCycleWillBeginIn,P=电源循环将开始于 -TC_SystemOverrideSuccessful,P=覆写成功 -TC_SystemOverriding,P=覆写系统 -TC_SystemReseting,P=重置系统 -TC_TurretsOnline,P=炮塔上线 -TC_TurretsShuttingDown,P=炮塔暂时下线 -TW_SUPKULKOV_M_TWH_Begin_Phase_Phase1_IG= -TW_SUPKULKOV_M_TWH_Begin_Phase_Phase2_IG= -TW_SUPKULKOV_M_TWH_Begin_Phase_Phase3_IG= -TW_SUPKULKOV_M_TWH_Countdown_Phase_30sec_IG= -TW_SUPKULKOV_M_TWH_Countdown_Phase_60sec_IG= -TW_SUPKULKOV_M_TWH_Encourage_AAGun_Defend_Phase1_IG= -TW_SUPKULKOV_M_TWH_Encourage_LaserOverload_Defend_Phase3= -TW_SUPKULKOV_M_TWH_Encourage_RadarOverload_Defend_Phase2_IG= -TW_SUPKULKOV_M_TWH_Encourage_SpawnPoint_New_IG= -TW_SUPKULKOV_M_TWH_Finish_Overtime_Success_IG= -TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase1_IG= -TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase2_IG= -TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase3_IG= -TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase1_IG= -TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase2_IG= -TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase3_IG= -TW_SUPKULKOV_M_TWH_Intro_Overtime_IG= -TW_SUPKULKOV_M_TWH_Intro_Phase_Phase1_IG= -TW_SUPKULKOV_M_TWH_Progress_AAGun_Halfway_Phase1_IG= -TW_SUPKULKOV_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= -TW_SUPKULKOV_M_TWH_Progress_Laser_Halfway_Phase3_IG= -TW_SUPKULKOV_M_TWH_Progress_Laser_LowHealth_Phase3_IG= -TW_SUPKULKOV_M_TWH_Progress_Laser_NearlyDown_Phase3_IG= -TW_SUPKULKOV_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= -TW_SUPKULKOV_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= -TW_SUPKULKOV_M_TWH_Progress_RadarTower_LowHealth_Phase2_IG= -TW_SUPKULKOV_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= -TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Lost_Phase2_IG= -TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Unlock_IG= -TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase2_IG= -TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase3_IG= -TW_UEELINCOLN_M_TWH_Begin_Phase_Phase1_IG= -TW_UEELINCOLN_M_TWH_Begin_Phase_Phase2_IG= -TW_UEELINCOLN_M_TWH_Begin_Phase_Phase3_IG= -TW_UEELINCOLN_M_TWH_Countdown_Phase_30sec_IG= -TW_UEELINCOLN_M_TWH_Countdown_Phase_60sec_IG= -TW_UEELINCOLN_M_TWH_Encourage_LaserOverload_Hack_Phase3_IG= -TW_UEELINCOLN_M_TWH_Encourage_Laser_UrgentAttack_Phase3_IG= -TW_UEELINCOLN_M_TWH_Encourage_Phase_Phase1_IG= -TW_UEELINCOLN_M_TWH_Encourage_RadarOverload_Hack_Phase2_IG= -TW_UEELINCOLN_M_TWH_Encourage_RadarTower_UrgentAttack_Phase2_IG= -TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase1_IG= -TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase2_IG= -TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_MiningPlatform_IG= -TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_New_IG= -TW_UEELINCOLN_M_TWH_Finish_Overtime_Fail_IG= -TW_UEELINCOLN_M_TWH_Finish_Overtime_Success_IG= -TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase1_IG= -TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase2_IG= -TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase3_IG= -TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase1_IG= -TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase2_IG= -TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase3_IG= -TW_UEELINCOLN_M_TWH_Intro_Overtime_IG= -TW_UEELINCOLN_M_TWH_Intro_Phase_IG= -TW_UEELINCOLN_M_TWH_Progress_AAGun_Halfway_Phase1_IG= -TW_UEELINCOLN_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= -TW_UEELINCOLN_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= -TW_UEELINCOLN_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= -TW_UEELINCOLN_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= -TW_UEELINCOLN_M_TWH_Progress_SpawnPoint_Unlock_IG= -TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase2_IG= -TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase3_IG= +TW_SUPKULKOV_M_TWH_Begin_Phase_Phase1_IG= +TW_SUPKULKOV_M_TWH_Begin_Phase_Phase2_IG= +TW_SUPKULKOV_M_TWH_Begin_Phase_Phase3_IG= +TW_SUPKULKOV_M_TWH_Countdown_Phase_30sec_IG= +TW_SUPKULKOV_M_TWH_Countdown_Phase_60sec_IG= +TW_SUPKULKOV_M_TWH_Encourage_AAGun_Defend_Phase1_IG= +TW_SUPKULKOV_M_TWH_Encourage_LaserOverload_Defend_Phase3= +TW_SUPKULKOV_M_TWH_Encourage_RadarOverload_Defend_Phase2_IG= +TW_SUPKULKOV_M_TWH_Encourage_SpawnPoint_New_IG= +TW_SUPKULKOV_M_TWH_Finish_Overtime_Success_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase1_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase2_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase3_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase1_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase2_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase3_IG= +TW_SUPKULKOV_M_TWH_Intro_Overtime_IG= +TW_SUPKULKOV_M_TWH_Intro_Phase_Phase1_IG= +TW_SUPKULKOV_M_TWH_Progress_AAGun_Halfway_Phase1_IG= +TW_SUPKULKOV_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_Laser_Halfway_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_Laser_LowHealth_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_Laser_NearlyDown_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarTower_LowHealth_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Lost_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Unlock_IG= +TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase2_IG= +TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase3_IG= +TW_UEELINCOLN_M_TWH_Begin_Phase_Phase1_IG= +TW_UEELINCOLN_M_TWH_Begin_Phase_Phase2_IG= +TW_UEELINCOLN_M_TWH_Begin_Phase_Phase3_IG= +TW_UEELINCOLN_M_TWH_Countdown_Phase_30sec_IG= +TW_UEELINCOLN_M_TWH_Countdown_Phase_60sec_IG= +TW_UEELINCOLN_M_TWH_Encourage_LaserOverload_Hack_Phase3_IG= +TW_UEELINCOLN_M_TWH_Encourage_Laser_UrgentAttack_Phase3_IG= +TW_UEELINCOLN_M_TWH_Encourage_Phase_Phase1_IG= +TW_UEELINCOLN_M_TWH_Encourage_RadarOverload_Hack_Phase2_IG= +TW_UEELINCOLN_M_TWH_Encourage_RadarTower_UrgentAttack_Phase2_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase1_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase2_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_MiningPlatform_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_New_IG= +TW_UEELINCOLN_M_TWH_Finish_Overtime_Fail_IG= +TW_UEELINCOLN_M_TWH_Finish_Overtime_Success_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase1_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase2_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase3_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase1_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase2_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase3_IG= +TW_UEELINCOLN_M_TWH_Intro_Overtime_IG= +TW_UEELINCOLN_M_TWH_Intro_Phase_IG= +TW_UEELINCOLN_M_TWH_Progress_AAGun_Halfway_Phase1_IG= +TW_UEELINCOLN_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= +TW_UEELINCOLN_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= +TW_UEELINCOLN_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= +TW_UEELINCOLN_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= +TW_UEELINCOLN_M_TWH_Progress_SpawnPoint_Unlock_IG= +TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase2_IG= +TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase3_IG= Takedown=撂倒 TarPits_ShipStrip_desc_001=我们有一项特殊的打捞工作需要额外的人手。\n\n我们需要你找到一艘在 ~mission(location) 附近被击毁的 ~mission(ship) 。安全部门已经在搜索,如果他们找到了它,他们肯定会对它进行识别,这会给我们带来很多麻烦。\n\n所以,我们希望你确保这种情况不会发生。要么把船拖出搜索区,要么把整个船壳打捞掉,这样就没有人知道它属于谁了。无论你做什么决定,都要对此保持沉默。\n\n我们相信你,你打捞到的东西都是你的。但是,如果安全部门在你完成任务之前找到了这艘船,我们就都有大麻烦了,你也不会得到报酬,所以别让我们失望。 TarPits_ShipStrip_title_001=清理干净 ~mission(ship) TarPits_TimedSalvage_Desc_01=我们在 ~mission(location) 附近盯上了一艘正待打捞 ~mission(ship)。我们太忙了,没时间亲自去打捞,于是我们决定散散财,何乐不为呢?\n\n你给我们一些信用点,我们就会把飞船的准确坐标发给你。不过可别踌躇不定,在安全人员到达现场检查残骸之前,你大概有~mission(timer)分钟的时间。可能更长,也可能更短。\n\n你可以先把它拖到别的地方,也可以在保安出现之前直接在现场打捞掉船壳。只要能处理好就行。一旦你打捞了你想要的一切,就放弃这份合约,消掉地图上的标记,保持整洁。 TarPits_TimedSalvage_Desc_02_ChickenShip=我们得知阿德吉奥要对一艘 ~mission(ship) 发布一份打捞合约。你要是有兴趣截胡,我们可以多便宜点把坐标卖给你,就是你得赶紧做个决定。\n\n说不定很快就会有倒霉蛋来买下残骸的打捞权,不过我们觉得他们至少得过~mission(timer)分钟才能赶到那儿。要是给看到了你在偷偷打捞他们的东西,他们大概会直接把安保摇过来干你。不过你但凡有点实力,就应该能有足够的时间来干事。 就算你做事慢了点,我猜你也可以直接在他们通风报信前给他们干掉,对吧? -TarPits_TimedSalvage_Title_01=[高风险] ~mission(Ship) 打捞作业 +TarPits_TimedSalvage_Title_01=~mission(Ship) 打捞作业 TarPits_from=焦油坑 Taranis=塔拉尼斯星系 Taranis1=塔拉尼斯 I @@ -42762,9 +42386,9 @@ Terra_JumpPoint_Hadrian=泰拉 - 哈德良 跳跃点 Terra_JumpPoint_Hadrian_Desc=该跳跃点连接着泰拉星系哈德良星系。 Terra_JumpPoint_Magnus=泰拉 - 马格努斯 跳跃点 Terra_JumpPoint_Magnus_Desc=该跳跃点连接着泰拉星系和马格努斯星系。 -Terra_JumpPoint_Pyro=泰拉 - 派罗 跳跃点 [Terra - Pyro Jump Point] +Terra_JumpPoint_Pyro=泰拉 - 派罗 跳跃点 Terra_JumpPoint_Pyro_Desc=该跳跃点连接着泰拉星系和无主的派罗星系。 -Terra_JumpPoint_Stanton=泰拉 - 斯坦顿 跳跃点 [Terra - Stanton Jump Point] +Terra_JumpPoint_Stanton=泰拉 - 斯坦顿 跳跃点 Terra_JumpPoint_Stanton_Desc=该跳跃点连接着泰拉星系和斯坦顿星系。 Terra_JumpPoint_Taranis=泰拉 - 塔拉尼斯 跳跃点 Terra_JumpPoint_Taranis_Desc=该跳跃点连接着泰拉星系和无主的塔拉尼斯星系。 @@ -42849,9 +42473,6 @@ Test_XenoThreat_Title,P=异种威胁 FPS AI 试验任务 Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1,(int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1,(int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n} Text_Clovis_Safe_Journal_Clue_01=库德雷安保主任:\n\n拜托了,杰夫。我刚刚设法给弧光集团发了一封恶搞邮件…… \n\n虽然这很有趣,但我应该不需要提醒你这个任务是机密的。\n\n你要阻断外部通讯,尤其是在这件事发生后的一周。\n\n这是你最后的机会 - 别搞砸了!\n\n你知道Hugo是肯定把这件事向他的女孩炫耀的。\n\n快搞定它!就趁现在! Text_Clovis_Safe_Journal_Clue_02=发件箱 - 未发送:\n\n接收人 - 卡珊德拉\n\n我很抱歉宝贝,我回不来了 - 我们遇到了天大的麻烦,而且我的太空服破损了。\n\n当我接受这份该死的工作时我就知道库德雷安保是个辣鸡玩意儿,妈的。\n\n这是最后告别了。要是你碰巧能来到这里,那么代码在我的工作间里。\n\n32015。记得那次旅行吗?\n\n你值得拥有比那更好的。\n\n来生再会。 -The_Crypt=地穴 -The_Last_Resort=最后手段 -The_Wasteland=荒地 TimeSensative_Recover_marker_001=Z-普罗兰化合物 TimeSensitive_Recover_desc=~mission(Contractor|TimeSensitiveRecoverDesc) TimeSensitive_Recover_from=~mission(Contractor|TimeSensitiveRecoverFrom) @@ -43308,18 +42929,18 @@ Vanduul_RepUI_Name,P=[PH] 剜度 VanillaCheesecake_CFP_A_Desc,P=定居点需要补给\n\n繁荣公民是一个和平组织,我们正带头发起一场支持派罗守法定居点的运动,以促进善的发展并改变整个星系的道德面貌。\n\n我们正在寻找飞行员来采购以下物资,并将它们送往~mission(Destination|address)。由于派罗非常危险,我们将安排一名成员随时待命,负责从卸货地点运送物资,并亲自跳跃进入派罗分发物资。\n\n我们欢迎你在任何地方获取以下物资,但这里列出了几个建议地点,你可以在那里找到我们目前需要的物资:\n\n*农业用品 - 可以在许多研究和采矿设施购买,包括赛琳的希克斯研究种植站和伊塔的HDMS-伍德拉夫站。\n*铝 - 你可以自己开采和加工,或从采矿设施购买,如微科星上的舒宾采矿设施 SMO-22。  \n*氮气 - 可在美丽峡谷站购买。\n\n你在接受合同后会得到一份所需数量的完整清单,每件物品的数量应在 2-4 SCU 之间。\n\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 VanillaCheesecake_CFP_B_Desc,P=定居点需要补给\n\n繁荣公民是一个和平组织,我们正带头发起一场支持派罗守法定居点的运动,以促进善的发展并改变整个星系的道德面貌。\n\n我们正在寻找飞行员来采购以下物资,并将它们送往~mission(Destination|address)。由于派罗非常危险,我们将安排一名成员随时准备将货物送入派罗进行分发。\n\n我们欢迎你在任何地方获取以下物资,但这里列出了几个建议地点,你可以在那里找到我们目前需要的物资:\n\n*艾格瑞金属 - 或许自己开采和加工最好,因为它在市场上并不是很常见,但莉瑞雅的舒宾矿业设施SAL-2有售。 \n*医疗用品 - 可在几个研究前哨站购买,如卡利俄佩的拉亚利-安维克研究站。\n*加工食品 - 其实你有两个选择,泰拉星门或拜基尼空间站。 \n\n你在接受合同后会得到一份所需数量的完整清单,每件物品的数量应在 6-20 SCU 之间。\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 VanillaCheesecake_CFP_From=繁荣公民 -VanillaCheesecake_CFP_Title=行动:拯救斯坦顿 第五阶段:物资运送 +VanillaCheesecake_CFP_Title,P=行动:拯救斯坦顿 第4阶段:物资运送 VanillaCheesecake_DeliveryMarker=交货地点 VanillaCheesecake_DeliveryMarker_01=交货地点 -VanillaCheesecake_JournalAllCompleted=繁荣公民补给运输\n边境战士补给运输\n\n你已完成任务!阶段5的要求已满足。 +VanillaCheesecake_JournalAllCompleted,P=繁荣公民补给运输\n边境战士补给运输\n\n你已完成任务!阶段4的要求已满足。 VanillaCheesecake_JournalBody=由于最近非法团伙“切割者”的袭击,两个希望在派罗行动的组织资源短缺,急需补给。成功完成六次补给运输,并满足前几个阶段的要求,即可获得特殊奖励。 VanillaCheesecake_JournalCompleted=繁荣公民补给运输\n边境战士补给运输 -VanillaCheesecake_JournalTitle=行动:拯救斯坦顿 - 第5阶段概要 -VanillaCheesecake_JournalTitleShort=行动:拯救斯坦顿 - 第五阶段 +VanillaCheesecake_JournalTitle,P=行动:拯救斯坦顿 - 第4阶段概要 +VanillaCheesecake_JournalTitleShort,P=行动:拯救斯坦顿 - 第4阶段 VanillaCheesecake_V_A_Desc,P=你的贡献很重要\n\n你是否对UEE拒绝对困扰我们的派罗非法移民问题采取任何措施感到愤怒?你并不孤单。\n\n我们是边境战士,一群拒绝坐视像切割者这样的人渣不断肆虐我们的星系的斯坦顿居民。我们已经准备好向派罗发起进攻,但我们需要有人帮助收集和运送重要物资到我们的集结地。\n\n我们希望有人能亲自获取以下物资,并将它们运送到~mission(Destination|address)。我没时间一一列举所有可以获得这些物资的地方,但我们需要以下物品:\n\n*氦气 - 可在十字军上方的炽天使空间站等站点购买。\n*贝沙电气石 - 你可以自己开采和加工这种资源或在马格努斯星门购买。\n*氢气 - 采矿设施或泰拉星门。\n\n如果你接受合同,我会给你发送准确的数量,每件物品大约需要 2-4 SCU。\n\n你准备好站出来终结控制派罗的帮派了吗?\n\n\n科尔宾·卡萨迪\n通讯专员\n边境战士 VanillaCheesecake_V_B_Desc=需要更多援助\n\n你是否对UEE拒绝对困扰我们的派罗非法移民问题采取任何措施感到愤怒?你并不孤单。\n\n我们是边境战士,一群拒绝坐视像切割者这样的人渣不断肆虐我们的星系的斯坦顿居民。我们已经准备好向派罗发起进攻,但我们需要有人帮助收集和运送重要物资到我们的集结地。\n\n我们需要有人去购买一些急需物资,然后将它们运送到 ~mission(Destination|address)。我们需要:\n\n*钨 - 你可以自己开采,或者从艾瑞尔上的HDMS-贝兹德克站处获取。\n*钛 - 和钨一样。\n*铜 - 最好能够亲自开拆,或者从十字军上方的炽天使空间站购买。\n\n如果你接受合同,我们会把所需的确切数量发给你,但每件物品大约需要6-20SCU,所以请确保你有足够的空间。\n\n你准备好站出来终结控制派罗的帮派了吗?\n\n\n科尔宾·卡萨迪\n通讯专员\n边境战士 VanillaCheesecake_V_From=边境战士 -VanillaCheesecake_V_Title=行动:拯救斯坦顿 第五阶段:补给运输 +VanillaCheesecake_V_Title,P=行动:拯救斯坦顿 第4阶段:补给运输 VanillaCheesecake_failreason_01=货物运送失败。 Vaughn_Allies=N/A Vaughn_RepUI_Area=地球联合帝国 @@ -43336,7 +42957,6 @@ Vaughn_ReputationJournal_Welcome_BodyText=鉴于你证明了自己的能力, Vaughn_ReputationJournal_Welcome_ShortTitle=欢迎上船 Vaughn_ReputationJournal_Welcome_Title=欢迎上船 Vaughn_Rivals=鲁托 -Vault_Room=金库 Vehicle_Container_Heading=载具存放 Vehicle_Container_Screen_Door_001=开门 Vehicle_Container_Screen_Door_002=关门 @@ -43387,7 +43007,7 @@ Virgil_AsteroidBelt1=吉迪恩陨石带(Gideon's Belt) Virgil_AsteroidBelt1_Desc=在维吉尔星系陷落以后,所有位于陨石带的采矿活动都停止了。 Virgil_Desc=在政府资助的远星计划的帮助下,维吉尔I被迅速地类地化并且殖民,成为了维吉尔星系的主要经济和社交枢纽,维吉尔星系也成为了人类星际殖民史上的闪耀之星,只可惜剜度的侵略让一切都变成了过眼云烟。在台博尔星系陷落后,UEE军队迅速撤离至维吉尔星系并试图建立防御以阻挡剜度的进军,遗憾的是这些无情的掠夺者们很快就彻底击败了他们。由于UEE军队逃离了这个星系,数以百万计的平民失去了生命,维吉尔星系至今仍在剜度手里。 Virgil_JumpPoint_Kellog=维吉尔 - 凯洛格 跳跃点 -Virgil_JumpPoint_Kellog_Desc=该跳跃点连接着维吉尔星系和受平等机会法案保护UEE控制的凯洛格星系。 +Virgil_JumpPoint_Kellog_Desc=该跳跃点连接着维吉尔星系和受《公平机会法案》保护UEE控制的凯洛格星系。 Virgil_JumpPoint_Nyx=维吉尔 - 尼克斯 跳跃点 Virgil_JumpPoint_Nyx_Desc=该跳跃点连接着维吉尔星系和尼克斯星系。 Virgil_JumpPoint_Oberon=维吉尔 - 奥伯龙 跳跃点 @@ -43501,7 +43121,7 @@ XenoThreat_claimsweep_title_hard=歼灭监视器 XenoThreat_claimsweep_title_intro=终止监控 XenoThreat_claimsweep_title_medium=摧毁监视器 XenoThreat_claimsweep_title_rand=清除监视器 -Xenothreat_RepUI_Area=派罗 [Pyro] +Xenothreat_RepUI_Area=派罗 Xenothreat_RepUI_Description=异种威胁相信,UEE不断接纳外星人的作风让人类走上了毁灭之路。UEE不仅没有保护自己的公民,贪得无厌的政府还完全漠视了让人类伟大的特质。作为回应,异种威胁试图发起一场革命,重夺帝国之魂。 Xenothreat_RepUI_Focus=海盗、恐怖主义 Xenothreat_RepUI_Founded=N/A @@ -43818,12 +43438,6 @@ basesweep_obj_short_02=抵达 ~mission(Location|Address) basesweep_obj_short_02a=剩余敌对目标:%ls basesweep_obj_target=消灭目标 basesweep_title=~mission(Contractor|BaseSweepTitle) -bhg_bounty_desc_HeadHunters_001=--------------------------------------------------------\n--------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nAuthorized by: ~mission(Contractor|Auth) \n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: HeadHunters\nNOTES: Headhunters are a reputed criminal organization who have a long history of clashes with law enforcement. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\nApproved and Certified: ~mission(AuthCode)\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts. -bhg_bounty_desc_XT_001=--------------------------------------------------------\n--------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nAuthorized by: ~mission(Contractor|Auth) \n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: XenoThreat\nNOTES: Xenothreat has consistently displayed unprovoked aggression against any law enforcement or security personnel. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\nApproved and Certified: ~mission(AuthCode)\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts. -bhg_bounty_desc_gen_001=--------------------------------------------------------\n--------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\nAuthorized by: ~mission(Contractor|Auth) \n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: \nNOTES: They have several known associates with criminal records so they may not be alone so arm up and exercise caution when engaging.\n\nApproved and Certified: ~mission(AuthCode)\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.\n -bhg_bounty_title_HeadHunters_001=Verified Bounty: ~mission(TargetName) | HeadHunters | ~mission(Danger) -bhg_bounty_title_XT_001=Verified Bounty: ~mission(TargetName) | XenoThreat | ~mission(Danger) -bhg_bounty_title_gen_001=Verified Bounty: ~mission(TargetName) | ~mission(Danger) bitzeros_RetrieveConsignment_desc_001=嘿,\n\n一些有趣的情报刚刚进入我们的轨道。似乎 ~mission(location|address) 悄悄的存储了一些机密资料。他们不遗余力地隐藏的任何东西都必须有价值,对吧?这就是为什么我们会给任何愿意破坏设施的人大把工钱,抢夺机密材料,并将它们送到 ~mission(dropoff1|address) 给我们。\n\n老实说,我们自己不做这件事的部分原因是它可能变得一团糟。看吧,机密材料与其他箱子一起到达,现在存储在他们的自动保险库中,其取出代码仅在现场生成。这意味着不能远程黑客攻击。我们的消息来源称,高级员工携带的数据板内有那个代码,因此在包裹收发机上输入代码取回箱子前,你得把数据板抢到手。 bitzeros_RetrieveConsignment_title_001=隐秘储物柜战利品 bitzeros_dataheist_desc_01=我需要一些人手帮我去 ~mission(location|address)。这是一份简单的工作,应该只需要二十分钟左右就能完成。你只需要进入设施并找到主机,让我进入系统,并且保证在我做掉他们三个服务器之前没人来打扰我。\n\n设施里有守卫,但如果你速度够快的话应该可以在重装人员到来前离开。在任务过程中,我会保持远程追踪他们的网络安全小组,并标出任何被破坏的服务器供你修复。失去太多服务器是无法接受的。\n\n至于主机本身,他们应该有方式在设施中访问它,但带上破解器总不会错,毕竟你有可能需要强行黑进去。通常来说,这种类型的工作需要一支小队,但如果你想要自己独吞所有报酬,我认为你可以单人进行这个工作。我无所谓你叫了多少人,我只关心工作能否完成。\n\n57 65 65 76 69 6c @@ -44011,7 +43625,7 @@ blackboxlegal_title_0001=回收黑匣子 blackboxlegal_title_0002=回收 ~mission(Item) blackboxlegal_title_0003=取回请求 (~mission(Item)) blackboxlegal_title_0004=取回黑匣子 -blank_space= +blank_space= blood_datapad_email=通讯 blood_datapad_email_01=通讯 blood_datapad_email_02=通讯 @@ -44271,12 +43885,8 @@ ccdemo19_title=小差事 cdf_from=民事防御部队 cdf_openbounty_desc_001=民事防御部队需要你!斯坦顿星系中无辜的平民无时无刻不在受到邪恶和冷血的罪犯蹂躏。\n\n决不能这样下去了。\n\n在UEE和民兵动员协会的授权下,民事防御部队现在委托所有渴望战斗并且法律纪录良好*的个人去进攻和消灭任何被识别带有生效中犯罪等级的个人或者船只。\n\n为回报这些对于公共安全的无私贡献,民事防御部队会对那些成功将罪犯们捉拿归案的个人给予每名罪犯 ~mission(RewardValue_Wanted1) UEC的资金奖励**。\n\n现在,你为斯坦顿星系中所有旅行者和你自己做出积极贡献的时刻到了!现在就报名并完成职责吧!\n\n\n\n*请注意,如果获得犯罪等级就会废除您的民事防御部队成员身份,任何进行中的合约也将终止。\n**请知悉,在其他雇佣合约中遭遇的罪犯并不计入本项目的奖励。 cdf_openbounty_title_001=武装动员 -cfg_defection_desc_HeadHunters_001=Look, I know you don’t know me, but I’ve heard from some people that you have a clear sense of right and wrong.\n\nI know you’ve been working for the Headhunters and I’m not here to judge you, but please hear me out. We’ve received word that they’re importing a large ship loaded with weapons into the system and learned that they intend to be used on outposts run by Citizens for Prosperity.\n\nYou don’t need to believe in our mission. You don’t even need to like us. But you have to understand that people will die from these weapons. People that are just out here trying to make life a little better.\n\nI know Pyro can be a violent place, but we aren’t your enemies.\n\nThe ship can be found at ~mission(Location|Address). Will you please stop these weapons from reaching their destination? \n\nYou will save lives.\n\nAll of us need to do our part to make Pyro better. I’m begging that this can be yours.\n\nThank you,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity -cfg_defection_title_HeadHunters_001=It’s not too late. cfp_RetrieveConsignment_desc_001=你想找工作吗?我们的一个据点被不法分子袭击了,他们窃取了一些高度机密的材料。繁荣公民组织迫切希望尽快找回这些材料。\n\n多亏了当地的线人,我们才得以追踪到歹徒已经逃到了~mission(Location|address),他们把机密材料放进了一个自动安全保险库里。要进入保险库,首先需要找到相关的访问密码,然后在保险库的包裹收发机上输入这串密码。我们认为,密码在一名不法分子的头目身上,因此你很有可能需要与他们交战才能获得密码。\n \n我们希望你拿到机密材料后把它送到~mission(dropoff1|address).\n\n如果你能成功完成这项任务,你将给很多人的生活带来巨变。\n\n向你提前致谢,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民\n cfp_RetrieveConsignment_title_001=机密材料被盗 -cfp_bounty_desc_HeadHunters_001=This is a general warning. We have learned that the Headhunters are transporting a large amount of weapons into the system with the intent of launching attacks against CFP-owned settlements.\n\nWhile we believe that change can only come to this system through nonviolence. The presence of these weapons will undoubtedly cause considerably more bloodshed and devastation so we want to remove them from the equation.\n\nAny of our supporters will appropriate combat training are asked to undertake this dangerous assignment. We will compensate you for the tremendous risk you are taking.\n\nThank you and be safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity -cfp_bounty_title_HeadHunters_001=Danger: Contraband Weapons Inbound cfp_defend-criminals_desc_001=~Mission(location|address) 面临着不法分子攻击的威胁,并已请求援助。我们需要有人保护他们并驱逐这些不法分子。\n\n确保在他们初次攻击后你能紧随其后。大部分情况,不法分子只需派遣足够多的武力就能赢得战斗,所以在离开该区域前请确保你能击退所有的增援部队。\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_defend-criminals_desc_002=位于~mission(location|address) 的人们经常会遭遇突袭者的袭击,这些突袭者会抢走他们的补给,并随时会再进行一次袭击。\n\n那里的幸存者们坚韧不拔并努力反抗,但他们没有足够多的装备来保护自己,所以我们自愿前去帮忙对付这些歹徒。如果突袭者意识到哨站增强了防御的话,他们肯定会派遣更多的力量来突袭,因此你应该招募更多的帮手来抵御接连不断的进攻者。\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_defend-criminals_desc_003=我们得知一个邪恶的帮派即将对~mission(location|address)发动攻击。当地人无力面对这样的威胁,因此向我们求助。\n\n这并非小规模突袭,听起来这伙人要对前哨站发动全面进攻。如果你能帮上忙,请确保有盟友能和你一起抵挡住帮派在首次进攻失利后派来的援军。\n\n我知道这是一个危险的请求,但我们真的需要帮助。我们不能让这些人在最需要我们的时候受苦。\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 @@ -44308,10 +43918,6 @@ cfp_recovery_desc_001=嘿,\n\n我们需要你的帮助。\n\n与我们合作 cfp_recovery_desc_002=嘿,\n\n星系里的不法分子最近变得越来越咄咄逼人了,我们有越来越多的船队成为了他们的目标。他们最近偷了我们的东西,如果我们不把 ~mission(item) 抢回来,当地人会开始对我们失去信心。他们需要知道,繁荣公民不会就这样屈服。\n\n我们成功追踪到了不法分子逃到了 ~mission(pickup1|address),现在我们需要一个不怕和这些罪犯交手的人去找回货物,并把它送到 ~mission(dropoff1|address)。\n\n所以,你觉得你能帮我们跑一趟吗?\n\n感激不尽,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_recovery_tile_001=失窃的补给品 cfp_recovery_tile_002=恢复运行 -cfp_replaceparts_desc_001=Hi, I’ve gotten a report about some repairs that need to be handled quickly out at ~mission(Location|Address). \n\nUnfortunately, our supplies are currently allocated to other initiatives, so we’ll need you to provide any fuses or equipment needed to get the systems back up and running. Don’t worry, we’ll include the costs in your compensation.\n\nIt’s nothing life-threatening, the atmospheres out here are just a little more exaggerated than expected so the machinery is wearing down a little quicker than estimated, but getting these operational again is key to our ongoing efforts in the system.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity -cfp_replaceparts_desc_002,P=临时 -cfp_replaceparts_title_001=~mission(Location|Address)需要紧急维修 -cfp_replaceparts_title_002,P=临时 cfp_salvage_chickenship_desc_001=嘿,\n\n我们接到报告,在 ~mission(location|address) 附近有一艘 ~mission(ship) 被击落了。不幸的是,最近那片区域有很多不法分子活动,所以你很有可能会遇到一些罪犯。如果你遇到了,就要小心了,因为他们可能会立刻撤离并带着援兵回来,所以你需要迅速采取行动。\n\n撇开警告不谈,如果你这风险值得冒,你可以购买这些坐标。请记住,您所支付的信用点数会直接返还给发现沉船的当地人,并支持他们建立一个更强大、更安全的派罗星系。\n\n你接受了合约之后,一旦你收集到足够的打捞物,就可以随时取消合约。\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 cfp_salvage_chickenship_title_001=高风险 ~mission(Ship) 打捞 cfp_salvage_nodanger_desc_001=你好,\n\n一位当地居民发现了一艘损坏的 ~mission(ship),并在其他不法分子介入之前将其拖到了 ~mission(location|address)。\n\n通常情况下,我们会鼓励当地居民自己去打捞备用部件和材料,但由于他们没有合适的工具,下一个最好的办法就是将打捞权卖给我们的志愿者。\n\n一旦你收集完你想要的资源,只需取消合约即可结束。\n\n致谢,\n\n利玛·恩迪科特\n首席调度员\n繁荣公民 @@ -44405,7 +44011,7 @@ chat_conversation_owner_kick_button=踢出频道 chat_create_conversation_tab_tooltip=创建会话 chat_create_filtered_tab_tooltip=创建过滤 chat_cycle_visor_channels=点击[TAB]键来循环切换可用频道。 -chat_default_conversation_channel_name= +chat_default_conversation_channel_name= chat_default_filtered_channel_name=默认 chat_emote_acknowledge=acknowledge chat_emote_acknowledge1=acknowledge1 @@ -44769,7 +44375,7 @@ chat_user_to=至 %S chat_yourself=你 cheesecake_oreo_deliver_obj_long_01=交付回收的货物。 cheesecake_oreo_deliver_obj_short_01=运送货物:%ls 箱 -cheesecake_oreo_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n斯坦顿发生了大事,每个星球的安全部门都在给我发信号,寻找承包商来帮助解决这个问题,他们管这个叫“行动:拯救斯坦顿”。没人知道到底发生了什么,但我试着拼凑出了一些信息。\n\n有人在袭击和抢劫斯坦顿的运输船。这些高度协调的袭击显然是经过精心策划。奇怪的是,没有一个组织声称对此负责,因此人们越来越担心这起混乱事件的背后可能有一个新的团伙。\n\n目前,行星安全部门正集中精力查明嫌疑人,但求救信号和失联船只的报告让他们应接不暇。这就是为什么他们希望雇佣承包商来帮助追踪一些据报失踪的货船。\n\n我需要有人前往~mission(Location|Address),然后扫描以寻找失踪的~mission(Ship)。如果你发现飞船无法使用或已被摧毁,你的首要目标就是找回货物并将其送往~mission(Destination|Address)。安全人员表示,船上的货物对当地行动至关重要,必须不惜一切代价夺回。考虑到武装袭击者也在追捕这批货物,我会建议你确保弹药充足,并考虑携带后援。\n\n我不知道有多少货物已经被盗取,所以我建议你们携带一艘有大型货舱和“极限抬升”牵引光束的飞船。出于安全考虑,我们只能在知道所有货物都已被收走的情况下才能告诉你交货地点。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +cheesecake_oreo_desc,P=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n\n斯坦顿发生了大事,每个星球的安全部门都在给我发信号,寻找承包商来帮助解决这个问题,他们管这个叫“行动:拯救斯坦顿”。没人知道到底发生了什么,但我试着拼凑出了一些信息。\n\n有人在袭击和抢劫斯坦顿的运输船。这些高度协调的袭击显然是经过精心策划。奇怪的是,没有一个组织声称对此负责,因此人们越来越担心这起混乱事件的背后可能有一个新的团伙。\n\n目前,行星安全部门正集中精力查明嫌疑人,但求救信号和失联船只的报告让他们应接不暇。这就是为什么他们希望雇佣承包商来帮助追踪一些据报失踪的货船。\n\n我需要有人前往~mission(Location|Address),然后扫描以寻找失踪的~mission(Ship)。如果你发现飞船无法使用或已被摧毁,你的首要目标就是找回货物并将其送往接收地点。安全人员表示,船上的货物对当地行动至关重要,必须不惜一切代价夺回。考虑到武装袭击者也在追捕这批货物,我会建议你确保弹药充足,并考虑携带后援。\n\n我不知道有多少货物已经被盗取,所以我建议你们携带一艘有大型货舱和“极限抬升”牵引光束的飞船。出于安全考虑,我们只能在知道货物都已被收走的情况下才能告诉你交货地点。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 cheesecake_oreo_failreason_01=货物已被摧毁。 cheesecake_oreo_failreason_02=货物失窃。 cheesecake_oreo_failreason_03=非法打捞的飞船。 @@ -44779,7 +44385,7 @@ cheesecake_oreo_obj_long_02=找到并回收所有货物。 cheesecake_oreo_obj_marker_01=最后已知位置 cheesecake_oreo_obj_short_01=定位飞船 cheesecake_oreo_obj_short_02=回收货物 -cheesecake_oreo_support_desc=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n\n\n既然你已经成功完成了一项类似的工作,我希望你能在这项工作中提供帮助。你的经验和专业知识将决定成败。\n\n我有另一个承包商在~mission(Location|Address)从一艘被攻击的飞船上回收货物,但收到的报告表明,该地区的敌人不会让他们就这么一走了之。 \n\n考虑到危险的升级和回收货物的重要性,我已被授权雇佣更多的承包商来支持这次行动。如果你有兴趣并且有空,你需要帮助在~mission(Location) 找到被摧毁的飞船,并击退任何试图抢夺货物的其他势力。确保货物安全后,需要将其运送到~mission(Destination|Address)。\n\n因为你已经执行过一次这样的任务,所以你知道该怎么做,但我还是要说一遍。我建议你们装备齐全,做好战斗准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +cheesecake_oreo_support_desc,P=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n\n\n既然你已经成功完成了一项类似的工作,我希望你能在这项工作中提供帮助。你的经验和专业知识将决定成败。\n\n我有另一个承包商在~mission(Location|Address)从一艘被攻击的飞船上回收货物,但收到的报告表明,该地区的敌人不会让他们就这么一走了之。 \n\n考虑到危险的升级和回收货物的重要性,我已被授权雇佣更多的承包商来支持这次行动。如果你有兴趣并且有空,你需要帮助在~mission(Location) 找到被摧毁的飞船,并击退任何试图抢夺货物的其他势力。确保货物安全后,需要将其运送到指定接收地点。\n\n因为你已经执行过一次这样的任务,所以你知道该怎么做,但我还是要说一遍。我建议你们装备齐全,做好战斗准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 cheesecake_oreo_support_title=行动:拯救斯坦顿:回收支援物资 cheesecake_oreo_title=行动:拯救斯坦顿:回收物资 cheesecake_oreo_title_HUD=货物回收 @@ -44832,7 +44438,6 @@ combatassist_obj_short_02=保护平民 combatassist_obj_short_02a=遇险信标 combatassist_obj_timer_01=剩余时间:%ls combatassist_title=ECN 警 报:需要协助 -comboard_terminal_item=DCHS Comp-Board comm_ActivatingArray=阵列启动中 comm_ActivationBroadcast=开始 ECN 广播 comm_ActivationConnecting=连接阵列到总台中 @@ -44866,7 +44471,7 @@ comm_HackProgress=H4马I亥-0R入nPrJ井|l\D渡u comm_HackedBroadcast=eCN Gr厂l\gBk番0z comm_HackedConnection=Zh耳e车]\[L歹le5刂Y H亥E[x行I\b Ll炼4nJ|e截 comm_HackedPower=4RR4Y P()w3r LEVe1 -comm_HackedStatus=:: Zh止4l\|l4炼] Z]-[犬4\T4钛4I :: +comm_HackedStatus=:: Upl|nc ZT47us :: comm_LabelBroadcast=ECN 广播 comm_LabelConnection=阵列总台连接 comm_LabelDisconnecting=阵列从总台断连 @@ -44904,14 +44509,13 @@ commarray_hack_danger_0001=如果一切就绪后出了问题,我也不会感 commarray_hack_danger_0002=这片区域有定期巡逻,准备好迎接不速之客的出现。 commarray_hack_danger_0003=我不觉得会有麻烦,但知道了这个区域的安全状况后,也不好说。 commarray_hack_danger_0004=老实说,~mission(Client) 这帮人都尝试过用自个儿的方式来处理阵列,然后就被带走了。请不要重蹈覆辙。事先做好准备,你就会安然无恙的。 -commarray_hack_desc,P=~mission(Contractor|CommArrayHackDescription) +commarray_hack_desc=~mission(Description) commarray_hack_desc_0001=一伙~mission(Client)在忙活一个大事情,他们需要让~mission(MissionLocation|Address)离线来确保获得一点儿隐私权。当其离线后,我们需要你在那儿把风来确保通信链路停运足够长的时间。~mission(Danger)\n\n还有别忘了,你需要用破解密钥去获取阵列的控制权。\n愿意的话就自己带一个,也可以去~mission(Location|Address)搞一个。\n我可不想看到你费了老大劲跑到阵列那里却没法搞定这破事。 commarray_hack_desc_0002=~mission(MissionLocation|Address)保持在线的话会麻烦到在这里干活的~mission(Client)。\n关掉它,活儿干完前让它一直离线,我们不会让你白费力气的。~mission(Danger)\n\n当然,没有破解密钥你就拿不到阵列的控制权。\n如果你真没有的话我们在~mission(Location|Address)那里给你准备了一个。 commarray_hack_desc_0003=我不想说得太详细,但比如说如果有人能把~mission(MissionLocation|Address)弄离线并让它保持离线一会儿的话,大家都会过得更好的。~mission(Danger)\n\n我本不该提这个,但是为了大局,请随身带个破解密钥。我们最不需要的就是你到了地方却束手无策。\n说实话,如果你真的没有破解密钥,那么在~mission(Location|Address)那里会有个能用的。 commarray_hack_desc_0004=当下~mission(Client)有个活儿要干,但是只要~mission(MissionLocation|Address)保持在线,这事儿就成不了。需要一个系统方面的大神来关闭通信上行链路,并在那里呆得够久来保证不出任何问题。~mission(Danger) 完工后就给钱。不预付。 \n\n---> 提示:随身携带破解密钥来骇入阵列控制。要么从~mission(Location|Address)那里拿一个,要么就自己带。 commarray_hack_desc_0005=要来搞点儿破坏了 - ~mission(MissionLocation|Address)需要被弄离线,~mission(Client)想雇佣个黑客来干这事儿,并且保证上行链路离线足够长的时间。~mission(Danger)你需要知道的大概就这些。\n\n*** P.S. 你需要一个破解密钥来访问控制面板。我们给你在~mission(Location|Address)那里安排了一个,如果你更喜欢自个儿的,那也没关系。 -commarray_hack_failreason_backonline,P=通信阵列过早恢复上线 -commarray_hack_from,P=~mission(Contractor|CommArrayHackFrom) +commarray_hack_from=~mission(Contractor) commarray_hack_obj_display_02=关闭 ~mission(MissionLocation) commarray_hack_obj_display_03=监视破解密钥进程 commarray_hack_obj_display_04=确保 ~mission(MissionLocation) 保持离线:%ls @@ -44927,7 +44531,7 @@ commarray_hack_obj_short_01=获取破解密钥 commarray_hack_obj_short_02=关闭通信阵列上行链路 commarray_hack_obj_short_03=确保骇入成功 commarray_hack_obj_short_04=确保 ~mission(MissionLocation) 保持离线 -commarray_hack_title,P=~mission(Contractor|CommArrayHackTitle) +commarray_hack_title=~mission(Title) commarray_hack_title_0001=隐私掩护 commarray_hack_title_0002=阵列骇入工作 commarray_hack_title_0003=乱“阵” @@ -44940,14 +44544,14 @@ commarray_repair_danger_0002=谨慎行事,在连接恢复之前该区域内是 commarray_repair_danger_0003=当你前往现场时请做好防范。阵列宕机后我们无法确定有谁或者什么东西潜伏在那里。 commarray_repair_danger_0004=虽然没必要说出来,但你在那里的时候最好机灵点,随时准备应对可能出现的麻烦。 commarray_repair_danger_0005=要记住一点:你应该在出发前做好充足的安全准备。我们还不确定是什么导致了阵列停运,但是已有在案记录表明不法分子曾经故意使其离线,更重要的是,他们还试图让其保持离线。 -commarray_repair_desc=~mission(Contractor|CommArrayRepairDescription) +commarray_repair_desc=~mission(Description) commarray_repair_desc_0001=~mission(Location|Address)停机了,我们需要技术员去修复可能存在的损伤并重新建立上行链路。我们会提供授权来访问维护终端。~mission(Danger) commarray_repair_desc_0002=~mission(Client) 失去了与~mission(Location|Address)的连接。我们正在寻找合格通信技术员来进行现场评估,以确保上行链路能被重新激活。将会提供访问控制面板的正确授权。 ~mission(Danger) commarray_repair_desc_0003=需要技术员去现场修复~mission(Location|Address)并将其重连至通信网络。一旦接受,我们会提供授权来访问维护控件。~mission(Danger) commarray_repair_desc_0004=~mission(Location) 需要紧急维修。将会提供授权来访问通信阵列系统。~mission(Danger) commarray_repair_desc_0005=~mission(Client) 报告了~mission(Location|Address)的问题,我们正在寻找能够委以授权去完成任何必要维修的承包人。~mission(Danger) commarray_repair_desc_0006=合格的通信技术员请注意:~mission(Location|Address)失去了与~mission(Client)的连接并需要维护。~mission(Danger)如果感兴趣的话请告诉我们,这样我们就会给你提供所需的相应授权。 -commarray_repair_from,P=~mission(Contractor|CommArrayRepairFrom) +commarray_repair_from=~mission(Contractor) commarray_repair_obj_display_02=前往 ~mission(Location) 恢复上行链路 commarray_repair_obj_display_03=请在 %ls 内离开管制区域 commarray_repair_obj_long_01=前往 ~mission(Location) 修复上行链路。 @@ -44958,7 +44562,7 @@ commarray_repair_obj_marker_02=恢复上行链路 commarray_repair_obj_short_01=前往维修地点 commarray_repair_obj_short_02=恢复通信阵列上行链路 commarray_repair_obj_short_03=离开管制区域 -commarray_repair_title=~mission(Contractor|CommArrayRepairTitle) +commarray_repair_title=~mission(Title) commarray_repair_title_0001=~mission(Location) 维修 commarray_repair_title_0002=维修技术员的机会 commarray_repair_title_0003=需要娴熟技术员 @@ -44988,12 +44592,6 @@ comms_suffix_group=团队 '%S' comms_suffix_party=小队 comms_suffix_ship_channel=频道 '%S' comms_target_contact=呼叫目标:%S -compboard_terminal_body=该单元能够制造下列物品: -compboard_terminal_button=开始制造 -compboard_terminal_cooldown=准备下次制造中 -compboard_terminal_fabricating=制造中…… -compboard_terminal_ready=制造完毕 -compboard_terminal_title=服务与维护 concate_mics_signs_%=% concate_mics_signs_-=- concate_misc_numbers_0=0 @@ -45114,7 +44712,7 @@ covalexrand_title_0002=完成快递运送 covalexrand_title_0003=完成科瓦莱什的运送 covalexrand_title_0004=需要找到我的包裹 covalexrand_title_0005=等待我的包裹中 -covalexspec_015= +covalexspec_015= covalexspec_MissionUI_BoxNumber_104=箱子#104 covalexspec_MissionUI_BoxNumber_156=箱子#156 covalexspec_MissionUI_BoxNumber_173=箱子#173 @@ -45367,36 +44965,6 @@ crusader_sectorsweep_title_danger_high_001=区域夺还志愿兵募集 crusader_timed_001=请随时留意合约的有效时限. crusader_timed_002=还有,请留意合约的截止时间. 要在那之前把一切都处理好. crusader_timed_003=这份合约具有时效限制. 尽量在那前完成任务,行吗? -datapad_Supervisor_SingleUse_Body=致所有主管,\n\n首先,让我们尽量保持文明对话,好吗?其次,我知道重新印制门卡既费时又费力,但董事会对最近整个星系发生的一连串违规事件耿耿于怀,希望把事情处理好。\n\n至少有一个好消息是,他们承诺这只是暂时性的措施,等我们把事情解决了再说。我知道现在的派罗似乎一切都很糟糕,但我相信只要给我们一点时间,我们就能控制住局面,恢复到较低的授权标准。\n\n感谢您的耐心等待,\n\n布赖·霍吉卡\n安全管理主管\n焰火联合公司\n\n------------------------------------------------\n\n主题: 一次性密钥卡就是狗屎\n\n你真的希望我们每次在站点检查时都印上一张新的密钥卡?那我们还怎么工作?飞过去再飞回来?真是疯了。\n\n-斯科特 -datapad_Supervisor_SingleUse_Title=回复:一次性密钥卡 -datapad_contestedzone_cannibal_body=I know we’ve all been working long hours, but our reputation depends on us getting this batch processed and delivered on time.\n\nThat’s why I’m asking everyone to pull full double shifts for the next couple days. If we all work together and put in just a little more extra time, we’ll be able to make sure that hungry people across the empire get a meal that only we can provide. While at the end of the day we may just be people feeding people to people, I truly believe in what we’re doing. \n\nSo let’s focus, get these orders out, and then we can all celebrate with some well-deserved BBQ.\n -datapad_contestedzone_cannibal_title=Falling Behind on Orders -datapad_contestedzone_computervirus_body=Im writing this because you are good friend. We both have a chance to get rich. It;s crazy easy no problems. This oportunnity ias going to go fast so you need to hurry. One of my other firends did this and they own a 890 Jump now. \n\nI have everything ready to go, all I need from you is to send me 5 credits from your account so that I can give you access to the big account with all the money. This is legal. Just a mistake with the bank that smart people take adavantage of. This is how rich people get so rich.\n\nI need you to send the credits right now or else I will have to give the credits to someone else.\n\nAll the details are in the attached file. Enter your account information and I’ll take care of the rest. Get ready to spend so much money.\n\nKind regards.\n\n[MTShield – Malicious Software Detected. Link Disabled]\n -datapad_contestedzone_computervirus_title=YOu Want 100000 Credit?!? -datapad_contestedzone_firerat_blessing_body=Today I was blessed by the Star’s Fire for the first time. \nI heard the Prophet’s voice in the pain. I now know what I must do. \nMy soul burns and soon the flesh of my body will heal stronger than before. \nTo think of the years I wasted in darkness, ignoring the truth. \nNo more. All must hear the Prophet or be silenced. \n -datapad_contestedzone_firerat_blessing_title=日之祝福 -datapad_contestedzone_firerat_kopion_body=• Biter\n• Stripes\n• Killer\n• Kopi\n• Mange\n• Burn (should we let kopion feel the star’s power, or would that be like saying they’re like people? Would the Prophet get mad?)\n• Growler\n• Spike\n• Trigger\n• Fang\n• Scar (if the kopion has a scar)\n• Blitz\n• Tank\n• Bruiser (might piss off Bruiser if I named a kopion after her)\n• Sorm\n• Monster\n• Claw\n• Ralgha\n -datapad_contestedzone_firerat_kopion_title=Kopion Name Ideas -datapad_contestedzone_firerat_mom_body=Dearest Mikal,\n\nI know that this is a long shot after what happened when Po tried to bring you home but believe me when I say no matter how many times you turn us away, we still want you back in our lives. Laura and I can’t even begin to understand how hard this last year’s been, but I promise you, these people are not the answer.\n\nPo said that these Fire Rats made you burn yourself? That doesn’t sound like something people who care about you would do. No matter what mistakes you’ve made, you are deserving of love and respect. I don’t think Aggie would’ve wanted you to be punishing yourself like this.\n\nI also have a bit of good news. I’ve been talking to Agent Maclan about your charges and they said that if you would be willing to share information about the other people who were with you on Aggie’s ship, then they might be able to cut you a deal. \n\nBut we can talk about all that later, please just send us comm. It can even just be one word. We only want to know you’re okay. \n\nLove,\nMom \n -datapad_contestedzone_firerat_mom_title=主题:请回家吧 -datapad_contestedzone_firerat_prayer_body=引领迷途者的伟大先知,\n以火光重铸我等血肉,\n使我等得以归于荣耀。 -datapad_contestedzone_firerat_prayer_title=先知的祷告 -datapad_contestedzone_firerat_secondthoughts_body=Again and again I have cleansed my flesh in the star’s holy fire, and still the Prophet remains silent. The greater the pain, the more I feel the absence of the divine.\n\nHave I not humbled myself? Am I not as a rat before the Prophet’s might?\n\nWhat do the others offer that I do not? \n\nI asked Scarab about it and now I am plagued by even more confusion. The supposed truths they have witnessed do not make sense to me. I know the ways of the Prophet are supposedly mysterious, but could Scarab be lying to me about their visions?\n\nWhat if it is just a star?\n -datapad_contestedzone_firerat_secondthoughts_title=Where is the Prophet? -datapad_contestedzone_firerat_tenant_body=• 投入星火,净化己身\n• 谨遵先知之言\n• 星辉之下,皆为鼠辈\n• 化卑微为坚韧\n• 祭献胜于苟生\n• 广传先知圣言\n• 荡涤拒逆之人 -datapad_contestedzone_firerat_tenant_title=鼠之信条 -datapad_contestedzone_horizon_screams_body=昨天耀斑爆发的时候,那些fire rat的混蛋又招募了一个新成员。整个站点都能听到他们的尖叫声。我真得好好感谢那个所谓“先知”把他们的肉都烤焦了,这几天不得安生了。\n\n我们会继续提供力所能及的帮助,向所有愿意倾听的人证明,你只需继续前行。去他妈的那些想告诉你该怎么生活把你困住的人。\n\n但不管我们劝走了多少可怜人,那些鼠辈都能骗更多人加入他们的邪教。\n\n行,如果他们这么想被烧死,那我他妈一定要把他们烤得酥脆。 -datapad_contestedzone_horizon_screams_title=睡不着 -datapad_contestedzone_pyam_evacuate_body=10.04.2564\n\nATTN: ALL EMPLOYEES\n\nEffective immediately, Pyrotechnic Amalgamated will be ceasing all operations in the Pyro system. \n\nAny remaining employees who wish to vacate the system will have until end of day to pack their belongings and take a shuttle to the Terra Gateway station. All persons still in-system as of 11.04.2564 are fully responsible for their own well-being.\n\nAll of us would like to thank you for your dedication and hard work. Unfortunately, the difficult realities of operating within Pyro have become too great to continue to surmount. Your understanding and cooperation are appreciated.\n -datapad_contestedzone_pyam_evacuate_title=Immediate Cessation of Operations -datapad_contestedzone_pyam_volunteers_body=致所有工程和维护人员,\n\n我也不想在我们失去艾米后这么快就写这封信,但我们急切地希望有人能填补她在行政机库维护团队中的空缺。最近的耀斑对那里的电力系统造成了很大的影响,有几块控制板已经熔断,发电机也出现了半规律性的系统故障。在找到替代品之前,我们已经尽了最大努力,但目前我们真的需要有人常驻现场。\n\n通常情况下,我们会指派一个人担任这个职位,但考虑到艾米莉的遭遇,我认为最好还是先征求志愿者的意见。执行局已经批准了该职位的二级危险津贴,希望这有助于吸引你。\n\n如果你有兴趣,请告诉我,\n\n萨沙·麦凯尔\n焰火联合站点工程与维护主管 -datapad_contestedzone_pyam_volunteers_title=主题:志愿者借调 -datapad_contestedzone_xt_body=I am fully aware that there have been those among our ranks questioning why we are spending time and resources to hold multiple fortified positions across Pyro when it would be easier to secure a singular centralized point such as Ruin Station.\n\nWhile having all our forces unified at a main XenoThreat stronghold would greatly increase our defensive capabilities, it would simultaneously create a massive target that our enemies could not only easily monitor, but also marshal their full strength to continually attack leaving our own forces completely depleted.\n\nThis is why it is critical that we have a decentralized infrastructure, so that even in the wake of setbacks, our mission of ridding Humanity of alien influence can continue unabated.\n\nAny further questioning of post assignments will be considered insubordination and dealt with harshly.\n\n-Commander\n -datapad_contestedzone_xt_title=Decentralized Infrastructure -datapad_exechangar_pothole_body=Get this - Ganker, Tumble and I fought our way to the vault inside Ghost Arena. Mixed in with the primo scram, found some sort of compboard fabricator there. \n\nTurns out the twisted bastards behind the arena have set up a race across pyro. Collect seven of ‘em and you get a new ride.\n\nNot sure what the hell they get out of it. Probably betting on which one of us will live long enough to get our grubby little hands on the prize. Not that I’m complaining. If me getting rich is how they get their kicks, so be it.\n\n----------------------------\n\nFound another of the compboards buried in the abandoned section of one of the refueling stations. Had to kill a dozen or so of those Fire Rat loons to grab it. From the looks of it, not even sure they knew what they were sittin’ on. \n\nWas going to put the board in my ruck when Ganker stopped me. Said it was only fair if we each held on to one to keep us honest and all that. I said that seemed like a good way to lose ‘em since Tumble can’t even keep track of their pants half the time, but I was overruled.\n\nI guess the bigger problem is figuring out what to do with these things if we even manage to get all seven. Just gotta stay focused on that for now.\n\n----------------------------\n\nTurns out the compboards are used by this Executive Hangar that Pyrotechnic set up near the star. It’s locked up tight right now, but I bet there’s a juicy ship waiting in there. \n\nGanker and Tumble started talking about what we should do with the new ship once we got it and who gets to be captain. I should know better than to open my mouth, but I made the mistake of askin’ what happens if it’s a solo ship? Ganker said it should be theirs because Tumble already has a ship, and that made Tumble mad. They said they should get it since Ganker was the reason their ship was in such bad shape, anyway. \n\nAt least I wasn’t fool enough to say it was going to be my ship.\n\n----------------------------\n\nGanker killed Tumble! Said they couldn’t be trusted. Now Ganker’s holdin’ 5 of the compboards and things ain’t lookin’ too good for me. \n\nDabatin’ if I want to cut loose at this point, or wait until we get the seventh board? Maybe once we get to the hangar I can figure something out. Hard to pass on a new ship.\n -datapad_exechangar_pothole_title=帕托的日志 -datapad_exechangar_pyam_outage_body=艾米,\n\n董事会已经批准了你的设计。明天我们在行政机库见个面,然后就可以开始讨论改装DCHS Comp-Boards的具体事宜了。\n\n-萨莎\n\n---------------------------\n\n萨沙,\n\n我们一些派罗I上的采矿设备也遇到了类似的问题,我已经做了一些初步的工作,将它们改装为使用专门的Comp-Boards,这样我就可以在个别操作烧毁时进行替换。我还没有太多时间对它们进行测试,所以我不确定是否会有瀑布效应,但理论上,如果我们将行政机库的所有操作转换成可以根据需要制造和更换的去中心化机库系统,它应该是可行的。\n\n-艾米\n\n艾米丽·米诺特\n焰火联合公司材料处理部首席工程师\n\n---------------------------\n\n汤姆,\n\n你这是在顶嘴,请认真提出建议。\n\n-萨沙\n\n---------------------------\n\n那不如让他们像其他人一样,把飞船降落在正常的站点。\n\n-汤姆\n\n---------------------------\n\n大家好,\n\n我相信你们中的一些人已经听说了周二发生的事件,由于耀斑事件导致空间站电力超载,有人被困在行政机库内。为了让一切恢复正常运行,需要全面更换整个核心操作中心,这既费钱又费时。\n\n我不想听到任何关于我们不应该把空间站建在离太阳这么近的地方的说法。这些问题在行政机库建成之前就已经提出并被驳回了,我现在没心情听任何人说三道四。\n\n萨沙·麦凯尔\n焰火联合公司空间站工程与维护主管 -datapad_exechangar_pyam_outage_title=回复:行政机库停电 debug_debug,P=调试 debug_inProgress,P=进行中 defend_UGF_obj_HUD_02=当前波次:%ls @@ -45559,8 +45127,6 @@ destroyitems_obj_short_01=破坏 ~mission(ItemsToDestroy) destroyitems_subobj_long_01=找到装有密码的数据板,解锁保险室的键盘。 destroyitems_subobj_short_01=解锁键盘 destroyitemsspace_FailReason=目标已被另一承包商摧毁。 -destroyitemsspace_Satellite_obj_long_01,P=定位并摧毁目标卫星 -destroyitemsspace_Satellite_obj_short_01,P=定位并摧毁卫星 destroyitemsspace_destroy_HUD_0=已摧毁的 ~mission(target) %ls destroyitemsspace_destroy_Marker_0=~mission(target) destroyitemsspace_destroy_long_01=消灭 ~mission(target)。 @@ -45754,9 +45320,9 @@ dfm_ac_ui_LobbyInvite=邀请 dfm_ac_ui_LobbyKickPlayer=踢出玩家 dfm_ac_ui_LobbyTeamChange=更换队伍 dfm_ac_ui_MapDescBrokenMoon=以前是凯拉的一部分,塔拉尼斯星系是已知星系中最臭名昭著和最危险的地方之一。小行星的广阔领域为刺客和海盗提供了许多藏身之所。 -dfm_ac_ui_MapDescCrusader=十字军 [Crusader] +dfm_ac_ui_MapDescCrusader=十字军 dfm_ac_ui_MapDescDyingStar=派罗星系的名字不是偶然得来的中央恒星处于延长的新星阶段的中间,燃烧着星系中的行星。虽然很危险,但却是一种病态美。 -dfm_ac_ui_MapNameCrusader=十字军 [Crusader] +dfm_ac_ui_MapNameCrusader=十字军 dfm_ac_ui_MatchId_param=:匹配 ID %S dfm_ac_ui_MessageConnecting=尝试连接到游戏主机 dfm_ac_ui_MessageConnectionFail=无法连接到游戏主机 @@ -45879,17 +45445,17 @@ dfm_ac_ui_lobby_error_sub_type=服务响应 dfm_ac_ui_lobby_error_timeout=未从主机收到回应 dfm_ac_ui_match_not_found_message=未找到匹配项 dfm_ac_ui_param_Of_param=%i of %i -dfm_crusader_AlphaStation=奥丽莎空间站 [Port Olisar] +dfm_crusader_AlphaStation=奥丽莎空间站 dfm_crusader_CharlieStation=科瓦莱什货运中心 dfm_crusader_CharlieStation_smuggler_base=藏匿处 dfm_crusader_CharlieStation_smuggler_drop=情报秘密传递点 -dfm_crusader_cellin=赛琳 [Cellin] +dfm_crusader_cellin=赛琳 dfm_crusader_covalex_shipping_hub=科瓦莱什货运中心 dfm_crusader_crusader=斯坦顿星系 -dfm_crusader_daymar=戴玛尔 [Daymar] +dfm_crusader_daymar=戴玛尔 dfm_crusader_gainey=盖尼小行星 -dfm_crusader_port_olisar=奥丽莎空间站 [Port Olisar] -dfm_crusader_yela=耶拉 [Yela] +dfm_crusader_port_olisar=奥丽莎空间站 +dfm_crusader_yela=耶拉 dfm_sm_ui_Begin=开始 dfm_sm_ui_ChangeLoadout=(L) 改变配装 dfm_sm_ui_EALoadingAnimName=_STARMRN.EAP @@ -46099,7 +45665,7 @@ dfm_ui_PortsUnlocked=飞船装配端口已解锁 dfm_ui_PowerPane=动力面板允许您重新分配船的总动力到单个组件或一组组件。\n降低总动力输出会同时减少所有组件的功率,当组件接收到的功率不足时就会自动关闭。降低总电力输出会大大降低您的电磁信号,但是同时也会弱化您。\n动力分配三角可以让你快速地将动力分配给船上的特定组别(正常情况下的组别设置为武器 G1,护盾 G2,引擎 G3,但使用者可自行更改)。如需重置动力分配三角,您需要按住 [~action(spaceship_power|v_power_reset_focus)] 键。\n此面板可通过按下 [~action(spaceship_hud|v_hud_open_tab3)] 键。 dfm_ui_PowerPane_Pad=动力面板允许您重新分配船的总动力到单个组件和一组组件。\n降低总动力输出会同时减少所有组件的功率,当组件接收到的功率不足时就会自动关闭。降低总的电力输出会大大降低您的电磁信号,但是同时也会弱化您。\n动力分配三角可以让你快速地将动力分配给船上的特定组别(正常情况下的组别设置为武器 G1,护盾 G2,引擎 G3,但使用者可自行更改)。 dfm_ui_PowerPane_Title=电源面板 -dfm_ui_PreGameTimingOutEndingGameIn= +dfm_ui_PreGameTimingOutEndingGameIn= dfm_ui_Press_X_ToReclaim=按X进行远程自毁 dfm_ui_Press_x_ToRetry=按 [~action(default|retry)] 重试 dfm_ui_PrimaryScoreMsg_Accident=事故 @@ -46484,7 +46050,6 @@ ea_ui_RulesLivesLeft=剩余生命数: ea_ui_RulesOnDeathPenaltyMessage=%d秒惩罚 ea_ui_StatePlayersNotReady=还有%d名玩家未就绪\n将于%d秒后强制开始 ea_ui_StateWaitingForPlayers=等待%d名玩家 -ea_ui_StateWaitingForPlayersWithDebugSkip,P=Waiting for %d players\n_!!DEV-OPTION!!_\nPress [~action(default|ready)] To Skip\n!!ea_state.debugRelease=0 in user.cfg to hide this ea_ui_Status_AreaContested=已占领 ea_ui_SymbolPercentage=% ea_ui_Wave=波次: @@ -46692,9 +46257,9 @@ ea_ui_map_DogfightTest=空战测试 ea_ui_map_DunlowDerby=顿洛德比 ea_ui_map_DyingStar=垂死之星 ea_ui_map_Echo11=回音十一号 -ea_ui_map_HurstonGroundArena=赫斯顿 [Hurston] -ea_ui_map_JerichoStation=INS-杰里科 [INS Jericho] -ea_ui_map_Kareah=加利亚安保站 [Security Post Kareah] +ea_ui_map_HurstonGroundArena=赫斯顿 +ea_ui_map_JerichoStation=INS-杰里科 +ea_ui_map_Kareah=加利亚安保站 ea_ui_map_MagdaGroundArena=玛格达 ea_ui_map_NHS_DeffordLink=新视野赛道 - 德福德连接 ea_ui_map_NHS_DeffordLink_Short=德福德连接 @@ -46713,7 +46278,7 @@ ea_ui_map_RiversEdge=河畔 ea_ui_map_ShiftingSands=流沙之地 ea_ui_map_SnakePitReverse=蛇坑:反向赛道 ea_ui_map_TheGoodDoctor=好博士 -ea_ui_map_YelaGroundArena=耶拉 [Yela] +ea_ui_map_YelaGroundArena=耶拉 ea_ui_map_description=地图描述 ea_ui_map_name=地图名称 ea_ui_mapdesc_BrokenMoon=以前是凯拉的一部分,塔拉尼斯星系是已知星系中最臭名昭著和最危险的地方之一。小行星的广阔领域为刺客和海盗提供了许多藏身之所。 @@ -47198,7 +46763,7 @@ engineering_ui_filter_rooms,P=房间 engineering_ui_filter_thrusters,P=推进器 engineering_ui_filter_vehicle,P=载具 engineering_ui_malfunction_none,P=无误 -engineering_ui_rackType_Group,P=小组 +engineering_ui_rackType_Group,P=组 engineering_ui_rackType_Item,P=组件 engineering_ui_rackType_System,P=系统 engineering_ui_relay_large,P=大型继电器 @@ -47339,7 +46904,6 @@ escortscan_MissionStart_Timer=请前往指定地点与 ~mission(Client) %ls 会 escortscan_obj_marker_01=集合点 escortscan_obj_marker_02=护航 escortscan_obj_marker_02a=导航点 -executive_hangar_asop_terminal=Executive Hangar fine_terminal_Header=罚款 fine_terminal_Infraction_Heading=罪名 fine_terminal_LoggingIn=正在访问系统 @@ -47507,7 +47071,7 @@ garage_15=车库 15 garage_16=车库 16 generic_go_down=向下 generic_go_up=向上 -generic_locations_blank= +generic_locations_blank= generic_lower_floor=下层 generic_upper_floor=上层 global_terminal_date_001=日期 @@ -47705,8 +47269,6 @@ headhunters_eliminateall_outpost_title_01=声誉管理 headhunters_eliminatespecific_desc_001=我刚刚得到了一些有趣的信息。臭名昭著的异种威胁高层 ~mission(TargetName) 正躲在 ~mission(location|address) 为他们执行某个大型任务。这是个绝佳的机会,可以一劳永逸地干掉这个混蛋。\n\n问题是,目前异种已经盯上了猎头帮。我们不可能在不打草惊蛇的情况下调动人员。因此,我给你提供一个让派罗变得更美好的机会,同时还能赚取一些信用点。\n\n如果有兴趣,我建议在出发前准备好装备并寻找一些后援。你们只有干掉 ~mission(TargetName|Last) 才能获得报酬,至于其他和他一样躲在那的异种混球,不要犹豫,干掉就是。 \n\n斯托斯通讯完毕。 headhunters_eliminatespecific_title_001=报仇时间到 headhunters_from=猎头帮 -headhunters_replaceparts_desc_001=好吧,听着,我对机器一窍不通,除了炸掉它们,我什么都不会。总之,我们有一些机器需要工作,但它们不工作了。\n\n我会把我们需要的清单发给你,但你得去任务地点修理它们。在物资方面,你只能靠自己了,不过别担心,我们会把钱还给你的。\n\n这件事情本来昨天就应该办完的,所以你能尽快就尽快吧。\n\n斯托斯通讯完毕。 -headhunters_replaceparts_title_001=完球,都坏了 headhunters_searchbody_danger_outpost_desc_001=我的一些人参与了对 ~mission(location|address)的突袭。大部分人都全身而退,但尘埃落定后,却没人知道~mission(TargetName)的下落。\n\n其他帮派会让这个可怜的家伙自生自灭,但猎头帮不会。我想知道~mission(TargetName|last)是死是活,我愿意付给你足够的信用点来查明真相。\n\n你到了那里一定要小心,那些住在那里的混蛋估计还在找茬。\n\n- 斯托斯\n headhunters_searchbody_danger_outpost_title_001=追踪 ~mission(TargetName) headhunters_searchbody_danger_station_desc_001=我们正在市场上寻找新的藏身点,所以我让 ~mission(TargetName) 去了趟~mission(Location|Address)。他们本应只是快速查看一下,然后向我报告是否有适合我们的机库,但从那以后我就再也没有他们的消息了。\n\n我猜可能已经有人在使用这个机库了,但我得明确确认下是否真的有才能安然入睡。\n\n如果你觉得价格合适,就去看看能不能找出 ~mission(TargetName|last) 到底发生了什么事。小心点。我可不想再雇人去找你的尸体了。\n\n斯托斯通讯完毕。\n @@ -47972,7 +47534,6 @@ hud_criminal_death_lvl4=你因犯罪活动正在被安保人员处理 hud_criminal_death_lvl5=你已被押送至监狱星球 hud_docking_aborted=对接终止 hud_enter_green_zone=正在进入禁火区 - 禁止一切战斗行为 -hud_enter_hostile_territory=进入敌对区域——建议谨慎行事 hud_enter_impounding_zone=管制区域 - 载具将会被扣押 hud_enter_neutral_territory=正在进入中立区 - 请勿采取敌对行为 hud_enter_trespassing_area=正在进入私人财产 @@ -48039,7 +47600,6 @@ hud_law_charge_player_crime_party=已自动指控队伍成员 %ls 罪名为 %ls hud_law_enterneutralzone=若进行敌对行为,中立性将会被撤销 hud_law_not_charge_by_default=按 '接受' 以提出指控,否则将自动忽视犯罪指控。 hud_leave_green_zone=正在远离禁火区 - 务必当心 -hud_leave_hostile_territory=离开敌对区域 hud_leave_impounding_zone=离开管制区域 hud_leave_neutral_territory=正在远离中立区 - 务必当心 hud_leave_trespassing_area=离开私人财产 @@ -48235,7 +47795,6 @@ hud_scanning_info_vehicle_role=定位 hud_scanning_info_volatility=侦测到不稳定货物 hud_scanning_info_wanted_level=犯罪等级 hud_scanning_interior_title,P=货物 -hud_scanning_jammed=警告!有信号干扰器正在干扰雷达。 hud_scanning_overview_title,P=信息 hud_scanning_scan_complete=扫描进度 hud_scanning_scan_progress=扫描进度 @@ -49159,6 +48718,7 @@ itemPort_category_avionics=航电 itemPort_category_clothing=服饰 itemPort_category_defences=防御 itemPort_category_misc=杂项 +itemPort_category_modules,P=飞船模组 itemPort_category_propulsion=推进器 itemPort_category_systems=系统 itemPort_category_technology=科技产品 @@ -49441,7 +49001,7 @@ itemPort_port_NameFuelTank03=燃料箱 3 itemPort_port_NameFuelTank04=燃料箱 4 itemPort_port_NameFuelTank05=燃料箱 5 itemPort_port_NameGimbalMountSlot=万向节武器槽 -itemPort_port_NameJDrive,P=跳跃模块 +itemPort_port_NameJDrive=跳跃驱动器 itemPort_port_NameLifesupp=维生系统 itemPort_port_NameMissileRack=导弹架 itemPort_port_NameMissileRack01=导弹架 1 @@ -49679,6 +49239,8 @@ item_Desc400i_Paint_Calacatta_Black_White=黑与白的平衡,400i的卡拉卡 item_Desc400i_Paint_CitCon_Meridian=子午线涂装为400i赋予了简单而时尚的金属银色外观。 item_Desc400i_Paint_IAE2951_Blue_Black=用这款定制的400i涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 item_Desc400i_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的400i吧。 +item_Desc400i_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 +item_Desc400i_Paint_Luminalia_white_blue=为您的400i选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 item_Desc400i_Paint_Penumbra_Black_Gold=深邃的黑色搭配闪亮的金色,使得半影涂装成为400i的一个高雅之选。 item_Desc400i_Paint_Stratus_Grey_Yellow=400i的层云涂装在灰色机翼与白色机身之间有一条亮黄色边线。 item_Desc5mm_rifle_ballistic=传统的5.56毫米 x 45毫米尺寸,但是专门为高斯力学而设计,拥有极高的精度和弹速。这种5.56毫米的弹头由高密度的钨和轻质碳混合物制成,它拥有同种类穿甲弹中最高的穿深。 @@ -49691,6 +49253,9 @@ item_Desc600i_Paint_IAE_2952_Black_Red=用冷锻涂装为您的600i换上经典 item_Desc600i_Paint_IAE_2952_Metal=纯银涂装赋予了600i简单又醒目的金属外表与蓝色高亮。 item_Desc600i_Paint_Unity=奠基节是一次契机,让公民与平民们团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 item_Desc6mm_pistol_laser=脉冲弹头10 是一个球状的小型能量聚合体。脉冲弹头会使生物受到电击,还能干扰电子设备。脉冲弹头10可以被集束发射或者以单一形态发射,但是由于能量弹头被创造的过程非常混乱,当弹头击中目标时也会产生很混乱的形态,非常像泡泡枪。 +item_Desc890J_Paint_Black_Gold=深邃的黑色搭配闪亮的金色,使得半影涂装成为890 跃动的一个高雅之选。 +item_Desc890J_Paint_Blue_Red=890 跃动的Skyline涂装以美丽的蓝色为底,并带有红色的高光。 +item_Desc890J_Paint_Steel=子午线涂装为890 跃动赋予了简单而时尚的金属银色外观。 item_DescAEGS_3DRadarDisplay,P=圣盾 3D 雷达显示 item_DescAEGS_Avenger_CML_Chaff,P=圣盾 复仇者 - 噪声场发射器 item_DescAEGS_Avenger_CML_Flare,P=圣盾 复仇者- 诱饵弹发射器 @@ -50058,6 +49623,8 @@ item_DescAmmobox_Rocket,P=火箭弹弹药 item_DescAmmobox_VNCL_Glaive_Flares,P=用于反制措施的诱饵弹 弹药箱,供剜度长刀夫使用。 item_DescAmmobox_VNCL_Scythe_Flares,P=用于反制措施的诱饵弹 弹药箱,供剜度死镰使用。 item_DescAmmobox_XIAN_Scout_Flares,P=用于反制措施的诱饵弹 弹药箱诱,供奥波亚卡图-al +item_DescArchimedes_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 +item_DescArchimedes_Paint_Luminalia_white_blue=为您的P-72 阿基米德换上比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 item_DescArenaCommanderShipUI=<-=MISSING=-> item_DescArrow_Paint_2950Invictus_1=将您的箭头定制为棕绿色涂装搭配金黄色边纹。 item_DescArrow_Paint_2950Invictus_2=将您的箭头定制为军绿色涂装。 @@ -50820,7 +50387,6 @@ item_DescFood_icecream_eff_01_choc_a=NDR:10\n效果:充沛精力,加速代 item_DescFood_icecream_eff_01_coffee_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与新鲜发酵的中度烘焙咖啡,由埃尔默农庄的熟练工匠手工制作而成。 item_DescFood_icecream_eff_01_fatfree_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯无脂乳制品与天然香草,由埃尔默农庄的熟练工匠手工制作而成。 item_DescFood_icecream_eff_01_lunes_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与纯天然月果果泥,由埃尔默农庄的熟练工匠手工制作而成。 -item_DescFood_pickle=NDR:12\nHEI:03\n\n一种在盐水中发酵的腌黄瓜,带有香菜籽、莳萝和大蒜的味道。 item_DescFood_pizza_slice_01_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱和融化的芝士。 item_DescFood_pizza_slice_01_pepperoni_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片和融化的芝士。 item_DescFood_pizza_slice_01_pepperoni_b=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片、辣椒和融化的芝士。 @@ -50886,7 +50452,6 @@ item_DescFury_Paint_Green_Green_Red=以绿为主并辅以红色高光,这款 item_DescFury_Paint_Grey_Black_Gold=灰黑色搭配微妙的金色亮点,狂怒守夜者涂装,拥抱太空的深邃。 item_DescFury_Paint_Red_Black_Black=用带有大胆红色和黑色亮点的天狗涂装为狂怒的存在而大声宣告吧。 item_DescFury_Paint_White_White_Red=圣殿骑士涂装将狂怒喷涂为纯白色,并带着红色和黑色亮点,让它在云层中看起来就像在家中一样自在。 -item_DescFuse_standard=This safety device provides protection to relays and other power systems from excessive current. Once tripped, fuses need to be replaced before normal operation can resume. item_DescGATS_BallisticCannon_S1=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类别:实弹加农炮\n尺寸:1\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 1能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 item_DescGATS_BallisticCannon_S2=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:2\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 2能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 item_DescGATS_BallisticCannon_S3=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:3\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 3能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 @@ -50894,9 +50459,7 @@ item_DescGATS_BallisticGatling_S1=制造商:加仑森战术系统 (Gallenson T item_DescGATS_BallisticGatling_S2=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加特林\n尺寸:2\n\n蝎子 GT-215是一款设计来以超高射速发射小型弹药的液压驱动的加特林型转轮火炮。蝎子为撕碎超高速目标的装甲而设计,为对目标区域进行绝对饱和攻击牺牲了威力。 item_DescGATS_BallisticGatling_S3=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加特林\n尺寸:3\n\n螳螂 GT-220 是一个设计用于以超高射速发射小型弹药的液压驱动加特林类型的转轮火炮。螳螂为撕碎超高速目标的装甲而设计,为目标区域的绝对饱和攻击牺牲了威力。 item_DescGMNI_rifle_ballistic_01=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。 -item_DescGMNI_rifle_ballistic_01_grey_red01=PLACEHOLDER item_DescGMNI_smg_ballistic_01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。 -item_DescGMNI_smg_ballistic_01_grey_red01=PLACEHOLDER item_DescGMNI_smg_ballistic_01_mag=物品类型:弹匣 \n容量:50\n\n适用于C54冲锋枪弹匣,可容纳50发10mm口径子弹。 item_DescGMNT_MISC_S03_PL01=物品类型:武器挂架 (信赖专用)\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n武藏把吉尔罗伊打造为定制化的信赖专用机翼挂架万向节。作为武装版本的标配,它能让S4武器更好地在追踪目标时移动。 item_DescGRIN_Cydnus_Engine,P=灰猫工业 天鹅座 引擎 @@ -50924,6 +50487,8 @@ item_DescGRNP_SR_S3_Q2,P=GNP 雷达 item_DescGladius_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的短剑。 item_DescGladius_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的短剑如寒风般翱翔天空。 item_DescGladius_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的短剑增添引人注目的风格。 +item_DescGladius_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 +item_DescGladius_Paint_Luminalia_white_blue=为您的短剑换上比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 item_DescGladius_Paint_Pirate=红、黑、白三色构成的这款特别版短剑涂装,仅为表彰那些敢于对海盗亮剑的人。 item_DescGladius_Paint_SolarWinds_Metal_Red=短剑别具一格的太阳风涂装具有金属银色的外观和栗色点缀。 item_DescGladius_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 @@ -51022,6 +50587,11 @@ item_DescIdris_PowerPlant,P=圣盾 伊德里斯 item_DescIdris_Retro_Thruster,P=圣盾 伊德里斯 制动推进器 item_DescIdris_Thruster,P=AEGS 伊德里斯 推进器 item_DescIdris_Turret,P=圣盾 伊德里斯 炮塔 +item_DescIntrepid_Paint_Black_Blue=在Nocturne涂装的黑色底漆上,大胆的蓝色显得格外耀眼。 +item_DescIntrepid_Paint_Black_Gold=Oblivion涂装为Intrepid披上了黑色的外衣,金色的亮点微妙而醒目。 +item_DescIntrepid_Paint_Blue_White=Wavefront涂装以蓝绿色底漆上的白色装饰标记,为Intrepid带来了动感而独特的外观。 +item_DescIntrepid_Paint_Green_Black=Fusion涂装采用了两种不同的、充满活力的绿色,并带有黑色装饰,使Intrepid看起来非常独特。 +item_DescIntrepid_Paint_White_Black_Red=Altair涂装舒爽且白净,并用黑红鲜明的色彩加以点缀。 item_DescJOKR_Defcon_CML_Chaff,P=小丑防卫展 - 噪声场发射器 item_DescJOKR_Defcon_CML_Flare,P=小丑企业 戒备 - 诱饵弹发射器 item_DescJOKR_DistortionCannon_S1=制造商:小丑工程 (Joker Engineering)\n物品类型:畸变加农炮\n尺寸:1\n\n小丑的天才们再次做到了,“偷袭”畸变加农炮是一种远程武器,能够使你目标的电力供应枯竭而不对船体造成物理伤害,这使它成为了执法或其他应用的理想选择。 @@ -51363,9 +50933,11 @@ item_DescMedal_1_worn_a=一枚来自地球联合国(UNE)军的战役勋章 item_DescMedal_1_worn_b=为表彰 UEE 海军陆战队第六排的杰出表现而授予的勋章。伟大的第六排“幻影”们在多个行动中获得了此荣誉,其中包括在第二次塔维因战争期间的行动、在剜度前线的行动,以及在利尔III上营救被未知人员劫持的 UEE 调查小组的行动。 褪色的缎带和锈蚀的金属使这枚勋章战痕累累。 item_DescMedal_1_worn_c=地球行星联合(UPE)授予在第一次塔维因战争期间服役的所有军人的服役徽记。 虽然当时生产了很多徽记,但是目前它的存世量已大大减少,因此收藏家们渴望将每一个被发现的徽记都纳入囊中。 金属材质上的锈蚀痕迹使得这枚徽记战痕累累。 item_DescMedal_1_worn_d=该勋章是由地球行星联合(UPE)颁发给那些曾参与或协助探索发现以及扫描新星系任务的政府制图局成员的。 它有一颗星星,其上有一个大圆圈以及三个环环相扣的小圆圈,是UPE旗帜的中心符号。 老旧的缎带和腐蚀的金属使这枚勋章战痕累累。 -item_DescMisc_Freelancer_Main= -item_DescMisc_Freelancer_Mav_Joint= -item_DescMisc_Freelancer_Retro= +item_DescMerlin_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 +item_DescMerlin_Paint_Luminalia_white_blue=为您的P-52 梅林换上比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 +item_DescMisc_Freelancer_Main= +item_DescMisc_Freelancer_Mav_Joint= +item_DescMisc_Freelancer_Retro= item_DescMobiGlas_paint_Shared=为您的mobiGlas换上专属的自定义涂装。 item_DescMount_Gimbal_S1=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:1 \n\n变化圆盘可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这种特殊的变化圆盘可以接受任何尺寸与要安装的挂点相同的武器。 item_DescMount_Gimbal_S2=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:2 \n\n变化圆盘可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款的变化圆盘可以接受任何尺寸与要安装的挂点相同的武器。 @@ -51568,6 +51140,9 @@ item_DescPlayerDeco_Table_Improvised_Poker_Pirate=无论是策划下一次抢劫 item_DescPlushy_Hercules_1_b=拿上这个A2毛绒玩具,你将牢握十字军的灭世炮艇与炸弹快递。 item_DescPlushy_Hercules_1_c=拿上这个M2毛绒玩具,你将拥有十字军的首要战术军事运输船。 item_DescPlushy_zeus_1_a=这款柔软的毛绒玩具是一段令人怀念的历史,它旨在纪念最初的 2140 RSI 宙斯,这是第一艘配备量子驱动器的民用宇宙飞船。 +item_DescPolaris_Paint_Black_Grey_Gold=金色丝带与哑光黑色底漆相映成趣,为北极星的Quasar涂装带来一种内敛而高雅的美感。 +item_DescPolaris_Paint_Blue_Black_Yellow=为北极星配备将蓝色、灰色和棕褐色巧妙地融合在一起的Sirius涂装,驾驶它进行巡逻保卫,令旁人印象深刻。 +item_DescPolaris_Paint_Green_Green_Grey=为强大的北极星装备有独特的绿色和灰色外观的Apex涂装。 item_DescProspector_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的勘探者吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 item_DescProspector_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的勘探者提供独特的外观。 item_DescProspector_Paint_Hadanite_Pink=勘探者的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 @@ -51787,7 +51362,6 @@ item_DescRetaliator_Paint_Green_Dark_Green_Yellow=报复者的灌木涂装于第 item_DescRetaliator_Paint_Yellow_Black=明亮大胆的反冲涂装为报复者带来了动感十足的设计,黑色的中央条纹周围环绕黄色,并加上了红色作为点缀。 item_DescRifle=<-=MISSING=-> item_DescRifleBullet=<-=MISSING=-> -item_DescSASU_Carryable_1H_CY_medical_canister_healing_1=Item Type: Container (Medical) \n\nThis sturdy container can be used to safely store and carry medical-grade supplies and devices. Built with shock-absorbing polycarbonate, its outer shell was designed to protect the contents in the event of sudden impacts. item_DescSCAR=<-=MISSING=-> item_DescSCARAudio=<-=MISSING=-> item_DescSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S @@ -51991,17 +51565,23 @@ item_DescTalon_Stalker_Quad=制造商:利爪武器系统 (Talon Weapon Systems item_DescTalon_Stalker_Twin=制造商:利爪武器系统 (Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款双联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹。 item_DescTankCannon=<-=MISSING=-> item_DescTerrapin_Paint_BIS2954=这款紫色和白色的2954 展会最佳涂装用于庆祝水龟在2954 舰船大对决中获得了前四名。 +item_DescTerrapin_Paint_Blue_Green=Seabed涂装为水龟带来了美丽的蓝色底漆和灰色和绿色的装饰。 item_DescTerrapin_Paint_Halloween2024_Blood=用紫雾涂装来庆祝瓦拉节,它采用闪亮的金属紫色底漆,上面散布着绿色的斑点。 +item_DescTerrapin_Paint_Red_Teal=Vitality涂装为水龟带来了明亮的白色底漆,以及茶色和红色的点缀。 +item_DescTerrapin_Paint_Yellow_Red=Felicity涂装以黄色为主色调,配以灰色和红色点缀,使水龟变得非常醒目。 item_DescTicket_Darkwater_Gold_01=民事防御部队正在与铁砧航天合作测试次世代的志愿者。\n\n此认证券可在任何舰船租赁终端兑换,以解锁二十四(24)个标准地球小时的F8C租赁服务,并可以通过网站承诺商店购买此舰船。\n\n恭喜。 item_DescTicket_Darkwater_Plat_01=民事防御部队正在与铁砧航天合作测试次世代的志愿者。\n\n如果你能在符合条件的舰船销售终端上交这张白金认证券,你将有权获得一艘由铁砧航天提供的免费F8C。\n\n请查看你的手环以了解详细信息。\n\n祝你好运,让狩猎开始吧。 item_DescTorshuCrab=索尔述龙虾一般能够在泰拉星南部寒带一地被找到,同时它也因为其紧致的肉质而被许多餐馆当作一席佳肴。同时也是27世纪一个儿童节目主持人瓦卡格瑞的原型。 item_DescTrophyCase_12Ports=(PH) Trophy Case Description item_DescUEE_medium_m_outfit=(PH) Medium Marine Armor Description item_DescUMNT_ANVL_S5_Cap=这种专为大黄蜂幽灵设计的特殊中央盖板具有额外的刻面,可帮助辐射传入的雷达能量。 +item_DescUMNT_ANVL_S5_Cap_Mk2=这种专为大黄蜂幽灵设计的特殊中央盖板具有额外的琢面,可能有助于减弱传入的雷达能量。 item_DescUMNT_ANVL_S5_Rotodome=制造商:威尔士Op (WillsOP)\n物品类型:雷达\n尺寸:5\n\n当UEE向铁砧航天公司提出一艘用来解决移动计算机通讯问题的飞船时,铁砧航天选择了太空扫描和深空雷达行业数一数二的威尔士Op来协助完成这一重要的任务.他们共同进行研究并成功研发了一款针对大黄蜂系列战机的升级版长视距雷达 (LLR),省去了重新研发一艘新船的麻烦.LLR搭载了全套威尔士Op的扫描系统. 现在它被引入民用飞船附件市场后,能够将你原本就已经相当优秀的飞船进一步升级成一艘完美的侦察战机。 item_DescUMNT_MISC_S03_PL01=物品类型:工具挂载台 (信赖专属)\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n这是一款专为武藏公司的信赖系列飞船定制的机翼专用工具挂载台。 item_DescUrsa_Paint_Black_White_Grey=歇息涂装是大熊座的专属涂装,黑灰相间,并以白色点缀。 item_DescUrsa_Paint_Blue_White_Grey=受泰拉上一种药用植物色调的启发,大熊座的安雅涂装以深蓝色为底色,配以白色和灰色高光。 +item_DescUrsa_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 +item_DescUrsa_Paint_Luminalia_white_blue=为您的大熊换上比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 item_DescUrsa_Paint_Red=用这款红色的涂装来定制您的RSI大熊座漫游车。 item_DescUrsa_Paint_Teal_White_Grey=大熊座的绿洲涂装以充满活力的茶色,配以灰色和白色点缀,彰显您的到来。 item_DescVNCL_Blade_CML_Chaff,P=剜度 刀锋 - 噪声场发射器 @@ -52189,7 +51769,7 @@ item_Desc_COMP_BLTR_S01_Crypt=物品类型:计算机\n制造商:蓝三角公 item_Desc_COMP_BLTR_S01_Cypher=物品类型:计算机\n制造商:蓝三角公司 (Blue Triangle Inc.).\n尺寸:1\n等级:B\n分类:隐形\n\n专为消除红外和电磁信号而设计,来自蓝三角公司的Cypher在喜欢隐形组件的用户群体中悄悄地具有了一定知名度。 item_Desc_COMP_BRRA_S01_Lamarr=物品类型:计算机\n制造商:布拉德&拉比 (Broad & Rabiee)\n尺寸:1\n等级:C\n分类:竞赛\n\n布拉德&拉比公司背后的一位有怪癖的土豪为了纪念28世纪凭借一己之力打败UEE政府的外星CPU,将其用于竞赛的计算机命名为拉马尔。 item_Desc_COMP_BRRA_S01_Pascal=物品类型:计算机\n制造商:布拉德&拉比 (Broad & Rabiee)\n尺寸:1\n等级:B\n分类:竞赛\n\n布拉德&拉比公司在设计全新的更轻快的帕斯卡数据系统时也创造了终极的计算体验。 -item_Desc_COMP_Default= +item_Desc_COMP_Default= item_Desc_COMP_FSIN_S02_CompuWare=物品类型:计算机\n制造商:检索器半导体有限公司 (Friskers Semiconductor Inc.)\n尺寸:2\n等级:C\n分类:民用\n\n检索器软件专为满足下一代舰船的需求而设计,其专有技术可实现顺畅的数据处理。 item_Desc_COMP_MITE_S01_dynaSys=物品类型:计算机\n制造商:微科星 (microTech)\n尺寸:1\n等级:C\n分类:民用\n\n来自值得信赖的计算机专家微科公司的机载"动态系统"可以在精简的设计框架中快速的处理数据。 item_Desc_COMP_SADA_S01_Ferric=物品类型:计算机\n制造商:萨迦数据系统 (Saga Datasystems)\n尺寸:1\n等级:C\n分类:工业\n\n萨迦数据系统的创新永不止步。"菲瑞克"计算机经过特别改进,以适应工业飞船及其所有处理需求。 @@ -52209,7 +51789,7 @@ item_Desc_COOL_AEGS_S02_Avalanche=物品类型:冷却器\n制造商:圣盾 item_Desc_COOL_AEGS_S02_Boreal=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:D\n分类:军用\n\n宙斯盾动的北风冷却器设计用于分散战斗产生的热量,是各种极端情况中性能表现的军事标准。 item_Desc_COOL_AEGS_S02_Permafrost=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:B\n分类:军用\n\n由圣盾动力根据军事标准设计,冻土冷却器已经多次证明了自己能力,即使在战斗压力下也能胜任散热工作。 item_Desc_COOL_AEGS_S03_Tempest=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:B\n分类:军用\n\n在前线,飞船会像你期望的那样平稳运行。军用规格的"暴风雨"冷却器证明借助圣盾动力的先进制造技术,您的飞船可以在安全的热值下运行更长的时间。 -item_Desc_COOL_Default= +item_Desc_COOL_Default= item_Desc_COOL_JSPN_S00_CryoStarSL=物品类型:冷却器\n制造商:J-Span\n尺寸:0\n等级:B\n分类:民用\n\nJ-Span又一次做到了。冷冻之星 SL具有消费者们赞不绝口的原版"冷冻之星"相同的性能和耐用性,但现在可用于较小型的车辆。 item_Desc_COOL_JSPN_S01_CryoStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:B\n分类:民用\n\nJ-Span的消费级"冷冻之星"冷却器已遍布整个帝国,这归功于其可靠的降温能力,可以让您飞船的动力装置良好的运行。 item_Desc_COOL_JSPN_S02_CryoStarEX=物品类型:冷却器\n制造商:J-Span\n尺寸:2\n等级:B\n分类:民用\n\nJ-Span凭借其EX系列产品,为那些想要驾驶大型飞船的星际公民们带来了与原版"冷冻之星"冷却器一样可靠的降温性能。 @@ -52307,11 +51887,11 @@ item_Desc_GSB_boots_04_01_centurion=谁说工作靴不舒适的?来自"碎石 item_Desc_GYS_helmet_01_01_imperator=工用临时头盔是一种可靠的价格合理的软质头盔替代产品,可提供让您长时间呼吸的密封环境,"寻路者"版本使用特殊的太空时代的紫色塑料,营造了一种独特的外观。 item_Desc_Glowing_Vine=与该植物的相同的名字出现在古老的地球戏剧《哈姆雷特》中,这种有生物发光特性的"奥菲利亚"藤蔓生长在微咸的沙滩上并且会被潮汐淹没。它因为吸收了大量的萤光素而发出明亮的光芒,这种荧光素大量存在于其卫星海洋的细菌中。 item_Desc_HDH_Hat_01_01_01=哈比达什简单时尚的头饰可以提供温暖,同时保护你免受环境侵扰和隐私问题。拉布姆由合成超长棉制成,重量轻、吸水性强且易于洗涤。 -item_Desc_HTNK_Default= +item_Desc_HTNK_Default= item_Desc_HWK_Shoes_01_01_Shared=哈克沃斯鞋业经典幽谷短脖防滑鞋在休闲和正式场合都非常适合。前走向的接缝和锥形鞋头让这双鞋子的外观具有微妙但独特的优雅。\n\n女款目前缺货。 item_Desc_HWK_Shoes_02_01_01=哈克沃斯鞋业的De Leon采用了经典的牛津鞋头设计,但加入了无鞋带的套头元素,为正装鞋类增添了令人兴奋的新元素。 item_Desc_Hat_Monocle=作为其"达夫内"系列的一部分,"德隆"荣幸地推出了雅各布配饰系列,以纪念雷塔努斯港大都会歌剧院建立一百周年。这款配有钨链的钻石层压单片眼镜具有可升级的optiVis交互界面,搭配衬有游丝的无比舒适的高顶礼帽,非常适合在小镇度过一个优雅的夜晚。 -item_Desc_INTK_Default= +item_Desc_INTK_Default= item_Desc_M116A_S1_Q1,P=九头蛇推进 M1-16A 推进器 item_Desc_M116B_S1_Q1,P=九头蛇推进 M1-16B 推进器 item_Desc_MYM_Shirt_02_01_01=缪米的阿塔维系列休闲衬衫,在家中穿着够舒适,出去混夜场也够时尚。采用易护理技术制成,可在反复洗涤后仍不褪色。 @@ -52391,7 +51971,7 @@ item_Desc_QDRV_WETK_S01_VK00=物品类型:量子驱动器\n制造商:未科 item_Desc_QDRV_WETK_S02_Yeager=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:2\n等级:B\n分类:军用\n\n无论您是急于进行救援还是在某个部门巡逻,未科技的"猎人"量子驱动器都能在您最需要的时候提供更高的性能。 item_Desc_QRDV_ACAS_S01_Foxfire=物品类型:量子驱动器\n制造商:王牌航天 (Ace Astrogation)\n尺寸:1\n等级:B\n分类:竞赛\n\n"狐火"不会留下任何痕迹,但是这种量子驱动器的强大性却能给人留下深刻的印象。这使它成为王牌航天员工的又一个优雅而强大的成果。 item_Desc_QRDV_ACAS_S01_LightFire=物品类型:量子驱动器\n制造商:王牌航天 (Ace Astrogation)\n尺寸:1\n等级:C\n分类:竞赛\n\n王牌航天为那些喜欢挑战极限但又囊中羞涩的飞行员专门打造了"光火"。其核心设计是确保稳定的性能,但也因此牺牲了组件的耐用性和隐秘性。 -item_Desc_QTNK_Default= +item_Desc_QTNK_Default= item_Desc_R6P_Boots_01_01_Shared=这些来自R6 Pro的靴子坚固耐用,非常适合您在飞船上和星球表面穿着。带衬垫的鞋垫可确保使用者在任何情况下都能保持舒适。 \n\n女款目前缺货。 item_Desc_R6P_Shoes_01_01_01=R6 Pro的WK-8冲击靴延续了该公司引以为傲的传统,即生产价格实惠、经久耐用的实用鞋具。WK-8设计用于各种环境下都有出色表现,在帝国最靠谱的安保人士进行了大量实地测试后,最终带来了这款产品。 item_Desc_RADR_BLTR_S01_Hunter=物品类型:雷达\n制造商:蓝三角公司 (Blue Triangle Inc.)\n尺寸:1\n等级:B\n分类:隐形\n\n当隐秘的行动至关重要时,"猎人"隐形雷达能帮助你在不被人发现的情况下对周围的一切了如指掌。 @@ -52404,7 +51984,7 @@ item_Desc_RADR_CHCO_S01_SurveyorLite=物品类型:雷达\n制造商:奇美 item_Desc_RADR_CHCO_S02_BroadSpec=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:2\n等级:B\n分类:工业\n\n奇美拉通讯的"泛用规格"雷达具有出色的性能,可以很好地检测各种辐射和信号,您可以放心大胆地使用它。 item_Desc_RADR_CHCO_S02_FullSpec=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:2\n等级:A\n分类:工业\n\n"全装规格"雷达被认为是当今市场上最可靠的雷达系统之一。奇美拉通信公司一直在努力减少误报概率,同时提高了扫描范围内的稳定性,其结果不言自明。 item_Desc_RADR_CHCO_S02_Surveyor=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:2\n等级:C\n分类:工业\n\n奇美拉通讯的"生存者"雷达去除了其他制造商安装在他们生产的设备中普遍存在的很多不必要的附属物,专注于对雷达来说最重要的事项:确保信号和辐射检测能按您需要的方式工作。 -item_Desc_RADR_Default= +item_Desc_RADR_Default= item_Desc_RADR_GRNP_S00_Prevenir=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:0\n等级:C\n分类:军用\n\n"戒备"在经过广泛的军事测试后得到完善,使其成为UEE境内许多人的首选雷达。 item_Desc_RADR_GRNP_S00_Sens=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:0\n等级:B\n分类:军用\n\n 新范式集团在"感知"上采用的先进设计大大提高了该款雷达的工作能力,使其达到甚至超过了当今大多数军事组织正在使用的设备水平。 item_Desc_RADR_GRNP_S01_Ecouter=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:1\n等级:C\n分类:军用\n\n宇宙空间是巨大且神秘的,这就是为什么有眼光的飞行员依靠新范式集团的"聆听"小型雷达来帮助他们了解周围的事物的原因。 @@ -52613,19 +52193,23 @@ item_Desc_cbd_mask_01=铬金圆顶旨在应对恶劣环境。这款独特的头 item_Desc_cbd_pants_02_01_01=储物空间:4K µSCU\n\nCBD 的弗兰茨黑白条纹裤通过随意泼洒的黑色涂层来更显时髦。\n\n男款目前暂时缺货。 item_Desc_cbd_pants_05=这款牛仔裤采用柔软而坚固的棉制成,经过撕裂,然后用彩色线和畸形补丁“修复”,赋予它们一丝历史气息。 item_Desc_ccc_bear_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-40 / 60 摄氏度\n\n快戴上这款官方授权的菲尔兹伯里黑熊头盔,以一个凶狠的姿态来庆祝瓦拉节吧。在成为举世闻名的恶人天团组合的一员前,这只歪曲版的菲尔兹伯里黑熊只是一个季节性苏打水的吉祥物而已。 从那时起,这熊大大的、露齿的笑容和那来回摆动的闪闪眼睛已经成为瓦拉节庆祝活动的必备景象。 现在CC改造设计出品了一个由官方授权的,高质量的经典吉祥物复制品,并提供了六种相当夺目的颜色。 -item_Desc_ccc_combat_heavy_helmet_01,P=PH - ccc_combat_heavy_helmet_01\nVisor is AR crosshair compatible. +item_Desc_ccc_combat_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 摄氏度\n\nBerserker头盔是现代与古代盔甲的结合。这款来自CC改造的原创盔甲具有金色的角和翅膀饰物,还有一个灵感来自札甲的面罩。在这些独特的美学装饰之下,这款厚重的头盔的镀层还延伸到了颈部,为你提供最高级别的保护。面罩与AR十字准心兼容。 item_Desc_ccc_heavy_armor_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 摄氏度\n\n带上氖鬼头盔,表明你侍奉无主的态度。从古代妖怪神话及武士文化中汲取灵感,CC改造刻画出的这副凶神恶煞的外观,具有夸张且戏剧性的漆面、狰狞咧嘴的笑容、和锐利的全息投影犄角,防护和恐吓,共存于这具令人记忆深刻的头盔上。该头盔面罩兼容AR十字准星。 item_Desc_ccc_medium_armor_arms_01_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 摄氏度\n\n穿上飞鸟护甲,彰显并荣耀塔维因美学。白,红,灰,黑四色的镀层,皆使用了跨时代的制造技术,完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_arms_01_01_iae2024=物品类型:中型护甲\n伤害减免:30%\n适用温度: -61 / 91 摄氏度\n\n穿上飞鸟 护甲Starchaser,在致敬的同时尽显塔维因美学。白色、紫色和灰色的电镀层完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与飞鸟 头盔Starchaser一起装备,整套装甲的外观将会令人过目难忘。 item_Desc_ccc_medium_armor_arms_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91摄氏度\n\n飞鸟 护甲“伯劳”体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔“伯劳”一起装备,整套装甲的外观将会令人难以忘怀。 item_Desc_ccc_medium_armor_arms_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 摄氏度\n\n飞鸟 护甲“利爪”体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔“利爪”一起装备,整套装甲的外观将会令人难以忘怀。 item_Desc_ccc_medium_armor_core_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上飞鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔一起装备,整套装甲的外观将会令人难以忘怀。 -item_Desc_ccc_medium_armor_core_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_core_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度: -61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上利爪鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 摄氏度\n\nCC改造公司十分荣幸的为您带来这款"飞鸟"头盔,以纪念美丽而又独特的塔维因历史文化。 这款中型头盔既继承了塔维因的传统造型,同时又完美地契合人类头部结构。耀眼的红色光带使得整个头盔光彩夺目,伴随环绕的黑白相间边纹涂装,给您带来一种栩栩如生的视觉冲击,以纪念这一伟大的种族。该头盔面罩兼容AR十字准星。 -item_Desc_ccc_medium_armor_helmet_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 摄氏度\n\n为庆祝塔维因文化美丽而独特的历史,CC改造骄傲地为大家带来这款伯劳鸟头盔。这款中型头盔在黑白色的装甲板上添加多彩的蓝色与品红色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。该头盔面罩兼容AR十字准星。 -item_Desc_ccc_medium_armor_helmet_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 摄氏度\n\n庆祝塔维因文化美丽而独特的历史,CC改造骄傲地为大家带来这款利爪鸟头盔。这款中型头盔在黑白色的装甲板上添加多彩的绿色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。该头盔面罩兼容AR十字准星。 -item_Desc_ccc_medium_armor_legs_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 摄氏度\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 -item_Desc_ccc_medium_armor_legs_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 摄氏度\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚实的保护还不牺牲你的机动性。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_core_01_01_iae2024=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度: -61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上飞鸟 护甲Starchaser,在致敬的同时尽显塔维因美学。白色、紫色和灰色的电镀层完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与飞鸟 头盔Starchaser一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_core_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上飞鸟 护甲“伯劳”,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔“伯劳”一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_core_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度: -61 / 91 摄氏度\n可挂载背包:轻型 & 中型\n\n穿上飞鸟 护甲“利爪”,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔“利爪”一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 摄氏度\n\nCC改造公司十分荣幸的为您带来这款飞鸟 头盔,以纪念美丽而又独特的塔维因历史文化。 这款中型头盔既继承了塔维因的传统造型,同时又完美地契合人类头部结构。耀眼的红色光带使得整个头盔光彩夺目,伴随环绕的黑白相间边纹涂装,给您带来一种栩栩如生的视觉冲击,以纪念这一伟大的种族。该头盔面罩兼容AR十字准星。 +item_Desc_ccc_medium_armor_helmet_01_01_iae2024=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 摄氏度\n\n庆祝塔维因文化美丽而独特的历史,CC改造骄傲地为大家带来这款飞鸟 头盔Starchaser。这款中型头盔上白色、紫色和灰色的电镀层为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。该头盔面罩兼容AR十字准星。 +item_Desc_ccc_medium_armor_helmet_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 摄氏度\n\nCC改造公司十分荣幸的为您带来这款飞鸟 头盔“伯劳”,以纪念美丽而又独特的塔维因历史文化。这款中型头盔在黑白色的装甲板上添加多彩的蓝色与品红色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。该头盔面罩兼容AR十字准星。 +item_Desc_ccc_medium_armor_helmet_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 摄氏度\n\nCC改造公司十分荣幸的为您带来这款飞鸟 头盔“利爪”,以纪念美丽而又独特的塔维因历史文化。这款中型头盔在黑白色的装甲板上添加多彩的绿色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。该头盔面罩兼容AR十字准星。 +item_Desc_ccc_medium_armor_legs_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 摄氏度\n\n穿上飞鸟 护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_legs_01_01_iae2024=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度: -61 / 91 摄氏度\n\n穿上飞鸟 护甲Starchaser,在致敬的同时尽显塔维因美学。白色、紫色和灰色的电镀层完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与飞鸟 头盔Starchaser一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_legs_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 摄氏度\n\n穿上飞鸟 护甲“伯劳”,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟 头盔“伯劳”一起装备,整套装甲的外观将会令人难以忘怀。 item_Desc_ccc_medium_armor_legs_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度: -61 / 91 摄氏度\n\n穿上利爪鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 item_Desc_ccc_scarecrow_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 摄氏度\n\n戴上它去恐吓你的那些好兄弟吧。这款头盔的灵感来自著名连环杀手内维尔·洛特那惊惧般的外表。在经典的杀戮电影“惊骇丘陵”的帮助下,它成为了瓦拉节活动中的热门主流。这个高质量的复制品重现了电影中那让人毛骨悚然的经典外观。惊骇丘陵头盔由真材实料的粗麻袋制成,经过特殊处理后,其便能承受各种环境条件。并可舒适的套在太空头盔外。 戴上它,以厄灾般的姿态,成为瓦拉节庆祝活动上行走的梦魇吧。 item_Desc_ccc_scarecrow_helmet_01_01_12=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 摄氏度\n\n戴上这款流行杀戮电影“惊骇丘陵重生”中的恐怖头盔的高质量复制品去恐吓你的那些好兄弟吧。灵感来自于著名连环杀手内维尔·洛特那惊惧般的外表,这款典藏版太空安全头盔使用黑色粗麻袋和霓虹绿灯重现了这位杀手在第二部电影中的外观。现在你能在躲避其他威胁的同时,以厄灾般的姿态庆祝瓦拉节了。 @@ -52783,8 +52367,10 @@ item_Desc_clda_utility_heavy_backpack_02_01_9tails01=物品类型:重型背包 item_Desc_clda_utility_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 摄氏度\n\n"彭布罗克"旨在拓展人类可以承受的极限,可承受恶劣高温环境中的极端热量。基于火山臼公司顶级的勘探护甲平台,可智能适应环境条件,从而使佩戴者的体温保持稳定。此外,它还配备了先进的生命支持系统和宽敞的背包,那些想要大胆探索新领域的人可以依靠它直到旅程的尽头。 item_Desc_clda_utility_heavy_helmet_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 摄氏度\n\n“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统集成的定制头盔,确保了那些勇于寻求创新突破的人能够时尚地完成任务。 item_Desc_clda_utility_heavy_helmet_02_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 摄氏度\n\n这款火山臼的彭布罗克头盔在原版基础上进行了改造。“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统集成的定制头盔,确保了那些勇于寻求创新突破的人能够时尚地完成任务。 +item_Desc_clda_utility_heavy_helmet_02_01_iae2024=物品类型:重型护甲\n伤害减免:40% \n适用温度:-75 / 225 摄氏度\n\n彭布罗克 Starchaser旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。彭布罗克的Starchaser特别版还配备了与尖端生命支持系统相集成的定制头盔,确保那些寻求跨越大胆新视野的人能够有型有款。 item_Desc_clda_utility_heavy_helmet_03=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 245 摄氏度\n\n由火山臼设计,希伯头盔将耐用性和经典美感融为一体,可在极端的太空和大气条件保证生存。弹性而轻质的镀层和抗冲击面罩能提供优质的保护,而集成监控系统有助于保护佩戴者免受环境波动的影响。 item_Desc_clda_utility_heavy_suit_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 摄氏度\n可挂载背包类型:全部\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 +item_Desc_clda_utility_heavy_suit_01_01_iae2024=物品类型:重型护甲\n伤害减免:40% \n适用温度:-75 / 225 摄氏度\n可挂载背包类型:全部\n\n彭布罗克 Starchaser旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。彭布罗克的Starchaser特别版还配备了与尖端生命支持系统相集成的定制头盔,确保那些寻求跨越大胆新视野的人能够有型有款。 item_Desc_clda_utility_heavy_suit_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 摄氏度\n可挂载背包类型:全部\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。“彭布罗克”的RSI特别版确保了那些寻求跨越大胆新视野的人在风格上彰显的淋漓尽致。 item_Desc_clda_utility_heavy_suit_02_01_9tails01=物品类型:重型装甲\n伤害减免:40%\n适用温度: -225 / 75 摄氏度\n可适配背包类型: 通用\n\n火山臼这个版本的彭布罗克探索服是由原来的形式修改而来的。彭布罗克旨在扩展人类忍耐的极限,能够承受恶劣高温环境下的极端热量。基于火山臼的一流探索装甲平台,其先进的传感器套件可智能地调整环境条件,使穿着者的体温保持稳定。彭布罗克的RSI特别版也能确保那些勇敢的探险家能以更华丽的方式探索新的地平线。 item_Desc_ctl_deckcrew_undersuit_01_lum01_01=物品类型:基底服\n伤害减免:10%\n适用温度:-5 / 50 摄氏度\n\n这款基底服集耐磨聚纤维面料、舒适合身和特殊的节日设计于一身,是参加任何光灯节派对的完美选择。 @@ -53083,7 +52669,7 @@ item_Desc_oct_pants_01_Shared=储物空间:1K µSCU\n\n八边形阿特蒙特 item_Desc_oct_pants_02_Shared=储物空间:0.5K µSCU\n\n典雅质朴的克利奥长裤前方干净利落,斜线暗纹为整体设计加入了更多质感与细节,其迷人的设计近距离观赏时更为明显。 item_Desc_oct_pants_03_01_01=储物空间:1K µSCU\n\n审计员系列是八边形最畅销的工作裤。审计员系列独特的双织面料让裤子在使用中更加耐磨,其前方现代化的平面设计方便融入人群。审计员裤还附带一根合成皮革制成的皮带。 item_Desc_oct_shirt_01_01_01=八边形的审计员系列衬衫带来最时尚的都市外观。这款简约的长袖纽扣衬衫有着出众的配色以及引领现代流行审美的领口。八爪鱼专利的轻丝面料带来了高度透气性和可动空间。 -item_Desc_oct_shirt_02_01_01= +item_Desc_oct_shirt_02_01_01= item_Desc_oct_shirt_03_01_01=八边形的审计员系列衬衫带来最时尚的都市外观。这款简约的长袖纽扣衬衫有着出众的配色以及引领现代流行审美的领口。八爪鱼专利的轻丝面料带来了高度透气性和可动空间。 item_Desc_oct_shoes_01_01_01=穿上八爪鱼精英系列格纹鞋,让商务变成休闲。专为独立商人带来低调而优雅,格纹鞋与会议室和空港都是绝配。超级耐磨的橡胶鞋底和易于清理的皮革鞋面,带来了无需过多打理的超长穿戴时间。 item_Desc_oct_shoes_02=洛什卡鞋子是双色调的正装鞋,既舒适又时尚。动态的对角线让颜色分离使鞋子前黑后白,突出了鞋跟的轻微上升。作为任何装束的理想搭配,洛什卡鞋子还配备极为舒适的软垫鞋垫,并且借助侧拉链可轻松穿脱。 @@ -53538,25 +53124,25 @@ item_Descgmni_lmg_ballistic_01_blue_gold_01=制造商:双子座 (Gemini)\n物 item_Descgmni_lmg_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:轻机枪\n分类:实弹\n\n弹容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的。这款焦炎版拥有独特的火焰锈饰。 item_Descgmni_lmg_ballistic_01_green_red01=制造商:双子座 (Gemini)\n物品类型:轻机枪\n分类:实弹\n\n弹匣容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000 rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的。这款特殊的绿红色日落阿尔卑斯版必将成为送给你爱人的一份很棒的光灯节礼物。 item_Descgmni_lmg_ballistic_01_mag=物品类型:弹匣\n容量:150\n\n这个是双子座F55轻机枪的弹匣,可以容纳150发5毫米子弹。 +item_Descgmni_lmg_ballistic_01_purple01=制造商:双子座 (Gemini)\n物品类型:轻机枪\n分类:实弹\n\n弹容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000 rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的。为庆祝 2954 IAE举办,Starchaser版采用了鲜艳的紫色为底,并以白色和黑色进行装饰。 item_Descgmni_optics_tsco_x4_s2=制造商:双子座 (Gemini)\n类型:狙击镜\n附件挂点:光学元件\n放大倍率:4倍\n瞄准时间:+25%\n尺寸:2\n\n将更好的4倍光学瞄具与双子座公司的创造性的回声脉冲测距仪结合,OT4-RF 瞄具可以帮助您精确的测量您与目标之间的距离,这对精确射击是至关重要的.当被安装于双子座S71或者其它合适的武器上时,OT4-RF总能在各种突发事件或交火中给人留下深刻的印象。 item_Descgmni_optics_tsco_x4_s2_firerats02=制造商:双子座 (Gemini)\n类型:狙击镜\n附件挂点:光学元件\n放大倍率:4倍\n瞄准时间:+25%\n尺寸:2\n\n将更好的4倍光学瞄具与双子座公司的创造性的回声脉冲测距仪结合,OT4-RF 瞄具可以帮助您精确的测量您与目标之间的距离,这对精确射击是至关重要的.当被安装于双子座S71或者其它合适的武器上时,OT4-RF总能在各种突发事件或交火中给人留下深刻的印象。这款焦炎版拥有独特的火焰锈饰。 item_Descgmni_optics_tsco_x8_s3=制造商:双子座 (Gemini)\n类型:光学伸缩\n附着点:瞄准镜 \n放大倍率:8x\n尺寸:3\n\n优质的 8 倍光学瞄具与双子座公司的创新回波测距仪相结合,OT8-RF型号可让您准确测量与目标的距离,这对有效的精准射击至关重要。作为双子座的 A03 狙击步枪的标配瞄准镜,OT8-RF 的设计目标就是在各种情况下交战都能给人留下深刻印象。 item_Descgmni_optics_tsco_x8_s3_firerats01=制造商:双子座 (Gemini)\n类型:光学伸缩\n附着点:瞄准镜 \n放大倍率:8x\n尺寸:3\n\n优质的 8 倍光学瞄具与双子座公司的创新回波测距仪相结合,OT8-RF型号可让您准确测量与目标的距离,这对有效的精准射击至关重要。作为双子座的 A03 狙击步枪的标配瞄准镜,OT8-RF 的设计目标就是在各种情况下交战都能给人留下深刻印象。这款焦炎版拥有独特的火焰锈饰。 -item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_01_blue_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special Permafrost edition features blue and grey coloring reminiscent of a glacier under a blinding winter sky. -item_Descgmni_pistol_ballistic_01_cen01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 Voyager edition adds a slick look to this classic compact handgun from Gemini. The barrel features a checkered metallic finish atop a blue and black ergonomic handle that's a natural fit for any shooter. Orange accents highlight the Tritium low-light sight. -item_Descgmni_pistol_ballistic_01_firerats01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. The Scorched edition features a unique flame patina. -item_Descgmni_pistol_ballistic_01_gold01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_01_green01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_01_green_grey01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. -item_Descgmni_pistol_ballistic_01_imp01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAn eye-catching bronze barrel and trigger adds elegance to the LH86 Pathfinder edition. This beautiful and balanced handgun from Gemini makes an ideal weapon for personal defense and close-quarter combat. It also features a Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 25\n\nThis combat-rated magazine for the Gemini LH86 holds twenty five 10mm rounds. -item_Descgmni_pistol_ballistic_01_red_black01=PLACEHOLDER -item_Descgmni_pistol_ballistic_01_tan01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_01_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_01_white02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. -item_Descgmni_pistol_ballistic_02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_01_black02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_01_blue_white01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。这款特别的冻土版使用了蓝和灰的涂装,让人想起耀眼的冬日天空下的冰川。 +item_Descgmni_pistol_ballistic_01_cen01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\nLH86的旅行者版本为这款来自双子座的经典紧凑型手枪增添了一份浮夸。枪管的特点是有具格状的金属抛光,其被安装在一个蓝黑色并符合人体工程学的握把上,适合一切射手,橙色的色调强化了氚微光瞄具的显示效果。 +item_Descgmni_pistol_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。这款焦炎版拥有独特的火焰锈饰。 +item_Descgmni_pistol_ballistic_01_gold01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_01_green01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_01_green_grey01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣。这款特殊的绿灰色幸运使者版是专门为幸运星节2954而推出的,它能给你带来好运。 +item_Descgmni_pistol_ballistic_01_imp01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n引人注目的青铜色枪管和扳机给LH86寻路者版带来了一份别致的优雅。这把漂亮而平衡的双子座手枪是个人防御和近距离战斗的理想武器。它还具有氚微光瞄准镜和十三发子弹弹匣。 +item_Descgmni_pistol_ballistic_01_mag=物品类型:弹匣\n容量:13\n\n这个战斗等级的弹匣能为双子座的LH86存储13发10毫米子弹。 +item_Descgmni_pistol_ballistic_01_tan01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_01_white01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_01_white02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 +item_Descgmni_pistol_ballistic_02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 item_Descgmni_rifle_ballistic_01_IAE2023=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 item_Descgmni_rifle_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。著名的派罗本地赏金猎人“靶心”那拉戈维亚对传奇赏金猎人系列的贡献是,给她最喜欢的武器配上了红黑配色,以代表她所在星系中心的耀斑星。 item_Descgmni_rifle_ballistic_01_firerats02=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。这款焦炎版拥有独特的火焰锈饰。 @@ -53565,10 +53151,10 @@ item_Descgmni_shotgun_ballistic_01=制造商:双子座 (Gemini)\n物品类型 item_Descgmni_shotgun_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:18\n射速:120 rpm / 60 rpm\n有效射程:15 米 / 35 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\nR97拥有流线型造型和强大的停止效力,是一种优雅而致命的近距离作战武器。这款来自双子座的实弹霰弹枪拥有两种射击模式 — 半自动的散布模式非常适合快速攻击,而聚焦模式则以牺牲一定的威力为代价来换取更长的射程。这种作战灵活性使R97成为整个帝国中广受欢迎的个人防御武器。这款焦炎版拥有独特的火焰锈饰。 item_Descgmni_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:18\n\n这个弹匣为双子座R97实弹霰弹枪预装了18枚12号的子弹。 item_Descgmni_shotgun_ballistic_01_pink_red01=制造商:双子座 (Gemini)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:18\n射速:120 rpm / 60 rpm\n有效射程:15 米 / 35 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\nR97拥有流线型造型和强大的停止效力,是一种优雅而致命的近距离作战武器。这款来自双子座的实弹霰弹枪拥有两种射击模式 — 半自动的散布模式非常适合快速攻击,而聚焦模式则以牺牲一定的威力为代价来换取更长的射程。这种作战灵活性使R97成为整个帝国中广受欢迎的个人防御武器。使用R97的特殊天命版本来保护自己和你所爱的人,其粉红色和黑色的配色让人想起经典影片《科拉爱人》中尤里·伊林在寻找失踪的爱人科拉松·谭时所驾驶的飞船。 -item_Descgmni_shotgun_ballistic_01_red_black01=PLACEHOLDER item_Descgmni_smg_ballistic_01_Luminalia=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。光灯节版采用了节日的红色和绿色设计。 item_Descgmni_smg_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。这款焦炎版拥有独特的火焰锈饰。 item_Descgmni_smg_ballistic_01_green_grey01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。这款专为 幸运星节 2954 推出的绿色和灰色幸运使者特别版是为您带来好运的好方法。 +item_Descgmni_smg_ballistic_01_purple01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。为庆祝 2954 IAE举办,Starchaser版采用了鲜艳的紫色为底,并以白色和黑色进行装饰。 item_Descgmni_sniper_ballistic_01=制造商:双子座 (Gemini)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:15\n射速:120 rpm\n有效射程:80 m\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n从远处用这把A03狙击枪毁灭敌人。这款武器由双子座的塔维因联合创始人克莱姆精心设计,在时尚,符合人体工程学的设计和强大的实弹冲击力中间取得平衡。A03的射速令人印象深刻,在连续射击时为此牺牲了精准度。考虑到它有名的设计和独特的功能,不难知道为什么A03已经成为全帝国安全专业人员的最爱之一。 item_Descgmni_sniper_ballistic_01_IAE2022=制造商:双子座 (Gemini)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:15\n射速:120 rpm\n有效射程:80 m\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n从远处用这把A03狙击枪毁灭敌人。这款武器由双子座的塔维因联合创始人克莱姆精心设计,在时尚,符合人体工程学的设计和强大的实弹冲击力中间取得平衡。A03的射速令人印象深刻,在连续射击时为此牺牲了精准度。考虑到它有名的设计和独特的功能,不难知道为什么A03已经成为全帝国安全专业人员的最爱之一。“红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 item_Descgmni_sniper_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:15\n射速:120 rpm\n有效射程:80 m\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n从远处用这把A03狙击枪毁灭敌人。这款武器由双子座的塔维因联合创始人克莱姆精心设计,在时尚,符合人体工程学的设计和强大的实弹冲击力中间取得平衡。A03的射速令人印象深刻,在连续射击时为此牺牲了精准度。考虑到它有名的设计和独特的功能,不难知道为什么A03已经成为全帝国安全专业人员的最爱之一。这款焦炎版拥有独特的火焰锈饰。 @@ -53661,10 +53247,8 @@ item_Descksar_pistol_ballistic_01_IAE2023=制造商:卡斯塔克武器(Kastak item_Descksar_pistol_ballistic_01_headhunters01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm \n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。一贯大胆的“夜鹰”伊西德罗·雷纳德将他的意志融入了这个传奇赏金猎人系列中的紫色与黑色涂装设计。 item_Descksar_pistol_ballistic_01_mag=物品类型:弹匣\n容量:6\n\n这款卡斯塔克武器终曲实弹手枪的弹匣有6发点50口径子弹。 item_Descksar_pistol_ballistic_01_purple_pink01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm\n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。紫外光版本采用引人注目的紫罗兰色和兰花色。 -item_Descksar_pistol_ballistic_01_yellow_black01=PLACEHOLDER item_Descksar_rifle_energy_01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:35\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。 item_Descksar_rifle_energy_01_IAE2023=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆)\n\n电池容量:35\n射速:500 rpm\n有效射程:50米\n\n附件:光学(S2),枪管(S2),下挂(S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Descksar_rifle_energy_01_cian_black01=PLACEHOLDER item_Descksar_rifle_energy_01_firerats01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:35\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。这款焦炎版拥有独特的火焰锈饰。 item_Descksar_rifle_energy_01_mag=物品类型:电池\n容量:35\n\n这是卡斯塔克电浆突击步枪卡纳的替换用电池。 item_Descksar_rifle_energy_01_pink_red01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:30\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。用这款命运版本的卡纳展现你对科拉爱人节的热情,配色采用了大胆的紫红色和灰色装饰。 @@ -53678,20 +53262,19 @@ item_Descksar_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:16\n\n这 item_Descksar_shotgun_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_shotgun_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_shotgun_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 -item_Descksar_shotgun_energy_01_black_purple01=PLACEHOLDER item_Descksar_shotgun_energy_01_blue01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动。如果情况需求高能的时候,毫无疑问选择“破坏者”。这款特别的旋流版本采用类似蓝色的色调,让人想起汹涌大海上的波浪。 item_Descksar_shotgun_energy_01_cen01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n这款卡斯塔克武器的半自动电能霰弹枪为近距离战斗提供了高冲击力的等离子爆炸。旅行者版使用了格纹金属表面处理加上蓝色点缀。使用旅行者版的破坏者来宣告你的存在吧。 item_Descksar_shotgun_energy_01_gold01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_shotgun_energy_01_green01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_shotgun_energy_01_imp01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n使用寻路者版"破坏者"半自动霰弹枪来清理房间.古铜色的外壳上附以复杂的蚀刻效果,并在枪身上有"Charting the Way Ahead"的标语。这款电能霰弹枪能在中短距离带来高冲击力的等离子爆炸。 item_Descksar_shotgun_energy_01_mag=物品类型:电池\n容量:12\n\n这款高压等离子电容器允许卡斯塔克破坏者霰弹枪进行12次标准射击,或几次充能射击. +item_Descksar_shotgun_energy_01_purple01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动。如果情况需求高能的时候,毫无疑问选择"破坏者"。为庆祝 2954 IAE举办,Starchaser版采用了鲜艳的紫色为底,并以白色和黑色进行装饰。 item_Descksar_shotgun_energy_01_red01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。“悍妇”特别版具有大胆的红色顶部修饰和枪身下半部的暗灰色底漆。 item_Descksar_shotgun_energy_01_tan01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_shotgun_energy_01_white02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器生产的破坏者是一种泵击式等离子霰弹枪,能够持续提供中距离、高冲击的等离子爆炸。适用于近距离战斗,区域肃清和其他战斗行动。如果情况需要高威力武器,"破坏者"就是唯一选项。 item_Descksar_smg_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 item_Descksar_smg_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 item_Descksar_smg_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_black_green01=PLACEHOLDER item_Descksar_smg_energy_01_cc17=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。这款粉蓝色版本是为了纪念众多的捐赠者使得2947公民控举办的如此成功而特别定制的。 item_Descksar_smg_energy_01_cc17a=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。这个特别版为了纪念公民2947年的荣誉与会者,使用黯橙色的烤漆骄傲地展示了42中队的标志。 item_Descksar_smg_energy_01_cc17b=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 @@ -53762,7 +53345,7 @@ item_Descplushy_penguin_2_b=没人能像企鹅皮可一样,在陡坡上尽情 item_Descplushy_penguin_2_c=就连企鹅皮可也会从雪坡上抽出时间来庆祝光灯节。这款微科的迷人的吉祥物穿着红绿相间的夹克,拿着一块光灯节主题的滑雪板。 item_Descplushy_penguin_3_b=没人能像企鹅皮可一样,在陡坡上尽情的玩耍或庆祝,这款迷人的微科吉祥物,穿着一件橙色的夹克,头顶着俏皮的派对帽,让任何场合都能变得喜庆和有趣。 item_Descprar_pistol_energy_01=制造商:传教士军备 (Preacher Armaments)\n物品类型:手枪\n分类:能量 (电子) \n\n电池容量:TBD\n射速:波束\n有效射程:10米\n\n附件:瞄具 (S1),下挂 (S1)\n\n传教士军备的 “审判” 电击枪集轻便小巧实用于一身,被设计用于近距离瘫痪目标并使目标丧失行动能力。 -item_Descprar_pistol_energy_01_mag= +item_Descprar_pistol_energy_01_mag= item_Descrgrin_tractor_01_mag=物品类型:电池\n\n这块可更换电池用于为灰猫工业的 “极限抬升“ 牵引光束供能,有了它你就可以专心于手头的工作而不用担心电池没电带来的效率下降。 item_Descrrs_melee_01=制造商:努西莫夫复原系统\n物品类型:匕首\n分类:近战武器\n\n尺寸:16厘米\n\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。 item_Descrrs_melee_01_arctic01=制造商:努西莫夫复原系统 \n物品类型:匕首\n分类:近战武器\n\n尺寸:16厘米\n\n为战斗而制,但也能用于日常生活,TBF-4“白霜”战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“白霜”版以原始的白色刀片为特色。 @@ -53924,7 +53507,7 @@ item_Mining_Modules_Passive_XTR_MK2=XTR-L模组 item_Mining_Modules_Passive_XTR_MK2_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n充能绿区范围:+22%\n惰性物质含量:-5.7%\n\n提取激光功率:90%\n\nXTR-L模组扩大了充能绿区范围。同时它还降低了提取激光功率从而减少提取惰性物质。 item_Mining_Modules_Passive_XTR_MK3=XTR-XL模组 item_Mining_Modules_Passive_XTR_MK3_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n充能绿区范围:+25%\n惰性物质含量:-6%\n\n提取激光功率:95%\n\nXTR-XL模组扩大了充能绿区范围。同时它还降低了提取激光功率从而减少提取惰性物质。 -item_Name= +item_Name= item_Name100_Series_Luminalia_green_red=100系列 盛装打扮涂装 item_Name100_Series_Luminalia_white_blue=100系列 破冰涂装 item_Name100_Series_Paint_Fleetweek_Level1_Military=100系列 林木线涂装 @@ -53967,6 +53550,8 @@ item_Name400i_Paint_Calacatta_Black_White=400i 卡拉卡塔涂装 item_Name400i_Paint_CitCon_Meridian=400i 子午线涂装 item_Name400i_Paint_IAE2951_Blue_Black=400i 风暴使者涂装 item_Name400i_Paint_IAE2951_Grey_White=400i 极地涂装 +item_Name400i_Paint_Luminalia_green_red=400i 盛装打扮涂装 +item_Name400i_Paint_Luminalia_white_blue=400i 破冰涂装 item_Name400i_Paint_Penumbra_Black_Gold=400i 半影涂装 item_Name400i_Paint_Stratus_Grey_Yellow=400i 层云涂装 item_Name5mm_rifle_ballistic=5.56毫米 Gauss AP @@ -53979,6 +53564,9 @@ item_Name600i_Paint_IAE_2952_Black_Red=600i 冷锻涂装 item_Name600i_Paint_IAE_2952_Metal=600i 纯银涂装 item_Name600i_Paint_Unity=600i 奠基节涂装 item_Name6mm_pistol_laser=PS-10 +item_Name890J_Paint_Black_Gold=890跃动 半影涂装 +item_Name890J_Paint_Blue_Red=890跃动 Skyline 涂装 +item_Name890J_Paint_Steel=890跃动 子午线涂装 item_NameAEGS_3DRadarDisplay=圣盾 3D 雷达显示 item_NameAEGS_Avenger_CML_Chaff=圣盾 复仇者 - 噪声场发射器 item_NameAEGS_Avenger_CML_Flare=圣盾 复仇者- 诱饵弹发射器 @@ -54382,6 +53970,8 @@ item_NameAmmobox_Rocket=火箭弹弹药 item_NameAmmobox_VNCL_Glaive_Flares=剜度 长刀 热诱弹 item_NameAmmobox_VNCL_Scythe_Flares=剜度 死镰 热诱弹 item_NameAmmobox_XIAN_Scout_Flares=奥波亚 卡图-al 诱饵弹 弹药 +item_NameArchimedes_Paint_Luminalia_green_red=P-72 阿基米德 盛装打扮涂装 +item_NameArchimedes_Paint_Luminalia_white_blue=P-72 阿基米德 破冰涂装 item_NameArenaCommanderShipUI=@竞技场指挥官飞船界面 item_NameArrow_Paint_2950Invictus_1=箭矢 棕褐色和绿色涂装 item_NameArrow_Paint_2950Invictus_2=箭矢 浅绿色和灰色涂装 @@ -54657,7 +54247,7 @@ item_NameCurrency_bar_1_flawed_a=UNE 金锭(破损) item_NameCurrency_bar_1_flawed_b=UNE 银锭(破损) item_NameCurrency_bar_1_pristine_a=UNE 金锭(完好) item_NameCurrency_bar_1_pristine_b=UNE 银锭(完好) -item_NameCustomizableBox= +item_NameCustomizableBox= item_NameCutlass_Paint_Beige_Tan_Beige_Pyro_Graffiti=弯刀 垂死之星涂装(改) item_NameCutlass_Paint_Black_BIS2950=弯刀 2950展会最佳涂装 item_NameCutlass_Paint_Cypress_LightGreen_Camo=弯刀 柏树涂装 @@ -55213,7 +54803,6 @@ item_NameFood_icecream_eff_01_choc_a=埃尔默农庄巧克力冰淇淋 item_NameFood_icecream_eff_01_coffee_a=埃尔默农庄咖啡冰淇淋 item_NameFood_icecream_eff_01_fatfree_a=埃尔默农庄无脂冰淇淋 item_NameFood_icecream_eff_01_lunes_a=埃尔默农庄月果冰淇淋 -item_NameFood_pickle=腌黄瓜 item_NameFood_pizza_slice_01_a=一片芝士番茄比萨 item_NameFood_pizza_slice_01_pepperoni_a=一片意大利辣香肠比萨 item_NameFood_pizza_slice_01_pepperoni_b=一片胡椒意大利辣香肠比萨 @@ -55279,7 +54868,6 @@ item_NameFury_Paint_Green_Green_Red=狂怒 棱皮龟涂装 item_NameFury_Paint_Grey_Black_Gold=狂怒 守夜者涂装 item_NameFury_Paint_Red_Black_Black=狂怒 天狗涂装 item_NameFury_Paint_White_White_Red=狂怒 圣殿骑士涂装 -item_NameFuse_standard=Fuse item_NameGATS_BallisticCannon_S1=狼蛛GT-870 Mark 1 实弹加农炮 item_NameGATS_BallisticCannon_S1_short=狼蛛-1 item_NameGATS_BallisticCannon_S2=狼蛛GT-870 Mark 2 实弹加农炮 @@ -55293,12 +54881,8 @@ item_NameGATS_BallisticGatling_S2_short=蝎子 item_NameGATS_BallisticGatling_S3=螳螂GT-220 实弹加特林 item_NameGATS_BallisticGatling_S3_short=螳螂 item_NameGMNI_rifle_ballistic_01=S71步枪 -item_NameGMNI_rifle_ballistic_01_grey_red01=Pyro gang -item_NameGMNI_rifle_ballistic_01_grey_red01_short=Pyro gang item_NameGMNI_rifle_ballistic_01_short=S71步枪 item_NameGMNI_smg_ballistic_01=C54 冲锋枪 -item_NameGMNI_smg_ballistic_01_grey_red01=Pyro gang -item_NameGMNI_smg_ballistic_01_grey_red01_short=Pyro gang item_NameGMNI_smg_ballistic_01_mag=C54 冲锋枪弹匣(40 发) item_NameGMNI_smg_ballistic_01_short=C54冲锋枪 item_NameGMNT_MISC_S03_PL01=信赖 吉尔罗伊 万向节 @@ -55312,11 +54896,11 @@ item_NameGRIN_Greycat_Seat_Driver=灰猫工业 司机的座椅 item_NameGRIN_Greycat_Seat_Passenger=灰猫工业 乘客的座椅 item_NameGRIN_ROC_Mining_Turret=ROC 采矿机械臂 item_NameGRIN_TractorBeam_002_S1=绝对牵引 S1 牵引光束 -item_NameGRIN_TractorBeam_002_S1_Cargo=绝对牵引 S1-Q 牵引光束 [SureGrip S1-Q Tractor Beam] +item_NameGRIN_TractorBeam_002_S1_Cargo=绝对牵引 S1-Q 牵引光束 item_NameGRIN_TractorBeam_002_S1_UT1=绝对牵引 HV-S1 牵引光束 -item_NameGRIN_TractorBeam_002_S1_UT1_Cargo=绝对牵引 HV-S1-Q 牵引光束 [SureGrip HV-S1-Q Tractor Beam] +item_NameGRIN_TractorBeam_002_S1_UT1_Cargo=绝对牵引 HV-S1-Q 牵引光束 item_NameGRIN_TractorBeam_002_S1_UT2=绝对牵引 PR-S1 牵引光束 -item_NameGRIN_TractorBeam_002_S1_UT2_Cargo=绝对牵引 PR-S1-Q 牵引光束 [SureGrip PR-S1-Q Tractor Beam] +item_NameGRIN_TractorBeam_002_S1_UT2_Cargo=绝对牵引 PR-S1-Q 牵引光束 item_NameGRIN_TractorBeam_002_S2=绝对牵引 S2 牵引光束 item_NameGRIN_TractorBeam_002_S2_Cargo=绝对牵引 S2-Q 牵引光束 item_NameGRIN_TractorBeam_002_S2_UT1=绝对牵引 HV-S2 牵引光束 @@ -55351,6 +54935,8 @@ item_NameGRNP_SR_S3_Q2_CITCON16=GNP 雷达 item_NameGladius_Paint_Fleetweek_Level1_Military=短剑 林木线涂装 item_NameGladius_Paint_Fleetweek_Level2_Camo=短剑 霜冻迷彩涂装 item_NameGladius_Paint_Invictus_blue_gold=短剑 不败蓝金涂装 +item_NameGladius_Paint_Luminalia_green_red=短剑 盛装打扮涂装 +item_NameGladius_Paint_Luminalia_white_blue=短剑 破冰涂装 item_NameGladius_Paint_Pirate=短剑 海盗涂装 item_NameGladius_Paint_SolarWinds_Metal_Red=短剑 太阳风涂装 item_NameGladius_Paint_Unity=短剑 奠基节涂装 @@ -55416,7 +55002,7 @@ item_NameHammerhead_Paint_BIS2949=圣盾 锤头鲨 2949展会最佳版涂装 item_NameHammerhead_Paint_IAE2951_Blue_Black=锤头鲨 风暴使者涂装 item_NameHammerhead_Paint_IAE2951_Grey_White_Camo=锤头鲨 极地迷彩涂装 item_NameHammerhead_Paint_Showdown=锤头鲨 展会最佳涂装 -item_NameHangarGravPallet= +item_NameHangarGravPallet= item_NameHawk_Paint_Fleetweek_Level1_Military=猎鹰 林木线涂装 item_NameHawk_Paint_Fleetweek_Level2_Camo=猎鹰 霜冻迷彩涂装 item_NameHawk_Paint_Invictus_blue_gold=猎鹰 不败蓝金涂装 @@ -55464,6 +55050,11 @@ item_NameIdris_PowerPlant=主发电机 item_NameIdris_Retro_Thruster=圣盾 伊德里斯 制动推进器 item_NameIdris_Thruster=AEGS 伊德里斯 推进器 item_NameIdris_Turret=圣盾 伊德里斯 炮塔 +item_NameIntrepid_Paint_Black_Blue=Intrepid Nocturne涂装 +item_NameIntrepid_Paint_Black_Gold=Intrepid Oblivion 涂装 +item_NameIntrepid_Paint_Blue_White=Intrepid Wavefront 涂装 +item_NameIntrepid_Paint_Green_Black=Intrepid Fusion涂装 +item_NameIntrepid_Paint_White_Black_Red=Intrepid Altair涂装 item_NameJOKR_Defcon_CML_Chaff=小丑防卫展 - 噪声场发射器 item_NameJOKR_Defcon_CML_Flare=小丑企业 戒备 - 诱饵弹发射器 item_NameJOKR_DistortionCannon_S1=偷袭 畸变加农炮 @@ -55886,6 +55477,8 @@ item_NameMedal_1_worn_a=地球联合国(UNE)统一战争勋章(磨损) item_NameMedal_1_worn_b=地球联合帝国(UEE)六排勋章(磨损) item_NameMedal_1_worn_c=塔维因战争服役徽记(磨损) item_NameMedal_1_worn_d=政府制图局勋章(磨损) +item_NameMerlin_Paint_Luminalia_green_red=P-52 梅林 盛装打扮涂装 +item_NameMerlin_Paint_Luminalia_white_blue=P-52 梅林 破冰涂装 item_NameMisc_Freelancer_Main=主推进器 item_NameMisc_Freelancer_Mav_Joint=全向机动推进器 item_NameMisc_Freelancer_Retro=制动推进器 @@ -56129,6 +55722,9 @@ item_NamePlushy_Hercules_1_b=大力神 A2 星际运输船 毛绒玩具 item_NamePlushy_Hercules_1_c=M2 大力神 星际运输船 毛绒玩具 item_NamePlushy_Teddy_1_a=泰迪熊 item_NamePlushy_zeus_1_a=宙斯 毛绒玩具 +item_NamePolaris_Paint_Black_Grey_Gold=北极星Quasar涂装 +item_NamePolaris_Paint_Blue_Black_Yellow=北极星Sirius涂装 +item_NamePolaris_Paint_Green_Green_Grey=Polaris Apex Livery item_NameProspector_Paint_Aphorite_Purple=勘探者 紫钠水晶涂装 item_NameProspector_Paint_Dolivine_Green=勘探者 暗橄榄石涂装 item_NameProspector_Paint_Hadanite_Pink=勘探者 哈丹水晶涂装 @@ -56343,7 +55939,6 @@ item_NameRetaliator_Paint_Green_Dark_Green_Yellow=报复者 灌木涂装 item_NameRetaliator_Paint_Yellow_Black=报复者 反冲涂装 item_NameRifle=@mp_eRifle item_NameRifleBullet=@mp_eRifleBullet -item_NameSASU_Carryable_1H_CY_medical_canister_healing_1=C-71 Medical Case item_NameSCAR=@mp_eScar item_NameSCARAudio=<-=MISSING=-> item_NameSECO_Dual_Ink_Mark_204_Small=墨水-双重 204-S @@ -56559,17 +56154,23 @@ item_NameTalon_Stalker_Quad=利爪武器 四联装 支架 item_NameTalon_Stalker_Twin=利爪武器 双联 支架 item_NameTankCannon=<-=MISSING=-> item_NameTerrapin_Paint_BIS2954=水龟 2954 展会最佳涂装 +item_NameTerrapin_Paint_Blue_Green=水龟Seabed涂装 item_NameTerrapin_Paint_Halloween2024_Blood=水龟紫烟涂装 +item_NameTerrapin_Paint_Red_Teal=水龟Vitality涂装 +item_NameTerrapin_Paint_Yellow_Red=水龟Felicity涂装 item_NameTicket_Darkwater_Gold_01=CDF F8C 认证券(金) item_NameTicket_Darkwater_Plat_01=CDF F8C 认证券(白金) item_NameTorshuCrab=索尔述灰白螃蟹 item_NameTrophyCase_12Ports=战利品箱 item_NameUEE_medium_m_outfit=中号 海军陆战队 护甲 item_NameUMNT_ANVL_S5_Cap=铁砧 大黄蜂 幽灵 中央盖板 +item_NameUMNT_ANVL_S5_Cap_Mk2=铁砧 大黄蜂 幽灵 Mk II 中央盖板 item_NameUMNT_ANVL_S5_Rotodome=威尔士Op 长视距雷达 item_NameUMNT_MISC_S03_PL01=信赖 公用设施安装盖 item_NameUrsa_Paint_Black_White_Grey=大熊座 歇息涂装 item_NameUrsa_Paint_Blue_White_Grey=大熊座 安雅涂装 +item_NameUrsa_Paint_Luminalia_green_red=大熊座 盛装打扮涂装 +item_NameUrsa_Paint_Luminalia_white_blue=大熊座 破冰涂装 item_NameUrsa_Paint_Red=大熊座 红色涂装 item_NameUrsa_Paint_Teal_White_Grey=大熊座 绿洲涂装 item_NameVNCL_Blade_CML_Chaff=剜度 刀锋 - 噪声场发射器 @@ -56764,7 +56365,6 @@ item_Name_987_shirt_04_01_13=坦帕斯背心 暗茶色 item_Name_987_shirt_04_01_15=坦帕斯背心 橄榄色 item_Name_987_shirt_04_01_16=坦帕斯背心 灰色 item_Name_987_shirt_04_01_17=坦帕斯背心 炭灰色 -item_Name_987_shirt_04_02_01,P=PH - 987_shirt_04_02_01 item_Name_987_shoes_01_01_01=城市探险靴 灰色 item_Name_987_shoes_01_01_02=城市探险靴 黎明 item_Name_987_shoes_01_01_03=城市探险靴 猩红 @@ -56861,7 +56461,7 @@ item_Name_COOL_JUST_S03_IceFlush=冰流 item_Name_COOL_LPLT_S01_FlashFreeze=急冻 item_Name_COOL_LPLT_S02_FullFrost=寒霜 item_Name_COOL_LPLT_S02_WhiteOut=白苍 -item_Name_COOL_LPLT_S03_FrostBite=寒霜镇 [Frostbite] +item_Name_COOL_LPLT_S03_FrostBite=寒霜镇 item_Name_COOL_TYDT_S01_SnowBlind=雪盲 item_Name_COOL_VNCL_S01_Cold=冰冷 item_Name_COOL_WCPR_S00_Kelvid=凯尔维德 @@ -57300,13 +56900,11 @@ item_Name_alb_jacket_04_01_04=卢莎工装背心 樱草 item_Name_alb_jacket_04_01_10=卢莎工装背心 瓦伦西亚 item_Name_alb_jacket_04_01_13=卢莎工装背心 马鞍 item_Name_alb_jacket_04_01_17=卢莎工装背心 热风 -item_Name_alb_jacket_04_02_01,P=PH - alb_jacket_04_02_01 item_Name_alb_jacket_05_01_01=元帅 无袖背心 item_Name_alb_jacket_05_01_04=元帅无袖背心 梧桐色 item_Name_alb_jacket_05_01_16=元帅无袖背心 猎人绿 item_Name_alb_jacket_05_01_18=元帅无袖背心 银钢蓝色 item_Name_alb_jacket_05_01_20=元帅 无袖背心铜色 -item_Name_alb_jacket_05_02_01,P=PH - alb_jacket_05_02_01 item_Name_alb_jumpsuit_01_01_01=麦饼连身衣 暖灰 item_Name_alb_jumpsuit_01_01_04=麦饼 连身衣 绿 item_Name_alb_jumpsuit_01_01_07=麦饼 连身衣 蓝 @@ -57335,7 +56933,6 @@ item_Name_alb_pants_02_01_04=速立燥防水靴 樱草 item_Name_alb_pants_02_01_10=速立燥防水靴 瓦伦西亚 item_Name_alb_pants_02_01_13=速立燥防水靴 马鞍 item_Name_alb_pants_02_01_17=速立燥防水靴 热风 -item_Name_alb_pants_02_02_01,P=PH - alb_pants_02_02_01 item_Name_alb_pants_03_01_01=奥帕 裤子 棕色 item_Name_alb_pants_03_02_01=奥帕 裤子 暗影色 item_Name_alb_pants_03_03_01=奥帕 裤子 橄榄色 @@ -57559,48 +57156,40 @@ item_Name_ccc_bear_helmet_01_01_05=菲尔兹伯里 黑熊头盔 酸橙绿 item_Name_ccc_bear_helmet_01_01_06=菲尔兹伯里 黑熊头盔 蓝莓色 item_Name_ccc_bear_helmet_01_01_08=菲尔兹伯里 黑熊头盔 葡萄紫 item_Name_ccc_bear_helmet_01_01_09=菲尔兹伯里 黑熊头盔 番石榴粉 -item_Name_ccc_combat_heavy_helmet_01_01_01,P=PH - ccc_combat_heavy_helmet_01_01_01 +item_Name_ccc_combat_heavy_helmet_01_01_01=Berserker头盔 item_Name_ccc_heavy_armor_helmet_01_01_01=氖鬼 天狗火 头盔 item_Name_ccc_heavy_armor_helmet_01_01_10=氖鬼 雪女 头盔 item_Name_ccc_heavy_armor_helmet_01_01_16=氖鬼 邪魅 头盔 item_Name_ccc_medium_armor_arms_01_01_01=飞鸟 臂甲 -item_Name_ccc_medium_armor_arms_01_01_shrike=伯劳鸟 臂甲 -item_Name_ccc_medium_armor_arms_01_01_talon=利爪鸟 臂甲 +item_Name_ccc_medium_armor_arms_01_01_iae2024=飞鸟 臂甲Starchaser +item_Name_ccc_medium_armor_arms_01_01_shrike=飞鸟 臂甲“伯劳” +item_Name_ccc_medium_armor_arms_01_01_talon=飞鸟 臂甲“利爪” item_Name_ccc_medium_armor_core_01_01_01=飞鸟 胸甲 -item_Name_ccc_medium_armor_core_01_01_shrike=伯劳鸟 胸甲 -item_Name_ccc_medium_armor_core_01_01_talon=利爪鸟 胸甲 +item_Name_ccc_medium_armor_core_01_01_iae2024=飞鸟 胸甲Starchaser +item_Name_ccc_medium_armor_core_01_01_shrike=飞鸟 胸甲“伯劳” +item_Name_ccc_medium_armor_core_01_01_talon=飞鸟 胸甲“利爪” item_Name_ccc_medium_armor_helmet_01=飞鸟 头盔 -item_Name_ccc_medium_armor_helmet_01_01_shrike=伯劳鸟 头盔 -item_Name_ccc_medium_armor_helmet_01_01_talon=利爪鸟 头盔 +item_Name_ccc_medium_armor_helmet_01_01_iae2024=飞鸟 头盔Starchaser +item_Name_ccc_medium_armor_helmet_01_01_shrike=飞鸟 头盔“伯劳” +item_Name_ccc_medium_armor_helmet_01_01_talon=飞鸟 头盔“利爪” item_Name_ccc_medium_armor_legs_01_01_01=飞鸟 腿甲 -item_Name_ccc_medium_armor_legs_01_01_shrike=伯劳鸟 腿甲 -item_Name_ccc_medium_armor_legs_01_01_talon=利爪鸟 腿甲 +item_Name_ccc_medium_armor_legs_01_01_iae2024=飞鸟 腿甲Starchaser +item_Name_ccc_medium_armor_legs_01_01_shrike=飞鸟 腿甲“伯劳” +item_Name_ccc_medium_armor_legs_01_01_talon=飞鸟 腿甲“利爪” item_Name_ccc_scarecrow_helmet_01_01_01=惊骇丘陵头盔 item_Name_ccc_scarecrow_helmet_01_01_12=惊骇丘陵重生头盔 item_Name_ccc_vanduul_helmet_01_01_01=咆哮剜度头盔 item_Name_ccc_viral_helmet_01_01_01=失落瘟疫头盔 辐射黄 item_Name_ccc_viral_helmet_01_02_01=失落瘟疫头盔 生化蓝 item_Name_ccc_viral_helmet_01_03_01=失落瘟疫头盔 爆破橘 -item_Name_cds_armor_heavy_arms_01_02_01,P=PH - cds_armor_heavy_arms_01_02_01 item_Name_cds_armor_heavy_arms_01_iae2022_01=ADP-mk4 臂甲 红色警戒 item_Name_cds_armor_heavy_arms_02_01_01=ADP-mk4 臂甲(改) -item_Name_cds_armor_heavy_arms_02_03_xenothreat,P=PH - cds_armor_heavy_arms_02_03_xenothreat -item_Name_cds_armor_heavy_arms_02_04_xenothreat,P=PH - cds_armor_heavy_arms_02_04_xenothreat -item_Name_cds_armor_heavy_core_01_02_01,P=PH - cds_armor_heavy_core_01_02_01 item_Name_cds_armor_heavy_core_01_iae2022_01=ADP-mk4 胸甲 红色警戒 item_Name_cds_armor_heavy_core_02_01_01=ADP-mk4 胸甲(改) -item_Name_cds_armor_heavy_core_02_03_xenothreat,P=PH - cds_armor_heavy_core_02_03_xenothreat -item_Name_cds_armor_heavy_core_02_04_xenothreat,P=PH - cds_armor_heavy_core_02_04_xenothreat -item_Name_cds_armor_heavy_helmet_01_02_01,P=PH - cds_armor_heavy_helmet_01_02_01 item_Name_cds_armor_heavy_helmet_01_iae2022_01=ADP-mk4 头盔 红色警戒 item_Name_cds_armor_heavy_helmet_02_01_01=ADP-mk4 头盔(改) -item_Name_cds_armor_heavy_helmet_02_03_xenothreat,P=PH - cds_armor_heavy_core_02_03_xenothreat -item_Name_cds_armor_heavy_helmet_02_04_xenothreat,P=PH - cds_armor_heavy_core_02_04_xenothreat -item_Name_cds_armor_heavy_legs_01_02_01,P=PH - cds_armor_heavy_legs_01_02_01 item_Name_cds_armor_heavy_legs_01_iae2022_01=ADP-mk4 腿甲 红色警戒 item_Name_cds_armor_heavy_legs_02_01_01=ADP-mk4 腿甲(改) -item_Name_cds_armor_heavy_legs_02_03_xenothreat,P=PH - cds_armor_heavy_legs_02_03_xenothreat -item_Name_cds_armor_heavy_legs_02_04_xenothreat,P=PH - cds_armor_heavy_legs_02_04_xenothreat item_Name_cds_armor_light_arms_02_01_01=FBL-8a 臂甲 极地迷彩 item_Name_cds_armor_light_arms_02_01_02=FBL-8a 臂甲 帝国红 item_Name_cds_armor_light_arms_02_01_03=FBL-8a 臂甲 沙漠迷彩 @@ -57645,41 +57234,25 @@ item_Name_cds_armor_medium_legs_02_01_9tails01=ORC-mkX 腿甲(改) item_Name_cds_combat_heavy_backpack_01_01_01=CSP-68H 背包 item_Name_cds_combat_heavy_backpack_01_iae2022_01=CSP-68H 背包 红色警戒 item_Name_cds_combat_light_arms_03_01_01=FBL-8a 臂甲(改) -item_Name_cds_combat_light_arms_03_02_xenothreat,P=PH - cds_combat_light_arms_03_02_xenothreat -item_Name_cds_combat_light_arms_03_03_xenothreat,P=PH - cds_combat_light_arms_03_03_xenothreat item_Name_cds_combat_light_arms_04_01_01=FBL-8a 臂甲(改) item_Name_cds_combat_light_backpack_01_01_01=CSP-68L 背包 item_Name_cds_combat_light_backpack_02_01_01=CSP-68L 背包 凯门鳄 item_Name_cds_combat_light_backpack_02_02_01=CSP-68L 背包 丛林迷彩 item_Name_cds_combat_light_backpack_02_03_01=CSP-68L 背包 夜间迷彩 item_Name_cds_combat_light_core_03_01_01=FBL-8a 胸甲(改) -item_Name_cds_combat_light_core_03_02_xenothreat,P=PH - cds_combat_light_core_03_02_xenothreat -item_Name_cds_combat_light_core_03_03_xenothreat,P=PH - cds_combat_light_core_03_03_xenothreat item_Name_cds_combat_light_core_04_01_01=FBL-8a 胸甲(改) item_Name_cds_combat_light_helmet_03_01_01=FBL-8a 头盔 (改) -item_Name_cds_combat_light_helmet_03_02_xenothreat,P=PH - cds_combat_light_helmet_03_02_xenothreat -item_Name_cds_combat_light_helmet_03_03_xenothreat,P=PH - cds_combat_light_helmet_03_03_xenothreat item_Name_cds_combat_light_helmet_04_01_01=FBL-8a 头盔 (改) item_Name_cds_combat_light_legs_03_01_01=FBL-8a 腿甲 (改) -item_Name_cds_combat_light_legs_03_02_xenothreat,P=PH - cds_combat_light_legs_03_02_xenothreat -item_Name_cds_combat_light_legs_03_03_xenothreat,P=PH - cds_combat_light_legs_03_03_xenothreat item_Name_cds_combat_light_legs_04_01_01=FBL-8a 腿甲 (改) item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX 臂甲 (异种威胁) -item_Name_cds_combat_medium_arms_03_02_xenothreat,P=PH - cds_combat_medium_arms_03_02_xenothreat -item_Name_cds_combat_medium_arms_03_03_xenothreat,P=PH - cds_combat_medium_arms_03_03_xenothreat item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX Arms (XenoThreat v2) item_Name_cds_combat_medium_backpack_01_01_01=CSP-68M 背包 item_Name_cds_combat_medium_core_03_01_01=ORC-mkX Core (XenoThreat) -item_Name_cds_combat_medium_core_03_02_xenothreat,P=PH - cds_combat_medium_core_03_02_xenothreat -item_Name_cds_combat_medium_core_03_03_xenothreat,P=PH - cds_combat_medium_core_03_03_xenothreat item_Name_cds_combat_medium_core_04_01_01=ORC-mkX 胸甲 (异种威胁 v2) item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX 头盔 (异种威胁) -item_Name_cds_combat_medium_helmet_03_02_xenothreat,P=PH - cds_combat_medium_helmet_03_02_xenothreat -item_Name_cds_combat_medium_helmet_03_03_xenothreat,P=PH - cds_combat_medium_helmet_03_03_xenothreat item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX 头盔 (异种威胁 v2) item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX 腿甲 (异种威胁) -item_Name_cds_combat_medium_legs_03_02_xenothreat,P=PH - cds_combat_medium_legs_03_02_xenothreat -item_Name_cds_combat_medium_legs_03_03_xenothreat,P=PH - cds_combat_medium_legs_03_03_xenothreat item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX 腿甲 (异种威胁 v2) item_Name_cds_heavy_armor_01_arms=ADP-mk4 臂甲 林地版 item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 臂甲 执行版 @@ -58024,7 +57597,7 @@ item_Name_cds_medium_armor_01_arms=ORC-mkX 臂甲 林地版 item_Name_cds_medium_armor_01_core=ORC-mkX 胸甲 林地版 item_Name_cds_medium_armor_01_legs=ORC-mkX 腿甲 林地版 item_Name_cds_medium_armor_helmet_01=ORC-mkX 头盔 林地版 -item_Name_cds_medium_armor_helmet_01_01_carrack= +item_Name_cds_medium_armor_helmet_01_01_carrack= item_Name_cds_undersuit_01_01_iae2022=TCS-4 基底服 红色警戒 item_Name_cds_undersuit_01_crus01_01=TCS-4 基底服 十字军版 item_Name_cds_undersuit_helmet_01=A23 头盔 林地版 @@ -58074,11 +57647,13 @@ item_Name_clda_utility_heavy_helmet_02_01_01=彭布罗克头盔 RSI 象牙白版 item_Name_clda_utility_heavy_helmet_02_01_04=彭布罗克头盔 RSI 日出红版 item_Name_clda_utility_heavy_helmet_02_01_12=彭布罗克头盔 RSI 石墨黑版 item_Name_clda_utility_heavy_helmet_02_01_9tails01=彭布罗克头盔 RSI版(改) +item_Name_clda_utility_heavy_helmet_02_01_iae2024=彭布罗克头盔Starchaser Edition item_Name_clda_utility_heavy_helmet_03_01_01=希伯头盔 item_Name_clda_utility_heavy_helmet_03_01_07=希伯头盔 潮汐 item_Name_clda_utility_heavy_helmet_03_01_11=希伯头盔 雷云 item_Name_clda_utility_heavy_helmet_03_01_15=希伯头盔 滩头 item_Name_clda_utility_heavy_suit_01_01_01=彭布罗克探索服 +item_Name_clda_utility_heavy_suit_01_01_iae2024=彭布罗克探索服 Starchaser Edition item_Name_clda_utility_heavy_suit_02_01_01=彭布罗克探索服 RSI 象牙白版 item_Name_clda_utility_heavy_suit_02_01_04=彭布罗克探索服 RSI 日出红版 item_Name_clda_utility_heavy_suit_02_01_12=彭布罗克探索服 RSI 石墨黑版 @@ -58231,7 +57806,6 @@ item_Name_dmc_pants_07_01_13=弗龙捷 11 经典款 砖红色 item_Name_dmc_pants_07_01_16=弗龙捷 11 经典款 松绿色 item_Name_dmc_pants_07_01_17=弗龙捷 11 经典款 海军灰 item_Name_dmc_pants_07_01_18=弗龙捷 11 经典款 玛瑙黑 -item_Name_dmc_pants_07_02_01,P=PH - dmc_pants_07_02_01 item_Name_dmc_pants_08_01_01=查马尔 裤子 item_Name_dmc_shirt_01_01_01=格林沃特衬衫 胡桃色 item_Name_dmc_shirt_01_02_01=格林沃特衬衫 钢铁色 @@ -58243,9 +57817,9 @@ item_Name_doom_armor_medium_arms_02_01_01=缝纫机臂甲 item_Name_doom_armor_medium_core_02_01_01=缝纫机胸甲 item_Name_doom_armor_medium_legs_02_01_01=缝纫机腿甲 item_Name_doom_combat_medium_backpack_01_01_01=沉洞背包 -item_Name_doom_light_armor_helmet_01_01_01= -item_Name_doom_light_armor_helmet_01_01_02= -item_Name_doom_light_armor_helmet_01_01_03= +item_Name_doom_light_armor_helmet_01_01_01= +item_Name_doom_light_armor_helmet_01_01_02= +item_Name_doom_light_armor_helmet_01_01_03= item_Name_doom_medium_armor_arms_01=冲突 臂甲 item_Name_doom_medium_armor_core_01=冲突 胸甲 item_Name_doom_medium_armor_helmet_01=死亡头骨 头盔 @@ -59012,7 +58586,7 @@ item_Name_oct_pants_02_01_17=克利奥长裤 深蓝色 item_Name_oct_pants_02_01_18=克利奥长裤 海军蓝 item_Name_oct_pants_03_01_01=审计员长裤 灰色 item_Name_oct_shirt_01_01_01=审计员衬衫 十字军版 -item_Name_oct_shirt_02_01_01= +item_Name_oct_shirt_02_01_01= item_Name_oct_shirt_03_01_01=审计员衬衫 科瓦莱什版 item_Name_oct_shoes_01_01_01=小心谨慎鞋 item_Name_oct_shoes_02_01_01=洛什卡 鞋子 @@ -59182,7 +58756,6 @@ item_Name_outlaw_legacy_armor_light_core_01_05_17=猞猁胸甲 湖绿色 item_Name_outlaw_legacy_armor_light_core_01_05_18=猞猁胸甲 暮光色 item_Name_outlaw_legacy_armor_light_core_01_05_19=猞猁胸甲 帝王紫 item_Name_outlaw_legacy_armor_light_core_01_05_20=猞猁胸甲 橄榄色 -item_Name_outlaw_legacy_armor_light_core_01_08_01,P=PH - outlaw_legacy_armor_light_core_01_08_01 item_Name_outlaw_legacy_armor_light_helmet_01_01_01=预言头盔 基础 item_Name_outlaw_legacy_armor_light_helmet_01_01_11=预言头盔 冷钢色 item_Name_outlaw_legacy_armor_light_helmet_01_02_01=预言头盔 Draas @@ -59209,7 +58782,6 @@ item_Name_outlaw_legacy_armor_light_helmet_01_05_17=预言头盔 湖绿色 item_Name_outlaw_legacy_armor_light_helmet_01_05_18=预言头盔 暮光色 item_Name_outlaw_legacy_armor_light_helmet_01_05_19=预言头盔 帝王紫 item_Name_outlaw_legacy_armor_light_helmet_01_05_20=预言头盔 橄榄色 -item_Name_outlaw_legacy_armor_light_helmet_01_08_01,P=PH - outlaw_legacy_armor_light_helmet_01_08_01 item_Name_outlaw_legacy_armor_light_legs_01_01_01=猞猁腿甲 基础 item_Name_outlaw_legacy_armor_light_legs_01_01_11=猞猁腿甲 冷钢色 item_Name_outlaw_legacy_armor_light_legs_01_02_01=猞猁腿甲 Draas @@ -59235,7 +58807,6 @@ item_Name_outlaw_legacy_armor_light_legs_01_05_17=猞猁腿甲 湖绿色 item_Name_outlaw_legacy_armor_light_legs_01_05_18=猞猁腿甲 暮光色 item_Name_outlaw_legacy_armor_light_legs_01_05_19=猞猁腿甲 帝王紫 item_Name_outlaw_legacy_armor_light_legs_01_05_20=猞猁腿甲 橄榄色 -item_Name_outlaw_legacy_armor_light_legs_01_08_01,P=PH - outlaw_legacy_armor_light_legs_01_08_01 item_Name_outlaw_legacy_armor_medium_arms_01_01_01=审讯官臂甲 基础 item_Name_outlaw_legacy_armor_medium_arms_01_01_02=审讯官臂甲 红色 item_Name_outlaw_legacy_armor_medium_arms_01_01_03=审讯官臂甲 橙色 @@ -59337,24 +58908,21 @@ item_Name_outlaw_legacy_light_armor_arms=猞猁臂架 基础 item_Name_outlaw_legacy_light_armor_core=猞猁胸甲 基础 item_Name_outlaw_legacy_light_armor_helmet=预言头盔 基础 item_Name_outlaw_legacy_light_armor_legs=猞猁腿甲 基础 -item_Name_outlaw_legacy_medium_armor_arms_01_03_01,P=PH - outlaw_legacy_medium_armor_arms_01_03_01 item_Name_outlaw_legacy_medium_armor_arms_02_01_01=审讯官臂甲 霓虹粉 item_Name_outlaw_legacy_medium_armor_arms_02_01_10=审讯官臂甲 黑钢 item_Name_outlaw_legacy_medium_armor_arms_02_01_19=审讯官臂甲 渡鸦 -item_Name_outlaw_legacy_medium_armor_core_01_03_01,P=PH - outlaw_legacy_medium_armor_core_01_03_01 item_Name_outlaw_legacy_medium_armor_core_02_01_01=审讯官胸甲 霓虹粉 item_Name_outlaw_legacy_medium_armor_core_02_01_10=审讯官胸甲 黑钢 item_Name_outlaw_legacy_medium_armor_core_02_01_19=审讯官胸甲 渡鸦 -item_Name_outlaw_legacy_medium_armor_helmet_01_03_01,P=PH - outlaw_legacy_medium_armor_helmet_01_03_01 item_Name_outlaw_legacy_medium_armor_helmet_02_01_01=晨星头盔 霓虹粉 item_Name_outlaw_legacy_medium_armor_helmet_02_01_10=晨星头盔 黑钢 item_Name_outlaw_legacy_medium_armor_helmet_02_01_19=晨星头盔 渡鸦 -item_Name_outlaw_legacy_medium_armor_legs_01_03_01,P=PH - outlaw_legacy_medium_armor_legs_01_03_01 item_Name_outlaw_legacy_medium_armor_legs_02_01_01=审判官腿甲 霓虹粉 item_Name_outlaw_legacy_medium_armor_legs_02_01_10=审判官腿甲 黑钢 item_Name_outlaw_legacy_medium_armor_legs_02_01_19=审判官腿甲 渡鸦 item_Name_qrt_mantis_undersuit_01_01_01=萨宾基底服 item_Name_qrt_mantis_undersuit_01_01_crus,P=萨宾基底服(十字军工业变体) +item_Name_qrt_mantis_undersuit_01_01_iae2024=Sabine 基底服 Starchaser item_Name_qrt_mantis_undersuit_helmet_01_01_01=颅盖头盔 item_Name_qrt_specialist_heavy_arms_01_01_01,P=PH - qrt_specialist_heavy_arms_01_01_01 item_Name_qrt_specialist_heavy_arms_01_01_10,P=PH - qrt_specialist_heavy_arms_01_01_10 @@ -59383,6 +58951,7 @@ item_Name_qrt_specialist_medium_arms_01_01_15=阿蒂麦斯臂甲 磁石 item_Name_qrt_specialist_medium_arms_01_01_16=阿蒂麦斯臂甲 野林 item_Name_qrt_specialist_medium_arms_01_01_9tails01=阿蒂麦斯臂甲(改) item_Name_qrt_specialist_medium_arms_01_01_iae2022=阿蒂麦斯 臂甲 红色警戒 +item_Name_qrt_specialist_medium_arms_01_01_iae2024=阿蒂麦斯臂甲 Starchaser item_Name_qrt_specialist_medium_arms_02_01_01=阿蒂麦斯臂甲 赫斯顿动力精英安保队版 item_Name_qrt_specialist_medium_core_01_01_01=阿蒂麦斯胸甲 item_Name_qrt_specialist_medium_core_01_01_10=阿蒂麦斯胸甲 箭筒 @@ -59391,6 +58960,7 @@ item_Name_qrt_specialist_medium_core_01_01_15=阿蒂麦斯胸甲 磁石 item_Name_qrt_specialist_medium_core_01_01_16=阿蒂麦斯胸甲 野林 item_Name_qrt_specialist_medium_core_01_01_9tails01=阿蒂麦斯胸甲(改) item_Name_qrt_specialist_medium_core_01_01_iae2022=阿蒂麦斯 胸甲 红色警戒 +item_Name_qrt_specialist_medium_core_01_01_iae2024=阿蒂麦斯胸甲Starchaser item_Name_qrt_specialist_medium_core_02_01_01=阿蒂麦斯胸甲 赫斯顿动力精英安保队版 item_Name_qrt_specialist_medium_helmet_01_01_01=阿蒂麦斯头盔 item_Name_qrt_specialist_medium_helmet_01_01_10=阿蒂麦斯头盔 箭筒 @@ -59398,6 +58968,7 @@ item_Name_qrt_specialist_medium_helmet_01_01_12=阿蒂麦斯头盔 夜波 item_Name_qrt_specialist_medium_helmet_01_01_15=阿蒂麦斯头盔 磁石 item_Name_qrt_specialist_medium_helmet_01_01_16=阿蒂麦斯头盔 野林 item_Name_qrt_specialist_medium_helmet_01_01_iae2022=阿蒂麦斯 头盔 红色警戒 +item_Name_qrt_specialist_medium_helmet_01_01_iae2024=阿蒂麦斯头盔Starchaser item_Name_qrt_specialist_medium_helmet_02_01_01=阿蒂麦斯头盔 赫斯顿动力精英安保队版 item_Name_qrt_specialist_medium_legs_01_01_01=阿蒂麦斯腿甲 item_Name_qrt_specialist_medium_legs_01_01_10=阿蒂麦斯腿甲 箭筒 @@ -59405,6 +58976,7 @@ item_Name_qrt_specialist_medium_legs_01_01_12=阿蒂麦斯腿甲 夜波 item_Name_qrt_specialist_medium_legs_01_01_15=阿蒂麦斯腿甲 磁石 item_Name_qrt_specialist_medium_legs_01_01_16=阿蒂麦斯腿甲 野林 item_Name_qrt_specialist_medium_legs_01_01_iae2022=阿蒂麦斯 腿甲 红色警戒 +item_Name_qrt_specialist_medium_legs_01_01_iae2024= 阿蒂麦斯腿甲Starchaser item_Name_qrt_specialist_medium_legs_02_01_01=阿蒂麦斯腿甲 赫斯顿动力精英安保队版 item_Name_r6p_boots_01_01_9tails01=变幻自如靴(改) item_Name_r6p_boots_02_01_01=珀诺斯 靴子 @@ -60035,7 +59607,6 @@ item_Name_scu_jacket_07_01_03=工具安全背心 赭石 item_Name_scu_jacket_07_01_11=工具安全背心 雾林 item_Name_scu_jacket_07_01_15=工具安全背心 福斯塔夫 item_Name_scu_jacket_07_01_17=工具安全背心 贝叶 -item_Name_scu_jacket_07_02_01,P=PH - scu_jacket_07_02_01 item_Name_scu_jumpsuit_01_01_01=境界 连体服 item_Name_scu_mask_01_01_01=狸猫面具 item_Name_scu_pants_02_01_01=耐磨工装裤 @@ -60088,7 +59659,6 @@ item_Name_scu_pants_05_01_03=笃工裤 赭石 item_Name_scu_pants_05_01_11=笃工裤 雾林 item_Name_scu_pants_05_01_15=笃工裤 福斯塔夫 item_Name_scu_pants_05_01_17=笃工裤 贝叶 -item_Name_scu_pants_05_02_01,P=PH - scu_pants_05_02_01 item_Name_scu_service_apron_01_01_01=工匠围裙 item_Name_scu_service_apron_01_ellroys01_01=工匠围裙埃尔罗伊版 item_Name_scu_service_apron_01_kelto01_01=工匠围裙凯尔托版 @@ -60484,14 +60054,14 @@ item_Nameapar_special_ballistic_02_short=敌意导弹发射器 item_Namearma_barrel_comp_s1=西翁 枪口补偿器 1 item_Namearma_barrel_comp_s2=西翁 枪口补偿器 2 item_Namearma_barrel_comp_s2_firerats01=西翁 枪口补偿器2“焦炎” -item_Namearma_barrel_comp_s2_firerats01_short=西翁 枪口补偿器2SCR +item_Namearma_barrel_comp_s2_firerats01_short=西翁 枪口补偿器2“焦炎” item_Namearma_barrel_comp_s3=西翁 枪口补偿器 3 item_Namearma_barrel_flhd_s1=韦恩 枪口消焰器 1 item_Namearma_barrel_flhd_s2=韦恩 枪口消焰器 2 item_Namearma_barrel_flhd_s3=韦恩 枪口消焰器 3 item_Namearma_barrel_stab_s1=伊莫德 枪口稳定器 1 -item_Namearma_barrel_stab_s1_firerats01=伊莫德 枪口稳定器1 -item_Namearma_barrel_stab_s1_firerats01_short=伊莫德 枪口稳定器1SCR +item_Namearma_barrel_stab_s1_firerats01=伊莫德 枪口稳定器1“焦炎” +item_Namearma_barrel_stab_s1_firerats01_short=伊莫德 枪口稳定器1“焦炎” item_Namearma_barrel_stab_s2=伊莫德 枪口稳定器 2 item_Namearma_barrel_stab_s3=伊莫德 枪口稳定器 3 item_Namearma_barrel_supp_s1=沉默 枪口消音器 1 @@ -60522,31 +60092,31 @@ item_Namebehr_glauncher_ballistic_01=GP-33 MOD 榴弹发射器 item_Namebehr_glauncher_ballistic_01_black01=GP-33 MOD 榴弹发射器“霹雳” item_Namebehr_glauncher_ballistic_01_black01_short=GP-33榴弹发射器TC item_Namebehr_glauncher_ballistic_01_cen01=GP-33 MOD 榴弹发射器“落尘” -item_Namebehr_glauncher_ballistic_01_cen01_short=GP-33榴弹发射器AF +item_Namebehr_glauncher_ballistic_01_cen01_short=GP-33 榴弹发射器“落尘” item_Namebehr_glauncher_ballistic_01_imp01=GP-33 MOD 榴弹发射器“铜斑蛇” -item_Namebehr_glauncher_ballistic_01_imp01_short=GP-33榴弹发射器CH +item_Namebehr_glauncher_ballistic_01_imp01_short=GP-33 榴弹发射器“铜斑蛇” item_Namebehr_glauncher_ballistic_01_mag=GP-33 MOD 榴弹发射器弹匣(6 发) item_Namebehr_glauncher_ballistic_01_shin=GP-33 MOD 榴弹发射器“棕土” -item_Namebehr_glauncher_ballistic_01_shin_short=GP-33榴弹发射器UMB -item_Namebehr_glauncher_ballistic_01_short=GP-33榴弹发射器MOD +item_Namebehr_glauncher_ballistic_01_shin_short=GP-33 榴弹发射器“棕土” +item_Namebehr_glauncher_ballistic_01_short=GP-33 MOD 榴弹发射器 item_Namebehr_grav_grenade_01=DS-12重力手榴弹 item_Namebehr_grav_grenade_01_ammo=贝林DS-12重力手榴弹 item_Namebehr_grav_grenade_01_short=DS-12重力手榴弹 item_Namebehr_hmg_ballistic_01=FS-9H 重机枪 item_Namebehr_hmg_ballistic_01_mag=FS-9H 实弹重型机枪弹匣(80 发) -item_Namebehr_hmg_ballistic_01_short=FS-9H重机枪 +item_Namebehr_hmg_ballistic_01_short=FS-9H 重机枪 item_Namebehr_lidar_grenade_01=SC-1 光达手榴弹 item_Namebehr_lidar_grenade_01_ammo=贝林 SC-1 光达手榴弹 -item_Namebehr_lidar_grenade_01_short=SC-1光达手榴弹 +item_Namebehr_lidar_grenade_01_short=SC-1 光达手榴弹 item_Namebehr_lmg_ballistic_01=FS-9 轻机枪 item_Namebehr_lmg_ballistic_01_luminalia_green01=FS-9 轻机枪“万年青” -item_Namebehr_lmg_ballistic_01_luminalia_green01_short=FS-9轻机枪EG +item_Namebehr_lmg_ballistic_01_luminalia_green01_short=FS-9 轻机枪“万年青” item_Namebehr_lmg_ballistic_01_mag=FS-9 弹匣(75 发) -item_Namebehr_lmg_ballistic_01_short=FS-9轻机枪 +item_Namebehr_lmg_ballistic_01_short=FS-9 轻机枪 item_Namebehr_lmg_ballistic_01_xenothreat01=FS-9 轻机枪“石面” -item_Namebehr_lmg_ballistic_01_xenothreat01_short=FS-9轻机枪SF +item_Namebehr_lmg_ballistic_01_xenothreat01_short=FS-9 轻机枪“石面” item_Namebehr_lmg_ballistic_01_yellow_grey01=FS-9 轻机枪“终点线” -item_Namebehr_lmg_ballistic_01_yellow_grey01_short=FS-9轻机枪FL +item_Namebehr_lmg_ballistic_01_yellow_grey01_short=FS-9 轻机枪“终点线” item_Namebehr_ltm_kinetic_01,P=ADO-5 激光地雷 item_Namebehr_ltm_kinetic_01_short,P=ADO-5 item_Namebehr_optics_holo_x1_s1=PT1(1倍全息) @@ -60558,31 +60128,31 @@ item_Namebehr_optics_tsco_x4_s2=EE04(4倍光学) item_Namebehr_optics_tsco_x8_s3=EE08(8倍光学) item_Namebehr_pistol_ballistic_01=S-38 手枪 item_Namebehr_pistol_ballistic_01_300=S-38 手枪“统一帝国” -item_Namebehr_pistol_ballistic_01_300_short=S-38手枪“统一帝国” +item_Namebehr_pistol_ballistic_01_300_short=S-38 手枪“统一帝国” item_Namebehr_pistol_ballistic_01_firerats01=S-38 手枪“焦炎” -item_Namebehr_pistol_ballistic_01_firerats01_short=S-38 手枪SCR +item_Namebehr_pistol_ballistic_01_firerats01_short=S-38 手枪“焦炎” item_Namebehr_pistol_ballistic_01_mag=S-38 弹匣(20 发) -item_Namebehr_pistol_ballistic_01_short=S-38手枪 +item_Namebehr_pistol_ballistic_01_short=S-38 手枪 item_Namebehr_rifle_ballistic_01=P4-AR 步枪 item_Namebehr_rifle_ballistic_01_black02=P4-AR 步枪“夜行者迷彩” -item_Namebehr_rifle_ballistic_01_black02_short=P4-AR步枪NS +item_Namebehr_rifle_ballistic_01_black02_short=P4-AR 步枪“夜行者迷彩” item_Namebehr_rifle_ballistic_01_green01=P4-AR 步枪“战鹰迷彩” -item_Namebehr_rifle_ballistic_01_green01_short=P4-AR步枪WH +item_Namebehr_rifle_ballistic_01_green01_short=P4-AR 步枪“战鹰迷彩” item_Namebehr_rifle_ballistic_01_iron=P4-AR 金属瞄准镜 item_Namebehr_rifle_ballistic_01_mag=P4-AR 弹匣(40 发) -item_Namebehr_rifle_ballistic_01_short=P4-AR步枪 +item_Namebehr_rifle_ballistic_01_short=P4-AR 步枪 item_Namebehr_rifle_ballistic_01_tan01=P4-AR 步枪“沙漠之影” -item_Namebehr_rifle_ballistic_01_tan01_short=P4-AR步枪DS +item_Namebehr_rifle_ballistic_01_tan01_short=P4-AR 步枪“沙漠之影” item_Namebehr_rifle_ballistic_01_white02=P4-AR 步枪“骸骨迷彩” -item_Namebehr_rifle_ballistic_01_white02_short=P4-AR步枪BY +item_Namebehr_rifle_ballistic_01_white02_short=P4-AR 步枪“骸骨迷彩” item_Namebehr_rifle_ballistic_02=P8-ARM 步枪 -item_Namebehr_rifle_ballistic_02_black01=P8-AR 步枪 “恶棍” -item_Namebehr_rifle_ballistic_02_black01_short=P8-AR 步枪 BG -item_Namebehr_rifle_ballistic_02_blue01=P8-AR 步枪 “公民控2954” -item_Namebehr_rifle_ballistic_02_blue01_short=P8-AR 步枪 CC 54 +item_Namebehr_rifle_ballistic_02_black01=P8-AR 步枪“恶棍” +item_Namebehr_rifle_ballistic_02_black01_short=P8-AR 步枪“恶棍” +item_Namebehr_rifle_ballistic_02_blue01=P8-AR 步枪“公民控2954” +item_Namebehr_rifle_ballistic_02_blue01_short=P8-AR 步枪“公民控2954” item_Namebehr_rifle_ballistic_02_civilian=P8-AR 步枪 item_Namebehr_rifle_ballistic_02_civilian_digi01=P8-AR 步枪“地铁迷彩” -item_Namebehr_rifle_ballistic_02_civilian_digi01_short=P8-AR 步枪 MC +item_Namebehr_rifle_ballistic_02_civilian_digi01_short=P8-AR 步枪“地铁迷彩” item_Namebehr_rifle_ballistic_02_civilian_mag=P8-AR 步枪弹匣(15 发) item_Namebehr_rifle_ballistic_02_civilian_short=P8-AR 步枪 item_Namebehr_rifle_ballistic_02_mag=P8-ARM 步枪弹匣(30 发) @@ -60591,39 +60161,39 @@ item_Namebehr_rifle_ballistic_02a=P8-ARM 步枪 item_Namebehr_rifle_ballistic_02a_short=P8-ARM 步枪 item_Namebehr_shotgun_ballistic_01=BR-2 霰弹枪 item_Namebehr_shotgun_ballistic_01_blue_white01=BR-2 霰弹枪“冻土” -item_Namebehr_shotgun_ballistic_01_blue_white01_short=BR-2 霰弹枪PF +item_Namebehr_shotgun_ballistic_01_blue_white01_short=BR-2 霰弹枪“冻土” item_Namebehr_shotgun_ballistic_01_mag=BR-2霞弹枪 弹匣(12 发) -item_Namebehr_shotgun_ballistic_01_short=BR-2霰弹枪 +item_Namebehr_shotgun_ballistic_01_short=BR-2 霰弹枪 item_Namebehr_smg_ballistic_01=P8-SC 冲锋枪 item_Namebehr_smg_ballistic_01_IAE2022=P8-SC 冲锋枪“红色警戒” -item_Namebehr_smg_ballistic_01_IAE2022_short=P8-SC冲锋枪RA +item_Namebehr_smg_ballistic_01_IAE2022_short=P8-SC 冲锋枪“红色警戒” item_Namebehr_smg_ballistic_01_black01=P8-SC 冲锋枪“暗夜迷彩” -item_Namebehr_smg_ballistic_01_black01_short=P8-SC冲锋枪MN +item_Namebehr_smg_ballistic_01_black01_short=P8-SC 冲锋枪“暗夜迷彩” item_Namebehr_smg_ballistic_01_black02=P8-SC 冲锋枪“夜行者迷彩” -item_Namebehr_smg_ballistic_01_black02_short=P8-SC冲锋枪NS +item_Namebehr_smg_ballistic_01_black02_short=P8-SC 冲锋枪“夜行者迷彩” item_Namebehr_smg_ballistic_01_gold01=P8-SC 冲锋枪“行政版” -item_Namebehr_smg_ballistic_01_gold01_short=P8-SC冲锋枪EE +item_Namebehr_smg_ballistic_01_gold01_short=P8-SC 冲锋枪“行政版” item_Namebehr_smg_ballistic_01_green01=P8-SC 冲锋枪“战鹰迷彩” -item_Namebehr_smg_ballistic_01_green01_short=P8-SC冲锋枪WH +item_Namebehr_smg_ballistic_01_green01_short=P8-SC 冲锋枪“战鹰迷彩” item_Namebehr_smg_ballistic_01_iron=P8-SC 冲锋枪 金属瞄准镜 item_Namebehr_smg_ballistic_01_mag=P8-SC冲锋枪弹匣(45 发) -item_Namebehr_smg_ballistic_01_short=P8-SC冲锋枪 +item_Namebehr_smg_ballistic_01_short=P8-SC 冲锋枪 item_Namebehr_smg_ballistic_01_tan01=P8-SC 冲锋枪“沙漠之影” -item_Namebehr_smg_ballistic_01_tan01_short=P8-SC冲锋枪DS +item_Namebehr_smg_ballistic_01_tan01_short=P8-SC 冲锋枪“沙漠之影” item_Namebehr_smg_ballistic_01_white01=P8-SC 冲锋枪“风暴迷彩” -item_Namebehr_smg_ballistic_01_white01_short=P8-SC冲锋枪SF +item_Namebehr_smg_ballistic_01_white01_short=P8-SC 冲锋枪“风暴迷彩” item_Namebehr_smg_ballistic_01_white02=P8-SC 冲锋枪“骸骨迷彩” -item_Namebehr_smg_ballistic_01_white02_short=P8-SC冲锋枪BY +item_Namebehr_smg_ballistic_01_white02_short=P8-SC 冲锋枪“骸骨迷彩” item_Namebehr_sniper_ballistic_01=P6-LR 狙击步枪 item_Namebehr_sniper_ballistic_01_arctic01=P6-LR 狙击步枪“白霜” -item_Namebehr_sniper_ballistic_01_arctic01_short=P6-LR狙击步枪R +item_Namebehr_sniper_ballistic_01_arctic01_short=P6-LR 狙击步枪“白霜” item_Namebehr_sniper_ballistic_01_black01=P6-LR 狙击步枪“大天使” -item_Namebehr_sniper_ballistic_01_black01_short=P6-LR狙击步枪A +item_Namebehr_sniper_ballistic_01_black01_short=P6-LR 狙击步枪“大天使” item_Namebehr_sniper_ballistic_01_mag=P6-LR 弹匣(8 发) -item_Namebehr_sniper_ballistic_01_short=P6-LR狙击步枪 +item_Namebehr_sniper_ballistic_01_short=P6-LR 狙击步枪 item_Namebehr_special_ballistic_01=HP-284 火箭发射器 item_Namebehr_special_ballistic_01_mag=mX-SR 弹药 -item_Namebehr_special_ballistic_01_short=HP-284火箭发射器 +item_Namebehr_special_ballistic_01_short=HP-284 火箭发射器 item_Namecds_deployable_shield_01=CDS 快搭墙 item_Namecds_deployable_shield_01_ammo=CDS 快搭墙 能源 item_Namecnou_mustang_s1_q2=野马球形炮塔 @@ -60659,109 +60229,109 @@ item_Nameflair_trophy_citizencon2954_1_a=公民控 2954 奖杯 item_Nameflair_vanduul_dmg_skul_1_a=维佳II战役 剜度头骨 item_Namegmni_lmg_ballistic_01=F55 轻机枪 item_Namegmni_lmg_ballistic_01_blue_gold_01=F55 轻机枪“英勇” -item_Namegmni_lmg_ballistic_01_blue_gold_01_short=F55轻机枪V +item_Namegmni_lmg_ballistic_01_blue_gold_01_short=F55 轻机枪“英勇” item_Namegmni_lmg_ballistic_01_firerats01=F55 轻机枪“焦炎” -item_Namegmni_lmg_ballistic_01_firerats01_short=F55 轻机枪SCR +item_Namegmni_lmg_ballistic_01_firerats01_short=F55 轻机枪“焦炎” item_Namegmni_lmg_ballistic_01_green_red01=F55 轻机枪“日落阿尔卑斯” -item_Namegmni_lmg_ballistic_01_green_red01_short=F55轻机枪AS +item_Namegmni_lmg_ballistic_01_green_red01_short=F55 轻机枪“日落阿尔卑斯” item_Namegmni_lmg_ballistic_01_mag=F55 轻机枪弹匣(150 发) -item_Namegmni_lmg_ballistic_01_short=F55轻机枪 +item_Namegmni_lmg_ballistic_01_purple01=F55 "Starchaser" LMG +item_Namegmni_lmg_ballistic_01_purple01_short=F55 轻机枪SC +item_Namegmni_lmg_ballistic_01_short=F55 轻机枪 item_Namegmni_optics_tsco_x4_s2=OT4-RF(4倍光学) item_Namegmni_optics_tsco_x4_s2_firerats02=OT4-RF(4倍光学)“焦炎” -item_Namegmni_optics_tsco_x4_s2_firerats02_short=OT4-RF (4倍光学)SCR +item_Namegmni_optics_tsco_x4_s2_firerats02_short=OT4-RF(4倍光学)“焦炎” item_Namegmni_optics_tsco_x8_s3=OT8-RF(8倍光学) item_Namegmni_optics_tsco_x8_s3_firerats01=OT8-RF(8倍光学)“焦炎” -item_Namegmni_optics_tsco_x8_s3_firerats01_short=OT8-RF(8倍光学)SCR +item_Namegmni_optics_tsco_x8_s3_firerats01_short=OT8-RF(8倍光学)“焦炎” item_Namegmni_pistol_ballistic_01=LH86 手枪 item_Namegmni_pistol_ballistic_01_black02=LH86 手枪“夜行者迷彩” -item_Namegmni_pistol_ballistic_01_black02_short=LH86手枪NS +item_Namegmni_pistol_ballistic_01_black02_short=LH86 手枪“夜行者迷彩” item_Namegmni_pistol_ballistic_01_blue_white01=LH86 手枪“冻土” -item_Namegmni_pistol_ballistic_01_blue_white01_short=LH86 手枪PF +item_Namegmni_pistol_ballistic_01_blue_white01_short=LH86 手枪“冻土” item_Namegmni_pistol_ballistic_01_cen01=LH86 手枪“旅行者” -item_Namegmni_pistol_ballistic_01_cen01_short=LH86手枪VG +item_Namegmni_pistol_ballistic_01_cen01_short=LH86 手枪“旅行者” item_Namegmni_pistol_ballistic_01_firerats01=LH86 手枪“焦炎” -item_Namegmni_pistol_ballistic_01_firerats01_short=LH86 手枪SCR +item_Namegmni_pistol_ballistic_01_firerats01_short=LH86 手枪“焦炎” item_Namegmni_pistol_ballistic_01_gold01=LH86 手枪“行政版” -item_Namegmni_pistol_ballistic_01_gold01_short=LH86手枪EE +item_Namegmni_pistol_ballistic_01_gold01_short=LH86 手枪“行政版” item_Namegmni_pistol_ballistic_01_green01=LH86 手枪“战鹰迷彩” -item_Namegmni_pistol_ballistic_01_green01_short=LH86手枪WH +item_Namegmni_pistol_ballistic_01_green01_short=LH86 手枪“战鹰迷彩” item_Namegmni_pistol_ballistic_01_green_grey01=LH86 手枪“幸运使者” -item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86手枪LB +item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86 手枪“幸运使者” item_Namegmni_pistol_ballistic_01_imp01=LH86 手枪“寻路者” -item_Namegmni_pistol_ballistic_01_imp01_short=LH86手枪PF -item_Namegmni_pistol_ballistic_01_mag=LH86 Pistol Magazine (25 cap) -item_Namegmni_pistol_ballistic_01_red_black01=Pyro gang -item_Namegmni_pistol_ballistic_01_red_black01_short=Pyro gang -item_Namegmni_pistol_ballistic_01_short=LH86手枪 +item_Namegmni_pistol_ballistic_01_imp01_short=LH86 手枪“冻土” +item_Namegmni_pistol_ballistic_01_mag=LH86 手枪弹匣(13 发) +item_Namegmni_pistol_ballistic_01_short=LH86 手枪 item_Namegmni_pistol_ballistic_01_tan01=LH86 手枪“沙漠之影” -item_Namegmni_pistol_ballistic_01_tan01_short=LH86手枪DS +item_Namegmni_pistol_ballistic_01_tan01_short=LH86 手枪“沙漠之影” item_Namegmni_pistol_ballistic_01_white01=LH86 手枪“风暴迷彩” -item_Namegmni_pistol_ballistic_01_white01_short=LH86手枪SF +item_Namegmni_pistol_ballistic_01_white01_short=LH86 手枪“风暴迷彩” item_Namegmni_pistol_ballistic_01_white02=LH86 手枪“骸骨迷彩” -item_Namegmni_pistol_ballistic_01_white02_short=LH86手枪BY +item_Namegmni_pistol_ballistic_01_white02_short=LH86 手枪“骸骨迷彩” item_Namegmni_pistol_ballistic_02=LH86 寂静手枪 item_Namegmni_rifle_ballistic_01_IAE2023=S71 步枪“升天” -item_Namegmni_rifle_ballistic_01_IAE2023_short=S71步枪AC +item_Namegmni_rifle_ballistic_01_IAE2023_short=S71 步枪“升天” item_Namegmni_rifle_ballistic_01_firerats01=S71 步枪“靶心” -item_Namegmni_rifle_ballistic_01_firerats01_short=S71步枪BE +item_Namegmni_rifle_ballistic_01_firerats01_short=S71 步枪“靶心” item_Namegmni_rifle_ballistic_01_firerats02=S71 步枪“焦炎” -item_Namegmni_rifle_ballistic_01_firerats02_short=S71 步枪SCR +item_Namegmni_rifle_ballistic_01_firerats02_short=S71 步枪“焦炎” item_Namegmni_rifle_ballistic_01_mag=S71 步枪弹匣(30 发) item_Namegmni_shotgun_ballistic_01=R97 霰弹枪 item_Namegmni_shotgun_ballistic_01_firerats01=R97 霰弹枪“焦炎” -item_Namegmni_shotgun_ballistic_01_firerats01_short=R97 霰弹枪SCR +item_Namegmni_shotgun_ballistic_01_firerats01_short=R97 霰弹枪“焦炎” item_Namegmni_shotgun_ballistic_01_mag=R97 霰弹枪弹匣(18 发) item_Namegmni_shotgun_ballistic_01_pink_red01=R97 霰弹枪“天命” -item_Namegmni_shotgun_ballistic_01_pink_red01_short=R97霰弹枪KS -item_Namegmni_shotgun_ballistic_01_red_black01=Pyro gang -item_Namegmni_shotgun_ballistic_01_red_black01_short=Pyro gang -item_Namegmni_shotgun_ballistic_01_short=R97霰弹枪 +item_Namegmni_shotgun_ballistic_01_pink_red01_short=R97 霰弹枪“天命” +item_Namegmni_shotgun_ballistic_01_short=R97 霰弹枪 item_Namegmni_smg_ballistic_01_Luminalia=C54 冲锋枪“光灯节” -item_Namegmni_smg_ballistic_01_Luminalia_short=C54冲锋枪LN +item_Namegmni_smg_ballistic_01_Luminalia_short=C54 冲锋枪“光灯节” item_Namegmni_smg_ballistic_01_firerats01=C54 冲锋枪“焦炎” -item_Namegmni_smg_ballistic_01_firerats01_short=C54 冲锋枪SCR +item_Namegmni_smg_ballistic_01_firerats01_short=C54 冲锋枪“焦炎” item_Namegmni_smg_ballistic_01_green_grey01=C54 冲锋枪“幸运使者” -item_Namegmni_smg_ballistic_01_green_grey01_short=C54冲锋枪LB +item_Namegmni_smg_ballistic_01_green_grey01_short=C54 冲锋枪“幸运使者” +item_Namegmni_smg_ballistic_01_purple01=C54 "Starchaser" SMG +item_Namegmni_smg_ballistic_01_purple01_short=C54 冲锋枪SC item_Namegmni_sniper_ballistic_01=A03 狙击步枪 item_Namegmni_sniper_ballistic_01_IAE2022=A03 狙击步枪“红色警戒” -item_Namegmni_sniper_ballistic_01_IAE2022_short=A03狙击步枪RA +item_Namegmni_sniper_ballistic_01_IAE2022_short=A03 狙击步枪“红色警戒” item_Namegmni_sniper_ballistic_01_arctic01=A03 狙击步枪“箭筒” -item_Namegmni_sniper_ballistic_01_arctic01_short=A03狙击步枪C +item_Namegmni_sniper_ballistic_01_arctic01_short=A03 狙击步枪“箭筒” item_Namegmni_sniper_ballistic_01_firerats01=A03 狙击步枪“焦炎” -item_Namegmni_sniper_ballistic_01_firerats01_short=A03 狙击步枪SCR +item_Namegmni_sniper_ballistic_01_firerats01_short=A03 狙击步枪“焦炎” item_Namegmni_sniper_ballistic_01_green_grey01=A03 狙击步枪“幸运使者” -item_Namegmni_sniper_ballistic_01_green_grey01_short=A03狙击步枪LB +item_Namegmni_sniper_ballistic_01_green_grey01_short=A03 狙击步枪“幸运使者” item_Namegmni_sniper_ballistic_01_imp01=A03 狙击步枪“野林” -item_Namegmni_sniper_ballistic_01_imp01_short=A03狙击枪WW +item_Namegmni_sniper_ballistic_01_imp01_short=A03 狙击步枪“野林” item_Namegmni_sniper_ballistic_01_mag=A03 狙击步枪 弹匣(15 发) -item_Namegmni_sniper_ballistic_01_short=A03狙击步枪 +item_Namegmni_sniper_ballistic_01_short=A03 狙击步枪 item_Namegmni_sniper_ballistic_01_urban01=A03 狙击步枪“磁石” -item_Namegmni_sniper_ballistic_01_urban01_short=A03狙击步枪LD +item_Namegmni_sniper_ballistic_01_urban01_short=A03 狙击步枪“磁石” item_Namegrin_cutter_01=PH Grin Cutter item_Namegrin_energy_multitool_01_mag=焦焰 RYT 多功能工具 电池 item_Namegrin_multitool_01=焦焰 RYT 多功能工具 item_Namegrin_multitool_01_black01=焦焰 RYT 多功能工具“黑樱桃” -item_Namegrin_multitool_01_black01_short=焦焰多功能工具BC +item_Namegrin_multitool_01_black01_short=焦焰 RYT 多功能工具“黑樱桃” item_Namegrin_multitool_01_brown01= 焦焰 RYT 多功能工具“幻金” -item_Namegrin_multitool_01_brown01_short=焦焰多功能工具M +item_Namegrin_multitool_01_brown01_short= 焦焰 RYT 多功能工具“幻金” item_Namegrin_multitool_01_cutter=氧炬 切割附件 item_Namegrin_multitool_01_healing=护生 医疗附件 item_Namegrin_multitool_01_healing_mag=护生补充剂 item_Namegrin_multitool_01_mag,P= 焦焰多功能工具的可能的弹匣物品。 item_Namegrin_multitool_01_mining=矿位 采矿附件 item_Namegrin_multitool_01_orange01=焦焰 RYT 多功能工具“收割机” -item_Namegrin_multitool_01_orange01_short=焦焰多功能工具HV +item_Namegrin_multitool_01_orange01_short=焦焰 RYT 多功能工具“收割机” item_Namegrin_multitool_01_red01=焦焰 RYT 多功能工具“血统红” -item_Namegrin_multitool_01_red01_short=焦焰多功能工具B +item_Namegrin_multitool_01_red01_short=焦焰 RYT 多功能工具“血统红” item_Namegrin_multitool_01_salvage=转化宝Lite 打捞修复附件 item_Namegrin_multitool_01_salvage_mag=转化宝Lite 打捞修复罐子 item_Namegrin_multitool_01_salvage_mag_empty=转化宝Lite 打捞修复罐子(空的) -item_Namegrin_multitool_01_short=焦焰多功能工具 +item_Namegrin_multitool_01_short=焦焰 多功能工具 item_Namegrin_multitool_01_silver01=焦焰 RYT 多功能工具“水银” -item_Namegrin_multitool_01_silver01_short=焦焰多功能工具QS +item_Namegrin_multitool_01_silver01_short=焦焰 RYT 多功能工具“水银” item_Namegrin_multitool_01_tractorbeam=实握 牵引光束附件 item_Namegrin_multitool_01_white01=焦焰 RYT 多功能工具“幽灵白” -item_Namegrin_multitool_01_white01_short=焦焰多功能工具G +item_Namegrin_multitool_01_white01_short=焦焰 RYT 多功能工具“幽灵白” item_Namegrin_paw=焦焰 RYT 多功能工具(旧标签!!!) item_Namegrin_paw_laser=焦焰 RYT 激光瞄准器 item_Namegrin_paw_mag=焦焰 RYT 电池 @@ -60770,234 +60340,228 @@ item_Namegrin_tool_01_salvage_mag=转化宝 打捞修复罐子 item_Namegrin_tool_01_salvage_mag_empty=转化宝 打捞修复罐子(空的) item_Namegrin_tractor_01=极限抬升 牵引光束 item_Namegrin_tractor_01_mag=极限抬升 牵引光束电池 -item_Namegrin_tractor_01_short=极限抬升牵引光束 +item_Namegrin_tractor_01_short=极限抬升 牵引光束 item_Namehdgw_pistol_ballistic_01=齐射 碎片手枪 item_Namehdgw_pistol_ballistic_01_engraved01=齐射 碎片手枪 萨伊德 -item_Namehdgw_pistol_ballistic_01_engraved01_short=齐射碎片手枪SD +item_Namehdgw_pistol_ballistic_01_engraved01_short=齐射 碎片手枪 萨伊德 item_Namehdgw_pistol_ballistic_01_engraved02=齐射 碎片手枪 埃斯特班 -item_Namehdgw_pistol_ballistic_01_engraved02_short=齐射碎片手枪EB +item_Namehdgw_pistol_ballistic_01_engraved02_short=齐射 碎片手枪 埃斯特班 item_Namehdgw_pistol_ballistic_01_mag=齐射碎片手枪弹匣(8 发) -item_Namehdgw_pistol_ballistic_01_short=齐射碎片手枪 +item_Namehdgw_pistol_ballistic_01_short=齐射 碎片手枪 item_Namejokr_decoy_grenade_01=好兄弟 雷达散射手榴弹 item_Namejokr_decoy_grenade_01_ammo=小丑 好兄弟 雷达诱导手榴弹 -item_Namejokr_decoy_grenade_01_short=好兄弟手榴弹 +item_Namejokr_decoy_grenade_01_short=好兄弟 手榴弹 item_Namejokr_hologram_01=小丑 急行军 全息图 item_Namekegr_fire_extinguisher_01=APX 灭火器 item_Namekegr_fire_extinguisher_01_mag=APX灭火器罐子 -item_Namekegr_fire_extinguisher_01_short=APX灭火器 +item_Namekegr_fire_extinguisher_01_short=APX 灭火器 item_Nameklwe_grapplebeam_01=卡给 RTD item_Nameklwe_lmg_energy_01=德美科 轻机枪 item_Nameklwe_lmg_energy_01_IAE2022=德美科 轻机枪“红色警戒” -item_Nameklwe_lmg_energy_01_IAE2022_short=德美科轻机枪RA +item_Nameklwe_lmg_energy_01_IAE2022_short=德美科 轻机枪“红色警戒” item_Nameklwe_lmg_energy_01_mag=德美科 轻机枪电池(100 发) item_Nameklwe_lmg_energy_01_purple_blue01=德美科 轻机枪“紫外光” -item_Nameklwe_lmg_energy_01_purple_blue01_short=德美科轻机枪UV -item_Nameklwe_lmg_energy_01_short=德美科轻机枪 +item_Nameklwe_lmg_energy_01_purple_blue01_short=德美科 轻机枪“紫外光” +item_Nameklwe_lmg_energy_01_short=德美科 轻机枪 item_Nameklwe_optics_disp_x8_s3=试金石(8倍瞄准镜) -item_Nameklwe_pistol_energy_01=弧光能量手枪 -item_Nameklwe_pistol_energy_01_black01=弧光手枪“暗夜迷彩” -item_Nameklwe_pistol_energy_01_black01_short=弧光手枪MN -item_Nameklwe_pistol_energy_01_black02=弧光手枪“夜行者迷彩” -item_Nameklwe_pistol_energy_01_black02_short=弧光手枪NS -item_Nameklwe_pistol_energy_01_chromic01=弧光手枪“闪烁微光” -item_Nameklwe_pistol_energy_01_chromic01_short=弧光手枪GM -item_Nameklwe_pistol_energy_01_engraved01=弧光手枪“铁匠” -item_Nameklwe_pistol_energy_01_engraved01_short=弧光手枪HR -item_Nameklwe_pistol_energy_01_gold01=弧光手枪“行政版” -item_Nameklwe_pistol_energy_01_gold01_short=弧光手枪EE -item_Nameklwe_pistol_energy_01_green01=弧光手枪“战鹰迷彩” -item_Nameklwe_pistol_energy_01_green01_short=弧光手枪WH -item_Nameklwe_pistol_energy_01_mag=弧光手枪电池(30 发) -item_Nameklwe_pistol_energy_01_short=弧光手枪 -item_Nameklwe_pistol_energy_01_tan01=弧光手枪“沙漠之影” -item_Nameklwe_pistol_energy_01_tan01_short=弧光手枪DS -item_Nameklwe_pistol_energy_01_white01=弧光手枪“风暴迷彩” -item_Nameklwe_pistol_energy_01_white01_short=弧光手枪SF -item_Nameklwe_pistol_energy_01_white02=弧光手枪“骸骨迷彩” -item_Nameklwe_pistol_energy_01_white02_short=弧光手枪BY -item_Nameklwe_pistol_energy_02=弧光能量手枪 -item_Nameklwe_pistol_energy_02_short=弧光手枪 +item_Nameklwe_pistol_energy_01=弧光 手枪 +item_Nameklwe_pistol_energy_01_black01=弧光 手枪“暗夜迷彩” +item_Nameklwe_pistol_energy_01_black01_short=弧光 手枪“暗夜迷彩” +item_Nameklwe_pistol_energy_01_black02=弧光 手枪“夜行者迷彩” +item_Nameklwe_pistol_energy_01_black02_short=弧光 手枪“夜行者迷彩” +item_Nameklwe_pistol_energy_01_chromic01=弧光 手枪“闪烁微光” +item_Nameklwe_pistol_energy_01_chromic01_short=弧光 手枪“闪烁微光” +item_Nameklwe_pistol_energy_01_engraved01=弧光 手枪“铁匠” +item_Nameklwe_pistol_energy_01_engraved01_short=弧光 手枪“铁匠” +item_Nameklwe_pistol_energy_01_gold01=弧光 手枪“行政版” +item_Nameklwe_pistol_energy_01_gold01_short=弧光 手枪“行政版” +item_Nameklwe_pistol_energy_01_green01=弧光 手枪“战鹰迷彩” +item_Nameklwe_pistol_energy_01_green01_short=弧光 手枪“战鹰迷彩” +item_Nameklwe_pistol_energy_01_mag=弧光 手枪电池(30 发) +item_Nameklwe_pistol_energy_01_short=弧光 手枪 +item_Nameklwe_pistol_energy_01_tan01=弧光 手枪“沙漠之影” +item_Nameklwe_pistol_energy_01_tan01_short=弧光 手枪“沙漠之影” +item_Nameklwe_pistol_energy_01_white01=弧光 手枪“风暴迷彩” +item_Nameklwe_pistol_energy_01_white01_short=弧光 手枪SF +item_Nameklwe_pistol_energy_01_white02=弧光 手枪“骸骨迷彩” +item_Nameklwe_pistol_energy_01_white02_short=弧光 手枪“骸骨迷彩” +item_Nameklwe_pistol_energy_02=弧光 手枪 +item_Nameklwe_pistol_energy_02_short=弧光 手枪 item_Nameklwe_rifle_energy_01=加伦特 步枪 item_Nameklwe_rifle_energy_01_IAE2022=加伦特 步枪“红色警戒” -item_Nameklwe_rifle_energy_01_IAE2022_short=加伦特步枪RA +item_Nameklwe_rifle_energy_01_IAE2022_short=加伦特 步枪“红色警戒” item_Nameklwe_rifle_energy_01_black01=加伦特 步枪“暗夜迷彩” -item_Nameklwe_rifle_energy_01_black01_short=加伦特步枪MN +item_Nameklwe_rifle_energy_01_black01_short=加伦特 步枪“暗夜迷彩” item_Nameklwe_rifle_energy_01_black02=加伦特 步枪“夜行者迷彩” -item_Nameklwe_rifle_energy_01_black02_short=加伦特步枪NS +item_Nameklwe_rifle_energy_01_black02_short=加伦特 步枪“夜行者迷彩” item_Nameklwe_rifle_energy_01_gold01=加伦特 步枪“行政版” -item_Nameklwe_rifle_energy_01_gold01_short=加伦特步枪EE +item_Nameklwe_rifle_energy_01_gold01_short=加伦特 步枪“行政版” item_Nameklwe_rifle_energy_01_green01=加伦特 步枪“战鹰迷彩” -item_Nameklwe_rifle_energy_01_green01_short=加伦特步枪WH +item_Nameklwe_rifle_energy_01_green01_short=加伦特 步枪“战鹰迷彩” item_Nameklwe_rifle_energy_01_mag=加伦特步枪电池(45 发) item_Nameklwe_rifle_energy_01_reddot=加伦特步枪红点瞄准镜 -item_Nameklwe_rifle_energy_01_short=加伦特步枪 +item_Nameklwe_rifle_energy_01_short=加伦特 步枪 item_Nameklwe_rifle_energy_01_tan01=加伦特 步枪“沙漠之影” -item_Nameklwe_rifle_energy_01_tan01_short=加伦特步枪DS +item_Nameklwe_rifle_energy_01_tan01_short=加伦特 步枪“沙漠之影” item_Nameklwe_rifle_energy_01_white01=加伦特 步枪“风暴迷彩” -item_Nameklwe_rifle_energy_01_white01_short=加伦特步枪SF +item_Nameklwe_rifle_energy_01_white01_short=加伦特 步枪“风暴迷彩” item_Nameklwe_rifle_energy_01_white02=加伦特 步枪“骸骨迷彩” -item_Nameklwe_rifle_energy_01_white02_short=加伦特步枪BY +item_Nameklwe_rifle_energy_01_white02_short=加伦特 步枪“骸骨迷彩” item_Nameklwe_smg_energy_01=卢敏 V 冲锋枪 item_Nameklwe_smg_energy_01_blue_gold_01=卢敏 V 冲锋枪“英勇” -item_Nameklwe_smg_energy_01_blue_gold_01_short=LV冲锋枪V +item_Nameklwe_smg_energy_01_blue_gold_01_short=卢敏 V 冲锋枪“英勇” item_Nameklwe_smg_energy_01_mag=卢敏V冲锋枪电池(45 发) -item_Nameklwe_smg_energy_01_short=卢敏V冲锋枪 +item_Nameklwe_smg_energy_01_short=卢敏 V 冲锋枪 item_Nameklwe_sniper_energy_01=箭头 狙击步枪 item_Nameklwe_sniper_energy_01_5x=箭头狙击步枪5倍镜 item_Nameklwe_sniper_energy_01_Luminalia_red01=箭头 狙击步枪“点灯器” -item_Nameklwe_sniper_energy_01_Luminalia_red01_short=箭头狙击步枪LL +item_Nameklwe_sniper_energy_01_Luminalia_red01_short=箭头 狙击步枪“点灯器” item_Nameklwe_sniper_energy_01_black01=箭头 狙击步枪“暗夜迷彩” -item_Nameklwe_sniper_energy_01_black01_short=箭头狙击步枪MN +item_Nameklwe_sniper_energy_01_black01_short=箭头 狙击步枪“暗夜迷彩” item_Nameklwe_sniper_energy_01_black02=箭头 狙击步枪“夜行者迷彩” -item_Nameklwe_sniper_energy_01_black02_short=箭头狙击步枪NS +item_Nameklwe_sniper_energy_01_black02_short=箭头 狙击步枪“夜行者迷彩” item_Nameklwe_sniper_energy_01_cen01=箭头 狙击步枪“旅行者” -item_Nameklwe_sniper_energy_01_cen01_short=箭头狙击步枪VG +item_Nameklwe_sniper_energy_01_cen01_short=箭头 狙击步枪“旅行者” item_Nameklwe_sniper_energy_01_gold01=箭头 狙击步枪“行政版” -item_Nameklwe_sniper_energy_01_gold01_short=箭头狙击步枪EE +item_Nameklwe_sniper_energy_01_gold01_short=箭头 狙击步枪“行政版” item_Nameklwe_sniper_energy_01_green01=箭头 狙击步枪“战鹰迷彩” -item_Nameklwe_sniper_energy_01_green01_short=箭头狙击步枪WH +item_Nameklwe_sniper_energy_01_green01_short=箭头 狙击步枪“战鹰迷彩” item_Nameklwe_sniper_energy_01_imp01=箭头 狙击步枪“寻路者” -item_Nameklwe_sniper_energy_01_imp01_short=箭头狙击步枪PF +item_Nameklwe_sniper_energy_01_imp01_short=箭头 狙击步枪“寻路者” item_Nameklwe_sniper_energy_01_mag=箭头狙击步枪电池(16 发) -item_Nameklwe_sniper_energy_01_short=箭头狙击步枪 +item_Nameklwe_sniper_energy_01_short=箭头 狙击步枪 item_Nameklwe_sniper_energy_01_tan01=箭头 狙击步枪“沙漠之影” -item_Nameklwe_sniper_energy_01_tan01_short=箭头狙击步枪D +item_Nameklwe_sniper_energy_01_tan01_short=箭头 狙击步枪“沙漠之影” item_Nameklwe_sniper_energy_01_white01=箭头 狙击步枪“风暴迷彩” -item_Nameklwe_sniper_energy_01_white01_short=箭头狙击步枪SF +item_Nameklwe_sniper_energy_01_white01_short=箭头 狙击步枪“风暴迷彩” item_Nameklwe_sniper_energy_01_white02=箭头 狙击步枪“骸骨迷彩” -item_Nameklwe_sniper_energy_01_white02_short=箭头狙击步枪BY +item_Nameklwe_sniper_energy_01_white02_short=箭头 狙击步枪“骸骨迷彩” item_Nameklwe_ubarrel_flsh_s1=光点 战术手电 紫色 -item_Nameklwe_ubarrel_flsh_s1_short=光点FL紫色 +item_Nameklwe_ubarrel_flsh_s1_short=光点 战术手电 紫色 item_Nameklwe_ubarrel_lasr_s1=追踪者 激光指示器 橙色 item_Nameklwe_ubarrel_lasr_s1_02=追踪者 激光指示器 绿色 -item_Nameklwe_ubarrel_lasr_s1_02_short=追踪者LP绿色 -item_Nameklwe_ubarrel_lasr_s1_short=追踪者LP橙色 +item_Nameklwe_ubarrel_lasr_s1_02_short=追踪者 激光指示器 绿色 +item_Nameklwe_ubarrel_lasr_s1_short=追踪者 激光指示器 橙色 item_Nameksar_melee_01=锯齿 战术匕首 item_Nameksar_melee_01_blue01=锯齿 战术匕首“狂风” -item_Nameksar_melee_01_blue01_short=锯齿匕首SQ +item_Nameksar_melee_01_blue01_short=锯齿 战术匕首“狂风” item_Nameksar_melee_01_brown01=锯齿 战术匕首“热风” -item_Nameksar_melee_01_brown01_short=锯齿匕首SR +item_Nameksar_melee_01_brown01_short=锯齿 战术匕首“热风” item_Nameksar_melee_01_orange01=锯齿 战术匕首 “烈日刃” -item_Nameksar_melee_01_orange01_short=锯齿 SNSPK 匕首 +item_Nameksar_melee_01_orange01_short=锯齿 战术匕首 “烈日刃” item_Nameksar_melee_01_red01=锯齿 战术匕首“血石” -item_Nameksar_melee_01_red01_short=锯齿匕首BS -item_Nameksar_melee_01_short=锯齿匕首 +item_Nameksar_melee_01_red01_short=锯齿 战术匕首“血石” +item_Nameksar_melee_01_short=锯齿 战术匕首 item_Nameksar_optics_tsco_x8_s3=黑色棱镜(8倍光学) item_Nameksar_pistol_ballistic_01_IAE2023=终曲 手枪“升天” -item_Nameksar_pistol_ballistic_01_IAE2023_short=终曲手枪AC +item_Nameksar_pistol_ballistic_01_IAE2023_short=终曲 手枪“升天” item_Nameksar_pistol_ballistic_01_headhunters01=终曲 手枪“夜鹰” -item_Nameksar_pistol_ballistic_01_headhunters01_short=终曲手枪NH +item_Nameksar_pistol_ballistic_01_headhunters01_short=终曲 手枪“夜鹰” item_Nameksar_pistol_ballistic_01_mag=终曲实弹手枪弹匣(6 发) item_Nameksar_pistol_ballistic_01_purple_pink01=终曲 手枪“紫外光” -item_Nameksar_pistol_ballistic_01_purple_pink01_short=终曲 手枪UV -item_Nameksar_pistol_ballistic_01_yellow_black01=Pyro gang -item_Nameksar_pistol_ballistic_01_yellow_black01_short=Pyro gang +item_Nameksar_pistol_ballistic_01_purple_pink01_short=终曲 手枪“紫外光” item_Nameksar_rifle_energy_01=卡纳 步枪 item_Nameksar_rifle_energy_01_IAE2023=卡纳 步枪“升天” -item_Nameksar_rifle_energy_01_IAE2023_short=卡纳步枪AC -item_Nameksar_rifle_energy_01_cian_black01,P=Pyro gang -item_Nameksar_rifle_energy_01_cian_black01_short=Pyro gang +item_Nameksar_rifle_energy_01_IAE2023_short=卡纳 步枪“升天” item_Nameksar_rifle_energy_01_firerats01=卡纳 步枪“焦炎” -item_Nameksar_rifle_energy_01_firerats01_short=卡纳 步枪SCR +item_Nameksar_rifle_energy_01_firerats01_short=卡纳 步枪“焦炎” item_Nameksar_rifle_energy_01_mag=卡纳 步枪电池(35 发) item_Nameksar_rifle_energy_01_pink_red01=卡纳 步枪“命运” -item_Nameksar_rifle_energy_01_pink_red01_short=卡纳步枪FT +item_Nameksar_rifle_energy_01_pink_red01_short=卡纳 步枪“命运” item_Nameksar_rifle_energy_01_red01=卡纳 步枪“悍妇” -item_Nameksar_rifle_energy_01_red01_short=卡纳 步枪 BST +item_Nameksar_rifle_energy_01_red01_short=卡纳 步枪“悍妇” item_Nameksar_rifle_energy_01_red_green01=卡纳 步枪“日落阿尔卑斯” -item_Nameksar_rifle_energy_01_red_green01_short=卡纳 步枪AS -item_Nameksar_rifle_energy_01_short=卡纳步枪 -item_Nameksar_shotgun_ballistic_01=劫掠者-212双管霰弹枪 +item_Nameksar_rifle_energy_01_red_green01_short=卡纳 步枪“日落阿尔卑斯” +item_Nameksar_rifle_energy_01_short=卡纳 步枪 +item_Nameksar_shotgun_ballistic_01=劫掠者-212 双管霰弹枪 item_Nameksar_shotgun_ballistic_01_IAE2022=劫掠者-212 双管霰弹枪“红色警戒” -item_Nameksar_shotgun_ballistic_01_IAE2022_short=劫掠者霰弹枪RA +item_Nameksar_shotgun_ballistic_01_IAE2022_short=劫掠者-212 双管霰弹枪“红色警戒” item_Nameksar_shotgun_ballistic_01_firerats01=劫掠者-212 双管霰弹枪“焦炎” -item_Nameksar_shotgun_ballistic_01_firerats01_short=劫掠者 霰弹枪SCR +item_Nameksar_shotgun_ballistic_01_firerats01_short=劫掠者-212 双管霰弹枪“焦炎” item_Nameksar_shotgun_ballistic_01_luminalia_blue01=劫掠者-212 双管霰弹枪“启明星” -item_Nameksar_shotgun_ballistic_01_luminalia_blue01_short=劫掠者霰弹枪BS -item_Nameksar_shotgun_ballistic_01_mag=劫掠者-212双管霰弹枪弹匣(16 发) -item_Nameksar_shotgun_ballistic_01_short=劫掠者-212霰弹枪 +item_Nameksar_shotgun_ballistic_01_luminalia_blue01_short=劫掠者-212 双管霰弹枪“启明星” +item_Nameksar_shotgun_ballistic_01_mag=劫掠者-212 双管霰弹枪弹匣(16 发) +item_Nameksar_shotgun_ballistic_01_short=劫掠者-212 双管霰弹枪 item_Nameksar_shotgun_energy_01=破坏者 霰弹枪 item_Nameksar_shotgun_energy_01_black01=破坏者 霰弹枪“暗夜迷彩” -item_Nameksar_shotgun_energy_01_black01_short=破坏者霰弹枪MN +item_Nameksar_shotgun_energy_01_black01_short=破坏者 霰弹枪“暗夜迷彩” item_Nameksar_shotgun_energy_01_black02=破坏者 霰弹枪“夜行者迷彩” -item_Nameksar_shotgun_energy_01_black02_short=破坏者霰弹枪NS -item_Nameksar_shotgun_energy_01_black_purple01=Pyro gang -item_Nameksar_shotgun_energy_01_black_purple01_short=Pyro gang +item_Nameksar_shotgun_energy_01_black02_short=破坏者 霰弹枪“夜行者迷彩” item_Nameksar_shotgun_energy_01_blue01=破坏者 霰弹枪“旋流” -item_Nameksar_shotgun_energy_01_blue01_short=破坏者霰弹枪WW +item_Nameksar_shotgun_energy_01_blue01_short=破坏者 霰弹枪“旋流” item_Nameksar_shotgun_energy_01_cen01=破坏者 霰弹枪“旅行者” -item_Nameksar_shotgun_energy_01_cen01_short=破坏者霰弹枪VG +item_Nameksar_shotgun_energy_01_cen01_short=破坏者 霰弹枪“旅行者” item_Nameksar_shotgun_energy_01_gold01=破坏者 霰弹枪“行政版” -item_Nameksar_shotgun_energy_01_gold01_short=破坏者霰弹枪EE +item_Nameksar_shotgun_energy_01_gold01_short=破坏者 霰弹枪“行政版” item_Nameksar_shotgun_energy_01_green01=破坏者 霰弹枪“战鹰迷彩” -item_Nameksar_shotgun_energy_01_green01_short=破坏者霰弹枪WH +item_Nameksar_shotgun_energy_01_green01_short=破坏者 霰弹枪“战鹰迷彩” item_Nameksar_shotgun_energy_01_imp01=破坏者 霰弹枪“寻路者” -item_Nameksar_shotgun_energy_01_imp01_short=破坏者霰弹枪PF +item_Nameksar_shotgun_energy_01_imp01_short=破坏者 霰弹枪“寻路者” item_Nameksar_shotgun_energy_01_mag=破坏者霰弹枪电池(12 发) +item_Nameksar_shotgun_energy_01_purple01=破坏者"Starchaser" Shotgun +item_Nameksar_shotgun_energy_01_purple01_short=破坏者 霰弹枪SC item_Nameksar_shotgun_energy_01_red01=破坏者 霰弹枪“悍妇” -item_Nameksar_shotgun_energy_01_red01_short=破坏者 霰弹枪BST -item_Nameksar_shotgun_energy_01_short=破坏者霰弹枪 +item_Nameksar_shotgun_energy_01_red01_short=破坏者 霰弹枪“悍妇” +item_Nameksar_shotgun_energy_01_short=破坏者 霰弹枪 item_Nameksar_shotgun_energy_01_tan01=破坏者 霰弹枪“沙漠之影” -item_Nameksar_shotgun_energy_01_tan01_short=破坏者霰弹枪DS +item_Nameksar_shotgun_energy_01_tan01_short=破坏者 霰弹枪“沙漠之影” item_Nameksar_shotgun_energy_01_white02=破坏者 霰弹枪“骸骨迷彩” -item_Nameksar_shotgun_energy_01_white02_short=破坏者霰弹枪BY +item_Nameksar_shotgun_energy_01_white02_short=破坏者 霰弹枪“骸骨迷彩” item_Nameksar_smg_energy_01=监管者 冲锋枪 item_Nameksar_smg_energy_01_black01=监管者 冲锋枪“暗夜迷彩” -item_Nameksar_smg_energy_01_black01_short=监管者冲锋枪MN +item_Nameksar_smg_energy_01_black01_short=监管者 冲锋枪“暗夜迷彩” item_Nameksar_smg_energy_01_black02= 监管者 冲锋枪“夜行者迷彩” -item_Nameksar_smg_energy_01_black02_short=监管者冲锋枪NS -item_Nameksar_smg_energy_01_black_green01=Pyro gang -item_Nameksar_smg_energy_01_black_green01_short=Pyro gang +item_Nameksar_smg_energy_01_black02_short= 监管者 冲锋枪“夜行者迷彩” item_Nameksar_smg_energy_01_cc17=监管者 冲锋枪“公民控2947” -item_Nameksar_smg_energy_01_cc17_short=监管者冲锋枪CC +item_Nameksar_smg_energy_01_cc17_short=监管者 冲锋枪“公民控2947” item_Nameksar_smg_energy_01_cc17a=监管者 冲锋枪“铸造之炎” -item_Nameksar_smg_energy_01_cc17a_short=监管者冲锋枪FF +item_Nameksar_smg_energy_01_cc17a_short=监管者 冲锋枪“铸造之炎” item_Nameksar_smg_energy_01_cc17b=监管者 冲锋枪“公民之傲” -item_Nameksar_smg_energy_01_cc17b_short=监管者冲锋枪CP +item_Nameksar_smg_energy_01_cc17b_short=监管者 冲锋枪“公民之傲” item_Nameksar_smg_energy_01_firerats01=监管者 冲锋枪“焦炎” -item_Nameksar_smg_energy_01_firerats01_short=C54 冲锋枪SCR +item_Nameksar_smg_energy_01_firerats01_short=C54 冲锋枪“焦炎” item_Nameksar_smg_energy_01_gold01=监管者 冲锋枪“行政版” -item_Nameksar_smg_energy_01_gold01_short=监管者冲锋枪EE +item_Nameksar_smg_energy_01_gold01_short=监管者 冲锋枪“行政版” item_Nameksar_smg_energy_01_green01=监管者 冲锋枪“战鹰迷彩” -item_Nameksar_smg_energy_01_green01_short=监管者冲锋枪WH +item_Nameksar_smg_energy_01_green01_short=监管者 冲锋枪“战鹰迷彩” item_Nameksar_smg_energy_01_mag=监管者 冲锋枪弹匣(60 发) item_Nameksar_smg_energy_01_red01=监管者 冲锋枪“悍妇” -item_Nameksar_smg_energy_01_red01_short=监管者冲锋枪BST -item_Nameksar_smg_energy_01_short=监管者冲锋枪 +item_Nameksar_smg_energy_01_red01_short=监管者 冲锋枪“悍妇” +item_Nameksar_smg_energy_01_short=监管者 冲锋枪 item_Nameksar_smg_energy_01_tan01=监管者 冲锋枪“沙漠之影” -item_Nameksar_smg_energy_01_tan01_short=监管者冲锋枪DS +item_Nameksar_smg_energy_01_tan01_short=监管者 冲锋枪“沙漠之影” item_Nameksar_smg_energy_01_white02=监管者 冲锋枪“骸骨迷彩” -item_Nameksar_smg_energy_01_white02_short=监管者冲锋枪BY +item_Nameksar_smg_energy_01_white02_short=监管者 冲锋枪“骸骨迷彩” item_Nameksar_sniper_ballistic_01=解剖刀 狙击步枪 item_Nameksar_sniper_ballistic_01_blue_white01=解剖刀 狙击步枪“冻土” -item_Nameksar_sniper_ballistic_01_blue_white01_short=解剖刀狙击步枪PF +item_Nameksar_sniper_ballistic_01_blue_white01_short=解剖刀 狙击步枪“冻土” item_Nameksar_sniper_ballistic_01_mag=解剖刀狙击步枪弹匣(12 发) -item_Nameksar_sniper_ballistic_01_short=解剖刀狙击步枪 +item_Nameksar_sniper_ballistic_01_short=解剖刀 狙击步枪 item_Nameksar_special_energy_01=烈焰风暴 加农炮 -item_Nameksar_special_energy_01_short=烈焰风暴加农炮 +item_Nameksar_special_energy_01_short=烈焰风暴 加农炮 item_Namelbco_optics_tsco_x16_s3=奥马洛夫(16倍光学) -item_Namelbco_pistol_energy_01=尤巴列夫手枪 +item_Namelbco_pistol_energy_01=尤巴列夫 手枪 item_Namelbco_pistol_energy_01_acid01=尤巴列夫 手枪“猛毒” -item_Namelbco_pistol_energy_01_acid01_short=尤巴列夫手枪VN +item_Namelbco_pistol_energy_01_acid01_short=尤巴列夫 手枪“猛毒” item_Namelbco_pistol_energy_01_chromic01=尤巴列夫 手枪“幻金” -item_Namelbco_pistol_energy_01_chromic01_short=尤巴列夫手枪MR +item_Namelbco_pistol_energy_01_chromic01_short=尤巴列夫 手枪“幻金” item_Namelbco_pistol_energy_01_mag=尤巴列夫手枪电池(10 发) -item_Namelbco_pistol_energy_01_short=尤巴列夫手枪 +item_Namelbco_pistol_energy_01_short=尤巴列夫 手枪 item_Namelbco_pistol_energy_01_sunset01=尤巴列夫 手枪“点火器” -item_Namelbco_pistol_energy_01_sunset01_short=尤巴列夫手枪IG +item_Namelbco_pistol_energy_01_sunset01_short=尤巴列夫 手枪“点火器” item_Namelbco_pistol_energy_cen01=尤巴列夫 手枪“亡者之眼” -item_Namelbco_pistol_energy_cen01_short=尤巴列夫手枪DE +item_Namelbco_pistol_energy_cen01_short=尤巴列夫 手枪“亡者之眼” item_Namelbco_sniper_energy_01=阿兹卡夫 狙击步枪 item_Namelbco_sniper_energy_01_acid01=阿兹卡夫 狙击步枪“猛毒” -item_Namelbco_sniper_energy_01_acid01_short=阿兹卡夫狙击枪VN +item_Namelbco_sniper_energy_01_acid01_short=阿兹卡夫 狙击步枪“猛毒” item_Namelbco_sniper_energy_01_chromic01=阿兹卡夫 狙击步枪“幻金” -item_Namelbco_sniper_energy_01_chromic01_short=阿兹卡夫狙击步枪MR +item_Namelbco_sniper_energy_01_chromic01_short=阿兹卡夫 狙击步枪“幻金” item_Namelbco_sniper_energy_01_mag=阿兹卡夫狙击步枪电池(8 发) -item_Namelbco_sniper_energy_01_short=阿兹卡夫狙击步枪 +item_Namelbco_sniper_energy_01_short=阿兹卡夫 狙击步枪 item_Namelbco_sniper_energy_01_sunset01=阿兹卡夫 狙击步枪“点火器” -item_Namelbco_sniper_energy_01_sunset01_short=阿兹卡夫狙击枪IG +item_Namelbco_sniper_energy_01_sunset01_short=阿兹卡夫 狙击步枪“点火器” item_Namelbco_sniper_energy_imp01=阿兹卡夫 狙击步枪“亡者之眼” -item_Namelbco_sniper_energy_imp01_short=阿兹卡夫狙击步枪DE +item_Namelbco_sniper_energy_imp01_short=阿兹卡夫 狙击步枪“亡者之眼” item_Namem_cds_undersuit_armor_02_star_marine_heavy=ADP-mk4重甲 item_Namem_slaver_undersuit_armor_02_star_marine_heavy=反抗者重甲 item_Namemug_big_bennys_1_a=大本尼 马克杯 @@ -61016,17 +60580,17 @@ item_Namenvtc_optics_holo_x2_s1=伽马 Duo(2倍全息) item_Namenvtc_optics_holo_x3_s1=伽马 Plus(3倍全息) item_Namenvtc_optics_rdot_x1_s1=德尔塔(1倍红点) item_Namenvtc_optics_rdot_x1_s1_firerats01=德尔塔(1倍红点)“焦炎” -item_Namenvtc_optics_rdot_x1_s1_firerats01_short=德尔塔(1倍红点)SCR +item_Namenvtc_optics_rdot_x1_s1_firerats01_short=德尔塔(1倍红点)“焦炎” item_Namenvtc_optics_tsco_x4_s2=陶 Plus(4倍光学) item_Namenvtc_optics_tsco_x4_s2_firerats01=陶 Plus(4倍光学)“焦炎” -item_Namenvtc_optics_tsco_x4_s2_firerats01_short=陶 Plus(4倍光学)SCR +item_Namenvtc_optics_tsco_x4_s2_firerats01_short=陶 Plus(4倍光学)“焦炎” item_Namenvtc_optics_tsco_x8_s3=希塔 Pro(8倍光学) item_Namenvtc_ubarrel_flsh_s1=精简领域 战术手电 item_Namenvtc_ubarrel_flsh_s1_02=精简领域 战术手电 蓝色 item_Namenvtc_ubarrel_flsh_s1_03=精简领域 战术手电 黄色 item_Namenvtc_ubarrel_flsh_s1_04=精简领域 战术手电 红色 item_Namenvtc_ubarrel_flsh_s1_firerats01=精简领域 战术手电“焦炎” -item_Namenvtc_ubarrel_flsh_s1_firerats01_short=精简领域 战术手电SCR +item_Namenvtc_ubarrel_flsh_s1_firerats01_short=精简领域 战术手电“焦炎” item_Namenvtc_ubarrel_lasr_s1=250-E激光瞄准器 item_Nameplushy_carrack_1_a_uncarryable=克拉克 毛绒玩具 item_Nameplushy_cutlass_black=黑弯刀 毛绒玩偶 @@ -61046,18 +60610,18 @@ item_Nameplushy_penguin_2_b=企鹅皮可 派对动物 紫色毛绒玩具 item_Nameplushy_penguin_2_c=企鹅皮可 毛绒玩具 光灯节版 item_Nameplushy_penguin_3_b=企鹅皮可 派对动物 橙色毛绒玩具 item_Nameprar_pistol_energy_01=审判 电击手枪 -item_Nameprar_pistol_energy_01_mag= -item_Nameprar_pistol_energy_01_short=审判电击手枪 +item_Nameprar_pistol_energy_01_mag= +item_Nameprar_pistol_energy_01_short=审判 电击手枪 item_Namerrs_melee_01=TBF-4 战术匕首 item_Namerrs_melee_01_arctic01=TBF-4 战术匕首“白霜” item_Namerrs_melee_01_fallout01=TBF-4 战术匕首“野火” item_Namerrs_melee_01_orange01=TBF-4 战术匕首 “烈日刃” -item_Namerrs_melee_01_orange01_short=TBF-4 SNSPK 匕首 -item_Namerrs_melee_01_short=TBF-4战术匕首 +item_Namerrs_melee_01_orange01_short=TBF-4 战术匕首 “烈日刃” +item_Namerrs_melee_01_short=TBF-4 战术匕首 item_Namerrs_melee_01_urban01=TBF-4 战术匕首“大天使” -item_Namerss_melee_01_arctic01_short=TBF-4战术匕首RM -item_Namerss_melee_01_fallout01_short=TBF-4战术匕首BF -item_Namerss_melee_01_urban01_short=TBF-4战术匕首AA +item_Namerss_melee_01_arctic01_short=TBF-4 战术匕首“白霜” +item_Namerss_melee_01_fallout01_short=TBF-4 战术匕首“野火” +item_Namerss_melee_01_urban01_short=TBF-4 战术匕首“大天使” item_Namesasu_pistol_toy_01_blue=惊爆恶徒 玩具手枪 蓝色 item_Namesasu_pistol_toy_01_blue_short=惊爆恶徒玩具手枪 蓝色 item_Namesasu_pistol_toy_01_mag=惊爆恶徒 玩具手枪 弹匣(10 发) @@ -61081,12 +60645,12 @@ item_Nameun_portable_light_1_a_red=红色“快闪”荧光棒高级版 item_Nameun_portable_light_1_a_yellow=黄色“快闪”荧光棒高级版 item_Nameutfl_melee_01=FSK-8 战术匕首 item_Nameutfl_melee_01_browngold01=FSK-8 战术匕首“幻金” -item_Nameutfl_melee_01_browngold01_short=FSK-8战术匕首MR +item_Nameutfl_melee_01_browngold01_short=FSK-8 战术匕首“幻金” item_Nameutfl_melee_01_greywhite01=FSK-8 战术匕首“幽灵迷彩” -item_Nameutfl_melee_01_greywhite01_short=FSK-8战术匕首GH +item_Nameutfl_melee_01_greywhite01_short=FSK-8 战术匕首“幽灵迷彩” item_Nameutfl_melee_01_redwhite01=FSK-8 战术匕首“血色迷彩” -item_Nameutfl_melee_01_redwhite01_short=FSK-8战术匕首BL -item_Nameutfl_melee_01_short=FSK-8战术匕首 +item_Nameutfl_melee_01_redwhite01_short=FSK-8 战术匕首“血色迷彩” +item_Nameutfl_melee_01_short=FSK-8 战术匕首 item_Namevncl_glaive_lights_body=@VNCL 通用船体照明 item_Namevncl_glaive_lights_cockpit_int=@VNCL 通用驾驶舱照明 item_Namevncl_glaive_lights_engine=@VNCL 通用引擎室照明 @@ -61098,7 +60662,7 @@ item_Namevncl_lights_engine=@VNCL 通用引擎室照明 item_Namevncl_lights_port_wing=@VNCL 左机翼照明 item_Namevncl_lights_starboard_wing=@VNCL 右机翼照明 item_Namexian_special_launcher_01=I'rhal 导弹发射器 -item_Namexian_special_launcher_01_short=I'rhal导弹发射器 +item_Namexian_special_launcher_01_short=I'rhal 导弹发射器 item_ShipClass_Bomber=轰炸 item_ShipClass_Capital=主力舰 item_ShipClass_Cargo=载货量 @@ -61117,7 +60681,7 @@ item_ShipFocus_Exploration=探索 item_ShipFocus_Fighter=战斗机 item_ShipFocus_Frigate=护卫舰 item_ShipFocus_Gunship=炮艇 -item_ShipFocus_HeavyBomber=Heavy Bomber +item_ShipFocus_HeavyBomber=重型轰炸 item_ShipFocus_HeavyGunship=重型炮艇 item_ShipFocus_Infiltration=渗透 item_ShipFocus_InfoRunner=信息搜集 @@ -61261,7 +60825,7 @@ item_SubTypePower_ORIG_300=起源 300电源 item_SubTypePower_ORIG_M50=起源 M50电源 item_SubTypePower_RSI_Aurora=RSI 极光电源 item_SubTypePower_Shubin_Turret=舒宾 炮塔电源 -item_SubTypeQDrive= +item_SubTypeQDrive= item_SubTypeRadar=雷达 item_SubTypeRocket=火箭 item_SubTypeRollFlexThruster=翻滚可动推进器 @@ -61270,7 +60834,7 @@ item_SubTypeScytheRightGun=死镰右舰炮 item_SubTypeSignatureReductor=信号掩盖 item_SubTypeSmall=小型 item_SubTypeTargetingComputer=目标锁定计算机 -item_SubTypeUndefined= +item_SubTypeUndefined= item_SubTypeVectorThruster=矢量推进器 item_SubTypeWeapon=武器 item_Subtitle1_Dead_Tree=起源:亥伯龙,芙拉 @@ -61345,7 +60909,7 @@ item_TypeFuse,P=保险丝 item_TypeGadget=工具 item_TypeGravityGenerator=重力发生器 item_TypeGrenade=手榴弹 -item_TypeJumpDrive,P=跳跃模块 +item_TypeJumpDrive=跳跃驱动器 item_TypeKnife=刀 item_TypeLifeSupportGenerator=维生系统 item_TypeLifeSupportVent,P=房间排气 @@ -61470,20 +61034,6 @@ item_descReliant_Paint_Mako=MISC 信赖 新闻的标准涂装 item_descReliant_Paint_Sen=MISC 信赖 科考的标准涂装 item_descReliant_Paint_Tana=MISC 信赖 武装的标准涂装 item_descUrsa_Paint_Emerald=RSI 大熊座漫游车 福尔图娜的标准涂装 -item_desc_ContestedZone_Keycard_Security=这种一次性使用的密钥卡可开启焰火联合站点上的安全通道门。 -item_desc_ContestedZone_Keycard_Supervisor=这种一次性使用的密钥卡可以打开焰火联合站点上的主管人员通道门。 -item_desc_ExecHangar_CompBoard_01=这块去中心化机库系统comp-board上有执行访问协议操作的编码。 -item_desc_ExecHangar_CompBoard_02=这块去中心化机库系统comp-board上有安全加密操作的编码。 -item_desc_ExecHangar_CompBoard_03=这块去中心化机库系统comp-board上有载具管理操作的编码。 -item_desc_ExecHangar_CompBoard_04=这块去中心化机库系统comp-board上有能源管理操作的编码。 -item_desc_ExecHangar_CompBoard_05=这块去中心化机库系统comp-board上有轨道定位操作的编码。 -item_desc_ExecHangar_CompBoard_06=This discrete core hangar system comp-board is coded with communication operations. -item_desc_ExecHangar_CompBoard_07=这块去中心化机库系统comp-board上有工程维护操作的编码。 -item_desc_ExecHangar_CompBoard_08=这块去中心化机库系统comp-board上有管理操作的编码。 -item_desc_ExecHangar_CompBoard_09=这块去中心化机库系统comp-board上有大气过滤的编码。 -item_desc_GhostArena_Keycard_01=最好的奖励值得为之奋斗! -item_desc_GhostArena_Keycard_02=最好的奖励值得为之奋斗! -item_desc_GhostArena_Keycard_03=最好的奖励值得为之奋斗! item_desc_HexPenetratorchip=带有异种威胁符号的自定义芯片组,它似乎有一个用于某种加密或解密的密钥接口。 item_desc_accesscard_001=这种电子卡是一种身份验证设备,用于访问安全系统的。为确保被盗卡不会导致持续的安全问题,每张卡都必须定期重新授权才能保持有效。 item_desc_eld_shirt_04_IAE2020=当奥黛丽·蒂默曼和朋友们在2670年聚集在一起测试飞船的实验推进器时,没人能预料到这次活动会演变成星系际航空航天博览会(Intergalactic Aerospace Expo)。近三个世纪后,这件带有白色凸纹的灰色T恤来纪念2950年的IAE。 这件T恤的正面和背面都印有此次活动的标志,所有的销售收入将会捐给"模拟舱伙伴",一个由蒂默曼创立的帮助贫困儿童学习飞船驾驶的慈善机构。 @@ -61637,29 +61187,6 @@ item_nameShop_GarrityDefense=加里蒂防具 item_nameShop_LiveFireWeapons=荷枪实弹武器店 item_nameUrsa_Paint_Emerald=大熊座福尔图娜涂装 item_name_987_shoes_01_01_19=城市探险靴子 黑紫色 -item_name_ContestedZone_Keycard_Security=焰火联合安全密钥卡 -item_name_ContestedZone_Keycard_Supervisor=焰火联合主管密钥卡 -item_name_ExecHangar_CompBoard_01=DCHS-01 行政人员访问协议Comp-Board -item_name_ExecHangar_CompBoard_01_short=DCHS-01 -item_name_ExecHangar_CompBoard_02=DCHS-02 安全加密Comp-Board -item_name_ExecHangar_CompBoard_02_short=DCHS-02 -item_name_ExecHangar_CompBoard_03=DCHS-03 载具管理Comp-Board -item_name_ExecHangar_CompBoard_03_short=DCHS-03 -item_name_ExecHangar_CompBoard_04=DCHS-04 能源管理Comp-Board -item_name_ExecHangar_CompBoard_04_short=DCHS-04 -item_name_ExecHangar_CompBoard_05=DCHS-05 轨道定位Comp-Board -item_name_ExecHangar_CompBoard_05_short=DCHS-05 -item_name_ExecHangar_CompBoard_06=DCHS-06 通讯组件Comp-Board -item_name_ExecHangar_CompBoard_06_short=DCHS-06 -item_name_ExecHangar_CompBoard_07=DCHS-07 工程维护Comp-Board -item_name_ExecHangar_CompBoard_07_short=DCHS-07 -item_name_ExecHangar_CompBoard_08=DCHS-08 管理Comp-Board -item_name_ExecHangar_CompBoard_08_short=DCHS-08 -item_name_ExecHangar_CompBoard_09=DCHS-09 Atmospheric Filtration Comp-Board -item_name_ExecHangar_CompBoard_09_short=DCHS-09 -item_name_GhostArena_Keycard_01=Last Resort Keycard -item_name_GhostArena_Keycard_02=Crypt Keycard -item_name_GhostArena_Keycard_03=Wasteland Keycard item_name_HexPenetratorchip=异种威胁加密密钥 item_name_accesscard_001=主机访问卡 item_name_cbd_hat_03_IAE2020=IAE 2950 帽子 @@ -61707,17 +61234,16 @@ item_scraper_GRIN_Small_Desc=制造商:灰猫工业 (Greycat Industrial)\n物 item_scraper_GRIN_Small_Name=紧固刮削模块 item_scraper_GRIN_Standard_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:刮削模块\n提取速度:0.15/0.45\n半径:3.5米\n提取效率:70%\n\n你很容易就能看出为什么灰猫工业的研磨刮削模块是宇宙中最常用的刮削模块之一。它的设计提供了一个相当大的作用范围和可观的提取效率,从而形成了可以快速且有效刮削船体的可靠光束。 item_scraper_GRIN_Standard_Name=研磨刮削模块 -item_ship_items_176= +item_ship_items_176= item_swap_only=物品能被替换,但不能解除装备。 item_tholo_reconsider=重新考虑 item_tholo_run=逃跑 item_tholo_stay=保留 -item_weapons_145= -itemdispenser_print_item=启动 -itemdispenser_printing,P=打印中…… -itemdispenser_ready=打印就绪 -itemdispenser_resetting,P=重置中…… -itemdispenser_restocking,P=补货中…… +item_weapons_145= +itemdispenser_printing=打印 +itemdispenser_ready=就绪 +itemdispenser_resetting=重置中 +itemdispenser_restocking=补货中 itemdispenser_take_item=请拿取物品 itemport_body_itemport=身上 itemport_eyes_itemport=虹膜颜色 @@ -62166,7 +61692,7 @@ items_scavengeable_DrugStash_PillBag=一包摇头丸 items_scavengeable_DrugStash_PillPot=一罐摇头丸 items_scavengeable_MooreEstateLonsdale=摩尔斯雪茄 items_scavengeable_RadegastWhisky=拉德盖斯特威士忌 -items_spaceships_351= +items_spaceships_351= items_spaceships_SearchRescue=搜救 journal_shopAlerts_aboveThresholdHeading=库存过多 journal_shopAlerts_belowThresholdHeading=库存过少 @@ -62177,64 +61703,6 @@ journal_shopAlerts_itemBelowThreshold= - %ls @ %0.2f aUEC journal_shopAlerts_noAlerts=目前没有商品价格警告 journal_shopAlerts_subHeading=贸易&发展司 journal_shopAlerts_title=商品价格警报 -jump_drive_operation=当前运行情况: -jump_drive_operation_engaging=加入跳跃 -jump_drive_operation_entering_tunnel=进入跳跃通道 -jump_drive_operation_exiting=离开跳跃通道 -jump_drive_operation_idle=闲置 -jump_drive_operation_opening=打开跳跃点 -jump_drive_operation_traversing=穿越跳跃通道 -jump_drive_status_activate_jump_point=激活跳跃点 -jump_drive_status_align=对齐跳跃点 -jump_drive_status_align_to_tune=对其跳跃点 -jump_drive_status_aligning=对其跳跃点 -jump_drive_status_approach=接近 -jump_drive_status_approaching_opposite_side=从错误的方向接近 -jump_drive_status_checkspassed=满足进入要求 -jump_drive_status_departure_time=启程时间 -jump_drive_status_detuning=失谐……请对准跳跃点 -jump_drive_status_engaged=被占用 -jump_drive_status_failing=跳跃失败 -jump_drive_status_forfeiting_position=放弃位置 -jump_drive_status_jump_point_closing=跳跃点关闭 -jump_drive_status_label=跳跃驱动器 -jump_drive_status_lookat=朝向跳跃点 -jump_drive_status_not_enough_fuel=没有足够的量子燃料 -jump_drive_status_obstructed=受阻 -jump_drive_status_offline=离线 -jump_drive_status_online=在线 -jump_drive_status_position_in_queue_lost=队列位置丢失 -jump_drive_status_queue_position=队列位置 -jump_drive_status_requirements_failed=未满足进入要求 -jump_drive_status_requirements_met=满足进入要求。现在进行调谐 -jump_drive_status_ships=飞船 -jump_drive_status_shutting_down=关闭 -jump_drive_status_size_large=L -jump_drive_status_size_medium=M -jump_drive_status_size_mismatch=尺寸不匹配 -jump_drive_status_size_small=S -jump_drive_status_size_tiny=XXS -jump_drive_status_size_xlarge=XL -jump_drive_status_size_xsmall=XS -jump_drive_status_starting=启动中 -jump_drive_status_transiting=穿越跳跃点中 -jump_drive_status_tuning=调谐中 -jump_drive_status_tuning_completed=调谐完毕 -jump_drive_status_tuning_jump_point_open=调谐中 - 跳跃点开启 -jump_drive_status_tuning_jump_point_opening=调谐中 - 跳跃点开启中 -jump_drive_status_wait_for_open=等待跳跃点开启 -jump_drive_tuning_ratio=调谐比率: -jump_point_label_angle=角度: -jump_point_required_fuel=需要的量子燃料: -jump_point_size_check=尺寸检查: -jump_point_status_access_denied=拒绝进入 -jump_point_status_access_granted=允许进入 -jump_point_status_access_requested=请求进入 -jump_point_status_closing=关闭中 -jump_point_status_detected=检测到跳跃点 -jump_point_status_label=跳跃通道: -jump_point_status_not_detected=未检测到 -jump_point_status_open=打开 kareah_datapad_CodeNullified=[代码已过期] kareah_datapad_first_01_msg=祝贺您升职。\n\n作为我们的新任安全总监,我们非常有信心,您将确保加利亚安保站及其存储的所有证据得到充分保护。\n\n我们最近更新了该站的安全协议,并重置了所有相关代码,包括访问证据清单系统。请注意,此访问代码为一次性代码。使用后,将生成一个新的代码,以进一步提安全性。当前代码位于此消息的底部。\n\n祝你好运。\n\n萨沙·罗斯特\n十字军安保主管 kareah_datapad_first_01_recipient=收件人:安保总监 @@ -62403,7 +61871,6 @@ kiosk_TouchStart=触屏\n使用 kiosk_TransactionComplete=交易完成 kiosk_TransactionFailed=交易失败 kiosk_TravelerStrapline=今天出去闯闯 -kiosk_Used_Ship_Shop=随买随行 kiosk_VantageStrapline=全新的飞行体验 kiosk_Weapons_Shop,P=武器_商店 kiosk_WelcomeTo=欢迎来到 @@ -64905,24 +64372,24 @@ mission_location_nyx_004=钻孔站 mission_location_nyx_005=列夫斯基的钻孔站 mission_location_nyx_006=德拉玛上的残骸地点 mission_location_nyx_007=位于德拉玛上的一个残骸 -mission_location_pyro_015=锈迹镇 [Rustville] +mission_location_pyro_015=锈迹镇 mission_location_pyro_015a=派罗I上的锈迹镇 -mission_location_pyro_016=杨家庄 [Yang's Place] +mission_location_pyro_016=杨家庄 mission_location_pyro_016a=派罗II上的杨家庄 -mission_location_pyro_017=日落方山 [Sunset Mesa] +mission_location_pyro_017=日落方山 mission_location_pyro_017a=派罗II上的日落方山 -mission_location_pyro_018=杰克森交易站 [Jackson's Swap] +mission_location_pyro_018=杰克森交易站 mission_location_pyro_018a=派罗II上的杰克森交易站 -mission_location_pyro_019=最终防线 [Last Ditch] +mission_location_pyro_019=最终防线 mission_location_pyro_019a=派罗II上的最终防线 -mission_location_pyro_020=布埃诺峡谷 [Bueno Ravine] +mission_location_pyro_020=布埃诺峡谷 mission_location_pyro_020a=位于派罗III的布埃诺峡谷 -mission_location_pyro_021=牧人驿站 [Shepherd's Rest] +mission_location_pyro_021=牧人驿站 mission_location_pyro_021a=派罗III上的牧人驿站 -mission_location_pyro_022=影落镇 [Shadowfall] -mission_location_pyro_023=“庭院” [The Yard] +mission_location_pyro_022=影落镇 +mission_location_pyro_023=“庭院” mission_location_pyro_023a=派罗III上的庭院 -mission_location_pyro_024=金碧湾 [The Golden Riviera] +mission_location_pyro_024=金碧湾 mission_location_pyro_024a=派罗III上的金碧湾 mission_location_pyro_025=派罗 I 废弃前哨站 mission_location_pyro_025a=一个位于派罗 I 的废弃前哨站 @@ -64932,44 +64399,44 @@ mission_location_pyro_027=派罗 III 废弃前哨站 mission_location_pyro_027a=一个位于派罗 III 的废弃前哨站 mission_location_pyro_028=废墟空间站 mission_location_pyro_028a=派罗 VI 上空的废墟空间站 -mission_location_pyro_029=焰联-远程站-1-2 [PYAM-FARSTAT-1-2] +mission_location_pyro_029=焰联-远程站-1-2 mission_location_pyro_029a=位于派罗I的L2拉格朗日点的焰联-远程站-1-2 mission_location_pyro_02a=派罗III上的影落镇 -mission_location_pyro_030=焰联-远程站-1-3 [PYAM-FARSTAT-1-3] +mission_location_pyro_030=焰联-远程站-1-3 mission_location_pyro_030a=位于派罗I的L3拉格朗日点的焰联-远程站-1-3 -mission_location_pyro_031=焰联-远程站-1-5 [PYAM-FARSTAT-1-5] +mission_location_pyro_031=焰联-远程站-1-5 mission_location_pyro_031a=位于派罗I的L5拉格朗日点的焰联-远程站-1-5 -mission_location_pyro_032=焰联-远程站-2-0 [PYAM-FARSTAT-2-0] +mission_location_pyro_032=焰联-远程站-2-0 mission_location_pyro_032a=位于派罗II上空的焰联-远程站-2-0 -mission_location_pyro_033=焰联-远程站-2-3 [PYAM-FARSTAT-2-3] +mission_location_pyro_033=焰联-远程站-2-3 mission_location_pyro_033a=位于派罗II的L3拉格朗日点的焰联-远程站-2-3 -mission_location_pyro_034=死局空间站 [Checkmate] +mission_location_pyro_034=死局空间站 mission_location_pyro_034a=位于派罗II的L4拉格朗日点的死局空间站 -mission_location_pyro_035=轨道讣闻站 [Orbituary] +mission_location_pyro_035=轨道讣闻站 mission_location_pyro_035a=派罗III上空的轨道讣闻站 -mission_location_pyro_036=星光服务站 [Starlight Service Station] +mission_location_pyro_036=星光服务站 mission_location_pyro_036a=位于派罗III的L1拉格朗日点的星光空间服务站 -mission_location_pyro_037=补丁城 [Patch City] +mission_location_pyro_037=补丁城 mission_location_pyro_037a=派罗III的L3拉格朗日点的补丁城 -mission_location_pyro_038=焰联-远程站-3-5 [PYAM-FARSTAT-3-5] +mission_location_pyro_038=焰联-远程站-3-5 mission_location_pyro_038a=位于派罗III的L5拉格朗日点的焰联-远程站-3-5 -mission_location_pyro_039=焰联-远程站-5-1 [PYAM-FARSTAT-5-1] +mission_location_pyro_039=焰联-远程站-5-1 mission_location_pyro_039a=位于派罗V的L1拉格朗日点的焰联-远程站-5-1 -mission_location_pyro_040=煤气灯空间站 [Gaslight] +mission_location_pyro_040=煤气灯空间站 mission_location_pyro_040a=派罗V的L2拉格朗日点的煤气灯空间站 -mission_location_pyro_041=焰联-远程站-5-3 [PYAM-FARSTAT-5-3] +mission_location_pyro_041=焰联-远程站-5-3 mission_location_pyro_041a=位于派罗V的L3拉格朗日点的焰联-远程站-5-3 -mission_location_pyro_042=路德补给站 [Rod's Fuel 'N Supplies] +mission_location_pyro_042=路德补给站 mission_location_pyro_042a=派罗V的L4拉格朗日点的路德补给站 -mission_location_pyro_043=鼠巢空间站 [Rat's Nest] +mission_location_pyro_043=鼠巢空间站 mission_location_pyro_043a=位于派罗V的L5拉格朗日点的鼠巢空间站 -mission_location_pyro_044=焰联-远程站-6-2 [PYAM-FARSTAT-6-2] +mission_location_pyro_044=焰联-远程站-6-2 mission_location_pyro_044a=位于派罗VI的L2拉格朗日点的焰联-远程站-6-2 -mission_location_pyro_045=终局空间站 [Endgame] +mission_location_pyro_045=终局空间站 mission_location_pyro_045a=位于派罗VI的L3拉格朗日点的终局空间站 -mission_location_pyro_046=达德利父女空间站 [Dudley & Daughters] +mission_location_pyro_046=达德利父女空间站 mission_location_pyro_046a=派罗VI的L4拉格朗日点的达德利父女空间站 -mission_location_pyro_047=恩惠加油站 [Megumi Refueling] +mission_location_pyro_047=恩惠加油站 mission_location_pyro_047a=派罗VI的L5拉格朗日点的恩惠加油站 mission_location_pyro_048=派罗 I 洞穴 mission_location_pyro_048a=一个位于派罗 I 的洞穴 @@ -65071,30 +64538,6 @@ mission_location_pyro_062p=位于派罗VI的L2拉格朗日点的焰联-远程站 mission_location_pyro_062q=位于派罗VI的L3拉格朗日点的终局空间站内的废弃区域 mission_location_pyro_062r=位于派罗VI的L4拉格朗日点的达德利父女空间站内的废弃区域 mission_location_pyro_062s=位于派罗VI的L5拉格朗日点的恩惠加油站内的废弃区域 -mission_location_pyro_064,P=Carver's Ridge -mission_location_pyro_064a,P=派罗III上的Carver's Ridge -mission_location_pyro_065=Stonetree -mission_location_pyro_065a=派罗VI上的Stonetree -mission_location_pyro_066=Scraper's Turn -mission_location_pyro_066a=派罗VI上的Scraper's Turn -mission_location_pyro_067=Stag's Rut -mission_location_pyro_067a=Stag's Rut on Pyro I -mission_location_pyro_068=Arid Reach -mission_location_pyro_068a=Arid Reach on Pyro II -mission_location_pyro_069=Ostler's Claim -mission_location_pyro_069a=Ostler's Claim on Pyro II -mission_location_pyro_070=Frigid Knot -mission_location_pyro_070a=Frigid Knot on Pyro III -mission_location_pyro_071=Fallow Field -mission_location_pyro_071a=Fallow Field on Pyro IV -mission_location_pyro_072=Sacren's Plot -mission_location_pyro_072a=Sacren's Plot on Pyro IV -mission_location_pyro_073=Kabir's Post -mission_location_pyro_073a=Kabir's Post on Pyro 5a -mission_location_pyro_074=Rough Landing -mission_location_pyro_074a=Rough Landing on Pyro VI -mission_location_pyro_075=Bullock's Reach -mission_location_pyro_075a=Bullock's Reach on Pyro VI mission_location_pyro_63=斯坦顿星门 mission_location_stanton_0001=戴玛尔的舒宾前哨站 mission_location_stanton_0002=戴玛尔的采矿站 @@ -65110,27 +64553,27 @@ mission_location_stanton_0011=弧光集团在戴玛尔上的采矿站 mission_location_stanton_0012=戴玛尔上的舒宾矿石精炼站 mission_location_stanton_0013=弧光集团在戴玛尔上的采矿设施 mission_location_stanton_0014=弧光集团在戴玛尔上的精炼站 -mission_location_stanton_0015=戴玛尔 [Daymar] -mission_location_stanton_0016=耶拉 [Yela] +mission_location_stanton_0015=戴玛尔 +mission_location_stanton_0016=耶拉 mission_location_stanton_0017=舒宾的戴玛尔前哨站 mission_location_stanton_0018=弧光集团在戴玛尔上的设施 mission_location_stanton_0019=采矿站 mission_location_stanton_0020=采矿设施 -mission_location_stanton_0021=舒宾采矿设施 SCD-1 [Shubin Mining Facility] -mission_location_stanton_0022=弧光集团采矿站 141 [ArcCorp Mining Area] -mission_location_stanton_0023=本森采矿前哨站 [Benson Mining Outpost] -mission_location_stanton_0024=泰拉磨坊前哨站 +mission_location_stanton_0021=舒宾采矿设施 SCD-1 +mission_location_stanton_0022=弧光集团采矿站 141 +mission_location_stanton_0023=本森采矿前哨站 +mission_location_stanton_0024=赛琳上的泰拉磨坊前哨站 mission_location_stanton_0025=赛琳的农业站 mission_location_stanton_0026=赛琳农业站 mission_location_stanton_0027=赛琳的农场 mission_location_stanton_0028=赛琳的水培农场 mission_location_stanton_0029=赛琳的泰拉磨坊前哨站 -mission_location_stanton_0030=赛琳 [Cellin] +mission_location_stanton_0030=赛琳 mission_location_stanton_0031=泰拉磨坊 mission_location_stanton_0032=种植站 -mission_location_stanton_0033=泰拉磨坊水培种植站 [Terra Mills HydroFarm] +mission_location_stanton_0033=泰拉磨坊水培种植站 mission_location_stanton_0034=加莱特种植站 -mission_location_stanton_0035=加莱特家庭种植站 [Gallete Family Farms] +mission_location_stanton_0035=加莱特家庭种植站 mission_location_stanton_0036=耶拉上的拉利亚公司前哨站 mission_location_stanton_0037=拉亚利 mission_location_stanton_0038=拉亚利前哨站 @@ -65139,7 +64582,7 @@ mission_location_stanton_0040=耶拉的拉亚利实验室 mission_location_stanton_0041=实验室 mission_location_stanton_0042=耶拉的科研站 mission_location_stanton_0043=科研站 -mission_location_stanton_0044=迪金斯科研前哨站 [Deakins Research Outpost] +mission_location_stanton_0044=迪金斯科研前哨站 mission_location_stanton_0045=戴玛尔的舒宾前哨站 mission_location_stanton_0046=耶拉的科研站 mission_location_stanton_0047=耶拉上的一个藏匿屋 @@ -65148,28 +64591,28 @@ mission_location_stanton_0049=戴玛尔上的一个藏匿屋 mission_location_stanton_0050=一个藏匿屋 mission_location_stanton_0051=戴玛尔上的毒品站 mission_location_stanton_0052=戴玛尔上的跃动小镇 -mission_location_stanton_0053=跃动小镇 [Jumptown] -mission_location_stanton_0058=奥丽莎空间站 [Port Olisar] +mission_location_stanton_0053=跃动小镇 +mission_location_stanton_0058=奥丽莎空间站 mission_location_stanton_0059=奥丽莎空间站中转枢纽 mission_location_stanton_0060=倾卸者仓库 -mission_location_stanton_0061=六角湾 [Grim HEX] +mission_location_stanton_0061=六角湾 mission_location_stanton_0062=格林皇家 -mission_location_stanton_0063=六角湾 [Grim HEX] +mission_location_stanton_0063=六角湾 mission_location_stanton_0064=六角湾 -mission_location_stanton_0065=库德雷矿井 [Kudre Ore] +mission_location_stanton_0065=库德雷矿井 mission_location_stanton_0066=弧光157采矿区 mission_location_stanton_0067=弧光集团在耶拉上的设施 mission_location_stanton_0068=弧光集团在耶拉上的前哨站 -mission_location_stanton_0069=泰姆&迈尔斯矿站 [Tram & Myers Mining] +mission_location_stanton_0069=泰姆&迈尔斯矿站 mission_location_stanton_0070=泰姆&迈尔斯 mission_location_stanton_0071=本森矿站 mission_location_stanton_0072=列夫斯基 mission_location_stanton_0073=戴玛尔 mission_location_stanton_0074=人民联盟 mission_location_stanton_0075=丰收种植站 -mission_location_stanton_0076=丰收水培种植站 [Bountiful Harvest Hydroponics] +mission_location_stanton_0076=丰收水培种植站 mission_location_stanton_0077=戴玛尔上的种植站 -mission_location_stanton_0078=希克斯研究站 [Hickes Research Outpost] +mission_location_stanton_0078=希克斯研究站 mission_location_stanton_0079=拉亚利公司在赛琳上的前哨站 mission_location_stanton_0080=赛琳上的拉亚利研究室 mission_location_stanton_0081=赛琳上的拉亚利实验室 @@ -65192,13 +64635,13 @@ mission_location_stanton_0100=耶拉的小行星带 mission_location_stanton_0102=德拉玛周围的小行星堆 mission_location_stanton_0103=耶拉周围的小行星堆 mission_location_stanton_0104=具体坐标 -mission_location_stanton_0105=通讯矩阵 ST2-76 [Comm Array] +mission_location_stanton_0105=通讯矩阵 ST2-76 mission_location_stanton_0105_add=在耶拉附近的通讯矩阵 ST2-76 -mission_location_stanton_0106=通讯矩阵 ST2-47 [Comm Array] +mission_location_stanton_0106=通讯矩阵 ST2-47 mission_location_stanton_0106_add=在戴玛尔附近的通讯矩阵 ST2-47 -mission_location_stanton_0107=通讯矩阵 ST2-28 [Comm Array] +mission_location_stanton_0107=通讯矩阵 ST2-28 mission_location_stanton_0107_add=在赛琳附近的通讯矩阵 ST2-28 -mission_location_stanton_0108=通讯矩阵 ST2-55 [Comm Array] +mission_location_stanton_0108=通讯矩阵 ST2-55 mission_location_stanton_0108_add=在十字军附近的通讯矩阵 ST2-55 mission_location_stanton_0109=耶拉上被遗弃的前哨站 mission_location_stanton_0110=戴玛尔上被遗弃的前哨站 @@ -65209,17 +64652,17 @@ mission_location_stanton_0114=六角湾的技术通告商店 mission_location_stanton_0115=加油站 mission_location_stanton_0116=航运中心 mission_location_stanton_0117=安保站 -mission_location_stanton_0118=加利亚安保站 [Security Post Kareah] +mission_location_stanton_0118=加利亚安保站 mission_location_stanton_0118_add=赛琳附近的加利亚安保空间站 mission_location_stanton_0119=加利亚 mission_location_stanton_0120=科瓦莱什货运站-贡多 mission_location_stanton_0121=一处坠毁地点 mission_location_stanton_0122=一个飞船残骸 mission_location_stanton_0123=一处残骸位置 -mission_location_stanton_0124=通讯矩阵 ST1-48 [Comm Array] -mission_location_stanton_0125=通讯矩阵 ST1-92 [Comm Array] -mission_location_stanton_0126=通讯矩阵 ST1-13 [Comm Array] -mission_location_stanton_0127=通讯矩阵 ST1-61 [Comm Array] +mission_location_stanton_0124=通讯矩阵 ST1-48 +mission_location_stanton_0125=通讯矩阵 ST1-92 +mission_location_stanton_0126=通讯矩阵 ST1-13 +mission_location_stanton_0127=通讯矩阵 ST1-61 mission_location_stanton_0128=“回收和处理” mission_location_stanton_0129=骇人的回收商店 mission_location_stanton_0130=赛琳上的希克斯研究站 @@ -65230,76 +64673,76 @@ mission_location_stanton_0134=耶拉上的弧光集团采矿站-157 mission_location_stanton_0135=耶拉上的迪金斯科研前哨站 mission_location_stanton_0136=坠毁地点 mission_location_stanton_0137=蒂莎空港 -mission_location_stanton_0138=HDMS-斯坦霍普站 [HDMS-Stanhope] +mission_location_stanton_0138=HDMS-斯坦霍普站 mission_location_stanton_0139=赫斯顿上的HDMS-斯坦霍普站 -mission_location_stanton_0140=HDMS-哈德利站 [HDMS-Hadley] +mission_location_stanton_0140=HDMS-哈德利站 mission_location_stanton_0141=赫斯顿上的HDMS-哈德利站 -mission_location_stanton_0142=HDMS-赛达斯站 [HDMS-Thedus] +mission_location_stanton_0142=HDMS-赛达斯站 mission_location_stanton_0143=赫斯顿上的HDMS-赛达斯站 mission_location_stanton_0144=HDMS-阿克莱站 mission_location_stanton_0145=赫斯顿上的HDMS-阿克莱站 -mission_location_stanton_0146=HDMS-奥派雷站 [HDMS-Oparei] +mission_location_stanton_0146=HDMS-奥派雷站 mission_location_stanton_0147=赫斯顿上的HDMS-奥派雷站 -mission_location_stanton_0148=HDMS-埃得蒙德站 [HDMS-Edmond] +mission_location_stanton_0148=HDMS-埃得蒙德站 mission_location_stanton_0149=赫斯顿上的HDMS-埃德蒙德站 -mission_location_stanton_0150=HDMS-莱德站 [HDMS-Ryder] +mission_location_stanton_0150=HDMS-莱德站 mission_location_stanton_0151=依塔上的HDMS-莱德站 -mission_location_stanton_0152=HDMS-伍德拉夫站 [HDMS-Woodruff] +mission_location_stanton_0152=HDMS-伍德拉夫站 mission_location_stanton_0153=依塔上的HDMS-伍德拉夫站 -mission_location_stanton_0154=HDMS-佩尔曼站 [HDMS-Perlman] +mission_location_stanton_0154=HDMS-佩尔曼站 mission_location_stanton_0155=玛格达上的HDMS-佩尔曼站 -mission_location_stanton_0156=HDMS-哈恩站 [HDMS-Hahn] +mission_location_stanton_0156=HDMS-哈恩站 mission_location_stanton_0157=玛格达上的HDMS-哈恩站 -mission_location_stanton_0158=HDMS-安德森站 [HDMS-Anderson] +mission_location_stanton_0158=HDMS-安德森站 mission_location_stanton_0159=阿伯丁上的HDMS-安德森站 -mission_location_stanton_0160=HDMS-诺加德站 [HDMS-Norgaard] +mission_location_stanton_0160=HDMS-诺加德站 mission_location_stanton_0161=阿伯丁上的HDMS-诺加德站 -mission_location_stanton_0162=HDMS-莱森站 [HDMS-Lathan] +mission_location_stanton_0162=HDMS-莱森站 mission_location_stanton_0163=艾瑞尔上的HDMS-莱森站 -mission_location_stanton_0164=HDMS-贝兹德克站 [HDMS-Bezdek] +mission_location_stanton_0164=HDMS-贝兹德克站 mission_location_stanton_0165=艾瑞尔上的HDMS-贝兹德克站 -mission_location_stanton_0166=HDSF-阿德莱站 [HDSF-Adlai] +mission_location_stanton_0166=HDSF-阿德莱站 mission_location_stanton_0167=赫斯顿上的HDSF-阿德莱站 -mission_location_stanton_0168=HDSF-亨得利斯克站 [HDSF-Hendricks] +mission_location_stanton_0168=HDSF-亨得利斯克站 mission_location_stanton_0169=赫斯顿上的HDSF-亨得利斯克站 -mission_location_stanton_0170=HDSF-科尔法克斯站 [HDSF-Colfax] +mission_location_stanton_0170=HDSF-科尔法克斯站 mission_location_stanton_0171=赫斯顿上的HDSF-科尔法克斯站 -mission_location_stanton_0172=HDSF-谢尔曼站 [HDSF-Sherman] +mission_location_stanton_0172=HDSF-谢尔曼站 mission_location_stanton_0173=赫斯顿上的HDSF-谢尔曼站 -mission_location_stanton_0174=HDSF-埃尔布里奇站 [HDSF-Elbridge] +mission_location_stanton_0174=HDSF-埃尔布里奇站 mission_location_stanton_0175=HDSF-赫斯顿上的埃尔布里奇站 -mission_location_stanton_0176=HDSF-霍巴特站 [HDSF-Hobart] +mission_location_stanton_0176=HDSF-霍巴特站 mission_location_stanton_0177=赫斯顿上HDSF-的霍巴特站 -mission_location_stanton_0178=HDSF-米尔兰德站 [HDSF-Millerand] +mission_location_stanton_0178=HDSF-米尔兰德站 mission_location_stanton_0179=赫斯顿上的HDSF-米尔兰德站 -mission_location_stanton_0180=HDSF-汤普金斯站 [HDSF-Tompkins] +mission_location_stanton_0180=HDSF-汤普金斯站 mission_location_stanton_0181=赫斯顿上的HDSF-汤普金斯站 -mission_location_stanton_0182=HDSF-布雷肯里奇站 [HDSF-Breckinridge] +mission_location_stanton_0182=HDSF-布雷肯里奇站 mission_location_stanton_0183=赫斯顿上的HDSF-布雷肯里奇站 -mission_location_stanton_0184=HDSF-撒加利亚站 [HDSF-Zacharias] +mission_location_stanton_0184=HDSF-撒加利亚站 mission_location_stanton_0185=赫斯顿上的HDSF-撒加利亚站 -mission_location_stanton_0186=HDSF-卢福斯站 [HDSF-Rufus] +mission_location_stanton_0186=HDSF-卢福斯站 mission_location_stanton_0187=赫斯顿上的HDSF-卢福斯站 -mission_location_stanton_0188=HDSF-塔玛站 [HDSF-Tamar] +mission_location_stanton_0188=HDSF-塔玛站 mission_location_stanton_0189=赫斯顿上的HDSF-塔玛站 -mission_location_stanton_0190=HDSF-以赛玛利站 [HDSF-Ishmael] +mission_location_stanton_0190=HDSF-以赛玛利站 mission_location_stanton_0191=赫斯顿上的HDSF-以赛玛利站 -mission_location_stanton_0192=HDSF-达莫里斯站 [HDSF-Damaris] +mission_location_stanton_0192=HDSF-达莫里斯站 mission_location_stanton_0193=赫斯顿上的HDSF-达莫里斯站 -mission_location_stanton_0194=HDSF-海勒姆站 [HDSF-Hiram] +mission_location_stanton_0194=HDSF-海勒姆站 mission_location_stanton_0195=赫斯顿上的HDSF-海勒姆站 -mission_location_stanton_0196=HDSF-巴纳巴斯站 [HDSF-Barnabas] +mission_location_stanton_0196=HDSF-巴纳巴斯站 mission_location_stanton_0197=赫斯顿上的HDSF-巴纳巴斯站 -mission_location_stanton_0198=罗威尔 [Lorville] +mission_location_stanton_0198=罗威尔 mission_location_stanton_0199=罗威尔的L19居住区 mission_location_stanton_0200=阿伯丁附近的飞船墓地 mission_location_stanton_0201=在阿伯丁大气上的部分 -mission_location_stanton_0202=HDMS-派恩伍德站 [HDMS-Pinewood] +mission_location_stanton_0202=HDMS-派恩伍德站 mission_location_stanton_0203=赫斯顿上的派恩伍德站 -mission_location_stanton_0204=艾瑞尔 [Arial] -mission_location_stanton_0205=阿伯丁 [Aberdeen] +mission_location_stanton_0204=艾瑞尔 +mission_location_stanton_0205=阿伯丁 mission_location_stanton_0206=玛格达 -mission_location_stanton_0207=依塔 [Ita] +mission_location_stanton_0207=依塔 mission_location_stanton_0208=罗威尔1号城门 mission_location_stanton_0209=罗威尔2号城门 mission_location_stanton_0210=罗威尔3号城门 @@ -65315,80 +64758,80 @@ mission_location_stanton_0219=一个位于玛格达上空的赫斯顿武器测 mission_location_stanton_0220=一个位于艾瑞尔上空的赫斯顿武器测试点 mission_location_stanton_0221=耶拉(Yela)的一处小行星带 mission_location_stanton_0222=耶拉(Yela)的一处矿物小行星带 -mission_location_stanton_0223="坑地" [The Pit] -mission_location_stanton_0224="车夫驿站" [Wheeler's] +mission_location_stanton_0223="坑地" +mission_location_stanton_0224="车夫驿站" mission_location_stanton_0225=一个私人停机坪 mission_location_stanton_0226=18区的私人停机坪 mission_location_stanton_0227="孤儿院" mission_location_stanton_0228=莉瑞雅上的"孤儿院" mission_location_stanton_0229=莉瑞雅上的"坑地" mission_location_stanton_0230=莉瑞雅上的"车夫驿站" -mission_location_stanton_0231=弧光集团采矿站 045 [ArcCorp Mining Area] +mission_location_stanton_0231=弧光集团采矿站 045 mission_location_stanton_0232=瓦菈上的弧光集团采矿站-045 -mission_location_stanton_0233=弧光集团采矿站 048 [ArcCorp Mining Area] +mission_location_stanton_0233=弧光集团采矿站 048 mission_location_stanton_0234=瓦菈上的弧光集团采矿站-048 -mission_location_stanton_0235=弧光集团采矿站 056 [ArcCorp Mining Area] +mission_location_stanton_0235=弧光集团采矿站 056 mission_location_stanton_0236=瓦菈上的弧光集团采矿站-056 -mission_location_stanton_0237=弧光集团采矿站 061 [ArcCorp Mining Area] +mission_location_stanton_0237=弧光集团采矿站 061 mission_location_stanton_0238=瓦菈上的弧光集团采矿站-061 -mission_location_stanton_0239=阿什本通道援助避难所 [Ashburn Channel Aid Shelter] +mission_location_stanton_0239=阿什本通道援助避难所 mission_location_stanton_0240=赛琳上的阿什本通道援助避难所 -mission_location_stanton_0241=阿斯顿岭援助避难所 [Aston Ridge Aid Shelter] +mission_location_stanton_0241=阿斯顿岭援助避难所 mission_location_stanton_0242=耶拉上的阿斯顿岭援助避难所 -mission_location_stanton_0243=顿洛山脉援助避难所 [Dunlow Ridge Aid Shelter] +mission_location_stanton_0243=顿洛山脉援助避难所 mission_location_stanton_0244=戴玛尔上的顿洛山脉援助避难所 -mission_location_stanton_0245=埃格平原援助避难所 [Eager Flats Aid Shelter] +mission_location_stanton_0245=埃格平原援助避难所 mission_location_stanton_0246=戴玛尔上的埃格平原援助避难所 -mission_location_stanton_0247=弗拉纳根峪援助避难所 [Flanagan's Ravine Aid Shelter] +mission_location_stanton_0247=弗拉纳根峪援助避难所 mission_location_stanton_0248=赛琳上的弗拉纳根峪援助避难所 -mission_location_stanton_0249=朱利普峡谷援助避难所 [Julep Ravine Aid Shelter] +mission_location_stanton_0249=朱利普峡谷援助避难所 mission_location_stanton_0250=赛琳上的朱利普峡谷援助避难所 -mission_location_stanton_0251=科索盆地援助避难所 [Kosso Basin Aid Shelter] +mission_location_stanton_0251=科索盆地援助避难所 mission_location_stanton_0252=耶拉上的科索盆地援助避难所 -mission_location_stanton_0253=洛维里奇矿站 [Loveridge Mineral Reserve] +mission_location_stanton_0253=洛维里奇矿站 mission_location_stanton_0254=莉瑞雅上的洛维里奇矿站 -mission_location_stanton_0255=莫格特援助避难所 [Mogote Aid Shelter] +mission_location_stanton_0255=莫格特援助避难所 mission_location_stanton_0256=赛琳上的莫格特援助避难所 -mission_location_stanton_0257=中村谷援助避难所 [Nakamura Valley Aid Shelter] +mission_location_stanton_0257=中村谷援助避难所 mission_location_stanton_0258=耶拉上的中谷村援助避难所 -mission_location_stanton_0259=舒宾采矿设施 SAL-2 [Shubin Mining Facility] +mission_location_stanton_0259=舒宾采矿设施 SAL-2 mission_location_stanton_0260=莉瑞雅上的舒宾采矿设施SAL-2 -mission_location_stanton_0261=舒宾采矿设施 SAL-5 [Shubin Mining Facility] +mission_location_stanton_0261=舒宾采矿设施 SAL-5 mission_location_stanton_0262=莉瑞雅上的舒宾采矿设施SAL-5 -mission_location_stanton_0263=塔拉林峡谷援助避难所 [Talarine Divide Aid Shelter] +mission_location_stanton_0263=塔拉林峡谷援助避难所 mission_location_stanton_0264=耶拉上的塔拉林峡谷援助避难所 -mission_location_stanton_0265=坦登平原援助避难所 [Tamdon Plains Aid Shelter] +mission_location_stanton_0265=坦登平原援助避难所 mission_location_stanton_0266=戴玛尔上的坦登平原援助避难所 -mission_location_stanton_0267=狼穴援助避难所 [Wolf Point Aid Shelter] +mission_location_stanton_0267=狼穴援助避难所 mission_location_stanton_0268=戴玛尔上的狼穴援助避难所 -mission_location_stanton_0269=天堂湾 [Paradise Cove] +mission_location_stanton_0269=天堂湾 mission_location_stanton_0270=瓦菈上的天堂湾 -mission_location_stanton_0271=洪保德矿站 [Humboldt Mines] +mission_location_stanton_0271=洪保德矿站 mission_location_stanton_0272=莉瑞雅上的洪保德矿站 mission_location_stanton_0273=赛琳上的加莱特家庭种植站 mission_location_stanton_0274=赛琳上的泰姆&迈尔斯矿站 mission_location_stanton_0275=戴玛尔上的丰收种植站 mission_location_stanton_0276=戴玛尔上的库雷德矿井 mission_location_stanton_0277=耶拉上的本森矿站 -mission_location_stanton_0278=泰迪的玩具屋 [Teddy's Playhouse] +mission_location_stanton_0278=泰迪的玩具屋 mission_location_stanton_0279=莉瑞雅上的泰迪的玩具屋 mission_location_stanton_0280="别处" mission_location_stanton_0281=莉瑞雅上的"别处" -mission_location_stanton_0282=舒宾加工设施 SPAL-3 [Shubin Processing Facility] +mission_location_stanton_0282=舒宾加工设施 SPAL-3 mission_location_stanton_0283=莉瑞雅上的舒宾加工设施 SPAL-3 -mission_location_stanton_0284=舒宾加工设施 SPAL-7 [Shubin Processing Facility] +mission_location_stanton_0284=舒宾加工设施 SPAL-7 mission_location_stanton_0285=莉瑞雅上的舒宾加工设施 SPAL-7 -mission_location_stanton_0286=舒宾加工设施 SPAL-9 [Shubin Processing Facility] +mission_location_stanton_0286=舒宾加工设施 SPAL-9 mission_location_stanton_0287=莉瑞雅上的舒宾加工设施 SPAL-9 -mission_location_stanton_0288=舒宾加工设施 SPAL-12 [Shubin Processing Facility] +mission_location_stanton_0288=舒宾加工设施 SPAL-12 mission_location_stanton_0289=莉瑞雅上的舒宾加工设施 SPAL-12 -mission_location_stanton_0290=通讯阵列 ST3-90 [Comm Array] +mission_location_stanton_0290=通讯阵列 ST3-90 mission_location_stanton_0290_add=弧光星附近的通讯矩阵 ST3-90 -mission_location_stanton_0291=通讯阵列 ST3-18 [Comm Array] +mission_location_stanton_0291=通讯阵列 ST3-18 mission_location_stanton_0291_add=莉瑞雅附近的通讯矩阵 ST3-18 -mission_location_stanton_0292=通讯阵列 ST3-35 [Comm Array] +mission_location_stanton_0292=通讯阵列 ST3-35 mission_location_stanton_0292_add=瓦菈附近的通讯矩阵 ST3-35 -mission_location_stanton_0293=通讯矩阵 ST1-02 [Comm Array] +mission_location_stanton_0293=通讯矩阵 ST1-02 mission_location_stanton_0293_add=依塔附近的通讯矩阵 ST1-02 mission_location_stanton_0294=弧光行政办公室 mission_location_stanton_0295=18区的弧光行政办公室 @@ -65401,17 +64844,17 @@ mission_location_stanton_0301=一个在18区上的停机坪储物柜 mission_location_stanton_0302=一个在弧光星上的停机坪储物柜 mission_location_stanton_0303=一个在弧光星上的私人停机坪 mission_location_stanton_0304=一个赫斯顿上的废品回收站 -mission_location_stanton_0305=奥林森回收站 [Reclamation & Disposal Orinth] +mission_location_stanton_0305=奥林森回收站 mission_location_stanton_0306=赫斯顿上的奥林森回收站 mission_location_stanton_0307=一个在戴玛尔上的废品回收站 -mission_location_stanton_0308=布里奥的拆船场 [Brio's Breaker Yard] -mission_location_stanton_0309=戴玛尔 [Daymar]上的布里奥的拆船场[Brio's Breaker Yard] +mission_location_stanton_0308=布里奥的拆船场 +mission_location_stanton_0309=戴玛尔 上的布里奥的拆船场 mission_location_stanton_0310=一个瓦菈上的废品回收站 -mission_location_stanton_0311=参孙父子回收站 [Samson & Son's Salvage Center] +mission_location_stanton_0311=参孙父子回收站 mission_location_stanton_0312=瓦菈上的参孙废品回收站 -mission_location_stanton_0313=运营仓库 莉瑞娅-1 [Operations Depot Lyria-1] +mission_location_stanton_0313=运营仓库 莉瑞娅-1 mission_location_stanton_0314=莉瑞雅上的运营仓库 -mission_location_stanton_0315=HDRSO-布拉曼哨所 [HDRSO-Bramen] +mission_location_stanton_0315=HDRSO-布拉曼哨所 mission_location_stanton_0316=赫斯顿上的布拉曼哨所 mission_location_stanton_0317=一个赫斯顿上的洞穴 mission_location_stanton_0318=赫斯顿洞穴 @@ -65420,7 +64863,7 @@ mission_location_stanton_0320=戴玛尔洞穴 mission_location_stanton_0321=一个阿伯丁上的洞穴 mission_location_stanton_0322=阿伯丁洞穴 mission_location_stanton_0428=欧忒耳佩上的回收站 -mission_location_stanton_0429=德夫林废品回收站 [Devlin Scrap & Salvage] +mission_location_stanton_0429=德夫林废品回收站 mission_location_stanton_0430=欧忒耳佩上的德夫林废品回收站 mission_location_stanton_0431=一个微科星上的停机坪储物柜 mission_location_stanton_0432=阿伯丁上的巴顿公寓援助庇护所 @@ -65430,75 +64873,75 @@ mission_location_stanton_0435=赛琳上的残骸地点 mission_location_stanton_0436=位于赛琳的残骸地点 mission_location_stanton_0437=耶拉上的残骸地点 mission_location_stanton_0438=位于耶拉的残骸地点 -mission_location_stanton_323=通信阵列 ST4-22 [Comm Array] -mission_location_stanton_324=通信阵列 ST4-31 [Comm Array] -mission_location_stanton_325=通信阵列 ST4-59 [Comm Array] -mission_location_stanton_326=通信阵列 ST4-64 [Comm Array] +mission_location_stanton_323=通信阵列 ST4-22 +mission_location_stanton_324=通信阵列 ST4-31 +mission_location_stanton_325=通信阵列 ST4-59 +mission_location_stanton_326=通信阵列 ST4-64 mission_location_stanton_327=M&V酒吧 mission_location_stanton_328=罗威尔的M&V酒吧 mission_location_stanton_329=微科星附近的通讯矩阵 ST4-22 mission_location_stanton_330=卡利欧佩附近的通讯矩阵 ST4-31 mission_location_stanton_331=克利俄附近的通讯矩阵 ST4-59 mission_location_stanton_332=欧忒耳佩附近的通讯矩阵 ST4-64 -mission_location_stanton_333=特雷斯勒空间站 [Port Tressler] +mission_location_stanton_333=特雷斯勒空间站 mission_location_stanton_334=微科星上空的特雷斯勒空间站 -mission_location_stanton_335=埃弗勒斯空间站 [Everus Harbor] +mission_location_stanton_335=埃弗勒斯空间站 mission_location_stanton_336=赫斯顿上空的埃弗勒斯空间站 -mission_location_stanton_337=拜基尼空间站 [Baijini Point] +mission_location_stanton_337=拜基尼空间站 mission_location_stanton_338=弧光星上的拜基尼空间站 -mission_location_stanton_339=新巴贝奇 [New Babbage] +mission_location_stanton_339=新巴贝奇 mission_location_stanton_340=微科星上的新巴贝奇 -mission_location_stanton_341=卡洪山口紧急避难所 [Calhoun Pass Emergency Shelter] +mission_location_stanton_341=卡洪山口紧急避难所 mission_location_stanton_342=微科星上的卡洪山口紧急避难所 -mission_location_stanton_343=维恩地区紧急避难所 [Point Wain Emergency Shelter] +mission_location_stanton_343=维恩地区紧急避难所 mission_location_stanton_344=微科星上的维恩地区紧急避难所 -mission_location_stanton_345=努伊克苏特紧急避难所 [Nuiqsut Emergency Shelter] +mission_location_stanton_345=努伊克苏特紧急避难所 mission_location_stanton_346=微科星上的努伊克苏特紧急避难所 -mission_location_stanton_347=眺望点紧急避难所 [Clear View Emergency Shelter] +mission_location_stanton_347=眺望点紧急避难所 mission_location_stanton_348=微科星上的清晰视界紧急避难所 mission_location_stanton_349="墓地" mission_location_stanton_350=微科星上的"墓地" -mission_location_stanton_351=前哨站 54 [Outpost 54] +mission_location_stanton_351=前哨站 54 mission_location_stanton_352=微科星上的54号前哨站 -mission_location_stanton_353=拉亚利 德尔塔纳科究前哨站 [Rayari Deltana Research Outpost] +mission_location_stanton_353=拉亚利 德尔塔纳科究前哨站 mission_location_stanton_354=微科星上的拉亚利-德尔塔纳研究站 -mission_location_stanton_355=拉亚利 莱文古德科究前哨站 [Rayari Livengood Research Outpost] +mission_location_stanton_355=拉亚利 莱文古德科究前哨站 mission_location_stanton_356=微科星上的拉亚利-利文古德研究站 -mission_location_stanton_357=舒宾采矿设施 SM0-13 [Shubin Mining Facility] +mission_location_stanton_357=舒宾采矿设施 SM0-13 mission_location_stanton_358=微科星上的舒宾采矿设施SM0-13 -mission_location_stanton_359=舒宾采矿设施 SM0-22 [Shubin Mining Facility] +mission_location_stanton_359=舒宾采矿设施 SM0-22 mission_location_stanton_360=微科星上的舒宾采矿设施SM0-22 -mission_location_stanton_361=舒宾采矿设施 SM0-18 [Shubin Mining Facility] +mission_location_stanton_361=舒宾采矿设施 SM0-18 mission_location_stanton_362=微科星上的舒宾采矿设施 SM0-18 -mission_location_stanton_363=舒宾采矿设施 SM0-10 [Shubin Mining Facility] +mission_location_stanton_363=舒宾采矿设施 SM0-10 mission_location_stanton_364=微科星上的舒宾采矿设施 SM0-10 -mission_location_stanton_365=拉亚利-卡尔塔格研究站 [Rayari Kaltag Research Outpost] +mission_location_stanton_365=拉亚利-卡尔塔格研究站 mission_location_stanton_366=卡利俄佩上的拉亚利-卡尔塔格研究站 -mission_location_stanton_367=拉亚利-安维克研究站 [Rayari Anvik Research Outpost] +mission_location_stanton_367=拉亚利-安维克研究站 mission_location_stanton_368=卡利俄佩上的拉亚利-安维克研究站 -mission_location_stanton_369=舒宾采矿设施 SMCa-6 [Shubin Mining Facility] +mission_location_stanton_369=舒宾采矿设施 SMCa-6 mission_location_stanton_370=卡利俄佩上的舒宾采矿设施SMCa-6 -mission_location_stanton_371=舒宾采矿设施 SMCa-8 [Shubin Mining Facility] +mission_location_stanton_371=舒宾采矿设施 SMCa-8 mission_location_stanton_372=卡利俄佩上的舒宾采矿设施SMCa-8 -mission_location_stanton_373=拉亚利-麦格拉思研究站 [Rayari McGrath Research Outpost] +mission_location_stanton_373=拉亚利-麦格拉思研究站 mission_location_stanton_374=克利俄上的拉亚利-麦格拉思研究站 -mission_location_stanton_375=拉亚利-坎特韦尔研究站 [Rayari Cantwell Research Outpost] +mission_location_stanton_375=拉亚利-坎特韦尔研究站 mission_location_stanton_376=克利俄上的拉亚利-坎特韦尔研究站 -mission_location_stanton_377=微科数据中心 5WQ-R2V-C [MT DataCenter] +mission_location_stanton_377=微科数据中心 5WQ-R2V-C mission_location_stanton_378=微科星上的微科数据中心 5WQ-R2V-C -mission_location_stanton_379=微科数据中心 2UB-RB9-5 [MT DataCenter] +mission_location_stanton_379=微科数据中心 2UB-RB9-5 mission_location_stanton_380=微科星上的微科数据中心 2UB-RB9-5 -mission_location_stanton_381=微科数据中心 8FK-Q2X-K [MT DataCenter] +mission_location_stanton_381=微科数据中心 8FK-Q2X-K mission_location_stanton_382=微科星上的微科数据中心 8FK-Q2X-K -mission_location_stanton_383=微科数据中心 E2Q-NSG-Y [MT DataCenter] +mission_location_stanton_383=微科数据中心 E2Q-NSG-Y mission_location_stanton_384=微科星上的微科数据中心 E2Q-NSG-Y -mission_location_stanton_385=微科数据中心 4HJ-LVE-A [MT DataCenter] +mission_location_stanton_385=微科数据中心 4HJ-LVE-A mission_location_stanton_386=微科星上的微科数据中心 4HJ-LVE-A -mission_location_stanton_387=微科数据中心 D79-ECG-R [MT DataCenter] +mission_location_stanton_387=微科数据中心 D79-ECG-R mission_location_stanton_388=微科星上的微科数据中心 D79-ECG-R -mission_location_stanton_389=微科数据中心 QVX-J88-J [MT DataCenter] +mission_location_stanton_389=微科数据中心 QVX-J88-J mission_location_stanton_390=微科星上的微科数据中心 QVX-J88-J -mission_location_stanton_391=微科数据中心 TMG-XEV-2 [MT DataCenter] +mission_location_stanton_391=微科数据中心 TMG-XEV-2 mission_location_stanton_392=微科星上的微科数据中心 TMG-XEV-2 mission_location_stanton_393=一个新巴贝奇上的停机坪储物柜 mission_location_stanton_394=志远大厦 @@ -65507,17 +64950,17 @@ mission_location_stanton_396=新巴贝奇星际空港 mission_location_stanton_397=微科星上的新巴贝奇星际空港 mission_location_stanton_398=微科星球公务部 mission_location_stanton_399=新巴贝奇市民广场里的微科星球公务部 -mission_location_stanton_400=舒宾加工设施 SPMC-3 [Shubin Processing Facility] +mission_location_stanton_400=舒宾加工设施 SPMC-3 mission_location_stanton_401=卡利俄佩上的舒宾矿业设施 SPMC-3 -mission_location_stanton_402=舒宾加工设施 SPMC-5 [Shubin Processing Facility] +mission_location_stanton_402=舒宾加工设施 SPMC-5 mission_location_stanton_403=卡利俄佩上的舒宾矿业设施 SPMC-5 -mission_location_stanton_404=舒宾加工设施 SPMC-10 [Shubin Processing Facility] +mission_location_stanton_404=舒宾加工设施 SPMC-10 mission_location_stanton_405=卡利俄佩上的舒宾矿业设施 SPMC-10 -mission_location_stanton_406=舒宾加工设施 SPMC-11 [Shubin Processing Facility] +mission_location_stanton_406=舒宾加工设施 SPMC-11 mission_location_stanton_407=卡利俄佩上的舒宾矿业设施 SPMC-11 -mission_location_stanton_408=舒宾加工设施 SPMC-14 [Shubin Processing Facility] +mission_location_stanton_408=舒宾加工设施 SPMC-14 mission_location_stanton_409=卡利俄佩上的舒宾矿业设施 SPMC-14 -mission_location_stanton_410=舒宾加工设施 SPMC-1 [Shubin Processing Facility] +mission_location_stanton_410=舒宾加工设施 SPMC-1 mission_location_stanton_411=卡利俄佩上的舒宾矿业设施 SPMC-1 mission_location_stanton_412=微科星洞穴 mission_location_stanton_413=一个在微科星上的洞穴 @@ -65527,11 +64970,11 @@ mission_location_stanton_416=克利俄洞穴 mission_location_stanton_417=一个克利俄上的洞穴 mission_location_stanton_418=欧忒耳佩洞穴 mission_location_stanton_419=一个欧忒耳佩洞穴上的洞穴 -mission_location_stanton_420=荫谷农场 [Shady Glen Farms] +mission_location_stanton_420=荫谷农场 mission_location_stanton_421=瓦菈上的荫谷农场 -mission_location_stanton_422=巴德种植园 [Bud's Growery] +mission_location_stanton_422=巴德种植园 mission_location_stanton_423=欧忒耳佩上的巴德种植园 -mission_location_stanton_424=渡鸦栖 [Raven's Roost ] +mission_location_stanton_424=渡鸦栖 mission_location_stanton_425=微科星上的渡鸦栖 mission_location_stanton_426=沃利酒吧 mission_location_stanton_427=新巴贝奇的沃利酒吧 @@ -65558,65 +65001,65 @@ mission_location_stanton_458=位于克利俄的残骸地点 mission_location_stanton_459=欧忒耳佩上的残骸地点 mission_location_stanton_460=位于欧忒耳佩的残骸地点 mission_location_stanton_461=位于奥里森的停机坪储物柜 -mission_location_stanton_462=迪普尔安保站 [Security Post Dipur] +mission_location_stanton_462=迪普尔安保站 mission_location_stanton_463=赛琳上的迪普尔安保站 -mission_location_stanton_464=莱斯平安保站 [Security Post Lespin] +mission_location_stanton_464=莱斯平安保站 mission_location_stanton_465=赛琳上的莱斯平安保站 -mission_location_stanton_466=克里斯卡安保站 [Security Post Criska] +mission_location_stanton_466=克里斯卡安保站 mission_location_stanton_467=赛琳上的克里斯卡安保站 mission_location_stanton_468=NT-999-XV mission_location_stanton_469=赛琳上的 NT-999-XV -mission_location_stanton_470=塔库赖安保站 [Security Post Thaquray] +mission_location_stanton_470=塔库赖安保站 mission_location_stanton_471=戴玛尔上的塔库赖安保站 -mission_location_stanton_472=莫鲁托安保站 [Security Post Moluto] +mission_location_stanton_472=莫鲁托安保站 mission_location_stanton_473=戴玛尔上的莫鲁托安保站 -mission_location_stanton_474=普拉沙德安保站 [Security Post Prashad] +mission_location_stanton_474=普拉沙德安保站 mission_location_stanton_475=戴玛尔上的普拉沙德安保站 mission_location_stanton_476=NT-999-XVI mission_location_stanton_477=戴玛尔上的 NT-999-XVI -mission_location_stanton_478=庭园 [The Garden] +mission_location_stanton_478=庭园 mission_location_stanton_479=戴玛尔上的“庭园” mission_location_stanton_480=TPF mission_location_stanton_481=戴玛尔上的TPF -mission_location_stanton_482=欧珀安保站 [Security Post Opal] +mission_location_stanton_482=欧珀安保站 mission_location_stanton_483=耶拉上的欧珀安保站 -mission_location_stanton_484=万安保站 [Security Post Wan] +mission_location_stanton_484=万安保站 mission_location_stanton_485=耶拉上的万安保站 mission_location_stanton_486=NT-999-XXII mission_location_stanton_487=耶拉上的NT-999-XXII mission_location_stanton_488=“乌托邦” mission_location_stanton_489=耶拉上的“乌托邦” -mission_location_stanton_490=康纳小屋 [Connor's] +mission_location_stanton_490=康纳小屋 mission_location_stanton_491=耶拉上的康纳小屋 -mission_location_stanton_492=来生 [Afterlife] +mission_location_stanton_492=来生 mission_location_stanton_493=耶拉上的“来生” mission_location_stanton_494=“发射台” mission_location_stanton_495=莉瑞雅上的“发射台” mission_location_stanton_496=“水桶” mission_location_stanton_497=莉瑞雅上的“水桶” -mission_location_stanton_498=舒宾加工设施 SPAL-16 [Shubin Processing Facility] +mission_location_stanton_498=舒宾加工设施 SPAL-16 mission_location_stanton_499=莉瑞雅上的舒宾加工设施 SPAL-16 -mission_location_stanton_500=舒宾加工设施 SPAL-21 [Shubin Processing Facility] +mission_location_stanton_500=舒宾加工设施 SPAL-21 mission_location_stanton_501=莉瑞雅上的舒宾加工设施 SPAL-21 mission_location_stanton_502=失物招领处 mission_location_stanton_503=瓦菈上的“失物招领处” -mission_location_stanton_504=美好时光神庙 [Good Times Temple] +mission_location_stanton_504=美好时光神庙 mission_location_stanton_505=瓦菈上的“美好时光神庙” -mission_location_stanton_506=弧光集团加工中心 115 [ArcCorp Processing Center] +mission_location_stanton_506=弧光集团加工中心 115 mission_location_stanton_507=瓦菈上的弧光集团加工中心-115 -mission_location_stanton_508=弧光集团加工中心 123 [ArcCorp Processing Center] +mission_location_stanton_508=弧光集团加工中心 123 mission_location_stanton_509=瓦菈上的弧光集团加工中心-123 -mission_location_stanton_510=微科数据中心 KH3-AAE-L [MT DataCenter] +mission_location_stanton_510=微科数据中心 KH3-AAE-L mission_location_stanton_511=微科上的微科数据中心 KH3-AAE-L -mission_location_stanton_512=微科数据中心 L8P-JUC-8 [MT DataCenter] +mission_location_stanton_512=微科数据中心 L8P-JUC-8 mission_location_stanton_513=微科上的微科数据中心L8P-JUC-8 -mission_location_stanton_514=微科运营中心 TLI-4 [MT OpCenter] -mission_location_stanton_515=微科行动中心 TLI-4 在微科星上 -mission_location_stanton_516=幽灵洼地 [Ghost Hollow] +mission_location_stanton_514=微科运营中心 TLI-4 +mission_location_stanton_515=微科星上的微科运营中心 TLI-4 +mission_location_stanton_516=幽灵洼地 mission_location_stanton_517=微科星上的幽灵洼地 mission_location_stanton_518=微科星废弃前哨站 -mission_location_stanton_519=微科星废弃前哨站 -mission_location_stanton_520=惠斯勒地穴 [Whistler's Crypt] +mission_location_stanton_519=微科星上的废弃前哨站 +mission_location_stanton_520=惠斯勒地穴 mission_location_stanton_521=在戴尔玛上的惠斯勒地穴 mission_location_stanton_522=索兰奇平台 mission_location_stanton_523=位于奥里森的灵感园区的索兰奇平台 @@ -65678,9 +65121,9 @@ mission_location_stanton_578=财务金融部门 mission_location_stanton_579=位于奥利森行政中心内的财务金融部门 mission_location_stanton_580=船员培训中心 mission_location_stanton_581=位于奥利森行政中心内的船员培训中心 -mission_location_stanton_582=卡尔斯罗普矿洞 [HDES-Calthrope] +mission_location_stanton_582=卡尔斯罗普矿洞 mission_location_stanton_583=赫斯顿上的HDES-卡尔斯罗普矿洞 -mission_location_stanton_584=多布斯矿洞 [HDES-Dobbs] +mission_location_stanton_584=多布斯矿洞 mission_location_stanton_585=位于阿伯丁上的HDES-多布斯矿洞 mission_location_stanton_586=克莱舍尔劳教所 mission_location_stanton_587=位于阿伯丁上的克莱舍尔劳教所 @@ -65706,12 +65149,12 @@ mission_location_stanton_606=克利俄废弃前哨站 mission_location_stanton_607=克利俄上的一个废弃前哨站 mission_location_stanton_608=欧忒耳佩废弃前哨站 mission_location_stanton_609=欧忒耳佩上的一个废弃前哨站 -mission_location_stanton_610=废弃前哨站 [Derelict Outpost] +mission_location_stanton_610=废弃前哨站 mission_location_stanton_611=一个废弃前哨站 mission_location_stanton_612=华莱士实验室 mission_location_stanton_613=六角湾内的华莱士的实验室 mission_location_stanton_614=戴玛尔附近的科瓦莱什货运站-贡多 -mission_location_stanton_615=炽天使空间站 [Seraphim Station] +mission_location_stanton_615=炽天使空间站 mission_location_stanton_616=十字军上空的炽天使空间站 mission_location_stanton_617=REC-A mission_location_stanton_618=建筑A位于云歇避风港的一个娱乐平台 @@ -65823,57 +65266,57 @@ mission_location_stanton_723=RSRT-C mission_location_stanton_724=建筑C位于至高庭园的一个度假平台 mission_location_stanton_725=RSRT-D mission_location_stanton_726=建筑D位于至高庭园的一个度假平台 -mission_location_stanton_727=西风镇 [Zephyr] +mission_location_stanton_727=西风镇 mission_location_stanton_728=赫斯顿上的西风镇 -mission_location_stanton_729=制造点 [Maker's Point] +mission_location_stanton_729=制造点 mission_location_stanton_730=赫斯顿上的制造点 -mission_location_stanton_731=勒德洛镇 [Ludlow] +mission_location_stanton_731=勒德洛镇 mission_location_stanton_732=赫斯顿上的勒德洛镇 -mission_location_stanton_733=拾荒地 [Picker's Field] +mission_location_stanton_733=拾荒地 mission_location_stanton_734=赫斯顿上的拾荒地 -mission_location_stanton_735=芬恩屋 [Finn's Folly] +mission_location_stanton_735=芬恩屋 mission_location_stanton_736=赫斯顿上的芬恩屋 -mission_location_stanton_737=泪湾 [Weeping Cove] +mission_location_stanton_737=泪湾 mission_location_stanton_738=赫斯顿上的泪湾 -mission_location_stanton_739=扬帆镇 [Cutter's Rig] +mission_location_stanton_739=扬帆镇 mission_location_stanton_740=赫斯顿上的扬帆镇 -mission_location_stanton_741=索降镇 [Rappel] +mission_location_stanton_741=索降镇 mission_location_stanton_742=赫斯顿上的索降镇 -mission_location_stanton_743=寒霜镇 [Frostbite] +mission_location_stanton_743=寒霜镇 mission_location_stanton_744=微科星上的寒霜镇 -mission_location_stanton_745=剃刀悬崖 [Razor's Edge] +mission_location_stanton_745=剃刀悬崖 mission_location_stanton_746=微科星上的剃刀悬崖 -mission_location_stanton_747=血腥岭 [Bloodshot Ridge] +mission_location_stanton_747=血腥岭 mission_location_stanton_748=微科星上的血腥岭 -mission_location_stanton_749=竖琴手之角 [Harper's Point] +mission_location_stanton_749=竖琴手之角 mission_location_stanton_750=微科星上的竖琴手之角 -mission_location_stanton_751=阿斯特空地 [Astor's Clearing] +mission_location_stanton_751=阿斯特空地 mission_location_stanton_752=微科星上的阿斯特空地 -mission_location_stanton_753=莫兰山 [Moreland Hills] +mission_location_stanton_753=莫兰山 mission_location_stanton_754=微科星上的莫兰山 -mission_location_stanton_755=顿波罗镇 [Dunboro] +mission_location_stanton_755=顿波罗镇 mission_location_stanton_756=微科星上的顿波罗镇 -mission_location_stanton_757=科瓦莱什配送中心 S1DC06[Covalex Distribution Center S1DC06] -mission_location_stanton_758=赫斯顿[Hurston]上的科瓦莱什配送中心S1DC06[Covalex Distribution Center S1DC06] -mission_location_stanton_759=HDPC-卡西洛 [HDPC-Cassillo] -mission_location_stanton_760=赫斯顿[Hurston]上的HDPC-卡西洛[HDPC-Cassillo] -mission_location_stanton_761=HDPC-法内斯威 [HDPC-Farnesway] -mission_location_stanton_762=赫斯顿[Hurston]上的HDPC-法内斯威[HDPC-Farnesway] -mission_location_stanton_763=樱日木兰花工作中心 [Sakura Sun Magnolia Workcenter] -mission_location_stanton_764=位于斯坦顿[Hurston]的樱日集团木兰花工作中心[Sakura Sun Magnolia Workcenter] +mission_location_stanton_757=科瓦莱什配送中心 S1DC06 +mission_location_stanton_758=赫斯顿上的科瓦莱什配送中心S1DC06 +mission_location_stanton_759=HDPC-卡西洛 +mission_location_stanton_760=赫斯顿上的HDPC-卡西洛 +mission_location_stanton_761=HDPC-法内斯威 +mission_location_stanton_762=赫斯顿上的HDPC-法内斯威 +mission_location_stanton_763=樱日木兰花工作中心 +mission_location_stanton_764=位于斯坦顿的樱日集团木兰花工作中心 mission_location_stanton_765=科瓦莱什配送中心S1DC11 mission_location_stanton_766=赫斯顿上的科瓦莱什配送中心S1DC11 mission_location_stanton_767=科瓦莱什配送中心S1DC14 mission_location_stanton_768=赫斯顿上的科瓦莱什配送中心S1DC14 -mission_location_stanton_769=寒宇加工厂 19-02 [Cry-Astro Processing Plant] -mission_location_stanton_770=微科星[microTech]上的寒宇加工厂 19-02[Cry-Astro Processing Plant 19-02] -mission_location_stanton_771=灰猫斯坦顿I生产综合体-B [Greycat Stanton I Production Complex-B] +mission_location_stanton_769=寒宇加工厂 19-02 +mission_location_stanton_770=微科星上的寒宇加工厂 19-02 +mission_location_stanton_771=灰猫斯坦顿I生产综合体-B mission_location_stanton_772=赫斯顿上的灰猫工业斯坦顿I生产综合体-B -mission_location_stanton_773=寒宇加工厂 34-12 [Cry-Astro Processing Plant 34-12] -mission_location_stanton_774=微科星[microTech]上的寒宇加工厂 34-12[Cry-Astro Processing Plant 34-12] -mission_location_stanton_775=微科物流仓库 S4LD01 [microTech Logistics Depot] +mission_location_stanton_773=寒宇加工厂 34-12 +mission_location_stanton_774=微科星上的寒宇加工厂 34-12 +mission_location_stanton_775=微科物流仓库 S4LD01 mission_location_stanton_776=微科星上的微科物流仓库 S4LD01 -mission_location_stanton_777=微科物流仓库 S4LD13 [microTech Logistics Depot] +mission_location_stanton_777=微科物流仓库 S4LD13 mission_location_stanton_778=微科星上的微科公司物流仓库 S4LD13 mission_location_stanton_779=科瓦莱什配送中心S3BDC01 mission_location_stanton_780=位于瓦菈的科瓦莱什配送中心S3BDC01 @@ -65881,10 +65324,10 @@ mission_location_stanton_781=科瓦莱什配送中心S4DC01 mission_location_stanton_782=位于微科星的科瓦莱什配送中心S4DC01 mission_location_stanton_783=科瓦莱什配送中心S4DC05 mission_location_stanton_784=位于微科星的科瓦莱什配送中心S4DC05 -mission_location_stanton_785=灰猫斯坦顿IV生产综合体-A [Greycat Stanton IV Production Complex-A] +mission_location_stanton_785=灰猫斯坦顿IV生产综合体-A mission_location_stanton_786=位于微科星的灰猫工业斯坦顿IV生产综合体-A -mission_location_stanton_787=樱日一枝黄花工作中心 [Sakura Sun Goldenrod Workcenter] -mission_location_stanton_788=微科星[microTech]上的樱日集团一枝黄花工作中心[Sakura Sun Goldenrod Workcenter] +mission_location_stanton_787=樱日一枝黄花工作中心 +mission_location_stanton_788=微科星上的樱日集团一枝黄花工作中心 mission_location_stanton_789=玛格达的洞穴 mission_location_stanton_790=玛格达上的一个洞穴 mission_location_stanton_791=依塔的洞穴 @@ -65893,7 +65336,7 @@ mission_location_stanton_793=瓦菈的洞穴 mission_location_stanton_794=瓦菈上的一个洞穴 mission_location_stanton_795=回声岛 mission_location_stanton_796=赫斯顿的回声岛 -mission_location_stanton_797=杜普里工业制造设施 [Dupree Industrial Manufacturing Facility] +mission_location_stanton_797=杜普里工业制造设施 mission_location_stanton_798=赫斯顿上的杜普里工业制造设施 mission_location_stanton_799=罗威尔的蒂莎空港 mission_location_stanton_800=奥古斯特·顿洛空港 @@ -65924,7 +65367,7 @@ mission_location_stanton_824=位于微科星的L3拉格朗日点的无尽漫游 mission_location_stanton_825=位于微科星的L5拉格朗日点的红色十字路口站 mission_location_stanton_826=位于微科星的L5拉格朗日点的现代伊卡洛斯站 mission_location_stanton_827=实信镇 -mission_location_stanton_827a=Lowdown on Hurston +mission_location_stanton_827a=赫斯顿上的实信镇 mission_location_stanton_828=三曲镇 mission_location_stanton_828a=赫斯顿上的三曲镇 mission_location_stanton_829=里科遗迹 @@ -65953,67 +65396,7 @@ mission_location_stanton_840=哈斯宾厅 mission_location_stanton_840a=卡利俄佩上的哈斯宾厅 mission_location_stanton_841=康德峰 mission_location_stanton_841a=克利俄上的康德峰 -mission_location_stanton_842=Smokestack -mission_location_stanton_842a=Smokestack on Arial -mission_location_stanton_843=Coven -mission_location_stanton_843a=Coven on Arial -mission_location_stanton_844=Boondoggle -mission_location_stanton_844a=Boondoggle on Aberdeen -mission_location_stanton_845=The Grove -mission_location_stanton_845a=The Grove on Aberdeen -mission_location_stanton_846=Gonzo -mission_location_stanton_846a=Gonzo on Magda -mission_location_stanton_847=Thimblerig -mission_location_stanton_847a=Thimblerig on Ita -mission_location_stanton_848=The Shades -mission_location_stanton_848a=The Shades on Ita -mission_location_stanton_849=Fetch -mission_location_stanton_849a=Fetch on Cellin -mission_location_stanton_850=The Hollows -mission_location_stanton_850a=The Hollows on Cellin -mission_location_stanton_851=Consumption -mission_location_stanton_851a=Consumption on Cellin -mission_location_stanton_852=Wailing Rock -mission_location_stanton_852a=Wailing Rock on Daymar -mission_location_stanton_853=Hospice -mission_location_stanton_853a=Hospice on Daymar -mission_location_stanton_854=Rolo's Crater -mission_location_stanton_854a=Rolo's Crater on Yela -mission_location_stanton_855=Mainline -mission_location_stanton_855a=Mainline on Yela -mission_location_stanton_856=Downlow -mission_location_stanton_856a=Downlow on Lyria -mission_location_stanton_857=Last Day -mission_location_stanton_857a=Last Day on Lyria -mission_location_stanton_858=Burnout -mission_location_stanton_858a=Burnout on Lyria -mission_location_stanton_859=Balto's Blind -mission_location_stanton_859a=Balto's Blind on Lyria -mission_location_stanton_860=Scuttle -mission_location_stanton_860a=Scuttle on Wala -mission_location_stanton_861=Washout -mission_location_stanton_861a=Washout on Wala -mission_location_stanton_862=Wiley Flats -mission_location_stanton_862a=Wiley Flats on Wala -mission_location_stanton_863=Kelo Bottom -mission_location_stanton_863a=Kelo Bottom on microTech -mission_location_stanton_864=Drifters -mission_location_stanton_864a=Drifters on microTech -mission_location_stanton_865=Hela's Regret -mission_location_stanton_865a=Hela's Regret on microTech -mission_location_stanton_866=The Barrens -mission_location_stanton_866a=The Barrens on microTech -mission_location_stanton_867=Regiment Downs -mission_location_stanton_867a=Regiment Downs on Calliope -mission_location_stanton_868=Hard Knocks -mission_location_stanton_868a=Hard Knocks on Calliope -mission_location_stanton_869=Tremonte -mission_location_stanton_869a=Tremonte on Clio -mission_location_stanton_870=Shanks -mission_location_stanton_870a=Shanks on Euterpe -mission_location_stanton_871=Adair's Retreat -mission_location_stanton_871a=Adair's Retreat on Euterpe -mission_location_stanton_secdep1=HDOF-帕洛马尔 [HDOF-Palomar] +mission_location_stanton_secdep1=HDOF-帕洛马尔 mission_location_stanton_secdep1_add=赫斯顿上的HDOF-帕洛马尔 mission_ship_0001=星际远航者 mission_ship_0002=星座 @@ -66411,7 +65794,7 @@ mobiGlas_ui_notification_Party_Accepted=%S 接受了邀请。 mobiGlas_ui_notification_Party_Created=小队已创建 mobiGlas_ui_notification_Party_Disband=您的小队已解散。 mobiGlas_ui_notification_Party_Invite=%S 邀请您加入小队。 -mobiGlas_ui_notification_Party_Invite_Accepted= +mobiGlas_ui_notification_Party_Invite_Accepted= mobiGlas_ui_notification_Party_Invite_Declined=%S 拒绝了您的邀请。 mobiGlas_ui_notification_Party_Invite_Timeout=您发送给 %S 的组队邀请已超时。 mobiGlas_ui_notification_Party_Launch=收到 %S 的组队登录邀请。按下  ~action(ui_notification|ui_notification_accept)\n 同意 或 ~action(ui_notification|ui_notification_decline)\n 拒绝。 @@ -66478,7 +65861,7 @@ mobiGlas_ui_shipSatus_RemoteRetrieval=远程取回 mobiGlas_ui_shop_Astro_welcome=整个星系中最新款和最全面的全新飞船。来自RSI、起源、圣盾等值得信赖的制造商。\n感谢您访问天文舰队。 mobiGlas_ui_shop_Cubby_header=弧光集团最老的武器店 mobiGlas_ui_shop_Cubby_welcome=欢迎来到立方爆炸。在我店里,您会找到适合您的各种步枪,枪支和个人防御工具。 -mobiGlas_ui_shop_DDepot_welcome= +mobiGlas_ui_shop_DDepot_welcome= mobiGlas_ui_shop_Dump_testi1=“降落后我一踏上地面便是倾卸者仓库,我不敢相信他们那里有多少好废品。 mobiGlas_ui_shop_Dump_testi2=“如果可以在 倾卸者仓库 淘货,为什么还要购买新货。” mobiGlas_ui_shop_Dump_testi3=“我感觉就像在自卸车厂的家中一样,我喜欢早晨发动机零件的气味!” @@ -66689,7 +66072,7 @@ mobiglas_ui_Race_CurrentCheckpoint=检查点 mobiglas_ui_Race_NextCheckpoint=下一个检查点 mobiglas_ui_Salvage=打捞 mobiglas_ui_VMA=载具装配管理器 -mobiglas_ui_VMA_noticeMessage=只显示位于%s的飞船和装备。\n如需完整列表,请使用mobiGlas资产应用程序。 +mobiglas_ui_VMA_noticeMessage=只显示存放在%s的飞船及组件\n欲查看更多您的资产详情,请使用 NikNax。 mobiglas_ui_VMA_subtitle=定制你的飞船装配 mobiglas_ui_new=新 mtps_RetrieveConsignment_desc_001=关于这份工作\n微科保护服务需要一名专业的安全人员在~mission(Location)执行资料取回操作。该地点目前正受到袭击,现场的安全部队没有回应,推测已经死亡。我们相信,最近交付给该设施临时存放的机密材料是此次突袭的目标。你的主要关注点将是收集这些盒子并将它们送到安全的地方。\n\n出于安全考虑,这些机密材料被包含一批更大的货物并存放在自动保管库中。材料具有唯一的检索代码,必须在包裹收发机上输入这串代码才可以拿到它们。协议要求只有高级安全人员才能携带包含代码的数据板,但是鉴于当前动荡不安的局势,我们不能保证九尾没有占领这个地点。态势安全后,将所有机密材料交付给~mission(dropoff1)以获取报酬。\n\n工作内容\n• 自行提供前往 ~mission(Location|address) 的交通工具。\n• 必要时使用武力收集机密材料。\n• 将机密材料交付至 ~mission(dropoff1|address)。\n\n最低能力需求\n• 2年雇佣兵和(或)安保经验。\n• 拥有作战装备。\n• 使用可以运输货物的飞船。\n• 可立即行动。\n\n优先选择\n• 快速缓和敌对态势的经验。\n• 运输重要货物的经验 @@ -66721,20 +66104,20 @@ mtps_UGF_eliminateall_nocivs_desc_001=关于工作\n微科防卫服务正在寻 mtps_UGF_eliminateall_title_001=清除非法占领人员 mtps_basesweep_desc_01=关于工作\n微科防卫服务正在寻找一位注重细节的职业雇佣兵,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n\n mtps_basesweep_title_01=清除非法占领人员 -mtps_bounty_desc_ERT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕位于~mission(Location|Address)的极端危险目标(ERT)~mission(TargetName)。\n\n极端危险目标会通常驾驶一艘次主力舰级别舰船,拥有多名重武装的同伙,预计非常难以逮捕。最好带上支援来协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_HRT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人去逮捕位于~mission(Location|Address)的高风险目标 ~mission(TargetName)。\n\n高风险目标通常驾驶一艘大型多人舰船,有几名已知同伙,预计很难逮捕。最好带上援手协助你和这个目标交战。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_LRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的低风险目标 ~mission(TargetName)。\n\n 低风险目标通常驾驶单座飞船,有几名已知的同伙,应该很容易逮捕。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_MRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的中等风险目标 ~mission(TargetName)。\n\n中等风险目标通常驾驶一艘小型多人舰船,有几名已知的同伙,逮捕会稍微有点困难。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_VHRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极高风险目标 ~mission(TargetName)。\n\n极高风险目标通常驾驶一艘大型多人舰船,拥有多名重武装的同伙,预计很难逮捕。最好带上援兵协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_VLRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极低风险目标 ~mission(TargetName)。\n\n极低风险目标通常驾驶单座飞船,有少数几名已知的同伙,相对比较容易逮捕。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_intro=工作简介\n微科防卫服务正在寻找一位有资质的新赏金猎人来扩充人手。为了评估你的水平,我们希望你能够协助我们在~mission(Location|Address)对 ~mission(TargetName) 的逮捕行动。\n\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_rehire=工作简介\n虽然你过去的表现没有达到我们的标准,微科防卫服务还是决定为你提供一个挽回的机会。\n\n为了评估你的水平,我们希望你能在~mission(Location|Address)逮捕 ~mission(TargetName)。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_fps_UGF_bountyonly_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的 ~mission(TargetName)。\n\n虽然可能会有其他罪犯和平民在场,但我们希望你能只与赏金目标接触。为了最大限度地减少负担,本合约不允许出现任何附加伤害。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n• 确保不会出现附加伤害。\n\n基本要求\n• 赏金猎人工会成员及合适的认证\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理高度紧张之情况。\n -mtps_bounty_fps_UGF_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_UGF_nocivs_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的 ~mission(TargetName)。我们得知可能会有平民在场,所以请小心可能的误伤。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n• 确保没有平民伤亡。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_desc_first_001=关于工作\n微科防卫服务正在寻找一位符合资格的新赏金猎人来扩充我们的人手。为了评估您的水平,我们希望您能够协助我们从~mission(Location|Address)逮捕 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_desc_rehire_001=关于工作\n虽然您过去的表现没有达到我们的标准,微科防卫服务还是决定为您提供一个自我救赎的机会。\n\n为了评估您的水平,我们希望您能从~mission(Location|Address)逮捕 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_desc_ERT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕位于~mission(Location|Address)的极端危险目标(ERT)~mission(TargetName)。\n\n极端危险目标会通常驾驶一艘次主力舰级别舰船,拥有多名重武装的同伙,预计非常难以逮捕。最好带上支援来协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_HRT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人去逮捕位于~mission(Location|Address)的高风险目标 ~mission(TargetName)。\n\n高风险目标通常驾驶一艘大型多人舰船,有几名已知同伙,预计很难逮捕。最好带上援手协助你和这个目标交战。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_LRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的低风险目标 ~mission(TargetName)。\n\n 低风险目标通常驾驶单座飞船,有几名已知的同伙,应该很容易逮捕。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_MRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的中等风险目标 ~mission(TargetName)。\n\n中等风险目标通常驾驶一艘小型多人舰船,有几名已知的同伙,逮捕会稍微有点困难。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_VHRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极高风险目标 ~mission(TargetName)。\n\n极高风险目标通常驾驶一艘大型多人舰船,拥有多名重武装的同伙,预计很难逮捕。最好带上援兵协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_VLRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极低风险目标 ~mission(TargetName)。\n\n极低风险目标通常驾驶单座飞船,有少数几名已知的同伙,相对比较容易逮捕。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_intro=工作简介\n微科防卫服务正在寻找一位有资质的新赏金猎人来扩充人手。为了评估你的水平,我们希望你能够协助我们在~mission(Location|Address)对 ~mission(TargetName) 的逮捕行动。\n\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_rehire=工作简介\n虽然你过去的表现没有达到我们的标准,微科防卫服务还是决定为你提供一个挽回的机会。\n\n为了评估你的水平,我们希望你能在~mission(Location|Address)逮捕 ~mission(TargetName)。\n\n工作内容\n• 使用自己的载具前往 ~mission(Location|Address)。\n• 使用必要武力消灭 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_fps_UGF_bountyonly_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的 ~mission(TargetName)。\n\n虽然可能会有其他罪犯和平民在场,但我们希望你能只与赏金目标接触。为了最大限度地减少负担,本合约不允许出现任何附加伤害。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n• 确保不会出现附加伤害。\n\n基本要求\n• 赏金猎人公会成员及合适的认证\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理高度紧张之情况。\n +mtps_bounty_fps_UGF_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_UGF_nocivs_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的 ~mission(TargetName)。我们得知可能会有平民在场,所以请小心可能的误伤。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n• 确保没有平民伤亡。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_desc_first_001=关于工作\n微科防卫服务正在寻找一位符合资格的新赏金猎人来扩充我们的人手。为了评估您的水平,我们希望您能够协助我们从~mission(Location|Address)逮捕 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_desc_rehire_001=关于工作\n虽然您过去的表现没有达到我们的标准,微科防卫服务还是决定为您提供一个自我救赎的机会。\n\n为了评估您的水平,我们希望您能从~mission(Location|Address)逮捕 ~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往 ~mission(Location|Address)。\n• 使用必要武力;解决掉 ~mission(TargetName)。\n\n基本要求\n• 赏金猎人公会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n mtps_bounty_fps_title_001=公开赏金:~mission(TargetName)(中等风险目标 MRT) mtps_bounty_fps_title_first_001=公开赏金评估 mtps_bounty_fps_title_rehire_001=公开赏金重新评估 @@ -66810,7 +66193,7 @@ northrock_boarders_890J_title_001=紧急:登舰行动进行中 northrock_bounty_PVP_desc_001=我们收到了一则合约,需要去缉拿一位侥幸脱逃的罪犯,名为 ~mission(TargetName)。\n\n我想以你在工会那边的评级,是能帮我们处理这件事的。他会比你平时处理的目标更为棘手。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 northrock_bounty_PVP_desc_002=有个能让你找到 ~mission(TargetName)的小线索。\n\n这个罪犯会比平时处理的那些更为难抓。尽量比他们快上个一两步,就不会有什么大问题了。\n\n感谢你帮我这忙,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 northrock_bounty_PVP_desc_003=有个名叫 ~mission(TargetName) 的罪犯需要你拿下。留点心,他们向来都比较难捉摸。虽然不清楚逮捕他们的过程中会遇到哪些困难,但你一定都能处理好的。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_PVP_desc_first=嗨,\n\n希望你不介意,但我知道你在赏金猎人工会的情况,并想看下你有没有兴趣和我们北境之岩服务团队签订合约,我们是星系内评价最高的私人安保公司之一。\n\n如果你有兴趣的话,首先需要你去完成一份临时嫌犯逮捕合约。与其说是评断,其实更像是次机会,来确保我们能有良好的共事关系。\n\n你要找的嫌犯名叫 ~mission(TargetName)。他们可是出了名的难以捉摸,所以对你来说会有些困难。\n\n希望尽快收到你的消息,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_PVP_desc_first=嗨,\n\n希望你不介意,但我知道你在赏金猎人公会的情况,并想看下你有没有兴趣和我们北境之岩服务团队签订合约,我们是星系内评价最高的私人安保公司之一。\n\n如果你有兴趣的话,首先需要你去完成一份临时嫌犯逮捕合约。与其说是评断,其实更像是次机会,来确保我们能有良好的共事关系。\n\n你要找的嫌犯名叫 ~mission(TargetName)。他们可是出了名的难以捉摸,所以对你来说会有些困难。\n\n希望尽快收到你的消息,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 northrock_bounty_PVP_desc_rehire=嘿,又是我\n\n有段时间了,希望一切都好。我知道事情并非圆满结束,但在和管理层讨论了一番后,我想给你一次机会来还自己一个清白。你很有潜力,我很遗憾之前没有个很好的机会来展示你的能力\n\n去逮捕 ~mission(TargetName),然后我们再看看如何恢复你和我们之间的合作关系。\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 northrock_bounty_PVP_title_001=逮捕嫌犯:~mission(TargetName) northrock_bounty_PVP_title_first=临时嫌犯逮捕合约 @@ -66867,26 +66250,26 @@ notification_PlayerTrade_Notification_SenderSuccess_Title=转账已成功发出 notification_actor_eva_fuel_empty=EVA燃料已用尽:使用氧气供应 notification_beacon_GiveBadRating=点击 '%s' 给予差评 notification_beacon_GiveGoodRating=点击 '%s' 给予好评 -notification_beacon_accepted_desc=~mission(ProviderName)接受了你的~mission(ContractType)合约。 +notification_beacon_accepted_desc=~serviceBeacon(ProviderName)接受了您的~serviceBeacon(ContractType)合约。 notification_beacon_accepted_title=已接受信标 -notification_beacon_cancelled_desc=你的~mission(ContractType)合约已取消,请评分。 +notification_beacon_cancelled_desc=您的~serviceBeacon(ContractType)合约被取消。请对本次经历评价。 notification_beacon_cancelled_title=信标已取消 -notification_beacon_combatAssist_detected_desc=需要战斗援助:~mission(InitiatorName)。报酬:每分钟~mission(PaymentAmount)aUEC。 -notification_beacon_combatAssist_detected_desc_Easy=[低风险]请求战斗协助: ~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 -notification_beacon_combatAssist_detected_desc_Hard=[高风险]请求战斗协助:~mission(InitiatorName)。报酬: ~mission(PaymentAmount)aUEC。 -notification_beacon_combatAssist_detected_desc_Medium=[中风险]战斗协助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 -notification_beacon_combatAssist_detected_desc_VeryHard=[极高风险]战斗协助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 -notification_beacon_combatAssist_detected_spoofed_desc=战斗协助请求:~mission(InitiatorName)。报酬:~mission(PaymentAmount)aUEC。 +notification_beacon_combatAssist_detected_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。每分钟支付:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_Easy=[低风险] 来自: ~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_Hard=[高风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_Medium=[中风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_VeryHard=[极高风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_spoofed_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 notification_beacon_combatAssist_detected_title=发现战斗支援信标 -notification_beacon_complete_desc=你的~mission(ContractType)合约已完成。 -notification_beacon_complete_initiator_desc=你的~mission(ContractType)合约已完成,请为~mission(ProviderName)评分。 +notification_beacon_complete_desc=您的~serviceBeacon(ContractType)合约已完成。 +notification_beacon_complete_initiator_desc=您的~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(ProviderName)做出评价。 notification_beacon_complete_initiator_title=合约已完成 -notification_beacon_complete_provider_desc=~mission(ContractType)合约已完成,请为~mission(InitiatorName)评分。 +notification_beacon_complete_provider_desc=~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(InitiatorName)做出评价。 notification_beacon_complete_provider_title=合约已完成 notification_beacon_complete_title=合约已完成 -notification_beacon_personalTransport_detected_desc=运载请求:~mission(InitiatorName)。目的地:~mission(SelectedDestination)。报酬:~mission(PaymentAmount)aUEC。 +notification_beacon_personalTransport_detected_desc=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 notification_beacon_personalTransport_detected_title=侦测到个人通勤信标 -notification_beacon_providerArrived_desc=~mission(ProviderName)已到达你的位置。 +notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName)已到达你的位置。 notification_beacon_providerArrived_title=信标提供者已抵达 notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName)已将坐标校准到~quantumLink(SelectedDestination)。 notification_calibration_onCalibrationCompleted_title=~quantumLink(PlayerName) 已完成量子航行校准 @@ -66895,10 +66278,10 @@ notification_calibration_onCalibrationFailed_title=~quantumLink(PlayerName)已 notification_calibration_onCalibrationStart_desc=~quantumLink(PlayerName)正在将坐标校准到~quantumLink(SelectedDestination)。 notification_calibration_onCalibrationStart_title=~quantumLink(PlayerName)已开始量子航行校准 notification_group_created_Desc=%s -notification_group_created_Prompt= +notification_group_created_Prompt= notification_group_created_Title=您已创建 notification_group_disbanded_Desc=队长解散了小队 -notification_group_disbanded_Prompt= +notification_group_disbanded_Prompt= notification_group_disbanded_Title=小队已解散 notification_hud_respawn_medbed_clearedbyowner=ICU设置已被所有者清除 notification_hud_respawn_medbed_outofrange=已指定的ICU设备超出范围 @@ -66908,15 +66291,15 @@ notification_invite_declined_Desc=%s notification_invite_declined_Prompt=谢谢... notification_invite_declined_Title=邀请被拒绝 notification_invite_failed_Desc=%s -notification_invite_failed_Prompt= +notification_invite_failed_Prompt= notification_invite_failed_Title=邀请失败 -notification_invite_friend_added_desc= -notification_invite_friend_added_prompt= +notification_invite_friend_added_desc= +notification_invite_friend_added_prompt= notification_invite_friend_added_title=好友已添加 -notification_invite_friend_request_declined_desc= -notification_invite_friend_request_declined_prompt= +notification_invite_friend_request_declined_desc= +notification_invite_friend_request_declined_prompt= notification_invite_friend_request_declined_title=好友申请被拒绝 -notification_invite_friend_request_received_desc= +notification_invite_friend_request_received_desc= notification_invite_friend_request_received_prompt=是否添加为好友? notification_invite_friend_request_received_title=好友申请 notification_invite_lobby_Desc=%s @@ -66932,76 +66315,76 @@ notification_invite_sent_to_target_Desc=%s notification_invite_sent_to_target_Prompt=等待回应 notification_invite_sent_to_target_Title=邀请已发送至 notification_invite_timeout_Desc=%s -notification_invite_timeout_Prompt= +notification_invite_timeout_Prompt= notification_invite_timeout_Title=邀请已过期 notification_leader_changed_Desc=%s -notification_leader_changed_Prompt= +notification_leader_changed_Prompt= notification_leader_changed_Title=新队长 notification_leader_toPU_Desc=由 %s 发起 notification_leader_toPU_Prompt=与小队一同加入持续性宇宙? notification_leader_toPU_Title=小队正在登陆 notification_local_player_joined_Desc=%s -notification_local_player_joined_Prompt= +notification_local_player_joined_Prompt= notification_local_player_joined_Title=您已加入 notification_local_player_joined_auto_Desc=%s -notification_local_player_joined_auto_Prompt= +notification_local_player_joined_auto_Prompt= notification_local_player_joined_auto_Title=新队员已加入 notification_local_player_kicked_Desc=%s -notification_local_player_kicked_Prompt= +notification_local_player_kicked_Prompt= notification_local_player_kicked_Title=队员被踢出 notification_local_player_left_Desc=%s -notification_local_player_left_Prompt= +notification_local_player_left_Prompt= notification_local_player_left_Title=队员已离开 notification_member_joined_Desc=%s -notification_member_joined_Prompt= +notification_member_joined_Prompt= notification_member_joined_Title=新队员已加入 notification_member_kicked_Desc=%s -notification_member_kicked_Prompt= +notification_member_kicked_Prompt= notification_member_kicked_Title=队员被踢出 notification_member_left_Desc=%s -notification_member_left_Prompt= +notification_member_left_Prompt= notification_member_left_Title=队员已离开 notification_party_launch_accepted_Desc=%s -notification_party_launch_accepted_Prompt= +notification_party_launch_accepted_Prompt= notification_party_launch_accepted_Title=小队登录成功 notification_party_launch_already_in_session_Desc=小队已在您的战局中 -notification_party_launch_already_in_session_Prompt= +notification_party_launch_already_in_session_Prompt= notification_party_launch_already_in_session_Title=小队登录失败 -notification_party_launch_declined_Prompt= +notification_party_launch_declined_Prompt= notification_party_launch_declined_Title=小队登录被拒绝 -notification_party_launch_failed_Desc= -notification_party_launch_failed_Prompt= +notification_party_launch_failed_Desc= +notification_party_launch_failed_Prompt= notification_party_launch_failed_Title=小队登录失败 notification_party_launch_full_Desc=没有足够的位置容纳小队 -notification_party_launch_full_Prompt= +notification_party_launch_full_Prompt= notification_party_launch_full_Title=战局已满 notification_party_launch_not_in_party_Desc=您不是队员 -notification_party_launch_not_in_party_Prompt= +notification_party_launch_not_in_party_Prompt= notification_party_launch_not_in_party_Title=小队登录失败 notification_party_launch_not_in_session_Desc=不在战局中 -notification_party_launch_not_in_session_Prompt= +notification_party_launch_not_in_session_Prompt= notification_party_launch_not_in_session_Title=小队登录失败 notification_party_launch_not_leader_Desc=您不是队长 -notification_party_launch_not_leader_Prompt= +notification_party_launch_not_leader_Prompt= notification_party_launch_not_leader_Title=小队登录失败 notification_party_launch_sent_Desc=通知已发送给队员 -notification_party_launch_sent_Prompt= +notification_party_launch_sent_Prompt= notification_party_launch_sent_Title=小队登录请求已发送 notification_party_launch_session_not_found_Desc=战局未找到 -notification_party_launch_session_not_found_Prompt= +notification_party_launch_session_not_found_Prompt= notification_party_launch_session_not_found_Title=小队登录失败 notification_party_member_started_QT_to_you=%s 开始量子航行到您的位置。 notification_party_session_full_Desc=无法与小队一同加入战局 -notification_party_session_full_Prompt= +notification_party_session_full_Prompt= notification_party_session_full_Title=战局已满 notification_player_wait_for_stow_Desc,P=等待玩家分片数据整理 -notification_player_wait_for_stow_Prompt= +notification_player_wait_for_stow_Prompt= notification_player_wait_for_stow_Title,P=加入战局失败 notification_prompt_accept=按 '%s' 同意 notification_prompt_decline=按 '%s' 拒绝 notification_prompt_dismiss=按 '%s' 忽略 notification_recovery_joinlast_failed_Desc=战局未找到 -notification_recovery_joinlast_failed_Prompt= +notification_recovery_joinlast_failed_Prompt= notification_recovery_joinlast_failed_Title=加入战局失败 notification_recovery_joinlastsession_Desc=重新连接之前的战局 notification_recovery_joinlastsession_Prompt=现在加入? @@ -67230,7 +66613,7 @@ pause_ForegroundMainMenuButtonOptions=选项 pause_ForegroundMainMenuButtonReturnToGame=返回游戏 pause_ForegroundMainMenuButtonTutorial=基础训练 pause_ForegroundMainMenuButtonUniverse=持续性宇宙 -pause_ForegroundMainMenuScreenDesc= +pause_ForegroundMainMenuScreenDesc= pause_ForegroundMainMenuScreenName=主菜单 pause_ForegroundOptionMenuButtonApply=应用 pause_ForegroundOptionMenuButtonAudio=音效设置 @@ -67242,7 +66625,7 @@ pause_ForegroundOptionMenuButtonGraphics=画面 pause_ForegroundOptionMenuButtonKeyBinding=按键绑定 pause_ForegroundOptionMenuButtonOption=选项测试 pause_ForegroundOptionMenuButtonReset=重置 -pause_ForegroundOptionMenuScreenDesc= +pause_ForegroundOptionMenuScreenDesc= pause_ForegroundOptionMenuScreenName=选项菜单 pause_KeybindingConfirmPopUpTitle=该按键已被以下内容使用,确定要继续吗? pause_MotionBlur=动态模糊 @@ -67707,7 +67090,7 @@ planetcollect_drug_title_0003=取货需求 planetcollect_drug_title_0004=送货。不要多嘴。 planetcollect_drug_title_0005=千钧一发的快递 planetcollect_drug_title_0006=拿上送过来就行 -planetcollect_drugs_002= +planetcollect_drugs_002= planetcollect_food_desc=~mission(Description) planetcollect_food_desc_0001=~mission(Client)有一箱~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Timed) planetcollect_food_desc_0002=一箱~mission(Item)已经准备好递送了,是客户~mission(Client)下的单。~mission(Timed)这单需要把货从~mission(Location)送至~mission(Destination)。 @@ -68091,7 +67474,6 @@ planetcollect_waste_title=~mission(Title) (~mission(Item)) planetcollect_waste_title_0001=收集与处理 planetcollect_waste_title_0002=需要清运服务 planetcollect_waste_title_0003=废物清理需求 -port_NameBatt,P=电池 port_NameCoolerLeft=右侧冷却器 port_NameCoolerRight=左侧冷却器 port_NameGravLev01=反重力悬浮装置 1 @@ -68339,7 +67721,7 @@ prisonermanifest_body_005=此清单中所列人员现已在官方监管下的运 prisonermanifest_body_006=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔劳教所。\n\n囚犯名单:\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger19)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger21)\n~mission(RandomInteger16)\n prisonermanifest_from=克莱舍尔劳教所 prisonermanifest_title=囚犯转运名单 -procedural_text_null= +procedural_text_null= protlife_blackbox_recover_desc_01=我们的一位客户最近提出了载具索赔,作为保险公司,我们奥林匹斯人寿保险需要一名调查员调查~mission(Location|Address),找到黑匣子,并将其送往 ~mission(Destination) 进行分析。\n\n请注意,在我们能够确定导致飞船消失的因素之前,在这区域内应该保持高度谨慎。 protlife_blackbox_recover_desc_02=一艘被本公司担保的持有人所拥有的船只据悉已被损毁,现需要一名调查员代表奥林匹斯人寿保险进行调查。为了调查具体发生了什么,需要从~mission(Location|Address)找到飞行记录器,并将其送往 ~mission(Destination)。 \n\n请保持警惕,接近事故现场时,可能仍有危险或敌对分子存在。 protlife_blackbox_recover_desc_03=奥林匹斯人寿保险现寻求一名调查员,寻找最近失踪船只的残骸,从~mission(Location|Address)取得它的飞行记录仪,并将其送往~mission(Destination)。然后我们将调查数据并妥善处理客户的损失索赔。\n\n由于我们目前还不知道船只被毁的相关细节,请谨慎前往事故现场。 @@ -68375,31 +67757,28 @@ pyro_asteroid_cluster_017=小行星群 FSN-704 pyro_asteroid_cluster_018=小行星群 GRP-839 pyro_asteroid_cluster_019=小行星群 LHB-976 pyro_asteroid_cluster_020=小行星群 YKA-011 -pyro_asteroid_cluster_021=小行星群 PRX-403 -pyro_asteroid_cluster_022=小行星群 AMU-991 -pyro_asteroid_cluster_023=小行星群 WWB-614 pyro_asteroid_cluster_desc=一小群具有相同轨道特征的小行星。 pyro_stationdecal_01=焰火联合 pyro_stationdecal_02=燃料和补给 pyro_stationdecal_03=站点ID: -pyro_stationdecal_P1L2=焰联-远程站-1-2 [PYAM-FARSTAT-1-2] -pyro_stationdecal_P1L3=焰联-远程站-1-3 [PYAM-FARSTAT-1-3] -pyro_stationdecal_P1L5=焰联-远程站-1-5 [PYAM-FARSTAT-1-5] -pyro_stationdecal_P2L0=焰联-远程站-2-0 [PYAM-FARSTAT-2-0] -pyro_stationdecal_P2L3=焰联-远程站-2-3 [PYAM-FARSTAT-2-3] +pyro_stationdecal_P1L2=焰联-远程站-1-2 +pyro_stationdecal_P1L3=焰联-远程站-1-3 +pyro_stationdecal_P1L5=焰联-远程站-1-5 +pyro_stationdecal_P2L0=焰联-远程站-2-0 +pyro_stationdecal_P2L3=焰联-远程站-2-3 pyro_stationdecal_P2L4=焰联-远程站-2-4 -pyro_stationdecal_P3L0,P=轨道讣闻站 [Orbituary] -pyro_stationdecal_P3L5=焰联-远程站-3-5 [PYAM-FARSTAT-3-5] -pyro_stationdecal_P5L1=焰联-远程站-5-1 [PYAM-FARSTAT-5-1] -pyro_stationdecal_P5L2,P=煤气灯空间站 [Gaslight] -pyro_stationdecal_P5L3=焰联-远程站-5-3 [PYAM-FARSTAT-5-3] -pyro_stationdecal_P5L4,P=路德补给站 [Rod's Fuel 'N Supplies] -pyro_stationdecal_P5L5,P=鼠巢空间站 [Rat's Nest] +pyro_stationdecal_P3L0,P=轨道讣闻站 +pyro_stationdecal_P3L5=焰联-远程站-3-5 +pyro_stationdecal_P5L1=焰联-远程站-5-1 +pyro_stationdecal_P5L2,P=煤气灯空间站 +pyro_stationdecal_P5L3=焰联-远程站-5-3 +pyro_stationdecal_P5L4,P=路德补给站 +pyro_stationdecal_P5L5,P=鼠巢空间站 pyro_stationdecal_P6L0=焰联-远程站-6-0 -pyro_stationdecal_P6L2=焰联-远程站-6-2 [PYAM-FARSTAT-6-2] +pyro_stationdecal_P6L2=焰联-远程站-6-2 pyro_stationdecal_P6L3=焰联-远程站-6-3 -pyro_stationdecal_P6L4,P=达德利父女空间站 [Dudley & Daughters] -pyro_stationdecal_P6L5,P=恩惠加油站 [Megumi Refueling] +pyro_stationdecal_P6L4,P=达德利父女空间站 +pyro_stationdecal_P6L5,P=恩惠加油站 quantum_hud_aligned=完成校准成员 %i / %i quantum_hud_spooled=已充能成员 %i / %i racelastforxcheckpoints_obj_display_01,P=卢卡·布伦特:确保比赛持续 ~mission(RaceLastsForXCheckpoints). @@ -68408,7 +67787,6 @@ racelastforxcheckpoints_obj_short_01,P=确保比赛持续 ~mission(RaceLastsForX rc_DeltaSignature_QuantumPowerup,P=检测到量子驱动器启动 rc_DeltaSignature_ScanWave,P=检测到扫描波 rc_DeltaSignature_WeaponActivation,P=检测到武器激活 -rc_DetectedAudio=分贝 rc_ScanInfo_ComponentStatus_Destroyed=已摧毁 rc_ScanInfo_ComponentStatus_PowerOff=离线 rc_ScanInfo_ComponentStatus_PowerOn=在线 @@ -68666,7 +68044,7 @@ refinery_ui_Welcome_AfterFirstTime_01=欢迎回来, refinery_ui_Welcome_AfterFirstTime_02=此处有 refinery_ui_Welcome_AfterFirstTime_03=个已完成工单正等候领取,还有 refinery_ui_Welcome_AfterFirstTime_04=个工单正在处理。 -refinery_ui_Welcome_Begin=按下[开始]来登入 +refinery_ui_Welcome_Begin=按下来登入 refinery_ui_Welcome_FirstTime_01=欢迎, refinery_ui_Welcome_FirstTime_02=来到 refinery_ui_Welcome_Introduction=拥有一流的设备和拥有数十年材料加工经验的员工,唯一不需要精炼的就是我们的客户服务。 @@ -68826,16 +68204,6 @@ repairship_obj_001_long=修复损坏的飞船组件%ls repairship_obj_001_short=维修飞船 repairship_obj_002_long=故障 repairship_obj_002_short=前往~mission(location) -repairship_obj_003_long=找到飞船上的工程终端,找出需要解决的问题。 -repairship_obj_003_marker=工程终端 -repairship_obj_003_short=找到工程终端 -repairship_obj_004_long=为我的飞船带来并安装替换零件。 -repairship_obj_004_marker_001=替换量子驱动器 -repairship_obj_004_marker_002=替换发电机 -repairship_obj_004_marker_003=替换冷却器 -repairship_obj_004_short_001=替换量子驱动器%ls -repairship_obj_004_short_002=替换发电机%ls -repairship_obj_004_short_003=替换冷却器%ls repairship_title=噢,船 replaceparts_desc=~mission(location)需要维修。请带上保险丝,以便修理损坏的继电器。 replaceparts_obj_001_long_001=更换继电器的保险丝%ls @@ -68847,9 +68215,6 @@ replaceparts_obj_002_marker_001=更换继电器的保险丝 replaceparts_obj_002_marker_002=维修管道 replaceparts_obj_002_marker_003=给电池充电 replaceparts_obj_002_short=前往~mission(location) -replaceparts_obj_003_long=工作失误,弥补过失 -replaceparts_obj_003_marker=失误 -replaceparts_obj_003_short=终端错误修复%ls replaceparts_title=我 真 的要你的帮助! respawn_hud_andOthers=和 其他 respawn_hud_capturedby=抓捕你的是: @@ -68911,8 +68276,6 @@ roughready_eliminateall_maintenance_desc_02=我们的一只“秃鼻乌鸦”传 roughready_eliminateall_maintenance_title_01=灭鼠工作 roughready_eliminateall_maintenance_title_02=逐客令 roughready_from=狂勇帮 -roughready_replaceparts_desc_001=谁有多功能工具和保险丝? ~mission(Location)周围需要修补一下。如果你能去做,我会告诉你更多细节。\n\n我们会给你一些奖励,但老实说,我们让你管理我们站点的时候要你帮点忙并不过分。不过,这只是我的想法。\n\n格里兹 -roughready_replaceparts_title_001=|| 需要修补 \\ roughready_salvage_chickenship_desc_001=在 ~mission(location|address) 附近有一艘 ~mission(ship) 在孤零零地漂着。这本是很好的打捞目标,但我们的成员现在都没有时间,于是我们决定让你先去打捞。\n\n如果你想要坐标,我们可以作价卖给你。然后你就可以随心所欲地把残骸拾掇干净,然后卖掉赚个盆满钵满。完成后,你只需要放弃合约,就可以把坐标从你的地图上清除掉。\n\n不过,你可能会遇到一些来自敌对打捞者的麻烦,但我相信你应付得了。\n\n-“烟雾” roughready_salvage_chickenship_title_001=漂流中的失事 ~mission(Ship) roughready_salvage_nodanger_desc_001=在~mission(location|address)附近有一艘 ~mission(ship),已经完全无法使用了,需要打捞。如果你有兴趣打捞剩下的船体和货物,它就归你了,价格公道。\n\n另外,你在工作时不必担心会有任何干扰,因为它就在我们的一个空间站附近,我们会确保他们不去捣乱。\n\n当你收获完你想要的东西后,就可以放弃合约,把它的坐标从你的地图上清除掉。\n\n- “烟雾” @@ -69017,15 +68380,6 @@ sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per c sandbox_criminals_obj_long_01=***WIP*** Keep any eye out for criminals and eliminate them for payment sandbox_criminals_obj_short_01=***WIP*** Eliminate criminals for payment sandbox_criminals_title=***WIP*** Eliminate criminals for money -scan_custom_data_jumppoint_name=名称 -scan_custom_data_jumppoint_name_pyro=斯坦顿 -scan_custom_data_jumppoint_name_stanton=派罗 -scan_custom_data_jumppoint_owner=拥有者 -scan_custom_data_jumppoint_owner_uee=UEE -scan_custom_data_jumppoint_paired=是否配对 -scan_custom_data_jumppoint_paired_yes=是 -scan_custom_data_jumppoint_size=尺寸 -scan_custom_data_jumppoint_size_xxl=XXL scan_data_ammo=弹药 scan_data_career=职业 scan_data_carrying=搭载情况 @@ -69199,7 +68553,7 @@ sectorsweep_title_0002=清理 ~mission(Client) 的狩猎区域 sectorsweep_title_0003=区域扫描 sectorsweep_title_0004=搜捕法外之徒 sectorsweep_title_0005=战术突袭 -security_033= +security_033= security_ABORTED=进程已中止 security_AUTHORISED=访问已授权 security_Accessing=正在访问数据库 @@ -69262,7 +68616,7 @@ shop_name_grimhex=六角湾 shop_name_hurstondynamics=赫斯顿动力 shop_name_kctrending=KC潮流 shop_name_kelto=科途便利店 -shop_name_lawlessshipdealer=飞船贸易 +shop_name_lawlessshipdealer=非法船只贸易 shop_name_livefireweapons=荷枪实弹武器店 shop_name_makau=马告 shop_name_microtech=微科 @@ -69620,10 +68974,8 @@ shop_ui_tooltip_text_choosedestination=选择一个储存购买物品的位置 shop_ui_tooltip_text_choosesource=选择你想出售物品的所在位置。 shop_ui_tooltip_text_choosesubcategory=选择一个物品子分类来筛选。 shop_ui_tooltip_text_shopbuyscratesofsize=商店收购本尺寸及以下的物品 -shop_ui_tooltip_text_shopdoesntbuy,P=商店不买这种商品 -shop_ui_tooltip_text_shopdoesntbuysize,P=商店不接受该集装箱尺寸 -shop_ui_tooltip_text_shopinventoryfull,P=商店库存已满,无法购买更多 -shop_ui_tooltip_text_stolen,P=商店只购买属于你自己的商品 +shop_ui_tooltip_text_shopdoesntbuysize,P=商店不接受该尺寸的集装箱 +shop_ui_tooltip_text_shopinventoryfull=商店的库存已满,无法再收购更多此类物品。 shop_ui_tooltip_text_wearandtear=状态 shop_ui_tooltip_text_wearandtear_warning,P=(警告!物品有被毁坏的危险) shop_ui_total_cargo_space=总货物储存空间 @@ -69833,7 +69185,7 @@ spacecargo_illegal_timed_0006=这次的活儿机会转瞬而逝,确保你别 spacecargo_illegal_title=~mission(Title) spacecargo_illegal_title_0001=财物回收 spacecargo_illegal_title_0002=拿走咯 -spacecargo_illegal_title_0003=失物招领处 [Lost and Found] +spacecargo_illegal_title_0003=失物招领处 spacecargo_illegal_title_0004=不留痕迹 spacecargo_illegal_title_0005=漂浮的宝藏 spacecargo_illegal_title_0006=拿了就跑 @@ -69940,8 +69292,8 @@ spacesteal_title_0006=采购工作 spacesteal_title_easy=~mission(Contractor|StealEasyTitle) spacesteal_title_hard=~mission(Contractor|StealHardTitle) spacesteal_title_medium=~mission(Contractor|StealMediumTitle) -stanton1_surface_relay=停摆的中继站 AC-652 [Downded Relay] -stanton2_Shipping_Covalex=科瓦莱什货运中心 贡多 [Covalex Shipping Hub Gundo] +stanton1_surface_relay=停摆的中继站 AC-652 +stanton2_Shipping_Covalex=科瓦莱什货运中心 贡多 stanton2_Shipping_Covalex_CargoBay=货舱 stanton2_Shipping_Covalex_desc=贡多曾经是科瓦莱什在星系中最主要的货运中心,在经历过一次不幸的意外后暂且将各类作业转移到了奥里森。 stanton2_asteroidfield_1=2904-UEE649 @@ -69952,35 +69304,35 @@ stanton2_asteroidfield_5=2913-UEE620 stanton2_asteroidfield_6=2921-CRU324 stanton2_asteroidfield_7=2928-CRU716 stanton2_asteroidfield_8=2930-CRU983 -stanton2_housing_grimhex=六角湾 [Grim HEX] +stanton2_housing_grimhex=六角湾 stanton2_housing_grimhex_clinic=格林皇家医疗 stanton2_housing_grimhex_clinic_desc=格林皇家医疗为房屋交易所内的居住者提供便捷的基础健康服务。 stanton2_housing_grimhex_desc=格林皇家住宅交易所为当地的工人们提供了价格合理并且卫生整洁的居住环境。一定要来光顾一下本地的便利设施,有维修/加油,美食甚至服装等等服务。\n**** 正式停业 **** -stanton2_researchSatellite275=帝国制图中心 探测器 275 [ICC Probe] -stanton2_researchSatellite306=帝国制图中心 探测器 306 [ICC Probe] -stanton2_researchSatellite472=帝国制图中心 探测器 472 [ICC Probe] -stanton2_researchSatellite556=帝国制图中心 探测器 556 [ICC Probe] -stanton2_researchSatellite625=帝国制图中心 探测器 625 [ICC Probe] -stanton2_researchSatellite730=帝国制图中心 探测器 730 [ICC Probe] -stanton2_researchSatellite849=帝国制图中心 探测器 849 [ICC Probe] -stanton2_researchSatellite_126=帝国制图中心 探测器 126 [ICC Probe] +stanton2_researchSatellite275=帝国制图中心 探测器 275 +stanton2_researchSatellite306=帝国制图中心 探测器 306 +stanton2_researchSatellite472=帝国制图中心 探测器 472 +stanton2_researchSatellite556=帝国制图中心 探测器 556 +stanton2_researchSatellite625=帝国制图中心 探测器 625 +stanton2_researchSatellite730=帝国制图中心 探测器 730 +stanton2_researchSatellite849=帝国制图中心 探测器 849 +stanton2_researchSatellite_126=帝国制图中心 探测器 126 stanton2_researchSatellite_Desc_Shared=隶属于帝国制图中心,此科研探测器被列为深空探测&天文绘图网络的一部分,即联合地球帝国(UEE)放置在星系中用来顺便扫描跳点的许多现成设施之一。 -stanton2_restockStation042=寒宇服务站 042 [Cry-Astro Service] -stanton2_restockStation126=寒宇服务站 151 [Cry-Astro Service] -stanton2_restockStation275=寒宇服务站 262 [Cry-Astro Service] -stanton2_restockStation306=寒宇服务站 370 [Cry-Astro Service] -stanton2_restockStation472=寒宇服务站 404 [Cry-Astro Service] -stanton2_restockStation556=寒宇服务站 501 [Cry-Astro Service] -stanton2_restockStation625=寒宇服务站 685 [Cry-Astro Service] -stanton2_restockStation730=寒宇服务站 793 [Cry-Astro Service] -stanton2_restockStation849=寒宇服务站 824 [Cry-Astro Service] +stanton2_restockStation042=寒宇服务站 042 +stanton2_restockStation126=寒宇服务站 151 +stanton2_restockStation275=寒宇服务站 262 +stanton2_restockStation306=寒宇服务站 370 +stanton2_restockStation472=寒宇服务站 404 +stanton2_restockStation556=寒宇服务站 501 +stanton2_restockStation625=寒宇服务站 685 +stanton2_restockStation730=寒宇服务站 793 +stanton2_restockStation849=寒宇服务站 824 stanton2_restockStationCry_Desc_Shared=这是寒宇的一个特许经营站点,提供了为多种类飞船进行补给和加油的设施。 -stanton2_restockStation_Generic=寒宇服务站 [Cry-Astro Service] -stanton2_security_kareah=加利亚安保站 [Security Post Kareah] +stanton2_restockStation_Generic=寒宇服务站 +stanton2_security_kareah=加利亚安保站 stanton2_security_kareah_desc=为了延伸十字军安保在此区域内的存在感而新建成的前哨站。预计该站很快会开放并投入运营。 -stanton2_transfer_Port_Olisar=奥丽莎空间站 [Port Olisar] +stanton2_transfer_Port_Olisar=奥丽莎空间站 stanton2_transfer_Port_Olisar_desc=坐落于十字军上空的贸易航线上,奥丽莎空间站是该行星壮丽景观的绝佳观景点。奥丽莎空间站由十字军工业拥有并运营,充当着通往该公司大量行星资产以及轨道造船厂的门户。这里提供各式商店和服务,你可以运输货物、购买飞船武器、飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿服务。 -stanton3_private_landingpad=私人停机坪 [Private Landing Pad] +stanton3_private_landingpad=私人停机坪 starmap_boxout_Greeble_1,P=代理:B-型模式:是 starmap_boxout_Greeble_2,P=增强现实扫描 starmap_boxout_Greeble_3,P=GTP @@ -70097,7 +69449,7 @@ text_collectible_datapad_collect=已扫描 %ls text_collectible_reward_text=%ls,奖励 %i text_collectible_type_datapad=数据板 text_datapad_pickup_prototype=- 船长日志:2993年8月21日 -\n今天有新船员加入了,保密. 罗比·埃尔姆斯 \n一个帅小伙... 但是操着一口糟糕的苏格兰口音\n我们打算让他去做鱼雷装载的工作。\n- 日志结束 - -text_dfm_ac_ui_330= +text_dfm_ac_ui_330= text_dfm_ea_PreloadingRom=预加载ROM中... text_hostility_EnterMonitoredArea=通讯连接已建立 text_hostility_LeaveMonitoredArea=通讯连接已丢失 @@ -70111,12 +69463,12 @@ text_level_info_primary_title_Area18=斯坦顿III text_level_info_primary_title_Crusader=斯坦顿II text_level_info_primary_title_Levski=尼克斯 text_level_info_primary_title_MMHC=MMHC -text_level_info_secondary_title_Area18=弧光星 [ArcCorp] -text_level_info_secondary_title_Crusader=十字军 [Crusader] +text_level_info_secondary_title_Area18=弧光星 +text_level_info_secondary_title_Crusader=十字军 text_level_info_secondary_title_Levski=德拉玛 text_level_info_secondary_title_MMHC=百万英里俱乐部 -text_level_info_subtitle_Area18=18区 [Area18] -text_level_info_subtitle_Crusader=奥丽莎空间站 [Port Olisar] +text_level_info_subtitle_Area18=18区 +text_level_info_subtitle_Crusader=奥丽莎空间站 text_level_info_subtitle_Levski=列夫斯基 text_level_info_subtitle_MMHC=欢迎! text_level_info_subtitle_hangarApp=私人机库次标题 @@ -70145,7 +69497,6 @@ text_ui_charactercustomizer_accept,P=接受 text_ui_charactercustomizer_advanced,P=高级 text_ui_charactercustomizer_allhair,P=所有发型 text_ui_charactercustomizer_allprogess,P=所有改动都会丢失。 -text_ui_charactercustomizer_applyToAll,P=应用于所有 text_ui_charactercustomizer_areyousure,P=你确定保存这个角色为 text_ui_charactercustomizer_areyousureleave,P=你确定你要离开角色定制器吗? text_ui_charactercustomizer_blend,P=调整 @@ -70246,9 +69597,9 @@ text_ui_lens_South,P=S text_ui_lens_South_180,P=180 text_ui_lens_West,P=西 text_ui_lens_West_270,P=270 -text_ui_menus_1189= -text_ui_menus_271= -text_ui_menus_713= +text_ui_menus_1189= +text_ui_menus_271= +text_ui_menus_713= text_ui_tags_EM1_close,P= text_ui_tags_EM1_open,P= text_ui_tags_EM2_close,P= @@ -71518,7 +70869,7 @@ ui_ExitToHangerQ=是否返回机库? ui_ExitToMain=退回主菜单 ui_Exit_0,P=退出 ui_Export=导出 -ui_ExportControlProfilePopUpDescription= +ui_ExportControlProfilePopUpDescription= ui_ExportControlProfilePopUpOverwrite=这些设置已存在,按下保存键会将其覆盖。 ui_ExportControlProfilePopUpTitle=保存控制设置 ui_Favorite=偏好 @@ -71567,7 +70918,7 @@ ui_Hours=%i时 ui_HoursMinutesSeconds=%ih %im %is ui_Import=导入 ui_ImportControlProfileDropDownTitle=控制配置 -ui_ImportControlProfilePopUpDescription= +ui_ImportControlProfilePopUpDescription= ui_ImportControlProfilePopUpListImportHeader=设备介绍 ui_ImportControlProfilePopUpListTargetHeader=选择加载设备 ui_ImportControlProfilePopUpTitle=加载控制设置 @@ -71865,13 +71216,12 @@ ui_Score=分数 ui_Secondary=次要 ui_SecondaryObjectives=可选目标 ui_Seconds=%i秒 -ui_SelectLanguage= +ui_SelectLanguage= ui_SelectLoadout=选择预设 ui_SelectPortToModify=选择飞船港口来修改 ui_SelectTransferLocation=选择运输地点 ui_Settings=设置 ui_ShareMission=共享 -ui_ShareMission_Unavailable=如果没有符合条件的队员,则无法共享。 ui_Ship=飞船 ui_ShipCustomization=飞船自定义 ui_ShipSelector_Info_AutoLoadingCargo=货物自动交易中 @@ -72523,7 +71873,7 @@ ui_hacking_input_scheme=输入方案: ui_hacking_input_scheme_legacy=传统 ui_hacking_input_scheme_swapHold=按住切换武器 ui_hacking_input_scheme_swapToggle=按下切换 -ui_hacking_input_toggle_ability_mode= +ui_hacking_input_toggle_ability_mode= ui_hacking_input_use_ability=左键 - 使用交互 ui_hacking_instagate_hack=破解 ui_hacking_login_admin=管理员 @@ -72577,7 +71927,7 @@ ui_hacking_software_name=haXX-2000 ui_hacking_splash_screen_loading=加载黑客软件 ui_hacking_splash_screen_success=骇入成功 ui_hacking_swap_target_id=交换目标 -ui_hacking_terminal= +ui_hacking_terminal= ui_hacking_terminal_ability_charge_up=执行中... ui_hacking_terminal_ability_cool_down=正在冷却 ui_hacking_terminal_ability_in_use=执行中... @@ -72926,12 +72276,6 @@ ui_interactor_elevator=电梯 ui_interactor_elevator_called=已呼叫电梯 ui_interactor_elevator_door_open_symbol=<|> ui_interactor_elevator_down=向下 -ui_interactor_elevator_exechangar_antichamber=Engineering -ui_interactor_elevator_exechangar_extside_entrance=Service Entrance -ui_interactor_elevator_exechangar_hangar_left=Hangar Access A -ui_interactor_elevator_exechangar_hangar_right=Hangar Access B -ui_interactor_elevator_exechangar_int_entrance_left=Service Access A -ui_interactor_elevator_exechangar_int_entrance_right=Service Access B ui_interactor_elevator_roof=楼顶 ui_interactor_elevator_up=向上 ui_interactor_engage_systems=启动系统 @@ -73285,7 +72629,6 @@ ui_inventory_filter_category_name_vehicle=载具 ui_inventory_filter_category_name_vehicle_cooler=冷却器 ui_inventory_filter_category_name_vehicle_countermeasure=反制措施发射器 ui_inventory_filter_category_name_vehicle_emp=EMP -ui_inventory_filter_category_name_vehicle_jumpdrive,P=跳跃模块 ui_inventory_filter_category_name_vehicle_mining=采矿 ui_inventory_filter_category_name_vehicle_missilerack=导弹架 ui_inventory_filter_category_name_vehicle_ordnance=弹药 @@ -73523,14 +72866,14 @@ ui_pregame_port_Area18_callout2=瑞克纪念空港,G-Loc 酒吧,TDD,弧光 ui_pregame_port_Area18_callout3=黑杰克安保 ui_pregame_port_Area18_desc=在弧光星附近,18区是一个主要的星际商业港口。如果没有被着陆区的景致和声音迷花眼的话,旅行者们可以找到许多种从本土厂商到宇宙知名潮牌的商品。 ui_pregame_port_Area18_history,P=需填写的占位符……18区历史 -ui_pregame_port_Area18_name=18区 [Area18] +ui_pregame_port_Area18_name=18区 ui_pregame_port_Checkmate_desc=这个由焰火联合公司建立的破旧加油站位于派罗II的L4拉格朗日点,曾经是为工人们提供燃料和其他资源的地方。如今,凶悍的狂勇帮利用这个加油站为在星系中旅行的不法分子提供一个可以在此停留、加油、补给和娱乐的地方。不过,记得注意礼貌。 -ui_pregame_port_Checkmate_name=死局空间站 [Checkmate] +ui_pregame_port_Checkmate_name=死局空间站 ui_pregame_port_GrimHex_callout1=射手,KC潮流,部件,技术通告商店 ui_pregame_port_GrimHex_callout2=Old '38 酒吧,交易终端,闲人免进 ui_pregame_port_GrimHex_callout3=无安保人员 ui_pregame_port_GrimHex_desc=六角湾原先是一个建造在空心小行星内部的便宜的住宅交易所,意在提供廉价住房。随着矿产被消耗殆尽,这个空间站开始走下坡路并逐渐成为了毒品交易市场和小规模的犯罪中心。当地人现在称这个空间站为六角湾。 -ui_pregame_port_GrimHex_name=六角湾 [Grim HEX] +ui_pregame_port_GrimHex_name=六角湾 ui_pregame_port_Levski_callout1=尽职之物,科德里小铺,倾卸者仓库,蒂奇的飞船店,大易货 ui_pregame_port_Levski_callout2=穆萨因咖啡店,矿工联合会 163,交易终端,自由维护 ui_pregame_port_Levski_callout3=人民联盟 @@ -73540,29 +72883,29 @@ ui_pregame_port_Lorville_callout1=坦姆尼父子,赫斯顿动力展示,全 ui_pregame_port_Lorville_callout2=回收与丢弃,转会市场,M&V酒吧,L19 住宅,德斯蒙德纪念会展中心 ui_pregame_port_Lorville_callout3=赫斯顿安保 ui_pregame_port_Lorville_desc=作为赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一个公司镇,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 -ui_pregame_port_Lorville_name=罗威尔 [Lorville] +ui_pregame_port_Lorville_name=罗威尔 ui_pregame_port_MileMillionHighClub_callout1=无商店 ui_pregame_port_MileMillionHighClub_callout2=无便利设施 ui_pregame_port_MileMillionHighClub_callout3=无安保措施 ui_pregame_port_MileMillionHighClub_desc=由知名建筑公司艾度所设计,此行政级休息室有着打磨抛光的硬木地板,酒水备足的吧台和两个落地式水族馆。无论是邀请工作伙伴或者朋友来观看一场萨塔球比赛,还是全力以赴通宵工作,百万英里俱乐部永远适合所有的场合。 -ui_pregame_port_MileMillionHighClub_history= +ui_pregame_port_MileMillionHighClub_history= ui_pregame_port_MileMillionHighClub_name=百万英里俱乐部 ui_pregame_port_NewBabbage_callout1=核心区域,欧米茄Pro,阿帕雷利,君威豪华租赁,生产线 ui_pregame_port_NewBabbage_callout2=NBIS,鸟巢,微科星球事务局,TDD,沃利酒吧,FTL,舒宾星际服务 ui_pregame_port_NewBabbage_callout3=微科安保 ui_pregame_port_NewBabbage_desc=为了隔绝这个星球上的严寒气候,新巴贝奇被建造为一个拥有全包穹顶,开放空间和高端便利设施的城市,旨在激发由微科创新精神所吸引的尖端公司和科技公司的创造力和生产力。 -ui_pregame_port_NewBabbage_name=新巴贝奇 [New Babbage] +ui_pregame_port_NewBabbage_name=新巴贝奇 ui_pregame_port_Olisar_callout1=荷枪实弹武器店,加里蒂防具,卡莎巴服装店,倾卸者仓库 ui_pregame_port_Olisar_callout2=EZ居住区,交易终端,自动售货机 ui_pregame_port_Olisar_callout3=Crusader 十字军安保 ui_pregame_port_Olisar_desc=坐落在十字军星上空的贸易路线上,奥丽莎空间站呈现给您下方令人窒息的行星美景。奥丽莎空间站由十字军工业拥有并运营,它是通往该公司广大的星球私有资产和在轨船坞的关口。 ui_pregame_port_Olisar_history,P=需填写的占位符……奥丽莎空间站历史 -ui_pregame_port_Olisar_name=奥丽莎空间站 [Port Olisar] +ui_pregame_port_Olisar_name=奥丽莎空间站 ui_pregame_port_Orison_callout1=十字军陈列馆,乌鸦表哥定制工艺,科途便利店 ui_pregame_port_Orison_callout2=奥古斯特-顿洛空港,贸易与发展司,科瓦莱什速运,超光速快递,绿环公寓,远航者酒吧 ui_pregame_port_Orison_callout3=十字军安保 ui_pregame_port_Orison_desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 -ui_pregame_port_Orison_name=奥里森 [Orison] +ui_pregame_port_Orison_name=奥里森 ui_pregame_pyro_desc=由于剧烈且不可预测的耀斑爆发导致的不友好环境,派罗星系没有被帝国认领,留下了像焰火联合公司这样肆无忌惮的矿业财阀,竭泽而渔地开采此处矿石。现在,这个星系的资源已经耗尽,居住在这里的都是运气不佳的定居者,他们在尽力求生,而凶残的非法帮派则在无休止地争夺仅存的稀少资源。 ui_pregame_pyro_name=派罗星系 ui_pregame_selectdestination=请选择一个目的地 @@ -74003,8 +73346,6 @@ usable_stop=停止 usable_transferData=传输数据 usable_upload=上传 usable_use=使用 -uwc_repairship_desc_001=所有的Wayfarers,请注意,\n\n我们接到一名飞行员的电话,他遭遇了一些机械故障,需要帮助。任意有空的承包商请尽快前往(token|location),让他们恢复正常。\n\n据飞行员说,他们的(token|component) 出了问题,最后坏了。你需要获取同等大小和型号的设备,将其运送到他们的位置并安装好。\n\n礼轻情意重,你不需要花大钱去购买替代品,这只是为了让他们重新恢复运行,但如果你愿意,也可以花大钱。\n\n真诚的,\n\n(token|NameFirst) (token|NameLast)\n承包商关系\nUnited Wayfarers Club\nWe’ve got your back -uwc_repairship_title_001=需要载具维修承包商 vahicle_DescAEGS_Nautilus=制造商:圣盾动力 (Aegis Dynamics)\n定位:布雷船\n\n圣盾动力鹦鹉螺级战术布雷船在四个世纪的服役中代表着终极的战略作战工程,具备完全一体化的机雷部署、扫雷和解除武装的能力。 vaughn_assassination_E_desc_001=~mission(TargetName) 需要消失。 我的联络人告诉我他会有一两个陪同人员,但是没有你应付不了问题,对吧?你可以在~mission(Location|Address)找到他们。\n\n谨启,\n沃恩\n vaughn_assassination_E_desc_002=你的另一项任务。~mission(TargetName)。当前所在地点疑似为~mission(Location|Address)。\n\n我相信你可以消灭他们,而且还能轻松解决那些护航船。\n\n谨启,\n沃恩\n @@ -74094,10 +73435,6 @@ vaughn_assassination_title_S=~mission(Contractor|BountyTitleSuper) vaughn_assassination_title_VE=~mission(Contractor|BountyTitleVeryEasy) vaughn_assassination_title_VH=~mission(Contractor|BountyTitleVeryHard) vaughn_from=沃恩 -vault_closed=Vault Closed -vault_closing=Vault Closing -vault_open=Vault Open -vault_opening=Vault Opening vehicel_DescANVL_Valkyrie=制造商:铁砧航天 (Anvil Aerospace)\n定位:军用/工业\n\n女武神提升了部队的运兵能力。女武神设计上可将至多20名士兵和数辆载具安全运载至最危险的区域。这艘随时准备作战的军规级飞船,无论在进攻还是防守中都是一股不容忽视的强大力量。女武神的客户定位为军队以及私人安保承包商,它拥有同级飞船中最高效且最有用的运兵能力。 vehicl_DescMISC_Hull_B=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型货运\n\n武藏货轮B是那些致力于货物运输的飞行员的坚实选择。虽然不像其他货轮系列型号体积那么大,但货轮B较小的外形提供了更大的灵活性和更多的选项。 vehicle_DebugName=This is a 32 character long name @@ -74215,6 +73552,8 @@ vehicle_DescDRAK_Dragonfly=制造商:德雷克行星际 (Drake Interplanetary) vehicle_DescDRAK_Dragonfly_Pink=制造商:德雷克行星际 (Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪·库佐创作。 vehicle_DescDRAK_Dragonfly_Yellow=制造商:德雷克行星际 (Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有定制的黄胡蜂皮肤。 vehicle_DescDRAK_Herald=制造商:德雷克行星际 (Drake Interplanetary)\n定位:中型数据运输\n\n德雷克信使是一艘小而坚固的船,用于将信息从A地安全运送到B地。信使配备有一个强劲的主引擎(用于快速运输以及为数据的保护与加密提供足够的能量),先进的加密软件和一个装甲外壳的电脑核心。信使在单人舰船中是相当特别的存在,当它被捕获时可以很轻松的完成自毁。 +vehicle_DescDRAK_Ironclad=制造商:德雷克行星际 (Drake Interplanetary)\n定位:重型货运\n\n宇宙中的危险与日俱增,仅仅为了谋生就有可能付出生命的代价。因此,德雷克制造了一艘最坚固的货船,还配备了一系列令人生畏的炮塔、宽敞的货舱和便捷的牵引光束。 +vehicle_DescDRAK_Ironclad_Assault=制造商:德雷克行星际 (Drake Interplanetary)\n定位:重型战斗机/重型货运\n\n当你要运送的特殊货物是一次全面入侵时,你需要德雷克铁甲 突袭。它不仅能将多辆地面载具装入舱内,底部还有炮塔为着陆扫清障碍,甚至还有一个用于紧急维修的制造舱。 vehicle_DescDRAK_Kraken=制造商:德雷克行星际 (Drake Interplanetary)\n定位:轻型航母\n\n在这个过于残酷的宇宙中,海妖是生命的保护者和自由的信标。对于那些肩负守护使命但却自身难保的公民们,海妖不仅是庇护的圣所,还是一台自给自足的战争机器! 它随时准备与那些望而生畏的对手们进行作战。德雷克打破了那些陈腐的规则,重新定义了私人超大型船种,攻击航母,和个人自由的最初本质。想想看,如果这不是给予人民权力的证明,那又会是什么呢? vehicle_DescDRAK_Kraken_Privateer=制造商:德雷克行星际 (Drake Interplanetary)\n定位:轻型航母\n\n德雷克行星际与乌鸦表哥定制工艺合作,后者以其大型船只的优质售后市场改装而闻名,通过海妖私掠版重新定义星际贸易。这种官方改装赋予了凶猛的海妖轻型攻击航母一个私人交易所。 vehicle_DescDRAK_Mule=制造商:德雷克行星际 (Drake Interplanetary)\n定位:货运\n\n六轮的德雷克骡是各类装卸与货运工作的得力帮手。无论是在崎岖地貌运输货物,还是将其转运到大型载具和货物甲板上;哪怕是最艰巨的合约,骡都能顺利完成。就这么简单。 @@ -74455,6 +73794,8 @@ vehicle_NameDRAK_Dragonfly_Yellow=德雷克 蜻蜓 黄胡蜂 vehicle_NameDRAK_Herald=德雷克 信使 vehicle_NameDRAK_Herald_Blue=德雷克 蓝信使 vehicle_NameDRAK_Herald_Red=德雷克 红信使 +vehicle_NameDRAK_Ironclad=德雷克铁甲 +vehicle_NameDRAK_Ironclad_Assault=德雷克 铁甲 突袭 vehicle_NameDRAK_Kraken=德雷克 海妖 vehicle_NameDRAK_Kraken_Privateer=德雷克 海妖 私掠版 vehicle_NameDRAK_Mule=德雷克 骡 @@ -74644,6 +73985,7 @@ vehicle_deck_main=主甲板 vehicle_deck_sub_deck=底层甲板 vehicle_deck_upper=上层甲板 vehicle_deck_upper_cargo=上层货运甲板 +vehicle_descANVL_Paladin=制造商:铁砧航天 (Anvil Aerospace)\n定位:炮艇\n\n由铁砧航天设计的Paladin是一艘令人生畏的前线炮艇,无论何时到达战场,都能给人留下深刻印象。无论是执行危险行动,还是带领部队冲锋陷阵,凭借其强大的炮塔和弹药,Paladin随时准备驰援。 vehicle_descMISC_Starlancer_MAX=制造商:武藏工业与星航株式会社 (MISC)\n定位:货运\n \n对于那些希望扩大运输业务的人,武藏的工程师为星际枪骑兵 MAX升级了额外的宽敞货舱,能够轻松容纳货物和载具。再加上适合长途旅行的舒适住宿设施,以及应对偏远航线的全方位防御系统,不难看出为何星际枪骑兵 MAX成为了勤奋飞行员在宇宙中的运输首选。 vehicle_focus_all,P=全部 vehicle_focus_combat=战斗 @@ -74682,7 +74024,6 @@ vehicle_interactor_DarkFilter_Disable=深色滤镜关闭 vehicle_interactor_DarkFilter_Enable=深色滤镜开启 vehicle_interactor_Decoupled_Enable=禁用耦合飞行模式 vehicle_interactor_DeployArmor=部署护甲 -vehicle_interactor_Deploy_Armor,P=部署护甲 vehicle_interactor_ESP_Disable=禁用操纵杆精度调节 vehicle_interactor_ESP_Enable=启用操纵杆精度调节 vehicle_interactor_EmergencyBeacons_Off=关闭外部应急灯 @@ -74728,7 +74069,6 @@ vehicle_interactor_QuantumTravel_Disable=停止量子航行 vehicle_interactor_QuantumTravel_Enable=启动量子航行 vehicle_interactor_RetractArmor=收回护甲 vehicle_interactor_RetractSpindle=收起货运轴 -vehicle_interactor_Retract_Armor,P=收回护甲 vehicle_interactor_ScanRange_Long=远距离扫描 vehicle_interactor_ScanRange_Medium=中距离扫描 vehicle_interactor_ScanRange_Short=短距离扫描 @@ -74757,6 +74097,7 @@ vehicle_interactor_Wing_ExtendRetract=机翼展开/收起 vehicle_interactor_Withdraw,P=撤回 vehicle_nameANVL_Carrack=铁砧 克拉克 vehicle_nameANVL_Carrack_Expedition=铁砧 克拉克 远征版 +vehicle_nameANVL_Paladin=铁砧 Paladin vehicle_nameMISC_Starlancer_MAX=武藏 星际枪骑兵 MAX vehicle_room_airlock=气闸室 vehicle_room_armory=军械库