Frontend_Add=添加好友 Frontend_Cancel_Friend_Invite=取消邀請 Frontend_CheckboxEquip=裝備租賃物品 Frontend_CheckboxRenew=自動續租 Frontend_CompareItem=對比物品 Frontend_CompareShip=對比飛船 Frontend_ConfirmRental=確認租賃 Frontend_Contacts=好友 Frontend_Context_AbleJoinContact=加入好友遊戲 Frontend_Context_AbleJoinParty=加入小組 Frontend_Context_NotAbleJoinContact=無法加入 (服務器已滿) Frontend_Context_NotAbleJoinParty=無法加入 (服務器已滿) Frontend_Continue=繼續上次保存 Frontend_DeleteAll=清除不活躍會話 Frontend_Equip=裝備物品 Frontend_Equipped=已裝備 Frontend_Error=錯誤 Frontend_ExtendRental=延長租賃 Frontend_FirstSpawn_Cancel=選擇其他地點 Frontend_FirstSpawn_Confirm=確定 Frontend_FirstSpawn_Warning=此處將成為您的主要居住地。\n您確定選擇這裏嗎? Frontend_IsLeader=(組長) Frontend_ItemRented=物品已租賃 Frontend_ItemSelectionText=從左側選擇一個物品以查看其詳細信息。 Frontend_Join_Party_Session=加入組長 Frontend_LabelCost= 費用/周: Frontend_LabelCurrentBalance=當前余額: Frontend_LabelCurrentQuantity=數量 Frontend_LabelFinalBalance=最終余額: Frontend_LabelQuantity=數量: Frontend_LabelRentalPeriod=租賃期限: Frontend_LevelSelect=級別選擇 Frontend_LoadSave=加載保存 Frontend_MissingFriendList_Message=如需解鎖好友列錶,請在持續性宇宙中選擇一個主要居住地。 Frontend_NewGame=新的遊戲 Frontend_Notifications=通知 Frontend_OEM=OEM Frontend_Options=選項 Frontend_PU_CurrentHomeBase=主要居住地 Frontend_PU_FindingLocations=尋找位置中... Frontend_PU_FindingSystems=尋找星繫中... Frontend_PU_HomeBaseExplained1=請為您的角色選擇一個出生點。初次進入遊戲時您將在該處出生,併且該處同時將成為您的主要居住地,儲存您所有的飛船及物品。 Frontend_PU_HomeBaseExplained2=未來您通過官網購買或訂閱繫統獲得的物品或是飛船都會被送至這裏。 Frontend_PU_LoadingHomeBase=獲取居住地信息... Frontend_PU_LocationSelection=主要居住地選擇 Frontend_PU_PlayerCurrentLocation=當前地點 Frontend_PU_ReenterPU=進入星際公民宇宙 Frontend_PU_SelectHome=設定為主要居住地 Frontend_PU_SelectLocation=選擇目的地 Frontend_PU_SelectRegion=選擇區域 Frontend_PU_SelectSystem=選擇星繫 Frontend_PU_ServerLocation=服務器位置 Frontend_PU_SubHeader=遊戲模式選擇 Frontend_PU_SubHeader_Desc=請從下列星際公民體驗中選擇一項。 Frontend_PartyInviteMessage=%S 邀請您加入小組。按 ~action(ui_notification|ui_notification_accept) 加入,或按 ~action(ui_notification|ui_notification_decline) 拒絕。 Frontend_Presence_AC=競技場指揮官中 Frontend_Presence_Away=離開 Frontend_Presence_Busy=忙碌 Frontend_Presence_InMenu=在大廳 Frontend_Presence_Offline=離線 Frontend_Presence_OnSpectrum=逛光譜論壇中 Frontend_Presence_PU=在持續性宇宙內 Frontend_Presence_SM=星際陸戰隊中 Frontend_Rent=租賃 Frontend_RentItem=租賃物品 Frontend_RentShip=租賃飛船 Frontend_Rental=租賃的 Frontend_RentalHeader=租賃物品 Frontend_RentalPricePeriod=/星期 Frontend_Rented=已租用 Frontend_Search_NoResults=無結果 Frontend_Search_ServiceUnavailable=服務不可用 Frontend_SelectItem=選擇物品 Frontend_SelectRentShip=選擇/租賃飛船 Frontend_SelectShip=選擇飛船 Frontend_Selected=已選擇 Frontend_ShipCustomization=飛船自定義 Frontend_ShipRentalHeader=租賃的飛船 Frontend_ShipRented=飛船已租賃 Frontend_ShipSelect=飛船租賃/選擇 Frontend_ShipSelectionText=從左側選單選擇一艘飛船以查看更多信息。 Frontend_SoloPlay_Warning=您的組長尚未帶您加入一個服務器! 您還想繼續嗎? Frontend_StarCitizen=星際公民 Frontend_Unequip=卸下物品 Frontend_VisitHangar=訪問機庫 Frontend_VisitLocation=訪問地點 Frontend_Warning=警告 Frontend_login_queue_position=妳已連接至登入服務器 #%i。\n\n妳目前的隊列位置為 %i。 Heads_Male_01=臉部 01 Heads_Male_02=臉部02 Heads_Male_03=臉部04 Heads_Male_04=臉部04 Heads_Male_05=臉部05 Heads_Male_06=臉部06 Heads_Male_07=臉部07 Heads_Male_08=臉部08 Heads_Male_09=臉部09 Out_of_Quantum_fuel=量子燃料耗盡 Ui_ChangeMyShip=更改我的飛船 Ui_pregame_persistentuniversedestination=持續性宇宙目的地 cc_ConfirmMessage=角色將不會被保存,進入持續性宇宙需要先創建角色。 cc_ContinueMessage=改動已成功保存。 cc_ErrorMessage=無法連接到服務。 cc_ErrorSavingMessage=無法保存改動,請重試。 cc_LeaveMessage=改動將不會被保存。確認退出角色定制嗎? cc_RevertMessage=確定放棄所有更改併將角色還原為默認設置嗎? cc_SaveMessage=確認將這些更改保存到角色嗎? cc_apostrophe=~ cc_backslash=\ cc_colon=: cc_comma=, cc_equals= cc_lbracket=[ cc_minus=- cc_period=. cc_rbracket=] cc_semicolon=; cc_slash=/ cc_underline=_ flightHUD_Label_QDampener_Activated=已激活 flightHUD_Label_QDampener_Deactivated=已關閉 flightHUD_Label_QDampener_Green_Zone=量子抑阻已關閉(安全區) flightHUD_Label_QDampener_Title=量子抑阻 flightHUD_Label_QSnare_Charging=量子截獲充能中 flightHUD_Label_QSnare_Cooldown=請稍等 — 冷卻中 flightHUD_Label_QSnare_Discharging=量子截獲關閉中 flightHUD_Label_QSnare_Green_Zone=量子截獲已關閉 (安全區) flightHUD_Label_QSnare_Initiated=量子截獲啟動 flightHUD_Label_QSnare_Offline=量子截獲下線 flightHUD_Label_QSnare_Ready=量子截獲就緒 flightHUD_Label_QSnare_Tethering=量子截獲激活 frontend_Accept=接受 frontend_Cancel=取消 frontend_CharacterCustomization=角色編輯 frontend_CharacterCustomizationContactingService=正在連接配置服務... frontend_CharacterCustomizationDescription=選擇一個分類以查看可調整的屬性. frontend_CharacterCustomizationSaving=正在保存角色... frontend_Confirm=確認 frontend_GoBack=返回 frontend_ProfileSelect=選擇配置文件 frontend_ProfileSelectDescription=請選擇一個人物配置. frontend_ResetCharacter=重置人物 frontend_Revert=還原 frontend_Select=選擇 input_key_controlPad_a=A input_key_controlPad_b=B input_key_controlPad_back=Back鍵 input_key_controlPad_dpadDown=下(十字鍵) input_key_controlPad_dpadLeft=左(十字鍵) input_key_controlPad_dpadRight=右(十字鍵) input_key_controlPad_dpadUp=上(十字鍵) input_key_controlPad_noDefault=[ 未設置 ] input_key_controlPad_shoulderLeft=左肩鍵(LB) input_key_controlPad_shoulderRight=右肩鍵(RB) input_key_controlPad_start=Start鍵 input_key_controlPad_thumbstickLeftButton=左搖桿(按下) input_key_controlPad_thumbstickLeftDown=下(左搖桿) input_key_controlPad_thumbstickLeftLeft=左(左搖桿) input_key_controlPad_thumbstickLeftRight=右(左搖桿) input_key_controlPad_thumbstickLeftUp=上(左搖桿) input_key_controlPad_thumbstickLeftXAxis=X軸(左搖桿) input_key_controlPad_thumbstickLeftYAxis=Y軸(左搖桿) input_key_controlPad_thumbstickRightButton=右搖桿(按下) input_key_controlPad_thumbstickRightDown=下(右搖桿) input_key_controlPad_thumbstickRightLeft=左(右搖桿) input_key_controlPad_thumbstickRightRight=右(右搖桿) input_key_controlPad_thumbstickRightUp=上(右搖桿) input_key_controlPad_thumbstickRightXAxis=X軸(右搖桿) input_key_controlPad_thumbstickRightYAxis=Y軸(右搖桿) input_key_controlPad_triggerLeft=左扳機(LT) input_key_controlPad_triggerLeftButton=左扳機(LT) input_key_controlPad_triggerLeftRightButton=左右扳機(LT+RT) input_key_controlPad_triggerRight=右扳機(RT) input_key_controlPad_triggerRightButton=右扳機(RT) input_key_controlPad_x=X input_key_controlPad_y=Y input_key_joystick1_button1=按鍵 1 input_key_joystick1_button10=按鍵 10 input_key_joystick1_button11=按鍵 11 input_key_joystick1_button12=按鍵 12 input_key_joystick1_button13=按鍵 13 input_key_joystick1_button14=按鍵 14 input_key_joystick1_button15=按鍵 15 input_key_joystick1_button16=按鍵 16 input_key_joystick1_button17=按鍵 17 input_key_joystick1_button18=按鍵 18 input_key_joystick1_button19=按鍵 19 input_key_joystick1_button2=按鍵 2 input_key_joystick1_button20=按鍵 20 input_key_joystick1_button21=按鍵 21 input_key_joystick1_button22=按鍵 22 input_key_joystick1_button23=按鍵 23 input_key_joystick1_button24=按鍵 24 input_key_joystick1_button25=按鍵 25 input_key_joystick1_button26=按鍵 26 input_key_joystick1_button27=按鍵 27 input_key_joystick1_button28=按鍵 28 input_key_joystick1_button29=按鍵 29 input_key_joystick1_button3=按鍵 3 input_key_joystick1_button30=按鍵 30 input_key_joystick1_button31=按鍵31 input_key_joystick1_button32=按鍵 32 input_key_joystick1_button33=按鍵 33 input_key_joystick1_button34=按鍵 34 input_key_joystick1_button35=按鍵 35 input_key_joystick1_button36=按鍵 36 input_key_joystick1_button37=按鍵 37 input_key_joystick1_button38=按鍵 38 input_key_joystick1_button39=按鍵 39 input_key_joystick1_button4=按鍵 4 input_key_joystick1_button40=按鍵 40 input_key_joystick1_button41=按鍵 41 input_key_joystick1_button42=按鍵 42 input_key_joystick1_button43=按鍵 43 input_key_joystick1_button44=按鍵 44 input_key_joystick1_button45=按鍵 45 input_key_joystick1_button46=按鍵 46 input_key_joystick1_button47=按鍵 47 input_key_joystick1_button48=按鍵 48 input_key_joystick1_button49=按鍵 49 input_key_joystick1_button5=按鍵 5 input_key_joystick1_button50=按鍵 50 input_key_joystick1_button6=按鍵 6 input_key_joystick1_button7=按鍵 7 input_key_joystick1_button8=按鍵 8 input_key_joystick1_button9=按鍵 9 input_key_joystick1_hat1Down=下(苦力帽 1) input_key_joystick1_hat1Left=左(苦力帽 1) input_key_joystick1_hat1Right=右(苦力帽 1) input_key_joystick1_hat1Up=上(苦力帽 1) input_key_joystick1_hat2Down=下(苦力帽 2) input_key_joystick1_hat2Left=左(苦力帽 2) input_key_joystick1_hat2Right=右(苦力帽 2) input_key_joystick1_hat2Up=上(苦力帽 2) input_key_joystick1_hat3Down=下(苦力帽 3) input_key_joystick1_hat3Left=左(苦力帽 3) input_key_joystick1_hat3Right=右(苦力帽 3) input_key_joystick1_hat3Up=上(苦力帽3) input_key_joystick1_hat4Down=下(苦力帽 4) input_key_joystick1_hat4Left=左(苦力帽 4) input_key_joystick1_hat4Right=右(苦力帽 4) input_key_joystick1_hat4Up=上(苦力帽 4) input_key_joystick1_slider1=滑塊 1 input_key_joystick1_slider2=滑塊 2 input_key_joystick1_throttleAxis=節流閥軸 input_key_joystick1_xAxis=X軸 input_key_joystick1_xRotation=X軸 旋轉 input_key_joystick1_yAxis=Y軸 input_key_joystick1_yRotation=Y軸 旋轉 input_key_joystick1_zAxis=Z軸 input_key_joystick1_zRotation=Z軸 旋轉 input_key_joystick2_button1=按鍵 1 (輸入 2) input_key_joystick2_button10=按鍵 10 (輸入 2) input_key_joystick2_button11=按鍵 11 (輸入 2) input_key_joystick2_button12=按鍵 12 (輸入 2) input_key_joystick2_button13=按鍵 13 (輸入 2) input_key_joystick2_button14=按鍵 14 (輸入 2) input_key_joystick2_button15=按鍵 15 (輸入 2) input_key_joystick2_button16=按鍵 16 (輸入 2) input_key_joystick2_button17=按鍵 17 (輸入 2) input_key_joystick2_button18=按鍵 18 (輸入 2) input_key_joystick2_button19=按鍵 19 (輸入 2) input_key_joystick2_button2=按鍵 2 (輸入 2) input_key_joystick2_button20=按鍵 20 (輸入 2) input_key_joystick2_button21=按鍵 21 (輸入 2) input_key_joystick2_button22=按鍵 22 (輸入 2) input_key_joystick2_button23=按鍵 23 (輸入 2) input_key_joystick2_button24=按鍵 24 (輸入 2) input_key_joystick2_button25=按鍵 25 (輸入 2) input_key_joystick2_button26=按鍵 26 (輸入 2) input_key_joystick2_button27=按鍵 27 (輸入 2) input_key_joystick2_button28=按鍵 28 (輸入 2) input_key_joystick2_button29=按鍵 29 (輸入 2) input_key_joystick2_button3=按鍵 3 (輸入 2) input_key_joystick2_button30=按鍵 30 (輸入 2) input_key_joystick2_button31=按鍵 31 (輸入 2) input_key_joystick2_button32=按鍵 32 (輸入 2) input_key_joystick2_button33=按鍵 33 (輸入 2) input_key_joystick2_button34=按鍵 34 (輸入 2) input_key_joystick2_button35=按鍵 35 (輸入 2) input_key_joystick2_button36=按鍵 36 (輸入 2) input_key_joystick2_button37=按鍵 37 (輸入 2) input_key_joystick2_button38=按鍵 38 (輸入 2) input_key_joystick2_button39=按鍵 39 (輸入 2) input_key_joystick2_button4=按鍵 4 (輸入 2) input_key_joystick2_button40=按鍵 40 (輸入 2) input_key_joystick2_button41=按鍵 41 (輸入 2) input_key_joystick2_button42=按鍵 42 (輸入 2) input_key_joystick2_button43=按鍵 43 (輸入 2) input_key_joystick2_button44=按鍵 44 (輸入 2) input_key_joystick2_button45=按鍵 45 (輸入 2) input_key_joystick2_button46=按鍵 46 (輸入 2) input_key_joystick2_button47=按鍵 47 (輸入 2) input_key_joystick2_button48=按鍵 48 (輸入 2) input_key_joystick2_button49=按鍵 49 (輸入 2) input_key_joystick2_button5=按鍵 5 (輸入 2) input_key_joystick2_button50=按鍵 50 (輸入 2) input_key_joystick2_button6=按鍵 6 (輸入 2) input_key_joystick2_button7=按鍵 7 (輸入 2) input_key_joystick2_button8=按鍵 8 (輸入 2) input_key_joystick2_button9=按鍵 9 (輸入 2) input_key_joystick2_hat1Down=下 (苦力帽 1) - (輸入 2) input_key_joystick2_hat1Left=左 (苦力帽 1) - (輸入 2) input_key_joystick2_hat1Right=右 (苦力帽 1) - (輸入 2) input_key_joystick2_hat1Up=上 (苦力帽 1) - (輸入 2) input_key_joystick2_hat2Down=下 (苦力帽 2) - (輸入 2) input_key_joystick2_hat2Left=左 (苦力帽 2) - (輸入 2) input_key_joystick2_hat2Right=右 (苦力帽 2) - (輸入 2) input_key_joystick2_hat2Up=上 (苦力帽 2) - (輸入 2) input_key_joystick2_hat3Down=下 (苦力帽 3) - (輸入 2) input_key_joystick2_hat3Left=左 (苦力帽 3) - (輸入 2) input_key_joystick2_hat3Right=右 (苦力帽 3) - (輸入 2) input_key_joystick2_hat3Up=上 (苦力帽 3) - (輸入 2) input_key_joystick2_hat4Down=下 (苦力帽 4) - (輸入 2) input_key_joystick2_hat4Left=左 (苦力帽 4) - (輸入 2) input_key_joystick2_hat4Right=右 (苦力帽 4) - (輸入 2) input_key_joystick2_hat4Up=上 (苦力帽 4) - (輸入 2) input_key_joystick2_slider1=Slider 1 (輸入 2) input_key_joystick2_slider2=Slider 2 (輸入 2) input_key_joystick2_throttleAxis=節流閥軸 (輸入 2) input_key_joystick2_xAxis=X軸 (輸入 2) input_key_joystick2_xRotation=X軸 旋轉 (輸入 2) input_key_joystick2_yAxis=Y軸 (輸入 2) input_key_joystick2_yRotation=Y軸 旋轉 (輸入 2) input_key_joystick2_zAxis=Z軸 (輸入 2) input_key_joystick2_zRotation=Z軸 旋轉 (輸入 2) input_key_joystick3_button1=按鍵 1 (輸入 3) input_key_joystick3_button10=按鍵 10 (輸入 3) input_key_joystick3_button11=按鍵 11 (輸入 3) input_key_joystick3_button12=按鍵 12 (輸入 3) input_key_joystick3_button13=按鍵 13 (輸入 3) input_key_joystick3_button14=按鍵 14 (輸入 3) input_key_joystick3_button15=按鍵 15 (輸入 3) input_key_joystick3_button16=按鍵 16 (輸入 3) input_key_joystick3_button17=按鍵 17 (輸入 3) input_key_joystick3_button18=按鍵 18 (輸入 3) input_key_joystick3_button19=按鍵 19 (輸入 3) input_key_joystick3_button2=按鍵 2 (輸入 3) input_key_joystick3_button20=按鍵 20 (輸入 3) input_key_joystick3_button21=按鍵 21 (輸入 3) input_key_joystick3_button22=按鍵 22 (輸入 3) input_key_joystick3_button23=按鍵 23 (輸入 3) input_key_joystick3_button24=按鍵 24 (輸入 3) input_key_joystick3_button25=按鍵 25 (輸入 3) input_key_joystick3_button26=按鍵 26 (輸入 3) input_key_joystick3_button27=按鍵 27 (輸入 3) input_key_joystick3_button28=按鍵 28 (輸入 3) input_key_joystick3_button29=按鍵 29 (輸入 3) input_key_joystick3_button3=按鍵 3 (輸入 3) input_key_joystick3_button30=按鍵 30 (輸入 3) input_key_joystick3_button31=按鍵 31 (輸入 3) input_key_joystick3_button32=按鍵 32 (輸入 3) input_key_joystick3_button33=按鍵 33 (輸入 3) input_key_joystick3_button34=按鍵 34 (輸入 3) input_key_joystick3_button35=按鍵 35 (輸入 3) input_key_joystick3_button36=按鍵 36 (輸入 3) input_key_joystick3_button37=按鍵 37 (輸入 3) input_key_joystick3_button38=按鍵 38 (輸入 3) input_key_joystick3_button39=按鍵 39 (輸入 3) input_key_joystick3_button4=按鍵 4 (輸入 3) input_key_joystick3_button40=按鍵 40 (輸入 3) input_key_joystick3_button41=按鍵 41 (輸入 3) input_key_joystick3_button42=按鍵 42 (輸入 3) input_key_joystick3_button43=按鍵 43 (輸入 3) input_key_joystick3_button44=按鍵 44 (輸入 3) input_key_joystick3_button45=按鍵 45 (輸入 3) input_key_joystick3_button46=按鍵 46 (輸入 3) input_key_joystick3_button47=按鍵 47 (輸入 3) input_key_joystick3_button48=按鍵 48 (輸入 3) input_key_joystick3_button49=按鍵 49 (輸入 3) input_key_joystick3_button5=按鍵 5 (輸入 3) input_key_joystick3_button50=按鍵 50 (輸入 3) input_key_joystick3_button6=按鍵 6 (輸入 3) input_key_joystick3_button7=按鍵 7 (輸入 3) input_key_joystick3_button8=按鍵 8 (輸入 3) input_key_joystick3_button9=按鍵 9 (輸入 3) input_key_joystick3_hat1Down=下 (苦力帽 1) - (輸入 3) input_key_joystick3_hat1Left=左 (苦力帽 1) - (輸入 3) input_key_joystick3_hat1Right=右 (苦力帽 1) - (輸入 3) input_key_joystick3_hat1Up=上 (苦力帽 1) - (輸入 3) input_key_joystick3_hat2Down=下 (苦力帽 2) - (輸入 3) input_key_joystick3_hat2Left=左 (苦力帽 2) - (輸入 3) input_key_joystick3_hat2Right=右 (苦力帽 2) - (輸入 3) input_key_joystick3_hat2Up=上 (苦力帽 2) - (輸入 3) input_key_joystick3_hat3Down=下 (苦力帽 3) - (輸入 3) input_key_joystick3_hat3Left=左 (苦力帽 3) - (輸入 3) input_key_joystick3_hat3Right=右 (苦力帽 3) - (輸入 3) input_key_joystick3_hat3Up=上 (苦力帽 3) - (輸入 3) input_key_joystick3_hat4Down=下 (苦力帽 4) - (輸入 3) input_key_joystick3_hat4Left=左 (苦力帽 4) - (輸入 3) input_key_joystick3_hat4Right=右 (苦力帽 4) - (輸入 3) input_key_joystick3_hat4Up=上 (苦力帽 4) - (輸入 3) input_key_joystick3_slider1=滑塊 1 (輸入 3) input_key_joystick3_slider2=滑塊 2 (輸入 3) input_key_joystick3_throttleAxis=節流閥軸 (輸入 3) input_key_joystick3_xAxis=X軸 (輸入 3) input_key_joystick3_xRotation=X軸 旋轉 (輸入 3) input_key_joystick3_yAxis=Y軸 (輸入 3) input_key_joystick3_yRotation=Y軸 旋轉 (輸入 3) input_key_joystick3_zAxis=Z軸 (輸入 3) input_key_joystick3_zRotation=Z軸 旋轉 (輸入 3) input_key_joystick4_button1=按鍵 1 (輸入 4) input_key_joystick4_button10=按鍵 10 (輸入 4) input_key_joystick4_button11=按鍵 11 (輸入 4) input_key_joystick4_button12=按鍵 12 (輸入 4) input_key_joystick4_button13=按鍵 13 (輸入 4) input_key_joystick4_button14=按鍵 14 (輸入 4) input_key_joystick4_button15=按鍵 15 (輸入 4) input_key_joystick4_button16=按鍵 16 (輸入 4) input_key_joystick4_button17=按鍵 17 (輸入 4) input_key_joystick4_button18=按鍵 18 (輸入 4) input_key_joystick4_button19=按鍵 19 (輸入 4) input_key_joystick4_button2=按鍵 2 (輸入 4) input_key_joystick4_button20=按鍵 20 (輸入 4) input_key_joystick4_button21=按鍵 21 (輸入 4) input_key_joystick4_button22=按鍵 22 (輸入 4) input_key_joystick4_button23=按鍵 23 (輸入 4) input_key_joystick4_button24=按鍵 24 (輸入 4) input_key_joystick4_button25=按鍵 25 (輸入 4) input_key_joystick4_button26=按鍵 26 (輸入 4) input_key_joystick4_button27=按鍵 27 (輸入 4) input_key_joystick4_button28=按鍵 28 (輸入 4) input_key_joystick4_button29=按鍵 29 (輸入 4) input_key_joystick4_button3=按鍵 3 (輸入 4) input_key_joystick4_button30=按鍵 30 (輸入 4) input_key_joystick4_button31=按鍵 31 (輸入 4) input_key_joystick4_button32=按鍵 32 (輸入 4) input_key_joystick4_button33=按鍵 33 (輸入 4) input_key_joystick4_button34=按鍵 34 (輸入 4) input_key_joystick4_button35=按鍵 35 (輸入 4) input_key_joystick4_button36=按鍵 36 (輸入 4) input_key_joystick4_button37=按鍵 37 (輸入 4) input_key_joystick4_button38=按鍵 38 (輸入 4) input_key_joystick4_button39=按鍵 39 (輸入 4) input_key_joystick4_button4=按鍵 4 (輸入 4) input_key_joystick4_button40=按鍵 40 (輸入 4) input_key_joystick4_button41=按鍵 41 (輸入 4) input_key_joystick4_button42=按鍵 42 (輸入 4) input_key_joystick4_button43=按鍵 43 (輸入 4) input_key_joystick4_button44=按鍵 44 (輸入 4) input_key_joystick4_button45=按鍵 45 (輸入 4) input_key_joystick4_button46=按鍵 46 (輸入 4) input_key_joystick4_button47=按鍵 47 (輸入 4) input_key_joystick4_button48=按鍵 48 (輸入 4) input_key_joystick4_button49=按鍵 49 (輸入 4) input_key_joystick4_button5=按鍵 5 (輸入 4) input_key_joystick4_button50=按鍵 50 (輸入 4) input_key_joystick4_button6=按鍵 6 (輸入 4) input_key_joystick4_button7=按鍵 7 (輸入 4) input_key_joystick4_button8=按鍵 8 (輸入 4) input_key_joystick4_button9=按鍵 9 (輸入 4) input_key_joystick4_hat1Down=下 (苦力帽 1) - (輸入 4) input_key_joystick4_hat1Left=左 (苦力帽 1) - (輸入 4) input_key_joystick4_hat1Right=右 (苦力帽 1) - (輸入 4) input_key_joystick4_hat1Up=上 (苦力帽 1) - (輸入 4) input_key_joystick4_hat2Down=下 (苦力帽 2) - (輸入 4) input_key_joystick4_hat2Left=左 (苦力帽 2) - (輸入 4) input_key_joystick4_hat2Right=右 (苦力帽 2) - (輸入 4) input_key_joystick4_hat2Up=上 (苦力帽 2) - (輸入 4) input_key_joystick4_hat3Down=下 (苦力帽 3) - (輸入 4) input_key_joystick4_hat3Left=左 (苦力帽 3) - (輸入 4) input_key_joystick4_hat3Right=右 (苦力帽 3) - (輸入 4) input_key_joystick4_hat3Up=上 (苦力帽 3) - (輸入 4) input_key_joystick4_hat4Down=下 (苦力帽 4) - (輸入 4) input_key_joystick4_hat4Left=左 (苦力帽 4) - (輸入 4) input_key_joystick4_hat4Right=右 (苦力帽 4) - (輸入 4) input_key_joystick4_hat4Up=上 (苦力帽 4) - (輸入 4) input_key_joystick4_slider1=滑塊 1 (輸入 4) input_key_joystick4_slider2=滑塊 2 (輸入 4) input_key_joystick4_throttleAxis=節流閥軸 (輸入 4) input_key_joystick4_xAxis=X軸 (輸入 4) input_key_joystick4_xRotation=X軸 旋轉 (輸入 4) input_key_joystick4_yAxis=Y軸 (輸入 4) input_key_joystick4_yRotation=Y軸 旋轉 (輸入 4) input_key_joystick4_zAxis=Z軸 (輸入 4) input_key_joystick4_zRotation=Z軸 旋轉 (輸入 4) input_key_joystick_noDefault=[ 未設置 ] input_key_keyboard_a=A input_key_keyboard_arrowDown=下箭頭 input_key_keyboard_arrowLeft=左箭頭 input_key_keyboard_arrowRight=右箭頭 input_key_keyboard_arrowUp=下箭頭 input_key_keyboard_b=B input_key_keyboard_backspace=退格鍵 input_key_keyboard_c=C input_key_keyboard_capslock=Capslock input_key_keyboard_d=D input_key_keyboard_delete=Delete input_key_keyboard_e=E input_key_keyboard_end=End input_key_keyboard_enter=回車鍵 input_key_keyboard_escape=Esc input_key_keyboard_f=F input_key_keyboard_f1=F1 input_key_keyboard_f10=F10 input_key_keyboard_f11=F11 input_key_keyboard_f12=F12 input_key_keyboard_f2=F2 input_key_keyboard_f3=F3 input_key_keyboard_f4=F4 input_key_keyboard_f5=F5 input_key_keyboard_f6=F6 input_key_keyboard_f7=F7 input_key_keyboard_f8=F8 input_key_keyboard_f9=F9 input_key_keyboard_g=G input_key_keyboard_h=H input_key_keyboard_home=Home input_key_keyboard_i=I input_key_keyboard_insert=Insert input_key_keyboard_j=J input_key_keyboard_k=K input_key_keyboard_l=L input_key_keyboard_leftAlt=左Alt input_key_keyboard_leftAlt_short=左Alt鍵 input_key_keyboard_leftCtrl=左Ctrl input_key_keyboard_leftCtrl_short=左Ctrl鍵 input_key_keyboard_leftShift=左Shift input_key_keyboard_leftShift_short=左Shift鍵 input_key_keyboard_m=M input_key_keyboard_n=N input_key_keyboard_numlock=NumLock input_key_keyboard_numpad0=小鍵盤 0 input_key_keyboard_numpad1=小鍵盤 1 input_key_keyboard_numpad2=小鍵盤 2 input_key_keyboard_numpad3=小鍵盤 3 input_key_keyboard_numpad4=小鍵盤 4 input_key_keyboard_numpad5=小鍵盤 5 input_key_keyboard_numpad6=小鍵盤 6 input_key_keyboard_numpad7=小鍵盤 7 input_key_keyboard_numpad8=小鍵盤 8 input_key_keyboard_numpad9=小鍵盤 9 input_key_keyboard_numpadAdd=小鍵盤 + input_key_keyboard_numpadDivide=小鍵盤 / input_key_keyboard_numpadEnter=小鍵盤 Enter input_key_keyboard_numpadMultiply=小鍵盤 * input_key_keyboard_numpadPeriod=小鍵盤 . input_key_keyboard_numpadSubtract=小鍵盤 - input_key_keyboard_o=O input_key_keyboard_p=P input_key_keyboard_pause=Pause input_key_keyboard_pgdn=Page Down input_key_keyboard_pgup=Page Up input_key_keyboard_print=Print Screen input_key_keyboard_q=Q input_key_keyboard_r=R input_key_keyboard_rightAlt=右Alt input_key_keyboard_rightAlt_short=右Alt鍵 input_key_keyboard_rightCtrl=右Ctrl input_key_keyboard_rightCtrl_short=右Ctrl鍵 input_key_keyboard_rightShift=右Shift input_key_keyboard_rightShift_short=右Shift鍵 input_key_keyboard_s=S input_key_keyboard_scrolllock=Scroll Lock input_key_keyboard_space=空格鍵 input_key_keyboard_t=T input_key_keyboard_tab=Tab input_key_keyboard_u=U input_key_keyboard_v=V input_key_keyboard_w=W input_key_keyboard_x=X input_key_keyboard_y=Y input_key_keyboard_z=Z input_key_mouse_button1=按鍵 1 (鼠標) input_key_mouse_button10=按鍵 10 (鼠標) input_key_mouse_button12=按鍵 1 (鼠標) 和 按鍵 2 (鼠標) input_key_mouse_button2=按鍵 2 (鼠標) input_key_mouse_button3=按鍵 3 (鼠標) input_key_mouse_button4=按鍵 4 (鼠標) input_key_mouse_button5=按鍵 5 (鼠標) input_key_mouse_button6=按鍵 6 (鼠標) input_key_mouse_button7=按鍵 7 (鼠標) input_key_mouse_button8=按鍵 8 (鼠標) input_key_mouse_button9=按鍵 9 (鼠標) input_key_mouse_wheelDown=鼠標滾輪嚮下 input_key_mouse_wheelUp=鼠標滾輪嚮上 input_key_mouse_xAxis=X-軸 (鼠標) input_key_mouse_yAxis=Y-軸 (鼠標) input_key_mouse_zAxis=鼠標滾輪 input_unbound_action=動作未綁定 %s itemPort_Armor_Arms=護甲 (手臂) itemPort_Armor_Helmet=護甲 (頭盔) itemPort_Armor_Legs=護甲 (腿部) itemPort_Armor_Torso=護甲 (軀幹) itemPort_Armor_Undersuit=基底服 itemPort_BONE_ItemPort_Consumable_1=附屬品槽位 1 itemPort_BONE_ItemPort_Consumable_2=附屬品槽位 2 itemPort_BONE_ItemPort_Consumable_3=附屬品槽位 3 itemPort_BarrelSlot=槍管附件 itemPort_Clothing_Feet=鞋子 itemPort_Clothing_Hands=手套 itemPort_Clothing_Legs=褲裝 itemPort_Clothing_Torso_0=襯衫 itemPort_Clothing_Torso_1=夾克 itemPort_Eye_Accessories_ItemPort=眼鏡 itemPort_GunMount=槍支 - 安裝點 itemPort_Hardpoint_Missiles_Top=導彈架 itemPort_Hardpoint_Weapon_Wing_S1_Left=武器 - 左機翼 01 itemPort_Hardpoint_Weapon_Wing_S1_Right=武器 - 右機翼 itemPort_Hardpoint_Weapon_Wing_Tip_S3_Left=武器 - 左機翼 02 itemPort_Hat_ItemPort=帽子 itemPort_ModuleSlot=多功能工具附件 itemPort_OpticsSlot=瞄具附件 itemPort_Paint=塗裝 itemPort_Sub_Item_Slot=附屬品槽位 itemPort_UnderbarrelSlot=槍管下掛件 itemPort_ammo_box_01=彈匣 01 itemPort_ammo_box_02=彈匣 02 itemPort_backpack=背包 itemPort_barrel_attachment=武器配件 (槍管) itemPort_bottom_attachment=武器配件 (底部) itemPort_category_armor=護甲 itemPort_category_avionics=航電 itemPort_category_clothing=服飾 itemPort_category_defences=防禦 itemPort_category_misc=雜項 itemPort_category_propulsion=推進器 itemPort_category_systems=繫統 itemPort_category_technology=科技產品 itemPort_category_undersuit=基底服 itemPort_category_utility=多功能 itemPort_category_weaponry=載具武器 itemPort_category_weapons=個人武器 itemPort_flair=裝飾 itemPort_flashlight=手電筒 itemPort_gadget_attach_1=多功能物品 itemPort_gadget_attach_2=多功能物品 itemPort_grenade_attach_1=戰鬥投擲物 1 itemPort_grenade_attach_2=戰鬥投擲物 2 itemPort_grenade_attach_3=戰鬥投擲物 3 itemPort_grenade_attach_4=戰鬥投擲物 4 itemPort_hardpoint_Left_Body_Weapon=武器 - 左側 itemPort_hardpoint_Left_Pylon_01=導彈架 - 左側 itemPort_hardpoint_Left_Pylon_02=導彈架 - 左側 itemPort_hardpoint_Left_Pylon_03=導彈架 - 左側 itemPort_hardpoint_Left_S3_Pylon=導彈架 - 左側 itemPort_hardpoint_Left_Wing_S03=武器 - 左內翼 itemPort_hardpoint_Left_Wing_Weapon=武器 - 左機翼 itemPort_hardpoint_Left_Wingtip_S01=武器 - 左翼尖 itemPort_hardpoint_Right_Body_Weapon=武器 - 右側 itemPort_hardpoint_Right_Pylon_01=導彈架 - 右側 itemPort_hardpoint_Right_Pylon_02=導彈架 - 右側 itemPort_hardpoint_Right_Pylon_03=導彈架 - 右側 itemPort_hardpoint_Right_S3_Pylon=導彈架 - 右側 itemPort_hardpoint_Right_Wing_S3=武器 - 右內翼 itemPort_hardpoint_Right_Wing_Weapon=武器 - 右機翼 itemPort_hardpoint_Right_Wingtip_S1=武器 - 右翼尖 itemPort_hardpoint_Spinal_S4=武器 - 頂部 itemPort_hardpoint_Weapon_Nose_Left=武器 - 左側 itemPort_hardpoint_Weapon_Nose_Right=武器 - 右側 itemPort_hardpoint_Weapon_Wing_Top_Left=武器 - 左機翼 itemPort_hardpoint_Weapon_Wing_Top_Right=武器 - 右機翼 itemPort_hardpoint_blade_wing_left=撞擊刃 itemPort_hardpoint_blade_wing_right=撞擊刃 - 右側 itemPort_hardpoint_class1_left_wing=武器 - 左機翼 itemPort_hardpoint_class1_right_wing=武器 - 右機翼 itemPort_hardpoint_class2_nose=武器 - 機鼻 itemPort_hardpoint_class_1_left=武器 - 左側 itemPort_hardpoint_class_1_left_whisker=武器 - 左顎 itemPort_hardpoint_class_1_right=武器 - 右側 itemPort_hardpoint_class_1_right_whisker=武器 - 右顎 itemPort_hardpoint_class_2=武器 itemPort_hardpoint_class_2_left_wing=武器 - 左機翼 itemPort_hardpoint_class_2_right_wing=武器 - 右機翼 itemPort_hardpoint_class_3=導彈架 itemPort_hardpoint_class_3_left_bay_door=導彈架 - 左側 itemPort_hardpoint_class_3_left_bay_door_outer=導彈架 - 左側 itemPort_hardpoint_class_3_right_bay_door=導彈架 - 右側 itemPort_hardpoint_class_3_right_bay_door_outer=導彈架 - 右側 itemPort_hardpoint_class_4_center=武器 - 中心 itemPort_hardpoint_class_4_nose=武器 - 機鼻 itemPort_hardpoint_cooler=冷卻器 itemPort_hardpoint_cooler_01=冷卻器 - 左側 itemPort_hardpoint_cooler_02=冷卻器 - 右側 itemPort_hardpoint_cooler_03=冷卻器 - 中心 itemPort_hardpoint_cooler_bottom=冷卻器 - 底面 itemPort_hardpoint_cooler_left=冷卻器 - 左側 itemPort_hardpoint_cooler_left_lower=冷卻器 - 左下 itemPort_hardpoint_cooler_left_upper=冷卻器 - 左上 itemPort_hardpoint_cooler_main=冷卻器 - 主要 itemPort_hardpoint_cooler_right=冷卻器 - 右側 itemPort_hardpoint_cooler_right_lower=冷卻器 - 右下 itemPort_hardpoint_cooler_right_upper=冷卻器 - 右上 itemPort_hardpoint_cooler_top=冷卻器 - 上方 itemPort_hardpoint_front_turret=武器 - 前方 itemPort_hardpoint_gun_center=武器 - 中心 itemPort_hardpoint_gun_laser_bottom_left=武器 - 左下 itemPort_hardpoint_gun_laser_bottom_right=武器 - 右下 itemPort_hardpoint_gun_laser_top_left=武器 - 左機艙 itemPort_hardpoint_gun_laser_top_right=武器 - 右機艙 itemPort_hardpoint_gun_left=武器 - 左側 itemPort_hardpoint_gun_left_wing=武器 - 左機翼 itemPort_hardpoint_gun_nose=武器 - 機頭 itemPort_hardpoint_gun_nose_left=武器 - 左機頭 itemPort_hardpoint_gun_nose_right=武器 - 右機頭 itemPort_hardpoint_gun_right=武器 - 右側 itemPort_hardpoint_gun_right_wing=武器-右機翼 itemPort_hardpoint_gun_wing_left=武器 - 左機翼 itemPort_hardpoint_gun_wing_right=武器 - 右機翼 itemPort_hardpoint_left_wing_gun_mount=武器 - 左機翼 itemPort_hardpoint_missile_left=導彈架 - 左側 itemPort_hardpoint_missile_left_wing=導彈架 - 左機翼 itemPort_hardpoint_missile_rack_left=導彈架 - 左側 itemPort_hardpoint_missile_rack_right=導彈架 - 右側 itemPort_hardpoint_missile_rack_wing_left=導彈架 - 左機翼 itemPort_hardpoint_missile_rack_wing_left_01=導彈架 - 左機翼 01 itemPort_hardpoint_missile_rack_wing_left_02=導彈架 - 左機翼 02 itemPort_hardpoint_missile_rack_wing_right=導彈架 - 右機翼 itemPort_hardpoint_missile_rack_wing_right_01=導彈架 - 右機翼 01 itemPort_hardpoint_missile_rack_wing_right_02=導彈架 - 右機翼 02 itemPort_hardpoint_missile_right=導彈架 - 右側 itemPort_hardpoint_missile_right_wing=導彈架 - 右機翼 itemPort_hardpoint_missilerack_left_wing_inner=導彈架 - 左機翼 02 itemPort_hardpoint_missilerack_left_wing_outer=導彈架 - 左機翼 01 itemPort_hardpoint_missilerack_right_wing_inner=導彈架 - 右機翼 02 itemPort_hardpoint_missilerack_right_wing_outer=導彈架 - 右機翼 01 itemPort_hardpoint_nose_gun=武器 - 機鼻 itemPort_hardpoint_paint=塗裝 itemPort_hardpoint_power_plant=發電機 itemPort_hardpoint_power_plant_02=發電機 itemPort_hardpoint_powerplant=發電機 itemPort_hardpoint_powerplant_01=發電機 - 01 itemPort_hardpoint_powerplant_02=發電機 - 02 itemPort_hardpoint_powerplant_03=發電機 - 03 itemPort_hardpoint_powerplant_left=發電機 - 左側 itemPort_hardpoint_powerplant_middle=發電機 - 01 itemPort_hardpoint_powerplant_rear=發電機 - 02 itemPort_hardpoint_powerplant_rearleft=發電機 - 左側 itemPort_hardpoint_powerplant_rearright=發電機 - 右側 itemPort_hardpoint_powerplant_right=發電機 - 右側 itemPort_hardpoint_pylon_left=導彈架 - 左側 itemPort_hardpoint_pylon_right=導彈架 - 右側 itemPort_hardpoint_quantum_Drive=量子驅動器 itemPort_hardpoint_rear_left_turret=炮塔 - 左後方 itemPort_hardpoint_rear_right_turret=炮塔 - 右後方 itemPort_hardpoint_remote_turret_bottom=遙控炮塔 itemPort_hardpoint_remote_turret_front_left=遙控炮塔 itemPort_hardpoint_remote_turret_front_right=遙控炮塔 itemPort_hardpoint_remote_turret_rear_left=遙控炮塔 itemPort_hardpoint_remote_turret_rear_right=遙控炮塔 itemPort_hardpoint_remote_turret_top=遙控炮塔 itemPort_hardpoint_right_wing_gun_mount=武器 - 右機翼 itemPort_hardpoint_rocket_rack_wing_left=火箭彈倉 - 左機翼 itemPort_hardpoint_rocket_rack_wing_right=火箭彈倉 - 右機翼 itemPort_hardpoint_shield_generator=護盾生成器 itemPort_hardpoint_shield_generator_001=護盾生成器 01 itemPort_hardpoint_shield_generator_002=護盾生成器 02 itemPort_hardpoint_shield_generator_01=護盾生成器 itemPort_hardpoint_shield_generator_02=護盾生成器 02 itemPort_hardpoint_shield_generator_03=護盾生成器 03 itemPort_hardpoint_shield_generator_A=護盾生成器 01 itemPort_hardpoint_shield_generator_B=護盾生成器 02 itemPort_hardpoint_shield_generator_C=護盾生成器 03 itemPort_hardpoint_shield_generator_D=護盾生成器 04 itemPort_hardpoint_shield_generator_left=護盾生成器 - 左側 itemPort_hardpoint_shield_generator_right=護盾生成器 - 右側 itemPort_hardpoint_shieldgenerator_left=護盾生成器 - 左側 itemPort_hardpoint_shieldgenerator_right=護盾生成器 - 右側 itemPort_hardpoint_sidecannon_left=機鼻武器 - 左側 itemPort_hardpoint_sidecannon_right=機鼻武器 - 右側 itemPort_hardpoint_size_4=功能槽 - 右機翼 itemPort_hardpoint_torpedo_back_left=魚雷架 - 左後 itemPort_hardpoint_torpedo_back_right=魚雷架 - 右後 itemPort_hardpoint_torpedo_front_left=魚雷架 - 左前 01 itemPort_hardpoint_torpedo_front_left_02=魚雷架 - 左前 02 itemPort_hardpoint_torpedo_front_right=魚雷架 - 右前 01 itemPort_hardpoint_torpedo_front_right_02=魚雷架 - 右前 02 itemPort_hardpoint_turret=炮塔 itemPort_hardpoint_turret_left=炮塔武器 - 左側 itemPort_hardpoint_turret_right=炮塔武器 - 右側 itemPort_hardpoint_weapon_01=武器 - 機鼻 itemPort_hardpoint_weapon_02=武器 - 機鼻 itemPort_hardpoint_weapon_class1_left_wing=武器 - 左機翼 itemPort_hardpoint_weapon_class1_right_wing=武器 - 右機翼 itemPort_hardpoint_weapon_class2_nose=武器 - 機鼻 itemPort_hardpoint_weapon_class3_left=火箭彈倉 - 左機翼 itemPort_hardpoint_weapon_class3_right=火箭彈倉 - 右機翼 itemPort_hardpoint_weapon_gun_centermount=武器 - 機鼻 itemPort_hardpoint_weapon_gun_class1_left_wing=武器 - 左機翼 itemPort_hardpoint_weapon_gun_class1_right_wing=武器 - 右機翼 itemPort_hardpoint_weapon_gun_left_wing=武器 - 左機翼 itemPort_hardpoint_weapon_gun_nose=武器 - 機鼻 itemPort_hardpoint_weapon_gun_nose_fixed_001=武器 - 右機鼻 01 itemPort_hardpoint_weapon_gun_nose_fixed_002=武器 - 左機鼻 01 itemPort_hardpoint_weapon_gun_nose_fixed_003=武器 - 右機鼻 02 itemPort_hardpoint_weapon_gun_nose_fixed_004=武器 - 左機鼻 02 itemPort_hardpoint_weapon_gun_right_wing=武器 - 右機翼 itemPort_hardpoint_weapon_left=武器 - 左機翼 itemPort_hardpoint_weapon_left_nose=武器 - 左機鼻 itemPort_hardpoint_weapon_left_wing=武器 - 左機翼 itemPort_hardpoint_weapon_mining=採礦激光 itemPort_hardpoint_weapon_missilerack_left=導彈架 - 左側 itemPort_hardpoint_weapon_missilerack_left_inner=導彈架 - 左側 itemPort_hardpoint_weapon_missilerack_left_rea=導彈架 - 左後 itemPort_hardpoint_weapon_missilerack_left_rear=導彈架 - 左側 itemPort_hardpoint_weapon_missilerack_left_wing=導彈架 - 左機翼 itemPort_hardpoint_weapon_missilerack_left_wing_inner=導彈架 - 左機翼 01 itemPort_hardpoint_weapon_missilerack_left_wing_outer=導彈架 - 左機翼 02 itemPort_hardpoint_weapon_missilerack_right=導彈架 - 右側 itemPort_hardpoint_weapon_missilerack_right_inner=導彈架 - 右側 itemPort_hardpoint_weapon_missilerack_right_rea=導彈架 - 右後 itemPort_hardpoint_weapon_missilerack_right_rear=導彈架 - 右側 itemPort_hardpoint_weapon_missilerack_right_wing=導彈架 - 右機翼 itemPort_hardpoint_weapon_missilerack_right_wing_inner=導彈架 - 右機翼 01 itemPort_hardpoint_weapon_missilerack_right_wing_outer=導彈架 - 右機翼 02 itemPort_hardpoint_weapon_right=武器 - 右機翼 itemPort_hardpoint_weapon_right_nose=武器 - 右機鼻 itemPort_hardpoint_weapon_right_wing=武器 - 右機翼 itemPort_hardpoint_weapon_s02_left_wing=武器 - 左機翼 itemPort_hardpoint_weapon_s02_nose=武器 - 機鼻 itemPort_hardpoint_weapon_s02_right_wing=武器 - 右機翼 itemPort_hardpoint_weapon_top=武器 - 頂部 itemPort_hardpoint_wing_top_left=武器 - 左機翼 itemPort_hardpoint_wing_top_right=武器 - 右機翼 itemPort_jetpack_attach=EVA 背包 itemPort_magazine_attach=武器彈匣 itemPort_magazine_attach_1=備用武器彈匣 1 itemPort_magazine_attach_2=備用武器彈匣 2 itemPort_magazine_attach_3=備用武器彈匣 3 itemPort_magazine_attach_4=備用武器彈匣 4 itemPort_magazine_attach_5=備用武器彈匣 5 itemPort_magazine_attach_6=備用武器彈匣 6 itemPort_magazine_attach_7=備用武器彈匣 7 itemPort_magazine_attach_8=備用武器彈匣 8 itemPort_medPen_attach_1=消耗品 itemPort_medPen_attach_2=消耗品 itemPort_missile_01_attach=導彈掛載點 01 itemPort_missile_02_attach=導彈掛載點 02 itemPort_missile_03_attach=導彈掛載點 03 itemPort_missile_04_attach=導彈掛載點 04 itemPort_missile_05_attach=導彈掛載點 05 itemPort_missile_06_attach=導彈掛載點 06 itemPort_missile_07_attach=導彈掛載點 07 itemPort_missile_08_attach=導彈掛載點 08 itemPort_missile_09_attach=導彈掛載點 09 itemPort_missile_10_attach=導彈掛載點 10 itemPort_missile_attach_01=導彈掛載點 01 itemPort_missile_attach_02=導彈掛載點 02 itemPort_missile_attach_03=導彈掛載點 03 itemPort_missile_attach_04=導彈掛載點 04 itemPort_missile_attach_05=導彈掛載點 05 itemPort_missile_attach_06=導彈掛載點 06 itemPort_missile_attach_07=導彈掛載點 07 itemPort_missile_attach_08=導彈掛載點 08 itemPort_mobiglas_attach=mobiGlas itemPort_oxyPen_attach_1=消耗品 itemPort_oxyPen_attach_2=消耗品 itemPort_shield_attachment=武器附件(護盾) itemPort_sight_attachment=武器附件(視覺) itemPort_turret_left=炮塔 - 左側 itemPort_turret_right=炮塔 - 右側 itemPort_utility_attach_1=附件槽 itemPort_utility_attach_2=附件槽 itemPort_weapon_attach_gadget_2h=小工具 itemPort_weapon_attach_shield=工具 itemPort_wep_sidearm=武器(手部) itemPort_wep_sidearm_leg=武器(手部) itemPort_wep_stocked_2=武器(次要) itemPort_wep_stocked_3=武器(主要) item_DescF_bangs_hair_01=一個垂在前額的齊劉海發型。 item_DescF_bobcut_hair_01=一個經典的偏分波波頭。 item_DescF_bobcut_hair_02=一個有些自來卷的稍長波波頭。 item_DescF_bun_hair_01=適用於任何工作環境。 item_DescF_formal_hair_01=不完全是波波頭,但絕對是個不錯的發型。 item_DescF_hayes_shr_hair_01_Shared=塗有發蠟的稍長的精靈頭。 item_DescF_pixie_hair_01_Shared=層次分明的稍長的精靈頭。 item_DescF_ponytail_hair_01_Shared=直發編成的低馬尾。 item_DescF_pusher_shr_hair_01=兩邊完全剃短的莫霍克發型。 item_DescF_skinhead_hair_01_Shared=短發,但不紮手。 item_DescF_slicked_back_hair_01=又長又直。 item_DescF_spike_hair_01_Shared=刺刺的精靈頭。 item_DescF_undercut_hair_01=一邊高,一邊低。 item_DescF_webster_shr_hair_01=教科書般的精靈頭。 item_DescM_80ssweptback_hair_01=非常適合全力以赴. item_DescM_balding_hair_01_Shared=曾是茂密的,正在禿頂併變美。 item_DescM_behr_shr_hair_01=專業且時尚. item_DescM_bun_hair_01_Shared=適合長發專業人士選擇. item_DescM_caeser_hair_01_Shared=經典而權威的發型. item_DescM_cleanedupcut_hair_01=讓妳爺爺印象深刻的最佳發型. item_DescM_combedback_hair_01=分到側面併梳理回去. item_DescM_cornrows_hair_01=帶有褪色的辮子和頂部圓發髻. item_DescM_correl_shr_hair_01=逐漸變細變緊. item_DescM_curlyricky_hair_01_Shared=從下部褪色的殺手級高卷式發型.還有什麽問題麽? item_DescM_dreadlocks_hair_01=帥哥的風格. item_DescM_fade_hair_01=非連續淡入淡出,帶有一點點筆刷感。 item_DescM_flipwithpart_hair_01=准備迎接休閑款風掃妝. item_DescM_highfade_hair_01=只留頂部,側面剃掉。 item_DescM_highfade_hair_02=剃掉側面留下交叉式頂部. item_DescM_jax_shr_hair_01=一個經典的發型,沒有什麽可隱藏的。 item_DescM_knot_hair_01=高漸變,帶有頂髻。 item_DescM_messy_hair_01=為那些剛剛醒來的人. item_DescM_mohawk_hair_01_Shared=淡淡的莫西幹漸變感. item_DescM_morrow_shr_hair_01=剪發不是UPARQ的黃金門票,但有幫助。 item_DescM_parting_hair_01=適合任何場合. item_DescM_playboy_hair_01=大背,頭十分時尚。 item_DescM_punk_hair_01=帶有淡反光效果的膚色淡化妝. item_DescM_shortcrop_hair_01=大膽的空氣動力學外觀. item_DescM_sidespiked_hair_01=尖刺狀的頭發在兩側分開. item_DescM_skinhead_hair_01=剃光發型,打造空氣動力學外觀。 item_DescM_slickedback_hair_01=高漸變效果,帶長背頭鎖。 item_DescM_slickedpart_hair_01=梳理光滑的整齊的兩側頭發. item_DescM_spike_hair_01=29世紀後期最時髦的發型. item_DescM_steiger_shr_hair_01=邊緣清晰的剃發. item_DescM_straightcaesar_hair_01=凱撒發型的整齊版. item_DescM_tagaca_shr_hair_01=更保守的外觀,而不會完全失去妳的優勢。 item_DescM_tall_hair_01=這款高大經典的發型可直戳天空. item_DescM_weezy_shr_hair_01=看起來既休閑又專業. item_DescM_yury_shr_hair_01=帶有復古感的側部發型. item_NameF_bangs_hair_01=齊劉海 item_NameF_bobcut_hair_01=單側波波頭 item_NameF_bobcut_hair_02=卷發波波頭 item_NameF_bun_hair_01=包子頭 item_NameF_bun_hair_01_brown=包子頭 item_NameF_formal_hair_01=長卷波波頭 item_NameF_hayes_shr_hair_01=塑型小精靈頭 item_NameF_hayes_shr_hair_01_black=塑型小精靈頭 item_NameF_hayes_shr_hair_01_brown=塑型小精靈頭 item_NameF_pixie_hair_01=分層小精靈頭 item_NameF_pixie_hair_01_auburn=分層小精靈頭 item_NameF_ponytail_hair_01=低馬尾 item_NameF_ponytail_hair_01_brown=低馬尾 item_NameF_pusher_shr_hair_01=莫霍克頭 item_NameF_skinhead_hair_01=平頭 item_NameF_skinhead_hair_01_black=平頭 item_NameF_slicked_back_hair_01=大背頭 item_NameF_spike_hair_01=尖刺小精靈頭 item_NameF_spike_hair_01_blonde=尖刺小精靈頭 item_NameF_undercut_hair_01=不對稱側削上梳 item_NameF_webster_shr_hair_01=小精靈頭 item_NameM_80ssweptback_hair_01=後掠式 item_NameM_balding_hair_01=削短平頭 item_NameM_balding_hair_01_black=削短平頭 item_NameM_balding_hair_01_brown=削短平頭 item_NameM_balding_hair_01_grey=削短平頭 item_NameM_balding_hair_01_orange=削短平頭 item_NameM_behr_shr_hair_01=上揚劉海 item_NameM_bun_hair_01=發髻 item_NameM_bun_hair_01_black=發髻 item_NameM_bun_hair_01_brown=發髻 item_NameM_bun_hair_01_grey=發髻 item_NameM_bun_hair_01_orange=發髻 item_NameM_caeser_hair_01=凱撒寸頭 item_NameM_caeser_hair_01_black=凱撒寸頭 item_NameM_caeser_hair_01_brown=凱撒寸頭 item_NameM_caeser_hair_01_grey=凱撒寸頭 item_NameM_caeser_hair_01_orange=凱撒寸頭 item_NameM_cleanedupcut_hair_01=經典遮禿發型 item_NameM_combedback_hair_01=精梳背頭 item_NameM_cornrows_hair_01=辮子漸層 item_NameM_correl_shr_hair_01=高錐漸層 item_NameM_curlyricky_hair_01=瑞奇頭 item_NameM_curlyricky_hair_01_black=瑞奇頭 item_NameM_curlyricky_hair_01_brown=瑞奇頭 item_NameM_curlyricky_hair_01_grey=瑞奇頭 item_NameM_curlyricky_hair_01_orange=瑞奇頭 item_NameM_dreadlocks_hair_01=亂毛 item_NameM_fade_hair_01=厚油頭漸層 item_NameM_flipwithpart_hair_01=飛機頭 item_NameM_fullmohawk_hair_01=純正印第安雞冠頭 item_NameM_highfade_hair_01=側削上梳長發 item_NameM_highfade_hair_02=側削漸層 item_NameM_jax_shr_hair_01=前梳 item_NameM_knot_hair_01=武士頭 item_NameM_messy_hair_01=起床頭 item_NameM_mohawk_hair_01=短印第安雞冠頭 item_NameM_mohawk_hair_01_black=短印第安雞冠頭 item_NameM_mohawk_hair_01_brown=短印第安雞冠頭 item_NameM_mohawk_hair_01_grey=短印第安雞冠頭 item_NameM_mohawk_hair_01_orange=短印第安雞冠頭 item_NameM_morrow_shr_hair_01=經典錐形頭 item_NameM_parting_hair_01=復古側分發 item_NameM_parting_hair_01_brown=復古側分 item_NameM_parting_hair_01_gray=復古側分 item_NameM_playboy_hair_01=順滑側分發 item_NameM_punk_hair_01=朋克頭 item_NameM_shortcrop_hair_01=斷層漸層 item_NameM_sidespiked_hair_01=上疏側分 item_NameM_skinhead_hair_01=剃光 item_NameM_slickedback_hair_01=側分漸層 item_NameM_slickedpart_hair_01=分部側削上梳 item_NameM_spike_hair_01=刺猬頭 item_NameM_steiger_shr_hair_01=精制寸頭 item_NameM_straightcaesar_hair_01=直發凱撒寸頭 item_NameM_tagaca_shr_hair_01=短印第安雞冠頭 item_NameM_tall_hair_01=龐帕多 item_NameM_weezy_shr_hair_01=層次發 item_NameM_yury_shr_hair_01=波浪偏分 item_Name_HairMod_black=黑色 item_Name_HairMod_blonde=金色 item_Name_HairMod_blue_black=藍色/黑色 item_Name_HairMod_brown=棕色 item_Name_HairMod_dark_blonde=暗金色 item_Name_HairMod_dark_brown=暗棕色 item_Name_HairMod_dark_red=暗紅色 item_Name_HairMod_grey=灰色 item_Name_HairMod_light_blonde=淺金色 item_Name_HairMod_light_brown=淺棕色 item_Name_HairMod_light_grey=淺灰色 item_Name_HairMod_light_red=淺紅色 item_Name_HairMod_medium_blonde=中等金色 item_Name_HairMod_medium_brown=中等棕色 item_Name_HairMod_medium_red=中等紅色 item_Name_HairMod_red=紅色 item_Name_HairMod_red_black=紅色/黑色 item_Name_colorMod_black=黑色 item_Name_colorMod_blue=藍色 item_Name_colorMod_brown=棕色 item_Name_colorMod_dark_blue=深藍色 item_Name_colorMod_dark_green=深綠色 item_Name_colorMod_dark_orange=暗橙色 item_Name_colorMod_dark_purple=深紫色 item_Name_colorMod_dark_red=暗紅色 item_Name_colorMod_dark_teal=深青色 item_Name_colorMod_green=綠色 item_Name_colorMod_grey=灰色 item_Name_colorMod_orange=橙色 item_Name_colorMod_pink=粉色 item_Name_colorMod_purple=紫色 item_Name_colorMod_red=紅色 item_Name_colorMod_tan=黃褐色 item_Name_colorMod_teal=藍綠色 item_Name_colorMod_white=白色 item_Name_colorMod_yellow=黃色 item_Name_eyes_black=黑色 item_Name_eyes_blue=藍色 item_Name_eyes_brown=棕色 item_Name_eyes_green=綠色 item_Name_eyes_hazel=淺褐色 item_Name_eyes_orange=琥珀 item_Name_eyes_purple=紫羅蘭 item_Name_eyes_red=赤紅 item_Name_eyes_white=珍珠 item_Name_eyes_yellow=黃色 item_Name_skinMod_01=皮膚 01 item_Name_skinMod_02=皮膚 02 item_Name_skinMod_03=皮膚 03 item_Name_skinMod_04=皮膚 04 item_Name_skinMod_05=皮膚 05 item_Name_skinMod_06=皮膚 06 item_Name_skinMod_07=皮膚 07 item_Name_skinMod_08=皮膚 08 item_Name_skinMod_09=皮膚 09 item_TypeMiningModifier=採礦模組 item_TypeWeaponMining=採礦激光器 itemport_body_itemport=身上 itemport_eyes_itemport=虹膜顏色 itemport_hair_itemport=發型 itemport_hardpoint_heat_sink=熱逝之槽 itemport_head_itemport=面部 itemport_material_variant=發色 itemport_port_NameTurretAft=艦尾炮塔 itemport_port_NameTurretPort=左舷炮塔 itemport_port_NameTurretStarboard=右舷炮塔 itemport_skin_variant=膚色 navitem_advanced=高級 navitem_brow=眉骨 navitem_cheeks=臉頰 navitem_crown=頭頂高度 navitem_ears=耳朵 navitem_eidonomy=人種 navitem_eyecolor=瞳孔顏色 navitem_eyes=眼睛 navitem_gender=性別 navitem_hair=頭發 navitem_haircolor=發色 navitem_head=整個頭部 navitem_jaw=下巴 navitem_mouth=嘴 navitem_nose=鼻子 navitem_review=檢閱 navitem_simple=簡單 navitem_skin=皮膚 notification_group_created_Desc=%s notification_invite_declined_Desc=%s notification_invite_declined_Prompt=謝謝... notification_invite_failed_Desc=%s notification_invite_friend_added_title=好友已添加 notification_invite_lobby_Desc=%s notification_invite_received_Desc=%s notification_invite_sent_Desc=%s notification_invite_sent_Title=邀請已發送 notification_invite_sent_to_target_Desc=%s notification_invite_timeout_Desc=%s notification_leader_changed_Desc=%s notification_local_player_joined_Desc=%s notification_local_player_joined_auto_Desc=%s notification_local_player_kicked_Desc=%s notification_local_player_kicked_Title=組員被踢出 notification_local_player_left_Desc=%s notification_member_joined_Desc=%s notification_member_kicked_Desc=%s notification_member_kicked_Title=組員被踢出 notification_member_left_Desc=%s notification_party_launch_accepted_Desc=%s notification_party_launch_already_in_session_Title=小組登錄失敗 notification_party_launch_failed_Title=小組登錄失敗 notification_party_launch_not_in_party_Title=小組登錄失敗 notification_party_launch_not_in_session_Title=小組登錄失敗 notification_party_launch_not_leader_Title=小組登錄失敗 notification_party_launch_sent_Title=小組登錄請求已發送 notification_party_launch_session_not_found_Title=小組登錄失敗 pause_OptionChangeWaitPopUpText=正在應用新的設置 pause_OptionChangeWaitPopUpTextRevert=您想保留這項設置嗎?更改將自動恢復至 %i %s pause_OptionChangeWaitPopUpTitle=請稍後 pause_OptionChangeWaitPopUpTitleRevert=設置已應用 pause_OptionsAudioCameraShakeStrength=音效聯動鏡頭晃動效果 pause_OptionsFOIPEnableFreeLook=啟用自由視角 pause_OptionsFOIPEnableFreeLookOnlyWhileSeated=啟用飛船駕駛時的自由視角 pause_OptionsFlightProximityAssist=啟用飛船輔助接近繫統 pause_OptionsSpeedLimiterDefaultOn=限速器(默認開) pit_weapon_attachments_drop_prompt_cancel=取消 spaceship_defensive=飛船 - 防禦功能 spaceship_general=飛船 - 通用功能 stomp_warning_text=在這裏變更設置會導致其他所有設置被重置。 transit_carriage_shuttle=穿梭機 ui_Abandon=放棄 ui_AcceptMission=接受合約 ui_AcceptOffer=接受邀約 ui_Accepted=已接受 ui_AccessArenaCommander=前往競技場指揮官 ui_Accessible=可訪問 ui_Active_Scanning_Mode=脈沖充能中 ui_AddFriendsHelper=將聯繫人的handle添加在這裏 ui_Alphabetical=按首字母排序 ui_Apply=應用 ui_ApplyFilters=應用過濾器 ui_ApplyTT=應用更改 ui_Apply_all_caps=應用 ui_ApproveTransfer=確認轉賬 ui_ArmourCapacityUnits=SP ui_Available=常規 ui_AwaitingMissionData=選擇一項合約 ui_AwaitingMissionDescription=從左側選擇一個可用的條目以查看其詳細信息。 ui_Back=返回 ui_BackTT=返回 ui_Beacon=信標 ui_BlockingMessagePopUpButtonConfirm=好 ui_CCCamera=攝像機 ui_CCEVA=E.V.A. ui_CCEVAAdv=E.V.A. (高級) ui_CCFPS=徒步 ui_CCFPSAdv=徒步 (高級) ui_CCSpaceFlight=航行 ui_CCSpaceFlightAdv=航行 (高級) ui_CCVehicle=載具 ui_CC_BlendDisabled=禁用融合 ui_CC_BlendEnabled=啟用融合 ui_CC_BlendHint=- 將多個來源融合以自定義特徵 - ui_CC_RandomizeAll=全部隨機 ui_CC_RandomizeBrow=隨機眉骨 ui_CC_RandomizeCheek=隨機臉頰 ui_CC_RandomizeCrown=隨機後腦 ui_CC_RandomizeEars=隨機耳朵 ui_CC_RandomizeEyes=隨機眼睛 ui_CC_RandomizeHair=隨機頭發 ui_CC_RandomizeHead=隨機頭部 ui_CC_RandomizeJaw=隨機下巴 ui_CC_RandomizeMouth=隨機嘴巴 ui_CC_RandomizeNose=隨機鼻子 ui_CGAdvanCamControls=視角 - 高級視角控制 ui_CGEAGeneral=電子設備 - 通用 ui_CGEASpectator=電子設備 - 攝像頭 ui_CGEVA=E.V.A - 通用 ui_CGEmotes=社交 - 錶情 ui_CGFPSMovement=徒步 - 通用 ui_CGInteraction=快捷按鍵/交互/內思繫統(PIT) ui_CGLightController=照明 ui_CGOpticalTracking=網絡語音/視頻通話/頭部追蹤 ui_CGSeatGeneral=載具 - 座椅和操作員模式 ui_CGSpaceFlight=航行 - 通用 ui_CGSpaceFlightAI=航行 - AI ui_CGSpaceFlightCockpit=載具 - 駕駛艙 ui_CGSpaceFlightDefensive=載具 - 護盾和反制措施 ui_CGSpaceFlightHUD=航行 - HUD ui_CGSpaceFlightMining=載具 - 採礦 ui_CGSpaceFlightMissiles=載具 - 導彈 ui_CGSpaceFlightMovement=航行 - 移動 ui_CGSpaceFlightPower=航行 - 能源 ui_CGSpaceFlightRadar=航行 - 雷達 ui_CGSpaceFlightScanning=載具 - 掃描 ui_CGSpaceFlightTargetHailing=航行 - 呼叫目標 ui_CGSpaceFlightTargeting=載具 - 瞄准 ui_CGSpaceFlightTargetingAdvanced=載具 - 目標切換 ui_CGSpaceFlightTurrets=炮塔 ui_CGSpaceFlightView=載具 - 視角 ui_CGSpaceFlightWeapons=載具 - 武器 ui_CGUIGeneral=社交 - 通用 ui_CGUIInvite=社交 - 邀請 ui_CGVehicleGeneral=地面載具 - 通用 ui_CGVehicleGunner=地面載具 - 炮手 ui_CGVehicleMovement=地面載具 - 移動 ui_CG_Capacitor_Assignment=載具 - 電力三角分配 ui_CG_SR_Mode=服務器渲染器 (dev only) ui_CG_Turret_Advanced=炮塔高級設置 ui_CG_Turret_Main=炮塔 ui_CG_Turret_Movement=炮塔移動 ui_CIARMode=AR模式 ui_CIATCRequest=請求降落 ui_CIATCRequestDesc=聯繫空管和其他著陸服務。 ui_CIAccelRangeAbs=加速度限制器 提高 / 降低 (絕對加速度) ui_CIAccelRangeAbsDesc=加速度限制器提高/降低(絕對)- 提高/降低加速度限制器。 ui_CIAccelRangeDown=加速度限制器降低 ui_CIAccelRangeDownDesc=加速度限制器降低 ui_CIAccelRangeRel=加速度限制器 提高 / 降低 (相對加速度) ui_CIAccelRangeRelDesc=加速度限制器提高/降低(相對)- 較原來數值提高/降低加速度限制器。 ui_CIAccelRangeUp=加速度限制器提高 ui_CIAccelRangeUpDesc=加速度限制器提高 ui_CIAccelScaleAbs=定速巡航控制 提高 / 降低 (絕對速度) ui_CIAccelScaleAbsDesc=推力大小控制提高/降低(絕對)- 較原來數值提升/降低推力大小。 ui_CIAccelScaleDown=定速巡航控制 降低 ui_CIAccelScaleDownDesc=推力大小控制降低 - 較原來數值降低推力大小。 ui_CIAccelScaleRel=定速巡航控制 提高 / 降低 (相對速度) ui_CIAccelScaleRelDesc=推力大小控制提高/降低(相對)- 較原來數值提升/降低推力大小。 ui_CIAccelScaleUp=定速巡航控制 提高 ui_CIAccelScaleUpDesc=推力大小控制提高 - 較原來數值提高推力大小。 ui_CIAdvanCamClearSave=清除已保存視角 ui_CIAdvanCamDOFDecrease=減少景深 ui_CIAdvanCamDOFIncrease=[PH] Increase DoF ui_CIAdvanCamFOVDecrease=視角減小 ui_CIAdvanCamFOVIncrease=視角增大 ui_CIAdvanCamLoad1=載入視角 1 ui_CIAdvanCamLoad2=載入視角 2 ui_CIAdvanCamLoad3=載入視角 3 ui_CIAdvanCamLoad4=載入視角 4 ui_CIAdvanCamLoad5=載入視角 5 ui_CIAdvanCamLoad6=載入視角 6 ui_CIAdvanCamLoad7=載入視角 7 ui_CIAdvanCamLoad8=載入視角 8 ui_CIAdvanCamLoad9=載入視角 9 ui_CIAdvanCamModifier=高級視角控制調節器 (按住) ui_CIAdvanCamSave1=保存視角 1 ui_CIAdvanCamSave2=保存視角 2 ui_CIAdvanCamSave3=保存視角 3 ui_CIAdvanCamSave4=保存視角 4 ui_CIAdvanCamSave5=保存視角 5 ui_CIAdvanCamSave6=保存視角 6 ui_CIAdvanCamSave7=保存視角 7 ui_CIAdvanCamSave8=保存視角 8 ui_CIAdvanCamSave9=保存視角 9 ui_CIAdvanCamViewReset=重置當前視角 ui_CIAdvanCamXOffsetNeg=X軸負嚮偏移 ui_CIAdvanCamXOffsetPos=X軸正嚮偏移 ui_CIAdvanCamYOffsetNeg=Y軸負嚮偏移 / 觀察者自由視角焦點後移 ui_CIAdvanCamYOffsetPos=Y軸正嚮偏移 / 觀察者自由視角焦點前移 ui_CIAdvanCamZOffsetNeg=Z軸負嚮偏移 ui_CIAdvanCamZOffsetPos=Z軸正嚮偏移 ui_CIAfterburner=助推 ui_CIAttackAll=所有武器開火 ui_CIAttackGroup1=武器組 1 開火 ui_CIAttackGroup2=武器組 2 開火 ui_CIAttackGroup3=武器組 3 開火 ui_CIAttackGroup4=武器組 4 開火 ui_CIAutoland=自動降落 ui_CIAutolandDesc=激活自動降落 ui_CIBombs_HudRangeDecrease=炸彈 - 減少HUD範圍 ui_CIBombs_HudRangeDecreaseDes=在投彈瞄准HUD中減少一格範圍 ui_CIBombs_HudRangeIncrease=炸彈 - 增加HUD範圍 ui_CIBombs_HudRangeIncreaseDesc=在投彈瞄准HUD中增加一格範圍 ui_CIBombs_HudRangeReset=炸彈 - 重置HUD範圍 ui_CIBombs_HudRangeResetDesc=在投彈瞄准HUD中重置為默認範圍 ui_CIBombs_ToggleDesiredImpactPoint=[PH] 炸彈 - 標定投彈點(按下) ui_CIBombs_ToggleDesiredImpactPointHold=[PH] 炸彈 - 標定投彈點(按住) ui_CIBoost=加力燃燒 ui_CIBrake=制動 ui_CICenterAim=准星歸中 ui_CICockpitCanopyToggleAll_Close_All=座艙艙蓋\n(關閉) ui_CICockpitCanopyToggleAll_Open_All=座艙艙蓋\n(開啟) ui_CICockpitDoorsCloseAll=關閉所有艙門 ui_CICockpitDoorsCloseAllDesc=關閉所有艙門 ui_CICockpitDoorsLockAll=鎖定所有艙門 ui_CICockpitDoorsLockAllDesc=鎖定所有艙門 ui_CICockpitDoorsOpenAll=打開所有艙門 ui_CICockpitDoorsOpenAllDesc=打開所有艙門 ui_CICockpitDoorsToggleAll=打開/關閉艙門 (切換) ui_CICockpitDoorsToggleAllDesc=切換 打開/關閉艙門 ui_CICockpitDoorsToggleAll_Close_All=艙門\n(關閉全部) ui_CICockpitDoorsToggleAll_Open_All=艙門\n(開啟全部) ui_CICockpitDoorsUnlockAll=解鎖所有艙門 ui_CICockpitDoorsUnlockAllDesc=解鎖所有艙門 ui_CICockpitFlightReady=一鍵啟動(電源&引擎啟動) ui_CICockpitFlightReadyDesc=一鍵啟動(電源&引擎啟動) ui_CICockpitLockToggleAll=解鎖/鎖定艙門 (切換) ui_CICockpitLockToggleAllDesc=切換 解鎖/鎖定艙門 ui_CICockpitLockToggleAll_Lock_All=艙門\n(鎖定全部) ui_CICockpitLockToggleAll_Unlock_All=艙門\n(解鎖全部) ui_CICoolerThrottleDown=降低冷卻器速率 ui_CICoolerThrottleUp=提高冷卻器速率 ui_CICoupleAimMove=切換 前嚮視角 開/關 ui_CICustomizeWeapon=自定義武器 ui_CICustomizeWeaponDesc=自定義武器 ui_CICycleAudioChannel=在音頻頻道中切換 ui_CICycleAudioChannelDesc=切換語音頻道 ui_CICycleCMBack=循環反制措施類型 (倒序) ui_CICycleCMFwd=循環反制措施類型 ui_CICycleIFCSSafeties=調整IFCS安全限制 ui_CICycleMouseAimMode=調整鼠標瞄准模式 ui_CICycleMouseMoveMode=循環鼠標瞄准模式 (虛擬搖桿 / 相對) ui_CICycleMouseMoveModeDesc=在相對模式(FPS 風格)和虛擬搖桿模式中切換鼠標操作飛船指嚮的方式。 ui_CICycleRadarRange=調整雷達範圍 ui_CICycleView=循環攝像機視角 ui_CICycleViewMode=循環攝像機環繞模式 ui_CICycleViewSecondary=循環攝像機第二視角 ui_CICycleWeaponAmmoBack=循環導彈類型(嚮後) ui_CICycleWeaponAmmoFwd=循環導彈類型(嚮前) ui_CIDecoupledBrake=分離式制動 ui_CIDecoupledPitch=分離式俯仰 ui_CIDecoupledPitchDown=分離式俯沖 ui_CIDecoupledPitchUp=分離式上仰 ui_CIDecoupledRoll=分離式翻滾 ui_CIDecoupledRollLeft=分離式翻滾:左 ui_CIDecoupledRollRight=分離式翻滾:右 ui_CIDecoupledStrafeBack=分離式平移:後 ui_CIDecoupledStrafeDown=分離式平移:下 ui_CIDecoupledStrafeFwd=分離式平移:前 ui_CIDecoupledStrafeFwdBack=分離式前/後平移 ui_CIDecoupledStrafeLeft=分離式平移:左 ui_CIDecoupledStrafeLeftRight=分離式左/右平移 ui_CIDecoupledStrafeRight=分離式平移:右 ui_CIDecoupledStrafeUp=分離式平移:上 ui_CIDecoupledStrafeUpDown=分離式上/下平移 ui_CIDecoupledYaw=分離式偏航 ui_CIDecoupledYawLeft=分離式左偏航 ui_CIDecoupledYawRight=分離式右偏航 ui_CIDecreaseMiningThrottle=降低採礦激光能量 ui_CIDecreaseMiningThrottleDesc=降低採礦激光能量 ui_CIDismissCorpseMarker=解除屍體標記 ui_CIDownedRevivalRequest=請求救援(在喪失行為能力時) ui_CIDropItem=丟下物品 ui_CIDropItemDesc=丟下物品 ui_CIDynamicZoomAbs=動態縮進和拉遠 (絕對) ui_CIDynamicZoomAbsDesc=動態縮放的軸嚮大小調整 ui_CIDynamicZoomAbsToggle=動態縮放切換 (絕對) ui_CIDynamicZoomAbsToggleDesc=按住此鍵可保持動態縮放 ui_CIDynamicZoomIn=動態縮進 (相對) ui_CIDynamicZoomInMaxHold=動態縮放最大值 (手持) ui_CIDynamicZoomInOut=動態放大和縮小(相對的) ui_CIDynamicZoomOut=動態拉遠 (相對) ui_CIEVABoost=加力推進 ui_CIEVABrake=制動 ui_CIEVAFreelook=自由視角 (按住) ui_CIEVAPitch=上/下調整方嚮 ui_CIEVAPitchDown=方嚮調整:下 ui_CIEVAPitchUp=方嚮調整:上 ui_CIEVARoll=左/右翻滾 ui_CIEVARollLeft=翻滾:左 ui_CIEVARollRight=翻滾:右 ui_CIEVAStrafeBack=平移:後 ui_CIEVAStrafeDown=平移:下 ui_CIEVAStrafeForward=平移:前 ui_CIEVAStrafeLateral=左/右平移 ui_CIEVAStrafeLeft=平移:左 ui_CIEVAStrafeLongitudinal=前後平移 ui_CIEVAStrafeRight=平移:右 ui_CIEVAStrafeUp=平移:上 ui_CIEVAStrafeVertical=上/下平移 ui_CIEVAViewPitch=上/下看 ui_CIEVAViewPitchDown=嚮下看 ui_CIEVAViewPitchUp=嚮上看 ui_CIEVAViewYaw=左/右看 ui_CIEVAViewYawLeft=左看 ui_CIEVAViewYawRight=右看 ui_CIEVAYaw=左/右姿態調整 ui_CIEVAYawLeft=姿態調整:左 ui_CIEVAYawRight=姿態調整:右 ui_CIEject=彈射 ui_CIEmergencyExit=緊急離座 ui_CIEmergencyExitDesc=按下左 Shift + H 進行緊急離座 ui_CIEmoteAgree=贊同 ui_CIEmoteAngry=生氣 ui_CIEmoteAtease=稍息 ui_CIEmoteAttention=立正 ui_CIEmoteBlah=悶悶不樂 ui_CIEmoteBored=無聊 ui_CIEmoteBow=鞠躬 ui_CIEmoteBurp=打嗝 ui_CIEmoteCheer=歡呼 ui_CIEmoteChicken=膽怯 ui_CIEmoteClap=鼓掌 ui_CIEmoteCome=過來 ui_CIEmoteCry=哭泣 ui_CIEmoteDance=跳舞 ui_CIEmoteDisagree=否定 ui_CIEmoteFailure=失敗 ui_CIEmoteFlex=顯擺 ui_CIEmoteFlirt=調情 ui_CIEmoteForward=嚮前 ui_CIEmoteGasp=深呼吸 ui_CIEmoteGloat=得意 ui_CIEmoteGreet=問好 ui_CIEmoteLaugh=大笑 ui_CIEmoteLaunch=確認起飛 ui_CIEmoteLaunchDesc=確認載具起飛 ui_CIEmoteLeft=左 ui_CIEmoteNo=否定 ui_CIEmotePoint=指 ui_CIEmoteRight=右 ui_CIEmoteRude=粗魯 ui_CIEmoteSalute=敬禮 ui_CIEmoteSit=坐下 ui_CIEmoteSleep=睡覺 ui_CIEmoteSmell=聞 ui_CIEmoteStop=停下來 ui_CIEmoteTaunt=嘲笑 ui_CIEmoteThreaten=威脅 ui_CIEmoteWait=等待 ui_CIEmoteWave=招手 ui_CIEmoteWhistle=吹口哨 ui_CIEmoteYes=是 ui_CIEquipHelmetToggle=頭盔穿戴 (切換) ui_CIEquipHelmetToggle_Equip=頭盔\n(戴上) ui_CIEquipHelmetToggle_Unequip=頭盔\n(脫下) ui_CIExit=離開座位 ui_CIFOIPRecalibrate=面部捕捉校准 ui_CIFOIPRecalibrateDesc=面部捕捉校准 ui_CIFPSAimDownSight=使用瞄具 ui_CIFPSAttack1=武器 - 攻擊 ui_CIFPSAttackMelee=近戰攻擊 (遠程武器 + 拆卸組件) ui_CIFPSAuxiliaryWeaponAction=FPS下掛式組件動作 ui_CIFPSAuxiliaryWeaponActionDesc=FPS使用下掛附件 ui_CIFPSAxisLookPitch=看 (俯仰) ui_CIFPSAxisLookYaw=看 (偏轉) ui_CIFPSAxisMoveForwardBackward=前/後移動 ui_CIFPSAxisMoveLeftToRight=左/右移動 ui_CIFPSCancelItem=關閉物品列錶 ui_CIFPSCombatHeal=治療 ui_CIFPSCombatHealTarget=治療目標 ui_CIFPSHandGrenade=手雷 ui_CIFPSHoldBreath=屏息 (瞄准模式) ui_CIFPSHolsterWeapon=收起武器 ui_CIFPSHolsterWeapon_Equip_Previous=裝備之前的武器 ui_CIFPSHolsterWeapon_Holster=收起武器 ui_CIFPSHolsterWeapon_Holster_Consumable=收起消耗品 ui_CIFPSHolsterWeapon_LowerFists=收起拳頭 ui_CIFPSLeanLeft=左側身 ui_CIFPSLeanRight=右側身 ui_CIFPSListGadgets=器具列錶 ui_CIFPSListGrenades=手雷列錶 ui_CIFPSListLargeWeapons=大型武器列錶 ui_CIFPSListMediumWeapons=中型武器列錶 ui_CIFPSListSmallWeapons=小型武器列錶 ui_CIFPSMeleeAttackHeavyLeft=近戰 - 左重擊 (按住) ui_CIFPSMeleeAttackHeavyRight=近戰 - 右重擊 (按住) ui_CIFPSMeleeAttackLightLeft=近戰 - 左輕擊 ui_CIFPSMeleeAttackLightRight=近戰 - 右輕擊 ui_CIFPSMeleeAttackSyringeStab=醫療筆 - 註射其他 ui_CIFPSMeleeBlock=近戰 - 格擋 (按住) ui_CIFPSMoveBack=嚮後移動 ui_CIFPSMoveDodgeBack=嚮後閃避 ui_CIFPSMoveDodgeLeft=嚮左閃避 ui_CIFPSMoveDodgeRight=嚮右閃避 ui_CIFPSMoveForward=嚮前移動 ui_CIFPSMoveJump=跳躍 ui_CIFPSMoveLeft=嚮左移動 ui_CIFPSMoveModeAccelerate=移動速度加速 ui_CIFPSMoveModeDecelerate=移動速度減速 ui_CIFPSMoveModeSpeedDec=默認移速降低 ui_CIFPSMoveModeSpeedInc=默認移速升高 ui_CIFPSMoveModeSprint=沖刺 ui_CIFPSMoveModeWalk=行走 ui_CIFPSMoveRight=嚮右移動 ui_CIFPSNextItem=下一個物品 ui_CIFPSNextWeapon=下一個武器 ui_CIFPSOpenLoadout=打開配置 ui_CIFPSOxygenCapsule=填充氧氣 ui_CIFPSOxygenCapsuleDesc=補充氧氣 ui_CIFPSPadMoveJump=跳躍 ui_CIFPSPadStanceProne=臥倒 ui_CIFPSPreviousItem=上一個物品 ui_CIFPSPreviousWeapon=上一個武器 ui_CIFPSProneRollLeft=左翻滾 (臥倒時) ui_CIFPSProneRollRight=右翻滾 (臥倒時) ui_CIFPSReload=裝填 ui_CIFPSSelectContract=選擇合約條目 ui_CIFPSSelectContractDesc=選擇合約物品 ui_CIFPSSelectGadget=選擇配件 ui_CIFPSSelectItem=拿取物品 ui_CIFPSSelectMeleeWeapon=選擇近戰武器 ui_CIFPSSelectMeleeWeaponDesc=選擇近戰武器 ui_CIFPSSelectPrimary=選擇第一主武器 ui_CIFPSSelectSecondary=選擇第二主武器 ui_CIFPSSelectSidearm=選擇副武器 ui_CIFPSSelectUnarmedCombat=徒手戰鬥 ui_CIFPSStanceCrouch=下蹲 ui_CIFPSStanceCrouch_Crouch=下蹲 ui_CIFPSStanceCrouch_Stand=站立 ui_CIFPSStanceProne=臥倒 ui_CIFPSStanceProne_Prone=臥倒 ui_CIFPSStanceProne_Stand=站立 ui_CIFPSToggle1stPersonFreeLook=自由視角 (按住) ui_CIFPSToggle1stPersonFreeLookDesc=按住開啟第一人稱自由視角 ui_CIFPSToggle3rdPersonFreeView=自由視角 (按住) ui_CIFPSToggle3rdPersonFreeViewDesc=按住開啟第三人稱自由視角 ui_CIFPSToggleCursorInput=光標輸入 (切換) ui_CIFPSToggleFlashLight=頭燈 (切換) ui_CIFPSToggleFlashLight_Disable=頭燈\n(關閉) ui_CIFPSToggleFlashLight_Enable=頭燈\n(開啟) ui_CIFPSToggleMagBoots=磁力靴 (切換) ui_CIFPSToggleThirdPerson=第三人稱視角 (切換) ui_CIFPSTractorBeamDecreaseDistance=牽引光束 - 縮短距離 ui_CIFPSTractorBeamDecreaseDistanceDesc=縮短牽引光束與所牽引的物體的目標距離。 ui_CIFPSTractorBeamIncreaseDistance=牽引光束 - 延長距離 ui_CIFPSTractorBeamIncreaseDistanceDesc=延長由牽引光束所牽引的物體的目標距離。 ui_CIFPSUse=使用 ui_CIFPSUseAttachmentBottom=[PH] Use Attachment Bottom ui_CIFPSUseAttachmentTop=[PH] Use Attachment Top ui_CIFPSUseItem=拋擲物品 ui_CIFPSVisorModeNext=面罩模式 (下一個) ui_CIFPSVisorModePrev=面罩模式 (上一個) ui_CIFPSWeaponChangeFireMode=切換開火模式 ui_CIFPSWeaponStanceToggle=武器姿態 (切換) ui_CIFPSWeaponZeroingDecrease=武器歸零減少 ui_CIFPSWeaponZeroingDecreaseDesc=調整武器瞄准鏡,以適應瞄准更近距離的目標。 ui_CIFPSWeaponZeroingIncrease=武器歸零增加/自動 ui_CIFPSWeaponZeroingIncreaseDesc=調整武器瞄准鏡,以適應瞄准更遠距離的目標。 ui_CIFPSZoomIn=拉近 (瞄准模式) ui_CIFPSZoomInOut=拉近/遠 (瞄准模式) ui_CIFPSZoomOut=拉遠 (瞄准模式) ui_CIForceRespawn=強制重生 (E.V.A. /徒步) ui_CIGimbalLock=循環切換 萬嚮輔助瞄准/標准萬嚮/固定萬嚮模式 ui_CIGimbalLock_Gimbal_Assist=萬嚮節模式切換\n(啟動萬嚮輔助瞄准) ui_CIGimbalLock_Gimbal_Free=萬嚮節模式切換\n(啟動自用萬嚮模式) ui_CIGimbalLock_Gimbal_Lock=萬嚮節模式切換\n(啟動固定萬嚮模式) ui_CIGimbalMode=萬嚮節模式 - 切換(固定/自動/自由) ui_CIGimbalModeDesc=切換可用的萬嚮節模式 ui_CIHUDCancel=HUD 回退/關閉 ui_CIHUDConfirm=HUD 確認 ui_CIHUDCycleScreenBackward=HUD嚮後切換窗口 ui_CIHUDCycleScreenForward=HUD嚮前切換窗口 ui_CIHUDInteract=HUD交互模式 (使用) ui_CIHUDMaximise=HUD最大化 ui_CIHUDOverview=HUD概覽 ui_CIHUDPanelDown=HUD焦點下移 ui_CIHUDPanelLeft=HUD焦點左移 ui_CIHUDPanelRight=HUD焦點右移 ui_CIHUDPanelUp=HUD焦點上移 ui_CIHUDPower=HUD能量管理 ui_CIHUDShields=HUD護盾管理 ui_CIHUDToggleCursor=HUD鼠標遊標(切換) ui_CIHUDWeapons=HUD武器組 ui_CIHailTarget=聯絡目標 ui_CIHailTargetDesc=呼叫目標 ui_CIHeadTrackCalibrate=頭部追蹤校准 ui_CIHeadTrackCalibrateDesc=頭部追蹤回歸中心點 ui_CIHeadTrackCameraEnabled=啟用/禁用第三人稱相機時的頭部追蹤(切換) ui_CIHeadTrackCameraEnabledDesc=啟用/禁用外部視角時的頭部追蹤 ui_CIHeadTrackEnabled=激活頭部追蹤 (使用) ui_CIHeadTrackEnabledDesc=切換頭部追蹤 開/關(使用) ui_CIHeadTrackHold=頭部追蹤(按住) ui_CIHeadTrackHoldDesc=按住按鈕激活頭部追蹤 ui_CIHeadTrackRecenterDevice=回中頭部追蹤設備(除TrackIR外) ui_CIHeadTrackRecenterDeviceDesc=回中頭部追蹤設備的輸入 ui_CIHelmetVisorWipe=擦拭頭盔面罩 ui_CIHelmetVisorWipeDesc=迅速擦拭一下頭盔面罩以提高視野清晰度 ui_CIIncapacitatedRespawn=重生(在喪失行為能力時) ui_CIIncreaseMiningThrottle=增加採礦激光能量 ui_CIIncreaseMiningThrottleDesc=升高採礦激光能量 ui_CIInnerThought=內思繫統 ui_CIInnerThoughtSecondary=從屬內思繫統 ui_CIInpsectItem=檢視物品 ui_CIInpsectItemDesc=檢視物品 ui_CIInteract=交互/使用 ui_CIInteractionActivate=激活內思 ui_CIInteractionActivateDesc=激活互動 ui_CIInteractionFocus=聚焦 ui_CIInteractionFocusDesc=聚焦 ui_CIInteractionMode=交互模式 ui_CIInteractionModeDesc=交互模式 ui_CIInteractionPersonal=個人內思繫統(PIT) ui_CIInteractionPersonalDesc=個人內思繫統 ui_CIInteractionPersonalInventory=個人物品(使用) ui_CIInteractionPlacementX=放置在 左/右 ui_CIInteractionPlacementXDesc=放置在 左/右 ui_CIInteractionPlacementY=放置在 上/下 ui_CIInteractionPlacementYDesc=放置在 上/下 ui_CIInteractionQuick=快捷交互選擇 ui_CIInteractionQuickDesc=快捷交互選擇 ui_CIInviteIgnore=忽略邀請 (按住) ui_CIInviteIgnoreDesc=忽略邀請 ui_CIJettisonVolatileCargo=投棄貨物 ui_CILandingTargetLock=降落目標鎖定開啟(使用) ui_CILaunchCM=發射反制措施 ui_CILaunchMissile=發射導彈(按住) ui_CILockMissile=導彈鎖定(單擊) ui_CILookAheadOn=啟動/關閉前嚮視角 ui_CILookAheadOnDesc=開啟和關閉前嚮視角模式 ui_CILookAheadStartTargetTracking=啟用 / 禁用目標鎖定(切換,按住) ui_CILookAheadStartTargetTrackingDesc=允許視角追蹤鎖定的目標 ui_CILookBehind=嚮後看 ui_CIMFDSnapDown=移至下方多功能顯示器 ui_CIMFDSnapLeft=移至左方多功能顯示器 ui_CIMFDSnapRight=移至右方多功能顯示器 ui_CIMFDSnapUp=移至上方多功能顯示器 ui_CIMap=地圖 ui_CIMapDesc=星圖 ui_CIMatchTargetSpeed=匹配目標速度 ui_CIMiningConsumable1=激活採礦模組(槽位1) ui_CIMiningConsumable2=激活採礦模組(槽位2) ui_CIMiningConsumable3=激活採礦模組(槽位3) ui_CIMiningConsumableDesc=激活採礦模組 ui_CIMiningMode=採礦模式(使用) ui_CIMiningModeDesc=採礦模式(使用) ui_CIMiningMode_Disable=採礦模式\n(關閉) ui_CIMiningMode_Enable=採礦模式\n(開啟) ui_CIMiningThrottle=升高/降低採礦激光能量 ui_CIMiningThrottleDesc=升高/降低採礦激光能量 ui_CIMissileMode=導彈操作員模式(切換) ui_CIMissiles_CinematicCameraHold=[PH] Enable Cinematic Camera (Hold) ui_CIMissiles_CinematicCameraToggle=[PH] Enable Cinematic Camera (Toggle) ui_CIMissiles_CycleBack=切換至上一型號導彈 ui_CIMissiles_CycleFwd=切換至下一型號導彈 ui_CIMissiles_DecreaseMax=減少待發導彈數量 ui_CIMissiles_IncreaseMax=增加待發導彈數量 ui_CIMissiles_Launch=發射導彈(按住) ui_CIMissiles_LaunchToggle=發射導彈(單擊) ui_CIMissiles_ResetMax=重置待發導彈數量 ui_CIMobiGlas=mobiGlas (使用) ui_CIModifyPort=槍械組件端口交互修改 ui_CIOpenScoreboard=計分闆 ui_CIPingAngDec=減少回波角度 ui_CIPingAngDecDesc=減少回波掃描角度 ui_CIPingAngInc=增大回波角度 ui_CIPingAngIncDesc=增大回波掃描角度 ui_CIPitch=俯仰 ui_CIPitchAim=嚮 上/下 瞄准 ui_CIPitchDown=降下機頭 ui_CIPitchUp=擡起機頭 ui_CIPitchView=嚮 上/下 看 ui_CIPoweSetOffDesc=關閉電源 ui_CIPoweThrusterSetOffDesc=關閉推進器電源 ui_CIPowerFocusShields=提高供能優先級 - 護盾 ui_CIPowerFocusThrusters=提高供能優先級 - 推進器 ui_CIPowerFocusWeapons=提高供能優先級 - 武器 ui_CIPowerPresetToggleShields=開關 - 護盾 ui_CIPowerPresetToggleShields_Disable=護盾\n(關閉) ui_CIPowerPresetToggleShields_Enable=護盾\n(開啟) ui_CIPowerPresetToggleThrusters=開關 - 推進器 ui_CIPowerPresetToggleThrusters_Disable=推進器\n(關閉) ui_CIPowerPresetToggleThrusters_Enable=推進器\n(開啟) ui_CIPowerPresetToggleWeapons=開關 - 武器 ui_CIPowerPresetToggleWeapons_Disable=武器\n(關閉) ui_CIPowerPresetToggleWeapons_Enable=武器\n(開啟) ui_CIPowerResetFocus=重置供能優先級 ui_CIPowerSetOff=關閉電源 ui_CIPowerSetOn=開啟電源 ui_CIPowerSetOnDesc=開啟電源 ui_CIPowerShieldsSetOff=關閉護盾電源 ui_CIPowerShieldsSetOffDesc=關閉護盾電源 ui_CIPowerShieldsSetOn=開啟護盾電源 ui_CIPowerShieldsSetOnDesc=開啟護盾電源 ui_CIPowerThrottleDown=降低節流閥供能 ui_CIPowerThrottleMax=提升節流閥供能至最大 ui_CIPowerThrottleMin=降低節流閥供能至最小 ui_CIPowerThrottleUp=提升節流閥供能 ui_CIPowerThrusterSetOff=關閉推進器電源 ui_CIPowerThrusterSetOn=開啟推進器電源 ui_CIPowerToggle=總能源開關 ui_CIPowerToggleDesc=總電力開關 ui_CIPowerToggle_Disable=能源\n(關閉) ui_CIPowerToggle_Enable=能源\n(開啟) ui_CIPowerWeaponsSetOff=關閉武器電源 ui_CIPowerWeaponsSetOffDesc=關閉武器電源 ui_CIPowerWeaponsSetOn=開啟武器電源 ui_CIPowerWeaponsSetOnDesc=開啟武器電源 ui_CIProximityPushToTalk=VOIP按鍵通話(僅限近距離) ui_CIProximityPushToTalkDesc=VOIP按鍵通話 (僅限近距離) ui_CIPushToHeadTrack=FOIP頭部追蹤(使用) ui_CIPushToHeadTrackDesc= FOIP頭部追蹤 (使用) ui_CIPushToTalk=VOIP按鍵通話 ui_CIPushToTalkDesc=VOIP按鍵通話 ui_CIQuantumDriveToggle=量子驅動器 ui_CIQuantumTravelSystemToggle=量子航行繫統(使用) ui_CIQuantumTravelSystemToggle_Disable=量子驅動器\n(關閉) ui_CIQuantumTravelSystemToggle_Enable=量子驅動器\n(開啟) ui_CIRadarPIBToggle=個人身份廣播繫統(使用) ui_CIRespawn=重生 ui_CIRoll=翻滾 ui_CIRollLeft=左翻滾 ui_CIRollRight=右翻滾 ui_CIRotateAimDown=嚮下瞄准 ui_CIRotateAimLeft=嚮左瞄准 ui_CIRotateAimRight=嚮右瞄准 ui_CIRotateAimUp=嚮上瞄准 ui_CIRotateViewDown=嚮下看 ui_CIRotateViewLeft=嚮左看 ui_CIRotateViewRight=嚮右看 ui_CIRotateViewUp=嚮上看 ui_CIScanningActivate=激活掃描 ui_CIScanningActivateDesc=激活掃描 ui_CIScanningFocus=掃描模式 - 聚焦目標 ui_CIScanningFocusDesc=[PH] 掃描模式 - 聚焦目標 ui_CIScanningMode=掃描模式(使用) ui_CIScanningModeDesc=[PH] Scanning Mode Toggle ui_CIScanningMode_Disable=掃描模式\n(關閉) ui_CIScanningMode_Enable=掃描模式\n(開啟) ui_CIScanningRadarAngDec=減少掃描角度 ui_CIScanningRadarAngDecDesc=減少掃描圓錐角度 ui_CIScanningRadarAngInc=增大掃描角度 ui_CIScanningRadarAngIncDesc=增大掃描圓錐角度 ui_CIScanningRadarPing=激活回波 ui_CIScanningRadarPingDesc=激活回波掃描 ui_CIScanningTag=掃描模式 - 標記目標 ui_CIScanningTagDesc=[PH] Scanning Mode - Tag Target ui_CISelfDestruct=自毀 ui_CISelfDestruct_Disengage=取消自毀 ui_CISelfDestruct_Engage=啟動自毀 ui_CIShieldLevelBack=提高後部護盾等級 ui_CIShieldLevelBottom=提高底部護盾等級 ui_CIShieldLevelFront=提高前部護盾等級 ui_CIShieldLevelLeft=提高左部護盾等級 ui_CIShieldLevelReset=重置護盾等級 ui_CIShieldLevelRight=提高右部護盾等級 ui_CIShieldLevelTop=提高頂部護盾等級 ui_CISpectatorCamNext=勘探攝像頭(下一個) ui_CISpectatorCamPrev=勘探攝像頭(上一個) ui_CISpectatorHudToggle=勘探攝像頭HUD(切換) ui_CISpectatorModeNext=勘探攝像頭模式(下一個) ui_CISpectatorModePrev=勘探攝像頭模式(上一個) ui_CISpectatorRotatePitch=勘探攝像頭旋轉俯仰 ui_CISpectatorRotateYaw=勘探攝像頭旋轉側滑 ui_CISpectatorTargetLock=勘探攝像頭鎖定目標 ui_CISpectatorTargetNext=勘探攝像頭目標(下一個) ui_CISpectatorTargetPrev=勘探攝像頭目標(上一個) ui_CISpectatorZoom=勘探攝像頭變焦 ui_CISpectatorZoomIn=勘探攝像頭拉近 ui_CISpectatorZoomOut=勘探攝像頭拉遠 ui_CISpeedRangeAbs=限速器 (絕對速度) ui_CISpeedRangeAbsDesc=限速器 (絕對速度) ui_CISpeedRangeDown=限速器 - 降低 ui_CISpeedRangeDownDesc=降低限速器 ui_CISpeedRangeRel=限速器(相對速度) ui_CISpeedRangeRelDesc=限速器 (相對速度) ui_CISpeedRangeUp=限速器 - 提高 ui_CISpeedRangeUpDesc=提高限速 ui_CIStrafeLongitudinalInvert=前/後平移倒換 ui_CIStrafeLongitudinalInvertDesc=倒換縱嚮平移轉動半軸 ui_CITargetHeadTracking=聚焦目標 ui_CITargetReticleMode=切換飛行准星超前/滯後(使用) ui_CITargetTrackingAutoZoomEnabled=開啟/關閉自動拉近所選目標(使用,按住) ui_CITargetTrackingAutoZoomEnabledDesc=允許妳開啟或關閉自動拉近所選目標的功能 ui_CITargetingCycleAllBack=循環已鎖定目標 - 全部 - 上一個 ui_CITargetingCycleAllFwd=循環已鎖定目標 - 全部 - 下一個 ui_CITargetingCycleAllReset=循環已鎖定目標 - 全部 - 回到最近的一個 ui_CITargetingCycleAttackerBack=循環已鎖定目標 - 攻擊者 - 上一個 ui_CITargetingCycleAttackerFwd=循環已鎖定目標 - 攻擊者 - 下一個 ui_CITargetingCycleAttackerReset=循環已鎖定目標 - 攻擊者 - 回到最近的一個 ui_CITargetingCycleFriendlyBack=循環已鎖定目標 - 友方 - 上一個 ui_CITargetingCycleFriendlyFwd=循環已鎖定目標 - 友方 - 下一個 ui_CITargetingCycleFriendlyReset=循環已鎖定目標 - 友方 - 回到最近的一個 ui_CITargetingCycleHostileBack=循環已鎖定目標 - 敵方 - 上一個 ui_CITargetingCycleHostileFwd=循環已鎖定目標 - 敵方 - 下一個 ui_CITargetingCycleHostileReset=循環已鎖定目標 - 敵方 - 回到最近的一個 ui_CITargetingCycleInViewFwd=循環已鎖定目標 - 視野中 - 下一個 ui_CITargetingCycleInViewReset=循環已鎖定目標 - 視野中 - 正在瞄准的目標 ui_CITargetingCyclePinnedBack=循環已鎖定目標 - 已標記 - 上一個 ui_CITargetingCyclePinnedFwd=循環已鎖定目標 - 已標記 - 下一個 ui_CITargetingCyclePinnedReset=循環已鎖定目標 - 已標記 - 返回第一個 ui_CITargetingCycleSelectionBack=循環選擇 - 上一個 ui_CITargetingCycleSelectionFwd=循環選擇 - 下一個 ui_CITargetingCycleSelectionReset=循環選擇 - 重置為自動 ui_CITargetingCycleSubtargetBack=循環已鎖定目標 - 副目標 - 上一個 ui_CITargetingCycleSubtargetCategoryBack=循環已鎖定目標 - 副目標分類 - 上一個 ui_CITargetingCycleSubtargetCategoryFwd=循環已鎖定目標 - 副目標分類 - 下一個 ui_CITargetingCycleSubtargetFwd=循環已鎖定目標 - 副目標分類 - 下一個 ui_CITargetingCycleSubtargetReset=循環已鎖定目標 - 副目標 - 返回主目標 ui_CITargetingLockIndex1=標記光標 1 - 鎖定/解除已標記目標 ui_CITargetingLockIndex2=標記光標 2 - 鎖定/解除已標記目標 ui_CITargetingLockIndex3=標記光標 3 - 鎖定/解除已標記目標 ui_CITargetingLockSelected=鎖定已選中目標 ui_CITargetingLockSelectedDesc=鎖定已選中目標 ui_CITargetingPinIndex1=標記光標 1 - 標記/移除已選中目標 ui_CITargetingPinIndex1Hold=標記光標 1 - 標記/移除已選中目標(按住) ui_CITargetingPinIndex2=標記光標 2 - 標記/移除已選中目標 ui_CITargetingPinIndex2Hold=標記光標 2 - 標記/移除已選中目標(按住) ui_CITargetingPinIndex3=標記光標 3 - 標記/移除已選中目標 ui_CITargetingPinIndex3Hold=標記光標 3 - 標記/移除已選中目標(按住) ui_CITargetingPinSelected=標記已選中目標 ui_CITargetingPinSelectedHold=標記已選中目標(按住) ui_CITargetingRemoveAllPinned=移除所有標記目標 ui_CITargetingUnlockTarget=解開鎖定目標 ui_CITargetingUnpinTarget=移除標記目標 ui_CITargetingUnpinTargetHold=移除標記目標(按住) ui_CIThrottle=節流閥上升/下降(絕對值) ui_CIThrottleDown=節流閥下降 ui_CIThrottleMax=節流閥最大 ui_CIThrottleMinMax=節流閥最小/大(切換) ui_CIThrottleRel=節流閥上升/下降(相對值) ui_CIThrottleUp=節流閥上升 ui_CIThrottleZero=節流閥歸零 ui_CIThrowOver=投擲 - 高拋 & 雙手 ui_CIThrowPowerDecrease=降低投擲力量 ui_CIThrowPowerDecreaseDesc=降低投擲力度 ui_CIThrowUnder=投擲 - 低拋 ui_CIThrustAbsFull=絕對軸推力100% ui_CIThrustAbsFullDesc=絕對軸嚮推力升滿(前進 - 後推) ui_CIThrustAbsHalf=絕對軸推力50% ui_CIThrustAbsHalfDesc=絕對軸嚮推力升至半滿(前進 - 停滯) ui_CIThrustBackward=後推 ui_CIThrustBackwardDesc=後推(模擬桿) ui_CIThrustForward=前進 ui_CIThrustForwardDesc=前進(模擬桿) ui_CIThrustMax=推力提升至最大 ui_CIThrustMaxDesc=推力提升至100% ui_CIThrustMin=推力降低至最小 ui_CIThrustMinDesc=推力降低至-100% ui_CIToggleComstab=增強穩定性指令 (使用) ui_CIToggleCruise=巡航模式(使用) ui_CIToggleCruiseDesc=切換巡航模式開啟和關閉 ui_CIToggleCruise_Disable=巡航模式\n(關閉) ui_CIToggleCruise_Enable=巡航模式\n(開啟) ui_CIToggleDecoupledMode=分離模式(使用) ui_CIToggleDecoupledMode_State_Disable=分離模式\n(關閉) ui_CIToggleDecoupledMode_State_Enable=分離模式\n(開啟) ui_CIToggleESP_Disable=增強射擊精度\n(關閉) ui_CIToggleESP_Enable=增強射擊精度\n(開啟) ui_CIToggleExteriorLights=外部燈光(使用) ui_CIToggleExteriorLightsDesc=外部燈光(使用) ui_CIToggleGSafe=過載保護 開/關 (切換/按住) ui_CIToggleGSafe_Disable=過載保護(關閉) ui_CIToggleGSafe_Enable=過載保護(開啟) ui_CIToggleInteriorLights=內部燈光(使用) ui_CIToggleInteriorLightsDesc=內部燈光(使用) ui_CIToggleLandingMode=自動降落模式(使用) ui_CIToggleLandingSystem=著陸繫統 (切換) ui_CIToggleLandingSystem_CancelDocking=對接\n(取消) ui_CIToggleLandingSystem_Deploy=起落架\n(展開) ui_CIToggleLandingSystem_Dock=對接\n(開始) ui_CIToggleLandingSystem_Retract=起落架\n(收回) ui_CIToggleLandingSystem_Undock=對接中\n(脫離) ui_CIToggleLights=頭燈(使用) ui_CIToggleLights_Disable=頭燈\n(關閉) ui_CIToggleLights_Enable=頭燈\n(開啟) ui_CIToggleLockRotation=鎖定俯仰/偏航運動(切換/按住) ui_CIToggleLockRotationDesc=當啟用時,所有翻轉輸入將不會應用在您的飛船上。這項設置將會在您使用鼠標操作飛船遭遇失控時非常有幫助。 ui_CIToggleMiningLaserFire=啟動採礦激光(使用) ui_CIToggleMiningLaserFireDesc=啟動採礦激光(切換) ui_CIToggleMiningLaserType=切換採礦激光(切換) ui_CIToggleMiningLaserTypeDesc=切換採礦激光 ui_CIToggleSpeedLimiter=限速器 - 開/關 (按住 / 切換) ui_CIToggleSpeedLimiterDesc=切換限速器開啟和關閉 ui_CIToggleVTOL=使用垂直降落 ui_CIToggleVTOL_Disable=垂直降落\n(關閉) ui_CIToggleVTOL_Enable=垂直降落\n(開啟) ui_CITurretCycleMouseMoveMode=切換炮塔鼠標移動模式 (虛擬搖桿,FPS模式) ui_CITurretCycleMouseMoveModeDesc=啟用/禁用炮塔的相對鼠標模式 ui_CITurretGyroMode=炮塔陀螺儀穩定(使用) ui_CITurretGyroModeDesc=炮塔陀螺儀穩定(使用) ui_CITurretGyroMode_Disable=炮塔陀螺儀穩定\n(關閉) ui_CITurretGyroMode_Enable=炮塔陀螺儀穩定\n(開啟) ui_CITurretRecenter=炮塔回中(按住) ui_CITurretSpeedLimiterToggle=炮塔 - 限速器 - 開/關 (按住/切換) ui_CITurretSpeedLimiterToggleDesc=調整炮塔限速器以控制炮塔旋轉速度 ui_CIUI2DCursor=使用2D遊標 ui_CIUIChatFocus=聊天窗口聚焦 ui_CIUIChatToggle=聊天窗口(使用) ui_CIUIContactsToggle=聯絡程序(使用) ui_CIUIInviteAccept=接受邀請 ui_CIUIInviteBlock=屏蔽邀請 ui_CIUIInviteReject=拒絕邀請 ui_CIUnlockMissile=解除所有導彈的鎖定(輕擊) ui_CIUnlockMissileDesc=解除所有已激活的導彈鎖定 ui_CIUnlockView=自由視角(按住) ui_CIUnlockViewHold=自由視角(按住) ui_CIVehicleBrake=制動 ui_CIVehicleDriveAxis=前進/後退 ui_CIVehicleDriveAxisTurn=左/右轉 ui_CIVehicleDriveBackward=後退 ui_CIVehicleDriveForward=前進 ui_CIVehicleDriveLeft=左轉 ui_CIVehicleDriveRight=右轉 ui_CIVehicleHorn=喇叭 ui_CIVehiclePrimaryFire=主火力 ui_CIVehicleSecondaryFire=副火力 ui_CIViewSelf=FOIP自拍相機 ui_CIViewSelfDesc=FOIP自拍相機 ui_CIYaw=偏航 ui_CIYawAim=左/右瞄准 ui_CIYawLeft=左偏航 ui_CIYawRight=右偏航 ui_CIYawRollSwap=切換偏航/翻滾 ui_CIYawView=左/右看 ui_CIZoomIn=拉近(第三人稱視角) ui_CIZoomOut=拉遠(第三人稱視角) ui_CI_Countermeasures_Decoy_Decrement=誘餌彈 - 減少發射數量 (按下) ui_CI_Countermeasures_Decoy_DecrementDesc=減少一次所發射的數量。 ui_CI_Countermeasures_Decoy_Increment=誘餌彈 - 增加發射數量 (按下) ui_CI_Countermeasures_Decoy_IncrementDesc=增加一次所發射的數量。 ui_CI_Countermeasures_Decoy_Launch_Panic=誘餌彈 - 緊急發射 (按下) ui_CI_Countermeasures_Decoy_Launch_PanicDesc=一次性發射大量的反制措施。 ui_CI_Countermeasures_Launch_All=啟用所有反制措施 ui_CI_Countermeasures_Launch_AllDesc=發射所有可用反制措施。 ui_CI_Countermeasures_Launch_Decoy=誘餌彈 - 發射一次 (按下), 自適應發射 (按住) ui_CI_Countermeasures_Launch_DecoyDesc=發射誘餌彈反制措施。 ui_CI_Countermeasures_Launch_Noise=噪聲場 - 部署 (按下) ui_CI_Countermeasures_Launch_NoiseDesc=部署噪聲場反制措施。 ui_CI_TurretChangeMovementType=更改偏好移動類型 ui_CI_TurretChangeMovementTypeDesc=更改偏好移動類型. ui_CI_TurretChangeWeaponFireMode=循環射擊模式(交替/齊射) ui_CI_TurretLimiterAbsolute=炮塔 - 限速器 (abs) ui_CI_TurretLimiterRelative=炮塔- 速度限制器 (相對) ui_CI_TurretLimiterRelativeDecrease=[PH] Turret - Speed Limiter - Decrease (rel) ui_CI_TurretLimiterRelativeDecreaseDesc=降低炮塔速度。 ui_CI_TurretLimiterRelativeDesc=改變相對軸速度限制器的設置(例如,鼠標滾輪) ui_CI_TurretLimiterRelativeIncrease=[PH] Turret - Speed Limiter - Increase (rel) ui_CI_TurretLimiterRelativeIncreaseDesc=增加炮塔速度。 ui_CI_TurretRemoteExit=退出遠程炮塔 ui_CI_TurretToggleESPDesc=啟用/禁用  炮塔 E.S.P. ui_CI_VWeaponChangeWeaponFireMode=循環射擊模式(交替/齊射) ui_CI_VWeaponChangeWeaponFireModeDesc=循環交替與齊射兩種射擊模式 ui_CI_hud_vjoy_cycle=虛擬搖桿 - 顯示/隱藏 (切換) ui_CI_hud_vjoy_cycleDesc=顯示和隱藏虛擬搖桿標示 ui_CLOpticalTracking=VOIP、FOIP和頭部追蹤 ui_CMBlank=清除所有設備綁定 ui_CMBlankDesc=清楚所選設備的綁定和激活模式 ui_CMGamePadAdvanced=遊戲手柄 高級 ui_CMGamePadBasic=遊戲手柄 基礎 ui_CMGamePadBasic2=遊戲手柄 基礎 2 ui_CMGamePadLegacy=遊戲手柄 傳統 ui_CMJoystickLogitechG940=羅技 G940 ui_CMJoystickSaitekX52=賽鈦客 X52 ui_CMJoystickSaitekX52Pro=賽鈦客 X52 Pro ui_CMJoystickSaitekX55=賽鈦客 X55 ui_CMJoystickSaitekX56=賽鈦客 X56 ui_CMJoystickTMWarthog=圖馬斯特 疣豬 ui_CMJoystickXRoll=操縱桿 - 滾轉 & 偏轉交換 ui_CMKeyboardAdvanced=鍵盤 高級 ui_CMKeyboardBasic=鍵盤 基礎 ui_CMKeyboardLegacy=鍵盤 傳統 ui_CMKeyboardModSwap=鍵盤 Ctrl 設置 ui_CMThrustmasterT16000MDesc=圖斯馬特 T16000M ui_CMThrustmasterT16000MName=圖斯馬特 T16000M ui_COAccelRange=加速度限制器 (絕對加速度) ui_COAimMode=瞄准模式 ui_COAimModePitch=瞄准模式 (俯仰) ui_COAimModeYaw=瞄准模式 (偏轉) ui_COAnyVehicle=任何載具 ui_CODynamicZoom=動態變焦 (相對) ui_CODynamicZoomAbs=動態縮放 (abs) ui_COFPS=徒步 ui_COFPSMove=第一人稱移動 ui_COFPSMoveForwardBackward=第一人稱移動 (前/後) ui_COFPSMoveLeftRight=第一人稱移動 (左/右) ui_COFPSView=徒步視角 ui_COFPSViewPitch=徒步 (俯仰) ui_COFPSViewYaw=徒步 (偏轉) ui_COFlight=飛行 ui_COFlightAim=飛行瞄准 ui_COFlightAimPitch=飛行瞄准 (俯仰) ui_COFlightAimYaw=飛行瞄准 (偏轉) ui_COFlightMove=飛行移動 ui_COFlightPitch=飛行 (俯仰) ui_COFlightRoll=飛行 (滾轉) ui_COFlightRotation=飛行旋轉 ui_COFlightStrafe=飛行移動 ui_COFlightThrottle=飛行節流閥 ui_COFlightThrottleRel=節流閥 提升/降低(相對) ui_COFlightViewX=飛行視角 (偏轉) ui_COFlightViewY=飛行視角 (俯仰) ui_COFlightYaw=飛行 (偏轉) ui_COFreeLook=自由視角模式 ui_COGroundVehicleMove=地面載具移動 嚮前/嚮後 ui_COGroundVehicleMoveBackward=[PH] Ground Vehicle Move Backwards ui_COGroundVehicleMoveForward=[PH] Ground Vehicle Move Forward ui_COGroundVehicleViewX=地面載具視角 (偏轉) ui_COGroundVehicleViewY=地面載具視角 (俯仰) ui_COInversionSettings=反轉設置 ui_COInvert=反轉 ui_COInvertPitch=俯仰反轉 ui_COInvertRoll=滾轉反轉 ui_COInvertYaw=偏轉反轉 ui_COLeftRight=看嚮 左邊/右邊 ui_COMannedGroundVehicle=地面載具 ui_COMasterSensitivity=全局靈敏度 ui_COMasterSensitivityCurvesJoystick=操縱桿靈敏度曲線 ui_COMasterSensitivityCurvesMouse=鼠標靈敏度曲線 ui_COMasterSensitivityCurvesThumb=遊戲手柄搖桿靈敏度曲線 ui_COMining=採礦 ui_COMiningThrottle=調整礦槍功率 ui_COPitch=俯仰 ui_CORelativeMode=相對模式 ui_CORelativeModePitch=相對模式(俯仰) ui_CORelativeModeRoll=相對模式(滾轉) ui_CORelativeModeYaw=相對模式(偏轉) ui_CORoll=滾轉 ui_COSensitivityAll=所有靈敏度 ui_COSpeedRange=速度範圍 (絕對速度) ui_COStrafeBackward=飛船嚮後平移 ui_COStrafeForward=飛船嚮前平移 ui_COStrafeForwardBackward=飛船平移(嚮前/嚮後) ui_COStrafeLeftRight=飛船平移(嚮左/嚮右) ui_COStrafeUpDown=飛船平移 (嚮上/嚮下) ui_COThrottleSensitivity=節流閥 ui_COTurret=炮塔 ui_COTurretAim=炮塔 ui_COTurretAimPitch=炮塔瞄准俯仰 ui_COTurretAimYaw=炮塔瞄准偏轉 ui_COTurretRelativeMode=炮塔相對模式 ui_COUpDown=嚮上看/嚮下看 ui_COVJFixedMode=虛擬操縱桿模式 (萬嚮節鎖定) ui_COVJFixedModePitch=虛擬操縱桿模式 (萬嚮節鎖定/仰俯) ui_COVJFixedModeRoll=虛擬操縱桿模式 (萬嚮節鎖定/滾轉) ui_COVJFixedModeYaw=虛擬操縱桿模式 (萬嚮節鎖定/偏轉) ui_COVJMode=虛擬操縱桿模式 ui_COVJModePitch=虛擬操縱桿模式(俯仰) ui_COVJModeRoll=虛擬操縱桿模式 (滾轉) ui_COVJModeYaw=虛擬操縱桿模式 (偏轉) ui_COViewSensitivity=視角 ui_COYaw=偏轉 ui_CO_TurretLimiterAbsolute=炮塔 - 速度限制器 (abs) ui_CO_TurretLimiterRelative=炮塔- 速度限制器 (相對) ui_CO_TurretRelativeModePitch=炮塔相對模式俯仰 ui_CO_TurretRelativeModeYaw=炮塔相對模式偏轉 ui_CO_Turret_VJMode=炮塔 - 虛擬搖桿模式 ui_CO_Turret_VJoyModePitch=炮塔 - 虛擬搖桿 - 俯仰 ui_CO_Turret_VJoyModeYaw=炮塔 - 虛擬搖桿 - 偏轉 ui_Cancel=取消 ui_CancelMission=取消信標 ui_Cancel_all_caps=取消 ui_Capacity=容量 ui_Cargo_JettisonCargo=拋棄貨物 ui_Category_All=所有分類 ui_Chat=聊天 ui_ChatHelper=按下回車以聊天 ui_ClIFCSShift=智能飛行模式切換 ui_Close=關閉 ui_Commodities=商品 ui_CompleteMission=提交 ui_Confirm=確認 ui_Confirmation=確定 ui_ConflictDetected=確認轉移警告 ui_ConflictDetected_Body=此次轉移包含了裝備在其他載具上的組件。\n該轉移會卸下這些組件併有可能導致該載具無法正常使用。\n\n請確認您已知曉此次轉移的風險。 ui_ContactList=好友列錶 ui_ControllerSettings=按鍵綁定 ui_ControllerSettingsTT=查看按鍵綁定 ui_ControllerType=控制器 ui_ControllerTypeTT=此控制器的按鍵綁定 ui_CurveCustomData=自定義 ui_CurveEditingPopUpDescription=雙擊曲線添加關鍵點,選中後可按刪除鍵移除。 ui_CurveEditingPopUpTitle=編輯 ui_Customize=自定義 ui_DeadzoneJoystickRotx=搖桿死區:X軸旋轉 ui_DeadzoneJoystickRoty=搖桿死區:Y軸旋轉 ui_DeadzoneJoystickRotz=搖桿死區:Z軸旋轉 ui_DeadzoneJoystickSlider1=搖桿死區:一號滑塊 ui_DeadzoneJoystickSlider2=搖桿死區:二號滑塊 ui_DeadzoneJoystickX=搖桿死區:X軸 ui_DeadzoneJoystickY=搖桿死區:Y軸 ui_DeadzoneJoystickZ=搖桿死區:Z軸 ui_DeadzoneXIThumbl=手柄死區:左搖桿 ui_DeadzoneXIThumbr=手柄死區:右搖桿 ui_DoubleTapInput=(Double Tap) ui_EditCurve=編輯曲線 ui_Emotes_PITWheelCategory=個人內思繫統(PIT)目錄 ui_EmptyInventoryMessage=庫存空空如也 ui_English=英語 ui_Equipment=裝備 ui_Exit=退出 ui_ExitGame=您想退出遊戲嗎? ui_ExitGameTitle=退出遊戲 ui_ExitToHanger=返回機庫 ui_ExitToHangerQ=是否返回機庫? ui_ExitToMain=退回主菜單 ui_Export=輸出 ui_ExportControlProfilePopUpOverwrite=這些設置已存在,按下保存鍵會將其覆蓋。 ui_ExportControlProfilePopUpTitle=保存控制設置 ui_Favorite=偏好 ui_Filtering=過濾 ui_FlightMode_QuickSelectRadialMenu=飛行模式輻射形選擇菜單 ui_FlightSystems_PITWheelCategory=飛行繫統 - PIT目錄 ui_Fullscreen=全屏 ui_FullscreenTT=切換全屏模式 ui_G940=羅技 G940 雙手桿 ui_Game=星際公民 ui_GamePad=遊戲手柄 ui_GamePadSensitivity=手柄靈敏度 ui_GameSettings=遊戲設置 ui_GameSettingsTT=更改遊戲設置 ui_General=常規 ui_German=德語 ui_GoBack=返回 ui_GraphicSettings=畫面設置 ui_GraphicSettingsTT=更改畫面設置 ui_GraphicSettingsTitle=畫面設置 ui_GraphicsHigh=高 ui_GraphicsLow=低 ui_GraphicsMedium=中 ui_GraphicsRestartMessage=重啟遊戲才能將更改的圖形質量設定全部生效。 ui_GraphicsRestartTitle=重啟遊戲後生效 ui_GraphicsVeryHigh=非常高 ui_Grenade_QuickSelectRadialMenu=戰鬥-投擲物環形選擇菜單 ui_History=歴史 ui_Hotas=雙手桿(Hotas) ui_HotasX55=賽鈦克 X55 雙手桿 ui_HotasX55Warthog=圖馬思特 疣豬 雙手桿 ui_Import=輸入 ui_ImportControlProfileDropDownTitle=控制配置 ui_ImportControlProfilePopUpListImportHeader=設備介紹 ui_ImportControlProfilePopUpListTargetHeader=選擇加載設備 ui_ImportControlProfilePopUpTitle=加載控制設置 ui_ImportProfileWarning=警告:輸入的變更會覆蓋您的當前設置。 ui_InventoryFull=庫存已滿 ui_InventoryNotEnoughSpace=儲存空間不足 ui_Inventory_ContainerStatus_NotEnoughSpace=沒有足夠的 SCU ui_Inventory_ContainerStatus_TooSmall=對於容器來說太大了 ui_Inventory_ContainerType_Armor_Backpack=背包 ui_Inventory_ContainerType_Armor_Legs=腿甲收納空間 ui_Inventory_ContainerType_Armor_Torso=胸甲收納空間 ui_Inventory_ContainerType_Clothing_Legs=臀部口袋 ui_Inventory_ContainerType_Clothing_Torso0=襯衫口袋 ui_Inventory_ContainerType_Clothing_Torso1=夾克口袋 ui_Inventory_ContainerType_External=外部存儲 ui_InvertController=反轉控制器 ui_InvertControllerTT=控制器縱軸反轉 ui_InvertFlightController=反轉飛行控制器 ui_InvertFlightControllerTT=飛行控制器縱軸反轉 ui_InvertFlightMouse=反轉飛行鼠控 ui_InvertFlightMouseTT=飛行鼠控縱軸反轉 ui_InvertMouse=反轉鼠標 ui_InvertMouseTT=鼠標縱軸反轉 ui_InvitePartyToInstance=邀請至當前小組 ui_ItemActions_PITWheelCategory=物品動作 - PIT目錄 ui_ItemAttributes=物品屬性 ui_ItemTypes=物品類型 ui_ItemsPendingTransfer=待轉移物品 ui_Japanese=日本 ui_JoinFriendsError_ServerFull=服務器已滿 ui_JoinParty=加入小組 ui_JoinTheseFriends=加入好友服務器 ui_JoyStick=操縱桿 ui_JoyStickHotas=操控桿 / 油門桿 ui_KeyBindingConfirmPopUpTitle=輸入的 %S 已被該鍵使用,您確定要繼續嗎? ui_KeyBoard=鍵盤 ui_KeyboardMouse=鍵鼠 ui_Korean=한국어 ui_Leave=離開 ui_Load=加載 ui_LoadingLocations=加載地點中 ui_LoadingScreen_Desc_BrokenMoon=塔拉尼斯星繫是由著名的UNE勘測船神秘地平線號於2478年發現的。該星繫包含一顆A型主序星和四顆行星,併在初次評估報告中,只有一顆星球處於類地化改造高風險名單中。塔拉尼斯星繫在發現後不久就成了悲劇之地:神秘地平線號的一艘偵查船遭受了隕石撞擊。\n\n雖然目前塔拉尼斯星繫人煙稀少,但是不乏一些勇敢的礦工在這裏的小行星和月球碎石區中搜索財富。這裏被當作避難所的同時也帶來了不少犯罪事件,併且時不時會發生攻擊事件。 ui_LoadingScreen_Desc_Demien=就在UEE宣稱奈克瑟斯星繫的主權不久後,他們建造了德米恩空間站為在奈克瑟斯II上進行類地化的工作者提供運作/居家/交通等服務。但是這個空間站是2935年那場瓦澤大屠殺的遺址,使得這顆星球的類地化進程一直都不是很成功。該事件標誌著UEE與當地犯罪分子的首次沖突,此後犯罪分子被驅趕出該星繫。\n\n地平線成員趁著換班的空隙偷偷溜進空間站併實施了無差別的殺戮。有一位幸存者逃到了通訊站併告知了當局,當他們趕到時,現場除了那些兇手外已全部死亡。當地政府由於嚴重缺乏武器不得不嚮海軍陸戰隊求助以奪回基地。隨後的戰鬥持續了六個小時,海軍陸戰隊與犯罪分子的戰鬥幾乎涵蓋了每一個角落。 ui_LoadingScreen_Desc_DyingStar=這個在法律管轄邊緣的星繫與派羅星繫一樣有著一顆昏暗的紅矮星,其被稱為"耀星"。這裏有六顆被燃燒殆盡的行星,但是由於派羅恆星的強烈光照變化使得這些行星根本不適合生命存活。大型耀斑事件能夠在白天將派羅IV上的冰融化,而巨大的黑子遮蓋了派羅恆星的一大部分使得其亮度降低。 ui_LoadingScreen_Desc_Echo11=在那個被鉆了洞的小行星上建有以前的提取裝置。回音十一號是由哈索爾集團修建的,但之後隨著集團放棄了這個星繫,這個空間站也被廢棄了。從那時起,這裏就變成了不法分子以及各種流動人員的窩點。\n\n最近,這裏也被一些暴徒用來當做攻擊UEE軍隊的據點。阿古爾黎明的成員已經盼了數周的補給船,他們已經遭受了一繫列高風險突襲,這使得該基地進入了公眾的視野。 ui_LoadingScreen_Desc_NewHorizon=新地平線賽道建於埃利斯星繫中的格林星上,其擁有帝國最昂貴的酒店和豪華賭場,最近宣佈要舉辦經典賽事以及閃電賽事。\n\n該賽事位於格林星大氣下層,併且擁有穆雷杯賽中最受歡迎的賽道。穿過德福小徑,來到經典的舊剜度路線中,所有的賽手聚集到這個星繫磨煉自己的技巧希望能在穆雷杯上一搏榮耀。 ui_LoadingScreen_Desc_PU=斯坦頓星繫的十字軍星附近已經成為了一個忙碌的交通樞紐以及繁華的旅遊中心。這裏由十字軍工業管理,他們邀請旅客前往參觀賽琳,耶拉以及戴瑪爾三顆衛星的美景。亦或登上奧麗莎太空站一瞥怡人景色。\n\n不過由於最近幾年的犯罪率升高,他們建議旅客在旅遊期間密切關註自己的飛船雷達。 ui_Location=地點 ui_LookAhead_ReticleOffset=前嚮視角基准線偏移 ui_LookAhead_Sensitivity=前嚮視角靈敏度 ui_LookAhead_aimdecay=前嚮視角瞄准弱化 ui_Marines=海軍陸戰隊 ui_Menu=菜單 ui_MiningModeActions_PITWheelCategory=採礦模式動作 - PIT類別 ui_Mining_Consumable_Brandt=佈蘭德模組 (~AttachableModifierMethod(charges)) ui_Mining_Consumable_Brandt_Desc=採礦模組(手動激活):\n減少75%不穩定性但是降低25%充能水平,使得採礦暫時更容易,但更緩慢。\n生效時間:90秒\n使用次數:5 ui_Mining_Consumable_Forel=羊皮紙模組 (~AttachableModifierMethod(charges)) ui_Mining_Consumable_Forel_Desc=採礦模組(手動激活)\n震蕩採礦激光使得開採抗性降低20%但是增加10%不穩定性和50%的破碎傷害。\n生效時間:90秒\n使用次數:5 ui_Mining_Consumable_Lifeline=生命線模組 (~AttachableModifierMethod(charges)) ui_Mining_Consumable_Lifeline_Desc=採礦模組(手動激活):\n穩定開採物,降低其90%充能速率同時降低其90%碎裂傷害。採礦激光必須持續作用於開採物才能保持此效果。\n生效時間:20秒\n使用次數:5 ui_Mining_Consumable_Optimum=頂勝模組(~AttachableModifierMethod(charges)) ui_Mining_Consumable_Optimum_Desc=採礦模組(手動激活):\n增加75%當前開採物的綠區範圍,使其更容易開採,但是也增加10%不穩定性。\n生效時間:20秒\n使用次數:5 ui_Mining_Consumable_Rime=白霜模組 (~AttachableModifierMethod(charges)) ui_Mining_Consumable_Rime_Desc=模組:\n從開採物中導出熱量,使所有充能水平降低50%。\n生效時間:瞬間\n使用次數:5 ui_Mining_Consumable_Stampede=熱潮模組 (~AttachableModifierMethod(charges)) ui_Mining_Consumable_Stampede_Desc=Consumable:\n順著採礦光束嚮開採物發射脈沖,使其充能速率上升125%,但同時也增加10%不穩定性。\n生效時間:60秒\n使用次數:5 ui_Mining_Consumable_Surge=電湧模組 (~AttachableModifierMethod(charges)) ui_Mining_Consumable_Surge_Desc=模組:\n順著採礦光束嚮可擊碎開採物發射脈沖,提升40%礦床總充能水平,但同時在30秒內增加其200%碎裂傷害和過載速率。\n生效時間:瞬間(帶有30秒負面效果)\n使用次數:5 ui_Mining_Consumable_Torpid=緩釋模組 (~AttachableModifierMethod(charges)) ui_Mining_Consumable_Torpid_Desc=採礦模組(手動激活):\n降低礦物20%的抗性20%但會使所有的充能效率降低20%,犧牲開採速度使妳可以開採抗性更高的礦石。\n持續時間:90秒\n使用次數:5 ui_Mining_Consumables=採礦模組 ui_Mining_Gadget_Button_Activate=啟用 ui_Mining_Gadget_Button_Calibrate=校准 ui_Mining_Gadget_Button_Deactivate=停用 ui_Mining_Gadget_Health=設備狀態 ui_Mining_Gadget_Placement_Advisory=確保60%大致錶面接近度以確保附著 ui_Mining_Gadget_Properties=器具屬性: ui_Mining_Gadget_Slider_1_Name=傳播率 ui_Mining_Gadget_Slider_2_Name=作用範圍 ui_Mining_Gadget_Slider_3_Name=軸嚮散射 ui_Mining_Gadget_Status=狀態: ui_Mining_Gadget_Status_Active=啟用中 ui_Mining_Gadget_Status_Active_Advisory=高能波形 - 使用合適安全設備 - 脫離前務必關閉設備 ui_Mining_Gadget_Status_Active_Warning=註意 - 設備啟用中 ui_Mining_Gadget_Status_Inactive=未啟用 ui_Mining_Gadget_Status_ReadyForCalibration=校准中 ui_Mining_Gadget_Status_ReadyForPlacement=將器具放置在可開採物體上 ui_Mining_Gadget_WaveformMatch_Instructions=用下方的滑條調整波形,使其盡可能接近屏幕上方的形狀來校准工具。 ui_Mining_Gadget_WaveformMatch_Percentage=波形相似度 ui_Mining_Gadget_Working_Fluff_Text_A=中心匹配強度 ui_Mining_Gadget_Working_Fluff_Text_B=信號保真度 ui_Mining_Gadget_Working_Fluff_Text_C=提取頻段 ui_Mining_Gadget_Working_Fluff_Text_D=光學完整度 ui_Mining_Gadget_Working_Fluff_Text_E=電池電量 ui_Mining_Gadget_Working_Fluff_Text_F=散熱效率 ui_Mining_Gadgets=採礦器具 ui_Mining_Laser_Heads=採礦激光鉆頭 ui_Mining_MiningLaser=採礦激光 ui_Mining_MiningLaser_CurrentRange=當前範圍: ui_Mining_MiningLaser_LaserRange=激光範圍: ui_Mining_MiningLaser_LaserRange_0m=0米 ui_Mining_MiningLaser_RangeEffectiveness=有效範圍: ui_Mining_MiningLaser_RangeEffectiveness_Adequate=充足 ui_Mining_MiningLaser_RangeEffectiveness_Inadequate=不足 ui_Mining_MiningLaser_RangeEffectiveness_Optimal=最佳 ui_Mining_MiningLaser_RangeEffectiveness_OutOfRange=超出範圍 ui_Mining_ShipMiningArm=採礦臂 ui_Mining_SubItem=附屬品槽位 ui_MissionManager=合約管理 ui_MobiGlasActions_PITWheelCategory=Mobiglas 動作- PIT目錄 ui_ModularKit_DropdownMenu_Default_Placeholder=選擇一個選項 ui_Mouse=鼠標 ui_MouseSensitivity=鼠標靈敏度 ui_MouseSensitivityTT=更改鼠標靈敏度 ui_MusicVolume=音樂音量 ui_MusicVolumeTT=更改音樂音量 ui_Next=下一個 ui_No=否 ui_NotAvailable=N/A ui_NotReady=尚未就緒 ui_Notification_Kick_Warning=由於掛機,您將會在 %i 秒後被踢出服務器。 ui_NumFriendsTooltip=您有 %i 位朋友在此服務器中。 ui_OR=或 ui_Occupies=體積 ui_Offers=個人 ui_OnlyInCargoGrid=僅在貨艙區可用 ui_OpenSpace=剩余空間: ui_OpenSpaceSCU=剩余空間 (SCU) ui_Outlaws=法外之徒 ui_PISWheel_defaultItemAction_SetPrimary=設為主要 ui_PISWheel_defaultItemAction_SetSecondary=設為副手 ui_PITWheel_SelectFavoriteSlot=選擇偏好槽位 ui_PITWheel_UnavailableInGreenZone=在禁火區中不可用 ui_PSCompletion_title=海盜戰敗 ui_PSCompletion_unlock=海盜毛蟲已在贊助商店限時解鎖以供您選購。 ui_PartyOptions=小組選項 ui_Payment=付款 ui_Pending=待定 ui_PersonalInventory=個人庫存 ui_PersonalMonitor=個人顯示器 ui_PersonalStorage=個人儲存 ui_PlayerActions_PITWheelCategory=玩家動作 - PIT目錄 ui_PlayerChoiceZoomIn=互動模式放大 ui_PlayerChoiceZoomInDesc=交互模式放大 ui_PlayerChoiceZoomOut=互動模式縮小 ui_PlayerChoiceZoomOutDesc=交互模式縮小 ui_PresetWarningPopUpDescription=您還想要繼續嗎? ui_PresetWarningPopUpTitle=警告 ui_Previous=上一個 ui_PrimaryObjectives=首要目標 ui_PromptClickModify=點擊修改 ui_PromptDoubleclickRebind=雙擊重新綁定 ui_PromptPressDoubleTap=設置雙擊 ui_PromptPressExpand=按下以展開 ui_PromptPressLock=按下以鎖定 ui_PromptPressMinimize=按下以最小化 ui_PromptPressModify=按下以修改 ui_PromptPressRebind=按下以重新綁定 ui_PromptPressSelect=按下以選擇 ui_PromptPressUnbind=按下以解除綁定 ui_PromptPressUnlock=按下以解鎖 ui_PromptPressUnselect=按下以取消選擇 ui_Quality=質量 ui_QualityTT=圖形質量 ui_Randomize=隨機化 ui_Ready_To_Scan=掃描已就緒 ui_RebindingKey=重新綁定 ui_RebindingWaintingAxisInput=正在等待轉軸形式的輸入 ui_RebindingWaintingButtonInput=正在等待按鈕形式的輸入 ui_RebindingWaintingInput=等待輸入 ui_ReceivedFrom=來自 ui_RefreshList=刷新列錶 ui_RefreshMissions=刷新合約 ui_RejectMission=拒絕合約 ui_RejectOffer=拒絕邀約 ui_RemoteTurret_PITWheelCategory=遙控炮塔 - PIT目錄 ui_RepLevelAny=任何聲譽等級 ui_RepLevelFiveStar=最低五星 ui_RepLevelFourStar=最低四星 ui_RepLevelOneStar=最低一星 ui_RepLevelThreeStar=最低三星 ui_RepLevelTwoStar=最低兩星 ui_Reset=重置 ui_ResetConfirmationPopUpDescription=您確定要重置這些設置嗎? ui_ResetConfirmationPopUpTitle=警告 ui_ResetTT=重置更改 ui_ResetToDefaults=恢復初始設置 ui_Resolution=分辨率 ui_ResolutionTT=更改分辨率 ui_Resume=恢復 ui_ResumeTT=恢復 ui_Return_all_caps=返回 ui_Revert=還原 ui_SaturationJoystickRotx=桿量飽和度 X軸旋轉 ui_SaturationJoystickRoty=桿量飽和度 Y軸旋轉 ui_SaturationJoystickRotz=桿量飽和度 Z軸旋轉 ui_SaturationJoystickSlider1=桿量飽和度 滑動條1 ui_SaturationJoystickSlider2=桿量飽和度 滑動條2 ui_SaturationJoystickX=桿量飽和度 X軸 ui_SaturationJoystickY=桿量飽和度 Y軸 ui_SaturationJoystickZ=桿量飽和度 Z軸 ui_Save=保存 ui_Scanning_Target=掃描目標中 ui_SecondaryObjectives=可選目標 ui_SelectTransferLocation=選擇運輸地點 ui_Settings=設置 ui_ShareMission=共享 ui_Ship=飛船 ui_ShipCustomization=飛船自定義 ui_ShipSystems_PITWheelCategory=飛船繫統 - PIT目錄 ui_ShowEverything=查看所有 ui_SoundSettings=聲音設置 ui_SoundSettingsTT=更改聲音設置 ui_SoundSettingsTitle=聲音設置 ui_SoundVolume=音量 ui_SoundVolumeTT=更改音量 ui_StandardAtmosphereUnit=atm ui_StoreAll=儲存所有商品 ui_StoreAllItemsOnFloor=該動作會將您庫存中的所有商品儲存到地面的貨箱中。 ui_SubmitButton=廣播信標 ui_Target_Scanning_Mode=目標掃描模式 ui_Target_Tracked=目標追蹤 ui_TimeRemaining=合約有效期 ui_ToggleControlList=高級控制自定義 ui_ToggleDefaultPresetImage=默認鍵位圖 ui_Track=追蹤 ui_TransferFailed=轉移失敗! ui_TransferItems=轉移物品 ui_TransferSuccessful=轉移成功! ui_Type_All=所有類型 ui_Unaccessible=無權限 ui_Unequipped=未裝備 ui_Untrack=取消追蹤 ui_VSCompletion_purchase=現在電子通路商店已解鎖租賃剜度長刀。 ui_VSCompletion_title=剜度已被擊敗 ui_VSCompletion_unlock=剜度長刀現已解鎖,可在質押商店限時購買。 ui_VehicleActions_PITWheelCategory=車輛動作 - PIT目錄 ui_VideoVolume=視頻音量 ui_VideoVolumeTT=修改視頻音量 ui_ViewCurve=取消併編輯曲線 ui_WarningChildState=將有一個或多個子選項被覆蓋,您確定要應用母選項的值嗎? ui_WarningCurvePopUpComponentTitle=警告 ui_WarningDeleteCurve=您的修改將刪除自定義曲線併設置一個指數值 (用於產生新曲線)。您想繼續嗎? ui_WarningDeleteCurveChild=您的修改將刪除自定義曲線併設置一個指數值 (用於產生新曲線)。一個或多個子選項可能會在此過程中被修改.您想繼續嗎? ui_WarningDeleteExponent=您的修改將刪除指數併設定一個新曲線。您想繼續嗎? ui_WarningDeleteExponentChild=您的修改將刪除指數併設定一個新曲線。一個或多個子選項可能會在此過程中被修改。您想繼續嗎? ui_WeaponSelection_PITWheelCategory=武器選擇 - PIT 目錄 ui_WeaponSystems_PITWheelCategory=武器選擇 - PIT 目錄 ui_Weapon_QuickSelectRadialMenu=武器選擇輪盤 ui_Yes=是 ui_ac_TeamA=小隊 1 ui_ac_TeamB=小隊 2 ui_applyChanges=應用更改? ui_bodydrag=拖拽人體 ui_bodydragDrop=放下人體 ui_buyIn=手續費: ui_calibration_warning=警告!\n對准目標 ui_cg_docking=航行 - 對接 ui_cg_quantum_travel=航行 - 量子航行 ui_chemsymbol_Ammonia=NH that... That was amazing. DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_02,P=That. That. Just keep doing that. DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_03,P=There you go, the Empire's finest laid to waste. DXSH_MCCV_INDI_SM_Outlaw_Round_Start_01,P=Go get 'em. DXSH_MCCV_INDI_SM_Outlaw_Round_Start_02,P=It's all up to you. Kill 'em or die trying. DXSH_MCCV_INDI_SM_Outlaw_Round_Start_03,P=Get out there! DXSH_MCCV_INDI_SM_Outlaw_Round_Start_04,P=Go, go! DXSH_MCCV_INDI_SM_Outlaw_Round_Start_05,P=What are you waiting for? Go! DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_01,P=Going again in 5, 4, 3, 2, 1. Go! DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_02,P=Mags and frags up in 5, 4, 3, 2, 1. DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_1,P=With the Aeros' win that round, this match is one point closer to being decided. DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_2,P=A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_3,P=As the Aeros claims the win for that round, they've got to be feeling better about the outlook for this match. Here's hoping that Jata can pull back. DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_4,P=Jata falls as the Aeros clinch the round. DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_5,P=Aeros take this one. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_1,P=The carrier is taken out with a stun. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_2,P=With the carrier is stunned you got to ask where their team was on that one. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_3,P=You get that ball and it is basically like painting a big target on yourself. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_4,P=The carrier went for the opening, but wound up with a face full of stun. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_5,P=Yeah, that press is going nowhere with the carrier locked. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_1,P=Slater Vonn used to say use the electric field like it's another teammate. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_2,P=I once saw Soren Redmond score a goal off a field bounce like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_3,P=Using the field like it was intended! DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4,P=I like a player who uses the whole arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Angeli,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Jata,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_1,P=Look out. Gotta watch your passways. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_2,P=Don't control your passes and you're going to lose the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_3,P=Right place, right time for the interception. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Angeli,P=A clean snatch. [Jata_Angeli] will be kicking themselves over that one. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Jata,P=A clean snatch. [Jata_Angeli] will be kicking themselves over that one. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_5,P=Beautiful interception. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1,P=Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1_Alt,P=Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_2,P=Looks like the ball may have gotten a little away from them there. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_3,P=You got to control that ball by AMP. Any means possible. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_4,P=Going old school, and physically moving that ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Angeli,P=Angeli _ Jata move in and knock the ball back. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Jata,P=Angeli _ Jata move in and knock the ball back. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Angeli,P=Angeli_Jata has the ball in range of the goal. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Jata,P=Angeli_Jata has the ball in range of the goal. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_2,P=The goal is close. How they choose to score is the big question. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_3,P=We're nearing the end of a scoring drive, with the goal in sight. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_4,P=I'm seeing the ball very near that goal. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Angeli,P=Clever play by Angeli_Jata has put their ball in the right place. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Jata,P=Clever play by Angeli_Jata has put their ball in the right place. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_1,P=It's important to keep that ball moving. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_2,P=Nice pass. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_3,P=Right in the pocket, pass complete. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_4,P=Showing zero fear with that pass. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Angeli,P=A solid throw bypasses the Jata _ Angeli defense. DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Jata,P=A solid throw bypasses the Jata _ Angeli defense. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_1,P=CV: Tonight's match pits the Angeli Aeros against Jata ZGCC so it should be a good one. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2A,P=CV: And I'm Cara Vaughn.\n\n DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2B,P=CV: With the Angeli Aeros and the Jata ZGCC warring it out in the sphere it is shaping up to be one to remember. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_3,P=CV: Cara Vaughn here with Max Seligmann. You are joining us for what looks to be a Sataball match that you do not want to miss. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4,P=CV: Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sample_01,P=CV: Quite a battle going on here. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_1,P=CV: And I'm Cara Vaughn. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_2,P=CV: It's been my pleasure, Max. DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Team_A_B_Needs_To_Turn_It_Around_2,P=CV: Get back to basics. Execute plays based on the team your facing tonight, not the one you planned to face. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_1,P=Defense showing some strength. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_2,P=Nice shot. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Angeli,P=Jata _ Angeli really trying to hold the line. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Jata,P=Jata _ Angeli really trying to hold the line. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Angeli,P=If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Jata,P=If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Angeli,P=Jata _ Angeli standing firm in the face of that press. DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Jata,P=Jata _ Angeli standing firm in the face of that press. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli,P=A smart play gains Angeli_Jata possession. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata,P=A smart play gains Angeli_Jata possession. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Angeli,P=Angeli_Jata takes possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Jata,P=Angeli_Jata takes possession of the ball. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Angeli,P=Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Jata,P=Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Angeli,P=I'm impressed with Angeli_Jata's offense for taking possession so definitively. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Jata,P=I'm impressed with Angeli_Jata's offense for taking possession so definitively. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Angeli,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Jata,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_1,P=Gates are open! DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2,P=I know this feeling well. As those gates open, your heart is beating a million times a minute. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_3,P=Gates open and both teams take the field. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_4,P=Taking the field can be intimidating, but you need to remember your battleplan, watch where your opponents are positioning themselves. DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_5,P=Gates are open and here comes the action. DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_1,P=With the gates starting to close, anyone who hasn't left could be looking at a penalty. DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_2,P=I'm a little surprised to see that there are some players who have not yet left the gate as it begins to close. DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_3,P=I see the gates closing which means things are going to heat up. DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_4,P=And the gates are shutting. Let's do this. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_1,P=Coming in hot... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Angeli,P=Angeli_Jata looking to score... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Jata,P=Angeli_Jata looking to score... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_3,P=Attempting a goal and... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_4,P=Lining up the shot... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_5,P=This is it... DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_1,P=Afte a block like that, the shooter has got to be fighting back tears. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Angeli,P=Blocked! Jata _ Angeli really stepping up when it counts. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Jata,P=Blocked! Jata _ Angeli really stepping up when it counts. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3,P=Smacked back hard. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Angeli,P=Denied! Jata _ Angeli are teaching a master class in defense here today. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Jata,P=Denied! Jata _ Angeli are teaching a master class in defense here today. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Angeli,P=No goal! Angeli _ Jata have to be hurting over that one. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Jata,P=No goal! Angeli _ Jata have to be hurting over that one. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_1,P=Another disappointment! DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_2,P=No goal! The score'll stay where it is. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_3,P=No good - it's wide! DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_4,P=Nope, couldn't pull off the goal. DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_5,P=A solid attempt, but just not enough to score. DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_1,P=I hope you all appreciate the difficulty of what you just saw. Three goals. Color me impressed. DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_2,P=And that's three goals. That right there is something that every player longs to have in their stats. DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3,P=That was goal number three. An incredible feat for any Sataball player. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_1,P=Right to the head. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_2,P=This is why it is so important to keep your head protected. Those extra seconds add up. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_3,P=An ugly headshot takes that player out. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_4,P=It's harder shot, but if you can get the head it is worth it. DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_5,P=A headshot like that is a spirit breaker. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_1,P=This is Cara Vaughn and Max Seligmann coming at you from Astro Arena where we've got one hell of a game of Sataball shaping up. Angeli Aeros versus the Jata ZGCC. The statheads say its going to be close. I say it's going to come down to who wants it more. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_2,P=Welcome to Astro Arena, home of eight consecutive SataBall Championships, and the backdrop for today's exciting matchup between Jata ZGCC and the Angeli Aeros. I'm Cara Vaughn here with Max Seligmann to give you all the play by plays and blow by blows of today's match. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_3,P=Well you have tuned in for the right match, as the Angeli Aeros and Jata ZGCC face off in what is sure to be one hell of a Sataball match. I'm Cara Vaughn high above Astro Arena. Joining me is Max Seligmann and we are moments away from the start of today's action. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4,P=Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_5,P=It is time again for another fantastic Sataball match up between the Jata ZGCC and the Angeli Aeros. This really could be anyone's game today here at the one and only Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_1,P=Despite some impressive moves from the Aeros, Jata ZGCC takes the round. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_2,P=A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_3,P=With Jata's win this round, this match is one point closer to being decided. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_4,P=Jata managed to overcome the Aeros this round. DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_5,P=A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1,P=When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_1,P=Distance and accuracy. A dangerous combination in a passer. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_2,P=A lot of teams try to keep their passing game short, I'm a firm believer in spreading out your office and going for those long passes. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_3,P=A risky long throw that pays off. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_4,P=Great effort in moving that ball as far up the field as possible. DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_5,P=Taken full advantage of the zero g to hurl the ball across the arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_1,P=So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_2,P=As the Aeros claim victory, our time at Astro Arena draws to a close. Thanks and see you next time. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_3,P=Despite a hearty fight from Jata, the Aeros take the match, marking a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_4,P=Now that is what I call Sataball! Job well done to the Angeli Aeros for a well-earned victory. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_5,P=An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_1,P=So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_2,P=As Jata Club claims victory, our time at Astro Arena draws to a close. Thanks and see you next time. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_3,P=An exciting blue team victory marks a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_4,P=Now that is what I call Sataball! Job well done to Jata ZGCC for a victory well earned. DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_5,P=That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_1,P=That might be the decisive moment in this match. DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_2,P=A great lesson in what not to do, right there. DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Angeli,P=[Jata_Angeli] cannot affort to make errors like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Jata,P=[Jata_Angeli] cannot affort to make errors like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_4,P=Rookie mistake. DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_5,P=Important thing when you slip is to put it out of your mind and get back in the game. DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_1,P=You got to admire skill like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_2,P=That's pro right there. DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_3,P=That's the kind of play that wins games! DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_4,P=This is what you like to see, a player really getting in there and getting things done. DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_5,P=It's those kind of plays that can follow you throughout your career. DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_1,P=It's precise shooting like that that makes or breaks games. DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_2,P=You got to take out those defenders. DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Angeli,P=They are just cutting a path through the [Jata_Aeros'] line. DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Jata,P=They are just cutting a path through the [Jata_Aeros'] line. DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_4,P=Good, clean shot. DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_5,P=It takes a lot of practice or a lot of luck to shoot like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_1,P=What a devastating turn of events. DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_2,P=Pathetic. My first coach would cut anyone who screwed up that bad. DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_3,P=(sighs heavily) DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_4,P=This is how good teams lose: by beating themselves. DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_5,P=How mortifying. Basic orientation is a skill every player requires. DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_1,P=The rivalry between Angeli and Jata has definitely cooled since I was playing, but you still have fans that keep it alive. DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_2,P=I really don't know what Jata Club is going to do when Tio Stockton retires at the end of this season, he has completely reinvigorated this team with his managing style. DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_3,P=Some have called the Aeros' constant roster rotations as a sign of indecision, but this early in the season, I think they're just testing player combinations, looking for that golden team. DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_4,P=I have to say, I'm really excited for this upcoming season of Sataball. I feel like we're going to get a lot of new, exciting players who are just hungry to play the game. That kind of passion and intensity always translates over to the fans watching. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_1,P=So many goals without a substantial response from the opposition. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Angeli,P=[Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Jata,P=[Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_3,P=What we're seeing now is exactly why you should fear a truly motivated team. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Angeli,P=With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Jata,P=With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Angeli,P=As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Jata,P=As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. DXSH_MCCV_INDI_SM_Sataball_Cara_Sign_Off_2,P=This is Cara Vaughn and Max Seligmann signing off. DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_1,P=I can tell you. It is a tough spot to be in, waiting for that stun to burn out. DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_2,P=That player is stunned out. Let's hope they can get that time back. DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_3,P=A strategic stun. We might start seeing some movement here. DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_4,P=When your suit locks up like that, its important to use that time to think strategy. DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_5,P=Nothing more frustrating than getting stunned on a play like that. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Angeli,P=[Jata_Angeli] is about to close the book on this game. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Jata,P=[Jata_Angeli] is about to close the book on this game. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Angeli,P=With each passing second, a win is looking more and more certain for Jata _ Angeli. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Jata,P=With each passing second, a win is looking more and more certain for Jata _ Angeli. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Angeli,P=Victory is within their grasp, can Angeli _ Jata claim it? DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Jata,P=Victory is within their grasp, can Angeli _ Jata claim it? DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Angeli,P=With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Jata,P=With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_5,P=I'll tell you, Max. Those players on both sides have to know that every single shot and move could be the one that seals this game up. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Angeli,P=[Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Jata,P=[Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Angeli,P=[Jata_Angeli] is rising from the ashes of certain defeat! DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Jata,P=[Jata_Angeli] is rising from the ashes of certain defeat! DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Angeli,P=Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Jata,P=Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_4,P=Looks like this is still anyone's game! DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_5,P=We have a real battle here. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Angeli,P=Everything [Angeli's_Jata's] doing is working tonight. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Jata,P=Everything [Angeli's_Jata's] doing is working tonight. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_2,P=What you're seeing here is simply a breakdown of fundamental mechanics. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_3,P=This is a total rout. I don't see this turning around. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Angeli,P=[Jata_The Aeros] just haven't been able to put together any kind of resistance this game. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Jata,P=[Jata_The Aeros] just haven't been able to put together any kind of resistance this game. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_5,P=While these teams are usually evenly matched, that is certainly not the case today. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Angeli,P=This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Jata,P=This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_2,P=Sometimes a team needs to admit that their initial strategy isn't working and adopt a new one. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Angeli,P=[Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Jata,P=[Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_4,P=This is where you really get a sense of the character of the team, how do they turn the tables when victory is getting further away? DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_1,P=The Astros completely owned this game. They seemed to shut down Jata at every opportunity. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_2,P=Sometimes there are days where everything works and then there are days like today. Jata fell in the latter. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_3,P=The Angeli Aeros absolutely dominated the team from Jata that round. Managing to wipe them out without suffering a single loss. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_1,P=That's a point. It is clear that the Aeros came here to play. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_2,P=With that goal, you have to admire the Angeli for being able to pull the trigger when it counts. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_3,P=That is how you do it. Jata players take note. The Aeros just showed you how it's done. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_4,P=I think that goal was Aero's response to those who said they couldn't make it this far. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_5,P=And it's in the goal! Angeli's got to be riding high after pulling that play off. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_1,P=Jata was really firing on all cylinders in this match. The Aeros could not shut them down. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_2,P=With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_3,P=The Aeros close out that round without a single point and their fans have got to be disappointed. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_1,P=And it's good. Jata showing some inspired athleticism on the field today. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2,P=That'll do. A point for Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_3,P=Jata takes it to the goal with style. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4,P=Goal! Jata has really pulled it together and all that training is really paying off. DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_5,P=That goal could be a game changer for Jata. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_1,P=These are the moments that you live for as a player and a fan, where a team seems to anticipate each other on a subconscious, almost psychic level. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_2,P=That's what I love, when a team is really in sync, it makes their opponents look hopelessly outclassed. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_3,P=Some fantastic handling going on, let's see if they can turn it into points. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Angeli,P=[Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Jata,P=[Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_5,P=Effortless coordination here. It's incredible. DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_1,P=That decreasing clock can be a real motivator. Let's see if it's a factor tonight. DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_2,P=Some players thrive in a time crisis. Let's see if any are playing tonight. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1,P=Ball turns over. Not a good time to lose possesion. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Angeli,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Jata,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3_Jata,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4,P=Turnovers like that can cost you the game. DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5,P=The great teams don't let turnovers like that slow them down. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_1,P=A tough loss on that one, let's see if Jata can do better in the next round. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_2,P=The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_3,P=With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_4,P=After suffering a defeat that last round, Jata Club will be looking for a way to turn things around. DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_5,P=Despite some impressive moves from Jata, the Aeros manage to take the round. DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_1,P=These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards. DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_2,P=Astro Arena used to accomodate live audience viewing boxes just beyond the outer zone of the sphere, but the Banu fans proved to be too disruptive to the game. DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_3,P=Personally I will miss the old barriers, I will not, however, miss the old broadcast booth. DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_4,P=Astro Arena is also proud to host professional gravity tunnel racing during the off-season. Something to check out! DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_5,P=You may notice something different when you look at the arena today: more than a fresh coat of paint, we're looking at state-of-the-art technology and a completely updated field of play. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_1,P=With that decisive shot, the carrier is halted in their tracks. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_2,P=A devastating strike as the carrier's locked. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_3,P=Right as they had something going the carrier is mercilessly taken out. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_4,P=Looks like the ball carrier... yes, yes, he's stunned out. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_5,P=The offense is put on hold as the ball carrier's stunned. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1,P=And we got a bounce... DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1_Alt,P=And we got a bounce... DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_2,P=Looks like the field's going to be the one to put the ball back into play. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_3,P=Nice bounce off the electric field. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4,P=The field can be your friend or foe. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4_Alt,P=The field can be your friend or foe. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Angeli,P=The ball bounces back from the field and Angeli still has control. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Jata,P=The ball bounces back from the field and Jata still has control. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_1,P=Mercy, what a snag! DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_2,P=What a brilliant steal! DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Angeli,P=A disappointing interception for Angeli. No telling when they'll see that ball again. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Jata,P=A disappointing interception for Jata. No telling when they'll see that ball again. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_4,P=Like candy from a baby! DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Angeli,P=Angeli ganks the ball mid-play. Nice steal. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Jata,P=Jata ganks the ball mid-play. Nice steal. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_1,P=The ball is given a solid push. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_2,P=And the ball is knocked farther down field. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Angeli,P=Angeli getting a little bit physical with the ball. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Jata,P=Jata getting a little bit physical with the ball. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_4,P=We have contact! DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_5,P=Getting in close, the ball is knocked away. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_1,P=Things are getting tense... DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_2,P=We may be close to a goal here. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Angeli,P=Angeli must be holding their breath. I smell a goal in the next play. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Jata,P=Jata must be holding their breath. I smell a goal in the next play. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_4,P=Is the defense aware their goal is in danger? DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_5,P=The offense has maneuvered into good position. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Angeli,P=Angeli moving the ball steadily across the field. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Jata,P=Jata moving the ball steadily across the field. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_2,P=And the ball is passed. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_3,P=A clean throw. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4,P=A completed pass and the ball changes hands. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4_Alt,P=A completed pass and the ball changes hands. DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_5,P=A respectable catch and the pass is complete. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_1,P=MS: Hello and welcome. This is Max Seligmann coming to you from Astro Arena and have I got some Sataball for you. Joining me is Hall of Famer Cara Vaughn. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2A,P=MS: Hi, I'm Max Seligmann. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2B,P=MS: Welcome to Astro Arena for another exciting match of Sataball. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3,P=MS: That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3_Alt,P=MS: That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_4,P=MS: Welcome back to Astro Arena and another exciting Sataball face off. To my left, giving us the real inside look into the mind of the player is hall of famer Cara Vaughn. What do you think of today's match, Cara? DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sample_01,P=MS: Reminds me of a young Eryll Castro, before the booze and the women. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_1,P=MS: Join us next time for more Sataball action at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2A,P=MS: That'll bring us to a close here. Thanks for joining me Cara. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2B,P=MS: Join us next time here at Astro Arena for more Sataball action. DXSH_MCCV_INDI_SM_Sataball_Max_Both_Team_A_B_Need_To_Turn_It_Around_2,P=MS: Cara, you've been in this situation before. What advice would you give? DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_1,P=It takes confidence to block like that! DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_2,P=Jata shuts it down with some solid defensive shooting! DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_3,P=Effective defense there. Not pretty, but it got the job done. DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_4,P=Really tight work from the defensive shooters. DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Angeli,P=With some careful aiming, Angeli lay out a tight defense. DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Jata,P=With some careful aiming, Jata lay out a tight defense. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Angeli,P=Angeli has gained possesion. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Jata,P=Jata has gained possesion. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_2,P=The ball is recovered and we're back to business. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Angeli,P=Possession goes to Angeli. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Jata,P=Possession goes to Jata. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_4,P=Just when you think you know what's coming, the ball changes hands. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Angeli,P=And the ball goes to Angeli. The timing couldn't be better for them. DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Jata,P=And the ball goes to Jata. The timing couldn't be better for them. DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_1,P=Gates are open! DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_2,P=The gates open and the teams pour onto the field. DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_3,P=Open sesame. Sataball is about to begin! DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_4,P=Here are our two teams, our gladiators of the match. DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_5,P=Gates are open and excitement is high. DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_1,P=With the gates closing, those players better get out there. DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_2,P=A player is lingering in the Ready Room. With the gates closing, gotta wonder what they're waiting for. DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_3,P=The gates are closing and the round is about to kick off. DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_4,P=With the closing of the gates the round is about to get underway. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_1,P=And...... DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Angeli,P=Angeli takes the shot... DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Jata,P=Jata takes the shot... DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_3,P=They're going for it! DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_4,P=Here we go! DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_5,P=This could be it... DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_1,P=Deflected! DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_2,P=What a block! DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_3,P=Did that defender have eight arms? An incredible save. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Angeli,P=Call the Advocacy, my friends. Angeli just got robbed. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Jata,P=Call the Advocacy, my friends. Jata just got robbed. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Angeli,P=Not on my watch, says Angeli. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Jata,P=Not on my watch, says Jata. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1,P=So close. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1_Alt,P=So close. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_2,P=Oh! You can feel the disappointment. That should've been a goal. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_3,P=A waste of a gorgeous shot! DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_4,P=Too bad. But that's why the game is so fun to watch. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Angeli,P=No goal for Angeli, but a heroic attempt. DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Jata,P=No goal for Jata, but a heroic attempt. DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1,P=I don't believe what I just saw! That's goal number three! DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt,P=I don't believe what I just saw! That's goal number three! DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt2,P=I don't believe what I just saw! That's goal number three! DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2,P=That makes three. What a performance! DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt,P=That makes three. What a performance! DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt2,P=That makes three. What a performance! DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3,P=We have the makings of a legend here, folks. Three goals, one match. DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt,P=We have the makings of a legend here, folks. Three goals, one match. DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt2,P=We have the makings of a legend here, folks. Three goals, one match. DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_1,P=A headshot and this player's out. DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_2,P=We're seeing some devastating aim as a headshot lands. DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_3,P=That is some surgical shooting right there with a direct shot to the head. DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_4,P=We have some precision shooters on the field today. DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5,P=Another shot to the dome... DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt,P=Another shot to the dome... DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt2,P=Another shot to the dome... DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_1,P=Glad you could join us. Max Seligmann here with Cara Vaughn and it's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_2,P=Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_3,P=Let me be the first to welcome everyone to the Astro Arena sponsored by AstroArmada. I'm your announcer Max Seligmann, and joining me is hall of famer, Cara Vaughn. DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_4,P=Hello ladies and gentlemen, I hope you're ready for SataBall because have we got a match for you. Croshaw's Angeli Aeros are squaring off against Jata ZGCC. DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_5,P=Thanks all for joining us at Astro Arena for what promises to be an exciting match between the Angeli Aeros and Jata ZGCC. DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_1,P=A tough loss on that one, let's see if the Aeros can do better in the next round. DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_2,P=The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_3,P=With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_4,P=After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_5,P=As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_1,P=Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_2,P=With a careful eye, the combatants pick their loadouts. DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_3,P=With selections made, we're just moments away. DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_1,P=Going deep! DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_2,P=Incredible. That pass almost went into orbit. DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_3,P=A beautiful long pass and the ball is in good position. DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4,P=Terrific pass! DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4_Alt,P=Terrific pass! DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_5,P=Sailing the distance there with a remarkable throw. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_1,P=Jata Club has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_2,P=Jata tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_3,P=After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Sataball here at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_4,P=Sataball comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_5,P=They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_1,P=The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_2,P=The Aeros tried their best, but this time it just wasn't good enough as Jata Club take the match. Thanks for joining us here at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_3,P=After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Sataball here at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_4,P=Sataball comes to an end, as Jata Club claim the match. That'll be it for today's game here at Astro Arena. See you next time. DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_5,P=They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_1,P=With that, we're on. DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_2,P=With that, the match has begun. DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_3,P=That's the start of the game. DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_4,P=Here we go! DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_5,P=We are underway. DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_1,P=A game can be lost on a silly mistake like that. DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_2,P=Oh, I'll bet they wish they could take that one back. DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_3,P=Nobody's perfect, I suppose. DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Angeli,P=Let's see if Angeli can bounce back after a slip like that. DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Jata,P=Let's see if Jata can bounce back after a slip like that. DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_5,P=A mis-step. Time will tell how critical it will turn out to be. DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_1,P=What a play! DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_2,P=Team's got to be feeling good about that. DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_3,P=It's moments like these that make me love the game. DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_4,P=Combatants are putting on a real show today. DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_5,P=That'll be on a highlight vid somewhere. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_1,P=Pushing their way through the defense, let's see what they can do. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Angeli,P=A bold attack as Angeli makes for the goal. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Jata,P=A bold attack as Jata makes for the goal. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_3,P=Some suppressive fire being laid to clear the way for the carrier. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Angeli,P=Angeli making things happen as they stun their way to the goal. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Jata,P=Jata making things happen as they stun their way to the goal. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Angeli,P=Shooting their way forward, Angeli is making a serious effort here. DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Jata,P=Shooting their way forward, Jata is making a serious effort here. DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_1,P=Oh... that is embarassing. DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2,P=And there's a... what happened?! Oh no, oh no. DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2_Alt,P=And there's a... what happened?! Oh no, oh no. DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_3,P=Someone needs to remind that player which team they're on. DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_4,P=Let's hope no one gets hurt in the locker room... DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_5,P=Looks like someone forgot which goal was which. DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_1,P=And another round comes to a close. DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_2,P=The round is over. DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_3,P=That's the end of the round. DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_4,P=And the round comes to end. DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_5,P=That's it. A final hit ends of the round. DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_1,P=The round is underway. DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_2,P=Another round kicking off. DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_3,P=Here we go with another round. DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_4,P=That's the start of the round. DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_5,P=Both sides are feeling the heat. Let's see how they handle it. DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_1,P=Interesting fact, thirteen years ago today, Scopey Walsh broke Hannah Forbes' single-game goal record. DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2,P=In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2_Alt,P=In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_3,P=Another interesting fact, thirty-eight years ago, Drop Johnson staged, what many call, one of the greatest solo comebacks in SataBall history. With his entire team frozen, ol' Drop secured and carried the ball to win the match. DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_4,P=In the aftermath of what is affectionately known among SataBall historians as the Trade of Doom, Felicity Goan played her first game here in Astro Arena, going on to be a six-time MVP. DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Angeli,P=Things are really clicking for Angeli as they score another goal. DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Jata,P=Things are really clicking for Jata as they score another goal. DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_2,P=And another GOAL!!! DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Angeli,P=There is no stopping Angeli as they score again. DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Jata,P=There is no stopping Jata as they score again. DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Angeli,P=That is another goal. Angeli are on quite a run. DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Jata,P=That is another goal. Jata are on quite a run. DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Angeli,P=Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Angeli can! DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Jata,P=Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Jata can! DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_1,P=That brings today's match to a close. I've been your announcer Max Seligmann with commentator Cara Vaughn. See you next time. DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_2,P=With the match over, it means it's time for us to sign off. As always I'm Max Seligmann. See you next time at Astro Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_1,P=Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_2,P=Today's SpecCam is brought to you by Torreele Foodstuffs, makers of vacuum-sealed, vitamin-rich foodstuffs. Torreele: For the distance. DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_3,P=We'd like to welcome our newest sponsor, Clark Defense Systems, makers of commercial and military personal armor solutions. Unsurpassed strength and flexibility for today's toughest jobs. DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4,P=Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4_Alt,P=Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_5,P=This break is brought to you by Voyager Direct. One Stop. Unlimited Options. DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Angeli,P=And a Angeli player is stunned. DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Jata,P=And a Jata player is stunned. DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2,P=That's a stun! DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt,P=That's a stun! DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt2,P=That's a stun! DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Angeli,P=Angeli could have done without that player being stunned. DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Jata,P=Jata could have done without that player being stunned. DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Angeli,P=A suit goes rigid and Angeli is down a player for the moment. DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Jata,P=A suit goes rigid and Jata is down a player for the moment. DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_5,P=Stunned out, and that player will have a little time to think about letting down their team. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Angeli,P=Angeli Aeros inches closer to victory. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Jata,P=Jata Club inches closer to victory. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Angeli,P=Angeli are so close to securing that victory. Let's see if they bring it home. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Jata,P=Jata are so close to securing that victory. Let's see if they bring it home. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_3,P=Looks like this match is close to over. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Angeli,P=We are in the final stretch of this match folks and it is looking like Angeli may just have about locked up. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Jata,P=We are in the final stretch of this match folks and it is looking like Jata may just have about locked up. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Angeli,P=We are on the threshold of an Angeli victory. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Jata,P=We are on the threshold of an Jata victory. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Angeli,P=Aeros take the lead! What a shot. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Jata,P=Jata take the lead! What a shot. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Angeli,P=Angeli Aeros turned the table on Jata Club to grab the lead. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Jata,P=Jata turned the table on Angeli Aeros to grab the lead. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_3,P=Looks like we're gonna get a real game after all! DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Angeli,P=With that point, The Aeros seize the lead. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Jata,P=With that point, Jata seizes the lead. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_5,P=And BOOM - they're back in this thing! DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Angeli,P=Angeli Aeros are just coasting here. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Jata,P=Jata is just coasting here. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Angeli,P=Things are looking pretty grim for the Aero fans hoping for a comeback DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Jata,P=Things are looking pretty grim for the Jata fans hoping for a comeback DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Angeli,P=The Aeros are just dominating Jata in almost every way, especially the most important one: the score. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Jata,P=Jata are just dominating the Aeros in almost every way, especially the most important one: the score. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_4,P=What a massacre this is turning out to be! DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Angeli,P=I don't think there's any doubt that the Aeros are ruling the Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Jata,P=I don't think there's any doubt that Jata is ruling the Arena. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Angeli,P=The Angeli Aeros are looking defeat in the face if they don't change their approach. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Jata,P=Jata is looking defeat in the face if they don't change their approach. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Angeli,P=The Aeros are running out of opportunities to turn this around. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Jata,P=Jata are running out of opportunities to turn this around. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Angeli,P=With another round down, the Aeros need to step up or get ready for a long sad ride home. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Jata,P=With another round down, Jata needs to step up or get ready for a long sad ride home. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Angeli,P=Angeli is perilously close to letting this match slip away. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Jata,P=Jata is perilously close to letting this match slip away. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_1,P=I don't know about you, but I would not want to be in the Jata locker room after that performance. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_2,P=The Angeli Astros blank Jata in a decisive victory. DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_3,P=The Aeros viciously showed Jata just who's in charge here at Astro Arena, as they close out that round with a near flawless win. DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_1,P=Aeros score! Aeros score! DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_2,P=Angeli Aeros putting up points and making it look easy. DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_3,P=HAPPY BIRTHDAY to Angeli! That point was a GIFT! DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_4,P=An unbelievable goal by the Aeros! DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_5,P=A beauty of a goal as Angeli puts another point on the board. DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_1,P=Jata had a plan and executed. It's just that simple. They made the Aeros look like an amateur team. DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_2,P=Though they had some opportunities, the Aeros simply couldn't convert them into points. DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_1,P=Jata scores! DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_2,P=And Jata takes it in! DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_3,P=Jata, just owning the goal, plants the ball in deep. DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_4,P=The defenders can't hold them off... Jata takes the goal! DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_5,P=Jata scores a devasting point. DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_1,P=They are moving the ball really well. DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_2,P=This team is totally in sync right now. DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_3,P=They truly are of one mind today. DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_4,P=I almost don't know what to say, I'm transfixed by this seamless teamwork. DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_5,P=Classic Sataball on display right now. DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_1,P=Time is winding down. DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_2,P=Mere seconds left on the clock. DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_3,P=This round is almost over. DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_4,P=Time for the teams to make their final moves. DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_5,P=Coming into the final seconds of the round. DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_1,P=That turnover was so fast, I can almost smell the smoke! DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_2,P=The ball's changed hands. Let's see if they can capitalize on the momentum. DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Angeli,P=Angeli loses the ball. DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Jata,P=Jata loses the ball. DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_4,P=Another turnover. It's almost like the don't want the ball. DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Angeli,P=Angeli takes the ball in the turnover. Can their offense do something with it? DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Jata,P=Jata takes the ball in the turnover. Can their offense do something with it? DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_08,P=And that's why in racing we have the saying, "ships don't win pretty." DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_10,P=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Gen_Chat_NewHorizonSpeedway_06,P=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Doing_Badly_02,P=Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_04,P="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_10,P=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_First_Place_06,P=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Taking_Fire_10,P=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0020_Player_Dawdles_03,P=Still waiting... DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0040_Player_Report_To_Pod,P=We're gonna set you up in the ship on the landing pad to your right. Hustle over and let's get going. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0070_Cockpit_Intro_03,P=Let's get ready for takeoff. I'll do this step by step to show you how it's done. Look over at me and watch what I do. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0320_Targeting_Intro_03,P=When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I'm targeted and hit Match Speed. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0410_Flight_Match_Speed_Target_Speed_Change,P=Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly... DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0430_Flight_Axial_Roll_Intro,P=Moving on. Now this is my favourite part of training: the Axial Roll. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0520_Combat_Target_Weapons_Online,P=Now your weapons are online. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0670_Combat_Missile_Hold_For_Lock,P=Hold... DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0820_Combat_Decoupled_Mode_Intro_01,P=If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0830_Combat_Decoupled_Mode_Player_Rotates,P=You got your missiles back. Take it out. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0900_Landing_Good_Deploy_Distance,P=This should be close enough. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0970_Landing_Landing_Radar,P=Your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1010_Landing_Bad_Landing,P= That needs a lot of work. DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1230_Combat_Intro,P=Hold on, I've got contacts inbound DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Defend_My_Target_01,P=...... fine. DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_01,P= confirmed DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_02,P= confirmed DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_03,P= confirmed DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_04,P= confirmed DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Defend_My_Target_02,P=......yes, sir. DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_01,P= confirmed DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_02,P= confirmed DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_03,P= confirmed DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_04,P= confirmed DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Closing_01,P=Warning. The arena gates are now closing. DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Open_01,P=Attention. The arena gates are not open. DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_01,P=Round Objective: Completely eliminate the opposing team's forces. DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_02,P=Team Elimination. DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_01,P=Loading Simulation. DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_02,P=Loading Level. DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_03,P=Loading Team Elimination. DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Assist_01,P=Kill Assist. DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_First_Blood_01,P=First Blood. DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Melee_01,P=Melee Kill. DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Multi_01,P=Multi-Kill. DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Spree_01,P=Killing Spree. DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_01,P=Lead-out selection confirmed. DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_02,P=Equipment selection confirmed. DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_01,P=Please select a load-out. DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_02,P=Equipment available for selection. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_01,P=Match over. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_02,P=Outlaws win. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_03,P=Marines win. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_04,P=Red team wins. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_05,P=Blue team wins. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_06,P=Game over. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_01,P=Your team has been defeated. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_02,P=Condolences, your team has lost. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_01,P=Your team is victorious. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_02,P=Congratulations, your team has won. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_01,P=Team Elimination match is about to begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_02,P=Match is about to begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_01,P=Match starting in 5, 4, 3, 2, 1, begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_02,P=Team elimination starting in 5, 4, 3, 2, 1, begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_03,P=5, 4, 3, 2, 1 DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Thirty_Seconds_01,P=Thirty seconds remaining. DXSM_MCCV_INDI_SM_Simulator_Announcer_Room_Cleansing_01,P=Caution, the ready room will now be steralized. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_01,P=The round is over. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_02,P=Round over. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_03,P=Team eliminated. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_01,P=Your team has been eliminated. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_02,P=Your team has lost the round. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_03,P=Outlaws lose. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_04,P=Marines lose. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_05,P=Red team loses. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_06,P=Blue team loses. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_01,P=The opposing team has been eliminated. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_02,P=Outlaws win. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_03,P=Marines win. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_04,P=Red team wins. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_05,P=Blue team wins. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_06,P=Your team has won the round. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_01,P=Round is about to begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_02,P=New round is about to begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_03,P=Final round is about to begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_01,P=Round will start in 5, 4, 3, 2, 1 begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_02,P=New round starting in 5, 4, 3, 2, 1, begin. DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Thirty_Seconds_01,P=Thirty seconds left in round. DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Halftime_Announcement_01,P=The teams are now switching starting points. DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Last_One_Standing_01,P=You are the last team member alive. DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_One_Enemy_Remaining_01,P=One enemy player remains. DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Joined_01,P=A new player has joined your team. DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Left_01,P=A player has left your team. DXSM_MCCV_OSYS_AC_Simulator_Announcer_Conquest_Win_Whitewash,P=Friendlies have captured all zones. This simulation will succeed in... DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Entering_Hotzone,P=Entering Hot-Zone... DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Leaving_Hotzone,P=Leaving Hot-Zone... DXSM_MCCV_OSYS_AC_Simulator_Announcer_Sim_Init_Swarm,P=Swarm Initiated DXSM_SSCV_AEGS_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged DXSM_SSCV_AEGS_OEM_UI_Comstab_Engaged,P=COMSTAB engaged DXSM_SSCV_AEGS_OEM_UI_Confirmed_Enemy_Target,P=Hostile DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Ready DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Ready DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=Docking request approved. DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=Docking request denied. DXSM_SSCV_AEGS_OEM_UI_Ejection= DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_AEGS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off request approved DXSM_SSCV_AEGS_OEM_UI_Generic_Offline_B,P=(system) offline DXSM_SSCV_AEGS_OEM_UI_HUD_Combat_Mode_Active,P=Weapon mode engaged DXSM_SSCV_AEGS_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode engaged DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_AEGS_OEM_UI_Landing_Alignment_Off,P=Adjust landing alignment DXSM_SSCV_AEGS_OEM_UI_Landing_Assisted,P=Assisted landing initiated DXSM_SSCV_AEGS_OEM_UI_Landing_Automated,P=Automated landing initiated DXSM_SSCV_AEGS_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted DXSM_SSCV_AEGS_OEM_UI_Landing_Manual,P=Manual landing initiated DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Approved,P=Landing request approved DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Denied,P=Landing request denied DXSM_SSCV_AEGS_OEM_UI_Launch_Complete,P=Launch complete DXSM_SSCV_AEGS_OEM_UI_Launch_Initiated,P=Launch initiated DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Approved,P=Launch request approved DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Denied,P=Launch request denied DXSM_SSCV_AEGS_OEM_UI_Override_Landing_Assist,P=Assisted landing overridden DXSM_SSCV_AEGS_OEM_UI_Proximity_Aft,P=Proximity Alert Aft DXSM_SSCV_AEGS_OEM_UI_Proximity_Deck,P=Proximity Alert Deck DXSM_SSCV_AEGS_OEM_UI_Proximity_Front,P=Proximity Alert Head DXSM_SSCV_AEGS_OEM_UI_Proximity_Overhead,P=Proximity Alert Overhead DXSM_SSCV_AEGS_OEM_UI_Proximity_Port,P=Proximity Alert Port DXSM_SSCV_AEGS_OEM_UI_Proximity_Starboard,P=Proximity Alert Starboard DXSM_SSCV_AEGS_OEM_UI_QTravel_Disabled= DXSM_SSCV_AEGS_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_AEGS_OEM_UI_QTravel_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Scanners_Being_Scanned,P=Incoming Scan DXSM_SSCV_AEGS_OEM_UI_Scanners_Scanning,P=Begin Scan DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Aborted DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Initiated DXSM_SSCV_AEGS_OEM_UI_Sensor_Incoming_Ramming,P=Collision Imminent DXSM_SSCV_AEGS_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_AEGS_OEM_UI_Shields_Back_0_Percent,P=Rear Shield Down DXSM_SSCV_AEGS_OEM_UI_Shields_Back_25_Percent,P=Danger, Rear Shield 25% DXSM_SSCV_AEGS_OEM_UI_Shields_Back_50_Percent,P=Rear Shield 50% DXSM_SSCV_AEGS_OEM_UI_Shields_Back_75_Percent,P=Rear Shield 75% DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_0_Percent,P=Deck Shield Down DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_25_Percent,P=Danger, Deck Shield 25% DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_50_Percent,P=Deck Shield 50% DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_75_Percent,P=Deck Shield 75% DXSM_SSCV_AEGS_OEM_UI_Shields_Charging,P=Shields Recharging DXSM_SSCV_AEGS_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_AEGS_OEM_UI_Shields_Front_0_Percent,P=Head Shield Down DXSM_SSCV_AEGS_OEM_UI_Shields_Front_25_Percent,P=Danger, Head Shield 25% DXSM_SSCV_AEGS_OEM_UI_Shields_Front_50_Percent,P=Head Shield 50% DXSM_SSCV_AEGS_OEM_UI_Shields_Front_75_Percent,P=Head shield 75% DXSM_SSCV_AEGS_OEM_UI_Shields_Full,P=Shields up DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Back,P=Rear shield under fire DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Bottom,P=Deck shield under fire DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Front,P=Head shield under fire DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Left,P=Port shield under fire DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Right,P=Starboard shield under fire DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Top,P=Overhead shield under fire DXSM_SSCV_AEGS_OEM_UI_Shields_Left_0_Percent,P=Port Shield Down DXSM_SSCV_AEGS_OEM_UI_Shields_Left_25_Percent,P=Danger, Port Shield 25% DXSM_SSCV_AEGS_OEM_UI_Shields_Left_50_Percent,P=Port Shield 50% DXSM_SSCV_AEGS_OEM_UI_Shields_Left_75_Percent,P=Port Shield 75% DXSM_SSCV_AEGS_OEM_UI_Shields_Right_0_Percent,P=Starboard Shield Down DXSM_SSCV_AEGS_OEM_UI_Shields_Right_25_Percent,P=Danger, Starboard Shield 25% DXSM_SSCV_AEGS_OEM_UI_Shields_Right_50_Percent,P=Starboard Shield 50% DXSM_SSCV_AEGS_OEM_UI_Shields_Right_75_Percent,P=Starboard Shield 75% DXSM_SSCV_AEGS_OEM_UI_Shields_System_Activated,P=(system) active DXSM_SSCV_AEGS_OEM_UI_Shields_Top_0_Percent,P=Overhead Shield Down DXSM_SSCV_AEGS_OEM_UI_Shields_Top_25_Percent,P=Danger, Overhead Shield 25% DXSM_SSCV_AEGS_OEM_UI_Shields_Top_50_Percent,P=Overhead Shield 50% DXSM_SSCV_AEGS_OEM_UI_Shields_Top_75_Percent,P=Overhead Shield 75% DXSM_SSCV_AEGS_OEM_UI_Status_Radiation_Critical,P=Danger, radiation critical DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Disengaged,P=AP Deactivated DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Engaged,P=AP Activated DXSM_SSCV_AEGS_OEM_UI_Systems_Bitchingbetty,P=Actvvv... Reset..... deactv.... DXSM_SSCV_AEGS_OEM_UI_Systems_Bootup,P=Aegis Combat Assist Activated DXSM_SSCV_AEGS_OEM_UI_Systems_Comms_Jammed,P=Comm Error DXSM_SSCV_AEGS_OEM_UI_Systems_Communications,P=Comm DXSM_SSCV_AEGS_OEM_UI_Systems_Coolant,P=Coolant DXSM_SSCV_AEGS_OEM_UI_Systems_Destruction_Imminent,P=Eject. Eject. DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Online,P=Ejection system online DXSM_SSCV_AEGS_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_AEGS_OEM_UI_Systems_Engines= DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Online,P=Engines online DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Systems_Flightcontrol,P=Core DXSM_SSCV_AEGS_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted landing engaged DXSM_SSCV_AEGS_OEM_UI_Systems_Lifesupport,P=PLSS DXSM_SSCV_AEGS_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering systems online DXSM_SSCV_AEGS_OEM_UI_Systems_Objective_Received,P=OBJECTIVE RECEIVED DXSM_SSCV_AEGS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Danger, powercore radiation critical DXSM_SSCV_AEGS_OEM_UI_Systems_Radar,P=Scan DXSM_SSCV_AEGS_OEM_UI_Systems_Sensors= DXSM_SSCV_AEGS_OEM_UI_Systems_Shieldgen,P=Shield DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Online,P=Systems green DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Overheating,P=Danger, system overheating DXSM_SSCV_AEGS_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_AEGS_OEM_UI_Systems_Weapons,P=OT DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Depleted,P=Ammo Depleted DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Low,P=Ammo Low DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Depleted,P=Noise Dry DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Launched,P=Noise Drop DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_AEGS_OEM_UI_Weapons_Charging,P=Standby for Weapon Charge DXSM_SSCV_AEGS_OEM_UI_Weapons_Fired_At_Friendly,P=Friendly Target DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Depleted,P=Decoy Dry DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Launched,P=Decoy Drop DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Low,P=Decoy Low DXSM_SSCV_AEGS_OEM_UI_Weapons_Missile_Lock_Succeeds,P=MISSILE LOCK DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Depleted,P=Missiles Dry DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Offline,P=Missile systems offline DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Online,P=Missile systems online DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline,P=Weapon systems offline DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapon and missile systems offline DXSM_SSCV_AEGS_OEM_UI_Weapons_Online,P=Weapon systems online DXSM_SSCV_AEGS_OEM_UI_Weapons_Overheating= DXSM_SSCV_AEGS_OEM_UI_Weapons_Power_Low= DXSM_SSCV_AEGS_OEM_UI_Weapons_Target_Destroyed,P=Kill DXSM_SSCV_AEGS_OEM_UI_Weapons_Targeting_Online,P=Targeting systems online DXSM_SSCV_ANVL_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged DXSM_SSCV_ANVL_OEM_UI_Comstab_Engaged,P=COMSTAB engaged DXSM_SSCV_ANVL_OEM_UI_Confirmed_Enemy_Target,P=Bandit DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Online DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Online DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_A= DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_B= DXSM_SSCV_ANVL_OEM_UI_Ejection= DXSM_SSCV_ANVL_OEM_UI_Engine_Depleted,P=Propulsion Low DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off initiated DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off request approved DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_A= DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_B= DXSM_SSCV_ANVL_OEM_UI_HUD_Combat_Mode_Active,P=Weapon mode engaged DXSM_SSCV_ANVL_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode engaged DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ANVL_OEM_UI_Landing_Alignment_Off,P=Incorrect alignment DXSM_SSCV_ANVL_OEM_UI_Landing_Assisted,P=Assisted DXSM_SSCV_ANVL_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_ANVL_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Retracted,P=Landing gear raised DXSM_SSCV_ANVL_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Approved,P=Landing request approved DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Denied,P=Landing request denied DXSM_SSCV_ANVL_OEM_UI_Launch_Complete,P=Take-off complete DXSM_SSCV_ANVL_OEM_UI_Launch_Initiated,P=Take-off initiated DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Approved,P=Take-off request approved DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Denied,P=Take-off request denied DXSM_SSCV_ANVL_OEM_UI_Override_Landing_Assist,P=Manual landing initiated DXSM_SSCV_ANVL_OEM_UI_Proximity_Aft,P=Aft Proximity Alert DXSM_SSCV_ANVL_OEM_UI_Proximity_Deck,P=Deck Proximity Alert DXSM_SSCV_ANVL_OEM_UI_Proximity_Front,P=Forward Proximity Alert DXSM_SSCV_ANVL_OEM_UI_Proximity_Overhead,P=Overhead Proximity Alert DXSM_SSCV_ANVL_OEM_UI_Proximity_Port,P=Port Proximity Alert DXSM_SSCV_ANVL_OEM_UI_Proximity_Starboard,P=Starboard Proximity Alert DXSM_SSCV_ANVL_OEM_UI_QTravel_Disabled= DXSM_SSCV_ANVL_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_ANVL_OEM_UI_QTravel_Power_Low= DXSM_SSCV_ANVL_OEM_UI_Scanners_Being_Scanned= DXSM_SSCV_ANVL_OEM_UI_Scanners_Scanning= DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Protocol Accepted DXSM_SSCV_ANVL_OEM_UI_Sensor_Incoming_Ramming= DXSM_SSCV_ANVL_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_ANVL_OEM_UI_Shields_Back_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Back_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Back_50_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Back_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_50_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Charging= DXSM_SSCV_ANVL_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_ANVL_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Full,P=Shields Full DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Back,P=Aft Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Bottom,P=Deck Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Front,P=Forward Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Left,P=Port Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Right,P=Starboard Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Top,P=Overhead Hit DXSM_SSCV_ANVL_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Left_50_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Left_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Right_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Right_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Right_50_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Right_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_System_Activated= DXSM_SSCV_ANVL_OEM_UI_Shields_Top_0_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Top_25_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Top_50_Percent= DXSM_SSCV_ANVL_OEM_UI_Shields_Top_75_Percent= DXSM_SSCV_ANVL_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Disengaged= DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Engaged= DXSM_SSCV_ANVL_OEM_UI_Systems_Bitchingbetty= DXSM_SSCV_ANVL_OEM_UI_Systems_Bootup= DXSM_SSCV_ANVL_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_ANVL_OEM_UI_Systems_Communications= DXSM_SSCV_ANVL_OEM_UI_Systems_Coolant= DXSM_SSCV_ANVL_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Online,P=Ejection system online DXSM_SSCV_ANVL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ANVL_OEM_UI_Systems_Engines= DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Online,P=Engines online DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ANVL_OEM_UI_Systems_Flightcontrol= DXSM_SSCV_ANVL_OEM_UI_Systems_Lifesupport= DXSM_SSCV_ANVL_OEM_UI_Systems_Maneuvering_Online,P=Manoeuvring systems online DXSM_SSCV_ANVL_OEM_UI_Systems_Objective_Received= DXSM_SSCV_ANVL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning: Power plant compromised. Radiation levels exceed safe parameters. DXSM_SSCV_ANVL_OEM_UI_Systems_Radar= DXSM_SSCV_ANVL_OEM_UI_Systems_Sensors= DXSM_SSCV_ANVL_OEM_UI_Systems_Shieldgen= DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Online= DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_ANVL_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_ANVL_OEM_UI_Systems_Weapons= DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Depleted= DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Low= DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Depleted= DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Launched= DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_ANVL_OEM_UI_Weapons_Charging= DXSM_SSCV_ANVL_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Depleted= DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Launched= DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Low= DXSM_SSCV_ANVL_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES DRY DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Offline,P=Missiles offline DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Online,P=Missiles online DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline,P=Weapon offline DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline_Missiles_Offline,P=Missiles offline. Weapons offline. DXSM_SSCV_ANVL_OEM_UI_Weapons_Online,P=Weapons online DXSM_SSCV_ANVL_OEM_UI_Weapons_Overheating= DXSM_SSCV_ANVL_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ANVL_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_ANVL_OEM_UI_Weapons_Targeting_Online,P=Targeting systems online DXSM_SSCV_ARGO_OEM_UI_Abort_Landing,P=Landing stopped DXSM_SSCV_ARGO_OEM_UI_Aftshields_0_Percent,P=Rear shields down DXSM_SSCV_ARGO_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% DXSM_SSCV_ARGO_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% DXSM_SSCV_ARGO_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_ARGO_OEM_UI_All_Systems_Online,P=System operational DXSM_SSCV_ARGO_OEM_UI_Ammunition_Depleted,P=Weapon Empty DXSM_SSCV_ARGO_OEM_UI_Ammunition_Low,P=Weapon Low DXSM_SSCV_ARGO_OEM_UI_Approaching_Hanger,P=Maintain course. DXSM_SSCV_ARGO_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF DXSM_SSCV_ARGO_OEM_UI_Autopilot_Engaged,P=Autopilot ON DXSM_SSCV_ARGO_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield DXSM_SSCV_ARGO_OEM_UI_Being_Scanned,P=Alert: Scan DXSM_SSCV_ARGO_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_ARGO_OEM_UI_Boot_Up,P=System's Activating DXSM_SSCV_ARGO_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield DXSM_SSCV_ARGO_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_ARGO_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_ARGO_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_ARGO_OEM_UI_Chaff_Selected,P=Noise ON DXSM_SSCV_ARGO_OEM_UI_Collision_Alert,P=Alert: Crash DXSM_SSCV_ARGO_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed DXSM_SSCV_ARGO_OEM_UI_Communications= DXSM_SSCV_ARGO_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_ARGO_OEM_UI_Comstab_Disengaged,P=Comstab OFF DXSM_SSCV_ARGO_OEM_UI_Comstab_Engaged,P=Comstab ON DXSM_SSCV_ARGO_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_ARGO_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_A,P=Major damage to (system) DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_B,P=(system) suffered major damage DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON DXSM_SSCV_ARGO_OEM_UI_Deckshields_0_Percent,P=Deck shields down DXSM_SSCV_ARGO_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_ARGO_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_ARGO_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_ARGO_OEM_UI_Destruction_Imminent,P=Destruction near DXSM_SSCV_ARGO_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_ARGO_OEM_UI_Ejection= DXSM_SSCV_ARGO_OEM_UI_Engines= DXSM_SSCV_ARGO_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_ARGO_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY DXSM_SSCV_ARGO_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_ARGO_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_ARGO_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ARGO_OEM_UI_Flight_Control= DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% DXSM_SSCV_ARGO_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% DXSM_SSCV_ARGO_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_ARGO_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_ARGO_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_ARGO_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_ARGO_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_ARGO_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_ARGO_OEM_UI_Get_Ship_Oriented,P=Align Ship DXSM_SSCV_ARGO_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON DXSM_SSCV_ARGO_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_ARGO_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_ARGO_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_ARGO_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_ARGO_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_ARGO_OEM_UI_Landing_Complete,P=Landing Complete DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Deployed,P=Landing gear down DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Retracted,P=Landing gear up DXSM_SSCV_ARGO_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Approved,P=Landing Approved DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Denied,P=Landing denied DXSM_SSCV_ARGO_OEM_UI_Launch_Complete,P=Launch Complete DXSM_SSCV_ARGO_OEM_UI_Launch_Initiated,P=Launch started DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Approved,P=Launch Approved DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Denied,P=Launch Denied DXSM_SSCV_ARGO_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield DXSM_SSCV_ARGO_OEM_UI_Life_Support= DXSM_SSCV_ARGO_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked DXSM_SSCV_ARGO_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED DXSM_SSCV_ARGO_OEM_UI_Missiles_Depleted,P=Missiles Empty DXSM_SSCV_ARGO_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_ARGO_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. DXSM_SSCV_ARGO_OEM_UI_Objective_Received,P=Data received DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_ARGO_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated DXSM_SSCV_ARGO_OEM_UI_Override_Landing_Assist,P=Manual Landing DXSM_SSCV_ARGO_OEM_UI_Portshields_0_Percent,P=Port shield down DXSM_SSCV_ARGO_OEM_UI_Portshields_25_Percent,P=Port shield 25% DXSM_SSCV_ARGO_OEM_UI_Portshields_50_Percent,P=Port shield: 50% DXSM_SSCV_ARGO_OEM_UI_Portshields_75_Percent,P=Port shield: 75% DXSM_SSCV_ARGO_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close DXSM_SSCV_ARGO_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close DXSM_SSCV_ARGO_OEM_UI_Proximity_Front,P=Alert: Front Crash Close DXSM_SSCV_ARGO_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close DXSM_SSCV_ARGO_OEM_UI_Proximity_Port,P=Alert: Port Crash Close DXSM_SSCV_ARGO_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_ARGO_OEM_UI_QTravel_Disabled= DXSM_SSCV_ARGO_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_ARGO_OEM_UI_QTravel_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Radar= DXSM_SSCV_ARGO_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield DXSM_SSCV_ARGO_OEM_UI_Scanning= DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON DXSM_SSCV_ARGO_OEM_UI_Sensors= DXSM_SSCV_ARGO_OEM_UI_Shield_Generator= DXSM_SSCV_ARGO_OEM_UI_Shields_Charging,P=Shields charging DXSM_SSCV_ARGO_OEM_UI_Shields_Full,P=Shields fully charged DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_ARGO_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_ARGO_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed DXSM_SSCV_ARGO_OEM_UI_System_Overheating,P=(system) too hot. DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Online,P=Eject system ON DXSM_SSCV_ARGO_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Online,P=Gravity ON DXSM_SSCV_ARGO_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON DXSM_SSCV_ARGO_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON DXSM_SSCV_ARGO_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Systems_Systems_Online,P=Systems ON DXSM_SSCV_ARGO_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_ARGO_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_ARGO_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_ARGO_OEM_UI_Touch_Down,P=Landed DXSM_SSCV_ARGO_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_ARGO_OEM_UI_Waiting,P=Hold DXSM_SSCV_ARGO_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Online,P=Missiles ON DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline,P=Weapons OFF DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF DXSM_SSCV_ARGO_OEM_UI_Weapons_Online,P=Weapons ON DXSM_SSCV_ARGO_OEM_UI_Weapons_Overheating= DXSM_SSCV_ARGO_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ARGO_OEM_UI_Weapons_System,P=Weapons DXSM_SSCV_ARGO_OEM_UI_Weapons_Targeting_Online,P=Targeting ON DXSM_SSCV_CNOU_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged DXSM_SSCV_CNOU_OEM_UI_Comstab_Engaged,P=COMSTAB engaged DXSM_SSCV_CNOU_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target Confirmed DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected DXSM_SSCV_CNOU_OEM_UI_Critical_Hit_A,P=Suffered Critical Hit DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=Docking request approved. DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=Docking request rejected. DXSM_SSCV_CNOU_OEM_UI_Ejection= DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted,P=Engine Low DXSM_SSCV_CNOU_OEM_UI_Flight_TakeOff_Initiated,P=Take-off engaged DXSM_SSCV_CNOU_OEM_UI_Generic_Offline_B,P=(system) Disabled DXSM_SSCV_CNOU_OEM_UI_HUD_Combat_Mode_Active,P=Weapons mode activated DXSM_SSCV_CNOU_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode activated DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_CNOU_OEM_UI_Landing_Alignment_Off,P=Adjust landing alignment DXSM_SSCV_CNOU_OEM_UI_Landing_Assisted,P=Assisted landing engaged DXSM_SSCV_CNOU_OEM_UI_Landing_Automated,P=Automated landing engaged DXSM_SSCV_CNOU_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Deployed,P=Landing gear engaged DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted DXSM_SSCV_CNOU_OEM_UI_Landing_Manual,P=Manual landing engaged DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Approved,P=Landing request approved DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Denied,P=Landing request rejected DXSM_SSCV_CNOU_OEM_UI_Launch_Complete,P=Launch complete DXSM_SSCV_CNOU_OEM_UI_Launch_Initiated,P=Launch engaged DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Approved,P=Launch request approved DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Denied,P=Launch request rejected DXSM_SSCV_CNOU_OEM_UI_Override_Landing_Assist,P=Assisted landing overridden DXSM_SSCV_CNOU_OEM_UI_Proximity_Aft,P=Proximity Alert Rear DXSM_SSCV_CNOU_OEM_UI_Proximity_Deck,P=Proximity Alert Deck DXSM_SSCV_CNOU_OEM_UI_Proximity_Front,P=Proximity Alert Front DXSM_SSCV_CNOU_OEM_UI_Proximity_Overhead,P=Proximity Alert High DXSM_SSCV_CNOU_OEM_UI_Proximity_Port,P=Proximity Alert Left DXSM_SSCV_CNOU_OEM_UI_Proximity_Starboard,P=Proximity Alert Right DXSM_SSCV_CNOU_OEM_UI_QTravel_Disabled= DXSM_SSCV_CNOU_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_CNOU_OEM_UI_QTravel_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Scanners_Being_Scanned,P=Incoming Scan DXSM_SSCV_CNOU_OEM_UI_Scanners_Scanning= DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Disabled DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Activated DXSM_SSCV_CNOU_OEM_UI_Sensor_Incoming_Ramming,P=Contact on Direct Intercept DXSM_SSCV_CNOU_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_CNOU_OEM_UI_Shields_Back_0_Percent,P=Rear shield 0% DXSM_SSCV_CNOU_OEM_UI_Shields_Back_25_Percent,P=Rear Shield 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Back_50_Percent,P=Rear Shield 50% DXSM_SSCV_CNOU_OEM_UI_Shields_Back_75_Percent,P=Rear Shield 75% DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_0_Percent,P=Deck Shield 0% DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_25_Percent,P=Deck Shield 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_50_Percent,P=Deck Shield 50% DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_75_Percent,P=Deck Shield 75% DXSM_SSCV_CNOU_OEM_UI_Shields_Charging= DXSM_SSCV_CNOU_OEM_UI_Shields_Collision_Alert,P=Warning. Imminent Collision DXSM_SSCV_CNOU_OEM_UI_Shields_Front_0_Percent,P=Front Shield 0% DXSM_SSCV_CNOU_OEM_UI_Shields_Front_25_Percent,P=Front Shield 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_CNOU_OEM_UI_Shields_Front_75_Percent,P=Front Shield 75% DXSM_SSCV_CNOU_OEM_UI_Shields_Full,P=Shield at Full Strength DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Back,P=Rear Shield Hit DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Bottom,P=Deck Shield Hit DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Front,P=Front Shield Hit DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Left,P=Left Shield hit DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Right,P=Right Shield Hit DXSM_SSCV_CNOU_OEM_UI_Shields_Left_0_Percent,P=Right Shield 0% DXSM_SSCV_CNOU_OEM_UI_Shields_Left_25_Percent,P=Right Shield 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Left_50_Percent,P=Right Shield 50% DXSM_SSCV_CNOU_OEM_UI_Shields_Left_75_Percent,P=Right Shield 75% DXSM_SSCV_CNOU_OEM_UI_Shields_Right_0_Percent,P=Left Shield 0% DXSM_SSCV_CNOU_OEM_UI_Shields_Right_25_Percent,P=Left Shield 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Right_50_Percent,P=Left Shield 50% DXSM_SSCV_CNOU_OEM_UI_Shields_Right_75_Percent,P=Left Shield 75% DXSM_SSCV_CNOU_OEM_UI_Shields_System_Activated,P=(system) Enabled. DXSM_SSCV_CNOU_OEM_UI_Shields_Top_0_Percent,P=High Shield 0% DXSM_SSCV_CNOU_OEM_UI_Shields_Top_25_Percent,P=High Shield 25% DXSM_SSCV_CNOU_OEM_UI_Shields_Top_50_Percent,P=High Shield 50% DXSM_SSCV_CNOU_OEM_UI_Shields_Top_75_Percent,P=High Shield 75% DXSM_SSCV_CNOU_OEM_UI_Status_Radiation_Critical,P=Warning, radiation critical DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Disengaged,P=Flight Assist Disabled DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Engaged,P=Flight Assist Activated DXSM_SSCV_CNOU_OEM_UI_Systems_Bitchingbetty,P=Error Error Errorrrr errrrrrrr DXSM_SSCV_CNOU_OEM_UI_Systems_Bootup,P=Welcome. Your journey begins now. DXSM_SSCV_CNOU_OEM_UI_Systems_Comms_Jammed,P=Comm Error DXSM_SSCV_CNOU_OEM_UI_Systems_Communications,P=Comm DXSM_SSCV_CNOU_OEM_UI_Systems_Coolant,P=Coolant DXSM_SSCV_CNOU_OEM_UI_Systems_Destruction_Imminent,P=Evacuate. Evacuate. DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Offline,P=Ejection system disabled DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Online,P=Ejection system enabled DXSM_SSCV_CNOU_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_CNOU_OEM_UI_Systems_Engines,P=Engine DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Online,P=Engines systems enabled DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Systems_Flightcontrol,P=Flight Control DXSM_SSCV_CNOU_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted landing engaged DXSM_SSCV_CNOU_OEM_UI_Systems_Lifesupport,P=Life Systems DXSM_SSCV_CNOU_OEM_UI_Systems_Maneuvering_Online,P=Manoeuvring systems enabled DXSM_SSCV_CNOU_OEM_UI_Systems_Objective_Received,P=Objective Received DXSM_SSCV_CNOU_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning, powercore radiation critical DXSM_SSCV_CNOU_OEM_UI_Systems_Radar,P=Scans DXSM_SSCV_CNOU_OEM_UI_Systems_Sensors= DXSM_SSCV_CNOU_OEM_UI_Systems_Shieldgen= DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Online,P=All Systems Operational DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Overheating,P=(system) failure imminent DXSM_SSCV_CNOU_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_CNOU_OEM_UI_Systems_Weapons,P=Weapons DXSM_SSCV_CNOU_OEM_UI_Top_Shield_Taking_Damage,P=High Shield hit DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Depleted,P=Weapon Empty DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Low,P=Weapon ammunition low DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Depleted= DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Launched,P=Noise Deployed DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Charging,P=Standby for Weapon Charge DXSM_SSCV_CNOU_OEM_UI_Weapons_Fired_At_Friendly,P=Warning. Target is marked as friendly DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Depleted,P=Decoy Empty DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Launched,P=Decoy Deployed DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Low,P=Decoy Low DXSM_SSCV_CNOU_OEM_UI_Weapons_Missile_Lock_Succeeds,P=Missile Lock DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Depleted,P=Missiles Empty DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Offline,P=Missile systems disabled DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Online,P=Missile systems enabled DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline,P=Weapon systems disabled DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapon and missile systems disabled DXSM_SSCV_CNOU_OEM_UI_Weapons_Online,P=Weapon systems enabled DXSM_SSCV_CNOU_OEM_UI_Weapons_Overheating= DXSM_SSCV_CNOU_OEM_UI_Weapons_Power_Low= DXSM_SSCV_CNOU_OEM_UI_Weapons_Target_Destroyed,P=Target has been destroyed DXSM_SSCV_CNOU_OEM_UI_Weapons_Targeting_Online,P=Targeting systems enabled DXSM_SSCV_CRUS_OEM_UI_Abort_Landing,P=Landing stopped DXSM_SSCV_CRUS_OEM_UI_Aftshields_0_Percent,P=Rear shields down DXSM_SSCV_CRUS_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% DXSM_SSCV_CRUS_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% DXSM_SSCV_CRUS_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_CRUS_OEM_UI_All_Systems_Online,P=System operational DXSM_SSCV_CRUS_OEM_UI_Ammunition_Depleted,P=Weapon Empty DXSM_SSCV_CRUS_OEM_UI_Ammunition_Low,P=Weapon Low DXSM_SSCV_CRUS_OEM_UI_Approaching_Hanger,P=Maintain course. DXSM_SSCV_CRUS_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF DXSM_SSCV_CRUS_OEM_UI_Autopilot_Engaged,P=Autopilot ON DXSM_SSCV_CRUS_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield DXSM_SSCV_CRUS_OEM_UI_Being_Scanned,P=Alert: Scan DXSM_SSCV_CRUS_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_CRUS_OEM_UI_Boot_Up,P=System's Activating DXSM_SSCV_CRUS_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield DXSM_SSCV_CRUS_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_CRUS_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_CRUS_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_CRUS_OEM_UI_Chaff_Selected,P=Noise ON DXSM_SSCV_CRUS_OEM_UI_Collision_Alert,P=Alert: Crash DXSM_SSCV_CRUS_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed DXSM_SSCV_CRUS_OEM_UI_Communications= DXSM_SSCV_CRUS_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_CRUS_OEM_UI_Comstab_Disengaged,P=Comstab OFF DXSM_SSCV_CRUS_OEM_UI_Comstab_Engaged,P=Comstab ON DXSM_SSCV_CRUS_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_CRUS_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_A,P=Major damage to (system) DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_B,P=(system) suffered major damage DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON DXSM_SSCV_CRUS_OEM_UI_Deckshields_0_Percent,P=Deck shields down DXSM_SSCV_CRUS_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_CRUS_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_CRUS_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_CRUS_OEM_UI_Destruction_Imminent,P=Destruction near DXSM_SSCV_CRUS_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_CRUS_OEM_UI_Ejection= DXSM_SSCV_CRUS_OEM_UI_Engines= DXSM_SSCV_CRUS_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_CRUS_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY DXSM_SSCV_CRUS_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_CRUS_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_CRUS_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_CRUS_OEM_UI_Flight_Control= DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% DXSM_SSCV_CRUS_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% DXSM_SSCV_CRUS_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_CRUS_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_CRUS_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_CRUS_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_CRUS_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_CRUS_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_CRUS_OEM_UI_Get_Ship_Oriented,P=Align Ship DXSM_SSCV_CRUS_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON DXSM_SSCV_CRUS_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_CRUS_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_CRUS_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_CRUS_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_CRUS_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_CRUS_OEM_UI_Landing_Complete,P=Landing Complete DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Deployed,P=Landing gear down DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Retracted,P=Landing gear up DXSM_SSCV_CRUS_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Approved,P=Landing Approved DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Denied,P=Landing denied DXSM_SSCV_CRUS_OEM_UI_Launch_Complete,P=Launch Complete DXSM_SSCV_CRUS_OEM_UI_Launch_Initiated,P=Launch started DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Approved,P=Launch Approved DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Denied,P=Launch Denied DXSM_SSCV_CRUS_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield DXSM_SSCV_CRUS_OEM_UI_Life_Support= DXSM_SSCV_CRUS_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked DXSM_SSCV_CRUS_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED DXSM_SSCV_CRUS_OEM_UI_Missiles_Depleted,P=Missiles Empty DXSM_SSCV_CRUS_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_CRUS_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. DXSM_SSCV_CRUS_OEM_UI_Objective_Received,P=Data received DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_CRUS_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated DXSM_SSCV_CRUS_OEM_UI_Override_Landing_Assist,P=Manual Landing DXSM_SSCV_CRUS_OEM_UI_Portshields_0_Percent,P=Port shield down DXSM_SSCV_CRUS_OEM_UI_Portshields_25_Percent,P=Port shield 25% DXSM_SSCV_CRUS_OEM_UI_Portshields_50_Percent,P=Port shield: 50% DXSM_SSCV_CRUS_OEM_UI_Portshields_75_Percent,P=Port shield: 75% DXSM_SSCV_CRUS_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close DXSM_SSCV_CRUS_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close DXSM_SSCV_CRUS_OEM_UI_Proximity_Front,P=Alert: Front Crash Close DXSM_SSCV_CRUS_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close DXSM_SSCV_CRUS_OEM_UI_Proximity_Port,P=Alert: Port Crash Close DXSM_SSCV_CRUS_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_CRUS_OEM_UI_QTravel_Disabled= DXSM_SSCV_CRUS_OEM_UI_QTravel_Disengaged= DXSM_SSCV_CRUS_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_CRUS_OEM_UI_QTravel_Engaged= DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_CRUS_OEM_UI_QTravel_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Radar= DXSM_SSCV_CRUS_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield DXSM_SSCV_CRUS_OEM_UI_Scanning= DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON DXSM_SSCV_CRUS_OEM_UI_Sensors= DXSM_SSCV_CRUS_OEM_UI_Shield_Generator= DXSM_SSCV_CRUS_OEM_UI_Shields_Charging,P=Shields charging DXSM_SSCV_CRUS_OEM_UI_Shields_Full,P=Shields fully charged DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_CRUS_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_CRUS_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed DXSM_SSCV_CRUS_OEM_UI_System_Overheating,P=(system) too hot. DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Online,P=Eject system ON DXSM_SSCV_CRUS_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Online,P=Gravity ON DXSM_SSCV_CRUS_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON DXSM_SSCV_CRUS_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON DXSM_SSCV_CRUS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Systems_Systems_Online,P=Systems ON DXSM_SSCV_CRUS_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_CRUS_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_CRUS_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_CRUS_OEM_UI_Touch_Down,P=Landed DXSM_SSCV_CRUS_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_CRUS_OEM_UI_Waiting,P=Hold DXSM_SSCV_CRUS_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Online,P=Missiles ON DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline,P=Weapons OFF DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF DXSM_SSCV_CRUS_OEM_UI_Weapons_Online,P=Weapons ON DXSM_SSCV_CRUS_OEM_UI_Weapons_Overheating= DXSM_SSCV_CRUS_OEM_UI_Weapons_Power_Low= DXSM_SSCV_CRUS_OEM_UI_Weapons_System,P=Weapons DXSM_SSCV_CRUS_OEM_UI_Weapons_Targeting_Online,P=Targeting ON DXSM_SSCV_DRAK_OEM_UI_Confirmed_Enemy_Target,P=Target aquired DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Chaff_Selected,P=Your Noise is ready DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Flare_Selected,P=Your Lures are ready DXSM_SSCV_DRAK_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_DRAK_OEM_UI_Ejection,P=You are now ejecting DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted,P=Thrusters are running Low DXSM_SSCV_DRAK_OEM_UI_HUD_Combat_Mode_Active,P=Weapons mode is on DXSM_SSCV_DRAK_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode is on DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_DRAK_OEM_UI_Landing_Assisted,P=Standby for EDL Assist DXSM_SSCV_DRAK_OEM_UI_Landing_Automated,P=Automated landing DXSM_SSCV_DRAK_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Deployed,P=Landing gear down DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Retracted,P=Landing gear up DXSM_SSCV_DRAK_OEM_UI_Landing_Manual,P=Manual landing DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Approved,P=Landing request approved DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Denied,P=Landing request denied DXSM_SSCV_DRAK_OEM_UI_Launch_Complete,P=Launch complete DXSM_SSCV_DRAK_OEM_UI_Launch_Initiated,P=Standby for launch DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Approved,P=Launch request approved DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Denied,P=Launch request denied DXSM_SSCV_DRAK_OEM_UI_Proximity_Aft,P=Rear Impact Warning DXSM_SSCV_DRAK_OEM_UI_Proximity_Deck,P=Deck Impact Warning DXSM_SSCV_DRAK_OEM_UI_Proximity_Front,P=Front Impact Warning DXSM_SSCV_DRAK_OEM_UI_Proximity_Overhead,P=Overhead Impact Warning DXSM_SSCV_DRAK_OEM_UI_Proximity_Port,P=Port Impact Warning DXSM_SSCV_DRAK_OEM_UI_Proximity_Starboard,P=Starboard Impact Warning DXSM_SSCV_DRAK_OEM_UI_QTravel_Disabled= DXSM_SSCV_DRAK_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_DRAK_OEM_UI_QTravel_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Scanners_Being_Scanned,P=You are being scanned DXSM_SSCV_DRAK_OEM_UI_Scanners_Scanning,P=Now Scanning DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Aborted= DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct sequence is online DXSM_SSCV_DRAK_OEM_UI_Sensor_Incoming_Ramming,P=Warning. Your about to crash DXSM_SSCV_DRAK_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_DRAK_OEM_UI_Shields_Back_0_Percent,P=Your Rear Shield is now offline. DXSM_SSCV_DRAK_OEM_UI_Shields_Back_25_Percent,P=Attention: Rear Shield is at 25% DXSM_SSCV_DRAK_OEM_UI_Shields_Back_50_Percent,P=Your rear shield is at 50% DXSM_SSCV_DRAK_OEM_UI_Shields_Back_75_Percent,P=Your rear shield is at 75% DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_0_Percent,P=Your Deck Shield is now offline. DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_25_Percent,P=Attention: Deck Shield is at 25% DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_50_Percent,P=Your Deck Shield is at 50% DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_75_Percent,P=Your Deck Shield is at 75% DXSM_SSCV_DRAK_OEM_UI_Shields_Charging,P=Your shields are replenishing DXSM_SSCV_DRAK_OEM_UI_Shields_Collision_Alert,P=INCOMING DXSM_SSCV_DRAK_OEM_UI_Shields_Front_0_Percent,P=Your front shield is now offline DXSM_SSCV_DRAK_OEM_UI_Shields_Front_25_Percent,P=Attention: Front Shield is at 25%. DXSM_SSCV_DRAK_OEM_UI_Shields_Front_50_Percent,P=Your front shield is at 50% DXSM_SSCV_DRAK_OEM_UI_Shields_Front_75_Percent,P=Your front shield is at 75% DXSM_SSCV_DRAK_OEM_UI_Shields_Full,P=Your shields are now full DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Back,P=Your Rear shield is taking fire DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Bottom,P=Your Deck shield is taking fire DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Front,P=Your Front shield is taking fire DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Left,P=Your Port shield is taking fire DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Right,P=Your Starboard shield is taking fire DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Top,P=Your Overhead shield is taking fire DXSM_SSCV_DRAK_OEM_UI_Shields_Left_0_Percent,P=Your Port Shield is now offline. DXSM_SSCV_DRAK_OEM_UI_Shields_Left_25_Percent,P=Attention: Port Shield is at 25% DXSM_SSCV_DRAK_OEM_UI_Shields_Left_50_Percent,P=Your Port Shield is at 50% DXSM_SSCV_DRAK_OEM_UI_Shields_Right_0_Percent,P=Your Starboard Shield is now offline. DXSM_SSCV_DRAK_OEM_UI_Shields_Right_25_Percent,P=Attention: Starboard Shield is at 25% DXSM_SSCV_DRAK_OEM_UI_Shields_Right_50_Percent,P=Your Starboard Shield is at 50% DXSM_SSCV_DRAK_OEM_UI_Shields_Right_75_Percent,P=Your Starboard Shield is at 75% DXSM_SSCV_DRAK_OEM_UI_Shields_System_Activated,P=(system) online. DXSM_SSCV_DRAK_OEM_UI_Shields_Top_0_Percent,P=Your Overhead Shield is now offline. DXSM_SSCV_DRAK_OEM_UI_Shields_Top_25_Percent,P=Attention: Overhead Shield is at 25% DXSM_SSCV_DRAK_OEM_UI_Shields_Top_50_Percent,P=Your Overhead Shield is at 50% DXSM_SSCV_DRAK_OEM_UI_Shields_Top_75_Percent,P=Your Overhead Shield is at 75% DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Disengaged,P=Autopilot is now off. DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Engaged,P=Autopilot is now on. DXSM_SSCV_DRAK_OEM_UI_Systems_Bitchingbetty,P=You are... destroyed. DXSM_SSCV_DRAK_OEM_UI_Systems_Bootup,P=Hello and welcome aboard your Drake Interplanetary craft. DXSM_SSCV_DRAK_OEM_UI_Systems_Comms_Jammed,P=Comm is offline. DXSM_SSCV_DRAK_OEM_UI_Systems_Communications= DXSM_SSCV_DRAK_OEM_UI_Systems_Coolant= DXSM_SSCV_DRAK_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_DRAK_OEM_UI_Systems_Engines= DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Online= DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Systems_Is_Offline,P=System is offline DXSM_SSCV_DRAK_OEM_UI_Systems_Lifesupport= DXSM_SSCV_DRAK_OEM_UI_Systems_Objective_Received,P=OBJECTIVE IS MARKED. DXSM_SSCV_DRAK_OEM_UI_Systems_Radar= DXSM_SSCV_DRAK_OEM_UI_Systems_Sensors= DXSM_SSCV_DRAK_OEM_UI_Systems_Shieldgen= DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Online,P=Your systems are online. DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Overheating,P=Attention, system is overheating. DXSM_SSCV_DRAK_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_DRAK_OEM_UI_Systems_Weapons,P=Weapons System DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Depleted,P=You are out of ammo DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Low,P=Your ammo is low DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Depleted,P=You are out of Noise DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Launched= DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Low,P=Your Noise is running low DXSM_SSCV_DRAK_OEM_UI_Weapons_Charging,P=Energy Weapons are charging DXSM_SSCV_DRAK_OEM_UI_Weapons_Fired_At_Friendly,P=Non-hostile target damaged DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Depleted,P=You are out of flares. DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Launched= DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Low,P=Your flares are running low DXSM_SSCV_DRAK_OEM_UI_Weapons_Missile_Lock_Succeeds,P=MISSILE LOCKED DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Depleted,P=You are out of missiles DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Low,P=Your missiles are running low DXSM_SSCV_DRAK_OEM_UI_Weapons_Offline= DXSM_SSCV_DRAK_OEM_UI_Weapons_Online= DXSM_SSCV_DRAK_OEM_UI_Weapons_Overheating= DXSM_SSCV_DRAK_OEM_UI_Weapons_Power_Low= DXSM_SSCV_DRAK_OEM_UI_Weapons_Target_Destroyed,P=Congratulations. Target is destroyed. DXSM_SSCV_ESPR_OEM_UI_Abort_Landing,P=Landing stopped DXSM_SSCV_ESPR_OEM_UI_Aftshields_0_Percent,P=Rear shields down DXSM_SSCV_ESPR_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% DXSM_SSCV_ESPR_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% DXSM_SSCV_ESPR_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_ESPR_OEM_UI_All_Systems_Online,P=System operational DXSM_SSCV_ESPR_OEM_UI_Ammunition_Depleted,P=Weapon Empty DXSM_SSCV_ESPR_OEM_UI_Ammunition_Low,P=Weapon Low DXSM_SSCV_ESPR_OEM_UI_Approaching_Hanger,P=Maintain course. DXSM_SSCV_ESPR_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF DXSM_SSCV_ESPR_OEM_UI_Autopilot_Engaged,P=Autopilot ON DXSM_SSCV_ESPR_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield DXSM_SSCV_ESPR_OEM_UI_Being_Scanned,P=Alert: Scan DXSM_SSCV_ESPR_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_ESPR_OEM_UI_Boot_Up,P=System's Activating DXSM_SSCV_ESPR_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield DXSM_SSCV_ESPR_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_ESPR_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_ESPR_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_ESPR_OEM_UI_Chaff_Selected,P=Noise ON DXSM_SSCV_ESPR_OEM_UI_Collision_Alert,P=Alert: Crash DXSM_SSCV_ESPR_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed DXSM_SSCV_ESPR_OEM_UI_Communications= DXSM_SSCV_ESPR_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_ESPR_OEM_UI_Comstab_Disengaged,P=Comstab OFF DXSM_SSCV_ESPR_OEM_UI_Comstab_Engaged,P=Comstab ON DXSM_SSCV_ESPR_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_ESPR_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_A,P=Major damage to (system) DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_B,P=(system) suffered major damage DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON DXSM_SSCV_ESPR_OEM_UI_Deckshields_0_Percent,P=Deck shields down DXSM_SSCV_ESPR_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_ESPR_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_ESPR_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_ESPR_OEM_UI_Destruction_Imminent,P=Destruction near DXSM_SSCV_ESPR_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_ESPR_OEM_UI_Ejection= DXSM_SSCV_ESPR_OEM_UI_Engines= DXSM_SSCV_ESPR_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_ESPR_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY DXSM_SSCV_ESPR_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_ESPR_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_ESPR_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_ESPR_OEM_UI_Flight_Control= DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% DXSM_SSCV_ESPR_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% DXSM_SSCV_ESPR_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_ESPR_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_ESPR_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_ESPR_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_ESPR_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_ESPR_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_ESPR_OEM_UI_Get_Ship_Oriented,P=Align Ship DXSM_SSCV_ESPR_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON DXSM_SSCV_ESPR_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_ESPR_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_ESPR_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_ESPR_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_ESPR_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_ESPR_OEM_UI_Landing_Complete,P=Landing Complete DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Deployed,P=Landing gear down DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Retracted,P=Landing gear up DXSM_SSCV_ESPR_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Approved,P=Landing Approved DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Denied,P=Landing denied DXSM_SSCV_ESPR_OEM_UI_Launch_Complete,P=Launch Complete DXSM_SSCV_ESPR_OEM_UI_Launch_Initiated,P=Launch started DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Approved,P=Launch Approved DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Denied,P=Launch Denied DXSM_SSCV_ESPR_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield DXSM_SSCV_ESPR_OEM_UI_Life_Support= DXSM_SSCV_ESPR_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked DXSM_SSCV_ESPR_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED DXSM_SSCV_ESPR_OEM_UI_Missiles_Depleted,P=Missiles Empty DXSM_SSCV_ESPR_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_ESPR_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. DXSM_SSCV_ESPR_OEM_UI_Objective_Received,P=Data received DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_ESPR_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated DXSM_SSCV_ESPR_OEM_UI_Override_Landing_Assist,P=Manual Landing DXSM_SSCV_ESPR_OEM_UI_Portshields_0_Percent,P=Port shield down DXSM_SSCV_ESPR_OEM_UI_Portshields_25_Percent,P=Port shield 25% DXSM_SSCV_ESPR_OEM_UI_Portshields_50_Percent,P=Port shield: 50% DXSM_SSCV_ESPR_OEM_UI_Portshields_75_Percent,P=Port shield: 75% DXSM_SSCV_ESPR_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close DXSM_SSCV_ESPR_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close DXSM_SSCV_ESPR_OEM_UI_Proximity_Front,P=Alert: Front Crash Close DXSM_SSCV_ESPR_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close DXSM_SSCV_ESPR_OEM_UI_Proximity_Port,P=Alert: Port Crash Close DXSM_SSCV_ESPR_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_ESPR_OEM_UI_QTravel_Disabled= DXSM_SSCV_ESPR_OEM_UI_QTravel_Disengaged= DXSM_SSCV_ESPR_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_ESPR_OEM_UI_QTravel_Engaged= DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_ESPR_OEM_UI_QTravel_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Radar= DXSM_SSCV_ESPR_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield DXSM_SSCV_ESPR_OEM_UI_Scanning= DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON DXSM_SSCV_ESPR_OEM_UI_Sensors= DXSM_SSCV_ESPR_OEM_UI_Shield_Generator= DXSM_SSCV_ESPR_OEM_UI_Shields_Charging,P=Shields charging DXSM_SSCV_ESPR_OEM_UI_Shields_Full,P=Shields fully charged DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_ESPR_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_ESPR_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed DXSM_SSCV_ESPR_OEM_UI_System_Overheating,P=(system) too hot. DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Online,P=Eject system ON DXSM_SSCV_ESPR_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Online,P=Gravity ON DXSM_SSCV_ESPR_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON DXSM_SSCV_ESPR_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON DXSM_SSCV_ESPR_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Systems_Systems_Online,P=Systems ON DXSM_SSCV_ESPR_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_ESPR_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_ESPR_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_ESPR_OEM_UI_Touch_Down,P=Landed DXSM_SSCV_ESPR_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_ESPR_OEM_UI_Waiting,P=Hold DXSM_SSCV_ESPR_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Online,P=Missiles ON DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline,P=Weapons OFF DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF DXSM_SSCV_ESPR_OEM_UI_Weapons_Online,P=Weapons ON DXSM_SSCV_ESPR_OEM_UI_Weapons_Overheating= DXSM_SSCV_ESPR_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ESPR_OEM_UI_Weapons_System,P=Weapons DXSM_SSCV_ESPR_OEM_UI_Weapons_Targeting_Online,P=Targeting ON DXSM_SSCV_GRIN_OEM_UI_Abort_Landing,P=Landing stopped DXSM_SSCV_GRIN_OEM_UI_Aftshields_0_Percent,P=Rear shields down DXSM_SSCV_GRIN_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% DXSM_SSCV_GRIN_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% DXSM_SSCV_GRIN_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_GRIN_OEM_UI_All_Systems_Online,P=System operational DXSM_SSCV_GRIN_OEM_UI_Ammunition_Depleted,P=Weapon Empty DXSM_SSCV_GRIN_OEM_UI_Ammunition_Low,P=Weapon Low DXSM_SSCV_GRIN_OEM_UI_Approaching_Hanger,P=Maintain course. DXSM_SSCV_GRIN_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF DXSM_SSCV_GRIN_OEM_UI_Autopilot_Engaged,P=Autopilot ON DXSM_SSCV_GRIN_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield DXSM_SSCV_GRIN_OEM_UI_Being_Scanned,P=Alert: Scan DXSM_SSCV_GRIN_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_GRIN_OEM_UI_Boot_Up,P=System's Activating DXSM_SSCV_GRIN_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield DXSM_SSCV_GRIN_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_GRIN_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_GRIN_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_GRIN_OEM_UI_Chaff_Selected,P=Noise ON DXSM_SSCV_GRIN_OEM_UI_Collision_Alert,P=Alert: Crash DXSM_SSCV_GRIN_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed DXSM_SSCV_GRIN_OEM_UI_Communications= DXSM_SSCV_GRIN_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_GRIN_OEM_UI_Comstab_Disengaged,P=Comstab OFF DXSM_SSCV_GRIN_OEM_UI_Comstab_Engaged,P=Comstab ON DXSM_SSCV_GRIN_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_GRIN_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_A,P=Major damage to (system) DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_B,P=(system) suffered major damage DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON DXSM_SSCV_GRIN_OEM_UI_Deckshields_0_Percent,P=Deck shields down DXSM_SSCV_GRIN_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_GRIN_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_GRIN_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_GRIN_OEM_UI_Destruction_Imminent,P=Destruction near DXSM_SSCV_GRIN_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_GRIN_OEM_UI_Ejection= DXSM_SSCV_GRIN_OEM_UI_Engines= DXSM_SSCV_GRIN_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_GRIN_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY DXSM_SSCV_GRIN_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_GRIN_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_GRIN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_GRIN_OEM_UI_Flight_Control= DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% DXSM_SSCV_GRIN_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% DXSM_SSCV_GRIN_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_GRIN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_GRIN_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_GRIN_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_GRIN_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_GRIN_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_GRIN_OEM_UI_Get_Ship_Oriented,P=Align Ship DXSM_SSCV_GRIN_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON DXSM_SSCV_GRIN_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_GRIN_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_GRIN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_GRIN_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_GRIN_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_GRIN_OEM_UI_Landing_Complete,P=Landing Complete DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Deployed,P=Landing gear down DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Retracted,P=Landing gear up DXSM_SSCV_GRIN_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Approved,P=Landing Approved DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Denied,P=Landing denied DXSM_SSCV_GRIN_OEM_UI_Launch_Complete,P=Launch Complete DXSM_SSCV_GRIN_OEM_UI_Launch_Initiated,P=Launch started DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Approved,P=Launch Approved DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Denied,P=Launch Denied DXSM_SSCV_GRIN_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield DXSM_SSCV_GRIN_OEM_UI_Life_Support= DXSM_SSCV_GRIN_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked DXSM_SSCV_GRIN_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED DXSM_SSCV_GRIN_OEM_UI_Missiles_Depleted,P=Missiles Empty DXSM_SSCV_GRIN_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_GRIN_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. DXSM_SSCV_GRIN_OEM_UI_Objective_Received,P=Data received DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_GRIN_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated DXSM_SSCV_GRIN_OEM_UI_Override_Landing_Assist,P=Manual Landing DXSM_SSCV_GRIN_OEM_UI_Portshields_0_Percent,P=Port shield down DXSM_SSCV_GRIN_OEM_UI_Portshields_25_Percent,P=Port shield 25% DXSM_SSCV_GRIN_OEM_UI_Portshields_50_Percent,P=Port shield: 50% DXSM_SSCV_GRIN_OEM_UI_Portshields_75_Percent,P=Port shield: 75% DXSM_SSCV_GRIN_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close DXSM_SSCV_GRIN_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close DXSM_SSCV_GRIN_OEM_UI_Proximity_Front,P=Alert: Front Crash Close DXSM_SSCV_GRIN_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close DXSM_SSCV_GRIN_OEM_UI_Proximity_Port,P=Alert: Port Crash Close DXSM_SSCV_GRIN_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_GRIN_OEM_UI_QTravel_Disabled= DXSM_SSCV_GRIN_OEM_UI_QTravel_Disengaged= DXSM_SSCV_GRIN_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_GRIN_OEM_UI_QTravel_Engaged= DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_GRIN_OEM_UI_QTravel_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Radar= DXSM_SSCV_GRIN_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield DXSM_SSCV_GRIN_OEM_UI_Scanning= DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON DXSM_SSCV_GRIN_OEM_UI_Sensors= DXSM_SSCV_GRIN_OEM_UI_Shield_Generator= DXSM_SSCV_GRIN_OEM_UI_Shields_Charging,P=Shields charging DXSM_SSCV_GRIN_OEM_UI_Shields_Full,P=Shields fully charged DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_GRIN_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_GRIN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed DXSM_SSCV_GRIN_OEM_UI_System_Overheating,P=(system) too hot. DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Online,P=Eject system ON DXSM_SSCV_GRIN_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Online,P=Gravity ON DXSM_SSCV_GRIN_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON DXSM_SSCV_GRIN_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON DXSM_SSCV_GRIN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Systems_Systems_Online,P=Systems ON DXSM_SSCV_GRIN_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_GRIN_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_GRIN_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_GRIN_OEM_UI_Touch_Down,P=Landed DXSM_SSCV_GRIN_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_GRIN_OEM_UI_Waiting,P=Hold DXSM_SSCV_GRIN_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Online,P=Missiles ON DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline,P=Weapons OFF DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF DXSM_SSCV_GRIN_OEM_UI_Weapons_Online,P=Weapons ON DXSM_SSCV_GRIN_OEM_UI_Weapons_Overheating= DXSM_SSCV_GRIN_OEM_UI_Weapons_Power_Low= DXSM_SSCV_GRIN_OEM_UI_Weapons_System,P=Weapons DXSM_SSCV_GRIN_OEM_UI_Weapons_Targeting_Online,P=Targeting ON DXSM_SSCV_KRIG_OEM_UI_Abort_Landing,P=Landing terminated DXSM_SSCV_KRIG_OEM_UI_Aftshields_0_Percent,P=Aft shield depleted DXSM_SSCV_KRIG_OEM_UI_Aftshields_25_Percent,P=Aft shield at 25% DXSM_SSCV_KRIG_OEM_UI_Aftshields_50_Percent,P=Aft shield at 50% DXSM_SSCV_KRIG_OEM_UI_Aftshields_75_Percent,P=Aft shield at 75% DXSM_SSCV_KRIG_OEM_UI_All_Systems_Online,P=All Systems Responsive DXSM_SSCV_KRIG_OEM_UI_Ammunition_Depleted,P=Ammunition Empty DXSM_SSCV_KRIG_OEM_UI_Ammunition_Low,P=Ammunition Low DXSM_SSCV_KRIG_OEM_UI_Approaching_Hanger,P=Continue on path DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged DXSM_SSCV_KRIG_OEM_UI_Autopilot_Engaged,P=Autopilot Activated DXSM_SSCV_KRIG_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack DXSM_SSCV_KRIG_OEM_UI_Being_Scanned,P=Ship is being scanned DXSM_SSCV_KRIG_OEM_UI_Bitching_Betty_Dead,P=Please... check... system... DXSM_SSCV_KRIG_OEM_UI_Boot_Up,P=Your adventure courtesy of Kruger Intergalactic DXSM_SSCV_KRIG_OEM_UI_Bottom_Shield_Taking_Damage,P=Deck shield under attack DXSM_SSCV_KRIG_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_KRIG_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_KRIG_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_KRIG_OEM_UI_Chaff_Selected,P=Noise Selected DXSM_SSCV_KRIG_OEM_UI_Collision_Alert,P=Warning: Collision DXSM_SSCV_KRIG_OEM_UI_Comms_Jammed,P=Warning: Comms signal blocked DXSM_SSCV_KRIG_OEM_UI_Communications= DXSM_SSCV_KRIG_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged,P=Comstab Disengaged DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged,P=Comstab Activated DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target DXSM_SSCV_KRIG_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A,P=Significant damage done to (system) DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_B,P=(system)suffereing significant damage DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Disengaged,P=DeCoupled Mode Disengaged DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Engaged,P=Decoupled Mode Activated DXSM_SSCV_KRIG_OEM_UI_Deckshields_0_Percent,P=Deck shield depleted DXSM_SSCV_KRIG_OEM_UI_Deckshields_25_Percent,P=Deck shield 25% DXSM_SSCV_KRIG_OEM_UI_Deckshields_50_Percent,P=Deck shield 50% DXSM_SSCV_KRIG_OEM_UI_Deckshields_75_Percent,P=Deck shield at 75% DXSM_SSCV_KRIG_OEM_UI_Destruction_Imminent,P=Destruction of ship impending DXSM_SSCV_KRIG_OEM_UI_Docking_Complete=Docking concluded. DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=Request to dock granted. DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=Request to dock denied. DXSM_SSCV_KRIG_OEM_UI_Ejection,P=Ejection activated DXSM_SSCV_KRIG_OEM_UI_Engines= DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly,P=Friendly Target! DXSM_SSCV_KRIG_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_KRIG_OEM_UI_Flare_Selected,P=Decoy selected DXSM_SSCV_KRIG_OEM_UI_Flares_Depleted,P=Flares empty DXSM_SSCV_KRIG_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_KRIG_OEM_UI_Flight_Control,P=Avoinics DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Initiated,P=Begin take-off DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Approved,P=Request to take off granted DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Denied,P=Request to take-off denied DXSM_SSCV_KRIG_OEM_UI_Forwardshields_0_Percent,P=Forward shield depleted DXSM_SSCV_KRIG_OEM_UI_Forwardshields_25_Percent,P=Forward shield 25% DXSM_SSCV_KRIG_OEM_UI_Forwardshields_50_Percent,P=Forward shield 50% DXSM_SSCV_KRIG_OEM_UI_Forwardshields_75_Percent,P=Forward shield at 75% DXSM_SSCV_KRIG_OEM_UI_Front_Shield_Taking_Damage,P=Forward shield under attack DXSM_SSCV_KRIG_OEM_UI_G_Safe_Disengaged,P=G-Safe Disengaged DXSM_SSCV_KRIG_OEM_UI_G_Safe_Engaged,P=G-Safe Activated DXSM_SSCV_KRIG_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A,P=Warning: Unrepsonsive (system) DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B,P=(system) is unresponsive DXSM_SSCV_KRIG_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_KRIG_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_KRIG_OEM_UI_Get_Ship_Oriented,P=Please align ship DXSM_SSCV_KRIG_OEM_UI_HUD_Combat_Mode_Active,P=HUD combat mode activated DXSM_SSCV_KRIG_OEM_UI_HUD_Landing_Mode_Active,P=HUD landing mode activated DXSM_SSCV_KRIG_OEM_UI_Head_To_Landing_Pad,P=Proceed to Landing Pad DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_KRIG_OEM_UI_Incoming_Ramming_Attack,P=Warning: Crash attack DXSM_SSCV_KRIG_OEM_UI_Landing_Alignment_Off,P=Warning Adjust Landing Alignment DXSM_SSCV_KRIG_OEM_UI_Landing_Assisted,P=Landing aid activated DXSM_SSCV_KRIG_OEM_UI_Landing_Automated,P=Auto-land activated DXSM_SSCV_KRIG_OEM_UI_Landing_Complete,P=Safe Arrival Achieved DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Is_Up,P=Deploy landing gear DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Retracted,P=Landing gear raised DXSM_SSCV_KRIG_OEM_UI_Landing_Manual,P=Manual landing activated DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Approved,P=Request to land granted DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Denied,P=Request to land denied DXSM_SSCV_KRIG_OEM_UI_Launch_Complete,P=Launch successful DXSM_SSCV_KRIG_OEM_UI_Launch_Initiated,P=Begin launch sequence DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Approved,P=Request to launch granted DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Denied,P=Request to launch denied DXSM_SSCV_KRIG_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack DXSM_SSCV_KRIG_OEM_UI_Life_Support,P=Life support DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure DXSM_SSCV_KRIG_OEM_UI_Missile_Lock_Succeeds,P=Target lock DXSM_SSCV_KRIG_OEM_UI_Missiles_Depleted,P=Missiles empty DXSM_SSCV_KRIG_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_KRIG_OEM_UI_Nearby_Sensor_Acquisition,P=Contact confirmed DXSM_SSCV_KRIG_OEM_UI_Objective_Received,P=Objective Obtained DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield depleted DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield at 25% DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield at 50% DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield at 75% DXSM_SSCV_KRIG_OEM_UI_Override_Auto_Pilot,P=Manual piloting activated DXSM_SSCV_KRIG_OEM_UI_Override_Landing_Assist,P=Landing Assist Disengaged DXSM_SSCV_KRIG_OEM_UI_Portshields_0_Percent,P=Port shield depleted DXSM_SSCV_KRIG_OEM_UI_Portshields_25_Percent,P=Port shield at 25% DXSM_SSCV_KRIG_OEM_UI_Portshields_50_Percent,P=Port shield at 50% DXSM_SSCV_KRIG_OEM_UI_Portshields_75_Percent,P=Port shield at 75% DXSM_SSCV_KRIG_OEM_UI_Proximity_Aft,P=Warning: rear collision near DXSM_SSCV_KRIG_OEM_UI_Proximity_Deck,P=Warning: deck collision near DXSM_SSCV_KRIG_OEM_UI_Proximity_Front,P=Warning: front collision near DXSM_SSCV_KRIG_OEM_UI_Proximity_Overhead,P=Warning: overhead collision near DXSM_SSCV_KRIG_OEM_UI_Proximity_Port,P=Warning: port collision near DXSM_SSCV_KRIG_OEM_UI_Proximity_Starboard,P=Warning: starboard collision near DXSM_SSCV_KRIG_OEM_UI_QTravel_Disabled= DXSM_SSCV_KRIG_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_KRIG_OEM_UI_QTravel_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Radar= DXSM_SSCV_KRIG_OEM_UI_Right_Shield_Taking_Damage,P=Right shield under attack DXSM_SSCV_KRIG_OEM_UI_Scanning,P=Scan in process DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted,P=Self-destruct terminated DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated,P=Self-destruct activated DXSM_SSCV_KRIG_OEM_UI_Sensors= DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields charging DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Charge of shields complete DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields at 75% DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected DXSM_SSCV_KRIG_OEM_UI_System_Activated,P=System activated DXSM_SSCV_KRIG_OEM_UI_System_Destroyed_During_Use,P=System damaged DXSM_SSCV_KRIG_OEM_UI_System_Overheating,P=Major system issues DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline,P=Ejection System Disengaged DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online,P=Ejection System Active DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Online,P=Engine System Active DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Offline,P=Gravity disengaged DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Online,P=Gravity activated DXSM_SSCV_KRIG_OEM_UI_Systems_Landing_Assist_Engaged,P=Landing Assist Activated DXSM_SSCV_KRIG_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering Thrusters Active DXSM_SSCV_KRIG_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning, PowerCore Radiation levels critical DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Systems_Systems_Online,P=Systems Active DXSM_SSCV_KRIG_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_KRIG_OEM_UI_Target_Destroyed,P=Target destroyed DXSM_SSCV_KRIG_OEM_UI_Top_Shield_Taking_Damage,P=Top shield under attack DXSM_SSCV_KRIG_OEM_UI_Touch_Down,P=Safe Arrival DXSM_SSCV_KRIG_OEM_UI_Wait_For_Dock_Arm=Awaiting docking arm. DXSM_SSCV_KRIG_OEM_UI_Waiting,P=Patience please DXSM_SSCV_KRIG_OEM_UI_Weapons_Charging,P=Energy Weapons charging DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Offline,P=Missiles Disengaged DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Online,P=Missiles Active DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline,P=Weapons Disengaged DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles Disengaged DXSM_SSCV_KRIG_OEM_UI_Weapons_Online,P=Weapons Active DXSM_SSCV_KRIG_OEM_UI_Weapons_Overheating= DXSM_SSCV_KRIG_OEM_UI_Weapons_Power_Low= DXSM_SSCV_KRIG_OEM_UI_Weapons_System,P=Weapons system DXSM_SSCV_KRIG_OEM_UI_Weapons_Targeting_Online,P=Weapon Targeting Active DXSM_SSCV_MISC_OEM_UI_Abort_Landing,P=Landing terminated DXSM_SSCV_MISC_OEM_UI_Aftshields_0_Percent,P=Aft shield depleted DXSM_SSCV_MISC_OEM_UI_Aftshields_25_Percent,P=Aft shield at 25% DXSM_SSCV_MISC_OEM_UI_Aftshields_50_Percent,P=Aft shield at 50% DXSM_SSCV_MISC_OEM_UI_Aftshields_75_Percent,P=Aft shield at 75% DXSM_SSCV_MISC_OEM_UI_All_Systems_Online,P=All Systems Responsive DXSM_SSCV_MISC_OEM_UI_Ammunition_Depleted,P=Ammunition Empty DXSM_SSCV_MISC_OEM_UI_Ammunition_Low,P=Ammunition Low DXSM_SSCV_MISC_OEM_UI_Approaching_Hanger,P=Continue on path DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged DXSM_SSCV_MISC_OEM_UI_Autopilot_Engaged,P=Autopilot Activated DXSM_SSCV_MISC_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack DXSM_SSCV_MISC_OEM_UI_Being_Scanned,P=Ship is being scanned DXSM_SSCV_MISC_OEM_UI_Bitching_Betty_Dead,P=Please... check... system... DXSM_SSCV_MISC_OEM_UI_Boot_Up= DXSM_SSCV_MISC_OEM_UI_Bottom_Shield_Taking_Damage,P=Deck shield under attack DXSM_SSCV_MISC_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_MISC_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_MISC_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_MISC_OEM_UI_Chaff_Selected,P=Noise Selected DXSM_SSCV_MISC_OEM_UI_Collision_Alert,P=Warning: Collision DXSM_SSCV_MISC_OEM_UI_Comms_Jammed,P=Warning: Comms signal blocked DXSM_SSCV_MISC_OEM_UI_Communications= DXSM_SSCV_MISC_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_MISC_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged DXSM_SSCV_MISC_OEM_UI_Comstab_Engaged,P=COMSTAB engaged DXSM_SSCV_MISC_OEM_UI_Confirmed_Enemy_Target,P=Bandit DXSM_SSCV_MISC_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_MISC_OEM_UI_Critical_Hit_A= DXSM_SSCV_MISC_OEM_UI_Critical_Hit_B= DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Disengaged,P=DeCoupled Mode Disengaged DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Engaged,P=Decoupled Mode Activated DXSM_SSCV_MISC_OEM_UI_Deckshields_0_Percent,P=Deck shield depleted DXSM_SSCV_MISC_OEM_UI_Deckshields_25_Percent,P=Deck shield 25% DXSM_SSCV_MISC_OEM_UI_Deckshields_50_Percent,P=Deck shield 50% DXSM_SSCV_MISC_OEM_UI_Deckshields_75_Percent,P=Deck shield at 75% DXSM_SSCV_MISC_OEM_UI_Destruction_Imminent,P=Destruction of ship impending DXSM_SSCV_MISC_OEM_UI_Docking_Complete=Docking concluded. DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=Request to dock granted. DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=Request to dock denied. DXSM_SSCV_MISC_OEM_UI_Ejection= DXSM_SSCV_MISC_OEM_UI_Engines= DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly,P=Friendly Target! DXSM_SSCV_MISC_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_MISC_OEM_UI_Flare_Selected,P=Decoy Selected DXSM_SSCV_MISC_OEM_UI_Flares_Depleted,P=Flares empty DXSM_SSCV_MISC_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_MISC_OEM_UI_Flight_Control,P=Avoinics DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Initiated,P=Take-off initiated DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off request approved DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Denied,P=Request to take-off denied DXSM_SSCV_MISC_OEM_UI_Forwardshields_0_Percent,P=Forward shield depleted DXSM_SSCV_MISC_OEM_UI_Forwardshields_25_Percent,P=Forward shield 25% DXSM_SSCV_MISC_OEM_UI_Forwardshields_50_Percent,P=Forward shield 50% DXSM_SSCV_MISC_OEM_UI_Forwardshields_75_Percent,P=Forward shield at 75% DXSM_SSCV_MISC_OEM_UI_Fracturing_Mode= DXSM_SSCV_MISC_OEM_UI_Front_Shield_Taking_Damage,P=Forward shield under attack DXSM_SSCV_MISC_OEM_UI_G_Safe_Disengaged,P=G-Safe Disengaged DXSM_SSCV_MISC_OEM_UI_G_Safe_Engaged,P=G-Safe Activated DXSM_SSCV_MISC_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_MISC_OEM_UI_Generic_Offline_A= DXSM_SSCV_MISC_OEM_UI_Generic_Offline_B= DXSM_SSCV_MISC_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_MISC_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_MISC_OEM_UI_Get_Ship_Oriented,P=Please align ship DXSM_SSCV_MISC_OEM_UI_HUD_Combat_Mode_Active,P=Weapon mode engaged DXSM_SSCV_MISC_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode engaged DXSM_SSCV_MISC_OEM_UI_Head_To_Landing_Pad,P=Proceed to Landing Pad DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_MISC_OEM_UI_Incoming_Ramming_Attack,P=Warning: Crash attack DXSM_SSCV_MISC_OEM_UI_Landing_Alignment_Off,P=Incorrect alignment DXSM_SSCV_MISC_OEM_UI_Landing_Assisted,P=Assisted DXSM_SSCV_MISC_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_MISC_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Is_Up,P=Deploy landing gear DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Retracted,P=Landing gear raised DXSM_SSCV_MISC_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_MISC_OEM_UI_Landing_Request_Approved,P=Landing request approved DXSM_SSCV_MISC_OEM_UI_Landing_Request_Denied,P=Landing request denied DXSM_SSCV_MISC_OEM_UI_Launch_Complete,P=Take-off complete DXSM_SSCV_MISC_OEM_UI_Launch_Initiated,P=Take-off initiated DXSM_SSCV_MISC_OEM_UI_Launch_Request_Approved,P=Take-off request approved DXSM_SSCV_MISC_OEM_UI_Launch_Request_Denied,P=Take-off request denied DXSM_SSCV_MISC_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack DXSM_SSCV_MISC_OEM_UI_Life_Support,P=Life support DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= DXSM_SSCV_MISC_OEM_UI_Missile_Lock_Succeeds,P=Target lock DXSM_SSCV_MISC_OEM_UI_Missiles_Depleted,P=Missiles empty DXSM_SSCV_MISC_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_MISC_OEM_UI_Nearby_Sensor_Acquisition,P=Contact confirmed DXSM_SSCV_MISC_OEM_UI_Objective_Received,P=Objective Obtained DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield depleted DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield at 25% DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield at 50% DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield at 75% DXSM_SSCV_MISC_OEM_UI_Override_Auto_Pilot,P=Manual piloting activated DXSM_SSCV_MISC_OEM_UI_Override_Landing_Assist,P=Manual landing initiated DXSM_SSCV_MISC_OEM_UI_Portshields_0_Percent,P=Port shield depleted DXSM_SSCV_MISC_OEM_UI_Portshields_25_Percent,P=Port shield at 25% DXSM_SSCV_MISC_OEM_UI_Portshields_50_Percent,P=Port shield at 50% DXSM_SSCV_MISC_OEM_UI_Portshields_75_Percent,P=Port shield at 75% DXSM_SSCV_MISC_OEM_UI_Proximity_Aft,P=Aft Proximity Alert DXSM_SSCV_MISC_OEM_UI_Proximity_Deck,P=Deck Proximity Alert DXSM_SSCV_MISC_OEM_UI_Proximity_Front,P=Forward Proximity Alert DXSM_SSCV_MISC_OEM_UI_Proximity_Overhead,P=Overhead Proximity Alert DXSM_SSCV_MISC_OEM_UI_Proximity_Port,P=Port Proximity Alert DXSM_SSCV_MISC_OEM_UI_Proximity_Starboard,P=Starboard Proximity Alert DXSM_SSCV_MISC_OEM_UI_QTravel_Disabled= DXSM_SSCV_MISC_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_MISC_OEM_UI_QTravel_Power_Low= DXSM_SSCV_MISC_OEM_UI_Radar= DXSM_SSCV_MISC_OEM_UI_Right_Shield_Taking_Damage,P=Right shield under attack DXSM_SSCV_MISC_OEM_UI_Scan_Complete= DXSM_SSCV_MISC_OEM_UI_Scanning,P=Scan in process DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Protocol Accepted DXSM_SSCV_MISC_OEM_UI_Sensors= DXSM_SSCV_MISC_OEM_UI_Shield_Generator= DXSM_SSCV_MISC_OEM_UI_Shields_Charging= DXSM_SSCV_MISC_OEM_UI_Shields_Full,P=Shields Full DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields at 75% DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected DXSM_SSCV_MISC_OEM_UI_System_Activated,P=System activated DXSM_SSCV_MISC_OEM_UI_System_Destroyed_During_Use,P=System damaged DXSM_SSCV_MISC_OEM_UI_System_Overheating,P=Major system issues DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online,P=Ejection system online DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Online,P=Engine DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Offline,P=Gravity disengaged DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Online,P=Gravity activated DXSM_SSCV_MISC_OEM_UI_Systems_Maneuvering_Online,P=Manoeuvring systems online DXSM_SSCV_MISC_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning: Power plant compromised. Radiation levels exceed safe parameters. DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_MISC_OEM_UI_Systems_Systems_Online= DXSM_SSCV_MISC_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_MISC_OEM_UI_Target_Destroyed,P=Target destroyed DXSM_SSCV_MISC_OEM_UI_Top_Shield_Taking_Damage,P=Top shield under attack DXSM_SSCV_MISC_OEM_UI_Touch_Down,P=Safe Arrival DXSM_SSCV_MISC_OEM_UI_Wait_For_Dock_Arm=Awaiting docking arm. DXSM_SSCV_MISC_OEM_UI_Waiting,P=Patience please DXSM_SSCV_MISC_OEM_UI_Warning_Cargo_Full= DXSM_SSCV_MISC_OEM_UI_Warning_Deposit_Power_Crit= DXSM_SSCV_MISC_OEM_UI_Weapons_Charging= DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Offline,P=Missiles offline DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Online,P=Missiles online DXSM_SSCV_MISC_OEM_UI_Weapons_Offline,P=Weapon offline DXSM_SSCV_MISC_OEM_UI_Weapons_Offline_Missiles_Offline,P=Missiles offline. Weapons offline. DXSM_SSCV_MISC_OEM_UI_Weapons_Online,P=Weapons online DXSM_SSCV_MISC_OEM_UI_Weapons_Overheating= DXSM_SSCV_MISC_OEM_UI_Weapons_Power_Low= DXSM_SSCV_MISC_OEM_UI_Weapons_System,P=Weapons system DXSM_SSCV_MISC_OEM_UI_Weapons_Targeting_Online,P=Targeting systems online DXSM_SSCV_ORIG_OEM_UI_Ammunition_Depleted= DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected,P=Noise countermeasure active DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected,P=Decoy countermeasure active DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=Docking has been approved. DXSM_SSCV_ORIG_OEM_UI_Ejection,P=Prepare to Eject DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted,P=Thrusters depleting rapidly DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= DXSM_SSCV_ORIG_OEM_UI_HUD_Combat_Mode_Active,P=Weapons mode activate DXSM_SSCV_ORIG_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode activate DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_ORIG_OEM_UI_Landing_Assisted,P=EDL assist initiated DXSM_SSCV_ORIG_OEM_UI_Landing_Automated,P=Automated landing initiated DXSM_SSCV_ORIG_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Deployed,P=Deploying landing gear DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted DXSM_SSCV_ORIG_OEM_UI_Landing_Manual,P=Manual landing initiated DXSM_SSCV_ORIG_OEM_UI_Landing_Request_Approved,P=Landing has been approved DXSM_SSCV_ORIG_OEM_UI_Launch_Complete,P=Launch complete DXSM_SSCV_ORIG_OEM_UI_Proximity_Aft,P=Warning Collision Stern DXSM_SSCV_ORIG_OEM_UI_Proximity_Deck,P=Warning Collision Nadir DXSM_SSCV_ORIG_OEM_UI_Proximity_Front,P=Warning Collision Fore DXSM_SSCV_ORIG_OEM_UI_Proximity_Overhead,P=Warning Collision Zenith DXSM_SSCV_ORIG_OEM_UI_Proximity_Port,P=Warning Collision Port DXSM_SSCV_ORIG_OEM_UI_Proximity_Starboard,P=Warning Collision Starboard DXSM_SSCV_ORIG_OEM_UI_QTravel_Disabled= DXSM_SSCV_ORIG_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_ORIG_OEM_UI_QTravel_Power_Low= DXSM_SSCV_ORIG_OEM_UI_Scanners_Being_Scanned= DXSM_SSCV_ORIG_OEM_UI_Scanners_Scanning= DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Deactivated DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Initiated,P=Beginning Self-Destruct Procedure DXSM_SSCV_ORIG_OEM_UI_Sensor_Incoming_Ramming= DXSM_SSCV_ORIG_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_ORIG_OEM_UI_Shields_Back_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Back_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Back_50_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Back_75_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_50_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_75_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Charging= DXSM_SSCV_ORIG_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_ORIG_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Full,P=Shields at full strength DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Back,P=Stern shield under attack DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Bottom,P=Nadir shield under attack DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Front,P=Fore shield under attack DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Left,P=Port shield under attack DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Right,P=Starboard shield under attack DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Top,P=Zenith shield under attack DXSM_SSCV_ORIG_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Left_50_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Left_75_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Right_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Right_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Right_50_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Right_75_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_System_Activated= DXSM_SSCV_ORIG_OEM_UI_Shields_Top_0_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Top_25_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Top_50_Percent= DXSM_SSCV_ORIG_OEM_UI_Shields_Top_75_Percent= DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Disengaged= DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Engaged= DXSM_SSCV_ORIG_OEM_UI_Systems_Bitchingbetty,P=Welcome to ... Origin... I...assist... DXSM_SSCV_ORIG_OEM_UI_Systems_Bootup= DXSM_SSCV_ORIG_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_ORIG_OEM_UI_Systems_Communications= DXSM_SSCV_ORIG_OEM_UI_Systems_Coolant= DXSM_SSCV_ORIG_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_ORIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_ORIG_OEM_UI_Systems_Engines= DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Online= DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_ORIG_OEM_UI_Systems_Flightcontrol= DXSM_SSCV_ORIG_OEM_UI_Systems_Lifesupport= DXSM_SSCV_ORIG_OEM_UI_Systems_Objective_Received= DXSM_SSCV_ORIG_OEM_UI_Systems_Radar= DXSM_SSCV_ORIG_OEM_UI_Systems_Sensors= DXSM_SSCV_ORIG_OEM_UI_Systems_Shieldgen= DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Online= DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_ORIG_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_ORIG_OEM_UI_Weapons_Ammunition_Low= DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Depleted= DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Launched= DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_ORIG_OEM_UI_Weapons_Charging= DXSM_SSCV_ORIG_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Depleted= DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Launched= DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Low= DXSM_SSCV_ORIG_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES DEPLETED DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_ORIG_OEM_UI_Weapons_Offline= DXSM_SSCV_ORIG_OEM_UI_Weapons_Online= DXSM_SSCV_ORIG_OEM_UI_Weapons_Overheating= DXSM_SSCV_ORIG_OEM_UI_Weapons_Power_Low= DXSM_SSCV_ORIG_OEM_UI_Weapons_System= DXSM_SSCV_ORIG_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_RSI_OEM_UI_Confirmed_Enemy_Target= DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= DXSM_SSCV_RSI_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_RSI_OEM_UI_Ejection,P=Ejection Initiated DXSM_SSCV_RSI_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= DXSM_SSCV_RSI_OEM_UI_HUD_Combat_Mode_Active,P=Engaging weapons mode DXSM_SSCV_RSI_OEM_UI_HUD_Landing_Mode_Active,P=Engaging landing mode DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_RSI_OEM_UI_Landing_Assisted,P=Activating EDL assist DXSM_SSCV_RSI_OEM_UI_Landing_Automated,P=Activating automated landing DXSM_SSCV_RSI_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted DXSM_SSCV_RSI_OEM_UI_Landing_Manual,P=Activating manual landing DXSM_SSCV_RSI_OEM_UI_Landing_Request_Approved,P=Landing approved DXSM_SSCV_RSI_OEM_UI_Launch_Complete,P=Take-off complete DXSM_SSCV_RSI_OEM_UI_Proximity_Aft,P=Collision Alert Rear DXSM_SSCV_RSI_OEM_UI_Proximity_Deck,P=Collision Alert Low DXSM_SSCV_RSI_OEM_UI_Proximity_Front,P=Collision Alert Front DXSM_SSCV_RSI_OEM_UI_Proximity_Overhead,P=Collision Alert High DXSM_SSCV_RSI_OEM_UI_Proximity_Port,P=Collision Alert Port DXSM_SSCV_RSI_OEM_UI_Proximity_Starboard,P=Collision Alert Starboard DXSM_SSCV_RSI_OEM_UI_QTravel_Disabled= DXSM_SSCV_RSI_OEM_UI_QTravel_Disengaged= DXSM_SSCV_RSI_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_RSI_OEM_UI_QTravel_Engaged= DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_RSI_OEM_UI_QTravel_Power_Low= DXSM_SSCV_RSI_OEM_UI_Scanners_Being_Scanned= DXSM_SSCV_RSI_OEM_UI_Scanners_Scanning= DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Activated DXSM_SSCV_RSI_OEM_UI_Sensor_Incoming_Ramming= DXSM_SSCV_RSI_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_RSI_OEM_UI_Shields_Back_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Back_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Back_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Back_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Charging,P=Standby for shields DXSM_SSCV_RSI_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_RSI_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Full,P=Shields Max DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Back,P=Rear shields damaged DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Bottom,P=Low shields damaged DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Front,P=Front shields damaged DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Left,P=Port shields damaged DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Right,P=Starboard shields damaged DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Top,P=High shields damaged DXSM_SSCV_RSI_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Left_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Left_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Right_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Right_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Right_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Right_75_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_System_Activated= DXSM_SSCV_RSI_OEM_UI_Shields_Top_0_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Top_25_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Top_50_Percent= DXSM_SSCV_RSI_OEM_UI_Shields_Top_75_Percent= DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Disengaged= DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Engaged= DXSM_SSCV_RSI_OEM_UI_Systems_Bitchingbetty,P=<<>> DXSM_SSCV_RSI_OEM_UI_Systems_Bootup= DXSM_SSCV_RSI_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_RSI_OEM_UI_Systems_Communications= DXSM_SSCV_RSI_OEM_UI_Systems_Coolant= DXSM_SSCV_RSI_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_RSI_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_RSI_OEM_UI_Systems_Engines= DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Online,P=Engines online DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_RSI_OEM_UI_Systems_Flightcontrol= DXSM_SSCV_RSI_OEM_UI_Systems_Lifesupport= DXSM_SSCV_RSI_OEM_UI_Systems_Objective_Received= DXSM_SSCV_RSI_OEM_UI_Systems_Radar= DXSM_SSCV_RSI_OEM_UI_Systems_Sensors= DXSM_SSCV_RSI_OEM_UI_Systems_Shieldgen= DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Online= DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_RSI_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_RSI_OEM_UI_Systems_Weapons= DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Depleted= DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Low= DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Depleted= DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Launched= DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_RSI_OEM_UI_Weapons_Charging= DXSM_SSCV_RSI_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Depleted= DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Launched= DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Low= DXSM_SSCV_RSI_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES EMPTY DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_RSI_OEM_UI_Weapons_Offline= DXSM_SSCV_RSI_OEM_UI_Weapons_Online,P=weapons online DXSM_SSCV_RSI_OEM_UI_Weapons_Overheating= DXSM_SSCV_RSI_OEM_UI_Weapons_Power_Low= DXSM_SSCV_RSI_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_TMBL_OEM_UI_Confirmed_Enemy_Target= DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_TMBL_OEM_UI_Ejection,P=Ejection Initiated DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= DXSM_SSCV_TMBL_OEM_UI_HUD_Combat_Mode_Active,P=Engaging weapons mode DXSM_SSCV_TMBL_OEM_UI_HUD_Landing_Mode_Active,P=Engaging landing mode DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_TMBL_OEM_UI_Landing_Assisted,P=Activating EDL assist DXSM_SSCV_TMBL_OEM_UI_Landing_Automated,P=Activating automated landing DXSM_SSCV_TMBL_OEM_UI_Landing_Complete,P=Landing complete DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted DXSM_SSCV_TMBL_OEM_UI_Landing_Manual,P=Activating manual landing DXSM_SSCV_TMBL_OEM_UI_Landing_Request_Approved,P=Landing approved DXSM_SSCV_TMBL_OEM_UI_Launch_Complete,P=Take-off complete DXSM_SSCV_TMBL_OEM_UI_Proximity_Aft,P=Collision Alert Rear DXSM_SSCV_TMBL_OEM_UI_Proximity_Deck,P=Collision Alert Low DXSM_SSCV_TMBL_OEM_UI_Proximity_Front,P=Collision Alert Front DXSM_SSCV_TMBL_OEM_UI_Proximity_Overhead,P=Collision Alert High DXSM_SSCV_TMBL_OEM_UI_Proximity_Port,P=Collision Alert Port DXSM_SSCV_TMBL_OEM_UI_Proximity_Starboard,P=Collision Alert Starboard DXSM_SSCV_TMBL_OEM_UI_QTravel_Disabled= DXSM_SSCV_TMBL_OEM_UI_QTravel_Disengaged= DXSM_SSCV_TMBL_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_TMBL_OEM_UI_QTravel_Engaged= DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_TMBL_OEM_UI_QTravel_Power_Low= DXSM_SSCV_TMBL_OEM_UI_Scanners_Being_Scanned= DXSM_SSCV_TMBL_OEM_UI_Scanners_Scanning= DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Activated DXSM_SSCV_TMBL_OEM_UI_Sensor_Incoming_Ramming= DXSM_SSCV_TMBL_OEM_UI_Sensor_Nearby_Acquisition= DXSM_SSCV_TMBL_OEM_UI_Shields_Back_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Back_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Back_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Back_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Charging,P=Standby for shields DXSM_SSCV_TMBL_OEM_UI_Shields_Collision_Alert= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Front_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Full,P=Shields Max DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Back,P=Rear shields damaged DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Bottom,P=Low shields damaged DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Front,P=Front shields damaged DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Left,P=Port shields damaged DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Right,P=Starboard shields damaged DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Top,P=High shields damaged DXSM_SSCV_TMBL_OEM_UI_Shields_Left_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Left_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Left_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Left_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Right_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Right_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Right_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Right_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_System_Activated= DXSM_SSCV_TMBL_OEM_UI_Shields_Top_0_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Top_25_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Top_50_Percent= DXSM_SSCV_TMBL_OEM_UI_Shields_Top_75_Percent= DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Disengaged= DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Engaged= DXSM_SSCV_TMBL_OEM_UI_Systems_Bitchingbetty,P=<<>> DXSM_SSCV_TMBL_OEM_UI_Systems_Bootup= DXSM_SSCV_TMBL_OEM_UI_Systems_Comms_Jammed= DXSM_SSCV_TMBL_OEM_UI_Systems_Communications= DXSM_SSCV_TMBL_OEM_UI_Systems_Coolant= DXSM_SSCV_TMBL_OEM_UI_Systems_Destruction_Imminent= DXSM_SSCV_TMBL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_TMBL_OEM_UI_Systems_Engines= DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Online,P=Engines online DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_TMBL_OEM_UI_Systems_Flightcontrol= DXSM_SSCV_TMBL_OEM_UI_Systems_Lifesupport= DXSM_SSCV_TMBL_OEM_UI_Systems_Objective_Received= DXSM_SSCV_TMBL_OEM_UI_Systems_Radar= DXSM_SSCV_TMBL_OEM_UI_Systems_Sensors= DXSM_SSCV_TMBL_OEM_UI_Systems_Shieldgen= DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Online= DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Overheating= DXSM_SSCV_TMBL_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_TMBL_OEM_UI_Systems_Weapons= DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Depleted= DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Low= DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Depleted= DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Launched= DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Low= DXSM_SSCV_TMBL_OEM_UI_Weapons_Charging= DXSM_SSCV_TMBL_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Depleted= DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Launched= DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Low= DXSM_SSCV_TMBL_OEM_UI_Weapons_Missile_Lock_Succeeds= DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES EMPTY DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Low= DXSM_SSCV_TMBL_OEM_UI_Weapons_Offline= DXSM_SSCV_TMBL_OEM_UI_Weapons_Online,P=weapons online DXSM_SSCV_TMBL_OEM_UI_Weapons_Overheating= DXSM_SSCV_TMBL_OEM_UI_Weapons_Power_Low= DXSM_SSCV_TMBL_OEM_UI_Weapons_Target_Destroyed= DXSM_SSCV_VNCL_OEM_UI_Abort_Landing,P=Landing stopped DXSM_SSCV_VNCL_OEM_UI_Aftshields_0_Percent,P=Rear shields down DXSM_SSCV_VNCL_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% DXSM_SSCV_VNCL_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% DXSM_SSCV_VNCL_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_VNCL_OEM_UI_All_Systems_Online,P=System operational DXSM_SSCV_VNCL_OEM_UI_Ammunition_Depleted,P=Weapon Empty DXSM_SSCV_VNCL_OEM_UI_Ammunition_Low,P=Weapon Low DXSM_SSCV_VNCL_OEM_UI_Approaching_Hanger,P=Maintain course. DXSM_SSCV_VNCL_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF DXSM_SSCV_VNCL_OEM_UI_Autopilot_Engaged,P=Autopilot ON DXSM_SSCV_VNCL_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield DXSM_SSCV_VNCL_OEM_UI_Being_Scanned,P=Alert: Scan DXSM_SSCV_VNCL_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_VNCL_OEM_UI_Boot_Up,P=System's Activating DXSM_SSCV_VNCL_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield DXSM_SSCV_VNCL_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_VNCL_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_VNCL_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_VNCL_OEM_UI_Chaff_Selected,P=Noise ON DXSM_SSCV_VNCL_OEM_UI_Collision_Alert,P=Alert: Crash DXSM_SSCV_VNCL_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed DXSM_SSCV_VNCL_OEM_UI_Communications= DXSM_SSCV_VNCL_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_VNCL_OEM_UI_Comstab_Disengaged,P=Comstab OFF DXSM_SSCV_VNCL_OEM_UI_Comstab_Engaged,P=Comstab ON DXSM_SSCV_VNCL_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_VNCL_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_A,P=Major damage to (system) DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_B,P=(system) suffered major damage DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON DXSM_SSCV_VNCL_OEM_UI_Deckshields_0_Percent,P=Deck shields down DXSM_SSCV_VNCL_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_VNCL_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_VNCL_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_VNCL_OEM_UI_Destruction_Imminent,P=Destruction near DXSM_SSCV_VNCL_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_VNCL_OEM_UI_Ejection= DXSM_SSCV_VNCL_OEM_UI_Engines= DXSM_SSCV_VNCL_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_VNCL_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY DXSM_SSCV_VNCL_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_VNCL_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_VNCL_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_VNCL_OEM_UI_Flight_Control= DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% DXSM_SSCV_VNCL_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% DXSM_SSCV_VNCL_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_VNCL_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_VNCL_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_VNCL_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_VNCL_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_VNCL_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_VNCL_OEM_UI_Get_Ship_Oriented,P=Align Ship DXSM_SSCV_VNCL_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON DXSM_SSCV_VNCL_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_VNCL_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_VNCL_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_VNCL_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_VNCL_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_VNCL_OEM_UI_Landing_Complete,P=Landing Complete DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Deployed,P=Landing gear down DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Retracted,P=Landing gear up DXSM_SSCV_VNCL_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Approved,P=Landing Approved DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Denied,P=Landing denied DXSM_SSCV_VNCL_OEM_UI_Launch_Complete,P=Launch Complete DXSM_SSCV_VNCL_OEM_UI_Launch_Initiated,P=Launch started DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Approved,P=Launch Approved DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Denied,P=Launch Denied DXSM_SSCV_VNCL_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield DXSM_SSCV_VNCL_OEM_UI_Life_Support= DXSM_SSCV_VNCL_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked DXSM_SSCV_VNCL_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED DXSM_SSCV_VNCL_OEM_UI_Missiles_Depleted,P=Missiles Empty DXSM_SSCV_VNCL_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_VNCL_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. DXSM_SSCV_VNCL_OEM_UI_Objective_Received,P=Data received DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_VNCL_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated DXSM_SSCV_VNCL_OEM_UI_Override_Landing_Assist,P=Manual Landing DXSM_SSCV_VNCL_OEM_UI_Portshields_0_Percent,P=Port shield down DXSM_SSCV_VNCL_OEM_UI_Portshields_25_Percent,P=Port shield 25% DXSM_SSCV_VNCL_OEM_UI_Portshields_50_Percent,P=Port shield: 50% DXSM_SSCV_VNCL_OEM_UI_Portshields_75_Percent,P=Port shield: 75% DXSM_SSCV_VNCL_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close DXSM_SSCV_VNCL_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close DXSM_SSCV_VNCL_OEM_UI_Proximity_Front,P=Alert: Front Crash Close DXSM_SSCV_VNCL_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close DXSM_SSCV_VNCL_OEM_UI_Proximity_Port,P=Alert: Port Crash Close DXSM_SSCV_VNCL_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_VNCL_OEM_UI_QTravel_Disabled= DXSM_SSCV_VNCL_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_VNCL_OEM_UI_QTravel_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Radar= DXSM_SSCV_VNCL_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield DXSM_SSCV_VNCL_OEM_UI_Scanning= DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON DXSM_SSCV_VNCL_OEM_UI_Sensors= DXSM_SSCV_VNCL_OEM_UI_Shield_Generator= DXSM_SSCV_VNCL_OEM_UI_Shields_Charging,P=Shields charging DXSM_SSCV_VNCL_OEM_UI_Shields_Full,P=Shields fully charged DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_VNCL_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_VNCL_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed DXSM_SSCV_VNCL_OEM_UI_System_Overheating,P=(system) too hot. DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Online,P=Eject system ON DXSM_SSCV_VNCL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Online,P=Gravity ON DXSM_SSCV_VNCL_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON DXSM_SSCV_VNCL_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON DXSM_SSCV_VNCL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Systems_Systems_Online,P=Systems ON DXSM_SSCV_VNCL_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_VNCL_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_VNCL_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_VNCL_OEM_UI_Touch_Down,P=Landed DXSM_SSCV_VNCL_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_VNCL_OEM_UI_Waiting,P=Hold DXSM_SSCV_VNCL_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Online,P=Missiles ON DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline,P=Weapons OFF DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF DXSM_SSCV_VNCL_OEM_UI_Weapons_Online,P=Weapons ON DXSM_SSCV_VNCL_OEM_UI_Weapons_Overheating= DXSM_SSCV_VNCL_OEM_UI_Weapons_Power_Low= DXSM_SSCV_VNCL_OEM_UI_Weapons_System,P=Weapons DXSM_SSCV_VNCL_OEM_UI_Weapons_Targeting_Online,P=Targeting ON DXSM_SSCV_XIAN_OEM_UI_Abort_Landing,P=Landing stopped DXSM_SSCV_XIAN_OEM_UI_Aftshields_0_Percent,P=Rear shields down DXSM_SSCV_XIAN_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% DXSM_SSCV_XIAN_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% DXSM_SSCV_XIAN_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% DXSM_SSCV_XIAN_OEM_UI_All_Systems_Online,P=System operational DXSM_SSCV_XIAN_OEM_UI_Ammunition_Depleted,P=Weapon Empty DXSM_SSCV_XIAN_OEM_UI_Ammunition_Low,P=Weapon Low DXSM_SSCV_XIAN_OEM_UI_Approaching_Hanger,P=Maintain course. DXSM_SSCV_XIAN_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF DXSM_SSCV_XIAN_OEM_UI_Autopilot_Engaged,P=Autopilot ON DXSM_SSCV_XIAN_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield DXSM_SSCV_XIAN_OEM_UI_Being_Scanned,P=Alert: Scan DXSM_SSCV_XIAN_OEM_UI_Bitching_Betty_Dead,P= DXSM_SSCV_XIAN_OEM_UI_Boot_Up,P=System's Activating DXSM_SSCV_XIAN_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield DXSM_SSCV_XIAN_OEM_UI_Chaff_Depleted,P=Noise Empty DXSM_SSCV_XIAN_OEM_UI_Chaff_Launched,P=Noise Fired DXSM_SSCV_XIAN_OEM_UI_Chaff_Low,P=Noise Low DXSM_SSCV_XIAN_OEM_UI_Chaff_Selected,P=Noise ON DXSM_SSCV_XIAN_OEM_UI_Collision_Alert,P=Alert: Crash DXSM_SSCV_XIAN_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed DXSM_SSCV_XIAN_OEM_UI_Communications= DXSM_SSCV_XIAN_OEM_UI_Comstab,P=COMSTAB DXSM_SSCV_XIAN_OEM_UI_Comstab_Disengaged,P=Comstab OFF DXSM_SSCV_XIAN_OEM_UI_Comstab_Engaged,P=Comstab ON DXSM_SSCV_XIAN_OEM_UI_Confirmed_Enemy_Target,P=ENEMY DXSM_SSCV_XIAN_OEM_UI_Coolant,P=Cooling system DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_A,P=Major damage to (system) DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_B,P=(system) suffered major damage DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON DXSM_SSCV_XIAN_OEM_UI_Deckshields_0_Percent,P=Deck shields down DXSM_SSCV_XIAN_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_XIAN_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_XIAN_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_XIAN_OEM_UI_Destruction_Imminent,P=Destruction near DXSM_SSCV_XIAN_OEM_UI_Docking_Complete=Docking complete. DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_XIAN_OEM_UI_Ejection= DXSM_SSCV_XIAN_OEM_UI_Engines= DXSM_SSCV_XIAN_OEM_UI_Engines_Low,P=Engines low DXSM_SSCV_XIAN_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY DXSM_SSCV_XIAN_OEM_UI_Flare_Launched,P=Decoy Fired DXSM_SSCV_XIAN_OEM_UI_Flare_Selected,P=Decoy on DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted,P=Decoy Empty DXSM_SSCV_XIAN_OEM_UI_Flares_Low,P=Flares low DXSM_SSCV_XIAN_OEM_UI_Flight_Control= DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent,P=Front shields down DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% DXSM_SSCV_XIAN_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% DXSM_SSCV_XIAN_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield DXSM_SSCV_XIAN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF DXSM_SSCV_XIAN_OEM_UI_G_Safe_Engaged,P=G-safe ON DXSM_SSCV_XIAN_OEM_UI_Generic_Abort,P=Abort DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A,P=(system) failure DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_B,P=Failure of (system) DXSM_SSCV_XIAN_OEM_UI_Generic_Select_A,P=select (system). DXSM_SSCV_XIAN_OEM_UI_Generic_Select_B,P=(system) selected. DXSM_SSCV_XIAN_OEM_UI_Get_Ship_Oriented,P=Align Ship DXSM_SSCV_XIAN_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON DXSM_SSCV_XIAN_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON DXSM_SSCV_XIAN_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_025= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_050= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact DXSM_SSCV_XIAN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong DXSM_SSCV_XIAN_OEM_UI_Landing_Assisted,P=Assist Activated DXSM_SSCV_XIAN_OEM_UI_Landing_Automated,P=Automated DXSM_SSCV_XIAN_OEM_UI_Landing_Complete,P=Landing Complete DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Deployed,P=Landing gear down DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Retracted,P=Landing gear up DXSM_SSCV_XIAN_OEM_UI_Landing_Manual,P=Manual DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Approved,P=Landing Approved DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Denied,P=Landing denied DXSM_SSCV_XIAN_OEM_UI_Launch_Complete,P=Launch Complete DXSM_SSCV_XIAN_OEM_UI_Launch_Initiated,P=Launch started DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Approved,P=Launch Approved DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Denied,P=Launch Denied DXSM_SSCV_XIAN_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield DXSM_SSCV_XIAN_OEM_UI_Life_Support= DXSM_SSCV_XIAN_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked DXSM_SSCV_XIAN_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED DXSM_SSCV_XIAN_OEM_UI_Missiles_Depleted,P=Missiles Empty DXSM_SSCV_XIAN_OEM_UI_Missiles_Low,P=Missiles low DXSM_SSCV_XIAN_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. DXSM_SSCV_XIAN_OEM_UI_Objective_Received,P=Data received DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% DXSM_SSCV_XIAN_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated DXSM_SSCV_XIAN_OEM_UI_Override_Landing_Assist,P=Manual Landing DXSM_SSCV_XIAN_OEM_UI_Portshields_0_Percent,P=Port shield down DXSM_SSCV_XIAN_OEM_UI_Portshields_25_Percent,P=Port shield 25% DXSM_SSCV_XIAN_OEM_UI_Portshields_50_Percent,P=Port shield: 50% DXSM_SSCV_XIAN_OEM_UI_Portshields_75_Percent,P=Port shield: 75% DXSM_SSCV_XIAN_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close DXSM_SSCV_XIAN_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close DXSM_SSCV_XIAN_OEM_UI_Proximity_Front,P=Alert: Front Crash Close DXSM_SSCV_XIAN_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close DXSM_SSCV_XIAN_OEM_UI_Proximity_Port,P=Alert: Port Crash Close DXSM_SSCV_XIAN_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close DXSM_SSCV_XIAN_OEM_UI_QTravel_Disabled= DXSM_SSCV_XIAN_OEM_UI_QTravel_Emergency_Exit= DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Fuel= DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Power= DXSM_SSCV_XIAN_OEM_UI_QTravel_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Radar= DXSM_SSCV_XIAN_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield DXSM_SSCV_XIAN_OEM_UI_Scanning= DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON DXSM_SSCV_XIAN_OEM_UI_Sensors= DXSM_SSCV_XIAN_OEM_UI_Shield_Generator= DXSM_SSCV_XIAN_OEM_UI_Shields_Charging,P=Shields charging DXSM_SSCV_XIAN_OEM_UI_Shields_Full,P=Shields fully charged DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation DXSM_SSCV_XIAN_OEM_UI_System_Activated,P=(system) ON DXSM_SSCV_XIAN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed DXSM_SSCV_XIAN_OEM_UI_System_Overheating,P=(system) too hot. DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Online,P=Eject system ON DXSM_SSCV_XIAN_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Offline,P=Engines offline DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Online,P=Engines ON DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Overheating= DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Online,P=Gravity ON DXSM_SSCV_XIAN_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON DXSM_SSCV_XIAN_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON DXSM_SSCV_XIAN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Offline,P=Shields offline DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Online,P=Shields online DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Overheating= DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Systems_Systems_Online,P=Systems ON DXSM_SSCV_XIAN_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_XIAN_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_XIAN_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_XIAN_OEM_UI_Touch_Down,P=Landed DXSM_SSCV_XIAN_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_XIAN_OEM_UI_Waiting,P=Hold DXSM_SSCV_XIAN_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Online,P=Missiles ON DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline,P=Weapons OFF DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF DXSM_SSCV_XIAN_OEM_UI_Weapons_Online,P=Weapons ON DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating= DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Weapons_System,P=Weapons DXSM_SSCV_XIAN_OEM_UI_Weapons_Targeting_Online,P=Targeting ON Darneely_Allies=N/A Darneely_Convo_Mission=I'm looking for work. Darneely_Convo_Scrap=I've got some scrap to sell. Darneely_Rivals=N/A DataDownload_From=~mission(Contractor) DataDownload_Mission_Waypoint=WIP Counterfeit Stations. DataDownload_Mobi_Description=WIP I have heard you are the right person for this job, so I will cut to the chase. We have located a UEC counterfeiting station at an old wreck site. If you get to the counterfeiting station quickly, you will be able to download the UEC for yourself. They have got some guards defending the wreck site, but I'm sure you'll be able to handle it. Oh and a final heads up. I am not the only person with this information, so expect a fight. DataDownload_Mobi_Title=WIP Counterfeit Stations. DataDownload_Obj_LongDescription=Defeat the guards and steal from the counterfeit stations. DataDownload_Obj_Pool=29900 / 29900 DataDownload_Obj_ShortDescription=Steal from the counterfeit stations. DataDownload_Screen_Shutdown=Shutdown DataDownload_Screen_Status_01=Generating DataDownload_Screen_Status_02=Downloading DataDownload_Screen_Withdraw=Withdraw DataHeist_ServerName_001,P=S-594 DataHeist_ServerName_002,P=S-667 DataHeist_ServerName_003,P=S-317 DataHeist_ServerName_004,P=S-694 DataHeist_ServerName_005,P=S-817 DataHeist_ServerName_006,P=S-156 DataHeist_ServerName_007,P=S-756 DataHeist_ServerName_008,P=S-944 DataHeist_ServerName_009,P=S-445 DataHeist_ServerRackName_001,P=SR-A DataHeist_ServerRackName_002,P=SR-B DataHeist_ServerRackName_003,P=SR-C DataHeist_ServerRackName_004,P=SR-D DataHeist_ServerRackName_005,P=SR-E DataHeist_SvR_Cooling_Disable,P=Disable DataHeist_SvR_Cooling_Disabled,P=Cooling Disabled DataHeist_SvR_Cooling_Enable,P=Enable DataHeist_SvR_Cooling_Enabled,P=Cooling Enabled DataHeist_SvR_Cooling_Status_Off,P=Cooling Status: Off DataHeist_SvR_Cooling_Status_On,P=Cooling Status: On DataHeist_SvR_DataTransfer,P=Data Transfer DataHeist_SvR_Temperature,P=Temperature DataHeist_SvR_Terminal_TopInfo,P=Server Cluster Systems Datapad_TextTest=Dont...\nLeak...\nThis...\nMission...\nPlz... Datapad_general_01_msg=Dear All,\n\nWe would like to remind you that the break room is meant to be enjoyed, but its upkeep falls to all of us. Please dispose of trash in the proper receptacles and wash any dishes or utensils that you use. Also, when warming meals containing fish or other strong smelling foods, please turn on the exhaust fan. Finally, protocol requires that weapons either be kept on your person or stored in your locker and not left lying about common areas. \n\nThanks for your understanding and compliance in the matters above. Only together can we make this workplace better for all! Datapad_general_01_recipient=To: All Personnel Datapad_general_01_subject=Subject: Break Room Etiquette Datapad_general_02_msg=Hi All, \n\nPlease welcome the newest member of our security team, Shoji Cunniff. Before joining us, Shoji worked as an independent security professional with over 15 years of experience in volatile systems, including Charon, Magnus, and Pyro. Shoji spent the past five years exclusively in Nexus providing protection services and running escort missions.\n \nShoji Cunniff is our new Security Professional I, and will be focused on upholding security protocols and defending the site against hostile actors. Shoji looks forward to the comradery that comes with being a part of a team, updating and expanding his skills as a security professional, and getting to know the Stanton system better. \n\nPlease join us in welcoming Shoji to the team! Datapad_general_02_recipient=To: All Personnel Datapad_general_02_subject=Subject: Welcome Our Newest Team Member! Datapad_general_03_msg=Fellow Cass-fanatic, \n\nThe rumors are true! Ellroy Cass is back to deliver the most memorable and intimate experience of his genre-defying career. The legendary multi-hyphenate artist and performer has commandeered an 890 Jump and turned it into the ultimate venue that’s part performance space, part art gallery, and a complete sensory experience.\n\nAs a certified Cass-fanatic, Ellroy is offering you the opportunity to purchase a ticket to this exclusive experience. Explore the ship to see some of his most famous and controversial art installations, hop into a simpod to be transported into scenes from some of Ellroy’s most legendary vid performances, and then dance the day away to an intimate and career-spanning music set. It’s guaranteed to be a once-in-a-lifetime event unlike anything you’ve ever experienced. \n\nIf you are interested in spending a day with Ellroy Cass and a ship full of fellow fanatics, reply to the comm for price and location details. Due to the intimate nature of the event, tickets are extremely limited and cannot be resold or transferred. Don’t miss your chance to see the latest masterpiece from this enigmatic, incendiary, and boundary-pushing performer! Datapad_general_03_recipient=To: CassaNovaKid08 Datapad_general_03_subject=Subject: Ellroy Cass Fan Club: Exclusive Pre-sale! Datapad_general_04_msg=Happy birthday!! \n\nHoping you had a great day and took some time off to celebrate. You deserve it with how hard you work. Wanted to let you know I’m thinking of you, and hope your next year is filled with health, happiness, and a whole lot of luck. \n\nLet me know next time you’re in Area18 and I’ll buy you dinner to celebrate. \n\nCheers!\nHarrison Datapad_general_04_recipient=To: Reggie Datapad_general_04_subject=Subject: Happy Birthday! Datapad_general_05_msg=Consider this a friendly reminder, since I saw you didn’t write any of this down:\n\nRothman’s Ginger Elixir (6 pack)\nRecor & Son Firedbrand Extra Spiced Rhum (Please NOT the Original)\nSmoltz (12 pack)\nLiberty Lake (12 pack)\n- Aero Liberty, if possible. Otherwise Pike Liberty works.\nTwo bottles of Miner’s Gap (One red, one white)\nBottle of Nightingale 12\nBunch of Pips\nRingalings (For Kara)\nHandful of Snaggle Sticks\nMa’s Ready to Eat (Variety pack)\nCorvium Plus\nZaranex MAX\n\nComm me if you have any questions!\n\nKP\n Datapad_general_05_recipient=To: Junius Datapad_general_05_subject=Subject: Shopping List Debug_Text_Bounty_Intro_Desc=*WIP* Bounty Intro Description Debug_Text_Bounty_Intro_Title=*WIP* Bounty Intro Title Debug_Text_Collect=*WIP* Collect Debug_Text_Destroy=*WIP* Destroy Debug_Text_DestroyCargo_Description=*WIP* Destroy Cargo Description Debug_Text_DestroyCargo_Objective_01_Long=*WIP* Go to the location where the communication device was spotted Debug_Text_DestroyCargo_Objective_01_Short=*WIP* Go to Location Debug_Text_DestroyCargo_Objective_02_Long=*WIP* Destroy the communication device to prevent any more encoded messages to pass through Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title Debug_Text_DropOff=*WIP* Drop off Debug_Text_EnterVehicle=*WIP* Enter Vehicle Debug_Text_GoTo=*WIP* Go to Debug_Text_Interact=*WIP* Interact Debug_Text_Investigate=*WIP* Investigate Debug_Text_Mission_Title_001=*WIP* Retrieve Stolen Cargo Debug_Text_Mission_Title_002=*WIP* Find Missing Rover Debug_Text_PickUp=*WIP* Pick up Debug_Text_PlantExplosives_Desc=*WIP* Plant Explosives Description Debug_Text_PlantExplosives_Obj_01_Long=*WIP* Head over to the outpost and collect the explosive devices Debug_Text_PlantExplosives_Obj_01_Marker=*WIP* Collect Explosive Debug_Text_PlantExplosives_Obj_01_Short=*WIP* Head to Outpost Debug_Text_PlantExplosives_Obj_02_Long=*WIP* Take the explosives to Covalex Shipping Hub to plant them inside. Debug_Text_PlantExplosives_Obj_02_Short=*WIP* Go To Covalex Debug_Text_PlantExplosives_Obj_03_Long=*WIP* Place the explosive at the location marked in the station Debug_Text_PlantExplosives_Obj_03_Short=*WIP* Place Explosive Debug_Text_PlantExplosives_Title=*WIP* Plant Explosives Title Debug_Text_Protect=*WIP* Protect Debug_Text_RemoveExplosives_Desc=*WIP* Remove Explosives Description Debug_Text_RemoveExplosives_Obj_01_Long=*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title Debug_Text_Talk=*WIP* Talk Delamar=Delamar Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid. Delamar_Levski=Levski Delamar_Levski_Desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire. DelantyWIP_024=~mission(TitleDescription|Title) DelantyWIP_025=~mission(TitleDescription|Description) Delivery_DeepSpace=Deep Space Delivery Delivery_Interplanetary=Interplanetary Delivery Delivery_Interstellar=Interstellar Delivery Delivery_Local=Local Delivery Delivery_Tag_Courier=Courier Delivery_Tag_Data=Data Delivery_Tag_Haulage=Haulage Delivery_Tag_LightGoods=Light Goods Derelict_CleanUp_Marker=Derelict Derelict_CleanUp_Objective_01=Get to the derelict Derelict_CleanUp_Objective_02=Neutralize threats Derelict_CleanUp_desc=Our company offers authentic scavenger experiences for the whole family to feel like a genuine scavenger. \nHowever, one of our derelicts seems to have been taken over by _actual_ scavengers and needs to be cleaned up before our next tour. \nCare to have a look at it? Derelict_CleanUp_from=Stanton Experience Tours, Ltd. Derelict_CleanUp_title=Derelict "preparation" required DestroyDebris_Desc_001=Reports of a satellite are falling to the planet's surface! We need you to break this satellite up into smaller debris pieces to lower the amount of damage DestroyDebris_From_001=Some Guy DestroyDebris_Objective_Long_001=Go to the known location of the satellite falling to the planet DestroyDebris_Objective_Long_002=Destroy the satellite before it hits the surface DestroyDebris_Objective_Short_001=Go to Satellite location DestroyDebris_Objective_Short_002=Destroy Satellite DestroyDebris_Title_001=Destroy Satellite Debris DestroyEvidence_MissionFail_LostEvidence=The evidence was not destroyed. DestroyEvidence_MissionSuccess=The evidence was destroyed. DestroyEvidence_desc=~mission(Contractor|DestroyEvidenceDescription) DestroyEvidence_from=~mission(Contractor|DestroyEvidenceFrom) DestroyEvidence_obj_long_01=Destroy evidence that is currently stored at ~mission(location|address). DestroyEvidence_obj_marker_01=Destroy Evidence DestroyEvidence_obj_short_01=Destroy Evidence DestroyEvidence_title=~mission(Contractor|DestroyEvidenceTitle) DestroyObj_Text_Long=Go and Rendevous at Port Olisar Station DestroyObj_Text_Marker=Rendevouz DestroyObj_Text_Short=Rendezvous At Olisar Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=Topped off. Let's get back out there. Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=Take off when you're ready. Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=Back a bit. Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=A little forward. Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=Left a bit. Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=Right a touch. Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=Set her down gently. Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=You can use the automatic EDL landing procedure or do the whole thing manually. Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=Not bad. You'll get the hang of it. Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=Let's get you back to base. First round's on me. Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing= That needs a lot of work. Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=Ah... so much fun. Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=Rolling is a great way to orient your ship to fit through tight gaps or evade incoming fire. Now you give it a go. Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=Moving on. Now this is my favorite part of training: the barrel roll. Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=Hey there. Hustle on over. Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=You can also use it to overpower you manoeuvring thrusters in order to take tighter corners. Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=If you need to get up to top speed in a hurry, try boosting. Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=You do have a limited amount that takes time to replenish, so don't go nuts with it. Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=Deploying Noise takes more skill than Decoys. To be successful, you need to put it between you and the missile. Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=Good. Now, a Noise creates a cloud of electromagnetic interference to mask your signature from the missile. Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=What are you waiting for? Go finish it off. Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=Let's go. You're on the clock, rookie. Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=Get a move on. Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=Nice one. Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=You also have COMSTAB which adjusts your forward velocity so you can make controlled turns. Disabling COMSTAB will allow you maintain your velocity in turns, but you will drift wider.. Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=He's switched to EM tracking missiles. Cycle to Noise. Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=Activating landing mode restricts you to decoupled mode, meaning only your manoeuvring thrusters fire, which is handy for precise movement in tight areas. Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=I've gone ahead and restricted you to decoupled mode, which makes it much easier to position yourself for a launch. In Decoupled Mode, your main engine is disengaged, allowing you to move more precisely using your manoeuvring thrusters. Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=Remember Decoupled Mode from taking off? If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector. Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=Give it a try, just remember to disengage it when you're done. Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=Remember, entering Landing Mode will automatically Decouple your ship, so don't activate it too far away from the landing pad as it cuts down your speed. Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=The flight system automatically cuts down on your speed when you deploy the landing gear, so don't activate it too far away from the landing pad. Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=It's a great way to dissuade a pursuer, but make sure you've checked your path ahead first. Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=If you raise you landing gear or stray too far from the pad, you'll have to request it again. Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=You'll notice the majority of your systems are disabled. I'll be controlling when they are on and offline to simulate potential scenarios in combat situations. Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=Once you're aligned, the tower will open the doors. Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=Don't worry - it's just a training drone. It handles just like the real thing, but it's weapons are less lethal. Saying that - they still pack a punch so try not to take any hits you don't have to. Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=Good kill. We're heading back to the landing pad to restock and refuel for the final part of your training. Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=Good kill. Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=Yeah, it didn't like that. Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=He's got lock. Missiles incoming. Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=Its shields are down. Finish it off with a missile. Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=Come on, bail out. Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=Get out of there! Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=I can't let you eject without initiating self-destruct. Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=It's the only thing I can't do it remotely, kid. You have to initiate. Hurry. Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=Your plant's leaking radiation. You need to self-destruct now. Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=Hit self-destruct, now! Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=Engines, check. Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=To enter landing mode you need to lower your landing gear. Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=You gotta mark a target, kid. Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=This kind of hesitation can get you killed. Fire. Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=Shoot the drone. Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=Let's go. Fire Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=Go ahead, shoot. The drone isn't going to mind. Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=Flares have a short lifetime, don't be too quick to fire them. Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=Last missile was heat-seeking so equip your flares. Helpful tip, don't boost after dropping a flare. Boosted thrusters are much hotter than a flare. Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=Good. Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=Alright. First thing's first, take a look around your cockpit and familiarise yourself with the layout. It's imperative to quickly find and access specific controls. Last thing you want to be doing in a scrap is bringing up the instructions. Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=Good kill. Glaive's down. Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=That Glaive's a recognised Ace, enemy designation is Tank. We're gonna have to work together to take it down. Dlg_SC_Tutorial_glaive_id_short_0001=We got more hostiles inbound. Looks like there's a a recognised Ace in the mix. Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=Alignment's looking solid. Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=That's a good line, pilot. Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=This should be close enough. Deploy your landing gear. Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=Touchdown. Great work. Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=Still with me, kid? Good job. Now one thing you need to understand, every ship's outfitted with systems to look out for you. Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=That last sharp turn you probably felt your ship clamp down on the turn. That's your G-Safe system kicking in, making sure that you aren't taking too many G-forces and blacking out. Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=If you need to get that extra edge in turning, you can disable G-Safe, but be warned. An unconscious pilot turns into a dead one pretty quick. Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=You got your guns back, but I'll need more time to get your missiles up. Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=Ah, don't sweat it, everybody tags their ship the first time. Your ship is still spaceworthy so I we'll just press on. Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=Take note that you're in take-off and landing mode.. Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=Cutting it close there, kid. Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=I'm Lucas Baramsco, but everyone knows me as Gilly. I've served in six squadrons and qualified on almost a dozen ships, so if you put in the time, I'll get you on the path to dogfighting with the best of them. Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=Let's get started. Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=We're gonna set you up in the F7C on the landing pad over there. Hustle over and let's get going. Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=There you go. Keep on the pressure. Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=Once Landing Mode's active, your HUD's going to swap out your combat systems for landing specific functionality.. Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=Free landing pads will appear on your HUD. Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=Now that you're on approach, your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing. Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=Make sure your ship stays within the bounds of the pad and keep your eye on your pitch and roll. Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=Okay, try targetting the ship with the PIPs. Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=That's it. Once I clear out, it'll be your turn. Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=What are you, on break? Let's move it, rook. Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=Let's go. Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=Move it, move it, move it. Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=Good Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=Mark your target. Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=Copy that. I got the other. Good luck. Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I’m targeted and hit Match Speed. Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=Or stop fast. Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly… Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=Launch. Launch. Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=Missile locking sensors are on the nose so keep your target in front of you long enough to lock on. Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=Hold… hold… Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=You have lock. Fire. Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=Great. You got your missiles back. Take it out. Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=Let's move it, rookie. You aren't getting paid by the hour. Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=You can lock multiple missiles at once, just don't get too trigger happy. Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=Notice you have multiple PIPs with varying lag? Each of those indicates a weapon on your ship. The computer's trying to compensate for the varying speeds between your ballistic and energy projectiles. Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=Let's move on - uh-oh! Looks like he had a friend. Take a look in your rear-view camera. Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=We're on a clock here, let's go. Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=Well, you seem to be able handle your ship, so let's see if you can handle a bit of combat. Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=You could use some extra hours in the sim, but you weren't too bad back there. Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=You did good back there, kid. Let me guess - you're an Arena Commander fan? Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=I know it's your first time out there, but you're going to have to try harder if you want your wings. Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=Once you've targeted a landing pad, request permission to land. Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=Tower, permission for launch Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=Now you have a target, you will have extra aim reticules. Those are Predicted-Impact-Points or PIPs. They'll show you where to shoot to hit a moving target. Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=Make sure you don't pitch or roll. It'll be tough to get back into proper alignment. Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=The tower will open the doors once you're lined up. Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=Easy there, rookie. That's my ride. Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=What are you doing? You're over there. Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=Watch it, rookie. Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=Careful! These ships aren't cheap. Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=What the hell's wrong with you? Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=Nice job. Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=Still with me? Alright, I'm a little impressed. Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=Great job. I haven't seen many pull one off on the first try. Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=Stop screwing around and target the Glaive. Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=I'm waiting, rook. Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=On me. Let's go. Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=Still waiting… Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=Playtime's over, kid. Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=Shut it down. You're done. Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=I don't have time for this. Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=Okay, that's enough. I don't think you're ready yet. Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=Come on. You can do better than that. Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=Let's go, let's go. I'm falling asleep up here. Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=Keep up, kid, you're blowing it. Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=You gonna give up now? Come on, push yourself. Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=Don't lose it. Stay on its tail. Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=Last chance. Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=Where are you going? Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=On me, rookie. Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=Get back here. Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=Turn around. I won't say it again. Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=Stay focused. Let's get through this. Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=Let's get back on track. We got a lot to cover. Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=Just so we're clear, kid: you will follow orders or you will fail this training exercise. Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=Stay on track, kid. Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=Sharpen up, rookie. This isn't going to cut it. Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=You're taking hits. Check your HUD for shield and damage status. Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=Good shot. See its shields weakening on your HUD? Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=Come on. Keep up Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=You're lagging, kid. Hurry up. Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=You reading me? What the hell's wrong with you? Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=Waiting on you, kid. Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=Any time. Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=Stop wasting my time, rook. Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=You're lined up. Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=Great, you're locked on. Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=That hit took out your weapons. You'll have to hold out until they come back online. Countermeasures are still online. Use them. Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=Don't align yourself with the middle of the doors. You'd be surprised how many 'cruits forget that the cockpit is not the centre of the ship. Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=Okay. Now strafe forward onto the taxiway. If you need it, the tower should have lit up your path. Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=Nice, you're clear of the pad. Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=Think you can put all this together? Let's see. Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=Don't turn too much. You don't want to fall out of alignment. Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=Ready? I'm enabling your systems and will monitor your progress from up here. Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=I'm getting erratic power spikes from your ship. They must have hit your power plant! Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=Race you to the Spire. Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=Think you can stay on my tail? Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=Check your radar. You should have a contact. Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=Go ahead and pick a landing pad. Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=You can cycle through available landing pads the same as cycling through targets. Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=Your ship's loaded with military intel, so we can't let it fall into enemy hands. You'll have to initiate self-destruct before you eject. Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=Let's get ready for takeoff. I'll do this step by step to show you how it's done. Systems, check. Engines, check. Tower, permission for launch. Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=In there you'll see your weapon groups, shield configuration and power distribution. Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=While we're waiting, feel free to take a look at your ship's setup. Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=I wouldn't mess around with them during training. Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=Another pro tip: countermeasures are fired backward so never fly at a missile head-on, launch a countermeasure and expect it to work. Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=Think fast. Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=A little shaky, but vertical take-offs take some practice. Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=If you need to cut speed in a hurry, use your space brake - it's much quicker than dialing back your engines and the moment you let go of it you'll automatically accelerate back up to your previous speed. Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=That, my friend, is the Spire. Isn't she a beauty? Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=Now that I'm clear I can strafe forward onto the taxiway. Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=Now I square my ship up with the ceiling doors ready for a vertical take-off. Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=Good. Now your weapons are online. Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=Systems, check. Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=You're taking a lot of hull damage. Try and keep a shield between you and the enemy. Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=Use your targeting system to quickly target the closest enemy. Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=Target the Glaive. Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=Good hit. Keep firing. Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=Use your targeting system to target the closest enemy. Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=Okay, now look at the top right of your HUD. You should see you target displayed. This will show realtime damage, shield status and a few other things. Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=Shields are drawn as panels floating around the ship. They'll shrink as they weaken until they disappear completely. At that point, your shots will hit the hull and cause lasting damage. Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=I've just enabled your targeting system. Use it to target me. Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=Line up your target and fire when you're ready. Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=Come on, select nearest target. Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=Target the drone. Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=Let's head back. Guess you need more time in the sims. Dlg_SC_Tutorial_told_to_eject_0001=Eject! Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=Yeah, I don't think your ship can take any more. I think we'll need to get it patched up and try again. Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=Copy that, tower. Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=We're clear. Hell of a training session, huh. Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=You're cleared to engage the rest. Good luck. Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=Hold on, I've got contacts inbound… Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=Contact! Vanduul fighter, dead ahead. Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=This is not a drill. I repeat, this is not a drill. All your systems are active. This is a live-fire encounter. Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=Stay sharp. We got more hostiles inbound. Looks like there's a Glaive in the mix. Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=Alright, first I want to lift vertically until I'm just clear of the landing pad. Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=What are you waiting for? Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=Don't think you can slink your way through this. You need to focus and execute my commands because there is zero room for error in the black. We clear? Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=Ease up. Your weapons are getting hot. Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=Fire in controlled bursts and give your weapons time to cool or they'll overheat. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=My zone is contested Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=I need help over here Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=My zone is contested Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=I need help over here Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=Lost the zone Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=Zone taken Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=Point to us Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=Good job everyone. Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=Point to us Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=Good job everyone. Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=They have the core Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Point to them Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=I can do better. Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=Point to them Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=I can do better. Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=Nice one. Get the core back Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=Nice one. Get the core back Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=I have the core Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=No, sir. Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=Negative. Dlg_SC_ac_bludgeon_generic_response_no_0310=No, sir. Dlg_SC_ac_bludgeon_generic_response_no_0311=Negative. Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=Copy Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=Roger that Dlg_SC_ac_bludgeon_generic_response_yes_0300=Copy Dlg_SC_ac_bludgeon_generic_response_yes_0301=Roger that Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll cover you Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Standby, Flying in. Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=I'll cover you Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=Stand by. Flying in. Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target confirmed Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=Target confirmed Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=Bombing run initiated Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=Breaking and engaging Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood, Defending target Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=Understood, Defending target Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting your target Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy. Moving to escort. Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=Escorting your target Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=Copy. Moving to escort. Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Instituting 'don't get shot' parameters. Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=Copy. Instituting 'don't get shot' parameters. Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Falling in on your position. Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=Falling in on your position. Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=Heading home Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=Heading back Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=Formation 1 confirmed Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=Formation 2 confirmed Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=Formation 3 confirmed Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=Formation 4 confirmed Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=Formation 1 confirmed Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=Formation 2 confirmed Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=Formation 3 confirmed Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=Formation 4 confirmed Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bogey's down Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile destroyed Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=Bogey's down Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=Hostile destroyed Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your targets Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=Check your targets Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My fault. Rookie mistake. Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=My fault. Rookie mistake. Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=I'm sorry, it won't happen again. Dlg_SC_ac_bludgeon_reaction_eject_0470=I'm sorry, it won't happen again. Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly unit lost Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=Friendly unit lost Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles approaching Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=Hostiles inbound Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=Hostiles approaching Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back. I'm sorry. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sorry, I'm too damaged. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=Falling back. I'm sorry. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=Sorry, I'm too damaged. Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shot Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=Nice kill Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=Good shot Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=Back on the line. Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=Back on the line. Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=Need support. Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=Maybe my callsign should be Bullet Sponge. Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=Need support. Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=Maybe my callsign should be Bullet Sponge. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Ral chawin, bring alls. (People are messing with us. Bring everybody) Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Come ons, alls, where bein (Come on, people, where are you?) Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=Ral chawin, bring alls. (People are messing with us. Bring everybody) Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=Come ons, alls, where bein (Come on, people, where are you?) Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=All slick, is loss (Nice job, [we] lost it) Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=All slick, is loss (Nice job, [we] lost it) Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Gras it. (Grabbed it) Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=Gras it. (Grabbed it) Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=Shan, peeps. (Shiny, people) Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=Shan, peeps. (Shiny, people) Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=Skrum bassad willin billaball (Scum bastards took the core) Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=Skrum bassad willin billaball (Scum bastards took the core) Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Kuiza, man. Dez winn. (%$*&, man. They're winning) Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=Kuiza, man. Dez winn. (%$*&, man. They're winning) Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=You wit billaball (You have the core) Dlg_SC_ac_bullseye_ctc_player_has_core_0500=You wit billaball (You have the core) Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I wit billaball (I have the core) Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=I wit billaball (I have the core) Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=Nah Dlg_SC_ac_bullseye_generic_response_no_0310=Nah Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=Yeah Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=Keen Dlg_SC_ac_bullseye_generic_response_yes_0300=Yeah Dlg_SC_ac_bullseye_generic_response_yes_0301=Keen Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On 'em. Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Yeah. Dlg_SC_ac_bullseye_player_order_assistance_required_0120=On 'em. Dlg_SC_ac_bullseye_player_order_assistance_required_0121=Yeah. Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I's on 'em (I'm on them) Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Skrum's mah. (Scum's mine) Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=I's on 'em (I'm on them) Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=Skrum's mah. (Scum's mine) Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Leverin' the bi kill. (Delivering the big kill) Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=Leverin' the bi kill. (Delivering the big kill) Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Lesen all dem to beddewan. (Leave them to us) Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=Lesen all dem to beddewan. (Leave them to us) Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Em laz is mah laz. (Their lasers are my lasers) Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Scoddi don' wa. (Covering them) Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=Em laz is mah laz. (Their lasers are my lasers) Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=Scoddi don' wa. (Covering them) Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Tazen on them waggle. (Taking them on a ride) Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=Tazen on them waggle. (Taking them on a ride) Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Flyin on. Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=Flyin on. Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Seatin' offa the collapsin (Heading back to crash) Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Hearin' an' backin (Copy. Heading back) Dlg_SC_ac_bullseye_player_order_return_to_base_0240=Seatin' offa the collapsin (Heading back to crash) Dlg_SC_ac_bullseye_player_order_return_to_base_0241=Hearin' an' backin (Copy. Heading back) Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got yas! (Got you) Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Spattered 'em. Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=Got yas! (Got you) Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=Spattered 'em. Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Ay! Seem wan keesher (Hey! Watch yourself) Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=Ay! Seem wan keesher (Hey! Watch yourself) Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Haha. Don ge agro (Don't get mad) Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=Haha. Don ge agro (Don't get mad) Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=Fallin ou' (Bailing out) Dlg_SC_ac_bullseye_reaction_eject_0470=Fallin ou' (Bailing out) Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Loss em (Lost one) Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=Loss em (Lost one) Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Blots on scren (Contacts on my screen) Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Whole buncha comin nah (Whole lot [of people] coming in. Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=Blots on scren (Contacts on my screen) Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=Whole buncha comin nah (Whole lot [of people] coming in.) Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Outta (I'm out of here) Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=Outta (I'm out of here) Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Real devil. (A phrase of endearment) Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Frizza nice (Exploded real nice) Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=Real devil. (A phrase of endearment) Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=Frizza nice (Exploded real nice) Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=YAAAAAAA. (Battle Charge) Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=YAAAAAAA. (Battle Charge) Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=Skrums follin' mah dingo. (Scumbags right on my ass) Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=Bucho mat (Son of a bitch) Dlg_SC_ac_bullseye_reaction_taking_damage_0460=Skrums follin' mah dingo. (Scumbags right on my ass) Dlg_SC_ac_bullseye_reaction_taking_damage_0461=Bucho mat (Son of a bitch) Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone critical. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need help Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=Zone critical. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=Need help Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=Zone lost Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=Zone is ours Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=Point to us Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=They got the core Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They score Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=They score Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=Point to them Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=You have the core Dlg_SC_ac_deadeye_ctc_player_has_core_0500=You have the core Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core acquired, on me. Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=Core acquired, on me. Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=No Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=Nyet Dlg_SC_ac_deadeye_generic_response_no_0310=No Dlg_SC_ac_deadeye_generic_response_no_0311=Nyet Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=Yes….sir Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=Da Dlg_SC_ac_deadeye_generic_response_yes_0300=Yes….sir Dlg_SC_ac_deadeye_generic_response_yes_0301=Da Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way. Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I will help you Dlg_SC_ac_deadeye_player_order_assistance_required_0120=On my way. Dlg_SC_ac_deadeye_player_order_assistance_required_0121=I will help you Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=With pleasure. Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=With pleasure. Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=I have them in sight Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Heavy weapons cleared. Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=Heavy weapons cleared. Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Heavy weapons cleared. Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=Heavy weapons cleared. Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'll think about it. Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=I'll think about it. Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=…copy that. Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=…copy that. Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive action Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=Evading now Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=Evasive action Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation now Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=Moving to formation now Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Scope's clear. Return to base Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back Dlg_SC_ac_deadeye_player_order_return_to_base_0240=Scope's clear. Return to base Dlg_SC_ac_deadeye_player_order_return_to_base_0241=Heading back Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Dead. Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Ghosted Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=Dead. Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=Ghosted Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=I am a friendly! Idiots Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=I am a friendly! Idiots Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=I apologise Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=I apologise Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=Going down. Dlg_SC_ac_deadeye_reaction_eject_0470=Going down. Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Ally destroyed Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=Ally destroyed Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Target inbound Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostile approaching Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=Target inbound Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=Hostile approaching Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Regrouping. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sustained too much damage. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=Regrouping. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=Sustained too much damage. Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice killing Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=Good kill Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=Nice killing Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=I'm back Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=Taking fire. Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=Getting chewed up. Dlg_SC_ac_deadeye_reaction_taking_damage_0460=Taking fire. Dlg_SC_ac_deadeye_reaction_taking_damage_0461=Getting chewed up. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=You gonna help me take this zone or what? Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Pull your finger out you lot, help me! Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=You gonna help me take this zone or what? Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=Pull your finger out you lot, help me! Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=Lost the zone Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Got the zone Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=Got the zone Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=Up yours! We scored! Dlg_SC_ac_dodger_ctc_allies_score_point_0540=Up yours! We scored! Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our sodding core! Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=They got our sodding core! Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Bugger. They scored Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=Bugger. They scored Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=Point to them Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=Core is yours, take her home Dlg_SC_ac_dodger_ctc_player_has_core_0500=Core is yours, take her home Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I got the core. Watch me back fellas Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=I got the core. Watch me back fellas Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=No Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=Are you kidding? Nah Dlg_SC_ac_dodger_generic_response_no_0310=No Dlg_SC_ac_dodger_generic_response_no_0311=Are you kidding? Nah Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=Roger Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=Yeah, Yeah Dlg_SC_ac_dodger_generic_response_yes_0300=Roger Dlg_SC_ac_dodger_generic_response_yes_0301=Yeah, Yeah Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Here to save your arse Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help ya Dlg_SC_ac_dodger_player_order_assistance_required_0120=Here to save your arse Dlg_SC_ac_dodger_player_order_assistance_required_0121=I'll help ya Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=He's mine. Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Coming in loud and proud Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=Target locked in, Dlg_SC_ac_dodger_player_order_attack_my_target_0100=He's mine. Dlg_SC_ac_dodger_player_order_attack_my_target_0101=Coming in loud and proud Dlg_SC_ac_dodger_player_order_attack_my_target_0102=Target locked in, Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=Bombing run Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation to engage Dlg_SC_ac_dodger_player_order_break_and_engage_0210=Breaking formation to engage Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'm a nanny, good job mate Dlg_SC_ac_dodger_player_order_defend_my_target_0110=I'm a nanny, good job mate Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll get them where they're going. Dlg_SC_ac_dodger_player_order_escort_my_target_0220=Escorting Dlg_SC_ac_dodger_player_order_escort_my_target_0221=I'll get them where they're going. Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Consider 'em lost. Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=Consider 'em lost. Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=Evasive maneouvers Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On my way. Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=On my way. Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=I'll head back and repair Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=Going back to base Dlg_SC_ac_dodger_player_order_return_to_base_0240=I'll head back and repair Dlg_SC_ac_dodger_player_order_return_to_base_0241=Going back to base Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_dodger_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_dodger_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_dodger_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_dodger_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=Ghosted. Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=Merked 'em, boss. Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=Ghosted. Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=Merked 'em, boss. Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Bloody hell, you muppet. Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=Bloody hell, you muppet. Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it, sorry Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=Damn it, sorry Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=Spent up. Ejecting. Dlg_SC_ac_dodger_reaction_eject_0470=Spent up. Ejecting. Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly in smoke Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=Friendly in smoke Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts, coming in fast Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys inbound Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=Multiple contacts, coming in fast Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=Bogeys inbound Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bug out a minute Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Keep the fight warm. I'll be back. Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=Gotta bug out a minute Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=Keep the fight warm. I'll be back. Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good shooting. Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one. Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=Good shooting. Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=Nice one. Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=Dodger's here, don't worry Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=Dodger's here, don't worry Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=They're smacking the shit outta me here! Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=How 'bout lending a hand?! Dlg_SC_ac_dodger_reaction_taking_damage_0460=They're smacking the shit outta me here! Dlg_SC_ac_dodger_reaction_taking_damage_0461=How 'bout lending a hand?! Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Enemies in my zone, need immediate assistance Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested, help please. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=Enemies in my zone, need immediate assistance Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=Zone contested, help please. Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone. Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=We lost the zone. Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=We took the zone Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=Scored! Dlg_SC_ac_grudge_ctc_allies_score_point_0540=Scored! Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=They got our core Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Surprise, surprise. Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Whatever, they got a point Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=Surprise, surprise. Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=Whatever, they got a point Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=Nice snag, sir, get the core back Dlg_SC_ac_grudge_ctc_player_has_core_0500=Nice snag, sir, get the core back Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Help! Help! I got the core! Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=Help! Help! I got the core! Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=Nah, sorry Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=There's no point doing that Dlg_SC_ac_grudge_generic_response_no_0310=Nah, sorry Dlg_SC_ac_grudge_generic_response_no_0311=There's no point doing that Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=Copy Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=I guess. Dlg_SC_ac_grudge_generic_response_yes_0300=Copy Dlg_SC_ac_grudge_generic_response_yes_0301=I guess. Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm coming Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Moving to assist you Dlg_SC_ac_grudge_player_order_assistance_required_0120=I'm coming Dlg_SC_ac_grudge_player_order_assistance_required_0121=Moving to assist you Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I see them. Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging. Dlg_SC_ac_grudge_player_order_attack_my_target_0100=I see them. Dlg_SC_ac_grudge_player_order_attack_my_target_0101=Engaging. Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Stand by. Bomb run initialised Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=Stand by. Bomb run initialised Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to engage Dlg_SC_ac_grudge_player_order_break_and_engage_0210=Breaking to engage Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Sure. Dlg_SC_ac_grudge_player_order_defend_my_target_0110=Sure. Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escort confirmed Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_grudge_player_order_escort_my_target_0220=Escort confirmed Dlg_SC_ac_grudge_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can't shake them. Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evading now Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=I can't shake them. Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=Evading now Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=Falling in line. Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=Falling in line. Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out. Dlg_SC_ac_grudge_player_order_return_to_base_0240=Heading back to base Dlg_SC_ac_grudge_player_order_return_to_base_0241=I'm out. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_grudge_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_grudge_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_grudge_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_grudge_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=Splash one bogey Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=Got one. Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=Splash one bogey Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=Got one. Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Alright, which one of you idiots hit me? Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=Alright, which one of you idiots hit me? Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops, sorry. Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=Whoops, sorry. Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=Ejecting Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=Bailing out. Dlg_SC_ac_grudge_reaction_eject_0470=Ejecting Dlg_SC_ac_grudge_reaction_eject_0471=Bailing out. Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=Friendly down Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Scope's full. Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=We got company Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=Scope's full. Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Copy that. Falling back. Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=Retreating Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=Copy that. Falling back. Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=Not a bad kill Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=Nice Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=I'm back Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=Where's my back-up? Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=Shields holding, but I'm taking fire Dlg_SC_ac_grudge_reaction_taking_damage_0460=Where's my back-up? Dlg_SC_ac_grudge_reaction_taking_damage_0461=Shields holding, but I'm taking fire Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=Zone contested. All ships converge. Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. All ships converge. Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=Zone lost Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=Zone taken Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us Dlg_SC_ac_hitman_ctc_allies_score_point_0540=Point to us Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get it back Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=They got our core. Get it back Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Point to them Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=Point to them Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=Get the core back to base Dlg_SC_ac_hitman_ctc_player_has_core_0500=Get the core back to base Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Assist me Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=I have the core. Assist me Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=Negative Dlg_SC_ac_hitman_generic_response_no_0310=Negative Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=Copy Dlg_SC_ac_hitman_generic_response_yes_0300=Copy Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Hang tight Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Incoming. Dlg_SC_ac_hitman_player_order_assistance_required_0120=Hang tight Dlg_SC_ac_hitman_player_order_assistance_required_0121=Incoming. Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attack. Right Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=You got it. Dlg_SC_ac_hitman_player_order_attack_my_target_0100=Attack. Right Dlg_SC_ac_hitman_player_order_attack_my_target_0101=You got it. Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run locked in Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=Bomb run locked in Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now. Dlg_SC_ac_hitman_player_order_break_and_engage_0210=Breaking now. Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending Dlg_SC_ac_hitman_player_order_defend_my_target_0110=Defending Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target Dlg_SC_ac_hitman_player_order_escort_my_target_0220=Escorting Dlg_SC_ac_hitman_player_order_escort_my_target_0221=Escorting target Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=Evading Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=Evasive maneouvers Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy that. En route to you. Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=Copy that. En route to you. Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=Going back Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back Dlg_SC_ac_hitman_player_order_return_to_base_0240=Going back Dlg_SC_ac_hitman_player_order_return_to_base_0241=Heading back Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_hitman_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_hitman_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_hitman_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_hitman_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=Hostile destroyed Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=Hostile destroyed Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your fire. Friendly. Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=Check your fire. Friendly. Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry. My fault. Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=Sorry. My fault. Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=Ejecting, good luck Dlg_SC_ac_hitman_reaction_eject_0470=Ejecting, good luck Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=Friendly down Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=Hostiles inbound Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=Hostiles inbound Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=Retreating Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=Good kill Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=Good kill Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=Hitman, back in the battle Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=Hitman, back in the battle Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=Under fire. Repeat. Under fire. Dlg_SC_ac_hitman_reaction_taking_damage_0460=Under fire. Repeat. Under fire. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=We're getting swarmed here. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Converge on zone. Now! Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=We're getting swarmed here. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=Converge on zone. Now! Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=We lost the zone Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=We took the zone Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=Hell yeah, people. Dlg_SC_ac_outback_ctc_allies_score_point_0540=Hell yeah, people. Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core! Dlg_SC_ac_outback_ctc_enemy_has_core_0510=Enemy has the core! Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Come on, people, they scored. Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Enemy have a point. Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=Enemy have a point. Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=Come on, people, they scored. Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=Take the core back to base Dlg_SC_ac_outback_ctc_player_has_core_0500=Take the core back to base Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=I've got the core, sir Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=No Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=Think I'll pass. Dlg_SC_ac_outback_generic_response_no_0310=No Dlg_SC_ac_outback_generic_response_no_0311=Think I'll pass. Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=Yeah. No problem. Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=All right Dlg_SC_ac_outback_generic_response_yes_0300=Yeah. No problem. Dlg_SC_ac_outback_generic_response_yes_0301=All right Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Since you asked so nice... Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Alright. Stop whining. Dlg_SC_ac_outback_player_order_assistance_required_0120=Since you asked so nice... Dlg_SC_ac_outback_player_order_assistance_required_0121=Alright. Stop whining. Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Not yet. Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target acquired. Dlg_SC_ac_outback_player_order_attack_my_target_0100=Not yet. Dlg_SC_ac_outback_player_order_attack_my_target_0101=Target acquired. Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Crunching firing solution, sir Dlg_SC_ac_outback_player_order_bomb_my_target_0230=Crunching firing solution, sir Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I got this. Dlg_SC_ac_outback_player_order_break_and_engage_0210=I got this. Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em covered. Dlg_SC_ac_outback_player_order_defend_my_target_0110=Defending your target Dlg_SC_ac_outback_player_order_defend_my_target_0111=I got 'em covered. Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting Dlg_SC_ac_outback_player_order_escort_my_target_0220=Escorting Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=I'll dump 'em easy. Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=Evading now Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=I'll dump 'em easy. Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Usually I'm in the lead. Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation. Dlg_SC_ac_outback_player_order_form_up_on_me_0130=Usually I'm in the lead. Dlg_SC_ac_outback_player_order_form_up_on_me_0131=Moving into formation. Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy. Zeroing home. Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out. Dlg_SC_ac_outback_player_order_return_to_base_0240=Copy. Zeroing home. Dlg_SC_ac_outback_player_order_return_to_base_0241=I'm out. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_outback_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_outback_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_outback_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_outback_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target eliminated. Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=I got one. Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=Target eliminated. Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=I got one. Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, ya bloody idiot, watch your aim Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=Hey, ya bloody idiot, watch your aim Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Clear my line of fire. Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=Clear my line of fire. Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=I gotta bail Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=Ejecting! Dlg_SC_ac_outback_reaction_eject_0470=I gotta bail Dlg_SC_ac_outback_reaction_eject_0471=Ejecting! Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We're down one. Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=That's on you. Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=We're down one. Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=That's on you. Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company! Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming! Dlg_SC_ac_outback_reaction_incoming_enemies_0420=We got company! Dlg_SC_ac_outback_reaction_incoming_enemies_0421=Incoming! Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm pulling out Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Bugging out. Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=I'm pulling out Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=Bugging out. Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Beaut. Good kill Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one mate. Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=Beaut. Good kill Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=Nice one mate. Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, Dlg_SC_ac_outback_reaction_rejoining_battle_0430=Re-engaging, Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=Taking fire Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=Shit, I'm taking damage. Dlg_SC_ac_outback_reaction_taking_damage_0460=Taking fire Dlg_SC_ac_outback_reaction_taking_damage_0461=Shit, I'm taking damage. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here! Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance required in this zone! Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=I need help over here! Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=Assistance required in this zone! Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir! Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=We lost the zone, sir! Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone secured, sir Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=Zone secured, sir Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=Yeah! Way to go guys. One point to us! Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=Score one for us… Dlg_SC_ac_powpow_ctc_allies_score_point_0540=Yeah! Way to go guys. One point to us! Dlg_SC_ac_powpow_ctc_allies_score_point_0541=Score one for us… Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy have the core, sir! Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=Enemy have the core, sir! Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn, they got the core home Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=Damn, they got the core home Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=Take her home, sir Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=You got it. Go! Dlg_SC_ac_powpow_ctc_player_has_core_0500=Take her home, sir Dlg_SC_ac_powpow_ctc_player_has_core_0501=You got it. Go! Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I…I…got the core, protect me! Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Core retreived, help me Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=I…I…got the core, protect me! Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=Core retreived, help me Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=Sorry sir, I can't Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=I can't do that right now, sir Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=Really sorry sir, no can do! Dlg_SC_ac_powpow_generic_response_no_0310=Sorry sir, I can't Dlg_SC_ac_powpow_generic_response_no_0311=I can't do that right now, sir Dlg_SC_ac_powpow_generic_response_no_0312=Really sorry sir, no can do! Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=Yes, sir! Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=Will do. Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=All copy. Dlg_SC_ac_powpow_generic_response_yes_0300=Yes, sir! Dlg_SC_ac_powpow_generic_response_yes_0301=Will do. Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I’ll try and help out, sir Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang in there sir, I’m coming! Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=Copy. Copy! On my way! Dlg_SC_ac_powpow_player_order_assistance_required_0120=I’ll try and help out, sir Dlg_SC_ac_powpow_player_order_assistance_required_0121=Hang in there sir, I’m coming! Dlg_SC_ac_powpow_player_order_assistance_required_0122=Copy. Copy! On my way! Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Acquiring target, sir... Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Yes, sir Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=I'll…I'll engage, sir Dlg_SC_ac_powpow_player_order_attack_my_target_0100=Copy. Acquiring target, sir... Dlg_SC_ac_powpow_player_order_attack_my_target_0101=Yes, sir Dlg_SC_ac_powpow_player_order_attack_my_target_0102=I'll…I'll engage, sir Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Prepping bomb run on your target, sir Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=Bombing run engaged on your target, sir Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=Prepping bomb run on your target, sir Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=Bombing run engaged on your target, sir Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now, sir Dlg_SC_ac_powpow_player_order_break_and_engage_0210=Breaking now, sir Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target, sir Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Course locked for defend, sir Dlg_SC_ac_powpow_player_order_defend_my_target_0110=Defending your target, sir Dlg_SC_ac_powpow_player_order_defend_my_target_0111=Course locked for defend, sir Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Moving to escort your target, sir Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Confirmed escort to your target, sir Dlg_SC_ac_powpow_player_order_escort_my_target_0220=Moving to escort your target, sir Dlg_SC_ac_powpow_player_order_escort_my_target_0221=Confirmed escort to your target, sir Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy that. Evasive manoeuvres, sir Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasion pattern... Delta... initialised, sir Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=Evasive manoeuvres confirmed, sir Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=Copy that. Evasive manoeuvres, sir Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=Evasive manoeuvres confirmed, sir Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you, sir Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation, sir Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=Forming up on you, sir Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=Moving into formation, sir Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=Return and Repair confirmed, sir Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back for Repair, sir Dlg_SC_ac_powpow_player_order_return_to_base_0240=Return and Repair confirmed, sir Dlg_SC_ac_powpow_player_order_return_to_base_0241=Heading back for Repair, sir Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_powpow_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_powpow_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_powpow_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_powpow_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one! Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=Yeah! Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=Scratch one bogie! Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=Got one! Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=Yeah! Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=Scratch one bogie! Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey! Watch your aim Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=Hey! Watch your aim Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit. Sorry. It won't happen again. Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=Shit. Sorry. It won't happen again. Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=Help! Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=I'm bailing out, sir! Dlg_SC_ac_powpow_reaction_eject_0470=Help! Dlg_SC_ac_powpow_reaction_eject_0471=I'm bailing out, sir! Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=NO! Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Damn it, we're losing people Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=NO! Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=Damn it, we're losing people Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound, sir Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts! Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=Enemies inbound, sir Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=Multiple contacts! Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Combat ineffective, sir. Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=Combat ineffective, sir. Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=Retreating, sir Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice shooting, sir Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Wooh! You got him, sir Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=Nice shooting, sir Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=Wooh! You got him, sir Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=Re-engaging, sir Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=I'm under fire, sir! Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=Getting hit, sir Dlg_SC_ac_powpow_reaction_taking_damage_0460=I'm under fire, sir! Dlg_SC_ac_powpow_reaction_taking_damage_0461=Getting hit, sir Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=Requesting help securing zone Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=Assistance needed over here Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=Zone lost, sir.! Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=Zone taken, sir Dlg_SC_ac_pro_ctc_allies_score_point_0540=Well done people, we scored. Dlg_SC_ac_pro_ctc_allies_score_point_0541=One point to us. Dlg_SC_ac_pro_ctc_enemy_has_core_0510=Hostile has the mark. Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=Damn it, they got it back Dlg_SC_ac_pro_ctc_player_has_core_0500=Get it back safely, sir Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=I have the mark, sir Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=Mark retrieved. On me. Dlg_SC_ac_pro_generic_response_no_0310=Cannot comply, sir. Dlg_SC_ac_pro_generic_response_no_0311=No, sir. Dlg_SC_ac_pro_generic_response_yes_0300=Roger that Dlg_SC_ac_pro_generic_response_yes_0301=Copy Dlg_SC_ac_pro_generic_response_yes_0302=Copy that. Dlg_SC_ac_pro_player_order_assistance_required_0120=On my way. Dlg_SC_ac_pro_player_order_assistance_required_0121=Hold tight, I'll help out. Dlg_SC_ac_pro_player_order_attack_my_target_0100=Yeah, on it. Dlg_SC_ac_pro_player_order_attack_my_target_0101=Target engaged. Dlg_SC_ac_pro_player_order_bomb_my_target_0230=Bombing run locked in. Dlg_SC_ac_pro_player_order_break_and_engage_0210=Breaking formation. Dlg_SC_ac_pro_player_order_break_and_engage_0211=Break, break. Dlg_SC_ac_pro_player_order_defend_my_target_0110=Defending the target Dlg_SC_ac_pro_player_order_defend_my_target_0111=I'll keep him safe Dlg_SC_ac_pro_player_order_escort_my_target_0220=Escorting, sir Dlg_SC_ac_pro_player_order_escort_my_target_0221=I'll protect it Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=Evasive manoeuvres... Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir Dlg_SC_ac_pro_player_order_form_up_on_me_0130=Moving to formation. Dlg_SC_ac_pro_player_order_form_up_on_me_0131=Moving to your wing. Dlg_SC_ac_pro_player_order_return_to_base_0240=Returning to base Dlg_SC_ac_pro_player_order_return_to_base_0241=Heading back to base Dlg_SC_ac_pro_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_pro_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_pro_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_pro_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=Contact eliminated. Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=Enemy down Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=Threat neutralised. Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=Oy. Watch your fire Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=Damn it. Sorry. Dlg_SC_ac_pro_reaction_eject_0470=What the hell?!. Dlg_SC_ac_pro_reaction_eject_0471=Ejecting! Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=Damn it. Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=Friendly down, sir! Dlg_SC_ac_pro_reaction_incoming_enemies_0420=Threat sighted, sir Dlg_SC_ac_pro_reaction_incoming_enemies_0421=Enemies incoming Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=Moving to safe distance, sir Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=Retreating, sir Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=Nice move, sir Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=Good shooting, sir Dlg_SC_ac_pro_reaction_rejoining_battle_0430=Back in it, sir. Dlg_SC_ac_pro_reaction_taking_damage_0460=Help! Help! Dlg_SC_ac_pro_reaction_taking_damage_0461=Hostile on my six. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here guys Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help. Zone contested Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=I need help over here guys Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=Help. Zone contested Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=Zone lost Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took this zone Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=We took this zone Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=Yeah! We got a point! Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=Yeah! We got a point! Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=They have the core Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They scored Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=They scored Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=Point to them Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=You have the core Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=You have the core Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=Core retreived Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=No, sir. Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=I can't do that, sir. Dlg_SC_ac_rocksteady_generic_response_no_0310=No, sir. Dlg_SC_ac_rocksteady_generic_response_no_0311=I can't do that, sir. Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=Copy that Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=You got it. Dlg_SC_ac_rocksteady_generic_response_yes_0300=Copy that Dlg_SC_ac_rocksteady_generic_response_yes_0301=You got it. Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Keep twisting. I'm on my way. Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help you out Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=Keep twisting. I'm on my way. Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=I'll help you out Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Stand by. Confirming attack. Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging your mark Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=Stand by. Confirming attack. Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=Engaging your mark Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=Bombing run initiated Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=B&E, confirm. Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=B&E, confirm. Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=Defending your target Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=I got 'em, sir. Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy, moving to escort. Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=I got 'em, sir. Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=Copy, moving to escort. Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=Evading Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=Moving into formation Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy, RTB. Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir. Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=Copy, RTB. Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=Heading back, sir. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Requesting help securing zone Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance needed over here Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost, sir.! Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken, sir Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=Well done people, we scored. Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=One point to us. Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=Hostile has the mark. Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn it, they got it back Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=Get it back safely, sir Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I have the mark, sir Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Mark retrieved. On me. Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=Cannot comply, sir. Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=No, sir. Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=Roger that Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=Copy Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=Copy that. Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way. Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold tight, I'll help out. Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Yeah, on it. Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target engaged. Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in. Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation. Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=Break, break. Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending the target Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I'll keep him safe Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting, sir Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll protect it Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive manoeuvres... Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation. Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to your wing. Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back to base Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=Contact eliminated. Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=Threat neutralised. Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Oy. Watch your fire Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it. Sorry. Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=What the hell?!. Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=Ejecting! Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Damn it. Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir! Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Threat sighted, sir Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies incoming Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Moving to safe distance, sir Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice move, sir Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shooting, sir Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=Help! Help! Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=Hostile on my six. Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bagged one Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=Bagged one Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=Enemy down Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting at me Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=Stop shooting at me Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn, sorry. Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=Damn, sorry. Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=Ejecting! Dlg_SC_ac_rocksteady_reaction_eject_0470=Ejecting! Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Dammit! Friendly down! Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=Dammit! Friendly down! Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts approaching Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=Enemies inbound Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=Multiple contacts approaching Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Need to fall back. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=Retreating Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=Need to fall back. Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Kill confirmed. Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Cool. You got one Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=Kill confirmed. Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=Cool. You got one Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=Back in it, sir. Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=Under fire! Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=On me. Need help. Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=Under fire! Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=On me. Need help. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with some help in this zone Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=On me! Zone's being contested. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=Could do with some help in this zone Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=On me! Zone's being contested. Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone. Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=Lost the zone. Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=Zone is ours Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=Get in there! Point to us. Dlg_SC_ac_sarc_ctc_allies_score_point_0540=Get in there! Point to us. Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=They have our core Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Lucky bastards scored Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=Lucky bastards scored Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=They got a point Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=Get the core home, now Dlg_SC_ac_sarc_ctc_player_has_core_0500=Get the core home, now Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Got the core. Cover me. Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=Got the core. Cover me. Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=Piss off Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=I think that's ill-advised, sir. Dlg_SC_ac_sarc_generic_response_no_0310=Piss off Dlg_SC_ac_sarc_generic_response_no_0311=I think that's ill-advised, sir. Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=Aye Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=Copy that. Dlg_SC_ac_sarc_generic_response_yes_0300=Aye Dlg_SC_ac_sarc_generic_response_yes_0301=Copy that. Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Need help eh? I'm on my way Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=There in a flash. Dlg_SC_ac_sarc_player_order_assistance_required_0120=Need help eh? I'm on my way Dlg_SC_ac_sarc_player_order_assistance_required_0121=There in a flash. Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target acquired. Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=He'll be a goner. Dlg_SC_ac_sarc_player_order_attack_my_target_0100=Target acquired. Dlg_SC_ac_sarc_player_order_attack_my_target_0101=He'll be a goner. Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing maneouver Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=Bombing maneouver Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I'm breaking off now Dlg_SC_ac_sarc_player_order_break_and_engage_0210=I'm breaking off now Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending Dlg_SC_ac_sarc_player_order_defend_my_target_0110=Defending Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_sarc_player_order_escort_my_target_0220=Escorting Dlg_SC_ac_sarc_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll lose this little shit Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Happily. Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=I'll lose this little shit Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=Happily. Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Getting into formation now Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to formation Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=Getting into formation now Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=Moving to formation Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. Heading home. Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=Gladly, sir. Dlg_SC_ac_sarc_player_order_return_to_base_0240=Copy that. Heading home. Dlg_SC_ac_sarc_player_order_return_to_base_0241=Gladly, sir. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_sarc_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_sarc_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_sarc_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_sarc_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=Crash and burn, ya bastard! Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=Blasted. Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=Crash and burn, ya bastard! Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=Blasted. Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Adjust fire, you bloody idiot Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=Adjust fire, you bloody idiot Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=You're in my way! Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=You're in my way! Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=Ejecting Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=Ship's lost! Dlg_SC_ac_sarc_reaction_eject_0470=Ejecting Dlg_SC_ac_sarc_reaction_eject_0471=Ship's lost! Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost a friendly Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=We lost a friendly Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=Friendly down Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming! Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=More enemies inbound Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=Incoming! Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=More enemies inbound Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta go Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=Gotta go Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=Retreating. Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill, sunshine Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=Nice kill, sunshine Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=Good kill Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the fray Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=I'm back in the fray Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=Bastards got a line on me! Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=Taking hits Dlg_SC_ac_sarc_reaction_taking_damage_0460=Bastards got a line on me! Dlg_SC_ac_sarc_reaction_taking_damage_0461=Taking hits Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with a hand in this zone Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone's getting overrun. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=Could do with a hand in this zone Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=Zone's getting overrun. Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=Zone lost Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=Zone taken Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=We scored. That's cos of me you know... Dlg_SC_ac_showboat_ctc_allies_score_point_0540=We scored. That's cos of me you know... Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get them. Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=They got our core. Get them. Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Hey newbies, you're letting them score! Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=This is bullshit Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=Hey newbies, you're letting them score! Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=This is bullshit Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=You got the core, go! Go! Dlg_SC_ac_showboat_ctc_player_has_core_0500=You got the core, go! Go! Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, watch me fly. Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=I have the core, watch me fly. Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=Negative Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=Waste of my talents. Dlg_SC_ac_showboat_generic_response_no_0310=Negative Dlg_SC_ac_showboat_generic_response_no_0311=Waste of my talents. Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=Copy Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=Yuuup! Dlg_SC_ac_showboat_generic_response_yes_0300=Copy Dlg_SC_ac_showboat_generic_response_yes_0301=Yuuup! Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Don't worry, I'll save you! Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=You owe me for this one. Dlg_SC_ac_showboat_player_order_assistance_required_0120=Don't worry, I'll save you! Dlg_SC_ac_showboat_player_order_assistance_required_0121=You owe me for this one. Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Leave it to me. Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Doesn't stand a chance. Dlg_SC_ac_showboat_player_order_attack_my_target_0100=Leave it to me. Dlg_SC_ac_showboat_player_order_attack_my_target_0101=Doesn't stand a chance. Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Lighting 'em up Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=Lighting 'em up Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Break and Bake! Dlg_SC_ac_showboat_player_order_break_and_engage_0210=Break and Bake! Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I got 'em. Don't worry. Dlg_SC_ac_showboat_player_order_defend_my_target_0110=I got 'em. Don't worry. Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_showboat_player_order_escort_my_target_0220=Escorting Dlg_SC_ac_showboat_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can dodge this guy in my sleep Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Shaking him off Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=I can dodge this guy in my sleep Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=Shaking him off Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Engaging formation Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=Engaging formation Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to LZ Dlg_SC_ac_showboat_player_order_return_to_base_0240=Returning to LZ Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_showboat_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_showboat_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_showboat_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_showboat_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=Did you see that!? Woooooh! Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=Suck it, losers. Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=Did you see that!? Woooooh! Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=Suck it, losers. Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=You rookies. Stop shooting me! Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=You rookies. Stop shooting me! Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Who shot you? Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=Who shot you? Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=Punching out Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=Cheats! I have to bail Dlg_SC_ac_showboat_reaction_eject_0470=Punching out Dlg_SC_ac_showboat_reaction_eject_0471=Cheats! I have to bail Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=I knew they'd be next. Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=I knew they'd be next. Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles approaching Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bunch of notches for the kill list incoming. Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=Hostiles approaching Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=Bunch of notches for the kill list incoming. Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=They got lucky, need repairs Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Back soon, gotta repair Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=They got lucky, need repairs Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=Back soon, gotta repair Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=You're nearly as good as me Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Well that took you long enough! Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=You're nearly as good as me Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=Well that took you long enough! Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=Rejoining the battle Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=Rejoining the battle Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=They're getting some lucky shots in here Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=Took a bit of damage here Dlg_SC_ac_showboat_reaction_taking_damage_0460=They're getting some lucky shots in here Dlg_SC_ac_showboat_reaction_taking_damage_0461=Took a bit of damage here Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Some help in this zone please? Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance in my zone please. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=Ich bitte um Entschuldigung, etwas Hilfe? Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=Some help in this zone please? Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=Assistance in my zone please. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=Ich bitte um Entschuldigung, etwas Hilfe? Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost. Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=Zone lost. Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=Zone taken Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=Yes! We got a point Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=Yes! We got a point Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=They have the core Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Enemy have scored. Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Not acceptable. They scored Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=Enemy have scored. Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=Not acceptable. They scored Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=You have the core Dlg_SC_ac_sidearm_ctc_player_has_core_0500=You have the core Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=The core is on me Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=The core is on me Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=Negative, sir Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=I'm afraid not. Dlg_SC_ac_sidearm_generic_response_no_0310=Negative, sir Dlg_SC_ac_sidearm_generic_response_no_0311=I'm afraid not. Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=Copy, sir Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=Natürlich Dlg_SC_ac_sidearm_generic_response_yes_0300=Copy, sir Dlg_SC_ac_sidearm_generic_response_yes_0301=Natürlich Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll be right there Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Assistance incoming. Dlg_SC_ac_sidearm_player_order_assistance_required_0120=I'll be right there Dlg_SC_ac_sidearm_player_order_assistance_required_0121=Assistance incoming. Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Engaging enemy Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Um… copy. Engaging... Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=Engaging enemy Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=Um… copy. Engaging... Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=Bombing run locked in Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Understood. Will find a good approach. Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=Understood. Will find a good approach. Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Moving to defensive position. Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=Defending Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=Moving to defensive position. Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=Sticking close to target Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers engaged Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Ducking them, sir. Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=Evasive maneouvers engaged Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=Ducking them, sir. Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Lead the way. Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=Forming up on you Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=Lead the way. Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home Dlg_SC_ac_sidearm_player_order_return_to_base_0240=Returning to base Dlg_SC_ac_sidearm_player_order_return_to_base_0241=Heading home Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=Enemy destroyed. Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=Target eliminated. Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=Enemy destroyed. Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=Target eliminated. Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me. Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=Stop shooting me. Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Verdammt nochmal! Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=Verdammt nochmal! Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=Ejecting Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=Auswerfen! Dlg_SC_ac_sidearm_reaction_eject_0470=Ejecting Dlg_SC_ac_sidearm_reaction_eject_0471=Auswerfen! Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost one. Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Scheiße! Ally destroyed Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=We lost one. Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=Scheiße! Ally destroyed Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming enemies Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=We have contact. Multiple contacts. Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=Incoming enemies Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=We have contact. Multiple contacts. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back, sir. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=Falling back, sir. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=Retreating. Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Great shot sir Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill. Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=Great shot sir Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=Good kill. Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=Rearmed, sir Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=Rearmed, sir Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=Get this Scheiße-Kopf away from me! Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=I am hit! Dlg_SC_ac_sidearm_reaction_taking_damage_0460=Get this Scheiße-Kopf away from me! Dlg_SC_ac_sidearm_reaction_taking_damage_0461=I am hit! Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=Boost Offline Dlg_SC_ac_simulator_afterburners_offline_2170=Boost Offline Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=Boost Online Dlg_SC_ac_simulator_afterburners_online_2160=Boost Online Dlg_SC_ac_simulator_ally_team_scores_1380=You have seized the enemy core Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=Assist Dlg_SC_ac_simulator_assist_kill_1290=Assist Dlg_SC_ac_simulator_blue_core_dropped_1400=Blue Core abandoned Dlg_SC_ac_simulator_blue_core_returned_1360=Blue Core restored Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=Blue Team has fallen behind Dlg_SC_ac_simulator_blue_losing_1440=Blue Team has fallen behind Dlg_SC_ac_simulator_checkpointRace_Checkpoint=Checkpoint Dlg_SC_ac_simulator_checkpoint_1900=Checkpoint Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=Competitor destroyed Dlg_SC_ac_simulator_competitor_destroyed_1980=Competitor destroyed Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=Hostile destroyed Dlg_SC_ac_simulator_confirmed_kill_1280=Hostile destroyed Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=Session restarting. Please hold Dlg_SC_ac_simulator_death_in_space_1510=Session restarting. Please hold Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=…captured. Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=Drill… Dlg_SC_ac_simulator_drill_captured_1620=…captured. Dlg_SC_ac_simulator_drill_captured_1640=Drill… Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…contested. Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=Drill… Dlg_SC_ac_simulator_drill_contested_1610=…contested. Dlg_SC_ac_simulator_drill_contested_1640=Drill… Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=Drill… Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…lost. Dlg_SC_ac_simulator_drill_lost_1620=…lost. Dlg_SC_ac_simulator_drill_lost_1640=Drill… Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=8th Place Dlg_SC_ac_simulator_eighth_place_2070=8th Place Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=Core Captured Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=The core has been dropped Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=The core has been returned Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=An enemy requires a final kill Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=Enemy team requires a final kill Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=The enemy has your core Dlg_SC_ac_simulator_enemy_team_scores_1370=Hostile forces have acquired your core Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=Your team lost Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=Entering Hot-Zone… Dlg_SC_ac_simulator_entering_hotzone_1920=Entering Hot-Zone… Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=5th Place Dlg_SC_ac_simulator_fifth_place_2040=5th Place Dlg_SC_ac_simulator_final_lapRace_Final_Lap=Final Lap Dlg_SC_ac_simulator_final_lap_1850=Final Lap Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=Lap Complete Dlg_SC_ac_simulator_finish_lap_1830=Lap Complete Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=First Blood Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=You have achieved Ace status Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=4th Place Dlg_SC_ac_simulator_fourth_place_2030=4th Place Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=The enemy captured your core Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=The enemy dropped your core Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=Your core has been returned Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=Your team requires a final kill Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=Your team won Dlg_SC_ac_simulator_game_overSim_Game_Over=Simulation deactivated Dlg_SC_ac_simulator_game_over_1270=Simulation deactivated Dlg_SC_ac_simulator_game_startSim_Game_Start=Simulation activated Dlg_SC_ac_simulator_game_start_1260=Simulation activated Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=Battle Royale initiated Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=Capture the Core initiated Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=Conquest initiated Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=Free-Flight Mode initiated Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=Squadron Battle initiated Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=Vanduul Swarm initiated Dlg_SC_ac_simulator_game_type_initiated_1000=Squadron Battle initiated Dlg_SC_ac_simulator_game_type_initiated_1010=Battle Royale initiated Dlg_SC_ac_simulator_game_type_initiated_1020=Capture the Core initiated Dlg_SC_ac_simulator_game_type_initiated_1030=Conquest initiated Dlg_SC_ac_simulator_game_type_initiated_1040=Free-Flight Mode initiated Dlg_SC_ac_simulator_game_type_initiated_1050=Vanduul Swarm Engaged Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=You have obtained the enemy core Dlg_SC_ac_simulator_got_enemy_core_1340=You have obtained the enemy core Dlg_SC_ac_simulator_hazardRace_Hazard=Hazard Dlg_SC_ac_simulator_hazard_1890=Hazard Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=Initiating Murray Cup Race Simulator: Blitz mode Dlg_SC_ac_simulator_init_blitz_mode_1790=Initiating Murray Cup Race Simulator: Blitz mode Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=Initiating Murray Cup Race Simulator: Rush mode Dlg_SC_ac_simulator_init_rush_mode_1780=Initiating Murray Cup Race Simulator: Rush mode Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=Warning: Checkpoint iris closing Dlg_SC_ac_simulator_iris_closing_2190=Warning: Checkpoint iris closing Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=New personal lap record Dlg_SC_ac_simulator_lap_record_1840=New personal lap record Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=Laps remaining Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=One Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=Two Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=Three Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=Four Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=Five Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=Six Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=Seven Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=Eight Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=Nine Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=Ten Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=Lap remaining Dlg_SC_ac_simulator_laps_remaining_2180=Laps remaining Dlg_SC_ac_simulator_laps_remaining_2181=Lap remaining Dlg_SC_ac_simulator_laps_remaining_2200=One Dlg_SC_ac_simulator_laps_remaining_2210=Two Dlg_SC_ac_simulator_laps_remaining_2220=Three Dlg_SC_ac_simulator_laps_remaining_2230=Four Dlg_SC_ac_simulator_laps_remaining_2240=Five Dlg_SC_ac_simulator_laps_remaining_2250=Six Dlg_SC_ac_simulator_laps_remaining_2260=Seven Dlg_SC_ac_simulator_laps_remaining_2270=Eight Dlg_SC_ac_simulator_laps_remaining_2280=Nine Dlg_SC_ac_simulator_laps_remaining_2290=Ten Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=You are leading the race Dlg_SC_ac_simulator_leading_race_1860=You are leading the race Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=Leaving Hot-Zone… Dlg_SC_ac_simulator_leaving_hotzone_1930=Leaving Hot-Zone… Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=Warning. You are approaching simulation boundary Dlg_SC_ac_simulator_leaving_map_1480=Warning. You are approaching simulation boundary Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=Hostiles have captured all zones. This simulation will fail in... Dlg_SC_ac_simulator_lose_whitewash_1460=Hostiles have captured all zones. This simulation will fail in... Dlg_SC_ac_simulator_lost_ally_core_1330=Your team has lost the core Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=You have lost the lead Dlg_SC_ac_simulator_lost_lead_1870=You have lost the lead Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=You lost the race Dlg_SC_ac_simulator_lost_race_2080=You lost the race Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=Initiating Murray Cup Race Simulation Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=New lap record Dlg_SC_ac_simulator_new_lap_record_2110=New lap record Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=New race record Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=Your Ace status has been revoked Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=You require a final kill Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace Killed Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=You Lost! Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=You are Victorious Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…captured. Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=Pylon… Dlg_SC_ac_simulator_pylon_captured_1600=Pylon… Dlg_SC_ac_simulator_pylon_captured_1620=…captured. Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…contested. Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=Pylon… Dlg_SC_ac_simulator_pylon_contested_1600=Pylon… Dlg_SC_ac_simulator_pylon_contested_1610=…contested. Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…lost. Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=Pylon… Dlg_SC_ac_simulator_pylon_lost_1600=Pylon… Dlg_SC_ac_simulator_pylon_lost_1620=…lost. Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=Race Abandoned Dlg_SC_ac_simulator_race_abandoned_1950=Race Abandoned Dlg_SC_ac_simulator_race_completeRace_Complete=Race Complete Dlg_SC_ac_simulator_race_complete_1880=Race Complete Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=Initiating Murray Cup Race Simulator Dlg_SC_ac_simulator_race_mode_initialise_1810=Initiating Murray Cup Race Simulator Dlg_SC_ac_simulator_race_startRace_Start=3,2,1... Start Dlg_SC_ac_simulator_race_start_1820=3,2,1... Start Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=Competitor has left the race Dlg_SC_ac_simulator_racer_quit_1960=Competitor has left the race Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=Re-arming Ship Dlg_SC_ac_simulator_rearming_ship_2100=Re-arming Ship Dlg_SC_ac_simulator_red_core_dropped_1390=Red Core abandoned Dlg_SC_ac_simulator_red_core_returned_1350=Red Core restored Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=Red Team has fallen behind Dlg_SC_ac_simulator_red_losing_1450=Red Team has fallen behind Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=Repairs Initiated Dlg_SC_ac_simulator_repairs_initiated_2090=Repairs Initiated Dlg_SC_ac_simulator_respawnSim_Player_Respawn=Standbv for reintegration Dlg_SC_ac_simulator_respawn_1500=Stand by for reintegration Dlg_SC_ac_simulator_second_placeRace_Second_Place=2nd Place Dlg_SC_ac_simulator_second_place_2010=2nd Place Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=7th Place Dlg_SC_ac_simulator_seventh_place_2060=7th Place Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=Shields Offline Dlg_SC_ac_simulator_shields_offline_2150=Shields Offline Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=Shields Online Dlg_SC_ac_simulator_shields_online_2140=Shields Online Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=Initiating Murray Cup Practice Simulation Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=6th Place Dlg_SC_ac_simulator_sixth_place_2050=6th Place Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=All allies lost Dlg_SC_ac_simulator_survival_all_allies_lost_1100=All allies lost Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=Ally eliminated Dlg_SC_ac_simulator_survival_ally_lost_1110=Ally eliminated Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=Elite units eliminated. Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=Elite units eliminated. Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact: Elite units en-route. Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact: Elite units en-route. Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=Zero hostile contacts remaining Dlg_SC_ac_simulator_survival_destroyed_wave_1080=Zero hostile contacts remaining Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=Simulation Over Dlg_SC_ac_simulator_survival_game_over_1120=Simulation Over Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=Objective not achieved Dlg_SC_ac_simulator_survival_player_defeat_1090=Objective not achieved Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=Hold for automated repairs. Dlg_SC_ac_simulator_survival_repairs_commence_1150=Hold for automated repairs. Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=Warning: There are multiple hostiles inbound Dlg_SC_ac_simulator_survival_wave_incoming_1060= Dlg_SC_ac_simulator_team_joinTeam_Join_01=Blue Team Dlg_SC_ac_simulator_team_joinTeam_Join_02=Linked to... Dlg_SC_ac_simulator_team_joinTeam_Win_01=Red Team Dlg_SC_ac_simulator_team_join_1300=Red Team Dlg_SC_ac_simulator_team_join_1310=Blue Team Dlg_SC_ac_simulator_team_join_1490=Linked to... Dlg_SC_ac_simulator_team_winTeam_Join_01=Blue Team Dlg_SC_ac_simulator_team_winTeam_Win_01=Red Team Dlg_SC_ac_simulator_team_winTeam_Win_03=is victorious Dlg_SC_ac_simulator_team_win_1300=Red Team Dlg_SC_ac_simulator_team_win_1310=Blue Team Dlg_SC_ac_simulator_team_win_1320=is victorious Dlg_SC_ac_simulator_third_placeRace_Third_Place=3rd Place Dlg_SC_ac_simulator_third_place_2020=3rd Place Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=Time extension Dlg_SC_ac_simulator_time_extension_1990=Time extension Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=Weapons Disabled Dlg_SC_ac_simulator_weapons_disabled_2130=Weapons Disabled Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=Weapons Enabled Dlg_SC_ac_simulator_weapons_enabled_2120=Weapons Enabled Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated: Weapon safeties enabled Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated: Weapon safeties enabled Dlg_SC_ac_simulator_win_raceRace_Win_Race=You have won the race! Dlg_SC_ac_simulator_win_race_2000=You have won the race! Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=Friendlies have captured all zones. This simulation will succeed in… Dlg_SC_ac_simulator_win_whitewash_1470=Friendlies have captured all zones. This simulation will succeed in… Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=Wrong Direction Dlg_SC_ac_simulator_wrong_direction_1910=Wrong Direction Dlg_SC_ac_simulator_zone_number_contestedCount_00=Zero Dlg_SC_ac_simulator_zone_number_contestedCount_01=One Dlg_SC_ac_simulator_zone_number_contestedCount_02=Two Dlg_SC_ac_simulator_zone_number_contestedCount_03=Three Dlg_SC_ac_simulator_zone_number_contestedCount_04=Four Dlg_SC_ac_simulator_zone_number_contestedCount_05=Five Dlg_SC_ac_simulator_zone_number_contestedCount_06=Six Dlg_SC_ac_simulator_zone_number_contestedCount_07=Seven Dlg_SC_ac_simulator_zone_number_contestedCount_08=Eight Dlg_SC_ac_simulator_zone_number_contestedCount_09=Nine Dlg_SC_ac_simulator_zone_number_contestedCount_10=Ten Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=Hostiles attacking zone Dlg_SC_ac_simulator_zone_number_contested_1160=Ten Dlg_SC_ac_simulator_zone_number_contested_1170=Nine Dlg_SC_ac_simulator_zone_number_contested_1180=Eight Dlg_SC_ac_simulator_zone_number_contested_1190=Seven Dlg_SC_ac_simulator_zone_number_contested_1200=Six Dlg_SC_ac_simulator_zone_number_contested_1210=Five Dlg_SC_ac_simulator_zone_number_contested_1220=Four Dlg_SC_ac_simulator_zone_number_contested_1230=Three Dlg_SC_ac_simulator_zone_number_contested_1240=Two Dlg_SC_ac_simulator_zone_number_contested_1250=One Dlg_SC_ac_simulator_zone_number_contested_1251=Zero Dlg_SC_ac_simulator_zone_number_contested_1410=Hostiles attacking zone Dlg_SC_ac_simulator_zone_number_lostCount_00=Zero Dlg_SC_ac_simulator_zone_number_lostCount_01=One Dlg_SC_ac_simulator_zone_number_lostCount_02=Two Dlg_SC_ac_simulator_zone_number_lostCount_03=Three Dlg_SC_ac_simulator_zone_number_lostCount_04=Four Dlg_SC_ac_simulator_zone_number_lostCount_05=Five Dlg_SC_ac_simulator_zone_number_lostCount_06=Six Dlg_SC_ac_simulator_zone_number_lostCount_07=Seven Dlg_SC_ac_simulator_zone_number_lostCount_08=Eight Dlg_SC_ac_simulator_zone_number_lostCount_09=Nine Dlg_SC_ac_simulator_zone_number_lostCount_10=Ten Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=Hostile element have seized zone Dlg_SC_ac_simulator_zone_number_lost_1160=Ten Dlg_SC_ac_simulator_zone_number_lost_1170=Nine Dlg_SC_ac_simulator_zone_number_lost_1180=Eight Dlg_SC_ac_simulator_zone_number_lost_1190=Seven Dlg_SC_ac_simulator_zone_number_lost_1200=Six Dlg_SC_ac_simulator_zone_number_lost_1210=Five Dlg_SC_ac_simulator_zone_number_lost_1220=Four Dlg_SC_ac_simulator_zone_number_lost_1230=Three Dlg_SC_ac_simulator_zone_number_lost_1240=Two Dlg_SC_ac_simulator_zone_number_lost_1250=One Dlg_SC_ac_simulator_zone_number_lost_1251=Zero Dlg_SC_ac_simulator_zone_number_lost_1420=Hostile elements have seized zone Dlg_SC_ac_simulator_zone_number_takenCount_00=Zero Dlg_SC_ac_simulator_zone_number_takenCount_01=One Dlg_SC_ac_simulator_zone_number_takenCount_02=Two Dlg_SC_ac_simulator_zone_number_takenCount_03=Three Dlg_SC_ac_simulator_zone_number_takenCount_04=Four Dlg_SC_ac_simulator_zone_number_takenCount_05=Five Dlg_SC_ac_simulator_zone_number_takenCount_06=Six Dlg_SC_ac_simulator_zone_number_takenCount_07=Seven Dlg_SC_ac_simulator_zone_number_takenCount_08=Eight Dlg_SC_ac_simulator_zone_number_takenCount_09=Nine Dlg_SC_ac_simulator_zone_number_takenCount_10=Ten Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=Blue Team Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=Red Team Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=have captured zone Dlg_SC_ac_simulator_zone_number_taken_1160=Ten Dlg_SC_ac_simulator_zone_number_taken_1170=Nine Dlg_SC_ac_simulator_zone_number_taken_1180=Eight Dlg_SC_ac_simulator_zone_number_taken_1190=Seven Dlg_SC_ac_simulator_zone_number_taken_1200=Six Dlg_SC_ac_simulator_zone_number_taken_1210=Five Dlg_SC_ac_simulator_zone_number_taken_1220=Four Dlg_SC_ac_simulator_zone_number_taken_1230=Three Dlg_SC_ac_simulator_zone_number_taken_1240=Two Dlg_SC_ac_simulator_zone_number_taken_1250=One Dlg_SC_ac_simulator_zone_number_taken_1251=Zero Dlg_SC_ac_simulator_zone_number_taken_1300=Red Team Dlg_SC_ac_simulator_zone_number_taken_1310=Blue Team Dlg_SC_ac_simulator_zone_number_taken_1430=have captured zone Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need some help in this zone please. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=They're trying to take this zone. Some help guys? Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=Need some help in this zone please. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=They're trying to take this zone. Some help guys? Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone. Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=We lost the zone. Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=Zone is ours Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=Great job, people! Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=Kick ass! Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=Great job, people! Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=Kick ass! Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=They have the core Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Opposition scored. Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=We're letting them score! Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=Opposition scored. Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=We're letting them score! Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=You got the core, sir Dlg_SC_ac_slingshot_ctc_player_has_core_0500=You got the core, sir Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=I've got the core, sir Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=Errr…That's a negative Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=I can't follow that order, sir. Dlg_SC_ac_slingshot_generic_response_no_0310=Errr…That's a negative Dlg_SC_ac_slingshot_generic_response_no_0311=I can't follow that order, sir. Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=Roger that Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=Yes, sir Dlg_SC_ac_slingshot_generic_response_yes_0300=Roger that Dlg_SC_ac_slingshot_generic_response_yes_0301=Yes, sir Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Copy. Inbound. Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang tight. Assistance incoming. Dlg_SC_ac_slingshot_player_order_assistance_required_0120=Copy. Inbound. Dlg_SC_ac_slingshot_player_order_assistance_required_0121=Hang tight. Assistance incoming. Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Moving in Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=Attacking target Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=Moving in Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=Bombing run initiated Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Leaving formation, commencing attack Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=Leaving formation, commencing attack Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Definding your target Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=You got it. I'll make sure they're safe. Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=Defending your target Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=You got it. I'll make sure they're safe. Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking up escort. Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=Taking up escort. Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Slip and clip. Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Hope they're ready for this. Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=Copy. Slip and clip. Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=Hope they're ready for this. Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=Forming up Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=Moving into formation Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. See you back at the base. Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=Affirmative. Heading back Dlg_SC_ac_slingshot_player_order_return_to_base_0240=Copy that. See you back at the base. Dlg_SC_ac_slingshot_player_order_return_to_base_0241=Affirmative. Heading back Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target's been handled. Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=One Bogey Pk. Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=Target's been handled. Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=One Bogey Pk. Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Argh! Watch it! Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=Argh! Watch it! Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry, sorry Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=Sorry, sorry Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=Ejecting now Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=Ship's FUBAR. Gotta bounce. Dlg_SC_ac_slingshot_reaction_eject_0470=Ejecting now Dlg_SC_ac_slingshot_reaction_eject_0471=Ship's FUBAR. Gotta bounce. Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost someone Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Shit, pilot down Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=We lost someone Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=Shit, pilot down Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We have incoming Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies Inbound Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=We have incoming Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=Enemies Inbound Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm bugging out Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. I'll be back Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=I'm bugging out Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=Retreating. I'll be back Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=(no line) Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=(no line) Dlg_SC_ac_slingshot_reaction_player_gets_a_kill_0410=(no line) Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=Back in it, sir. Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=Getting hit here. Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=Taking enemy fire! Dlg_SC_ac_slingshot_reaction_taking_damage_0460=Getting hit here. Dlg_SC_ac_slingshot_reaction_taking_damage_0461=Taking enemy fire! Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help securing this shit Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Little help? Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=I need help securing this shit Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=Little help? Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=We lost the zone, sir Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours! Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=Zone is ours! Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=Woooh! Way to go Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=Point to us. Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=Woooh! Way to go Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=Point to us. Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core! Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=Enemy has the core! Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Mierda! Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=Mierda! Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=You got the core! Dlg_SC_ac_spitfire_ctc_player_has_core_0500=You got the core! Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, sir Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=I have the core, sir Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=Negativo Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=Não posso Dlg_SC_ac_spitfire_generic_response_no_0310=Negativo Dlg_SC_ac_spitfire_generic_response_no_0311=Não posso Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=Yes, sir. Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=Roger Dlg_SC_ac_spitfire_generic_response_yes_0300=Yes, sir. Dlg_SC_ac_spitfire_generic_response_yes_0301=Roger Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Responding. Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you. Dlg_SC_ac_spitfire_player_order_assistance_required_0120=Responding. Dlg_SC_ac_spitfire_player_order_assistance_required_0121=I got you. Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking. Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot, sir. Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=Attacking. Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bringing the thunder. Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=Bringing the thunder. Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Hunting now, sir. Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=Hunting now, sir. Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Nobody's gonna get near them, sir Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got their back, sir. Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=Nobody's gonna get near them, sir Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=I got their back, sir. Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking them in, sir. Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now, sir Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=Taking them in, sir. Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=Escorting target now, sir Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll shake 'em off Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=I'll shake 'em off Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up. Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Formation set, sir. Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=Forming up. Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=Formation set, sir. Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base, sir Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir Dlg_SC_ac_spitfire_player_order_return_to_base_0240=Heading back to base, sir Dlg_SC_ac_spitfire_player_order_return_to_base_0241=Heading back, sir Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=I… I got one. Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=Inimigo destruído Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=I… I got one. Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=Inimigo destruído Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, watch it! Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=Hey, watch it! Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit! That was a stupid shot. Sorry. Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=Shit! That was a stupid shot. Sorry. Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=Mierda! I'm out... Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=Bailing out! Dlg_SC_ac_spitfire_reaction_eject_0470=Mierda! I'm out... Dlg_SC_ac_spitfire_reaction_eject_0471=Bailing out! Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Man down. Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir! Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=Man down. Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=Friendly down, sir! Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got hostiles. Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys incoming! Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=We got hostiles. Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=Bogeys incoming! Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Disengaging combat, sir Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=I'm out of here. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=Disengaging combat, sir Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=I'm out of here. Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice going, sir Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some! Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=Nice going, sir Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=Get some! Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=Re-engaging, sir Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=Help! Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=Filho da puta! Dlg_SC_ac_spitfire_reaction_taking_damage_0460=Help! Dlg_SC_ac_spitfire_reaction_taking_damage_0461=Filho da puta! Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need help in this zone! Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help me out in this zone, anyone? Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=Need help in this zone! Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=Help me out in this zone, anyone? Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=We lost the zone Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=The zone is ours Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=The zone is ours Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=Great job! Dlg_SC_ac_tanto_ctc_allies_score_point_0540=Great job! Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=They have our core Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Good effort, all Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=Good effort, all Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=They got a point Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=You got the core. Go for it. Dlg_SC_ac_tanto_ctc_player_has_core_0500=You got the core. Go for it. Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. On me! Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=I have the core. On me! Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=Are you sure? Dlg_SC_ac_tanto_generic_response_no_0310=Are you sure? Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=Aye, sir. Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=You got it. Dlg_SC_ac_tanto_generic_response_yes_0300=Aye, sir. Dlg_SC_ac_tanto_generic_response_yes_0301=You got it. Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Be right there! Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold on, sir. Dlg_SC_ac_tanto_player_order_assistance_required_0120=Be right there! Dlg_SC_ac_tanto_player_order_assistance_required_0121=Hold on, sir. Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Target acquired. Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Attacking your mark Dlg_SC_ac_tanto_player_order_attack_my_target_0100=Copy. Target acquired. Dlg_SC_ac_tanto_player_order_attack_my_target_0101=Attacking your mark Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run starting Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=Bombing run starting Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4, breaking. Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4, breaking. Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target Dlg_SC_ac_tanto_player_order_defend_my_target_0110=Defending your target Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Copy. Moving to escort. Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_tanto_player_order_escort_my_target_0220=Copy. Moving to escort. Dlg_SC_ac_tanto_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Let's go for a ride. Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=Evasive maneouvers Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=Let's go for a ride. Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation, sir Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=Moving into formation, sir Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=Back to base Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home Dlg_SC_ac_tanto_player_order_return_to_base_0240=Back to base Dlg_SC_ac_tanto_player_order_return_to_base_0241=Heading home Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_tanto_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_tanto_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_tanto_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_tanto_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=One down, sir Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy neutralised, sir Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=One down, sir Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=Enemy neutralised, sir Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Careful. You hit me just then Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=Careful. You hit me just then Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Apologies, sir. That was me. Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=Apologies, sir. That was me. Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=Ejecting Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=Going for a space-walk. Dlg_SC_ac_tanto_reaction_eject_0470=Ejecting Dlg_SC_ac_tanto_reaction_eject_0471=Going for a space-walk. Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=We lost a friendly! Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=We lost a friendly! Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got contacts. Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming! Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=We got contacts. Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=Incoming! Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bounce, I'm pretty tore up. Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Falling back. Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=Gotta bounce, I'm pretty tore up. Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=Falling back. Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Threat neutralized. Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Clean shot, sir. Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=Threat neutralized. Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=Clean shot, sir. Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=Don't worry, I'm back! Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=Don't worry, I'm back! Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=Taking fire, sir Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=I'm hit! Dlg_SC_ac_tanto_reaction_taking_damage_0460=Taking fire, sir Dlg_SC_ac_tanto_reaction_taking_damage_0461=I'm hit! Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone contested. Help if you can Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need some backup, now! Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. Help if you can Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=Need some backup, now! Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=Zone lost Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=Zone taken Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=Oh, shit! That's one. Dlg_SC_ac_thunder_ctc_allies_score_point_0540=Oh, shit! That's one. Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has our core! Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=Enemy has our core! Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=They scored a point Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=They scored a point Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=You got the core Dlg_SC_ac_thunder_ctc_player_has_core_0500=You got the core Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is on me. Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=Core is on me. Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=No can do Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=Negative Dlg_SC_ac_thunder_generic_response_no_0310=No can do Dlg_SC_ac_thunder_generic_response_no_0311=Negative Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=Roger that Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=Copy that Dlg_SC_ac_thunder_generic_response_yes_0300=Roger that Dlg_SC_ac_thunder_generic_response_yes_0301=Copy that Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm all over it Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got your back. Dlg_SC_ac_thunder_player_order_assistance_required_0120=I'm all over it Dlg_SC_ac_thunder_player_order_assistance_required_0121=I got your back. Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target. Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Gonna drop that pain. Dlg_SC_ac_thunder_player_order_attack_my_target_0100=Attacking target. Dlg_SC_ac_thunder_player_order_attack_my_target_0101=Gonna drop that pain. Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Target confirmed. Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=Target confirmed. Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging Dlg_SC_ac_thunder_player_order_break_and_engage_0210=Breaking and engaging Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Copy that. On my way. Dlg_SC_ac_thunder_player_order_defend_my_target_0110=Copy that. On my way. Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Falling in pattern, sir. Dlg_SC_ac_thunder_player_order_escort_my_target_0220=Escorting Dlg_SC_ac_thunder_player_order_escort_my_target_0221=Falling in pattern, sir. Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Losing 'em. Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=Evasive maneouvers Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=Losing 'em. Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=Forming up Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base Dlg_SC_ac_thunder_player_order_return_to_base_0240=Heading back Dlg_SC_ac_thunder_player_order_return_to_base_0241=Confirm, returning to base Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_thunder_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_thunder_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_thunder_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_thunder_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one! Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=Got one! Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=Enemy down Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check fire! I’m a friendly, dammit Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=Check fire! I’m a friendly, dammit Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Ah, get out my way man Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=Ah, get out my way man Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=Ejecting Dlg_SC_ac_thunder_reaction_eject_0470=Ejecting Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down. Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=Friendly down. Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts! Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=Multiple contacts! Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=Incoming hostiles Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating now Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=Retreating now Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill! Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some. Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=Good kill! Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=Get some. Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=Miss me? Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=Miss me? Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=I can't shake 'em. Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=Enemy is locked on me Dlg_SC_ac_thunder_reaction_taking_damage_0460=I can't shake 'em. Dlg_SC_ac_thunder_reaction_taking_damage_0461=Enemy is locked on me Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Help me fight for this zone, will ya? Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Help me take it! Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=Help me fight for this zone, will ya? Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Help me take it! Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We've lost the zone Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=We've lost the zone Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We've taken the zone Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=We've taken the zone Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=We got a point Dlg_SC_ac_vixen_ctc_allies_score_point_0540=We got a point Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core. Waste them. Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=They have our core. Waste them. Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Enemy scored Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=Enemy scored Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=You have the core Dlg_SC_ac_vixen_ctc_player_has_core_0500=You have the core Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Cut me a path. Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=I have the core. Cut me a path. Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=No can do Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=Negative Dlg_SC_ac_vixen_generic_response_no_0310=No can do Dlg_SC_ac_vixen_generic_response_no_0311=Negative Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=Copy Dlg_SC_ac_vixen_generic_response_yes_0300=Copy Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll get them. Dlg_SC_ac_vixen_player_order_assistance_required_0120=I'll get them. Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=On it. Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=They're mine. Dlg_SC_ac_vixen_player_order_attack_my_target_0100=On it. Dlg_SC_ac_vixen_player_order_attack_my_target_0101=They're mine. Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run confirmed Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=Bombing run confirmed Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=About time. Dlg_SC_ac_vixen_player_order_break_and_engage_0210=About time. Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… fine. Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Easy there, chief. Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… fine. Dlg_SC_ac_vixen_player_order_defend_my_target_0111=Easy there, chief. Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=You're kidding, right? Dlg_SC_ac_vixen_player_order_escort_my_target_0220=You're kidding, right? Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Rolling. Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=Rolling. Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=Moving into formation Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirming return to base Dlg_SC_ac_vixen_player_order_return_to_base_0240=Heading back Dlg_SC_ac_vixen_player_order_return_to_base_0241=Confirming return to base Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_vixen_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_vixen_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_vixen_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_vixen_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=Got one Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=Hostile down Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey moron, I'm on your team. Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=Hey moron, I'm on your team. Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops. Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=Whoops. Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!! Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=Noo! NooooOOOOO! Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=Ahh AHHHHHH! Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!! Dlg_SC_ac_vixen_reaction_death_0600=AAaaarrrghhhhhhhh!! Dlg_SC_ac_vixen_reaction_death_0601=Noo! NooooOOOOO! Dlg_SC_ac_vixen_reaction_death_0602=Ahh AHHHHHH! Dlg_SC_ac_vixen_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!! Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=Bailing Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=Ejecting Dlg_SC_ac_vixen_reaction_eject_0470=Bailing Dlg_SC_ac_vixen_reaction_eject_0471=Ejecting Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Uh! We lost a friendly. Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=Uh! We lost a friendly. Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming Enemy Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles inbound Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=Incoming Enemy Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=Hostiles inbound Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=I need to rearm. Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=I need to rearm. Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice. Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Yeah! Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=Nice. Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=Yeah! Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=I'm back Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=Taking fire Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=I've got one on me Dlg_SC_ac_vixen_reaction_taking_damage_0460=Taking fire Dlg_SC_ac_vixen_reaction_taking_damage_0461=I've got one on me Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I'm in contested zone. Help appreciated Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Assistance required Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=I'm in contested zone. Help appreciated Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Assistance required Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=Zone lost Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=Zone taken Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=Nice. We scored Dlg_SC_ac_warlord_ctc_allies_score_point_0540=Nice. We scored Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core! Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=They got our core! Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=One point to them Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=One point to them Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=You have the core Dlg_SC_ac_warlord_ctc_player_has_core_0500=You have the core Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived. Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=Core retreived. Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=Negative Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=Will not comply, sir Dlg_SC_ac_warlord_generic_response_no_0310=Negative Dlg_SC_ac_warlord_generic_response_no_0311=Will not comply, sir Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=Copy that Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=You got it. Dlg_SC_ac_warlord_generic_response_yes_0300=Copy that Dlg_SC_ac_warlord_generic_response_yes_0301=You got it. Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Assistance request, confirmed Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Warlord inbound. Dlg_SC_ac_warlord_player_order_assistance_required_0120=Warlord inbound. Dlg_SC_ac_warlord_player_order_assistance_required_0121=Assistance request, confirmed Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy, sir. On it. Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight Dlg_SC_ac_warlord_player_order_attack_my_target_0100=Copy, sir. On it. Dlg_SC_ac_warlord_player_order_attack_my_target_0101=I have them in sight Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Ordinance set. Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=Ordinance set. Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to intercept Dlg_SC_ac_warlord_player_order_break_and_engage_0210=Breaking to intercept Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood. Defending Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……yes, sir. Dlg_SC_ac_warlord_player_order_defend_my_target_0110=Understood. Defending Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……yes, sir. Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now Dlg_SC_ac_warlord_player_order_escort_my_target_0220=Escorting Dlg_SC_ac_warlord_player_order_escort_my_target_0221=Escorting target now Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=Evasive maneouvers Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy, folding in. Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=Copy, folding in. Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base Dlg_SC_ac_warlord_player_order_return_to_base_0240=Confirm, returning to base Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_warlord_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_warlord_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_warlord_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_warlord_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=Hostile eliminated Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=Hostile eliminated Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=Hostile down Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me, you idiot. Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=Blue on blue! Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=Stop shooting me, you idiot. Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My mistake. Sorry Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=My mistake. Sorry Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!! Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=Noo! NooooOOOOO! Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=Ahh AHHHHHH! Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!! Dlg_SC_ac_warlord_reaction_death_0600=AAaaarrrghhhhhhhh!! Dlg_SC_ac_warlord_reaction_death_0601=Noo! NooooOOOOO! Dlg_SC_ac_warlord_reaction_death_0602=Ahh AHHHHHH! Dlg_SC_ac_warlord_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!! Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=Bailing out. Dlg_SC_ac_warlord_reaction_eject_0470=Bailing out. Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=Friendly down Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=Hostiles inbound Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=Incoming hostiles Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Bugging out Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=Bugging out Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice shooting Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=Nice kill Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=Nice shooting Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the mix Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=I'm back in the mix Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=Taking fire! Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=Need support. Dlg_SC_ac_warlord_reaction_taking_damage_0460=Need support. Dlg_SC_ac_warlord_reaction_taking_damage_0461=Taking fire! Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Hold the zone, people. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Hey! Zone contested on my position. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=Hold the zone, people. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=Hey! Zone contested on my position. Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost. Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=Zone lost. Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We got the zone Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=We got the zone Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=One for the home team! Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=One for the home team! Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=They got the core Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Damn it people, they scored Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Awww dammit man. Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=Damn it people, they scored Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=Awww dammit man. Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=You fly. I'll cover. Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=You fly. I'll cover. Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is mine. Need a hand here. Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=Core is mine. Need a hand here. Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=Nope! That's stupid Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=No way Dlg_SC_ac_wreckingball_generic_response_no_0310=Nope! That's stupid Dlg_SC_ac_wreckingball_generic_response_no_0311=No way Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=All copy, sir. Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=Sir Dlg_SC_ac_wreckingball_generic_response_yes_0300=All copy, sir. Dlg_SC_ac_wreckingball_generic_response_yes_0301=Sir Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Help's on the way Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you. Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=Help's on the way Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=I got you. Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=One corpse, coming up. Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot. Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=One corpse, coming up. Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=Weapons hot. Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run initiated Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=Bomb run initiated Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=Breaking formation Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Yeah, fine, guess I'll babysit Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em. Don't sweat it. Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=Yeah, fine, guess I'll babysit Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=I got 'em. Don't sweat it. Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=They are now under my protection. Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=Sticking close to target Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=They are now under my protection. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Class is in session. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=Evading Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=Class is in session. Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On you Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Forming up. Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=On you Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=Forming up. Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=Wrapping up. Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home I guess Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=Wrapping up. Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=Heading home I guess Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251= confirmed Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252= confirmed Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253= confirmed Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254= confirmed Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=That's what happens! Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=I just can't be stopped. Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=That's what happens! Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=I just can't be stopped. Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your damn targets. Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=Check your damn targets. Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Stay outta my line of fire! Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=Stay outta my line of fire! Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=Punching out Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=Shit! I gotta bail. Dlg_SC_ac_wreckingball_reaction_eject_0470=Punching out Dlg_SC_ac_wreckingball_reaction_eject_0471=Shit! I gotta bail. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=They wasted one of ours Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Screw you! We lost one of our own Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=They wasted one of ours Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=Screw you! We lost one of our own Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies spotted Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=It's on now. Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=Enemies spotted Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=It's on now. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm off. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=I'm off. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=Retreating. Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill, but no class. Haha! Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Alright, okay, that wasn't bad. Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=Not a bad kill, but no class. Haha! Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=Alright, okay, that wasn't bad. Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=Don't panic, people. I'm back... Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=Don't panic, people. I'm back... Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=That all you got?! Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=Oh, I'm gonna take my time with you! Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=That all you got?! Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=Oh, I'm gonna take my time with you! Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110= Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=Critical systems damage Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=Warning, incoming scan Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=Scanning Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=Hostile proximity warning Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=Bogey Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=Alert: Aft Shields down Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=Warning, Aft Shields 25% Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=Aft Shields 50% Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=Aft Shields 75% Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=Alert: Deck Shields down Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=Warning, Deck Shields 25% Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=Deck Shields 50% Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=Deck Shields 75% Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=Shields Charging Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=Collision Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=Alert: Forward Shields down Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=Warning, Forward Shields 25% Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=Forward Shields 50% Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=Forward Shields 75% Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=Alert: Port Shields down Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=Warning, Port Shields 25% Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=Port Shields 50% Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=Port Shields 75% Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=Alert: Starboard Shields down Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=Warning, Starboard Shields 25% Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=Starboard Shields 50% Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=Starboard Shields 75% Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=activated Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=Alert: Overhead Shields down Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=Warning, Overhead Shields 25% Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=Overhead Shields 50% Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=Overhead Shields 75% Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=Autopilot Disengaged Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=Autopilot Engaged Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=Anvil Aerospace Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=Warning: Communications system is being jammed Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=Comms Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=Cooling System Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=Eject Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=Propulsion Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=Avionics Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...is offline. Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=Life Support Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=Data Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...offline Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=Radar Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=Sensors Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=Shield Generator Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=All systems are online Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=Warning: Systems Overheating Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=Weapons Systems Dlg_SC_bb_bb_factory_ANVL_warning_0770=Warning: Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=Ballistics Dry Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=Ballistics Low Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=Noise Out Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=Noise Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=Noise Low Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=Charging Energy Weapons Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=Check Fire. Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=Flares Out Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=Decoy Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=Flares Low Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=Lock Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=Missiles Dry. Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=Missiles Low. Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=Target Destroyed Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=Hostile Identified Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=Ship has been scanned. Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=Scan Initiated Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=Evasive manuevers, hostile inbound. Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=Contact Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=Stern shielding depleted. Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=Stern shielding at a quarter strength. Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=Stern shielding at half strength. Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=Stern shielding at 75%. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=Nadir shielding depleted. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=Nadir shielding at a quarter strength. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=Nadir shielding at half strength. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=Nadir shielding at 75%. Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=Refreshing Shields Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=PROXIMITY ALERT Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=Fore-shield depleted. Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=Fore-shield at a quarter strength. Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=Fore-shield at half strength Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=Fore-shield at 75% strength Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=Port shielding depleted. Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=Port shielding at a quarter strength. Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=Port shielding at half strength. Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=Port shielding at 75%. Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=Starboard shielding depleted. Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=Starboard shielding at a quarter strength. Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=Starboard shielding at half strength. Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=Starboard shielding at 75%. Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=operational. Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=Zenith shielding depleted. Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=Zenith shielding at a quarter strength. Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=Zenith shielding at half strength. Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=Zenith shielding at 75%. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=Resuming pilot control. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=Pilot Assist on. Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=Welcome to ... Origin… I…assist… Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=Origin Jumpworks at your service. Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=Cannot establish communication Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=Communications Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=Cooling System Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=Catastrophic failure imminent. Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=Thrusters Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=Avionics Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...have received catastrophic damage. Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=ECLSS Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=MARKER PLACED Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...disabled. Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=Radar Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=Sensors Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=Shield System Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=Core systems operational Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=Coolant malfunction. Core system reaching unsafe temperature Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=Weapons Systems Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=Ballistics requires reload Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=Ballistics depleting rapidly Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=NOISE DEPLETED Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=NOISE Launched Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=RELOAD NOISE Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=Refreshing Energy Weapons Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=Check Fire. Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=FLARES DEPLETED Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=DECOY Launched Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=RELOAD DECOY Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=ACHIEVED MISSILE LOCK Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Missiles Depleted. Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Reload Missiles. Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=Hostile eliminated Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Enemy Target Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=Critical strike: Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=We are being scanned Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, scanning Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=Hostile on collision course Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=Radar contact Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=Rear shield is down Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=Alert: Rear shield at 25% Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=Rear shield at 50% Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=Rear shield at 75% Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=Low shield is down Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=Alert: Low Shield at 25% Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=Low Shield at 50% Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=Low Shield at 75% Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=Standby shields Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=IMPACT Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=Front shield is down Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=Alert: Front Shields at 25%. Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=Front shield at 50% Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=Front shield at 75% Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=Port Shield is down Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=Alert: Port Shield at 25% Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=Port Shield at 50% Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=Port Shield at 75% Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=Starboard Shield is down. Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=Alert: Starboard Shield at 25% Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=Starboard Shield at 50% Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=Starboard Shield at 75% Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=online. Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=High shield is down Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=Alert: High Shield at 25% Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=Overhead Shield at 50% Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=Overhead Shield at 75% Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=Disengaging Autopilot Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=Engaging Autopilot Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<>> Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=Welcome to Roberts Space Industries. Enjoy the ride. Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=Comm failure Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=Communications Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=Cooling System Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=Please evacuate ship. Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=Engines Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=Avionics Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...damaged. Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=Life Support Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=OBJECTIVE MARKED Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...deactivated Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=Radar Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=Sensors Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=Shields Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=System check. Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=System Critical. Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=Weapons Systems Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=Ballistics out of ammo Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=Ballistics ammo low Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=Noise empty Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=Noise away Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=Low Noise Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=Standby for Energy Weapons Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=Check Fire. Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=Flares Empty Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=Decoy Away Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=Low flares Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=TARGET ACQUIRED Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=Missiles Empty. Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=Low Missiles. Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=Enemy down Dlg_SC_mc_collisionCollision_01=These pilots are not holding back. Dlg_SC_mc_collisionCollision_02=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well. Dlg_SC_mc_collisionCollision_03=They clipped! Hopefully they can maintain control. Dlg_SC_mc_collisionCollision_04=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh. Dlg_SC_mc_collisionCollision_05=They're bumping each other like they're at a club on Terra Prime. Dlg_SC_mc_collisionCollision_06=I don't know how many more hits like that they can take. Dlg_SC_mc_collisionCollision_07=Ouch! Someone's going to need some medgel after this race. Dlg_SC_mc_collisionCollision_08=And that's why in racing we have the saying, "ships don't win pretty." Dlg_SC_mc_collisionCollision_09=Now that's what I call a bang up job. Dlg_SC_mc_collisionCollision_10=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" Dlg_SC_mc_collision_1101=These pilots are not holding back. Dlg_SC_mc_collision_1102=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well. Dlg_SC_mc_collision_1103=They clipped! Hopefully they can maintain control. Dlg_SC_mc_collision_1104=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh. Dlg_SC_mc_collision_1105=They're bumping each other like they're at a club on Terra Prime. Dlg_SC_mc_collision_1106=I don't know how many more hits like that they can take. Dlg_SC_mc_collision_1107=Ouch! Someone's going to need some medgel after this race. Dlg_SC_mc_collision_1108=And that's why in racing we have the saying, "ships don't win pretty." Dlg_SC_mc_collision_1109=Now that's what I call a bang up job. Dlg_SC_mc_collision_1110=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=Get ready. Things are about to get lethal. Dlg_SC_mc_entering_weaponsfree_zone_2501=Get ready. Things are about to get lethal. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=Final lap. Time for things to get interesting. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=It all comes down to this last lap. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=Racers are entering the final lap. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=Last lap and time to use whatever they got left in the tank. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=We got one lap remaining, and one last chance for these pilots to prove themselves. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=It's the final lap, and here is where you start to see just how good these pilot's engineering crews are, as the ships have been taking a beating. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=The qualifier is winding down as we start the last lap. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=And with that lap, the end draws near. Dlg_SC_mc_final_lap_begins_1501=Final lap. Time for things to get interesting. Dlg_SC_mc_final_lap_begins_1502=It all comes down to this last lap. Dlg_SC_mc_final_lap_begins_1503=Racers are entering the final lap. Dlg_SC_mc_final_lap_begins_1504=Last lap and time to use whatever they got left in the tank. Dlg_SC_mc_final_lap_begins_1505=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over. Dlg_SC_mc_final_lap_begins_1506=We got one lap remaining, and one last chance for these pilots to prove themselves. Dlg_SC_mc_final_lap_begins_1507=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good. Dlg_SC_mc_final_lap_begins_1508=It's the final lap, and here is where you start to see just how good these pilots' engineering crews are, as the ships have been taking a beating. Dlg_SC_mc_final_lap_begins_1509=The qualifier is winding down as we start the last lap. Dlg_SC_mc_final_lap_begins_1510=And with that lap, the end draws near. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=New Horizon is really proving itself to be a thinking man's racetrack. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=My understanding is that Consolidate Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=The MCRs recently implemented enhanced saftey protocals are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me persay, but some people. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=New Horizon is really proving itself to be a thinking man's racetrack. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=My understanding is that Consolidated Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=The MCRs recently implemented enhanced safety protocols are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me per se, but some people. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=No! Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=Oof! Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=Come on! Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=What the hell?! Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=I can't believe I'm watching this! Dlg_SC_mc_gen_chat_exclamations_negative_2007=No! Dlg_SC_mc_gen_chat_exclamations_negative_2008=Oof! Dlg_SC_mc_gen_chat_exclamations_negative_2009=Come on! Dlg_SC_mc_gen_chat_exclamations_negative_2012=What the hell?! Dlg_SC_mc_gen_chat_exclamations_negative_2015=I can't believe I'm watching this! Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=Well I'll be damned. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=Yes! Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=There we go! Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=Now it's a race! Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=Excellent! Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=That was hot. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=Absolutely Incredible. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=Nicely done. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=Look at it. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=That's a great sight. Dlg_SC_mc_gen_chat_exclamations_positive_2001=Well I'll be damned. Dlg_SC_mc_gen_chat_exclamations_positive_2002=Yes! Dlg_SC_mc_gen_chat_exclamations_positive_2003=There we go! Dlg_SC_mc_gen_chat_exclamations_positive_2004=Now it's a race! Dlg_SC_mc_gen_chat_exclamations_positive_2005=Excellent! Dlg_SC_mc_gen_chat_exclamations_positive_2006=That was hot. Dlg_SC_mc_gen_chat_exclamations_positive_2010=Absolutely Incredible. Dlg_SC_mc_gen_chat_exclamations_positive_2011=Nicely done. Dlg_SC_mc_gen_chat_exclamations_positive_2013=Look at it. Dlg_SC_mc_gen_chat_exclamations_positive_2014=That's a great sight. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=New Horizon, a recent edition to the Cup, has been devisive amongst pilots as they strive to master all its nuances. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things, practice, and a ton of credits to buy a ship. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly. Dlg_SC_mc_gen_chat_murray_cup_lore_2101=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day. Dlg_SC_mc_gen_chat_murray_cup_lore_2102=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off. Dlg_SC_mc_gen_chat_murray_cup_lore_2103=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast. Dlg_SC_mc_gen_chat_murray_cup_lore_2104=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray. Dlg_SC_mc_gen_chat_murray_cup_lore_2105=New Horizon, a recent edition to the Cup, has been divisive amongst pilots as they strive to master all its nuances. Dlg_SC_mc_gen_chat_murray_cup_lore_2106=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations. Dlg_SC_mc_gen_chat_murray_cup_lore_2107=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things: practice, and a ton of credits to buy a ship. Dlg_SC_mc_gen_chat_murray_cup_lore_2108=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers. Dlg_SC_mc_gen_chat_murray_cup_lore_2109=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly. Dlg_SC_mc_gen_chat_murray_cup_lore_2110=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride. Dlg_SC_mc_gen_chat_murray_cup_lore_2111=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=Another ring cleared. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=New Horizon Raceway known throughout the circuit for its tricky turns and of course its new horizons. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=Today's race is turning out to be a real stick breaker. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ships weight. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=Big risk there. We'll have to see if they made their move a little too early. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds. Dlg_SC_mc_gen_chat_race_banter_1901=Another ring cleared. Dlg_SC_mc_gen_chat_race_banter_1902=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster. Dlg_SC_mc_gen_chat_race_banter_1903=New Horizon Raceway is known throughout the circuit for its tricky turns and of course its new horizons. Dlg_SC_mc_gen_chat_race_banter_1904=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon. Dlg_SC_mc_gen_chat_race_banter_1905=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves. Dlg_SC_mc_gen_chat_race_banter_1906=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line. Dlg_SC_mc_gen_chat_race_banter_1907=Today's race is turning out to be a real stick breaker. Dlg_SC_mc_gen_chat_race_banter_1908=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day. Dlg_SC_mc_gen_chat_race_banter_1909=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ship's weight. Dlg_SC_mc_gen_chat_race_banter_1910=Big risk there. We'll have to see if they made their move a little too early. Dlg_SC_mc_gen_chat_race_banter_1911=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=And... now there is a pilot flying in the wrong direction. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=Attention to the pilot going the wrong way, you are going the wrong way. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots? Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=You're going the wrong way! Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=Race fans, we may be moments away from a crash, as a pilot with no regards for their own life or the lives of others, flies in the wrong direction. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=Seems we have a contrarian in the race. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=This is so incredibly dangerous but I will not turn away. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=Someone's helmet must be too tight because they are flying backwards. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=What are you doing! Dlg_SC_mc_going_wrong_way_0601=And... now there is a pilot flying in the wrong direction. Dlg_SC_mc_going_wrong_way_0602=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter. Dlg_SC_mc_going_wrong_way_0603=Attention to the pilot going the wrong way, you are going the wrong way. Dlg_SC_mc_going_wrong_way_0604=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots? Dlg_SC_mc_going_wrong_way_0605=You're going the wrong way! Dlg_SC_mc_going_wrong_way_0606=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected. Dlg_SC_mc_going_wrong_way_0607=Race fans, we may be moments away from a crash, as a pilot with no regard for their own life or the lives of others flies in the wrong direction. Dlg_SC_mc_going_wrong_way_0608=Seems we have a contrarian in the race. Dlg_SC_mc_going_wrong_way_0609=This is so incredibly dangerous, but I will not turn away. Dlg_SC_mc_going_wrong_way_0610=Someone's helmet must be too tight because they are flying backwards. Dlg_SC_mc_going_wrong_way_0611=What are you doing? Dlg_SC_mc_introduction_startingIntroduction_Starting_01=Racers are lined up and ready to go. Dlg_SC_mc_introduction_startingIntroduction_Starting_02=Pilots are in place, and the ships are set. Dlg_SC_mc_introduction_startingIntroduction_Starting_03=Mechanics are making the final adjustments before we get underway. Dlg_SC_mc_introduction_startingIntroduction_Starting_04=Engines hum and thrusters burn as they wait for that final count. Dlg_SC_mc_introduction_startingIntroduction_Starting_05=Ships are at the line, and you can feel the excitement. Dlg_SC_mc_introduction_startingIntroduction_Starting_06=Ships are at their start positions. Dlg_SC_mc_introduction_startingIntroduction_Starting_07=Pilots are ready at the gates. Dlg_SC_mc_introduction_startingIntroduction_Starting_08=Pilots getting ready to launch. Can't say enough how important a good start is to a racer. Dlg_SC_mc_introduction_startingIntroduction_Starting_09=Last chance to make final adjustments as we are near the start. Dlg_SC_mc_introduction_startingIntroduction_Starting_10=The wait is almost over as the ships are primed. Dlg_SC_mc_introduction_starting_0201=Racers are lined up and ready to go. Dlg_SC_mc_introduction_starting_0202=Pilots are in place, and the ships are set. Dlg_SC_mc_introduction_starting_0203=Mechanics are making the final adjustments before we get underway. Dlg_SC_mc_introduction_starting_0204=Engines hum and thrusters burn as they wait for that final count. Dlg_SC_mc_introduction_starting_0205=Ships are at the line, and you can feel the excitement. Dlg_SC_mc_introduction_starting_0206=Ships are at their start positions. Dlg_SC_mc_introduction_starting_0207=Pilots are ready at the gates. Dlg_SC_mc_introduction_starting_0208=Pilots getting ready to launch. Can't say enough how important a good start is to a racer. Dlg_SC_mc_introduction_starting_0209=Last chance to make final adjustments as we are near the start. Dlg_SC_mc_introduction_starting_0210=The wait is almost over as the ships are primed. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=Welcome to the Murray Cup Qualifier, my name's Trevor Basque. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race! Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=This is Trevor Basque for Murray Cup racing. Let's go now to today's qualifier. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=We are back and racing in New Horizon. Im Shawn Walker for GSN Murray Cup coverage. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier. Dlg_SC_mc_introduction_welcome_0101=Welcome to the Murray Cup Qualifier, my name's Trevor Basque. Dlg_SC_mc_introduction_welcome_0102=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway. Dlg_SC_mc_introduction_welcome_0103=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway. Dlg_SC_mc_introduction_welcome_0104=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier. Dlg_SC_mc_introduction_welcome_0105=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race! Dlg_SC_mc_introduction_welcome_0106= Dlg_SC_mc_introduction_welcome_0107=We are back and racing in New Horizon. I'm Shawn Walker for GSN Murray Cup coverage. Dlg_SC_mc_introduction_welcome_0108=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers. Dlg_SC_mc_introduction_welcome_0109=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers. Dlg_SC_mc_introduction_welcome_0110=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back. Dlg_SC_mc_introduction_welcome_0111=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier. Dlg_SC_mc_lap_completeLap_Complete_01=One down. Dlg_SC_mc_lap_completeLap_Complete_02=Another lap in the log. Dlg_SC_mc_lap_completeLap_Complete_03=Mark that lap done. Dlg_SC_mc_lap_completeLap_Complete_04=With that lap done, this is where strategy is really going to start coming into play. Dlg_SC_mc_lap_completeLap_Complete_05=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move. Dlg_SC_mc_lap_completeLap_Complete_06=And that circuit's complete. Dlg_SC_mc_lap_completeLap_Complete_07=Lets see if the pilots will be making adjustments as they head into the next lap. Dlg_SC_mc_lap_completeLap_Complete_08=And around we go for another lap. Dlg_SC_mc_lap_completeLap_Complete_09=And the ships clear a lap. Dlg_SC_mc_lap_completeLap_Complete_10=Unlike Synthworld, that lap is done. Dlg_SC_mc_lap_complete_0801=One down. Dlg_SC_mc_lap_complete_0802=Another lap in the log. Dlg_SC_mc_lap_complete_0803=Mark that lap done. Dlg_SC_mc_lap_complete_0804=With that lap done, this is where strategy is really going to start coming into play. Dlg_SC_mc_lap_complete_0805=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move. Dlg_SC_mc_lap_complete_0806=And that circuit's complete. Dlg_SC_mc_lap_complete_0807=Lets see if the pilots will be making adjustments as they head into the next lap. Dlg_SC_mc_lap_complete_0808=And around we go for another lap. Dlg_SC_mc_lap_complete_0809=And the ships clear a lap. Dlg_SC_mc_lap_complete_0810=Unlike Synthworld, that lap is done. Dlg_SC_mc_launchLaunch_01=They're off! Dlg_SC_mc_launchLaunch_02=And another race, underway. Dlg_SC_mc_launchLaunch_03=And a clean launch out of the gate. Dlg_SC_mc_launchLaunch_04=Gates open, throttles down. Dlg_SC_mc_launchLaunch_05=And there's the start. Dlg_SC_mc_launchLaunch_06=And away we go. Dlg_SC_mc_launchLaunch_07=And here they come. Dlg_SC_mc_launchLaunch_08=And the Qualifier is kicked off. Dlg_SC_mc_launchLaunch_09=And an aggressive start. Dlg_SC_mc_launchLaunch_10=And here we go, now. Dlg_SC_mc_launch_0301=They're off! Dlg_SC_mc_launch_0302=And another race, underway. Dlg_SC_mc_launch_0303=And a clean launch out of the gate. Dlg_SC_mc_launch_0304=Gates open, throttles down. Dlg_SC_mc_launch_0305=And there's the start. Dlg_SC_mc_launch_0306=And away we go. Dlg_SC_mc_launch_0307=And here they come. Dlg_SC_mc_launch_0308=And the Qualifier is kicked off. Dlg_SC_mc_launch_0309=And an aggressive start. Dlg_SC_mc_launch_0310=And here we go, now. Dlg_SC_mc_leaving_trackLeaving_Track_01=Can someone please make sure the pilots know how racing is supposed to work? Dlg_SC_mc_leaving_trackLeaving_Track_02=Those racing guides are there for a reason, you know. Dlg_SC_mc_leaving_trackLeaving_Track_03=They're flying like a Jumpers fan after a match. Incapable of going in a straight line. Dlg_SC_mc_leaving_trackLeaving_Track_04=Anyone want to nudge them back on course? Dlg_SC_mc_leaving_trackLeaving_Track_05=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race. Dlg_SC_mc_leaving_trackLeaving_Track_06=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track. Dlg_SC_mc_leaving_trackLeaving_Track_07=Careful. Careful! Dlg_SC_mc_leaving_trackLeaving_Track_08=What is going on here? They're off the track! Dlg_SC_mc_leaving_trackLeaving_Track_09=That racer went wide... real wide... off the track wide. Dlg_SC_mc_leaving_trackLeaving_Track_10=Looks like we have a rebel, who's not going to be penned in by your racing lines. Dlg_SC_mc_leaving_track_0701=Can someone please make sure the pilots know how racing is supposed to work? Dlg_SC_mc_leaving_track_0702=Those racing guides are there for a reason, you know. Dlg_SC_mc_leaving_track_0703=They're flying like a Jumpers fan after a match. Incapable of going in a straight line. Dlg_SC_mc_leaving_track_0704=Anyone want to nudge them back on course? Dlg_SC_mc_leaving_track_0705=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race. Dlg_SC_mc_leaving_track_0706=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track. Dlg_SC_mc_leaving_track_0707=Careful. Careful! Dlg_SC_mc_leaving_track_0708=What is going on here? They're off the track! Dlg_SC_mc_leaving_track_0709=That racer went wide... real wide... off the track wide. Dlg_SC_mc_leaving_track_0710=Looks like we have a rebel, who's not going to be penned in by your racing lines. Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=Safeties enabled. Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=Out of the danger zone, looks like there's still a handful of competitors. Dlg_SC_mc_leaving_weaponsfree_zone_2401=Safeties enabled. Dlg_SC_mc_leaving_weaponsfree_zone_2402=Out of the danger zone, looks like there's still a handful of competitors. Dlg_SC_mc_lose_positionLose_Position_01=That pilot's got some work to do to make up for lost ground. Dlg_SC_mc_lose_positionLose_Position_02=Use it or lose it, and that pilot clearly chose lose it. Dlg_SC_mc_lose_positionLose_Position_03=There you go, lose focus for even a second, and another pilot is there to pick up the slack. Dlg_SC_mc_lose_positionLose_Position_04=You've got to ask how a pilot could just give up their position like that. Dlg_SC_mc_lose_positionLose_Position_05=That is going to be a costly mistake. Dlg_SC_mc_lose_positionLose_Position_06=Falling behind. Not something you want to do in races or in taxes for that matter. Dlg_SC_mc_lose_positionLose_Position_07=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for. Dlg_SC_mc_lose_positionLose_Position_08=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape. Dlg_SC_mc_lose_positionLose_Position_09=It's make or break time, and some of these pilots are just plain broken. Dlg_SC_mc_lose_positionLose_Position_10=A qualifier as important as this, it's so important to keep your head in the game. Dlg_SC_mc_lose_positionLose_Position_11=That could be it, that could be the decisive turn of this race. Dlg_SC_mc_lose_position_1401=That pilot's got some work to do to make up for lost ground. Dlg_SC_mc_lose_position_1402=Use it or lose it, and that pilot clearly chose lose it. Dlg_SC_mc_lose_position_1403=There you go, lose focus for even a second, and another pilot is there to pick up the slack. Dlg_SC_mc_lose_position_1404=You've got to ask how a pilot could just give up their position like that. Dlg_SC_mc_lose_position_1405=That is going to be a costly mistake. Dlg_SC_mc_lose_position_1406=Falling behind. Not something you want to do in races or in taxes for that matter. Dlg_SC_mc_lose_position_1407=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for. Dlg_SC_mc_lose_position_1408=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape. Dlg_SC_mc_lose_position_1409=It's make or break time, and some of these pilots are just plain broken. Dlg_SC_mc_lose_position_1410=A qualifier as important as this, it's so important to keep your head in the game. Dlg_SC_mc_lose_position_1411=That could be it, that could be the decisive turn of this race. Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more. Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=We've got a change in position and a reminder that nothing is certain till they cross that final line. Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=We've got a pilot making their move. Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=Aggressive flying on full display at New Horizon today. Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=Some expert handling as a pilot advances. Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=We've got movement in the pack as a racer slips ahead. Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=That is one pilot who's got to be pleased with themselves. Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=Some clear gains being made as racers settle in. Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=And that racefans, is why nothing's settled till the finish line is crossed. Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=Cutting in line, rude at the souk, perfectly acceptable on the raceway. Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=That was a surgical move right there to slip past their competition. Dlg_SC_mc_moving_up_position_1201=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more. Dlg_SC_mc_moving_up_position_1202=We've got a change in position and a reminder that nothing is certain till they cross that final line. Dlg_SC_mc_moving_up_position_1203=We've got a pilot making their move. Dlg_SC_mc_moving_up_position_1204=Aggressive flying on full display at New Horizon today. Dlg_SC_mc_moving_up_position_1205=Some expert handling as a pilot advances. Dlg_SC_mc_moving_up_position_1206=We've got movement in the pack as a racer slips ahead. Dlg_SC_mc_moving_up_position_1207=That is one pilot who's got to be pleased with themselves. Dlg_SC_mc_moving_up_position_1208=Some clear gains being made as racers settle in. Dlg_SC_mc_moving_up_position_1209=And that racefans, is why nothing's settled till the finish line is crossed. Dlg_SC_mc_moving_up_position_1210=Cutting in line, rude at the souk, perfectly acceptable on the raceway. Dlg_SC_mc_moving_up_position_1211=That was a surgical move right there to slip past their competition. Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=It's a battle for the ages. Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=This is unbelievable. These two competitors are absolutely refusing to give up that edge. Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=They are really jockeying for position. Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=These racers seemed determined to not give each other any breathing room. Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=This is looking like it's going to be too close to call. Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=Neither of these pilots seems ready to let go of the lead. Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=We are nosecone to nosecone as these pilots try desperately to find some more speed. Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=This is one tight race. Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash. Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=Who's it gonna be? Who's it gonna be?!? Dlg_SC_mc_neck_and_neck_1301=It's a battle for the ages. Dlg_SC_mc_neck_and_neck_1302=This is unbelievable. These two competitors are absolutely refusing to give up that edge. Dlg_SC_mc_neck_and_neck_1303=They are really jockeying for position. Dlg_SC_mc_neck_and_neck_1304=These racers seemed determined to not give each other any breathing room. Dlg_SC_mc_neck_and_neck_1305=This is looking like it's going to be too close to call. Dlg_SC_mc_neck_and_neck_1306=Neither of these pilots seems ready to let go of the lead. Dlg_SC_mc_neck_and_neck_1307=We are nosecone to nosecone as these pilots try desperately to find some more speed. Dlg_SC_mc_neck_and_neck_1308=This is one tight race. Dlg_SC_mc_neck_and_neck_1309=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash. Dlg_SC_mc_neck_and_neck_1310=Who's it gonna be? Who's it gonna be?!? Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=New Personal Race Record Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=Have I said recently how grateful I am they added guns to this sport? Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=A warning shot fired across the bow, or rather, straight into it. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=The real trick here is maintaing target lock, while not letting up on the throttle. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=Pick your shots. Everyone hates spray and pray. So undignified. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=We're seeing some real offensive flying. No love lost here. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=In Murray Cup racing, the ships are fast, but the guns are often faster. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=Shots are fired and the competition is thinned. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=Another competitor falls. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=It was a battle for the ages, but someone had to go down in flames. Dlg_SC_mc_open_fire_ship_destroyed_0901=Have I said recently how grateful I am they added guns to this sport? Dlg_SC_mc_open_fire_ship_destroyed_0902=A warning shot fired across the bow, or rather, straight into it. Dlg_SC_mc_open_fire_ship_destroyed_0903=The real trick here is maintaing target lock, while not letting up on the throttle. Dlg_SC_mc_open_fire_ship_destroyed_0904=Pick your shots. Everyone hates spray and pray. So undignified. Dlg_SC_mc_open_fire_ship_destroyed_0905=We're seeing some real offensive flying. No love lost here. Dlg_SC_mc_open_fire_ship_destroyed_0906=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last. Dlg_SC_mc_open_fire_ship_destroyed_0907=In Murray Cup racing, the ships are fast, but the guns are often faster. Dlg_SC_mc_open_fire_ship_destroyed_0908=Shots are fired and the competition is thinned. Dlg_SC_mc_open_fire_ship_destroyed_0909=Another competitor falls. Dlg_SC_mc_open_fire_ship_destroyed_0910=It was a battle for the ages, but someone had to go down in flames. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=This... this is just dreadful flying. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=The pack is really starting to seperate. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=There are so many drivers in the rear of this pack who have just not had opportunity yet to show what they can do. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' all together. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=We are seeing lots of ships struggling to get a hold of this track today. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=As the race goes on, pilots are really beginning to fade. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=At this level of competition, seeing flying this shoddy is almost a rare treat. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races. Dlg_SC_mc_player_doing_badly_0501=This... this is just dreadful flying. Dlg_SC_mc_player_doing_badly_0502=Some pilots try to win through pure speed, others with precision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." Dlg_SC_mc_player_doing_badly_0503=The pack is really starting to separate. Dlg_SC_mc_player_doing_badly_0504=There are so many drivers in the rear of this pack who have just not had the opportunity yet to show what they can do. Dlg_SC_mc_player_doing_badly_0505=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' altogether. Dlg_SC_mc_player_doing_badly_0506=We are seeing lots of ships struggling to get a hold of this track today. Dlg_SC_mc_player_doing_badly_0507=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today. Dlg_SC_mc_player_doing_badly_0508=As the race goes on, pilots are really beginning to fade. Dlg_SC_mc_player_doing_badly_0509=At this level of competition, seeing flying this shoddy is almost a rare treat. Dlg_SC_mc_player_doing_badly_0510=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=The competition is being absolutely dominated right now. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=I have never seen anything like this. This is a clinic of precision and skill. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=The leader is simply outmatching everyone. It's like they're on a whole other level. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=It is astounding that these pilots have been able maintain this pace. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it? Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=There is some exemplary flying happening here today. A real treat. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=Everything is looking neat and tidy as these pilots show off why they are the best in the empire. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=Look at that precision flying. Dlg_SC_mc_player_doing_well_0401=The competition is being absolutely dominated right now. Dlg_SC_mc_player_doing_well_0402=I have never seen anything like this. This is a clinic of precision and skill. Dlg_SC_mc_player_doing_well_0403=The leader is simply outmatching everyone. It's like they're on a whole other level. Dlg_SC_mc_player_doing_well_0404=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech. Dlg_SC_mc_player_doing_well_0405=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing. Dlg_SC_mc_player_doing_well_0406=It is astounding that these pilots have been able to maintain this pace. Dlg_SC_mc_player_doing_well_0407=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it? Dlg_SC_mc_player_doing_well_0408=There is some exemplary flying happening here today. A real treat. Dlg_SC_mc_player_doing_well_0409=Everything is looking neat and tidy as these pilots show off why they are the best in the empire. Dlg_SC_mc_player_doing_well_0410=Look at that precision flying. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=With results like these... there's always next year, I suppose. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do? Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=Well, the one thing you get say about that race is at least it's finally over. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." Dlg_SC_mc_player_got_any_position_1801=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential. Dlg_SC_mc_player_got_any_position_1802=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing. Dlg_SC_mc_player_got_any_position_1803=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside. Dlg_SC_mc_player_got_any_position_1804="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." Dlg_SC_mc_player_got_any_position_1805=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones. Dlg_SC_mc_player_got_any_position_1806=With results like these... there's always next year, I suppose. Dlg_SC_mc_player_got_any_position_1807=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do? Dlg_SC_mc_player_got_any_position_1808=Well, the one thing you can say about that race is at least it's finally over. Dlg_SC_mc_player_got_any_position_1809=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots. Dlg_SC_mc_player_got_any_position_1810=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=That race, ladies and gentleman, will be the new thing I picture while making love to my wife. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=What a finish! I think we may have just witnessed the making of a legend. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=Remember where you were this day race fans. You're grandkids are going to be asking about it. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=Start to finish, that was a well executed race. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=And across the line! That has got to be one pilot who is pleased with themselves. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion. Dlg_SC_mc_player_got_first_place_1601=That race, ladies and gentleman, will be the new thing I picture while making love to my wife. Dlg_SC_mc_player_got_first_place_1602=What a finish! I think we may have just witnessed the making of a legend. Dlg_SC_mc_player_got_first_place_1603=Remember where you were this day, race fans. Your grandkids are going to be asking about it. Dlg_SC_mc_player_got_first_place_1604=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out. Dlg_SC_mc_player_got_first_place_1605=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself. Dlg_SC_mc_player_got_first_place_1606=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" Dlg_SC_mc_player_got_first_place_1607=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends. Dlg_SC_mc_player_got_first_place_1608=Start to finish, that was a well executed race. Dlg_SC_mc_player_got_first_place_1609=And across the line! That has got to be one pilot who is pleased with themselves. Dlg_SC_mc_player_got_first_place_1610=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=We can't all be racers I guess. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=I haven't witnessed a finish that dissapointing since my first date with Rashida Collins. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=Maybe do a hard reset before it saves. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=And an abyssmal race comes to an abyssmal end, absolutely ruining all of our lives. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=The call it a qualifier, but after watching that dissapointing performance it is looking like almost none of these pilots are in fact qualified. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=You know you love a sport when you see a race that bad and you're still willing to watch it ever again. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=Is it over? Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=That race is finally over, and the healing process can finally begin. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=It is rare to see a beating this bad outside of an Advocacy crime scene. Dlg_SC_mc_player_got_last_place_1701=We can't all be racers I guess. Dlg_SC_mc_player_got_last_place_1702=I haven't witnessed a finish that disappointing since my first date with Rashida Collins. Dlg_SC_mc_player_got_last_place_1703=Maybe do a hard reset before it saves. Dlg_SC_mc_player_got_last_place_1704=And an abysmal race comes to an abysmal end, absolutely ruining all of our lives. Dlg_SC_mc_player_got_last_place_1705=They call it a qualifier, but after watching that disappointing performance it is looking like almost none of these pilots are in fact qualified. Dlg_SC_mc_player_got_last_place_1706=You know you love a sport when you see a race that bad and you're still willing to watch it ever again. Dlg_SC_mc_player_got_last_place_1707=Is it over? Dlg_SC_mc_player_got_last_place_1708=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that. Dlg_SC_mc_player_got_last_place_1709=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser. Dlg_SC_mc_player_got_last_place_1710=That race is finally over, and the healing process can finally begin. Dlg_SC_mc_player_got_last_place_1711=It is rare to see a beating this bad outside of an Advocacy crime scene. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=That will do it for me, Trevor Basque. See you next time. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=A pleasure as always race fans. Goodbye and keep flying. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=And that's all we have for today. Trevor Basque from New Horizon raceway signing off. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu. Dlg_SC_mc_sendoff_lines_conclusion_2201=That will do it for me, Trevor Basque. See you next time. Dlg_SC_mc_sendoff_lines_conclusion_2202=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night. Dlg_SC_mc_sendoff_lines_conclusion_2203=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying. Dlg_SC_mc_sendoff_lines_conclusion_2204=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time. Dlg_SC_mc_sendoff_lines_conclusion_2205=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night. Dlg_SC_mc_sendoff_lines_conclusion_2206=A pleasure as always race fans. Goodbye and keep flying. Dlg_SC_mc_sendoff_lines_conclusion_2207=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans. Dlg_SC_mc_sendoff_lines_conclusion_2208=And that's all we have for today. Trevor Basque from New Horizon raceway signing off. Dlg_SC_mc_sendoff_lines_conclusion_2209=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers. Dlg_SC_mc_sendoff_lines_conclusion_2210=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu. Dlg_SC_mc_taking_fireTaking_Fire_01=Careful. Dlg_SC_mc_taking_fireTaking_Fire_02=Advice to the pilots getting shot at, stop getting shot at. Dlg_SC_mc_taking_fireTaking_Fire_03=They are really getting torn up out there. Dlg_SC_mc_taking_fireTaking_Fire_04=Maybe start avoiding the incoming fire? Just an idea. Dlg_SC_mc_taking_fireTaking_Fire_05=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake. Dlg_SC_mc_taking_fireTaking_Fire_06=Nothing motivates a pilot to go a little faster better than getting shot at. Dlg_SC_mc_taking_fireTaking_Fire_07=Shields are lighting up as some serious damage is dealt. Dlg_SC_mc_taking_fireTaking_Fire_08=And a pilot getting completely edged out of this fight. They may not have the muscle for it. Dlg_SC_mc_taking_fireTaking_Fire_09=Taking damage like this is not something any pilot can afford. Dlg_SC_mc_taking_fireTaking_Fire_10=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." Dlg_SC_mc_taking_fire_1001=Careful. Dlg_SC_mc_taking_fire_1002=Advice to the pilots getting shot at, stop getting shot at. Dlg_SC_mc_taking_fire_1003=They are really getting torn up out there. Dlg_SC_mc_taking_fire_1004=Maybe start avoiding the incoming fire? Just an idea. Dlg_SC_mc_taking_fire_1005=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake. Dlg_SC_mc_taking_fire_1006=Nothing motivates a pilot to go a little faster better than getting shot at. Dlg_SC_mc_taking_fire_1007=Shields are lighting up as some serious damage is dealt. Dlg_SC_mc_taking_fire_1008=And a pilot getting completely edged out of this fight. They may not have the muscle for it. Dlg_SC_mc_taking_fire_1009=Taking damage like this is not something any pilot can afford. Dlg_SC_mc_taking_fire_1010=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." DumpersDepot_Salesperson_Conv_001_1,P=Line 1: blah blah blah DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_long=Neutralize the Admin Center's anti-air defenses by disabling or regaining control of them. DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_short=Neutralize Admin Center's Anti-Air Defenses DynamicEvent_FleetWeek2022_BargeCode_Long=Investigate locked shipping containers on Barge with code: ~mission(bargeCode) DynamicEvent_FleetWeek2022_BargeCode_Short=Investigate Barge Containers: ~mission(bargeCode) DynamicEvent_FleetWeek2022_Barge_codeHUD=Barge Container Code: ~mission(bargeCode) DynamicEvent_FleetWeek2022_BoardIntroShuttle_Long=Board the shuttle departing from the Crusader Showroom rooftop. DynamicEvent_FleetWeek2022_BoardIntroShuttle_Marker=Crusader Showroom Shuttle DynamicEvent_FleetWeek2022_BoardIntroShuttle_Short=Board Crusader Showroom Rooftop Shuttle DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_long=Neutralize Brushwood's anti-air defenses by disabling or regaining control of them. DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_short=Neutralize Brushwood's Anti-Air Defenses DynamicEvent_FleetWeek2022_Description=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Nine Tails forces have seized control of several commercial platforms near Orison. Using an Identity Friend or Foe Inverter (IFFI), they have taken over the restricted air space surrounding the platforms and only Nine Tails affiliated ships can gain access to the area. This has severely hampered Crusader Security's initial attempts at retaking the platforms. As such, Crusader has requested that CDF forces assist in shutting down the inverter and eliminating all hostile presence. Any available CDF volunteers are encouraged to provide support.\n\nAdditional Intel:\n* While the inverter is active and the airspace inaccessible, CDF has managed to gain control of a local shuttle system and route it to access Solanki Platform without the Nine Tails knowledge. Volunteers will need to head to the Crusader Industries Showroom on the Commercial Platform and get to the rooftop to find the shuttle that will travel to the occupied platforms.\n* The IFFI is believed to be located in a locked storage container on a cargo barge docked at the central Admin Center.\n* Access codes for the IFFI container are in the possession of the leader of the Nine Tails forces, Mendo Ren. \n* Past experience with Mendo Ren indicates that he is unlikely to show his face and risk capture. However, if all his lieutenants are neutralized, we believe he will have no choice but to take command of the forces in person and provide us the opportunity to retrieve the codes from him.\n* In addition to the shuttle system, Crusader Security has informed us that there are several vehicles on the platforms available for CDF to commandeer. These vehicles will be the only way of reaching the Admin Center. NOTE - If all of the vehicles within the restricted air space are destroyed before the inverter can be shut down, then there will be no way of reaching the cargo barge and the CDF will be forced to retreat.\n* The platforms are protected by Nine Tails controlled Anti-Air weapons.\n\nPlease be aware that SAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. DynamicEvent_FleetWeek2022_EasyCode_Long=Investigate locked shipping containers on Solanki with code: ~mission(EasyCode) DynamicEvent_FleetWeek2022_EasyCode_Short=Investigate Solanki Containers: ~mission(EasyCode) DynamicEvent_FleetWeek2022_Easy_codeHUD=Solanki Container Code: ~mission(EasyCode) DynamicEvent_FleetWeek2022_EliminatCommander_long=Locate and Eliminate all Nine Tails lieutenants to draw out the Nine Tails leader, Mendo Ren. DynamicEvent_FleetWeek2022_EliminatCommander_short=Eliminate Remaining Lieutenants on Other Platforms DynamicEvent_FleetWeek2022_EliminateCommander_Easy_long=Eliminate the Nine Tails lieutenant on Solanki Platform. DynamicEvent_FleetWeek2022_EliminateCommander_Easy_short=Eliminate Lieutenant on Solanki DynamicEvent_FleetWeek2022_EliminateCommander_Hard_long=Eliminate the Nine Tails lieutenant on Hartmoore Platform. DynamicEvent_FleetWeek2022_EliminateCommander_Hard_short=Eliminate Lieutenant on Hartmoore DynamicEvent_FleetWeek2022_EliminateCommander_Medium_long=Eliminate the Nine Tails lieutenant on Brushwood Platform. DynamicEvent_FleetWeek2022_EliminateCommander_Medium_short=Eliminate Lieutenant on Brushwood DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_long=Eliminate the Nine Tails lieutenant at the Admin Center. DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_short=Eliminate Lieutenant on Admin Center DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=Clear all remaining Nine Tails forces from this platform. DynamicEvent_FleetWeek2022_Generic_ClearIsland_short=Clear Platform of Hostiles DynamicEvent_FleetWeek2022_Generic_IslandBossMarker=Neutralize DynamicEvent_FleetWeek2022_Generic_MopUpHUD=Eliminate Platform's Hostiles: DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_long=Neutralize the platform's anti-air defenses by disabling or regaining control of them. DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_short=Neutralize Platform's Anti-Air Defenses DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_long=Search the Pressley Party Supply cargo containers on the barge for the IFFI using the code ~mission(BargeCode). DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_short=Search Cargo Containers for IFFI DynamicEvent_FleetWeek2022_HardCode_Long=Investigate locked shipping containers on Hartmoore with code: ~mission(HardCode) DynamicEvent_FleetWeek2022_HardCode_Short=Investigate Hartmoore Containers: ~mission(HardCode) DynamicEvent_FleetWeek2022_Hard_codeHUD=Hartmoore Container Code: ~mission(HardCode) DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_long=Neutralize Hartmoore's anti-air defenses by disabling or regaining control of them. DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_short=Neutralize Hartmoore's Anti-Air Defenses DynamicEvent_FleetWeek2022_IFFIMarker=Possible IFFI Location DynamicEvent_FleetWeek2022_IslandMarker_EasyIsland=Solanki Platform DynamicEvent_FleetWeek2022_IslandMarker_HardIsland=Hartmoore Platform DynamicEvent_FleetWeek2022_IslandMarker_MediumIsland=Brushwood Platform DynamicEvent_FleetWeek2022_IslandMarker_VeryHardIsland=Admin Center DynamicEvent_FleetWeek2022_KillSympathiser_Long=Nine Tails Sympathizers Neutralized: ~mission(CurrentNTSimpsKilled) DynamicEvent_FleetWeek2022_KillSympathiser_Marker=Nine Tails Sympathizer DynamicEvent_FleetWeek2022_KillSympathiser_Short=Neutralize the Sympathizer DynamicEvent_FleetWeek2022_LeaveAreaHUD=Leave the Area DynamicEvent_FleetWeek2022_LiberateAllIslands_HUD=Liberate All Platforms DynamicEvent_FleetWeek2022_LiberateEasyIsland_long=Liberate Solanki Platform from the Nine Tails. DynamicEvent_FleetWeek2022_LiberateEasyIsland_short=Liberate Solanki Platform DynamicEvent_FleetWeek2022_LiberateHardIsland_long=Liberate Hartmoore Platform from the Nine Tails. DynamicEvent_FleetWeek2022_LiberateHardIsland_short=Liberate Hartmoore Platform DynamicEvent_FleetWeek2022_LiberateMediumIsland_long=Liberate Brushwood Platform from the Nine Tails. DynamicEvent_FleetWeek2022_LiberateMediumIsland_short=Liberate Brushwood Platform DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_long=Liberate the Admin Center and docked cargo barge from the Nine Tails. DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_short=Liberate Admin Center and Barge DynamicEvent_FleetWeek2022_LocateCommander_long=Eliminate Mendo Ren and obtain his access code. DynamicEvent_FleetWeek2022_LocateCommander_short=Eliminate Mendo Ren DynamicEvent_FleetWeek2022_MediumCode_Long=Investigate locked shipping containers on Brushwood with code: ~mission(MediumCode) DynamicEvent_FleetWeek2022_MediumCode_Short=Investigate Brushwood Containers: ~mission(MediumCode) DynamicEvent_FleetWeek2022_Medium_codeHUD=Brushwood Container Code: ~mission(MediumCode) DynamicEvent_FleetWeek2022_PreventTransfer_long=Halt the Nine Tails data theft before the upload can complete. DynamicEvent_FleetWeek2022_PreventTransfer_short=Halt Data Theft DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_long=Travel to Solanki Platform via the shuttle. DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_short=Travel to Solanki Platform via Shuttle DynamicEvent_FleetWeek2022_ReachEasyIsland_marker=Shuttle to Solanki Platform DynamicEvent_FleetWeek2022_ReachIntroIsland_marker=Cloudview Center in Orison DynamicEvent_FleetWeek2022_ReachIntro_long=Travel to Cloudview Center in Orison. DynamicEvent_FleetWeek2022_ReachIntro_short=Travel to Cloudview Center in Orison DynamicEvent_FleetWeek2022_RestoreControl_long=Disable the IFFI to restore control of the restricted airspace to Crusader and their allies. DynamicEvent_FleetWeek2022_RestoreControl_marker=Disable DynamicEvent_FleetWeek2022_RestoreControl_short=Disable IFFI DynamicEvent_FleetWeek2022_RestoreRestrictedArea_long=Shut down Identity Friend or Foe Inverter (IFFI) to allow ally access to the restricted air space and prevent Nine Tails reinforcement. DynamicEvent_FleetWeek2022_RestoreRestrictedArea_short=Shut Down IFFI DynamicEvent_FleetWeek2022_SearchCommander_long=Search Mendo Ren for the locked storage container access code. DynamicEvent_FleetWeek2022_SearchCommander_marker=Search DynamicEvent_FleetWeek2022_SearchCommander_short=Search Mendo Ren for Access Code DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=Remaining Pisces DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=Remaining Pisces DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=Remaining Ares Star Fighters DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=Remaining Ares Star Fighters DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=Remaining Hercules Starlifters DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=Remaining Hercules Starlifters DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=Remaining Mercury Star Runners DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=Remaining Mercury Star Runners DynamicEvent_FleetWeek2022_ShipResource_header_long=Preserve the air capability of allied forces by ensuring that there are ships available to reach the Admin Center. DynamicEvent_FleetWeek2022_ShipResource_header_short=Preserve Air Capability DynamicEvent_FleetWeek2022_ShuttleToBrushwood=Shuttle to Brushwood DynamicEvent_FleetWeek2022_ShuttleToHartmoore=Shuttle to Hartmoore DynamicEvent_FleetWeek2022_ShuttleToOrison=Shuttle to Orison DynamicEvent_FleetWeek2022_ShuttleToSolanki=Shuttle to Solanki DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_long=Neutralize Solanki's anti-air defenses by disabling or regaining control of them. DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_short=Neutralize Solanki's Anti-Air Defenses DynamicEvent_FleetWeek2022_Title=End Nine Tails' Occupation at Orison DynamicEvent_FleetWeek2022_TransferTerminal_keypadtitle=Disable Upload DynamicEvent_FleetWeek2022_TransitCallButton_EasyToHard_Description=ERROR - CONNECTION LOST\n\nTo Reconnect Shuttle Link,\nPlease Consult Hartmoore Terminal. DynamicEvent_FleetWeek2022_TransitCallButton_Offline=Offline DynamicEvent_FleetWeek2022_TransitCallButton_Reboot=Reboot Shuttle Link DynamicEvent_FleetWeek2022_TransitCallButton_Rebooting=Reconnecting Shuttle Link... DynamicEvent_FleetWeek2022_VeryHardCode_Long=Investigate locked shipping containers on Admin with code: ~mission(VeryHardCode) DynamicEvent_FleetWeek2022_VeryHardCode_Short=Investigate Admin Containers: ~mission(VeryHardCode) DynamicEvent_FleetWeek2022_VeryHard_codeHUD=Admin Container Code: ~mission(VeryHardCode) DynamicEvent_FleetWeek2022_test,P=Test Test EA_FriendToAll_RepUI_Area,P=[PH] Area EA_FriendToAll_RepUI_Description,P=[PH] EA_FriendToAll Description EA_FriendToAll_RepUI_Focus,P=[PH] EA_FriendToAll Focus EA_FriendToAll_RepUI_Founded,P=[PH] N/A EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll Eckhart_Allies=Eckhart Security Eckhart_AskForMoreWork_Neg=You got any other jobs? Eckhart_AskForMoreWork_Pos=Got anything else for me? Eckhart_Assassin_Sync_E_Desc_001=A price has been set on the heads of ~mission(TargetName) and ~mission(TargetName2). \n\nWhile having to hit two targets isn't that weird, the client wants to send a very specific message, so they need to targets hit at the exact same moment. The extra credits should make up for the hassle.\n\nAnd unfortunately since the pair aren't traveling together, it goes without saying that to pull it off you're gonna need some help. Make sure you bring people you trust can handle more than one ships since the targets are known to travel with backup. \n\n Eckhart_Assassin_Sync_E_Title_001=Double Tap Eckhart_Assassin_Sync_H_Desc_001=Contract's for two targets that need to be taken out at the same time. \n\nGuess the client is worried that if they aren't eliminated together, one of them will go dark and try to get some revenge.\n\nThey go by ~mission(TargetName) and ~mission(TargetName2).\n\nFind yourself a team, divide and conquer.\n\nAnd make sure whoever it is has got skills, because these two have a reputation for holding their own in a fight and they for sure won't be alone. Be ready for them to give you some trouble. Eckhart_Assassin_Sync_H_Title_001=Two In The Head Eckhart_Assassin_Sync_Intro_Desc_001=Interesting assignment came my way. I need two separate targets taken out: ~mission(TargetName) and ~mission(TargetName2) \n\nProblem is, either one gets word about the other being hit, they’ll go to ground. Can’t risk losing either of them. \n\nIt’ll take considerable coordination, but I want you to hit them both at the same exact time. \n\nAnd since you can’t be in two places at once, you’ll need to find someone you can trust to help on this.\n\nThankfully, my intel says that both the targets should be traveling alone. That should help make things a bit easier on you. Eckhart_Assassin_Sync_Intro_Title_001=Coordinated Takedown Eckhart_Assassin_Sync_M_Desc_001=Got a contract to take out two up and comers who've been stirring up trouble. It has to be clean, both done at the same time, or else they might cause even more trouble. Long story short, you'll need some help on this one.\n\nBoth ~mission(TargetName) and ~mission(TargetName2) know how to handle themselves, and the people they fly with aren't no joke either. You can expect each of them to be guarded by a few ships. Eckhart_Assassin_Sync_M_Title_001=Double Elimination Eckhart_Assassin_Sync_S_Desc_001=Normally, the pair of ~mission(TargetName) and ~mission(TargetName2) would be too much to take on together. They both are about as good as it gets when it comes to dogfighting and the crew they fly with are almost as good.\n\nBut recently they split - not sure why - and are flying separate for the moment. Someone thinks this may be the best chance to take them out. \n\nGather some personnel you can trust and plan a simultaneous raid against both targets. It's too dangerous to risk one of them living after such a direct move against them. Eckhart_Assassin_Sync_S_Title_001=Divide and Conquer Eckhart_Assassin_Sync_VE_Desc_001=Have another pair that need to be eliminated:\n~mission(TargetName) and ~mission(TargetName2)\n\nThey've been in the wind for a few days now, but just popped up. If we don't get them now, I'm not sure we will get another chance. You need to enlist a partner to make sure both targets are hit at the same time.\n\nAs far as them putting up resistance, ~mission(TargetName) is known to bring along a friend to watch their back, and I suspect ~mission(TargetName2) will do likewise. Eckhart_Assassin_Sync_VE_Title_001=One-Two Combo Eckhart_Assassin_Sync_VH_Desc_001=~mission(TargetName) and ~mission(TargetName2).\n\nTwo serious operators who've recently decided to make a move against their boss. Each of the pair are traveling with a small, highly trained armada and cutting deep into territory that doesn't belong to them.\n\nYou, and whoever you recruit to help, are going to take them out and it has to be both at the same time so they can't regroup. Eckhart_Assassin_Sync_VH_Title_001=Deadly Combination Eckhart_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) Eckhart_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) Eckhart_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) Eckhart_Assassination_description_S=~mission(Contractor|BountyDescriptionSuper) Eckhart_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) Eckhart_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) Eckhart_DoIKnowYou,P=Do I Know You? Eckhart_GotMoreWork_Timid,P=Ok, show me what you got. Eckhart_HasNewMission_Bad=I'm listening... Eckhart_HasNewMission_Good=I'm interested... Eckhart_HasNewMission_GoodForBad=Work is work, right? Eckhart_IDontLikeYou,P=I know you but don't like you. Eckhart_ILikeYou,P=I know you and like you. Eckhart_InitialVisit,P=Is Initial Visit Eckhart_MissionCompleted=Job's done. Eckhart_MissionFailed=I had an issue with the job. Eckhart_NotInterested,P=I'm not interested right now. Eckhart_ReturnVisit_Greeting=Hey, I'm back. Got anything that needs handling? Eckhart_Revisit,P=Follow Up Visit Eckhart_Rivals=BlacJac, Northrock Service Group Eckhart_Test_AfterInitialComms=Hey, you told me to swing by? Eckhart_Test_FailedLastMission,P=Sorry I failed that last mission but I'm still looking for work if you got any... Eckhart_Test_LookingForMoreWork=Got any more jobs? Eckhart_Test_MidMissionResponse,P=I know I'm already doing some work for you but...  Got anything else? Eckhart_Test_MissionAccepted=Sounds good. Eckhart_Test_MissionDeclined=I think I'll pass. Eckhart_Test_NeverMind=I can't right now. EliminateB_Boss_Long,P=Eliminate the UGFs boss EliminateB_Boss_Prepare,P=Prepare for the boss EliminateB_Boss_Short,P=Eliminate Boss EliminateB_Grunt,P=Grunts Remaning %ls EliminateB_Grunt_Long,P=Eliminate all the grunts to draw out the boss EliminateB_Grunt_Short,P=Eliminate all the grunts EliminateB_Marker,P=Eliminate Boss ElliotWIP_EmailMainMenu=Email ElliotWIP_EmailSettings=Settings ElliotWIP_Email_Contents=Hey the sever is down again, this keeps occuring any chance on getting a ETA on reboot time? ElliotWIP_Email_From=Frank Spencer ElliotWIP_Email_Title=Sever Down ElliotWIP_Email_To=John ElliotWIP_SecondMenu= ElliotWIP_doorhack_001=Rate ElliotWIP_doorhack_002=Frequency ElliotWip_bigbennys_001=Normal ElliotWip_bigbennys_002=Spicy ElliotWip_bigbennys_003=BBQ ElliotWip_bigbennys_004=Sweet Chilli Ellis=Ellis System Ellis1=Ellis I Ellis10=Bombora Ellis10_Desc=The second gas giant in Ellis system, Ellis X features a consistently turbulent atmosphere. It was this chaotic nature that led to its local nickname of Bombora. Ellis11=Ellis XI recently suffered a cataclysmic collision with one of its moons. Astrophysicists speculate that the planet will continue to splinter and ultimately form a new asteroid belt. Ellis11_Desc= Ellis12=Judecca Ellis12_Desc=A ball of ice, Ellis XII (also known as Judecca) is occasionally used for ice-mining expeditions. Ellis13=Pinecone\n Ellis13_Desc=Though technically not a planet, Ellis XIII is considered a local mascot. This protoplanet's unique shape has given it the nickname Pinecone. Ellis1_Desc=This protoplanet is a scorched, barren ball of rock and bubbling magma due to its extreme proximity to the star. While the possibility exists that there are major deposits of minerals on the planet, mining them would be far too risky. Ellis2=Ellis II Ellis2_Desc=Ellis II's large size, proximity to its sun, and surprisingly thick atmosphere has left its entire surface a massive desert, marked with strange swirls and ridges created by frequent massive storms on the planet's surface. Ellis3=Green Ellis3_Desc=The vast oceanic world is mostly known as the primary resort destination for racegoers who enjoy Green's high-end mega-resorts. In an effort to protect the elaborate underwater reefs, ships landing on the planet are directed towards specific landing zones. Ellis4=Kampos Ellis4_Desc=Named after the large sea creatures that once stalked its deep oceans, Kampos was the first world settled and continues to boast the highest population center in the system. Ellis5=Noble Ellis5_Desc=The emerald jewel of the system, Noble is known for the vast stretches of woodland, evoking many comparisons to an undeveloped Earth. The local Governors Council has made sustaining the planet's natural beauty a priority. Ellis5a=Ellis 5a Ellis5a_Desc=The regolith of this moon is slightly pink, making it a popular subject for lunar photography. Ellis5b=Ellis 5b Ellis5b_Desc=A tidally locked moon, the planet-facing side is pristine while the star-facing side is pocked with craters. Ellis6_Desc=A terrestrial planet located just outside the system's green band. Although the planet is technically uninhabited, Ellis VI has been used to conduct studies about human habitation. Ellis7_Desc=A corrosive and poisonous atmosphere covers this planet making it impossible to terraform or even land on. Ellis8_Desc=The smallest planet in the system, Ellis VIII boasts a micro atmosphere and little else.\n Ellis9=Walleye Ellis9_Desc=Nicknamed Walleye by long-distance haulers, Ellis IX is a swirling gas giant that intermittently suffers from massive storms visible from space. Ellis_AsteroidBelt1=Ellis Belt Alpha Ellis_AsteroidBelt1_Desc=Perhaps the best known asteroid belt in the UEE, the Ellis Belt became famous for being a Murray Cup racetrack. Over the years, the Murray Cup has sought to acquire all rights to the belt, making mining strictly prohibited. \n Ellis_Desc=This thirteen-planet system contains a wide habitable zone thanks to its F-type main sequence star. Ellis is mostly known as the home of the UEE's most famous race, the Murray Cup. What began as way to kill time during the terraforming process has become big business; fueling the economy for the three terraformed planets -- Green (Ellis III), Kampos (Ellis IV), and Noble (Ellis V). Ellis' eleventh planet recently collided with its moon, leaving an asteroid belt in the former orbital path. Ellis_JumpPoint_Kilian=Ellis - Kilian Jump Point Ellis_JumpPoint_Kilian_Desc=This jump point connects Ellis to the Kilian system. Ellis_JumpPoint_Magnus=Ellis - Magnus Jump Point Ellis_JumpPoint_Magnus_Desc=This jump point connects Ellis to the Magnus system. Ellis_JumpPoint_Min=Ellis - Min Jump Point Ellis_JumpPoint_Min_Desc=This jump point connects Ellis to the unclaimed Min system. Ellis_JumpPoint_Nexus=Ellis - Nexus Jump Point Ellis_JumpPoint_Nexus_Desc=This jump point connects Ellis to the Nexus system. Ellis_JumpPoint_Taranis=Ellis - Taranis Jump Point Ellis_JumpPoint_Taranis_Desc=This jump point connects Ellis to the unclaimed Taranis system. Ellis_Star=Ellis Ellis_Star_Desc=Ellis Enroll_Screen_001=WORK RELEASE Enroll_Screen_002=TRY OUR WORK RELEASE PROGRAM \nEARN A SHORTER SENTENCE! Enroll_Screen_003=ONLY INMATES PARTICIPATING IN WORK RELEASE PROGRAM ARE PERMITTED TO LEAVE CELLS Enroll_Screen_EnrollButton=ENROLL Enroll_Screen_Info_001=KLESCHER WORK RELEASE PROGRAM DETAILS Enroll_Screen_Info_002=Klescher Rehabilitation Facilities is excited to share with you an opportunity to participate in our industry leading Work Release Program. It's pretty simple, lots of fun, and teaches you a valuable skill. \n\nYou have already been provided with a multi-tool to help you get started, but if you ever need a replacement, more are available for purchase at the commissary unit. Once you’re equipped and ready, proceed into one of the authorized mining tunnels. \n\nLook for any potentially valuable minerals and harvest them with the multi-tool. Deposit them in one of the mineral deposit hoppers and you'll be issued a time reduction chit or "merit" based on the total value of the deposit*.\n\nThe more you mine, the quicker you can pay back your debt to society. And as we say here at Klescher Rehabilitation, "keeping busy is a great way to keep on the right path!" Enroll_Screen_Info_003=START MINING TODAY! Enroll_Screen_Info_SmallText=* Mineral prices are static and set by Klescher Rehabilitation Facilities and do not reflect real-world commodity prices. Exit_Screen_AttractTitle_001=Release Processing Exit_Screen_Click_001=Touch to start Exit_Screen_Report_001=Finish Sentence Exit_Screen_Report_002=Release Progress Exit_Screen_merit_001=Merits: FLOOR_Flair_Items=--------------- Floor Flair Items - Dev Use Only ------------------------ FPSPVEVS_EasyScenario_Objective01=Kill pirates. FPSPVEVS_EasyScenario_Objective01_Desc=Kill all the pirates on the asteroid base. FPSPVEVS_Mission_Desc,P=UEE forces really want to capture this sweet asteroid base. FPSPVEVS_Mission_Title=Assault The Asteroid Base FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again FPS_AI_From=*WIP* Edward Fuller FPS_AI_Obj_Long_01=*WIP* Go to the outpost FPS_AI_Obj_Long_02=*WIP* Eliminate the Pirates FPS_AI_Obj_Marker_01=*WIP* Outpost FPS_AI_Obj_Marker_02=*WIP* Eliminate the Pirates FPS_AI_Obj_Short_01=*WIP* Go to the outpost FPS_AI_Obj_Short_02=*WIP* Eliminate the Pirates FPS_AI_Title=*WIP* Outpost Lost to Pirates FTL_Courier=[COURIER] FTL Assignment FTL_Danger_001=Due to this being a potentially riskier route, please ensure that you do not allow hostiles to delay the contract's completion. FTL_Danger_002=Since this route may take you through hostile areas, plan accordingly. FTL_Danger_003=With this route in particular, several other FTL contractors have encountered hostiles in the past. We trust that you'll be appropriately prepared. FTL_Danger_004=It is recommended that you select something with ready defensive capabilities owing to this route's higher than average risk assessment. FTL_Danger_005=Be aware that this run takes you through a route with a higher risk rating. We trust that you will see to it that you are delayed for any reason, including hostiles. FTL_Data=[DATA] FTL Assignment FTL_Haulage=[HAULAGE] FTL Assignment FTL_LightGoods=[LIGHT GOODS] FTL Assignment FTL_SignOff_001=Good luck and good speed, courier! FTL_SignOff_002=And remember, at FTL Courier Services we always try our best to deliver the best! FTL_SignOff_003=Thanks for helping FTL remain the #1 courier service in the Empire! FTL_SignOff_004=And don't forget, you are representing FTL! A smile and a kind word are some of the best tools a courier can have. FTL_SignOff_005=We hope you have a speedy and safe journey! FTL_Timed_001=The delivery must be made before the deadline expires. FTL_Timed_002=Be sure to make note of the deadline. Prompt contract fulfillment is very important to FTL. FTL_Timed_003=This is an urgent contract and must be completed before the deadline. No exceptions. FTL_Timed_004=Punctuality is an important part of FTL's renowned customer service. Be sure to adhere to the stated deadline. FTL_Timed_005=This is an FTL 'Sprint' order with a tight deadline. Keep an eye on the clock to make sure you finish on time. FTL_delivery_desc_0001=ATTENTION ALL FTL COURIERS\nNEW RUN AVAILABLE FOR IMMEDIATE ASSIGNMENT\n\n**CONTRACT DETAILS** \n\nPICKUP LOCATION - The shipment is waiting for collection at ~mission(Location|Address). \n\nDROPOFF LOCATION - It will need to be delivered to ~mission(Destination|Address). \n\nDELIVERY WINDOW - ~mission(Contractor|Timed)\n\nTRAVEL - All transportation needs should be arranged by courier. ~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) FTL_delivery_desc_intro=FTL COURIER SERVICES IS HIRING!\n\nAre you a committed, industrious and punctual individual who enjoys travel and is looking to work independently? \nIf your answer is yes, then FTL Courier Services may have the ideal opportunity for you!\n\nHandling over a billion collections and deliveries every year, FTL has been consistently rated the Empire's most trusted courier service by providing businesses and consumers a safe and reliable way to send and receive their shipments wherever, whenever.\n\nTo make all this happen, FTL contracts with thousands of self-employed couriers across every system in the UEE and we are currently looking for new people to join our ranks. \n\nFTL offers:\n* Great earning potential based on how many deliveries you complete.\n* Convenience of selecting only the routes that appeal to you. Stay local or explore father, the choice is yours.\n* Flexibility to accept multiple contracts, even from other companies. With our non-exclusive employment agreements, we leave it up to you to maximize your schedule.\n \nIn order to apply you’ll need:\n* Your own means of insured travel.\n* The right to work in the UEE and no current CrimeStat rating.\n* Excellent time management skills and the ability to plan your own travel routes.\n* Successful completion of the below Employment Evaluation.\n\nEMPLOYMENT EVALUATION\nTo make sure that you're a good fit for our company, we would like to see you in action! This trial contract will have you collect a package from ~mission(Location|Address) and deliver it to ~mission(Destination|Address). ~mission(Contractor|Timed)This is a paid evaluation. Participation is not a guarantee of any future work with FTL or FTL associates.\n\nDon’t wait! Complete your Employment Evaluation today and start your journey with FTL Courier Services. FTL_delivery_title_001=FTL Courier Assignment FTL_delivery_title_intro=FTL Courier Employment Evaluation FW2022_DatapadScreen_Convo_1,P=Richardson. This is your last warning. No more movie quotes as passwords. It's not secure. I don't want to have to tell you again. FW2022_DatapadScreen_Convo_2,P=You talking to me? FW2022_DatapadScreen_Convo_3,P=Yes Richardson. You are the Richardson I was referring to. FW2022_DatapadScreen_Convo_4,P=Nah, that was a movie quote boss. You started him up again. FW2022_DatapadScreen_Convo_5,P=How does Richardson know movie quotes from the 20th century? FW2022_DatapadScreen_Convo_6,P=He's gotta ducktick mind FW2022_DatapadScreen_Convo_7,P=Didactic, you idiot. FW2022_DatapadScreen_Convo_8,P=Watever FW2022_DatapadScreen_Date,P=Date FW2022_DatapadScreen_GroupMembersTitle,P=Group Members: FW2022_DatapadScreen_GroupName,P=Nine Tails Wagon FW2022_DatapadScreen_GroupNameTitle,P=Group Name: FW2022_DatapadScreen_Name_1,P=Todd W. FW2022_DatapadScreen_Name_2,P=Harold R. FW2022_DatapadScreen_Name_3,P=Benjamin D. FW2022_DatapadScreen_Name_4,P=Jon H. FW2022_DatapadScreen_Time_1,P=13:57 FW2022_DatapadScreen_Time_2,P=14:01 FW2022_DatapadScreen_Time_3,P=14:02 FW2022_DatapadScreen_Time_4,P=14:07 FW2022_DatapadScreen_Time_5,P=14:08 FW2022_DatapadScreen_Time_6,P=14:09 FW2022_DatapadScreen_Time_7,P=14:11 FW2022_DatapadScreen_Time_8,P=14:12 FW2022_IFFIscreen_CEASEFIRE=Disconnect FW2022_IFFIscreen_FirebaseBravo=Identity Friend or Foe Inverter FW2022_IFFIscreen_Fluff_1=01 FW2022_IFFIscreen_Fluff_10=10 FW2022_IFFIscreen_Fluff_2=02 FW2022_IFFIscreen_Fluff_3=03 FW2022_IFFIscreen_Fluff_4=04 FW2022_IFFIscreen_Fluff_5=05 FW2022_IFFIscreen_Fluff_6=06 FW2022_IFFIscreen_Fluff_7=07 FW2022_IFFIscreen_Fluff_8=08 FW2022_IFFIscreen_Fluff_9=09 FW2022_IFFIscreen_Fluff_Activity=Activity FW2022_IFFIscreen_Fluff_Decouple=Decouple FW2022_IFFIscreen_Fluff_Diagnostics=Diagnostics FW2022_IFFIscreen_Fluff_Engaging=Engaging Enemy FW2022_IFFIscreen_Fluff_GunBattery=AA Battery FW2022_IFFIscreen_Fluff_JUDAS=ARC1234_IFFI_SYS_MK01.3 FW2022_IFFIscreen_Fluff_Online=Inverted FW2022_IFFIscreen_Fluff_Power=Power FW2022_IFFIscreen_Fluff_Status=Status FW2022_IFFIscreen_Fluff_TurretCoverage_1=FOF: 182, -32, 0 // 23r FW2022_IFFIscreen_Fluff_TurretCoverage_2=FOF: 13, 80, 0 // 27r FW2022_IFFIscreen_Fluff_TurretCoverage_3=FOF: 121, 30, 1 // 82r FW2022_IFFIscreen_Fluff_TurretCoverage_4=FOF: 71, -123, 0 // 82r FW2022_IFFIscreen_Fluff_TurretCoverage_5=FOF: 6, 4, 0 // 82r FW2022_IFFIscreen_Fluff_TurretCoverage_6=FOF: 90, 90, 0 // 150r FW2022_IFFIscreen_Fluff_TurretStatus=ID: FW2022_IFFIscreen_Fluff_TurretStatus_0=Unverified FW2022_IFFIscreen_Fluff_TurretStatus_100=Verified FW2022_IFFIscreen_GunBatteriesTitle=Active Contacts FW2022_IFFIscreen_ID_01=R3T6A3F FW2022_IFFIscreen_ID_02=VP9JH01 FW2022_IFFIscreen_ID_03=EXT16L4 FW2022_IFFIscreen_ID_04=M982MAS FW2022_IFFIscreen_ID_05=LRQ51PK FW2022_IFFIscreen_Zone=Zone FW2022_TransferScreen_AccountName=Admin FW2022_TransferScreen_AppName=DATA UPLOAD MANAGER FW2022_TransferScreen_Cancel=CANCEL TRANSFER FW2022_TransferScreen_Failure=Data Transfer Incomplete FW2022_TransferScreen_Fluff_Filename_1=KLEP_5SCDJSN9 FW2022_TransferScreen_Fluff_Filename_10=KCaplanNotes 510802 FW2022_TransferScreen_Fluff_Filename_11=SecProtocols GSL FW2022_TransferScreen_Fluff_Filename_12=Stormwal Celebration FW2022_TransferScreen_Fluff_Filename_13=TISC_NGIHM7 FW2022_TransferScreen_Fluff_Filename_14=TISC_OTUZTA FW2022_TransferScreen_Fluff_Filename_15=MeetingNotes CST FW2022_TransferScreen_Fluff_Filename_16=ORSN_1AYCLP15 FW2022_TransferScreen_Fluff_Filename_17=NineTails Concerns FW2022_TransferScreen_Fluff_Filename_18=Bonus Payments FW2022_TransferScreen_Fluff_Filename_19=KCaplanNotes 500401 FW2022_TransferScreen_Fluff_Filename_2=KLEP_TS61S00N FW2022_TransferScreen_Fluff_Filename_20=ParRoute FLWK FW2022_TransferScreen_Fluff_Filename_21=Trace Log FW2022_TransferScreen_Fluff_Filename_22=Link63wif FW2022_TransferScreen_Fluff_Filename_23=Order33 HalfMeasure FW2022_TransferScreen_Fluff_Filename_24=DNLW_WVGOVL9F FW2022_TransferScreen_Fluff_Filename_25=DNLW_QZGCVLZO FW2022_TransferScreen_Fluff_Filename_26=DNLW_MH026KV5 FW2022_TransferScreen_Fluff_Filename_27=Kareah Station FW2022_TransferScreen_Fluff_Filename_28=QUIP_NQ900EFP FW2022_TransferScreen_Fluff_Filename_29=QUIP_KB2U6Q13 FW2022_TransferScreen_Fluff_Filename_3=ADJU_JD1Q5D FW2022_TransferScreen_Fluff_Filename_30=Calibration Results FW2022_TransferScreen_Fluff_Filename_31=BIN64 FW2022_TransferScreen_Fluff_Filename_32=Screenshots FW2022_TransferScreen_Fluff_Filename_33=USER FW2022_TransferScreen_Fluff_Filename_34=GAME CFG FW2022_TransferScreen_Fluff_Filename_35=DATA P4k FW2022_TransferScreen_Fluff_Filename_36=KCaplanNotes 490526 FW2022_TransferScreen_Fluff_Filename_37=Finley Spec FW2022_TransferScreen_Fluff_Filename_38=HERC 2953 RVMP FW2022_TransferScreen_Fluff_Filename_39=ORSN_QN6LS33A FW2022_TransferScreen_Fluff_Filename_4=ADJU_D898E9 FW2022_TransferScreen_Fluff_Filename_40=ORSN_RDHGR2F8 FW2022_TransferScreen_Fluff_Filename_41=ORSN_YUFRMYHC FW2022_TransferScreen_Fluff_Filename_42=ORSN_PA9YINAN FW2022_TransferScreen_Fluff_Filename_43=ORSN_ILV33HPF FW2022_TransferScreen_Fluff_Filename_44=Platform Maintenance U1D FW2022_TransferScreen_Fluff_Filename_45=FinancialPlan2953 FW2022_TransferScreen_Fluff_Filename_46=LIM_EEET FW2022_TransferScreen_Fluff_Filename_47=LIM_J5GU FW2022_TransferScreen_Fluff_Filename_48=LIM_ANPJ FW2022_TransferScreen_Fluff_Filename_49=SyndctUpdt URGENT FW2022_TransferScreen_Fluff_Filename_5=ADJU_UKSG0G FW2022_TransferScreen_Fluff_Filename_50=TLXCore_001 FW2022_TransferScreen_Fluff_Filename_51=TLXCore_002 FW2022_TransferScreen_Fluff_Filename_52=MSalte Appraisal FW2022_TransferScreen_Fluff_Filename_53=Recall Notice LMN087 FW2022_TransferScreen_Fluff_Filename_54=DunlowLWT FW2022_TransferScreen_Fluff_Filename_55=Senate 2949-03-19 FW2022_TransferScreen_Fluff_Filename_56=XenoThreat Update FW2022_TransferScreen_Fluff_Filename_57=StrFght Proc Mod FW2022_TransferScreen_Fluff_Filename_58=KCaplanNotes 500901 FW2022_TransferScreen_Fluff_Filename_59=FuelStats GNS FW2022_TransferScreen_Fluff_Filename_6=ADJU_9K4CYP FW2022_TransferScreen_Fluff_Filename_60=EMPLY CredData FW2022_TransferScreen_Fluff_Filename_61=Client Records 2948 FW2022_TransferScreen_Fluff_Filename_62=Stratus Incident Report FW2022_TransferScreen_Fluff_Filename_63=XRDrivePrototype FW2022_TransferScreen_Fluff_Filename_64=BR_OV_FDTS FW2022_TransferScreen_Fluff_Filename_65=BR_CG_55MZ FW2022_TransferScreen_Fluff_Filename_66=KCaplanNotes 511220 FW2022_TransferScreen_Fluff_Filename_67=Charity Fundraiser Gala FW2022_TransferScreen_Fluff_Filename_68=HullMTR_09 FW2022_TransferScreen_Fluff_Filename_69=FabricationMSTR FW2022_TransferScreen_Fluff_Filename_7=New Ship Proposals FW2022_TransferScreen_Fluff_Filename_70=2953 Release Schedule v3 FW2022_TransferScreen_Fluff_Filename_71=Q4 Overlook FW2022_TransferScreen_Fluff_Filename_72=CrashHandler FW2022_TransferScreen_Fluff_Filename_73=O2R_4Z_N73 FW2022_TransferScreen_Fluff_Filename_74=Imprint Concerns FW2022_TransferScreen_Fluff_Filename_75=8BS_QV_T5G FW2022_TransferScreen_Fluff_Filename_8=CAN_A00001 FW2022_TransferScreen_Fluff_Filename_9=CAN_A00002 FW2022_TransferScreen_Fluff_Filetype_1=TLP FW2022_TransferScreen_Fluff_Filetype_10=LQI FW2022_TransferScreen_Fluff_Filetype_2=VPD FW2022_TransferScreen_Fluff_Filetype_3=DDF FW2022_TransferScreen_Fluff_Filetype_4=XSC FW2022_TransferScreen_Fluff_Filetype_5=XSR FW2022_TransferScreen_Fluff_Filetype_6=CLK FW2022_TransferScreen_Fluff_Filetype_7=DRV FW2022_TransferScreen_Fluff_Filetype_8=BOB FW2022_TransferScreen_Fluff_Filetype_9=NYN FW2022_TransferScreen_InProgress=Transfer In Progress FW2022_TransferScreen_LoggedInNotifier=Logged in as: FW2022_TransferScreen_Logout=Log Out FW2022_TransferScreen_OwnerName=Crusader Industries FW2022_TransferScreen_ProgressIndicator=Progress: FW2022_TransferScreen_ProgressPercentGlyph=% FW2022_TransferScreen_ProgressValue=XYZ FW2022_TransferScreen_Success=Data Transfer Complete FW2022_TransferScreen_TimeRemainingIndicator=Time Remaining: FW2022_TransferScreen_TimeRemainingValur=NN:NN:NN FW22_NT_Datapad_Admin_MSG_01=Here's your code, Stax. FW22_NT_Datapad_Admin_MSG_02=~mission(VeryHardCode) FW22_NT_Datapad_Admin_MSG_03=Thanks, Mendo. How you feeling? FW22_NT_Datapad_Admin_MSG_04=I give us solid odds. The plan is as good as they come and the IFFI tech's impressive. Only question is if we got the right people to pull it off. FW22_NT_Datapad_Admin_MSG_05=Is this about me bailing for that stormwal tour? FW22_NT_Datapad_Admin_MSG_06=Come on, man. You know I didn't mean you. Just worried about the download. FW22_NT_Datapad_Admin_MSG_07=It's gonna go fine. Even if they find out what's going on, it'll be too late to do anything. FW22_NT_Datapad_Admin_MSG_08=Yeah, especially since I got the system locked tight with a password generated from the first digit of all your codes. FW22_NT_Datapad_Admin_MSG_09=Well, there you go. Pretty much the only way they'd be able to stop us is if they pull a Globy and guess the damn thing. FW22_NT_Datapad_Admin_MSG_10=Out of curiosity, how was the tour? FW22_NT_Datapad_Admin_MSG_11=Shit was crazy. Saw two of them out there in the last second. FW22_NT_Datapad_Admin_MSG_12=Crazy. FW22_NT_Datapad_Admin_MSG_13=Yeah, yeah. I know you don't give a shit. FW22_NT_Datapad_Admin_MSG_14=Let's get through this and maybe I'll start. FW22_NT_Datapad_Admin_MSG_15=Deal. FW22_NT_Datapad_Admin_Time_01=12:53 FW22_NT_Datapad_Admin_Time_02=12:53 FW22_NT_Datapad_Admin_Time_03=12:54 FW22_NT_Datapad_Admin_Time_04=12:56 FW22_NT_Datapad_Admin_Time_05=12:57 FW22_NT_Datapad_Admin_Time_06=12:58 FW22_NT_Datapad_Admin_Time_07=13:01 FW22_NT_Datapad_Admin_Time_08=13:03 FW22_NT_Datapad_Admin_Time_09=13:04 FW22_NT_Datapad_Admin_Time_10=13:07 FW22_NT_Datapad_Admin_Time_11=13:08 FW22_NT_Datapad_Admin_Time_12=13:09 FW22_NT_Datapad_Admin_Time_13=13:10 FW22_NT_Datapad_Admin_Time_14=13:12 FW22_NT_Datapad_Admin_Time_15=13:12 FW22_NT_Datapad_Admin_Title=Party Supplies - Admin FW22_NT_Datapad_Brushwood_MSG_01=~mission(MediumCode) FW22_NT_Datapad_Brushwood_MSG_02=Here's your code. Now, I want you focused on keeping Brushwood safe and those AAs gunning. FW22_NT_Datapad_Brushwood_MSG_03=Yeah, fine. FW22_NT_Datapad_Brushwood_MSG_04=We're not going to have a problem are we? I don't need another Della happening today. FW22_NT_Datapad_Brushwood_MSG_05=Last time I checked, Nine Tails still got paid for the Della. FW22_NT_Datapad_Brushwood_MSG_06=That was a rain drop in the ocean compared to this job. Which is why I need you focused. We clear? FW22_NT_Datapad_Brushwood_MSG_07=Sure. Whatever you say, Mendo. FW22_NT_Datapad_Brushwood_Time_01=13:39 FW22_NT_Datapad_Brushwood_Time_02=13:41 FW22_NT_Datapad_Brushwood_Time_03=13:52 FW22_NT_Datapad_Brushwood_Time_04=13:53 FW22_NT_Datapad_Brushwood_Time_05=13:55 FW22_NT_Datapad_Brushwood_Time_06=13:57 FW22_NT_Datapad_Brushwood_Time_07=14:04 FW22_NT_Datapad_Brushwood_Title=Party Supplies - Brushwood FW22_NT_Datapad_ChatMembers=CHAT MEMBERS: FW22_NT_Datapad_ChatTitle=CHAT NAME: FW22_NT_Datapad_Hartmoore_MSG_01=Here's the code for the containers. FW22_NT_Datapad_Hartmoore_MSG_02=~mission(HardCode) FW22_NT_Datapad_Hartmoore_MSG_03=Thanks. FW22_NT_Datapad_Hartmoore_MSG_04=You ready for this? FW22_NT_Datapad_Hartmoore_MSG_05=Yeah, sure. Why wouldn't I be? FW22_NT_Datapad_Hartmoore_MSG_06=Just want to make sure that we'll have enough cover to get the job done. FW22_NT_Datapad_Hartmoore_MSG_07=Not sure what you're getting so worked up about. With us owning the skies, it all seems pretty straight forward to me. FW22_NT_Datapad_Hartmoore_MSG_08=Right. Let's just keep on task and not get creative. FW22_NT_Datapad_Hartmoore_MSG_09=This again? I keep telling you, mate. If you want to scare people, you gotta do some scary shit. FW22_NT_Datapad_Hartmoore_MSG_10=Is that what you call gutting Hender's whole family one by one? FW22_NT_Datapad_Hartmoore_MSG_11=Look, I get it. You don't like getting your hands dirty. Fine. But how about you worry about doing your job and stay the hell out of my business. FW22_NT_Datapad_Hartmoore_MSG_12=My job is making sure you do yours. That's why I got picked to run things and not you. Don't forget it. FW22_NT_Datapad_Hartmoore_MSG_13=Yeah... I won't. FW22_NT_Datapad_Hartmoore_Time_01=13:16 FW22_NT_Datapad_Hartmoore_Time_02=13:16 FW22_NT_Datapad_Hartmoore_Time_03=13:18 FW22_NT_Datapad_Hartmoore_Time_04=13:19 FW22_NT_Datapad_Hartmoore_Time_05=13:21 FW22_NT_Datapad_Hartmoore_Time_06=13:22 FW22_NT_Datapad_Hartmoore_Time_07=13:27 FW22_NT_Datapad_Hartmoore_Time_08=13:28 FW22_NT_Datapad_Hartmoore_Time_09=13:30 FW22_NT_Datapad_Hartmoore_Time_10=13:32 FW22_NT_Datapad_Hartmoore_Time_11=13:34 FW22_NT_Datapad_Hartmoore_Time_12=13:36 FW22_NT_Datapad_Hartmoore_Time_13=13:39 FW22_NT_Datapad_Hartmoore_Title=Party Supplies - Hartmoore FW22_NT_Datapad_Mendo_MSG_01=Here. FW22_NT_Datapad_Mendo_MSG_02=~mission(bargeCode) FW22_NT_Datapad_Mendo_MSG_03=Thanks for the codes. FW22_NT_Datapad_Mendo_MSG_04=How's it looking over there? FW22_NT_Datapad_Mendo_MSG_05=Everything is set up. Expect things to kick off on schedule. FW22_NT_Datapad_Mendo_MSG_06=Good luck. FW22_NT_Datapad_Mendo_MSG_07=Who needs luck? Those IFFIs are impressive bits of tech. Thanks for the hookup. FW22_NT_Datapad_Mendo_MSG_08=Glad you like the new toys. Onto business, that special package I prepped for you should match pretty seamlessly with their system. FW22_NT_Datapad_Mendo_MSG_09=No doubt. I'll let you know once the transfer's complete. FW22_NT_Datapad_Mendo_Time_01=12:24 FW22_NT_Datapad_Mendo_Time_02=12:24 FW22_NT_Datapad_Mendo_Time_03=12:26 FW22_NT_Datapad_Mendo_Time_04=12:30 FW22_NT_Datapad_Mendo_Time_05=12:34 FW22_NT_Datapad_Mendo_Time_06=12:37 FW22_NT_Datapad_Mendo_Time_07=12:39 FW22_NT_Datapad_Mendo_Time_08=12:43 FW22_NT_Datapad_Mendo_Time_09=12:46 FW22_NT_Datapad_Mendo_Title=Pressley Party Supplies FW22_NT_Datapad_Name_01=Ren FW22_NT_Datapad_Name_02=Phoenix FW22_NT_Datapad_Name_03=Scorch FW22_NT_Datapad_Name_04=N_Acker FW22_NT_Datapad_Name_05=Stax FW22_NT_Datapad_Name_06=ACR1234 FW22_NT_Datapad_Solanki_MSG_01=Here's the code for the containers on your platform. FW22_NT_Datapad_Solanki_MSG_02=~mission(EasyCode) FW22_NT_Datapad_Solanki_MSG_03=Hell yeah! Crusader's gonna be kipo surprised when we take over. FW22_NT_Datapad_Solanki_MSG_04=Kipo? FW22_NT_Datapad_Solanki_MSG_05=You know, like really surprised. FW22_NT_Datapad_Solanki_MSG_06=Whatever. Just focus on doing your part and everything should be fine. FW22_NT_Datapad_Solanki_MSG_07=No worries, boss. I'll keep 'em busy enough to get the job done. Doesn't matter how many times they regen me. FW22_NT_Datapad_Solanki_MSG_08=We talked about this. It's better if you don't need a regen. FW22_NT_Datapad_Solanki_MSG_09=Yeah, yeah. Aces. FW22_NT_Datapad_Solanki_MSG_10=But if I do regen, you remember you swore to get my armor, right? FW22_NT_Datapad_Solanki_MSG_11=Right? FW22_NT_Datapad_Solanki_MSG_12=Don't die and I won't have to. FW22_NT_Datapad_Solanki_Time_01=14:07 FW22_NT_Datapad_Solanki_Time_02=14:07 FW22_NT_Datapad_Solanki_Time_03=14:08 FW22_NT_Datapad_Solanki_Time_04=14:14 FW22_NT_Datapad_Solanki_Time_05=14:15 FW22_NT_Datapad_Solanki_Time_06=14:21 FW22_NT_Datapad_Solanki_Time_07=14:22 FW22_NT_Datapad_Solanki_Time_08=14:25 FW22_NT_Datapad_Solanki_Time_09=14:28 FW22_NT_Datapad_Solanki_Time_10=14:33 FW22_NT_Datapad_Solanki_Time_11=14:39 FW22_NT_Datapad_Solanki_Time_12=14:41 FW22_NT_Datapad_Solanki_Title=Party Supplies - Solanki FW22_NT_Journal_Body_01=CHAT NAME: \nParty Supplies - Solanki\n\nCHAT MEMBERS:\nRen\nPhoenix\n\nRen [14:07]: \nHere's the code for the containers on your platform.\nRen [14:07]: \n~mission(EasyCode)\n\nPhoenix [14:08]: \nHell yeah! Crusader's gonna be kipo surprised when we take over.\n\nRen [14:14]: \nKipo?\n\nPhoenix [14:15]: \nYou know, like really surprised.\n\nRen [14:21]: \nWhatever. Just focus on doing your part and everything should be fine.\n\nPhoenix [14:22]: \nNo worries, boss. I'll keep 'em busy enough to get the job done. Doesn’t matter how many times they regen me\n\nRen [14:25]: \nWe talked about this. It's better if you don’t need a regen. \n\nPhoenix [14:28]: \nYeah, yeah. Aces\nPhoenix [14:33]: \nBut if I do regen, you remember you swore to get my armor, right?\nPhoenix [14:39]: \nRight?\n\nRen [14:41]: \nDon't die and I won't have to.\n FW22_NT_Journal_Body_02=CHAT NAME: \nParty Supplies - Brushwood\n\nCHAT MEMBERS:\nRen\nScorch\n\nRen [13:39]: \n~mission(MediumCode)\nRen [13:41]: \nHere's your code. Now, I want you focused on keeping Brushwood safe and those AAs gunning. \n\nScorch [13:52]: \nYeah, fine. \n\nRen [13:53]: \nWe're not going to have a problem are we? I don't need another Della happening today.\n\nScorch [13:55]: \nLast time I checked, Nine Tails still got paid for the Della.\n\nRen [13:57]: \nThat was a rain drop in the ocean compared to this job. Which is why I need you focused. We clear?\n\nScorch [14:04}: \nSure. Whatever you say, Mendo.\n FW22_NT_Journal_Body_03=CHAT NAME: \nParty Supplies - Hartmoore\n\nCHAT MEMBERS:\nRen\nN_Acker\n\nRen [13:16]: \nHere's the code for the containers. \nRen [13:16]: \n~mission(HardCode)\n\nN_Acker [13:18]: \nThanks.\n\nRen [13:19]: \nYou ready for this?\n\nN_Acker [13:21]: \nYeah, sure. Why wouldn't I be? \n\nRen [13:22]: \nJust want to make sure that we'll have enough cover to get the job done.\n\nN_Acker [13:27]: \nNot sure what you're getting so worked up about. With us owning the skies, it all seems pretty straight forward to me.\n\nRen [13:28]: \nRight. Let's just keep on task and not get creative.\n\nN_Acker [13:30]: \nThis again? I keep telling you, mate. If you want to scare people, you gotta do some scary shit.\n\nRen [13:32]: \nIs that what you call gutting Hender's whole family one by one?\n\nN_Acker [13:34]: \nLook, I get it. You don't like getting your hands dirty. Fine. But how about you worry about doing your job and stay the hell out my business. \n\nRen {13:36]: \nMy job is making sure you do yours. That's why I got picked to run things and not you. Don't forget it.\n\nN_Acker [13:39]: \nYeah… I won't.\n FW22_NT_Journal_Body_04=CHAT NAME: \nParty Supplies - Admin\n\nCHAT MEMBERS:\nRen\nStax\n\nRen [12:53]: \nHere's your code, Stax.\nRen [12:53]: \n~mission(VeryHardCode)\n\nStax [12:54]: \nThanks, Mendo. How you feeling?\n\nRen [12:56]: \nI give us solid odds. The plan is as good as they come and the IFFI tech's impressive. Only question is if we got the right people to pull it off.\n\nStax [12:57]: \nIs this about me bailing for that stormwal tour?\n\nRen [12:58]: \nCome on, man. You know I didn't mean you.\n\nStax [13:01]: \nYeah, I know. Anything I can do?\n\nRen [13:03]: \nNah, I'm all set. You can just focus on the Admin Center. It's good knowing that I got you keeping an eye on things for me down there.\n\nStax [13:04]: \nHere to help, you know.\n\nRen {13:07]: \nHow was the tour?\n\nStax [13:08]: \nShit was crazy. Saw two of them out there in the last second.\n\nRen [13:09]: \nCrazy.\n\nStax [13:10]: \nYeah, yeah, I know you don't give a shit.\n\nRen [13:12]: \nLet's get through this and maybe I'll start.\n\nStax [13:12]: \nDeal.\n FW22_NT_Journal_Body_05=CHAT NAME: \nPressley Party Supplies\n\nCHAT MEMBERS:\nRen\nACR1234\n\nACR1234 [12:24]: \nHere.\nACR1234 [12:24]: \n~mission(bargeCode)\n\nRen [12:26]: \nThanks for the codes.\n\nACR1234 [12:30]: \nHow's it looking over there?\n\nRen [12:34]: \nEverything is set up. Expect things to kick off on schedule.\n\nACR1234 [12:37]: \nGood luck.\n\nRen [12:39]: \nWho needs luck? Those IFFIs are impressive bits of tech. Thanks for the hookup. \n\nACR1234 [12:43]: \nGlad you like the new toys. Onto business, that special package I prepped for you should match pretty seamlessly with their system.\n\nRen [12:46]: \nNo doubt. I'll let you know once the transfer's complete.\n FW22_NT_Journal_Title_01=Party Supplies - Solanki FW22_NT_Journal_Title_02=Party Supplies - Brushwood FW22_NT_Journal_Title_03=Party Supplies - Hartmoore FW22_NT_Journal_Title_04=Party Supplies - Admin FW22_NT_Journal_Title_05=Pressley Party Supplies FW_QuantumMarker_Desc=During Invictus Launch week, meet the brave defenders and awe-inspiring ships of the UEE Naval fleet up close and personal as military vessels dock at stations above ArcCorp, Hurston, and microTech. FW_QuantumMarker_Name=Invictus Launch Fleet F_Ind_FullyCharged,P=Fully Charged F_Ind_HackingFluff,P=namespace Hacking\n{\n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::CanActivate()\n {\n const CHackingGameboard& gameboard F_Ind_Nominal,P=Nominal Factions_Advocacy_DisplayName=Advocacy Factions_BlacJac_DisplayName=BlacJac Security Factions_CrusaderSecurity_DisplayName=Crusader Security Factions_HurstonSecurity_DisplayName=Hurston Security Factions_MTProt_DisplayName=MT Protection Services Factions_Navy_DisplayName=UEE Navy Factions_NineTail_DisplayName=Nine Tails Factions_NorthRock_DisplayName=Northrock Factions_XenoThreat_DisplayName=XenoThreat Fines_Early=Early Fines_Escalated=Escalated Fines_Neglected=Neglected FireMode_Burst=[BURST] FireMode_Charge=[CHARGE] FireMode_Rapid=[AUTO] FireMode_Shotgun=[SHOTGUN] FireMode_Single=[SEMI] FleetWeek2950_Dioramas_999_Desc=We push boundaries.\nTo test the limits of what we can do.\nTo say the impossible can not define us.\nTo move us all beyond where we thought we could go.\nTo be the first. \nThe fastest. \nThe best. \n\nIt is not easy.\nLuck is as important as skill.\nFailure as important as success.\nBut we get better. \nAnd we learn.\nAnd we get back up and try again.\nAnd we carry on when others can’t.\nWe carry on so others can.\n FleetWeek2950_Dioramas_999_SubTitle=A poem by former 999th Squadron pilot Lt. Ralph Kinoi FleetWeek2950_Dioramas_999_Title=THE WRECKLESS FleetWeek2950_Family_Body_01=Your loved one has just taken the first step towards a proud life in Naval service. You may have questions about what they will experience in basic training, the safety of your relative/friend, and what kind of contact you can expect during their training and subsequent deployment.\n\nWe know that this can be a scary time for some people and hope that this will offer some peace of mind about the wonderful opportunities that can result from this decision.\n FleetWeek2950_Family_Body_02=Standard training begins as the recruits arrive on MacArthur via Naval transport. They are immediately given a choice, known as the Rubicon, which is a final opportunity to reconsider the enlistment. After which, the recruits will be divided into groups and assigned to their training camp, known as a Forge. They will also meet their Divisional Officer who will be their first mentor to train them for Naval Service.\n\nAfter an extended period of intense drilling, physical fitness, and education in military theory and technology, the recruits will transition into the Candidacy phase of their training. During this time, they will undergo a series of physical, psychological, and intellectual tests to determine where in the Navy they would be the best fit for. Some may move to the flight academy, some to research, a few may even be detailed for Marine training.\n\nFrom this point on, the recruit will receive dedicated training into whatever discipline they’ve been selected for. This will account for the remainder of their training and will end with their first ship assignment which will coincide with the next Invictus week unless there is a need for more specialized training. \nAfter that, they will deploy.\n FleetWeek2950_Family_Body_03=We understand that the first few weeks away from the recruit are the most difficult for family and friends, but we ask that you refrain from attempting to contact them. \n\nTo help, all recruits will send a comm to let their family know that they’ve arrived on MacArthur safely, but as a common practice, we want to keep the recruits focused on these initial phases of their training as they can be crucial in their development. Therefore, we will restrict any inbound communications until after this blackout period ends. After that, you will be able to contact them on a more regular basis as comm access is a weekly privilege.\n FleetWeek2950_Family_Body_04=A Starman’s deployment experience will vary based on their ship assignment and specialty. Many of these can take place far away from active combat zones or in dangerous areas of operations but some of these do end up placing them in harm’s way. You must understand that all of our service men and women will be trained to endure in these high intensity situations.\n\nThe Navy does offer several programs for friends and family who are having difficulty coping with a loved one on deployment, so feel free to contact the outreach department at your local Naval station to speak with a counselor who can walk you through the best options to put you at ease. \n FleetWeek2950_Family_Body_05=While many of our personnel find that the Navy can offer a complete career, some are happy to take their experience and training back into the private sector as a Citizen. You’ll be pleased to know that honorable service in the Navy opens a variety of opportunities that may not have been available before such as continuing their education on one of the Empire’s many institutions or transforming their newfound skills into a high-paying career in the civilian world.\n\nRegardless of which path they choose, your loved one will be well-equipped to handle all the challenges that life throws at them, knowing that they have loving friends and family like yourselves, and a forever family in the Navy.\n FleetWeek2950_Family_Title_01=FRIENDS & FAMILY OF NEW RECRUITS FleetWeek2950_Family_Title_02=WHAT CAN NEW RECRUITS EXPECT? FleetWeek2950_Family_Title_03=KEEPING IN TOUCH WITH RECRUITS FleetWeek2950_Family_Title_04=THE FIRST DEPLOYMENT FleetWeek2950_Family_Title_05=OPPORTUNITIES AFTER SERVICE FleetWeek2950_History_Body_01=The UEE uses Invictus Launch Week as an opportunity to not only congratulate the latest graduating class of starmen and pilots, but also celebrate this newest group of recruits gathering to set off for training. All over the Empire, sons, daughters, partners, brothers, and sisters say goodbye to their loved ones before embarking to MacArthur to start their next journey in life: \n\nThe adventure of service in the UEE military.\n\nDuring this time, Naval vessels dock around the Empire and let the populace see these brave defenders and awe-inspiring ships up close. Invictus is also a wonderful opportunity for the community to come together with local governments, businesses, and law enforcement to talk about planetary security and outreach.\n FleetWeek2950_History_Body_02=This may come as a surprise, but Invictus actually goes back several centuries to the days when the UEE was known as the United Planets of Earth (UPE). Shortly after the First Tevarin War began in 2541, Humanity suddenly found itself in need of an organized military force at a size previously unneeded. To this point, aside from the hostage situation with the Xi’an in 2530, there had only been local security forces under the control of the central Human government.\n\nWith Humanity facing an imminent and overwhelming threat, a fleet needed to be raised and trained quickly. The Tribunal sent out an immediate call for recruits to create this army.\n\nTransport ships on each of the settled planets would load up these volunteers and travel to a training facility on Mars known as Invictus. \n\nOn the morning of 2542-10-12, families and communities gathered at launch pads around the UPE territories to celebrate those that were going to defend against the alien invaders. As the conflict continued, more recruits would gather on that day to travel to Invictus to begin their training.\n\nOver the centuries, as the Empire has expanded, space travel has become even more accessible and most recruits are able to self-report, the need for Invictus Launch Week’s has diminished. The spirit of it, however, is stronger than ever.\n\nInvictus is a time to celebrate each other. To celebrate bravery, duty, and commitment to the goals that define Humanity at its finest.\n\nWelcome to Invictus.\n FleetWeek2950_History_Title_01=WHAT IS INVICTUS LAUNCH WEEK? FleetWeek2950_History_Title_02=WHEN DID INVICTUS START? FleetWeek2950_Testimonial_Body_01="To me, it was never really a choice. I know a lot of people grapple with the decision, but honestly, it never crossed my mind. I mean, both my parents got their Citizenship from military service, so maybe that was a factor. There was a moment though when I touched down on the tarmac, I was suddenly seized with this fear that I wasn’t going to be able to make the cut. That was the scariest thing to me; being afraid that I was going to let down my parents and all the people who proudly wore the uniform before me. Thankfully, the Navy isn’t about me. My brothers and sisters built me up and made me the starman that I am today." FleetWeek2950_Testimonial_Body_02="Growing up, I never really thought that I would be military. I was a rambunctious kid, to put it mildly. Wasn’t great with authority. To be honest, I was on a bad road and by all accounts probably would’ve stayed on it, until a Judge Advocate set me straight instead of sending me to jail. Once I was in, I managed to find the one thing that had been eluding me all my life: a family." FleetWeek2950_Testimonial_Body_03=“I’m sure you’re talking to a lot of people who joined up wanting to be Aria Reilly or Cal Mason or something, but me? I wanted to learn. To me, all the wonder of the universe was found in nuts and bolts, in shaving fuel efficiency by three percent. That was my rush. If you want to get your hands on the latest in cutting edge technology and work with some of the greatest minds, the UEE Navy is the place to go.” FleetWeek2950_Testimonial_Body_04=“I’ll just come right out and say it, the second after I signed up, it felt like I got hit by a ship because it was real now. Was I going to have to fight a Vanduul face-to-face? Hell, was I even going to make it through boot? I mean, I struggled to do a pull-up when I was a kid. What the hell was I thinking? Maybe I could try to get out of it. All these thoughts just ambushed me from that moment up to my Invictus. There was this Lieutenant monitoring all the recruits who must’ve seen how terrified I was. I was fumbling with the seat belt when suddenly the Lieutenant was right in front of me. All he said was “Calm down.” I don’t know. It was part consolation, mostly order, but whatever magic he used. It worked. I wasn’t totally calm when I hit my forge, but I found out everybody was freaking out too. That was our first bond.” FleetWeek2950_Testimonial_SubTitle_01=Starman, UEES Drago FleetWeek2950_Testimonial_SubTitle_02=Lieutenant JG, UEES Cestus FleetWeek2950_Testimonial_SubTitle_03=Leading Starman, UEES Croshaw FleetWeek2950_Testimonial_SubTitle_04=Lieutenant JG, 128th Squadron FleetWeek2950_Testimonial_SubTitle_General=Real Testimonials on UEEN Service FleetWeek2950_Testimonial_Title_01=Marshall Winter FleetWeek2950_Testimonial_Title_02=Dina Rhogen FleetWeek2950_Testimonial_Title_03=Niklaus Boone FleetWeek2950_Testimonial_Title_04=Terrence Mally FleetWeek2950_Testimonial_Title_General=THE NAVAL EXPERIENCE ForceDepletionUnlawful_Desc,P=Thin out the security in this system. 750 UEC per head, with a 1500 UEC bonus upon completion.\n\nAny members of the following Organizations will count towards this mission:\n\nBlackJac Security\nCrusader Security\nHurston Security\nAdvocacy ForceDepletionUnlawful_Title,P=Eliminate Security Forces ForceDepletion_Desc,P=Eliminate members of the Nine Tails Organization. \n\nFor each member neutralized, you'll be paid 500 UEC, with a 1000 UEC bonus upon completion. ForceDepletion_HUD,P=Force Depletion ForceDepletion_LongDesc,P=Eliminate members of the Nine Tails Organization ForceDepletion_Obj,P=Forces Remaining %ls ForceDepletion_ShortDesc,P=Eliminate members of the Nine Tails Organization ForceDepletion_Title,P=Eliminate members of the Nine Tails Organization ForceDepletion_Unlawful_LongDesc,P=Eliminate members of any Private Security ForceDepletion_Unlawful_ShortDesc,P=Eliminate members of any Private Security Frontend_Add=Add Friends Frontend_Cancel_Friend_Invite=Cancel Invite Frontend_CheckboxEquip=Equip Rental Item Frontend_CheckboxRenew=Auto-Renew Frontend_CompareItem=Compare Item Frontend_CompareShip=Compare Ship Frontend_ConfirmRental=Confirm Rental Frontend_Contacts=Friends Frontend_Context_AbleJoinContact=Join Friend Frontend_Context_AbleJoinParty=Join Party Frontend_Context_NotAbleJoinContact=Cannot Join (Server Full) Frontend_Context_NotAbleJoinParty=Cannot Join (Server Full) Frontend_Continue=Continue Last Save Frontend_DeleteAll=Clear Inactive Frontend_Equip=Equip Item Frontend_Equipped=Equipped Frontend_Error=Error Frontend_ExtendRental=Extend Rental Frontend_FirstSpawn_Cancel=Select Different Location Frontend_FirstSpawn_Confirm=Confirm Frontend_FirstSpawn_Warning=This location will become your primary residence. \nAre you sure about this? Frontend_IsLeader=(Leader) Frontend_ItemRented=Item Rented Frontend_ItemSelectionText=Select an item from the left to view its details. Frontend_Join_Party_Session=Join Leader Frontend_LabelCost=Cost /week: Frontend_LabelCurrentBalance=Current Balance: Frontend_LabelCurrentQuantity=Quantity Frontend_LabelFinalBalance=Final Balance: Frontend_LabelQuantity=Quantity: Frontend_LabelRentalPeriod=Rental Period: Frontend_LevelSelect=Level Select Frontend_LoadSave=Load Save Frontend_Login_CharactersUpdate=Character Retrieval and Readiness Frontend_Login_Concat=%ls\n%ls Frontend_Login_EntitlementUpdate=Entitlement Processing Frontend_Login_Error_During=This was encountered during the phase of %ls Frontend_Login_Phase_Character_Retrieval=Character Retrieval Frontend_Login_Phase_Entitlement=Entitlement Frontend_Login_Phase_Initiation=Initiation Frontend_Login_Phase_Legacy=Hub Authentication Frontend_Login_Phase_Queue=Queue Frontend_Login_QueueUpdate=You're in the login queue %S.\nYou're in position %u\nETA: Less than a minute. Frontend_Login_QueueUpdate_Hours=You're in the login queue %S.\nYou're in position %u\nETA: %u hours %u minutes. Frontend_Login_QueueUpdate_Long=You're in the login queue %S.\nYou're in position %u\nETA: More than 5 hours. Frontend_Login_QueueUpdate_Minutes=You're in the login queue %S.\nYou're in position %u\nETA: %u minutes. Frontend_Login_Started=Login Started Frontend_Login_Waiting_Repair_Reset=Your character is in repair or reset. We will resume login shortly. Frontend_MissingFriendList_Message=To unlock your friends list, select a Primary Residence in the Persistent Universe. Frontend_NewGame=New Game Frontend_Notifications=Notifications Frontend_OEM=OEM Frontend_Options=Options Frontend_PU_CurrentHomeBase=Primary Residence Frontend_PU_FindingLocations=Finding Locations... Frontend_PU_FindingSystems=Finding Systems... Frontend_PU_HomeBaseExplained1=Please select the starting location for your character. Not only will you initially spawn here, but this location will serve as your primary residence where all your ships and items will be stored.\n\n Frontend_PU_HomeBaseExplained2=Any future items or ships that are purchased on the website or gifted through programs like Subscriber Flair, will be delivered to this location. Frontend_PU_LoadingHomeBase=Retrieving Residence Data... Frontend_PU_LocationSelection=Primary Residence Selection Frontend_PU_PlayerCurrentLocation=Current Location Frontend_PU_ReenterPU=Enter Star Citizen Universe Frontend_PU_SelectHome=Set As Primary Residence Frontend_PU_SelectLocation=Select Location Frontend_PU_SelectRegion=Select Region Frontend_PU_SelectSystem=Select System Frontend_PU_ServerLocation=Server Location Frontend_PU_SubHeader=Module Selection Frontend_PU_SubHeader_Desc=Choose an option from the following Star Citizen experiences. Frontend_PartyInviteMessage=%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline. Frontend_Presence_AC=In Arena Commander Frontend_Presence_Away=Away Frontend_Presence_Busy=Busy Frontend_Presence_InMenu=In Menus Frontend_Presence_Offline=Offline Frontend_Presence_OnSpectrum=On Spectrum Frontend_Presence_PU=In PU Frontend_Presence_SM=In Star Marine Frontend_Rent=Rent Frontend_RentItem=Rent Item Frontend_RentShip=Rent Ship Frontend_Rental=Rental Frontend_RentalHeader=Rental Items Frontend_RentalPricePeriod=/week Frontend_Rented=Rented Frontend_Search_NoResults=No Results Frontend_Search_ServiceUnavailable=Service Unavailable Frontend_SelectItem=Select Item Frontend_SelectRentShip=Select/Rent Ship Frontend_SelectShip=Select Ship Frontend_Selected=Selected Frontend_ShipCustomization=Ship Customization Frontend_ShipRentalHeader=Rental Ships Frontend_ShipRented=Ship Rented Frontend_ShipSelect=Ship Rental/Select Frontend_ShipSelectionText=Select a ship from the left to view its details. Frontend_SoloPlay_Warning=Your party leader has yet to launch you into a server! Do you still wish to continue? Frontend_StarCitizen=Star Citizen Frontend_Unequip=Unequip Item Frontend_VisitHangar=Visit Hangar Frontend_VisitLocation=Visit Location Frontend_Warning=Warning Frontend_login_queue_position=You are connected to Login Server #%i.\n\nYour current position in the queue is %i. GLoc_Bartender_Conv_001_1,P=How can I help you? GLoc_Bartender_Conv_001_2,P=No problem. I've got just the thing. GLoc_Bartender_Conv_001_3,P=Things have been quiet lately, sorry. GLoc_Bartender_Conv_001_4,P=You let me know if there's anything else I can get you. GLoc_Bartender_Conv_001_5,P=Thirsty... GLoc_Bartender_Conv_001_6,P=Rumors... GarethWIP_CaveMission=CAVE MISSION GarethWIP_CaveMissionAssa_Stanton1=CAVE MISSION ASSA STANTON1 GarethWIP_CaveMissionAssa_Stanton1b=CAVE MISSION ASSA STANTON1B GarethWIP_CaveMissionAssa_Stanton2b=CAVE MISSION ASSA STANTON2B GarethWIP_CaveMissionBounty_Stanton1=CAVE MISSION BOUNTY STANTON1 GarethWIP_CaveMissionBounty_Stanton1b=CAVE MISSION BOUNTY STANTON1b GarethWIP_CaveMissionBounty_Stanton2b=CAVE MISSION BOUNTY STANTON2b GarethWIP_CaveMissionClearAll_Stanton1=CAVE MISSION CLEAR ALL STANTON1 GarethWIP_CaveMissionClearAll_Stanton1b=CAVE MISSION CLEAR ALL STANTON1B GarethWIP_CaveMissionClearAll_Stanton2b=CAVE MISSION CLEAR ALL STANTON2B GarethWIP_CaveName=Cave Gathering_Desc=Gather some things. Might be crates, might be data. Who knows?! [WIP] Gathering_MissionGiver=The Gathering Gang [WIP] Gathering_Objective_01_Long=First Objective Long [WIP] Gathering_Objective_01_Short=First Objective Short [WIP] Gathering_Objective_02_Long=Second Objective Long [WIP] Gathering_Objective_02_Short=Second Objective Short [WIP] Gathering_Objective_02_Timer=Download Remaining: %ls [WIP] Gathering_Title=A Gathering Mission [WIP] GenResponse_LookingForMoreWork=Got any more work? GenResponse_LookingForWork=I'm looking for work. GenResponse_cant_right_now=I can't right now. Gen_NPC_Conv_0001_1,P=Line 1: blah blah blah Gen_NPC_Conv_0001_2,P=Line 2: blah blah blah Gen_NPC_Conv_0002_1,P=Line 1: blah blah blah Gen_NPC_Conv_0002_2,P=Line 2: blah blah blah Gen_NPC_Conv_0003_1,P=Line 1: blah blah blah Gen_NPC_Conv_0003_2,P=Line 2: blah blah blah Gen_NPC_Conv_0004_1,P=Line 1: blah blah blah Gen_NPC_Conv_0004_2,P=Line 2: blah blah blah GenericLanding2_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6,P=I'm sorry, you have insufficient credits to land. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_1,P=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_2,P=Stand by while we check for available hangar space. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_3,P=Landing Pad assigned. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_4,P=The owners of this facility have implemented a mandatory landing fee. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_5,P=Payment accepted. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6,P=I'm sorry, you have insufficient credits to land. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_7,P=All of our landing pads are currently full. Please hold for pad assignment. GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_8,P=I'm sorry. Your vessel exceeds the size limitations for our hangars. GenericLanding_Encouragement_1,P=Please exit the hangar in a timely fashion. Thank you. GenericLanding_Encouragement_2,P=You are clear to launch. GenericLanding_Encouragement_3,P=Stop by the main office for information about fuel, repair and restocking services. GenericLanding_Encouragement_4,P=Please request ships using the landing terminal. GenericLanding_HangarIsMarkedOnThePlayersHud_1,P=Please proceed to assigned landing bay. GenericLanding_HangarIsMarkedOnThePlayersHud_2,P=Stand by for EDL tractor assist. GenericLanding_HangarIsMarkedOnThePlayersHud_3,P=Landing complete. Have a pleasant stay. GenericLanding_IfHangarSpaceIsAvailable_1,P=Your ship has been delivered to the following landing bay. GenericLanding_IfHangarSpaceIsNotAvailable_1,P=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. GenericLanding_IfHangarSpaceIsNotAvailable_2,P=Request denied due to outstanding landing fees. GenericLanding_IfHangarSpaceIsNotAvailable_3,P=Thank you and please visit again. GenericLanding_IfPlayerKeepsGriefingLandingIsRevoked_1,P=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. GenericLanding_IfThePlayerAndCrewAreLingeringInTheHangar_1,P=All personnel are expected to vacate hangar as soon as possible to accommodate fellow travellers. GenericLanding_OncePlayerHasSelectedAShip_1,P=Standby, retrieving ship info. GenericLanding_OverComms_1,P=Hello and thank you for contacting EDL landing assist. GenericLanding_PlayerIsBlockingTheFlightLane_1,P=Warning. You are blocking an active flight lane. Please vacate the vicinity. GenericLanding_PlayerIsBlockingTheFlightLane_2,P=Warning. You are in violation of hangar safety protocols. Goss=Goss System Goss1=Goss I Goss1_Desc=The abundant farmlands that cover most of this planet's massive mono-continent are used to exclusively feed the large population on neighboring planet, Cassel. \n Goss2=Cassel Goss2_Desc=Hundreds of millions of tourists from all over the universe come to visit the beautiful coastlines of this biodiverse world. \n Goss3=Goss III Goss3_Desc=Access to this large sub-tropical world is restricted to those who receive clearance from the military base on its surface. \n Goss_Desc=Generally regarded as one of the most visually stunning parts of the Empire, Goss is a binary star system situated near the massive stellar phenomenon known as the Olympus Pool. Consequently, the bulk of the system's economy comes from tourism, but Gossians pride themselves on being self sufficient as the system produces its raw materials internally, mining and harvesting resources on their own.\n Goss_JumpPoint_Helios=Goss - Helios Jump Point Goss_JumpPoint_Helios_Desc=This jump point connects Goss to the Helios system. Goss_JumpPoint_Osiris=Goss - Osiris Jump Point Goss_JumpPoint_Osiris_Desc=This jump point connects Goss to the Osiris system which is protected by the Fair Chance Act. Goss_JumpPoint_Tayac=Goss - Tayac Jump Point Goss_JumpPoint_Tayac_Desc=This jump point connects Goss to the Tayac system. Goss_JumpPoint_Terra=Goss - Terra Jump Point Goss_JumpPoint_Terra_Desc=This jump point connects Goss to the Terra system. Goss_JumpPoint_Tyrol=Goss - Tyrol Jump Point Goss_JumpPoint_Tyrol_Desc=This jump point connects Goss to the unclaimed Tyrol system. Goss_Star1=Goss A Goss_Star1_Desc=A class-K main sequence star that is part of a binary pairing with Goss B. Goss_Star2=Goss B Goss_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Goss A. GraceWarnings_NoFly_001=Restricted Area, Alter Flight Path GraceWarnings_NoFly_002=No Public Access, Change Course Now GraceWarnings_Trespassing1stDegree_001=Government Property, No Trespassing GraceWarnings_Trespassing1stDegree_002=WARNING: Felony Trespassing, Leave Now GraceWarnings_Trespassing_001=Private Property, Please Leave GraceWarnings_Trespassing_002=Trespassers Will Be Prosecuted, Vacate Now GraceWarnings_Velocity_001=Halt Current Velocity: %im/s Greeter_EndConversation=That's All Greeter_RequestInfo_City=Ask About the City Greeter_RequestInfo_Greeter=Ask About the Greeter Greeter_RequestInfo_Location=Ask About the Location Greeter_RequestInfo_Planet=Ask About the Planet Greeter_RequestJoke=Ask for Joke GrimhexLanding_Approaching,P=Helloooo and wellll-come to-Grim HEX!Would youuuuuu like to land? GuideStarTaxi_Allies=Silver Leaf Society GuideStarTaxi_RepUI_Area=UEE GuideStarTaxi_RepUI_Description=GuideStar began life as a service that would rent private ships that were stored in ASOP, so that owners could offset storage costs. The program did not prove as popular as GuideStar's secondary service of offering a safe and secure ride share program matching people in the need of transportation to available pilots. Today, the company has thousands of verified contractors across all systems in the UEE who affordably shuttle millions of passengers. GuideStarTaxi_RepUI_Focus=Livery Services GuideStarTaxi_RepUI_Founded=2912 GuideStarTaxi_RepUI_Headquarters=Fujin City, Saisei, Centauri System GuideStarTaxi_RepUI_Leadership=Taj Walburn, CEO GuideStarTaxi_RepUI_Name=GuideStar Taxi GuideStarTaxi_Rivals=Sidekick Shuttles Hadrian=Hadrian System Hadrian1=Hadrian I Hadrian1_Desc=A gas planet with a rocky core, Hadrian I's atmosphere is too volatile to terraform.\n Hadrian2=Hadrian II Hadrian2_Desc=A Class III gas giant, Hadrian II is a featureless blue globe. Hadrian3=The Watcher Hadrian3_Desc=Nicknamed "the Watcher" thanks to the large dark spot in the planet's otherwise pale color, Hadrian III is a massive ice giant on the fringe of the system.\n Hadrian_AsteroidBelt1=Hadrian Belt Alpha Hadrian_AsteroidBelt1_Desc=Located near a jump point, there are still some undetonated anti-ship mines lurking about in here lingering from the cold war. As such, the asteroids were never mined, so daring miners will risk it. A path between the Terra jump point and the remaining jumps was cleared through the belt (buoys were placed to make sure people stayed on the path).\n Hadrian_Desc=Known as "No Man's Land", Hadrian's location near Xi'an space made it a militarily strategic system during the cold war. Now it is famous for being a main shipping checkpoint between the UEE and Xi'an Empire. Travelers are advised to stay in the system's safe space lanes, which are demarcated by buoys. Those who ignore the space lanes are liable to encounter unexploded anti-ship mines left over from the cold war.\n Hadrian_Flotilla=Kedsu Reef Hadrian_Flotilla_Desc=On the lagrange point of Hadrian II, there's a mini-mall cluster of former military stations that have been converted into a massive bazaar. Some newer trade stations have opened in recent years as the site has become a mecca of trade to the Xi'an. Hadrian_JumpPoint_Castra=Hadrian - Castra Jump Point Hadrian_JumpPoint_Castra_Desc=This jump point connects Hadrian to the Castra system. Hadrian_JumpPoint_Gurzil=Hadrian - Gurzil Jump Point Hadrian_JumpPoint_Gurzil_Desc=This jump point connects Hadrian to the Gurzil system. Hadrian_JumpPoint_Kiel=Hadrian - Kiel Jump Point Hadrian_JumpPoint_Kiel_Desc=This jump point connects Hadrian to the Kiel system. Hadrian_JumpPoint_Oya=Hadrian - Oya Jump Point Hadrian_JumpPoint_Oya_Desc=This jump point connects Hadrian to the Oya system. Hadrian_JumpPoint_Pyro=Hadrian - Pyro Jump Point Hadrian_JumpPoint_Pyro_Desc=This jump point connects Hadrian to the unclaimed Pyro system. Hadrian_JumpPoint_Terra=Hadrian - Terra Jump Point Hadrian_JumpPoint_Terra_Desc=This jump point connects Hadrian to the Terra system. Hadrian_Star=Hadrian Hadrian_Star_Desc=A class-M red giant star. Heads_Male_01=Face 01 Heads_Male_02=Face 02 Heads_Male_03=Face 03 Heads_Male_04=Face 04 Heads_Male_05=Face 05 Heads_Male_06=Face 06 Heads_Male_07=Face 07 Heads_Male_08=Face 08 Heads_Male_09=Face 09 Hints_ADS1=Use ~action(player|zoom) to aim down the weapon sights. Hints_ADSContext01=To hold breath use ~action(player|stabilize).\nTo zoom in and out use ~action(player|zoom_in) / ~action(player|zoom_out). Hints_ADSContext01_Gamepad=To hold breath use ~action(player|stabilize).\nTo zoom use ~action(player|zoom_in_out). Hints_ASOP1=Vehicle Selector Kiosks allow you to retrieve any of your owned ships using the Fleet Manager.\nFind them in the center of Deck 1. Hints_ASOP2=Pass through an Airlock to reach the landing pads.\nFollow the AR waypoint on your visor to locate your ship. Hints_ASOP3=Activate the Vehicle Selector Kiosk with Interaction Mode (~action(player_choice|pc_interaction_mode)).\nNavigate the Fleet Manager and select 'Retrieve' on the ship you wish to use. Hints_ASOP_Title=Vehicle Retrieval Hints_ATC1=You should be careful and request landing permission when arriving at a station.\nNavigate your MFD screen to COMMS via the Menu tab. Hints_ATC2=Select the Comms icon next to the landing service to make the request. Hints_ATC3=Select the Comms icon next to the landing service to request take-off. Hints_ATC_Title=Air Traffic Control (ATC) Hints_ActorStatusBleeding_Title=Player Status - Bleeding Hints_ActorStatusBuffApplied=A "+" or "-" symbol next to a HUD icon represents an active buff or debuff is being applied to that system. Hints_ActorStatusBuff_Title=Player Status - Buffs and Debuffs Hints_ActorStatusClothingChanged=Some armor and clothing can protect the wearer from temperature ranges above or below the standard.\nThese items will have the applicable temperature ratings listed in their description. Hints_ActorStatusCorpseMarkerShown=Your previous body, and any items on it, can be found at the Corpse AR marker. \nTo permanently dismiss this marker, open the Personal Inner Thought menu ~action(player_choice|pc_personal_thought) and navigate to Actions, Player and select the action: Dismiss Corpse Marker. Hints_ActorStatusCorpseMarkerShown_Title=Corpse Retrieval Hints_ActorStatusDeadlyInjuryStarted=You have received a severe injury.\nUse medications to relieve symptoms, and a Tier 1 Medical Bed to fully treat any issues. Hints_ActorStatusDigestionAbsorptionEmpty=As your Nutrition and Hydration levels decrease, you will eventually begin to suffer negative effects.\nBe sure to eat and drink regularly to avoid becoming hungry and thirsty. Hints_ActorStatusDownedEnter=While incapacitated, the 'Time to Death' timer counts down how long until you expire.\nTo be revived, ask others in your party, in chat, or through rescue service beacons ~action(player|downedRevivalRequest) for help. Hints_ActorStatusDowned_Title=Incapacitated Hints_ActorStatusEating_Title=Player Status - Eating & Drinking Hints_ActorStatusEffectArmsLockCannotClimbLadder=You cannot climb ladders while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockCannotMantle=You cannot mantle while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockCannotSteerShip=You cannot pilot ships while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockCannotTakeDown=You cannot perform a take down while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockCannotUseMountedGun=You cannot use a mounted gun while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockCannotUseTrolley=You cannot use a trolley while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockDropItem=Some objects are too heavy to carry while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockLowerWeapon=You cannot raise weapons while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectArmsLockStart=You arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusEffectBleedStart=You are bleeding and will continue to lose health over time.\nUse a coagulant like Hemozal to reduce the effects. Hints_ActorStatusEffectProneLockStart=Your legs are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. Hints_ActorStatusFoodDrinkItemHeld=When you have a food or drink equipped, use Left Mouse Button to take a bite or sip.\nTo continue drinking your beverage, hold Left Mouse Button. Hints_ActorStatusFoodDrinkItemInInventory=To view food and drink items you are carrying, open your personal inventory menu.\nFrom there you select to either consume or drop items. Hints_ActorStatusHospitalEnter=To gain access to a medical bed, use a lobby check-in terminal to receive a medical room assignment. Hints_ActorStatusHospitalRoomReserved=If you need help navigating to your medical room assignment, check nearby signs for directions.\nSome rooms may be on a different floor and require the use of an elevator. Hints_ActorStatusHospital_Title=Hospitals & Clinics Hints_ActorStatusHungerThirstDamageStarted=Warning: When Nutrition and Hydration levels are too low, you will take damage and eventually become unconscious. \nEat and drink to replenish your levels and stabilize your health. Hints_ActorStatusHungerThirstDeath=Your severely low Nutrition and Hydration levels have rendered you unconscious.\nThese levels drain over time. Remember to eat and drink to replenish them and maintain your health. Hints_ActorStatusHungerThirstFull=When Nutrition and Hydration levels are full you are no longer able to gain the full effect of any items consumed.\nConsider saving items until you are hungry or thirsty. Hints_ActorStatusHungerThirstStatusStarted=Your Nutrition and / or Hydration levels are low enough that you are beginning to suffer ill effects.\nAvoid additional consequences and consume food and drinks as soon as possible to restore your levels. Hints_ActorStatusHunger_Title=Player Status - Hunger & Thirst Hints_ActorStatusHyperthermiaDamageStarted=Your body temperature is too high and you are taking damage from hyperthermia.\nUrgently seek shelter from the heat or equip clothing and armor graded to withstand this temperature range. Hints_ActorStatusHyperthermiaStarted=You are too hot and hyperthermia is beginning to set in.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. Hints_ActorStatusHypothermiaDamageStarted=Your body temperature is too high and you are taking damage from hypothermia.\nUrgently seek shelter from the cold or equip clothing and armor graded to withstand this temperature range. Hints_ActorStatusHypothermiaStarted=You are too cold and hypothermia is beginning to set in.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. Hints_ActorStatusInjuryMinor_Title=Player Status - Minor Injury Hints_ActorStatusInjuryModerate_Title=Player Status - Moderate Injury Hints_ActorStatusInjurySevere_Title=Player Status - Severe Injury Hints_ActorStatusInjuryStarted=You have received a minor injury.\nUse medications to relieve symptoms, and a Tier 3 Medical Bed to fully treat any issues. Hints_ActorStatusIntoxicatedEnter=An elevated Blood Drug Level can cause feelings of intoxication, making getting around on foot or piloting a vehicle difficult and potentially dangerous. Hints_ActorStatusIntoxicated_Title=Blood Drug Level (BDL) Hints_ActorStatusMajorInjuryStarted=You have received a moderate injury.\nUse medications to relieve symptoms, and a Tier 2 Medical Bed to fully treat any issues. Hints_ActorStatusMedBedEnter=The bed has automatically restored your health, cleared any active medications, and reset your BDL.\nUse the Treatment tab to heal injuries (depending on their tier) or relieve symptoms. The Medication tab is for finer medication adjustments. Hints_ActorStatusMedBed_Title=Medical Bed Hints_ActorStatusOverdoseEnter=A very high Blood Drug Level (BDL) will lead to an overdose, which can leave you stunned and losing health, eventually becoming incapacitated. \nBefore the point of incapacitation, BDL will lower naturally over time. A dose of Resurgia can speed the processs and clear your stunned status. Hints_ActorStatusOverdose_Title=Overdose Hints_ActorStatusPartialParalysis_Title=Player Status - Partial Paralysis Hints_ActorStatusRegenerationLocation_Title=Regeneration - Location Hints_ActorStatusRespawnCriminal=Because of your current CrimeStat, you have been regenerated at the nearest facility outside of the UEE's jurisdiction. Hints_ActorStatusRespawnCriminal_Title=Regeneration - CrimeStat Hints_ActorStatusRespawnLocationSet=To reset your preferred regeneration location to your default primary residence, use a terminal at any medical bed or insurance office. \nAll terminals have this option, there is no need to travel to your primary residence to set this. Hints_ActorStatusRespawnMedBed=To select a preferred regeneration location, use the terminals available at medical beds or insurance offices. \nBy default, you will regenerate at the location of your primary residence. Hints_ActorStatusRespawnPrison=Due to your current CrimeStat, local authorities have incarcerated you after regeneration. Hints_ActorStatusRespawnPrison_Title=Regeneration - Prison Hints_ActorStatusTemperatureAboveMaxResistance=Your active loadout isn't suitable for the current climate and you are at risk of hyperthermia.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. Hints_ActorStatusTemperatureBelowMinResistance=Your active loadout isn't suitable for the current climate and you are at risk of hypothermia.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. Hints_ActorStatusTemperatureDeath=Remember to wear clothing or armor with a temperature rating appropriate for the environment you are in.\nIf the environment is too hot or cold, you will eventually suffer negative effects until you are knocked unconscious. Hints_ActorStatusTemperature_Title=Player Status - Temperature Hints_ActorStatusWearingHelmetConsume=You must remove your helmet to consume food or drink. Hints_ActorStatusWeatherLocomotionEntered=Be aware that strong winds can severely drop temperatures and make it difficult to move.\nHave equipment ready in case a storm breaks out, and wear a helmet to protect your head if needed. Hints_ActorStatus_PITMenuDrugs=To review a full list of active medications, their duration, and what symptoms they're relieving, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see a full list of all injuries, symptoms, and their severity. Hints_ActorStatus_PITMenuDrugs_Title=Medication Hints_ActorStatus_PITMenuInjury=To review a full list of your current injuries, symptoms, and their severity, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see the effect duration of any medications and the symptoms they are temporarily relieving. Hints_ActorStatus_PITMenuInjury_Title=Injuries Hints_Airlocks_Title=Airlocks Hints_BodyDrag_DropBody=To release the body, use Interaction Mode and select “Drop Body.”\nPerforming certain actions like sprint, jump, crouch, or using two-handed items will automatically drop the body. Hints_BodyDrag_Title=Body Dragging Hints_BodyDrag_WhilstDragging=Move at a walking pace to drag the body along with you.\nYou may use one-handed weapons without detaching from the body. Hints_Camera1=Press ~action(spaceship_view|v_view_cycle_fwd) to cycle through camera views. Hints_Camera1_Title=Camera Hints_Cargo_Align=To begin the Cargo Transfer process, align your ship within the loading area and hold your position. Any subsequent movement will interrupt the process. If you fail to report to the loading area in time and your slot is revoked, contact Cargo Services for a new deck assignment. Hints_Cargo_Align_Title=Cargo Transfer - Alignment Hints_Cargo_Collect=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can receive your purchased cargo. Hints_Cargo_Collect_Title=Cargo Transfer - Purchases Hints_Cargo_Deliver=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can unload your cargo. Your payment will be transferred to your account after the transfer is complete. Hints_Cargo_Deliver_Title=Cargo Transfer – Sold Items Hints_Cargo_Forfeit=If you exit the loading area before finishing the Cargo Transfer process you will need to contact Cargo Services to resume the process. If you depart entirely, your transaction will be cancelled and any remaining cargo that hasn’t been claimed will be forfeited. Hints_Cargo_Forfeit_Title=Cargo Transfer - Interruptions Hints_Cargo_Hail=To begin transferring cargo after initiating a transaction, contact Cargo Services from the Commlink in your mobiGlas or the Comm’s menu on your ship’s multi-function displays (MFDs) to be assigned an open loading area. Hints_Cargo_Hail_Title=Cargo Services Hints_Cargo_Interrupt_Transfer=The Cargo Transfer process can be interrupted by several variables including: moving or exiting your ship, retracting the cargo spindles, or an obstruction to the loading area. Hints_Cargo_Interrupt_Transfer_Title=Cargo Transfer – Interruptions Hints_Cargo_Invalid_Ship=Cargo Services can only accommodate larger vehicles that support exterior loading, such as the Hull series of ships. Hints_Cargo_Invalid_Ship_Title=Cargo Services – Vehicle Size Hints_Cargo_Loading_Revoked=If you fail to report to your assigned cargo deck in a timely manner your loading area will be revoked. Contact Cargo Services for a new deck assignment. Hints_Cargo_Loading_Revoked_Title=Cargo Transfer - Revoked Hints_Cargo_Spindles=To load cargo onto the Hull series of ships, the cargo spindles must be extended. Hints_Cargo_Spindles_Title=Cargo Spindles Hints_Chat1=Open and close Chat with ~action(default|toggle_chat).\nPress ~action(default|focus_on_chat_textinput) to start typing. Hints_Chat_Title=Chat Hints_Combat1=Press and hold ~action(player|holster) to holster weapons. Hints_Combat2=If you have ammo reserves, pressing ~action(player|reload) will reload your equipped weapon. Hints_Combat3=Use ~action(player|selectpistol) to select your sidearm. ~action(player|selectprimary) and ~action(player|selectsecondary) will select equipped primary weapons. \nHold any of these to bring up the Quick Weapon Select menu. Hints_Combat3_Gamepad=Use ~action(player|nextweapon) to equip a weapon.\nPressing ~action(player|nextweapon) will cycle weapons should you have more equipped. Hints_Combat4=Press ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. Hints_Combat4_Gamepad=Click in ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. Hints_Combat_Title=Combat Hints_Contacts1=Open and Close the CommLink App with ~action(default|toggle_contact). Hints_Contacts_Title=Contacts Hints_Criminality1=You have gained a CrimeStat level by committing an infraction in monitored space.\nYour current CrimeStat level is displayed in the upper right of your visor. Hints_Criminality2=The higher your CrimeStat level, the more hostility you'll encounter from local Security. Hints_Criminality3=Your CrimeStat level is one of the factors that determines which missions are available to you.\nAvoiding trouble will allow your level to dissipate over time, but there are also ways to clear it entirely... Hints_Criminality_Title=CrimeStat Hints_CryAstro1=For a price, your Spaceship's damage, fuel (Regular and Quantum) and ammo supplies can be fixed and topped up at CryAstro. Hints_CryAstro2=Find an available landing platform to land on to start your transaction. Hints_CryAstro_Title=Cry Astro Hints_EVA1=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) and ~action(zero_gravity_eva|eva_strafe_right) to strafe forward, back, left and right. Hints_EVA1_Axis=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_longitudinal) to strafe forward and back and ~action(zero_gravity_eva|eva_strafe_lateral) to strafe left and right. Hints_EVA2=~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right. Hints_EVA2_Axis=~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right. Hints_EVA_Title=Zero-G (EVA) Hints_Emergency_Treatment_Title=Emergency Treatment Hints_EnterBedNoPlayersNear=Logging Out\nWhen no other people are in the area, your ship will despawn from the server Hints_EnterBedNotPlayersShip=Logging Out\nYou'll respawn on another player's ship if it is available on the server\nOtherwise, you'll respawn at the last station you stored a ship at Hints_EnterBedPlayersNear=Logging Out\nWhen people are nearby, your ship remains on the server for a short time\nDuring this time there is a risk of it being destroyed or stolen Hints_EnterBedPlayersOnShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty\nDuring this time there is a risk of it being destroyed or stolen Hints_Exit_Bed_Title=Exit Bed Hints_FPSHarvesting_Collection_Title=FPS Harvesting - Collection Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=You have successfully harvested an item! \nTo add it to your personal inventory, interact with the item and choose to store it. Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=Items that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full. Hints_FPSHarvesting_OnHarvestableStowed=You have successfully collected and stored an item. \nCollected mineables and harvestables can be sold at trading consoles for profit. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=You have found a harvestable item. To collect it, simply interact with it. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=You have found a harvestable item but you don't have an armor with an inventory equipped. You cannot store this item without one. Hints_FPSMining_Collection_Title=FPS Mining - Collection Hints_FPSMining_Deposits_Title=FPS Mining - Deposits Hints_FPSMining_Fracturing_Title=FPS Mining - Fracturing Hints_FPSMining_OnPlayerBackpackFull=Your inventory is full. You cannot store any more shards until you empty it or sell its contents. Hints_FPSMining_OnPlayerFinishedScanningRock=Once scanned, prepare the deposit for collection by fracturing it with your mining tool. \nPress ~action(player|attack1) to begin charging the rock with energy. Hints_FPSMining_OnPlayerLooksAtFPSRock=You have found a deposit suitable for harvesting. \nTo collect the valuable shards, the rock will first need to be fractured with energy from a mining tool. Hints_FPSMining_OnPlayerOwningMiningTool=This mining tool allows for the collection of valuable materials from smaller ore deposits too delicate to be harvested by larger mining vehicles. Hints_FPSMining_OnPlayerSelectingMiningTool=To find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals. Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=Trying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly. Hints_FPSMining_OnPlayerStartMining=Use MMBWheel to throttle the power output of the mining tool and keep the rock's energy level in the green optimal zone. \nHigher instability deposits will have a more chaotic power transfer. Higher resistance rocks will require more energy. Hints_FPSMining_OnPlayerTargetsFPSRock=To scan an ore deposit, switch your mining tool to ADS mode. \nThe compositional details provided are critical to successful mining. Hints_FPSMining_OnRockEnterDangerZone=Careful. Overcharging a rock can result in a dangerous and even lethal explosion. Hints_FPSMining_OnRockEnterOptimalZone=Once a deposit has been charged with the optimal amount of energy for enough time, they will soon fracture. Hints_FPSMining_OnRockSuccessfulyFractured=Now that the rock has been fractured, interact with the shards to store them in your personal inventory. Hints_FPSMining_OnShardLootedIntoBackpack=Shards that you collect and store in your inventory can be sold at various locations. \nTo maximize your potential profits, consider continuing collecting until your inventory is completely full. Hints_FPSMining_Scanning_Title=FPS Mining - Scanning Hints_FPSMining_Title=FPS Mining Hints_FPSMining_Tool_Title=FPS Mining Tool Hints_ForceReaction_KnockDown_FirstTime=Large impacts can knock you prone. Press or hold ~action(player|zoom) mid-fall to recover and gain weapon control sooner. Hints_ForceReaction_KnockDown_Title=Force Reaction - Knockdowns Hints_Fuel1=Your fuel is low. If your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. Hints_Fuel2=Quantum Travel Fuel is low.\nTo refill, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. Hints_Fuel3=Your Hydrogen Fuel is low\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, collect a fuel pickup. Hints_Fuel_Title=Fuel Hints_Green_Zone1=You have left the confines of the Armistice Zone and entered open space. \nThe combat restrictions of the Armistice Zone are no longer in effect. Hints_Green_Zone_Title=Exiting Armistice Zone Hints_Grenades_Indicator_Title=Grenades – Indicator Hints_Grenades_Priming_Title=Grenades – Priming Hints_Grenades_Title=Grenades Hints_Heal1=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. Hints_Heal2=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. Hints_Heal_Title=Heal Hints_Hint_System1=You can disable the Hints at any time via the Game Settings. Hints_Hint_System_Title=Hints Hints_Interaction_Condition_Carry=This item is too heavy to pick up. Hints_Interaction_Condition_Generic=Some interaction options can become unavailable based on context, and the interaction will fail. \nIf present, use the inner thought text or hint to help resolve the blocking condition. Hints_Interaction_Condition_Helmet=You cannot use this interaction while wearing a helmet. Remove your helmet through mobiGlas and try again. Hints_Interaction_Condition_Helmet_Consume=Remove helmet to eat or drink Hints_Interaction_Condition_Standing=You must be standing in order to use this interaction. Hints_Interaction_Condition_Title=Interactions Hints_Interaction_Mode1=Tap (~action(player_choice|pc_interaction_mode)) to open doors, enter seats and activate terminals using Quick Interact. Hints_Interaction_Mode2=Hold ~action(player_choice|pc_interaction_mode) to switch to Interaction Mode.\nInteraction points will be highlighted. Hints_Interaction_Mode2_Gamepad=Press ~action(player_choice|pc_interaction_mode) to toggle in and out of Interaction Mode. Hints_Interaction_Mode3=Confirm an Inner Thought selection with ~action(player_choice|pc_select). Hints_Interaction_Mode4=Zoom in and out with ~action(player_choice|pc_zoom_in) and ~action(player_choice|pc_zoom_out). Hints_Interaction_Mode4_Gamepad=Zoom in and out with ~action(default|ui_3d_display_zoom_toggle). Hints_Interaction_Mode5=Hold ~action(player_choice|pc_interaction_mode) to use Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select). Hints_Interaction_Mode5_Gamepad=Press ~action(player_choice|pc_interaction_mode) to use Interaction Mode.\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).\nPress ~action(player_choice|pc_interaction_mode) again to exit Interaction Mode. Hints_Interaction_Mode_Title=Interaction Mode Hints_Inventory_ClosedExternalInventoryOutOfRange=Moving too far away from a source or container will automatically close the inventory screen.\nTo reopen, move back within range of the item you wish to interact with. Hints_Inventory_Clothing_Title=Clothing & Armor Hints_Inventory_ContainerFull=Storage Containers have capacity limits. When full or almost full, you cannot add items that would exceed the limit. Hints_Inventory_ContainerSizeLimits=Storage containers have size limits. Items that are too large cannot be placed inside. Hints_Inventory_ContainerSizeLimits_Title=Storage Containers Hints_Inventory_HomeItemAdded=A new item(s) has been added to your primary residence's local storage. \nWhen at your primary residence, the local storage can be accessed via the inventory using ~action(player_choice|pc_pit_inventory). Hints_Inventory_HomeItemAdded_Title=New Item In Inventory Hints_Inventory_InvalidClothingArmorEquip=Clothing and undersuits (and thus armor) cannot be equipped at the same time. Hints_Inventory_InvalidClothingArmorEquip_Title=Clothing & Undersuits Hints_Inventory_ItemPurchased=Your purchase has been transferred to your local storage. To access your inventory press ~action(player_choice|pc_pit_inventory). Hints_Inventory_ItemPurchased_Title=Local Storage Hints_Inventory_Open=Drag and drop items to transfer them between storage containers, personal, local, and vehicle storage; including any items being worn or held. \nLocal storage is only available based on your current location; while vehicle storage is only available when aboard vehicles. Hints_Inventory_OpenInVehicle=Navigate between your personal inventory, storage containers, local storage, and vehicle storage using the tabs on the sides of the screen. Hints_Inventory_OpenWithNoContainer=Equip clothing, armor, and backpacks to manage their storage. Visit a container, vehicle, or landing zone to manage its inventory.\nTo drop items stored in your inventory, drag them to the drop hand icon. Hints_Inventory_SpawnPointExit=To find where your items are being stored, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager shows and tracks all your belongings and their current whereabouts. Hints_Inventory_SpawnPointExit_2=To manage items in your personal inventory and in local storage, press ~action(player_choice|pc_pit_inventory).\nHere you can equip and unequip items, weapons, clothing, and armor by dragging and dropping. Hints_Inventory_Title=Inventory Hints_Inventory_Tracking_Title=Inventory - Tracking Hints_Inventory_UndersuitClothingIncompatible=You must be wearing an undersuit to be able to equip armor pieces. \nSince undersuits cannot be worn with clothing, you are unable to pair clothing with armor. Hints_Inventory_VehicleDestroyed=When a vehicle is destroyed, some items stored within its storage have a chance of surviving.\nTo recover these items, search the wreckage for storage containers. (A tractor beam may be helpful.) Hints_Inventory_VehicleEnter=Being aboard a vehicle allows you to access and manage its vehicle storage by using the inventory (~action(player_choice|pc_pit_inventory)).\nEveryone aboard has access to their own private vehicle storage. This is distinct from the vehicle's cargo space. Hints_Inventory_VehicleStorageUsed=To find items after they've been placed into vehicle storage, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager tracks all your belongings which can be helpful if you have items stored across multiple vehicles and locations. Hints_Inventory_VehicleStorage_Title=Vehicle Storage Hints_Item_Collection_Title=Item Collecting Hints_Items1=Press ~action(player_choice|pc_qs_grenades) to grab an equipped grenade. Hold ~action(player_choice|pc_qs_grenades) to choose from the Quick Select Wheel.\nPress ~action(player|throw_overhand) to toss the grenade overarm, or press ~action(player|throw_underhand) to throw underarm. Hints_Items1_Priming=With a grenade equipped, hold ~action(player|throw_overhand) (overarm) or ~action(player|throw_underhand) (underarm) to prime the grenade and begin a detonation countdown. \nRelease the button to throw the primed grenade before it explodes. To cancel the throw, tap ~action(player_choice|pc_interaction_mode). Hints_Items2=Watch out for the grenade icon that indicates when a grenade has been thrown near to you. Hints_Journal1=The Journal app is for reviewing your correspondence and collected data. Hints_Journal_Title=Journal Hints_KeyBindingCancelPopuUp=To cancel the key rebind press (~action(default|ui_toggle_pause)) Hints_Keybinding1=If a Hint action is UNBOUND you should remap it in the Keybinding menu\nFind the Keybinding menu in the Options. Hints_Keybinding_Title=Keybindings Hints_LogInBedSpawnFailGeneric=The bed you last logged out from is currently unavailable on this server.\nInstead, you have respawned at your previous location. Hints_LogInBedSpawnFailGeneric_Title=Bed Unavailable Hints_LoggingOut=While in your ship's bed, press ~action(player_choice|pc_interaction_mode) to see the option to log out. Hints_LoggingOut_Title=Logging Out Hints_LogoutAIShip=Only ships owned by a player can be used as an initial spawn location. Hints_LogoutEnteredNoPlayersAround=When no other people are in the area, your ship will despawn from the server. Hints_LogoutEnteredNonOwned=You can initially spawn on another player's ship if it is available on the server.\nOtherwise, your initial spawn will be at the last location you stored a ship at. Hints_LogoutEnteredPlayersAround=When people are nearby, your ship remains on the server for a short time.\nDuring this time there is a risk of it being destroyed or stolen. Hints_LogoutEnteredPlayersInShip=If there are people aboard, your ship will not despawn until it is empty.\nDuring this time there is a risk of it being destroyed or stolen. Hints_LogoutShipWithinShip=Vehicles stored on another ship's landing area are not available for player spawning. Hints_Logout_Title=Logging Out Hints_MFD1=Manage your ship's power, heat, weapons and shields via the interactive screens in your cockpit.\nPress ~action(default|ui_3d_display_zoom_toggle) to focus in for a closer look. Hints_MFD2=Use Interaction Mode to switch between and manipulate the information displayed on screen. Hints_MFD3=Take the time to get accustomed to the options available here.\nBeing able to quickly navigate these screens will be vital later. Hints_MFD_Title=Multi-Function Displays (MFDs) Hints_Map01=Open the Ark StarMap with ~action(vehicle_general|v_starmap).\nSet a destination here for Quantum Travel. Hints_Map01_Gamepad=Open your mobiGlas with ~action(vehicle_general|mobiglas) to find the Ark StarMap app\nSet a destination there for Quantum Travel. Hints_Map_Title=Maps Hints_MedBeam_FireMode=Use ~action(player|weapon_change_firemode) to toggle between targeting yourself and other injured individuals. Hints_MedBeam_MT_BDLCrit=The Multi-Tool Healing Attachment cannot heal targets with a Critical Blood Drug Level (BDL). Hints_MedBeam_MT_TargetRequired=You can heal a target over a short distance using the Multi-Tool Healing Attachment. Hints_MedBeam_MT_Title=Multi-Tool Healing Hints_MedBeam_Medgun_AdvMode=In Advanced Mode you can adjust the drug types and dosages delivered to your target.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the dosage sliders. Hints_MedBeam_Medgun_AdvModeButtons=Press the Auto button to automatically set the target dosages.\nPress Clear to reset the target Dosage.\n~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) Hints_MedBeam_Medgun_AdvModeCritBDLBypass=Advanced Mode bypasses the Critical BDL safety feature of Basic Mode and should be used with caution.\nAdministering Resurgera will reduce a target’s BDL faster over time. Hints_MedBeam_Medgun_BDLCrit=Medical Devices cannot heal targets with a critical Blood Drug Level (BDL) when in Basic Mode.\nToggle to Advanced Mode by using ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. Hints_MedBeam_Medgun_TargetRequired=You can heal and apply drugs to a target over a short distance using a Medical Device. Hints_MedBeam_Medgun_ToggleAdvMode=Toggle to the Advanced Mode to access more drug application options.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. Hints_MedBeam_MedicalDeviceDosage_Title=Medical Device - Dosage Hints_MedBeam_MedicalDeviceModes_Title=Medical Device - Modes Hints_MedBeam_Title=Medical Beam Hints_MedBeam_ValidTargetAcquired=Additional information regarding a target's current health status can found in the Medical Device's AR display. Hints_MedBeam_ValidTargetAcquired_Hurt=Use ~action(player|attack1) to apply drugs to alleviate injury symptoms and improve the health of an injured target.\nNote that applying drugs will increase the target’s Blood Drug Level (BDL). Hints_Medical_Device_Title=Medical Device Hints_MedpenStabBlockedInGreenZone=Medical pens cannot be used to inject others while in a armistice zone. Hints_MedpenStabBlockedInGreenZone_Title=Armistice Zone - Medication Hints_Melee_Blocking=To successfully block, hold ~action(player|melee_block) and turn to face the incoming attack. Hints_Melee_Combat_Title=Melee Combat Hints_Melee_ComboAttacks=To perform combinations, alternate left and right attacks. Hints_Melee_Dodging=To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight) or ~action(player|melee_dodgeBack) to quickly step left, right or backwards. Hints_Melee_EquipFists=Press ~action(player|selectUnarmedCombat) to raise your fists and enter a fighting-ready stance. Hints_Melee_HeavyHaymaker=To throw a Haymaker, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Jab. Hints_Melee_HeavyHook=To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). Hints_Melee_KnifeEquip=Press ~action(player|selectMeleeWeapon) to equip your combat knife. Hints_Melee_KnifeHeavy=To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). Hints_Melee_KnifeLight=To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). Hints_Melee_LightAttacks=To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). Hints_Melee_Stun=When hit by fists you will suffer stun damage. This is not lethal, but get hit too much and you will be knocked down. Hints_Melee_TakedownFists=Press ~action(player|weapon_melee) for a non-lethal takedown. Hints_Melee_TakedownGun=Press ~action(player|weapon_melee) To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n> Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D.Gethart - Recovered Data Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=Covalex Investigation - Security Seal Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=HAB: WARD, DARNELL\n \n** SECURITY SEAL **\n DO NOT TAMPER\nThis room has been sealed as a crime scene. All persons are forbidden to enter without express permission from lead Investigator. Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=DO NOT TAMPER Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=Covalex Investigation - Preliminary Findings Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=To: Ava Skenning\nFrom: Ava Skenning\nSub: Preliminary Findings\n2945.09.23 15:46SET\n \n<<< EXECUTIVES ONLY: NOT FOR DISTRIBUTION >>>\n \nIncident Report #GJC-99091\n \nTo members of the Executive Team,\n \nI am in the process of preparing a complete summary, but wanted to give you a high level overview of our findings. \n \nOn 2945-08-27, Covalex Station Gundo suffered a catastrophic system overload which triggered an explosion that resulted in the deaths of sixteen employees and millions in structural damage.\n \nInitial investigation into the station’s server logs found that one of the Maintenance workers (WARD, DARNELL File#438956) had been running stress tests throughout the day to address a power runoff issue. System login indicates that Ward attempted another stress test at 1400 SET on day of accident, but didn’t ever turn the system off. Station systems went critical without the local failsafes and an explosion was inevitable.\n \nReviewing Ward’s personnel file indicated that he’d had addiction issues in the past and had even been suspended previously for negligence. Though supervisor reviews indicated he’d cleaned up since his return, our teams found evidence that he slipped back into bad habits shortly before the accident.\n \nTo perform our due diligence, we’ve exhausted other potential causes, but this one seems to be the most likely. As I mentioned, I’m still compiling my final report, which you will have when I make my presentation to the board.\n \n \nAva Skenning\nInvestigator\nCorporate Security - Covalex\n \nThe information contained in this message is confidential and only intended for the recipients. If you have received this message in error, please notify Covalex Corporate Security team and they will guide you through proper deletion protocol. Distributing, releasing or holding this private company communication is strictly prohibited. Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A.Skenning - Recovered Data Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=Covalex Investigation - Hab Code List Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Hab Codes\n2945.09.21 16:53SET\n \nAva,\n \nPulled the Hab door codes from the SysAdmin’s terminal and tested them out. Here’s the list:\n \nHab 1: Hammell, Scott Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. Gethart - Recovered Data Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=Covalex Investigation - Server Assessment Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Server Assessment\n2945.09.23 14:11SET\n \n \nHi Ava,\n \nI went through the data logs from the server and managed to put together a rough timeline of events that led up to the crash. I know the initial speculation was criminal sabotage, but based on this, it looked like worker negligence. Sad as it is to say.\n \nAnyway, I’ve attached a series of files to help illustrate my points and so you don’t have to sift through three million lines of data text.\n \n**/Excerpt_1 ATTACHED/**\n \nI’ve pulled together some sample readings from the Power Distribution logs. As you can see, over the past year, the station has been suffering from sporadic power drains. Maintenance reports theorized that there was a power drain somewhere, but to me, it looks like faulty switchers. These 2920’s were notorious for power flow issues.\n \n**/Excerpt_2 ATTACHED/**\n \nSo here is the initial stress test that Darnell Ward ran the day of the incident. Everything after RUNPROTOCOL stresstest_v3.dnn is the test taking effect. Everything looks good, right? Then, and I haven’t figured out why yet, but a few hours later (and in the middle of the stress test) he runs this all_monitor_silence.dnn protocol. Maybe he was trying to bring monitoring systems offline to see if they were causing the drain. I don’t really know. Anyway, it was a stupid move, because he basically removed his only way to see that the power plant was about to go critical. \n \nI’ll keep digging and keep you apprised.\n \nDennis Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. Gethart - Recovered Data Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=Personal Datapad - Darnell Ward Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=From: Darnell Ward\nTo: Elaine Ward\nSubject: I messed up\n2945.08.27 05:13SET\n>> UNSENT DRAFT\n \nSo… I don’t know why this is so tough... Dr. Colby said that I shouldn’t get too down on myself if I stumbled in my treatment, but I can’t bring myself to believe him. I know I could probably just sleep it off, wake up tomorrow and commit myself to starting fresh, but I don’t know… something just feels wrong about that. Wrong not telling you. Then it feels like it’d be sweeping it under the rug. Like it never happened. I think about all the things I put you, put the kids through, and I just don’t know why I can’t figure this out. \n \nI guess you know where this is going. There was a birthday party tonight and somebody had been saving a bottle of Esquire. It was easy to say yes. I almost didn’t even think about it. What that word would mean. I guess… I think I went back ten years ago, like when we were at school. When having a few drinks didn’t lead to waking up in a medstation or with blood on my clothes. But in that moment, I was the me back then. Just a guy celebrating a birthday with some coworkers…\n \nBut I’m not that guy. And it kills me.\n \nI don’t know who I am anymore. It’s late now. I’m drunk. Drunk and ashamed that I keep letting you down.\n \nI guess all I want is Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D.Ward - Recovered Data Jumptown2_Criminal_MBroker_desc=Got some good news for you. As we speak, there’s an automated facility that is churning out package after package of primo product that’s pretty much ripe for the taking.\n\nAll you have to do is swoop down there, deal with a thug or two, grab whatever you can, and sell it for a huge profit. Shouldn’t be a problem at all. And there are plenty of people around who would pay good creds to take product like that off your hands.\n\nSpeaking of credits, I’m not gonna just give out the coordinates of this facility out of the kindness of my heart. I think it’s only fair to ask a finder’s fee for info this good.\n\nI wouldn’t wait too long. Not sure how long the site will be left running.\n\n-Ruto\n Jumptown2_Criminal_MBroker_name=Ripe for the Taking Jumptown2_Criminal_obj_long=Steal from the production facility at ~mission(Location|Address). Jumptown2_Criminal_obj_marker=Recommended Buyer Jumptown2_Criminal_obj_short=Steal Product Jumptown2_DrugLabLocation_obj_marker=Production Facility Jumptown2_Lawful_MBroker_desc_BlacJac=ATTN: Verified Mercenary Operators\n\nWe’ve been able to trace a recent surge of contraband to an automated production facility at ~mission(Location|Address). We can’t be sure how much longer the site will be up and running, so BlacJac needs someone on site to sweep through, secure the contraband, and transport it to us at ~mission(Destination|Address).\n\nWe haven’t been able to determine what kind of hostile force will be present, but whatever you encounter, you’re authorized to use lethal force as necessary. \n\nThe more contraband you manage to bring to us, the more credits you’ll earn.\n\nThanks,\nLt. Aaron Riegert\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n Jumptown2_Lawful_MBroker_desc_CruSec=Crusader Security has learned that an illegal production facility at ~mission(Location|Address) is currently being used to manufacture contraband. \n\nWe are seeking a contractor to secure the site, confiscate any contraband, and deliver it to our evidence hold at ~mission(Destination|Address).\n\nNow, this is an automated facility so it’s not clear how long they’ll be manufacturing for, or even how many people may be on site. To be safe, I would go in expecting to meet heavy resistance.\n\nYour total compensation will be based on how packages are safely delivered into evidence.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Vanzant\nID# 712L921P\n Jumptown2_Lawful_MBroker_desc_Hurston=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Confiscate Contraband\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Odington\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nHurston Security has learned of an active, illegal automated production facility at ~mission(Location|Address) and is seeking a contractor to secure the site and confiscate as many packages of contraband as possible for delivery to a Hurston Security facility ~mission(Destination|Address) for immediate disposal.\n\nYou are authorized to use any force necessary to complete your objective. Payment will be based on the amount of contraband secured. \n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n Jumptown2_Lawful_MBroker_desc_MicroTech=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented security professional who can assist us in securing contraband from an illegal automated production site at ~mission(Location|Address). The packages will then need to be delivered to ~mission(Destination|Address) for destruction.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Manage any hostiles found within the site; using force as necessary.\n• Secure contraband and deliver it to ~mission(Destination|Address)\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n Jumptown2_Lawful_MBroker_name_BlacJac=Confiscate Contraband Jumptown2_Lawful_MBroker_name_CruSec=Confiscate Contraband Jumptown2_Lawful_MBroker_name_Hurston=Confiscate Contraband Jumptown2_Lawful_MBroker_name_MicroTech=Confiscate Contraband Jumptown2_Lawful_obj_long=Confiscate and secure packages of contraband from ~mission(Location|Address) and deliver them to ~mission(Destination|Address). Jumptown2_Lawful_obj_marker=Contraband Drop Off Jumptown2_Lawful_obj_short=Secure Contraband Packages JurisdictionJournals_ArcCorp_BodyText=UEE JURISDICTION NOTIFICATION\n** ARCCORP **\n\nWhile traveling within ARCCORP governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. JurisdictionJournals_ArcCorp_SubHeading=ArcCorp JurisdictionJournals_ArcCorp_Title=Jurisdiction: ArcCorp JurisdictionJournals_CrusaderIndustries_SubHeading=Crusader Industries JurisdictionJournals_CrusaderIndustries_Title=Jurisdiction: Crusader Industries JurisdictionJournals_CrusadrIndustries_BodyText=UEE JURISDICTION NOTIFICATION\n** CRUSADER INDUSTRIES **\n\nWhile traveling within CRUSADER INDUSTRIES governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are fineable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. JurisdictionJournals_GrimHex_BodyText=Welcome to Green Imperial HEX.\n\n** NO JURISDICTIONAL INFORMATION AVAILABLE **\n\n** MONITORING OFFLINE **\n\n** ENTER AT OWN RISK ** JurisdictionJournals_GrimHex_SubHeading=Green Imperial HEX JurisdictionJournals_GrimHex_Title=Jurisdiction: Green Imperial JurisdictionJournals_HurstonDynamics_BodyText=UEE JURISDICTION NOTIFICATION\n** HURSTON DYNAMICS **\n\nWhile traveling within HURSTON DYNAMICS governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. JurisdictionJournals_HurstonDynamics_SubHeading=Hurston Dynamics JurisdictionJournals_HurstonDynamics_Title=Jurisdiction: Hurston Dynamics JurisdictionJournals_Klescher_BodyText=UEE JURISDICTION NOTIFICATION\n** Klescher Rehabilitation Facilities **\n\n Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. Be sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. JurisdictionJournals_Klescher_SubHeading=Klescher Rehabilitation Facilities JurisdictionJournals_Klescher_Title=Jurisdiction: Klescher Rehabilitation JurisdictionJournals_Microtech_BodyText=UEE JURISDICTION NOTIFICATION\n** MICROTECH **\n\nWhile traveling within MICROTECH governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. JurisdictionJournals_Microtech_SubHeading=Microtech JurisdictionJournals_Microtech_Title=Jurisdiction: Microtech JurisdictionJournals_PeoplesAlliance_BodyText=JURISDICTION NOTIFICATION\n** PEOPLE'S ALLIANCE **\n\nWe, the People’s Alliance of Levski, are dedicated to the creation and continual development of a truly egalitarian community, where all sentients may feel safe and free to express ideas while supporting each other towards the communal goal of enlightened self-sufficiency.\n\nVisitors are expected to respect our beliefs and are encouraged to adopt them into their own life after they’ve gone.\n\nAll visitors should:\n- Never denigrate another’s views or ideas. We are all entitled to our own beliefs.\n- Not attempt to profit from, exploit or instigate plans to deprive anyone of their goods or health.\n- Not pursue a UEE agenda while within our community.\n- Agree to resolve conflicts in a nonviolent manner.\n- Agree to spend time (no matter how little) thinking about what you have done today to make the universe a better place.\n- Even if you disagree with us, you will respect our right to life.\n\nAdditionally, any person found engaging in the following infractions will be met with fair but swift justice. If you seek further understanding and guidance, we have included an appendix below for your enlightenment.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered to be the most serious of crimes.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions that require monetary restitution.\n\n~law(misdemeanors|details) JurisdictionJournals_PeoplesAlliance_SubHeading=People's Alliance JurisdictionJournals_PeoplesAlliance_Title=Jurisdiction: People's Alliance JurisdictionJournals_UEE_BodyText=JURISDICTION NOTIFICATION\n** UNITED EMPIRE OF EARTH **\n\nWhile traveling within UNITED EMPIRE OF EARTH (UEE) governed space, be mindful that you are subject to all UEE laws and if you violate them, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nUEE Military and Advocacy Agents can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n JurisdictionJournals_UEE_SubHeading=UEE JurisdictionJournals_UEE_Title=Jurisdiction: UEE Jurisdictions_Name_001=UEE Jurisdictions_Name_002=Crusader Industries Jurisdictions_Name_003=Hurston Dynamics Jurisdictions_Name_004=ArcCorp Jurisdictions_Name_005=microTech Jurisdictions_Name_006=Green Imperial Jurisdictions_Name_007=People's Alliance Jurisdictions_Name_008=Klescher Rehabilitation Kareah_EnterCode=Enter Code Kareah_ItemLoading=Loading evidence in elevator... Kareah_ItemRetrievalAborted=Evidence Retrieval Cancelled by User Kareah_ItemRetrievalComplete=Evidence Retrieval Complete Kareah_RecallItems=Retrieve Evidence Kareah_TimedItemDispenser_Activator=Activate Evidence Inventory System Kareah_TimedItemDispenser_Case=Case # - Kareah_TimedItemDispenser_InProgress=Evidence retrieval in progress... Kareah_TimedItemDispenser_InfoScreen=The Evidence Inventory System secures our station’s evidence in a de-oxygenated vault which can only be accessed through this terminal. \n\nTo verify evidence, use the access code you have been provided. The system will proceed to retrieve random pieces of evidence from the vault at short intervals for you to verify against existing records. Use this process to ensure the Evidence Inventory System is functioning properly. \n\nSpecific evidence pertaining to a particular case can only be retrieved with the proper legal authorization code. \n\nThe terminal’s Security Override can be used to end the verification process at any time. \n\nOnce a code has been used to begin the verification process it will become invalid. The system will generate a new code which will be sent to all authorized security personnel. To begin the verification process again, enter the new code. Kareah_TimedItemDispenser_LogOut=Exit Kareah_TimedItemDispenser_NextItem=Resetting Retrieval System Kareah_TimedItemDispenser_ShutDown=Cancel Retrieval Kareah_TimedItemDispenser_TimeOut=Session Timeout Kareah_TimedItemDispenser_Title=Evidence Inventory System KeypadButton_000=0 KeypadButton_001=1 KeypadButton_002=2 KeypadButton_003=3 KeypadButton_004=4 KeypadButton_005=5 KeypadButton_006=6 KeypadButton_007=7 KeypadButton_008=8 KeypadButton_009=9 KeypadDisplay_000=* KeypadDisplay_001=0000 KeypadDisplay_002=---- KeypadDisplay_003=--- KeypadDisplay_004=-- KeypadDisplay_Unlocked=Unlocked Kill_Civ_Desc_001,P=Kill the drug dealer who has been taking more than his cut on the profits Kill_Civ_Desc_Long_001,P=Go an collect weapon from Loot Container Kill_Civ_Desc_Long_002,P=Go to the last know location of Drug Dealer Kill_Civ_Desc_Long_003,P=Assassinate Drug Dealer Kill_Civ_Desc_Marker_001,P=Get Weapon Kill_Civ_Desc_Marker_002,P=Kill Target Kill_Civ_Desc_Marker_003,P=Last Known Location Kill_Civ_Desc_Short_001,P=Collect Weapon Kill_Civ_Desc_Short_002,P=Go to Location Kill_Civ_Desc_Short_003,P=Kill Drug Dealer Kill_Civ_Title_001,P=Kill Drug Dealer Klim_Allies=Eddie Par, Michael Shaw, Nine Tails Klim_Rivals=Tecia Pacheco LOC_BADSTRING=< LOC_BADTOKEN=< LOC_DEBUG=< LOC_EMPTY= LOC_FONTAUDITLETTERS,P=The quick brown fox jumps over the lazy dog LOC_FONTAUDITNUMBERS,P=0123456789 LOC_FORWARDSLASH=/ LOC_INVALID= LOC_NOINNERTHOUGHT=< LOC_PLACEHOLDER=< LOC_TESTJOURNALPARSING=Your name is [~playername()], your bedroom is [~bedroom()], and a landing pad number is [~padnumber()], test extended manager: [~action(spaceship_view|v_view_freelook_mode)] LOC_UNINITIALIZED=< LandingPad_A00=A00 LandingPad_A01=A01 LandingPad_A02=A02 LandingPad_A03=A03 LandingPad_A04=A04 LandingPad_A05=A05 LandingPad_A06=A06 LandingPad_A07=A07 LandingPad_A08=A08 LandingPad_A09=A09 LandingPad_A10=A10 LandingPad_B00=B00 LandingPad_B01=B01 LandingPad_B02=B02 LandingPad_B03=B03 LandingPad_B04=B04 LandingPad_B05=B05 LandingPad_B06=B06 LandingPad_B07=B07 LandingPad_B08=B08 LandingPad_B09=B09 LandingPad_B10=B10 LandingPad_C00=C00 LandingPad_C01=C01 LandingPad_C02=C02 LandingPad_C03=C03 LandingPad_C04=C04 LandingPad_C05=C05 LandingPad_C06=C06 LandingPad_C07=C07 LandingPad_C08=C08 LandingPad_C09=C09 LandingPad_C10=C10 LandingPad_D00=D00 LandingPad_D01=D01 LandingPad_D02=D02 LandingPad_D03=D03 LandingPad_D04=D04 LandingPad_D05=D05 LandingPad_D06=D06 LandingPad_D07=D07 LandingPad_D08=D08 LandingPad_D09=D09 LandingPad_D10=D10 LandingPad_Generic=Landing Pad Levski_Shop_Teach=Teach's Ship Shop LingFamily_Danger_001=Also, some of the family has run into trouble doing similar contracts recently. I would be extra careful. You know it's dangerous when cousin Maggi even says it. LingFamily_Danger_002=Also, a word of caution. I've got several reports highlighting this particular stretch as potentially dangerous. I don't think anything will happen, but just be ready in case trouble shows up. LingFamily_Danger_003=One more thing. I don't want to raise a false alarm, but there's a small chance that this contract may wind up being riskier than usual. Nothing concrete, but I've got a contact in Crusader Security who gave me a heads up. Should be fine, but be careful. LingFamily_Danger_004=And I probably don't have to say this, but Crusader's been having some security issues lately. It's not as safe as it once was, especially where you'll be going for this job. Be smart out there and stay safe. LingFamily_Family_001=My brother, Ricki, was supposed to handle this job but unfortunately his cooler blew. He's getting it fixed, but in the meanwhile we're hoping you can step in. LingFamily_Family_002=My brother, Ricki, was supposed to handle this job but his power plant's been having issues. He's getting it fixed, it'd be great if you can take this one. LingFamily_Family_003=My brother, Ricki, was scheduled to handle this, but the quantum drive on his Lancer decided to stop working today. It's being repaired, but in the meanwhile we're hoping you can handle it. LingFamily_Family_004=My brother, Ricki, is down for the count today owing to his life support system being on its last breath. He's getting it fixed, but in the meanwhile we're hoping you can fill in. LingFamily_Family_005=Ricki got caught up on the opposite side of Stanton doing a long haul, so we need someone else to handle this job. LingFamily_Family_006=I originally had Ricki slated for this, but a leaky fuel line means he's not going to get back in time. Hopefully, you're available. LingFamily_Family_007=Fabian, my cousin, commed in sick again. Guess his suit actuator failed while he was doing a drop on Yela and he caught a cold. So we need someone to pick up the slack today. LingFamily_Family_008=Got a last minute comm from my cousin Fabian that he isn't feeling well again. Seems he picked up a stomach bug from a bad burrito and can't fly. Would be great if you could cover for him. LingFamily_Family_009=Hoping that you'll be able to fill in for my cousin Fabian. Not sure exactly what happened, but seems like his arm is on the fritz and he can't fly till he sees a cybernetician. You'll definitely be helping us out if you're available. LingFamily_Family_010=You ever hear of Dolphin Tongue? Well, my cousin Fabian woke up with it. Half his face is swollen to the size of burstmelon. Would you be free to take over for him today? LingFamily_Family_011=My cousin Maggi had some trouble with the Nine Tails and is filing a report with Crusader right now. Of course, that could wind up taking all afternoon so I need someone to handle this job for her. LingFamily_Family_012=I thought that my cousin Maggi was going to be able to do this one, but she has to chase down a missing order. Hoping that it wasn't stolen. Either way, she's going to be tied up for a while. LingFamily_Family_013=Fabian caught a stomach bug and now the rest of the family seems to have got it. To be honest, I'm not feeling so great, but I'm hanging in for now. Since they're all busy making their own "deliveries" until the medicine kicks in, I was thinking you might be able to take care of this job. LingFamily_Family_014=A bunch of the family headed over to New Babbage for the day to celebrate another cousin's birthday. And guess who didn't get to go? Anyway, still plenty of work around here that needs doing. LingFamily_LocalDelivery_desc_01=Hi,\n\nI hope you're available to do a delivery. ~mission(Contractor|Family)\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nLet me know if you can do it.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_LocalDelivery_desc_02=Hi,\n\nWe need someone to do a delivery run. ~mission(Contractor|Family)\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nHope you're available.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_LocalDelivery_desc_03=Hey,\n\nWe need you to run a shipment for us. ~mission(Contractor|Family). Here's a breakdown:\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_LocalDelivery_desc_04=Got a delivery request that could use you.\n~mission(Contractor|Family)\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_LocalDelivery_desc_05=Hello,\n\nI know Conni usually handles this stuff, but she's away for the afternoon. Anyway, got a descent sized run for you.\n\nAnyway, if I'm reading the invoice correctly, the shipment is - \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nGood luck out there.\n\n-Davi Ling\nProprietor \nLing Family Hauling LingFamily_LocalDelivery_desc_intro=Hi,\n\nWe're a small family owned and operated delivery company that's currently seeking new contractors in the Crusader area. \n\nIf you're interested in working with us, the following delivery would be a great trial to see if you're a good match for the company.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf all goes well, you'll become the newest member of Ling Family Hauling.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_LocalDelivery_desc_rehire=Hello,\n\nI'm not thrilled to have to do this, but we have a shortage of contractors and more deliveries than ever. I'm willing to give you another shot, but you need to complete the following delivery. \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_LocalDelivery_header_01=Ling Family Local Delivery Route LingFamily_LocalDelivery_title_01=Ling Family Local Delivery Route LingFamily_LocalDelivery_title_intro=Ling Family Seeking New Contractors LingFamily_LocalDelivery_title_rehire=Ling Contractor Re-evaluation LingFamily_Reaction_BadStreak_001=After that last contract, how many screw ups was that? You know what? I don't want to scold you like you're some kid. I'm just gonna say do better and leave it at that. LingFamily_Reaction_BadStreak_002=Seems like you've been having a really hard time getting through these contracts. Last few jobs we've thrown you're way haven't exactly gone as planned. We're not a big company so these setbacks really hurt our bottom line. You're just going to have to do better, okay? Having said that... LingFamily_Reaction_BadToGood_001=Guess you're a diamond in the rough, after all. Had a bet going with my sister Linda that you would screw up that last contract. Now I have to make her dinner, but hey, it's better than having to clean up your mess again. Anyway... LingFamily_Reaction_BadToGood_002=Way to turn it around. I was getting worried about you, but that last contract showed you got potential. We'll have to see if you can keep it up... LingFamily_Reaction_Bad_001=Rough time on that last contract, huh? It happens. Important thing is not focus on it too much, and get back out there - LingFamily_Reaction_Bad_002=Hard to say exactly where you went wrong on that last contract, but it wasn't pretty. Let's do better this time, Okay? LingFamily_Reaction_GoodStreak_001=Got to say, you've really been killing it out there. Even Davi's been impressed and he's been doing this for decades. Anyway... LingFamily_Reaction_GoodStreak_002=I'm starting to think we got pretty lucky finding you. You've been giving Ling Family Hauling a good name out there with all the recent work you've been doing for us. Speaking of... LingFamily_Reaction_GoodToBad_001=That last contract got away from you or what? Don't worry though. Screwing up every once in a while is what being part of the Ling Family is all about. (Don't tell them I said that.) LingFamily_Reaction_GoodToBad_002=Tough break on that last job. Can't be perfect all the time, I guess. Unless your my sister Linda. But let's not talk about her right now... LingFamily_Reaction_Good_001=You did good on that last contract. Nice stuff. LingFamily_Reaction_Good_002=Real quick, wanted to mention the last contract you did. Saw that it went well. Good work. That said... LingFamily_Reaction_LastWarning_001=So far, I think as a whole, Ling Family Hauling has been more than fair with you. But this contract is the end. Either you get it right, or we're done working with you. That simple. That said... LingFamily_Reaction_LastWarning_002=Listen, this contract here? This is your last chance. We can't afford to risk any more business on you unless you find a way to turn things around. That said... LingFamily_Reaction_Renew_001=Okay. So, I'm gonna tell you straight. If it had been up to me, we would have burned your contact, but dad seems to think you deserve another chance, so here we are... LingFamily_Reaction_Renew_002=Here's what's happening. We had a family meeting and decided that maybe you deserve another chance. I hope you make the most of it. That said... LingFamily_Timed_001=Unfortunately, we're on a bit of a tight schedule with this one. Need it taken care of ASAP. LingFamily_Timed_002=Be sure to keep in mind that this job has a firm deadline. Not much wiggle room. LingFamily_Timed_003=Make sure to keep an eye on clock when you're out there. Don't want you missing the deadline. LingFamily_Timed_004=Make sure to be mindful of the time while you're working. Our business depends on us being punctual. LingFamily_UGF_collect_desc_001=Hey,\n\nWe need you to grab a delivery for us over at ~mission(Location|Address) and then take it to ~mission(Destination|Address).\n\nI was originally going to send my brother Ricki to handle this, but he said the area’s too dangerous. Guess there’s been a bunch of security warnings around there, but as long as you’re careful and bring some guns or whatever, I’m sure you’ll be fine. You probably won’t even run into anything. \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling\n LingFamily_UGF_collect_title_001=Package Delivery for Ling LingFamily_delivery_desc_0001=Hi,\n\n~mission(Contractor|Reaction)Got another delivery for you. ~mission(Contractor|Family)\n\nThe shipment is waiting for pick up at ~mission(Location|Address) to be dropped off at ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_delivery_desc_0002=Hey,\n\n~mission(Contractor|Reaction)We need you to run a shipment for us. \n\n~mission(Contractor|Family)The delivery is over at ~mission(Location|Address) and is scheduled to be taken to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling LingFamily_delivery_desc_0004=Hello,\n\nConni normally does these so you'll have to bear with me. Still trying to wrap my head around the system she set up. Believe it or not, I used to handle all of this myself! Thank heavens for Conni though. She's so good at all this stuff. \n\nAnyway, if I'm reading the invoice correctly, the shipment is at ~mission(Location|Address) and needs to be hauled over to ~mission(Destination|Address). Simple enough. \n\nGood luck out there. Make the Ling family proud!\n\n-Davi Ling\nProprietor \nLing Family Hauling LingFamily_delivery_desc_intro=Have you always been interested in trying your hand at being a delivery pilot but didn't know where to start? \nAre you sick of being taken advantage of by the large faceless shipping conglomerates? \nDo you want to further your career by gaining on-the-job experience with a top-reviewed family own company? \n\nIf you answered yes to any of these questions, then Ling Family Hauling may be right for you. \n\n----------------------------------\n\nHi,\n\nI'm Davi Ling, proud owner and proprietor of Ling Family Hauling. For the past three years, my family has been making a name for ourselves delivering packages and hauling shipments in the greater Crusader area. But now we need your help. \n\nTo keep up with our growing list of clients, we've been seeking additional pilots to help our family to keep expanding. Right now, we have a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). The perfect opportunity for a new pilot. No prior experience necessary. Whether this is your first time flying a route, or your thousandth, all we ask is that you work hard and try your best. That's the Ling Family way.\n\nSincerely,\nDavi Ling\nProprietor\nLing Family Hauling LingFamily_delivery_title_001=Ling Shipment Delivery LingFamily_delivery_title_intro=Job Opportunity with Ling Hauling Ling_Allies=N/A Ling_Courier=[COURIER] Ling Shipment Delivery Ling_Data=[DATA] Ling Shipment Delivery Ling_Haulage=[HAULAGE] Ling Shipment Delivery Ling_LightGoods=[LIGHT GOODS] Ling Shipment Delivery Ling_RepUI_Area=Stanton II Ling_RepUI_Description=Founded by Davi Ling, Ling Family Hauling has been making a name for itself delivering packages and hauling shipments in the greater Crusader area. An experienced hauling pilot with over 30 years of experience, Davi decided to start his own shipping company in Crusader in order to spend more time with his family and less time flying. Ling_RepUI_Focus=Delivery, Hauling, Courier Services Ling_RepUI_Founded=2945 Ling_RepUI_Headquarters=Daymar (Stanton 2b), Crusader, Stanton System Ling_RepUI_Leadership=Davi Ling, Proprietor Ling_RepUI_Name=Ling Family Hauling Ling_Rivals=N/A LocalDelivery_DrugProd_desc_01=~mission(Contractor|LocalDeliveryDrugProdDesc) LocalDelivery_DrugProd_dropoff_obj_long_01=Deliver raw material to ~mission(Pickup2|Address). LocalDelivery_DrugProd_dropoff_obj_long_02=Deliver refined product to ~mission(Pickup3|Address). LocalDelivery_DrugProd_dropoff_obj_long_03=Deliver finished goods to ~mission(Dropoff1|Address). LocalDelivery_DrugProd_dropoff_obj_marker_00=Delivery Drop Off LocalDelivery_DrugProd_dropoff_obj_short_01=Deliver Raw Material LocalDelivery_DrugProd_dropoff_obj_short_02=Deliver Refined Product LocalDelivery_DrugProd_dropoff_obj_short_03=Deliver Finished Goods LocalDelivery_DrugProd_from_01=~mission(Contractor|LocalDeliveryDrugProdFrom) LocalDelivery_DrugProd_header_01=Current Contract: ~mission(Contractor|LocalDeliveryDrugProdTitle) LocalDelivery_DrugProd_mgtitle_01=~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward) LocalDelivery_DrugProd_pickup_obj_long_01=Pick up raw material from ~mission(Pickup1|Address). LocalDelivery_DrugProd_pickup_obj_long_02=Pick up refined product from ~mission(Pickup2|Address). LocalDelivery_DrugProd_pickup_obj_long_03=Pick up finished goods from ~mission(Pickup3|Address). LocalDelivery_DrugProd_pickup_obj_marker_00=Pick Up LocalDelivery_DrugProd_pickup_obj_marker_01=Raw Material LocalDelivery_DrugProd_pickup_obj_marker_02=Refined Product LocalDelivery_DrugProd_pickup_obj_marker_03=Finished Goods LocalDelivery_DrugProd_pickup_obj_short_01=Pick Up Raw Material LocalDelivery_DrugProd_pickup_obj_short_02=Pick Up Refined Product LocalDelivery_DrugProd_pickup_obj_short_03=Pick Up Finished Goods LocalDelivery_DrugProd_title_01=~mission(Contractor|LocalDeliveryDrugProdTitle) LocalDelivery_desc=~mission(Contractor|LocalDeliveryDesc) LocalDelivery_dropoff_obj_long_01=Deliver Package #~mission(item|serialnumber) to ~mission(Destination|Address). LocalDelivery_dropoff_obj_marker_01=Delivery Drop Off LocalDelivery_dropoff_obj_short_01=Deliver Package #~mission(Item) LocalDelivery_from=~mission(Contractor|LocalDeliveryFrom) LocalDelivery_header=Current Contract: ~mission(Contractor|LocalDeliveryTitle) LocalDelivery_itinerary_drugproduction=* TO-DO LIST *\n\n1. PROCESSING - Take the raw material from ~mission(Pickup1|Address) to ~mission(Pickup2|Address)\n2. PACKAGING - Take the refined product from ~mission(Pickup2|Address) to ~mission(Pickup3|Address)\n3. DISTRIBUTION - Take the finished goods from ~mission(Pickup3|Address) to ~mission(DropOff1|Address)\n LocalDelivery_itinerary_multidropoff=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Collect all packages from ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Deliver package #~mission(item1|serialnumber) to ~mission(DropOff1|Address)\n · Deliver package #~mission(item2|serialnumber) to ~mission(DropOff2|Address)\n · Deliver package #~mission(item3|serialnumber) to ~mission(DropOff3|Address)\n LocalDelivery_itinerary_multipickup=DELIVERY ITINERARY\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATION\n · Deliver ALL packages to ~mission(Dropoff1|Address) LocalDelivery_itinerary_singlepackage=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Deliver packages to ~mission(Dropoff1|Address) LocalDelivery_pickup_obj_long_01=Pick up Package #~mission(item|serialnumber) from ~mission(Location|Address). LocalDelivery_pickup_obj_marker_01=Pick Up LocalDelivery_pickup_obj_short_01=Pick Up Package #~mission(Item) LocalDelivery_title=~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward) Local_Delivery_DrugProduction_Description,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(Pickup2)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(Pickup3)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. \n Local_Delivery_DrugProduction_Title,P=Full Production Run (Drug Delivery) - ~mission(Reward) Local_Delivery_Multiple_Dropoff,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Local_Delivery_Multiple_Pickup,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Local_Delivery_Title,P=Courier\nLocal Multi-Stop Delivery\nReward Lorville_Destination_Central_Business_District=Central Business District Lorville_Destination_City_Gates_01=City Gates 01 Lorville_Destination_City_Gates_02=City Gates 02 Lorville_Destination_City_Gates_03=City Gates 03 Lorville_Destination_City_Gates_04=City Gates 04 Lorville_Destination_City_Gates_05=City Gates 05 Lorville_Destination_City_Gates_06=City Gates 06 Lorville_Destination_Floor01=Floor 01 Lorville_Destination_Floor02=Floor 02 Lorville_Destination_Floor03=Floor 03 Lorville_Destination_Floor04=Floor 04 Lorville_Destination_Floor05=Floor 05 Lorville_Destination_Floor06=Floor 06 Lorville_Destination_Floor07=Floor 07 Lorville_Destination_Floor08=Floor 08 Lorville_Destination_Floor09=Floor 09 Lorville_Destination_Floor10=Floor 10 Lorville_Destination_Ground_Floor=Ground Floor Lorville_Destination_Leavsden_Station=Leavsden Station Lorville_Destination_Metro_Center=Metro Center Lorville_Destination_Teasa_Spaceport=Teasa Spaceport MG_Debug_has_done_missions_false=I have never accepted a mission from this MG MG_Debug_has_done_missions_true=I have previously won or lost a mission for this MG MG_Debug_has_met_false=I have not met this MG (warning: sets false for ALL MGs) MG_Debug_has_met_true=I have met this MG (warning: sets true for ALL MGs) MG_Debug_last_mission_failed=I failed my last mission MG_Debug_last_mission_succeeded=I succeeded at my last mission MG_Debug_mission_count_0=Mission giver has no missions MG_Debug_mission_count_1=Mission giver has one mission MG_Debug_mission_count_2=Mission giver has multiple missions MG_Debug_mission_is_lawful_false=The available mission is unlawful MG_Debug_mission_is_lawful_true=The available mission is lawful MG_Debug_on_mission_false=I am not currently on a mission for MG MG_Debug_on_mission_true=I am already on a mission for MG MG_Debug_qualify_false=I do not have an invitation to meet this MG MG_Debug_qualify_true=I have an invitation to meet this MR MG_Debug_start_options=Choose history and mission details MG_Debug_start_random=Randomize history and mission details MG_Hurston_from=Constantine Hurston MG_hurston_invite_desc=PLACEHOLDER MG_hurston_invite_from=Hurston - PLACEHOLDER MG_hurston_invite_marker=Constantine - PLACEHOLDER MG_hurston_invite_obj_long=PLACEHOLDER MG_hurston_invite_obj_short=PLACEHOLDER MG_hurston_invite_title=Hurston Invite - PLACEHOLDER MKTG_CUSTOMS1_CV_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. MTProtection_RepUI_Area=Stanton IV MTProtection_RepUI_Description=When the city of New Babbage was first designed, microTech had hoped that they would be able to use advanced monitoring systems combined with automatic response units to handle most security issues that would arise. Unfortunately, as the city flourished so to did criminal elements looking to take advantage of the growing wealth and affluence there. To more efficiently deal with this growing criminal trend, in 2891 MT Protection Services was formed. While they still rely heavily on tech and remote monitoring, MT Protection Services employs a small force of security professionals who are able to deal with matters requiring a more hands on approach. MTProtection_RepUI_Focus=Police Force MTProtection_RepUI_Founded=2891 MTProtection_RepUI_Headquarters=New Babbage, microTech, Stanton System MTProtection_RepUI_Leadership=Yann Bostrom, Lead Administrator MTProtection_RepUI_Name=MT Protection Services MTProtectiveServices_Allies=Advocacy, microTech MTProtectiveServices_Rivals=Ruto Magnus=Magnus System Magnus1=Magnus I Magnus1_Desc=A small rocky planet with no atmosphere. Some astrogeologists speculate that Magnus I was formerly a Hot Jupiter that migrated to this orbit before having its atmosphere stripped away by the star. Magnus2=Borea Magnus2_Desc=The former home to the UEE's shipbuilding facilities until they moved to Kilian, Borea suffered an economic depression for decades. Things have recently begun to improve with ship manufacturer Drake Interplanetary's decision to be headquartered on the planet. Magnus3=Magnus III Magnus3_Desc=Classified as a Super Jupiter, Magnus III is a large multi-colored gas giant situated on the outskirts of the system. Magnus4=Triggerfish Magnus4_Desc=The fourth planet of the Magnus system, Triggerfish is rumored to be home to a secret, lost UEE Navy vault that has yet to be re-discovered. Landing on the planet is difficult due to its lush jungle cover. Magnus_Desc=The shipyards of Magnus system used to be one of the iconic locations of the Empire. When the Navy moved operations to Kilian System, the system's economy was unable to recover. The resulting decades of economic downturn and criminal activity is only now being slowly reversed in large part due to the ship manufacturer Drake Interplanetary establishing their corporate headquarters here. Magnus_JumpPoint_Ellis=Magnus - Ellis Jump Point Magnus_JumpPoint_Ellis_Desc=This jump point connects Magnus to the Ellis system. Magnus_JumpPoint_Stanton=Magnus - Stanton Jump Point Magnus_JumpPoint_Stanton_Desc=This jump point connects Magnus to the Stanton system. Magnus_JumpPoint_Terra=Magnus - Terra Jump Point Magnus_JumpPoint_Terra_Desc=This jump point connects Magnus to the Terra system. Magnus_Star=Magnus Magnus_Star_Desc=A class-K main sequence star. Maps_ClearRoute=Clear Route Maps_Drag,P=Drag Maps_Filter_View=Filter View Maps_Focus_Parent=Focus on Parent Maps_Focus_Player=My Location Maps_Focus_Selection=Focus on Selection Maps_Move_Down=Move Down Maps_Move_Up=Move Up Maps_Orbit,P=Orbit Maps_SetRoute=Set Route Maps_Zoom,P=Zoom Maps_Zoom_In=Zoom In Maps_Zoom_Out=Zoom Out Maps_Zoom_Selection=Zoom to Selection Marker_Hail=Hail Marker_Mark=Mark Marker_Navigate=Navigate Marker_Pin=Pin Marker_Target=Target Markers_Subtext_Anomaly=Anomaly Markers_Subtext_Asteroid=Asteroid Markers_Subtext_Manmade=Manmade Markers_Subtext_Moon=Moon Markers_Subtext_Planet=Planet Markers_Subtext_Star=Star MercenaryGuild_Allies=Advocacy, Crusader Security, BlacJac, Bounty Hunter Guild, Northrock Service Group MercenaryGuild_RepUI_Area=UEE, Unaffiliated Systems MercenaryGuild_RepUI_Description=As Humanity entered its first interspecies war against the Tevarin in 2541, space travel became a lot more dangerous and private security firms found themselves providing services that had formally be regulated to more official channels. In order to navigate these uncharted waters, and better establish the role of modern mercenaries, some of the largest firms banded together to form the first iteration of the Mercenary Guild. Since then, the Guild has helped ensure the rights of mercenary and security forces to operate with the UEE by protecting their members from fraudulent companies, offering advanced training, providing access to specialist supplies, and lobbying for members who run into legal complications. MercenaryGuild_RepUI_Focus=Private Security MercenaryGuild_RepUI_Founded=2542 MercenaryGuild_RepUI_Headquarters=Tanys, Locke, Idris System MercenaryGuild_RepUI_Leadership=Carey Sun, President MercenaryGuild_RepUI_Name=Mercenary Guild MercenaryGuild_Rivals=Nine Tails, XenoThreat MicroTech_JumpPoint_Hurston,P=MicroTech - Hurston Jump Point MicroTech_JumpPoint_Hurston_Desc,P=This jump point connects Microtech to Hurston within the Stanton system MilesEckhart_IntroCommLawful_1,P=Hey, how are you? Miles Eckhart, Eckhart Security. A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and am always on the lookout for capable people who don't rattle. If you're interested in picking up some extra work, we should talk. I'll send my details. MilesEckhart_IntroInPersonLawful_1,P=Hey there, sport. Grab a seat. Sorry for the locale, don't look like much but the homemade stuff has some kick. Anyway, I've been hearing good things about you. Real stand-up sort. Just the type of people I like to know. As I mentioned, I run a small security outfit, we handle all sorts of ops, so I'm always on the lookout for people who know how to handle themselves in a scrap. MilesEckhart_LawfulKillCaptorsattackersWhilstKeepingHostagesattackedAlive_2,P=We've just been hired to retrieve another poor bastard who's been abducted. Same drill as before, keep the hostage alive, whatever happens to the captors happens. MilesEckhart_LawfulKillCriminal_2,P=Another bounty came over the spec if you're interested. Have a look. MilesEckhart_LawfulKillCriminal_4,P=This one came straight from the Guild. It's a high value, high risk target. Watch yourself with this one. MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_1,P=A contract just came through to go look into several ship wrecks in the area. One problem. The people responsible for making the wrecks are still in the area and they might take issue with you, so expect a fight. MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_3,P=High risk retrieval just came in. Check out out the details and see if you're interested, otherwise I'll pass it along. MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1,P=Been getting a lot of requests to chase down ship wrecks. Usually they're a sleepwalk, but they can get dicey real quick depending on which area they're sending you to. I'll send you the request from the insurance company, just follow their instructions and collect your creds. MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_3,P=Guess some idiot pilot went and got themself killed, so we've got another contract to find the wreck. MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_2,P=Just got pinged from another delivery. It's time sensitive so don't take the gig if you can't make the deadline. MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackages_2,P=Need another delivery if you got the time. MilesEckhart_LawfulPlayersMustDropOffAndPickUpItems_1,P=This one's gonna be a hand-off. Client's a bit worried about the folks on the other side of the deal, so figured a little muscle to handle the trade would be smart. It'll be on you to make sure the transfer runs smooth as ice. MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_1,P=An escort job just tumbled free and wondered if you might be available. Should be easy money, but keep your eyes open. MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_2,P=Need a babysitter for a ship run. Take a look and see if you're interested. MilesEckhart_LawfulPlayersMustEscortAShipOnASeriesOfLocations_1,P=It's a basic escort mission, the client's got a handful of stops they need to make. You follow and keep them out of trouble. Not too tough, right? MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_1,P=We've gotten word that an assault's building against some honest-to-god law-abiding folks and they need some help. Pay's not great, but hey, it's not always about the money, right? I'm kidding. MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_1,P=We've got a target that we need to take down. I've coordinated with local law and bounty hunters so it's totally above board. Anyway, you aren't going to be able to take them in a stand up fight, so you'll need to trap them. MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2,P=Got another scumbag who's ready for the swift hand of justice... and worth a sizeable bounty. Up for another ambush? MilesEckhart_LawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_1,P=Here's the deal, I've managed to secure a retainer for local law enforcement agencies. I just got word that they're moving on some criminal elements and want some backup. MilesEckhart_LawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2,P=Another chaffeur job just came across the spec. Have a look and see if you're interested. MilesEckhart_LawfulRecoverStolenCargoGuardedByCriminals_2,P=Law enforcement and Advocacy have been cracking down on cargo theft across the systems and are paying operators for the safe retrieval of stolen cargo. Anyway, I put the squeeze on a couple local scumbags and got a line on some hot merch in the area. MilesEckhart_LawfulSearchAWreckForCorpseOrEvidence_1,P=This job's a retrieval op. Need to collect a special bit of- let's say "salvage." I'm gonna give you the honor of going to the wreck, and finding it. MilesEckhart_MissionFail_6,P=The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. MilesEckhart_OncePlayerSits_1,P=So... don't look like much, do ya? Just kidding. So here's my boilerplate pitch, Eckhart Security handles escorts, VIP protection, hostile extractions and even some militia work when they can afford us. Anyway, a job came in late last night. Some idiot hauler thought it'd be a good idea to shave some flight time by cutting through low-sec space and got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. I'll send the details, look them over on your own time and if you're interested, hit me back. MilesEckhart_RepUI_Association=Eckhart Security MilesEckhart_RepUI_Biography=After leaving the Army, Miles Eckhart missed the excitement of his former life and decided to try mercenary work. He took to it so well that before long he started his own company, Eckhart Security. Specializing in operations in unclaimed and hostile systems like Nyx, Miles remains fully independent and unaffiliated with the Mercenary Guild. MilesEckhart_RepUI_Location=Lorville, Hurston, Stanton System MilesEckhart_RepUI_Occupation=CEO, Security Consultant MilesEckhart_RevisitYoureCurrentlyOnAMission_2,P=You got the details, so get moving. MilesEckhart_SitsInTheCornerOfTheDarkBarHePerksUpWhenHeSeesYou_1,P=Hey! Over here. How you been? Grab a seat. Come on. Get in here.... MilesEckhart_UnlawfulAtPrisonHard_2,P=Got a dangerous one for you. Probably the less I talk about it the better. MilesEckhart_UnlawfulAtSecurityPost_1,P=Seems one of our clients has been picked up by some two-bit security outfit who fancy themselves real do-gooders. Anyway, our enterprise doesn't benefit with this client incarcerated, so I need you to get them out. MilesEckhart_UnlawfulAtSecurityPost_3,P=I swear, I don't know how some of these idiots have stayed alive long enough to make enough money to keep us on retainer. Anyway, we've got another client cooling their heels in a low-sec clink. You free to boost them? MilesEckhart_UnlawfulKillInnocentOrRivalCriminal_3,P=Hey killer, feel like earning some extra creds? Got another target that's living on borrowed breath. MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_2,P=Since they're in the stealing mood, I figure no one will mind if we help ourselves. If they do, I trust you'll handle them. MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1,P=Clients are looking for someone to track down some ships they lost. I don't know if they're trying to retrieve evidence before the law does or what. To be honest, I didn't ask. MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_1,P=Contact of mine just hit me up. He's got some product he needs moved quick and quiet. I'm talking invisible here, no scans, no checkpoints. You get pinched with this, you're on your own. MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackages_2,P=Need some low profile product that needs to be moved. I'd skirt any heavy security scans if you get my meaning. MilesEckhart_UnlawfulPlayersMustDropOffABomb_2,P=Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. MilesEckhart_UnlawfulPlayersMustDropOffAndPickUpItems_2,P=So one of my shakier clients is a little nervous and wants us to handle a hand-off. You give 'em ours. We take theirs. And if they try anything... well, you take care of it. MilesEckhart_UnlawfulPlayersMustEscortAShipFromAToB_2,P=You free for another protection op? Got a client who needs a heavy hitter on their wing. MilesEckhart_UnlawfulPlayersMustEscortAShipOnASeriesOfLocations_2,P=You got time for an escort op? It's another staggered one so you'll hit multiple spots. Have a look. MilesEckhart_UnlawfulPlayersMustFindOnemultipleItemsByScavengingOrKillingAndLootingNoHelpIsGivenFindingTheItems_1,P=Got a retrieval op for you. Now, you should know that the owners of the items in question are going to be resistent to the idea of giving up their cargo. I trust you'll be able to change their mind. MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_2,P=So one of my more - lets say verbal - clients has apparently pissed off the wrong people. Needs some protection and defenses laid down to help in case they retaliate. Hoping you could handle it. MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2,P=Got another name that needs to be marked off. I've worked out the time and place for the ambush, just need a trigger to do the deed. MilesEckhart_UnlawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_2,P=It's another muscle job, back up the client and shoot up whoever they want shot up. MilesEckhart_UnlawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2,P=Got another passenger that's looking for low profile transport. Miners_RepUI_Area,P=[PH] Area Miners_RepUI_Description,P=[PH] Miners Description Miners_RepUI_Focus,P=[PH] Miners Focus Miners_RepUI_Founded,P=[PH] N/A Miners_RepUI_Headquarters,P=[PH] Miners Headquarters Miners_RepUI_Leadership,P=[PH] Miners Leadership Miners_RepUI_Name,P=[PH] Miners MiningClaimLawful_Description_001=**WIP** Lawful Description MiningClaimLawful_From_001=**WIP** Lawful From MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location) MiningClaimLawful_ObjectiveMarker_002=**WIP** Search this area MiningClaimLawful_ObjectiveMarker_003=**WIP** Return to search area MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at ~mission(Location) MiningClaimLawful_Objective_Long_002=**WIP** Search for the sentries and destroy them MiningClaimLawful_Objective_Long_003=**WIP** Return to ~mission(location) MiningClaimLawful_Objective_Short_001=**WIP** Go to ~mission(Location) MiningClaimLawful_Objective_Short_002=**WIP** Destroy sentries MiningClaimLawful_Objective_Short_003=**WIP** Return to ~mission(Location) MiningClaimLawful_Title_001=**WIP** Lawful Title MiningClaimUnlawful_Description_001=**WIP** Unlawful Description MiningClaimUnlawful_From_001=**WIP** Unlawful From MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location) MiningClaimUnlawful_ObjectiveMarker_002=**WIP** Search this area MiningClaimUnlawful_ObjectiveMarker_003=**WIP** Return to search area MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at ~mission(Location) MiningClaimUnlawful_Objective_Long_002=**WIP** Search for the sentries and destroy them MiningClaimUnlawful_Objective_Long_003=**WIP** Return to ~mission(Location) MiningClaimUnlawful_Objective_Short_001=**WIP** Go and investigate private mining area MiningClaimUnlawful_Objective_Short_002=**WIP** Destroy sentries MiningClaimUnlawful_Objective_Short_003=**WIP** Return to ~mission(Location) MiningClaimUnlawful_Title_001=**WIP** Unlawful Title MiningClaim_NB1_001=Mining Claim #JK7-L0L MiningClaim_NB1_002=Mining Claim #TWU-19T MiningClaim_NB1_003=Mining Claim #N4I-FN8 MiningClaim_NB1_004=Mining Claim #Y55-06R MiningClaim_NB1_005=Mining Claim #8PB-H2A MiningClaim_NB1_006=Mining Claim #A2J-2LQ MiningClaim_NB1_007=Mining Claim #N0S-4R2 MiningClaim_NB1_008=Mining Claim #R2D-C3P MiningClaim_S1L1_001=Mining Claim #5GU-TMT MiningClaim_S1L1_002=Mining Claim #252-RDC MiningClaim_S1L1_003=Mining Claim #SA0-62G MiningClaim_S1L1_004=Mining Claim #LW2-QQA MiningClaim_S1L1_005=Mining Claim #89K-011 MiningClaim_S1L1_006=Mining Claim #W80-8T2 MiningClaim_S1L1_007=Mining Claim #PCV-664 MiningClaim_S1L1_008=Mining Claim #564-AT7 MiningClaim_S1L2_001=Mining Claim #L7X-O1Z MiningClaim_S1L2_002=Mining Claim #46K-104 MiningClaim_S1L2_003=Mining Claim #117-P8P MiningClaim_S1L2_004=Mining Claim #407-4F2 MiningClaim_S1L2_005=Mining Claim #26X-9QI MiningClaim_S1L2_006=Mining Claim #117-6KR MiningClaim_S1L2_007=Mining Claim #17D-NF2 MiningClaim_S1L2_008=Mining Claim #1P2-O6W MiningClaim_S1L3_001=Mining Claim #MHP-7R3 MiningClaim_S1L3_002=Mining Claim #7Y5-2BL MiningClaim_S1L3_003=Mining Claim #3EH-MR5 MiningClaim_S1L3_004=Mining Claim #286-T23 MiningClaim_S1L3_005=Mining Claim #M9Q-1JW MiningClaim_S1L3_006=Mining Claim #H29-61U MiningClaim_S1L3_007=Mining Claim #X79-361 MiningClaim_S1L3_008=Mining Claim #T9P-B90 MiningClaim_S1L4_001=Mining Claim #P0C-84M MiningClaim_S1L4_002=Mining Claim #OXK-LWP MiningClaim_S1L4_003=Mining Claim #IG2-PUS MiningClaim_S1L4_004=Mining Claim #5P7-CB5 MiningClaim_S1L4_005=Mining Claim #5TP-9LV MiningClaim_S1L4_006=Mining Claim #K16-4PN MiningClaim_S1L4_007=Mining Claim #U7S-YF2 MiningClaim_S1L4_008=Mining Claim #0A3-EB6 MiningClaim_S1L5_001=Mining Claim #62W-6FF MiningClaim_S1L5_002=Mining Claim #031-L6W MiningClaim_S1L5_003=Mining Claim #H08-C6Q MiningClaim_S1L5_004=Mining Claim #P4S-50Z MiningClaim_S1L5_005=Mining Claim #69H-T0M MiningClaim_S1L5_006=Mining Claim #9R4-US2 MiningClaim_S1L5_007=Mining Claim #PY9-010 MiningClaim_S1L5_008=Mining Claim #2ZK-92P MiningClaim_S2L1_001=Mining Claim #LOW-9SW MiningClaim_S2L1_002=Mining Claim #M77-B9R MiningClaim_S2L1_003=Mining Claim #RDM-570 MiningClaim_S2L1_004=Mining Claim #U3Z-O5M MiningClaim_S2L1_005=Mining Claim #Q02-658 MiningClaim_S2L1_006=Mining Claim #6QU-VLF MiningClaim_S2L1_007=Mining Claim #187-EK3 MiningClaim_S2L1_008=Mining Claim #2JR-IH4 MiningClaim_S2L2_001=Mining Claim #A28-8FL MiningClaim_S2L2_002=Mining Claim #35D-O40 MiningClaim_S2L2_003=Mining Claim #JMH-ZE9 MiningClaim_S2L2_004=Mining Claim #MEY-8X6 MiningClaim_S2L2_005=Mining Claim #B60-06N MiningClaim_S2L2_006=Mining Claim #1EM-8KZ MiningClaim_S2L2_007=Mining Claim #659-7F9 MiningClaim_S2L2_008=Mining Claim #0ND-1C6 MiningClaim_S2L3_001=Mining Claim #SNS-133 MiningClaim_S2L3_002=Mining Claim #7BH-6IB MiningClaim_S2L3_003=Mining Claim #B93-ECE MiningClaim_S2L3_004=Mining Claim #1WF-8Q2 MiningClaim_S2L3_005=Mining Claim #233-0BG MiningClaim_S2L3_006=Mining Claim #5QZ-EVL MiningClaim_S2L3_007=Mining Claim #2AO-YXA MiningClaim_S2L3_008=Mining Claim #6VQ-R0L MiningClaim_S2L4_001=Mining Claim #PWG-V76 MiningClaim_S2L4_002=Mining Claim #MJF-18Z MiningClaim_S2L4_003=Mining Claim #3S4-69I MiningClaim_S2L4_004=Mining Claim #IF4-44E MiningClaim_S2L4_005=Mining Claim #4QI-L3K MiningClaim_S2L4_006=Mining Claim #YNV-4N2 MiningClaim_S2L4_007=Mining Claim #36Y-F4E MiningClaim_S2L4_008=Mining Claim #BU8-982 MiningClaim_S2L5_001=Mining Claim #A83-1XB MiningClaim_S2L5_002=Mining Claim #714-SK2 MiningClaim_S2L5_003=Mining Claim #Z8V-6O0 MiningClaim_S2L5_004=Mining Claim #J2P-9P8 MiningClaim_S2L5_005=Mining Claim #35F-7IY MiningClaim_S2L5_006=Mining Claim #J5B-CJZ MiningClaim_S2L5_007=Mining Claim #W70-48O MiningClaim_S2L5_008=Mining Claim #UU1-PPU MiningClaim_S3L1_001=Mining Claim #6G3-YNQ MiningClaim_S3L1_002=Mining Claim #LH7-KP4 MiningClaim_S3L1_003=Mining Claim #10E-4EX MiningClaim_S3L1_004=Mining Claim #0K8-HE1 MiningClaim_S3L1_005=Mining Claim #95S-AN6 MiningClaim_S3L1_006=Mining Claim #H20-5FY MiningClaim_S3L1_007=Mining Claim #9WB-MTS MiningClaim_S3L1_008=Mining Claim #X1A-79O MiningClaim_S3L2_001=Mining Claim #489-YQ1 MiningClaim_S3L2_002=Mining Claim #Z4O-0M1 MiningClaim_S3L2_003=Mining Claim #2FC-DQ3 MiningClaim_S3L2_004=Mining Claim #19F-MUY MiningClaim_S3L2_005=Mining Claim #05D-PZR MiningClaim_S3L2_006=Mining Claim #FJ2-26X MiningClaim_S3L2_007=Mining Claim #9OE-85E MiningClaim_S3L2_008=Mining Claim #29N-704 MiningClaim_S3L3_001=Mining Claim #Q97-6C7 MiningClaim_S3L3_002=Mining Claim #581-679 MiningClaim_S3L3_003=Mining Claim #4V3-M95 MiningClaim_S3L3_004=Mining Claim #761-0K4 MiningClaim_S3L3_005=Mining Claim #T8B-OA8 MiningClaim_S3L3_006=Mining Claim #SR3-8DH MiningClaim_S3L3_007=Mining Claim #6H0-FUN MiningClaim_S3L3_008=Mining Claim #LD7-2A3 MiningClaim_S3L4_001=Mining Claim #FUR-603 MiningClaim_S3L4_002=Mining Claim #91Y-6R6 MiningClaim_S3L4_003=Mining Claim #A69-9BQ MiningClaim_S3L4_004=Mining Claim #44L-158 MiningClaim_S3L4_005=Mining Claim #8Y9-8K5 MiningClaim_S3L4_006=Mining Claim #D00-PR7 MiningClaim_S3L4_007=Mining Claim #KY3-74D MiningClaim_S3L4_008=Mining Claim #EOB-B9F MiningClaim_S3L5_001=Mining Claim #H9G-ZHJ MiningClaim_S3L5_002=Mining Claim #MY9-2O0 MiningClaim_S3L5_003=Mining Claim #1TM-U9Z MiningClaim_S3L5_004=Mining Claim #L9N-MH5 MiningClaim_S3L5_005=Mining Claim #QR4-25Q MiningClaim_S3L5_006=Mining Claim #09W-2GR MiningClaim_S3L5_007=Mining Claim #9GW-F38 MiningClaim_S3L5_008=Mining Claim #287-UMO MiningClaim_S4L1_001=Mining Claim #L7D-UG3 MiningClaim_S4L1_002=Mining Claim #57M-5RP MiningClaim_S4L1_003=Mining Claim #36Z-097 MiningClaim_S4L1_004=Mining Claim #45C-BPM MiningClaim_S4L1_005=Mining Claim #623-1V4 MiningClaim_S4L1_006=Mining Claim #960-5X4 MiningClaim_S4L1_007=Mining Claim #1A0-R16 MiningClaim_S4L1_008=Mining Claim #5O8-Q79 MiningClaim_S4L2_001=Mining Claim #4S4-27T MiningClaim_S4L2_002=Mining Claim #GU2-7X3 MiningClaim_S4L2_003=Mining Claim #09F-C90 MiningClaim_S4L2_004=Mining Claim #18H-T53 MiningClaim_S4L2_005=Mining Claim #656-VXK MiningClaim_S4L2_006=Mining Claim #O36-381 MiningClaim_S4L2_007=Mining Claim #UR6-090 MiningClaim_S4L2_008=Mining Claim #KA3-ON4 MiningClaim_S4L3_001=Mining Claim #6D4-4XP MiningClaim_S4L3_002=Mining Claim #FR8-8XV MiningClaim_S4L3_003=Mining Claim #2R5-806 MiningClaim_S4L3_004=Mining Claim #5Z4-1YV MiningClaim_S4L3_005=Mining Claim #I13-200 MiningClaim_S4L3_006=Mining Claim #IUP-MT4 MiningClaim_S4L3_007=Mining Claim #X31-V3V MiningClaim_S4L3_008=Mining Claim #D82-461 MiningClaim_S4L4_001=Mining Claim #ZGA-66M MiningClaim_S4L4_002=Mining Claim #LX4-224 MiningClaim_S4L4_003=Mining Claim #L86-O64 MiningClaim_S4L4_004=Mining Claim #P15-YC2 MiningClaim_S4L4_005=Mining Claim #5NN-VVJ MiningClaim_S4L4_006=Mining Claim #LCU-0CH MiningClaim_S4L4_007=Mining Claim #DAV-F2K MiningClaim_S4L4_008=Mining Claim #38L-OJB MiningClaim_S4L5_001=Mining Claim #0O3-77D MiningClaim_S4L5_002=Mining Claim #260-K0V MiningClaim_S4L5_003=Mining Claim #94T-Y5T MiningClaim_S4L5_004=Mining Claim #N03-CF2 MiningClaim_S4L5_005=Mining Claim #1OD-G13 MiningClaim_S4L5_006=Mining Claim #2NB-SH5 MiningClaim_S4L5_007=Mining Claim #3UB-W93 MiningClaim_S4L5_008=Mining Claim #2A5-7XY MiningClaims_Desc_001=A privately owned mining claim that has been registered with the UEE Bureau of Resource Management. No unauthorized access allowed. MissingPersons_Crew_01=Locate Captain MissingPersons_Crew_010=Locate Co-pilot MissingPersons_Crew_010a=Locate Co-pilot ~mission(TargetName) MissingPersons_Crew_011=Locate Scan Tech MissingPersons_Crew_011a=Locate Scan Tech ~mission(TargetName) MissingPersons_Crew_012=Locate Chief Engineer MissingPersons_Crew_012a=Locate Chief Engineer ~mission(TargetName) MissingPersons_Crew_01a=Locate Captain ~mission(TargetName) MissingPersons_Crew_02=Locate Pilot MissingPersons_Crew_02a=Locate Pilot ~mission(TargetName) MissingPersons_Crew_03=Locate Navigator MissingPersons_Crew_03a=Locate Navigator ~mission(TargetName) MissingPersons_Crew_04=Locate Engineer MissingPersons_Crew_04a=Locate Engineer ~mission(TargetName) MissingPersons_Crew_05=Locate Security Officer MissingPersons_Crew_05a=Locate Security Officer ~mission(TargetName) MissingPersons_Crew_06=Locate Cargo Officer MissingPersons_Crew_06a=Locate Cargo Officer ~mission(TargetName) MissingPersons_Crew_07=Locate Refinery Operator MissingPersons_Crew_07a=Locate Refinery Operator ~mission(TargetName) MissingPersons_Crew_08=Locate Gunner MissingPersons_Crew_08a=Locate Gunner ~mission(TargetName) MissingPersons_Crew_09=Locate Assistant Engineer MissingPersons_Crew_09a=Locate Assistant Engineer ~mission(TargetName) MissionGivers_ClovusDarneely=Clovus Darneely MissionGivers_ConstantineHurston=Constantine Hurston MissionGivers_MilesEckhart=Miles Eckhart MissionGivers_ReccoBattaglia=Recco Battaglia MissionGivers_Ruto=Ruto MissionGivers_WallaceKlim=Wallace Klim MissionManager_BennyNoodle_Description=Description MissionManager_BennyNoodle_Objective01_Long=Objective 1 Long MissionManager_BennyNoodle_Objective01_Short=Objective 1 Short MissionManager_BennyNoodle_Objective02_Long=Objective 2 Long MissionManager_BennyNoodle_Objective02_Short=Objective 2 Short MissionManager_BennyNoodle_Objective03_Long=Objective03_Long MissionManager_BennyNoodle_Objective03_Short=Objective03_Short MissionManager_BennyNoodle_Title=Title MissionManager_BennyNoodle_Title_Short=Title Short MissionManager_BravoStation_Hackers_Markerer_Server=Server Terminal MissionManager_BravoStation_Hackers_Objective00_Long=The servers are physically inside the station, you need to board the station first. MissionManager_BravoStation_Hackers_Objective00_Short=Enter Kareah Station MissionManager_BravoStation_Hackers_Objective01_Long=Hack the servers and defend them against security interception MissionManager_BravoStation_Hackers_Objective01_Short=Hack the servers MissionManager_BravoStation_Hackers_Objective02_Long=Prepare whilst the servers reset. (LONG) MissionManager_BravoStation_Hackers_Objective02_Short=Prepare whilst the servers reset MissionManager_BravoStation_Hackers_Title=Criminal Hacking Collective: Vulnerable Servers Terminals MissionManager_BravoStation_Hackers_Title_Description=Will pay handsomely for any hacking of the server terminals located on Kareah station. Better pay the longer you can remain logged in. - CHC MissionManager_BravoStation_Hackers_Title_Short=Hack Kareah Servers MissionManager_BravoStation_Security_Marker_Server=Server Terminal MissionManager_BravoStation_Security_Objective00_Long=You must physically enter the station to use the terminal and accept the security contract. MissionManager_BravoStation_Security_Objective00_Short=Enter Kareah Station MissionManager_BravoStation_Security_Objective01_Long=Login with the Security Terminal at security post Kareah. MissionManager_BravoStation_Security_Objective01_Short=Report for Duty. MissionManager_BravoStation_Security_Objective02_Long=Defend the Server terminals from unauthorized criminal hackers. MissionManager_BravoStation_Security_Objective02_Short=Defend the Server Terminals MissionManager_BravoStation_Security_Objective03_Long=Defend the station from trespassers. MissionManager_BravoStation_Security_Objective03_Short=Defend the station MissionManager_BravoStation_Security_Objective04_Long=To end your contract early, report back to the security terminal and sign out. MissionManager_BravoStation_Security_Objective04_Short=End Contract MissionManager_BravoStation_Security_Title=Crusader Security: Private Security Opportunity MissionManager_BravoStation_Security_Title_Description=Private security contractors wanted.  Kareah Station is in need of private security contractors to defend the server terminals integrity against criminal hackers.  You will be rewarded for the accumulated up time of the servers and for eliminating criminal trespassers. MissionManager_BravoStation_Security_Title_Short=Security Post Kareah Station MissionManager_CryAstroCrime_1_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto MissionManager_CryAstroCrime_1_Objective01_Long=Eliminate the target. MissionManager_CryAstroCrime_1_Objective01_Short=Eliminate MissionManager_CryAstroCrime_1_Title=A Little Bit of WetWork MissionManager_CryAstroCrime_1_Title_Short=Eliminate A Problem MissionManager_CryAstroCrime_2_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto MissionManager_CryAstroCrime_2_Objective01_Long=Eliminate the target. MissionManager_CryAstroCrime_2_Objective01_Short=Eliminate MissionManager_CryAstroCrime_2_Title=A Little Bit of WetWork MissionManager_CryAstroCrime_2_Title_Short=Eliminate A Problem MissionManager_CryAstroCrime_3_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto MissionManager_CryAstroCrime_3_Objective01_Long=Eliminate the target. MissionManager_CryAstroCrime_3_Objective01_Short=Eliminate MissionManager_CryAstroCrime_3_Title=A Little Bit of WetWork MissionManager_CryAstroCrime_3_Title_Short=Eliminate A Problem MissionManager_DisableCommArrays_1_Objective01_Long=Disable uplink at Comm Array 126. MissionManager_DisableCommArrays_1_Objective01_Short=Disable Uplink MissionManager_DisableCommArrays_1_Objective02_Long=Disable uplink at Comm Array 275. MissionManager_DisableCommArrays_1_Objective02_Short=Disable Uplink MissionManager_DisableCommArrays_1_Objective03_Long=Destroy the delivery. MissionManager_DisableCommArrays_1_Objective03_Short=Destroy MissionManager_DisableCommArrays_1_Title=Help Some ‘Friends’ Find Privacy MissionManager_DisableCommArrays_1_Title_Short=Silence the ECN MissionManager_DisableCommArrays_2_Objective01_Long=Disable uplink at Comm Array 472. MissionManager_DisableCommArrays_2_Objective01_Short=Disable Uplink MissionManager_DisableCommArrays_2_Objective02_Long=Disable uplink at Comm Array 556. MissionManager_DisableCommArrays_2_Objective02_Short=Disable Uplink MissionManager_DisableCommArrays_2_Objective03_Long= MissionManager_DisableCommArrays_2_Title=Help Some ‘Friends’ Find Privacy MissionManager_DisableCommArrays_2_Title_Short=Silence the ECN MissionManager_DisableCommArrays_3_Objective01_Long=Disable uplink at Comm Array 625. MissionManager_DisableCommArrays_3_Objective01_Short=Disable Uplink MissionManager_DisableCommArrays_3_Objective02_Long=Disable uplink at Comm Array 730. MissionManager_DisableCommArrays_3_Objective02_Short=Disable Uplink MissionManager_DisableCommArrays_3_Title=Help Some ‘Friends’ Find Privacy MissionManager_DisableCommArrays_3_Title_Short=Silence the ECN MissionManager_DisableCommArrays_Description=Hey,\n\nSo I may have heard from a friend of a friend, that this thing’s going down. They’re looking to keep it nice and quiet, so they’re willing to pay for their privacy. How about lending them a hand to make sure nobody’s listening?\n\n-Ruto MissionManager_GrimHEX_Race_Description=Enter the Grim HEX Race and you could win some serious credits. Make your way to the Race Lobby now for entry. MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=Reach the Race Lobby. Registration closes in %ls MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=The Race Lobby MissionManager_GrimHEX_Race_Title=Enter the Grim HEX Race MissionManager_GrimHEX_Race_Title_Short=Grim HEX Race MissionManager_GrimHEX_Registration_Wait_Long=Race entry terminals will activate soon.  Registrations opens in %ls MissionManager_GrimHEX_Registration_Wait_Short=Race entry opening soon! MissionManager_GrimHEX_Use_Terminal_Long=Use a terminal to sign up for the next GrimHEX Race!  Registration Closes in %ls MissionManager_GrimHEX_Use_Terminal_Short=Press to enter the GrimHEX Race MissionManager_GrimHex_Race_Checkpoint_Long=Reach the next checkpoint. MissionManager_GrimHex_Race_Checkpoint_Short=Checkpoint MissionManager_KillCommTechs_Description=So, it seems that Aciedo hasn’t really appreciated their comm arrays ‘mysteriously’ shutting off, and in a move I am sure they are going to come to regret, they’ve decided to start hiring technicians to reactivate the uplinks. That’s really not going to work for us. \n\nWe’ve really come to appreciate all the peace and quiet in the area, and want to keep it that way. \n\nWith your people skills being what they are, I was hoping that maybe you could convince these techs to leave well enough alone. In the permanent sort of way.\n\nAnd for all your trouble, there’ll be a small thank you gift for each Aciedo tech you put an end to.\n\nHave a great day,\n\n-Ruto MissionManager_KillCommTechs_Objective01_Long=Eliminate Aciedo technicians at disabled comm arrays. MissionManager_KillCommTechs_Objective01_Short=Eliminate MissionManager_KillCommTechs_Title=Keep the Comm Arrays Offline MissionManager_KillCommTechs_Title_Short=Stop Aciedo Techs MissionModules_Rendezvous_obj_long=~mission(RendezvousObjLong) MissionModules_Rendezvous_obj_marker=~mission(RendezvousObjMarker) MissionModules_Rendezvous_obj_short=~mission(RendezvousObjShort) Mission_Contractor_0057=Eckhart Security Mission_Contractor_0058=Hurston Security Mission_Item_0145=Shipment A Mission_Item_0146=Shipment B Mission_Item_0147=Shipment C Mission_Item_0148=Uncut SLAM Mission_Item_0149=Evidence Mission_Item_0150=Basketball Mission_Item_0151,P=family heirloom Mission_Patrol_SurveyShip=Crusader Surveillance Mission_TokenItem_01=~mission(Item) Missions_Patrol_Description=Patrol Mission Description Missions_Patrol_Objective_Long=Patrol Objective Long Missions_Patrol_Objective_Short=Patrol Objective Short Missions_Patrol_PatrolPoint1=Patrol Point 1 Missions_Patrol_PatrolPoint2=Patrol Point 2 Missions_Patrol_PatrolPoint3=Patrol Point 3 Missions_Patrol_PatrolPoint4=Patrol Point 4 Missions_Patrol_PatrolPoint5=Patrol Point 5 Missions_Patrol_PatrolPoint6=Patrol Point 6 Missions_Patrol_PatrolPoint7=Patrol Point 7 Missions_Patrol_PatrolPoint8=Patrol Point 8 Missions_Patrol_Title=Patrol Mission Title Missions_Patrol_TitleShort=Patrol Mission Short Title MurderSpree_KillTime_001=60 minutes MurderSpree_amountreq_001=8 NB_FactoryLine_ARLens_desc=Approved by the EHS for extended wear, the innovative crystal flex material developed for the Reverie prevents user fatigue and eye irritation while its incorporated display constantly adjusts to your ocular needs throughout the day. NB_FactoryLine_ARLens_name=Reverie AR Lens NB_FactoryLine_VISpecs_desc=Information is only useful if you can access it when it's most needed. From hospitals to boardrooms, optiVis provides new ways to access the data you need most, when you need it with an embedded invisible liquid display. NB_FactoryLine_VISpecs_name=optiVis VI Specs NB_FactoryLine_avionics_desc=Featuring unlocked nexeron process-cores, the latest microTech avionic platforms push the boundaries of performance flight and can handle the advanced computational needs of the modern vehicles being manufactured today. NB_FactoryLine_avionics_name=optiCore Avionics NB_FactoryLine_boosterblade_desc=Dedicated mem-trace computation architecture supports concurrent returns across a wide range of active functions to allow the memVio to greatly increase your ship's moment to moment data output. NB_FactoryLine_boosterblade_name=memVio Booster Blade NB_FactoryLine_cryptokey_desc=There is no time for guesswork when it comes to getting your system back online and running. The cross-link 3-rep dateline with a pinpoint response TAC can not only provide faster access, it can do it without interrupting vital stackflows. NB_FactoryLine_cryptokey_name=icePick Cryptokey NB_FactoryLine_datapad_desc=Elevate your performance without sacrificing portability. The latest Glas features lightning fast 7th generation interlaced processors that scored 97 points on the prestigious Crowder test making it the current best-in-class in handheld computing. NB_FactoryLine_datapad_name=Glas Datapad NB_FactoryLine_diagnosticcart_desc=With more powerful simulation capabilities, the GW-9 can identify problems faster than ever before while locating potential issue with an improved margin of error, doing more than save time on costly repairs, it can save lives. NB_FactoryLine_diagnosticcart_name=GW-9 Diagnostics Cart NB_FactoryLine_glasOS_desc=The latest OS update allows developers more ways to harness and unlock the suite of powerful PX tools to improve app integration, allow for seamless security updates, and create dynamic notifications. NB_FactoryLine_glasOS_name=GlasOS Blizzard NB_FactoryLine_holoprojector_desc=Making holograms that look great in perfect conditions is easy. Designing a projection system with smoother motion and increased depth of view that could be visible in real world conditions with this kind of clarity was nothing short of a technological marvel. NB_FactoryLine_holoprojector_name=Mirage Holo-Projector NB_FactoryLine_holosphere_desc=You rely on accurate data to analyze situations and make critical decisions. That's why we overhauled the Strata to make interfacing with our holosphere as intuitive as possible under even the most severe conditions so you can keep your focus on what matters. NB_FactoryLine_holosphere_name=Strata Holosphere NB_FactoryLine_holotable_desc=Whether you're reviewing quarterly financials, analyzing a structural plan, or coordinating strategic movements, the Meran is about sharing information in real time in the real world. The latest model introduces a new level of interactivity thanks to its multi-user focus that provides your team the tools they need for productive discussions. NB_FactoryLine_holotable_name=Meran Holotable NB_FactoryLine_mobiGlas_desc=From a clearer and brighter holoscreen to improved gesture controls that are now more sensitive than ever, the next generation of mobiGlas features a host of hardware upgrades that keep you more connected than ever before. NB_FactoryLine_mobiGlas_name=mobiGlas 2.0 NB_FactoryLine_simpod_desc=To faithfully recreate another world, we have revolutionized our projectors to create a color density more vibrant and images more detailed to create an immersive experience never before seen in a simpod. NB_FactoryLine_simpod_name=Muse Simpod NB_FactoryLine_wristmount_name=mobiGlas Wrist Mount NB_FactoryLine_writstmount_desc=Why choose between comfort and style? With stay cool nano-breezeways woven throughout and and the introduction of our longWear latching system, your mobiGlas now feels as good as it looks. NB_Holograms_Calliope_Desc=Remember to always strive for pure expression of thought. NB_Holograms_Calliope_Name=Calliope NB_Holograms_Clio_Desc=Remember that your work stands on those who came before you. NB_Holograms_Clio_Name=Clio NB_Holograms_Euterpe_Desc=Remember to be guided by the natural rhythm of the universe in your designs. NB_Holograms_Euterpe_Name=Euterpe NB_IceSculpture_Desc="Mistakes feed the furnace of innovation." - Magnus Tobin, microTech CEO\n\n\nCreated: 2891\nMaterial: Ice\nArtist: Fay Womak\nDescription: A reflection of the city around it, Sublimate evokes the interplay between cold and creativity that are the hallmarks of life in New Babbage. NB_IceSculpture_Name=Sublimate NB_Plant_Desc_001=Created to be able to survive in near no-light conditions. The resulting altered chlorophyll structure gives the plant its dark coloring and unique woven-like texture. It is hoped that this research will help populate worlds with long night cycles. NB_Plant_Desc_002=Related to the colocasia, this plant features enormous broad leaves that are pliable and water resistant making it an ideal plastic substitute on remote worlds. Additionally, its sprawling root structure is an edible starch when cooked. NB_Plant_Desc_003=Derived from a Xi'an desert plant, the many ridges along its trunk are ideal for capturing early morning dew in arid climates. The internal storage cells can collect up to a gallon of drinking water a day in the right conditions. NB_Plant_Desc_004=The unique fractal structure of the violet curcuma's leaves help convert shorter light-waves into a frequency more suitable for photosynthesis. This allows it to flourish in systems where stars are in the later stages of their life and not producing ideal growth light. Its rhizomes also have culinary and medical uses. NB_Plant_Desc_005=The unique leaves of this palm variant show a huge leap in bio-engineering possibilities thanks to their meticulously designed aerodynamic structure that allows the plant to endure hurricane strength winds. NB_Plant_Desc_006=This carnivorous plant catches insects with the sticky resin it secretes, allowing it to not only act as an exterminator for unwanted pests, but also survive in severely nitrogen depleted soil. NB_Plant_Desc_007=The closely woven structure of the Haldor lily provides it with extreme strength and durability. Suitable for planets plagued with torrential storms or swarming insects, this lily is one of the hardier plants ever fabricated. NB_Plant_Desc_008=With a strong, thin trunk, the sky palm was designed to grow on worlds with thicker atmospheres where it would be able to collect more of the available sunlight at high elevations. NB_Plant_Desc_009=The thick trunk of this barrel palm tree is able to hold considerable moisture drawn in from the soil offering a possible water conservation solution to settlers living in arid climates. NB_Plant_Desc_010=The weaver palm was designed to produce a renewable, strong, lightweight, and flexible material that would serve a variety of purposes for settlers of a new world. Low maintenance and hardy, the plant can grow successfully in a variety of conditions. NB_Plant_Desc_011=The designers of this plant wanted to protect it from as many herbivore tactics as possible to ensure that its harvest could reach full maturity undisturbed while leaving it non-toxic. The spikes along the trunk makes climbing difficult, the bark appears diseased and dead, and the leaves contain barbed alkaloids that cause extreme pain with skin contact. DO NOT TOUCH. NB_Plant_Desc_012=Designed to be grown in wet soil and marshland, the dracaena pura acts as a natural aquifer, cleaning water as it passes through its root system. The height of the plant helps it distribute the pollutants it collects to a lower toxicity level to which it can successfully cope. NB_Plant_Desc_013=When worlds are first being settled, high winds can be a serious issue until enough plant life can take hold. The grand flabellum with its wide leaf structure and deep root system act as erosion breaks helping to protect more delicate plants and structures. NB_Plant_Desc_014=The leaves of this plant were crafted by engineers to excrete an oil that serves as a natural insect repellent. It is hoped that by planting it in symbiosis with other more valuable crops that it can serve as a deterrent to harmful pests. NB_Plant_Desc_015=Created to help alleviate symptoms caused by other airborne allergens, the pollen from the flight-of-fancy's bright flowers is a natural antihistamine and is capable of blocking histamine receptors. As a bonus, its large broad leaves provide ample shade making them ideal to plant near habitat areas. NB_Plant_Desc_General=Genetically crafted by Rayari Inc., the species of plants on display throughout the city will serve to inspire a whole new generation of terraformational expansion. NB_Plant_Name_001=Midnight Calathea NB_Plant_Name_002=Sail Casia NB_Plant_Name_003=Yellow Puglath NB_Plant_Name_004=Violet Curcuma NB_Plant_Name_005=Storm Rider Palm NB_Plant_Name_006=Elysian Bloom NB_Plant_Name_007=Haldor Lily NB_Plant_Name_008=Sky Palm NB_Plant_Name_009=Barrel Palm NB_Plant_Name_010=Weaver Palm NB_Plant_Name_011=Fortress Palm NB_Plant_Name_012=Dracaena Pura NB_Plant_Name_013=Grand Flabellum NB_Plant_Name_014=Giboshi Bane NB_Plant_Name_015=Flight-of-Fancy NB_Plant_Name_General=Growing the Plants of Tomorrow NB_Plants_Desc_Separator=Description NB_Weather_001=Extreme Cold Temperatures NB_Weather_002=Wear Protective Clothing NB_Weather_003=Minimize Exposure Time NB_Weather_004=Hypothermia Risk High NB_Weather_005=Snow Storms Possible NB_Weather_Title=WEATHER CONDITIONS NPC_Interact_Generic_Talk=Talk NTLockdown_FleetDestroy_Antagonist_BlockadeTarget_obj_marker=Blockade Runner NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_long=Protect the Nine Tails Flagship. NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_marker=Nine Tails Flagship NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_short=Protect Nine Tails Flagship NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_long=Go to the location of the Nine Tails fleet. NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_marker=Nine Tails Fleet NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_short=Go To Nine Tails Fleet NTLockdown_FleetDestroy_Antagonist_MBroker_desc=Now that Crusader’s found their fleet, it seems the Nine Tails finally realized just how useful a bit of extra help can be.\n\nLong story short, they’re looking for some hired muscle to keep Crusader at bay. You’ll and everyone else who volunteers get a payout for every security ship you take down. \n\nAnd on top of that, if all of you keep Crusader occupied long enough for the Nine Tails to finish up whatever the hell it is that they’re up to with this quantum blockade, you’ll get a big fat bonus.\n NTLockdown_FleetDestroy_Antagonist_MBroker_name=Aid The Blockade NTLockdown_FleetDestroy_Antagonist_Primary_display=Time Remaining: %ls NTLockdown_FleetDestroy_Antagonist_Primary_obj_long=Collectively protect the Nine Tails fleet from Crusader Security forces. NTLockdown_FleetDestroy_Antagonist_Primary_obj_short=[Collective] Protect Fleet NTLockdown_FleetDestroy_DestroyFlagship_obj_long=Destroy the Nine Tails Flagship. NTLockdown_FleetDestroy_DestroyFlagship_obj_marker=Nine Tails Flagship NTLockdown_FleetDestroy_DestroyFlagship_obj_short=Destroy Nine Tails Flagship NTLockdown_FleetDestroy_GoToFleet_obj_marker=Nine Tails Fleet NTLockdown_FleetDestroy_MBroker_desc=Crusader Security has confirmed the location of the outlaw Nine Tails fleet responsible and is mobilizing now to end the quantum blockade of ~mission(Location).\n\nWe are again seeking trained security professionals to join with our emergency response efforts and assist in neutralizing this dangerous threat.\n\nBefore accepting, please be aware that the Nine Tails are fully expected to offer considerable resistance and that until the blockade is ended, quantum travel will not be possible in the sector.\n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n NTLockdown_FleetDestroy_MBroker_name=Illegal Blockade - Neutralizing Nine Tails Fleet NTLockdown_FleetDestroy_Primary_obj_long=Collectively neutralize the Nine Tails fleet and end the quantum blockade. NTLockdown_FleetDestroy_Primary_obj_short=[Collective] Neutralize Fleet NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_long=OPTIONAL: Destroy ships attempting to bring cargo to the blockaded station. NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_short=OPTIONAL: Destroy Blockade Runners NTLockdown_FleetFind_Antagonist_MBroker_desc=I told the Nine Tails that blocking quantum travel to hold a whole area hostage was gonna attract the wrong kind of attention, but do they listen to me? No. Now Crusader’s got dozens of scanning ships out there poking their noses into things I’d rather stay hidden. \n\nThat’s why I'm trying to hire as many people as I can to help me out. I wanna pay you for each Crusader scanning ship you take out. \n\nIn fact, I’ll even up your rate per-ship if all of you hit a certain number of kills. Call it a performance incentive.\n\nAnd if you're really feeling like an overachiever, take out any fools brave enough to try running cargo to the blockaded station. I've got some suppliers who'll be appreciative of the extra demand.\n NTLockdown_FleetFind_Antagonist_MBroker_name=Away From Prying Eyes NTLockdown_FleetFind_ClearScanPoint_obj_long=Clear the scan point of any hostiles in preperation for the scan ships arriving. NTLockdown_FleetFind_ClearScanPoint_obj_short=Clear Scan Point of Hostiles NTLockdown_FleetFind_DestroyScanShips_display=[Collective] Scan Ships Destroyed: ~mission(ScanShipsDestroyedCurrent)/~mission(ScanShipsDestroyedGoal) NTLockdown_FleetFind_DestroyScanShips_obj_long=Collectively destroy Crusader scanning ships to prevent them from uncovering sensitive information. NTLockdown_FleetFind_DestroyScanShips_obj_marker=Scanning Ship NTLockdown_FleetFind_DestroyScanShips_obj_short=Destroy Scanning Ships NTLockdown_FleetFind_GoToFleet_obj_long=Go to the area where the Crusader is scanning. NTLockdown_FleetFind_GoToFleet_obj_short=Go To Scan Area NTLockdown_FleetFind_GoToScanPoint_obj_long=Rendezvous at the assigned scan point and engage any hostiles. NTLockdown_FleetFind_GoToScanPoint_obj_marker=Scan Point NTLockdown_FleetFind_GoToScanPoint_obj_short=Rendezvous at Scan Point NTLockdown_FleetFind_MBroker_desc=Crusader Security has learned that the criminal organization known as the Nine Tails have set an illegal blockade around ~mission(Location) and stopped all incoming and outgoing quantum traffic in the sector.\n\nThe outlaw fleet must be located, and the blockade terminated.\n\nWe are urgently requesting any trained security professionals in the system to join Crusader Security forces and protect our scanning ships as they seek out the location of the Nine Tails fleet causing this blockade.\n\nPlease bear in mind that with quantum travel disabled and numerous hostiles in the area, this should be considered a high-risk operation. Proper equipment and a full tank of fuel is strongly recommended for all pilots joining this emergency response effort. \n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n NTLockdown_FleetFind_MBroker_name=Illegal Blockade - Seeking Nine Tails Fleet Responsible NTLockdown_FleetFind_PotentialThreat_obj_marker=Potential Threat NTLockdown_FleetFind_Primary_obj_long=Collectively assist Crusader Security in learning the location of the Nine Tails fleet. NTLockdown_FleetFind_Primary_obj_short=[Collective] Locate Nine Tails NTLockdown_FleetFind_ProtectScanShips_obj_long=Protect the scanning ships until they finish collecting data. NTLockdown_FleetFind_ProtectScanShips_obj_marker=Scanning Ship NTLockdown_FleetFind_ProtectScanShips_obj_short=Protect Scanning Ships NTLockdown_FleetFind_ScanProgress_Display=Crusader Scan Progress NTLockdown_FleetFind_WaitScanShips_obj_long=Wait for Crusader to deploy scanning ships. NTLockdown_FleetFind_WaitScanShips_obj_short=Wait For Scanning Ships NTLockdown_StarMapObject_name=ALERT: ILLEGAL BLOCKADE NTLockdown_StarmMapObject_desc=This is a Crusader Security alert. The Nine Tails have illegally blockaded this sector preventing all quantum travel in or out. Security Forces are already working to address the issue, but all travelers are advised to avoid the area. NTLockdown_StationSupply_MBroker_desc=The illegal quantum blockade of ~mission(Location) has interrupted normal trade routes and essentials are in short supply. \n\nCrusader Security is looking for traders and haulers to provide much needed medical supplies to the station. \n\nPrices offered by the station administration will be adjusted to reflect the situation with the Nine Tails, and in addition, Crusader will provide a hazard bonus upon successful transfer of the medical supplies because of the increased risk. \n\nThank you in advance for your support during these difficult times.\n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n NTLockdown_StationSupply_MBroker_name=Illegal Blockade – Medical Supplies Needed NTLockdown_StationSupply_marker=Medical Supplies Needed NTLockdown_StationSupply_obj_long=Use the Trading and Shipping Console at the administration desk to provide medical supplies to ~mission(Location). NTLockdown_StationSupply_obj_short=Provide Medical Supplies To Station Name1=Jerry Name2=Ed Boi Name3=Jarek Name_NT_ArtKelvin=Art "Stax" Kelvin Name_NT_DevinMarcus=Devin "Scorch" Marcus Name_NT_MendoRen=Mendo Ren Name_NT_NolanAcker=Nolan Acker Name_NT_RemyKettle=Remy "Phoenix" Kettle Name_NavySupply=UEEN Supply Ship Name_NesCalloway=Nes Calloway Name_SAICDulli=SAIC Dulli Name_SAICDulli_CDF=CDF - Rowena Dulli Name_Security_Blacjac=BlacJac Security Name_Security_Crusader=Crusader Security Name_Security_Hurston=Hurston Security Name_Security_MTProt=MT Protection Services Name_ServiceBeacon_Requestor=Service Requester NavBeacon_Delamar_LZ_01=Levski NavPoint_AsteroidNavigation=Asteroid Navigation Test NavPoint_AsteroidTurret=Asteroid Turret Field NavPoint_BomberVsCapship=Bomber vs CapShip NavPoint_CapShipVsCapShip=CapShip vs CapShip NavPoint_Escort=Escort Test NavPoint_FighterVsCapship=Fighter vs CapShip NavPoint_FighterVsFighter_Easy=Fighter vs Fighter Easy NavPoint_FighterVsFighter_Hard=Fighter vs Fighter Hard NavPoint_FighterVsFighter_Medium=Fighter vs Fighter Medium NavPoint_GunShipVsFighter_Easya=GunShip vs Fighter Easy NavPoint_GunShipVsFighter_Hard=GunShip vs Fighter Hard NavPoint_GunShipVsFighter_Medium=GunShip vs Fighter Medium NavPoint_PatrolArea=Patrol Area Test NavPoint_QuantumTravel_01=Quantum Travel Test 01 NavPoint_QuantumTravel_02=Quantum Travel Test 02 Nav_1=OM-1 Nav_2=OM-2 Nav_3=OM-3 Nav_4=OM-4 Nav_5=OM-5 Nav_6=OM-6 Nav_Desc_Shared=Orbital markers for quantum travel navigation around planets and moons. Nav_Geodesic=GM Nav_Geodesic_Desc_Shared=Geodesic markers for quantum travel navigation to the upper atmosphere of planets and moons. Navpoint_FighterVsFighter=Fighter vs Fighter Navpoint_UEEVsVanduul=UEE vs Vanduul Neutral_RepUI_Area,P=[PH] Area Neutral_RepUI_Description,P=[PH] Neutral Description Neutral_RepUI_Focus,P=[PH] Neutral Focus Neutral_RepUI_Founded,P=[PH] N/A Neutral_RepUI_Headquarters,P=[PH] Neutral Headquarters Neutral_RepUI_Leadership,P=[PH] Neutral Leadership Neutral_RepUI_Name,P=[PH] Neutral NewLoadout=New Loadout NineTails_RepUI_Area,P=[PH] Area NineTails_RepUI_Description,P=[PH] Nine Tails Description NineTails_RepUI_Focus,P=[PH] Nine Tails Focus NineTails_RepUI_Founded,P=[PH] N/A NineTails_RepUI_Headquarters,P=[PH] Nine Tails Headquarters NineTails_RepUI_Leadership,P=[PH] Nine Tails Leadership NineTails_RepUI_Name=Nine Tails NorthRock_Delivery_Local_DerelictOutpost_Desc_01=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for an important package that was stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the package. You'll be able to ID it by its serial number: #~mission(item1|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the package, fly it back to the client at ~mission(Dropoff1|Address). \n\nOne last thing, make sure you bring a ship that has enough room for some cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address)\n NorthRock_Delivery_Local_DerelictOutpost_Desc_02=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for some important packages that were stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the packages. You'll be able to ID them by their serial numbers: #~mission(item1|serialnumber),\n#~mission(item2|serialnumber) and\n#~mission(item3|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the packages, deliver them to their respective destinations: ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address). \n\nOne last thing, make sure you bring a ship that has enough room for the cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Packages #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address)\n NorthRock_Delivery_Local_DerelictOutpost_Desc_03=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for some important packages that were stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to different derelict outposts. We need you to head there and recover the packages. You'll be able to ID them by their serial numbers: #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the packages, fly them back to the client at ~mission(Dropoff1|Address). \n\nOne last thing, make sure you bring a ship that has enough room for the cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Packages #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address)\n NorthRock_Delivery_Local_DerelictOutpost_Title_01=Retrieval Op NorthRock_Delivery_Local_DropOff=All Packages NorthRock_RepUI_Area=Various NorthRock_RepUI_Description=Dedicated to sourcing only the most qualified, trained personnel, Northrock has a proven track record of providing the highest level of protection to their exclusive clientele. Started primarily as bodyguard service, Northrock has expanded their operations to also offer bounty hunting and mercenary services. Many police forces and corporations have come to trust Northrock to handle more difficult cases that they might not otherwise have the resources to deal with. NorthRock_RepUI_Focus=Private Security Firm NorthRock_RepUI_Founded=2846 NorthRock_RepUI_Headquarters=New Austin, Terra, Terra System NorthRock_RepUI_Leadership=Earl Chisum, CEO NorthRock_RepUI_Name=Northrock Service Group NorthRock_ReputationJournal_Agent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. NorthRock_ReputationJournal_Agent_Demotion_Title=Northrock Employment Status: Associate NorthRock_ReputationJournal_Agent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SENIOR SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n10% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. NorthRock_ReputationJournal_Agent_Promotion_Title=Northrock Employment Status: Senior Security Agent NorthRock_ReputationJournal_Applicant_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to JUNIOR ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. NorthRock_ReputationJournal_Applicant_Promotion_ShortTitle=Northrock Employment Status NorthRock_ReputationJournal_Applicant_Promotion_Title=Northrock Employment Status: Junior Associate NorthRock_ReputationJournal_Generic_Demotion_ShortTitle=Northrock Demotion NorthRock_ReputationJournal_Generic_Promotion_ShortTitle=Northrock Promotion NorthRock_ReputationJournal_JuniorAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to JUNIOR ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued negative performance reviews will result in your employment status being terminated. NorthRock_ReputationJournal_JuniorAgent_Demotion_Title=Northrock Employment Status: Junior Associate NorthRock_ReputationJournal_JuniorAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n5% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. NorthRock_ReputationJournal_JuniorAgent_Promotion_Title=Northrock Employment Status: Security Agent NorthRock_ReputationJournal_MasterAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n15% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. NorthRock_ReputationJournal_MasterAgent_Demotion_Title=Northrock Employment Status: Security Specialist NorthRock_ReputationJournal_Probation_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock employment status be TERMINATED.\n\nYou are no longer eligible to perform contracts on behalf of Northrock Service Group and any attempt to do so will not be tolerated. NorthRock_ReputationJournal_Probation_Demotion_ShortTitle=Northrock Employment Terminated NorthRock_ReputationJournal_Probation_Demotion_Title=Northrock Employment Status: Terminated NorthRock_ReputationJournal_Probation_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. NorthRock_ReputationJournal_Probation_Promotion_Title=Northrock Employment Status: Associate NorthRock_ReputationJournal_SeniorAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n5% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. NorthRock_ReputationJournal_SeniorAgent_Demotion_Title=Northrock Employment Status: Security Agent NorthRock_ReputationJournal_SeniorAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n15% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. NorthRock_ReputationJournal_SeniorAgent_Promotion_Title=Northrock Employment Status: Security Specialist NorthRock_ReputationJournal_VeteranAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SENIOR SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n10% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. NorthRock_ReputationJournal_VeteranAgent_Demotion_Title=Northrock Employment Status: Senior Security Agent NorthRock_ReputationJournal_VeteranAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to LEAD SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n20% Pay Bonus\n\nContinued positive performance reviews will result in your maintaining this current high tier and benefits. NorthRock_ReputationJournal_VeteranAgent_Promotion_Title=Northrock Employment Status: Lead Security Specialist Northrock_Allies=Advocacy, Bounty Hunters Guild, Mercenary's Guild Northrock_Rivals=BlacJac, Eckhart Security Nyx=Nyx System Nyx1=Nyx I Nyx1_Desc=Nyx I is a coreless world that has been mined clean. \n Nyx2=Nyx II Nyx2_Desc=A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. \n Nyx3=Nyx III Nyx3_Desc=Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. \n Nyx_AsteroidBelt1=Glaciem Ring Nyx_AsteroidBelt1_Desc=A dense asteroid belt that lacks resources but is full of places to hide. Delamar, a particularly large asteroid, houses both criminals and a large anti-UEE population. \n Nyx_AsteroidBelt2=Keeger Belt Nyx_AsteroidBelt2_Desc=A sparse belt located on the edge of the system depleted of resources. \n Nyx_Desc=Discovered in 2582, the Nyx System was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and an attempts to mine the dense Glaciem Ring were deemed too dangerous. In 2618, a group of political activists and refugees, fleeing the Messer regime, moved into a vacated mining facility located in Delamar, a moon-sized asteroid deep within the system's asteroid belt.\n Nyx_JumpPoint_Bremen=Nyx - Bremen Jump Point Nyx_JumpPoint_Bremen_Desc=This jump point connects Nyx to the UEE controlled Bremen system. Nyx_JumpPoint_Castra=Nyx - Castra Jump Point Nyx_JumpPoint_Castra_Desc=This jump point connects Nyx to the UEE controlled Castra system. Nyx_JumpPoint_Odin=Nyx - Odin Jump Point Nyx_JumpPoint_Odin_Desc=This jump point connects Nyx to the UEE controlled Odin system. Nyx_JumpPoint_Pyro=Nyx - Pyro Jump Point Nyx_JumpPoint_Pyro_Desc=This jump point connects Nyx to the Pyro system. Nyx_JumpPoint_Tohil=Nyx - Tohil Jump Point Nyx_JumpPoint_Tohil_Desc=This jump point connects Nyx to the UEE controlled Tohil system. Nyx_JumpPoint_Virgil=Nyx - Virgil Jump Point Nyx_JumpPoint_Virgil_Desc=This jump point connects Nyx to the Vanduul controlled Virgil system. Nyx_Star=Nyx Nyx_Star_Desc= OlympusPrincipal_RepUI_Area=UEE OlympusPrincipal_RepUI_Description=Headquartered in Terra, Olympus Principal provides all manner of insurance policies for everything from ships and vehicles to residence and business protections. Thanks to their broad portfolio of subsidiary corporations, Olympus Principal forged strong ties with the UEE and secured contracts to insure government employees, expanding its name recognition and securing its position as one of the leading insurance companies in the universe. OlympusPrincipal_RepUI_Focus=Insurance, Investment OlympusPrincipal_RepUI_Founded=2231 OlympusPrincipal_RepUI_Headquarters=Prime, Terra OlympusPrincipal_RepUI_Leadership=Leona Zion, CEO OlympusPrincipal_RepUI_Name=Olympus Principal Orison_CRUShowroom_StarFighter_001_desc=Whether heading up a crew or hunting big ships solo, the Ares Star Fighter is a force to be reckoned with. Available in two distinct variants, the ballistic Gatling-equipped Ares Inferno tears through gunship armor and turns smaller fighters to dust in seconds, while the laser-equipped Ares Ion sparks fear in the most formidable foes by delivering extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. Orison_CRUShowroom_StarFighter_001_title=ARES STAR FIGHTER Orison_CRUShowroom_StarRunner_001_desc=If you need it there fast and unscathed, the Mercury checks all the boxes expected of a dependable courier vessel and then some. Built with the same engineering and design principals that have made Crusader Industries the go-to manufacturer for galactic transport on any scale, the Mercury Star Runner will let you stay ahead of schedule, trouble, and the competition. Orison_CRUShowroom_StarRunner_001_title=MERCURY STAR RUNNER Orison_CRUShowroom_Starlifter_001_desc=Utilizing a patented military-grade spaceframe and expanded cargo capacity, without sacrificing any firepower, the Hercules has taken the private sector by storm. Starlifters have become the industry standard transport craft for racing teams, ship dealers and manufacturers, construction orgs, mining corporations, and even large-scale touring entertainment outfits. Orison_CRUShowroom_Starlifter_001_title=HERCULES STARLIFTER Orison_Destination_AugustDunlowConventionHangar=August Dunlow Exhibition Hall Orison_Destination_AugustDunlowSpaceport=August Dunlow Spaceport Orison_Destination_CloudviewCenter=Cloudview Center Orison_Destination_ConventionCenter=Vision Center Orison_Destination_ProvidencePlatform=Providence Platform Orison_DiscoverySpot_001_desc=To achieve the perfect level of atmospheric comfort, the vibrant city of Orison carefully maintains its precise orbital height above the gas giant Crusader through controlled firing of the Seraph-class thrusters situated below each platform. Precisely timed to prevent shearing and destabilization of the connected network of struts, each thruster is activated for a short burst allowing Orison to stay firmly in place. Crusader locals often describe the gentle vibrations that accompany the periodic adjustments as "Orison’s free massage." Be sure to hold on and enjoy! Orison_DiscoverySpot_001_title=How Does Orison Stay in the Clouds? Orison_DiscoverySpot_002_desc=Though it’s common knowledge that Crusader Industries works with the Navy on a handful of contracts, it’s less well known that Providence Platform was originally constructed as a Naval drydock in 2855 to take advantage of the lower gravity and breathable atmosphere found here. It was these same reasons that made the world such a great choice to be Crusader’s new headquarters. When the company purchased Stanton II in 2865, Providence Platform underwent major renovations to transform it into the cutting edge manufacturing center that it is today. Of course, while it may not be an official Navy site any longer, Crusader is proud to carry on the tradition of working to help people across the empire. Orison_DiscoverySpot_002_title=Was Providence Platform Built by the Navy? Orison_DiscoverySpot_003_desc=While being a floating city may make for absolutely stunning vistas, it can be a bit tricky getting from platform to platform. No walking to work here! For Crusader employees and visitors alike the solution is Orison Skyway Shuttle Service. Providing connections to all major platforms, Crusader offers free and convenient transit shuttles made right here in Orison. These recently redesigned shuttles feature signature crystal canopies that provide amazing views of the city as you travel, helping to make getting there half the fun. Orison_DiscoverySpot_003_title=What's the Best Way to Visit Other Platforms? Orison_DiscoverySpot_004_desc=Cutting a stark contrast against the vibrant sky, the sweeping lines of Orison’s signature stormwal sculpture captures the grace and beauty of the gentle creatures it portrays. Formally titled "Until Again,"artist Bipasha Zhu says that she was inspired by the city’s harmony and weightless strength. To better understand her bashful subjects, Bipasha spent a week living in a cloud submersible studying the stormwals up close. Talk about taking your art to new depths! Art aficionados and visitors to Orison who want to get their own firsthand stormwal encounter should jump on board the next Orison Discovery Tour shuttle. Orison_DiscoverySpot_004_title=What's the Story Behind Orison's Stormwal? Orison_DiscoverySpot_005_desc=Orison is a city unlike any other and when it came to designing its gardens, only the perfect tree would do. Something that was well adapted to high winds and low humidity, that could self-pollinate, and most importantly, was beautiful. So which tree won? None of them. After a lot of searching, Crusader’s gardeners would have to create the perfect tree themselves. A cross-combination of flowering dogwoods and taverbark pines, the Hosanna tree features strong roots, flexible branches, delicately scented pink flowers, and the ability to make just about any walk in the park a memorable one. Orison_DiscoverySpot_005_title=Why are Orison's Trees so Special? Orison_DiscoverySpot_006_desc=The name Crusader Industries actually has two meanings. First, it represents a commitment to stay on the forefront of ship manufacturing ideas. Though the company got its start building reliable planetary shuttles. The teams of engineers constantly looked to push the commercial ship market. Whether it was by developing a new feature of engineering or simply looking to fulfill a new area of public demand. Secondly, the name references the company's commitment to vigorously advocate for what is morally right across the Empire. Company founder August Dunlow has made giving back a cornerstone of the company ever since its inception in 2799. That means when you support Crusader Industries, you're supporting a company dedicated to improving the empire for all. Orison_DiscoverySpot_006_title=What's the Meaning Behind Crusaders' Name? Orison_DiscoverySpot_007_desc=More than just the name of a spaceport, Crusader Industries founder August Dunlow led a memorable and incredible life. Born on Angeli in the Croshaw system, he was orphaned in the aftermath of the bloody Khanos Stadium coup that ousted Imperator Messer X. Saved from the streets by a local charity, Dunlow was able to pursue his academics while volunteering in his spare time. Upon graduating from University of Angeli, he became a prominent anti-Messer activist and civil rights advocate pushing for government reform. August founded Crusader Industries in 2799 on the principle that a business truly thrives when it gives back to society. Today you stand among these majestic clouds thanks to his incredible vision that a company can be both financially profitable and a force for good. Orison_DiscoverySpot_007_title=Who was August Dunlow? Orison_DiscoverySpot_008_desc=Keeping Orison supplied and the shipyards stocked is an incredible operation in and of itself. On a normal day, over a quarter of a million SCU worth of cargo is moved between manufacturing platforms, shipyards, and support facilities with the help of Crusader’s Atlas-class cargo ferries. Specifically designed with an open top to expedite the loading and unloading of cargo, these barges run all day long and are the lifeblood of production on Orison. Over 5,000 Crusader employees focus solely on the logistics that keep these barges full and flying to their next drop point. This beautiful ballet of people, ships, and cargo ensures that everything in Orison is running as effectively and efficiently as possible. Orison_DiscoverySpot_008_title=Why does Orison have so many Transport Ships? Orison_DiscoverySpot_009_desc=It takes a special kind of person to join the Crusader Industries family. Not only do employees have to be highly qualified and skilled, but most importantly, they have to be passionate about what they do. CEO Kelly Caplan always says "Crusader makes the best ships because we have the best employees"and it’s true! Just look at the 'Crusader Cares' charity initiative spearheaded by the generous workers here at Orison which has made a difference in the lives of people all over. Seems like they’re trying to make the rest of the empire as happy as they are! Orison_DiscoverySpot_009_title=Who are the People Working for Crusader? Orison_DiscoverySpot_010_desc=Believe it or not, building large spaceships is hard! If you attempted to build them in traditional factories on a planet with Earth-like gravity, you’d be faced with a massive amount of challenges just to arrange the ship’s pieces into place and keep them from collapsing during construction. Sometimes these larger ships can’t even leave the atmosphere after they’re done which is why most larger ships are finished in space. But space has its own set of issues, sure, you don’t have to worry about weight, but all your engineers and mechanics have to work in spacesuits which is potentially more dangerous. On Crusader, our employees get the best of both techniques. Lower gravity and they can work in-atmosphere. No wonder people love working here! Orison_DiscoverySpot_010_title=Why Does Crusader Build Ships in Orison? Oso=Oso System Oso1=Oso I Oso1_Desc=This tidally locked planet features a lightside that is a churning sea of lava while its darkside is a cold, stark iron-rich landscape. Oso2=Oso II Oso2_Desc=The planet has a lush biosphere and breathable atmosphere that would make it ideal for Human habitation if it weren't for the discovery of the Osonians. This multi-limbed, primitive creature is one of many unusual species found to inhabit the Fair Chance Act protected world. Oso3=Oso III Oso3_Desc=This gas giant is believed to have been a rogue Jupiter that was pulled into orbit around Oso's star. It is slightly green and white in color due to silicate clouds. Oso4=Oso IV Oso4_Desc=A planet lacking both a core and an atmosphere. While initial scans showed its surface was rich in minerals, recent scans show those reserves much depleted causing speculation that miners have found their way past the UEE patrols in the system. Oso5=Oso V Oso5_Desc=An ice giant with a highly lethal atmosphere of ammonia vapor. Oso6=Oso VI Oso6_Desc=A rocky dwarf planet completely lacking in resources. Oso_Desc=The most advanced primitive species ever discovered by the UEE lives in the Oso System and is a source of endless fascination for scientists. Because the native species is so advanced, the UEE has built Observation Base Chimera to monitor traffic in the system. \n Oso_JumpPoint_Castra=Oso - Castra Jump Point Oso_JumpPoint_Castra_Desc=This jump point connects Oso to the Castra system. Oso_JumpPoint_Kallis=Oso - Kallis Jump Point Oso_JumpPoint_Kallis_Desc=This jump point connects Oso to the Kallis system which is protected by the Fair Chance Act. Oso_JumpPoint_Pyro=Oso - Pyro Jump Point Oso_JumpPoint_Pyro_Desc=This jump point connects Oso to the unclaimed Pyro system. Oso_Star=Oso Oso_Star_Desc=A class-F main sequence star. Out_of_Quantum_fuel=Quantum Fuel Depleted Outcasts_RepUI_Area,P=[PH] Area Outcasts_RepUI_Description,P=[PH] Outcasts Description Outcasts_RepUI_Focus,P=[PH] Outcasts Focus Outcasts_RepUI_Founded,P=[PH] N/A Outcasts_RepUI_Headquarters,P=[PH] Outcasts Headquarters Outcasts_RepUI_Leadership,P=[PH] Outcasts Leadership Outcasts_RepUI_Name,P=[PH] Outcasts OutlawSweep_desc=~mission(Description) OutlawSweep_from=~mission(Contractor) OutlawSweep_title=~mission(Title) Outpost_CleanUp_Marker_01=Outpost Outpost_CleanUp_Objective_01=Get to the outpost Outpost_CleanUp_Objective_02=Neutralize threats Outpost_CleanUp_desc=We've got an outpost on Daymar that is currently occupied by some rather unsavory characters. We need someone to... "clean up" there if you catch my drift. Outpost_CleanUp_from=A worried outpost owner Outpost_CleanUp_title=Outpost "clean up" required Oxygen_Screen_ ErrorButtonMessage=Vent Oxygen_Screen_DispenseSub_001=click to use wip Oxygen_Screen_Dispense_001=Transfer Oxygen Oxygen_Screen_DispensingSub_001=Stop Transfer Oxygen_Screen_Dispensing_001=Currently Transferring Oxygen Oxygen_Screen_PercentSymbol=% Oxygen_Screen_Refilling_001=Oxygen Supply Refilling Oxygen_Screen_ScreenHeader_001=Oxygen Oxygen_Screen_System_EmptySub_001=Please Wait Oxygen_Screen_System_Empty_001=Oxygen Supply Empty Oxygen_Screen_baseInfo_001=Oxygen Ready to Transfer Oxygen_Screen_userTankSub_Filled= Oxygen_Screen_userTank_Filled=Suit Storage Tank Full Oxygen_Screen_userTank_Label=Suit Storage Tank Levels PAUSE_OPTIONS_HIGH=High PAUSE_OPTIONS_LOW=Low PAUSE_OPTIONS_MEDIUM=Medium PAUSE_OPTIONS_VERY_HIGH=Very High PBay_01=PB_01 PBay_02=PB_02 PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_001=Let's go. Don't have all day. PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_002=Put the delivery down. PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_003=You gonna drop this off or what? PH_PU_ADMIN3_SK_PlaceDelivery_IG_001=Alright. Place it here. PH_PU_ADMIN3_SK_PlaceDelivery_IG_002=Set it down. Let's see what you got. PH_PU_ADMIN3_SK_PlaceDelivery_IG_003=Go ahead and set it down. PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_001=Fine. Nevermind. PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_002=Hell with it. PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_003=Screw it. Goddamn couriers ... PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001,P=On it. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002,P=Yeah, fine. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003,P=Goddammit, okay. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001,P=Yeah. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002,P=Okay. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003,P=Sure. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Got it. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=Fine. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Yeah. PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001,P=That's it! PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002,P=Nice one! PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003,P=That's what I like to see! PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001,P=Oh you bastard! PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002,P=Shit! PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003,P=Dammit! PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001,P=Dammit. PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002,P=Shit... PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003,P=Well, hell... PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001,P=Shit! PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002,P=What the hell?! PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003,P=Jeez! PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001,P=What? No! PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002,P=Hell no! PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003,P=Piss off! PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001,P=No. PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002,P=Nope. PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003,P=I don't think so. PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001,P=No PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002,P=Yeah, no. PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Uh... no. PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=How do you like that shit! PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=Hahaha, rot in hell! PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=They died no problem. PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=Goddammit! PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=We lost one! PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=Oh shit! Lost one! PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_001,P=Can't spare it. PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_002,P=Can't. I'm low too. PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_003,P=No can do. PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_001,P=I'll put this on your tab. PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_002,P=Here! PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_003,P=Got you! PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_001,P=Anybody got some ammo? PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_002,P=I need some ammo? PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_003,P=Anybody got a mag? PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_001,P=Thanks. PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_002,P=Alright. Here we go. PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_003,P=Hell yeah. PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_001,P=Nope! PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_002,P=Good luck! PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_003,P=Got my own problems! PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_001,P=Flying in! PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_002,P=I got you! PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_003,P=Yeah, I guess I could help PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001,P=Hey, get some back up here! PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002,P=Anybody got any friends they can call? PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003,P=Somebody call somebody! PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Moving forward! PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Moving! PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=Pushing up! PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001,P=This cover sucks. PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002,P=Hell with this. PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003,P=Dammit, dammit, dammit PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001,P=Goddammit, I'm pinned down! PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002,P=I can't fuckin' move! PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003,P=Bastard's got me boxed in. PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001,P=I got ya. PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002,P=Yeah, you owe me though. PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003,P=You got it. PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001,P=Need some cover! PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002,P=Can anybody cover me? PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003,P=Someone cover me! PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_001,P=I better not see a single one of you fall back! PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_002,P=We aren't giving up this ground. You hear? PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_003,P=Dig in! We aren't going anywhere. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=Why hello! Got some people inbound. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Look alive, there are some real mean lookin' sombitches heading our way. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P= Ready up! Trouble. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=Shit, they're right here! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=They're right on me! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Right here! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001,P=Light 'em up! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002,P=Give 'em hell! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003,P=Eat this! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=How the hell did you get in here? PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=Intruder! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Look out! We aren't alone. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=Found 'em! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=There you are! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=I see 'em. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=They're up top! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=Up there! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=Up high! See 'em? PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=Dammit, they're behind us! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=Watch your back! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=Behind, behind! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=They're down there! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=There! Down below! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=They're under us! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=Up close. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=They're right on us. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=Oh shit, right here! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=Over there! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=Oh, I see 'em. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=There they are! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=On the left. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=There! Left! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=Eyes left. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=On the right. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=There! Right! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=Right side! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=They busted out the big guns! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Looks like someone loaded up to fight. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=They got a... damn that gun's big. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=Uh.... they got a ship! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=We got problems! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Ship coming in! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=Looks like they got a ride. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=We got a vehicle problem. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Guess someone brought their ride. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=Is that a rocket launcher?! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=Um... I think they got a rocket launcher. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=Careful. They got some big guns. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=They got a sniper. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=Uh oh, they got a marksman! PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=Careful. There's a sniper. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=Oh damn... they got a Titan. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=I think we got a problem. PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=Titan! PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_001,P=Dammit, regroup! PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_002,P=Fall back! PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_003,P=Back, back, back! PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001,P=Go around! PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002,P=Hit 'em from the side. PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003,P=Flank 'em. PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_001,P=Follow me. PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_002,P=You stay on me. PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_003,P=Let's go. PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=What the hell are you doing?! PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=I'm on your side! PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Hey! Stop shooting me! PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001,P= Shit, that hurts. PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002,P=I'm hit! PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003,P=Ah dammit! PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Shit, grenade! PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Down! Grenade! PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001,P=See how they like this! PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Fire in the hole! PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Grenade out! PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_001,P=I'm out. PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_002,P=Used my last one. PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_003,P=Don't got any meds. PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_001,P=Here you go. PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_002,P=Enjoy! PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_003,P=Be healed! PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_001,P=Anybody got some meds? PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_002,P=I need some drugs! PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_003,P=Meds... now... PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_001,P=Thanks for the juice. PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_002,P=Thanks for the meds. PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_003,P=Got it. Healing up. PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001,P=Give 'em all you got! PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002,P=Wreck 'em. PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003,P=It's us or them! PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=You think I'm scared? I'll show you scared. PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=Oh, it's really on now! PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=Screw it, I work better alone. PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001,P=So uh... maybe we can work something out? PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002,P=You know I was just kidding, right? PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003,P=How about we all just forget this thing happened... PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_001,P=Was that it? PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_002,P=Oh, we killed 'em all? It was just getting fun. PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_003,P=Well, that was anticlimactic. PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001,P=Dammit, I lost 'em! PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Um... anyone know where they went? PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003,P=So... yeah... they're gone. PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001,P=Out of ammo! PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002,P=I'm out! PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003,P=I'm dry! PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_001,P=Dammit, gun ran hot. PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_002,P=I'm overheating! PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_003,P=Gun's down for a tick. PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=Hey, there they are! PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=What took you all so long? PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Backup's here! PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Good news everybody. Help is on the way. PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Guess what? Got some friends coming in. PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=Calvary's on the way! PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=Hey, uh, anybody out there come help? PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Yeah, we need some backup here. PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Hey! Get your asses over here. PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001,P=Reloading! PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002,P=Come on, come on... PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003,P=Loaded! PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_001,P=Screw this! PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_002,P=Retreat! PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_003,P=Let's get the hell out of here! PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001,P=Spread the hell out. PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002,P=You're bunching up. PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003,P=Let's have some room, yeah? PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_001,P=Don't wander. PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_002,P=Keep it close. PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_003,P=Don't stray, alright? PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001,P=I'm gonna hurt you for so long you're gonna think it's a career. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002,P=After I kill you, I'm gonna kill your family. Then your dog. Then burn your hab to the ground! PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003,P=You wanted this fight. Now you're gonna feel every second of it. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Seriously. Come on out. I'll make it quick. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002,P=We can work this out. Honest. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003,P=You can't hide out forever. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001,P=You picked the wrong guy to screw with. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002,P=I'm gonna slice you thin enough to fry. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003,P=Let's see what you got! PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=What the hell? Are my sights off? PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=Hey, who messed with my gun! PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Hold still, goddammit. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=Nice try, dumb ass. PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=Missed me! PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=You wanna try again? PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=We're all good. PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Looked into it. Nothing. PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Didn't find anything. PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Nope. Nothing here. PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Well, that was a waste of time. PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Yeah, didn't see anything. PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=Something's not right here. PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Look alive. I think we got something. PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=Hey, wake up. Get on the clock. PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=Think I might have something here. PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Hey, yeah, something's definitely going on. PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=Yeah, gonna keep looking. PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=Nevermind. False alarm. PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Don't sweat it. It wasn't anything worth worrying about. PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Turned out to be nothing. PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=Never mind. PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=Yeah, we're clear here. PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=So that thing? Yeah, it wasn't a problem. PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=Go take a look. PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=Maybe you should go check it out. PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=It's all you. Go. PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=Gonna go take a look. PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Be right back. PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=Just gonna check this out. PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Hey, I think I might'a heard something. PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=I'm gonna go check on something. PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Hey, looking into something real quick. PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001,P=Keep looking. PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002,P=What are you on break? Find them. PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003,P=We're aren't stopping until they're dead or we are. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Dammit! I don't see 'em. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Where the hell'd they go? PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=Are you kidding me? How'd we lose 'em? PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Yeah, I don't know what happened, but they're gone. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=Hey, totally lost them. Yeah, I don't know. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=Yeah, we don't have them anymore. How the hell should I know? PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=That was weird. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=You see anything? Me neither. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=Yeah, I didn't see anything. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Yeah, hey, I didn't find anything. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Yeah, took a look and nothing. PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=Hey, whatever it was must be gone now. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Spread out. The bastard might still be here. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Goddammit. I want whoever did this found. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Shit. Found 'em. Look alive. I want a net on this son of a bitch. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Found a body. Gonna sweep the area. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Hey, they didn't make it. Goddamn right I'm hunting down whoever did this. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=I got a friendly on ice. Gonna secure the area. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Dammit, we need find where they went. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=Where ever they are, I want them found. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=We need find them, now. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=Can't find 'em anymore. But don't worry. I'll get 'em. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=Yeah, they gave me the slip. But not for long. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Goddammit. Hey, it's me. Whoever it was is gone now. Gonna see if I can pick up their trail. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Let's go, let's go. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Get on the clock, people. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Come on, let's do this. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=Yeah, we got something here. Heading in. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=On the hunt. I'll let you know what I catch. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=Hey, think I got some troublemakers here. Gonna find out. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Let's take a look. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=Look alive. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=Let's head out. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Gonna take a look around. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Gonna see what I can find. PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Got something. Looking into it. PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001,P=Where'd you go? I thought you wanted to play. PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002,P=Come back. We were having so much fun. PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003,P=You know, I was just getting into this. PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=Hello? You can come out. We're friends. PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Excuse me, I'm lost and looking for directions. Do you know how to get to Kel-To? PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Come on out. We're not gonna hurt you. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=Whoa, takin' fire! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=What the hell?! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=Look out! Someone's shootin'! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=Ooooooh shit. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=That's not good. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=I don't think I did that... PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=Oh damn! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Got one down! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=Taking shots! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=Yo, yo, look out! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Shit, grenade! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Bomb! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Oh hello, who's out there? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=Sounds like somebody's getting frisky. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Who's shooting? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Get down! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=What the... rocket! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=Rocket! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Down! Down! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Someone's shooting! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=Sniper! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=Oh come on. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=I said, who's there? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=You better come out. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Yeah, what the hell was that? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=I got bad feeling about this. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=Yeah, something's not right. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=You're hallucinating. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=Come on, there's nothing there. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=Quit playing. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P= It's on now. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=Guess we're fighting. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=Okay. Let's do this. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=Something's out there. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=What was that? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=I think we might have company. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Oh shit! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=Hey! PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=Hey, what is that? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=Yeah, I heard that. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Yeah... heard something. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=I heard it too. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=You're losing it. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=I didn't hear anything. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=What are you talking about? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=The hell? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=Hmm? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=You hear something? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Yeah, yeah, I saw it too. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=You saw something? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=Who's out there? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=Huh? No, I didn't see nothin. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=I don't see anything. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=You're tripping again. PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=Shit, you see that? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=Who's there? PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=You see that? PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001,P=Most def! PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002,P=Oh, yeah! PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003,P=Absolutely! PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001,P=Sure. PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002,P=Alright. PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003,P=Yup. PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Got it. PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=That's a yes. PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Of course. PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001,P=Hell, yeah! PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002,P=Nice! PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003,P=There we go! PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001,P=Shit! PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002,P=Bastard! PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003,P=Dammit! PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001,P=Seriously? PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002,P=What the hell? PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003,P=Well... shit. PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001,P=Damnit! PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002,P=Oh, shit! PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003,P=You gotta be shitting me. PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001,P=No way. PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002,P=Over my dead body! PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003,P=Not happening! PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001,P=No way. PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002,P=Naw. PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003,P=Not happening. PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001,P=Negative. PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002,P=No. PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Nope. PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=Did you see that? I killed one! PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=They're not getting back up. PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=Credit me with another kill. PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=They bastards bagged one. PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=Holy shit, they just killed 'em. PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=They got your cousin! PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_001,P=Fuck no. PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_002,P=None to spare. PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_003,P=Can't give any up. PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_001,P=Got you covered. PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_002,P=You owe me one. PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_003,P=Use it wisely. PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_001,P=Need ammo, now! PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_002,P=Who's got extra ammo? PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_003,P=Who can spare a mag? PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_001,P=Now I'm back in business. PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_002,P=Great! PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_003,P=Thanks! PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_001,P=Sorry, can't make it to you. PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_002,P=It's everyone for themselves, right now. PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_003,P=You're on your own. PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_001,P=On my way. PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_002,P=I can help. PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_003,P=I got your back. PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001,P=I need backup! PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002,P=How about some backup? PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003,P=I need some help! PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Moving up! PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Advancing! PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=I'm pushing! PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001,P=Can't stay here! PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002,P=Gotta find new cover. PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003,P=Need some more cover! PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001,P=Can't move! PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002,P=Locked down! PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003,P=Taking heavy fire. PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001,P=I got you. Go, go! PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002,P=Laying down covering fire. PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003,P=I've got you covered. PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001,P=Give me some cover. PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002,P=Need covering fire. PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003,P=Could use a distraction. PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_001,P=We stop them here and now. All right? PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_002,P=We gotta hold this ground or die trying. PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_003,P=Nothing gets past us, understand? PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=We've got trouble coming right for us! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Let's help these bastards meet their maker. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P=Enemies advancing our way! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=What the hell! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=They're right here! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Contact! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001,P=Fire away! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002,P=Attack! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003,P=Take 'em out! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=Intruders! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=We've been breached! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Bastards got in! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=Found us some target practice. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=Contact ahead. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=We've got company. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=Shots from above! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=They got some high ground. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=Above us, look out! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=They circled behind! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=On your six! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=Shit, behind! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=Below us, watch it! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=Below, below! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=Shots from below! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=They're crowding us! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=Bastards are closing in. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=Damn, they're on top of us. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=Got em! Over there! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=Look! There! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=Head's up. They're over there. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=Watch left! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=Check left! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=Left, dammit! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=Watch right! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=Check right! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=Right, dammit! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=Look out! They got heavy weapons. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Heavy fire, coming our way! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=Heavy weapons! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=Yeah, that's a ship! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=Ship! These bastards mean business. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Ship incoming! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=They're rolling in with a vehicle. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=They got a vehicle! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Vehicle coming this way. PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=Damn it. Rocket launcher! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=These bastards ain't messin' around! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=They got a frickin' rocket launcher! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=Watch out, sniper! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=Sniper's scopin' us! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=Sharpshooter! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=Shit, titan suit! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=That's one big bastard! PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=Titan, coming this way! PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_001,P=Fall back! PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_002,P=We gotta drop back and regroup. PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_003,P=We gotta fall back. PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001,P=Flank 'em! PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002,P=Attack their flank! PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003,P=Pinch 'em tight! PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_001,P=Get behind me and let's go! PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_002,P=We're moving out! PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_003,P=Let's go, now! PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=Stop shooting me, you idiot! PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=Friendly, friendly! PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Watch your damn fire! PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001,P=Got tagged! PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002,P=Shit, that hurt! PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003,P=I'm wounded! PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Get down, grenade! PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Grenade, watch out! PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001,P=Special delivery! PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Throwing! PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Gift for ya! PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_001,P=Can't help. PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_002,P=Don't have any. PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_003,P=All out! PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_001,P=Here. PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_002,P=Take one. PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_003,P=Use this. PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_001,P=Who's got a medpen? PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_002,P=Need a heal, now! PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_003,P=I need a medpen. PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_001,P=Thanks for the heal. PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_002,P=Healed up, thanks! PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_003,P=Awesome, thanks! PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001,P=Keep it up! PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002,P=Come on, we got this! PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003,P=Fuckin' kill 'em. Yeah! PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=Now for the fun part. PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=Odds are still in my favor. PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=Leave, now! Before I take you all down. PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001,P=Come on, come on. I got this! PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002,P=No, no, no. I'm not dying today... PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003,P=Damn it! This can't be it... PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_001,P=Killed 'em all! PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_002,P=All clear! PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_003,P=That was all of 'em, right? PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001,P=Where the hell they go? PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Can't find 'em anymore. PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003,P=Bastard slipped away. PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001,P=Shit, I'm out! PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002,P=Out of ammo. PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003,P=Empty! PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_001,P=Damn gun overheated. PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_002,P=Need a second to cool down! PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_003,P=Shit, going magma. PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=Backup finally made it. PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=Welcome to the shitshow! PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Thought you'd never arrive. PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Finally! Reinforcements en route. PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Backup's close. PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=Reinforcements have been deployed. PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=We need support! Now! PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Hello? Send backup before it's too late. PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Won't last much longer without that damn backup! PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001,P=Gotta reload. PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002,P=Putting in fresh. PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003,P=Reloading! PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_001,P=Get the hell outta here! PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_002,P=Retreat! PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_003,P=Shit, we're being overrun! PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001,P=Everyone spread out. PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002,P=Stretch it out. PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003,P=Put a little more space between us. PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_001,P=Keep it close. PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_002,P=Tighten up. PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_003,P=Stay on me. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001,P=You're so dead! PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002,P=Do the smart thing and kill yourself now! Cause if I find you, you'll regret it. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003,P=Enough of this shit! PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Thought you wanted this fight! PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002,P=Come on out. Let's just talk this through. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003,P=No wonder you're still alive. You're a damn coward! PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001,P=This ain't gonna end well for you! PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002,P=I'll bet you wish you could go back and play this different. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003,P=You screwed with the wrong people. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=Got a whole clip here with your name on it. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=Yeah, keep moving. Tire yourself out. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Dodge all you want. This ends with you dead! PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=You see that? You can't even hit me. PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=Did you just learn how to shoot that thing? PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=Gotta get you a better gun. PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=We're clear. PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Couldn't find anything out here. PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Nothing to worry about. PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Knew it. It's nothing. PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Huh, not a thing. PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Didn't see a damn thing. PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=I knew there was something. PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Someone else is around here, I swear. PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=Better look again. PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=There's some kind of issue here. I'll keep you updated. PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Gonna keep searching. PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=Hey, I think I'm on to something. Get ready just in case. PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=Forget it. False alarm. PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Got all worked up over nothing. PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Well, that wasn't what I expected. PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=It was a false alarm. PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=All good. Forget about it. PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=Hey, everyone can relax. PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=Find out what's there and report back. PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=This one's all you. PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=What? I got that last one. PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=I'll give it a glance. PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Looking into it. PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=Let's see what's going on. PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Investigating something unusual. It's probably nothing, PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=Gonna check something out real quick. PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Something's going on. Taking a look. PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001,P=They're around here somewhere. Keep at it. PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002,P=No one stops looking until we find the bastard. PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003,P=We don't let anyone get away, understand? PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Who let them get away? PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Disgraceful, letting 'em get away like that. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=Letting 'em escape is unacceptable, damn it! PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Don't know what to say, but they're gone. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=They got away, and I wouldn't be surprised if someone around here helped 'em. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=I agree. Them escaping is not ideal, but I don't know what the hell else to do about it. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=Whatever it was its gone now. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=Shit, I swear they were right here. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=That's impossible... nothing's there. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Hey, nothing's there. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Yeah, strangest thing, I can't find anything. PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=The investigation didn't turn up anything. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Someone's gonna to pay for dropping this body. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Get those guns locked and loaded. Whoever did this is probably still here. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Start searching. Can't let whoever did this get away. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Got a ghost. Starting a sweep to find the bastard responsible. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Came across a body. Gonna investigate the area. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=Someone got dropped. Gonna look around and get to the bottom. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Don't let the bastard escape. Find 'em. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=Shit, wherever they are, they won't get away long. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=Damn, they're gone. Let's find 'em. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=Bastards slipped our surveillance, but I'll find 'em. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=The're gone, probably not far. I'll keep looking. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Yeah, they're either gone or hiding real good. I'll do another sweep. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Find 'em! Kill 'em! PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Move out, find 'em! PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Let's get the jump on 'em! PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=Moving out to investigate. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=Yeah, I'll get to the bottom of it. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=If something's here, I'm gonna find it. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Better check that out. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=Let's go to work. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=That's worth checking out. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Heads up. Taking a walk around. Think we might have an audience. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Maybe got something. Kicking off a patrol to look into it. PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Something's up. I'll get to the bottom of it and let you know. PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001,P=Hide all you want. It's better this way. More fun. PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002,P=Go on, keep hiding. The hunt's my favorite part. PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003,P=I'll spend all day hunting you down if I have to. PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=The harder I have to look for you the angrier I get. PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Just come on out, and we can keep this from becoming a bigger deal than it is. PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Come on. Come on out. No one needs to get hurt here. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=Taking fire! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=Shit, that was close. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=Some bastard's after me! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=Found a frickin' body. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=Wonder what this one did wrong. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=Who killed 'em? Was this one of you? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=Someone got knocked! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Taking injuries! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=We're gettin' hit! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=That's a damn grenade! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Incoming! Look out! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Grenade, shit! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Shots fired! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=Shit! Those shots are close. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Who the hell's shooting? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Hit the floor! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=Down, down, rocket! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=Rocket coming this way. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Sniper shots! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Someone's headhunting! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=Sniper! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=Seriously, what's going on? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=Come on, again? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=Someone better not be messing with me. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Something's not right. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=The hell? Any idea what that was? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=I don't like this one damn bit. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=Quit bugging me over nothing. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=Stop messing around and stay focused. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=You're in your head. Nothing's there. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P=Someone wants to tussle. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=Bring it! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=Today just got interesting. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=What is that? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=Hello? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=Someone there? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Okay. That's not good. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=The hell! PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=Don't like this one damn bit. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=Definitely heard something. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Yeah, I heard it too. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=Yeah. What was that? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=Settle down. I didn't hear shit. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=Damn you're paranoid. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=You better not be high again. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=You hear that noise? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=Did you hear something? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=Swear I heard something. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Saw that too. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=What'd you see? I couldn't make it out. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=Spotted it too. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=What you going on about? PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=I didn't see shit. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=Don't get all worked up over nothing. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=I just saw something. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=Think i spotted something over there. PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=Did you see that? PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001,P=Hell yeah! PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002,P=You got it! PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003,P=Yeah, that's it! PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001,P=Got it. PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002,P=Yeah. PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003,P=Okay. PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Affirmative. PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=Yes. PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Sure thing. PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001,P=I live for this shit. PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002,P=Yeah, that's right! PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003,P=How 'bout that? PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001,P=Shit! PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002,P=Dammit! PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003,P=Stupid skag! PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001,P=Oh, come on... PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002,P=That sucks. PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003,P=Frickin' ridiculous. PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001,P=Shit! PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002,P=What the hell?! PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003,P=Oh shit! PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001,P=Hell no! PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002,P=Forget it. PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003,P=Not a chance! PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001,P=Nope. PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002,P=No way. PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003,P=Naw. PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001,P=No. PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002,P=Nope. PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Negative. PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=Got one! PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=One less to worry about! PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=Target eliminated. PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=Shit, we're down one. PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=Friendly down! PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=We lost one. PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_001,P=Can't spare any. PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_002,P=Shit, I'm running low too. PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_003,P=Almost out myself. PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_001,P=Here's some. PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_002,P=Got some spare. PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_003,P=Fine. But this is the last time. PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_001,P=I need some ammo! PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_002,P=Hey, give me a mag! PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_003,P=Ammo? Who's got extra? PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_001,P=Thanks! PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_002,P=Owe you one! PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_003,P=Next kill's in your honor! PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_001,P=Can't help now. PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_002,P=Got to hold 'em off yourself. PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_003,P=Stay strong. You got this. PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_001,P=Support, incoming. PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_002,P=Here to help. PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_003,P=I got you. PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001,P=How about some help here? PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002,P=Need some support. PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003,P=Requesting backup! PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Let's go! PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Pushing! PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=Move up! PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001,P=Won't last long here. Moving position. PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002,P=Changing cover! PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003,P=This cover sucks! PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001,P=I'm pinned down! PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002,P=Shit, I'm boxed in! PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003,P=It's raining bullets over here! PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001,P=Got you covered! PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002,P=I'll cover you. PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003,P=Go! I got your back. PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001,P=Need some cover! PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002,P=Cover me! PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003,P=Keep 'em off me! PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_001,P=Hold this ground. PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_002,P=Stand firm. Can't let 'em overrun us. PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_003,P=Don't back down now. PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=Enemies on their way! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Here comes trouble! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P=We've got company! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=I got 'em! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=Contact! Contact! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Over here! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001,P=Hit 'em! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002,P=Ghost 'em! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003,P=Kill 'em all! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=Got some unwelcome guests! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=Doesn't anybody fuckin' knock? PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Somebody broke in! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=Enemies spotted! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=Over here. Contact, contact! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=Got eyes on hostiles! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=They're above us! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=It's over! They have the high ground! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=Watch the high ground! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=Behind us! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=Watch your back! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=Behind! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=Down below! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=They're below us! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=Enemies down below! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=They're getting close! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=Shit, they're pushing in! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=You wanna dance?! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=Spotted them! Over there! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=They're lurkin' over there! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=Found 'em. They're over there! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=Left! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=On the left! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=Look left! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=Right! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=On the right! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=Look right! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=Got a beast bearing down. PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Heavy inbound! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=Heavy coming. Ready up! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=That's doesn't really seem fair. PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=Ship coming in hot. PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Look out, ship! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=Vehicle! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=They're trying to ride us down! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Vehicle incoming! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=Rocket launcher! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=Shit, rocket launcher! Get down! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=Watch it, rocket launcher! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=Sniper! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=Sniper! Grab cover! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=They got a sniper rifle! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=They got a titan! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=Titan! PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=What kind of assholes bring a Titan? PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_001,P=Drop back! PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_002,P=Back to the rally point! PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_003,P=Fall back and regroup. PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001,P=Hit their flank! PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002,P=Let's flank 'em! PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003,P=Circle around and hit their flank. PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_001,P=Come on, let's go! PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_002,P=Follow me! PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_003,P=Let's move out! PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=I'm not the enemy! PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=Shoot one more time, and we're gonna have a fuckin' problem. PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Watch your damn aim! PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001,P=I'm hit! PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002,P=I got clipped! PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003,P=I'm shot! PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Grenade! Take cover! PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Incoming! PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001,P=Tossing one their way. PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Let's see how they like this. PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Hot rock! PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_001,P=Can't spare one. PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_002,P=I'm out too. PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_003,P=Then you should have brought some! PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_001,P=I got you. PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_002,P=Got a heal for you. PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_003,P=See if this helps. PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_001,P=Need a heal! PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_002,P=Anyone got a medpen? PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_003,P=Need a medpen, quick! PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_001,P=I owe you. PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_002,P=Thanks! PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_003,P=You saved my ass. PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001,P=Keep up the pressure. PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002,P=Take it to them. PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003,P=Don't let up now. PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=Come on! You scared or something? Let's finish this! PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=This isn't over! I'm just getting started. PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=If I'm going down then I'm bring you skags with me! PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001,P=Shit, shit, shit. PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002,P=You can do this. PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003,P=Keep it together... PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_001,P=Threat eliminated! PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_002,P=All the skags are dead. PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_003,P=We're clear. PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001,P=Shit, they're gone! PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Careful, I lost 'em. PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003,P=I lost eyes on them. PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001,P=Ammo's empty. PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002,P=I'm out. PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003,P=Gone dry! PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_001,P=Cooling down! PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_002,P=Crap. I went red! PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_003,P=No, no, no... Damn it. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=Support's here. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=Backup has arrived. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Finally, we got reinforcements. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Reinforcements should be here soon. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Backup is on the way. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=Help's almost here. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=Send some support, over. PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Backup needed, over! PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Where's that backup? PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001,P=Reup! PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002,P=Reloading! PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003,P=Switching out. PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_001,P=Retreat! PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_002,P=Run for your life! PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_003,P=Move out! We won't last long here. PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001,P=Fan out. PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002,P=Let's spread out. PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003,P=Make a spread. PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_001,P=Stay close. PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_002,P=Don't wander off. PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_003,P=Keep it tight. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001,P=I'm gonna enjoy this. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002,P=Oh... I am going to make you pay for this! PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003,P=Time to reap the whirlwind, fucker. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Somone's too scared to come out and fight. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002,P= Come out and play. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003,P=Why you hiding? PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001,P=Time for the fun part! PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002,P=I'm going to mess you up! PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003,P=Believe me, this is going to hurt. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=Stay still, damn it! PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=Shit, missed. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Time to end this! PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=You feel that? Your fear's getting the better of you. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=You're in way over your head. PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=You couldn't shoot straight if you tried. PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=I'm done looking around. Nothing here. PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Not seeing anything. It was probably nothing. PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Yeah, couldn't find anything. PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Maybe I'm going crazy. PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Guess it's nothing to worry about. PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Huh. Nothing... PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=I'm going to take a closer look. PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Stay alert, something's not right. PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=Huh... better keep looking. PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=Hey, looks like my grandma's tracking skills are paying off. Think I'm on the right path. PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Yeah, Maybe got something. going to keep looking. PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=So, looks like my hunch was right. Still searching, but I'll find them. PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=Everybody can relax. False alarm. PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Well, that was a waste of time. PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Nothing to be concerned about. PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=Hey, false alarm. PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=Turns out it was nothing to worry about. PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=Nothing to report, over. PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=You're up. PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=Go see what that is. PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=Hustle up and take a look. PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=I'll check it out. PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Guess I should look into it. PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=I'll take this one. PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Think something up. I'll check it out. PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=Gonna go take a look around. Be right back. PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Hey, I'm gonna check on something. If you don't hear back from me, I've been murdered. PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001,P=Keep looking. They're here someplace. PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002,P=Let's spread out and cover more ground. PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003,P=We'll find 'em. They couldn't have gone far. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Shit, can't find any trace of 'em. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Must be gone. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=How the hell the get away from us? PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Can't find 'em anywhere. Think they slipped. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=Looked everywhere. Must've vacated. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=Came up empty. No idea where the skag went. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=Damn, where'd they go? PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=Nothing. Hmmm... PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=Didn't find a thing. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Search turned up nothing, over. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Nothing to report. PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=Yeah, they must be gone. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Search the area. Find the snake responsible. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Got a dead one here. Everyone watch out. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Eyes wide everyone. Find who did this. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Found a body, searching the area. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Put out a word of warning. I found a body. Looking around now. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=There's a body here. Gonna find who did the deed. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Skag slipped me. Can't let 'em get away. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=They're gone. Better search high and low to find 'em. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=Someone get eyes on this slippery bastard, now. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=Lost track of the target. Starting a sweep now. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=They snuck off. Going to track 'em down. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Listen. I'm going to find this skag and make 'em regret giving me the slip. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Let's track 'em down, quick. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Come on, who wants first crack? PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Time's a wastin'. Let's go. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=Taking a sweep through. Find whoever the hell this is. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=Bit of ruckus. On my way to find out the cause. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=Got some trouble brewing. Looking into it now. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Better look into this. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=That's not right. I'm going to check it out. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=That's worth investigating. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Something's up. Checking it out, over. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Not sure exactly what's going on, but I'm gonna investigate. PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Some strange ass stuff is going on. Gonna look into it. PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001,P=Cowards hide. You a coward? You scared? PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002,P=Is this how you want to spend your final moments? Hiding scared? PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003,P=Wonder how long you can keep quiet? PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=Show yourself already. You can't be that ugly. PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Quit wasting my time and come out. It'll be better for both of us. PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Come on out. I'm over this cat and mouse shit. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=I'm under fire! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=Someone tried to blast me. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=I'm getting shot at! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=Oh damn, this poor bastard's dead! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=Got a dead one! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=The hell happened here? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=We're taking casualities! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Someone just got blasted. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=Oh shit, man down! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=Grenade! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Oh shit, grenade! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Grenade, watch out! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Those are shots! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=We've got company. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Shots nearby! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Rocket! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=Get down, rocket! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=That's a damn rocket! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Sniper! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Sniper attack! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=We're getting sniped! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=There it is again. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=Again? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=What's going on 'round here? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Weird, what was that? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=I noticed it too. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=That's concerning. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=I'm sure it's nothing. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=Don't think anything's there. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=I didn't notice anything. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P=It's going down! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=We got trouble! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=It's popping off! PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=What's that? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=Something's over there I think. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=Hey, someone over there? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Damn. What the hell was that? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=Something's up 'round here. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=That don't seem right. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=Heard it too. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Think I heard something coming from over there. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=Yeah, that sounded suspicious. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=Didn't hear a thing but I'll keep my ears open. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=You're hearing things. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=I didn't hear anything. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=Did you hear that? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=You hear like a sound or something? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=Was that a noise? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Any idea what that was? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=Yeah, saw something too. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=Something definitely moved in my periphery. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=You sure you saw something? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=Your eyes are playing tricks on you. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=Didn't see a thing. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=You see that? PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=Over there. Look. PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=Swear I just saw something. PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001,P=Yes! PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002,P=Oh yeah! PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003,P=Definitely! PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001,P=Sounds good. PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002,P=All right. PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003,P=Sure. PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Got it. PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=Sure. Why not. PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Understood. PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001,P=Outstanding! PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002,P= Nice one. PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003,P=There you go! PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001,P=You bastard! PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002,P=Dammit! PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003,P=Son of a bitch! PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001,P=Bugger. PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002,P=Shit... PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003,P=Damn... PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001,P=What the?! PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002,P=Seriously? PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003,P=No bloody way! PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001,P=No way! PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002,P=No chance! PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003,P=Hell no! PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001,P=No. PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002,P=No way. PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003,P=Can't help you. PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001,P=Sorry, no. PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002,P=Not likely. PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Negative. PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=I got one? I got one! PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=Took out my target. PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=Did you see that? What a shot. PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=Shit, they just killed 'em. PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=Lost one! PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=One of ours just got cut down. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_001,P=I'm sorry, I don't have one. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_002,P=Looks like I don't have one to spare. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_003,P=I'm running low myself. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_001,P=Here, I've got you. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_002,P=Ammunition flying in. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_003,P=Here's a mag. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_001,P=Anyone got a mag? PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_002,P=So uh... I need some ammo. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_003,P=I don't suppose anyone has a mag they can spare. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_001,P=Many thanks. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_002,P=I'm back in this. PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_003,P=Ah. Thanks. I appreciate it. PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_001,P=I'm a little busy at the moment. PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_002,P=I can't do it. PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_003,P=Give me a little bit. PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_001,P=The calvary has arrived. PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_002,P=I got you! PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_003,P=Flying in! PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001,P=I need help! PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002,P=Can someone back me up! PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003,P=Somebody help me! PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Charge! PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Moving up! PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=Advancing! PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001,P=Hell with it! PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002,P=Displacing! PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003,P=Repositioning! PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001,P=I can't move! PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002,P=Little help?! PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003,P=Come on, give me a chance! PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001,P=I'll cover you! PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002,P=Go ahead! PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003,P=I'll keep 'em occupied. PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001,P=Someone cover me? PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002,P=Can anyone cover me? PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003,P=Keep 'em off me for a sec. PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_001,P=This is our turf. Ours! PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_002,P=Don't you give them an inch! PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_003,P=We gotta hold this ground! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=We've got company coming in. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Got a fight bearing down on us. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P=Trouble, coming in hot! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=Shit. Over here! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=What the hell?! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Got somebody! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001,P=Give 'em all you got! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002,P=Unleash hell! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003,P=Don't give 'em any mercy. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=We're compromised! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=Got intruders! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Intruders! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=I found 'em. RIght here! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=Here they are! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=Over here! Look! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=I see them. They're up there. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=Look up top! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=They're above us. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=Turn around. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=Look behind! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=They're on our six. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=They're below us. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=Down low. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=They're under us. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=They're right on me! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=Oh shit, they're right here! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=On me! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=I see them. They're over there. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=Look over there. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=Got 'em. Over there! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=Eyes left. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=Enemy left. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=On the left! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=Eyes right. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=Enemy right. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=On the right! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=Heavy weapon! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Eyes on a big ass gun. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=I don't know what kind of gun that is but it's big. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=Oh come on, really?! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=Enemy ship! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Enemy ship inbound! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=They have vehicle support. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=Incoming vehicle! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Look out, they got a ride. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=I think they got a rocket launcher. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=Yeah, that's a rocket launcher! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=Is that a -- rocket launcher! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=Sniper! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=They got a sharpshooter. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=Careful, there's a sniper. PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=Titan suit! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=Sweet mercy, they got a titan! PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=That seems unnecessary. PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_001,P=Let's step back a bit. You know, reassess. PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_002,P=Let's fall back. PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_003,P=Fall back! Fall back! PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001,P=Circle their flanks! PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002,P=We should hit them on the sides. PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003,P=Let's sneak around and attack the flank. PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_001,P=Quick, follow me! PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_002,P=Let's go. PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_003,P=On me. Let's move. PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=I'm on your side! PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=What are you doing?! PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Have you gone blind?! PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001,P=Oh shit! I'm hit! PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002,P=They got me. They really got me! PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003,P=Ow! Dammit that hurts! PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Everybody down! PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Get out of the way! PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001,P=And here we go! PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Let's see how they like this! PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Might want to stay down for this! PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_001,P=I can't. Put pressure on it. PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_002,P=I don't think I have any. PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_003,P=Yeah, I'm all out. PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_001,P=Be healed! PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_002,P=Here you go! PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_003,P=Take this! PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_001,P=I need some meds! PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_002,P=Anyone spare a medpen? PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_003,P=Someone! Anyone! I need a heal. PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_001,P=Thank you, thank you. PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_002,P=You're a lifesaver. PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_003,P=Healing up and I'm back in this. PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001,P=Come on. Don't give up now. PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002,P=Dig in. We got this. PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003,P=Let's go, let's go! They don't stand a chance. PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=You think I'm scared? You just killed the dead weight. PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=This is far from over. PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=That's it? I'm just getting started. PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001,P=This is fine. Everything's fine. PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002,P=Okay. Getting a little worried now. PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003,P=This is not good. PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_001,P=That wasn't so bad was it? PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_002,P=There we go. Problem sorted. PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_003,P=I think that was all of them. PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001,P=They fuckin' vanished. PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Where the hell are they? PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003,P=They're gone. PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001,P=I'm out! PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002,P=Weapon's dry! PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003,P=Dammit, my ammo's gone PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_001,P=Hold on. I think I shot too much. PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_002,P=Dammit, what is wrong with this thing. PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_003,P=Ow. Hot, hot hot! PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=They actually showed up. PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=Hey, our backup arrived. PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Those look like allies! PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Call's in. Help's on the way. PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Alright. Let's see if they show up. PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=They said they'd send people. PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=Hey, I need some reinforcements. PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Send backup. Sooner would be better. PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Hey, send some help. Now. PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001,P=One sec! PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002,P=Reloading! PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003,P=Give me a sec. PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_001,P=Let's get the hell out of here! PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_002,P=Are you insane? Run! PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_003,P=Screw this. I'm out! PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001,P=Maybe we should spread out. PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002,P=We should cover some more ground. PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003,P=Let's fan out. PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_001,P=Keep close. PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_002,P=I don't think you should wander. PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_003,P=We should stick together. PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001,P=You little insignificant pissant! I'm gonna ruin you! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002,P=I'm gonna bring an epic amout of hurt down on you! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003,P=You're really starting to piss me off. PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Seriously? Hiding? You're just being difficult now. PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002,P=How bout I hide and you come find me? PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003,P=Where you hiding now?! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001,P=Can you beileve today's the day you die? PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002,P=Try not to get shot in anything valuable! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003,P=This fight is giving me some serious deja vu right now! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=Why won't you die?! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=How lucky can you be?! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Come on! That one should've hit! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=Can't wait till I tell my friends I met the worst shot in the 'verse! PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=Do you want to call a time out so you can go practice? PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=Bet you're having second thoughts now. PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=So, didn't find anything. PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Everything looks like it should. PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Area seems clear. PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Huh... okay... PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Bit anticlimactic. PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Feel a bit silly coming over here for nothing. PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=Here we go. Got something. Keep looking. PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Someone's definitely here. Just need to find them. PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=On the right track. PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=Found something. Gonna keep looking. PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Might be on to something. Let you know. PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=Someone's here. Don't know who... yet. PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=False alarm, everyone. PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Forget it. Not gonna be a fight. PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Nevermind. Nothing exciting. PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=False alarm. Go about your business. PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=Hey, you can tell everyone to calm down. PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=Nevermind. False alarm. PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=Why don't you go see what the hell it is? PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=How about you get off your ass and take a look. PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=If you're so concerned, go see what it is. PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=Guess I'll go take look... I do everything around here. PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Keep an eye out, I'm gonna see what the fuss is. PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=All right. Let's see what we got. PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Hey, might have something over here. Might not. I'll let you know. PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=Gonna take a look around. PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Something's a bit off. Gonna take a look. PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001,P=Keep searching. They've got to be close. PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002,P=Focus. They're here somewhere. PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003,P=Check everywhere. I want to find this asshole. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Where the hell could they have gone? PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Did they fall into a jump point? Where the fuck did they go? PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=What the hell? People don't just dissapear. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Hate to be the bearer of bad news, but the bastard got away. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=No sign of them. They're in the wind. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=Hell if I know where they went. But they sure as hell ain't here. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=Well ain't that strange. All that smoke and no fire. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=Really? Nothing? PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=Okay, I give up. There's nothing here. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Try as I might, didn't find anything. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Search turned up empty. Whatever was out here, I'm not seeing it. PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=I'm calling it. Nothing here. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Let's see if we can't say hello to the sicko who did this. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Gotta track down this killer before they can do it again. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Bastard probably couldn't have gotten far. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Got a corpse I didn't kill. Looking for the responsible party now. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Head's up. Someone's dropping bodies over here. We need to find the creeper fast. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=Hey, hunting down some murderous skag. Will let you know if we find 'em. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Well, isn't this an elusive prey. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=The bleeder shook me, but don't worry, I'll find them. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=Not sure where they went, but they couldn't have gone far. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=They pulled a runner on me. Gonna find them now. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=Tracking down where this slippery bugger went now. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Where ever the hell this gunter went, I'm gonna find 'em. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Duty calls. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Think we got company. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Come on. Let's get to work. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=We got visitors. Finding them now. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=Guests have arrived. Gonna go greet them. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=Seems like the party's starting. Come on. Don't want to be late. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Let's see what the hell that was. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=Well, that definitely wasn't nothing. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=Good time to take a walk. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Hey, I'm gonna stretch my legs and see if anything's going on. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Get the feelin' like something's about to go down. Gonna take a look. PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Hey, checking something out. Hopefully it's nothing. PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001,P=I don't appreciate you wasting my time! PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002,P=This is a lot of build up for me putting a bullet into your skull. PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003,P=Get out here! Or shoot me! Just do something already! PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=Hey, who's ever hiding out there, come out now and we can work something out. Promise. Won't even be mad. PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Olly, olly, oxen free. Come out. Come out. PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Where you hiding, you little bugger? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=They're shooting at me! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=Under fire! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=I'm gettin' gunned! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=That's a bit of a mess. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=Great. A bloody corpse. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=Who the hell ghosted this bastard? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=Ah geez! We're getting poached! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Shit! We're under attack! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=Damn it! We're hit! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=Crap! Grenade! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Grenade! Run! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Grenade! Get back! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Shots! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=Who the hell's shooting?! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Looks like we got a party! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Crap! Rocket! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=Rocket! Down! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=Rocket! Go! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Shit! Sniper! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Got a sniper! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=Sniper! Get down! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=There it is again. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=There. It's back. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=This again? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Yeah, what was that? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=Definitely something. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=Damn well better not be someone hiding. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=There's nothing there. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=You having a laugh? Nothing's there. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=What you going on about? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P=Got a problem! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=Here we go! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=Cutters! Look lively! PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=What was that? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=Someone lurkin'? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=Over there. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Something's up. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=Do I wanna know what that was? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=That's not good. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=That noise? Yeah. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Yeah, I think I heard something. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=From over there. I heard it. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=Nope. Didn't hear a thing. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=Think your ears are playing tricks on you. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=How the hell should I know what you heard? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=I thought I heard something? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=What was that sound? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=You hear that? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Yeah, I think I saw it too. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=Only caught a glimpse, but I'm sure I saw something. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=What the heck was that? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=I didn't see nothing. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=I must've missed it. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=What? No. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=Anyone else see that? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=I think something just moved over there. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=There. I saw something. PIT_ACFlightSystems=Flight Systems PIT_ACPlayerActions=Player PIT_ACShipSystems=Ship Systems PIT_ACVehicleSystems=Vehicle PIT_ACWeaponSelection=Weapon Selection PIT_ACWeaponSystems=Weapon Systems PIT_Actions=Actions PIT_Back=Back PIT_Cannot_drop_green_zone=Commodities cannot be dropped in Green Zones. PIT_CarryPrevious=Carry previous PIT_Combstab=Comstab PIT_Decoupled=Decoupled PIT_Eject=Eject PIT_Emote=Emote PIT_Emote_Agree=Agree PIT_Emote_Come=Come PIT_Emote_Cry=Cry PIT_Emote_Dance=Dance PIT_Emote_Disagree=Disagree PIT_Emote_Flex=Flex PIT_Emote_Point=Point PIT_Emote_Salute=Salute PIT_Emote_Sit=Sit PIT_EquipPrevious=Equip previous PIT_Exit_seat=Exit seat PIT_Flight=Flight Options PIT_GSafe=GSafe PIT_HeldItem=Held Item PIT_Inventory=Inventory PIT_Inventory_EVA_Thrusters=Toggle EVA thrusters PIT_Inventory_Flashlight=Toggle flashlight PIT_Inventory_Helmet=Toggle helmet PIT_ItemActions=Item Actions PIT_Knife=Knife PIT_Landing=Landing System PIT_Lights=Lights PIT_MiningMode=Mining Mode PIT_Mobiglas=mobiGlas PIT_More=More PIT_Quantum=Quantum Drive System PIT_Scan=Scan Mode PIT_Self_Destruct=Self Destruct PIT_Weapon=Weapon PIT_Weapon_Gadget=Gadget PIT_Weapon_Gadget_Area_Denial=Area denial PIT_Weapon_Gadget_Decoy=Decoy PIT_Weapon_Gadget_Deployable_Shield=Deployable shield PIT_Weapon_Gadget_Medipen=MedPen PIT_Weapon_Gadget_Multi_Tool=Multi-Tool PIT_Weapon_Holster=Holster PIT_Weapon_Knife=Knife PIT_Weapon_Primary=Primary PIT_Weapon_Secondary=Secondary PIT_Weapon_Sidearm=Sidearm PIT_Wingman=Wingman PIT_Wingman_Attack=Attack PIT_Wingman_Attack_Search_Destroy=Search and destroy PIT_Wingman_Defend=Defend PIT_Wingman_Defend_My_Location=My location PIT_Wingman_Fly=Fly PIT_Wingman_Fly_Break_Away=Break away PIT_Wingman_Fly_Go_Dark=Go dark PIT_Wingman_Fly_Hold_Position=Hold position PIT_Wingman_Fly_Scramble=Scramble PIT_Wingman_Fly_Stay_Close=Stay close PIT_Wingman_Report=Report PIT_Wingman_Report_Ship_Status=Ship status PIT_Wingman_Report_Threat=Threat PIT_Wingman_Retreat=Retreat PIT_Wingman_Weapons=Weapons PIT_Wingman_Weapons_Conserve_Missiles=Conserve missiles PIT_Wingman_Weapons_Do_Not_Engage=Do not engage PIT_Wingman_Weapons_Free_Missiles=Free missiles PIT_Wingman_Weapons_Free_To_Engage=Free to engage PKill1=~missions(AIName_Kill) - ~missions(TokenKillClue) PSave1=~missions(AIName_Save1) - ~missions(TokenBonusFlavour1) PSave2=~missions(AIName_Save2) - ~missions(TokenBonusFlavour1) PSave3=~missions(AIName_Save3) - ~missions(TokenBonusFlavour1) PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=Hey, this is BlacJac Security calling. I?m Lieutenant Riegert, I'm handling this op. You should have already received the mission parameters, but here's a high-level. An automated production facility's gonna be kicking out contraband for a limited time. We need operators to get down there and destroy whatever's being produced. There are a lot of credits on the line here so prep for a fight. PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsLieutenant=This is Lieutenant Riegert with BlacJac Security. I've sent you details for the mission but here's the deal, a bunch of illegal contraband is going to start being produced at a facility, we need you to secure the site and destroy anything created. Make sure you're armed up as there'll probably be hostile elements there. PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyMyNames=Hey, my name's Riegert, I'm with BlacJac Security. Your mobi should have the details on the mission you accepted, but here's a quick rundown. You need to head to an automated production facility and destroy any illegal contraband you find on site. Expect heavy combat. Good luck. PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsLt=This is Lt. Riegert with BlacJac Security. I passed on the mission details to your mobi, but here's the gist, we got a tip that a facility's gonna start kicking out packages of contraband. We need you to head down there and seize as many of these packages as you can then deliver them to one of our security kiosks. I'd expect the AO to be pretty hot, so make sure you're tooled up. PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_BlacJacSecurityCalling=BlacJac Security calling. This is Lt. Riegert and I'll be your contact on this op. Long story short, there's an automated facility that's going to be producing contraband for a limited time. We need you to get down there, secure whatever packages you can, and deliver them to a BlacJac kiosk. We'll take it from there. Good luck. PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey. This is Riegert with BlacJac Security following up on the contract you just accepted. I sent the details, but in case you don't feel like reading, here's the deal. Production facility is going to be kicking out some illegal contraband for a limited time. I need you to get down there and seize as many packages as you can then take them to a BlacJac kiosk. Odds are, this is going to be brawl, so make sure you're armed up. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=Hey, this is Riegert with BlacJac. Glad to see you're back. Anyway, you know the deal. I sent the mission info, so you should have everything you need. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsRiegertWith=It's Riegert with BlacJac. Glad to see you're back. I've sent you all the details to knock out this contract. I'll keep you posted on any updates. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HeyItsLt=Hey, it's Lt. Riegert with BlacJac Security, just calling to follow up on the contract you accepted. I'm sending you all the mission data. You've worked with us before, so you know the deal. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_BlacjacSecurityCalling=BlacJac Security calling. This is Lt. Riegert. I'll be running this mission. Sending you the mission details now so you should be good to go. Good luck. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsLt=This is Lt. Riegert with BlacJac. I'll be your contact for this op. You should have everything you need on your mobi. Good luck out there. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey, this is Lt. Riegert calling from BlacJac Security about the contract you just accepted. Just wanted to reach out and say that I'll be running the op on this side. You should have everything you need in your mobi, so good luck. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsBlacjac=This is BlacJac Security. I'll be your handler on this side. I've sent all the mission details to your mobi, so get to it. PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_MyNamesRiegert=My name's Riegert and I'll be your rep with BlacJac for this contract. Your mobi should be all loaded up with the mission details, so get out there and knock this out. PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_RiegertHereYoure=Riegert here. You're gonna need to take any confiscated contraband to a BlacJac Security kiosk. We'll take care of it from there. I've flagged your reg so you should clear any security stops without getting pinched for trafficking illegal goods. You're welcome. PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. Remember to take any seized contraband to an authorized BlacJac kiosk for transfer. I've notified our people that you're on mission so you won't get tagged for trafficking illegal cargo while in transit. PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert calling. Just a reminder that any contraband needs to be dropped off at an authorized kiosk. Not just any kiosk. A BlacJac one. We'll cash you out when you make the drop. PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_RiegertHereLooks=Riegert here. Looks like the facility's stopped kicking out packages. Have a look and see if there's any remaining contraband that needs to be destroyed. But otherwise, you should be good. PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. Local intel from the site says that the facility's stopped producing contraband. Be sure to destroy any packages that are still on the scene. PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac calling. Word is that the production facility has stopped producing contraband. Do a sweep and see if there's any packages that need to be destroyed. PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_WhatsUpThis=What's up, this is Riegert. Got a tip that the facility's finished its production run, so grab what you can and get it to the security kiosk for disposal. PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=Hey, Riegert here. Contact of mine said that the factory's shut down, so there won't be any more packages coming out of there. I'd take whatever you got and drop it off at the BlacJac kiosk. PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert with BlacJac, looks like that production facility has finished its run of contraband. Take what you got to the security kiosk and I can forward along your creds. PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacjac=This is BlacJac Security. We're gonna have to cut you loose. Maybe next time. PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey. It's Riegert at BlacJac. Due to poor field performance, I gotta terminate your contract with the company. PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert. I hate to do this, but I have to cancel our contract with you. You just haven't been operating at the level we need our contractors to perform at. Sorry. PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=Riegert here with BlacJac. I'm pulling the job from you. You just aren't cutting it, performance-wise. PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=This is Riegert over at BlacJac. Sorry, but I'm gonna have to cut you loose. You're just not delivering at the level we expect. PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_YouThereIts=You there? It's Riegert with BlacJac. Just found out you pulled a CrimeStat. I know thing's get messy out there in the black, but we can't have wanted criminals working contracts with us, so I gotta cut you loose. PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. You can't be going around committing crimes while you're working for us. Do you have any idea how terrible that looks? I gotta cut you from your contract until you sort this out. PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac Security. We're gonna need to pull your current contract from you. Our contractors can't have active CrimeStats, so my hands are tied. PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=Riegert here with BlacJac. I just learned you got pinged with a CrimeStat. I can't have an active operator that's also a wanted criminal, so I'm pulling your contract. Get it sorted and we can talk. PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_RiegertFromBlacjac=Riegert from BlacJac calling. I don't know what the hell you think you're doing, but you can't be committing crimes while working for us. Go and sort this out and maybe we'll bring you back for another job. PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=Hey, this is Riegert with BlacJac. What the hell are you doing? You can't offload that shit there. We hired you to bring the contraband to us, not put it back in the market. PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=This is BlacJac. Word is you just sold a bunch of seized contraband to a black market dealer. That was not part of the arrangement and now we gotta clean up your mess. You're off this contract. Effective immediately. PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_YeahThisIs=Yeah, this is Riegert from BlacJac. Have you lost your mind? You were supposed to transfer that contraband to one of our sites, not some rando scumbag. I'm cutting you out of the op. PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyItsRiegert=Hey, it's Riegert with BlacJac. Some idiot in charge screwed up some of the details of the mission you're on. Looks like we're gonna have to cancel the whole thing. Sorry for the screwup. PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=This is BlacJac Security. Due to some bullshit, we're gonna have to pull this job from you. Don't worry, it's not because of anything you did. Anyway, thanks and sorry. PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert over at BlacJac. Got some bad news for you. We're gonna have to pull your contract. It's not your fault. I'm told it's some kind of administrative error on our side. Sorry. PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyThisIs=Hey, this is Riegert with BlacJac. I hate to do this, but I'm gonna have to pull your contract. It's not because of anything you did. Some crossed wires on our side. Or so I'm told. Anyway, sorry to jerk you around like that. PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=This is Riegert at BlacJac. There's been a problem with your current contract and we're gonna have to cancel it. You didn't do anything wrong, so we'll see you on the next one. Sorry for the trouble. PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=This is Riegert with BlacJac. We?re cutting you loose. You're just not up to snuff for what we need to get done. PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=Hey. Riegert here. Just wanted to call and say that we're cancelling our contract with you. Sorry. PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey, this is BlacJac Security. You haven't been delivering the kind of quality that we expect from our operators, so I'm gonna have to cancel this contract. PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_RiegertHereJust=Riegert here. Just checking in, you're tracking really well on the contract. If we close this out quick enough, I can make happy hour, so keep it up. PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey, it's Riegert over at BlacJac. Helluva job on the mission so far. Still got a bit to go, so don't get too cocky. There are plenty of chances for things to go to hell. PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_WhatsUpIts=What's up, it's Riegert. I'm bored as hell over here, so I figured I'd check in. You seem to be doing good, so yeah? not much to discuss I guess. Keep it up. PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=This is Riegert with BlacJac. You're making good progress on the contract. Just wanted to give a shout and tell you to keep it up. PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyRiegertCalling=Hey, Riegert calling. Just checking in. Looking over your progress and we seem to be on track. So yeah, not really much to comment on. Just keep doing what you're doing. PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WhatsUpIts=What's up. It's Riegert with BlacJac. Heard you got tuned up a bit. Anyway, mission's still a go, so get back out there. PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert calling from BlacJac. Glad to hear you're back on your feet. Let's get back out there and finish this contract off. Sound good? PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ItsBlacjacCalling=It's BlacJac calling. Welcome back to the land of the living. Once you finish getting patched up, let's get back out there. We still got a job to do. PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_HeyItsRiegert=Hey. It's Riegert over at BlacJac. Whenever you feel good enough to get back out there, we still got a job to do. PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyItsRiegert=Hey, it's Riegert calling from BlacJac. That was a close one, huh? Anyway, once you're up for it, I need you to get back out there and finish the contract. PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacJac=This is BlacJac. Just heard you made a drop at the security kiosk. Great job. Should be worth a nice chunk of creds. PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=Hey, this is Riegert. Just got word of your drop. Shame it's slated for the incinerator. Anyway, sent your payment. PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_RiegertHereSaw=Riegert here. Saw you made a drop at the kiosk. Approving the payment now. PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=This is Riegert with BlacJac. Looks like all the contraband's been destroyed. Great job. PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyBlacjacSecurity=Hey. BlacJac Security calling. It's been confirmed that all the illegal packages have been destroyed. Thanks for your help. PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRiegert=Hey, it's Riegert. All the contraband's been destroyed. Looks like the situation's been resolved for now. Thanks. PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_RiegertHereDid=Riegert here. Did a good job on that mission. I'm completing your contract and sending your payment. Talk to you next time. PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyItsBlacjac=Hey, it's BlacJac Security. Congrats on completing that contract. Higher-ups over here are pretty pleased, so I'm sending along the credits. PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRiegertOver=It's Riegert over at BlacJac. Everything seems to be in order, so I'm sending over your payment. Great job on this contract. PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_WhatsGoingOn=What's going on. It's Riegert. Saw that you just closed out your contract. Great work. I'll see you get your creds. Thanks again. PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_BlacjacSecurityCalling=BlacJac Security calling. Everything looks really solid on this last contract, so I think we're all good. I'll push your invoice through accounting and get you paid. Thanks for the hustle. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyBlacjacCalling=Hey, BlacJac calling. What the hell are you doing? Get back on mission. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey, it's Riegert. Looks like you're diverting from the mission parameters. I'm gonna need you to get back on track. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac Security. I'm gonna need you to get back on mission. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=This is Riegert with BlacJac, what are you doing? You know you're supposed to complete the contract in order to get paid, right? Do the job we hired you for. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyItsBlacjac=Hey, it's BlacJac. Looks like you're breaking from the appropriate mission protocol. I'm gonna need you to get focused and get back on track, okay? Don't make me call you again. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_ThisIsRiegert=This is Riegert with BlacJac. I'm not going to tell you again to get back on mission. Do it. Now. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_HeyThisIs=Hey, this is Riegert again. I need you to get back on mission. Last chance. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_AllRightListen=All right, listen up. You need to finish the job we hired you to do. I'm not going to say it again. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsYour=This is your final warning. Get back on task and finish the mission as described. I'm running out of patience. PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_HeyStopScrewing=Hey. Stop screwing around and finish the job. This is your last chance. PU_ADMIN1_SK_Busy_IG_001_ImALittle=I'm a little busy at the moment. PU_ADMIN1_SK_Busy_IG_002_ItsNotA=It's not really a great time to talk. PU_ADMIN1_SK_Busy_IG_003_SorryIKinda=Sorry, I kinda have to focus here. PU_ADMIN1_SK_CallSecurity_High_IG_001_Security=Security! PU_ADMIN1_SK_CallSecurity_High_IG_002_Help=Help! PU_ADMIN1_SK_CallSecurity_High_IG_003_SomebodyHelpMe=Somebody, help me! PU_ADMIN1_SK_CallSecurity_Low_IG_001_SecurityHiCould=Security? Oh hi, could you swing by? PU_ADMIN1_SK_CallSecurity_Low_IG_002_HeyItsMe=Hey, it's me. Yeah, I've got something for you to take a look at. PU_ADMIN1_SK_CallSecurity_Low_IG_003_SecurityYeahCan=Security. Yeah, can you swing by Admin when you get a chance? Okay, thanks. PU_ADMIN1_SK_CalmDown_IG_001_TakeABreath=Take a breath and calm down. PU_ADMIN1_SK_CalmDown_IG_002_ThinkForA=Think for a second. You don't want to do this. PU_ADMIN1_SK_CalmDown_IG_003_YouNeedTo=You need to relax, okay? PU_ADMIN1_SK_DeliveryConfiscated_IG_001_ImSorryBut=I'm sorry, but I'm going to need to seize this. PU_ADMIN1_SK_DeliveryConfiscated_IG_002_ThisPackageIs=This package is clearly in violation of protocol. PU_ADMIN1_SK_DeliveryConfiscated_IG_003_ImAfraidI=I'm afraid I can't let you keep this. PU_ADMIN1_SK_DeliveryRejected_IG_001_ImReallySorry=I'm really sorry. I don't have this listed on the import manifest. PU_ADMIN1_SK_DeliveryRejected_IG_002_NoIDont=No, I don't think that belongs here. PU_ADMIN1_SK_DeliveryRejected_IG_003_ExcuseMeI=Excuse me, I think you've got the wrong place. PU_ADMIN1_SK_DenyHelp_IG_001_SorryICant=Sorry, I can't help you. PU_ADMIN1_SK_DenyHelp_IG_002_ImAfraidI=I'm afraid I don't know. PU_ADMIN1_SK_DenyHelp_IG_003_YoudHaveTo=You'd have to ask someone else. PU_ADMIN1_SK_DirectTerm_Cargo_IG_001_YouShouldGo=You should go check the cargo terminal. PU_ADMIN1_SK_DirectTerm_Cargo_IG_002_CargoTerminalShould=Cargo terminal should sort you out. PU_ADMIN1_SK_DirectTerm_Cargo_IG_003_IfYouNeed=If you need help with cargo, I'd suggest trying the terminal. PU_ADMIN1_SK_DirectTerm_Vehicle_IG_001_AllVehicleRelatedIssues=All vehicle-related issues are handled by the terminal. PU_ADMIN1_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need a vehicle, you should check out the ASOP terminal. PU_ADMIN1_SK_DirectTerm_Vehicle_IG_003_SorryICant=Sorry, I can't help you. Have a look at the vehicle terminal. PU_ADMIN1_SK_Farewell_IG_001_TakeCare=Take care. PU_ADMIN1_SK_Farewell_IG_002_Bye=Bye. PU_ADMIN1_SK_Farewell_IG_003_SeeYa=See ya. PU_ADMIN1_SK_GetHits_IG_EX_001= PU_ADMIN1_SK_GetHits_IG_EX_002= PU_ADMIN1_SK_GetHits_IG_EX_003= PU_ADMIN1_SK_GetHits_IG_EX_004= PU_ADMIN1_SK_GetHits_IG_EX_005= PU_ADMIN1_SK_GetHits_IG_EX_006= PU_ADMIN1_SK_GetHits_IG_EX_007= PU_ADMIN1_SK_GetHits_IG_EX_008= PU_ADMIN1_SK_GetHits_IG_EX_009= PU_ADMIN1_SK_GetHits_IG_EX_010= PU_ADMIN1_SK_GetHits_IG_EX_011= PU_ADMIN1_SK_Greeting_IG_001_Hi=Hi. PU_ADMIN1_SK_Greeting_IG_002_Hey=Hey. PU_ADMIN1_SK_Greeting_IG_003_HowsItGoing=How's it going? PU_ADMIN1_SK_Greeting_IG_004_YouAlright=You alright? PU_ADMIN1_SK_MoveOutOfWay_IG_001_ExcuseMe=Excuse me. PU_ADMIN1_SK_MoveOutOfWay_IG_002_SorryCanI=Sorry, can I get past? PU_ADMIN1_SK_MoveOutOfWay_IG_003_YouMind=You mind? PU_ADMIN1_SK_OfferHelp_IG_001_CanIHelp=Can I help you? PU_ADMIN1_SK_OfferHelp_IG_002_SomethingICan=Something I can help you with? PU_ADMIN1_SK_OfferHelp_IG_003_WhatCanI=What can I do for you? PU_ADMIN1_SK_PhysicalBump_IG_001_ExcuseMe=Ah, excuse me. PU_ADMIN1_SK_PhysicalBump_IG_002_WhoaCarefulThere=Whoa, careful there. PU_ADMIN1_SK_PhysicalBump_IG_003_OhMyFault=Oh, my fault. PU_ADMIN1_SK_PickupDirections_IG_001_HereYouGo=Here you go. Enjoy. PU_ADMIN1_SK_PickupDirections_IG_002_ThatsYours=That's yours. PU_ADMIN1_SK_PickupDirections_IG_003_ThisOnesYours=This one's yours. PU_ADMIN1_SK_PlayerActingStrange_IG_001_WhatAreYou=Uhh, what are you doing? PU_ADMIN1_SK_PlayerActingStrange_IG_002_UmmHello=Umm... hello? PU_ADMIN1_SK_PlayerActingStrange_IG_003_YouOkay=You okay? PU_ADMIN1_SK_PlayerThreatensNPC_IG_001_WhatAreYou=What are you doing?! PU_ADMIN1_SK_PlayerThreatensNPC_IG_002_Shit=Shit! PU_ADMIN1_SK_PlayerThreatensNPC_IG_003_PleaseDont=No, please, don't! PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_001_Whoa=Whoa! PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_002_Hey=Hey! PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_003_Shit=Shit! PU_ADMIN1_SK_PlayerTrespassing_IG_001_SorryYouCant=Sorry, you can't be back here. PU_ADMIN1_SK_PlayerTrespassing_IG_002_ThisIsA=This is a restricted area. PU_ADMIN1_SK_PlayerTrespassing_IG_003_ImAfraidYoure=I'm afraid you're trespassing. PU_ADMIN1_SK_RandomWorkComments_IG_001_AnotherDayIn=Another day in paradise, right? PU_ADMIN1_SK_RandomWorkComments_IG_002_TheFunnyThing=The funny thing is it looks a lot more boring than it is. PU_ADMIN1_SK_RandomWorkComments_IG_003_MightNotLook=You know, might not look like much, but we've had some pretty interesting breakthroughs here. You might be hearing about them real soon... PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_001_ImSorryYoure=I'm sorry, you're going to have to take that away. PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_002_LookIHate=Uh, I hate to be 'that guy,' but you can't leave that here. PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003_ImNotGoing=I'm not going to ask again, please remove that. PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003b_ImNotGoing=I'm not going to ask again, please remove that. PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_001_ImSorryYoure=I'm sorry, you're gonna have to take that away. PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_002_LookIHate=I hate to be 'that guy,' but you can't leave that here. PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_003_ImNotGoing=I'm not going to ask again, please remove that. PU_ADMIN1_SK_RequestToLeave_IG_001_ImSorryBut=I'm sorry, but you have to leave. PU_ADMIN1_SK_RequestToLeave_IG_002_HonestlyYouCant=Honestly, you can't be here right now. PU_ADMIN1_SK_RequestToLeave_IG_003_YouGottaGo=You gotta go. Now. PU_ADMIN1_SK_Thanks_Delivery_IG_001_ThanksForThe=Thanks for the delivery. PU_ADMIN1_SK_Thanks_Delivery_IG_002_EverythingLooksGood=Everything looks good. Thanks. PU_ADMIN1_SK_Thanks_Delivery_IG_003_IllCheckThat=I'll check that in. Thanks. PU_ADMIN1_SK_Thanks_Repair_IG_001_ThanksForTaking=Thanks for taking care of that. PU_ADMIN1_SK_Thanks_Repair_IG_002_ThatsGreatI=Ah, that's great. I never thought we'd get that fixed. PU_ADMIN1_SK_Thanks_Repair_IG_003_OhYouFixed=Oh, you fixed it. That's awesome. Thanks. PU_ADMIN2_SK_Busy_IG_001_SorryCantReally=Sorry, can't really talk right now. PU_ADMIN2_SK_Busy_IG_002_ImPrettyBusy=I'm pretty busy right now. PU_ADMIN2_SK_Busy_IG_003_DontReallyHave=Don't really have time to talk. PU_ADMIN2_SK_Busy_IG_004_SorryImOn=Sorry, I'm on the clock right now. PU_ADMIN2_SK_Busy_IG_005_GotABunch=Got a bunch of stuff to take care of so now's not a good time. PU_ADMIN2_SK_CallSecurity_High_IG_001_Security=Security! PU_ADMIN2_SK_CallSecurity_High_IG_002_HelpSecurity=Help! Security! PU_ADMIN2_SK_CallSecurity_High_IG_003_INeedSecurity=I need security now! PU_ADMIN2_SK_CallSecurity_Low_IG_001_SecurityGotA=Security, got a bit of a problem over here. PU_ADMIN2_SK_CallSecurity_Low_IG_002_HeyINeed=Hey, yeah, I need securtiy to take a look at something. PU_ADMIN2_SK_CallSecurity_Low_IG_003_HeySecurityGot=Hey Security. I've got a situation I could use a hand with. PU_ADMIN2_SK_CalmDown_IG_001_ImGonnaNeed=Now I'm gonna need you to calm down. PU_ADMIN2_SK_CalmDown_IG_002_YouSeemLike=You seem like you're getting agitated. Maybe, take a second and breathe. PU_ADMIN2_SK_CalmDown_IG_003_YouNeedTo=You need to relax and think about what you're doing. PU_ADMIN2_SK_DeliveryConfiscated_IG_001_YouCantBring=You can't bring this sort of stuff in here. PU_ADMIN2_SK_DeliveryConfiscated_IG_002_WhatTheHell=What the hell are you thinking bring this in here? Do you know how many laws you're violating? PU_ADMIN2_SK_DeliveryConfiscated_IG_003_LookIHate=Look, I hate to do it, but I'm gonna have to confiscate this. PU_ADMIN2_SK_DeliveryRejected_IG_001_SorryThisIsnt=Sorry, this isn't one of ours. PU_ADMIN2_SK_DeliveryRejected_IG_002_IThinkTheres=Uh, think there's been a mistake. This delivery isn't for here. PU_ADMIN2_SK_DeliveryRejected_IG_003_UhOhLooks=Uh oh, looks like this shipment is for someone else. PU_ADMIN2_SK_DenyHelp_IG_001_ImNotReally=I'm not really the one you should be asking. PU_ADMIN2_SK_DenyHelp_IG_002_YoureGoingTo=You're going have to find someone else to help you. PU_ADMIN2_SK_DenyHelp_IG_003_ThatIsntMy=That isn't my department. Good luck though. PU_ADMIN2_SK_DirectTerm_Cargo_IG_001_TheresACargo=There's a cargo terminal over there that should sort you out. PU_ADMIN2_SK_DirectTerm_Cargo_IG_002_ForAnythingCargo=For anything cargo related, the terminal's your best bet. PU_ADMIN2_SK_DirectTerm_Cargo_IG_003_IfYoureHere=If you're here for cargo, that terminal over there is what you want. PU_ADMIN2_SK_DirectTerm_Vehicle_IG_001_IfYoureLooking=If you're looking for the vehicle terminal, it's right over there. PU_ADMIN2_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need the vehicle terminal, there's one that way that you can use. PU_ADMIN2_SK_DirectTerm_Vehicle_IG_003_OhVehicleStuff=Oh, vehicle stuff? You can use the terminal there. PU_ADMIN2_SK_Farewell_IG_001_AllRightSee=All right, see you later. PU_ADMIN2_SK_Farewell_IG_002_GoodToSee=Good to see you. PU_ADMIN2_SK_Farewell_IG_003_IllSeeYou=See you around. PU_ADMIN2_SK_Farewell_IG_003b_IllSeeYou=See you around. PU_ADMIN2_SK_Farewell_IG_004_Later=Later. PU_ADMIN2_SK_Farewell_IG_005_HaveAGood=Have a good one. PU_ADMIN2_SK_GetHits_IG_EX_001= PU_ADMIN2_SK_GetHits_IG_EX_002= PU_ADMIN2_SK_GetHits_IG_EX_003= PU_ADMIN2_SK_GetHits_IG_EX_004= PU_ADMIN2_SK_GetHits_IG_EX_005= PU_ADMIN2_SK_GetHits_IG_EX_006= PU_ADMIN2_SK_GetHits_IG_EX_007= PU_ADMIN2_SK_GetHits_IG_EX_008_Fuck=Fuck! PU_ADMIN2_SK_GetHits_IG_EX_009_Cunt=Cunt! PU_ADMIN2_SK_GetHits_IG_EX_010_Bastard=Bastard! PU_ADMIN2_SK_GetHits_IG_EX_011= PU_ADMIN2_SK_GetHits_IG_EX_012= PU_ADMIN2_SK_GetHits_IG_EX_013= PU_ADMIN2_SK_GetHits_IG_EX_014= PU_ADMIN2_SK_GetHits_IG_EX_015= PU_ADMIN2_SK_GetHits_IG_EX_016= PU_ADMIN2_SK_GetHits_IG_EX_017= PU_ADMIN2_SK_GetHits_IG_EX_018= PU_ADMIN2_SK_GetHits_IG_EX_019= PU_ADMIN2_SK_Greeting_IG_001_Hey=Hey. PU_ADMIN2_SK_Greeting_IG_002_HowsItGoing=How's it going? PU_ADMIN2_SK_Greeting_IG_003_YouAlright=You all right? PU_ADMIN2_SK_Greeting_IG_004_HeyThere=Hey there. PU_ADMIN2_SK_Greeting_IG_005_EverythingGood=Everything good? PU_ADMIN2_SK_MoveOutOfWay_IG_001_ExcuseMe=Excuse me. PU_ADMIN2_SK_MoveOutOfWay_IG_002_INeedTo=I need to get by. PU_ADMIN2_SK_MoveOutOfWay_IG_003_YoureInThe=You're in the way. PU_ADMIN2_SK_OfferHelp_IG_001_YouNeedHelp=You need help with something? PU_ADMIN2_SK_OfferHelp_IG_002_IsThereSomething=Is there something you need? PU_ADMIN2_SK_OfferHelp_IG_003_AnythingICan=Anything that can help you with? PU_ADMIN2_SK_PhysicalBump_IG_001_Easy=Easy. PU_ADMIN2_SK_PhysicalBump_IG_002_Careful=Careful. PU_ADMIN2_SK_PhysicalBump_IG_003_ExcuseMe=Excuse me. PU_ADMIN2_SK_PickupDirections_IG_001_HereYouGo=Here you go. PU_ADMIN2_SK_PickupDirections_IG_002_ThisOnesFor=This one's for you. PU_ADMIN2_SK_PickupDirections_IG_003_LooksLikeThis=It looks like this is the one you're supposed to take. PU_ADMIN2_SK_PlayerActingStrange_IG_001_AreYouFeeling=Um, are you feeling okay? PU_ADMIN2_SK_PlayerActingStrange_IG_002_SomethingWrongYoure=Something wrong? You're acting kinda strange. PU_ADMIN2_SK_PlayerActingStrange_IG_003_ImNotSure=I'm not sure what you're trying to do... PU_ADMIN2_SK_PlayerActingStrange_IG_004_EverythingAlright=Is everything alright? PU_ADMIN2_SK_PlayerActingStrange_IG_005_YoureStartingTo=You're starting to weird me out. PU_ADMIN2_SK_PlayerThreatensNPC_IG_001_WhatTheHell=What the hell is your problem? PU_ADMIN2_SK_PlayerThreatensNPC_IG_002_WoahWoah=Woah. Woah. PU_ADMIN2_SK_PlayerThreatensNPC_IG_003_HeyNoNeed=Hey! No need for that! PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_001_WoahYouCrazy=Woah! Are you crazy? PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_002_HeyYouTrying=Hey! You trying to kill me? PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_003_GeezWhatThe=Geez! What the hell was that for. PU_ADMIN2_SK_PlayerTrespassing_IG_001_DontThinkYoure=Don't think you're supposed to be back here. PU_ADMIN2_SK_PlayerTrespassing_IG_002_ExcuseMeThis=Excuse me, this area is for personnel only. PU_ADMIN2_SK_PlayerTrespassing_IG_003_ThisAreasOff=This area's off limit. PU_ADMIN2_SK_RandomWorkComments_IG_001_YeahIveBeen=Yeah I've been good. Heard from my boy. God knows where they have him deployed these days, but he had a lot to say... PU_ADMIN2_SK_RandomWorkComments_IG_001b_ItsBeenGood=It's been good. Heard from my boy. God knows where they have him deployed these days, but Eugene certainly had a lot to say... PU_ADMIN2_SK_RandomWorkComments_IG_002_NotToComplain=Not to complain, but sometimes I think I'd rather be doing anything else than this job. PU_ADMIN2_SK_RandomWorkComments_IG_003_YouShouldHave=You should have seen how busy it was in here last week. Couldn't even take a break. PU_ADMIN2_SK_RandomWorkComments_IG_004_TodaysBeenPretty=Today's been pretty good so far. Can't really complain. PU_ADMIN2_SK_RandomWorkComments_IG_005_IReallyNeed=I really need to start being more careful with my back. Not sure if I slept on it wrong, or if I lifted something, but it's just been bugging me like crazy. PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=Hey, can't leave this here. PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=You need to take this with you. PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_003_WhatImSupposed=What am I supposed to do with this? PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=Hey, you can't leave this here. PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=You need to take this with you. PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_003_WhatImSupposed=Well, what am I supposed to do with this? PU_ADMIN2_SK_RequestToLeave_IG_001_ThatsItYou=That's it, you've got to leave. PU_ADMIN2_SK_RequestToLeave_IG_002_EnoughYouNeed=Enough. You need to leave right now. PU_ADMIN2_SK_RequestToLeave_IG_003_NoICant=No, no, I can't take anymore of this crap. You've gotta go right now. PU_ADMIN2_SK_Thanks_Delivery_IG_001_AppreciateTheDelivery=Appreciate the delivery. PU_ADMIN2_SK_Thanks_Delivery_IG_002_ThanksForThe=Thanks for the drop off. PU_ADMIN2_SK_Thanks_Delivery_IG_003_IllMarkDown=I'll mark down that we got the shipment. PU_ADMIN2_SK_Thanks_Repair_IG_001_GoodWorkOn=Good work on the repair. PU_ADMIN2_SK_Thanks_Repair_IG_002_EverythingSeemsTo=Everything seems to be running now. Thanks. PU_ADMIN2_SK_Thanks_Repair_IG_003_ThanksForThe=Thanks for the repair. PU_ADMIN3_SK_Busy_IG_001_ImInThe=I'm in the middle of something. PU_ADMIN3_SK_Busy_IG_002_ThisIsntThe=This isn't the time. PU_ADMIN3_SK_Busy_IG_003_ICantTalk=I can't talk right now. PU_ADMIN3_SK_Busy_IG_003b_ICantTalk=I can't talk right now. PU_ADMIN3_SK_Busy_IG_004_ImBusy=I'm busy. PU_ADMIN3_SK_Busy_IG_005_ComeBackLater=Come back later. PU_ADMIN3_SK_CallSecurity_High_IG_001_Security=Security! PU_ADMIN3_SK_CallSecurity_High_IG_002_INeedSecurity=I need security. Now. PU_ADMIN3_SK_CallSecurity_High_IG_003_NeedSomeBackup=Need some backup. PU_ADMIN3_SK_CallSecurity_Low_IG_001_INeedSecurity=I need security over to Admin. PU_ADMIN3_SK_CallSecurity_Low_IG_002_SecurityItsMe=Security? It's me. Got something for you. PU_ADMIN3_SK_CallSecurity_Low_IG_003_SecurityComeBy=Security? Come by Admin when you can. PU_ADMIN3_SK_CalmDown_IG_001_YouNeedTo=You need to relax. PU_ADMIN3_SK_CalmDown_IG_002_CalmTheHell=Calm the hell down. PU_ADMIN3_SK_CalmDown_IG_003_YouBetterCheck=You better check yourself. PU_ADMIN3_SK_DeliveryConfiscated_IG_001_ImGoingTo=I'm going to need to confiscate this. PU_ADMIN3_SK_DeliveryConfiscated_IG_002_ThisDelivery=This delivery is in violation of UEE law. PU_ADMIN3_SK_DeliveryConfiscated_IG_003_IllNeedTo=I'll need to hold onto this. PU_ADMIN3_SK_DeliveryRejected_IG_001_IDontHave=I don't have this on my delivery list. PU_ADMIN3_SK_DeliveryRejected_IG_002_ICantAccept=I can't accept this delivery. PU_ADMIN3_SK_DeliveryRejected_IG_003_IDontKnow=I don't know what that is. PU_ADMIN3_SK_DenyHelp_IG_001_ICantHelp=I can't help you. PU_ADMIN3_SK_DenyHelp_IG_002_YouGotThe=You got the wrong person. PU_ADMIN3_SK_DenyHelp_IG_003_IThinkYoure=I think you're confused. PU_ADMIN3_SK_DirectTerm_Cargo_IG_001_YoureLookingFor=You're looking for the Cargo Terminal. It's over there. PU_ADMIN3_SK_DirectTerm_Cargo_IG_002_TryTheCargo=Try the Cargo Terminal. PU_ADMIN3_SK_DirectTerm_Cargo_IG_003_CheckTheCargo=Check the Cargo Terminal. That should sort you out. PU_ADMIN3_SK_DirectTerm_Vehicle_IG_001_TryTheVehicle=Try the Vehicle Terminal. PU_ADMIN3_SK_DirectTerm_Vehicle_IG_002_YoureLooking=You're looking for the Vehicle Terminal. PU_ADMIN3_SK_DirectTerm_Vehicle_IG_003_TheVehicleTerminal=The Vehicle Terminal should handle that. PU_ADMIN3_SK_Farewell_IG_001_Bye=Bye. PU_ADMIN3_SK_Farewell_IG_002_ThatsAll=That's all. PU_ADMIN3_SK_Farewell_IG_003_WereDoneHere=We're done here. PU_ADMIN3_SK_GetHits_IG_EX_001= PU_ADMIN3_SK_GetHits_IG_EX_002= PU_ADMIN3_SK_GetHits_IG_EX_003= PU_ADMIN3_SK_GetHits_IG_EX_004= PU_ADMIN3_SK_GetHits_IG_EX_005= PU_ADMIN3_SK_GetHits_IG_EX_006= PU_ADMIN3_SK_GetHits_IG_EX_007= PU_ADMIN3_SK_GetHits_IG_EX_008= PU_ADMIN3_SK_GetHits_IG_EX_009= PU_ADMIN3_SK_GetHits_IG_EX_010= PU_ADMIN3_SK_GetHits_IG_EX_011= PU_ADMIN3_SK_GetHits_IG_EX_012= PU_ADMIN3_SK_GetHits_IG_EX_013= PU_ADMIN3_SK_GetHits_IG_EX_014= PU_ADMIN3_SK_GetHits_IG_EX_015= PU_ADMIN3_SK_GetHits_IG_EX_016= PU_ADMIN3_SK_GetHits_IG_EX_017= PU_ADMIN3_SK_Greeting_IG_001_Hello=Hello. PU_ADMIN3_SK_Greeting_IG_002_Welcome=Welcome. PU_ADMIN3_SK_Greeting_IG_003_Hi=Hi. PU_ADMIN3_SK_Greeting_IG_004_Hey=Hey. PU_ADMIN3_SK_MoveOutOfWay_IG_001_Move=Move. PU_ADMIN3_SK_MoveOutOfWay_IG_002_OutOfThe=Out of the way. PU_ADMIN3_SK_MoveOutOfWay_IG_003= PU_ADMIN3_SK_OfferHelp_IG_001_SomethingICan=Something I can help you with? PU_ADMIN3_SK_OfferHelp_IG_002_WhatCanI=What can I do for you? PU_ADMIN3_SK_OfferHelp_IG_003_NeedSomething=Need something? PU_ADMIN3_SK_PhysicalBump_IG_001_HeyWatchIt=Hey. Watch it. PU_ADMIN3_SK_PhysicalBump_IG_002_LookWhereYoure=Look where you're going. PU_ADMIN3_SK_PhysicalBump_IG_003_YouMind=You mind? PU_ADMIN3_SK_PickupDirections_IG_001_ThereYouGo=There you go. PU_ADMIN3_SK_PickupDirections_IG_002_ThatsYours=That's yours. PU_ADMIN3_SK_PickupDirections_IG_003_GoOnTake=Go on. Take it. PU_ADMIN3_SK_PlayerActingStrange_IG_001_AhOkay=Okay... PU_ADMIN3_SK_PlayerActingStrange_IG_002_Right=Right... PU_ADMIN3_SK_PlayerActingStrange_IG_003_AhIDont=Uh, I don't know what that is. PU_ADMIN3_SK_PlayerActingStrange_IG_004_WhatsGoingOn=What's going on? PU_ADMIN3_SK_PlayerActingStrange_IG_005_WhatIsWrong=What is wrong with you? PU_ADMIN3_SK_PlayerThreatensNPC_IG_001_WhatYouThink=What do you think you're doing? PU_ADMIN3_SK_PlayerThreatensNPC_IG_002_PutThatAway=Put that away. PU_ADMIN3_SK_PlayerThreatensNPC_IG_003_ThinkVeryCarefully=Think very carefully about what you're doing. PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_001_WhatThe=Hey, what the- PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_002_WhatsYourProblem=What's your problem? PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_003_WhatTheHell=What the hell? PU_ADMIN3_SK_PlayerTrespassing_IG_001_GetOutOf=Get out of here. PU_ADMIN3_SK_PlayerTrespassing_IG_002_YoureInA=You're in a restricted area. PU_ADMIN3_SK_PlayerTrespassing_IG_003_YouArentSupposed=You aren't supposed to be here. PU_ADMIN3_SK_RandomWorkComments_IG_001_IDontKnow=I don't know. Same as any other day, I guess. PU_ADMIN3_SK_RandomWorkComments_IG_002_ItsFineIts=It's fine. It's not like this is a really exciting job or anything. They ain't making spectrum shows about what I do. PU_ADMIN3_SK_RandomWorkComments_IG_003_ImOkayJust=I'm okay. Just working... PU_ADMIN3_SK_RandomWorkComments_IG_004_YeahFine=Yeah, fine. PU_ADMIN3_SK_RandomWorkComments_IG_005_YouKnowLiving=You know, living the dream. PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_002_HeyTakeYour=Hey. Take your shit. PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_003_INeedThis=Hey. I need this gone. Now. PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_001_ImNotGoing=I'm not going to tell you again. PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_002_HeyTakeYour=Hey. Take your shit. PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_003_INeedThis=I need this gone. Now. PU_ADMIN3_SK_RequestToLeave_IG_001_GetOutOfHere=Get out of here. PU_ADMIN3_SK_RequestToLeave_IG_002_LeaveNow=Leave. Now. PU_ADMIN3_SK_RequestToLeave_IG_003_GetTheHell=Get the hell out of here. PU_ADMIN3_SK_Thanks_Delivery_IG_001_IllSeeThis=I'll see this gets where it's going. PU_ADMIN3_SK_Thanks_Delivery_IG_002_EverythingLooksGood=Everything looks good. PU_ADMIN3_SK_Thanks_Delivery_IG_003_CheckedInThanks=Checked in. Thanks. PU_ADMIN3_SK_Thanks_Repair_IG_001_GladWeGot=Glad we got that fixed. PU_ADMIN3_SK_Thanks_Repair_IG_002_AppreciateTheRepair=Appreciate the repair job. Thing's been bugging me all week. PU_ADMIN3_SK_Thanks_Repair_IG_003_IsItFixed=Is it fixed? Good. PU_ADMIN4_SK_Busy_IG_001_SorryImNot=Sorry, I'm not supposed to have a break yet. PU_ADMIN4_SK_Busy_IG_002_IAmCrazy=I am crazy busy. PU_ADMIN4_SK_Busy_IG_003_DontHaveTime=Don't have time to talk right now. PU_ADMIN4_SK_Busy_IG_004_IHaveA=I have a tight deadline I'm dealing with, so if you'll excuse me... PU_ADMIN4_SK_Busy_IG_005_YouWouldNot=You would not believe the day I'm having. Super busy. PU_ADMIN4_SK_CallSecurity_High_IG_001_Security=Security! PU_ADMIN4_SK_CallSecurity_High_IG_002_HelpSecurity=Help! Security! PU_ADMIN4_SK_CallSecurity_High_IG_003_INeedSecurity=I need security now! PU_ADMIN4_SK_CallSecurity_Low_IG_001_SecurityComeBy=Security? Come by when you can. PU_ADMIN4_SK_CallSecurity_Low_IG_002_SecurityToAdmin=Security to Admin. Thanks. PU_ADMIN4_SK_CallSecurity_Low_IG_003_SecurityWheneverYou=Security, whenever you can, I need you to check something out. PU_ADMIN4_SK_CalmDown_IG_001_WhoahEasyEasy=Woah, woah. Easy. Easy. Just relax. PU_ADMIN4_SK_CalmDown_IG_002_LookJustCalm=Look. Just calm down. Everything's fine. PU_ADMIN4_SK_CalmDown_IG_003_HeyItsOkay=Hey, it's okay. Deep breathes. Nice and easy. PU_ADMIN4_SK_DeliveryConfiscated_IG_001_WhatWereYou=What you thinking bring this here? Totally not allowed. PU_ADMIN4_SK_DeliveryConfiscated_IG_002_YouKnowThis=You know this stuff is illegal, right? I have to confiscate it. PU_ADMIN4_SK_DeliveryConfiscated_IG_003_SorryToTell=Sorry to tell you this, but I have to confiscate this package. PU_ADMIN4_SK_DeliveryRejected_IG_001_ImPrettySure=I'm pretty sure that's not supposed to go there. PU_ADMIN4_SK_DeliveryRejected_IG_002_IThinkYou=I think you got the wrong delivery address. PU_ADMIN4_SK_DeliveryRejected_IG_003_NotSureWhat=Not sure what went wrong, but that shipment's not for us. PU_ADMIN4_SK_DenyHelp_IG_001_WishICould=I wish I could help you, but I can't. Sorry. PU_ADMIN4_SK_DenyHelp_IG_002_ImNotReally=I'm not really supposed to deal with this kind of stuff. PU_ADMIN4_SK_DenyHelp_IG_003_IfYouNeed=If you need help, I'm not the one to ask. PU_ADMIN4_SK_DirectTerm_Cargo_IG_001_TheCargoTerminal=The cargo terminal over there is probably what you're looking for. PU_ADMIN4_SK_DirectTerm_Cargo_IG_002_ForCargoStuff=For cargo stuff, try that terminal. PU_ADMIN4_SK_DirectTerm_Cargo_IG_003_CargoItsThat=Cargo? It's that terminal over there. PU_ADMIN4_SK_DirectTerm_Vehicle_IG_001_TheVehicleTerminal=The vehicle terminal is right that way. You're welcome to use it. PU_ADMIN4_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need a vehicle terminal, you can use the one over there. PU_ADMIN4_SK_DirectTerm_Vehicle_IG_003_ForVehicleStuff=For vehicle stuff, try accessing the terminal right over there. PU_ADMIN4_SK_Farewell_IG_001_HaveAGood=Have a good one. PU_ADMIN4_SK_Farewell_IG_002_Later=Later. PU_ADMIN4_SK_Farewell_IG_003_ShouldBeAll=Should be all set. PU_ADMIN4_SK_Farewell_IG_004_SeeYouAround=See you around. PU_ADMIN4_SK_Farewell_IG_005_AllRightSee=All right, yeah. See you later. PU_ADMIN4_SK_GetHits_IG_EX_001= PU_ADMIN4_SK_GetHits_IG_EX_002= PU_ADMIN4_SK_GetHits_IG_EX_003= PU_ADMIN4_SK_GetHits_IG_EX_004= PU_ADMIN4_SK_GetHits_IG_EX_005= PU_ADMIN4_SK_GetHits_IG_EX_006= PU_ADMIN4_SK_GetHits_IG_EX_007= PU_ADMIN4_SK_GetHits_IG_EX_008= PU_ADMIN4_SK_GetHits_IG_EX_009= PU_ADMIN4_SK_GetHits_IG_EX_010= PU_ADMIN4_SK_GetHits_IG_EX_011= PU_ADMIN4_SK_GetHits_IG_EX_012= PU_ADMIN4_SK_GetHits_IG_EX_013= PU_ADMIN4_SK_GetHits_IG_EX_014= PU_ADMIN4_SK_GetHits_IG_EX_015= PU_ADMIN4_SK_GetHits_IG_EX_016= PU_ADMIN4_SK_GetHits_IG_EX_017= PU_ADMIN4_SK_GetHits_IG_EX_018= PU_ADMIN4_SK_GetHits_IG_EX_019= PU_ADMIN4_SK_GetHits_IG_EX_020= PU_ADMIN4_SK_GetHits_IG_EX_021= PU_ADMIN4_SK_GetHits_IG_EX_022= PU_ADMIN4_SK_Greeting_IG_001_Hey=Hey. PU_ADMIN4_SK_Greeting_IG_002_HowsItGoing=How's it going? PU_ADMIN4_SK_Greeting_IG_003_YouAllRight=You all right? PU_ADMIN4_SK_Greeting_IG_004_HeyThere=Hey there. PU_ADMIN4_SK_Greeting_IG_005_EverythingGood=Everything good? PU_ADMIN4_SK_MoveOutOfWay_IG_001_PardonMe=Pardon me. PU_ADMIN4_SK_MoveOutOfWay_IG_002_CouldYouMove=Could you move? PU_ADMIN4_SK_MoveOutOfWay_IG_003_HotStuffComing=Hot stuff, coming through. PU_ADMIN4_SK_OfferHelp_IG_001_YouNeedHelp=You need help with something? PU_ADMIN4_SK_OfferHelp_IG_002_IsThereSomething=Is there something you need? PU_ADMIN4_SK_OfferHelp_IG_003_AnythingThatYou=Anything you need help with? PU_ADMIN4_SK_PhysicalBump_IG_001_WalkMuch=Walk much? PU_ADMIN4_SK_PhysicalBump_IG_002_PayAttention=Pay attention. PU_ADMIN4_SK_PhysicalBump_IG_003_WhoaHey=Woah! Hey. PU_ADMIN4_SK_PickupDirections_IG_001_ThisIsFor=This is for you. PU_ADMIN4_SK_PickupDirections_IG_002_HereYouGo=Here you go. All yours. PU_ADMIN4_SK_PickupDirections_IG_003_AlrightHeresYour=Alright. Here's your pick up. PU_ADMIN4_SK_PlayerActingStrange_IG_001_AhSoYoure=Ah... so you're one of those kinds of people. PU_ADMIN4_SK_PlayerActingStrange_IG_002_WhyDoThe=Why do the weird ones always find me? PU_ADMIN4_SK_PlayerActingStrange_IG_003_OkayThen=Okay then... PU_ADMIN4_SK_PlayerActingStrange_IG_004_AreYouFeeling=Are you feeling alright? PU_ADMIN4_SK_PlayerActingStrange_IG_005_YeahIDont=Yup... I don't really know what you're trying to do there. PU_ADMIN4_SK_PlayerThreatensNPC_IG_001_TheresNoNeed=There's no need for that. PU_ADMIN4_SK_PlayerThreatensNPC_IG_002_IDontWant=I don't want any trouble. PU_ADMIN4_SK_PlayerThreatensNPC_IG_003_WhatCrawledUp=What crawled up your butt? PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_001_HeyWhatsYour=Hey! What's your problem? PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_002_WhatDidI=What did I do to deserve that? PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_003_YouCouldOf=You could of really hurt me with that. PU_ADMIN4_SK_PlayerTrespassing_IG_001_IDontThink=I don't think you're supposed to be back here. PU_ADMIN4_SK_PlayerTrespassing_IG_002_YouLostThis=You lost? This area's for employees only. PU_ADMIN4_SK_PlayerTrespassing_IG_003_ThisAreasOff=This area's off limits. PU_ADMIN4_SK_RandomWorkComments_IG_001_WhenIFirst=When I first took this job I thought it would be... well let's just say this isn't what I expected. PU_ADMIN4_SK_RandomWorkComments_IG_002_ThereIsOne=There is one great part about this job. Usually people don't try to bother me. PU_ADMIN4_SK_RandomWorkComments_IG_003_ICannotWait=I cannot wait for this shift to be over. PU_ADMIN4_SK_RandomWorkComments_IG_004_SometimesItCan=Sometimes it can get a bit lonely out here, but for the most part I like the quiet. PU_ADMIN4_SK_RandomWorkComments_IG_005_ManSomethingAt=Oh man, something at lunch did not agree with me at all. PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=Hey, you can't leave that here. PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=You need to take that with you. PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_003_HeyYoureForgetting=Hey. You're forgetting something. PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=Hey, you can't leave that here. PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=You need to take that with you. PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_003_HeyYoureForgetting=Hey. You're forgetting something. PU_ADMIN4_SK_RequestToLeave_IG_001_IThinkYou=I think you should go. PU_ADMIN4_SK_RequestToLeave_IG_002_INeedYou=I need you to leave the premises. PU_ADMIN4_SK_RequestToLeave_IG_003_OkayINeed=Okay, you need to get of here, right now. PU_ADMIN4_SK_Thanks_Delivery_IG_001_WellTakeIt=We'll take it from here. Thanks. PU_ADMIN4_SK_Thanks_Delivery_IG_002_AllSetOn=All set on the delivery. You're good. PU_ADMIN4_SK_Thanks_Delivery_IG_003_EverythingChecksOut=Everything checks out. Thanks. PU_ADMIN4_SK_Thanks_Repair_IG_001_RepairLooksGood=Repair looks good. PU_ADMIN4_SK_Thanks_Repair_IG_002_SystemsAllUp=System's all up and running. Thanks. PU_ADMIN4_SK_Thanks_Repair_IG_003_ItsGreatTo=It's great to have everything fixed and working again. PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_001_NowLetsSee=Now, let's see what we've got. PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_002_IllJustGive=I'll just give it a quick check. PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_003_AlrightLetsSee=Alright, let's see what the system says. PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_001_AreYouGoing=Are you going to take it? Or do you not want it anymore? PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_002_ImGettingThe=I'm getting the sense that you don't want this delivery. PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_003_SoDoesThis=So, does this mean you don't want to do the delivery? PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_001_MaybeYouDidnt=Maybe you didn't hear me. Right there is good. PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_002_SeriouslyYouCan=Seriously. You can just place it there. It's fine. PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_003_ImNotGonna=I'm not gonna be able to process it till you put it down. PU_ADMIN5_M_SK_Convo_HandOver_IG_001_OkayYeahI=Okay, yeah. I can take care of that for you. PU_ADMIN5_M_SK_Convo_HandOver_IG_002_ThenLetsGet=Then let's get you sorted. PU_ADMIN5_M_SK_Convo_HandOver_IG_003_LetsSeeWhat=Let's see what you brought. PU_ADMIN5_M_SK_Convo_Interrupt_IG_001_UhIsSomething=Uh, is something wrong? PU_ADMIN5_M_SK_Convo_Interrupt_IG_002_WhatWhatHappened=What? What happened? PU_ADMIN5_M_SK_Convo_Interrupt_IG_003_NevermindThen=Nevermind then... PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_001_OkaySureYou=Okay, sure. You can put it down there. PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_002_YouCameTo=You came to the right person. Just set it down here. PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_003_GreatPlaceIt=Great. Place it over there for me? PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_001_Perfect=Perfect. PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_002_ThatWorks=That works. PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_003_YeahThatsGood=Yeah, that's good. PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_001_FineIllJust=Fine. I'll just make a note that you didn't want it. PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_002_WhyDontWe=Why don't we just forget the whole thing. PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_003_OhSureWaste=Oh sure, waste all our time. Nothing wrong about that. PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_001_YouKnowWhat=You know what? Why don't you let me know when you're ready. PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_002_OkayNotA=Okay... not a delivery I guess. PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_003_WellLetMe=Well, let me know when you figure out what you're doing. PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_001=< Scream > PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_002=< Scream > PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_003=< Scream > PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_004=< Scream > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_001=< Grunt > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_002=< Grunt > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_003=< Grunt > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_004=< Grunt > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_005=< Grunt > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_006=< Grunt > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_007=< Grunt > PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_008=< Grunt > PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_001=< light grunt > PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_002=< light grunt > PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_001=< light grunt > PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_002=< light grunt > PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_003=< light grunt > PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_004=< light grunt > PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_001=< Cough > PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_002=< Throat clear > PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_003=< Throat clear > PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_004=< Throat clear > PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_005=< Sigh > PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_006=< Throat clear > PU_ADMIN5_M_SK_General_Idles_CheckMobi_IG_EX_002=< Figdet > PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_001=< Figdet > PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_003=< Figdet > PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_001=< Figdet > PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_002=< Figdet > PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_001=< Figdet > PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_002=< Figdet > PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_003=< Figdet > PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_004=< Figdet > PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_005=< Figdet > PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_006=< Figdet > PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_001_HelloYesWell=Hello... Yes when do you need that by?... I can do that... Okay, thank you. PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_002_HelloYesI=Hello... Yes, I can do that for you. Can I call you back?... Thank you, yes. Bye bye. PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_003_HelloYesOh=Hello... Yes... Oh, that's brilliant news... Yes, I'll be there tomorrow... Okay, thank you. Bye bye. PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_004_HelloYesFantastic=Hello... Yes... Fantastic. I'll pick it up later on today... Yes, thank you. Bye bye. PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_001_DearMeOh=< Yawn > Dear me... Oh! PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_002=< Stretch > PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_003_OhHello=< Fidget > Oh, hello. PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_004_OhGosh=< Stretch > Oh, gosh. PU_ADMIN5_SK_Busy_IG_001_CouldYouGive=Could you just give me a second? PU_ADMIN5_SK_Busy_IG_002_SorryImA=Sorry, I'm a little swamped right now. PU_ADMIN5_SK_Busy_IG_003_IJustNeed=I just need a couple of minutes to clear this up. PU_ADMIN5_SK_Busy_IG_004_ImSoSorry=I'm so sorry, I can't help you right now. PU_ADMIN5_SK_Busy_IG_005_ImBusyAt=I'm busy at the moment. PU_ADMIN5_SK_CallSecurity_High_IG_001_Security=Security! PU_ADMIN5_SK_CallSecurity_High_IG_002_HelpPoliceSomebody=Help! Police! Somebody! Anybody! PU_ADMIN5_SK_CallSecurity_High_IG_003_SecurityHelpMe=Security! Help me! PU_ADMIN5_SK_CallSecurity_Low_IG_001_HiSecurityHi=Hi, security? Hi. Could you come by? Whenever you get a chance. Thanks. PU_ADMIN5_SK_CallSecurity_Low_IG_002_INeedSecurity=I need security, please. Thanks. No rush. PU_ADMIN5_SK_CallSecurity_Low_IG_003_SecurityToAdmin=Security to Admin please. Thank you. PU_ADMIN5_SK_CalmDown_IG_001_WillYouPlease=Will you please calm down? PU_ADMIN5_SK_CalmDown_IG_002_ImGoingTo=I'm going to need you to calm down. PU_ADMIN5_SK_CalmDown_IG_003_ImSorryBut=I'm sorry, but can you just relax? PU_ADMIN5_SK_DeliveryConfiscated_IG_001_OhMyGod=Oh my god, is that... you can't bring that here. PU_ADMIN5_SK_DeliveryConfiscated_IG_002_ImSorryBut=I'm sorry, but I need to confiscate this. PU_ADMIN5_SK_DeliveryConfiscated_IG_003_UmYouCant=Um... you can't walk out of here with this. I'm sorry, but my hands are tied. PU_ADMIN5_SK_DeliveryRejected_IG_001_ImReallySorry=Ahh, I'm really sorry, but I can't take that. PU_ADMIN5_SK_DeliveryRejected_IG_002_HmmTheSystem=Hmm. The system doesn't have that delivery listed. PU_ADMIN5_SK_DeliveryRejected_IG_003_IDontHave=I don't have that on any of my manifests. PU_ADMIN5_SK_DenyHelp_IG_001_YeahSorryI=Yeah, uhh, sorry, I can't really help you. PU_ADMIN5_SK_DenyHelp_IG_002_ThatsNotReally=That's not really my thing, you know? PU_ADMIN5_SK_DenyHelp_IG_003_IdLoveTo=I'd love to help, I would, but I... can't. PU_ADMIN5_SK_DirectTerm_Cargo_IG_001_OhYesYoure=Oh, yes. You're looking for the Cargo Terminal. PU_ADMIN5_SK_DirectTerm_Cargo_IG_002_ActuallyIDont=Actually, I don't handle that sort of thing. The Cargo Terminal usually tackles that stuff. PU_ADMIN5_SK_DirectTerm_Cargo_IG_003_SorryYeahI=Sorry, yeah, I think you want the Cargo Terminal. That should help you. PU_ADMIN5_SK_DirectTerm_Vehicle_IG_001_AhIfYoure=Ah. If you're looking for vehicles, you should go to the Vehicle Terminal there. PU_ADMIN5_SK_DirectTerm_Vehicle_IG_002_ImAfraidIm=I'm afraid I'm not cleared to coordinate vehicle deliveries. There's a terminal for that. PU_ADMIN5_SK_DirectTerm_Vehicle_IG_003_WhatYouWant=What you want is right over there. The vehicle terminal. That can help you out. PU_ADMIN5_SK_Farewell_IG_001_TakeCare=Take care. PU_ADMIN5_SK_Farewell_IG_002_ThankYou=Thank you. PU_ADMIN5_SK_Farewell_IG_003_HaveAGood=Have a good one. PU_ADMIN5_SK_Farewell_IG_004_StaySafe=Stay safe. PU_ADMIN5_SK_Farewell_IG_005_Bye=Bye. PU_ADMIN5_SK_GetHits_IG_EX_001_OhGod= Oh god! PU_ADMIN5_SK_GetHits_IG_EX_002_OhGod=Oh god! PU_ADMIN5_SK_GetHits_IG_EX_003_OhGodOh= Oh god! Oh god! PU_ADMIN5_SK_GetHits_IG_EX_004_IsThatBlood= Is that blood? PU_ADMIN5_SK_GetHits_IG_EX_005_ThatsBlood=That's blood! PU_ADMIN5_SK_GetHits_IG_EX_006_IsThatBlood=Is that blood?! That's blood! PU_ADMIN5_SK_GetHits_IG_EX_007= PU_ADMIN5_SK_GetHits_IG_EX_008= PU_ADMIN5_SK_GetHits_IG_EX_009= PU_ADMIN5_SK_GetHits_IG_EX_010= PU_ADMIN5_SK_GetHits_IG_EX_011= PU_ADMIN5_SK_GetHits_IG_EX_012= PU_ADMIN5_SK_GetHits_IG_EX_013_OhGod=Oh god! PU_ADMIN5_SK_GetHits_IG_EX_014= PU_ADMIN5_SK_GetHits_IG_EX_015= PU_ADMIN5_SK_GetHits_IG_EX_016= PU_ADMIN5_SK_GetHits_IG_EX_017= PU_ADMIN5_SK_GetHits_IG_EX_018= PU_ADMIN5_SK_GetHits_IG_EX_019= PU_ADMIN5_SK_GetHits_IG_EX_020= PU_ADMIN5_SK_Greeting_IG_001_Hello=Hello. PU_ADMIN5_SK_Greeting_IG_002_Hi=Hi. PU_ADMIN5_SK_Greeting_IG_003_MorningOrAfternoon=Morning... or afternoon. PU_ADMIN5_SK_Greeting_IG_004_HiThere=Hi there. PU_ADMIN5_SK_Greeting_IG_005_Hiya=Hiya. PU_ADMIN5_SK_MoveOutOfWay_IG_001_UmHello=Um... hello? PU_ADMIN5_SK_MoveOutOfWay_IG_002_SorryCanI=Sorry, can I just... PU_ADMIN5_SK_MoveOutOfWay_IG_003_HeySorryI=Hey, uh, sorry... I just need to... get through here. PU_ADMIN5_SK_OfferHelp_IG_001_CanIHelp=Can I help you? PU_ADMIN5_SK_OfferHelp_IG_001b_CanIHelp=Can I help you? PU_ADMIN5_SK_OfferHelp_IG_002_SomethingICan=Something I can do for you? PU_ADMIN5_SK_OfferHelp_IG_002b_SomethingICan=Something I can do for you? PU_ADMIN5_SK_OfferHelp_IG_003_WhatBringsYou=What brings you in today? PU_ADMIN5_SK_PhysicalBump_IG_001_OhImSo=Oh, I'm so sorry. PU_ADMIN5_SK_PhysicalBump_IG_002_MyFault=My fault. PU_ADMIN5_SK_PhysicalBump_IG_003_HeyIApologize=Hey... Oh, I apologize. PU_ADMIN5_SK_PickupDirections_IG_001_AlrightYoureAll=Alright. You're all set. PU_ADMIN5_SK_PickupDirections_IG_002_IveGotA=I've got a pickup for you. PU_ADMIN5_SK_PickupDirections_IG_003_HereYouGo=Here you go. This one's yours. PU_ADMIN5_SK_PlayerActingStrange_IG_001_IsThisA= um, Is this a joke? PU_ADMIN5_SK_PlayerActingStrange_IG_002_WhatsAmI=What's... am I on Fake Out? PU_ADMIN5_SK_PlayerActingStrange_IG_003_WhatsGoingOn=What's going on? PU_ADMIN5_SK_PlayerActingStrange_IG_004_HiSorryAre=Hi, sorry, uh, are you okay? PU_ADMIN5_SK_PlayerActingStrange_IG_005_WhatsHappeningIm=What's happening? I'm lost. PU_ADMIN5_SK_PlayerThreatensNPC_IG_001_WhatWhatAre=What... what are you doing?! PU_ADMIN5_SK_PlayerThreatensNPC_IG_002_OhMyGod=Oh my god. Stop. PU_ADMIN5_SK_PlayerThreatensNPC_IG_003_OhPleasePlease=Oh please, please, please, don't. PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_001_Hey=Hey! PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_002_WhatThe=What the- PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_003= PU_ADMIN5_SK_PlayerTrespassing_IG_001_UmExcuseMe=Um... excuse me? Hello? Sorry, you can't be back here. PU_ADMIN5_SK_PlayerTrespassing_IG_002_HeyHiI=Hey, hi, I guess you missed the sign, but this is a restricted area. PU_ADMIN5_SK_PlayerTrespassing_IG_003_ImSorryThis=I'm sorry, this area is for employees only. PU_ADMIN5_SK_RandomWorkComments_IG_001_SomePeopleThink=Some people think this job's boring. Not me. I like the challenge. PU_ADMIN5_SK_RandomWorkComments_IG_002_YeahWellIm=Yeah, well, I'm actually juggling a lot of really important tasks right now. Let's just say it's a pretty exciting time to be an administrator. PU_ADMIN5_SK_RandomWorkComments_IG_003_WeveHadA=We've had a little bit of a cold spell this morning, but I had several packets of vitamin supplements. I'm all vitamin-ed out, if you get me. PU_ADMIN5_SK_RandomWorkComments_IG_004_WellActuallyWere=Well, actually, we're rapidly approaching our bi-annual inventory assessment. It's very exciting. PU_ADMIN5_SK_RandomWorkComments_IG_005_ItsBestTo=It's best to think of this as a daily puzzle. You have to like puzzles to do this job. If you don't, I don't know why you'd even apply. Sorry, I forgot the question. PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_001_ImReallySorry=I'm really sorry, but you can't leave that here. PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_002_ExcuseMeHello=Excuse me? Hello? You're going to need to take that. PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_003_HeyLookYou=Hey look, you gotta take this before my supervisor sees it. PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_001_ImReallySorry=I'm really sorry, but you can't leave that here. PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_002_ExcuseMeHello=Excuse me? Hello? You're gonna need to take that. PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_003_HeyLookYou=Hey look, you gotta take this before my supervisor sees it. PU_ADMIN5_SK_RequestToLeave_IG_001_ExcuseMeExcuse=Excuse me? Excuse me. You have to leave. PU_ADMIN5_SK_RequestToLeave_IG_002_PardonMeYou=Pardon me. You have to go. I will not repeat myself. PU_ADMIN5_SK_RequestToLeave_IG_003_ImSorryBut=I'm sorry, but I'm tired of asking nicely. You need to leave. PU_ADMIN5_SK_Thanks_Delivery_IG_001_DeliveryAccepted=Delivery accepted! PU_ADMIN5_SK_Thanks_Delivery_IG_002_ThankYouVery=Thank you very much. PU_ADMIN5_SK_Thanks_Delivery_IG_003_EverythingLooksGood=Everything looks good. Thanks. PU_ADMIN5_SK_Thanks_Repair_IG_001_YouFixedIt=You fixed it. That's amazing. PU_ADMIN5_SK_Thanks_Repair_IG_002_ItsBeenA=It's been a nightmare having that broken. Thanks for fixing it. PU_ADMIN5_SK_Thanks_Repair_IG_003_ThanksForTaking=Thanks for taking care of that. I've been meaning to get to it. PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_INoticedYouve=I noticed you've got an active crime stat. I'll level with you. We need the help, but if you show up, there's a chance you'll be mistaken for XenoThreat. Resolve that crime stat or show up at your own risk. PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_AppreciateYouVolunteering=Appreciate you volunteering, but I wanted to warn you - showing up with an active crimestat puts you at high risk of being target yourself. I recommend sorting that first before reporting for duty. PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_MySystemFlagged=My system flagged you as having an active crimestat. While you're still welcome to volunteer, I strongly recommend that you clear your legal standing first or risk becoming a target yourself during the heat of battle. PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_ThanksForVolunteering=Thanks for volunteering, but I'll be honest, your active crime stat is gonna be a problem. I'd take care of that before you show up or the Navy might think you're XenoThreat. It's your call though. PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_ThanksForStepping=Thanks for stepping up, but with your active crime stat, the Navy might think you're allied with XenoThreat. Either take care of that or take your chances. PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_ImGoingTo=I'm going to level with you. With your crime stat, the Navy might mix you up with XenoThreat. I can't stop you if you still want to help and we could use it, but you should know the risk. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_001_HeyThereSpecial=Hey there, Special Agent Dulli here. Glad you're able to come back and help out. I'll send you the details. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_002_DulliHereSaw=Dulli here. Saw you just accepted the mission. Having CDF regulars out there is always good for the new recruits. I'll see you out there. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_003_ThisIsDulli=This is Dulli. Always good to see a CDF regular lending a hand. I'll send the mission details over so we can get you out there. Thanks again. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_001_SpecialAgentDulli=Special Agent Dulli here. Thanks for signing up again. I'm sending over the details for the op now. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_002_HeyDulliHere=Hey, Dulli here. Glad to have you back. I'll get you the details for the mission, but you should be used to how this is gonna operate. Out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_003_HeyItsSpecial=Hey, it's Special Agent Dulli. Glad to see you're joining the CDF again. I've sent over the op details to get you started. Good luck out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThereIts=Hey there,it's Dulli. We need our best out there so I'm glad you're able to help out. I'll send you the details. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_002_DulliHereGlad=Dulli here. Glad you're on board for this. Ops like this always go a lot smoother when there are battle-tested vets out there. Thanks again for doing your part. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsDulli=This is Dulli. Heard you were able to sign up. I'll be honest, I feel a lot more confident knowing that we're gonna have one of our best out there. Thanks again. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_AppreciateTheHelp=Appreciate the help. I'm sending the details now. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ExcellentToHave=Excellent to have you onboard. CDF needs all the volunteers we can get. Sending the details over. PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_CivilianDefenseForce=Civilian Defense Force is glad to have your help, pilot. Sending info on the op now. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=Hey, Dulli here. Just wanted to reach out and say that I'm glad you signed up. We could really use your experience with XenoThreat. Their attacks seem to be getting worse as they break out heavier ships to throw at us, so we need to stop them, now. You should have the op details on your mobi. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDully=This is Dulli. Glad to see we're getting some battle-tested CDF members out there. XenoThreat's fleet is just getting tougher, so it'll be good to have your help turning the tide. I sent the details, so you should be good to go. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Glad to have you back. I'll be honest, the situation's been pretty dire, but I feel a lot better knowing that our veterans are getting involved. I've sent you the mission details, so get out there and do what you do. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=This is Dulli with the CDF. Thanks for signing up. We're gonna need all the help we can get. XenoThreat's using heavier ships ever since they torched the Navy, so it's gonna be a tough fight. Watch your back out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsSpecial=This is Special Agent Dulli calling. I just wanted to give you a head's up that after wrecking the Navy, XenoThreat's winning. They're even breaking out heavier ships, so we're in for a real fight. I sent over the mission details so you should be good to go. Be careful. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_003_DulliHereWe=Dulli here. We need you to get to the front ASAP. The Navy hasn't been able to hold off Xenothreat. Now it looks like XenoThreat's bulking up their fleet with tougher ships, so we're in for a helluva fight. Watch your six out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. XenoThreat's just overwhelmed the Navy so we need to pull out all the stops this time. Intel suggests that XenoThreat's fleet is only going to get tougher, but it's up to us to stop to them. If we stick together, we'll get through this. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli with the CDF. You should know, XenoThreat's only gotten stronger since they overran the Navy, so be careful. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_001_ThisIsSpecial=This is Special Agent Dulli. XenoThreat's been hitting us pretty hard, so it'll be good to get some CDF elite into the mix. You should have all the mission details, so get out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyItsDulli=Hey, it's Dulli. Glad to see you signed up. I'll level with you, XenoThreat's been punching our ticket recently, so I'm hoping you can help turn that around. Mission details are on your mobi. I'll see you out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Just saw your name come up on the volunteer list. We can really use your experience here. XenoThreat's been beating the hell out of us. Time to turn the tide. You should have all the mission details. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=Dulli here. Thanks for volunteering. Like I said, XenoThreat's made a hard push, so we could really use your help. I sent the mission info, so go on and get out there. Good luck. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli here. Thanks for volunteering. Navy's just got tuned up by XenoThreat, so we gotta make a stand. You should have all the mission data you need. Good luck. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. Navy's been suffering some big losses, so we can really use your help. I sent over the mission details, so I'll see you out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. Appreciate your help. The Navy's taken some serious losses, but if we come together and do our part, I'm sure we can push back XenoThreat this time. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli. Appreciate you stepping up. We're in real trouble if we don't turn this fight around and push XenoThreat back. I've sent the mission details, so get involved. Thanks again. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=Hey, Dulli here. Glad to see you signed up. XenoThreat's been getting tuned up so they've been throwing everything they've got at us. I need my best people on this to keep pushing them back. You got the details. I'll see you out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsDulliGood=It's Dulli. Good to see you're able to lend a hand. XenoThreat's been hitting us with heavier and heavier ships, so I need my best out there. You should have the latest intel, so get moving. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Thanks for volunteering. My sources tell me that XenoThreat's about to throw everything they've got at us, so I'm glad that our veterans are stepping up. Mission details should be in your mobi. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=Dulli here. Thanks for volunteering. We got XenoThreat on the run but they've hitting us with heavier ships, so watch your back. Head on out to the front and thanks. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsDulli=This is Dulli with the CDF. You should have all the mission details you need, but just wanted to give you a head's up. Seems like XenoThreat aren't going quietly and have been throwing heavier ships at us, so watch your six out there, hear? Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_003_SpecialAgentDulli=Special Agent Dulli with the CDF. We need to keep up the pressure and push XenoThreat back for good. They're digging in for a fight and throwing everything they got at us. So watch yourself out there and I'll see you on the flip side. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. Just wanted to give you a head's up, my sources tell me that XenoThreat's breaking out heavier ships so they're not looking to go quietly. Good luck. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsSA=This is SA Dulli with the CDF. With this heavy push on XenoThreat, they're unleashing their full arsenal at us, so watch your back. Good luck. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_001_SpecialAgentDulli=Special Agent Dulli here. XenoThreat's getting beaten up, so we could really use someone like you to help secure the win. I've sent you the details so get out there ASAP. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDulli=This is Dulli. Great to have you. We've been pushing XenoThreat back, but we can definitely use elite CDF members like you. You should have all the info you need. See you out there. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_003_DulliHereI=Dulli here. I was hoping you'd sign up. XenoThreat's been taking a beating so this is our chance to push them back for good. Sending over the mission details, so get out there and do what you do. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=This is Dulli. Thanks for volunteering. We got them on the run now so head out to the front. I'll talk to you later. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli here. Appreciate you volunteering. We got XenoThreat on the back foot, so we need to hit them now. I've sent the details so head on out as soon as you can. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. Navy's pushing hard against XenoThreat, so we need to capitalize on this momentum. You should have all the mission info, so get out there ASAP. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_004_ThisIsSpecial=This is Special Agent Dulli. The Javelin's back in this fight, so we got a good chance to push XenoThreat back for good. Sent along the mission details so you should be good to go. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_005_DulliHereThanks=Dulli here. Thanks for signing up. We got XenoThreat on the ropes now. Sent you the mission details so head on out as soon as you can. Dulli out. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ThanksForVolunteering=Thanks for volunteering. Head to the front line ASAP. They'll definitely need your help. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=Thanks for the assist. Head out to the fight. They need your help PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_SentYouThe=Sent you the details. Grab your ship and get ready for a fight. PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThanksForYour=Thanks for your help. Grab your ship and get on site. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_001_HiThisIs=Hi, this is Dulli. Glad to see you stepped up for another emergency. We're still not entirely clear why, but the Nine Tails have taken over the Restricted Airspace around several Crusader platforms and we need you help us regain control. While their inverter device is running, only Nine Tails ships have access, so for now our only way in is via shuttle. Once inside however, there should be several vehicles already in the restricted area that will be operational and should help you disable the inverter. Head to the shuttle as soon as you're ready. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_002_ThisIsSpecial=This is Special Agent Dulli. Thanks for lending us a hand again. So far, all we know is that Nine Tails have taken over several Crusader platforms by using an inverter to control the Restricted Airspace. We haven't heard any demands so we don't know if they're after something in particular or just causing chaos. What we do know is that until the inverter is shut down only Nine Tails ships and any vehicles already on the platforms have access. That means our ships don't work and we'll need to shuttle you in. I'll provide more details as they come, but for now, head over to the shuttle as soon as you're ready. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_003_DulliHereThanks=Dulli here. Thanks for volunteering again. Here's the situation. A large group of armed outlaws known as the Nine Tails have seized control of four Crusader platforms using a Restricted Airspace inverter. This makes it impossible for any non-Nine Tails ships to approach until the inverter is deactivated so that will be your primary job. We've gone ahead and commadeered a shuttle to get you to platform, and once you're inside you should hopefully be able to find a vehicle within the Restricted Area to use. Head to the station once you're ready. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_001_ThisIsSpecial=This is Special Agent Dulli with the CDF. Just wanted to thank you for volunteering. Anyway, we need your help taking back some Crusader platforms from the outlaw gang known as the Nine Tails. They have set up an inverter to seize control of the platform's Restricted Airspace so only their ships can access the area. Since we can't fly in ourselves, we got a shuttle ready to take you to the platforms where we want you to deactivate the inverter. Gather any gear you need and make your way to the station. I'd also recommend creating an imprint at Orison General in case you need to regen. Talk to you soon and thanks again. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_002_HelloThisIs=Hello, this is Dulli with the CDF. Thanks for volunteering. Here's the situation. Nine Tails are currently controlling four platforms and the Restricted Airspace around them, preventing anybody but their own ships from approaching. We need you to get inside to find and deactivate the inverter. We're currently using a nearby shuttle station to send our forces to the closest platform. Gather any gear you need and head there now. You should also create an imprint at Orison General in case you need to regen. Thanks again and talk to you soon. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_003_ThisIsDulli=This is Dulli with the CDF. I appreciate the help. Here's the current sit-rep. A large group of armed Nine Tails operatives have taken control of the Restricted Airspace around several Crusader platforms using an inverter system, making it so only their ships can fly into the area. This means a conventional assault's impossible. Instead we're using a shuttle from a nearby station to get our people on site in order to shut down the inverter. Grab your gear and we'll send you over. Oh, I generally advise all CDF volunteers to set their regen at the local medstation in case things go bad, so I'd recommend hitting up Orison General before you come out. Thanks again. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_001_JustSawYou=Just saw you signed up and wanted to say I'm glad we have some veterans answering the call. We're going to need experienced volunteers like yourself since the Nine Tails have gained control of the Restricted Airspace around several Crusader platforms. We need you to head there as soon as you can to help us take it back. Head to the shuttle once you're ready. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_002_GladToHear=Glad to hear you're going to be joining us for another operation. The Nine Tails have managed to take control of the Restricted Airspace around several Crusader platforms. We're counting on you to shuttle over to the platforms and help us take them back. Make your way there as soon as you're ready. PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_003_ItsDulliJust=It's Dulli. Just wanted to thank you for volunteering. Having tried and tested operators on our side is always beneficial for the new recruits. Long story short, Nine Tails have seized control of the Restricted Airspace around multiple Crusader platforms. We can't launch a full aerial assault until you fight your way through and help us retake it. Take the shuttle to the platform as soon as you can. PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_001_ThisIsSpecial=This is Special Agent Dulli. I appreciate the effort, but it looks like you've got an active CrimeStat. If you're able to clear that up, we'd be happy to have you. Otherwise, there's too great a chance you'd get mistaken as one of the Nine Tails. PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_002_ThisIsDulli=This is Dulli with the CDF. Thanks for volunteering, but we can't accept anyone who's got an active CrimeStat. There's a chance that you could be mistaken for an outlaw in the heat of battle. Get it resolved and we can talk. PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_003_HeyThisIs=Hey, this is Special Agent Dulli with the CDF. Unfortunately, we can't let you volunteer on this one until you resolve your current CrimeStat. We've tried it in the past but there are just too many instances where allies get mistaken for criminals. Anyway, come back when you get it squared away. PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_001_JavelinsAllStocked=Javelin's all stocked up and heading out. Might take out a few XenoThreat as it does. PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_002_JavelinsDisengagedFrom=Javelin's disengaged from Jericho and might lend a hand with the stragglers. PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_003_JavelinsClearFrom=Javelin's clear from the station and ready to engage XenoThreat. PU_ADVREP01_F_DEH_Announce_DisplayPOI_IAE_IG_001_MyNamesSpecial=My name's Special Agent Rowena Dulli. Since becoming attached to Stanton's Civilian Defense Force, I've had the honor to work with the most courageous and selfless people the Empire has to offer. Over the past few years, the CDF has proven to not only be an effective way to support local security, but also an incredible way to build a community. I would like to thank the IAE for the opportunity to recognize our past and present volunteers who make the system a safer place. PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_001_ConvoyJustDropped=Convoy just dropped off their supplies. Thanks for your help. PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_002_DontThinkThat=Don't think that supply ship would have made it without CDF help. Nicely done. PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_003_ConvoyWantedTo=Convoy wanted to send along their thanks for your help. PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_004_WantedToPass=Wanted to pass along the thanks of the supply ship crew. They said they never would have made it if it weren't for the CDF. Something to be proud of. PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_005_NavyJustSent=Navy just sent a comm to say that the supply ship just made the drop at Jericho. Thanks for the help. PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_006_ReceivedConfirmationThat=Received confirmation that the supply ship made it through safely. CDF could use more pilots like you. PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_007_ThanksForSeeing=Thanks for seeing to it that the supply ship made it through. XenoThreat would have gotten them for sure if it wasn't for you. PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_AllRightPeople=All right, people. The Nine Tails inverter has been located. Let's get it shut down and reset the restricted airspace. PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_WeGotThe=We got the location of where the Nine Tails hid their inverter. I want it shut down ASAP. PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_WeNowHave=We now have access to the inverter on the barge the Nine Tails were using to control the restricted airspace. Just need a CDF volunteer to shut it down so we can get our ships flying again. PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_001_TheNineTails=The Nine Tails commander has been neutralized. He should have the access codes we need on him. Search the body and see if you can find them. PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_002_MendoRenHas=Mendo Ren has been eliminated. We believe that he was carrying the access codes we need on his person. Search the body and see what you can find. PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_003_ImHappyTo=I'm happy to report that the Nine Tails commander has been dealt with, but we still need someone to find the access codes he was carrying. They should still be on him. PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_001_AttentionCdfOur=Attention, CDF. Our volunteers discovered evidence of what looks like a Nine Tails hack into Crusader's secure networks. We're trying to sort out the details, but whatever they were looking for they must have found. PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_002_WantedToGive=Wanted to give you a heads up that the Nine Tails managed to successfully breach a secure Crusader network from a terminal on the platform. The ones responsible seem to have gotten away clean, but if anyone learns any additional information about it, please let me know. PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_003_AllCdfVolunteers=All CDF Volunteers, it is unfortunate, but it seems the Nine Tails were able to steal data from a hacked Crusader terminal. There's no clear indicator of the breadth of the breach, but we will let you know if there's any additional information. PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_001_AttentionOneOf=Attention, one of our recruits discovered that Nine Tails were actively downloading corporate data from Crusader's private network. To show their thanks, Crusader's authoritzed additional compensation. PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_002_AllCdfVolunteers=All CDF volunteers, this is Dulli. Nine Tails were attempting to illegally access a Crusader network from a terminal on the platform. Thankfully, a CDF volunteer was on hand to stop the transfer. In appreciation, all personnel will be receiving a bonus payment from Crusader. PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_003_AttentionAllVolunteers=Attention all volunteers. Good news. The Nine Tails had been caught trying to steal sensitive Crusader data and the CDF was able to stop them. As thanks to the Volunteer responsible, we have been authorized to issue a bonus to all CDF members assisting today. PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionAttentionThis=Attention, attention. This is Special Agent Dulli with the Advocacy. The Navy's requested CDF support against XenoThreat forces. I need any available combat pilots to volunteer. Contact me for details. PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionTheCDF=Attention. The CDF needs all available combat pilots to fight XenoThreat. Contact me for details. PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_CDFIsCalling=CDF is calling for all combat pilots to immediately assist the Navy against XenoThreat. Friendly forces are currently engaged and need support. Contact me for details. PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_AttentionStantonSystem=Attention Stanton System. This is a warning that Naval and CDF forces are currently engaged with XenoThreat hostiles. Any combat pilots willing to provide assistance should contact me immediately. PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_CDFNeedsCombat=CDF needs combat pilots for immediate deployment against XenoThreat. We're backing up the Navy here, so reach out as soon as you can. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NavyJustNotified=Navy just notified me that a supply convoy just got ambushed en route to Jericho. I need any CDF to support. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_XenothreatJustJumped=XenoThreat just jumped a Navy supply convoy. Need combat support scrambled immediately. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ASupplyConvoy=A supply convoy just got attacked by XenoThreat forces. I need any available combat support to help. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_AnyAvailableCDF=Any available CDF combat pilots, the Navy needs assistance protecting one of their supply convoys. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_XenothreatJustHit=XenoThreat just hit a Navy convoy. I need any available combat pilots to go help them out. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_006_OneOfThe=One of the Navy's supply convoys got ambushed on a run to Jericho. Any combat pilots are requested to help. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_007_ANavalConvoy=A Naval convoy just got attacked while heading to Jericho. I need combat fighters scrambled there ASAP. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_SomeMoreSupply=Some more supply ships got jumped. We need combat support to get out there. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavyJustLet=Navy just let me know there's another supply shipment just got ambushed. Get out there and help them out. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_GotAnotherSupply=Got another supply ship headed towards Jericho that could use some protection. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavyPassedOver=Navy passed over another supply ship that's been ambushed. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_AnotherNavySupply=Another Navy supply shipment is under attack. I need combat support to help them out. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_XenothreatJustAmbushed=XenoThreat just ambushed some Navy supply ships. Scrambling combat support to help. PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_NeedFightersScrambled=Need fighters scrambled to support some supply ships inbound to Jericho. They just got ambushed by XenoThreat and need help. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsRowena=This is Rowena Dulli of the Advocacy. The UEE Navy have requested Civilian Defense Force support to fight XenoThreat. We need all available pilots to report for duty. We're counting on volunteers like you. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_002_ImSAICRowena=I'm SAIC Rowena Dulli of the Advocacy. The Civilian Defense Force needs volunteers to help support the UEE Navy. Help from a pilot like you could make all the difference. Report for duty when you can. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_003_TheCivilianDefense=The Civilian Defense Force has issued a call to action at the request of the UEE Navy. We need any pilots we can get to help stop an incursion of XenoThreat outlaws into the Stanton system. If you decide to volunteer, report for duty as soon as possible. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionThisIs=Attention, this is Rowena Dulli of the Advocacy. The UEE Navy have requested civilian support to fight XenoThreat. We need all available CDF members to report for duty. Any other able pilots are encouraged to join as well. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionStantonSystem=Attention Stanton system, this is Rowena Dulli of the Advocacy. The Civilian Defense Force needs volunteers to help support the UEE Navy. Contact me for details. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a CDF call to action for the Stanton system at the request of the UEE Navy. All pilots, existing CDF members and new volunteers, are to report for duty. Contact me, SAIC Rowena Dulli, to receive a detailed briefing. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionThisIs=Attention. This is SAIC Rowena Dulli with an emergency CDF broadcast. The UEE Navy has requested immediate support and assistance. All Civilian Defense Force members and any pilots available to volunteer should sign up as soon as possible. PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_005_AttentionAllMembers=Attention all members of the Civilian Defense Force. This is Special Agent Rowena Dulli, Advocacy attache for the CDF. The UEE Navy is in urgent need of assistance. CDF pilots, or those volunteers who wish to become CDF members, are hereby requested to report for duty. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_001_SpecialAgentDulli=Special Agent Dulli here. XenoThreat just kicked the hell out of the Navy and are pushing forward. I need any volunteers to step up and fight back. Sign up through your Contract Manager if you're willing and available. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_002_ThisIsDulli=This is Dulli with the CDF. I'm looking for any and all volunteers to fight back against XenoThreat. They've pushed the Navy back and are threatening the safety of the whole system. Check the listing in the Contract Manager for details. Dulli Out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_003_ThisIsThe=This is the CDF for a system wide announcement. XenoThreat just hit the Navy, hard, so I need any volunteers to contact me immediately and help push XenoThreat out of the system. Details are in your Contract Manager. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli with the CDF. We need volunteers to help support the Navy in the fight against XenoThreat. I won't lie, they're kicking our ass right now, so we need anyone who can fight. Sign up in your Contract Manager. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=This is Special Agent Dulli of the CDF. I need volunteers to step up and drive XenoThreat out of Stanton. They've been hammering the Navy until now, but it's time to change that. Consult your Contract Manager to sign up. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_001_ThisIsSpecial=This is Special Agent Dulli, the Navy's putting out the call for any and all CDF support. We got XenoThreat on the run, so sign up in the Contract Manager if you're looking to volunteer. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli with the CDF here. Javelin's back up and ready to dish out some punishment so the Navy's looking for CDF volunteers to keep up the pressure. We posted a listing in the Contract Manager. Hit it up to volunteer. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_003_AttentionStantonSystem=Attention Stanton system. SA Dulli here. CDF needs any available volunteers to support the Navy against XenoThreat. We got them on the back foot, so it's now or never. There's a sign-up in the Contract Manager if you're interested. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_004_StantonSystemThis=Stanton system, this is Special Agent Dulli. Navy's put out the call for more CDF support. XenoThreat's starting to fall back, so they want to finish the job. Sign up in the Contract Manager. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=This is Special Agent Dulli of the CDF. We've got XenoThreat on the run, so the Navy wants more volunteers to keep up the pressure. Consult your Contract Manager to sign up. Dulli out. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_TheNavysMaking=The Navy's making a push against XenoThreat and has requested CDF support. We need any and all combat pilots to volunteer. Contact me for details. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_INeedAny=I need any available CDF recruits to report for duty. The Navy's making a push against XenoThreat. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_INeedAll=I need all CDF combat pilots to report for duty. Navy needs some backup taking out XenoThreat. Moment of truth, people. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_DueToIncreased=Due to increased XenoThreat activity, the Navy is requesting support from any available CDF recruits. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_TheNavyNeeds=The Navy needs your help going up against XenoThreat. I'm looking for any CDF recruits willing to support this effort and help keep this system safe for everyone. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThis=Attention. This is Special Agent Dulli with the Advocacy. The Navy's making a push against XenoThreat and has requested CDF support. I need combat pilots and anyone capable of transporting cargo to volunteer. Contact me for details. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionPilotsThis=Attention, pilots. This is Rowena Dulli at the Advocacy. The Navy has requested CDF to retrieve supplies and provide combat support against XenoThreat. Contact me if you're available to help. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_AttentionTheCDF=Attention, the CDF has been conscripted by the Navy to help out with the XenoThreat crisis. We need any and all pilots capable of fighting or retrieving cargo to volunteer. Reach out if you can help. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_CDFIsLooking=CDF is looking for any available pilots who want to help with this XenoThreat situation. We need volunteers to help retrieve cargo or provide combat support. Contact me if you're available. PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_AttentionStantonCDF=Attention, Stanton. CDF needs combat and cargo retrieval volunteers to assist the Navy. Reach out for details. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_001_AttentionThisIs,P=Attention, this is Rowena Dulli with the CDF. We've been getting chatter through some of our contacts about an imminent threat. I'm currently waiting for clearance to activate the CDF if the need arises, but will keep you posted. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_001_AttentionThisIs_Edit=Attention, this is Rowena Dulli with the CDF. We've been getting chatter through some of our contacts about an imminent threat. I'm currently waiting for clearance to activate the CDF if the need arises, but will keep you posted. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_002_AttentionStantonSystem,P=Attention, Stanton system. This is Rowena Dulli with the CDF. I've been getting unsubstantiated reports of a potential emergency on Crusader. If verified, it may require CDF assistance. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_002_AttentionStantonSystem_Edit=Attention, Stanton system. This is Rowena Dulli with the CDF. I've been getting unsubstantiated reports of a potential emergency on Crusader. If verified, it may require CDF assistance. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_003_AttentionAnElevated,P=Attention, an elevated threat level is being issued for Crusader. We are unable to share details at this time, but if you are a CDF Volunteer or are interested in volunteering, please make your way to Orison. PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisIs=Attention. This is Special Agent Dulli with the CDF. The outlaw group Nine Tails have taken over several platforms on Crusader and the CDF is seeking for volunteers to help re-secure them. Check your contract manager for details. PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_002_AttentionThisIs=Attention. The is Special Agent Rowena Dulli. The CDF has been activated to assist with a local emergency on the planet of Crusader. The Nine Tails gang have seized control of several platforms outside of Orison and the CDF needs any available volunteers to help re-secure them. Consult your contract manager to sign up. PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsRowena=This is Rowena Dulli with the CDF with an emergency announcement. Outlaws belonging to the Nine Tails gang have taken over several commercial platforms on Crusader. The CDF needs any available volunteers to sign up via their contract manager. PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheJavelinsTaken=The Javelin's taken too much damage. Navy's getting it the hell out of here. PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavysPullingThe=Navy's pulling the Javelin out. It's taken too much damage PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=Just got word. The Javelin's getting pulled. PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_004_JavelinsOnThe=Javelin's on the move. They're taking too much fire. PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_005_GotWordThe=Got word. The Javelin can't hold out any longer. A retreat's been ordered. PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ThatIdrisShould=That Idris should hit Jericho any second now. Let's get that support inbound and lend a hand. PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_XenothreatsMomentsAway=XenoThreat's moments away from Jericho. Get ready for a fight. PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatIsAlmost=XenoThreat is almost on site. I need that combat support. PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ScansAreShowing=Scans are showing that XenoThreat are closing in fast. Could be any moment now. Be ready. PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_EnemyIdrisIncoming=Enemy Idris incoming fast. Ready up, people. PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ContactContactXenothreat=Contact. Contact. XenoThreat Idris is on site. PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotEyesOn=Got eyes on the hostile Idris. PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatsOnSite=XenoThreat's on site and ready to throw down. PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatIdrisJust=XenoThreat Idris just arrived. Hit 'em. PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatCameOut=XenoThreat came out of QT at Jericho. Weapons free y'all. PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_HostileCapshipIs=Hostile capship is still inbound to INS Jericho. I need all combat support to get there ASAP. PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ConfirmedWeStill=Confirmed. We still got a XenoThreat capship burning towards Jericho station. All combat support, get there as soon as you can. PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatCapships=That XenoThreat capship's getting closer. Get a move on, people. PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_LetsGetA=Let's get a move on. That XenoThreat Idris is probably a couple minutes out from Jericho station. PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatIsStill=XenoThreat is still en route to Jericho station. Get there as soon as you can. PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_001_JustWantedTo=Just wanted to give you a head's up, that platform's anti-air's been taken down. PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_002_HeyInCase=Hey, in case you were wondering, that platform's anti-air defenses are deactivated. PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_003_YouShouldBe=You should be good to approach that platform, there aren't any active anti-air. PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_001_ThisPlatformsSecure=This platform's secure, so do whatever you gotta do here and move onto the ones that aren't secure. PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_002_WereAllSet=We're all set with this platform, so unless you have pressing business here, I'd get to one of the unsecured platforms. PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_003_ThisPlatformHas=This platform has been secured, so make your way to the next island and help clear that. PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_001_WeveNearlyGot=We've nearly got this platform secured. All anti-air and Restricted Air devices are offline, but there are still Nine Tails footsoldiers. Clear them out to finally secure the platform. PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_002_WeveTakenOut=We've taken out the lieutenant and shut down the anti-air, now we just need to mop up any Nine Tails still on the platform. PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_003_WeveManagedTo=We've managed to nearly secure this platform, all that's left is to sweep through and engage any remaining Nine Tails. PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_001_OkaySoThis=Okay, so this one's the Hartmoore Platform, where they bring reps from military, security, or law enforcement to showcase their military ships. If you're able to secure any of the vehicles that are on display, you're cleared to commandeer them to help take back the platforms. PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_002_YoureComingUp=You're coming up on Hartmoore Platform. This platform's used exclusively for showcasing ships for their military and security clients. Feel free to commandeer any of the vehicles as you see fit. PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_003_ThisOnesCalled=This one's called Hartmoore Platform, they use it to showcase ships to the military, security firms, and planetary law enforcement. Just like the other platforms, you're clear to commandeer any vehicles on site to help push out the Nine Tails. PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_001_HeyItsMe=Hey, it's me. Just wanted to give you a little intel about where you're headed. This is Brushwood Platform. Crusader says it's primarily used to showcase commercial and civilian ships to private sector buyers. Good news is Crusader's cleared the CDF to commandeer any of these ships to help take back the other platforms. PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_002_YoureNowEn=You're now en route to Brushwood Platform. Crusader uses this to show off their new ships for commercial or civilian buyers. If you secure the island, you can feel free to commandeer any of the floor models to help take back the rest of the platforms. PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_003_ComingUpYou=Coming up, you got Brushwood Platform. It's where Crusader likes to wine and dine potential buyers for the commercial and civilian ships. We've been given clearance to commandeer any of the floor models to help retake the platforms from Nine Tails, so grab one if you want. PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_001_HeresTheSituation,P=Here's the situation. The lieutenant on this platform's been taken out, but the anti-air is still online. You aren't going to find a shuttle to get to the Admin Center, so you'll need to get the anti-air offline and commandeer a vehicle to get there. PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_002_WantedToGive,P=Wanted to give you a quick update. CDF volunteers have taken out this platform's lieutenant but the anti-air's still active. Since there isn't a direct shuttle between this platform and the Admin Center, you'll need to take out this AA in order to safely commandeer a ship. PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_003_JustAHeads,P=Just a head's up. The lieutenant on Hartmoore's been taken out, but its anti-air system is still active. You'll need to take that out before you can commandeer a vehicle to get to Admin Center. You won't find any shuttles that'll take you there. PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_AreaObjCleared_IG_001_TheLieutenantAnd,P=The lieutenant and anti-air on this platform have both been taken care of. You should be good to move onto the next one. PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_AreaObjCleared_IG_002_ThisPlatformsLieutenant,P=This platform's lieutenant has been neutralized and the anti-air secured, so you can move on. PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_AreaObjCleared_IG_003_WithTheAntiAir,P=With the anti-air secure and the Lieutenant dealt with, there's not much left to do on the platform. Go ahead and move onto one of the active areas. PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_DefeatAA_MiniBossDead_IG_001_JustAHeads,P=Just a head's up, the Nine Tails lieutenant on this island's been dealt with, but the anti-air is still online. You'll need to disable that if you want to commandeer a ship to the next island. Otherwise, you'll need to take the shuttle. PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_DefeatAA_MiniBossDead_IG_002_ThisPlatformsLieutenant,P=This platform's lieutenant has been taken care of, but you won't be able to safely commandeer any ships unless you disable the anti-air. The shuttles are still active to take you to the other platforms though. PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_DefeatAA_MiniBossDead_IG_003_JustWantedTo,P=Just wanted to send the latest intel. The lieutenant on this platform's been neutralized but the anti-air net's still online. If you want to commandeer a ship from here you'll need to disable it. Otherwise, there's an active shuttle to the next platform. PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_001_QuickStatusUpdate,P=Quick status update. The Admin Center's lieutenant has been taken out. There's still anti-air coverage but latest intel suggests the IFFI for this platform is located on the barge, not this island. So you'll need to go there to shut it down. You can still destroy the turrets up close if you want. PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_002_HeresTheLowdown,P=Here's the lowdown. The lieutenant of this platform's already been neutralized but the anti-air is still operational. We think the IFFI controlling this airspace is located on the barge, so you can either find it there or take out the turrets yourself. PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_003_JustSomeIntel,P=Just some intel as you approach Admin Center. The lieutenant's been taken out but CDF volunteers haven't found an IFFI here. We think that the anti-air is being controlled from the barge, so I'd start searching there unless you want to blow them up yourself. PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_001_WeveGotEyes=We got eyes on the Commander. I want Mendo Ren taken out! PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_002_ThereMendoRen=There! Mendo Ren! I knew we'd draw him out. Now let's put him down and get those codes. PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_003_LooksLikeOur=Looks like our strategey worked. The commander is out on the barge. We take out Mendo Ren and we can shut down the inverter. PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_TheNineTails=The Nine Tails lieutenant has been identified. Name's Remy Kettle. Got a lot of minor crimes; theft, vandalism, an assault or two. Guess he's stepping up his game. PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_RanThisLieutenant=Ran this Lieutenant through the system and ID'd him as Remy Kettle. Pretty thin rap sheet, but a long list of criminal associates. Must be new to the Nine Tails. PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_ShitThatsNolan=Shit? that's Nolan Acker. Guy worked Area18 as a security contractor for BlacJac until they discovered he was moonlighting as an enforcer-for-hire for criminals. Watch yourself with this one. PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_ThatNineTails=That Nine Tails lieutenant is Nolan Acker. File says he's a former security officer with extensive combat experience, so watch yourself out there. PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_GotAnId=Got an ID. That's Devin Marcus. Guy's wanted in Odin system for blowing up his mining crew. Been on the run and got multiple warrants after that. PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_JustIddThat=Just ID'd that lieutenant. His name's Devin Marcus. Was a demo expert for a mining company before he killed his entire crew. Apparently been plying his trade to criminals ever since. PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_001_NineTailsLieutenant=Nine Tails lieutenant identified. PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_002_ThatMustBe=That must be their lieutenant for this platform. PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_003_GotConfirmationThats=Got confirmation that's the Nine Tail lieutenant we're looking for. You're clear to engage. PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_TheLieutenantStationed=The lieutenant stationed on this platform is Art "Stax" Kelvin. A career criminal from the looks of it. Has been with the Nine Tails for almost as long as they've been operating. You don't last that long unless you're a survivor. Use caution. PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_ManagedToPull=Managed to pull an ID on this guy. Name's Art Kelvin. Did time in QuarterDeck and a slew of other prisons around the UEE. Guy's got an arrest record that goes back twenty years. Watch yourself. PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_LooksLikeYoure,P=Looks like you're almost at Jericho. To get any supplies you have unloaded faster, use one of the kiosks and the Quartermaster will offload the cargo for you. PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_TheQuartermasterOf,P=The Quartermaster of Jericho station requested you use the kiosks so they can get those supplies unloaded faster. PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_ISeeYoure,P=I see you're approaching Jericho, so I wanted to inform you that the Quartermaster requested you use the kiosks to unload your cargo. PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_001_ThisPlatformHas=This platform has mostly been cleared out, we just need to reverse the Restricted Air to stop them from reinforcing. PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_002_AllOfThe=All the active objectives for this platform have been cleared, you just need to deactivate Nine Tails' control of the Restricted Air to stop them from reinforcing. PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_003_TheLieutenantsBeen=The lieutenant's been handled, so you don't have anything to do on this platform until the Restricted Air is returned to Crusader. PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_001_WeveStillGot=We've still got an active Nine Tails lieutenant on this platform. You'll need to find and neutralize them in order to draw out the commander and shut down the inverter. PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_002_OperativesHaventBeen=Operatives haven't been able to draw out the Nine Tails lieutenant yet. Once they show up, you'll need to neutralize them. PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_003_TheresANine=There's a Nine Tails lieutenant on this platform. If we want to draw out the commander and shut down the inverter, we need to deal with them first. PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_001_ThatPlatformsLieutenant=That platform's lieutenant is still at large. Take them out. PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_002_TheNineTails=The Nine Tails lieutenant on this platform is still active. Neutralize them so we can draw out the commander. PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_003_WereStillTrying=We're still trying to take down this platform's lieutenant. We need to get them taken care of if we want to shut down the inverter. PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_001_IActuallyDont=I actually don't know if this platform has a name. Crusader's just referenced it as the Admin Center. There aren't any ships to commandeer here, but if you're able to take it back from the Nine Tails, you should be able to make your way to the cargo barge by foot. PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_002_ThisIsThe=This is the Admin Center. I'm not entirely sure what it's used for, probably Admin, but Crusader says there aren't any ships here, so you should be able to get to the barge by foot. PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_003_ThisLastPlatforms=This last platform's the Admin Center. I guess it handles infrastructure or something. Anyway, there won't be any vehicles to commandeer here, but you should have the ability to get to the cargo barge by foot. PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_AllRightYoure=All right. You're coming up on one of the wrecks. I?d suggest scanning the debris if you haven?t already. Xenothreat want these supplies as badly as we do so you never know who's lurking on there or how many supplies are left aboard. PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_YouShouldBe=You should be nearing one of the ship wrecks. General course of action is to do a quick scan of the debris. That should tell you what kind of supplies are still aboard and whether there are any hostiles waiting for you. PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ThereShouldBe=There should be a wreck nearby. You're gonna want to do a scan of the debris to see if there are any supplies remaining. XenoThreat have been known to hide out in the ships too. Last thing you want are any surprises. PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_001_HeyIKnow,P=Hey, I know you're en route, but we have the situation contained and should be wrapping up the operation soon. I don't want to waste your time, so I'm going to dismiss you early. The CDF appreciates you volunteering. PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_002_ThisIsDulli,P=This is Dulli. I know you're heading to the AO but the operation is going to be wrapping up soon. Thanks for volunteering anyway. You are dismissed. PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_003_HeyHateTo,P=Hey, hate to change things up on you after you volunteered, but our people have been making such great progress against the Nine Tails, that logistically it doesn't make much sense for you to join the operation. You are dismissed. Be safe out there and thanks again. PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_001_AttentionCdfVolunteers,P=Attention, CDF Volunteers. Crusader Security has decided to take back control of this operation effective immediately. I need all CDF to vacate the platforms and clear the area. PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_002_AllCdfVolunteers,P=All CDF Volunteers, this is an important update. Effective immediately, Crusader Security will be assuming control of this operation. Please clear the combat area and depart at once. PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_003_AttentionCrusaderIs,P=Attention. Crusader is reclaiming jurisidiction over this operation. They need all CDF volunteers to vacate the area immediately. PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_001_HappyToSee=Happy to see a Starlifter. With the C2, we could potentially strengthen our ground position on the other platforms by transferring ground vehicles between them. Just need to be careful of any active AA. PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_002_ThisC2Could=This C2 could make a big difference to the Op. Not only can the starlifter hold its in own, but being able to move ground vehicles could come in real handy. As long as you can avoid any remaining anti-air defenses that is. PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_003_NiceAC2=Nice, a C2. The CDF has worked with these on other operations. They're sturdy and the cargo space gives a lot of flexibility. Looking forward to seeing what you can do with it. Just be sure to keep an eye out for any remaining Nine Tails AA when you're flying. PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs=The Starlifter is an impressive piece of military hardware. More that a few battles have been won with the M2s help. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs_edit=The Starlifter is an impressive piece of military hardware. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip=A heavy ship like this M2 should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip_edit=A heavy ship like this should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn=All right, an M2. Exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn_edit=All right, exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_001_NotSureHow=Not sure how the Pisces is going to do here. It's light and nimble, which is good, but with the AA defenses on these platforms still active something with more armor might make sense. PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_002_SeeYouFound=See you found a Pisces. As long as you avoid any direct AA fire, a smaller craft like this could be a good choice for infilitrating the platforms. But if you find an option with more armor that might be the safer choice. PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_003_IWouldHave=I would have gone for something with a bit more armor than a Pisces, but then I'm not the best pilot. In the right hands, a smaller craft could be a smart option for navigating the platforms. Guess we'll see. PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_001_YeahStarRunner=Yeah, Star Runner could be a good choice to move some people to other platforms. PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_002_YouEverFlown=You ever flown one of these before? Manuevering thrusters stick a bit too much for my liking, but we'll take whatever we can get. PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_003_GreatGetThat=Great. Get that Star Runner up and out. We need air support to move other operatives and take on the Nine Tails and their AA. PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_001_YeahThatsA=Yeah, that's a good choice. You can do some serious damage to AA or Nine Tails ships with that thing. PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_002_ThoseAresAre=Those Ares are nasty as hell in a fight. Advocacy's been integrating them into their raids the past couple years. PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_003_LetsGetThis=Let's get this thing up and helping defend the air. You'll need to be careful of any AA defenses. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_EveryoneDefendThe=Everyone defend the Javelin. One of its shields are down. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_TheJavelinsShields=The Javelin's shields are down. Defend it. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_JavelinsLostA=Javelin's lost a shield. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_OneOfThe=One of the Javelin's shields just went down. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_JavelinShieldDown=Javelin shield down. All ships. Defensive positions. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_001_IdrisHasGot=Idris has got a shield down. Focus fire while you can. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_002_WeGotA=We got a shield down on the Idris. Hit it while you can. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatIdrisLost=That Idris lost a shield. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_004_IdrisLostSome=Idris lost some shields. Focus fire on it. PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_005_AllCDFThe=All CDF, the Idris lost a shield. Take it out. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. INS Jericho is currently under attack from XenoThreat forces. I need any pilots able to lend a hand to get to the station immediately. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. This is a system-wide alert. We got XenoThreat attacking the Jericho Naval station right now. I need any and all pilots to get over here ASAP. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. The Navy's taking fire at INS Jericho. We need support scrambled there immediately. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. XenoThreat has launched an assault against Naval forces at Jericho station. I need all CDF and any combat pilots to lend a hand. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_AttentionThisIs=Attention, this is SAIC Dulli with the CDF. The Naval forces at INS Jericho are being targeted by hostile XenoThreat outlaws. Any available combat support report for duty immediately. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_TheJavelinsGetting=The Javelin's getting torn up out there. We're gonna have to displace it if it keeps taking hits. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_YouNeedTo=You need to start protecting that Javelin or they're gonna have to get out of here. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_NavySaysThat=Navy says that Javelin's barely hanging on. Get in there and help them out. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_004_ThatJavelinsAbout=That Javelin's about to get pulled out of the system. Defend it. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_005_WereGettingDamage=We're getting damage reports from the Javelin. They're not going to last much longer. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_001_OkayPeopleThat=Okay, people, that Javelin's taking a lot more damage than I'd like. Let's protect it. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_002_XenothreatsTaggingThat=XenoThreat's tagging that Javelin. Keep them off it. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_003_NavysRequestingSome=Navy's requesting some help defending the Javelin. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_004_JavelinsTakingSome=Javelin's taking some fire. Get those outlaws off 'em. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_005_WeCantLet=We can't let the Javelin keep taking fire like this. Step it up people. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_JavelinsTakingFire=Javelin's taking fire. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_JavelinsGettingChewed=Javelin's getting chewed up. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_HelpOutThe=Help out the Javelin. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_XenothreatsAllOver=XenoThreat's all over the Javelin. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_DirectHitOn=Direct hit on the Javelin. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_001_ComeOnLets=Come on, let's get some of those XenoThreat punks off that Javelin. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_002_JavelinsTakingA=Javelin's taking a beating. Look out for them. Copy? PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_003_TryToKeep=Try to keep XenoThreat off that Javelin. It's getting lit up. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_004_JavelinsBeenTaking=Javelin's been taking some heavy hits. Start protecting it. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_005_XenothreatsStartingTo=XenoThreat's starting to get the upper hand. Focus on protecting the Javelin. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_001_CheckYourFire=Check your fire. That's a Navy ship. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_002_CarefulThatsOne=Careful! That's one of ours. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_003_StopFiringOn=Stop firing on friendlies! PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_004_BackOffThats=Back off, that's a Navy ship. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_005_CeaseFireThats=Cease fire! That's a Navy ship. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WatchWhereYoure=Watch where you're shooting. That's a friendly. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_CheckYourFire=Check your fire, pilot. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_ThatsAFriendly=That's a friendly target. Watch your fire. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_004_FriendlyTargetRepeat=Friendly target. Repeat. Friendly target. PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_005_WatchItTheyre=Watch it, they're on your side. PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_IDontThink=I don't think you're gonna put a dent in that thing. Focus on the support ships. PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_LetsTakeCare=Let's take care of the support ships first. PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_YoureWastingAmmo=You're wasting ammo on the Idris. Can't take it down yourself. PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_BestToTake=Best to take out the support ships first before hitting the Idris. PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_RefocusFireOn=Refocus fire on the support ships. PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_ImStillTracking,P=I'm still tracking those enemy reinforcements. Just stand firm and be ready when they arrive. PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_DamnILost,P=Damn. I lost contact with those reinforcements. This smells like a trick. I want everyone ready for a surprise attack. PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_ThoseXenothreatReinforcements,P=Those XenoThreat reinforcements are taking their sweet time getting here. I want everyone to hold their positions until they arrive. PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_001_TheresOnlyOne=There's only one ship left. Let's make it count! PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_002_EasyEveryoneWere=Easy everyone. We're down to our last ship. Let's focus and get this done. PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_003_OkayDontPanic=Okay, don't panic or anything, but we only got one ship left. We can still do this. PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_001_OkayOkayWeve=Okay, okay. We've lost all of the ships Crusader had on the platforms but thankfully we got CDF volunteers on the central platform. If they can manage to reset the Restricted Airspace, we still might be able to pull off this mission. Hang in there and let's see what happens. PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_002_GotBadNews=Got bad news and good news. Bad news is we just lost the last ship we had. Good news is we managed to get CDF volunteers on to the central platform. We still might be able to beat the Nine Tails if they manage to reset the Restricted Airspace. If you got anything you do for good luck, now's the time. PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_003_GotAnImportant=Got an important update for everyone. We have lost all of the available ships inside the restricted zone, but thankfully not before we were able to get some of our personnel onto the central platform. We just have to wait and see if they can get that inverter shut down before its too late. PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_001_IWantedTo=I wanted to let you know that we've lost all of the ships within the Restricted Airspace. That means there won't be any more CDF volunteers coming to help you until you shut down the Inverter. You'll be fine though. Just focus on the task at hand, and get it done. PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_002_NowIDont=Now, I don't want to stress you out, but I feel like it's important that you know we've lost all our ships. That means no one else is going to be able to make it out to the central platform unless you successfully reset the Restricted Airspace. I just want to tell you good luck. We're all counting on you. PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_003_HeyListenUp=Hey, listen up. You're officially on your own out there. All the ships have been destroyed so we can't get any more of our people to the central platform until the Restricted Airspace is reset. I need you to step up and get it done. You got this. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_001_WeLostOne=We lost one of the commandeered ships. We have more we can use, but we need to be careful. Once we lose all the ships on the platforms, that's it - the mission's over. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_002_OneOfThe=One of the ships Crusader provided us was just lost. There's still plenty out on the platforms, but please remember that they're in limited supply and the mission is counting on them. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_003_ShitWereDown=Shit, we're down a ship. Let's see if we can take better care of the rest. We need them to be able to fly to the central platform. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_001_LooksLikeWeve=Looks like we've lost about a quarter of our ships so far. Nothing major, but it could be a problem if the trend continues. Don't forget that we're going to need these ships to get to the central platform and reset the Restricted Airspace. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_002_IWantedTo=I wanted to give everyone a heads up that we've lost about a quarter of our available fleet on the platforms. And while there's plenty left, I just want to remind y'all that having flyable ships is vital to us reaching the inverter and resetting the Restricted Airspace. Let's try to keep any additional losses to a minimum. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_003_OkayWeJust=Okay, we just did a quick check and it seems that we've already lost about a quarter of the ships we have available. That may not seem like a lot, but since we can't retake these platforms without them, it's vital that we try to avoid any additional losses. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_001_ThisIsBad=This is bad, people. We've almost lost all the ships we have. If the last few get taken out, then it's mission over. I want to see some defensive flying out there. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_002_NotGoodDown=Not good. Down to our last few ships. We lose these and the Nine Tails win. I want all pilots to operating at 110 percent, clear? PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_003_ComeOnPeople=Come on, people! We only have a handful of ships left. If anything happen to them then this mission will be over. Got that? Lets do better. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_001_ByMyCount=By my count we've lost around half the vehicles Crusader had on these platforms. We need to be extra careful with the half we have left. This mission counts on us being airborne and until the Restricted Airspace is reset, we won't be able to bring in more. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_002_WereLosingToo=We're losing too many ships. Over half of them are gone, and if we lose the second half that's it. We won't be able to retake the platforms. So please, use caution. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_003_AnotherShipGone=Another ship gone and now we've got less than half left. That's not a lot of wiggle room if we want to reset the Restricted Airspace and retake these platforms. Everyone needs to stay focused out there. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_001_ThatsAnotherOf=That's another of Crusader's ships destroyed. Not good. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_002_WeveLostAnother=We've lost another of the commandeered ships. Let's try and not lose anymore. PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_003_AnotherOfOur=Another of our ships went down. We need to be more careful out there. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_001_LostANavy=Lost a Navy fighter. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_002_WeLostAn=We lost an ally. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_003_AhNavyShip=Ah! Navy ship down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_004_NavyDownRepeat=Navy down. Repeat. Navy down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_005_OneOfOurs=One of ours got taken out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyDown=Friendly down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_007_LostAFriendly=Lost a friendly. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_001_HowTheHell=How the hell did XenoThreat take out a battle ready Javelin? PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_002_WeGotA=We got a problem if XenoThreat can take on a fully stocked Javelin and win. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinJustGot=Javelin just got taken out. Everyone watch yourself out there. Anyone that can take out a fully operational Javelin shouldn't be taken lightly. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_004_ThatWasA=That was a fully stocked Javelin that just went down. Don't lose your shit, people. We still got a job to do. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_005_IfTheyCan=If they can take out a fully repaired Javelin, XenoThreat's a lot more dangerous than we thought. We gotta stop them here and now. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_001_JavelinsDownRepeat=Javelin's down. Repeat. Javelin's down. It was barely holding together when it got here. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=XenoThreat took out the Javelin. Considering how beat up it was when it got here, that thing put up a helluva fight. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinsOutOf=Javelin's out of this. With all the damage it had taken, I'm surprised it lasted as long as it did. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_004_JavelinGotTaken=Javelin got taken out. It was already pretty torn up, but still, this is not good. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_005_GoddammitWeLost=Goddammit. We lost the Javelin. They never should've sent it to fight in the condition it was in. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_001_JavelinsDownRepeat=Javelin's down. Repeat. The Javelin's down. Navy's scrambling to find some reinforcements, but you gotta hold XenoThreat here. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_002_JavelinsBeenTaken=Javelin's been taken out. Repeat, the Javelin's been taken out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_003_IThinkWe=I think we just lost the Javelin. Shit? PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_004_BeAwareXenothreat=Be aware. XenoThreat just took out the Navy Javelin. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_005_GoddammitTheJavelin=Goddammit. The Javelin just got blasted. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_001_EnemyGunshipHas=Enemy Gunship has been taken out. Great job. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_002_XenothreatGunshipsBeen=XenoThreat gunship's been taken out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatGunships=That XenoThreat gunship's done for. Good kill. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_004_ScratchOneXenothreat=Scratch one XenoThreat gunship. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_005_EnemyGunshipDown=Enemy gunship down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_006_ThatGunshipsBeen=That gunship's been ghosted. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_007_XenothreatGunshipsBeen=XenoThreat gunship's been eliminated. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_001_WeveGotA=We've got a Hammerhead down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_002_NavyHammerheadJust=Navy Hammerhead just got punched out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyLostA=Navy lost a Hammerhead. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_004_HammerheadDownRepeat=Hammerhead down. Repeat. Hammerhead down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_005_XenothreatJustTook=XenoThreat just took out an Hammerhead. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyHammerheadJust=Friendly Hammerhead just went down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_007_OneOfOur=One of our Hammerheads got ghosted. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_XenothreatIdrisDestroyed=XenoThreat Idris destroyed. Great job everyb- hold up, hold up! Got more contacts coming in hot. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_IdrisDownHelluva=Idris down! Helluva job, people! Now all we [gotta do]?.... Contact. Contact. Got hostiles inbound. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_CapshipDestroyedXenothreats=Capship destroyed, XenoThreat's gonna have to?. Wait. Yeah, confirmed. Got more hostiles incoming. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_004_GreatJobTaking=Great job taking out that Idris? hold up. Got contacts inbound. Don't look friendly. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_005_ThatsAGood=That's a good kill on that Idris. We got a problem though. Looks like they have some buddies inbound. Look sharp. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_GreatJobThat=Great job. That was the last Idris. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_LooksLikeThats=Looks like that's all their capships. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LastIdrisHas=Last Idris has been taken out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_ThatsItThats=That's it. That's all of their capships. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_AllIdrisDestroyed=All Idris' destroyed. Repeat. All Idris' destroyed. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_001_FirstXenothreatIdris=First XenoThreat Idris has been destroyed. Repeat. First Idris destroyed. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_002_GotOurFirst=Got our first Idris down. Keep it up. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_003_TheresAnIdris=There's an Idris down. Let's keep up the pressure. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_004_BaggedOurFirst=Bagged our first Idris. Still got some work to do though. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_005_FirstIdrisGhosted=First Idris ghosted. Let's keep hitting them. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_001_ThatsAnotherIdris=That's another Idris down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_002_AnotherIdrisJust=Another Idris just got ghosted. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_003_XenothreatIdrisHas=XenoThreat Idris has been destroyed. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_004_HostileIdrisHas=Hostile Idris has been taken out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_005_LooksLikeSomeone=Looks like someone poached a XenoThreat Idris. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_001_XenothreatIdrisIs=XenoThreat Idris is down. Repeat. XenoThreat Idris is down. Helluva job everyone. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_002_WeDidIt=We did it. XenoThreat Idris is down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_003_ThatsItIdris=That's it! Idris is destroyed! Repeat. XenoThreat Idris has been dusted. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_004_EnemyCapshipDown=Enemy capship down. Helluva job, people. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_005_ThatWasIt=That was it. XenoThreat idris destroyed. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_001_NavyReportThat=Navy report that they lost an Idris. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_002_OhShitXenothreat=Oh shit... XenoThreat blew up an Idris. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyIdrisIs=Navy Idris is down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_004_WeLostAn=We lost an idris. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_005_TheyJustTook=They just took out of our Idrises. PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WordOfWarning,P=Word of warning, we seem to have a third party in the area attacking CDF ships. Keep an eye out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_HeadsUpWere,P=Heads up. We're getting reports that unaffiliated ships are attacking CDF volunteers. Be careful. PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_AsIfWe,P=As if we didn't have enough to worry about, it seems we got interlopers attacking our ships. They dont' seem to be XenoThreat, but they're very much a threat. Be on guard. PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_GoodKillHelluva=Good kill. Helluva shot. PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_ThatsAKill=That's a kill. PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_EnemyDown=Enemy down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_ThatsWhatI=That's what I like to see. PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_OneLastXenothreat=One less XenoThreat to worry about. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_001_GotAHostile=Got a hostile ship down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_002_GoodKill=Good kill. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_003_XenothreatShipDestroyed=XenoThreat ship destroyed. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_004_EnemyShipDestroyed=Enemy ship destroyed. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_005_XenothreatShipDown=XenoThreat ship down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_001_TargetDownNice=Target down. Nice job. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_002_GoodKill=Good kill. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_003_NiceShotPilot=Nice shot, pilot. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_004_HostileDown=Hostile down. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_005_TargetEliminated=Target eliminated. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_006_HostileEliminated=Hostile eliminated. PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_007_ThatsAKill=That's a kill. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_StillGotA=Still got a lot of hostile fighters out there. Let's take them out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_KeepAtIt=Keep at it. We're cutting down their numbers. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_StillPlentyOf=Still plenty of hostiles to kill. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_004_WereMakingProgress=We're making progress on depleting their forces. They're down to about 70- 75% of their strength. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_005_AboutAQuarter=About a quarter of their forces have been eliminated. That's still a lot of XenoThreat left. Keep going. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_ItsLookingLike=It's looking like XenoThreat forces are down to half strength. Keep on 'em. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_YouveCutXenothreat=You've cut XenoThreat fighters in half. Keep it up. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_IveGotHalf=I've got half the number of hostiles remaining. Keep doing what you're doing. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_004_ThatsAboutHalf=That's about half their forces gone. Don?t let up. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_005_EnemyForcesAre=Enemy forces are looking severly depleted. Barely half of them left. Nice work. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_JustAHandful=Just a handful of Xeno fighters remaining. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_GettingCloseNot=Getting close. Not many hostiles left. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_TheyreHurtingNow=They're hurting now. Let's clear out the rest. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_004_TheCounteroffensivesWorking=The counteroffensive's working. We got them on the ropes. PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_005_TheresOnlyAbout=There's only about a quarter of their forces left. They can't hold out much longer. PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_001_TheJavelinIs,P=The Javelin is wondering where their protection detail is. Get going. PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_002_TheJavelinIs,P=The Javelin is the priority right now. Go and protect them until they've jumped. PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_003_INeedYou,P=I need you to stay with the Javelin. Watch their back until they QT. PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_001_YouNeedTo=You need to stop that transfer before it finishes. PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_002_QuickSeeIf=Quick. See if you can figure out a way to halt the transfer. PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_003_GoAheadAnd=Go ahead and try to stop the Nine Tails override before it completes. PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_ThisIsYour=This is your general AO. You can check in with the rest stop medstation so they can revive you there if things go south. PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WelcomeToThe=Welcome to the AO. CDF recommends checking in with the medical staff at the rest stop before heading out. That way we have you covered if anything goes wrong. PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GoodToHave=Good to have you here. Before you get started, check in with medical down on the rest stop. Want to have your information sorted if the worse happens and we need to revive you. PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_YoureOnSite=You're on site and weapons free. Check your fire and give 'em hell. PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_HereWeGo=Here we go. You're cleared to engage. PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_YouReadyHere=You ready? Here we go. PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_YoureAtThe=You're at the AO. Weapons free and keep an eye out for civvies. PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_ReadyOrNot=Ready or not, here we go. PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_001_WhatTheHells=What the hell's going on here? This doesn't look like part of a Nine Tails smash and grab. Whatever they were doing seems to be done? PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_002_ThisSystemSeems=This system seems to have been breached by the Nine Tails. It's a shame we didn't get here in time to stop whatever it is they were up to. PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_003_DamnThisWas=Damn. This was a secure Crusader terminal. Whatever the Nine Tails managed' to take, it won't be good for us. PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_001_WhatTheHell=What the hell is this? Are they hooked into Crusader's network? See if you can shut it down. PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_002_WhatIsGoing=What is going on here? Looks like the Nine Tails are plugged right into Crusader's network. Try and shut it down. PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_003_NotSureWhy=Not sure why the Nine Tails are accessing these systems, but it can't be for anything good. Try and sever the connection if you can. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_001_OkayHeresAn=Okay, here's an update on the op as you head back to the AO. We've been making good progress. All of the Nine Tails command have been dealt with and we just need to find their inverter to restore control of the Restricted Airspace back to Crusader. Get down there and get it done. If you need any more details, check your mobi. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_002_ItsLookingLike=It's looking like we're very close to getting control of the Restricted Airpsace. The Nine Tails commander and lieutenants are all neutralized. Now we just need to find and disable their inverter on the cargo barge to stop their reinforcements and allow our ships access again. Your mobi has been updated with all the details. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_003_HeresAQuick=Here's a quick brief. The Nine Tails Commander and Lieutenants have been dealt with. We're just searching the barge for that inverter to restore command of the Restricted Airspace to Crusader. Any questions, check your mobiGlas for a full breakdown. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Here's the situation. A short while ago, Nine Tails outlaws infiltrated and attacked these commercial platforms. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and block Nine Tails from bringing reinforcements to the platforms. \n\nWe know that the Nine Tails are using an Identity Friend or Foe Inverter to control vehicle permissions, so that's your target. We think it's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the Nine Tail in charge of this mess has been identified as Mendo Ren, a longtime member tied to dozens of robberies and murders. \n\nBased on his M.O., we know he'll keep a low profile until we eliminate the other Senior Level Nine Tails. So travel to each of the platforms, neutralize the Nine Tail Lieutenant there, then engage Mendo once he comes out of hiding to get his access codes and shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there. Crusader's given us permission to commandeer them. You're going to need them to reach the cargo barge when it's time as the platform's shuttle system doesn't directly connect to it. I'll provide updates as you progress. Good luck. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You're approaching a small network of platforms that Crusader uses for VIP Sales. Nine Tails outlaws have seized control of the air and platforms and we need to take them back. Your first objective will be to return control of the Restricted Airspace back to Crusader. The Nine Tails are using a device called an Identity Friend or Foe Inverter so they can bring in reinforcements while our own ships are locked out. \n\nWe know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw, who is in charge of this attack. Having dealt with him before, we believe that he will stay hidden until he is forced to get involved. This means that to get to Ren, you will first have to neutralize the Nine Tails lieutenants he's assigned to each of the platforms. Once you take them out, you can get the codes from Ren, and shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. I'm told Crusader uses it to house VIPs that are visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_003_BeforeYouArrive=Before you arrive at the platform, let me give you a high level brief of the situation. Members of the Nine Tails outlaw pack seized control of five platforms outside Orison. Our biggest concern at the moment and your main objective will be regaining control of the Restricted Airspace. The Nine Tails have smuggled an Identity Friend or Foe Inverter into that area which is keeping all our ships out and letting theirs in. \n\nWe need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. The device is being stored in the cargo barge docked at the central platform, and the only one with the codes to access it is the Nine Tails commander, Mendo Ren. Now, from the intel we gathered, Ren will stay out of sight unless necessary. That means we will need to remove the Nine Tails Lieutenants from the platforms to draw him out. Once we take him down, we can get the codes from him and take the inverter offline. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft stored there that we'll be able use to move between platforms. We're going to need them to reach the central platform and the cargo barge when the time comes since the shuttle system doesn't connect there, so don't waste the ships. That should be all the info you need for now. I'll check back in soon. The full mission details and current status will be updated in your mobiGlas. Stay focused, watch yourself, and let's get this done. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. Nine Tails outlaws seized control of these commercial platforms and have been causing chaos. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and stop Nine Tails reinforcements from reaching the platforms. We know that the Nine Tails are using an Indentity Friend or Foe Inverter or IFFI to control vehicle permissions so that's your target. It's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the only one with the access codes is the Nine Tail in charge of this mess, Mendo Ren. \n\nFinding him and getting the codes is your first task. Once you have them we can finally shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there that Crusader's given us permission to commandeer. You're going to need them to reach the cargo barge when it's time as the the platform's shuttle system doesn't connect to it, so use them wisely. I'll check in with any updates as you progress. Good luck. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You can always check your mobi for the latest details, but our first objective will be to return control of the Restricted Airspace back to Crusader. Currently the Nine Tails are using an Identity Friend or Foe Inverter to make it so they can bring in reinforcements while our own ships are locked out. We know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw who's in charge of this attack. I want you to focus on finding him and getting those codes so we can shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it to house VIPs visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_003_IfYouHave=If you have a moment, I'd like to brief you on the current situation before you arrive at the platform. For full details on the mission, everything should be up to date in your mobiGlas. Our biggest concern at the moment is regaining control of the Restricted Airspace. The Nine Tails have smuggled in an Identity Friend or Foe Inverter that's granting their ships access while blocking ours. This is allowing them to bring in their reinforcements to the platforms. We need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. \n\nThe device is being stored in the cargo barge docked at the central platform, but the only one with the codes to access it is the Nine Tails commander, Mendo Ren. I want you focused on tracking down Ren and getting the codes off of him. \n\nCurrently, you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft that we will be able use to reach the central platform and the cargo barge since the shuttle system doesn't connect there. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. We have managed to return control of the Restricted Airspace to Crusader, but there's still plenty of work to do. All remaining Nine Tails forces and anti-air defenses under their control need to be dealt with before we can fully regain the platforms. \n\nRight now, you're heading towards Solanki Platform, it's some kind of commercial residency for visiting VIPs. If you don't want to use your own vehicle, you might find a few small ships stored there that Crusader's given us permission to commandeer. You could also use the platform's shuttle system to get around if need be. I leave it up to you. I'll check in with any further updates as you progress. Good luck. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation, but you can always check your mobi for the latest details. Currently, we have managed to regain control of the Restricted Airspace and have blocked the Nine Tails from bringing in any more reinforcements. All that's left for us to do is clear each of the platforms of any remaining Nine Tails defenses. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it when the have VIPs visiting Orison. You're welcome to use your own ship, but if not, there should be a few small ships here that we have permission to use. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_003_NowThatYoure=Now that you're en route, here's a brief of the current situation before you arrive at the platform. For full details on the mission, check your mobi. Everything should be up to date in there. Now that we've regained control of the Restricted Airspace, our biggest concern at the moment is clearing out any remaining Nine Tails and whatever defenses they have left. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. You're welcome to use your ship to get around, but if needed, there should be several small craft stored there that you could use as well. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_001_WelcomeBackTo=Welcome back to the combat zone. The full details of the operation's current status are in your mobi, but the main gist is that with the Restricted Airspace back under Crusader control, the CDF is now focusing on clearing any remaining Nine Tails and hostile Anti-Air defenses from the platforms. Counting on your help to get it done. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_002_NiceToHave=Nice to have you back in the fight. With the Restricted Airspace inverter shut down, your main focus is going to be on clearing any remaining Nine Tails and their defenses from the platforms. If you want the specifics, check your mobi. PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_003_AsYoureHeading=As you're heading back in, here's what you need to know. The Restricted Airspace is back under our control, so all CDF volunteers are now tasked with clearing out the last of the Nine Tails forces from the platforms. I've updated your mobiGlas with all the details. PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_001_HeyNotSure=Hey, not sure where you think you're going, but I don't have time to deal with some vigilante who wants to rush in where they're not wanted. Either sign up to help the CDF through your contract manager, or stay the hell out of the way. PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_002_IToldYou=I told you that shuttle has been commandeered for official CDF personnel only. Either sign up through your contract manager or leave. If you get off that shuttle, you'll be trespassing in a combat zone. PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_003_HeyITold=Hey, I told you we can't have random bystanders wandering around an active crisis area. If you aren't going to volunteer, don't get off that shuttle. Get me? PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_001_HeyITold=Hey, I told you not to board the shuttle. Crusader's in control of the scene now and they'll arrest any trespassers they find. If you exit the shuttle on the platform, I can't help you. PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_002_AreYouNot=Are you not copying? The mission's over. Crusader Security's currently securing the platforms and they don't need your help. In fact, they'll actually arrest you if you step off that shuttle. PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_003_WhatArentYou=What aren't you understanding here? Crusader Security doesn't need your help anymore. In fact, if you get off that shuttle, they'll probably arrest you for trespassing. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_001_HeyWantedTo=Hey, wanted to give you an update on the operation as you head back to the platforms. The CDF needs all volunteers to focus on taking down Mendo Ren and getting his access codes for the inverter. We won't be able to reset the Restricted airspace and stop the Nine Tails until we have them. Your mobi has a full breakdown of all the details. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_002_AllRightHeres=All right, here is the rundown on where the op stands. It looks like Ren, the Nine Tails Commander, is still out there. We need to find him and take him out if we want to get the codes to restore control of the Restricted Airspace to Crusader. Check your mobi if you need any more details. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_003_SinceYoureHeaded=Since you're headed back into the fight, here's where we're at. Latest intel suggests Ren is still down there. We need to neutralize him to get the codes that will allow us to shut down the inverter and regain control of the Restricted Airspace. There's a full up to date breakdown of the mission in your mobi. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_001_ListenImAfraid=Listen, I'm afraid that with the way things currently stand, the CDF doesn't want your help on this mission. You've just proved too unreliable in the past. Return to Orison immediately or else you will be charged with trespassing in a combat zone. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_002_HeyThisShuttle=Hey, this shuttle is supposed to be for active volunteers only. With your current CDF standing, there's just no place for you on this mission. I respectfully ask that you return to Orison as soon as possible, and stay out of our way. Otherwise, you could be charged with trespassing. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_003_ImNotSure=I'm not sure what you're planning, but the CDF doesn't need your assistance on this current mission. It could be different in the future, but right now we just can't trust you to perform as needed. Please head back to Orison before you get yourself into trouble. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_001_GoodWasWaiting=Good. Was waiting for you to show back up. We still need the Nine Tails lieutenants to be eliminated before we can deal with their commander and get the codes to the access the Restricted Airspace inverter. Check your mobi for the full details. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_002_OkayLetMe=Okay, let me update you on the current situation. The Nine Tails lieutenants are still a problem. We need all of them neutralized in order to draw out their commander and get his access codes to shut down the inverter. If you want more specifics, check your mobiGlas. PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_003_EvenThoughYou=Even though you have all the details in your mobi, I wanted to personally bring you back up to speed on the operation. We're still hunting for the Nine Tails lieutenants so that should be your focus. Once we wipe them out, their commander will have no choice but to engage us. Then we can finally get the codes to shut down the inverter. PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WelcomeToINS=Welcome to INS Jericho. That Javelin's been out pulverizing XenoThreat and needs to restock. Unfortunately, XenoThreat's been intercepting our supply ships, so we'll need you to get out there and salvage whatever supplies you can. PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_TheNavyWelcomes=The Navy welcomes you to INS Jericho. Don't have much time for pleasantries though, so I'll get right to it. They docked the Javelin here to resupply it, but XenoThreat are now targeting our supply ships to stop that from happening. We could use your help tracking down any of our destroyed ships and grabbing whatever supplies you find. PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_YouveMadeIt=You've made it to INS Jericho. The station's the supply depot for the operation against XenoThreat. The Javelin's in the process of being restocked before heading back out to fight. Problem is XenoThreat started attacking our supply ships. Need you hunt down some of those wrecks and salvage any remaining supplies. PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_001_ThisIsGoing=This is going to seem like we're throwing you in the deep end, but we've got a situation. You're approaching INS Jericho, the Naval station responsible for resupplying the Naval forces. XenoThreat just launched an attack against the Javelin that's docked there, so I need you to help them fend them off. PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_002_YoureAboutTo=You're about to arrive at Jericho station, but we've got a situation. XenoThreat forces are trying to destroy the Javelin that's getting resupplied. Get in there and push them back before they do too much damage. PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_003_GladYouMade=Glad you made it. INS Jericho, the Navy's main resupply station is just ahead, but XenoThreat forces ambushed the station and are trying to destroy the Javelin that's docked there. I'm gonna need you to get in there and help defend it. PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_001_HeyBeforeYou=Hey, before you head out to the platforms, you might want to think about making an imprint at Orison General. If worse comes to worse and you need to regen, it'll make things a lot easier for you. PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_002_WordOfWarning=Word of warning. These platforms are a warzone, so you probably want to have an imprint at Orison General if you haven't already. Save yourself a longer trip back. PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_003_HeresATip=Here's a tip before you head out. Make sure you've set your imprint to Orison General, so you can get back to the fight quickly if things go wrong. PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_001_WithTheRestricted=With the Restricted Airspace back under our control, you can take your own ship instead of the shuttle if you prefer. Either way we need all the remaining Nine Tails and their defenses cleared before we can fully take back the platforms. PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_002_JustAHeads=Just a head's up, now that the Restricted Air is under Crusader control, you can take your own ship if don't want to use the shuttle. There are still active hostiles on the platforms, so we still got some work to do. PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_003_FyiNowThat=FYI, now that we've retaken control of the Restricted Airspace around the platforms, you can take your own ship instead of the shuttle if you want. Just watch out for any active anti-air defenses. PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_001_ListenIGet=Listen, I get that you're eager to join the fight, but I can only allow official CDF volunteers to use the shuttle. Sign up through your contract manager if you're really interested in helping. PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_002_SorryThisShuttle=Sorry, this shuttle is for CDF volunteers only. We still need help so feel free to sign up through your contract manager. PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_003_EasyThereWe=Easy there. We can only take validated CDF volunteers on that shuttle, so if you're looking to help, sign up through your contract manager. Otherwise, you should steer clear of that shuttle for your own safety. PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_001_WeveShutDown=We've shut down the CDF operation since we were unable to stop the Nine Tails. Don't get on that shuttle. Crusader's on site now picking up the pieces. PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_002_LookTheresNo=Look, there's no reason for you to get on that shuttle. The operation's over. I've turned the scene over to Crusader Security so they can do their assessment and start cleaning up. PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_003_IWouldntGet=I wouldn't get aboard that shuttle. There's nothing for you out on those platforms. The mission's over, Nine Tails won. Crusader Security's closed up the area for their investigation and they don't need any help. PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_001_HeyYouDont=Hey, you don't need to board that shuttle. CDF forces were able to drive out the Nine Tails. Crusader Security's locking down the platforms as a crime scene. PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_002_IAppreciateThe=I appreciate the enthusiasm, but the mission's over. We managed to get Nine Tails off the platforms. PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_003_WereAllGood=We're all good here. CDF was able to take care of the Nine Tails situation so there's no need to board that shuttle. I'd advise against going out there since Crusader Security has already taken over the scene. PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WeLostContact=We lost contact with some of the supply ships somewhere nearby. You'll need to scan for the debris then retrieve any supply crates that may have survived the attack. Keep an eye out for XenoThreat though. They might still be around. PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_SomeOfOur=Some of our supply ships came under attack around here. They're not responding to comms so they're either severely damaged or destroyed. See if your scans pick up any debris or XenoThreat still in the area. And if you do find a wreck, be sure to grab any supply crates that are still in one piece. PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_TimeToPut=Time to put your scanner to good use. XenoThreat attacked a few of our supply ships nearby and we lost touch with them. Search the area for wreckage and pick up any supply crates you might find. And remember to stay vigiliant, there's a good chance XenoThreat might still be lurking in the area. PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_OkayIHope=Okay, I hope you scanned before exiting your ship. Another CDF member saw XenoThreat around that debris. Good luck in there PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_DidYouScan=Did you scan that wreck? XenoThreat's been raiding these debris fields so there's a good chance they're still on board. Be careful. PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_IveBeenGetting=I've been getting reports that XenoThreat are hiding out on some of the wrecks. I hope you scanned so you know what you're walking into. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_XenothreatJustPopped=XenoThreat just popped up with a milspec Idris. Get in there and keep them off the Javelin. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WeveGotAn=We've got an Idris inbound. Let's get to work and run it off. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_XenosMustBe=Xenos must be itching for a fight. They just called in an Idris. Let's give 'em what they want and protect that Javelin. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_NeedHelpDefending=Need help defending the Javelin. XenoThreat's here and they brought a damn Idris. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_GottaProtectThat=Gotta protect that Javelin from the Xenos. Do whatever's necessary to get that Idris out of here. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_GotAVisual=Got a visual on that Idris. You know what to do. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_DealingWithAn=Dealing with an Idris here. Need any help we can get to keep that Javelin safe. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TimeToTussle=Time to tussle. Xenos came to play with an Idris. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_XenothreatBroughtIn=XenoThreat brought in an Idris to go after that Javelin. We can't let them take it out. PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_XenosThinkThey=Xenos think they can scare us off with an Idris. Let's show 'em we're not intimidated. PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_001_DammitITold=Dammit, I told you that would happen. I'll try to get them to disable it remotely, but I don't think there's enough time. PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_002_ShitYourSelf=Shit, your self-destruct's kicked in. I'm trying to get Crusader on comms to try and shut it down, but I think we're gonna run out of time. PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_003_YourShipJust=Your ship just initiated a self-destruct. I'm gonna see if Crusader Security can remotely disable it, but you should get out of there. PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_001_IToldYou=I told you this would happen. Get back into the restricted area before it's too late. PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_002_TurnAroundNow=Turn around now. If you get back into the restricted area, that should shut off the self-destruct. PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_003_ShitGetThat=Shit. Get that ship back in the restricted area before that timer counts down. PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_001_AllRightI=Alright, I warned you. Now you're officially trespassing in a combat zone. PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_002_FineHaveIt=Fine, have it your way. You're officially trespassing in an active crisis area and will be flagged as a combatant. PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_003_GoddammitWhyThe=Goddammit, why the hell did you get off that shuttle? you're now officially trespassing in a crisis area and will be flagged as a combatant. PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_001_GodDammitWe=Goddammit. We were too late. Nine Tails got whatever it was they were trying to steal. PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_002_WeCouldntStop=We couldn't stop the hack. Whatever it was the Nine Tails were trying to steal, they got it. PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_003_ShitThatNine=Shit. That Nine Tails hack completed. God knows what they just got away with. PU_ADVREP01_F_DEH_Failed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an unfortunate update. Our volunteer forces were unable to stop the Nine Tails, however the platforms are once again under Crusader control and Invictus can continue on impededed. Thank you. PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_001_AllCdfPersonnel=All CDF personnel on the central platform have been eliminated and we've lost any hope of resetting the Restricted Airspace. I'm aborting the mission and ordering everyone to evacuate the platforms. Make your way to the shuttle now. PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_002_WeJustLost=We just lost the last CDF volunteer that was still on the central platform. Without them we can't reset the Restricted Airspace. I wish there was any other option, but I'm afraid I have to abort the operation. All volunteers are to report back to Orison via the shuttle. PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_003_IAmSad=I am sad to report that there are no more CDF personnel within range of the inverter. And without any ships to get us there, I've got to pull us out. Head to the shuttles now. The mission's over. PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_001_DamnItTheres=Damn it! There's no more ships to commandeer on any of the platforms. We won't be able to reach the inverter to shut it down. I've got no choice. I'm pulling all CDF volunteers out. Operation's over. Get back on the shuttle now. PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_002_AttentionImSorry=Attention, I'm sorry to say but we've lost the last available ship and failed to retake the platforms. All CDF volunteers are ordered to return to Orison. Head to the shuttles now. PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_003_AllCdfPersonnel=All CDF personnel are hereby ordered to immediately vacate the platforms and return to Orison. We lost the entire fleet of available ships which leaves us no viable ways of resetting the Restricted Airspace. The Nine Tails win. PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_WeveLostOne=We've lost one of our supply ships. PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=XenoThreat took out one of the Navy supply ships. PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=Just got word a supply ship was taken out. PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavalSupplyShip=Naval supply ship went down. PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_XenothreatAmbushedOne=XenoThreat ambushed one of the Navy's supply ships. PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_ASupplyShip=A supply ship headed to Jericho was destroyed. PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_XenothreatTookOut=XenoThreat took out a supply ship en route to Jericho. PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_AttentionThoughThe=Attention, though the CDF forces were unable to stop them, thankfully the Nine Tails have withdrawn from Orison and the platforms have once again returned to Crusader control. I promise you that we will redouble our efforts to stop the Nine Tails should anything like this ever happen again. PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionThisIs=Attention, this is Rowena Dulli with the CDF. Nine Tails forces have vacated the platforms outside Orison. While CDF forces did their best to stop the criminals, their overall campaign was a failure. We will all need to redouble our efforts should a crisis like this arise again. PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionImSorry=Attention, I'm sorry to say that the CDF was unable to drive off the Nine Tails aggressors on Orison. Thankfully, the criminals left on their own accord after causing as much damage as they could. Though control has returned to Crusader, we will work to make sure that a failure like this doesn't happen again. PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_LostASupply=Lost a supply ship. PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavySupplyShip=Navy supply ship just went down. PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_XenothreatTookOut=XenoThreat took out a supply ship. PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_FriendlySupplyShip=Friendly supply ship destroyed. PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_JustLostOne=Just lost one of the convoy. PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_NavyConvoyShip=Navy convoy ship just got destroyed by XenoThreat. PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_FriendlyConvoyShip=Friendly convoy ship just got taken out. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=I'm gonna be straight with you. That was a mess. I need everyone to bring their A-game next time or a lot of people in this system are going to suffer. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ThisWasA=This was a bust. We need to be better next time or XenoThreat's going to keep walking all over us. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_ImNotGoing=I'm not going to bullshit you. We gotta do better. If the Navy needs our help, we gotta give it to them. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_WeLostToday=We lost today. People need to be better so the Navy can get back out there. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_ThatWasDissapointing=That was dissapointing. Going to be hard for people to trust the CDF if we don't do better than that next time the Navy needs us. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Dulli with the Advocacy. XenoThreat forces launched a coordinated attack against Naval station Jericho and overwhelmed the defenses. The Navy's been forced to extract from the system. Although this is far from over, watch yourself out there. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSAIC=This is SAIC Dulli with an update on the recent XenoThreat hostilities. Unfortunately, Naval Station Jericho was overwhelmed by outlaw attacks and has retreated from the Stanton system. All ships are encouraged to take extra precautions while traveling. PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a Civilian Defense Force update. After an attack by the outlaw group known as XenoThreat, the UEE Naval forces stationed within the Stanton System have been temporarily forced to withdraw and the system remains on high alert. Travel with caution. PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_001_DulliOut=Dulli out. PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_002_OverAndOut=Over and out. PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_003_TalkToYou=Talk to you later. Dulli out. PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_004_SigningOff=Signing off. PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_005_CommOut=Comm out. PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_001_IDontKnow=I don't know if the Nine Tails got you on their payroll or if you're just a lousy shot, but either way I can't afford to have you around destroying vehicles. You're off the mission. PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_002_HeyITold=Hey, I told you we need those vehicles to help take back the barge, so I can't have you blowing them up. Next time, learn to follow orders. PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_003_WhatTheHell=What the hell are you doing? Those ships are a crucial part of our success. Anyone under my command needs to follow orders so consider yourself dismissed. PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_001_ThatWasA=That was a civilian you killed. I won't send psychos to fight psychos. You're done. PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_002_TheCdfIs=The CDF is here to protect the public, not kill them. You're gonna go down for what you did. PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_003_ICantBelieve=I can't believe you're as bad as the criminals we're supposed to stop. I've notified the authorities, but you're off my team. PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_001_HowTheHell=How the hell can you kill one of your own? You're lucky we have our hands full out here or I'd be dealing with you myself. Just know that the proper authorities have been notified. Now get the hell out of here. PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_002_DoYouHave=Do you have any idea what you just did? That was your ally! They trusted you! You're done with the CDF. I let the local authorities know where they can find you. PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_003_ICantBelieve=I can't believe you just did that. Killing another volunteer goes against everything the CDF stands for. I've let the authorities know, and I hope I never have to see you again. PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_001_WhatTheHell=What the hell are you doing? I can't have people under my command committing crimes. I'm cutting you loose until you get that sorted. PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_002_DulliHereYou=Dulli here. You can't be committing crimes while working for the CDF. Aside from the fact that it's just wrong, you could appear as a criminal to another volunteer and they could open fire. I'm pulling the contract from you until you clear your record. PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_003_WorkingForThe=Working for the CDF isn't an excuse to go commiting crimes. I'm kicking you from this mission until you get that sorted out. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=Listen up. This is SAIC Dulli with the CDF. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli with the CDF here. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_004_SAICDulliHere=SAIC Dulli here. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli. Listen up. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_001_DulliHere=Dulli here. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_002_CDFYouCopy=CDF, do you copy? It's Dulli. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouCopyDulli=You copy? Dulli here. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_004_DulliHereListen=Dulli here. Listen up. PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_005_HeyDulliHere=Hey, Dulli here. PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_JustAHeads=Just a head's up, some of the other CDF volunteers have been telling me that XenoThreat's set up ways to open the cargo doors even if the power's out. Try looking for that if you're having trouble getting out. PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_IfTheWreck=If the wreck has lost power, XenoThreat might have rigged up something to open the cargo door. PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_IveBeenHearing=I've been hearing that XenoThreat's been offloading through the cargo bay. They must have rigged up something to open the door. Might be helpful if you're looking for a way out. PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_001_WeveConfirmedThe=We've confirmed the Commander has the access code to these locked containers. You'll have to take him out first to get it. PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_002_SourcesIndicateThat=Sources indicate that Menlo Ren has the access code to these containers. You'll need to take him down to obtain them. PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_003_WordIsThat=Word is that Mendo Ren's carrying the access codes to these containers. You're gonna need to draw him out and take him down to get them. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_001_AttentionAllCdf=Attention, all CDF volunteers. The Nine Tails are controlling each platform's anti-air defenses from an inverter hidden in one of the party supply crates. If you can get the access code, you can shut down the AA defenses directly. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_002_GotSomeUseful=Got some useful news. The Nine Tails are controlling the AA defenses using devices stashed inside the Pressley's Party Supply crates. The Lieutenants on each platform will have the codes to access the containers. Could be easier than having to manually destroy each one. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_003_AllRightEveryone=All right, everyone. We figured out how the Nine Tails are controlling the AA. They've stashed inverters inside party supply containers on each platform. Get the access code from the Lieutenant there and you shut them down. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_001_LooksLikeAll=Looks like the shuttle controls are busted. You're going to have to find another way around. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_002_ThoseShuttleControls=Those shuttle controls are jacked. You'll have to find another way. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_003_NoWayYoure=No way you're getting those controls working. You'll need another way. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_001_AttentionItLooks=Attention, it looks like the Nine Tails might have used those Pressley's Party Supplies containers to bring some additional ammo and medical supplies in case they needed to restock. Looks like you'll have to find an access code to unlock it though. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_002_WeveBeenLooking=We've been looking into these containers from Pressley's Party Supplies and it turns out the company shut down years ago. Our current theory is that the Nine Tails used these to smuggle themselves and their supplies on to the platforms. Might be worth seeing if you can find a code to unlock the ones on this platform. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_003_GuessWhatTurns=Guess what? Turns out Pressley's Party Supplies doesn't exist anymore. I'm guessing whatever's inside these locked containers has something to do with the Nine Tails attack. If you can find the code to access them, could be useful to take a look inside. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_001_WeNowKnow=We now know that Nine Tails lieutenants have the access codes for the Pressley's Party Supplies containers they smuggled in. If you want to access the ones on this platform, you'll have to deal with the lieutenant first. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_002_IfTheseContainers=If these containers are anything like the ones on the other platform than you're going to have to get the code off the Lieutenant to open them. Might be worthwhile since the Nine Tails packed all sorts of useful things inside of them. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_003_SeemsTheOnly=Seems the only way to open these Pressley's Party Supplies containers that the Nine Tails smuggled here is to get the code off the Lieutenant on this platform. Could be good to see if there's anything useful inside. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_001_WithTheLieutenant=With the lieutenant on this platform dealt with, it might be worthwhile to search their body and see if you can find any usable intel. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_002_NowThatThe=Now that the lieutenant on this platform has been neutralized, I'd suggest searching him for any possible intel. He might have something useful on him. PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_003_TrySearchingThe=Try searching the body of this platform's lieutenant. Never know what useful intel he might have had on him. PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_DoesntLookLike=Doesn't look like you're making a dent on that Idris. Try focusing on the fighters. PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_WeNeedTo=We need to knock out more of XenoThreat's support ships if we want any chance of taking out their Idris. PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TheresStillToo=There's still too many hostile ships for us to be effective. Focus on thinning their numbers. PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_TheyreGoingTo=They're going to overwhelm us if we don't take out more of their support ships soon. PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_TargetTheXeno=Target the Xeno support ships. Without their cover, the Idris won't stand a chance. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=Good news. Navy just said the Javelin's been repaired and restocked. They're heading back to the fight. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_002_NavyJustSent=Navy just sent word. The Javelin's been patched up and is heading back to the AO. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_003_NavySaidThe=Navy said the Javelin's been repaired and is heading back to the front. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_004_NavyJustFinished=Navy just finished repairing the Javelin. They're dispatching it back to the front now. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_005_ReadyUpNavy=Ready up. Navy finished restocking the Javelin and they're sending it back to fight. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=Good news. Navy just said the Javelin's heading to the fight. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_ListenUpJust=Listen up. Just got word. Navy reinforcements are inbound. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_ReadyUpNavys=Ready up. Navy's got a Javelin inbound to lend a hand. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_NavyJustLet=Navy just let me know, they're scrambling a Javelin to the fight. PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsHeadingIn=Javelin's heading in. This is about to get interesting. PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_YouveBeenFlagged=You've been flagged with a crime stat. I'd go take care of that right now before someone mistakes you for XenoThreat. PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_LookWellTake=Look, we'll take any help we can get but watch yourself. With that crime stat, someone might think you're XenoThreat. PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_SaysHereYouve=Says here you've got a crime stat. Either clear it or fight at your own risk. Can't promise someone won't mistake you for one of the bad guys. PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_HowTheHell=How the hell did you pick up a crime stat? Look, you need to get rid of that or people might mistake you for a target. PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_HeyYouCant=Hey, you can't be pulling crimes while you're working for the law. Fix it. PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_JustBecauseYoure=Just because you're CDF doesn't make you above the law. Resolve that crime stat or someone might mistake you for XenoThreat. PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_001_NotTooMuch,P=Not too much of a surprise that they locked their system. Maybe see if you can find a code somewhere. PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_002_ShitLooksLike,P=Shit, looks like you need a code to access the terminal. You're gonna have to find it somewhere. PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_003_LockedYouMight,P=Locked... You might be able to find the access code somewhere. PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WeStillNeed=We still need your help. Get back here as soon as you can. PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_WhereYouGoing=Where you going? Our work's not done here. PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_EverythingOkYoure=Everything ok? You're headed in the wrong direction. PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_TheFightsStill=The fight's still going on. Get back here as soon as you can. PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_FightAintDone=Fight ain't done. Where the hell are you going? PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhatTheHell=What the hell are you doing, pilot? Get back in there. PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThisIsntOver=This isn't over, sport. Get back in the fight. PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_YoureHeadedThe=You're headed the wrong way. Go towards the battle. PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_001_ThisLooksLike=This looks like a smaller version of the IFFI, but seems like it's dedicated to controlling this platform's anti-air defenses. PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_002_PerfectYouFound=Perfect, you found the inverter that's controlling this platform's AA defenses. Shut it down. PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_003_GreatThatInverter=Great, that inverter's controlling the anti-air on this platform. Shut it down to make the skies safe. PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_001_AttentionAllCdf=Attention, all CDF volunteers. Some of the Nine Tails containers have been trapped, so be careful when opening them. PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_002_BeAdvisedIm=Be advised. I'm getting reports that the Nine Tails have trapped some of their containers. Watch yourselves. PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_003_ThisIsDulli=This is Dulli. Listen up, looks like some of the Nine Tails containers have traps installed, so watch your step. PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_001_TheNineTails=The Nine Tails will probably mind if you help yourself to some of their meds. PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_002_JesusTheyBrought=Jesus, they brought a bunch of meds to this thing. PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_003_WhatHaveWe=What have we got here? Looks like a bunch of meds. PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_001_ThatVehicleShould=That vehicle should come in handy. PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_002_SeemsTheNine=Seems the Nine Tails brought a little of everything for this raid. PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_003_SeemsOnlyFitting=Seems only fitting we use the Nine Tails' own vehicles to bring them down. PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_001_NineTailsMust=Nine Tails must be using this container to load up on ammo. PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_002_LooksLikeYou=Looks like you found a Nine Tails ammo cache. PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_003_TheyBroughtEnough=They brought enough ammo to go to war? PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_001_WhatTheHell=What the hell is this?. PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_002_AllThesePeople=All these people? it's a massacre? PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_003_WhatTheHell=What the hell happened here? PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsPreppingTo=Javelin's prepping to spin up the Q drive out of here. Protect it until they make the jump. PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_002_CoverTheJavelin=Cover the Javelin until it gets out of here. PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsSpinningUp=Javelin's spinning up. I want everyone protecting them until they launch. PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_004_KeepXenothreatOff=Keep Xenothreat off that Javelin until it can quantum out of here. PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_005_QuantumDrivesAre=Quantum drives are spinning up on the Javelin. I want cover fire until they're ready to QT. PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_NotSureHow=Not sure how much you've handled Acryliplex, but be careful. They're really unstable and will go up if damaged. PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAHeads=Just a head's up, Acryliplex will explode if damaged, so be extra careful with that crate. PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_YoullNeedTo=You'll need to be careful with that crate. Acryliplex is really unstable, so things will get really messy if that crate's damaged. PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_WordOfWarning=Word of warning, Diluthermex becomes violently unstable when in quantum travel, so you'll need to use conventional engines to get it back to Jericho. PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAReminder=Just a reminder that Diluthermex becomes violently unstable in Quantum travel, so don't do it. Use conventional thrusters only. PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_BeCarefulWith=Be careful with that Diluthermex. It will explode during Quantum travel, so you'll need to use regular thrusters to get it back to Jericho. PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NowThatYou,P=Now that you got your hands on some supplies, I need you to bring those back to Jericho as soon as you can. PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_OnceYoureDone,P=Once you're done hunting for supplies, go ahead and bring everything back to Jericho. They're waiting for you. PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_AsSoonAs,P=As soon as you're done searching for supplies, I want you to rush whatever you found back to Jericho and get it unloaded. PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_QuickRundownOn=Quick rundown on transporting Zeta-Prolonide. That timer on the crate is tracking the mineral's decay. Make sure you deliver it before it runs out or the crate's useless. PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_NotSureIf=Not sure if you've transported Zeta-Prolonide before, but make sure you deliver it to Jericho quick. If that timer on the box runs out, the mineral's useless. PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_JustAHeads=Just a head's up if you've never moved Zeta-Prolanide before, that timer on the box tracks the mineral's decay. Make sure you deliver it before the timer runs out or the mineral's useless. PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=I don't know why you bailed on us, but we still need your help. Hit me up if you really want to lend a hand. PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_YouAbandoningThe=You abandoning the mission? What could be more important than dealing with the XenoThreat right now? PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_LookIKnow=Look, I know not everyone's cut out for this but we could really use your help. Let me know if you change your mind. PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LookInThe=Look, in the future, don't volunteer unless you're gonna see this through to the end. PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_INeedAll=I need all volunteers to give their all. If you're not up to that, fine. PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_IKnowXenothreats=I know XenoThreat's scary, but we all have to stand up to them if we want to keep our system safe. PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_001_EasyOnThe=Easy on the vehicles. Until the Restricted Airspace is reset, they're all we're going to get and we need them to reach the Nine Tails inverter. PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_002_YoullNeedTo=You'll need to be careful with that vehicle. We only have a fixed number to work with until that main inverter is shut off. PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_003_MightWannaBe=Might want to be extra careful with these comandeered ships. They're our only way of getting to central platform and regaining control of the Restricted Airspace. PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_001_CrusaderSecurityIs=Crusader Security is taking you into custody for trespassing. PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_002_StandDownCrusader=Stand down. Crusader Security's taking you into custody. PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_003_YouAreBeing=You are being detained for trespassing on an active crime scene. PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_001_YouFindHim=You find him and put him down. Make it hurt. PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_002_GodDammitPeople=Goddammit? people claim Vanduul are the brutal ones, but Humans can be just as bad? if not worse? PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_003_IveSeenA=I've seen a lot of tragedy in my life, but this? You make sure Acker goes down. PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JustGotWord=Just got word that we hit our quota for AcryliPlex. Keep those other supplies coming. PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_ReceivedConfirmationThat=Received confirmation that the Navy has received a full stock of AcryliPlex. Efforts should be focused on completing the other supply runs. PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_ItSeemsOur=Its seems our efforts are paying off. The Navy now has a full supply of AcryliPlex. Let's focus on finishing up the rest of what they need. PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_001_WereOnOur=We're on our way with the resupply but still got a way to go. PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_002_SuppliesAreStarting=Supplies are starting to come in. PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_003_LetsKeepThose=Let's keep those supplies coming. PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_004_WereGoingTo=We're going to need a lot more supplies to deal with XenoThreat. Let's keep it going. PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysHappyWith=Navy's happy with the supplies being delivered, but there's still plenty of work to do. Don't stop now. PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsBeenSuccessfully=Javelin's been successfully resupplied. Repeat. The Javelin's been resupplied. Thanks for the hustle. PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_NavysFullySupplied=Navy's fully supplied. Thanks for all the hard work, people. PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_JustGotA=Just got a comm from the Navy. They've got all the supplies they need for now. PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_NavyReachedOut=Navy reached out to say that they're full up on supplies. PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_NiceJobAll=Nice job, all. The Navy has been fully resupplied and send their thanks. PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_WereOverThe=We're over the hump, people. Let's keep those supply drops coming. PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_LookLikeWere=Looks like we're three-quarters of the way there on our supply drops. PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_QuartermasterOnThe=Quartermaster on the Jericho said they just hit seventy-five percent of the supplies they need. PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_JustWantedTo=Just wanted to send along an update. We're doing good with supplies, but still need a lot to be fully restocked. PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_StillGotA=Still got a while to go until we're resupplied. PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustSent=Navy just sent an update. They're about twenty-five percent restocked, so let's keep it coming. PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WeveFulfilled25=We've fulfilled 25% of the Navy's supply request. That's good, but we can't let up now. PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_JustSpokeWith=Just spoke with the Navy quartermaster. 25% of the supplies accounted for. It's a start, but there's still a lot more needed. PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_ResupplyEffortsJust=Resupply efforts just crossed the halfway mark. Keep it up. PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_NavyJustDropped=Navy just dropped a comm. They're about halfway full. PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StatusUpdateNavys=Status update. Navy's got half of what they need. PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_SeemsThatWe=Seems that we hit the halfway point on fulfilling the supply requisition. We've got to keep going. PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_GoodNewsSupply=Good news. Supply stock is halfway to being full. Let's focus and deliver the rest. PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_QuickUpdateWeve=Quick update. We've almost completed the resupply. Let's get those last deliveries in. PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WeGotA=We got a good flow of supplies coming in. Navy's almost got everything they need. PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_NavyCommdThat=Navy comm'd that they almost have all the supplies they need. One final push and we'll be done. PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_GotOurFirst=Got our first supply drop. Let's keep them coming. PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NavyJustSaid=Navy just said they got their first supply drop. PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_FirstDropsBeen=First drop's been made. We're off and running, people. PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_QuickUpdateTo=Quick update to let you know that we've had our first supply drop. PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_ConfirmationFirstSupply=Confirmation. First supply drop has been received. Good work. PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_HeresAStatus=Here's a status update. The station said they're full up on Diluthermex. PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WantedToInform=Wanted to inform you that the Navy is good on stores of Diluthermex. They want us to focus on the other supplies for now. PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustCommd=Navy just comm'd. Diluthermex stores are now replenished. Just need to finish the rest of the resupply. PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_NavySaidThey=Navy said they don't need any more of that supply crate, so you don't need to keep dropping it off. PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WereAllStocked=We're all stocked up on that. Any other supplies you can bring in? PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_GoodWorkBut=Good work, but we hit our quota for that type of supply crate. PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_WhatElseCan=What else can you haul in? Navy said that type of supply crate is all stocked up. PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_JavelinsAtCapacity=Javelin's at capacity for that supply. No need for it anymore. PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_NavysOverHalfway=Navy's over halfway there. Let's keep those drops coming. PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_WerePastThe=We're past the halfway point. Keep up the good work. PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_ImHearingThe=I'm hearing the Javelin's over half full. We're getting close here. PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_004_KeepTheCrates=Keep the crates coming. Navy's saying the ship's over half capacity. PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_005_WeveGotOver=We've got over half the supplies we need. Keep bringing in those crates and let's get this done. PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_GotWordOn=Got word on your latest drop. Keep them coming. Got a long way to go. PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_KeepThoseSupplies=Keep those supplies coming in. We've got a way to go before the Javelin's fully re-stocked. PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NiceWorkBut=Nice work, but the Navy needs you back out there to haul in any supplies you can. PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WereJustGetting=We're just getting started here. Long way to go before the Javelin has all the supplies it needs. PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_NavyNeedsYou=Navy needs you to keep hauling in crates. Ship's not close to being fully stocked. PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_NavyJustTold=Navy just told me that they're nearly halfway supplied. Good work. PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_JavelinsFillingUp=Javelin's filling up but there's still a way to go. PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StillPlentyOf=Still plenty of room on the ship, so keep bringing those crates in. PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_JustGotA=Just got a quick update, Javelin's not even at half capacity. Let's keep those supplies flowing in. PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_KeepItUp=Keep it up. Javelin's getting close to half full. PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsAlmostFully=Javelin's almost fully resupplied. Navy said they only need a couple more drops. PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WereGettingClose=We're getting close here. Just a few more drops and we'll be resupplied. PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_KeepUpThe=Keep up the good work. Javelin's almost resupplied. PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_004_NavySaidThey=Navy said they only need a few more crates and the Javelin will be all stocked up. PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysReportingThat=Navy's reporting that the resupply is almost complete. Let's get this done quick. PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_001_TheQuartermasterOn=The quartermaster on Jericho just told me about your last drop. You trying to set a record or something? Seriously though. Good job. PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_002_SureGladYou=Sure glad you showed up. That's a hellva haul you brought in. PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_003_FolksAreTalking=Folks are talking about that last shipment you delivered. Impressive work. PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_004_ThatWasQuite=That was quite the drop you just made. We'd be done a lot faster if everyone was that efficient. PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_005_TheJerichoQuartermaster=The Jericho quartermaster was impressed with your last delivery. Keep up the good work. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_LetsKeepThem=Let's keep them coming. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NiceFirstDelivery=Nice first delivery. Now get back out there. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GladToHave=Glad to have you helping out. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_001_ThoseSuppliesLook=Those supplies look good. Get back out there. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_002_KeepBringingIn=Keep bringing in crates so we can get this ship stocked. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_003_ThanlsCouldntDo=Thanks. Couldn't do this without you and the rest of the CDF. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_004_QuartermasterKeepsSaying=Quartermaster keeps saying they can stack crates faster than we bring them in. Let's put that to the test. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_005_NeedYouTo=Need you to bring another haul in. The sooner we get this Javelin fully supplied the better. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_006_GonnaNeedSome=Gonna need some more supplies brought in. PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_007_StillGotA=Still got a bunch more supplies to haul in. Let's get back out there. PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_001_ShipmentReceived=Shipment received. PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_002_ShipmentSecured=Shipment secured. PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_003_DeliveryCounted=Delivery counted. PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_004_ReceivedShipment=Received shipment. PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_005_GotTheShipment=Got the shipment. PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_006_ShipmentsBeenLogged=Shipment's been logged. PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_007_GotTheSupplies=Got the supplies. PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_WeveGotThe=We've got the minimum amount of Zeta-Prolanide requested. PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_JustConfirmedThat=Just confirmed that the station has all the Zeta-Prolanide they need. Let's hurry up and deliver the rest. PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_AccordingToThe=According to the Navy, Zeta-Prolanide has been completely restocked. We're good on that for now and should work on the other supplies. PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheNavyNeeds=The Navy needs more AcryliPlex. Keep an eye out and drop off what you can. PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_PrioritizeAcryliplexIn=Prioritize AcryliPlex in those supply runs. Navy needs that more than the others. PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_QuartermasterJustGave=Quartermaster just gave me a head's up. They need more AcryliPlex. PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_IfYouCan=If you can, prioritize AcrylicPlex when you're out scavenging. Navy needs a lot more of that. PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedMoreAcryliplex=Need more AcryliPlex. Navy says they haven't been getting shipments of that. PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsYouTwenty=What's your twenty? We need your help out here. PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_NotSureWhat=Not sure what you're playing at, but I need you on site ASAP. PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_ClocksTickingWe=Clock's ticking. We need all pilots on site now. PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_001_HeyJustWanted=Hey, just wanted you to know that we could really use you out there. Make your way to the shuttle station as soon as you can. I got it marked on your map for you. PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_002_WeNeedThis=We need this situation resolved ASAP so get to the shuttle. You should have the location. PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_003_FinishWhateverYoure=Finish whatever you're doing and get to the shuttle as soon as you can. We need all volunteers on site as quick as possible. PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_001_HeyItsNo=Hey, it's no good coming here until we finish dealing with the rest of the Nine Tails Lieutenants. Take care of them first, and then we can focus on the finding the inverter. PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_002_IAppreciateThat=I appreciate that you want to search the cargo barge for the inverter, but first things first. We need the lieutenants eliminated from the other platforms if we want any chance of getting access to the commander's codes. PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_003_LooksTheresNo=Look, there's no point in assaulting the barge while there are Nine Tails lieutenants still in play. Ren's not going to show himself until they're all taken care of. PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_001_IWantEveryone=I want everyone searching for the cargo container housing the inverter. It's got to be on the barge somewhere. We have the codes to access it, so all that's left is to find it and shut it down. PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_002_ListenUpPeople=Listen up, people. We need to find the cargo container with the IFFI device on it. We've got the code to unlock it, so let's shut it down and return the airspace to Crusader control. PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_003_WeveGotRens=We've got Ren's access code for the containers on this island. Main priority is to find the one that has the inverter controlling the Restricted Air and shut it down. PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_001_HeyCrusaderIs=Hey, Crusader is still waiting on us to clear out the remaining Nine Tails and AA. Check your mobi and lets get the remaining platforms taken care of. PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_002_WeveStillGot=We still got platforms with hostile forces and anti-air defenses that need to be sorted. Check your mobi and let's wrap this operation up. PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_003_ComeOnPeople=Come on, people. We're close to a win here. Just need to clear out that last of the Nine Tails and AA from all the platforms. Check your mobiGlas and let's finish the job. PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_001_DamnMoreNine=Damn. More Nine Tails reinforcements. They're just going to keep coming until we can take that inverter offline. PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_002_WeGotMore=We got more Nine Tails inbound. You need to focus on shutting down the main IFFI so we can stop them from reinforcing. PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_003_JustPickedUp=Just picked up additional Nine Tails heading to our location. We got to get control of the Restricted Airspace or they're going to keep sending in more reinforcements. PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_INeedCombat=I need combat support to help out those supply ships. PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_AnyAvailableCombat=Any available combat pilots. Naval supply ships are currently under attack and need help. PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=This is a priority call. Go help that Naval convoy. PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_IStillNeed=I still need pilots to help out that Naval supply convoy. Drop what you're doing and get out there. PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_INeedMore=I need more combat ships to help out the Navy supply convoy. Let's move, people. PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsTheStatus=What's the status on those deliveries? We've been slacking on the dropoffs. PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavySaysThey=Navy says they haven't received any supplies in a while. Let's get out there, people. PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavysBeen=The Navy's been waiting on supply drops. Let's hustle up. PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_JustHeardFrom=Just heard from the Navy Quartermaster, they haven't had a supply drop recently. Let's keep them coming. PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedsMoreSupplies=Need more supplies dropped off at Jericho. We've been slipping. PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LetsGetA=Let's get a move on. Battle's not going to wait on you to start. PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_LetsGoLets=Let's go. Let's go. We got people fighting. PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhereTheHell=Where the hell are you? We need help here. PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_TheNavyIs=The Navy's currently engaged and we need combat support now. PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_005_HeyWeNeed=Hey, we need you in this fight. Hustle up. PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_LookOutFor=Look out for any Diluthermex out there. The Navy definitely needs more. PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavyNeedsMore=Navy needs more Diluthermex. Prioritize that on your next supply run. PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustHeardFrom=Just heard from the Navy, they need more Diluthermex. PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_ToAllOf=To all of you on supply runs, Navy needs Diluthermex more than the others right now. PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_GrabSomeDiluthermex=Grab some Diluthermex if you can. Navy says they need that more than the others. PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_IfYouCan=If you can, prioritize Zeta-Prolanide when you're scavenging for supplies. Navy needs that more than the others. PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_IfYoureOut=If you're out there scavenging supplies, the Navy's looking for Zeta-Prolanide over the others. PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavyNeeds=The Navy needs more Zeta-Prolanide. Keep an eye out if you're out on a supply run. PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyQuartermasterJust=Navy Quartermaster just gave me a head's up. They need more Zeta-Prolanide. PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_LookOutFor=Look out for any Zeta-Prolanide out there. The Navy definitely needs more. PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_001_TheJavelinIs,P=The Javelin is preparing to QT, I want you to guard them and provide protection until they're away. PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_002_AlrightTheJavelin,P=Alright, the Javelin is almost ready to QT. Need you to protect them until they've quantumed away from the station. Don't want to risk anything happening to them now. PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_003_GotWordFrom,P=Got word from the captain that the Javelin is in final preperations to quantum travel. I want you with them as a protection detail until they've QT'd away. PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Rowena Dulli of the Advocacy. A large XenoThreat fleet has been sighted approaching Naval station Jericho. We need any volunteers capable of combat or cargo retrieval to support Navy and CDF forces. PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionAllExperienced=Attention all experienced pilots, the CDF has received word that Naval Station Jericho is being targeted by XenoThreat. Able forces are to report for combat and cargo retrieval operations. PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a CDF alert. Naval Station Jericho is under immediate risk of XenoThreat attack. All combat pilots and cargo retireval experts are needed to assist in emergency operations. Please report for service. PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionAllCombat=Attention all combat pilots and trained cargo retrieval operators. The Civilian Defense Force requires volunteers to assist with hostile XenoThreat actions near Naval Station Jericho. All available ships should report as soon as possible. PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_001_GladYoureBack=Glad you're back on your feet. We could still really use your help. Head on over to Crusader as soon as you can. You might even want to take a minute when you get here to update your imprint location at Orison General just in case you need to regen again. PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_002_WelcomeBackIf=Welcome back. If you're heading to the platforms, you should stop off and log an imprint at Orison General on the way. Should save you some time if you have to regen again. PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_003_HeyHopeYour=Hey, hope your regen went okay. Still need your help clearing out the last of the Nine Tails. You should log an imprint at Orison General when you get back to save yourself from doing this trip again. PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_001_HappyToSee=Happy to see you're more or less in one piece. Now that we've gained control of the Restricted Airspace again, as soon as you're ready you can fly straight to the platforms and help us clear out the rest of the Nine Tails. PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_002_GladToSee=Glad to see you're mobile again. Hope you can get back quick to clear out the remaining Nine Tails forces. Just a head's up that since we've retaken control of the Restricted Airspace, the approach is safe if you want to take your own ship. PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_003_WeCanDefinitely=We can definitely use you to help clear out the remaining Nine Tails. Since the Restricted Airpsace has been retaken, you won't need to use the shuttle if you don't want to. You can fly your own ship. Just check your mobi to see if there are anti-air still active. PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_001_YouAllRight=You all right? Heard you got punched out. Take your time get back on your feet, but we can still use your help out there if you're up to it. PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_002_HeyItsDulli=Hey, it's Dulli. Welcome back. Hope the regen wasn't too bad. Don't want to rush you, but the operation's still active if you want to get back out there. PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_003_DulliHereI=Dulli here. I just heard you got hit. Hope you're recovering. If you'd like a little revenge, we could still use your help out there. PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_ThatIdrisIs=That Idris is charging up its main gun. PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_ImGettingAn=I'm getting an energy buildup on that Idris. PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_ThatIdrisIs=That Idris is getting ready to shoot. PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_LookAliveIdris=Look alive. Idris' main gun is charging up. PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_GetReadyXenothreats=Get ready. XenoThreat's charging their main gun. PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_IdrisMainGun=Idris' main gun is activating. PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_IdrisIsReadying=Idris is readying their main gun. Not good. PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_IdrisJustTagged=Idris just tagged the Javelin. PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_DammitXenothreatJust=Dammit, XenoThreat just blasted the Javelin with their Idris. PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_JavelinJustTook=Javelin just took a massive shot from that Idris. PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_ThatXenothreatIdris=That XenoThreat idris just tagged the Javelin. PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_MainGunHit=Main gun hit on the Javelin. PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_DammitThatWas=Dammit, that was a monster hit. PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_JavelinJustTook=Javelin just took one from the main gun. PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_BetThatsA=Bet that's a sight for sore eyes. PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_JavelinsOnSite=Javelin's on site and engaging targets. PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_JavelinsHereTime=Javelin's here. Time to dish out some punishment. PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_JavelinsOnDeck=Javelin's on deck. XenoThreat's in for it now. PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsJumpingIn=Javelin's jumping in and ready to rock. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatIdrisIs=XenoThreat Idris is away. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ScopesClearIdris=Scope's clear. Idris is gone. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_IdrisAway=Idris away. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_HostileIdrisHas=Hostile Idris has completed quantum. They're gone. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_HostileCapitalShip=Hostile capital ship away. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatsFallingBack=XenoThreat's falling back! PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_LooksLikeXenothreats=Looks like XenoThreat's retreating! PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_LookTheyrePulling=Look! They're pulling back! We've got them on the run. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatAreMaking=XenoThreat are making a break for it. PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheEnemyIdris=The enemy Idris... it's disengaging. We got them! PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_IJustDetected=I just detected an unidentified cap ship burning towards Jericho station. I need all available combat personnel to support. Looks like XenoThreat's making a play. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotAnUnknown=Got an unknown contact headed for the station. It's big? might be a cap ship? I need all combat CDF forces to get to Jericho, now. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_UnknownContactInbound=Unknown contact inbound. CS looks like it might be a capship. All available CDF combat personnel scramble to Jericho station. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ImTrackingAn=I'm tracking an unknown capship on a trajectory to Jericho station. I think it might be hostile. I want CDF combat forces to head there now. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheresAnUnknown=There's an unknown capship heading for Jericho. I don't like the look of it. I want CDF combat support to intercept just in case. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_001_JustPickedUp=Just picked up a XenoThreat Idris headed towards Jericho. Combat support needed. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_002_GotAnotherXenothreat=Got another XenoThreat cap ship heading towards Jericho station. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_003_LooksLikeAnother=Looks like another Idris is heading towards Jericho. How many of these things have they got? PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_004_PickedUpAnother=Picked up another unknown capship, got the same fake reg-tags as the other XenoThreat Idris, so get over to Jericho. PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_005_XenothreatsGotAnother=XenoThreat's got another Idris burning to Jericho. Get over there and get ready for a fight. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_001_TheBargesAnti=The barge's anti-air defense have been destroyed. Aerial approach should be clear. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_002_CdfVolunteersYou=CDF Volunteers, you are clear to approach the barge. Anti-Air defenses have been destroyed. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_003_ThatsTheLast=That's the last of the anti-air defenses on the barge. CDF ships, lets move in. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_001_CongratulationsOnTaking=Congratulations on taking down Mendo. A lot people have been after him for a long time. It's a real feather in your cap. Now, search the body and let's see if we can find the codes to gain access to the controls for the Restricted flight space. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_002_ImpressiveWorkOut=Impressive work out there. I bet Mendo Ren wasn't counting on running into the likes of you. The CDF needs more volunteers of your caliber. Now, see if you can find the commander's access codes. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_003_IWishWe=I wish we could stop and celebrate you taking out a bastard like Mendo Ren, but I need you to find the access codes he was carrying first. We won't be able to reset the restricted flight area without them. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_001_AllHostileForces=All hostile forces on the barge have been eliminated. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_002_TheScansAre=The scans are showing that the barge is clear of all Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_003_LooksLikeThe=Looks like the last of the outlaws aboard the barge have been neutralized. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_ExcellentIKnew=Excellent. I knew I could count on you to get the flight restrictions sorted. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_FantasticJobResetting=Fantastic job resetting the flight restrictions. With the Nine Tails cut off from their reinforcements we should be able to clear out any outlaws left. You and the rest of the CDF volunteers will now be able to use your personal ships to access the platforms so we should be able to get everything secured in no time. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_ThanksToYou=Thanks to you, the Nine Tails are now blocked from flying in reinforcements. Let's get out there and clear out any remaining outlaws still holed up on the platforms. You can even use your own ship now if you prefer. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_001_ImSendingEveryone=I'm sending everyone the codes for the Nine Tails storage containers on the barge. Let's find the one with the inverter and get their override systems shut down. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_002_HereAreThe=Here are the Commander's access codes. Use them to get into the storage conainer on the barge housing the Nine Tails' inverter. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_003_NowThatWe=Now that we have the codes to access the Nine Tails' storage containers on the Barge, I need all hands trying to find the inverter's location. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_001_GoodYouveFound=Good, you found the Nine Tails inverter. Shut it down and get the restricted flight zone reset. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_002_YouNowHave=You now have access to the inverter system the Nine Tails are using to control the restricted airspace. Shut it down so we can get our ships back in action. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_003_GoodWorkFinding=Good work finding the Nine Tails storage container housing the inverter. Go ahead and shut it off so we can restore the flight permissions. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_001_GoodWorkYall=Good work, y'all. The barge has been retaken and the Nine Tails forces there dealt with. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_002_WeHaveConfirmation=We have confirmation that the barge is now back under Crusader control. Nicely done. PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_003_AttentionCdfThe=Attention CDF, the barge has been secured and the outlaw forces eliminated. Good work. PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_001_DidYouJust=Did you just guess that? Holy shit? that's insane. PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_002_WaitHowDid=Wait, how did you do that? You know what, I don't even want to know. Great job. PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_003_IDontKnow=I don't know what kind of magic tech skills you have, but getting access into that system was real impressive. PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_001_GoodNewsEverybody=Good news everybody. One of our techs was able to crack this platform's access code. Sending it to you all now. PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_002_HeyEverybodyQuick=Hey everybody, quick update. We managed to crack the platform's access code since the original was irretrievable. Gonna pass it along to you now. PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_003_WeGotA=We got a bit of a break. The tech team was able to decipher this platform's access code and we're transmitting it to all CDF personnel. You should be able to shut down the controls now. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_001_AaDefensesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHave=The CDF has regained control of Solanki's anti-air system. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_001_AllRightAll=All right, all of the Nine Tails on Solanki have been neutralized. Let's get the AA taken care of next. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_002_TheSolankiPlatform=The Solanki Platform has been swept clear of all remaining Nine Tails forces. I want you to focus on shutting down the AA next. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_003_WeveConfirmedThat=We've confirmed that CDF volunteers have eliminated all the Nine Tails on Solanki. Your next task will be clearing the Anti-Air defenses. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_WeHaveConfirmation=We have confirmation that Remy Kettle has been neutralized. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_AllCdfVolunteers=All CDF volunteers, the Nine Tails lieutenant on Solanki has now been dealt with and is no longer a threat. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_003_AttentionRemyKettle=Attention, Remy Kettle was just eliminated. That's one less Nine Tail that we have to worry about. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_001_GoodWorkThats=Good work. That's Solanki Platform secure. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_002_AllRightPeople=All right, people. Solanki Platform is now back under our control. PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_003_OurVolunteersHave=Our volunteers have now liberated Solanki Platform from Nine Tails control. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_001_CdfForcesHave=CDF forces have cleared Hartmoore platform of all remaining Nine Tails. We just need the Anti-Air defenses taken care of now. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_002_WeHaveGotten=We have gotten confirmation that all Nine Tails have been eliminated from Hartmoore platform. All that remains are the AA defenses. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_003_ThatWasThe=That was the last of the Nine Tails forces on the Hartmoore platform. Should be clear to focus on the Anti-Air defenses now. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_NolanAckerHas=Nolan Acker has been eliminated. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_AttentionCdfForces=Attention, CDF forces just took down Nolan Acker on Hartmoore platform. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_003_WeJustTook=We just took out the Nine Tails lieutenant on Hartmoore platform. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_001_WeveGotHartmoore=We've got Hartmoore platform back under our control. It wasn't easy, but we did it. Nicely done. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_002_ListenUpHartmoore=Listen up, Hartmoore platform has been secured. Great job everyone. PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_003_GoodNewsEveryone=Good news everyone. Hartmoore platform has been cleared of all Nine Tails and anti-air is back under our control. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_001_ThanksToOur=Thanks to our forces, all remaining Nine Tails on Brushwood platform have been eliminated. We just have to shut down their Anti-Air defenses now. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_002_IHaveReceived=I have received word that the remaining Nine Tails on Brushwood have been cleared. All that's left to do is shut down the AA and the platform's ours. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_003_AllHostilesOn=All hostiles on Brushwood platform have been neutralized, and we can now focus on getting those Anti-Air defenses offline. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_AttentionTheNine=Attention, the Nine Tails lieutenant on Brushwood platform was just neutralized. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_AttentionAllVolunteers=Attention all volunteers. Devin Marcus, the Nine Tails member in charge of Brushwood platform was just taken out. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_003_ThatsAnotherNine=That's another Nine Tails lieutenant eliminated. Repeat. Devin Marcus was just neutralized on Brushwood platform. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_001_BrushwoodPlatformIs=Brushwood Platform is now under CDF control. Let's keep the momentum going and finish this mission out. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_002_ThanksToAll=Thanks to all your efforts, we've got Brushwood platform back from the Nine Tails. Let's keep pushing. PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_003_AttentionBrushwoodPlatform=Attention. Brushwood Platform has been secured from the Nine Tails. Thanks to all the volunteers who helped take it back. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_001_AaDefencesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. All that's left is to clear out the last of the Nine Tails forces. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHas=The CDF has regained control of Solanki's anti-air system. Will make clearing out the rest of the Nine Tails there that much easier. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. Focus on neutralizing any remaining hostiles. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. Let's move in any available units and clear out the remaining Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. Now's the time to focus on clearing out the last of the Nine Tails forces. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. All that's left to do on the platform is clear out any remaining Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. All that's left is to neutralize the remaining Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. Lets focus now on clearing out the rest of the Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. Next step is clear out any of the remaining Nine Tails forces. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions=The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. Lets eliminate the remaining forces while we have the advantage. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions_edit=Good news. I've just received the official all clear. The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area. Dismissed. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_002_AttentionAllCdf=Attention all CDF ships. The restricted flight paths has been reset and we now have full access to platforms. Get down there and clear out any remining Nine Tails. With the proper restrictions in place they won't be able to call for reinforcements. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_003_WantedToLet=Wanted to let you know that the CDF forces on the barge have managed to reset the restricted flight zone. Fly to the platforms as soon as you can and help clear out any remaining Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_001_ExcellentIKnew,P=Excellent. I knew I could count on you to get the flight restrictions sorted. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_002_FantasticJobResetting,P=Fantastic job resetting the flight restrictions. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_003_GoodWorkResetting,P=Good work resetting the flight restrictions. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions=All flight restrictions have been reset and the Nine Tails are locked out. Use whatever ship you want but I want you focused on neutralizing any remaining outlaws in the area. Happy hunting y'all. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions_edit=Good news. I've just received the official all clear. The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area, so clear out as soon as you are able. Dismissed. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_002_TheTidesHave=The tides have turned people. The flight path is back under our control and the Nine Tails can't get in any more reinforcements. I want all the ships we can muster out there cleaning up any of the outlaws left behind. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_003_ItTookA=It took a lot of hard work, but CDF volunteers can finally fly private ships into the restricted area. Best part is now the Nine Tails are locked out. I want all volunteers in the area hunting down any remaining outlaws they can find. Let's wrap this up, people. PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_001_JavelinIsAway,P=Javelin is away. Join up at its location and lets put an end to this. PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_002_JavelinIsAlready,P=Javelin is already en route. Go on and get after them. PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_003_YouJustMissed,P=You just missed the Javelin. Head back to the front now. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_001_ThatsTheLast=That's the last AA. All the platforms should be safe for aerial approach now. Get out there and find the rest of the Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_002_FinalAntiAir=Final Anti-Air defense is now offline. All volunteers shift focus to clearing out any remaining hostiles. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_003_TheNineTails=The Nine Tails' AA Defenses have been neutralized. Let's finish the job and eliminate any remaining outlaws on the platforms. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_001_AllTheRemaining=All remaining Nine Tails have been dealt with. Now we just have to finish taking care of the remaining Anti-Air defenses. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_002_ThePlatformsAre=The platforms are now clear of all hostiles. Just need to shut down any remaining AA and we can return control to Crusader. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_003_HappyToReport=Happy to report that was the last of the Nine Tails forces. With them eliminated, all we have to do is clear out the remaining Anti-Air defenses. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_001_SeemsLikeThe=Seems like the plan worked. All CDF head to the cargo barge and engage with Ren. Once we neutralize him, we can get his access code and shut down the inverter. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_002_NowThatRen=Now that Ren has decided to show his face, I want all CDF volunteers to focus on taking him out. Head to the barge and get his access codes. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_003_IKnewIt=I knew it was only a matter of time before we forced Ren's hand. All CDF - make your way to the cargo barge and find him. I want his access code. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_001_GoodNewsAccess=Good news. Access codes for the locked cargo containers on this platform were sucessfully recovered from the Lieutenant's body. I've gone ahead and passed it along to all CDF volunteers. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_002_PerfectTheLieutenant=Perfect. The Lieutenant had the access codes for this platform's locked cargo containers on his body. Transmitting it out to the team now. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_003_SearchingTheLieutenants=Searching the Lieutenant's body paid off. We found the access code for the containers on this platform. Passing it along now. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_001_GoodWorkWho=Good work. Who knows what the Nine Tails were trying to steal. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_002_NiceOneCrusader=Nice one. Crusader got really freaked out when I told them what was happening. Hopefully this'll put them at ease. PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_003_ImRelievedYou=I'm relieved you were able to stop this system breach in time. Crusader's going to be thrilled when I tell them the good news. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention, the anti-air defenses on the Admin Center platform have been disabled. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_002_ListenUpThe=Listen up. Admin Center's anti-air defense network has been taken down. Good job. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_003_BeAdvisedAnti=Be advised, anti-air defenses on the Admin Center have been disabled. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_BeAdvisedThe=Be advised, the Nine Tails lieutenant in charge of the Admin Center's been taken down. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_JustConfirmedThat=Just confirmed that Art Kelvin was just taken out on the Admin Center. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_003_ThatsAConfirmed=That's a confirmed kill. Quite an end for a longtime criminal like Kelvin. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_001_TheAdminCenter=The Admin Center is now 100% secure and under CDF control. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_002_ICanNow=I can now confirm that the Admin Center has been completely secured. PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_003_WereMakingGreat=We're making great progress and have now secured the Admin Center. PU_ADVREP01_F_DEH_Succeed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an update. I'm pleased to announce that the emergency situation has been resolved thanks to the tireless efforts and bravery of our volunteers. We thank you for your patience and hope you enjoy your Invictus celebrations. PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_ThisIsRowena=This is Rowena Dulli with the CDF. I am pleased to announce that the current crisis on Orison has been resolved and the Nine Tails have been effectively routed from the planet. I'd like to thank all our CDF volunteers who bravely battled to take back these platforms and prevent the loss of further life. We couldn't have done it without them. Thank you. PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the Nine Tails have been dealt with and the current crisis on Crusader has been resolved. You are now free to safely resume travel in the area. Thank you. PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionOnBehalf=Attention, on behalf of our brave volunteer forces, the CDF is pleased to announce that the Nine Tails incursion into Orison has been successfully resolved. The hostile forces have been eliminated and the platforms in question once again secured. A hearty congratulations to everyone who assisted. We couldn't have done it without you. PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_GreatJobProtecting=Great job protecting that supply ship. Captain said it was a helluva fight. PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatForcesAre=XenoThreat forces are clear. Thanks for the assist. PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_BetTheXenothreat=Bet the XenoThreat thought that supply ship was going to be easy pickings. This'll teach 'em to think twice before tangling with the CDF. PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_LooksLikeThe=Looks like the supply ship's in the clear. Thanks for backing them up. PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_GoodWorkDefending=Good work defending the supply ship. Just shows how much the CDF can make a difference. PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_LastHostileEliminated=Last hostile eliminated. Good job looking out for that supply ship. PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_ScopesClearLooks=Scope's clear. Looks like the convoy ship can finish its run. PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsHeadingBack=Javelin's heading back to the AO. Navy said they'll be sure to hit XenoThreat extra hard for you. PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_JavelinsSpinningUp=Javelin's spinning up to head back to the front. PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsGettingTheir=Javelin's getting their Quantum online to get back out there. PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyJustUpdated=Navy just updated me, the Javelin's on the move, heading back out to fight. PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Dulli with the Advocacy. Thanks to the efforts of the Civilian Defense Force, the XenoThreat fleet was repelled. The Navy sends their thanks. PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSpecial=This is Special Agent Dulli with an update on the recent XenoThreat hostilities. Thanks to a joint response from the UEE Navy and the Civilian Defense Force, Stanton System has been successfully defended and the threat has been neutralized. We owe a debt of gratitude to the brave pilots who performed so valiantly. PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a Civilian Defense Force update. UEE Naval forces in a combined effort with the CDF have successfully defended the Stanton System and stopped an assault by the outlaw group known as XenoThreat. Normal travel may now resume. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ScopesClearIt=Scope's clear. It looks like all hostiles have been taken care of. Helluva job everyone. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_YouDidIt=You did it. Navy's given the all clear. Fine flying out there. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_TablesClearedI=Table's cleared. I got nothing else on my scope. Great job everybody. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_AttentionStantonSystem=Attention Stanton system. Thanks to coordinated efforts of the UEE Navy and Civilian Defense Force, the XenoThreat fleet was defeated and fled back to Pyro system. You should still execute caution when traveling in case there are lingering hostiles hiding out in the system. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_AttentionTheXenothreat=Attention, the XenoThreat incursion into the Stanton system has been repelled thanks to the UEE Navy and Civilian Defense Force. Please still exercise caution when traveling through the system. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_AttentionTheNavy=Attention, the Navy and Civilian Defense Force have successfully defended Stanton from XenoThreat. Travel throughout the system is now safe but please remain vigilant of any remaining hostiles. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_PeopleOfStanton=People of Stanton, the system threat level has returned to normal. Hostile XenoThreat forces have fled back to Pyro thanks to the brave work done by the UEE Navy and Civilian Defense Force. PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_PeopleOfStanton=People of Stanton, your system is safe again thanks to the UEE Navy and the brave volunteers from Civilian Defense Force. Our combined forces have pushed XenoThreat out of the system and back into Pyro. Travel freely but cautious of any hostiles still hiding in-system. PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_001_AttentionEveryoneIm=Attention everyone. I'm proud to announce that the Nine Tails have been successfully neutralized and all platforms returned to Crusader control. Well done, everyone. Dismissed. PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_002_GoodNewsIve=Good news. I've just received the official all clear. The Nine Tails are neutralized and the threat is over. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area, so clear out as soon as you're able. Dismissed. PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_003_HelloEveryoneThis=Hello everyone, this is Dulli. Thanks to your tireless efforts, the Nine Tails threat has been eliminated and the platforms have been restored to Crusader's control. Make your way out of the AO so local security forces can secure the area. Dismissed. PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is Special Agent Dulli with the CDF. Thanks to the bravery of our volunteers, the emergency situation has been resolved. We thank you for your patience. PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the current crisis has been resolved. Feel free to resume your normal activities. Thank you. PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_003_AttentionTheOngoing=Attention, the ongoing emergency situation has now been resolved thanks to the dedicated support of CDF volunteers. This sector should once again be safe for normal travel. Thank you. PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_001_HeyJustWanted,P=Hey, just wanted to thank you for stepping up and helping resolve this situation. The CDF is only effective because of volunteers like you. PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_002_ThisIsDulli,P=This is Dulli, just wanted to drop a line and thank you for your help back there. We wouldn't have been able to retake those platforms without you. PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_003_IJustWanted,P=I just wanted you to know that you made a real difference today. Thanks. Now go try and relax, you've earned it. PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_001_LookingAtThe,P=Looking at the latest info coming in, we've narrowed down some potential locations of this platform's IFFI device. Sending them now. PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_002_WeMightHave,P=We might have a couple leads on this platform's IFFI. Marking them now. PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_003_JustGotSome,P=Just got some intel that might help you find the IFFI on this platform. Sending you the data now. PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_001_BeCarefulThe=Be careful, the anti-air defenses are still active on that platform. PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_002_ImStillSeeing=I'm still seeing Nine Tail controlled anti-air defenses on that platform. Use caution approaching. PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_003_WatchItThat=Watch it. That platform's anti-air is still active. Be careful as you get closer. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_001_AlrightPeopleLets=Alright, people. Let's start vacating the platforms and get back to Orison. Crusader Security's trying to get in and start cleaning up the space. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_002_GreatJobEverybody=Great job everybody, but I need you all to move the celebration back to Orison. Crusader Security's looking to lock down these platforms for a damage assessment and start their cleanup. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_003_ImGonnaNeed=I'm gonna need everyone to start packing it up and making their way out of the mission area. We need to clear the path for Crusader Security to reclaim the platforms and start their investigation and cleanup. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_001_ThisIsA=This is a final warning to all CDF volunteers. You need to leave the Crusader platforms and airspace immediately so Crusader Security can do their work. If you stick around, you will be arrested, regardless of the help you provided. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_002_INeedAny=I need any CDF personnel to leave the platforms immediately. Anyone sticking around can be arrested for trespassing. This is your final warning. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_003_ThisIsYour=This is your last chance. I need all CDF personnel to immediately leave the former mission area. Anyone caught after Crusader Security close off the area will be arrested for trespassing. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_001_AttentionINeed=Attention, I need all CDF personnel to vacate the platforms. Crusader's chomping at the bit to secure the scene. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_002_CrusaderSecurityIs=Crusader Security is harassing me to take control of the platforms to investigate and start clean up, so I need all CDF to get out of the mission area as soon as possible. PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_003_ListenUpPeople=Listen up, people. I'm gonna need y'all to vacate the mission area. Our job is done here and it's time for Crusader Security to do their thing. They've already said they'll arrest anyone who's still on site. I wouldn't test them on this. PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_001_HeyTheAirspace=Hey, the airspace around those platforms is under Nine Tails control right now. You need to use the shuttle if you want to access the platforms. PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_002_BeCarefulThat=Be careful. That Restricted Area is still under Nine Tails control. The only way you can get in is using the shuttle. PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_003_YouCantFly=You can't fly into that Restricted Airspace right now. Nine Tails are still controlling it. Set down and take the shuttle instead. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_001_AHostileOperative,P=A hostile operative just took out one of our volunteers. They don't seem to be Nine Tails. I'll try to mark them, but be careful. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_002_ShitANine,P=Shit, a Nine Tails sympathizer just killed a CDF member. I've tagged them for you so you can keep an eye out. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_003_GotANew,P=Got a new hostile in the area. I don't think they're Nine Tails. Sending you their location now. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_RepeatOccur_IG_001_GoddammitAnotherNine,P=Goddammit, another Nine Tails sympathizer's in the area. Marked 'em for you. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_RepeatOccur_IG_002_HereImFlagging,P=Here. I'm flagging another independent hostile for you. Steer clear or take them down. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_RepeatOccur_IG_003_DontKnowWhere,P=Don't know where all these bastards keep coming from, but we got another independant attacking our people. Marking them now. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_TargetMultiple_IG_001_BeAdvisedYou,P=Be advised, you have multiple Nine Tails sympathizers operating on that platform. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_TargetMultiple_IG_002_AttentionCdfSeveral,P=Attention, CDF. Several Nine Tail sympathizers have been identified on your platform. Be careful. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_TargetMultiple_IG_003_SeemsWeHave,P=Seems we have a new threat to deal with; multiple unaffiliated hostiles are attacking CDF volunteers on this platform. PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_001_JustAHeads,P=Just a head's up, I've been getting reports that there are non-Nine Tails hostiles attacking CDF volunteers. PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_002_WordOfWarning,P=Word of warning. We got reports of independent operators attacking CDF volunteers. Keep an eye out for unexpected hostiles. PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_003_AsIfThis,P=As if this situation wasn't bad enough, seems some unaffiliated hostiles are attacking our people. Just know that the Nine Tails aren't the only threat down there. PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_001_HeyImStill=Hey, I'm still showing that there are active Anti-Aircraft defenses nearby. It's going to be dangerous to take off before they're disabled so use extreme caution. PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_002_BeforeYouTake=Before you take off, wanted to remind you the platform's AA defenses are still under Nine Tails control. You'll need to be extremely careful trying to fly before they're disabled. PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_003_WordOfCaution=Word of caution. It's going to be dangerous for you to take off while the Nine Tails controlled AA systems on this platform are still online. PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_001_IKnowYoure=I know you're still coming down after all the excitement, but you should really start gathering your things and moving out. Crusader needs the platforms clear. All right, safe travels. PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_002_NotToCut=Not to cut the celebration short, but Crusader is pretty eager to get everything cleaned up and sorted on their end. They're asking that all CDF volunteers leave the platforms as quickly as possible. PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_003_HeyIfYou=Hey, if you could, I'd appreciate you leaving the platforms now. Crusader really wants the area clear. PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_001_NotGonnaWarn=Not going warn you again. You no longer have persmission to be in the area. Leave or Crusader will have you charged with trespassing. PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_002_ListenCrusaderReally=Listen, Crusader really wants all CDF personnel to clear out. They're even threatening tresspassing charges if you don't leave, so this is your last warning to head out of there. PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_003_LookItsNot=Look, it's not that Crusader doesn't appreciate what the CDF did here today, but they really need you to leave the platforms ASAP, and they're going to charge you with tresspassing if you don't. We clear? PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_001_BeCarefulYoure=Be careful, you're heading for the end of the Restricted Air and Crusader has an anti-theft countermeasure installed that will trigger the self-destruct if you cross that barrier, so I'd turn around. PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_002_HeyWatchIt=Hey, watch it. If you take those ships outside the Restricted Air, Crusader's got them rigged to auto trigger the self-destruct. PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_003_WordOfWarning=Word of warning. Those ships have an anti-theft countermeasure installed that will trigger the self-destruct once you leave the Restricted Airspace, so I'd turn around. PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_001_DoYouCopy=Do you copy? You need to turn around before the self-destruct activates. PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_002_DidYouHear=Did you hear me? That ship's self-destruct will kick in if you go much further. Turn around. PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_003_IWasntKidding=I wasn't kidding. If you get outside that Restricted Air, the ship's self-destruct will activate. PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_001_CarefulWithYour=Careful with your approach. The barge still has active turrets in place. PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_002_HeadsUpThere=Heads up there are still active turrets covering the approach to the barge. I don't want you to get shot down just blindly rushing in. PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_003_TheNineTails=The Nine Tails got the barge rigged with AA turrets. Be careful. PU_BANISTER_MG_Celebrate_IG_001_Incredible=Incredible. PU_BANISTER_MG_Celebrate_IG_002_Fantastic=Fantastic. PU_BANISTER_MG_Celebrate_IG_002b_Fantastic=Fantastic. PU_BANISTER_MG_Celebrate_IG_003_LoveIt=Love it! PU_BANISTER_MG_Celebrate_IG_004_Yes=Yes! PU_BANISTER_MG_Celebrate_IG_005_ThatIsSo=That is so good. PU_BANISTER_MG_Celebrate_IG_005b_ThatIsSo=That is so good. PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_001_SoIveBeen=So, I've been thinking over the way we ended things and well, maybe I was a bit too harsh. I mean, we all make mistakes right? Look at me, I wound up buying the last Ellroy Cass album. Talk about unforgiveable. Anyway, if you come by, maybe we can try again. PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_002_OkayIKnow=Okay, I know we didn't exactly end things on the best note, but I figured it's worth giving us another try. Second time's the charm, right? Oh wait, it's third time's the charm, isn't it? Guess we get to look forward to doing this at least once more. But first things first. Come pay me a visit if you're interested. PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_003_HeyListenIf=Hey, listen, if you think you might be ready to really give it a go this time - like really, really try - then I might be willing to give you another shot. When you're ready, come and see me. PU_BANISTER_MG_CommMsg_JobOffer_IG_001_HelloItsMe=Hello. It's me. Tessa. Junior Cartographer. Stop by when you can. I have something for you. PU_BANISTER_MG_CommMsg_JobOffer_IG_002_HiItsTessa=Hi, it's Tessa. I was hoping you might have a second to swing by. Have something you might be interested in. PU_BANISTER_MG_CommMsg_JobOffer_IG_003_HeyThereTessa=Hey there. Tessa here. Hope I'm not catching you at a bad time. Something popped up and I thought of you. Be great if you could come by. PU_BANISTER_MG_CommMsg_JobOffer_IG_004_HeyItsTessa=Hey, it's Tessa. Have something I could use you for. Well, use is a bad word. Anyway, if you're free, stop by. PU_BANISTER_MG_CommMsg_JobOffer_IG_005_HeyThereGuess=Hey there. Guess who. Came across something that I think you'll be interested in. Come by when you can. PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_001_ListenIDidnt=Listen, I didn't want it to come to this, but there's a warrant on you for that property you stole. Sorry. PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_002_WellYouDidnt=Well, you didn't return the property, and now we had to report it stolen. I think that technically makes you a thief, so you might want to take care of that. PU_BANISTER_MG_CommMsg_ReturnProperty_IG_001_HeyEhYou=Hey, eh, you still have some property of mine. I'm gonna need you to return it. PU_BANISTER_MG_CommMsg_ReturnProperty_IG_002_LooksLikeYou=Looks like you have still have some property of mine. Be great if you can bring it back. PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_001_HeyIfYou=Hey, if you don't return the ICC's property, I'm gonna have to report you. PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_002_JustAWord=Just a word of warning. The ICC is going to report you if you don't return their property. PU_BANISTER_MG_CommMsg_UnderAttack_IG_001_HeyEhLong=Hey. Eh, Long story short, I'm being attacked right now, and I really need some help. Please, hurry. And bring some weapons. A lot of weapons. PU_BANISTER_MG_CommMsg_UnderAttack_IG_002_MaydayThisIs=Mayday. This is Tessa Banister. I am under attack. Assistance is needed. Mayday. S.O.S. Emergency. Also, it's realy weird finally making one of these. PU_BANISTER_MG_CommMsg_UnderAttack_IG_003_HeyEhHope=Hey. Eh, Hope you're not busy, because there's a bunch of ships shooting at me right now and it would great if you could stop them. Thanks! Hurry! PU_BANISTER_MG_EncourageDecision_IG_001_SeemsLikeA=Seems like a good fit for you. What do you think? PU_BANISTER_MG_EncourageDecision_IG_002_YouThinkIts=You think it's something you want to do? PU_BANISTER_MG_EncourageDecision_IG_003_IfYouDont=If you don't want the job, you totally don't have to do it. PU_BANISTER_MG_EncourageDecision_IG_004_PrettyStraightForward=Pretty straight forward, right? PU_BANISTER_MG_EncourageDecision_IG_005_SoYouThink=So, you think you'll do it? PU_BANISTER_MG_EndRelationship_IG_001_IHateTo=I hate to say it, but I don't think this is going to work. PU_BANISTER_MG_EndRelationship_IG_002_SoAsHard=So as hard as this is, I think it might be for the best if we just called it quits. PU_BANISTER_MG_EndRelationship_IG_003_LookITried=Look, I tried to make this work, I really did, but sometimes you just have to accept that some things are a lost cause. PU_BANISTER_MG_Expletives_IG_001_Crap=Crap! PU_BANISTER_MG_Expletives_IG_001b_Crap=Crap! PU_BANISTER_MG_Expletives_IG_002_DamnIt=Damn it! PU_BANISTER_MG_Expletives_IG_003_Shit=Shit! PU_BANISTER_MG_Expletives_IG_004_OhNo=Oh no! PU_BANISTER_MG_Expletives_IG_005_Seriously=Seriously? PU_BANISTER_MG_Farewell_Bad_IG_001_Later=Later. PU_BANISTER_MG_Farewell_Bad_IG_002_YeahBetterGet=Yeah better get going. PU_BANISTER_MG_Farewell_Bad_IG_003_SeeYouAround=See you around. PU_BANISTER_MG_Farewell_Bad_IG_004_IThinkThats=I think that's everything. PU_BANISTER_MG_Farewell_Bad_IG_005_AlrightSigningOff=Alright. Signing off. PU_BANISTER_MG_Farewell_Good_IG_001_AlrightTalkTo=Alright, Talk to you soon. PU_BANISTER_MG_Farewell_Good_IG_002_BeCarefulOut=Be careful out there. PU_BANISTER_MG_Farewell_Good_IG_003_FlySafe=Fly safe. PU_BANISTER_MG_Farewell_Good_IG_004_HopefullyIllSee=Hopefully I'll see you again soon. PU_BANISTER_MG_Farewell_Good_IG_005_GoodLuck=Good luck. PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_001_ThatsItIm=That's it! I'm reporting you. PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_002_FineConsiderYourself=Fine! Consider yourself reported. PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_003_OhYouBastard=Oh, you bastard. The authorities are going to hear about this. PU_BANISTER_MG_FriendlyFire_IG_001_WatchYourAim=Watch your aim! PU_BANISTER_MG_FriendlyFire_IG_002_YoureNotSupposed=You're not supposed to shoot that! PU_BANISTER_MG_FriendlyFire_IG_003_HoldYourFire=Hold your fire! PU_BANISTER_MG_GenericChatter_IG_001_YouKnowWhats=You know what's strange? I had a fly in here the other day. No idea how it got in or where it came from. Maybe it was in one my foodpacks? Drove me nuts till I chased it into an airlock. PU_BANISTER_MG_GenericChatter_IG_002_IKeepRunning=I keep running into these people who think stellar cartography is dull. Can you believe it? Cartography! I mean, if you think precisely scanning star systems and charting every single astronomical feature is dull, then I don't even know what to say to you. PU_BANISTER_MG_GenericChatter_IG_003_HeresSomethingYou=Here's something you may find interesting - my surname, Banister, came from the fact that my ancestors like forty or so generations back were master stair craftsmen. All the wealthiest people couldn't get enough of their stairs. My family crest actually looks like one of those 'in case of emergency' signs. PU_BANISTER_MG_GenericChatter_IG_004_LetMeBounce=Let me bounce something off you. I'm debating going to either Cassel or to Green for my vacation and you know what, nevermind. I just decided. Tangaroa it is. PU_BANISTER_MG_GenericChatter_IG_005_HeresAQuick=Here's a quick tidbit for you. Never eat toast with the gravity turned off. I have never seen so many crumbs in my life. Huge mistake. PU_BANISTER_MG_Greeting_1stX_IG_001_TessaToRandom=Tessa to random ship. Come in random ship. PU_BANISTER_MG_Greeting_Bad_IG_001_OhHey=Oh. Hey. PU_BANISTER_MG_Greeting_Bad_IG_002_HeyLookWho=Hey, look who it is... you... PU_BANISTER_MG_Greeting_Bad_IG_003_HeyYouAlright=Hey, you alright? PU_BANISTER_MG_Greeting_Bad_IG_004_AndThereYou=And there you are. Great. PU_BANISTER_MG_Greeting_Bad_IG_005_OkayRightHi=Okay, right. Hi. PU_BANISTER_MG_Greeting_Beacon_Bad_IG_001_WellSinceYoure=Well, since you're here, I guess you'll have to do. PU_BANISTER_MG_Greeting_Beacon_Bad_IG_002_OhItsYou=Oh, it's you. I guess that's fine. It doesn't pay to be to choosy at times like this. PU_BANISTER_MG_Greeting_Beacon_Bad_IG_003_HeyImIn=Hey, I'm in a bit of a bind here, so I'm hoping you can help. PU_BANISTER_MG_Greeting_Beacon_Bad_IG_004_HeyListen=Hey listen. There's something I need you do. PU_BANISTER_MG_Greeting_Beacon_Bad_IG_005_HeyImRunning=Hey, I'm running low on options, so maybe you can help. Any port in a storm, right? PU_BANISTER_MG_Greeting_Beacon_Good_IG_001_YesIAm=Yes! I am so happy to see you. PU_BANISTER_MG_Greeting_Beacon_Good_IG_002_PerfectJustThe=Perfect. Just the pilot I was hoping to see. PU_BANISTER_MG_Greeting_Beacon_Good_IG_003_HeyGotSomething=Hey! Got something for you. PU_BANISTER_MG_Greeting_Beacon_Good_IG_004_TalkAboutGood=Talk about good timing. PU_BANISTER_MG_Greeting_Beacon_Good_IG_005_FinallyIWas=Finally! I was hoping you'd show. PU_BANISTER_MG_Greeting_Beacon_Good_IG_006_HeyYouBusy=Hey, you busy? PU_BANISTER_MG_Greeting_GoAway_IG_001_ListenIThought=Listen, I thought I made myself clear, but I'd appreciate it if you didn't come around here anymore. It's just not working out. PU_BANISTER_MG_Greeting_GoAway_IG_002_IllBeHonest=I'll be honest, I'm not sure what you think you're doing here. I definitely can't trust you to help, and if I'm being upfront with you, I really don't want to chat with someone I can't trust. It'd be better if you just go. PU_BANISTER_MG_Greeting_GoAway_IG_003_LookImNot=Look, I'm not saying it's going to be this way forever, but right now I think it'd be better for both of us if you stopped coming here. You go do your stuff. I'll do mine. And if anything changes, I'll let you know. PU_BANISTER_MG_Greeting_Good_IG_001_TessaHere=Tessa here. PU_BANISTER_MG_Greeting_Good_IG_002_HeyThereStranger=Hey there, stranger. PU_BANISTER_MG_Greeting_Good_IG_003_Hello=Hello! PU_BANISTER_MG_Greeting_Good_IG_004_WoahARepeat=Woah. A repeat visit. I should probably be less impressed by that shouldn't I? PU_BANISTER_MG_Greeting_Good_IG_005_NiceToSee=Nice to see a familiar face around. PU_BANISTER_MG_Greeting_Good_IG_006_WelcomeBackTo=Welcome back to the probe. PU_BANISTER_MG_Greeting_Good_IG_007_HiAgain=Hi again! PU_BANISTER_MG_Greeting_Good_IG_008_HeyItsYou=Hey, its you. PU_BANISTER_MG_Greeting_Good_IG_009_HopeEverythingsBeen=Hope everything's been going alright out there. PU_BANISTER_MG_Intro_1stX_IG_001_HiWelcomeTo=Hi! Welcome to the neighborhood. 2nd Class Junior Cartographer Tessa Banister reporting in. I'm the eyes behind all the ICC scan probes in the\narea. What these little guys see, I see. Which, yes, means I can totally see you. Right. Now... Anyway, there was actually a reason to why I\ncomm'd. I'm sorta not allowed to leave my post, important jump point scanning and all, so I was hoping you might be able to help me with something. PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_001_AnotherFailedRescue=Another failed rescue, huh? You haven't crossed a shaman or something, have you? Not that I believe in curses, but in the face of overwhelming evidence it might not hurt to re-evaluate that stance. PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_002_WeKeepTrying=We keep trying to help these people in these distress beacons, but what good is it when these outlaws are getting more and more ruthless. Maybe we have to accept that it's a lost cause. PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_003_HowManyIs=How many is it that we've lost now? After that last distress beacon, I'm starting to wonder why we even try. PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_001_ReallyAShame=Really a shame that about that last distress beacon, but you know, you can't win them all. Still sad though. PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_002_ListenIKnow=Listen, I know we lost that last pilot, but you can't focus on that. You've helped a lot of people out there. PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_003_OnThatLast=On that last distress beacon, don't blame yourself for what happened. You were just trying to help. PU_BANISTER_MG_LastMission_Beacon_Fail_IG_001_EvenThoughYou=Even though you weren't able to save that ship from before, it was pretty nice of you to try. PU_BANISTER_MG_LastMission_Beacon_Fail_IG_002_IHeardWhat=I heard what happened with that last distress call. Messed up stuff. PU_BANISTER_MG_LastMission_Beacon_Fail_IG_003_ItWasToo=It was too bad about that ship you tried to help. I guess sometimes our best just isn't good enough. PU_BANISTER_MG_LastMission_Beacon_Fail_IG_004_IWasSorry=I was sorry to hear about that last ship. Really sucks. At least you're okay. PU_BANISTER_MG_LastMission_Beacon_Fail_IG_005_WantedToLet=Wanted to let you know that I appreciate you risking your life to help those people, even if it ended the way it did. PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_001_IWasA=I was a little surprised you decided not to help that last pilot. Guess I was silly for thinking you were the kind of person who cared about people in trouble. PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_002_ItWasTooBad=It was too bad you weren't able to make it to that last distress beacon in time. I'm thinking about sending the pilot's family a fruit basket. A nice one though, one that isn't all melon. PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_003_OhYouRemember=Oh, you remember that last distress beacon? The one you didn't check out? Yeah, so I've been trying to find out what happened to them, but it seems we might have been the last people to have been in contact with them. I guess we were their last hope. PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_001_HowManyShips=How many ships have you rescued at this point? Got to be some kind of record. You're like a one person Advocacy force. PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_002_ImKindaBlown=I'm kinda blown away by the number of people you've helped out there. It's like you're some kind of insurance fairy, saving hulls before premiums can go up. PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_003_AtTheRisk=At the risk of giving you a big ego, it's pretty impressive how many ships you've helped rescue. Good job. PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_001_WayToActually=Way to actually rescue someone! I was starting to think they may be better off if you didn't answer the distress beacons. I'm glad to see I was wrong. PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_002_CongratsOnThat=Congrats on that last successful rescue! That must feel pretty good after that string of bad luck you had. PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_003_WantedToSay=Wanted to say nicely done on that last rescue. You heard someone needed help, you went and tried to help them, and in a surprise turn of events it actually worked. Hopefully this is the start of a trend. PU_BANISTER_MG_LastMission_Beacon_Success_IG_001_ItWasNice=It was nice of you to help that ship out. PU_BANISTER_MG_LastMission_Beacon_Success_IG_002_HeardYouGot=Heard you got hit by some trouble out there. Glad you scraped through. PU_BANISTER_MG_LastMission_Beacon_Success_IG_003_WithThatShip=With that ship in trouble... I mean, space is dangerous, but it's good to know there's people like you out there too. PU_BANISTER_MG_LastMission_Beacon_Success_IG_004_AppreciateThatYou=Appreciate that you put yourself on the line to help that ship out. I don't know if there's a lot of people who would have done that. PU_BANISTER_MG_LastMission_Beacon_Success_IG_005_ISawThat=I saw that you saved that ship. Kind of amazing that you can change someone's whole life like that. PU_BANISTER_MG_LastMission_Canceled_IG_001_GuessYouWerent=Guess you weren't able to finish that last job. Bit embarrassing, when you think about it. Saying you're going to do something, then changing your mind. PU_BANISTER_MG_LastMission_Canceled_IG_002_ImSuprisedYou=I'm surprised you canceled on that last job. Must be that modern work ethic my nan was always complaining about. PU_BANISTER_MG_LastMission_Canceled_IG_003_SawThatYou=Saw that you canceled the last job. That's too bad. I'm guessing you have your reasons but still... oh well. PU_BANISTER_MG_LastMission_Generic_Fail_IG_001_OhItWas=Oh It was too bad to hear that last job didn't work out. I feel sort of responsible since I was the one who set you up with it. Oh well, guess these things happen. PU_BANISTER_MG_LastMission_Generic_Fail_IG_002_SeemsLikeThings=Seems like things didn't go that smoothly on the last job. Live and learn as nan used to say. She also used to loved eating citrus. Always had an orange or a pomelo on her. I miss her a lot. PU_BANISTER_MG_LastMission_Generic_Fail_IG_003_LooksLikeYou=Looks like you didn't have a lot of luck on that last job. You'll get 'em next time. PU_BANISTER_MG_LastMission_Generic_Success_IG_001_IHeardThat=I heard that the last job went well. PU_BANISTER_MG_LastMission_Generic_Success_IG_002_IWasVery=I was very glad to hear that the last gig worked out all right. PU_BANISTER_MG_LastMission_Generic_Success_IG_003_CongratsOnPulling=Congrats on pulling off that last job. I'm sure that felt satisfying. PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_001_SoMyBoss=So, my boss has started asking me about where all the probes I've requisitioned keep ending up. I think I'm good for now, but we can't really afford to lose any more. PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_002_LostAnotherProbe=Lost another probe, huh? I guess what they say is true. More probes, more problems. PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_003_YoureReallyNot=You're really not having any luck with these probes. Like none. It's almost impressive. PU_BANISTER_MG_LastMission_Probe_Fail_IG_001_NoLuckOn=No luck on that last probe, huh? Eh...I guess we'll just have to make do without for now. PU_BANISTER_MG_LastMission_Probe_Fail_IG_002_ItsTooBad=It's too bad you're weren't able to deploy that last probe. It would have come in handy. PU_BANISTER_MG_LastMission_Probe_Fail_IG_003_IDidntThink=I didn't think deploying a probe would be that hard, but I guess it's just one of those things that depends on who's doing it. PU_BANISTER_MG_LastMission_Probe_Fail_IG_004_LooksLikeYou=Looks like you ran into some trouble placing that probe. I will admit, I'm a bit disappointed. I was really hoping to see the data it would've provided. PU_BANISTER_MG_LastMission_Probe_Fail_IG_005_ShameThatWe=Shame that we couldn't get that last probe deployed. The ICC really counts on those scans. PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_001_ThoseLastFew=Those last few probes you helped me with, we've been getting some really fanastic data. Who knows, maybe at this rate I'll be a first class junior cartographer soon! PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_002_TheMoreOf=The more of those probes you deploy for us, the clearer picture we're getting of the system. It's been a huge help. PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_003_YoureTurningInto=You're turning into quite the probe expert, aren't you. PU_BANISTER_MG_LastMission_Probe_Success_IG_001_QuickUpdateFor=Quick update for you, that probe you deployed has been working out great so far. PU_BANISTER_MG_LastMission_Probe_Success_IG_002_InCaseYoure=In case you're interested, we've been pulling a ton of really useful data from the last probe you set up, so thanks again for your help on that. PU_BANISTER_MG_LastMission_Probe_Success_IG_003_YouShouldSee=You should see some of the scans coming in from the last probe you deployed. I mean, it would probably just look like a jumble of numbers to you, but take it from me, it's very exciting. PU_BANISTER_MG_LastMission_Probe_Success_IG_004_WantedToLet=Wanted to let you know that we've gotten some really interesting data from the last probe, so thanks again for deploying it. PU_BANISTER_MG_LastMission_Probe_Success_IG_005_IveBeenSpending=I've been spending a lot of my shift pouring over scans from that last probe. There's some really intriguing stuff coming through. PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_001_DecidedToCome=Decided to come back and see if I was still alive? Well, despite a certain someone, I luckily am. PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_002_IveBeenThinking=I've been thinking about how that last attack went down and I have to say, it might be worth spending a few more hours training in a flight sim. You know, so you don't let down the next person who relies on you. PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_003_JustThoughtId=Just thought I'd tell you that I forgive you for what happened during the attack. You tried, and that's what matters. PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_001_IJustWanted=I just wanted to say again how much I appreciate your help with those outlaws. I don't what I would have done if you hadn't shown up when you did. PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_002_ThanksAgainFor=Thanks again for the help with that attack. I'm still a bit shaken up. I keep jumping at the smallest thing. There was a commercial for popcorn on last night and I nearly had a heart attack. PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_003_IKeepThinking=I keep thinking about the attack, imagining how many different ways it could have gone wrong... Kind of amazing how many things had to go right for both of us to get through that alive. PU_BANISTER_MG_LastMission_Unkown_Fail_IG_001_GuessYouWere=Guess you were too busy to check out that unknown reading for me. That's fine. Could have been a huge discovery and we'll never know, but I understand. PU_BANISTER_MG_LastMission_Unkown_Fail_IG_002_YouKnowThat=You know that thing I wanted you to scan for me? The one you didn't do? Well turns out someone else did. Their name's going to be in the Galactapedia now. Bet that feels nice for them, huh? PU_BANISTER_MG_LastMission_Unkown_Fail_IG_003_DidntEndUp=Didn't end up doing that scan, huh? That's too bad. Would have been interesting to see what was actually out there. PU_BANISTER_MG_LastMission_Unkown_Success_IG_001_ThanksForLooking=Thanks for looking into that for me. Really helpful. PU_BANISTER_MG_LastMission_Unkown_Success_IG_002_AppreciateYouLooking=Appreciate you looking into that scan for me. Between me and you I had been hoping we might discover a new lifeform, like a sentient rock or something, but what you found was pretty neat too. PU_BANISTER_MG_LastMission_Unkown_Success_IG_003_ThanksAgainFor=Thanks again for checking into that unknown reading. PU_BANISTER_MG_LastMission_Unkown_Success_IG_004_IGottaSay=I gotta say, for just being someone who flew by one day, you've proven pretty useful so far. PU_BANISTER_MG_LastMission_Unkown_Success_IG_005_KeepHelpingMe=Keep helping me out like that, and I just might make you an honorary Junior Cartographer. PU_BANISTER_MG_MidMission_Probe_Complete_IG_001_OhGreatYou=Oh great! You placed the probe! Let me just try to sync with its signal and... there. Full connection. Oh, just look at all that data. PU_BANISTER_MG_MidMission_Probe_Complete_IG_002_IHopeYouDidnt=I hope you didn't run into too much trouble placing that probe. I'll connect to it now and make sure we're good. Hey, look at that. Synched on the first try. You are a natural at placing things. PU_BANISTER_MG_MidMission_Probe_Complete_IG_003_WellSinceThe=Well, since the probe is in position, let me just bring it online. Oh, look at that. Data's just pouring in. Nicely done. Well probed. Which actually might be the first time anyone's used that as a compliment. PU_BANISTER_MG_MidMission_Probe_Complete_IG_004_LooksLikeThe=Looks like the probe is in place. All that's left is to sync my systems and we are up and running. Excellent. PU_BANISTER_MG_MidMission_Probe_Complete_IG_005_OkayStepOne=Okay. Step one was deploy the probe. You took care of that. All that's left is step two, me remotely connecting to it. Finger's crossed. There we go. Step two complete! Don't we make quite the team. PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_001_JustOutOf=Just out of curiosity, I did ask you to place a probe for me, right? I'm pretty sure I did, but maybe I just thought about doing it, and.. oh wait, no, have it here in my notes. Probe. Awesome. As soon as you have it in position, let me know. PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_002_NotThatI=Not that I don't appreciate the visit, but I think you're supposed to be dropping a probe for me. Once you get it in place, come and let me know. PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_003_AnyLuckWith=Any luck with that probe, yet? It'll be exciting to start scanning as soon as you have it set up. PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_001_LooksLikeYou=Looks like you placed the probe! Let me just try to sync with my system and... oh, that's not good. The scan is off. I really hate to do this, but I think we might need to redeploy it in a slightly different position. Here, this should do it. PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_002_GreatSinceThe=Great. Since the probe is in place, all that's left is to sync the signal and ... I don't understand. It should be sending - Ohhhh. I think I know what's wrong. It's the positioning. Looks like you're going to have to go back and deploy it somewhere else. Here, let me update the coordinates. PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_003_OkayTheProbes=Okay, the probe is in position, so let me run a quick diagnostic. Crap. That's not gonna work. Looks like we might have to reposition the probe a bit. You mind going back and adjusting its positioning? I'm really sorry. PU_BANISTER_MG_MissionBriefs_Beacon_1stXIntro_IG_001_SeeSometimesI=See, sometimes I accidentally pick up distress beacons that are outside of ECN range, but if I went chasing after all of them, I'd totally lose my job, not to mention get blown up by outlaws. But on the other hand, it's not like I can just sit here and do nothing, so I try to pass them along and get help when I can. And that's where you come in. If I give you the coordinates, I was hoping you could maybe see if there's anything you could do? PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_001_ShootingYouThe=Shooting you the location of a distress beacon. It is going off hard. You gotta help them. Code of space and all, right? PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_002_ADistressBeacon=A distress beacon just went off. Here are the coordinates. Go. Save. PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_003_TheresADB=There's a DB blinking like crazy on my screen. Here. I sent you the location. If you take a look its a win-win. They get help and I get to stop hearing the damn thing go beep beep beep every freaking second. Oh, and DB stands for distress beacon by the way. Cause I realized I might be the only who calls them DB. Feel free to start using it. PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_004_DropWhateverYour=Drop whatever your doing. Two words. Distress bacon. Beacon. Distress beacon. Sorry. I didn't have breakfast. Forget it. Just go help, okay? PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_005_ImPickingUp=I'm picking up a faint distress beacon on my scanners. I'll send you the coordiates. Might wanna be careful though, I was just reading about an outlaw pack that liked to use them to lure people into ambushes. Not that it should stop you from looking. Just, you know, don't get ambushed. PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_006_PickingUpA=Picking up a distress beacon signal at these coordinates. If you check it out, be careful. PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_001_ItDoesNot=It does not sound good. Sending you the location of the signal. I think you should go try to help. I mean, you don't have to. You can do what you want, or whatever. But after hearing this - are you really not going to? PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_002_TheyreUnderAttack=They're under attack. Here are the coordinates. You've gotta hurry! PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_003_MaybeYouCan=Maybe you can go help? Sending location now. PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_004_YeahNightmaresFor=Yeah, nightmares for a week. Please, these are the cords, if you think you can help them out, it would be pretty nice of you. PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_005_ImSendingYou=I'm sending you their location, though to be honest, by the time you get there, not sure how much good you'll be... And I just won the pessismist of the year award. Sorry. Good luck, okay? PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_006_ItsComingFrom=It's coming from these coordinates. You should help if you can. PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_001_ListenToThis=Listen to this. PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_002_IJustGot=(frantic) I just got a comm. Here - PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_003_QuickQuestionFor=Quick question for you. This sounds serious, right? PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_004_ReadyForYour=Ready for your unsettling comm of the day? And, yeah. Nightmares for a week. PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_005_JustWhenYou=Just when you start to forget that space can be pretty terrible you hear something like this- PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_006_EmergencyCommJust=Emergency comm just came in - PU_BANISTER_MG_MissionBriefs_Generic_IG_001_IPickedUp=I picked up this job posting off the public spec and thought it might be your kinda thing. Sending it over. PU_BANISTER_MG_MissionBriefs_Generic_IG_002_FiguredIdPass=Figured I'd pass this along in case your interested in some extra work. PU_BANISTER_MG_MissionBriefs_Generic_IG_003_IDontKnow=I don't know if you're busy or just out coasting, but check this out. PU_BANISTER_MG_MissionBriefs_Generic_IG_004_SawAJob=Saw a job that you might be interested in. I'll send it over. PU_BANISTER_MG_MissionBriefs_Generic_IG_005_IfYoureOn=If you're on the hunt for some credits, and I mean, who doesn't need credits, there's a local posting that could be perfect for you. Here. PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_001_ImSorryTo=I'm sorry to say, but I don't really have anything exciting to tell you at the moment. Pretty boring here, actually. Well, other than the varied and exciting opportunties afforded me as an employee of the ICC, of course. PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_002_GuessWhatTheres=Guess what? There's absolutely nothing going on at the moment. To be honest, if you hadn't shown up when you did, I'd probably be taking a desk nap right now. PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_003_IDontReally=I don't really have anything to give you right now. Unless of course, you're in the mood to do some laundry. Just kidding, I don't actually want you to do my laundry. PU_BANISTER_MG_MissionBriefs_Probe_1stXIntro_IG_001_IfYoureInterested=If you're interested, I could use a hand deploying one of our smaller scan probes. They're what we use to survey the areas that the large probes have a hard time seeing. All you'd have to do is pick one up from the depot, deploy it at the specified coordinates, and then come back here so I can do the final sync and verify everything's working. Best part is, I have a budget to hire contractors with, so you'd actually get paid. Take a look and see what you think. PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_001_IHaveA=I have a new location that we need a probe deployed to. Think you can help? PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_002_JustGotThe=Just got the coordinates for a new probe deployment site. Any interest? PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_003_IfYouHappen=If you happen to be in the mood to deploy some scan probes, today is your lucky day. Take a look. PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_004_SomeNewAnalysis=Some new analysis came in and it seems we need some more detailed scans for a particular sector. I was hoping you could deploy the probe for me. What do you say? PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_005_WereTryingTo=We're trying to get a more detailed picture of a sector, which means additional scan probes need to be deployed, which means potential work for you. What do you think? PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_001_WeLostContact=We lost contact with one of the probes before it could transfer all of its scan data. I need someone to go recover it and take it to the depot, so we can salvage what we can. Here, I'm sending you the specifics. PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_002_TheresAScan=There's a scan probe on the fritz. I was hoping you could grab it and take it to the depot for me. What do you think? PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_003_SoItSeems=So it seems that a scan probe - one of my favorites by the way - is having a few problems. Signal's going in an out. Weird anomalous readings. The works. But I'm hoping that we can still salvage the little guy. You up for grabbing it and taking it to the depot for me? PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_001_OneOfOur=One of our probes went down and needs to be replaced. Straightforward enough except that whatever took out the probe in the first place might still be there. Maybe outlaws? Maybe a storm? I don't know. Here, take a look. PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_002_GotAReport=Got a report this morning that one of the probes went offline. Not sure what happened. One minute it was humming away nicely. Next minute, nothing. Would be lovely if you could deploy a replacement. Just might want to be extra careful when you out there. Interested? PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_003_ANewBlind=A new blindspot just appeared in the grid. Seems that a probe went down. It's actually a little suspicous if you ask me. Probes don't usually just switch off like that on their own. Either way, the end result is the same. We have to replace it ASAP. You up for a run? PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_001_IveBeenGetting=I've been getting a bit of interference on one of the scan probes and I was hoping that you might be able to move into a better position for me. Here are the details. PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_002_AllTheData=All the data I'm getting back from one of the scan probes isn't making much sense. I think it might need to be repositioned. Here, have a look. PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_003_IveBeenScratching=I've been scratching my head over this distorted data set that we've been getting from one of the scan probes. I've tried everything on this end, but at this point, I think the only way to sort it is to physicaly reposition the probe itself. Which, as you may be guessing, is why I'm mentioning it to you. Feel like doing a bit of reorganizing for me? PU_BANISTER_MG_MissionBriefs_Unknown_IG_001_NotToSound=Not to sound mysterious or anything, but I'm picking up some really weird pings on my scanners. I don't know if you'd want to check it out and tell me what the hell it is. I would myself, but, you know, I can't leave. Sorry, forgot the coordinates. PU_BANISTER_MG_MissionBriefs_Unknown_IG_002_SomethingKindaOdd=Something kinda odd just popped up on my screen and it might be worth checking out. I mean, you don't have to. Might be something cool though... or it could be a chunk of aluminium. I don't know. But I guess that's the point right? Neither of us will know unless you go and see. PU_BANISTER_MG_MissionBriefs_Unknown_IG_003_SoImGetting=So I'm getting a strange signal on my scan. It's saying it can't ID it. That's odd, right? ID'ing stuff is kind of what scans do. Anyway, not mine apparently, cause I have no clue what they found. Giving you the cords if you're interested in scoping it out. PU_BANISTER_MG_MissionBriefs_Unknown_IG_004_OneOfMy=One of my probes... God, that's a weird lead-off... I just picked up an odd reading. Might be worth checking out. PU_BANISTER_MG_MissionBriefs_Unknown_IG_005_IfYouHave=If you have a second. Could you check out these coordiates? Scans are saying something's there, but can't ID it. PU_BANISTER_MG_MissionBriefs_Unknown_IG_006_MySystemsStuck=My system's stuck processing an unknown reading. I'd love to be able to provide more information on my report than just like five question marks in a row. Think you could take a look at what's at this location? PU_BANISTER_MG_PerformanceWarning_IG_001_ImNotReally=I'm not really sure what's going on with you. I keep thinking you're going to be able to handle stuff, but then I keep finding out that stuff has definitely not been handled and it's beginning to make me wonder if I should maybe not be giving you stuff at all. But who knows, maybe this time's the charm. PU_BANISTER_MG_PerformanceWarning_IG_002_IReallyAppreciate=I really appreciate that you're trying to help me out, but at a certain point you're starting to become more of a hinderance. If you can't actually start helping, I'm going to stop asking. PU_BANISTER_MG_PerformanceWarning_IG_003_ThisIsA=This is a bit awkward, but I got to say it, you've been having a really hard time out there and it seems like no matter what I ask for your help with, it's just not happening. I think you can do better, but if you can't then, well... then I might have to just accept that it's not going to work. PU_BANISTER_MG_PlayerAcceptsMission_IG_001_GreatGladYoure=Great, glad you're the one handling it. PU_BANISTER_MG_PlayerAcceptsMission_IG_002_SoundsGood=Sounds good. PU_BANISTER_MG_PlayerAcceptsMission_IG_003_Fantastic=Fantastic. PU_BANISTER_MG_PlayerAcceptsMission_IG_004_HappyToHear=Happy to hear. PU_BANISTER_MG_PlayerAcceptsMission_IG_005_ThoughtYoudLike=Thought you'd like it. PU_BANISTER_MG_PlayerActingStrange_IG_001_AreYouFeeling=Are you feeling alright? You're acting a bit... odd. PU_BANISTER_MG_PlayerActingStrange_IG_002_OkImPretty=Okay. I'm pretty sure that's not normal. PU_BANISTER_MG_PlayerActingStrange_IG_003_IsThisA=Is this a joke? Are you messing with me? PU_BANISTER_MG_PlayerCollides_IG_001_WoahWatchIt=Woah! Watch it! PU_BANISTER_MG_PlayerCollides_IG_002_HeyCarefulWith=Hey, careful with the equipment! PU_BANISTER_MG_PlayerCollides_IG_003_AndIThoughtI=And I thought I was bad at flying. PU_BANISTER_MG_PlayerDeclinesMission_IG_001_OkayNoWorries=Okay. No worries. PU_BANISTER_MG_PlayerDeclinesMission_IG_002_ThatsFineI=That's fine. I can hopefully find someone else to handle it. PU_BANISTER_MG_PlayerDeclinesMission_IG_003_IfYouThink=If you think that's best. PU_BANISTER_MG_PlayerDeclinesMission_IG_004_GotItNot=Got it. Not for you. Understood. PU_BANISTER_MG_PlayerDeclinesMission_IG_005_NotThisTime=Not this time. No problem. PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let me know. PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_002_LetMeKnow=Let me know if you have second thoughts. PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_003_GimmeAHeads=Gimme a heads up if you end up deciding you want it after all. PU_BANISTER_MG_Reward_IG_001_HereMyWay=Here. My way of saying thanks. PU_BANISTER_MG_Reward_IG_002_IWantYou=I want you to have this. It's the least I could do. PU_BANISTER_MG_Reward_IG_003_HereALittle=Here. A little something to show my gratitude. PU_BANISTER_MG_SendPayment_IG_001_IllTransferThe=I'll transfer the credits to you now. PU_BANISTER_MG_SendPayment_IG_002_AllRightSending=All right, sending your payment. Don't spend it all in one place. Unless you're in a bank. Then it's just good financial prudence. PU_BANISTER_MG_SendPayment_IG_003_HereYouveEarned=Here. You've earned this. PU_BANISTER_MG_SendPayment_IG_004_IllJustGo=I'll just go ahead and send over your payment. PU_BANISTER_MG_SendPayment_IG_005_OkayEverythingSeems=Okay. Everything seems good on my end, let's get you paid. PU_BANISTER_MG_Transition_IG_001_Anyway=Anyway ... PU_BANISTER_MG_Transition_IG_002_EnoughAboutThat=Enough about that ... PU_BANISTER_MG_Transition_IG_003_OkayMovingOn=Okay, moving on ... PU_BANISTER_MG_Transition_IG_004_OhIHad=Oh, I had something else to discuss... what was it... oh! Right ... PU_BANISTER_MG_Transition_IG_005_AnywayChangingSubjects=Anyway, changing subjects... PU_BANISTER_MG_UnderAttack_AllClear_IG_001_WaitIsThat=Wait. Is that it? Are they gone? Cause the scans are clear. Did we actually make it. I can't believe we made it. PU_BANISTER_MG_UnderAttack_AllClear_IG_002_ThatWasIt=That was it! That was the last of them. We made it! PU_BANISTER_MG_UnderAttack_AllClear_IG_003_LooksLikeIts=Looks like it's over for now. PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_001_YoureDoingGreat=You're doing great. Just keep shooting them. PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_002_NotToRush=Not to rush you, but the faster we take them out, the less likely they are to blow stuff up. PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_003_ThatsItGet=That's it. Get the bastards! PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_004_StayOnThem=Stay on them! You can do it. PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_005_ComeOnKeep=Come on! Keep it up! PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_001_OhNoLooks=Oh no. Looks like they called in some friends. That can't be good for us. PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_002_IJustPicked=I just picked up some more trouble coming our way, and - oh, they're here already. PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_003_ReinforcementsLikeThings=Reinforcements! Like things weren't bad enough already. PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_001_YesYouGot=Yes! You got one! PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_002_HahTakeThat=Ha! Take that you creep! PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_003_BetTheyDidnt=Bet they didn't like that. PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_004_ThatllTeachThem=That'll teach them not to mess with the ICC! PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_005_IGottaSay=I gotta say, you're not half bad at this combat stuff. PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_001_YouActuallyCame=You actually came. I thought you would, but still. PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_002_YesSoHappy=Yes. So happy to see you right now. PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_003_ThankGodYou=Thank god. You got here just in time. PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_001_AreYouActually=Are you actually running away, right now? Like seriously? PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_002_WhereAreYou=Where are you going? All the shooting's over here! PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_003_HeyYouCant=Hey, you can't just leave me like this! PU_BANISTER_MG_UnderAttack_Thanks_IG_001_ICannotTell=I can not tell you enough how much I appreciate your help. I'm still not sure why they attacked. Maybe there's something they didn't want the ICC to scan? I just hope they don't come back. PU_BANISTER_MG_UnderAttack_Thanks_IG_002_ThatWasClose=That was close. I don't know what I would have done if you hadn't shown up when you did. Still can't believe we were attacked. Were they trying to loot the probe? I guess there's some tech equipment that's worth something, but still... I think I deserve some time off after this. PU_BANISTER_MG_UnderAttack_Thanks_IG_003_WellThatEnded=Well, that ended a lot better than I thought it was going to. I can't help but wonder why they attacked in the first place. I thought everyone loved the ICC? I mean, who can hate a cartographer? PU_BARTENDER1_SK_Gruff_Busy_IG_001_IllBeWith=Be with you in a minute. PU_BARTENDER1_SK_Gruff_Busy_IG_002_EaseUpIm=Ease up. I'm in the middle of something. PU_BARTENDER1_SK_Gruff_Busy_IG_003_OneSecondAlright=One second all right. PU_BARTENDER1_SK_Gruff_Busy_IG_004_BackOffBuddy=Back off buddy. I'll get to you when I get to you. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001b_UhHuh=Mm hmm. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_006_Right=Right. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_007_Really=Oh really? PU_BARTENDER1_SK_Gruff_ConvoCont_IG_008_SurelyNot=Surely not. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_009_YouThink=You think? PU_BARTENDER1_SK_Gruff_ConvoCont_IG_010_ItsNotWhat=Its not what I would've done. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_011_YeahYeahYeah=Yeah yeah yeah yeah... PU_BARTENDER1_SK_Gruff_ConvoCont_IG_012_WellIDont=Well I don't know about that. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_013_HeyImJust=Hey, I'm just a barman. I don't know about these kinda things. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_014_Mmhh=Mmhh... PU_BARTENDER1_SK_Gruff_ConvoCont_IG_015_WellImSorry=Well, I'm sorry to hear that. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_016_Yeah=Yeah. PU_BARTENDER1_SK_Gruff_ConvoCont_IG_017_OkayGoodStory=Okay, good story. PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_001_YouKnowWhat=You know what mate, think you're done. PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_002_IThinkYouve=I think you've had enough. Good damn amateurs. PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_003_WhyDontYou=Why don't you pack it in? You're embarrassing yourself. PU_BARTENDER1_SK_Gruff_Farewell_IG_001_Later=Later. PU_BARTENDER1_SK_Gruff_Farewell_IG_001b_SeeYouLater=See you later. PU_BARTENDER1_SK_Gruff_Farewell_IG_002_HaveAGood=Have a good one. PU_BARTENDER1_SK_Gruff_Farewell_IG_002b_HaveAGood=Have a goodun. PU_BARTENDER1_SK_Gruff_Farewell_IG_004_GoodRiddance=Good riddance. PU_BARTENDER1_SK_Gruff_Farewell_IG_004b_GoodFuckingRiddance=Good fuckin riddance. PU_BARTENDER1_SK_Gruff_Farewell_IG_005_Sniff= PU_BARTENDER1_SK_Gruff_Farewell_IG_006_AlrightWellGood=Alright, well good to talk to you. Mind how you go. PU_BARTENDER1_SK_Gruff_Farewell_IG_006b_WellItsBeen=Well, its been a pleasure. Mind how you go. Have a good night, see ya. PU_BARTENDER1_SK_Gruff_Farewell_IG_007_Sniff= PU_BARTENDER1_SK_Gruff_Farewell_IG_008_Pleasure=Pleasure. PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001_ThereYouGo=There you go? PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001b_ThereYouGo=There you go, enjoy. PU_BARTENDER1_SK_Gruff_GiveDrink_IG_002_SeeHowYou=See how you get on with that. Cheers. PU_BARTENDER1_SK_Gruff_GiveDrink_IG_003_WellHopefullyThat=Well, hopefully that'll help. Cheers. PU_BARTENDER1_SK_Gruff_GiveDrink_IG_004_ThereYouGo=There you go. Cheers. PU_BARTENDER1_SK_Gruff_Greetings_IG_001_Hey=Hey. PU_BARTENDER1_SK_Gruff_Greetings_IG_001b_Hey=Hey. PU_BARTENDER1_SK_Gruff_Greetings_IG_002_YouAlright=You alright? PU_BARTENDER1_SK_Gruff_Greetings_IG_003_HowsItGoing=How's it going? PU_BARTENDER1_SK_Gruff_Greetings_IG_004_HowYouDoing=How you doing? PU_BARTENDER1_SK_Gruff_Greetings_IG_005_WhatsUp=What's up. PU_BARTENDER1_SK_Gruff_Greetings_IG_005b_WhatsUp=What's up. PU_BARTENDER1_SK_Gruff_Greetings_IG_007_Evening=Evening. PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001_AnotherRound=Another round? PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001b_Another=Another? PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_002_OneMore=One more? PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_003_HowYouFeeling=How you feeling? Another? PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_005_WhatsThatAnother=What's that, another? Yeah no problem, give me one sec. What'll it be? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_001_WhatDoYou=What do you want? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_002_YouWantA=You want a drink or something? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003_WhatCanI=What can I getcha? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003b_WhatCanI=What can I getcha? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_004_NeedSomething=Need something? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005_WhatllItBe=What'll it be? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005b_EveningWhatItll=Evening, what it'll be? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005c_EveningWhatCan=Evening, what can I do you for? PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005d_EveningFellasWhat=Evening fellas, what can I do you for? PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001_WhatDoYou=What do you want? Whiskey? Beer? Or... whiskey? PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001b_WhatDoYou=What do you want? Whiskey? Beer? Or... whiskey? PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_002_YouWantA=You want a whiskey? PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_003_WhiskeyIGot=Whiskey? I've got some local stuff that's not half bad. Or if you want something fancier I can do you a shot of Radegast. PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_004_WhatYouSee=What you see is what I got. Though I may have a bottle of Rust somewhere if you want it. PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_005_HowAboutA=How about a beer? PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_006_HowAboutA=How about a beer? I got Smoltz and... That's about it. PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001b_WatchIt=Watch it. PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001c_WatchIt=Watch it. PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002_WhatTheHell=What the hell? PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002b_WhatTheHell=What the hell? PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003_Easy=Easy. PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003b_Easy=Easy. PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_002_WhatTheHell=What the hell? PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_003_Easy=Easy. PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001_HeyWhatThe=Hey hey hey, what the hell do you think you're doing? PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001b_HeyWhatThe=Hey hey, what do you think you're doing? Go on, fuck off. PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002_YouOutNow=You. Out. Now. PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002b_OutNow=Out. Now. PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003_ThatsItYoure=That's it. You're done. PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003b_ThatsItYoure=That's it. You're done. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_001_SureThing=Sure thing. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002_ComingRightUp=Coming right up. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002b_ComingRightUp=Coming right up. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002c_ComingRightUp=Coming right up. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002d_YupComingRight=Yup, coming right up. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_003_AlrightHoldOn=All right. Hold on. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_004_WithIceNo=With ice? No problem. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005_GoodChoice=Good choice. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005b_GoodChoice=Good choice. PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_006_SingleOrDouble=Single or double? PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_007_Double=Double? PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_008_NotHavingA=Not having a good day there? PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_001_Fine=Fine. PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_002_NoSweatOff=No sweat off my back. PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_003_YouKnowThis=You do know this is a bar right? For drinking? PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_004_IfYouArent=If you aren't drinking I'm not making a living. PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=Okay, stop me if you've heard this one. Alright so, a Banu a Tevar and a Xi'an are sitting at a bar and the bartender asks, "Which one of you ordered the beer?" The Xi'an all proper like says, "I did not order your disgusting Human beer." Then the Tevar goes, "I can't afford a beer." And finally the Banu reaches over grabs the beer, chugs it in one gulp. The bartender goes, "Guess you ordered the beer then." And the Banu goes, "What beer?" ... You get it? PU_BARTENDER1_SK_Gruff_RandomChatter_IG_002_TheseSataballPlayers=These Sataball players these days. All they do is bitch and moan. Credits this. Safety that. I tell you can have the lot of them. Not one of them would've lasted five minutes against the players we had growing up. PU_BARTENDER1_SK_Gruff_RandomChatter_IG_003_YouveBeenFollowing=You've been following the races? Some good line-ups this year. PU_BARTENDER1_SK_Gruff_RandomChatter_IG_004_TheseVanduulMake=These Vanduul make me sick. The sooner we wipe them out the better. PU_BARTENDER1_SK_Gruff_RandomChatter_IG_005_ThinkingAboutPicking=I've been thinking about picking up a Dragonfly. Been hearing good things. Whitley's gave it a helluva review. PU_BARTENDER1_SK_Gruff_RandomChatter_IG_006_SoTheOther=So, the other day this kid comes in and asks me to change the music. I asked him if he preferred hearing bells ring and smacked him on the head. Fuckin nerve of some people. PU_BARTENDER1_SK_Gruff_RandomChatter_IG_007_SickOfHearing=You know, I'm sick of hearing all this election news. You ask me there ain't no such thing as a good politician. Only bad and worse. PU_BARTENDER2_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. PU_BARTENDER2_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment okay. PU_BARTENDER2_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry I'll help you in a second. PU_BARTENDER2_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_BARTENDER2_SK_Friendly_ConvoCont_IG_002_Serious=Serious? PU_BARTENDER2_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? PU_BARTENDER2_SK_Friendly_ConvoCont_IG_004_OhWow=Wow. PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=I think you might have had enough to drink. PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=Maybe slow down for a bit and see how you're feeling. PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_003_SorryIHave=Sorry I have to cut you off. PU_BARTENDER2_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. PU_BARTENDER2_SK_Friendly_Farewell_IG_002_HaveAGood=Have a good one. PU_BARTENDER2_SK_Friendly_Farewell_IG_003_SeeYouAgain=See you again okay. PU_BARTENDER2_SK_Friendly_Farewell_IG_004_AllRightCatch=All right catch you later. PU_BARTENDER2_SK_Friendly_Greetings_IG_001_HeyWelcome=Hey, welcome. PU_BARTENDER2_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=Everything going alright? PU_BARTENDER2_SK_Friendly_Greetings_IG_003_HowYouDoing=How you doing? PU_BARTENDER2_SK_Friendly_Greetings_IG_004_HiThere=Hi there. PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_001_GoodToSee=Good to see you again. PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=You're becoming a real regular here, aren't you? PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=Hey, how you been? PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=Care for something else? PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_002_HowYoureDoing=How you doing? Ready for another round? PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=Can I get you another? PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=Another one? PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_005_YouGood=You good? PU_BARTENDER2_SK_Friendly_OfferDrink_IG_001_WhatllItBe=What'll it be? PU_BARTENDER2_SK_Friendly_OfferDrink_IG_002_CareForA=Care for a drink? PU_BARTENDER2_SK_Friendly_OfferDrink_IG_003_AnythingICan=Anything I can get you? PU_BARTENDER2_SK_Friendly_OfferDrink_IG_004_YouLookLike=You look like you could use a drink. PU_BARTENDER2_SK_Friendly_OfferDrink_IG_005_WhatCanI=What can I get you? PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_001_SomethingFruityLike=Something fruity like a Lemon Lush? Or if you want something more exotic, I can do a Crimson Blitz. PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=I can make a mean Terran Tea if you're looking to unwind. Strong, but goes down easy. PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=You ever try a Banu Firesale? It's a pretty popular shot around here. PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=Also, if you're interested, we've got an all-day drink special: half off Cassellitos. PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=Whoa you okay there? PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=Oh. Sorry about that. PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=My fault. PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=Whoa you okay there? PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=Oh. Sorry about that. PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=My fault. PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=Excuse me you're not supposed to be back here. PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeed=Customers need to stay on the other side of the bar. PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=Coming right up. PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=Sure thing. PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=Ah, excellent choice. PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=Perfect. Let me get that for you. PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=You got it. PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=Okay. Let me know if you change your mind. PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=No worries. PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=I'll be here if you need anything. PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=Maybe later then. PU_BARTENDER2_SK_Friendly_RandomChatter_IG_001_HadToTake=Had to take a HOV into work today... can be rough not having your own transport. PU_BARTENDER2_SK_Friendly_RandomChatter_IG_002_HowAboutThat=How about that Jata lineup? Last night was one hell of a match. PU_BARTENDER2_SK_Friendly_RandomChatter_IG_003_IHearThis=I hear this Murray Cup season's shaping up. Got a lot of new pilots in the ranks. PU_BARTENDER2_SK_Friendly_RandomChatter_IG_004_YouCatchThat=You catch that speech that Admiral Bishop gave a little while back? Pretty intense right? I almost thought of signing up. PU_BARTENDER2_SK_Friendly_RandomChatter_IG_005_LoveThisSong=Uh, I love this song. PU_BARTENDER2_SK_Friendly_RandomChatter_IG_006_IThinkWe=I think we might be starting one of those trivia nights here soon. Could be fun. PU_BARTENDER3_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. PU_BARTENDER3_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment okay. PU_BARTENDER3_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry I'll help you in a second. PU_BARTENDER3_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_BARTENDER3_SK_Friendly_ConvoCont_IG_002_Serious=Serious? PU_BARTENDER3_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? PU_BARTENDER3_SK_Friendly_ConvoCont_IG_004_Wow=Wow. PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=I think you might've had enough to drink. PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=Maybe slow down for a bit and see how you're feeling. PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_003_SorryBuddyI=Sorry buddy, I have to cut you off. PU_BARTENDER3_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. PU_BARTENDER3_SK_Friendly_Farewell_IG_002_HaveAGood=Have a good one. PU_BARTENDER3_SK_Friendly_Farewell_IG_003_SeeYouAgain=See you again okay. PU_BARTENDER3_SK_Friendly_Farewell_IG_004_AlrightCatchYou=All right catch you later. PU_BARTENDER3_SK_Friendly_Greetings_IG_001_HeyWelcome=Hey, welcome. PU_BARTENDER3_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=Everything going alright? PU_BARTENDER3_SK_Friendly_Greetings_IG_003_HowYouGoing=How you doing? PU_BARTENDER3_SK_Friendly_Greetings_IG_004_WellHeyThere=Well, hey there. PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_001_YeahItsGood=Well, it's good to see you again. PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=You're becoming a real regular here, aren't you? PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=Hey, how you been? PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=You care for something else? PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_002_HowYouDoing=How you doing? Ready for another round? PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=Can I get you another? PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=Another one? PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_005_YouGood=You good? PU_BARTENDER3_SK_Friendly_OfferDrink_IG_001_WhatllItBe=What'll it be? PU_BARTENDER3_SK_Friendly_OfferDrink_IG_002_CareForA=You care for a drink? PU_BARTENDER3_SK_Friendly_OfferDrink_IG_003_AnythingICan=Anything I can get you? PU_BARTENDER3_SK_Friendly_OfferDrink_IG_004_YouLookLike=You look like you could use a drink. PU_BARTENDER3_SK_Friendly_OfferDrink_IG_005_WhatCanI=Well, what can I get you? PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_001_YouWantSomething=You want something fruity like a Lemon Lush? Or if you want something more exotic, I can do a Crimson Blitz. PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=I make a mean Terran Tea if you're looking to unwind. Strong, but goes down easy. PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=You ever try an Banu Firesale? It's a pretty popular shot around here. PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=Also, if you're interested, we've got an all-day drink special: half off Cassellitos. PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=Whoa, you okay? PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=Oh. Sorry about that. PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=My fault. PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=Whoa you okay there? PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=Oh. Sorry about that. PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=Whoa my fault. PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=Excuse me you're not supposed to be back here. PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeedTo=Customers need to stay on the other side of the bar. PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=Coming right up. PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=Sure thing. PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=Excellent choice. PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=Perfect. Let me get that for you. PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=You got it. PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=Okay. You let me know if you change your mind. PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=No worries. PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=I'll be here if you need anything. PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=Maybe later then. PU_BARTENDER3_SK_Friendly_RandomChatter_IG_001_HadToTake=Had to take a HOV into work today... can be rough not having your own transport. PU_BARTENDER3_SK_Friendly_RandomChatter_IG_002_HowAboutThat=How about that Jata lineup? Last night was one hell of a match. PU_BARTENDER3_SK_Friendly_RandomChatter_IG_003_IHearThis=I hear this Murray Cup season's shaping up. Got a lot of new pilots in the ranks. PU_BARTENDER3_SK_Friendly_RandomChatter_IG_004_YouCatchThat=You catch that speech that Admiral Bishop gave a while back? Pretty intense right? I almost thought of signing up. PU_BARTENDER3_SK_Friendly_RandomChatter_IG_005_LoveThisSong=Oh, I love this song. PU_BARTENDER3_SK_Friendly_RandomChatter_IG_006_IThinkWe=I think we might be starting one of those trivia nights here soon. Could be fun. PU_BATTAGLIA_MG_Busy_IG_001_ImInThe,P=I'm in the thick of it. Maybe some other time. PU_BATTAGLIA_MG_Busy_IG_002_DoMeA,P=Do me a favor and come around some other time, all right? PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_001_ItsAllYours,P=It's all yours. PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_002_Good,P=Good. PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_001_BetterToSay,P=Better to say no then to take on a job you can't handle. PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_002_FairEnough,P=Fair enough. PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange,P=If you change your mind, let me know. PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheJobWill,P=The job will most likely be here for a little while if you reconsider. PU_BATTAGLIA_MG_Comms_Farewell_IG_001_Later,P=Later. PU_BATTAGLIA_MG_Comms_Farewell_IG_002_ImOut,P=I'm out. PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_001_IveBeenGoing,P=I've been going back and forth on this, but if you think you can pull your shit together, then I'm willing to give you another go. PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_002_WereBothAdults,P=We're both adults right? I'm willing to leave the past in the past if you're willing to really commit yourself this time. No excuses. Just hard work. If that sounds good, then maybe we can figure something out. PU_BATTAGLIA_MG_Comms_InstructVisit_IG_001_LetsHaveA,P=Let's have a talk about it. Hit me up as soon as you can. PU_BATTAGLIA_MG_Comms_InstructVisit_IG_002_ComeOnOver,P=Come on over when you can and I'll tell you about it. PU_BATTAGLIA_MG_Comms_MissionComplete_IG_001_LetsGoAhead,P=Let's go ahead and call that last job done. PU_BATTAGLIA_MG_Comms_MissionComplete_IG_002_WantedToLet,P=Wanted to let you know that everything checked out. Consider the contract complete. PU_BATTAGLIA_MG_Comms_NewMission_IG_001_GotWordOf,P=Got word of a new job that I like you for. PU_BATTAGLIA_MG_Comms_NewMission_IG_002_ThingsArePretty,P=Things are pretty busy right now and I could use someone like you. PU_BATTAGLIA_MG_Comms_PaymentSent_IG_001_PuttingYourPayment,P=Putting your payment through. PU_BATTAGLIA_MG_Comms_PaymentSent_IG_002_UploadingYourPay,P=Uploading your pay to you now. PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_001_YouDidntReturn,P=You didn't return the property, and now there's people coming to collect. Hope you're happy. PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_002_HopeThatMissing,P=Hope that missing property was worth the bounty I just placed on you. You should have returned it when you had the chance. PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_001_WhatsTheWord,P=What's the word on that missing property? Anymore delays and I'll have to use a more direct method of collection. PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_002_WhyDontYou,P=Why don't you make things easy on yourself and return that missing property. I don't want to have to do things the hard way. PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_001_YouStillHave,P=You still have some of my property from that last job. I'm gonna need you to return it ASAP. PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_002_IllNeedYou,P=I'll need you to go ahead and return all the property from that last job right away. PU_BATTAGLIA_MG_ConvoRejoin_IG_001_DecidedToGive,P=Decided to give it another go, huh? PU_BATTAGLIA_MG_ConvoRejoin_IG_002_YouReadyTo,P=You ready to listen now? PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook,P=Have a look, see if it's right for you. PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_002_ReadThroughAnd,P=Read through and let me know. PU_BATTAGLIA_MG_Decide_MissionTimeout_IG_001_ForgetIt,P=Forget it. PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_001_ImGoingTo,P=I'm going to need a decision. PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_002_WhatDoYou,P=What do you say? PU_BATTAGLIA_MG_Idles_IG_001_ICanAlways,P=I can always tell when someone's got a good strike or not. Just by how the fly in. PU_BATTAGLIA_MG_Idles_IG_002_IHeardAn,P=I heard an old timer say once that you loved to watch the dance. Stuck with me. PU_BATTAGLIA_MG_Idles_IG_003_IShouldBe,P=I should be used to it by now, but I can't help getting a bit anxious when a team's running a bit late. 99% of the time it's nothing. PU_BATTAGLIA_MG_Idles_IG_004_PrettyAintIt,P=Pretty ain't it? PU_BATTAGLIA_MG_Interrupt_IG_001_AreYouEven,P=Are you even listening? PU_BATTAGLIA_MG_Interrupt_IG_001b_AreYouEven,P=Are you even listening? PU_BATTAGLIA_MG_Interrupt_IG_002_ComeOnNow,P=Come on now. That's how it's gonna be? PU_BATTAGLIA_MG_Interrupt_IG_002b_ComeOnNow,P=Come on now. That's how it's gonna be? PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D1_001_YeahNotMuch=Yeah? Not much to see, but the bar serves up a solid bit of firejuice. Just be sure not to lose all your wits, or your belongings might go with them. PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D2_001_AsLongAs=As long as you're not too particular the market might do for you. We have the bare necessities, but every few cycles someone will dig up something more interesting. PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_A_001_GreatIllTake=Great. I'll take a scan through now. PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_B_001_WellIfYou=Well if you change your mind, you know where to find me. PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_001_AhThenYoull=Ah. Then you'll be wanting to see me. Name's Recco. I see to the boring fiddlybits for most of the miners working the area. Dig site claims, equipment orders, ore transfers, and the like. For most jobs, the terminal will set you up, but if you're after something with some hair on it, best to talk to me direct. PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_002_IfYoudLike=If you'd like I can see to setting you up with something now. Nothing too big, but it'll let us see how we feel about working together. Sound all right to you? PU_BATTAGLIA_MG_Intro_1stTime_V_WP_RESOLVE_001_AllRightIf=All right. If you need anything else, let me know. PU_BATTAGLIA_MG_Intro_1stTime_V_WP_START_001_DontThinkIve=Don't think I've seen your face around these parts before. We get our fair bit of traffic but I make a point of knowing who's who. What brings you around? PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_001_IDontKnow=I don't know how it's possible to screw up as much as you have. PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_002_HowManyJobs=How many jobs have you've managed to bungle now? I don't even want to think about it. PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_001_SeemsLikeYou=Seems like you had a hiccup on that last job. Hopefully that was just a one time thing. PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_002_IThinkYoure=I think you're better than how you did on that last contract. Don't let that one mistake ruin your potential. PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_001_DontKnowExactly=Don't know exactly where you went wrong on that last job, but oh boy, did you go wrong. PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_002_ImSureYoure=I'm sure you're well aware how much you botched that last job, so we'll just leave it at that. PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_001_IShouldntBe=I shouldn't be doing this, but I'm going to give you one more chance. But that's it. You screw this, you're done. PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_002_YouDontReally=You don't really deserve it, but I'm gonnago ahead and give you one last chance. PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_001_IfItWere,P=If it were just you and me that'd be one thing, but every time you screw up, you're hurting all those sods who go out everyday and work their fingers to the bone. I won't let you do that. Not anymore. You're done here. PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_002_ITriedTo,P=I tried to make this work, but it's just no good. I'm done working with you. That's final. PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_001_BadLuckOn=Bad luck on that last job. Glad you managed to get back on your feet though. What doesn't kill, right? PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_002_GuessYoureWalking=Guess you're walking proof that we live in dangerous times. Was sorry to hear about what went down in that last mission. Hopefully next time, you'll be a bit more prepared. PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_001_BelieveItOr=Believe it or not, I was just talking about you, told some of my other contractors of how a little bit of hard work and right thinking can pay off. PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_002_HowManyCompleted=How many completed contracts in a row is that for you? Enough to colour me impressed, I'll say that much. PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_001_YouShouldBe=You should be proud of that last contract. It wasn't something that anybody could've pulled off. PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_002_GottaSayThat=Gotta say, that last contract was a damn work of art. Impressive that. PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_001_IAppreciateThe=I appreciate a hard worker, nice work on that last job. PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_002_IWantedTo=I wanted to say that you did a good job on that last contract. PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_001_ImNotGoing=I'm not going pad around it. Things keep going like they have been, and I won't be able to give you any more work. Nothing personal, but I need you to do better. PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_002_LookItsTough=Look, it's tough enough making a living out here without the complications you've been bringing to the table. Turn it around or I'm gonna have to cut you loose. PU_BATTAGLIA_MG_MidMission_Deactivate_IG_001_HateToTell,P=Hate to tell you, but the contract's been pulled. PU_BATTAGLIA_MG_MidMission_Deactivate_IG_002_BadNewsJobs,P=Bad news, job's no good. Gonna have to cancel the contract on you. PU_BATTAGLIA_MG_MidMission_Fail_IG_001_SoIGuess,P=So I guess this job's a complete bust. Great. Just great. PU_BATTAGLIA_MG_MidMission_Fail_IG_002_WhatTheHell,P=What the hell? If you say you can do a job, I damn well expect you to do it. PU_BATTAGLIA_MG_MidMission_Greetings_IG_001_YouThereIts,P=You there? It's Recco. PU_BATTAGLIA_MG_MidMission_Greetings_IG_002_ItsReccoListen,P=It's Recco, listen up. PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_001_GotSomeNew,P=Got some new info about your contract. Sending you the details. PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_002_SomethingsComeUp,P=Something's come up. Uploading details to you now. PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_001_ThatsTooBad,P=That's too bad. I'll let everyone know. PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_002_RealSorryTo,P=Real sorry to hear that. I'll pass the word on. PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_001_GotTheUpload,P=Got the upload you sent. PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_002_DataCameThrough,P=Data came through fine. PU_BATTAGLIA_MG_MidMission_WarningFail_IG_001_ThisJobIs,P=This job is going to slip through your fingers if you're not careful. PU_BATTAGLIA_MG_MidMission_WarningFail_IG_002_YoureCuttingIt,P=You're cutting it real close on this contract. PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_001_SomeOutlawsHave,P=Some outlaws have been using a local stretch as their own hunting ground. Need you to look after some people of mine out there. PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_002_ALotOf,P=A lot of people have been running into trouble nearby. Figured you could go out and take a look at it. PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_001_UnUnluckyGroup,P=An unlucky group of miners keep getting hit at their dig site. Figured you could help protect them. PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_002_SomerMinersAre,P=Some miners are staking a new claim, but the area's been known to have it's fair share of trouble. Would be good if you could go and keep an eye on them. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_001_INeedSomeone,P=I need someone to take care of this shipment for me. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_002_HereIveGot,P=Here, I've got some cargo that needs to be moved. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_001_GotAValuable,P=Got a valuable ore shipment that needs to be delivered to the refinery. This stuffs a bit on the rare side so you might run into a greedy bastard or two out there if you're not careful. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_002_SomeLuckyMiners,P=Some lucky miners struck a rich load. Unfortunately word's gotten out, so hauling this stuff to the refinery might catch an unwanted glance or two. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_001_HaveSomeOre,P=Have some ore that needs to be taken to be refined. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_002_OneOfThe,P=One of the local mining teams is looking to have their ore taken to the refinery. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_001_GotAHauling,P=Got a hauling job, and it comes with a return trip booked for a bonus. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_002_INeedYou,P=I need you to drop something off, and do a pick up for a second leg once you get there. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_001_AndIllAdmit,P=And I'll admit the route's a little riskier than I'd like. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_002_PlusTheArea,P=Plus, the area you'll be flying in isn't the most friendly. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_001_GotAHaul,P=Got a haul here that's a rush job. PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_002_HaveAShipment,P=Have a shipment that needs to get where it's going fast. PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_001_HaveSomeoneWhos,P=Have someone who's looking for a bit of extra protection on a job they're doing. PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_002_TheresALocal,P=There's a local group that's looking to hire an escort. PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_001_GotACargo,P=Got a cargo run that I don't want to see have any problems. Hoping to have someone provide extra security. PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_002_HaveABig,P=Have a big shipment moving out of here, and they could use some help keeping an eye out for trouble. PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_001_GotARequest,P=Got a request in from some miners who are moving locations. They could use some extra security while they shift all that expensive gear around. PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_002_HaveAMining,P=Have a mining team that needs extra protection. PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_001_ThisOneHeres,P=This one here's a toughie, but you should be able to handle it. PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_002_ThereIsThis,P=There is this contract here, right? It's a little more tricky than average, but that's not necessarily a bad thing. PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_001_HeresAJob,P=Here's a job that should suit you. PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_002_ThisContractCould,P=This contract could be a good fit. PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_001_UnfortunatelyThingsAre,P=Unfortunately, things are a bit slow right now. I'll keep you in mind if anything turns up though. PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_002_ImNotSeeing,P=I'm not seeing anything I can give you. Things should pick up soon enough though. PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_001_HaveSomePeople,P=Have some people in distress who could use a helping hand. PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_002_PickingUpA,P=Picking up a nearby emergency comm. Sounds like they could use someone to help them out. PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_001_JustGotA,P=Just got a commfrom a nearby mining outpost. There's been an incident and they need someone to help with the rescue ASAP. PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_002_DamnItA,P=Damn it. A mining outfit's ran into trouble. They're gonnaneed help. The faster the better. Every second counts out there. PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_001_FlySafe,P=Fly safe. PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_002_KeepYourWits,P=Keep your wits about you, you hear? PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_001_HopeYouFind,P=Hope you find something that suits you. PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround,P=See you around. PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_001_WasntSureIf=Wasn't sure if you'd be showing up again. PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_002_IveGotMore=I've got more than my fair share to deal with at the moment, so let's keep this quick. PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_002_HeyIWas=Hey, I was hoping you'd swing around again. PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_001_IDontHave=I don't have any more work for you. Now clear off. PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_002_NahDontIve=Nah, don't. I've made up my mind. You won't be getting any more contracts off of me. PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doin' here? Figured you'd be out finishing up the contract by now. PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_002_TakingYourSweet=Taking your sweet time on that contract, aren't you? PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_001_AppreciateTheEffort=Appreciate the effort and all, but it'd be better if you take that on to the proper drop off. PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_002_DidntYouRead=Didn't you read your contract, huh? You're not supposed to bring that here. PU_BATTAGLIA_MG_MultipleMissionOffer_IG_001_TheresABunch,P=There's a bunch of stuff cooking right now. If one works for you, you're welcome to it. PU_BATTAGLIA_MG_MultipleMissionOffer_IG_002_GitALot,P=Got a lot of contracts that need doing. You can take your pick of the litter. PU_BATTAGLIA_MG_PhysicalBump_IG_LEFT_002_Easy,P=Easy. PU_BATTAGLIA_MG_PhysicalBump_IG_RIGHT_002_Easy,P=Easy. PU_BATTAGLIA_MG_PlayerGoofsOff_IG_001_WhatTheHells,P=What the hell's the matter with you? PU_BATTAGLIA_MG_PlayerGoofsOff_IG_002_AreYouFeeling,P=Are you feeling all right? PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_001_ThereMayBe,P=There may be a contract I could toss your way. PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_002_LetsSeeWhat,P=Let's see what I can dig up. PU_BATTAGLIA_MG_SendingMissionDetails_IG_001_HereAreThe,P=Here are the details for you. PU_BATTAGLIA_MG_SendingMissionDetails_IG_002_UploadingTheContract,P=Uploading the contract to you now. PU_BATTAGLIA_MG_SuggestTerm_IG_001_IfYouWant,P=If you want, you can always take a look through the terminal. Nothing fancy, but its steady work. PU_BATTAGLIA_MG_SuggestTerm_IG_002_TheTerminalMight,P=The terminal might have one or two things you'd be interested in. Worth having a look at least. PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_001_AllRightLets,P=All right, let's get down to business... PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_002_ButYoureNot,P=But you're not here to listen to me chatter are you... PU_BCCANN01_M_LPA_Announce_Halls_EmergencyExit_IG_001_AttentionThisIs=Attention. This is an emergency announcement. All guests are instructed to calmly make their way to the nearest exit. Thank you. PU_BCCANN01_M_LPA_Announce_Halls_EmergencyResolve_IG_001_AttentionWeThank=Attention. We thank you for your patience while we resolved the recent unexpected issue. All guests are now free to go about their day. PU_BCCANN01_M_LPA_Announce_Halls_EmergencyStay_IG_001_AttentionThisIs=Attention. This is an emergency announcement. All guests are instructed to calmly remain where they are. Thank you. PU_BCCANN01_M_LPA_Announce_Halls_EmergencyUpdate_IG_001_AttentionBevicConvention=Attention. Bevic Convention Center appreciates your full cooperation during this ongoing emergency. We hope to have the matter resolved shortly. Thank you. PU_BCCANN01_M_LPA_Announce_Halls_Goodbye_IG_001_ThankYouFor=Thank you for visiting the Bevic Convention Center. Have a great rest of your day. PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_001_DontLetHunger=Don't let hunger and thirst slow you down. While enjoying your day, be sure to treat yourself with a stop at one of the Bevic Convention Center's refreshment stands. PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_002_BevicWouldLike=Bevic would like to thank all our guests for keeping the Convention Center a stim free environment. PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_003_WhileEveryoneIs=While everyone is welcome to the Bevic Convention Center to enjoy a day of refreshing fun, their trash and litter is not. Thanks for doing your part to keep the Convention Center clean. PU_BCCANN01_M_LPA_Announce_Halls_NowOpen_IG_001_GreatNewsThe=Great news! The show floor is now open and all guests are invited to make their way to the halls. Enjoy! PU_BCCANN01_M_LPA_Announce_Halls_Opening_IG_001_ExcitedToGet=Excited to get started? Today's event will be starting in a few moments. Thank you for your patience. PU_BCCANN01_M_LPA_Announce_Halls_Welcome_IG_001_HelloAndWelcome=Hello and Welcome to the Bevic Convtion Center, ArcCorp's leading destination for live events and refreshing fun. PU_BCCANN01_M_LPA_Warn_Halls_Arresting_IG_001_AttentionBeAdvised=Attention. Be advised that in coordination with local law enforcement, any unauthorized individuals found on the premises are considered trespassing. Thank you for your future cooperation in this matter. PU_BCCANN01_M_LPA_Warn_Halls_Closing_IG_001_AttentionBevicConvention=Attention, Bevic Convention Center will be closing shortly. We ask all visitors to make their way to the nearest exit. Thank you. PU_BCCANN01_M_LPA_Warn_Halls_Closing_LastOccur_IG_001_FinalReminderThe=Final reminder, the Convention Center is closing. All visitors need to leave immediately. Any guests remaining after closing hours will be trespassing. PU_BCCANN01_M_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_ReminderBevicConvention=Reminder, Bevic Convention Center will be closing soon. Please head to the nearest exit now. Thank you. PU_BCCANN01_M_LPA_Warn_Halls_Trespassing_IG_001_BevicConventionCenter=Bevic Convention Center is now closed. Any remaining guests are now trespassing. PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_001,P= PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_002,P= PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_001_AnythingElse=Anything else? PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_002_IsThatAll=Is that all? PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_003_AnyInterestIn=Any interest in making that a combo? PU_BIGBENNY1_SK_Friendly_Busy_IG_001_SorryItllBe=Sorry, it'll be just one second. PU_BIGBENNY1_SK_Friendly_Busy_IG_002_HoldOnBe=Hold on. Be right with you. PU_BIGBENNY1_SK_Friendly_ComingUp_IG_001_ComingRightUp=Coming right up. PU_BIGBENNY1_SK_Friendly_ComingUp_IG_002_GreatItllJust=Great. It'll just be a second. PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_001_IfYouCant=If you can't control yourself, I'm going to have to ask you to leave. PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_002_CanYouPlease=Can you please calm down? PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_003_WhatAreYou=What are you doing? PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_004_YouNeedTo=You need to leave. Now. PU_BIGBENNY1_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming to Big Benny's. PU_BIGBENNY1_SK_Friendly_Farewell_IG_002_ThanksForComing=Thanks for coming. PU_BIGBENNY1_SK_Friendly_Farewell_IG_003_HaveAGood=Have a good day. PU_BIGBENNY1_SK_Friendly_Farewell_IG_004_Thanks=Thanks. PU_BIGBENNY1_SK_Friendly_Farewell_IG_005_HopeYouEnjoy=Hope you enjoy your meal. PU_BIGBENNY1_SK_Friendly_Greetings_IG_001_HiAndWelcome=Hi and welcome to Big Benny's. Home of Kacho to Go. PU_BIGBENNY1_SK_Friendly_Greetings_IG_002_WelcomeToBig=Welcome to Big Benny's. PU_BIGBENNY1_SK_Friendly_Greetings_IG_003_Hi=Hi. PU_BIGBENNY1_SK_Friendly_Greetings_IG_004_Welcome=Welcome. PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_001_IDunnoI=I dunno. I just work here. PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_002_IReallyCouldnt=I really couldn't say. PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_003_Sure=Sure. PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_004_Okay=Okay. PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_006_IDontThink=I don't think so PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_001_IfYouPlace=If you place your order in the terminal, we'll get it going. PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_002_PleaseOrderThrough=Please order through the terminal. PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_001_WhatCanI=What can I get for you? PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_002_WhatWouldYou=What would you like? PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_003_DoYouKnow=Do you know what you'd like to order? PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_001_ThereYouGo=There you go. PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_002_HeresYourOrder=Here's your order. PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_003_OrderUp=Order up. PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_004_FoodsReady=Food's ready. PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_001_ThatIt=That it? PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_002_ThatEverything=That everything? PU_BIGBENNY2_SK_Gruff_Busy_IG_001_HangOnHang=Hang on. Hang on. PU_BIGBENNY2_SK_Gruff_Busy_IG_002_YeahYeahTake=Yeah, yeah, take it easy. PU_BIGBENNY2_SK_Gruff_Busy_IG_003_GiveMeA=Give me a second. I've only got two hands. PU_BIGBENNY2_SK_Gruff_ComingUp_IG_001_AllRightOne=All right. One second. PU_BIGBENNY2_SK_Gruff_ComingUp_IG_002_FineHoldOn=Fine. Hold on. PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=What do you think you're doing? PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_002_UhUhYou=Uh uh. You can't do that in here. PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_003_GetTheHell=Get the hell out of here. PU_BIGBENNY2_SK_Gruff_Greetings_IG_001_WelcomeToBig=Welcome to Big Benny's. PU_BIGBENNY2_SK_Gruff_Greetings_IG_002_Welcome=Welcome. PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_002_Hey=Hey! PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=Either order food or get out. PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_002_ImNotHere=I'm not here to be your friend. PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_001_Sure=Sure. PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=I don't know. PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_002_NoIdea=No idea. PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_001_YeahRightI=Yeah, right. I don't think so. PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=Not gonna happen. PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=If you want something, use the terminal. PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=You never been to a restaurant? Use the terminal! PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=Do you know what you want or not? PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=Come on. Order already. PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_001_WhatDoYou=What do you want? PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=What're you having? PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=What's your order. PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_001_There=There. PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_002_FoodsUp=Food's up. PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_003_OrderUp=Order up. PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_004_FoodsReady=Food's ready. PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_001_ThatIt=That it? PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_002_ThatEverything=That everything? PU_BIGBENNY3_SK_Gruff_Busy_IG_001_HangOnHang=Hang on. Hang on. PU_BIGBENNY3_SK_Gruff_Busy_IG_002_YeahYeahTake=Yeah, yeah, take it easy. PU_BIGBENNY3_SK_Gruff_Busy_IG_003_GiveMeA=Give me a second. I've only got two hands. PU_BIGBENNY3_SK_Gruff_ComingUp_IG_001_AllRightOne=All right. One second. PU_BIGBENNY3_SK_Gruff_ComingUp_IG_002_FineHoldOn=Fine. Hold on. PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=What do you think you're doing? PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_002_UhUhYou=Uh uh. You can't do that in here. PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_003_GetTheHell=Get the hell out of here. PU_BIGBENNY3_SK_Gruff_Greetings_IG_001_WelcomeToBig=Welcome to Big Benny's. PU_BIGBENNY3_SK_Gruff_Greetings_IG_002_Welcome=Welcome. PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_002_Hey=Hey! PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=Either order food or get out. PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_002_ImNotHere=I'm not here to be your friend. PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_001_Sure=Sure. PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=I don't know. PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_002_NoIdea=No idea. PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_001_YeahRightI=Yeah, right. I don't think so. PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=Not gonna happen. PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=If you want something, use the terminal. PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=You never been to a restaurant? Use the terminal! PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=Do you know what you want or not? PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=Come on. Order already. PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_001_WhatDoYou=What do you want? PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=What're you having? PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=What's your order. PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_001_There=There. PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_002_FoodsUp=Food's up. PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_003_OrderUp=Order up. PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_004_FoodsReady=Food's ready. PU_BRUNT_MG_Busy_IG_001_NotNowIm=Not now, I'm getting ready for the next race. PU_BRUNT_MG_Busy_IG_002_WhateverItIs=Whatever it is you want, save it. I've got enough to deal with. PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_001_ThatsGood=That's good. PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_003_ThatsWhatI=That's what I like to hear. PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_004_GoodCall=Good call. PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_002_YoureCall=Your call. PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_003_AnotherTimeThen=Another time then. PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_004_NoSweat=No sweat. PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let me know quick, but the offer isn't gonna stick around long. PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LetMeKnow=Let me know if you have second thoughts. We still might be able to work things out. PU_BRUNT_MG_Comms_Farewell_IG_001_Later=Later. PU_BRUNT_MG_Comms_Farewell_IG_002_Bye=Bye. PU_BRUNT_MG_Comms_ForgivesPlayer_IG_001_AlrightMaybeI=Alright, maybe I was a little hasty with the whole 'we're done' thing. Maybe it's time to make your racing comeback. PU_BRUNT_MG_Comms_ForgivesPlayer_IG_002_IveBeenThinking=I've been thinking things over and maybe you deserve one more chance. PU_BRUNT_MG_Comms_InstructVisit_IG_001_StopByTheTrack=Stop by the track when you can. PU_BRUNT_MG_Comms_InstructVisit_IG_002_MakeSureYou=Make sure you come see me, okay? PU_BRUNT_MG_Comms_InstructVisit_IG_003_SwingByAnd=Swing by and we'll talk. PU_BRUNT_MG_Comms_MissionComplete_IG_001_ThatWasSome=That was some nice flying. PU_BRUNT_MG_Comms_MissionComplete_IG_002_CongratsYouPulled=Congrats. You pulled it off. PU_BRUNT_MG_Comms_MissionComplete_IG_004_ThatsWhatI=That's what I like to see. Good race. PU_BRUNT_MG_Comms_NewMission_IG_001_GotAnotherRace=Got another race coming up that I could use you for. PU_BRUNT_MG_Comms_NewMission_IG_003_ThisNextRace=This next race could use your special touch. PU_BRUNT_MG_Comms_NewMission_IG_004_IMightHave=I might have something for you. PU_BRUNT_MG_Comms_PaymentSent_IG_001_SendingOverYour=Sending over your credits now. PU_BRUNT_MG_Comms_PaymentSent_IG_003_HeresYourCredits=Here's your credits. You earned them. PU_BRUNT_MG_ConvoRejoin_IG_001_TryToPay=Try to pay attention this time. PU_BRUNT_MG_ConvoRejoin_IG_002_NowYouWant=Now you want to listen? Fine... PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_001_LetMeKnow=Let me know if you're interested. PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_002_ThinkItOver=Think it over. PU_BRUNT_MG_Decide_MissionTimeout_IG_001_ForgetIt=Forget it. PU_BRUNT_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=You know what, never mind. PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_001_HurryUpThe=Hurry up, the race is gonna start soon. PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_002_ComeOnTimes=Come on. Time's a wasting. PU_BRUNT_MG_Farewell_Neutral_IG_001_Later=Later. PU_BRUNT_MG_Greetings_Neutral_IG_001_Hey=Hey. PU_BRUNT_MG_Interrupt_IG_001_YouGotA=You got a problem? PU_BRUNT_MG_Interrupt_IG_002_HeyWhereYou=Hey! Where you going? PU_BRUNT_MG_Intro_Approach_V_WP_D1_001_YeahNothingQuite=Yeah. Nothing quite like it. I tried to make a go of it myself, but I didn't have that 'thing.' You know? Anyway, good luck out there, Okay? PU_BRUNT_MG_Intro_Approach_V_WP_D2_A_001_MakeAnUncertain=Make an uncertain world a little more certain. That's all I can say tilI I know if you're in or not. PU_BRUNT_MG_Intro_Approach_V_WP_D2_B_001_SureFreeEmpire=Sure. Free empire, right? Good luck in your next race PU_BRUNT_MG_Intro_Approach_V_WP_D2_C_001_GoodGetReady=Good. Get ready for your next race and I'll explain the details once you're in the cockpit. PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_001_YeahIHear=Yeah. I hear that. Find something you're good at and then milk it for all it's worth. Almost seems a shame that, with as good as you are, we can't find a way for you to earn even more. PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_002_IsThatSomething=Is that something you'd be interested in? More credits? PU_BRUNT_MG_Intro_Approach_V_WP_START_001_ThanksForSwinging=Thanks for swinging by. PU_BRUNT_MG_Intro_Approach_V_WP_START_002_ITryTo=I try to stay current on all the upcoming racers, especially when they've been doing as well as you. The way you handled the course? Thing of beauty. Actually, if you don't mind me asking, I'm always curious, what got you into racing? PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_001_HeyWhatA=Hey! PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_002_WhatAFinish=What a finish! Wanted to say congrats. PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_003_IDontThink=I don't think we've been formally introduced yet. I'm Luca. I run the book here, and I was hoping that you might pay me a visit before your next race. It'd be great to talk. PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_001_NowImSure=Now, I'm sure you wondering what I want you to do, but I'm gonna hold off. See, I won't know the spread until the pilots sign up and I want to be sure you don't tip any one off while they can still place bets, so you're not gonna know the details until right before the race. Don't like it, don't do it. What I can tell you though is what the job's gonna pay. PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_002_Here=Here. PU_BRUNT_MG_LastMissionComment_FailStreak_IG_001_DoYouHave=Do you have any idea how much this losing streak of yours is costing me? PU_BRUNT_MG_LastMissionComment_FailStreak_IG_002_WithHowMuch=With how much you've been screwing things up recently, I'm starting to think that I'd make more credits betting against you. PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_001_ListenYouveBeen=Listen, you've been pretty dependable, but we can't let what happened last race happen again. PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_002_IKnowYouve=I know you've done some good work for me, so I'm willing to chalk that last race up as a fluke. Let's not make it a habit okay? PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_001_WhatHappenedThat=What happened that last race? I gave you one small task and you couldn't even handle that. PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_004_ImStillTrying=I'm still trying to wrap my head around on how that last race went so sideways. PU_BRUNT_MG_LastMissionComment_Killed_IG_001_ToughBreakIn=Tough break in that last race. Glad to see you're back on your feet. PU_BRUNT_MG_LastMissionComment_Killed_IG_002_YoureLookingPretty=You're looking pretty good considering what happened to you\nlast race. PU_BRUNT_MG_LastMissionComment_LastChance_IG_003_AgainstMyBetter=Against my better judgement, I'm gonna give you one more try. PU_BRUNT_MG_LastMissionComment_NoLonger_IG_001_IfICant=If I can't count on you, then we got nothing to talk about, so we're done. PU_BRUNT_MG_LastMissionComment_NoLonger_IG_002_YouLetMe=You let me down too many times. You're no good to me anymore. PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=You've been on a bit of a hot streak for me with these last few races. PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_003_AfterThatLast=After that last race, starting to think there isn't nothing you can't do. PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_003_ThatWasSome=That was some sick flying last race. I knew I could count on you. PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_004_YouShouldveHeart=You should've heard all the talk after the last race you did for me. Those other pilots didn't know what hit 'em. PU_BRUNT_MG_LastMissionComment_Success_Good_IG_001_YouKnowI=You know, I cleaned up quite nicely on that last race you did. PU_BRUNT_MG_LastMissionComment_Success_Good_IG_003_BangUpJob=Bang up job on that last race. PU_BRUNT_MG_LastMissionComment_TryHarder_IG_002_IDontKnow=I don't know what's gotten into you, but, whatever it is, fix it. PU_BRUNT_MG_LastMissionComment_TryHarder_IG_003_IsThisReally=Is this really the best you can do? Because, if it is, then save us both some time and just walk away. PU_BRUNT_MG_MidMission_Fail_IG_001_DamnItThe=Damn it, the race is over. Way to go, champ. PU_BRUNT_MG_MidMission_Fail_IG_002_DoYouHave=Do you have any idea how many creds you just cost me? PU_BRUNT_MG_MidMission_Greetings_IG_001_Hey=Hey. PU_BRUNT_MG_MidMission_Greetings_IG_002_YouThere=You there? PU_BRUNT_MG_MidMission_ObjUpdate_IG_001_PlansHaveChanged=Plans have changed. PU_BRUNT_MG_MidMission_ObjUpdate_IG_002_TheresBeenA=There's been a change of plans. PU_BRUNT_MG_MidMission_PlayerQuit_IG_001_SeriouslyYoureGonna=Seriously? You're gonna screw me like that. PU_BRUNT_MG_MidMission_PlayerQuit_IG_002_WhatTheHell=What the hell do you think you're doing? You can't drop out like that. PU_BRUNT_MG_MidMission_WarningFail_IG_002_YoureRunningOut=You're running out of time. You need to do this now. PU_BRUNT_MG_MidMission_WarningFail_IG_004_NotMuchTrack=Not much track left. Time to make your move. PU_BRUNT_MG_MissionBriefs_Generic_IG_001_YouInterestedIn=You interested in helping me on this next race? PU_BRUNT_MG_MissionBriefs_Generic_IG_002_GotARace=Got a race coming up that I could use your skills on. Sound good? PU_BRUNT_MG_MissionBriefs_Generic_IG_006_HaveAnotherRace=Have another race that calls for someone with your expertise. PU_BRUNT_MG_MissionBriefs_Generic_IG_007_ThisNextRace=This next race. I want you flying in it for me. PU_BRUNT_MG_MissionBriefs_Generic_IG_008_DontWantTo=Don't want to leave this next race to chance, so how about you fly and\nact as my good luck charm. PU_BRUNT_MG_MissionBriefs_NoMission_IG_002_IGotNothing=I got nothing cooking for you right now, but I'll keep you in mind when\nI do. PU_BRUNT_MG_MissionBriefs_NoMission_IG_003_NoWorkFor=No work for you. Too soon after your last job. Got to let some of\nthe races run their own course. PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_001_HurryAndGet=Hurry and get to your ship. I'll be in touch before the race. PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_003_IllSendYou=I'll send you the details once you're down on the race course. PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_002_AnywayIThink=Anyway, I think we're done here. PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_003_IllSeeYou=I'll see you later okay. PU_BRUNT_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=Let's get this over with. PU_BRUNT_MG_Mission_Greetings_Bad_IG_002_ImBusySo=I'm busy, so let's make this quick. PU_BRUNT_MG_Mission_Greetings_Bad_IG_003_ComeOnLets=Come on, let's hurry and wrap this up. PU_BRUNT_MG_Mission_Greetings_Good_IG_001_HeyGoodTo=Hey, good to see you. PU_BRUNT_MG_Mission_Greetings_Good_IG_002_WellIfIt=Well, if isn't my lucky charm. PU_BRUNT_MG_Mission_Greetings_Good_IG_004_YouDoingAlright=You doing alright? Everything good? PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_002_WhatTheHell=What the hell aren't you getting here? I'm done working with you. PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_004_IfYoureHere=If you're here to race or gamble fine, but don't expect anything else from me. PU_BRUNT_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=Shouldn't you be getting your ship for the race? What the hell you waiting for? PU_BRUNT_MG_Mission_Greetings_StillMission_IG_002_YouForgetYoure=You forget? You're supposed to be racing. Right now. PU_BRUNT_MG_Mission_Greetings_StillMission_IG_004_WhyArentYou=Why aren't you getting ready for the race? Get out of here. PU_BRUNT_MG_PhysicalBump_IG_LEFT_001_WatchIt=Watch it. PU_BRUNT_MG_PhysicalBump_IG_LEFT_002_LookWhereYoure=Look where you're going. PU_BRUNT_MG_PhysicalBump_IG_RIGHT_001_WatchIt=Watch it. PU_BRUNT_MG_PhysicalBump_IG_RIGHT_002_LookWhereYoure=Look where you're going. PU_BRUNT_MG_PlayerGoofsOff_IG_001_YouGotCrossed=You got crossed circuits? PU_BRUNT_MG_PlayerGoofsOff_IG_002_WhatTheHell=What the hell's wrong with you? PU_BRUNT_MG_PreRace_GoodLuck_IG_001_RaceIsStarting=Race is starting. Good luck. PU_BRUNT_MG_PreRace_GoodLuck_IG_003_TimersAboutTo=Timer's about to go. See you at the finish line. PU_BRUNT_MG_PreRace_Greetings_IG_001_AllRightListen=All right, listen up. PU_BRUNT_MG_PreRace_Greetings_IG_002_PayAttentionOkay=Pay attention okay. PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_001_INeedEveryone=I need everyone to think you're gonna win until the very last moment. You start the last lap in first, and then you cross the finish line in last. PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_002_ImGonnaHave=I'm gonna have you pull what's known as a RamtonRoll. You need to be in first place for the final lap, but instead of winning, you come in dead last. PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_001_WereGonnaGive=We're gonna give everyone what they Love You start the final lap in last place, and the race ahead for the win. PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_002_ThisIsGonna=This is gonna get their hearts pounding. You're gonna start the final lap in last place, but then out of no where you're gonna win the whole thing. PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_001_INeedYou=I need you to lose. PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_002_ItMightHurt=It might hurt your ego a bit, but I need you to come in last place. PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_001_JustMakeSure=Just make sure it looks good, okay. PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_002_AndDontBe=And don't be sloppy. If people catch on to what we're doing it won't be good. PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_001_INeedYou=I need you to make sure one of your fellow racers wins. PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_002_IveGotA=I've got a lot riding on one of the other pilots winning. You're going to make sure it happens. PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_001_YoureGoingTo=You're going to see it to it that one of you opponents doesn't finish the race. PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_004_IWantYou=I want you to make sure that one of the pilots doesn't cross that finish line. PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_001_NeedYouTo=Need to cover the spread, you're gonna finish the race how I say, clear? PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_003_IPickedOut=I picked out what place you're going to finish the race in. PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_001_INeedYou=I need you to win the race. That Simple. PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_002_YoureGoingTo=You're going to come in first,understood? PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_001_NeedYouTo=Need you to play the pacifist and win the race without firing a shot. PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_002_YoureGoingTo=You're going to win the race, but you got to do it with out firing a shot. Not a single one. PU_BRUNT_MG_PreRace_SendingDetails_IG_001_SendingTheInfo=Sending the info now. PU_BRUNT_MG_PreRace_SendingDetails_IG_005_HereAreAll=Here are all the details. PU_BRUNT_MG_Race_AnswerMobi_IG_001_YeahWhat=Yeah. What. PU_BRUNT_MG_Race_AnswerMobi_IG_002_ItsLucaMake=It's Luca. Make if fast. PU_BRUNT_MG_Race_AnswerMobi_IG_003_YeahICan=Yeah, I can hear you. Go ahead. PU_BRUNT_MG_Race_BettingClosed_IG_001_NoMoreBets=No more bets. Race is about to start. PU_BRUNT_MG_Race_BettingOpen_IG_001_BooksAreOpen=Books are open. PU_BRUNT_MG_Race_CommBookies_IG_001_ItsLucaI=It's Luca. I wanna talk to you. PU_BRUNT_MG_Race_CommBookies_IG_002_YouPayingAttention=You paying attention? Good. PU_BRUNT_MG_Race_CommBookies_IG_003_HeyYouThere=Hey, you there? PU_BRUNT_MG_Race_GamblingTalk_IG_002_IDontCare=I don't care how they do it in Goss, this is how we do it here. You don't like, go there. PU_BRUNT_MG_Race_GamblingTalk_IG_003_ImAlreadyBleeding=I'm already bleeding on the vig. I don't know what else you want. PU_BRUNT_MG_Race_GamblingTalk_IG_004_IDontDecide=I don't decide who wins. You don't like losing credits, start making better bets. PU_BRUNT_MG_Race_GoodLuck_IG_001_GoodLuck=Good luck. PU_BRUNT_MG_Race_GoodLuck_IG_002_HaveAGood=Have a good race. PU_BRUNT_MG_Race_HangingUp_IG_001_Later=Later. PU_BRUNT_MG_Race_HangingUp_IG_002_WereThroughHere=We're through here. PU_BRUNT_MG_Race_HasStarted_IG_001_CantTalkNow=Can't talk now. The race is Starting. PU_BRUNT_MG_Race_HasStarted_IG_002_ComeBackAfter=Come back after the race. PU_BRUNT_MG_Race_LastBetLost_IG_001_ToughBreakOn=Tough break on that last race. PU_BRUNT_MG_Race_LastBetLost_IG_002_BadLuckOn=Bad luck on that last race. Guess that's why they call it gambling. PU_BRUNT_MG_Race_LastBetWon_IG_001_CongratsThatLast=Congrats. That last bet was quite the windfall PU_BRUNT_MG_Race_LastBetWon_IG_002_YouPulledSome=You pulled some serious credits on that last one. Good for you. PU_BRUNT_MG_Race_RegClosed_IG_001_RegistrationsClosed=Registration's closed. PU_BRUNT_MG_Race_RegLastCall_IG_001_LastChanceFor=Last chance for the pilots to register. PU_BRUNT_MG_Race_RegOpen_IG_001_GoAheadAnd=Go ahead and start pilot registration. PU_BRUNT_MG_Race_SomeoneLingers_IG_001_IfYouWanna=If you wanna place a bet use the terminal or talk to one of the other bookies. PU_BRUNT_MG_Race_SomeoneLingers_IG_002_IfYoureLooking=If you're looking to race, that's what the terminal is for. Sign up over there. PU_BRUNT_MG_Race_Start_IG_001_GoStartThe=Go. Start the race. PU_BRUNT_MG_Routine_SmokingStim_IG_001_IThoughtI=I thought I just sparked this thing? PU_BRUNT_MG_Routine_SmokingStim_IG_002_OhThatsBetter=Oh, that's better. PU_BRUNT_MG_Routine_SmokingStim_IG_003_GottaCutBack=Gotta cut back. PU_BRUNT_MG_SelectBet_DirectTerm_IG_001_IfYouWant=If you want to place a bet though, or race for yourself, feel free to hit up the terminals. PU_BRUNT_MG_SelectBet_DirectTerm_IG_003_ImBusyBut=I'm busy, but the terminals should help you with anything else. PU_BRUNT_MG_SendingPaymentDetails_IG_001_HeresWhatIt=Here's what it pays. PU_BRUNT_MG_SendingPaymentDetails_IG_002_TakeALook=Take a look at the offer. PU_BRUNT_MG_Transition_CommentToGiving_IG_001_Anyway=Anyway... PU_BRUNT_MG_Transition_CommentToGiving_IG_003_LetsMoveOn=Let's move on to business... PU_BUREAUCRAT1_SK_AllSet_IG_001_ThereYouShould=There you should be all set. PU_BUREAUCRAT1_SK_AllSet_IG_002_ThatShouldTake=That should take care of everything for you. PU_BUREAUCRAT1_SK_AllSet_IG_003_AllRightyThen=All righty then, everything should be now sorted. PU_BUREAUCRAT1_SK_CallSecurity_IG_001_Security=Security! PU_BUREAUCRAT1_SK_CallSecurity_IG_002_Help=Help! PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_001_AreYouLooking=Are you looking for a room? PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_002_DoYouNeed=Do you need a room? PU_BUREAUCRAT1_SK_CanIHelp_IG_001_WhatCanI=What can I help you with? PU_BUREAUCRAT1_SK_CanIHelp_IG_002_IsThereSomething=Is there something I can do for you? PU_BUREAUCRAT1_SK_ContactManager_IG_001_IllAlertA=I'll alert a manager to your situation and they'll contact you later. PU_BUREAUCRAT1_SK_ContactManager_IG_002_IWillMake=I will make sure that a manager contacts you. PU_BUREAUCRAT1_SK_ConvoCont_IG_001_UhHuh=Uh huh. PU_BUREAUCRAT1_SK_ConvoCont_IG_002_Okay=Okay. PU_BUREAUCRAT1_SK_ConvoCont_IG_003_Sure=Sure. PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_001_ImSorryTo=I'm sorry to hear that. PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_002_ThatMustBe=That must be very frustrating. PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_003_IPromiseYou=I promise you, this is the first time we've had an issue like this. PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=I'm surprised to hear that happened. Usually it's not an issue. PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_005_WeApologizeFor=We apologize for any undue stress. PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_001_SorryToHear=Sorry to hear about the trouble with your delivery. PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=Hopefully you were insured against just such an incident. PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_003_SomeOfOur=Some of our routes are more dangerous than others. PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=The current prices are listed on the boards. PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_003_TheMarketIs=The market is prone to volatile shifts. PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=I'm afraid we no longer have any rooms available. PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=We unfortunately seem to be full up at the moment. Sorry for the inconvenience. PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_001_FoundAPerfect=Found a perfect room for you. PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_002_WeDoStill=We do still have a room available. PU_BUREAUCRAT1_SK_Farewell_IG_001_GladToHave=Glad to have been of service. PU_BUREAUCRAT1_SK_Farewell_IG_002_HaveAGreat=Have a great day. PU_BUREAUCRAT1_SK_Farewell_IG_003_HaveAGood=Have a good one. PU_BUREAUCRAT1_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. PU_BUREAUCRAT1_SK_Greetings_EZHab_IG_001_HiWelcomeTo=Hi, welcome to EZ Hab. PU_BUREAUCRAT1_SK_Greetings_IG_002_Welcome=Welcome. PU_BUREAUCRAT1_SK_Greetings_TDD_IG_001_HelloAndWelcome=Hello, and welcome to Jobwell. PU_BUREAUCRAT1_SK_Greetings_TDD_IG_002_HelloWelcomeTo=Hello, welcome to the TDD. PU_BUREAUCRAT1_SK_NextCustomer_IG_001_Next=Next. PU_BUREAUCRAT1_SK_NoHelp_IG_001_ImSorryUnfortunately=I'm sorry, unfortunately there's nothing I can do about that. PU_BUREAUCRAT1_SK_NoHelp_IG_002_ImVerySorry=I'm very sorry, that's a bit outside my area of expertise. PU_BUREAUCRAT1_SK_NoHelp_IG_003_IAppreciateThat=I appreciate that, but I'm afraid there's nothing I can do. PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_001_ImSorryIt=I'm sorry, it seems you don't have enough funds to complete that transaction. PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_002_HmmLooksLike=Hmm, looks like you don't have enough credits at the moment. PU_BUREAUCRAT1_SK_NothingElse_IG_001_ImAfraidTheres=I'm afraid there's nothing else I can do for you. PU_BUREAUCRAT1_SK_RequestLeave_IG_001_WellImAfraid=Well I'm afraid I am going to have to ask you leave. PU_BUREAUCRAT1_SK_RequestLeave_IG_002_PleaseStepBack=Please, step back. There are other people waiting. PU_BUREAUCRAT1_SK_SendingDetails_IG_001_LetMeSend=Let me send the details to your mobi. PU_BUREAUCRAT1_SK_SendingDetails_IG_002_IWillSend=I will send the information to you mobi. PU_BUREAUCRAT1_SK_SuggestTerm_IG_001_YoureBestBet=You're best bet would be to use the terminal. PU_BUREAUCRAT1_SK_SuggestTerm_IG_002_TheTerminalShould=The terminal should sort you right out. PU_BUREAUCRAT1_SK_SuggestTerm_IG_003_IRecommendConsulting=I recommend consulting the terminal. PU_BUREAUCRAT1_SK_SuggestTerm_IG_004_ThereAreTerminals=There are terminals right over there. PU_BUREAUCRAT1_SK_TakeALook_IG_001_LetMeSee=Let me see what I can do. PU_BUREAUCRAT1_SK_TakeALook_IG_002_AllRightLet=All right. Let me take a look. PU_BUREAUCRAT1_SK_TakeALook_IG_003_LetsSeeIf=Let's see if we can't get you sorted. PU_BUREAUCRAT1_SK_TakeALook_IG_004_HappyToHelp=Happy to help. PU_BUREAUCRAT1_SK_WaitYourTurn_IG_001_YouHaveTo=You have to wait in line like everyone else. PU_BUREAUCRAT1_SK_WaitYourTurn_IG_002_PleaseWaitYour=Please, wait your turn. PU_BUREAUCRAT2_SK_AllSet_IG_001_ThereYouShould=There you should be all set. PU_BUREAUCRAT2_SK_AllSet_IG_002_ThatShouldTake=That should take care of everything for you. PU_BUREAUCRAT2_SK_AllSet_IG_003_AllRightEverything=All right, everything should be all sorted. PU_BUREAUCRAT2_SK_CallSecurity_IG_001_Security=Security! PU_BUREAUCRAT2_SK_CallSecurity_IG_002_Help=Help! PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_001_AreYouLooking=Are you looking for a room? PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_002_DoYouNeed=Do you need a room? PU_BUREAUCRAT2_SK_CanIHelp_IG_001_WhatCanI=What can I help you with? PU_BUREAUCRAT2_SK_CanIHelp_IG_002_IsThereSomething=Is there something I can do for you? PU_BUREAUCRAT2_SK_ContactManager_IG_001_IllAlertA=I'll alert a manager to your situation and they'll contact you later. PU_BUREAUCRAT2_SK_ContactManager_IG_002_IWillMake=I will make sure that a manager contacts you. PU_BUREAUCRAT2_SK_ConvoCont_IG_001_UhHuh=Uh huh. PU_BUREAUCRAT2_SK_ConvoCont_IG_002_Okay=Okay. PU_BUREAUCRAT2_SK_ConvoCont_IG_003_Sure=Sure. PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_001_ImSorryTo=I'm sorry to hear that. PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_002_ThatMustBe=That must be very frustrating. PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_003_IPromiseYou=I promise you, this is the first time we've had an issue like that. PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=I'm surprised to hear that happened. Usually it's not an issue. PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_005_WeApologizeFor=We apologize for any undue stress. PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_001_SorryToHear=Sorry to hear about the trouble with your delivery. PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=Hopefully you were insured against just such an incident PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_003_SomeOfOur=Some of our routes are more dangerous than others. PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=The current prices are listed on the boards. PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_003_TheMarketIs=The market is prone to volatile shifts. PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=I'm afraid we no longer have any rooms available. PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=We unfortunately seem to be full up at the moment. Sorry for the inconvenience. PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_001_AhFoundA=Ah, Found a perfect room for you. PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_002_WeDoStill=We do still have a room available. PU_BUREAUCRAT2_SK_Farewell_IG_001_GladToHave=Glad to have been of service. PU_BUREAUCRAT2_SK_Farewell_IG_002_HaveAGreat=Have a great day. PU_BUREAUCRAT2_SK_Farewell_IG_003_HaveAGood=Have a good one. PU_BUREAUCRAT2_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. PU_BUREAUCRAT2_SK_Greetings_EZHab_IG_001_HiWelcomeTo=Hi, welcome to EZ Hab. PU_BUREAUCRAT2_SK_Greetings_IG_001_Hello=Hello. PU_BUREAUCRAT2_SK_Greetings_IG_002_Welcome=Welcome. PU_BUREAUCRAT2_SK_Greetings_TDD_IG_001_HelloWelcomeTo=Hello, welcome to Jobwell. PU_BUREAUCRAT2_SK_Greetings_TDD_IG_002_HelloWelcomeTo=Hello, welcome to the TDD. PU_BUREAUCRAT2_SK_NextCustomer_IG_001_Next=Next PU_BUREAUCRAT2_SK_NoHelp_IG_001_ImSorryUnfortunately=I'm sorry, unfortunately there's nothing I can do about that. PU_BUREAUCRAT2_SK_NoHelp_IG_002_ImVerySorry=I'm very sorry, that's a bit outside my area of expertise. PU_BUREAUCRAT2_SK_NoHelp_IG_003_IAppreciateThat=I appreciate that, but I'm afraid there's nothing I can do. PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_001_ImSorryIt=I'm sorry, it seems you don't have enough funds to complete that transaction. PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_002_HmmLooksLike=Hmm, looks like you don't have enough credits at the moment. PU_BUREAUCRAT2_SK_NothingElse_IG_001_ImAfraidTheres=I'm afraid there's nothing else I can do for you. PU_BUREAUCRAT2_SK_NothingElse_IG_002_TheresReallyNothing=There's really nothing else I can do. PU_BUREAUCRAT2_SK_RequestLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you leave. PU_BUREAUCRAT2_SK_RequestLeave_IG_002_PleaseStepBack=Please, step back. There are other people waiting. PU_BUREAUCRAT2_SK_SendingDetails_IG_001_LetMeSend=Let me send the details to your mobi. PU_BUREAUCRAT2_SK_SendingDetails_IG_002_IllSendThe=I'll send the information to you mobi. PU_BUREAUCRAT2_SK_SuggestTerm_IG_001_YoureBestBet=You're best bet will be to use the terminal. PU_BUREAUCRAT2_SK_SuggestTerm_IG_002_TheTerminalShould=The terminal should sort you right out. PU_BUREAUCRAT2_SK_SuggestTerm_IG_003_IRecommendConsulting=I recommend consulting the terminal. PU_BUREAUCRAT2_SK_SuggestTerm_IG_004_ThereAreTerminals=There are terminals right over there. PU_BUREAUCRAT2_SK_TakeALook_IG_001_LetMeSee=Let me see what I can do. PU_BUREAUCRAT2_SK_TakeALook_IG_002_AllRightLet=All right. Let me take a look. PU_BUREAUCRAT2_SK_TakeALook_IG_003_LetsSeeIf=Let's see if we can't get you sorted. PU_BUREAUCRAT2_SK_TakeALook_IG_004_HappyToHelp=Happy to help. PU_BUREAUCRAT2_SK_WaitYourTurn_IG_001_YouHaveTo=You have to wait in line like everyone else. PU_BUREAUCRAT2_SK_WaitYourTurn_IG_002_PleaseWaitYour=Please, wait your turn. PU_BUREAUCRAT3_SK_Bored_AllSet_IG_001_ThereAllDone=There, all done. PU_BUREAUCRAT3_SK_Bored_AllSet_IG_002_ThatsEverything=That's everything. PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_001_Security=Security! PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_002_Help=Help! PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_001_YouWantThe=You want a room or what? PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=Let me guess, you want a room. PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_001_WhatDoYou=What do you want? PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_002_YouNeedSomething=You need something? PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_001_ImGoingTo=I'm gonna let my manager deal with you. Wait over there. PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_002_FineIllLet=Fine. I'll let my manager know. They'll send you a comm or something. PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_001_UhHuh=Uh huh. PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_002_Okay=Okay. PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_003_Sure=Sure. PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=I don't know what to tell you. PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=You want to watch your tone there? PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=Yeah, I have no idea what you're talking about. PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_004_NobodyElseSeems=Nobody else seems to have a problem with that. PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=You need to calm down. PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=Sucks about your delivery. PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=Man, I sure hope you had insurance. PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=That's why you were hired, to deal with stuff like that. PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=The prices are listed on the boards. PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=That's how the market works. PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=We're fully booked. PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=Yeah, we got nothing available. PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=Found a room. PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=Here. Got a room for you. PU_BUREAUCRAT3_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=Enjoy your stay. PU_BUREAUCRAT3_SK_Bored_Farewell_IG_001_YouCanGo=You can go now. PU_BUREAUCRAT3_SK_Bored_Farewell_IG_002_HaveAGreat=Have a great day. PU_BUREAUCRAT3_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. PU_BUREAUCRAT3_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=Welcome to EZ Hab. PU_BUREAUCRAT3_SK_Bored_Greetings_IG_001_Hey=Hey. PU_BUREAUCRAT3_SK_Bored_Greetings_IG_002_Welcome=Welcome. PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=Welcome to Jobwell. PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=Welcome to the TDD. PU_BUREAUCRAT3_SK_Bored_NextCustomer_IG_001_Next=Next. PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_001_NoCantDo=No, can't do anything for you. PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=Yeah, not a chance of that happening. You're pretty much out of luck. PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_003_SorryTheresNothing=Sorry, there's nothing I can do. PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=You can't pay for that if you don't have enough credits. PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=What are you trying to pull? We're not running a charity here. PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_001_ICantDo=I can't do anything else for you. PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_002_DontKnowWhat=Don't know what else you expect me to do. PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_001_IveHadEnough=I've had enough you. You're done. Get out of here. PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_002_YouKnowYoure=You know you're not the most important person in the 'verse. There are other people waiting. PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_001_IllSendYou=I'll send you the details. PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_002_ImSendingIt=I'm sending it to your mobi. PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_001_JustUseThe=Just use the terminal. PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_002_UhWhatDo=Uh, what do you think those terminals for? PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=Terminals are over there. Figure it out. PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_001_OkayYeahGive=Okay, yeah. Give me a second. PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_002_AllRightLet=All right. Let me take a look. PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_003_FineIllSee=Fine. I'll see what I can do. PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_004_YeahYeahI=Yeah, yeah. I get it. Hold on. PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_001_WaitInLine=Wait in line like everyone else. PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=You have to wait in line. PU_BUREAUCRAT4_SK_Bored_AllSet_IG_001_ThereAllDone=There, all done. PU_BUREAUCRAT4_SK_Bored_AllSet_IG_002_ThatsEverything=That's everything. PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_001_Security=Security! PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_002_Help=Help! PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_001_YouWantA=You want a room or what? PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=Let me guess, you want a room. PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_001_WhatDoYou=What do you want? PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_002_YouNeedSomething=You need something? PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_001_ImGonnaLet=I'm gonna let my manager deal with you. Wait over there. PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_002_FineIllLet=Fine. I'll let my manager know. They'll send you a comm or something. PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_001_UhHuh=Uh huh. PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_002_Okay=Okay. PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_003_Sure=Sure. PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=I don't know what to tell you. PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=You want to watch your tone there? PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=Yeah, I have no idea what you're talking about. PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_004_NoboyElseSeems=Nobody else seems to have a problem with that. PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=You need to calm down. PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=Sucks about your delivery. PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=Man, I sure hope you had insurance. PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=That's why you were hired, to deal with stuff like that. PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=The prices are listed on the boards. PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=That's how the market works. PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=We're fully booked. PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=Yeah, we got nothing available. PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=Found a room. PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=Here. Got a room for you. PU_BUREAUCRAT4_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=Enjoy your stay. PU_BUREAUCRAT4_SK_Bored_Farewell_IG_001_YouCanGo=You can go now. PU_BUREAUCRAT4_SK_Bored_Farewell_IG_002_HaveAGreat=Have a great day. PU_BUREAUCRAT4_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. PU_BUREAUCRAT4_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=Welcome to EZ Hab. PU_BUREAUCRAT4_SK_Bored_Greetings_IG_001_Hey=Hey. PU_BUREAUCRAT4_SK_Bored_Greetings_IG_002_Welcome=Welcome. PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=Welcome to Jobwell. PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=Welcome to the TDD. PU_BUREAUCRAT4_SK_Bored_NextCustomer_IG_001_Next=Next. PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_001_NoCantDo=No, can't do anything for you. PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=Yeah, not a chance of that happening. You're pretty much out of luck. PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_003_SorryTheresNothing=Sorry, there's nothing I can do. PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=You can't pay for that if you don't have enough credits. PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=What are you trying to pull? We're not running a charity here. PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_001_ICantDo=I can't do anything else for you. PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_002_DontKnowWhat=Don't know what else you expect me to do. PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_001_IveHadEnough=I've had enough you. You're done. Get out of here. PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_002_YouKnowYoure=You know you're not the most important person in the 'verse. There are other people waiting. PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_001_IllSendYou=I'll send you the details. PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_002_ImSendingIt=I'm sending it to your mobi. PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_001_JustUseThe=Just use the terminal. PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_002_UhWhatDo=Uh, what do you think those terminals are for? PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=Terminals are over there. Figure it out. PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_001_OkayYeahGive=Okay, yeah. Give me a second. PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_002_AllRightLet=All right. Let me take a look. PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_003_FineIllSee=Fine. I'll see what I can do. PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_004_YeahYeahI=Yeah, yeah. I get it. Hold on. PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_001_WaitInLine=Wait in line like everyone else. PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=You have to wait in line. PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_001_DamnItThe=Damn it! The bastards are on my ship! PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_002_ImGettingBoarded=I'm getting boarded! PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_003_GotBoardersOn=Got boarders on my ship. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_001_TellYouOne=Tell you one thing. I am counting down the days till I can finally retire. There's a fishing hover with my name on it. Never go into space again if I can help it. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_002_SometimesIWonder=Sometimes I wonder why I chose this life. Guess being an accountant wasn't stressful enough. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_003_AsSoonAs=As soon as I touch down, I am heading straight for the nearest bar, tell you that much. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_001_IAmSo=I am so sick of these freeloaders trying to make a quick cred off my hard work. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_002_WithTheAmount=With the amount of fighting I'm doing these days I might as well have joined the Navy. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_003_FeelsLikeThese=Feels like these outlaws take over more of the Empire every year. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_004_WheresADamn=Where's a damn Navy fleet when you need one. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_005_WithAllThese=With all these attacks it's almost getting to the point where it would cost me less just to hire a squad of mercs. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_ListenIfYoure=Listen, if you're down on credits there's got to be a better way earn them than this. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_IDontKnow=I don't know what kind of personal shit you got going on, but what you're doing isn't right. And I think deep down you know that. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ItsNotToo=It's not too late you know. You could still fly away from this. PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_HowManyBad=How many bad decisions did you have to make to wind up here? PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_MaybeServingA=Maybe serving a stretch will help you get your head back on straight. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_001_MyThrustersAre=My thrusters are really torn up. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_002_OurThrustersAre=Our thrusters are barely hanging on. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_001_ThrustersAreBarely=Thrusters are barely holding on. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_002_ThrustersHaveTaken=Thrusters have taken a beating. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_001_ShesALittle=She's a little chewed up, but functional. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_002_DefinitelyBeenBetter=Definitely been better, but at least we're still flying, right? PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_003_WereHoldingTogether=We're holding together. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_001_DammitWereDown=Dammit, we're down. I said, we're down. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_002_WereDeadIn=We're dead in the water. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_003_IveGotNot=I've got not control. Repeat. No control. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_001_OnlyGotOne=Only got one missile left. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_002_GonnaNeedTo=Gonna need to make this missile count. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_001_MyEnginesAre=My engines are really torn up. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_002_OurEnginesAre=Our engines are barely hanging on. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_001_ShieldGennyIs=Shield genny is down. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_002_OurShieldGenerators=Our shield generator's offline. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_001_LooksLikeOur=Looks like our ammo count's real low. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_002_DontHaveA=Don't have a lot of shots left. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_001_WereRunningLow=We're running low on fuel. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_002_YeahImRunning=Yeah, I'm running on fumes here. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_001_IOnlyGot=I only got a couple missiles left. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_002_KindaLightOn=Kinda light on missiles at the moment. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_001_JeezOurAmmo=Jeez, our ammo counters really go. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_002_WereOutOf=We're out of ammo. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_001_WereOutOf=We're out of missiles. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_002_WeGotZero=We got zero ordnance. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_001_ShipsPrettyTore=Ship's pretty tore up. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_002_IveBeenBetter=I've been better. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_003_KickedAroundA=Kicked around a lot more than I'd like. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_001_DammitWeLost=Dammit. We lost mobility. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_002_ShitWereDead=Shit, we're dead in the water. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_003_LostControlRepeat=Lost control. Repeat. Got no control. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_001_SystemsAreAll=System's are all green. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_002_WereGood=We're good. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_003_YeahShesStaying=Yeah, she's staying strong. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_001_HereWeGo=Here we go. Last missile. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_002_LastMissile=Last missile. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_001_EnginesAreBarely=Engines are barely holding on. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_002_EnginesHaveTaken=Engines have taken a beating. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_001_DammitWeLost=Dammit. We lost our shield generator. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_002_ShieldGennysToast=Shield genny's toast. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_001_AmmoCountsLow=Ammo count's low. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_002_LittleLightOn=Little light on ammo. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_001_KindaLowOn=Kinda low on fuel. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_002_FuelsBottomingOut=Fuel's bottoming out. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_001_GettingLowOn=Getting low on missiles. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_002_AlmostOutOf=Almost out of missiles. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_001_ItllTakeA=It'll take a lot more than that to take her down. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_002_TakenSomeHits=Taken some hits, but still kicking. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_003_DontWorryAbout=Don't worry about us. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_001_AmmosOut=Ammo's out. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_002_WeaponsDry=Weapons dry. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_001_ImOutOf=I'm out of missiles. PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_002_ThatsAllOur=That's all our missiles. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_001_WithTheAmount=With the amount of force they have, this is gonna be a tough fight. Be careful and for the love of god, use your head. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_002_TheyMayBe=They may be stronger than us, but... well, I'm not sure what the but is. We just have to do the best we can. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_003_IThinkWe=I think we might be a bit outgunned here. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_001_HardToSay=Hard to say who's gonna come out on top here. It's gonna be a close one. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_002_ThisLooksLike=This looks like it's shaping up to be a long drawn out brawl. Pace yourselves. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_003_WeSeemPretty=We seem pretty evenly matched. This is gonna come down to experience and keeping a level head. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_001_ItMayLook=It may look like we got them outclassed, but stay sharp. Mistakes destroy more ships than missiles do. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_002_IKnowIt=I know it seems like we got them dead to rights, but overconfidence is a hell of a way to wind up dead. PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_003_GeezTheyMust=Geez. They must be pretty desperate to be jumping all of us. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_001_YouCantShake=You can't shake me. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_002_NextOneWont=Next one won't be so gentle. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_003_TooSlow=Too slow! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWatchIt=Hey, watch it. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WatchWhereYoure=Watch where you're flying. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_003_LookWhereYoure=Look where you're going! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_DoThatOne=Do that one more time and we're gonna have a problem. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_ISwearIf=I swear if you hit me one more time... PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_WhyTheHell=Why the hell do you keep doing that? PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_Careful=Careful! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_LookOutLook=Look out. Look out! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchIt=Watch it! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_DamnItWhose=Damn it! Whose side are you on? PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_GettingRealTired=Getting real tired of you hitting me. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_YouSeriouslyHit=You seriously hit me again? Enough already! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GreatFlyingJackass=Great flying, jackass. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouForgetHow=You forget how your trigger works? PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouSureYou=You sure you wanna do this? PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_SomeoneLikesTo=Someone likes to fight dirty. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_FightMeLike=Fight me like a real pilot, coward. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_GetYourselfA=Get yourself a damn Vanduul ship if you like to fight like this. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFlight=Check your flight path! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_EaseUp=Ease up! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WheredYouLearn=Where'd you learn to fly? PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouRamMe=You ram me one more time, and I swear that's it! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_YouDoThat=You do that again and you'll regret it. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_IWontTell=I won't tell you again, keep clear of my ship. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_OutOfMy=Out of my way! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_ClearOut=Clear out! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_IAintGot=I ain't got time to deal with your nonsense! PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_IllFightYou=I'll fight you too if I have to. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_HitMeAgain=Hit me again and you're asking for it. PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_YouHitMe=You hit me again, and we're gonna have a problem. PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_001_DamnThatLooks=Damn, that looks like it hurt. You good? PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_002_OhShitCareful=Oh shit, careful. PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_003_WatchYourselfYou=Watch yourself. You gotta be careful. PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_001_ShitYouOkay=Shit, you okay? PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_002_WhatsYourStatus=What's your status? That looked nasty. PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_003_HellOfA=Hell of a bump. Hope you're okay. PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_001_HellIMight=Hell, I might just sit back and let you kill yourself. PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_002_OhDamnThat=Oh damn, that looked painful. PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_003_YouShouldThink=You should think about doing that again, but harder. PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_IveGotFaith=I've got faith in you. Just get it done. PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WeveSurvivedWorse=We've survived worse than this. PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_JustDigIn=Just dig in and lash out. PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_YoureNotDone=You're not done yet! PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_StayInThis=Stay in this! PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_HangOnAnd=Hang on and focus! PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_NotTheTime=Not the time to lose faith. PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_KeepItTogether=Keep it together. PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_DontWorryWere=Don't worry, we're in this together. PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_001_ThatWasCloser=That was closer than I would've liked. PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_002_GeezIWas=Geez. I was worried I wasn't gonna make it out in one piece. PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_003_AnyFightYou=Any fight you can walk away from, right? PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnHappyThats=Damn happy that's over. PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_ThatWasHarrowing=That was harrowing, huh? PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ManMyHands=Man, my hands are shaking from all the adrenaline. PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=Damn happy to see you. PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_002_ThankGodYoure=Thank god you're here. PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_003_LetsSeeIf=Let's see if we can't teach these scavs a lesson. PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_ComeOnGet=Come on, get to it. PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_GoodYouHere=Good. You here. Now get busy. PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsFocusOn=Let's focus on the problem at hand. PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_001_MakeYourShots=Make your shots count. PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_002_HereWeGo=Here we go people. PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_003_RightBehindYa=Right behind ya. PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_KeepItTogether=Keep it together and don't get sloppy. PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_AllRightLets=All right, Let's work together and show these scavs how it's done. PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_ThisIsIt=This is it. Stay sharp. PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_001_NoProblem=No problem. PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_002_SureThing=Sure thing. PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_003_OnIt=On it. PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_001_GotIt=Got it! PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_002_Okay=Okay! PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_003_Roger=Roger. PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_001_OnOurWay=On our way. PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_002_IllSeeWhat=I'll see what I can do. PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_003_HeadingYourWay=Heading your way now. PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_001=get hit exertion PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_002=get hit exertion PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_003=get hit exertion PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=My shields are down. Need some cover fire! PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShieldsNeedTo=Shields need to recharge. Cover me! PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_GiveMeA=Give me a hand! I'm recharging my shields. PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=Let's see how you fair without any shields. PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_NotGonnaLast=Not gonna last long without your shields. PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ThereGoYour=There go your shields. The rest of your ship's next. PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=Yeah, you got my shields, so what? PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_ComeOnCome=Come on, come on, recharge. PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YouThinkI=You think I need shields against you? PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_WereOnOur=We're on our last legs. Need support now before it's too late. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WontLastMuch=Won't last much longer without some back-up! PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_HelpBeforeWere=Help before we're blown to bits! PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_001_WatchOutTheyve=Watch out. They've got ground support. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_002_CarefulTakingDamage=Careful, taking damage from planetside! PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_003_GotHitBy=Got hit by ground fire! PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_DammitThatOne=Dammit, that one hurt. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingRipped=We're getting ripped to shreds here. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_GetThisBastard=Get this bastard off of us! PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_TakingDamage=Taking damage! PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_ComingUnderFire=Coming under fire. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_WeGotHit=We got hit. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldLeave=You should leave while you still can. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_TimeForYou=Time for you to find a new line of work. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureADamn=You're a damn fool for picking a fight with me. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_001_NotSuchAn=Not such an easy target, am I? PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_002_RememberThisAll=Remember, this all your fault. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_003_LooksLikeYoure=Looks like you're gonna need a new ship. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ImGonnaPick=I'm gonna pick you apart. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_ThereYouAre=There you are. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YouDeserveEvery=You deserve every bit of this. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_HowsThatFeel=How's that feel? PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_RightThere=Right there! PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IToldYou=I told you to leave me alone. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_RethinkingThingsNow=Rethinking things now, I bet. PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_BetYouThought=Bet you thought I was easy pickings. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_001_HeyTheyreWith=Hey! They're with us! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_002_CeaseFireThats=Cease fire. That's a friendly. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_003_CheckYourTarget=Check your target. That's a friend. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWhatThe=Hey, what the hell are you shooting at? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WhatTheHell=What the hell? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_003_HeyLayOff=Hey! Lay off the trigger! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_LookImNot=Look, I'm not telling you again. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_DoThatAgain=Do that again and I'm returning fire. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_IllDefendMyself=I'll defend myself if I have to. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_CheckYourFire=Check your fire! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_ImAFriendly=I'm a friendly. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImOnYour=I'm on your side! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_HaveYouLost=Have you lost your mind?! Stop shooting. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_WhatTheHells=What the hell's your problem? We're on the same side. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_StopShootingRepeat=Stop shooting. Repeat. Stop shooting. Or I'll return fire. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_001_GoOnFinish=Go on. Finish them off! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_002_CarefulThatShips=Careful, that ship's busted but still deadly. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_003_CleanItUp=Clean it up quick before they can strike back. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_001_NiceShooting=Nice shooting. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_002_ThatWasA=That was a thing of beauty. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_003_GoodWorkThey=Good work. They won't last much longer. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_YouSureYou=You sure you want to do this? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_StopPlease=Stop... please. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ISwearIf=I swear, if I go, you're coming with me. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YeahYoureReal=Yeah, you're real bad, hitting a ship that can't hit back. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YouAintGotta=You ain't gotta do this. Please. I got people waiting on me. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_EnoughWereNo=Enough! We're no threat to you now! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_WhatKindOf=What kind of sick bastard shoots a disabled ship? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_IllMakeSure=I'll make sure you're hunted to the end of the 'verse for this. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_StopWeCant=Stop! We can't fly. We can't shoot. There's no cause for this. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_001_GoodButNot=Good, but not good enough. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_002_GottaAdmitThat=Gotta admit, that one hurt. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_003_LookWhatYou=Look what you did my ship! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_NothingANew=Nothing a new paint job won't fix. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ThatllBuffRight=That'll buff right out. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_EnjoyItWhile=Enjoy it while you can. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOnCome=Come on, come on! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_Shit=Shit! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouArentGiving=You aren't giving up, are ya? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_TimeToReturn=Time to return the favor. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_YoureNotHalf=You're not half bad. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=Let's see how you handle dealing with them too! PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_LuckyForMe=Lucky for me, I'm not alone. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_GuessWhosGot=Guess who's got back up? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_HeyWatchYour=Hey, watch your targeting. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_CarefulWhereYoure=Careful, where you're shooting. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_003_TheHellYou=The hell you shooting them for? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhatTheHell=What the hell? Was that on purpose? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatYouMessing=What you messing with me for? PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_CheckYourDamn=Check your damn targeting. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_HitMeAgain=Hit me again and we won't be so friendly. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_StopShootingMe=Stop shooting me. I won't say it again. PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_ImNotYour=I'm not your enemy, but hit me again and I will be. PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_001_CantTakeToo=Can't take too much more! PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_002_WontLastLong=Won't last long at this rate! PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_003_ShipsToastedNot=Ship's toasted. Not much left in her! PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_001_ShitThatReally=Shit! That really hurt. PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingTorn=We're getting torn apart! PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_003_DammitThatWasnt=Dammit. That wasn't good. PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_001_TakingDamage=Taking damage! PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_002_DamnIt=Damn it! PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_003_NotGood=Not good! PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_001_YeahNotRight=Yeah, not right now. PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_002_HoldOffA=Hold off a sec. PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_003_Cant=Can't. PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_001_NoSorry=No. Sorry. PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_002_CantRightNow=Can't right now. PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_003_KindaInThe=Kinda in the middle of something. PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_001_GotMyHands=Got my hands full! PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_002_YoureOnYour=You're on your own! PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_003_GotMyOwn=Got my own problems! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001=drawn-out death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002=drawn-out death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003=drawn-out death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001=medium-length death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002=medium-length death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003=medium-length death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001=short death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002=short death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003=short death scream PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_OneLessTo=One less to worry about! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeThat=You see that? Took one of them out! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImJustGetting=I'm just getting warmed up! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=You're all alone now. You sure you want to do this? PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_YouSawWhat=You saw what happened to your friends. No reason it has to be your fate too. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_HereWeGo=Here we go. Last call. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_001_OnlyOneOf=Only one of them left. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_002_TheyreDownTo=They're down to their last ship. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_003_LastOneLets=Last one. Let's finish this. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_IThinkThats=I think that's all of them. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreaLooksClear=Area looks clear. That might've been it. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ScansLookGood=Scans look good. I think we made it through. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_GuessItsDown=Guess it's down to just us then. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_IfYouThink=If you think I'm scared to fight on my own, you thought wrong. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_YoureGonnaHave=You're gonna have to go ahead and take me out too. I ain't giving up. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_001_CrapWereDown=Crap! We're down a ship. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_002_WeCantLet=We can't let them take out any more of us! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_003_DamnItNo=Damn it! No! That was one of ours. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouBroughtThis=You brought this on yourself. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouCanStill=You can still stop this before I have to hurt any more of ya. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouStartedThis=You started this, but I'm damn well gonna settle it. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_001_HaveYouCompletely=Have you completely lost it? PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_002_YouFuckerWhat=You fucker! What was that?! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatInThe=What in the 'verse possessed you to do that?! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_001_IOweYou=I owe you one for that. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_002_YeahTargetsDown=Yeah, target's down. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_003_ThatllTeachEm=That'll teach 'em for messing with us. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceOne=Nice one. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_GoodJob=Good job. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_HateToSee=Hate to see it, but it needed to be done. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_001_YouWontGet=You won't get away with that. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_002_IllSeeYou=I'll see you burn for that! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_003_YouScavThey=You scav! They didn't deserve to go like that. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_001_CheersAppreciateIt=Cheers! Appreciate it! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_002_ThankYouNice=Thank you! Nice to know there's still good folks out here. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_003_YoureALife=You're a life saver! PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_WeJustKilling=We just killing anybody now? PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_WhatTheDid=What the- Did I miss something? Why'd you do that? PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_001_YouCantGo=You can't go around just killing anybody you want. There's gonna be consequences. PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_002_WhoaWhyThe=Whoa, why the hell did you do that? PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_LetsSeeIf=Let's see if I can't help even the odds. PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LooksLikeYoure=Looks like you're causing some trouble. PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsSeeHow=Let's see how you like it when someone picks on you. PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_001_TheyGotThe=They got the drop on us! PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_002_LookOutTheyre=Look out! They're right on us! PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_003_DamnItWhere=Damn it! Where the hell did these neekos come from? PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_ThatsWhatYou=That's what you get for not paying attention! PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=Looks like you need a better radar on that thing! PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_YoureNotThe=You're not the most observant, are you? PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_WhatYouSee=What. You see something? PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatAreYou=What are you shooting at? PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_MyScannersClear=My scanner's clear. You got something? PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_001_AreYouEven=Are you even trying to hit them? PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_002_ComeOnOpen=Come on, open your eyes and hit something! PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_003_WithTheAmount=With the amount you're missing I'm starting to think you're on their side. PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_001_MakeYourShots=Make your shots count! PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_002_NoPointIn=No point in wasting ammo. PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_003_YouArentGonna=You aren't gonna scare 'em off with missing them. PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_001_NoTimeLike=No time like the present. PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_002_LetsGetThis=Let's get this over with. PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_003_AllRightShow=All right. Show them who they're dealing with. PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_TimeToSettle=Time to settle this. PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeWhat=Let's see what you got. PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_ReadyOrNot=Ready or not. Let's do this. PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_001_OhThatIs=Oh that is fucking it. I've had enough. PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_002_ScrewItIm=Screw it. I'm tired of your shit. PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_ThatsItI=That's it. I have had enough of you. PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_EnoughYouCrossed=Enough! You crossed a line. PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_IveStayedMy=I've stayed my hand long enough. This ends. PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ThisAintMy=This ain't my first rodeo, punk. PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_NiceTry=Nice try. PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_NotThisTime=Not this time, asshole. PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_GotSomeMoves=Got some moves, huh? PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_NotBad=Not bad. PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_AllRightI=All right. I see how it's gonna be. PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_001_DamnItThey=Damn it! They got a net up! PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_002_ShitWeveBeen=Shit, we've been grabbed. PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_003_LookSharpThey=Look sharp. They got an interdiction field up. PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_001_MissileAway=Missile away. PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_002_LetsSeeHow=Let's see how they like that. PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_003_MissileLaunched=Missile launched! PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_001_MissileComingYour=Missile coming your way! PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_002_MissileOnYou=Missile on you! PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_003_MissilesTrackingYou=Missile's tracking you. PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotSomethingFor=Got something for you. PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TangleWithThis=Tangle with this. PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_TryThisOn=Try this on for size. PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouShouldaJust=You should'a just left us alone. PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YouPickedThe=You picked the wrong ship to mess with! PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_001_WhyTheHell=Why the hell you firing at them? PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_002_HeyTheyreOn=Hey, they're on our side. PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatAreYou=What are you doing? That's a friendly. PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_001_OhComeOn=Oh come on. Shoot them, not me! PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_002_ShootMissilesAt=Shoot missiles at the bad people. PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=Watch where you're launching those! PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_OhISee=Oh, I see. Making this serious. PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_GoddammitISee=Goddammit, I see how it is. PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_ThatsUncalledFor=That's uncalled for if you ask me. PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_GiveMeSome=Give me some space! PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhyDontYou=Why don't you back off a bit! PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyImTrying=Hey, I'm trying to fly here! PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_SeriouslyGetAway=Seriously, get away from me! PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GoFlySomewhere=Go fly somewhere else! PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_HowAboutYou=How about you give me some god damn room! PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_YouMindWatching=You mind watching where you're going? PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_KeepToYour=Keep to your own flight lane, okay? PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HeyHowAbout=Hey, how about a little space? PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_ImNotGonna=I'm not gonna tell you again, back off. PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_LastTimeIm=Last time I'm gonna say it, get away from me. PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_WhatDontYou=What don't you understand, fly the hell back. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_001_MyShipCant=My ship can't take much more. Sorry, I need get out of here while I still can. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_002_ThisShipIs=This ship is hanging on by a bolt and a prayer. I got to go before it's too late. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_001_ImSorryBut=I'm sorry, but I can't deal with this. Good luck. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_002_ThisIsGetting=This is getting out of hand. I'm done here. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_001_NoWayIn=No way in hell I'm working with you after that crap you just pulled. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_002_GetTheHell=Get the hell away from me you murdering piece of shit. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_001_IveHadJust=I've had just about enough of you. We're through. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_002_IThinkIve=I think I've taken all I can of your shit. Consider this relationship over. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_001_ICantBe=I can't be flying with no criminal. We're done. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_002_IfYouWant=If you want to go around breaking the law, that's on you, but I ain't going to be a part of it. PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_001_FaceItWere=Face it! We're losing. This is over! PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_002_WeAintGot=We ain't got a chance in hell of pulling this off. I'm done. PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_001_SeriouslyYoureJust=Seriously? You're just gonna leave me hanging? PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_002_YouGotTo=You got to be kidding me. You're just gonna leave me high and dry like that? PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_001_HeyIThought=Hey! I thought we were in this together! PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_002_WhatTheHell=What the hell? We had a deal! PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_001_NeedAHand=Need a hand! PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_002_CouldReallyUse=Could really use some help! PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_003_NeedAssistance=Need assistance! PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_001_IShouldProbably=I should probably stop and restock, just in case. PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_002_DontKnowAbout=Don't know about you, but I need to stock up. PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_003_INeedTo=I need to restock my weapons. PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_001_INeedTo=I need to refuel before we do anything else. PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_002_ImGonnaHave=I'm gonna have to stop and refuel soon. PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_003_GonnaNeedTo=Gonna need to top off my fuel soon. PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_001_INeedTo=I need to hit up a repair shop. PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_002_ShipCouldUse=Ship could use a repair if we pass one. PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_003_ImGonnaHave=I'm gonna have to repair my ship. PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_StopHidingAnd=Stop hiding and let's get this over with. PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_WhatAreYou=What are you playing at? Come on out! PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_WheredYouGo=Where'd you go? I don't got time for this nonsense. PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_001_YouSeeWhere=You see where they went? PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_002_ILostEm=I lost 'em. Anyone have eyes? PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_003_NotSeeingEm=Not seeing 'em on my radar. PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_GuessYouFinally=Guess you finally smartened up. PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_GoodIHave=Good. I have better things to do than fight your sorry ass. PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_YeahYouBetter=Yeah, you better get out of here... PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_001_CarefulFlyingIn=Careful flying in there. PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_002_ComingUpOn=Coming up on a tricky patch. PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_003_BeCarefulFlying=Be careful flying through here. It's a bit hairy. PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_001_TheyrePrimingAn=They're priming an EMP! PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_002_EmpChargingGet=EMP charging! Get ready! PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_TheyQuantumedOut=They quantumed out. PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_YeahTheyreGone=Yeah, they're gone. PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_TheyQtdOut=They QT'd out. Good riddance. PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DontLetThe=Don't let the airlock pinch you on the way out! PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_HopeThatsThe=Hope that's the last I see of their sorry face. PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_SoLongYou=So long you criminal piece of shit! PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_001_TheyreSpoolingUp=They're spooling up their quantum drive! PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_002_LooksLikeTheyre=Looks like they're spooling to QT! PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_003_ImPickingUp=I'm picking up some signatures from their QT drive! PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_001_LooksLikeTheyre=Looks like they're leaving. PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_002_SomeonesRunningScared=Someone's running scared. PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_003_GuessTheyDecided=Guess they decided they had enough. PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_001_HelpGetIt=Help! Get it off me. PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_002_ShitICant=Shit. I can't shake it. PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_003_DammitMissilesGot=Dammit. Missile's got me dead to rights. PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_001_MissilesLockedOn=Missile's locked on me! PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_002_MissileOnMy=Missile on my tail! PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_003_MissileComingIn=Missile, coming in hot. PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_001_GotSomeHelp=Got some help coming our way. PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_002_DamnGladTo=Damn glad to see some reinforcements. PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_003_HelpIsInbound=Help is inbound, Thank god. PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_001_CrapLooksLike=Crap. Looks like they called for reinforcements. PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_002_DamnItWe=Damn it. We got more ships coming in. PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_003_ShitTheyCalled=Shit, they called for back up. PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_CalledForBack=Called for back up, huh? Not good enough to finish the job yourself? PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_WhereTheHell=Where the hell did you find more idiots willing to help you? PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_GreatTheresMore=Great. There's more of you. PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_001_PickingUpSomething=Picking up something. PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_002_GotSomethingOn=Got something on radar. PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_003_HuhThinkI=Huh... think I got something on my scanner. PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_001_GotASignal=Got a signal! PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_002_RadarsGotSomething=Radar's got something! PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_003_PickingUpA=Picking up a signal! PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_IfYouAll=If you all are thinking about attacking me, let me just say that'd be a mistake. PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AndHereI=And here I was thinking this might be a relatively quiet trip. PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WellLetsGet=Well... let's get this over with. PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_AintNiceTo=Ain't nice to sneak up on someone like that. PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_WoahWhereThe=Woah, where the hell you come from. PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_SneakyBastards=Sneaky bastards! PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_IsThatSmart=Is that smart? You being out here by yourself? PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AndHereI=And here I was hoping I wouldn't run into any more scum. PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_LookWeCan=Look, we can just pass on by, don't need no trouble. PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThisIsMy=This is my own damn fault for flying through here. Should have known better. PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_LastTwoTimes=Last two times I came through this area, nothing, but I guess my luck had to run out sooner or later. PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_InHindsightI=In hindsight, I should never have come through this way. It was a goddamn rookie move flying through an area this dangerous. PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_WhatTheHells=What the hell's the point of flying through secured sectors if you're just gonna get jumped anyway? PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_HereIAm=Here I am paying taxes, and those government bastards can't even bother to keep the shipping lanes safe. PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_ThisWholeSectors=This whole sector's going to hell. Can't even fly the shipping lanes without running into scav bastards. PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_001_ItsTooDamn=It's too damn tight in here. Barely have room to think, let alone move. PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_002_CouldTheyHave=Could they have picked a worse place to fight? PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_003_DamnItI=Damn it. I need more space to maneuver. PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_ImCarryingAbout=I'm carrying about ten times the creds I normally haul. I can't afford to lose it. PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IWorkedToo=I worked too damn long and hard to lose a haul this valuable. There's no way I'm just gonna hand it over to these creeps. PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_NotThatYou=Not that you need anymore to worry about, but the material in my hold isn't the most stable. I take too big of a hit and the whole thing could go. PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IllBeFrank=I'll be frank with you. I'm carrying a shit-ton of explosives onboard. If I take too big a hit... well, it won't be good for anybody. PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_ThankYouI=Thank you! I knew I could count on you. PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_GoodThatsReal=Good. That's real good. PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_GreatHappyTo=Great. Happy to hear that. PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_PerfectIKnew=Perfect. I knew I could count on you. PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_001_ImInA=I'm in a bad way. Need you to step up and handle this. PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_002_ThingsAreLooking=Things are looking pretty dire. If you got something up your sleeve, now's the time. PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_003_YouNeedTo=You need to make a stand right here, right now. This is it. PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_FineThatsOn=Fine. That's on you. PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_WellShit=Well... shit. PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_FairEnough=Fair enough. PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_IWasHoping=I was hoping you'd say otherwise, but no hard feelings. PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=All right. I need to head out. Schedule to keep and all that. PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayTimeWe=Okay, time we should be moving on. Be good. PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_GuessIShould=Guess I should be on my way. Stay safe. PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_AlmostDoneWith=Almost done with the repairs. PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_RepairsAreAlmost=Repairs are almost done. Shouldn't be much longer. PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_ItsAlmostFixed=It's almost fixed. Just give us a little more time! PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThereWereBack=There! We're back in this! PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_AhThankHeavens=Ah, thank heavens. We're up and running! PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_AllFixedFor=All fixed! For now at least. PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitABit=Hit a bit of a hiccup on the repairs, gonna need some more time! PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_002_DamnOverflowBacked=Damn overflow backed up on us! Repairs are gonna be a bit longer! PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_003_BackupBlewWhen=Backup blew when we tried to restart the system. Gonna take a little more time to fix. PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_001_GodDamnThats=God damn that's a lot of ordnance. PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_002_ImNotOne=I'm not one to tell people how to live, but you shot a shit-ton of missiles there. PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_003_HellOfA=Hell of a doomsday spread you just launched. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_IfIDont=If I don't make it out of here, you have to finish my job. It's vital, you hear me? PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_IfThoseBastards=If those bastards finish me off, I want you to carry on and finish my job. Can you do that? PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_WhateverHappensTo=Whatever happens to me, this job's got to be finished. Can I trust you to see it through to the end? PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_WeTookCare=We took care of those scavs, but I was hoping you'd keep flying with me just in case anymore trouble is lurking. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_HeyAnyInterest=Hey, any interest in seeing me the rest of the way? Seems like we work pretty well together and it'd give me some piece of mind. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_JustAnIdea=Just an idea, if you aren't too busy, how about hiring you as an extra set of eyes the rest of the way? I can get you some proper pay. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_ListenIfI=Listen, if I don't make it. There's something I need you to do for me. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_HeyImNot=Hey, I'm not sure I'm getting out of here. And if I don't, there's something I need you to do. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_ListenIfSomething=Listen, if something happens, can I trust you take care of something for me? PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_JustToChange=Just to change subjects, a friend of mine's been looking for someone with your skills for a gig. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_YouKnowIm=You know, I'm not sure what your schedule's like, but I might have a job for you if you're interested. PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_IKnowTimes=I know times are pretty lean these days, so I gotta ask. There's a job I got sent that I can't do. You can snag it if you want. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_001_YouShouldHit=You should hit the objective. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ObjectivesAllYou=Objective's all you. Take 'em down. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_003_YouAttackThe=You attack the objective. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitTheObjective=Hit the objective. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_002_KnockOutThe=Knock out the objective. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouTakeOut=You take out the objective. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_YouGottaTake=You gotta take out the objective now. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ObjectivesAllYou=Objective's all you. Let's go. PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_NeedYouTo=Need you to hit the objective. Get to it. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HereAssigningYou=Here. Assigning you a target. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_SendingTargetNow=Sending target now. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_GotATarget=Got a target for you. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_NeedYourHelp=Need your help on my target. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_HitMyTarget=Hit my target. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_LetsTakeOut=Let's take out my target. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_ComeOnI=Come on. I need your help here. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ICantDo=I can't do it alone. Help me take 'em out. PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_GetOnThe=Get on the clock! Let's take 'em out. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WatchOutFor=Watch out for the target. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_GonnaNeedYou=Gonna need you to protect the target. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DefendTheTarget=Defend the target. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_DefendThem=Defend them. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_YouProtectThe=You protect the target. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_TargetsUnderYour=Target's under your watch. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatAreYou=What are you doing? Help them. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_DidntYouHear=Didn't you hear me? Defend the target. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_ISaidProtect=I said protect the target. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_001_ProtectTheTarget=Protect the target. Make sure you stay out of sight though. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_002_KeepAnEye=Keep an eye on the target. But keep quiet. PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_003_YouWatchThe=You watch the target. Low sig. Get me? PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HoldUpFor=Hold up for a second. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HoldYourPosition=Hold your position. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_003_HangBackFor=Hang back for a bit. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_001_ISaidWait=I said, wait. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_002_StopMovingIm=Stop moving. I'm serious. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_003_HeyISaid=Hey, I said to stay where you are. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_001_HoldStill=Hold still. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontMove=Don't move. PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_003_WaitHere=Wait here. PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WeShouldGet=We should get out of here. PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ImThinkingWe=I'm thinking we should fall back. PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ImNotLiking=I'm not liking the look of this. We should bounce. PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScrewItLets=Screw it. Let's go! PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_002_GetOutOf=Get out of here. Go! PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_003_HellWithIt=Hell with it. Run! PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatTheHell=What the hell are you doing? Get out of there! PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_YouWannaDie=You wanna die? Run. PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_HaveYouLost=Have you lost your mind? Get the hell out of there. PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_001_KeepClose=Keep close. PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_002_LetsStickTogether=Let's stick together. PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DontWanderToo=Don't wander too far. PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_001_StayClose=Stay close. PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontWander=Don't wander! PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_003_KeepItTight=Keep it tight. PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_001_HellWithIt=Hell with it. I'm just gonna give 'em what they want. PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_002_IHateTo=I hate to do this, but I don't think I have a choice. I'm gonna give in to their demands. PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_003_EnoughIfThat=Enough. If that want this so bad... they can just take it. I'd rather be alive. PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_001_AttentionIfYou=Attention! If you hear this, we are under attack and are in desperate need of help. Not sure how long we can hold out. PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_002_MaydayMaydayWere=Mayday, mayday. We're under attack and need assistance. PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_003_AnyoneOutThere=Anyone out there. We got some angry SOB's punching holes in our hull. Could use some assistance. PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_004_WeAreIn=We are in dire need of combat assistance. I got bogies with bad intentions swarming around me. PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_005_EmergencyCommI=Emergency comm. I am under attack and need immediate assistance. Any combat support would be appreciated. PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_001_ICantHold=I can't hold out any longer. Cover me and I'll try to make a run out of here. PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_002_ImGonnaMake=I'm gonna make a break for it. Cover me, would you? PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_003_AllRightWere=All right, we're going to see if we can get out of here. Can you cover our exit? PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_001_AboutTimeYou=About time you showed up. Now you ready to help or not? PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_002_IWasWorried=I was worried you weren't coming. Hope you're ready to jump into this. PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_003_TookYourTime=Took your time, didn't ya. Better late than never I guess. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_001_YoureASight=You're a sight for sore eyes. My ships offline, but we're working on it. Keep us clear and we should be able to get up and running again. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_002_IllBeDamned=I'll be damned. I was getting a little worried you weren't gonna show. Keep them distracted while we fix our ship up. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_003_TheVerseJust=The 'verse just keeps on surprising me. Here's the situation, we're dead in the water but trying to get her back online. I need you to take some of the pressure off us while we work. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_004_YouMadeIt=You made it. Here's the deal, we've already taken some monster hits so we're trying to get functions back online. Think you can tangle with them while we work? PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_005_NotAMoment=Not a moment too soon. They've done a number on our ship. Now that you're here, we can try and get her back online while you keep 'em busy. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=Damn happy to see you. These bastards need a good seeing to. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_002_ThanksForShowing=Thanks for showing up. You ready to show these bastards what's what? PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_003_AppreciateTheAssist=Appreciate the assist. Hope you like a good fight, cause we got one. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_004_GladToHave=Glad to have ya. Might have to skip the introductions, we got a fight going on. PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_005_ThanksForThe=Thanks for the help. With you here, this shouldn't take long. PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_YouDidGood=You did good by me. I like to do the same. Here. Something for your trouble. PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_ThanksForAll=Thanks for all your help. Sending over a little something for putting your neck on the line. PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_AppreciateTheHelp=Appreciate the help. Now this don't begin to cover what you done, but I'm sending a little something as a thank you. PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_ThanksForBailing=Thanks for bailing us out. PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_AppreciateAllYou=Appreciate all you did for us. Not a lot of folks these days would. PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_ThanksForThe=Thanks for the help. You're a literal lifesaver. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_001_AlrightCargoIs=Alright, cargo is being transferred. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_002_HoldTightWere=Hold tight. We're starting to transfer your cargo. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_003_CoolStartCargo=Cool, start cargo transfer now. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_001_AlrightYoureLoaded=Alright, you're loaded up. Have a good one. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_002_AllCargosBeen=All cargo's been transferred. Safe flying. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_003_TransferCompleteYoure=Transfer complete. You're good to go. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_001_WhoaGotAn=Whoa, got an issue. Double check your position and that the loading area is clear. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_002_ImGettingAn=I'm getting an error on your cargo. Check your position and make sure the area's clear and we can continue. PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_003_GotAnError=Got an error so I'm stopping the transfer. Make sure you're in the right position and the area's clear so we can keep going. PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_001_AlrightIveGot=Alright, I've got you in the loading area. Get into place and we'll start loading your cargo. PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_002_ImTrackingYou=I'm tracking you. Go ahead and get into position to get your cargo transferred. PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_003_WelcomeToThe=Welcome to the loading area, if you get into position, we can get started. PU_CARGOATC01_F_ATC_Call_Security_IG_001_IveContactedArea=I've contacted area security. PU_CARGOATC01_F_ATC_Call_Security_IG_002_DontDoAnything=Don't do anything crazy. Security's on the way. PU_CARGOATC01_F_ATC_Call_Security_IG_003_YouMessedUp=You messed up now. I've flagged you with security. PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_001_UhYouAlready=Uh... you already have a spot. PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_002_IGaveYou=I gave you a spot already. PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_003_TheresAlreadyA=There's already a slot assigned to you. PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_001_SorryICant=Sorry, I can't give you a spot with an active CrimeStat. PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_002_HeyYouNeed=Hey, you need to take care of that CrimeStat before you can land here. PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_003_ImNotAllowed=I'm not allowed to assign a slot to wanted criminals. PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_001_SorryButYouve=Sorry but you've been denied access to this facility. PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_002_HateToDo=Hate to do this, but I can't let you dock here. PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_003_LookIDont=Look, I don't think I'm gonna be able to help you. PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_001_HeyImSorry=Hey, I'm sorry but we can't accommodate that vehicle here. PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_002_IDontThink=I don't think we're kitted out to handle that vehicle here. Sorry. PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_003_WeCantHandle=We can't handle that vehicle here. Sorry about that. PU_CARGOATC01_F_ATC_Despawn_Ship_IG_001_YouAskedFor=You asked for it. Landing systems are taking control of your systems. PU_CARGOATC01_F_ATC_Despawn_Ship_IG_002_AlrightFineLocking=Alright, fine. Locking down your vehicle now. PU_CARGOATC01_F_ATC_Despawn_Ship_IG_003_OkayFineWell=Okay, fine, we'll do this hard way. Taking over control of your vehicle. PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_001_SendingYouA=Sending you a deck assignment. PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_002_OkayHeresYour=Okay, here's your deck assignment. PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_003_GotADeck=Got a deck assignment for you. PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_001_LooksLikeWere=Looks like we're full up at the moment. Stand by. PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_002_IDontActually=I don't actually have any free spots. Hold tight for a sec. PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_003_ALittleSlammed=A little slammed right now, give me a minute and I'll get you a spot. PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_001_CargoServicesLet=Cargo services, let me see what we've got... PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_002_ThanksForContacting=Thanks for contacting cargo services, checking for an open slot. PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_003_HeyThisIs=Hey, this is cargo services. Let me see what we got. PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_001_WereOnA=We're on a tight schedule, I can't transfer cargo unless you're in place. Please vacate the area and request again. PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_002_WeCantKeep=We can't keep waiting for you to get into place. You're gonna have to leave. PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_003_OkayLookI=Okay, look, I can't wait anymore for you to get in place, you'll have to clear the area. PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_001_SorryICant=Sorry, I can't hold your deck spot any longer. PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_002_ImPullingYour=I'm pulling your deck assignment. Next time get there quicker. PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_003_LookWerePretty=Look, we're pretty busy here, so I can't hold onto your spot if you aren't gonna use it. PU_CARGOATC01_F_ATC_Revoke_Deck_IG_001_ImPullingYour=I'm pulling your deck assignment. PU_CARGOATC01_F_ATC_Revoke_Deck_IG_002_AlrightImVoiding=Alright, I'm voiding your deck assignment. PU_CARGOATC01_F_ATC_Revoke_Deck_IG_003_SorryButI=Sorry but I canceled your assignment. PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_001_JustWaitingOn=Just waiting on you to get in place. PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_002_WeCantStart=We can't start transferring your cargo until you're in position. PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_003_CouldYouGet=Could you get your ship in place so we can start transferring? Thanks. PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_001_GonnaNeedYou=Gonna need you to get to your deck assignment. PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_002_CanYouHead=Can you head to your deck assignment if you still need it. PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_003_WereBusyToday=We're busy today, get to your assigned deck. PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_001_YoureAllDone=You're all done here, so I'm gonna need the deck for another pilot. PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_002_HeyImGonna=Hey, I'm gonna need you to clear out. PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_003_CouldYouHead=Could you head on out of here? I got someone looking to use the deck. PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_001_HeyImGonna=Hey, I'm gonna need you to shift your vehicle configuration to accept cargo. PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_002_YouNeedTo=You need to shift your vehicle into the other configuration before we can load cargo. PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_003_ICantStart=I can't start loading until you adjust your ship configuration. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_001_LookYouCant=Look, you can't be here. Get out or we'll lock down your vehicle. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_002_YouArentAuthorized=You aren't authorized to be here. Get the hell out or you vehicle will be seized. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_003_HeyYoureTrespassing=Hey, you're trespassing. Landing services will seize your ship if you don't get out of here. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_001_ImNotGonna=I'm not gonna tell you again. Get the hell out of here or we'll lock down your vehicle. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_002_IfYouDont=If you don't leave, you're gonna be in violation of landing protocols. PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_003_LastChanceYou=Last chance. You better leave or landing's gonna take control of your vehicle. PU_CIVMED1_SK_Busy_IG_001_ImVerySorry=I'm very sorry. I'm with a patient at the moment. PU_CIVMED1_SK_ConvoCont_IG_001_Understood=Understood. PU_CIVMED1_SK_ConvoCont_IG_002_UhHuh=Uh huh. PU_CIVMED1_SK_ConvoCont_IG_003_Okay=Okay. PU_CIVMED1_SK_Farewell_IG_001_ThankYou=Thank you. PU_CIVMED1_SK_Farewell_IG_002_TakeCare=Take care. PU_CIVMED1_SK_Greetings_IG_001_Hello=Hello. PU_CIVMED1_SK_Greetings_IG_002_GoodDay=Good day. PU_CIVMED1_SK_Greetings_IG_003_HowAreYou=How are you? PU_CIVMED1_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=Welcome to MediUnit. How may I help you? PU_CIVMED1_SK_Greetings_MedStation_IG_002_WelcomeToThe=Welcome to the Crusader Health Clinic. PU_CIVMED1_SK_HealthComment_IG_001_DoYouRequire=Do you require assistance? PU_CIVMED1_SK_HealthComment_IG_002_AreYouAlright=Are you alright? Can we help? PU_CIVMED1_SK_IDLES_GENERAL,P= PU_CIVMED1_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=Alright, clamp it. Adding an anticoagulant, so keep an eye on their vitals. PU_CIVMED1_SK_PlayerWakes_Recovery_IG_001_HiYoureOkay=Hi, you're okay. You're safe. You suffered a catastrophic injury, but you're okay now. Now don't rush anything, but you're free to go when you feel comfortable. PU_CIVMED1_SK_Request_Affirm_IG_001_YesDoctor=Yes, doctor. PU_CIVMED1_SK_Request_Affirm_IG_002_IWill=I will. PU_CIVMED1_SK_Request_Neg_IG_002_ThatSimplyWont=That simply won't be possible. PU_CIVMED1_SK_SuggestTerm_IG_001_AhYesThe=Ah, yes. The terminals should be able to handle your needs. PU_CIVMED1_SK_SuggestTerm_IG_002_YesOfCourse=Yes of course. Please check with the terminal. PU_CIVMED1_SK_SuggestTerm_IG_003_YouShouldConsult=You should consult the terminal for that. PU_CIVMED2_SK_Busy_IG_001_ImVerySorry=I'm very sorry. I'm with a patient at the moment. PU_CIVMED2_SK_Busy_IG_001b_ImVerySorry=I'm very sorry. I'm with a patient at the moment. PU_CIVMED2_SK_ConvoCont_IG_001_Understood=Understood. PU_CIVMED2_SK_ConvoCont_IG_002_UhHuh=Uh huh. PU_CIVMED2_SK_ConvoCont_IG_003_Okay=Okay. PU_CIVMED2_SK_Farewell_IG_001_ThankYou=Thank you. PU_CIVMED2_SK_Farewell_IG_002_TakeCare=Take care. PU_CIVMED2_SK_Greetings_IG_001_Hello=Hello. PU_CIVMED2_SK_Greetings_IG_002_GoodDay=Good day. PU_CIVMED2_SK_Greetings_IG_003_HowAreYou=How are you? PU_CIVMED2_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=Welcome to MediUnit. How may I help you? PU_CIVMED2_SK_Greetings_MedStation_IG_002_WelcomeToThe=Welcome to the Crusader Health Clinic. PU_CIVMED2_SK_Greetings_MedStation_IG_003_WelcomeToMaria=Welcome to Maria, Pure of Heart. PU_CIVMED2_SK_HealthComment_IG_001_DoYouRequire=Do you require assistance? PU_CIVMED2_SK_IDLES_GENERAL,P= PU_CIVMED2_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=Alright, clamp it. Adding an, anticoagulant, so keep an eye on their vitals. PU_CIVMED2_SK_PlayerWakes_Recovery_IG_002_HelloWelcomeBack=Hello. Welcome back. You had us a little worried there. Your system's reacted well to the treatment. Now you may experience some slight vertigo, but you have been cleared to leave. PU_CIVMED2_SK_Request_Affirm_IG_001_YesDoctor=Yes, doctor. PU_CIVMED2_SK_Request_Neg_IG_001_ImAfraidI=I'm afraid I can't. PU_CIVMED2_SK_Request_Neg_IG_002_ThatSimplyWont=That simply won't be possible. PU_CIVMED2_SK_SuggestTerm_IG_001_AhYesThe=Ah, yes. The terminals should be able to handle your needs. PU_CIVMED2_SK_SuggestTerm_IG_002_OfCoursePlease=Of course. Please check with the terminal. PU_CIVMED2_SK_SuggestTerm_IG_003_YouShouldConsult=You should consult the terminal for that. PU_COMMARRAY1_M_SY_InnerRing_Trespass_Alerted_IG_001_AlertYouAre=Alert: You are in violation of the CommArray Protection Act. Security Protocols are now active. Authorities have been notified. PU_COMMARRAY1_M_SY_MiddleRing_Trespass_Warning_IG_001_WarningTrespassingIn=Warning: Trespassing in CommArray space is against UEE Law. Vacate immediately. PU_COMMARRAY1_M_SY_OuterRing_StationClosed_IG_001_AttentionCommarrayAccess=Attention: CommArray access is for Authorized Personnel only. Vacate the area immediately. PU_COMMARRAY1_M_SY_Station_ComputerHack_Warning_IG_001_AlertTamperingWith=Alert: Tampering with a CommArray is an Imperial Crime. Violators will be prosecuted to fullest extent of the law. PU_COMMARRAY1_M_SY_Station_EncourageVacate_IG_001_AttentionStandardCommarray=Attention: Standard CommArray security protocols will activate shortly. Please vacate the area immediately. PU_COMMARRAY1_M_SY_Station_SystemReactivated_IG_001_CommarrayIsBack=CommArray is back online. ECN services restored. Re-initializing security protocols. Please use this time to vacate to a safe distance. PU_COMMARRAY1_M_SY_Station_Trespass_Alerted_IG_001_WarningTrespasserDetected=Warning: Trespasser detected. Security Protocols engaged. PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_001_NowClosingPlease=Now closing. Please stand clear. PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_002_ClosingStandClear=Closing. Stand clear of panels. PU_CRATECOMP1_M_SY_General_Caution_IG_001_CautionStandClear=Caution. Stand Clear. PU_CRATECOMP1_M_SY_General_Caution_IG_002_CautionPleaseStand=Caution. Please stand clear. PU_CRATECOMP1_M_SY_General_Caution_IG_003_CautionStandClear=Caution. Stand clear of panels. PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_001_NowOpeningPlease=Now opening. Please stand clear. PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_002_OpeningStandClear=Opening. Stand clear of panels. PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_001=Ah... come on, come on no, no no please... no... < Scream > PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_002=No... < Struggle>... < Scream > PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_003=No, no no... Come on, come on... No < Scream > PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_004=No, come on... Please, please... No, I can't take it < Scream > PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_005=Come on... Come on... Ah, no we are going down. We are going down. System failure < Scream > PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_006=I'm out. I'm out. Help. Please help! PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_007=< Struggle >... No. Please Noooo! PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_001=< Scream > PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_002=< Scream > PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_003=< Scream > PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_001_CheckYourFire=Check your fire! I'm on your side. PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_002_WatchWhereYoure=Watch where you're shooting. PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_003_HeyYouHit=Hey! You hit me! PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_001_CheckYourFire=Check your fire! They're on your side. PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_002_ThatTargetIs=That target is a friendly. PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_003_StopYoureShooting=Stop, you're shooting your teammates. PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_001_GetReadyLooks=Okay, get ready. Looks like we've got a new hostile to take care of. PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_002_AfterRepeatedViolations=After repeated violations, I'm declaring your teammate a hostile. PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_003_SeemsOneOf=Seems one of our own's turned against us. Do what you gotta do, everybody. PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_001=< Grunt > PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_002=< Grunt > PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_003=< Grunt > PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_001_HostileEliminated=Hostile eliminated. PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_002_GotATarget=Got a target down. PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_003_GoodKill=Good kill. PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_001_LostOneOf=Lost one of ours. Damn it. PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_002_LostAShip=Lost a ship. PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_003_PilotDownRepeat=Pilot down. Repeat, pilot down. PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_004_WereTakingCasualties=We're taking casualties. PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_001_YouGotA=You got a lotta nerve quitting on me right now. PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_002_InCaseYou=In case you hadn't noticed, this is a pretty crap time to bail on us. PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_003_NotReallyThe=Not really the best time to bail on a job. PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_001_YouKnowI=You know, I can't stand people who bail on a job before it's done. PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_002_PieceOfAdvice=Piece of advice, don't take a job unless you're gonna finish it. PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_003_YoureQuittingGreat=You're quitting? Great. Thanks for wasting my time. PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_001_OkayFineYou=Okay, fine. You want trouble? Well, now you got it. PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_002_EnoughYouCant=Enough. You can't get away with acting like this. PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_003_ThatsItYoure=That's it. You're done. PU_CRUPATROL1_M_CV_General_ShipBumps_IG_001_Careful=Careful! PU_CRUPATROL1_M_CV_General_ShipBumps_IG_002_WatchWhereYoure=Watch where you're flying. PU_CRUPATROL1_M_CV_General_ShipBumps_IG_003_LookOut=Look out! PU_CRUPATROL1_M_CV_General_UnderAttack_IG_001_WhereTheHell=Where the hell did these assholes come from? PU_CRUPATROL1_M_CV_General_UnderAttack_IG_002_ThatAllYou=That all you got? Huh? That all you got?! PU_CRUPATROL1_M_CV_General_UnderAttack_IG_003_ComeOnCome=Come on, come on. You got this... PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_001_AlrightLetsHave=Alright. Let's have a look around ... PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_002_ScanningTheArea=Scanning the area now ... PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_003_GonnaRunA=Gonna run a scan ... PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_004_StartingScan=Starting scan... PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_005_ScanningNow=Scanning... now. PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_001_ChangeOfPlans=Change of plans. A swarm of hostiles are moving on my position. Need you back here ASAP. PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_002_DamnItEnemy=Damn it. Enemy contacts heading my way. Gonna need some immediate combat assistance. PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_003_MyScopesBlowing=My scopes blowing up. Outlaws must've found my position. Get your ass back here, now. PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_001_GotItThanks=Got it, thanks. This should really help with the paperwork. PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_002_ThanksIllForward=Thanks. I'll forward these on to the appropriate channels. PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_003_GotItIll=Got it. I'll make sure this info gets processed. PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_001_DoYouThink=Do you think you could EVA over and ID the captain's remains? And be careful while you're out there, the perps responsible could still be nearby. PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_002_HeadOverAnd=Head over and try to pull the captain's ID. Stay alert though. There's a chance whoever did this could come back. PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_003_CorporateWantsUs=Corporate wants us to pull an ID on the captain. Head over and check it out but keep your eyes open, okay? No telling who's lurking around. PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_001_INeedYou=I need you to head over and log the pilot's remains for the incident report. And be careful, the perps responsible could still be nearby. PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_002_EvaToThe=EVA to the wreckage and see if you can ID the pilot's body. And stay alert, there's a chance who ever did this could come back. PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_003_WeNeedYou=We need you to pull an ID off the pilot. But keep your eyes open, okay? No telling who could still be lurking around out here. PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_001_WeHaveTo=We have to keep moving. I've forwarded the wreck onto a retrieval team. PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_002_YouKnowI=You know, I moved out here to get away from all this crime. Let's keep moving. PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_003_CorporatesTellingUs=Corporate's telling us to leave the wreck for now. They want us finishing the patrol. PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_001_ComeOnLets=Come on, let's keep it moving. PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_002_ISaidYoure=I said you're done here. Let's go. PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_003_ISentThe=I sent the point. Time to go. PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_001_WhatAreYou=What are you waiting for? Move. PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_002_HurryUpAnd=Hurry up and get going. PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_003_QuitStallingAlready=Quit stalling already and get moving. PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_001_LooksLikeWere=Looks like we're down a ship. Let's go ahead and finish without them. PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_002_OneOfThe=One of the contractors didn't work out so the rest of the patrol is just us. PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_003_FyiYoureGoing=FYI. You're going to have to finish the patrol with one less ship helping. PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_001_AreasSecure=Area's secure. PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_002_IThinkThats=I think that's the last of them. PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_003_WeClearWere=We clear? We're clear. PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_004_AllRightI=All right. I think you're good. PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_005_HostilesDownWere=Hostiles down. We're good. PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_006_ScopesClearThink=Scope's clear. Think you're secure. PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_001_AlrightLetMe=Alright. Let me get the last patrol point ready for you. PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_002_ThisNextPoints=This next point's the last stop. Should have it for you in a moment. PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_003_GiveMeA=Give me a sec and I'll send you the final patrol point. PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_001_StandByCalling=Stand by. Calling up next point. PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_002_HoldOnA=Hold on a sec. I'm sending the next patrol point. PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_003_ThatShouldDo=That should do it. Hang on. I'm plotting our next stop. PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_001_ThereYouGo=There you go. Marker sent. PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_002_OkayLetsMove=Okay, let's move on. PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_003_GoOnHead=Go on, head on out. PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_004_HeadToThe=Head to the next marker. PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_001_HeyThePatrol=Hey, the patrol can't wait any longer, so I'm gonna go ahead and cancel your contract. Good luck, though. PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_002_HeyWantedTo=Hey, wanted to let you know that since you're not here to do the work, I've got to cancel your contract. Sorry. PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_003_ListenYourContracts=Listen, your contract's been canceled. Official policy. Only contractors on active patrol get paid. Just the way it is. PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_001_WhereTheHeck=Where the heck are you going? PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_002_YouBetterNot=You better not be running. PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_003_GetBackOn=Get back on course, pilot! PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_001_HeyThatsNot=Hey, that's not our patrol route. Let's stay on task. PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_002_CheckYourCourse=Check your course. You're heading's all wrong. PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_003_WatchYourFlight=Watch your flight path. You're drifting off course. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_001_BadNewsHelp=Bad news. Help ain't coming. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_002_ShitAlrightLook=Shit... alright, look, it's a no-go on backup. You're your own for this one. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_003_CorporateSaysThey=Corporate says they don't have any available support units. Sorry. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_001_CommandsTaskingSome=Command's tasking some reinforcements to help out. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_002_ReinforcementsComingIn=Reinforcements. Coming in. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_003_GotSomeHelp=Got some help. Stand by. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_004_DontDieIm=Don't die. I'm sending help. PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_005_IJustGot=I just got clearance to send reinforcements. PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_001_UmThisIs=Um... this is not good. I've got heavily armed hostiles headed your way. Let me see if I can get you some backup. PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_002_GotHostilesThese=Got hostiles. These guys look really strapped. I'll contact Command and see if I can pull up some support. Watch yourself in the meantime. PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_003_IJustPicked=I just picked up a significant enemy force heading your way. You know, I'm not liking these odds. Let me see if I can dredge up some help. PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_001_PickingUpA=Picking up a contact... looks destroyed. PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_002_HuhThatsNot=Huh... That's not good... Black box signal coming from nearby. PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_003_ScansShowingA=Scans showing a lot of debris nearby. Probably a downed ship. PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_001_ContactContactGot=Contact, contact. Got hostiles on site. PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_002_ImPickingUp=I'm picking up hostile contacts. Get ready. It's about to get interesting. PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_003_ReadyUpYou=Ready up. You've got hostiles inbound. PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_004_GetFocusedGot=Get focused. Got unknown contacts heading your way. PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_005_OkayLooksPretty=Okay... looks pretty- Contact! Contact! Hostiles inbound. PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_006_GotEnemyContacts=Got enemy contacts. Weapons free. PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_001_OkayLooksPretty=Okay... looks pretty good... Yeah, I don't see anyone. PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_002_ScopesLookingClear=Scope's looking clear... let's give it a second to confirm... Yeah, we're good. PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_003_MyScopesClear=My scope's clear... Yeah. I think we're clear. PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_004_NothingNothingYeah=Nothing... Nothing... Yeah. We are all clear. PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_001_IThinkWere=I think we're clear. Appreciate the assist. PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_002_LooksLikeThat=Looks like that was all of them. Hey, thanks for saving my ass. PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_003_WereGoodThanks=We're good. Thanks for help. PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_001_SoHeresHow=So here's how this is gonna work, I'll be here running the op over comms. You head to a patrol point. You clear it. I send you the next one. PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_002_QuickOutlineOf=Quick outline of how this is gonna work. I send you the patrol points. You check out each of those points while I monitor from here. Anyone takes a shot. You handle it. PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_003_BeforeWeGet=Before we get started, let me break down how this patrol will work. We'll check each point to make sure it's clear. Then move on. Simple. Corporate, in all their wisdom, have ordered us to run these ops remotely, so I'll stay here and monitor you. PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_001_HeresTheFirst=Here's the first patrol point. Move out. PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_002_SendingTheFirst=Sending the first patrol point. Get going. PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_003_YouShouldBe=You should be seeing the first patrol point now. PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_001_LooksLikeYoure=Looks like you're all cleared to go. PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_002_AllRightYoure=All right. You're all set. Get ready to move out. PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_003_AlrightThePatrols=Alright, the patrol's been cleared. Ready up. PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_001_WereAllDone=We're all done. Thanks for the help. PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_002_AllPatrolPoints=All patrol points clear. Thanks for the assist. PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_003_OkayIThink=Okay, I think that about does it. Contract complete. Thanks. PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_001_HeyYoureHere=Hey, you're here for the patrol, right? Great. Hang out for a sec, we'll get going shortly. PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_002_HeyImAssuming=Hey. I'm assuming you're here for the op. I'm gonna be your handler. Just waiting for final clearance and then we can get started. PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_003_HeyYouMust=Hey, you must be the contractor. Nice to have you on board. I'll be handling logistics for you. Once we get the all clear from HQ, I'll let you know. PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_001_SorryStillClearing=Sorry, still clearing up some paperwork for the bosses. PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_002_SorryForThe=Sorry for the delay. We still haven't gotten official 'go' from the higher ups. PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_003_HeyLookThe=Hey look. The geniuses in charge still haven't approved the patrol path. Shouldn't be much longer. PU_CRUPILOT1_CV_AllClear_IG_001_AreasClear,P=Area's clear. PU_CRUPILOT1_CV_AllClear_IG_002_ScansArentShowing,P=Scans aren't showing anything. We're clear. PU_CRUPILOT1_CV_AllClear_IG_003_ThatWasThe,P=That was the last of them, I think. PU_CRUPILOT1_CV_AllClear_IG_004_LooksLikeThat,P=Looks like that was all of them. PU_CRUPILOT1_CV_AllClear_IG_005_HostilesEliminated,P=Hostiles eliminated. PU_CRUPILOT1_CV_Celebrate_IG_001_Yeah,P=Yeah! PU_CRUPILOT1_CV_Celebrate_IG_002_ThatsIt,P=That's it! PU_CRUPILOT1_CV_Celebrate_IG_003_Yes,P=Yes! PU_CRUPILOT1_CV_Celebrate_IG_004_Beautiful,P=Beautiful! PU_CRUPILOT1_CV_Celebrate_IG_005_ThereWeGo,P=There we go. PU_CRUPILOT1_CV_DeathCry_IG_001_NoNo,P=No. No! PU_CRUPILOT1_CV_DeathCry_IG_002_EX,P= PU_CRUPILOT1_CV_Frustrate_IG_001_Crap,P=Crap! PU_CRUPILOT1_CV_Frustrate_IG_002_DamnIt,P=Damn it! PU_CRUPILOT1_CV_Frustrate_IG_003_Shit,P=Shit! PU_CRUPILOT1_CV_Frustrate_IG_004_NotGood,P=Not good! PU_CRUPILOT1_CV_Frustrate_IG_005_No,P=No! PU_CRUPILOT1_CV_Greeting_IG_001_HeyThisIs,P=Hey, this is Crusader Security, wanted to give you a heads up that we're just doing a routine sweep of the area. Nothing to be worried about. PU_CRUPILOT1_CV_Greeting_IG_002_HiThereHope,P=Hi there, hope everything's going all right. Crusader Security has us patroling the area, so let us know if you need anything. PU_CRUPILOT1_CV_Greeting_IG_003_CrusaderSecurityTo,P=Crusader Security to pilot. You are currently in Crusader controlled space. You run into any problems while we're on patrol here, just give us a comm. PU_CRUPILOT1_CV_Greeting_IG_004_AttentionPilotThis,P=Attention Pilot. This is Crusader Security. We've had reports of outlaws in the area. Haven't come across anything during this patrol yet, but caution is advised. Thanks. PU_CRUPILOT1_CV_Greeting_IG_005_PilotCrusaderSecurity,P=Pilot, Crusader Security here. Be advised that we're conducting sweeps of the area. Appreciate your cooperation. PU_CRUPILOT1_CV_MovingOn_IG_001_WereAllDone,P=We're all done in this sector. Stay safe, all right. PU_CRUPILOT1_CV_MovingOn_IG_002_HeyThisArea,P=Hey, this area looks all clear, so we're moving on. Good flying. PU_CRUPILOT1_CV_MovingOn_IG_003_CrusaderSecurityTo,P=Crusader Security to Pilot. Wanted to let you know that everything looks good around here. Gonna head out now, but feel free to carry on with your business. PU_CRUPILOT1_CV_MovingOn_IG_004_HeyTherePilot,P=Hey there Pilot, finished our scans and nothing suspicious to report. Have yourself a good one. PU_CRUPILOT1_CV_MovingOn_IG_005_ThatAboutWraps,P=That about wraps it up for us out here. Enjoy the rest of your time in Crusader. PU_CRUPILOT1_CV_NeedRepairs_IG_001_DammitImPretty,P=Dammit, I'm pretty banged up. Gonna need some repairs before continuing. PU_CRUPILOT1_CV_NeedRepairs_IG_002_TheyDidA,P=They did a real number on me. Gonna have to visit a service station. PU_CRUPILOT1_CV_NeedRepairs_IG_003_AfterThatFight,P=After that fight, I better drag over to a Cry-Astro. PU_CRUPILOT1_CV_NeedRepairs_IG_004_TookABit,P=Took a bit a damage there. Probably should re-up while I can. PU_CRUPILOT1_CV_OutlawsAttack_IG_001_PilotBeAdvised,P=Pilot, be advised, we've got hostile contacts! PU_CRUPILOT1_CV_OutlawsAttack_IG_002_PilotThisIs,P=Pilot, this is Crusader Security, watch yourself. We've got outlaws incoming. PU_CRUPILOT1_CV_OutlawsAttack_IG_003_AlertFullAlert,P=Alert! Full alert! Hostiles inbound to sector. PU_CRUPILOT1_CV_OutlawsAttack_IG_004_HeyYouMight,P=Hey, you might want to get out of here while you can. We've got trouble coming. PU_CRUPILOT1_CV_OutlawsAttack_IG_005_GotOutlaws,P=Got outlaws! PU_CRUPILOT1_CV_OutlawsEscape_IG_001_DangersOverFor,P=Danger's over for now. PU_CRUPILOT1_CV_OutlawsEscape_IG_002_TheyreGoneFor,P=They're gone... for now at least. PU_CRUPILOT1_CV_OutlawsEscape_IG_003_WellThatSent,P=Well that sent them running. PU_CRUPILOT1_CV_OutlawsEscape_IG_004_LookAtThose,P=Look at those bastards run. PU_CRUPILOT1_CV_OutlawsEscape_IG_005_GuessWellMark,P=Guess we'll mark that one down as 'to be continued.' PU_CRUPILOT1_CV_PlayerAttacks_IG_001_WhatTheHell,P=What the hell?!? PU_CRUPILOT1_CV_PlayerAttacks_IG_002_StandDownNow,P=Stand down! Now! PU_CRUPILOT1_CV_PlayerAttacks_IG_003_CeaseFire,P=Cease fire! PU_CRUPILOT1_CV_PlayerAttacks_IG_004_ImUnderAttack,P=I'm under attack! PU_CRUPILOT1_CV_PlayerAttacks_IG_005_YouBastard,P=You bastard! PU_CRUPILOT1_CV_RequestHelp_IG_001_MaydayMaydayIm,P=Mayday! Mayday! I'm in need of assistance. PU_CRUPILOT1_CV_RequestHelp_IG_002_AttentionAllShips,P=Attention! All ships in the area. Crusader Security vessel in need of assistance. PU_CRUPILOT1_CV_RequestHelp_IG_003_ThisIsAn,P=This is an emergency comm. Back up requested. PU_CRUPILOT1_CV_RequestHelp_IG_004_AlertAllPilots,P=Alert, all pilots. This is a Crusader Security ship requesting emergency combat assistance. PU_CRUPILOT1_CV_RequestHelp_IG_005_EmergencyCrusaderSecurity,P=Emergency! Crusader Security under attack! I need help! PU_CRUPILOT1_CV_Retreat_IG_001_Fallback,P=Fallback! PU_CRUPILOT1_CV_Retreat_IG_002_Retreat,P=Retreat! PU_CRUPILOT1_CV_Retreat_IG_003_WereDoneWe,P=We're done. We gotta go. PU_CRUPILOT1_CV_Retreat_IG_004_ItsNoGood,P=It's no good! Initiate emergency jump protocols. PU_CRUPILOT1_CV_Retreat_IG_005_FallbackToBase,P=Fallback to base. PU_CRUPILOT1_CV_StandClear_IG_001_PilotStandClear,P=Pilot, stand clear of the engagement. PU_CRUPILOT1_CV_StandClear_IG_002_PilotFallBack,P=Pilot, fall back. We don't want any civilian casualties here. PU_CRUPILOT1_CV_StandClear_IG_003_ThisIsCrusader,P=This is Crusader Security. We need civilians to clear the area. PU_CRUPILOT1_CV_StandClear_IG_004_PilotCrusaderSecurity,P=Pilot, Crusader Security here. You don't want to tangle with these bastards. PU_CRUPILOT1_CV_StandClear_IG_005_DoNotEngage,P=Do not engage, Pilot. Leave this to the professionals. PU_CRUPILOT1_CV_Thanks_IG_001_AppreciateTheAssist,P=Appreciate the assist back there. PU_CRUPILOT1_CV_Thanks_IG_002_ThanksForThe,P=Thanks for the hand. PU_CRUPILOT1_CV_Thanks_IG_003_ThatWasSome,P=That was some good flying. PU_CRUPILOT1_CV_Thanks_IG_004_GottaSayYoure,P=Gotta say, you're pretty good at this sort of thing. PU_CRUPILOT1_CV_Thanks_IG_005_ThanksForThe,P=Thanks for the help. PU_CRUPILOT2_CV_1stFightNoHelp_IG_001_GladYouWerent,P=Glad you weren't hurt. If you got a second, we could actually use your help with something. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? PU_CRUPILOT2_CV_1stXPlayerHelps_IG_001_OhManThanks,P=Oh man, thanks for the assist. Things were looking a little tight. If you got a second, we could use your help with one more thing. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? PU_CRUPILOT2_CV_Farewell_IG_001_SeeYouAround,P=See you around. PU_CRUPILOT2_CV_Farewell_IG_002_KeepYourNose,P=Keep your nose clean. PU_CRUPILOT2_CV_Farewell_IG_003_StayOutOf,P=Stay out of trouble. PU_CRUPILOT2_CV_Farewell_IG_004_HeyBeSafe,P=Hey, be safe out there. PU_CRUPILOT2_CV_Farewell_IG_005_FlySafe,P=Fly safe! PU_CRUPILOT2_CV_FutureWork_IG_001_NowThatYou,P=Now that you know how its done, if you come across any more downed Arrays, go ahead and reset them. Only if it's safe though. Don't want you tangling with outlaws. PU_CRUPILOT2_CV_FutureWork_IG_002_IfYouSee,P=If you see any more Arrays like this one, wouldn't mind you reactivating them. Unofficialy of course. PU_CRUPILOT2_CV_FutureWork_IG_003_ImNotThe,P=I'm not the one telling you this, if you get me, but they've been hitting a lot of the other Arrays in the area and our manpower's stretched pretty thin. You reset more of these yourself, no one would mind thats for damn sure. PU_CRUPILOT2_CV_MistakenTech_IG_001_AhHeyYou,P=Ah hey, you must be the tech from Aciedo. The area's clear so you're good to go down and reset the Array. PU_CRUPILOT2_CV_MistakenTech_IG_002_AreYouOne,P=Are you one of the Aciedo techs? It doesn't look like there's going to be any more trouble for now so feel free to go down and bring the Array back online. PU_CRUPILOT2_CV_MistakenTech_IG_003_ManIWish,P=Man I wish those outlaws would stop messing with these Arrays. Must have you techs running around like crazy. Don't let me hold you up though, huh. Feel free to get started resetting the Arrays PU_CRUPILOT2_CV_MistakenTech_IG_004_GladYouTechnicians,P=Glad you technicians got here so quick. Things are quiet now so you might as well get started reconnecting the Array. PU_CRUPILOT2_CV_OutlawsAttack_IG_001_MultipleContactsIncoming,P=Multiple contacts. Incoming. PU_CRUPILOT2_CV_OutlawsAttack_IG_001b_MultipleContactsIncoming,P=Multiple contacts. Incoming. PU_CRUPILOT2_CV_OutlawsAttack_IG_002_ContactContactDefinitely,P=Contact! Contact! Definitely not friendlies. PU_CRUPILOT2_CV_OutlawsAttack_IG_003_OutlawsInbound,P=Outlaws inbound! PU_CRUPILOT2_CV_OutlawsAttack_IG_004_HostilesComingAre,P=Hostiles coming are way! PU_CRUPILOT2_CV_OutlawsAttack_IG_005_HereTheyCome,P=Here they come! PU_CRUPILOT2_CV_PlayerAttacks_IG_001_WhatTheHell,P=What the hell are you doing?! PU_CRUPILOT2_CV_PlayerAttacks_IG_002_YoureOneOf,P=You're one of them?! PU_CRUPILOT2_CV_PlayerAttacks_IG_002b_YoureOneOf,P=You're one of them?! PU_CRUPILOT2_CV_PlayerAttacks_IG_003_Gambit3ToCentral,P=Gambit-3 to Central! We need backup here. PU_CRUPILOT2_CV_PlayerAttacks_IG_004_OhYouWant,P=Oh, you want some too? PU_CRUPILOT2_CV_PlayerAttacks_IG_005_Traitor,P=Traitor. PU_CRUPILOT2_CV_PlayerAttacks_IG_006_LetsJustShoot,P=Let's just shoot everybody. PU_CRUPILOT2_CV_PlayerEnters_High_IG_001_AttentionPilotStand,P=Attention pilot, stand clear and do not engage. PU_CRUPILOT2_CV_PlayerEnters_High_IG_003_HeyNotSure,P=Hey, not sure what you're business here is, but now's not the time. PU_CRUPILOT2_CV_PlayerEnters_High_IG_004_ThisAreaIs,P=This area is not safe. Please move along. PU_CRUPILOT2_CV_PlayerEnters_Low_IG_001_AttentionPilotStand,P=Attention pilot, stand clear and do not engage. PU_CRUPILOT2_CV_PlayerEnters_Low_IG_002_ThisIsCrusader,P=This is Crusader Security. We've got the situation handled. PU_CRUPILOT2_CV_PlayerEnters_Low_IG_004_ThisAreaIs,P=This area is not safe. Please keep moving. PU_CRUPILOT2_CV_PlayerHelps_IG_001_ThatsTheLast,P=That's the last of them. Go ahead and restart the system. We'll keep an eye out. PU_CRUPILOT2_CV_PlayerHelps_IG_002_ScansClearWell,P=Scan's clear. We'll set up a perimeter, can you land and bring the Array back online? PU_CRUPILOT2_CV_PlayerHelps_IG_003_IfYouWant,P=If you want to keep helping, EVA down and reset the Array. We'll watch your back. PU_CRUPILOT2_CV_PlayerHelps_IG_004_YouSeemLike,P=You seem like you can handle yourself pretty well. How about you bring the Array online? We'll make sure no one jumps you while you're EVAing. PU_CRUPILOT2_CV_PlayerHelps_IG_005_HeyThatWas,P=Hey, that was some pretty decent flying. How are you at EVA? We need to guard the perimeter, but if you could reset the Array, that'd be great. PU_CRUPILOT2_CV_PlayerLeaves_IG_001_WhereYouGoing,P=Where you going? PU_CRUPILOT2_CV_PlayerLeaves_IG_002_NotGonnaHelp,P=Not gonna help? PU_CRUPILOT2_CV_PlayerLeaves_IG_003_AlrightNeverMind,P=Alright, never mind then. PU_CRUPILOT2_CV_PlayerLeaves_IG_004_FineWellTake,P=Fine. We'll take it from here. PU_CRUPILOT2_CV_RebootRequest_IG_001_PhewThatsThe,P=Phew, that's the last of 'em. It's too bad the damn technicians won't be here for a few days. The whole department's backed up since those outlaw bastards started shutting down Arrays. I'll tell you what, if you're up for it, you could EVA to the Array and restart it. I'd do it myself but you know, corporate politics. Anyway, it's up to you. PU_CRUPILOT2_CV_RebootRequest_IG_002_ScansClearBut,P=Scan's clear but we're not going to be able to wait around much longer. If you wanted to you could go land and bring the Array back online. Not that I'm asking you to do that but it'd be a pretty nice thing to do if you get me. PU_CRUPILOT2_CV_RebootRequest_IG_003_IfYouWant,P=If you want to keep helping you could EVA down and reset the Array. We'll pretend we didn't see anything. PU_CRUPILOT2_CV_RebootRequest_IG_004_AhYouSeem,P=Ah, you seem like you can handle yourself pretty well. How about you go down and bring the Array online? Not officially or anything but it'd help us out. PU_CRUPILOT2_CV_ReminderPrompt_IG_001_AreaLooksClear,P=Area looks clear. Go ahead and reset the Array. PU_CRUPILOT2_CV_ReminderPrompt_IG_002_YoullHaveTo,P=You'll have to EVA down to get to the Array control panel. PU_CRUPILOT2_CV_ReminderPrompt_IG_003_GoAheadAnd,P=Go ahead and EVA to the control panel. PU_CRUPILOT2_CV_ReminderPrompt_IG_004_YouGonnaBring,P=You gonna bring the Array back online or not? PU_CRUPILOT2_CV_ReminderPrompt_IG_005_WhatsTheHold,P=What's the hold up? PU_CRUPILOT2_CV_Thanks_IG_001_Thanks,P=Thanks. PU_CRUPILOT2_CV_Thanks_IG_002_AppreciateIt,P=Appreciate it. PU_CRUPILOT2_CV_Thanks_IG_003_GoodWork,P=Good work. PU_CRUPILOT2_CV_Thanks_IG_004_NicelyDone,P=Nicely done. PU_CRUPILOT2_CV_Thanks_IG_005_NotBadNot,P=Not bad. Not bad at all. PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_SendingYouThe=Sending you the coordinates for the Nine Tails fleet generating the quantum blockade. We need to take them out if we want to restore regular travel to the area. Head there and be ready to engage the enemy. PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_HeresTheLocation=Here's the location of the Nine Tails fleet. These ships are the ones behind this quantum blockade. If we can eliminate them, then the station will be safe again. They're not going to go easy though. Expect a full out brawl when you arrive. PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_UpdatingYouWith=Updating you with the Nine Tails fleet coordinates. I need you to head there and clear out the hostiles responsible for powering the quantum dampener. We take them out, and the blockade will be over. PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_ThanksForSigning=Thanks for signing up. Every bit of help we get makes it that much more likely we can put a stop to the Nine Tails blockade. Here are the coordinates. This outlaw fleet is the one responsible for the quantum dampening. We take them out and the area should be clear again. PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_GladYoureWith=Glad you're with us on this. Not going to be easy facing down this Nine Tails fleet, but we take these ships out and we take the quantum dampener out with them. Then this damn blockade will finally be over. Head to the coordinates and let's get this done. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_001_LookHereI=Look here. I know that last time the Nine Tails blockaded a station and you volunteered to assist Crusader Security things didn't exactly work out. I'm willing to give you another chance though. Head to the first scan area and I expect you to help secure the site. Don't let me down this time. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_002_AllRightPilot=All right, pilot. Let's not beat around the bush - last time you offered to help with a Nine Tails blockade you were less than reliable. But these bastards are at it again, and I need every ship I can get. Head to the first scan point, and lets see if you can help us locate their fleet. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman. I'm surprised to see you're volunteering again. Last time there was a Nine Tails blockade you left us high and dry. But if there's one thing I've learned is that if someone asks for a chance to prove themselves, you might as well let them try. If you're serious about helping this time, we need to secure the first scan point so we can try and locate the main fleet. We'll see if you can do better this time around. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman here. Thanks for volunteering. I know the last time the Nine Tails blockaded a station we weren't able to capture those responsible, but I'm confident that we can do better this time around. First we got to find their fleet, though. I'm sending you the coordinates for the first scan location. See you there. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. Thanks for offering to help end this blockade. I know the Nine Tails got the better of us last time, but that was then and this is now. If we focus and give a hundred and ten percent, I have every confidence that we can stop them. First though, we have to secure the initial scan point so we can locate their fleet. Head over there now. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_003_ISeeThat=I see that you'll be joining us to put an end to the lastest Nine Tails' blockade attempt. Here's hoping things go better for us this time. I sent you the coordinates for our first scan point. Make your way to the site. We will need to secure it to begin searching for their fleet. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_001_IWasDamn=I was damn glad to see your name pop up. Crusader Security hasn't forgotten your vital contributions to shutting down the Nine Tails last time they tried something like this. Head to the first scan area and let's see if we cant end this blockade like we did the last one. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_002_RealHappyTo=Real happy to have you with us again. With you on board, I'm sure we'll be just as successful shutting down the Nine Tails blockade this time around. Head to the first scan area and we'll start hunting for their fleet's location. See you there. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_003_NiceToHave=Nice to have you fighting with us again. Hopefully we can destroy their fleet as successfully as we did last time. Sending you the location of the first point we will need to scan. Head to the coordinates and secure the site. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_001_ThisIsCommander=This is Commander Herdsman. Very happy to see that you're voluteering again. Nine Tails seem to think they'll have a better chance this time around, but with pilots like you rejoining the fight they're sorely mistaken. First things first, we got to secure the initial scan point before we can locate their fleet. I'll see you there. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_002_CommanderHerdsmanHere=Commander Herdsman, here. Glad to have you back on board. With how we successfully dealt with the Nine Tails last time around, I have every bit of faith that this current blockade will be shut down with the same efficiency. Let's not waste any time, head to the first scan point and we'll begin our search for the Nine Tails fleet. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman. I hoped the Nine Tails would've learned their lesson after we took care of their last blockade. Guess I shouldn't be surprised they're at it again. But just like last time, we'll shut them down again. Head to the first scan point and we'll begin searching for their main fleet. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_GladYoullBe=Glad you'll be joining us. We need all the help we can get. I'm Commander Herdsman with Crusader Security and I'll be overseeing this op. The plan is to use scan ships to help us locate whatever the Nine Tails are using to block quantum travel, but we can't do that until we clear a safe zone for the scanners to operate. You have the coordinates of the first scan site. Make your way there now. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman here. Good to have you with us. Crusader Security needs to trace the current location of the main Nine Tails fleet, but can't get our scan ships into position until active hostiles have been cleared. Head to the coordinates now. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. Nice to see you will be joining Crusader Security for this operation. I have scan ships at the ready to help us locate the main Nine Tails fleet and put an end to this blockade, but we can't begin the scans until we can secure the location. Report to the provided coordinates. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman of Crusader Security. I'm coordinating a protective detail to secure a scan site so we can locate the source of this Nine Tails blockade. Head to the location provided now. And be ready for a fight. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_004_CommanderHerdsmanHere=Commander Herdsman here. I'm happy to see you're joining Crusader Security's efforts to end this blockade. First step will be to ascertain the Nine Tails fleet's location using scan ships. But it will be too risky to deploy them until we can fully secure the scan site. Head there now to assist with clearing any hostiles. PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_005_CommanderHerdsmanHere=Commander Herdsman here. You've got the coordinates of the scan site I need you to clear. Once we are sure there are no active hostiles we can begin scanning, find the Nine Tails fleet, and hopefully put a stop to this blockade once and for all. Report to the site as soon as possible. PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_001_YesSir=Yes Sir (defeated) PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_002_YesSir=Yes Sir (defeated) PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_003_YesSir=Yes Sir (defeated) PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_001_YesSir=Yes Sir (upbeat) PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_002_YesSir=Yes Sir (upbeat) PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_003_YesSir=Yes Sir (upbeat) PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman, here. We have the blockade's location and are moving in to engage. If you're willing to sign up, Crusader could sure use your help putting these bastards down. PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. We were able to ID the location of the main Nine Tails fleet. I'm hoping you'll sign up to help us put an end to this blockade. PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ComeInPilot=Come in pilot, this is Commander Herdsman. The location of the Nine Tails fleet has been found. I'm hoping you'll sign up to lend us a hand in shutting them down. PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsCommander=This is Commander Herdsman. Wanted to inform you that we have discovered the main Nine Tails fleet's whereabouts. It'll be difficult but I'm hoping I can count on your assistance in dealing with them. PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_PilotWeHave=Pilot, we have word on where the Nine Tails fleet is. I'm hoping to send as many ships as I can there now. Sign up, if you want to help us take these bastards down. PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_GotAScanning=Got a scanning ship in trouble. Help them out. PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanShipTaking=Scan ship taking damage. PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_ScanningShipUnder=Scanning ship under fire. PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_NineTailsAre=Nine Tails are chewing up the scan ships. Help them. PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_ScanShipIn=Scan ship in need of immediate assistance. PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_FirstOccur_IG_001_HoldOnQuantum=Hold on... Quantum is back. They shut down the dampeners. What the hell are they up to?... Damn it. I've got a contact inbound. Looks big... All units, get ready for some heavy fire. PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_WaitTheyrePowering=Wait? they're powering down the array. Something's up? Bad news, we're picking up reinforcements quantuming to your location. They've called something big. Ready up. PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_WhatHappenedThe=What happened? The array just shut down? Wait, let me check? Yeah. Looks like they shut down the blockade to call in reinforcements. I'm tracking a large Nine Tails signal heading to our location. Stay alert. PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_HeadsUpThe=Heads up. The array just went dark. I think they're calling in back up? Got it. Reinforcements confirmed. Be ready. Things are going to get intense. PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_LookTheyTurned=Look. They turned off the array. If this is like last time that means... There. Our scans just picked up a quantum signature headed your way. The Nine Tails are calling in the big guns. All ships, get ready. PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_NotGoodThey=Not good, they turned the array off. They're probably got reinforcements ready to quantum in. Checking? Confirmed. Nine Tails force enroute now. Not sure what's coming, but be ready for anything. PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_GoodStartEveryone=Good start everyone. Seems our combined efforts across the sector are paying off and their numbers are starting to thin. Keep it up. PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_GettingReportsIn=Getting reports in from across the sector and we're starting to see results. Lets keep the pressure up. PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_AllRightEveryone=All right, everyone. Early reports from across the sector are looking good. We keep this up and I don't think the Nine Tails stand a chance. PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_NineTailsAre=Nine Tails are starting to take heavy losses across the sector. Their blockade won't last much longer. Don't let up. We can do this. PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_IveGottenWord=I've gotten word from multiple sources - The Nine Tails are taking heavy losses across the sector. Focus up. This is our chance to shutdown this Quantum Blockade for good. PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_WereSeeingHeavy=We're seeing heavy Nine Tails losses from all over the sector. It's now or never, people! Let's end this blockade! PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_WeveGotThem=We've got them against the ropes. The array is starting to weaken. Focus and finish them. PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_TheresNotMuch=There's not much fight left in them now. This should be the last of their forces. Let's put an end to this blockade! PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_AllRightPeople=All right, people. My reports are saying the array is barely hanging on. Let's take them down. PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_QuantumDampeningShip=Quantum dampening ship down. Excellent. PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_NiceJobTaking=Nice job taking out that quantum dampener. Keep it up. PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_GoodThatsAnother=Good. That's another ship in the quantum dampening array eliminated. PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_AnotherShipIn=Another ship in the array taken out. Good shooting. PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_QuantumDampenerShip=Quantum dampener ship destroyed. PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_DamnItWe=Damn it. We lost a scanning ship. Don't let it happen it again. PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanningShipDown=Scanning ship down. We can't afford to lose another. PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_NineTailsTook=Nine Tails took out a scan ship. Would somebody please stop these bastards? PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_ScanShipLost=Scan ship lost. Let's do better people. PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_DamnScanShip=Damn. Scan ship down. Focus up! I don't want to lose any more. PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_WereDownTo=We're down to our last scanning ship. Protect it at all costs. PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_OnlyOneScanning=Only one scanning ship left, people. Get on them! PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_IWantAll=I want all pilots guarding the last scanning ship! PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_ScanShipDown=Scan ship down! We can't let the Nine Tails get the last one! PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_NineTailsTook=Nine Tails took out another scan ship. Only one left. We can't lose it. PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_001_AllScanningShips=All scanning ships down. We're going to have to move on to the next scan point. Stand by for coordinates? PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_002_DamnItThat=Damn it, that was the last scan ship, people. No choice. We got to retreat to the next scan point. Stand by for coordinates? PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_003_NineTailsGot=Nine Tails got the final scan ship. We're done here. Let's move on to the next scan point and try again. Stand by for coordinates? PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_004_WereOutOf=We're out of scanning ships. This area's lost. All pilots ready to move to the next scan area. Stand by for coordinates? PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_005_ThatWasOur=That was our last scanning ship. Pilots prepare to retreat to the next scan point. Stand by for coordinates? PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_TurretEliminated=Turret eliminated. PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_HostileTurretDestroyed=Hostile turret destroyed. PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyTurretDestroyed=Enemy turret destroyed. Nicely done. PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_NineTailsTurret=Nine Tails turret eliminated. PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_ThereHostileTurret=There. Hostile turret down. PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_NineTailsCruiser=Nine Tails cruiser destroyed! That's gotta have them shaking. PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ConfirmedHostileCruiser=Confirmed. Hostile cruiser destroyed! PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyCruiserEliminated=Enemy cruiser eliminated. PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_LooksLikeThat=Looks like that Nine Tails cruiser's done for. PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_HostileCruiserDown=Hostile cruiser down. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_EnemyFighterDown=Enemy fighter down. Nice work. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ExcellentNineTails=Excellent. Nine Tails fighter destroyed. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_HostileFighterDestroyed=Hostile fighter destroyed. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_EnemyFighterEliminated=Enemy fighter eliminated. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_NineTailsFighter=Nine Tails fighter destroyed. PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_YouDidIt=You did it! Nine Tails flagship is down! We got the bastards. PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItFlagships=That's it! Flagship's destroyed and the blockade is offline! We won! PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_YesFlagshipEliminated=Yes! Flagship eliminated! That should teach the Nine Tails not to mess with Crusader. PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThereWeGot=There! We got them! Nine Tails are running scared! That'll teach them. PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_IllBeDamned=I'll be damned, you did it! Flagship's down, blockade's over, and we got the bastards on the run. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_001_HostileDown=Hostile down. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_002_ThatsOneLess=That's one less Nine Tails to worry about. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_003_EnemyEliminatedGood=Enemy eliminated. Good work. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_004_NiceFlying=Nice flying. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_005_WellDoneKeep=Well done. Keep it up and these Nine Tails will be done before they know it. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_RadarsClearPeople=Radar's clear, people. That looks like the last of them. For now at least. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreasClearOf=Area's clear of hostiles. Good work. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ThatsItRadar=That's it. Radar is clear of enemies. Area secure. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_004_LooksLikeThat=Looks like that might have been the last of them. Stay on alert in case more arrive. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_005_IThinkThat=I think that was the last of them for now. Be we need to be vigilant. Keep patrolling the area just in case. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_006_NotSeeingAny=Not seeing any more Nine Tails in the area. Think we?re good for now. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_007_AllHostilesDown=All hostiles down. Go ahead and catch your breath but be ready in case the Nine Tails try again. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_008_HostilesEliminatedWere=Hostiles eliminated. We're all clear. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_009_ConfirmedAllNine=Confirmed. All Nine Tails in the area eliminated. Stay sharp in case they send more our way. PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_010_ThatDidIt=That did it, people. Hostiles are clear and the radar looks good. PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_WeCouldReally=We could really use you out here with us. I want you to rejoin the operation as soon as you can. PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereMakingProgress=We're making progress against the Nine Tails, but could use you back in action. Get over here as quick as you can. The sooner, the better. PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_TheOperationIs=The operation is still underway and we're dealing with these Nine Tails best we can, but it would be going a whole lot better with a few extra hands. Hurry up, and report back here ASAP. PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ISincerelyHope=I sincerely hope you're making your way back to the operation. We need all the pilots we can get. Your help could make all the difference. PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_JustCheckingIn=Just checking in to make sure you're on your way. I need every ship out here fighting if we're going to deal with these Nine Tails. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_WelcomeToThe=Welcome to the mix. We?ve identified the array of ships responsible for generating the quantum dampening field. Focus your fire on taking them out. Fly fast, aim true, and good luck. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_GoodToHave=Good to have you here. Turns out the Nine Tails are generating the quantum dampening field using an array of ships. Those are our priority, but any hostile is fair game. It's going to take everything we got to put these Nine Tails down. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_SeemsLikeTheres=Seems like there's more than enough of these Nine Tails to go around, but your priority is the array of ships responsible for generating the quantum dampening field. Take your pick and take them down. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_YourOrdersAre=Your orders are simple - neutralize the array of ships responsible for generating the quantum dampening field. Good luck. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WithAFleet=With a fleet this size, I'm a bit surprised at how well they managed to stay hidden. But now that we got them, I'm counting on you to take out the array of ships responsible for generating the quantum dampening field. Make me proud. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GladToHave=Glad to have you back. Get in there and let's end this. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_WelcomeBackFind=Welcome back. Find a target, and let them know you mean business. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GoodYoureBack=Good. You're back. Get in there and help where you can. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NiceToHave=Nice to have you back. Now get to work and make your shots count. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_HopingYoudCome=Hoping you'd come back. We can use all the help we can get. Find a target and show these Nine Tails what you can do. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_001_ThisSiteLooks=This site looks clear. No hostiles on radar. Sending for the scan ships now. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_002_AreasQuietSending=Area's quiet. Sending for the scan ships now and let's get them into position. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_003_GoodNewsNo=Good news. No Nine Tails in sight. Hold position while the scan ships make their way here. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_004_ImNotSeeing=I'm not seeing any Nine Tails on radar. Sending for the scan ships now. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_005_TheScanArea=The scan area appears to be clear. Deploying the scanning ships to our location now. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_001_ShouldntBeSurprised=Shouldn't be surprised the Nine Tails were waiting for us. Bastards are crawling all over the area. We need to clear them out before we scan. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_002_WeNeedTo=We need to secure this area before we can redeploy the scanning ships. I want all Nine Tails eliminated. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_003_LookAlivePeople=Look alive, people. Let's get this area secured and these Nine Tails taken care of. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_004_AllRightWere=All right. We're not going to be able to scan the area until the Nine Tails are eliminated so let's get it done. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_005_LookAliveI=Look alive. I want all hostiles cleared out of the scan area ASAP. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_001_GoodYoureHere=Good, you're here. Need you to clear those Nine Tails out before the scan ships can move into position. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_002_AllRightPilot=All right, pilot. We need all hostiles in the area cleared before we can begin scanning. Get to work. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_003_YourPriorityIs=Your priority is to engage the Nine Tails. We can't move the scan ships into position until all hostiles are clear. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_004_PilotINeed=Pilot. I need you to clear these Nine Tails out. As soon as the area is secure we can move the scan ships into position. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_005_GoodYoureHere=Good, you're here. We need all hostiles eliminated and the area secured. The sooner it's safe the sooner we can scan for the main fleet. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_001_WelcomePilotWere=Welcome pilot. We're underway with the scan, but until it's complete, I want you sweeping the area in case any Nine Tails arrive. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_002_HeyThereThe=Hey there. The scan ships are doing their thing. Until they finish, I need you patrolling. If any Nine Tails show up, handle them. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_003_AllRightPilot=All right, pilot. We've started scanning this area. It's quiet for now, but be ready for action just in case. I wouldn't be surprised if the Nine Tails tried to shut us down before we can find their fleet's location. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_004_GladYouCould=Glad you could make it. The scan ships have begun collecting their data. I want you protecting them if any Nine Tails decide to attack. Stay ready. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_005_ThanksForJoining=Thanks for joining us. The scans are already underway, so I need you on full alert. Nine Tails could attack at any moment. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GoodToSee=Good to see you back in action. You're on protection duty. See that no one interferes with the scan ships. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_YoureBackGood=You're back. Good timing. We could use the extra firepower. Protect the scan ships at all cost. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GladYouMade=Glad you made it back. I want you guarding those scan ships, clear? Get to it. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NowThatYoure=Now that you're back in action, I need you to guard the scanning ships from the Nine Tails. Make sure nothing happens to them. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_WelcomeBackPilot=Welcome back, pilot. We definitely could use the extra support in guarding the scanning ships. Be on the alert for Nine Tails. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_001_ScansAreLooking=Scans are looking good but I need those Nine Tails taken care of now. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_002_WelcomeToThe=Welcome to the fray pilot. I need you to protect those scanning ships so they can do their job. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_003_TheScanningShips=The scanning ships are going to be in trouble if we don't take care of these Nine Tails. Go. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_004_YourPriorityIs=Your priority is to engage the Nine Tails and keep the scan ships safe. We're going to need them if we want to find the main fleet. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_005_YouGotHere=You got here just in time. The Nine Tails are trying to take out our scanning ships. Protect them at all costs. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_YoureBackPerfect=You're back. Perfect timing. Now how about giving those Nine Tails a hearty hello? PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GladToSee=Glad to see ya. Go on and give those Nine Tail bastards everything you got. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_AboutTimeYou=About time you got back. We need the help. Focus fire on those Nine Tails. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_004_GoodYoureBack=Good. You're back. Get in there. I need these Nine Tails put down now. PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_005_WelcomeBackLets=Welcome back. Let's see if you can't teach those Nine Tails a lesson. PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatsItThe=That's it. The operation is over. You're free to go about your business. Thank you. PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereAllDone=We're all done here. You can go. PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_NothingLeftTo=Nothing left to do here. You're free to head out. PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_IDontThink=I don't think there's anything left for you to do here. Feel free to go. PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OperationsDoneYoure=Operation's done. You're dismissed. PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=Director Rust. The blockade is over but the Nine Tails... they escaped, sir. We tried, but? it wasn't enough. PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=Director Rust. We weren't able to eliminate the fleet, sir. Good news is that the quantum blockade is over for now. PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustSorry=Director Rust. Sorry to report, but the Nine Tails managed to slip away, sir. The blockade is over, but I am afraid that the threat isn't fully contained yet. PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustApologies=Director Rust. Apologies, sir. We were unable to successfully contain the Nine Tails. At the very least though, the blockade is over. PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustSome=Director Rust. Some bad news, sir. We were unable to capture the ones responsible. They turned off the blockade and escaped. PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ListenUpIntel=Listen up. Intel picked up some comm traffic. Seems the Nine Tails might try to make a break for it. Crusader can't afford to let them get away. We need to step up the pressure and put an end to this, now. PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotsWere=Attention, pilots. We're getting intel that the Nine Tails are going to run for ground if we don't stop them soon. That can't happen. Crusader needs them stopped here and now. We're counting on you. PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_BadNewsSeems=Bad news. Seems if we don't put an end to things soon, the Nine Tails are going to try to run. That's unacceptable. Do what you have to, but I want them stopped. PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_001_SeemsLikeTheyre=Seems like they're gearing up to make a run for it. This is the final push. Don't let them get away. PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_002_ListenUpPeople=Listen up, people. I don't think the Nine Tails are going to wait around all day for us to finish them. We can't let them escape. If you're holding anything back, now's the time to use it. PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_003_ComeOnPeople=Come on, people. Don't know about you but I want to see these criminals pay for their actions. That's not going to happen if we let them get away. Let's end this while we can. PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_TheyTurnedOff=They turned off the blockade! Quantum travel's back. I think they're going to make a run for it. We can't let them get away. I'll call in reinforcements but do what you can to stop them. PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_TheQuantumDampener=The quantum dampener is off! They're going to try to run. We need to stop the Nine Tails! Crusader reinforcements are inbound but it may be too late. PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WaitTheyTurned=Wait. They turned off the dampener. I think they're going to try to quantum out of here. I'll call in reinforcements, but it's going to be up to us to stop them from running. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_HeresTheLocation=Here's the location of the next scan point. Head there now and secure the site. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_SendingTheNext=Sending the next scan point location. Everyone roll out and secure the area. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_ThatsTheNext=That's the next scan location. All pilots head there now. Weapons ready. Nine Tails may be waiting for us. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_GotTheNext=Got the next scan area. Fly there and secure the site. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_HeresTheNext=Here's the next area that needs to be scanned. It's up to us to secure it. Move out. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_001_SendingTheLocation=Sending the location of our next scan point. Break off engagement and head there now. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_002_SendingTheCoordinates=Sending the coordinates of our next scan point. Break engagement and relocate to the next site now. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_003_GotTheLocation=Got the location of the next scan area. Hostiles here are no longer a priority. We need to get to the site and secure it. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_004_JustSentThe=Just sent the location of the next scanning site. All pilots should disengage and head there now. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_005_ThisIsThe=This is the next scan site. Securing it takes priority. Break engagement and fly there now. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=Scanning ships are moving into position now. Keep the Nine Tails away from them. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_002_ShipsHaveArrived=Ships have arrived and are preparing to scan. This data's the only way we're going to find the Nine Tails main fleet and stop the quantum blockade. I'm counting on all of you to make sure that happens. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_003_ShipsMovingInto=Ships moving into scanning positions now. Let's establish a perimeter around them and get ready in case the Nine Tails decide to show. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_004_WithTheScan=With the scan ships here we'll begin collecting data soon. Hopefully, it'll help us find the main Nine Tails fleet. Until then, I want eyes open for any threats. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_005_ScanShipsHave=Scan ships have arrived so everyone be on high alert for threats. We can't let anything happen to them. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_001_TheScanShips=The scan ships just deployed from base. They should be here momentarily. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_002_ScanShipsDeployed=Scan ships deployed. Prepare for their arrival. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_003_ScanShipsAre=Scan ships are en route now. Stand by. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_004_AllRightScan=All right. Scan ships are making their way to us now. PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_005_ScanShipsAre=Scan ships are heading our way. Look alive, people. PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_ListenTheNine=Listen, the Nine Tails got the better of us and we had to abandon the scan. Hopefully our ships will do better at the next site. Updating the coordinates. Get there as soon as you can. PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_BadNewsWe=Bad news. We got overrun at the last scan point. I need you to head to the next site and help us deal with these Nine Tails. Only way we're going to put an end to this blockade. PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToLet=Wanted to let you know that Nine Tails forced us out of the previous scan area. Had no choice but to reconvene at the next set of coordinates. Make your way there. PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheNine=Hey, the Nine Tails wiped out our scanning ships. I'm ordering everyone to regroup at the next scan location and we'll see if we can fare better. I'm expecting you onsite on lend a hand. PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_IKnowYouve=I know you've been out of the fight, but things haven't been going our way. We lost the last scan point to the Nine Tails. I need you at the next set of coordinates ASAP, geared up and ready to fight. PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_AllRightPilot=All right, pilot. We finished up at the last scan site, and are making our way to the next. Updating the coordinates. PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_GoodNewsWe=Good news. We were able to complete our scan at the last location and are now moving on to the next site. See you there. PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToGive=Wanted to give you a heads up that we finished collecting data at the last scan area. Need you to head to the next scan point. PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheScanning=Hey, the scanning ships just finished their pass at the current location, so we're going to head to the next scan point. Meet us there. PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_LooksLikeWere=Looks like we're all set with the last scan point. Need you to head to the next coordinates and help us secure the site there. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=Scanning ships are beginning their sweep of the area. It's going to draw attention, so be on the look out for hostile action. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScanningHasBegun=Scanning has begun. Nine Tails aren't going to be happy about it, so get ready. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScanningIsUnderway=Scanning is underway. All ships be on alert for a Nine Tails response. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_004_TheShipsHave=The ships have started their scans. I want everyone at the ready in case the Nine Tails decide to attack. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_005_ScanOfThe=Scan of the area is now underway. All pilots ready up for a possible Nine Tails response. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_006_ScanningShipsHave=Scanning ships have begun collecting data. All pilots, stand ready in case of attack. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_007_AllRightScans=All right. Scans have started. Combat ships, eyes open in case the Nine Tails come back. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_008_ScansAreBeing=Scans are being carried out. Patrol the area and make sure those ships are protected. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_009_OkayScansHave=Okay. Scans have kicked off. While the ships are gathering info, everyone else needs to be on the look out for hostile interference. PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ShipsAreNow=Ships are now actively scanning. Everyone else, you're on high alert for any Nine Tails attack. PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanIsComplete=Scan is complete. Good work. They'll report to back to base so we can process the data and find the Nine Tails fleet. Meanwhile, we need to secure the next scan point. Stand by for coordinates? PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScansOfThis=Scans of this area are done and the data's ready to be analyzed back at base while we head to the next scan area. Stand by for coordinates? PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ThatsItScans=That's it. Scans for the area complete. Nice work everyone. They'll bring the data back to base for analysis while we secure the next scan area. Stand by for coordinates? PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_004_AllRightScans=All right. Scans are complete. Data needs to be brought back to base so it can be analyzed while we secure the next location. Stand by for coordinates? PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_005_GoodScanningsDone=Good. Scanning's done. While the data is being brought back for analysis, we'll head out to secure the next scanning area. Stand by for coordinates? PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScanCompleteRecalling=Scan complete. Recalling them back to base now. Protect them until they're clear. PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_ScansHaveFinished=Scans have finished. Ships will head back to base so the data can be processed. PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_ScansAreDone=Scans are done. Fall back and protect them until they're clear. PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_ScansAreAll=Scans are all done. Cover them so they can fall back to base with the data. PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_AreaScansComplete=Area scans complete and data's ready to return to base. Keep the Nine Tails off of them until they clear the area. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScansAreProgressing=Scans are progressing nicely. Should be just a bit longer. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WereMakingGood=We're making good progress on the scans. Maintain the perimeter until I give the all clear. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScansShouldBe=Scans should be done soon. Continue patrolling the area for hostile threats. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_004_ScanDataCollection=Scan data collection is still progressing. Stay alert. Nine Tails could attack at any moment. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGatheringSolid=We're gathering solid data from the scan, but need more time. Everyone stay alert. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_006_DataCollectionIs=Data collection is still proceeding along. Shouldn't be much longer, now. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_007_KeepUpThe=Keep up the good work everyone. We should be done scanning the area soon. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_008_EverythingStillSeems=Everything still seems quiet, but don't get comfortable. We still need a bit more time scanning, and the Nine Tails could crash the party at any moment. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_009_LetsStaySharp=Let's stay sharp, people. Scans are making good progress, but we're not done yet. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ScanningShipsAre=Scanning ships are making good headway. Not much longer now. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScansProgressingBut=Scans progressing, but we need more time! Keep those Nine Tails clear. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_TheScansAre=The scans are still going. Protect those ships! PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_WereScanningAs=We're scanning as fast as we can, but we need more time. Hold the Nine Tails off! PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_KeepTheNine=Keep the Nine Tails off the scanning ships, or they won't be able to finish! PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_IWantThese=I want these Nine Tails dealt with, people. The scan ships have to finish collecting data. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_006_WeNeedMore=We need more time to finish the scans! I want these Nine Tails cleared! PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_007_ProtectTheScanning=Protect the scanning ships! They need more time to finish! PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_008_ScanningShipsNeed=Scanning ships need more time. Keep these damn Nine Tails busy until they can finish. PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_009_ScansAreMaking=Scans are making good progress but it won't matter if we don't protect them. PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_001_WereGettingSome=We're getting some interference on the scan data. Going to reposition the scanning ships to a new formation to try and compensate. Stay with them. PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_002_TheScanShips=The scan ships need to recalibrate their positions. Stay on them as they reposition. PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_003_TheShipsAre=The ships are going to adjust their formation to improve the scan data. Cover them. PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_004_SignalsRunningInto=Signal's running into issues. Need to adjust the scan ships. Repositioning now. PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGoingTo=We're going to have reposition the scan ships to compensate for some interference. Keep them covered. PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_LooksLikeYou=Looks like you got yourself a crimestat. Crusader Security can't use you until you get that sorted. My advice? Turn yourself in. Commander Herdsman, out. PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotIndividuals=Attention, pilot. Individuals with crimestats can't be a part of any Crusader Security operations. Simple as that. PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=This is a formal notice that as of now Cursader Security is going to sever its ties with you on this operation. We can't be working with active criminals. PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsTo=This is to let you know that due to your current crimestat, Crusader Security will no longer be requiring your assistance. PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_INeedTo=I need to inform you that because of your crimestat, you will no long be able to assist Crusader Security with this operation. I strongly recommend you do the right thing and sort that out. PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_YoureBailingOn=You're bailing on us? Not surprised really. Just disappointed. PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_CantBelieveYoure=Can't believe you're not going to see this through. Guess I was wrong about you. PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_YoureLeavingThe=You're leaving the operation? Just like that? Fine. We're better off without you. PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_IllAdmitI=I'll admit. I didn't think you were the type to just leave a fight. Seems I was wrong. PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WhereDoYou=Where do you think you're going? We're in the middle of a operation. (pause) I'm not going to stop you but know that Crusader Security will remember what happened when we were counting on you. PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_TheyveReactivatedThe=They've reactivated the quantum blockade! Figures it was too good to last. PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_DamnItThe=Damn it. The quantum dampening array is back online! PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_TheyBroughtThe=They brought the quantum blockade back online. Guess they want to stay and fight. PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_TheQuantumDampeners=The quantum dampeners are back up! We need to take this damn array out. PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_DampeningArrayIs=Dampening array is back online. No more quantum travel until we take it down. PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_TheyreReinforcingThe=They're reinforcing the quantum dampener array. PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_DetectingMoreQuantum=Detecting more quantum dampening ships. They're not letting this blockade go easy. PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_NineTailsAre=Nine Tails are sending in more ships to strengthen the array. PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_LookAlivePeople=Look alive, people. Got more quantum dampening ships joining the array. PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsAre=Nine Tails are bringing in more ships to maintain the quantum dampening array. PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnItAll=Damn it all. They're gone. Can't believe we let them slip away. PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_ItWasntEnough=It wasn't enough. They got away. PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_HowTheHell=How the hell could we let them escape. PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_EveryoneStandDown=Everyone stand down. We lost them. PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_ItsOverThe=[Sigh] It's over. The bastards managed to get away. PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_WeveGotMore=We've got more Nine Tails inbound! PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_HeadsUpMore=Heads up! More Nine Tails on the way! PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_RadarsShowingNine=Radar's showing Nine Tails reinforcements inbound. PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_AdditionalNineTails=Additional Nine Tails forces coming your way. Ready up. PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsReinforcements=Nine Tails reinforcements! Get ready! PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HeadsUpWeve=Heads up! We've got more Nine Tails coming in hot. PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_002_LookAlivePeople=Look alive people. Nine Tails reinforcements inbound. PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_003_MoreNineTails=More Nine Tails headed your way! PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_004_HostileReinforcementsInbound=Hostile reinforcements inbound! PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_005_ContactEnemyReinforcements=Contact! Enemy reinforcements! PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_HellYesThat=Hell yes! That did it. We got them on the run! PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItTheyre=That's it! They're giving up! We did it! PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_LookTheyreLeaving=Look, they're leaving! We won! PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThatDidIt=That did it! They're on the run and the station's safe! PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_TheyreRetratingThe=They're retreating! The Nine Tails blockade's done for good! PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=Nine Tails flagship! It's going to cover their retreat! Take them out! PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_002_TheNineTails=The Nine Tails are going to use their flagship to get as many ships out as they can. We can't let them get away. PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_003_TheFlagshipsTheir=The flagship's their cover! The slippery bastards are going to try to use it to escape. That can't happen. PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=Nine Tails flagship! Watch its fire! PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_LookAliveNine=Look alive! Nine Tails cap ship on site! PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_ThisIsIt=This is it! Nine Tails flagship. Don't let that thing catch you out. PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_CrapNineTails=Crap. Nine Tails flagship. PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_FlagshipSightedThese=Flagship sighted! These Nine Tails mean business. PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HostilesInbound=Hostiles inbound! PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_002_NineTailsEn=Nine Tails en route. PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_003_EnemiesApproaching=Enemies approaching! PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_004_PilotsAtThe=Pilots, at the ready. We got Nine Tails headed our way. PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_005_RadarsShowingHostile=Radar's showing hostile contacts. Get ready. PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ListenUpPeople=Listen up, people. The scans paid off and we know where the bastards are hiding. Let's go and shut them down once and for all. PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_AllRightEveryone=All right, everyone. We did it. We found the Nine Tails fleet. Time to put an end to this blockade. Let's move out. PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_WeGotWhat=We got what we were waiting for. Location of the Nine Tails fleet. All pilots move out. Let's finish this. PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_004_NowThatWe=Now that we know the location of the Nine Tails fleet we can finally take these bastards down. All pilots, move out. PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_005_OkayPeopleOur=Okay, people. Our data techs came through and we got the location of where the Nine Tails are hiding the quantum dampener. I expect you all to help us take these bastards out. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=Director Rust, the blockade is cleared, sir. Nine Tails have been eliminated. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=Director Rust, we did it. The Nine Tails blockade is over, sir. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustCommander=Director Rust. Commander Herdsman, here. The Nine Tails have been dealt with, sir. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustThis=Director Rust. This is Commander Herdsman. Good news. The Nine Tails threat has been taken care of. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustI=Director Rust. I am proud to say that our forces were able to overcome the Nine Tails and neutralized the threat, sir. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ExcellentSirWe=Excellent, sir. We will move to engage. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RelievedToHear=Relieved to hear it, sir. You can count on us. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_003_GladTheScans=Glad the scans worked out, sir. Those Nine Tails won't know what hit them. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_004_GoodNewsIndeed=Good news indeed, sir. This blockade is all but over. PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WonderfulSirIll=Wonderful, sir. I'll let you know when the threat has been dealt with. PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_OnBehalfOf=On behalf of Crusader, I want to thank you for everything. You all stepped up when you didn't have to and I won't forget it. Here. You've earned this. PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ISincerelyWant=I sincerely want to thank everyone for what we accomplished here. We all came together and we won. Here. You've earned this. PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_CongratulationsPilotsIt=Congratulations, pilots. It was a hard fought victory and you all deserve the thanks and appreciation of the people of Crusader. Well done. PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_WhatWeDid=What we did here today, could not have been done with out the help of all of you. This was a momentous effort and you have my appreciation. Thank you. PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OnBehalfOf=On behalf of myself and all of Crusader Security. I want to thank you for your help in dealing with this Nine Tails threat. You have earned our gratitude and more. PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloCrusaderSecurity=Hello. Crusader Security Director Rust, here. I was informed that you've agreed to help bring supplies to our beleaguered station. I wanted to personally let you know how much your effort will mean in our fight against the Nine Tails. I wish you speed and good fortune. We're counting on you. PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_GreetingsThisIs=Greetings. This is Crusader Security Director Rust. I wanted to let you know that your assistance to resupply the blocked station is extremely appreciated. Those supplies will be vital to our effort and cannot be delivered soon enough. Good luck and safe flying. PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=This is Director Rust for Crusader Security. I wanted to personally express my thanks for volunteering to do a supply run to the blockaded station. Those supplies will mean a lot to the people there. Hopefully, everything will go well and they will be restocked before too long. Good luck. PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_HelloThisIs=Hello. This is Security Director Rust with Crusader. Was told that you'd agreed to help the blockaded station by doing a supply run. Know that your assistance could make all the difference to the people there. Safe flying out there. We're counting on you. PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsSecurity=This is Crusader Security Director Rust and I'm contacting you to say how much all of us here at Crusader appreciate you contributing to the effort. Resupplying the blockaded station is of the utmost importance. Best of luck and safe flying. PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_001_ThisIsCrusader=This is Crusader Security Director Rust. I am calling upon any traders and haulers in the sector for assistance during these ongoing hostilities. With regular quantum traffic currently offline, the people of the blockaded station are in dire need of emergency supplies. Fair compensation will be offered as thanks for undertaking such risk during these trying times. PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_002_TradersAndHaulers=Traders and Haulers of Crusader. Your community needs you. The station currently being blockaded by the Nine Tails is in desperate need of supplies. Crusader Security requests all ships able to make the run to do so. Compensation will be adjusted to match the additional risk. PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_003_SecurityUpdateThe=Security Update. The ongoing Nine Tails blockade means that normal trade routes have been interrupted and essentials are in short supply. Crusader is calling on those traders and haulers who are able to deliver much needed supplies to the station. Prices will be adjusted to reflect the ongoing hostilities. Thank you in advance. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Ambitious Dream Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Ambitious Dream Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Ambitious Dream Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Shallow Fields Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Shallow Fields Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Shallow Fields Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Bountiful Glen Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Bountiful Glen Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Bountiful Glen Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_001_HelloThisIs=Hello. This is Sasha Rust, director of Crusader Security and I wanted to provide an update on the current crisis. While the Nine Tails are still blockading quantum travel, know that security forces and a highly skilled group of volunteers are hard at work cleaning out the outlaw elements. All of us at Crusader Industries appreciate your cooperation during these trying times. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_002_AttentionAllPeople=Attention all people of Crusader. This is a security update regarding the ongoing outlaw blockade. Efforts are underway to arrest those responsible and restore quantum travel to the affected station as soon as possible. Until such a time, travel to the sector is considered to be high-risk. Your patience in this matter is appreciated. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is a Crusader Security update. Unfortunately, the outlaw blockade is still prohibiting quantum travel through the sector and we are continuing to advise ships to avoid the area. But rest assured that we are working diligently to resolve the situation and arrest the Nine Tails responsible. We will continue to provide updates as new information arises. Thank you. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around one of this sector's stations. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that any qualified mercenary forces willing to assist contact our outsource managers. Thank you. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang have blockaded a local station preventing all quantum travel in or out. Security Forces are already working to address the issue, but all travelers are advised to avoid the area. Any support from trained security professionals would be appreciated. Further information will be released when available. PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of one the sector's stations. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_PeopleOfCrusader=People of Crusader, guests and residents. This is Sasha Rust, director of Crusader Security. We have received viable intelligence concerning possible outlaw threats in the area. Though we are working diligently to maintain security, I must ask that you use caution while traveling through the sector and to report anything suspicious. Your safety is a top priority for all of us at Crusader Industries. Thank you. PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader, guests and residents. I have an important security update. We have once again received word that outlaw elements are plotting to move against a station in our sector. Although it is my belief that Security forces will be able to deal with this threat before it emerges, it is encouraged that you take extra precautions while traveling. Thank you. PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_002_AttentionCrusaderThis=Attention Crusader. This is Director Rust with an important update regarding possible hostile activity in the sector. We have received credible reports that outlaws may once again be planning a show of force. Crusader Security is doing everything in our power to ensure the safe travel through the area. I will keep you posted if there are any new updates. Thank you. PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseCrusader=Attention, please. Crusader Security has new information regarding another possible outlaw attack and would like to strongly encourage all those traveling through the sector to use extra caution. While we have no specifics to share at this time, rest assured that we are diligently working to stop any such threat before it occurs. Thank you for your time. PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_HelloThisMessage=Hello. This message is to inform you that Crusader Security has regained control of the sector and quantum travel can proceed as normal. However, even though the immediate threat may be over, I urge all ships to take extra precautions as efforts continue to stop the Nine Tails once and for all. Finally, I would like to offer a moment of silence for all those who lost their lives trying to defend us... Thank you. PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_001_AttentionCrusaderSecurity=Attention. Crusader Security has verified that the recent blockade is over, and quantum travel can again resume. Though those responsible remain at large, rest assured that we will continue to do everything we can to make sure that these Nine Tails are punished for their actions. Until then, be safe. PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is Director Rust of Crusader Security. While those responsible still remain at large, the quantum travel blockade is now over. We are doing everything we can to keep you safe, but strongly advise extra caution as traffic resumes. That is all. PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_003_AttentionPeopleOf=Attention, people of Crusader. The recent blockade of quantum travel has been ended. And while travel may resume as normal, the culprits behind this attack are unfortunately still on the loose. We at Crusader Security will continue to pursue justice but we kindly ask that you please use extra caution when traveling to ensure your safety. Thank you. PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionTheRecent=Attention. The recent illegal blockade of a station in Crusader space has been concluded. As we continue to work to bring those responsible to justice, please use extra caution as you resume normal travel. That is all. PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_005_AttentionQuantumTravel=Attention. Quantum travel can once again resume freely in the sector. Crusader Security is working to find and arrest those responsible for this criminal blockade, but until such a time, please continue to prioritize safety and caution while traveling. Thank you. PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatIsDissapointing=That is disappointing, Commander. At least the blockade is over for now. I want to see you in my office when you get back. Director Rust, out. PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_UnfortunateButAt=Unfortunate, but at least travel to the station can resume. Report back to HQ immediately. The board will want to know why we failed to stop the Nine Tails. Director Rust, out. PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_AShameCommander=A shame, Commander. I'm sure you did what you could, but this is what happens when we're forced to rely on civilians. Now that traffic can resume to the station, I want a full report on my desk before end of shift. Director Rust, out. PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsTooBad=That's too bad. The board is going to be disappointed to say the least. Hopefully the blockade ending will overshadow the Nine Tails' escape. Return to HQ, Commander. I expect a full report ASAP. PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_NotExactlyThe=Not exactly the news I was hoping for. With the Nine Tails in the wind its only a matter of time before they take action again. Still, the blockade is ended for now and that was the more pressing concern. I expect you to report to my office upon your return Commander. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_001_ThisIsCrusader=This is Crusader Security Director Rust. Wanted to let you know that we're starting to get good data back from the scan ships. I'm confident we will be able to track down the source of the blockade if we keep this up. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_002_ThisIsCrusader=This is Crusader Security Director Rust. I received word from our data techs that preliminary scans are looking hopeful. We will need more information to get a clearer picture of where the blockade is hiding, but we're on the right track. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_003_ThisIsCrusader=This is Crusader Security Director Rust. We have begun processing the scan information. No sign of the blockade's location yet, but it's only a matter of time. If we keep scanning, I'm sure we'll be able to track the Nine Tails down. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustHere=Director Rust, here. Thanks to the scans, we are beginning to narrow down the potential source of the Nine Tails blockade. If we keep scanning, it'll only be a matter of time. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustHere=Director Rust, here with an update. Our techs are hard at work figuring out the source of the quantum dampening field, but they still need more scan data. We're counting on you. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustHere=Director Rust, here. We're making good progress on analyzing the scan data. It seems that if we keep gathering intelligence at this rate, we should soon be able to track down the source of the blockade. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustAgain=Director Rust, again. Good news. We are getting very close to finding the Nine Tails fleet that are operating the blockade. Just a few more scans and we should have them. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustAgain=Director Rust, again. The technicians are telling me that we are just a few scans away from determining the location of the Nine Tails fleet. Keep at it and we'll be able to shut down this blockade for good. PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustAgain=Director Rust, again with another update. We only need a bit more scan data and we should finally be able to locate the source of the blockade and deal with these Nine Tails once and for all. This is it. We're close. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_IWasJust=I was just informed of your successful delivery, pilot. Happy you were able to lend a hand. Anything else you're able to contribute will be very appreciated. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_JustTakingA=Just taking a moment to tell you good job on the first delivery, pilot. Fighting may get all the headlines, but it?s the efforts of people like you that make everything we do possible. Keep up the effort. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_GoodWorkOn=Good work on completing a supply dropoff. You wouldn't believe how many people say they're going to help and never deliver. You should feel proud of yourself and keep up the hard work. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_004_ThankYouFor=Thank you for completing a delivery, pilot. Crusader is counting on folks like yourself to help end this terrible blockade. Anything else you could resupply the station with would be much appreciated. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_005_ReachingOutTo=Reaching out to personally thank you for completing your first delivery. And as badly as these supplies are needed, hopefully it's the first of many. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_001_WantedToLet=Wanted to let you know how much these deliveries are helping our efforts. Your hard work is not going unnoticed. Keep it up. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_002_IMustSay=I must say, I've been impressed by your ongoing work to resupply the station. It shows real dedication. Every contribution makes a difference. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_003_PilotIWanted=Pilot, I wanted to check in and let you know that your continuing efforts to resupply the station are exactly what's needed during these difficult times. You've done a great job so far. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_004_WellDonePilot=Well done, pilot. Another successful delivery. These supplies are very much needed, so stay the course. PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_005_ISeeHere=I see here that you've completed another delivery. Excellent. Every supply you bring to the station is very much needed, so carry on. PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_ToAllMy=To all my fellow Crusaders, this is Director Rust. I am pleased to announce that the Nine Tails threat has been resolved and quantum travel can now resume. Thank you for your patience during these trying times and thank you to the brave individuals who assisted our security forces in defeating this scourge. Crusader Industries prides itself on providing safe travel for all. PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader, once again the Nine Tails have been pushed back and normal travel restored. I would like to personally thank Crusader Security and every civilian who contributed to this noble effort. You have my eternal gratitude. PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionPleaseOn=Attention, please. On behalf of Crusader Security, this is Director Rust with some good news to share. The blockade is over, the Nine Tails have been dealt a decisive blow, and quantum travel can once again resume. I want to offer my sincerest thanks to everyone who contributed to this successful resolution. For all of us at Crusader, have a wonderful day. PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_003_ThisIsA=This is a security update from Director Rust and I am pleased to share some good news. The latest Nine Tails blockade has been decisively concluded by our fearless security personnel and the brave private contractors who assisted the effort. We all owe them a debt of gratitude. Feel free to resume normal travel. PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionThisIs=Attention. This is Security Director Rust. I am thrilled to announce that the Nine Tails outlaw group has once again been repelled and safe travel through Crusader space can resume thanks to the tireless efforts of our hardworking security forces and contractors. Whatever challenges arise in the future, I feel confident in our ability to meet them head on. Thank you all. PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_005_ThisIsA=This is a security update on the recent quantum blockade of Crusader space. I am pleased to announce that our skilled security forces and contractors have successfully dealt with the perpetrators and regular travel can resume once again. Thank you all for your perseverance during these trying times. All of us here at Crusader wish you safe travels. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ExcellentIKnew=Excellent. I knew I could count on you. The people of Crusader will be very happy to hear the good news. Be sure that any civilians who assisted are rewarded for their hard work and I'll expect to be debriefed when you get back to Orison, Commander. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WellDoneCommander=Well done, Commander. A hearty congratulations to you and the volunteer force. Rest assured that they will be provided due compensation for all their brave efforts. The board and I look forward to speaking with you in person when you return. Until then Commander, Director Rust, out. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WonderfulNewsI=Wonderful news. I only hope that we've put a stop to the Nine Tails once and for all. Make sure to compensate all the volunteers who assisted, and then report back to headquarters. See you soon, Commander. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsARelief=That's a relief to hear. I know putting a stop to these Nine Tails was no easy feat. You should be proud. As should all the civilians who helped. See to it that they are duly rewarded for their efforts. Last thing before I let you go, the board's requested a personal debrief, so I'll need you to return to Orison as soon as you're able. Good work, Commander. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_FantasticCommanderThe=Fantastic, Commander. The board will be thrilled to hear. Reward the volunteers for their efforts and report back to headquarters. Director Rust, out. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_001_IHaveGood=I have good news, Commander. All your hard work has paid off. We have the location of the Nine Tails fleet. Head there now. We're putting an end to this once and for all. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_002_IHaveAn=I have an update, Commander. The scan information has paid off and we have the location of the main hostile fleet. I want you to engage the Nine Tails as soon as possible and end this. Good luck to you and all your forces. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_003_CommanderWeHave=Commander. We have finished analyzing the latest scans and determined the location of the Nine Tails' fleet. Head to their position ASAP. You have my permission to engage. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_004_CommanderJustReceived=Commander. Just received word on the latest scan data. We found the bastards. Sending you the location of the main Nine Tails fleet now. Head to their position and put an end to this blockade once and for all. PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_005_CommanderTheData=Commander. The data team has successfully analyzed the scans and isolated the Nine Tails fleet location. I'm authorizing you to head there now and shut this blockade down immediately. Good luck. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_001_ThisIsDirector=This is Director Rust. The blockaded station has been resupplied so we wont be needing your assistance any longer. Crusader appreciates your offer to help. Safe flying. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_002_ThisIsCrusader=This is Crusader Security Director Rust. Wanted to inform you that we no longer need your assistance in restocking the station. It's all been taken care of. We'll definitely let you know if we need any further assistance in the future. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_003_AttentionThe=Attention. The station has been successfully restocked. No further assistance with supplies is needed at this time. Thank you for your offer to help. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloIWas=Hello. I was just informed that the blockaded station has been resupplied thanks to you. Not an easy task. Please trust that they will be going towards a good cause. You have my and Crusader's gratitude. Safe flying. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_CongratulationsOnA=Congratulations on a successful supply run. Your effort has done a lot of good for that station. On behalf of Crusader, thanks. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=This is Director Rust. Wanted to let you know that the station resupply was successful and not a moment too soon. Your assistance in this matter was much appreciated. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_DirectorRustHere=Director Rust here. I have an update on the station resupply. Just got word that they have everything they need. Thanks for contributing to the effort. PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsDirector=This is Director Rust. I've got good news. The blockaded station has been completely resupplied. Should make quite a difference to our efforts there. Crusader appreciates your help with the matter. PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereLiaison=Hey there. Liaison Officer Vanzant with Crusader Security. I'm the one managing your contract with us to - says here, "Destroy Illegal Contraband." Ah, right. Basically, criminals have been setting up these automated production facilities that can just keep turning out product like its nothing. We got coordinates on one of these sites, and we want you to go destroy all the contraband they make. We even got a nice little bonus scheme set up where we'll pay you based on how much product you manage to take off the market. You'll be doing good for the community, and getting a good salary to do it. Nothing wrong with that, right? PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HiImYour=Hi, I'm your Crusader Security Liaison Officer for this contract. That means I'll be supervising while you deal with this automated facility. You should have the details, but the idea is that you'll infiltrate the compound and destroy the packages as they come off the production line, preventing them from getting out into the wild. While the manufacturing process takes care of itself, I wouldn't be surprised if you run into some outlaw resistance anyway. Go in prepared, and you should come out alright. Good luck. PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyLiaisonOfficer=Hey, Liaison Officer Vanzant here. Thanks for agreeing to help us deal with this illegal production facility. Crusader Security is very eager to make sure that whatever products are coming off the line don't make it onto market. Once you're on site, deal with whatever resistance there is, and destroy as much of the contraband as you can. Ideally all of it. I sent you the details so you should be all set to go. Safe flying. PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=Hi, this is Liaison Officer Vanzant with Crusader Security. I'll be overseeing your contract with us. Appreciate your help in dealing with this illegal production facility. As outlined, the hope is that you'll be able to secure the site and confiscate any contraband you find for delivery to our evidence hold. Now, these so-called criminal geniuses have managed to automate a lot of the production, so its unclear how long they'll be manufacturing product for or how many outlaws will be on site, but I'd go in ready to face some serious resistance. Could get pretty nasty... Sure you'll be fine though. I'll check in on you later. PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_GreetingsImA=Greetings. I'm a Liaison Officer with Crusader Security and I'll be supervising your work in helping us deal with this illegal production facility today. It's one of the newer automated style where it's pretty much hands free for the outlaws. Crazy how advanced these things are getting. We'd like you to go there and secure as many of the crates of contraband as you can and bring them to us for processing and disposal. And of course, if there any hostile forces present, you're expected to deal with them as appropriate. And remember, caution is the keyword all around. PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThereCrusader=Hey there. Crusader Security Officer Vanzant comming you about the contract work. Just wanted to make sure everything was clear. You're going to be headed to an automated production facility and grabbing all the contraband that comes off the line. Once you have it secured, you're to bring them to the appointed location so we can properly analyze and dispose of it. Not sure what exactly you can expect in terms of hostile resistance, but it usually pays to be ready for a fight. And just to say it, I'm really happy we hired you for this. Will be great to get all this contraband off the market before it does any damage. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HiThereLiaison=Hi there. Liaison Officer Vanzant. Happy to see you'll be helping Crusader Security out with this contract. With the work you've been doing so far, I'm sure you'll be able to take care of this one no problem. Updating you with all the details now. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyGreatTo=Hey! Great to see your name pop up on this contract. Always appreciate having experienced and dependable operators handling things. Okay, I've updated all the info and you should be good to go. Good luck out there and I'll check in with you later. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HiOfficerVanzant=Hi! Officer Vanzant here. You've been working with Crusader Security for a bit now, so I won't hold your hand too much. Check the details, use your best judgment, and I'll catch up with you later. Thanks. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=Hi, this is Liaison Officer Vanzant with Crusader Security. I'll be managing your contract on this upcoming job. Sending you the important info now so you can get on your way. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HiThereIm=Hi there. I'm the Crusader Security Liaison Officer overseeing your contract. You should have all the important details now, and I'll be monitoring you're progress as you go. Good luck out there. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyImOfficer=Hey, I'm Officer Vanzant with Crusader Security. Thanks for taking this contract. I'm updating the details for you now but it should all be pretty clear. Just remember to keep your head down and be safe. Don't want to lose anybody on my watch. All right, get to it and I'll check in on you later. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyCommingYou=Hey, comming you on behalf of Crusader Security. I'll be supervising your current contract with us. All the details have been forwarded so hopefully that covers everything you need to get started. I'll check in with you periodically, but until then, good luck and be safe. PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereThis=Hey there, this is Crusader Security Liaison Officer Vanzant comming about the contract. I'll be your point of contact on this job but it should hopefully be straightforward. You have all details so feel free to get going right away. Just make sure to stock up on any supplies you'll need. Nothing worse than being caught unprepared. Good luck. PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsOfficer=Hey, it's Officer Vanzant again. Just wanted to pass along that the Crusader Security personnel on patrol in your sector have been notified that you're delivering some contraband to our evidence hold for us. You shouldn't run into any problem as you make your way there. At least from us. There's probably a few outlaws out there who'd like to get their product back. Actually, might be a good idea for you make the delivery as fast as you can. Won't be safe flying around too long with this stuff. PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThereOfficer=Hey there. Officer Vanzant. Wanted to let you know that I notified the local patrols that you'd be heading through the sector. Didn't want them to be surprised when a ship carting a bunch of contraband turned up. Also told them to keep an eye out for anybody who might be trying to get their hands on that stash you're hauling. Hopefully you won't have any trouble on your way to the drop off. PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiLiaisonOfficer=Hi, Liaison Officer Vanzant here. Didn't want you to run into any trouble on your way to the evidence hold, so I've gone ahead and alerted Crusader Security patrols in the area that you're authorized to be traveling with contraband aboard. Should make things easier for you. Now all you have to do is avoid any outlaws trying to take their drugs back and you'll be fine. PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_SoJustGot=So, just got a tip hot off the wire. Seems these perps didn?t like us interfering and the site's been ordered offline. Since, they won't be producing any more contraband, destroy whatever's left before heading off. PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_WantedToPass=Wanted to pass along an update. The production line's going to be shutting down. Guess these bastards decided to count their losses or lick their wounds or whatever. Go ahead and finish destroying whatever contraband is still on site and then we should be all set. PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyGotA=Hey, got a report from an informant that the production line's going dark. They probably figured there's no point in making more if we're just going to destroy all of it. Speaking of, finishing destroying whatever you can find left down there and then you're good to clear out. PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HeyOneOf=Hey, one of our contacts just let us know that the people operating the site got word of our operation and ordered it to go dark. Collect whatever you can, and bring it to the evidence hold. It's not worth you hanging around there longer than you have to. PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIfThis=Hey, if this report I got is right, that production line should be shutting down any moment now. Finish collecting whatever contraband you can get your hands on and go ahead and bring it to the drop off. PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_SoLooksLike=So, looks like they're going to be deactivating the production line at the sight. Guess the criminals finally got word of what we were up to. Since their won't be any more contraband coming off the line, finish collecting whatever there is and bring it to the evidence hold. Thanks. PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_OfficerVanzantHere=Officer Vanzant here. I was rooting for you, but with your performance I have no choice but to unfortunately terminate your contract. Sorry, it didn't work out. PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_LookImGonna=Look, I'm gonna give it to you straight. You just weren't up to snuff this time around. Nothing you can't overcome with a bit of a hard work and practice, but for now I'm going to have to terminate the contract. Hopefully things turn around for you soon. PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_HeySoFrom=Hey. So from what I'm seeing your performance isn't up to Crusader Security standards. Gonna go ahead and cancel your contract. Guess you just weren't the right person for this job, huh? PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_ThisIsOfficer=This is Officer Vanzant again. It's not good. Your performance has been sub-par and I'm canceling the contract. Nothing personal. Have a good one, okay. PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_AllRightTheres=All right, there's no easy way to say this, but I'm terminating your contract. Your performance just wasn't meeting our requirements for this job. That's it. Good luck out there. PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_GeezWhatAre=Geez, what are you thinking? That just because you're working for us you can break the law? That's not how it works, buddy. Contract's canceled, and you can forget about working with Crusader Security until you get your life sorted. PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AmIReading=Am I reading this right? Did you actually get a crimestat while working as a security contractor? Talk about not knowing which way your feet are facing. It goes without saying, but we can't have an active criminal on the payroll, so you're fired. Good luck with your legal problems. PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_HeyNotSure=Hey, not sure what the hell happened, but an active crimestat means you can't work for Crusader Security. I gotta cut you loose. Contract's over. PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_LookIfWe=Look, if we knew you were going to be out there breaking the law, Crusader Security never would have hired you in the first place. That crimestat means you're terminated. That's just how it is. PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_DidYouSeriously=Did you seriously just get a crimestat? I know things can get tricky out there but I expected you to be more careful than this. Whatever happened, I'm gonna have to cut you loose. Crusader Security doesn't employ criminals. All right, contract's terminated. PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_WoahYoureGoing=Woah, you're going around selling this stuff? I can't believe you'd betray our trust like that. You can forget about the contract. Hell, you can forget about working for Crusader again for a very long time. PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyDidYou=Hey! Did you actually think selling the illegal contraband we hired you to collect was a good idea? Unbelievable! You are so fired. I can't even comprehend what was going through your mind. You know what, I don't care. I'm done with you. PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_IDidntWant=I didn't want to believe it at first, but I can't argue with the evidence. I can't believe you'd stab me in the back like this. Do you have any idea what kind of damage that contraband you sold will do to the community? Forget it. There's no point in talking to someone like you. PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=Hey, hate to do this, but it seems that Crusader Security isn't going to need your help on this contract after all. Don't worry though. This won't reflect on you at all. Next contract, we'd be happy to have you back. Safe flying until then. PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HeyCommingWith=Hey, comming with a bit of bad news. I have to close out the contract. You didn't do anything wrong, it?s just the higher ups have decided our resources will be better spent elsewhere. Apologies. Hopefully this won't happen again. PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=Hey, it's Vanzant. Wanted to let you know that I have to cancel the contract. It's not your fault in the slightest, just one of those things. Crap luck really. Anyway, hopefully we'll have another job for you soon and we can make it up to you. All right. Have a good one. PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyReallyHate=Hey, really hate to do this to you, but I'm canceling the contract. The situation's changed and we won't be needing you after all. Hope you're not too mad. Would love to have you on another job in the future. Okay. Sorry again. PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_OkayDontShoot=Okay, don't shoot the messenger here, but Crusader Security is terminating this contract. Nothing you did. It just happens sometimes and you unfortunately got the short straw. Hopefully, next time you work with us things will go smoother. PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=Listen up. This is Security Officer Vanzant and it is my obligation to hereby notify you that due to breach of contract, your employment is hereby terminated. PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionContractorHaving=Attention contractor. Having failed in your obligations to Crusader Security, I am hereby authorized to terminate your employment. Effective immediately. PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_LookIDont=Look, I don't want to do this but with the way you've been acting, you've given me no choice. I'm canceling your contract. Sorry. PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_HeyJustChecking=Hey, just checking in. Looks like you're making solid progress. Keep it up and we should have everything wrapped up soon. PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_WantedToLet=Wanted to let you know how happy I am that you're making good progress on the contract. Seems like we got the right person for the job. Now you just need to do the rest. Shouldn't be a problem, right? PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyHopeIm=Hey, hope I'm not interrupting anything. Had gotten a status update on your progress and wanted to say that it seems you're more or less on target. Just keep doing what you've been doing and we'll be all set. PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HeyThereIts=Hey there, it's Officer Vanzant. Just hopping on the comm to say good work so far. All the progress updates I've gotten have been pretty much on track, so that's great. Hopefully, we'll be able to close this thing out soon. Keep it up. PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyHowsIt=Hey, how's it going? Everything's pretty good on my end. Really liking these status reports I'm seeing on your progress. Crusader Security always appreciates contractors who can stay on task and get a job done. At this rate, the whole contract should be finished before too long. And then the best part, getting paid! Okay, I'll check in again later. PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WelcomeBackHope=Welcome back. Hope the regen wasn't too rough on you. Now that you have some extra life experience under your belt, I'm sure you'll clear out this contract no problem. Good luck. PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HeyGladYoure=Hey, glad you're back on your feet. Contract is still open, so if you're up for it, could use your help in closing it out. I'm sure you'll do great this time. PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HeyLookWhos=Hey, look who's back in action! Was worried about you. Not to rush your recovery, but the contract's still waiting. Would be great if you can head back out and take care of it. Better luck this time. PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_IKnewIt=I knew it! I knew you'd pull through. I tried to send you flowers, but there was a whole thing, but anyway, I'm glad you?re feeling better now. The contract is still yours if you want it. And hopefully you can get it taken care of this time while staying in one piece! Just kidding. Be safe and good luck. PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyFeelingBetter=Hey, feeling better? This regen stuff's a real miracle isn't it? Anyway, now that you're moving about again, the contract is still waiting for you to finish. Figured you'd appreciate the chance to close it out. Just try and be a little more careful this time, okay? PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyAgainOfficer=Hey again. Officer Vanzant. Just saw the confirmation that you dropped off the contraband. Great work. Crusader Security thanks you for your effort. PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyWantedTo=Hey, wanted to say thanks for getting that contraband delivered to us. Your hard work is very appreciated. I'll make note of it on the final comments section of your contract when I close it out. Have a good rest of your day. PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiOfficerVanzant=Hi, Officer Vanzant here. Looks like all the contraband you dropped off made it safely into the evidence hold. I'll make sure the higher ups know about how much you helped. Thanks again. PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_GoodNewsGot=Good news. Got reports that all the contraband on the site has been destroyed. Appreciate all your help in keeping Crusader safe. PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyLooksLike=Hey, looks like all the contraband at the site have been destroyed. That means your contract's complete. Thanks for your help on this. You should be proud of what we accomplished. PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=Hey, it's Vanzant. Just got word that the site has been completely cleared of all contraband so on behalf of Crusader Security, thanks for a job well done. Hopefully we'll get to work together again soon. PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_LookAtThat=Look at that, contract's all done. Great job. Appreciate you making my life easier, and actually doing what we hired you for. You would not believe some of the people I have to deal with. Anyway, Crusader Security thanks you for your effort and you should receive your payment shortly. PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyCongratsOn=Hey, congrats on wrapping up the contract. Good work. Crusader needs people we can count on. Hopefully we can do it again sometime soon. PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=Hi, this is Officer Vanzant. Just saw that the contract was all wrapped up and wanted to say on behalf of Crusader Security job well done. Safe flying out there. PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyWantedTo=Hey, wanted to let you know I received confirmation that you got the contract all taken care of. We should be all set now, and I'll make sure your payment gets processed. Oh, and feel free to hit up Crusader Security next time you're looking for work, okay? Be safe. PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyYouPulled=Hey! You pulled it off! Nice work out there. Between you and me, Crusader Security needs all the help we can get so this was great. Maybe we'll work together again soon. All right, I better get back to it. Later. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyOfficerVanzant=Hey, Officer Vanzant here. Couldn't help but notice that you seem to be getting a bit off track. It'd be great if you could go ahead and focus on getting the contract done. Appreciate it. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsOfficer=Hey, it's Officer Vanzant. Looks like you might be getting a bit turned around. You should check the contract again and try to get back on track. Thanks. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_HiThereI=Hi there. I was just checking on your status and it's looking like you might be a little lost or something? Not sure exactly, but it'd be good if you can check your bearings. Would love to get this contract closed out. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyAreYou=Hey are you okay? It looks like you?re a bit off course. Probably should get your headings sorted so you can finish off the contract. All right, I'll leave you to it. Thanks. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyNotSure=Hey, not sure if this is right, but from my end it looks like you're headed in the wrong direction. It's probably nothing, but figured it couldn't hurt to check. Okay, that was it. Talk to you again in a bit. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_OkayLookIf=Okay, look. If you're going to keep messing around, I'm gonna have to give the contract to someone else. I think neither of us wants that. Get it together, and get it done. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ImStartingTo=I'm starting to run out of patience with you. Either get on task and take care of this job, or I'm gonna pull the contract. Your choice. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_DidYouGet.wav=Did you get hit on the head or something? You're still way off course. Get yourself sorted, or I'm pulling you off the job. It's that simple. PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_IDontWant=I don't want to be the bad guy here, but if you're not going to take this job seriously, I'm not gonna waste my time dealing with you. Get on track, or you're gone. Understand me? PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_ListenImTrying=Listen, I'm trying to help you out but you're not making it easy on me with the way you're acting. I need you to get back on track with this contract, okay? If you can't do that for me, I'm afraid my hands are tied. I'll have to let you go. PU_CUSTOMS1_SK_Access_Allow_IG_001_YoureCleared=You're cleared. PU_CUSTOMS1_SK_Access_Allow_IG_002_YouCanGo=You can go. PU_CUSTOMS1_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. PU_CUSTOMS1_SK_Access_Deny_IG_001_HoldForA=Hold for a second. PU_CUSTOMS1_SK_Access_Deny_IG_002_SorryYourAccess=Sorry, your access has been denied PU_CUSTOMS1_SK_CheckID_IG_001_StandStill=Stand still. PU_CUSTOMS1_SK_CheckID_IG_001b_StandStill=Stand still. PU_CUSTOMS1_SK_CheckID_IG_002_StandByStarting=Stand by. Starting to scan. PU_CUSTOMS1_SK_CheckID_IG_002b_StandByStarting=Stand by. Starting to scan. PU_CUSTOMS1_SK_CheckID_IG_003_HoldForScan=Hold for scan. PU_CUSTOMS1_SK_CheckID_IG_003b_HoldForScan=Hold for scan. PU_CUSTOMS1_SK_Encourage_IG_001_LetsGo=Let's go. PU_CUSTOMS1_SK_Encourage_IG_002_ComeOnMove=Come on. Move. PU_CUSTOMS1_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. PU_CUSTOMS1_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. PU_CUSTOMS1_SK_RequestLeave_IG_002_LetsGo=Let's go. PU_CUSTOMS1_SK_RequestLeave_IG_002b_LetsGo=Let's go. PU_CUSTOMS1_SK_WaveForward_IG_001_AlrightNext=Alright, next. PU_CUSTOMS1_SK_WaveForward_IG_002_NextUp=Next up. PU_CUSTOMS1_SK_WaveForward_IG_003_YouYoureUp=You. You're up. PU_CUSTOMS2_SK_Access_Allow_IG_001_YoureCleared=You're cleared. PU_CUSTOMS2_SK_Access_Allow_IG_002_YouCanGo=You can go. PU_CUSTOMS2_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. PU_CUSTOMS2_SK_Access_Deny_IG_001_HoldForA=Hold for a second. PU_CUSTOMS2_SK_Access_Deny_IG_002_SorryYouveBeen=Sorry, you've been denied access. PU_CUSTOMS2_SK_CheckID_IG_001_StandStill=Stand still. PU_CUSTOMS2_SK_CheckID_IG_002_StandByeStarting=Stand by. Starting scan. PU_CUSTOMS2_SK_CheckID_IG_003_HoldForScan=Hold for scan. PU_CUSTOMS2_SK_Encourage_IG_001_LetsGo=Let's go. PU_CUSTOMS2_SK_Encourage_IG_002_ComeOnMove=Come on. Move. PU_CUSTOMS2_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. PU_CUSTOMS2_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. PU_CUSTOMS2_SK_RequestLeave_IG_001b_PleaseVacateThe=Please vacate the area. PU_CUSTOMS2_SK_RequestLeave_IG_002_LetsGo=Let's go. PU_CUSTOMS2_SK_WaveForward_IG_001_AlrightNext=Alright, next. PU_CUSTOMS2_SK_WaveForward_IG_002_NextUp=Next up. PU_CUSTOMS2_SK_WaveForward_IG_003_YouYoureUp=You. You're up. PU_CUSTOMS3_SK_Access_Allow_IG_001_YouCleared=You're cleared. PU_CUSTOMS3_SK_Access_Allow_IG_002_YouCanGo=You can go. PU_CUSTOMS3_SK_Access_Allow_IG_003_YouClearMove=You're clear. Move along. PU_CUSTOMS3_SK_Access_Deny_IG_001_HoldForA=Hold for a second. PU_CUSTOMS3_SK_Access_Deny_IG_002_SorryYouveBeen=Sorry, you've been denied access. PU_CUSTOMS3_SK_CheckID_IG_001_StandStill=Stand still. PU_CUSTOMS3_SK_CheckID_IG_002_StandByeStarting=Stand by. Starting scan. PU_CUSTOMS3_SK_CheckID_IG_003_HoldForScan=Hold for scan. PU_CUSTOMS3_SK_Encourage_IG_001_LetsGo=Let's go. PU_CUSTOMS3_SK_Encourage_IG_002_ComeOnMove=Come on. Move. PU_CUSTOMS3_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. PU_CUSTOMS3_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. PU_CUSTOMS3_SK_RequestLeave_IG_002_LetsGo=Let's go. PU_CUSTOMS3_SK_WaveForward_IG_001_AlrightNext=Alright, next. PU_CUSTOMS3_SK_WaveForward_IG_002_NextUp=Next up. PU_CUSTOMS3_SK_WaveForward_IG_003_YouYoureUp=You. You're up. PU_CUSTOMS4_SK_Access_Allow_IG_001_YoureCleared=You're cleared. PU_CUSTOMS4_SK_Access_Allow_IG_002_YouCanGo=You can go. PU_CUSTOMS4_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. PU_CUSTOMS4_SK_Access_Deny_IG_001_HoldForA=Hold for a second. PU_CUSTOMS4_SK_Access_Deny_IG_002_SorryYourAccess=Sorry, your access has been denied PU_CUSTOMS4_SK_CheckID_IG_001_StandStill=Stand still. PU_CUSTOMS4_SK_CheckID_IG_002_StandByStarting=Stand by. Starting scan. PU_CUSTOMS4_SK_CheckID_IG_003_HoldForScan=Hold for scan. PU_CUSTOMS4_SK_Encourage_IG_001_LetsGo=Let's go. PU_CUSTOMS4_SK_Encourage_IG_002_ComeOnMove=Come on. Move. PU_CUSTOMS4_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. PU_CUSTOMS4_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. PU_CUSTOMS4_SK_RequestLeave_IG_002_LetsGo=Let's go. PU_CUSTOMS4_SK_RequestLeave_IG_002b_LetsGo=Let's go. PU_CUSTOMS4_SK_WaveForward_IG_001_AlrightNext=Alright, next. PU_CUSTOMS4_SK_WaveForward_IG_002_NextUp=Next up. PU_CUSTOMS4_SK_WaveForward_IG_003_YouYoureUp=You. You're up. PU_DARNEELY_MG_Busy_IG_001_MyApologiesToo=My apologies, too much to do. PU_DARNEELY_MG_Busy_IG_003_WeShallHave=We shall have to talk later. I am positively overwhelmed at the moment. PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_001_Splendid=Splendid. PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_002_Wonderful=Wonderful. PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_001_IAppreciateYour=I appreciate your honesty. Most would have taken the job and let it languish. PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_002_ThatOfCourse=That, of course, is your prerogative. PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_PerhapsIfYour=Perhaps if your schedule clears you will reconsider. PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_ComeBackIf=Come back if you change your mind. Sadly, I will still be here. PU_DARNEELY_MG_Comms_Farewell_IG_001_GoodDay=Good day. PU_DARNEELY_MG_Comms_Farewell_IG_002_Farewell=Farewell. PU_DARNEELY_MG_Comms_Farewell_IG_002b_Farewell=Farewell. PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_001_HelloHowAre=Hello, how are you? It's Clovus, by the way. I trust you're well. I know we didn't leave things under the best of circumstances, but I am in need of assistance and have exhausted my usual rogue's gallery. PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_002_HelloThereIts=Hello there. It's been a while. We both did things we regret, you and I. Maybe it's time to try and move on. It's Clovus by the way. PU_DARNEELY_MG_Comms_InstructVisit_IG_001_ComeSeeMe=Come see me in Lorville if you're free. PU_DARNEELY_MG_Comms_InstructVisit_IG_003_PleaseVisitLorville=Please visit. Lorville is lovely this time of year. I kid. It's dreadful as always, but you should come by. PU_DARNEELY_MG_Comms_MissionComplete_IG_001_YesThisAll=Yes, this all seems to be in order. Thank you. PU_DARNEELY_MG_Comms_MissionComplete_IG_004_WonderfulAllIs=Wonderful, all i's dotted and t's crossed so to speak. Your efforts are appreciated. PU_DARNEELY_MG_Comms_NewMission_IG_003_WhyHelloIve=Why hello. I've just received word about some exciting employment opportunities. PU_DARNEELY_MG_Comms_NewMission_IG_004_HelloThereIts=Hello there, it's your friend and benefactor, Clovus Darneely. Seems an opportunity has arisen that could profit both of us. PU_DARNEELY_MG_Comms_PaymentSent_IG_002_TheCreditsYou=The credits you are owed have been issued. PU_DARNEELY_MG_Comms_PaymentSent_IG_003_IWillSend=I will send you your fee at once. PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_001_ThisIsTo=This is notify you that I have officially placed a bounty for the return of the goods you absconded with. I have asked that they do not harm you, but that is ultimately for fate and yourself to decide. PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_003_DespiteMyAttempts=Despite my attempts to be civil, you have forced my hand. A bounty has been placed for the retrieval of my stolen property. PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_FairWarningThere=Fair warning, there are now professionals hunting you down to collect what is mine. PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_001_YouStillHave=You still have not returned my property. If that oversight is not rectified shortly, I will be forced to take action. PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_003_IfYouDo=If you do not return my property at once, there will be consequences. You should know that I am not one to make idle threats. PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_001_OfCourseYou=Of course, you will have to return any property that rightfully belongs to me. PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_003_NeedIRemind=Need I remind you that any property of mine that is currently in your possesion will need to be returned post haste. PU_DARNEELY_MG_ConvoRejoin_IG_002_WhereWasI=Where was I... oh yes. PU_DARNEELY_MG_ConvoRejoin_IG_003_OhYouveReturned=Oh, you've returned. Splendid. As I was saying... PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_001_PleaseReviewAt=Please review at your convenience and let me know. PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_003_Interested=Interested? PU_DARNEELY_MG_Decide_MissionTimeout_IG_001_IShallTake=I shall take your inaction as a no. PU_DARNEELY_MG_Decide_MissionTimeout_IG_002_YourHesitancySpeaks=Your hesitancy speaks volumes. Say no more. Consider the offer null. PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_001_IWillNeed=I will need an answer. PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_002_IAwaitYour=I await your decision. PU_DARNEELY_MG_Interupt_IG_001_IBelieveI=I believe I was speaking... PU_DARNEELY_MG_Interupt_IG_003_WhereAreYou=Where are you going? PU_DARNEELY_MG_Intro_1stTime_IG_001_ApologiesTheAir=Apologies, the air is especially dreadful today. There, still alive. I think? PU_DARNEELY_MG_Intro_1stTime_IG_002_HelloAndWelcome=Hello and welcome to Reclamation & Disposal. My name is Clovus Darneely. Wonderful to meet you. PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_001_LikeSisyphusYou=Like Sisyphus, you seem to be perpetually locked in an uphill struggle only to fail time and time again. PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_002_ThatLastAssignment=That last assignment marks yet another failure in what seems destined to inevitably be a very long line of failures. Dissappointing to say the least. PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_001_DoNotBe=Do not be too disheartened by the outcome of our last arrangement. Even the gods themselves stumble from time to time. Actually quite often, if the texts are to be believed. PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_002_ApologiesOnYour=Apologies on your last assignment. You were on the cusp of success, but I guess that's why the prevailing wisdom espouses that you can't win them all. PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWeve=I hope we've learned from our mistakes on that last assignment. PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_003_FailureIsSomething=Failure is something we all have to learn to cope with. More to the point, after your last assignment, failure is something you have to cope with specifically. PU_DARNEELY_MG_LastMissionComment_LastChance_IG_001_ToBeQuite=To be quite frank with you, you have bumbled most heroically despite entrusting you with multiple opportunities, but my father said I was too generous, so I'm going to give you one more chance. PU_DARNEELY_MG_LastMissionComment_LastChance_IG_002_DespiteMyBetter=Despite my better judgment, I am inclinded to grant you one more chance to turn the tide of your misfortunes. PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_001_ThereAreNo=There are no options left for us, I am afraid. This partnership, if it ever could be called such, is henceforth null and void. I wish you good day. PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_003_ItWouldSeem=It would seem that I have no choice. Effective immediately and for all perpetuity, you and I will no longer work our special little jobs together. Use the salvage facilities if you must, but otherwise, consider our relationship dissolved. PU_DARNEELY_MG_LastMissionComment_Robbed_IG_002_IAmRelieved=I am relieved to see you back on your feet after your misfortune during the last job. PU_DARNEELY_MG_LastMissionComment_Robbed_IG_003_ItIsFortuitous=It is fortuitous that you emerged, life intact, after being accosted by such scoundrels. The sooner we put the previous assignment behind us the better I say. PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_002_IMustSay=I must say, it seems there is nary an egg that your touch cannot turn to gold. PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_004_YourEffortsOf=Your efforts of late have not gone unnoticed. Truely, I could not be more ecstatic about our little arrangement. PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_002_IWasReflecting=I was reflecting upon the completion of your most recent task. Fantastic work. Really. PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_004_IfIMay=If I may say so, you accomplished your task with Porthos' grace and Icarus' speed. PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_002_FullMarksFor=Full marks for that last bit of work you saw to. PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_004_IWantedTo=I wanted to take a moment to congratulate you on your recent work. As my mother always canted, "A good job, deserves a good word." PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_001_IImploreYou=I implore you, reach deep into yourself and find new strength with which to pursue our fortunes. PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_003_YouMustTry=You must try harder. You simply must. Otherwise, I must cast my employment services elsewhere. PU_DARNEELY_MG_MidMission_Deactivate_IG_001_ThisIsEmbarassing=This is embarassing, but I'm afraid I must cancel our arrangement. Apologies for the inconvenience. PU_DARNEELY_MG_MidMission_Deactivate_IG_003_DueToA=Due to a cavalcade of unforseen circumstances, I must render our agreement null. PU_DARNEELY_MG_MidMission_Fail_IG_001_ImAfraidYou=I'm afraid you've thoroughly fumbled this opportunity. PU_DARNEELY_MG_MidMission_Fail_IG_003_ImNotGoing=I'm not going to yell. I'm not. But this... is most disappointing. PU_DARNEELY_MG_MidMission_Greetings_IG_002_WhyHello=Why hello. PU_DARNEELY_MG_MidMission_Greetings_IG_003_AThousandSalutations=A thousand salutations. PU_DARNEELY_MG_MidMission_ObjUpdate_IG_001_ThisIsVery=This is very exciting, but things have gotten a little more complicated. Have a look. Very exciting indeed. PU_DARNEELY_MG_MidMission_ObjUpdate_IG_004_NewInformationPertaining=New information pertaining to your current task has come to light. PU_DARNEELY_MG_MidMission_PlayerQuit_IG_001_IAmMost=I am most dismayed to hear that. When you agree to perform a service, one assumes that you will see it through to the end. PU_DARNEELY_MG_MidMission_PlayerQuit_IG_002_ThisIsMost=This is most unprofessional. Most unprofessional... PU_DARNEELY_MG_MidMission_ReceiveData_IG_001_IReceivedYour=I received your upload. Many thanks. PU_DARNEELY_MG_MidMission_ReceiveData_IG_002_ThankYouFor=Thank you for the transfer, my friend. PU_DARNEELY_MG_MidMission_WarningFail_IG_003_ItMayBe=It may be that I am growing nervous with age, but ideally you should be getting close to wrapping up this job for me, correct? PU_DARNEELY_MG_MidMission_WarningFail_IG_004_YouAreNearing=You are nearing completion on your current assignment for me, are you not? Not that I'm checking in. I trust you. I'm sure everything is fine. PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_001_IfYouAre=If you are up for a challenge, I may know of something that would fit the bill. PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_002_WouldYouDescribe=Would you describe yourself as high in confidence, but low on funds? If so, there is an assignment that I think you would be ideal for. PU_DARNEELY_MG_MissionBriefs_Generic_IG_002_IHaveProcured=I have procured quite a little adventure for profit and gain. PU_DARNEELY_MG_MissionBriefs_Generic_IG_003_AnotherSootFilled=Another soot-filled, chemical stained sunrise brings another chance to avail ourselves of our current situation. PU_DARNEELY_MG_MissionBriefs_NoMission_IG_003_IAmLoathe=I am loathe to dash your hopes, but the job well seems to have run dry for the moment. PU_DARNEELY_MG_MissionBriefs_NoMission_IG_004_AnExcellentQuestion=An excellent question, with a dissapointing answer I'm afraid. I regrettably have nothing to offer. PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_001_HurstonSecurityWas=Hurston Security was kind enough to notify me of several wreckage sites in the area and I find myself in need of a pilot to retrieve the detritus. Unfortunately, it might require some searching on your part. PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_003_IReceivedAnother=I received another tip about some salvage. Sadly, they were not as forthcoming about exactly where it could be found. PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_001_IHaveReceived=I have received word that there is salvage to be had. Very exciting, I know. PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_002_IRequireThe=I require the retrieval of some salvage. If you are willing, you shall go fetch it. PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_001_IHaveSeveral=I have several confidants within Hurston Security who notify me when conflicts have been 'resolved' around the planet. They have no interest in salvaging the wreckage themselves, but pass along the location to me, for a nice cut of the sale. PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_002_AnotherDayAnother=Another day, another cluster of opportunity. I have received a list of potential salvage sites and if you agree, they shall be yours for the taking. PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_001_SecurityWereJust=Security were just notified of a battle going on this very moment. They aren't going to intervene until the conflict is resolved, but I was thinking it might be beneficial to get up there before anyone else does. There might still be some aggressors in the area... but that shouldn't be a problem for someone like you, right? PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_003_IMayKnow=I may know of some very fresh salvage. Unfortunately, you might have to battle your way to it. Thrilling, yes? PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureNot=If you're not particularly concerned with shades of morality, I may have a lead on some... well, let's just call it questionable materials in need of forceful collection. PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_002_IOftenFind=I often find people are too preoccupied with material concerns. I own this and you own that. Who is to say who owns what? I mean, if you were to bring me some salvage, woudn't that technically make it ours? Even if someone else said it was there's? PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_001_FeelFreeTo=Feel free to say no, but a little bird gave me the location of some unfortunates who have been attacking convoys heading through the system. Now, should you eliminate them, it seems like that would produce some salvageable materials, no? PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_003_TruthBeTold=Truth be told, I have been in dire need of some very specific salvage. Dire enough to encourage you to go ahead and create the salvage yourself. PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_001_ExcellentGoodLuck=Excellent. Good luck on your charge and I will speak to you soon. PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_002_WonderfulBestOf=Wonderful. Best of luck. PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_001_IUnderstandPerhaps=I understand. Perhaps next time. PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_003_IWillBid=I will bid you a fond day then. PU_DARNEELY_MG_Mission_Greetings_Bad_IG_001_WellLookWho=Well, look who it is... PU_DARNEELY_MG_Mission_Greetings_Bad_IG_004_What=What... PU_DARNEELY_MG_Mission_Greetings_Good_IG_001_AhMyOld=Ah, my old friend, it's been too long. PU_DARNEELY_MG_Mission_Greetings_Good_IG_002_AtLastSomeone=At last, someone interesting. This day has been absolutely dragging. PU_DARNEELY_MG_Mission_Greetings_Good_IG_003_WelcomeWelcomeMy=Welcome, welcome. My soul vaults to the heavens to see you again. PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_001_IfYouAre=If you are here for reclamation services you may avail yourself at the terminal, otherwise, kindly leave me alone. PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_002_IHaventA=I haven't a single thing I wish to discuss with you. Good day. PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_001_TimeIsFleeting=Time is fleeting and unfortunately, so is your charge. Perhaps you should expedite things. PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_004_WhatAreYou=What are you doing here? Off you go. There's no time to waste. PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_002_IBelieveYou=I believe you are mistaken. That doesn't come here. PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_003_ImNotQuite=I'm not quite sure what you expect me to do with that. I suggest you take it to a more suitable destination. PU_DARNEELY_MG_MultipleMissionOffer_IG_001_IAmSimply=I am simply overwhelmed with the prospects of employment. Far too many to keep track of. Let me know if you may alleviate me. PU_DARNEELY_MG_MultipleMissionOffer_IG_002_LikeNiscesHerself=Like Nisces herself, I have become a confluence of opportunity. See for yourself. PU_DARNEELY_MG_PlayerGoofsOff_IG_001_WhatPerplexingBehaviour=What perplexing behaviour. PU_DARNEELY_MG_PlayerGoofsOff_IG_003_AreYouFeeling=Are you feeling quite all right? PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_001_WhatCanI=What can I do for you on this fine day? PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_003_AndHowMay=And how may I help you? PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_001_DoYouKnow=Do you know I've met four generations of Hurstons? And just like my favourite cheeses they get softer and more repugnant with age. PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_003_ItSaddensMe=It saddens me to see good people toil so hard and have so little to show for it. But that is our lot in life is it not? PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_004_SurroundedBySuch=Surrounded by such Human industry, I am both profoundly awed and deeply saddened. PU_DARNEELY_MG_SelectMission_Searches_IG_001_LetMeThink=Let me think... PU_DARNEELY_MG_SelectMission_Searches_IG_002_AnExcellentQuestion=An excellent question... PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_002_AhYesMore=Ah. Yes. More metal for the pile, I say. Well, the terminal will be able to sort you out. PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_003_WellThenAccess=Well then, access the terminal over there and we'll get you started. PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_004_MightIDirect=Might I direct you to consult with my colleague over there. The terminal is most accommodating. PU_DARNEELY_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the particulars to this little excursion. PU_DARNEELY_MG_SendingMissionDetails_IG_002_TheDevilsIn=The devil's in the details, I believe. Read them well. PU_DARNEELY_MG_SendingMissionDetails_IG_003_IHaveA=I have a list of the pertinent details for you to peruse. PU_DARNEELY_MG_Transition_CommentToGiving_IG_002_ButISuppose=But I suppose that hearing an old man's opinions was not the real focus of your visit, correct? PU_DARNEELY_MG_Transition_CommentToGiving_IG_003_ButLetUs=But let us move on, shall we... PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_DefenseConIs=DefenseCon is a go, people. Enjoy yourselves. PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AndWereOff=And we're off. DefenseCon is open for business. PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_DefenseConIs=DefenseCon is now open. Thanks and enjoy your day. PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_001_HelloEveryoneDefense=Hello everyone, DefenseCon will be opening really soon. PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_002_GladToSee=Glad to see you all. DefenseCon will be open soon. PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_003_HeyThereEverybody=Hey there, everybody. Thanks for waiting, DefenseCon will be opening shortly. PU_DCANN01_F_LPA_Warn_Arresting_IG_001_HeyIWasnt=Hey, I wasn't joking. You aren't meant to be here. You better sit tight for security. PU_DCANN01_F_LPA_Warn_Arresting_IG_002_UmYoureNot=Um, you're not allowed to be in here. I hate to narc you out, but rules are rules. PU_DCANN01_F_LPA_Warn_Arresting_IG_003_WhatTheHell=What the hell are you doing? You really should have left when you had the chance. Sorry, but I've got to send security to pick you up. Do yourself a favor and go quietly. PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_001_HeyEverybodyWere=Hey everybody, we're gonna be closing up soon. PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_002_HiAllJust=Hi all, just a head's up that DefenseCon going to be closing soon. No rush, but start making your way to the exits. PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_003_JustWantedTo=Just wanted to let you know that DefenseCon will be closing up soon, so start making your way to the exit. PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_LastChanceTo=Last chance to get out of here. We can't have any attendees in the halls, so you've gotta leave. PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_DefenseConIs=DefenseCon is about to close so this is your last chance to head out. Anyone caught after we've closed will be charged with trespassing. We don't make the rules. PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_ThisIsA=This is a final call. DefenseCon's gonna be closing very, very soon, so this is your last chance to head out of here. Unfortunately we gotta get the law involved if you stick around. PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HeyAllWere=Hey all, we're closing up soon so you'll have to head out. PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_JustAQuick=Just a quick announcement, the event's due to close up soon. You don't have to go home but you can't stay here. PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AnotherReminderThat=Another reminder that DefenseCon will be closing soon. I know it's tough to leave, but you've got to. PU_DCANN01_F_LPA_Warn_Trespassing_IG_001_AlrightThatsIt=All right, that's it. DefenseCon is closed. I hope everybody listened to my previous announcements and got out. PU_DCANN01_F_LPA_Warn_Trespassing_IG_002_DefenseConIs=DefenseCon is now closed for the day. Really hope that nobody stuck around after they locked the doors. PU_DCANN01_F_LPA_Warn_Trespassing_IG_003_AlrightDoorsAre=Alright, doors are locked. Great work everybody and I really hope none of our attendees thought they'd be clever and hide out in here. PU_DERELICT1_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits? PU_DERELICT1_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? PU_DERELICT1_CV_AskForMoney_IG_STAND_002_GotAnyMoney=Got any money? PU_DERELICT1_CV_AskForMoney_IG_STAND_003_CanYouHelp=Can you help me buy some food? PU_DERELICT1_CV_AskForMoney_IG_STAND_004_IReallyCould=I really could use a few creds. PU_DERELICT1_CV_AskForMoney_IG_STAND_005_AnythingYouCould=Anything you could spare would really help me out. PU_DERELICT1_CV_Drunk_IG_001_HeyWhereYou=Hey! Where you going? PU_DERELICT1_CV_Drunk_IG_002_ThisIsNothing=This is nothing. I'm gonna be fine. PU_DERELICT1_CV_PlayerGivesMoney_IG_SIT_001_Thanks=Thanks PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=Thank you. Thank you. PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=Safe journeys. PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=You're one of the good ones. PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_001_NoWorries=No worries. PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=Have a good one. PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_003_ScrewYou=Screw you. PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_004_YeahPretendLike=Yeah, pretend like you don't see me. PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_005_YeahSureJust=Yeah sure, just keep walking. PU_DERELICT2_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits sweetheart? PU_DERELICT2_CV_AskForMoney_IG_SIT_002_GotAnyMoney=Got any money love? PU_DERELICT2_CV_AskForMoney_IG_SIT_003_CanYouHelp=Can you help me buy some food? PU_DERELICT2_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=Really could use a few creds. PU_DERELICT2_CV_AskForMoney_IG_SIT_005_AnythingYouCould=Anything you could spare would really help me out. PU_DERELICT2_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits love? PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001_AwThankYou=Aw Thank you. Thank you. PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001b_AwThankYou=Aw Thank you. Thank you. PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=Fortune find you love PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=Safe journeys. PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_004_AwYoureOne=Aw you're one of the good ones love PU_DERELICT2_CV_PlayerGivesMoney_IG_STAND_001_Thanks=Thanks PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_001_NoWorries=No worries PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=Have a good one sweetheart PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_003_YeahYeahScrew=Yeah yeah, screw you. PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=Yeah, pretend like you don't see me. PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_005_SureSweetheartJust=Sure sweetheart, just keep walking. PU_DERELICT3_CV_AskForMoney_IG_SIT_001_CanYouSpare=Can you spare some credits? PU_DERELICT3_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? PU_DERELICT3_CV_AskForMoney_IG_STAND_002_GotAnyMoney=Got any money? PU_DERELICT3_CV_AskForMoney_IG_STAND_003_CanYouHelp=Can you help me buy some food friend? PU_DERELICT3_CV_AskForMoney_IG_STAND_004_ReallyCouldUse=Really could use a few creds. PU_DERELICT3_CV_AskForMoney_IG_STAND_005_AnythingYouCould=Anything you could spare would really help me out y'know. PU_DERELICT3_CV_Drunk_IG_001_AyAyWhere=Ay!, Ay, where you going? PU_DERELICT3_CV_Drunk_IG_002_NahImAlright=Nah Im alright, coz I got a second wind now PU_DERELICT3_CV_PlayerGivesMoney_IG_SIT_001_Thanks=Thanks PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=Thank you. Thank you. PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_002_FortuneFindYou=Fortune find you. PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=Safe journeys. PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=You're one of the good ones. PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001_EhNoNo=Eh no, No worries. PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001b_NoWorries=No worries, yeah. PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=Have a good one. PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_003_YeahScrewYou=Yeah? Screw you. PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_004_YeahYouPretend=Yeah, you pretend like you don't see me. PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_005_SureYouJust=Sure, you just keep walking. PU_DERELICT4_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits? PU_DERELICT4_CV_AskForMoney_IG_SIT_002_GotAnyMoney=Got any money? PU_DERELICT4_CV_AskForMoney_IG_SIT_003_CanYouHelp=Can you help me buy some food? PU_DERELICT4_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=Really could use a few creds. PU_DERELICT4_CV_AskForMoney_IG_SIT_005_AnythingYouCan=Anything you can spare would really help me out. PU_DERELICT4_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_001_ThankYouThank=Thank you. Thank you. PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=Fortune find you. PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=Safe journeys. PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_004_YoureOneOf=You're one of the good ones. PU_DERELICT4_CV_PlayerGivesMoney_IG_STAND_001_Thanks=Thanks PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_001_NoWorries=No worries. PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=Have a good one yeah PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_003_ScrewYou=Screw you. PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=Yeah, pretend like you don't see me. PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_005_SureJustKeep=Sure, just keep walking. PU_ECKHART_MG_Farewell_IG_001_LaterSlick=Later, slick. PU_ECKHART_MG_Farewell_IG_002_AllRightI=All right, I got stuff to do. I'll catch you later. PU_ECKHART_MG_Farewell_IG_003_YouBeGood=You be good, okay. PU_ECKHART_MG_Farewell_IG_004_GoodTalkSlick=Good talk, slick. PU_ECKHART_MG_Farewell_MissionAccepted_Comm_IG_001_GoodLuckAnd=Good luck and all that. PU_ECKHART_MG_Farewell_MissionAccepted_IG_001_GoodLuckAnd=Good luck and all that. PU_ECKHART_MG_Farewell_MissionAccepted_IG_002_ThanksGetOut=Thanks. Get out there. PU_ECKHART_MG_Farewell_MissionAccepted_IG_003_LetMeKnow=Let me know when it's done. PU_ECKHART_MG_Farewell_MissionDeclined_IG_001_FineComeBack=Fine. Come back when you actually want to work. PU_ECKHART_MG_Farewell_MissionDeclined_IG_002_YourLossTalk=Your loss. Talk to you later. PU_ECKHART_MG_Farewell_MissionDeclined_IG_003_NextTimeI=Next time, I guess. PU_ECKHART_MG_Farewell_MissionDeclined_IG_004_FairEnoughSee=Fair enough. See you later. PU_ECKHART_MG_GCIntro_AcceptsMission_V_WP_001_GreatHeresThe=Great. Here's the tracking address for the ship. Let me know once you have the blackbox data. PU_ECKHART_MG_GCIntro_Comm_V_WP_001_HeyHowAre=Hey, how are you? Miles Eckhart. PU_ECKHART_MG_GCIntro_Comm_V_WP_002_AFriendOver=A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and I'm always on the lookout for capable people who don't rattle. PU_ECKHART_MG_GCIntro_Comm_V_WP_003_IfYoureInterested=If you're interested in picking up some extra work, we should talk. I'll send my details. PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_001_SoFindAnything=So... find anything good? PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_002_IfYouDont=If you don't mind, I'll just have a look myself. PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_001_SorryForThe=Sorry for the locale, don't look like much but the homemade stuff has some kick. PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_002_AnywayAJob=Anyway, a job came in late last night. Some idiot hauler cut through low-sec space, got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_003_IllSendThe=I'll send the details. Let me know if you're interested. PU_ECKHART_MG_GCIntro_SentBBData_V_WP_001_GotTheBlack=Got the blackbox data and verified it. I'll send it off. Great job. PU_ECKHART_MG_GCIntro_SentBBData_V_WP_002_YouKnowIm=You know... I'm just going to throw this out, but I ended up talking to a couple contacts of mine, turns out the pack that hit that ship are squatting in an old facility on that nearby moon. PU_ECKHART_MG_GCIntro_SentBBData_V_WP_003_ImJustTalking=I'm just talking here, but it's not crazy to think that they're keeping the cargo there. These outlaws are scum, so it's not like anyone'll miss 'em and the company is gonna claim the insurance, so it wouldn't technically be stealing if you happened to head on down and take it. PU_ECKHART_MG_GCIntro_SentBBData_V_WP_004_AgainImNot=Again, I'm not saying anything here, I'm just gonna send along a location on that moon and... do what you want. PU_ECKHART_MG_GCIntro_SpotsPlayer_V_WP_001_GladYouCould=Glad you could make it, grab a seat. PU_ECKHART_MG_Greetings_Bad_IG_001_TheFuckYou=The fuck you want? PU_ECKHART_MG_Greetings_Bad_IG_002_KeepOnRolling=Keep on rolling, slick. PU_ECKHART_MG_Greetings_Bad_IG_003_OhYou=Oh, you. PU_ECKHART_MG_Greetings_Bad_IG_004_IAintGot=I ain't got time for your shit right now. PU_ECKHART_MG_Greetings_Good_IG_001_Hey=Hey. PU_ECKHART_MG_Greetings_Good_IG_002_GoodToSee=Good to see you. PU_ECKHART_MG_Greetings_Good_IG_003_HeySlick=Hey, slick. PU_ECKHART_MG_Greetings_Good_IG_004_BackAgain=Back again? PU_ECKHART_MG_IdleConvo_V_001_YeahSpeak=Yeah, speak. PU_ECKHART_MG_IdleConvo_V_002_UhHuh=Uh huh. PU_ECKHART_MG_IdleConvo_V_003_WellTellHim=Tell him if he doesn't like the prices, he doesn't have to pay them. I'm sure some other cut-rate outfit will run an escort for less, just don't come running back to me when they shit their pants at the first sight of outlaws. If he survives the attack, of course... PU_ECKHART_MG_IdleConvo_V_004_NoImSerious=No, I'm serious, tell him that. I'll wait. PU_ECKHART_MG_IdleConvo_V_005_YeahThoughtSo=Yeah, thought so. Do me a favor, next time your boss tries to grow some balls, remind him of this conversation or I'll come by his office and remind him how binding our contract is. PU_ECKHART_MG_IdleConvo_V_006_Prick=Prick. PU_ECKHART_MG_Intro_Comm_V_WP_Bad_001_HeyThereA=Hey there. A couple associates of mine passed me your name. If you're looking for some strongarm stuff, I'm always looking for good soldiers. Here's my details. PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_001_FromTimeTo=From time to time, jobs find their way to me that aren't "orthodox" requests. PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_002_TheresABetter=There's a better way to say that... but let's just say they aren't the kind of ops you can give to just anyone. They require a very specific type of person. PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_003_NowMutualFriends=Now, mutual friends have told me that you might be one of those precious few who are capable of completing a contract without question. PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_004_IfImWrong=If I'm wrong, we can leave it at that. Enjoy a drink in my spectacular company for a few minutes then we'll part ways with the understanding that this meeting never happened. PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_005_IfImRight=But if I'm right, then I might just have a gig that I could use you for. PU_ECKHART_MG_Intro_PlayerSits_V_WP_Good_001_SorryForThe=Sorry for the locale, don't look like much but the homemade stuff has some kick. Anyway, I've been hearing good things about you. Real stand-up sort. Just the type of people I like to know. As I mentioned, I run a small security outfit, we handle all sorts of ops, so I'm always on the lookout for people who know how to handle themselves in a scrap. PU_ECKHART_MG_Intro_TakeSeat_V_WP_Bad_001_TakeASeat=Take a seat. PU_ECKHART_MG_Intro_TakeSeat_V_WP_Good_001_HeyThereSport=Hey there, sport. Grab a seat. PU_ECKHART_MG_Intro_V_WP_Unknown_001_YouLookingFor=You looking for somebody? PU_ECKHART_MG_MidMission_ObjComplete_IG_001_YoureMakingGood=You're making good progress. Keep it up. PU_ECKHART_MG_MidMission_ObjComplete_IG_002_KeepGoingSlick=Keep going, slick. I want this whole thing wrapped up soon. PU_ECKHART_MG_MidMission_ObjComplete_IG_003_ClientWillBe=Client will be glad to know we're making progress. PU_ECKHART_MG_MidMission_ObjComplete_IG_004_ThatPartsDone=That part's done. Now you just got to handle the rest. PU_ECKHART_MG_MidMission_ObjFail_IG_001_HowTheHell=How the hell did you lose it? PU_ECKHART_MG_MidMission_ObjFail_IG_002_YouLetEm=You let 'em get away? PU_ECKHART_MG_MidMission_ObjFail_IG_003_YouLostThe=You lost the package! What the hell. PU_ECKHART_MG_MidMission_ObjFail_IG_004_Seriously=Seriously? You didn't get it? What is this? Amateur hour? PU_ECKHART_MG_MidMission_ObjFail_IG_005_HowCouldYou=How could you let it slip through your fingers? PU_ECKHART_MG_MidMission_ObjUpdate_IG_001_LittleChangeOf=Little change of plans. Here. PU_ECKHART_MG_MidMission_ObjUpdate_IG_002_MissionParametersHave=Mission parameters have changed. Updating you now. PU_ECKHART_MG_MidMission_ObjUpdate_IG_003_GotAnUpdate=Got an update for you, slick. Things got a little more complicated. PU_ECKHART_MG_MidMission_Quit_IG_001_FineYouDont=Fine. You don't want the job, forget it. PU_ECKHART_MG_MidMission_Quit_IG_002_DidntTakeYou=Didn't take you for a quitter. Guess I was wrong. PU_ECKHART_MG_MidMission_Quit_IG_003_YoureJustGonna=You're just gonna walk away? Just like that? Real nice. PU_ECKHART_MG_MissionBriefs_Ambush_Hostage_Good_IG_001_WeJustReceived=We just received a bid for a forced extraction. Client's being held against their will and it's up to us to secure their freedom and make sure that the abductors are duly punished. PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Bad_IG_001_ClientsNeedTo=Client's need to get someone gone. They've provided a detailed analysis of the target's movements and want you to set up an ambush. PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Good_IG_003_WordIsThat=Word is that a High Value Target has come out of hiding. Don't ask me how, but I got a line on their flight path, so we're gonna hit 'em. Well, you are. PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_001_IEverTell=I ever tell you that I started out as a bounty hunter? Yeah, after three tours, I guess I wasn't ready for the dogfighting to end. Couldn't stomach the thought of being a cop though. Too many bad run-ins as a kid, you know? I started hunting down criminals. Seemed like a decent compromise. Anyway, although we've moved mostly into security roles, I still keep tabs on open bounties. PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_003_IfYoureLooking=If you're looking for some easy creds, got another bounty wasting away on the pile. PU_ECKHART_MG_MissionBriefs_Breakout_Prison_Bad_IG_001_TheresNoEasy=There's no easy way to say this so I'm just gonna come out and say it... I need you to knock over a prison. Yeah, yeah, it's kinda messed up, I know. We've got a client locked inside who's paying good money to get sprung. It's a whole lotta heat if this goes bad, so you gotta be sure you can pull this off. PU_ECKHART_MG_MissionBriefs_Breakout_SecurityPost_Bad_IG_002_AnotherClientsGone=Another client's gone and gotten pinched. They're currently being held at a security post. Would you mind retrieving them? PU_ECKHART_MG_MissionBriefs_Collect_Find_Bad_IG_002_TheresSomeCargo=There's some cargo I'm looking to get ahold of. Only snag is that the owner is unwilling to part with it. I'm sure that won't stop someone like you. PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_001_IveGotSome=I've got some clients who've lost some property. They're sparing no expense to get it back if it hasn't been destroyed. They've sent along a rough area where you can start your search. You're to find, retrieve and bring back this property intact. PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_002_GotAnotherLine=Got another line on some cargo on the drift. I'll send the details if you're interested. PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Bad_IG_002_HeresTheDeal=Here's the deal. There's a couple wrecks on the drift and you're going to go take for look for the client. See what you can find. Report back. Simple as can be. PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Good_IG_002_WeveBeenHired=We've been hired to check out some wrecks in the area. If you got some time, I'll send the details. PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Bad_IG_001_HeresARetrieval=Here's a retrieval opportunity for you. Outlaws hit a hauling convoy recently and they've been taking their time picking at the carcass. There is a piece that I'd like you to retrieve before they discover it. PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Good_IG_002_GotARetrieval=Got a retrieval op for you. Word from the client is that enemy contacts are still in the area, so watch yourself. PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_001_ClientJustCame=Client just came through with a job. This is a straight-up ghosting. Find the target and eliminate. You'll be paid accordingly. And don't even think about getting caught. PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_002_GotAnotherEmpty=Got another empty casket come over the comm. You busy? PU_ECKHART_MG_MissionBriefs_Defend_Bad_IG_001_IKnowYoure=I know you're pretty good at taking people down, but how are you with defense? I've got a gig that's pretty heavy on digging in and holding out against an assault. PU_ECKHART_MG_MissionBriefs_Defend_Good_IG_002_WeveBeenHired=We've been hired to help bulk up defenses against a prospective assault. Take a look at the op specs, see if it's something you can help with. PU_ECKHART_MG_MissionBriefs_Deliver_Bad_IG_001_IveGotSome=Hmm ... I've got some cargo that needs to move through the system without a lot of extra scrutiny, if you catch my meaning. PU_ECKHART_MG_MissionBriefs_Deliver_Bomb_Bad_IG_001_BitOfAn=Bit of an unusual request came in, clients want a problem taken care of in the noisiest way possible. I trust you're comfortable working with explosives? Pretty much just like dropping off a regular package if you think about it. PU_ECKHART_MG_MissionBriefs_Deliver_Good_IG_001_GotAStraight=Got a straight delivery run for you. Cargo needs to get there untouched and intact. Details will follow, but there's a possibility of enemy contact, so eyes open. PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Bad_IG_001_GotAnExchange=Got an exchange going down that needs a bagman. You give them something. They give you something back. Easy. Now these people aren't the most trustworthy sorts, so be ready if they get any bright ideas. PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Good_IG_002_OneOfMy=One of my usual guys fell through, you think you could do a run? They might have something for you to pick up as well. PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Bad_IG_002_NeedAnotherRunner=Need another runner job. You'd be on a clock, so don't mess around. PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Good_IG_001_GotARush=Got a rush delivery. You'll need to get the package to the location on time, no exceptions. Have a look at the route and see if it's feasible. PU_ECKHART_MG_MissionBriefs_Escort_AToB_Bad_IG_001_HeyIGot=Hey, I got a client who's looking for an escort. Standard deal: keep a low profile and make sure they arrive alive, okay? PU_ECKHART_MG_MissionBriefs_Escort_AToB_Good_IG_003_GotAClient=Got a client that needs an escort. Way the universe's been going to shit, I figure this isn't going to be for show, so stay sharp. PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Bad_IG_001_IMightNeed=I might need you to take on a passenger. Make sure they got a comfy seat and don't ask any questions. The less you know, the better. PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Good_IG_001_YouGotA=You got a ship that can carry passengers, right? I got a client that's looking for a transport. Should be easy credits. PU_ECKHART_MG_MissionBriefs_Escort_Several_Bad_IG_001_GotAComm=Got a comm from a client looking for a little extra protection while they make their rounds. Should be pretty straightforward: keep your mouth shut and follow their lead. PU_ECKHART_MG_MissionBriefs_Escort_Several_Good_IG_002_IveGotA=I've got a VIP who needs a bodyguard for a series of stops. PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_001_ClientNeedsA=Client needs a heavy-hitter to back them up. You're going to be muscle and escort, so tune up the target while keeping the client alive. PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_003_YouBusyI=You busy? I need somebody who's willing to crack some heads. I'll send the details. PU_ECKHART_MG_MissionBriefs_Escort_Survive_Good_IG_002_LocalLawsBeen=Local Law's been calling and need some more backup. I'll send the location and target. PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_001_ToGiveYou=To give you some backstory here, one of the many services Eckhart Security provides is as independent investigators. Sometimes that means extracting blackbox data, pulling datapads from wrecks or even looking for missing persons. Different day, different job. That's what my dad always said. PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_002_IHaveAnother=I have another snoop job if you're interested. PU_ECKHART_MG_MissionBriefs_Investigate_Search_Good_IG_002_TheAdvocacyAint=The advocacy ain't doing their job, so we get to pick up the slack. There's a wreck with some evidence on it that could get one of our clients off the hook. And since a client's worth more out of jail than in it, I need you to go fetch it. PU_ECKHART_MG_MissionBriefs_Recover_Good_IG_001_GotATip=Got a tip that some smugglers have set up a planetside dead drop. No telling what kind of stolen swag they got down there, but might be good for a reward or something. PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_001_TheresSomeCargo=There's some cargo I need. I've made them some generous offers, but they don't seem interested in selling. I'd like you to get it for me. PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_002_TheresTalkThat=There's talk that some valuable cargo got snatched. I've got a fence already lined up, so I need you to get it for me. PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_003_GotAnotherBoost=Got another boost job if you got the time. PU_ECKHART_MG_MissionComplete_Comm_IG_001_GreatJob=Great job. PU_ECKHART_MG_MissionComplete_Comm_IG_002_IThinkWere=I think we're good. Transferring the funds. PU_ECKHART_MG_MissionComplete_Comm_IG_003_ThanksForTaking=Thanks for taking care of that. We're all set. Nice work. PU_ECKHART_MG_MissionComplete_Comm_IG_004_IllSendYour=I'll send your pay. Go buy something nice. PU_ECKHART_MG_MissionComplete_Comm_IG_005_IllLetThe=I'll let the client know... thanks. PU_ECKHART_MG_MissionComplete_IG_001_GreatJob=Great job. PU_ECKHART_MG_MissionComplete_IG_002_IThinkWere=I think we're good. Transferring the funds. PU_ECKHART_MG_MissionComplete_IG_003_ThanksForTaking=Thanks for taking care of that. We're all set. Nice work. PU_ECKHART_MG_MissionComplete_IG_004_IllSendYour=I'll send your pay. Go buy something nice. PU_ECKHART_MG_MissionDeactivated_IG_001_YouWinSome=You win some, you lose some. I guess we weren't the only outfit the job got shopped too. PU_ECKHART_MG_MissionDeactivated_IG_002_YouShouldveMoved=You should've moved a little faster. PU_ECKHART_MG_MissionDeactivated_IG_003_SorrySituationsGotten=Sorry, situation's gotten more complicated, so I gotta pull the plug on the op. PU_ECKHART_MG_MissionFail_IG_001_WhatTheHell=What the hell happened out there? PU_ECKHART_MG_MissionFail_IG_002_DamnItYou=Damn it. You really screwed me on this. Not good, Slick. Not good. PU_ECKHART_MG_MissionFail_IG_003_IGaveYou=I gave you a simple job and you boned me. PU_ECKHART_MG_MissionFail_IG_004_DoYouHave=Do you have any idea how many creds you just cost us? PU_ECKHART_MG_MissionFail_IG_005_ITrustedYou=I trusted you to handle this and you really dropped the ball. PU_ECKHART_MG_NewMission_Bad_IG_001_IveGotSomething=I've got something for you. PU_ECKHART_MG_NewMission_Bad_IG_002_SoItTurns=So, it turns out, I might be in need of your services. PU_ECKHART_MG_NewMission_Bad_IG_003_AnotherJobsPopped=Another job's popped up. Thought you'd be a good fit. PU_ECKHART_MG_NewMission_Bad_IG_004_HeySlickOpportunitys=Hey slick. Opportunity's knocking. PU_ECKHART_MG_NewMission_GoodForBad_IG_001_GotANew=Got a new gig for you. This one's straight-up legit, so be on your best behavior. PU_ECKHART_MG_NewMission_GoodForBad_IG_002_ImReallyShorthanded=I'm really shorthanded and I've got an op that needs handling that's outside your usual purview, but hey, credits are credits, right? PU_ECKHART_MG_NewMission_GoodForBad_IG_003_GotABit=Got a bit of business that needs doing. Figured I'd toss it your way. PU_ECKHART_MG_NewMission_GoodForBad_IG_004_IfYoureLooking=If you're looking to make a few creds, here's your chance. PU_ECKHART_MG_NewMission_Good_IG_001_GotANew=Got a new job if you're interested. PU_ECKHART_MG_NewMission_Good_IG_002_DontKnowWhat=Don't know what your sched is looking like, but I got a gig. PU_ECKHART_MG_NewMission_JobBoard_IG_001_SoHeresThe=So here's the deal, business has been booming, which is great because I'm trying to snag this swank seaside property on Casell, but I've got more gigs than operators at the moment. Have a look and see if there's any you'd like to take off my plate. PU_ECKHART_MG_NewMission_JobBoard_IG_002_KindaBusyAt=Kinda busy at the moment, slick, but I got jobs if you're looking, so tell me which you want. You know what to do. PU_ECKHART_MG_NewMission_JobBoard_IG_003_TellMeIf=Tell me if there's an op you want to take. PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_001_LetsGetOn=Let's get on the clock, come on. PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_002_YouGotThe=You got the details, so get moving. PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_003_ThisShitAint=This shit ain't gonna sort itself out. Let's go. PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_004_ImNotPaying=I'm not paying you to stand around. PU_ECKHART_MG_ReVisit_FailedLastChance_IG_001_IfIWasnt=If I wasn't so short-handed, I wouldn't even be talking to you, but I'm in a bind, so this is your lucky day. You do whatever you gotta do to get your head right because if you fuck this up, I'll break your goddamn legs. PU_ECKHART_MG_ReVisit_FailedLastMission_IG_001_IllBeHonest=I'll be honest with you. I'm hurt. More than a little annoyed, but mostly disappointed in myself for misjudging you. I'm gonna give you a shot to redeem yourself. PU_ECKHART_MG_ReVisit_FailedLastMission_IG_002_ITakeA=I take a lot of time setting up these missions, so don't take them if you can't deliver. You have no idea how much it pisses me off watching credits slip away. PU_ECKHART_MG_ReVisit_NegMissionRep_IG_001_NoImDone=No, I'm done with you. PU_ECKHART_MG_ReVisit_NegMissionRep_IG_002_WeAintGot=We ain't got nothing to talk about. PU_ECKHART_MG_ReVisit_NegMissionRep_IG_003_GetOutOf=Get out of here. Now. PU_ECKHART_MG_ReVisit_NoMission_IG_001_DontHaveAnything=Don't have anything at the moment. Check back with me later. PU_ECKHART_MG_ReVisit_NoMission_IG_002_ImKickingSome=I'm kicking some bushes, trying to scare up some gigs, but I'm a little light right now. PU_ECKHART_MG_ReVisit_NoMission_IG_003_HitMeUp=Hit me up some other time. PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_001_BeforeWeGet=Before we get down to business, I gotta say, helluva job on that last run. PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_002_WereMakingQuite=We're making quite a team here. Couple more of these and I might treat myself. PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_003_GreaJobOn=Great job on that last op. PU_ECKHART_MG_SendingDetails_IG_001_HaveALook=Have a look. PU_ECKHART_MG_SendingDetails_IG_002_SendingYouThe=Sending you the details. PU_ECKHART_MG_SendingDetails_IG_003_CheckYourMobi=Check your mobi. PU_ECKHART_MG_SendingDetails_IG_004_HeresABreakdown=Here's a breakdown of the op. PU_ECKHART_MG_SendingDetails_IG_005_HereYouGo=Here you go. PU_ECKHART_MG_SendingDetails_IG_006_IllSendThe=I'll send the details. PU_ECKHART_MG_SendingDetails_IG_007_DetailsSent=Details sent. PU_ECKHART_MG_SendingDetails_IG_008_IllSendThe=I'll send the files. PU_ECKHART_MG_WantsTransitionToBad_V_WP_001_IveBeenHearing=I've been hearing some interesting things about you, slick. People, I won't say who, but people have been saying you've been pulling jobs on the side. Now, I don't know if you're just acting out, I don't know and I'm not judging, just be careful. You drift too long outside the law, it gets tougher to come back... but there's money to be made. Just saying. PU_EDL1_FO_Approaching_GrimHex_Hacked_G_001_HelloAndWelcome=Hello and welcome to ... GrimHEX! PU_EDL1_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=Hello and welcome to Green Imperial Housing Exchange. Would you like to land? PU_EDL1_FO_Approaching_IG_001_HelloAndThank=Hello and thank you for contacting EDL landing assist. PU_EDL1_FO_CheckLandingBay_IG_001_StandByWhile=Stand by while we check for available hangar space. PU_EDL1_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. PU_EDL1_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. PU_EDL1_FO_Denied_HangarFull_IG_001_AllOfOur=All of our landing pads are currently full. Please hold for hangar assignment. PU_EDL1_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. PU_EDL1_FO_Denied_ShipTooBig_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. PU_EDL1_FO_EncourageVacateHangar_IG_001_PleaseExitThe=Please exit the hangar in a timely fashion. Thank you. PU_EDL1_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=Please vacate the hangar. PU_EDL1_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. PU_EDL1_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. PU_EDL1_FO_LandingBayAssigned_IG_001_LandingPadAssigned=Landing Pad assigned. PU_EDL1_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. PU_EDL1_FO_Paid_IG_001_PaymentaAccepted=Payment accepted. PU_EDL1_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. PU_EDL1_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. PU_EDL1_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. PU_EDL1_FO_ShipRequests_Delivered_IG_001_YourShipHas=Your ship has been delivered to the following landing bay. PU_EDL1_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. PU_EDL1_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. PU_EDL1_FO_ShipRequests_Selected_IG_001_StandbyRetrievingShip=Standby, retrieving ship information. PU_EDL1_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. PU_EDL1_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. PU_EDL1_FO_TakePayment_IG_001_TheOwnersOf=The owners of this facility have implemented a mandatory landing fee. PU_EDL1_FO_VacateHangar_IG_001_AllPersonnelAre=All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. PU_EDL1_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. Please vacate the vicinity. PU_EDL1_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. PU_EDL2_FO_AlreadyGranted_IG_001_ThatRequestHas=That request has already been granted. PU_EDL2_FO_Approaching_GrimHex_Hacked_IG_001_HelloAndWelcome,P=Hello and welcome to ... GrimHEX!!! PU_EDL2_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=Hello and welcome to Green Imperial Housing Exchange. Would you like to land? PU_EDL2_FO_Approaching_IG_001_HelloAndThank=Hello and thank you for contacting EDL landing assist. PU_EDL2_FO_Assigned_Garage_IG_001_GarageAssigned=Garage assigned. PU_EDL2_FO_Assigned_Hangar_IG_001_HangerAssigned=Hangar assigned. PU_EDL2_FO_Assigned_Pad_IG_001_LandingPadAssigned=Landing Pad assigned. PU_EDL2_FO_Assignments_00_IG_001_Zero=Zero. PU_EDL2_FO_Assignments_01_IG_001_One=One. PU_EDL2_FO_Assignments_02_IG_001_Two=Two. PU_EDL2_FO_Assignments_03_IG_001_Three=Three. PU_EDL2_FO_Assignments_04_IG_001_Four=Four. PU_EDL2_FO_Assignments_05_IG_001_Five=Five. PU_EDL2_FO_Assignments_06_IG_001_Six=Six. PU_EDL2_FO_Assignments_07_IG_001_Seven=Seven. PU_EDL2_FO_Assignments_08_IG_001_Eight=Eight. PU_EDL2_FO_Assignments_09_IG_001_Nine=Nine. PU_EDL2_FO_Assignments_A_IG_001_A=A PU_EDL2_FO_Assignments_B_IG_001_B=B PU_EDL2_FO_Assignments_C_IG_001_C=C PU_EDL2_FO_Assignments_D_IG_001_D=D PU_EDL2_FO_Assignments_E_IG_001_E=E PU_EDL2_FO_Assignments_F_IG_001_F=F PU_EDL2_FO_Assignments_G_IG_001_G=G PU_EDL2_FO_Assignments_H_IG_001_H=H PU_EDL2_FO_Assignments_I_IG_001_I=I PU_EDL2_FO_Assignments_J_IG_001_J=J PU_EDL2_FO_Assignments_K_IG_001_K=K PU_EDL2_FO_CheckLandingBay_IG_001_StandByWhile,P=Stand by while we check for available hangar space. PU_EDL2_FO_CheckLandingSpace_IG_001_StandByWhile=Stand by while we check for available landing space. PU_EDL2_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. PU_EDL2_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. PU_EDL2_FO_Denied_BannedFromLanding_IG_002_YouAreProhibited=You are prohibited from landing at this facility. PU_EDL2_FO_Denied_HangarFull_IG_001_AllOfOur,P=All of our landing pads are currently full. Please hold for hangar assignment. PU_EDL2_FO_Denied_LandingFull_IG_001_AllOfOur=All of our landing areas are currently full. Please hold for assignment. PU_EDL2_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. PU_EDL2_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. PU_EDL2_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our pads. PU_EDL2_FO_EncourageVacateHangar_IG_001_PleaseExitThe,P=Please exit the hangar in a timely fashion. Thank you. PU_EDL2_FO_EncourageVacateHangar_IG_002_PleaseVacateThe,P=Please vacate the hangar. PU_EDL2_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=Please exit in a timely fashion. Thank you. PU_EDL2_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=Please vacate the landing area. PU_EDL2_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. PU_EDL2_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. PU_EDL2_FO_InvalidRequest_IG_001_ImSorryI=I'm sorry. I don't understand that request. PU_EDL2_FO_LandingBayAssigned_IG_001_LandingPadAssigned,P=Landing Pad assigned. PU_EDL2_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. PU_EDL2_FO_OperatorStandBy_IG_001_StandByFor=Stand by for landing operator. PU_EDL2_FO_OperatorStandBy_IG_002_WereSorryAll=We're sorry, all of our landing assistants are currently occupied with other customers. Please stand by. PU_EDL2_FO_OutOfTime_Landing_IG_001_ImSorryDue=I'm sorry. Due to inactivity, we have been forced to assign your landing zone to another customer. PU_EDL2_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=We're sorry. You have exceeded the allotted time to depart. We will have to return your ship to storage. PU_EDL2_FO_Paid_IG_001_PaymentAccepted=Payment accepted. PU_EDL2_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. PU_EDL2_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=Please proceed to garage... PU_EDL2_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=Please proceed to hangar... PU_EDL2_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=Please proceed to pad... PU_EDL2_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. PU_EDL2_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. PU_EDL2_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=Your ship has been delivered to the following hangar. PU_EDL2_FO_ShipRequests_Delivered_IG_001_YourShipHas,P=Your ship has been delivered to the following landing bay. PU_EDL2_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=Your ship has been delivered to the following landing pad. PU_EDL2_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. PU_EDL2_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. PU_EDL2_FO_ShipRequests_Selected_IG_001_StandByRetrieving=Standby, retrieving ship information. PU_EDL2_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. PU_EDL2_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=Initiating ship storage procedure. For your safety, please vacate the area. Thank you for your cooperation. PU_EDL2_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. PU_EDL2_FO_TakePayment_IG_001_TheOwnersOf=The owner of this facility have implemented a mandatory landing fee. PU_EDL2_FO_VacateHangar_IG_001_AllPersonnelAre,P=All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. PU_EDL2_FO_VacateLandingArea_IG_001_AllPersonnelAre=All personnel are expected to vacate the landing area as soon as possible to accommodate fellow travellers. PU_EDL2_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. Please vacate the vicinity. PU_EDL2_FO_Warning_TimeLimit_IG_001_ImSorryYou=I'm sorry. You have exceeded the allotted time. PU_EDL2_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=Please proceed to landing assignment. Continued delays will result in forfeiture of landing permission. PU_EDL2_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=Please launch from the landing platform in a timely manner. Thank you for your assistance. PU_EDL2_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. PU_EDL2_GHEX_FO_AlreadyGranted_IG_001_ThatRequestHas=That request has already been granted. PU_EDL2_GHEX_FO_Approaching_IG_001_HelloAndWelcome=Hello and welcome to Gre- (person shouting) Grim HEX! PU_EDL2_GHEX_FO_Assigned_Garage_IG_001_GarageAssigned=Garage assigned. PU_EDL2_GHEX_FO_Assigned_Hangar_IG_001_HangerAssigned=Hangar assigned. PU_EDL2_GHEX_FO_Assigned_Pad_IG_001_LandingPadAssigned=Landing Pad assigned. PU_EDL2_GHEX_FO_Assignments_00_IG_001_Zero=Zero. PU_EDL2_GHEX_FO_Assignments_01_IG_001_One=One. PU_EDL2_GHEX_FO_Assignments_02_IG_001_Two=Two. PU_EDL2_GHEX_FO_Assignments_03_IG_001_Three=Three. PU_EDL2_GHEX_FO_Assignments_04_IG_001_Four=Four. PU_EDL2_GHEX_FO_Assignments_05_IG_001_Five=Five. PU_EDL2_GHEX_FO_Assignments_06_IG_001_Six=Six. PU_EDL2_GHEX_FO_Assignments_07_IG_001_Seven=Seven. PU_EDL2_GHEX_FO_Assignments_08_IG_001_Eight=Eight. PU_EDL2_GHEX_FO_Assignments_09_IG_001_Nine=Nine. PU_EDL2_GHEX_FO_Assignments_A_IG_001_A=A PU_EDL2_GHEX_FO_Assignments_B_IG_001_B=B PU_EDL2_GHEX_FO_Assignments_C_IG_001_C=C PU_EDL2_GHEX_FO_Assignments_D_IG_001_D=D PU_EDL2_GHEX_FO_Assignments_E_IG_001_E=E PU_EDL2_GHEX_FO_Assignments_F_IG_001_F=F PU_EDL2_GHEX_FO_Assignments_G_IG_001_G=G PU_EDL2_GHEX_FO_Assignments_H_IG_001_H=H PU_EDL2_GHEX_FO_Assignments_I_IG_001_I=I PU_EDL2_GHEX_FO_Assignments_J_IG_001_J=J PU_EDL2_GHEX_FO_Assignments_K_IG_001_K=K PU_EDL2_GHEX_FO_CheckLandingSpace_IG_001_StandByWhile=Stand by while we check for available landing space. PU_EDL2_GHEX_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. PU_EDL2_GHEX_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. You are prohibited from landing... (cackling laughter) Find somewhere else, muppet. PU_EDL2_GHEX_FO_Denied_LandingFull_IG_001_AllOfOur=All of our landing areas are currently full. Please hold for assignment. PU_EDL2_GHEX_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. PU_EDL2_GHEX_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. PU_EDL2_GHEX_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our pads. PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=Please exit in a timely fashion. Thank you. PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=Please vacate the landing area. PU_EDL2_GHEX_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. PU_EDL2_GHEX_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. PU_EDL2_GHEX_FO_InvalidRequest_IG_001_ImSorryI=I'm sorry. I don't understand that request. PU_EDL2_GHEX_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. PU_EDL2_GHEX_FO_OperatorStandBy_IG_001_StandByFor=Stand by for landing operator. PU_EDL2_GHEX_FO_OperatorStandBy_IG_002_WereSorryAll=We're sorry, all of our landing assistants are currently occupied with other customers. Please stand by. PU_EDL2_GHEX_FO_OutOfTime_Landing_IG_001_ImSorryDue=I'm sorry. Due to inactivity, we have been forced... (person screaming) You lost your pad, genius! PU_EDL2_GHEX_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=We're sorry. You have exceeded the allotted time to depart. We will have to return your ship to storage. PU_EDL2_GHEX_FO_Paid_IG_001_PaymentAccepted=Payment accepted. PU_EDL2_GHEX_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. PU_EDL2_GHEX_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=Please proceed to garage... PU_EDL2_GHEX_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=Please proceed to hangar... PU_EDL2_GHEX_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=Please proceed to pad... PU_EDL2_GHEX_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. PU_EDL2_GHEX_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. PU_EDL2_GHEX_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=Your ship has been delivered to the following hangar. PU_EDL2_GHEX_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=Your ship has been delivered to the following landing pad. PU_EDL2_GHEX_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. PU_EDL2_GHEX_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. (person yelling) Pay us the creds! PU_EDL2_GHEX_FO_ShipRequests_Selected_IG_001_StandByRetrieving=Standby, retrieving ship information. PU_EDL2_GHEX_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. PU_EDL2_GHEX_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=Initiating ship storage procedure. For your safety, please vacate the area. Thank you for your cooperation. PU_EDL2_GHEX_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. PU_EDL2_GHEX_FO_TakePayment_IG_001_TheOwnersOf=The owner of this facility have implemented a mandatory landing fee. PU_EDL2_GHEX_FO_VacateLandingArea_IG_001_AllPersonnelAre=All personnel are expected to vacate the landing area as soon as possible to accommodate fellow travellers. PU_EDL2_GHEX_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. (person yelling) You dick! PU_EDL2_GHEX_FO_Warning_TimeLimit_IG_001_ImSorryYou=I'm sorry. You have exceeded the allotted time. PU_EDL2_GHEX_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=Please proceed to landing assignment. Continued delays will result in forfeiture of landing permission. PU_EDL2_GHEX_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=Please launch from the landing platform in a timely manner. Thank you for your assistance. PU_EDL2_GHEX_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_StandByTriage=Stand by, triage. Emergency rescue team inbound. Full ready. PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=Code Blue. Code Blue. Cybernetic response to Emergency. Cybernetics to Emergency. PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_CodeYellowCode=Code Yellow. Code Yellow. Need a level two decom team to surgery three. PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_SecurityToSouth=Security to south wing, level four. Security to south wing, level four. PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_CrashTeamTo=Crash team to emergency five. Crash team to emergency five. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_RemainderThatStims=Reminder that stims are not allowed in exam rooms. Please restrict stim use to designated areas. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_DrWarrickYoure=Dr. Warrick, you're needed in diagnostics. Dr. Warrick to diagnostics. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_TechnicianKarpovTo=Technician Karpov to imaging services. Technician Karpov, please report to imaging services. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ElonCadenaPlease=Elon Cadena, please contact imprint storage. Elon Cadena, contact imprint storage. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_DrSenguptaTo=Dr. Sengupta to the nanobiology lab. Dr. Sengupta, to the nanobiology lab. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_WouldPatientNichole=Would patient Nichole Armine please return to the Neurology department? Patient Nichole Armine, the Neurology department is looking for you. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_DrManabeSurgery=Dr. Manabe, surgery two is ready for you. Dr. Manabe, surgery two is ready. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_HamalDejongYoure=Hamal Dejong, you're needed in admissions. Hamal Dejong, to admissions. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_WouldTheFamily=Would the family of Monroe Devitt please come to the recovery ward? Would the family of Monroe Devitt please come to recovery. PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_ReminderPleaseKeep=Reminder, please keep an eye on your belongings. EHS is not responsible for lost items. PU_EHSHOSP01_M_LPA_Announce_Hospital_CheckIn_IG_001_AttentionAllArriving=Attention, all arriving patients should please check in at a self service kiosk to receive a medical room assignment. PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_001_TheEHSIs=The EHS is a Bias Free Zone. We urge all patients to be open and honest with their health provider. PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_002_TheEHSNeeds=The EHS needs your help. We're recruiting medical professionals for a variety of positions. If you're interested in a career with Empire Health Services, contact us on spectrum. PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_003_EmpireHealthServices=Empire Health Services pledges to prioritize the health and wellbeing of our patients while remaining respectful of their wishes and concerns. We're all partners in making the Empire feel its best. PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_004_AsAProud=As a proud part of the UEE, Empire Health Services is here to provide equal and fair medical treatment to all. PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_ForYourConvenience=For your convenience, there are sanitizing stations located throughout the facility. With your help, we can stop the spread of germs. PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_PleaseRememberThat=Please remember that regeneration doesn't fix everything. As advanced as current technology is, there's no substitute for caution and prevention. When in doubt, just stop. It's not worth the risk. PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_WhenItComes=When it comes to addiction, you don't have to suffer alone. If you or someone you know is experiencing issues of addiction, contact the EHS Addiction Center and get the help you need. PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_EveryoneDeservesA=Everyone deserves a chance at a better life. Sign up today to become a cybernetic donor and give someone less fortunate the greatest gift of all. PU_EHSHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has been resolved. Repeat. The emergency has been resolved. You are free to go about your business. PU_EHSHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=Attention. We are currently working to resolve the emergency situation. Please continue to follow all instructions and obey staff. Thank you. PU_EHSHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=Attention. This is an emergency alert. Please remain where you are until the situation is resolved. Repeat, please remain where you are. PU_EHSHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=Attention. This is an emergency alert. Please vacate the premises in a calm manner. Repeat. Please vacate the premises. PU_EHSHOSP01_M_LPA_Welcome_Hospital_EHS_IG_001_WelcomeToEmpire=Welcome to Empire Health Services. Dedicated to providing better care for all for over three centuries. PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_001_WelcomeToDefensecon=Welcome to DefenseCon. While we at Drake Interplanetary celebrate the brave men and women in the UEE Navy, I think we all know that while they're protecting our borders from Vanduul incursions, Drake is continuing to provide security at home with our affordable and reliable line of ships. Whether you need to haul cargo across the 'verse or protect your homestead from outlaw packs, Drake's got your back. PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_002_WeveAllBeen=We've all been there. Some ships pop up on your scanner and they don't look friendly. Sure, you could try to call local law or the Navy, but who are you kidding, you'll be blown up and picked clean long before they show up. Stock up on any one of Drake's versatile, combat-tested ships, and it'll be the outlaws that'll be hollering for the law. PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_003_TheseAreDangerous=These are dangerous times. That's why Drake Interplanetary builds ships that not only provide function and power at a price that we can all afford, but provide peace of mind. For you. For your family. PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_004_DefenseconsAGreat=DefenseCon's a great opportunity to take a look at the real ships that are out there every day, defending your freedom and moving the gears of this Empire. PU_FWMILPA02_M_LPA_Announce_Diorama_IG_001_WhileTrainingAt=While training at one of the Navy Forges on MacArthur, recruits will push themselves to their physical and mental limits, but the real lesson that our Divisional Officers will impart is that the Navy doesn't excel based on the individual, but as a team working together. PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_001_AlthoughInvictusIs=Although Invictus is a celebration of the men and woman who are about to ship off to begin their training, Launch Week not only provides an opportunity to celebrate our recent graduates, but also gives our active service members much needed recreational leave. Be sure to thank a starman today. PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_002_ForCenturiesInvictus=For centuries, Invictus has been a time for friends and family to come together and celebrate the pillars of duty, service, and civic pride. PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_003_ForThoseWith=For those with loved ones setting off today to begin their life in the Navy, stop by our Friends and Family booth to get a better understanding of what they have to look forward to in Naval service. PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_001_TheUeeNavy=The UEE Navy and Roberts Space Industries have worked together since the earliest days of space expansion. Utilizing their timeless designs to push the boundaries of our universe with ships like to Carrack to defending Humanity with the majesty of the Bengal Carrier, we are proud to have RSI as partners and invite you to see the latest additions to the fleet from this innovative pioneer. PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_002_TheUeeNavy=The UEE Navy has always tried to stay at the forefront of innovation. To that end, Consolidated Outland has started to create exciting new opportunities to the Naval fleet with their line of spacecraft. PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_003_TheUeeNavy=The UEE Navy and Origin Jumpworks might not seem like the most obvious combination, but their dynamic innovation in pushing the limits of speed provides the backbone for many of the Naval interception and reconaissance units carrying out operations throughout the Empire and beyond. PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_001_AegisDynamicsIs=Aegis Dynamics is committed to improving the pilot experience. More so than any other manufacturer, Their reps and engineers are a common fixture at the academy and Naval bases to try and get first-hand accounts of what works and what doesn't in their ships. PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_002_AlthoughTheNavy=Although the Navy is commonly known for the awe-inspiring Bengal and the dynamic Hornet, it's really the utility ships that allow the Navy to function day in and day out. ARGO Astronautics has been one of our valued partners for centuries and can be found on almost all of our capital ships, space stations, and even ground facilities. PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_003_CapitalizingOnA=Capitalizing on a relationship that's been cemented over centuries, Roberts Space Industries has been there since the very first Invictus and looks forward to working closely with the Navy to develop the next generation of protectors for the Empire. PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_001_InvictusMightBe=Invictus might be an odd place to reveal a new vehicle type, but Origin's new G12 impressed our test squadrons by operating in a variety of hostile atmospheres and environments. Our Pathfinder units are eager to get their hands on these new rovers. PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_002_AlthoughCrusaderIndustries=Although Crusader Industries has been one of the leading manufacturers of commercial transports for a long time, but did you know that they are also responsible for creating military transports? Whether we're moving troops, vehicles or supplies, Crusader ships have been loyal members of the Navy fleet for years and will continue for years to come. PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_003_ACommonSight=A common sight with our brothers and sisters in the UEE Army, Tumbril Land Systems were responsible for such dependable and versatile ground vehicles that even the Navy found it beneficial to add them to our fleet to secure landing zones in combat operations. PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_004_SomeOfThe=Some of the most valuable members of the UEE Navy never see a moment of combat. Logistics, Support, and Supply ships are the backbone of our fleet as they keep our frontline forces equipped to handle any threat that comes their way. The Navy is proud to count MISC ships as a valuable ally in maintaining combat readiness. PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_001_InvictusLaunchWeek=Invictus Launch Week is a great opportunity to see your taxes at work. As members of the Empire, it's your right to inspect the latest acquisitions of the UEE Navy. PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_002_WhileFightersLike=While fighters like the Hornet and Gladius have become synonymous with the UEE Navy. The truth is that with the variety of operations over the vastness of the Empire, the Navy utilize a variety of ships including some models made for the private sector. PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_003_TheUeeNavys=The UEE Navy's small, but elite group of vehicle operators train for a variety of operations, but for their Combat Search & Rescue training, they are some of the few non-Marine military personnel who are invited to train with the Marines on the hostile environments of Corin. PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_001_ThoughNotNearly=Though not nearly at the numbers that our UEE Army brethren order, the Navy maintains an active, versatile fleet of ground vehicles as well, whether for logistics, transport, or even exploration operations. PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_002_TheUeeNavy=The UEE Navy couldn't be prouder of our partnership with Anvil Aerospace. Their fighters, exploration ships, and transports are on the front-line every day keeping the Empire safe. We look forward to our continued relationship with them and invite you to take a look at their work up close. PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_003_EverSinceAnvil=Ever since Anvil Aerospace emerged with the Terrapin, pilots and politicians alike have cited their spacecraft and vehicles for hundreds of operations from combat to exploration to logistics. PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_001_TheUeeNavy=The UEE Navy is proud to announce that Anvil Aerospace has been invited to a joint engineering research facility that will be opening on MacArthur in the new year. Together Naval and Anvil engineers and scientists are looking to develop the next generation of ship technology. PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_002_TheUeeNavy=The UEE Navy is proud to welcome Aegis Dynamics back to Invictus Launch Week. Though they have created some of the most iconic and decorated Naval ships in our history, their past was draped in shadow for decades. We are thrilled to see that they have truly committed themselves to building a brighter future. PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_003_TheLatestLine=The latest line of defenders from Aegis Dynamics have already been battle-tested throughout the Empire and beyond. With that kind of success, it's no wonder that the Navy expanded their roster of Aegis ships in their fleet. PU_FWMILPA02_M_LPA_Welcome_ConventionEntrance_IG_001_ATimeHonoredTradition=A time-honored tradition since 2541, Invictus Launch Week is an opportunity for the public and the UEE Navy to celebrate the next generation of men and women who are about to join our ranks to defend the Empire and give you an opportunity to see the latest additions to our fleet of defenders. Please enjoy your day. PU_FWMILPA02_M_LPA_Welcome_ShipHall_IG_001_WelcomeToThe=Welcome to the Invictus Ship Hall. All of the vehicles you see on display are this year's additions to the fleet. With the expanding nature of operations throughout the systems, have a look to see how each of these ships will help defend the Empire. PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_001_DutyTraditionService=Duty. Tradition. Service. We salute those taking their first step to their new life in the UEE Navy. Welcome to Invictus Launch Week. PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_002_TheUeeNavy=The UEE Navy would like to welcome you to the Invictus Expo Hall. Make your way inside for a look at the latest and greatest additions to the Navy fleet. PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_003_HelloAndWelcome=Hello and welcome to Invcictus Launch Week, a celebration of the men and women stepping forward to defend the Empire. PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_004_ThisIsThe=This is the Invictus Launch Week Expo Hall, an opportunity to celebrate the people and ships that are joining the UEE Navy in their ongoing mission to protect the Empire. PU_GENATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreCleared=You are cleared to leave. PU_GENATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_AnAvailableSpace=An available space has been located. PU_GENATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedThank=Payment declined. Thank you for contacting EDL automated vehicle services. PU_GENATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouFor=Thank you for visiting. Safe travels. PU_GENATC01_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouPayment=Thank you. Payment received. Please proceed to the designated location. PU_GENATC01_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=This is to inform you that your vehicle has been impounded. Consult an ASOP terminal to retrieve it. PU_GENATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_ArrivalCompleteWelcome=Arrival complete. Welcome. PU_GENATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=Attention. This vehicle's registered owner has an active crimestat. Use of this facility is not permitted. Please leave the area as soon as possible. PU_GENATC01_M_ATC_Inform_Banned_StolenVehicle_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=Attention. This vehicle has been reported stolen. Use of this facility is not permitted. Please leave the area as soon as possible. PU_GENATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_AttentionYouDo=Attention. You do not have permission to use this facility. Please leave the area as soon as possible. PU_GENATC01_M_ATC_Inform_NewBabbage_Closed_aNeutral_tPlayer_FromNeutral_IG_001_TheNewBabbage=The New Babbage Spaceport is currently closed for construction. Please check back in a few months PU_GENATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility currently does not have any available space. Please stand by and one will be assigned when available. PU_GENATC01_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility cannot accommodate vehicles of that type. Please seek alternative landing services. PU_GENATC01_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesEdlServices=Apologies. EDL Services can only assist customers actively operating a vehicle. PU_GENATC01_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility cannot accommodate vehicles of that size. Please seek alternative landing services. PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ImSorryDue=I'm sorry. Due to unforeseen technical complications, this landing zone is unable to accept new visitors at this time. PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_002_ThisLandingZone=This landing zone has been quarantined by order of Empire Health Services. PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_003_ErrorCannotConnect=Error: Cannot connect. PU_GENATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitProtocolsInitiated=Exit protocols initiated. Please stand by, final preperations underway. PU_GENATC01_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ToUtilizeThis=To utilize this space, please pay the necessary fees. PU_GENATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ThisVehicleAlready=This vehicle already has a space assigned. Please proceed to the designated location. PU_GENATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001=Thank you for contacting EDL automated vehicle services. Stand by for a space assignment. PU_GENATC01_M_ATC_Revoked_Storage_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=Attention. This vehicle's registered owner has an active crimestat. Use of this facility is not permitted. Your space assignment has been revoked. PU_GENATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_YourSpaceAssignment=Your space assignment has been revoked. To acquire a new assignment, please contact EDL services again. PU_GENATC01_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=This is to inform you that your vehicle has been stored. Please consult an ASOP terminal to retrieve it. PU_GENATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseUtilize=Attention. Please utilize your assigned space or it will be revoked and assigned to a different customer. PU_GENATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseLeave=Attention. Please leave the space as soon as possible or this vehicle will be placed into storage. PU_GENATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=Attention. This vehicle will be moved into storage to accommodate other customers. Please clear the area as soon as possible. PU_GENATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningYourVehicle=Warning. Your vehicle is blocking a critical path. Please clear the area or it will be impounded. PU_GENCIVCHAT01_F_LBG_Accept_Drink_ToBuy_IG_001_YeahThanksThats=Yeah. Thanks. That's really nice of you. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_001_DangICant=Dang, I can't decide what I want. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_002_ISawA=I saw a review for these on spectrum last week. Not sure which one I should get. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllBeHonest=I'll be honest, today was a tough one. Glad I'm finally able to relax. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisWeekHas=This week has just been dragging. Can not wait for it to be over. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_ISetA=I set a new record on the line today. If that doesn't call for a little bit of celebration, I don't know what does. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_IDontWant=I don't want to jinx anything before it's official, but I think that project I've been trying to get off the ground might finally be happening. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_001_YeahThisIs=Yeah, this is good. What do you think about your drink? PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_002_TheBartendersHere=The bartenders here knows what they're doing. This drink's amazing. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_001_HeyIThought=Hey! I thought that was you. How's it going? It's been a while. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLongTime=Hey, long time no see. How's it going? PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_001_OkayIGotta=Okay, I gotta head out. But it was great seeing you. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_002_IShouldProbably=I should probably get going. Let's get together soon though, okay? PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_YouKnowI=You know, I don't think the view here is ever going to get old. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IThoughtIt=I thought it was all hype, but now that I've spent time in Orison, gotta say, it's pretty darn nice. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_HmmIDont=Hmm. I don't know... this seems a little overpriced. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IReallyLike=I really like this, I just wish they had it in a different color. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OhThisIs=Oh, this is perfect. I think this is exactly what I was looking for. PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_ThisIsReally=This is really nice. A friend of mine got this a few weeks back and I've been thinking about getting one of my own. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_001_DontLookAt=Don't look at me, you know which one I'd pick. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_002_IfPriceIs=If price is a factor, then probably that one. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahIHear=Yeah, I hear that. I'm definitely in the mood to try and forget my problems for a bit. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_002_IFeelYou=I feel you. It's nice to be able kick back for a little while. Take your mind off things. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_001_OhDamnSounds=(Laughing) Oh damn. Sounds like you should be buying the next round. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_002_CongratsThatsGreat=Congrats. That's great to hear. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_001_MyDrinksOkay=My drink's okay, but I think I'll order something else next time. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_002_ImReallyLiking=I'm really liking what I ordered. Never tried it before, but I'd get it again. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_001_JobsGoodFamilys=Job's good, family's good. Pretty much good all around. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_002_SameAsAlways=Same as always. You know me. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_001_NoWorriesMaybe=No worries. Maybe we can meet up early next week or something. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_002_YeahIShould=Yeah, I should probably get going too. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_TellMeAbout=Tell me about it. These sunsets take my breath away every time. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_YeahOrisonIs=Yeah, Orison is great. Even that Stormwal mascot is starting to grow on me. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_YeahIdWait=Yeah, I'd wait and see if you can find something cheaper. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_IfYoureNot=If you're not feeling it, you don't have to get it. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_AgreedYouTotally=Agreed. You totally should get it. PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IMightHave=I might have to get one of those for myself too. PU_GENCIVCHAT01_F_LBG_Decline_Drink_ToBuy_IG_001_ImGoodRight=I'm good right now. But feel free to get another for yourself. PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_001_NextRoundsOn=Next round's on me. Can I get you anything? PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_002_ImReadyFor=I'm ready for another drink. You want one? PU_GENCIVCHAT02_M_LBG_Accept_Drink_ToBuy_IG_001_IWouldLove=I would love another one of these. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_001_IWonderWhich=I wonder which of these I should get? This one seems better, but a lot of people swear by that brand. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_002_IDontKnow=I don't know. Should I get this one, or spend the few extra credits for this one? PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_NotSureIf=Not sure if you heard, but my partner and I broke up. It'll be fine, but I am definitely ready for some drinks. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ImNotGonna=I'm not gonna get into it, but today could have gone a lot better. If I ever needed a drink, it's right now. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoABit=So a bit of good news. You know how my ship was acting up? Turns out it was a real easy fix. Flying like new now. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_UghLooksLike=Ugh, looks like that annoying coworker of mine might finally be transferred to another department next week. It's going to make work so much better. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_001_OhThisBeer=Oh, this beer's a little stale. Think they need to clean their tap or something. Your's okay? PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_002_UrghIShouldnt=I shouldn't have ordered this drink. It's way too sweet for me. Maybe I'll get what you're having next time. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyImSorry=Hey, I'm sorry I'm late. Hope you weren't waiting too long. How's everything? PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyWhatsUp=Hey, what's up. You doing alright? PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_001_OhGeezI=Oh geez, I didn't realize how late it was. I gotta get back. I'll see you later okay? PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_002_HateToDo=Hate to do this, but I gotta head out. It was great catching up, though. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_CrusaderSureKnows=Crusader sure knows how to take care of their people. Out of all the places in Stanton, this is where I would want to live. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_SureCrusaderCould=Sure, Crusader could be doing a bit better about handling these outlaws, but for the most part, they're doing a good job. I love living here. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_IHaveNo=I have no idea who would actually buy this thing. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_UghTheUpdated=Ugh, the updated version of this is terrible. Why couldn't they just leave it as is? PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OooILike=Ooo, I like this a lot. I might have to get it. PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IHaveOne=I have one of these, but it's a little worn out. Maybe it's time for an upgrade. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_001_IfItWas=If it was me, I would definitely go for that one. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_002_WellIfYoure=Well if you're not sure, you can always just wait. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahWellHopefully=Yeah. Well hopefully a few rounds will improve your outlook. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_002_OhIveBeen=Oh I've been there. Let me get the next round. Help cheer you up. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_001_ThatsFantasticCheers=That's fantastic. Cheers to that. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_002_GoodForYou=Good for you. About time someone got a bit of good news. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_001_IDidntThink=I didn't think I was going to like my drink as much as I do, but this was exactly what I was in the mood for. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_002_ILoveWhat=I love what I got. It's my favorite drink here. You should try it. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_001_OhHeyEverythings=Oh hey! Everything's good. Not much to report. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_002_ToBeHonest=To be honest, I've been better but I don't really want to get into it right now. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_001_AllRightYou=All right, you have a good one. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_002_TotallyThisWas=Totally. This was great. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_WhatsNotTo=What's not to like? Between the gardens, incredible views, and the people, I'll take Orison any day. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_IDontKnow=I don't know, if I'm being completely honest, I find this place a bit cloying, you know? Like they're trying too hard or something. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_ReallyIKinda=Really? I kinda like it. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIWouldnt=Yeah, I wouldn?t get it if I were you. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_YouSureI=You sure? I think it's a bit much to be honest. PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IfYouLike=If you like it, I say go ahead and buy it. PU_GENCIVCHAT02_M_LBG_Decline_Drink_ToBuy_IG_001_NoIShould=No, I should probably stop now. Got an important meeting tomorrow. PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_001_LooksLikeYou=Looks like you could use another round. How you feeling? PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_002_HmmNotSure=Hmm, not sure if I want another drink or not. What about you? You want one? PU_GENCIVCHAT03_F_LBG_Accept_Drink_ToBuy_IG_002_SureWhyNot=Sure. Why not. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_001_IHateHaving=I hate having to decide which one to get. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_002_OkaySoI=Okay. So, I was planning on getting this one, but seeing this other one? I'm not so sure anymore. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllSpareYou=I'll spare you the details, but trust me when I say that today was absolute trash. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_MyDaysBeen=My day's been a non-stop mess. Woke up late this morning, and everything just went downhill from there. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoGuessWhat=So, guess what? I found that helmet I thought I'd lost. Turns out it was still in storage. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_GuessWhatGot=Guess what? Got all my test results back, and they were completely clear. Looks like I'm not going to need that surgery afterall. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_001_OhYeahI=Oh, yeah. I really was in the mood for this. How's your drink? PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_002_HmmThisIs=Hmm, this is almost too good. I'm drinking it way too fast. How's yours? PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_001_OkayIThought=Okay, I thought that was you. How have you been? PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyThereYou=Hey! There you are. How are you? PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_001_IHaveTo=I have to get going, but we should try to make plans sometime or something. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_002_ImGonnaGo=I'm gonna go, but I hope you have an awesome day. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_IllAdmitIm=I'll admit, I'm glad I gave Orison a chance. It's pretty wonderful here. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IReallyDidnt=I really didn't think I was going to like Crusader as much as I do. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_TheReviewsHave=The reviews have been a bit mixed on this one. Maybe I should wait, just in case. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IsItJust=Is it just me, or does this feel a bit... cheap? PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_IWasntSure=I wasn't sure about this brand, but looking at it, it seems pretty nice. PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IDontThink=I don't think I've ever seen this one before. It's great. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_001_JustMakeA=Just make a decision already. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_002_YouKnowYou=You know, you don't have to get either one. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_001_GoodThingIm=Good thing I'm here then. Perfect thing to cheer you up. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_002_UrghThatSounds=Urgh, that sounds rough. Here's hoping things pick up. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_001_SeriouslyThatsSo=Seriously? That's so great. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_002_WhoaThatsGreat=Woah. That's great. Seriously. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_001_IThoughtMy=I thought my drink was going to be a little bit sweeter, but it's fine. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_002_OhDamnThis=Oh damn, this is stronger than I thought. Definitely gonna need to pace myself after I finish this one. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_001_ImDoingOkay=I'm doing okay. Been keeping busy. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_002_ProbablyNotAs=Probably not as good as you, but I've been getting by. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_001_SureThingWell=Sure thing. We'll talk soon. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_002_OhNoProblem=Oh, no problem. I have to get going too. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_IJustHope=I just hope it doesn't get any more crowded here. Too many tourists kill places for me. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_ILoveThe=I love the air here. The whole place smells great. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_IfImBeing=If I'm being honest, I wouldn't get any of these. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_ReallyIThought=Really? I thought that was pretty good. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_IfYouGot=If you got the creds, I say go for it. PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_YeahLooksPretty=Yeah, looks pretty good to me. PU_GENCIVCHAT03_F_LBG_Decline_Drink_ToBuy_IG_001_IMightWait=I might wait a bit and see how I'm doing. PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_001_CanIGet=Can I get you another round? PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_002_HowAboutAnother=How about another drink? PU_GENCIVCHAT04_M_LBG_Accept_Drink_ToBuy_IG_001_OhYeahThatd=Oh, yeah, that'd be great. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_001_HmmThisOne=Hmm. This one has the better price. But this one's closer to what I'm looking for. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_002_NotSureWhich=Not sure which one of these I should get? PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_YouWouldNot=You would not believe the day I've having. Talk about needing a drink. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisDayI=This day... I don't even know. Hopefully, things start to turn around. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_GotABit=Got a bit of good news today. My brother finally put a down payment on that ship he's been eyeballing. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_NotSureIf=Not sure if you heard yet, but I think I'm going to be able to take that vacation next month. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_001_IDidntRecognize=I didn't recognize the drink you ordered. Any good? PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_002_ImTryingTo=I'm trying to decide what drink to get next. You liking what you ordered? PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyThereYou=Hey there! You made it! How are you? PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLookWho=Hey! Look who it is. How's it going? You alright? PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_001_ItsGettingA=It's getting a little late, so I'm gonna get going. Definitely hit me up on spectrum, okay? PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_002_WoopsLostTrack=Woops, lost track of the time. I should really get going. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_ThePicturesReally=The pictures really don't do Orison justice. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_TheseViewsAre=These views are just so pretty. They almost don't seem real. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_OofTheyReally=Oof. They really expect people to pay this much for this? PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_GottaSayThe=Gotta say, the selection's a bit disappointing. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_ILikeThis=I like this a lot. Price isn't too bad either. PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_OohILike=Ooh, I like this one. This could work out great. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_001_GetThatOne=Get that one. 100%. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_002_WhatsTheProblem=What's the problem? That one is clearly better. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_001_DefinitelySoundsLike=Definitely sounds like you deserve a bit of a break. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_002_WellYoureIn=Well you're in luck. This place is usually my go-to cure for a bad day. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_001_WhatThatsAwesome=What! That's awesome. Congrats. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_002_ThatsReallyGood=That's really good news. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_001_ThisRemindsMe=This reminds me of a drink I used to order back when I was still a teenager. Can't decide if that?s good or bad. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_002_TheresSomethingA=There's something a bit weird about this drink. I can't exactly put my finger on it. It's not bad, just different. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_001_SameOldSame=Same old, same old. No complaints. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_002_YeahImDoing=Yeah, I'm doing good. Really, really good. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_001_SoundsGoodIll=Sounds good. I'll see you around. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_002_OkayItWas=Okay. It was great running into you. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_YeahIJust=Yeah. I just try not to think about the fact we're not standing on solid ground or I get a bit queasy. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_ImJustThankful=I'm just thankful that my allergies stopped acting up around all these trees. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_WellMaybeYoull=Well, maybe you'll have better luck somewhere else. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIDefinitely=Yeah, I definitely wouldn't get that. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_GoAheadAnd=Go ahead and get it then. PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_OhYeahMaybe=Oh yeah? Maybe I should get one. PU_GENCIVCHAT04_M_LBG_Decline_Drink_ToBuy_IG_001_IProbablyShouldnt=I probably shouldn?t? but what the hell. Let's do it. PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_001_ImGettingAnother=I'm getting another drink. You need one? PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_002_YouNeedAnother=You need another drink? It's on me. PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_001_ThisIsThe=This is the first time I've been to one of these. I'm so excited. PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IveBeenPretty=I've been pretty blown away by everything on the show floor this year. PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowLookAt=Wow, look at this beauty. How fun would it be own one? PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_002_IveBeenWaiting=I've been waiting so long to see one of these. It's even better than I thought. PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_001_FromWhatIve=From what I've seen so far, I really think this is the manufacturer to beat this year. PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_002_HardToBelieve=Hard to believe that the same manufacturer makes all of these. Pretty impressive. PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_001_ImGoingTo=I'm going to move on to the next hall I think. PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=Okay, I think I'm about done here. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_001_ItSeemsLike=It seems like it's going to be a great show this year. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_002_ImGladYou=I'm glad you came. It's always better exploring the show with someone else. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_001_SeeingItIn=Seeing it in person is a lot different than I imagined. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_002_ICantImagine=I can't imagine buying one, but it would definitely be fun to use for a weekend. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_001_IThinkTheyve=I think they've somehow outdone themselves with their latest line up. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_002_IReallyAppreciate=I really appreciate that they've got some of their classic designs on display. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_001_YeahImAbout=Yeah, I'm about ready too. Let's go. PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_002_IThinkI=I think I might stay here a bit longer. Haven't seen everything yet. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_AnotherYearAnother=Another year, another IAE. I'm not sure why I keep coming to these. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IWonderHow=I wonder how this show's gonna compare to the last one I went to. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_YeahICould=Yeah, I could see wanting to buy something like this. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_IfIHad=If I had the credits, I'd probably get one of these for myself. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_001_DidntReallyThink=Didn't really think this manufacturer was my style, but I'm kinda of into what they're showing this year. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_002_ItsNotThe=It's not the best I've seen from this manufacturer, but still a pretty solid showing. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_001_IThinkIve=I think I've seen enough of these. Time for the next hall. PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_002_ImGonnaGo=I'm gonna go and see if I can find anything more interesting. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ThisYearIs=This year is pretty good. You should have seen last year though. Now that was a show. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_LookingAroundIt=Looking around, it seems like a lot of people are enjoying themselves. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_001_IActuallyRented=I actually rented one of these. Wasn't for me, but maybe you'd like it. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_002_ToBeHonest=To be honest, I'm not exactly sure what the designers were thinking with this one. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_001_ICanSee=I can see why some people love this style, but it's not for me. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHaveTo=I have to say, I kind of think they're a bit over rated as a manufacturer to be honest. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_001_IReallyHope=I really hope the other halls are better than this one. PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_002_ImJustGoing=I'm just going to stay here. Don't really feel like seeing much else. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_EvenWithThe=Even with the crowds, I definitely think the IAE is worth going to. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_ITellYa=I tell ya, there's nothing like being at an IAE. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowWhatA=Wow. What a real beauty. You can really see the influence of some classic designers in the lines. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_StuffLikeThis=Stuff like this is exactly why I love going to the IAE so much. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_001_AsAManufacturer=As a manufacturer, I think this might be one of their strongest showings to date. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_002_GotToTip=Got to tip my hat to them as a manufacturer. Everything they have on the show floor is pretty impressive. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_001_AllRightIf=All right, if I'm going to keep to the schedule I made, I better head to the next exhibit. PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=Okay, I think I've absorbed about as much as I can for now. Time to hit the next hall. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ILoveGoing=I love going to shows like this. It's such a good chance to see all my favorite vehicles in one place. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_HardToBelieve=Hard to believe that I've been getting to go to these for almost a decade now. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_001_ActuallyDidYou=Actually, did you know that this wasn't the original design? I've seen pictures of some of the earlier versions and they were pretty out there. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_002_IDontKnow=I don't know... I don't think this is as good as some of their other work. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_001_YeahTheyveDone=Yeah, they've done a good job. And knowing their full history makes what they're showing extra impressive. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHeardThat=I heard that their CEO is actually here in the hall. I've been keeping an eye out but no luck yet. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_001_ActuallyIMight=Actually, I might stay here for a while and do another loop to make sure I didn't miss anything. PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_002_IfYouWant=If you want to go on ahead that's fine. I'll catch up with you later. PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyTheInfection=Sadly, the infection has spread throughout your system. PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyTheMedicine=Unfortunately, the medicine doesn't seem to be working. I'm afraid we might have try surgery. PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_LookingThroughYour=Looking through your scans, and I'm seeing some promising signs here. PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_IBelieveYoure=I believe you're suffering from a very minor form of IOC. Very common and nothing to be too worried about. PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_LetsHaveYou=Let's have you take it easy for a few days, and we'll take a look at you again then. PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_TheresAFew=There's a few more tests we can run and lets discuss our options after that. PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedA=I need a crash cart in here stat! PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_002_LetsGoPeople=Let's go people! I need those scans now! PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_001_ImGoingTo=I'm going to need a few cc's of demexatrine stat. PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_002_LetsRotateThe=Let's rotate the drain blocker and see if that clears it. PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImGoingTo=I'm going to be honest with you. It's not good. One of counselors is going to come by to speak to you about imprint options. PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_TheImplantIs=The implant is not taking and I'm afraid we're running out of options. PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_EverythingIsLooking=Everything is looking great, and with the swelling down, I think the bandages can come off next week. PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_HappyToSay=Happy to say that we're expecting you to make a full recovery. PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ButBeforeWe=But before we make any decisions, let's get you in for a round of OTR later today and see what we can learn. PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_IdLikeFor=I'd like for you to start taking Sterogen twice a day, starting after your next meal. PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_001_GiveMeThat=Give me that! I'll do it myself. It's like working with a bunch of first years. PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_002_ClampsSuctionWere=Clamps! Suction! We're almost there, people. PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_001_GiveMeTwo=Give me two recs of the latanol and let's monitor the reaction. PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_002_LetsGetTheir=Let's get their KLN up to two hundred and I want them off Roxaphen. PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImAfraidIts=I'm afraid it's genetic. Regeneration or not, there's not much we can do for you. PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_ItsYourLungs=It's your lungs. They're in a pretty aggressive decline and most likely, it's just going to get worse. PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_GotSomeGood=Got some good news for you. The tests all came back negative. PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_TheBiopsyResults=The biopsy results came back and I'm happy to say, everything was benign. PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ImGoingTo=I'm going to prescribe some inhibitors and once they have a few days to get going, we'll check again. PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_LetsGoAhead=Let's go ahead and flush your system and see if you don't feel a bit better after that. PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_001_ComeOnWere=Come on! We're losing them! PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_002_INeedMore=I need more light! I can't see anything in here. PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_001_AllRightI=All right, I want a full diagnostic panel run, and let's see about getting a bio-read as well. PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_002_WereGoingTo=We're going to need to get an R3P suite ready, and let's see if Dr. Walko is free for a consult. PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyWeStill=Sadly, we still don't know what's wrong. All the tests we've done have come back negative. PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyItsWhat=Unfortunately, it's what we expected. PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_ItTurnsOut=It turns out it was a false alarm. You're going to be fine. PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_ItsAnEasily=It's an easily correctable problem. We have to do a small procedure, but after that you should be as good as new. PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_ForNowIm=For now, I'm going to arrange for you to talk to a colleague of mine who will be able to give you a bit more specialized care. PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_WereGonnaGet=We're gonna get you on a regimented diet and exercise plan and see if that helps at all. PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedFull=I need full prep of the laterial! And where the hell is that lap scope? I want it in here now! PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_002_DamnItYoure=Damn it! You're not gonna die on my watch! PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_001_LetsHaveSomeone=Let's have someone prep the patient for the T-Sec, and get Dr. Randell on comms for me. PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_002_IWantFour=I want four cc's of Constallex and a bag of NR7 swapped in every two hours. PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OfCourseDoctor=Of course, doctor. PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_002_YesDoctorRight=Yes, doctor. Right away. PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_001_RightAwayDoctor=Right away, doctor. PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=I'll get it sorted. PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_001_UnderstoodDoctor=Understood, doctor. PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=I'll get it taken care of. PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OnIt=On it. PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_002_RightAway=Right away. PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoDoctorHow=So doctor, how does it look? PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HiDoctorThanks=Hi Doctor, thanks for seeing me. PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IsntThereAnything=Isn't there anything we can do? PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IWasWorried=I was worried that's what you were going say. PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsGreatNews=That's great news. PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsReallyA=That's really a relief to hear. PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_001_Okay=Okay. PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_002_WillDo=Will do. PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoHaveThe=So have the results come in, doctor? PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_AnyNewsDoctor=Any news, doctor? PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IGuessIm=I guess I'm happy just to know one way or the other. PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_FiguredItWas=Figured it was only a matter of time. PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ICantWait=I can't wait to tell the kids. They've been so worried about me. PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsWonderfulThank=That's wonderful. Thank you. PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_001_AllRight=All right. PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_002_IfYouThink=If you think that's best. PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_007=[ Coughing ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_008=[ Groaning ] PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_009=[ Groaning ] PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_JustGiveIt=Just give it to me straight, doc. How bad is it? PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_WhatsTheDiagnosis=What's the diagnosis, doc? And don't sugar coat it. PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_WellThatsA=Well, that's a real kick in the gut. PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_ThatsAllYou=That's all you can say? What the hell am I paying you for? PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_WellIllBe=Well, I'll be. I was expecting a lot worse than that. PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_GuessIWont=Guess I won't be dying just yet then. PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_001_IfYouSay=If you say so, doc. PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_002_Fine=Fine. PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_007=[ Coughing ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_008=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_009=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_010=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_011=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_012=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_013=[ Groaning ] PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_014=[ Groaning ] PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_DoctorThankYou=Doctor, thank you for seeing me. PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HaveYouGotten=Have you gotten the results back, doctor? PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_YouGotTo=You got to be kidding me. PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WellThatsJust=Well, that's just great. PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsFantasticI=That's fantastic. I could hug you right now. PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_OkayGreatThats=Okay. Great. That's good to hear. PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_001_SureIfThats=Sure, if that's what's best. PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_002_SoundsLikeIts=Sounds like it's worth a shot. PU_GENNPC1_CV_Friendly_Affirm_IG_001_Sure=Sure. PU_GENNPC1_CV_Friendly_Affirm_IG_002_Yeah=Yeah. PU_GENNPC1_CV_Friendly_Affirm_IG_003_Totally=Totally. PU_GENNPC1_CV_Friendly_Affirm_IG_004_Okay=Okay. PU_GENNPC1_CV_Friendly_Affirm_IG_005_AllRight=All right. PU_GENNPC1_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? PU_GENNPC1_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! PU_GENNPC1_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. PU_GENNPC1_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. PU_GENNPC1_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. PU_GENNPC1_CV_Friendly_BarComments_IG_004_GodImThirsty=God, I'm thirsty. PU_GENNPC1_CV_Friendly_BarComments_IG_005_ThisIsReally=This is really good. PU_GENNPC1_CV_Friendly_BarComments_IG_006_IllTakeAnother=I'll take another one. PU_GENNPC1_CV_Friendly_BarComments_IG_007_OneMoreRound=One more round. PU_GENNPC1_CV_Friendly_BarComments_IG_008_ImGoodThanks=I'm good, thanks. PU_GENNPC1_CV_Friendly_BarComments_IG_009_NoThatsIt=No, that's it for me. PU_GENNPC1_CV_Friendly_BarComments_IG_010_TodayWasCrazy=Today was crazy. PU_GENNPC1_CV_Friendly_BarComments_IG_011_WhatsThisSong=What's this song? PU_GENNPC1_CV_Friendly_BarComments_IG_012_MusicIsABit=Music is a bit loud. PU_GENNPC1_CV_Friendly_BarComments_IG_013_LooksALittle=Looks a little busier than normal. PU_GENNPC1_CV_Friendly_BarComments_IG_014_ThingsSeemTo=Things seem to be picking up around here. PU_GENNPC1_CV_Friendly_BarComments_IG_015_PrettyQuietIn=Pretty quiet in here. PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_001_Yup=Yup. PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_002_So=So? PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_003_And=And? PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=What of it? PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=Hell no. PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=I don't think so. PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=Yeah, right. PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=You serious? PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=Crazy. PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=Nice! PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=That's great! PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=Wow! PU_GENNPC1_CV_Friendly_Farewell_IG_001_IllCatchYOu=I'll catch you later. PU_GENNPC1_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. PU_GENNPC1_CV_Friendly_Farewell_IG_003_Later=Later. PU_GENNPC1_CV_Friendly_Farewell_IG_004_AllRightI=All right, I gotta head out. PU_GENNPC1_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. PU_GENNPC1_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. PU_GENNPC1_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. PU_GENNPC1_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. PU_GENNPC1_CV_Friendly_FoodComments_IG_001_IAmStarving=I am starving. PU_GENNPC1_CV_Friendly_FoodComments_IG_002_ImNotSuper=I'm not super hungry, so maybe something light. PU_GENNPC1_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. PU_GENNPC1_CV_Friendly_FoodComments_IG_004_WhatToHave=What to have... What to have... PU_GENNPC1_CV_Friendly_FoodComments_IG_005_IHadThat=I had that yesterday, so maybe something else. PU_GENNPC1_CV_Friendly_FoodComments_IG_006_IRememberThere=I remember there was something I really liked last time, but I can't remember? PU_GENNPC1_CV_Friendly_FoodComments_IG_007_DoYouDo=Do you do substitutions? PU_GENNPC1_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=Would you recommend anything? PU_GENNPC1_CV_Friendly_Greetings_IG_001_Hey=Hey. PU_GENNPC1_CV_Friendly_Greetings_IG_002_HeyThere=Hey there. PU_GENNPC1_CV_Friendly_Greetings_IG_003_Hi=Hi. PU_GENNPC1_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? PU_GENNPC1_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? PU_GENNPC1_CV_Friendly_Greetings_IG_006_HeyWhatsUp=Hey, what's up. PU_GENNPC1_CV_Friendly_Neg_IG_001_No=No. PU_GENNPC1_CV_Friendly_Neg_IG_002_NoCanDo=No can do. PU_GENNPC1_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. PU_GENNPC1_CV_Friendly_Neg_IG_004_NotSure=Not sure. PU_GENNPC1_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. PU_GENNPC1_CV_Friendly_Neg_IG_006_NotReally=Not really. PU_GENNPC1_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. PU_GENNPC1_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_GENNPC1_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. PU_GENNPC1_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. PU_GENNPC1_CV_Friendly_PhysicalBump_IG_005_WatchIt=Watch it! PU_GENNPC1_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? PU_GENNPC1_CV_Friendly_PlayerLingers_IG_002_CanIHelp=Can I help you? PU_GENNPC1_CV_Friendly_PlayerLingers_IG_003_What=What? PU_GENNPC1_CV_Friendly_PlayerLingers_IG_004_WeGotA=We got a problem? PU_GENNPC1_CV_Friendly_RandomChatter_IG_001_HowAboutThe=How about the traffic today? Took me twice as long to get here. PU_GENNPC1_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=This place has really gone downhill. PU_GENNPC1_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=Why can't people clean up after themselves? PU_GENNPC1_CV_Friendly_RandomChatter_IG_004_NotToJinx=Not to jinx it, but I got a job offer yesterday. I don't want to say anything just in case I don't get it, but it could be a big deal. PU_GENNPC1_CV_Friendly_RandomChatter_IG_005_AFriendOf=A friend of mine was telling me they got stopped by the Advocacy the other day for no reason. One moment they're flying, the next they're stopped and scanned. Worst part is I'm not even surprised. PU_GENNPC1_CV_Friendly_RandomChatter_IG_006_YouHearAbout=You hear about what's happening on Charon Three? As if Vanduul weren't bad enough, we got these people going out of their way to kill each other. PU_GENNPC1_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=Bishop... Everyone think's he's so great, but you ask me, I think Costigan and his cronies are just trying to distract us from the real issues. PU_GENNPC1_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=Can you believe it? A Tevarin senator. Never though I'd see the day. PU_GENNPC1_CV_Friendly_RandomChatter_IG_009_IWasReading=I was reading on the spec earlier that Elroy Cass crashed a ship into a Cry-Astro. Five creds says he's back in rehab tomorrow. PU_GENNPC1_CV_Friendly_RandomChatter_IG_010_YouCatchFake=You catch 'Fake Outs' a few weeks ago. Hid a guy in a Vanduul costume inside some poor joe's Aurora. Thought he was going to have a heart attack right then and there. PU_GENNPC1_CV_Friendly_ShipComments_IG_001_IDontUnderstand=Uh, I don't... I don't understand. How can you just lose a ship. PU_GENNPC1_CV_Friendly_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=Hmm. I'm having a really hard time deciding. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=To be honest, I'm not quite sure... PU_GENNPC1_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(Indecisive) Yeah, I don't know... I don't know? PU_GENNPC1_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have this in any other sizes? PU_GENNPC1_CV_Friendly_ShoppingComments_IG_005_IsThisAll=Is this all you have? PU_GENNPC1_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=I'm looking for something for my friend's birthday. Not sure what yet. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=These prices seem a little high. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=This one's pretty nice. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_009_ILikeThe=I like the looks of this one. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=Yeah, this is alright. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=Just browsing, thanks. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_012_ImNotReally=I'm not really seeing anything I like. PU_GENNPC1_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=Love this one a lot. PU_GENNPC1_CV_Friendly_Thanks_IG_001_Thanks=Thanks. PU_GENNPC1_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. PU_GENNPC1_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. PU_GENNPC1_CV_Friendly_YoureWelcome_IG_001_SureThing=Sure thing. PU_GENNPC1_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. PU_GENNPC1_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. PU_GENNPC1_CV_Friendly_YoureWelcome_IG_004_GladToHelp=Glad to help. PU_GENNPC1_CV_Gruff_Affirm_IG_001_Sure=Sure. PU_GENNPC1_CV_Gruff_Affirm_IG_002_Yeah=Yeah. PU_GENNPC1_CV_Gruff_Affirm_IG_003_Okay=Okay. PU_GENNPC1_CV_Gruff_Affirm_IG_003b_Okay=Okay. PU_GENNPC1_CV_Gruff_Affirm_IG_004_Fine=Fine. PU_GENNPC1_CV_Gruff_Affirm_IG_006_AllRight=All right. PU_GENNPC1_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=Hold the door. PU_GENNPC1_CV_Gruff_BarComments_IG_001_GiveMeSomething=Give me something strong. PU_GENNPC1_CV_Gruff_BarComments_IG_002_BeerMe=Beer me. PU_GENNPC1_CV_Gruff_BarComments_IG_003_GimmeABeer=Gimme a beer. PU_GENNPC1_CV_Gruff_BarComments_IG_004_Whiskey=Whiskey. PU_GENNPC1_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=Stiff drink and keep 'em coming. PU_GENNPC1_CV_Gruff_BarComments_IG_006_Another=Another. PU_GENNPC1_CV_Gruff_BarComments_IG_007_HitMeAgain=Hit me again. PU_GENNPC1_CV_Gruff_BarComments_IG_008_ThatsItFor=That's it for me. PU_GENNPC1_CV_Gruff_BarComments_IG_009_NahImDone=Nah, I'm done. PU_GENNPC1_CV_Gruff_BarComments_IG_010_ManImWiped=Man, I'm wiped. PU_GENNPC1_CV_Gruff_BarComments_IG_011_LongDay=Long day. PU_GENNPC1_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=Definitely needed a drink. PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_001_Yup=Yup. PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_002_So=So? PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_003_And=And? PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=What of it? PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=Okay. PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=Then what? PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=Hell no. PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=No way. PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=I don't think so. PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=Yeah, right PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_001_What=What! PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=No way! PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=You serious? PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=Fucking hell. PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=That's good. PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=Nice. PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=Great. PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=Not bad. PU_GENNPC1_CV_Gruff_Farewell_IG_001_IllCatchYou=I'll catch you later. PU_GENNPC1_CV_Gruff_Farewell_IG_002_SeeYouLater=See you later. PU_GENNPC1_CV_Gruff_Farewell_IG_003_Later=Later. PU_GENNPC1_CV_Gruff_Farewell_IG_004_SeeYouAround=See you around. PU_GENNPC1_CV_Gruff_FoodComments_IG_001_IveFlushedThings=I've flushed things that look more appealing. PU_GENNPC1_CV_Gruff_FoodComments_IG_002_OneThingIs=One thing is as good as the rest, really. It all goes to the same place. PU_GENNPC1_CV_Gruff_FoodComments_IG_003_WhenWasThis=When was this cooked? PU_GENNPC1_CV_Gruff_FoodComments_IG_004_GiveMeA=Give me a damn second, I'm deciding. PU_GENNPC1_CV_Gruff_FoodComments_IG_005_HowLongDoes=How long does it take to make some food? PU_GENNPC1_CV_Gruff_Greetings_IG_001_Hey=Hey. PU_GENNPC1_CV_Gruff_Greetings_IG_002_HeyThere=Hey there. PU_GENNPC1_CV_Gruff_Greetings_IG_003_HowsItGoing=How's it going? PU_GENNPC1_CV_Gruff_Greetings_IG_004_HeyWhatsUp=Hey, what's up. PU_GENNPC1_CV_Gruff_Neg_IG_001_No=No. PU_GENNPC1_CV_Gruff_Neg_IG_002_NoCanDo=No can do. PU_GENNPC1_CV_Gruff_Neg_IG_003_NotGonnaHappen=Not gonna happen. PU_GENNPC1_CV_Gruff_Neg_IG_004_ForgetIt=Forget it. PU_GENNPC1_CV_Gruff_Neg_IG_005_FuckOff=Fuck off. PU_GENNPC1_CV_Gruff_Neg_IG_006_NotAChance=Not a chance. PU_GENNPC1_CV_Gruff_PhysicalBump_IG_001_WhatTheHell=What the hell! PU_GENNPC1_CV_Gruff_PhysicalBump_IG_002_WatchIt=Watch it. PU_GENNPC1_CV_Gruff_PhysicalBump_IG_003_Easy=Easy. PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=Look where you're going. PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004b_LookWhereYoure=Look where you're going. PU_GENNPC1_CV_Gruff_PhysicalBump_IG_005_Hey=Hey! PU_GENNPC1_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=What the hell you looking at? PU_GENNPC1_CV_Gruff_PlayerLingers_IG_002_What=What? PU_GENNPC1_CV_Gruff_PlayerLingers_IG_003_WeGotA=We got a problem? PU_GENNPC1_CV_Gruff_RandomChatter_IG_001_IsItJust=Is it just me or is the drift getting more crowded? Seems I can hardly find room to think these days. PU_GENNPC1_CV_Gruff_RandomChatter_IG_002_YouHearAbout=You hear about Skeller? Advos nabbed 'em. Damn shame. PU_GENNPC1_CV_Gruff_RandomChatter_IG_003_LookEitherYou=Look, either you get it or you don't. I'm not gonna explain it again. PU_GENNPC1_CV_Gruff_RandomChatter_IG_004_IHaulMy=I haul my ass through two separate systems just to have the price fall out? Talk about taking one sideways. PU_GENNPC1_CV_Gruff_RandomChatter_IG_005_HalfMyAge=Half my age and acts like he knows everything. Let's see how much he knows when he gets a bullet through the eye. PU_GENNPC1_CV_Gruff_RandomChatter_IG_006_AllImSaying=All I'm saying is if you hire me for a job, you damn well be ready to pay what you owe. One way or the another. PU_GENNPC1_CV_Gruff_RandomChatter_IG_007_YouShouldHave=You should have seen his face. Looked like he had swallowed a bug. Thought he was gonna cry. It was hilarious. PU_GENNPC1_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=Same shit, different day. PU_GENNPC1_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=So these hunkers were blasting this noise right outside my window. I tell them to turn it down and they tell me it's the Leedos. Like I give a crap what cruddy band it is. I was this close to setting off an EMP just to shut 'em up. PU_GENNPC1_CV_Gruff_RandomChatter_IG_010_YouGoingTo=You going to Teller's funeral? Can't decide if I want to go. PU_GENNPC1_CV_Gruff_RandomChatter_IG_011_FoodMightBe=Food might be good. PU_GENNPC1_CV_Gruff_ShipComments_IG_001_YouBetterFigure=You better figure out where my ship is, and you better do it now. PU_GENNPC1_CV_Gruff_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. PU_GENNPC1_CV_Gruff_ShoppingComments_IG_001_WhatALot=What a lot of crap. PU_GENNPC1_CV_Gruff_ShoppingComments_IG_002_IsThisAll=Is this all you got? PU_GENNPC1_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=That's kinda okay. PU_GENNPC1_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=This one's not too bad. PU_GENNPC1_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=Some nerve. Charging these prices for this tritus. PU_GENNPC1_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=I'd be better off just going to get it myself. PU_GENNPC1_CV_Gruff_ShoppingComments_IG_007_ILikeThe=I like the looks of this. PU_GENNPC1_CV_Gruff_ShoppingComments_IG_008_BackOffIm=Back off, I'm just looking. PU_GENNPC1_CV_Gruff_Thanks_IG_001_Thanks=Thanks. PU_GENNPC2_CV_Friendly_Affirm_IG_001_Sure=Sure. PU_GENNPC2_CV_Friendly_Affirm_IG_002_Yeah=Yeah. PU_GENNPC2_CV_Friendly_Affirm_IG_003_Totally=Totally. PU_GENNPC2_CV_Friendly_Affirm_IG_004_Okay=Okay. PU_GENNPC2_CV_Friendly_Affirm_IG_005_AllRight=All right. PU_GENNPC2_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? PU_GENNPC2_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! PU_GENNPC2_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. PU_GENNPC2_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. PU_GENNPC2_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. PU_GENNPC2_CV_Friendly_BarComments_IG_004_GodImThirsty=God, I'm thirsty. PU_GENNPC2_CV_Friendly_BarComments_IG_005_ThisIsReally=This is really good. PU_GENNPC2_CV_Friendly_BarComments_IG_006_IllTakeAnother=I'll take another one. PU_GENNPC2_CV_Friendly_BarComments_IG_007_OneMoreAround=One more round. PU_GENNPC2_CV_Friendly_BarComments_IG_008_ImGoodThanks=I'm good, thanks. PU_GENNPC2_CV_Friendly_BarComments_IG_009_NoThatsIt=No, that's it for me. PU_GENNPC2_CV_Friendly_BarComments_IG_010_TodayWasCrazy=Today was crazy. PU_GENNPC2_CV_Friendly_BarComments_IG_011_WhatsThisSong=What's this song? PU_GENNPC2_CV_Friendly_BarComments_IG_012_MusicIsA=Music is a bit loud. PU_GENNPC2_CV_Friendly_BarComments_IG_013_LooksALittle=Looks a little busier than normal. PU_GENNPC2_CV_Friendly_BarComments_IG_014_ThingsSeemTo=Things seem to be picking up around here. PU_GENNPC2_CV_Friendly_BarComments_IG_015_PrettyQuietIn=Pretty quiet in here. PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_001_Yup=Yup. PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_002_So=So? PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_003_And=And? PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=What of it? PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=Hell no. PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=I don't think so. PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=Yeah, right. PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=You serious? PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=Crazy. PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=Nice! PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=That's great! PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=Wow! PU_GENNPC2_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. PU_GENNPC2_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. PU_GENNPC2_CV_Friendly_Farewell_IG_003_Later=Later. PU_GENNPC2_CV_Friendly_Farewell_IG_004_AllRightI=All right, I gotta head out. PU_GENNPC2_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. PU_GENNPC2_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. PU_GENNPC2_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. PU_GENNPC2_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. PU_GENNPC2_CV_Friendly_FoodComments_IG_001_IAmStarving=I am starving. PU_GENNPC2_CV_Friendly_FoodComments_IG_002_ImNotSuper=I'm not super hungry, so maybe something light. PU_GENNPC2_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. PU_GENNPC2_CV_Friendly_FoodComments_IG_004_WhatToHave=What to have... What to have... PU_GENNPC2_CV_Friendly_FoodComments_IG_005_IHadThat=I had that yesterday, so maybe something else. PU_GENNPC2_CV_Friendly_FoodComments_IG_006_IRememberThere=I remember there was something I really liked last time, but I can't remember? PU_GENNPC2_CV_Friendly_FoodComments_IG_007_DoYouDo=Do you do substitutions? PU_GENNPC2_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=Would you recommend anything? PU_GENNPC2_CV_Friendly_Greetings_IG_001_Hey=Hey. PU_GENNPC2_CV_Friendly_Greetings_IG_002_HeyThere=Hey there. PU_GENNPC2_CV_Friendly_Greetings_IG_003_Hi=Hi. PU_GENNPC2_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? PU_GENNPC2_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? PU_GENNPC2_CV_Friendly_Greetings_IG_006_HeyWhatsUp=Hey, what's up. PU_GENNPC2_CV_Friendly_Neg_IG_001_No=No. PU_GENNPC2_CV_Friendly_Neg_IG_002_NoCanDo=No can do. PU_GENNPC2_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. PU_GENNPC2_CV_Friendly_Neg_IG_004_NotSure=Not sure. PU_GENNPC2_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. PU_GENNPC2_CV_Friendly_Neg_IG_006_NotReally=Not really. PU_GENNPC2_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. PU_GENNPC2_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_GENNPC2_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. PU_GENNPC2_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. PU_GENNPC2_CV_Friendly_PhysicalBump_IG_005_WatchIt=Watch it! PU_GENNPC2_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? PU_GENNPC2_CV_Friendly_PlayerLingers_IG_002_CanIHelp=Can I help you? PU_GENNPC2_CV_Friendly_PlayerLingers_IG_003_What=What? PU_GENNPC2_CV_Friendly_PlayerLingers_IG_004_WeGotA=We got a problem? PU_GENNPC2_CV_Friendly_RandomChatter_IG_001_HowAboutThe=How about the traffic today? Took me twice as long to get here. PU_GENNPC2_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=This place has really gone downhill. PU_GENNPC2_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=Why can't people clean up after themselves? PU_GENNPC2_CV_Friendly_RandomChatter_IG_004_NotToJinx=Not to jinx it, but I got a job offer yesterday. I don't want to say anything just in case I don't get it, but it could be a big deal. PU_GENNPC2_CV_Friendly_RandomChatter_IG_005_AFriendOfMine=A friend of mine was telling me they got stopped by the Advocacy the other day for no reason. One moment they're flying, the next they're stopped and scanned. Worst part is I'm not even surprised. PU_GENNPC2_CV_Friendly_RandomChatter_IG_006_YouHearAbout=You hear about what's happening on Charon Three? As if Vanduul weren't bad enough, we got these people going out of their way to kill each other. PU_GENNPC2_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=Bishop... Everyone think's he's so great, but you ask me, I think Costigan and his cronies are just trying to distract us from the real issues. PU_GENNPC2_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=Can you believe it? a Tevarin senator. Never though I'd see the day. PU_GENNPC2_CV_Friendly_RandomChatter_IG_009_IWasReally=I was reading on the spec earlier that Elroy Cass crashed a ship into a Cry-Astro. Five creds says he's back in rehab tomorrow. PU_GENNPC2_CV_Friendly_RandomChatter_IG_010_YouCatchFake=You catch 'Fake Outs' a few weeks ago. Hid a guy in a Vanduul costume inside some poor joe's Aurora. Thought he was going to have a heart attack right then and there. PU_GENNPC2_CV_Friendly_ShipComments_IG_001_IDontUnderstand=I don't understand. How can you just lose a ship. PU_GENNPC2_CV_Friendly_ShipComments_IG_002_HowLongsDoes=How long does it take to get a ship out of storage. This is ridiculous. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=Hmm. I'm having a really hard time deciding. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=To be honest, I'm not quite sure... PU_GENNPC2_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(indecisive) Yeah, I don't know... I don't know? PU_GENNPC2_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have this in any other sizes? PU_GENNPC2_CV_Friendly_ShoppingComments_IG_005_IsThisAll=Is this all you have? PU_GENNPC2_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=I'm looking for something for my friend's birthday. Not sure what yet. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=These prices seem a little high. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=This one's pretty nice. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_009_ILikeThe=I like the looks of this one. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=Yeah, this is alright. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=Just browsing, thanks. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_012_ImNotReally=I'm not really seeing anything I like. PU_GENNPC2_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=Love this one a lot. PU_GENNPC2_CV_Friendly_Thanks_IG_001_Thanks=Thanks. PU_GENNPC2_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. PU_GENNPC2_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. PU_GENNPC2_CV_Friendly_YoureWelcome_IG_001_SureThing=Sure thing. PU_GENNPC2_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. PU_GENNPC2_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. PU_GENNPC2_CV_Friendly_YoureWelcome_IG_004_GladToHelp=Glad to help. PU_GENNPC2_CV_Gruff_Affirm_IG_001_Sure=Sure. PU_GENNPC2_CV_Gruff_Affirm_IG_002_Yeah=Yeah. PU_GENNPC2_CV_Gruff_Affirm_IG_003_Okay=Okay. PU_GENNPC2_CV_Gruff_Affirm_IG_004_Fine=Fine. PU_GENNPC2_CV_Gruff_Affirm_IG_005_Okay=Okay. PU_GENNPC2_CV_Gruff_Affirm_IG_006_AllRight=All right. PU_GENNPC2_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=Hold the door. PU_GENNPC2_CV_Gruff_BarComments_IG_001_GiveMeSomething=Give me something strong. PU_GENNPC2_CV_Gruff_BarComments_IG_002_BeerMe=Beer me. PU_GENNPC2_CV_Gruff_BarComments_IG_003_GimmeABeer=Gimme a beer. PU_GENNPC2_CV_Gruff_BarComments_IG_004_Whiskey=Whiskey. PU_GENNPC2_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=Stiff drink and keep 'em coming. PU_GENNPC2_CV_Gruff_BarComments_IG_006_Another=Another. PU_GENNPC2_CV_Gruff_BarComments_IG_007_HitMeAgain=Hit me again. PU_GENNPC2_CV_Gruff_BarComments_IG_008_ThatsItForMe=That's it for me. PU_GENNPC2_CV_Gruff_BarComments_IG_009_NahImDone=(after thinking it over) Nah, I'm done. PU_GENNPC2_CV_Gruff_BarComments_IG_010_ManImWiped=Man, I'm wiped. PU_GENNPC2_CV_Gruff_BarComments_IG_011_LongDay=Long day. PU_GENNPC2_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=Definitely needed a drink. PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_001_Yup=Yup. PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_002_So=So? PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_003_And=And? PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=What of it? PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=Okay. PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=Then what? PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=Hell no. PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=No way. PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=I don't think so. PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=Yeah, right PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_001_What=What! PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=No way! PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=You serious? PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=Fucking hell. PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=That's good. PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=Nice. PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=Great. PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=Not bad. PU_GENNPC2_CV_Gruff_Farewell_IG_001_IllCatchYou=I'll catch you later. PU_GENNPC2_CV_Gruff_Farewell_IG_002_SeeYouLater=See you later. PU_GENNPC2_CV_Gruff_Farewell_IG_003_Later=Later. PU_GENNPC2_CV_Gruff_Farewell_IG_004_SeeYouAround=See you around. PU_GENNPC2_CV_Gruff_FoodComments_IG_001_IveFlushedThings=I've flushed things that look more appealing. PU_GENNPC2_CV_Gruff_FoodComments_IG_002_OneThingIs=One thing is as good as the rest, really. It all goes to the same place. PU_GENNPC2_CV_Gruff_FoodComments_IG_003_WhenWasThis=When was this cooked? PU_GENNPC2_CV_Gruff_FoodComments_IG_004_GiveMeA=Give me a damn second, I'm deciding. PU_GENNPC2_CV_Gruff_FoodComments_IG_005_HowLongDoes=How long does it take to make some food? PU_GENNPC2_CV_Gruff_Greetings_IG_001_Hey=Hey. PU_GENNPC2_CV_Gruff_Greetings_IG_002_HeyThere=Hey there. PU_GENNPC2_CV_Gruff_Greetings_IG_003_HowsItGoing=How's it going? PU_GENNPC2_CV_Gruff_Greetings_IG_004_Hey=Hey, what's up. PU_GENNPC2_CV_Gruff_Neg_IG_001_No=No. PU_GENNPC2_CV_Gruff_Neg_IG_002_NoCanDo=No can do. PU_GENNPC2_CV_Gruff_Neg_IG_003_NotGonnaHappen=Not gonna happen. PU_GENNPC2_CV_Gruff_Neg_IG_004_ForgetIt=Forget it. PU_GENNPC2_CV_Gruff_Neg_IG_005_FuckOff=Fuck off. PU_GENNPC2_CV_Gruff_Neg_IG_006_NotAChance=Not a chance. PU_GENNPC2_CV_Gruff_PhysicalBump_IG_002_WatchIt=Watch it. PU_GENNPC2_CV_Gruff_PhysicalBump_IG_003_Easy=Easy. PU_GENNPC2_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=Look where you're going. PU_GENNPC2_CV_Gruff_PhysicalBump_IG_005_Hey=Hey! PU_GENNPC2_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=What the hell are you looking at? PU_GENNPC2_CV_Gruff_PlayerLingers_IG_002_What=What? PU_GENNPC2_CV_Gruff_PlayerLingers_IG_003_WeGotA=We got a problem? PU_GENNPC2_CV_Gruff_RandomChatter_IG_001_IsItJust=Is it just me or is the drift getting more crowded? Seems I can hardly find room to think these days. PU_GENNPC2_CV_Gruff_RandomChatter_IG_002_YouHearAbout=You hear about Skeller? Advos nabbed 'em. Damn shame. PU_GENNPC2_CV_Gruff_RandomChatter_IG_003_LookEitherYou=Look, either you get it or you don't. I'm not gonna explain it again. PU_GENNPC2_CV_Gruff_RandomChatter_IG_004_IHaulMy=I haul my ass through two separate systems just to have the price fall out? Talk about taking one sideways. PU_GENNPC2_CV_Gruff_RandomChatter_IG_005_HalfMyAge=Half my age and acts like he knows everything. Let's see how much he knows when he gets a bullet through the eye. PU_GENNPC2_CV_Gruff_RandomChatter_IG_006_AllImSaying=All I'm saying is if you hire me for a job, you damn well better be ready to pay what you owe. One way or another. PU_GENNPC2_CV_Gruff_RandomChatter_IG_007_YouShouldHave=You should have seen his face. Looked like he had swallowed a bug. Thought he was gonna cry. It was hilarious. PU_GENNPC2_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=Same shit, different day. PU_GENNPC2_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=So these hunkers were blasting this noise right outside my window. I tell them to turn it down and they tell me it's the Leedos. Like I give a crap what cruddy band it is. I was this close to setting off an EMP just to shut 'em up. PU_GENNPC2_CV_Gruff_RandomChatter_IG_010_YouGoingTo=You going to Teller's funeral? Can't decide if I want to go. (pause) Food might be good. PU_GENNPC2_CV_Gruff_ShipComments_IG_001_YouBetterFigure=You better figure out where my ship is, and you better do it now. PU_GENNPC2_CV_Gruff_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. PU_GENNPC2_CV_Gruff_ShoppingComments_IG_001_WhatALot=What a lot of crap. PU_GENNPC2_CV_Gruff_ShoppingComments_IG_002_IsThisAll=Is this all you got? PU_GENNPC2_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=That's kinda okay. PU_GENNPC2_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=This one's not too bad. PU_GENNPC2_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=Some nerve. Charging these prices for this tritus. PU_GENNPC2_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=I'd be better off just going to get it myself. PU_GENNPC2_CV_Gruff_ShoppingComments_IG_007_ILikeThe=I like the looks of this. PU_GENNPC2_CV_Gruff_ShoppingComments_IG_008_BackOffIm=Back off, I'm just looking. PU_GENNPC2_CV_Gruff_Thanks_IG_001_Thanks=Thanks. PU_GENNPC3_CV_Friendly_Affirm_IG_001_Sure=Sure. PU_GENNPC3_CV_Friendly_Affirm_IG_002_Yeah=Yeah. PU_GENNPC3_CV_Friendly_Affirm_IG_003_Definitely=Definitely. PU_GENNPC3_CV_Friendly_Affirm_IG_004_Okay=Okay. PU_GENNPC3_CV_Friendly_Affirm_IG_005_AllRight=All right. PU_GENNPC3_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? PU_GENNPC3_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! PU_GENNPC3_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. PU_GENNPC3_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. PU_GENNPC3_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. PU_GENNPC3_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. PU_GENNPC3_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. PU_GENNPC3_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. PU_GENNPC3_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. PU_GENNPC3_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. PU_GENNPC3_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. PU_GENNPC3_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. PU_GENNPC3_CV_Friendly_BarComments_IG_011_ILoveThis=I love this song. PU_GENNPC3_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. PU_GENNPC3_CV_Friendly_BarComments_IG_013_WhereIsEveryone=Where is everyone? PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_002_So=So? PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_003_And=And? PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003b_Seriously=Seriously? PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=That's nuts. PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_001_OhGreat=Great! PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_003_OhThatsFantastic=That's fantastic! PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. PU_GENNPC3_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. PU_GENNPC3_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. PU_GENNPC3_CV_Friendly_Farewell_IG_003_Later=Later. PU_GENNPC3_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. PU_GENNPC3_CV_Friendly_Farewell_IG_005_ISeeYou=See you around. PU_GENNPC3_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. PU_GENNPC3_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. PU_GENNPC3_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. PU_GENNPC3_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. PU_GENNPC3_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... PU_GENNPC3_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. PU_GENNPC3_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... PU_GENNPC3_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? PU_GENNPC3_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? PU_GENNPC3_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? PU_GENNPC3_CV_Friendly_Greetings_IG_001_Hey=Hey. PU_GENNPC3_CV_Friendly_Greetings_IG_002_Hello=Hello. PU_GENNPC3_CV_Friendly_Greetings_IG_003_Hi=Hi. PU_GENNPC3_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? PU_GENNPC3_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? PU_GENNPC3_CV_Friendly_Greetings_IG_006_YouAlright=You alright? PU_GENNPC3_CV_Friendly_Neg_IG_001_No=No. PU_GENNPC3_CV_Friendly_Neg_IG_002_NoCanDo=No can do. PU_GENNPC3_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. PU_GENNPC3_CV_Friendly_Neg_IG_004_ImNotSure=Not sure. PU_GENNPC3_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. PU_GENNPC3_CV_Friendly_Neg_IG_005b_IDontKnow=I don't know. PU_GENNPC3_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. PU_GENNPC3_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. PU_GENNPC3_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_GENNPC3_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. PU_GENNPC3_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. PU_GENNPC3_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! PU_GENNPC3_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? PU_GENNPC3_CV_Friendly_PlayerLingers_IG_002_What=What? PU_GENNPC3_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? PU_GENNPC3_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? PU_GENNPC3_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. PU_GENNPC3_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. PU_GENNPC3_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=I'm thinking about going on one of those Starliner cruises. I'm a little worried about being cooped up on a ship that long, but I hear the vistas are stunning. PU_GENNPC3_CV_Friendly_RandomChatter_IG_005_YouHearAbout=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? PU_GENNPC3_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... PU_GENNPC3_CV_Friendly_ShoppingComments_IG_002_ThisIsAPretty=This is a pretty great selection... PU_GENNPC3_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? PU_GENNPC3_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? PU_GENNPC3_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=Out of curiosity, are there any other stores that sell this sort of thing nearby? PU_GENNPC3_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. PU_GENNPC3_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=Are these the normal prices? PU_GENNPC3_CV_Friendly_ShoppingComments_IG_008_OhILike=I like this one a lot. PU_GENNPC3_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all PU_GENNPC3_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. PU_GENNPC3_CV_Friendly_ShoppingComments_IG_011_ImGoodIm=(to shopkeep) I'm good. Just looking around. PU_GENNPC3_CV_Friendly_Thanks_IG_001_Thanks=Thanks. PU_GENNPC3_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. PU_GENNPC3_CV_Friendly_Thanks_IG_003_AppreciateIt=I appreciate it. PU_GENNPC3_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. PU_GENNPC3_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. PU_GENNPC3_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. PU_GENNPC3_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. PU_GENNPC4_CV_Friendly_Affirm_IG_001_Sure=Sure. PU_GENNPC4_CV_Friendly_Affirm_IG_002_Yeah=Yeah. PU_GENNPC4_CV_Friendly_Affirm_IG_003_Definitely=Definitely. PU_GENNPC4_CV_Friendly_Affirm_IG_004_Okay=Okay. PU_GENNPC4_CV_Friendly_Affirm_IG_005_AllRight=All right. PU_GENNPC4_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! PU_GENNPC4_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. PU_GENNPC4_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. PU_GENNPC4_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. PU_GENNPC4_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. PU_GENNPC4_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. PU_GENNPC4_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. PU_GENNPC4_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. PU_GENNPC4_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. PU_GENNPC4_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. PU_GENNPC4_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. PU_GENNPC4_CV_Friendly_BarComments_IG_011_ILoveThis=I love this song. PU_GENNPC4_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. PU_GENNPC4_CV_Friendly_BarComments_IG_013_WhereIsEverybody=Where is everyone? PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_002_So=So? PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_003_And=And? PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsCrazy=That's nuts. PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=Great! PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=That's fantastic! PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. PU_GENNPC4_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. PU_GENNPC4_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. PU_GENNPC4_CV_Friendly_Farewell_IG_003_Later=Later. PU_GENNPC4_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. PU_GENNPC4_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. PU_GENNPC4_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. PU_GENNPC4_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. PU_GENNPC4_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. PU_GENNPC4_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. PU_GENNPC4_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... PU_GENNPC4_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. PU_GENNPC4_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... PU_GENNPC4_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? PU_GENNPC4_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? PU_GENNPC4_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? PU_GENNPC4_CV_Friendly_Greetings_IG_001_Hey=Hey. PU_GENNPC4_CV_Friendly_Greetings_IG_002_Hello=Hello. PU_GENNPC4_CV_Friendly_Greetings_IG_003_Hi=Hi. PU_GENNPC4_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? PU_GENNPC4_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? PU_GENNPC4_CV_Friendly_Greetings_IG_006_YouAlright=You alright? PU_GENNPC4_CV_Friendly_Neg_IG_001_No=No. PU_GENNPC4_CV_Friendly_Neg_IG_002_NoCanDo=No can do. PU_GENNPC4_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. PU_GENNPC4_CV_Friendly_Neg_IG_004_NotSure=Not sure. PU_GENNPC4_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. PU_GENNPC4_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. PU_GENNPC4_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. PU_GENNPC4_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_GENNPC4_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. PU_GENNPC4_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. PU_GENNPC4_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! PU_GENNPC4_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? PU_GENNPC4_CV_Friendly_PlayerLingers_IG_002_What=What? PU_GENNPC4_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? PU_GENNPC4_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? PU_GENNPC4_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. PU_GENNPC4_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. PU_GENNPC4_CV_Friendly_RandomChatter_IG_005_DidYouHear=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? PU_GENNPC4_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... PU_GENNPC4_CV_Friendly_ShoppingComments_IG_002_ThisIsA=This is a pretty great selection... PU_GENNPC4_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? PU_GENNPC4_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? PU_GENNPC4_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. PU_GENNPC4_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=Are these the normal prices? PU_GENNPC4_CV_Friendly_ShoppingComments_IG_008_ILikeThis=I like this one a lot. PU_GENNPC4_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all PU_GENNPC4_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. PU_GENNPC4_CV_Friendly_ShoppingComments_IG_011_ImFineThanks=I'm fine thanks. Just looking around. PU_GENNPC4_CV_Friendly_Thanks_IG_001_Thanks=Thanks. PU_GENNPC4_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. PU_GENNPC4_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. PU_GENNPC4_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. PU_GENNPC4_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. PU_GENNPC4_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. PU_GENNPC4_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. PU_GENNPC5_CV_Friendly_Affirm_IG_001_Sure=Sure. PU_GENNPC5_CV_Friendly_Affirm_IG_002_Yeah=Yeah. PU_GENNPC5_CV_Friendly_Affirm_IG_003_Definitely=Definitely. PU_GENNPC5_CV_Friendly_Affirm_IG_004_Okay=Okay. PU_GENNPC5_CV_Friendly_Affirm_IG_005_AllRight=All right. PU_GENNPC5_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? PU_GENNPC5_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! PU_GENNPC5_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. PU_GENNPC5_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. PU_GENNPC5_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. PU_GENNPC5_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. PU_GENNPC5_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. PU_GENNPC5_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. PU_GENNPC5_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. PU_GENNPC5_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. PU_GENNPC5_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. PU_GENNPC5_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. PU_GENNPC5_CV_Friendly_BarComments_IG_011_OhILove=I love this song. PU_GENNPC5_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. PU_GENNPC5_CV_Friendly_BarComments_IG_013_WhereIsEveryone=Where is everyone? PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_002_So=So? PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_003_And=And? PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004b_ThenWhat=Then what? PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=That's nuts. PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=Great! PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=That's fantastic! PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. PU_GENNPC5_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. PU_GENNPC5_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. PU_GENNPC5_CV_Friendly_Farewell_IG_003_Later=Later. PU_GENNPC5_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. PU_GENNPC5_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. PU_GENNPC5_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. PU_GENNPC5_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. PU_GENNPC5_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. PU_GENNPC5_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. PU_GENNPC5_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... PU_GENNPC5_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. PU_GENNPC5_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... PU_GENNPC5_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? PU_GENNPC5_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? PU_GENNPC5_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? PU_GENNPC5_CV_Friendly_Greetings_IG_001_Hey=Hey. PU_GENNPC5_CV_Friendly_Greetings_IG_002_Hello=Hello. PU_GENNPC5_CV_Friendly_Greetings_IG_003_Hi=Hi. PU_GENNPC5_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? PU_GENNPC5_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? PU_GENNPC5_CV_Friendly_Greetings_IG_006_YouAlright=You alright? PU_GENNPC5_CV_Friendly_Neg_IG_001_No=No. PU_GENNPC5_CV_Friendly_Neg_IG_002_NoCanDo=No can do. PU_GENNPC5_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. PU_GENNPC5_CV_Friendly_Neg_IG_004_NotSure=Not sure. PU_GENNPC5_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. PU_GENNPC5_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. PU_GENNPC5_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. PU_GENNPC5_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_GENNPC5_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. PU_GENNPC5_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. PU_GENNPC5_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! PU_GENNPC5_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? PU_GENNPC5_CV_Friendly_PlayerLingers_IG_002_What=What? PU_GENNPC5_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? PU_GENNPC5_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? PU_GENNPC5_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. PU_GENNPC5_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. PU_GENNPC5_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=I'm thinking about going on one of those Starliner cruises. I'm a little worried about being cooped up on a ship that long, but I hear the vistas are stunning. PU_GENNPC5_CV_Friendly_RandomChatter_IG_005_YouHearAbout=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? PU_GENNPC5_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... PU_GENNPC5_CV_Friendly_ShoppingComments_IG_002_ThisIsA=This is a pretty great selection... PU_GENNPC5_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? PU_GENNPC5_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? PU_GENNPC5_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=Out of curiosity, are there any other stores that sell this sort of thing nearby? PU_GENNPC5_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. PU_GENNPC5_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=(to shopkeep) Are these the normal prices? PU_GENNPC5_CV_Friendly_ShoppingComments_IG_008_ILikeThis=I like this one a lot. PU_GENNPC5_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all PU_GENNPC5_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. PU_GENNPC5_CV_Friendly_ShoppingComments_IG_011_ImGoodJust=I'm good. Just looking around. PU_GENNPC5_CV_Friendly_Thanks_IG_001_Thanks=Thanks. PU_GENNPC5_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. PU_GENNPC5_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. PU_GENNPC5_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. PU_GENNPC5_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. PU_GENNPC5_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. PU_GENNPC5_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingAlright=Everything alright? PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ToughOneThat=Tough one that. They never said bein' an outlaw was easy. PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsLike=That sounds like a bit of alright. PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_FineHowAbout=Fine. How about you? PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WeAintBeing=We ain't being paid to talk. PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_ShutTheHell=Shut the hell up. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001_OnIt=On it. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002_YeahFine=Yeah, fine. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003_GoddammitOkay=Goddammit, okay. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001_Yeah=Yeah. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002_Okay=Okay. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003_Sure=Sure. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Fine=Fine. PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Yeah=Yeah. PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001_ThatsIt=That's it! PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002_NiceOne=Nice one! PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003_ThatsWhatI=That's what I like to see! PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=< death from explosion > PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=< death from explosion > PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=< death from explosion > PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=< bleeding out death > PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=< bleeding out death > PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=< bleeding out death > PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_004=< Moans > PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_005=< Moans > PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_006=< Moans > PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=< pain sound > PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=< pain sound > PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=< pain sound > PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001_OhYouBastard=Oh you bastard! PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002_Shit=Shit! PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003_Dammit=Dammit! PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit. PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002_Shit=Shit... PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003_WellHell=Well, hell... PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001_Shit=Shit! PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=What the hell?! PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003_Jeez=Jeez! PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=< hit by something big > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=< hit by something big > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=< hit by something big > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_008=< Grunt > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_009=< Grunt > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=< hit by something small > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=< hit by something small > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=< hit by something small > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_005=< Grunt > PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001_WhatNo=What? No! PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002_HellNo=Hell no! PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003_PissOff=Piss off! PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001_No=No. PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002_Nope=Nope. PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003_IDontThink=I don't think so. PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001_No=No PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002_YeahNo=Yeah, no. PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003_UhNo=Uh... no. PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HowDoYou=How do you like that shit! PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_HahahaRotIn=Hahaha, rot in hell! PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TheyDiedNo=They died no problem. PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_Goddammit=Ah, goddammit! PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_WeLostOne=Yeah, we lost one! PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OhShitLost=Oh shit! Lost one! PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001_HeyGetSome=Hey, get some back up here! PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002_AnybodyGotAny=Anybody got any friends they can call? PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003_SomebodyCallSomebody=Somebody call somebody! PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingForward=Moving forward! PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Moving=Moving! PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003_PushingUp=Pushing up! PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001_ThisCoverSucks=This cover sucks. PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002_HellWithThis=Oh hell with this. PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003_DammitDammitDammit=Dammit, dammit, dammit PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001_GoddammitImPinned=Goddammit, I'm pinned down! PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002_ICantFuckin=I can't fuckin' move! PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003_BastardsGotMe=The bastard's got me boxed in. PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001_IGotYa=Yeah, I got ya. PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002_YeahYouOwe=Yeah, you owe me though. PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003_YouGotIt=You got it. PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=I need some cover! PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002_CanAnybodyCover=Can anybody cover me? PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003_SomeoneCoverMe=Someone cover me! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WhyHelloGot=Why hello! Got some people inbound. PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LookAliveThere=Look alive, there are some real mean lookin' sombitches heading our way. PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_ReadyUpTrouble=Ready up! Trouble. PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitTheyreRight=Shit, they're right here! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightOn=They're right on me! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_RightHere=Right here! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001_LightEmUp=Light 'em up! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002_GiveEmHell=Give 'em hell! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003_EatThis=Eat this! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_HowTheHell=How the hell did you get in here? PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_Intruder=Intruder! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_LookOutWe=Look out! We aren't alone. PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundEm=Found 'em! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ThereYouAre=There you are! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_ISeeEm=I see 'em. PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreUpTop=They're up top! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_UpThere=Up there! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_UpHighSee=Up high! See 'em? PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_TheyGotA=They got a sniper. PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_UhOhThey=Uh oh, they got a marksman! PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=Careful. There's a sniper. PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001_GoAround=Go around! PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002_HitEmFrom=Hit 'em from the side. PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003_FlankEm=Flank 'em. PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_WhatTheHell=What the hell are you doing?! PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImOnYour=I'm on your side! PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HeyStopShooting=Hey! Stop shooting me! PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001_ShitThatHurts=Shit, that hurts. PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=I'm hit! PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003_AhDammit=Ah dammit! PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002_ShitGrenade=Shit, grenade! PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003_DownGrenade=Down! Grenade! PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001_SeeHowThey=See how they like this! PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=Fire in the hole! PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003_GrenadeOut=Grenade out! PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001_GiveEmAll=Give 'em all you got! PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002_WreckEm=Wreck 'em. PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003_ItsUsOr=It's us or them! PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared? I'll show you scared. PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OhItsReally=Oh, it is really on now! PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ScrewItI=Screw it, I work better alone. PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001_SoUhMaybe=So uhm... maybe we can work something out? PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002_YouKnowI=You know I was just kidding, right? PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003_HowAboutWe=How about we all just forget this thing happened... PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=Dammit, I lost 'em! PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002_UmAnyoneKnow=Uh... does anyone know where they went? PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003_SoYeahTheyre=So, yeah... yeah... they're gone. PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001_OutOfAmmo=Out of ammo! PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=I'm out! PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003_ImDry=And I'm dry! PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001_GoodNewsEverybody=Good news everybody. Help is on the way. PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GuessWhatGot=Guess what? Got some friends coming in. PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003_CalvarysOnThe=Calvary's on the way! PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001_Reloading=Reloading! PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002_ComeOnCome=Come on, come on... PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003_Loaded=Loaded! PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001_SpreadTheHell=Spread the hell out. PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002_YoureBunchingUp=You're bunching up. PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003_LetsHaveSome=Let's have some room, yeah? PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaHurt=I'm gonna hurt you for so long you're gonna think it's a career. PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002_AfterIKill=Oh! After I kill you, I'm gonna kill your family. Then your dog. Then burn your hab to the ground! PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003_YouWantedThis=You wanted this fight. Now you're gonna feel every second of it. PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyComeOn=Seriously. Come on out. I'll make it quick. PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002_WeCanWork=Look, we can work this out. Honest. PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003_YouCantHide=You can't hide out forever. PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001_YouPickedThe=You picked the wrong guy to screw with. PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002_ImGonnaSlice=I'm gonna slice you thin enough to fry. PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003_LetsSeeWhat=Let's see what you've got! PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhatTheHell=What the hell? Are my sights off? PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HeyWhoMessed=Hey, who messed with my gun! PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003_HoldStillGoddammit=Hold still, goddammit. PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_NiceTryDumb=Nice try, dumb ass. PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_MissedMe=Missed me! PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouWannaTry=You wanna try again? PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereAllGood=We're all good. PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_LookedIntoIt=Looked into it. Nothing. PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_DidntFindAnything=Didn't find anything. PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001_NopeNothingHere=Nope. Nothing here. PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002_WellThatWas=Well, that was a waste of time. PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003_YeahDidntSee=Yeah, didn't see anything. PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_SomethingsNotRight=Something's not right here. PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveI=Look alive. I think we got something. PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HeyWakeUp=Hey, wake up. Get on the clock. PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_ThinkIMight=Think I might have something here. PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_HeyYeahSomethings=Hey, yeah, something's definitely going on. PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_YeahGonnaKeep=Yeah, gonna keep looking. PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NevermindFalseAlarm=Nevermind. False alarm. PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_DontSweatIt=Don't sweat it. It wasn't anything to worrying about. PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_TurnedOutTo=Turned out to be nothing. PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_NeverMind=Never mind. PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_YeahWereClear=Yeah, we're clear here. PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_SoThatThing=So that thing? Yeah, it wasn't a problem. PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_GoTakeA=Go take a look. PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_MaybeYouShould=Maybe you should go check it out. PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_ItsAllYou=It's all you. Go. PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaGoTake=Gonna go take a look. PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002_BeRightBack=Be right back. PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003_JustGonnaCheck=Just gonna go and check this out. PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyIThink=Hey, I think I might'a heard something. PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_ImGonnaGo=I'm gonna go check on something. PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyLookingInto=Hey, looking into something real quick. PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=Keep looking. PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002_WhatAreYou=What are you on break? Find them. PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003_WereArentStopping=We're aren't stopping until they're dead or we are. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001_DammitIDont=Dammit! I don't see 'em. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002_WhereTheHelld=Where the hell'd they go? PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003_AreYouKidding=Are you kidding me? How'd we lose 'em? PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_YeahIDont=Yeah, I don't know what happened, but they're gone. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_HeyTotallyLost=Hey, totally lost them. Yeah, I don't know. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_YeahWeDont=Yeah, we don't have them anymore. How the hell should I know? PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001_ThatWasWeird=That was weird. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002_YouSeeAnything=You see anything? Me neither. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003_YeahIDidnt=Yeah, I didn't see anything. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_YeahHeyI=Hey, yeah, I didn't find anything. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahTookA=Yeah, took a look and nothing. PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_HeyWhateverIt=Hey, whatever it was must be gone now. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DammitWeNeed=Dammit, we need to find where they went. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_WhereEverThey=Where ever they are, I want them found. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_WeNeedFind=We need find them, now. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_CantFindEm=Can't find 'em anymore. But don't worry. I'll get 'em. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_YeahTheyGave=Yeah, they gave me the slip. But not for long. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_GoddammitHeyIts=Goddammit. Yeah, hey, it's me. Whoever it was is gone now. Gonna see if I can pick up their trail. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsGoLets=Let's go, let's go. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GetOnThe=Get on the clock, people. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=Come on, let's do this. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_YeahWeGot=Yeah, we got something here. Heading in. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_OnTheHunt=On the hunt. I'll let you know what I catch. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_HeyThinkI=Hey, think I got some troublemakers here. Gonna find out. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsTakeA=Let's take a look. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LookAlive=Look alive. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003_LetsHeadOut=Let's head out. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_GonnaTakeA=Gonna take a look around. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GonnaSeeWhat=Gonna see what I can find. PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_GotSomethingLooking=Got something. Looking into it. PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=Where'd you go? I thought you wanted to play. PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002_ComeBackWe=Come back. We were having so much fun. PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003_YouKnowI=You know, I was just getting into this. PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001_HelloYouCan=Hello? You can come out. We're friends. PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002_ExcuseMeIm=Excuse me, I'm lost, I'm looking for directions. Do you know how to get to Kel-To? PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=Come on out. We're not gonna hurt you. PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_WhoaTakinFire=Whoa, takin' fire! PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_WhatTheHell=What the hell?! PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_LookOutSomeones=Look out! Someone's shootin'! PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OooooohShit=Ooooooh shit. PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_ThatsNotGood=That's not good. PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_IDontThink=I don't think I did that... PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_OhDamn=Oh damn! PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_GotOneDown=Got one down! PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_TakingShots=Taking shots! PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_YoYoLook=Yo, yo, look out! PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_ShitGrenade=Shit, grenade! PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Bomb=Bomb! PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_OhHelloWhos=Oh hello, who's out there? PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_SoundsLikeSomebodys=Sounds like somebody's getting frisky. PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhosShooting=Who's shooting? PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_GetDown=Get down! PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_WhatTheRocket=What the... rocket! PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_Rocket=Rocket! PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_DownDown=Down! Down! PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesShooting=Someone's shooting! PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=Sniper! PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_OhComeOn=Oh come on. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ISaidWhos=I said, who's there? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_YouBetterCome=You better come out. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatThe=Yeah, what the hell was that? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_IGotBad=I got bad feeling about this. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YeahSomethingsNot=Yeah, something's not right. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_YoureHallucinating=You're hallucinating. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_ComeOnTheres=Come on, there's nothing there. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_QuitPlaying=Quit playing. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsOnNow=It's on now. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_GuessWereFighting=Guess we're fighting. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_OkayLetsDo=Okay. Let's do this. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomethingsOutThere=Something's out there. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_WhatWasThat=What was that? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_IThinkWe=I think we might have company. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OhShit=Oh shit! PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_Hey=Hey! PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_HeyWhatIs=Hey, what is that? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahIHeard=Yeah, I heard that. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahHeardSomething=Yeah... heard something. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_IHeardIt=I heard it too. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_YoureLosingIt=You're losing it. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IDidntHear=I didn't hear anything. PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_WhatAreYou=What are you talking about? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_TheHell=The hell? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_Hmm=Huh? PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearSomething=You hear something? PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahYeahI=Yeah, yeah, I saw it too. PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YouSawSomething=You saw something? PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhosOutThere=Who's out there? PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_HuhNoI=Huh? No, I didn't see nothin. PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDontSee=I don't see anything. PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_YoureTrippingAgain=You are tripping again. PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ShitYouSee=Shit, you see that? PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_WhosThere=Who's there? PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_YouSeeThat=You see that? PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouKnowWhen=You know, when the Nine Tails took over Grim, I thought it was going to be the start of something big time. But everybody seems so tied with running the station that we're barely pulling off anything decent. I mean are we outlaws, or are we station admins, you know? PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_JustGotA=Yeah, I just got a comm from a buddy over on New Babbage. He's looking for some primo sherm and is willing to pay double what you can get on ArcCorp. I guess the rich idiots spend their creds as quick as they earn 'em. PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_WhatReallySucks=What really sucks is Johan came down with a case of rot foot. The whole shower unit is gonna have to be scrubbed with some maxed-out chems before it's safe to use again. Gonna be a few days at least. PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_IThinkThe=I mean the real exciting bit is that if I play my cards right, the boss might bring me in on a special job next week. Now I don't know all the details, but it's sound like it could be a real windfall. PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_GottaSayIm=Yeah, I gotta say, I'm a bit bored. Seems like ages since I've had any real action. Sure a spat here and there, nothing really to curl your toes. Might as well worked at my Aunt's dealership at this rate. PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DamnExcitedAbout=Damn excited about that last haul. Cause once it clears the fence, I've basically got those creds spent: new helmet, finally get some new boots that won't pinch, and a bottle of Mezcal made from a succulent that only grows underground on Hyperion. Costs a load, but it's worth it. PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouOkay=You okay? PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_JustBeThankful=Just be thankful you're not dealing with half the tritus that I got going. PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AtLeastThings=At least things are going good for you. PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImOkayYou=I'm okay. You good? PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_SaveTheSmall=Save the small talk, all right? PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_NotInThe=Not in the mood. PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001_MostDef=Most def! PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=Oh, yeah! PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003_Absolutely=Absolutely! PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001_Sure=Sure. PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002_Alright=Alright. PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003_Yup=Yup. PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_ThatsAYes=That's a yes. PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_OfCourse=Of course. PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001_HellYeah=Hell, yeah! PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002_Nice=Nice! PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003_ThereWeGo=There we go! PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=< Scream > PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=< Moans > PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=< Moans > PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=< Moans > PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_004=< Moans > PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001_Shit=Shit! PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002_Bastard=Bastard! PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003_Dammit=Dammit! PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001_Seriously=Seriously? PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002_WhatTheHell=What the hell? PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003_WellShit=Well... shit. PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001_Damnit=Damnit! PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002_OhShit=Oh, shit! PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003_YouGottaBe=You gotta be shitting me. PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001_NoWay=No way. PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002_OverMyDead=Over my dead body! PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003_NotHappening=Not happening! PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001_NoWay=No way. PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002_Naw=Naw. PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003_NotHappening=Not happening. PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=Negative. PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002_No=No. PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003_Nope=Nope. PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_DidYouSee=Did you see that? I killed one! PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TheyreNotGetting=They're not getting back up. PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_CreditMeWith=Credit me with another kill. PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_TheyBastardsBagged=They bastards bagged one. PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_HolyShitThey=Holy shit, they just killed 'em. PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_TheyGotYour=They got your cousin! PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=I need backup! PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002_HowAboutSome=How about some backup? PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003_INeedSome=I need some help! PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingUp=Moving up! PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=Advancing! PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_ImPushing=I'm pushing! PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001_CantStayHere=Can't stay here! PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002_GottaFindNew=Gotta find new cover. PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003_NeedSomeMore=Need some more cover! PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001_CantMove=Can't move! PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002_LockedDown=Locked down! PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003_TakingHeavyFire=Taking heavy fire. PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001_IGotYou=I got you. Go, go! PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002_LayingDownCovering=Laying down covering fire. PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003_IveGotYou=I've got you covered. PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001_GiveMeSome=Give me some cover. PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002_NeedCoveringFire=Need covering fire. PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003_CouldUseA=Could use a distraction. PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotTrouble=We've got trouble coming right for us! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LetsHelpThese=Let's help these bastards meet their maker. PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_EnemiesAdvancingOur=Enemies advancing our way! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_WhatTheHell=What the hell! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=They're right here! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_Contact=Contact! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001_FireAway=Fire away! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002_Attack=Attack! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003_TakeEmOut=Take 'em out! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruders=Intruders! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_WeveBeenBreached=We've been breached! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_BastardsGotIn=Bastards got in! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundUsSome=Found us some target practice. PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ContactAhead=Contact ahead. PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_WeveGotCompany=We've got company. PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ShotsFromAbove=Shots from above! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_TheyGotSome=They got some high ground. PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_AboveUsLook=Above us, look out! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_WatchOutSniper=Watch out, sniper! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SnipersScopinUs=Sniper's scopin' us! PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_Sharpshooter=Sharpshooter! PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001_FlankEm=Flank 'em! PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002_AttackTheirFlank=Attack their flank! PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003_PinchEmTight=Pinch 'em tight! PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_StopShootingMe=Stop shooting me, you idiot! PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_FriendlyFriendly=Friendly, friendly! PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=Watch your damn fire! PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001_GotTagged=Got tagged! PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002_ShitThatHurt=Shit, that hurt! PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003_ImWounded=I'm wounded! PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002_GetDownGrenade=Get down, grenade! PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003_GrenadeWatchOut=Grenade, watch out! PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001_SpecialDelivery=Special delivery! PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002_Throwing=Throwing! PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003_GiftForYa=Gift for ya! PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001_KeepItUp=Keep it up! PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002_ComeOnWe=Come on, we got this! PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003_FuckinKillEm=Fuckin' kill 'em. Yes! PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_NowForThe=Now for the fun part. PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OddsAreStill=Odds are still in my favor. PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_LeaveNowBefore=Leave, now! Before I take you all down. PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001_ComeOnCome=Come on, come on. I got this! PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002_NoNoNo=No, no, no. I'm not dying today... PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003_DamnItThis=Damn it! This can't be it... PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001_WhereTheHell=Where the hell they go? PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002_CantFindEm=Shit. Can't find 'em anymore. PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003_BastardSlippedAway=Bastard slipped away. PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001_ShitImOut=Shit, I'm out! PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002_OutOfAmmo=Out of ammo. PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003_Empty=Empty! PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_FinallyReinforcementsEn=Finally! Reinforcements en route. PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupsClose=Backup's close. PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsHaveBeen=Reinforcements have been deployed. PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001_GottaReload=Gotta reload. PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002_PuttingInFresh=Putting in fresh. PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003_Reloading=Reloading! PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001_EveryoneSpreadOut=Everyone spread out. PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002_StretchItOut=Stretch it out. PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003_PutALittle=Put a little more space between us. PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001_YoureSoDead=You're so dead! PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002_DoTheSmart=Do the smart thing and kill yourself now! Cause if I find you, you'll regret it. PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003_EnoughOfThis=Enough of this shit! PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001_ThoughtYouWanted=Thought you wanted this fight! PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOnOut=Come on out. Let's just talk this through. PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003_NoWonderYoure=No wonder you're still alive. You're a damn coward! PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001_ThisAintGonna=This ain't gonna end well for you! PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002_IllBetYou=I'll bet you wish you could go back and play this different. PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003_YouScrewedWith=You screwed with the wrong people. PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_GotAWhole=Got a whole clip here with your name on it. PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_YeahKeepMoving=Yeah, keep moving. Tire yourself out. PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DodgeAllYou=Dodge all you want. This ends with you dead! PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouSeeThat=You see that? You can't even hit me. PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DidYouJust=Did you just learn how to shoot that thing? PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_GottaGetYou=Gotta get you a better gun. PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereClear=We're clear. PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_CouldntFindAnything=Couldn't find anything out here. PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_NothingToWorry=Nothing to worry about. PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_KnewItIts=Knew it. It's nothing. PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_HuhNotA=Huh, not a thing. PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_DidntSeeA=Didn't see a damn thing. PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_IKnewThere=I knew there was something. PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeoneElseIs=Someone else is around here, I swear. PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_BetterLookAgain=Better look again. PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_TheresSomeKind=There's some kind of issue here. I'll keep you updated. PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_GonnaKeepSearching=Gonna keep searching. PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_HeyIThink=Hey, I think I'm on to something. Get ready just in case. PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_ForgetItFalse=Forget it. False alarm. PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_GotAllWorked=Got all worked up over nothing. PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_WellThatWasnt=Well, that wasn't what I expected. PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_ItWasA=It was a false alarm. PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_AllGoodForget=All good. Forget about it. PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_HeyEveryoneCan=Hey, everyone can relax. PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_FindOutWhats=Find out what's there and report back. PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_ThisOnesAll=This one's all you. PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_WhatIGot=What? I got that last one. PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllGiveIt=I'll give it a glance. PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002_LookingIntoIt=Looking into it. PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsSeeWhats=Let's see what's going on. PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_InvestigatingSomethingUnusual=Investigating something unusual. It's probably nothing, PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaCheckSomething=Gonna check something out real quick. PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsGoingOn=Something's going on. Taking a look. PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001_TheyreAroundHere=They're around here somewhere. Keep at it. PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002_NoOneStops=No one stops looking until we find the bastard. PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003_WeDontLet=We don't let anyone get away, understand? PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhoLetThem=Who let them get away? PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DisgracefulLettingEm=Disgraceful, letting 'em get away like that. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_LettingEmEscape=Letting 'em escape is unacceptable, damn it! PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DontKnowWhat=Don't know what to say, but they're gone. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_TheyGotAway=They got away, and I wouldn't be surprised if someone around here helped 'em. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_IAgreeThem=I agree. Them escaping is not ideal, but I don't know what the hell else to do about it. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WhateverItWas=Whatever it was its gone now. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ShitISwear=Shit, I swear they were right here. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_ThatsImpossibleNothings=That's impossible... nothing's there. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HeyNothingsThere=Hey, nothing's there. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahStrangestThing=Yeah, strangest thing, I can't find anything. PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_TheInvestigationDidnt=The investigation didn't turn up anything. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DontLetThe=Don't let the bastard escape. Find 'em. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_ShitWhereverThey=Shit, wherever they are, they won't get away long. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_DamnTheyreGone=Damn, they're gone. Let's find 'em. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_BastardsSlippedOur=Bastards slipped our surveillance, but I'll find 'em. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_ThereGoneProbably=The're gone, probably not far. I'll keep looking. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_YeahTheyreEither=Yeah, they're either gone or hiding real good. I'll do another sweep. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_FindEmKill=Find 'em! Kill 'em! PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_MoveOutFind=Move out, find 'em! PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsGetThe=Let's get the jump on 'em! PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_MovingOutTo=Moving out to investigate. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_YeahIllGet=Yeah, I'll get to the bottom of it. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_IfSomethingsHere=If something's here, I'm gonna find it. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterCheckThat=Better check that out. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LetsGoTo=Let's go to work. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthChecking=That's worth checking out. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeadsUpTaking=Heads up. Taking a walk around. Think we might have an audience. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_MaybeGotSomething=Maybe got something. Kicking off a patrol to look into it. PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomethingsUpIll=Something's up. I'll get to the bottom of it and let you know. PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001_HideAllYou=Hide all you want. It's better this way. More fun. PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002_GoOnKeep=Go on, keep hiding. The hunt's my favorite part. PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003_IllSpendAll=I'll spend all day hunting you down if I have to. PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001_TheHarderI=The harder I have to look for you the angrier I get. PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002_JustComeOn=Just come on out, and we can keep this from becoming a bigger deal than it is. PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnCome=Come on. Come on out. No one needs to get hurt here. PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=Taking fire! PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_ShitThatWas=Shit, that was close. PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_SomeBastardsAfter=Some bastard's after me! PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundAFrickin=Found a frickin' body. PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WonderWhatThis=Wonder what this one did wrong. PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoKilledEm=Who killed 'em? Was this one of you? PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_SomeoneGotKnocked=Someone got knocked! PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_TakingInjuries=Taking injuries! PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_WereGettinHit=We're gettin' hit! PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_ThatsADamn=That's a damn grenade! PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_IncomingLookOut=Incoming! Look out! PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeShit=Grenade, shit! PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsFired=Shots fired! PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShitThoseShots=Shit! Those shots are close. PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhoTheHells=Who the hell's shooting? PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_HitTheFloor=Hit the floor! PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_DownDownRocket=Down, down, rocket! PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketComingThis=Rocket coming this way. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_SniperShots=Sniper shots! PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesHeadhunting=Someone's headhunting! PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=Sniper! PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_SeriouslyWhatsGoing=Seriously, what's going on? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ComeOnAgain=Come on, again? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_SomeoneBetterNot=Someone better not be messing with me. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_SomethingsNotRight=Something's not right. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_TheHellAny=The hell? Any idea what that was? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_IDontLike=I don't like this one damn bit. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_QuitBuggingMe=Quit bugging me over nothing. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_StopMessingAround=Stop messing around and stay focused. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_YoureInYour=You're in your head. Nothing's there. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_SomeoneWantsTo=Someone wants to tussle. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_BringIt=Bring it! PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_TodayJustGot=Today just got interesting. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatIsThat=What is that? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_Hello=Hello? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_SomeoneThere=Someone there? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OkayThatsNot=Okay. That's not good. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_TheHell=The hell! PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_DontLikeThis=Don't like this one damn bit. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_DefinitelyHeardSomething=Definitely heard something. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIHeard=Yeah, I heard it too. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahWhatWas=Yeah. What was that? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_SettleDownI=Settle down. I didn't hear shit. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_DamnYoureParanoid=Damn you're paranoid. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_YouBetterNot=You better not be high again. PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=You hear that noise? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_DidYouHear=Did you hear something? PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_SwearIHeard=Swear I heard something. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_SawThatToo=Saw that too. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WhatdYouSee=What'd you see? I couldn't make it out. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SpottedItToo=Spotted it too. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_WhatYouGoing=What are you going on about? PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDidntSee=I didn't see shit. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DontGetAll=Don't get all worked up over nothing. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_IJustSaw=I just saw something. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_ThinkISpotted=I think I spotted something over there. PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_DidYouSee=Did you see that? PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouHearThey=You hear they put a price out on Pointy? Bastard dimed us to Crusader Security, so now Nine Tails gonna carve him up. Sniveling little creep deserves everything coming to him. PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_ManImSo=Man, I'm so glad I broke my Hurston contract to join you guys. This is way better. PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahWellAt=Yeah, well at the end of the day we're all just flesh and blood. Just gotta keep that blood on the inside as long as possible. PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_OhGetThis=Oh! Get this! Banger said she might be able to remove the overheat safety off my Behring. Once that's gone, I'll be able to fire the thing till my hands catch fire. Should be epic. PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_IWasJust=I was just thinking about the first cutter I ever killed. It happened somewhere just like this. Kill was good. Problem was he wound up being the wrong guy. The crew made fun of me for days for that cock up. PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DontKnowAbout=Don't know about you, but nothing makes me feel better than having a fully loaded weapon at hand. It's like that dog I always wanted as kid but never got. PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouGood=You good? PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThingsCouldAlways=Eh... things could always be worse. PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ArentYouLucky=Aren't you lucky. PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ItsAllRight=It's all right. What about you? PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_CutTheChatter=Look, cut the chatter and keep your eyes open. PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_StayFocusedOn=Stay focused on the job, alright? PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001_HellYeah=Hell yeah! PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002_YouGotIt=You got it! PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003_YeahThatsIt=Yeah, that's it! PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001_GotIt=Got it. PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002_Yeah=Yeah. PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003_Okay=Okay. PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001_Affirmative=Affirmative. PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Yes=Yes. PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003_SureThing=Sure thing. PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001_ILiveFor=I live for this shit. PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002_YeahThatsRight=Yeah, that's right! PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003_HowBoutThat=How 'bout that? PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=< Grunt > PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=< Grunt > PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=< Grunt > PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_004=< Grunt > PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001_Shit=Shit! PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003_StupidSkag=Stupid skag! PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001_OhComeOn=Oh, come on... PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002_ThatSucks=Oh, that sucks. PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003_FrickinRidiculous=This is frickin' ridiculous. PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001_Shit=Shit! PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=What the hell?! PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003_OhShit=Oh shit! PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001_HellNo=Hell no! PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002_ForgetIt=Forget it. PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003_NotAChance=Not a chance! PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001_Nope=Nope. PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002_NoWay=No way. PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003_Naw=Naw. PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001_No=No. PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002_Nope=Nope. PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=Negative. PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_GotOne=Yeah, got one! PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_OneLessTo=One less to worry about! PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetEliminated=Target eliminated. PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitWereDown=Shit, we're down one. PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=Friendly down! PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_WeLostOne=We lost one. PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001_HowAboutSome=How about some help over here? PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002_NeedSomeSupport=I need some support. PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003_RequestingBackup=Requesting backup! PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001_LetsGo=Let's go! PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Pushing=Pushing! PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003_MoveUp=Move up! PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001_WontLastLong=I won't last long here. Moving position. PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002_ChangingCover=Changing cover! PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003_ThisCoverSucks=This cover's shit! PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001_ImPinnedDown=I'm pinned down! PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002_ShitImBoxed=Shit, I'm boxed in! PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003_ItsRainingBullets=It's raining bullets over here! PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001_GotYouCovered=I got you covered! PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002_IllCoverYou=I'll cover you. PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003_GoIGot=Go! Go! I got your back. PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=I need some cover! PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002_CoverMe=Cover me! PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=Keep 'em off me! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_EnemiesOnTheir=Enemies on their way! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HereComesTrouble=Here comes trouble! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_WeveGotCompany=We got company! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_IGotEm=I got 'em! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_ContactContact=Contact! Contact! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_OverHere=Over here! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001_HitEm=Come on, hit 'em! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002_GhostEm=Ghost 'em! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003_KillEmAll=Kill 'em all! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_GotSomeUnwelcome=Got some unwelcome guests! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_DoesntAnybodyFuckin=Doesn't anybody fuckin' knock? PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_SomebodyBrokeIn=Somebody broke in! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_EnemiesSpotted=Enemies spotted! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_OverHereContact=Over there. Contact, contact! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_GotEyesOn=Got eyes on hostiles! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreAboveUs=They're above us! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_ItsOverThey=It's over! They have the high ground! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_WatchTheHigh=Watch the high ground! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=Sniper! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SniperGrabCover=Sniper! Grab cover! PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_TheyGotA=They got a sniper rifle! PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001_HitTheirFlank=Hit their flank! PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002_LetsFlankEm=Let's flank 'em! PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003_CircleAroundAnd=Circle around and hit their flank. PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImNotThe=I am not the enemy! PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ShootOneMore=Shoot one more time, and we're gonna have a fuckin' problem. PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=Watch your damn aim! PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001_ImHit=I'm hit! PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002_IGotClipped=I've been clipped! PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003_ImShot=I'm shot! PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002_GrenadeTakeCover=Grenade! Take cover! PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=Incoming! PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001_TossingOneTheir=Yeah, tossing one their way. PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=Let's see how they like this. PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003_HotRock=Hot rock! PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001_KeepUpThe=Come on, keep up the pressure. PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002_TakeItTo=Take it to them. PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003_DontLetUp=Don't let up now. PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001_ComeOnYou=Come on! You scared or something? Let's finish this! PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsntOver=This isn't over! I'm just getting started. PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003_IfImGoing=If I'm going down then I'm bring you skags with me! PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=Shit, shit, shit. PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002_YouCanDo=You can do this. PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003_KeepItTogether=Keep it together... PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001_ShitTheyreGone=Shit, they're gone! PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002_CarefulILost=Be careful, I lost 'em. PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003_ILostEyes=I lost eyes on them. PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001_AmmosEmpty=Ammo's empty. PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=I'm out. PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003_GoneDry=Gone dry! PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsShouldBe=Reinforcements should be here soon. PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupIsOn=Backup on the way. PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003_HelpsAlmostHere=Help's almost here. PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001_Reup=Reup! PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002_Reloading=Reloading! PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003_SwitchingOut=Switching out. PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001_FanOut=Fan out. PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002_LetsSpreadOut=Let's spread out. PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003_MakeASpread=Make a spread. PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaEnjoy=I'm gonna enjoy this. PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002_OhIAm=Oh, I am going to make you pay for this! PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003_TimeToReap=Time to reap the whirlwind, fucker. PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001_SomonesTooScared=Somone's too scared to come out and fight. PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=< Whistle > Come out and play. PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003_WhyYouHiding=Why you hiding? PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001_TimeForThe=Time for the fun part! PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002_ImGoingTo=I'm going to mess you up! PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003_BelieveMeThis=Believe me, this is going to hurt. PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001_StayStillDamn=Stay still, damn it! PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002_ShitMissed=Shit, missed. PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003_TimeToEnd=Time to end this! PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouFeelThat=Can you feel that? That's your fear's getting the better of you. PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_YoureInWay=You're in way over your head. PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouCouldntShoot=You couldn't shoot straight if you tried. PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ImDoneLooking=I'm done looking around. There's nothing here. PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_NotSeeingAnything=Well, I'm not seeing anything. Probably nothing. PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahCouldntFind=Yeah, couldn't find anything. PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001_MaybeImGoing=Maybe I'm going crazy. PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessItsNothing=Guess it's nothing to worry about. PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003_HuhNothing=Huh. Nothing... PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_ImGoingTo=I'm going to go take a closer look. PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_StayAlertSomethings=Stay alert, something's not right. PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HuhBetterKeep=Better keep looking. PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_HeyLooksLike=Hey, looks like my grandma's tracking skills are paying off. Think I'm on the right path. PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_YeahMaybeGot=Yeah, Maybe got something. going to keep looking. PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SoLooksLike=So, looks like my hunch was right. Still searching, but I'll find them. PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_EverybodyCanRelax=Everybody just relax. False alarm. PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_WellThatWas=Well, that was a waste of time. PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NothingToBe=It's nothing to be concerned about. PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_HeyFalseAlarm=Hey, false alarm. PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_TurnsOutIt=Turns out it was nothing to worry about. PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NothingToReport=Nothing to report, over. PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_YoureUp=You're up. PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoSeeWhat=Go see what that is. PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HustleUpAnd=Hustle up and take a look. PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllCheckIt=I'll check it out. PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002_GuessIShould=Guess I should look into it. PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003_IllTakeThis=I'll take this one. PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_ThinkSomethingUp=Think something up. I'll check it out. PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaGoTake=Gonna go take a look around. Be right back. PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyImGonna=Hey, I'm just gonna go check on something. If you don't hear back from me, probably been murdered. PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001_KeepLookingTheyre=Keep looking. They're here someplace. PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002_LetsSpreadOut=Let's spread out, cover more ground. PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003_WellFindEm=We'll find 'em. They couldn't have gone too far. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001_ShitCantFind=Shit, can't find any trace of 'em. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002_MustBeGone=Must be gone. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003_HowTheHell=How the hell did they get away from us? PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_CantFindEm=Can't find 'em anywhere. Think they slipped. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_LookedEverywhereMustve=Looked for 'em everywhere. Must've vacated. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_CameUpEmpty=Came up empty. No idea where that skag went. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001_DamnWheredThey=Shit, where did they go? PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002_NothingHmmm=Nothing. Hmmm... PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003_DidntFindA=Didn't find a thing. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_SearchTurnedUp=Search turned up nothing, over. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_NothingToReport=Nothing to report. PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_YeahTheyMust=Yeah, they must be gone. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_SkagSlippedMe=The skag slipped me. We can't let 'em get away. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheyreGoneBetter=They're gone. So we better search high and low to find 'em. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_SomeoneGetEyes=Someone get eyes on this slippery bastard, now. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_LostTrackOf=Lost track of the target. Starting a sweep now. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TheySnuckOff=They snuck off. Going to track 'em down. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ListenImGoing=Listen. I'm going to go find this skag and make 'em regret giving me the slip. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsTrackEm=Let's track 'em down, quick. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ComeOnWho=Come on then, who wants first crack? PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_TimesAWastin=Time's a wastin'. Let's go. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_TakingASweep=Taking a sweep through. Find out whoever the hell this is. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_BitOfRuckus=Bit of ruckus. On my way to find out the cause. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_GotSomeTrouble=Got some trouble brewing. Looking into it now. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterLookInto=Better look into this. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002_ThatsNotRight=That's not right. I'm going to go check it out. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthInvestigating=That's defo worth investigating. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_SomethingsUpChecking=Something's up. Gonna check it out now, over. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_NotSureExactly=Not sure exactly what's going on, but I'm gonna investigate. PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomeStrangeAss=Some strange ass stuff going on here. Gonna look into it. PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001_CowardsHideYou=Cowards hide. You a coward? You scared? PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002_IsThisHow=Is this how you want to spend your final moments? Hiding scared? PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003_WonderHowLong=Wonder how long you can keep quiet? PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001_ShowYourselfAlready=Come on, show yourself already. You can't be that ugly. PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002_QuitWastingMy=Quit wasting my time and come out. It'll be better for the both of us. PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=Come on out. I'm over this cat and mouse shit. PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_ImUnderFire=I'm under fire! PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_SomeoneTriedTo=Someone tried to blast me. PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=I'm getting shot at! PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OhDamnThis=Oh damn, this poor bastard's dead! PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GotADead=Got a dead one! PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_TheHellHappened=What the hell happened here? PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_WereTakingCasualities=We're taking casualities! PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_SomeoneJustGot=Someone just got blasted. PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_OhShitMan=Oh shit, shit, man down! PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=Grenade! PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_OhShitGrenade=Oh shit, grenade! PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeWatchOut=Grenade, watch out! PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ThoseAreShots=Those are shots! PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WeveGotCompany=We got company. PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ShotsNearby=Shots nearby! PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_Rocket=Rocket! PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_GetDownRocket=Get down, rocket! PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_ThatsADamn=That's a damn rocket! PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=Sniper! PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperAttack=Sniper attack! PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_WereGettingSniped=We're getting sniped! PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=There it is again. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_Again=Again? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_WhatsGoingOn=What is going on 'round here? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_WeirdWhatWas=Weird, what was that? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_INoticedIt=I noticed it too. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_ThatsConcerning=That's concerning. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_ImSureIts=I'm sure it's nothing. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_DontThinkAnythings=Don't think anything's there. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_IDidntNotice=I didn't notice anything. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsGoingDown=It's going down! PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_WeGotTrouble=We got trouble! PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_ItsPoppingOff=It's about to pop off! PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatsThat=What's that? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomethingsOverThere=Something's over there I think. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_HeySomeoneOver=Hey, is there someone over there? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_DamnWhatThe=Damn. What the hell was that? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_SomethingsUpRound=Something's up 'round here. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatDontSeem=That don't seem right. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_HeardItToo=Heard it too. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_ThinkIHeard=Think I heard something coming from over there. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahThatSounded=Yeah, that sounded suspicious. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_DidntHearA=Didn't hear a thing but I'll keep my ears open. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_YoureHearingThings=You're hearing things. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_IDidntHear=I didn't hear anything. PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_DidYouHear=Did you hear that? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_YouHearLike=You hear like a sound or something? PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_WasThatA=Was that a noise? PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_AnyIdeaWhat=Any idea what that was? PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YeahSawSomething=Yeah, saw something too. PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SomethingDefinitelyMoved=Something definitely moved in my periphery. PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YouSureYou=You sure you saw something? PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_YourEyesAre=Your eyes are playing tricks on you. PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DidntSeeA=Didn't see a thing. PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_YouSeeThat=You see that? PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_OverThereLook=Over there. Look. PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_SwearIJust=Swear I just saw something then. PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_IThinkWere=I think we're ramping up too hard, too fast here. I don't know. Normally, we don't start hitting security forces til much later, until we're much more dug in. It's seems kinda mental bashing them outright. That kinda shit attracts a lot of attention really fast. PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_BossWantsUs=Boss wants us casing ArcCorp next week. I'll bet you a grand that we're gonna send a team there to start recruiting. Me? I can't wait. I prefer cities. You can get away with anything there if you got half a brain. PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_IgnoringAllThat=Ignoring all that though, the Crashers got a match this weekend, so at least I have that to look forward to. PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_WhatImReally=What I'm really hoping is for those shares I bought in Consolidated Outlands to keep going up. Fat little payday that'll be. Always good to invest in more than booze and bullets. PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_TheresSomethingAbout=There's something about this place... I don't know... something's off. You been in the game as long as I have, you trust your instincts. PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_HeresSomethingI=Here's something. I went to get my ship filled up a few weeks back but my reg-tag spoof failed, just as I was leaving. Alarms started blaring, the works. Long story short. Ended up getting free fuel. PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=How's it going? PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_WellAsThe=Well, as the Banu like to say "One day we'll all be dead." Bleak, but comforting. PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AintNothingBetter=Ain't nothing better than when things turn your way. PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_OhYouKnow=Oh, you know, how about you? PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_JustLeaveIt=Just leave it, alright? PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_GreatIDont=Great, I don't really care. PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001_Yes=Yes! PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=Oh yeah! PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003_Definitely=Definitely! PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001_SoundsGood=Sounds good. PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002_AllRight=All right. PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003_Sure=Sure. PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002_SureWhyNot=Sure. Why not. PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Understood=Understood. PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001_Outstanding=Outstanding! PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002_NiceOne=Nice one. PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003_ThereYouGo=There you go! PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=< Scream > PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=< Grunt > PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=< Grunt > PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=< Grunt > PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_004=< Grunt > PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001_YouBastard=You bastard! PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003_SonOfA=You son of a bitch! PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001_Bugger=Bugger. PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002_Shit=Shit... PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003_Damn=Damn... PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001_WhatThe=What the?! PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002_Seriously=Seriously? PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003_NoBloodyWay=No bloody way! PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_008=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_009=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_010=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_011=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_005=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_006=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_007=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_008=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_009=< Grunt > PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_010=< Grunt > PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001_NoWay=No way! PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002_NoChance=No chance! PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003_HellNo=Hell no! PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001_No=No. PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002_NoWay=No way. PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003_CantHelpYou=Can't help you. PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001_SorryNo=Sorry, no. PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002_NotLikely=Not likely. PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=Negative. PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_IGotOne=I got one? I got one! PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TookOutMy=Took out my target. PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_DidYouSee=Did you see that? What a shot. PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitTheyJust=Shit, they just killed 'em. PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_LostOne=Lost one! PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OneOfOurs=One of ours just got cut down. PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001_INeedHelp=I need help! PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002_CanSomeoneBack=Can someone back me up! PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003_SomebodyHelpMe=Somebody help me! PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001_Charge=Charge! PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002_MovingUp=Moving up! PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003_Advancing=Advancing! PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001_HellWithIt=To hell with it! PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002_Displacing=Displacing! PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003_Repositioning=Repositioning! PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001_ICantMove=I can't move! PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002_LittleHelp=Little help?! PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003_ComeOnGive=Come on, give me a chance! PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001_IllCoverYou=I'll cover you! PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002_GoAhead=Go ahead! PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003_IllKeepEm=I'll keep 'em occupied. PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001_SomeoneCoverMe=Someone cover me? PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002_CanAnyoneCover=Can anyone cover me? PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=Keep 'em off me for a sec. PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotCompany=We've got company coming in. PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_GotAFight=Got a fight bearing down on us. PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_TroubleComingIn=Trouble, coming in hot! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitOverHere=Shit. Over here! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_WhatTheHell=What the hell?! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_GotSomebody=Got somebody! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001_GiveEmAll=Give 'em all you got! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002_UnleashHell=Unleash hell! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003_DontGiveEm=Don't give 'em any mercy. PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_WereCompromised=We're compromised! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_GotIntruders=Got intruders! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_Intruders=Intruders! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_IFoundEm=I found 'em. Right here! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_HereTheyAre=Here they are! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_OverHereLook=Over here! Look! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ISeeThem=I see them. They're up there. PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_LookUpTop=Look up top! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_TheyreAboveUs=They're above us. PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=Sniper! PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_TheyGotA=They got a sharpshooter. PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=Careful, there's a sniper. PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001_CircleTheirFlanks=Circle their flanks! PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002_WeShouldHit=We should hit them on the sides. PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003_LetsSneakAround=Let's sneak around and attack the flank. PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=I'm on your side! PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_WhatAreYou=What are you doing?! PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HaveYouGone=Have you gone blind?! PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001_OhShitIm=Oh shit! I'm hit! PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002_TheyGotMe=They got me. They really got me! PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003_OwDammitThat=Ah! Dammit that hurts! PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002_EverybodyDown=Everybody down! PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003_GetOutOf=Get out of the way! PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001_AndHereWe=And here we go! PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=Let's see how they like this! PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003_MightWantTo=Might want to stay down for this! PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001_ComeOnDont=Come on. Don't give up now. PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002_DigInWe=Dig in. We got this. PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003_LetsGoLets=Let's go, let's go! They don't stand a chance. PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared? You just killed the dead weight. PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsFar=This is far from over. PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ThatsItIm=That's it? I'm just getting started. PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001_ThisIsFine=This is fine. Everything's fine. PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002_OkayGettingA=Okay. Getting a little worried now. PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003_ThisIsNot=This is not good. PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001_TheyFuckinVanished=They fuckin' vanished. PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002_WhereTheHell=Where the hell are they? PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003_TheyreGone=They're gone. PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=I'm out! PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=Weapon's dry! PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003_DammitMyAmmos=Dammit, my ammo's gone PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001_CallsInHelps=Call's in. Help's on the way. PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002_AlrightLetsSee=Alright. Let's see if they show up. PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003_TheySaidTheyd=They said they'd send people. PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001_OneSec=One sec! PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002_Reloading=Reloading! PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003_GiveMeA=Give me a sec. PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001_MaybeWeShould=Maybe we should spread out. PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002_WeShouldCover=We should cover some more ground. PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003_LetsFanOut=Let's fan out. PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001_YouLittleInsignificant=You little insignificant pissant! I'm gonna ruin you! PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002_ImGonnaBring=I'm gonna bring an epic amout of hurt down on you! PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003_YoureReallyStarting=You're really starting to piss me off. PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyHidingYoure=Seriously? Hiding? You're just being difficult now. PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002_HowBoutI=How bout I hide and you come find me? PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003_WhereYouHiding=Where you hiding now?! PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001_CanYouBeileve=Can you beileve today's the day you die? PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002_TryNotTo=Try not to get shot in anything valuable! PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003_ThisFightIs=This fight is giving me some serious deja vu right now! PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhyWontYou=Why won't you die?! PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HowLuckyCan=How lucky can you be?! PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003_ComeOnThat=Come on! That one should've hit! PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_CantWaitTill=Can't wait to tell my friends I met the worst shot in the 'verse! PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DoYouWant=Do you want to call a time out so you can go practice? PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_BetYoureHaving=Bet you're having second thoughts now. PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_SoDidntFind=So, didn't find anything. PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_EverythingLooksLike=Everything looks like it should. PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_AreaSeemsClear=Area seems clear. PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001_HuhOkay=Uhm... okay... PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002_BitAnticlimactic=Bit anticlimactic. PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003_FeelABit=Feel a bit silly coming over here for nothing. PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_HereWeGo=Here we go. Got something. Keep looking. PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeonesDefinitelyHere=Someone's definitely here. Just need to find them. PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_OnTheRight=On the right track. PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_FoundSomethingGonna=Found something. Gonna keep looking. PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_MightBeOn=Might be on to something. I'll let you know. PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SomeonesHereDont=Someone's here. Don't know who... yet. PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_FalseAlarmEveryone=False alarm, everyone. PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_ForgetItNot=Forget it. Not gonna be a fight. PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NevermindNothingExciting=Nevermind. Nothing exciting. PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmGo=False alarm. Go about your business. PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_HeyYouCan=Hey, you can tell everyone to calm down. PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NevermindFalseAlarm=Nevermind. False alarm. PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_WhyDontYou=Why don't you go see what the hell it is? PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_HowAboutYou=How about you get off your ass and take a look. PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_IfYoureSo=If you're so concerned, go see what it is. PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001_GuessIllGo=Guess I'll go take a look... I do everything around here. PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002_KeepAnEye=Keep an eye out, I'm gonna see what the fuss is. PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003_AllRightLets=All right. Let's see what we got. PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyMightHave=Hey, I might have something over here. Might not. I'll let you know. PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaTakeA=Gonna take a look around. PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsABit=Something's a bit off. Gonna take a look. PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001_KeepSearchingTheyve=Keep searching. They've got to be close. PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002_FocusTheyreHere=Focus. They're here somewhere. PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003_CheckEverywhereI=Check everywhere. I want to find this asshole. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhereTheHell=Where the hell could they have gone? PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DidTheyFall=Did they fall into a jump point? Where the fuck did they go? PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003_WhatTheHell=What the hell? People don't just dissapear. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_HateToBe=Hate to be the bearer of bad news, but the bastard got away. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_NoSignOf=No sign of them. They're in the wind. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_HellIfI=Hell if I know where they went. But they sure as hell ain't here. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WellAintThat=Well ain't that strange. All that smoke and no fire. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ReallyNothing=Really? Nothing? PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003_OkayIGive=Okay, I give up. There's nothing here. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_TryAsI=Try as I might, didn't find anything. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_SearchTurnedUp=Search turned up empty. Whatever was out here, I'm not seeing it. PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_ImCallingIt=I'm calling it. Nothing here. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_WellIsntThis=Well, isn't this an elusive prey. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheBleederShook=The bleeder shook me, but don't worry, I'll find them. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_NotSureWhere=I'm not sure where they went, but they couldn't have gone far. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_TheyPulledA=They pulled a runner on me. Gonna find them now. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TrackingDownWhere=I'm tracking down where this slippery bugger went now. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_WhereEverThe=Where ever the hell this gunter went, I'm gonna find 'em. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_DutyCalls=Duty calls. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ThinkWeGot=Think we got company. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=Come on. Let's get to work. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_WeGotVisitors=We got visitors. Finding them now. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_GuestsHaveArrived=Guests have arrived. Gonna go greet them. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_SeemsLikeThe=Seems like the party's starting. Come on. Don't want to be late. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsSeeWhat=Let's see what the hell that was. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002_WellThatDefinitely=Well, that definitely wasn't nothing. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003_GoodTimeTo=Good time to take a walk. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeyImGonna=Hey, I'm gonna stretch my legs and see if anything's going on. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GetTheFeelin=Get the feelin' like something's about to go down. Gonna take a look. PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_HeyCheckingSomething=Hey, checking something out. Hopefully it's nothing. PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001_IDontAppreciate=I don't appreciate you wasting my time! PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002_ThisIsA=This is a lot of build up for me putting a bullet into your skull. PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003_GetOutHere=Get out here! Or shoot me! Just do something already! PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001_HeyWhosEver=Hey, whoever's hiding out there, come out now and we can work something out. Promise. Won't even be mad. PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002_OllyOllyOxen=Olly, olly, oxen free. Come out. Come out. PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003_WhereYouHiding=Where are you hiding, you little bugger? PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TheyreShootingAt=They're shooting at me! PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=Under fire! PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettinGunned=I'm gettin' gunned! PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_ThatsABit=That's a bit of a mess. PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GreatABloody=Great. A bloody corpse. PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoTheHell=Who the hell ghosted this bastard? PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_AhGeezWere=Ah geez! We're getting poached! PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_ShitWereUnder=Shit! We're under attack! PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_DamnItWere=Damn it! We're hit! PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_CrapGrenade=Crap! Grenade! PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_GrenadeRun=Grenade! Run! PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeGetBack=Grenade! Get back! PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_Shots=Shots! PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WhoTheHells=Who the hell's shooting?! PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_LooksLikeWe=Looks like we got a party! PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_CrapRocket=Crap! Rocket! PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketDown=Rocket! Down! PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGo=Rocket! Go! PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_ShitSniper=Shit! Sniper! PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_GotASniper=Got a sniper! PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_SniperGetDown=Sniper! Get down! PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=There it is again. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ThereItsBack=There. It's back. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ThisAgain=This again? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatWas=Yeah, what was that? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_DefinitelySomething=Definitely something. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_DamnWellBetter=Damn well better not be someone hiding. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_TheresNothingThere=There's nothing there. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YouHavingA=You having a laugh? Nothing's there. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_WhatYouGoing=What you going on about? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_GotAProblem=Got a problem! PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HereWeGo=Here we go! PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_CuttersLookLively=Cutters! Look lively! PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatWasThat=What was that? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomeoneLurkin=Someone lurkin'? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_OverThere=Over there. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_SomethingsUp=Something's up. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_DoIWanna=Do I wanna know what that was? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatsNotGood=That's not good. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_ThatNoiseYeah=That noise? Yeah. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIThink=Yeah, I think I heard something. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_FromOverThere=From over there. I heard it. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_NopeDidntHear=Nope. Didn't hear a thing. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_ThinkYourEars=Think your ears are playing tricks on you. PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_HowTheHell=How the hell should I know what you heard? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_IThoughtI=Thought I heard something? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=What was that sound? PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=You hear that? PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahIThink=Yeah, I think I saw it too. PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_OnlyCaughtA=Only caught a glimpse, but I'm sure I saw something. PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhatTheHeck=What the heck was that? PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_IDidntSee=Didn't see nothing. PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IMustveMissed=I must've missed it. PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_WhatNo=What? No. PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_AnyoneElseSee=Anyone else see that? PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_IThinkSomething=I think something just moved over there. PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_ThereISaw=There. I saw something. PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_ImStillA=I'm still a little anoyed about yesterday. Went down to Crusader to meet a contact, and my favorite cap blew over the rail. I had that thing since I was 15 and now it's crushed in the core of a gas giant. Shit luck that. PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_GetThisLast=Get this, last week I was at Kareah and I found a blank security badge. Still debating what to do with it. Should be able to cook up a solid scam or two with that kind of ID. PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahIDont=Yeah, I don't know. I've also been getting this rash. Milo thinks it's cause I pulled the undersuit off that corpsicle we found on that derelict. I thought I washed it enough. Guess I'll ride it out and see. PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_ToBeHonest=To be honest though, better than all that is the fact I got that crack in my helmet patched up finally. Bugged the hell out of me, but for whatever reason I just kept putting it off. Ecstatic now it's gone. PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_ImSoPissed=I'm so pissed at Sharps. The idiot knocked over a bordello from Sol that I'd been saving for months. He tried making it up to me with a bottle of blue shit that clangers drink. He'll be lucky if I don't cut something off while he's sleeping tonight. PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DidYouHear=Did you hear what was in that last haul? A crate of Konjio coffee beans from Rhetor. Just about the smoothest brew this side of sol and nutty as hell. Got a stash in me bunk. I'll drip you a cup when we get back. PU_GENPILOT1_CV_AnnounceAttack_IG_001_ThisIsA=This is a raid. Act accordingly. Screaming is preferred, but not required. PU_GENPILOT1_CV_AnnounceAttack_IG_002_AhLookWhat=Ah, look what we have here... PU_GENPILOT1_CV_AnnounceAttack_IG_003_YeahThisIs=Yeah, this is one of those 'wrong place, wrong time' scenarios. Nothing personal. PU_GENPILOT1_CV_AnnounceAttack_IG_004_YeahWeHad=Yeah, we had a bit of a long day, all armed up and no one to shoot. PU_GENPILOT1_CV_AnnounceAttack_IG_005_DoUsA=Do us a favor and fight back. I don't like it when people just roll over. PU_GENPILOT1_CV_BountyHunter_Greeting_IG_001_WhatYouCome=What, you come to collect? PU_GENPILOT1_CV_BountyHunter_Greeting_IG_002_IfYouThink=If you think I'm gonna roll over for some two-bit bounty hunter then you are very mistaken. PU_GENPILOT1_CV_BountyHunter_Greeting_IG_003_YeahIWas=Yeah I was wondering when somebody'd have the sack to try and cash me out. PU_GENPILOT1_CV_BountyHunter_Greeting_IG_004_YouTheySent=You. They sent you to get me. Jeez, I think people undervalue me. PU_GENPILOT1_CV_BountyHunter_Greeting_IG_005_ThisIsNot=This is not a fight you want. No amount of credits is worth this kind of trouble. PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_001= PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_002= PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_003= PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_004= PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_005= PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_006= PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostThereAlmost=Almost there, almost there... PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_002_JustNeedA=Just need a few more seconds! PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_003_JustOneMore=Just one... more... second... PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_001_YouHeardMy=You heard my comm? That's amazing. I need some help mopping up these bastards. PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_002_AhICant=Ah, I can't believe someone actually showed up. I need a hand taking out these scumbags. You in? PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_003_IWasLittle=I was little worried no one would show. Now that you're here, you wanna dust some outlaws? PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_001_AhThankGod=Ah, thank god somebody came. My ship's completely offline. Can you cover me while I fix it? PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_002_AwYoureA=Aw, you're a lifesaver. These bastards crippled my ship. Can you keep 'em busy while I fix it? PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_003_HeyCanYou=Hey! Can you handle these fighters while I fix my ship? PU_GENPILOT1_CV_Distress_BegForLife_IG_001_PleaseDontKill=Please don't kill me. PU_GENPILOT1_CV_Distress_BegForLife_IG_002_LeaveMeThe=Leave me the hell alone! PU_GENPILOT1_CV_Distress_BegForLife_IG_003_StopAlrightStop=Stop, alright?! Just stop! PU_GENPILOT1_CV_Distress_Call_Comm_IG_001_HelpMePlease=Help me, please. I'm under attack. PU_GENPILOT1_CV_Distress_Call_Comm_IG_002_CanAnybodyHear=Can anybody hear me? I need help. PU_GENPILOT1_CV_Distress_Call_Comm_IG_003_MaydaMaydayOutlaws=Mayday, mayday. Outlaws are attacking my ship. PU_GENPILOT1_CV_Distress_Call_Comm_IG_004_AnybodyOutThere=Anybody out there? I need help! PU_GENPILOT1_CV_Distress_Call_Comm_IG_005_IfAnyoneCan=If anyone can hear this, I'm under attack. Send help! PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_001_AllChannelsIm=All channels! I'm under attack! Please! If you hear this, help me! PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_002_AllChannelsAll=All channels, all channels. I'm under attack and need help. PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_003_PleaseSomebodyHelp=Please, somebody help. These outlaws came out of nowhere and opened fire. PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=Anybody out there?! I've got pirates all over me. Need assistance here! PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayIm=Mayday, mayday, I'm dead in the water and got outlaws circling. I need help. PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_001_Bye=Bye. PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_002_ImThroughPushing=I'm through pushing my luck. Later. PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_003_LeavingNow=Leaving now. PU_GENPILOT1_CV_Distress_Farewell_Good_IG_001_ImHeadingOut=I'm heading out. Take care. PU_GENPILOT1_CV_Distress_Farewell_Good_IG_002_IllSeeYou=I'll see you later. PU_GENPILOT1_CV_Distress_Farewell_Good_IG_003_StaySafe=Stay safe. PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_001_HolyShitI=Holy shit... I thought that was it. I thought I was done for. PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_002_OhICant=I can't believe we made it. PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_003_IsThatReally=Is that really it? It's over? PU_GENPILOT1_CV_Distress_FightOver_Good_IG_001_ThankYouI=Thank you. I thought we were done for. PU_GENPILOT1_CV_Distress_FightOver_Good_IG_002_IThoughtI=I thought I was a goner. Thanks. PU_GENPILOT1_CV_Distress_FightOver_Good_IG_003_YouReallySaved=You really saved me back there. Appreciate it. PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_001_HereSomethingFor=Here. Something for your trouble. PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_002_TakeThisIts=Take this, it's the least I can do. PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_003_HereItsNot=Here. It's not much, but I figure I owe you. PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=Back online! PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ThatsItWere=That's it! We're good to go. PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_003_UpAndRunning=Up and running! PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_001_SystemsStillOffline=System's still offline. Just need a little more time to fix it. PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=We're working as fast as we can. PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_003_AhItsNot=Ah, it's not good enough. Systems are still down. PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_001_IllGiveYou=I'll give you whatever you want. PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_002_WhatYouWant=What, you want money? I'll give you money. Just leave me alone. PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_003_PleaseIllPay=Please, I'll pay, then you go your way and I'll go mine. PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=What the hell are you doing? PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_002_StopShootingAt=Stop shooting at us! PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_003_HeyWatchYour=Hey! Watch your fire! PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_001_Hey=Hey! PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_002_LookOut=Look out! PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_003_OhWhatThe=Oh, what the hell?! PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_001_WhoaCareful=Whoa! Careful! PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_002_BraceForImpact=Brace for impact! PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying. PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_001_YouveGottaKeep=You've gotta keep them off us so we can work. PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_002_WereTakingToo=We're taking too much damage. We can't work like this. PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_003_KeepTheFighters=Keep the fighters off me so I can work. PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingUp=Spooling up! PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_WereOutOf=We're out of here. Thanks for the assist. PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGoLets=Let's go. Let's go. PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_001_HeyThereBoys=Hey there, boys, thanks for the assist. PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_002_ShitsAboutTo=Shit's about to get real now. PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_003_IToldYou=I told you, you should've walked away. PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_001_IThinkThats=I think that's all of them. PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_002_IGotZero=I got zero hostiles on the scope. PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_003_ThatsEveryoneRight=That's everyone, right? PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_004_WhoaOkayLets=Whoa! Okay, let's not do that again... okay? PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_005_IDontSee=I don't see any more. I think we're good. PU_GENPILOT1_CV_Escort_AlmostDead_IG_001_ImNotGonna=I'm not going to last much longer. PU_GENPILOT1_CV_Escort_AlmostDead_IG_002_MaydayMaydayIm=Mayday, mayday, I'm going down. PU_GENPILOT1_CV_Escort_AlmostDead_IG_003_ICantHold=I can't... hold out... much longer. PU_GENPILOT1_CV_Escort_AlmostDead_IG_004_ShipsOnIts=Ship's on its last legs. PU_GENPILOT1_CV_Escort_AlmostDead_IG_005_WhateverYoureGonna=Whatever you're gonna do, do it now! PU_GENPILOT1_CV_Escort_AlmostDone_IG_001_JustALittle=Just a little longer. PU_GENPILOT1_CV_Escort_AlmostDone_IG_002_WereWrappingUp=We're wrapping up. PU_GENPILOT1_CV_Escort_AlmostDone_IG_003_ShouldntBeToo=Shouldn't be too long now. PU_GENPILOT1_CV_Escort_AlmostDone_IG_004_NearlyThere=Nearly there. PU_GENPILOT1_CV_Escort_AlmostDone_IG_005_AlmostFinishedHere=Almost finished here. PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001_ArrivingAtNav=Arriving at nav point. PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001b_ArrivingAtNav=Arriving at nav point. PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002_HereOurNav=Here. Our nav point's coming up. PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002b_HereOurNav=Here. Our nav point's coming up. PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_003_WereHere=We're here. PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_004_HeresOurTarget=Here's our target. PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_005_ComingUpOn=Coming up on destination. PU_GENPILOT1_CV_Escort_Celebrate_IG_001_Woohoo=Woohoo PU_GENPILOT1_CV_Escort_Celebrate_IG_002_ThereWeGo=There we go! PU_GENPILOT1_CV_Escort_Celebrate_IG_003_AlrightYeah=All right! Yeah! PU_GENPILOT1_CV_Escort_Celebrate_IG_004_NiceOne=Nice one. PU_GENPILOT1_CV_Escort_Celebrate_IG_004b_NiceOne=(Laughs) Nice one! PU_GENPILOT1_CV_Escort_Celebrate_IG_005_WellDone=Well done. PU_GENPILOT1_CV_Escort_EncourageAttack_IG_001_KeepThemOff=Keep them off me. PU_GENPILOT1_CV_Escort_EncourageAttack_IG_002_ImGonnaNeed=I'm gonna need you to take care of them. PU_GENPILOT1_CV_Escort_EncourageAttack_IG_003_YoureGonnaHave=You're gonna have to cover me. PU_GENPILOT1_CV_Escort_EncourageAttack_IG_004_ItsAllYou=It's all you. Handle them. PU_GENPILOT1_CV_Escort_EncourageAttack_IG_005_YoureUpTime=You're up. Time to show what you got. PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_001_UhOhThey=Uh oh. They don't look friendly. PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_002_GotSomeContacts=Got some contacts with bad intentions inbound. PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_003_LookOutWe=Look out. We got company. PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_004_ReadyUpContacts=Ready up. Contacts inbound. PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_005_HmmImGonna=Hmm. I'm gonna guess they aren't here to help. PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_001_GotMoreBad=Got more bad guys on my scope. PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_002_ReadyUpMore=Ready up. More shitheads inbound. PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_003_GotMoreContacts=Got more contacts! PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_001_EnemyDown=Enemy down. PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_002_EnemyShipDestroyed=Enemy ship destroyed. PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=Good kill! PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_004_BadGuyDown=Bad guy down. PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_005_OneDown=One down. PU_GENPILOT1_CV_Escort_Expletives_IG_001_ShitShit=Shit. Shit! PU_GENPILOT1_CV_Escort_Expletives_IG_002_Dammit=Dammit! PU_GENPILOT1_CV_Escort_Expletives_IG_003_OhYouGoddamn=Goddamn bastard. PU_GENPILOT1_CV_Escort_Expletives_IG_004_SonOfA=Son of a bitch. PU_GENPILOT1_CV_Escort_Expletives_IG_004b_SonOfA=Son of a bitch. PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_001_ThanksIMean=Thanks? I mean, we're alive, so I guess that's a win. PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_002_WeDoneCool=We done? Cool. PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_003_WellThatCouldve=Well, that could've gone better. Anyway, I'm out. PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_004_IfThatsEverything=If that's everything, I think we're done here. PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_005_ImGoingTo=I'm going to go collapse somewhere. PU_GENPILOT1_CV_Escort_Farewell_Good_IG_001_ThanksForThe=Thanks for the assist. Take care. PU_GENPILOT1_CV_Escort_Farewell_Good_IG_002_ItsBeenGood=It's been good having you on my six. Stay safe. PU_GENPILOT1_CV_Escort_Farewell_Good_IG_003_ThanksForThe=Thanks for the cover. Later. PU_GENPILOT1_CV_Escort_Farewell_Good_IG_004_LetsDoThis=Let's do this again sometime. PU_GENPILOT1_CV_Escort_Farewell_Good_IG_005_ThanksForEverything=Thanks for everything. I'll see you around. PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_001_HolyShitThat=Holy shit that was close. PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_002_WowLetsNot=< relieved laughter > Wow... let's not do that again. PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_003_OkayThatWas=Okay. That was a little closer than I would've liked. PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_004_ICantBelieve=I can't believe we made it out of there. PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_005_ThatWasA=That was a little nerve-wracking. PU_GENPILOT1_CV_Escort_FightOver_Good_IG_001_WereAllHere=We're all here? Good. PU_GENPILOT1_CV_Escort_FightOver_Good_IG_002_JustWhatI=Just what I like to see, a nice, clean victory. PU_GENPILOT1_CV_Escort_FightOver_Good_IG_003_LooksLikeWere=Looks like we're in the clear. PU_GENPILOT1_CV_Escort_FightOver_Good_IG_004_ISeeI=I see I didn't waste my credits on you. PU_GENPILOT1_CV_Escort_FightOver_Good_IG_005_HelluvaJob=(Sighs) Helluva job. PU_GENPILOT1_CV_Escort_FriendlyFire_IG_001_CheckYourFire=Check your fire! PU_GENPILOT1_CV_Escort_FriendlyFire_IG_002_HeyWatchYour=Hey! Watch your fire. PU_GENPILOT1_CV_Escort_FriendlyFire_IG_003_StopShootingMe=Stop shooting me. I'm on your side. PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_001_AhShitSorry=Ah shit! Sorry, that was me. PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_002_OhMyBad=Oh my bad! Didn't mean to hit you. PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_003_SorryIThought=Sorry, I thought you were the bad guy. PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_001_ShitWeLost=Shit, we lost one of our own. PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_002_FriendlyDownRepeat=Friendly down. Repeat. Friendly down. PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_003_HolyShitThat=Holy shit, that was one of our ships. PU_GENPILOT1_CV_Escort_Greeting_IG_001_HeyYouMy=Hey, you my escort? PU_GENPILOT1_CV_Escort_Greeting_IG_002_Hi=Hi. PU_GENPILOT1_CV_Escort_Greeting_IG_003_HeyThereYou=Hey there. You must be the escort. Good to meet you. PU_GENPILOT1_CV_Escort_Greeting_IG_004_YoYouReady=Yo. You ready to do some escortin'? PU_GENPILOT1_CV_Escort_Greeting_IG_005_HowsItGoing=How's it going? PU_GENPILOT1_CV_Escort_KeepLookOut_IG_001_WatchOurBack=Watch our back, okay? PU_GENPILOT1_CV_Escort_KeepLookOut_IG_002_KeepAnEye=Keep an eye out. PU_GENPILOT1_CV_Escort_KeepLookOut_IG_003_CoverMe=Cover me. PU_GENPILOT1_CV_Escort_KeepLookOut_IG_004_YoureUpKeep=You're up. Keep a look out for anything that looks unfriendly. PU_GENPILOT1_CV_Escort_KeepLookOut_IG_005_TimeToEarn=Time to earn your creds. Keep a look out. PU_GENPILOT1_CV_Escort_LetsGo_IG_001_LetsHeadOff=Let's head off. PU_GENPILOT1_CV_Escort_LetsGo_IG_002_LetsGo=Let's go. PU_GENPILOT1_CV_Escort_LetsGo_IG_003_LetsRollOut=Let's roll out. PU_GENPILOT1_CV_Escort_LetsGo_IG_004_LetsGetStarted=Let's get started. PU_GENPILOT1_CV_Escort_LetsGo_IG_005_TimeToGo=Time to go. PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=Come on, come on. Let's go! PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=Let's get the hell out of here! PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=Go, go, go! PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_004_MoveIt=Move it! PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_005_LetsMoveLets=Let's move. Let's move. PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_001_MovingOn=Moving on. PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_002_LetsKeepGoing=Let's keep going. PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_003_OkayNextPoint=Okay. Next point. PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_004_LetsRoll=Let's roll. PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_005_OkayShallWe=Okay, shall we continue? PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_001_FineWereDone=Fine. We're done. PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_002_ThatsWhatYou=That's what you want? You're fired. PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_003_KissYourCredits=Kiss your credits goodbye. PU_GENPILOT1_CV_Escort_MissionFailed_IG_001_YouKnowWhat=You know what? Never mind. I'll find somebody else. PU_GENPILOT1_CV_Escort_MissionFailed_IG_002_JobsOverThanks=Job's over. Thanks for wasting my time. PU_GENPILOT1_CV_Escort_MissionFailed_IG_003_ThisIsntGonna=This isn't gonna work, is it? Screw it, we're done. PU_GENPILOT1_CV_Escort_MissionFailed_IG_004_YouHadYour=You had your chance. You blew it. PU_GENPILOT1_CV_Escort_MissionFailed_IG_005_ScrewItIm=Screw it. I'm done waiting for you. PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_001_ScrewItIm=Screw it. I'm out. PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_002_HellWithThis=Hell with this. PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_003_ItsTooDangerous=It's too dangerous. I'm done. PU_GENPILOT1_CV_Escort_NeedASecond_IG_001_WellHeadOff=We'll head off in a sec. Just sorting some stuff out. PU_GENPILOT1_CV_Escort_NeedASecond_IG_002_WeAreGonna=We are gonna need a minute or two. PU_GENPILOT1_CV_Escort_NeedASecond_IG_003_WereMakingSome=We're making some last minute adjustments. PU_GENPILOT1_CV_Escort_NeedASecond_IG_004_WellLeaveSoon=We'll leave soon. Just waiting on one more thing. PU_GENPILOT1_CV_Escort_NeedASecond_IG_005_SorryToDo=Sorry to do this, but we got a couple things to lock down before we head off. PU_GENPILOT1_CV_Escort_NeedHelp_IG_001_TakingFire=Taking fire! PU_GENPILOT1_CV_Escort_NeedHelp_IG_002_NeedSomeHelp=Need some help here! PU_GENPILOT1_CV_Escort_NeedHelp_IG_003_HelpMe=Help me. PU_GENPILOT1_CV_Escort_NeedHelp_IG_004_NeedHelp=Need help! PU_GENPILOT1_CV_Escort_NeedHelp_IG_005_ICouldUse=I could use a hand here. PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_001_WeCantLeave=We can't leave yet, I'm still working. PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_002_GonnaNeedA=Gonna need a little more time. PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_003_WereAlmostDone=We're almost done here. It'll just be a little longer. PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_004_JustGonnaNeed=Just gonna need a little more time. PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_005_StillCrunchingAway=Still crunching away over here. Might be a little longer. PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_001_ImGonnaNeed=I'm gonna need more time. PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=Keep 'em off me. We're still working. PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_003_AhJustA=Ah, just a little longer... PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_004_AlmostThere=Almost... there... PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WeAlmostGot=We've almost got it. Just need a little more time. PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_001_AhWatchIt=Ah, watch it! PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_002_WhatTheHell=What the hell? PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_003_WatchWhereYoure=Watch where you're flying! PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_004_ImHit=I'm hit! PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_005_ArghDammitThats=Argh, dammit, that's gonna leave a mark. PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_001_DriftingALittle=Drifting a little close, aren't you? PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_002_CarefulYoureGonna=Careful, you're gonna hit me. PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_003_YouMindBacking=You mind backing off a bit? PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_004_HeyWatchYour=Hey, watch your proximity. PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_005_CarefulYoureFlying=Careful, you're flying a little too close. PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_001_GetLost=Get lost? PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_002_ThereYouAre=There you are. Thought we were gonna need to send a search party. PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_003_AboutTimeI=About time. I was getting worried. PU_GENPILOT1_CV_Escort_QTravelDest_IG_001_SendingQTPoint=Sending QT point. PU_GENPILOT1_CV_Escort_QTravelDest_IG_002_StandByFor=Stand by for quantum travel point. PU_GENPILOT1_CV_Escort_QTravelDest_IG_003_HeresTheNav=Here's the nav point. PU_GENPILOT1_CV_Escort_QTravelDest_IG_004_SendingTheQT=Sending the QT marker. PU_GENPILOT1_CV_Escort_QTravelDest_IG_005_HereAreThe=Here are the coordinates. PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_001_NextNavPoint=Next nav point, coming up. PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_002_MovingOntoOur=Moving onto our next QT point. PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=Sending the next nav point. PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_001_SpoolingUpQuantum=Spooling up Quantum Drive. PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_002_LetsSpinUp=Let's spin up and head out. PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_003_DestinationLockedHeading=Destination locked. Heading out now. PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_004_SpinningUp=Spinning up. PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_005_StandByFor=Stand by for quantum travel. PU_GENPILOT1_CV_Escort_ReadyToGo_IG_001_ThatsItWere=That's it. We're all good. PU_GENPILOT1_CV_Escort_ReadyToGo_IG_002_OkayThanksFor=Okay, thanks for waiting. We're all set here. PU_GENPILOT1_CV_Escort_ReadyToGo_IG_003_ThatllDoIt=That'll do it. Sorry for the delay. PU_GENPILOT1_CV_Escort_ReadyToGo_IG_004_DoneGoodTo=Done. Good to go. PU_GENPILOT1_CV_Escort_ReadyToGo_IG_005_AllSetHere=All set here. PU_GENPILOT1_CV_Escort_ReturnToStart_IG_001_AndThatsThat=And that's that. Let's head back. PU_GENPILOT1_CV_Escort_ReturnToStart_IG_002_WereAllGood=We're all good here. Heading home. PU_GENPILOT1_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=That's the last of 'em. PU_GENPILOT1_CV_Escort_ReturnToStart_IG_004_IThinkThats=I think that's everything. We can head back. PU_GENPILOT1_CV_Escort_ReturnToStart_IG_005_AndWereDone=And we're done. Wasn't too bad, right? PU_GENPILOT1_CV_Escort_StartWork_IG_001_StartingScan=Starting scan. PU_GENPILOT1_CV_Escort_StartWork_IG_002_LetsGetTo=Let's get to work. PU_GENPILOT1_CV_Escort_StartWork_IG_003_GreatLetsGet=Great. Let's get started. PU_GENPILOT1_CV_Escort_StartWork_IG_004_AlrightWellGet=Alright. We'll get started. PU_GENPILOT1_CV_Escort_StartWork_IG_005_ClockStartsNow=Clock starts... now. PU_GENPILOT1_CV_Escort_StayClose_High_IG_001_WhereTheHell=Where the hell you going? PU_GENPILOT1_CV_Escort_StayClose_High_IG_002_GetBackHere=Get back here. Now. PU_GENPILOT1_CV_Escort_StayClose_High_IG_003_ErrFightsOver=Err, fight's over here, genius. PU_GENPILOT1_CV_Escort_StayClose_Low_IG_001_DontWanderOff=Don't wander off. PU_GENPILOT1_CV_Escort_StayClose_Low_IG_002_WhereYouGoing=Where you going? PU_GENPILOT1_CV_Escort_StayClose_Low_IG_003_GetBackHere=Get back here. You're supposed to be guarding me. PU_GENPILOT1_CV_Escort_StayClose_Low_IG_004_ComeOnGet=Come on. Get back here. PU_GENPILOT1_CV_Escort_StayClose_Low_IG_005_HeyImGonna=Hey, I'm gonna need you back here. PU_GENPILOT1_CV_Escort_Thanks_IG_001_Thanks=Thanks. PU_GENPILOT1_CV_Escort_Thanks_IG_002_ThankYou=Thank you. PU_GENPILOT1_CV_Escort_Thanks_IG_003_AppreciateIt=Appreciate it. PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_001_ALittleHelp=A little help here! PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_002_TakingHeavyFire=Taking heavy fire. PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_003_CouldDefinitelyUse=Could definitely use some support about now. PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_001_GettingChewedUp=Getting chewed up here! PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_002_OhShitI=Oh shit. I probably needed that. PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_003_NeedHelpIm=Need help. I'm losing ship systems. PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_004_TakingFire=Taking fire. PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_005_OwThatHurt=Ow. That hurt. PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_001_YouKnowWhat=You know what? I think we've waited long enough. PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_002_ScrewItWell=Screw it. We'll have to make do. PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_003_IGuessThey=I guess they aren't showing up. PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_004_HmmWeMight=Hmm. We might have to get going without them. PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_005_ThatSucksI=That sucks. I wonder where they are... PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_001_WereWaitingOn=We're waiting on some other people. PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_002_WellHeadOut=We'll head out when everyone's here. PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_003_StillWaitingOn=Still waiting on a couple people. PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_004_GotAFew=Got a few more showing up. PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_005_HangOutFor=Hang out for a sec, we aren't all here. PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_001_DammitStopHitting=Dammit. Stop hitting me! Stop it or this is over. PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_002_StopMessingUp=Stop messing up my ship. Last chance. PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_003_ICantBelieve=I can't believe I have to say this, but stop wrecking my ship. PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_001_LetsGetBack=Let's get back on mission, okay? PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_002_ComeOnWeve=Come on, we've got a job to do. I'm getting tired of saying it. PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_003_LookLetsGet=Look, let's get this done, okay? I'm not gonna say it again. PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_004_IfYouDont=If you don't do the job, you won't get paid. Understand? PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_005_IveHiredYou=I've hired you to do a job. If you won't do it, we need to reconsider your employment. PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetYourAss=Get your ass back here or you're fired. PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_002_YouFlyAway=You fly away from me and we are done. You hear me? PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_003_HeyIHired=Hey, I hired your to protect me. Now get back here and protect me! PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_001_GetBackOver=Get back over here, okay? I'm not going to tell you again. PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_002_StopWanderingOff=Stop wandering off, we got a job to do. PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_003_LookIfYou=Look, if you don't get back here right now, I will seriously reconsider your employment status. PU_GENPILOT1_CV_Escort_WereAllHere_IG_001_EveryoneHereCool=Everyone here? Cool. PU_GENPILOT1_CV_Escort_WereAllHere_IG_002_AndThatsEverybody=And that's everybody. PU_GENPILOT1_CV_Escort_WereAllHere_IG_003_WereAllHere=We're all here. PU_GENPILOT1_CV_Escort_WereAllHere_IG_004_ThatsTheLast=That's the last. PU_GENPILOT1_CV_Escort_WereAllHere_IG_005_ThatsItEveryone=That's it. Everyone's here. PU_GENPILOT1_CV_Escort_WorkFinished_IG_001_ThereWeShould=There. We should be good now. PU_GENPILOT1_CV_Escort_WorkFinished_IG_002_WereAllSet=We're all set on this end. PU_GENPILOT1_CV_Escort_WorkFinished_IG_003_AndComplete=Aaaaaand... complete. PU_GENPILOT1_CV_Escort_WorkFinished_IG_004_Done=Done. PU_GENPILOT1_CV_Escort_WorkFinished_IG_005_ThatllDoIt=That'll do it. PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_001_DoneGo=Done! Go! PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_002_AllSet=All set! PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_003_Finished=Finished! PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_004_GotIt=Got it. PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=That's it. PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_001_CalledInThe=Called in the calvary, huh? PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_002_BringAllThe=Bring all the backup you want, won't change a thing. PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_003_NahBroughtMore=Nah, brought more people to die, huh? PU_GENPILOT1_CV_GetHits_IG_EX_001= PU_GENPILOT1_CV_GetHits_IG_EX_002= PU_GENPILOT1_CV_GetHits_IG_EX_003= PU_GENPILOT1_CV_GetHits_IG_EX_004= PU_GENPILOT1_CV_GetHits_IG_EX_005= PU_GENPILOT1_CV_GetHits_IG_EX_006= PU_GENPILOT1_CV_GetHits_IG_EX_007= PU_GENPILOT1_CV_LosingFrustration_IG_001_WhyWontYou=Why won't you die?! PU_GENPILOT1_CV_LosingFrustration_IG_002_YouLittleShit=You little shit. PU_GENPILOT1_CV_LosingFrustration_IG_003_LookMaybeWe=Look, maybe we can work something out. PU_GENPILOT1_CV_MindYourBusiness_IG_001_DriftOnYou=Drift on. You don't want any part of this. PU_GENPILOT1_CV_MindYourBusiness_IG_002_JustTurnAround=Just turn around and fly away. PU_GENPILOT1_CV_MindYourBusiness_IG_003_ImGonnaDo=I'm gonna do you a favor here. Ready? Piss off. PU_GENPILOT1_CV_MindYourBusiness_IG_004_NothingToSee=Nothing to see here, sport. If you catch my meaning. PU_GENPILOT1_CV_MindYourBusiness_IG_005_YouJustWandered=You just wandered into what I like to call, a potentially lethal scenario. I'd advise leaving. Now. PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_001_WhatsTheSaying=What's the saying? Finder's keepers... well we found it first, so keep on flying. PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_002_IfYouThink=If you think you're gonna snag any of this sweet 'tritus, you got another thing coming. PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_003_NothingToSee=Nothing to see here. Just move the hell along. PU_GENPILOT1_CV_PlayerAttackFirst_IG_001_OhSoThats=Oh (laughs), so that's how it's gonna be. PU_GENPILOT1_CV_PlayerAttackFirst_IG_002_OhYouWanna=Oh, you wanna fight? You got one now. PU_GENPILOT1_CV_PlayerAttackFirst_IG_003_BigMistake=Big mistake. PU_GENPILOT1_CV_PlayerAttackFirst_IG_004_NowWhydYou=(Sighs) Now why'd you have to go and do that? PU_GENPILOT1_CV_PlayerAttackFirst_IG_005_YouJustMade=You just made one of those life-changing mistakes. PU_GENPILOT1_CV_Retreat_IG_001_YouKnowWhat=You know what? Hell with it. I'm out of here. PU_GENPILOT1_CV_Retreat_IG_002_JeezNeverMind=Jeez, never mind. I'll rob someone easier. PU_GENPILOT1_CV_Retreat_IG_003_OkayOkayIm=Okay, okay. I'm going. PU_GENPILOT1_CV_RevengePosse_Greeting_IG_001_WellLookWho=Well, look who we got here. Took a while to find you, bounty hunter. PU_GENPILOT1_CV_RevengePosse_Greeting_IG_002_YoureGonnaPay=You're gonna pay for what you did to our friend. PU_GENPILOT1_CV_RevengePosse_Greeting_IG_003_YouThinkYou=You think you can just kill our friend and not expect payback? PU_GENPILOT1_CV_Target_Chase_IG_001_WhereDoYou=(Laughs) Where do you think you're going? PU_GENPILOT1_CV_Target_Chase_IG_002_YouHadYour=You had your chance to leave. Can't change your mind now. PU_GENPILOT1_CV_Target_Chase_IG_003_ImNotThrough=I'm not through with you yet. PU_GENPILOT1_CV_Target_Greet_IG_001_AhThereYou=Ah! There you are. Been paid quite a lot of money to take you down. Shall we get started? PU_GENPILOT1_CV_Target_Greet_IG_002_ImNotOne=I'm not one to get poetic, but it's been quite a long road to get to you. Time to collect. PU_GENPILOT1_CV_Target_Greet_IG_003_AlrightImSure=Alright. I'm sure you know the routine; we can do this the easy way or the hard way. I'll be honest, you've already been such a hassle, I'm hoping for the latter. PU_GENPILOT1_CV_Target_Taunt_IG_001_HonestlyThisIsnt=Honestly, this isn't going to end well for you. PU_GENPILOT1_CV_Target_Taunt_IG_002_LookYouveHad=Look, you've had your fun, now give up before I really have to hurt you. PU_GENPILOT1_CV_Target_Taunt_IG_003_IThoughtYou=I thought you were supposed to be tough! PU_GENPILOT1_CV_Target_Taunt_IG_004_ICantBelieve=I can't believe someone's actually paying to take you out. I am seriously overcharging. PU_GENPILOT1_CV_Target_Taunt_IG_005_DontThinkYoull=Don't think you'll get out of this one. PU_GENPILOT1_CV_Taunt_BountyHunter_IG_001_WhatDidYou=What, did you think this was gonna be easy? PU_GENPILOT1_CV_Taunt_BountyHunter_IG_002_HateToBreak=Hate to break this to you, but you might be a little over your head. PU_GENPILOT1_CV_Taunt_BountyHunter_IG_003_DoYouThink=Do you think you're the first bounty hunter I've had to deal with? PU_GENPILOT1_CV_Taunt_General_IG_001_ThatAllYou=That all you got? PU_GENPILOT1_CV_Taunt_General_IG_001b_ThatAllYou=(Laughs) That all you got? PU_GENPILOT1_CV_Taunt_General_IG_002_ComeOnLets=Come on, let's see what you're made of. PU_GENPILOT1_CV_Taunt_General_IG_003_ThisIsNothing=This is nothing personal. Honestly. We all have to eat, you know? PU_GENPILOT1_CV_Taunt_General_IG_004_IHateTo=I hate to say this, but you don't think you can win, do you? PU_GENPILOT1_CV_Taunt_General_IG_005_YouShouldveLeft=You should've left us alone. PU_GENPILOT1_CV_Taunt_Kill_IG_001_NiceOne=Haha, nice one! PU_GENPILOT1_CV_Taunt_Kill_IG_002_ImReallySorry=I'm really sorry it had to come to this. PU_GENPILOT1_CV_Taunt_Kill_IG_003_OhNoThat=Oh no (laughing)... that had to hurt. PU_GENPILOT1_CV_Taunt_Kill_IG_004_YouSureYou=You sure you still wanna fight? PU_GENPILOT1_CV_Taunt_Kill_IG_005_AwThatWas=Aw, that was one of yours. Wasn't it? PU_GENPILOT1_CV_Taunt_Missile_IG_001_GotSomethingFor=Got something for you. PU_GENPILOT1_CV_Taunt_Missile_IG_002_HereYouGo=Here you go. PU_GENPILOT1_CV_Taunt_Missile_IG_003_HeresSomethingWith=Here's something with your name on it. PU_GENPILOT1_CV_Taunt_WarningAttack_IG_001_ThisIsYour=This is your last chance. PU_GENPILOT1_CV_Taunt_WarningAttack_IG_002_YeahYouDont=Yeah, you don't want this kind of trouble. PU_GENPILOT1_CV_Taunt_WarningAttack_IG_003_ImNotGonna=I'm not gonna repeat myself. PU_GENPILOT1_CV_Taunt_WarningAttack_IG_004_IsThisReally=Is this really what you want? PU_GENPILOT1_CV_Taunt_WarningAttack_IG_005_YoureAboutTo=You're about to enter a world of pain. Don't say I didn't warn you. PU_GENPILOT2_CV_AnnounceAttack_IG_001_WellWhatYou=Well what you do you know. Seems we're going to make some creds today after all. PU_GENPILOT2_CV_AnnounceAttack_IG_002_OhHereWe=Oh, here we go. Some nice, juicy victims. That's what I like to see. PU_GENPILOT2_CV_AnnounceAttack_IG_003_CongratulationsLooksLike=Congratulations, looks like you are going to make the news tomorrow. PU_GENPILOT2_CV_AnnounceAttack_IG_004_JustWhenI=Just when I think it's going to be a shit day, I come across a nice score like you. PU_GENPILOT2_CV_AnnounceAttack_IG_005_HeyJustWanted=Hey, just wanted to let you know that this isn't personal, strictly business. PU_GENPILOT2_CV_BountyHunter_Greeting_IG_001_ReallyTheySent=Really? They sent you to take me down? PU_GENPILOT2_CV_BountyHunter_Greeting_IG_002_WhateverThePrice=Whatever the price on my head is, I hope its worth your life. PU_GENPILOT2_CV_BountyHunter_Greeting_IG_003_IfYouActually=If you actually think you can collect on me, I'm telling you, it's not gonna happen. PU_GENPILOT2_CV_BountyHunter_Greeting_IG_004_IGuessSomeone=I guess someone was actually brave enough to try to collect on my bounty. Big mistake. PU_GENPILOT2_CV_BountyHunter_Greeting_IG_005_WhatAreYou=What are you supposed to be? Some kind of Bounty Hunter? Good luck with that. PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_001= PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_002= PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_003= PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_004= PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_005= PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_001= PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_002= PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneJust=Almost done. Just a bit more. PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_002_WereAlmostBack=We're almost back online. Hold on. PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_003_JustALittle=Just a little bit longer. We're getting close. PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_001_ArentYouA=Aren't you a sight for sore eyes. If you can fight, I could sure use the hand. PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_002_ManImHappy=Man, I'm happy you're here. Maybe together we stand chance in this fight. PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_003_OhGodI=Oh god. I didn't think anyone was coming. Hurry and help me take them out. PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_004_CantBelieveSomeone=Can't believe someone actually heard my distress call! Now we can turn the table on these lowlifes. PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_005_DamnIAm=Damn, I am so glad to see a friendly face. Let's teach these assholes a lesson. PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_001_ThankGoodnessYoure=Thank goodness you're here. Cover me while I fix my ship. PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_002_YesIWas=Yes! I was worried no one was coming! Now you can fight them while I do repairs. PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_003_ThankGodYou=Thank god you came. I need some cover while I bring ship back online. PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_004_DamnIAm=Damn. I am so happy to see you. I can fix my ship but I need you to watch my back. PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_005_ICantBelieve=I can't believe someone actually showed. If you hold them off for long enough, I can get my ship running again. PU_GENPILOT2_CV_Distress_BegForLife_IG_001_PleaseDontDo=Please. Don't do this. PU_GENPILOT2_CV_Distress_BegForLife_IG_002_YouDontHave=You don't have to do this. PU_GENPILOT2_CV_Distress_BegForLife_IG_003_ThisIsSome=This is some kind of misunderstanding. Please. PU_GENPILOT2_CV_Distress_Call_Comm_IG_001_HelpAnyoneIm=Help. Anyone. I'm under attack. Repeat, I'm under attack. PU_GENPILOT2_CV_Distress_Call_Comm_IG_002_ThisIsA=This is a distress call. I am in immediate need of assistance. PU_GENPILOT2_CV_Distress_Call_Comm_IG_003_AllShipsIn=All ships in range. I'm under attack. Please. Please help me. PU_GENPILOT2_CV_Distress_Call_Comm_IG_004_AlertAttackIn=Alert! Attack in progress! Send help now! PU_GENPILOT2_CV_Distress_Call_Comm_IG_005_HeyIfAnyone=Hey... if anyone can hear this, I'm being attacked and well... things are looking pretty dire over here. I damn sure could use some help and I mean now. PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_001_ThisIsAn=This is an emergency comm. I am under attack and in need of assistance. Come back. PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_002_AllShipsThis=All ships. This is an emergency. I'm being attacked. PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_003_SOSImUnder=S.O.S. I'm under attack. I don't how much longer I can hold out! If you hear this, send help! PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_004_HelpImBeing=Help! I'm being attack! Repeat, some assholes are trying to kill me! PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayBeing=Mayday! Mayday! Being attacked and I need assistance! PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_001_AllRightIm=All right, I'm getting out of here before something else goes wrong. PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_002_AnywayCantSit=Anyway, can't sit around here all day. PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_003_IShouldGo=I should go before anything else happens. PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_004_WellHellIf=Well, hell if I'm going to wait around here any longer. PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_005_OkayImGonna=Okay. I'm gonna go while I still can. PU_GENPILOT2_CV_Distress_Farewell_Good_IG_001_AllRightI=All right, I better head out. Fly safe. PU_GENPILOT2_CV_Distress_Farewell_Good_IG_002_IShouldGet=I should get going. See you around. PU_GENPILOT2_CV_Distress_Farewell_Good_IG_003_WellIBetter=Well, I better get moving along. Good luck out there. PU_GENPILOT2_CV_Distress_Farewell_Good_IG_004_AnywayHopeYou=Anyway, hope you have better luck than I did out there. Fly safe. PU_GENPILOT2_CV_Distress_Farewell_Good_IG_005_OkayIBetter=Okay. I better go and check in and let everyone know I'm fine. Be good. PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=I can't believe we came out the other side of that one. PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_002_DamnThatWas=Damn, that was close. I swear we were done for. PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_003_IThoughtWe=I thought we were goners for sure. PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_004_IDontKnow=I don't know how we got through that alive, but I'm sure glad we pulled it off. PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_005_ThatWasSome=That was some impressive flying. I think those bastards will think twice before attacking and innocent pilot again. PU_GENPILOT2_CV_Distress_FightOver_Good_IG_001_ThanksForThe=Thanks for the help. I don't know what we would have done if you hadn't shown up. PU_GENPILOT2_CV_Distress_FightOver_Good_IG_002_SeriouslyAppreciateAll=Seriously appreciate all your help. We would have been dead for sure. PU_GENPILOT2_CV_Distress_FightOver_Good_IG_003_TheWayYou=The way you handled that? Color me impressed. PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_001_HereIWant=Here. I want you to have this. PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_002_PleaseTakeThis=Please, take this. It's the least I can do. PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_003_IKnowIts=I know it's not much, but I want you to have this. PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_004_HereALittle=Here. A little something for all your trouble. PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_005_ToShowJust=To show just how much I appreciate the help, here. PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_001_TimeToGet=Time to get the hell out of here. PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_002_LetsGoCome=Let's go. Come on! PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_003_QuantumOutNow=Quantum out, now! Go! PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_001_WereDoneWe=We're done! We did it! PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_002_RepairsFinished=Repairs finished! PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=That's it! We're all set! PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_001_AlmostDoneWith=Almost done with repairs, just need a bit more time. PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_002_WereTryingTo=We're trying to get the ship up and running, but it's going to take some time. PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_003_GotRepairsUnderway=Got repairs underway to try to get out of here, but we can't finish with these assholes hounding us. PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_001_ListenWhatDo=Listen, what do you want? Credits? I'll give you credits. PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_002_IfYouWant=If you want money, I can pay you. Just, please stop. PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_003_YouWinIll=You win, I'll pay. Here, take it and just go. PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=What the hell are you doing? PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_002_YouAsshole=You asshole! PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_003_IDontBelieve=I don't believe this shit. PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_001_SeriouslyYouveBeen=Seriously? You've been drinking or something? PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_002_YouDidNot=You did not just do that. PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_003_LearnToFly=Learn to fly! PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_001_WoahWatchIt=Woah. Watch it. PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_002_ThatWasA=That was a close one. PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're going. PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_001_CantWorkLike=Can't work like this. Get them off us. PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_002_ClearUsSome=Clear us some space to work! PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_003_IfTheyKeep=If they keep this up, we're not going to finish! PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_001_TheyreHereTo=They're here to help me take out the rest of you idiots. PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_002_AboutTimeThey=About time they showed up. Now, we can finish this. PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_003_NowYoureDone=Now you're done for sure. PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_001_IThinkWere=I think we're clear. PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_002_ThatsTheEnd=That's the end of them. PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_003_RadarsClearI=Radar's clear. I think that was the last of those assholes. PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_004_IsThatIt=Is that it? Is that all of them? PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_005_ICantSee=I can't see any more of them. I think we're good. PU_GENPILOT2_CV_Escort_AlmostDead_IG_001_NotGonnaHold=Not gonna hold out much longer! PU_GENPILOT2_CV_Escort_AlmostDead_IG_002_GonnaBeGoners=Gonna be goners in a second! PU_GENPILOT2_CV_Escort_AlmostDead_IG_003_CantTakeMuch=Can't take much more of this! PU_GENPILOT2_CV_Escort_AlmostDead_IG_004_ShipsStartingTo=Ship's starting to break apart! PU_GENPILOT2_CV_Escort_AlmostDead_IG_005_ImDeadIf=I'm dead if you don't do something! PU_GENPILOT2_CV_Escort_AlmostDone_IG_001_JustAboutDone=Just about done over here. Stay alert. PU_GENPILOT2_CV_Escort_AlmostDone_IG_002_AlmostFinishedShouldnt=Almost finished. Shouldn't be too much longer. PU_GENPILOT2_CV_Escort_AlmostDone_IG_003_WrappingUpNow=Wrapping up now. Stand by. PU_GENPILOT2_CV_Escort_AlmostDone_IG_004_NotTooMuch=Not too much left to do now. PU_GENPILOT2_CV_Escort_AlmostDone_IG_005_TakingCareOf=Taking care of the last few things and then we can go. PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=There's the job site. PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_002_HereWeAre=Here we are. PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_003_ThisIsOur=This is our stop. PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_004_LookSharpWere=Look sharp, we're here. PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_005_AllRightEveryone=All right, everyone. This is us. PU_GENPILOT2_CV_Escort_Celebrate_IG_001_Yes=Yes! PU_GENPILOT2_CV_Escort_Celebrate_IG_002_NicelyDone=Nicely done. PU_GENPILOT2_CV_Escort_Celebrate_IG_003_ThatsIt=That's it! PU_GENPILOT2_CV_Escort_Celebrate_IG_004_ThatsWhatI=That's what I like to see! PU_GENPILOT2_CV_Escort_Celebrate_IG_005_HellYeah=Hell yes! PU_GENPILOT2_CV_Escort_EncourageAttack_IG_001_TakeCareOf=Take care of these bastards. PU_GENPILOT2_CV_Escort_EncourageAttack_IG_002_FullAttackOpen=Full attack. Open fire. PU_GENPILOT2_CV_Escort_EncourageAttack_IG_003_YouNeedTo=You need to stop these creeps before it's too late. PU_GENPILOT2_CV_Escort_EncourageAttack_IG_004_TakeEmOut=Take 'em out while we still can. PU_GENPILOT2_CV_Escort_EncourageAttack_IG_005_DoYourJob=Do your job and end these assholes. PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_001_GetReadyWeve=Get ready. We've got incoming. PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_002_DamnItWe=Damn it. We got company. PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_003_LookSharpTrouble=Look sharp. Trouble. PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_004_HeadsUpEveryone=Heads up everyone. PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_005_GuessItWas=Guess it was too much to hope we'd get off easy. PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_001_MoreEnemiesInbound=More enemies inbound! PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_002_HereComeReEnforcements=Here come re-enforcements! PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_003_WeveGotMore=We've got more ships heading our way! PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_001_OneDown=One down. PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_002_TakeThatYou=Take that, you bastard. PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_003_OneLessProblem=One less problem. PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_004_GoodLetsDo=Good. Let's do it again. PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_005_YeahThatsWhat=Yeah, that's what you get. PU_GENPILOT2_CV_Escort_Expletives_IG_001_DamnIt=Damn it! PU_GENPILOT2_CV_Escort_Expletives_IG_001b_DamnIt=Damn it! PU_GENPILOT2_CV_Escort_Expletives_IG_002_Shit=Shit! PU_GENPILOT2_CV_Escort_Expletives_IG_003_Crap=Crap. PU_GENPILOT2_CV_Escort_Expletives_IG_003b_Crap=Crap. PU_GENPILOT2_CV_Escort_Expletives_IG_004_AhHell=Ah, hell. PU_GENPILOT2_CV_Escort_Expletives_IG_004b_AhHell=Ah, hell. PU_GENPILOT2_CV_Escort_Expletives_IG_005_YouDirtyMother=You dirty mother! PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_001_ImOff=I'm off. PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_002_TakeItEasy=Take it easy. PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_003_Later=Later. PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_004_IfTheresNothing=If there's nothing else, I think we should call it there. PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_005_IveGotNothing=I've got nothing else for you, so you can take off. PU_GENPILOT2_CV_Escort_Farewell_Good_IG_001_ItWasGood=It was good running with you. I'll see you around. PU_GENPILOT2_CV_Escort_Farewell_Good_IG_002_BeSafeOut=Be safe out there, okay. PU_GENPILOT2_CV_Escort_Farewell_Good_IG_003_ImHeadingOff=I'm heading off, but you be good. PU_GENPILOT2_CV_Escort_Farewell_Good_IG_004_ItWasA=It was a pleasure flying with you. Good luck. PU_GENPILOT2_CV_Escort_Farewell_Good_IG_005_NiceDoingBusiness=Nice doing business with you. PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_001_TalkAboutA=Talk about a close one. Didn't think we were going to make it. PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_002_IHaveHad=I have had some close calls before, but shit... that was close. PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_003_DontKnowAbout=Don't know about you, but I thought we were done for back there. PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_004_WeAreLucky=We are lucky to be in one piece after that fight. PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_005_ThatWasTouch=That was touch and go for a while. Still not sure how we pulled it off. PU_GENPILOT2_CV_Escort_FightOver_Good_IG_001_LooksLikeWe=Looks like we managed to pull it off. PU_GENPILOT2_CV_Escort_FightOver_Good_IG_002_SeemsWeGot=Seems we got off pretty easy this time. PU_GENPILOT2_CV_Escort_FightOver_Good_IG_003_WeDidOkay=We did okay for ourselves in that one. Not too bad at all. PU_GENPILOT2_CV_Escort_FightOver_Good_IG_004_ThatWasAbout=That was about as good of an outcome as you could hope for there. PU_GENPILOT2_CV_Escort_FightOver_Good_IG_005_WereStillFlying=We're still flying, so I'd call that a success. PU_GENPILOT2_CV_Escort_FriendlyFire_IG_001_WatchWhereYoure=Watch where you're shooting! PU_GENPILOT2_CV_Escort_FriendlyFire_IG_002_HoldYouFire=Hold you fire! PU_GENPILOT2_CV_Escort_FriendlyFire_IG_003_ImOnYour=I'm on your side! PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_001_SorryShotGot=Sorry. Shot got away from me. PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_002_SorryAboutThat=Sorry about that. Didn't mean to shoot you. PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_003_ThatOnesOn=That one's on me. PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_001_ThatWasOne=That was one of ours! PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002_WeCantLose=We can't lose anyone else. PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002b_WeCantLose=We can't lose anyone else. PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_003_ThoseBastardsTheyre=Those bastards. They're going to pay for that. PU_GENPILOT2_CV_Escort_Greeting_IG_001_HeyYouMust=Hey, you must be my escort. PU_GENPILOT2_CV_Escort_Greeting_IG_002_HeyWelcome=Hey, welcome. PU_GENPILOT2_CV_Escort_Greeting_IG_003_YoureTheEscort=You're the escort, right? Nice to meet you. PU_GENPILOT2_CV_Escort_Greeting_IG_004_HeyThereGood=Hey there. Good to finally put a face to the contract. PU_GENPILOT2_CV_Escort_Greeting_IG_005_HeyThanksFor=Hey, thanks for coming out. PU_GENPILOT2_CV_Escort_KeepLookOut_IG_001_KeepAnEye=Keep an eye out for trouble. PU_GENPILOT2_CV_Escort_KeepLookOut_IG_002_MakeSureWere=Make sure we're not bothered while we're working. PU_GENPILOT2_CV_Escort_KeepLookOut_IG_003_IfYouSee=If you see any trouble, take care of it. PU_GENPILOT2_CV_Escort_KeepLookOut_IG_004_AnyoneTriesTo=Anyone tries to mess with us, you handle it. PU_GENPILOT2_CV_Escort_KeepLookOut_IG_005_WatchYourRadar=Watch your radar and make sure no one catches us off guard. PU_GENPILOT2_CV_Escort_LetsGo_IG_001_TimeToHead=Time to head out. PU_GENPILOT2_CV_Escort_LetsGo_IG_002_LetsGetGoing=Let's get going. PU_GENPILOT2_CV_Escort_LetsGo_IG_003_LetsMoveOut=Let's move out. PU_GENPILOT2_CV_Escort_LetsGo_IG_004_TimeToGo=Time to go. PU_GENPILOT2_CV_Escort_LetsGo_IG_005_OkayLetsGo=Okay, let's go. PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=Let's go! Let's go! PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_002_GoGoGo=Go! Go! Go! PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_003_MoveNow=Move! Now! PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_001_LetsMoveOn=Let's move on. PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_002_LetsGoTo=Let's go to the next stop. PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=Got another stop up next. PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_004_WeShouldHead=We should head out to the next stop. PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_005_IfEveryonesReady=If everyone's ready, we got another stop to make. PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_001_ForgetItIm=Forget it. I'm better off without you! PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_002_ThatsItYoure=That's it. You're fired! PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_003_FineContractsCanceled=Fine! Contract's canceled, asshole. PU_GENPILOT2_CV_Escort_MissionFailed_IG_001_ForgetItI=Forget it. I can't work with you. PU_GENPILOT2_CV_Escort_MissionFailed_IG_002_IveHadEnough=I've had enough. Contract's canceled. PU_GENPILOT2_CV_Escort_MissionFailed_IG_003_YouKnowWhat=You know what? We're done. Job's canceled. PU_GENPILOT2_CV_Escort_MissionFailed_IG_004_ICantTake=I can't take this. You're fired. PU_GENPILOT2_CV_Escort_MissionFailed_IG_005_ThisIsntGoing=This isn't going to work out. You're done. Fired. PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_001_LetsGetThe=Let's get the hell out of here! PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_002_ForgetItIts=Forget it. It's not worth the credits! PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_003_EnoughOfThis=Enough of this shit. Everyone bail before it's too late. PU_GENPILOT2_CV_Escort_NeedASecond_IG_001_WellGetOn=We'll get on our way in a moment, just need to finish squaring away a thing or two. PU_GENPILOT2_CV_Escort_NeedASecond_IG_002_ImAlmostReady=I'm almost ready to head out, just wrapping up some last minute preparations. PU_GENPILOT2_CV_Escort_NeedASecond_IG_003_ImGonnaNeed=I'm gonna need a second or two before we go, so just sit tight. PU_GENPILOT2_CV_Escort_NeedASecond_IG_004_ImFinishingUp=I'm finishing up one last thing, but we should get going in a second. PU_GENPILOT2_CV_Escort_NeedASecond_IG_005_GiveMeA=Give me a minute and we can roll out. PU_GENPILOT2_CV_Escort_NeedHelp_IG_001_NeedAssistanceOver=Need assistance over here! PU_GENPILOT2_CV_Escort_NeedHelp_IG_002_Help=Help! PU_GENPILOT2_CV_Escort_NeedHelp_IG_003_NeedAHand=Need a hand! PU_GENPILOT2_CV_Escort_NeedHelp_IG_004_Mayday=Mayday! PU_GENPILOT2_CV_Escort_NeedHelp_IG_005_INeedHelp=I need help! PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_001_WereMakingGood=We're making good progress, but were gonna need a bit more time. PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_002_EverythingsUnderwayIf=Everything's underway. If we don't run into any problems, we should be done in a few. PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_003_GotOffTo=Got off to a solid start. I don't expect the job to take too long. PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_004_ThoughtIdLet=Thought I'd let you know that everything's looking good so far on our end. PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_005_SoYouKnow=So you know, we had slight hiccup. We can sort it, but it's going to take some time. I'll keep you updated. PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_001_BuyUsSome=Buy us some time, we're almost done. PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_002_WeNeedMore=We need more time. Keep them busy. PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003_GoingAsFast=Going as fast as we can, but we need more time. PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003b_GoingAsFast=Going as fast as we can, but we need more time. PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_004_SeeIfYou=See if you can occupy them long enough for us to finish. PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_005_AlmostFinishedHere=Almost finished here. Just give us some cover. PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_001_WoahWatchIt=Woah! Watch it! PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_002_WhereTheHell=Where the hell did you learn to fly? PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_003_GeezYouTrying=Geez! You trying kill someone? PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_004_WhatTheHell=What the hell are you thinking? PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_005_DamnItCareful=Damn it! Careful! PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutGiving=How about giving me some space? PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_002_HeyYoureFlying=Hey, you're flying a bit close. PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying, okay? PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_004_CarefulPayAttention=Careful. Pay attention to where you're going. PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_005_EaseUpYoure=Ease up. You're awfully close. PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_001_IDontLike=I don't like being kept waiting. PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_002_NotVeryProfessional=Not very professional to leave your client waiting. PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_003_NiceOfYou=Nice of you to finally join us. PU_GENPILOT2_CV_Escort_QTravelDest_IG_001_ImUploadingCoordinates=I'm uploading coordinates to you now. PU_GENPILOT2_CV_Escort_QTravelDest_IG_001b_ImUploadingCoordinates=I'm uploading coordinates to you now. PU_GENPILOT2_CV_Escort_QTravelDest_IG_002_HereSendingYou=Here. Sending you the quantum nav point. PU_GENPILOT2_CV_Escort_QTravelDest_IG_003_GotTheQt=Got the QT marker queued up. Sending now. PU_GENPILOT2_CV_Escort_QTravelDest_IG_004_SendingYouThe=Sending you the QT info. PU_GENPILOT2_CV_Escort_QTravelDest_IG_005_TransferringQuantumPoint=Transferring quantum point over to your nav. PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_001_HaveOurNext=Have our next nav point for you. PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_002_SendingYouThe=Sending you the next coordinates. PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_003_TransferringTheNext=Transferring the next nav info over to you now. PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_001_PreparingToQt=Preparing to QT. PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=Spooling up the drive. PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_003_PreppingForQuantum=Prepping for quantum. Get ready. PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_004_PoweringQuantumDrive=Powering quantum drive, stand by. PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_005_FinalPrepFor=Final prep for QT underway. PU_GENPILOT2_CV_Escort_ReadyToGo_IG_001_AllRightThats=All right, that's everything. PU_GENPILOT2_CV_Escort_ReadyToGo_IG_002_ThereWeGo=There we go. All set. PU_GENPILOT2_CV_Escort_ReadyToGo_IG_003_ThatShouldAbout=That should about do it. PU_GENPILOT2_CV_Escort_ReadyToGo_IG_004_SorryForThe=Sorry for the wait. PU_GENPILOT2_CV_Escort_ReadyToGo_IG_005_OkayReadyNow=Okay, ready now. PU_GENPILOT2_CV_Escort_ReturnToStart_IG_001_ThatsItFor=That's it for us. Time to head back. PU_GENPILOT2_CV_Escort_ReturnToStart_IG_002_AllRightLets=All right. Let's call it a day and head back. PU_GENPILOT2_CV_Escort_ReturnToStart_IG_003_IThinkWere=I think we're done for the day. Time to head back. PU_GENPILOT2_CV_Escort_ReturnToStart_IG_004_LetsWrapThings=Let's wrap things up and head back. PU_GENPILOT2_CV_Escort_ReturnToStart_IG_005_IThinkThats=I think that's enough for today. Let's head back. PU_GENPILOT2_CV_Escort_StartWork_IG_001_LetsGetDown=Let's get down to business. PU_GENPILOT2_CV_Escort_StartWork_IG_002_TimeToGet=Time to get to work. PU_GENPILOT2_CV_Escort_StartWork_IG_003_LetsGetStarted=Let's get started. PU_GENPILOT2_CV_Escort_StartWork_IG_004_TimeToGet=Time to get on the clock, people. PU_GENPILOT2_CV_Escort_StartWork_IG_005_QuickerWeGet=Quicker we get started, quicker we can get going. PU_GENPILOT2_CV_Escort_StayClose_High_IG_001_WhereDoYou=Where do you think you're going? PU_GENPILOT2_CV_Escort_StayClose_High_IG_002_YoureJustGonna=You're just gonna leave us here to die? PU_GENPILOT2_CV_Escort_StayClose_High_IG_003_WhereYouFlying=Where you flying off to? PU_GENPILOT2_CV_Escort_StayClose_Low_IG_001_YoureSupposedTo=You're supposed to be escorting me, or did you forget? PU_GENPILOT2_CV_Escort_StayClose_Low_IG_002_StayOnMe=Stay on me, you're drifting off course. PU_GENPILOT2_CV_Escort_StayClose_Low_IG_003_WhereAreYou=Where are you going? I need you to stay on me. PU_GENPILOT2_CV_Escort_StayClose_Low_IG_004_NeedYouTo=Need you to follow my lead, stay close to me. PU_GENPILOT2_CV_Escort_StayClose_Low_IG_005_WhereAreYou=Where are you going? Job's not over yet. Stay close. PU_GENPILOT2_CV_Escort_Thanks_IG_001_AppreciateIt=Appreciate it. PU_GENPILOT2_CV_Escort_Thanks_IG_002_Thanks=Thanks. PU_GENPILOT2_CV_Escort_Thanks_IG_003_NiceWork=Nice work. PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_001_GetThemOff=Get them off us! PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_002_KeepThemBack=Keep them back! PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_003_TheyreClosingIn=They're closing in! PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=Taking damage! PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_002_ImHit=I'm hit! PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_003_TheyreLightingMe=They're lighting me up! PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_004_GettingToreInto=Getting tore into! PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_005_DammitTheyGot=Dammit, they got me. PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_001_YeahIfThey=Yeah, if they haven't turned up yet, I don't think they're going to. PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_002_WellWeCant=Well, we can't wait around all day. We're going to have to go ahead without them. PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_003_GreatLooksLike=Great. Looks like they're a no-show. PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_004_WereGonnaFall=We're gonna fall behind schedule at this rate. Guess we got to make do shorthanded. PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_005_ThatsItIm=That's it. I'm calling it. PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_001_JustWaitingNow=Just waiting now for the rest of the group to arrive. PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_002_OnceTheRest=Once the rest of the convoy arrives, we'll head out. PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_003_GotAFew=Got a few more ships on their way and then we'll get going. PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_004_WereJustWaiting=We're just waiting on a few more to arrive before we go. PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_005_WeGotTo=We got to wait for the rest of the ships to arrive. PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_001_YouHitMe=You hit me any more, and you can forget this job. PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_002_EnoughDoThat=Enough. Do that again, and you're done. PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_003_HitMeOne=Hit me one more time, and that is it. PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_001_YouKeepThat=You keep that up, and you can forget this job. PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_002_KeepScrewingAround=Keep screwing around and I'm pulling the plug. PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_003_JustWarningYou=Just warning you now, I got no tolerance for people acting like that. PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_004_ImGettingTired=I'm getting tired of this. I need you to start acting like you actually want this job. PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_005_ImNotGoing=I'm not going to say this again. Shape up or I'm cutting you loose. PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetBackHere=Get back here now, or you're fired. PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_002_GetOverHere=Get over here or you can forget getting paid! PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_003_YouKeepGoing=You keep going, and I will fire you. PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_001_ListenEitherYoure=Listen. Either you're flying with us or not. I can't wait around for you to make up your mind. PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_002_YouFlyingAll=You flying all over the place is getting pretty old fast. Pull it together or you can forget being paid. PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_003_IDontKnow=I don't know what you think you're doing, but you need to course correct or this job's over for you. PU_GENPILOT2_CV_Escort_WereAllHere_IG_001_ThatsEveryone=That's everyone. PU_GENPILOT2_CV_Escort_WereAllHere_IG_002_LooksLikeThats=Looks like that's the whole group. PU_GENPILOT2_CV_Escort_WereAllHere_IG_003_ThatsTheLast=That's the last ship. PU_GENPILOT2_CV_Escort_WereAllHere_IG_004_GreatThatsAll=Great. That's all of us. PU_GENPILOT2_CV_Escort_WereAllHere_IG_005_ThereAllHere=There. All here. PU_GENPILOT2_CV_Escort_WorkFinished_IG_001_AllRightThats=All right, that's everything. PU_GENPILOT2_CV_Escort_WorkFinished_IG_002_AndDone=And done. PU_GENPILOT2_CV_Escort_WorkFinished_IG_003_ThereWeAre=There we are. All finished. PU_GENPILOT2_CV_Escort_WorkFinished_IG_004_LooksLikeWere=Look's like we're good here. PU_GENPILOT2_CV_Escort_WorkFinished_IG_005_ThatWasThe=That was the last of it. All done. PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_001_WereDone=We're done! PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_002_JobsDone=Job's done! PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_003_WereClear=We're clear! PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_004_AllSet=All set! PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=That's it! PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_001_YourFriendsArent=Your friends aren't going to help you out of this one. PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_002_IDontCare=I don't care how many of you there are, it's not gonna help. PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_003_MoreShipsJust=More ships just mean I get a bigger payday. PU_GENPILOT2_CV_GetHits_IG_EX_001= PU_GENPILOT2_CV_GetHits_IG_EX_002= PU_GENPILOT2_CV_GetHits_IG_EX_003= PU_GENPILOT2_CV_GetHits_IG_EX_004= PU_GENPILOT2_CV_GetHits_IG_EX_005= PU_GENPILOT2_CV_GetHits_IG_EX_006= PU_GENPILOT2_CV_GetHits_IG_EX_007= PU_GENPILOT2_CV_GetHits_IG_EX_008= PU_GENPILOT2_CV_GetHits_IG_EX_009= PU_GENPILOT2_CV_LosingFrustration_IG_001_YouThinkYou=You think you have me, but this isn't over. PU_GENPILOT2_CV_LosingFrustration_IG_002_DontStartCelebrating=Don't start celebrating. I got plent of fight still in me. PU_GENPILOT2_CV_LosingFrustration_IG_003_YouMayBe=You may be doing alright now, but tides about to turn. PU_GENPILOT2_CV_MindYourBusiness_IG_001_ThisHasNothing=This has nothing to do with you. Get out of here while you can still fly. PU_GENPILOT2_CV_MindYourBusiness_IG_002_TakeMyAdvice=Take my advice and turn around while you still can. PU_GENPILOT2_CV_MindYourBusiness_IG_003_IDontKnow=I don't know what you think you're doing here, but trust me it ain't worth it. PU_GENPILOT2_CV_MindYourBusiness_IG_004_HeyWhoeverThe=Hey, whoever the hell you are, get out of here now. PU_GENPILOT2_CV_MindYourBusiness_IG_005_TurnAroundAnd=Turn around and leave now, before we do something you'll regret. PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_001_ThisTritusIs=This tritus is ours. Keep on flying before you get hurt. PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_002_ThisSalvageIs=This salvage is ours and we got the guns to prove it. PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_003_YouMightWant=You might want to rethink if you want you're doing here. PU_GENPILOT2_CV_PlayerAttackFirst_IG_001_WhatTheHell=What the hell? PU_GENPILOT2_CV_PlayerAttackFirst_IG_002_YouWantTo=You want to throw. Fine. Let's throw. PU_GENPILOT2_CV_PlayerAttackFirst_IG_003_ItsOnNow=It's on now. PU_GENPILOT2_CV_PlayerAttackFirst_IG_004_GuessYouMade=Guess you made your choice. PU_GENPILOT2_CV_PlayerAttackFirst_IG_005_ThatWasA=That was a mistake. PU_GENPILOT2_CV_Retreat_IG_001_YoureNotWorth=You're not worth the trouble. PU_GENPILOT2_CV_Retreat_IG_002_DontThinkIm=Don't think I'm gonna forget this. PU_GENPILOT2_CV_Retreat_IG_003_EnoughOfThis=Enough of this shit. PU_GENPILOT2_CV_RevengePosse_Greeting_IG_001_YouTookOne=You took one of ours. That's not something we can let stand. PU_GENPILOT2_CV_RevengePosse_Greeting_IG_002_YouMadeA=You made a mistake, hitting one of ours. Now you're going to pay. PU_GENPILOT2_CV_RevengePosse_Greeting_IG_003_WeHeardWhat=We heard what you did to our friends. You're gonna regret that. PU_GENPILOT2_CV_Target_Chase_IG_001_YouThinkYou=You think you can run? Think again. PU_GENPILOT2_CV_Target_Chase_IG_002_WhyDoThey=Why do they always try to run? PU_GENPILOT2_CV_Target_Chase_IG_003_ImNotDone=I'm not done with you, yet. PU_GENPILOT2_CV_Target_Greet_IG_001_IveBeenLooking=I've been looking everywhere for you, and now I am gonna finally collect. PU_GENPILOT2_CV_Target_Greet_IG_002_InCaseYou=In case you didn't know, there's a price on your head. One I'm looking to collect. PU_GENPILOT2_CV_Target_Greet_IG_003_HeyBitOf=Hey, bit of advice. Next time you have a contract on your head, you might want to be a bit been more careful about flying around. PU_GENPILOT2_CV_Target_Taunt_IG_001_YouMightAs=You might as well go ahead and give up now. PU_GENPILOT2_CV_Target_Taunt_IG_002_ComeOnAnd=Come on and take your punishment. Enough wasting my time. PU_GENPILOT2_CV_Target_Taunt_IG_003_YoureNotWeasling=You're not weasling your way out of this one. PU_GENPILOT2_CV_Target_Taunt_IG_004_WhyDontYou=Why don't you just let me end this already? PU_GENPILOT2_CV_Target_Taunt_IG_005_AllThisFightings=All this fighting's just a waste of time. Only one way this is going to go. PU_GENPILOT2_CV_Taunt_BountyHunter_IG_001_KeepTryingYoull=Keep trying. You'll never take me. PU_GENPILOT2_CV_Taunt_BountyHunter_IG_002_ImNotGonna=I'm not gonna the easy payday you were hoping for, am I? PU_GENPILOT2_CV_Taunt_BountyHunter_IG_003_StartingToRegret=Starting to regret taking contract on me, aren't ya? PU_GENPILOT2_CV_Taunt_General_IG_001_DoesntMatterThe=Doesn't matter the ship, doesn't matter the guns. No way you're beating me. PU_GENPILOT2_CV_Taunt_General_IG_002_DontWorryThis=Don't worry. This will be over soon enough. PU_GENPILOT2_CV_Taunt_General_IG_003_YoureLivingA=You're living a fantasy if you think this is gonna go your way. PU_GENPILOT2_CV_Taunt_General_IG_004_ImNotDone=I'm not done with you yet. PU_GENPILOT2_CV_Taunt_General_IG_005_IHateTo=I hate to imagine what your flight suit must smell like right now. PU_GENPILOT2_CV_Taunt_Kill_IG_001_YoureGonnaBe=You're gonna be next. PU_GENPILOT2_CV_Taunt_Kill_IG_002_ThatsWhatI=That's what I like to see. PU_GENPILOT2_CV_Taunt_Kill_IG_003_YouCanTake=You can take some comfort that they we're killed by professionals. PU_GENPILOT2_CV_Taunt_Kill_IG_004_TargetDown=Target down. PU_GENPILOT2_CV_Taunt_Kill_IG_005_ThatsAnotherOne=That's another one for us. PU_GENPILOT2_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like this. PU_GENPILOT2_CV_Taunt_Missile_IG_002_GotSomethingFor=Got something for you. PU_GENPILOT2_CV_Taunt_Missile_IG_003_ThisllShutYou=This'll shut you up. PU_GENPILOT2_CV_Taunt_WarningAttack_IG_001_GetReadyHere=Get ready, here I come. PU_GENPILOT2_CV_Taunt_WarningAttack_IG_002_WhatEverHappens=What ever happens now, is on you. PU_GENPILOT2_CV_Taunt_WarningAttack_IG_003_LetsSeeHow=Let's see how good you really are. PU_GENPILOT2_CV_Taunt_WarningAttack_IG_004_HopeYourInsurance=Hope your insurance is paid up. PU_GENPILOT2_CV_Taunt_WarningAttack_IG_005_EnoughWastingTime=Enough wasting time. PU_GENPILOT3_CV_AnnounceAttack_IG_001_WellWellWell=Well, well, well, look what we got here. PU_GENPILOT3_CV_AnnounceAttack_IG_002_ListenUpThis=Listen up. This is a robbery. Rules are very simple: do what we say and maybe you won't die. But you probably will. PU_GENPILOT3_CV_AnnounceAttack_IG_003_ThisIsntYour=This isn't your day, is it? It's just going to get worse from here. PU_GENPILOT3_CV_AnnounceAttack_IG_004_HeresHowThis=Here's how this is going to break down. First, I kill you. Second, I pick your corpse for drinking money. PU_GENPILOT3_CV_AnnounceAttack_IG_005_StrapInThis=Strap in. This is about to get deadly. PU_GENPILOT3_CV_BountyHunter_Greeting_IG_001_HeyWhatsThe=What's the price on my head up to? Between you and me, it's not enough for the trouble you got now. PU_GENPILOT3_CV_BountyHunter_Greeting_IG_003_IFiguredSomeone=I figured someone would come for me sooner or later. Let's see what you got. PU_GENPILOT3_CV_BountyHunter_Greeting_IG_004_GoddamnBountyHunters=Goddamn bounty hunters are like roaches. You stomp one and two more show up. PU_GENPILOT3_CV_BountyHunter_Greeting_IG_005_YouPickedThe=You picked the wrong bounty, asshole. PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_001_SystemsFailingSystems=Systems failing, systems failing, I'm taking too much fire no no no no no no no! PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_002_ICantHold=I can't hold it, systems failing somebody get these off me, nooooo! PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_003_ICantHold=I can't hold it there's too many of them, argh! PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_001_SystemsFailingSystems=Systems failing! Systems failing! I can't hold it! I can't hold it! PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_002_ICantHold=I can't hold it, I can't hold it, systems failing I'm taking too much fire, I'm taking too much fire! PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_003_ImTakingToo=I'm taking too much fire, taking too much fire! No, no, no! PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneKeep=Almost done. Keep 'em off me. PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_002_StillWorking=Still working over here. PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_003_KeepThemBusy=Keep them busy. I'm almost there. PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_001_AhSomebodyCame=Ah. Somebody came. Up for a scrap? PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_002_GladYouCould=Glad you could make it. This evens the odds a little. That is, if you feel like fighting. PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_003_HeyThereYou=Hey there. You up for venting some scumbags? PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_004_SomeoneLikesTo=Someone likes to make dramatic entrances. You mind lending me a hand teaching these assholes a lesson? PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_005_ThisIsA=This is a first, someone responds to a distress call. You wanna help ghost these scumbags? PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_001_HeyMyShip=Hey. My ship's dead. I need some time to get it back online. Can you cover me? PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_002_ICantBelieve=I can't believe somebody came. I need you to engage the hostiles while I get back up and running. PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_003_ThisIsAFirst=This is a first, someone responds to a distress call. Look, I need some cover while I get these systems back online. PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_004_WellSomeoneLikes=Well, someone likes dramatic entrances. You mind keep them off me while I fix my ship? PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_005_GladYouCould=Glad you could make it. Ship's a little worse for wear. You mind keeping them busy while I work? PU_GENPILOT3_CV_Distress_BegForLife_IG_001_ComeOnDo=Come on, do it. PU_GENPILOT3_CV_Distress_BegForLife_IG_002_WhatYouWant=What, you want me to beg? Screw you. PU_GENPILOT3_CV_Distress_BegForLife_IG_003_YouHaveYour=You have your shot. Take it. PU_GENPILOT3_CV_Distress_Call_Comm_IG_001_GenCommsGen=Gen comms, gen comms. I'm under attack. Repeat. I'm under attack. PU_GENPILOT3_CV_Distress_Call_Comm_IG_002_AnyoneOutThere=Anyone out there? I'm taking fire and need assistance. Is anyone out there? I'm taking fire and need assistance. PU_GENPILOT3_CV_Distress_Call_Comm_IG_003_MaydayMaydayHostile=Mayday, mayday. Hostile contact. Need help. PU_GENPILOT3_CV_Distress_Call_Comm_IG_004_IfAnyonesListening=If anyone's listening, I need a hand. PU_GENPILOT3_CV_Distress_Call_Comm_IG_005_AllShipsThis=All ships. This is an emergency comm. I'm under attack and need assistance. PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_001_AllChannelsMy=All channels. My ship is being attacked. Need assistance. Over. PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_002_GenCommsUnder=Gen comms. Under attack from multiple hostiles. Need backup. PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_003_AttentionImIn=Attention. I'm in danger and need help. Come back. PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=Anybody out there. I'm engaged with multiple contacts and need assistance. PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayMayday=Mayday, mayday, mayday. I am under attack and need of assistance. Please respond. PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_001_IShouldGo=I should go. PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_002_WeDoneHere=We done here? Good. PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_003_DontThinkTheres=Don't think there's anything else to say. PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_004_ThatsThatI=That's that. I guess. PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_005_TimeToGo=Time to go. PU_GENPILOT3_CV_Distress_Farewell_Good_IG_001_ImOutTake=I'm out. Take care. PU_GENPILOT3_CV_Distress_Farewell_Good_IG_002_ImGonnaHead=I'm gonna head off. Stay safe. PU_GENPILOT3_CV_Distress_Farewell_Good_IG_003_SeeYouAround=See you around. PU_GENPILOT3_CV_Distress_Farewell_Good_IG_004_Later=Later. PU_GENPILOT3_CV_Distress_Farewell_Good_IG_005_YouTakeIt=You take it easy. PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_001_WereClearThat=We're clear. That was close. PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_002_ImSurprisedWe=I'm surprised we survived that. PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_003_BarelyScrapedThat=Barely scraped that one, huh. PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_004_TheCloseFights=The close fights are always the toughest to forget. PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_005_YouThinkIts=You think it's bad now, wait til the adrenaline wears off. PU_GENPILOT3_CV_Distress_FightOver_Good_IG_001_YouMadeShort=You made short work of them. PU_GENPILOT3_CV_Distress_FightOver_Good_IG_002_HaventSeenThat=Haven't seen that kind of efficiency since the military. PU_GENPILOT3_CV_Distress_FightOver_Good_IG_003_TheyDidntStand=They didn't stand a chance, huh. PU_GENPILOT3_CV_Distress_FightOver_Good_IG_004_DispatchedThemWith=Dispatched them with ease, huh? PU_GENPILOT3_CV_Distress_FightOver_Good_IG_005_HandledYourselfPretty=Handled yourself pretty well there. PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_001_GonnaSendYou=Gonna send you a little something for your help. PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_002_HereTakeThis=Here. Take this. PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_003_HereIHope=Here. I hope this helps with repairs. PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_004_TransferringSomeCredits=Transferring some credits. You earned it. PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_005_HeyHeresA=Hey, here's a little extra thanks. PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=Back online. PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_002_SystemsUp=System's up. PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ImGoodTo=I'm good to go. PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_001_ShipsStillDown=Ship's still down. Need a bit more time. PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_002_StillWorkingOn=Still working on the repairs. Gonna be a little longer. PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_003_RepairsAreTaking=Repairs are taking longer than anticipated. PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_001_WhatYouWant=What, you want money? PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_002_IDontHave=I don't have time for this. What'll it take for you to go away? PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_003_HowAboutI=How about I make it worth your while to let me go? PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_001_CheckYourFire=Check your fire. PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_002_ImAFriendly=I'm a friendly. PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_003_StopShootingMe=Stop shooting me. PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_001_Impact=Impact! PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_002_Careful=Careful! PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_001_WatchIt=Watch it. PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_002_Easy=Easy... PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_003_YoureTooClose=You're too close. PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_001_WereTakingToo=We're taking too many hits to work. Handle them. PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_002_IWasntKidding=I wasn't kidding when I said keep them off me. I can't work like this. PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_003_ICantWork=I can't work if I'm getting shot up. PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpinningUpLets=Spinning up. Let's get out of here. PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_SpoolUpWere=Spool up. We're oscar mike. PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_TimeToGo=Time to go. PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_001_YoureOutClassed=Your out classed. No way out now. PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_002_YoureProbablyReconsidering=You're probably reconsidering your approach to this situation right about now. PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_003_BetYoureRegretting=Bet you're regretting tangling with us now. PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_001_ScopesClear=Scope's clear. PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_002_ThatLooksLike=That looks like all of them. PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_003_NoOtherHostiles=No other hostiles sighted. PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_004_WereClearHostiles=We're clear. Hostiles eliminated. PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_005_DontSeeAny=Don't see any more. PU_GENPILOT3_CV_Escort_AlmostDead_IG_001_YouOnABreak=You on a break or something?! I'm dying here. PU_GENPILOT3_CV_Escort_AlmostDead_IG_002_SystemsAreAbout=Systems are about to go critical! PU_GENPILOT3_CV_Escort_AlmostDead_IG_003_ICantHold=I can't hold out much longer. PU_GENPILOT3_CV_Escort_AlmostDead_IG_004_IGotSecondsLeft=I got seconds left unless you do something fast! PU_GENPILOT3_CV_Escort_AlmostDead_IG_004b_IGotSecondsLeft=I got seconds left unless you do something fast! PU_GENPILOT3_CV_Escort_AlmostDead_IG_005_HowAboutSome=How about some goddamn help? I'm almost done for. PU_GENPILOT3_CV_Escort_AlmostDead_IG_005b_HowAboutSome=How about some goddamn help? I'm almost done for. PU_GENPILOT3_CV_Escort_AlmostDone_IG_001_GettingClose=Getting close. PU_GENPILOT3_CV_Escort_AlmostDone_IG_002_AlmostFinishedHere=Almost finished here. PU_GENPILOT3_CV_Escort_AlmostDone_IG_003_NeedALittle=Need a little longer. PU_GENPILOT3_CV_Escort_AlmostDone_IG_004_NearlyThere=Nearly there. PU_GENPILOT3_CV_Escort_AlmostDone_IG_004b_NearlyThere=Nearly there. PU_GENPILOT3_CV_Escort_AlmostDone_IG_005_AlmostThere=Almost there. PU_GENPILOT3_CV_Escort_AlmostDone_IG_005b_AlmostThere=Almost there. PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_001_OkayWereGetting=Okay. We're getting close. PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_002_ThatsWhereWere=That's where we're headed. PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_003_StayCloseWere=Stay close. We're almost there. PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004_ThatsItComing=That's it coming up. PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004b_ThatsItComing=That's it coming up. PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005_ItsJustUp=It's just up here. PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005b_ItsJustUp=It's just up here. PU_GENPILOT3_CV_Escort_Celebrate_IG_001_NiceOne=Nice one. PU_GENPILOT3_CV_Escort_Celebrate_IG_002_OkayOkayLets=Okay, okay, let's not get too cocky. PU_GENPILOT3_CV_Escort_Celebrate_IG_003_Good=Good. PU_GENPILOT3_CV_Escort_Celebrate_IG_004_NotBad=Not bad. PU_GENPILOT3_CV_Escort_Celebrate_IG_004b_NotBad=Not bad. PU_GENPILOT3_CV_Escort_Celebrate_IG_005_ThatWasOkay=That was okay. PU_GENPILOT3_CV_Escort_Celebrate_IG_005b_ThatWasOkay=That was okay. PU_GENPILOT3_CV_Escort_EncourageAttack_IG_001_WeaponsFree=Weapons free. PU_GENPILOT3_CV_Escort_EncourageAttack_IG_002_TakeThemOut=Take them out. PU_GENPILOT3_CV_Escort_EncourageAttack_IG_003_YoureClearedTo=You're cleared to engage. PU_GENPILOT3_CV_Escort_EncourageAttack_IG_004_TheyreAllYours=They're all yours. PU_GENPILOT3_CV_Escort_EncourageAttack_IG_005_YoureUpTake=You're up. Take them down. PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_001_Contact=Contact. PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_002_GotHostilesIncoming=Got hostiles incoming. PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_003_GetOnThe=Get on the clock. Hostiles inbound. PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_004_EnemiesInbound=Enemies inbound. PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_005_BaddiesOnThe=Baddies on the scope. PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_001_ShitTheyCalled=Shit, they called in some more. PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_002_GotMoreContacts=Got more contacts coming in. PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_003_LookAliveMore=Look alive. More hostiles inbound. PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_001_TargetDown=Target down. PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_002_EnemyDown=Enemy down. PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=Good kill. PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_004_HostileDown=Hostile down. PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_005_TargetEliminated=Target eliminated. PU_GENPILOT3_CV_Escort_Expletives_IG_001_Shit=Shit. PU_GENPILOT3_CV_Escort_Expletives_IG_002_Dammit=Dammit. PU_GENPILOT3_CV_Escort_Expletives_IG_003_AhHell=Ah hell... PU_GENPILOT3_CV_Escort_Expletives_IG_003b_AhHell=Ah hell... PU_GENPILOT3_CV_Escort_Expletives_IG_004_Asshole=Asshole. PU_GENPILOT3_CV_Escort_Expletives_IG_004b_Asshole=Asshole. PU_GENPILOT3_CV_Escort_Expletives_IG_005_Bastard=Bastard. PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_001_WeDoneHere=We done here? Good. PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_002_ImOut=I'm out. PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_003_ThatItGlad=That it? Glad to hear it. PU_GENPILOT3_CV_Escort_Farewell_Good_IG_001_TilNextTime=Til next time. PU_GENPILOT3_CV_Escort_Farewell_Good_IG_002_StaySafe=Stay safe. PU_GENPILOT3_CV_Escort_Farewell_Good_IG_003_SeeYouAround=See you around. PU_GENPILOT3_CV_Escort_Farewell_Good_IG_004_StayFrosty=Stay frosty. PU_GENPILOT3_CV_Escort_Farewell_Good_IG_005_Later=Later. PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_001_ALittleCloser=A little closer than I would have liked. PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_002_WellThatWas=Well... that was tense. PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_003_WeGotLucky=We got lucky there. Remember that. PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_004_WellThatllWake=Well, that'll wake you up. PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_005_NothingLIkeA=Nothing like a brush with death to kick off your day. PU_GENPILOT3_CV_Escort_FightOver_Good_IG_001_WellDone=Well done. PU_GENPILOT3_CV_Escort_FightOver_Good_IG_002_HopefullyThereWont=Hopefully there won't be any more distractions. PU_GENPILOT3_CV_Escort_FightOver_Good_IG_003_HandledYourselfWell=Handled yourself well back there. PU_GENPILOT3_CV_Escort_FightOver_Good_IG_004_SolidFightingThere=Solid fighting there. PU_GENPILOT3_CV_Escort_FightOver_Good_IG_005_YeahThatWas=Yeah. That was good. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001_ImOnYour=I'm on your side. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001b_ImOnYour=I'm on your side. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002_CheckYourFire=Check your fire. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002b_CheckYourFire=Check your fire. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003_WatchItAsshole=Watch it, asshole. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003b_WatchItAsshole=Watch it, asshole. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_004_BlueOnBlue=Blue on blue. PU_GENPILOT3_CV_Escort_FriendlyFire_IG_005_ImAFriendly=I'm a friendly. PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_001_SorryMyFault=Sorry, my fault. PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_002_AhThatWas=Oh... that was me. PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_003_Oops=Oops. PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_001_FriendlyShipDown=Friendly ship down. PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_002_DammitWeLost=Dammit. We lost one of ours. PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003_ShitWeLost=Shit. We lost one. PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003b_ShitWeLost=Shit. We lost one. PU_GENPILOT3_CV_Escort_Greeting_IG_001_SoYoureThe=So, you're the escort, huh? Okay. PU_GENPILOT3_CV_Escort_Greeting_IG_002_AboutTimeYou=About time you showed up. PU_GENPILOT3_CV_Escort_Greeting_IG_003_HeyThanksFor=Hey. Thanks for coming. PU_GENPILOT3_CV_Escort_Greeting_IG_004_YouTheEscort=You the escort? Good. PU_GENPILOT3_CV_Escort_Greeting_IG_005_HowsItGoing=How's it going? Escort, right? Good. PU_GENPILOT3_CV_Escort_KeepLookOut_IG_001_WatchMyBack=Watch my back. PU_GENPILOT3_CV_Escort_KeepLookOut_IG_002_KeepAnEye=Keep an eye out. PU_GENPILOT3_CV_Escort_KeepLookOut_IG_003_TimeToEarn=Time to earn your money. Keep a look out. PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004_LookOutFor=Look out for trouble. PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004b_LookOutFor=Look out for trouble. PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005_StaySharp=Stay sharp. PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005b_StaySharp=Stay sharp. PU_GENPILOT3_CV_Escort_LetsGo_IG_001_LetsGetThis=Let's get this show on the road. PU_GENPILOT3_CV_Escort_LetsGo_IG_002_TimeToGo=Time to go. PU_GENPILOT3_CV_Escort_LetsGo_IG_003_LetsDoThis=Let's do this. PU_GENPILOT3_CV_Escort_LetsGo_IG_004_Done=Done. PU_GENPILOT3_CV_Escort_LetsGo_IG_004b_Done=Done. PU_GENPILOT3_CV_Escort_LetsGo_IG_005_LetsRoll=Let's roll. PU_GENPILOT3_CV_Escort_LetsGo_IG_005b_LetsRoll=Let's roll. PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=Let's go. Let's go. PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_002_MoveOut=Move out. PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_003_SpinUpAnd=Spin up and go. Now PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_004_WereOscarMike=We're Oscar Mike. PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_005_MoveMoveMove=Move, move, move. PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_001_LetsGetBack=Let's get back on mission. PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_002_ComeOnWe=Come on. We got shit to do. PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003_LetsGoWere=Let's go, we're on a clock. PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003b_LetsGoWere=Let's go, we're on a clock. PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_004_MoveOut=Move out. PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_005_LetsKeepIt=Let's keep it moving. PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_001_ThatsItJobs=That's it. Job's over. PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_002_DoneWithYou=Done with you. PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_003_YouAintGetting=You ain't getting shit from me. PU_GENPILOT3_CV_Escort_MissionFailed_IG_001_ThatsItIm=That's it. I'm done with you. PU_GENPILOT3_CV_Escort_MissionFailed_IG_002_ForgetItJobs=Forget it. Job's over. PU_GENPILOT3_CV_Escort_MissionFailed_IG_003_WereDoneI=We're done. I don't work with amateurs. PU_GENPILOT3_CV_Escort_MissionFailed_IG_004_YoureOut=You're out. PU_GENPILOT3_CV_Escort_MissionFailed_IG_004b_YoureOut=You're out. PU_GENPILOT3_CV_Escort_MissionFailed_IG_005_WereDone=We're done. PU_GENPILOT3_CV_Escort_MissionFailed_IG_005b_WereDone=We're done. PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_001_DoMeA=Do me a favor. Handle them. PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_002_IllBeRight=I'll be right back. PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_003_ScrewThisIm=Screw this. I'm out. PU_GENPILOT3_CV_Escort_NeedASecond_IG_001_StillWrappingA=Still wrapping a few things up. It'll be a few. PU_GENPILOT3_CV_Escort_NeedASecond_IG_002_EntertainYourselfFor=Entertain yourself for a few. I need to make some final checks. PU_GENPILOT3_CV_Escort_NeedASecond_IG_003_WereNotLeaving=We're not leaving yet. PU_GENPILOT3_CV_Escort_NeedASecond_IG_004_ItllBeA=It'll be a minute or two. PU_GENPILOT3_CV_Escort_NeedASecond_IG_004b_IllBeA=It'll be a minute or two. PU_GENPILOT3_CV_Escort_NeedASecond_IG_005_RelaxWellBe=Relax. We'll be a little bit. PU_GENPILOT3_CV_Escort_NeedASecond_IG_005b_RelaxWellBe=Relax. We'll be a little bit. PU_GENPILOT3_CV_Escort_NeedHelp_IG_001_NeedBackUp=Need backup. PU_GENPILOT3_CV_Escort_NeedHelp_IG_002_WhereTheHell=Where the hell are you? PU_GENPILOT3_CV_Escort_NeedHelp_IG_003_MaydayMayday=Mayday, mayday. PU_GENPILOT3_CV_Escort_NeedHelp_IG_004_LittleHelpOver=Little help over here. PU_GENPILOT3_CV_Escort_NeedHelp_IG_004b_LittleHelpOver=Little help over here. PU_GENPILOT3_CV_Escort_NeedHelp_IG_005_AnytimeYoudLike=Anytime you'd like to help. PU_GENPILOT3_CV_Escort_NeedHelp_IG_005b_AnytimeYoudLike=Anytime you'd like to help. PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_001_ImNotDone=I'm not done yet. PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_002_TakingALittle=Taking a little longer than expected. Hold tight. PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_003_ItllBeA=It'll be a little longer. I'm still working PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004_StillWorkingNeed=Still working. Need time. PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004b_StillWorkingNeed=Still working. Need time. PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005_StillInProgress=Still in progress. PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005b_StillInProgress=Still in progress. PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_001_KeepEmOff=Keep 'em off me. I'm almost done. PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_002_ImNotDone=I'm not done yet. You're gonna have to cover me. PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_003_INeedThese=I need these ships cleared. I'm still working. PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_004_GonnaNeedSome=Gonna need some more cover. Almost there. PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_005_KeepEmClear=Keep 'em clear. I'm still working. PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_001_WhatTheHell=What the hell! PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_002_YouGoddamnIdiot=You goddamn idiot! PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_003_WereHit=We're hit! PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004_GoddammitWhatdI=Goddammit, what'd I say? PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004b_GoddammitWhatdI=Goddammit, what'd I say? PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005_IToldYou=I told you to look out. PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005b_IToldYou=I told you to look out. PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_001_BackTheHell=Back the hell off. PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_002_Careful=Careful... PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying. PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004_WatchOut=Watch out. PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004b_WatchOut=Watch out. PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005_EasyThereSport=Easy there, sport. PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005b_EasyThereSport=Easy there, sport. PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_001_DontEverKeep=Don't ever keep me waiting like that again. PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_002_LookWhenYou=Look, when you work for me, you work on my timetable. PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_003_WhereTheHell=Where the hell were you? I hired you to escort me, not hang around and keep me waiting. PU_GENPILOT3_CV_Escort_QTravelDest_IG_001_HeresWhereWere=Here's where we're going. PU_GENPILOT3_CV_Escort_QTravelDest_IG_002_SendingQTCoordinates=Sending QT coordinates. PU_GENPILOT3_CV_Escort_QTravelDest_IG_003_PrepForQuantum=Prep for quantum travel. Here's where we're going. PU_GENPILOT3_CV_Escort_QTravelDest_IG_004_StandByFor=Stand by for coordinates. PU_GENPILOT3_CV_Escort_QTravelDest_IG_004b_StandByFor=Stand by for coordinates. PU_GENPILOT3_CV_Escort_QTravelDest_IG_005_HoldForQT=Hold for QT point. PU_GENPILOT3_CV_Escort_QTravelDest_IG_005b_HoldForQT=Hold for QT point. PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_001_AlrightNextQuantum=Alright, next quantum travel point. PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_002_OkayHeresOur=Okay. Here's our next stop. PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_003_SendingNextQT=Sending next QT point. PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_001_SpoolUpQuantum=Spool up quantum drive. PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_002_TimeToGo=Time to go. PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_003_HeadingOut=Heading out. PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004_QuantumInThree=Quantum in three... two... one... PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004b_QuantumInThree=Quantum in three... two... one... PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005_ActivatingQuantumDrive=Activating quantum drive. PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005b_ActivatingQuantumDrive=Activating quantum drive. PU_GENPILOT3_CV_Escort_ReadyToGo_IG_001_OkayDone=Okay. Done. PU_GENPILOT3_CV_Escort_ReadyToGo_IG_002_AllSet=All set. PU_GENPILOT3_CV_Escort_ReadyToGo_IG_003_ReadyUp=Ready up. PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004_OkayLetsGo=Okay. Let's go. PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004b_OkayLetsGo=Okay. Let's go. PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005_TimeToGo=Time to go. PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005b_TimeToGo=Time to go. PU_GENPILOT3_CV_Escort_ReturnToStart_IG_001_WereDoneHeading=We're done. Heading home. PU_GENPILOT3_CV_Escort_ReturnToStart_IG_002_GotWhatI=Got what I need. Prep to head back. PU_GENPILOT3_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=That's the last one. Let's head home. PU_GENPILOT3_CV_Escort_ReturnToStart_IG_004_WereGoodTime=We're good. Time to wrap this up. PU_GENPILOT3_CV_Escort_ReturnToStart_IG_005_ThatWasIt=That was it. Let's head back. PU_GENPILOT3_CV_Escort_StartWork_IG_001_StandBy=Stand by. PU_GENPILOT3_CV_Escort_StartWork_IG_002_StartingScans=Starting scans. PU_GENPILOT3_CV_Escort_StartWork_IG_003_OkayGoingOffline=Okay. Going offline line for a bit while we work. PU_GENPILOT3_CV_Escort_StartWork_IG_004_LetsGetThis=Let's get this done. PU_GENPILOT3_CV_Escort_StartWork_IG_004b_LetsGetThis=Let's get this done. PU_GENPILOT3_CV_Escort_StartWork_IG_005_OkayLetsGet=Okay, let's get to it. PU_GENPILOT3_CV_Escort_StartWork_IG_005b_OkayLetsGet=Okay, let's get to it. PU_GENPILOT3_CV_Escort_StayClose_High_IG_001_YoureDriftingGet=You're drifting. Get back in this. PU_GENPILOT3_CV_Escort_StayClose_High_IG_002_YouCantJust=You can't just fly away like that. PU_GENPILOT3_CV_Escort_StayClose_High_IG_003_WhereAreYou=Where you going? Come back and fight. PU_GENPILOT3_CV_Escort_StayClose_Low_IG_001_DontWander=Don't wander. PU_GENPILOT3_CV_Escort_StayClose_Low_IG_002_StayClose=Stay close. PU_GENPILOT3_CV_Escort_StayClose_Low_IG_003_GetBackHere=Get back here. PU_GENPILOT3_CV_Escort_StayClose_Low_IG_004_DontFlyOff=Don't fly off. PU_GENPILOT3_CV_Escort_StayClose_Low_IG_005_StayOnMe=Stay on me. PU_GENPILOT3_CV_Escort_Thanks_IG_001_ThanksForThe=Thanks for the backup. PU_GENPILOT3_CV_Escort_Thanks_IG_002_Thanks=Thanks. PU_GENPILOT3_CV_Escort_Thanks_IG_003_AppreciateIt=Appreciate it. PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_001_KeepEmOff=Keep 'em off me. PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_002_WhatAmI=What am I paying you for? Protect me. PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_003_INeedBackup=I need backup. Now. PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_001_ImHit=I'm hit. PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_002_TakingFire=Taking fire. PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_003_ShitThatHurt=Shit... that hurt. PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_004_ThisIsStarting=This is starting to piss me off. PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_005_Ow=Ow. PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_001_ScrewItWere=Screw it. We're leaving. PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_002_ImDoneWaiting=I'm done waiting. PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_003_HellWithIt=Hell with it. PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004_ThinkWeveWaited=Think we've waited long enough. PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004b_ThinkWeveWaited=Think we've waited long enough. PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005_TheyArentComing=They aren't coming. PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005b_TheyArentComing=They aren't coming. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001_WereWaitingFor=We're waiting on a couple more. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001b_WereWaitingOn=We're waiting on a couple more. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_002_HoldOnFor=Hold on for a sec. There are a few others inbound. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_003_GotAFew=Got a few more people coming. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004_WeHaveA=We have a few more on our team showing up. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004b_WeHaveA=We have a few more on our team showing up. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005_WeArentAll=We aren't all here yet. PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005b_WeArentAll=We aren't all here yet. PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_001_LastGoddamnTime=Last goddamn time: Stop. Hitting. Me. PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_002_HitMeOne=Hit me one more time and I'll pull the plug on all this. PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_003_YouKeepHitting=You keep hitting me and we're done. PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_001_LetsFocusAnd=Let's focus and get this job done. I don't have time for this. PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_002_HeyYouDoing=Hey, you doing this job or what? PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_003_WereOnA=We're on a clock here. Let's stay on track. PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_004_IfYouveGot=If you got other things you'd rather be doing, I can just fire you. PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_005_ThisIsYour=This is your last chance. Shape up or we're done. PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_001_YouGetBack=You get back here and help me out. Otherwise, your contract's dead. PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002_WhatAreYou=What, are you on a break? Get back here or find another job. PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002b_WhatAreYou=What, are you on a break? Get back here or find another job. PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_003_LastChanceGet=Last chance: get back here or I wash my hands of you. PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_001_YouRealiseI=You realize I didn't hire you to wander around, right? Do the job. PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_002_GetOverHere=Get over here. I'm not telling you again. PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_003_TheJobWas=The job was to escort me. Which means you have to be near me. Don't make me revisit our arrangement. PU_GENPILOT3_CV_Escort_WereAllHere_IG_001_ThatsEveryone=That's everyone. PU_GENPILOT3_CV_Escort_WereAllHere_IG_002_WereAllHere=We're all here. PU_GENPILOT3_CV_Escort_WereAllHere_IG_003_EveryoneHereGood=Everyone here? Good. PU_GENPILOT3_CV_Escort_WereAllHere_IG_004_ThatsAllOf=That's all of us. PU_GENPILOT3_CV_Escort_WereAllHere_IG_005_WholeGroupsHere=Whole group's here. PU_GENPILOT3_CV_Escort_WereAllHere_IG_005b_WholeGroupsHere=Whole group's here. PU_GENPILOT3_CV_Escort_WorkFinished_IG_001_ThatsIt=That's it. PU_GENPILOT3_CV_Escort_WorkFinished_IG_002_AllDone=All done. PU_GENPILOT3_CV_Escort_WorkFinished_IG_003_WereFinishedHere=We're finished here. PU_GENPILOT3_CV_Escort_WorkFinished_IG_004_Done=Done. PU_GENPILOT3_CV_Escort_WorkFinished_IG_004b_Done=Done. PU_GENPILOT3_CV_Escort_WorkFinished_IG_005_Finished=Finished. PU_GENPILOT3_CV_Escort_WorkFinished_IG_005b_Finished=Finished. PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItDone=That's it. Done. PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_002_Finished=Finished! PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=There. Got it! PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_004_Done=Done. PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_005_GotIt=Got it. PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_001_YouCouldBring=You could bring a hundred ships. It's not going to change anything. PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_002_HereComesThe=Here comes the calvary, huh? PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_003_AhJustIn=Just in the nick of time... PU_GENPILOT3_CV_GetHits_IG_EX_001= PU_GENPILOT3_CV_GetHits_IG_EX_002= PU_GENPILOT3_CV_GetHits_IG_EX_003= PU_GENPILOT3_CV_GetHits_IG_EX_004= PU_GENPILOT3_CV_GetHits_IG_EX_005= PU_GENPILOT3_CV_GetHits_IG_EX_006= PU_GENPILOT3_CV_GetHits_IG_EX_007= PU_GENPILOT3_CV_GetHits_IG_EX_008= PU_GENPILOT3_CV_GetHits_IG_EX_009= PU_GENPILOT3_CV_GetHits_IG_EX_010_NoNoNo=No no no. PU_GENPILOT3_CV_GetHits_IG_EX_011= PU_GENPILOT3_CV_GetHits_IG_EX_012= PU_GENPILOT3_CV_GetHits_IG_EX_013= PU_GENPILOT3_CV_GetHits_IG_EX_014= PU_GENPILOT3_CV_GetHits_IG_EX_015= PU_GENPILOT3_CV_GetHits_IG_EX_016= PU_GENPILOT3_CV_GetHits_IG_EX_017_AhShit=Ah shit. PU_GENPILOT3_CV_GetHits_IG_EX_018= PU_GENPILOT3_CV_LosingFrustration_IG_001_ImNotDead=I'm not dead yet, you bitch. PU_GENPILOT3_CV_LosingFrustration_IG_002_YouThinkYou=You think you got me? Well, come on! PU_GENPILOT3_CV_LosingFrustration_IG_003_imJustGetting=I'm just getting started. PU_GENPILOT3_CV_MindYourBusiness_IG_001_DriftOnThis=Drift on. This doesn't concern you. PU_GENPILOT3_CV_MindYourBusiness_IG_002_YoureGonnaWanna=You're gonna want to keep on flyin'. PU_GENPILOT3_CV_MindYourBusiness_IG_003_YouDontWant=You don't want to get involved in this. PU_GENPILOT3_CV_MindYourBusiness_IG_004_ThisAdviceIs=This advice is free. Turn around and forget what you saw here. PU_GENPILOT3_CV_MindYourBusiness_IG_005_ThinkRealHard=Think real hard about what you do here. These are the moments where lives are decided. PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_001_DriftThisIs=Drift. This is our scavenge. PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_002_YouMindYour=You mind your scrap and we'll mind ours. You got a problem with that, we're happy to settle it. PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_003_JustKeepOn=Just keep on drifting, this here's our scrap heap. PU_GENPILOT3_CV_PlayerAttackFirst_IG_001_BigMistake=Big mistake. PU_GENPILOT3_CV_PlayerAttackFirst_IG_002_YouWannaFight=Oh, you want a fight? Well, shit... PU_GENPILOT3_CV_PlayerAttackFirst_IG_003_SomeonesFeelingFrisky=Someone's feeling frisky. PU_GENPILOT3_CV_PlayerAttackFirst_IG_004_FineThatsHow=Fine. That's how it's going to be. PU_GENPILOT3_CV_PlayerAttackFirst_IG_005_LetsSeeWhat=Let's see what you got. PU_GENPILOT3_CV_Retreat_IG_001_FallBack=Fall back. PU_GENPILOT3_CV_Retreat_IG_002_LetsGetThe=Let's get the hell out of here. PU_GENPILOT3_CV_Retreat_IG_003_ScrewItIts=Screw it. It's not worth it. PU_GENPILOT3_CV_RevengePosse_Greeting_IG_001_YouThinkYou=You think you can kill one of mine without consequence? PU_GENPILOT3_CV_RevengePosse_Greeting_IG_002_WhatYouThought=What, you thought you could just cash in on my people and walk away? PU_GENPILOT3_CV_RevengePosse_Greeting_IG_003_ItTookSome=It took some time, but I finally found you. Now you're gonna pay for what you've done. PU_GENPILOT3_CV_Target_Chase_IG_001_YouCantRun=You can't run now. PU_GENPILOT3_CV_Target_Chase_IG_002_WhereAreYou=Where are you going? PU_GENPILOT3_CV_Target_Chase_IG_003_OhYouThink=Oh, you think you can just walk away now? I don't think so. PU_GENPILOT3_CV_Target_Greet_IG_001_IveBeenLooking=I've been looking for you. I forgot to see if the contract wanted you alive or dead or alive, so I'll assume the former. PU_GENPILOT3_CV_Target_Greet_IG_002_WeMeetAt=We meet at last. PU_GENPILOT3_CV_Target_Greet_IG_003_SomeonesWillingTo=Someone's willing to pay a nice little sum for you. PU_GENPILOT3_CV_Target_Taunt_IG_001_ThisAllYouGot=This all you got? How the hell did you last this long? PU_GENPILOT3_CV_Target_Taunt_IG_002_ForWhatTheyre=For what they're paying for you, can't say I'm impressed. PU_GENPILOT3_CV_Target_Taunt_IG_003_YouReadyTo=You ready to reconsider giving yourself up? PU_GENPILOT3_CV_Target_Taunt_IG_004_OfAllThe=Of all the people I've hunted, you're barely cracking the top fifty. PU_GENPILOT3_CV_Target_Taunt_IG_005_ThisBarelyCounts=Ha! This barely counts a job. Standards today are slipping. PU_GENPILOT3_CV_Taunt_BountyHunter_IG_001_ISurvivedOn=I survived on the fringe for decades, you won't be the end of me. PU_GENPILOT3_CV_Taunt_BountyHunter_IG_002_ImGonnaMake=I'm gonna make you earn every credit of that bounty. PU_GENPILOT3_CV_Taunt_BountyHunter_IG_003_YouPickedThe=You picked the wrong bounty, friend. PU_GENPILOT3_CV_Taunt_General_IG_001_SavorTheseLast=Savor these last moments. PU_GENPILOT3_CV_Taunt_General_IG_002_DontWorryItll=Don't worry. It'll be over soon. PU_GENPILOT3_CV_Taunt_General_IG_003_YouFeelIt=You feel it, don't you. That growing fear that this is the end. PU_GENPILOT3_CV_Taunt_General_IG_004_JustLetIt=Just let it happen. It's easier this way. PU_GENPILOT3_CV_Taunt_General_IG_005_YoureRunningOut=You're running out of time. PU_GENPILOT3_CV_Taunt_Kill_IG_001_ThatsAFriend=That a friend of yours? PU_GENPILOT3_CV_Taunt_Kill_IG_002_ThatOneBlew=That one blew up good. PU_GENPILOT3_CV_Taunt_Kill_IG_003_YourFriendsAre=Your friends are dropping like flies. PU_GENPILOT3_CV_Taunt_Kill_IG_004_WowAnotherFriend=Wow. Another friend dead. PU_GENPILOT3_CV_Taunt_Kill_IG_005_YoureRunningLow=You're running low on allies. PU_GENPILOT3_CV_Taunt_Missile_IG_001_HaveFunWith=Have fun with that. PU_GENPILOT3_CV_Taunt_Missile_IG_002_GotSomethingFor=Got something for you. PU_GENPILOT3_CV_Taunt_Missile_IG_003_EatThis=Eat this. PU_GENPILOT3_CV_Taunt_WarningAttack_IG_001_EnoughTalk=Enough talk. PU_GENPILOT3_CV_Taunt_WarningAttack_IG_002_MomentOfTruth=Moment of truth. PU_GENPILOT3_CV_Taunt_WarningAttack_IG_003_LetsDance=Let's dance. PU_GENPILOT3_CV_Taunt_WarningAttack_IG_004_LetsDoThis=Let's do this. PU_GENPILOT3_CV_Taunt_WarningAttack_IG_005_IThinkWeve=I think we've talked enough. PU_GENPILOT4_CV_AnnounceAttack_IG_001_HeyGuessWhat=Hey! Guess what! I'm totally going to blow you up and take all your stuff. PU_GENPILOT4_CV_AnnounceAttack_IG_002_ChaChingLooks=Cha ching. Looks like I hit a gold mine with you lot. PU_GENPILOT4_CV_AnnounceAttack_IG_003_JustToLet=Just to let you know how this works. Step one is I kill you. Step two, I sell all your belongings. Pretty straight forward, really. PU_GENPILOT4_CV_AnnounceAttack_IG_004_WhatDoWe=What do we have here? A nice big fat payday for yours truly. PU_GENPILOT4_CV_AnnounceAttack_IG_005_CanYouBelieve=Can you believe it? I just happen to stumble across some easy pickings like you. Talk about lucky. PU_GENPILOT4_CV_BountyHunter_Greeting_IG_001_HeyNowLet=Hey now. Let me guess, you thought you'd show up and collect some easy credits off my head. Guess what? It's not gonna be that easy. PU_GENPILOT4_CV_BountyHunter_Greeting_IG_002_WhateverTheyrePaying=Whatever they're paying you for me, I can tell you now it's not nearly enough. PU_GENPILOT4_CV_BountyHunter_Greeting_IG_003_OhLookAt=Oh look at that. Another punk who thinks they can take me down. What makes you think you're gonna do better than everyone else who's tried to collect on me? PU_GENPILOT4_CV_BountyHunter_Greeting_IG_004_ArentYouBrave=Aren't you brave trying to collect the price on me. Brave or really stupid. PU_GENPILOT4_CV_BountyHunter_Greeting_IG_005_IWonderHow=I wonder how much the price on me is going to go up after I take you down? PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_001_YoureNotResponding=You're not responding, you're not, you're not resp... argh! PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002_MaydayMayday=May day, may day, may day may...argh!! PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002b_MaydayMayday=May day, may day, may day may argh! PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_003_TheyreGettingClose=They're getting close, they're getting close argh! PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_004_HesComingOut=He's coming at you, he's... argh! PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_005_MaydayMaydayAnyone=May day? May day, may day may day, anyone there, hey, anyone... argh! PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_006_CanYouHear=Can you hear me? Can you? Can you? Argh! PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_001_HelpHelp=Help, help, help! Argh! PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_002_ICantI=I can't, I can't, I, Argh! PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_003_NoNoNo= PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_004_YeahYeahIts=It's going to work, It's going to work, I will die I swear, argh! PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_005_OhPleasePlease=Oh please, please, please, please, please, please, please, please, please, argh! PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_006_PleasePleasePlease=Please, please, please, argh! PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_001_WereGettingClose=We're getting close. A little bit longer. PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_002_AlmostThereKeep=Almost there. Keep going. PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_003_RepairsAlmostDone=Repairs almost done. You're doing great. PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_001_HolyShitIm=Holy shit, am I glad to see you. Hope you're in the mood for a fight. PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_002_YesIThought=Yes! I thought no one was coming! Now you can help me fight. PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_003_OhThankGod=Oh, thank god you came. Now maybe I have shot against these assholes. PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_004_DamnSomeoneActually=Damn. Someone actually responded. I might actually get out of this alive. Come on, let's take 'em out. PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_005_GeezIThought=Geez. I thought I was hallucinating when you got here. I hope you're ready to fight. PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_001_YouAreA=You are a god send. Hold off these assholes while I do repairs. PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_002_ICannotTell=I cannot tell you how happy I am you're here. My ship's broken, but I can fix it if you can buy me some time. PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_003_OhGodI=Oh god. I didn't think anyone was coming. Try to hold them off while I fix my ship. PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_004_SomeoneActuallyHeard=Someone actually heard my distress call! Listen, I'm bring my systems back online, but I can't do it while these prats are attacking me. See what you can do. PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_005_DamnIAm=Damn, I am so glad to see a friendly face. My ship's dead in the water, but if you hold them off, I can get it up and running again. PU_GENPILOT4_CV_Distress_BegForLife_IG_001_HeyItDoesnt=Hey, it doesn't have to be like this. PU_GENPILOT4_CV_Distress_BegForLife_IG_002_DontDoAnything=Don't do anything you're going to regret, okay? PU_GENPILOT4_CV_Distress_BegForLife_IG_003_ThisIsJust=This is just some big misunderstanding. PU_GENPILOT4_CV_Distress_Call_Comm_IG_001_IfAnyoneCan=If anyone can hear this. I am in immediate need of assistance. PU_GENPILOT4_CV_Distress_Call_Comm_IG_002_MaydayShipUnder=Mayday. Ship under fire. Help is requested. PU_GENPILOT4_CV_Distress_Call_Comm_IG_003_EmergencyEmergencyIm=Emergecy! Emergency! I'm in serious trouble. PU_GENPILOT4_CV_Distress_Call_Comm_IG_004_AnybodyPleaseRespond=Anybody! Please respond! They're going to kill me! PU_GENPILOT4_CV_Distress_Call_Comm_IG_005_HelloCanAnyone=Hello? Can anyone hear me? Hello? Oh god. I'm gonna die. PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_001_GenCommsMy=Gen Comms. My vessel is under attack. Assistance is needed. Please respond. PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_002_AttentionIfYou=Attention. If you can hear this, I need combat assistance. I don't know how much longer I can hold on for. PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_003_MaydayEmergencyAssistance=Mayday! Emergency assistance desperately needed. Send help. PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_004_AllShipsOutlaws=All ships. Outlaws attack in progress. Send help to my coordinates immediately. PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_005_HelpAnybodyPlease=Help! Anybody! Please for the love of god, help me! PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_001_AnywayIGotta=Anyway. I gotta go. PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_002_IThinkWere=I think we're done here. PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_003_OkayImOut=Okay. I'm out of here. PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_004_IShouldGo=I should go. PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_005_AllRightLater=All right. Later. PU_GENPILOT4_CV_Distress_Farewell_Good_IG_001_OkayIBetter=Okay, I better get going. Be good. PU_GENPILOT4_CV_Distress_Farewell_Good_IG_002_IShouldProbably=I should probably go. Stay safe, okay. PU_GENPILOT4_CV_Distress_Farewell_Good_IG_003_IHaveTo=I have head out, but who knows, maybe I can repay you the favor one day. Not that I want you to get attacked by outlaws or anything... I'm just gonna go. PU_GENPILOT4_CV_Distress_Farewell_Good_IG_004_IBetterGet=I better get ship seen to. I'll see you around. PU_GENPILOT4_CV_Distress_Farewell_Good_IG_005_ListenTakeCare=Listen. Take care of yourself out there. PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_001_IDidntThink=I didn't think I'd live to see another day. I was sure I was dead, but I guess miracles do happen. PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_002_IDontKnow=I don't know about you, but after that, I'd be happy to never fly again. PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_003_HowTheHell=How the hell did we survive that? PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_004_GeezTheyTell=Geez. They tell you it's dangerous flying out here, but you just never think it's gonna happen to you. PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_005_WellItWas=Well, it was close, but at least we're still alive, right? PU_GENPILOT4_CV_Distress_FightOver_Good_IG_001_WayToKick=Way to kick some ass. PU_GENPILOT4_CV_Distress_FightOver_Good_IG_002_CrapAmI=Crap. Am I glad you answered my distress call. PU_GENPILOT4_CV_Distress_FightOver_Good_IG_003_ThatWasSome=That was some pretty fantastic flying you just did. PU_GENPILOT4_CV_Distress_FightOver_Good_IG_004_IDontKnow=I don't know where you learned how to do that, but I'm so glad you did. PU_GENPILOT4_CV_Distress_FightOver_Good_IG_005_TheWayYou=The way you just rescued me? That was like something straight out of a vid. I still don't believe it. PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_001_HereTakeThis=Here. Take this. You've earned it. PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_002_ThisIsntMuch=This isn't much, but I want you to have it. PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_003_ImSendingYou=I'm sending you a little something for your trouble. PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_004_EveryGoodTurn=Every good turn deserves another, so here. PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_005_IReallyCant=I really can't tell you how much I appreciate what you did. Here, I hope this makes us a little bit more even. PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_001_SystemsOnline=System's online. PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_002_WereBackUp=We're back up! PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=That's it! We're good! PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_001_StillWorkingOn=Still working on the repairs. Gonna be a little longer. PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=We're working as fast as we can, but we need more time. PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_003_ItsSlowGoing=It's slow going. Just hold them off a bit more. PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_001_LookDoYou=Look, do you want credits? I can give you credits. PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_002_PleaseIfYou=Please. If you leave me alone, I'll make it worth your time. PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_003_OkayOkayHow=Okay. Okay. How about I pay you? PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_001_WatchYourAim=Watch your aim! PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_002_WhosSideAre=Whose side are you on? PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_003_WhatTheHells=What the hell's wrong with you? PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_001_YouCrazy=You crazy? PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_002_YouTryingTo=You tryin' to get us killed? PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_003_ComeOnSeriously=Come on! Seriously? PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_001_Careful=Careful. PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_002_WatchIt=Watch it. PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_003_BackOff=Back off. PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_001_DamnItWe=Damn it, we took more damage. We can't finish if we keep getting hit. PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_002_GetThemOff=Get them off us, or we're never gonna finish. PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_003_ItsNoGood=It's no good. We can't work as long as they keep targeting us. PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingNowLets=Spooling, now. Let's get out of here. PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_ComeOnTime=Come on, time to go. PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGetGoing=Let's get going while we still can. PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_001_WellTheTables=Well, the tables are turned now! PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_002_ThatsRightIve=That's right. I got friends, and they're gonna kick you're ass. PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_003_SeemsLikeEveryone=Seems like everyone in the 'verse is as eager to take you down as I am. PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_001_HateToJinx=Hate to jinx it, but I think they're all gone. PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_002_HeyLookAt=Hey! Look at that. I think we might have actually survived. PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_003_IsThisReally=Is that really it? I was not expecting to actually win that. PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_004_ScopesClearWe=Scope's clear. We might have pulled it off. PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_005_CantBelieveIm=Can't believe I'm saying this, but hostiles clear. I think we're safe for now. PU_GENPILOT4_CV_Escort_AlmostDead_IG_001_ImNotGonna=I'm not gonna last longer. PU_GENPILOT4_CV_Escort_AlmostDead_IG_002_IfAnyoneHas=If anyone has a hail mary up their sleeves, now's the time. PU_GENPILOT4_CV_Escort_AlmostDead_IG_003_IfIDont=If I don't make it through this, tell my mom I never forgave her. PU_GENPILOT4_CV_Escort_AlmostDead_IG_004_HateToSay=Hate to say it, but I think we're losing. PU_GENPILOT4_CV_Escort_AlmostDead_IG_005_ThingsAreLooking=Things are looking pretty damn dire right now. PU_GENPILOT4_CV_Escort_AlmostDone_IG_001_WereInThe=We're in the final stretch. Shouldn't be too much longer. PU_GENPILOT4_CV_Escort_AlmostDone_IG_002_AlmostFinishedWrapping=Almost finished. Wrapping up now. PU_GENPILOT4_CV_Escort_AlmostDone_IG_003_GotOnlyA=Got only a few more things to take care of. Should be done in a second or two. PU_GENPILOT4_CV_Escort_AlmostDone_IG_004_WereApproachingThe=We're approaching the finish line on our side. Won't be much longer, now. PU_GENPILOT4_CV_Escort_AlmostDone_IG_005_NearTheEnd=Near the end now. Should be able to move on soon. PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=There's the job site. PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_002_HereWeAre=Here we are. PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_003_ThisIsUs=This is us. PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_004_AllRightWe=All right, we made it. PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_005_WereHere=We're here. PU_GENPILOT4_CV_Escort_Celebrate_IG_001_ItsLikeWatching=It's like watching an artist at work. PU_GENPILOT4_CV_Escort_Celebrate_IG_002_Brilliant=Brilliant. PU_GENPILOT4_CV_Escort_Celebrate_IG_004_CalMasonCouldnt=Cal Mason couldn't have done it better. PU_GENPILOT4_CV_Escort_Celebrate_IG_005_VeryNice=Very nice. PU_GENPILOT4_CV_Escort_EncourageAttack_IG_001_ItsAllYou=It's all you now. Take them out. PU_GENPILOT4_CV_Escort_EncourageAttack_IG_002_WeaponsFreeOr=Weapons free or whatever the term is. PU_GENPILOT4_CV_Escort_EncourageAttack_IG_003_TimeToUnleash=Time to unleash a little hell. PU_GENPILOT4_CV_Escort_EncourageAttack_IG_004_GoAheadAnd=Go ahead and kill them. It's easy. Just pretend like you're playing Arena Commander. PU_GENPILOT4_CV_Escort_EncourageAttack_IG_005_YouHaveMy=You have my full permission to kick their ass. PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_001_WeGotParty=We got party crashers. PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_002_WhoInvitedThese=Who invited these assholes? PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_003_DamnAndEverything=Damn. And everything was going so well. PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_004_GuessYoureGonna=Guess you're gonna get a chance to earn your pay. PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_005_HeadsUpWe=Heads up. We got trouble. PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_001_AndLookEven=And look. Even more assholes. PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_002_ReinforcementsJustWhat=Re-enforcements. Just what we need. PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_003_OfCourseLike=Of course. Like thing's weren't bad enough. PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_001_ThatsOneForUs=That's one for us. PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_002_AnotherPointFor=Another point for our team. PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_003_SureHopeThey=Sure hope they had their affairs in order. PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_004_AndAnotherOne=And another one bites the dust. PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_005_YouThinkAnyones=You think anyone's gonna miss them? PU_GENPILOT4_CV_Escort_Expletives_IG_001_Shit=Shit. PU_GENPILOT4_CV_Escort_Expletives_IG_001b_Shit=Shit. PU_GENPILOT4_CV_Escort_Expletives_IG_002_Damn=Damn. PU_GENPILOT4_CV_Escort_Expletives_IG_003_SonOfA=Son of a bitch. PU_GENPILOT4_CV_Escort_Expletives_IG_003b_SonOfA=Son of a bitch. PU_GENPILOT4_CV_Escort_Expletives_IG_004_NoGoodRotten=No good, rotten piece of shit! PU_GENPILOT4_CV_Escort_Expletives_IG_004b_NoGoodRotten=No good, rotten piece of shit! PU_GENPILOT4_CV_Escort_Expletives_IG_005_GreatJustGreat=Great, just great! PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_001_WishICould=I wish I could say it was nice flying with you, but I can't. So, I'm just gonna go. PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_002_WhyDoYou=Why do you say we don't drag this out any longer, and just head our seperate ways. PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_003_ImGonnaCall=I'm gonna call it quits. Later. PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_004_WereAllDone=We're all done. You can go. PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_005_AndSoConcludes=And so concludes that disaster of a run. Good luck with the rest of your life. PU_GENPILOT4_CV_Escort_Farewell_Good_IG_001_AllRightIt=All right. It was a pleasure doing business with you. PU_GENPILOT4_CV_Escort_Farewell_Good_IG_002_ItWasNice=It was nice flying with you. See ya. PU_GENPILOT4_CV_Escort_Farewell_Good_IG_003_IGottaGo=I gotta go. Take care of yourself, okay? PU_GENPILOT4_CV_Escort_Farewell_Good_IG_004_OkayIHave=Okay, I have to head out, but fly safe. PU_GENPILOT4_CV_Escort_Farewell_Good_IG_005_ImGonnaGo=I'm gonna go. Have a good one. PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_001_AnyoneElseSee=Anyone else see their life flash before their eyes back there? PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_002_ZeroPointsFor=Zero points for style, but full marks for us not being dead. PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_003_ImNotGoing=I'm not gonna be able to sleep for days after that. Crap that was close. PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_004_DontKnowAbout=Don't know about you, but I could use a change of flight suit after that. PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_005_IDidntThink=I didn't think we were going to make it out of that. Talk about snatching victory from the jaws of defeat. PU_GENPILOT4_CV_Escort_FightOver_Good_IG_001_NothingLikeKicking=Nothing like kicking some ass to make you feel alive. PU_GENPILOT4_CV_Escort_FightOver_Good_IG_002_ThatRightThere=That right there is why you always pay the extra credits for an escort. PU_GENPILOT4_CV_Escort_FightOver_Good_IG_003_TheWayYou=The way you handled yourself? Stuff of legends. People are going to be singing about our epic battle for years to come. PU_GENPILOT4_CV_Escort_FightOver_Good_IG_004_IAdmitI=I'll admit I was a bit worried when you first showed up, but you have been credits well spent so far. PU_GENPILOT4_CV_Escort_FightOver_Good_IG_005_GottaSayShort=Gotta say, short of not being attack at all, that went pretty well. PU_GENPILOT4_CV_Escort_FriendlyFire_IG_001_AreYouSeriously=Are you seriously shooting me? PU_GENPILOT4_CV_Escort_FriendlyFire_IG_002_KnockItOff=Knock it off! PU_GENPILOT4_CV_Escort_FriendlyFire_IG_003_HeyAssholeWere=Hey, asshole! We're on the same side. PU_GENPILOT4_CV_Escort_FriendlyFire_IG_004_WatchWhereYoure=Watch where your shooting! PU_GENPILOT4_CV_Escort_FriendlyFire_IG_005_HoldFire=Hold fire! PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_001_WhoopsFingerSlipped=Whoops. Finger slipped. PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_002_MyBadThats=My bad. That's on me. PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_003_SorryWasntShooting=Sorry! Wasn't shooting at you. PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_001_DamnThatWas=Damn, that was one of ours. PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_002_CrapWeCant=Crap. We can't affort to lose any one else. PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_003_TheseBastardsArent=These bastards aren't messing around. PU_GENPILOT4_CV_Escort_Greeting_IG_001_OkayYoureEither=Okay, you're either an outlaw or my escort, and since you haven't shot me yet, I'm guessing escort. PU_GENPILOT4_CV_Escort_Greeting_IG_002_HeyYoureMy=Hey, you're my escort right? Welcome. PU_GENPILOT4_CV_Escort_Greeting_IG_003_AlrightTheEscort=All right. The escort has arrived. PU_GENPILOT4_CV_Escort_Greeting_IG_004_WelcomeIfYoure=Welcome. If you're going to be my escort, I'm gonna need you to swear a blood oath to protect me with your life. Just kidding, the contract was fine. PU_GENPILOT4_CV_Escort_Greeting_IG_005_HeyThanksFor=Hey, thanks for keeping an eye on us. Hopefully it'll be smooth sailing, but if we do hit stormy seas, it's nice to know you'll blow them up. PU_GENPILOT4_CV_Escort_KeepLookOut_IG_001_IWantYou=I want you to keep an eye out for anything that look's suspicious. Like a ship shooting at us or something. PU_GENPILOT4_CV_Escort_KeepLookOut_IG_002_PatrolTheArea=Patrol the area and make sure no one gets the jump on us. PU_GENPILOT4_CV_Escort_KeepLookOut_IG_003_AnyUnexpectedVisitors=Any unexpected visitors show, you take care of them, okay? PU_GENPILOT4_CV_Escort_KeepLookOut_IG_004_KeepAnEye=Keep an eye on your scanner in case any trouble shows up. PU_GENPILOT4_CV_Escort_KeepLookOut_IG_005_ItsGonnaBe=It's gonna be easier to focus knowing you're watching our backs. PU_GENPILOT4_CV_Escort_LetsGo_IG_001_MoveOut=Move out! PU_GENPILOT4_CV_Escort_LetsGo_IG_002_LetsHitThe=Let's hit the road. PU_GENPILOT4_CV_Escort_LetsGo_IG_003_LetsGetGoing=Let's get going. PU_GENPILOT4_CV_Escort_LetsGo_IG_004_LetsDoThis=Let's do this. PU_GENPILOT4_CV_Escort_LetsGo_IG_005_TimeToGo=Time to go. PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_001_ComeOnLets=Come on, let's go! PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_002_WeGottaGo=We gotta go now! PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_003_TimeToGo=Time to go! Time, to, Go! PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_004_ComeOnLets=C'mon, let's get the hell out of here! PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_005_WeAreLeaving=We are leaving! PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_001_LetsGetGoing=Let's get going to the next stop. PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_002_WeShouldMove=We should move on to the next stop. PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=Got another stop up next. PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_004_LetsHeadOver=Let's head over to the next stop. PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_005_WeGotAnother=We got another stop, so let's get going. PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_001_YoureDoneGet=You're done. Get away from me. PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_002_NoOnesGonna=No one's gonna hire you again after this. PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_003_EnoughYoureFired=Enough! You're fired. PU_GENPILOT4_CV_Escort_MissionFailed_IG_001_YouKnowWhat=You know what, why don't you just go escort yourself the hell out of here. PU_GENPILOT4_CV_Escort_MissionFailed_IG_002_ThatsItIve=That's it. I've had enough. Contract's canceled. PU_GENPILOT4_CV_Escort_MissionFailed_IG_003_YouWantTo=You want to be an asshole? Fine. But I'm not paying you for it. Job's canceled. PU_GENPILOT4_CV_Escort_MissionFailed_IG_004_GuessWhatYoure=Guess what? You're fired. Have a great life. PU_GENPILOT4_CV_Escort_MissionFailed_IG_005_NopeNoWay=Nope. No way. Not gonna deal your crap any more. Job's over. PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_001_ScrewThisIm=Screw this. I'm gone. PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_002_ForgetItNo=Forget it. No credits are worth this. PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_003_NoChoiceGotta=No choice. Gotta run while we still can. PU_GENPILOT4_CV_Escort_NeedASecond_IG_001_WereFinishingFinal=We're finishing final prep, right now. I'll ping you when we're ready to go. PU_GENPILOT4_CV_Escort_NeedASecond_IG_002_HopeYouBrought=Hope you brought something to read, cause we're going to need a few more moments before we can go. PU_GENPILOT4_CV_Escort_NeedASecond_IG_003_JustWrappingUp=Just wrapping up a few last things. Should be ready to leave soon. PU_GENPILOT4_CV_Escort_NeedASecond_IG_004_GotToFinish=Got to finish our prep before we can head out. Sit tight for now. PU_GENPILOT4_CV_Escort_NeedASecond_IG_005_ImWorkingMy=I'm working my way through the last pre-checks before we start, a.k.a. I need use the bathroom. We'll get going in two seconds. PU_GENPILOT4_CV_Escort_NeedHelp_IG_001_HowAboutSome=How about some help over here! PU_GENPILOT4_CV_Escort_NeedHelp_IG_002_Help=Help! PU_GENPILOT4_CV_Escort_NeedHelp_IG_003_NeedAHand=Need a hand! PU_GENPILOT4_CV_Escort_NeedHelp_IG_004_Mayday=Mayday! PU_GENPILOT4_CV_Escort_NeedHelp_IG_005_INeedHelp=I need help! PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_001_MakingGoodProgress=Making good progress, but we're not quite finished here yet. PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_002_ThingsAreUnderway=Things are underway, but it'll be a while yet. PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_003_ThingsAreGoing=Things are going good so far, but looks like we'll need a little more time. PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_004_GotAGood=Got a good solid start. I think we'll be able to finish on schedule. PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_005_WeHitA=We hit a snag or two so far, but I don't think it'll slow us down too much. Should be able to get out of here soon. PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_001_WereGoingAs=We're going as fast as we can, but we need more time. PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_002_YouNeedTo=You need to buy us some time so we can finish up. PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_003_IDontCare=I don't care how you do it, just hold them off so we can finish. PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_004_IfYouCan=If you can keep them off us a little longer, we'll finish as fast as we can. PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WereGettingClose=We're getting close. Just hold them back a bit longer. PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_001_HeyWatchIt=Hey! Watch it! PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_002_DamnItI=Damn it, I just had hull fixed. PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_003_WhatTheHell=What the hell! PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_004_SeriouslyYouGot=Seriously? You got to be kidding me! PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_005_WellThatSucked=Well that sucked. PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutSome=How about some personal space? PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_002_MindBackingOff=Mind backing off a bit? PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_003_YoureFlyingReally=You're flying really close there. PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_004_OkayThatsToo=Okay, that's too close. PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_005_AnyCloserAnd=Any closer and you're going to be inside my ship. PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_001_ThereYouAre=There you are. Was getting worried about you. PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_002_DamnYouShowing=Damn. You showing up cost me five creds. I bet that you were late cause you were dead. Oh well, glad you're alive, I guess. PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_003_YouHadMe=You had me worried sick, showing up that late. Shame on you. Shame. PU_GENPILOT4_CV_Escort_QTravelDest_IG_001_HereImUploading=Here. I'm uploading coordinates to you. PU_GENPILOT4_CV_Escort_QTravelDest_IG_002_SendingYourNave=Sending your nave the quantum data. PU_GENPILOT4_CV_Escort_QTravelDest_IG_003_HavetheQTMarker=Have the QT marker ready. Sending now. PU_GENPILOT4_CV_Escort_QTravelDest_IG_004_TransferringYouThe=Transferring you the Quantum info. PU_GENPILOT4_CV_Escort_QTravelDest_IG_005_SendingQTOver=Sending QT over to your nav. PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_001_GotTheNext=Got the next nav point for you. PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_002_TransferringYouThe=Transferring you the next coordinates. PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=Sending the next nav info over to you now. PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_001_AllRightQuantum=All right. Quantum time. PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=Spooling up the drive. PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_003_PreppingTheQT=Prepping the QT. Get ready. PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_004_PoweringUpThe=Powering up the drive for quantum, get ready. PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_005_QTSpoolUnderway=QT spool underway. PU_GENPILOT4_CV_Escort_ReadyToGo_IG_001_OkayReadyTo=Okay, ready to go. PU_GENPILOT4_CV_Escort_ReadyToGo_IG_002_AllRightReady=All right. Ready. PU_GENPILOT4_CV_Escort_ReadyToGo_IG_003_WereAllSet=We're all set to leave. PU_GENPILOT4_CV_Escort_ReadyToGo_IG_004_ThatsEverythingLets=That's everything. Let's go. PU_GENPILOT4_CV_Escort_ReadyToGo_IG_005_DontKnowAbout=Don't know about you, but I'm ready to get this party started. PU_GENPILOT4_CV_Escort_ReturnToStart_IG_001_AllDoneI=All done. I think we can head back. PU_GENPILOT4_CV_Escort_ReturnToStart_IG_002_ThatsEverythingLets=That's everything. Let's call it a day and head back. PU_GENPILOT4_CV_Escort_ReturnToStart_IG_003_WeAreDone=We are done for the day, and I for one am ready to head back. PU_GENPILOT4_CV_Escort_ReturnToStart_IG_004_OkayIThink=Okay, I think that's it. Let's head back. PU_GENPILOT4_CV_Escort_ReturnToStart_IG_005_NothingElseOn=Nothing else on the schedule which means it's quiting time. PU_GENPILOT4_CV_Escort_StartWork_IG_001_TimeToRoll=Time to roll up our sleeves and get down to business. PU_GENPILOT4_CV_Escort_StartWork_IG_002_NowWeJust=Now, we just have to do a bunch of work. PU_GENPILOT4_CV_Escort_StartWork_IG_003_LetsGetStarted=Let's get started. PU_GENPILOT4_CV_Escort_StartWork_IG_004_TimeToEarn=Time to earn some credits. PU_GENPILOT4_CV_Escort_StartWork_IG_005_WhosReadyTo=Who's ready to do some work? PU_GENPILOT4_CV_Escort_StayClose_High_IG_001_HeyGetBack=Hey, get back here. You're supposed protect me! PU_GENPILOT4_CV_Escort_StayClose_High_IG_002_WhereYouGoing=Where you going? You get hit in the head? PU_GENPILOT4_CV_Escort_StayClose_High_IG_003_WhatKindOf=What kind of escort leaves in the middle of a fight? PU_GENPILOT4_CV_Escort_StayClose_Low_IG_001_YoureNotThinking=You're not thinking about leaving already, are you? Cause otherwise you need to actually fly with me. PU_GENPILOT4_CV_Escort_StayClose_Low_IG_002_HeyHotShot=Hey hot shot, we're over here. Stay close. PU_GENPILOT4_CV_Escort_StayClose_Low_IG_003_IfYoureGoing=If you're going to try to sneak off, you could at least try to be more subtle about it. PU_GENPILOT4_CV_Escort_StayClose_Low_IG_004_HeyYouMind=Hey, you mind staying close till the job's over? PU_GENPILOT4_CV_Escort_StayClose_Low_IG_005_IfItsNot=If it's not too much trouble, you think you could stop randomly wandering off in the middle of a contract. Thanks. PU_GENPILOT4_CV_Escort_Thanks_IG_001_AppreciateTheHelp=Appreciate the help. PU_GENPILOT4_CV_Escort_Thanks_IG_002_Thanks=Thanks. PU_GENPILOT4_CV_Escort_Thanks_IG_003_ThanksForEverything=Thanks for everything. PU_GENPILOT4_CV_Escort_Thanks_IG_004_YouDidPretty=You did pretty good out there. PU_GENPILOT4_CV_Escort_Thanks_IG_005_YouDidGreat=You did great on that contract. Don't be surprised when I name one of my children after you. PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_001_GetTheseClowns=Get these clowns off me! PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_002_WouldSomebodyShoot=Would somebody shoot these people, please? PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_003_TheyreAllOver=They're all over me! PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=Taking damage. PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_002_ImHit=I'm hit. PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_003_ThereGoesMy=There goes my insurance premium. PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_004_NotGonnaLie=Not gonna lie, that one hurt. PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_005_ThatsGonnaLeave=That's gonna leave a mark. PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_001_IDontThink=I don't think anyone else is showing. It's like my ninth birthday party all over again. PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_002_WeGaveThem=We gave them a chance, but we can't wait around here all day. PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_003_HuhGuessTheyre=Huh. I guess they're not coming. Talk about an auspicious start. Oh well. PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_004_StillNotHere=Still not here. Seems like the other escorts should've hired escorts. PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_005_IfTheyreNot=If they're not here by now, I don't think they're coming. PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_001_WeJustNeed=We just need to wait for the others to show, and then we can head out. PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_002_ThisIsntA=This isn't a comment on your abilities, but we're waiting on few more escorts before we start. PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_003_IHaveA=I have a few more people showing up, so we have to wait for them. PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_004_AlmostReadyTo=Almost ready to go, just have to wait for the rest of everyone to get here. PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_005_AboutReadyTo=About ready to leave, just have to figure what the heck's taking everyone else so long to get here. PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_001_IWontSay=I won't say this again. Hit me again, and you're done. PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_002_KeepUpWith=Keep up with this crap and you're gonna be out on your ass. PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImCancelingThe=I'm canceling the contract if you hit me again. PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_001_ListenIfYoure=Listen, if you're not going to take this job seriously, I'm gonna have to let you go. PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_002_ImStartingTo=I'm starting to feel like you don't want this job. That maybe I should find someone else to do it. PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_003_NotToBe=Not to be one of those people, but you keep messing around, I'm gonna cancel your contract. PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_004_YouveUsedUp=You've used up most of my patience, and that's really saying something with me. PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_005_IDontKnow=I don't know how much longer I can put up with you. PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_001_IfYouDont=If you don't get back here right now, you can forget this job. PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_002_LastChanceGet=Last chance. Get your ass over here now. PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_003_GetBackHere=Get back here. Do you want to get paid or not? PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_001_SeemsLikeYoure=Seems like you're either terrible at following directions or you're bad at navigating. Whichever one it is, I'm not sure if I want to keep flying with you. PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_002_OkaySeriouslyNow=Okay, seriously now, start flying like you're an actual paid escort or you can forget this job. PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_003_YoPersonIm=Yo, person I am paying to escort me, if you don't change course, don't expect to keep this job. PU_GENPILOT4_CV_Escort_WereAllHere_IG_001_ThatsEveryone=Right, that's everyone. PU_GENPILOT4_CV_Escort_WereAllHere_IG_002_EveryonesHereTime=Everyone's here. Time to get this party started. PU_GENPILOT4_CV_Escort_WereAllHere_IG_003_AllHere=All here. PU_GENPILOT4_CV_Escort_WereAllHere_IG_004_AllShipsAccounted=All ships accounted for. PU_GENPILOT4_CV_Escort_WereAllHere_IG_005_WellIDont=Well, I don't really want to wait any longer so I'm just going to say that we're all here. PU_GENPILOT4_CV_Escort_WorkFinished_IG_001_ThatsItWere=That's it. We're all done here. PU_GENPILOT4_CV_Escort_WorkFinished_IG_002_AndFinished=And finished. PU_GENPILOT4_CV_Escort_WorkFinished_IG_003_OkayThatsEverything=Okay, that's everything. We're done here. PU_GENPILOT4_CV_Escort_WorkFinished_IG_004_DoneAndDone=Done and done. PU_GENPILOT4_CV_Escort_WorkFinished_IG_005_ThatShouldDo=That should do it. PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_001_Finished=Finished! PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=Done! PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_003_AllSet=All set! PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_004_ThatsItWere=That's it! We're done! PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_005_YesWeDid=Yes! We did it! PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_001_YouThinkSome=You think some extra fire power is going to get you out of this? PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_002_OoooIfThey=Oooo. If they fly anything like you, I'm real scared. PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_003_CantBelieveYou=Can't believe you invited more people here to watch you get taken out. PU_GENPILOT4_CV_GetHits_IG_EX_001= PU_GENPILOT4_CV_GetHits_IG_EX_002= PU_GENPILOT4_CV_GetHits_IG_EX_003= PU_GENPILOT4_CV_GetHits_IG_EX_004= PU_GENPILOT4_CV_GetHits_IG_EX_005= PU_GENPILOT4_CV_GetHits_IG_EX_006= PU_GENPILOT4_CV_GetHits_IG_EX_007= PU_GENPILOT4_CV_GetHits_IG_EX_008= PU_GENPILOT4_CV_LosingFrustration_IG_001_AllRightSo=All right. So maybe you're not such a push over. PU_GENPILOT4_CV_LosingFrustration_IG_002_WellThisIsnt=Well this isn't so fun anymore. PU_GENPILOT4_CV_LosingFrustration_IG_003_IBetYou=I bet you think you're so great, don't you? PU_GENPILOT4_CV_MindYourBusiness_IG_001_HeyThereBit=Hey there. Bit of friendly advice. Get the hell out of here while you can still fly. PU_GENPILOT4_CV_MindYourBusiness_IG_002_YouKnowThe=You know the saying wrong place at the wrong time? Well let me tell you, it doesn't get much wronger than this. PU_GENPILOT4_CV_MindYourBusiness_IG_003_LetMeGuess=Let me guess, you're lost. And if you're not. Then you should damn well get lost. Understand me? PU_GENPILOT4_CV_MindYourBusiness_IG_004_UnlessYouveGot=Unless you've got a death wish, you'll want to turn that ship around. PU_GENPILOT4_CV_MindYourBusiness_IG_005_IllMakeThis=I'll make this easy for ya. Leave now, or we'll kill you. I'm happy either way. PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_001_HateToBreak=Hate to break it to you, but this our turf. PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_002_YouCanStop=You can stop right there. This claim is ours. PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_003_YouCanGo=You can go ahead and forget what your scans say. The only thing you're gonna find here is a shit ton of trouble. PU_GENPILOT4_CV_PlayerAttackFirst_IG_001_OhLooksLike=Oh, looks like we got ourselves a hero. PU_GENPILOT4_CV_PlayerAttackFirst_IG_002_YoureGonnaRegret=You're gonna regret that. PU_GENPILOT4_CV_PlayerAttackFirst_IG_003_YouJustHad=You just had to do things the hard way. PU_GENPILOT4_CV_PlayerAttackFirst_IG_004_ItsOnNow=It's on now! PU_GENPILOT4_CV_PlayerAttackFirst_IG_005_BringIt=Bring it. PU_GENPILOT4_CV_Retreat_IG_001_ScrewThisIm=Screw this. I'm out of here. PU_GENPILOT4_CV_Retreat_IG_002_WhateverYouThink=Whatever. You think I care about any of this? Guess again. PU_GENPILOT4_CV_Retreat_IG_003_FineYouWin=Fine. You win. Happy? PU_GENPILOT4_CV_RevengePosse_Greeting_IG_001_IGotA=I got message for you. Mess with one of ours and you die. PU_GENPILOT4_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=You thought you could get away with taking one of ours, but you thought wrong. PU_GENPILOT4_CV_RevengePosse_Greeting_IG_003_BeforeWeKill=Before we kill ya, know that this is payback for what you did to my friend. PU_GENPILOT4_CV_Target_Chase_IG_001_WhatYouDont=What? You don't play with me anymore? PU_GENPILOT4_CV_Target_Chase_IG_002_YoureNotGonna=You're not gonna get away that easy. PU_GENPILOT4_CV_Target_Chase_IG_003_OhNoYoure=Oh no. You're not going anywhere. PU_GENPILOT4_CV_Target_Greet_IG_001_NotSureWhat=Not quite sure what you did, but it must have been pretty bad if they sent me. PU_GENPILOT4_CV_Target_Greet_IG_002_NowWhileIm=Now, while I am here to take you down extreme prejudice, just want you to know I'm only doing it for the credits. PU_GENPILOT4_CV_Target_Greet_IG_003_JustSoYou=Just so you know before we do this, the credits I'm getting for taking you down are going to a very worth cause. PU_GENPILOT4_CV_Target_Taunt_IG_001_AllYoureDoing=All you're doing is wasting my time. PU_GENPILOT4_CV_Target_Taunt_IG_002_YouKnowWhats=You know what's funny? I bet you're trying to figure a way out of this mess, and here I am thinking about how I'm gonna spend all the credits I get for you. PU_GENPILOT4_CV_Target_Taunt_IG_003_IBetYoure=I bet you're starting to rethink whatever bad life decisions got you here. PU_GENPILOT4_CV_Target_Taunt_IG_004_WouldYouLook=Would you look at that. You're fighting like you actually have chance here. PU_GENPILOT4_CV_Target_Taunt_IG_005_BeliveItOr=Believe it or not, I actually like it when you fight back. Gives me greater job satisfaction. Feel like I really earn my credits. PU_GENPILOT4_CV_Taunt_BountyHunter_IG_001_ImABit=I'm a bit insulted that they'd someone like you after me. PU_GENPILOT4_CV_Taunt_BountyHunter_IG_002_GeezDidThey=Geez. Did they just let any clown with a ship take the contract on me? It's embarassing. PU_GENPILOT4_CV_Taunt_BountyHunter_IG_003_IWonderIf=I wonder if the next person they send will do better than you're doing. They'd pretty much have to. PU_GENPILOT4_CV_Taunt_General_IG_001_OnTheBright=On the bright side, think about the free time you're going to have in the hospital. PU_GENPILOT4_CV_Taunt_General_IG_002_AmIOn=What? Am I on Fake Outs? No one could possibly fly this bad in real life. PU_GENPILOT4_CV_Taunt_General_IG_003_AreYouTrying=Are you trying to lose on purpose? Cause that's what it looks like. PU_GENPILOT4_CV_Taunt_General_IG_004_IllTellYou=I'll tell you what, if you intentionally crash your ship and survive, I'll let you walk... Sorry, I was hoping you'd do it. PU_GENPILOT4_CV_Taunt_General_IG_005_ThisIsJust=This is just painful to watch. Putting you down will be doing you a favor. PU_GENPILOT4_CV_Taunt_Kill_IG_001_IHopeYou=I hope you weren't too close to them. PU_GENPILOT4_CV_Taunt_Kill_IG_002_WhatASpectacular=What a spectacular end to a miserable little shit. PU_GENPILOT4_CV_Taunt_Kill_IG_003_ThatsAnotherOne=That's another one for us. PU_GENPILOT4_CV_Taunt_Kill_IG_004_DidYouSee=Did you see that? One minute your friend's flying around, next they're space trash. Crazy, right? PU_GENPILOT4_CV_Taunt_Kill_IG_005_YouGotTo=You got to be feeling a bit worried after that. PU_GENPILOT4_CV_Taunt_Missile_IG_001_ChokeOnThat=Choke on that. PU_GENPILOT4_CV_Taunt_Missile_IG_002_GotASurprise=Got a surprise for you. PU_GENPILOT4_CV_Taunt_Missile_IG_003_TryToDodge=Try to dodge that. PU_GENPILOT4_CV_Taunt_WarningAttack_IG_001_GuessYouLike=Guess you like being shot. PU_GENPILOT4_CV_Taunt_WarningAttack_IG_002_TheresNoHelping=There's no helping some people. PU_GENPILOT4_CV_Taunt_WarningAttack_IG_003_IveBeenWanting=I've been wanting some target practice. PU_GENPILOT4_CV_Taunt_WarningAttack_IG_004_LooksLikeI=Looks like I get to have some fun today, afterall. PU_GENPILOT4_CV_Taunt_WarningAttack_IG_005_HopeAllOf=Hope all of your affairs are in order. PU_GENPILOT5_CV_AnnounceAttack_IG_001_OkayImOnly=Okay, I'm only gonna say this once. We're very dangerous people, so don't screw with us. PU_GENPILOT5_CV_AnnounceAttack_IG_002_YouFlewInto=You flew into the wrong corner of space. PU_GENPILOT5_CV_AnnounceAttack_IG_003_WellWellWell=Well, well, well, look what we got here. PU_GENPILOT5_CV_AnnounceAttack_IG_004_ListenUpEverything=Listen up. Everything you got is ours now. That means your stuff... and your life... PU_GENPILOT5_CV_AnnounceAttack_IG_005_YoureOnOur=You're on our turf. You gotta pay the price now. PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_001_OhThankGod=Oh thank god. Now you're in trouble. PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_002_AboutFrickinTime=About frickin' time they showed up. PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_003_FinallyNowYoure=Finally. Now you're gonna pay. PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_001_WhoTheHell=Who the hell are these people? That's a little unfair, don't you think? PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_002_AlrightLookWeve=Alright, look, we've both done things we regret, maybe we just reconsider our position here. PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_003_YouThinkThis=You think this scares me? I... uh... I mean, you could bring twenty ships... it's... it's not going to save you. PU_GENPILOT5_CV_BountyHunter_Chase_IG_001_NowYouWant=Now you want to run?! PU_GENPILOT5_CV_BountyHunter_Chase_IG_002_YouKnowIf=You know, if you'd just given me what I wanted, it wouldn't have come to this. PU_GENPILOT5_CV_BountyHunter_Chase_IG_003_WhereDoYou=Where do you think you're going? PU_GENPILOT5_CV_BountyHunter_Greeting_IG_001_AttentionIGot=Attention, I got paid good money to hunt you down. And that's what I intend to do. PU_GENPILOT5_CV_BountyHunter_Greeting_IG_002_YourDaysOf=Your days of doing... whatever it is you did... are over. PU_GENPILOT5_CV_BountyHunter_Greeting_IG_003_TheTimeHas=The time has come for a reckoning. A reckoning of justice. PU_GENPILOT5_CV_BountyHunter_Taunt_IG_001_SubmitSubmit=Submit! Submit! PU_GENPILOT5_CV_BountyHunter_Taunt_IG_002_FeelThePower=Feel the power of righteousness. PU_GENPILOT5_CV_BountyHunter_Taunt_IG_003_YouCannotEscape=You cannot escape justice's gaze. PU_GENPILOT5_CV_BountyHunter_Taunt_IG_004_ThisIsFor=This is... for whatever you did. PU_GENPILOT5_CV_BountyHunter_Taunt_IG_005_YouKnewThis=You knew this day would come, didn't you? PU_GENPILOT5_CV_Bounty_Greeting_IG_001_WhatYoureHere=What, you're here for me? Gotta be some kinda mistake. PU_GENPILOT5_CV_Bounty_Greeting_IG_002_IThinkYou=I think you got the wrong guy. PU_GENPILOT5_CV_Bounty_Greeting_IG_003_NopeNoCriminals=Nope, no criminals here. If I see any, I'll let you know. PU_GENPILOT5_CV_Bounty_Greeting_IG_004_YouPickedThe=You picked the wrong guy. You hear me? You should...you should just get out of here. PU_GENPILOT5_CV_Bounty_Greeting_IG_005_YouThinkYoure=You think you're the first person to hunt me down? Well, you're not and you'll end up like the others. They're dead. PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_001= PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_002= PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_003= PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_004= PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_005= PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_006= PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_007= PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_008= PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_001= PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_002= PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_003= PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_004= PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_005= PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_006= PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_001_JustALittle=Just a little while longer. PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_002_ImNotDone=I'm not done. I'm not done! PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_003_GotThatAnd=Got that... and that... and that... we're almost back up. PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_001_SomebodyCameThank=Somebody came! Thank you. Thank you. You have to help me fight. PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_002_OhMyGod=Oh my god. I thought I was done for. These outlaws just attacked. I need help. PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_003_PleaseYouHave=Please, you have to help me. I can't die like this. PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_004_YouHeardMy=You heard my call! Please, you gotta help me fight. PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_005_OhThankGod=Oh thank god. Help me against these lawless reprobates. Please. PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_001_HelloYourHeard=Hello! Your heard my call! My ship's dead in the water. You gotta keep 'em off me. PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_002_SomebodyCameYou=Somebody came! You gotta protect me. I'm trying to get my ship working again. PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_003_OhThankGod=Oh thank god. You take care of them. I'll get back to repairing the ship. PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_004_ICantFly=I can't fly! I can't fly! Keep them away so I can fix it. PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_005_IThoughtI=I thought I was done for. These bastards won't let me fix my ship. PU_GENPILOT5_CV_Distress_BegForLife_IG_001_PleaseDontKill=Please don't kill me. I'm begging you. Please don't kill me. PU_GENPILOT5_CV_Distress_BegForLife_IG_002_ICantGo=I can't go out like this. Not out here. In space. Alone. Please don't. PU_GENPILOT5_CV_Distress_BegForLife_IG_003_WaitWaitWait=Wait, wait, wait. Wait! You don't have to do this. You can just let me go. I won't say a thing. PU_GENPILOT5_CV_Distress_Call_Comm_IG_001_SomebodyPleaseHelp=Somebody please help me! PU_GENPILOT5_CV_Distress_Call_Comm_IG_002_HelpImUnder=Help! I'm under attack! PU_GENPILOT5_CV_Distress_Call_Comm_IG_003_AnybodyMyShips=Anybody?! My ship's under attack. Please help me! PU_GENPILOT5_CV_Distress_Call_Comm_IG_004_HelpHelpI=Help! Help! I got... there are ships... a lot of ships... I need help! PU_GENPILOT5_CV_Distress_Call_Comm_IG_005_CanAnybodyHear=Can anybody hear me?! I'm under attack and need help. PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_001_PleaseSomebodyHelp=Please, somebody help me! I'm being attacked. PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_002_INeedHelp=I need help! They're everywhere! Help! PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_003_HelloHelloI=Hello?! Hello?! I got fighters all over me and need help. PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_004_IsAnyoneOut=Is anyone out there? This is a major emergency! PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_005_HelpHelpGoddamit=Help! Help goddamit! I got fighters all over me. PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_001_ScrewThisIm=Screw this. I'm done. PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_002_IUhI=I, uh... I gotta go. PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_003_ImGoingTo=I'm going to leave now. PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_004_IHaveTo=I have to go. PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_005_ImGoingHome=I'm going home. PU_GENPILOT5_CV_Distress_Farewell_Good_IG_001_TakeItEasy=Take it easy. PU_GENPILOT5_CV_Distress_Farewell_Good_IG_002_SeeYouLater=See you later. PU_GENPILOT5_CV_Distress_Farewell_Good_IG_003_HaveAGood=Have a good one. PU_GENPILOT5_CV_Distress_Farewell_Good_IG_004_TakeCare=Take care. PU_GENPILOT5_CV_Distress_Farewell_Good_IG_005_FlySafe=Fly safe. PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=I can't believe we made it. Oh god. I can't stop shaking. I think I might have a heart attack. Okay, I'm better now. PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_002_IUhI=I, uh, I... shit that was close. PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_003_IDontKnow=I don't know how I'm not dead. PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_004_ICantBe=I can't be out here anymore. I can't do it. PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_005_IDontEven=I don't even know where to start... I guess we're alive, so that's something... PU_GENPILOT5_CV_Distress_FightOver_Good_IG_001_ThankYouThank=Thank you, thank you. You totally saved my life there. PU_GENPILOT5_CV_Distress_FightOver_Good_IG_002_AreTheyGone=Are they gone? Is that it? Did we win? We won! PU_GENPILOT5_CV_Distress_FightOver_Good_IG_003_ImAliveI=I'm alive! I don't believe it! Thank you. PU_GENPILOT5_CV_Distress_FightOver_Good_IG_004_IThoughtI=I thought I was dead, for sure. You're a lifesaver! Or a saint! Or both! I don't know. I'm alive! PU_GENPILOT5_CV_Distress_FightOver_Good_IG_005_ICantBelieve=I can't believe I'm alive. I thought I was dead for sure. PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_001_ItsNotNearly=It's not nearly enough, but here's something for saving my life. PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_002_HeresALittle=Here's a little something. Don't say no. I insist. PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_003_TakeThisYouve=Take this. You've totally earned it. PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_004_ICanKeep=I can keep thanking you, but honestly I think this'll say it better. PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_005_YouHaveTo=You have to take this. I insist. PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_001_Done=Done! PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ShipsBackUp=Ship's back up! PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_003_IDidIt=I did it! PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_001_ImNotDone=I'm not done yet. Give me a second. PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_002_ICantBring=I can't bring the ship online. Something else must be broken. I need more time. PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_003_ImWorkingIm=I'm working! I'm working! More time! PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_001_IllPayYou=I'll pay you. How does that sound? Here's everything I've got. PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_002_WhatllItTake=What'll it take? Credits? Here take them. Just let me go. PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_003_WhatYouWant=What, you want credits? Fine. I don't care. Here. PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_001_HolyShitAre=Holy shit! Are you one of them! PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_002_Aaah=Aaah! PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_003_WhatWasThat=What was that?! PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_001_OhMyGod=Oh my god! PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_002_WhatWasThat=What was that?! PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_003_YouHitMe=You hit me! PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001_UmHello=Um... hello? PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001b_UmHello=Um... hello? PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_002_CuttingItA=Cutting it a little close there, huh? PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_003_ExcuseMeYoure=Excuse me? You're... uh... gonna hit my ship. PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_001_ICantFix=I can't fix the ship if they keep shooting me! Keep 'em off me. PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_002_GoddammitAnotherSystem=Goddammit! Another system down. How about some protection! PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_003_GiveMeA=Give me a second! How the hell am I supposed to fix this if we keep taking damage? PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_LetsGetThe=Let's get the hell out of here! PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_Ruuuuuuuun=Ruuuuuuuun! PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_GoGoGo=Go, go, go! PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_001_IsThatIt=Is that it? That everyone? PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_002_ThatsAllOf=That's all of them, right? PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_003_WaitIsIt=Wait... is it over? Did we get them? PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_004_IsThatReally=Is that really all of them? PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_005_ThatItDid=That it? Did we win? PU_GENPILOT5_CV_Escort_AlmostDead_IG_001_PleaseYouGotta=Please, you gotta do something! PU_GENPILOT5_CV_Escort_AlmostDead_IG_002_OhMyGod=Oh my god, help me, please. PU_GENPILOT5_CV_Escort_AlmostDead_IG_003_ImGonnaDie=I'm gonna die. I'm gonna die. PU_GENPILOT5_CV_Escort_AlmostDead_IG_004_ICantDie=I can't die like this. Do something! PU_GENPILOT5_CV_Escort_AlmostDead_IG_005_PleaseDontLet=Please don't let them kill me. PU_GENPILOT5_CV_Escort_AlmostDone_IG_001_SorryImStill=Sorry, I'm still working. I should be done soon. PU_GENPILOT5_CV_Escort_AlmostDone_IG_002_JustACouple=Just a couple more things to do. PU_GENPILOT5_CV_Escort_AlmostDone_IG_003_AlmostThereEveryone=Almost there, everyone. Sorry it's taking so long. PU_GENPILOT5_CV_Escort_AlmostDone_IG_004_JustASecond=Just a second longer. PU_GENPILOT5_CV_Escort_AlmostDone_IG_005_NearlyThere=Nearly there. PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_001_OkayWereHere=Okay. We're here. PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_002_ShouldBeJust=Should be just up here. PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_003_AllRightWere=All right. We're pretty close to our next stop. PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_004_ThatsWhereWe=That's where we headed. PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_005_OkayOurDestinations=Okay. Our destination's coming up. PU_GENPILOT5_CV_Escort_Celebrate_IG_001_EX= PU_GENPILOT5_CV_Escort_Celebrate_IG_002_Yes=Yes! PU_GENPILOT5_CV_Escort_Celebrate_IG_003_ThatsAwesome=That's awesome! PU_GENPILOT5_CV_Escort_Celebrate_IG_003b_ThatsAwesome=That's awesome! PU_GENPILOT5_CV_Escort_Celebrate_IG_004_Nice=Nice! PU_GENPILOT5_CV_Escort_Celebrate_IG_005_QuiteExcellent=Quite excellent. PU_GENPILOT5_CV_Escort_EncourageAttack_IG_001_SoHeresWhere=So here's where you need to defend me. PU_GENPILOT5_CV_Escort_EncourageAttack_IG_002_OkayMomentOf=Okay, moment of truth. Good luck with the fight. PU_GENPILOT5_CV_Escort_EncourageAttack_IG_003_Attack=Attack! PU_GENPILOT5_CV_Escort_EncourageAttack_IG_004_TimeToDo=Time to do what you do. PU_GENPILOT5_CV_Escort_EncourageAttack_IG_005_ItsUsOr=It's us or them. I'm not a violent person typically, but please make sure it's them. PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_001_UhTheyDont=Uh... they don't look friendly. PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_002_UmHelloIt=Um... hello? It, uh, looks like we got company. PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_003_OhShitTheres=Oh shit. There's, um, some ships coming in really fast. PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_004_WhoAreThey=Who are they? PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_005_IveGotSomething=I've got something on my scans... uh oh. PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_001_NoNoNo=No, no, no, there's more of them. PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_002_OhComeOn=Oh come on. How many of them are there? PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_003_LookOutI=Look out! I got even more coming in. PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_001_Wow=Wow... PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_002_YouGotOne=You got one! PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_003_YeahThatsWhat=Yeah! That's what you get! PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_004_IToldYou=I told you not to mess with me! PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_005_ExcellentWork=Excellent work. PU_GENPILOT5_CV_Escort_Expletives_IG_001_Shit=Shit! PU_GENPILOT5_CV_Escort_Expletives_IG_001b_Shit=Shit! PU_GENPILOT5_CV_Escort_Expletives_IG_002_NoNoNo=No, no, no! PU_GENPILOT5_CV_Escort_Expletives_IG_003_OhGod=Oh god. PU_GENPILOT5_CV_Escort_Expletives_IG_004_Dammit=Dammit! PU_GENPILOT5_CV_Escort_Expletives_IG_005_YouBastard=You bastard! PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_001_IGottaGet=I gotta get out of here. PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_002_IReallyNeed=I really need to find a new line of work. PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_003_WellThatWas=Well, that was horrifying. Take care. PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_004_ICantStop=I can't stop shaking... PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_005_YouDontNeed=You don't need anything else from me, right? Good. PU_GENPILOT5_CV_Escort_Farewell_Good_IG_001_HopefullyIllSee=Hopefully, I'll see you around. PU_GENPILOT5_CV_Escort_Farewell_Good_IG_002_TakeCare=Take care. PU_GENPILOT5_CV_Escort_Farewell_Good_IG_003_StaySafe=Stay safe. PU_GENPILOT5_CV_Escort_Farewell_Good_IG_004_UntilNextTime=Until next time. PU_GENPILOT5_CV_Escort_Farewell_Good_IG_005_PartingIsSuch=Parting is such sweet sorrow Okay, bye. PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_001_YouUhHoly=You... uh... holy shit that was close. PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_002_TooCloseToo=Too close.... too close... PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_003_IUhDont=I... uh... don't really... I'm not really good with high intensity situations... yeah... PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_004_ThatWasThat=That was... that was terrible! How can people choose this as a job? It's mental. PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_005_WellThatllBe=Well, that'll be something to talk about in therapy. PU_GENPILOT5_CV_Escort_FightOver_Good_IG_001_ThatWasThat=That was... that was crazy. A little exciting, I'll admit, but crazy. PU_GENPILOT5_CV_Escort_FightOver_Good_IG_002_WowThatWas=Wow. That was intense. Right? I'm not used to that kind of... excitement? Give me a second here. PU_GENPILOT5_CV_Escort_FightOver_Good_IG_003_DidWeLose=Did we lose them? I'm not usually into combat... my heart can't really take it... but that was... no, nevermind, that was terrifying. PU_GENPILOT5_CV_Escort_FightOver_Good_IG_004_CanIJust=Can I just say, you are worth every credit. That was... that was incredible. PU_GENPILOT5_CV_Escort_FightOver_Good_IG_005_WhatARush=What a rush? I can totally see how people can choose this as a job. PU_GENPILOT5_CV_Escort_FriendlyFire_IG_001_HeyImOn=Hey! I'm on your side. PU_GENPILOT5_CV_Escort_FriendlyFire_IG_002_DontShootMe=Don't shoot me! PU_GENPILOT5_CV_Escort_FriendlyFire_IG_003_WhyAreYou=Why are you shooting me! PU_GENPILOT5_CV_Escort_FriendlyFire_IG_004_WhatAreYou=What are you doing?! PU_GENPILOT5_CV_Escort_FriendlyFire_IG_005_DoILook=Do I look like an outlaw?! PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_001_OhShitIm=Oh shit, I'm so sorry. PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_002_ThatWasMe=That was me. Sorry. PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_003_IDidntMean=I didn't mean to do that! I thought you were one of them. PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_001_OhShitThat=Oh shit, that was one of ours. PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_002_YouBastards=You bastards! PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_003_WeLostOne=We lost one. PU_GENPILOT5_CV_Escort_Greeting_IG_001_HiHelloYoure=Hi. Hello. You're here for the escort job, right? PU_GENPILOT5_CV_Escort_Greeting_IG_002_ExcuseMeHi=Excuse me. Hi. Sorry to bug you, but I think you're my escort. PU_GENPILOT5_CV_Escort_Greeting_IG_003_HiThereHello=Hi there. Hello. Thanks for showing up. PU_GENPILOT5_CV_Escort_Greeting_IG_004_WellHelloYou=Well, hello. You must be my escort. Shall we to the dance? I'm kidding. PU_GENPILOT5_CV_Escort_Greeting_IG_005_HailFellowPilot=Hail, fellow pilot. I'm guessing you're my escort, right? It'd be kinda coincidental otherwise, right? Randomly running into another ship all the way out here? Yeah... PU_GENPILOT5_CV_Escort_KeepLookOut_IG_001_SoUhDo=So, uh, do you mind keeping an eye out? PU_GENPILOT5_CV_Escort_KeepLookOut_IG_002_LetMeKnow=Let me know if we attract any unwanted attention, okay? PU_GENPILOT5_CV_Escort_KeepLookOut_IG_003_GonnaBeA=Gonna be a little occupied with my work, so do me a favor and keep a lookout, okay? PU_GENPILOT5_CV_Escort_KeepLookOut_IG_004_SoWhileIm=So, while I'm working, keep a look out for anything dangerous. Or suspicious. Or out of place. PU_GENPILOT5_CV_Escort_KeepLookOut_IG_005_AllRightMy=All right, my dutiful escort. Time to fulfill your escorting duty. PU_GENPILOT5_CV_Escort_LetsGo_IG_001_IThinkWe=I think we should go, right? Sorry, that's my call. Let's go. PU_GENPILOT5_CV_Escort_LetsGo_IG_002_AlrightIHope=Alright, I hope everybody went to the bathroom because we aren't stopping. I'm kidding. We can stop if someone's got an emergency. Sorry. Let's go. PU_GENPILOT5_CV_Escort_LetsGo_IG_003_LetsHeadOut=Let's head out, okay? Okay. PU_GENPILOT5_CV_Escort_LetsGo_IG_004_OkayLetsDo=Okay. Let's do this. PU_GENPILOT5_CV_Escort_LetsGo_IG_005_LetsGetGoing=Let's get going. Okay? Okay. PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=Come on, come on. Let's go. PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=Let's get the hell out of here. PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=Go, go, go. PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_004_WhatAreYou=What are you waiting for? Run! PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_005_Run=Run! PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_001_ShallWePress=Shall we press on? PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_002_OnwardsAndUpwards=Onwards and upwards. PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_003_WeShouldKeep=We should keep going. PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_004_NextOne=Next one? PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_005_WeShouldProbably=We should probably go. PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_001_YoureOutFinished=You're out. Finished. PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_002_HellWithIt=Hell with it. I'm done with you! PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_003_ScrewThisJobs=Screw this. Job's over. PU_GENPILOT5_CV_Escort_MissionFailed_IG_001_LookImSorry=Look, I'm sorry, but this isn't working out. I think it's best if we just part ways. PU_GENPILOT5_CV_Escort_MissionFailed_IG_002_IHateTo=I hate to do this, but I'm cancelling your contract. PU_GENPILOT5_CV_Escort_MissionFailed_IG_003_IDontKnow=I don't know what's happening with you, but I don't think you're in a place to focus on a job like this. I'm sorry. PU_GENPILOT5_CV_Escort_MissionFailed_IG_004_ImSorryI=I'm sorry, I tried to be reasonable, but I have my limits. PU_GENPILOT5_CV_Escort_MissionFailed_IG_005_ThatsItIm=That's it. I'm not paying you. PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_001_ImSorryI=I'm sorry... I just can't. PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_002_ItsJustToo=It's just too hot. I can't stay here. You're okay, right? PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_003_ICantDo=I can't do it anymore. It's not worth it. I'm sorry. PU_GENPILOT5_CV_Escort_NeedASecond_IG_001_ImReallySorry=I'm really sorry, but we can't leave yet. PU_GENPILOT5_CV_Escort_NeedASecond_IG_002_ItsJustBe=It's just be a little bit longer. I'm so sorry. PU_GENPILOT5_CV_Escort_NeedASecond_IG_003_CanYouHang=Can you hang out for a bit? Just sorting some last minute issues out. PU_GENPILOT5_CV_Escort_NeedASecond_IG_004_WellHeadOut=We'll head out soon. PU_GENPILOT5_CV_Escort_NeedASecond_IG_005_SoIveGot=So I've got about a dozen things going on. Maybe relax for a second. I'm sorry. We'll be ready soon. PU_GENPILOT5_CV_Escort_NeedHelp_IG_001_YouGottaHelp=You gotta help me! PU_GENPILOT5_CV_Escort_NeedHelp_IG_002_WhereAreYou=Where are you?! Help me! PU_GENPILOT5_CV_Escort_NeedHelp_IG_003_INeedHelp=I need help! Now! PU_GENPILOT5_CV_Escort_NeedHelp_IG_004_OhGodOh=Oh god, oh god, help me please. PU_GENPILOT5_CV_Escort_NeedHelp_IG_005_WhatAmI=What am I paying you for?! Help! PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_001_JustWantedTo=Just wanted to give an update, we're still working, so it might be a little longer. PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_002_GonnaBeJust=Gonna be just a little longer, okay? PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_003_StillChuggingAway=Still chugging away over here. Might need a little more time. PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_004_JustGoingTo=Just going to need some more time. PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_005_StillHardAt=Still hard at work. I'll let you know when we've finished. PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_001_INeedA=I need a little more time. PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=Keep 'em off me, okay? I'm not done. PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_003_ImNotReady=I'm not ready! I'm not ready! I just need more time. PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_004_ProtectMeA=Protect me a little longer. We're nearly there. PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_005_JustAnotherSecond=Just another second! We've almost got it. PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_001_WatchItWatch=Watch it, watch it! PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_002_OhMyGod=Oh my god! PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_003_LookOut=Look out! PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_004_YouHitMe=You hit me! PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_005_IToldYou=I told you not to fly so close. PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_001_UmHello=Um... hello? PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_002_FlyingALittle=Flying a little close, aren't ya? PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_003_BeCarefulPlease=Be careful. Please? PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_004_IfYoureTrying=If you're trying to show off your precision flying, I believe you. PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_005_YouCanStop=You can stop now. You're going to hit me. PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_001_DidYouStop=Did you stop off for a meal or something? I'm just kidding, but we're kinda on a schedule here. PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_002_IsEverythingCool=Is everything cool? It's just that you took a long time to get here. Anyway, you're here. Never mind. PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_003_ItsNoBig=It's no big deal, but we should just make sure we all quantum together. It's easy to get separated in the black, you know? PU_GENPILOT5_CV_Escort_QTravelDest_IG_001_SendingQuantumPoint=Sending Quantum point. PU_GENPILOT5_CV_Escort_QTravelDest_IG_002_StandbyImGonna=Standby, I'm gonna send over the quantum travel coordinates. PU_GENPILOT5_CV_Escort_QTravelDest_IG_003_HoldForQt=Hold for QT point. PU_GENPILOT5_CV_Escort_QTravelDest_IG_004_SendingTheQt=Sending the QT data. PU_GENPILOT5_CV_Escort_QTravelDest_IG_005_HeresTheCoordinates=Here's the coordinates. PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_001_HeresOurNext=Here's our next stop. PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_002_OkayMovingOn=Okay, moving on. Here's our next POI. PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_003_ReadyForAnother=Ready for another travel point? Here you go. PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_001_StandBySpinning=Stand by, spinning up quantum drive. PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_002_EveryoneReadyTo=Everyone ready to go? Cool. Let's go. PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_003_OkayEverybodyStart=Okay. Everybody start spooling your quantum drives. PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_004_PreppingForQuantum=Prepping for quantum travel. PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_005_EverybodyGetReady=Everybody get ready. It's quantum time. PU_GENPILOT5_CV_Escort_ReadyToGo_IG_001_HeyItsMe=Hey, it's me again. We're all set to go. PU_GENPILOT5_CV_Escort_ReadyToGo_IG_002_HelloHiIf=Hello? Hi. If you're ready, I'm ready. PU_GENPILOT5_CV_Escort_ReadyToGo_IG_003_SorryAboutThe=Sorry about the delay. We should be good to go. PU_GENPILOT5_CV_Escort_ReadyToGo_IG_004_OkayIThink=Okay. I think we're set here. PU_GENPILOT5_CV_Escort_ReadyToGo_IG_005_AllRightAll=All right. All set. We can go. PU_GENPILOT5_CV_Escort_ReturnToStart_IG_001_LetsHeadOn=Let's head on back, shall we? PU_GENPILOT5_CV_Escort_ReturnToStart_IG_002_LooksLikeThats=Looks like that's it. Let's head on home. PU_GENPILOT5_CV_Escort_ReturnToStart_IG_003_BackToThe=Back to the homefront. PU_GENPILOT5_CV_Escort_ReturnToStart_IG_004_IveGotWhat=I've got what I need. We can wrap this up. PU_GENPILOT5_CV_Escort_ReturnToStart_IG_005_IShouldBe=I should be good from here. Let's head on back. PU_GENPILOT5_CV_Escort_StartWork_IG_001_AlrightWereGoing=Alright. We're going to get started here. PU_GENPILOT5_CV_Escort_StartWork_IG_002_OkayTimeTo=Okay. Time to start scanning. PU_GENPILOT5_CV_Escort_StartWork_IG_003_LetsGetTo=Let's get to work. PU_GENPILOT5_CV_Escort_StartWork_IG_004_SleevesUpTime=Sleeves up. Time to work. PU_GENPILOT5_CV_Escort_StartWork_IG_005_LetsGetThis=Let's get this going, shall we? PU_GENPILOT5_CV_Escort_StayClose_High_IG_001_WhereAreYou=Where are you going?! You gotta help me. PU_GENPILOT5_CV_Escort_StayClose_High_IG_002_GetBackHere=Get back here! Right! Now! PU_GENPILOT5_CV_Escort_StayClose_High_IG_003_YouCantLeave=You can't leave me! PU_GENPILOT5_CV_Escort_StayClose_Low_IG_001_WouldYouBe=Would you be able to stay close? PU_GENPILOT5_CV_Escort_StayClose_Low_IG_002_DontFlyOff=Don't fly off, okay? PU_GENPILOT5_CV_Escort_StayClose_Low_IG_003_IfItsCool=If it's cool with you, could you stick close? Thanks. PU_GENPILOT5_CV_Escort_StayClose_Low_IG_004_SorryButI=Sorry, but I need you to keep a little closer than that. PU_GENPILOT5_CV_Escort_StayClose_Low_IG_005_ExcuseMeBut=Excuse me, but you can't wander off like that. PU_GENPILOT5_CV_Escort_Thanks_IG_001_ThankYouFor=Thank you for all your help. PU_GENPILOT5_CV_Escort_Thanks_IG_002_ThanksSoMuch=Thanks so much. PU_GENPILOT5_CV_Escort_Thanks_IG_003_IReallyAppreciate=I really appreciate this. PU_GENPILOT5_CV_Escort_Thanks_IG_004_YouveBeenAmazing=You've been amazing. Thank you. PU_GENPILOT5_CV_Escort_Thanks_IG_005_ThatWasAce=That was ace. Thank you. PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_001_HelpHelpKeep=Help! Help! Keep 'em off me! PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_002_YouGottaHelp=You gotta help me! PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_003_AhhhShitTheyre=Ahhh shit! They're all over me! PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_001_ImHitOh=I'm hit! Oh god, I'm hit! PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_002_TheyreKillingMe=They're killing me! PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_003_ThatOneHit=That one hit. That one hit! PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_004_ImTakingSo=I'm taking so much damage! PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_005_TheyGotMe=They got me! PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_001_IJustI=I just... I don't know. We can't wait any longer. PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_002_ImSoSorry=I'm so sorry. I don't know where they are. This is really frustrating. Screw it. Let's just go, okay? PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_003_SoIDont=So I don't know what's going on. They said they'd be here. I think we should probably go. Sorry about this. PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_004_ThisIsVery=This is very unprofessional. I'm so sorry to keep you waiting. We'll head out. Very unprofessional. PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_005_WellIGuess=Well, I guess they aren't coming. That's very disappointing. PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_001_WereStillWaiting=We're still waiting on some people. PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_002_WeArentAll=We aren't all here yet. PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_003_WaitingOnA=Waiting on a couple more ships. I'm sure they'll be here soon. PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_004_SorryButThere=Sorry, but there are still a couple ships coming. I wonder where they are... PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_005_ItMightBe=It might be a minute or two. There be a few more showing up. I'm sorry about this. PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_001_WhyAreYou=Why are you doing this to me?! PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_002_WhatAreYou=What, are you helping them?! I'm the one who's paying you! PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImNotPaying=I'm not paying you to blow up my ship. PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_001_HeyIHate=Hey, I hate to do this, but I'm gonna need you to get back on task. PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_002_IDontWant=I don't want to tell you how to do your job, but I kinda need you to do your job. PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_003_INeedYou=I need you to start taking this job seriously or... or I don't know... I'll just have to find someone else, okay? PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_004_LookImSorry=Look, I'm sorry to get all authoritative, but you have to start taking this job seriously. PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_005_IfYouDont=If you don't focus on the job, I'm going to have to do something drastic. And I will. PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_001_ISaidCome=I said come back. Come back or you're fired. PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_002_INeedYour=I need your help here. Not over there. Help me or... or you don't get paid. PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_003_NoYouWill=No! You will get back here and help me. I am your employer and I demand to be treated as such. PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_001_HeySorryI=Hey, sorry. I kinda need you to stay close to my ship. Part of the job, you know? PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_002_WheredYouGo=Where'd you go? I love exploring as much as the next guy, but we have a job to do. PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_003_WeNeedTo=We need to get back to the job, okay? Could you please meet up so we can finish it? PU_GENPILOT5_CV_Escort_WereAllHere_IG_001_LooksLikeEveryones=Looks like everyone's here. Great. PU_GENPILOT5_CV_Escort_WereAllHere_IG_002_IsThatEverybody=Is that everybody? Yeah, looks like it. PU_GENPILOT5_CV_Escort_WereAllHere_IG_003_HiEveryoneSo=Hi everyone, so I think we're all here. PU_GENPILOT5_CV_Escort_WereAllHere_IG_004_ThatsTheLast=That's the last one. Very exciting. PU_GENPILOT5_CV_Escort_WereAllHere_IG_005_ThatShouldDo=That should do it. All present and accounted for. PU_GENPILOT5_CV_Escort_WorkFinished_IG_001_OkayAllDone=Okay. All done. Thanks for waiting. PU_GENPILOT5_CV_Escort_WorkFinished_IG_002_ThereFinished=There. Finished. PU_GENPILOT5_CV_Escort_WorkFinished_IG_003_ThatShouldDo=That should do it. PU_GENPILOT5_CV_Escort_WorkFinished_IG_004_AllRightFinished=All right. Finished. PU_GENPILOT5_CV_Escort_WorkFinished_IG_005_ThatllDoIt=That'll do it. PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItIm=That's it! I'm done. PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=Done! PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=There. Got it! PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_004_ThereFinishedDone=There! Finished! Done! PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_005_ImDoneIm=I'm done. I'm done! PU_GENPILOT5_CV_GetHits_IG_EX_001= PU_GENPILOT5_CV_GetHits_IG_EX_002= PU_GENPILOT5_CV_GetHits_IG_EX_003= PU_GENPILOT5_CV_GetHits_IG_EX_004= PU_GENPILOT5_CV_GetHits_IG_EX_005= PU_GENPILOT5_CV_GetHits_IG_EX_006= PU_GENPILOT5_CV_GetHits_IG_EX_007_ShitTheBed=Shit the bed. PU_GENPILOT5_CV_GetHits_IG_EX_008_OhMyGod=Oh my god. PU_GENPILOT5_CV_LosingFrustration_IG_001_AlrightLookMaybe=Alright, look, maybe we can work something out. PU_GENPILOT5_CV_LosingFrustration_IG_002_NoNoNo=No, no, no! It's not supposed to go down like this. PU_GENPILOT5_CV_LosingFrustration_IG_003_YouYoureJust=You... you're just making me angrier... PU_GENPILOT5_CV_MindYourBusiness_IG_001_YouYouDont=You... you don't want any part of this. PU_GENPILOT5_CV_MindYourBusiness_IG_002_IfYouKnow=If you know what's good for you, you'll get the hell out of here. PU_GENPILOT5_CV_MindYourBusiness_IG_003_GetTheHell=Turn around, fly away, this is trouble you don't want. PU_GENPILOT5_CV_MindYourBusiness_IG_005_DriftOnIm=Drift on. I'm not gonna tell you twice. PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_001_ThisIsOur=This is our garbage. Go find your own. PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_002_DontEvenThink=Don't even think about trying to horn in on our turf. PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_003_ThisHeresOur=This here's our property. You just... screw off. PU_GENPILOT5_CV_PlayerAttackFirst_IG_001_HeyYouShot=Hey! You shot me. PU_GENPILOT5_CV_PlayerAttackFirst_IG_002_OhThatsHow=Oh. That's how you want to play it? PU_GENPILOT5_CV_PlayerAttackFirst_IG_003_ThatsItYou=That's it. You really... you really pissed me off now. PU_GENPILOT5_CV_PlayerAttackFirst_IG_004_YouJustYou=You just... you just poked a sleeping giant, my friend. PU_GENPILOT5_CV_PlayerAttackFirst_IG_005_OhNowYouve=Oh, now you've done it. PU_GENPILOT5_CV_Retreat_IG_001_OkayWereLeaving=Okay, we're leaving! PU_GENPILOT5_CV_Retreat_IG_002_FineForgetEverything=Fine, forget everything I said. We'll go. PU_GENPILOT5_CV_Retreat_IG_003_ImSorryOkay=I'm sorry, okay?! I'll leave! PU_GENPILOT5_CV_RevengePosse_Greeting_IG_001_WeBeenLooking=We been looking for you. You're gonna pay for what you did to our friend. PU_GENPILOT5_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=You thought you could take out a friend of ours and just walk away? Uh uh. Blood for blood. That's how this works. PU_GENPILOT5_CV_RevengePosse_Greeting_IG_003_YouWereThe=You were the one who took down my friend. We're gonna show you how much of a mistake that was. PU_GENPILOT5_CV_Taunt_BountyHunter_IG_001_YouThoughtI=You thought I was gonna be easy. Didn't you? PU_GENPILOT5_CV_Taunt_BountyHunter_IG_002_IThoughtBounty=I thought bounty hunters were supposed to be tough. PU_GENPILOT5_CV_Taunt_BountyHunter_IG_003_ThinkYouMightve=Think you might've picked the wrong profession, friend. PU_GENPILOT5_CV_Taunt_General_IG_001_YouWantedThis=You wanted this. Remember? You wanted this. PU_GENPILOT5_CV_Taunt_General_IG_002_YouHadEnough=You had enough?! You had enough?! PU_GENPILOT5_CV_Taunt_General_IG_003_YouBroughtThis=You brought this on yourself. You could'a just done what we said. PU_GENPILOT5_CV_Taunt_General_IG_004_TakeThat=Take that! PU_GENPILOT5_CV_Taunt_General_IG_005_ISaidI=I said I was gonna make you pay. PU_GENPILOT5_CV_Taunt_Kill_IG_001_IToldYou=I told you we were dangerous. PU_GENPILOT5_CV_Taunt_Kill_IG_002_HahaNice=Haha, nice! PU_GENPILOT5_CV_Taunt_Kill_IG_003_OhMyGod=Oh my god, that was beautiful. Unnerving, but beautiful. PU_GENPILOT5_CV_Taunt_Kill_IG_004_BowBeforeOur=Bow before our mighty fleet. PU_GENPILOT5_CV_Taunt_Kill_IG_005_YouShouldveListened=You should've listened to us when we gave you an out. This is what you get when you don't listen. PU_GENPILOT5_CV_Taunt_Missile_IG_001_SpecialDelivery=Special delivery. PU_GENPILOT5_CV_Taunt_Missile_IG_002_HeadsUp=Head's up. PU_GENPILOT5_CV_Taunt_Missile_IG_003_GotSomethingFor=Got something for you. PU_GENPILOT5_CV_Taunt_WarningAttack_IG_001_YouWantedIt=You wanted it, well you got it. PU_GENPILOT5_CV_Taunt_WarningAttack_IG_002_YouShouldveRun=You should've run away when you had the chance. PU_GENPILOT5_CV_Taunt_WarningAttack_IG_004_YouWantA=You want a fight? You got one. PU_GENPILOT5_CV_Taunt_WarningAttack_IG_005_YouYoureAbout=You... you're about to pet a burning dog. You hear me? PU_GENSCIV01_M_BSG_Beg_ForLife_IG_001,P=Don't! Please! PU_GENSCIV01_M_BSG_Beg_ForLife_IG_002,P=Stop! PU_GENSCIV01_M_BSG_Beg_ForLife_IG_003,P=What are you doing?! PU_GENSCIV01_M_BSG_Beg_ForLife_IG_004,P=Don't shoot! PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_001,P=Please, don't. I'm begging you. PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_002,P=Please.... please.... don't shoot.... PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Just take it easy, okay? PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_004,P=I won't give you any trouble. Please. PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=Aaah! PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=What the hell?! PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=Who are you?! PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=Help! PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Oh god. Oh god. Oh god. PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=Aaaaaaaahhhhhh. PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_004,P=Somebody help me! PU_GENSCIV01_M_BSG_Surrender_IG_001,P=Wait! Don't. PU_GENSCIV01_M_BSG_Surrender_IG_002,P=I give up! PU_GENSCIV01_M_BSG_Surrender_IG_003,P=Please. Don't shoot. PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_001_AuthorizedPersonnelOnly=Authorized personnel only. PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_002_YouCantGet=You can't get through here. PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_003_OffLimits=Off limits. PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_001_DontEvenThink=Don't even think about it. Whole area's off limits. PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_002_TurnItAround=Turn it around. PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_003_YeahLikeWed=Yeah, like we'd let someone like you in here. PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryThisAreas=Sorry, this area's off limits. PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_002_ImAfraidYou=I'm afraid you can't go in here. Area's off limits. PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisIsA=This is a restricted area. PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_001_KeepItMoving=Keep it moving. PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_002_KeepItGoing=Keep it going, people. PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_003_ComeOnKeep=Come on, keep it moving. PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsGoPeople=Let's go, people. Move it. PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_002_DontDawdleLets=Don't dawdle. Let's go. PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_003_HurryItUp=Hurry it up. No stopping. PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_001_YouCantHang=You can't hang out here. PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_002_NoLoiteringMove=No loitering. Move it. PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_003_NeedYouTo=Need you to clear out. PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_001_FindSomewhereBetter=Find somewhere better to be. PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_002_ScramMoveIt=Scram. Move it. PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_003_GoOnMake=Go on. Make yourself scarce. PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_001_ClearTheWay=Clear the way! PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_002_LookOut=Look out! PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_003_SecurityComingThrough=Security coming through! PU_GENSECR1_M_CP_Patrol_MakeWay_IG_001_StepAside=Step aside. PU_GENSECR1_M_CP_Patrol_MakeWay_IG_002_ComingThrough=Coming through. PU_GENSECR1_M_CP_Patrol_MakeWay_IG_003_SecurityClearThe=Security. Clear the way. PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_001_GetOutMy=Get out my way. PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_002_MoveYourAss=Move your ass. PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_003_WatchIt=Watch it. PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_001_PardonMe=Pardon me. PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_002_ExcuseMe=Excuse me. PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_003_Sorry=Sorry. PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_001_HeadingToThe=Heading to the next sector. PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_002_AllDoneHere=All done here, moving on to the next area. PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_003_SectorClearMoving=Sector clear, moving to the next. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_AllQuietHere=All quiet here. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NothingNewTo=Nothing new to report. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_EverythingsNormal=Everything's normal. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_StillQuietWonder=Still quiet. Wonder where all the criminal filth have gone off to? PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_ScumAllSeem=Scum all seem to be behaving themselves.. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_NothingYetBut=Nothing yet. But only a matter of time. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_EverythingLookingGood=Everything looking good, at the moment. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_ThingsAreLooking=Things are looking pretty calm. PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_HaventRunInto=Haven't run into any trouble. PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_001_CopyThat=Copy that! PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_002_Understood=Understood! PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_003_YouGotIt=You got it! PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_001_Yes=Yes. PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_002_Copy=Copy. PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_003_Affirmative=Affirmative. PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_CopyThat=Copy that. PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Understood=Understood. PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_GotIt=Got it. PU_GENSECR2_M_BS_General_Celebration_High_IG_001_HellYeah=Hell yeah! PU_GENSECR2_M_BS_General_Celebration_High_IG_002_Nice=Nice! PU_GENSECR2_M_BS_General_Celebration_High_IG_003_ThereWeGo=There we go! PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_001=< choked to death > PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_002=< choked to death > PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_003=< choked to death > PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_001=< choking > PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_002=< choking > PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_003=< choking > PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_001=< death from explosion > PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_002=< death from explosion > PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_003=< death from explosion > PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_001=< impact death > PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_002=< impact death > PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_003=< impact death > PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_001=< angry sound > PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_002=< angry sound > PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_003=< angry sound > PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_001=< happy sound > PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_002=< happy sound > PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_003=< happy sound > PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_001=< frustrated sound > PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_002=< frustrated sound > PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_003=< frustrated sound > PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_001=< idling sound > PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_002=< cough > PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_003=< throat clear > PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_001=< mocking sound > PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_002=< mocking sound > PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_003=< mocking sound > PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_001=< pain sound > PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_002=< pain sound > PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_003=< pain sound > PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_001=< puzzled sound > PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_002=< puzzled sound > PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_001=< surprised sound > PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_002=< surprised sound > PU_GENSECR2_M_BS_General_Expletives_High_IG_001_Shit=Shit! PU_GENSECR2_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! PU_GENSECR2_M_BS_General_Expletives_High_IG_003_Goddammit=Goddammit! PU_GENSECR2_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit. PU_GENSECR2_M_BS_General_Expletives_Low_IG_002_Shit=Shit. PU_GENSECR2_M_BS_General_Expletives_Low_IG_003_AhHell=Ah, hell... PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_001_Goddammit=Goddammit! PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_002_TheHell=The hell?! PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_003_OhShit=Oh, shit! PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_001=< hit by something big > PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_002=< hit by something big > PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_003=< hit by something big > PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< hit by something small > PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< hit by something small > PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< hit by something small > PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_001=< big punch exertion > PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_002=< big punch exertion > PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_003=< big punch exertion > PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_001=< punch exertion > PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_002=< punch exertion > PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_003=< punch exertion > PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_001_Negative=Negative! PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_002_NoCanDo=No can do! PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_003_NotGonnaHappen=Not gonna happen. PU_GENSECR2_M_BS_General_NegativeResponse_IG_001_No=No. PU_GENSECR2_M_BS_General_NegativeResponse_IG_002_Negative=Negative. PU_GENSECR2_M_BS_General_NegativeResponse_IG_003_ThatsANegative=That's a negative. PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=Negative. PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_002_NoSir=No, sir. PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_003_No=No. PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HostileDown=Hostile down. PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_GotOneOf=Got one of 'em. PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetDown=Target down. PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_GotAFriendly=Got a friendly down! PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=Friendly down! PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_DammitWeLost=Dammit, we lost one. PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_001_CantSpareAny=Can't spare any. PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_002_ImLowToo=I'm low too. PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_003_NoCanDo=No can do. PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_001_YouGotIt=You got it. PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_002_MakeItCount=Make it count! PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_003_Here=Here! PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_001_NeedSomeAmmo=Need some ammo! PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_002_AnyoneGotA=Anyone got a spare clip? PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_003_NeedAmmo=Need ammo! PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_001_Thanks=Thanks! PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_002_GotIt=Got it! PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_003_BackInThis=Back in this! PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_001_GotProblemsOf=Got problems of our own! PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_002_ALittleBusy=A little busy at the moment! PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_003_NegativeOnThat=Negative on that backup. PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_001_OnTheMove=On the move! PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_002_ComingIn=Coming in! PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_003_GotYourBack=Got your back! PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=I need backup! PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_002_LetsGetSome=Let's get some backup over here! PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_003_NeedSomeSupport=Need some support here! PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MoveMoveMove=Move, move, move! PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=Advancing! PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_OnTheMove=On the move! PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_001_Displacing=Displacing! PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_002_NeedNewCover=Need new cover! PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_003_FindSomeCover=Find some cover! PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_001_TheyGotMe=They got me boxed in! PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_002_ImPinnedDown=I'm pinned down! PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_003_TheyreChewingMe=They're chewing me up. PU_GENSECR2_M_CB_Combat_CoverProvide_IG_001_CoveringFire=Covering fire! PU_GENSECR2_M_CB_Combat_CoverProvide_IG_002_LayingCover=Laying cover! PU_GENSECR2_M_CB_Combat_CoverProvide_IG_003_SuppressingFire=Suppressing fire! PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_001_CoverMe=Cover me! PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_002_Cover=Cover! PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_003_NeedSomeCover=Need some cover! PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_001_DigInPeople=Dig in, people. PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_002_WeCantLet=We can't let them take this area. PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_003_HoldYourGround=Hold your ground! PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_GotHostilesIncoming=Got hostiles incoming. PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HostileContactsComing=Hostile contacts, coming in. PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_HostilesMovingIn=Hostiles. Moving in! PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitContact=Shit, contact! PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=They're right here! PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_ContactOnMe=Contact. On me! PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_001_OpenFire=Open fire! PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_002_TargetAquired=Target aquired! PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_003_EyesOnTarget=Eyes on target! PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruder=Intruder! PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_TheyGotThrough=They got through the perimeter! PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_WeveGotHostiles=We've got hostiles inside! PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_HostilesOnMe=Hostiles. On me! PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_GotEyesOn=Got eyes on hostiles. PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_HereHereContact=Here! Here! Contact! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_HostilesUpHigh=Hostiles up high. PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_EnemyContactUp=Enemy contact up top. PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_HostilesHaveAn=Hostiles have an elevated position! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001_BehindUs=Behind us! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002_LookOutHostiles=Look out, hostiles behind. PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003_CheckYourSix=Check your six! Hostiles! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001_HostilesDownBelow=Hostiles down below. PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002_EnemyContactDown=Enemy contact down low. PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003_GotContactsDown=Got contacts down low. PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001_ContactClose=Contact close! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002_HostilesOnMe=Hostiles, on me! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003_TheyreRightOn=They're right on me! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001_EnemySightedOver=Enemy sighted over there! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002_OverThereTarget=Over there! Target found! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003_LookHostiles=Look! Hostiles! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001_ToTheLeft=To the left! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002_HostilesLeft=Hostiles, left! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003_EnemyContactLeft=Enemy contact left of my position. PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001_ToTheRight=To the right! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002_HostilesRight=Hostiles, right! PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_EnemyContactRight=Enemy contact right of my position. PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=They got a heavy! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=Eyes on heavy contact! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=Watch out, they got a heavy! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=Enemy ship inbound! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=Got a hostile ship! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=Hostile ship! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=Hostile vehicle sighted! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002_VehicleVehicle=Vehicle! Vehicle! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003_VehicleSpotted=Vehicle spotted! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001_RocketLauncher=Rocket launcher! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002_TheyGotA=They got a rocket launcher! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003_WatchOutThey=Watch out, they got a rocket launcher. PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_SniperSighted=Sniper sighted! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_Sniper=Sniper! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_HeadsUpSniper=Head's up, sniper! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001_Titan=Titan! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002_ShitTheyGot=Shit, they got a Titan! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003_TitanInbound=Titan inbound! PU_GENSECR2_M_CB_Combat_Fallback_High_IG_001_FallBack=Fall back! PU_GENSECR2_M_CB_Combat_Fallback_High_IG_002_MoveAndRegroup=Move and regroup! PU_GENSECR2_M_CB_Combat_Fallback_High_IG_003_MoveToRally=Move to rally point! PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_001_FlankThem=Flank them! PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_002_HitTheirFlank=Hit their flank! PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_003_CircleAround=Circle around! PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_001_WereOnThe=We're on the move! PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_002_LetsGoLets=Let's go, let's go! PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_003_FollowMe=Follow me! PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=I'm on your side! PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImAFriendly=I'm a friendly! PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_FriendlyFire=Friendly fire! PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_001_Hit=Hit! PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=I'm hit! PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_003_DammitTheyGot=Dammit. They got me! PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_002_LookOut=Look out! PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=Incoming! PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_001_GrenadeOut=Grenade out! PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=Fire in the hole! PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_003_GotSomethingFor=Got something for ya! PU_GENSECR2_M_CB_Combat_HealDeny_IG_001_DontHaveAny=Don't have any heals. PU_GENSECR2_M_CB_Combat_HealDeny_IG_002_ImOutOf=I'm out of medpens. PU_GENSECR2_M_CB_Combat_HealDeny_IG_003_ImAllOut=I'm all out. PU_GENSECR2_M_CB_Combat_HealProvide_IG_001_MedpenFlyingIn=MedPen flying in. PU_GENSECR2_M_CB_Combat_HealProvide_IG_002_HereGotA=Here. Got a heal! PU_GENSECR2_M_CB_Combat_HealProvide_IG_003_GotSomeMeds=Got some meds for you. PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_001_Medic=Medic! PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_002_INeedA=I need a heal! PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_003_AnyoneGotA=Anyone got a medpen? PU_GENSECR2_M_CB_Combat_HealThanks_IG_001_Thanks=Thanks! PU_GENSECR2_M_CB_Combat_HealThanks_IG_002_JustInThe=Just in the nick of time! PU_GENSECR2_M_CB_Combat_HealThanks_IG_003_HealingUp=Healing up! PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_001_ComeOnCome=Come on, come on. Pour it on! PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_002_DontLetUp=Don't let up! PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_003_KeepItUp=Keep it up! PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared of you? Huh? PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ComeOnLets=Come on, let's see what you got! PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ImJustGetting=I'm just getting started! PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=Shit, shit, shit! PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_002_YouGotThis=You got this, you got this. PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_003_ComeOnCome=Come on, come on, stay frosty. PU_GENSECR2_M_CB_Combat_LastOfThem_IG_001_WeClearClear=We clear? Clear. PU_GENSECR2_M_CB_Combat_LastOfThem_IG_002_ThatWasThe=That was the last of them. PU_GENSECR2_M_CB_Combat_LastOfThem_IG_003_CeaseFireHostiles=Cease fire. Hostiles eliminated. PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_001_ILostSight=I lost sight of them. PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_002_EyesOpenPeople=Eyes open, people! PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_003_ThisOneGave=This one gave me the slip. PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=I'm out! PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=Weapon's dry! PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_003_RanOutOf=Ran out of ammo. PU_GENSECR2_M_CB_Combat_Overheating_High_IG_001_MyWeaponsDown=My weapon's down! PU_GENSECR2_M_CB_Combat_Overheating_High_IG_002_ShitOverheating=Shit. Overheating! PU_GENSECR2_M_CB_Combat_Overheating_High_IG_003_NeedASecond=Need a second. Weapon's offline. PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_001_ReinforcemntsAreHere=Reinforcemnts are here! PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_002_CalvalrysHereWere=Calvalry's here. We're back in this. PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_003_LookWhoFinally=Look who finally decided to show up. PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsComingIn=Reinforcement's coming in. PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GotReinforcementsOn=Got reinforcements on the way. PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsInbound=Reinforcements inbound. PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001_SendSomeReinforcements=Send some reinforcements. PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002_WeNeedSupport=We need support here now. PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003_INeedBackup=I need backup on my position. PU_GENSECR2_M_CB_Combat_Reloading_High_IG_001_Reloading=Reloading! PU_GENSECR2_M_CB_Combat_Reloading_High_IG_002_SwappingMag=Swapping mag. PU_GENSECR2_M_CB_Combat_Reloading_High_IG_003_ChangingMag=Changing mag. PU_GENSECR2_M_CB_Combat_Retreat_High_IG_001_Retreat=Retreat! PU_GENSECR2_M_CB_Combat_Retreat_High_IG_002_ForgetItGet=Forget it! Get out of here! PU_GENSECR2_M_CB_Combat_Retreat_High_IG_003_RunGo=Run! Go! PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_001_SpreadOut=Spread out. PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_002_FanOut=Fan out! PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_003_ThinItOut=Thin it out people! PU_GENSECR2_M_CB_Combat_StayClose_High_IG_001_KeepItClose=Keep it close. PU_GENSECR2_M_CB_Combat_StayClose_High_IG_002_TightenUp=Tighten up! PU_GENSECR2_M_CB_Combat_StayClose_High_IG_003_KeepItCozy=Keep it cozy. PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_001_YouShouldveGiven=You should've given up when you had the chance. PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_002_ThisIsntGonna=This isn't gonna end well for you. PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_003_YoureDeadYou=You're dead! You hear me?! PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_001_GetOutHere=Get out here! PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=Come out and fight! PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_003_LetsGoYou=Let's go. You wanted this. PU_GENSECR2_M_CB_Combat_Taunt_High_IG_001_GiveUpNow=Give up now and this'll go a lot easier! PU_GENSECR2_M_CB_Combat_Taunt_High_IG_002_YouGottaBe=You gotta be out of your mind trading with a cop. PU_GENSECR2_M_CB_Combat_Taunt_High_IG_003_YouBroughtThis=You brought this on yourself. PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_SonOfA=Son of a bitch! PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HoldStill=Hold still! PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DammitMissedEm=Dammit! Missed 'em. PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_WhatIsThis=What is this? Your first fight? PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_WhatIdiotGave=What idiot gave you a gun? PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouDonePlaying=You done playing yet? You ready to give up? PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ReportDidntFind=Report, didn't find anything. PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_StandingDownAreas=Standing down. Area's clear. PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahDispatchWere=Yeah dispatch, we're clear here. PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_ItWasProbably=It was probably nothing. PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessNot=Guess not... PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_Nevermind=Nevermind. PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_GotSomethingHere=Got something here. Keep searching. PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveWere=Look alive. We're definitely on to something. PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_LookSharpPeople=Look sharp people. Looks like we a possible hostile. PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_DispatchPotentialHostile=Dispatch, potential hostile in area. Tracking now. PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch. We may have something here. PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_PotentialHostileContact=Potential hostile contact. Stand by. PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NeverMindWas=Never mind. Was not a hostile. PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_StandDownFalse=Stand down. False alarm. PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_ForgetItWasnt=Forget it. Wasn't a hostile. PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmDispatch=False alarm, Dispatch. PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch. We're all clear here. PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_DispatchWereAll=Dispatch, we're all good here. PU_GENSECR2_M_CB_Hunting_Hurston_Taunt_Searching_Low_IG_001_ThisIsHurston=This is Hurston Security, come out with your hands up. PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_TakeALook=Take a look and see what it is. PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoCheckIt=Go, check it out. PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HaveALook=Have a look. PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaCheckIt=Gonna check it out. PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_002_StandByTaking=Stand by. Taking a look. PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsCheckIt=Let's check it out. PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_DispatchTakingA=Dispatch, taking a look. PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_StandByIm=Stand by. I'm gonna check this out real quick. PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_BeAdvisedLooking=Be advised. Looking into a disturbance. PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=Keep looking. PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_002_ComeOnStay=Come on, stay sharp. PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_003_TheyreAroundHere=They're around here somewhere. PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_AnySignOf=Any sign of them? Dammit... PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_IDontKnow=I don't know. I think they're gone. PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_YeahTheyreLong=Yeah, they're long gone. PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DispatchBeAdvised=Dispatch, be advised. Lost the suspect. PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_BeAdvisedHostile=Be advised. Hostile is still at large. PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_SuspectSeemsTo=Suspect seems to have left the area. PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_NotSeeingAnything=Not seeing anything. PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_GuessItWas=Guess it was nothing. PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_WhereTheyHell=Where they hell did they go? PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HaventFoundAnything=Haven't found anything. PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_AreaSeemsTo=Area seems to be clear. PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_LooksLikeWere=Looks like we're clear. PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001_SpreadOutWe=Spread out. We need to find who did this. PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002_WhoEverDid=Who ever did this is probably still here. Find them. PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003_ComeOnLets=Come on. Let's find who's responsible. PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001_BodyFoundSearching=Body found. Searching the scene now. PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002_GotACorpse=Got a corpse, here. Starting a sweep of the area. PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003_DispatchGotA=Dispatch. Got a body. Attempting to locate the suspect now. PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_ComeOnLets=Come on. Let's hunt them down. PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_CantLetThem=Can't let them get away. Come on. PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_TargetsInThe=Target's in the wind. Stay sharp and find them. PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_DispatchDontHave=Dispatch, don't have eyes on the hostile. Stand by. PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_BeAdvisedHostile=Be advised. Hostile is unaccounted for. PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ILostEm=I lost 'em. Starting a sweep to pick up the trail. PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_GetThem=Get them! PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GoFindThem=Go! Find them! PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsCheckIt=Let's check it out. PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_PossibleEnemyContact=Possible enemy contact! In pursuit! PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_LikelyHostileThreat=Likely hostile threat detected! Tracking them now! PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_DispatchWeGot=Dispatch, we got likely enemies in area. Attempting to engage! PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_SomeonesHereFind=Someone's here. Find them. PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LooksLikeHostiles=Looks like hostiles. Let's see if we can flush 'em out. PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_WeGotA=We got a possible threat. Eyes open. PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_DispatchPossibleThreat=Dispatch, possible threat detected. Taking a look. PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch, searching area for possible enemy. Will inform. PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_LookingIntoA=Looking into a possible threat. Stand by. PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=Where'd you go? Huh? PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_002_TheLongerYou=The longer you hide, the worse it'll be for you. PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_003_StepOutNow=Step out now. Don't make me come looking for you. PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_001_IKnowYoure=I know you're there. Come on out. PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_002_IfSomeonesThere=If someone's there, come out nice and slow. PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_003_StepOutSlowly=Step out slowly with your hands up. PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=Taking fire! PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=Under fire! PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=I'm getting shot! PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundABody=Found a body. Hasn't been here long. PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WhatTheHell=What the hell... PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_GoddammitGotA=Goddammit. Got a body. PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_ShitFriendlyDown=Shit! Friendly down! PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_HostilesTheyHit=Hostiles! They hit one of ours! PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_GoddammitFriendlyDown=Goddammit. Friendly down! PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=Grenade! PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_LookOutGrenade=Look out. Grenade! PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Incoming=Incoming! PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsShotsShots=Shots! Shots! Shots! PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShotsFired=Shots fired! PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ReadyUpPeople=Ready up, people! PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_ShitRocketLauncher=Shit! Rocket launcher! PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketInbound=Rocket inbound! PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGetDown=Rocket! Get down! PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=Sniper! PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperGetCover=Sniper! Get cover! PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_LookOutSniper=Look out! Sniper! PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_AlrightSeriously=Alright, seriously. PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_WhatTheHell=What the hell is that? PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ISaidIdentify=I said identify yourself. PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_IsThereSomething=Is there something? PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_WhatWhatIs=What? What is it? PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YouSeeSomething=You see something? PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_001_IDontThink=I don't think that was anything. PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YoureImaginationsActing=You're imagination's acting up. PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_DontGetParanoid=Don't get paranoid. PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ShitContact=Shit, contact! PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HostilesHostiles=Hostiles! Hostiles! PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_FuckHosiles=Fuck! Hosiles! PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomeoneThere=Someone there? PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_IdentifyYourself=Identify yourself. PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_AnyoneOutThere=Anyone out there? PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_LookAlive=Look alive. PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_StaySharp=Stay sharp. PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_LetsGetOn=Let's get on the clock. PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahHeardSomething=Yeah, heard something. PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_FromOverThere=From over there? Yeah, I think heard it. PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_SoundedLikeSomething=Sounded like something. PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_WhatIDidnt=What? I didn't hear anything. PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IThinkYoure=I think you're hearing things. PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_AreYouSure=Are you sure? I didn't hear it. PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=You hear that? PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=What was that noise? PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=You hear that sound? PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_IThinkI=I think I saw it too. PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WasJustGonna=Was just gonna say the same thing. PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_ItWasQuick=It was quick, but yeah. PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YoureSeeingThings=You're seeing things that aren't there. PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_DidntSeeAnything=Didn't see anything. PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_OverThereDidnt=Over there? Didn't see. PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ThoughtISaw=Thought I saw sometihng. PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_AnybodySeeThat=Anybody see that? PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_IThinkI=I think I saw something moving. PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_001_RestrictedArea=Restricted area. PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_002_AuthorizedPersonnelOnly=Authorized personnel only. PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_003_YouCantCome=You can't come in here. PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_001_WhatDoYou=What do you think you're doing? Get out of here. PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_002_GetTheHell=Get the hell out of here. PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_003_DriftAlrightYou=Drift, alright? You aren't supposed to be here. PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryYouCant=Sorry. you can't come through here. PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_002_ThisIsA=This is a restricted area. PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisAreasFor=This area's for authorized personnel only. PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_001_LetsKeepIt=Let's keep it moving. PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_002_KeepWalking=Keep walking PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_003_ComeOnMove=Come on, move it along. PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_001_YouCantStop=You can't stop here, people. PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_002_LetsGo=Let's go. PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_003_ComeOnMove=Come on, move. PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_001_ClearOutOf=Clear out of here. There's no loitering. PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_002_YouCantHang=You can't hang out here. PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_003_MoveAlong=Move along. PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_001_WhatDoYou=What do you think you're doing? Move. PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_002_GetTheHell=Get the hell out of here. PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_003_UnlessYouWanna=Unless you wanna spend the rest of the night in a medstation, I'd move. PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_001_EverybodysGotTo=Everybody's got to be scanned. No exceptions. PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_002_HaveAllRelevent=Have all relevent information ready for inspection. PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_003_ContrabandWillBe=Contraband will be immediately seized. PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_001_DoNotAttempt=Do not attempt to sneak contraband past our scanners. PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_002_WeDontCare=We don't care if you're a first time offender. Criminals are criminals. PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_003_JustMoveThrough=Just move through and keep your mouth shut. PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_001_EverybodysGotTo=Everybody's got to get scanned. Sorry. PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_002_HaveEverythingReady=Have everything ready to be scanned and we can make this as painless as possible. PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_003_TheQuickerYou=The quicker you get scanned, the quicker you can get out of here. PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_001_ImGonnaNeed=I'm gonna need a clean-up crew dispatched. PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_002_DispatchSendA=Dispatch, send a sanitation team to this position. PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_003_YeahNeedSome=Yeah. Need some clean-up. PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_001_GoddammitDispatchSend=Goddammit. Dispatch, send a clean-up crew. PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_002_NeedASanitation=Need a sanitation team sent to my position... Goddamn animals. PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_003_DispatchNeedA=Dispatch, I need a clean up team on my position. Some idiots done a number over here. PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_001_KeepMoving=Keep moving. PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_002_MoveIt=Move it. PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_003_LetsKeepIt=Let's keep it going. PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_001_MoveMoveMove=Move! Move! Move! PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_002_MoveIt=Move it! PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_003_SecurityOutOf=Security! Get out of the way! PU_GENSECR2_M_CP_Patrol_MakeWay_IG_001_LookOut=Look out PU_GENSECR2_M_CP_Patrol_MakeWay_IG_002_MoveIt=Move it. PU_GENSECR2_M_CP_Patrol_MakeWay_IG_003_MakeAHole=Make a hole. PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_001_GetTheHell=Get the hell out of my way. PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_002_YoureInMy=You're in my way. PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_003_MoveNow=Move. Now. PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_001_StepAside=Step aside. PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_002_SecurityComingThrough=Security coming through. PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_003_NeedToGet=Need to get through here. PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_001_MovingOnTo=Moving on to next point. PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingToNext=Heading to next patrol point. PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingOut=Moving out. PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_001_CopyThat=Copy that. PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_002_Copy=Copy. PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_003_GotIt=Got it. PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowYouDoing=How you doing? PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_HowsThePatrol=How's the patrol? PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_GoodShiftSo=Good shift so far? PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_SectorsBeenQuiet=Sector's been quiet. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NotTooMuch=Not too much action along the patrol route. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_BeenClearSo=Been clear so far. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_YeahWereGood=Yeah, we're good here. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_EverythingsFine=Everything's fine. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_EverythingsUnderControl=Everything's under control. I don't need you checking up on me. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_NoComplaintsShifts=No complaints. Shifts been quiet. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_EverythingsGoodSo=Everything's good so far. PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_CheckpointsSeemsQuiet=Checkpoint's seems quiet so far. PU_GENSECR2_M_CP_Patrol_StayAlert_IG_001_StaySharpTheres=Stay sharp. There's a lot of crazies out today. PU_GENSECR2_M_CP_Patrol_StayAlert_IG_002_NotSureIf=Not sure if you heard, but the shift got extended. PU_GENSECR2_M_CP_Patrol_StayAlert_IG_003_GotWordThat=Got word that there's been some commotion in the next sector. Look out for any suspicious behavior. PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_001_StaySharpLotta=Stay sharp. Lotta scumbags around. PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_002_PieceOfAdvice=Piece of advice, keep your trigger finger ready. You'll probably need it today. PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_003_AnyoneStepsOut=Anyone steps out of line, you break them in half. Don't hesitate otherwise they'll do the same to you. PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_001_CantLetAnyone=Can't let anyone past without the right credentials. PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_002_AreasRestrictedMove=Area's restricted. Move along. PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_003_OnlyAuthorizedPersonnel=Only authorized personnel can get through here. PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_001_TurnAroundAnd=Turn around and keep moving. PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_002_DirtInYour=Dirt in your eyes? Can't you see you can't come through here. PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_003_SpecialAccessOnly=Special access only, and you don't look special. PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_001_AreasOffLimits=Area's off limits. PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_002_SorryCantLet=Sorry, can't let you past. PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_003_GottaRestrictAccess=Gotta restrict access to this area. PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_001_MoveAlong=Move along. PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_002_GottaKeepThis=Gotta keep this path clear. PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_003_LetsGoFolks=Let's go, folks. PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsPickUp=Let's pick up the pace, people. PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_002_ThisIsNot=This is not a place to stop. PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_003_MoveItDont=Move it. Don't make me tell you twice. PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_001_MoveOn=Move on. PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_002_CantStopHere=Can't stop here. PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_003_TakeItElsewhere=Take it elsewhere. PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_001_GetOuttaHere=Get outta here. PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_002_MoveAlongNow=Move along, now. PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_003_MoveItBefore=Move it, before we have a problem. PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_001_Move=Move! PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_002_ComingThrough=Coming through! PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_003_SecurityOuttaMy=Security! Outta my way! PU_GENSECR3_M_CP_Patrol_MakeWay_IG_001_ClearAPath=Clear a path. PU_GENSECR3_M_CP_Patrol_MakeWay_IG_002_SecurityComingThrough=Security coming through. PU_GENSECR3_M_CP_Patrol_MakeWay_IG_003_NeedToGet=Need to get through. PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_001_GetOuttaMy=Get outta my way. PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_002_MoveItMove=Move it, move it, move it. PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_003_WatchItMove=Watch it, move. PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_001_ExcuseMe=Excuse me. PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_002_PassingThrough=Passing through. PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_003_MakeWay=Make way. PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_001_OntoTheNext=Onto the next one. PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingOut=Heading out. PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingToThe=Moving to the next location. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_NothingMuchTo=Nothing much to report. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_PatrolsBeenUneventful=Patrol's been uneventful. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_ShiftsBeenQuiet=Shift's been quiet. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_AreasAboutThe=Area's about the same as always. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_IHaveEverything=I have everything handled. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_HaventRunInto=Haven't run into any agitators yet. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_SectorsBeenLooking=Sector's been looking good. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_NothingOutOf=Nothing out of the ordinary in this sector. PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_SoFarHavent=So far, haven't had too much trouble. PU_GENSELITE01_M_BSG_Beg_ForLife_IG_001,P=What, you're gonna kill me now? PU_GENSELITE01_M_BSG_Beg_ForLife_IG_002,P=Hey, ease up, all right? PU_GENSELITE01_M_BSG_Beg_ForLife_IG_003,P=Careful, now. PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_001,P=Just keep cool, all right? PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_002,P=No sudden moves, all right? PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Moving slowly to my knees. PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=Well, shit... PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=Well played. PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=Aren't you sneaky. PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=You bastard! PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Son of a bitch! PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=You're gonna regret that. PU_GENSELITE01_M_BSG_Surrender_IG_001,P=All right, you win. PU_GENSELITE01_M_BSG_Surrender_IG_002,P=I'm dropping my weapon. PU_GENSELITE01_M_BSG_Surrender_IG_003,P=Let's be reasonable about this. PU_GENSROOK01_M_BSG_Beg_ForLife_IG_001,P=Oh damn, you crazy. PU_GENSROOK01_M_BSG_Beg_ForLife_IG_002,P=I said I give up! PU_GENSROOK01_M_BSG_Beg_ForLife_IG_003,P=You crazy?! I surrendered. PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_001,P=You better watch your back after this... PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_002,P=You scared the hell outta me, you know? PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Fine. I give up. PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=What the hell?! PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=What?! PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=Oh shit! PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=Fuck this! PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Aaaaaah shitttttt! PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=You're dead, you hear me? PU_GENSROOK01_M_BSG_Surrender_IG_001,P=Hold up, hold up, don't shoot. PU_GENSROOK01_M_BSG_Surrender_IG_002,P=Easy there, I give up. PU_GENSROOK01_M_BSG_Surrender_IG_003,P=Well, you got me good. I'll give. PU_GENSVET01_M_BSG_Beg_ForLife_IG_001,P=Hey! I said I gave up. PU_GENSVET01_M_BSG_Beg_ForLife_IG_002,P=What the hell's your problem? PU_GENSVET01_M_BSG_Beg_ForLife_IG_003,P=Stop shooting. PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_001,P=Ain't this a bitch. PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_002,P=Okay, okay, I'm moving. PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Yeah, yeah, I know the drill. PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=Whoa, shit. PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=The hell you come from? PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=You gotta be kidding me. PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=Hell with you! PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Screw this, I'm out. PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=You're out of your goddamn mind PU_GENSVET01_M_BSG_Surrender_IG_001,P=Okay, okay, I give up. PU_GENSVET01_M_BSG_Surrender_IG_002,P=All right, fine. You win. PU_GENSVET01_M_BSG_Surrender_IG_003,P=You wanna relax that thing? PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_001_Security=Security! PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_002_SomebodyHelp=Somebody help! PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_003_INeedHelp=I need help! PU_GENTOURIST01_M_CIV_Comment_IG_001_Whatever=Whatever. PU_GENTOURIST01_M_CIV_Comment_IG_002_Okay=Okay? PU_GENTOURIST01_M_CIV_Comment_IG_003_Hmm=Hmm. PU_GENTOURIST01_M_CIV_Comment_IG_004_Yawn=Yawn. PU_GENTOURIST01_M_CIV_Comment_IG_005_WowCool=Wow. Cool. PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_001_IHopeSomebody=I hope somebody teaches these outlaws a lesson. PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_002_WhatWouldMake=What would make a person do something like this? PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_003_IHopeSecurity=I hope security takes care of this soon. PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_004_ThisIsSo=This is so annoying. PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_005_IJustCant=I just can't believe that something like this could happen. PU_GENTOURIST01_M_CIV_Comment_Neg_IG_001_IveSeenBetter=I've seen better. PU_GENTOURIST01_M_CIV_Comment_Neg_IG_002_ThatsKindaUnderwhelming=That's kinda underwhelming. PU_GENTOURIST01_M_CIV_Comment_Neg_IG_003_IThoughtItd=I thought it'd be more impressive. PU_GENTOURIST01_M_CIV_Comment_Neg_IG_004_HowMuchLonger=How much longer is this? PU_GENTOURIST01_M_CIV_Comment_Neg_IG_005_YeahGreat=Yeah, great. PU_GENTOURIST01_M_CIV_Comment_Pos_IG_001_WowLookAt=Wow. Look at that. PU_GENTOURIST01_M_CIV_Comment_Pos_IG_002_Woowww=Woowww? PU_GENTOURIST01_M_CIV_Comment_Pos_IG_003_ThatsReallyInteresting=That's really interesting. PU_GENTOURIST01_M_CIV_Comment_Pos_IG_004_Nice=Nice. PU_GENTOURIST01_M_CIV_Comment_Pos_IG_005_ThatsFrikkinSweet=That's frikkin' sweet. PU_GENTOURIST01_M_CIV_Comment_To3P_IG_001_HowsYourDay=How's your day going? PU_GENTOURIST01_M_CIV_Comment_To3P_IG_002_HavingFun=Having fun? PU_GENTOURIST01_M_CIV_Comment_To3P_IG_003_Hey=Hey. PU_GENTOURIST01_M_CIV_Comment_To3P_IG_004_YouAlright=You alright? PU_GENTOURIST01_M_CIV_Comment_To3P_IG_005_ExcitingHuh=Exciting, huh. PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_001_JesusIsIt=Is it just me or is this pretty dull? PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_002_TalkAboutBoring=Talk about boring. PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_003_OhGod= PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_004_IfYouThink=If you think that's cool, I know some spots that'll blow your mind. PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_005_IDontKnow=I don't know about you but I've had enough. PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_001_SuperCoolRight=Super cool, right? PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_002_LookAtThat=Look at that! PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_003_OhCheckOut=Oh check out! That's crazy. PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_004_DidYouSee=Did you see that? PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_005_ThisIsAwesome=This is awesome. PU_GENTOURIST01_M_CIV_Cower_High_IG_001_PleaseDontHurt=Please! Don't hurt me! PU_GENTOURIST01_M_CIV_Cower_High_IG_002_OhGodNo=Oh god, no. Please. PU_GENTOURIST01_M_CIV_Cower_High_IG_003_NoNoNo=No, no, no, no. PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_004=< whimpering, crying > PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_005=< scream in fright > PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_001_ComeOnLets=Come on. Let's go. PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_002_LetsKeepGoing=Let's keep going. PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_003_HurryUp=Hurry up. PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_004_WhyAreYou=Why are you moving so slow? PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_005_DontFallBehind=Don't fall behind. PU_GENTOURIST01_M_CIV_Explore_IG_001_WhatsOverHere=What's over here? PU_GENTOURIST01_M_CIV_Explore_IG_002_WhatsThat=What's that? PU_GENTOURIST01_M_CIV_Explore_IG_003_OhHello=Oh hello... PU_GENTOURIST01_M_CIV_Explore_IG_004_OohWhatsThat=Ooh, what's that. PU_GENTOURIST01_M_CIV_Explore_IG_005_ImGonnaCheck=I'm gonna check this out. PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_001_ThanksSoMuch=Thanks so much. PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_002_ThankYou=Thank you. PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_003_ThanksForYour=Thanks for your time. PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_004_HadAGreat=Had a great time. Thanks. PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_005_ThanksILearned=Thanks. I learned a lot. PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_001_Security=Security! PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_002_HelpMe=Help me! PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_003_HelpHelp=Help! Help! PU_GENTOURIST02_M_CIV_Comment_IG_001_OkayGotIt=Okay, got it. PU_GENTOURIST02_M_CIV_Comment_IG_002_ThatsSomething=That's something. PU_GENTOURIST02_M_CIV_Comment_IG_003_Next=Next. PU_GENTOURIST02_M_CIV_Comment_IG_004_CoolLetsKeep=Cool, let's keep it moving. PU_GENTOURIST02_M_CIV_Comment_IG_005_YeahOkay=Yeah, okay. PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_001_CantBelieveThis=Can't believe this is happening to me. PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_002_ThisIsJust=This is just like the worst day. PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_003_WonderHowLong=Wonder how long we're going to be stuck here. PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_004_YouThinkSecuritys=You think security's actually going to be able to stop these guys? PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_005_TheNerveOf=The nerve of these assholes, pulling something like this. PU_GENTOURIST02_M_CIV_Comment_Neg_IG_001_SoundedBetterIn=Sounded better in the brochure. PU_GENTOURIST02_M_CIV_Comment_Neg_IG_002_HmmThatsIt=Hmm, that's it? PU_GENTOURIST02_M_CIV_Comment_Neg_IG_003_HuhNotAs=Huh? not as cool as I thought. PU_GENTOURIST02_M_CIV_Comment_Neg_IG_005_YeahOkayLets=Yeah, okay, let's go. PU_GENTOURIST02_M_CIV_Comment_Neg_IG_EX_004= PU_GENTOURIST02_M_CIV_Comment_Pos_IG_001_LookAtThat=Look at that. PU_GENTOURIST02_M_CIV_Comment_Pos_IG_002_ThatsImpressiveI=That's impressive I guess. PU_GENTOURIST02_M_CIV_Comment_Pos_IG_003_Cool=Cool. PU_GENTOURIST02_M_CIV_Comment_Pos_IG_004_NotBad=Not bad. PU_GENTOURIST02_M_CIV_Comment_Pos_IG_005_AllRightThats=All right, that's pretty cool. PU_GENTOURIST02_M_CIV_Comment_To3P_IG_001_HowsItGoing=How's it going? PU_GENTOURIST02_M_CIV_Comment_To3P_IG_002_YouGood=You good? PU_GENTOURIST02_M_CIV_Comment_To3P_IG_003_YeahIGet=Yeah, I get it, I get it. PU_GENTOURIST02_M_CIV_Comment_To3P_IG_004_ReallyGettingOur=Really getting our money's worth, huh. PU_GENTOURIST02_M_CIV_Comment_To3P_IG_005_MyFeetAre=My feet are killing me. PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_001_IsItJust=Is it just me or is this a little unimpressive? PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_002_IShouldveJust=I should've just taken a nap instead. PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_003_CantReallySee=Can't really see what the fuss is about. PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_004_IThoughtThis=I thought this stuff was supposed to be impressive. PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_005_ICantTake=I can't take much more of this. PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_001_YouHavingFun=You having fun? PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_002_PrettyInterestingRight=Pretty interesting, right? PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_003_IveNeverSeen=I've never seen something like this before. PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_004_ThisIsPretty=This is pretty cool. PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_005_CheckThatOut=Check that out. PU_GENTOURIST02_M_CIV_Cower_High_IG_001_PleaseLeaveMe=Please. Leave me alone. PU_GENTOURIST02_M_CIV_Cower_High_IG_002_ComeOnNo=Come on. No. Please. PU_GENTOURIST02_M_CIV_Cower_High_IG_003_NoYouCant=No. You can't. I'm begging you. PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_004=< whimpering, crying > PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_005=< scream in fright > PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_001_TheresGottaBe=There's gotta be more. PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_002_IThinkI=I think I saw something this way. PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_003_DontFallBehind=Don't fall behind. PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_004_ComeOnKeep=Come on, keep up. PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_005_LetsGoHurry=Let's go, hurry. PU_GENTOURIST02_M_CIV_Explore_IG_001_IsThereSomething=Is there something over here? PU_GENTOURIST02_M_CIV_Explore_IG_002_WhatsThisWay=What's this way? PU_GENTOURIST02_M_CIV_Explore_IG_003_MovingOn=Moving on. PU_GENTOURIST02_M_CIV_Explore_IG_004_WhatsOverHere=What's over here? PU_GENTOURIST02_M_CIV_Explore_IG_005_IThinkIm=I think I'm done here. PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_001_Thanks=Thanks. PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_002_GoodStuff=Good stuff. PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_003_AppreciateIt=Appreciate it. PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_004_InterestingStuff=Interesting stuff. PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_005_ThanksForThe=Thanks for the tour. PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_001_Security=Security! PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_002_HelpOverHere=Help! Over here! PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_003_NeedSomeHelp=Need some help! PU_GENTOURIST03_M_CIV_Comment_IG_001_Hmm=Hmm. PU_GENTOURIST03_M_CIV_Comment_IG_002_AllRight=All right? PU_GENTOURIST03_M_CIV_Comment_IG_003_GoodStuff=Good stuff. PU_GENTOURIST03_M_CIV_Comment_IG_004_Okay=Okay. PU_GENTOURIST03_M_CIV_Comment_IG_005_Weird=Weird? PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_001_IDidNot=I did not expect to spend my day like this. PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_002_ForHowMuch=For how much we actually pay in taxes, you'd think stuff like this wouldn't happen. PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_003_IHopeTheyre=I hope they're able to put a stop to all this. PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_004_ItsLikeOutlaws=Seems like outlaws are getting worse and worse every year. PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_005_WhatsTakingSo=What's taking so long? Feels like this should've been over already. PU_GENTOURIST03_M_CIV_Comment_Neg_IG_001_HuhThatsInteresting=Huh, that's? interesting? PU_GENTOURIST03_M_CIV_Comment_Neg_IG_002_ThisIsA=This is a little disappointing. PU_GENTOURIST03_M_CIV_Comment_Neg_IG_003_ThatsKindaWeak=That's kinda weak. PU_GENTOURIST03_M_CIV_Comment_Neg_IG_004_BitOfA=Bit of a letdown. PU_GENTOURIST03_M_CIV_Comment_Neg_IG_005_IGottaGet=I gotta get out of here. PU_GENTOURIST03_M_CIV_Comment_Pos_IG_001_WouldYouLook=Would you look at that. PU_GENTOURIST03_M_CIV_Comment_Pos_IG_002_ThatsGreat=That's great. PU_GENTOURIST03_M_CIV_Comment_Pos_IG_003_Damn=Damn? PU_GENTOURIST03_M_CIV_Comment_Pos_IG_004_ThisIsCrazy=This is crazy. PU_GENTOURIST03_M_CIV_Comment_Pos_IG_005_Whoa=Whoa? PU_GENTOURIST03_M_CIV_Comment_To3P_IG_001_YourDayAlright=Your day alright? PU_GENTOURIST03_M_CIV_Comment_To3P_IG_002_YouEnjoyingThis=You enjoying this? PU_GENTOURIST03_M_CIV_Comment_To3P_IG_003_AreYouCold=Are you cold? PU_GENTOURIST03_M_CIV_Comment_To3P_IG_004_Hey=Hey. PU_GENTOURIST03_M_CIV_Comment_To3P_IG_005_GettingKindaHungry=Getting kinda hungry. PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_001_TheyreActuallyCharging=They're charging for this? PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_002_KindaWishingI=Kinda wishing I went to Prime instead. PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_003_WhatTheHell=What the hell is this? PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_004_YouBoredYet=You bored yet? PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_005_CantWaitTo=Can't wait to get out of here. PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_001_DidYouSee=You see that? PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_002_PrettyUnbelievable=Pretty unbelievable. PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_003_CanYouBelieve=You believe this? PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_004_ThatIsSo=That is so cool. Right? PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_005_HaveYouEver=You ever seen anything like that? PU_GENTOURIST03_M_CIV_Cower_High_IG_001_PleaseDontHurt=Please, don't hurt me! PU_GENTOURIST03_M_CIV_Cower_High_IG_002_NoPleaseDont=No... please... don't.... PU_GENTOURIST03_M_CIV_Cower_High_IG_003_PleaseIllDo=Please, I'll do anything. PU_GENTOURIST03_M_CIV_Cower_High_IG_004=< whimpering, crying > PU_GENTOURIST03_M_CIV_Cower_High_IG_004b=< whimpering, crying > PU_GENTOURIST03_M_CIV_Cower_High_IG_005=< scream in fright > PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_001_ComeOn=Come on. PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_002_CatchUp=Catch up. PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_003_LetsHustleUp=Let's hustle up. PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_004_ComeOnDont=Come on. Don't wanna miss anything. PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_005_LetsGo=Let's go. PU_GENTOURIST03_M_CIV_Explore_IG_001_IWonderWhats=I wonder what's over here. PU_GENTOURIST03_M_CIV_Explore_IG_002_OkayDoneHere=Okay, done here. PU_GENTOURIST03_M_CIV_Explore_IG_003_IThinkThats=I think that's everything here. PU_GENTOURIST03_M_CIV_Explore_IG_004_LetsSeeWhats=Let's see what's next. PU_GENTOURIST03_M_CIV_Explore_IG_005_OkayMovingOn=Okay, moving on. PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_001_HeyThanks=Hey, thanks. PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_002_GoodTimesThanks=Good times. Thanks. PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_003_ThanksForThe=Thanks for the tour. PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_004_HadAGreat=Had a great time. Thanks. PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_005_TakeCare=Take care. PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_001=< Cough > PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_002=< Cough > PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_003=< Cough > PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_001_Security=Security! PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_002_HelpSecurity=Help! Security! PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_003_SomebodyHelpMe=Somebody help me! PU_GENTOURIST04_F_CIV_Comment_IG_001_IsThatIt=Is that it? Really? PU_GENTOURIST04_F_CIV_Comment_IG_002_HmmIThought=Hmm. I thought it'd be? more. PU_GENTOURIST04_F_CIV_Comment_IG_003_ThatIsUnderwhelming=That is? underwhelming. PU_GENTOURIST04_F_CIV_Comment_IG_004_IReallyWish=I really wish I'd eaten earlier. PU_GENTOURIST04_F_CIV_Comment_IG_005_OkayThatsSomething=Okay? that's? something. PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_001_IHopeWere=I hope we're all going to be okay. PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_002_ThisSeriouslySucks=This seriously sucks so bad. I would totally kick their ass if I was out there. PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_003_ICantBelieve=I can't believe we're all stuck here like this. PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_004_IReally=I really just want to go home already. PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_005_TheseOutlawsAre=These outlaws are the worst. Can't they pick on someone else? PU_GENTOURIST04_F_CIV_Comment_Neg_IG_001_Boring=Boring? PU_GENTOURIST04_F_CIV_Comment_Neg_IG_002_WellThisSucks=Well, this sucks. PU_GENTOURIST04_F_CIV_Comment_Neg_IG_003_Whatever=Whatever. PU_GENTOURIST04_F_CIV_Comment_Neg_IG_004_TalkAboutA=Talk about a yawn fest. PU_GENTOURIST04_F_CIV_Comment_Neg_IG_005_ICantWait=I can't wait to get out of here. PU_GENTOURIST04_F_CIV_Comment_Pos_IG_001_ThatIsSo=That is so cool. PU_GENTOURIST04_F_CIV_Comment_Pos_IG_002_WhoaAmazing=Whoa, amazing? PU_GENTOURIST04_F_CIV_Comment_Pos_IG_003_Unreal=Unreal? PU_GENTOURIST04_F_CIV_Comment_Pos_IG_004_ThatIsEpic=That is epic. PU_GENTOURIST04_F_CIV_Comment_Pos_IG_005_OhDamnSweet=Oh damn, sweet. PU_GENTOURIST04_F_CIV_Comment_To3P_IG_001_MyBackIs=My back is killing me. PU_GENTOURIST04_F_CIV_Comment_To3P_IG_002_JeezWhatTime=Jeez, what time is it? PU_GENTOURIST04_F_CIV_Comment_To3P_IG_003_ILikeYour=I like your shoes. PU_GENTOURIST04_F_CIV_Comment_To3P_IG_004_YouSmellThat=You smell that? What is that? PU_GENTOURIST04_F_CIV_Comment_To3P_IG_005_SoYouEver=So... you ever been here before? PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_001_ThisIsA=This is a huge letdown. PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_002_WhatAWaste=What a waste of credits. PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_003_ThisIsSo=This is so bad. PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_004_ThisIsWhat=This is what all the hype's about? PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_005_TalkAboutA=Talk about a disappointment. PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_001_ThisIsAmazing=This is amazing, right? PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_002_IveNeverSeen=I've never seen anything like this. PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_003_ImFreakingOut=I'm freaking out right now. PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_004_ImAbsolutelySpeechless=I'm absolutely speechless. PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_005_ThisIsSo=This is so nuts. PU_GENTOURIST04_F_CIV_Cower_High_IG_001_NoStopYou=No! Stop! You can't do this! PU_GENTOURIST04_F_CIV_Cower_High_IG_002_OhGodI=Oh god, I don't wanna die. PU_GENTOURIST04_F_CIV_Cower_High_IG_003_NoNoNo=No, no, no, no. Please, no. PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_004=< whimpering, crying > PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_005=< scream in fright > PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_001_WhatDoYou=What do you say? You wanna keep going? PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_002_ComeOnLets=Come on, let's go. PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_003_DontStopNow=Don't stop now. Let's keep going PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_004_TryToKeep=Try to keep up. PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_005_HeyLetsKeep=Hey, let's keep rolling. PU_GENTOURIST04_F_CIV_Explore_IG_001_ThinkImGonna=Think I'm gonna check out over there. PU_GENTOURIST04_F_CIV_Explore_IG_002_CantWaitTo=Can't wait to see what else they got here. PU_GENTOURIST04_F_CIV_Explore_IG_003_OkayMovingOn=Okay, moving on. PU_GENTOURIST04_F_CIV_Explore_IG_004_DefinitelyNeedA=Definitely need a closer look at that. PU_GENTOURIST04_F_CIV_Explore_IG_005_GonnaCheckOut=Gonna check out something else. PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_001_ThisWasAwesome=This was awesome. Thanks. PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_002_HadAGreat=Had a great time. PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_003_ThanksTakeCare=Thanks. Take care. PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_004_HaveAGood=Have a good one. PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_005_ILearnedA=I learned a lot. Thanks. PU_GENWORKCHAT01_F_LBG_Chat_Accepts_ForHelp_IG_001_YeahICan=Yeah, I can help. Just give me a sec. PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_001_ThisIsGonna=This is gonna be a real work of art when we're done. PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_002_PrettyHappyWith=Pretty happy with the way this job's turning out. PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_001_IsItAlmost=Is it almost break time? I'm starving. PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_002_AnybodyWatchThe=Anybody watch the match last night? Keep meaning to check the score. PU_GENWORKCHAT01_F_LBG_Chat_Declines_ForHelp_IG_001_TakeCareOf=Take care of it yourself. I'm just as busy as you are. PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGrab=Can anyone grab me an extra DB-4? PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_002_WereGonnaNeed=We're gonna need some more coolant over here. PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_001_LetsPickIt=Let's pick it up. Got another three jobs to get to. PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_002_HeyWhatsThe=Hey, what's the hold up? You should've been finished already. PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_001_YeahYeahI=Yeah, yeah. I see it. PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_002_WoahWoahWoah=Woah woah woah, watch it! PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_001_YeahTheLines=Yeah, the lines of it are real nice. PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_002_PaintIsReally=Paint is really looking great. PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_001_YouWantIt=You want it done fast, or you want it done right? PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_002_MaybeIfYou=Maybe if you actually got off your ass and helped. PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_001_HeadsUpSwing=Heads up! Swing arm coming through. PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_002_CarefulWithThat=Careful with that! PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_001_SureICan=Sure. I can lend you a hand. Let me just wrap up this and I'll be right over. PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_002_FineButThis=Fine, but this is the last time okay. I'm not your assistant. PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_001_WasntSureWhen=Wasn't sure when the costumer put in this order, but damn if it didn't turn out sexy. PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_002_YouKnowThis=You know, this might be my new masterpiece. PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_001_GeezMyBacks=Geez. My back's really been killing me this week. PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_002_WatchedThatNew=Watched that new spectrum Advocacy show last weekend. Pretty good. You should check it out. PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGive=Can anyone give me a hand over here? PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_002_ThisBylineIs=This byline is completely frayed. I'm gonna need some help patching it. PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_001_TheCustomersGonna=The customer's gonna be here later to pick that up, you know. PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_002_ItsLookingGreat=It's looking great, but we gotta pick up the pace. PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_001_GiveEmSome=Give 'em some space! PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_002_WoahYouGotta=Woah. You gotta watch that shit. PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_001_RemindsMeOf=Reminds me of that scooper job we got to work on last year. Now that was a beauty. PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_002_AFewMore=A few more last touches and it should be pretty killer. PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=Yeah, yeah, yeah, it'll be done soon. PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_002_IfYouStop=If you stop interrupting me, it'll get done quicker. PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_001_HotCannisterLoading=Hot cannister loading in! PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_002_HoldItGot=Hold it! Got a fuel spill! PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_001_YeahLetMe=Yeah, let me give you a hand. One second. PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_002_HeySureThing=Hey sure thing. Let me finish this, and I'll be right over. PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_001_AreYouAll=Are you all seeing this? It's looking damn good. PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_002_GottaSayIts=Gotta say, it's really coming together. Think the owner's gonna be real happy. PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_001_ManImPretty=Man, I'm pretty happy to be working on something other than a privateer. PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_002_DontKnowAbout=Don't know about any of you, but I could really go for a Wham D-Lux right now. PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_001_HeyAnybodyFree=Hey anybody free? I need someone to hold this valve open while I do a system flush. PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_002_YoBringThat=Yo. Bring that sprayer over here, would ya? PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_001_LetsWrapThis=Let's wrap this one up so that we can start on the big job. PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_002_HeyAnyChance=Hey any chance you can finish that up sometime soon? PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_001_EasyWithThat=Easy with that! PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_002_ISeeYa=I see ya. You're clear. PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_001_NowISee=Now I see why we keep you around the shop. PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_002_ItsNiceBut=It's nice, but you should have seen the builds we were doing back in the day. Now those were something. PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=Yeah, yeah, yeah. I'll get it finished. Just be patient. PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_002_NotGonnaHappen=Not gonna happen. I need at least another day to get this done. PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_001_HeyEyesUp=Hey, eyes up! Coming through! PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_002_HotRailLook=Hot rail! Look out! Hot rail! PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_001_ThisAdjustedThrusters=These adjusted thrusters are gonna kick. Should give it a real boost. PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_002_ItsGotA=It's got a bit more weight to it than I wanted, but I think the final look's gonna be worth it. PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_001_YouKnowWhats=You know what's kinda funny. I've never been on one of them stormwal tours yet. PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_002_AfterWorkI=After work, I think I'm gonna skip going to Voyager's. Trying to save up some creds. PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_001_LoveToHelp=Love to help, but I'm swamped. PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_002_YeahRightLike=Yeah, right. Like I'm gonna drop everything just to bail you out. PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_001_HeyCanYou=Hey, can you bring that over here? Got my hands full. PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_002_AnybodyGotExperience=Anybody got experience setting flex polymer shells? Want to make sure I get it right. PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_001_HowTheHell=How the hell are you still working on that? PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_002_YouDoKnow=You do know you got other jobs waiting on you right? PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_001_DamnThatWas=Damn, that was close. PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_002_HowAboutA=How about a bit more warning next time. PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_001_YeahItsDefinitely=Yeah, it's definitely got the Cousin Crow feel down. PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_002_ThatsProbablyOne=That's probably one of the better finishes I've seen you do. PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_001_CantRushA=Can't rush a true artist my friend. PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_002_HowAboutYou=How about you let me worry about my own damn schedule, alright? PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_001_TorchComingIn=Torch coming in hot! PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_002_TestFireSpinning=Test fire spinning up! PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=So what's up, you wanna do this? PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_002_ShallWeBegin=Shall we begin? PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YeahTheresNothing=Yeah, there's nothing I can do. It's going to have to come off. PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IGiveYou=I give you about a 50% chance of survival, but I'll do what I can. PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YourePrettyMuch=You're pretty much screwed, but I could use those organs... PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_001_AllRightThats=All right. That's all I can do. Sew 'em up. PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_002_ThereLetsGet=There. Let's get these parts on ice. PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_001_ForgetItTheyre=Forget it. They're gone. PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_002_EnoughImCallin=Enough. I'm callin' it. PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_001_HoldThemThe=Hold them the hell down, damn it! PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_002_SorryNoTime=Sorry, no time for pain killers. PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_003_WouldSomebodyShut=Would somebody shut this bastard up? I can't hear myself think. PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_001_YouReadyTo=You ready to begin? PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_002_TimesWastingYou=Time's wasting. You want me to start or not? PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YouShouldBe=You should be moving around in maybe a month. Maybe two. Otherwise you're screwed. PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IfImBeing=If I'm being honest, not sure you got any kinda chance. PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YoullLiveBut=You'll live. But not sure if you'll be happy about it. PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_001_HollyShitI=Holy shit. I think might have pulled this off. PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_002_WellIllBe=Well, I'll be damned. It actually worked. PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_001_WellThatSucks=Well, that sucks... Get 'em in a bag. PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_002_YeahTheyreDead=Yeah, they're dead. Send a comm and let them know the job's done. PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_001_OhShitWe=Oh shit, we got a bleeder! PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_002_GeezSomebodyGet=Geez! Somebody get a bucket! PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_003_WhoTheHell=Who the hell gave 'em that gun? PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=So what's up? You want me to do this or not? PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_002_HeyWhatsIt=Hey what's it gonna be? You ready? PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_IKnowWho=I know who your boss is. I'll make sure you're fine. PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IAintGonna=I ain't gonna lie, this is gonna hurt like hell, but you'll make it. PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_ImGonnaHave=I'm gonna have to replace a few parts, but you'll still mostly be there. PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_001_ThereDoneGuess=There. Done. Guess we should see if the implant worked or not. PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_002_ThatsAboutAll=That's about all I can do for them. It's out of my hands now. PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_001_OhWellYou=Oh well. You win some, you lose some. PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_002_ShitTheyreGonna=Shit. They're gonna take my head for losing them. Let's dump them out the back and say they were never here. PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_001_GoGetMore=Go get more meds! Anything you can find! PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_002_HoldStillDamn=Hold still damn it, or I'm gonna cut your- son of a bitch! Get me a clamp! PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_003_YellingsNotGonna=Yelling's not gonna help you stay alive. PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001_StopWaitStop=[ Prolonged Shout of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002_ArghStopNo=[ Prolonged Shout of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003_YouSonOf=[ Prolonged Shout of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_008=[ Short Shouts of Pain ] PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_001_NoNoPlease=No! No. Please! PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_002_WaitNoYou=Wait! No! You can't do this! PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_GiveItTo=Give it to me straight, doc. PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LetMeHave=Let me have it. How bad is it? PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_PleaseJustDo=Please, just do whatever you have to to save me okay. PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WhatTheHell=What the hell am I doing here? PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_AreYouKidding=Are you kidding me? This is nothing. I'm gonna be fine. PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_001_JustGetIt=Just get it over with. PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_002_DoWhateverYou=Do whatever you have to. PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_006=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_007_OhShitShit=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_008_NoNoNo=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_009_NoNoNo=[ Prolonged Shout of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_008_ArghOhShit=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_009_OhShit=[ Short Shouts of Pain ] PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_001_ArghComeOn=Argh, come on! Just do it! PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_002_DoWhatI=Do what I paid you for or I'm gonna kill you all! PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_HowSoonCan=How soon can I get back on my feet, doc? PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_GoOnJust=Go on. Just tell me already. PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_ThisAintShit=This ain't shit. I've been through worse. PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_DamnItIm=Damn it. I'm gonna make the bastards who did this pay. PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_ShutUpAnd=Shut up and fix me. PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_001_WhatAreYou=What are you waiting for? Start already. PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_002_FineWhateverJust=Fine. Whatever. Just do what you can. PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ Prolonged Shout of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ Prolonged Shout of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ Prolonged Shout of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ Prolonged Shout of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ Prolonged Shout of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_001_YouPieceOf=You piece of shit. What the hell are you doing to me? PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_002_WhatTheHell=What the hell! You never said anything about - Stop! No! PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_WhatDoThe=What do the scans say? PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LevelWithMe=Level with me, am I dying or what? PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_GoddammThatsThe=Goddamn, that's the best you got? PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IsThereAnother=Is there another doctor I can see? PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_WhateverThisAint=Whatever, this ain't gonna be the end of me. PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_001_LetsGetThis=Let's get this over with already. PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_002_JustDoIt=Just do it. PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_WhyYouOutlaws=Why you outlaws always do things the hard way, I'll never know. PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_YoureOnlyProlonging=You're only prolonging the inevitable. PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ThisIsWhen=This is when all your bad choices start catching up with you. PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_BetYourParents=Bet your parents are real proud of you. PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_WhatIsIt=What is it about your type that makes you think you're above the law? PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_001_AreYouUnder=Are you under the influence? You can't even fly straight. PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_002_ThisYourFirst=This your first time flying? PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_003_IGuessWell=I guess we'll add reckless flying to the list. PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ImAuthorizedTo=I'm authorized to use any means necessary! PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureNotGetting=You're not getting away! PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWillTake=I will take you down! PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_YouThinkFlying=You think flying like a complete scag's gonna scare me off? PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=You trying to kill both of us? PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouThinkThis=You think this is a game? PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_RecklessIdiot=Reckless idiot! PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_HowDesperateAre=How desperate are you? PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OhThatsHow=Oh? That's how it's gonna be? PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_CheckYourFlight=Check your flight path! PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_WatchYourTrajectory=Watch your trajectory! PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_ControlYourShip=Control your ship, pilot! PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_GetYourShip=Get your ship under control, or I will take corrective action! PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_YoureForcingMy=You're forcing my hand here! PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_BackOffI=Back off. I won't say it again. PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_AboutTimeBackUp=About time back-up arrived. PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_DamnGladTo=Damn glad to have some support on this. PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_CopyThatTime=Copy that. Time to take out the trash. PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_ThesePunksWont=These punks won't last long. PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_GiveUpNow=Give up now! PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_YouWillRespect=You will respect our authority! PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_StandDownOr=Stand down or I will not hesitate to do that again. PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_YoureGonnaHave=You're gonna have a hard time flying straight after that. PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_StillThinkCrime=Still think crime pays? PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=You're gonna regret that. PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_AllRightIll=All right. I'll give you that one. PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_GuessYouGot=Guess you got skills after all. PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_001= PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_002= PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_003= PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ShieldsDownGoing=Shields down. Going in! PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeHow=Let's see how you do without shields. PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_LooksLikeYoure=Looks like you're flying bare. PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_Shit=Shit. PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_DamnShields=Damn. PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_ComeOnCome=Come on! Come on! PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ForgetPrisonMight=Forget prison, might need to take you straight to the medcenter. PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ThisHowYou=This how you pictured your life turning out? PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_LastChanceIm=Last chance. I'm authorized to use lethal force if necessary. PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsIt=That's it! PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightThere=Right there! PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_TargetHit=Target hit! PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThereYouGo=There you go! PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Yeah=Yeah! PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_NowDoYou=Now do you think I'm serious? PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouCantGet=You can't get away from that easily. PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HowdYouLike=How'd you like that? PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_FuckinHellThat=Fuckin' hell that hurt. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001b_BloodyHellThat=Fuckin' hell that hurt. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IllTakeYou=I'll take you down if it's the last thing I do. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ThisIsntOver=This isn't over. Far from it. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_EnoughYouDont=Enough! You don't have to do this! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_PleaseJustLeave=Please, just leave me. I'm not a threat. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_MyShipsDisabled=My ship's disabled. You won, okay? PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_004_YouKillMe=You kill me and half the system will be on your ass hunting you down! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_005_DoYouHave=Do you have any idea how serious attacking a disabled ship is? PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_006_YouMonsterYou=You monster! You vile worthless piece of crap! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_Bastard=Bastard! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_DamnIt=Damn it! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_BringItOn=Bring it on! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOn=Come on! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ThisIsWhat=This is what I was fucking trained for! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005b_ThisIsWhat=This is what I was trained for! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouThinkYou=You think you can take me? PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ThatAllYou=That all you got? PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_NoWaySome=No way some outlaw scum's getting the better of me! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=Let's see how you do once my backup arrives! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_BackupsInboundYoure=Backup's inbound. You're in trouble now. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_ThatsItIm=That's it. I'm calling in backup. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFire=Check your fire! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_Careful=Careful! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WhatAreYou=What are you shooting at? PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouPushMe=You push me, there's no turning back. PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_FinalWarningStand=Final warning! Stand down! PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_HoldYourFire=Hold your fire! I won't say it again. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaPay=You're gonna pay for that. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_DamnItThey=Damn it. They were gonna retire this year. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YoureJustDigging=You're just digging yourself deeper. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001_Please= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002_WowWowWoW= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayOkayHold= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003= PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=You're all alone now, give up. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_TheresNoOne=There's no one left to save you. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_ItsAllYou=It's all you now. Hope you're ready. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_ItsMyDuty=It's my duty to bring you in, and I'm gonna do it. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_DoesntMatterHow=Doesn't matter how many of us there are, you won't get away with this. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_IBetI=I bet I get a medal for taking you down. PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_ThatTheBest=That the best you got? PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_TheyDidntKnow=They didn't know when to quit. Do you? PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_TheyForcedMy=They forced my hand, you can be different. PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_MindIfWe=Mind if we crash the party? PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LetsSeeIf=Let's see if we can't settle this. PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LooksLikeWe=Looks like we arrived just in time. PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_YoureUnderArrest=You're under arrest! PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_SecurityStandDown=Security! Stand down! PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_FreezeYoureUnder=Freeze! You're under arrest! PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_HeyDontFire=Hey! Don't fire unless you're under threat. PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatsWrongDo=What's wrong? Do you need assistance? PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_WhatTheHell=What the hell are you shooting at? PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_OpenFire=Open fire! PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_Engage=Engage! PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_YouHadYour=You had your chance! PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_EnoughYoureUnder=Enough! You're under arrest! PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_ImArrestingYou=I'm arresting you for interfering with an officer of the law. PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_YouThinkCause=You think cause we're not Advocacy you can just push us around? Think again. PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_YouDidntThink=You didn't think it was going to be that easy, did you? PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=Looks like you not good at launching missiles either. PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThatWasntEven=That wasn't even close. PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_TheMoreYou=The more you fight, the harder this is gonna be on you. PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_DodgeAllYou=Dodge all you want. This is only ending one way. PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=You got lucky that time, but it'll run out sooner or later. PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_TargetLocked=Target locked. PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThisCallsFor=This calls for a show of force. PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThisIsWhat=This is what happens when you disobey the law. PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHadTo=You had to do this the hard way. PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsSeeHow=Let's see how good you really are. PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_YoureNotHelping=You're not helping your case! PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_HostileMissileLaunch=Hostile missile launch! PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_MissileInbound=Missile inbound! PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_WatchYourFlight=Watch your flight path. PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_ClearTheWay=Clear the way. PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HowAboutSome=How about some space? PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_YouNeedTo=You need to clear out of here, right now. PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_GetTheHell=Get the hell out of my face! PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_YoureInterferingWith=You're interfering with an officer of the law. PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_001_ScrewItIll=Screw it. I'll bag you later. PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_002_DammitFallBack=Dammit, fall back. PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_003_IllSeeYou=I'll see you again. I promise. PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_IKnowYoure=I know you're here somewhere. PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_YouCantHide=You can't hide from the law. PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_ComeOutDont=Come out. Don't make me find you. PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_TheresNowhereTo=There's nowhere to run. PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_DamnItWhere=Damn it! Where the hell did you go? PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterWhere=Doesn't matter where you go. We will hunt you down. PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_YouReallyThink=You really think your idiot friends are gonna get you out of this? PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_IllArrestThe=I'll arrest the whole lot of you if I have to. PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterHow=Doesn't matter how many of you there are. Justice will be served. PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_001_BetYouThought=Bet you thought you gave us the slip! PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_002_YoureNotGoing=You're not going to get away this time. PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_003_AsLongAs=As long as you're a criminal, we'll find you no matter where you go! PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_AttentionFugitivesIve=Attention fugitives. I've been authorized to arrest the lot of you. Do not resist. PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AttentionSuspectsYou=Attention suspects. You are all under arrest! PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_YouAllHave=You all have been charged with violating local law and are under arrest. PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_DamnItHostile=Damn it! Hostile contact! PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_CriminalContact=Criminal contact! PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_WhereTheHell=Where the hell did you come from? PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_UnderTheAuthority=Under the authority granted to me, you are under arrest. PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AttentionFugitiveYou=Attention fugitive. You are wanted for crimes commited. PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_ForCriminalViolations=For criminal violations, I am hereby authorized to detain you and your vessel. PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_ItsOverTaking=It's over. Taking them into custody. PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_GotEmBringing=Got 'em. Bringing them in now. PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveAny=You have any idea how long we've been chasing you? Gonna be great to finally bring you down. PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouveBeenAble=You've been able to avoid punishment this long, but that ends now. PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_CantBelieveYouve=Can't believe you've evaded capture for this long. PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_EverybodysGonnaWant=Everybody's gonna want to buy me a drink for netting a big fish like you. PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveIm=Can't believe I'm gonna be the one to take down a big time criminal like you. PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_WonderIfTheyll=Wonder if they'll promote me for bagging someone with your record? PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_HeyLetsKeep=Hey, let's keep it moving okay. PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_PleaseMaintainA=Please maintain a reasonable speed and clear the area. Thank you. PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_ThisIsA=This is a secruity matter. I can't have civilians like you interfering. PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_PilotVacateThe=Pilot, vacate the area immediately. PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_WeGotEverything=We got everything under control here. Best if you clear off. PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_001_IllDistractEm=I'll distract 'em. Get out of here as soon as you can. PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_002_OnceIHave=Once I have their attention, get out of here, okay? PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_003_ClearTheArea=Leave the area of engagement as soon as you have a clear exit. PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_001_FollowMyLead=Follow my lead and we should both come out of this in one piece. PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_002_HateToSay=Hate to say it, but I think we need to work together on this. Engage but be careful. PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_003_IfYouThink=If you think you can fight, I could use the assist on this one. PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_ThisIsSecurity=This is security. Saw you needed help. I'm heading to your location now. Just hang on. PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_HeyPickedUp=Hey, picked up your request for assistance. I'm traveling to your coordinates now. Hold on. PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_003_SecurityReceivedThe=Security. Received the request for help. On my way now. PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_001_IKnowYou=I know you meant well, but this is a security matter. Stand down. PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_002_AppreciateTheHelp=Appreciate the help, but next time let the professionals handle it. PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_003_ThanksAndDont=Thanks. And don't worry. They deserved it. PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_ThatsTheLast=That's the last of them. Glad I wasn't too late. PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_AllClearYou=All clear. You should be safe now. PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LooksLikeWere=Looks like we're clear. Don't think they'll be bothering you again anytime soon. PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SorryItTook=Sorry it took me so long to get here. PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_GladYouWere=Glad you were able to hang on. PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_HeyFinallyMade=Hey. Finally made it. PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SecurityGotHere=Security. Got here as soon as I could. PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_HeyGotYour=Hey, got your message. Glad to see you're still hanging in. PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_SecurityUnderstandYou=Security. Understand you need some assistance. PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouAreHereby=You are hereby charged with failing to comply with a lawful order. PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ThatsItI=That's it. I warned you. PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_SecurityLooksLike=Security. Looks like you could use some help. PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_IThoughtMy=I thought my scanners picked up some trouble. PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_YouNeedA=You need a hand with these bastards? PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=All right, I have to head back on patrol. Safe flying. PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayIllLeave=Okay, I'll leave you to it. Be safe out there. PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_AttentionYouAre=Attention. You are under arrest for piloting a vehicle owned by a known criminal. PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_AttentionPilotYour=Attention pilot, your vessel is registered to a wanted felon. PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_UnderTheCivic=Under the civic authority granted to me, you are hereby under arrest for failure to pay your outstanding fines. PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_ImHerebyInforming=I'm hereby informing you that a warrant for your arrest has been issued for dereliction of monetary payments. PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_YouAreUnder=You are under arrest for failure to broadcast your regtag. PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_YourShipIs=Your ship is not broadcasting a regtag, this is a criminal offense punishable by immediate arrest. PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_YouAreUnder=You are under arrest for the possession of a stolen vehicle! PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_YoureUnderArrest=You're under arrest, hot shot! Did you really think you could get away with flying a stolen vehicle? PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_WereDoneHere=We're done here. Move along and don't let us catching you trying anything like this again. PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_OkayThatsSettled=Okay. That's settled. You can go, but watch yourself. PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_ImAlmostThere=I'm almost there. You just need to hang on a little bit longer now. PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImGetting=Hey, I'm getting close. Stand by. PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_SecurityImNearly=Security. I'm nearly there. Just keep hanging on. PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WantedToCheck=Wanted to check in and give you update. Still en route. I'll be there as soon as I can. PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImStill=Hey, I'm still making my way to you. Do what you have to and hold out as long as you can. PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ThisIsSecurity=This is security. I'm about halfway to your coordinates. Assistance is on its way. PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AnInfractionOf=An infraction of the local law has been detected and a fine is hereby issued. See that it gets paid. PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AccordingToThe=According to the results of these scans, I am hereby issuing a formal fine. Please pay it as soon as possible. PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_UnderLocalStatutes=Under local statutes, I'm confiscating these illegal items and you are being issued a fine for possession. PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_YouAreHereby=You are hereby issued a fine for possession and your illegal cargo confiscated. PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=I'm seeing that individuals onboard have outstanding fines. Make sure those get taken care of ASAP. Get out of here. PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_ThereAreIndividuals=There are individuals aboard that have fines to pay. I'll let you go this time, but those should be taken care of as soon as possible. PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_ImSeeingHere=I'm seeing here that you have outstanding fines. You're gonna want to go to the nearest security center and take care of that right away. PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_LookingAtYour=Looking at your record, you owe some outstanding fines. Save yourself some trouble and go get that squared away with security as soon as you can. PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=I'm seeing that you've got an outstanding fines on your record. You can go, but I need you to pay that ASAP. PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_SeemsLikeYou=Seems like you got fines that you still need to pay. You should take care of that as soon as you're able. Go on, get out of here. PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_BitOfAdvice=Bit of advice. If the people aboard your vessel put off paying their fines any longer, it's going to become a bigger problem than a few creds. Take care of it, all right. PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_WantedToGive=Wanted to give one last warning to the people aboard with outstanding fines. They need to pay them or someone's going to come looking to collect the hard way. See that it gets taken care of. PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_BitOfAdvice=Bit of advice. You put off paying your fines any longer, and it's going to become a bigger problem than a few creds. Take care of it, all right. PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_WantedToGive=Wanted to give you one last warning. You need to pay off your outstanding fines or someone's going to come looking to collect the hard way. See that it gets taken care of. PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_001_CommsAreClear=Comms are clear. Calling backup. PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_002_CommsRestoredLet=Comms restored. Let me get some help down here. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_OurScansHave=Our scans have detected controlled substances aboard. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionControlledSubstances=Attention. Controlled substances have been detected aboard your vessel. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WhatDoWe=What do we have here? Stolen goods? Someone's been busy. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LooksLikeYou=Looks like you have some stolen goods aboard. Nothing better than catching a thief red handed. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWeHave=Attention. We have detected individuals with active crimestats aboard your vessel. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionTheTransport=Attention. The transport of wanted criminals through UEE space is a crime. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWantedCriminal=Attention, wanted criminal. We know you have an active crimestat. Prepare to be dealt with accordingly. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_AttentionWantedCriminal=Attention, wanted criminal. We know you have an active crimestat. Prepare to be dealt with accordingly. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LookAtThis=Look at this. Seems like you got an outstanding crimestat. PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_LookAtThis=Look at this. Seems like you got an outstanding crimestat. PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_IThoughtSomething=I thought something was fishy. Flying with a falsified regtag is a criminal offense. PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_IThoughtSomething=I thought something was fishy. Flying with a falsified regtag is a criminal offense. PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ThinkWeWouldnt=Think we wouldn't notice fake regtags? Nice try. PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ThinkWeWouldnt=Think we wouldn't notice fake regtags? Nice try. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionAScan=Attention. A scan of your cargo shows that you are attempting to tranport controlled substances which is a crime. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionLargeAmounts=Attention. Large amounts of controlled substances have been found aboard your vessel. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WeHaveSwept=We have swept your cargo and detected that you are attempting to traffic in illegal contraband. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_WeHaveSwept=We have swept your cargo and detected that you are attempting to traffic in illegal contraband. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ALargeAmount=A large amount of prohibited goods have been detected aboard your vessel. Trafficking such goods is illegal. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ALargeAmount=A large amount of prohibited goods have been detected aboard your vessel. Trafficking such goods is illegal. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_QuiteTheHaul=Woah, quite the haul here. Look at all these stolen goods. That's not gonna stand. PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionThisVessel=Attention. This vessel has been found to be trafficking stolen goods. PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_AllRightEverything=All right, everything checks out. You're free to go. PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_OkayThanksYoure=Okay. Thanks. You're clear to proceed. PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_CeaseCombatAt=Cease combat at once and vacate the area or you will be arrested. PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionYouAre=Attention, you are hereby ordered to cease combat at once. If you do not vacate the area, you will be placed under arrest. PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ISaidTo=I said to cease combat. This is your last warning. PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=Last chance. Stop fighting now. PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_001_ThisIsYour=This is your last warning. PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChanceComply=Last chance. Comply or else. PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_003_FinalWarningI=Final warning. I will force you to comply if I have to. PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_FreezeWhereYou=Freeze where you are! PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_HaltDontMove=Halt! Don't move! PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_SecurityStayWhere=Security! Stay where you are! PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ThisIsYour=This is your final warning. Come to a complete stop or we will be forced to take action. PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=Last chance. Stop your vehicle now or else. PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_AttentionPleaseCome=Attention, please come to an immediate halt and hold for your vessel to be scanned. PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_001_IRepeatBring=I repeat, bring your vessel to an immediate halt and submit to a scan or you will be arrested. PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_002_PilotThisScan=Pilot, this scan is compulsory. You will be arrested if you do not bring your vehicle to an immediate halt. PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_AttentionIHave=Attention, I have been authorized to scan your vehicle for security purposes. Please halt your vehicle and stand by. PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_001_LastWarningPower=Last warning. Power down your vehicle now or I will open fire! PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_003_ForTheLast=For the last time! Power down! Don't make me do something you're gonna regret here. PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_001_PowerDownYour=Power down your vessel and hold your position. Any further action will be seen as hostile. PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_002_PowerDownAnd=Power down and halt or I will be forced to take action. PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsNotToo=It's not too late. You can still power down and surrender! PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SurrenderWhileYou=Surrender while you still can! Please! Power down! PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_PowerDownYour=Power down your ship and remain stationary. I am authorized to use deadly force if you fail to comply. PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_INeedYou=I need you to power down, right now and remain where you are. Failure to comply will result in the use of deadly force. PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_PowerDownYour=Power down your vessel, immediately and remain still. We will use deadly force if necessary. PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChancePower=Last chance. Power down your vehicle or else I will be forced to fire! PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_001_ThanksForResponding=Thanks for responding. These assholes are jamming my comms so I can't call for backup. PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_002_GoodThingYoure=Good thing you're here. Comms are being jammed and I can't get any additional support till they're back online. PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_MaintainYourPosition=Maintain your position. Scan commencing. PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_HoldThereBeginning=Hold there. Beginning scan. PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_GoodYouMade=Good. You made the right call. PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_ImGladYou=I'm glad you saw reason. PU_GhostHollow_Information_Desc=Ever want to make creds just magically appear? A bunch of old CCB credit terminals are currently active and faking bank transactions to siphon off funds to whoever controls the terminals. If you want in on the action, I'll sell you the coordinates for a small fee. Better hurry if you want to make a play for it. Don’t know how long it'll stay up and running. PU_GhostHollow_Information_Obj_Short=Credit Extraction Site PU_GhostHollow_Information_Title=money from nothing PU_HAWKER1_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. PU_HAWKER1_SK_Browsing_IG_002_TakeALook=Take a look. I'm sure I have what you want. And if not, I have something just as good. PU_HAWKER1_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. PU_HAWKER1_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. PU_HAWKER1_SK_CallOver_IG_002_YouWantIt=You want it, I got it. PU_HAWKER1_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. PU_HAWKER1_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. PU_HAWKER1_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. PU_HAWKER1_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. PU_HAWKER1_SK_CallOver_IG_007_TheseDealsArent=These deals aren't gonna last long. PU_HAWKER1_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look couldn't hurt. PU_HAWKER1_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. PU_HAWKER1_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. PU_HAWKER1_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. PU_HAWKER1_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. PU_HAWKER1_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! PU_HAWKER1_SK_Farewell_AfterPurchase_IG_002_ThanksComeBy=Thank you, come by anytime. PU_HAWKER1_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. PU_HAWKER1_SK_Farewell_AfterPurchase_IG_004_AllRightTell=All right, tell your friends! PU_HAWKER1_SK_Greetings_IG_001_Hello=Hello! PU_HAWKER1_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? PU_HAWKER1_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. PU_HAWKER1_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. PU_HAWKER1_SK_Greetings_IG_005_ComeOnIn=Come on in PU_HAWKER1_SK_Inspecting_IG_001_AhSomeoneHas=Ah! Someone has a good eye. PU_HAWKER1_SK_Inspecting_IG_002_NahYouCant=You can't let that go. You have to buy it. PU_HAWKER1_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, it's perfect for you. PU_HAWKER1_SK_Inspecting_IG_004_ThatsOneOf=That is one of my favorites. PU_HAWKER1_SK_Inspecting_IG_005_AlmostKeptThat=I almost kept that one for myself. PU_HAWKER1_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but you, it works. PU_HAWKER1_SK_Inspecting_IG_008_YoudBeA=You'd be a fool not to buy that. PU_HAWKER1_SK_KnockStuff_IG_001_Careful=Careful! PU_HAWKER1_SK_KnockStuff_IG_002_WatchIt=Watch it! PU_HAWKER1_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! PU_HAWKER1_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! PU_HAWKER1_SK_KnockStuff_IG_005_OiRightThats=Oi! Right, that's it! Get out! PU_HAWKER1_SK_KnockStuff_IG_006_RightNoI=I don't want your kind in here. Go. Get out! PU_HAWKER1_SK_Purchase_IG_001_ThatsAllSure=That's all? Sure I can't interest you anything else? PU_HAWKER1_SK_Purchase_IG_002_OhYeahVery=Oh yeah, very good choice. Very good. PU_HAWKER1_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. PU_HAWKER1_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so low, but a deal is a deal. PU_HAWKER1_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. PU_HAWKER1_SK_TermDirection_IG_001_TheresATerminal=There's a terminal for your convenience, right over there. PU_HAWKER1_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. PU_HAWKER1_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. PU_HAWKER1_SK_WalkPast_NoBuy_IG_002_OiWhereYou=Hey, where you going? PU_HAWKER1_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? PU_HAWKER1_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. PU_HAWKER1_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. PU_HAWKER1_SK_WalkPast_NoStop_IG_002_NoNoNo=No? No? No time to stop? PU_HAWKER1_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. PU_HAWKER1_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? PU_HAWKER2_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. PU_HAWKER2_SK_Browsing_IG_002_HaveALook=Take a look my friend. I am sure I have what you need. And if not, I have something just as good. PU_HAWKER2_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. PU_HAWKER2_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. PU_HAWKER2_SK_CallOver_IG_002_YouWantIt=You want it, I got it. PU_HAWKER2_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. PU_HAWKER2_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. PU_HAWKER2_SK_CallOver_IG_005_MyFriendI=My friend, I got what you need and stuff you didn't even know you wanted. PU_HAWKER2_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. PU_HAWKER2_SK_CallOver_IG_007_TheseDealsAre=These deals aren't gonna last long. PU_HAWKER2_SK_CallOver_IG_008_HaveALook=Have a look. Come on, come. One look couldn't hurt. PU_HAWKER2_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere, very special. PU_HAWKER2_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. PU_HAWKER2_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. Ha! that rhymes my friend. PU_HAWKER2_SK_CallOver_IG_012_IHaveIt=I have it all at more, at prices you have to see to believe. PU_HAWKER2_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! PU_HAWKER2_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come by anytime. PU_HAWKER2_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. PU_HAWKER2_SK_Farewell_AfterPurchase_IG_004_OkayTellYour=Okay, tell your friends! PU_HAWKER2_SK_Greetings_IG_001_HelloHello=Hello, hello! PU_HAWKER2_SK_Greetings_IG_002_GreatDayNo=Great day, no? PU_HAWKER2_SK_Greetings_IG_003_WelcomeInMy=Welcome to my humble little shop. PU_HAWKER2_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. PU_HAWKER2_SK_Greetings_IG_005_ComeOnIn=Come on in. PU_HAWKER2_SK_Inspecting_IG_001_SomebodyHasA=Ha ha ha haaa! Someone has a good eye. PU_HAWKER2_SK_Inspecting_IG_002_MyFriendYou=You can't let that go. You must buy it. PU_HAWKER2_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, for you...perfect. PU_HAWKER2_SK_Inspecting_IG_004_ThatIsOne=Incredible that actually one of my favorites. PU_HAWKER2_SK_Inspecting_IG_005_IShouldKeep=I should keep that one for myself. PU_HAWKER2_SK_Inspecting_IG_006_NotALot=Not a lot of people could it pull that off, but you, it works. PU_HAWKER2_SK_Inspecting_IG_007_YouWouldBe=You would be a fool not to buy that. PU_HAWKER2_SK_KnockStuff_IG_001_BeCareful=Be careful! PU_HAWKER2_SK_KnockStuff_IG_002_WatchItMy=Watch it my friend! PU_HAWKER2_SK_KnockStuff_IG_003_EasyEasyEasy=Easy, easy, easy! PU_HAWKER2_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! PU_HAWKER2_SK_KnockStuff_IG_005_HeyEnoughGet=Hey! Enough! Get out of here! PU_HAWKER2_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go. Get out! PU_HAWKER2_SK_Purchase_IG_001_ThatsAllYou=That's all? You sure I can't interest you in nothing else? PU_HAWKER2_SK_Purchase_IG_002_OhYesYes=Oh yes, yes very good choice. Very good. PU_HAWKER2_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. PU_HAWKER2_SK_Purchase_IG_004_YouKnowYou=You know, you are basically robbing me this price is so low, but...okay a deal is a deal. PU_HAWKER2_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. PU_HAWKER2_SK_TermDirection_IG_001_RightOverThere=Right over there, there is a terminal for your convenience. PU_HAWKER2_SK_TermDirection_IG_002_IfYouNeed=If you need, the terminal is right there. PU_HAWKER2_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. PU_HAWKER2_SK_WalkPast_NoBuy_IG_002_HeyHeyHey=Hey, hey hey hey, where you going? PU_HAWKER2_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? PU_HAWKER2_SK_WalkPast_NoBuy_IG_004_OkaySomeOther=Okay, some other time then. You know where to find me. PU_HAWKER2_SK_WalkPast_NoStop_IG_001_YouWillRegret=You'll regret not stopping. Trust me. PU_HAWKER2_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? PU_HAWKER2_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. PU_HAWKER2_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? PU_HAWKER3_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. PU_HAWKER3_SK_Browsing_IG_002_TakeALook=Take a look. I'm sure I have what you want. And if not, I have something just as good. PU_HAWKER3_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. PU_HAWKER3_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. PU_HAWKER3_SK_CallOver_IG_002_YouWantIt=You want it, I got it. PU_HAWKER3_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. PU_HAWKER3_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. PU_HAWKER3_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. PU_HAWKER3_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. PU_HAWKER3_SK_CallOver_IG_007_TheseDealsArent=These deals aren't not gonna last long. PU_HAWKER3_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look, couldn't hurt. PU_HAWKER3_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. PU_HAWKER3_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. PU_HAWKER3_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. PU_HAWKER3_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. PU_HAWKER3_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! PU_HAWKER3_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come by anytime. PU_HAWKER3_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. PU_HAWKER3_SK_Farewell_AfterPurchase_IG_004_AlrightTellYour=All right, tell your friends! PU_HAWKER3_SK_Greetings_IG_001_Hello=Hello! PU_HAWKER3_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? PU_HAWKER3_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. PU_HAWKER3_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. PU_HAWKER3_SK_Greetings_IG_005_ComeOnIn=Come on in. PU_HAWKER3_SK_Inspecting_IG_001_AhSomeoneHas=Ah! Someone has a good eye. PU_HAWKER3_SK_Inspecting_IG_002_YouCantLet=You can't let that go. You have to buy it. PU_HAWKER3_SK_Inspecting_IG_003_LookAtThat=Oh, look at that, it's perfect for you. PU_HAWKER3_SK_Inspecting_IG_004_ThatIsOne=That is one of my favorites. PU_HAWKER3_SK_Inspecting_IG_005_IAlmostKept=I almost kept that one for myself. PU_HAWKER3_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but for you, it works. PU_HAWKER3_SK_Inspecting_IG_007_YoudBeA=You'd be a fool not to buy that. PU_HAWKER3_SK_KnockStuff_IG_001_Careful=Careful! PU_HAWKER3_SK_KnockStuff_IG_002_WatchIt=Watch it! PU_HAWKER3_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! PU_HAWKER3_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! PU_HAWKER3_SK_KnockStuff_IG_005_HeyThatsIt=Hey! That's it! Get out of here! PU_HAWKER3_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go. Get out! PU_HAWKER3_SK_Purchase_IG_001_ThatsAllYou=That's all? Sure I can't interest you anything else? PU_HAWKER3_SK_Purchase_IG_002_OhYeahThats=Oh yeah, very good choice. Very good. PU_HAWKER3_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. PU_HAWKER3_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so low, but a deal is a deal. PU_HAWKER3_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. PU_HAWKER3_SK_TermDirection_IG_001_TheresATerminal=There's a terminal for your convenience, right over there. PU_HAWKER3_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. PU_HAWKER3_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. PU_HAWKER3_SK_WalkPast_NoBuy_IG_002_HeyWhereYou=Hey, where you going? PU_HAWKER3_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? PU_HAWKER3_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. PU_HAWKER3_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. PU_HAWKER3_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? PU_HAWKER3_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. PU_HAWKER3_SK_WalkPast_NoStop_IG_004_AwComeOn=Oh come on. Not even a peek inside? PU_HAWKER4_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. PU_HAWKER4_SK_Browsing_IG_002_YesTakeA=Yes take a look. I'm sure I have what you want. And if not, I have something just as good. PU_HAWKER4_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. PU_HAWKER4_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. PU_HAWKER4_SK_CallOver_IG_002_YouWantIt=You want it, I got it. PU_HAWKER4_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. PU_HAWKER4_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. PU_HAWKER4_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. PU_HAWKER4_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. PU_HAWKER4_SK_CallOver_IG_007_TheseDealsArent=These deals aren't gonna last long. PU_HAWKER4_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look couldn't hurt. PU_HAWKER4_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. PU_HAWKER4_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. PU_HAWKER4_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed one hundred percent. PU_HAWKER4_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. PU_HAWKER4_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! PU_HAWKER4_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come back anytime. PU_HAWKER4_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. PU_HAWKER4_SK_Farewell_AfterPurchase_IG_004_AllRightTell=All right, tell your friends! PU_HAWKER4_SK_Greetings_IG_001_OhHello=Oh hello! PU_HAWKER4_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? PU_HAWKER4_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. PU_HAWKER4_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. PU_HAWKER4_SK_Greetings_IG_005_ComeOnIn=Come on in. PU_HAWKER4_SK_Inspecting_IG_001_OhSomebodyHas=Ooooh! Somebody has a good eye. PU_HAWKER4_SK_Inspecting_IG_002_YouCantLet=You can't let that go. You have to buy it. PU_HAWKER4_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, it's perfect for you. PU_HAWKER4_SK_Inspecting_IG_004_ThatIsWithout=That is without a doubt one of my favorites. PU_HAWKER4_SK_Inspecting_IG_005_YouKnowI=You know? I almost kept that one for myself. PU_HAWKER4_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but you, it works. PU_HAWKER4_SK_Inspecting_IG_007_AwYoudBe=Ah you'd be a fool not to buy that. PU_HAWKER4_SK_KnockStuff_IG_001_Careful=Careful! PU_HAWKER4_SK_KnockStuff_IG_002_WatchIt=Watch it! PU_HAWKER4_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! PU_HAWKER4_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! PU_HAWKER4_SK_KnockStuff_IG_005_HeyThatIs=Hey! That is it! Get out of here! PU_HAWKER4_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go on. Get out! PU_HAWKER4_SK_Purchase_IG_001_ThatIsAll=That is all? Sure I can't interest you anything else? PU_HAWKER4_SK_Purchase_IG_002_AhYesVery=Oh yeah, very good choice. Very good. PU_HAWKER4_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. PU_HAWKER4_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so good, but a deal is a deal. PU_HAWKER4_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. PU_HAWKER4_SK_TermDirection_IG_001_ThereIsA=There's a terminal for your convenience, right over there. PU_HAWKER4_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. PU_HAWKER4_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. PU_HAWKER4_SK_WalkPast_NoBuy_IG_002_HeyWhereAre=Hey, where you going? PU_HAWKER4_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? PU_HAWKER4_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. PU_HAWKER4_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. PU_HAWKER4_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? PU_HAWKER4_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. PU_HAWKER4_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_AttentionContractorThis=Attention, contractor. This is Hurston Security. You have been provided with the location of a production facility that will be producing illegal contraband on regular intervals for the near future. Secure the site and destroy all contraband you can. Compensation will be provided for each package you destroy. PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=Attention, this is Hurston Security. As an approved contractor, you are tasked with heading to the following location where an automated production facility will be producing illegal contraband. You will be responsible for the destruction of said contraband. Your compensation will be commensurate with the amount of contraband you destroy. PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is Hurston Security. I'll be your contact for the upcoming contract. An automated production facility will be producing illegal contraband for a limited time. You need to go to the site and destroy as many of these packages as possible. Local assets have indicated that there will be hostile elements present, so make sure you are prepared for a fight. PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. As explained in the initial mission brief, an automated production facility will be producing illegal contraband for an undetermined amount of time. You are tasked with securing the site, confiscating as many of these packages as you can obtain, and delivering them to a Hurston Security facility for disposal. Good luck. PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorIll=Hello, operator. I'll be your contact with Hurston Security. As we explained in your mission outline, you have been tasked with acquiring and delivering illegal contraband to an authorized security kiosk for destruction. The production facility will undoubtedly be a hotly contested zone, so bring appropriate weaponry. PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is your assigned liason with Hurston Security. You've been approved for this contract, so I wanted to give you some additional details. We've learned that a production facility is going to be producing illegal contraband for a limited time. We need you to secure the site and seize as many packages as possible then deliver them for immediate destruction. There will undoubtedly be competing elements on site, so be careful. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HelloAgainContractor=Hello again, contractor. I'm from Hurston Security with your latest mission details. They've been transferred to your mobi and should have everything you need to get started. It's great to be working with you again. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_WelcomeBackOperator=Welcome back, operator. I will be your liason with Hurston Security. Based on your file, you've performed admirably in previous contracts so I hope this will go as smoothly. The details for the current task have been sent to your mobi, so you may proceed. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsHurston=This is Hurston Security calling about your latest contract. I've sent you all the mission details so you can get started. Hopefully this will go as well as your previous contracts. Good luck. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorIm=Hello, operator. I'm your outsource liason with Hurston Security. I'm forwarding all relevant mission details to you now, so please expedite it as quickly as possible. Thank you. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security, I've just received the start paperwork for your new contract. Everything seems in order, so I will send along the salient mission data for you to execute the job. Good luck. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorI=Hello, contractor. I will be your contact with Hurston Security throughout your current mission. The details have been sent to your mobi if you have any questions. Good luck. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=Hello, this is your Hurston Security rep following up on your recent contract acquisition. You should have received all the information needed to properly execute this contract. Good luck. PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloContractorIll=Hello, contractor. I'll be your contact with Hurston Security for the duration of this mission. I've forwarded all the relevant mission data to your mobiGlas, so you're free to proceed as directed. Thank you. PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. You will need to take any contraband you've secured to the designated disposal areas. Local security forces have been notified of your contract, so they will not arrest you, but don't attempt to take the packages anywhere but authorized security areas. PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorNow=Attention, operator. Now that you've secured some contraband, you will need to deliver them to an authorized security kiosk for immediate disposal. Local law enforcement have been notified of your cargo, so you will not be arrested for their transport, but make sure you deliver them for destruction promptly. PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is Hurston Security. I understand you've left the production facility with some seized contraband. Take these packages to one of our authorized security kiosks for immediate disposal. While under Hurston contract, you will not be charged with transporting illegal cargo, but make sure you deliver this contraband promptly. PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. I've been notified that the production facility is no longer generating contraband. Make sure you destroy any packages that are still in the area. PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=Hurston Security here. Local assets have indicated that the production facility has stopped outputting packages of contraband. Make sure the site is completely clear of any packages. PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security with an update about your current mission. The production facility has stopped generating illegal contraband. Make sure you destroy any packages that are still in the area. PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. We've received intelligence that the facility will no longer be producing contraband. Be sure to take whatever you've seized to an authorized security kiosk for destruction. PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=Attention, this is your rep at Hurston Security. Latest intel suggests that the production facility has stopped producing contraband. If you were able to seize any contraband, deliver it to an authorized station. PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HurstonSecurityHere=Hurston Security here. We've learned that the facility has completed its production. Take any seized contraband to one of the authorized disposal sites. Thank you. PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_AttentionOperatorThis=Attention, operator. This is your Hurston Security representative. Based on your performance, we are severing our employment contract with you effective immediately. PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security calling. We are terminating our current contract with you. We hope that you make efforts to rectify this type of behavior for future contract opportunities. PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your rep with Hurston Security. Due to your recent performance, we have decided that you are unfit to continue your current employment with the company. PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_HurstonSecurityHere=Hurston Security here. After numerous violations of the terms of your agreement, we're terminating your contract. PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsYour=This is your rep with Hurston Security. Your recent job performance has forced us to reconsider your employment status. You are hereby discharged from your current contract. PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. If you had read your contract, you would know that contractors are forbidden from committing any kind of offense while in the employ of Hurston Dynamics. As such, you are hereby terminated from employment. PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorDue=Attention, operator. Due to your recent crime stat, Hurston Dynamics is forced to cancel their contract with you. PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security calling. Your recent crime stat is a violation of the employment guidelines described in your contract. As such, we cannot keep you as an active employee until this is resolved. PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security, your recent criminal activities are a violation of your terms of employment, so we are obligated to sever all connection with you on this contract. PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=Hurston Security calling to notify you that because of your CrimeStat, you are in violation of your work contract with Hurston Dynamics. If you reconcile these charges, we can reconsider your employment status. PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_AttentionThisIs=Attention. This is Hurston Security. We have been notified that you sold contraband to an unauthorized kiosk. This is a direct violation of the terms of your contract. Therefore, we are terminating your employment with us. Effective immediately. PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security. You have violated the terms of your contract by delivering illegal contraband to an unauthorized kiosk. We are hereby terminating your contract. PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. We have learned that you sold illegal contraband to an unauthorized vendor which is in direct violation of your contract and Hurston law. Therefore, your employment status has been terminated. PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=Hello, this is your Hurston Security rep. Due to extenuating circumstances, you will no longer be required to fulfill your contract. We are invoking subclause seven and releasing you of any further responsibility. Thank you for your time. PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=Hello, contractor. This is Hurston Security. We regret to inform you that we need to pull your active contract. We hope that this does not reflect poorly on your experience with Hurston Dynamics. PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security with an update to your current contract. Unfortunately, due to unforseen events, the situation around your contract has changed and we no longer need your assistance. Thank you for your efforts. PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security calling. It seems that the situation around your current contract has changed, eliminating the need for your services. You should consider yourself freed from further obligations on this mission. Thank you. PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_GreetingsOperatorThis=Greetings, operator. This is your rep with Hurston Security and I have an update to your current mission. Unfortunately, a decision from the executive board has eliminated the need for this contract to be fulfilled. We thank you for your service. PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. We are hereby terminating your services, effective immediately. PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorThis=Attention, operator. This is Hurston Security. Your services will no longer be required. PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your liason with Hurston Security. I'm calling to notify you that due to recent behavior, we are terminating your employment status. PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security calling. I've been receiving updates on your progress. Ideally, we like to track a higher efficiency, but this seems to be at the lower edge of acceptable. PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorThis=Hello, operator. This is your rep with Hurston Security. I've been running your current progress against our projections and you are working within acceptable parameters. That is all. PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. You have been operating at an acceptable work efficiency level. Maintain this progress through the completion of the mission. PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=Hello, this is Hurston Security calling with a status update. We've received reports on your current progress. You are currently on track to complete your contract with a satisfactory performance. Thank you. PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=Hurston Security calling. Your current mission progress seems to be within acceptable parameters. I can see potential ways to increase your efficiency for future contracts, but make sure you complete the task at hand. PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security calling. Glad to hear that you're back on your feet. Your contract is still active, so try to get back out there as soon as possible and finish it. Thank you. PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=Hurston Security here. Now that you've been patched up, you should get back to completing your active contract. Thank you. PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is Hurston Security. Now that you have received adequate medical attention, it is time to complete your current contract. PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security. We've heard you're back on your feet, so you have no reason to not complete your active contract. PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HelloOperatorGlad=Hello, operator. Glad to hear you managed to survive your recent encounter. Your contract is still active, so we look forward to closing it out as soon as possible. PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=Hello, this is Hurston Security. Thank you for contributing to the destruction of illegal contraband. Your efforts help Hurston Dynamics keep their planet safe for everyone. PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=Hello, contractor. This is your contact with Hurston Security. With the successful destruction of that contraband, you have fulfilled the requirements of your temporary contract. Thank you for your service. PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security Rep. Thank you for promptly delivering the contraband and doing your part to eliminate criminality in Hurston. PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. All packages of illegal contraband have been confirmed destroyed. All payments have been issued. Thank you for your service. Please contact Contractor Services if you have any further questions. PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=Hello, this is Hurston Security calling to notify you that our intelligence has confirmed that all packages of illegal contraband have been destroyed at the production site. You can consider this matter closed. Please contact Contractor Services if you have any further questions. PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. I wanted to let you know that all packages of contraband have been destroyed at the production facility. We've transferred any owed credits to the proper accounts, so this contract has been closed. Please contact Contractor Services if you have any further questions. PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorThis=Hello, operator. This is Hurston Security. We wanted to thank you for completing your current contract. Payment has been issued and we hope to work with you again in the future. PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security calling to confirm that you have adequately satisfied the requirements of your current contract. Payment has been issued. Hurston Dynamics thanks you for your service. PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is your Hurston Security liason calling to inform you that you have completed your recent contract with Hurston Dynamics. We thank you for your service. PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=This is your Hurston Security liason, calling to say that you have satisfied all the requirements for your active contract. We thank you for your service and have transferred the agreed upon payment to your account. PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloThisIs=Hello, this is Hurston Security calling. You've completed everything on your open contract, so I've authorized payment to your account. Thank you for your service. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your Hurston Security rep, you are diverting from the appropriate mission path. Please get back on track and complete the job we hired you for. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security. You appear to deviating from the prescribed mission path. I don't know what you're doing, but get back on task. Now. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_AttentionOperatorYou=Attention, operator. You are violating the requirements of your mission brief. Get back on track or you will be disciplined. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security calling. You're breaking mission protocol right now, so I need you to get back on mission. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_AttentionThisIs=Attention, this is your Hurston Security rep. You're operating outside the accepted mission parameters, so I need you to get back on track immediately. Thank you. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_AttentionThisIs=Attention. This is Hurston Security. This is your last chance to get back on mission or we will terminate our contract with you. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ListenHereContractor=Listen here, contractor. You are dangerously close to facing executive action for dereliction of duty. Get back on mission. I won't say it again. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsHurston=This is Hurston Security. You are violating the mission parameters. Get back on task, operator. This is your final warning. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsHurston=This is Hurston Security. You need to get back on mission. I'm not going to warn you again. PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_AttentionThisIs=Attention. This is your rep with Hurston Security. You are still violating the prescribed mission protocols. This is your final warning to get back on track. PU_HURSTON_MG_Busy_IG_001_ImSorryThis=I'm sorry. This isn't a great time. PU_HURSTON_MG_Busy_IG_002_ImNeckDeep=I'm neck deep in requisition orders. I don't have time to talk. PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_001_OkayGreatIll=Okay, great. I'll just assign you to the case file. PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_002_SoundsGoodLet=Sounds good. Let me just validate tag you... there we go. PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_001_OkayFine=Okay. Fine. PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_002_UmSureIts=Um. Sure. It's your call I guess. PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_AlrightWellLet=Alright, well, let me know if you change your mind. PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YouNeedMore=You need more time. I get it. You just might want to make up your mind\nquick, I'm sure someone will snag it. PU_HURSTON_MG_Comms_Farewell_IG_001_GoodBye=Good bye. PU_HURSTON_MG_Comms_ForgivesPlayer_IG_001_IKnowWeve=I know we've had our differences in the past. Mostly on your end, but I'm willing to give you a chance to redeem yourself. PU_HURSTON_MG_Comms_ForgivesPlayer_IG_002_ArchibaldHurstonOnce=Archibald Hurston once said that "the workers must be taught excellence by their betters," so I've decided to lead by example and give you another chance. PU_HURSTON_MG_Comms_InstructVisit_IG_001_PleaseReportTo=Please report to my office in Transfers as soon as possible. PU_HURSTON_MG_Comms_InstructVisit_IG_002_ComeByMy=Come by my office and we can talk. PU_HURSTON_MG_Comms_MissionComplete_IG_001_ThatsThatThank=That's that. Thank you for your help. PU_HURSTON_MG_Comms_MissionComplete_IG_002_LooksLikeWere=Looks like we're all set. Thanks. PU_HURSTON_MG_Comms_NewMission_IG_001_IRecentlyCame=I recently came across a contract that would be perfect for you. PU_HURSTON_MG_Comms_NewMission_IG_002_IWasLooking=I was looking through open jobs and think I might have found one for you. If you have the time. PU_HURSTON_MG_Comms_PaymentSent_IG_001_IllPutThrough=I'll put through the approval for your payment. PU_HURSTON_MG_Comms_PaymentSent_IG_002_IllGetYour=I'll get your payment into the system. PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_001_ThatsItI=That's it. I tried to be nice, but you brought this on yourself. I've placed a bounty on you for theft. PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_002_AfterMultipleDemands=After multiple demands to return Hurston property, I am obligated to report this matter to the proper authorities. PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsYour=This is your last chance. I'm really serious. I will absolutely report this. PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_002_IDontKnow=I don't know what you think you're doing, but that is not your property. Return it. PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_001_PropertyThatBelongs=Property that belongs to Hurston Dynamics was remitted to you for the purposes of that specific contract. You will need to return it immediately. PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_002_YouAreIn=You are in possession of Hurston Dynamic property. Return it. Now. PU_HURSTON_MG_ConvoRejoin_IG_001_GuessWeCan=Guess we can try this again... PU_HURSTON_MG_ConvoRejoin_IG_002_OhICan=Oh, I can finish? That's great, thanks. Anyway... PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_001_GoAheadAnd=Go ahead and look it over. PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_002_BeSureTo=Be sure to read it over carefully PU_HURSTON_MG_Decide_MissionTimeout_IG_001_FineNeverMind=Fine. Never mind. PU_HURSTON_MG_Decide_MissionTimeout_IG_002_YouCouldveJust=You could've just said no. PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_001_YouDontHave=You don't have to read it that closely. A yes or no will do. PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_002_SoWillYou=So? Will you take it? PU_HURSTON_MG_Idles_IG_001_YesSirI=Yes, sir? Uh...uh I was supposed to ehm, no, no of course. Yes, yes I can change it, sir. Thank you, sir. PU_HURSTON_MG_Idles_IG_001b_YesSirI=Yes, sir? Uh...uh I was supposed to ehm, no, no of course. Yes, yes I can change it, sir. Thank you, sir. PU_HURSTON_MG_Interrupt_IG_001_OhOkayThats=Oh... okay. That's great. PU_HURSTON_MG_Interrupt_IG_002_AndImTalking=And I'm talking to myself now... PU_HURSTON_MG_Intro_1stTime_IG_001_HelloMyNames=Hello. My name's Constantine Hurston, I'm a Junior Outsourcing Agent with Hurston Dynamics. I've been assigned to handle your contracting file. PU_HURSTON_MG_Intro_1stTime_IG_002_HelloImConstantine=Hello. I'm Constantine Hurston, of the Hurston Dynamics Hurstons, Junior Outsourcing Agent. Your contracting file has been assigned to me. Let's begin shall we? PU_HURSTON_MG_Intro_1stTime_IG_WALK_001_HelloMyNames=Hello. My name's Constantine Hurston, I'm a Junior Outsourcing Agent with Hurston Dynamics. I've been assigned to handle your contracting file. PU_HURSTON_MG_LastMissionComment_FailStreak_IG_001_YourRecentJob=Your recent job performance has been really disappointing, to say the least. PU_HURSTON_MG_LastMissionComment_FailStreak_IG_002_AnotherContractFailed=Another contract failed... why am I not surprised? PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_001_ImSorryTo=I'm sorry to have to do this, but I had to mark that last mission performance as sub-par. PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_002_ItsReallyA=It's really a shame you had to blemish your record with a substandard performance review, but the rules are the rules. PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWe=I hope we can learn from last time and do better. PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_002_SoYouKnow=So you know. I've given you a negative performance review on your last contract. PU_HURSTON_MG_LastMissionComment_LastChance_IG_001_IShouldntEven=I shouldn't even be doing this, but I'm desperate. You blow this and I'm going to recommend revoking your contractor status. PU_HURSTON_MG_LastMissionComment_LastChance_IG_002_ImGonnaGive=I'm gonna give you another shot.Please, please, please don't make me regret it. PU_HURSTON_MG_LastMissionComment_NoLonger_IG_001_ITriedI=I tried. I gave you every chance to turn this around, but I'm afraid I'm going to sever our business relationship. PU_HURSTON_MG_LastMissionComment_NoLonger_IG_002_TheresNoEasy=There's no easy way to say this, so I'm just going to say it. I've demoted your contractor status. PU_HURSTON_MG_LastMissionComment_Robbed_IG_001_IveBeenInformed=I've been informed to let you know that getting robbed isn't an excuse for not completing a job. Hurston property was entrusted to your care, and you let us down. PU_HURSTON_MG_LastMissionComment_Robbed_IG_002_ItSucksYou=It sucks you got attacked. Really. But unfortunately Hurston performance reviews don't have any space to write down excuses. PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=You've been on a roll. My supervisor said I've been helping raise the efficiency of our entire department. PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_002_IHaveTo=I have to say, you've been putting together a very consistent string of performances. You might have to screw up once just to make it look like I'm not lying. PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_001_ThankYouSo=Thank you so much. That last job was incredible. My boss was so pleased he said he'd consider putting a mark of excellence on my case file. PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_002_IDontKnow=I don't know how you did it, but... wow! Thank you. Thank you. That last job... you were amazing. Thank you. PU_HURSTON_MG_LastMissionComment_Success_Good_IG_001_ThankYouFor=Thank you for the fine work on that last job. Corporate was very pleased. PU_HURSTON_MG_LastMissionComment_Success_Good_IG_002_YoullBePleased=You'll be pleased to know that I gave you an excellent performance review on the last job. PU_HURSTON_MG_LastMissionComment_TryHarder_IG_001_LookIfYou=Look, if you aren't gonna start succeeding on these jobs, I'm gonna have to drop your case. PU_HURSTON_MG_LastMissionComment_TryHarder_IG_002_CanIJust=Can I just say, you're killing me. Seriously. Whatever's preventing you from completing a simple job, please fix it. I get yelled at every time you fail. PU_HURSTON_MG_MidMission_Deactivate_IG_001_DueToUnanticipated=Due to unanticipated circumstances, your services are no longer required. Thank you for your assistance. PU_HURSTON_MG_MidMission_Deactivate_IG_002_IHaveJust=I have just been informed that your contract has been made redundant. Sorry it didn't work out. PU_HURSTON_MG_MidMission_Fail_IG_001_HowCouldYou=How could you fail to complete your assignment? It was clearly laid out in the contract parameters. PU_HURSTON_MG_MidMission_Fail_IG_002_ThisIsReally=This is really unprofessional. Now I have to.... PU_HURSTON_MG_MidMission_Greetings_IG_001_HelloHurstonTransfers=Hello, Hurston Transfers calling. PU_HURSTON_MG_MidMission_Greetings_IG_002_HiItsConstantine=Hi, it's Constantine from Hurston Dynamics Transfers. PU_HURSTON_MG_MidMission_ObjUpdate_IG_001_HiSorryTo=Hi, sorry to do this, but the job's changed a little. Sending the details now. PU_HURSTON_MG_MidMission_ObjUpdate_IG_002_LooksLikeThe=Looks like the job parameters have been modified. PU_HURSTON_MG_MidMission_PlayerQuit_IG_001_UhThisIs=Uh... This is a joke, right? Right?! They were expecting these... shit! PU_HURSTON_MG_MidMission_PlayerQuit_IG_002_WhatYouYouYou=What?! You... You..you can't quit... dammit! PU_HURSTON_MG_MidMission_ReceiveData_IG_001_IveReceivedYour=I've received your upload. PU_HURSTON_MG_MidMission_ReceiveData_IG_002_ThankYouFor=Thank you for the data. PU_HURSTON_MG_MidMission_WarningFail_IG_001_ImALittle=I'm a little concerned that you haven't completed your contract. Please hurry. PU_HURSTON_MG_MidMission_WarningFail_IG_002_IDontKnow=I don't know how you normally operate, but you haven't forgotten about our arrangement, right? PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_001_HeadOfficeHas=Head office has been circulating a req list for open fulfillment. They haven't really attached any information about where to find them... PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_002_CorporatePassedDown=Corporate passed down another list of item requests... I don't know why they don't tag locations on these.... PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_001_CorporateJustPassed=Corporate just passed down their latest list of resource needs and I'm in a bind. I need you to retrieve the following items. PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_002_InOrderTo=In order to maintain our production output, we will need a variety of resources collected. PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_IG_001_IveGotA=I've got a new request list for resources. There's just one snag. Corporate has frozen the price they're willing to pay, so whatever you need to do to get them at this price... you do. I don't want to know. PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_Repeat_IG_001_MySupervisorWas=My supervisor was thrilled you could snag those resources... I hope whatever you did before, you can do again. PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_001_CorporatesRequestingA=Corporate's requesting a delivery run. PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_002_ADeliveryJob=A delivery job just came through if you're interested. PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_001_WeNeedA=We need a pilot for an exchange. You'll be given some cargo to drop off and we'll need you to bring a shipment back. PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_002_CorporateNeedsAnother=Corporate needs another drop off and pick up. PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_001_HeadOfficeNeeds=Head Office needs a delivery made. Looks like there's a time parameter to it, so you'll need to make sure you get it there on time. PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_002_CorporateNeedsA=Corporate needs a rush delivery. PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_001_CorporateNeedsA=Corporate needs a security presence to guard one of our ships. PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_002_AreYouAvailable=Are you available for an escort run? PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_001_INeedYou=I need you to transport a VIP. This is a very prestigious assignment so make sure you're ship's cleaned and presentable. PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_002_AreYouAvailable=Are you available to transport a VIP? PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_001_YouveBeenCleared=You've been cleared for elevated status contracts. There's one available right now. PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_002_OhThisOne=Oh, this one is flagged as Restricted. I can get it for you with my account clearance. PU_HURSTON_MG_MissionBriefs_Generic_IG_001_SeemsWeHave=Seems we have a contract available. PU_HURSTON_MG_MissionBriefs_Generic_IG_002_ThereIsAn=There is an open job. PU_HURSTON_MG_MissionBriefs_NoMission_IG_001_HmmYeahI=Hmm.. Yeah, I don't have anything for you. PU_HURSTON_MG_MissionBriefs_NoMission_IG_002_WeveBeenFlush=We've been flush with contractors recently, so it looks like I don't have anything for you at the moment. PU_HURSTON_MG_MissionBriefs_Retrieve_Generic_IG_001_HurstonHasSome=Hurston has some cargo they need picked up and brought back here. PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_001_HeadOfficeHas=Head Office has some cargo they need retrieved. Oh It's a rush job, so you'll be on a clock. PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_002_INeedA=I need a contractor to go pick up some cargo. You will have to bring it back here by a specific time. PU_HURSTON_MG_Mission_Farewell_IG_001_YouMayShow=You may show yourself out. PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_001_OnBehalfOf=On behalf of Hurston Dynamics, good luck. PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_002_GreatYouHead=Great. You head out and I'll get started on the paperwork. PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_003_GreatMySupervisors=Great. My supervisors will be happy to hear it. PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_001_OkayFine=Okay, fine. PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_002_SureOkay=Sure... okay... PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_003_FairEnoughIts=Fair enough. It's not like we're slave drivers here. PU_HURSTON_MG_Mission_Greetings_Bad_IG_001_BackAgainHuh=Back again, huh? PU_HURSTON_MG_Mission_Greetings_Bad_IG_002_LookWhosBack=Look who's back. PU_HURSTON_MG_Mission_Greetings_Good_IG_001_HeyWelcomeBack=Hey, welcome back. PU_HURSTON_MG_Mission_Greetings_Good_IG_002_ItsGoodTo=It's good to see you. PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_001_ImSorryIm=I'm sorry, I'm no longer authorized to handle your case. PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_002_YourContractingStatus=Your contracting status has been demoted. Any future employment opportunities will have to be taken through the standard work terminals. PU_HURSTON_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing here? You have work to do. Go. PU_HURSTON_MG_Mission_Greetings_StillMission_IG_002_WhyDidYou=Why did you come back? I gave you the contract, now go do the work. PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_001_NoNoNo=No, no, no. You aren't supposed to deliver that here. PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_002_TheContractParameters=The contract parameters specifically dictated where you are meant to deliver the goods. PU_HURSTON_MG_MultipleMissionOffer_IG_001_ThereHaveBeen=There have been an influx of job opportunities. Feel free to check them out and see if you can handle any. PU_HURSTON_MG_MultipleMissionOffer_IG_002_WeveGotA=We've got a lot of jobs available. Have a look. PU_HURSTON_MG_PlayerGoofsOff_IG_001_WhatIsThis=What... is this some kind of joke? PU_HURSTON_MG_PlayerGoofsOff_IG_002_WhatIsHappening=What is happening? PU_HURSTON_MG_PlayerGoofsOff_IG_003_DidMyCousin=Did my cousin send you to do this? PU_HURSTON_MG_RequestNewMission_Searches_IG_001_LetMeCheck=Let me check the system... PU_HURSTON_MG_RequestNewMission_Searches_IG_002_IBelieveSo=I believe so. Let me see... PU_HURSTON_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the contract. PU_HURSTON_MG_SendingMissionDetails_IG_002_HereAreThe=Here are the job requirements. Have a look. PU_HURSTON_MG_SuggestTerm_IG_001_IfYouReally=If you really get desperate, you can of course, check one of the terminals outside with everyone else. PU_HURSTON_MG_SuggestTerm_IG_002_IfYouWant=If you want, there are those terminals outside. Most sub-premium contractors make do with those. PU_HURSTON_MG_Transition_CommentToGiving_IG_001_ShallWeGet=Shall we get down to business? PU_HURSTON_MG_Transition_CommentToGiving_IG_002_ButLetsMove=But let's move on... PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_001_WhetherItsInnovative=Whether its innovative specialty craft, reliable workhorses or tried and true defenders, the Intergalactic Aerospace Expo is where spaceship enthusiasts come to take flight. PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_002_WhetherItsStepping=Whether it's stepping into an unknown system or coasting the well traveled routes of your home sector, how you get there is half the fun. Find your next craft of choice at the 2951 IAE. Dare to fly. PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_003_DidYouDiscover=Did you discover the craft of your dreams at this year's IAE? Then why not experience it first hand with a test flight? Many of the vehicles on display at this year's IAE are available to rent from one of our local providers. PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_004_ReadyToLearn=Ready to learn more about the manufacturers and ships on display? The all new 2951 IAE immersive audio experience is the perfect way to get more info about why adventurous pilots across the universe "Dare to Fly." PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_001_ThisIsA=This is a friendly reminder that the Tobin Expo Center is a shared space. Please be mindful of other guests during your visit so that we can all enjoy this day together. PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_002_DueToHeightened=Due to heightened security measures in the Stanton System, microTech Protection Services are asking all guests to be extra vigilant when it comes to safety. If you see anything of concern, please alert a member of staff as soon as possible. Thank you. PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_003_AttentionVisitorsTo=Attention visitors to the Intergalactic Aerospace Expo - Please remember to stay hydrated while exploring the exhibits on display. For your convenience, a selection of beverages and tasty snacks are available for purchase in the lobby. PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_004_TobinExpoCenter=Tobin Expo Center would like to invite everyone to join in and help keep our halls looking their best, for every guest. Please be sure to keep track of all your belongings and deposit any waste in the appropriate receptacles. Thanks. PU_IAEANN02_F_LPA_Announce_PilotPortraits_IG_001_ToCommemorateThis=To commemorate this year's theme of "Dare to Fly," the IAE wanted to celebrate those who wear the mantle of 'pilot' each and every day. This unique portrait series features pilots from around the universe, captured through the eye of famed portrait artist, Aruto Divani. PU_IAEANN02_F_LPA_Warn_Expo_Closing_IG_001_AttentionGuestsThis=Attention guests, this Expo hall is about to close for maintenance. Please make your way to the exit and be sure to visit us again soon. PU_IAEANN02_F_LPA_Welcome_Entrance_IG_001_WelcomeToThe=Welcome to the 2951 Intergalactic Aerospace Expo, where we're celebrating those who "Dare to Fly." PU_IAEANN02_F_LPA_Welcome_Entrance_IG_002_ThankYouFor=Thank you for visiting New Babbage's Tobin Expo Center, Stanton's preeminent destination for live events and exhibitions. PU_IAEATNARR01_M_LPA_Announce_Tour_BestInShow_IG_001_SelectedByPopular=Selected by popular vote, the IAE Best in Show line up is a chance for your favorite ships to take center stage at the expo. At least most of the time. At the 2938 Expo, that year's winners were all ships too large to actually fit inside the show hall! PU_IAEATNARR01_M_LPA_Announce_Tour_PilotsIntro_IG_001_WhileItMay=While it may be commonplace to sail through the stars, we should never lose sight of the wonders of space flight from discovering new jump points, unearthing lost ruins, or setting new speed records. Famed artist, Aruto Divani, created this unique portrait series as a tribute to the diverse array of people who eagerly climb aboard their ships and 'Dare to Fly.' PU_IAEATNARR01_M_LPA_Announce_Tour_Ship_MISCOdyssey_IG_001_MISCsLatestAddition=MISC's latest addition to their already impressive line of ships perfectly encapsulates the spirit of this year's IAE. Push the boundaries of the known universe with their new multi-crew wayfarer ship, the Odyssey. Get a sneak peek in the holoviewer room. Only at the IAE. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_001_FewCompaniesHave=Few companies have had as tumultuous a history as Aegis Dynamics. From its earliest days manufacturing iconic warships of the First Tevarin War through the darkest days of the Messer regime, Aegis ships have found a resurgence in the public eye for their versatility and robust construction. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_002_NoShipManufacturer=No ship manufacturer personifies this year's theme better than Aegis Dynamics. Whether you're running cargo in a Retaliator or providing security in a Gladius, Aegis ships are putting in work in every corner of the 'verse. Regardless of the controversies that have plagued them over the centuries, pilots continue to trust their lives and livelihood to their tried and true designs. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_001_AnvilAerospaceMay=Anvil Aerospace may have made a name for itself along the frontlines with its masterfully built fleet of military craft, but more and more of the company's civilian craft have captured the imagination of the Empire. Look no further than the Anvil Carrack to see a ship that has transitioned easily from its Naval origins to the very edges of space as pilots use the ship to chart new territory. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_002_AsTheWar=As the war against the Vanduul continues, many pilots find themselves seeking a way to protect their home and loved ones during these uncertain times. Anvil Aerospace has been a strong ally in this endeavor, creating civilian versions of their popular military craft, like the Hornet F7-C, to protect you and the ones you care about. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ARGO_IG_001_ContraryToPopular=Contrary to popular belief, Argo Astronautics name doesn't come from the ancient water craft of Earth mythology, but rather is derived from the initials of the company's founder Alana Redmond and is attributed to her mother. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_BANU_IG_001_ItsNotUncommon=It's not uncommon for Human manufacturers to offer unique features and designs to make their ships stand out from the crowd, but the Banu take a slightly different approach when it comes to crafting their vehicles. Heavily and freely borrowing from each other and even other species, Banu ships are made by combining the best features and best technology that they can get their hands on. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CNOU_IG_001_OneOfThe=One of the newer ship manufacturers to debut at the IAE, Consolidated Outlands has already made its mark on the Expo when it introduced the first ever mobile construction yard in 2947. The Pioneer opened up exciting opportunities for planetary settlement by allowing settlers to create their own modular structures, and forever changing the idea of what a spacecraft could do. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_001_CrusaderIndustriesContinues=Crusader Industries continues to surprise ship enthusiasts around the empire. Initially known for their commercial transports like the Genesis Starliner and the Hercules StarLifter, Crusader has been expanding into the civilian market with the introduction of their Ares Star Fighter and Mercury Star Runner. Needless to say, the future is bright for this titan of astro-engineering. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_002_UnlikeManyOf=Unlike many of their competitors, Crusader Industries dedicates as much effort on their employees as they do on their products. Recognized as one of the UEE's best employers in 2943 and 2946, Crusader not only offers competitive pay and benefit programs to all employees, but also houses extensive in-house training and education programs to foster talent and take their workers to the next level of their career. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_001_MentionTheName=Mention the name Drake Interplanetary in a room and you're sure to kick off some debate. To some, they're villains, arming the most dangerous elements in the 'verse with the tools to wreak havoc. But did you know that this criminal connection was only made possible because Drake ships were so common? In the infamous Kesselring Heist of 2903, a Drake caterpillar was used specifically because it was easy to blend in with the masses in flight. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_002_NoOneBrings=No one brings the thunder to IAE quite like Drake Interplanetary. Love 'em or hate 'em, their ships have become versatile and affordable options for everyone from security and militia forces to haulers trying to scrape a living out in the black. The Drake Red medic ship was recently recognized for the 'most lives saved' thanks to the ship's usage in medstations and hospitals around the UEE. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ESPR_IG_001_ThoughTheExpo=Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_GRIN_IG_001_GreycatIndustrialHolds=Greycat Industrial holds the distinction of having the most ever vehicles at a single IAE when in 2926 a thousand buggy parade was driven through the streets of Severus. The highlight was when all of the buggy's sounded their horns together to play a rendition of the Imperial anthem. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_001_ItsCommonKnowledge=It's common knowledge that MISC builds some of the hardest working ships around, but to get that tough a lot of thought and careful consideration had to go into even the smallest of details. To find the best panel adhesive, MISC ran over a million thermocycle shock tests at their R&D center. The winner alone was able to survive tens of thousands of cycles without failing. Talk about being built to last. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_002_RepresentedInAlmost=Represented in almost every industry, MISC continues to create reliable, durable, and versatile ships at a variety of pricepoints. One of their toughest tests is known affectionately as the "Meat Grinder." Though the specifics of the test are a proprietary secret, insiders claim that the test aims to inundate the prototype ship with nearly three dozen adverse conditions, sometimes attacking with three to four at the same time in an effort to prove that their ship can survive the harshest of the harsh conditions. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_001_LuxuryElegancePerformance=Luxury. Elegance. Performance. These are only a handful of the terms that are regularly associated with Origin Jumpworks ships. Since the 28th century, Origin has consistently pushed the boundaries of speed and sophistication, but did you know that their controversial decision to uproot their headquarters from Earth to Terra in 2913 nearly sank the company? PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_002_PerpetuallyExpandingWhats=Perpetually expanding what's possible when it comes to high-end performance vehicles, Origin Jumpworks is a fan favorite at the IAE and this year's lineup is sure to impress. When attempting to design a new addition to their roster, Origin engineers have looked for inspiration from a variety of sources. For example, when initially brainstorming designs that would ultimately become the X1, Engineering Director Alberto Vara looked to musical notes to dictate the potential shape language of the open-canopy racer. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_001_SomeHistoriansCredit=Some historians credit Roberts Space Industries with the invention of modern spaceflight. For founder Chris Roberts, the prospect of making space travel more accessible was a lifelong dream and when his company unveiled their prototype Quantum Core Engine in 2075, suddenly, space travel didn?t seem that fantastical anymore. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_002_ItsPrettyAmazing=It's pretty amazing to think that RSI makes one of the smallest ships on the market and one of the biggest. It would take about 50 Auroras laid end to end to equal the length of one mighty Bengal carrier. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_XIAN_IG_001_XianShipsAre=Xi'an ships are becoming a more common sight across the UEE, but it wasn't too long ago that their sale was completely forbidden by the Xi'an Emperor. Now, thanks to growing trade between our two species, Xi'an manufacturers like Gatac and Aopoa are producing vehicles specifically for Humans to pilot. Even more promising, some new ships have been designed for Human and Xi'an crew to serve along side each other. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AegisRedeemer_IG_001_EstablishingFireSuperiority=Establishing fire superiority can be the key to victory. Aegis designers consulted with both active and former members of the UEE military as well as security forces to find out what was and wasn't currently represented in the latest generation of combat gunships. The result? The Aegis Redeemer. Originally debuted years ago, Aegis made the somewhat controversial decision to delay the release of this battlefield equalizer to redesign the interior. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AnvilSpartan_IG_001_DespiteTheAerospace=Despite the Aerospace in it's name, Anvil has hardly been limited to the skies. For example, the tough and rugged Atlas vehicle platform was developed to help conquer the unforgiving landscape found on moons and planets alike. Both the Ballista and the Spartan were both built from this design foundation, proving its adaptability. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_ArgoRAFT_IG_001_IfYoureLooking=If you're looking to crack into the cargo hauling market, look no further than Argo's new RAFT. This small multi-crew ship utilizes Argo's experience in the industrial ship market and a versatile design to create an affordable entry-level ship that's ready for the long haul. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_CrusaderAres_IG_001_AlthoughCrusaderIndustries=Although Crusader Industries might be best known for their transports, their recent introduction of the Ares Star Fighter shows that the charity-minded manufacturer is taking a new approach to helping citizens across the Empire, and more specifically those who live on Crusader itself. With recent attacks by well outfitted groups like XenoThreat and the Nine Tails becoming all too common, its easy to see why a powerhouse like the Ares was added to their line-up. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_DrakeBuccaneer_IG_001_IntroducedIn2887=Introduced in 2887, Drake's Buccaneer almost begs its pilots to pick a fight. While it doesn't have the versatility of something like the Hornet, the Bucc's got heart... and enough firepower to make it a serious threat in any engagement. Though it's been associated with multiple crimes throughout the Empire, it's also become a mainstay for local security forces and militias looking to keep the peace. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_Origin400i_IG_001_InitiallyConceptedTo=Initially concepted to be a competitor for RSI's classic Constellation line, Origin's 400i quickly developed its own singular identity. Utilizing Origin's usual high standards of performance and comfort, the 400i evolved into a ship for explorers who didn't feel the need to 'rough it' while pushing the boundaries of the known. PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_RSIConstellation_IG_001_SinceItsIntroduction=Since its introduction in 2712, the RSI Constellation has been reimagined countless times, proving itself as varied and long-lived as Roberts Space Industries itself. It has been a cargo hauler, an explorer, a luxury liner, and more. When asked what's next for the Constellation, RSI Designer Deshondra Lewin said "Whatever it is, we will always strive to balance innovation with the tested features that pilots have come to rely upon." PU_IAEATNARR01_M_LPA_Announce_Tour_ThemeIntro_IG_001_TheThemeOf=The theme of this year's expo is "Dare to Fly" which celebrates the courage of pilots everywhere who boldly take flight to discover new thrills, to seek adventure, and to push boundaries farther than ever imagined. With the right ship and the right frame of mind, anything is possible. PU_IAEATNARR01_M_LPA_Announce_Tour_WeaponsArmor_IG_001_YouMayBe=You may be wondering why an Expo focused on vehicles and spacecraft would want to highlight personal armor and weapons. While its true that getting there is half the fun, what you do when you arrive is just as important. Having the perfect gear on board will help ensure that a landed pilot will be ready to take off again soon. PU_IAEATNARR01_M_LPA_Welcome_Tour_IG_001_HelloAndWelcome=Hello and welcome to the 2951 Intergalactic Aerospace Expo. This special audio presentation will be your guide to the ins and outs of the various halls and provide unique insight about the vehicles and manufacturers on display. Thanks for listening and we hope you enjoy your time with us here at this year's IAE. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_001_CelebratedSince2541=Celebrated since 2541, Invictus gives the public an opportunity to see the latest and greatest additions to the UEE Navy fleet. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_002_RememberInvictusIs=Remember, Invictus is an opportunity to celebrate those who are about to embark on their journey in the UEE Navy. Be sure to congratulate any new recruits you see. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_003_DutyTraditionService=Duty. Tradition. Service. A life in the UEE Navy is about building a better universe for your loved ones. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_004_GetAnInside=Get an inside look at some of your favorite manufacturers' ships. Check the daily schedule for directions. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_005_TheNavyWould=The Navy would like to thank our private and corporate partners for making this year's Invictus the best yet. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_006_EverWantTo=Ever want to see what life is like aboard a capital ship? This year's Invictus is offering a rare opportunity to explore an active duty Javelin destroyer. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_007_WhileAtInvictus=While at Invictus, take a moment to honor all Naval starmen, past, present and future, for faithfully defending the Empire. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_008_TheUeeNavy=The UEE Navy. United in Purpose. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_009_InvictusLaunchWeek=Invictus Launch Week not only marks the graduation of the latest class of starmen and pilots entering service into the UEE Navy, but signifies the date that new recruits all over the Empire report to start their service. PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_010_PleaseConsultOur=Please consult our maps to take advantage of all the exhibits this year's Invictus has to offer. Be sure to check back every day to see the full lineup of ships and technology now available to the UEE Navy. PU_INVICTUSHG01_M_LGR_Welcome_Invictus_2951_IG_001_HelloAndWelcome=Hello and welcome to the 2951 Invictus Expo Hall. PU_INVICTUSHG01_M_LGR_Welcome_Invictus_IG_001_HelloAndWelcome=Hello and welcome to the Invictus Expo Hall. PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_001_SecurityHasBeen=Security has been dispatched. Stand down PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_002_YouAreIn=You are in violation of UEE law. Stand by. Security are en route. PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_003_UnauthorizedPersonDetected=Unauthorized person detected. Security dispatched. PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_001_AttentionTheUEE=Attention, the UEE Navy would like to invite you to explore one of our fleet's active military vessels. The UEES War Hammer is currently docked at this station and accepting tours. PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_002_HaveYouEver=Have you ever wanted to see what life is like aboard an active military vessel? The UEES War Hammer, a Javelin-class destroyer, is currently docked with this station and open to the public for tours. PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_003_ToCelebrateThis=To celebrate this year's Invictus, the UEE Navy would like to invite members of the public to explore an active duty destroyer. Please make your way to the docking area for this unique opportunity. PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_004_AsPartOf=As part of this year's Invictus festivities, take a tour of an active Naval destroyer. The UEES War Hammer is currently docked at the station and accepting visitors. Don't miss this incredible opportunity. PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_005_MakeThisInvictus=Make this Invictus special by exploring an active duty Javelin destroyer. The UEES War Hammer is currently docked with the station, but won't be for long so don't miss your chance. PU_JAVCOFF01_F_LPA_Begin_Tour_IG_001_AttentionTheUEES=Attention, the UEES War Hammer is now open to the public. PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_001_HelloAllInvictus=Hello all Invictus attendees, we're closing down the tours, so please start making your way to the exit PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_002_ThisIsA=This is a ship-wide announcement, we will be wrapping up tours for the day. Please start heading to the exit. Thank you. PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_003_AttentionCiviliansWe=Attention, civilians. We are ending the tours for the day. Please make your way to the exit and have a great Invictus. PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToStation_IG_001_ToAllInvictus=To all Invictus attendees, tours of the UEES War Hammer will be ending soon. Thank you. PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_001_ThisShipIs=This ship is now off limits to unauthorized members of the public. If you have remained on board in error, you must vacate immediately. PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_002_AttentionCivilianTours=Attention, civilian tours are now over. Please vacate the ship immediately. PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_003_TheWarHammer=The War Hammer is now off-limits to civilians. If you haven't already, please exit the ship immediately. PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToStation_IG_001_ThanksToEveryone=Thanks to everyone who came out to support this year's Invictus, but the UEES War Hammer is now closed for tours. PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_001_LadiesAndGentlemen=Ladies and gentlemen, got a special treat for you, there's a Bengal carrier on its way in. I will keep you posted as it gets closer in case you'd like to check it out. PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_002_AttentionInvictusAttendees=Attention, Invictus attendees, just wanted to give you a head's up that a Bengal carrier, the UEES Barbary, is currently inbound to this station. PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_003_ExcuseTheInterruption=Excuse the interruption. I hope you're enjoying your Invictus tour, but I just wanted to notify you that the Bengal carrier Barbary is on approach to this station. You can catch a glimpse of it if you hurry. Thank you and enjoy your day. PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_WarHammer_IG_001_AttentionTheUEES=Attention. The UEES War Hammer is en route to this station as part of the Invictus festivities. PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_001_AttentionTheBarbary=Attention, the Barbary carrier will be departing soon in case any of you were planning to take a look. PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_002_ExcuseTheInterruption=Excuse the interruption, but if anyone was interested in taking a look at the Bengal carrier, you should go now. It's about to depart. PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_003_HelloEveryoneThis=Hello everyone. This is the War Hammer's comms officer with an update. This is your last chance to check out the Bengal carrier that's docked with the station. I just received word that the Barbary is going to be moving on shortly. PU_JAVCOFF01_F_LPA_Inform_Departure_WarHammer_IG_001_TheUEESWar=The UEES War Hammer is ready to disembark. Thank you to all our attendees and enjoy your Invictus. PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_001_AttentionAllIf=Attention all, if you haven't had a chance, you should check out the Bengal carrier that's docked at the station. PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_002_AttentionInvictusAttendees=Attention Invictus attendees, the UEES Barbary Bengal carrier I mentioned earlier has docked at the station. PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_003_ThisIsThe=This is the comms officer for the UEES War Hammer. I just wanted to relay an update from that Bengal carrier. They have docked with the station in case any of you would like to have a look. PU_JAVCOFF01_F_LPA_Inform_Docking_Done_WarHammer_IG_001_TheUEESWar=The UEES War Hammer has now docked and will be open for tours soon. PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_001_AttentionAllJust=Attention all, just wanted to give you an update. The Bengal carrier has arrived at the station. If you haven't seen one before, I highly recommend checking it out. PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_002_AttentionIJust=Attention, I just received word that the Bengal carrier Barbary is on approach for those interested. PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_003_SorryForThe=Sorry for the interruption, but the UEES Barbary carrier has arrived outside the station for any of you interested in taking a look. PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_WarHammer_IG_001_TheUEESWar=The UEES War Hammer will be docking momentarily. Stand by for further updates. PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_001_AttentionForThose=Attention, for those of you aboard who are interested, a Bengal carrier is currently passing the station. If you haven't seen one before, I highly recommend taking a look. PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_002_AttentionInvictusAttendees=Attention Invictus attendees, it looks like you're in for a special treat. A Bengal carrier, the UEES Barbary, is currently passing the station. Hurry if you'd like to catch a glimpse. PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_003_HelloEveryoneThis=Hello everyone. This is the War Hammer's comms officer with an update. A Bengal carrier is currently passing the station for anyone interested in taking a look. PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_001_TrespassersHaveBeen=Trespassers have been secured. Transfering to local authorities. PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_002_UnauthorizedPersonnelHave=Unauthorized personnel have been apprehended. PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_003_AttentionTrespassersAre=Attention, trespassers are in custody. PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_001_ThisIsA=This is a final warning. Anyone still on board without authorization will be arrested. PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_002_AttentionThisShip=Attention. This ship has entered a military lockdown. Any trespassers will be arrested on sight. PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_003_AttentionInvictusAttendees=Attention Invictus attendees, if you are still on board, you are in violation of UEE Navy security protocols. PU_JTVOGUIDE01_M_LPA_Announce_Tour_BriefingRoom_IG_001_HelloAndWelcome=Hello and welcome to the UEES War Hammer. This Javelin-Class destroyer was originally built by Aegis Dynamics and has been in active service since 2832. Launching under the command of Captain Omar Singh, the ship initially served as a combat support vessel in the 2nd Fleet, 6th Battle Group. A posting that put it close to the Vanduul front. The War Hammer saw action during the Fall of Caliban in 2884 where it protected retreating civilian and Naval forces when the system ultimately fell, earning a ribbon for Valor in the process. For the next several decades, the War Hammer transitioned between fleets in a variety of support and patrol positions, even participating in the UEE push to reclaim the Nexus system in the 2930's. Most recently, the War Hammer distinguished itself as the primary combat vessel to repel the outlaw group known as XenoThreat from the Stanton system. Since then, the War Hammer has been placed in drydock for repairs, but is heading back to active service once this year's Invictus festivities are concluded.\n\nThe room you're currently seated in is the main briefing room for the entire ship. Based around a holovolume built by microTech, the crew gathers here to discuss everything from battle strategies to repair schedules. The Marine detail assigned to this ship also uses this room to plan out their boarding actions or outline combat strategies. This room has even acted as a venue for off-duty activities such as vid screenings or sporting event parties.\n\nWe hope that you'll take the opportunity to explore the ship and get an up close look at one of the vanguards of order. On behalf of Captain Medcalf and the rest of the crew, I want to wish you a fantastic Invictus and hope we see you next year. PU_KAREAH1_M_SY_InnerRing_Trespass_Alerted_IG_001_AttentionYourPresence=Attention: Your presence is a violation of Crusader law. Security forces have been notified. Power down your vehicle and await their arrival. PU_KAREAH1_M_SY_InnerRing_Trespass_Warning_IG_001_WarningOnlyAuthorized=Warning: Only authorized Crusader Security Personnel are allowed beyond this point. PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_001_PleaseBeAdvised=Please be advised, Security Post Kareah is currently closed. Please seek assistance at another Crusader Security Facility. PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_002_SecurityPostKareah=Security Post Kareah is closed. If you are in need of emergency assistance, please alert the ECN. PU_KAREAH1_M_SY_Station_Trespass_Alerted_IG_001_AttentionYouAre=Attention: You are unauthorized to enter this station. Crusader Security has been notified. PU_KAREAH1_M_SY_Station_Welcome_IG_001_OnBehalfOf=On behalf of Crusader Security, thank you for visiting Security Post Kareah. Safe travels. PU_KLIM_MG_Busy_IG_001_HitMeUp=Hit me up later. I can't talk right now. PU_KLIM_MG_Busy_IG_002_GotThingsTo=Got things to do, posito. Talkin' ain't one of them, I'm afraid. PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_001_IllLetEm=I'll let 'em know. PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_002_AyPositoThats=Ay, posito. That's what I like to hear. PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_001_AlrightFine=Alright. Fine. PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_002_ItsCoolFree=It's cool. Free 'verse and all. PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_003_ThatsFine=That's fine. PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_HitMeUp=Hit me up if you change your mind. PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_JobMightStick=Job might stick for a bit, so feel free to reconsider. PU_KLIM_MG_Comms_Farewell_IG_001_SeeYa=See ya. PU_KLIM_MG_Comms_Farewell_IG_002_Later=Later. PU_KLIM_MG_Comms_ForgivesPlayer_IG_001_WallaceHereI=Wallace here. I should have my goddamn head examined calling you up, but I need a hand. Hopefully you've upped your game since we last talked. PU_KLIM_MG_Comms_InstructVisit_IG_001_ComeByThe=Come by the shop and I'll fill you in. PU_KLIM_MG_Comms_InstructVisit_IG_002_SwingOnBy=Swing on by next time you touch down. PU_KLIM_MG_Comms_MissionComplete_IG_001_ThanksForSorting=Thanks for sorting that out. PU_KLIM_MG_Comms_MissionComplete_IG_002_YoureAGoddamn=You're a goddamn miracle worker, posito. PU_KLIM_MG_Comms_NewMission_IG_001_HeyPositoMight=Hey, posito. Might have something for you. PU_KLIM_MG_Comms_NewMission_IG_002_HeyItsWallace=Hey. It's Wallace. Got something that needs doing. PU_KLIM_MG_Comms_PaymentSent_IG_001_IllShiftThe=I'll shift the creds to your account. PU_KLIM_MG_Comms_PaymentSent_IG_002_IllSendYour=I'll send your pay. PU_KLIM_MG_Comms_PaymentSent_IG_003_HeresTheCreds=Here's the creds. PU_KLIM_MG_Comms_ReturnItems_FailBounty_IG_001_TellYouWhat=Tell you what. If you're not gonna bring my stuff back then I've got a new job for you. It's called "Evade the Murderers." Good luck. PU_KLIM_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_YouFuckedUp=You fucked up now. Want to keep my property? Then get ready to defend it with your life. PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsThe=This is the last time I'm gonna say it. Bring my shit back. PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=I'm not going to tell you again. I want my stuff. PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_001_IWantMy=I want my cargo. You bring it back and we can chalk this up to an unfortunate mistake. PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_002_BringMyProperty=Bring my property back to me. Now. PU_KLIM_MG_ConvoRejoin_IG_001_WhatTheHell=What the hell was I saying... PU_KLIM_MG_ConvoRejoin_IG_002_GreatYoureBack=Great. You're back. I don't even remember where I was... oh, yeah. PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_001_CheckItOut=Check it out. Let me know what you think. PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_002_SoWhatsUp=So what's up, you in? PU_KLIM_MG_Decide_MissionTimeout_IG_001_HellWithIt=Hell with it. I'll find someone else. PU_KLIM_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=You know what? Forget it. PU_KLIM_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=So what's it gonna be? PU_KLIM_MG_Decide_WarningMissionTimeout_IG_002_AnyTimeYoud=Any time you'd like to make a decision. PU_KLIM_MG_Idles_Smoking_IG_LEAN_001_EX= PU_KLIM_MG_Idles_Smoking_IG_STAND_001_EX= PU_KLIM_MG_Idles_Stretch_IG_001_EX= PU_KLIM_MG_Idles_Stretch_IG_002_EX= PU_KLIM_MG_Interrupt_IG_001_WaitWhat=Wait... what? PU_KLIM_MG_Interrupt_IG_002_TheFuckYou=The fuck you goin'? PU_KLIM_MG_Interrupt_IG_003_HeyGetBack=Hey! Get back here. PU_KLIM_MG_Intro_DontKnow_1stTime_IG_001_TheHellYou=The hell you want? PU_KLIM_MG_Intro_DontKnow_1stTime_IG_002_Yeah=Yeah? PU_KLIM_MG_Intro_DontKnow_CriminalRep_IG_001_WaitIveHeard=Wait... I've heard about you...yeah... people talk about you. Word is you're quite the naughty one. I'm Wallace. Great to meet you. PU_KLIM_MG_Intro_DontKnow_WorkForEddie_V_WP_START_001_WaitYouWork=Wait, you work for Eddie? PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_001_ShitSorryWe=Shit, sorry. We get weirdos wandering down here looking for handouts. PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_002_MyNamesWallace=My name's Wallace. Great to meet you. Yeah, he said that he'd hooked himself up with some new talent. PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_001_ThenFuckOff=Then fuck off. PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_ALT_001_ThenDriftThis=Then drift. This ain't a goddamn hangout. PU_KLIM_MG_Intro_DontKnow_WorkForMichael_V_WP_START_001_WaitYouWork=Wait, you work for Michael? PU_KLIM_MG_LastMissionComment_ChemComplete_1stTime_IG_001_ThanksForThose=Thanks for those chemicals. Consider it a standing offer, if you get your hands on any more while on the drift, I'll always buy it. PU_KLIM_MG_LastMissionComment_FailStreak_IG_001_YouveScrewedUp=Youve screwed up another job... I'm getting so used to saying that, it's a little upsetting. PU_KLIM_MG_LastMissionComment_FailStreak_IG_002_ThingsJustHavent=Things just haven't been going your way, have they? PU_KLIM_MG_LastMissionComment_Fail_Good_IG_001_WhatHappenedOn=What happened on that last job? You were doing so good... PU_KLIM_MG_LastMissionComment_Fail_Good_IG_002_ToughBreakOn=Tough break on that last run. Don't sweat it. Happens to the best of us. Just don't let it happen again... PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_001_UpYourGame=Up your game, posito. I don't give gigs to amateurs. PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_002_IHadA=I had a guy tell me that I needed to be more constructive in my criticism, so let's give it a whirl, you failed me. Don't do it again. PU_KLIM_MG_LastMissionComment_LastChance_IG_001_IRunA=I run a business, hear? And in the running of that business, I expect that tasks are completed as assigned. That's what I call 'the speech.' I only give it once. My second speech uses fewer words, but more impacts. Cool? PU_KLIM_MG_LastMissionComment_NoLonger_IG_001_YouThinkIm=You think I'm gonna hire you again? After all that? Shit, I want what you've been smoking. PU_KLIM_MG_LastMissionComment_NoLonger_IG_002_OhHellNo=Oh, hell no. I ain't hiring you for a goddamn thing. PU_KLIM_MG_LastMissionComment_Robbed_IG_001_IDontKnow=I don't know how you could let the stuff slip away from you like that. PU_KLIM_MG_LastMissionComment_Robbed_IG_002_DontEverLose=Don't ever lose my shit again. PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_001_HelluvaStreakI=Helluva streak. I keep giving you jobs, you keep knocking them down. PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_002_ThatLastJob=That last job makes another success for the books. You can't be stopped. PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_001_IWasTelling=I was telling some of the crew back there about that last gig you pulled. Unbelievable stuff.\nSeriously. PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_002_HolyShitYou=Holy shit. You... you are a beast. Helluva job on that last run. PU_KLIM_MG_LastMissionComment_Success_Good_IG_001_ThatWasSome=That was some flash work on that last job. PU_KLIM_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=You did good on that last run. PU_KLIM_MG_LastMissionComment_Success_Good_IG_003_NiceJobOn=Nice job on that last one. PU_KLIM_MG_LastMissionComment_TryHarder_IG_001_WeAllHave=We all have bad patches. All have runs that don't pan out the way we want them to. I get it. I do. But screw up other peoples' jobs. Not mine. Clear? PU_KLIM_MG_LastMissionComment_TryHarder_IG_002_YouGottaFocus=You gotta focus. You hear me? I got people lining up to take these jobs and not screw them up. PU_KLIM_MG_MidMission_Deactivate_IG_001_YeahLookIt=Yeah, look. It sucks, but I gotta pull the job. I'll make it up to you some other time. PU_KLIM_MG_MidMission_Deactivate_IG_002_LooksLikeThe=Looks like the job kinda took care of itself. PU_KLIM_MG_MidMission_Fail_IG_001_GreatJobYoure=Great job. You're a goddamn rock star. PU_KLIM_MG_MidMission_Fail_IG_002_ItsTooLate=It's too late now. Next time, if you can't pull off a job, don't take it. PU_KLIM_MG_MidMission_Greetings_IG_001_HeyItsMe=Hey, it's me. PU_KLIM_MG_MidMission_Greetings_IG_002_YouReadMe=You read me? It's Wallace. PU_KLIM_MG_MidMission_Greetings_IG_003_Hey=Hey. PU_KLIM_MG_MidMission_Greetings_IG_003b_Hey=Hey. PU_KLIM_MG_MidMission_ObjUpdate_IG_001_GotSomeMore=Got some more info for you. PU_KLIM_MG_MidMission_ObjUpdate_IG_002_MightNeedTo=Might need to make a tiny change on that gig. PU_KLIM_MG_MidMission_PlayerQuit_IG_001_ThatsABullshit=That's a bullshit play right there. PU_KLIM_MG_MidMission_PlayerQuit_IG_002_WhatDoYou=What do you mean you quit? You quit?! PU_KLIM_MG_MidMission_ReceiveData_IG_001_ThatUploadCame=That upload came through. PU_KLIM_MG_MidMission_ReceiveData_IG_002_ThanksForThe=Thanks for the data. Checking it now. PU_KLIM_MG_MidMission_WarningFail_IG_001_TimesGettingTight=Time's getting tight. Let's get a move on. PU_KLIM_MG_MidMission_WarningFail_IG_002_WhatsTheHoldup=What's the holdup? I got people waiting. PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_001_INeedYou=I need you to hit someone. I'll provide all the data. Names, locations, et cetera. PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_002_GotSomeIdiots=Got some idiots trying to make a move on some of my territory. I'd like to send a little message. PU_KLIM_MG_MissionBriefs_Collect_Chemicals_IG_001_SoHeresThe=So here's the thing. My enterprise requires a lot of chemicals. We gotta be careful how much we bring in though. The locals are stupid, but not that stupid, so if you can snag the right chem in the amount I need, I'll buy it. PU_KLIM_MG_MissionBriefs_Collect_Find_IG_001_GotAWish=Got a wish list for you, keep an eye out and snag it if you find it. PU_KLIM_MG_MissionBriefs_Collect_Find_IG_002_GotSomeStuff=Got some stuff I need. Don't care how you get it. Just get it. PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_001_INeedSomeone=I need someone to pick up a few things. PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_002_ImRunningLow=I'm running low on some supplies and could use a re-up. Easy stuff. PU_KLIM_MG_MissionBriefs_Collect_Investigate_IG_001_TheresSomeWreckage=There's some wreckage on the drift with some potentially interesting salvage. PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_001_OneMoreThing=One more thing. Odds are, you won't alone out there and whoever you find won't want to share. PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_002_KeepAnEye=Keep an eye open though, you might run into some unfriendly types. PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_001_TheresADelivery=There's a delivery run if you want it. PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_002_IHaveSome=I have some product that needs to be dropped off. Keep a low profile and it shouldn't be a problem. PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_001_HeresTheDeal=Here's the deal. Gonna need a little drop-off, pick-up action. You give, you take. Simple. PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_002_GotAList=Got a list of things I need picked up and dropped off. PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_001_INeedSome=I need some product delivered in a hurry. PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_002_ThisOneComes=This one comes with a clock. You'll have to make the drop before the deadline. PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_001_IGotA=I got a shipment loaded with some primo haul that's gonna need some protection. PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_002_WithAllThe=With all the clashes, I feel like I've got a big target on my back. I need someone to go along and make sure this batch gets to where it's going. PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_003_GotAHaul=Got a haul that needs an escort. PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_001_WordIsSome=Word is some people have been making noise about roughing up my routes. I'd like an extra set of eyes and guns out there. PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_002_ThingsAreHeating=Things are heating up out there and I need some extra protection on my ships. PU_KLIM_MG_MissionBriefs_Escort_Passenger_IG_001_FeelLikePlaying=Feel like playing chauffeur? Associate of mine needs a lift. PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_001_PuttingTogetherA=Putting together a little raiding party and could use some of your skills. PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_002_FoundOutWho=Found out who knocked over some of my ships, so I'm sending a crew to knock them down. Permanently. I want you to back them up. PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_001_SoWithAll=So with all the damage we've been doing to those Syndicate arseholes, it'd be nuts not to expect some kind of bang back, so I'd like you guarding one of my ships. Just in case. PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_002_HeardThereWas=Heard there was a hit team in system, compliments of those Otoni Group scumbags. I need some extra muscle to keep an eye out for them. PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_001_HeresTheDeal=Here's the deal, I got something cooking that needs a surefire, no-doubt pro to handle. PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_002_IfYouGot=If you got the time, I need a pro to take care of some high level business for me. PU_KLIM_MG_MissionBriefs_Generic_IG_001_ItdBeGreat=It'd be great if you could help me out. Got a job that needs some doing. PU_KLIM_MG_MissionBriefs_Generic_IG_002_AJobsCome=A job's come to my attention, think it might be a good fit for you. PU_KLIM_MG_MissionBriefs_NoMission_IG_001_SorryPositoThe=Sorry, posito, the Wallace Klim Employment Office is closed for the day. PU_KLIM_MG_MissionBriefs_NoMission_IG_002_AintGotAnything=Ain't got anything for you right now. PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_001_TheresSomeCargo=There's some cargo I'd like you to grab for me. Should be pretty simple. The only problem might be the owner, but you'll figure it out. PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_002_UpForA=Up for a heist? PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_001_INeedYou=I need you to boost something for me. No witnesses. PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_002_ThisIsA=This is a simple smash and grab job. Grab the product I need and smash the hell out of everyone with it. PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_001_SoIGot=So I got a big one for you. It's a boost job, but this one's a direct move against Otoni. These are big league hitters, so I need someone I can trust who won't screw it up. PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_002_OtoniHaveA=Otoni have a shipment heading through the system. I want it. PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_001_GoOnGet=Go on. Get out of here. Let me know when it's done. PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_002_WatchYourselfOut=Watch yourself out there. PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_001_MaybeNextTime=Maybe next time, huh? PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=See you around. PU_KLIM_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=Let's get this done. PU_KLIM_MG_Mission_Greetings_Bad_IG_002_YouAgain=You again... PU_KLIM_MG_Mission_Greetings_Good_IG_001_HeyBackAgain=Hey. Back again? PU_KLIM_MG_Mission_Greetings_Good_IG_002_YouGoodGood=You good? Good. PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=Heya. PU_KLIM_MG_Mission_Greetings_NoLonger_IG_001_AintGotNothing=Ain't got nothing to say to you. PU_KLIM_MG_Mission_Greetings_NoLonger_IG_002_YouReallyDont=You really don't learn, do you? We're done. PU_KLIM_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing here? Go. PU_KLIM_MG_Mission_Greetings_StillMission_IG_002_HeyYouWork=Hey, you work for me, I expect you to get shit done. Not hang around here. PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_001_IGaveYou=I gave you the drop off details. Follow them. PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_002_WhatTheHell=What the hell is this? Does this look like a goddamn drop off point? PU_KLIM_MG_MultipleMissionOffer_IG_001_GotALot=Got a lot of things going on right now, so the work's been piling up. I'll send you what I've got, let me know if there's one you'd like to take off my plate. PU_KLIM_MG_MultipleMissionOffer_IG_002_IfYouNeed=If you need work, I got plenty to offer. See if any of these sound like a win. PU_KLIM_MG_PhysicalBump_IG_LEFT_001_WatchIt=Watch it. PU_KLIM_MG_PhysicalBump_IG_LEFT_002_Dipshit=Dipshit... PU_KLIM_MG_PhysicalBump_IG_RIGHT_001_WatchIt=Watch it. PU_KLIM_MG_PhysicalBump_IG_RIGHT_002_Dipshit=Dipshit... PU_KLIM_MG_PlayerGoofsOff_IG_001_WhatTheHell=What the hell? PU_KLIM_MG_PlayerGoofsOff_IG_002_YouMustveGotten=You must've gotten some of that good shit. PU_KLIM_MG_Routine_Store_Farewell_IG_001_YouHaveA=You... have a good one... PU_KLIM_MG_Routine_Store_Farewell_IG_002_StaySafe=Stay safe... PU_KLIM_MG_Routine_Store_Greetings_IG_002_OhHey=Oh... hey... PU_KLIM_MG_Routine_Store_Greetings_IG_002b_OhHey=Oh... hey? PU_KLIM_MG_Routine_Store_Greetings_IG_003_IKnowYou=I know you... PU_KLIM_MG_Routine_Store_RandomComms_IG_001_WhosWhosThis=Whos... who's this... Why you comming me? PU_KLIM_MG_Routine_Store_RandomComms_IG_002_FullBurnHeading=Full burn, heading into over, heading headin into overdrive... full burn... heading into over, over, overdrive. Kicking, oooverdrive. full burrrrrn heading into overdrive... full burn... full burn... full burn... headin into overdrive. PU_KLIM_MG_Routine_Tunnel_Farewell_IG_001_YouYouHave=You... You have a good one... PU_KLIM_MG_Routine_Tunnel_Farewell_IG_002_StaySafe=Stay safe... PU_KLIM_MG_Routine_Tunnel_Greetings_IG_002_OhHey=Oh... hey... PU_KLIM_MG_Routine_Tunnel_Greetings_IG_003_IKnowYou=I know you... PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_001_WhoWhosThis=Who... who's this... Why you comming me PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_002_FullBurnHeading=Full burn..... heading..... heading into overdrive....... overdrive....full burn, full burn. Full burn PU_KLIM_MG_SendingMissionDetails_IG_001_IllSendYou=I'll send you the details. PU_KLIM_MG_SendingMissionDetails_IG_002_HoldOnLet=Hold on. Let me hook you up with the specifics. PU_KLIM_MG_SendingMissionDetails_IG_003_OneSecThere=One sec. There. Have a look. PU_KLIM_MG_Transition_CommentToGiving_IG_001_LetsGetDown=Let's get down to business. PU_KLIM_MG_Transition_CommentToGiving_IG_002_EnoughWithThe=Enough with the small talk. PU_KLIM_MG_Transition_CommentToGiving_IG_003_Anyway=Anyway. PU_KTCLINIC01_F_LPA_Announce_Hospital_CheckIn_IG_001_ReadyToGet=Ready to get your care quicker? Use one of our convenient self-check in terminals and start your treatment now! PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_001_ThankYouFor=Thank you for visiting Kel-To Rx. Feel better. Save more. PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_002_BeSureTo=Be sure to stop by our pharmacy to get the quality medicines you need, at a price you're going to love. Kel-To Rx. Feel Better. Save more. PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_003_WhyShouldHealthcare=Why should healthcare be a hassle? Recently ranked fifth in patient wait times, choose convenience. Choose Kel-To Rx. PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_004_FeelingBetterWhat=Feeling better? What better way to celebrate than with a frosty hydro-froz from Kel-To. The sweet, cool treat everyone loves. PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_LookingToImprove=Looking to Improve Your Health? At Kel-To Rx, medicine isn?t only about healing, it's about being your best. Ask your Med Tech about optional medical services. PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_JustAFriendly=Just a friendly reminder that no matter your health status, just by being here, you?re already taking an important step on the road to wellness. PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_MedicalConcernsGot=Medical concerns got you worried? Forget that stress and just relax. Everyone here at Kel-To Rx is going to take great care of you. PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_WhetherItsA=Whether it's a simple case of the sniffles or something more serious, getting the right treatment has never been easier thanks to the advanced digital medical assistants available at every Kel-To Rx. PU_KTCLINIC01_F_LPA_Warn_Emergency_Done_IG_001_GoodNewsWeve=Good news! We've got that emergency all sorted. Everything's all better now. Just like you feel all better after visiting a Kel-To Rx clinic. Have a great day! PU_KTCLINIC01_F_LPA_Warn_Emergency_InProgress_IG_001_WereSorryThat=We're sorry. That emergency is still going on, but we're doing our best to fix it. Just hang in there, and it should all be over soon. PU_KTCLINIC01_F_LPA_Warn_Emergency_Remain_IG_001_HeyThereThis=Hey there! This Kel-To Rx location is having an emergency. For your safety, please stay where you are until further notice. Thanks! PU_KTCLINIC01_F_LPA_Warn_Emergency_Vacate_IG_001_HeyThereThis=Hey there! This Kel-To Rx location is having an emergency. For your safety, please leave the clinic as soon as possible. Thanks! PU_KTCLINIC01_F_LPA_Welcome_Hospital_KelTo_IG_001_WelcomeToKelto=Welcome to Kel-To Rx. Where fast and reliable medical treatment is always what the doctor ordered. PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_UrgentPageFor=Urgent page for Nurse Ratcliff. Report to Emergency. Nurse Ratcliff to Emergency. PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_UrgentPageFor=Urgent page for Dr. Chun. You're needed immediately in surgery. Dr. Chun to surgery. PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_SecurityPleaseCome=Security. Please come to storage room three right now. Security to storage room three. PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionEmergencyStaff=Attention Emergency staff. Got an accident inbound. It's a pretty big one, so team stand by. PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionAsOf=Attention. As of now, Lab 2 is off limits to all staff until further notice. No one go into Lab 2. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldTheHead=Would the head nurse please report to med station 4. Head nurse to med station 4. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrBolanYoure=Dr. Bolan, you're wanted in recovery. Dr. Bolan, you're needed in recovery. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_WouldAnthonyOdlaw=Would Anthony Odlaw please contact the front desk. Anthony Odlaw please contact the front desk. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_IfAnyoneSees=If anyone sees a patient wearing blue pants, a red striped shirt, red and white hat, and glasses, would you please contact the front desk to let us know where you spotted them? Thanks. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_NeedACleanup=Need a clean-up team down in the south hall. Clean-up team to the south hall. Bring the red bags. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_IfAnyoneHas=If anyone has seen a green and black carryall, please contact the front desk. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_DrBolanYoure=Dr. Bolan, you're still wanted in recovery. Please, if anyone sees Dr. Bolan, let me know. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_RNAshcroftPlease=RN Ashcroft, please comm the front desk. RN Ashcroft contact the front desk. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_ThisIsA=This is a reminder that patients and guests are not allowed in the staff lounge. Thank you. PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_WouldTheFamily=Would the family of Patient Beth Taggart please contact Dr. Hymel. Thanks. PU_LORVILLEATC1_M_FO_Approach_AutomaticLanding_IG_001_StandByFor=Stand by for automated landing procedure. PU_LORVILLEATC1_M_FO_Approach_ClearLandingArea_IG_002_PleaseProceedTo=Please proceed to Customs and Security area for processing. PU_LORVILLEATC1_M_FO_Approach_LandingAreaTimeLimit_Warning_IG_003_YouAreRequired=You are required to clear the area after landing. PU_LORVILLEATC1_M_FO_Approach_LandingComplete_IG_001_LandingComplete=Landing complete. PU_LORVILLEATC1_M_FO_Approach_LandingRequest_1stVisit_IG_001_WelcomeToLorville=Welcome to Lorville. As this is your first visit, Hurston Dynamics would like to remind you to follow all posted signs and regulations. Hurston Security is working hard to ensure your safety and security. Please wait one moment while I find you space to store your vehicle. PU_LORVILLEATC1_M_FO_Approach_LandingRequest_AlreadyGranted_IG_001_YouHaveAlready=You have already been given an assignment. PU_LORVILLEATC1_M_FO_Approach_LandingRequest_Banned_IG_001_YouAreNot=You are not authorized to use this facility. Divert your course immediately. PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_001_ThankYouFor=Thank you for contacting Lorville Landing Services. Stand by for an available space. PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_002_YouHaveReached=You have reached Lorville Landing Services. Please hold while I check for an available space. PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_003_LorvilleLandingServices=Lorville Landing Services. One moment. I am checking availability. PU_LORVILLEATC1_M_FO_Approach_LandingResponse_GarageAvailable_IG_001_ThereIsA=There is a garage space available. PU_LORVILLEATC1_M_FO_Approach_LandingResponse_HangarAvailable_IG_002_ThereIsA=There is a hangar available. PU_LORVILLEATC1_M_FO_Approach_LandingResponse_NoSpaceAvailable_IG_001_AllOfOur=All of our spaces are currently occupied. Please stand by. PU_LORVILLEATC1_M_FO_Approach_LandingResponse_PadAvailable_IG_001_WeHaveA=We have a pad that's open. PU_LORVILLEATC1_M_FO_Approach_LandingResponse_ShipTooBig_IG_001_ImSorryWe=I'm sorry. We are currently not outfitted to accommodate a vehicle of that size. PU_LORVILLEATC1_M_FO_Approach_LandingResponse_SpotAvailable_IG_001_ImAssigningYou=I'm assigning you an open spot. PU_LORVILLEATC1_M_FO_Approach_LandingTimeLimit_Warning_IG_001_PleaseProceedImmediately=Please proceed immediately to landing assignment. PU_LORVILLEATC1_M_FO_Approach_ProceedToLanding_IG_001_PleaseProceedTo=Please proceed to landing assignment. PU_LORVILLEATC1_M_FO_Approach_RevokeLanding_IG_001_YourLandingAssignment=Your landing assignment has been revoked. PU_LORVILLEATC1_M_FO_Depart_ClearedTakeoff_IG_001_YouAreCleared=You are cleared for lift off. PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_001_ThankYouFor=Thank you for your patronage. PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_002_HurstonDynamicsThanks=Hurston Dynamics thanks you. PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_003_PleaseVisitUs=Please visit us again. Remember, if you're contemplating a career change, you should contact one of Hurston's Resource Managers for information about exciting career opportunities. PU_LORVILLEATC1_M_FO_Depart_TakeoffTimeLimit_Warning_IG_001_PleaseRemoveYour=Please remove your vehicle from the area, or it will be stored. PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_001_WarningYouAre=Warning, you are in an active flight lane. Please vacate immediately. PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_003_PleaseClearThe=Please clear the flight path. PU_LORVILLEATC1_M_FO_General_EnteringNFZ_FinalWarning_IG_001_ThisIsYour=This is your final warning. Do not continue on this flight path or we will assume control of your craft. PU_LORVILLEATC1_M_FO_General_EnteringNFZ_IG_001_BeAdvisedYou=Be advised, you are approaching a No Fly Zone. Divert you approach immediately. PU_LORVILLEATC1_M_FO_General_StoringShip_IG_001_PleaseClearHangar=Please clear hangar for ship storage. PU_LORVILLEATC1_M_FO_General_TrafficVoilation_IG_001_WarningPilotYou=Warning, you have been issued a citation. PU_MACKEN_FO_Levski_1stApproach_Bad_IG_001_UhHeyWelcome=Oh, hey. Uh, welcome to Levski. You probably want to land, but let me just say this okay, looks like you got a bit of a bad rep. Don't get me wrong. We've all got history, you know? We just, we don't like trouble. Each their own, but just be cool. Cool? All right. PU_MACKEN_FO_Levski_1stApproach_Good_IG_001_HeyThereOn=Hey there. On behalf of the People's Alliance, welcome to Levski. Name's Eslin. I run the hangars here which is great for you, because you're probably looking to land. PU_MACKEN_FO_Levski_Affirm_IG_001_SureThing=Sure thing. PU_MACKEN_FO_Levski_Affirm_IG_002_NoProblem=No problem. PU_MACKEN_FO_Levski_Affirm_IG_003_GotIt=Got it. PU_MACKEN_FO_Levski_AlreadyGranted_IG_001_YouveAlreadyAsked=You've already asked me that. PU_MACKEN_FO_Levski_AlreadyGranted_IG_002_WhoaJustHad=Whoa. Just had some crazy dejavu. We've had this conversation before, right? PU_MACKEN_FO_Levski_AlreadyGranted_IG_003_YeahIAlready=Yeah, I already told you. PU_MACKEN_FO_Levski_Banned_IG_001_HeyListenI=Hey, listen. I think you should maybe turn around. We're not really the right place for you. Got me? PU_MACKEN_FO_Levski_Banned_IG_002_UhListenIm=Uh, listen. I'm sorry, but I can't let you in. Council's orders. Sorry. PU_MACKEN_FO_Levski_BringYouIn_IG_001_LetsBringYou=Let's bring you in. PU_MACKEN_FO_Levski_BringYouIn_IG_002_LandingProcedureInitiated=Landing procedure initiated. PU_MACKEN_FO_Levski_BringYouIn_IG_002_ThisHangarsGonna,P=This hangar's gonna be yours. PU_MACKEN_FO_Levski_BringYouIn_IG_002b_LandingProcedureInitiated=Landing procedure initiated. PU_MACKEN_FO_Levski_BringYouIn_IG_004_SendingYouThe,P=Sending you the hangar assignment now. PU_MACKEN_FO_Levski_CheckGarageSpace_IG_001_LetsSeeIf=Oh, let's see if we got any garage space for ya. PU_MACKEN_FO_Levski_CheckGarageSpace_IG_002_LetsHaveA=Let's have a look in the old terminal here and see if there's a spot for you to park. PU_MACKEN_FO_Levski_CheckGarageSpace_IG_003_OkayYouNeed=Okay. You need parking. Let's have a look. PU_MACKEN_FO_Levski_CheckHangarSpace_IG_001_OkayLetsJust=Okay, let's just take a look see what's open right now... PU_MACKEN_FO_Levski_CheckHangarSpace_IG_002_CoolLetMe=Cool. Let me see if we got any hangars for you... PU_MACKEN_FO_Levski_CheckHangarSpace_IG_003_TakingALook=Taking a look at what hangars we got free... PU_MACKEN_FO_Levski_CheckHangarSpace_IG_004_AlrightLetsGet=Alright, let's get you sorted with a hangar... PU_MACKEN_FO_Levski_CheckHangarSpace_IG_005_LetsGoAhead=Let's go ahead and check the hangars... PU_MACKEN_FO_Levski_ClearFlightPath_IG_001_HeyYourShip=Uh, hey, your ship's sorta in the way. Think you could move? PU_MACKEN_FO_Levski_ClearFlightPath_IG_002_HeyIdAppreciate=Hey, I'd appreciate if you showed your neighbors a little respect and got out of the way. PU_MACKEN_FO_Levski_ClearFlightPath_IG_003_NotToBe=Not to be all 'authority figure' on you, but you got to move your ship now. PU_MACKEN_FO_Levski_ClearTakeoff_IG_001_YoureClearTo=You're clear to take off. PU_MACKEN_FO_Levski_ClearTakeoff_IG_002_YoureFreeTo=You're free to launch. PU_MACKEN_FO_Levski_ClearTakeoff_IG_003_HangarsOpenAnd=Hangar's open and the flight path's clear. Go ahead and launch. PU_MACKEN_FO_Levski_ClearedHangar_IG_001_AllClear=All clear. PU_MACKEN_FO_Levski_ClearedHangar_IG_002_AndClear=And... clear. PU_MACKEN_FO_Levski_ClearedHangar_IG_003_ThereYouGo=There you go. All set. PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_001_HeyListenI,P=Hey listen. I hate to rush you, but I've got other ships waiting, so you need to clear the hangar. PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_002_IKnowYou,P=I know you just landed, but I've got other customers waiting. It'd be great if you could leave the hangar. PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_003_HeySorryTo,P=Hey, sorry to be a pain, but I really need you to clear the hangar. PU_MACKEN_FO_Levski_EncourageLeaveLandingArea_IG_001_HeySorryTo=Hey, sorry to be a pain, but I really need you to clear out of here. PU_MACKEN_FO_Levski_Farewell_IG_001_GoodLuckOut=Good luck out there. PU_MACKEN_FO_Levski_Farewell_IG_002_YouFlySafe=You fly safe, okay. PU_MACKEN_FO_Levski_Farewell_IG_003_HaveAGood=Have a good one. PU_MACKEN_FO_Levski_Farewell_IG_004_BeGood=Be good. PU_MACKEN_FO_Levski_Farewell_IG_005_HopeToSee=Hope to see you again one day. PU_MACKEN_FO_Levski_FuelRestock_IG_001_WeCanTake=Oh, we can take care of fuel and restock for you here, but anything more complicated and you'll have to figure something else out. PU_MACKEN_FO_Levski_FuelRestock_IG_002_IfYouWant=If you want to top off before you head out, the terminal will sort you out. PU_MACKEN_FO_Levski_FuelRestock_IG_003_UseTheTerminal=Use the terminal to fill up your ship, if you want. PU_MACKEN_FO_Levski_GarageAssignment_IG_001_YouKnowWere=Yeah, we're gonna have to park you up in the garage. PU_MACKEN_FO_Levski_GarageAssignment_IG_002_SendingYourGarage=Sending your garage assignment. PU_MACKEN_FO_Levski_GarageAvailable_IG_001_HeyLookAtThat=Hey, look at that. We got some garage space. PU_MACKEN_FO_Levski_GarageAvailable_IG_002_HeyThereWe=Hey, there we go. There's a garage available. How about that? PU_MACKEN_FO_Levski_GarageAvailable_IG_003_WeGotA=Hmm, we got a parking spot just waiting for you. PU_MACKEN_FO_Levski_HangarAssignment_IG_001_LetMeSend=Let me send you your hangar assignment. PU_MACKEN_FO_Levski_HangarAssignment_IG_002_SendingYouYour=Sending you your hangar assignment now. PU_MACKEN_FO_Levski_HangarAvailable_IG_001_NiceLookAt=Nice. Look at that. Got a hangar free that's perfect for ya. PU_MACKEN_FO_Levski_HangarAvailable_IG_002_ThereWeGo=Well there we go. One hangar all ready to go. PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneHangarComing=One hangar coming up. PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneLandingPad,P=One landing pad coming right up. PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereHangar=And... There. Hangar assigned. PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereLanding,P=And... There. Landing pad assigned. PU_MACKEN_FO_Levski_HangarFull_IG_001_OhManHate=Oh man, hate to say it, but it looks like we're full up with ships right now. You're gonna have to wait a bit. PU_MACKEN_FO_Levski_HangarFull_IG_002_IDontHave=I don't have any room left. Guess we're pretty busy or something. It's gonna be a few moments. PU_MACKEN_FO_Levski_HangarFull_IG_003_DontKnowHow=Ah, I don't know how I missed it, but we're actually all out of open hangars. Give me a few seconds to get you all sorted alright? PU_MACKEN_FO_Levski_InvalidRequest_IG_001_HuhImLost=Hmm. I'm lost. You want me to do what? No. No. PU_MACKEN_FO_Levski_InvalidRequest_IG_002_ImReallySorry=I'm really sorry, but I can't do that. PU_MACKEN_FO_Levski_InvalidRequest_IG_003_NoCanDo=No can do, my friend. PU_MACKEN_FO_Levski_LandingComplete_IG_001_TouchDownLanding=Touch down. Landing complete. PU_MACKEN_FO_Levski_LandingComplete_IG_002_ThereYouGo=There you go. Safely landed. PU_MACKEN_FO_Levski_LandingComplete_IG_003_AndDoneWelcome=And... Done. Welcome to Levski. PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodHere,P=All good. Here. Welcome. PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodWelcome=All good. Welcome. PU_MACKEN_FO_Levski_LeaveLandingArea_IG_001_HeyListenI=Hey listen. I hate to rush you, but I've got other ships waiting, so I need you to leave... PU_MACKEN_FO_Levski_LeaveLandingArea_IG_002_IKnowYou=I know you just landed, but I kinda need to clear the area to make room for other customers. Sorry. PU_MACKEN_FO_Levski_MovePlayerShip_IG_001_FineIJust=Fine. I'll just move it for you. PU_MACKEN_FO_Levski_MovePlayerShip_IG_002_IfAskingNicely=If asking nicely doesn't work, then I'll just do it myself. PU_MACKEN_FO_Levski_Neg_IG_001_SorryICant=Sorry. I can't. PU_MACKEN_FO_Levski_Neg_IG_002_NoCanDo=No can do. PU_MACKEN_FO_Levski_OpenFire_IG_001_WoahWhatsWith=Whoa, what's with all the aggression. It's uncool. PU_MACKEN_FO_Levski_OpenFire_IG_002_WhatTheHell=What the hell! PU_MACKEN_FO_Levski_OpenFire_IG_003_OhYouveDone=Oh, oh, you've done it now. PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_001_HateToBe=Hmm, I hate to be a downer, but I had to cancel your landing request. PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_002_LookImSorry=Uh, look, I'm sorry, but you waited too long to land, so I had to give it away. Hopefully we've all learned a lesson here. PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_003_HeyYeahSo=Hey, yeah, uh, so I had to give your spot to someone else. I'm sorry, but I thought you were gonna land quicker. PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_001_ImReallySorry=I'm really sorry, but I thought you would've taken off by now. I'm gonna have to cancel your launch. PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_002_CouldntBringYourself=Ah, couldn't bring yourselves to leave, huh? I don't blame you... but am I gonna need to put your ship back in storage. PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_003_UmHiSorry=Um... Hi, sorry. I normally don't like to rush people, but you've taken a really long time to launch. PU_MACKEN_FO_Levski_OutstandingFees_IG_001_OhOhIt=Uh oh. It says here you owe some money. Won't be able to let you leave until your debt's settled. PU_MACKEN_FO_Levski_OutstandingFees_IG_002_OhItsA=Oh, it's a bit awkward, but it seems you still owe some credits. Have to hang onto your ship until you're all paid up. PU_MACKEN_FO_Levski_RamSomething_IG_001_WoahWhatThe=Woah! What the hell are you doing! It's not cool! PU_MACKEN_FO_Levski_RamSomething_IG_002_HeyHeyWatch=Hey! Hey! Watch it! Easy! PU_MACKEN_FO_Levski_RamSomething_IG_003_WhatsWithThe=What's with the flying? You on something? PU_MACKEN_FO_Levski_Repairs_IG_001_IfYouNeed=Oh, if you need repairs, Laura over at Liberty can help you. PU_MACKEN_FO_Levski_Repairs_IG_002_IfYourShip=If your ship needs maintenance, most folks around here use Liberty. Laura does good work. PU_MACKEN_FO_Levski_Return_IG_001_HeyWelcomeBack=Hey! Welcome back. PU_MACKEN_FO_Levski_Return_IG_002_OhThoughtI=Ah, thought I recognized you. Nice to have you back. PU_MACKEN_FO_Levski_Return_IG_003_HeyWelcomeBack=Hey, welcome back to the land of the free. PU_MACKEN_FO_Levski_Return_IG_004_LookyThereHappy=Well, Looky there. Happy returns, friend. PU_MACKEN_FO_Levski_RevokeLanding_IG_001_ForgetItYou=Ah, forget it. You can't land here. PU_MACKEN_FO_Levski_RevokeLanding_IG_002_KnowWhatNo=Know what? No way in hell am I gonna let you land here. PU_MACKEN_FO_Levski_RevokeLanding_IG_003_ConsiderYourLanding=Consider your landing privileges revoked. PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=There. All set. PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=There. Should be waiting for you in the hangar. PU_MACKEN_FO_Levski_ShipRequest_EncourageTerm_IG_002_YouCanCall=You can call your ship up on a terminal. PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=Looks like all the hangars are full. Gonna be just another second. PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=Actually, can you hold on for a bit. All the hangars are full right now. PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_003_ErLooksLike=Er, looks like there's no hangars available. Let me see if I can clear one out. PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_001_ComingRightUp=Comin' right up. PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=Let me get that for you. PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_001_HeySoI=Hey, so I gotta take your ship down into storage. Okay? Okay. PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_002_SoGonnaHave=So... I'm gonna have to move your ship... Cool? PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_003_IHopeYou=Uh, I hope you got everything you need from your ship, cause it's gonna go into storage. Until you need again, of course. I'm not gonna steal it. I'm serious. PU_MACKEN_FO_Levski_ShipTooBig_IG_001_IHateTo=I hate to do this, but your ship's too large for our hangars. So you're gonna like, have to figure something else out. Sorry. PU_MACKEN_FO_Levski_ShipTooBig_IG_002_OhOhJeez=Oh, oh jeez, yeah, it looks like your ship's too big for our hangars. You know, that, that's a bummer. PU_MACKEN_FO_Levski_ShipTooBig_IG_003_WhoahDamnJust=Woah, damn. I just noticed your ship's too big. Got no where for you to land. Apologies. PU_MACKEN_FO_Levski_SpecificGarage_01_IG_001_ParkInGarage=Park in Garage one. PU_MACKEN_FO_Levski_SpecificGarage_02_IG_001_ThereYouGo=Here you go. Garage two. PU_MACKEN_FO_Levski_SpecificGarage_03_IG_001_IShouldBe=I should be able to squeeze you into Garage Three. PU_MACKEN_FO_Levski_SpecificGarage_04_IG_001_HereMyFinest=Here. My finest garage. Number four. PU_MACKEN_FO_Levski_SpecificHangar_01_IG_001_YoureGonnaBe=You're gonna be in Hangar Uno... that's one. PU_MACKEN_FO_Levski_SpecificHangar_02_IG_001_HangarTwoFor=Hangar Two for you... PU_MACKEN_FO_Levski_SpecificHangar_03_IG_001_YoureGonnaBe=Uh, you're gonna be in hangar three. PU_MACKEN_FO_Levski_SpecificHangar_04_IG_001_ThereYouGo=There you go. Hangar four. PU_MACKEN_FO_Levski_StandByMsg_IG_001_HeyThereYouve=Hey there. You've got Levski landing control, but I'm occupado at the moment. Hang out for a second and I'll be with you soon. PU_MACKEN_FO_Levski_StationFull_IG_001_IHateTo=I hate to say it, but it looks like we're all full up with ships right now. You're gonna have to wait a bit. PU_MACKEN_FO_Levski_StationFull_IG_002_OhIDont=Huh, I don't have any room left. Guess we're pretty busy or something. Uh, it's gonna be a few moments. PU_MACKEN_FO_Levski_StationFull_IG_003_YeahIDont=Yeah, I don't know how I missed it, but we're a little tight on space. Just give me a few seconds to get you sorted all right? PU_MACKEN_FO_Levski_StoreShip_IG_001_NeedTheShip=I need the ship clear so I can move it into storage. PU_MACKEN_FO_Levski_StoreShip_IG_002_HeyGonnaNeed=Hey, gonna need the crew all off so I place your ship into storage. PU_MACKEN_FO_Levski_TakePayment_IG_001_AllThatsLeft=All that's left for you is to send me a payment. PU_MACKEN_FO_Levski_TakePayment_IG_002_GreatLastStep=Great. Last step is payment. PU_MACKEN_FO_Levski_TakePayment_IG_003_JustNeedYour=Right, just need your landing fee and then we're all set. PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_001_SorryIfYou=Sorry. If you don't have the credits, I can't let you land. PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_002_IWishI=I wish I could waive the fee for you, but food ain't free. Yet. You hear me? PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_003_SorryButYou=Sorry, but you don't pay, you don't land. If it's any consolation, I like to think that one day we'll all move beyond creds and material things. It's a good dream. PU_MACKEN_FO_Levski_TakePayment_Paid_IG_001_Awesome=Awesome. PU_MACKEN_FO_Levski_TakePayment_Paid_IG_002_Great=Great. PU_MACKEN_FO_Levski_TakePayment_Paid_IG_003_ThatsPerfect=That's perfect. PU_MACKEN_FO_Levski_TractorEngage_IG_001_TractorLockedOn=Tractor locked on. PU_MACKEN_FO_Levski_TractorEngage_IG_002_TractorEngaged=Tractor engaged. PU_MACKEN_FO_Levski_WarningLeaveHangar_IG_001_OkayLastChance,P=Okay, last chance to leave the hangar, or you're gonna be forcefully removed. PU_MACKEN_FO_Levski_WarningLeaveLandingArea_IG_001_OkayLastChance=Okay, last chance to leave, or you're going to be forcefully removed. PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_001_IHateTo=Hmm, I hate to rush you, but you're kinda taking a little too long... You know? PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002_HeySorryCould=Hey, sorry, could you hurry up a little? Thanks. PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002b_HeySorryCould=Hey, sorry, could you hurry it up a little? Thanks. PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_003_WouldYouMind=Would you mind moving it along? This is kind of a busy operation... PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_001_HeyAreYou=Hey, are you gonna land? Cause, I've done my part. Now it's time to do yours. PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_002_SoIKinda=So, I kinda need you to land. If you're not, that's cool, that's cool too. I just kinda need to know. Like soon. PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_003_YouGotSpot=Uh, You got a spot to land. Just waiting for you. So... Let's get landing. PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_001_YouUhOkay=uh, you, uh, okay? It's just that uh you've got like everything you need to take off, but you're not. PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_002_HeyYouKnow=Hey, you know you can leave, right? PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_003_IGaveYou=I gave you permission to launch, right? I did. Okay, cool. Just making sure. PU_MACKEN_Levski_Affirm_IG_001_SureThing=Sure thing. PU_MACKEN_Levski_Affirm_IG_002_NoProblem=No problem. PU_MACKEN_Levski_Affirm_IG_003_GotIt=Got it. PU_MACKEN_Levski_ConvoCont_IG_001_NowWhereWas=Now, where was I... PU_MACKEN_Levski_ConvoCont_IG_002_OhIwas=Oh, I was saying something... Oh! Uh, right... PU_MACKEN_Levski_Farewell_IG_001_IllSeeYou=I'll see you later. PU_MACKEN_Levski_Farewell_IG_002_AlrightHaveA=All right, have a good one. PU_MACKEN_Levski_Farewell_IG_003_NiceTalkingWith=Nice talking with you. PU_MACKEN_Levski_Farewell_IG_STAND_001_IllSeeYou=I'll see you later. PU_MACKEN_Levski_Farewell_IG_STAND_002_AlrightHaveA=All right, have a good one. PU_MACKEN_Levski_Farewell_IG_STAND_003_NiceTalkinWith=Nice talking with you. PU_MACKEN_Levski_FuelRestock_IG_001_OhWeCan=Oh, we can take care of fuel and restock for you here, but anything more complicated, you'll have to figure something else out. PU_MACKEN_Levski_FuelRestock_IG_002_OhIfYou=Oh, if you want to top off before you head out, the terminal over there will sort you out. PU_MACKEN_Levski_FuelRestock_IG_003_UseTheTerminal=Use the terminal to fill up your ship, if you want. PU_MACKEN_Levski_Greetings_IG_001_HeyThere=Hey there. PU_MACKEN_Levski_Greetings_IG_002_HowsItGoing=How's it going. PU_MACKEN_Levski_Greetings_IG_003_YouAlright=You alright? PU_MACKEN_Levski_Greetings_IG_004_OhSorryI=Oh, sorry, I was somewhere else. PU_MACKEN_Levski_Greetings_IG_STAND_001_HeyThere=Hey there. PU_MACKEN_Levski_Greetings_IG_STAND_002_HeyHowsIt=Hey, how's it going. PU_MACKEN_Levski_Greetings_IG_STAND_003_YouAlright=You alright? PU_MACKEN_Levski_Interrupt_IG_001_OhNeverMind=Oh. Never mind then. PU_MACKEN_Levski_Interrupt_IG_002_SorryIGet=Sorry, I get going sometimes. PU_MACKEN_Levski_Neg_IG_001_OhSorryI=Oh, sorry. I can't. PU_MACKEN_Levski_Neg_IG_002_NoCanDo=No can do. PU_MACKEN_Levski_OutstandingFees_IG_001_SaysHereYou=Oh. It says here you owe some money. Won't be able to let you leave till your debt's settled. PU_MACKEN_Levski_OutstandingFees_IG_002_BitAwkwardBut=Oh, bit awkward, but it seems you still owe some credits. Have to hang onto your ship till you're all paid up. PU_MACKEN_Levski_PhysicalBump_IG_001_Woah=Woah! PU_MACKEN_Levski_PhysicalBump_IG_002_OhYoureA=You're a frisky one, ain't you, huh. PU_MACKEN_Levski_PhysicalBump_IG_003_Easy=Easy. PU_MACKEN_Levski_PhysicalBump_IG_LEFT_001_Woah=Woah! PU_MACKEN_Levski_PhysicalBump_IG_LEFT_002_WowYoureA=Wow, you're a frisky one, ain't you. PU_MACKEN_Levski_PhysicalBump_IG_LEFT_003_Easy=Easy. PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_001_Woah=Woah! PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_002_OhYoureA=You're a frisky one, ain't you. PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_003_Easy=Easy. PU_MACKEN_Levski_RandomToNPC_IG_001_YouShouldveSeen=You should have seen this place back in the day. All of us young and full of fire to build something better. Ah man, it was something. PU_MACKEN_Levski_RandomToNPC_IG_002_ALittleInsiders=A little insiders advice. We're a pretty safe spot, but that doesn't mean we don't see our fair share of troubles. You might want to avoid some of the older tunnels if you catch my drift. PU_MACKEN_Levski_RandomToNPC_IG_003_IDontMiss=I don't miss much about living under the boot of the Empire. It's really just the concerts. You know, we don't get too many performers out this way. I mean I used to love going to a gig or two. You know, really feeling the music, you know? Maybe once everyone's free from tyranny, we can get a band or two out this way. PU_MACKEN_Levski_RandomToNPC_IG_004_IHaventBeen=I haven't been off-rock for a while now. Yeah, I see you traveler types arrive everyday and think to myself if maybe I should head out and see more of what's out there, but you know what? Once you find your home, that's a pretty hard thing to leave. Naw, I'm pretty happy staying where I am. PU_MACKEN_Levski_RandomToPlayer_IG_001_YouShouldveSeen=You should have seen this place back in the day. All of us young and full of fire to build something better. It was something. PU_MACKEN_Levski_RandomToPlayer_IG_002_LittleInsidersAdvice=Little insiders advice. We're a pretty safe spot, but that doesn't mean we don't see our fair share of trouble. You might want to avoid some of the older tunnels if you catch my drift. PU_MACKEN_Levski_RandomToPlayer_IG_003_YeahIDont=Yeah, I don't miss much about living under the boot of the Empire. It's really just the concerts. You know, we don't get too many performers out this way. I used to love going to a gig or two, you know. Really feeling the music, you know? Maybe once everyone's free from tyranny, we can get a band or two out this way. PU_MACKEN_Levski_RandomToPlayer_IG_004_IHaventBeen=I haven't been off-rock for a while now. I see you traveler types arrive everyday and think to myself if maybe I should head out and see more of what's out there, but you know what? Once you find your home, that's a hard thing to leave. Naw, I'm pretty happy where I am. PU_MACKEN_Levski_Repairs_IG_002_OhIfYour=Oh, if your ship needs maintenance, most folks around here use Liberty. Laura does good work. PU_MACKEN_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=There. All set. PU_MACKEN_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=There. Should be waiting for you in the hangar. PU_MACKEN_Levski_ShipRequest_AllSet_IG_003_AllRightYour=All right. Your ship's all ready for you. PU_MACKEN_Levski_ShipRequest_AllSet_IG_003b_AlrightYourShips=All right. Your ship's all ready for you. PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_001_OnceYoureReady=Once you're ready to head out, you can use the terminal and I'll get your ship for you. PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_002_OhYouCan=Oh, you can call your ship on the terminal over there. PU_MACKEN_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=Hm, looks like all the hangars are full. Gonna be just another second. PU_MACKEN_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=Actually, can you hold on for a bit. All the hangars are full right now. PU_MACKEN_Levski_ShipRequest_NoSpace_IG_003_LooksLikeTheres=Er, looks like there's no hangars available. Let me see if I can clear one out. PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_001_CominRightUp=Comin' right up. PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=Let me get that for you. PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_003_BringingYourShip=Bringing your ship up now. PU_MACKEN_Levski_Welcome_V_WP_001_OhHeySince=Oh, hey, since this looks like your first time on Levski, I figured I should let you know a few things. Everything here is run by the People's Alliance. So, forget what you're used to in the UEE. We're all about making a truly free place to live, where everyone can feel safe and express themselves. It's pretty amazing. PU_MACKEN_Levski_Welcome_V_WP_002_SoSinceYoure=Since you're visiting, there are a couple rules you're gonna have to follow. First, never say anyone else's ideas are stupid. I mean, who are any of us to say what's stupid. You know, we're all entitled to our own thoughts. Two. Don't try and rip anyone off. Alright, You would figure that wouldn't have to be a rule, but there you go. Three. Don't try and push your UEE agenda on us. Talking is one thing. Plotting is another. Four. No fighting. PU_MACKEN_Levski_Welcome_V_WP_003_ThatsSimpleAnd=That's simple. And last, try and spend a bit of time thinking about how you're gonna make the 'verse a better place. You know, that one's my favorite. It's at the heart of what makes Levski so, so great. Now, I know all of this may seem a bit weird to you, but it's how we like to live, so I'd appreciate you respecting us. PU_MACKEN_Levski_Welcome_V_WP_004_AlrightNowI=All right. Now, I've preached at you long enough. Have a good time. Oh, and a make sure you check out the cafes. PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_HeyGotA=Got a hot ride coming in fully loaded. ETA 15. Need RTA on standby and prep a crash couch. PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeOneSeven=Code 171 in operating suite 2. This is not a drill, people. Code 171 in suite 2. PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_LookAliveFolks=Look alive, folks. Have a drop coming this way. 5 tier 1's. 6 tier 2's. ETA in 17 minutes. Gonna need some beds cleared stat. PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_DrPidwariDrop=Dr. Pidwari, drop whatever you're doing and get to OR 3 now. Hurry. PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_WeNeedEvery=We need every availble nurse to emergency bay C right damn now. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_UmDrEaton=Doc Eaton, they're looking for you in urology. Doc Eaton to urology. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_HeyDrPidwari=Hey, Dr. Pidwari. They found your jacket. It was in the staff lounge. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AlrightAnyTeam=Alright, any team members interested in volunteering for a shift on one of our mobile clinics, come see me for information. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ErIsAnyone=Is anyone looking for a very nice old man name Pete? He's down in Dr. Albert's office now and we'd like to get him back to wherever he's supposed to be. Thanks. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_CanDarneelOkai=Can Darneel Okai please hit up the nurses station? Thanks. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_IfThereAre=If there are any techs around pathology, would you please answer their damn mobi. Thank you. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrEaling=Paging Dr. Ealing to the lab. They need you in the lab Dr. Ealing. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_OkPagingDr=Okay. Paging Dr. Ari Ealing to the lab. Not Dr. Beverly Ealing. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_PleaseJoinMe=Please join me in giving a big thanks to Recco and everyone else in Local 163 for the surprise muffins today. Really, really appreciated. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_JustWantedTo=Just wanted to take a minute to say thanks again to Miners Amalgamated for helping us repair the OR. We couldn't do what we do here at the Mercy with out there help. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_011_NurseStanwickYoure=Nurse Stanwick you're needed in the Oncology supply closet. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_012_BrianAlowskiYoure=Brian Alowski, you're needed in your sister's room. She's got? I mean? you better just come. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_013_IShouldntHave=I shouldn't have to be saying this again, but Mercy supplies are not free and are not for personal use. Not even if you work here. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_014_CanThePatient=Can the patient Sabille Calleno please contact hospital administration as soon as possible. Thanks. PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_015_DrAlbrightYoure=Dr. Albright you're needed in recovery. Dr. Albright to recovery. PU_MERCYDISP01_F_LPA_Warn_Emergency_Done_IG_001_HeyGoodNews=Hey! Good news. Everything's been sorted. You can go about your business. Thanks. PU_MERCYDISP01_F_LPA_Warn_Emergency_InProgress_IG_001_AlrightIKnow=Alright, I know everyone's wondering what's going on, but we're still working on fixing the problem. Shouldn't be too much longer. Thanks for your patience. PU_MERCYDISP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionEveryoneTheres=Attention everyone. There's a bit of a situation right now and we're going to need everyone - staff, patients, visitors - to stay right where they are until we get this sorted. Thanks for understanding. PU_MERCYDISP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionEveryoneTheres=Attention everyone. We've got an emergency situation so we're going to need everyone - staff, patients, visitors - to exit the hospital as quickly and safely as they can. PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_MILSECR2_SK_ConvoCont_IG_001_UhHuh=Uh huh. PU_MILSECR2_SK_ConvoCont_IG_002_Yeah=Yeah. PU_MILSECR2_SK_ConvoCont_IG_003_Really=Really? PU_MILSECR2_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_MILSECR3_SK_ConvoCont_IG_001_UhHuh=Uh huh. PU_MILSECR3_SK_ConvoCont_IG_002_Yeah=Yeah. PU_MILSECR3_SK_ConvoCont_IG_003_Really=Really? PU_MILSECR3_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. PU_MILSECR3_SK_Patrol_IG_001_EverythingOkayHere=Everything okay, here? PU_MILSECR3_SK_Patrol_IG_002_MoveAlong=Move along. PU_MILSECR3_SK_Patrol_IG_003_LetsKeepIt=Let's keep it moving. PU_MILSECR3_SK_Patrol_IG_004_WeGotA=We got a problem? PU_MILSECR3_SK_Patrol_IG_005_GonnaHaveTo=Gonna have to ask you to keep it down. PU_MILSECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=This area's clear. PU_MILSECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=Everything look's good here. PU_MILSECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=This sector's pretty quite. PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_MILSECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? PU_MILSECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more people. PU_MILSECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. PU_MILSECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. PU_MILSECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=Shit was crazy. I almost don't want to know. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_001_AVisionaryIn=A visionary in her generosity and a philanthropic inspiration to the millions of lives she's touched, this hospital is proud to be named after the unparalleled Maria Hurston. To honor her work and her memory, we will be sharing select excerpts from her seminal work, "Dynamics of a Mindful Life" throughout the day. We encourage you to listen with an open mind and a pure heart. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_002_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston recognized that "There is one single piece of vital equipment that is often the very last to get repaired." She of course was talking about the Human body. That's why yearly wellness checks are so important for not only your health, but the health of Hurston Dynamics. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_003_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston encouraged all patients to repeat the following healing affirmations to inspire and motivate healing - I will be grateful for the care given to me. I will focus on my positive energy, rather than on pain. I will put my faith in those responsible for me. I will actively dedicate myself to feeling better today. I will repay this gift of life with hard work and renewed commitment... Try these yourself and feel the power of Maria's healing words first hand. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_004_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston reminded us all that "Good health is the foundation upon which all successful endeavors are built." That's why it is so important to start each day with a healthy breakfast to give all your "endeavors" a nutritionaly balanced foundation. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_005_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston showed that "Health isn't merely the concern of the individual. It takes everyone working together to build a healthy and thriving community." That's why Hurston Dynamics is so proud to carry on her lasting legacy here at Maria Pure of Heart Hospital; where we all work together for better health. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_001_AttentionAllHurston=Attention all Hurston Dynamics employees, please inform your manager immediately before taking medical leave. An authorized medical exemption form is required as proof of inability to perform your duties. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_002_HurstonDynamicsEncourages=Hurston Dynamics encourages all employees to update their imprint regularly. It's not only a great way to prevent work interruptions, but it's considerate to your coworkers, and can help minimize the side effects from regeneration. Together, we can make sure that you "Leave a lasting imprint" here at Hurston. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_003_SureWeAll=Sure, we all want to be able to work longer hours, but overdosing on stimulants is not the answer. From a higher chance of accidents and mistakes to a decrease in performance and quality of work, Hurston Dynamics reminds employees that "Too Many Stims Slows You Down." PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_004_EagerToReturn=Eager to return to your job? Don't let your recovery endanger your coworkers. Some medication and treatments may affect your motor skills and alertness. Be sure to discuss side effects with your doctor or pharmacist. PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_005_FeelingReadyTo=Feeling ready to get back to work? Ask your doctor or pharmacist how to taper your medication dosage to help you return to the job in record time. PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has now been resolved. This halt has been noted on all relevant time cards. Thank you for your cooperation. PU_MPHHOSPPA01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionContinueTo=Attention. Continue to follow all emergency protocols until Hurston Dynamics resolves the situation. Repeat. The emergency is still ongoing. Continue to follow all instructions. PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Remain_IG_001_ThisIsAn=This is an emergency alert. All hospital personnel, patients and visitors are directed to remain where they are until further notice. Repeat. This is an emergency alert. Remain where you are until further notice. PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Vacate_IG_001_ThisIsAn=This is an emergency alert. All hospital personnel, patients and visitors are ordered to vacate the premises immediately. Repeat. This is an emergency alert. Vacate the premises immediately. PU_MPHHOSPPA01_F_LPA_Welcome_Hospital_MPH_IG_001_WelcomeToMaria=Welcome to Maria Pure of Heart Hospital, a nonprofit, medical facility dedicated to improving the health of all members of the extended Hurston Dynamic family of employees and the community of Lorville since 2889. PU_MTECHREP1_MG_Busy_IG_001_SorryIllBe=Sorry, I'll be with you shortly. PU_MTECHREP1_MG_Busy_IG_002_IllBeRight=I'll be right with you. PU_MTECHREP1_MG_CallSecurity_IG_001_INeedSome=I need some help over here! PU_MTECHREP1_MG_CallSecurity_IG_002_Help=Help! PU_MTECHREP1_MG_CallSecurity_IG_003_Security=Security! PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=Glad we could find you something. PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=That should work out well. PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWelll=Okay, hopefully we'lll have better luck finding you something next time. PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=Understood. Sorry we couldn't find the right contract for you today. PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let a representative know. Sometimes contracts will still be available. PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=The contract might not be assigned out to someone else right away, so it might not be too late if you change your mind. PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=All right, not quite the contract for you. Let's take another look. PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=Okay, no problem. Let me see if there's anything else. PU_MTECHREP1_MG_Comms_Farewell_IG_001_AppreciateYourTime=Appreciate your time. PU_MTECHREP1_MG_Comms_Farewell_IG_002_HaveAGood=Have a good day. PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable. PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=Exciting news! After careful review, microTech has decided that you may be elegible to do contract work again. PU_MTECHREP1_MG_Comms_InstructVisit_IG_001_ItWouldBe=It would be great if you could stop by microTech at your earliest convience. PU_MTECHREP1_MG_Comms_InstructVisit_IG_002_WedLoveIt=We'd love it if you could swing over to microTech whenever you get a chance. PU_MTECHREP1_MG_Comms_MissionComplete_IG_001_JustWantedTo=Just wanted to confirm that your contract was completed to our satisfaction. Thank you for your hard work. PU_MTECHREP1_MG_Comms_MissionComplete_IG_002_YourCurrentContract=Your current contract with us is now complete. You should be all set. PU_MTECHREP1_MG_Comms_NewMission_IG_001_IWantedTo=I wanted to let you know we have an exciting new opportunity for you. PU_MTECHREP1_MG_Comms_NewMission_IG_002_OurSystemIs=Our system is showing that you might be a strong candidate for some interesting new contract opportunites we have available. PU_MTECHREP1_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=Sending payment now. PU_MTECHREP1_MG_Comms_PaymentSent_IG_002_YourPaymentHas=Your payment has been submitted for processing. PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=Owing to outstanding microTech property in your possesion, a warrant has been issued for it's return. PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=Wanted to inform you that because you weren't able to return our property, a collection bounty has been issued. PU_MTECHREP1_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=Our records are showing that you have not yet returned our property. Please do so, or there will be repercussions. PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=Please return any microTech property to us, or we will be forced to take appropriate action. PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=You are hereby notified that any microTech property in you possession must be returned in a timely matter. PU_MTECHREP1_MG_ConvoRejoin_IG_001_NoProblemWhere=No problem. Where were we? PU_MTECHREP1_MG_ConvoRejoin_IG_002_AllRightLets=All right, let's take another look... PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=Take a look and see what you think. PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=Have a read through and we'll see if its a match for you. PU_MTECHREP1_MG_Decide_MissionTimeout_IG_001_YouSeemDistracted=You seem distracted. Why don't we pick this up another time. PU_MTECHREP1_MG_Decide_MissionTimeout_IG_002_SorryIfYou=Sorry. If you can't decide I'm going to have to help other people. PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=Any thoughts? PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=Will that work for you? PU_MTECHREP1_MG_Idles_IG_EX_002= PU_MTECHREP1_MG_Idles_IG_EX_003= PU_MTECHREP1_MG_Interrupt_IG_001_EverythingOkay=Everything okay? PU_MTECHREP1_MG_Interrupt_IG_002_IsThereA=Is there a problem? PU_MTECHREP1_MG_Intro_1stTime_IG_001_HelloAndWelcome=Hello and welcome to microTech. PU_MTECHREP1_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=Welcome to microTech, where we work to make each day better. PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=So many failed contracts.... PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=Not exactly the best record is it... PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_001_ISeeThat=I see that you had a bit of trouble on that last contract, but before that your record looks pretty good. I wouldn't worry too much about it for now. PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=Looks like you've been doing really well so far. Except for that last contract of course. PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=I'm sorry to see that your last contract didn't go so well. I hope your next one will be more successful. PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=Looks like your last contract was unable to be completed. I hope you have better luck on the next one. PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=Here's what I can do. I can request a trial and allow you to attempt another contract. PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around. PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=That means I'm unable to provide you with a contract at this time. Sorry for the inconvience. PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=Which means, according to microTech policy, I will not be able to give you a new contract currently PU_MTECHREP1_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered. PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=It seems you've been doing quite well overall. PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=microTech has definitely taken notice of the quality of work you've been doing for us. PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=I have it noted here that your performance on the last conract was exemplary. That's great! PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=Seems your last contract performance was so good that you're in the running for contractor of the month. It's quite an honor just to be nominated. PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=Congratulations on the successful completion of your last contract. PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=The file says you completed your last contract on time. That's always great to see. PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=I'm sure you can turn things around though. PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=Who knows though, maybe you'll actually complete the next contract. PU_MTECHREP1_MG_MidMission_Disclaimer_IG_001_ThisCommMay=This comm may be recorded for quality reasons. PU_MTECHREP1_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=Unfortunately, due to your failure to complete the contract to the required specifications, we consider it null and void. PU_MTECHREP1_MG_MidMission_Fail_IG_002_ThisIsTo=This is to let you know that your contract with us has been terminated and your services no longer required. PU_MTECHREP1_MG_MidMission_Fail_IG_003_UnfortunatelyWeveHad=Unfortunately we've had to cancel your current contract. We're extremely sorry for the inconvience. PU_MTECHREP1_MG_MidMission_Fail_IG_004_IRegretTo=I regret to inform you that the contract you were assigned to is no longer valid. We apologize for any undue inconvenience. PU_MTECHREP1_MG_MidMission_Greetings_IG_001_HiImContacting=Hi, I'm contacting you from microTech. PU_MTECHREP1_MG_MidMission_Greetings_IG_002_HiThisIs=Hi, this is a courtesy comm from microTech. PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=We wanted to inform you that there has been an update on your contract parameters. PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_002_IHaveUpdate=I have update on your current contract. PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=We received your notification that you will not be able to complete\nyour contract. Very sorry to hear that. PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=Following up to let you know that your contract cancellation request has gone through. PU_MTECHREP1_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=Just confirming that we have succesfully recieved the data you sent us. PU_MTECHREP1_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=We have recieved the data you transfered to us. PU_MTECHREP1_MG_MidMission_WarningFail_IG_001_WantedToGive=Wanted to give you a heads up that your contract is closing in on it's deadline so it might be good to finish it up soon. PU_MTECHREP1_MG_MidMission_WarningFail_IG_002_WeHaveA=We have a notification that your current contract is nearing it's deadline. It would be great if you could go ahead and finish it. PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=There have been some violent offenders interfering with microTech operations. We're hoping that you will be able to resolve this problem for us. PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHaveBeen=microTech have been having numerous difficulties with certain individuals in the area. The problem has been elevated so that more proactive steps can be taken. PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=We have an outstanding order for some specific materials that we have not been able to source yet. We would love for someone to track down an adequate supply. PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=I have an requisition request that needs fufillment. PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=A particular sector has become a growing concern due to security issues. We would like to ensure the safety of our employees conducting business there. PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=A request for extra protection has been approved, so we are looking to staff that as soon as possible. PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=The last few attempts to deliver this shipment have not been successful for various reasons. Corporate is committed to making sure this delivery arrives. PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=An important microTech client has just placed an order with us and management is very eager for it to arrive without complications. PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=Here is a shipment request. PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=Have a delivery that needs fufillment PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=This could work. Cargo delivery. PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=There is some highly sensitive data that needs to be securely and efficiently transferred. PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=We need some information delivered to one of our off-site operations. PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=We accidentally received an incorrect shipment. We need the cargo returned and the correct order delivered. PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=Have a two part delivery order. PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=We have an urgent shipment that has a very narrow delivery window. PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=There's a shipment that needs to be delivered within a very specific timeframe. PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=We would be looking for you to accompany one of our ships in a support and security role. PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=Have something here for what microTech likes to call an "Preventative Facilitator" but it's basically an escort contract. PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=Have one... it is a little more complicated than the typical offerings, but should still be a good fit. PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=Got something. It might be a little more on the challenging side, but I know that some of our contractors really enjoy that. PU_MTECHREP1_MG_MissionBriefs_Generic_IG_001_HereWeAre=Here we are. PU_MTECHREP1_MG_MissionBriefs_Generic_IG_002_AhThisOne=Ah. This one looks promising. PU_MTECHREP1_MG_MissionBriefs_Generic_IG_003_ThereWeGo=There we go. Got one that should work well. PU_MTECHREP1_MG_MissionBriefs_Generic_IG_004_GotOneI=Got one. I think you'll be very happy with it PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=We have a request in for some specific data that needs to be collected. PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_002_WveBeenPicking=We've been picking up some strange anomalies in some of our readings and we need on site confirmation of the data. PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=I'm sorry. It looks like we haven't got any available contracts at the moment. But please feel free to check again later. PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=Unfortunately, we don't have any contracts for you available currently. You'll have to try us again some other time. PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=Property belonging to microTech was stolen. We need it retrieved. PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=Some microTech property went missing during a recent transaction. PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeveLostSignal=We've lost signal contact with some equipment at a remote installation. We need it repaired and reconnected to the network. PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=Some microTech equipment is in need of servicing. PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=We need a skilled technician to service some microTech equipment. PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=We've been having a string of bad luck on some microTech equipment and are hoping to discover the root cause of the recent problems. PU_MTECHREP1_MG_Mission_Farewell_IG_001_ThanksForStopping=Thanks for stopping in. PU_MTECHREP1_MG_Mission_Farewell_IG_002_EnjoyTheRest=Enjoy the rest of your day. PU_MTECHREP1_MG_Mission_Farewell_IG_003_ThanksForVisiting=Thanks for visiting us at microTech. PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=And good luck with your contract. PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=And best of luck with your work. PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_001_Great=Great. PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_002_Excellent=Excellent. PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_003_Wonderful=Wonderful. PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_004_Perfect=Perfect. PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_001_NiceToSee=Nice to see you again. PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=Welcome back to microTech. PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=It looks like you haven't got a contract with us before, so I am going to go ahead and creat a new one. PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=I don't have a record of you in the system, so I'm going to go ahead and create one for you. PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=Got it right here. PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=Here you are. PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=Found it. PU_MTECHREP1_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. PU_MTECHREP1_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=Welcome back to microTech. PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=Let me look up your file. PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=Let me look up your contract history. PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=Let me go ahead and bring up your account. PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=Hmm. Your profile has been flagged. PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=Apologies, but you have been flagged in our system. PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=How can I help you? PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=Is there something I could assist you with? PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=microTech is always looking for independant operators to assist on contracts. PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=Connecting people to contracts is one of my favorite parts of the job. PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=Seems you have a reputation that doesn't quite align with microTech's corporate ethos. PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_002_SeemsThereHave=Seems there have been some issues with your past performance. PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_001_SeemsYouAre=Seems you are already engaged in a contract with us. I'm afraid you won't be able to initiate a new contract until that one is completed. PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=I see here that you are already on a job for microTech. I suggest completing that one first, before seeking a new contract. PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=It looks like you may be a bit confused as to where to drop off items. I suggest checking your mobiGlas. PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryBut=I'm sorry, but we don't handle drop offs here. Your mobiGlas should have instructions about the proper drop off location. PU_MTECHREP1_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=We're actually having a surplus of outstanding contracts currently. Why don't you pick something that'll work for you. PU_MTECHREP1_MG_MultipleMissionOffer_IG_002_ThereIsA=There is a bunch of stuff available. Why don't I let you have a look. PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=Anything else I can help you with today? PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=Will that be all? PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_001_AProblemWith=A problem with your mobiGlas? Sorry to hear that. Let me access your system... and... I'm going to power reset it for you... there. You should be all set now. PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=That's too bad. Let me have a look at your mobiGlas and see... okay, I'm going to turn it off and on again. That should clear up any issues. PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=I'm going to upload some interesting facts about microTech to your mobiGlas now. PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_002_LetMeSend=Let me send you a few tidbits and facts about microTech. PU_MTECHREP1_MG_Other_Requests_Shopping_IG_001_LetMeConnect=Let me connect you to our shopping interface. PU_MTECHREP1_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=We have shopping terminals available for your convenience. PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=Excuse me. PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_002_Sorry=Sorry. PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=Excuse me. PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_002_Sorry=Sorry. PU_MTECHREP1_MG_PlayerGoofsOff_IG_001_WhatAreYou=What are you doing? PU_MTECHREP1_MG_PlayerGoofsOff_IG_002_AreYouOkay=Are you okay? PU_MTECHREP1_MG_PlayerGoofsOff_IG_003_SorryYouCant=Sorry, you can't do that in here. PU_MTECHREP1_MG_RequestNewMission_Searches_IG_001_AllRightAfter=All right, after reviewing your file, let's take a look at what jobs we can offer you. PU_MTECHREP1_MG_RequestNewMission_Searches_IG_002_NowLetsGo=Now, let's go ahead and see what new jobs we have available for you. PU_MTECHREP1_MG_RequstsLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you to leave the area. PU_MTECHREP1_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the details now. PU_MTECHREP1_MG_SendingMissionDetails_IG_002_IllSendThe=I'll send the contract to your mobiGlas. PU_MTECHREP1_MG_SuggestTerm_IG_001_ThereAreTerminals=There are terminals available if that's more convenient. PU_MTECHREP1_MG_SuggestTerm_IG_002_FeelFreeTo=Feel free to use one of our self-help terminals as well. PU_MTECHREP1_MG_Transition_CommentToGiving_IG_001_AnyWay=Any way... PU_MTECHREP1_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that... PU_MTECHREP2_MG_Busy_IG_001_SorryIllBe=Sorry, I'll be with you shortly. PU_MTECHREP2_MG_Busy_IG_002_IllBeRight=I'll be right with you. PU_MTECHREP2_MG_CallSecurity_IG_001_INeedSome=I need some help over here! PU_MTECHREP2_MG_CallSecurity_IG_003_Security=Security! PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=Glad we could find you something. PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=That should work out well. PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWe=Okay, hopefully we will have better luck finding you something next time. PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=Understood. Sorry we couldn't find the right contract for you today. PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let a representative know. Sometimes contracts will still be available. PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=The contract might not be assigned out to someone else right away, so it might not be too late if you change your mind. PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=All right, not quite the contract for you. Let's take another look. PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=Okay, no problem. Let me see if there's anything else. PU_MTECHREP2_MG_Comms_Farewell_IG_001_AppreciateYourTime=Appreciate your time. PU_MTECHREP2_MG_Comms_Farewell_IG_002_HaveAGood=Have a good day. PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable. PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=Exciting news! After careful review, microTech has decided that you may be elegible to do contract work again. PU_MTECHREP2_MG_Comms_InstructVisit_IG_001_ItWouldBe=It would be great if you could stop by microTech at your earliest convience. PU_MTECHREP2_MG_Comms_InstructVisit_IG_002_WedLoveIt=We'd love it if you could swing over to microTech whenever you get a chance. PU_MTECHREP2_MG_Comms_MissionComplete_IG_001_JustWantedTo=Just wanted to confirm that your contract was completed to our satisfaction. Thank you for your hard work. PU_MTECHREP2_MG_Comms_MissionComplete_IG_002_YourCurrentContract=Your current contract with us is now complete. You should be all set. PU_MTECHREP2_MG_Comms_NewMission_IG_001_IWantedTo=I wanted to let you know that we have an exciting new opportunity for you. PU_MTECHREP2_MG_Comms_NewMission_IG_002_OurSystemIs=Our system is showing that you might be a strong candidate for some interesting new contract opportunites we have available. PU_MTECHREP2_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=Sending payment now. PU_MTECHREP2_MG_Comms_PaymentSent_IG_002_YourPaymentHas=Your payment has been submitted for processing. PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=Owing to outstanding microTech property in your possesion, a warrant has been issued for it's return. PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=Wanted to inform you that because you weren't able to return our property, a collection bounty has been issued. PU_MTECHREP2_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=Our records are showing that you have not yet returned our property. Please do so, or there will be repercussions. PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=Please return any microTech property to us, or we will be forced to take appropriate action. PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=You are hereby notified that any microTech property in your possession must be returned in a timely matter. PU_MTECHREP2_MG_ConvoRejoin_IG_001_NoProblemWhere=No problem. Where were we? PU_MTECHREP2_MG_ConvoRejoin_IG_002_AllRightLets=All right, let's take another look... PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=Take a look and see what you think. PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=Have a read through and we'll see if its a match for you. PU_MTECHREP2_MG_Decide_MissionTimeout_IG_001_YouSeemTo=You seem to be distracted. Why don't we pick this up another time. PU_MTECHREP2_MG_Decide_MissionTimeout_IG_002_SorryIfYou=Sorry. If you can't decide I'm going to have to help other people. PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=Any thoughts? PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=Will that work for you? PU_MTECHREP2_MG_Idles_IG_EX_002_Hmm= PU_MTECHREP2_MG_Interrupt_IG_001_EverythingOkay=Everything okay? PU_MTECHREP2_MG_Interrupt_IG_002_IsThereA=Is there a problem? PU_MTECHREP2_MG_Intro_1stTime_IG_001_HelloAndWelcome=Hello and welcome to microTech. PU_MTECHREP2_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=Welcome to microTech, where we work to make each day better. PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=So many failed contracts.... PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=Not exactly the best record is it... PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_001_ISeeYou=I see you had a bit of trouble on that last contract, but before that your record looks pretty good. I'm wouldn't worry too much about it for now. PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=Looks like you've been doing really well so far. Except for that last contract of course. PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=I'm sorry to see your last contract didn't go so well. I hope your next one will be more successful. PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=Looks like your last contract was unable to be completed. I hope you have better luck on the next one. PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=Here's what I can do. I can request a probationary trial and allow you to attempt another contract. PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around. PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=That means I'm unable to provide you with a contract at this time. Sorry for the inconvience. PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=Which means, according to microTech policy, I will not be able to give you a new contract currently. PU_MTECHREP2_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered. PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=It seems you've been doing quite well overall. PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=microTech has definitely taken notice of the quality work you've been doing for us. PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=I have it noted here that your performance on the last contract was exemplary. That's great! PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=Seems your last contract performance was so good that you're in the running for contractor of the month. It's quite an honor just to be nominated. PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=Congratulations on the successful completion of your last contract. PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=The file says you completed your last contract on time. That's always great to see. PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=I'm sure you can turn things around though. PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=Who knows though, maybe you'll actually complete the next contract. PU_MTECHREP2_MG_MidMission_Deactivate_IG_001_UnfortunatelyWeveHad=Unfortunately we've had to cancel your current contract. We're extremely sorry for the inconvience. PU_MTECHREP2_MG_MidMission_Deactivate_IG_002_IRegretTo=I regret to inform you that the contract you were assigned is no longer valid. We apologize for any undue inconvenience. PU_MTECHREP2_MG_MidMission_Disclaimer_IG_001_ThisCommMay=This comm may be recorded for quality reasons. PU_MTECHREP2_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=Unfortunately, due to your failure to complete the contract to the required specifications, we consider it null and void. PU_MTECHREP2_MG_MidMission_Fail_IG_002_ThisIsTo=This is to let you know that your contract with us has been terminated and your services no longer required. PU_MTECHREP2_MG_MidMission_Greetings_IG_001_HiImContacting=Hi, I'm contacting you from microTech. PU_MTECHREP2_MG_MidMission_Greetings_IG_002_HiThisIs=Hi, this is a courtesy comm from microTech. PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=We wanted to inform you that there has been an update on your contract parameters. PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_002_IHaveAn=I have an update on your current contract. PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=We received your notification that you will not be able to complete your contract. Very sorry to hear that. PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=Following up to let you know that your contract cancellation request has gone through. PU_MTECHREP2_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=Just confirming that we succesfully recieved the data you sent us. PU_MTECHREP2_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=We have recieved the data you transfered to us. PU_MTECHREP2_MG_MidMission_WarningFail_IG_001_WantedToGive=Wanted to give you the heads up that your contract is closing in on it's deadline so it might be good to finish it up soon. PU_MTECHREP2_MG_MidMission_WarningFail_IG_002_WeHadA=We had a notification that your current contract is nearing it's deadline. It would be great if you could go ahead and finish it. PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=There have been some violent offenders interfering with microTech operations. We're hoping that you will be able to resolve this problem for us. PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHasBeen=microTech has been having numerous difficulties with certain indivuals in the area. The problem has been elevated so that more proactive steps can be taken. PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=We have an outstanding order for some specific materials that we have not been able to source yet. We would love for someone to track us down an adequate supply. PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=I have an requisition request that needs fufillment. PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=A particular sector has become a growing concern due to security issues. We would like to ensure the safety of our employees conducting business there. PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=A request for extra protection has been approved, so we are looking to staff that as soon as possible. PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=The last few attempts to deliver this shipment have not been successful for various reasons. Corporate is committed to making sure this delivery arrives. PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=An important microTech client has just placed an order with us and management is very eager for it to arrive without complications. PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=Here is a shipment request. PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=Have a delivery that needs fufillment PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=This could work. Cargo delivery. PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=There is some highly sensitive data that needs to be securely and efficiently transferred. PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=We need some information delivered to one of our off-site operations. PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=We accidentally received an incorrect shipment. We need the cargo returned and the correct order delivered. PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=Have a two part delivery order. PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=We have an urgent shipment that has a very narrow delivery window. PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=There's a shipment that needs to be delivered within a very specific timeframe. PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=We would be looking for you to accompany one of our ships in a support and security role. PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=Have something here for what microTech likes to call an "Preventative Facilitator" but it's basically an escort contract. PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=Have one... it is a little more complicated than the typical offerings, but should still be a good fit. PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=Got something. It might be a little more on the challenging side, but I know some of our contractors really enjoy that. PU_MTECHREP2_MG_MissionBriefs_Generic_IG_001_HereWeAre=Here we are. PU_MTECHREP2_MG_MissionBriefs_Generic_IG_002_AhThisOne=Ah. This one looks promising. PU_MTECHREP2_MG_MissionBriefs_Generic_IG_003_ThereWeGo=There we go. Got one that should work well. PU_MTECHREP2_MG_MissionBriefs_Generic_IG_004_GotOneI=Got one. I think you'll be happy with it. PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=We have a request in for some specific data that needs to be collected. PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_002_WeHaveBeen=We have been picking up some strange anomalies in some of our readings and we need on site confirmation of the data. PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=I'm sorry. It looks like we don't have any available contracts at the moment. But please feel free to check again later. PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=Unfortunately, we don't have any contracts for you available currently. You'll have to try us again some other time. PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=Property belonging to microTech was stolen. We need it retrieved. PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=Some microTech property went missing during a recent transaction. PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeHaveLost=We have lost signal contact with some equipment at a remote installation. We need it repaired and reconnected to the network. PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=Some microTech equipment is in need of servicing. PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=We need a skilled technician to service some microTech equipment. PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=We've been having a string of bad luck on some microTech equipment and are hoping to discover the root cause of the recent problems. PU_MTECHREP2_MG_Mission_Farewell_IG_001_ThanksForStopping=Thanks for stopping in. PU_MTECHREP2_MG_Mission_Farewell_IG_002_EnjoyTheRest=Enjoy the rest of your day. PU_MTECHREP2_MG_Mission_Farewell_IG_003_ThanksForVisiting=Thanks for visiting us at microTech. PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=And good luck with your contract. PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=And best of luck with your work. PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_001_Great=Great. PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_002_Excellent=Excellent. PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_003_Wonderful=Wonderful. PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_004_Perfect=Perfect. PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_001_NiceToSee=Nice to see you again. PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=Welcome back to microTech. PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=It looks like you haven't had a contract with us before, so I am going to go ahead and create a new one. PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=I don't have a record of you in the system, so I'm going to go ahead and create one for you. PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=Got it right here. PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=Here you are. PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=Found it. PU_MTECHREP2_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. PU_MTECHREP2_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=Welcome back to microTech. PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=Let me look up your file. PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=Let me look up your contract history. PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=Let me go ahead and bring up your account. PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=Hmm. Your profile has been flagged. PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=Apologies, but you have been flagged in our system. PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=How can I help you? PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=Is there something I can assist you with? PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=microTech is always looking for independant operators to assist on contracts. PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=Connecting people to contracts is one of my favorite parts of the job. PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=Seems you have a reputation that doesn't quite align with microTech's corporate ethos. PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_002_ErmSeemsThere=Erm. Seems there have been some issues with your past performance. PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_001_SeemsYoureAlready=Seems you're already engaged in a contract with us. I'm afraid you won't be able to initiate a new contract until that one is completed. PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=I see here that you are already on a job for microTech. I suggest completing that one first, before seeking a new contract. PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=It looks like you may be confused about where to drop off items. I suggest checking your mobiGlas. PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryWe=I'm sorry, we don't handle drop offs here. Your mobiGlas should have instructions about the proper drop off location. PU_MTECHREP2_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=We're actually having a surplus of outstanding contracts currently. Why don't you pick something that'll work for you. PU_MTECHREP2_MG_MultipleMissionOffer_IG_002_ThereIsA=There is a bunch of stuff available. Why don't I let you have a look. PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=Anything else I can help you with today? PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=Will that be all? PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_001_AProblemWith=A problem with your mobiGlas? Sorry to hear that. Let me access your system... and... I'm going to power reset it for you... there. You should be all set now. PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=That's too bad. Let's take a look at your mobiGlas and see... okay, I'm going to turn it off and back on again. That should clear up any issues. PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=I'm going to upload some interesting facts about microTech to your mobiGlas now. PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_002_LetMeSend=Let me send you a few tidbits and facts about microTech. PU_MTECHREP2_MG_Other_Requests_Shopping_IG_001_LetMeConnect=Let me connect you to our shopping interface. PU_MTECHREP2_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=We have shopping terminals available for your convenience. PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=Excuse me. PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_002_Sorry=Sorry. PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=Excuse me. PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_002_Sorry=Sorry. PU_MTECHREP2_MG_PlayerGoofsOff_IG_001_WhatAreYou=What are you doing? PU_MTECHREP2_MG_PlayerGoofsOff_IG_002_AreYouOkay=Are you okay? PU_MTECHREP2_MG_PlayerGoofsOff_IG_003_SorryYouCant=Sorry, you can't do that in here. PU_MTECHREP2_MG_RequestNewMission_Searches_IG_001_AllRightAfter=All right, after reviewing your file, let's take a look at what jobs we can offer you. PU_MTECHREP2_MG_RequestNewMission_Searches_IG_002_NowLetsGo=Now, let's go ahead see what new jobs we have available for you. PU_MTECHREP2_MG_RequestsLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you to leave the area. PU_MTECHREP2_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the details now. PU_MTECHREP2_MG_SendingMissionDetails_IG_002_IllSendThe=I'll send the contract to your mobiGlas. PU_MTECHREP2_MG_SuggestTerm_IG_001_ThereAreTerminals=There are terminals available if that's more convenient. PU_MTECHREP2_MG_SuggestTerm_IG_002_FeelFreeTo=Feel free to use one of our self-help terminals as well. PU_MTECHREP2_MG_Transition_CommentToGiving_IG_001_AnyWay=Any way... PU_MTECHREP2_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that... PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HiImThe=Hi, I'm the MT Protection Services agent assigned to assist you with this work contract. Thanks for helping us take this new automated facility offline. Once the site is secure, destroy all the contraband you can find. Payment is tied directly to how many packages you destroy, so be sure to give the place a thorough look around. Good luck out there. PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=Hello, I'm an agent with MT Protection Services checking in about the job you accepted. We've messaged you an overview but I want to provide a high level brief. Intel indicates that this location is home to an automated facility that will be actively producing illegal contraband for a limited time. You are to secure the site and destroy any contraband produced during this time. Your payment depends on how many crates you destroy, so ensuring the facility is safe and clear is vital to the mission's success. Be sure you grab the right gear for the job and be safe out there. PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyThereIm=Hey there, I'm an agent with MT Protection Services. You should have received a mission brief and location details on an automated facility. Two big points I want to remind you of. First, approach this place with caution and secure the facility before searching for the contrabrand. And second, your payment will be commensurate with the number of crates you find and destroy. Stay safe and happy hunting. PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiImAn=Hi, I'm an agent with MT Protection Services. Thanks for the assist on dealing with this vital security matter. We've located an automated production facility that's poised to activate for a limited time. As outlined in the initial brief, we need you to secure the facility, seize any contraband you can find, and deliver it to a security kiosk. Even though the facility is automated, there's a chance hostile elements will be present, so please be careful out there. PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyThereIll=Hey there, I'll be the MT Protection Services agent working with you on this job. A brief should've already been sent your way, but wanted to touch base with you to ensure all the specifics are clear. There's an automated factory in our jurisidiction that's producing illegal goods. We need you to clear the location of hostiles, confiscate any contraband, then transport it to a security kiosk so it can be logged as evidence and destroyed. Hope that's clear enough. We're counting on you. PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=Hi, this is an MT Protection Services agent checking in. You should have received a brief outlining the job but figured it'd be good to go over the details with you. Essentially, there's an automated facility that we've been told will start producing packets of contraband for a limited time, and you're going to help us shut it down. First, we need you to secure the facility. Then collect all the contraband on site and deliver it to a security kiosk. Now, although it's automated there's a chance you might run into hostiles. Please plan accordingly. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=Hey, this is Marques with MT Protection Services. Thanks for accepting another contract with us. Always good to have reliable contractors like you helping out. You should know the drill by now, so I'll just send you specifics and let you get to work. Take care. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_MarquesHereWith=Marques here with MT Protection Services. I'll be your contracting agent for this gig and wanted to let you know that specifics are incoming. Thanks again for deciding to work with us. It's the hard work of dedicated contractors like you that keep microTech safe and secure. Thanks again. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_MyNamesMarques=My name's Marques and I'll be your point of contact with MT Protection Services. I see here this is far from your first gig with us. Great to have you back and honestly, I'm happy that I won't have to hold your hand through the process. Been dealing with a lot of first timers recently. Anyways, I'll stop and let you get to work. Sending you specifics on the job now. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiIWork=Hi, I work with MT Protection Services. Saw you just accepted a contract with us. Wanted to thank you for taking an interest in making our planet safer for everyone. Putting together details about the gig now and sending them your way. Good luck out there. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=Hello, I'm an agent with MT Protection Services, and it looks like you've accepted an offer to work with us. Welcome aboard. I'm gathering the specifics of the job to send your way, so keep an eye out for it. And thanks for helping us take care of this issue. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloThereIm=Hello there, I'm a contracting agent with MT Protection Services, and I'll be your point of contact on this job. Excited to have you join the team. I'm sending you a comm with all the pertinent info, so read it carefullly. That should be it for now, but I'll stay in touch. Take care. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_MTProtectionServices=MT Protection Services here. I work with our contractors and was just assigned to support your gig. Thanks for taking an interest in improving the security of microTech. Let's see here. Ok, I'm sending you all the info you'll need for it. Give it a good look over and you'll be all set. PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_ThisIsMT=This is MT Protection Services. I'm seeing that you recently accepted a contract with us. As the contracting agent on this gig, I wanted to welcome you aboard and pass along details about the job. So keep an eye out for an incoming comm and be sure to review it carefully. Thanks again for helping make microTech safer for all. PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsMT=Hey, it's MT Protection Services. Looks like you found some contraband at the facility. I've notified security that you're working with us so you won't be stopped en route to the security kiosk. Still best to get there fast though, we've got techs waiting to analyze their contents before they're destroyed. Thanks. PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsMT=This is MT Protection Services checking in. We need you to transport any contraband you found to a security kiosk for processing. Security forces have been notified of your mission and won't bother you, as long as it's delivered in a timely manner. PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is your MT Protection Services agent. We need you to deliver any confiscated contraband to a security kiosk. Local security forces know what you're transporting for us so they shouldn't slow you down. Just make the drop, and I'll expedite payment. Thanks. PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsMT=This is MT Protection Services. Wanted to let you know that the production facility has ceased its operations Destroy any remaining crates in your possession or on site and I'll compensate you for each one destroyed. Thanks for helping us shut that place down. PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_GotSomeGood=Got some good news. The factory has cut off further production, just destroy any crates you have and I'll pay you for each one. The entire microTech team appreciates your help dealing with this. PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyWereGetting=Hey, we're getting reports that the facility is no longer operational. To complete your contract, destroy any remaining contraband and I'll pay you for each one. Take care, and thanks again. PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=MT Protection Services has received intel that the facility has cut off production. Take any contraband still in your possession to the nearest security kiosk and I'll officially close out the contract. Thanks for doing your part. PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=Hey, I've got an important update about your contract with MT Protection Services. The manufacturing facility has officially been taken offline. Please transport any remaining crates of contraband to a security kiosk to receive your final payment. Everyone here at microTech truly appreciates all the help you've provided us in this matter. PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your MT Protection Services agent. We've just received confirmation that the production facility is no longer operational. Please immediately take any seized contraband to a security kiosk. Then I can send you a final payment and close out the contract. Thanks. PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=I don't know exactly what's going on out there but you're clearly not doing the job we hired you for. Because of this, I'm releasing you from your work contract. PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_WereTheJob=Were the job details not clear to you? Because what's clear to me is that you're not doing what MT Protection Services hired you to do. You've given me no choice but to terminate your work contract. PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_LookImNot=Look, I'm not going to sugar coat this. Your contract with MT Protection Services has been terminated. It's become clear you're not doing the job we hired you for, so we need to find someone who will. PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_IHateThese=I hate these types of comms, but had to let you know that your contract with MT Protection Services has been terminated. When we hired you for the gig we expected it would get done in a timely manner, but that's clearly not been the case. We can't wait around any longer, so we'll be assigning the contract to someone else. PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_SoTheresNo=So there's no easy way for me to say this, but you were hired you to do a specific job and we're not seeing much progress on it. I can't wait around for you to get your act together, so we've decided to void the contract and find another contractor for the gig. PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent. I've received word that you have violated local laws while under our employ. As this is a strictly prohibited, you have been terminated from your employment contract effective immediately. PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_DidYouNot=Did you not read your employment contract? Breaking local laws is in clear violation of the agreement. Nothing I can do now but terminate your contract. PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_DidntThinkId=Didn't think I'd have to explain this to you, but working with MT Protection Services does not give you the right to break the law. Because of your legal status, I'm forced to terminate your employment. You best clean it up out there if you want to succeed in the security business. PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_YouveGotTo=You've got to be kidding me. We really needed someone reliable on this gig and you go and break the law. You know we have to fire you for that, right? We can't allow contractors to represent MT Protection Services like that. Consider your contract null and void. PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_LookIDont=Look, I don't know what happened out there, or what excuses you might have, but breaking local laws is fireable offense. Got to let you go because of it. Your contract with MT Protection Services has been terminated. PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent with an urgent update. The contraband you seized was delivered to an unauthorized terminal which is a violation of your contract. Your employment has been terminated and you will not be paid for any work performed. Thank you for your understanding in this matter. PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=Hey, this is your MT Protection Services agent. I just received word that you delivered seized contraband to an unauthorized terminal. Look, regardless of whether it was intentional or not, it's in direct violation of your employment contract and I have to terminate you immediately without payment. I'd advise you to carefully review any work contracts in the future to avoid making a similar mistake. PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_AsYourMT=As your MT Protection Services agent, I regret to inform you that you will be released from your employment contract effective immediately for delivering seized contraband to an unauthorized terminal. Since this is considered a serious violation of your contract, you will also not receive any compensation for work performed. Wish I could help you outta this situation but my hands are tied. Best of luck on your next job. PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyGotAn=Hey, got an update on the job for you. Looks like the situation has evolved and MT Protection Services no longer needs your help. That means I'll be releasing you from your contract immediately so you can pursue other gigs. Apologies for the short notice. PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsYour=This is your MT Protection Services agent letting you know I'm closing your current work contract. Look, it has nothing to do with your performance. Circumstances related to the gig simply changed. If you're still looking for work, check your Contract Manager for other opportunities. PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_SorryToBe=Sorry to be the bearer of bad news, but I'm releasing you from your work contract with MT Protection Services. Details related to the job have changed so your services are no longer needed. Thank you for understanding. PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=This is your MT Protection Services agent. I regret to inform you that we're releasing you from our work contract. It's all due to circumstances outside of your control and not a reflection of your performance. Sorry it didn't work out this time, and I hope you'll work with us again someday. PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_HateToDo=Hate to do this to you, but I've got to cut you loose from your work contract. Don't take it personally. Things outside of your control changed on us, so we no longer need your assistance. Feel free to check out what other gigs we have available. PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsYour=Hey, it's your MT Protection Services agent. Due to circumstances out of my control, your work contract with us has been terminated. PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=Hey, I've got some bad news. MT Protection Services is releasing you from your work contract effective immediately. Take care. PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your MT Protection Services agent. There's no easy way to put this but we're terminating your contract. The decision is effective immediately and cannot be challenged. We wish you the best of luck going forward. PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=MT Protection Services checking in. Been getting updates on your progress and it's looking promising. Keep at it out there. PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_YourMTProtection=Your MT Protection Services agent here. Seeing some positive progress on your work contract. Good work! PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyCheckingIn=Hey, checking in quick to say it looks like the gig's going well. Now just stay focused and see it through. Bit of advice for you though, don't let your guard down just because things are going well. Now's the time you want to stay on top of things. PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsMT=This is MT Protection Services. Just checking in and looks like you've got this well under control. Keep it up. PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_LooksLikeThis=Looks like the gig is moving in the right direction. Nice work. Keep it up out there. PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent checking in. Looks like you were involved in a little incident. Now that you're on the mend, I wanted to let you know that the job is still open. Could really use your help if you can get back out there. PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_GoodToSee=Good to see you back on your feet. Hope that wasn't too rough for you. By the way, I kept your contract with MT Protection Services open. Figured now that you knew the lay of the land you might want to give it another shot. PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ThatWasA=That was a close one. Glad you made it out all right. Anyways, I've found that best way to move on is just get back out there. Gig's still open if you want it. PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_YouDoingOk=You doing ok? Lost you for a little bit and wasn't exactly sure what happened. Know things didn't quite work out the last time but the job's still open for you. PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyTheresNo=Hey, there's no shame in getting patched up. The danger's part of why this work is fun, right? Anyways, I kept that job open for you if you want to give it another go. PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyLooksLike=Hey, looks like your delivery has been processed. microTech thanks you for helping us deal with this issue. PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_GreatToSee=Great to see you made that delivery. microTech will be a safer place for it. You wouldn't believe how much productivity the company loses because of this stuff. PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HeyWeCan=Hey, we can score one for the good guys today because of you. The entire microTech team appreciates your help collecting and disposing of that contraband. PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there, got confirmation that all of the contraband has been destroyed. Good work out there. PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HowAboutThat=How about that? Looks like all the contraband's been destroyed. I'll expedite payment to you now. PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_GladToSee=Glad to see all that contraband's been taken care of. microTech will be safer without all that junk out there. Thanks for your help. PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_MissionCompleteNice=Mission complete. Nice work out there. The entire MT Protection Services team thanks you. PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ContractClosedGreat=Contract closed. Great job out there. Hopefully we'll work together again someday. PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_AndThatShould=And that should be it. I'll send along payment now. Pleasure working with you. PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThanksForAll=Thanks for all your hard work closing this out. If you ever need more work, be sure to check out what other gigs we have available. PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_AlwaysLoveTo=Always love to see a contract get closed. Hell of a job out there. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent. Is everything ok out there? Looks like you're veering off course. Since this is a pressing matter, I'm gonna have to ask you return to the mission at hand. Thanks for your understanding. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyMTProtection=Hey, MT Protection Services here. Can you double check the coordinates we sent you? It appears you're headed in the wrong direction and I want to get you back on course. Thanks for checking. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_MTProtectionServices=MT Protection Services calling. You're deviating from the mission parameters. Hopefully there wasn't some misunderstanding but we need you to take care of this gig right away. Please correct course and get to it. Thanks. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyNeedYou=Hey, need you to run a quick system check for me. Your current course is taking you away from the job. Please confirm the coordinates and adjust course. Appreciate it. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_ItLooksLike=It looks like you're headed the wrong way. Apologies if I didn't make this explicitly clear, but we need you to take care of this job pronto. If that's an issue, we'll have to find someone else. Understood? PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_HeyThisIs=Hey, this is your MT Protection Services agent again. Did you get my last message about staying on course? Wander any further from your assignment and I'll be forced to terminate your contract. Understood? This is your final warning. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_WhatsGoingOn=What's going on? You're still off course. Either get yourself moving toward the objective or I'll have to cut you loose. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsYour=This is your final warning to return to the mission at hand. Failure to comply will result in your work contract with MT Protection Services being terminated. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_LookIThought=Look, I thought I made it clear that you need to return to the mission. Don't want to fire you from the gig, but you're not giving me much of a choice if you don't head there soon. PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_PleaseCheckAnd=Please check and adjust your current course to the job coordinates. If you don't do so promptly, MT Protection Services will consider the job abandoned and void your employment contract. PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_PagingEmergencyService=Paging Emergency Service Crew to the Ambulance Bay. Emergency Service Crew to the Ambulance Bay. PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_PagingDeconUnit=Paging Decon Unit to the V.I.C. Decon Unit to the V.I.C. PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_PagingCustodialResponse=Paging Custodial Response Team to the Surgery Suite. Custodial Response Team to the Surgery Suite. PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_PagingSecurityServices=Paging Security Services to the Mediation Room. Security Services to the Meditation Room. PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_PagingTechnologySupport=Paging Technology Support to Imaging Services. Technology Support to Imaging Services. PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_001_AreYouReady=Are you ready for healthcare without the headaches? Between our hassle-free patient records and commitment to health-satisfaction, Brentworth Care Centers want to make sure that the only thing you have to focus on is feeling better. Because at Brentworth Care Centers, you deserve to be treated with care. PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_002_TheFutureOf=The future of medicine is here. Brentworth Care Centers are proud to partner with BiotiCorp Limited to bring our patients the latest and most advanced health technology on the market. Because at Brentworth Care Centers, you deserve to be treated with care. PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_003_NotOnlyDoes=Not only does Brentworth Care Center exclusively hire the best and most qualified medical professionals to oversee your treatment, but we are committed to providing ongoing learning and advanced training to our staff. It?s how the best keep getting better. PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_004_AsSoonAs=As soon as you step inside a Brentworth Care Center, your needs always come first. Every member of our team strives to be worthy of the trust you place in us and is dedicated to providing you the best possible outcome with the highest quality of care. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldDrEaton=Would Dr. Eaton please visit the Recovery Ward desk. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrNandamuriCould=Dr. Nandamuri, could you please contact the pharmacy. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_DrWendtYou=Dr. Wendt, you are needed in surgery. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_DrMartelliYour=Dr. Martelli, your guest is waiting for you at the recovery ward. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_WouldPatientBen=Would Patient Ben Alvis please return to their room as soon as possible. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_WouldMahariFenton=Would Mahari Fenton please contact the nearest nurses station. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_ThisIsA=This is a courtesy page for Patient Fran Absher, your family has arrived. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_ThisIsA=This is a courtesy page for James Hatton. Your delivery has arrived at reception. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_IfAnyoneHas=If anyone has seen cart D2-A19, please contact imaging services right away. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_IfYouAre=If you are the owner of the Cutlass parked in the loading dock, please contact the hangar crew right away. Thank you. PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_HonestyIsThe=Honesty is the best medicine. We rely on you to provide important medical information that could affect your treatment. Talk honestly to your doctor about any concerns so we can get you the care you need. PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_RememberThatRegeneration=Remember that regeneration doesn't change who you are. If you are experiencing feelings of dissociation or confusion after undergoing regeneration, please reach out to a medical professional. PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_MoreIsntBetter=More isn?t better. At least when it comes to medication. Be sure to always follow your doctor's recommended dosage amounts. PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_BeforeYouHead=Before you head out, remember to stock up at our pharmacy. A fully stocked first-aid kit is a must have for any ship. From minor mishaps to medical emergencies, having the right supplies is the best way for you and your loved ones to stay safe. PU_NBHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionWeAre=Attention. We are happy to inform you that the situation has been resolved. Apologies for any inconvenience. PU_NBHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionAttentionOur=Attention. Attention. Our staff is diligently working to resolve the emergency as quickly as possible. Thank you for your ongoing cooperation. PU_NBHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionAttentionBrentworth=Attention. Attention. Brentworth Care Center is currently experiencing an building-wide emergency. Please remain where you are while our staff work to correct the situation. Thank you for your cooperation. PU_NBHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionAttentionBrentworth=Attention. Attention. Brentworth Care Center is currently experiencing an building-wide emergency. Please safely and calmly vacate the premises while our staff work to correct the situation. Thank you for your cooperation. PU_NBHOSP01_M_LPA_Welcome_Hospital_NewBabbage_IG_001_WelcomeToBrentworth=Welcome to Brentworth Care Center, where getting better has never been better. PU_NTGUIDE01_M_NTG_Announce_Tour_MessHall_IG_001_HelloEveryoneMy=Hello everyone, my name's Lt. Horrigan and as you can probably tell, this is the War Hammer's mess hall. Definitely one of the more popular spaces on the ship, the mess has a fully automated dispensary since we operate on rotating shifts. We have a standard crew complement of sixty-five to seventy and meals need to be available at all times, so we have a culinary team always on duty, ready to lend support. The famous pilot Aria Reilly was once quoted as saying "If you ever want to take the temperature of a ship's crew, spend twenty minutes in their mess." This is one of the main social areas of the ships where crew members from different departments can catch up in their downtime. We also use the mess for social events like birthdays, holidays, and promotions since it's able to hold so many people. Our skipper, Captain Medcalf, is a big believer in casual gatherings in an effort to entrench kamaraderie, so we're in here pretty often. Now you've probably noticed our games in the corner so I'll just address the question that everyone asks: yes, it's pretty competitive. The XO currently has the score to beat. Anyway, I'd like to invite you to have a look around. PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_001_TheyreClosingUp=They're closing up the ship. You should head to the exit. PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_002_WereWrappingUp=We're wrapping up tours for the day. I need you to make your way to the exit. PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_003_ShipsLockingDown=Ship's locking down for the night so please head to the exit. PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_001_ToursAreOver=Tours are over. Make your way off the ship. PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_002_ThisAreasOff=This area's off limits. You need to leave. PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_003_YouCantBe=You can't be onboard anymore. PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_001_YoureBreakingThe=You're breaking the law. You need to leave. PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_002_YoureTrespassingGet=You're trespassing. Get out of here or you'll be arrested. PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_003_IfYouStay=If you stay here you'll be arrested. PU_NTGUIDE02_M_NTG_Announce_Tour_Barracks_IG_001_HiFolksWelcome=Hi folks. Welcome to the War Hammer. I'm Leading Starman Detmer and this, as you've probably guessed, is one of the two barracks on the ship. I know, I know, you must be thrilled to see where Navy personnel sleep and let me be the first to tell you, it's every bit as exciting as promised. Javelins are pretty great when it comes to the sleeping arrangements as they have enough bunks for the full crew which is amazing because it avoids situations known as 'hot bunking' where you swap out bunks with somebody on the opposite shift. That, is horrible. This one time on my old ship I had to share with this guy who had just the worst smelling socks. I'm talking 'the military could've weaponized it' kind of bad. And I had to try and fall asleep with that stench every, day. So, after that, these bunks are a dream. Actually, I don't think my CO would like me talking about how bad hot bunking is. Maybe just forget I said anything.\n\nAnyway, each one has special slots for personal effects and is capable of sealing up to give you a little privacy as people are always moving around the barracks. Sleeping schedules shift slightly too and they can activate the full crew at a moment's notice if the ship enters heavy combat, so you're always sleeping with one eye open anyway. I mean, we get shorter sleep schedules if we're patrolling in dangerous space, so you're already grabbing sleep when you can. Sorry, I'm rambling. Otherwise... yeah, I'm not sure what else to tell you. This is where we sleep. Not a whole lot of mystery to it. \n\nI hope this has been enlightening. Have a look around if you want, but please don't touch anything in the bunks. This is an active ship and everything in here is the property of the crew, so be cool. PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_001_LooksLikeWere=Looks like we're wrapping up for the day. You should take off. PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_002_TheyreLockingDown=They're locking down the ship soon. You should head out. PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_003_HeyWereClosing=Hey, we're closing up soon. You should roll out. PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_001_HeyTheShips=Hey, ship's being locked down. You need to get out of here. PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_002_ImSeriousYou=I'm serious. You can't be here. PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_003_ToursAreDone=Tour's are done for the day. You need to get off the ship. PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_001_SeriouslyIfYou=Seriously, if you stick around, you're gonna get arrested. PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_002_SecurityWillMess=Security will mess you up if you stick around after lockdown. You should leave. PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_003_YouDoNot=You do not wanna be on board when we lock down. I'd get out of here. PU_NTGUIDE03_F_NTG_Announce_Tour_Turret_IG_001_AllRightLets=All right, let's settle down. My name's Lt. Commander Aldeman, I run the turret complement aboard the War Hammer. That means I'm in charge of coordinating fire between our various gunners during a combat engagement in order to maximize combat effectiveness. But, when we aren't in combat, I strive to keep my team sharp by running through engagement drills and simulated encounters. Now the Javelin comes standard with fifteen turrets, thirteen of which have embedded operators. There are six turrets like the one you see here that run along the side of the ship. Each of which is equipped with a pair of Size 7 cannons for larger targets and a pair of Size 4 gatlings for smaller targets like fighters and even incoming missiles and torpedoes. We've got four more turrets on the bow of the ship, armed with Size 7 energy cannons and three gunners on the underside with the same. All this firepower is coupled with a heavy payload of ordnance to make the War Hammer a real problem for all sizes of ship, hence why we can be tasked to operate independently on patrols without support from the rest of the battle group.\n\nDuring the XenoThreat incursion, our gunners were responsible for the destruction of over seventy hostile elements and several capital ships as well as protecting the ship from incoming ordnance.\n\nAs a special treat, we've safetied this turret so you can get a taste of what it feels like to be a gunner. All the weapons have been deactivated so don't worry about accidental discharge, but I'll remind you this is an active military vessel, so be respectful all the same. Thank you and have a great Invictus. PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_001_PleaseHeadTo=Please head to the exit immediately. PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_002_ToursAreOver=Tours are over for today. Time to go. PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_003_ThankYouFor=Thank you for coming, but please make your way to the exit. PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_001_YouCantBe=You can't be here anymore. Head to the exit immediately. PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_002_ThisShipIs=This ship is now off-limits to civilians. You have to leave. PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_003_INeedYou=I need you to leave. Now. PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_001_TrespassingAboardA=Trespassing aboard a Naval vessel is a crime. I won't warn you again. PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_002_YouAreIn=You are in violation of UEE law. Leave. PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_003_YouWillBe=You will be detained if you stay aboard this ship. PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_001_ImSorryBut=I'm sorry but the tours are over. I'll need you to disembark the ship. PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_002_WeArentLetting=We aren't letting any more visitors in today. Try again later. PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_003_WeArentGiving=We aren't giving any more tours today. You have to leave. PU_NTGUIDE04_M_NTG_Farewell_IG_001_ThankYouFor=Thank you for coming and have a wonderful Invictus. PU_NTGUIDE04_M_NTG_Farewell_IG_002_HaveAGreat=Have a great day. PU_NTGUIDE04_M_NTG_Farewell_IG_003_TakeCare=Take care. PU_NTGUIDE04_M_NTG_Farewell_IG_004_EnjoyTheRest=Enjoy the rest of your Invictus. PU_NTGUIDE04_M_NTG_Farewell_IG_005_ThankYouFor=Thank you for visiting. PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_001_AllTrespassersWill=All trespassers will be arrested. PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_002_ImSorryBut=I'm sorry, but illegally boarding is a violation of UEE Law. PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_003_TrespassingAboardA=Trespassing aboard a military vessel is a crime. PU_NTGUIDE04_M_NTG_Welcome_IG_001_WelcomeAboardThe=Welcome aboard the UEES War Hammer. As part of this year's Invictus celebrations, I'd like to invite you to take a look around and get an up close look at an active military vessel. Some of the actual crew members have graciously volunteered their time to explain what life is like aboard the ship. I would like to remind you that the entire ship is not available for exploration so please be respectful of unauthorized areas. Thank you and enjoy your visit. PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NothingLikeA=Nothing like a good fight to get my juices flowing. PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001b_NothingLikeA=Nothing like a good fight to get my blood pumping. PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SqueezeOfA=Squeeze of a trigger, flash of a thruster, and destruction all around. This here is what life's all about. PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YoureGonnaWish=You're gonna wish you had never met me. PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_MaybeIShould=Maybe I should start flying one-handed, make things more fair. PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_YouFeelThe=You feel the end coming. Don't you. PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_EasyThere=Easy there. PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WatchWhereYoure=Watch where you're going. PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_YouAlrightThere=You alright there? PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GetTheHell=Get the hell off me! PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_BackOff=Back off! PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WatchThePaint=Watch the paint asshole. PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouThinkThis=You think this is funny?! PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YoureCrazy=You're crazy. PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_KnockItOff=Knock it off already! PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WatchIt=Watch it. PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatTheHell=What the hell you on? PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_EaseOff=Ease off! PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatRattled=Bet that rattled your teeth. PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_HuhFiguredThat=Huh. Figured that would have finished ya. PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_YoureGonnaFeel=You're gonna feel that one for a while. PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_AreYouTrying=Are you trying to get me killed? PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhatTheHell=What the hell? You crazy? PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyAssholeWere=Hey asshole! We're on the same side! PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_OhYoureGoing=Oh, you're going to pay for that. PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_WellThatPacked=Well, that packed a punch. PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_OkayYeahFelt=Okay, yeah. Felt that one. PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_001= PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_002= PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_003= PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownI=Shields down! I could use some help! PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ILostShields=I lost shields! Help me! PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=Shields are gone! I need help! PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ThereShieldsGone=There. Shields gone. Now I got you. PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_UhOhThere=Uh Oh. There go your shields. PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ShieldsDownTime=Shields down. Time to do some real damage. PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_ShieldsOrNo=Shields or no shields, I can still handle you. PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_GonnaTakeMore=Gonna take more than knocking out my shields to bring me down. PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaPay=You're gonna pay once my shields are back. PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_HahDeadOn=[ Laughing ] Dead on! PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatCouldntHave=That couldn't have felt good. PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_Paydirt=Paydirt! PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHavingSecond=You havin' second thoughts yet? PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HowManyMore=How many more of those you think you can take? PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YoureDoneFor=You're done for. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaEnjoy=I'm gonna enjoy putting you down. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_NowsTheTime=Now's the time for any last words. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_HopeYoureReady=Hope you're ready to die, asshole. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_LooksLikeIts=Looks like it's end of the line, friend. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_HowsThatFeel=How's that feel? PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightOnTarget=Right on target. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThereYouGo=There you go. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_YouLikeThat=You like that? PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Gotcha=Gotcha. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_LightingYouUp=Lightin' you up like Luminalia. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_LikeShootingCrabs=Like shootin' crabs in a crate. PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HadEnoughYet=Had enough yet? PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouTryingTo=You tryin' to start something? PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_CheckYourAim=Check your aim. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ThatBetterHave=That better have been an accident. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImNotDone=I'm not done yet, you punter. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IveSurvivedWorse=I've survived worse than this. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ImNotOut=I'm not out of this yet. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouGotLucky=You got lucky there. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ItsGoingTo=It's going to take more than that. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_GoOnKeep=Go on. Keep it up. See what it gets you. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_GonnaGetYou=Gonna get you for that. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouFeelGood=You feel good about that? PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_EnoughGoddammit=Enough, goddammit! PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGoingTo=I'm going to flay you alive! PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_StopFuckingShooting=Stop fucking shooting me! PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ThisIsYour=This is your last warning. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_ImNotGonna=I'm not gonna warn you again. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_GoOnKeep=Go on. Keep pushing me. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DontDoAnything=Don't do anything you're going to regret. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_BetterWatchYourself=Better watch yourself. PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_YouLookingTo=You lookin' to rile me up? PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=You're gonna regret that. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_EyeForAn=Eye for an eye, you bastard. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_ImGonnaGet=I'm gonna get you for that. You wait. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_SureAsHell=Sure as hell glad you're here. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThanksForCovering=Thanks for coverin' my back. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_GladYoureOn=Glad you're on my side. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_ArghNoUhm= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_WeGotThis= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoOhNo= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_ArghNoNo= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoNo= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoShitShit= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_OhShitShit= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_OhNo= PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=You see that? Took that bastard down easy. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereWeAre=There we are. One less problem to worry about. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_IGottaSay=I gotta say, I'm getting pretty good at taking down bastards like these. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouSeeThat=You see that? You're next. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_HowManyMore=How many more of you I gotta kill before you get the point? PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouGonnaPut=You gonna put up more of a fight than that sorry bastard? PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourFriendsAre=Your friends are real good at gettin' ghosted, aren't they? PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_KillingYouAll=Killin' you all is turning out more fun than I thought it'd be. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceWork=Nice work. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouShowedThat=You showed that bastard right up. PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_YoureMakingIt=You're makin' it look easy. PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIMisjudged=Guess I misjudged you. PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AndHereI=And here I thought we were friends. PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantTrustAnybody=Can't trust anybody these days. PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WhatTheHell=What the hell? PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouDoubleCrossing=You double crossin' piece of? PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_GuessWeKnow=Guess we know which side you're on. PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThisIsWhat=This what you want then?! PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AlrightBastardYou=Alright, bastard. You got me mad now. PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_HellWithIt=Hell with it. I'll see you later. PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_FineWellCall=Fine. We'll call it a draw. PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouAintWorth=You ain't worth dying over. PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_ImGoneHope=I'm gone. Hope you choke on vac. PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_ThisIsntOver=This isn't over. I'll remember you. PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeWhat=Let's see what you think of this. PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_SomethingSpecialFor=Something special for ya. PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_EatThis=Eat this. PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HaveFunWith=Have fun with that. PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereYouAre=Here you are. Deal with that. PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_NiceOfYou=Nice of you to drop in. PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_WhoDoWe=Who do we have here? PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeToThe=Welcome to the party. PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisShouldTeach=This should teach you some respect for the Nine Tails. PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureProbablyWishing=You're probably wishin' your QT still worked right about now. PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_GonnaNeedA=Gonna need a drink at the Old '38 after this. PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NowYouSee=Now you see why Nine Tails are feared across the 'verse. PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_StandInOur=Stand in our way, you die. Simple as that. PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CanYouBelieve=Can you believe we get paid to ruin your day like this? Pretty sweet deal, eh? PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_GotPaidPrimo=Got paid primo creds to cause this kind of chaos. Makes me wonder what Crusader did to deserve it. PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureDying=Bet you're dying to know what we're doing all this for. I'll at least help you with the dying part. PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CrusaderMustBe=Crusader must be desperate if they're sending half-ass mercs like you in. PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WeGotThis=We got this whole area on lockdown so forget about anybody QT'n in to rescue your sorry ass. PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_KindaThrillingIsnt=Kinda thrillin' isn't it? Knowing there's no way to run. PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineHardWay=Fine. Hard way it is. PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_TimesUp=Time's up. PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_WrongChoice=Wrong choice. PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_WorstDecisionYou=Worst decision you ever made. PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhatDidYou=What, did you think I was bullshitting you? PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_OhYouWant=Oh, you want to play? PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_YoureGoingTo=You're going to bleed for that. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouLittleShit=You little shit. You're gonna regret that. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_FineIWas=Fine. I was getting bored anyway. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_YousJustSigned=You just signed your own death warrant. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_SorryAboutThis=Sorry about this. You should've left. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_YouShouldHave=You should have left when you had the chance. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IDontWanna=I don't wanna do this, but you forced my hand. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_YouWannaPush=You wanna push your luck, fine. Let's see how lucky you really are. PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_YouJustCant=[ Sigh ] You just can't help some people. PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisNine=Forget this. Nine Tails didn't get hired to deal with scrubs like you. We got bigger hulls to vent. PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_EnoughOfThis=Enough of this. Can't spend the creds if ya dead. PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=I think that's enough mischief for one day, don't you? PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceYoureA=Since you're a friend, happy to let you pass on through. Just do me a favor and don't get in the way of Nine Tails business. Alright, get the hell outta here. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=It's good to see a friendly face out here. But we?ve got some action about to kick off, so I suggest you be a good sport and head on through before things get messy. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_HeyThereHappy=Hey there, happy to see you but we're a bit busy right now. Feel free to head on your way. Just don't stick around for long. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeySinceYoure=Hey, since you're a friend of the Nine Tails, I'm gonna let you pass through. Just know that we've got business and I can?t let anyone interfere, including you. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_IKnowYoure=I know you're on good terms with the Nine Tails, which is why I'm gonna give you a friendly warning that we've got business going down here and you should keep on flying. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyThereNormally=Hey there, normally I'd be happy to let you through, but Nine Tails got some business to take care of and we can't have you in the way. Do the smart thing and drift. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=It's good to see a friendly face and all, but now's not the time for you to be here. Be a good sport and head on out before there's trouble. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeyThereNormally=Hey there, normally us Nine Tails would be happy to see you but right now it'd be better if you just turned back around. Nothing personal. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_GonnaAskNicely=Gonna ask nicely since you're a friend of the Nine Tails, but you need to clear out. We've got business and I can?t let anyone interfere, including you. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyThereI=Hey there, I know you're on good terms with the Nine Tails, and normally I?d be thrilled to see ya, but this area's off limits. Even to you. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_GuessYouDidnt=Guess you didn't hear, but this is Nine Tail's turf. You got once choice: reverse course or we're gonna ghost you. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IGotGood=I got good news and bad news. Good news is you're not dead yet. Bad news is that's gonna change right quick if you don't get the hell out of here. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_LooksLikeYou=Looks like you just flew into a bit of trouble. I'll give you one chance to get out of here. Take it. Now. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_WhatDoWe=What do we have here? You look like you're lost. And if you don't leave right now, you're gonna stay lost. Permanently. PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_ThisAreasUnder=This area's under lockdown, Nine Tails order. Be a good little pilot, and run away. I'm only gonna warn you once. PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyThink=You really think you got a chance against us? PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveYou=Can't believe you actually think you can take me down. PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IfYouThink=If you think you're going to be some kind of hero after this, you're dumber than I thought. PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NothingLikeA=Nothing like a dogfight to cure a hangover. PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhateverYoureGetting=Whatever you're getting paid for this, it's not worth it. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_DontDoThat=Don't do that again. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_KnockItOff=Knock it off. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=Watch where you're flying. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatTheHell=What the hell kind of way is that to fight? PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_ThatsYourStrategy=That's your strategy? Running into people? PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_GetTheHell=Get the hell away from me. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouBetterBack=You better back the hell up right now. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_GiveMeSome=Give me some damn space. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_YoureReallyStarting=You're really starting to piss me off. PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhereTheHell=Where the hell you learn to fly? PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_YouSeriouslyJust=You seriously just run into me? PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_BackOff=Back off. PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatHurt=Bet that hurt. PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_ImImpressedYoure=I'm impressed you're still hanging in after that. PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ReadyToGive=Ready to give up yet? PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_WhosSideAre=Who's side are you on? PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_YoureStartingTo=You're starting to piss me off. PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=I'm starting to think that wasn't an accident. PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasQuite=That was quite the hit. PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_GuessWereGetting=Guess were getting serious. PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YeahThatOne=Yeah, that one hurt. PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_001= PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_002= PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_003= PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_LostMyShields=Lost my shields. PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_MyShieldsAre=My shields are down. Need backup. PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=Shields are gone. Not good. PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_YourShieldsAre=Your shields are gone. You're screwed. PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_WannaSeeHow=Wanna see how much damage I can do before your shields recharge? PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=Without shields, I'm gonna tear right through you. PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkTaking=You think taking my shields out matters? So what. PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkI=You think I can't win without shields? Think again. PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IDontNeed=I don't need shields to kick your ass. PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_PerfectHit=Perfect hit. PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TargetHit=Target hit. PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_WasntThatA=Wasn't that a pretty shot. PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_BetThatShook=Bet that shook your hull. PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_SurprisedYoureStill=Surprised you're still flying after that. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldveRun=You should've run when you had the chance. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaKill=I'm gonna kill you now. Nothing personal. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YouGotHeart=You got heart. I'll give you that. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_GuessYouWerent=Guess you weren't up for the job. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_EndOfThe=End of the line. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsOneFor=That's one for me. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYou=Got you. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_HowsThatFeel=How's that feel? PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_OhThatsA=Oh, that's a hit. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_ThereWeAre=There we are. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_FaceItYoure=Face it. You're out classed. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImBarelyBreaking=I'm barely breakin' a sweat. PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_ItsOnlyGonna=It's only gonna get worse for you. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_WatchWereYoure=Watch where you're shooting. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_StopShootingMe=Stop shooting me. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_WhatWasThat=What was that? You shot me. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_IllBeDamned=I'll be damned if I let some skag like you punch me out. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IAintDown=I ain't down yet. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=You think you're better than me? Think again. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YeahAlrightI=Yeah, alright, I'll give you that one. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_YouHitMe=You hit me. You happy? PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotA=You got a bit of skill. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayNotBad=Okay. Not bad. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_IOweYou=I owe you one for that. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_HopeYoureEnjoying=Hope you're enjoying this. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGonnaMake=I'm gonna make you pay for each and every one of those. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_EnoughOfThis=Enough of this bullshit. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_DoThatAgain=Do that again, and you're going to regret it. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_FinalWarning=Final warning. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_MyPatienceIs=My patience is running out. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_KeepThisUp=Keep this up and you're gonna regret it. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThinkRealHard=Think real hard about what you do next. PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IJustAbout=I just about had enough of you. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantHave=I can't have you taking my people out. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_YoureGonnaPay=You're gonna pay for that. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_DontThinkFor=Don't think for a second I'm just gonna let that go. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksForWatching=Thanks for watching my back. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_GoodOneLess=Good. One less thing to worry about. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_AppreciateTheHelp=Appreciate the help. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NoNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoShit= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_UghNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_HuhNoNo= PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_ThatsAPoint=That?s a point for me. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_TheyDidntPut=They didn't put up much of fight did they. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_OkayThatsOne=Okay. That's one done. Who's next? PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YourFriendsDead=Your friend's dead. Run away or you're gonna be next. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_GotOneOf=Got one of yours. Just a matter of time till it's your turn. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_DoYouThink=Do you think they were a better or worse pilot than you? Guess we'll find out. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_HopeYourePaying=Hope you're paying attention. That was one of yours we just got. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_YouSeeThat=You see that? One of yours just got spaced. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ThatWasA=That was a nice bit of flying. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouDidAlright=You did alright there. PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_ThatWasGood=That was good. Real good. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_OhWellI=Oh well. I tried. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_IWarnedYou=I warned you. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_YouNeedTo=You need to learn to listen better. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_DontSayI=Don't say I didn't warn you. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_TurningOnThe=Turning on the Nine Tails? Big mistake. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_FineNowYou=Fine. Now you die. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EnoughOfThis=Enough of this. You're done. PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_IvePutUp=I've put up with enough of this shit. PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_TurnsOutYou=Turns out you were better than I thought. PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_TodaysNotMy=Today's not my day. PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_EnoughImDone=Enough. I'm done with this. PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_FineYouWin=Fine. You win. I'm out of here. PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_WellCallIt=We'll call it a draw. PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=Got a missile for you. PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileLockedAnd=Missile locked and launched. PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_DealWithThat=Deal with that. PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_LetsSeeHow=Let's see how you do with a missile. PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_MissileAway=Missile away. PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_ISeeYou=I see you. PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_IfYouCame=If you came to fight, you came to the right place. PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you're about. PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyShouldnt=You really shouldn't have messed with Nine Tails. PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ICantBelieve=I can't believe Crusader tricked you into fighting for them. PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IAlmostGot=I almost got the Nine Tails record for most kills in one day. Maybe you'll be the one to put me over. PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ImGettingA=I'm getting a little tired of you. PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_NineTailsNever=Nine Tails never back down from a scrap. PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisIsJust=This is just the beginning. You'll see. PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IfYouReally=If you really knew what was going on here, not sure if you'd be so eager to fight. PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_LookAtYou=Look at you all riled up and you don't even know the real reason why. PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouLikingThe=You liking the blockade? It's a doozy, right? PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ITellYou=I tell you what, it's pretty fun seeing Crusader this pissed off. PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKNowThe=You know the best part of the blockade? You don't get to run. PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_YoureOutOf=You're out of time. PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ThatsItYou=That's it. You had your chance. PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImDoneWith=I'm done with you. PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_GuessWeFight=Guess we fight. PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_TimesUpLets=Time's up. Let's do this. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IWasHoping=I was hoping you'd do that. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineFightIt=Fine. Fight it is. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_ThatsOneWay=That's one way to settle this. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_SeemsLikeYou=Seems like you wanna die. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_BigMistake=Big mistake. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_RememberThisWas=Remember, this was your choice. You could have left. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_AllRightI=All right. I guess we're done being polite. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_TheresOnlySo=There's only so much you can do to help some people. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_ITriedTo=I tried to give you a chance. I really did. PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndHereI=And here I was hoping we could avoid all this. PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EnoughOfThis=Enough of this. Nine Tails got bigger things to worry about than scrubs like you. PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=You know what. I'm out of here, but this isn't over. Nine Tails got plans. PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_HellWithIt=Hell with it. I'm not getting paid enough for this. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceTheNine=Since the Nine Tails know you, I'll let you pass through. But don't hang around too long, or there'll be a problem. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_SeemsYouGot=Seems you got a bit of rep with the Nine Tails so I'll let you fly through. Don't push your luck though. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_GoAboutYour=Go about your business. Just see that you don't interfere with ours. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_NineTailsGot=Nine Tails got some business out here. As long as you stay out of our way, got no reason to stop you from conducting yours. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_YouCanHead=You can head on through. I won't stop you. Unless you give me reason to. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_LookNothingPersonal=Look. Nothing personal, but you can't be here. Do yourself a favor and turn around. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyTheNine=Hey. The Nine Tails don't have any beef with you, so get out of here. I just can't have you hanging around, okay? PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_TheNineTails=The Nine Tails got no cause to scrap with you, but we'll do what we have to if you stick your nose where it doesn't belong. Bit of friendly advice. Get out of here while you still can. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_ListenNormallyId=Listen. Normally, I'd be happy to let you do whatever, but the Nine Tails got business here and I can't have you poking around. So do me a favor and clear out. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_DontKnowWhat=Don't know what you're doing out here, but do yourself a favor and turn around. You don't want bad blood with the Nine Tails, I can tell you that much. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_HeresTheDeal=Here's the deal. You either fly outta here now, or later in a body bag. It's your choice. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_ThisHeresNine=This here's Nine Tails business. Turn around while you still can. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsYour=This is your one chance to turn around. If you don't take it, that's on you. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_IfYouTurn=If you turn around and leave right now, you won't have any issues. You stay, you're gonna have a problem. Trust me. PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_LetMeMake=Let me make this simple. You just flew in to Nine Tails turf. Turn around or we put you down. Got it? PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsComfortingTo=It's comforting to know that despite all our technological advances, two people can still go out into space and shoot each other. PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IJustWanted=I just wanted to take a moment to thank you. I'm having a great time out here. PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IDontKnow=I don't know if anyone's ever told you this before, but you remind me of a young Ellroy Cass. At least in terms of how you fly. PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_DoYouEven=Do you even remember what we're fighting about? Guess it doesn't really matter. PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_DoYouEver=Do you ever get a song stuck in your head in the middle of a dogfight? It's the worst, isn't it? PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_WoahHowAbout=Woah, how about some personal space? PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001b_WoahHowAbout=Woah, how about some personal space? PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouTryingTo=You trying to tell me something? PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=I'm starting to think you don't know how to fly that thing. PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_SomebodyLikesIt=Somebody likes it rough, don't they. PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouGotA=You got a real unique way of fighting. PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WellThatWasnt=Well that wasn't very nice. PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouEverThink=You ever think about, you know, not doing that? PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_CrazyIdeaStop=Crazy idea - stop frickin' ramming me! PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OkaySeriouslyThats=Okay, seriously. That's enough. PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WellHelloTo=Well hello to you too. PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasyThere=Woah, easy there tiger. PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LetMeGuess=Let me guess, you took a crash course on being a pilot. PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_DidThatHurt=Did that hurt? It looked like it hurt. PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeYou=I hope you have good insurance. PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ThatWakeYou=That wake you up? PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyThatIs=Hey. That is not okay! PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=Geez. What the hell was that for? PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_AreYouMad=Are you mad at me or something? PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_GeezWhatThe=Geez. What the hell did you hit me with? A small moon? PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_ForTheRecord=For the record, I did not enjoy that at all. PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_AnyoneElseSeeing=Anyone else seeing spots or is that head trauma? PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_001_ArghComeOn= PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_002_ArghShit= PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_003_Argh= PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_UhHeyMy=Uh, hey. My shields are down. Maybe a little help. PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_NoShieldsNeed=No shields! Need help! PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_LostMyShields=Lost my shields. I would love some back up. PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_UhOhYou=Uh oh! You lost your shields! PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_OhNoWhere=Oh no! Where did your shields go? PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WaitDidntYour=Wait. Didn't your ship have shields like a second ago? PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_DamnIReally=Damn. I really wish I still had shields. PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_HeyNoShooting=Hey. No shooting me when my shields are down! PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IdReallyAppreciate=I'd really appreciate it if we could take a break until my shields came back. PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ITotallyDidnt=I totally didn't think that was going to hit. PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ICantBelieve=I can't believe that actually hit you! PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_HeadsUpYou=Heads up. You just got hit by a missile. PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_GladTheCredits=Glad the credits I spent on that missile weren't wasted. PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsTakeA=Let's take a moment and salute that missile's dedication to taking you down. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_BeforeYouDie=Before you die, let me just say it's been a real pleasure fighting you. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ICantBelieve=I can't believe it's going to be over so soon. Feels like we were just starting to get to know each other. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_DogfightingDoesntReally=Dogfighting doesn't really seem to be your thing, does it. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ImALittle=I'm a little surprised. I thought you would be much better at this. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_IKnowIm=I know I'm about to finish you off, but no hard feelings okay? PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_YouLikeThat=You like that? PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_AsWeUsed=As we used to say back in the Navy, that is a confirmed hit. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeIf=Let's see if I can't do that again. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThatFeltGood=That felt good. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_YeahThereWe=Yeah. There we go. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGottaSay=I gotta say, you're pretty fun to shoot. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImReallyStarting=I'm really starting to enjoy this. PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_IFeelLike=I feel like I could do this all day. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouFeelingOkay=You feeling okay there? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WasItSomething=Was it something I said? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HowAboutWe=How about we don't shoot our friends? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_DoMeA=Do me a favor. If I die, tell my mom to avenge me, okay? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ThisIsNothing=This is nothing but a scratch. I've had worse. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_IllAdmitIt=I'll admit it, you might be a bit better than I am. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouEnjoyThat=You enjoy that? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_OuchAsshole=Ouch? asshole. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_DoYourParents=Do your parents know you go around shooting people? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ShootingAtMe=Shooting at me make you feel big? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouGotLucky=You got lucky. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_IAmSeriously=I am seriously getting sick of you. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_IsntYourTrigger=Isn't your trigger finger getting tired yet? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HeyHowAbout=Hey, how about you ease up a little. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_WhatTheHell=What the hell is your problem? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_WellThatSure=Well, that sure sucked. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_YouKnowYoure=You know? You're starting to hurt my feelings. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YouSureYou=You sure you wanted to do that? PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThatWasNot=That was not the best idea. PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_AndHereI=And here I was just starting to like you. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantBelieve=I can't believe you killed them! They were barely shooting at you. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_HowCouldYou=How could you do that to them? They were one week away from leaving the pack. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouBastardThey=You bastard! They still owed me credits. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_DangArentYou=Dang. Aren't you the helpful sort. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_YouSavedMy=You saved my bacon. I think I'm going to keep you. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThanksBuddyOwe=Thanks, buddy. Owe you one. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_AhComeOn= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OkayAhWere= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayWereGood= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoComeOn= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoCome= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoComeOn= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoComeOn= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_NoNoNo= PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_NotToBrag=Not to brag, but I killed the crap out of that ship. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeMe=You see me take that scag down? Am I good or am I good? PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ItFeelsSo=It feels so good to kill one of these bastards. Really recommend it. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouWerentClose=You weren't close to them were you? Hate to think we're out here killing people you care about. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouLikeTo=You like to gamble? I'm betting a friend that you're the next one to die. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_SeeingYourFriend=Seeing your friend get blown up like that can't be great. Feel free to take a moment if you need it. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_OneMinuteYour=One minute your friend was here flying, the next minute gone. Makes you think doesn't it. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_SorryAboutKilling=Sorry about killing your friend. Not really, but still. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_YeahYouBlew=Yeah! You blew 'em up real good! PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_AsOneMurderer=As one murderer to another, let me say nice kill. PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_GoodJobBuddy=Good job, buddy. Way to blow someone up. PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIWont=Guess I won't be inviting you to my birthday party this year. PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_OuchThisHurts=Ouch. This hurts coming from you. PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantSayI=Can't say I saw that coming. PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_SeriouslyYoureJust=Seriously? You're just going to start shooting people? PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_ImImpressedDidnt=I'm impressed. Didn't think you had it in you. PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_ThatsItWere=That's it! We're not friends anymore! PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OkayIFeel=Okay. I feel totally justified killing you now. PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_GuessWereDone=Guess we're done being nice. PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=You know what, on second thought, I'm just going to leave. PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_AhCrapCompletely=Ah crap. Completely forgot I had an appointment somewhere else. Later. PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_WouldYouLook=Would you look at the time? It's getting late. Think we better call it there. Thanks for the fun fight and everything. PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_SorryHateTo=Sorry, hate to do this, but I gotta run. PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_IfAnyoneAsks=If anyone asks, you ran away from me. PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_DontBeAlarmed=Don't be alarmed, but I may have just shot a missile at you. PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LetsFindOut=Let's find out how good you are at dodging. PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LookOutMissile=Look out! Missile! PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_SendingYouA=Sending you a little special something. PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_BeAFriend=Be a friend and don't use any countermeasures, okay? PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_OhHeyThere=Oh hey there. You look like someone I want to shoot. PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ANewFighter=A new fighter has entered the ring. PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeSoGlad=Welcome. So glad you could join us. PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YoureGonnaLearn=You're gonna learn the the hard way why you never pick a fight with Nine Tails. PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_HaveYouBeen=Have you been to Grim HEX recently? I swear I recognize that ship. PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_DoYouKnow=Do you know why they call us the Nine Tails? Actually, neither do I. PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_YouKnowThe=You know the best thing about joining the Nine Tails? The friendships? and killing people like you. PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_BackWhenI=Back when I was in the Navy, I never thought I'd be an outlaw, but you have one too many drinks one night and the next thing you know, I'm out here killing your sorry ass for credits. PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveNo=You have no idea how fun it is to be giving an entire planet a bad day. So much better than just randomly attacking people. PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_BlockadingTheStation=Blockading the station wasn't my idea. I wanted to fill the life support system full of soup. Sure it wouldn't have created as much chaos, but it would have way funnier. PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWonderIf=I wonder if thanks to us, people are starting to realize why giving a company their own planet might have been a bad idea. PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IsntHavingNo=Isn't having no QT great? Really gives you the time to take stock in your life. It also makes it impossible for you to run away. PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouKnowWho=You know who I feel sorry for? The people stuck on the Rest and Relax. They're probably way too rested and relaxed by now. PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ThisBlockadeReally=This blockade really is for the best. No one takes the time to really appreciate flying through space these days. PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_DingTimesUp=Ding! Time's up. PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ImGladYou=I'm glad you thought it over and came to the completely wrong decision. PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_YouReallyShould=You really should have left. PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_OkayThenDeath=Okay then. Death it is. PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhenYouFirst=When you first got here, I had a sneaking suspicion I was going to have to kill you. PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_WellIfThats=Well, if that's how you really feel. PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EtTuPilot=Et tu, pilot? PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_LooksLikeSome=Looks like some people can't take a hint. PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_YouTryTo=You try to be nice? PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_TimeToPut=Time to put on my dogfighting playlist. PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_OneMomentWere=One moment we're cool and the next, enemies. Oh, cruel world! PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_NotSureI=Not sure I get your motivation here, but sure, let's fight. PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IfThisWas=If this was your way of asking for some extra attention, you got it. PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_OooSorryOut=Ooo, sorry. Out of time. PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndIWas=And I was really hoping I wouldn't have to kill you. PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EvenThoughIm=Even though I'm running away, I just want to say that was always part of the plan. PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_ImGonnaCall=I'm gonna call it here, but trust me, Nine Tails got bigger stuff in store for Stanton. PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=I think that's enough chaos for one day. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_OhLookWho=Oh, look who we have here. I've heard about you. Pretty nice of us to let you go, don't you think? Safe flying. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001b_OhLookWho=Oh, look who we have here. I've heard about you. Pretty nice of us to let you go, don't you think? Safe flying. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_NiceSurpriseSeeing=Nice surprise seeing you here. But why don't you do us a favor and keep on moving through. Hate for anything to happen to that ship of yours. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_OhShitI=Oh shit, I didn't expect to see you here. We got a bit of Nine Tails business going on, but I think it's safe for you to go ahead. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_WelcomeToThe=Welcome to the neighborhood. We're a bit busy here, so I'm just gonna let you fly on through. Try not to linger though. Have a good one okay. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyNiceTo=Hey. Nice to see you. Can't really stop and chat. Busy day and all. Feel free to go on with whatever you're up to. Just don't hang around here, okay. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_OhHeyWish=Oh hey! Wish I had time to chat, but we're pretty slammed doing Nine Tails stuff. You should head out. Don't want you getting caught up in anything. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyListenI=Hey, listen. I know you're a friend of the Nine Tails and everything, but we really can't have you here. It'd probably be for the best if you head out. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SoAsGreat=So, as great as it is to see a Nine Tails ally, things are a bit complicated at the moment so I'm gonna need you to head on out of here. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyNotTo=Hey, not to be rude, but we can't really have anyone interfering with us out here, even a friend like you. Best thing would be for you to turn around. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_OkayThisIs=Okay, this is a bit awkward since you're a friend of the Nine Tails, but would you mind leaving? We just can't risk having you here. You understand. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_ImGonnaDo=I'm gonna do you a favor and assume that you didn't fly into Nine Tails turf on purpose. Go on and get out of here while you still can. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IveGotGood=I've got good news and bad news. Good news is you still have a chance to turn around and fly away. Bad news is if you don't, us Nine Tails'll blast you into next week. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyWereA=Hey, we're a bit busy here doing Nine Tails stuff. Be a pal and leave before I have to go through all the trouble of killing you. Thanks. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_HeyNowsNot=Hey. Now's not really a good time for you to be here. You should probably turn around while you still can. PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_BitOfFriendly=Bit of friendly advice - leave right now or we'll light your ass up. PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_GoAheadAnd=Go ahead and beg for your life. It won't help you, but I get a kick out of it. PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AlmostDoesntSeem=Almost doesn't seem fair does it. Me versus a pilot like you. PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_AintItFunny=Ain't it funny that your whole life is going to end up being just another notch in my headcount. PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_IllTellYou=I'll tell you what, why don't you beg for me to spare you. Maybe I'll let you live. Probably not, but who knows, maybe you'll get lucky. PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_TheSecondsAre=The seconds are counting down until I kill you. PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_ImStartingTo=I'm starting to think they shouldn't have given you a ship. PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouFlyWorse=You fly worse than a Xi'an cooks. PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_GeezWhatThe=Geez. What the hell is with you? PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatIsThis=What is this shit? PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=You tryin' to get us both killed? PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_FreakingCowardFight=Freaking coward. Fight like a real pilot. PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_ISwearIf=I swear if you don't knock it off I'm gonna feed you your teeth. PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YouAreReally=You are really starting to piss me off. PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_DoThatOne=Do that one more time. I dare you. PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DamnIdiotLearn=Damn idiot, learn to fly! PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyImFlying=Hey! I'm flying here! PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IfMyPaint=If my paint is scratched, you're gonna pay. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_YouBleedingYet=You bleeding yet? PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeThat=I hope that one hurt. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeHow=Let's see how many more of those you can take. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouveGotTo=You've got to be kidding me with that. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_IfYouWant=If you want to get yourself killed, that's a pretty good way to go about it. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_SomethingIsSeriously=Something is seriously wrong with you. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ImGonnaHit=I'm gonna hit you twice as hard. Just you wait. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkThats=You think that's gonna stop me. Don't make me laugh. PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_ItsGonnaTake=It's gonna take a hell of a lot more than that to put me down. PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_001= PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_002_AhShit= PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_003_AhShit= PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownSomeone=Shields down! Someone get their ass over here to help me now! PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_LostMyShields=Lost my shields! Cover me! PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_NoShieldsI=No shields! I need back up! PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=Let's see how you do without any shields. PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_YouShouldHave=You should have kept a closer eye on your shields. You're screwed now. PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=Without shields, I'm gonna snatch the life right outta you. PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkI=You think I need shields to deal with you? PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouGotMy=You got my shields, but that's not gonna make a difference. PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_OnceMyShields=Once my shields are back, you're done for. PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ChokeOnThat=Choke on that! PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhDirectHit=Oh, direct hit! PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_YeahBurnBaby=Yeah! Burn baby! PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YesThatWas=Yes, that was beautiful. PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HardToBelieve=Hard to believe you're still alive after that. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ICanFeel=I can feel it. I can feel it you're done. Just give it up. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ItsAlmostOver=It's almost over now. I have you. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_ICantWait=I can't wait to end you. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_AnyMomentNow=Any moment now and it'll be all over. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ThisIsIt=This is it. This is how you're gonna die. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasJust=That was just for you. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_YouEnjoyedThat=You enjoy that? PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThatFunFor=That fun for you? PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_TalkAboutEasy=Talk about easy. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_WakeUp=Wake up! PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_ImGonnaEnjoy=I'm gonna enjoy ripping you apart. PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouEvenTrying=Woah, you even trying to dodge me? PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_AndHereI=And here I thought you might be a challenge. Guess not. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItWhat=Damn it. What the hell. You shooting me? PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoahIThought=Woah. I thought we were on the same side. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyYouTrying=Hey, you tryin' to be funny? PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImJustGetting=I'm just getting started. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_YouThinkYoure=You think you're good enough to bring me down? I'd like to see you damn well try. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_GoOnFinish=Go on, finish me if you think a second-rate scav like you can. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasNothing=That was nothing. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_LetsSeeYou=Let's see you try that again. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=You got lucky. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_YourGonnaPay=You're gonna pay for that. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ImGonnaMake=I'm gonna make you bleed for that. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ThisTheBest=This the best you got? PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_YouThinkYoure=You think you're good? This is nothing. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_ComeOnBring=Come on! Bring it! Give me everything you got! PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ImNotGonna=I'm not gonna warn you again. Stop. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureHeadingFor=You're heading for some serious pain. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_KnockItThe=Knock it the hell off! PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YoureWalkingA=You're walking a fine line there. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_IfYouWant=If you want a fight, I'll give you a damn fight. PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_GoOnTry=Go on, try that again. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ForEveryoneOf=For everyone of us you take down, I'm going to make you pay double. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_OhYoureGonna=Oh, you're going to regret killing them. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouKillMy=You kill my friend, I kill you. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksIOwe=Thanks. I owe you one. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_HeyNiceJob=Hey nice job taking that scav down. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThereWeGo=There we go. Team effort. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoComeOn= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OhMyGod= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OhGodNo= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003= PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=You see that? Kills like that are how I earned my rep. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereOneLess=There. One less thing we have to worry about. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImCuttingMy=I'm cutting my way through these idiots no problem. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_IJustKilled=I just killed one of you. Think you're gonna be next? PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YourFriendsA=Your friend's a ghost, but don't worry. You'll be joining them soon enough. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouThinkYoure=You think you're a better pilot than your friend I just killed? If not, you should run. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_IWonderHow=I wonder how many more of you I'm going to kill today. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_ForASecond=For a second I thought you and your friends would be a challenge, but I think I'm going to enjoy killing all of you. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ICouldHave=I could have handled it myself. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_ThanksForThat=Thanks for that. PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_OhThatllTeach=Oh, that'll teach the bastard not to mess with us. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessYouCouldnt=Guess you couldn't be trusted after all. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AnotherGutlessBackstabber=Another gutless backstabber, big surprise there. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_ArghYoureGonna=Argh, you're gonna regret crossing the Nine Tails. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_IWasWondering=I was wondering when you were gonna turn on us. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_FinallyShowingYour=Finally showing your true colors. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IveHadEnough=I've had enough of your shit. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThatsItYoure=That's it. You're dead. PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OhYouveGone=Oh, you've gone and done it now. PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ThereAintNo=There ain't no point in fighting a worthless piece of shit like you. PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_NextTimeWe=Next time we fight, I'm not gonna let you off so easy. PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouBetterSleep=You better sleep with one eye open, because I swear I'm gonna come for you. PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_YouGotLucky=You got lucky today, but that luck won't last for ever. PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_AlrightThisOnes=Alright, this one's yours, but you damn sure won't survive the next one. PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeYou=Let's see you try to run from this. PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhEnoughPlaying=Oh, enough playing around. Here. PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_GotAMissile=Got a missile for you. PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_ThinkYouCan=Think you can handle this? PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_TryAndGet=Try and get away from this one. PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_WellWhatDo=Well what do we have here? Another victim. PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_YouMadeA=You made a big mistake coming here. PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_OhYoureMine=Oh, you're mine now. PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_HopeYoureStarting=Hope you're starting to see just how stupid it was to try to go against the Nine Tails. PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AreYouGetting=Are you getting now why the Nine Tails control this sector? It's cause we're the best there is. PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IllMakeSure=I'll make sure to toast you at the Old '38 tonight. "To the dumb scag I killed today." PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ForgetCrusaderThis=Forget Crusader. This whole system's gonna belong to the Nine Tails. PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_SameThingsGoing=Same thing's going to happen to you that happens to anyone who stands in the our way: you're gonna die. PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ForEveryLittle=For every little welp like you I put down, my bosses get that much happier. PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WaitTillI=Wait till I tell the big bosses how I just decimated all you Crusader lackeys. PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ItsTooBad=It's too bad you're not going to be alive long enough to see the big plan us Nine Tails got cooking. PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_DidntThinkId=Didn't think I'd like this blockade as much as I do, but it turns out fighting's a lot more fun when cowards like you can't just QT away. PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IDidntThink=I didn't think it was gonna be so easy for the Nine Tails to take over a sector like this, but here we are. PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureStarting=Bet you're starting to wish your quantum drive still worked right about now. PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_OhIWas=Oh, I was hoping I'd get to kill you. PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_YouveJustMade=You've just made the biggest mistake of your life. PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImGonnaMake=I'm gonna make you regret that choice. PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_YouJustSigned=You just signed your own death warrant. PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_YouShouldveLeft=You should've left. You're in for a world of pain. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouWannaDie=You wanna die, fine with me. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OhYoureGoing=Oh, you're going to pay for that scag. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouJustPicked=You just picked the wrong fight. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_ILoveIt=I love it when they don't pick the easy way. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineGuessWere=Fine. Guess we're gonna make an example outta you. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_NotGonnaLie=Not gonna lie, was hoping things might go this way. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_ITriedTo=I tried to give you the easy way out, now we do this my way. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_EnoughWaitingAround=Enough waiting around. You had your chance. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_TimesUpYou=Time's up. You should've left when I told you to. PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_IGaveYou=I gave you a chance. You wanted to push your luck. PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=You know what? I can just deal with you another day. We did what we set out to do and that's enough. PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_FineYouWon=Fine, you won the battle. But not the war. You'll see. PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_AlrightEnoughI=Alright, enough. I think we did what we needed to do here. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_YoureLuckyThat=You're lucky that you're in good with Nine Tails, otherwise I'd be dusting you right now. So here's your chance to get out of here before I change my mind. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyLookWho=Hey, look who decided to show up. I ain't got time to talk. Nine Tails are in the middle of something big so you best just keep on with your business and leave us to ours. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_DidntExpectTo=Didn't expect to see the likes of you out here. Do me a favor and keep on moving. Can't really have people hanging out here if you get my meaning. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyNineTails=Hey, Nine Tails don't want any trouble with you so you can fly on through, but don't press your luck. You get in the way of our business and I won't hesitate to put you down. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_LookNotSure=Look, not sure what you're doing out here, but it's not a good idea for you to hang around, so keep flying. Safer for you that way. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=I'm gonna be straight with you, since you got a pretty good reputation with the Nine Tails. We got something big going down in the area and can't have you in the way. Turn around now and there won't be any problems. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_SinceTheNine=Since the Nine Tails know you, I'm going to give you a chance to fly on out of here without any issues. But you try my patience, and I'll do what needs to be done. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SinceYoureOn=Since you're on good terms with the Nine Tails, I'm going give you a chance to leave before there's any trouble. Fair? PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_AllRightHeres=All right, here's how this is going to work. The Nine Tails know you so I'm gonna let you fly on out of here. If you don't, well, things are going to get messy. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyIKnow=Hey, I know you're in good with the Nine Tails, but here's what going to happen. You're going to turn around and leave us to our business, or you're going to be in for a world of hurt. Up to you. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_YouJustStumbled=You just stumbled across a bit of trouble, pilot. Now you can be smart and turn around, or you can try your luck with facing down us Nine Tails. I'll leave it to you. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_GonnaMakeThis=Gonna make this simple so you can understand. Leave now or get killed. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsNine=This is Nine Tails turf now. You get one chance to leave before I vent you and your ship. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_TodaysYourLucky=Today's your lucky day. I'm gonna give you a chance to turn around and get the hell out of here before I start shooting. I suggest you take it. PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_HeresWhatsGoing=Here's what's going to happen. You either turn around and fly the hell away, or you die. Doesn't make a bit of difference to me either way. PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_WhoDoYou=Who do you think's gonna win? Me or you? PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IsntFightingLike=Isn't fighting like this just the best? I freakin' love it. PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YeahLetsDo=Yeah! Let's do it! Guns and thrusters! Full burn! PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_AllThePractice=All the practice I've been doing is really paying off. PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhatDidYou=What did you think of that last little move I did? Pretty sweet right? Learned that one playing AC. PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouAlright=You alright? PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoopsThatsNot=Woops. That's not good. PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WoahThereYou=Woah there. You okay? PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_HeyThatsFightin=Hey, that's fightin' dirty! PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_GetTheHell=Get the hell off me! PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WhatTheHell=What the hell do you think you're doing? PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_HaveYouLost=Have you lost your bleedin' mind? PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_EnoughAlreadyBack=Enough already! Back off! PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_WatchTheShip=Watch the ship! PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_HeyThereWatch=Hey there! Watch it. PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasy=Woah. Easy! PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LookOut=Look out! PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasA=That was a pretty great hit right there. PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IGotYou=I got you real good. PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_TalkAboutA=Talk about a hit. Sure glad I ain't you right now. PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItThat=Damn it. That really hurt. PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=Geez. What the hell is going on with you? PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HolyShitWhat=Holy shit! What the hell are you doing? PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_HolyCrapWhat=Holy crap, what was that? PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_OhDamnIt=Oh, damn it! That really hurt. PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YoureNotMessing=You're not messing around are you. PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_001= PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_002= PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_003= PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=My shield are down! I need help! PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShitMyShields=Shit! My shields! Someone help! PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ILostShields=I lost shields! Help me! PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_IGotYour=I got your shields! PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_ThereWentYour=There went your shields. I got you now! PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_NoShieldsYoure=No shields. You're in trouble now. PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=Yeah you got my shields, but who needs 'em. PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_AhShitMy=Ah shit. My shields. That's not good. PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaBe=You're gonna be in trouble once my shields are back. PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_IDidIt=I did it! I got you! PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatWasIncredible=That was incredible. What a hit. PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_PerfectThatsRight=Perfect. That's right on target. PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HellYeahI=Hell yeah! I was worried that you'd dodge or something but nope. Direct hit. PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YeahJustLike=Yeah! Just like that. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouKnowIts=You know, it's not too late for you to just run. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_IThinkI=I think I got you now. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureDoneFor=You're done for. This fight's mine. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ThatsItYoure=That's it. You're toast. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ImProbablyGonna=I'm probably gonna kill you soon. No hard feelings right? PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_Gotcha=Gotcha! PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYouRight=Got you right in my crosshairs. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YeahThatsHow=Yeah, that's how you do it! PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_RightThereGot=Right there. Got ya. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_TherePerfectShot=There. Perfect shot. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGotYou=I got you locked in now! PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_HereWeGo=Here we go. I got the hang of it now. PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_YeahIGot=Yeah! I got you so good. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyYouKnow=Hey! You know I'm on your side right? PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_HeyWatchYour=Hey! Watch your fire. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HoldFireIm=Hold fire! I'm a friendly. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_HeyComeOn=Hey, come on. You sure you want to do this? PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ImNotGoing=I'm not going out like this. You'll see. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=You think you're so good don't you? We'll see who has the last laugh. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_HowAreYou=How are you hitting me? PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_WhatTheHell=What the hell? PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_HeyKnockIt=Hey! Knock it off! PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayYouGot=Okay, you got me there. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_DamnItStop=Damn it! Stop shooting me. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ComeOnKnock=Come on. Knock it off already! PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_SeriouslyStopIt=Seriously, stop it. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HowDoYou=How do you keep doing that? PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_YouBetterKnock=You better knock that off right now. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureReallyStarting=You're really starting to make me mad. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_DamnItStop=Damn it. Stop it. I'm not gonna tell you again. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_AreYouSure=Are you sure you want to do this? PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyComeOn=Hey! Come on. Don't push me. PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_ThatsNotA=That's not a good idea, okay. Back off while you still can. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_HeyYoureGoing=Hey! You're going to pay for that. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_ImNotGonna=I'm not gonna let you get away with that. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_NoYouBastard=No! You bastard. They didn't deserve that. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_IAppreciateThe=I appreciate the save back there. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThatWasAmazing=That was amazing! I thought I was done for. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThankYouYou=Thank you! You probably saved my life. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoStop= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NotNowNo= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoNo= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_OhNoShit= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_SonOfA= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_AhNo= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_AhShitNo= PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_HolyCrapYou=Holy crap, you see that? I took that ship out! That was me! PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_IDidIt=I did it! I got 'em! PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_HellYeahThats=Hell yeah! That's one all me! PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_OneDownWhos=One down! Who's next? PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YeahYouSee=Yeah! You see that? We got you! You're done for now. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_WereReallyKicking=We're really kicking all of your asses out here. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourNumbersAre=Your numbers are going down. Sure you don't want to cut your losses and run? PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_WellHowAbout=Well how about that. Guess I'm pretty good at killing you all. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_WoahThatWas=Woah! That was incredible. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_HellYeahYou=Hell yeah! You showed that bastard who's boss. PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_DamnMaybeI=Damn. Maybe I should be taking flying lessons from you. PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_SeriouslyIFigured=Seriously? I figured you were better than this. PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_WhatTheHell=What the hell? You gonna cross the Nine Tails like that? PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_HeyWhatThe=Hey! What the hell is this? PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WaitTillThe=Wait till the other Nine Tails here about this bullshit. They're not gonna be happy with you. PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouBastardI=You bastard! I thought you were on our side. PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouKnowWhat=You know what, forget this. You're done. PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineYouWant=Fine. You want to fight? Then let's fight. PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OkayIveHad=Okay, I've had just about enough of you. PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisIm=Forget this, I'm getting the hell out of here. PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_ICantTake=I can't take any more of this. PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouWonAre=You won. Are you happy? PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_EnoughAlreadyIm=Enough already! I'm done. PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_YouKnowWhat=You know what? You're not even worth it. I'm gone. PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=Got a missile for you. PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileAway=Missile away! PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you do with this. PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_OkayHowAbout=Okay, how about a missile? PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereALittle=Here. A little surprise for you. PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_StayRightThere=Stay right there! I'm coming for you! PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ISeeYou=I see you. I see you. PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_HopeYoureLooking=Hope you're looking for a fight, cause you just found one. PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsDaysLike=It's days like this that I really love being in the Nine Tails. PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WhoWouldveThought=Who would've thought this is what I'd be doing when I rolled out of Grim HEX this morning. PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKnowWhy=You know why I joined the Nine Tails? Just look around you. We're the best. Everyone in Crusader knows it. PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NineTailsRuns=Nine Tails runs Crusader, and soon we're gonna be running all of Stanton. Nothing nobody can do about it. PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_IBetAll=I bet all of Crusader's gonna be shitting in their suits at the mention of Nine Tails after this. PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IDidntBelieve=I didn't believe it at first when they told me what the big plan was, but here we are. Crazy right? PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IThinkTheres=I think there's a pretty good chance if I take you out, they might reward me. Maybe I'll get to meet the big boss everyone keeps talking about. PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IReallyWish=I really wish I could tell you what all this is really about. Would have loved to see your reaction. Oh well. PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NeverInA=Never in a million years thought I'd get to help out with something as big as actually blockading a whole station. Talk about a day to remember. PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IWonderHow=I wonder how many pissed off pilots there are just floating out there on the drift, complete screwed without their quantum drives. PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWouldHave=I would have loved to see all those poor saps on the station's reaction when they figured out they couldn't QT anymore. Bet it was priceless. PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineDogfightIt=Fine. Dogfight it is! PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_OkayLetsDo=Okay, let's do this! PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you got then. PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_IfYouWant=If you want to fight, then let's fight. PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_HeyIfYou=Hey, if you don't want to listen then that's on you. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_DamnItWhy=Damn it. Why couldn't you just leave? PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_DidntHaveTo=Didn't have to be like this. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AllRightLets=All right, let's do this. I could use the practice. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_WhatTheHell=What the hell? I was trying to let you get out of here. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineIfThats=Fine, if that's how you want to do this. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_IReallyTried=I really tried to give you an out, but fine. Let's do this. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_CantBelieveYou=Can't believe you didn't leave when you had the chance. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_SorryAboutThis=Sorry about this, but you?re not really giving me a choice here. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_SinceYoureStill=Since you're still here, I guess you made your choice. PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_NotSureWhats=Not sure what's going on with you, but it's too late now. PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_TheySaidOnce=They said once we caused enough trouble we could leave. I think this is enough. PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=You know what? Big plans or not, I'm not ready to die for the Nine Tails or their bosses. PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_EnoughThePlan=Enough! The plan said nothing about me needing to die. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there. Got word that I should let you pass on through. But just a head's up, it'd be best if you didn't linger around here. Important Nine Tails business and all. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyHowsIt=Hey, how's it going. If you want to pass through here, you won't hear any objections from me. Just can't have you staying in the area for too long. You know, Nine Tails business. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_NiceToSee=Nice to see you and all, but it'd be better if you just get on with whatever you're doing out here and don't hang around for too long. Hate for you to get caught in the crossfire or anything like that. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyALot=Hey, a lot of the Nine Tails have good things to say about you. That's why it's fine if you want to pass on through. Just don't stay here okay? There's important Nine Tails business going down and it wouldn't be good for you to be here. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyItsFine=Hey, it's fine with the Nine Tails if you want to pass on through here. Just can't have you hang around okay? PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=Hey, hate to do this since you're a friend of the Nine Tails and all, but I really need you to turn around and head out. Can't risk having anyone around here. Even you. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyIDont=Hey, I don't mean to be rude or nothing, but the Nine Tails need this whole area clear. That holds true even for allies like you. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeySorryAbout=Hey, sorry about this, but the Nine Tails don't want anyone flying out here, even you. I'm gonna have to ask you to leave. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyHowsIt=Hey, how's it going? We're crazy busy out here since the Nine Tails got something big going down. That's why I have to ask you to head back out. It's not safe for you to stick around. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_SoHeresThe=So here's the deal. I know you're a friend of the Nine Tails and everything, but we really can't risk anybody getting in the way out here and messing things up. I'd appreciate it if you'd get out of here before there's an issue. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPilotThis=Attention, pilot. This here is Nine Tails' turf. Turn around and leave now or we will be forced to take action. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_AllRightHere=All right, here's how it going to go. You leave and you live, you stay and you die. The choice is yours. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyImA=Hey. I'm a Nine Tails, so you better listen. You need to leave right now, okay? Or there's going to be trouble. PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_NineTailsGot=Nine Tails got a warning for you, pilot. Turn around and leave right now or else. We clear? PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_YoureInNine=You're in Nine Tails space now, pilot, and that's somewhere you're not allowed to be. So be smart and just fly away while you still can, okay? PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_001_ThesePlatformsAre=These platforms are Nine Tails territory now. We control the skies and we control the ground. I mean I knew it was only a matter of time before they sent someone in to try and take these back, but I really thought Crusader would at least try themselves before begging rando civilians to throw away their lives instead of risking their own. Anyway, I'm gonna tell you what I told them. I got people on every platform who are more than capable of handling some weekend warrior CDF scags like you. I'll give you one chance to get back on that shuttle, otherwise you're fair game. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_002_WhyTheHell=Why the hell do the CDF have to come in and wreck some good old-fashioned chaos? I mean, we're not messing with you, so why the hell do you wanna risk your life for those chickenshits at Crusader who don't even have the sack to defend their own territory? Take a second and think it over, we can blast any ship that comes near us out of the sky. I've got heavy-hitters locking down each of the platforms. You don't stand a chance, so just take my advice; get back on the shuttle, go home, and pop a Pips. You'll live longer. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_003_CrusadersEvenMore=Crusader's even more pathetic than we thought to rely on civvies to save their ass. We control the skies around all these platforms so there ain't nobody getting close that ain't a friend of Nine Tails and each island is controlled by someone you really don't want to be messing with, so best thing you can do is get back on that shuttle. It ain't your problem. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_001_YouProbablyThink=You probably think you're making good progress so far. And yeah, maybe we started off underestimating you, but don't worry, that'll change. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_002_YeahGreatYou=Yeah, great. You survived this far. But if you think it's gonna get any easier you're in for a world of hurt. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_003_AllRightYou=All right, you made it this far, sure. You got lucky. It's not gonna last. Trust me. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_001_WhyTheHell=Why the hell won't you just die already? No bloody way am I'm losing to you CDF shitheads. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_002_WhyWontYou=Why won't you all just walk away? You're acting like Crusader is someone worth protecting. Hell with it, we got something special cooked up for you. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_003_GoddammitYouVolunteers=Goddammit! You volunteers couldn't just keep out of our business, could you? I got better things to do than deal with your stupid ass. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_001_YouDontReally=You don't really think you're going to make a difference here, do you? Trust me, we're still in control here. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_002_IGottaTell=I gotta tell ya, I'm getting pretty sick and tired of you interfering with Nine Tails business. Gloves are coming off. PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_003_SoYouManaged=So you managed to slightly interupt our plans here, you want an award or something? Whatever, I'm getting tired of dealing with you. This ends now. PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_001_JustYouAnd=Just you and me now. Let's see what you've got. PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_002_WhereTheHell=Where the hell you at?! Let's do this. PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_003_ComeOnAsshole=Come on, asshole. Time to settle this shit. PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_001_YouDidntWin=You didn't win here. (pained laugh) You didn't stop shit? PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_002_DontYouWorry=Don't you worry. We'll do this again real soon? PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_003_YeahAllRight=Yeah, all right. That was a good scrap? PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_001_IToldYou=I told you the CDF wouldn't stand a chance against the Nine Tails. To anybody who survived, remember this and don't ever cross us again. PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_002_SorryWeHad=Sorry we had to kill some of you, but maybe in the future, you all should think twice before fighting some company's battles for them. PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_003_ThanksForKeeping=Thanks for keeping us entertained while we did our work, CDF. You certainly kept things lively. PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_001_WellShitGuess=Well, shit. Guess I'm all out of people. Then fine, you all want a fight? Head to the barge and let's fight. PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_002_YouBastardsGot=You bastards got all of them? even Stax. All right then. Come to the barge and I'm gonna give you CDF shitheads a personal demonstration of what the Nine Tails are really capable of. PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_003_SoThisIs=So this is it, eh? Just me against an army of some over-eager volunteering do-gooders. Fine. It's time I got my hands bloody. I'll be waiting for you on the barge. Better bring your A-game. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_001_YouHearThat=You hear that, Remy? You got some company. If they cause a problem, you show them what Nine Tails can do. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_002_RemyYouCopy=Remy, you copy? You got another CDF sucker heading your way. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_003_RemyLookAlive=Remy, look alive. CDF's en route to your island. If they don't get back on that shuttle, you make 'em regret it. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_001_HeyAckerYou=Hey Acker, you there? You got some trouble coming in. Make it hurt. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_002_AckerLookAlive=Acker, look alive. CDF's making their way to you. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_003_GetYourGame=Get your game face on, Acker. You got some company. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_001_NowYouGotta=Now you gotta deal with Scorch. You all right with that, Scorch? PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_002_HeyScorchGot=Hey Scorch. Got some more kindling for you to burn. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_003_ScorchImTrusting=Scorch, I'm trusting you to handle this. You got me? PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_001_StaxYouGot=Stax, you got some trouble headed your way. Watch yourself. PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_002_ItsUpTo=It's up to you, Stax. You got this? PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_003_YoureOnDeck=You're on deck, Stax. Watch out for this one, okay? PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_001_SolankiWasRemys=Solanki was Remy's first real assignment and to be honest, I hoped he'd at least be able to hold his own against some pissant volunteers, but I'll bitch him out about that when he regens. The CDF won't get that lucky again. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_002_YouMayHave=You may have taken out Remy, but he was a newby compared to what's coming, so don?t think it's gonna get any easier from here. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_003_NotSurprisedYou=Not surprised you lot got the better of Remy. Kid talks too much. Probably could've lasted longer if he wasn't shooting his mouth off. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_001_GoddammitIllAdmit=Goddammit? I'll admit, I wasn't expecting Acker to get punched out like that. You CDF just won't quit, will you? PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_002_GottaSayIm=Gotta say, I'm a little surprised you all managed to take out Acker. I mean, the guy was a certifiable lunatic. He made Vanduul seem tame, so it's probably better for all of us that he's out of the picture. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_003_ShitTakingOut=Shit. Taking out Acker ain't nothing to sneeze at. But, who knows, maybe you just caught him having a bad day. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_001_IllBeDamned=I'll be damned. Some nobody CDF volunteers took out Scorch... Must've gotten lucky. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_002_GettingKindaSick=Getting kinda sick of the CDF taking out my people, but I guess that's life, huh. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_003_ShitGuessYou=Shit? guess you put Scorch out of his misery, huh. You know, you CDF are really starting to piss me off. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_001_HowTheHell=How the hell did you get to Stax so fast? He didn't deserve to go out like that. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_002_ICantBelieve=I can't believe you got to him so quick. Stax and I came up together. The CDF's gonna pay for taking him out like some scag. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_003_EightYearsStax=Eight years? Stax and I ran together for eight years? pulled more jobs and got outta more scrapes than you can imagine. And just like that, he's gone. You're gonna pay for that. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_001_StaxDidntDeserve=Stax didn't deserve to go out like that, you scag shit. You all better get ready because there's no way I'm letting of you CDF bastards walk away from this. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_002_YouKnowIts=You know, it's damn near impossible to find people you can trust in this game. And you all just killed him. The one person I knew would have my back no matter what. Guess I'm gonna have to handle this myself afterall. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_003_ImGonnaHurt=I'm gonna hurt you bastards real bad for what you did to Stax. Any of you step foot on this barge and I'll show you how serious I am. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_001_ICantBelieve=I can't believe you all did Stax like that? You're all dead. You hear me? That was my friend. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_002_ThatWasMy=That was my friend. I'm gonna make you CDF bastards pay for what you did. And don't think for a second that you're gonna get a quick death. PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_003_YouKilledMy=You killed my friend. Big mistake. I'm gonna find each and every one of you and torture you so bad, your regen's gonna be screamin' in pain. PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_001_YouKnowWhat=You know what? I'm sick of watching inept dipshits try and take you out. PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_002_DidYouKnow=Did you know that every time you regen you get stronger? Win or lose, I'll be back stronger than ever before. PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_003_ComeOnYou=Come on, you and me, let's do this! Whooo! PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_001_IllSeeYou=I'll? see you soon? PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_002_YouThinkThis=You think this is over? I'll be back? PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_003_ImReadyIm=I'm ready? I'm ready? I'm? PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_001_OhYeahBoss=Oh yeah, boss. Don't you worry. I got 'em. I'll beat them so bad, their regen's gonna wake up in pain. PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_002_ImGoingBy=I'm going by Phoenix now, but yeah, we got this place on lock. PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_003_OhHellYeah=Oh, hell yeah. I'll smoke 'em so fast, they'll regen before they know what hit them. PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_001_YouThinkYou=You think you can just look into fire and walk away? Nobody walks away. It gets us all. PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_002_ItsTimeAre=It's time. Are you ready? Are you ready to face what comes next? PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_003_TheFireCouldnt=The fire couldn't kill me. What makes you think you'll do any better? PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_001_WhyIsIt=Why is it cold? PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_002_ILostThe=I lost the fire. Where did it go? Where did it go? PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_003_WhatWhatIs=What? what is that? PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_001_WhatYeahWere=What? Yeah, we're ready. PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahTheyllBurn=Yeah, they'll burn. They'll burn like all the rest. PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_003_SureWeGot=Sure, we got a special welcome planned. PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_001_HellWithIt=Hell with it, I'll kill you myself. PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_002_ImGonnaSend=I'm gonna send you to a deep dark place and I'm gonna have fun doing it. PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_003_TimeToGo=Time to go to sleep, shithead. PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_001_YouAintShit=You ain't shit? PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_002_NoNoNo=No no no no?. PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_003_ScrewYouYou=Screw you? you ain't gonna be the last of? PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_001_YouKnowYoud=You know, you'd think people would do what the heavily armed criminals order them to do. Pretty surprising how many didn't, huh? PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_002_OhThemYeah=Oh, them? Yeah, I wasn't quite sure if my guns were working right. As you can see, they're working fine. PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_003_RenToldMe=Ren told me to control the hostages. They looked pretty controlled to me. PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_001_NoProblemoIll=No problemo. I'll make 'em feel real welcome. PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_002_OhNoAre=Oh no. Are they here to save everybody? (laugh) Good luck with that. PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_003_BringEmOn=Bring 'em on, I've been getting bored over here. PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_001_AllRightYou=All right, you asked for it. I'm not gonna go easy on you. PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002_WhereYouAt=Where you at? Come on, let's do this! PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002b_WhereYouAt=Where you at? Come on, let's do this! PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002c_WhereYouAt=Where you at? Come on, let's do this! PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_003_YouReadyTo=You ready to do this? Let's go then. PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_001_IllBeDamned=I'll be damned? that really hurts? PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_002_ThisIsSome=This is some bullshit... PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_003_IsThatA=Is that a stormwal calling? PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_001_YouGotIt=You got it, boss. We'll be ready. PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahAllRight=Yeah, all right. This whole thing's starting to remind me of that raid we did back in '46. PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_003_IGotYour=I got your back, boss. We'll handle 'em. PU_ORISONANN01_F_LPA_Announce_Platform_Approach_IG_001_TheNextShuttle=The next shuttle is approaching the station. PU_ORISONANN01_F_LPA_Announce_Platform_Arriving_IG_001_ShuttleNowArriving=Shuttle now arriving. Please make way for disembarking passengers. PU_ORISONANN01_F_LPA_Announce_Platform_ComingSoon_IG_001_OrisonSkywayShuttle=Orison Skyway Shuttle Service is expanding! This station will be opening soon with even more connecting flights. PU_ORISONANN01_F_LPA_Announce_Platform_Delay_IG_001_AttentionWereExperiencing=Attention. We're experiencing a slight delay in service. Please stand by. PU_ORISONANN01_F_LPA_Announce_Platform_Departing_IG_001_LastCallFor=Last call for passengers. The shuttle is preparing to depart. PU_ORISONANN01_F_LPA_Announce_Platform_OutOfService_IG_001_AttentionThisStation=Attention. This station is currently out of service. Apologies for the inconvenience. PU_ORISONANN01_F_LPA_Announce_Platform_ServiceResumed_IG_001_AttentionShuttleService=Attention. Shuttle service has now resumed. Thank you for your patience. PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_001_AtOrisonSkyway=At Orison Skyway Shuttle Service, we aim to make getting there half the fun. Please enjoy your flight. PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_002_EnjoyingTheView=Enjoying the view? Our recently redesigned Crusader Industries shuttle craft feature expanded vista opportunities with their signature crystal canopies. PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_003_ProvidingConnectionsTo=Providing connections to all major platforms, Crusader Industries is happy to offer free and convenient transit to all visitors aboard the Orison Skyway Shuttle Service. Have a pleasant stay. PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_004_AFriendlyReminder=A friendly reminder to check for your personal belongings before and after all shuttle flights and to dispose of any trash at appropriate receptacles. No stress, no mess. PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_005_MissYourShuttle=Miss your shuttle? Not a problem. Another shuttle will be along shortly. At Orison Skyway Shuttle Service, more flights means less worries. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_001_WelcomeToThe=Welcome to the August Dunlow Spaceport, Crusader's gateway to the stars. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_002_ThankYouFor=Thank you for visiting Orison, the heart and headquarters of Crusader Industries. Where dreams take flight. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_003_BeSureTo=Be sure to explore and discover all Orison has to offer. With so much to see and do, Crusader is a journey worth making. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_004_SafetyIsA=Safety is a top priority for all of us at Crusader and we want your help. Keep track of all personal effects, follow all safety announcements, and report any concerns to Crusader Security. Together we can set your visit on the right course. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_005_2955MarksThe=2955 marks the centennial anniversary of the first orbital platform built on Crusader. Join us in celebrating a 100 years of incredible engineering and the tireless efforts of those who work everyday to keep Orison afloat. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_006_ThisIsA=This is a reminder that flight status and hangar information may change. Be sure to double check flight information on your mobiGlas or one of the conveniently located information signs throughout the terminal. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_007_LookingForYour=Looking for your next stop after visiting Crusader? Consider the lunar siblings Cellin, Daymar, and Yela. These beautifully preserved moons offer adventure and stunning natural vistas just waiting to be discovered. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_008_NewVisitorsTo=New visitors to Orison may sometimes find that they are experiencing a mild sense of vertigo as they acclimate to the elevation. Remember to breathe freely, stay hydrated, and take plenty of rest breaks. If symptoms persist, please contact a medical professional for additional assistance. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_009_DidYouEnjoy=Did you enjoy the stunning wonder of Crusader's very own gentle giants, the stormwals? Then why not take one of your very own home with a soft and loveable Finley the Stormwal plush. Available throughout the terminal. PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_010_AsPartOf=As part of our ongoing "Crusader Cares" program to improve the lives of everyone in the empire, Crusader Industries will be donating 10% of all spaceport food sales to help stamp out hunger. Together, we're making a difference. PU_ORISONANN01_F_LPA_Announce_Tram_Delay_IG_001_WeAreCurrently=We are currently experiencing an unexpected delay. Please remain where you are while we work to correct the situation. PU_ORISONANN01_F_LPA_Announce_Tram_DoorsClosing_IG_001_PleaseClearThe=Please clear the hatch. Shuttle will be departing. PU_ORISONANN01_F_LPA_Announce_Tram_Malfunction_IG_001_ThisShuttleIs=This shuttle is experiencing technical issues. Please remain where you are while we work to correct the situation. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_AugustDunlow_IG_001_NextStopAugust=Next stop - August Dunlow Spaceport, Crusader's gateway to the stars. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_Cloudview_IG_001_NextStopCloudview=Next stop - Cloudview Center, where visitors can enjoy stunning views, memorable art, delicious dining and drinks, and Empire-class accommodations. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_EasyIsland_IG_001_NextStopSolanki=Next stop, Solanki Platform, home to temporary residences for VIPs like you. Passengers who have reservations at the Hoshki center or the Abe towers should disembark at this stop. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_HardIsland_IG_001_NextStopHartmoore=Next stop, Hartmoore Platform, home to the next generation of combat ships and military transports from Crusader Industries. This platform is only accessible to valid clients who have already been prescreened. Due to security protocols, passengers should not disembark unless they have an active appointment with a Crusader representative. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IG_001_ApproachingNextStation=Approaching next station. If this is your stop, please prepare to disembark. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IntroIsland_IG_001_NextStopThe=Next stop, the Valet Station. We at Crusader Industries would like to thank you for visiting us today and hope that we'll be doing business with you in the future. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_MedIsland_IG_001_NextStopBrushwood=Next stop, Brushwood Platform. Any passengers representing business or other private sector buyers are invited to disembark upon arrival and take a look at the exciting new lineup of commercial transports from Crusader Industries. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_ProvidenceIndustrial_IG_001_NextStopProvidence=Next stop - Providence Industrial Platform, home to the famous Crusader Industries' shipyards. PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_VisionCenter_IG_001_NextStopThe=Next stop, the Vision Center. Your gateway to world-class events and entertainment. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_AugustDunlow_IG_001_NowArrivingAt=Now Arriving at August Dunlow Spaceport. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_Cloudview_IG_001_NowArrivingAt=Now arriving at Cloudview Center. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_EasyIsland_IG_001_NowArrivingAt=Now arriving at Solanki Platform. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_HardIsland_IG_001_NowArrivingAt=Now arriving at Hartmoore Platform. Only authorized passengers are invited to disembark. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IG_001_NowArrivingAt=Now arriving at station. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IntroIsland_IG_001_NowArrivingAt=Now arriving at the Valet Station. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_MedIsland_IG_001_NowArrivingAt=Now arriving at Brushwood Platform. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_ProvidenceIndustrial_IG_001_NowArrivingAt=Now arriving at Providence Industrial Platform. PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_VisionCenter_IG_001_NowArrivingAt=Now arriving at the Vision Center. PU_ORISONANN01_F_LPA_Announce_Tram_StandClear_IG_001_StandClearHatch=Stand clear. Hatch now opening. PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Done_IG_001_AttentionTheEnvironmental=Attention. The environmental hazard has been contained. You are now free to proceed as normal. Thank you and have a great day. PU_ORISONANN01_F_LPA_Warn_EnviroHazard_InProgress_IG_001_WarningTheEnvironmental=Warning. The environmental hazard is still in progress. We are working to resolve the issue. Please remain calm and thank you for your patience. PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Remain_IG_001_WarningAnEnvironmental=Warning. An environmental hazard has been detected. Please remain where you are until notified otherwise. Repeat. Please remain where you are. PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Vacate_IG_001_WarningAnEnvironmental=Warning. An environmental hazard has been detected. Please vacate the immediate area in a calm and orderly fashion. Repeat. Please safely vacate the area. PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Begin_IG_001_StandbyForPlatform=Standby for Platform Elevation Correction. PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Done_IG_001_PlatformElevationCorrection=Platform Elevation Correction is now complete. You are now free to proceed as normal. Thank you and have a great day. PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Failure_IG_001_AttentionThisPlatform=Attention, this platform is currently suffering a critical thruster failure. We advise all occupants to calmly evacuate the platform until further notice. PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Prepare_IG_001_AttentionThisPlatform=Attention. This platform will be undergoing routine elevation correction momentarily. You may notice some slight movement and vibration during this maintenance operation. Please use caution while the platform is in motion, secure any belongings, and keep a safe distance from the edge. Thank you. PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_FirstOccur_IG_001_WarningTheRestricted=Warning. The restricted area around this platform will activate in a few moments. All unauthorized pilots are advised to leave the area immediately. PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_LastOccur_IG_001_AttentionTheRestricted=Attention, the restricted area will actively momentarily. This is your final warning to clear the area or be flagged as a trespasser. PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Done_IG_001_AttentionCrusaderSecurity=Attention. Crusader Security has given the all clear. You are now free to proceed as normal. Thank you and have a great day. PU_ORISONANN01_F_LPA_Warn_SecurityThreat_InProgress_IG_001_AttentionThisIs=Attention. This is an update on the ongoing Crusader Security alert. A resolution to the situation is actively being worked on. Please remain calm and thank you for your patience. PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Remain_IG_001_AttentionThisIs=Attention. This is a Crusader Security alert. For your safety, please remain where you are until notified otherwise. Repeat. Please remain where you are. Thank you. PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Vacate_IG_001_AttentionThisIs=Attention. This is a Crusader Security alert. Please safely and calmly vacate the area. Repeat. Please safely vacate the area. PU_ORISONANN01_F_LPA_Warn_Tram_Collision_IG_001_WarningCollisionDetected=Warning. Collision detected. Brace for impact. PU_ORISONANN01_F_LPA_Warn_Tram_Emergency_IG_001_AttentionThisIs=Attention. This is an emergency. Please safely and quickly exit the shuttle. PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_AttentionSecurityTo=Attention, security to Nephrology. Security to Nephrology. PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_AttentionCodeOrange=Attention, Code Orange. Biological Removal team report to the lower hangar. Code Orange. Bio-Removal team to lower hanger. PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_AttentionCodeBlue=Attention, Code Blue. Emergency Triage Unit standby. Code Blue incoming. PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionResponseTeam=Attention, Response Team report to ICU. Response Team needed in ICU. PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionTechnicalSupport=Attention, technical support to Zero-Gravity ward. Tech support to Zero-Gravity. PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_001_EveryoneHereAt=Everyone here at Orison General is dedicated to delivering top of the line care. Whether you?re here for an annual check-up or about to enter surgery, you can count on the staff at Orison General to do everything possible to make this experience a positive one. Saving lives, it?s our business. PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_002_BetweenOurAward=Between our award winning care to our state-of-the art labs and operating rooms, Orison General provides that personal touch that will be with you every step of the way on your path to recovery. PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_003_NotAllPathfinders=Not all pathfinders fly ships. Orison General prides itself on having one of the best Medical Research Departments in the UEE. Our team uses pioneering medical techniques and technology in the hopes of discovering the next medical breakthrough. Because only together can we make medicine better. PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_004_AtOrisonGeneral=At Orison General, it?s all hands on deck when it comes to protecting your health. That's why we're so proud to be the Winner of the Best Care Award in 2944 and 2945. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_AttentionDrBuhari=Attention Dr. Buhari, please contact Nanobiology. Dr. Buhari please contact Nanobiology. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_AttentionDrAbsher=Attention Dr. Absher, please check in with Orthopaedics. Dr. Absher to Orthopaedics. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AttentionAdministratorTamashiro=Attention, Administrator Tamashiro, you are needed in the trauma center. Administrator Tamashiro, you are needed in the trauma center. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_AttentionCouldA=Attention, could a pharmacy tech please comm the oncology wing. Pharmacy tech, please comm oncology. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_AttentionWouldThomas=Attention, would Thomas Higashi please report to the Recovery Ward nurses' station. Thomas Higashi, please report to the nurses' station in the Recovery Ward. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_AttentionReggieGosset=Attention Reggie Gosset, you are needed in Imaging Services. Reggie Gosset, you are needed in Imaging Services. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrVoelker=Paging Dr. Voelker, you're wanted in Cybernetics. Dr. Voelker you're needed in Cybernetics. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_AttentionWouldFlorence=Attention, would Florence Choi please report to the Admissions Desk. Florence Choi, your family is waiting for you at the Admissions Desk. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_AttentionWouldThe=Attention, would the cardio physician-on-duty contact the Long Term Care desk. Cardio physician-on-duty, please contact Long Term Care. PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_AttentionCouldThe=Attention, could the owner of the RSI Apollo reg-tag J4542KL09 please contact hangar services. Apollo J4542KL09 contact hangar services. PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_RememberDontWait=Remember, don't wait until it's too late. If you're experiencing any new health issues, symptoms, or discomfort be sure to talk to our staff. They're here to help you live your best life. PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_RecoveryRequiresRest=Recovery Requires Rest. For the sake of our healing patients, please keep noise to a minimum, respect our quiet hours, and keep weapons stowed while on hospital grounds. Our patients and staff thank you. PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_TheRightDose=The right dose can make all the difference. Please read all pharmacutical instructions carefully and always take the proper amount of medication at the proper time. Incorrect or missed doses can have serious effects on your recovery. PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_AtOrisonGeneral=At Orison General, we prioritize patient safety. When admitting yourself or a loved one, remember to inform us of any allergies, underlying health issues, or other important circumstances related to your visit. PU_ORISONHOSP01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has been resolved. You are free to resume normal activities. PU_ORISONHOSP01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=Attention, we are currently working to resolve the ongoing emergency situation. Please standby for further announcements. PU_ORISONHOSP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=Attention, this is an emergency announcement. All staff, patients, and visitors are requested to shelter in place until further notice. Again, please shelter in place until the situation is resolved. PU_ORISONHOSP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=Attention, this is an emergency announcement. All staff, patients, and visitors are requested to safely vacate the premises. Patients unable to vacate will be cared for according to emergency protocols. Again, please safely vacate the premises as soon as possible. PU_ORISONHOSP01_F_LPA_Welcome_Hospital_Orison_IG_001_WelcomeToOrison=Welcome to Orison General Medstation, where better health is within reach. PU_OUTLAWMED1_SK_Busy_IG_001_NotTheTime=Not the time, chief. PU_OUTLAWMED1_SK_Busy_IG_002_ComeBackLater=Come back later. Kinda in the middle of something. PU_OUTLAWMED1_SK_ConvoCont_IG_001_Yeah=Yeah? PU_OUTLAWMED1_SK_ConvoCont_IG_002_Damn=Damn... PU_OUTLAWMED1_SK_ConvoCont_IG_003_Okay=Okay. PU_OUTLAWMED1_SK_ConvoCont_IG_004_YeahSure=Yeah, sure. PU_OUTLAWMED1_SK_Farewell_IG_001_SeeYouSoon=See you soon. PU_OUTLAWMED1_SK_Farewell_IG_002_Later=Later. PU_OUTLAWMED1_SK_Greetings_IG_001_HeyThere=Hey there. PU_OUTLAWMED1_SK_Greetings_IG_002_WhatCanI=What can I do for ya? PU_OUTLAWMED1_SK_Greetings_IG_003_Yo=Yo PU_OUTLAWMED1_SK_HealthComment_Low_IG_001_HolyShitYou=Holy shit. You got tuned up. PU_OUTLAWMED1_SK_HealthComment_Low_IG_002_DamnHowYou=Damn. How you still walking? PU_OUTLAWMED1_SK_HealthComment_Med_IG_001_HadARough=Had a rough one, huh? PU_OUTLAWMED1_SK_HealthComment_Med_IG_002_IdHateTo=I'd hate to see the other guy. PU_OUTLAWMED1_SK_PlayerWakes_DuringOp_IG_001_IDroppedIt=Huh, I dropped it, I dropped it! PU_OUTLAWMED1_SK_PlayerWakes_Recovery_IG_001_HeyYouAll=Hey, you all right? That was a lotta blood. I didn't think you were gonna make it. Had the organ farmers circling like Teezers. Anyway, when you feel up to it, I'm gonna have to kick you out. Gotta use the bed. You're welcome, by the way. PU_OUTLAWMED1_SK_Request_Affirm_IG_001_OnIt=On it. PU_OUTLAWMED1_SK_Request_Affirm_IG_003_YeahOkay=Yeah, okay. PU_OUTLAWMED1_SK_Request_Neg_IG_002_YeahIDont=Yeah, I don't think I'm gonna do that. PU_OUTLAWMED1_SK_Request_Neg_IG_004_ThatsProbablyNot=That's probably not gonna happen. PU_OUTLAWMED1_SK_SuggestTerm_IG_001_YeahImNot=Yeah, I'm not sure. Maybe try the terminal. PU_OUTLAWMED1_SK_SuggestTerm_IG_002_NoClueCheck=No clue. Check the terminal. PU_OUTLAWMED2_SK_Busy_IG_001_NotTheTime=Not the time, chief. PU_OUTLAWMED2_SK_Busy_IG_002_ComeBackLater=Come back later. Kinda in the middle of something. PU_OUTLAWMED2_SK_ConvoCont_IG_001_Yeah=Yeah? PU_OUTLAWMED2_SK_ConvoCont_IG_002_Damn=Damn... PU_OUTLAWMED2_SK_ConvoCont_IG_003_Okay=Okay. PU_OUTLAWMED2_SK_ConvoCont_IG_004_YeahSure=Yeah, sure. PU_OUTLAWMED2_SK_Farewell_IG_001_SeeYouSoon=See you soon. PU_OUTLAWMED2_SK_Farewell_IG_002_Later=Later. PU_OUTLAWMED2_SK_Greetings_IG_001_OhHeyThere=Oh, Hey there. PU_OUTLAWMED2_SK_Greetings_IG_002_WhatCanI=What can I do for ya? PU_OUTLAWMED2_SK_Greetings_IG_003_Yo=Yo. PU_OUTLAWMED2_SK_HealthComment_Low_IG_001_HolyShitYou=Holy shit. You got tuned up. PU_OUTLAWMED2_SK_HealthComment_Low_IG_002_DamnHowYou=Damn. How you still walking? PU_OUTLAWMED2_SK_HealthComment_Med_IG_001_HadARough=Had a rough one, huh? PU_OUTLAWMED2_SK_HealthComment_Med_IG_002_IdHateTo=I'd hate to see the other guy. PU_OUTLAWMED2_SK_PlayerWakes_DuringOp_IG_001_OhIDropped=Oh I dropped it! I dropped it! Ohhh I dropped it PU_OUTLAWMED2_SK_PlayerWakes_Recovery_IG_002_WhoaaaIThought=Whoaaa. I thought you were dead for sure. We took some chances, you know? Weren't sure how they were gonna pan out. Anyway, if you don't collapse from faulty patchwork, you should be good to go. PU_OUTLAWMED2_SK_Request_Affirm_IG_001_OnIt=On it. PU_OUTLAWMED2_SK_Request_Affirm_IG_002_YeahOkay=Yeah, okay. PU_OUTLAWMED2_SK_Request_Neg_IG_001_YeahIDont=Yeah, I don't think I'm gonna do that. PU_OUTLAWMED2_SK_Request_Neg_IG_002_ThatsProbablyNot=That's probably not gonna happen. PU_OUTLAWMED2_SK_SuggestTerm_IG_001_YeahImNot=Yeah, I'm not sure. Maybe try the terminal. PU_OUTLAWMED2_SK_SuggestTerm_IG_002_NoClueCheck=No clue. Check the terminal. PU_OUTLAWPILOT1_CV_CallBackup_IG_001_INeedA=Need a hand! PU_OUTLAWPILOT1_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! PU_OUTLAWPILOT1_CV_CallBackup_IG_003_SomeHelpOver=Some help over here! PU_OUTLAWPILOT1_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! PU_OUTLAWPILOT1_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! PU_OUTLAWPILOT1_CV_Celebrate_IG_001_HellYeah=Hell yeah! PU_OUTLAWPILOT1_CV_Celebrate_IG_002_Nice=Nice! PU_OUTLAWPILOT1_CV_Celebrate_IG_003_ThatsIt=That's it. PU_OUTLAWPILOT1_CV_Celebrate_IG_004_Beautiful=Beautiful. PU_OUTLAWPILOT1_CV_Celebrate_IG_005_ThereWeGo=There we go! PU_OUTLAWPILOT1_CV_DeathThroes_IG_EX_001=(Dying) PU_OUTLAWPILOT1_CV_Expletives_IG_001_DamnIt=Damn it. PU_OUTLAWPILOT1_CV_Expletives_IG_002_AwHell=Aw hell! PU_OUTLAWPILOT1_CV_Expletives_IG_003_YouAss=You ass! PU_OUTLAWPILOT1_CV_Expletives_IG_004_Grragh=Grragh! PU_OUTLAWPILOT1_CV_GetHits_IG_EX_001=(Getting hit) PU_OUTLAWPILOT1_CV_GetHits_IG_EX_002=(Getting hit) PU_OUTLAWPILOT1_CV_GettingShot_IG_001_YouBastard=You bastard! PU_OUTLAWPILOT1_CV_GettingShot_IG_002_StopIt=Stop it! PU_OUTLAWPILOT1_CV_GettingShot_IG_003_GetOffMe=Get off me! PU_OUTLAWPILOT1_CV_GettingShot_IG_004_DamnYou=Damn you! PU_OUTLAWPILOT1_CV_GettingShot_IG_006_YoureGonnaHave=You're gonna have to try harder than that! PU_OUTLAWPILOT1_CV_LastWarning_IG_001_ThatsIt=That's it. You're done. PU_OUTLAWPILOT1_CV_LastWarning_IG_002_YoureDone=You're done. PU_OUTLAWPILOT1_CV_LastWarning_IG_003_ITriedTo=I tried to warn you. PU_OUTLAWPILOT1_CV_LastWarning_IG_004_BadChoice=Bad choice. PU_OUTLAWPILOT1_CV_LastWarning_IG_005_EnoughOfThis=Enough of this. PU_OUTLAWPILOT1_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. PU_OUTLAWPILOT1_CV_MateDestroyed_IG_003_OhYoureGonna=Oh, you're gonna regret doing that. PU_OUTLAWPILOT1_CV_MateDestroyed_IG_004_YouLittle=You little... PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_002_ThisSecsOurs=This sec's ours. Clear out. PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. PU_OUTLAWPILOT1_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. PU_OUTLAWPILOT1_CV_Taunt_IG_002_ThatsAllYou=That's all you got? PU_OUTLAWPILOT1_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? PU_OUTLAWPILOT1_CV_Taunt_IG_004_YoureGonnaDie=You're gonna die sooner or later. All you're doing's wasting time. PU_OUTLAWPILOT1_CV_Taunt_IG_005_YouAgainstMe=You against me? What a joke. PU_OUTLAWPILOT1_CV_Taunt_IG_006_YouGottaDo=You gotta do better than that. PU_OUTLAWPILOT1_CV_Taunt_IG_007_WonderHowMany=Wonder how many creds I could get for your ship. PU_OUTLAWPILOT1_CV_Taunt_IG_008_GeezWheredYou=Geez. Where'd you learn to pilot? PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like that. PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_002_TakeThat=Take that. PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_004_NoWhereTo=No where to run. PU_OUTLAWPILOT2_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! PU_OUTLAWPILOT2_CV_CallBackup_IG_003_SomeHelpOverHere=Some help over here! PU_OUTLAWPILOT2_CV_CallBackup_IG_004_GetOffYour=Get off your lazy ass and help me. PU_OUTLAWPILOT2_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! PU_OUTLAWPILOT2_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! PU_OUTLAWPILOT2_CV_Celebrate_IG_001_HellYeah=Hell yeah! PU_OUTLAWPILOT2_CV_Celebrate_IG_002_Nice=Nice! PU_OUTLAWPILOT2_CV_DeathThroes_IG_EX_001=(Dying) PU_OUTLAWPILOT2_CV_Expletives_IG_004_Grragh=Grragh! PU_OUTLAWPILOT2_CV_MateDestroyed_IG_001_NoNoNo=No, no, no! PU_OUTLAWPILOT2_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. PU_OUTLAWPILOT2_CV_MateDestroyed_IG_003_OhYoureGonna=Oh, you're gonna regret doing that. PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. PU_OUTLAWPILOT2_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. PU_OUTLAWPILOT2_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? PU_OUTLAWPILOT2_CV_Taunt_IG_005_YouAgainstMe=You against me? What a joke. PU_OUTLAWPILOT2_CV_Taunt_IG_007_WonderHowMany=Wonder how many creds I could get for your ship. PU_OUTLAWPILOT2_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. PU_OUTLAWPILOT3_CV_CallBackup_IG_001_NeedAHand=Need a hand! PU_OUTLAWPILOT3_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! PU_OUTLAWPILOT3_CV_CallBackup_IG_003_SomeHelpOver=Some help over here! PU_OUTLAWPILOT3_CV_CallBackup_IG_004_GetOffYour=Get off your lazy ass and help me. PU_OUTLAWPILOT3_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! PU_OUTLAWPILOT3_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! PU_OUTLAWPILOT3_CV_Celebrate_IG_001_HellYeah=Hell yeah! PU_OUTLAWPILOT3_CV_Celebrate_IG_002_Nice=Nice! PU_OUTLAWPILOT3_CV_Celebrate_IG_003_ThatsIt=That's it. PU_OUTLAWPILOT3_CV_Celebrate_IG_005_ThereWeGo=There we go! PU_OUTLAWPILOT3_CV_DeathThroes_IG_EX_001=(Dying) PU_OUTLAWPILOT3_CV_Expletives_IG_001_DamnIt=Damn it. PU_OUTLAWPILOT3_CV_Expletives_IG_002_AwHell=Aw hell! PU_OUTLAWPILOT3_CV_Expletives_IG_004_Grragh=Grragh! PU_OUTLAWPILOT3_CV_GetHits_IG_EX_001=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_002=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_003=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_004=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_005=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_006=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_007=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_008=(Getting hit) PU_OUTLAWPILOT3_CV_GetHits_IG_EX_009=(Getting hit) PU_OUTLAWPILOT3_CV_GettingShot_IG_001_YouBastard=You bastard! PU_OUTLAWPILOT3_CV_GettingShot_IG_002_StopIt=Stop it! PU_OUTLAWPILOT3_CV_GettingShot_IG_004_DamnYou=Damn you! PU_OUTLAWPILOT3_CV_GettingShot_IG_005_KnockItOff=Knock it off! PU_OUTLAWPILOT3_CV_GettingShot_IG_006_YoureGonnaHave=You're gonna have to try harder than that! PU_OUTLAWPILOT3_CV_LastWarning_IG_001_ThatsItYoure=That's it. You're done. PU_OUTLAWPILOT3_CV_LastWarning_IG_002_ITriedTo=I tried to warn you. PU_OUTLAWPILOT3_CV_LastWarning_IG_003_BadChoice=Bad choice. PU_OUTLAWPILOT3_CV_LastWarning_IG_004_EnoughOfThis=Enough of this. PU_OUTLAWPILOT3_CV_MateDestroyed_IG_001_NoNoNo=No, no, no! PU_OUTLAWPILOT3_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. PU_OUTLAWPILOT3_CV_MateDestroyed_IG_004_YouLittle=You little... PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. PU_OUTLAWPILOT3_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. PU_OUTLAWPILOT3_CV_Taunt_IG_002_ThatsAllYou=That's all you got? PU_OUTLAWPILOT3_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? PU_OUTLAWPILOT3_CV_Taunt_IG_004_YoureGonnaDie=You're gonna die sooner or later. All you're doing's wasting time. PU_OUTLAWPILOT3_CV_Taunt_IG_006_YouGottaDo=You gotta do better than that. PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like that. PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_002_TakeThat=Take that. PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_004_NoWhereTo=No where to run. PU_PACHECO_MG_Affirm_IG_001_Yeah=Yeah. PU_PACHECO_MG_Affirm_IG_002_Sure=Sure. PU_PACHECO_MG_Affirm_IG_003_Fine=Fine PU_PACHECO_MG_Affirm_IG_004_Ok=Ok. PU_PACHECO_MG_Affirm_IG_005_ThatWorks=That works. PU_PACHECO_MG_AppearanceComment_Good_IG_001_DidYouDress=Did you dress up for me? PU_PACHECO_MG_AppearanceComment_Good_IG_001b_DidYouDress=Did you dress up for me? PU_PACHECO_MG_AppearanceComment_Good_IG_002_LookAtThe=Look at the big stepper. PU_PACHECO_MG_AppearanceComment_Good_IG_003_DigTheOutfit=Dig the outfit. PU_PACHECO_MG_Busy_IG_001_NotNow=Not now. PU_PACHECO_MG_Busy_IG_002_LookImGetting=Look, I'm getting pulled in a million different directions. We'll have to do this another time. PU_PACHECO_MG_Busy_IG_003_BackOff=Back off. PU_PACHECO_MG_Busy_IG_SIT_001_NotNow=Not now. PU_PACHECO_MG_Busy_IG_SIT_002_LookImGetting=Look, I'm getting pulled in a milion different direction. We'll have to do this another time. PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_001_GoodToHear=Good to hear. Let's hope your execution matches your enthusiasm. PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_003_GladThatsSorted=Glad that's sorted. PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_001_WhyYouEven=Why you even talking to me if you're not interested in working? PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_003_FineYouDont=Fine. You don't want it, someone else will. PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_002_YourCallNot=Your call. Not sure how much longer it'll be available, but hit me up if you reconsider. PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_003_OkayIllBe=Okay. I'll be here if you actually wanna make some money. PU_PACHECO_MG_Comms_Farewell_IG_002_SigningOff=Signing off. PU_PACHECO_MG_Comms_Farewell_IG_003_Later=Later. PU_PACHECO_MG_Comms_ForgivesPlayer_IG_001_ImShortOn=I'm short on personnel, so that means it's your lucky day. You get one more chance to prove you're not a complete screwup. PU_PACHECO_MG_Comms_InstructVisit_IG_001_IdPreferTo=I'd prefer to discuss the details in person, though. PU_PACHECO_MG_Comms_InstructVisit_IG_003_YouKnowWhere=You know where to find me. PU_PACHECO_MG_Comms_MissionComplete_IG_001_EverythingLooksGood=Everything looks good. Nice work. PU_PACHECO_MG_Comms_NewMission_IG_002_ThingsAreStarting=Things are starting to pick up pace and I could use some extra hands. PU_PACHECO_MG_Comms_NewMission_IG_003_IfYoureStill=If you're still looking for work, I may have found something. PU_PACHECO_MG_Comms_PaymentSent_IG_001_IllGetPayment=I'll get payment cleared right away. PU_PACHECO_MG_Comms_PaymentSent_IG_003_ExpectPaymentShortly=Expect payment shortly. PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_001_NowITold=Now I told you to bring that stuff back, but you didn't listen. What happens next is on you. PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_003_YouReallyDont=You really don't understand who you're dealing with, do you? You're gonna find out real soon. PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_002_SoLastI=So, last I checked, you were still holding onto a few things of ours. I'll give you the benefit of the doubt that this was just a slight oversight on your part. PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_004_IveGotSome=I've got some very unhappy people breathing down my neck about that stuff you still haven't returned. Be best for both of us if it finds its way back, fast. PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_001_RememberToReturn=Remember to return what you have. Don't make me have to track you down for it. PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_003_MakeSureTo=Make sure to bring back everything you picked up. PU_PACHECO_MG_ConvoCont_Bored_IG_001_UhHuh=Uh-huh. PU_PACHECO_MG_ConvoCont_Bored_IG_002_Yuuup=Yuuup. PU_PACHECO_MG_ConvoCont_Bored_IG_003_Hmmm=Hmmm. PU_PACHECO_MG_ConvoCont_Bored_IG_004_Whatever=Whatever. PU_PACHECO_MG_ConvoCont_Neutral_IG_001_Yup=Yup. PU_PACHECO_MG_ConvoCont_Neutral_IG_002_MakesSense=Makes sense. PU_PACHECO_MG_ConvoCont_Neutral_IG_003_Sure=Sure. PU_PACHECO_MG_ConvoCont_Neutral_IG_004_Okay=Okay. PU_PACHECO_MG_ConvoCont_Sarcastic_IG_001_YouDontSay=You don't say. PU_PACHECO_MG_ConvoCont_Sarcastic_IG_002_ThatsUnexpected=That's unexpected. PU_PACHECO_MG_ConvoCont_Sarcastic_IG_003_TellMeMore=Tell me more. PU_PACHECO_MG_ConvoCont_Sarcastic_IG_004_GoOnPlease=Go on, please. PU_PACHECO_MG_ConvoCont_Serious_IG_002_ShutUp=Shut up. PU_PACHECO_MG_ConvoCont_Serious_IG_003_Shit=Shit... PU_PACHECO_MG_ConvoCont_Serious_IG_004_No=No. PU_PACHECO_MG_ConvoCont_Serious_IG_004b_No=No. PU_PACHECO_MG_ConvoRejoin_IG_001_AllRightLets=All right, let's get back to it... PU_PACHECO_MG_ConvoRejoin_IG_002_ImNotGoing=I'm not going to repeat myself, so I'll just pick up from where we left off. PU_PACHECO_MG_ConvoRejoin_IG_003_ReadyToFocus=Ready to focus? Good... PU_PACHECO_MG_ConvoRejoin_IG_004_LetsTryAnd=Let's try and stay on track this time, ok? PU_PACHECO_MG_ConvoRejoin_IG_005_IveGotOther=I've got other shit to do, you know. Stop wasting my time. Anyway... PU_PACHECO_MG_ConvoRejoin_IG_SIT_001_AllRightLets=All right, let's get back to it... PU_PACHECO_MG_ConvoRejoin_IG_SIT_003_ReadyToFocus=Ready to focus? Good... PU_PACHECO_MG_ConvoRejoin_IG_SIT_005_IveGotOther=I've got other shit to do, you know. So Stop wasting my time. Anyway... PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_001_HaveALook=Have a look and see what you think. PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_002_IllNeedAn=I'll need an answer quick. PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_001_Nevermind=Nevermind. PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_002_IfYouDidnt=If you didn't want the job, just say it. PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_001_SoWhatsIt=So what's it gonna be? PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_002_YouInterestedOr=You interested or what? PU_PACHECO_MG_Farewell_Bad_IG_001_IveGotBetter=I've got better places to be. PU_PACHECO_MG_Farewell_Bad_IG_002_IJustCant=I just... can't. PU_PACHECO_MG_Farewell_Bad_IG_003_IThinkIve=I think I've had enough. PU_PACHECO_MG_Farewell_Good_IG_001_ItsBeenA=It's been a pleasure. PU_PACHECO_MG_Farewell_Good_IG_001b_ItsBeenA=It's been a pleasure. PU_PACHECO_MG_Farewell_Good_IG_002_StayMobile=Stay mobile. PU_PACHECO_MG_Farewell_Good_IG_002b_StayMobile=Stay mobile. PU_PACHECO_MG_Farewell_Good_IG_003_UntilNextTime=Until next time. PU_PACHECO_MG_Farewell_Good_IG_003b_UntilNextTime=Until next time. PU_PACHECO_MG_Farewell_Good_IG_004_SeeYouAround=See you around. PU_PACHECO_MG_Farewell_Good_IG_004b_SeeYouAround=See you around. PU_PACHECO_MG_Farewell_Neutral_IG_001_TalkToYa=Talk to ya later. PU_PACHECO_MG_Farewell_Neutral_IG_002_GotToGo=Got to go. PU_PACHECO_MG_Farewell_Neutral_IG_003_Bye=Bye. PU_PACHECO_MG_Farewell_Neutral_IG_004_Later=Later. PU_PACHECO_MG_Greetings_Bad_IG_001_What=What? PU_PACHECO_MG_Greetings_Bad_IG_002_OhJoyLook=Oh joy, look who it is. PU_PACHECO_MG_Greetings_Bad_IG_003_MakeItFast=Make it fast. PU_PACHECO_MG_Greetings_Bad_IG_004_LeaveMeAlone=Leave me alone. PU_PACHECO_MG_Greetings_Good_IG_001_WhatsUp=What's up? PU_PACHECO_MG_Greetings_Good_IG_002_HowYouDoing=How you doing? PU_PACHECO_MG_Greetings_Good_IG_003_HowsTricks=How's tricks? PU_PACHECO_MG_Greetings_Good_IG_004_HeyThereChamp=Hey there, champ. PU_PACHECO_MG_Greetings_Neutral_IG_001_Hey=Hey. PU_PACHECO_MG_Interrupt_IG_001_YeahOkIts=Yeah, ok... It's not like this was important or anything. PU_PACHECO_MG_Interrupt_IG_002_Really=Really? PU_PACHECO_MG_Interrupt_IG_003_YouKiddingMe=You kidding me? PU_PACHECO_MG_Interrupt_IG_004_YoureGonnaDisrespect=You're gonna disrespect me like that? PU_PACHECO_MG_Interrupt_IG_005_ISwearYou=I swear, you got the attention span of a nela bug. PU_PACHECO_MG_Interrupt_IG_SIT_001_YeahOkNot=Yeah, ok... not like this was important or anything. Don't worry PU_PACHECO_MG_Interrupt_IG_SIT_001b_YeahOkNot=Yeah, ok... not like this was important or anything. PU_PACHECO_MG_Interrupt_IG_SIT_002_Really=Really PU_PACHECO_MG_Interrupt_IG_SIT_005_ISwearYou=I swear, you got the attention span of a nela bug. PU_PACHECO_MG_Intro_Approach_V_WP_001_YoureKindaOff=You're Kinda off the beaten path, aren't you? I know, I know, its a strange place to hang out, but I quite like it here. It's quiet. Well, quieter. PU_PACHECO_MG_Intro_Approach_V_WP_002_ImTeciaPacheco=I'm Tecia Pacheco, but people call me Twitch. PU_PACHECO_MG_Intro_Approach_V_WP_003_IfYoureWandering=If you're wandering back here, it says two things to me. One, they're an adventurous spirit. Two, they got time on their hands. Fortunately, I'm a freelance time manager. I keep people busy. So, if you find yourself looking for something to occupy your time then, I know people who are hiring adventurous spirits. PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_001_Hey=Hey! PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_002_OverHere=Over here. PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_002_YouCantWin=You can't win them all, but you're going to have to win one every once in awhile if you want to stay on my good side. PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_004_AtThisPoint=At this point, I'm kinda curious to see if you can do a run without screwing it up. PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_002_WhatHappenedYou=What happened? You were doing so well. So well. Then it all fell apart. But that's life, huh. PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_004_WellAfterAll=Well After all the good you've been doing, I shouldn't be mad about the way that last job went down... but I am. Completing a job should be the standard. PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_001_LetMeExplain=Let me explain something to you. When you screw up, it reflects poorly on me for hiring you in the first place. So don't do it again. PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_004_DontMakeFailure=Don't make failure a habit, ok? Things get real ugly for contractors who can't pull off their contracts. PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_001_OkHeresThe=Ok, here's the thing, I'm only you another job 'cause I'm in a bind. Blow this and we're done. Got it? PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_003_ImAtThe=I'm at the end of my rope with you. Come through on this next assignment or this little partnership is over. PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_002_ICantWork=I can't work with someone I can't trust. Might I suggest another line of work. I hear Casaba is hiring. PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_004_YoureDoneWalk=You're done. Walk away and don't come back. We see you anywhere near our operations, you're dead. PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_001_YouveGotTo=You've got to be kidding me. How the hell do you let yourself get robbed? PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_004_ImSureYoure=I'm sure you're thrilled to still be alive after how that last job went down, but let's just say my people are not. At all. PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_002_YoureEarningQuite=You're earning quite the rep around here. PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_004_IThinkTheres=I think there's some promising opportunities in your future if you keep pulling off jobs like you have been. PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_001_IGottaSay=I gotta say, I'm seldom impressed. Maybe it was a rough childhood. I don't know. But you, you impressed me on that last run. PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_003_OkIllAdmit=Ok, I'll admit it, that last gig was impressive. PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_001_GotWordMy=Got word. My people were pretty pleased with your last performance. PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_002_YouDidGood=You did good on that last job. Keep it up. PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_002_YouBetterGet=You better get your a-game on and soon. Yeah, If I were you, I'd focus real hard on getting this next one right. PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_003_LetMeShow=Let me show you something. This is where your performance for us has been. And this is where we need it to be. Got it? PU_PACHECO_MG_Late_IG_001_DontTakeIt=Don't take it personally, but I just can't right now. PU_PACHECO_MG_Late_IG_002_CantTalkGotta=Can't talk. Gotta go. PU_PACHECO_MG_MidMission_Deactivate_IG_001_SoThatThing=So that thing you were on? Yeah, don't worry about it anymore. Situation was a little more fluid than we thought. PU_PACHECO_MG_MidMission_Deactivate_IG_002_GottaShutYou=Gotta shut you down. The deal's dead. PU_PACHECO_MG_MidMission_Fail_IG_003_WhatHappenedI=What happened? I thought you said you were professional. PU_PACHECO_MG_MidMission_Fail_IG_004_YouHaveNo=You have no idea how much you messed this up for me. PU_PACHECO_MG_MidMission_Greetings_IG_001_Hey=Hey. PU_PACHECO_MG_MidMission_Greetings_IG_003_HeyYouThere=Hey, you there? PU_PACHECO_MG_MidMission_ObjUpdate_IG_002_SoTheresA=So, there's a slight change of plans. Check it out. PU_PACHECO_MG_MidMission_ObjUpdate_IG_003_JustGotWord=Just got word we need to make a few adjustments to the original plan. PU_PACHECO_MG_MidMission_PlayerQuit_IG_001_YouveGotA=You've got a lot of nerve walkin' away from a gig like this. PU_PACHECO_MG_MidMission_PlayerQuit_IG_002_LeavingUsHigh=Leaving us high and dry is not a good idea. PU_PACHECO_MG_MidMission_ReceiveData_IG_002_LooksLikeIt=Looks like it came through. PU_PACHECO_MG_MidMission_ReceiveData_IG_003_TransmissionReceived=Transmission received. PU_PACHECO_MG_MidMission_WarningFail_IG_003_GetYour=Get your shit together before it's too late. PU_PACHECO_MG_MidMission_WarningFail_IG_004_WhatTheHells=What the hell's going on out there? Get back on mission. PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_001_RightHeresThe=Right Here's the deal. I'm gonna need you to ambush some people. I'll hook you up with routes and everything. PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_003_IveGotSome=Ive got some names we'd like erased. We'll let you know where they'll be, you clip them out. PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_001_NowImNot=Now Im Not sure if you're familiar with BlackJack Securities, but they run protection throughout ArcCorp. One of their primary roles is to help secure trade routes. I need some help making one of their routes a little less secure. PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_002_GotAGig=Got a gig pouncing on some Blackjack shitheads. Should be a breeze. Fun too. PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_001_SomeLocalCrews=Some local crews have been targeting some of my associates. Word's come down that a message needs to be sent. A loud and undeniable one. PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_004_OneOfOur=One of our favorite local idiots has been trying to pull together some resistance to our entrepreneurial endeavors. We want to hit them. Remind them about the new power. PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_001_SomeNumbnutWorking=Some numbnut working for BlackJack tagged an associate of mine. Need you to repay the favor. PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_002_IveGotA=Ive Got a BlackJack merc giving us some real trouble. My boss wants the problem to go away. PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_002_MyPeopleAre=My people are, let's say, embroiled in an ideological dispute, at the moment. We tried reasoning with the other party, but it didn't take. That leaves us one option. PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_004_IveGotAn=I've got an asshole living on borrowed breath. Rectify that. PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_001_SoTheresThis=So there's this junkie chemist running product in our system. He makes it pure and cheap, which makes it difficult for a fledgling competitor to enter the market. Now I need you to make his life a little harder by eliminating one of the links to him. PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_003_RememberThatJunkie=Remember that junkie cooking the designer light? Yeah we just ID'd another of his crew. Take them down. PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_001_AlrightIGot=Alright, I got a tough one for you. This one came direct from the boss. PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_003_OkayWordsCome=Okay word's come down. They want to use you for something special. I don't wanna speculate, but it sounds like they're auditioning you. PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001_IGotA=I got a job for you if you're looking to keep busy. PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001b_IGotA=I got a job for you if you're looking to keep busy. PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_002_JustHeardAbout=Just heard about an errand that needs to be sorted. PU_PACHECO_MG_MissionBriefs_Investigate_Collect_IG_SIT_001_OneOfOur=One of our people claimed they got ambushed on a run. Something sounds shakey about that story. I want you to head out and see if they're on the level. PU_PACHECO_MG_MissionBriefs_Investigate_Generic_IG_SIT_001_IGotSome=I got some coordinates of some wreckage floating in the drift. Not quite sure what's out there, bosses didn't bother telling me. Give it a look tell us what you find. PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_003_OneOfOur=One of our ships turned into a mystery wreck out there. I need you to either find the bodies or proof of who did it. PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_004_GotAWreck=Got a wreck I want you to check out. PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_001_NoNothingHere=No. Nothing here for you today. Unless you're into incinerators. PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_003_HeyIAppreciate=Hey, I appreciate your enthusiasm, but it doesn't mean I got anything for you. PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_001_HeresTheDeal=Here's the deal. When my people have their heart set on acquiring something, it's up to me to find the right person for the job. And guess what, that's you. PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_002_NeedYouTo=Need you to repossess a few items that someone took from us. PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_001_SoThisScumbag=So this scumbag double-crossed us and boosted our merch. How 'bout you track down the goods and make an example of him. PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_002_SoSomeIdiot=So Some idiot thought he could steal from us and get away with it. Time to take back what's ours and take out the thief. PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_001_SoTheresThis=So, there's this a local entrepeneur, longtime client of ours, who one day decides he's gonna take his business elsewhere. All I'll say is that he didn't handle it in a professional manner, so we're looking to remind him just how dangerous it is out there. PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_003_WeLostA=We lost a shipment. Need you to get it back. PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_001_ThatShouldBe=That should be it. (beat) You can go now. PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_003_SeeYouAround=See you around. PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_001_MoveAlong=Move along. PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_002_ProbablyBestFor=Probably best for you to get out of here then. PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_003_ThenWereDone=Then we're done here. PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_002_WhatASurprise=What a surprise... you're still alive? PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_003_YouAgain=You again PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_001_HeyThereChamp=Hey there, champ. PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_004_WhatsUp=What's up? PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_002_WereDoneI=We're done. I thought I was clear on that. PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_004_LeaveNow=Leave. Now. PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_002_IdGetBack=I'd get back out there, if I was you. Not everyone I work with is a patient as I am. PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_003_IHiredYou=I hired you to do a job. Not to hang out here. PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_002_WellIGuess=Well, I guess we both learned something today. You don't follow instructions. PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_004_WhatAreYou=What are you doing? You're not supposed to bring this here. PU_PACHECO_MG_Neg_IG_001_No=No. PU_PACHECO_MG_Neg_IG_001b_No=No. PU_PACHECO_MG_Neg_IG_002_IDontThink=I don't think so. PU_PACHECO_MG_Neg_IG_002b_IDontThink=I don't think so. PU_PACHECO_MG_Neg_IG_003_NotGoingTo=Not going to work. PU_PACHECO_MG_Neg_IG_003b_NotGoingTo=Not going to work. PU_PACHECO_MG_Neg_IG_004_HellNo=Hell, no. PU_PACHECO_MG_Neg_IG_004b_HellNo=Hell, no. PU_PACHECO_MG_OffDuty_IG_001_YouWannaTalk=You wanna talk business, find me later. PU_PACHECO_MG_OffDuty_IG_002_DoesItLook=Does it look like I want to talk business right now? No. I don't. PU_PACHECO_MG_PhysicalBump_IG_LEFT_001_Careful=Careful. PU_PACHECO_MG_PhysicalBump_IG_LEFT_002_Hey=Hey! PU_PACHECO_MG_PhysicalBump_IG_LEFT_003_WhatTheHell=What the hell?! PU_PACHECO_MG_PhysicalBump_IG_LEFT_004_WatchIt=Watch it. PU_PACHECO_MG_PhysicalBump_IG_LEFT_005_ComeOn=Come on. PU_PACHECO_MG_PhysicalBump_IG_RIGHT_001_Careful=Careful. PU_PACHECO_MG_PhysicalBump_IG_RIGHT_002_Hey=Hey! PU_PACHECO_MG_PhysicalBump_IG_RIGHT_003_WhatTheHell=What the hell?! PU_PACHECO_MG_PhysicalBump_IG_RIGHT_004_WatchIt=Watch it. PU_PACHECO_MG_PhysicalBump_IG_RIGHT_005_ComeOn=Come on. PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_001_Careful=Careful. PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_002_Hey=Hey PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_003_WhatTheHell=What the hell PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_001_Careful=Careful. PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_002_Hey=Hey PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_003_WhatTheHell=What the hell PU_PACHECO_MG_PlayerGoofsOff_IG_001_WhatTheHells=What the hell's wrong with you? PU_PACHECO_MG_PlayerGoofsOff_IG_002_AreYouMessing=Are you messing with me? PU_PACHECO_MG_PlayerGoofsOff_IG_003_YouHigh=You high? PU_PACHECO_MG_PlayerGoofsOff_IG_004_IGetThe=I get the feeling you wear your helmet a little too tight. PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_001_WhatTheHells=What the hell's wrong with you? PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_003_YouHigh=You high? PU_PACHECO_MG_RandomToNPC_IG_LEFT_001_YouThinkThat=You think that, but let me tell you, it's not as nice as they make it out to be. No,now listen to me, I'm serious. There's so many drunk starmen stumbling around the streets it's annoying. Unless, you know, that's your thing. PU_PACHECO_MG_RandomToNPC_IG_LEFT_002_NoWayTheres=No way. There's no chance in hell she's still alive. They showed her about to scream then cut to that explosion. Even if she somehow, magically, dove behind a crate or something to avoid the scrapnel, the shock wave alone would've done her in. PU_PACHECO_MG_RandomToNPC_IG_LEFT_003_IHadA=I had a dream about that guy in the Casaba billboards last night. Completely weirded me out. Woke up in a cold sweat. All the action that I've seen and that's the nightmare that keeps me up? How messed up is that? PU_PACHECO_MG_RandomToNPC_IG_LEFT_004_ComeOnDont=Come on. Don't be ridiculous. How long have you know me? If I give you my word, then you know I'm good for it. How is this all of a sudden an issue? PU_PACHECO_MG_RandomToNPC_IG_RIGHT_001_YouThinkThat=You think that, but let me tell you, it's not as nice as they make it out to be. No, now listen to me, I'm serious. There's so many drunk starmen stumbling around the streets it's annoying. Unless, you know, that's your thing. PU_PACHECO_MG_RandomToNPC_IG_RIGHT_002_NoWayTheres=No way. There's no chance in hell she's still alive. They showed her about to scream then cut to that explosion. Even if she somehow, magically, dove behind a crate or something to avoid the scrapnel, the shock wave alone would've done her in. PU_PACHECO_MG_RandomToNPC_IG_RIGHT_003_IHadA=I had a dream about that guy in the Casaba billboards last night. Completely weirded me out. Woke up in a cold sweat. All the action that I've seen and that's the nightmare that keeps me up? How messed up is that? PU_PACHECO_MG_RandomToNPC_IG_RIGHT_004_ComeOnDont=Come on. Don't be ridiculous. How long have you know me? If I give you my word, then you know I'm good for it. How is this all of a sudden an issue? PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_001_ThisMightSurprise=This might surprise you, but I've seen a lot in my life. Traveled all over when I was a kid. Even spent some time outside of the UEE. But there's something about this place that's comforting to me. Something about the rush of people. So much life, it's always around you. Feels so easy to drown in. I don't know. PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_002_IUsedTo=I used to be a great pilot.... I used to be a great pilot. My dad used to say I had "the touch." Can't explain it, I just knew exactly how much pressure to put on the flight stick to pull off this move or that. Now... PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_003_ItsWeirdTo=It's weird to think that once we were all crammed together on one planet. Imagine what it must have felt like to stare up at all those stars and not be able to visit any of them. Pretty crazy to think, right? I mean, I've been to Earth. Don't get me wrong, it's nice and all, but I've seen better. PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_001_ThisMightSurprise=This might surprise you, but I've seen a lot in my life. Traveled all over when I was a kid. Even spent some time outside of the UEE. But there's something about this place that's comforting to me. Something about the rush of people. So much life, it's always around you. Feels so easy to drown in. I don't know. PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_002_IUsedTo=I used to be a great pilot. My dad used to say I had "the touch." Can't explain it, I just knew exactly how much pressure to put on the flight stick to pull off this move or that. Now... PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_003_ItsWeirdTo=It's weird to think that once we were all crammed together on one planet. Imagine what it must have felt like to stare up at all those stars and not be able to visit any of them. Pretty crazy to think, right? I mean, I've been to Earth. Don't get me wrong, it's nice and all, but I've seen better. PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_002_HmmmLetMe=Hmmm, let me see. PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_003_Maybe=Maybe? PU_PACHECO_MG_Routine_CubbyBlast_IG_002_GeezILove=Geez, I love the smell in here. Always takes me back. PU_PACHECO_MG_Routine_CubbyBlast_IG_003_WhenAreYou=When are you going to get some more grenade options in here? I'll have more luck blowing shit up with a bottle of rust than the hand-warmers you got in here. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_002_HowLongHas=How long has that bottle of Radegast been there? I can see the dust on it from here. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_003_JustAboutTime=Just about time for another. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_004_YouReallyNeed=You really need to talk to the owners about changing the music in here. It's getting a little old by now. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_006_GottaBeHoneset=Gotta be honest, if I stay here any longer with you, I'm gonna to drink myself to death. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_008_DidSomebodyDrop=Did somebody drop a Pips can? Floor's sticky as all hell over here. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_009_DamnThisPlace=Damn, this place is smells like one moldy-arse rag right now. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_LEFT_001_AnotherTimeOk=Another time, ok? I really need to focus on finding the bottom of this glass. PU_PACHECO_MG_Routine_DrinkingAtBar_IG_RIGHT_001_AnotherTimeOk=Another time, ok? I really need to focus on finding the bottom of this glass. PU_PACHECO_MG_Routine_GenericShop_IG_001_HowLongHave=How long have I been coming in here? You know what I'm looking for. PU_PACHECO_MG_Routine_GenericShop_IG_002_AnythingInBack=Anything in back I can check out before it hits the floor? PU_PACHECO_MG_Routine_GenericShop_IG_003_GotAnythingOn=Got anything on discount today? PU_PACHECO_MG_Routine_GenericShop_IG_004_SeeAllYou=See all you have is the same old shit, huh? PU_PACHECO_MG_SendingMissionDetails_IG_SIT_002_TheseAreThe=These are the details. Better memorise 'em fast. The message auto-deletes exactly a minute after you open it... I'm kidding. PU_PACHECO_MG_SendingMissionDetails_IG_SIT_003_HereAreThe=Here are the details. PU_PACHECO_MG_Thanks_IG_001_Thanks=Thanks. PU_PACHECO_MG_Thanks_IG_002_AppreciateIt=Appreciate it. PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_001_OkHowAbout=Ok, how about we get back to it? PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_002_LetsMoveOn=Let's move on. I've got other stuff to do. PU_PARR_MG_Affirm_IG_001_CouldntAgreeMore=Couldn't agree more. PU_PARR_MG_Affirm_IG_002_Totally=Totally. PU_PARR_MG_Affirm_IG_003_OneHundredPercent=One hundred percent. PU_PARR_MG_Affirm_IG_004_Definitely=Definitely PU_PARR_MG_Affirm_IG_005_NotSureAbout=Not sure about that. PU_PARR_MG_Affirm_IG_006_IDontKnow=I Don't Know PU_PARR_MG_Affirm_IG_007_No=No PU_PARR_MG_Affirm_IG_008_NotReally=Not really PU_PARR_MG_AppearanceComment_Bad_IG_001_WhatIsIt=What, is it laundry day? PU_PARR_MG_AppearanceComment_Bad_IG_002_WhatsWithThe=What's with the outfit? You lose a bet or something? PU_PARR_MG_AppearanceComment_Good_IG_001_IAlmostBought=I almost bought those exact threads myself. PU_PARR_MG_AppearanceComment_Good_IG_002_YouLookSexy=You look sexy as hell in that outfit. PU_PARR_MG_Bar_Busy_IG_001_GonnaHaveTo=Gonna have to give me one second there, boss. PU_PARR_MG_Bar_Busy_IG_LEFT_002_BeRightWith=Be right with you. PU_PARR_MG_Bar_Busy_IG_LEFT_003_GotToTake=Got to take care of something first, then it's all you. PU_PARR_MG_Bar_Busy_IG_LEFT_004_HoldOn=Hold on. PU_PARR_MG_Bar_Busy_IG_RIGHT_002_BeRightWith=Be right with you. PU_PARR_MG_Bar_Busy_IG_RIGHT_003_GotToTake=Got to take care of something first, then it's all you. PU_PARR_MG_Bar_Busy_IG_RIGHT_004_HoldOn=Hold on. PU_PARR_MG_Bar_Busy_IG_WIPE_001_GonnaHaveTo=Gonna have to give me one second there, boss. PU_PARR_MG_Bar_Busy_IG_WIPE_002_BeRightWith=Be right with you. PU_PARR_MG_Bar_Busy_IG_WIPE_003_GotToTake=Got to take care of something first, then it's all you. PU_PARR_MG_Bar_Busy_IG_WIPE_004_HoldOn=Hold on. PU_PARR_MG_Bar_CutOff_IG_001_EverybodyLikesTo=Everybody likes to have a good time, but maybe you've had a bit too much party for one night. PU_PARR_MG_Bar_CutOff_IG_002_YouOkayThere=You okay there, buddy? Might want to take a break. PU_PARR_MG_Bar_CutOff_IG_003_WoahYouAre=Woah. You are looking a bit rough around the collar. You gotta remember, a night out's like a marathon. Not a sprint. PU_PARR_MG_Bar_CutOff_IG_004_YeahIThink=Yeah, I think you might've had enough already, boss. PU_PARR_MG_Bar_Farewell_IG_001_CatchYouNext=Catch you next time. PU_PARR_MG_Bar_Farewell_IG_002_HaveAGood=Have a good one. PU_PARR_MG_Bar_Farewell_IG_003_ThanksForComing=Thanks for coming to Wally's. PU_PARR_MG_Bar_Farewell_IG_004_AllRightThanks=All right, thanks. PU_PARR_MG_Bar_GiveDrink_IG_001_HereYouAre=Here you are. PU_PARR_MG_Bar_GiveDrink_IG_002_HaveATaste=Have a taste, see what you think. PU_PARR_MG_Bar_GiveDrink_IG_003_ACoolDrink=A cool drink, for a cool customer. PU_PARR_MG_Bar_GiveDrink_IG_004_HereYouGo=Here you go. PU_PARR_MG_Bar_Greetings_IG_001_HeyWelcomeTo=Hey, welcome to Wally's! PU_PARR_MG_Bar_Greetings_IG_001b_HeyWelcomeTo=Hey, welcome to Wally's! PU_PARR_MG_Bar_Greetings_IG_002_HeyThere=Hey there. PU_PARR_MG_Bar_Greetings_IG_002b_HeyThere=Hey there. PU_PARR_MG_Bar_Greetings_IG_003_HowsItGoing=How's it going? Welcome. PU_PARR_MG_Bar_Greetings_IG_003b_HowsItGoing=How's it going? Welcome. PU_PARR_MG_Bar_Greetings_IG_003c_HowsItGoing=How's it going? Welcome. PU_PARR_MG_Bar_Greetings_IG_004_HeyHowYou=Hey, how you doing? PU_PARR_MG_Bar_Greetings_IG_004b_HeyHowYou=Hey, how you doing? PU_PARR_MG_Bar_Greetings_Return_IG_001_WelcomeBackTo=Welcome back to Wally's. PU_PARR_MG_Bar_Greetings_Return_IG_001b_WelcomeBackTo=Welcome back to Wally's. PU_PARR_MG_Bar_Greetings_Return_IG_002_HeyYouNice=Hey! You! Nice. PU_PARR_MG_Bar_Greetings_Return_IG_003_HeyGoodTo=Hey, good to have you back. PU_PARR_MG_Bar_Greetings_Return_IG_004_BackAgainHuh=Back again, huh? PU_PARR_MG_Bar_OfferDrink_Another_IG_001_SomethingElse=Something else? PU_PARR_MG_Bar_OfferDrink_Another_IG_002_OneMoreYeah=One more? Yeah? PU_PARR_MG_Bar_OfferDrink_Another_IG_003_HeyAnother=Hey! Another? PU_PARR_MG_Bar_OfferDrink_Another_IG_004_YouNeedAnother=You need another, am i right? PU_PARR_MG_Bar_OfferDrink_IG_001_GetYouSomething=Get you something? PU_PARR_MG_Bar_OfferDrink_IG_002_WhatCanI=What can I get you? PU_PARR_MG_Bar_OfferDrink_IG_003_NeedADrink=Need a drink, tiger? PU_PARR_MG_Bar_OfferDrink_IG_004_YouGoodYou=You good? You need something? PU_PARR_MG_Bar_OfferDrink_IG_005_LooksLikeSomeone=Looks like someone could use a drink. Am I right? PU_PARR_MG_Bar_OfferDrink_IG_006_Thirsty=Thirsty? PU_PARR_MG_Bar_OfferDrink_Specific_IG_001_HaveYouTried=Have you tried the MT Mixed Special? The microTech brains set up this...like... computer thing that processes flavor combinations. Comes up with something new every month. It's like some crazy future shit. PU_PARR_MG_Bar_OfferDrink_Specific_IG_002_IfYoureLooking=If you're looking to party, we got some killer shots here. PU_PARR_MG_Bar_OfferDrink_Specific_IG_003_YouLookLike=You look like a high ringer. I got some top shelf stuff that you would not believe. PU_PARR_MG_Bar_OfferDrink_Specific_IG_004_YouWantSomething=You want something light? Heavy? Fruity? We got it all. PU_PARR_MG_Bar_OrdersDrink_IG_002_NiceComingUp=Nice. Coming up. PU_PARR_MG_Bar_OrdersDrink_IG_003_AlrightGotA=Alright! Got a partier here. Like it! PU_PARR_MG_Bar_OrdersDrink_IG_004_SureThingBoss=Sure thing, boss. PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_001_HeyYouCant=Hey, you can't be back here. PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_002_YouLostBuddy=You lost, buddy? PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_003_SorryCustomersAre=Sorry, customers are strictly on a stay on that side sort of thing. PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_004_ThisAreasA=This area's a no-go zone. You get me? PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_001_HeyYouCant=Hey, you can't be back here. PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_002_YouLostBuddy=You lost, buddy? PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_003_SorryCustomersAre=Sorry, customers are strictly on a stay on that side sort of thing. PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_004_ThisAreasA=This area's a no-go zone. You get me? PU_PARR_MG_Bar_RandomChatter_IG_001_YoureOneOf=You're one of those tech guys, right? That's cool. All that computer shit's like super complicated, right? You must be one of those mad genius types. But hey, bet you can't make a drink as good as me. It's all about balance. PU_PARR_MG_Bar_RandomChatter_IG_002_OhhhhhThis=Ohhhhh This is my jam. Love it. So good. PU_PARR_MG_Bar_RandomChatter_IG_003_YouShouldHave=You should have seen the talent we had in here last week. I'm talking choice. PU_PARR_MG_Bar_RandomChatter_IG_004_YeahIGet=Yeah, I get to talk to all sorts in here, so whatever's on your mind, lay it on me. Love problems. Work stress. Tight shipping deadlines, worrying about a valuable delivery. Anything. I've heard it all, you know. PU_PARR_MG_Bar_RandomChatter_IG_005_WhoWouldHave=Who would have thought that all these microTech brains love to hit it so hard. You ever come in here after a new mobi patch release? Crazy! PU_PARR_MG_Bar_RandomChatter_IG_006_NeverGotInto=Never got into the sim games myself, but people around here go nova for them. PU_PARR_MG_Bar_RandomChatter_IG_007_BetYoudNever=Bet you'd never guess how old I am. 36. Crazy right? I have a whole regimen I do, a lot of fresh fruit, but most important is staying young at heart, you know? PU_PARR_MG_Bar_RequestLeave_IG_001_GottaGoNot=Gotta go. Not that kinda place, boss. PU_PARR_MG_Bar_RequestLeave_IG_003_YouNeedTo=You need to leave, now. PU_PARR_MG_Bar_RequestLeave_IG_004_YoureCrashingEveryones=You're crashing everyone's good time, so why don't you call it a night? PU_PARR_MG_Bar_SuggestTerm_IG_001_YouCanUse=You can use that screen over there to order something, if you like. PU_PARR_MG_Bar_SuggestTerm_IG_002_TheFullMenus=The full menu's on those terminals. PU_PARR_MG_Bar_SuggestTerm_IG_003_FeelFreeTo=Feel free to use the screens to order too. PU_PARR_MG_Bar_SuggestTerm_IG_004_IfYouWant=If you want to see the full menu, check out the terminals. PU_PARR_MG_Bar_TurnsDownDrink_IG_001_NoSweat=No sweat. PU_PARR_MG_Bar_TurnsDownDrink_IG_002_ThatsFineYou=That's fine. You do you. PU_PARR_MG_Bar_TurnsDownDrink_IG_003_NoWorries=No worries. PU_PARR_MG_Bar_TurnsDownDrink_IG_004_AllRightMaybe=All right, maybe later. PU_PARR_MG_Busy_IG_001_OooWishI=Ooo, wish I could talk, really do, but you know how it is. PU_PARR_MG_Busy_IG_002_SomeOtherTime=Some other time okay? PU_PARR_MG_Busy_IG_003_NotNowIm=Not now. I'm busy. PU_PARR_MG_Chosen_PlayerAcceptMission_IG_001_PleasureDoingBusiness=Pleasure doing business. PU_PARR_MG_Chosen_PlayerAcceptMission_IG_002_GoodCallYoure=Good call. You're going to make some serious creds with that. PU_PARR_MG_Chosen_PlayerAcceptMission_IG_003_AwesomeWinWin=Awesome. Win, win. PU_PARR_MG_Chosen_PlayerDeclineMission_IG_001_YeahLikeYou=Yeah, like you got more important things to be doing. PU_PARR_MG_Chosen_PlayerDeclineMission_IG_002_YourLoss=Your loss. PU_PARR_MG_Chosen_PlayerDeclineMission_IG_003_GoodLuckGetting=Good luck getting an opportunity like that again. PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_YouSayNo=You say no now, but I can tell you want to say yes. I'll give you a few minutes to change your mind. PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YoullChangeYour=You'll change your mind. They all PU_PARR_MG_Comms_Farewell_IG_001_Later=Later. PU_PARR_MG_Comms_Farewell_IG_002_EddieOut=Eddie out. PU_PARR_MG_Comms_Farewell_IG_003_Peace=Peace. PU_PARR_MG_Comms_ForgivesPlayer_IG_001_LastTimeWe=Last time we spoke feelings got a little hot, and we all said somethings. I don't have a problem being the bigger man though. If you're ready to get your shit together, I might have another job for you. PU_PARR_MG_Comms_ForgivesPlayer_IG_002_IKnowYou=I know you never expected to hear from me again, but that's rule one when dealing with Eddie Parr. Get your ass ready to be surprised. What do you say we give working together another shot. PU_PARR_MG_Comms_InstructVisit_IG_001_SwingByWallys=Swing by Wally's when you can. PU_PARR_MG_Comms_InstructVisit_IG_002_HitMeUp=Hit me up and we'll discuss. PU_PARR_MG_Comms_InstructVisit_IG_003_ComeSeeMe=Come see me and we'll square it away. PU_PARR_MG_Comms_MissionComplete_IG_001_JustSawThat=Just saw that you finished up. It was just like I promised, right? Ain't nothing sweeter than easy creds. PU_PARR_MG_Comms_MissionComplete_IG_002_HeardThatYou=Heard that you wrapped the job. You're welcome, by the way. PU_PARR_MG_Comms_MissionComplete_IG_003_CongratsOnThe=Congrats on the job. Totally worth it, right? PU_PARR_MG_Comms_MissionComplete_IG_004_WhatDidI=What did I say? I knew you were the right person for the job. PU_PARR_MG_Comms_NewMission_IG_001_HeardSomeJuicy=Heard some juicy gossip I think you're gonna want to hear. PU_PARR_MG_Comms_NewMission_IG_002_CaughtWindOf=Caught wind of a possible new opportunity, and of course I thought of you. PU_PARR_MG_Comms_NewMission_IG_003_JustGotThe=Just got the scoop on some real inside stuff. Talking a real burner. Who's your boy? Right? PU_PARR_MG_Comms_NewMission_IG_004_GotSomethingNew=Got something new for you. PU_PARR_MG_Comms_PaymentSent_IG_001_SendingTheMoney=Sending the money. PU_PARR_MG_Comms_PaymentSent_IG_002_IllArrangeFor=I'll arrange for the credits to be sent over. PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_001_ITriedTo=I tried to warn you, but this is on you. You didn't return the stuff and now you got a price on your head. PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_002_HopeKeepingThat=Hope keeping that stuff was worth it, because there is a big ass bounty out for you right now. PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_001_AllThatStuff=All that stuff from that last job, you never returned it. People are pissed. Like for real. PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_002_ThisIsYour=This is your last chance okay. Return that property or stuff's gonna go down. PU_PARR_MG_Comms_ReturnItems_Reminder_IG_001_YouStillGot=You still got some property from that job that doesn't belong to you. You better make good and return it. PU_PARR_MG_Comms_ReturnItems_Reminder_IG_002_JustBecauseYou=Just because you didn't finish the job, doesn't mean you get to keep\nall that stuff. You need to return it, like now. PU_PARR_MG_ConvoCont_Bored_IG_001_Yup=Yup. PU_PARR_MG_ConvoCont_Bored_IG_002_Okay=Okay. PU_PARR_MG_ConvoCont_Bored_IG_003_And=And? PU_PARR_MG_ConvoCont_Bored_IG_004_Sure=Sure. PU_PARR_MG_ConvoCont_Neutral_IG_001_AndThenWhat=And then what? PU_PARR_MG_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. PU_PARR_MG_ConvoCont_Neutral_IG_003_Yeah=Yeah? PU_PARR_MG_ConvoCont_Neutral_IG_004_Okay=Okay. PU_PARR_MG_ConvoCont_Sarcastic_IG_001_YeahGreat=Yeah. Great. PU_PARR_MG_ConvoCont_Sarcastic_IG_002_Right=Right. PU_PARR_MG_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. PU_PARR_MG_ConvoCont_Sarcastic_IG_004_YouDontSay=You don't say? PU_PARR_MG_ConvoCont_Serious_IG_001_FuckThat=Fuck that. PU_PARR_MG_ConvoCont_Serious_IG_002_Naw=Naw. PU_PARR_MG_ConvoCont_Serious_IG_003_IDontThink=I don't think so. PU_PARR_MG_ConvoCont_Serious_IG_004_YeahRight=Yeah right. PU_PARR_MG_ConvoCont_Surprise_IG_001_What=What! PU_PARR_MG_ConvoCont_Surprise_IG_002_HellNo=Hell no! PU_PARR_MG_ConvoCont_Surprise_IG_003_YouSerious=You serious?? PU_PARR_MG_ConvoCont_Surprise_IG_004_Damn=Damn! PU_PARR_MG_ConvoCont_Upbeat_IG_001_Nice=Nice! PU_PARR_MG_ConvoCont_Upbeat_IG_002_Tight=Tight! PU_PARR_MG_ConvoCont_Upbeat_IG_003_Score=Score! PU_PARR_MG_ConvoCont_Upbeat_IG_003b_Score=Score! PU_PARR_MG_ConvoCont_Upbeat_IG_004_ThatsWhatIm=That's what I'm talking about. PU_PARR_MG_ConvoRejoin_IG_001_NowYouWant=Now you want to listen? Okay, where was I? PU_PARR_MG_ConvoRejoin_IG_002_YouReadyTo=You ready to listen, now? PU_PARR_MG_ConvoRejoin_IG_003_IGuessLets=I guess let's try this one more time. PU_PARR_MG_ConvoRejoin_IG_LEAN_001_OhNowYou=Oh Now you want to listen? Okay, where was I? PU_PARR_MG_ConvoRejoin_IG_LEAN_002_AhYouReady=Ah You ready to listen, now? PU_PARR_MG_ConvoRejoin_IG_LEAN_003_IGuessLets=I guess let's try this one more time PU_PARR_MG_ConvoRejoin_IG_STAND_001_NowYouWant=Now you want to listen? Okay, where was I? PU_PARR_MG_ConvoRejoin_IG_STAND_002_YouReadyTo=You ready to listen, now? PU_PARR_MG_ConvoRejoin_IG_STAND_003_IGuessLets=I guess let's try this one more time. PU_PARR_MG_Decide_EncourageLookAndDecide_IG_001_YouLikeHow=You like how it looks. You pay me my fee, and you get the coordinates. PU_PARR_MG_Decide_EncourageLookAndDecide_IG_002_GiveItA=Give it a once over and if you like, it's yours... for a price. PU_PARR_MG_Decide_MissionTimeout_IG_001_YouKnowWhat=You know what forget it. PU_PARR_MG_Decide_MissionTimeout_IG_002_TimesUp=Time's up. PU_PARR_MG_Decide_WarningMissionTimeout_IG_001_ListenIfYou=Listen, if you don't want it, there are plenty of other people who do. PU_PARR_MG_Decide_WarningMissionTimeout_IG_002_TimeIsMoney=Time is money. Come on Make a decision. PU_PARR_MG_Drugs_DropInstructions_IG_001_HeresTheCode=Here's the code for the terminal. You make a payment there, and they'll let you know where to pick up the stuff. PU_PARR_MG_Drugs_DropInstructions_IG_002_PayAtThe=Pay at the terminal, and they will give you the pick up. PU_PARR_MG_Drugs_DropInstructions_IG_003_OneCodeComing=One code coming up. Use it at the terminal and they'll give you the rest of the deets. PU_PARR_MG_Drugs_ExplainNeon_IG_001_NeonYouKnow=Neon? You know? Glowballs? Light bath? PU_PARR_MG_Drugs_ExplainNeon_IG_002_SeriouslyYouNever=Seriously? You never heard of Neon? PU_PARR_MG_Drugs_ExplainNeon_IG_003_YouCantEven=You can't even describe it. It's like all your nerves are pulsing. Like you're tapped into the universe. The shit's intense. PU_PARR_MG_Drugs_HintOffer_IG_001_YouLookingFor=You looking for a little extra something to help take the edge off? PU_PARR_MG_Drugs_HintOffer_IG_002_MaybeYoureLooking=Maybe you're looking for something with a bit more blast than just a cocktail. PU_PARR_MG_Drugs_HintOffer_IG_003_YouKnowSome=You know, some of the people around here like to have an 'extra' good time. That sound like you? PU_PARR_MG_Drugs_NoThanks_IG_001_YouChangeYour=You change your mind, you know where I am. PU_PARR_MG_Drugs_NoThanks_IG_002_ChillNoOnes=Chill. No one's forcing you. PU_PARR_MG_Drugs_NoThanks_IG_003_ThatsWeirdI=That's weird. I Didn't take you for a stiff. PU_PARR_MG_Drugs_NoThanks_IG_004_WhateverYouDo=Whatever. You do you. PU_PARR_MG_Drugs_OfferNeon_IG_001_IMightKnow=I might know somebody who could hook you up with some Neon. You interested? PU_PARR_MG_Drugs_OfferNeon_IG_002_OhIDont=Oh I don't know. Maybe a little Neon? PU_PARR_MG_Drugs_OfferNeon_IG_003_HypotheticallyNeonPrimo=Hypothetically? Neon. Primo stuff. Pure potent. None of those dimmers. Sound good? PU_PARR_MG_Drugs_PlayerHigh_IG_001_OhIKnow=Oh, I know that look. You are wading deep, my friend. PU_PARR_MG_Drugs_PlayerHigh_IG_002_YouAreSoooo=You are soooo gone. Love it. PU_PARR_MG_Drugs_PlayerHigh_IG_003_YouAreLit=You are lit. Are you feeling it in your hands? I always feel it in my hands. PU_PARR_MG_Drugs_PlayerHigh_IG_004_Nice=Nice. PU_PARR_MG_Drugs_ReturnCustomer_IG_001_YouLookingTo=You looking to party again? PU_PARR_MG_Drugs_ReturnCustomer_IG_002_YouLookingTo=You looking to ride the light again? PU_PARR_MG_Farewell_Bad_IG_001_AllRightThats=All right, that's enough. I can't take any more of this. PU_PARR_MG_Farewell_Bad_IG_002_YeahImDone=Yeah, I'm done here. PU_PARR_MG_Farewell_Good_IG_001_YouBeGood=You be good. PU_PARR_MG_Farewell_Good_IG_002_TalkToYou=Talk to you later, okay? PU_PARR_MG_Farewell_Neutral_IG_001_Later=Later PU_PARR_MG_Farewell_Neutral_IG_002_IGottaGo=I gotta go. PU_PARR_MG_Greetings_Bad_IG_001_WhatDoYou=What do you want? PU_PARR_MG_Greetings_Bad_IG_002_Yeah=Yeah? PU_PARR_MG_Greetings_Good_IG_001_WoahYouveBeen=Woah, you've been working out? Lookin' tight. PU_PARR_MG_Greetings_Good_IG_002_AwwwwLookWho=Awwww! Look who it is! PU_PARR_MG_Greetings_Good_IG_003_WellIfIt=Well if it ain't my favorite person in the entire 'verse. PU_PARR_MG_Greetings_Good_IG_004_HeyBoss=Hey, boss. PU_PARR_MG_Greetings_Good_IG_005_HeyPlayer=Hey, player. PU_PARR_MG_Greetings_Neutral_IG_001_Hey=Hey. PU_PARR_MG_Greetings_Neutral_IG_002_WhatsUp=What's up? PU_PARR_MG_Greetings_Neutral_IG_003_YouDoinAlright=You doin' alright? PU_PARR_MG_Interrupt_IG_001_HeyNoReason=Hey! No reason to be like that! PU_PARR_MG_Interrupt_IG_002_WhatTheHells=What the hell's gotten into you? PU_PARR_MG_Interrupt_IG_003_YouSeriousHere=You serious here? PU_PARR_MG_Interrupt_IG_LEAN_001_HeyNoReason=Hey! No reason to be like that! PU_PARR_MG_Interrupt_IG_LEAN_001b_HeyNoReason=Hey! No reason to be like that! PU_PARR_MG_Interrupt_IG_LEAN_002_WhatTheHells=What the hell's gotten into you? PU_PARR_MG_Interrupt_IG_LEAN_003_YouSeriousHere=You serious here? PU_PARR_MG_Interrupt_IG_STAND_001_HeyNoReason=Hey! No reason to be like that! PU_PARR_MG_Interrupt_IG_STAND_001b_HeyNoReason=Hey! No reason to be like that! PU_PARR_MG_Interrupt_IG_STAND_002_WhatTheHells=What the hell's gotten into you? PU_PARR_MG_Interrupt_IG_STAND_003_YouSeriousHere=You serious here? PU_PARR_MG_Intro_1stTime_V_WP_D1_001_AlrightAsshole=Alright......asshole. PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_001_NotHereCome=Not here. Come on. PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_001_TakeASeat=Take a seat. PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_002_WellTalk=We'll talk. PU_PARR_MG_Intro_1stTime_V_WP_START_001_HeyYouGot=Hey, you got a second? Have a bit of, uh, business to discuss. PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_A_001_YeahOfCourse=Yeah. Of course, no. I was just messing with you. You didn't think I was serious with all that did you? You're hilarious. PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_B_SUBSTART_001_ThoughtSoIm=Thought so. I'm good at reading people. And listening. Comes with the job. And every once in a while, maybe I hear that someone needs something, or maybe there's something being transported, or someone's in a bit a jam and could use some help. All sorts of useful things. Now maybe I give you this info, and in exchange for my troubles, you give me some credits. Sounds good right? PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B1_001_GuessYouDont=Guess you don't wanna be rich. Good luck with that. PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B2_001_NiceSmartAnd=Nice. Smart. And I got just the thing to start you off. I'll even lower my fee this time, seeing as this is our first 'arrangement.' PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_001_DontAskHow=Don't ask how I know. I just know, okay. I know lots of things. For example, I know you've been earning quite the rep as someone who can get things done, and it just so happens that I'm the kinda guy who can help you get things done. PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_002_AreYouInterested=Are you interested? PU_PARR_MG_Intro_OffToTheSide_V_WP_START_KLIM_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been helping out Wally Klim. PU_PARR_MG_Intro_OffToTheSide_V_WP_START_REP_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been getting into some trouble. PU_PARR_MG_Intro_OffToTheSide_V_WP_START_SHAW_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been doing some work with Michael Shaw on Hurston. PU_PARR_MG_LastMissionComment_FailStreak_IG_001_YouAreIn=You are in the middle of a serious spiral here. Just when I think you can't get any lower, you mess up another job. PU_PARR_MG_LastMissionComment_FailStreak_IG_002_IDontEven=I don't even know what's going on with you. I can't even remember the last time you took on an assignment and didn't just ruin everything. PU_PARR_MG_LastMissionComment_Fail_Good_IG_001_OofHowAbout=Oof. How about that last job? You crashed that one up hard. Like one minute I'm thinking you're good at stuff, and then I hear about this and it's like I... I don't even know. PU_PARR_MG_LastMissionComment_Fail_Good_IG_002_YouWereRiding=You were riding so high, and then just - foomp! Total wreck job. Flames everyone, people screaming. Here's hoping it was a one time thing, cause wow. PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_001_IGoOut=I go out on a limb, give you the best info, and you still manage to mess it up. PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_002_YouKnowWhen=You know when you screw up a job that bad it makes both of us look bad, right? PU_PARR_MG_LastMissionComment_LastChance_IG_001_YoureLuckyIm=You're lucky I'm in a good mood though, so I'll give you one more chance. PU_PARR_MG_LastMissionComment_LastChance_IG_002_AndEvenThough=And even though you've been absolute crap, I'm gonna be the bigger person here and give you one last final chance. PU_PARR_MG_LastMissionComment_NoLonger_IG_001_NotEvenSure=Not even sure why you're talking to me. After that crap you pulled? You and I are done. PU_PARR_MG_LastMissionComment_NoLonger_IG_002_IfYoureExpecting=If you're expecting me to give you another tip you can just knock that idea out of your thick head right now. PU_PARR_MG_LastMissionComment_Robbed_IG_001_IThoughtYou=I thought you were a ghost for a second. Can't believe you're ready to get back into it after what happened during that last thing. PU_PARR_MG_LastMissionComment_Robbed_IG_002_IWasSorry=I was sorry you got jacked on that last job, but for your sake I hope you actually were hit, cause if I find out it was you trying to pull a fast one? Believe me, it's not gonna be good. PU_PARR_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayTiger=Gotta say, Tiger. You've been doing some amazing work out there. I'm a pretty great judge of character. PU_PARR_MG_LastMissionComment_SuccessStreak_IG_002_WhatIsThat=What is that? Like a billion jobs you've pulled? You're like a total savant. PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_001_IJustGot=I just got to tell ya, the work you did on that last thing? Holy shit. You knocked it out. Just killed it. PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_002_GratsOnThat=Grats on that last thing. You're turning out to be quite the closer, huh? I like that. I like that a lot. PU_PARR_MG_LastMissionComment_Success_Good_IG_001_HappyToHear=Happy to hear that last thing you did made you some creds. PU_PARR_MG_LastMissionComment_Success_Good_IG_002_ImHearingUp=I'm hearing up and down that you really knocked that last little job out. You're welcome. PU_PARR_MG_LastMissionComment_TryHarder_IG_001_ImGettingWorried=I'm getting worried about you, and I don't like to worry. Do better so I don't have to worry, okay? PU_PARR_MG_LastMissionComment_TryHarder_IG_002_YoureGonnaHave=You're gonna have to do better than PU_PARR_MG_Late_IG_001_AnotherTimeAnother=Another time, another place. I gotta jet. PU_PARR_MG_Late_IG_002_CantSlowDown=Can't slow down, places to be, people to do. PU_PARR_MG_MidMission_Deactivate_IG_001_BadNewsLooks=Bad news. Looks like you were too slow. No more job for you. Oh well. That's the breaks. PU_PARR_MG_MidMission_Deactivate_IG_002_WantedToLet=Wanted to let you know that that job isn't gonna pan out like you hoped. I told you about my no refund policy, huh? PU_PARR_MG_MidMission_Fail_IG_001_WellThatsIt=Well, that's it. You blew your chance. Great job idiot. PU_PARR_MG_MidMission_Fail_IG_002_YouSureScrewed=You sure screwed that job up, huh? PU_PARR_MG_MidMission_Fail_IG_003_LetMeTell=Let me tell you, the client sure as hell isn't gonna be happy about this. PU_PARR_MG_MidMission_Greetings_IG_001_SupBossIts=Sup, boss. It's Eddie. PU_PARR_MG_MidMission_Greetings_IG_002_YoEddieHere=Yo, Eddie here. PU_PARR_MG_MidMission_Greetings_IG_003_ItsEddieListen=It's Eddie, listen up. PU_PARR_MG_MidMission_Greetings_IG_004_WhatsUpWhats=What's up, what's up. PU_PARR_MG_MidMission_ObjUpdate_IG_001_ChangeOfPlans=Change of plans. PU_PARR_MG_MidMission_ObjUpdate_IG_002_GotSomeNew=Got some new info you're gonna want to see. PU_PARR_MG_MidMission_PlayerQuit_IG_001_IfYouDont=If you don't want the job, works out for me. I got plenty of others who'd kill for this kinda info. PU_PARR_MG_MidMission_PlayerQuit_IG_002_YouQuitWhat=You quit? What happened, player? You've changed. I don't even know you any more. PU_PARR_MG_MidMission_ReceiveData_IG_001_TheInfoCame=The info came through. Looks good. PU_PARR_MG_MidMission_ReceiveData_IG_002_TheTransferWent=The transfer went without a hitch. We should be set. PU_PARR_MG_MidMission_WarningFail_IG_001_YoWhatThe=Yo, what the hell's going on? Time's getting kinda tight. PU_PARR_MG_MidMission_WarningFail_IG_002_IDontKnow=I don't know what's happening, but you need to get your ass in gear. PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_001_FromWhatI=From what I hear, the local supply of good times is running a bit low. I need someone to deliver a re-up. PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_002_TheHittersHave=The hitters have been going hard lately, so there's a party supply problem. Are you the party solution? PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_001_MyManWallaces=My man Wallace's got the light. Need you to bring in a batch for the locals. PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_002_TheVipsHere=The VIPs here only want to get high off the best, and everybody knows Wallace has the best of the best. What can I say, they clamour for the Klim. PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_001_SomeoneNeedsSome=Someone needs some stuff taken somewhere. PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_002_ThisOnesA=This ones a classic. You deliver the goods, they deliver the credits. PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_003_YouEverDo=You ever do DJs? That's what I call delivery jobs. PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_001_OfCourseTaking=Of course, taking the shipment to Hurston can be a bit tricky, but my boy Shaw will see you're taken care of. PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_002_NowTheDeliverys=Now, the delivery's going to Hurston, which is normally a problem for stuff like this, but my boy Shaw will make sure it goes easy for you. PU_PARR_MG_MissionBriefs_Generic_Hard_IG_001_ThisJobIs=This job is trouble start to finish, but I get the feeling someone like you doesn't mind a bit of trouble. PU_PARR_MG_MissionBriefs_Generic_Hard_IG_002_MostPeopleWouldnt=Most people wouldn't touch this one with a ten meter pole, but you're not most people. PU_PARR_MG_MissionBriefs_Generic_IG_001_WhenIOverheard=When I overheard this little gem of a job, I instantly thought of you. PU_PARR_MG_MissionBriefs_Generic_IG_002_YoureNotGonna=You're not gonna believe the opportunity I heard about. Talk about right place at the right time. PU_PARR_MG_MissionBriefs_Generic_IG_003_IGotA=I got a hot tip for you. PU_PARR_MG_MissionBriefs_Generic_VIP_IG_001_IveGotA=Ive Got a VIP buddy of mine in desperate need of some assistance. PU_PARR_MG_MissionBriefs_Generic_VIP_IG_002_KnowThisBigshot=Know this bigshot. More money than brains. Finally got into a situation they couldn't buy themselves out of so they're offering a good money if you can help them. PU_PARR_MG_MissionBriefs_NoMission_IG_001_NotRightNow=Not right now. I'll see if I can scare something up for you later. PU_PARR_MG_MissionBriefs_NoMission_IG_002_IveGotA=I've got a ton of stuff, just nothing for you. Not right now at least. PU_PARR_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureLooking=If you're looking for some good shit to steal. I know just the shit. PU_PARR_MG_MissionBriefs_Steal_Generic_IG_002_ThisSoAnd=This so and so lined up a full job, had all the details sorted, but before they could pull it off they got pinched. That means their plans are up for grabs. Lucky you. PU_PARR_MG_MissionBriefs_Steal_Generic_IG_003_ThisPerfectHiest=This perfect hiest fell into my lap, and I'll let you have the plans for a steal. PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_001_ThisPilotGot=This pilot got tanked before taking off. Let slip which route they're\ntaking. Wouldn't it be a shame if something were to happen to the shipment? Like someone robbing them? Someone like you? PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_002_YouFigureThese=You figure these haulers would be a little more careful about who they tell their schedules to. You get past their escorts, should be easy pickings. PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_003_ThisFlushWho=This flush who drinks here works at a factory and it turns out they're gearing up for a big sale. My guess is that they probably wouldn't\nnotice if one or two things go misisng. If you know what I mean. PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_001_IGotThe=I got the scoop on where some primo goods might happen to be. You go, you pick it up, you drop it off, you make crazy credits. Easy. PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_002_IHeardAbout=I heard about a big shipment that you might be interested in. PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_001_GoodLuckOut=Good luck out there. PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_002_AllRightDont=All right, don't do anything I wouldn't do. PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_003_GoGetEm=Go get 'em, tiger. PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_001_YeahAllRight=Yeah, all right, have fun with your life. PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_002_GuessTheresNothing=Guess there's nothing left to say. PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_003_Whatever=Whatever. PU_PARR_MG_Mission_Greetings_Bad_IG_001_WhatTheHell=What the hell are you doing here? PU_PARR_MG_Mission_Greetings_Bad_IG_002_OhGreat=Oh, great... PU_PARR_MG_Mission_Greetings_Good_IG_001_HeyNowLook=Hey now! Look who's here. PU_PARR_MG_Mission_Greetings_Good_IG_002_OhNoLooks=Oh no. Look's like we got a trouble maker over here. PU_PARR_MG_Mission_Greetings_HaveASeat_IG_001_HaveASeat=Have a seat, and we'll talk. PU_PARR_MG_Mission_Greetings_HaveASeat_IG_002_FindASeat=Find a seat, and I'll be over. PU_PARR_MG_Mission_Greetings_NoLonger_IG_001_YouBetterBe=You better be ordering a drink, cause I'm not helping you with anything else. PU_PARR_MG_Mission_Greetings_NoLonger_IG_002_DontYouThink=Don't you think you should find a new bar to drink at, buddy? PU_PARR_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=Shouldn't you be out doing that thing? PU_PARR_MG_Mission_Greetings_StillMission_IG_002_YouProbablyWant=You probably want to take care of that other thing before you start trying to find a new thing. PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_001_DontHandIt=Don't hand it to me, use the drop. PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_002_AreYouNuts=Are you nuts? Not here. That's what the drop is for. PU_PARR_MG_MultipleMissionOffer_IG_001_GotATon=Got a ton of stuff going on. Let me know what catches your eye. PU_PARR_MG_MultipleMissionOffer_IG_002_ItsBeenBusy=It's been busy as balls. You want a job, you pick what you like. PU_PARR_MG_OffDuty_IG_001_DontBotherMe=Don't bother me with that work stuff now. This is Eddie time. PU_PARR_MG_OffDuty_IG_002_SeriouslyCantYou=Seriously, can't you let a guy take break for like five minutes? PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_001_Woah=Woah. PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_002_Easy=Easy. PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_003_NotCool=Not cool. PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_001_Woah=Woah. PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_002_Easy=Easy. PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_003_NotCool=Not cool. PU_PARR_MG_PhysicalBump_IG_LEFT_001_Woah=Woah. PU_PARR_MG_PhysicalBump_IG_LEFT_002_Easy=Easy. PU_PARR_MG_PhysicalBump_IG_LEFT_003_NotCool=Not cool. PU_PARR_MG_PhysicalBump_IG_RIGHT_001_Woah=Woah. PU_PARR_MG_PhysicalBump_IG_RIGHT_002_Easy=Easy. PU_PARR_MG_PhysicalBump_IG_RIGHT_003_NotCool=Not cool. PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_001_Woah=Woah. PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_002_Easy=Easy. PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_003_NotCool=Not cool. PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_001_Woah=Woah. PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_002_Easy=Easy. PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_003_NotCool=Not cool. PU_PARR_MG_PlayerGoofsOff_IG_001_YouFeelingAlright=You feeling alright? PU_PARR_MG_PlayerGoofsOff_IG_002_KeepItTogether=Keep it together, pal. People are gonna start talking. PU_PARR_MG_PlayerGoofsOff_IG_003_YoureStartingTo=You're starting to weird me out. PU_PARR_MG_PlayerGoofsOff_IG_LEAN_001_YouFeelingAlright=You feeling alright? PU_PARR_MG_PlayerGoofsOff_IG_LEAN_002_KeepItTogether=Keep it together, pal. People are gonna start talking. PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003_YoureStartingTo=You're starting to weird me out. PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003b_YoureStartingTo=You're starting to weird me out. PU_PARR_MG_PlayerGoofsOff_IG_STAND_001_YouFeelingAlright=You feeling alright? PU_PARR_MG_PlayerGoofsOff_IG_STAND_002_KeepItTogether=Keep it together, pal. People are gonna start talking. PU_PARR_MG_Routine_Eating_IG_001_TodaysMyCheat=Today's my cheat day so look out. PU_PARR_MG_Routine_Eating_IG_002_DoYouKnow=Do you know if the protein in this is water soluble? I'm supposed to avoid water soluble protein. PU_PARR_MG_Routine_Eating_IG_003_CantBelieveHow=Can't believe how hungry I am. I'm so bad sometimes. PU_PARR_MG_Routine_FlirtingReject_IG_001_NotInterestedThats=Not interested? That's okay. I respect that. Ain't no big deal. That's life right? PU_PARR_MG_Routine_FlirtingReject_IG_002_AlreadySeeingSomeone=Already seeing someone, huh. I get that. You let me know if you ever want an upgrade. PU_PARR_MG_Routine_FlirtingReject_IG_003_HeyWeAll=Hey, we all make mistakes, and missing out on this? That was a mistake. But hey, you're call. PU_PARR_MG_Routine_FlirtingReject_IG_004_JustTryingTo=Just trying to be nice. No reason to be like that. PU_PARR_MG_Routine_FlirtingReject_IG_005_YeahWellI=Yeah, well, I wasn't that interested in you either. Shit, I was trying to make your day. PU_PARR_MG_Routine_Flirting_IG_001_YouLikeTo=You like to party? I bet you like to party PU_PARR_MG_Routine_Flirting_IG_002_INoticedYou=I noticed you right away, you know that? Could barely take my eyes off of you. PU_PARR_MG_Routine_Flirting_IG_003_YouKnowYou=You know you should smile more. You could light up the whole room with that smile. PU_PARR_MG_Routine_Flirting_IG_004_RightHairRight=Right hair. Right clothes. Bet you could be a real breath taker. PU_PARR_MG_Routine_Flirting_IG_005_IBetYou=I bet you and me could have a lot of fun together. PU_PARR_MG_Routine_Flirting_IG_006_IDontNormally=I don't normally say stuff like this, but you look as soft as church music. PU_PARR_MG_Routine_Flirting_IG_007_YouThirstyI=You thirsty? I could make you one of my special cocktails. Actually. I got full bar back at my place if you wanted to drink somewhere a little bit more... intimate... PU_PARR_MG_Routine_Shopping_IG_001_GotSomeGreat=Got some great stuff in here. Really nice. PU_PARR_MG_Routine_Shopping_IG_002_LoveThisReally=Love this. Really choice. PU_PARR_MG_Routine_Shopping_IG_003_OutOfCuriosity=Out of curiosity, you know when you might be getting a new shipment in? PU_PARR_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the deets. PU_PARR_MG_SendingMissionDetails_IG_002_CheckTheSpecs=Check the specs. PU_PARR_MG_SendingMissionDetails_IG_003_IllSendYou=I'll send you the low down. PU_PARR_MG_SendingMissionDetails_IG_004_SendingTheDetails=Sending the details. PU_PARR_MG_SuggestTerm_IG_001_YoureWelcomeTo=You're welcome to go order something from the drinks terminal though. PU_PARR_MG_SuggestTerm_IG_002_YouShouldOrder=You should order a drink or something. You look like you could use one. PU_PARR_MG_Thanks_IG_001_Thanks=Thanks. PU_PARR_MG_Thanks_IG_002_AppreciateIt=Appreciate it. PU_PARR_MG_Transition_CommentToGiving_IG_001_LetsTalkSome=Let's talk some business. PU_PARR_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that. PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=How's it going? PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_OhThatSucks=Oh that sucks. PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_GoodToHear=Good to hear. PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_DontReallyWant=Don't really want to get into it. PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=Why don't you mind your own business? PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_YouDontWant=You don't want to hear that. What about you? PU_PATRON1_M_BS_General_Apology_Pos_IG_001_SorryAboutThat=Sorry about that. PU_PATRON1_M_BS_General_Apology_Pos_IG_002_Apologies=Apologies. PU_PATRON1_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] PU_PATRON1_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] PU_PATRON1_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] PU_PATRON1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] PU_PATRON1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] PU_PATRON1_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] PU_PATRON1_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] PU_PATRON1_M_BS_General_Busy_IG_001_SomeOtherTime=Some other time, okay? PU_PATRON1_M_BS_General_Busy_Neg_IG_001_LookICant=Look, I can't deal with your shit right now. PU_PATRON1_M_BS_General_Busy_Pos_IG_001_WishICould=I wish I could, but I don't have the time right now. PU_PATRON1_M_BS_General_DenyPermission_IG_001_NoIDont=No. I don't think so. PU_PATRON1_M_BS_General_DenyPermission_IG_002_AfraidNot=Afraid not. PU_PATRON1_M_BS_General_Expletives_High_IG_001_Shit=Shit! PU_PATRON1_M_BS_General_Expletives_High_IG_003_DamnIt=Damn it! PU_PATRON1_M_BS_General_Expletives_Low_IG_001_Crap=Crap. PU_PATRON1_M_BS_General_Expletives_Low_IG_002_Shit=Shit. PU_PATRON1_M_BS_General_GivePermission_IG_001_Sure=Sure. PU_PATRON1_M_BS_General_GivePermission_IG_002_GoAhead=Go ahead. PU_PATRON1_M_BS_General_No_IG_001_No=No. PU_PATRON1_M_BS_General_No_IG_002_Nope=Nope. PU_PATRON1_M_BS_General_Thanks_IG_002_AppreciateIt=Appreciate it. PU_PATRON1_M_BS_General_Thanks_Pos_IG_001_ThanksSoMuch=Thanks so much. PU_PATRON1_M_BS_General_Yes_IG_001_Sure=Sure. PU_PATRON1_M_BS_General_Yes_IG_002_Yeah=Yeah. PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_001_NahImGood=Nah. I'm good for now. PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_002_NothingForMe=Nothing for me. PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_LetMeGet=Let me get another one. PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_AnotherDrinkPlease=Another drink, please. PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_001_LetMeGet=Let me get a drink. PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_002_INeedA=I need a drink. PU_PATRON1_M_CP_Chat_Company_Ask_IG_001_MindIfI=Mind if I join ya? PU_PATRON1_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=You looking for company? PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatHurston=Not that Hurston did anything wrong. Let's be clear about that. We all appraciate how Hurston looks out for us. PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_SoTheBore=So, the bore unit almost snapped about ten minutes into my shift and the manager chewed me out. How the hell's it my fault if the greasers don't do their job? And of course if the thing does blow, there's no doubt who gets the blame there. PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_ThisWholeWeeks=This whole week's been great at the plant. They signed up a new shipload of recruits and they've been taking up a lot of the slack. Plus, I love watching as they realize what exactly they've been signed up for. Never gets old. PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_DidYouHear=Did you hear about Ardell Hurston? Gave birth to a son. Named him Reyes. Reyes Finley Hurston. I'd been following the news since when the last Hurston was born they gave us an extra break third shift to celebrate. No luck this time. Guess little Reyes is too distant a cousin for that. PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_WorstPartIs=Worst part is just how incompentant everyone is. Maybe if we could hire some people with at least two brain cells it wouldn't be so awful. PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahNowAll=Yeah, now all I need to figure out is a way to get a big fat raise. PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowWasWork=How was work? PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YeahIKnow=Yeah, I know what that's like. One of these days I'm just gonna up and quit. PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_ThatsGreatLets=That's great. Let's hope tomorrow is even better. PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_NotReallyIn=Not really in the mood to talk about work. PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_YouWouldntBelieve=You wouldn't believe it. Two people comm'd in sick. Had to do all their work plus my regular stuff. Maybe I should comm in sick tomorrow. PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWork=You know, work was good today actually. Beat my quota for the week so the foreman was pretty pleased. PU_PATRON1_M_CP_Chat_Toast_IG_001_ToAnotherDay=To another day done. PU_PATRON1_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. PU_PATRON1_M_CV_Chat_Farewell_IG_001_IllSeeYa=See ya around. PU_PATRON1_M_CV_Chat_Farewell_IG_002_SeeYaLater=See ya later. PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_001_IThinkWere=I think we're done here. PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_002_WeDoneGood=We done? Good. PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_001_HaveAGood=Have a good one. PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_002_OkayItWas=Okay, it was great seein' ya. PU_PATRON1_M_CV_Chat_Greeting_IG_001_Hey=Hey. PU_PATRON1_M_CV_Chat_Greeting_IG_002_Hi=Hi. PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_002_UhHuh=Uh huh. PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah... PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_001_HeyHowsIt=Hey. How's it going? PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_002_GoodToSee=Good to see you. PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_001_StillStandingI=Still standing I see. PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_002_HowYouDoing=How you doing? PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_001_LookWhosBack=Look who's back. PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_003_HereWeGo=Here we go... PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyLookWho=Hey, look who it is. PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_002_ItsBeenA=It's been a while. PU_PATRON1_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_IHadThe=I had the best hand of Trigger I've ever had last week. Could not believe it. One card after the other. It was beautiful. PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_YouKnowMaybe=You know, maybe if the officials would actually just let the racers race, it might get back to being what it used to be. PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_IWouldntBe=I wouldn't be surprised if at the end of the season we're looking at few surprises in the winner's circle. PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouveBeenFollowing=You've been following the Murray Cup this season? PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahItWas=Yeah, it was a bit of a snoozer. PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_TellMeAbout=Tell me about it. It was beautiful. What I wouldn't give to fly one of those ships. PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IDontReally=I don't really watch racing. PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_DidntBotherTo=Didn't bother to watch yesterday's race. Everyone knew Teegs was gonna take it and sure enough. It's getting boring. PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IOnlyCaught=I only caught the end of yesterday's race, but what a finish. Absolutely fantastic. PU_PATRON1_M_CV_General_AmussedReaction_IG_001_NiceOne=< Laughing > Nice one. PU_PATRON1_M_CV_General_AmussedReaction_IG_002_ThatsPrettyGood=That's pretty good. PU_PATRON1_M_CV_General_Backdown_IG_001_YouAintWorth=You ain't worth my time. PU_PATRON1_M_CV_General_CalmDown_IG_001_YouNeedTo=Everybody needs to calm down. PU_PATRON1_M_CV_General_CrouchProneComment_IG_001_YouKnowI=You know, I can see you. PU_PATRON1_M_CV_General_GrossedOutReaction_IG_001_YouAreSick=You are sick. PU_PATRON1_M_CV_General_Insult_Neg_IG_001_MyGodYou=My god you are such an idiot. PU_PATRON1_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=You mind stopping that? PU_PATRON1_M_CV_General_Linger_IG_001_NeedSomething=Need something? PU_PATRON1_M_CV_General_NotAppropriate_Pos_IG_001_IDontThink=I don't think you really should be doing that in here. PU_PATRON1_M_CV_General_Offended_Pos_IG_001_WoahWhatDid=Woah, what did I do to you? PU_PATRON1_M_CV_General_Offended_Pos_IG_002_TheresNoCall=There's no call for that. PU_PATRON1_M_CV_General_Passing_IG_001_OnYourSide=On your side. PU_PATRON1_M_CV_General_Passing_Neg_IG_001_LookOut=Look out. PU_PATRON1_M_CV_General_Passing_Pos_IG_001_PardonMe=Uh, pardon me. PU_PATRON1_M_CV_General_QueryMood_IG_001_AreYouOkay=Are you okay? PU_PATRON1_M_CV_General_QueryMood_IG_002_IsSomethingWrong=Is something wrong? PU_PATRON1_M_CV_General_QueryReaction_IG_001_What=What? PU_PATRON1_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? PU_PATRON1_M_CV_General_RunningComment_IG_001_WhatsTheRush=What's the rush? PU_PATRON1_M_CV_General_StrangeBehavior_IG_001_YouOkayYou=You okay? You seem a bit off. PU_PATRON1_M_CV_General_StrangeBehavior_To3P_IG_001_WhatTheHell=What the hell is wrong with them? PU_PATRON1_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=What the hell! PU_PATRON1_M_CV_General_SurpriseReaction_IG_002_Jeez=Jeez! PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingGoingAll=Everything going all right? PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThatsRough=That's rough. PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsGood=That sounds good. PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImNotReally=I'm not really in the mood to talk about that. PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=Why don't you go bother someone else? PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_ForgetThatWhat=Forget that. What about you? How you been? PU_PATRON2_M_BS_General_Apology_Pos_IG_001_ImSoSorry=I'm so sorry. PU_PATRON2_M_BS_General_Apology_Pos_IG_002_ImReallySorry=I'm really sorry about that. PU_PATRON2_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] PU_PATRON2_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] PU_PATRON2_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] PU_PATRON2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] PU_PATRON2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] PU_PATRON2_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] PU_PATRON2_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] PU_PATRON2_M_BS_General_Busy_IG_001_ImInThe=I'm in the middle of something. PU_PATRON2_M_BS_General_Busy_Neg_IG_001_YeahSorryIm=Yeah, sorry. I'm really busy. PU_PATRON2_M_BS_General_Busy_Pos_IG_001_ImReallySorry=I'm really sorry. I can't talk at the moment. PU_PATRON2_M_BS_General_DenyPermission_IG_001_NoSorry=No, sorry. PU_PATRON2_M_BS_General_DenyPermission_IG_002_GonnaSayNo=Gonna say no. PU_PATRON2_M_BS_General_Expletives_High_IG_001_Shit=Shit! PU_PATRON2_M_BS_General_Expletives_High_IG_003_SonOfA=Son of a bitch! PU_PATRON2_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit PU_PATRON2_M_BS_General_Expletives_Low_IG_002_Shit=Shit. PU_PATRON2_M_BS_General_GivePermission_IG_001_OfCourse=Of course. PU_PATRON2_M_BS_General_GivePermission_IG_002_Definitely=Definitely. PU_PATRON2_M_BS_General_No_IG_001_No=No. PU_PATRON2_M_BS_General_No_IG_002_Nah=Nah. PU_PATRON2_M_BS_General_Thanks_IG_002_ThankYou=Thank you. PU_PATRON2_M_BS_General_Thanks_Pos_IG_001_AwesomeThankYou=Awesome. Thank you. PU_PATRON2_M_BS_General_Yes_IG_001_Yes=Yes. PU_PATRON2_M_BS_General_Yes_IG_002_Yup=Yup. PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_001_YouKnowWhat=You know what? I'm good. PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_002_NahThanks=Nah, thanks. PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_Another=Another? PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_OneMore=One more. PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_001_CouldIGet=Could I get a drink? PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_002_YeahLemmeGet=Yeah, lemme get a drink. PU_PATRON2_M_CP_Chat_Company_Ask_IG_001_ItCoolIf=It cool if I sit down? PU_PATRON2_M_CP_Chat_Company_Offer_IG_001_PopASquat=Pop a squat. PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatThat=Not that um... Not that, that was a complaint, right? I just want to do my best work for Hurston. PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_GetThisWe=Get this, we had another emergency shut down today. I swear the whole damn line is two more shifts from completely crapping out. I'm surprised the building hasn't come down the way things are going. But hey, maybe that's the only way Hurston will give us some actual time off. PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_BitOfExciting=Bit of exciting news. Larry got his arm caught in the injector so they promoted me. A few more accidents and maybe I'll get promoted all the way to Hurston tower. PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_MyNextDoor=My next door neighbor is driving me nuts. They've only been in Lorville about a month. Lungs as pink as they come. Been coughing non-stop, all hours. Can barely sleep with the racket. But at least with how bad it sounded last night, it shouldn't be a problem too much longer. PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=You know what really sucked though? You should've smelled the lunch this yahoo brought in. Stunk up the whole room. Barely could eat my lunch. PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_WellLetsJust=Well, let's just hope things stay good for a while. PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowsWorkBeen=How's work been going? PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_GeezReallyI=Geez, really? I don't know what I would do if my job was like that. PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_GladToHear=Glad to hear. Maybe I need to come to work with you. PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_HonestlyWorksNot=Honestly, work is not my favorite subject right now. PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_TodayWasThe=Today was the worst. Boss completely blindsided me. Gave me a huge load of extra work to do. Might even have to do some unpaid OT to get it all done. PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_WorkWiseTodayHasnt=Work-wise, today hasn't been that bad. Played some good music on my glas, and just dug in. Even managed to finish a bit ahead. PU_PATRON2_M_CP_Chat_Toast_IG_001_ChingChing=Ching ching. PU_PATRON2_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. PU_PATRON2_M_CV_Chat_Farewell_IG_001_Bye=Bye. PU_PATRON2_M_CV_Chat_Farewell_IG_002_SeeYa=See ya. PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_001_Yeah=Yeah... PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_002=Hmm... PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_001_TakeCare=Take care. PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=See you later. PU_PATRON2_M_CV_Chat_Greeting_IG_001_Hi=Hi. PU_PATRON2_M_CV_Chat_Greeting_IG_002_Hey=Hey. PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_002=Uh huh. PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah. PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_001_Hey=Hey. PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_002_HowAreYou=How are you? PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_001_HeyWhatsUp=Hey, what's up. PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_002_OhHey=Oh, hey. PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_001_OhHey=Oh... hey... PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_003_Hey=Hey... PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_001_YeahIRemember=Yeah, I remember you. PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_002_OhHey=Oh hey. PU_PATRON2_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_YouKnowWhat=You know what I was trying to remember today? My first time going into space. I can remember my first Jump for sure, but hell if I can't recall my first time leaving a planet. I mean, damn, that feels like something I should remember. PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ForTheAmount=For the amount of credits these pilots make, you figure they could put on a decent show. PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_BestPartIs=Best part is I won a few credits, too. Won't make up for all the other times I didn't, but it feels good to win. PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_DidYouWatch=Did you watch the race? PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDidntThink=I didn't think it was that bad. Not gonna say it was the best race I've ever seen, but there were some moments. PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_IBummedI=I'm bummed I missed it. Sounds great. PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_WasntAbleTo=Wasn't able to. Heard good things though. PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_ThatRaceYesterday=That race yesterday was such a let down. Mason and Defino are supposed to be two of the best and they just completely screwed the pooch. Talk about over hyping and under delivering. PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IWasSo=I was so happy I watched the race on spec yesterday. The way Jiretti rode the stick? I don't think you can take corners tighter than that. PU_PATRON2_M_CV_General_AmussedReaction_IG_001_ThatsAmazing=That's amazing. PU_PATRON2_M_CV_General_AmussedReaction_IG_002_Nice=Nice. PU_PATRON2_M_CV_General_Backdown_IG_001_WhateverYoureNot=Whatever. You're not worth it. PU_PATRON2_M_CV_General_CalmDown_IG_001_CalmDownAlright=Calm down, alright? PU_PATRON2_M_CV_General_CrouchProneComment_IG_001_ThisSomeKind=This some kind of meditation thing? PU_PATRON2_M_CV_General_GrossedOutReaction_IG_001_Oh=Oh... PU_PATRON2_M_CV_General_Insult_Neg_IG_001_KissMyAss=Kiss my ass. PU_PATRON2_M_CV_General_KnockItOff_Pos_IG_001_SorryCouldStop=Sorry, could you stop that? PU_PATRON2_M_CV_General_Linger_IG_001_YouMind=You mind? PU_PATRON2_M_CV_General_NotAppropriate_Pos_IG_001_YouShouldntReally=You really shouldn't do that here. PU_PATRON2_M_CV_General_Offended_Pos_IG_001_ComeOnDont=Come on. Don't be like that. PU_PATRON2_M_CV_General_Offended_Pos_IG_002_LetsUhTone=Let's uh... Let's tone it down a bit. Okay? PU_PATRON2_M_CV_General_Passing_IG_001_ExcuseMe=Excuse me. PU_PATRON2_M_CV_General_Passing_Neg_IG_001_YouMind=You mind? PU_PATRON2_M_CV_General_Passing_Pos_IG_001_ExcuseMe=Excuse me. PU_PATRON2_M_CV_General_QueryMood_IG_001_YouAlright=You alright? PU_PATRON2_M_CV_General_QueryMood_IG_002_IsIsSomething=Is uh... is something bothering you? PU_PATRON2_M_CV_General_QueryReaction_IG_001_Huh=Huh? PU_PATRON2_M_CV_General_QueryReaction_IG_002_WhatsHappening=What's happening? PU_PATRON2_M_CV_General_RunningComment_IG_001_WhoaSlowDown=Whoa, slow down! PU_PATRON2_M_CV_General_StrangeBehavior_IG_001_AreYouOkay=Are you okay? You seem off. PU_PATRON2_M_CV_General_StrangeBehavior_To3P_IG_001_YouSeeThat=You see that? PU_PATRON2_M_CV_General_SurpriseReaction_IG_001_WhoaWhat=Whoa, what?! PU_PATRON2_M_CV_General_SurpriseReaction_IG_002_HolyShit=Holy shit! PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowreThings=How're things? PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_YeahDoesntSound=Yeah, doesn't sound great. PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatsNice=That's nice. PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_Pass=Pass. PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_YoureBarkingUp=You're barking up the wrong tree. PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_IWasGoing=I was going to ask you the same thing. PU_PATRON3_M_BS_General_Apology_Pos_IG_001_RealSorryAbout=I'm really sorry about that. PU_PATRON3_M_BS_General_Apology_Pos_IG_002_ForgiveMe=Forgive me. PU_PATRON3_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] PU_PATRON3_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] PU_PATRON3_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] PU_PATRON3_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] PU_PATRON3_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] PU_PATRON3_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] PU_PATRON3_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] PU_PATRON3_M_BS_General_Busy_IG_001_ImBusyMaybe=I'm busy. Maybe we can talk later. PU_PATRON3_M_BS_General_Busy_Neg_IG_001_ImBusyGo=I'm busy. Go bother someone else. PU_PATRON3_M_BS_General_Busy_Pos_IG_001_SorryICant=Sorry, I really can't talk right now. PU_PATRON3_M_BS_General_DenyPermission_IG_001_ThatsNotGonna=That's not gonna work for me. PU_PATRON3_M_BS_General_DenyPermission_IG_002_ImAfraidNot=I'm afraid not. PU_PATRON3_M_BS_General_Expletives_High_IG_001_Shit=Shit! PU_PATRON3_M_BS_General_Expletives_High_IG_003_Bastard=Bastard! PU_PATRON3_M_BS_General_Expletives_Low_IG_001_Shit=Shit. PU_PATRON3_M_BS_General_Expletives_Low_IG_002_DamnItAll=Damn it all. PU_PATRON3_M_BS_General_GivePermission_IG_001_SureGoAhead=Sure, go ahead. PU_PATRON3_M_BS_General_GivePermission_IG_002_YeahWhyNot=Yeah, why not. PU_PATRON3_M_BS_General_No_IG_001_No=No. PU_PATRON3_M_BS_General_No_IG_002_Nope=Nope. PU_PATRON3_M_BS_General_Thanks_IG_002_AppreciateIt=Appreciate it. PU_PATRON3_M_BS_General_Thanks_Pos_IG_001_ThankYouVery=Thank you very much. PU_PATRON3_M_BS_General_Yes_IG_001_Yeah=Yeah. PU_PATRON3_M_BS_General_Yes_IG_002_Yes=Yes. PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_001_NawIThink=Naw. I think I'm good for right now. PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_002_ImTemptedBut=I'm tempted, but I'm gonna pass. PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_CanIGet=Can I get a fill up? PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_GetMeAnother=Get me another. PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_001_NeedADrink=I need a drink over here. PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_002_SomethingColdPlease=Something cold please. PU_PATRON3_M_CP_Chat_Company_Ask_IG_001_MindIfI=Mind if I join you? PU_PATRON3_M_CP_Chat_Company_Offer_IG_001_CouldDoWith=Could do with some company. PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseIm=Of course, I'm making it sound a lot worse than it is. At the end of the day, Hurston is still a great company to work for. PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouKnowWhat=You know what I'm sick of? All these new arrivals whining about how they're getting the short end. How the hell's it fair if some fresh pulls up and starts earning the same take as me? It's just not the way it's done. What the hell do they expect? It's not like Hurston's gonna pay us all more money. You know what happens when everyone earns the same? Someone's sure as hell gettin' paid less. PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWhat=You know what I love most about working for Hurston? They took all the guess work out of life. Day in and day out I know what I'm gonna be doing. It may not be great, but at least it's steady. PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_YouEverWonder=You ever wonder what they're doing up in that tower? I bet it's some crazy ass shit. Like naked drug parties, or Banu fighting pits. I tell you what though, one of these days, I'm gonna get myself invited. PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=You know what, I'm tired of complaining about work all the time. Ain't nothing gonna change, system's designed to keep us in our place and that's that. Might as well not even think about it. PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_TheNextThing=The next thing will be seeing if my manager is willing to start listening to some of my suggestions. I'm telling you, I've got some real ideas. PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_YouPullA=You pull a shift today? PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_WellLikeMy=Well, like my grandma used to say, 'the wheel keeps turning for everyone.' PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_NiceGladThings=Nice. Glad things are going pretty good for you. PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_ImOffThe=I'm off the clock. Let's talk about something else. PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_HowsThisFor=How's this for some BS? I was leaving my shift to head home, when I got called into the boss' office. Said I had a performance review coming up and said I might consider putting in a bit more effort. Can you believe that? Like I'm not working my ass off already. PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_SoCheckThis=So, check this out, I happen to get to work 10 minutes early. Right as I walk in, the boss comes joggin' up and tells me that the shift supervisor is out sick. Asks if I can cover. I spent the whole day riding a desk, bossing people around. It was glorious. PU_PATRON3_M_CP_Chat_Toast_IG_001_AToast=A toast. PU_PATRON3_M_CV_Chat_BeRightBack_IG_001_BeBackIn=Be back in a sec. PU_PATRON3_M_CV_Chat_Farewell_IG_001_Later=Later. PU_PATRON3_M_CV_Chat_Farewell_IG_002_AllRightLater=All right, later. PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_001_AllRightIm=All right, I'm done. PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_002_IThinkWere=Yeah, I think we're through here. PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_001_IllCatchYou=I'll catch you around. PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=See you later, okay. PU_PATRON3_M_CV_Chat_Greeting_IG_001_Hey=Hey. PU_PATRON3_M_CV_Chat_Greeting_IG_002_YouAlright=You alright? PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_002_What=What? PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah? PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_001_YouGood=You good? PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_002_HeyHowsIt=Hey, how's it going? PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_001_HeyHowYou=Hey, how you been? PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_002_YouBeenAlright=You been alright? PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_001_YouAgainHuh=You again, huh? PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_003_WellLookWho=Well, look who it is. PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_001_GreatToSee=Great to see ya again. PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_002_NiceToSee=Nice to see ya. PU_PATRON3_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoTheFront=So the front desk comms me to say I have a package waiting, which is weird cause I'm not expecting anything. So I go down to pick it up, and the asshole looks at me like I'm crazy. Says, "What package?" Five minutes of us arguing with each other and I'm starting to think I dreamed the whole damn thing. Long story short, turns out there's someone else with my name, one letter off, who got a package. Weird as hell. PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ISwearWatching=I swear, watching sim players race is more exciting than the real thing these days. PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_AndGetThis=And get this, my idiot friend had just flown back into system, and he starts sending me the race results before the broadcast. Had to shut off my mobi before the whole thing was ruined. PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouCatchThe=Did you catch the latest race? PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDontKnow=I don't know what's going on this year, but everyone seems to be flying like crap. PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_ItWasAn=It was an epic couple of laps. PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_YesterdayTotallyForgot=Yesterday? Totally forgot to watch. PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IAmGetting=I am getting so sick of people trying to talk to me about the Murray Cup. Like I give two shits about any ship I'm not flying. PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_HeardYesterdaysRace=Heard yesterday's race was fantastic. PU_PATRON3_M_CV_General_AmussedReaction_IG_001_WhatARiot=What a riot. PU_PATRON3_M_CV_General_AmussedReaction_IG_002_OhManThere=Oh, man, there you go. PU_PATRON3_M_CV_General_Backdown_IG_001_OkayYouKnow=Okay, you know what, just forget it. PU_PATRON3_M_CV_General_CalmDown_IG_001_HeyWhyDont=Hey, why don't you take a deep breath and calm down. PU_PATRON3_M_CV_General_CrouchProneComment_IG_001_TheAirBetter=The air better down there? PU_PATRON3_M_CV_General_GrossedOutReaction_IG_001_GodThatsGross=God that is gross. PU_PATRON3_M_CV_General_Insult_Neg_IG_001_NotReallyA=Not really a lot going on upstairs, huh? PU_PATRON3_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=You mind stopping that? PU_PATRON3_M_CV_General_Linger_IG_001_YouNeedSomething=You need something? PU_PATRON3_M_CV_General_NotAppropriate_Pos_IG_001_YouMightWant=You might want to do that somewhere else. PU_PATRON3_M_CV_General_Offended_Pos_IG_001_ThatsABit=That's a bit much. PU_PATRON3_M_CV_General_Offended_Pos_IG_002_WasThatReally=Was that really necessary? PU_PATRON3_M_CV_General_Passing_IG_001_ComingThrough=Coming through. PU_PATRON3_M_CV_General_Passing_Neg_IG_001_ClearAPath=Clear a path. PU_PATRON3_M_CV_General_Passing_Pos_IG_001_SorryNeedTo=Sorry, need to get past. PU_PATRON3_M_CV_General_QueryMood_IG_001_IsEverythingOkay=Is everything okay? PU_PATRON3_M_CV_General_QueryMood_IG_002_AreYouOkay=Are you okay? PU_PATRON3_M_CV_General_QueryReaction_IG_001_What=What? PU_PATRON3_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? PU_PATRON3_M_CV_General_RunningComment_IG_001_SlowDownBefore=Hey, slow down before you hurt someone. PU_PATRON3_M_CV_General_StrangeBehavior_IG_001_YoureAFew=You're a few ships short of a fleet, aren't ya? PU_PATRON3_M_CV_General_StrangeBehavior_To3P_IG_001_OkayThatsA=Okay, that's a little bit weird. PU_PATRON3_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=What the hell?? PU_PATRON3_M_CV_General_SurpriseReaction_IG_002_YouSerious=Are you serious? PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_AnythingExcitingHappening=Anything exciting happening? PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_SoundsLikeA=Sounds like a rough time. PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_Awesome=Awesome. PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_IdRatherNot=I'd rather not get into that right now. PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_IWishPeople=I wish people would just stop bothering me today. PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_WeCanGet=We can get to me later. Tell me how you've been. PU_PATRON4_M_BS_General_Apology_Pos_IG_001_Apologies=Apologies. PU_PATRON4_M_BS_General_Apology_Pos_IG_002_SorryDidntMean=Sorry, didn't mean nothing. PU_PATRON4_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] PU_PATRON4_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] PU_PATRON4_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] PU_PATRON4_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] PU_PATRON4_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] PU_PATRON4_M_BS_General_AudioFidget_Whisper_IG_001=[ Under Breath Murmurs ] PU_PATRON4_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] PU_PATRON4_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] PU_PATRON4_M_BS_General_Busy_IG_001_CantTalkNow=Can't talk now. Sorry. PU_PATRON4_M_BS_General_Busy_Neg_IG_001_GeezDoI=Geez. Do I have a sign on my forehead that says 'please bother me?' PU_PATRON4_M_BS_General_Busy_Pos_IG_001_HateToDo=Hate to do this, but I'm really tied up right now. PU_PATRON4_M_BS_General_DenyPermission_IG_001_ImANo=I'm a no on that. PU_PATRON4_M_BS_General_DenyPermission_IG_002_NotGonnaHappen=Not gonna happen. PU_PATRON4_M_BS_General_Expletives_High_IG_001_PieceOfShit=Piece of shit! PU_PATRON4_M_BS_General_Expletives_High_IG_003_HolyHell=Holy hell! PU_PATRON4_M_BS_General_Expletives_Low_IG_001_Shit=Shit. PU_PATRON4_M_BS_General_Expletives_Low_IG_002_Fuck=Fuck. PU_PATRON4_M_BS_General_GivePermission_IG_001_GoForIt=Go for it. PU_PATRON4_M_BS_General_GivePermission_IG_002_SoundsGood=Sounds good. PU_PATRON4_M_BS_General_No_IG_001_Nah=Nah. PU_PATRON4_M_BS_General_No_IG_002_Nope=Nope. PU_PATRON4_M_BS_General_Thanks_IG_002_ThankYou=Thank you. PU_PATRON4_M_BS_General_Thanks_Pos_IG_001_ManyThanks=Many thanks. PU_PATRON4_M_BS_General_Yes_IG_001_Okay=Okay. PU_PATRON4_M_BS_General_Yes_IG_002_Yeah=Yeah. PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_001_ImAlrightFor=I'm alright for now. PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_002_NoThanks=No thanks. PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_TopMeOff=Top me off. PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_NeedARefill=Need a refill. PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_001_GiveMeA=Give me a drink. PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_002_CanIGet=Can I get something to drink. PU_PATRON4_M_CP_Chat_Company_Ask_IG_001_WantSomeCompany=Want some company? PU_PATRON4_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=You looking for some company? PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_ButYouKnow=But you know, at the end of the day, Hurston is giving us a great opportunity by letting us work here. PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouEverStop=You ever stop to think about some of the weapons we're building for Hurston? Like what that cannon I helped weld last week is blowing up right now? I wonder how many people I've helped kill just so I could get my threes and a bed. It's enough to make you wanna drink. PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_SoTodayI=So today, I got to go in the Tower for the first time. The stiffs needed some files delivered and my manager chose me to go for whatever reason. It's like a whole other world in there. Fancy as hell. And let me tell you, it felt so good just walking past security like that. Plus, the guy at the desk even gave me a bottle of water to take back with me. PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_SoMyMom=So, my mum comms me. She wants to come for a visit. Now, I have to figure out a nice way to say there's no way that I'm letting her come to a place like Lorville but not have her all worried that I'm living here. Maybe I'll tell her that dad lives here now. That'll keep her away. PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseFinding=Yeah, of course, finding another job's pretty much out of the question. Well, at least not till I can pay off a few more loans. Then we'll see. PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahIllBe=Yeah... I'll be honest, when things are good there, they're pretty good. I always try to keep that in mind when things aren't so good. PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_EverythingAllRight=Everything all right at work? PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YouKnowWhat=You know what? Screw that place. PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_VeryCool=Very cool. PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_PickAnotherTopic=Pick another topic. It's bad enough having to think about work when I'm there. PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_ManIDo=Man, I do not even want to think about the day I just had. Steam cap burst off the auxilary line centimeters from my head. Not sure if even my hard hat would have stopped that. And to top it off, the floor manager had the gall to tell me to be more careful. PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_HadAPretty=Had a pretty good day today. They let the entire third shift crew go because one of them had been skimming, so now I'm getting a bunch of extra work coming my way. Kinda sucks in the meantime, but it'll be nice to have some extra scratch in my account come payday. PU_PATRON4_M_CP_Chat_Toast_IG_001_AToast=A toast. PU_PATRON4_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. PU_PATRON4_M_CV_Chat_Farewell_IG_001_Later=Later. PU_PATRON4_M_CV_Chat_Farewell_IG_002_SeeYa=See ya. PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_001_EnoughWereDone=Enough. We're done. PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_002_ImDoneHere=I'm done here. PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_001_BeSafe=Be safe. PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_002_IllSeeYa=I'll see ya soon. PU_PATRON4_M_CV_Chat_Greeting_IG_001_Hey=Hey PU_PATRON4_M_CV_Chat_Greeting_IG_002_Howdy=Howdy. PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_002_And=And? PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_003_Okay=Okay. PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_001_HowsItGoing=How's it going? PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_002_Hiya=Hiya. PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_001_HowsItBeen=How's it been? PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_002_HeyAgain=Hey again. PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_001_WhatDoYou=What do you want this time? PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_003_OhYoureBack=Oh, you're back. PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyYoureBack=Hey! You're back! PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_002_GoodToSee=Good to see ya again. PU_PATRON4_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoIveBeen=So, I've been meaning to clear out this locker I don't use any more, and I find my old mobi sitting in the bottom. Looking over the thing, I cannot believe how much bulkier they used to be. PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_WhatReallyGets=What really gets me is just how many people care about Murray Cup. To think of the amount credits that gets dumped into something so stupid is stunning. PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_WhatImWondering=What I'm wondering is if this is the year MISC pilots start really holding their own. Guess we'll just have to see. PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_WantedToAsk=Wanted to ask if you saw the race? PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahIKeep=Yeah. I keep hoping this season's gonna get better, but not sure how much longer I can wait. PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_DefineitlyWasA=Defineitly was a good race. Not embarassed to say I spilled my drink a few times cheering. PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IFeelLike=I feel like I might have, but for the life of me I can't remember. PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IveOfficiallyGiven=I have officially given up on the Murray Cup. The only ones who ever win it have boatloads of credits backing them. I liked it better back when regular people had a shot at winning. PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_AlrightSoCheck=Alright, so check this, I blocked out my whole afternoon, grabbed a case of brew, shut off my mobi. Five hours of racing, no distractions. PU_PATRON4_M_CV_General_AmussedReaction_IG_001=[ Laugh and shakes head. ] PU_PATRON4_M_CV_General_AmussedReaction_IG_002_WellSomeonesA=Well someone's a comedian. PU_PATRON4_M_CV_General_Backdown_IG_001_LikeImGonna=Like I'm gonna waste any more time on you. PU_PATRON4_M_CV_General_CalmDown_IG_001_ItdBeBetter=It'd be better if you just calmed down. PU_PATRON4_M_CV_General_CrouchProneComment_IG_001_YouLoseSomething=You lose something? PU_PATRON4_M_CV_General_GrossedOutReaction_IG_001_TalkAboutDisgusting=Talk about disgusting. PU_PATRON4_M_CV_General_Insult_Neg_IG_001_ItsHardTo=It's hard to believe that anything short of a trashdump can smell as bad as you do. PU_PATRON4_M_CV_General_KnockItOff_Pos_IG_001_CoolItWith=Cool it with that, okay? PU_PATRON4_M_CV_General_Linger_IG_001_CanIHelp=Can I help you? PU_PATRON4_M_CV_General_NotAppropriate_Pos_IG_001_ImNotSure=I'm not sure if doing that sort of thing is really a good idea. PU_PATRON4_M_CV_General_Offended_Pos_IG_001_ThatsABit=That's a bit uncalled for. PU_PATRON4_M_CV_General_Offended_Pos_IG_002_HeyNowTheres=Hey now. There's no need for that. PU_PATRON4_M_CV_General_Passing_IG_001_Passing=Passing. PU_PATRON4_M_CV_General_Passing_Neg_IG_001_WatchYourself=Watch yourself. PU_PATRON4_M_CV_General_Passing_Pos_IG_001_DontMindMe=Don't mind me. PU_PATRON4_M_CV_General_QueryMood_IG_001_HeyBuddyYou=Hey buddy, you okay? PU_PATRON4_M_CV_General_QueryMood_IG_002_EverythingOkay=Everything okay? PU_PATRON4_M_CV_General_QueryReaction_IG_001_What=What? PU_PATRON4_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? PU_PATRON4_M_CV_General_RunningComment_IG_001_OffToThe=Off to the races? PU_PATRON4_M_CV_General_StrangeBehavior_IG_001_ImStartingTo=I'm starting to think you might be a couple beers short of a six-pack. PU_PATRON4_M_CV_General_StrangeBehavior_To3P_IG_001_SomeonesBeenHitting=Someone's been hitting the sauce. PU_PATRON4_M_CV_General_SurpriseReaction_IG_001_WhatInThe=What in the lovin' hell? PU_PATRON4_M_CV_General_SurpriseReaction_IG_002_WhatIsThis=What is this? PU_RACEANN1_AN_General_Bumps_AnnShip_IG_001,P=Easy there, sport. PU_RACEANN1_AN_General_Bumps_AnnShip_IG_002,P=Eyes where you're flying, buddy. PU_RACEANN1_AN_General_Bumps_AnnShip_IG_003,P=You wanna hit somebody, hit someone else's ship. PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_001,P=Watch where you're shooting. PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_002,P=Hey! I'm not in the goddamn race. PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_003,P=Seriously, I'm not here for target practice. PU_RACEANN1_AN_General_PlayerKicked_IG_001,P=Hell with it. You're out of the goddamn race. PU_RACEANN1_AN_General_PlayerKicked_IG_002,P=You're finished. You hear me? Done. Finito. PU_RACEANN1_AN_General_PlayerKicked_IG_003,P=That's it. I'm done with you. You're out of the race. PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_001,P=This is getting to be a blowout. They are just dominating. PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_002,P=If somebody doesn't step up soon, this race is over. PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_003,P=Talk about an absolute beast. I don't know if anyone can catch them at this point. PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_001,P=This is getting down to the wire. It's anybody's win for the taking now. PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_002,P=Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_003,P=I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_001,P=Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_002,P=This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_003,P=We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_001,P=And checkpoint. Not a real surprise there. PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_002,P=(snore interrupted) Huh? What happened? Oh... PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_003,P=One last racer, one more point. PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_001,P=This race isn't over yet. Doesn't matter what place you are right now. One lucky break or stupid mistake and this race is up for grabs, so stay in it. PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_002,P=Now, if you're thinking about giving up hope just cause you're losing right now, let me remind you, the only thing separating you from victory is a handful of well-placed missiles. Think on it. PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_003,P=As much as I love watching a skilled pilot win, I love a good underdog story even more. So know that even though you might be at the back of the pack right now, I'm pulling for you. PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_004,P=You may not be winning this thing, but that don't mean you should go out quiet. Hell, if you're gonna lose, you might as well go down swinging, right? PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_001,P=The competition has narrowed and now we get too see what the last few bangers can really do. PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_002,P=Only a few contenders left. Let's see who can go the distance. PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_003,P=That's it. The herd's been thinned out. We're down to the final few. PU_RACEANN1_AN_MidRace_GenCommentary_IG_001,P=Man, can I just say that I love this race. Talk about beauty in chaos. PU_RACEANN1_AN_MidRace_GenCommentary_IG_002,P=I don't know how many of these races I've seen, but they just never get old. Give me speed and bullets any day. PU_RACEANN1_AN_MidRace_GenCommentary_IG_003,P=You know what this race is? This right here is some damn fine entertainment, if I do say so myself. PU_RACEANN1_AN_MidRace_GenCommentary_IG_004,P=Just wanna take a second to drop some real respect to our racers today. Not all of you may be that good or really have a shot at winning, but you still showed up and that says something. PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_001,P=This race is turning into a real shooting gallery. Is there a sale on ammo or something? PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_002,P=This is some serious bloodlust happening right now. I ain't complaining though. PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_003,P=Now, I'm not one to judge, but it feels like there are a lot of aggression issues being worked out right now. PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_004,P=There's something about skilled pilots really going for each other's throats that just does it for me. PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_001,P=Here we go. Last lap. It's now or never. PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_002,P=This is the final lap right here. Time to ride or die, people. PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_003,P=Final lap. Make it count. PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_004,P=Last lap. It's all or nothing. PU_RACEANN1_AN_MidRace_LapComplete_First_IG_001,P=First lap's done. PU_RACEANN1_AN_MidRace_LapComplete_First_IG_002,P=One lap done. Let's keep it going. PU_RACEANN1_AN_MidRace_LapComplete_First_IG_003,P=There we go. First lap done and done. PU_RACEANN1_AN_MidRace_LapComplete_IG_001,P=That is another lap complete. PU_RACEANN1_AN_MidRace_LapComplete_IG_002,P=That lap is done. PU_RACEANN1_AN_MidRace_LapComplete_IG_003,P=Lap complete. Let's do it again. PU_RACEANN1_AN_MidRace_LapComplete_IG_004,P=Another lap finished. PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_001,P=Our fearless leader just cleared another lap. PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_002,P=This race is one lap closer to completion. PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_003,P=Look at that. The head of the pack's onto a new lap. PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_004,P=The number one racer notched another lap. PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_001,P=That's another lap complete for our lone surviving ship. PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_002,P=And our one remaining competitor finishes another lap. PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_003,P=With only one racer left, basically every lap they finish is a victory lap. PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_001,P=Okay... looks like we got some assholes crashing our race. PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_002,P=Seems we've got some uninvited guests screwing up our race. PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_003,P=Heads up racers, looks like some blinders have decided to use you for target practice. PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_001,P=Well, if I'm doing my math right, there's only one pilot left. So as long as they don't blow themselves up, the race is theirs. PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_002,P=With only one survivor left, the finish is theirs for the taking. Piece of advice, don't get cocky. I've seen some crazy shit happen when people drop their guard. PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_003,P=All right, we got good news and bad news. Good news for our last remaining pilot, you're all that's left, so you pretty much won. Bad news for everyone else who enjoys exciting races because... well see the good news. Someone wake me when they finish. PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_001,P=This is getting to be a blowout. They are just dominating. PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_002,P=If somebody doesn't step up soon, this race is over. PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_003,P=Talk about an absolute beast. I don't know if anyone can catch them at this point. PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_001,P=This is getting down to the wire. It's anybody's win for the taking now. PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_002,P=Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_003,P=I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_001,P=Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_002,P=This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_003,P=We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. PU_RACEANN1_AN_MidRace_RacerDies_First_IG_001,P=And our first racer is down. Was just a matter of time until things got real. PU_RACEANN1_AN_MidRace_RacerDies_First_IG_002,P=Mark that as the first kill of the race. PU_RACEANN1_AN_MidRace_RacerDies_First_IG_003,P=We got a casualty, folks. It's a fight now. PU_RACEANN1_AN_MidRace_RacerDies_First_IG_004,P=Someone wanna call a medic? We got ourselves the first casualty. PU_RACEANN1_AN_MidRace_RacerDies_First_IG_005,P=Ohhh, racer down! I don't think they're getting back up. PU_RACEANN1_AN_MidRace_RacerDies_IG_001,P=Aaaand that's another racer down. PU_RACEANN1_AN_MidRace_RacerDies_IG_002,P=And another racer bites the dust. PU_RACEANN1_AN_MidRace_RacerDies_IG_003,P=Got another pilot merging with the infinite. PU_RACEANN1_AN_MidRace_RacerDies_IG_004,P=Another one down. We're getting into a downright brawl here. PU_RACEANN1_AN_MidRace_RacerDies_IG_005,P=Y'all see that fool go down? Damn they got lit up. PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_001,P=[ Laughing ] Oh, damn. I bet they thought they were gonna win. PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_002,P=Oh! They thought they were on top! That they were untouchable, but that dream came crashing down. PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_003,P=One second they're in the lead, and the next they're a flaming wreck. That's life for ya. PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001,P=Kill the leader, become the leader. There can be only one! PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002,P=Cycle of life here, people. It's all about killing your way to the top. PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003,P=Not only did that racer just kill their way into first place, but they did it with serious style. PU_RACEANN1_AN_MidRace_RacerLeaves_IG_001,P=Um... a pilot just left in the middle of the race. What's the point of starting something you ain't gonna finish? PU_RACEANN1_AN_MidRace_RacerLeaves_IG_002,P=One of our racers just up and quit... That's a bit dissapointing. PU_RACEANN1_AN_MidRace_RacerLeaves_IG_003,P=Seems one of our pilots ran away. Hope no one was betting on them. PU_RACEANN1_AN_MidRace_RacerLeaves_IG_004,P=Did y'all see that pilot leave? Thought it went without saying, but don't leave in the middle of a race. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_001,P=First checkpoint down. Let's see if they can make it two. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_002,P=First one's down. We're off, people. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_003,P=Alright, alright. Here we go. First checkpoint. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_001,P=Checkpoint taken. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_002,P=Look at that, another checkpoint down. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_003,P=A pilot just snagged another checkpoint. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_004,P=Another chekpoint taken. NIcely done. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_005,P=Checkpoint claimed. That's what I like to see. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_006,P=There we go. Give that pilot a point. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001,P=Looks like we got ourselves a new leader. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002,P=This ain't over yet. New leader's stepping up. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003,P=Hoowee, there's a new boss in town. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001,P=And checkpoint. Not a real surprise there. PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002,P=(snore interrupted) Huh? What happened? Oh... PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003,P=One last racer, one more point. PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_001,P=Get ready. Here comes the next marker. PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_002,P=Ready up! New marker inbound. PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_003,P=Ready or not, next marker's coming. PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_004,P=Another marker incoming. Get ready. PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_005,P=Hold on, got a new maker on it's way. PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_006,P=Okay y'all, new marker's about to drop. PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_007,P=Here comes the next marker. PU_RACEANN1_AN_MidRace_WrongWay_IG_001,P=I'm normally in favor of an independent streak, but flying the wrong direction is a bit much. PU_RACEANN1_AN_MidRace_WrongWay_IG_002,P=Not sure if you just missed the signs, but you're heading the wrong way. PU_RACEANN1_AN_MidRace_WrongWay_IG_003,P=Not sure what "race enhancers" you're on, but you're flying the wrong direction. PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_001,P=That is it! It's all over! We have a winner! PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_002,P=And it's official, we have ourselves a winner! PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_003,P=Stick a fork in it! We have a winner! PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_001,P=And that's that. To the winner: Congrats. To everyone else: practice. PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_002,P=And... we're done. All right, let's get ready for the next one. Okay? PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_003,P=That'll do it. Helluva show from our winner... probably too good of one if you ask me. But nice work. PU_RACEANN1_AN_PostRace_WrapUp_IG_001,P=I'll see you next time, ladies and germs. Remember, keep the throttle down and your eyes open. Now, if you'll excuse me, there's a bottle of Rust with my name on it. PU_RACEANN1_AN_PostRace_WrapUp_IG_002,P=Like to thank everyone listening. Keep at it and maybe next time it'll be you in the winner's circle. This is Nas Calloway signing off. Now if you'll excuse me. I gotta take a leak. Later. PU_RACEANN1_AN_PostRace_WrapUp_IG_003,P=Whew! Don't know about you but I am wiped. Before I head out, a shout out to our new champ and a big thanks to everyone else for making them look so damn good. This is Nas Calloway. I'll see y'all at the next one. PU_RACEANN1_AN_PostRace_WrapUp_IG_004,P=That's it for me. Win or lose, hope you all had as much fun as I did. Though I'm guessing it's a lot more fun if you win. If you come back and race again, maybe you'll get to find out for yourself. 'Til then, keep it tight. PU_RACEANN1_AN_PostRace_WrapUp_IG_005,P=Let me be the first to say congrats to our victor. And to all the others, hopefully, I'll see you all back here again real soon. It's been a trip. PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_001,P=Seems one of our racers had a change of heart and ghosted. But hey, there's always other fish in the sea, right? PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_002,P=Well, we're down a entrant now. Guess some people can't handle the pressure. Screw it. Race's probably better off without 'em, anyway. PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_001,P=What's up, people. Looks like we got enough racers to make this official. Now we just need people to show up and we can get this show on the road. PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_002,P=Quick update, ladies and germs. We got enough racers to make this interesting. Once all our people show up, we go. PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_003,P=Got word from on high that the race ticket's filling up. I expect they'll be making their way over here any time now. Lookin' at the list... yeah, I think this'll be good. PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_001,P=Hey there, stranger. Heard you're gonna be taking part in our little... event. My name's Nes Calloway, I'm gonna be running the show. You should have the rendezvous point in your system, so head on down and we can get this started. PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_002,P=What's up. Word is you're ready to turn and burn. That's what I like to see. I'm Nes Calloway, I'll be calling the race. Still waiting on a couple other candidates, but head on over to the start line when you can. PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_003,P=Hey. You reading me? Name's Nes Calloway. I'm running the race you just signed up for. Master of cermonies if you like. Sent you a rendezvous spot for your starmap. Head on over. PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_001,P=What's going on, my friend. Nes Calloway here. My people tell me you're up for our next race. We're about ready to go, so head on over to the start line. PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_002,P=Who's ready shred some speed records? Hey, what's going on, I'm Nes Calloway, overseer of the race you just signed up for. Why don't you head on down to the rendezvous and we'll get this show on the road. PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_003,P=Yo, yo, yo. Nes Calloway here. I'm gonna be calling the race you just signed up for. We're about ready to go, so head on over to rendezvous spot pronto and we'll get this thing poppin'. PU_RACEANN1_AN_PreRace_RaceCanceled_IG_001,P=That's it. I'm calling it. Race is canceled. No point in doing this if no one else is coming. Maybe next time. PU_RACEANN1_AN_PreRace_RaceCanceled_IG_002,P=Alright, look. I hate to do it, but I got a bunch of pilots who bailed, so it looks like we're gonna have to race some other time. PU_RACEANN1_AN_PreRace_StartEarly_IG_001,P=Actually, I might kick this off a little early. PU_RACEANN1_AN_PreRace_StartEarly_IG_002,P=I'll be honest, I'm kinda eager to get this show on the road. PU_RACEANN1_AN_PreRace_StartEarly_IG_003,P=It's looking like we might be all set to go. Just gonna do a last count... PU_RACEANN1_AN_PreRace_WaitLonger_IG_001,P=Stay frosty, y'all. Shouldn't be too much longer now. PU_RACEANN1_AN_PreRace_WaitLonger_IG_002,P=Just a couple more ticks, and we'll be ready to go. PU_RACEANN1_AN_PreRace_WaitLonger_IG_003,P=I know y'all wanna get this poppin' but it's gonna be a little bit longer. PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_001,P=Welcome, welcome. We're still waiting on a few more stragglers, so hang out for a sec. We'll get going soon. PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_002,P=Hey there, rambler. Welcome to the heat. Bet you're itching to get started, but I'm gonna need you to just sit tight 'til the rest of the racers show. PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_003,P=Hey, glad you could make it. More food for the fodder, right? As soon as the rest of the pack shows, we'll get going, but 'til then just stay close and be ready. PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_001,P=Hey there. Just in time. We're about ready to start the race, but we got a few more racers on their way. Cool your jets and once they show, we go. PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_002,P=Welcome to the show. The race'll be starting soon. Just waiting on a few more people to show. PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_003,P=Salutations. Thrilled you made it out. Once the rest of the racers get here, we'll kick things off, but feel free to size up the competition till then. PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_001,P=Get ready ... PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_002,P=Get ready ... PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_003,P=Get ready ... PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_001,P=get set ... PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_002,P=get set ... PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_003,P=get set ... PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_001,P=go! PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_002,P=go! PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_003,P=go! PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_001,P=You better get those engines humming 'cause we're about to kick off ? PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_002,P=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well ? PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_003,P=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind ? PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_001,P=You better get those engines humming 'cause we're about to kick off. Get ready ... get set ... go! PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_002,P=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well, get ready ... get set ... go! PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_003,P=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind. Get ready ... get set ... go! PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_001,P=Okay. Everyone's at the starting line, so it's almost go time. Here's the rub. To win, you gotta be first to finish all the laps. Tricky part is all the other racers trying to do the same. Make sense? PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_002,P=Looks like we got all our racers in place so let me tell you how this is gonna work. The first ship to complete all the laps wins. Easy as pie. PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_003,P=Alright, ramblers, let's get rambling. Y'all know the drill, the racer that finishes all the laps first wins. Should be a real good time. PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_001,P=Alright, listen up. Now that everyone's here, lemme lay out the rules. Y'all are gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_002,P=We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_003,P=Attention all pilots, we're about to get underway. Now, today's race has two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_001=No, no, no < Struggle > < Scream > PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_002=< Struggle > < Scream > PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_003=No, no no < Struggle > < Scream > PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_004=No, no, no < Struggle > < Scream > PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_005=No, no no < Scream > PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_001=< Scream > PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_002=< Scream > PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_003=< Scream > PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_004=< Scream > PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_005=< Scream > PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_006=< Scream > PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_001_WatchWhereYoure=Watch where you're shooting. PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_002_HeyImNot=Hey! I'm not in the goddamn race. PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_003_SeriouslyImNot=Seriously, I'm not here for target practice. PU_RACEANN1_M_AN_General_GetHits_IG_EX_001=< Grunt > PU_RACEANN1_M_AN_General_GetHits_IG_EX_002=< Grunt > PU_RACEANN1_M_AN_General_GetHits_IG_EX_003=< Grunt > PU_RACEANN1_M_AN_General_GetHits_IG_EX_004=< Grunt > PU_RACEANN1_M_AN_General_GetHits_IG_EX_005=< Grunt > PU_RACEANN1_M_AN_General_GetHits_IG_EX_006=< Grunt > PU_RACEANN1_M_AN_General_GetHits_IG_EX_007=< Grunt > PU_RACEANN1_M_AN_General_GetHits_IG_EX_008=< Grunt > PU_RACEANN1_M_AN_General_PlayerKicked_IG_001_HellWithIt=Hell with it. You're out of the goddamn race. PU_RACEANN1_M_AN_General_PlayerKicked_IG_002_YoureFinishedYou=You're finished. You hear me? Done. Finito. PU_RACEANN1_M_AN_General_PlayerKicked_IG_003_ThatsItIm=That's it. I'm done with you. You're out of the race. PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_001_EasyThereSport=Easy there, sport. PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_002_EyesWhereYoure=Eyes where you're flying, buddy. PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_003_YouWannaHit=You wanna hit somebody, hit someone else's ship. PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_001_ThisRaceIsnt=This race isn't over yet. Doesn't matter what place you are right now. One lucky break or stupid mistake and this race is up for grabs, so stay in it. PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_002_NowIfYoure=Now, if you're thinking about giving up hope just cause you're losing right now, let me remind you, the only thing separating you from victory is a handful of well-placed missiles. Think on it. PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_003_AsMuchAs=As much as I love watching a skilled pilot win, I love a good underdog story even more. So even though you might be at the back of the pack right now, I'm pulling for you. PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_004_YouMayNot=You may not be winning this thing, but that don't mean you should go out quiet. Hell, if you're gonna lose, you might as well go down swinging, right? PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_001_TheCompetitionHas=The competition has narrowed and now we get too see what the last few bangers can really do. PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_002_OnlyAFew=Only a few contenders left. Let's see who can go the distance. PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_003_ThatsItThe=That's it. The herd's been thinned out. We're down to the final few. PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_001_ManCanI=Man, can I just say that I love this race. Talk about beauty in chaos. PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_002_IDontKnow=I don't know how many of these races I've seen, but they just never get old. Give me speed and bullets any day. PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_003_YouKnowWhat=You know what this race is? This right here is some damn fine entertainment, if I do say so myself. PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_004_JustWannaTake=Just wanna take a second to drop some real respect to our racers today. Not all of you may be that good or really have a shot at winning, but you still showed up and that says something. PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_001_ThisRaceIs=This race is turning into a real shooting gallery. Is there a sale on ammo or something? PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_002_ThisIsSome=This is some serious bloodlust happening right now. I ain't complaining though. PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_003_NowImNot=Now, I'm not one to judge, but it feels like there are a lot of aggression issues being worked out right now. PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_004_TheresSomethingAbout=There's something about skilled pilots really going for each other's throats that just does it for me. PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_001_HereWeGo=Here we go. Last lap. It's now or never. PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_002_ThisIsThe=This is the final lap right here. Time to ride or die, people. PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_003_FinalLapMake=Final lap. Make it count. PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_004_LastLapIts=Last lap. It's all or nothing. PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_001_FirstLapsDone=First lap's done. PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_002_OneLapDone=One lap done. Let's keep it going. PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_003_ThereWeGo=There we go. First lap done and done. PU_RACEANN1_M_AN_MidRace_LapComplete_IG_001_ThatIsAnother=That is another lap complete. PU_RACEANN1_M_AN_MidRace_LapComplete_IG_002_ThatLapIs=That lap is done. PU_RACEANN1_M_AN_MidRace_LapComplete_IG_003_LapCompleteLets=Lap complete. Let's do it again. PU_RACEANN1_M_AN_MidRace_LapComplete_IG_004_AnotherLapFinished=Another lap finished. PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_001_OurFearlessLeader=Our fearless leader just cleared another lap. PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_002_ThisRaceIs=This race is one lap closer to completion. PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_003_LookAtThat=Look at that. The head of the pack's onto a new lap. PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_004_TheNumberOne=The number one racer notched up another lap. PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_001_ThatsAnotherLap=That's another lap complete for our lone surviving ship. PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_002_AndOurOne=And our one remaining competitor finishes another lap. PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_003_WithOnlyOne=With only one racer left, it's like every lap they finish is a victory lap. PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_001_OkayLooksLike=Okay... looks like we got some assholes crashing our race. PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_002_SeemsWeveGot=Seems we've got some uninvited guests screwing up our race. PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_003_HeadsUpRacers=Heads up racers, looks like some blinders have decided to use you for target practice. PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_001_WellIfIm=Well, if I'm doing my math right, there's only one pilot left. So as long as they don't blow themselves up, the race is theirs. PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_002_WithOnlyOne=With only one survivor left, the finish is theirs for the taking. Piece of advice, don't get cocky. I've seen some crazy shit happen when people drop their guard. PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_003_AllRightWe=All right, we got good news and bad news. Good news for our last remaining pilot, you're all that's left, so you pretty much won. Bad news for everyone else who enjoys exciting races because... well see the good news. Someone wake me when they finish. PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_001_ThisIsGetting=This is getting to be a blowout. They are just dominating. PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_002_IfSomebodyDoesnt=If somebody doesn't step up soon, this race is over. PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_003_TalkAboutAn=Talk about an absolute beast. I don't know if anyone can catch them at this point. PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_001_ThisIsGetting=This is getting down to the wire. It's anybody's win for the taking now. PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_002_OooWeGot=Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_003_ITellYou=I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_001_GettingCloseHere=Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_002_ThisCouldBe=This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_003_WeHeadinInto=We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_001_AndOurFirst=And our first racer is down. PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_002_MarkThatAs=Mark that as the first kill of the race. PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_003_WeGotA=We got a casualty, folks. It's a fight now. PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_004_SomeoneWannaCall=Someone wanna call a medic? We got ourselves the first casualty. PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_005_OhhhRacerDown=Ohhh, racer down! I don't think they're getting back up. PU_RACEANN1_M_AN_MidRace_RacerDies_IG_001_AaaandThatsAnother=Aaaand that's another racer down. PU_RACEANN1_M_AN_MidRace_RacerDies_IG_002_AndAnotherRacer=And another racer bites the dust. PU_RACEANN1_M_AN_MidRace_RacerDies_IG_003_GotAnotherPilot=Got another pilot merging with the infinite. PU_RACEANN1_M_AN_MidRace_RacerDies_IG_004_AnotherOneDown=Another one down. We're getting into a downright brawl here. PU_RACEANN1_M_AN_MidRace_RacerDies_IG_005_YallSeeThat=Y'all see that fool go down? Damn they got lit up. PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_001_OhDamnI=[ Laughing ] Oh, damn. I bet they thought they were gonna win. PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_002_OhTheyThought=Oh! They thought they were on top! That they were untouchable, but that dream came crashing down. PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_003_OneSecondTheyre=One second they're in the lead, and the next they're a flaming wreck. That's life for ya. PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001_KillTheLeader=Kill the leader, become the leader. There can only be one! PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002_CycleOfLife=Cycle of life here, people. It's all about killing your way to the top. PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003_NotOnlyDid=Not only did that racer just kill their way into first place, but they did it with serious style. PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_001_UmAPilot=Um... a pilot just left in the middle of the race. What's the point of starting something you ain't gonna finish? PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_002_OneOfOur=One of our racers just up and quit... That's a bit dissapointing. PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_003_SeemsOneOf=Seems one of our pilots ran away. Hope no one was betting on them. PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_004_DidYallSee=Did y'all see that pilot leave? Thought it went without saying, but don't leave in the middle of a race. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_001_GetReadyHere=Get ready. Here comes the next marker. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_002_ReadyUpNew=Ready up! New marker inbound. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_003_ReadyOrNot=Ready or not, next marker's coming. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_004_AnotherMarkerIncoming=Another marker incoming. Get ready. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_005_HoldOnGot=Hold on, got a new maker on it's way. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_006_OkayYallNew=Okay y'all, new marker's about to drop. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_007_HereComesThe=Here comes the next marker. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_001_FirstCheckpointDown=First checkpoint down. Let's see if they can make it two. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_002_FirstOnesDown=First one's down. We're off, people. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_003_AlrightAlrightHere=Alright, alright. Here we go. First checkpoint. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_001_CheckpointTaken=Checkpoint taken. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_002_LookAtThat=Look at that, another checkpoint down. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_003_APilotJust=A pilot just snagged another checkpoint. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_004_AnotherChekpointTaken=Another chekpoint taken. Nicely done. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_005_CheckpointClaimedThats=Checkpoint claimed. That's what I like to see. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_006_ThereWeGo=There we go. Give that pilot a point. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001_LooksLikeWe=Looks like we got ourselves a new leader. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002_ThisAintOver=This ain't over yet. New leader's stepping up. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003_HooweeTheresA=Hoowee, there's a new boss in town. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001_AndCheckpointNot=And checkpoint. Not a real surprise there. PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002_HuhWhatHappened=< Snoring >... Huh? What happened? Oh... PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003_OneLastRacer=One last racer, one more point. PU_RACEANN1_M_AN_MidRace_WrongWay_IG_001_ImNormallyIn=I'm normally in favor of an independent streak, but flying in the wrong direction's a bit much. PU_RACEANN1_M_AN_MidRace_WrongWay_IG_002_NotSureIf=Not sure if you just missed the signs, but you're heading the wrong way. PU_RACEANN1_M_AN_MidRace_WrongWay_IG_003_NotSureWhat=Not sure what "race enhancers" you're on, but you're flying in the wrong direction. PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_001_ThatIsIt=That is it! It's all over! We have a winner! PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_002_AndItsOfficial=And it's official, we have ourselves a winner! PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_003_StickAFork=Stick a fork in it! We have a winner! PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_001_AndThatsThat=And that's that. To the winner: Congrats. To everyone else: practice. PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_002_AndWereDone=And... we're done. All right, let's get ready for the next one. Okay? PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_003_ThatllDoIt=That'll do it. Helluva show from our winner... probably too good of one if you ask me. But nice work. PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_004_AndThatsThat=And that's that. PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_005_AndWereDone=And... we're done. PU_RACEANN1_M_AN_PostRace_WrapUp_IG_001_IllSeeYou=I'll see you next time, ladies and germs. But remember, keep the throttle down and your eyes open. Now, if you'll excuse me, there's a bottle of Rust with my name on it. PU_RACEANN1_M_AN_PostRace_WrapUp_IG_002_LikeToThank=Like to thank everyone listening. Keep at it and maybe next time it'll be you in the winner's circle. This is Nes Calloway signing off. Now if you'll excuse me. I gotta take a leak. Later. PU_RACEANN1_M_AN_PostRace_WrapUp_IG_003_WhewDontKnow=Whew! Don't know about you but I am wiped. Before I head out, a shout out to our new champ and a big thanks to everyone else for making them look so damn good. This is Nes Calloway. I'll see y'all at the next one. PU_RACEANN1_M_AN_PostRace_WrapUp_IG_004_ThatsItFor=That's it for me. Win or lose, hope you all had as much fun as I did. Though I'm guessing it's a lot more fun if you win. If you come back and race again, maybe you'll get to find that out for yourself. 'Til then, keep it tight. PU_RACEANN1_M_AN_PostRace_WrapUp_IG_005_LetMeBe=Let me be the first to say congrats to our victor. And to all the others, hopefully, I'll see you all back here again real soon. It's been a trip. PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_001_SeemsOneOf=Seems one of our racers had a change of heart and ghosted. But hey, there's always other fish in the sea, right? PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_002_WellWereDown=Well, we're down a entrant now. Guess some people can't handle the pressure. Screw it. Race's probably better off without 'em, anyway. PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_001_WhatsUpPeople=What's up, people. Looks like we got enough racers to make this official. Now we just need people to show up and we can get this show on the road. PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_002_QuickUpdateLadies=Quick update, ladies and germs. We got enough racers to make this interesting. Once all our people show up, we go. PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_003_GotWordFrom=Got word from on high that the race ticket's filling up. I expect they'll be making their way over here any time now. Lookin' at the list... yeah, I think this'll be good. PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_001_HeyThereStranger=Hey there, stranger. Heard you're gonna be taking part in our little... event. My name's Nes Calloway, I'm gonna be running the show. You got the rendezvous point in your system, so head on down and we can get this started. PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_002_WhatsUpWord=What's up. Word is you're ready to turn and burn. That's what I like to see. I'm Nes Calloway, I'll be calling the race. Still waiting on a couple other candidates, but head on over to the start line when you can. PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_003_HeyYouReading=Hey... You reading me?... Name's Nes Calloway. I'm running the race you just signed up for. Master of cermonies if you like. Sent you a rendezvous spot for your starmap. Head on over. PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_001_WhatsGoingOn=What's going on, my friend. Nes Calloway here. My people tell me you're up for our next race. We're about ready to go, so head on over to the start line. PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_002_WhosReadyShred=Who's ready to shred some speed records? Hey, what's going on, I'm Nes Calloway, overseer of the race you just signed up for. Why don't you head on down to the rendezvous and we'll get this show on the road. PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_003_YoYoYo=Yo, yo, yo. Nes Calloway here. I'm gonna be calling the race you just signed up for. We're about ready to go, so head on over to rendezvous spot pronto and we'll get this thing poppin'. PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_001_ThatsItIm=That's it. I'm calling it. Race is canceled. No point in doing this if no one else is coming. Maybe next time. PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_002_AlrightLookI=Alright, look. I hate to do it, but I got a bunch of pilots who bailed, so it looks like we're gonna have to race some other time. PU_RACEANN1_M_AN_PreRace_StartEarly_IG_001_ActuallyIMight=Actually, I might kick this off a little early. PU_RACEANN1_M_AN_PreRace_StartEarly_IG_002_IllBeHonest=I'll be honest, I'm kinda eager to get this show on the road. PU_RACEANN1_M_AN_PreRace_StartEarly_IG_003_ItsLookingLike=It's looking like we might be all set to go. Just gonna do a last count... PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_001_StayFrostyYall=Stay frosty, y'all. Shouldn't be too much longer now. PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_002_JustACouple=Just a couple more ticks, and we'll be ready to go. PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_003_IKnowYall=I know y'all wanna get this poppin' but it's gonna be a little bit longer. PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_001_WelcomeWelcomeWere=Welcome, welcome. We're still waiting on a few more stragglers, so hang out for a bit. We'll get going soon. PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_002_WelcomeToThe=Welcome to the heat. Bet you're itching to get started, but I'm gonna need you to just sit tight 'til the rest of the racers show. PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_003_HeyGladYou=Hey, glad you could make it. More food for the fodder, right? As soon as the rest of the pack shows, we'll get going, but 'til then just stay close and be ready. PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_001_HeyThereJust=Hey there. Just in time. We're about ready to start the race, but we got a few more racers on their way. Cool your jets and once they show, we go. PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_002_WelcomeToThe=Welcome to the show. The race'll be starting soon. Just waiting on a few more people to show. PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_003_SalutationsThrilledYou=Salutations. Thrilled you made it out. Once the rest of the racers get here, we'll kick things off, but feel free to size up the competition till then. PU_RACEANN1_M_AN_RaceStart_Countdown_GetReady_IG_001_GetReady=Get ready ... PU_RACEANN1_M_AN_RaceStart_Countdown_GetSet_IG_001_GetSet=get set ... PU_RACEANN1_M_AN_RaceStart_Countdown_Go_IG_001_Go=go! PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_001_YouBetterGet=You better get those engines humming 'cause we're about to kick off ? PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_002_LockItIn=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory ? PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_003_OkayItsThat=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind ? PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_001_YouBetterGet=You better get those engines humming 'cause we're about to kick off. Get ready ... get set ... go! PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_002_LockItIn=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well, get ready ... get set ... go! PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_003_OkayItsThat=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind. Get ready ... get set ... go! PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_001_OkayEveryonesAt=Okay. Everyone's at the starting line, so it's almost go time. Here's the rub. To win, you gotta be first to finish all the laps. Tricky part is all the other racers are trying to do the same. Make sense? PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_002_LooksLikeWe=Looks like we got all our racers in place so let me tell you how this is gonna work. The first ship to complete all the laps wins. Easy as pie. PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_003_AlrightRamblersLets=Alright, ramblers, let's get rambling. Y'all know the drill, the racer that finishes all the laps first wins. Should be a real good time. PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_001_AlrightPayAttention=Alright, pay attention people. Now that we got all our pilots, lemme lay out how this is gonna work. This here's a scramble race. First one to take down enough checkpoint beacons wins. Outside of that, pretty much everything else goes. PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_002_AllRacersAre=All racers are accounted for, so let's get things started. You're gonna be flying what's called a scramble. First one to take out enough checkpoint beacons wins. Someone else gets in your way? Feel free to take them out too. PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_003_ListenUpPilots=Listen up pilots, this scramble's about to get underway. As soon as I say "go," be the first to take down enough checkpoint beacons. Of course, everyone else is trying to do the same thing. Should make for one hell of a race. PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_001_AlrightListenUp=Alright, listen up. Now that everyone's here, let me lay out the rules. Y'all gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_002_WereGoodTo=We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_003_AttentionAllPilots=Attention all pilots, we're about to get underway. Now, today's race has got two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_001_DoneDontScrew=Done. Don't screw it up. PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_004_Cool=Cool. PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_006_IllLetThe=I'll let the clients know. PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_003_YouDontWant=You don't want it? Fine with me. PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_004_OhSureYoure=Oh sure, you're crazy rich and don't need the work. PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_006_JustWastingMy=Just wasting my time for fun, I guess. PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YeahOkayThis=Yeah, okay, this has got to get done, so hit me up if anything changes. PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_003_FineIllKeep=Fine, I'll keep reaching out, but the job is still open till one of them says yes. PU_RUTO_MG_Comms_Farewell_IG_001_Later=Later. PU_RUTO_MG_Comms_Farewell_IG_002_AndImOut=And I'm out. PU_RUTO_MG_Comms_ForgivesPlayer_IG_002_FirstOffI=First off, I accept your apology. Second, I know you didn't actually apologize, but for the sake of both our bank accounts, I'm gonna go ahead and pretend like you did. I have a business opportunity for you. PU_RUTO_MG_Comms_InstructVisit_IG_002_SwingByGrim=Swing by Grim HEX and we'll talk. PU_RUTO_MG_Comms_InstructVisit_IG_003_IWontGet=I won't get into it over comms, so stop by. PU_RUTO_MG_Comms_MissionComplete_1stTime_IG_001_HeyLookAt=Hey, look at that. Nicely done. Was hoping you'd come through for me. Call me crazy, but it feels like we're building up a little bit of a good thing here. Might be that we can help each other out some more. Get you a reputation going. Earn some creds along the way. Think it over and if you're interested head to Grim HEX. There's a little gadget store there called Technotic. Tell the sorry sack working there that Ruto sent you. PU_RUTO_MG_Comms_MissionComplete_IG_001_WereAllGood=We're all good with that thing you were doing. PU_RUTO_MG_Comms_MissionComplete_IG_004_IGotConfirmation=I got confirmation from the client. Consider that contract successfully completed. PU_RUTO_MG_Comms_NewMission_IG_003_ICantSay=I can't say too much right now, but trust me when I say you're going to want to get in on this. PU_RUTO_MG_Comms_NewMission_IG_004_SomethingExcitingMay=Something exciting may have just popped up on my radar. PU_RUTO_MG_Comms_PaymentSent_IG_002_PaymentsBeenWired=Payment's been wired to your account. PU_RUTO_MG_Comms_PaymentSent_IG_003_CredsShouldPop=Creds should pop up in your account in a bit. PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_001_IWarnedYou=I warned you, but you didn't return the property. Now it has to be collected the hard way. PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_003_CongratsYouStole=Congrats. You stole from some very pissed off people. Enjoy breathing cause that isn't going to be for much longer. PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_002_LastChanceBring=Last chance. Bring the goods back. Now. Or this will escalate to something worse. PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_003_TheClientsWant=The clients want to know where their stuff is. If you don't return it soon, I'm going to tell them where to find you. PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_001_SoListenYouve=So listen, you've still got property that doesn't belong to you. We're gonna need that back. PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_003_ImGonnaNeed=I'm gonna need the stuff from that last contract back. You didn't think you'd be able to keep it, did you? PU_RUTO_MG_ConvoRejoin_IG_002_YouDoneGood=You done? Good. PU_RUTO_MG_ConvoRejoin_IG_004_OkayLikeI=Okay, like I was saying ... PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=Give it a once over and see if you're up for it or not. PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_004_GoOnRead=Go on. Read up. Time's a wastin'. PU_RUTO_MG_Decide_MissionTimeout_IG_002_JeezFuckIt=Jeez, fuck it. I'll find somebody else. PU_RUTO_MG_Decide_WarningMissionTimeout_IG_002_WhatsItGonna=What's it gonna be? PU_RUTO_MG_Interrupt_IG_001_UhOkay=Uh... okay ... PU_RUTO_MG_Interrupt_IG_002_WhereYouGoing=Where you going? PU_RUTO_MG_Intro_1stTime_Comms_NoBranch_V_WP_001_HeyThereSaw=Hey there, saw your name light up the boards and figured I'd welcome you personally to the criminal kabal myself. I go by Ruto. Hope you don't mind me staying a bit... anonymous, but you know, with the circles I run in - Guess I should say "we run in" now, right? Anyway, if you're looking to get the authorities off your back, I can totally help you out. It's a little more risky than doin' it on the up and up, but saves you some trouble in the long run. Now, there's no need to thank me, but ... there is one little favor you could do for me ... if you're interested ... Do it, don't do it. Up to you. Either way, good luck out there. PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D1_001_SureIGet=Sure, I get it. You had a misunderstanding that got blown out of proportion. Happens all the time. Hope you get it sorted. PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_A_001_ItsSuperEasy=It's super easy. Take care of it, and you'll get a fair cut. Don't do it? Well ... no hard feelings. Here are the details. Good luck out there. PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_B_001_GuessWereDone=Guess we're done then. PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_SUBSTART_001_RightAndPeople=Right, and people like us understand it never pays to have too many people know your business. Speaking of, if you're looking to get the authorities off your back, I totally can help you out. Sending you a primer now. Lays out the one two threes on wiping your record. A little more risky than doin' it on the up and up, but saves you some trouble in the long run. Now, no need to thank me, happy to help ... But ... now that I think of it ... there is one little favor you could do for me ... PU_RUTO_MG_Intro_1stTime_Comms_V_WP_START_001_HeyThereLet=Hey there, let me be one of the first to welcome you to the criminal club. Saw your name light up on the boards and figured I'd welcome you personally to the kabal myself. I go by Ruto. Hope you don't mind me staying a bit anonymous, but you know, with the circles I run in - Guess I should say "we run in" now, right? PU_RUTO_MG_Intro_1stTime_Term_NoBranch_V_WP_001_HiYouLike=Hi... You, like it? It's pretty ace, right? Took about a week of stitching images off the spectrum. Anyway, as for why I brought you here, long story short, people with problems pay me to find solutions. If an operator needs some cover? I find someone to turn out the lights. The Nine Tails need a package delivered, no questions? I find someone to deliver it. Some grift needs to be taught a hard lesson? I find someone to teach it. Now, what I'm hoping is that sometimes that someone I find is going to be you. For example, I have this little job here that needs doing. Think you'd be interested? PU_RUTO_MG_Intro_1stTime_Term_V_WP_D1_001_SureWhyWaste=Sure, why waste time. PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_A_001_Good=Good. PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_B_001_CauseImNot=Cause I'm not about to relay important jobs all over the damn spectrum. My clients expect better than that. PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_SUBSTART_001_WeAreMeeting=We are meeting, but if you mean in the flesh, I don't do that. Is that problem? PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_001_BasicallyPeopleWith=Basically, people with problems pay me to find solutions. If an operator needs some cover, I find someone to turn out the lights. The Nine Tails need a package delivered, no questions, I find someone to deliver it. Some grift needs to be taught a hard lesson, I find someone to teach it. PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_002_NowWhatIm=Now, what I'm hoping is that sometimes that someone I find is going to be you. PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_003_ForExampleI=For example, I have this little job here that needs doing. PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_004_ThinkYoudBe=Think you'd be interested? PU_RUTO_MG_Intro_1stTime_Term_V_WP_START_001_HiLikeIt=Hi... Like it? It's pretty ace, right? Took about a week of stitching images off the spectrum. Anyway, you ready to talk some business? PU_RUTO_MG_LastMissionComment_FailStreak_IG_002_AnotherFailedJob=Another... failed... job. Sort of turning out to be your style, isn't it? Failing at everything. PU_RUTO_MG_LastMissionComment_FailStreak_IG_004_JustToReview=Just to review the last couple of jobs I've given you - Fail. Fail. and Fail. Now I'm no analyst, but someone might see a bit of a trend in that. PU_RUTO_MG_LastMissionComment_Fail_Good_IG_001_YouMessedUp=You messed up. You know it, I know it, so let's not dwell on it. PU_RUTO_MG_LastMissionComment_Fail_Good_IG_004_SoLookYour=So look, your last job was a bit of a shitshow in an otherwise stellar career. I'm just gonna forget it happened. PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_001_YouKnowWhen=You know, when you say you're going to do these contracts for me, I do expect you to actually do the work. PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_003_YouKnowI=You know, I thought you might mess up that last contract, but, for some reason, I decided to give it to you anyway. Guess I'm the idiot, huh? PU_RUTO_MG_LastMissionComment_LastChance_IG_002_HeresTheThing=Here's the thing, I can't hire people I can't trust. So consider this a last-chance type scenario. PU_RUTO_MG_LastMissionComment_LastChance_IG_003_IThinkWhat=I think what I'm trying to say is, I'm through wasting my time on you. Either you pull off this next contract or you're dead to me. PU_RUTO_MG_LastMissionComment_NoLonger_IG_003_OhSureHold=Oh sure, hold on a sec, I got a job right here... PU_RUTO_MG_LastMissionComment_NoLonger_IG_004_RememberHowI=Remember how I said if you kept screwing up, I'd cut you off? PU_RUTO_MG_LastMissionComment_Robbed_IG_003_SoThatLast=So... that last job turned into a bit of a wreck. While it's humiliating for you to get robbed, imagine how it looks for me? I mean I gave you the job. PU_RUTO_MG_LastMissionComment_Robbed_IG_004_RealQuickI=Real quick. And I don't like to lecture and I'm sure you have your excuses, but at the end of the day none of that matters. You got ripped off and all the client cares about is the fact that some assholes made us look like idiots. PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_001_EveryonesBeenReal=Everyone's been real happy with the work you've been doing. Seems like there's nothing you can't do. PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_003_YourClearanceRate=Your clearance rate is kinda ridiculous, you know that? You're so good it's almost getting boring. PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_001_AceWorkOn=Ace work on that last job, by the way. PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_002_ThatWasSome=That was some mystical, next-level shit you pulled on that last job. PU_RUTO_MG_LastMissionComment_Success_Good_IG_001_IfICan=If I can take a moment, gotta say, solid work on the last gig. PU_RUTO_MG_LastMissionComment_Success_Good_IG_002_NiceWorkOn=Nice work on the last job, by the way. PU_RUTO_MG_LastMissionComment_TryHarder_IG_001_LookItAint=Look. It ain't no secret you've been screwing up lately. Do whatever you gotta do or we'll revisit our little arrangement. PU_RUTO_MG_LastMissionComment_TryHarder_IG_003_ThisAintAn=This ain't an EOC, I ain't gotta give you shit, okay? You work for me, you need to start completing. Period. PU_RUTO_MG_MidMission_Deactivate_IG_002_SadToSay=Sad to say, but your services are no longer required. It got taken care of. Thanks though. PU_RUTO_MG_MidMission_Deactivate_IG_004_HateToTell=Hate to tell you this, but that contract you're on is canceled. Sucks, but it happens. PU_RUTO_MG_MidMission_Fail_IG_001_SoThatThing=So... that thing you were supposed to do for me? Yeah, forget it. You blew it. PU_RUTO_MG_MidMission_Fail_IG_002_JobsOverDone=Job's over. Done. You had your chance. PU_RUTO_MG_MidMission_Greetings_IG_001_HeyGotA=Hey, you got a second? PU_RUTO_MG_MidMission_Greetings_IG_004_HelloCitizenIm=Hello Citizen! I'm kidding. It's me. PU_RUTO_MG_MidMission_Greetings_IG_006_ItsRutoWe=It's Ruto. We need to talk. PU_RUTO_MG_MidMission_ObjUpdate_IG_002_GotAnUpdate=Got an update on that little thing you're doing. PU_RUTO_MG_MidMission_ObjUpdate_IG_004_HeardFromThe=Heard from the client. There's been a change. PU_RUTO_MG_MidMission_PlayerQuit_IG_002_YouQuitReally=You quit. Really. Wow... PU_RUTO_MG_MidMission_PlayerQuit_IG_004_QuittingHuhPeople=Quitting, huh? People today got no commitment. PU_RUTO_MG_MidMission_ReceiveData_IG_001_GotThatData=Got that data package you sent. Looking good to go. PU_RUTO_MG_MidMission_ReceiveData_IG_003_JustGotWord=Just got word you sent me something. I'll have a look. PU_RUTO_MG_MidMission_WarningFail_IG_001_ClocksTickingOn=Clock's ticking on that job, my friend. Might wanna get to it. PU_RUTO_MG_MidMission_WarningFail_IG_002_JustAFriendly=Just a friendly reminder, hurry the hell up. That job isn't good for much longer. PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_002_SomebodyWantsA=Somebody wants a bit of privacy. Need you to handle the comm array and see that they get it. PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_004_ItLooksLike=It looks like a particular comm array is in desperate need of a malfunction. PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_003_TheresADowned=There's a downed comm array that's causing a client headaches. All the normal marks are changing routes to avoid the area, so they're hoping some good Samaritan will reactivate it. PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_004_SomebodyNeedsThe=Somebody needs the ECN back on in this area. Didn't say why, and I didn't ask. PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_001_GotAComm=Got a comm array job available. PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_004_ClientNeedsA=Client needs a comm array looked at. PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_001_IGotSome=I got some clients that need the local ECN brought down long enough for them to work. So you'll need to cut it off and keep it off. PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_003_BasicJistThe=Basic jist? The client wants you to take down a comm array and make sure it stays off. PU_RUTO_MG_MissionBriefs_CommArray_PlantDevice_IG_001_YoullNeedTo=You'll need to access one of the comm arrays and plant a device for me. Just a small thing. Install it and walk away. Fun, right? PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_002_INeedAnother=I need another comm array taken down, but the client was real specific. It's gotta go dark at a specific time. PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_003_ThisIsA=This is a coordinated blackout, so you'll have to offline an array at a particular time. PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_001_HopeYoureIn=Hope you're in the mood to get messy. Client wants to make sure all the eyes in the system are focused on anything else but them, so you're gonna create distraction. PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_002_ThisIsNormally=This is normally the opposite of what I want, but this time, I'm actually gonna need you to get a bounty on your head. And the bigger and nosier you can make it, the better. PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_001_OkayHeresThe=Okay, here's the deal. I need a distraction, and since you already have a bounty on you, I figured we could kill two birds and you could be it. PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002_SinceYouveAlready=Since you've already got a price on your head, you're probably not that eager to make it worse, but if you can see your way to becoming an even bigger problem for the law - I'm talking major death and destruction here - then I will definitely make it worth your while. PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002b_SinceYouAlready=Since you already got a price on your head, you're probably not that eager to make it worse, but if you can see your way to becoming an even bigger problem for the law - I'm talking major death and destruction here - then I will definitely make it worth your while. PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_001_NeedSomeoneEscorted=Need someone escorted out of the system. PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_003_HowsYourBodyguard=How's your bodyguard game? There's a client in need of an escort. PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_001_ClientOfMine=Client of mine wants to send a message, the lethal kind, and needs a little backup. PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_003_GotAStrongarm=Got a strongarm gig for ya. Just make sure the client makes it out of there as well. PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003_YeahThisllWork=Yeah, this'll work. PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003b_YeahThisllWork=Uh yeah, yeah, this'll work. PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_004_GotOne=Got one. PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_001_GotATricky=Got a tricky one that needs a high level hitter. PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_003_OkayBearWith=Okay. Bear with me on this one. It's a bit nuts, sure. But that's why it pays what it does. PU_RUTO_MG_MissionBriefs_Generic_IG_001_AContactOf=A contact of mine reached out about a little something that needs doing. PU_RUTO_MG_MissionBriefs_Generic_IG_003_ThisOneCame=This one came in a few days ago. PU_RUTO_MG_MissionBriefs_Generic_NineTails_1st_IG_001_NotSureIf=Not sure if you've had any run-ins with them yet, but the Nine Tails are the bigger movers in the area. I mean, they pretty much run Grim HEX for a start. Anyway, we've established a nice little dynamic, so any time they need to farm something out, they usually send it my way. This here contract's one of theirs. Needs VIP treatment. PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_002_GuessYoureMoving=Guess you're moving up to the big leagues. Nine Tails need a heavy hitter for something. PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_004_IGotA=I got a top shelf op that comes from the Nine Tails direct. PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_001_AnotherRequestFrom=Another request from the Nine Tails came in. PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_002_HaveANine=Have a Nine Tails job here that needs a solid operator. PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_001_ThisJobIs=This job is a bit more technical since you'll be laying the ground work for a bigger job later. PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_002_IWontGoing=I won't go into too much detail on this one since it's got a few more steps than what I usually throw your way, but I got some tech that needs planting. PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_001_ABigHit=A big hit went and got a bit messy. I haven't been able to confirm that the job got done. That's where you come in. PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_002_INeedYou=I need you to head out to a kill zone for me and double check that everyone who's supposed to be dead got that way. PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_001_GotWordThat=Got word that a local player may have caught a slight case of death. Need you to confirm if the rumors are true or not. PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_002_SeemsThatA=Seems that a VIP may be DOA. I want you to head over and make sure of it. PU_RUTO_MG_MissionBriefs_Kill_ClearSector_IG_001_GotABig=Got a big one here. Client wants a whole sector sweeped. PU_RUTO_MG_MissionBriefs_Kill_Generic_Hard_IG_001_NeedSomeoneTaken=Need someone taken out, but I gotta warn you, they won't go down easy. PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_001_TheresAProblem=There's a problem that needs to be eliminated. PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_003_GotTheName=Got the name of a future ghost. I need you to help them cross over. PU_RUTO_MG_MissionBriefs_Kill_LastKnown_IG_001_TheresAMess=There's a mess that needs to be cleaned up, but first you'll have to track them down. Client's provided the last location, but it'll still need a bit of legwork on your end. PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_002_NeedATarget=Need a target erased, but you got to be quick. The client wants them gone yesterday. PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_003_GotAMark=Got a mark that needs to get punched out. It's on a clock too, so you gotta hurry. PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_001_JustGotA=Just got a distress call. A job went sideways and the crew's in trouble. Need you to go give them a hand. PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_003_ClientTriedTo=Client tried to pull something they shouldn't have and now they've got more trouble than they can handle. I want you to go bail them out before they all get dead. PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_001_ImTryingTo=I'm trying to keep a closer eye on security movement in the area, so I need you to hit these points and let me know if they're clear or not. PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_004_HeresTheDeal=Here's the deal. I give you map points. You go to the map points. You make sure they're empty. Easy peasy. PU_RUTO_MG_MissionBriefs_NoMission_IG_002_AintGotNothing=Ain't got nothing for you to do. PU_RUTO_MG_MissionBriefs_NoMission_IG_003_AllTappedOut=All tapped out at the moment. Hit me up some other time. PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_001_IGotA=I got a delivery that needs to get creeped by security, but there's some heat on it, so getting it done without being caught might be a bit sticky. PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_002_AClientIs=A client is looking to move something quietly, but there's a good chance that half the system's hunting for it. It'll be your job to make sure it get's where its going. PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_003_INeedYou=I need you to ferry some cargo for a client. Off the books. No records. PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_004_YouUpFor=You up for a bit of smuggling? PU_RUTO_MG_MissionBriefs_Smuggle_TimeSen_IG_001_GotARush=Got a rush delivery that's gotta stay off the radar. PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_001_NeedYouTo=Need you to go snag a blackbox before the authorities get their hands on it. PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_003_GonnaNeedYou=Gonna need you to swing by a crime scene and snag something for me. No evidence means no crime, right? PU_RUTO_MG_MissionBriefs_Steal_Generic_Hard_IG_002_GotAStraight=Got a straight up heist for you. This is some pro-level shit, so make sure you bring your A-game. PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_001_ClientOfMine=Client of mine is looking to acquire some specific items. PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_004_HaveAllThe=Have all the details of a fairly decent haul right here. Just need someone to boost the stuff. PU_RUTO_MG_MissionBriefs_Steal_HardDrive_IG_001_INeedSome=I need some data acquired in the old fashioned way. PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_001_AShipComing=A ship coming through needs to be relieved of a certain something in its hold. PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_002_ImGonnaNeed=I'm gonna need you to knock over a ship and snatch something. PU_RUTO_MG_MissionEmailBlast_IG_002_AllOfYou=All of you, listen up. Got an open contract here. First come, first serve. PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_001_Later=Later. PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_005_IThinkThat=I think that covers everything. Talk to you later. PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_001_AlrightTakeIt=Alright, take it easy. PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_004_ImOut=I'm out. PU_RUTO_MG_Mission_Greetings_Bad_IG_001_YayLookWhos=Yay. Look who's back. PU_RUTO_MG_Mission_Greetings_Bad_IG_002_AhGreatYou=Ah... great... you... PU_RUTO_MG_Mission_Greetings_Bad_IG_003_BackAgainHuh=Back again, huh? PU_RUTO_MG_Mission_Greetings_Good_IG_001_Hey=Hey. PU_RUTO_MG_Mission_Greetings_Good_IG_003_WellIfIt=Well, if it isn't my favorite hustler. PU_RUTO_MG_Mission_Greetings_Good_IG_005_GladYouCould=Glad you could stop by. PU_RUTO_MG_Mission_Greetings_Good_IG_007_BootingAIProgram=Booting AI Program Ruto ... Nah, just messing with you. PU_RUTO_MG_Mission_Greetings_Imperator_IG_001_ThisWholeSenate="This whole senate is out of order!" Geez, I love using this face. You should see what happens when Imperator Costigan here orders a pizza. Sometimes they actually think it's him. Give me extra pepperoni, no charge. True patriots. Anyway, on to business ... PU_RUTO_MG_Mission_Greetings_Imperator_IG_002_HeyIWas=Hey, I was just thinking, if I comm'd a general or someone looking like this, do you think I could get them to bomb someone for me? You gotta figure they'd rather blow up some randos than piss off the Imperator, right? I'm gonna try it later, see what happens. Anyway ... PU_RUTO_MG_Mission_Greetings_StillMission_IG_001_YouHaveYour=You have your instructions. I don't know what you're doing here. PU_RUTO_MG_Mission_Greetings_StillMission_IG_002_ItsNiceYou=It's nice you want to chat me up and all, but you got a job to do. Finish it. PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_001_WhatAmI=What am I supposed to do with that? Take it where it's supposed to go. PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_003_UmNoYou=Um... no... you aren't bringing that here... PU_RUTO_MG_MultipleMissionOffer_IG_001_GotABunch=Got a bunch of opportunities for an enterprising go-getter like yourself. PU_RUTO_MG_MultipleMissionOffer_IG_002_BeenFlushRecently=Been flush recently, so poke around and see if anything grabs you. PU_RUTO_MG_PhysicalBump_Term_IG_001_Easy=Easy. PU_RUTO_MG_PhysicalBump_Term_IG_002_YouKnowI=You know I can see what you're doing, right? PU_RUTO_MG_PlayerGoofsOff_IG_001_YouFeelingOkay=You feeling okay there? PU_RUTO_MG_PlayerGoofsOff_IG_003_AndThisIs=And this is what happens when you meet people over the spectrum ... PU_RUTO_MG_RandomToNPC_IG_001_ThisTerminalIs=This terminal is experiencing technical difficulties. We apologize for any inconvenience. PU_RUTO_MG_RandomToNPC_IG_004_SeriouslyGoAway=Seriously. Go away. PU_RUTO_MG_RequestNewMission_Searches_IG_002_OneSecIll=One sec. I'll take a look. PU_RUTO_MG_RequestNewMission_Searches_IG_003_IMight=I might... PU_RUTO_MG_SendingMissionDetails_IG_001_HereCheckIt=Here, check it out. PU_RUTO_MG_SendingMissionDetails_IG_004_UploadingTheDetails=Uploading the details now. PU_RUTO_MG_SendingMissionDetails_IG_007_ThisContractExplains=This contract explains the rest. PU_RUTO_MG_Transition_CommentToGiving_IG_001_LetsTalkA=Let's talk a little shop... PU_RUTO_MG_Transition_CommentToGiving_IG_003_Anyway=Anyway ... PU_RUTO_MG_Transition_CommentToGiving_IG_005_AlrightMovingOn=Alright, moving on ... PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_001_AllRightSo=All right, so here's the deal. Got word that a facility is gonna be getting timed intelligence drops from their mainframe. You get ahold of these parcels, you can offload them to any number of infoagents in the area. Just watch your back though, you aren't the only person who's been interested in this. PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoThanks=It's Ruto. Thanks for the payment. I sent the details to your mobi, but the more you know, right? Anyway, location I sent you is the site of timed data drops. If you secure the server and get ahold of this intel, you can sell it off. The more you get, the more you can make. I know other fixers are selling this tip, so expect company. PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. So here's the deal, the location I sent you is a server that's scheduled to start doing timed data drops. Now, I'm told that the site will be empty until much later, so you've got plenty of time to get in there and secure as many of these drops as you can. Just keep an eye out, you're not the only person I sold this info to. PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there. Got your payment. I sent you the details but here's the deal, a runner I know confided in me before he ran out of breath about a production lab that's set to start processing some drugs. The thing's fully automated and left alone, so anything that comes out's ripe for the taking. Now, I'm not sure how many other people may know about this, so you'll need to move quick and grab what you can. PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=Thanks for the creds, so I'm gonna deliver on my end. Got word that a drug lab's gonna start spitting out packages and there's no one there to watch it which pretty much sounds like a free-for-all to me. You got the location so have at it. Whatever you can get out of there with is yours. You can burn it, sell it, dump it into the sun for all I care. PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_003_IJustSent=I just sent you the location of a drug lab that's about to turn into a goldmine. Whoever runs the place just started production on a slew of drug packages and left the place unguarded. I'm not gonna lie, it'll probably be a bloodbath, but you can offload whatever drugs you manage to score. Have fun. PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. Looks like Crusader found the main Nine Tails fleet. I need you to go and keep those security and mercs off them until the Nine Tails finish up whatever the hell it is they're doing. PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_WhyHelloThere=Why hello there. Ruto here. So here's the deal, Crusader ended up cracking the location of the Nine Tails fleet. They still have some shit they're trying to do, so I need you to tie up those Cru Sec pukes and their mercenary flunkies for as long as possible until the Nine Tails finish up. PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhatsUpKiller=What's up, killer. It's Ruto. Thanks for lending a hand. In case you're totally in the dark, and don't read your contracts, Crusader Security have dispatched a bunch of mercs to where the Nine Tails are broadcasting their quantum dampening field from. I need you to hold them off until the Nine Tails finish up whatever the hell it is they're doing and get out of there. PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. So here's the deal, Nine Tails is currently running their little quantum blockade thing which is causing all sorts of chaos for me. You see, Crusader's sending out scanning ships to try and find Nine Tails, but they're getting uncomfortably close to uncovering my operations. In short, I want you to track down the Crusader scanning ships and take them out. PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RutoHereNine=Ruto here. Nine Tails are desperate to keep this quantum blockade up for a while longer. Crusader's sent in a bunch of scanning ships to flush them out, but I'm a little worried they're gonna blow up some of my spots, so I'm gonna need you to stop that. Take out as many scanning ships as you can. PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_HiThereIts=Hi there. It's Ruto. So here's the deal, Crusader scanning ships are out there trying to blow up the Nine Tails' little quantum blockade, but unfortunately they might stumble across some of my operations. That, I can't have, so get in there and take out as many of them as you can. Have fun, tiger. PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. So I got word that a medlab's going to be producing some packages of medicine at regular intervals for a limited time. If you can secure the area, grab whatever packages you can, and get out, then you can sell it any number of places. Watch out though. From what I gather, this isn't exactly classified information. PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoGot=It's Ruto. Got your payment, so I figured I'd give you the platinum service. Here's the deal, contact of mine said a production facility's going to be churning out some medicine. You should watch out though. With a premium on this kind of medicine, you can be sure that other people will be trying to boost it. PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. So here's the deal, the data I sent you is the location of an automated production facility that's about to start churning out batches of medicine. You get there and secure it, all the batches that come out are yours for the taking. I've been hearing rumbles that this isn't exactly proprietary knowledge, so expect some company. PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_WhyHelloThere=Why, hello there. I sent the details to your mobi, but here's the jist. That location's gonna temporarily turn into a hotspot. If you get in and get out, there's real money to be made, just watch your back in there. PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereGot=Ruto here. Got your payment. Everything you need to know is in the message I sent you. You've only got a limited time to get there and secure the site before there isn't anything left to steal, but understand, you'll probably have some competition, so good luck. PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGot=It's Ruto. Got your credits. You should have all the details, but figured I'd give you a head's up. This is only going to last for a little while, so make sure you head out sooner rather than later. Just got word that some other fixers have been selling this info, so you'll probably have some company. PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ItsRutoYou=It's Ruto. You should have all the info you need to get going. Just wanted to let you know about a couple things: a) whatever you're able to steal, there are people out there looking to buy. B) This is only going to last for a little while. Lastly, you're probably gonna have some competition out there, so make sure you're armed. PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereRuto=Hey there. Ruto here. I sent you all the intel to knock out this job, but thought you should know. People have been selling info about this job to other operators, so you're most likely gonna have some company down there. I'd head down there sooner rather than later and secure the site. That bit of advice is free. PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. If you're looking for a spot to offload the stuff, I got word that a contact on the Black Market's paying primo creds for it. Something to consider. PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_002_WhatsUpIts=What's up. It's Ruto. Not sure if you've already got a buyer in mind, but if you don't, I happen to know someone on the black market who's paying a premium for any stuff you swipe. I'll send the details. That tip's on me. PU_RUTO_M_DEH_Announce_Buyer_GrimHEX_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=Hey, it's me again. Not sure if you've boosted anything yet, but I just got word that there's a very motivated buyer on Grim HEX who'll paying way over market value. That tip's free. PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereKiller=Hey there, killer. FYI, I happen to know someone who's very eager to get their hands on any product from that site. It's your call, of course, I'm just a humble fixer, looking to establish meaningful financial relationships. You've got the details. Do with them what you will. PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereJust=Ruto here. Just in case you manage to swipe some product without catching a bullet to the dome for your trouble, a contact of mine is willing to pay a premium for anything you can get out of there. I'll send you the data. Hit 'em up if you're interested. PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_003_SoListenIm=So listen? I'm not sure if you've already got a plan for any stuff you boost, but if you're looking, I have a contact who's paying top creds for the stuff. I'll send you the location details... this is Ruto, by the way. PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_001_YouReallyGotta=You really gotta finish what you start. Even letting one of those scan ships survive just means that Crusader's that much closer to finding the Nine Tails. PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_002_RutoHereIll=Ruto here. I'll admit, I was a little bummed out you weren't able to take out all those Crusader ships. To be fair, they only learned more info about Nine Tails, not me, so I wasn't that bothered, but still? it's sad. PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_003_UhOhLooks=Uh oh. Looks like those scan ships were able to get more intel about the location of the Nine Tails fleet. Sucks for them? PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_001_RutoHereCan=Ruto here. Can I just say, it's awesome seeing your handiwork when you're on. Crusader's gonna have a helluva time trying to find the Nine Tails when all their ships are vented. Keep it up. PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_002_NiceJobBlasting=Nice job blasting all those scan ships. I'll be sure to let the Nine Tails know you're keeping Crusader off their tail. Or tails. PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_003_IReallyLove=I really love this spirit of unlawful camaraderie. Even though I'm in the clear, here you are, waxing Crusader security pukes to help keep them off the Nine Tails. It's really? it's really something? PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_001_RutoHereI=Ruto here. I just got word that my buyer closed up shop. Maybe next time, huh? PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_002_HeyBadNews=Hey, bad news. My buyer's not taking anymore merch. PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_003_RutoHereJust=Ruto here. Just heard my buyer closed up shop so you might need to offload your merch somewhere else. PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_001_ItsRutoSo=It's Ruto. So that thing we talked about? Yeah, it's over, so you missed it. Next time maybe? PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_002_HeyItsRuto=Hey, it's Ruto. Seems like you lost interest in that little job I told you about, but the thing's over anyway. So? yeah? I guess you missed out. PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_003_ItsRutoWord=It's Ruto. Word is that the job I talked to you about earlier? Yeah, it's over. Maybe next time, huh? Oh, it probably goes without saying, but I don't do refunds. PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=Hey, it's me. Just got word that there aren't gonna be anymore drops. You can stick around if you want, but it'll just be for the fun of the kill. PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereNot=Ruto here. Not sure if you're fighting anyone right now, but a contact said that the site isn't gonna be spitting out any more drops, so you might as well bail. PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. Got a hit that there aren't gonna be any more drops from that site, so I'd get out of there and sell whatever you got. PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyNineTails=Hey, Nine Tails are pulling out. Crusader and their mercs were causing too much damage. I'd lay low if I were you. They're pretty pissed. PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_ItsRutoLooks=It's Ruto. Looks like Crusader pushed out the Nine Tails. From what I hear, they're furious about losing their blockade. Anyway, expect things to get bloody. PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. Nine Tails are pulling out of the area because of those security punks and their mercs. Apparently this whole blockade was a smokescreen for something else they were doing and they didn't get to do it. Anyway, word just got back to me that they're fuming. PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_RutoHereJust=Ruto here. Just got word that Crusader managed to lock down the location of the Nine Tails fleet, but in worse news, those assholes stumbled across one of my side hustles. Next time, when I tell you to blast scanning ships, you blast more scanning ships. PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WhatTheHell=What the hell? When I hire you, I expect you to do the job I hired you for. Now those Crusader security dipshits are all over the Nine Tails' fleet and messing up another one of my operations. Get your shit together? (Pause) This is Ruto. PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGotta=It's Ruto. Gotta say, I'm a little pissed you weren't able to take out those Crusader security idiots fast enough. Now a couple of my businesses have become little more public than I would like. They also figured out where the Nine Tails are broadcasting their quantum dampening from, so you basically screwed up on two fronts. Helluva job. PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_001_HeyLookWhen=Hey, look. When I said I need those scan ships destroyed, I didn't think I was being cryptic. Take this as a learning opportunity: get better. Or get lost. PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_002_RutoHereI=Ruto here. I hired you to do a job, so you better start doing it. I better hear about a whole graveyard of scan ships at the next scan point. PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. I'm still trying to get my operations out of the line of fire, so stop letting those scan ships live. That is what I'm paying you for. PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_004_YouGottaGet=You gotta get your head in gear and do the job I'm paying you to do. I need those scan ships dusted before they expose facets of my operation that I would prefer to remain hidden. That clear enough for you? PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_005_LetsTakeA=Let's take a moment and recognize that you are not holding up your end of the bargain here. I need those Crusader ships dusted before they finish their scans. Internalize that and don't screw up again. PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyJustWanted=Hey. Just wanted to remind you that my buyer's still looking to take whatever you stole off your hands. If you're interested? PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=Ruto here. My buyer's still paying out for any product you boosted. PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_003_ThisIsRuto=This is Ruto. Not sure if you forgot, but my buyer's still fiending to buy everything you stole. Make sure to hit 'em up. PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. My buyer dropped me a comm to say that you sold off a bunch of merch. Seems you made quite the score. PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_002_ItsRutoJust=It's Ruto. Just got a really enthusiastic call from my buyer. Seems you made quite the impression. PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_003_HeyRutoHere=Hey, Ruto here. Just heard you made a monster sale to my buyer. Make sure to buy yourself something nice. PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=Hey there. It's Ruto. Just heard you made some creds. Glad to see we could work something out. PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=Ruto here. My contact said you just dropped by and sold some stuff. I'm not expecting a tip, but you know? a little courtesy goes a long way. PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_003_ItsRutoMy=It's Ruto. My buyer was real pleased with the merch your dropped off. Keep it up. PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereChamp=Hey there, champ. Nine Tails finished whatever it is they were doing. Nice job keeping those Crusader hacks off their back. PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_HiyaItsRuto=Hiya. It's Ruto. Looks like Nine Tails are pulling out of the system. They're jazzed, so I guess their quantum blockade must have been a success. Score one for the good guys. PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhosMyFavorite=Who's my favorite operator? Helluva job protecting that Nine Tails fleet. They took care of everything they needed to do and Crusader are left looking like a bunch of dopes. So a good day for everyone. PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. Got some good news and bad news. Bad news is that those scanning ships seem to have found the Nine Tails fleet. Good news is you did a helluva job keeping Crusader off my back. So that's cool. Thanks. PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ItsRutoMiss=It's Ruto. Miss me? Anyway, you did a great job distracting Crusader long enough for me to shuffle some of my operations around. So good job. Unfortunately, they also found the Nine Tails which is less cool, but hey, shit happens. Later. PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_YouCopyIts=You copy? It's Ruto. Thanks for taking out those Crusader ships. I was able to make some moves to keep them from finding out some of my less hidden operations. On the flip side, I guess they dug out the location of the Nine Tails fleet, so that sucks?for them. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_001_RutoAgainHelluva=Ruto again. Helluva job burning those Crusader ships. Keep an eye out in case any more scanning ships show up. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_002_HiyaImBack=Hiya. I'm back. Heard you dusted a handful of those Cru Sec ships. I appreciate it. I assume Nine Tails are pleased as well. Anyway, keep an eye out for any new scanning ships arriving. (pause) This is Ruto, by the way. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_003_RutoHereJust=Ruto here. Just wanted to say you did a bang-up job dusting those security pukes. Make sure you do the same if Crusader sends out some replacements. Keeping them off of Nine Tails also keeps them off of me, which is pretty great. Later. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_004_RutoHereThanks=Ruto here. Thanks for wrecking those scan ships. Should definitely give me a little more time to make some moves. You should stick around in case any more show up or hunt down more of them. Both would be great. Later. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_005_HeyThereIts=Hey there. It's Ruto again. I like what you did to those Crusader security ships. Very efficient. Gonna help me loads to keep the law away from my little operation. I'm sure the Nine Tails will be thrilled too. Feel free to keep hunting down any more scan ships. Ruto out. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=Hey there. It's Ruto. Just wanted to let you know, I made some moves, reshuffled some hustles, and got my business squared away. By all means, feel free to keep wiping out Crusader scan ships. I'm sure the Nine Tails would appreciate the help. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_002_RutoAgainThanks=Ruto again. Thanks for holding off those Crusader dopes. My shit is now officially in order, so we're good. If you wanna keep blasting them, and who doesn't, keep doing what you're doing. Nine Tails still got their thing going on, so I'm sure they'll be all for it. PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_003_MyHeroGreat=My hero. Great job distracting those Crusader ships long enough for me to reshuffle my operations. They can scan all they want now and they won't find anything. Of mine, at least. But hey, if you wanna keep killing scan ships, I'm sure the Nine Tails will dig it. PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_001_HopeYoureEn=Hope you're en route to my buyer to offload that merch. I just got word that they aren't gonna be buying for too much longer. PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereFor=Ruto here for a quick sec. My buyer doesn't look like they're gonna be buying for too much longer, so if you got merch to sell, I'd hot-foot it over there. PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyaNotSure=Heya. Not sure if you've sold off the stuff you boosted, but if not, my buyer's not gonna be buying for that much longer. PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. Just wanted to give you a head's up, that job I talked to you about is almost done, so get out there if you're looking to score some product. PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereThat=Ruto here. That little job I talked to you about? It's almost over, so I'd head that way sooner rather than later if you're looking to get involved. PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyThereRuto=Hey there. Ruto here. Just got word that the job I sent you is gonna end soon. Might want to hustle if you're still interested. Doesn't matter to me, I'm already paid. PU_SECR1_SK_ConvoCont_IG_001_UhHuh=Uh huh. PU_SECR1_SK_ConvoCont_IG_002_Yeah=Yeah. PU_SECR1_SK_ConvoCont_IG_003_Really=Really? PU_SECR1_SK_ConvoCont_IG_004_Unbelievable=Unbelievable PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. PU_SECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_SECR1_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? Unbelievable. PU_SECR1_SK_RandomToSecurity_V_C1_002_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more\npeople. PU_SECR1_SK_RandomToSecurity_V_C1_003_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. PU_SECR2_SK_ConvoCont_IG_001_UhHuh=Uh huh. PU_SECR2_SK_ConvoCont_IG_003_Really=Really? PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. PU_SECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_SECR2_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. Shit was crazy. I almost don't want to know. PU_SECR3_SK_ConvoCont_IG_001_UhHuh=Uh huh. PU_SECR3_SK_ConvoCont_IG_002_Yeah=Yeah. PU_SECR3_SK_ConvoCont_IG_003_Really=Really? PU_SECR3_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. PU_SECR3_SK_Patrol_IG_001_EverythingOkay=Everything okay, here? PU_SECR3_SK_Patrol_IG_002_MoveAlong=Move along. PU_SECR3_SK_Patrol_IG_003_LetsKeepIt=Let's keep it moving. PU_SECR3_SK_Patrol_IG_004_WeGotA=We got a problem? PU_SECR3_SK_Patrol_IG_005_GonnaHaveTo=Gonna have to ask you to keep it down. PU_SECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=This area's clear. PU_SECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=Everything look's good here. PU_SECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=This sector's pretty quite. PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. PU_SECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. PU_SECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_SECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? PU_SECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more people. PU_SECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. PU_SECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. PU_SECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=Shit was crazy. I almost don't want to know. PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=You blind, fool? PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001,P=Kiss your insurance premium good bye, idiot! PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001,P=Hey, are you blind? PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aNeutral_tPlayer_FromNeutral_inCombat_IG_001,P=I'm under fire! PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=Get a grip! PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001,P=Stop shooting, you dumbass! PU_SERVICEPILOT01_M_RE_Inform_Aligned_aNeutral_tPlayer_FromNeutral_IG_001,P=I'm in position. PU_SERVICEPILOT01_M_RE_Inform_Arrived_ForRefueling_aNeutral_tPlayer_FromNeutral_IG_001,P=Here I am. Please hold position while I maneuver. PU_SERVICEPILOT01_M_RE_Inform_Arrived_OutOfRange_aNeutral_tPlayer_FromNeutral_IG_001,P=Why did you leave? I don't have to deal with this. I'm outa here. PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=Please position in a way that I can dock for refueling. PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=We cannot proceed like this. Please position yourself properly. PU_SERVICEPILOT01_M_RE_Inform_Complete_aNeutral_tPlayer_FromNeutral_IG_001,P=We're done here. Have a good day! PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromEnemy_LongDuration_IG_001,P=I'm enroute, but don't hold your breath. PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromNeutral_MedDuration_IG_001,P=I'm on my way. It will take a while. PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=Refueling is now in progress. PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=Continuing with the refueling process. PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Collection_aNeutral_tPlayer_FromNeutral_IG_001,P=There's a problem with your fuel collector. PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=There's a problem with my fuel distributer. PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_LongDuration_IG_001,P=This is going to take a while. Bear with me. PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_MedDuration_IG_001,P=We're making good progress here. PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_ShortDuration_IG_001,P=Almost done. Just a little while longer. PU_SERVICEPILOT01_M_RE_Inform_Unblocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=That's better. Resuming refueling process. PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_IG_001,P=Please hold your position. PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001,P=Hold your position or I am out of here! PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=Please hold your position, or we cannot proceed! PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_IG_001,P=I don't need to deal with this shit. I'm out. PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_PlayerPerp_IG_001,P=I can't work with you anymore! PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_inCombat_IG_001,P=This is too hot for me. I'm out! PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_IG_001,P=Mind taking care of that? PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001,P=Fix this or I'll have to leave. PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=If you don't fix things I can't refuel you. PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=Hey, please don't do that! PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001,P=Once more and we're done! PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001,P=Please don't do that. PU_SHAW_MG_Busy_IG_001_NotTheTime=Not the time. PU_SHAW_MG_Busy_IG_002_NoLater=No. Later. PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_001_Good=Good. PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_002_OkayCool=Okay. Cool. PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_001_Fine=Fine. PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_002_Whatever=Whatever. PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_WhateverYouChange=Whatever. You change your mind you let me know. PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LookTheseAre=Look these are on a clock, so they ain't gonna be around forever. Hit me up quick if you reconsider. PU_SHAW_MG_Comms_Farewell_IG_001_TalkToYou=Talk to you next time. PU_SHAW_MG_Comms_Farewell_IG_002_Later=Later. PU_SHAW_MG_Comms_ForgivesPlayer_IG_001_AlrightLookClearly=Alright look. Clearly it's hard to find people who aren't totally incompetent, so I guess I gotta lower my standards. If you're willing to deliver, I'll give you another shot. PU_SHAW_MG_Comms_ForgivesPlayer_IG_002_YouHaveNo=You have no idea how much it hurts to do this, but I need a hand. Please, please don't screw this up. PU_SHAW_MG_Comms_InstructVisit_IG_001_ComeByAnd=Come by and I'll give you the details. PU_SHAW_MG_Comms_InstructVisit_IG_002_YouKnowWhere=You know where to find me. PU_SHAW_MG_Comms_MissionComplete_IG_001_ThanksForThat=Thanks for that. We're looking good. PU_SHAW_MG_Comms_MissionComplete_IG_002_GotWordWere=Got word. We're all good on that little thing. PU_SHAW_MG_Comms_NewMission_IG_001_HeyItsMe=Hey, it's me. If you got time, I need something moved. PU_SHAW_MG_Comms_NewMission_IG_002_MightNeedYour=Might need your assistance if you're available. PU_SHAW_MG_Comms_PaymentSent_IG_001_IllSendYour=I'll send your cut. PU_SHAW_MG_Comms_PaymentSent_IG_002_CheckYourAccount=Check your account. Sent you what we talked about. PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_001_IToldYou=I told you I wasn't going to ask again for my stuff... and I'm not. I'm done. Someone else is gonna talk to you from here on out. PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_002_GetReadyFor=Get ready for some company. PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_001_ItsBadEnough=It's bad enough you screw up what I asked you to do. Now you gotta jack my things? Shit ain't right. Unless you want this to escalate, fix it. PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=I'm not going to ask again. Bring my shit back. PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_001_JustGonnaNeed=Just gonna need that stuff you're carrying brought back. PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_002_SoTheresAlso=So there's also that stuff you're holding onto for me. Since we can't do that thing anymore. You'll just need to bring that back. PU_SHAW_MG_ConvoRejoin_IG_001_WhyWouldYou=Why would you do that? PU_SHAW_MG_ConvoRejoin_IG_002_WhatsTheMatter=What's the matter with you? You have any idea how disrespectful that is? PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=Have a look. PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_002_TakeARead=Take a read. PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=Give it a read through. PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_004_LookItOver=Look it over. PU_SHAW_MG_Decide_MissionTimeout_IG_001_ForgetIt=Forget it. PU_SHAW_MG_Decide_MissionTimeout_IG_002_NeverMindYou=Never mind. You could'a just said no. PU_SHAW_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=So? What's it gonna be? PU_SHAW_MG_Decide_WarningMissionTimeout_IG_002_RealContemplativeType=Real contemplative type, aren't ya? PU_SHAW_MG_Interrupt_IG_001_HeyGetBack=Hey. Get back here. PU_SHAW_MG_Interrupt_IG_002_IWasntDone=I wasn't done... PU_SHAW_MG_Intro_1stTime_Comms_V_WP_001_HeyABuddy=Hey, a buddy of mine said you were developing some cool new hauling tech, so I wanted to reach out. I'd love to pick your brain about it. If you happen to find yourself near Hurston, you should swing by. I'll even cover your landing fee to\nsweeten the deal. Anyway, I'll send you my info. PU_SHAW_MG_Intro_1stTime_V_WP_D1_001_GreatAndPerfectly=Great. And perfectly timed because I've already got something for you. PU_SHAW_MG_Intro_1stTime_V_WP_D2_001_IGetIt=I get it. Don't sweat it. Lets just keep this conversation between ourselves. PU_SHAW_MG_Intro_1stTime_V_WP_START_001_HeyThanksFor=Hey, thanks for coming. PU_SHAW_MG_Intro_1stTime_V_WP_START_002_SorryAboutThe=Sorry about the weird message, but you never know who's listening, right? I don't wanna weird you out or waste your time, so here's the deal. Hurston controls every product imported and sold on the planet, so the workers have to spend their shitty pay in stores owned by the company that just paid them. It's an awful cycle. So I try to bring in things here and there. I mean, it's not like it's hurting anyone, just that these little comforts...they make life a little more bearable. That's alright... right? I guess in short, I just need good people who are sympathetic to the cause to help them out from time to time. PU_SHAW_MG_Intro_1stTime_V_WP_START_003_WhatDoYou=What do you say? PU_SHAW_MG_LastMissionComment_FailStreak_IG_001_HowManyIs=How many is that in a row? Is there any possibility you could actually succeed in one of these gigs? PU_SHAW_MG_LastMissionComment_FailStreak_IG_002_WhatIsGoing=What is going on with you? The last few jobs have been a mess. PU_SHAW_MG_LastMissionComment_Fail_Good_IG_001_HeresTheDeal=Here's the deal. I feel like... Or I hope that the last run was an isolated incident. Please prove me right. PU_SHAW_MG_LastMissionComment_Fail_Good_IG_002_YouveBeenOn=You've been on a roll, sure, but you can't coast on that. Every time you go out, treat it like it's life or death. If you lose that fear, that's when you get pinched. PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_001_WellThatLast=Well, that last job turned into a real shit-show, huh? PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_002_LetsJustForget=Let's just forget about your last run, okay? It's just going to make me angry. PU_SHAW_MG_LastMissionComment_LastChance_IG_001_IveBeenPatient=I've been patient. I have. But it's shit or get off the pot time. You got one shot, one, to pull this off. After that, we're through. PU_SHAW_MG_LastMissionComment_LastChance_IG_002_ImDoneTrying=I'm done trying to make this work. Either you pull off this next job or we part ways. PU_SHAW_MG_LastMissionComment_NoLonger_IG_001_YouHadYour=You had your shot. You botched that too. Don't come looking for me no more. PU_SHAW_MG_LastMissionComment_NoLonger_IG_002_IToldYou=I told you what would happen if you screwed up another job, so it's\nhappening. You aren't getting shit from me. It's not like this should be a surprise. PU_SHAW_MG_LastMissionComment_Robbed_IG_001_DoYouHave=Do you have any idea how dangerous it is to put these shipments together? I need you to protect them a little harder. PU_SHAW_MG_LastMissionComment_Robbed_IG_002_ICantBelieve=I can't believe you lost that last shipment. PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayIts=Gotta say, it's great to get some real help here.... it's a been a little rough lately. PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_002_YouveBeenKilling=You've been killing it lately. Seriously. You're fast becoming one of our best. PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_001_GottaSayIm=Gotta say, I'm impressed. You got some moves. PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_002_ReallyGreatOn=Really great on the last run. PU_SHAW_MG_LastMissionComment_Success_Good_IG_001_SolidRunOn=Solid run on that last job. PU_SHAW_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=You did good on the last run. PU_SHAW_MG_LastMissionComment_TryHarder_IG_001_IGotEnough=I got enough headaches to deal with without having to worry about you too. Either fix whatever's wrong or I gotta find somebody else. PU_SHAW_MG_LastMissionComment_TryHarder_IG_002_LookINeed=Look, I need you to do better. You can't keep screwing up job after job. PU_SHAW_MG_MidMission_Deactivate_IG_001_GreatToSee=Great to see you. Yeah, that thing we talked about? Don't sweat it. I don't need it done anymore. PU_SHAW_MG_MidMission_Deactivate_IG_002_DontSweatThat=Don't sweat that thing you were doing for me. Situation fell apart around us. PU_SHAW_MG_MidMission_Fail_IG_001_SoThatFavor=So... that favor you were doing for me? Yeah, forget it. PU_SHAW_MG_MidMission_Fail_IG_002_WellThatTurned=Well that turned to shit. For future reference, if I ask you to do something and you agree, you do it. That's how this is supposed to work. PU_SHAW_MG_MidMission_Greetings_IG_001_Hey=Hey. PU_SHAW_MG_MidMission_Greetings_IG_002_ItsMe=It's me. PU_SHAW_MG_MidMission_ObjUpdate_IG_002_SoAboutThat=So about that favor you're doing for me. There's been a complication. PU_SHAW_MG_MidMission_PlayerQuit_IG_001_YouQuitYoure=You quit? You're not the only part of this equation... do you have any idea how many people are?goddammit. PU_SHAW_MG_MidMission_PlayerQuit_IG_002_SoYoureQuitting=So you're quitting... sorry, I just need a second to? Fine. Sorry that didn't work out. PU_SHAW_MG_MidMission_ReceiveData_IG_001_GotThatUpload=Got that upload. Thanks. PU_SHAW_MG_MidMission_ReceiveData_IG_002_DataCameIn=Data came in clean. PU_SHAW_MG_MidMission_WarningFail_IG_001_WhatTheHell=What the hell are you doing? I got too much on the line for you to dick around. Do that thing we talked about. PU_SHAW_MG_MidMission_WarningFail_IG_002_ImGettingA=I'm getting a little nervous here. You gonna finish that thing or what? PU_SHAW_MG_MissionBriefs_Collect_Find_IG_001_AsYouKnow=As you know, the workers here are severely lacking in the... simple things. I've got a list of requests that might make their lives a little more bearable. Since you're out and about, I figured you'd be able to pick up some of them for me and I can pass them along. PU_SHAW_MG_MissionBriefs_Collect_Find_IG_002_IGotSome=I got some requests for things you can't get in-world. If you happen to see any, maybe snag them and bring them back. PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_001_GotSomeThings=Got some things I need if you're in a gathering mood. PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_002_IfYouGot=If you got the time, there are a couple things I could use. PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_001_EddieSentA=Eddie sent a comm. For someone as 'connected' as him, he's got a lot of difficulty finding shit. PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_002_EddiesLookingFor=Eddie's looking for some stuff. We don't have it here, but maybe you'd be able to find it. PU_SHAW_MG_MissionBriefs_Collect_Pickup_Wallace_IG_001_WallaceSentMe=Wallace sent me a list of shit he needs. I poked around but it doesn't look like we have any of it here, so you might have to look around off-world. PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_001_WallaceSentAnother=Wallace sent another batch of requests. A hundred Credits says he don't know how tough it is to scrounge up. Anyway, I need you to run it over to him. PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_002_GotSomeMore=Got some more chems to get out to Wallace. PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_001_DoYouThink=Do you think you got space to deliver a package for me? PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_002_IGotA=I got a couple things I'd like to send off-world. PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_001_GotAShipment=Got a shipment I need brought in. You'll be able to pass simple scans, but keep a low profile. We don't want anyone looking to closely at it. PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_002_GotAnotherShipment=Got another shipment collected and ready to come in. Don't need to do anything special. Just pick it up, avoid scans and bring it in. PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_001_GotSomeSupplies=Got some supplies I need taken to Wallace. He should have something for you to bring back. PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_002_ThinkYouCan=Think you can make another run to Wallace. I got some stuff for him and he's got some for me. PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_001_HurstonWasGoing=Hurston was going to throw out an entirely good shipment, but I was able to reroute it from the incinerator and line up a buyer off-world. PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_002_IveManagedTo=I've managed to put together an outbound package of Hurston's finest. PU_SHAW_MG_MissionBriefs_Generic_Hard_IG_001_ThisOnesGonna=This one's gonna be much tougher, but don't worry. I'll make sure your compensated for your trouble. PU_SHAW_MG_MissionBriefs_Generic_IG_001_OkayYouMight=Okay, you might be interested in this. PU_SHAW_MG_MissionBriefs_Generic_IG_002_ThereIsThis=There is this one little thing you can do for me. PU_SHAW_MG_MissionBriefs_Generic_IG_003_IThinkYou=I think you can handle this one. PU_SHAW_MG_MissionBriefs_Generic_IG_004_IBeenMeaning=I been meaning to find someone to help me out with this. PU_SHAW_MG_MissionBriefs_Generic_Involve_Eddie_IG_001_IGotA=I got a contact over on microTech. Name's Eddie Parr works at some upscale drink house but has a good line on some nice products coming in and out of the pads. Just try not to get sucked into his bullshit. Guy's got this unnatural gravitational pull to attract weirdos. PU_SHAW_MG_MissionBriefs_Generic_Involve_MetEddie_IG_001_ThisOnellTake=This one'll take you to Eddie, who I believe you know. PU_SHAW_MG_MissionBriefs_Generic_Involve_MetWallace_IG_001_YouKnowWallace=You know Wallace, right? Anyway... PU_SHAW_MG_MissionBriefs_Generic_Involve_Wallace_IG_001_YourContactsGonna=Your contact's gonna be my buddy, Wallace. He's kind of an intense guy but don't let him weird you out. He's on the level. PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_001_SoUhI=So, uh, I got somebody I need taken down. It's an us or them type scenario. Honestly, I'd rather it be them. PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_002_TheresAnotherPerson=There's another person I need...dealt with.Just do it clean. PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_001_SomeoneInHurston=Someone in Hurston Security is trying to make a name for themselves by cracking down on\ncontraband. I don't think either one of us wants that to happen. PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_002_OneOfMy=One of my contacts whospaid to look the other way has been getting nervous about our\narrangement. I need you to... You know. PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_001_SoLookWeve=So look. We've been getting pressure from this syndicate, they've been circling closer and\ncloser and pushing us into this. I don't wanna fight them, but it's looking like we don't have a choice. PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_002_IIdentifiedSomeone=I identified someone who the Otonis have been using. Not sure if they're actually part of the group or just some local, but either way... PU_SHAW_MG_MissionBriefs_NoMission_IG_001_SorryGotNothing=Sorry. Got nothing for you. PU_SHAW_MG_MissionBriefs_NoMission_IG_002_NahDoesntLook=Nah. Doesn't look like anything's really cooking right now. PU_SHAW_MG_MissionBriefs_NoMission_IG_003_WishICould=Wish I could say I did but nope. Nada. PU_SHAW_MG_MissionBriefs_NoMission_IG_004_YeahIDont=Yeah. I don't have anything right now, but knowing my luck, I'll probably wind up with a ton of stuff right after you leave. PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_001_CanYouStomach=Can you stomach a run to microTech? Apparently Eddie was sober long enough to put a shipment together. PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_002_EddiesGotAnother=Eddie's got another pickup ready. If you do it, please don't go out drinking with him, I need this stuff relatively soon. PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_001_JustGotWord=Just got word. Wallace is ready for a pickup. PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_002_WallaceSentA=Wallace sent a comm. PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_001_WatchYourself=Watch yourself. PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_002_GoodLuck=Good luck. PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_001_TalkToYou=Talk to you. PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_002_Later=Later. PU_SHAW_MG_Mission_Greetings_Bad_IG_001_IDontHave=I don't have long. PU_SHAW_MG_Mission_Greetings_Bad_IG_002_LetsKeepThis=Let's keep this quick. PU_SHAW_MG_Mission_Greetings_Good_IG_001_HeyWhatsGoin=Hey. What's goin' on. PU_SHAW_MG_Mission_Greetings_Good_IG_002_ThanksForComing=Thanks for coming. PU_SHAW_MG_Mission_Greetings_NoLonger_IG_001_SorryYouGot=Sorry, you got me confused with someone else. PU_SHAW_MG_Mission_Greetings_NoLonger_IG_002_YouMind=You mind? PU_SHAW_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing? Isn't there somewhere you're supposed to be? PU_SHAW_MG_Mission_Greetings_StillMission_IG_002_DidntYouHave=Didn't you have something to do? PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_001_HaveYouLost=Have you lost your mind? Take that where it's supposed to go. PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryYou=I'm sorry, you must be mistaken. That shouldn't be delivered here. PU_SHAW_MG_MultipleMissionOffer_IG_001_ListenIGot=Listen, I got a couple things cooking. I'll send you what I've got. PU_SHAW_MG_MultipleMissionOffer_IG_002_GotABunch=Got a bunch of things that need resolving. Let me know if you can help. PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_001_Careful=Careful. PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_002_WatchIt=Watch it PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_001_Careful=Careful. PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_002_WatchIt=Watch it PU_SHAW_MG_PhysicalBump_IG_LEFT_001_Careful=Careful. PU_SHAW_MG_PhysicalBump_IG_LEFT_002_WatchIt=Watch it PU_SHAW_MG_PhysicalBump_IG_RIGHT_001_Careful=Careful. PU_SHAW_MG_PhysicalBump_IG_RIGHT_002_WatchIt=Watch it PU_SHAW_MG_PlayerGoofsOff_IG_001_TheHellYou=The hell you doing? PU_SHAW_MG_PlayerGoofsOff_IG_002_WhatThe=What the.... PU_SHAW_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the details. PU_SHAW_MG_SendingMissionDetails_IG_002_HereAreAll=Here are all the specifics. PU_SHAW_MG_SendingMissionDetails_IG_003_Here=Here. PU_SHAW_MG_Transition_CommentToGiving_IG_001_Anyway=Anyway... PU_SHAW_MG_Transition_CommentToGiving_IG_002_WeGotThings=We got things to discuss. PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_001_OkayYouGo=Okay, you go take a look around then. PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_002_YouKnowWhat=You know what, why don't I give you a few. PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_003_ItsFineIll=It's fine. I'll be over here if you need anything. PU_SHIPDEALER1_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] PU_SHIPDEALER1_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_001=[ Sings a Dirge ] PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_002=[ Sings a Dirge ] ALT PU_SHIPDEALER1_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] PU_SHIPDEALER1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] PU_SHIPDEALER1_M_BS_General_AudioFidget_Thinking_IG_001=[ Clicks Tounge ] PU_SHIPDEALER1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] PU_SHIPDEALER1_M_BS_General_Passing_IG_001_ExcuseMe=Excuse me. PU_SHIPDEALER1_M_BS_General_Passing_IG_002_PardonMe=Pardon me. PU_SHIPDEALER1_M_BS_General_Passing_IG_003_ComingThrough=Coming through. PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_001_EasyThere=Easy there. PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_002_WoahYouOkay=Woah, you okay? PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_003_Careful=Careful. PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_001_AreYouFeeling=Are you feeling okay, bud? PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_002_AreYouDoing=Are you doing a bit? Is this a thing? PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_003_IsSomethingThe=Is something the matter? PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_001_YouKnowIve=You know, I've been selling ships going on about six years now, and I absolutely love the work. You meet some of the best people, and help them choose such an important part of their life. Sometimes I feel like it's more of adoption service, you know? These ships become part of the family. PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_002_BeenAReal=Been a real busy week so far. Seems like everybody wants a ship. Guess an outlaw group went a bit crazy nearby. Real tragedy, but great for business. PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_003_AndInCase=And in case you're wondering, we check everything we sell to make sure it seals tight. You don't have to worry about winding up like that poor family that was all over the news. Not with our ships. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneComes=This one comes with some pretty darn comfy sleeping facilities. Great for taking a break on those longer trips. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_WhatsReallyGreat=What's really great is that extra copilot seat. When you're out there, it's a real comfort knowing that there's someone else on board who's got your back. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_AsYouCan=And as you can see, comes stock with turrets if security's a concern and you're looking for a little bit more pow. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_YoureWonderingAbout=If you're wondering about missiles, that is a big checkmark in the yes column. Nothing better than getting that lock, and watching those fireworks, am I right? PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_YourWholeCrew=Your whole crew is gonna appreciate this ship and her features. And if you don't have a crew yet, well once they see what you're flying they'll be beating down your door to sign up. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_GotToLove=Got to love an open canopy. Nothing in your way. Just you and vast expanse of space. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_TheRampIs=The ramp is super convenient for all your loading and unloading. Just drop it down and roll right in. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Shower_IG_001_OneLittleExtra=One little extra feature that's nice is she is fully equiped with bathroom amenities. No more emergency pitstops, and cuts way down on flight suit cleaning costs. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_SomePeoplePrefer=Some people prefer multicrew ships, but there's something special about being out there by yourself in a single seater. Just you and your skills. That's real piloting right there. PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_TheVtolThrusters=The VTOL thrusters really are nice to have. Ready to take off? No problem. Thrusters on, head straight up. One less thing to worry about. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aegis_IG_001_MyGrandmotherWas=My grandmother was a pilot in the Navy and she swore by Aegis. Would ask her CO to only assign her to those ships. Retired with a medal of valor for killing duul to boot. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Anvil_IG_001_ItsHardTo=It's hard to imagine where Humanity would be without Anvil. I heard one time, that Anvil ships have the highest kill record out of any ship in the whole Navy. That's quality, right there. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aopoa_IG_001_IDontExactly=I don't exactly understand it myself, but those Xi'an engineers are pretty much wizards when it comes to making ships. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Argo_IG_001_ArgosMayNot=Argos may not be the fanciest ships, but you can always count on them to do their job better than anyone else. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_NowConsolidatedMight=Now Consolidated might be a bit green, but Silas and his gearheads are hands down doing some of the most interesting designs out there. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Crusader_IG_001_TheresAReason=There's a reason most commercial shuttles use Crusader. Clean, straight forward design, that holds up to lot of use. They show up to work and do the job right. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Drake_IG_001_IMeanYou=I mean, you know what they say about Drake ships. If all those types want to fly one, there's got to be something to them. They wouldn't trust just any old ship doing what they do. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Esperia_IG_001_TheLevelOf=The level of detail in these Esperia reproductions is just staggering. Nine out of ten times I bet most people wouldn't be able to pick them out from the originals. Other than the fact that Esperia probably fly better. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_YouKnowThe=You know, the first vehicle I ever owned was a Greycat. Me and my friends used to spend hours tooling up the thing and cruising it around. A lot of fond memories there. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Kruger_IG_001_LookingAtThis=Looking at this ship, it's hard to believe that Kruger got their start as a parts and weapons manufacturer. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_MISC_IG_001_TheresNoDenying=There's no denying that MISC has earned their reputation for making some of the hardest working ships out there. What is it they say? That something like 60% of everything you can buy in a store was aboard a MISC ship at one point? PU_SHIPDEALER1_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_OriginShipsAre=Origin ships are statement pieces to be sure. You fly one of these beauties and everyone's gonna know what kind of person you are. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_RSI_IG_001_BuyingAnRsi=Buying an RSI is a no brainer. These are the people who basically invented space travel. There's a reason they've been around for 800 years. PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Tumbril_IG_001_ItsBeenGreat=It's been great to see Tumbrils kicking around again. They're every bit as solid as the old ones, but with all the modern upgrades you'd expect. PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_001_ImActuallyHelping=I'm actually helping someone right now, but I'll be with you in just a few. PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_002_OnceImDone=Once I'm done helping this customer find their dream ship, I'll be right over. PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_003_TellYouWhat=Tell you what. As soon as I wrap up over here, I'll swing on by and get you taken care of. PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_001_DefinitelyTakeA=Definitely take a look around. Got some great stuff in stock right now. PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAWander=Take a wander and see what we have. There are some real gems today. PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_003_WeHaveA=We have a whole bunch of new inventory you're gonna wanna check out. Real nice stuff. PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_004_ItsRealLucky=It's real lucky that you came in today. Some of the best selection we've had all year. PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_005_HelpYourselfTo=Help yourself to a look around and see what we have on offer. I think you're gonna be real happy when you see what we got. PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_001_ThisIsA=This is a big decision so you be sure to take your time. PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_002_TakeAllThe=Take all the time you need. Don't want to rush into anything. PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_003_NoWorriesIf=No worries if you need a few more moments to mull things over. PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=Feel free to climb right up and take a poke around. PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_002_NowDontBe=Now don't be shy, you like something, go ahead and power her up. Get a sense of how she'll feel. PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_003_BeSureTo=Be sure to make yourself at home. See something interesting go ahead and get on in. Just don't try to sneak off with her. PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_001_IfYouWanna=If you wanna take any of the fleet out for a spin, help yourself to our simcab. PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_002_FyiTheSimcab=FYI, the simcab over there is perfect for taking these beauties out for a test run. PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_003_BetweenMeAnd=Between me and you, looking is fine, but if you want to know for sure, may I suggest taking a spin in our simcab? PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_001_WeHaveA=We have a few more options available than what's on the floor. Our terminal's got all the details. PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_002_IfYouDont=If you don't see what you're looking for, the terminal's got our entire inventory for perusing. PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_003_BeyondWhatYou=Beyond what you can see, we have a few more ships available on the terminal. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_001_GottaSayI=Gotta say, I think this might be the ship for you. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_002_IfYouWant=If you want my honest opinion. You could do a lot worse than this. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_003_WellIfYou=Well, if you decide not to buy right now, I'll try to hold off the others until you change your mind. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_004_ItsToughRight=It's tough, right? Should you buy right now? Should you take the risk and wait? I mean I know what I would do, but I want you to do what'll make you happy. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_005_SoIsThis=So is this the one? I think it might be the one. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_GottaSayBuying=Gotta say, buying used is really the way to go. Not only do you save on credits, but with the high-tech engineering that goes into these things, they run good as new for decades. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_BuyingUsedReally=Buying used really is the smart way to go. Better on the environment, better on bank account, and way less stress. And more importantly, it's new to you. PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_YouWannaKnow=You wanna know the difference between a new and used ship? Leaving the dealership. Bam. Every ship instrantly becomes a used ship. PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_001_AnywayYouLook=Anyway, you look like someone who knows their ships. You don't need me talking your ear off. Do your thing, and I'll check on you in a bit. PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouKnowYou=You know, you look like you could use a moment or two to mull things over. Let me go help some other folks and I'll check back in a few. PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_003_LookAtMe=Look at me, talking your ear off. Tell you what, you keep looking, and I'll be back. PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_001_ThanksForStopping=Thanks for stopping by. Come back any time. PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_002_ItWasGreat=It was great having you. Be sure to come back soon and we can talk more. PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_003_AllRightSleep=All right, sleep on it, and we'll talk soon. PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_001_AlrightThanksAgain=Alright, thanks again. Hell of a purchase. PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_002_LookOutEveryone=Look out, everyone! New ship owner coming through! PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_003_ItWasGreat=It was great doing business with you! PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_001_WhatdyaThinkReal=What do you think? Real nice, right? PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_002_HowAboutThat=How about that detailing? It's something else. PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_003_ImJustGonna=I'm just gonna say it. You two look good together. PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_004_HardToSay=Hard to say what's better, right? That great exterior, or that real sharp interior. PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_005_YouCanReally=You can really see the quality once you get inside. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_001_IKnowWhat=I know what you're thinking. How can a ship that looks that gorgeous cost so little? To be honest, I can't believe it myself. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_002_ThoseLinesThe=Those lines, the styling. Even sitting still she looks like she's flying. A real beauty. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_001_IfYouWanna=If you wanna talk fast, this speedster can hold her own. The throttle pretty much accelerates by itself. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_002_IfYoureLooking=If you're looking for speed, then you're looking in the right place. You should hear this baby purr when she gets going. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_001_AsGoodAs=As good as this ship is, it's hard to believe it's this cheap. But hey, if that's what the price says, that's what the price says. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_002_DependingOnWhich=Depending on which way you want to go, this ship is probably one of the best deals on the floor. Great condition. Great price. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_001_WhatsGreatAbout=What's great about this one here is that it works just as hard as you do if not harder. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_002_IfYouWant=If you want a ship that is going to be there day in, day out, taking what ever you throw at it, then this right here might be the ship you want. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_001_YouGotA=You got a good eye. That's some quality craftsmanship right there. They don't make 'em like this any more, I can tell you that. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_002_YouKnowI=You know, I shouldn't say this, but this right here might be my favorite in the whole place. Not that anything we sell isn't fantastic, but I don't know... there's just something special about her. You feel it, right? PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_003_OkayPictureThis=Okay, picture this, you're traveling to see that special someone. What are you riding in, some random old junker? Or are you cruising along in a top of the line genuine certified pre-owned beauty like this one here? PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_004_WeGetA=We get a lot of different vehicles coming and going, but every once in a while we get something in like this one here that really catches my eye. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_005_YouCanTalk=You can talk specs and figures all day, but sometimes when you look at a ship, you just know its right for you. I say trust that gut. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_001_PersonallyWhatI=Personally, what I look for in a ship, is something that can get me where I'm going safe and sound in one piece. That's gonna be this ship right here. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_002_TheySayYou=They say you can't put a price on safety. I say bullshit. Not only did we put a price on it, we put a great price on it. Protection per credit, you're not gonna find much better than this. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_001_IDontKnow=I don't know about you, but I can always use some more storage room. That's why this ship is perfect. Plenty of SCU and then some. PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_002_IfStorageIs=If storage is important to you, then you should do yourself a favor and spend some time with this ship. I think you'll be happy with what you see. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_100Series_IG_001_YouKnowA=Not only is the 300 a pleasure to fly, when you're not flying her, she's a real pleasure to look at. I know I wouldn't kick her out of my hangar. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_300Series_IG_001_YouKnowThe=Promise me one thing, if you wind up getting the 600, you're gonna invite me to one of your parties cause everybody knows that the best parties in the verse are 600 parties. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_600Series_IG_001_PromiseMeOne=I'll be honest, I wasn't quite sure what to make of the 85x at first. But now that I've spent some time with her, she's really grown on me. It's got all of origin's attention to detail streamlined down to a smaller package. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_85X_IG_001_IllBeHonest=You know a lot of the younger people who come in here are interested in the 100. And I mean, why not? Origin comfort wrapped up in a sporty, fun chasis. I see the appeal myself. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_890Jump_IG_001_LookIllBe=Look. I'll be blunt. There's a swimming pool. If that doesn't convince you on the 890, I'm not sure what else will. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheArgoMpuv=The Argo MPUV is a great little workhorse. Functional to a fault. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Arrow_IG_001_IveTalkedTo=I've talked to some of the ex-Navy who come in here about the Arrow. Well, to tell the truth, it's more like they talk to me about it. Can't say enough good things. Seems the light fighter makes one hell of a scout ship. Not many serving who haven't had their butt saved by one of these guys. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Aurora_IG_001_ConsideringAnAurora=Considering an Aurora, huh? I like that. People are so eager to over complicate things that they forget that basic doesn't mean bad. The Aurora flies and gets you where you're going. Sounds like the perfect ship to me. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Avenger_IG_001_TheresAReason=There's a reason the Advocacy's been counting on Avengers for so long. Few ships can match its operational flexibility. The thing's an icon. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Blade_IG_001_ShesAKiller=She's a killer, isn't she? It's like the Vanduul took a Scythe and shaved it down till all that was left was the bite. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_TheBuccsA=The Bucc's a great little fighter. You toss one into any scrap and suddenly its a whole new game. Cutlass coming at you, you can handle it. Cutlass and a Bucc, forget about it. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ICouldPretty=I could pretty much talk all day about the Carrack, but I'm not gonna do that. I'm gonna let the ship speak for itself. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_CaterpillarsGotA=Caterpillar's got a ton of storage, and Drake was thoughtful enough to give it few ways to protect it. Plus, I always get a weird thrill when a ship looks like its name. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Constellation_IG_001_EveryoneLovesTo=Everyone loves to argue which Connie is the best, but that's like arguing what amount of free money is the best. What I'm trying to say is that they're such a fantastic ship, you really can't go wrong with whichever one you fly. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Crucible_IG_001_TheCrucibleIs=The Crucible is some pretty incredible engineering. Thing is basically a flying toolbox. They can fix up most problems a pilot can run into. If that's not a great skill to have, don't know what is. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_SolidOffenseDecent=Solid offense, decent defense, not too shabby of a hold, easy to take care of, and an interesting reputation to say the least. A lot of people think the Cutlass is a great investment, and I'm tempted to agree. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_TheNewTumbril=The new Tumbril really outdid themselves with the Cyclone. I had an old homesteader in just the other week telling me that she had been riding in one of the originals for decades, and didn't once think about giving it up until she saw the new ones. Not only did she buy the new one, but she told me that she's gonna keep the old one on her porch just to sit in. How about that? PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_TheDragonflyIs=The Dragonfly is less of a ship and more of a lifestyle. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_OhIsThere=Oh, is there an Eclipse here? Thing's so stealthy I almost didn't notice it. Just kidding with ya. But seriously, thing's as silent of a predator as they come. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_TheEndeavorIs=The Endeavor is less of a ship and more of a roaming university. It's all a little bit beyond me, if I'm being honest, but I have it on good authority that if you're in the market for a scientific vessel, this is the one you want. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_ILoveThat=I love that we have an F8 for sale. I remember when these monsters were for the military only. Just look at the thing. Is that a killer or what? Let's see someone try to mess with you when you're flying one of these. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_IThinkOver=I think over the years, I've sold more Freelancers than just about anything else. I think it's cause MISC made them real jack of all trades. Plus, they really hold on to their resale value. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Genesis_IG_001_JustBetweenMe=Just between me and you, I've always wanted to own a Genesis. I flew on one with my dad when I was ten. We were going to visit my grandmother, and I don't think I had ever been on a ship that big or fancy before. Since then, there's always been a part of me that wonders what it would be like to be a commercial transport pilot. But maybe you buy this one, and then you can come back and tell me what it's like. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_TheGladiIs=The Gladi is a fascinting bit of hardware. For being so streamlined, it carries some serious ordnance. Almost like a light heavy. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsFast=Gladius is fast, it's maneuverable, and as all the old timers say, it definitely punches above its weight class. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Glaive_IG_001_PeopleAreAlways=People are always eager to point out that a Glaive is just a Scythe with two blades, but it is so much more than that. You know the Vanduul clans only let the most dangerous and experienced pilots fly a Glaive? PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_YouKnowWhat=You know what I've always wondered about the Hammerhead? Do you think they came up with the name first and made the ship match, or the other way around? Either way, it's one of the best patrol ships flying today. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hawk_IG_001_TheHawkIs=The Hawk is what I recommend to any bounty hunter who comes in. It's got the speed you need to run someone down, and guns to spare once you catch up with them. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Herald_IG_001_TheHeraldIs=The Herald is definitely one of the more interesting ships we have on the lot. It's not every data runner that comes with its own broadcast array. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_TheHerculesPerforms=The Hercules performs as advertised. Its got the power needed to haul vehicles wherever, whenever. No easy feat. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouKnowCal=You know, Cal Mason of Squadron 42 flies a Hornet. If anyone knows about fighters, it's that guy. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HullLine_IG_001_IfYoureLooking=If you're looking for a hauler, you can't go wrong with a Hull. They were built to handle cargo, and damn if they don't do a good job of it. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_YouKnowIn=You know in Sataball when you sail one to a teammate and they just tap it in, no problem? The Hurricane is the ship version of that. One of you is flying, the other is on the turret, and together you are just taking care of business. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureActually=If you're actually in the market for something of this size and power, the Idris is a class all its own. She may not be cheap, but would you trust a cheap frigate? PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_TheKhartuStands=The Khartu stands out for a lot of reasons, but those crazy Xi'an stairs alone make it a must buy. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Kraken_IG_001_TheKrakenFollows=The Kraken follows Drake's mantra of why do one thing well when you could do fifty. I've heard of them being used as mini carriers for militias. I've heard of them being used as mobile shopping plazas. Heck, I even heard of one guy who turned the whole thing into some sort of crazy night club. Not that I'm recommending that last one. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_M50_IG_001_IfIHad=If I had it my way, I would be out there flying this bad boy myself. I mean look at those thrusters. The M50 is just begging to be flown. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mercury_IG_001_YouKnowWhats=You know what's funny about the Mercury? I get people wanting to buy it who don't even want to do data running. They just like the way it looks. Hats off to the Crusader designers on that one. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mustang_IG_001_YouRememberThe=You remember the Mustang commercial? Where risk meets reward? Well, Consolidated took all the risk, and we get all the reward of being able to fly them. Bottom line is that they are just a fun ship to fly. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nova_IG_001_WhatABeast=What a beast, right? You think about the war history on these Nova tanks, and it's amazing that you can just walk into a shop these days and buy one yourself. I mean, I used to play with a little toy Nova when I was a kid, and now I get to sell them. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nox_IG_001_ApparantlyAopoaHad=Apparantly, Aopoa had to modify the Nox for Humans. I guess when Xi'an pilot them, they're bodies naturally enhance the aerodynamics. Our weird Human bodies threw everything out of whack, so they had to reconfigure a lot of things to get it just right for us. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Orion_IG_001_CanYouBelieve=Can you believe that the Orion is a ship that actually flies, and not just some kind of mining station? I mean look at the size of the thing. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_TheP52Is=The P-52 is a great little scrapper to have around to help in a fight. Nimble. Smaller frame which means its harder to hit. And it's easy on the eyes which never hurts. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_TheArchimedesIs=The Archimedes is the Merlin's more sophisticated sibling. Everything that makes the P-52 so great but a little bit extra sprinkled on top. Definitely would not be out of place if you take it out to the track. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=This little buggy is great for getting around crowded areas like hangars or for short trips around the city. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_DidYouWatch=Did you watch when Silas Koerner introduced these back at the '47 CitizenCon? Seemed like a pipe dream that a ship could just roll up and start spitting out outposts. Crazy genius did it though, right? PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Polaris_IG_001_IfYoureLooking=If you're looking to upgrade a militia, the Polaris is a no-brainer. It's got the torpedos. It's got the small craft bay. Vanduul see one of these patrolling a system, and chances are those gullets are running for the nearest jump point. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prospector_IG_001_HeresTheGreat=Here's the great thing about the Prospector: you go out there and find the right spot to mine, the ship will basically pay for itself. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prowler_IG_001_HardToBelieve=Hard to believe that our great great great grandparents were going toe to toe with ships just like this. All I can say is I feel damn lucky that T-Vars are on our side now. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhoWouldHave=Who would have believed that MISC could make a racer this sexy? PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_AReclaimerCaptain=A Reclaimer captain once told me that the only ship she hadn't ever salvaged was another Reclaimer. The things are so tough, they just keep flying. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_RedeemersDesignIs=Redeemer's design is a real winner, and if you're lucky enough to snatch this one up, it could be your next great gunship. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reliant_IG_001_TheReliantIsnt=The Reliant isn't any old ordinary ship. MISC shoved the thing just chockablock with Xi'an tech. The way it rotates around feels like something out of a sci-fi spec vid. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_ImPrettySure=I'm pretty sure every captain out there shakes a bit in their boots when they see a Tali drawing near. This is a bomber desinged to inspire fear. The thing was pretty much made to chew through cap ships. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Sabre_IG_001_AegisReallyGot=Aegis really got it right when they were building the Sabre. It's light, but it still has enough going on that it can hold it's own. My only complaint is that the name is a bit close to a Cutlass. I keep having people come in who are confused about which one is which. Not sure how that's possible, but there you go. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_ItMayNot=It may not seem like the obvious choice, but let me tell you, you show up to a fight in one of these badass Xi'an warrior rigs and you are making a bold statement right there my friend. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Scythe_IG_001_YouKnowMy=You know my favorite part of flying a Scythe? The whole thing is just a big F you to all the duul out there. You tried to kill us, and now we're flying your ship and doing it better than you can. It's a real rush. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_WhenItComes=When it comes to fuel, the Starfarer is the industry standard for a lot of people. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_IJustLearned=I just learned a little while ago that Terrapin is a kind of turtle. How much more sense does that name make now? You know like how the ship has all this heavy armor plating just like a turtle shell? PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_DidYouKnow=Did you know that most new planets found are first explored with the help of an Ursa? They're such a tough and durable rover that it's a natural pick. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_ThisThingIs=This thing is less of a ship and more of a mobile fortress. With its heavy armor, you can deliver a full squad of pain and hurt to just about anywhere that needs an ass whoopin. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_TheVanguardDeep=The Vanguard Deep Space Fighter. If you got a fight in deep space, this is the ship you're gonna want to be flying. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_MyNephewJust=My nephew just bought himself a Vulcan. Started his own repair service out in Ferron. Refuels, repairs, rearms. He's really doing well for himself. I mean, I was hoping that he would work here with me, but if he's happy that's all that matters, right. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulture_IG_001_ThisIsThe=This is the ship you want if you're looking to get into the salvaging game. Plus, you got to admit, the Vulture is just a great name for a ship. PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_X1_IG_001_EverybodyWasExcited=Everybody was excited when Origin first announced they were getting into the open canopy market, and when they finally showed the X1, everybody was even more excited. The thing's got style to spare. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_FighterPilotsAlways=Fighter pilots always think they're the heroes, but when it comes right down to it, wouldn't you rather have a ship that can deliver real stopping power like this bomber can? PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Combat_IG_001_IfYouDo=If you do any mercenary work or you're just worried about security, than a fighter like this is a great way to put your mind at ease. Good offense is the best defense, right? PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Data_IG_001_JustTheOther=Just the other week I was watching Kaizen on the spec, and they were going on about how data is gonna be the future. Seems like this would be the perfect time to get data ship of your own. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_IAlwaysHear=I always hear people talking about space superiority, but for my credits, you're gonna want some boots on the ground. That's where a drop ship like this really shines. You can strategically insert a team where you need, when you need. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_YouHearAbout=You hear about that explorer who discovered those ancient ruins a few weeks back in Elysium? I'm pretty sure they were flying a ship just like this one. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_IAlwaysSay=I always say, you want to see a genuine smile, fly a fuel ship. You'll never feel as appreciated as you do when you top off someone who moments before had been stuck on the drift. Ships like this are the real lifeblood of the 'verse. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_AtTheEnd=At the end of the day, what you really want to know is, can this ship get the job done? And if you're lucky enough to be her new owner, I think you'll know that answer soon enough. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_TheWayI=The way I see it, with as much time as you're gonna spend on board your ship, it really is worth it make sure that you travel in comfort. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Medical_IG_001_ItImpressesMe=It impresses me to no end to think about all the brave men and women out there, risking their lives to help save the lives of others. Takes a real special kind of person to fly a medical ship, no doubt about that. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Mining_IG_001_YouKnowWhats=You know what's great? No matter what the government's doing, who the military's fighting, what system you're in, there's always one constant. People are gonna need resources. That what makes a ship like this such a great investment. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Racing_IG_001_WhetherYouveBeen=Whether you've been racing for years, or you're just looking to get started, she's got what it takes to take home some trophys. All that's missing is the right pilot. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_NowWhileAll=Now, while all the ships we sell are made to last, there's plenty of them out there that aren't so lucky. Salvage ship like this is always in demand. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Snub_IG_001_SnubsMakeA=Snubs make a great addition to any fleet. You want to hit up a moon on the weekend, or just take a fly around a planet, this'll make a quick work of it, and you don't have to spend all the extra credits on flying out a ship bigger than you need. PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Support_IG_001_CannotExpressHow=Cannot express how happy it makes me every time I get to sell a ship like this. It's a tough life out on the black, and support ships make it a bit better for everyone. You could say flying a ship like this is almost noble in its own way. PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_001_HeyWelcomeGreat=Hey, welcome. Great to have you. PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_002_ComeInCome=Come in, come in. PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_003_HowdyWelcome=Howdy. Welcome. PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_WelcomeToNew=Welcome to New Deal Shipyard. The finest purveyor of pre-owned vessels in all of Lorville. PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_HeyWelcomeTo=Hey, welcome to the New Deal. PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_HeyWelcomeTo=Hey, welcome to Teach's Ship Shop. Your stop for Levski's best ship deals. PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_HeyGreatTo=Hey, great to see ya. Welcome to Teach's. PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_001_AsSoonAs=As soon as you're ready to fly, you're new ship will be waiting for you at any of the ASOP terminals. PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_002_OnceAllThe=Once all the paperwork goes through, the ship will be ready and waiting at the ASOP. PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_003_AllRightIm=All right, I'm having the crew bring it around and your new ship should be all ready for you at the ASOPs whenever you want to take her out. PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_OhThatsTough=Oh, that's tough. Not enough credits, huh? Maybe something else around here is more in your price range. PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_FundsALittle=Funds a little tight, huh? Know how that goes. PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_IThinkYou=I think you just made one hell of a good decision. PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_HowGoodDid=How good did that just feel? No rush like buying a new ship. PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_LetMeBe=Let me be the first to congratulate you on your new ship. I hope the two of you will be very happy for years to come. PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_001_OhYeahYou=Oh... yeah... you need a second. Sure. PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_002_WhereTheHell=Where the hell are you going? PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_003_OkaySureToo=Okay, sure. Too much too soon. Need some alone time. Got it. PU_SHIPDEALER2_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] PU_SHIPDEALER2_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] PU_SHIPDEALER2_M_BS_General_AudioFidget_Humming_IG_001=[ Sings a Dirge ] PU_SHIPDEALER2_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] PU_SHIPDEALER2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] PU_SHIPDEALER2_M_BS_General_AudioFidget_Thinking_IG_001=[ Clicks Tounge ] PU_SHIPDEALER2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] PU_SHIPDEALER2_M_BS_General_Passing_IG_001_SorryCouldI=Sorry, could I just slip past? PU_SHIPDEALER2_M_BS_General_Passing_IG_002_ExcuseMe=Excuse me. PU_SHIPDEALER2_M_BS_General_Passing_IG_003_JustGonnaSlide=Just gonna slide on by you real quick. PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_001_Hey=Hey. PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_002_YouMind=You mind? PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_003_GettingALittle=Getting a little close, huh? PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_001_HiSorryWhat=Hi, sorry, what are you doing? PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_002_ImTryingTo=I'm trying to run a business here. PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_003_YouOkayThere=You okay there? PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_001_HowYouDoin=How you doin'? You good? Good. That's good. I'm good too. Had a bit of a late one last night. PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_002_YouDoAny=You do any of those Schrader seminars? They really realign your thinking, how you view the universe, and all that. The key to it is a meditation called "goal fixation." Made a helluva a lot of sense. You should look into it. PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_003_YouKnowIm=You know, I'm an aspiring entrepreneur by trade. All this is great and all, but it's just the day job, you know? I do some promotion, artist management on the side. Yeah, I got a bunch of irons in the fire if you catch me. It's just a matter of time before something pops. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneEven=This one even comes with some habitation facilities, perfect if you're gonna be on the drift for a while. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_GotAnExtra=Got an extra seat in there for a co-pilot, can help run secondary ship functions or maybe just act as a backup pilot so you can get some rest. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_ThisOnesAlso=This one's also got a manned turret, which if you ask me, raises the value ten-fold. I'd rather have a dedicated turret gunner than someone playing a video game remotely. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_ThisOneComes=This one comes fully stocked with missiles. Nothing changes the tone of a battle faster than guidance-locked ordnance, am I right? PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_LookingForA=Looking for a multicrew ship? This one's a beaut. Crewed one myself a couple years ago before I got this gig. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_WithAllThe=With all the barriers we put between ourselves and our environments, there's something tremendously freeing about piloting without any. Don't you agree? PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_YoullAlsoFind=You'll also find a convenient ramp on this baby for easy access inside. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Shower_IG_001_AlsoWhoDoesnt=Also, who doesn't like to keep themselves presentable? Well that is not a concern here, this model comes with a shower. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_ThisOnesFor=This one's for a solo pilot. It's a little bit more work as you have a lot more to pay attention to, but I find there's something satisfying about flying solo. PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_YouveProbablyNoticed=You've probably noticed the VTOL thrusters on this. They'll give you ultra-precise maneuvering when navigating around a landing pad. And require a lot less room to take off. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aegis_IG_001_IfICan=If I can be honest, if you'd asked me five years ago, I'd have told you that Aegis Dynamics was dead in the water as a manufacturer, but nowadays they are everywhere. Don't get me wrong, they make good ships. This is a good ship. But yeah, it's just interesting is all. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Anvil_IG_001_ThereArentMany=There aren't many manufacturers that have the rep that Anvil ships have. From what I hear, they run every design through a rigorous internal review process before even starting production to make sure the ship is exactly what they want to make. Pretty impressive when you think about it. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aopoa_IG_001_TheXianMake=The Xi'an make interesting ships, I'll give them that. You don't really see lines like this in Human construction. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Argo_IG_001_PeopleDontReally=People don't really mention Argo when talking about prominent manufacturers, but I guarantee, if you go to any kind of work site, you'll probably see this ship there. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_ForMyMoney=For my money, there's no ship manufacturer doing more exciting things than Consolidated Outlands. Silas Koerner's a true visionary. Ships like this are just proof of that. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Crusader_IG_001_OneOfThe=One of the things I like about Crusader ships is that they aren't flashy. They aren't trying to redefine the wheel. They're just creating good ships and creating them well. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Drake_IG_001_YouKnowPeople=You know, people like to give Drake a hard time about the fact that some criminals like to use their ships, but I'll be honest, I've seen outlaws in every kind of ship imaginable. Doesn't change the fact that Drake makes good ships. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Esperia_IG_001_ALotOf=A lot of collectors tend to gravitate to Esperia ships. I'm not into reproductions myself, but just look at it... the level of detail they put into them is pretty staggering. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_ILoveGreycat=I love GreyCat. I'll just say it. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Kruger_IG_001_IActuallyUsed=I actually used to race in a Kruger ship. Long time ago. It was purely amateur, but yeah, I was pretty good. People told me I could'a gone pro. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_MISC_IG_001_IKnowRsi=I know RSI usually gets the credit for building ships for regular people, but if you ask me, it's MISC. I mean, think about it, look at all the industrial ships they've constructed, how engrained they are with hauling, mining, even racing now. I don't know, MISC seems to be making a run for the title. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_IDontNeed=I don't need to say anything, right? I mean, an Origin ship is an Origin ship. Just take a moment, look at that. You know what I mean. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_RSI_IG_001_YouCanNever=You can never really go wrong with an RSI ship. It's not the most exciting sales pitch, but it's true. They've pushed innovation for centuries. You don't get to do that if you're making crap. PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Tumbril_IG_001_LookingForSome=Looking for some terrestrial technology? Tumbril's a good brand. Though they just relaunched, the tech's been around forever. I guess why fix what isn't broken. PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_001_LetMeWrap=Let me just wrap up with my friend here and I'll come on by and check on you. PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_002_WeGotSome=We got some business to discuss. I'll come check on you in a bit. PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_003_IveGotA=I've got a customer at the moment, but don't worry, I'll be with you in a bit. PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_001_WhyDontYou=Why don't you have a look around and see if there's anything you like. PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAGander=Take a gander and see if something strikes your fancy. PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_003_TakeAWalk=Take a walk around, and just breathe it in, you know. It's a big decision. PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_004_IllLeaveYou=I'll leave you to it. Always find it's best to sit back, take in the space and let your ship call to you. PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_005_HeresWhatYou=Here's what you do. Just walk the place. If I'm making a decision as big as you're making, I like to take everything in before I do anything. PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_001_ItsABig=It's a big decision, so think it over. PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_002_TakeYourTime=Take your time. Think on it. PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_003_IllGiveYou=I'll give you a moment. Maybe go for a walk to think it over. That's always been my trick if I want to clear my head and look at the problem fresh. PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=Feel free to hop in and take a feel. Don't take off though. I'm kidding, you can't. PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_002_IfYouSee=If you see one you like, then go ahead and try it out. We've got the inhibitors on so don't you worry about crashing or blowing up the shop. PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_003_AllTheShips=All the ships should be open, so climb in and see how it feels. Odds are, you'll be spending a lotta time in there. PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_001_WeAlsoHave=We also have a simcab if you wanna take any out for a spin. PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_002_TheresASimcab=There's a simcab too, if you really want that complete experience of flying the ship. PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_003_FeelFreeTo=Feel free to check out our simcab if you wanna see what flying the ship's really like. It's just like the real thing. I promise. PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_001_WhyDontYou=Why don't you step on over to our terminal if you're looking for additional info. That can take care of you almost as good as I can. Promise. PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_002_GoAheadAnd=Go ahead and hit up the terminal if you need. We usually have some extra inventory on there that's not on the floor. PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_003_YouNeedAnything=You need anything else, check out the terminal. That'll have all those numbers and data if that's what you're into. Me, I'm all about how it feels. PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_001_YouGotA=You got a lot to think about, no question, but not for too long, a deal this good won't last. PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_002_JustSayThe=Just say the word and I'll start the paperwork, but it seems pretty obvious to me that the two of you are destined to be together. PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_003_SoWhatDo=So what do you think? We got a deal or what? PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_004_IMeanIts=I mean it's a lot of credits, sure, but what do you really have to think about? PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_005_ItsYourMoney=It's your money, but if it were me? The choice feels pretty obvious. PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_TheresNothingWrong=There's nothing wrong with buying used, you know. Every single one of mine I've bought secondhand. At least you know it's not gonna blow up the first time you turn it on. PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_IDontKnow=I don't know why you wouldn't buy used. Sure you don't get the bragging rights of saying it's brand new, but you ask me, used ships got more character. PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_HonestlyIfIt=Honestly if it were up to me, I'd charge more for used ships. They've been out there. Tested. You know they can deliver. New ships? They got nice paint jobs. PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_001_YouKnowWhat=You know what? I'll get outta your hair. Hunt me down if you need anything. PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouExcuseMe=You excuse me for a moment? Thanks. PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_003_TakeAMoment=Take a moment. Think about it. It's a big decision. Come flag me down if you need anything. PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_001_MaybeNextTime=Maybe next time. PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_002_ComeBackIf=Come back if you change your mind. PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_003_YouLetMe=You let me know when you're ready to take that next step. PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_001_TakeCareAnd=Take care and have fun. PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_002_PleasureDoingBusiness=Pleasure doing business with you. PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_003_EnjoyYourNew=Enjoy your new ship. PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_001_PrettyAmazingAm=Pretty amazing, am I right? PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_002_YouAskMe=You ask me, you won't know the first thing about a ship or anything unless you spend a little time in the pilot seat. PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_003_HowdItFeel=How'd it feel? Good, right? PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_004_WhatdYouThink=What'd you think? Really get a sense of what's possible, right? PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_005_AlreadyStartingTo=Already starting to feel like home, right? PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_001_QuiteALooker=Quite a looker, isn't she? I know there are people out there that just wanna turn heads. If that's you, I think you found your ship. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_002_EverybodyAlwaysStops=Everybody always stops to gawk at this one. Can't blame them really. Sleek lines. Impeccable design. It's a work of art really. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_001_IllLevelWith=I'll level with you. If you're looking to go slow, you need to walk away from this one right here. It's almost a psychological condition. You start up this monster, you'll be peeling metal. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_002_YouGotAn=You got an eye for speed, I see. Well, if that's the case, look no further. This one right here can knock paint off a space station. I had a customer even bring one back because it was too intense. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_001_IDontKnow=I don't know if you've looked at the price tag, but if not, let me be the first to tell you, that this baby is priced to move. I've had three people today asking about her, so if you're interested I'd move fast. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_002_YouArentGonna=You aren't gonna find a better deal. Not anywhere in the 'verse. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_001_HeresWhatI=Here's what I like about this model here: fortitude. You can take it out, grind away for hours at a time and this baby'll eat that up and ask for more. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_002_OhThisOnes=Oh, this one's a workhorse. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_001_ImSensingA=I'm sensing a connection here. Do you feel that? Yeah, you do. That's my superpower, sensing connections. Makes sense when you sell as much product as I do. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_002_WhatYoureLooking=What you're looking at right there is a classic. You get all these people clamoring for the 'newest, hottest thing' but give me worn and tested any day. Everything's great right out of the box, but if you can last, like really last, then you're onto something. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_003_HeresTheThing=Here's the thing, I could hit you with stats, figures, hull compression strength or whatever, but honestly, the decision's been made. You knew from the moment you looked at her. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_004_ForMyMoney=For my money, there's nothing I'd rather be piloting than this bad boy right here. It's everything you need, when you need it. In fact, if you're not gonna buy it, I might get it for myself. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_005_YouKnowSomeone=You know, someone considerably wiser than me once said, "you don't pick your ship, your ship picks you." I think this one, this one right here is sweet on you. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_001_OneWordComes=One word comes to mind whenever I look at this one: trust. I know that thanks to dependable construction and cutting edge design, it will get me and my loved ones wherever we want to go and get us there in one piece. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_002_HeresTheGreat=Here's the great thing about this ship. It's safe. I know, I know, that sounds like a dirty word, but let me tell you, safe may not be sexiest marketing slang, but it's what all of us are ultimately looking for. Getting somewhere safe is priceless. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_001_LookingForA=Looking for a transport? You could do a lot worse than this one. Plenty of open space for hauling whatever the hell you want. I mean, you got so much room you could probably haul a little bit of everything and still have SCU to spare. PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_002_OneOfThe=One of the great things about this baby here is space. If you're looking to haul, you can't go wrong with this model. I used this very ship to help move my parents into their new home. One of the easiest moves I've ever made. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_100Series_IG_001_YourEntryInto=Your entry into the world of Origin ships, but don't let that fool you. The 100s got all the excellence and design of its bigger brothers. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_300Series_IG_001_IsThereAnything=Is there anything sexier than a 300 series? The answer to that is yes, the one thing sexier is your 300 series. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_600Series_IG_001_OriginsResponseTo=Origin's response to RSI's Constellation line. Their goal with the 600 was to find that perfect balance between elegance and function. All you got to do is step aboard and you'll quickly realize that they nailed it. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_85X_IG_001_85XIsYour=85x is your weekend, fly over to that artisan deli and grab a picnic type of luxury ship. Simple, elegant, stunning. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_890Jump_IG_001_IfYoureLooking=If you're looking for a ship that emits success, look no further. But I don't need to tell you that. Look at it. Success is basically forged into the hull. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheMpuvIs=The MPUV is short for Multi-Purpose Utility Vehicle. Argo has been pumping these things out like crazy. If you go to any kind of factory, hauling or mining facility, I guarantee you're gonna run into ten of them. Needless to say, they're popular for a reason. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Arrow_IG_001_YouWannaKeep=You wanna keep it fast and light. The Arrow's your ship. Anvil built her as a combat alternative to the Gladius. Were they successful? Depends on who you ask, maybe you can tell me where you land on it. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Aurora_IG_001_PeopleLikeTo=People like to sleep on the Aurora. Sure, you line it up against all the other ships in the 'verse and yeah, maybe it's a little weak, but I'll tell you this. I still fly mine every day. How many ships can you say that about? PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Avenger_IG_001_YouGottaLove=You gotta love Avengers. For the longest time, everybody would immediately mistake you for a cop when you flew by. Still do in some parts of the Empire probably. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Blade_IG_001_TheVanduulLight=The Vanduul light fighter, lovingly... is that the right phrase? Anyway, created by the artists over at Esperia. This thing's light, it's nimble and a pitch perfect recreation of the original Vanduul design. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_YouTalkTo=You talk to most dogfighters and they'll swear Aegis or Anvil up and down the show, but here's the thing. This bad boy right here is a born scrapper. You got a handful of guns at your disposal and enough speed to keep you out of someone's crosshairs. The rest is up to skill. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ImNotSure=I'm not sure if you're one of those who hear the call of the unknown, who have that gnawing desire to discover, to see what lies beyond. If that's you, than this... this is what you want at your side. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_ImpressiveIsntShe=Impressive, isn't she? Asymmetrical hull design. Multiple cargo compartments to maximize your capacity. Even some crew living quarters for long runs. You know this ship design is almost a hundred years old? It just goes to show that ships don't have to be pretty to be innovative. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Constellation_IG_001_MyBrotherUsed=My brother used to say that he'd only really feel like a success if he could buy a Constellation. That, to him, was the pinnacle of space travel. To be fair, it's a helluva ship. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Crucible_IG_001_IllAdmitI=I'll admit, I was a little surprised to hear that Anvil was doing a repair ship. I guess blowing ships up gives you a pretty solid understanding of how to put them back together. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_EverybodysGotAn=Everybody's got an opinion on the Cutlass. This was the ship that basically put Drake on the map. Gets a bad rap these days, but I don't know. At the end of the day, the ship's versatile, easy to maintain and affordable. None of that sounds bad to me. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_CyclonesHaveBeen=Cyclones have been racing around for hundreds of years. Like I always say, if there's something I gotta do planetside, a Cyclone can help pull it off. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_ICantRide=I can't ride one of these things. I go too fast. It's just that addictive. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_TheEclipseJust=The Eclipse just reeks of pure warfare. I mean, come on, stealth bomber? How bad ass is that? I don't even want to bomb anything but this ship makes me want to. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_IWasAlways=I was always bad at science. Barely passed my classes to get Equivalency. But I got a ton of respect for people who like studying stuff. You strike me as a real intellectual so this ship would probably make a lot more sense to you. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_OhYeahThe=Oh yeah, the F8. It's what I like to call 'combat sexy.' It's got all the tools you need to absolutely wreck people, and it looks so bad ass doing it. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_ProbablyTheMost=Probably the most popular ship in the entire MiSC line, the Freelancer's become one of the standard go-to's for haulers, explorers, hell, there are even some couriers who use them. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Genesis_IG_001_WeveAllBeen=We've all been on a Genesis at some point in our lives if we've done any kind of interstellar travel. The thing's basically the standard for commercial starliners. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_AnvilsGladiatorA=Anvil's Gladiator. A lotta people tend to right this bad boy off as a single-function ship. Good at dropping ordnance and not much else. But they forget that it's a multi-seater with a turret and some decent guns. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsA=Gladius is a bonafide classic. I guarantee you walk up to any person, old or young, and they can pick this ship out of a lineup immediately. It's fought in wars, defended homesteads, everything. The Gladius is the dogfighter by which all dogfighters are measured. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Glaive_IG_001_YouWatchThe=You watch the Lost Squad? This is the exact type of ship that... oh what's his name... that Vanduul commander. I can never pronounce it. Anyway, this is what he flies. It's the variant of the Scythe that they give to their aces. Anyway, you should check out the show. It's pretty great. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_AhTheHammerhead=Ah, the Hammerhead. Not sure if you've ever seen one of these throw down, but... let's just say wow. It's one of those cap ships that's designed to handle fighters. Anyway, when this thing's firing all barrels, Navy pilots used to call it the Bloom of Death. Cool, right? PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hawk_IG_001_AnotherPopularStarter=Another popular starter ship, the Hawk here's been increasingly popular with amateur bounty hunters or anyone who needs to chase people down and shoot at them. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Herald_IG_001_DrakesDataRunner=Drake's data runner is basically the answer to the question of what happens if you strap a cockpit onto a thruster. Not great on turns, but when you're going that fast, who cares. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_OddsAreIf=Odds are if you need to move vehicles from planet to planet, you're looking at one ship. That's this baby right here. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouGottaLove=You gotta love the Hornet, right? Take a moment, look at her. Sure, she's a little boxy, but is there any ship more associated with space combat than the Hornet? I don't think so. Maybe the Gladius... PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HullLine_IG_001_WhenYouOnly=When you only care about cargo space and nothing else. No frills. No amenities. Just cargo. There is a Hull for you. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_SpeedAndGuns=Speed and guns. A lethal combination in the right hands. You'll need it too. See the Hurricane here... well, to put it bluntly, isn't the sturdiest of ships. In a nutshell, it's a lot better at dishing out punishment than taking it. Not that I'm trying to dissuade you, just that you should know before buying. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureLooking=If you're looking into buying a frigate, I might have to close early today. Aegis' Idris has been the go-to for everybody from the UEE Navy to megacorps. Show up in one of these and I guarantee you make an impression. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_ThisOneWas=This one was the first ship Aopoa was allowed to sell in the UEE. A modification of the Xi'an military's light fighter, the Khartu'al is agile and surgical. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ALT_ThingsABeast=Thing's a beast, right? A customer of mine, who's very satisfied with this purchase, referred to it as the Human equivalent of the Merchantman. I'm not sure if that's exactly right, but it was a funny analogy. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ThingsABeast=Thing's a beast, right? Comes as a mobile strike carrier or a mobile marketplace. A customer of mine, who's very satisfied with this purchase, referred to it as the Human equivalent of the Merchantman. I'm not sure if that's exactly right, but it was a funny analogy. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_M50_IG_001_IHopeYou=I hope you aren't allergic to speed. It's damn near impossible to keep a beast like the m50 in anything remotely resembling a reasonably safe speed. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mercury_IG_001_TheCrusaderReps=The Crusader Reps hate it when I call the Mercury a blockade runner. They think it's implying that it was built for illegal use, but I think it's a compliment. You want to move some cargo or got a courier job but you gotta do it with speed, agility, and pack a nice punch? Mercury's got your back. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mustang_IG_001_IfYoureLooking=If you're looking for a versatile starter ship, I personally recommend the Mustang. Silas Koerner's a personal hero of mine and what he's done with this ship is really something. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nova_IG_001_AnotherBangerFrom=Another banger from Tumbril, the Nova is a modern update of the classic battle tank. This thing can shred targets on the ground or in the air. The main cannon is absolutely deafening. It's pretty cool. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nox_IG_001_IfYoureLooking=If you're looking to blast around in a truly futuristic open canopy racer, I can't recommend the Nox enough. The thing absolutely blazes. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Orion_IG_001_RsisDedicatedMining=RSI's dedicated mining platform. The Orion's the one you go to when you need large scale mining solutions. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_CoolRightTheres=Cool, right? There's something to be said about short-range ships. There's a purity to the experience that I kinda lose when I get in the bigger ones. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_IllBeHonest=I'll be honest, I love taking this baby out for a little spin during breaks. Not this one here, we got another in the back, but seriously, if you're looking for something short-range, the P72 is where it's at. Hands down. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=This little buggy is just what it is. No frills. Dependable and fun as hell to drive. Buddy of mine used to build race tracks for them. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_ImpressiveIsntIt=Impressive, isn't it? I'm not sure if you read Silas Koerner's last book, but he talked a lot about technology throughout Human history. You ask me, I think this ship's gonna change things. It's opening up planetary settlement in really exciting ways. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Polaris_IG_001_PartOfRsis=Part of RSI's larger capital ship skunkworks, the Polaris is a corvette-class combat vessel. They released it as part of the UEE's Militia Mobilization Initiative, but private Merc companies and even Corporate Security outfits have been snatching them up. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prospector_IG_001_ThereAreSome=There are some who say the Prospector's just a starter ship. That it's for amateurs, but here's the rub. Sure, it's not taking down massive hauls, but it's for people who like to work. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prowler_IG_001_EsperiaGotSome=Esperia got some ridiculous access to an original Tevarin model to create this line of replicas. You ask me, this looks like something out of a Spec vid. Back in the war, they'd use these to drop boarders on capital ships. How nuts is that? PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhenMiscAnnounced=When MISC announced they were jumping into the racing game, I was like 'what?! no way.' but the second you fire up the engines on this puppy... you put away your doubts. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_IllTellYou=I'll tell you. If you're looking to chew up some debris, you absolutely cannot go wrong with the Reclaimer. This thing is the patron saint of salvage. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_TheRedeemerWas=The Redeemer was a bit of an experiment for Aegis, but the gunship has definitely found some supporters in the private contractor arena. You ask me, it's because of those rotating nacelles. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reliant_IG_001_MiscsReliantIf=MISC's Reliant. If there's anything that signifies how far our relationship with the Xi'an has come, it's this ship. Hell, the damn thing turns vertical like one of theirs. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_HeresTheThing=Here's the thing, if you need to absolutely bomb something into last week. You need a Retaliator. They been doing it for hundreds of years. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Sabre_IG_001_NowThisThis=Now this, this is a fun ship. While you've got the Hornet for brawling, the Sabre's a more elegant alternative. Fast and precise lethality. I came up with that. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_AopoasReallyUpping=Aopoa's really upping their game in the UEE markets, the San... San'tak... however you pronounce it is supposed to be a scrapper through and through. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Scythe_IG_001_VanduulScytheProbably=Vanduul Scythe. Probably the most known fighter in their armada. This one here? This was captured from a Vanduul defector in Orion. I'm kidding, it's a repro made by Esperia. Looks pretty convincing, right? PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_OneOfThe=One of the big boys of hauling, you can't really go wrong with the Starfarer. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_TheTerrapinHere=The Terrapin here, it's got a real interesting history, but you aren't here about history, right? If you want to push out beyond the reach of civilization, search for the new, then this is the ship for you. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_IfYoureLooking=If you're looking to do some planetside exploration, look no further. The Ursa may not have the speed as something like the Cyclone, but it's rugged, dependable and capable of going anywhere. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_BeforeIStart=Before I start talking, just take a moment and breathe in this ship. Anvil's Valkyrie. Designed as a heavy troop transport, it's armed, it's armored, it's a killer. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_YeahTheVanguard=Yeah, the Vanguard here's one of the newer ones from Aegis. They'd had some older heavy fighters back in the day, but they went back to the drawing board with this one to create something thoroughly modern and undeniably deadly. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_AegisVulcanSmall=Aegis' Vulcan. Small, mobile refuel and rearm ship. It's perfect for do-gooder types and budding entrepreneurs. This is one of those ships that pays for itself. You get one of these out on the drift and I guarantee you'll be pulling in credits in no time. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulture_IG_001_LookingToCrack=Looking to crack into the salvage game? I don't blame you. There's some good money in it. My dad dragged scrap for years and never hated a day of work. Drake dropped the Vulture here to provide a small, solo option for salvage pilots. PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_X1_IG_001_OriginsAdditionTo=Origin's addition to the open canopy market. Spared no expense either. Aside from the usual Origin quality, they even brought back Alberto Vara to design the thing, so it's not just fast, but beautiful. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_BeCarefulIm=Be careful! I'm just kidding. This bad boy's a devastator though. Capable of delivering ordnance with surgical precision. Now, I don't know what you're looking to blow up with this, but I'll just say that whatever it is, it doesn't stand a chance. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Combat_IG_001_WellIfYoure=Well, if you're looking to tear it up with somebody, you could do a lot worse than this one here. This one's a surefire, Grade-A certified brawler. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Data_IG_001_AfterThatOrigin=After that Origin hack from a few years ago, everybody's putting more stock in securing their data, so ships like this are becoming more and more in demand. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_WhatYoureLooking=What you're looking at here is a combat juggernaut. It's got firepower, sure. Armor, check. But it's really designed to punch through defenses and deliver troops. Here's the thing though, dropships like this aren't only good for dropping people off, they make excellent extraction ships too. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_IAlwaysAdmired=I always admired people who wanted to explore the universe. I'm too much of a homebody. Take me away from anytime food delivery and spectrum feeds and I lose my mind. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_LookingIntoA=Looking into a fuel ship, huh? You can't go wrong with this one. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_IndustrialShipsAre=Industrial ships are definitely a bit of a niche market, but without fail, I hear good things about this one here. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_YouCantReally=You can't really put a price on luxury. I mean, you can obviously, but in a larger sense, the ability to travel in the ultimate comfort in an environment designed in the pursuit of pure excellence can't really be quantified. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Medical_IG_001_WeDontHave=We don't have a lot of medical ships and to be honest, I'm not as schooled about them, but I've heard good things about this one. Paramedic from Ferron came through last week and gave me the run down. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Mining_IG_001_MyOldMan=My old man was a miner. Sixty years sledging rock on planets, asteroids, you name it, he cracked it. I learned early on, that life wasn't for me, but if it's something that you're looking into pursuing, you can't go wrong with this ship here. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Racing_IG_001_RacerHuhYouve=Racer, huh? You've got that look. Well, if you need a new rig, this one can definitely sort you out. Speed, agility, all the things that'll pay out in spades on the track. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_GoodEyeTheres=Good eye. There's a lotta business out there for salvagers. I'm not sure if you're new to the industry or a veteran, but this model here is pretty well regarded. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Snub_IG_001_IllAdmitI=I'll admit, I got a soft-spot for snub nose ships. Yeah, they don't have the kind of features that the larger ships do, but to me they're efficient. Fast, lean, stripped down. They get down to the essence of flying. PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Support_IG_001_TheseAreThe=These are the types of ships that keep the universe together. Support ships like her are the backbone of Humanity. If you ask me, it's a proud tradition for those who take up the call. PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_001_HelloPleaseCome=Hello, please come in. PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_002_ComeOnIn=Come on in, don't be shy. We're all family here. PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_003_HeyThereStranger=Hey there, stranger. Get on in here. PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_HelloWelcomeTo=Hello, and welcome to the New Deal Shipyard, where there ain't no such thing as too low of a deal. PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_WelcomeToThe=Welcome to the New Deal Shipyard where savings are in our name. PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_WelcomeToTeachs=Welcome to Teach's Ship Shop, the tip top of vehicular acquisition. PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_WelcomeToTeachs=Welcome to Teach's, where we don't rest until you get the deal of a lifetime. PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_001_YouCanPick=You can pick up your ship at the local ASOP terminal. PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_002_WhenYoureReady=When you're ready, you can pick her up at the local ASOP terminal. PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_003_IllSendWord=I'll send word down to have your ship transferred to the hangars, so whenever you want to take her up, hit up the ASOP terminal. You should see her in the list. PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_YeahItLooks=Yeah, it looks like you don't have enough credits. PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_OhLooksLike=Oh... looks like your credits are running a little short, my friend. PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_CongratulationsIThink=Congratulations. I think you're gonna be really happy with her. PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_DoneLetMe=Done. Let me be the first to congratulate you on your new ship. PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_GladWeCould=Glad we could do business. Looks like we're both celebrating tonight. PU_SHOPKEEP1_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. PU_SHOPKEEP1_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. PU_SHOPKEEP1_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_002_Really=Really? PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_004_Wow=Wow. PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. PU_SHOPKEEP1_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. PU_SHOPKEEP1_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. PU_SHOPKEEP1_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. PU_SHOPKEEP1_SK_Friendly_Farewell_IG_004_HaveAGoodDay=Have a good day. PU_SHOPKEEP1_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. PU_SHOPKEEP1_SK_Friendly_Greetings_IG_002_HiWelcomeTo=Hi, welcome to the store. PU_SHOPKEEP1_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. PU_SHOPKEEP1_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001b_WhoaYouOkay=Whoa, you okay? PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002b_Sorry=Sorry PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003b_Whoops=Whoops PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=Sorry. Can't help you. PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_002_IDontThink=I don't think we can do that. PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=I'm afraid we don't have that. PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_004_SureThing=Sure thing. PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=Sure. One second. PU_SHOPKEEP1_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. PU_SHOPKEEP1_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. PU_SHOPKEEP1_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. PU_SHOPKEEP1_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay? PU_SHOPKEEP1_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_002_Okay=Okay. PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_003_NoWay=No way. PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001_Hey=Hey. PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001b_Hey=Hey. PU_SHOPKEEP1_SK_Gruff_Greetings_IG_002_What=What. PU_SHOPKEEP1_SK_Gruff_Greetings_IG_003_Yeah=Yeah? PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to...Nevermind. PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to Astro Armada. PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=Exasperated Sigh PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_002_NoDontHave=No, don't have it. PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure we're gonna be getting more of that in. PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001b_HuhTypical=Huh, typical. PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002b_Idiot=Idiot. PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell. PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=What the hell. PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding right? Move. PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_001_YourGonnaBuy=You gonna buy something or what? PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=Store is for paying customers only PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have to lurk around like a creep. PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=Not gonna happen. PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_002_WeDontHave=We don't have that. PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_003_AllRightHold=All right. Hold on. PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_004_Fine=Fine. PU_SHOPKEEP1_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. PU_SHOPKEEP1_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the back room. PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=If you need something, use the terminal. That's what it's there for. PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info' right there. PU_SHOPKEEP2_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. PU_SHOPKEEP2_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. PU_SHOPKEEP2_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, i'll help you in a second. PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're gonna be happy with that. PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_002_Really=Really? PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_004_Wow=Wow. PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_003_IGotOne=I got one of those myself. PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_005_YeahIReally=Yeah, I really recommend that one. PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. PU_SHOPKEEP2_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. PU_SHOPKEEP2_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. PU_SHOPKEEP2_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks, come again soon. PU_SHOPKEEP2_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. PU_SHOPKEEP2_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. PU_SHOPKEEP2_SK_Friendly_Greetings_IG_002_HiWelcomeTo=Hi, welcome to the store. PU_SHOPKEEP2_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. PU_SHOPKEEP2_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry but I'm, I'm not sure when we're gonna be getting more of that in. PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_004_YeahLooksLike=Yeah, looks like we're out of that right now. PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001b_WhoaAreYou=Whoa, are you okay? PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002b_Sorry=Sorry. PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003b_Whoops=Whoops. PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_001_AhExcuseMe=Ah, excuse me, this area is for employees only. PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_002_AhCustomersArent=Ah, customers aren't allowed back here. PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_005_YouSeeAnything=You see anything you like? PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=Sorry. Can't help you. PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_002_IDontThink=I don't think we can do that. PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=I'm afraid we don't have that. PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_004_SureThing=Sure thing. PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=Sure. One second. PU_SHOPKEEP2_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. PU_SHOPKEEP2_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_002_AhWeGot=Ah, we got some new inventory in. Definitely worth taking a look. PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. PU_SHOPKEEP2_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. PU_SHOPKEEP2_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay? PU_SHOPKEEP2_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_002_Okay=Okay. PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_003_NoWay=No way. PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? PU_SHOPKEEP2_SK_Gruff_Greetings_IG_001_Hey=Hey. PU_SHOPKEEP2_SK_Gruff_Greetings_IG_002_What=What. PU_SHOPKEEP2_SK_Gruff_Greetings_IG_003_Yeah=Yeah? PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh, you again. PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to...Nevermind. PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to Astro Armada. PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh= PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_002_NoIDont=No, I don't have it. PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_003_YeahImNot=Yeah, I'm not sure we're gonna be getting any more of that it. PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_004_AhLooksLike=Ah, looks like we're out. If you want I can try and order it from the warehouse, but it's probably quicker to order it yourself. PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001b_Typical=Typical. PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002b_Idiot=Idiot. PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell. PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=What the hell. PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding right? Move. PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_001_AreYouGonna=Are you gonna buy something or what? PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=Store is for paying customers only PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have to lurk around like a creep. PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=Not gonna happen. PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_002_WeDontHave=We don't have that. PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_003_AllRightHold=All Right. Hold on. PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_004_Fine=Fine. PU_SHOPKEEP2_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. PU_SHOPKEEP2_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the back room. PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=If you need something, use the terminal. That's what it's there for. PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info' right there. PU_SHOPKEEP3_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. PU_SHOPKEEP3_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay. PU_SHOPKEEP3_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_002_Okay=Okay. PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_003_NoWay=No way. PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? PU_SHOPKEEP3_SK_Gruff_Greetings_IG_001_Hey=Hey. PU_SHOPKEEP3_SK_Gruff_Greetings_IG_002_What=What. PU_SHOPKEEP3_SK_Gruff_Greetings_IG_003_Yeah=Yeah? PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to? Nevermind. PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to AstroArmada. PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=Hey, welcome to McRae's PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=Hey, welcome to Tammany and Sons'. PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_003_EX=(exasperated sigh) PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_002_NopeDontHave=Nope, don't have it. PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure when we're going to be getting more of that in. PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell? PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding, right? Move. PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=You gonna buy something or what? PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_002_YoureLost=You lost? PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=Store's for paying customers only. PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have lurk around like a creep. PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_001_AllRightHold=All right. Hold on. PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=Not gonna happen. PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_002_WeDontHave=We don't have that. PU_SHOPKEEP3_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. PU_SHOPKEEP3_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the backroom. PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info's right there. PU_SHOPKEEP4_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. PU_SHOPKEEP4_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay. PU_SHOPKEEP4_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_002_Okay=Okay. PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_003_NoWay=No way. PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? PU_SHOPKEEP4_SK_Gruff_Greetings_IG_001_Hey=Hey. PU_SHOPKEEP4_SK_Gruff_Greetings_IG_002_What=What. PU_SHOPKEEP4_SK_Gruff_Greetings_IG_003_Yeah=Yeah? PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to? Nevermind. PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to AstroArmada. PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=Hey, welcome to McRae's PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=Hey, welcome to Tammany and Sons'. PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_003_EX=(exasperated sigh) PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_002_NoDontHave=No, don't have it. PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure when we're going to be getting more of that in. PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell? PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding, right? Move. PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=You gonna buy something or what? PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=Store's for paying customers only. PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have lurk around like a creep. PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_001_AllRightHold=All right. Hold on. PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=Not gonna happen. PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_002_WeDontHaveThat=We don't have that. PU_SHOPKEEP4_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. PU_SHOPKEEP4_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the backroom. PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info's right there. PU_SHOPKEEP5_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. PU_SHOPKEEP5_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. PU_SHOPKEEP5_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_002_Really=Really? PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_004_,P=Wow. PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_002_ItLooksLike=Looks like it was made for you. PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. PU_SHOPKEEP5_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. PU_SHOPKEEP5_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. PU_SHOPKEEP5_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. PU_SHOPKEEP5_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. PU_SHOPKEEP5_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. PU_SHOPKEEP5_SK_Friendly_Greetings_IG_002_HiWelcomeCome=Hi, welcome. Come in. PU_SHOPKEEP5_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. PU_SHOPKEEP5_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. PU_SHOPKEEP5_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. PU_SHOPKEEP5_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. PU_SHOPKEEP6_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. PU_SHOPKEEP6_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. PU_SHOPKEEP6_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_003_OhGoodPurchase=Good purchase. PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_002_,P=Really? PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_003_Yeah=Oh yeah? PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_004_Wow=Wow. PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. PU_SHOPKEEP6_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. PU_SHOPKEEP6_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. PU_SHOPKEEP6_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. PU_SHOPKEEP6_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. PU_SHOPKEEP6_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. PU_SHOPKEEP6_SK_Friendly_Greetings_IG_002_HiWelcomeCome=Hi, welcome. Come in. PU_SHOPKEEP6_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. PU_SHOPKEEP6_SK_Friendly_Greetings_IG_004_HelloLetMe=Hello, let me know if there's anything I can help you with. PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_001_OhImSorry=Sorry, that's on back order right now. PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_002_UhMyApologies=Ah, my apologies. That's currently out of stock. PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_003,P=Whoops. PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. PU_SHOPKEEP6_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. PU_SHOPKEEP6_SK_Friendly_Selection_IG_002,P=We've got a lot of variety, take your time and have a look. PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_001_WeveJustGot=We just got a few new items in, so make sure to check them out. PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. PU_SHOPKEEP7_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. PU_SHOPKEEP7_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. PU_SHOPKEEP7_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_002_Really=Really? PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_004_Wow=Wow. PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_005,P=Really recommend that one. PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. PU_SHOPKEEP7_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. PU_SHOPKEEP7_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. PU_SHOPKEEP7_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. PU_SHOPKEEP7_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. PU_SHOPKEEP7_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. PU_SHOPKEEP7_SK_Friendly_Greetings_IG_002,P=Hi, welcome. Come in. PU_SHOPKEEP7_SK_Friendly_Greetings_IG_003_HIThanksFor=Hi, thanks for coming in. PU_SHOPKEEP7_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_003_BackAgainI=Hey, back again I see. Welcome. PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_002,P=Hi and welcome to AstroArmada. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_006_HIWelcomeTo=Hi, welcome to CenterMass. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_002,P=Customers aren't allowed back here. PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. PU_SHOPKEEP7_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. PU_SHOPKEEP7_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_001,P=We just got a few new items in, so make sure to check them out. PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003b_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. PU_SPECTATOR1_CV_Boo_OtherTeamGood_IG_001_OhBooo=Oh Booo! PU_SPECTATOR1_CV_Boo_OwnTeamBad_IG_001_AhhGeez=Ahh geez. PU_SPECTATOR1_CV_Cheer_IG_001_Yes=Yes! PU_SPECTATOR1_CV_Disbelief_IG_001_ComeOn=Come on! PU_SPECTATOR1_CV_Disbelief_IG_002_Brilliant=Brilliant PU_SPECTATOR1_CV_Disbelief_IG_003_CantBelieveThis=Can't believe this PU_SPECTATOR1_CV_Disbelief_IG_004_NoNoNo=No, no no, no PU_SPECTATOR1_CV_Encourage_IG_001_GoOn=Go On! PU_SPECTATOR1_CV_Encourage_IG_002_GoOnBoys=Go on boys! PU_SPECTATOR1_CV_GameEnds_Lose_IG_001_NoNoNo=No, No, No. PU_SPECTATOR1_CV_GameEnds_Win_IG_001_Yes=Yes! PU_SPECTATOR1_CV_TenseBuildup_Fail_IG_001_ComeOnCome=Come on, come on? Yes? Yes!...No? PU_SPECTATOR1_CV_TenseBuildup_Success_IG_001_ComeOnCome=Come on, come on, come on? YES! PU_SPECTATOR2_CV_Boo_OtherTeamGood_IG_001_OhWhat=Oh what?!? PU_SPECTATOR2_CV_Boo_OwnTeamBad_IG_001_Gah=G'ah PU_SPECTATOR2_CV_Disbelief_IG_001_Noooooo=Noooooo. PU_SPECTATOR2_CV_Disbelief_IG_002_ComeOnTeam=Come on team PU_SPECTATOR2_CV_GameEnds_Lose_IG_EX_001= PU_SPECTATOR2_CV_GameEnds_Win_IG_001_YesYesYes=yes, yes, yes, yes, yes, yes, yes, yes YAHAHA YES! PU_SPECTATOR2_CV_TenseBuildup_Fail_IG_001_ThatsItThats=That's it, that's it, that's it, that's it, That's it yeah..yeah. OHHH What?!? PU_SPECTATOR2_CV_TenseBuildup_Success_IG_001_ComeOnCome=Come on, come on, come on... yes yes, yes GAH that's what I'm talking about! Yes! PU_SPECTATOR2_CV_TenseBuildup_Success_IG_002_ComeOnCome=Come on. come on, come on, come on YES YES! YES!! PU_SPECTATOR3_CV_Boo_OtherTeamGood_IG_001_NoNo=No! No! PU_SPECTATOR3_CV_Boo_OwnTeamBad_IG_001_AyWhatIs=Ay what is that! PU_SPECTATOR3_CV_Cheer_IG_001_HooRah=Hoo Rah! PU_SPECTATOR3_CV_Cheer_IG_002_Yeaah=Yeaah! PU_SPECTATOR3_CV_Disbelief_IG_001_WhatAreYou=What are you doing?!? PU_SPECTATOR3_CV_Encourage_IG_001_GoGoGo=Go, go, go ,go ,go, go, go, go, go, go, go, go, go , go , go, go , go , go , go ,go ,go, go! PU_SPECTATOR3_CV_GameEnds_Lose_IG_001_ThisIsA=This is a rigged system. It is a rigged game! PU_SPECTATOR3_CV_GameEnds_Lose_IG_002_WhatICant=What? I can't, my god what am I gonna tell her? Shit PU_SPECTATOR3_CV_GameEnds_Win_IG_001_IToldYou=I told you! I told you! PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_001_KnewItI=Knew it, I Knew it! PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_002_ItsItsWhat=It's it's..what?!? PU_SPECTATOR4_CV_Boo_OtherTeamGood_IG_001_Ohhhhhhhhfff=Ohhhhhhhhfff. PU_SPECTATOR4_CV_Boo_OwnTeamBad_IG_001_OhNo=Oh no PU_SPECTATOR4_CV_Cheer_IG_001_GetIn=Get in PU_SPECTATOR4_CV_Cheer_IG_002_Yes=Yes! PU_SPECTATOR4_CV_Disbelief_IG_001_AwWhat=Aw what? PU_SPECTATOR4_CV_Disbelief_IG_002_OhNoWay=Oh no way PU_SPECTATOR4_CV_Disbelief_IG_003_Seriously=Seriously? PU_SPECTATOR4_CV_Encourage_IG_001_YeahYehYeah=Yeah, yeah, yeah go on, yes yes yes go on, go on! PU_SPECTATOR4_CV_GameEnds_Lose_IG_001_No=No. PU_SPECTATOR4_CV_GameEnds_Win_IG_001_YesYesYes=Yes! yes! yes! PU_SPECTATOR4_CV_TenseBuildup_Fail_IG_001_YeahYeahYeah=yeah yeah yeah, go on, yeah go on, go on, go on, go on! PU_SPECTATOR4_CV_TenseBuildup_Success_IG_001_OhYeahThats=Oh yeah that's it, yeah yeah yeah go on, yeah yeah yeah that's it, that's it, that's it, that's it yes! PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_001_DidYouSee=Did you see that? Did you see that? PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_002_NoNoNo=No. no no no no no. No no. PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_001_AhhComeOn=Ah, come on. PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_002_AhhCrap=Ahh, crap. PU_SPECTATOR5_CV_Cheer_IG_001_Yeah= PU_SPECTATOR5_CV_Cheer_IG_002_YesYeah=Yes, yeah. PU_SPECTATOR5_CV_Cheer_IG_003_Alright=Alright. PU_SPECTATOR5_CV_Disbelief_IG_001_WhatTheHell=The hell was that?! PU_SPECTATOR5_CV_Disbelief_IG_002_WhatTheWhat=What the. What the hells this? What. What the hell they call this? PU_SPECTATOR5_CV_Disbelief_IG_003_WhatAreThey=What are they doing! What. What are they doing? PU_SPECTATOR5_CV_Disbelief_IG_004_WhatIsWrong=What is wrong with you? What? You can't even. PU_SPECTATOR5_CV_Disbelief_IG_005_WhoWhoMade=Who. Who made the decision? Who did that? PU_SPECTATOR5_CV_Encourage_IG_001_ComeOnCome=Come on. Come on! PU_SPECTATOR5_CV_Encourage_IG_002_OhComeOn=Ahh, come on guys. Come on, I got so much writing on this, come on! PU_SPECTATOR5_CV_GameEnds_Lose_IG_001_GoddamnIt= PU_SPECTATOR5_CV_GameEnds_Win_IG_001_YeahYeah=Yes! Yeah. PU_SPECTATOR5_CV_GameEnds_Win_IG_002_Yes=Yes! PU_SPECTATOR5_CV_GameEnds_Win_IG_003_Laughing= PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_001_YeahComeOn=Yeah. Come on. Come on. Come on. PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_002_ComeOnCome=Come on, come on, come on, come on. come on. Come on. Dammit, dammit, dammit, dammit. dammit. PU_SPECTATOR5_CV_TenseBuildup_Success_IG_001_YesYeahCome=Ahh, yes, yeah come on, come on, yes, yes! PU_SPECTATOR6_CV_Boo_OtherTeamGood_IG_001,P= PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_001_OhWhatCome= PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_002_OhComeOn=Oh come, no. Ahh. PU_SPECTATOR6_CV_Cheer_IG_001_Wohoo= PU_SPECTATOR6_CV_Disbelief_IG_001_WhatTheHell=What the hell was that?! PU_SPECTATOR6_CV_Disbelief_IG_002_What=What? PU_SPECTATOR6_CV_Encourage_IG_001_ComeOnCome=Come on. Come on. PU_SPECTATOR6_CV_GameEnds_Lose_IG_001_UhWowWhats=What's the point any way, it's a rubbish game. PU_SPECTATOR6_CV_GameEnds_Lose_IG_002_UhFuckYou=Ah, fuck you. PU_SPECTATOR6_CV_GameEnds_Lose_IG_003_UhBalls=Uh, balls. PU_SPECTATOR6_CV_GameEnds_Win_IG_001_HuhWell=Well! PU_SPECTATOR6_CV_TenseBuildup_Fail_IG_001_Nooo=No! PU_SPECTATOR6_CV_TenseBuildup_Success_IG_001_OhHereWe=Oh here we go, come on. PU_SPECTATOR6_CV_TenseBuildup_Success_IG_002_RightHereWe=Right here we go. Yeah, come on, do that, yeah, yeah yeah. Yes! PU_SPECTATOR6_CV_TenseBuildup_Success_IG_003_UhhYes=Yes! PU_THUG1_CV_BackForMore_IG_001_LookWhoIt=Look who it is. PU_THUG1_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. PU_THUG1_CV_BackForMore_IG_003_YouWantIt=You want it now, yeah? PU_THUG1_CV_KeepsWalking_IG_001_YeahThatWhats=Yeah that whats I thought, keep moving PU_THUG1_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so. PU_THUG1_CV_KeepsWalking_IG_003_WhereYouGoin=Where you goin, was just about to have some fun. PU_THUG1_CV_KeepsWalking_IG_004_AndStayOut=And stay out. PU_THUG1_CV_LookingAtThem_IG_001_WeGotA=We got a problem? PU_THUG1_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. PU_THUG1_CV_LookingAtThem_IG_003_WhatlYouLooking=What you looking at? PU_THUG1_CV_LookingAtThem_IG_004_OiYouWanna=Oi, you wanna say something? PU_THUG1_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. Move. PU_THUG1_CV_LookingAtThem_IG_006_YouWhatWhat=You What? What?! PU_THUG1_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. PU_THUG1_CV_Provoking_IG_001_WhatsWrongWith=Whats wrong with you? PU_THUG1_CV_Provoking_IG_002_WhatWhatYou=What. What you got? PU_THUG1_CV_Provoking_IG_003_DoSomethingThen=Do something then innit? Go on?? Go on PU_THUG1_CV_Provoking_IG_004_IllGiveYou=I'll give you the first hit. Come on. PU_THUG2_CV_BackForMore_IG_001_WellLookWho=Well look who it is. PU_THUG2_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. PU_THUG2_CV_BackForMore_IG_003_YouBackFor=You back for more? PU_THUG2_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so PU_THUG2_CV_KeepsWalking_IG_004_AndStayOut=And stay out. PU_THUG2_CV_LookingAtThem_IG_001_WeGotA=We got a problem? PU_THUG2_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. PU_THUG2_CV_LookingAtThem_IG_003_WhatTheHell=What the hell are you looking at? PU_THUG2_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? PU_THUG2_CV_LookingAtThem_IG_005_Go=Go. PU_THUG2_CV_LookingAtThem_IG_006_WhatWhat=What? What?! PU_THUG2_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. PU_THUG2_CV_Provoking_IG_001_WhatTheHell=What the hell is wrong with you. PU_THUG2_CV_Provoking_IG_002_WhatWhatTo=What, what to you got. PU_THUG2_CV_Provoking_IG_004_IllGiveYou=I'll give you first shot. PU_THUG3_CV_BackForMore_IG_001_GuessWhoIt=Guess who it is. PU_THUG3_CV_BackForMore_IG_002_LooksLikeWe=Looks like we got a gun slinger PU_THUG3_CV_BackForMore_IG_003_OhYouBack=Oh, you back for more? PU_THUG3_CV_KeepsWalking_IG_001_GoodChoiceKeep=Good Choice. Keep walking. PU_THUG3_CV_KeepsWalking_IG_002_IKnewIt=I knew it. PU_THUG3_CV_KeepsWalking_IG_003_WhereYouGoing=Where you going? Was looking forward to that. PU_THUG3_CV_KeepsWalking_IG_004_YouHaveA=You have a nice day PU_THUG3_CV_LookingAtThem_IG_001_OhWeGot=oh We got a problem? PU_THUG3_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. PU_THUG3_CV_LookingAtThem_IG_003_TheHellYou=the hell you looking at? PU_THUG3_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? PU_THUG3_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. PU_THUG3_CV_LookingAtThem_IG_006_WhatWhat=What? What? PU_THUG3_CV_LookingAtThem_IG_007_YouBestKeep=You best keep moving. PU_THUG3_CV_Provoking_IG_001_TheHellsWrong=the hell's wrong with you? PU_THUG3_CV_Provoking_IG_002_OhYouGot=Oh you got something for me? PU_THUG3_CV_Provoking_IG_003_DoSomethingIm=Do something, I'm kinda curious. PU_THUG3_CV_Provoking_IG_004_IllGiveYou=I'll give you first shot. Come on. PU_THUG4_CV_BackForMore_IG_001_LookWhosBack=Look who's back. PU_THUG4_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. PU_THUG4_CV_BackForMore_IG_003_YouBackFor=You back for more? PU_THUG4_CV_KeepsWalking_IG_001_ThatsRightKeep=That's right. Keep walking. PU_THUG4_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so. PU_THUG4_CV_KeepsWalking_IG_003_OhWhereYou=Oh Where you going? We were just gonna have some fun. PU_THUG4_CV_KeepsWalking_IG_004_YeahAndStay=Yeah And stay out. PU_THUG4_CV_LookingAtThem_IG_001_WeGotA=We got a problem? PU_THUG4_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. PU_THUG4_CV_LookingAtThem_IG_003_WhatTheHell=What the hell you looking at? PU_THUG4_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? PU_THUG4_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. PU_THUG4_CV_LookingAtThem_IG_006_WhatWhat=What? What?! PU_THUG4_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. PU_THUG4_CV_Provoking_IG_001_WhatTheHells=What the hell's wrong with you? PU_THUG4_CV_Provoking_IG_002_WhatWhatYou=What. What you got? PU_THUG4_CV_Provoking_IG_003_DoSomethingThen=Do something then, come on PU_THUG4_CV_Provoking_IG_004_YouCanHave=You can have first shot. Come on PU_THUG5_CV_CatCalling_IG_001_LookAtThis=Look at this asshole over here. PU_THUG5_CV_CatCalling_IG_002_SeriouslyWhatThe=Seriously. What the hell you wearing? You ain't pass a mirror this morning PU_THUG5_CV_CatCalling_IG_003_HeyHey=Hey! Hey!! What's up! PU_THUG5_CV_CatCalling_IG_004_HereWeGo=Here we go. Check out this jasper. PU_THUG6_CV_CatCalling_IG_001_LookAtThis=Look at this piece of shit. PU_THUG6_CV_CatCalling_IG_002_SeriouslyWhatThe=Seriously. What the hell you got on? You ain't pass a mirror or nothing before you leave the house this morning. PU_THUG6_CV_CatCalling_IG_003_HeyHey=Hey! Hey you!! What's up!? PU_THUG6_CV_CatCalling_IG_004_HeyCheckThis=Hey check this out, look at this clown. PU_THUG7_CV_CatCalling_IG_001_LookAtThis=Look at this piece of shite. PU_THUG7_CV_CatCalling_IG_002_SeriouslyWhatYou=Seriously, what you wearing. PU_THUG7_CV_CatCalling_IG_003_HeyWhatsGoing=Hey whats going on PU_THUG7_CV_CatCalling_IG_004_LookAtThis=Look at this jasper. PU_THUG8_CV_CatCalling_IG_001_LookAtThis=Look at this asshole over here. PU_THUG8_CV_CatCalling_IG_002_SeriouslyWhatAre=Seriously what are you wearing, you don't look in the mirror today? PU_THUG8_CV_CatCalling_IG_003_HeyHeyYou=Hey, hey you. Im talking to you. PU_THUG8_CV_CatCalling_IG_004_HeyLookAt=Hey look at this idiot. PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_001_AttentionHostileElements=Attention. Hostile elements have disabled Quantum Travel in this sector. Please shelter in place until authorities have resolved the threat. PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_RepeatOccur_IG_001_AttentionUntilThe=Attention. Until the current threat in this sector has been resolved, civilians are advised to avoid engaging in space travel. If not possible, use extreme caution when leaving the station. PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_IG_001_AttentionTheThreat=Attention. The threat in this sector has been cleared. You are free to resume normal travel. Your patience has been appreciated. PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_aNeutral_tPlayer_FromNeutral_IG_001_AttentionTheThreat=Attention. The threat in this sector has been resolved. You are free to resume normal travel. PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_001_WarningYouHave=Warning. You have entered a high threat area. Hostile elements have disabled Quantum Travel in this sector. All pilots are encourage to seek alternate routes. Extreme caution advised. PU_UEE_Navy_RepUI_Area,P=[PH] Area PU_UEE_Navy_RepUI_Description,P=[PH] UEE Navy Description PU_UEE_Navy_RepUI_Focus,P=[PH] UEE Navy Focus PU_UEE_Navy_RepUI_Founded,P=[PH] N/A PU_UEE_Navy_RepUI_Headquarters,P=[PH] UEE Navy Headquarters PU_UEE_Navy_RepUI_Leadership,P=[PH] UEE Navy Leadership PU_UEE_Navy_RepUI_Name,P=[PH] UEE Navy PU_UEE_RepUI_Area,P=[PH] Area PU_UEE_RepUI_Description,P=[PH] UEE Description PU_UEE_RepUI_Focus,P=[PH] UEE Focus PU_UEE_RepUI_Founded,P=[PH] N/A PU_UEE_RepUI_Headquarters,P=[PH] UEE Headquarters PU_UEE_RepUI_Leadership,P=[PH] UEE Leadership PU_UEE_RepUI_Name,P=[PH] UEE PU_UI_NineTails350R=NineTails 350R PU_UI_NineTailsAurora=NineTails Aurora PU_UI_NineTailsConstellation=NineTails Connie PU_UI_NineTailsCutlass=NineTails Cutlass PU_UI_NineTailsGladius=NineTails Gladius PU_UI_NineTailsHornet=NineTails Hornet PU_UI_NineTailsM50=NineTails M50 PU_UI_NineTailsSabre=NineTails Sabre PU_UI_NineTailsVanguard=NineTails Vanguard PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_HelloTheEvent=Hello, the event halls are now open. Thank you for your patience and enjoy your day. PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AttnAllThe=Attention, all the event halls are now open. Please enjoy your day. PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_AttnAttendeesWe=Attention, attendees. We at the Vision Center thank you for your patience. The event halls are now open. PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_001_AttnThankYou=Attention, thank you for visiting. The Vision Center will be opening shortly. PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_002_AttnAllAttendees=Attention all attendees, we thank you for your patience. The Vision Center will be opening to the public very soon. PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_003_HelloAttendeesThe=Hello, attendees. The Vision Center will be open to the public very soon. Thank you and welcome. PU_VCANN01_F_LPA_Warn_Arresting_IG_001_YouAreIn=You are in violation of Crusader law. Security forces have been dispatched. PU_VCANN01_F_LPA_Warn_Arresting_IG_002_YouAreIllegally=You are illegally trespassing on Crusader property. Stand by, security forces are headed to you. PU_VCANN01_F_LPA_Warn_Arresting_IG_003_AttnYouAre=Attention, you are trespassing on Crusader property. Security forces are heading to your position. PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_001_AttnTheVision=Attention, the Vision Center will be closing shortly. Please start making your way to the exit. Thank you for your cooperation. PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_002_ThisIsAn=This is an announcement that the Vision Center will be closing soon. All attendees should begin making their way to the exit. We hope you've been enjoying your day. PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_003_HelloEveryoneThe=Hello, everyone. The Vision Center will be closing shortly, so all attendees should gather their possessions and start exiting the premises. Thank you for your attention. PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_ThisIsA=This is a final announcement. The Vision Center will be closing. Any unauthorized people must exit before the doors lock. Trespassers will be prosecuted. PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_AttnTheVision=Attention, the Vision Center is about to close. Please exit the facilities immediately. Attendees still inside after closure will be considered trespassing. PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_AttnTheVision=Attention, the Vision Center will be closing momentarily. This is a final warning for all attendees to exit the premises. You will be in violation of Crusader law if you stay in the facility. PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HelloThisIs=Hello. This is another announcement that the Vision Center will be closing very shortly. All attendees must begin to exit the facilities. Thank you. PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_ThisIsA=This is a general announcement that all Vision Center facilities will be closing soon. Please make your way to the exits and enjoy the rest of your day. PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AttnWeWill=Attention, we will be closing the Vision Center very shortly. All attendees must make their way to the exit. Thank you for your cooperation. PU_VCANN01_F_LPA_Warn_Trespassing_IG_001_TheVisionCenter=The Vision Center is now closed. Any trespassers will be prosecuted. PU_VCANN01_F_LPA_Warn_Trespassing_IG_002_AttnTheVision=Attention, the Vision Center is now closed. Anyone caught on the premises will be considered trespassing. PU_VCANN01_F_LPA_Warn_Trespassing_IG_003_TheVisionCenter=The Vision Center is closed. Anyone still found on the premises will be subject to prosecution. Crusader thanks you for visiting and hope to see you again soon. PU_VENDOR01_M_BSG_Apologize_IG_001_ImReallySorry=I'm really sorry. PU_VENDOR01_M_BSG_Apologize_IG_002_SorryAboutThat=Sorry about that. PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_003= PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_003= PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_003= PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_003= PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001b= PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001c= PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_003= PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_003= PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_003= PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_001= PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_002= PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_003= PU_VENDOR01_M_BSG_Bump_IG_001_WatchIt=Watch it. PU_VENDOR01_M_BSG_Bump_IG_002_Hey=Hey. PU_VENDOR01_M_BSG_Bump_IG_003_LookOut=Look out. PU_VENDOR01_M_BSG_Bump_Neg_IG_001_Typical=Typical?. PU_VENDOR01_M_BSG_Bump_Neg_IG_002_WatchItAsshole=Watch it. (under breath) asshole. PU_VENDOR01_M_BSG_Bump_Neg_IG_003_WalkMuch=Walk much? PU_VENDOR01_M_BSG_Bump_Pos_IG_001_YouGood=You good? PU_VENDOR01_M_BSG_Bump_Pos_IG_002_YouShouldBe=You should be more careful. PU_VENDOR01_M_BSG_Bump_Pos_IG_003_ExcuseMe=Excuse me. PU_VENDOR01_M_BSG_Greet_IG_001_Hi=Hi. PU_VENDOR01_M_BSG_Greet_IG_002_Hello=Hello. PU_VENDOR01_M_BSG_Greet_IG_003_Hey=Hey. PU_VENDOR01_M_BSG_Greet_Neg_IG_001_YouWantSomething=You want something? PU_VENDOR01_M_BSG_Greet_Neg_IG_002_Yeah=Yeah? PU_VENDOR01_M_BSG_Greet_Neg_IG_003_YeahOkay=Yeah, okay. PU_VENDOR01_M_BSG_Greet_Pos_IG_001_OhHey=Oh, hey. PU_VENDOR01_M_BSG_Greet_Pos_IG_002_WhatsGoingOn=What's going on? PU_VENDOR01_M_BSG_Greet_Pos_IG_003_HowYouBeen=How you been? PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_001_WhatTheHell=What the hell? PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_002_YouOkay=You okay? PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_003_WhatsWrongWith=What's wrong with you? PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_001= PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_002= PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_003= PU_VENDOR01_M_BSG_React_Surprised_IG_EX_001= PU_VENDOR01_M_BSG_React_Surprised_IG_EX_002= PU_VENDOR01_M_BSG_React_Surprised_IG_EX_003= PU_VENDOR01_M_BSG_Request_GetPast_IG_001_ExcuseMe=Excuse me. PU_VENDOR01_M_BSG_Request_GetPast_IG_002_ComingThrough=Coming through. PU_VENDOR01_M_BSG_Request_GetPast_IG_003_WatchOut=Watch out. PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_001_GetOutOf=Get out of the way. PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_002_MoveIt=Move it. PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_003_YoureInMy=You're in my way. PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_001_CanIGet=Can I get past you? PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_002_SorryJustMoving=Sorry, just moving through. PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_003_HeySorryCan=Hey, sorry, can I get by? PU_VENDOR01_M_BSG_Respond_Affirm_IG_001_Yeah=Yeah. PU_VENDOR01_M_BSG_Respond_Affirm_IG_002_Yes=Yes. PU_VENDOR01_M_BSG_Respond_Negative_IG_001_No=No. PU_VENDOR01_M_BSG_Respond_Negative_IG_002_Nope=Nope. PU_VENDOR01_M_BSG_Thanks_IG_001_ThankYou=Thank you. PU_VENDOR01_M_BSG_Thanks_IG_002_Thanks=Thanks. PU_VENDOR01_M_BSG_Thanks_Pos_IG_001_AwesomeThanks=Awesome. Thanks. PU_VENDOR01_M_BSG_Thanks_Pos_IG_002_ThanksSoMuch=Thanks so much. PU_VENDOR01_M_CNC_Beg_ForLife_IG_001_JustLetMe= Just let me go? okay? PU_VENDOR01_M_CNC_Beg_ForLife_IG_002_PleaseDontHurt= Please, don't hurt me. PU_VENDOR01_M_CNC_Beg_ForLife_IG_003_IGotA= I got a family? Please. PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_001_LookIntoYour= Look into your heart? PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_002_YouDontHave= You don't have to do this. PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_003_ImBeggingYou= I'm begging you. Don't. PU_VENDOR01_M_CNC_CallHelp_IG_001_INeedHelp=I need help! PU_VENDOR01_M_CNC_CallHelp_IG_002_SomebodyPleaseHelp=Somebody please help me! PU_VENDOR01_M_CNC_CallHelp_IG_003_OhGodHelp=Oh god, help! PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_001= PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_002= PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_003= PU_VENDOR01_M_CNC_DeathThroe_IG_EX_001= PU_VENDOR01_M_CNC_DeathThroe_IG_EX_002= PU_VENDOR01_M_CNC_DeathThroe_IG_EX_003= PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_001= PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_002= PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_003= PU_VENDOR01_M_CNC_GetHit_High_IG_EX_001= PU_VENDOR01_M_CNC_GetHit_High_IG_EX_002= PU_VENDOR01_M_CNC_GetHit_High_IG_EX_003= PU_VENDOR01_M_CNC_GetHit_IG_EX_001= PU_VENDOR01_M_CNC_GetHit_IG_EX_002= PU_VENDOR01_M_CNC_GetHit_IG_EX_003= PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_001= PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_002= PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_003= PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_Shit= Shit! PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhoaWhoaWhoa= Whoa, whoa, whoa. PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_HeyDont= Hey! Don't! PU_VENDOR01_M_CNC_React_Cower_IG_EX_001= PU_VENDOR01_M_CNC_React_Cower_IG_EX_002= PU_VENDOR01_M_CNC_React_Cower_IG_EX_003= PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_001_Help= Help! PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_002_OhGod= Oh god! PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_003_Aaaaah= Aaaaah! PU_VENDOR01_M_CNC_Surrender_IG_001_PleaseIGive= Please, I give up. PU_VENDOR01_M_CNC_Surrender_IG_002_JustLetMe= Just let me go. PU_VENDOR01_M_CNC_Surrender_IG_003_ImNotDoing= I'm not doing anything. PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_001_HowDoThese=How do these things get so dirty? PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_002_ThisIsSo=This is so disgusting. PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_003_ThisJustWont=This just won't come off. PU_VENDOR01_M_PVE_Busy_OneMoment_IG_001_OneMoment=One moment. PU_VENDOR01_M_PVE_Busy_OneMoment_IG_002_JustASec=Just a sec. PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_001_YeahISee=Yeah, I see you. Gimme a minute. PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo=I'll get to you when I get to you. PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_001_IllBeWith=I'll be with you in one sec. PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_002_JustLetMe=Just let me wrap this up real quick. PU_VENDOR01_M_PVE_CallSecurity_High_IG_001_OhShitSecurity=Oh shit! Security! PU_VENDOR01_M_PVE_CallSecurity_High_IG_002_Security=Security! PU_VENDOR01_M_PVE_CallSecurity_High_IG_003_HelpSecurity=Help! Security! PU_VENDOR01_M_PVE_CallSecurity_IG_001_SecurityOverHere=Security. Over here. PU_VENDOR01_M_PVE_CallSecurity_IG_002_CouldIGet=Could I get some security? PU_VENDOR01_M_PVE_CallSecurity_IG_003_INeedSecurity=I need security. PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_001_Thief=Thief! PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_002_StopThief=Stop! Thief! PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_003_HelpThief=Help! Thief! PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_001_YouGood=You good? PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_002_HowsYourDay=How's your day going? PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_003_HowsEverythingWith=How's everything with you? PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_001_BeenBetterTo=Been better, to be honest. Just been feeling like I'm in a rut. PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_002_ISwearToday=I swear, today has been an absolute slog. Every time I check my mobi, it's like no time has passed. PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_003_ImDoingAlright=I'm doing alright. Had a caffeine crash about an hour ago, so I might need to re-up my system. PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_004_AnotherDayIn=Another day in the grind. You know what I mean? PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_005_HonestlyImBurnt=Honestly? I'm burnt. I need a change of scenery or something because I'm going out of my mind. PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_006_IDontKnow=I don't know. I guess things are fine. I mean, I'm not living in some border system, dodging Vanduul raids, so I guess it could be worse. PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_007_JustTiredHavent=Just tired. Haven't been sleeping. It really messes with your head after a while. PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_001_PrettyGreatRight=Pretty great, right? PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_002_LikeWhatYou=Like what you see? PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_003_YouGonnaBuy=You gonna buy that or look at it all day? PU_VENDOR01_M_PVE_Farewell_EndShift_IG_001_ImActuallyDone=I'm actually done for the day. PU_VENDOR01_M_PVE_Farewell_EndShift_IG_002_ImClockingOut=I'm clocking out. The next person can help you. PU_VENDOR01_M_PVE_Farewell_EndShift_IG_003_SorryMyShifts=Sorry, my shift's over. PU_VENDOR01_M_PVE_Farewell_IG_001_Thanks=Thanks. PU_VENDOR01_M_PVE_Farewell_IG_002_Bye=Bye. PU_VENDOR01_M_PVE_Farewell_IG_003_GoodBye=Good bye. PU_VENDOR01_M_PVE_Farewell_Neg_IG_001_YouGottaGo=You gotta go. PU_VENDOR01_M_PVE_Farewell_Neg_IG_002_YouStillHere=You still here? PU_VENDOR01_M_PVE_Farewell_Neg_IG_003_Bye=Bye. PU_VENDOR01_M_PVE_Farewell_Pos_IG_001_HaveAGood=Have a good one. PU_VENDOR01_M_PVE_Farewell_Pos_IG_002_TakeCare=Take care. PU_VENDOR01_M_PVE_Farewell_Pos_IG_003_HaveAGreat=Have a great day. PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_001_YouSureYou=You sure you don't want anything? PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_002_YouGonnaBuy=You gonna buy anything? PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_003_YouSureI=You sure I can't help you? PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_001_IsThatIt=Is that it? PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_002_CanIGet=Can I get you anything else? PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_003_AnythingElse=Anything else? PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_004_WillThatDo=Will that do it? PU_VENDOR01_M_PVE_Offer_ClearItem_IG_001_YouDoneWith=You done with that? PU_VENDOR01_M_PVE_Offer_ClearItem_IG_002_YouFinishedHere=You finished here? PU_VENDOR01_M_PVE_Offer_ClearItem_IG_003_AllDone=All done? PU_VENDOR01_M_PVE_Offer_Confirmed_IG_001_YouGotIt=You got it. PU_VENDOR01_M_PVE_Offer_Confirmed_IG_002_DoneAndDone=Done and done. PU_VENDOR01_M_PVE_Offer_Confirmed_IG_003_OkayLetsGet=Okay, let's get that going for you. PU_VENDOR01_M_PVE_Offer_Confirmed_IG_004_GoodChoice=Good choice. PU_VENDOR01_M_PVE_Offer_Denied_IG_001_NoProblem=No problem. PU_VENDOR01_M_PVE_Offer_Denied_IG_002_Okay=Okay. PU_VENDOR01_M_PVE_Offer_Denied_IG_003_LetMeKnow=Let me know if you change your mind. PU_VENDOR01_M_PVE_Offer_Denied_IG_004_NoSweat=No sweat. PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_001_Fine=Fine. PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_002_Whatever=Whatever. PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_003_WastingMyTime=(under breath) Wasting my time? PU_VENDOR01_M_PVE_Offer_IG_001_CanIGet=Can I get you something? PU_VENDOR01_M_PVE_Offer_IG_002_WhatCanI=What can I get you? PU_VENDOR01_M_PVE_Offer_IG_003_WhatllItBe=What'll it be? PU_VENDOR01_M_PVE_Offer_IG_004_CanIHelp=Can I help you? PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_001_ThisACheat=This a cheat day? How about you finish what you got then come back for more. PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_002_MaybeKnockOut=Maybe knock out round one before coming back for round two? PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_003_ButYouveAlready=But? you've already got your order? PU_VENDOR01_M_PVE_Warn_Theft_IG_001_LookDontEven=Look, don't even think about stealing that. PU_VENDOR01_M_PVE_Warn_Theft_IG_002_IHopeYoure=I hope you're going to pay for that. PU_VENDOR01_M_PVE_Warn_Theft_IG_003_PleaseDontSteal=Please don't steal from me. PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_001_ImSeriousPut=I'm serious, put that back or buy it. PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_002_LookYoureGonna=Look, you're gonna need to pay for that. PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_003_LastChancePay=Last chance. Pay for it or put it back. PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceOr=Last chance or I'm calling security. PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_002_SeriouslyIWill=Seriously. I will mess you up if you steal from me. PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_003_ImNotPlaying=I'm not playing. Pay for that. PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_001_HeyPayFor=Hey, pay for it or put it back. PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_002_DontStealShit=Don't steal shit, okay? PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_003_DontBeAn=Don't be an asshole. Pay for that. PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_001_IdPutThat=I'd put that back. PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_002_DontEvenThink=Don't even think about taking that. PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_003_ComeOnDont=Come on. Don't take that. PU_VENDOR01_M_PVE_Warn_Trespassing_IG_001_ThisAreasOff=This area's off limits. PU_VENDOR01_M_PVE_Warn_Trespassing_IG_002_LookYouGotta=Look, you gotta go. PU_VENDOR01_M_PVE_Warn_Trespassing_IG_003_YouCantBe=You can't be here. PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_001_LookImNot=Look, I'm not going to tell you again. PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_002_LastChanceGet=Last chance. Get out of here. PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_003_ImSeriousYou=I'm serious. You need to leave. PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_StopBeingAn=Stop being an asshole. You gotta go. PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImNotScrewing=I'm not screwing around. Leave. Now. PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_GetTheHell=Get the hell out of here. I mean it. PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_001_GetOutOf=Get out of here. PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_002_YouArentSupposed=You aren't supposed to be here. PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_003_HeyMoveIt=Hey, move it. You can't be here. PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_001_SorryYouReally=Sorry, you really can't be back here. PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_002_SeriouslyMyBossll=Seriously. My boss'll kill me if you stay back here. PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_003_ComeOnYou=Come on, you can't be here. PU_VENDOR01_M_PVE_Welcome_Banned_IG_001_UhUhNo=Uh uh, no way. PU_VENDOR01_M_PVE_Welcome_Banned_IG_002_OhHellNo=Oh hell no. Get out of here. PU_VENDOR01_M_PVE_Welcome_Banned_IG_003_NopeNotServing=Nope. Not serving you. PU_VENDOR01_M_PVE_Welcome_IG_001_WhatCanI=What can I do for you? PU_VENDOR01_M_PVE_Welcome_IG_002_Welcome=Welcome. PU_VENDOR01_M_PVE_Welcome_IG_003_ThanksForComing=Thanks for coming in. PU_VENDOR01_M_PVE_Welcome_Neg_IG_001_YeahHey=Yeah, hey. PU_VENDOR01_M_PVE_Welcome_Neg_IG_002_YouNeedSomething=You need something? PU_VENDOR01_M_PVE_Welcome_Neg_IG_003_WhatYouWant=What you want? PU_VENDOR01_M_PVE_Welcome_Pos_IG_001_HeyWhatCan=Hey, what can I do for you? PU_VENDOR01_M_PVE_Welcome_Pos_IG_002_CanIGet=Can I get you something? PU_VENDOR01_M_PVE_Welcome_Pos_IG_003_HeyGoodTo=Hey, good to see you, what can I get you? PU_VENDOR01_M_PVE_Welcome_Remember_IG_001_WelcomeBack=Welcome back. PU_VENDOR01_M_PVE_Welcome_Remember_IG_002_BackAgainHuh=Back again, huh? PU_VENDOR01_M_PVE_Welcome_Remember_IG_003_ThanksForComing=Thanks for coming back. PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_001_JesusNotYou=Jesus, not you again. PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_002_YouAgain=You again? PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_003_YoureBackGreat=You're back? great? PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_001_HiWelcomeBack=Hi, welcome back. Good to see you. PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_002_IRememberYou=I remember you. Welcome back. PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_003_OneOfThose=One of those days, huh? PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_001_WhoaWhoaWhoa=Whoa, whoa, whoa, ease up. PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_002_HeyCoolIt=Hey! Cool it! PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_003_CalmTheHell=Calm the hell down. PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_001_EasyOkay=Easy, okay? PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_002_HeyCalmDown=Hey, calm down. PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_003_TakeItDown=Take it down a notch. PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_001_LookJustCool=Look, just cool it, okay? PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_002_LetsCalmDown=Let's calm down. I won't tell you again. PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_003_EitherCalmDown=Either calm down or you're out of here. PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_001_GetTheHell=Get the hell out! PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_002_YoureDoneGo=You're done! Go! PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_003_GetOutOf=Get out of here. Now! PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_001_YouKnowWhat=You know what? You're done. PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_002_AllRightYou=All right. You gotta go. PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_003_ImDoneWith=I'm done with you. Get out. PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_001_UhUhNo=Uh uh, no fighting! PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_002_TakeItOutside=Take it outside. PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_003_HeyCutIt=Hey! Cut it out! PU_VENDOR01_M_VBA_Give_Drink_Beer_IG_001_HeresYourBeer=Here's your beer. PU_VENDOR01_M_VBA_Give_Drink_Cocktail_IG_001_HeresYourCocktail=Here's your cocktail. PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this drink or what? PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_002_ForgettingSomething=Forgetting something? PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_003_UhAreYou=Uh? are you gonna take your drink? PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_YouBelieveThis=You believe this shit? PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_PeopleTheseDays=People these days are unbelieveable. PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouSeeThis=You see this? PU_VENDOR01_M_VBA_Give_Drink_HouseSpecial_IG_001_OneHouseSpecial=One house special. PU_VENDOR01_M_VBA_Give_Drink_IG_001_HeresYourDrink=Here's your drink. PU_VENDOR01_M_VBA_Give_Drink_IG_002_OneDrink=One drink. PU_VENDOR01_M_VBA_Give_Drink_IG_003_ThisDrinksYours=This drink's yours. PU_VENDOR01_M_VBA_Give_Drink_Whiskey_IG_001_AndAWhiskey=And a whiskey? PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_001_Another=Another? PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=You want another round? PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_003_HowAboutAnother=How about another? PU_VENDOR01_M_VBA_Offer_Drink_Beer_IG_001_YouWantA=You want a beer? PU_VENDOR01_M_VBA_Offer_Drink_Cocktail_IG_001_CanIGet=Can I get you a cocktail? PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Beer_IG_001_BeerCopyThat=Beer. Copy that. PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_SureThingThats=Sure thing. That's my specialty. PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_OneSpecialYou=One special. You got it. PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_OneWhiskeyComing=One whiskey. Coming up. PU_VENDOR01_M_VBA_Offer_Drink_HouseSpecial_IG_001_YouWantA=You want a house special? PU_VENDOR01_M_VBA_Offer_Drink_IG_001_CanIGet=Can I get you a drink? PU_VENDOR01_M_VBA_Offer_Drink_IG_002_YouNeedA=You need a drink? PU_VENDOR01_M_VBA_Offer_Drink_IG_003_WhatYouDrinking=What you drinking? PU_VENDOR01_M_VBA_Offer_Drink_IG_004_WhatCanI=What can I get you? PU_VENDOR01_M_VBA_Offer_Drink_IG_005_Thirsty=Thirsty? PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_001_HelloYouNeed=Hello? You need a drink? PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_002_HeyDrinkYes=Hey. Drink? Yes? No? PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_003_NotATrick=Not a trick question. Do you want a drink? PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_001_Nevermind=Nevermind. PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_002_FineForgetIt=Fine. Forget it. PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_003_OkayMovingOn=Okay? moving on. PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_001_TheUsual=The usual? PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_002_YouGoingWith=You going with your standard? PU_VENDOR01_M_VBA_Offer_Drink_Whiskey_IG_001_HowAboutA=How about a whiskey? PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_001_DamnMustBe=Damn, must be real thirsty. Polish that one off and I'll get you more. PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_002_OneOrderAt=One order at a time, all right? PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_003_YeahYouMight=Yeah, you might want to pace yourself and drink what you've got. PU_VENDOR01_M_VBA_Welcome_Bones_IG_001_YeahWelcomeTo=Yeah, welcome to Bones'. PU_VENDOR01_M_VBA_Welcome_CafeMusain_IG_001_ThanksForComing=Thanks for coming to Caf? Musain. PU_VENDOR01_M_VBA_Welcome_DeadRise_IG_001_YeahHey=Yeah, hey. PU_VENDOR01_M_VBA_Welcome_Ellroys_IG_001_WelcomeToEllroys=Welcome to Ellroy's. Just what you deserve. PU_VENDOR01_M_VBA_Welcome_GLoc_IG_001_ThanksForPopping=Thanks for popping into G-Loc. PU_VENDOR01_M_VBA_Welcome_IG_001_HowsItGoing=How's it going? You need a drink? PU_VENDOR01_M_VBA_Welcome_IG_002_HiWhatCan=Hi, what can I get you? PU_VENDOR01_M_VBA_Welcome_IG_003_WhatsUpYou=What's up? You want a drink? PU_VENDOR01_M_VBA_Welcome_MandV_IG_001_HelloWelcomeTo=Hello, welcome to M&V. PU_VENDOR01_M_VBA_Welcome_Neutrality_IG_001_YeahWhat=Yeah? what? PU_VENDOR01_M_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=Welcome to Turing's Stop. PU_VENDOR01_M_VBA_Welcome_Voyager_IG_001_HelloAndWelcome=Hello and welcome to Voyager Bar. PU_VENDOR01_M_VBA_Welcome_Wallys_IG_001_WelcomeToWallys=Welcome to Wally's Bar. PU_VENDOR01_M_VCO_Give_Drink_Cappuccino_IG_001_ThisCappucinosYours=This cappucino's yours. PU_VENDOR01_M_VCO_Give_Drink_ChoclateMilk_IG_001_HeresYourChocolate=Here's your chocolate milk. PU_VENDOR01_M_VCO_Give_Drink_Coffee_IG_001_HeresYourCoffee=Here's your coffee. PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this drink or what? PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_002_YouGonnaTake=You gonna take your drink? PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_003_HeyYourOrder=Hey, your order! PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_WhyArePeople=Why are people just abandoning their drinks? PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_YouSeeingThis=You seeing this? PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_IDontKnow=I don't know what the hell is going on with customers today. PU_VENDOR01_M_VCO_Give_Drink_Espresso_IG_001_GotYourEspresso=Got your espresso. PU_VENDOR01_M_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsYour=This is your 50/50. PU_VENDOR01_M_VCO_Give_Drink_FlatWhiteJazz_IG_001_HeresTheFlat=Here's the Flat White Jazz. PU_VENDOR01_M_VCO_Give_Drink_FlatWhite_IG_001_FlatWhiteHere=Flat white here. PU_VENDOR01_M_VCO_Give_Drink_HotCoco_IG_001_HotCoco=Hot coco. PU_VENDOR01_M_VCO_Give_Drink_IG_001_HereYouGo=Here you go. PU_VENDOR01_M_VCO_Give_Drink_IG_002_HereThisIs=Here. This is yours. PU_VENDOR01_M_VCO_Give_Drink_IG_003_OrderUp=Order up. PU_VENDOR01_M_VCO_Give_Drink_IcedCoffee_IG_001_IcedCoffee=Iced coffee. PU_VENDOR01_M_VCO_Give_Drink_Latte_IG_001_HeresYourLatte=Here's your latte. PU_VENDOR01_M_VCO_Give_Drink_LongShot_IG_001_OneLongShot=One long shot. PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_001_OrderUp=Order up. PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_002_ThisIsYours=This is yours. PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_003_HelloThisIs=Hello? This is your drink. PU_VENDOR01_M_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendUp=Swirly Blend up. PU_VENDOR01_M_VCO_Give_Drink_Tea_IG_001_GotYourTea=Got your tea. PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_001_YouWantAnother=You want another? PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_002_ReadyForAnother=Ready for another one? PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_003_OneMore=One more? PU_VENDOR01_M_VCO_Offer_Drink_Cappuccino_IG_001_YouWantA=You want a cappucino? PU_VENDOR01_M_VCO_Offer_Drink_ChoclateMilk_IG_001_WantSomeChocolate=Want some chocolate milk? PU_VENDOR01_M_VCO_Offer_Drink_Coffee_IG_001_CanIGet=Can I get you a coffee? PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_CappucinoGotIt=Cappucino. Got it. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_ChocolateMilkComing=Chocolate Milk coming up. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Coffee_IG_001_OneCoffeeComing=One coffee. Coming up. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Espresso_IG_001_OneEspresso=One espresso. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=Okay. One 50/50. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_AlrightFlatWhite=Alright. Flat White Jazz. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_OneFlatWhite=One flat white. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_SureOneHot=Sure. One Hot Coco. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_IcedCoffee=Iced coffee. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Latte_IG_001_OneLatte=One latte? PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OkayIllGet=Okay. I'll get that Long Shot for you. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_SwirlyBlendIt=Swirly Blend it is. PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaGotIt=Tea. Got it. PU_VENDOR01_M_VCO_Offer_Drink_Espresso_IG_001_BetYouNeed=Bet you need an espresso. PU_VENDOR01_M_VCO_Offer_Drink_FiftyFifty_IG_001_HowAboutA=How about a 50/50? PU_VENDOR01_M_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=How about a Flat White Jazz? PU_VENDOR01_M_VCO_Offer_Drink_FlatWhite_IG_001_YouWantA=You want a flat white? PU_VENDOR01_M_VCO_Offer_Drink_HotCoco_IG_001_WantSomeHot=Want some hot chocolate? PU_VENDOR01_M_VCO_Offer_Drink_IG_001_CanIGet=Can I get you something? PU_VENDOR01_M_VCO_Offer_Drink_IG_002_NeedSomethingTo=Need something to drink? PU_VENDOR01_M_VCO_Offer_Drink_IG_003_WantADrink=Want a drink? PU_VENDOR01_M_VCO_Offer_Drink_IG_004_HowAboutA=How about a drink? PU_VENDOR01_M_VCO_Offer_Drink_IG_005_YouLookThirsty=You look thirsty. What'll it be? PU_VENDOR01_M_VCO_Offer_Drink_IcedCoffee_IG_001_HowAboutAn=How about an iced coffee? PU_VENDOR01_M_VCO_Offer_Drink_Latte_IG_001_YouWantA=You want a latte? PU_VENDOR01_M_VCO_Offer_Drink_LongShot_IG_001_InterestYouIn=Interest you in a Long Shot? PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_001_HelloYouOrdering=Hello? You ordering? PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_002_TakeYourTime=Take your time. PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_003_SoWhatsIt=So what's it gonna be? PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_001_FineNevermind=Fine, nevermind. PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_002_OkayLetMe=Okay, let me know when you're ready. PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_003_ThenLetMe=Then let me know when you would like something. PU_VENDOR01_M_VCO_Offer_Drink_SwirlyBlend_IG_001_YouLookLike=You look like you could use a Swirly Blend. PU_VENDOR01_M_VCO_Offer_Drink_Tea_IG_001_HowAboutSome=How about some tea? PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_001_YouWantYour=You want your usual? PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_002_Usual=Usual? PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_001_ButYouveAlready=But? you've already ordered something. Maybe finish that first? PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_002_MaybeFinishThose=Maybe finish those drinks first and then see if you're up for more. PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_003_YouShouldReally=You should really watch your caffeine intake. Finish that first, then come back. PU_VENDOR01_M_VCO_Welcome_Ellroys_IG_001_WelcomeToEllroys=Welcome to Ellroy's. Just what you deserve. PU_VENDOR01_M_VCO_Welcome_GrabnGo_IG_001_WelcomeToGrab=Welcome to Grab 'n Go. PU_VENDOR01_M_VCO_Welcome_IG_001_HelloCanI=Hello. Can I get you a coffee or tea? PU_VENDOR01_M_VCO_Welcome_IG_002_HeyHowAbout=Hey, how about some coffee or something? PU_VENDOR01_M_VCO_Welcome_IG_003_HowsItGoing=How's it going? You need a coffee? PU_VENDOR01_M_VFO_Give_Drink_IG_001_HeresYourDrink=Here's your drink. PU_VENDOR01_M_VFO_Give_Drink_IG_002_GotYourDrink=Got your drink here. PU_VENDOR01_M_VFO_Give_Drink_IG_003_ThisIsYour=This is your drink. PU_VENDOR01_M_VFO_Give_Food_Burrito_IG_001_GotYourBurrito=Got your burrito. PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this or what? PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_002_YouForgotYour=You forgot your food. PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_003_HeyThisIs=Hey, this is your order. PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_001_UmWhatThe=Um? what the hell? PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_002_IGuessTheyre=I guess they're not hungry? PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_003_KindaWeirdTo=Kinda weird to order and leave? PU_VENDOR01_M_VFO_Give_Food_HotDog_IG_001_HeresYourDog=Here's your dog. PU_VENDOR01_M_VFO_Give_Food_IG_001_HeresYourFood=Here's your food. PU_VENDOR01_M_VFO_Give_Food_IG_002_GotYourFood=Got your food here. PU_VENDOR01_M_VFO_Give_Food_IG_003_FoodsUp=Food's up. PU_VENDOR01_M_VFO_Give_Food_Kacho_IG_001_KachoHere=Kacho here. PU_VENDOR01_M_VFO_Give_Food_Noodles_IG_001_HeresYourNoodles=Here's your noodles. PU_VENDOR01_M_VFO_Give_Food_Pizza_IG_001_HeresYourPizza=Here's your pizza. PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_001_OrderUp=Order up. PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_002_YourFoodsReady=Your food's ready. PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_003_HeresYourFood=Here's your food. PU_VENDOR01_M_VFO_Give_Food_Sandwich_IG_001_GotASandwich=Got a sandwich for you. PU_VENDOR01_M_VFO_Give_Order_IG_001_HereYouGo=Here you go. PU_VENDOR01_M_VFO_Give_Order_IG_002_HeresYourOrder=Here's your order. PU_VENDOR01_M_VFO_Give_Order_IG_003_ThisOrdersYours=This order's yours. PU_VENDOR01_M_VFO_Hawk_Food_Burrito_IG_001_FreshBurritos=Fresh burritos! PU_VENDOR01_M_VFO_Hawk_Food_HotDog_IG_001_HotDogs=Hot dogs! PU_VENDOR01_M_VFO_Hawk_Food_Kacho_IG_001_KachoGotYour=Kacho! Got your kacho. PU_VENDOR01_M_VFO_Hawk_Food_Noodles_IG_001_WhoWantsSome=Who wants some noodles? PU_VENDOR01_M_VFO_Hawk_Food_Pizza_IG_001_PizzaGetYour=Pizza! Get your pizza! PU_VENDOR01_M_VFO_Hawk_Food_Sandwich_IG_001_GotSandwichesHere=Got sandwiches here. PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_001_YouWantA=You want a drink with that? PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_002_HowAboutA=How about a drink too? PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_003_YouWantA=You want a drink on top of that? PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_001_YouWantAnother=You want another? PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_002_StillHungry=Still hungry? PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_003_YouWantSomething=You want something else? PU_VENDOR01_M_VFO_Offer_Food_Burrito_IG_001_YouWantA=You want a burrito? PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Burrito_IG_001_OneBurrito=One burrito. PU_VENDOR01_M_VFO_Offer_Food_Confirmed_HotDog_IG_001_OneHotDog=One hot dog coming up. PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Kacho_IG_001_YouGotIt=You got it. Some kacho on the fly. PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Noodles_IG_001_SoundsGoodLets=Sounds good. Let's get some noodles. PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Pizza_IG_001_OneSliceComing=One slice. Coming up. PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Sandwich_IG_001_OneSandwich=One sandwich. PU_VENDOR01_M_VFO_Offer_Food_HotDog_IG_001_HowAboutA=How about a hot dog? PU_VENDOR01_M_VFO_Offer_Food_IG_001_CanIGet=Can I get you something to eat? PU_VENDOR01_M_VFO_Offer_Food_IG_002_YouHungry=You hungry? PU_VENDOR01_M_VFO_Offer_Food_IG_003_WhatWouldYou=What would you like to eat? PU_VENDOR01_M_VFO_Offer_Food_IG_004_LetsGetYou=Let's get you some food, okay? PU_VENDOR01_M_VFO_Offer_Food_IG_005_WhatAreYou=What are you feeling? PU_VENDOR01_M_VFO_Offer_Food_Kacho_IG_001_YouWantSome=You want some kacho? PU_VENDOR01_M_VFO_Offer_Food_Noodles_IG_001_WantSomeNoodles=Want some noodles? PU_VENDOR01_M_VFO_Offer_Food_Pizza_IG_001_YouWantSome=You want some pizza? PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_001_HeyYouWant=Hey. You want something? PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_002_Hello=Hello? PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_003_DidYouWant=Did you want to order? PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_001_OkayLetMe=Okay. Let me know if you change your mind. PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_002_FineNevermind=Fine. Nevermind. PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_003_OrDontOrder=Or don't order something. PU_VENDOR01_M_VFO_Offer_Food_Sandwich_IG_001_HowAboutA=How about a sandwich? PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_001_YouWantYour=You want your usual? PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_002_LetMeGuess=Let me guess, your usual. PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_001_YouMustBe=You must be really hungry? How about you hit me back when you finish this? PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_002_MaybeKnockOut=Maybe knock out round one before coming back for round two? PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_003_LetsNotOverload=Let's not overload you with food, huh? PU_VENDOR01_M_VFO_Welcome_BigBenny_IG_001_HiWelcomeTo=Hi. Welcome to Big Benny's. PU_VENDOR01_M_VFO_Welcome_FishRingers_IG_001_WelcomeToFish=Welcome of Fish Ringers. A hole lot of flavor. PU_VENDOR01_M_VFO_Welcome_GarciasGreens_IG_001_WelcomeToGarcias=Welcome to Garcia's Greens. PU_VENDOR01_M_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=Welcome to Gino's Hot Bird. Home of our famous Martian sauce. PU_VENDOR01_M_VFO_Welcome_GrabnGo_IG_001_ThanksForStopping=Thanks for stopping by Grab 'n Go. PU_VENDOR01_M_VFO_Welcome_IG_001_HeyHowYou=Hey, how you doing? You hungry? PU_VENDOR01_M_VFO_Welcome_IG_002_HiCanI=Hi, can I get you something to eat? PU_VENDOR01_M_VFO_Welcome_IG_003_HeyThereNeed=Hey there, need some food? PU_VENDOR01_M_VFO_Welcome_Mayzay_IG_001_ThanksForStopping=Thanks for stopping by Mayzay. PU_VENDOR01_M_VFO_Welcome_Tiptop_IG_001_WelcomeToTiptop=Welcome to TipTop. PU_VENDOR01_M_VFO_Welcome_TorpedoBurrito_IG_001_WelcomeToTorpedo=Welcome to Torpedo Burrito. An explosive payload of flavor. PU_VENDOR01_M_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=Hi. Welcome to Twyn's. PU_VENDOR01_M_VFO_Welcome_Whammers_IG_001_HelloAndWelcome=Hello and welcome to Whammer's. PU_VENDOR02_F_BSG_Apologize_IG_001_Sorry=Sorry. PU_VENDOR02_F_BSG_Apologize_IG_002_SorryAboutThat=Sorry about that. PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_003= PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_003= PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_003= PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_003= PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_003= PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_003= PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_003= PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_001= PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_002= PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_003= PU_VENDOR02_F_BSG_Bump_IG_001_ExcuseMe=Excuse me. PU_VENDOR02_F_BSG_Bump_IG_002_Careful=Careful. PU_VENDOR02_F_BSG_Bump_IG_003_WatchOut=Watch out. PU_VENDOR02_F_BSG_Bump_Neg_IG_001_HeyWatchWhere=Hey, watch where you're going. PU_VENDOR02_F_BSG_Bump_Neg_IG_002_LookOut=Hey, look out! PU_VENDOR02_F_BSG_Bump_Neg_IG_003_WhatTheHell=What the hell? PU_VENDOR02_F_BSG_Bump_Pos_IG_001_OhLookOut=Oh, look out. PU_VENDOR02_F_BSG_Bump_Pos_IG_002_Careful=(chuckle) Careful. PU_VENDOR02_F_BSG_Bump_Pos_IG_003_OopsMyFault=Oops, my fault. PU_VENDOR02_F_BSG_Greet_IG_001_Hi=Hi. PU_VENDOR02_F_BSG_Greet_IG_002_Hello=Hello. PU_VENDOR02_F_BSG_Greet_IG_003_Hey=Hey. PU_VENDOR02_F_BSG_Greet_Neg_IG_001_UhHuh=Uh huh. PU_VENDOR02_F_BSG_Greet_Neg_IG_002_YeahHey=Yeah. Hey. PU_VENDOR02_F_BSG_Greet_Neg_IG_003_What=What. PU_VENDOR02_F_BSG_Greet_Pos_IG_001_HeyThere=Hey there. PU_VENDOR02_F_BSG_Greet_Pos_IG_002_Hiya=Hiya. PU_VENDOR02_F_BSG_Greet_Pos_IG_003_HowAreYou=How are you? PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_001_YouOkay=You okay? PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_002_WhatAreYou=What are you doing? PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_003_DoYouNeed=Do you need help? PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_001= PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_002= PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_003= PU_VENDOR02_F_BSG_React_Surprised_IG_EX_001= PU_VENDOR02_F_BSG_React_Surprised_IG_EX_002= PU_VENDOR02_F_BSG_React_Surprised_IG_EX_003= PU_VENDOR02_F_BSG_Request_GetPast_IG_001_ComingThrough=Coming through. PU_VENDOR02_F_BSG_Request_GetPast_IG_002_ExcuseMe=Excuse me. PU_VENDOR02_F_BSG_Request_GetPast_IG_003_Sorry=Sorry? PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_001_WatchOut=Watch out. PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_002_OutOfThe=Out of the way. PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_003_CanYouMove=Can you move? PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_001_PardonMe=Pardon me. PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_002_SorryINeed=Sorry, I need to slip past. PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_003_JustGonnaMove=Just gonna move past you. PU_VENDOR02_F_BSG_Respond_Affirm_IG_001_Yes=Yes. PU_VENDOR02_F_BSG_Respond_Affirm_IG_002_Sure=Sure. PU_VENDOR02_F_BSG_Respond_Negative_IG_001_No=No. PU_VENDOR02_F_BSG_Respond_Negative_IG_002_Nope=Nope. PU_VENDOR02_F_BSG_Thanks_IG_001_ThankYou=Thank you. PU_VENDOR02_F_BSG_Thanks_IG_002_Thanks=Thanks. PU_VENDOR02_F_BSG_Thanks_Pos_IG_001_HeyThanks=Hey, thanks. PU_VENDOR02_F_BSG_Thanks_Pos_IG_002_ThanksSoMuch=Thanks so much. PU_VENDOR02_F_CNC_Beg_ForLife_IG_001_PleaseDont= Please, don't? PU_VENDOR02_F_CNC_Beg_ForLife_IG_002_ImNotWorth= I'm not worth it. Really. PU_VENDOR02_F_CNC_Beg_ForLife_IG_003_ItDoesntHave= It doesn't have to be like this. PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_001_PleasePleaseIm= Please. Please. I'm begging. PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_002_MercyPlease= Mercy. Please. PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_003_YoureMakingA= You're making a mistake. PU_VENDOR02_F_CNC_CallHelp_IG_001_ShitHelp=Shit! Help! PU_VENDOR02_F_CNC_CallHelp_IG_002_OhMyGod=Oh my god. Help! PU_VENDOR02_F_CNC_CallHelp_IG_003_SomebodyHelpMe=Somebody! Help me! PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_001= PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_002= PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_003= PU_VENDOR02_F_CNC_DeathThroe_IG_EX_001= PU_VENDOR02_F_CNC_DeathThroe_IG_EX_002= PU_VENDOR02_F_CNC_DeathThroe_IG_EX_003= PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_001= PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_002= PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_003= PU_VENDOR02_F_CNC_GetHit_High_IG_EX_001= PU_VENDOR02_F_CNC_GetHit_High_IG_EX_002= PU_VENDOR02_F_CNC_GetHit_High_IG_EX_003= PU_VENDOR02_F_CNC_GetHit_IG_EX_001= PU_VENDOR02_F_CNC_GetHit_IG_EX_002= PU_VENDOR02_F_CNC_GetHit_IG_EX_003= PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_001= PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_002= PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_003= PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_OhShit= Oh shit! PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhatTheHell= What the hell?! PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_AreYouCrazy= Are you crazy?! PU_VENDOR02_F_CNC_React_Cower_IG_EX_001= PU_VENDOR02_F_CNC_React_Cower_IG_EX_002= PU_VENDOR02_F_CNC_React_Cower_IG_EX_003= PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_001_RunEverybodyRun= Run! Everyone run! PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_002_NoNoNo= No! No! No! PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_003_GetAwayFrom= Get away from me! PU_VENDOR02_F_CNC_Surrender_IG_001_IGiveUp= I give up. PU_VENDOR02_F_CNC_Surrender_IG_002_DontHurtMe= Don't hurt me. PU_VENDOR02_F_CNC_Surrender_IG_003_DontShoot= Don't shoot. PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_001_OhGodWhat=Oh god? what the hell is that? PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_002_ImSoSick=I'm so sick of the other shifts leaving this place a mess. PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_003_WellYoureBeing=Well, you're being a real pain, aren't you? PU_VENDOR02_F_PVE_Busy_OneMoment_IG_001_GiveMeA=Give me a minute. PU_VENDOR02_F_PVE_Busy_OneMoment_IG_002_IllBeWith=I'll be with you in a second. PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_001_YeahYeahI=Yeah, yeah, I see you. PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_002_HoldPlease=Hold please. PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_001_LetMeJust=Let me just wrap this up and I'll be right with you. PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_002_SorryIWill=Sorry, I will be with you momentarily. PU_VENDOR02_F_PVE_CallSecurity_High_IG_001_Security=Security! PU_VENDOR02_F_PVE_CallSecurity_High_IG_002_INeedHelp=I need help! Security! PU_VENDOR02_F_PVE_CallSecurity_High_IG_003_SecurityHelpMe=Security! Help me! PU_VENDOR02_F_PVE_CallSecurity_IG_001_CouldIGet=Could I get security, please. PU_VENDOR02_F_PVE_CallSecurity_IG_002_INeedSome=I need some security! PU_VENDOR02_F_PVE_CallSecurity_IG_003_AnySecurityAround=Any security around? PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_001_Thief=Thief! PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_002_DropIt=Drop it! PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_003_HeyThief=Hey! Thief! PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_001_HowAreYou=How are you? PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_002_EverythingGoingOkay=Everything going okay? PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_003_HowsYourDay=How's your day? PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_001_ITookUp=I took up painting again actually. Got some real paints and everything. Took forever to get. Now I just gotta figure out what I want to paint. PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_002_YeahFineI=Yeah, fine, I guess. Just haven't been able to shake this feeling that I need to get out of here. I'm not great with staying in one place too long. PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_003_YouKnowLiving=You know, living the dream. PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_004_ItsBeenA=It's been a day. We got slammed a little earlier, but it's more manageable now. PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_005_LookingIntoTaking=Looking into taking a trip, but can't decide where to go. It's weird, everything seems exciting but nothing seems that exciting. PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_006_NotTooBad=Not too bad. Got a vacation coming up soon so that's nice. Looking forward to that. PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_007_LastCoupleDays=Last couple days have been a blur. Between work and everything going on at home. It's been a lot. Hopefully I'll get a break soon. PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_001_LikeIt=Like it? PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_002_ThatsOneOf=That's one of my favorites. PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_003_PrettyCoolRight=Pretty cool, right? PU_VENDOR02_F_PVE_Farewell_EndShift_IG_001_SorryIJust=Sorry, I just clocked out. PU_VENDOR02_F_PVE_Farewell_EndShift_IG_002_ActuallyMyShift=Actually, my shift just ended. PU_VENDOR02_F_PVE_Farewell_EndShift_IG_003_IWasJust=I was just heading out. Sorry. PU_VENDOR02_F_PVE_Farewell_IG_001_Bye=Bye. PU_VENDOR02_F_PVE_Farewell_IG_002_TakeItEasy=Take it easy. PU_VENDOR02_F_PVE_Farewell_IG_003_HaveAGood=Have a good one. PU_VENDOR02_F_PVE_Farewell_Neg_IG_001_YeahSeeYa=Yeah, see ya. PU_VENDOR02_F_PVE_Farewell_Neg_IG_002_LaterAsshole=Later? asshole. PU_VENDOR02_F_PVE_Farewell_Neg_IG_003_KeepWalking=Keep walking. PU_VENDOR02_F_PVE_Farewell_Pos_IG_001_HaveAWonderful=Have a wonderful day. PU_VENDOR02_F_PVE_Farewell_Pos_IG_002_SoGoodTo=So good to see you. PU_VENDOR02_F_PVE_Farewell_Pos_IG_003_ThanksAndTake=Thanks and take care. PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_001_SureSometimesI=Sure, sometimes I like to take everything in too. PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_002_YouSureYou=You sure you don't need anything? PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_003_WellImAround=Well, I'm around, so let me know if you want something. PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_001_ThatIt=That it? PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_002_WillThatBe=Will that be all? PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_003_IsThereAnything=Is there anything else you'd like? PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_004_AnythingElse=Anything else? PU_VENDOR02_F_PVE_Offer_ClearItem_IG_001_AreYouFinished=Are you finished? PU_VENDOR02_F_PVE_Offer_ClearItem_IG_002_YouDoneWith=You done with this? PU_VENDOR02_F_PVE_Offer_ClearItem_IG_003_AllGood=All good? PU_VENDOR02_F_PVE_Offer_Confirmed_IG_001_SureThing=Sure thing. PU_VENDOR02_F_PVE_Offer_Confirmed_IG_002_ComingRightUp=Coming right up. PU_VENDOR02_F_PVE_Offer_Confirmed_IG_003_LetMeGet=Let me get that for you. PU_VENDOR02_F_PVE_Offer_Confirmed_IG_004_SoundsGoodItll=Sounds good. It'll be ready in a moment. PU_VENDOR02_F_PVE_Offer_Denied_IG_001_Okay=Okay. PU_VENDOR02_F_PVE_Offer_Denied_IG_002_YourCall=Your call. PU_VENDOR02_F_PVE_Offer_Denied_IG_003_SureThing=Sure thing. PU_VENDOR02_F_PVE_Offer_Denied_IG_004_Fine=Fine. PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_001_Okay= okay?. PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_002_SureFine=Sure. Fine. PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_003_DontKnowWhy=Don't know why you're in here then? PU_VENDOR02_F_PVE_Offer_IG_001_WhatCanI=What can I get you? PU_VENDOR02_F_PVE_Offer_IG_002_WhatWouldYou=What would you like? PU_VENDOR02_F_PVE_Offer_IG_003_WhatCanI=What can I do for you? PU_VENDOR02_F_PVE_Offer_IG_004_HowCanI=How can I help you? PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_001_ImConfusedYouve=I'm confused. You've already got your order. How about you come back when you've finished that. PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_002_WereDoingA=We're doing a one order per customer thing right now. Come back when you polish that off. PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_003_YouveAlreadyGot=You've already got your order. Finish that off then come on back. PU_VENDOR02_F_PVE_Warn_Theft_IG_001_PleasePayFor=Please pay for that. PU_VENDOR02_F_PVE_Warn_Theft_IG_002_ThisIsA=This is a business, not a charity. PU_VENDOR02_F_PVE_Warn_Theft_IG_003_ImWatchingYou=I'm watching you. PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_001_ImCallingSecurity=I'm calling security if you don't pay for that. PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_002_ImNotMessing=I'm not messing with you. Pay for that or put it back. PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_003_DontEscalateThis=Don't escalate this situation. Either buy it or put it back. PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceSeriously=Last chance. Seriously. Put it back or pay for it. PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_002_YouBetterNot=You better not take that. Today is not the day. PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_003_BuyItOr=Buy it or leave. I won't say it again. PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_001_AreWeReally=Are we really gonna do this? PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_002_DontDoWhat=Don't do what I think you're going to do. PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_003_YouBetterBuy=You better buy that. I'm not playing. PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_001_HeySorryDid=Hey sorry, did you want to buy that? PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_002_UmIHope=Um. I hope you're going to pay for that. PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_003_PleaseDontDo=Please don't do anything you'll regret. PU_VENDOR02_F_PVE_Warn_Trespassing_IG_001_ThisAreasFor=This area's for authorized personnel only. PU_VENDOR02_F_PVE_Warn_Trespassing_IG_002_YouCantBe=You can't be here. PU_VENDOR02_F_PVE_Warn_Trespassing_IG_003_PleaseLeaveThis=Please leave this area. PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_001_IWontSay=I won't say it again. Leave. PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_002_ThisIsYour=This is your last chance. Leave. PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_003_ISaidThis=I said this area's off-limits. Get out of here. PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_LookYoureReally=Look, you're really pissing me off. Get out of here. PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImTiredOf=I'm tired of saying it. You can't be here. PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_ComeOnGet=Come on. Get the hell out of here. PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_001_HeyGetThe=Hey, get the hell out of here. PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_002_WhatTheHell=What the hell? You can't be here. PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_003_UhUhNo=Uh uh. No way. You gotta go. Now. PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_001_ExcuseMeBut=Excuse me, but you aren't allowed here. PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_002_ImReallySorry=I'm really sorry, but I'm going to have to ask you to leave. PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_003_YouReallyShouldnt=You really shouldn't be back here. PU_VENDOR02_F_PVE_Welcome_Banned_IG_001_YouveBeenBanned=You've been banned. PU_VENDOR02_F_PVE_Welcome_Banned_IG_002_YouCantBe=You can't be in here. PU_VENDOR02_F_PVE_Welcome_Banned_IG_003_WeWereVery=We were very clear. You're not welcome here. PU_VENDOR02_F_PVE_Welcome_IG_001_HelloThanksFor=Hello. Thanks for coming in. PU_VENDOR02_F_PVE_Welcome_IG_002_WhatllItBe=What'll it be? PU_VENDOR02_F_PVE_Welcome_IG_003_Welcome=Welcome. PU_VENDOR02_F_PVE_Welcome_Neg_IG_001_WhatDoYou=What do you want? PU_VENDOR02_F_PVE_Welcome_Neg_IG_002_YouWantSomething=You want something? PU_VENDOR02_F_PVE_Welcome_Neg_IG_003_YeahWhat=Yeah? What. PU_VENDOR02_F_PVE_Welcome_Pos_IG_001_HiThereCan=Hi there. Can I help you? PU_VENDOR02_F_PVE_Welcome_Pos_IG_002_HiThanksFor=Hi, thanks for coming in. PU_VENDOR02_F_PVE_Welcome_Pos_IG_003_HiWhatCan=Hi, what can I get you today? PU_VENDOR02_F_PVE_Welcome_Remember_IG_001_WelcomeBackThanks=Welcome back. Thanks for coming in. PU_VENDOR02_F_PVE_Welcome_Remember_IG_002_HiThereBack=Hi there. Back again, I see. PU_VENDOR02_F_PVE_Welcome_Remember_IG_003_GoodToSee=Good to see you again. PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_001_OhYou=Oh? you? PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_002_NotAgain=Not again? PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_003_ShitCouldThis=Shit? could this day get any worse. PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_001_WelcomeBackThanks=Welcome back. Thanks for coming in. PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_002_OhHeyGood=Oh hey, good to see you again. PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_003_YoureBecomingQuite=You're becoming quite the regular. PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_001_HeyDontDo=Hey, don't do anything stupid. PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_002_StopImSerious=Stop! I'm serious. PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_003_HeyCutIt=Hey! Cut it out! PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_001_LetsPumpThe=Let's pump the brakes. PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_002_EaseUpOkay=Ease up, okay? PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_003_TakeADeep=Take a deep breath. Calm down. PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_001_LookYouReally=Look, you really need to chill out. PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_002_StopActingLike=Stop acting like a maniac. Last chance. PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_003_CalmDownOr=Calm down or things are gonna get much worse. PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_001_YoureCutOff=You're cut off! PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_002_GetTheHell=Get the hell out of here. PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_003_OutOfMy=Out of my joint. Now! PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_001_YoureDoneGet=You're done. Get out of here! PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_002_ThatsItYoure=That's it. You're cut off. PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_003_YouKnowWhat=You know what? I'm done with you. PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_001_YouWantTo=You want to fight? Go outside! PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_002_WhatDoYou=What do you think you're doing? Stop fighting! PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_003_CutThatShit=Cut that shit out! No fighting! PU_VENDOR02_F_VBA_Give_Drink_Beer_IG_001_OneBeer=One beer. PU_VENDOR02_F_VBA_Give_Drink_Cocktail_IG_001_ThereYouGo=There you go. One cocktail to order. PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_001_ExcuseMeYou=Excuse me! You want this drink? PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_002_WhereAreYou=Where are you going? You got a drink here. PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_003_IThinkYoure=I think you're missing your beverage. PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_UmYouSaw=Um? you saw that, right? PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_IGottaGet=I gotta get a better job. PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouBelieveThis=You believe this? PU_VENDOR02_F_VBA_Give_Drink_HouseSpecial_IG_001_HereYouGo=Here you go. One special of the house. PU_VENDOR02_F_VBA_Give_Drink_IG_001_HereYouGo=Here you go. One drink. PU_VENDOR02_F_VBA_Give_Drink_IG_002_ThisDrinksYours=This drink's yours. PU_VENDOR02_F_VBA_Give_Drink_IG_003_HeresYourDrink=Here's your drink. PU_VENDOR02_F_VBA_Give_Drink_Whiskey_IG_001_YourWhiskey=Your whiskey. PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_001_OneMore=One more? PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=You want another? PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_003_AnotherRound=Another round? PU_VENDOR02_F_VBA_Offer_Drink_Beer_IG_001_HowAboutA=How about a beer? PU_VENDOR02_F_VBA_Offer_Drink_Cocktail_IG_001_WouldYouLike=Would you like a cocktail? PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Beer_IG_001_OneBeerYou=One beer. You got it. PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_IllShowYou=I'll show you my secret recipe. PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_GoodChoicePeople=Good choice. People are liking this special. PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_AllRightOne=All right. One whiskey. PU_VENDOR02_F_VBA_Offer_Drink_HouseSpecial_IG_001_WeHaveA=We have a great house special. PU_VENDOR02_F_VBA_Offer_Drink_IG_001_WouldYouLike=Would you like a drink? PU_VENDOR02_F_VBA_Offer_Drink_IG_002_HowAboutA=How about a drink? PU_VENDOR02_F_VBA_Offer_Drink_IG_003_WhatAreYou=What are you drinking? PU_VENDOR02_F_VBA_Offer_Drink_IG_004_YouDrinking=You drinking? PU_VENDOR02_F_VBA_Offer_Drink_IG_005_WhatKindOf=What kind of drink do you want? PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_001_WouldYouLike=Would you like a drink? PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_002_HelloDoYou=Hello? Do you want a drink? PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_003_SorryDoYou=Sorry, do you need a drink? PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_001_SureIgnoreMe=Sure. Ignore me. PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_002_FineIveGot=Fine. I've got other things to do. PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_003_OkayThen=Okay then. PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_001_YouWantYour=You want your usual? PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_002_LetMeGuess=Let me guess, the usual? PU_VENDOR02_F_VBA_Offer_Drink_Whiskey_IG_001_YouWantA=You want a whiskey? PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_001_YouveAlreadyGot=You've already got your drink. PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_002_ComeOnTheres=Come on, there's no need to stockpile drinks. Finish what you've got. PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_003_YouDontHave=You don't have to double up. We're not running out of drinks any time soon. PU_VENDOR02_F_VBA_Welcome_Bones_IG_001_HeyWhatllIt=Hey, what'll it be? PU_VENDOR02_F_VBA_Welcome_CafeMusain_IG_001_FirstTimeIn=First time in Caf? Musain? Good to see you. PU_VENDOR02_F_VBA_Welcome_DeadRise_IG_001_YouDrinking=You drinking? PU_VENDOR02_F_VBA_Welcome_Ellroys_IG_001_ThanksForStopping=Thanks for stopping by Ellroy's. PU_VENDOR02_F_VBA_Welcome_GLoc_IG_001_WelcomeToGLoc=Welcome to G-Loc. PU_VENDOR02_F_VBA_Welcome_IG_001_YouNeedA=You need a drink? PU_VENDOR02_F_VBA_Welcome_IG_002_WhatsGoingOn=What's going on? You drinking? PU_VENDOR02_F_VBA_Welcome_IG_003_HiWhatCan=Hi, what can I get you? PU_VENDOR02_F_VBA_Welcome_MandV_IG_001_WelcomeToMandV=Welcome to M&V. PU_VENDOR02_F_VBA_Welcome_Neutrality_IG_001_WhatsUp=What's up. PU_VENDOR02_F_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=Welcome to Turing's Stop. PU_VENDOR02_F_VBA_Welcome_Voyager_IG_001_ThanksForComing=Thanks for coming into Voyager bar. PU_VENDOR02_F_VBA_Welcome_Wallys_IG_001_ItsWallyTime=It's Wally time. Am I right? PU_VENDOR02_F_VCO_Give_Drink_Cappuccino_IG_001_CappucinoForYou=Cappucino for you. PU_VENDOR02_F_VCO_Give_Drink_ChoclateMilk_IG_001_AndHeresThe=And here's the chocolate milk. PU_VENDOR02_F_VCO_Give_Drink_Coffee_IG_001_HeresTheCoffee=Here's the coffee. PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_001_HeyWaitUp=Hey wait up! Your order! PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_002_ComeOnYou=Come on! You can't just leave this here. PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_003_YouKnowYou=You know you bought this right? PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_ImagineHavingEnough=Imagine having enough credits where you can just buy stuff and not take it. PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_OkayGuessThey=Okay. Guess they didn't want this after all... PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_AndTheyreLeaving=And they're leaving... without their order... great. PU_VENDOR02_F_VCO_Give_Drink_Espresso_IG_001_ThereYouGo=There you go. Espresso. PU_VENDOR02_F_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsThe=This is the 50/50. PU_VENDOR02_F_VCO_Give_Drink_FlatWhiteJazz_IG_001_HereYouAre=Here you are. A Flat White Jazz. PU_VENDOR02_F_VCO_Give_Drink_FlatWhite_IG_001_GotTheFlat=Got the flat white. PU_VENDOR02_F_VCO_Give_Drink_HotCoco_IG_001_HotCocoFor=Hot Coco for you. PU_VENDOR02_F_VCO_Give_Drink_IG_001_HereYouAre=Here you are. PU_VENDOR02_F_VCO_Give_Drink_IG_002_HeresYourDrink=Here's your drink. PU_VENDOR02_F_VCO_Give_Drink_IG_003_AndHereYou=And here you go. PU_VENDOR02_F_VCO_Give_Drink_IcedCoffee_IG_001_HeresYourIced=Here's your iced coffee. PU_VENDOR02_F_VCO_Give_Drink_Latte_IG_001_LattesReady=Latte's ready. PU_VENDOR02_F_VCO_Give_Drink_LongShot_IG_001_YourLongShot=Your long shot. PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_001_ThisIsYours=This is yours. PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_002_DoYouNot=Do you not want this anymore? PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_003_AreYouGonna=Are you gonna take your order or not? PU_VENDOR02_F_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendsReady=Swirly blend's ready. PU_VENDOR02_F_VCO_Give_Drink_Tea_IG_001_HeresTheTea=Here's the tea. PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_001_YouWantOne=You want one more? PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_002_HowAboutAnother=How about another? PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_003_ReadyForRound=Ready for round two? PU_VENDOR02_F_VCO_Offer_Drink_Cappuccino_IG_001_HowAboutA=How about a cappucino? PU_VENDOR02_F_VCO_Offer_Drink_ChoclateMilk_IG_001_ChocolateMilk=Chocolate milk? PU_VENDOR02_F_VCO_Offer_Drink_Coffee_IG_001_JustBrewedSome=Just brewed some fresh coffee. You want some? PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_GreatYourCappucino=Great. Your cappucino will be ready in a moment. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_JustAChocolate=Just a chocolate milk. Check. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Coffee_IG_001_LetMeGet=Let me get that coffee for you. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Espresso_IG_001_EspressoSureThing=Espresso. Sure thing. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=Okay, one 50/50. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_FlatWhiteJazz=Flat white jazz. You got it. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_FlatWhiteGood=Flat white. Good choice. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_LoveAGood=Love a good hot coco. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_AlrightIllHave=Alright. I'll have that Iced Coffee for you in a second. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Latte_IG_001_LatteSoundsGood=Latte. Sounds good. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OneLongShot=One long shot. Coming up. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_OneSwirlyBlend=One swirly blend. PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaComingUp=Tea coming up. PU_VENDOR02_F_VCO_Offer_Drink_Espresso_IG_001_YouWantAn=You want an espresso? PU_VENDOR02_F_VCO_Offer_Drink_FiftyFifty_IG_001_CanIGet=Can I get you a 50/50? PU_VENDOR02_F_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=How about a Flat White Jazz? PU_VENDOR02_F_VCO_Offer_Drink_FlatWhite_IG_001_HowAboutA=How about a flat white? PU_VENDOR02_F_VCO_Offer_Drink_HotCoco_IG_001_HowAboutA=How about a hot coco? PU_VENDOR02_F_VCO_Offer_Drink_IG_001_YouNeedA=You need a drink? PU_VENDOR02_F_VCO_Offer_Drink_IG_002_WhatllItBe=What'll it be? Coffee? Tea? PU_VENDOR02_F_VCO_Offer_Drink_IG_003_YouNeedSome=You need some caffeine? PU_VENDOR02_F_VCO_Offer_Drink_IG_004_YouWantSomething=You want something to drink? PU_VENDOR02_F_VCO_Offer_Drink_IG_005_HowAboutA=How about a drink? PU_VENDOR02_F_VCO_Offer_Drink_IcedCoffee_IG_001_YouNeedAn=You need an iced coffee? PU_VENDOR02_F_VCO_Offer_Drink_Latte_IG_001_YouNeedA=You need a latte? PU_VENDOR02_F_VCO_Offer_Drink_LongShot_IG_001_HowAboutA=How about a Long Shot? PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_001_SorryDidYou=Sorry, did you want to order something? PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_002_SureThinkIt=Sure, think it over. PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_003_Hello=Hello? PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_001_OkayLetMe=Okay. Let me know if you change your mind. PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_002_GonnaMoveOn=Gonna move on, but let me know if you want something. PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_003_IllComeBack=I'll come back later. PU_VENDOR02_F_VCO_Offer_Drink_SwirlyBlend_IG_001_YouWantA=You want a Swirly Blend? PU_VENDOR02_F_VCO_Offer_Drink_Tea_IG_001_Tea=Tea? PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_001_YouWantThe=You want the usual? PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_002_SameAsBefore=Same as before? PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_001_YouMightWant=You might want to finish that up before ordering another. PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_002_AnotherAlreadyYou=Another? Already? You still got that one. PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_003_HowAboutYou=How about you finish what you have first, and then order more? PU_VENDOR02_F_VCO_Welcome_Ellroys_IG_001_ThanksForComing=Thanks for coming to Ellroy's. PU_VENDOR02_F_VCO_Welcome_GrabnGo_IG_001_HiWelcomeTo=Hi, welcome to Grab 'n Go. PU_VENDOR02_F_VCO_Welcome_IG_001_HiHowAbout=Hi, how about a coffee? PU_VENDOR02_F_VCO_Welcome_IG_002_ThanksForComing=Thanks for coming in. You need a coffee or tea? PU_VENDOR02_F_VCO_Welcome_IG_003_HeyYouNeed=Hey, you need a coffee or something? PU_VENDOR02_F_VFO_Give_Drink_IG_001_HeresYourDrink=Here's your drink. PU_VENDOR02_F_VFO_Give_Drink_IG_002_HeresTheDrink=Here's the drink you ordered. PU_VENDOR02_F_VFO_Give_Drink_IG_003_HereYouGo=Here you go. Enjoy your drink. PU_VENDOR02_F_VFO_Give_Food_Burrito_IG_001_HeresYourBurrito=Here's your burrito. PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_001_WhatAmI=What am I supposed to do with this? PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_002_YouJustGonna=You just gonna leave this here? PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_003_HeyYouForgot=Hey, you forgot something? PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_001_OkayThenGuess=Okay then... guess they changed their mind. PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_002_WhoPaysAnd=Who pays, and then leaves without taking their order? PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_003_AlrightWhateverTheir=Alright. Whatever. Their loss. PU_VENDOR02_F_VFO_Give_Food_HotDog_IG_001_YourHotDog=Your hot dog, as requested. PU_VENDOR02_F_VFO_Give_Food_IG_001_HeresYourFood=Here's your food. Enjoy. PU_VENDOR02_F_VFO_Give_Food_IG_002_FoodsReady=Food's ready. PU_VENDOR02_F_VFO_Give_Food_IG_003_ThisFoodsYours=This food's yours. PU_VENDOR02_F_VFO_Give_Food_Kacho_IG_001_KachosReady=Kacho's ready. PU_VENDOR02_F_VFO_Give_Food_Noodles_IG_001_NoodlesUp=Noodles up. PU_VENDOR02_F_VFO_Give_Food_Pizza_IG_001_ThereYouAre=There you are. Pizza. PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_001_HeyYouWant=Hey. You want this order or not? PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_002_YouNotHear=You not hear me? This is yours. PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_003_YouGonnaTake=You gonna take this? PU_VENDOR02_F_VFO_Give_Food_Sandwich_IG_001_HeresYourSandwich=Here's your sandwich. PU_VENDOR02_F_VFO_Give_Order_IG_001_ThereYouGo=There you go. PU_VENDOR02_F_VFO_Give_Order_IG_002_HeresYourOrder=Here's your order. PU_VENDOR02_F_VFO_Give_Order_IG_003_YourOrdersReady=Your order's ready. PU_VENDOR02_F_VFO_Hawk_Food_Burrito_IG_001_BurritosBurritosFor=Burritos! Burritos for sale. The 'verse's most perfect food all in a tube. PU_VENDOR02_F_VFO_Hawk_Food_HotDog_IG_001_HotDogsGetcha=Hot dogs. Getcha hot dogs here. Taste better than they look, guaranteed. PU_VENDOR02_F_VFO_Hawk_Food_Kacho_IG_001_AuthenticKachoCome=Authentic kacho. Come and get it. Nothing better than hot cup of kacho. PU_VENDOR02_F_VFO_Hawk_Food_Noodles_IG_001_NoodlesWhoWants=Noodles. Who wants noodles? Best noodles around, right here. PU_VENDOR02_F_VFO_Hawk_Food_Pizza_IG_001_PizzaHotAnd=Pizza. Hot and Fresh. Grab a slice. Tastes so nice. PU_VENDOR02_F_VFO_Hawk_Food_Sandwich_IG_001_SandwichesHey=Sandwiches... Hey, you want a sandwich? I got sandwiches. PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_001_AndHowAbout=And how about a drink? PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_002_YouNeedA=You need a drink with that? PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_003_ThirstyHowAbout=Thirsty? How about a drink? PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_001_YouWantTo=You want to order anything else? PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_002_GotAnyRoom=Got any room left? Want another order? PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_003_WhatElseCan=What else can I get for you? PU_VENDOR02_F_VFO_Offer_Food_Burrito_IG_001_LetMeGuess=Let me guess, a burrito? Something else? PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Burrito_IG_001_BurritoComingRight=Burrito coming right up. PU_VENDOR02_F_VFO_Offer_Food_Confirmed_HotDog_IG_001_GreatIllGet=Great, I'll get that hot dog for you. PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Kacho_IG_001_PerfectChoiceLet=Perfect choice. Let me get that kacho for you. PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Noodles_IG_001_NoodlesItIs=Noodles it is. PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Pizza_IG_001_NiceIllGet=Nice. I'll get that slice for you. PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Sandwich_IG_001_SoundsGoodLet=Sounds good. Let me grab that sandwich. PU_VENDOR02_F_VFO_Offer_Food_HotDog_IG_001_WhatllItBe=What'll it be? Hot dog? Or? PU_VENDOR02_F_VFO_Offer_Food_IG_001_WhatWouldYou=What would you like today? PU_VENDOR02_F_VFO_Offer_Food_IG_002_YouKnowWhat=You know what you're in the mood for? PU_VENDOR02_F_VFO_Offer_Food_IG_003_CanIGet=Can I get you something? PU_VENDOR02_F_VFO_Offer_Food_IG_004_WhatllItBe=What'll it be? PU_VENDOR02_F_VFO_Offer_Food_IG_005_WhatCanI=What can I get you? PU_VENDOR02_F_VFO_Offer_Food_Kacho_IG_001_HowDoesSome=How does some Kacho sound? PU_VENDOR02_F_VFO_Offer_Food_Noodles_IG_001_CanIGet=Can I get you something? Noodles? PU_VENDOR02_F_VFO_Offer_Food_Pizza_IG_001_SoCanI=So, can I get you a slice? PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_001_ReadyWhenYou=Ready when you are. PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_002_YouReadyTo=You ready to order or not? PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_003_SoDidYou=So, did you want to get something or...? PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_001_YouKnowWhat=You know what, take more time if you need it. PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_002_FineJustLet=Fine. Just let me know when you're ready to actually order. PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_003_WhyDontYou=Why don't you come back when you're ready. PU_VENDOR02_F_VFO_Offer_Food_Sandwich_IG_001_WouldYouLike=Would you like a sandwich? PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_001_ShallIPut=Shall I put in an order for your usual? PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_002_YouFeelingLike=You feeling like your usual today? PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_001_HowAboutWe=How about we wait until your done with what you have. PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_002_SeemsLikeYou=Seems like you got more than enough already. PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_003_MaybeYouWanna=Maybe you wanna slow down a bit? Enjoy that first and then order more. PU_VENDOR02_F_VFO_Welcome_BigBenny_IG_001_WelcomeToBig=Welcome to Big Benny's. Home of Kacho to go. PU_VENDOR02_F_VFO_Welcome_FishRingers_IG_001_HeyWelcomeTo=Hey, welcome to Fish Ringers, where the food is good all the way around. PU_VENDOR02_F_VFO_Welcome_GarciasGreens_IG_001_HeyThereWelcome=Hey there. Welcome to Garcia's Greens. Hope you've been having a fresh day. PU_VENDOR02_F_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=Welcome to Gino's Hot Bird. PU_VENDOR02_F_VFO_Welcome_GrabnGo_IG_001_HiWelcomeTo=Hi. Welcome to Grab 'N Go. PU_VENDOR02_F_VFO_Welcome_IG_001_WelcomeWhatCan=Welcome. What can I get you? PU_VENDOR02_F_VFO_Welcome_IG_002_HeyYouKnow=Hey, you know what you want to order? PU_VENDOR02_F_VFO_Welcome_IG_003_HeyThereYou=Hey there, you ready to order? PU_VENDOR02_F_VFO_Welcome_Mayzay_IG_001_WelcomeToMayzay=Welcome to Mayzay. PU_VENDOR02_F_VFO_Welcome_Tiptop_IG_001_HeyThanksFor=Hey, thanks for stopping by TipTop. PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=Hey, welcome to Torpedo Burrito. PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=Hi, welcome to Twyn's Sandwiches. PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=Hey, welcome to Whammer's, where it's always a good time. Pacheco_Allies=N/A Pacheco_Rivals=BlacJac, Eddie Par, Michael Shaw, Wallace Klim Pacheco_convo_GetMissions=Do you have any work? Pacheco_convo_Invited=I got your message. Have something for me? Pacheco_convo_NeverMind=Never mind. Pirates_RepUI_Area,P=[PH] Area Pirates_RepUI_Description,P=[PH] Pirates Description Pirates_RepUI_Focus,P=[PH] Pirates Focus Pirates_RepUI_Founded,P=[PH] N/A Pirates_RepUI_Headquarters,P=[PH] Pirates Headquarters Pirates_RepUI_Leadership,P=[PH] Pirates Leadership Pirates_RepUI_Name,P=[PH] Pirates PreventData_Desc_001=**WIP** Prevent Data Description PreventData_Objective_Long_001=Go to last known location PreventData_Objective_Long_002=Kill the target before they can upload the data PreventData_Objective_Long_003=Stop the target from uploading the data PreventData_Objective_Short_001=Go to location PreventData_Objective_Short_002=Kill the target PreventData_Objective_Short_003=Stop data upload PreventData_Title_001=**WIP** Prevent Data Title PrisonGuard_RepUI_Area,P=[PH] Area PrisonGuard_RepUI_Description,P=[PH] PrisonGuard Description PrisonGuard_RepUI_Focus,P=[PH] PrisonGuard Focus PrisonGuard_RepUI_Founded,P=[PH] N/A PrisonGuard_RepUI_Headquarters,P=[PH] PrisonGuard Headquarters PrisonGuard_RepUI_Leadership,P=[PH] PrisonGuard Leadership PrisonGuard_RepUI_Name,P=[PH] PrisonGuard PrisonKeypadPass_Keypad=Keypad PrisonKeypadPass_PasswordGenerator=Maintenance Access PrisonKeypadPass_Reminder=Reminder: For security reasons, passcodes are reset upon each use. Prison_Currency_Merit=MERITS Prison_Currency_Merits_Header_01=Merits: Prison_DepositScreen_Button=Deposit Prison_DepositScreen_ButtonActive=Processing Prison_DepositScreen_Fail_Subtext=Transaction Failed Prison_DepositScreen_Header_01=Mineral Deposit Prison_DepositScreen_ProjectedTime_01=Projected time until release: Prison_DepositScreen_Success_Subtext=Transaction Success Prison_Deposit_AttractScreen=Mineral Deposit Prison_Deposit_Button=Deposit Prison_Deposit_Click=Click to start Prison_Deposit_DepositContribution=MERITS AFTER DEPOSIT Prison_Deposit_Price=Merits Prison_Deposit_Units=UNITS Prison_Escapee_Corpses_Journal_001_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nHey Duggy,\n\nKnow you’re going through with the "plan" tomorrow so I wanted to give you my lucky spoon. Left it under your pillow. This thing has seen me through a lot of shit. Hell, I was eating some soup with it the first time we met! \n\nAnd remember, it’s not yours. Totally expect you to return it to me once we meet up next month! \n\nFirst round of soup’s on you.\n\n-Fil\n Prison_Escapee_Corpses_Journal_001_Title=GOOD LUCK TOMORROW! Prison_Escapee_Corpses_Journal_002_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou had promised me that we would do this together. \nThat we could do anything together. \n\nAnd now I’m alone. \n\nWe could have just stayed. It would have been hard but at least you would still be here.\n\nBut you said this would be better and you lied. \n\nNow I just keep imagining your face when you fell, the sound when that branch pierced you.\n\nI don’t know how to go on without you. \n Prison_Escapee_Corpses_Journal_002_Title=[ DRAFT ] YOU LIED Prison_Escapee_Corpses_Journal_003_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nI had to pay all my merits but Des came through! \nMade me memorize it -\n\nFan\nLeft\nDrop\nJump\nRight\nLeft\nJump x 3\nDrop\nGet the key\nStairs\n Prison_Escapee_Corpses_Journal_003_Title=ESCAPE PLAN Prison_Escapee_Corpses_Journal_004_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTrapped in a cage, diggin’ for rocks\nHope seems far, from behind these locks\nEach day a grind, I’m wearing away\nServing my time, the light’s so far away\n\nGot to break free\nCan’t wait a moment more\nGot to break freeeeee\nRunnin’ fast, feet hit the floor\n\nGot to break free\nFreedom can’t ever die\nGot to break freeeeee\nRunnin’ fast, my chance to fly.\n\nThen this next verse will be about how I start a new life once I get out.\n Prison_Escapee_Corpses_Journal_004_Title=SONG IDEAS & LYRICS Prison_Escapee_Corpses_Journal_005_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou have won a free all expense paid trip to Cassel!\n\nThis special offer expires in 24 SEH! Don’t miss your chance to travel in luxury!\n\nYou will receive 2 round-trip passes on Meridian Transit, a 3 night all-expense stay at a Green Circle hotel. Also a day voucher that entitles you up to 300 credits to spend on delicious food, amazing cocktails, and exciting adventures.\n\nTo claim this special prize, comm FreeTripPrizeAmazingWin2045 right away and we will collect the information we need to transfer these incredible winnings to you.\n\nThis is a once in a lifetime opportunity! Don’t let this chance escape!\n\nBest Travels,\nCawel Berborm\nMarketing Manager\nDream Vacation Agency\n Prison_Escapee_Corpses_Journal_005_Title=CONGRATULATIONS AMORI NOVAK! Prisoner1=Release ~mission(NameSave1) Prisoner2=Release ~mission(NameSave2) PrisonerTransport_Manifest=Prisoner Manifest PrisonerTransport_Manifest_IncicidentReport=A listing of all individuals currently being transported in cryopod storage. PrisonerTransport_Manifest_Transfer=Download Prisoner_Name=ID: PrivateSecurity_RepUI_Area,P=[PH] Area PrivateSecurity_RepUI_Description,P=[PH] PrivateSecurity Description PrivateSecurity_RepUI_Focus,P=[PH] PrivateSecurity Focus PrivateSecurity_RepUI_Founded,P=[PH] N/A PrivateSecurity_RepUI_Headquarters,P=[PH] Private Security Headquarters PrivateSecurity_RepUI_Leadership,P=[PH] Private Security Leadership PrivateSecurity_RepUI_Name,P=[PH] Private Security ProtLife_TimeSensitive_Recover_Desc_001=A claim has been processed for a ~mission(Location) belonging to one of our policy holders after the vessel was recently rendered inoperable.\n\nHowever, Olympus Principal has learned that there may still be valuable packages of zeta-prolanide onboard in a salvageable state. The successful salvage of these materials would go a long way in helping us recuperate our expenses, and as such, we are seeking a contractor to perform the retrieval operation on our behalf.\n\nAs you may know, zeta-prolanide is extremely volatile. If it is not kept in a powered stabilizer, it will grow dangerously unstable over time. We believe that salvage from ~mission(Location|Address) should still be stable for a little while longer, but be mindful as soon as they are removed you will only have a limited amount of time to deliver them to ~mission(Destination|Address). \n\nWhen approaching the incident site, please be on alert in case dangerous or hostile elements are still present. ProtLife_TimeSensitive_Recover_Desc_002=Olympus Principal is seeking a salvage team to remove valuable packages of zeta-prolanide from a recently lost ~mission(Location). The hope is that the recovery of these materials will be able to offset any expenditures related to our client's claim of loss.\n\nAs you may know, if zeta-prolanide is not kept in a powered stabilizer it becomes extremely volatile over time. This will make any salvage attempt more complicated. \n\nOnce the containers are removed from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable. \n\nThere is a chance that word of this valuable salvage has gotten out to other interested parties and it is recommended that you proceed with caution in case there are hostiles present. ProtLife_TimeSensitive_Recover_Desc_003=An inoperable vehicle claim has recently been filed by one of our clients for a ~mission(Location). The vessel was lost while transporting valuable packages of zeta-prolanide. It is our belief that those containers are still intact, and as the current property owner, Olympus Principal is eager to attempt to salvage them.\n\nWe are seeking professionals to handle this operation on our behalf owing to the dangerous nature of transporting zeta-prolanide once it is removed from a powered stabilizer. After you collect the containers from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable and lose all value to us. Please be very mindful of these time constraints.\n\nNote that other interested parties (possibly hostile) may have gotten word of the valuables onboard the wreckage, and extreme caution should be used in the area. ProtLife_TimeSensitive_Recover_Title_001=Zeta-Prolanide Salvage Claim Pyro1=Pyro I Pyro1_L1=PYR1 L1 Pyro1_L1_01=PYR1 L1-A Pyro1_L1_01_Entrance=PYR1 L1-A Entrance Pyro1_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. Pyro1_L1_01_entrance_desc=A well travelled entrance into the PYR1 L1-A gas pocket. Pyro1_L1_02=PYR1 L1-B Pyro1_L1_02_Entrance=PYR1 L1-B Entrance Pyro1_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. Pyro1_L1_02_entrance_desc=A well travelled entrance into the PYR1 L1-B gas pocket. Pyro1_L1_03=PYR1 L1-C Pyro1_L1_03_Entrance=PYR1 L1-C Entrance Pyro1_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. Pyro1_L1_03_entrance_desc=A well travelled entrance into the PYR1 L1-C gas pocket. Pyro1_L1_04=PYR1 L1-D Pyro1_L1_04_Entrance=PYR1 L1-D Entrance Pyro1_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. Pyro1_L1_04_entrance_desc=A well travelled entrance into the PYR1 L1-D gas pocket. Pyro1_L1_desc=A Lagrangian gravity well located in the orbit of Pyro I. Pyro1_L2=PYR1 L2 Pyro1_L2_01=PYR1 L2-A Pyro1_L2_01_Entrance=PYR1 L2-A Entrance Pyro1_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. Pyro1_L2_01_entrance_desc=A well travelled entrance into the PYR1 L2-A gas pocket. Pyro1_L2_02=PYR1 L2-B Pyro1_L2_02_Entrance=PYR1 L2-B Entrance Pyro1_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. Pyro1_L2_02_entrance_desc=A well travelled entrance into the PYR1 L2-B gas pocket. Pyro1_L2_03=PYR1 L2-C Pyro1_L2_03_Entrance=PYR1 L2-C Entrance Pyro1_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. Pyro1_L2_03_entrance_desc=A well travelled entrance into the PYR1 L2-C gas pocket. Pyro1_L2_04=PYR1 L2-D Pyro1_L2_04_Entrance=PYR1 L2-D Entrance Pyro1_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. Pyro1_L2_04_entrance_desc=A well travelled entrance into the PYR1 L2-D gas pocket. Pyro1_L2_desc=A Lagrangian gravity well located in the orbit of Pyro I. Pyro1_L3=PYR1 L3 Pyro1_L3_01=PYR1 L3-A Pyro1_L3_01_Entrance=PYR1 L3-A Entrance Pyro1_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. Pyro1_L3_01_entrance_desc=A well travelled entrance into the PYR1 L3-A gas pocket. Pyro1_L3_02=PYR1 L3-B Pyro1_L3_02_Entrance=PYR1 L3-B Entrance Pyro1_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. Pyro1_L3_02_entrance_desc=A well travelled entrance into the PYR1 L3-B gas pocket. Pyro1_L3_03=PYR1 L3-C Pyro1_L3_03_Entrance=PYR1 L3-C Entrance Pyro1_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. Pyro1_L3_03_entrance_desc=A well travelled entrance into the PYR1 L3-C gas pocket. Pyro1_L3_04=PYR1 L3-D Pyro1_L3_04_Entrance=PYR1 L3-D Entrance Pyro1_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. Pyro1_L3_04_entrance_desc=A well travelled entrance into the PYR1 L3-D gas pocket. Pyro1_L3_desc=A Lagrangian gravity well located in the orbit of Pyro I. Pyro1_L4=PYR1 L4 Pyro1_L4_01=PYR1 L4-A Pyro1_L4_01_Entrance=PYR1 L4-A Entrance Pyro1_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. Pyro1_L4_01_entrance_desc=A well travelled entrance into the PYR1 L4-A gas pocket. Pyro1_L4_02=PYR1 L4-B Pyro1_L4_02_Entrance=PYR1 L4-B Entrance Pyro1_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. Pyro1_L4_02_entrance_desc=A well travelled entrance into the PYR1 L4-B gas pocket. Pyro1_L4_03=PYR1 L4-C Pyro1_L4_03_Entrance=PYR1 L4-C Entrance Pyro1_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. Pyro1_L4_03_entrance_desc=A well travelled entrance into the PYR1 L4-C gas pocket. Pyro1_L4_04=PYR1 L4-D Pyro1_L4_04_Entrance=PYR1 L4-D Entrance Pyro1_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. Pyro1_L4_04_entrance_desc=A well travelled entrance into the PYR1 L4-D gas pocket. Pyro1_L4_desc=A Lagrangian gravity well located in the orbit of Pyro I. Pyro1_L5=PYR1 L5 Pyro1_L5_01=PYR1 L5-A Pyro1_L5_01_Entrance=PYR1 L5-A Entrance Pyro1_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. Pyro1_L5_01_entrance_desc=A well travelled entrance into the PYR1 L5-A gas pocket. Pyro1_L5_02=PYR1 L5-B Pyro1_L5_02_Entrance=PYR1 L5-B Entrance Pyro1_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. Pyro1_L5_02_entrance_desc=A well travelled entrance into the PYR1 L5-B gas pocket. Pyro1_L5_03=PYR1 L5-C Pyro1_L5_03_Entrance=PYR1 L5-C Entrance Pyro1_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. Pyro1_L5_03_entrance_desc=A well travelled entrance into the PYR1 L5-C gas pocket. Pyro1_L5_04=PYR1 L5-D Pyro1_L5_04_Entrance=PYR1 L5-D Entrance Pyro1_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. Pyro1_L5_04_entrance_desc=A well travelled entrance into the PYR1 L5-D gas pocket. Pyro1_L5_desc=A Lagrangian gravity well located in the orbit of Pyro I. Pyro1_desc=A dwarf planet charred black from the constant, violent solar flares of the system's star. Pyro2=Pyro II Pyro2_L1=PYR2 L1 Pyro2_L1_01=PYR2 L1-A Pyro2_L1_01_Entrance=PYR2 L1-A Entrance Pyro2_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. Pyro2_L1_01_entrance_desc=A well travelled entrance into the PYR2 L1-A gas pocket. Pyro2_L1_02=PYR2 L1-B Pyro2_L1_02_Entrance=PYR2 L1-B Entrance Pyro2_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. Pyro2_L1_02_entrance_desc=A well travelled entrance into the PYR2 L1-B gas pocket. Pyro2_L1_03=PYR2 L1-C Pyro2_L1_03_Entrance=PYR2 L1-C Entrance Pyro2_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. Pyro2_L1_03_entrance_desc=A well travelled entrance into the PYR2 L1-C gas pocket. Pyro2_L1_04=PYR2 L1-D Pyro2_L1_04_Entrance=PYR2 L1-D Entrance Pyro2_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. Pyro2_L1_04_entrance_desc=A well travelled entrance into the PYR2 L1-D gas pocket. Pyro2_L1_desc=A Lagrangian gravity well located in the orbit of Pyro II. Pyro2_L2=PYR2 L2 Pyro2_L2_01=PYR2 L2-A Pyro2_L2_01_Entrance=PYR2 L2-A Entrance Pyro2_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. Pyro2_L2_01_entrance_desc=A well travelled entrance into the PYR2 L2-A gas pocket. Pyro2_L2_02=PYR2 L2-B Pyro2_L2_02_Entrance=PYR2 L2-B Entrance Pyro2_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. Pyro2_L2_02_entrance_desc=A well travelled entrance into the PYR2 L2-B gas pocket. Pyro2_L2_03=PYR2 L2-C Pyro2_L2_03_Entrance=PYR2 L2-C Entrance Pyro2_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. Pyro2_L2_03_entrance_desc=A well travelled entrance into the PYR2 L2-C gas pocket. Pyro2_L2_04=PYR2 L2-D Pyro2_L2_04_Entrance=PYR2 L2-D Entrance Pyro2_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. Pyro2_L2_04_entrance_desc=A well travelled entrance into the PYR2 L2-D gas pocket. Pyro2_L2_desc=A Lagrangian gravity well located in the orbit of Pyro II. Pyro2_L3=PYR2 L3 Pyro2_L3_01=PYR2 L3-A Pyro2_L3_01_Entrance=PYR2 L3-A Entrance Pyro2_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. Pyro2_L3_01_entrance_desc=A well travelled entrance into the PYR2 L3-A gas pocket. Pyro2_L3_02=PYR2 L3-B Pyro2_L3_02_Entrance=PYR2 L3-B Entrance Pyro2_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. Pyro2_L3_02_entrance_desc=A well travelled entrance into the PYR2 L3-B gas pocket. Pyro2_L3_03=PYR2 L3-C Pyro2_L3_03_Entrance=PYR2 L3-C Entrance Pyro2_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. Pyro2_L3_03_entrance_desc=A well travelled entrance into the PYR2 L3-C gas pocket. Pyro2_L3_04=PYR2 L3-D Pyro2_L3_04_Entrance=PYR2 L3-D Entrance Pyro2_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. Pyro2_L3_04_entrance_desc=A well travelled entrance into the PYR2 L3-D gas pocket. Pyro2_L3_desc=A Lagrangian gravity well located in the orbit of Pyro II. Pyro2_L4=PYR2 L4 Pyro2_L4_01=PYR2 L4-A Pyro2_L4_01_Entrance=PYR2 L4-A Entrance Pyro2_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. Pyro2_L4_01_entrance_desc=A well travelled entrance into the PYR2 L4-A gas pocket. Pyro2_L4_02=PYR2 L4-B Pyro2_L4_02_Entrance=PYR2 L4-B Entrance Pyro2_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. Pyro2_L4_02_entrance_desc=A well travelled entrance into the PYR2 L4-B gas pocket. Pyro2_L4_03=PYR2 L4-C Pyro2_L4_03_Entrance=PYR2 L4-C Entrance Pyro2_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. Pyro2_L4_03_entrance_desc=A well travelled entrance into the PYR2 L4-C gas pocket. Pyro2_L4_04=PYR2 L4-D Pyro2_L4_04_Entrance=PYR2 L4-D Entrance Pyro2_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. Pyro2_L4_04_entrance_desc=A well travelled entrance into the PYR2 L4-D gas pocket. Pyro2_L4_desc=A Lagrangian gravity well located in the orbit of Pyro II. Pyro2_L5=PYR2 L5 Pyro2_L5_01=PYR2 L5-A Pyro2_L5_01_Entrance=PYR2 L5-A Entrance Pyro2_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. Pyro2_L5_01_entrance_desc=A well travelled entrance into the PYR2 L5-A gas pocket. Pyro2_L5_02=PYR2 L5-B Pyro2_L5_02_Entrance=PYR2 L5-B Entrance Pyro2_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. Pyro2_L5_02_entrance_desc=A well travelled entrance into the PYR2 L5-B gas pocket. Pyro2_L5_03=PYR2 L5-C Pyro2_L5_03_Entrance=PYR2 L5-C Entrance Pyro2_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. Pyro2_L5_03_entrance_desc=A well travelled entrance into the PYR2 L5-C gas pocket. Pyro2_L5_04=PYR2 L5-D Pyro2_L5_04_Entrance=PYR2 L5-D Entrance Pyro2_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. Pyro2_L5_04_entrance_desc=A well travelled entrance into the PYR2 L5-D gas pocket. Pyro2_L5_desc=A Lagrangian gravity well located in the orbit of Pyro II. Pyro2_desc=A coreless planet that once held significant mineral deposits, a “metal rush” quickly picked the planet clean and left it an empty husk. Pyro3=Pyro III Pyro3_L1=PYR3 L1 Pyro3_L1_01=PYR3 L1-A Pyro3_L1_01_Entrance=PYR3 L1-A Entrance Pyro3_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. Pyro3_L1_01_entrance_desc=A well travelled entrance into the PYR3 L1-A gas pocket. Pyro3_L1_02=PYR3 L1-B Pyro3_L1_02_Entrance=PYR3 L1-B Entrance Pyro3_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. Pyro3_L1_02_entrance_desc=A well travelled entrance into the PYR3 L1-B gas pocket. Pyro3_L1_03=PYR3 L1-C Pyro3_L1_03_Entrance=PYR3 L1-C Entrance Pyro3_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. Pyro3_L1_03_entrance_desc=A well travelled entrance into the PYR3 L1-C gas pocket. Pyro3_L1_04=PYR3 L1-D Pyro3_L1_04_Entrance=PYR3 L1-D Entrance Pyro3_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. Pyro3_L1_04_entrance_desc=A well travelled entrance into the PYR3 L1-D gas pocket. Pyro3_L1_desc=A Lagrangian gravity well located in the orbit of Pyro III. Pyro3_L2=PYR3 L2 Pyro3_L2_01=PYR3 L2-A Pyro3_L2_01_Entrance=PYR3 L2-A Entrance Pyro3_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. Pyro3_L2_01_entrance_desc=A well travelled entrance into the PYR3 L2-A gas pocket. Pyro3_L2_02=PYR3 L2-B Pyro3_L2_02_Entrance=PYR3 L2-B Entrance Pyro3_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. Pyro3_L2_02_entrance_desc=A well travelled entrance into the PYR3 L2-B gas pocket. Pyro3_L2_03=PYR3 L2-C Pyro3_L2_03_Entrance=PYR3 L2-C Entrance Pyro3_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. Pyro3_L2_03_entrance_desc=A well travelled entrance into the PYR3 L2-C gas pocket. Pyro3_L2_04=PYR3 L2-D Pyro3_L2_04_Entrance=PYR3 L2-D Entrance Pyro3_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. Pyro3_L2_04_entrance_desc=A well travelled entrance into the PYR3 L2-D gas pocket. Pyro3_L2_desc=A Lagrangian gravity well located in the orbit of Pyro III. Pyro3_L3=PYR3 L3 Pyro3_L3_01=PYR3 L3-A Pyro3_L3_01_Entrance=PYR3 L3-A Entrance Pyro3_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. Pyro3_L3_01_entrance_desc=A well travelled entrance into the PYR3 L3-A gas pocket. Pyro3_L3_02=PYR3 L3-B Pyro3_L3_02_Entrance=PYR3 L3-B Entrance Pyro3_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. Pyro3_L3_02_entrance_desc=A well travelled entrance into the PYR3 L3-B gas pocket. Pyro3_L3_03=PYR3 L3-C Pyro3_L3_03_Entrance=PYR3 L3-C Entrance Pyro3_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. Pyro3_L3_03_entrance_desc=A well travelled entrance into the PYR3 L3-C gas pocket. Pyro3_L3_04=PYR3 L3-D Pyro3_L3_04_Entrance=PYR3 L3-D Entrance Pyro3_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. Pyro3_L3_04_entrance_desc=A well travelled entrance into the PYR3 L3-D gas pocket. Pyro3_L3_desc=A Lagrangian gravity well located in the orbit of Pyro III. Pyro3_L4=PYR3 L4 Pyro3_L4_01=PYR3 L4-A Pyro3_L4_01_Entrance=PYR3 L4-A Entrance Pyro3_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. Pyro3_L4_01_entrance_desc=A well travelled entrance into the PYR3 L4-A gas pocket. Pyro3_L4_02=PYR3 L4-B Pyro3_L4_02_Entrance=PYR3 L4-B Entrance Pyro3_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. Pyro3_L4_02_entrance_desc=A well travelled entrance into the PYR3 L4-B gas pocket. Pyro3_L4_03=PYR3 L4-C Pyro3_L4_03_Entrance=PYR3 L4-C Entrance Pyro3_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. Pyro3_L4_03_entrance_desc=A well travelled entrance into the PYR3 L4-C gas pocket. Pyro3_L4_04=PYR3 L4-D Pyro3_L4_04_Entrance=PYR3 L4-D Entrance Pyro3_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. Pyro3_L4_04_entrance_desc=A well travelled entrance into the PYR3 L4-D gas pocket. Pyro3_L4_desc=A Lagrangian gravity well located in the orbit of Pyro III. Pyro3_L5=PYR3 L5 Pyro3_L5_01=PYR3 L5-A Pyro3_L5_01_Entrance=PYR3 L5-A Entrance Pyro3_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. Pyro3_L5_01_entrance_desc=A well travelled entrance into the PYR3 L5-A gas pocket. Pyro3_L5_02=PYR3 L5-B Pyro3_L5_02_Entrance=PYR3 L5-B Entrance Pyro3_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. Pyro3_L5_02_entrance_desc=A well travelled entrance into the PYR3 L5-B gas pocket. Pyro3_L5_03=PYR3 L5-C Pyro3_L5_03_Entrance=PYR3 L5-C Entrance Pyro3_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. Pyro3_L5_03_entrance_desc=A well travelled entrance into the PYR3 L5-C gas pocket. Pyro3_L5_04=PYR3 L5-D Pyro3_L5_04_Entrance=PYR3 L5-D Entrance Pyro3_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. Pyro3_L5_04_entrance_desc=A well travelled entrance into the PYR3 L5-D gas pocket. Pyro3_L5_desc=A Lagrangian gravity well located in the orbit of Pyro III. Pyro3_desc=Scientists speculate that this terrestrial planet survived a collision with pieces of the planet-sized body that knocked Pyro IV out of its orbit. Pyro4=Pyro IV Pyro4_desc=A rocky protoplanet that has been mined clean. Knocked out of orbit by a celestial body of equal mass, it is slowly being pulled into Pyro V. Pyro5=Pyro V Pyro5_L1=PYR5 L1 Pyro5_L1_01=PYR5 L1-A Pyro5_L1_01_Entrance=PYR5 L1-A Entrance Pyro5_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. Pyro5_L1_01_entrance_desc=A well travelled entrance into the PYR5 L1-A gas pocket. Pyro5_L1_02=PYR5 L1-B Pyro5_L1_02_Entrance=PYR5 L1-B Entrance Pyro5_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. Pyro5_L1_02_entrance_desc=A well travelled entrance into the PYR5 L1-B gas pocket. Pyro5_L1_03=PYR5 L1-C Pyro5_L1_03_Entrance=PYR5 L1-C Entrance Pyro5_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. Pyro5_L1_03_entrance_desc=A well travelled entrance into the PYR5 L1-C gas pocket. Pyro5_L1_04=PYR5 L1-D Pyro5_L1_04_Entrance=PYR5 L1-D Entrance Pyro5_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. Pyro5_L1_04_entrance_desc=A well travelled entrance into the PYR5 L1-D gas pocket. Pyro5_L1_desc=A Lagrangian gravity well located in the orbit of Pyro V. Pyro5_L2=PYR5 L2 Pyro5_L2_01=PYR5 L2-A Pyro5_L2_01_Entrance=PYR5 L2-A Entrance Pyro5_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. Pyro5_L2_01_entrance_desc=A well travelled entrance into the PYR5 L2-A gas pocket. Pyro5_L2_02=PYR5 L2-B Pyro5_L2_02_Entrance=PYR5 L2-B Entrance Pyro5_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. Pyro5_L2_02_entrance_desc=A well travelled entrance into the PYR5 L2-B gas pocket. Pyro5_L2_03=PYR5 L2-C Pyro5_L2_03_Entrance=PYR5 L2-C Entrance Pyro5_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. Pyro5_L2_03_entrance_desc=A well travelled entrance into the PYR5 L2-C gas pocket. Pyro5_L2_04=PYR5 L2-D Pyro5_L2_04_Entrance=PYR5 L2-D Entrance Pyro5_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. Pyro5_L2_04_entrance_desc=A well travelled entrance into the PYR5 L2-D gas pocket. Pyro5_L2_desc=A Lagrangian gravity well located in the orbit of Pyro V. Pyro5_L3=PYR5 L3 Pyro5_L3_01=PYR5 L3-A Pyro5_L3_01_Entrance=PYR5 L3-A Entrance Pyro5_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. Pyro5_L3_01_entrance_desc=A well travelled entrance into the PYR5 L3-A gas pocket. Pyro5_L3_02=PYR5 L3-B Pyro5_L3_02_Entrance=PYR5 L3-B Entrance Pyro5_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. Pyro5_L3_02_entrance_desc=A well travelled entrance into the PYR5 L3-B gas pocket. Pyro5_L3_03=PYR5 L3-C Pyro5_L3_03_Entrance=PYR5 L3-C Entrance Pyro5_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. Pyro5_L3_03_entrance_desc=A well travelled entrance into the PYR5 L3-C gas pocket. Pyro5_L3_04=PYR5 L3-D Pyro5_L3_04_Entrance=PYR5 L3-D Entrance Pyro5_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. Pyro5_L3_04_entrance_desc=A well travelled entrance into the PYR5 L3-D gas pocket. Pyro5_L3_desc=A Lagrangian gravity well located in the orbit of Pyro V. Pyro5_L4=PYR5 L4 Pyro5_L4_01=PYR5 L4-A Pyro5_L4_01_Entrance=PYR5 L4-A Entrance Pyro5_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. Pyro5_L4_01_entrance_desc=A well travelled entrance into the PYR5 L4-A gas pocket. Pyro5_L4_02=PYR5 L4-B Pyro5_L4_02_Entrance=PYR5 L4-B Entrance Pyro5_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. Pyro5_L4_02_entrance_desc=A well travelled entrance into the PYR5 L4-B gas pocket. Pyro5_L4_03=PYR5 L4-C Pyro5_L4_03_Entrance=PYR5 L4-C Entrance Pyro5_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. Pyro5_L4_03_entrance_desc=A well travelled entrance into the PYR5 L4-C gas pocket. Pyro5_L4_04=PYR5 L4-D Pyro5_L4_04_Entrance=PYR5 L4-D Entrance Pyro5_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. Pyro5_L4_04_entrance_desc=A well travelled entrance into the PYR5 L4-D gas pocket. Pyro5_L4_desc=A Lagrangian gravity well located in the orbit of Pyro V. Pyro5_L5=PYR5 L5 Pyro5_L5_01=PYR5 L5-A Pyro5_L5_01_Entrance=PYR5 L5-A Entrance Pyro5_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. Pyro5_L5_01_entrance_desc=A well travelled entrance into the PYR5 L5-A gas pocket. Pyro5_L5_02=PYR5 L5-B Pyro5_L5_02_Entrance=PYR5 L5-B Entrance Pyro5_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. Pyro5_L5_02_entrance_desc=A well travelled entrance into the PYR5 L5-B gas pocket. Pyro5_L5_03=PYR5 L5-C Pyro5_L5_03_Entrance=PYR5 L5-C Entrance Pyro5_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. Pyro5_L5_03_entrance_desc=A well travelled entrance into the PYR5 L5-C gas pocket. Pyro5_L5_04=PYR5 L5-D Pyro5_L5_04_Entrance=PYR5 L5-D Entrance Pyro5_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. Pyro5_L5_04_entrance_desc=A well travelled entrance into the PYR5 L5-D gas pocket. Pyro5_L5_desc=A Lagrangian gravity well located in the orbit of Pyro V. Pyro5_desc=Pyro V is a massive yellow and green gas giant that’s slowly pulling Pyro IV into its orbit. Pyro5a_Ignis=Ignis Pyro5a_Ignis_desc=This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface. Pyro5b_Vatra=Vatra Pyro5b_Vatra_desc=The thick, high-pressure nitrogen-methane atmosphere of this moon hides lakes of hydrocarbons. Pyro5c_Adir=Adir Pyro5c_Adir_desc=The crater-ridden surface of Adir is broken only by a 700 km long streak of slick, shiny obsidian in its southern hemisphere. Pyro5d_Fairo=Fairo Pyro5d_Fairo_desc=Frequent earthquakes rock Fairo, causing spectacular waves in its lava oceans. Pyro5e_Fuego=Fuego Pyro5e_Fuego_desc=High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black. Pyro5f_Vuur=Vuur Pyro5f_Vuur_desc=Vuur is rich in carbon and little else. Pyro6=Pyro VI Pyro6_L1=PYR6 L1 Pyro6_L1_01=PYR6 L1-A Pyro6_L1_01_Entrance=PYR6 L1-A Entrance Pyro6_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. Pyro6_L1_01_entrance_desc=A well travelled entrance into the PYR6 L1-A gas pocket. Pyro6_L1_02=PYR6 L1-B Pyro6_L1_02_Entrance=PYR6 L1-B Entrance Pyro6_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. Pyro6_L1_02_entrance_desc=A well travelled entrance into the PYR6 L1-B gas pocket. Pyro6_L1_03=PYR6 L1-C Pyro6_L1_03_Entrance=PYR6 L1-C Entrance Pyro6_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. Pyro6_L1_03_entrance_desc=A well travelled entrance into the PYR6 L1-C gas pocket. Pyro6_L1_04=PYR6 L1-D Pyro6_L1_04_Entrance=PYR6 L1-D Entrance Pyro6_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. Pyro6_L1_04_entrance_desc=A well travelled entrance into the PYR6 L1-D gas pocket. Pyro6_L1_Clinic,P=P6 L1_Clinic Pyro6_L1_Habs,P=P6 L1_Habs Pyro6_L1_desc=A Lagrangian gravity well located in the orbit of Pyro VI. Pyro6_L2=PYR6 L2 Pyro6_L2_01=PYR6 L2-A Pyro6_L2_01_Entrance=PYR6 L2-A Entrance Pyro6_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. Pyro6_L2_01_entrance_desc=A well travelled entrance into the PYR6 L2-A gas pocket. Pyro6_L2_02=PYR6 L2-B Pyro6_L2_02_Entrance=PYR6 L2-B Entrance Pyro6_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. Pyro6_L2_02_entrance_desc=A well travelled entrance into the PYR6 L2-B gas pocket. Pyro6_L2_03=PYR6 L2-C Pyro6_L2_03_Entrance=PYR6 L2-C Entrance Pyro6_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. Pyro6_L2_03_entrance_desc=A well travelled entrance into the PYR6 L2-C gas pocket. Pyro6_L2_04=PYR6 L2-D Pyro6_L2_04_Entrance=PYR6 L2-D Entrance Pyro6_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. Pyro6_L2_04_entrance_desc=A well travelled entrance into the PYR6 L2-D gas pocket. Pyro6_L2_desc=A Lagrangian gravity well located in the orbit of Pyro VI. Pyro6_L3=PYR6 L3 Pyro6_L3_01=PYR6 L3-A Pyro6_L3_01_Entrance=PYR6 L3-A Entrance Pyro6_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. Pyro6_L3_01_entrance_desc=A well travelled entrance into the PYR6 L3-A gas pocket. Pyro6_L3_02=PYR6 L3-B Pyro6_L3_02_Entrance=PYR6 L3-B Entrance Pyro6_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. Pyro6_L3_02_entrance_desc=A well travelled entrance into the PYR6 L3-B gas pocket. Pyro6_L3_03=PYR6 L3-C Pyro6_L3_03_Entrance=PYR6 L3-C Entrance Pyro6_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. Pyro6_L3_03_entrance_desc=A well travelled entrance into the PYR6 L3-C gas pocket. Pyro6_L3_04=PYR6 L3-D Pyro6_L3_04_Entrance=PYR6 L3-D Entrance Pyro6_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. Pyro6_L3_04_entrance_desc=A well travelled entrance into the PYR6 L3-D gas pocket. Pyro6_L3_desc=A Lagrangian gravity well located in the orbit of Pyro VI. Pyro6_L4=PYR6 L4 Pyro6_L4_01=PYR6 L4-A Pyro6_L4_01_Entrance=PYR6 L4-A Entrance Pyro6_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. Pyro6_L4_01_entrance_desc=A well travelled entrance into the PYR6 L4-A gas pocket. Pyro6_L4_02=PYR6 L4-B Pyro6_L4_02_Entrance=PYR6 L4-B Entrance Pyro6_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. Pyro6_L4_02_entrance_desc=A well travelled entrance into the PYR6 L4-B gas pocket. Pyro6_L4_03=PYR6 L4-C Pyro6_L4_03_Entrance=PYR6 L4-C Entrance Pyro6_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. Pyro6_L4_03_entrance_desc=A well travelled entrance into the PYR6 L4-C gas pocket. Pyro6_L4_04=PYR6 L4-D Pyro6_L4_04_Entrance=PYR6 L4-D Entrance Pyro6_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. Pyro6_L4_04_entrance_desc=A well travelled entrance into the PYR6 L4-D gas pocket. Pyro6_L4_desc=A Lagrangian gravity well located in the orbit of Pyro VI. Pyro6_L5=PYR6 L5 Pyro6_L5_01=PYR6 L5-A Pyro6_L5_01_Entrance=PYR6 L5-A Entrance Pyro6_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. Pyro6_L5_01_entrance_desc=A well travelled entrance into the PYR6 L5-A gas pocket. Pyro6_L5_02=PYR6 L5-B Pyro6_L5_02_Entrance=PYR6 L5-B Entrance Pyro6_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. Pyro6_L5_02_entrance_desc=A well travelled entrance into the PYR6 L5-B gas pocket. Pyro6_L5_03=PYR6 L5-C Pyro6_L5_03_Entrance=PYR6 L5-C Entrance Pyro6_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. Pyro6_L5_03_entrance_desc=A well travelled entrance into the PYR6 L5-C gas pocket. Pyro6_L5_04=PYR6 L5-D Pyro6_L5_04_Entrance=PYR6 L5-D Entrance Pyro6_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. Pyro6_L5_04_entrance_desc=A well travelled entrance into the PYR6 L5-D gas pocket. Pyro6_L5_desc=A Lagrangian gravity well located in the orbit of Pyro VI. Pyro6_desc=This protoplanet suffers little damage from Pyro's distant star. PyroStar=Pyro PyroStar_desc=A class-M main sequence flare star. Pyro_JumpPoint_Cano=Pyro - Cano Jump Point Pyro_JumpPoint_Cano_Desc=This jump point connects Pyro to the UEE controlled Cano system. Pyro_JumpPoint_Castra=Pyro - Castra Jump Point Pyro_JumpPoint_Castra_Desc=This jump point connects Pyro to the UEE controlled Castra system. Pyro_JumpPoint_Hadrian=Pyro - Hadrian Jump Point Pyro_JumpPoint_Hadrian_Desc=This jump point connects Pyro to the UEE controlled Hadrian system. Pyro_JumpPoint_Nyx=Pyro - Nyx Jump Point Pyro_JumpPoint_Nyx_Desc=This jump point connects Pyro to the Nyx system. Pyro_JumpPoint_Oso=Pyro - Oso Jump Point Pyro_JumpPoint_Oso_Desc=This jump point connects Pyro to the UEE controlled Oso system which is protected by the Fair Chance Act. Pyro_JumpPoint_Stanton=Pyro-Stanton Jump Point Pyro_JumpPoint_Stanton_desc=This jump point connects Pyro to the Stanton system. Pyro_JumpPoint_Terra=Pyro - Terra Jump Point Pyro_JumpPoint_Terra_Desc=This jump point connects Pyro to the UEE controlled Terra system. Pyro_MiningStation,P=MINING STATION Pyro_ServiceStation,P=SERVICE STATION Pyro_System,P=PYRO SYSTEM Pyro_asteroidbeltA=Akiro Cluster Pyro_asteroidbeltA_desc=A charred cluster of blackened asteroids. While mostly worthless, some rare materials can be found here. Pyro_ruinstation,P=Ruin Station Pyro_ruinstation_desc=A Gold Horizon platform orbiting Pyro VI. It was owned and operated by Pyrotechnic Amalgamated until it was abandoned and then overrun by outlaws. Feuds between factions have lead to frequent and deadly battles; making this location extremely dangerous for civilians and outlaws alike. QT_Beacon_Delamar_LZ_01=QT_Beacon_Levski QT_Beacon_Delamar_LZ_01_Approach_01=QT_Beacon_Levski_Approach_01 QT_Beacon_Gainey=Gainey QT_Beacon_RendezvousPoint=Rendezvous Point QT_Beacon_Zsigmund=Zsigmond Station RR_ARC_L1=ARC-L1 Wide Forest Station RR_ARC_L1_desc=Located at the L1 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Wide Forest Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. RR_ARC_L2=ARC-L2 Lively Pathway Station RR_ARC_L2_desc=Located at the L2 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Lively Pathway Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. RR_ARC_L3=ARC-L3 Modern Express Station RR_ARC_L3_desc=Located at the L3 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Modern Express Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. RR_ARC_L4=ARC-L4 Faint Glen Station RR_ARC_L4_desc=Located at the L4 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Faint Glen Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. RR_ARC_L5=ARC-L5 Yellow Core Station RR_ARC_L5_desc=Located at the L5 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Yellow Core Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. RR_CRU_L1=CRU-L1 Ambitious Dream Station RR_CRU_L1_desc=Located at the L1 Lagrange point of Crusader (Stanton II), Rest & Relax's Ambitious Dream Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Armor, Personal Weapons, Clothing, Food, a Clinic, and Habs. Also features a Refinery. RR_CRU_L4=CRU-L4 Shallow Fields Station RR_CRU_L4_desc=Located at the L4 Lagrange point of Crusader (Stanton II), Rest & Relax's Shallow Fields Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. RR_CRU_L5=CRU-L5 Beautiful Glen Station RR_CRU_L5_desc=Located at the L5 Lagrange point of Crusader (Stanton II), Rest & Relax's Beautiful Glen Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. RR_Clinic=Kel-To Rx Clinic RR_Clinic_Desc=Where fast and reliable medical treatment is always what the doctor ordered. RR_HUR_L1=HUR-L1 Green Glade Station RR_HUR_L1_desc=Located at the L1 Lagrange point of Hurston (Stanton I), Rest & Relax's Green Glade Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Armor, Personal Weapons, Clothing, Food, a Clinic, and Habs. Also features a Refinery. RR_HUR_L2=HUR-L2 Faithful Dream Station RR_HUR_L2_desc=Located at the L2 Lagrange point of Hurston (Stanton I), Rest & Relax's Faithful Dream Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. RR_HUR_L3=HUR-L3 Thundering Express Station RR_HUR_L3_desc=Located at the L3 Lagrange point of Hurston (Stanton I), Rest & Relax's Thundering Express Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Food, a Clinic, and Habs. RR_HUR_L4=HUR-L4 Melodic Fields Station RR_HUR_L4_desc=Located at the L4 Lagrange point of Hurston (Stanton I), Rest & Relax's Melodic Fields Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Weapons, Personal Weapons, Clothing, Food, a Clinic, and Habs. RR_HUR_L5=HUR-L5 High Course Station RR_HUR_L5_desc=Located at the L5 Lagrange point of Hurston (Stanton I), Rest & Relax's High Course Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. RR_MIC_L1=MIC-L1 Shallow Frontier Station RR_MIC_L1_desc=Located at the L1 Lagrange point of microTech (Stanton IV), Rest & Relax's Shallow Frontier Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, and Habs. Also features a Refinery. RR_MIC_L2=MIC-L2 Long Forest Station RR_MIC_L2_desc=Located at the L2 Lagrange point of microTech (Stanton IV), Rest & Relax's Long Forest Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. RR_MIC_L3=MIC-L3 Endless Odyssey Station RR_MIC_L3_desc=Located at the L3 Lagrange point of microTech (Stanton IV), Rest & Relax's Endless Odyssey Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. RR_MIC_L4=MIC-L4 Red Crossroads Station RR_MIC_L4_desc=Located at the L4 Lagrange point of microTech (Stanton IV), Rest & Relax's Red Crossroads Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. RR_MIC_L5=MIC-L5 Modern Icarus Station RR_MIC_L5_desc=Located at the L5 Lagrange point of microTech (Stanton IV), Rest & Relax's Modern Icarus Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. RR_P2_L4_desc=Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners. RacingRep_Guild_Area=UEE RacingRep_Guild_Description=Wildstar Racing started as a small Spectrum channel where racing enthusiasts would share vids of themselves racing on their favorite local tracks. Since then, they have grown into a sanctioned racing organization specializing in rally tracks and are widely recognized as an affordable proving ground for amateur racers to work towards competing in higher-profile leagues. RacingRep_Guild_DisplayName=Wildstar Racing RacingRep_Guild_Focus=Racing RacingRep_Guild_Founded=2811 RacingRep_Guild_HQ=Reisse, Rhetor System RacingRep_Guild_Leadership=Tosko Nunnar, President RacingRep_Ship_Rank0=Racing Enthusiast RacingRep_Ship_Rank1=Novice Racer RacingRep_Ship_Rank10=Ace Racer RacingRep_Ship_Rank2=Rookie Racer RacingRep_Ship_Rank3=Racer RacingRep_Ship_Rank4=Practiced Racer RacingRep_Ship_Rank5=Dedicated Racer RacingRep_Ship_Rank6=Experienced Racer RacingRep_Ship_Rank7=Skilled Racer RacingRep_Ship_Rank8=Veteran Racer RacingRep_Ship_Rank9=Elite Racer Racing_Ship_DisplayName=Spaceship ReccoBattaglia_RepUI_Association=Miners Amalgamated ReccoBattaglia_RepUI_Biography=Recco Battaglia, the latest in a long line of miners, had continued the family tradition until an accident at a dig sit left her unable to continue the work. Frustrated with her post-accident treatment under the bureaucracy of the UEE and United Resource Workers, Recco moved out to Nyx where she now coordinates logistics for the local branch of Miners Amalgamated, an alternate union that focuses on helping independent miners. ReccoBattaglia_RepUI_Location=Levski, Delamar, Nyx ReccoBattaglia_RepUI_Occupation=Snr. Logistics Rep. RedWind_Allies=N/A RedWind_Delivery_Illegal_Desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I could use you on. Should be a quick run.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nAnd please remember not to bother the clients or any of their guests. Professionalism is the key here. \n RedWind_Delivery_Illegal_Desc_02=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I need a pilot I can trust to handle.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nThis is a very important client for us so please treat them and their packages with extra respect.\n RedWind_Delivery_Illegal_Desc_03=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHad another special job come in from one of our more private clients.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nRemember to try and keep a low profile. The last thing this client wants is to draw attention to their business, and the last thing I want is an unhappy client. Especially in this case.\n RedWind_Delivery_Illegal_Desc_04=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special run. Figured you'd be the right pilot to handle it for me.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nOnce again, be smart and keep quiet about anything you might see or hear while you're out there. Remember, you're just there for the packages.\n RedWind_Delivery_Illegal_Desc_05=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I could use you on. This one's a bit more complicated since there's a few more packages to keep track of. Here's the list:\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nMake sure the right packages get to where they're going. You really don't want to have to explain a mix up to these particular clients.\n RedWind_Delivery_Illegal_Desc_Intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nI know you've done some solid work for us in the past, so I figured I'd see if you were interested in handling a bit of a special run for us that's a bit farther out in the system than what you've been doing so far.\n\nIn a nutshell, we need a pilot who's willing to keep their head down, focus on getting the packages delivered, and most importantly, not ask a lot of questions.\n\nSee, for a smaller company like us, staying ahead of competition means that we need to offer our clients something they can't get elsewhere - discretion. At Red Wind, as long as you got the credits we'll take whatever to wherever. Understand?\n\nIf that sounds good to you, let's see how you do on this run -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nOne last bit of advice, it would probably be good to avoid any unnecessary delays once you got the packages onboard, for example being searched by local law enforcement. \n RedWind_Delivery_Illegal_Title_01=Red Wind Discreet Courier Run RedWind_Delivery_Illegal_Title_Intro=Red Wind In Need of Discreet Couriers RedWind_LocalDelivery_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed an available independent pilot for a quick local delivery.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nTry to keep your nose clean when you're out there. If you got Red Wind packages onboard, a certain level of professionalism is appreciated.\n\n~mission(Contractor|SignOff) RedWind_LocalDelivery_desc_02=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a couple packages -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nNeed it done quick and without screwups.\n\n~mission(Contractor|SignOff) RedWind_LocalDelivery_desc_03=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, got a contract up for grabs for any pilots with a ship at the ready -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\n~mission(Contractor|SignOff) RedWind_LocalDelivery_desc_04=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nA run came through that needs an available pilot.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nAnd just to be clear, you have to provide your own cargo ship. Make sure you got the space.\n\n~mission(Contractor|SignOff) RedWind_LocalDelivery_desc_05=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nPut together a multi-stop run that needs a pilot.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nMake sure your ship's got the space for all these pickups.\n\n~mission(Contractor|SignOff) RedWind_LocalDelivery_desc_intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nWe're looking to hire an independent pilot that's interested in running a local route for us.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf you pull this off, we can see about other contracts in the future.\n\n~mission(Contractor|SignOff) RedWind_LocalDelivery_desc_rehire=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nEven though we haven't hired you in a while, we could use the extra help right now.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nIf you pull this delivery off, we can see about making it a more regular thing again.\n\n~mission(Contractor|SignOff) RedWind_LocalDelivery_header_01=Red Wind Local Delivery Route RedWind_LocalDelivery_title_01=Red Wind Local Delivery Route RedWind_LocalDelivery_title_intro=Red Wind Seeking New Pilots RedWind_LocalDelivery_title_rehire=Another Attempt at Red Wind Delivery RedWind_RepUI_Area=Various RedWind_RepUI_Description=Red Wind Linehaul prides itself on its fleet of experienced pilots and contractors, many of who are Naval veterans, that is able to provide service to sectors other companies may shy away from. Because they don't restrict pick up and delivery locations, they have carved a unique niche for themselves in the competitive world of shipping as a company willing to deliver to locations that others won't. RedWind_RepUI_Focus=Delivery, Hauling, Courier Services RedWind_RepUI_Founded=2913 RedWind_RepUI_Headquarters=Area18, ArcCorp, Stanton System RedWind_RepUI_Leadership=Kay Farrah, Owner RedWind_RepUI_Name=Red Wind Linehaul RedWind_Rivals=N/A Redwind_Courier=[COURIER] Redwind Delivery Pilot Needed Redwind_Data=[DATA] Redwind Delivery Pilot Needed Redwind_Haulage=[HAULAGE] Redwind Delivery Pilot Needed Redwind_LightGoods=[LIGHT GOODS] Redwind Delivery Pilot Needed Refinery_0001=WIP Refinery_0001 Refinery_Description=WIP Refinery Description RentalTimeRemainingNotification=Your ~rentalNotification(RentedItemName) rental expires in ~rentalNotification(RentedItemDuration). RepScope_Assassination_Name=Assassination RepScope_Bounty_Name=Bounty Hunting RepScope_Courier_Name=Courier RepScope_Emergency_Name=Emergency Support RepScope_HiredMuscle_Name=Hired Muscle RepScope_HiredMuscle_Rank0=Under Review RepScope_HiredMuscle_Rank1=Foot Soldier RepScope_HiredMuscle_Rank2=Low Level Enforcer RepScope_HiredMuscle_Rank3=Enforcer RepScope_HiredMuscle_Rank4=Experienced Enforcer RepScope_HiredMuscle_Rank5=Trusted Enforcer RepScope_HiredMuscle_Rank6=Lethal Enforcer RepScope_InvestigationAndRetrieval_Name,P=Investigation And Retrieval RepScope_Livery_Name=Livery Services RepScope_Maintenance_Name=Maintenance RepScope_Maintenance_Rank0=Apprentice RepScope_Maintenance_Rank1=Mechanic-in-Training RepScope_Maintenance_Rank2=Jr. Mechanic RepScope_Maintenance_Rank3=Mechanic RepScope_Maintenance_Rank4=Sr. Mechanic RepScope_Maintenance_Rank5=Master Mechanic RepScope_MissionGiver_Default_Name=Affinity RepScope_Salvaging_Name=Salvaging RepScope_Scavenging_Name=Scavenging RepScope_Security_Name=Security RepScope_Technician_Name=Technician RepScope_Technician_Rank0=Applicant RepScope_Technician_Rank1=Technician-in-Training RepScope_Technician_Rank2=Jr. Technician RepScope_Technician_Rank3=Technician RepScope_Technician_Rank4=Sr. Technician RepScope_Technician_Rank5=Master Technician RepScope_Theft_Name=Theft RepStanding_Assassination_Rank0=Under Review RepStanding_Assassination_Rank1=Assassin In Training RepStanding_Assassination_Rank2=Low Level Assassin RepStanding_Assassination_Rank3=Assassin RepStanding_Assassination_Rank4=High Value Assassin RepStanding_Assassination_Rank5=Elite Assassin RepStanding_Assassination_Rank6=Master Assassin RepStanding_Bounty_Applicant_Name=Applicant RepStanding_Bounty_Applicant_Perks=No Additional Perks RepStanding_Bounty_Junior_Name=Junior Guild Member RepStanding_Bounty_Junior_Perks=Beginner's Permit (LRT) Available RepStanding_Bounty_LegendaryBountyHunter_Name=Guild Steward RepStanding_Bounty_LegendaryBountyHunter_Perks=No Additional Perks RepStanding_Bounty_MasterBountyHunter_Name=Veteran Guild Member RepStanding_Bounty_MasterBountyHunter_Perks=Master License (ERT) Available RepStanding_Bounty_MidLevel_Name=Guild Member RepStanding_Bounty_MidLevel_Perks=Journeyman License (HRT) Available RepStanding_Bounty_NotEligible_Name=Not Eligible RepStanding_Bounty_NotEligible_Perks= RepStanding_Bounty_Probation_Name=Probationary Guild Member RepStanding_Bounty_Probation_Perks=Training Permit (VLRT) Available\nSuspect Apprehension Available\nFugitive Recovery Available RepStanding_Bounty_Rank0=Applicant RepStanding_Bounty_Rank1=Tracker Trainee RepStanding_Bounty_Rank2=Associate Tracker RepStanding_Bounty_Rank3=Tracker RepStanding_Bounty_Rank4=Advanced Tracker RepStanding_Bounty_Rank5=Senior Tracker RepStanding_Bounty_Rank6=Master Tracker RepStanding_Bounty_Senior_Name=Senior Guild Member RepStanding_Bounty_Senior_Perks=Advanced License (VHRT) Available RepStanding_Courier_Rank0=Applicant RepStanding_Courier_Rank1=Jr. Runner RepStanding_Courier_Rank2=Runner RepStanding_Courier_Rank3=Sr. Runner RepStanding_Emergency_Junior_Name_CDF=First Responder Trainee RepStanding_Emergency_Junior_Name_CrusaderSecurity=Auxiliary Staff RepStanding_Emergency_Junior_Perks_CDF=CDF Helmet \n[Given Post-Emergency] RepStanding_Emergency_Junior_Perks_CrusaderSecurity=No Additional Perks RepStanding_Emergency_MidLevel_Name_CDF=First Responder RepStanding_Emergency_MidLevel_Name_CrusaderSecurity=Crusader Reservist RepStanding_Emergency_MidLevel_Perks_CDF=CDF Undersuit \n[Given Post-Emergency] RepStanding_Emergency_MidLevel_Perks_CrusaderSecurity=No Additional Perks RepStanding_Emergency_NotEligible_Name_CDF=Not Eligible RepStanding_Emergency_NotEligible_Name_CrusaderSecurity=Not Eligible RepStanding_Emergency_NotEligible_Perks_CDF= RepStanding_Emergency_NotEligible_Perks_CrusaderSecurity= RepStanding_Emergency_Probation_Name_CDF=Volunteer RepStanding_Emergency_Probation_Name_CrusaderSecurity=Temporary Contractor RepStanding_Emergency_Probation_Perks_CDF=No Additional Perks RepStanding_Emergency_Probation_Perks_CrusaderSecurity=No Additional Perks RepStanding_Emergency_Rank0=Applicant RepStanding_Emergency_Rank1=First Responder Trainee RepStanding_Emergency_Rank2=First Responder RepStanding_Emergency_Rank3=Veteran First Responder RepStanding_Emergency_Senior_Name_CDF=Veteran First Responder RepStanding_Emergency_Senior_Name_CrusaderSecurity=Sr. Crusader Reservist RepStanding_Emergency_Senior_Perks_CDF=CDF Torso Armor \n[Given Post-Emergency] RepStanding_Emergency_Senior_Perks_CrusaderSecurity=No Additional Perks RepStanding_Livery_Rank0=Probationary Livery Pilot RepStanding_Livery_Rank1=Jr. Livery Pilot RepStanding_Livery_Rank2=Livery Pilot RepStanding_Livery_Rank3=Sr. Livery Pilot RepStanding_MissionGiver_Default_Disliked_Desc,P=They don't like you RepStanding_MissionGiver_Default_Disliked_Name,P=Disliked RepStanding_MissionGiver_Default_Exalted_Desc,P=They really like you RepStanding_MissionGiver_Default_Exalted_Name,P=Exalted RepStanding_MissionGiver_Default_Hated_Desc,P=They are really don't like you RepStanding_MissionGiver_Default_Hated_Name,P=Hated RepStanding_MissionGiver_Default_Liked_Desc,P=They like you RepStanding_MissionGiver_Default_Liked_Name,P=Liked RepStanding_MissionGiver_Default_Neutral_Desc,P=They are ambivalent about you RepStanding_MissionGiver_Default_Neutral_Name,P=Neutral RepStanding_NotEligible=Not Eligible RepStanding_Perk_Blank= RepStanding_Perk_Bonus_05=+5% Payment Bonus RepStanding_Perk_Bonus_10=+10% Payment Bonus RepStanding_Perk_Bonus_15=+15% Payment Bonus RepStanding_Perk_Bonus_20=+20% Payment Bonus RepStanding_Perk_NewMission=Additional Contracts RepStanding_Perk_NewTracks=New Tracks Unlocked RepStanding_Perk_None=No Additional Perks RepStanding_Rank0=Applicant RepStanding_Rank1=Rank I RepStanding_Rank10=Rank X RepStanding_Rank2=Rank II RepStanding_Rank3=Rank III RepStanding_Rank4=Rank IV RepStanding_Rank5=Rank V RepStanding_Rank6=Rank VI RepStanding_Rank7=Rank VII RepStanding_Rank8=Rank VIII RepStanding_Rank9=Rank IX RepStanding_Salvaging_Rank0=Applicant RepStanding_Salvaging_Rank1=Apprentice Salvager RepStanding_Salvaging_Rank2=Associate Salvager RepStanding_Salvaging_Rank3=Salvager RepStanding_Salvaging_Rank4=Senior Salvager RepStanding_Salvaging_Rank5=Master Salvager RepStanding_Scavenging_Rank0=Prospective Scavenger RepStanding_Scavenging_Rank1=Rust Collector RepStanding_Scavenging_Rank2=Scavenger RepStanding_Scavenging_Rank3=Enterprising Scavenger RepStanding_Scavenging_Rank4=Trusted Scavenger RepStanding_Scavenging_Rank5=Expert Scavenger RepStanding_Security_Rank0=Applicant RepStanding_Security_Rank1=Security Contractor Trainee RepStanding_Security_Rank2=Jr. Security Contractor RepStanding_Security_Rank3=Security Contractor RepStanding_Security_Rank4=Sr. Security Contractor RepStanding_Security_Rank5=Lead Security Contractor RepStanding_Security_Rank6=Elite Security Contractor RepairOxygenKiosk_Depth1=Depth 1 RepairOxygenKiosk_Depth10=Depth 10 RepairOxygenKiosk_Depth11=Depth 11 RepairOxygenKiosk_Depth12=Depth 12 RepairOxygenKiosk_Depth13=Depth 13 RepairOxygenKiosk_Depth14=Depth 14 RepairOxygenKiosk_Depth15=Depth 15 RepairOxygenKiosk_Depth2=Depth 2 RepairOxygenKiosk_Depth3=Depth 3 RepairOxygenKiosk_Depth4=Depth 4 RepairOxygenKiosk_Depth5=Depth 5 RepairOxygenKiosk_Depth6=Depth 6 RepairOxygenKiosk_Depth7=Depth 7 RepairOxygenKiosk_Depth8=Depth 8 RepairOxygenKiosk_Depth9=Depth 9 RepairOxygenKiosk_DescriptionLong=Hello Guests,\n\nWe have recently been alerted that one of our Oxygen Dispensers has suffered a technical error. As you know these kiosks are vital to ensure that you have plenty of oxygen handy while participating in our Work Release Program.\n\nWe are looking for any available guest to reset the kiosk. That should reconnect the kiosk to the network and resolve the issue. The first guest who's able to complete this task will not only be compensated with merits, but also with the satisfaction that they're making the workplace safer for other guests.\n\nThank you. RepairOxygenKiosk_DescriptionLong_Location=Hello Guests,\n\nWe have recently been alerted that one of our Oxygen Dispensers has suffered a technical error. As you know these kiosks are vital to ensure that you have plenty of oxygen handy while participating in our Work Release Program.\n\nWe are looking for any available guest to get to ~mission(Route), ~mission(Depth) and reset the kiosk. That should reconnect the kiosk to the network and resolve the issue. The first guest who's able to complete this task will not only be compensated with merits, but also with the satisfaction that they're making the workplace safer for other guests.\n\nThank you. RepairOxygenKiosk_DescriptionShort=Reset Oxygen Kiosk RepairOxygenKiosk_DescriptionShort_Location=Repair O2 Kiosk in ~mission(Route), ~mission(Depth) \n RepairOxygenKiosk_Marker=Inmate Maintenance Opportunity RepairOxygenKiosk_Objective=Repair O2 Kiosk in ~mission(Route), ~mission(Depth) RepairOxygenKiosk_Route1=Route 1 RepairOxygenKiosk_Route2=Route 2 RepairOxygenKiosk_Route3=Route 3 RepairOxygenKiosk_Title=Inmate Maintenance Opportunity Reststop_RR_desc_large=This sprawling rest stop, operated by R&R, is larger than average and features a multitude of services for travelers beyond the normal refueling and restocking. A food court, bars, stores, entertainment, habs, and more are available. Reststop_RR_desc_medium=Owned and operated by Rest & Relax, this station offers plenty of amenities for space-weary travelers. Besides being able to restock and refuel their ships, visitors can rest up and find several shops to peruse for provisions and refreshments. Reststop_Small_desc_small=Featuring a wide selection of amenities, you can refuel and restock both yourself and your ship all in one convenient location. The perfect place to take a break from traveling. RetakeLocation_MissionDescription=~mission(Contractor|RetakeLocationDescription) RetakeLocation_MissionFrom=~mission(Contractor|RetakeLocationFrom) RetakeLocation_MissionTitle=~mission(Contractor|RetakeLocationTitle) RetakeLocation_Neutralize_obj_02_hud=Targets Remaining: %ls RetakeLocation_Neutralize_obj_02_long=Neutralize all targets. RetakeLocation_Neutralize_obj_02_short=Neutralize All Targets RetakeLocation_Neutralize_obj_03_hud=Targets Remaining Interior: %ls RetakeLocation_Neutralize_obj_04_hud=Targets Remaining Exterior: %ls RetakeLocation_ReachLocation_obj_01_long=Reach ~mission(location|address) before targets escape. RetakeLocation_ReachLocation_obj_01_marker=Reach ~mission(location) RetakeLocation_ReachLocation_obj_01_short=Reach ~mission(location) RetrieveConsignment_Datapad_01_AccessCode=Access Code: RetrieveConsignment_Datapad_01_ConsignmentNumber=Delivery Confirmation: Consignment # RetrieveConsignment_Datapad_01_Manifest=Items Remaining:\n RetrieveConsignment_Datapad_01_Message=This consignment contains confidential materials. Access is restricted to authorized individuals only. RetrieveConsignment_Datapad_01_Warning=The information contained in the message is strictly confidential and reserved for authorized individuals only. Disclosing, copying, distributing or taking any action in reliance on the contents of this information is strictly prohibited. Any individual caught doing so will be dismissed and/or prosecuted to the fullest extent of the law. RetrieveConsignment_Journal_Body_01=Access Code:\n\nManifest: RetrieveConsignment_Journal_Title_01=Consignment Code and Contents RetrieveConsignment_Screen_ClaimNumber=Consignment # RetrieveConsignment_Terminal_CancelledGenerating=Consignment Retrieval Cancelled RetrieveConsignment_Terminal_FinishedGenerating=Consignment Retrieval Complete RetrieveConsignment_Terminal_GeneratingItems=Consignment Retrieval in Progress... RetrieveConsignment_Terminal_ItemLoading=Please Retrieve Consignment From the Dispenser RetrieveConsignment_Terminal_RetrieveItems=Retrieve Consignment RetrieveConsignment_Terminal_Title=Consignment Retrieval System RetrieveConsignment_obj_01_Long=Go to ~mission(location|address). RetrieveConsignment_obj_01_Marker=~mission(location) RetrieveConsignment_obj_01_Short=Go To ~mission(location) RetrieveConsignment_obj_02_Long=Retrieve the boxes of confidential material from the package conveyor. RetrieveConsignment_obj_02_Marker=Access Consignment Locker RetrieveConsignment_obj_02_Short=Retrieve Confidential Material %ls RetrieveConsignment_obj_03_Long=Deliver the confidential materials to ~mission(DropOff1|address). RetrieveConsignment_obj_03_Package_Marker=Deliver RetrieveConsignment_obj_03_Short=Deliver %ls Boxes of Confidential Material to ~mission(DropOff1) RetrieveConsignment_obj_04_Long=Locate facility employees carrying datapads that contain the consignment codes needed to retrieve the confidential materials. RetrieveConsignment_obj_04_Short=Locate Consignment Codes %ls RetrieveDatapad_Captain_Journal=Sorry about the last minute price hike, but that's just the cost of doing business these days isn’t it? \n\nI recommend that you try to focus on the fact that at the end of the day you're still getting what you want. What's the harm if I'm getting what I want too? That's called a win-win in my book.\n\nLooking forward to working with you again in the future,\nArliss\n\n//** ATTACHED: < *ENCRYPTED DATA* // *ACCESS DENIED* /> **//\n RetrieveDatapad_Captain_Journal_Sub=Personal Datapad - Cpt. A. Knox RetrieveDatapad_Captain_Journal_title=[DRAFT] The Data as Promised RetrieveDatapad_Civilian_Journal=To: Tim Oishi\nFrom: Barry Norris\nSubject: Bye\n\nHey Love,\n\nI know I said I'd be home next week, but it's looking like I'm gonna have to break another promise. \n\nWe got hit and I took some fire. Managed to get away and hide, but I'm bleeding bad and if the rest of the crew are down, it's not going to be good. Doc said I didn't have any more regens in me, so this might be it. At least I managed to leave a little surprise for the bastards if they come after me.\n\nI'm sorry for everything I put you through, and I'm sorry I never got the chance to make it right. You were the best thing that ever happened to me and I should have treated you like it.\n\nIf I don't come back, you don't have to worry about doing a ceremony or anything for me. Never been my style. I just hope the next person you love is better than I was.\n\nLove,\nB\n RetrieveDatapad_Civilian_Journal_Sub=Personal Datapad – B. Norris RetrieveDatapad_Civilian_Journal_Title=[SENT MESSAGE] Bye RetrieveDatapad_Crew_Journal_02=To: Tania Adlett\nFrom Marcel Brickley\nSubject: Chill Out\n\nTan,\n\nYou need to calm down. So, we screwed over the Nine Tails? Who cares? How are they going to find us? It's not like they can magically track their cargo. \n\nAnd anyway, when you think about it, it's really their own fault. People should learn to be more careful. Like this last job with the data, why would they tell us how valuable it was if they didn't want to get screwed over? Far as I'm concerned, we're schooling them on how to behave for their next crew.\n\nMy suggestion? Worry about how you're going to spend all these credits were going to make. \n\n-Marcel\n RetrieveDatapad_Crew_Journal_02_Sub=Personal Datapad – M. Brickley RetrieveDatapad_Crew_Journal_02_Title=[SENT MESSAGE] Chill Out RetrieveDatapad_Engineer_Journal=To: Captain Arliss Knox\nFrom: Judy Ramirez\nSubject: Grav Gen Issues\n\nHey Cap,\n\nBad news. That last little scuffle did more damage than I thought. The gravity generator's going to need a complete overhaul to get it working again, and that means we need to park up in a garage for a few days. \n\nSince I know we’re not going to do that until this job's done, and there’s a good chance the gravity's going to keep fritzing out on us which is less than ideal, so in the meanwhile, I went ahead and rigged the engineering console to allow anybody to do a hard reset of the system if they need to.\n\nFigure at least this way if I'm gunked up patching another part of the ship you all don't have to wait for me.\n\n-Judy\n RetrieveDatapad_Engineer_Journal_Sub=Personal Datapad - J. Ramirez RetrieveDatapad_Engineer_Journal_Title=[SENT MESSAGE] Grav Gen Issues RetrieveDatapad_GravityConsole=Deactivate Gravity RetrieveDatapad_ShipName=Pride of Arliss RetrieveDatapad_desc=Ran into a bit of crap luck that I'm hoping you can help me right.\n\nA few days ago, I hired the crew of the 'Pride of Arliss' to obtain some important data for me. They pulled off the job no problem, but the bastard of a captain comm'd me demanding more credits. Turns out it wasn't the first time he's tried to pull this trick either because in middle of "negotiating" with me, his ship was attacked by some very pissed off individuals looking to teach him a lesson.\n\nOur comm got cut off when the shooting started and that was the last I heard from him. I'm guessing he's as good as ghosted, but I want you to head to the Pride of Arliss and try to get my data off the captain's personal datapad.\n\nOnce you have it, I set up a secure transmission channel at the ARC-L1 rest stop. Travel there and when you're in range, submit the data to me through this contract to get paid.\n \nDon’t try to screw me over either. Karma can be a real asshole.\n RetrieveDatapad_obj_long_01=Board the Pride of Arliss. RetrieveDatapad_obj_long_02=Locate the ship's captain. RetrieveDatapad_obj_long_03=Gain access to the captain's body. RetrieveDatapad_obj_long_04=Search the captain's body for his datapad. RetrieveDatapad_obj_long_05=Submit the data through the contract manager. RetrieveDatapad_obj_long_06=Deactivate the ship's gravity using the engineering console. RetrieveDatapad_obj_long_07=Travel to ARC-L1 Wide Forest Station. RetrieveDatapad_obj_marker_01=Pride of Arliss RetrieveDatapad_obj_marker_02=Reclaimer RetrieveDatapad_obj_marker_03=Captain's Body RetrieveDatapad_obj_marker_04=Search RetrieveDatapad_obj_marker_06=Engineering Console RetrieveDatapad_obj_marker_07=ARC-L1 Wide Forest Station RetrieveDatapad_obj_short_01=Board the Pride of Arliss RetrieveDatapad_obj_short_02=Locate Ship's Captain RetrieveDatapad_obj_short_03=Gain Access To Captain's Body RetrieveDatapad_obj_short_04=Search Captain's Body For Datapad RetrieveDatapad_obj_short_05=Submit Data RetrieveDatapad_obj_short_06=Deactivate Ship's Gravity RetrieveDatapad_obj_short_07=Travel To ARC-L1 Wide Forest Station RetrieveDatapad_title=Failed Negotiations Retrievedatapad_Crew_Journal_01=To: Marcel Brickley\nFrom: Tania Adlett\nSubject: What Goes Around Comes Around\n\nLook, I love credits as much as the next person, but I got a feeling what the Captain's been doing isn't going to fly for very long. All this double-crossing and blackmailing is going to catch up to him, and we're gonna be left holding the bag. \n\nI think we should say something to him. I'd do it myself, but I know he listens to you. I'm not saying we need to go clean or anything, just be a little more careful with our dealings is all. I mean, you and I both know what the Nine Tails are capable of. Did we really need to get on their bad side?\n\nLet me know what you want to do,\nTania\n Retrievedatapad_Crew_Journal_01_Sub=Personal Datapad - T. Adlett Retrievedatapad_Crew_Journal_01_Title=[SENT MESSAGE] What Goes Around Comes Around Ruto_Allies=Nine Tails Ruto_Assassin_Sync_E_Desc=Here's the deal. ~mission(TargetName) and ~mission(TargetName2) need to die at the same time. Unfortunately, they aren't gonna be in the same place.\n\nA double hit can sound complicated, but if you hire some additional guns it shouldn't be all that hard to do two hits simultaneously.\n\nMake sure you find folks who have skills as I have it on good authority that each'll be flying with some escorts for "protection." Ruto_Assassin_Sync_E_Title=together forever Ruto_Assassin_Sync_H_Desc=Have another pair that needs simultaneous deathing. Seems to be getting more and more popular as a murder option. \n\nThis time it's ~mission(TargetName) and ~mission(TargetName2). Both are supposed to be pretty skilled operators and they won't be flying alone. \n\nI'd make sure whoever you get to help you on this one can handle a fight. Ruto_Assassin_Sync_H_Title=twice the headache Ruto_Assassin_Sync_Intro_Desc=Guess what ~mission(TargetName) and ~mission(TargetName2) have in common? \n\nYou're gonna kill 'em both!\n\nDifficult part is that I need you to kill them at the same time so that one doesn't have a chance to escape, or worse, kill the person trying to kill them. \n\nSo put together a team to track one target while you handle the other. Divide and conquer!\n\nAnd despite the fact they made a mess big enough to get themselves killed, my understanding is that they are relative lightweights. Don't expect you to meet too much resistance. Ruto_Assassin_Sync_Intro_Title=simultaneous release Ruto_Assassin_Sync_M_Desc=I really hope that you're not buddies with ~mission(TargetName) or ~mission(TargetName2) because I need you to ghost the pair of them... at the same time...\n\nOf course they wouldn't make this easy on us and travel in the same ship or something obvious like that. No. You're going to have to put together a crew so that you can down both targets simultaneously. \n\nAs soon as one of them is dead, be ready to drop the other one too. Can't risk either of them getting away.\n\nAnd I figure I should mention that not only are both pretty good pilots, but that they'll be traveling with backup too. Nothing you can't handle I'm sure. Ruto_Assassin_Sync_M_Title=friends to the end Ruto_Assassin_Sync_S_Desc=If you had asked me, I would've said ~mission(TargetName) and ~mission(TargetName2) would have wound up eventually killing each other. But instead you're going to get the honor of killing them both at the same time.\n\nYou're going to have to work for it, though.\n\nEach one is trouble. Serious records, highly trained, and too smart to fly without backup.\n\nGather the best crew you can on this one. You'll need it. And don't be stingy. You can't spend credits if you're dead. Ruto_Assassin_Sync_S_Title=double trouble Ruto_Assassin_Sync_VE_Desc=It's pretty touching when you run across a pair that's willing to die for one another. Stupid but touching.\n\n~mission(TargetName) and ~mission(TargetName2) chose to stand by each other and now its gone and got them dead.\n\nFind a friend of your own and hunt each of these two down. Make sure you kill them at the same time. Call it poetic justice.\n\nThey should die pretty easy. Maybe they'll have a ship or two with them but I don't think it'll be anything to worry about. Ruto_Assassin_Sync_VE_Title=death do us part Ruto_Assassin_Sync_VH_Desc=~mission(TargetName) and ~mission(TargetName2). I think they may be related? Or dating? Doesn't really matter, someone wants them killed. \n\nI've arranged it so that you can hit them when they're not flying together. Safer for you this way. They are both serious business and fly with equally serious backup.\n\nMake sure you and your crew time your attacks. I don't want one of them left alive or it's going to be a real headache. Ruto_Assassin_Sync_VH_Title=two for the price of two Ruto_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) Ruto_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) Ruto_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) Ruto_Assassination_description_S=~mission(Contractor|BountyDescriptionSuper) Ruto_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) Ruto_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) Ruto_Intro_Comm_Branch1a_ImNotACriminal=I'm not a criminal. Ruto_Intro_Comm_Branch1b_Right=Right. Ruto_Intro_Comm_Branch2a_WhatDoYouNeed=What do you need? Ruto_Intro_Comm_Branch2b_NotGonnaHappen=Not gonna happen. Ruto_Intro_Term_Branch1a_GoForIt=Go for it. Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=Are we not going to meet? Ruto_Intro_Term_Branch2a_NoWorkIsWork=No, work is work. Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=Then why have me come here? Ruto_RepUI_Association=N/A Ruto_RepUI_Biography=One of the best known info brokers in Stanton, the true identity of Ruto remains a complete mystery. Only appearing as a hologram of the former Imperator, Kelos Costigan, Ruto manages a vast network of criminal activity, connections, and knowledge for clients such as the Nine Tails. Ruto_RepUI_Location=Grim HEX, Stanton System Ruto_RepUI_Occupation=InfoAgent Ruto_Rivals=Advocacy, Vaughn SB_Refuel_Answer_Mission_Desc=~serviceBeacon(InitiatorName) is requesting refueling in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC per gallon of fuel delivered.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) SB_Refuel_Answer_Mission_Title=Refuel SB_Refuel_Detected_Notification=Refuel Request from: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). SB_Refuel_Detected_Title=Refuel Detected. SB_Refuel_Request_AlignmentBlocked_Obj_Desc=Refueling alignment is blocked. Please move to an open space. SB_Refuel_Request_AlignmentBlocked_Obj_Title=Move to an Open Space. SB_Refuel_Request_MaintainLocation_Obj_Desc=Refueler is en route. Please remain at current location. SB_Refuel_Request_MaintainLocation_Obj_Title=Stay at Current Location. SB_Refuel_Request_MaintainPosition_Obj_Desc=Refueler is aligning. Please maintain current position. SB_Refuel_Request_MaintainPosition_Obj_Title=Maintain Current Position. SB_Refuel_Request_Refuel25_Obj_Desc=Refueling is 25% complete. Please maintain current position. SB_Refuel_Request_Refuel50_Obj_Desc=Refueling is 50% complete. Please maintain current position. SB_Refuel_Request_Refuel75_Obj_Desc=Refueling is 75% complete. Please maintain current position. SB_Refuel_Request_RefuelComplete_Obj_Desc=Refueling is complete. Have a nice day. SB_Refuel_Request_RefuelProgress_Obj_Desc=Refueling is ~serviceBeacon(CompletionPercentage)% complete. Please maintain current position. SB_Refuel_Request_RefuelStart_Obj_Desc=Refueling has begun. Please maintain current position. SC_ac_bullseye_player_order_defend_my_target_1= SC_ac_bullseye_player_order_witch_to_formation_1,P= confirmed SC_ac_bullseye_player_order_witch_to_formation_2,P= confirmed SC_ac_bullseye_player_order_witch_to_formation_3,P= confirmed SC_ac_bullseye_player_order_witch_to_formation_4,P= confirmed SC_ac_deadeye_generic_response_yes_2,P=Yes....sir SC_ac_deadeye_player_order_escort_my_target_2,P=...copy that. SC_ac_deadeye_player_order_witch_to_formation_1,P= confirmed SC_ac_deadeye_player_order_witch_to_formation_2,P= confirmed SC_ac_deadeye_player_order_witch_to_formation_3,P= confirmed SC_ac_deadeye_player_order_witch_to_formation_4,P= confirmed SC_ac_dodger_player_order_witch_to_formation_1,P= confirmed SC_ac_dodger_player_order_witch_to_formation_2,P= confirmed SC_ac_dodger_player_order_witch_to_formation_3,P= confirmed SC_ac_dodger_player_order_witch_to_formation_4,P= confirmed SC_ac_grudge_player_order_witch_to_formation_1,P= confirmed SC_ac_grudge_player_order_witch_to_formation_2,P= confirmed SC_ac_grudge_player_order_witch_to_formation_3,P= confirmed SC_ac_grudge_player_order_witch_to_formation_4,P= confirmed SC_ac_hitman_player_order_witch_to_formation_1,P= confirmed SC_ac_hitman_player_order_witch_to_formation_2,P= confirmed SC_ac_hitman_player_order_witch_to_formation_3,P= confirmed SC_ac_hitman_player_order_witch_to_formation_4,P= confirmed SC_ac_outback_player_order_witch_to_formation_1,P= confirmed SC_ac_outback_player_order_witch_to_formation_2,P= confirmed SC_ac_outback_player_order_witch_to_formation_3,P= confirmed SC_ac_outback_player_order_witch_to_formation_4,P= confirmed SC_ac_powpow_ctc_allies_score_point_1,P=Score one for us... SC_ac_powpow_ctc_this_ai_has_core_2,P=I...I...got the core, protect me! SC_ac_powpow_player_order_assistance_required_2,P=I'll try and help out, sir SC_ac_powpow_player_order_assistance_required_3,P=Hang in there sir, I'm coming! SC_ac_powpow_player_order_attack_my_target_1,P=I'll...I'll engage, sir SC_ac_powpow_player_order_witch_to_formation_1,P= confirmed SC_ac_powpow_player_order_witch_to_formation_2,P= confirmed SC_ac_powpow_player_order_witch_to_formation_3,P= confirmed SC_ac_powpow_player_order_witch_to_formation_4,P= confirmed SC_ac_rocksteady_player_order_witch_to_formation_1,P= confirmed SC_ac_rocksteady_player_order_witch_to_formation_2,P= confirmed SC_ac_rocksteady_player_order_witch_to_formation_3,P= confirmed SC_ac_rocksteady_player_order_witch_to_formation_4,P= confirmed SC_ac_rocksteady_pro_player_order_witch_to_formation_1,P= confirmed SC_ac_rocksteady_pro_player_order_witch_to_formation_2,P= confirmed SC_ac_rocksteady_pro_player_order_witch_to_formation_3,P= confirmed SC_ac_rocksteady_pro_player_order_witch_to_formation_4,P= confirmed SC_ac_sarc_player_order_witch_to_formation_1,P= confirmed SC_ac_sarc_player_order_witch_to_formation_2,P= confirmed SC_ac_sarc_player_order_witch_to_formation_3,P= confirmed SC_ac_sarc_player_order_witch_to_formation_4,P= confirmed SC_ac_showboat_player_order_witch_to_formation_1,P= confirmed SC_ac_showboat_player_order_witch_to_formation_2,P= confirmed SC_ac_showboat_player_order_witch_to_formation_3,P= confirmed SC_ac_showboat_player_order_witch_to_formation_4,P= confirmed SC_ac_sidearm_generic_response_yes_1,P=Nat$uuml;rlich SC_ac_sidearm_player_order_attack_my_target_1,P=Um... copy. Engaging... SC_ac_sidearm_player_order_witch_to_formation_1,P= confirmed SC_ac_sidearm_player_order_witch_to_formation_2,P= confirmed SC_ac_sidearm_player_order_witch_to_formation_3,P= confirmed SC_ac_sidearm_player_order_witch_to_formation_4,P= confirmed SC_ac_sidearm_reaction_friendly_gets_killed_1,P=Scheiße! Ally destroyed SC_ac_sidearm_reaction_taking_damage_2,P=Get this Scheiße-Kopf away from me! SC_ac_simulator_drill_captured_1,P=Drill... SC_ac_simulator_drill_captured_2,P=...captured. SC_ac_simulator_drill_contested_1,P=Drill... SC_ac_simulator_drill_contested_2,P=...contested. SC_ac_simulator_drill_lost_1,P=Drill... SC_ac_simulator_drill_lost_2,P=...lost. SC_ac_simulator_new_race_record_3,P=Survival Mode initiated SC_ac_simulator_pylon_captured_1,P=Pylon... SC_ac_simulator_pylon_captured_2,P=...captured. SC_ac_simulator_pylon_contested_1,P=Pylon... SC_ac_simulator_pylon_contested_2,P=...contested. SC_ac_simulator_pylon_lost_1,P=Pylon... SC_ac_simulator_pylon_lost_2,P=...lost. SC_ac_slingshot_generic_response_no_2,P=Errr...That's a negative SC_ac_slingshot_player_order_witch_to_formation_1,P= confirmed SC_ac_slingshot_player_order_witch_to_formation_2,P= confirmed SC_ac_slingshot_player_order_witch_to_formation_3,P= confirmed SC_ac_slingshot_player_order_witch_to_formation_4,P= confirmed SC_ac_spitfire_generic_response_no_1,P=Nooo SC_ac_spitfire_player_order_witch_to_formation_1,P= confirmed SC_ac_spitfire_player_order_witch_to_formation_2,P= confirmed SC_ac_spitfire_player_order_witch_to_formation_3,P= confirmed SC_ac_spitfire_player_order_witch_to_formation_4,P= confirmed SC_ac_spitfire_reaction_Gets_a_kill_1,P=Inimigo destruído SC_ac_spitfire_reaction_Gets_a_kill_2,P=I... I got one. SC_ac_tanto_player_order_witch_to_formation_1,P= confirmed SC_ac_tanto_player_order_witch_to_formation_2,P= confirmed SC_ac_tanto_player_order_witch_to_formation_3,P= confirmed SC_ac_tanto_player_order_witch_to_formation_4,P= confirmed SC_ac_thunder_player_order_witch_to_formation_1,P= confirmed SC_ac_thunder_player_order_witch_to_formation_2,P= confirmed SC_ac_thunder_player_order_witch_to_formation_3,P= confirmed SC_ac_thunder_player_order_witch_to_formation_4,P= confirmed SC_ac_thunder_reaction_being_hit_by_friendly_fire_1,P=Check fire! I'm a friendly, dammit SC_ac_wreckingball_player_order_witch_to_formation_1,P= confirmed SC_ac_wreckingball_player_order_witch_to_formation_2,P= confirmed SC_ac_wreckingball_player_order_witch_to_formation_3,P= confirmed SC_ac_wreckingball_player_order_witch_to_formation_4,P= confirmed SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_1,P=Welcome to ArcCorp Distro and Job Well.\n\nHow may I be of service? SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_2,P=What resources are you trading? SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_3,P=ArcCorp is always looking for raw materials to use in its factories.\n\nWe have lots of industrial good for sale. SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_4,P=Anything else I can help you with? SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_5,P=I'm looking for a job. SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_6,P=We have a few contracts available. Please have a look at the board. SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_7,P=I have to go. SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_8,P=Thank you, come again. SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_1,P=Welcome to ArcCorp Store. We have all the latest technologies from ArcCorp available at the lowest price. SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_2,P=I'd like to see what you have for sale. SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_3,P=Sure thing. Let me show you our newest fusion engine. It's a true marvel of engineering. SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_4,P=Anything else? SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_5,P=I have parts to sell. SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_6,P=We'll give you the best price for your original ArcCorp parts. SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_7,P=I have to leave. SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_8,P=Enjoy your stay on ArcCorp. SC_lz_shops_AstroArmada_astroarmada_insurance_main_1,P=Hi! What can I do for you? SC_lz_shops_AstroArmada_astroarmada_insurance_main_2,P=I'd like to know about your insurance packages. SC_lz_shops_AstroArmada_astroarmada_insurance_main_3,P=I'm sure we have the perfect package to suit your needs.\n\nIt all depends on the level of coverage you want. SC_lz_shops_AstroArmada_astroarmada_insurance_main_4,P=I changed my mind. Goodbye. SC_lz_shops_AstroArmada_astroarmada_insurance_main_5,P=Ok, maybe next time. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_1,P=Welcome to Astro-Armada! How can I help you today? SC_lz_shops_AstroArmada_astroarmada_salesperson_main_10,P=Let me check with our insurance representative. He should be with you in just a minute. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_11,P=Our insurance representative is ready. You can meet him in his office. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_2,P=I'd like to sell my ship. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_3,P=You've come to the right place.\n\nWe'll give you the most credits for you ship. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_4,P=Anything else? SC_lz_shops_AstroArmada_astroarmada_salesperson_main_5,P=I'd like to buy a ship. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_6,P=We have our most popular model right here on the show floor, and many more in our hangar. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_7,P=I'm just browsing. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_8,P=Let me know if you have any questions. SC_lz_shops_AstroArmada_astroarmada_salesperson_main_9,P=I'd like to get insurance for my ship. SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_1,P=How may I help you today? SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_2,P=I want to write my will. SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_3,P=Sure. We have this easy form you can fill out. SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_4,P=Anything else I can help you with? SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_5,P=I'm here to collect my inheritance. SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_6,P=We are sorry for your loss, but we'll do our best to make this process easy for you. SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_7,P=I'm sorry, I changed my mind. SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_8,P=My door is always open. SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_1,P=Welcome to Barclay's Estate. How may we help? SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_2,P=I'd like to talk with a lawyer please. SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_3,P=One of our qualified lawyers will be available in just a minute, please have a seat. SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_4,P=Our lawyer is ready to meet with you. Please go through this door, his office is the first on the right. SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_5,P=I'm sorry, I have to go SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_6,P=Don't forget, Barclay's Estate is always there for you. SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_1,P=Welcome to Casaba Outlet. How may I help you? SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_2,P=I need some new clothes. SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_3,P=We have a great selection of clothes for every occasion. SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_4,P=I'd like to try out these clothes. SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_5,P=Sure. Just go into any of the unoccupied changing room. SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_6,P=I'm just browsing. SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_7,P=Come see me if you need to try anything. SC_lz_shops_Centermass_centermass_salesperson_main_1,P=Welcome to Centermass. How may I be of service? SC_lz_shops_Centermass_centermass_salesperson_main_2,P=What do you have for sale? SC_lz_shops_Centermass_centermass_salesperson_main_3,P=We have the latest weapons and defensive countermeasures from ASD, Klaus & Werner, MaxOx, and many others. SC_lz_shops_Centermass_centermass_salesperson_main_4,P=Can I help you in some other way? SC_lz_shops_Centermass_centermass_salesperson_main_5,P=I have some parts I'd like to sell. SC_lz_shops_Centermass_centermass_salesperson_main_6,P=We're always looking for quality parts. SC_lz_shops_Centermass_centermass_salesperson_main_7,P=I'm just browsing. SC_lz_shops_Centermass_centermass_salesperson_main_8,P=Remember, when you fire, you can't go wrong with Centermass. SC_lz_shops_CorporateSecurity_corporate_security_guard_main_1,P=BlackJack Securities is keeping ArcCorp safe.\n\nDon't start any trouble. SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_1,P=You look like you can defend yourself.\n\nAre you looking for work? SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_10,P=Let me know if you change your mind.\n\nThere's good money to be made for both of us SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_2,P=I can always use some extra credits. SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_3,P=I have some important work to get done,\n\nbut you need to keep a low profile. SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_4,P=I don't want any unwanted attention. Are you up for it? SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_5,P=I think I'll pass. SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_6,P=I might have misjudged you then. SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_7,P=I'm just the man for the task. SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_8,P=Alright. I'll contact you when everything is ready. SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_9,P=This isn't the kind of work I'm looking for. SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_1,P=Welcome to Cubby Blast. I'm Clor Vee, offering you the best in personal weapons in this part of the galaxy. SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_2,P=I need some weapons. SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_3,P=I only stock the finest weapons and I test them all myself.\n\nThat's Cubby Blast's commitment to quality. SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_4,P=I have some weapons to sell SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_5,P=Let me see what you have and I'll give you a price. SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_6,P=I'll be on my way. SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_7,P=Thank you for coming. SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_1,P=Hey! What do you want? SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_2,P=I'd like to buy parts for my ship. SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_3,P=Good, cause that's all we're selling.\n\nEverything we have is on the shelves behind you. SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_4,P=Anything else I can do? SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_5,P=I have some extra parts I'd like to sell. SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_6,P=Alright, I can always take a look at what you have and give you a price. SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_7,P=I'd better go. SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_8,P=If you say so. SC_lz_shops_DumpersDepot_dumpers_depot_mechanic_main_1,P=I'm pretty busy right now.\n\nGo see the manager at the counter. SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_1,P=Welcome to Abernathy Interiors. How may I help you? SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_2,P=What do you have for sale? SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_3,P=Only the best furniture at the lowest price. Feel free to browse our showroom as you wish. SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_4,P=Need something else? SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_5,P=I have some stuff for sell. SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_6,P=Let's see what you've got. SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_7,P=I have to leave. SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_8,P=Have a good day. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_1,P=Welcome to the Advocacy Office, citizien.\n\nDo you have something to report? SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_10,P=Please fill out this crime report. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_11,P=I'm a victim of fraud. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_12,P=Please fill out this crime report. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_13,P=Nevermind that. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_2,P=I want to report a crime. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_3,P=What crime would you like to report? SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_4,P=I want to pay my bounty. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_5,P=Your bounty is [current bounty]. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_6,P=Anything else? SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_7,P=Nothing to report. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_8,P=Stay safe. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_9,P=I was robbed. SC_lz_shops_advocacyfieldoffice_advocacy_field_office_guard_main_1,P=If you have something to report,\n\nplease see the officer at the main desk. SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_1,P=Welcome to ArcCorp Bar! What can I serve you? SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_10,P=Coming right up SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_11,P=I'll have a beer. SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_12,P=I changed my mind. SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_2,P=I need a drink. SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_3,P=We have everything from pure water to the highest-quality space alcool. SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_4,P=Any big news I might have missed? SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_5,P=I don't think so. Things have been pretty quiet lately. SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_6,P=Need anything else? SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_7,P=I'm not thirsty SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_8,P=I'm always there if you change your mind. SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_9,P=Water will be fine. SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_1,P=Hey traveler! Wanna chat? SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_2,P=Yeah. What's up? SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_3,P=I used to be in the army. \n\n\nI was a Hornet pilot, fighting the Vanduul in Tiber. SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_4,P=I'm sure I could teach you a thing or two about dogfighting. SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_5,P=I served in the Navy too, fighting the Vanduul.\n\n\nI guess war never changes. SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_6,P=Well, one day you're risking your life protecting all of mankind,\n\n\nthe next you're alone drinking in a lousy bar in the middle of nowhere! SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_7,P=I'm too busy now. SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_8,P=Alright, come back later and we'll have a drink. SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_1,P=Welcome to ArcCorp Bar! What can I serve you? SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_2,P=I need a drink. SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_3,P=We have everything from pure water to the highest-quality space alcohol. SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_4,P=I'm not thirsty. SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_5,P=Just give me a sign if you need anything. SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_6,P=Water will be fine. SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_7,P=Coming right up SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_8,P=I'll have a beer. SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_9,P=I changed my mind. SM_SIMANN1_ControlPoint_Accessing_IG_001_AccessingControlPoint= SM_SIMANN1_ControlPoint_Contested_IG_001_ControlPointContested,P=Control Point Contested. SM_SIMANN1_ControlPoint_Gained_IG_001_ControlPointGained= SM_SIMANN1_ControlPoint_Lost_IG_001_ControlPointLost= SM_SIMANN1_Coundown_1_IG_001_One= SM_SIMANN1_Coundown_2_IG_001_Two= SM_SIMANN1_Coundown_3_IG_001_Three= SM_SIMANN1_Coundown_4_IG_001_FiveFourThree= SM_SIMANN1_Coundown_4_IG_001_Four= SM_SIMANN1_Coundown_5_IG_001_Five= SM_SIMANN1_Event_KillingSpree_IG_001_KillingSpree,P=Killing spree SM_SIMANN1_FinalRoundStart_IG_001_FinalRound= SM_SIMANN1_FirstRoundStart_IG_001_FirstRound= SM_SIMANN1_First_Blood,P=First Blood. SM_SIMANN1_GameObjBrief_TeamElim_IG_001_TeamEliminatioon,P=Team Elimination SM_SIMANN1_GameObjBrief_TeamElim_IG_002_ObjectiveEliminateThe,P=Objective: Eliminate the opposing teams forces SM_SIMANN1_Marines_Win,P=Marines Win SM_SIMANN1_MatchAboutBegin_Elim_IG_001_EliminationIsAbout,P=Elimination is about to begin SM_SIMANN1_MatchAboutBegin_TeamElim_IG_001_TeamEliminationIs,P=Team Elimination is about to begin SM_SIMANN1_MatchEnd_Loss_IG_001_MatchLost,P=Match lost SM_SIMANN1_MatchEnd_Win_You_IG_001_YouHaveWon,P=You have won the match SM_SIMANN1_Match_End= SM_SIMANN1_Match_End_Draw_Match_Is_A= SM_SIMANN1_Match_Start= SM_SIMANN1_NewRoundStart_IG_001_NewRound= SM_SIMANN1_Outlaws_Win,P=Outlaws Win SM_SIMANN1_Respawn_IG_001_Respawning,P=Respawning SM_SIMANN1_RoundEnd_IG_002_RoundOver= SM_SIMANN1_RoundEnd_Loss_TeamEliminated_IG_001_YourTeamHas,P=Your team has been eliminated SM_SIMANN1_RoundEnd_TeamEliminated_IG_001_TeamEliminated,P=Team Eliminated SM_SIMANN1_RoundEnd_Win_TeamEliminated_IG_001_TheOpposingTeam,P=The opposing team has been eliminated SM_SIMANN1_SecsLeft_10_IG_001_TenSecsRemaining,P=10 seconds remaining SM_SIMANN1_SecsLeft_30_IG_001_ThirtySecsRemaining,P=Thirty Seconds Remaining SURFACE_Flair_Items=---------------  Surface Flair Items - For Dev Use Only --------------- SalvageContractor_Description=~mission(Contractor|SalvageContractorDesc) SalvageContractor_From=~mission(Contractor|SalvageContractorFrom) SalvageContractor_Lawful_giver=~mission(Contractor|ResourceRushSalvageFrom) SalvageContractor_Lawful_shipstory_001=Mining Accident SalvageContractor_Lawful_shipstory_002=Attacked by Outlaw Pack SalvageContractor_Lawful_shipstory_003=Decommissioned SalvageContractor_Lawful_shipstory_004=Critical Malfunction SalvageContractor_Lawful_shipstory_005=Destroyed in Dogfight SalvageContractor_Lawful_shipstory_006=Thruster Failure SalvageContractor_Lawful_shipstory_007=System Failure SalvageContractor_Lawful_shipstory_008=Combat SalvageContractor_Lawful_shipstory_009=Accidental Self-Destruct SalvageContractor_Lawful_shipstory_010=Asteroid Collision SalvageContractor_Title=~mission(Contractor|SalvageContractorTitle) SalvageContractor_obj_progress_short=Remaining Salvage SalvageContractor_obj_progress_short_2=Remaining Hull\n ScanVehicleLocationModule_obj_long_01=Locate the ~mission(Ship). ScanVehicleLocationModule_obj_long_01a=Travel to the last known location of the ~mission(Ship). ScanVehicleLocationModule_obj_long_01b=Scan to locate the ~mission(Ship). ScanVehicleLocationModule_obj_marker_01a=Last Known Location ScanVehicleLocationModule_obj_short_01=Locate ~mission(Ship) ScanVehicleLocationModule_obj_short_01a=Travel to Last Known Location ScanVehicleLocationModule_obj_short_01b=Scan to Locate ~mission(Ship) ScrambleRace_ASOP_01=I recommend using the ASOP over at ~mission(GetVehicle|Address). ScrambleRace_Desc_Regular_01=You fast? You deadly? You looking to make some serious creds? Then I got the race for you.\n\nI'm talking a weapons free, old school scramble. Pilot a ~mission(RaceType|Short), collect checkpoints, steal points from the leader, and win big. Whoever gets enough points first is declared champion and gets a fat payout. 2nd and 3rd place even get prizes too.  \n\nLet me know if you're interested, and I'll send you the starting coordinates once the race is set up. In the meanwhile, feel free to get your ~mission(RaceType) ready to go. ~mission(RaceType|ScrambleRaceASOP) ScrambleRace_Desc_Suicide_01=You've proven that you can handle yourself, so now's the time to take your racing to the next level!\n\nSUICIDE SCRAMBLE!!!!\n\nThat's right - Winner takes all.\n\nWhichever ~mission(RaceType|Short) gets enough checkpoints first walks away with all the credits.\n\nTell me you're in, and I'll send you the starting coordinates once we're all set up. Till then, start prepping your ~mission(RaceType). ~mission(RaceType|ScrambleRaceASOP) ScrambleRace_Description=~mission(description) ScrambleRace_From=Luca Brunt ScrambleRace_Obj_Long_00=Wait for race registration to complete. (Note: If not enough racers sign up, the race will be canceled.) ScrambleRace_Obj_Long_01=Report to the race start in your ~mission(RaceType). ScrambleRace_Obj_Long_02=Be the first vehicle to capture ~mission(CheckpointGoalNumber) checkpoints to win the race. ScrambleRace_Obj_Long_02b=Be the first vehicle to destroy ~mission(CheckpointGoalNumber) checkpoints to win the race. ScrambleRace_Obj_Long_03=Be the first to arrive at Checkpoint ~mission(CheckpointCount) to capture it. ScrambleRace_Obj_Long_03_Update=Be First to Checkpoint ~mission(CheckpointCount) ScrambleRace_Obj_Long_03b=Be the first to destroy Checkpoint ~mission(CheckpointCount) to capture it. ScrambleRace_Obj_Long_03b_Update=Be First to Destroy Checkpoint ~mission(CheckpointCount) ScrambleRace_Obj_Long_04=Standby for next checkpoint to appear. ScrambleRace_Obj_Marker_01=Race Start ScrambleRace_Obj_Marker_02=Checkpoint ~mission(CheckpointCount) ScrambleRace_Obj_Marker_02b=Checkpoint Target ~mission(CheckpointCount) ScrambleRace_Obj_Marker_Announcer=Race Announcer ScrambleRace_Obj_Marker_Leader=Leader ScrambleRace_Obj_Marker_LeaderJoint=Joint Leader ScrambleRace_Obj_Marker_Winner=Winner ScrambleRace_Obj_Marker_WinnerJoint=Joint Winner ScrambleRace_Obj_Short_00=Wait For Registration ScrambleRace_Obj_Short_00_RegisteredCount=Racers Registered: ~mission(RegisteredPlayers) ScrambleRace_Obj_Short_00_Timer=Await Registration %ls ScrambleRace_Obj_Short_01=Report To Race Start ScrambleRace_Obj_Short_01_ReadyCount=Racers Ready: %ls ScrambleRace_Obj_Short_01_Timer= Bring ~mission(RaceType|Title) to Race Start %ls ScrambleRace_Obj_Short_02=Capture ~mission(CheckpointGoalNumber) Checkpoints To Win ScrambleRace_Obj_Short_02_Timer=Weapons Free in %ls ScrambleRace_Obj_Short_02b=Destroy ~mission(CheckpointGoalNumber) Checkpoints To Win ScrambleRace_Obj_Short_03=Capture Checkpoint ~mission(CheckpointCount) ScrambleRace_Obj_Short_03b=Destroy Checkpoint ~mission(CheckpointCount) ScrambleRace_Obj_Short_04=Waiting For Checkpoint ScrambleRace_Obj_Short_04_Timer=Next Checkpoint in %ls ScrambleRace_Obj_Short_04_Update=~mission(CheckpointTakenString) ScrambleRace_Obj_Short_04_Update_a=Checkpoint ~mission(PrevCheckpointNumber) Taken by ~mission(CheckpointWinningPlayer) ScrambleRace_Obj_Short_04_Update_b=Checkpoint ~mission(PrevCheckpointNumber) Lost ScrambleRace_Obj_Short_04_Winner=The Winner is ~mission(CheckpointWinningPlayer) ScrambleRace_Position=Position ScrambleRace_RaceTypeShort_01=small ship ScrambleRace_RaceTypeShort_02=gravlev vehicle ScrambleRace_RaceTypeShort_03=wheeled vehicle ScrambleRace_RaceTypeTitle_01=Small Ship ScrambleRace_RaceTypeTitle_02=Gravlev Vehicle ScrambleRace_RaceTypeTitle_03=Wheeled Vehicle ScrambleRace_RaceType_01=small ship (Cutlass or smaller) ScrambleRace_RaceType_02=gravlev vehicle (Dragonfly, Nox, etc.) ScrambleRace_RaceType_03=wheeled vehicle (Ursa, Cyclone, etc.) ScrambleRace_Score=Points ScrambleRace_Title=~mission(title) ScrambleRace_Title_Regular_01=Scramble Race! (~mission(RaceType|Title)) ScrambleRace_Title_Suicide_01=Suicide Scramble! (~mission(RaceType|Title)) ScrambleRace_subObj_Long_02=Destroy a race leader to steal their points ~mission(LeaderScore). ScrambleRace_subObj_Short_02=Destroy Leader ScrambleRace_subObj_Short_02_Update=Leader Worth ~mission(LeaderScore) Point(s) ScreamingGalsons_RepUI_Area,P=[PH] Area ScreamingGalsons_RepUI_Description,P=[PH] Screaming Galsons Description ScreamingGalsons_RepUI_Focus,P=[PH] Screaming Galsons Focus ScreamingGalsons_RepUI_Founded,P=[PH] N/A ScreamingGalsons_RepUI_Headquarters,P=[PH] Screaming Galsons Headquarters ScreamingGalsons_RepUI_Leadership,P=[PH] Screaming Galsons Leadership ScreamingGalsons_RepUI_Name,P=[PH] Screaming Galsons ServiceBeacon_CombatAssist_Avenge_Obj_Desc=Bring the killer of ~serviceBeacon(InitiatorName) to justice. ServiceBeacon_CombatAssist_Avenge_Obj_Marker=Eliminate ServiceBeacon_CombatAssist_Avenge_Obj_Title=Avenge ~serviceBeacon(InitiatorName). ServiceBeacon_CombatAssist_Detected_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator). ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). ServiceBeacon_CombatAssist_Detected_Title=Combat Assist Detected ServiceBeacon_CombatAssist_GoTo_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) to begin contract. ServiceBeacon_CombatAssist_GoTo_Obj_Marker=Respond to Beacon ServiceBeacon_CombatAssist_GoTo_Obj_Title=Go to ~serviceBeacon(InitiatorName) ServiceBeacon_CombatAssist_Mission_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[LOW THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[HIGH THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[MODERATE THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_VeryHard_Desc=[CRITICAL THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_CombatAssist_Mission_Title=Combat Assistance ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=Combat Assistance - LOW THREAT ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=Combat Assistance - HIGH THREAT ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=Combat Assistance - MODERATE THREAT ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=Combat Assistance - CRITICAL THREAT ServiceBeacon_CombatAssist_Protect_Obj_Desc=Protect ~serviceBeacon(InitiatorName) until they no longer need help. ServiceBeacon_CombatAssist_Protect_Obj_Marker=Protect ServiceBeacon_CombatAssist_Protect_Obj_Title=Protect ~serviceBeacon(InitiatorName) ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName) has violated Service Beacon Contract. Eliminate violator. ServiceBeacon_CombatAssist_Trap_Obj_Marker=Eliminate ServiceBeacon_CombatAssist_Trap_Obj_Title=Eliminate ~serviceBeacon(InitiatorName) ServiceBeacon_Escort_Detected_Notification=Escort Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator). ServiceBeacon_Escort_Detected_Title=Escort Detected ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName) is requesting an escort at the location: ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_Escort_Mission_Title=Escort ServiceBeacon_Escort_Obj_Desc=Escort ~serviceBeacon(InitiatorName) until they no longer need help. ServiceBeacon_Escort_Obj_Title=Escort ~serviceBeacon(InitiatorName) until contract is completed. ServiceBeacon_Heal_Detected_Notification=Medical Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator). ServiceBeacon_Heal_Detected_Title=Medical Assistance Requested ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) requires medical assistance at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator) ServiceBeacon_Heal_Mission_Title=Medical Assistance ServiceBeacon_Heal_Obj_Desc=Provide medical treatment to ~serviceBeacon(InitiatorName) until they are stable. Please remember to bring proper medical gear. ServiceBeacon_Heal_Obj_Title=Treat ~serviceBeacon(InitiatorName) ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName) ServiceBeacon_NoLongerAvailable=Service Beacon Is No Longer Available ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=Safely transport ~serviceBeacon(InitiatorName) to ~serviceBeacon(SelectedDestination). ServiceBeacon_PersonalTransport_Delivery_Obj_Title=Drop Off ~serviceBeacon(InitiatorName) ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=their stranded vehicle ServiceBeacon_PersonalTransport_Detected_Notification=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). ServiceBeacon_PersonalTransport_Detected_Title=Personal Transport Detected. ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName) is requesting transportation from ~serviceBeacon(InitiatorLocation) to ~serviceBeacon(SelectedDestination). Upon the successful completion of this service, you will be paid ~serviceBeacon(PaymentAmount) aUEC.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) ServiceBeacon_PersonalTransport_Mission_Title=Personal Transport ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) at ~serviceBeacon(InitiatorLocation) for transport. ServiceBeacon_PersonalTransport_Pickup_Obj_Title=Pick up ~serviceBeacon(InitiatorName) ServiceBeacon_ProviderName=~serviceBeacon(ProviderName) ServiceBeacon_Revive_Detected_Notification=Rescue Beacon Activated By: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator). ServiceBeacon_Revive_Detected_Title=Medical Rescue Requested ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) requires emergency medical treatment at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator) ServiceBeacon_Revive_Mission_Title=Medical Rescue ServiceBeacon_Revive_Obj_Desc=Rescue ~serviceBeacon(InitiatorName) by providing emergency medical treatment until they are no longer incapacitated. Please remember to bring proper medical gear. ServiceBeacon_Revive_Obj_Title=Rescue ~serviceBeacon(InitiatorName) ShipName_Test_001=Freelancer ShipName_Test_002=Starfarer ShipName_Test_003=Constellation ShipSelector_ButtonTitle_Deliver=Request Delivery ShipSelector_ButtonTitle_FileClaim=File a Claim ShipSelector_ButtonTitle_PayDeductible=Pay Deductible ShipSelector_ButtonTitle_PayExpedited=Pay Expedited Fee ShipSelector_ClaimFailed=Your claim currently cannot be processed. Please try again later. ShipSelector_ClaimLabel_Claim=Claim ShipSelector_ClaimLabel_Deductible=Deductible ShipSelector_ClaimLabel_Deliver=Deliver ShipSelector_ClaimLabel_Delivering=En Route ShipSelector_ClaimLabel_Expedite=Expedite ShipSelector_ClaimLabel_Expedited=Expedited ShipSelector_Crew=Crew ShipSelector_DeliverDescription=Once submitted, the following vehicle will be delivered to your current location in the estimated timeframe. ShipSelector_DeliveryCompleteDescription=The vehicle has been delivered. ShipSelector_DeliveryDescription=This vehicle is now being delivered and is en route to your location. ShipSelector_DeliveryTime=Delivery Time ShipSelector_ExpeditedDescription=The claim processing has been expedited. ShipSelector_ExpeditedFee_Label=Expedited Fee: ShipSelector_ExpeditedTime_Instant=Expedited Time: Instant ShipSelector_ExpeditedTime_Label=Expedited Time: ShipSelector_FileClaimDescription=Once submitted, the following vehicle will be delivered to your current location in the estimated time. ShipSelector_Fine=Fine: ShipSelector_Header_Claims=Claim Vehicle Insurance ShipSelector_Header_Deliver=Vehicle Delivery Request ShipSelector_Header_Impounded=Claim Impounded Vehicle ShipSelector_Header_Main=Fleet Manager ShipSelector_Header_RetrievalFailed=Failed to Retrieve Vehicle ShipSelector_Header_Retrieved=Successfully Retrieved Vehicle ShipSelector_Header_Retrieving=Retrieving Vehicle... ShipSelector_Header_VehicleInQueue=Vehicle in Queue ShipSelector_IdleScreen_Title=Vehicle Retrieval Console ShipSelector_ImpoundingTime=Impound Duration ShipSelector_InsufficientCredits=INSUFFICIENT CREDITS ShipSelector_Label_PayFine=Pay Fine ShipSelector_Label_Relocate=Relocate ShipSelector_Label_Retrieve=Retrieve ShipSelector_Label_Store=Store ShipSelector_Location=Location ShipSelector_NoValidAreaSize=THIS VEHICLE SIZE CANNOT BE REQUESTED AT THIS LOCATION ShipSelector_NoValidAreaType=THIS TYPE OF VEHICLE CANNOT BE REQUESTED AT THIS LOCATION ShipSelector_PayDeductibleDescription=You may pay a deductible fee in order to speed up the processing time of the claim. ShipSelector_PayExpeditedDescription=You may pay an optional fee to expedite the claim processing. ShipSelector_PayFineDescription=This vehicle has been impounded. A fine must be paid to release it. ShipSelector_PayPremium=PAY PREMIUM ShipSelector_PositionInQueue=Position in queue: ShipSelector_PoweredBy=EXPEDITED SERVICE POWERED BY: ShipSelector_RentalExpired=EXPIRED ShipSelector_Retrieving_Description=Please wait while your vehicle is being delivered. ShipSelector_Status=Status ShipSelector_StatusNotApplicable=-- ShipSelector_Vehicle=Vehicle ShipSelector_VehicleDelivered=Delivered ShipSelector_WaitingForService=Stand by, accessing list of available vehicles. ShipSelector_error=Error ShipSelector_fail=WE ARE UNABLE TO DEAL WITH YOUR REQUEST AT THIS TIME\nPLEASE TRY AGAIN LATER OR CONSIDER FINDING ALTERNATE MEANS OF TRANSPORT. ShipSelector_full=WE'RE SORRY, ALL OUR PADS ARE FULL.\nYOU WILL BE NOTIFIED WHEN A PAD IS AVAILABLE ShipSelector_landing_pad=Landing Pad: ShipSelector_limit_reached=THE SHIP LIMIT IS REACHED\nPLEASE TRY AGAIN LATER ShipSelector_question=Which of your ships would you like to request? ShipSelector_spawnbtn=REQUEST SHIP ShipSelector_success1=THANK YOU FOR VISITING. ShipSelector_success2=Your ship will be waiting at : ShipSelector_welcome=Welcome to Port Olisar ShipSelector_welcome2=TOUCH SCREEN TO REQUEST SHIP ShipStrip_missioncomplete=Entire Hull Scraped ShipStrip_missionfail=Ship Was Identified ShipStrip_obj_beacon_01=Last Known Location ShipStrip_obj_long_01=Reach the ~mission(ship) near ~mission(location). ShipStrip_obj_long_02=Scrape the hull of the ~mission(ship) before Security arrives. ShipStrip_obj_marker_01=Reach ~mission(ship) ShipStrip_obj_marker_02=Scrape ShipStrip_obj_short_01=Reach the ~mission(ship) ShipStrip_obj_short_02=Scrape the ~mission(ship) in Time Shubin_DrugUGF_desc_shared=A processing facility owned and operated by Shubin Interstellar. This location is currently closed. Shubin_UGF_desc_shared=A processing facility owned and operated by Shubin Interstellar. Shubin_desc_shared=A mining facility owned and operated by Shubin Interstellar. SidekickShuttles_Allies=Silver Leaf Society SidekickShuttles_RepUI_Area=Stanton System SidekickShuttles_RepUI_Description=Started by former miner Gordon Hogland as service to ferry workers through the Aaron Halo pass, this Stanton based shuttle service has expanded over the years to cover all of the system. While it operates a small fleet of its own, it often contracts out with gig hires to ferry passengers across the system. SidekickShuttles_RepUI_Focus=Livery Services SidekickShuttles_RepUI_Founded=2897 SidekickShuttles_RepUI_Headquarters=Area18, ArcCorp, Stanton System SidekickShuttles_RepUI_Leadership=Gordon Hoglund, Founder SidekickShuttles_RepUI_Name=Sidekick Shuttles SidekickShuttles_Rivals=GuideStar Taxi SilveLeafSociety_Allies=N/A SilverLeafSociety_RepUI_Area=UEE SilverLeafSociety_RepUI_Description=The Silver Leaf Society began when socialite Marco Emby began throwing infamous dinner parties where he and his guests would don togas and special silver laurels while devouring a multicourse feast. Restaurants and hotels would vie for the honor of hosting the Silver Leaf Society as receiving the group's blessing would ensure them months of brisk business afterwards. Over time, the group would expand to become a trusted source for reviews and certification for all aspects of the travel and hospitality world. Restaurants, hotels, and livery services all hope to be granted coveted Silver Leaf status. SilverLeafSociety_RepUI_Focus=Hospitality, Liesure, Livery Services SilverLeafSociety_RepUI_Founded=2700 SilverLeafSociety_RepUI_Headquarters=Lyre, Cassel, Goss System SilverLeafSociety_RepUI_Leadership=Bagamba Brockway, Board Chair SilverLeafSociety_RepUI_Name=Silver Leaf Society SilverLeafSociety_Rivals=N/A SingleIdrisFight_Description=Take out the Idris through legitimate means. (WIP) SingleIdrisFight_Objective=Destroy the Idris (WIP) SingleIdrisFight_Title=Single Idris Fight Test (WIP) SkyLine_Anomaly=Type: Unknown SkyLine_BlackHole=Type: Black Hole SkyLine_JumpPoint=Type: Jump Point SkyLine_LandingZone=Type: Settlement SkyLine_LandingZoneLrg=Type: City SkyLine_Manmade=Type: Structure SkyLine_NavPoint=Type: Navigation Point SkyLine_PointOfInterest=Type: Contact Skyline_Asteroid=Type: Asteroid Skyline_AsteroidBelt=Type: Asteroid Belt Skyline_AsteroidField=Type: Asteroid Field Skyline_Moon=Type: Moon Skyline_Planet=Type: Planet Skyline_Planetoid=Type: Planetoid Skyline_Satellite=Type: Satellite Skyline_Star=Type: Star Slavers_RepUI_Area,P=[PH] Area Slavers_RepUI_Description,P=[PH] Slavers Description Slavers_RepUI_Focus,P=[PH] Slavers Focus Slavers_RepUI_Founded,P=[PH] N/A Slavers_RepUI_Headquarters,P=[PH] Slavers Headquarters Slavers_RepUI_Leadership,P=[PH] Slavers Leadership Slavers_RepUI_Name,P=[PH] Slavers Slaves_RepUI_Area,P=[PH] Area Slaves_RepUI_Description,P=[PH] Slaves Description Slaves_RepUI_Focus,P=[PH] Slaves Focus Slaves_RepUI_Founded,P=[PH] N/A Slaves_RepUI_Headquarters,P=[PH] Slaves Headquarters Slaves_RepUI_Leadership,P=[PH] Slaves Leadership Slaves_RepUI_Name,P=[PH] Slaves Solar_system_Station_Earth=Earth Station Solar_system_Station_Jupiter=Jupiter Station Solar_system_Station_Mars=Mars Station Solar_system_Station_Mercury=Mercury Station Solar_system_Station_Neptune=Neptune Station Solar_system_Station_Saturn=Saturn Station Solar_system_Station_Uranus=Uranus Station Solar_system_Station_Venus=Venus Station Special_Event_Fleet_Week_2020=Invictus Launch Fleet Special_Event_Fleet_Week_2020_Description=During Invictus Launch week, meet the brave defenders and awe-inspiring ships of the UEE Naval fleet up close and personal as military vessels dock at stations above ArcCorp, Hurston, and microTech. Stanton1=Hurston Stanton1_Cave_Aband_01=HDES-Calthrope (NA) Stanton1_Cave_Aband_01_desc=This Hurston Dynamics Extraction Site (HDES) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits. Stanton1_CommArray_001=Comm Array ST1-61 Stanton1_CommArray_002=Comm Array ST1-13 Stanton1_CommArray_003=Comm Array ST1-92 Stanton1_CommArray_004=Comm Array ST1-48 Stanton1_CommArray_005=Comm Array ST1-02 Stanton1_Courier_Org,P=Stanton1_Courier_Org Stanton1_DerelictSettlement_CuttersRig=Cutter's Rig Stanton1_DerelictSettlement_CuttersRig_desc=There’s blood on the water. Stanton1_DerelictSettlement_FinnsFolly=Finn's Folly Stanton1_DerelictSettlement_FinnsFolly_desc=With a little patience, even mistakes can grow into opportunities. Stanton1_DerelictSettlement_Ludlow=Ludlow Stanton1_DerelictSettlement_Ludlow_desc=One person’s wreck is another person’s home. Stanton1_DerelictSettlement_MakersPoint=Maker's Point Stanton1_DerelictSettlement_MakersPoint_desc=Unless you’ve been invited, make it a point to stay out. Stanton1_DerelictSettlement_PickersField=Picker's Field Stanton1_DerelictSettlement_PickersField_desc=Coming here is the wrong choice. Stanton1_DerelictSettlement_Rappel=Rappel Stanton1_DerelictSettlement_Rappel_desc=The fastest way to hit rock bottom. Stanton1_DerelictSettlement_WeepingCove=Weeping Cove Stanton1_DerelictSettlement_WeepingCove_desc=Here’s hoping that tomorrow’s a little better than today. Stanton1_DerelictSettlement_Zephyr=Zephyr Stanton1_DerelictSettlement_Zephyr_desc=A little town where the winds of change are blowing. Stanton1_Desc=A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet. Stanton1_HurDynMining_001=HDMS-Edmond Stanton1_HurDynMining_002=HDMS-Oparei Stanton1_HurDynMining_003=HDMS-Pinewood Stanton1_HurDynMining_004=HDMS-Thedus Stanton1_HurDynMining_005=HDMS-Hadley Stanton1_HurDynMining_006=HDMS-Stanhope Stanton1_HurDynUGF_001=HDSF-Adlai [CLOSED] Stanton1_HurDynUGF_002=HDSF-Hendricks [CLOSED] Stanton1_HurDynUGF_003=HDSF-Colfax Stanton1_HurDynUGF_004=HDSF-Sherman Stanton1_HurDynUGF_005=HDSF-Elbridge [CLOSED] Stanton1_HurDynUGF_006=HDSF-Hobart [CLOSED] Stanton1_HurDynUGF_007=HDSF-Millerand Stanton1_HurDynUGF_008=HDSF-Tompkins Stanton1_HurDynUGF_009=HDSF-Breckinridge [CLOSED] Stanton1_HurDynUGF_010=HDSF-Zacharias [CLOSED] Stanton1_HurDynUGF_011=HDSF-Rufus Stanton1_HurDynUGF_012=HDSF-Tamar Stanton1_HurDynUGF_013=HDSF-Ishmael [CLOSED] Stanton1_HurDynUGF_014=HDSF-Damaris [CLOSED] Stanton1_HurDynUGF_015=HDSF-Hiram Stanton1_HurDynUGF_016=HDSF-Barnabas Stanton1_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_003_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_004_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_005_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_006_desc=WIP Hurston Dynamics Mining Desc Stanton1_Hurston_Lorville_Hospital=Maria Pure of Heart Stanton1_Hurston_Lorville_Hospital_Desc=Named after Maria Hurston, beloved mother of former Hurston Dynamics executive Chesterfield Hurston, this renowned hospital is ready to help all those in Lorville who are in need of healing. Stanton1_Hurston_Lorville_L19Residences=L19 Residences Stanton1_L1=HUR L1 Stanton1_L1_01=HUR L1-A Stanton1_L1_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L1 that features a R&R rest stop. Stanton1_L1_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton1_L2=HUR L2 Stanton1_L2_01=HUR L2-A Stanton1_L2_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L2 that features a R&R rest stop. Stanton1_L2_desc=A Lagrangian gravity well located in the orbit of Hurston. Stanton1_L3=HUR L3 Stanton1_L3_01=HUR L3-A Stanton1_L3_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L3 that features a R&R rest stop. Stanton1_L3_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton1_L4=HUR L4 Stanton1_L4_01=HUR L4-A Stanton1_L4_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L4 that features a R&R rest stop. Stanton1_L4_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton1_L5=HUR L5 Stanton1_L5_01=HUR L5-A Stanton1_L5_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L5 that features a R&R rest stop. Stanton1_L5_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton1_Lorville=Lorville Stanton1_Lorville_Desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston workers and the security forces that supervise their labors. Stanton1_Racetrack_LorvilleOutskirts=Lorville Outskirts Stanton1_Racetrack_LorvilleOutskirts_add=Lorville Outskirts on Hurston Stanton1_Racetrack_LorvilleOutskirts_desc=An amateur racetrack that winds through an active work site. Operated by Wildstar Racing. Stanton1_SalvageYard_001=Reclamation & Disposal Orinth Stanton1_SalvageYard_001_desc=This Hurston Dynamics operated facility is for the processing of reclaimed materials. Stanton1_SecUGF_001=HDRSO-Bramen Stanton1_SecUGF_desc=This Hurston Dynamics Remote Security Outpost (HDRSO) is for authorized Hurston Security personnel only. Trespassers will be harshly dealt with. Stanton1_Transfer=Everus Harbor Stanton1_Transfer_Desc=Hurston's primary port of call for Lorville for all large-scale incoming and outgoing cargo. Everus Harbor has been outfitted with a handful of amenities for capital ships and travelers looking for a quick stopover before heading down to the planet surface. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. Stanton1_UGF_secdep_desc=This Hurston Dynamics Operations Facility is restricted to authorized personnel only. Stanton1_UGF_secdep_name=HDOF-Palomar Stanton1a=Arial Stanton1a_Desc=This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract. Stanton1a_HurDynMining_001=HDMS-Bezdek Stanton1a_HurDynMining_002=HDMS-Lathan Stanton1a_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1a_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton1b=Aberdeen Stanton1b_Aberdeen_Location,P=Aberdeen, Stanton System Stanton1b_Aberdeen_Prison=Klescher Rehabilitation Facility Stanton1b_Aberdeen_Prison_desc=Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. Stanton1b_Cave_Aband_01=HDES-Dobbs (NA) Stanton1b_Cave_Aband_01_desc=This Hurston Dynamics Extraction Site (HDES) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits. Stanton1b_Desc=This moon was named after scientist Aberdeen Hurston who was credited with designing the company's first antimatter warhead. Stanton1b_EMShelter_Prison=Barton Flats Aid Shelter Stanton1b_HurDynMining_001=HDMS-Norgaard Stanton1b_HurDynMining_002=HDMS-Anderson Stanton1b_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1b_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton1c=Magda Stanton1c_Desc=This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston. Stanton1c_HurDynMining_001=HDMS-Hahn Stanton1c_HurDynMining_002=HDMS-Perlman Stanton1c_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1c_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton1d=Ita Stanton1d_Desc=This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.” Stanton1d_HurDynMining_001=HDMS-Woodruff Stanton1d_HurDynMining_002=HDMS-Ryder Stanton1d_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1d_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton2=Crusader Stanton2_AdminCenter=Admin Center Stanton2_AdminCenter_Desc=Part of the Inspiration Business Park outside Orison, the Admin Center houses for Crusader Industries' extensive sales and legal departments as well as training facilities for their various ships. Stanton2_BrushwoodPlatform=Brushwood Stanton2_BrushwoodPlatform_Desc=Part of the Inspiration Business Park outside Orison, Brushwood platform showcases Crusader Industries' impressive fleet of ships designed for the commercial and civilian markets. Stanton2_CloudrestRetreatCluster=Cloudrest Retreat Stanton2_CloudrestRetreatCluster_Desc=Cloudrest Retreat is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. Stanton2_CommArray_001=Comm Array ST2-55 Stanton2_CommArray_002=Comm Array ST2-28 Stanton2_CommArray_003=Comm Array ST2-47 Stanton2_CommArray_004=Comm Array ST2-76 Stanton2_Courier_Org,P=Stanton2_Courier_Org Stanton2_Desc=A low mass gas giant that features a breathable atmosphere at high altitudes. This was an ideal situation for ship manufacturer Crusader, who now occupies the planet’s floating platforms to build massive ships like the Starliner. Stanton2_EmpyreanParkCluster=Empyrean Park Stanton2_EmpyreanParkCluster_Desc=Empyrean Park is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. Stanton2_HartmoorePlatform=Hartmoore Stanton2_HartmoorePlatform_Desc=Part of the Inspiration Business Park outside Orison, Brushwood platform showcases Crusader Industries' impressive fleet of ships designed for military and security clientele. Stanton2_L1=CRU L1 Stanton2_L1_01=CRU L1-A Stanton2_L1_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L1 that features a R&R rest stop. Stanton2_L1_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton2_L2=CRU L2 Stanton2_L2_01=CRU L2-A Stanton2_L2_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. Stanton2_L2_02=CRU L2-B Stanton2_L2_02_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. Stanton2_L2_03=CRU L2-C Stanton2_L2_03_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. Stanton2_L2_desc=A Lagrangian gravity well located in the orbit of Crusader. Stanton2_L3=CRU L3 Stanton2_L3_01=CRU L3-A Stanton2_L3_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L3. Stanton2_L3_desc=A Lagrangian gravity well located in the orbit of Crusader. Stanton2_L4=CRU L4 Stanton2_L4_01=CRU L4-A Stanton2_L4_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L4 that features a R&R rest stop. Stanton2_L4_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton2_L5=CRU L5 Stanton2_L5_01=CRU L5-A Stanton2_L5_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L5 that features a R&R rest stop. Stanton2_L5_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton2_Orison=Orison Stanton2_Orison_Desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to manufacture their large-scale ships. The shipyards themselves are famously beautiful and have made Orison a prime tourist destination in the Stanton system. Stanton2_Orison_Hospital=Orison General Stanton2_Orison_Hospital_Desc=Dedicated to delivering top of the line care, you can count on Orison General to do everything possible to make your healthcare experience a positive one. Stanton2_ProspectPointCluster=Prospect Point Stanton2_ProspectPointCluster_Desc=Prospect Point is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. Stanton2_Racetrack_CaplanCircuit=Caplan Circuit Stanton2_Racetrack_CaplanCircuit_Desc=An intricate racetrack located on the Caplan Industrial Platform on Orison. Operated by Wildstar Racing. Stanton2_Racetrack_CaplanCircuit_add=Caplan Circuit on Crusader Stanton2_SecUGF_desc_shared=Security Post operated by Crusader Security for local monitoring and storage. Trespassing not allowed. Stanton2_SolankiPlatform=Solanki Stanton2_SolankiPlatform_Desc=Part of the Inspiration Business Park outside Orison, Solanki platform is home to temporary residences and amenities for visiting VIPs. Stanton2_Transfer_Seraphim=Seraphim Station Stanton2_Transfer_Seraphim_Desc=Located above Crusader, Seraphim Station offers stunning vistas of the gas giant below and acts as a gateway to Crusader Industries’ vast planetary holdings and orbital shipyards. The station offers a wide variety of services including: Refueling, Restocking, Shopping, Habs, a Clinic, and Cargo Services. Stanton2a=Cellin Stanton2a_Desc=Named after the youngest of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger. Stanton2a_DrugUGF_001=NT-999-XV Stanton2a_DrugUGF_001_desc=$%/3.0_N/A Stanton2a_EMShelter_001=Julep Ravine Aid Shelter Stanton2a_EMShelter_002=Flanagan's Ravine Aid Shelter Stanton2a_EMShelter_003=Ashburn Channel Aid Shelter Stanton2a_EMShelter_004=Mogote Aid Shelter Stanton2a_IndyFarmer_001=Gallete Family Farms Stanton2a_IndyFarmer_001_desc=Representing a tradition passed down through generations, Gallete Family Farms prides itself on growing quality hydroponics. Stanton2a_IndyMine_001=Tram & Myers Mining Stanton2a_IndyMine_001_desc=This mining facility is the registered property of Tram & Myers Mining Corp. Stanton2a_Rayari_001=Hickes Research Outpost Stanton2a_SecUGF_001=Security Post Dipur Stanton2a_SecUGF_002=Security Post Lespin Stanton2a_SecUGF_003=Security Post Criska Stanton2a_Stash_001=PRIVATE PROPERTY Stanton2a_Stash_001_desc=NO TRESPASSING Stanton2a_TerraMills_001=Terra Mills HydroFarm Stanton2a_TerraMills_001_desc=The Cellin Center HydroFarm is a high-tech research facility operated by food and beverage manufactuer Terra Mills. Stanton2b=Daymar Stanton2b_600iSettlement=Whistler's Crypt Stanton2b_600iSettlement_Desc=Some things are best left buried. Stanton2b_ArcCorp_001=ArcCorp Mining Area 141 Stanton2b_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp. Stanton2b_Cave_Aband_01=Kudre Ore Mine (Closed) Stanton2b_Cave_Aband_01_desc=An independent mining site no longer in active operation. Stanton2b_Desc=Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story. Stanton2b_DrugUGF_001=NT-999-XVI Stanton2b_DrugUGF_001_desc=$%/3.0_N/A Stanton2b_DrugUGF_002=The Garden Stanton2b_DrugUGF_002_desc=How does yours grow? Stanton2b_DrugUGF_003=TPF Stanton2b_DrugUGF_003_desc=For those with discerning taste. Stanton2b_EMShelter_001=Tamdon Plains Aid Shelter Stanton2b_EMShelter_002=Eager Flats Aid Shelter Stanton2b_EMShelter_003=Dunlow Ridge Aid Shelter Stanton2b_EMShelter_004=Wolf Point Aid Shelter Stanton2b_IndyFarmer_001=Bountiful Harvest Hydroponics Stanton2b_IndyFarmer_001_desc=Bountiful Harvest Hydroponics is dedicated to growing the best nature has to offer. Stanton2b_IndyMine_001=Kudre Ore Stanton2b_IndyMine_001_desc=An independent mining facility. Stanton2b_Racetrack_YadarValley=Yadar Valley Stanton2b_Racetrack_YadarValley_add=Yadar Valley on Daymar Stanton2b_Racetrack_YadarValley_desc=A low-flying racetrack through a rocky industrial site. Operated by Wildstar Racing. Stanton2b_SalvageYard_001=Brio's Breaker Yard Stanton2b_SalvageYard_001_desc=From cheap parts to material re-sale, Brio's Breaker Yard is your one stop shop for all your salvage needs. Stanton2b_SecUGF_001=Security Post Thaquray Stanton2b_SecUGF_002=Security Post Moluto Stanton2b_SecUGF_003=Security Post Prashad Stanton2b_Shubin_001=Shubin Mining Facility SCD-1 Stanton2b_Shubin_001_desc=A mining facility owned and operated by Shubin Interstellar. Stanton2b_Stash_001=Nuen Waste Management Stanton2b_Stash_001_desc=Caution: Hazardous Waste Site. Authorized Personnel Only Stanton2c=Yela Stanton2c_ArcCorp_001=ArcCorp Mining Area 157 Stanton2c_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp. Stanton2c_Desc=Named after the oldest of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this moon has a water-ice crust said to represent Yela’s cool and calculating mannerisms. Stanton2c_DrugLab_001=Jumptown Stanton2c_DrugLab_001_desc=Looking to get hopped up? Stanton2c_DrugUGF_001=NT-999-XXII Stanton2c_DrugUGF_001_desc=$%/3.0_N/A Stanton2c_DrugUGF_002=Utopia Stanton2c_DrugUGF_002_desc=Perfection achieved. Stanton2c_DrugUGF_003=Connor's Stanton2c_DrugUGF_003_desc=This belongs to Connor! Stay the hell out! Especially you, Mark. Stanton2c_DrugUGF_004=Afterlife Stanton2c_DrugUGF_004_desc=Where the dead go to dance. Stanton2c_EMShelter_001=Aston Ridge Aid Shelter Stanton2c_EMShelter_002=Kosso Basin Aid Shelter Stanton2c_EMShelter_003=Nakamura Valley Aid Shelter Stanton2c_EMShelter_004=Talarine Divide Aid Shelter Stanton2c_IndyMine_001=Benson Mining Outpost Stanton2c_IndyMine_001_desc=This mining facility is the registered property of Dino Benson. Stanton2c_Racetrack_MinersLament=Miner's Lament Stanton2c_Racetrack_MinersLament_add=Miner's Lament near Yela Stanton2c_Racetrack_MinersLament_desc=A small cluster of mined-out asteroids that have been repurposed into a zero-g racetrack. Operated by Wildstar Racing. Stanton2c_Rayari_001=Deakins Research Outpost Stanton2c_SecUGF_001=Security Post Opal Stanton2c_SecUGF_002=Security Post Wan Stanton2c_Stash_001=NT-999-XX Stanton2c_Stash_001_desc=$%/3.0_N/A Stanton3=ArcCorp Stanton3_ArcCorp_Area04=Area04 Stanton3_ArcCorp_Area06=Area06 Stanton3_ArcCorp_Area11=Area11 Stanton3_ArcCorp_Area17=Area17 Stanton3_ArcCorp_Area20=Area20 Stanton3_ArcCorp_Area_Desc=An ArcCorp designated industrial and commercial zone. Stanton3_ArcCorp_Habs_AdiraFalls=Adira Falls Apartments Stanton3_ArcCorp_Habs_AdiraFalls_Desc=Adira Falls Apartments offers comfortable accommodations conveniently located near the heart of Area18. Stanton3_Area18=Area18 Stanton3_Area18_Central=Area18 Central Stanton3_Area18_Desc=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travelers can find a variety of goods from trusted names as well as local providers. Stanton3_Area18_Hospital=Empire Health Services Medstation Stanton3_Area18_Hospital_Desc=Operated by the UEE, Empire Health Services is dedicated to tending to the wellbeing of all the people of ArcCorp's Area18 while providing fair and unbiased medical care. Stanton3_CommArray_001=Comm Array ST3-90 Stanton3_CommArray_002=Comm Array ST3-18 Stanton3_CommArray_003=Comm Array ST3-35 Stanton3_Courier_Org,P=Stanton3_Courier_Org Stanton3_Desc=Buildings cover a majority of the planet’s surface with residential areas relegated to the poles while ArcCorp’s factories, business headquarters, financial and commercial districts are located in between. Stanton3_L1=ARC L1 Stanton3_L1_01=ARC L1-A Stanton3_L1_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L1 that features a R&R rest stop. Stanton3_L1_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton3_L2=ARC L2 Stanton3_L2_01=ARC L2-A Stanton3_L2_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L2 that features a R&R rest stop. Stanton3_L2_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Stanton3_L3=ARC L3 Stanton3_L3_01=ARC L3-A Stanton3_L3_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L3 that features a R&R rest stop. Stanton3_L3_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Stanton3_L4=ARC L4 Stanton3_L4_01=ARC L4-A Stanton3_L4_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L4 that features a R&R rest stop. Stanton3_L4_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Stanton3_L5=ARC L5 Stanton3_L5_01=ARC L5-A Stanton3_L5_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L5 that features a R&R rest stop. Stanton3_L5_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Stanton3_OrbitalRelay=Orbital Relay AC-421 Stanton3_Racetrack_SkyScraper=The Sky Scraper Stanton3_Racetrack_SkyScraper_add=The Sky Scraper on Arccorp Stanton3_Racetrack_SkyScraper_desc=A racetrack that winds through the cityscape of Area18. Operated by Wildstar Racing. Stanton3_Transfer=Baijini Point Stanton3_Transfer_Desc=The primary cargo and transfer point for ArcCorp. Perfect as a waypoint on your down or back from the surface, Baijini Point features plenty of amenities for travelers while also providing a top-tier loading/unloading system for capital ships that are unable to head down to the surface. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, and Habs. Stanton3a=Lyria Stanton3a_Desc=This icy moon features active cryogeysers and cryovolcanoes. Stanton3a_DrugLab_001=Paradise Cove Stanton3a_DrugLab_001_desc=Everything's better in paradise. Stanton3a_DrugUGF_001=Launch Pad Stanton3a_DrugUGF_001_desc=Get ready to blast off. Stanton3a_DrugUGF_002=Buckets Stanton3a_DrugUGF_002_desc=At the ready to bail you out. Stanton3a_IndyMine_001=Humboldt Mines Stanton3a_IndyMine_001_desc=This mining facility is the registered property of Humboldt Resource Partners. Stanton3a_IndyMine_002=Loveridge Mineral Reserve Stanton3a_IndyMine_002_desc=This land has been licensed for use by the Loveridge Group. Stanton3a_Shubin_001=Shubin Mining Facility SAL-2 Stanton3a_Shubin_002=Shubin Mining Facility SAL-5 Stanton3a_Stash_001=The Orphanage Stanton3a_Stash_001_desc=Home for the lost. Stanton3a_UFG_006=Shubin Processing Facility SPAL-7 Stanton3a_UFG_007=Shubin Processing Facility SPAL-9 Stanton3a_UFG_008=Shubin Processing Facility SPAL-12 Stanton3a_UGF_001=The Pit Stanton3a_UGF_001_desc=There's no place left to go but up. Stanton3a_UGF_002=Wheeler's Stanton3a_UGF_002_desc=Nowhere get's you rollin' like Wheeler's. Stanton3a_UGF_003=Teddy's Playhouse Stanton3a_UGF_003_desc=Looking for fun in all the wrong places. Stanton3a_UGF_004=Elsewhere Stanton3a_UGF_004_desc=If you're not supposed to be here, you better go somewhere else. Stanton3a_UGF_005=Shubin Processing Facility SPAL-3 Stanton3a_UGF_009=Operations Depot Lyria-1 Stanton3a_UGF_009_desc=This remote operations depot is for use by authorized personnel only. Trespassers will be prosecuted. Stanton3a_UGF_010=Shubin Processing Facility SPAL-16 Stanton3a_UGF_011=Shubin Processing Facility SPAL-21 Stanton3a_UGF_desc=A processing facility owned and operated by Shubin Interstellar. Stanton3b=Wala Stanton3b_ArcCorp_001=ArcCorp Mining Area 045 Stanton3b_ArcCorp_002=ArcCorp Mining Area 048 Stanton3b_ArcCorp_003=ArcCorp Mining Area 056 Stanton3b_ArcCorp_004=ArcCorp Mining Area 061 Stanton3b_Desc=The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate. Stanton3b_DrugUGF_001=Lost and Found Stanton3b_DrugUGF_001_desc=We have what you're looking for. Stanton3b_DrugUGF_002=Good Times Temple Stanton3b_DrugUGF_002_desc=Praise be! Stanton3b_IndyFarmer_001=Shady Glen Farms Stanton3b_IndyFarmer_001_desc=Quality plants that prove some things grow better in the shade. Stanton3b_SalvageYard_001=Samson & Son's Salvage Center Stanton3b_SalvageYard_001_desc=This family owned and operated salvage center is proud of their quality service and reliability, as well as offering some of the best possible pricing in today’s current markets. Stanton3b_UGF_001=ArcCorp Processing Center 115 Stanton3b_UGF_002=ArcCorp Processing Center 123 Stanton3b_UGF_desc_shared=A resource processing center and operated by ArcCorp. Stanton4=microTech Stanton4_CommArray_001=Comm Array ST4-22 Stanton4_CommArray_002=Comm Array ST4-31 Stanton4_CommArray_003=Comm Array ST4-59 Stanton4_CommArray_004=Comm Array ST4-64 Stanton4_Courier_Org,P=Stanton4_Courier_Org Stanton4_DerelictSettlement_AstorsClearing=Astor's Clearing Stanton4_DerelictSettlement_AstorsClearing_desc=It ain’t safe to go into the woods at night. Stanton4_DerelictSettlement_BloodshotRidge=Bloodshot Ridge Stanton4_DerelictSettlement_BloodshotRidge_desc=Nowhere to go but down. Stanton4_DerelictSettlement_Dunboro=Dunboro Stanton4_DerelictSettlement_Dunboro_desc=No one's welcome, unless you are. Stanton4_DerelictSettlement_Frostbite=Frostbite Stanton4_DerelictSettlement_Frostbite_desc=Stop by and warm up for a bit. Stanton4_DerelictSettlement_HarpersPoint=Harper's Point Stanton4_DerelictSettlement_HarpersPoint_desc=Just a quiet place by the lake. Stanton4_DerelictSettlement_MorelandHills=Moreland Hills Stanton4_DerelictSettlement_MorelandHills_desc=There may be nicer places to live, but this one’s ours. Stanton4_DerelictSettlement_RazorsEdge=Razor's Edge Stanton4_DerelictSettlement_RazorsEdge_desc=Only the best make the cut. Stanton4_Desc=A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers. Stanton4_DrugUGF_desc_shared=This DataCenter is one of the many locations used by microTech to provide computing power, database storage, content delivery, or other network functionality. (LOCATION CURRENTLY OFFLINE) Stanton4_EMShelter_001=Calhoun Pass Emergency Shelter Stanton4_EMShelter_002=Point Wain Emergency Shelter Stanton4_EMShelter_003=Nuiqsut Emergency Shelter Stanton4_EMShelter_004=Clear View Emergency Shelter Stanton4_L1=MIC L1 Stanton4_L1_01=MIC L1-A Stanton4_L1_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L1 that features a R&R rest stop. Stanton4_L1_02=MIC L1-B Stanton4_L1_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L1. Stanton4_L1_NavyStation_DESC=Completed in 2871, INS Jericho is the main port of call for the UEE Navy in the Stanton system. Named after famed squadron leader Amare Jericho, this station is outfitted to provide logistical support, refueling and resupply options for a variety of capital ships, as well as smaller support and combat vessels. Stanton4_L1_NavyStation_NAME=INS Jericho Stanton4_L1_desc=A Lagrangian gravity well located in the orbit of microTech. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. Stanton4_L2=MIC L2 Stanton4_L2_01=MIC L2-A Stanton4_L2_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L2 that features a R&R rest stop. Stanton4_L2_02=MIC L2-B Stanton4_L2_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L2. Stanton4_L2_03=MIC L2-C Stanton4_L2_03_desc=A gas pocket contained in the Lagrangian gravity well MIC L2. Stanton4_L2_desc=A Lagrangian gravity well located in the orbit of microTech. Stanton4_L3=MIC L3 Stanton4_L3_01=MIC L3-A Stanton4_L3_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L3 that features a R&R rest stop. Stanton4_L3_desc=A Lagrangian gravity well located in the orbit of microTech. Stanton4_L4=MIC L4 Stanton4_L4_01=MIC L4-A Stanton4_L4_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L4 that features a R&R rest stop. Stanton4_L4_desc=A Lagrangian gravity well located in the orbit of microTech. Stanton4_L5=MIC L5 Stanton4_L5_01=MIC L5-A Stanton4_L5_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L5 that features a R&R rest stop. Stanton4_L5_02=MIC L5-B Stanton4_L5_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L5. Stanton4_L5_desc=A Lagrangian gravity well located in the orbit of microTech. Stanton4_NewBab_AspireGrand=Aspire Grand Stanton4_NewBab_DomeSurfaceExit=The Commons Surface Exit Stanton4_NewBab_DomeSurfaceExit_GroundATC=The Commons Parking Stanton4_NewBab_Hospital=Brentworth Care Center Stanton4_NewBab_Hospital_Desc=Founded by the famed Dr. Brentworth in New York City, Earth, Sol, with a mission to provide holistic medical services based on providing the best care while nurturing the well-being of the whole person - physically, emotionally and spiritually. Stanton4_NewBab_MetroLoop=MT MetroLoop Stanton4_NewBab_NBIS=NBIS Terminal Stanton4_NewBab_NBIS_ATC=NB Int. Spaceport Stanton4_NewBab_NBIS_GroundATC=NBIS Parking Stanton4_NewBab_PlanetaryServices=MT Planetary Services Stanton4_NewBab_PlanetarySurfaceExit=Planetary Surface Exit Stanton4_NewBab_TheCommons=The Commons Stanton4_NewBabbage=New Babbage Stanton4_NewBabbage_Desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productiveness of the cutting edge companies and tech firms drawn here by microTech's innovation. Stanton4_Rayari_001=Rayari Deltana Research Outpost Stanton4_Rayari_002=Rayari Livengood Research Outpost Stanton4_ReclaimerSettlement=Ghost Hollow Stanton4_ReclaimerSettlement_Desc=A private haunt. Uninvited guests will be dealt with harshly. Stanton4_Shubin_001=Shubin Mining Facility SM0-13 Stanton4_Shubin_002=Shubin Mining Facility SM0-22 Stanton4_Shubin_003=Shubin Mining Facility SM0-18 Stanton4_Shubin_004=Shubin Mining Facility SM0-10 Stanton4_Stash_001=The Necropolis Stanton4_Stash_001_desc=The right place to go if you want to wind up dead. Stanton4_Stash_002=Outpost 54 Stanton4_Stash_002_desc=This is the place where outpost 54 is. Stanton4_Transfer=Port Tressler Stanton4_Transfer_Desc=Located in the trade lane above microTech, Port Tressler is the main transfer hub for New Babbage. Millions of SCU pass through this station everyday between exports from microTech and the other companies on the surface and the resources and trade coming in from the other systems. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. Stanton4_UGF_001=MT DataCenter 5WQ-R2V-C (Offline) Stanton4_UGF_002=MT DataCenter 2UB-RB9-5 Stanton4_UGF_003=MT DataCenter 8FK-Q2X-K Stanton4_UGF_004=MT DataCenter E2Q-NSG-Y (Offline) Stanton4_UGF_005=MT OpCenter TLI-4 Stanton4_UGF_006=MT DataCenter D79-ECG-R (Offline) Stanton4_UGF_007=MT DataCenter QVX-J88-J Stanton4_UGF_008=MT DataCenter TMG-XEV-2 Stanton4_UGF_009=MT DataCenter KH3-AAE-L Stanton4_UGF_010=MT DataCenter L8P-JUC-8 (Offline) Stanton4_UGF_011=MT DataCenter 4HJ-LVE-A Stanton4_UGF_Sec_desc_shared=microTech OpCenters are safe and secure facilities used by to manage and oversee various remote operations in the area. Stanton4_UGF_desc_shared=This DataCenter is one of the many locations used by microTech to provide computing power, database storage, content delivery, or other network functionality. Stanton4a=Calliope Stanton4a_Desc=Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to ‘strive for pure expression of thought.’ Stanton4a_DrugLab_001=Raven's Roost Stanton4a_DrugLab_001_desc=Those who tresspass will be seen nevermore. Stanton4a_Rayari_001=Rayari Kaltag Research Outpost Stanton4a_Rayari_002=Rayari Anvik Research Outpost Stanton4a_Shubin_001=Shubin Mining Facility SMCa-6 Stanton4a_Shubin_002=Shubin Mining Facility SMCa-8 Stanton4a_UGF_001=Shubin Processing Facility SPMC-3 [CLOSED] Stanton4a_UGF_002=Shubin Processing Facility SPMC-5 [CLOSED] Stanton4a_UGF_003=Shubin Processing Facility SPMC-10 Stanton4a_UGF_004=Shubin Processing Facility SPMC-11 [CLOSED] Stanton4a_UGF_005=Shubin Processing Facility SPMC-14 [CLOSED] Stanton4a_UGF_006=Shubin Processing Facility SPMC-1 Stanton4b=Clio Stanton4b_Desc=Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that ‘their work stands on those who came before them.’ Stanton4b_Racetrack_SnakePit=The Snake Pit Stanton4b_Racetrack_SnakePit_add=The Snake Pit on Clio Stanton4b_Racetrack_SnakePit_desc=A popular amateur racetrack through an abandoned outdoor mining facility. Operated by Wildstar Racing. Stanton4b_Rayari_001=Rayari McGrath Research Outpost Stanton4b_Rayari_002=Rayari Cantwell Research Outpost Stanton4c=Euterpe Stanton4c_Desc=Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’ Stanton4c_IndyFarmer_001=Bud's Growery Stanton4c_IndyFarmer_001_desc=A little out of the way, but Bud's is always a good trip. Stanton4c_Racetrack_Icebreaker=The Icebreaker Stanton4c_Racetrack_Icebreaker_add=The Icebreaker on Euterpe Stanton4c_Racetrack_Icebreaker_desc=A frigid racetrack over the mountains around microTech’s Euterpe Advanced Research Laboratories. Operated by Wildstar Racing. Stanton4c_SalvageYard_001=Devlin Scrap & Salvage Stanton4c_SalvageYard_001_desc=Our small operation has years of experience handling scrap and salvage. Whether you're an independent trader or just clearing out your hangar, we're happy to serve you. StantonStar=Stanton StantonStar_Desc=A class-G main sequence star. Stanton_2=Stanton (Star) Stanton_EMShelter_001_desc_shared=Public shelter to be used in case of emergencies and hazardous weather. For safety reasons, access to this shelter is prohibited except in emergencies. Stanton_JumpPoint_Magnus=Stanton - Magnus Jump Point Stanton_JumpPoint_Magnus_Desc=This jump point connects Stanton to the Magnus system. Stanton_JumpPoint_Pyro=Stanton-Pyro Jump Point Stanton_JumpPoint_Pyro_desc=This jump point connects Stanton to the unclaimed Pyro system. Stanton_JumpPoint_Terra=Stanton - Terra Jump Point Stanton_JumpPoint_Terra_Desc=This jump point connects Stanton to the Terra system. Stanton_Rayari_001_desc_shared=A Rayari Inc. medical research facility dedicated to cutting-edge biotechnology. Starfarer_Wreckage_QT=Strange Signal Station_Illegal_LocalDelivery_Header,P=Grab a special package Station_Illegal_LocalDelivery_Title,P=Grab a special package Station_Illegal_LocalDelivery_desc_001,P=Do me a favour would ya? There's a package that's been left for me.\nGo and get it would yah, I'll pay you for this small task. Station_Illegal_LocalDelivery_desc_002,P=Hey could you grab my parcel for me? Station_Illegal_LocalDelivery_desc_003,P=You want some quick cash, grab me my shit and I'll give you some cash.\nFair trade right? Staton4_NewBab_Tobin_Closed=THANK YOU FOR VISITING Staton4_NewBab_Tobin_Closed_Desc=Tobin Expo Center is currently closed, but we hope that you return soon for our next event. StealEvidence_MissionFail_LostEvidence=The evidence was not retrieved. StealEvidence_MissionSuccess=The evidence was delivered. StealEvidence_desc=~mission(Contractor|StealEvidenceDescription) StealEvidence_from=~mission(Contractor|StealEvidenceFrom) StealEvidence_obj_long_01=Retrieve evidence that is currently stored at ~mission(location|address). StealEvidence_obj_marker_01=Retrieve Evidence StealEvidence_obj_marker_01a=Evidence StealEvidence_obj_short_01=Retrieve Evidence StealEvidence_title=~mission(Contractor|StealEvidenceTitle) Supreme_RepUI_Area,P=[PH] Area Supreme_RepUI_Description,P=[PH] Supreme Description Supreme_RepUI_Focus,P=[PH] Supreme Focus Supreme_RepUI_Founded,P=[PH] N/A Supreme_RepUI_Headquarters,P=[PH] Supreme Headquarters Supreme_RepUI_Leadership,P=[PH] Supreme Leadership Supreme_RepUI_Name,P=[PH] Supreme TARPits_RepUI_Area=Stanton TARPits_RepUI_Description=Known for their namesake Tow And Repair scams, the Tar Pits run illegal salvage operations, stripping distressed or otherwise unattended ships before their rightful owners can reclaim them. By selling these stolen parts to other criminal groups, the Tar Pits have managed to maintain good relationships with the other larger gangs in Stanton. TARPits_RepUI_DisplayName=Tar Pits TARPits_RepUI_Focus=Piracy, Salvage TARPits_RepUI_Founded=N/A TARPits_RepUI_HQ=N/A TARPits_RepUI_Leadership=N/A TW_SUPKULKOV_M_TWH_Begin_Phase_Phase1_IG= TW_SUPKULKOV_M_TWH_Begin_Phase_Phase2_IG= TW_SUPKULKOV_M_TWH_Begin_Phase_Phase3_IG= TW_SUPKULKOV_M_TWH_Countdown_Phase_30sec_IG= TW_SUPKULKOV_M_TWH_Countdown_Phase_60sec_IG= TW_SUPKULKOV_M_TWH_Encourage_AAGun_Defend_Phase1_IG= TW_SUPKULKOV_M_TWH_Encourage_LaserOverload_Defend_Phase3= TW_SUPKULKOV_M_TWH_Encourage_RadarOverload_Defend_Phase2_IG= TW_SUPKULKOV_M_TWH_Encourage_SpawnPoint_New_IG= TW_SUPKULKOV_M_TWH_Finish_Overtime_Success_IG= TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase1_IG= TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase2_IG= TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase3_IG= TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase1_IG= TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase2_IG= TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase3_IG= TW_SUPKULKOV_M_TWH_Intro_Overtime_IG= TW_SUPKULKOV_M_TWH_Intro_Phase_Phase1_IG= TW_SUPKULKOV_M_TWH_Progress_AAGun_Halfway_Phase1_IG= TW_SUPKULKOV_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= TW_SUPKULKOV_M_TWH_Progress_Laser_Halfway_Phase3_IG= TW_SUPKULKOV_M_TWH_Progress_Laser_LowHealth_Phase3_IG= TW_SUPKULKOV_M_TWH_Progress_Laser_NearlyDown_Phase3_IG= TW_SUPKULKOV_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= TW_SUPKULKOV_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= TW_SUPKULKOV_M_TWH_Progress_RadarTower_LowHealth_Phase2_IG= TW_SUPKULKOV_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Lost_Phase2_IG= TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Unlock_IG= TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase2_IG= TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase3_IG= TW_UEELINCOLN_M_TWH_Begin_Phase_Phase1_IG= TW_UEELINCOLN_M_TWH_Begin_Phase_Phase2_IG= TW_UEELINCOLN_M_TWH_Begin_Phase_Phase3_IG= TW_UEELINCOLN_M_TWH_Countdown_Phase_30sec_IG= TW_UEELINCOLN_M_TWH_Countdown_Phase_60sec_IG= TW_UEELINCOLN_M_TWH_Encourage_LaserOverload_Hack_Phase3_IG= TW_UEELINCOLN_M_TWH_Encourage_Laser_UrgentAttack_Phase3_IG= TW_UEELINCOLN_M_TWH_Encourage_Phase_Phase1_IG= TW_UEELINCOLN_M_TWH_Encourage_RadarOverload_Hack_Phase2_IG= TW_UEELINCOLN_M_TWH_Encourage_RadarTower_UrgentAttack_Phase2_IG= TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase1_IG= TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase2_IG= TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_MiningPlatform_IG= TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_New_IG= TW_UEELINCOLN_M_TWH_Finish_Overtime_Fail_IG= TW_UEELINCOLN_M_TWH_Finish_Overtime_Success_IG= TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase1_IG= TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase2_IG= TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase3_IG= TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase1_IG= TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase2_IG= TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase3_IG= TW_UEELINCOLN_M_TWH_Intro_Overtime_IG= TW_UEELINCOLN_M_TWH_Intro_Phase_IG= TW_UEELINCOLN_M_TWH_Progress_AAGun_Halfway_Phase1_IG= TW_UEELINCOLN_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= TW_UEELINCOLN_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= TW_UEELINCOLN_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= TW_UEELINCOLN_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= TW_UEELINCOLN_M_TWH_Progress_SpawnPoint_Unlock_IG= TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase2_IG= TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase3_IG= Takedown=Takedown TarPits_ShipStrip_desc_001=Got a particular salvage job that we could use some extra hands on. \n\nWe need you to find a ~mission(ship) that got punched out around ~mission(location). Security’s already searching for it and if they find it, they’ll ID it for sure and we’ll be in loads of trouble.\n\nSo, we want you to scrape it clean before anybody else gets eyes on it. Rip the entire hull off so nobody can tell who it belonged to, don’t leave a speck of paint, and obviously keep your mouth shut about anything you see. \n\nWe’ll cred you up and anything you scrap is yours to keep. But if security finds the ship before you’re done, we’ll all be screwed and you won’t get paid so don’t disappoint. TarPits_ShipStrip_title_001=~mission(ship) clean up TarPits_TimedSalvage_Desc_01=We’ve got our eye on a ~mission(ship) near ~mission(location) that’s ripe for salvaging. We’re too busy to snag it ourselves, so why not spread the wealth, right?\n\nIf you send us some credits, we’ll send you the ship’s exact coordinates. Don’t take too long to think it over, though. You’ve probably got about ~mission(timer) minutes until security gets there to check out the wreck. Could be more, could be less.\n\nIf you’re fast enough, you can get in, get your haul, and get out without a shot fired. Not a bad deal, right? And once you've salvaged everything you want, just go ahead and abandon this contract to clear your map. Helps keep everything nice and tidy. TarPits_TimedSalvage_Desc_02_ChickenShip=We got word that Adagio has a salvage contract coming for a ~mission(ship). If you’re interested in swooping in, we can sell you the coordinates for a nice discount. Gotta decide fast, though.\n\nSome unlucky salvager will probably buy the rights to the claim soon, but our guess is that it’ll take at least ~mission(timer) minutes until they get there. If they see you picking at their claim, they might call security on you but if you’re any good you should have plenty of time. And if you’re slow, I guess you can just shoot them down before they send word to anyone, right? TarPits_TimedSalvage_Title_01=Risky ~mission(Ship) Salvage Job TarPits_from=Tar Pits Taranis=Taranis System Taranis1=Taranis I Taranis1_Desc=An uninhabitable dwarf planet with no atmosphere. Taranis2=Taranis II Taranis2_Desc=This coreless world suffered a terraforming disaster at the hands of a now defunct geo development company that left the planet uninhabitable and with a broken moon. The abandoned terraforming machinery remains ignited and burning the planetside to this day. Taranis2a=Broken Moon Taranis2a_Desc=This moon was destroyed during a terraforming accident. Taranis3=Taranis III Taranis3_Desc=Storms and an atmosphere hostile to Humans plague this smog planet. A former pressurized research station, Bethor, has been expanded into a settlement that is home to a significant Tevarin population and Human expatriates. Taranis4=Taranis IV Taranis4_Desc=This gas giant sees little in the way of commercial traffic owing to its remote location. Taranis_AsteroidBelt1=Taranis Belt Alpha Taranis_AsteroidBelt1_Desc=The system's inner asteroid belt is only slightly easier to navigate through than the outer belt. Taranis_AsteroidBelt2=Taranis Belt Beta Taranis_AsteroidBelt2_Desc=A dense asteroid belt that is low on mineral resources. Popular as a hiding place for smugglers and an ambush point for outlaws. Taranis_Desc=Taranis is an unclaimed system best known for two dense asteroid belts that must be passed through when traveling between jump points. Besides the asteroids belt providing plenty of cover for pirates and criminals to hide, the Taranis System is probably best known for its broken moon above Taranis II, which inspired the “Broken Moon of Taranis” map in the game Arena Commander. Taranis_JumpPoint_Ellis=Taranis - Ellis Jump Point Taranis_JumpPoint_Ellis_Desc=This jump point connects Taranis to the UEE controlled Ellis system. Taranis_JumpPoint_Genesis=Taranis - Genesis Jump Point Taranis_JumpPoint_Genesis_Desc=This jump point connects Taranis to the UEE controlled Genesis system which is protected by the Fair Chance Act. Taranis_JumpPoint_Helios=Taranis - Helios Jump Point Taranis_JumpPoint_Helios_Desc=This jump point connects Taranis to the UEE controlled Helios system. Taranis_JumpPoint_Terra=Taranis - Terra Jump Point Taranis_JumpPoint_Terra_Desc=This jump point connects Taranis to the UEE controlled Terra system. Taranis_Star=Taranis Taranis_Star_Desc=A class-A main sequence star. Tayac=Tayac System Tayac1=Tayac I Tayac1_Desc=A small terrestrial rocky planet without an atmosphere. Tayac2=Tayac II Tayac2_Desc=This large gas giant is known for its awe-inspiring planetary rings. Tayac3=Shepherd Tayac3_Desc=Nicknamed Shepherd due to its proximity to the asteroid belt, this dwarf planet looks like it's overseeing its flock of asteroids. Tayac_AsteroidBelt1=Tayac Belt Alpha Tayac_AsteroidBelt1_Desc=Known for being home to a flyable art installation that was created as a joint effort between Xi'an, Banu and Human artists to celebrate the Ark's centennial. Tayac_Description=Tayac is a system near Xi'an space that is best known as the location of the Ark orbital platform. Opened by the UEE in 2800, the Ark was built following the end of the cold war with the Xi'an and meant to be a repository for universal knowledge as well as a neutral ground for diplomatic discussions between species. Though it has been used infrequently for diplomatic purposes, the Ark's massive library contains a wealth of invaluable historical information. Tayac_JumpPoint_Baker=Tayac - Baker Jump Point Tayac_JumpPoint_Baker_Desc=This jump point connects Tayac to the Baker system. Tayac_JumpPoint_Goss=Tayac - Goss Jump Point Tayac_JumpPoint_Goss_Desc=This jump point connects Tayac to the Goss system. Tayac_JumpPoint_Terra=Tayac - Terra Jump Point Tayac_JumpPoint_Terra_Desc=This jump point connects Tayac to the Terra system. Tayac_Star=Tayac Tayac_Star_Desc=A class-G main sequence star. TeciaPacheco_RepUI_Association=N/A TeciaPacheco_RepUI_Biography=Tecia "Twitch" Pacheco came up as a soldier who transitioned into freelance security work after her service ended. Things were going well until she suffered nerve damage on a job for BlacJac and was fired. Left without employment but with a very specialized skillset, Twitch used her knowledge of the criminal underworld of ArcCorp to her advantage and began operating her own illegal enterprise. TeciaPacheco_RepUI_Location=Area18, ArcCorp, Stanton System TeciaPacheco_RepUI_Occupation=Fixer Temp_CovalexShipping_Available=Requested Pick Up Now Available Temp_CovalexShipping_Confirming=Confirming Receipt Temp_CovalexShipping_Confiscated=Please Remove Item From Shelf Temp_CovalexShipping_DropOff=Drop Off Temp_CovalexShipping_DropOffShelf=Drop Off Shelf Now Available Temp_CovalexShipping_Error=ERROR Temp_CovalexShipping_FailedRequest=Request not found Temp_CovalexShipping_GoodDay=Have A Good Day Temp_CovalexShipping_Inaction=Due to Inaction, Item Has Been Confiscated Temp_CovalexShipping_PickUp=Pick Up Temp_CovalexShipping_Processing=Processing Request Temp_CovalexShipping_Remove=ERROR! Please Remove Incorrect Items Temp_CovalexShipping_Standby=Please Stand By Temp_CovalexShipping_Start=Touch screen to start Temp_CovalexShipping_TimedOut=Requested Pick Up Has Timed Out Temp_CovalexShipping_Title=Shipping & Delivery Kiosk Temp_CovalexShipping_Transaction=Transaction Complete Temp_CovalexShipping_Warning=WARNING Terminal_crusader_01=You’re doing good while doing good work. Each year Crusader sets aside a percentage of its profits to donate to worthwhile causes, so your hard work is good for both the company and the empire as a whole. Terminal_crusader_codescreen_01=A planet and company unlike any other! Terminal_general_career_01=Interested in advancing your career? Speak to your supervisor about potential job openings and training opportunities. Terminal_general_consignmentlocker_01=You’re responsible for any boxes you retrieve from the consignment locker. Personally transport all dispensed items to the designated location to ensure their safekeeping. Terminal_general_safety_01=Hurrying can hurt. Accidents are more likely to occur when rushing a job. Sure and steady is always safer and more efficient. Terminal_general_safety_02=Remember to use your tractor beam. Moving boxes is quicker and easier when you have the right tool. Work smarter, not harder! Terminal_general_safety_03=Safety starts with you. Ensure you’re wearing the right clothing and that it fits properly before beginning any task. Terminal_generic_codescreen_01=Authorized access code required. Terminal_hurston_01=Unions spread division! Organizing or collaborating with subversive organizations like the United Workers of Hurston (UWH) is a fireable offense. Report UWH actions through our secure tip-line for a reward. Terminal_hurston_codescreen_01=Defending the empire for over 500 years. Terminal_mtps_01=Did you know? microTech’s first product was the Business Xpert software bundle. A modified version of a security and logistic programs company founder Magnus Tobin created to overhaul his family’s floundering textile business. Terminal_shubin_01=Interested in helping Shubin test new armor and equipment? Comm our Product Development department and apply to be a workplace tester to help Shubin see how its latest products hold up under real world conditions. Terminal_shubin_codescreen_01=Everything begins with mining! Terra=Terra System Terra1=Aero Terra1_Desc=Aero is a mesoplanet with rich mineral deposits but too harsh of a climate to make them easily accessible. Terra1a=Petram Terra1a_Desc=A small captured carbonaceous asteroid that orbits Aero. Terra1b=Petrus Terra1b_Desc=A lumpy irregularly shaped moon with an inclined orbit. Terra2=Pike Terra2_Desc=The lack of an atmosphere hasn't stopped industrial magnates from descending on the vast mineral resources of this terrestrial planet. Thousands of mining operations are in near-constant operation to help fulfill resource requirements for the system. Terra2a=Toja Terra2a_Desc=Tidally locked, the far side of this moon features heavy scarring from frequent impacts. Terra3=Terra Terra3_Desc=Upon discovery, this naturally-occurring oxygen-based planet seemed like an untouched Earth and so they named it Terra as a reflection for the birthplace of Humanity. Over the centuries, Terra has grown into one of the jewels of the Empire, becoming a political and cultural force. Home to the Transitionalist political movement who believe that Terra better represents the future of the UEE than the current capital, Earth. Terra3a=Eda Terra3a_Desc=Though Eda is similar in mass to Sol 3a, its close orbit around Terra causes more extreme tides than are found on Earth. Terra4=Gen Terra4_Desc=Known locally as Gen, this terraformed super-Earth is situated on the further edge of the green band and is often overlooked when compared to Terra. Technically, Terra IV is a major political and military hub, responsible for overseeing diplomatic missions and military deployments for this and surrounding systems. Terra_AsteroidBelt1=Henge Cluster Terra_AsteroidBelt1_Desc=Rich in material, the majority of this cluster has been claimed by various major mining outfits. Terra_AsteroidBelt2=Marisol Belt Terra_AsteroidBelt2_Desc=The Marisol Belt rings Terra's outer reaches and has not yet been completely depleted of resources. Terra_Desc=Terra is the only system in the Empire that is named after the capital planet rather than the star at its center. Since its discovery, Terra has grown consistently in both popularity and influence. Even during the Messer era, Terra was one of the few systems that tried to maintain a progressive stance against the despotic reign. It was this perseverance in the face of adversity that has elevated it to be almost synonymous with Earth as the center of power in the UEE. Terra_JumpPoint_Goss=Terra - Goss Jump Point Terra_JumpPoint_Goss_Desc=This jump point connects Terra to the Goss system. Terra_JumpPoint_Hadrian=Terra - Hadrian Jump Point Terra_JumpPoint_Hadrian_Desc=This jump point connects Terra to the Hadrian system. Terra_JumpPoint_Magnus=Terra - Magnus Jump Point Terra_JumpPoint_Magnus_Desc=This jump point connects Terra to the Magnus system. Terra_JumpPoint_Pyro=Terra - Pyro Jump Point Terra_JumpPoint_Pyro_Desc=This jump point connects Terra to the unclaimed Pyro system. Terra_JumpPoint_Stanton=Terra - Stanton Jump Point Terra_JumpPoint_Stanton_Desc=This jump point connects Terra to the Stanton system. Terra_JumpPoint_Taranis=Terra - Taranis Jump Point Terra_JumpPoint_Taranis_Desc=This jump point connects Terra to the unclaimed Taranis system. Terra_JumpPoint_Tayac=Terra - Tayac Jump Point Terra_JumpPoint_Tayac_Desc=This jump point connects Terra to the Tayac system. Terra_Star=Terra Nova Terra_Star_Desc=A class-G main sequence star. TestMissionDisplay1,P=This counter:%ls TestMissionDisplay2,P=This counter:%ls TestMissionDisplay3,P=This counter:%ls TestOBJ1,P=Objective 1 TestOBJ2,P=Objective 2 TestOBJ3,P=Objective 3 Test_0=0 Test_01=1 Test_1=Hammer time Test_2=2 Test_3=3 Test_4=4 Test_5=5 Test_6=6 Test_7=7 Test_8=8 Test_9=9 Test_DEFCON_1=Normal Test_DEFCON_2=Alert Test_DEFCON_3=Threat Test_DEFCON_4=Emergency Test_DEFCON_5=Critical Test_DEFCON_Alarm=Alarm Test_DEFCON_AllClear=All Clear Test_DEFCON_Condition=Condition: Test_Description=Mission description (WIP) Test_Description_FromDepot,P=Take goods from depot to local destination. Test_Description_OnFoot,P=Take goods from one strut to another. Test_Description_ToDepot,P=Take goods from location to local depot. Test_EmergencyOverride,P=Emergency Override Test_Fix=Repair the system Test_Forcefields=Forcefields Test_Forcefields_Disable=Disable Forcefields Test_Forcefields_Enable=Enable Forcefields Test_Fuel=[Fuel] Test_InvalidInteraction=--- Test_Name_01=Jo Jangles (WIP) Test_Name_02= Tim Tangles (WIP) Test_Name_03=Bob Bangles (WIP) Test_Name_04=Spot Spangles (WIP) Test_Name_05=Dan Dangles (WIP) Test_Name_06=Mo Mangles (WIP) Test_NoPower=Out of power Test_Objective=Mission objective (WIP) Test_Overheat=Overheat the system Test_Override=Override Test_Power=Power generator Test_Power_Disable=Turn the power OFF Test_Power_Enable=Turn the power ON Test_Set_A=Set A Test_Set_B=Set B Test_Set_C=Set C Test_Shields_Disable=Disable Shields Test_Shields_Enable=Enable Shields Test_Title_FromDepot,P=Courier\nFrom: Depot \nTo: Local Destination Test_Title_MultiDropOff,P=Multi Dropoff - ~mission(Reward) Test_Title_MultiPickUp,P=Multi Pickup - ~mission(Reward) Test_Title_OnFoot,P=From strut to strut Test_Title_Revenge_01=Revenge 01 (WIP) Test_Title_Revenge_02=Revenge 02 (WIP) Test_Title_Revenge_03=Revenge 03 (WIP) Test_Title_Revenge_04=Revenge 04 (WIP) Test_Title_Revenge_05=Revenge 05 (WIP) Test_Title_Revenge_06=Revenge 06 (WIP) Test_Title_Revenge_07=Revenge 07 (WIP) Test_Title_ToDepot,P=Courier \nFrom: Location \nTo: Local Depot Test_Turrets=Defense console Test_Turrets_Disable=Disable the turrets Test_Turrets_Enable=Enable the turrets Test_Use=Use Test_Virus=Infect the system Test_XenoThreat_Desc,P=Spawn a Starfarer derelict in space with FPS AI on board.\n\nAn objective marker will be placed on the derelict. Use F3 & mouse-scroll to fast travel there. Test_XenoThreat_From,P=Live Design Test_XenoThreat_Title,P=XenoThreat FPS AI test mission Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep] Text_Clovis_Safe_Journal_Clue_01=Kudre Security Head Officer :\n\nJeff, please. I just managed to send a hoax mail to ArcCrop..... \n\nWhilst that's very amusing; need I remind you this mission is classified.\n\nYou need to block outside communications. Especially after the incident the other week.\n\nThis is your last chance - don't mess this up! \n\nYou know Hugo is bound to to give us away contacting his girl.\n\nGet it done! NOW! Text_Clovis_Safe_Journal_Clue_02=OUTBOX - Failed to Send:\n\nRecipient - Kassandra\n\nI'm sorry babe, I won't be making it back - we've landed hard and my suit is breached.\n\nI knew Kudre's security was no good when I took this damn job. Shit.\n\nThis is goodbye. In case by some miracle you get a chance the code is in my room at work.\n\n32015. Remember that trip?\n\nYou deserve better.\n\nSee ya around some day. TimeSensative_Recover_marker_001=Zeta-Prolanide TimeSensitive_Recover_desc=~mission(Contractor|TimeSensitiveRecoverDesc) TimeSensitive_Recover_from=~mission(Contractor|TimeSensitiveRecoverFrom) TimeSensitive_Recover_header=Current Contract: ~mission(Contractor|TimeSensitiveRecoverTitle) TimeSensitive_Recover_obj_long_001=Collect zeta-prolanide containers from ~mission(Location|Address). TimeSensitive_Recover_obj_long_002=Deliver zeta-prolanide containers to ~mission(Destination|Address) before time runs out and they become unstable. TimeSensitive_Recover_obj_short_001=Containers Collected: %ls TimeSensitive_Recover_obj_short_002=Deliver Containers To ~mission(Destination) TimeSensitive_Recover_title=~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward) TimeTrial_ExtendedTextToken_CompleteRaceToken=- ~mission(AchievedFinish) ~mission(TotalRaceTime|t.) (~mission(TotalTimeInterval|t.+)) TimeTrial_ExtendedTextToken_Completion_AchievedBronze=Bronze Finish TimeTrial_ExtendedTextToken_Completion_AchievedDiamond=New Track Record! TimeTrial_ExtendedTextToken_Completion_AchievedGold=Gold Finish TimeTrial_ExtendedTextToken_Completion_AchievedPlatinum=Platinum Finish TimeTrial_ExtendedTextToken_Completion_AchievedSilver=Silver Finish TimeTrial_ExtendedTextToken_Completion_DNF=Did Not Finish TimeTrial_ExtendedTextToken_Completion_NoMedal=Did Not Place TimeTrial_ExtendedTextToken_Interval_Total_Display=Split: ~mission(TotalTimeInterval|t.). TimeTrial_ExtendedTextToken_InvalidVehicle=Invalid Vehicle TimeTrial_ExtendedTextToken_NotPilot=Contracted Racer Must Pilot Vehicle TimeTrial_ExtendedTextToken_RaceType_Ship=Spaceship TimeTrial_ExtendedTextToken_Split_Checkpoint_Display=Split: ~mission(CheckpointCurrentSplit|t.). TimeTrial_ExtendedTextToken_Split_Total_Display=Split: ~mission(TotalTimeSplit|t.). TimeTrial_ExtendedTextToken_VehicleValidation_Display=~mission(VehicleValidation) TimeTrial_Obj_AwaitGo_03_DisplayTimer=Race Starting in %ls TimeTrial_Obj_AwaitGo_03_Long=Prepare to Race TimeTrial_Obj_AwaitGo_03_Short=Prepare to Race TimeTrial_Obj_CompleteRace_04_CurrentTime_DisplayTimer=Time: %ls TimeTrial_Obj_CompleteRace_04_Long=Complete the Race. ~mission(CompleteRaceInfo) TimeTrial_Obj_CompleteRace_04_Short=Complete Race TimeTrial_Obj_CompleteRace_04_TargetTime_Display=Target: ~mission(TargetTime|t.). TimeTrial_Obj_GetToLocation_01_Display=Travel to ~mission(Location) TimeTrial_Obj_GetToLocation_01_Long=Travel to ~mission(Location|address). TimeTrial_Obj_GetToLocation_01_Marker=~mission(Location) TimeTrial_Obj_GetToLocation_01_Short=Travel to ~mission(Location) TimeTrial_Obj_Optional_AchieveBronze=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (+~mission(AchieveBronzeReward) aUEC) TimeTrial_Obj_Optional_AchieveBronze_WInterval=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (~mission(BronzeInterval|t.)) (+~mission(AchieveBronzeReward) aUEC) TimeTrial_Obj_Optional_AchieveDNP=Did Not Place ~mission(AchieveDNPTargetTime|t.) (Return Fee) TimeTrial_Obj_Optional_AchieveDNP_WInterval=Did Not Place ~mission(AchieveDNPTargetTime|t.) (~mission(DNPInterval|t.)) (Return Fee) TimeTrial_Obj_Optional_AchieveGold=Gold Finish ~mission(AchieveGoldTargetTime|t.) (+~mission(AchieveGoldReward) aUEC) TimeTrial_Obj_Optional_AchieveGold_WInterval=Gold Finish ~mission(AchieveGoldTargetTime|t.) (~mission(GoldInterval|t.)) (+~mission(AchieveGoldReward) aUEC) TimeTrial_Obj_Optional_AchievePlatinum=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (+~mission(AchievePlatinumReward) aUEC) TimeTrial_Obj_Optional_AchievePlatinum_WInterval=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (~mission(PlatinumInterval|t.) (+~mission(AchievePlatinumReward) aUEC) TimeTrial_Obj_Optional_AchieveSilver=Silver Finish ~mission(AchieveSilverTargetTime|t.) (+~mission(AchieveSilverReward) aUEC) TimeTrial_Obj_Optional_AchieveSilver_WInterval=Silver Finish ~mission(AchieveSilverTargetTime|t.) ((~mission(SilverInterval|t.)) - +~mission(AchieveSilverReward) aUEC) TimeTrial_Obj_ReachCheckpoint_05_Display=Checkpoint %i / %i TimeTrial_Obj_ReachCheckpoint_05_Long=Reach Checkpoint ~mission(CheckpointCurrent) / ~mission(CheckpointTotal). TimeTrial_Obj_ReachCheckpoint_05_Long_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) TimeTrial_Obj_ReachCheckpoint_05_Marker=Checkpoint ~mission(CheckpointCurrent) TimeTrial_Obj_ReachCheckpoint_05_Marker_B=Checkpoint ~mission(CheckpointCurrent) TimeTrial_Obj_ReachCheckpoint_05_Short=Reach Checkpoint TimeTrial_Obj_ReachCheckpoint_05_Short_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) TimeTrial_Obj_ReachFinishLine_05_Marker=Finish Line TimeTrial_Obj_ReachRaceStart_02_Display=Enter Starting Zone in ~mission(RaceType) and Await Countdown TimeTrial_Obj_ReachRaceStart_02_Long=Enter starting zone in ~mission(RaceType) and await countdown. TimeTrial_Obj_ReachRaceStart_02_Marker=Starting Zone TimeTrial_Obj_ReachRaceStart_02_Short=Enter Starting Zone in ~mission(RaceType) and Await Countdown TimedSalvage_MissionFail=Salvage Lost TimedSalvage_TimerExpires=WARNING: Possible Inbound Threat TimedSalvage_obj_01_long=Salvage the ~mission(ship) at ~mission(location) before security arrives. TimedSalvage_obj_02_long=Estimated time before security arrives: ~mission(time) minutes. TimedSalvage_obj_02_short=Estimated Security Arrival: %ls TimedSalvage_subobj_long_01a=Go to ~mission(location|address). TimedSalvage_subobj_long_01b=Salvage the ~mission(ship) TimedSalvage_subobj_marker_01b=Salvage TimedSalvage_subobj_short_01a=Go to ~mission(location) TransportGuild_RepUI_Area,P=WIP Area TransportGuild_RepUI_Description,P=WIP Description TransportGuild_RepUI_Focus,P=WIP Focus TransportGuild_RepUI_Founded,P=WIP Founded TransportGuild_RepUI_Headquarters,P=WIP Headquarters TransportGuild_RepUI_Leadership,P=WIP Leadership TransportGuild_RepUI_Name,P=WIP Transport Guild Tut01_Hint01_ExitBed=This tutorial will walk you through your first steps towards life among the stars in the 30th century.\nTo exit from beds or seating, press [~action(default|pl_exit)]. Tut01_Hint01_ExitBed_Title=Welcome to Star Citizen! Tut01_Hint01b_Regen=Congratulations! You died. This is a common occurrence in the ‘verse.\nDuring the tutorial, dying will return you to a hab, but after the tutorial you will awaken in a medical facility. Tut01_Hint01b_Regen_Title=Dying in the ‘Verse Tut01_Hint02_Movement=To look around, use [~action(player|rotatepitch)] and [~action(player|rotateyaw)].\nTo move, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]. Tut01_Hint02_Movement_Title=Controls – Basic Movement Tut01_Hint02a_Mobiglas=Your mobiGlas personal computer features a Journal where useful information and documents are kept.\nPress [~action(player|mobiglas)] to access your mobiGlas and from the bottom row of icons, select the Journal app. Tut01_Hint02a_Mobiglas_Title=mobiGlas – Journal Tut01_Hint02b_ContractManager=Your mobiGlas also features a Contract Manager that displays available, accepted, and completed contracts.\nNavigate to the “Accepted” tab to see more information on the current Tutorial. Tut01_Hint02b_ContractManager_Title=mobiGlas – Contract Manager Tut01_Hint03_HungerThirst=Your hunger and thirst are tracked at the bottom left of your screen. \nYou need to eat and drink to stay healthy. Tut01_Hint03_HungerThirst_Title=Hunger & Thirst Tut01_Hint04_InteractionMode=To enter Interaction Mode, hold [~action(player_choice|pc_interaction_mode)].\nIn Interaction Mode you can interact with any blue highlighted item. Tut01_Hint04_InteractionMode_Title=Interaction Mode Tut01_Hint05_InteractionModeColours=Items with a blue highlight can be interacted with Tut01_Hint05_InteractionModeColours_Title=Interaction Mode Tut01_Hint06_EatAndDrink=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to eat the Burrito and drink the Water in your Hab. Tut01_Hint06_EatAndDrink_Title=Interaction Mode Tut01_Journal01_GettingStarted_Content=Welcome to Star Citizen!\n\nYou have just stepped 930 years into a future where Humanity has spread across the stars under the rule of the United Empire of Earth (the UEE). While many Humans spend their lives never leaving their homeworld, there are those who choose to travel aboard advanced starships, braving outlaws, hostile aliens, and hazardous conditions to seek their fortune. \n\nCurrently, you are in Area18, on ArcCorp, the third planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\nArea18 is the main commercial zone of the mega-city that sprawls across the surface of ArcCorp. From here, the tutorial will guide you to Baijini Point, the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. Tut01_Journal01_GettingStarted_Title=Tutorial - Welcome to the 'Verse Tut01_Journal02_TheBasics_Content=The universe of Star Citizen is a dynamic place, providing players with the ability to interact with much of the environment around them. The foundation of this ability is the game’s Interaction Mode. \n\nIf you are in range to interact with an object – like a door or item of food – it will be highlighted blue and a number of options will appear, defining the various ways you can interact with that item. The option you are currently selecting will be highlighted in a brighter color than the other options. \n\nYou can also Quick Interact with objects to do the main action associated with it. For example, Quick Interacting with a closed door will open it. It'll also pick up an item, loot a container, and switch lights on or off.\n\nYou can also use Interaction Mode to zoom in or zoom out on objects you’re looking at. When interacting with an interface, you can also scroll through the list of available options on the display. For example, you can scroll through the list of floor options while interacting with an elevator panel.\n\nFor all manners of interaction, you may prefer to use different keybinds. To view all the current keybinds or adjust them, use the Keybinding tab of the Options menu. Tut01_Journal02_TheBasics_Title=Tutorial - Interaction Mode Tut01_Journal_From=How to Play Guide Tut01_Obj01_ExitBed=Exit Bed Tut01_Obj01_ExitBed_Long=Exit your bed. Tut01_Obj01a_mobiGlas_Long=Open your mobiGlas and check your journal. Tut01_Obj01a_mobiGlas_Short=Check your Journal Tut01_Obj02_DrinkWater=Drink Water Tut01_Obj02_DrinkWater_Marker=Water Tut01_Obj02_EatDrink_Long=Replenish your hunger and thirst. Tut01_Obj02_EatFood=Eat Food Tut01_Obj02_EatFood_Marker=Burrito Tut01_subobj_DrinkWater_long_02a=Drink water to replenish your thirst. Tut01_subobj_EatFood_long_02a=Eat food to replenish your hunger. Tut02_Hint00_Medal=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to select the “Store” action.\nThis will place the medal in your inventory. Tut02_Hint00_Medal_Title=Interaction Mode – Storing Items Tut02_Hint01_OpenDoor=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to open the Hab’s exit. Once you leave, you will not be able to return. \nTo quickly use an item’s main interaction, while near the item simply press [~action(player_choice|pc_interaction_mode)]. Tut02_Hint01_OpenDoor_Title=Interaction Mode – Quick Press Tut02_Hint02_Sprint=To sprint for a limited time, hold [~action(player|sprint)].\nYou can also crouch by pressing [~action(player|crouch)] and jump by pressing [~action(player|jump)]. Tut02_Hint02_Sprint_Title=Controls – Basic Movement Tut02_Hint03_Elevator=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to call the elevator. Tut02_Hint03_Elevator_Title=Interaction Mode – Elevators Tut02_Hint03a_GroundFloor=Enter the elevator and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to select Ground Floor on the interior Elevator Controls. Tut02_Hint03a_GroundFloor_Title=Interaction Mode - Elevators Tut02_Hint03b_SeeMap=Cities and Space Stations are filled with signs to help guide you.\nWhile navigating, be sure to observe your environment to avoid getting lost. Tut02_Hint03b_SeeMap_Title=Navigational Signs Tut02_Hint04_RunSpeed=To increase your movement speed, use [~action(player|fixed_speed_increment)] or to decrease it use [~action(player|fixed_speed_decremeent)]. Tut02_Hint04_RunSpeed_Title=Controls – Basic Movement Tut02_Hint04a_Kiosks=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to browse shopping kiosks and buy or sell items.\nMove away from the kiosk to exit the interface. Tut02_Hint04a_Kiosks_Title=Controls - Shopping Tut02_Hint05_CrouchJump=To sprint for a limited time, hold [~action(player|sprint)].\nYou can also crouch by pressing [~action(player|crouch)] and jump by pressing [~action(player|jump)]. Tut02_Hint05_CrouchJump_0=Press CTRL to crouch or SPACE to jump Tut02_Hint05_CrouchJump_Title=Controls – Basic Movement Tut02_Hint06_Helmet=To survive in the vacuum of space and other harsh environments, be sure to navigate to your Inventory [~action(player_choice|pc_pit_inventory)] and equip your undersuit with a helmet. \nYou can purchase helmets at Cubby Blast and other shops like it. Tut02_Hint06_Helmet_Title=Helmets Tut02_Journal01_Trading_Content=The universe of Star Citizen has many unique pieces of equipment and clothing for you to use. These items may be looted from adversaries but can also be purchased from the numerous stores around the ‘verse. Specialized stores at major landing zones tend to have the necessary stock to cover your basic needs, whereas quieter areas might have unique variants or niche equipment.\n\nTo buy an item on display, approach it and enter Interaction Mode. The brand logo, item name, and price will be displayed, as well as options to BUY, TRY ON, or INSPECT the item. If you like what you see and have the necessary funds, selecting the BUY option will open your mobiGlas so you can complete the purchase.\n\nYou can also use Interaction Mode to browse the shopping kiosks. While these kiosks are not as hands-on, it is easier to buy goods in volume through the kiosk interfaces. Kiosks also give you the option to choose where the items will be delivered – either to your local storage or directly to your personal inventory.\n\nTo sell items, first make sure that they are in your personal inventory, local storage, or are cargo on a vehicle stored at that location. Then you can interact with a shopping kiosk at a store and use the “SELL” tab. From there you will be given options to select which items you wish to sell. Not all stores will purchase all items.\n\nPERSONAL INVENTORY\nYour Personal Inventory is the storage on your character. You can use this screen to arrange and organize your items, transferring them between your Personal Inventory and Local Storage or equipping them to your character. Take note that certain items have requirements for when they can be equipped, such as armor needing to be placed on an undersuit. All inventories have a capacity bar near the top that indicates how much they can store. \n\nLOCAL STORAGE\nYour Local Storage is unique to the current zone you are in. For example, if you are on microTech you will no longer have access to your Area18 storage. While Local Storages are significantly larger than Personal Inventories, they still have their own maximum capacity.\n\nAs you accumulate a high number of items, you can use the tabs at the top of the Local Inventory window to filter through specific categories of items and equipment.\n\nVehicles also have their own storage capacity. This inventory is not shared with any other players aboard and remains accessible to you while onboard the vehicle or while that vehicle is parked at your current landing zone.\n\nLOSING ITEMS\nRemember, when you get into dangerous situations out in the ‘verse you risk losing your items! Things in your personal inventory at the time of your death will remain on your corpse and will need to be retrieved. The same is true when a vehicle is destroyed. There is a chance that other players will find and claim your lost items before you can.\n\nAnything in storage at a major city landing zone is safe regardless of what happens to you or your vehicles. Tut02_Journal01_Trading_Title=Tutorial - Shopping & Inventory Tut02_Journal02_Inventory_Content=Star Citizen is filled with objects to discover, collect, and purchase. The below guide will help you manage where all your belongings are stored, and how to access them.\n\nPERSONAL INVENTORY\nYour Personal Inventory is the storage on your character. You can use this screen to arrange and organize your items, transferring them between your Personal Inventory and Local Storage or equipping them to your character. Take note that certain items have requirements for when they can be equipped, such as armor needing to be placed on an undersuit. All inventories have a capacity bar near the top that indicates how much they can store. \n\nLOCAL STORAGE\nYour Local Storage is unique to the current zone you are in. For example, if you are on microTech you will no longer have access to your Area18 storage. While Local Storages are significantly larger than Personal Inventories, they still have their own maximum capacity.\n\nAs you accumulate a high number of items, you can use the tabs at the top of the Local Inventory window to filter through specific categories of items and equipment.\n\nVehicles also have their own storage capacity. This inventory is not shared with any other players aboard and remains accessible to you while onboard the vehicle or while that vehicle is parked at your current landing zone.\n\nLOSING ITEMS\nRemember, when you get into dangerous situations out in the ‘verse you risk losing your items! Things in your personal inventory at the time of your death will remain on your corpse and will need to be retrieved. The same is true when a vehicle is destroyed. There is a chance that other players will find and claim your lost items before you can.\n\nAnything in storage at a major city landing zone is safe regardless of what happens to you or your vehicles. Tut02_Journal02_Inventory_Title=Tutorial - Inventory Management Tut02_Obj00_TakeMcGuffin=Store the Medal in your Inventory Tut02_Obj00_TakeMcGuffin_HUD=Medal Tut02_Obj00_TakeMcGuffin_Long=Store the UNE Unification War Medal in your inventory. Tut02_Obj01_ExitApartment=Leave the Hab Tut02_Obj01_ExitApartment_Long=Leave the hab. Tut02_Obj02_TakeElevator=Take the Elevator to the Ground Floor Tut02_Obj02_TakeElevator_HUD=Elevator Controls Tut02_Obj02_TakeElevator_Long=Take the elevator to the ground floor. Tut02_Obj02a_SeeMap=View the Area Map Tut02_Obj02a_SeeMap_HUD=Area Map Tut02_Obj02a_SeeMap_Long=View the area map. Tut02_Obj03_ToCubbyBlast=Head to Cubby Blast Tut02_Obj03_ToCubbyBlast_HUD_0=Checkpoint Tut02_Obj03_ToCubbyBlast_HUD_1=Cubby Blast Tut02_Obj03_ToCubbyBlast_Long=Head to the Cubby Blast retail store. Tut02_Obj04_SellItem_HUD=Shopping Kiosk Tut02_Obj04_SellItem_Long=Sell the medal at Cubby Blast. Tut02_Obj04_UseKiosk=Use the Shopping Kiosk Tut02_Obj04_UseKiosk_Long=Use the shopping kiosk at Cubby Blast. Tut03_Part01_Hint00a_Chat=You can communicate with other players on your current server through the chat window on the left-hand side of your screen. \nTo type in the chat window, press [~action(default|focus_on_chat_textinput)]. To hide or show the chat window, press [~action(default|toggle_chat)]. Tut03_Part01_Hint00a_Chat_Title=Basic Controls – Chat Tut03_Part01_Hint00b_Signage=Cities and Space Stations are filled with signs to help guide you.\nWhile navigating, be sure to observe your environment to avoid getting lost. Tut03_Part01_Hint00b_Signage_Title=Navigational Signs Tut03_Part01_Hint00c_ArcCorp=One of the richest megacorporations in the universe, ArcCorp is best known as a producer of ship components – including Quantum Drives. \nToday, they also govern this planet, the most populous in the entire Stanton system. Tut03_Part01_Hint00c_ArcCorp_Title=ArcCorp Tut03_Part01_Hint00d_Advocacy=The Advocacy is the inter-system police force of the UEE. While the Empire has a minimal presence in Stanton, the Advocacy does maintain an office on ArcCorp. Tut03_Part01_Hint00d_Advocacy_Title=The Advocacy Tut03_Part01_Hint01_BoardTrain=Every major city has public transportation to help you get around.\nIf you miss a shuttle, don’t worry, another will arrive shortly. Tut03_Part01_Hint01_BoardTrain_Title=Cityflight Shuttles Tut03_Part01_Hint02_ExitTrain=Your exit is coming up!\nGet off your shuttle at the next stop to reach the Spaceport. Tut03_Part01_Hint02_ExitTrain_Title=Cityflight Shuttles Tut03_Part01_Obj01_ToStation=Head to the Cityflight Transit Terminal Tut03_Part01_Obj01_ToStation_HUD=Checkpoint Tut03_Part01_Obj01_ToStation_Long=Head to the Cityflight transit terminal. Tut03_Part01_Obj02_BoardTrain=Board the Cityflight Shuttle Tut03_Part01_Obj02_BoardTrain_long=Board the Cityflight shuttle when it arrives. Tut03_Part01_Obj03_ToSpaceport=Exit the Shuttle at Riker Memorial Spaceport Tut03_Part01_Obj03_ToSpaceport_Long=Exit the shuttle at Riker Memorial Spaceport. Tut03_Part02_Hint01_ToASOP=Interact [~action(player_choice|pc_interaction_mode)] with a Fleet Manager Terminal to access the Tutorial Ship temporarily assigned to you.\nFirst “Deliver” the ship to your location and then select “Retrieve” to have the ship brought to an available hangar. Tut03_Part02_Hint01_ToASOP_Title=Fleet Manager Terminals Tut03_Part02_Hint02_SpawnShip=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to access any of the Fleet Manager Terminals. \nFirst "Deliver" the ship to your location and then select "Retrieve" to have the Tutorial Ship brought to an available hangar. Tut03_Part02_Hint02_SpawnShip_Title=Fleet Manager Tut03_Part02_Hint02b_ClaimShip=If your vehicle has been destroyed, or is in another location, you must “Claim” it before you can retrieve it.\nThe wait time and cost to claim a vehicle depends on its size and value. Tut03_Part02_Hint03_ToHangar=Observe the ship marker on your HUD to review the hangar where it's currently stored. Then, use the spaceport hangar elevators to reach the appropriate hangar. Tut03_Part02_Hint03_ToHangar_Title=Ship Hangar Tut03_Part02_Hint04_BoardShip=Approach the ship and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to lower the ramp. \nDon’t forget to close the ramp behind you. Tut03_Part02_Hint04_BoardShip_Title=Vehicle - Entry Tut03_Part02_Hint05_PilotSeat=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to sit in the Pilot’s Seat. Tut03_Part02_Hint05_PilotSeat_Title=Vehicle – Pilot’s Seat Tut03_Part02_Hint06_PowerOn=To set all the ship’s systems to flight-ready, press [~action(vehicle_general|v_flightready)]. Tut03_Part02_Hint06_PowerOn_Title=Basic Controls - Ship Flight Tut03_Part02_Hint07_RequestTakeOff=Contact Air Traffic Control [~action(spaceship_movement|v_atc_request)] to request permission to take off and open the hangar doors. Tut03_Part02_Hint07_RequestTakeOff_Title=Air Traffic Control Tut03_Part02_Hint08_TakeOff=To ascend, hold [~action(spaceship_movement|v_strafe_up)]. To descend, hold [~action(spaceship_movement|v_strafe_down)].\nTo aim your ship, use [~action(spaceship_movement|v_pitch_mouse)] and [~action(spaceship_movement|v_yaw_mouse)]. To move your ship, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]. Tut03_Part02_Hint08_TakeOff_Title=Ship Flight – Basic Movement Tut03_Part02_Hint10_RaiseLandingGear=To retract your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. \nFlying with landing gear extended may impede your flying. Tut03_Part02_Hint10_RaiseLandingGear_Title=Ship Flight – Landing Gear Tut03_Part02_Hint11_FlightSpeed=To adjust your maximum flight speed, use [~action(spaceship_movement|v_speed_range_rel)].\nThe Velocity Gauge is on the left side of your HUD. The square icon next to the gauge indicates the current maximum flight speed. Tut03_Part02_Hint11_FlightSpeed_Title=Ship Flight – Velocity Tut03_Part02_Hint12_MaintainSpeed=To activate “Cruise Control” and maintain your current speed, press [~action(spaceship_movement|v_ifcs_toggle_cruise_control)].\nTo slow down and engage your brakes, press [~action(spaceship_movement|v_space_brake)]. Tut03_Part02_Hint12_MaintainSpeed_Title=Ship Flight – Cruise Control Tut03_Part02_Hint13_Boost=To engage your afterburners for a temporary boost in speed, hold [~action(spaceship_movement|v_afterburner)]. Tut03_Part02_Hint13_Boost_Title=Ship Flight - Afterburners Tut03_Part02_Hint14_F4=While in a vehicle or on foot, you can cycle your camera POV to third person mode by pressing ~action(vehicle_general|v_view_cycle_fwd].\nTo freelook while in third person mode, hold [~action(spaceship_view|v_view_freelook_mode)]. Tut03_Part02_Hint14_F4_Title=Camera POV - Third Person Tut03_Part02_Hint14_MouseLook=Depending on the hangar, the doors can be above or ahead. To look around while seated, hold [~action(spaceship_view|v_view_freelook_mode)].\nWait for the hangar doors to fully open before proceeding. Tut03_Part02_Hint14_MouseLook_Title=Basic Controls – Free Look Tut03_Part02_Journal01_ShipFlightBasics_Content=Congratulations!\n\nYou’ve completed the Star Citizen Tutorial and are ready to explore the universe! \n\nNow it’s up to you decide what your life in space will be like. The Contract Manager on your mobiGlas contains many different opportunities for you to pursue from simple delivery missions to dangerous criminal jobs. Work hard and you can build your reputation with different organizations to gain access to more rewarding contracts. Whether you choose to live a life of crime or hunt down bounties and enforce the law, it is up to you.\n\nHowever, if you’d rather forge your own path, feel free to use the StarMap in the mobiGlas and explore all the Stanton system has to offer. From the snowy wastelands of microTech to the floating city of Orison, there is still much for you to learn and discover. If you ever need further assistance, you can seek the guidance of experienced players through the Guide system on Spectrum (on the Roberts Space Industries website), read the helpful posts in the online Knowledge Base, or ask for a helping hand in chat. Your journal is also a valuable resource, containing entries that summarize and elaborate on everything covered in the tutorial.\n\nBut once you venture beyond the major cities and space stations, take care. Outside of these protected armistice zones you will encounter many dangers in the search for profit. Wherever your next steps take you, safe flying!\n\nPRACTICE MAKES PERFECT\nIf you’re interested in practicing flying or experiencing combat without risking your ship, Star Citizen features an arcade mode called ‘Arena Commander’ as an option in the game’s main menu.\n\nMOBIGLAS\nYour mobiGlas personal computer features a variety of functions and apps essential to life in the ‘verse. Below is a list of all the apps, listed in the order they appear, that are accessible via the icons at the bottom of your mobiGlas.\n\n_______________________________________\nMOBIGLASS APPS\n\nHome – Displays information about your personal status including your health and how many credits you have to your name.\n\nCommlink – Shows chat channels, friends, and pending invites to the party system. Create a party, invite other players, or send friend requests here. You can also activate or deactivate proximity-based voice chat from this app.\n\nVehicle Loadout Manager – Customized the loadout, including components or paints, for any vehicle you own that are stored at your current local location. Components you wish to use must be in your local inventory.\n\nNikNax – Locate any assets you have stored across the 'verse. Selecting an asset will provide added details.\n\nSkyline – Access the StarMap set Quantum Travel routes by selecting a location and pressing the “Set As Destination” button. \n\nmo.Trader – Send aUEC to any player. Party members will be pinned to the top of the selection list.\n\nContracts Manager – View, accept, and manage contracts. The Contracts Manager is divided into the following tabs: General, Personal, Accepted, and History.\n• The General Tab displays local contracts certified to meet UEE and local law requirements. \n• The Personal Tab displays contracts sent specifically to your account, often from unknown sources that may violate local laws.\n• Once you accept an offer, contracts are moved to the Accepted Tab, and once a contract ends, either through successful completion or by other means, a record of it is kept in the History Tab.\n\nVehicle Maintenance Services – Repair, restock, and refuel your vehicles.\n\nJournal – A record of useful information and documents, including tutorial information.\n\nDelphi – Track your reputation with individual organizations or contacts.\n Tut03_Part02_Journal01_ShipFlightBasics_Title=Tutorial - Traversing the 'Verse Tut03_Part02_Obj01_ToASOP=Locate a Fleet Manager Terminal Tut03_Part02_Obj01_ToASOP_HUD=Fleet Manager Terminal Tut03_Part02_Obj01_ToASOP_Long=Locate a Fleet Manager terminal. Tut03_Part02_Obj02_SpawnShip=Retrieve the Tutorial Ship Tut03_Part02_Obj02_SpawnShip_long=Retrieve the “Pisces” tutorial ship from a Fleet Manager terminal. Tut03_Part02_Obj03_ToHangar=Take Elevator to the Tutorial Ship’s Hangar Tut03_Part02_Obj03_ToHangar_HUD=Hangar Elevators Tut03_Part02_Obj03_ToHangar_Long=Take an elevator to the tutorial ship’s hangar. Tut03_Part02_Obj04_BoardShip=Board the Tutorial Ship Tut03_Part02_Obj04_BoardShip_Long=Board the tutorial ship. Tut03_Part02_Obj05_PrepForTakeOff=Prepare for Takeoff Tut03_Part02_Obj05_PrepForTakeOff_long=Prepare for takeoff. Tut03_Part02_Obj06_ExitHangar=Pilot the Tutorial Ship out of the Hangar Tut03_Part02_Obj06_ExitHangar_Long=Pilot the tutorial ship out of the hangar. Tut03_Part02_Obj07_FollowTheMarkers=Follow the Checkpoints out of Area18 Tut03_Part02_Obj07_FollowTheMarkers_HUD=Checkpoint Tut03_Part02_Obj07_FollowTheMarkers_long=Follow the checkpoints out of Area18. Tut03_Part03_Hint01_EnterQT=To travel greater distances faster, enter Quantum Travel mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. \nNext, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to initiate travel. Tut03_Part03_Hint01_EnterQT_Title=Ship Flight - Quantum Travel Tut03_Part03_Hint02_ExitQT=Quantum Travel will automatically end when you are in proximity to your destination. \nTo exit Quantum Travel Mode, press [~action(spaceship_quantum|v_toggle_qdrive_engagement)]. Tut03_Part03_Hint02_ExitQT_Title=Ship Flight – Quantum Travel Tut03_Part03_Hint02b_ExitQT2=After exiting Quantum Travel, check your speed as you approach your destination. If Cruise Control is still active, press [~action(spaceship_movement|v_ifcs_toggle_cruise_control)] to regain manual control over your ship's speed. Tut03_Part03_Hint02b_ExitQT2_Title=Ship Flight – Quantum Travel Tut03_Part03_Hint03_RequestLanding=Once you are near the station, request permission to land by pressing [~action(spaceship_movement|v_atc_request)]. Tut03_Part03_Hint03_RequestLanding_Title=Air Traffic Control Tut03_Part03_Hint04_ApproachBaijini=A marker indicates your assigned landing bay. Approach carefully to avoid crashing.\nTo decrease your maximum velocity as you draw near, use [~action(spaceship_movement|v_speed_range_rel)]. Tut03_Part03_Hint04_ApproachBaijini_Title=Ship Flight - Landing Tut03_Part03_Hint05_LowerLandingGear=To lower your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. Tut03_Part03_Hint05_LowerLandingGear_Title=Ship Flight - Landing Tut03_Part03_Hint06_Landing=To land, approach the marker and gently lower yourself using [~action(spaceship_movement|v_strafe_down)].\nWhen you are near the landing pad you may also auto-land by holding [~action(spaceship_movement|v_toggle_landing_system)]. Tut03_Part03_Hint06_Landing_Title=Ship Flight - Landing Tut03_Part03_Hint07_ExitSeat=Congratulations on touching down safely.\nTo exit the pilot’s seat, hold [~action(default|pl_exit)]. Tut03_Part03_Hint07_ExitSeat_Title=Ship Flight - Landing Tut03_Part03_Hint08_TakeElevator=Take the elevator to access the station lobby. Tut03_Part03_Hint08_TakeElevator_Title=Baijini Point Tut03_Part03_Hint09_UseASOP=Use any of the terminals to "Store" the Tutorial Ship and complete the Tutorial.\nOnce completed, you will be able to access your owned ships from any Fleet Manager Terminal. Tut03_Part03_Hint09_UseASOP_Title=Fleet Manager Terminals Tut03_Part03_Hint10_Congratulations=You have completed the Star Citizen Tutorial and are ready to explore the ‘Verse.\n\nFor additional guidance, check your journal, the online knowledge base, or ask the community. Tut03_Part03_Hint10_Congratulations_Title=Congratulations! Tut03_Part03_Journal01_TraversingtheVerse_Content=Congratulations!\n\nYou’ve completed the Star Citizen Tutorial and are ready to explore the universe! \n\nNow it’s up to you decide what your life in space will be like. The Contract Manager on your mobiGlas contains many different opportunities for you to pursue from simple delivery missions to dangerous criminal jobs. Work hard and you can build your reputation with different organizations to gain access to more rewarding contracts. Whether you choose to live a life of crime or hunt down bounties and enforce the law, it is up to you.\n\nHowever, if you’d rather forge your own path, feel free to use the StarMap in the mobiGlas and explore all the Stanton system has to offer. From the snowy wastelands of microTech to the floating city of Orison, there is still much for you to learn and discover. If you ever need further assistance, you can seek the guidance of experienced players through the Guide system on Spectrum (on the Roberts Space Industries website), read the helpful posts in the online Knowledge Base, or ask for a helping hand in chat. Your journal is also a valuable resource, containing entries that summarize and elaborate on everything covered in the tutorial.\n\nBut once you venture beyond the major cities and space stations, take care. Outside of these protected armistice zones you will encounter many dangers in the search for profit. \n\nWherever your next steps take you, safe flying! Tut03_Part03_Journal01_TraversingtheVerse_Title=Tutorial - Traversing the 'Verse Tut03_Part03_Journal01_UsingYourMobiGlas_Content=Your mobiGlas personal computer features a variety of functions and apps essential to life in the ‘verse. Below is a list of all the apps, listed in the order they appear, that are accessible via the icons at the bottom of your mobiGlas.\n\n_______________________________________\nMOBIGLASS APPS\n\nHome – Displays information about your personal status including your health and how many credits you have to your name.\n\nCommlink – Shows chat channels, friends, and pending invites to the party system. Create a party, invite other players, or send friend requests here. You can also activate or deactivate proximity-based voice chat from this app.\n\nVehicle Loadout Manager – Customized the loadout, including components or paints, for any vehicle you own that are stored at your current local location. Components you wish to use must be in your local inventory.\n\nNikNax – Locate any assets you have stored across the 'verse. Selecting an asset will provide added details.\n\nSkyline – Access the StarMap set Quantum Travel routes by selecting a location and pressing the “Set As Destination” button. \n\nmo.Trader – Send aUEC to any player. Party members will be pinned to the top of the selection list.\n\nContracts Manager – View, accept, and manage contracts. The Contracts Manager is divided into the following tabs: General, Personal, Accepted, and History.\n• The General Tab displays local contracts certified to meet UEE and local law requirements. \n• The Personal Tab displays contracts sent specifically to your account, often from unknown sources that may violate local laws.\n• Once you accept an offer, contracts are moved to the Accepted Tab, and once a contract ends, either through successful completion or by other means, a record of it is kept in the History Tab.\nVehicle Maintenance Services – Repair, restock, and refuel your vehicles.\n\nJournal – A record of useful information and documents, including tutorial information.\nDelphi – Track your reputation with individual organizations or contacts. Tut03_Part03_Journal01_UsingYourMobiGlas_Title=Tutorial - Using Your mobiGlas Tut03_Part03_Obj01_ToBaijini=Use Quantum Travel to Reach Baijini Point Tut03_Part03_Obj01_ToBaijini_Long=Use quantum travel to reach the Baijini Point space station over ArcCorp. Tut03_Part03_Obj02_LandAtBaijini=Land at Baijini Point Tut03_Part03_Obj02_LandAtBaijini_Long=Land at Baijini Point. Tut03_Part03_Obj03_StoreShip=Store the Tutorial Ship at Baijini Point Tut03_Part03_Obj03_StoreShip_HUD=Elevator Controls Tut03_Part03_Obj03_StoreShip_Long=Store the tutorial ship at Baijini Point via a Fleet Manager terminal. Tutorial01_MissionDesc=Congratulations on taking your first steps into the universe!\n\nOver the course of this tutorial, you’ll learn how to get around both on foot and in space. \n\nFirst up is helping you familiarize yourself with some basic movement controls and the use of your mobiGlas while still inside your “Hab” (or habitation). Follow the objectives and hints on your HUD (heads-up display) to proceed through this mission. Tutorial01_MissionTitle=Tutorial - Your First Steps Tutorial02_MissionDesc=Well done!\n\nWith the first part behind you, you should now have some basic familiarity with the movement controls, managing your hunger and thirst, and some of the core functionality of your mobiGlas – namely the Contract Manager and your Journal.\n\nThis next section will help you familiarize yourself with Area18 and take you to visit Cubby Blast, a weapons store here in Area18.\n\nYou can shop there, and at other stores like it, using United Earth Credits (UEC). During the Alpha phase of Star Citizen’s development, we will be using a currency called aUEC (Alpha United Earth Credits). This is a temporary currency specifically designed for testing the in-game economy and balance. Tutorial02_MissionTitle=Tutorial - Your First Purchase Tutorial03_MissionDesc=You’re almost through with the tutorial. All that remains is to take flight!\n\nWith your business in Area18 finished, it’s time to leave the city – and eventually the planet. Make your way through ArcCorp Plaza to the Cityflight transit shuttles. These shuttles can take you all around Area18 – but your destination is the spaceport, where an Anvil C8 Pisces has been temporarily provided for you.\n\nThis snub scouting ship is a great starter vessel, perfect for new pilots looking to get their wings. Tutorial03_MissionTitle=Tutorial - Your First Flight UDM_Allies=N/A UDM_LocalDelivery_desc_01=Greetings Qualified Shipping Partner!\n\nLooking for an excuse to hit the skies with your cargo-ready vessel? Earn credits and explore the local area with this following carefully selected itinerary -\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf being your own supervisor and getting paid to fly your very own ship sounds like the perfect job, this contract is just what you've been looking for. \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- UDM_LocalDelivery_desc_02=Greetings Qualified Shipping Partner!\n\nReady to contribute to our growing and expanding delivery network? Have a vessel at your disposal that can carry several packages and fly between local planetary bodies and satellites? We have just the opportunity for you with this carefully selected itinerary -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nIf this sounds like something you're interested in, please accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- UDM_LocalDelivery_desc_03=Greetings Qualified Shipping Partner!\n\nInterested in earning credits from the comfort of your own cargo-ready vessel? Then the following carefully selected itinerary may be just the opportunity you've been looking for -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nAccept this contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- UDM_LocalDelivery_desc_04=Greetings Qualified Shipping Partner!\n\nAre you looking for exciting opportunities in the delivery sector? If you've got a can-do attitude and a sizeable cargo hold, we have a perfect opportunity for you.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nSo pick up that contract and let's get to work.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- UDM_LocalDelivery_desc_05=Greetings Qualified Shipping Partner!\n\nAre you lookin for an exciting new career from the comfort of your own cargo-ready vessel? Then the following itinerary may be just the opportunity you've been looking for -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nAll you need to do is accept the contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- UDM_LocalDelivery_desc_intro=Greetings Potential Qualified Shipping Partner!\n\nReady to contribute to our growing and expanding delivery network? Have a vessel at your disposal that can carry several packages and fly between local planetary bodies and satellites? Unified Distribution Management is looking for a pilot just like you! \n\nWe would love to evaluate your hiring potential with this carefully selected itinerary -\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf this sounds like something you're interested in, accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- UDM_LocalDelivery_desc_rehire=Greetings Formerly Qualified Shipping Partner!\n\nReady for another chance to use your cargo-ready vessel to earn credits? Unified Distribution Management has chosen the following carefully selected itinerary as the perfect way to re-evaluate your skills -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n \nLooking forward to working with you again,\n\nUnified Distribution Management\n -Delivering the Total Package- UDM_LocalDelivery_header_01=UDM Local Delivery Route UDM_LocalDelivery_title_01=UDM Local Delivery Route UDM_LocalDelivery_title_intro=UDM Local Delivery Evaluation UDM_LocalDelivery_title_rehire=UDM Local Delivery Re-evaluation UDM_RepUI_Area=Stanton IV UDM_RepUI_Description=Winners of microTech's 2945 Young Innovators grant, Yan Linfeld and Kalee Ora developed Unified Distribution Management (UDM) as a software solution to improve shipping routes but soon transformed it into a full-fledged company handling most of the local deliveries on microTech and its moons thanks to its timely service that edged out most of the competition. UDM_RepUI_Focus=Delivery, Hauling, Courier Services UDM_RepUI_Founded=2946 UDM_RepUI_Headquarters=New Babbage, microTech, Stanton System UDM_RepUI_Leadership=Yan Linfeld and Kalee Ora, Founders UDM_RepUI_Name=Unified Distribution Management UDM_Rivals=N/A UDM_UGF_collect_desc_001=Greetings Qualified Shipping Partner!\n\nIf you’re looking for work as a delivery pilot, we have the perfect opportunity for you! \n\nA pick up is waiting at ~mission(Location|Address) to be delivered to ~mission(Destination|Address). Sounds fun, right?\n\nWarning, there have been multiple security alerts flagged in the area. Be sure to bring along some defensive measures so you can stay safe.\n\nIf this sounds like something you're interested in, accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n UDM_UGF_collect_title_001=UDM Package Pick Up UEERanks_Marines_Enlisted_00=Trooper UEERanks_Marines_Enlisted_01=Trooper First Class UEERanks_Marines_Enlisted_02= Lance Corporal UEERanks_Marines_Enlisted_03=Corporal UEERanks_Marines_Enlisted_04=Sergeant UEERanks_Marines_Enlisted_05= Gunnery Sergeant UEERanks_Marines_Enlisted_06=Sergeant Major UEERanks_Marines_Officer_01=Second Lieutenant UEERanks_Marines_Officer_02=Lieutenant UEERanks_Marines_Officer_03=Captain UEERanks_Marines_Officer_04=Major UEERanks_Marines_Officer_05= Lieutenant Colonel UEERanks_Marines_Officer_06= Colonel UEERanks_Marines_Officer_07=Brigadier General UEERanks_Marines_Officer_08= Major General UEERanks_Marines_Officer_09=Lieutenant General UEERanks_Marines_Officer_10=General UEERanks_Marines_Officer_11=Captain General UEERanks_Marines_Officer_12=Legatus Marinuum UEERanks_Navy_Enlisted_00=Starman Recruit UEERanks_Navy_Enlisted_01=Starman UEERanks_Navy_Enlisted_02=Leading Starman UEERanks_Navy_Enlisted_03=Junior Petty Officer UEERanks_Navy_Enlisted_04=Petty Officer UEERanks_Navy_Enlisted_05=Chief Petty Officer UEERanks_Navy_Enlisted_06=Master Chief Petty Officer UEERanks_Navy_Officer_01=Ensign UEERanks_Navy_Officer_02= Lieutenant Junior Grade UEERanks_Navy_Officer_03=Lieutenant UEERanks_Navy_Officer_04=Lieutenant Commander UEERanks_Navy_Officer_05=Commander UEERanks_Navy_Officer_06=Captain UEERanks_Navy_Officer_07=Commodore UEERanks_Navy_Officer_08=Rear Admiral UEERanks_Navy_Officer_09=Vice Admiral UEERanks_Navy_Officer_10=Admiral UEERanks_Navy_Officer_11=Grand Admiral UEERanks_Navy_Officer_12=Legatus Navium UGFCollect_Title,P=Dangerous Retrieval UGF_Defend_EnemiesLeft,P=Enemies remaning %ls UGF_Defend_Goto,P=Goto UGF UGF_Defend_TimerTillWave,P=Prepare %ls UGF_Defend_WavesLeft,P=Wave %ls UGF_Goto_UGF,P=Goto UGF UGF_eliminateall_obj_allies_long_01=Do not harm allies. UGF_eliminateall_obj_allies_short_01=Don't Harm Allies UGF_eliminateall_obj_nocivs_long_01=Do not harm non-combatants. UGF_eliminateall_obj_nocivs_short_01=Don't Harm Non-Combatants UI_BuildingBlocks_Semi=: UI_PlayerUnknown,P=Unknown Ui_ChangeMyShip=Change My Ship Ui_pregame_persistentuniversedestination=Persistent Universe Destination UnitedWorkersOfHurston_RepUI_Area,P=[PH] Area UnitedWorkersOfHurston_RepUI_Description,P=[PH] United Workers of Hurston Description UnitedWorkersOfHurston_RepUI_Focus,P=[PH] United Workers of Hurston Focus UnitedWorkersOfHurston_RepUI_Founded,P=[PH] N/A UnitedWorkersOfHurston_RepUI_Headquarters,P=[PH] United Workers of Hurston Headquarters UnitedWorkersOfHurston_RepUI_Leadership,P=[PH] United Workers of Hurston Leadership UnitedWorkersOfHurston_RepUI_Name,P=[PH] United Workers of Hurston - UWH Usable_CommTower_ArrayStatus_Offline=Comm Array: Offline Usable_CommTower_ArrayStatus_Online=Comm Array: Online Usable_CommTower_Terminal1=Credit Extractor 01 : Usable_CommTower_Terminal2=Credit Extractor 02 : Usable_CommTower_Terminal3=Credit Extractor 03 : Usable_CommTower_Terminal_Boot=Authorize Usable_CommTower_Terminal_Booted=Extractors Ready For Authorization Usable_CommTower_Terminal_CannotBoot=Connection is monitored Usable_CommTower_Terminal_Connecting=Launching Program... Usable_CommTower_Terminal_DisableArray=Disable comm array ST4-22 to proceed Usable_Terminal_Back_Cancel=Cancel Usable_Terminal_Buffer=Compiling Usable_Terminal_Cancel=Halt and Reauthorize Usable_Terminal_CannotWithdraw=Access Denied: Not an Authorized User Usable_Terminal_ChangeUser=Change User Usable_Terminal_ChangeUserConfirmation=Authorize a New User and Restart Extraction? Usable_Terminal_CommTowerOff=Disconnecting Program... Usable_Terminal_Depleted=Process Complete Usable_Terminal_Done=Rebooting... Usable_Terminal_EmptyMessage=Credit Limit Reached Usable_Terminal_Inactive=Credit Extraction Disabled Usable_Terminal_Inactive_002=Launch Program at Broadcast Tower Usable_Terminal_Interrupted=Extraction Restarting Usable_Terminal_NotFound=Not found Usable_Terminal_NumberControlled=Linked terminals : Usable_Terminal_Ready=Credit Extractor Usable_Terminal_Reconnect=Reconnect Usable_Terminal_Repaired=Comm array ST4-22 monitoring connection Usable_Terminal_Repairing=Comm Array: Reconnecting Usable_Terminal_Resume=Cancel Restart Usable_Terminal_Shutdown=Shut Down Usable_Terminal_Status_Extracting=Extracting Usable_Terminal_Status_Interrupted=Restarting Usable_Terminal_Status_Offline=Offline Usable_Terminal_Status_Ready=Ready Usable_Terminal_Status_Rebooting=Rebooting Usable_Terminal_Status_Unresponsive=Timed Out Usable_Terminal_Success=Total Extracted : Usable_Terminal_Switching=Authorizing New User Usable_Terminal_Transfer=Launch Extraction Program Usable_Terminal_TransferSpeed=Extraction Rate Usable_Terminal_UnresponsiveError=ERROR - Disconnection \n\n(CODE 30000) Usable_Terminal_UnresponsiveInfo=Extraction Process Time Out Usable_Terminal_UserLoggedIn=Authorized User: Detected Usable_Terminal_UserLoggedOut=Authorized User: Not Detected Usable_Terminal_Withdraw=Withdraw Usable_Terminal_WithdrawWarning=Withdraw Funds and End Process? Usable_Terminal_Withdrawing=Withdrawing Usable_Terminal_WithdrawingProcess=Transferring Credits to Authorized User Vanduul_RepUI_Area,P=[PH] Area Vanduul_RepUI_Description,P=[PH] Vanduul Description Vanduul_RepUI_Focus,P=[PH] Vanduul Focus Vanduul_RepUI_Founded,P=[PH] N/A Vanduul_RepUI_Headquarters,P=[PH] Vanduul Headquarters Vanduul_RepUI_Leadership,P=[PH] Vanduul Leadership Vanduul_RepUI_Name,P=[PH] Vanduul Vaughn_Allies=N/A Vaughn_RepUI_Area=UEE Vaughn_RepUI_Description=Investigated by authorities in connection to dozens of assassinations, the identity of this shadowy individual or group of individuals known as Vaughn remains unknown. Vaughn keeps clients and contractors completely separate and deals with both only through spectrum, which has made it extremely difficult for law enforcement to learn the identity of the person(s) behind this broker service. Vaughn_RepUI_Focus=Assassination Broker Vaughn_RepUI_Founded=Information Blocked Vaughn_RepUI_Headquarters=Information Blocked Vaughn_RepUI_Leadership=Information Blocked Vaughn_RepUI_Name=Vaughn Vaughn_ReputationJournal_Terminated_BodyText=It has become readily apparent that your abilities do not meet the expected standards, meaning that you are not qualified to complete even the simplest of tasks.\n\nTo that end, I will no longer be utilizing your services.\n\nOne final note - I expect you to continue to respect my privacy. If not, I will be forced to arrange for you to meet your more qualified replacement.\n\nFarewell,\nVaughn Vaughn_ReputationJournal_Terminated_ShortTitle=Failure to Satisfy Vaughn_ReputationJournal_Terminated_Title=Failure to Satisfy Vaughn_ReputationJournal_Welcome_BodyText=In light of you proving yourself more than capable , I wanted to formally welcome you to my employ and to make very clear two vital rules.\n\nThe first is that the details of who I am and what we do are extremely private. I expect you to maintain that privacy at all times. \n\nThe second is that I expect a certain level of professionalism from those whom I deem to work with. What you do in your own time is of course no of my concern, but when you are engaged in a contract you should endeavor to be efficient, timely, and discreet. \n\nFollow those criterion and there is every hope that we should have a long and fruitful partnership.\n\nSincerely,\nVaughn Vaughn_ReputationJournal_Welcome_ShortTitle=Welcome Aboard Vaughn_ReputationJournal_Welcome_Title=Welcome Aboard Vaughn_Rivals=Ruto Vehicle_Container_Heading=Vehicle Storage Vehicle_Container_Screen_Door_001=Open Door Vehicle_Container_Screen_Door_002=Close Door Vehicle_Container_Screen_Ramp_001=Open Ramp Vehicle_Container_Screen_Ramp_002=Close Ramp VendingMachien_Puzzle_Restock_ShortDescription=Restock the Vending Machine. VendingMachin_Puzzle_RestockMachine_LongDescription=The Vending Machine has run out of stock and is now spitting out errors. Restock it. VendingMachine_JammedRack_MarkerTitle=Jammed Rack VendingMachine_Mission_LongDiscrioption=Someting's broken the Vending Machine at 'x' location. Go open it up and see what's wrong with it. VendingMachine_Mission_ShortDescription=Open up and fix the Vending machine at 'x'. VendingMachine_Mission_Title=Fix the Vending Machine. VendingMachine_OnboardComputer_MarkerName=Onboard Computer VendingMachine_OnboardComputer_RebootOS=Reboot OS VendingMachine_Puzzle_Jam_LongDescription=Something appears to be jamming one of the Food Racks inside the machine. Locate the blockage and fix it. VendingMachine_Puzzle_Jam_ShortDescription=Find the jammed item on the Food Racks. VendingMachine_Puzzle_RebootOS_LongDescription=If nothing else; turn it off and on again. VendingMachine_Puzzle_Restock_LongDescription=The Vending Machine has run out of 'x' item. Go to the storage cupboard and find a box of Vending Stock. VendingMachine_Puzzle_Restock_ShortDescription=Restock the Vending Machine. VendingMachine_Puzzle_Title_FindUnit=Find the Power Unit. VendingMachine_Puzzle_Title_FixOS=Reboot the Vending Machine's onboard computer. VendingMachine_Puzzle_Title_JammedRack=Find the jam in the item dispensers. VendingMachine_Puzzle_Unit_LongDescription=Someone appears to have stolen the Power Unit from the machine. Go find another one inside of the maintenance cupboard. VendingMachine_Puzzle_Unit_SortDescription=Find a new Power Unit. VendingMachine_Puzzsle_RebootOS_ShortDescription=Reboot the onboard computer. VendingMachine_Rack_FixJam=Fix Jam VendingMachine_Rack_Open=Open VendingMachine_Rack_Retract=Retract VendingMachine_RestockBox_Title=Box of Stock VendingMachine_Unit_MarkerName=VM Unit Virgil=Virgil System Virgil1=Virgil I Virgil1_Desc=A terraformed world with beautiful swaths of tropical forests and soil that could quickly grow food. It was a major agricultural producer and vacation hotspot before the Vanduul attacked. These days, extensive bombing raids have left the atmosphere filled with massive clouds of swirling ash. Virgil1a=Jai Virgil1a_Desc=A carbon and silicate rock tidally locked to Virgil I. Virgil1b=Corsito Virgil1b_Desc=The surface of this small moon features scars of Vanduul strip-mining. Virgil1c=Epheet Virgil1c_Desc=Epheet is littered with debris-impact craters from battles between the UEE and the Vanduul. Virgil2=Virgil II Virgil2_Desc=A planet blanketed by thick smog that renders it uninhabitable and completely obscures views of the surface. Virgil3=Virgil III Virgil3_Desc=A typical ice giant found in a distant orbit from the other planets. Virgil3a=Erna Virgil3a_Desc=Deep ice craters and chasmata score Erna's surface. Virgil3b=Jarl Virgil3b_Desc=A ball of of methane ice and rock. Virgil_AsteroidBelt1=Gideon's Belt Virgil_AsteroidBelt1_Desc=Mining operations harvesting the belt's resources were abandoned when the system fell. Virgil_Desc=Once a shining star of Humanity's expansion, the system's main economic and social hub was Virgil I, which was quickly terraformed and colonized with help from the government-funded Project Far Star. After Tiber fell, the UEE military hastily retreated into Virgil and tried to mount a defense to stop the Vanduul advance, but the unrelenting raiders quickly overwhelmed them. Millions of civilians died as the UEE fled the system; leaving it in the hands of the Vanduul ever since. Virgil_JumpPoint_Kellog=Virgil - Kellog Jump Point Virgil_JumpPoint_Kellog_Desc=This jump point connects Virgil to the UEE controlled Kellog system which protected by the Fair Chance Act. Virgil_JumpPoint_Nyx=Virgil - Nyx Jump Point Virgil_JumpPoint_Nyx_Desc=This jump point connects Virgil to the Nyx system. Virgil_JumpPoint_Oberon=Virgil - Oberon Jump Point Virgil_JumpPoint_Oberon_Desc=This jump point connects Virgil to the Oberon system. Virgil_JumpPoint_Tiber=Virgil - Tiber Jump Point Virgil_JumpPoint_Tiber_Desc=This jump point connects Virgil to the Tiber system. Virgil_JumpPoint_Vega=Virgil - Vega Jump Point Virgil_JumpPoint_Vega_Desc=This jump point connects Virgil to the UEE controlled Vega system. Virgil_Star=Virgil Virgil_Star_Desc=A class-K main sequence star. WALL_Flair_Items=--------------- Wall Flair Items - For Dev Use Only --------------- WIP_EmergencyDoorRelease_A=A WIP_EmergencyDoorRelease_Auto=AUTO WIP_EmergencyDoorRelease_I=I WIP_EmergencyDoorRelease_O=0 WIP_EmergencyDoorRelease_Off=OFF WIP_EmergencyDoorRelease_Run=RUN WIP_EmergencyDoorRelease_SubTitle=EC-Flux Portable Generator WIP_EmergencyDoorRelease_Title=Tyler Design WIP_LocatePackage=Locate the package. WIP_Location1=Location 1 - 22.6 km WIP_Location2=Location 2 - 15.7 km WIP_Location3=Location 3 - 20.2 km WIP_LocationQT=QT to location estimate. WIP_Location_HUD=Dunlow  - 305.1 km\nOMPoint 2 - 380 km\nOMPoint 3 - 319.1 km WIP_Org_DrugProduction,P=The Happy Pharm Co. WIP_Org_PizzaPalace,P=Pizza Palace WIP_Org_TorpedoBurrito,P=Torpedo Burrito WIP_PizzaPalace_Description_NewBabbage,P=Our customers need their pizzas and we need YOUR help to deliver them!\nPick up a number of our tasty pizzas from a collection point and deliver them across New Babbage.\nBonus credits will be awarded for speedy deliveries! WIP_PizzaPalace_Title,P=Pizza Palace needs you! WIP_PrisonKeypadPass_Keypad,P=Keypad WIP_PrisonKeypadPass_PasswordGenerator,P=Password Generator WIP_PrisonKeypadPass_Reminder,P=Reminder: For security reasons, passcodes are reset upon use. WIP_QuantumDelivery_Desc,P=We have a couple of tubs of diluthermex that need a local courier to get them where they need to be.\n\nIt should be an easy job as long as you don't QT, 'cos then the stuff blows up. So just relax and enjoy the ride.\n\nAlso make sure you've enough hydrogen fuel to complete the journey. In-atmosphere flying can chew through the stuff. WIP_QuantumDelivery_Title,P=Diluthermex Courier Required WIP_RepairOxygenKiosk_Blockage=BLOCKAGE DETECTED USER AUTHORIZATION REQUIRED TO EXPLOSIVELY VENT TANKS WIP_RepairOxygenKiosk_Depth1=Depth 1 WIP_RepairOxygenKiosk_Depth10=Depth 10 WIP_RepairOxygenKiosk_Depth11=Depth 11 WIP_RepairOxygenKiosk_Depth12=Depth 12 WIP_RepairOxygenKiosk_Depth13=Depth 13 WIP_RepairOxygenKiosk_Depth14=Depth 14 WIP_RepairOxygenKiosk_Depth15=Depth 15 WIP_RepairOxygenKiosk_Depth2=Depth 2 WIP_RepairOxygenKiosk_Depth3=Depth 3 WIP_RepairOxygenKiosk_Depth4=Depth 4 WIP_RepairOxygenKiosk_Depth5=Depth 5 WIP_RepairOxygenKiosk_Depth6=Depth 6 WIP_RepairOxygenKiosk_Depth7=Depth 7 WIP_RepairOxygenKiosk_Depth8=Depth 8 WIP_RepairOxygenKiosk_Depth9=Depth 9 WIP_RepairOxygenKiosk_DescriptionLong=An O2 Kiosks is in need of repair. Whoever fixes it will be rewarded with merits. WIP_RepairOxygenKiosk_DescriptionLongUpdated=The O2 Kiosks at ~mission(Route), ~mission(Depth) is in need of repair. Whoever fixes it will be rewarded with merits. WIP_RepairOxygenKiosk_Marker=~mission(Route), ~mission(Depth) WIP_RepairOxygenKiosk_Route1=Route 1 WIP_RepairOxygenKiosk_Route2=Route 2 WIP_RepairOxygenKiosk_Route3=Route 3 WIP_RepairOxygenKiosk_Title=Repair Broken O2 Kiosk WIP_RepairOxygenKiosk_VentButton=VENT WIP_RepairOxygenKiosk_Venting=PLEASE STAND CLEAR. VENTING IN PROGRESS. WIP_ShipGraveyard_1=Ariel Graveyard 1 WIP_ShipGraveyard_2=Ariel Graveyard 2 WIP_ShipGraveyard_3=Magda Graveyard WIP_ShipGraveyard_4=Ita Graveyard WIP_StealStash_Desc,P=Go to a derelict and find 3 hidden boxes. There are no markers showing where they are.\n\nOnly take this if you're experienced in stash recovery. WIP_StealStash_Title,P=Steal Stash Mission WIP_TimeSensitiveDelivery_Desc,P=We've had word that a ship has gone down with some sensitive cargo on board. \n\nGiven that the cargo begins to destabilise as soon as it's removed from the safety enclosures we need someone who can work real fast.\n\nTo complicate matters, there's a small chance that looters are already present, so go in prepared. WIP_TimeSensitiveDelivery_Title,P=Specialist Salvage Contractor Required WIP_TorpedoBurrito_Description_NewBabbage,P=Our customers need their burritos and we need YOUR help to deliver them!\nPick up a number of our tasty burritos from a collection point and deliver them across New Babbage.\nBonus credits will be awarded for speedy deliveries! WIP_TorpedoBurrito_Title,P=Torpedo Burrito needs you! WSTR_Stanton1_Racetrack_LorvilleOutskirts_detail=A sprawling network of interworking cranes, pipes, and industrial machinery line the winding quarry of this active worksite that doubles as the Lorville Outskirts racetrack.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Hurston\n* LENGTH: 22.8 km\n* FEATURES: Sharp Turns WSTR_Stanton2_Racetrack_CaplanCircuit_detail=Race through the intricate framework and sharp turns of the Caplan Industrial Platform, just a short flight away from the August Dunlow Spaceport. The Caplan Circuit is a rite of passage for all local racers.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Crusader\n* LENGTH: 29.4 km\n* FEATURES: Numerous Slaloms, Heavy Infrastructure WSTR_Stanton2b_Racetrack_YadarValley_detail=The cranes, refinery towers, and bridges of rocky terrain in the Yadar Valley will require you to think fast and fly even faster, if you wish to triumph.\n\nRACE DETAILS\n* LOCATION: Daymar\n* LENGTH: 16.1 km\n* FEATURES: Low-Altitude Flying WSTR_Stanton2c_Racetrack_MinersLament_detail=Brave this eerie racetrack on the edge of Yela's asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner's Lament will now put your skills and your nerve to the test.\n\nThis racetrack was inspired by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Yela\n* LENGTH: 52.2 km\n* FEATURES: Zero-G Flying WSTR_Stanton3_Racetrack_SkyScraper_detail=Challenge the skies above Area18 and conquer the Sky Scraper by narrowly threading your way through towering high-rises and dense urban-sprawl at breakneck speeds.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: ArcCorp\n* LENGTH: 15.5 km\n* FEATURES: Narrow Checkpoints, Sharp Turns WSTR_Stanton4_Racetrack_SnakePit_detail=Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Clio\n* LENGTH: 10.5 km\n* FEATURES: Low-Altitude Flying, Winding Track WSTR_Stanton4c_Racetrack_Icebreaker_detail=Face off against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners. \n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Euterpe\n* LENGTH: 20.3 km\n* FEATURES: Low Visibility WSTR_TimeTrial_repeat_desc_01=Ready to set a new personal best with Wildstar Racing Amateur League?\n\n~mission(RaceDetails)\n\nDISCLAIMER\nWildstar Racing requires the contracted racer to be the vehicle pilot, no substitutes or stand-ins are allowed. Please be mindful that Wildstar Racing utilizes publicly accessible tracks and that other individuals may be present. Wildstar Racing is not responsible for any damage your ship may suffer while racing. WSTR_TimeTrial_repeat_title_01=~mission(RaceType) Time Trial: ~mission(location) WallaceKlim_RepUI_Association=N/A WallaceKlim_RepUI_Biography=After being terminated from his position as a chemical engineering instructor at the University of Rhetor, Wallace Klim is now one of the top producers of high-end drugs in the Stanton System. The quality of his product is apparent by his own frequent personal use. WallaceKlim_RepUI_Location=Grim HEX, Stanton System WallaceKlim_RepUI_Occupation=Chemist WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly WantedLevel5_Objective_Long_001=**WIP** Kill Security Forces that are operating around the system WantedLevel5_Objective_Short_001=**WIP** Kill Security Forces WantedLevel5_SubObjective_Long_003=**WIP** Kill the requested amount of security WantedLevel5_SubObjective_Short_003=**WIP** Kill Security Forces WantedLevel5_Text_001=**WIP** Kill %ls security members WantedLevel5_Time_Text_001=**WIP** Time until distraction must be completed %ls WantedLevel5_Title_001=**WIP** Causing A Distraction XenoThreat_Allies=N/A XenoThreat_Rivals=CDF, UEE Xenothreat_RepUI_Area=Pyro Xenothreat_RepUI_Description=XenoThreat believes that the UEE's continued acceptance of aliens has set Humanity on a path towards destruction. Rather than protecting its citizens, the UEE has given in to greed and has shown a complete disregard for the values that made Humanity great in the first place. In response, XenoThreat is attempting to lead a revolution to take back the soul of the Empire. Xenothreat_RepUI_Focus=Piracy, Terrorism Xenothreat_RepUI_Founded=N/A Xenothreat_RepUI_Headquarters=Ruin Station, Pyro System Xenothreat_RepUI_Leadership=The Commander Xenothreat_RepUI_Name=XenoThreat Xian_RepUI_Area,P=[PH] Area Xian_RepUI_Description,P=[PH] Xian Description Xian_RepUI_Focus,P=[PH] Xian Focus Xian_RepUI_Founded,P=[PH] N/A Xian_RepUI_Headquarters,P=[PH] Xian Headquarters Xian_RepUI_Leadership,P=[PH] Xian Leadership Xian_RepUI_Name,P=[PH] Xian ac_ui_test1=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ac_ui_test2=wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww acquirepart_prevent_desc=Stop someone uploading ~mission(Item). acquirepart_prevent_dest_timer=~mission(Item) self destructs in %Is. acquirepart_prevent_destroy=Destroy ~mission(Item). acquirepart_prevent_marker_lastknown=Last Known Location acquirepart_prevent_marker_prototype=~mission(Item). acquirepart_prevent_marker_ugf=Facility acquirepart_prevent_obj1_long=Prevent ~mission(Item) Upload. acquirepart_prevent_obj1_short=Prevent Upload. acquirepart_prevent_obj2_long=~mission(Item) will self destruct. acquirepart_prevent_obj2_short=~mission(Item) Self Destructs In. acquirepart_prevent_subobj1_long=Visit the site of crash and investigate. acquirepart_prevent_subobj1_short=Visit Last Known Location. acquirepart_prevent_subobj2_long=Reboot Relay to locate ~mission(Item). acquirepart_prevent_subobj2_short=Reboot Relay. acquirepart_prevent_title=Prevent ~mission(Item) Upload. actor_species_banu,P=Banu actor_species_human=Human actor_species_tevarin,P=Tevarin actor_species_unknown,P=Unknown actor_species_vanduul,P=Vanduul actor_species_xian,P=Xi'an ad_welcome_to=Welcome To ad_when_duty_calls=WHEN DUTY CALLS ad_will_you_answer=WILL YOU ANSWER? ad_your_adventure_start_here=Your Adventure Starts Here airlock_CLOSE=CLOSE airlock_CLOSING_UNPRESSURISED_DOOR=SEALING airlock_CYCLE=CYCLE airlock_CYCLE_AIRLOCK=CYCLE AIRLOCK airlock_CYCLING=CYCLING airlock_CYCLING_COMPLETE=CYCLING COMPLETE airlock_DEPRESS-URIZED=DEPRESS-\nURIZED airlock_DEPRESSURIZED=DEPRESSURIZED airlock_LOCKED=LOCKED airlock_OPEN=OPEN airlock_PRESSUR-IZED=PRESSUR-\nIZED airlock_PRESSURIZED=PRESSURIZED airlock_PRESS_TO_CYCLE=PRESS TO CYCLE airlock_REQUIRES_CYCLING=CYCLING REQUIRED alt_criminal_collect_reclaimer_desc=Need a basher who's looking for something heavy. I got a side hustle operating out of the October Rising, but it got pinched by private security while on a run. Not gonna get into the details of what it was doing out there. Let's just say I'm okay cutting ties with the ship, but there's a special package on there that I can't leave to the mercs. Client paid out serious creds, so I can't just let it drift.\n\nWant you to get aboard the October Rising, get my shit, and get out. \n\nWord is that security are still on site so you might wanna pull together a crew if you got 'em. If you're feeling really highline, shut down the nearest comm array to cover your tracks. Point is, they probably won't react well to you showing up, but just remember they aren't the priority.\n\nDrop the package off at the clinic on Grim HEX and we'll transfer the creds. annun_COOLFAIL=COOL FAIL annun_MISLWARN=MISL WARN annun_PROXWARN=PROX WARN annun_PWRHEAT=PWR HEAT annun_PWRLOW=PWR LOW annun_QTMFAIL=QTM FAIL annun_RDRLOCK=RDR LOCK annun_SHLDDOWN=SHLD DOWN annun_THRHEAT=THR HEAT annun_WPNHEAT=WPN HEAT aracersurvivesrace_obj_display_01,P=Luca Brunt: Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. aracersurvivesrace_obj_long_01,P=Luca Brunt: UEC ~mission(ARacerSurvivesRaceReward) - Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. aracersurvivesrace_obj_short_01,P=Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. assassin_danger_0001=If even half the rumors about them are true, you're going to want to take them out long before they see you coming. assassin_danger_0002=Apparently, this is supposed to be one of the more dangerous hitters in the sector. Do not make the mistake of underestimating them. assassin_danger_0003=Make sure to bring your full arsenal when you go hunting. Something tells me you might need it to take them down. assassin_danger_0004=Word of warning, no way someone like ~mission(TargetName|Last) is going down easy. You want to take them out? Do it hard and fast. assassin_danger_0005=While you should be careful, cause you never know - my guess is that ~mission(TargetName|Last) is gonna drop easy. Poor sod chooses to fly solo and hardly ever bothers with anything more than a few escorts. assassin_danger_0006=As for gearing up for this little job, you shouldn't need anything out of the ordinary. ~mission(TargetName|Last) prefers to fly alone. I mean, for a real special occasion they might travel with a friend or two, but I'd be surprised. assassin_danger_0007=Apparently, there's a good chance this scav's not gonna be traveling alone either. Seems that their little multicrew ship hardly ever flies without at least one or two friends along for the trip. assassin_danger_0008=Word is that the small multicrew ship ~mission(TargetName|Last) captains is being guarded by a few hired escorts. Can't say for sure if it's true, but good to be careful just in case. assassin_danger_0009=Rumor has it that ~mission(TargetName|Last) typically travels with a full escort so be ready to hit hard. Even if you do get lucky and catch them alone, you'll still have their ship to deal with and supposedly they captain a bit of a beast. assassin_danger_0010=Make sure to bring your full arsenal when you go hunting. Since ~mission(TargetName|Last) usually captains a bigger multicrew ship and springs the extra credits for escort, something tells me you might need the extra firepower. assassin_desc=~mission(Contractor|AssassinationDescription) assassin_desc_0001=Looking for someone who doesn't mind getting their hands dirty. Not talking guild work or anything, just someone who's good enough to aim and squeeze. Got some good creds available to see ~mission(TargetName) permanently gone. \n\nStart looking at ~mission(Location). ~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) ~mission(Danger) assassin_desc_0002=Got a mess that needs cleaning up. Paying solid credits for it too. The mess goes by the name of ~mission(TargetName). ~mission(Danger) \n\nBuddy of mine saw them around ~mission(Location), but the rest is up to you. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) assassin_desc_0003=There's a price on ~mission(TargetName)'s head. ~mission(MultiPlayer)Credits go to whoever bags the bastard first. ~mission(Contractor|AssassinationTimed) I'd recommend starting at ~mission(Location) but hey, don't let me tell you how to do your job. ~mission(Danger) assassin_desc_0004=Guess who just got themselves placed onto the 'no-breathe-list'? Some dragger named ~mission(TargetName). Yeah, I never heard of them either, but better them than us, right? \n\n~mission(Danger) ~mission(MultiPlayer)Word is they've been haunting ~mission(Location) lately, so you'll probably want to start there. ~mission(Contractor|AssassinationTimed)Good luck. assassin_desc_0005=I don't know what ~mission(TargetName) did, but they sure pissed off the wrong people. Credits go to whoever can give them a last lesson in manners straight through the head. ~mission(Danger) \n\nThere isn't much to go on, just some scattered sightings around ~mission(Location), so maybe start there. ~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)One last thing, the client wants you to say '~mission(Phrase).' when the trigger's pulled. Don't ask. Just do it. assassin_desc_0006=~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer) assassin_desc_0007=You know how they say the good die young? It's definitely true in this case. A hit's been put out on ~mission(TargetName), a local security thug that's hellbent on being a hero. ~mission(Contractor|AssassinationTimed) ~mission(Danger) ~mission(MultiPlayer) assassin_desc_0008=Why don't these security assholes ever learn to mind their own damn business? It's like they want to get murdered. Especially this one. Name's ~mission(TargetName). Been stirring up huge trouble lately, but you're gonna put a permanent end to that.\n\n~mission(Contractor|AssassinationTimed) ~mission(MultiPlayer) ~mission(Contractor|AssassinationDanger) Knowing these security types, don't be surprised if they call for back up. assassin_desc_0009=About time someone put ~mission(TargetName) in their place. This security hackjob's been taking bribes to look the other way, but the greedy little idiot decided to raise the rates. Big mistake! \n\nNow instead of those credits going to pay the smug bastard off, they're being used to pay you to murder their ass. That's some poetic justice right there. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) assassin_desc_0010=This bounty hunter by the name of ~mission(TargetName) made the mistake of messing with the wrong crew. They're looking to even the score and are offering pretty decent creds to whoever does the deed. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) assassin_desc_0011=I love it. This is one of those classic 'the hunter has become the hunted' scenarios you always see on the spec. \n\nA big bounty's been placed on the head of bounty hunter ~mission(TargetName). ~mission(Danger) It'll be interesting to see how they like it when they tables are turned. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) assassin_desc_easy=~mission(Contractor|AssassinationEasyDescription) assassin_desc_first=Listen, I know you don't know me, but that's kinda the point of this little experiment. We're just two complete strangers helping each other out. \n\nHere's how this works - I give you a name. ~mission(TargetName), for example. Then I'll tell you a place: ~mission(Location). Now, if by some complete and utter coincidence, they wind up shot to death a little while later, a bunch of credits will mystically appear in your account. Long story short, ~mission(TargetName|NickOrFirst) has some bad luck, you have some good luck. Everybody's happy.\n\nOf course, there are plenty of other people eager for the help of a dependable stranger and if you do a good job here, I'll make sure they know you're the stranger to talk to.\n\nGood luck out there. assassin_desc_hard=~mission(Contractor|AssassinationHardDescription) assassin_desc_medium=~mission(Contractor|AssassinationMediumDescription) assassin_fps_boss_obj_HUD_01=Hostiles Remaining: %ls assassin_fps_boss_obj_long_01=Draw out ~mission(TargetName) by eliminating enough hostile forces. assassin_fps_boss_obj_short_01=Eliminate Hostiles To Draw Out Target assassin_fps_obj_long_01=Find ~mission(TargetName) at ~mission(Location|Address). assassin_fps_obj_short_01=Go To ~mission(Location) assassin_fps_targetonly_obj_long_01=Limit focus to the target and do not cause collateral damage. assassin_fps_targetonly_obj_short_01=No Collateral Damage assassin_from=~mission(Contractor) assassin_from_first=< / CONTACT BLOCKED / > assassin_location_0001=the coordinates where they were last spotted assassin_location_0002=their last known location assassin_location_0003=where they like to hang out assassin_location_0004=one of the spots they're known to frequent assassin_multiplayer_0001=Probably worth it to mention you might run in to some competition out there since this isn't an exclusive contract. assassin_multiplayer_0002=This contract is non-exclusive. First-come, first-serve. assassin_multiplayer_0003=And just so you know, you most likely won't be the only one on the hunt since the ~mission(Client) made this an open contract. assassin_multiplayer_0004=You should expect there to be some stiff competition on this. A lot of people out there are eager to see this scum dead once and for all. assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location). assassin_obj_long_02=Eliminate ~mission(TargetName). assassin_obj_marker_01=~mission(TargetName) assassin_obj_marker_02=Target assassin_obj_short_01=Locate the Target assassin_obj_short_02=Eliminate the Target assassin_phrase_0001=The blue dancer says hello assassin_phrase_0002=Return to sender assassin_phrase_0003=Tio sends his regards assassin_phrase_0004=See you in hell assassin_phrase_0005=This is for Martha assassin_phrase_0006=Looks like your birthday came early this year assassin_phrase_0007=Surprise assassin_sync_desc=~mission(Contractor|AssassinSyncDescription) assassin_sync_from=~mission(Contractor|AssassinSyncFrom) assassin_sync_marker_01=~mission(TargetName) assassin_sync_marker_02=~mission(TargetName2) assassin_sync_marker_03=Eliminate assassin_sync_obj_display_01=Time Remaining: %ls assassin_sync_obj_long_01=Simultaneously eliminate ~mission(TargetName) and ~mission(TargetName2). As soon as one target is attacked you will have until time runs out to eliminate both targets. assassin_sync_obj_short_01=Eliminate All Targets assassin_sync_subobj_long_01a=Eliminate ~mission(TargetName). assassin_sync_subobj_long_01b=Eliminate ~mission(TargetName2). assassin_sync_title=~mission(Contractor|AssassinSyncTitle) assassin_timed_0001=You drag your feet on this, don't be surprised if they vanish. assassin_timed_0002=With a slippery bastard like this, you might only have a limited window of opportunity to hit them before they go to ground. assassin_timed_0003=Need this taken care of yesterday. Drop everything and get it done now. assassin_timed_0004=Urgent's an understatement on this one. Client's already comm'd me three times to ask if it's done yet. assassin_title=~mission(Contractor|AssassinationTitle) assassin_title_0001=Neutralize Threat assassin_title_0002=Cleaning House assassin_title_0003=Hunting Party assassin_title_0004=Wet Work assassin_title_0005=Eliminate a Problem assassin_title_0006=Funeral Arrangements assassin_title_0007=Special Delivery for ~mission(TargetName) assassin_title_0008=Eliminate ~mission(TargetName) assassin_title_easy=~mission(Contractor|AssassinationEasyTitle) assassin_title_first=Helpful Stranger assassin_title_hard=~mission(Contractor|AssassinationHardTitle) assassin_title_medium=~mission(Contractor|AssassinationMediumTitle) assassination_desc=~mission(Contractor|AssassinationDescription) assassination_from=~mission(Contractor|AssassinationFrom) assassination_obj_long_01=Search for ~mission(TargetName) at the coordinates provided. assassination_obj_long_02=Eliminate ~mission(TargetName). assassination_obj_marker_01=~mission(TargetName) assassination_obj_marker_01a=Target's Last Location assassination_obj_marker_02=Target assassination_obj_short_01=Locate Target assassination_obj_short_02=Eliminate Target assassination_title=~mission(Contractor|AssassinationTitle) asteroidfield_desc_Shared=A registered asteroid cluster. All rights reserved. Unless otherwise indicated, all mined materials found here are the property of the claim holder. atmGas_ActorStatus_Toxic,P=Toxic atmPressure_ActorStatus_Danger,P=Danger! Pressure damage! atmPressure_ActorStatus_Ok,P=Pressure OK atmPressure_ActorStatus_Warning,P=Warning high pressure! atmPressure_HUD_Danger,P=Danger! Pressure too high! atmPressure_HUD_Warning,P=External Pressure Warning! basesweep_ChildEliminateAll_ClearLocation_HUD=Hostiles Remaining at ~mission(Location|Name): %ls basesweep_ChildEliminateAll_ClearLocation_HUD_01=No Hostiles Remaining at This Location basesweep_ChildEliminateAll_ClearLocation_Long=Neutralize all hostiles at ~mission(Location|Address). basesweep_ChildEliminateAll_ClearLocation_Short=Clear ~mission(Location|Name) basesweep_ChildEliminateAll_ReachLocation_HUD=Eliminate all hostiles at ~mission(Location|Name) basesweep_ChildEliminateSpecific_KillTarget_HUD=Target at This Location Eliminated basesweep_MultiEliminateAll_ClearLocations_HUD=Total Remaining Hostiles: %ls basesweep_MultiEliminateAll_ClearLocations_HUD_01=Clear All Sites of Hostiles basesweep_MultiEliminateAll_ClearLocations_Long=Clear all sites of hostiles. basesweep_MultiEliminateAll_ClearLocations_Short=Clear all sites basesweep_MultiEliminateSpecific_KillTargets_HUD=Total Remaining Targets: %ls basesweep_MultiEliminateSpecific_KillTargets_HUD_01=Eliminate Each Target basesweep_MultiEliminateSpecific_KillTargets_Long=Neutralize the target at each location. basesweep_MultiEliminateSpecific_KillTargets_Short=Neutralize all targets basesweep_additionaltargets=Additional Hostiles Detected basesweep_desc=~mission(Contractor|BaseSweepDescription) basesweep_failreason_LeftArea=Contractors Left Area basesweep_from=~mission(Contractor|BaseSweepFrom) basesweep_obj_long_01=Clear the site of all hostiles. basesweep_obj_long_02=Go to ~mission(Location|Address). basesweep_obj_marker_01=Eliminate Hostiles basesweep_obj_marker_02=~mission(Location|Name) basesweep_obj_short_01=Clear All Hostiles basesweep_obj_short_02=Go To ~mission(Location|Name) basesweep_obj_short_02a=Hostiles Remaining: %ls basesweep_obj_target=Target basesweep_title=~mission(Contractor|BaseSweepTitle) bitzeros_RetrieveConsignment_desc_001=Hey,\n\nSome interesting intel just spun into our orbit. Seems ~mission(location|address) got some confidential materials delivered to them on the sly. Anything they’re going those lengths to hide’s got to be worth something, right? That’s why we’re shelling out primo creds to anyone willing to breach the facility, snag the confidential materials, and drop them off at ~mission(dropoff1|address) for us.\n\nGonna be honest with you, part of why we’re not doing this one ourselves is it’s probably gonna be a mess. See, the confidential materials arrived alongside other boxes in a consignment now stored in their automated vault and the retrieval codes for that are only generated on-site. That means no remote hacking. Our source claims senior staff carry datapads with the codes on it, so you’ll have to liberate datapads off them before using the codes at the package conveyor to retrieve the boxes. \n\nBut the gig’s got some perks. The consignment includes other crates that we don’t really give a crap about that are probably worth something too. \n\nSo what do you say?\n\n- Bit Zeros \n bitzeros_RetrieveConsignment_title_001=Secret Locker Loot blacJac_bounty_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGet out there, find the bastard, and lets make sure they can't cause any more trouble for ArcCorp.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacJac_bounty_desc_002=ATTN: Bounty Hunters\n\nSeems ~mission(TargetName) has been up to no good and got a nasty ol' bounty placed on their head. Think you can find them and collect? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacJac_bounty_desc_003=ATTN: Bounty Hunters\n\nNew bounty just came in for one ~mission(TargetName). Need them located and apprehended.\n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGood luck with this one,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacJac_bounty_desc_intro_001=ATTN: Bounty Hunters\n\nAn individual know as ~mission(TargetName) has been causing trouble for the good people of ArcCorp. \n\nAll our regular staff is busy taking care of more serious issues, so BlacJac is looking to audition some new bounty talent.\n \nIf you're interested, go ahead and track down and apprehend ~mission(TargetName|Last). ~mission(Contractor|BountyTimed)~mission(Danger)\n\nPull this off and BlacJac will be very greatful.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacJac_bounty_title_001=Wanted by ArcCorp: ~mission(TargetName) blacJac_bounty_title_E=Wanted by ArcCorp: ~mission(TargetName) (CS2) blacJac_bounty_title_H=Wanted by ArcCorp: ~mission(TargetName) (CS4) blacJac_bounty_title_M=Wanted by ArcCorp: ~mission(TargetName) (CS3) blacJac_bounty_title_VE=Wanted by ArcCorp: ~mission(TargetName) (CS1) blacJac_bounty_title_VH=Wanted by ArcCorp: ~mission(TargetName) (CS5) blacJac_bounty_title_intro_001=Bounty Hunter Trial Contract blacjac_RetrieveConsignment_desc_001=ATTN: Mercenaries with Cargo Handling Experience\n\nNine Tails are currently assaulting one of our facilities at ~mission(Location|address). As they just received a delivery of confidential materials, we don’t believe this is a coincidence. BlacJac needs someone to hurry to the location and secure these important boxes before the Nine Tails do. You are authorized to use lethal force against any who attempt to stop you. \n\nAs part of our standard security protocol, the confidential materials were integrated into another consignment and secured in the automated vault. You’ll need to find the relevant retrieval codes for the consignment and enter it at the package conveyor to retrieve the boxes. Retrieval codes are stored locally on datapads and only given to high-ranking staff, so you’ll have to locate them first. Hopefully they’re alive to help you, but considering the complete comms blackout, we fear that’s not the case. \n\nOnce you’ve gathered all the confidential materials, they will need to be delivered to ~mission(dropoff1|address). Payment is contingent upon their delivery.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_RetrieveConsignment_title_001=Protect Site and Procure Consignment blacjac_UGF_defend_E_desc_001=ATTN: Verified Mercenary Operators\n\nOne of the sites under BlacJac’s purview has been clashing with a few local outlaws. We would like you to head down to ~mission(Location|Address) and secure the site from these hostile threats.\n\nFrom the early reports, I expect this will be a fairly straightforward matter, but if it makes you feel better, feel free to recruit a team to provide you with extra support.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_defend_E_title_001=Defend Site From Minor Threat blacjac_UGF_defend_S_desc_001=ATTN: Verified Mercenary Operators\n\nUnfortunately, BlacJac has received credible intel that a well-armed force is planning to make a move against ~mission(Location|Address). I need you to organize a team capable of protecting the site.\n\nFrom what we've heard, the attackers are highly-trained and very motivated, so don't even think about trying to handle this yourself. If you’re going to be successful, recruiting a team of skilled mercenaries is a must.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_defend_S_title_001=Defend Site From Extreme Threat blacjac_UGF_defend_VE_desc_001=ATTN: Verified Mercenary Operators\n\nIt seems that ~mission(Location|Address) has been receiving threats from a couple of local thugs. BlacJac is looking to have you go down there and protect the site from these outlaws.\n\nNone of the criminals in questions have much of a record, so they shouldn’t pose too much of a threat. That said, having a few other mercs along to watch your back is never a bad idea.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_defend_VE_title_001=Guard Duty blacjac_UGF_defend_VH_desc_001=ATTN: Verified Mercenary Operators\n\nI’ve received a report that some operators are planning on making a move against ~mission(Location|Address). BlacJac wants you to put a team together and defend the site from this dangerous threat.\n\nIt is strongly recommended that you do not attempt to do this contract solo. Hiring a team of skilled mercenaries to provide support would be the smartest route.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_defend_VH_title_001=Defend Site From Dangerous Threat blacjac_UGF_defend_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that some local muscle have been making threats against ~mission(Location|Address). BlacJac is looking to have you put a team together and protect the site from these hostile threats.\n\nAnd as much as we all love credits, I don’t recommend trying to do this one solo. Hiring a team to come along would be beneficial to your livelihood.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_UGF_defend_title_001=Defend Site From Threat blacjac_UGF_destroy_E_desc_001=ATTN: Verified Mercenary Operators\n\nIt seems there’s a new operator trying their hand at manufacturing drugs over at ~mission(Location|Address), but the product they’re putting out is extremely toxic. \n\nWe’re sorting through how to handle the arrests, but the important thing is to prevent any more of their supply getting distributed. I need you to get down there and destroy the drugs they’re storing on site.\n\nThere's a good chance the facility isn't abandoned, so you might run into these thugs when you head down there, so be ready for a fight. But if their gun skills are anything like their chemistry, it probably won’t be much of one. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_destroy_E_title_001=Wipe Out Drug Stash blacjac_UGF_destroy_H_desc_001=ATTN: Verified Mercenary Operators\n\nSome enterprising chemists have cooked up a new product that is twice as potent and twice as deadly as the normal stuff. We were able to trace some samples back to the source over at ~mission(Location|Address). \n\nBlacJac wants you to head down ASAP to destroy the entire batch before it can hurt any more of the population. We can worry about making arrests later.\n\nFrom everything we know about this crew, you should expect to meet heavy resistance while attempting to clear out the stash.\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_destroy_H_title_001=Destroy Dangerous Drugs blacjac_UGF_destroy_desc_001=ATTN: Verified Mercenary Operators\n\nWe got word that a syndicate spiked a rival’s drug package and its causing chaos on the streets. Forensics have identified the source, a production facility over at ~mission(Location|Address). Word is the drug manufacturers don’t even know they have a poisoned crop on their hands.\n\nWe’re sorting through how to handle the arrests, but the important thing is to get this crap off the streets now. I need you to get down there and destroy the drugs they’re storing on site.\n\nThey won’t be happy about it, so you’ll probably have a fight on your hands, but the important thing is clearing out the product.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_UGF_destroy_title_001=Clear Out Drugs blacjac_UGF_eliminateall_allies_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word from the security team at ~mission(Location|Address) that some of the local scum have been launching attacks. BlacJac is looking to have you go to the site and assist in protecting it from hostile threats.\n\nMake sure you check your fire down there. I don't want to hear about any blue-on-blue incidents.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_UGF_eliminateall_allies_desc_intro=ATTN: Verified Mercenary Operators\n\nBlacJac is seeking to expand our roster of security professionals. To evaluate if you’re a good match, we would like you to provide support at ~mission(Location|Address) as they've been having issues with some hostiles in the area.\n\nIf you are able to assist in protecting the site and eliminating the threat, we will be able to offer you more security work.\n\nNote that Friendly fire incidents will not be tolerated.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_eliminateall_allies_desc_rehire=ATTN: Former Mercenary Operator\n\nI’m aware that BlacJac stopped offering security work, but due to staffing changes it was decided to offer you another chance.\n\nWe’ve gotten word that ~mission(Location|Address) needs some assistance dealing with a local outlaw gang. BlacJac is looking to have you go to the site and assist in eliminating this threat.\n\nAnd since you’re already on thin ice as is, I don’t want to hear that you were involved in any friendly fire incidents.\n\nIf you’re able to pull this operation off, we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_UGF_eliminateall_allies_title_001=Protect Site blacjac_UGF_eliminateall_allies_title_intro=Protect Site Trial Contract blacjac_UGF_eliminateall_allies_title_rehire=Protect Site Trial Contract blacjac_UGF_eliminateall_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that ~mission(Location|Address) is being used by some local criminals as a base of operations. BlacJac needs the site swept and any inhabitants cleared out of there. \n\nYou are authorized to use lethal force if necessary.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_UGF_eliminateall_nocivs_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that ~mission(Location|Address) is being used by some local criminals as base of operations. BlacJac is looking to have you sweep the site and clear out any hostiles. \n\nOur early reports show that there’s a good chance that the gang will have some civilians working for them on-site. We're not looking to be making headlines here, so try to remember that you are only cleared to engage with confirmed hostiles. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_UGF_eliminateall_title_001=Clear Out Site blacjac_basesweep_desc_01=ATTN: Verified Mercenary Operators\n\nBlacJac is contracting operators to help us clear ~mission(Location|Address) of illegal occupants. Initial requests to vacate were met with violent hostility, so we're hoping that sending in mercs will be a bit more convincing. Just be prepared to deal with some well-armed resistance.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_basesweep_title_01=Clear Out Trespassers blacjac_bounty_desc_ERT=ATTN: Bounty Hunters\n\nYou might have heard of ~mission(TargetName) before. They’re an extreme-risk target and they’ve been making headlines recently. The hope is you’ll be able to put together a response team and help BlacJac shut them down for good. Our most recent intel has their sub-capital ship and heavily armed escorts flying over at ~mission(Location|Address).\n \nI’d recommend making sure you’ve got an up-to-date imprint before heading out. Just in case. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_desc_HRT=ATTN: Bounty Hunters\n\nYour next bounty, ~mission(TargetName), is definitely considered a high-risk target for good reason. They’re known to travel with some serious firepower and are escorted by enough protection to make anyone think twice about picking a fight.\n\nSources indicate that ~mission(TargetName|Last) is hiding out over at ~mission(Location|Address). When you head out to track them down, just make sure you’re prepared. Might even think about bringing along some backup yourself. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_desc_LRT=ATTN: Bounty Hunters\n\nBounty came in for a low-risk target by the name of ~mission(TargetName). The target themselves isn’t all that much to worry about, but it seems that they typically fly in a pack, so there’s a high chance they’ll have a few friends along when you track them down.\n\nSpeaking of, I’d start the hunt over at ~mission(Location|Address) since we have reports of them being spotted in the area.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_desc_MRT=ATTN: Bounty Hunters\n\nNeed you to sort out ~mission(TargetName), a moderate-risk bounty last seen at ~mission(Location|Address) flying a small, multicrew ship. \n\nWe weren’t able to get details on exactly what they were piloting, but it seems they did have a few other ships with them. Be ready for a fair bit of resistance when you come calling.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_desc_VHRT=ATTN: Bounty Hunters\n\nBlacJac just got word that a very high-risk target, ~mission(TargetName), was spotted moving through the flight lanes over at ~mission(Location|Address) piloting a formidable ship with a heavy escort. \n\nWe want this bounty closed out before they commit any more crimes. Gather whatever resources or support you need, and head out as soon as you can.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_desc_VLRT=ATTN: Bounty Hunters\n\nGot a very low-risk target I need you to take care of: ~mission(TargetName).\n\nTheir last known location was ~mission(Location|Address).\n\nThis is a low threat bounty, so I expect you to be able to clear it pretty fast. They typically fly a small ship and don’t have very many known acquaintances. It doesn't get much more straightforward than that.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_desc_intro=ATTN: Bounty Hunters\n\nNot sure if you’re interested, but BlacJac is looking to expand our roster of bounty hunters. We got more jobs than our current contractors can handle, so I’m hoping that you might be able to help pick up some of the slack. \n\nYour qualifications look good on paper, but before we make anything official, BlacJac needs to see how you perform in the field firsthand. Even got a test case all lined up – we want you to sort out ~mission(TargetName). They were last seen at ~mission(Location|Address). Should be a fairly straightforward bounty without too much resistance. Perfect thing to sharpen your teeth on.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_desc_rehire=ATTN: Former BlacJac Bounty Hunter\n\nI know your last sting bounty hunting for BlacJac didn’t go well, but a soaring caseload means that you are lucky enough to get another chance.\n\nIf you're able to complete the bounty on ~mission(TargetName) over at ~mission(Location|Address) then we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n blacjac_bounty_fps_UGF_bountyonly_desc_001=ATTN: Bounty Hunters\n\nGot a bounty for you. Goes by the name of ~mission(TargetName). If you hurry, you should be able to find them at ~mission(Location|Address). \n\nNow, they won’t be alone there, but I need you to keep this job on the subtle side of things. Do whatever you have to do with the bounty, but I don’t want any other casualties. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_bounty_fps_UGF_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). The bastard is hiding over at ~mission(Location|Address) with a bunch of other scum, so be careful going in.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_bounty_fps_UGF_nocivs_desc_001=ATTN: Bounty Hunters\n\nNeed you to grab a bounty by the name of ~mission(TargetName) at ~mission(Location|Address). While there may be other criminal accomplices at the scene, I want you to be mindful of any civilians or workers who might be there.\n\nI got enough to deal with, so I don’t need to be explaining why a contractor shot a bunch of civilians.\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_bounty_fps_desc_001=ATTN: Bounty Hunters\n\nBlacJac has a bounty that needs to be collected. Perp goes by: ~mission(TargetName). \n\nBeen able to track them down to ~mission(Location|Address) but we don't have a full assessment of what the conditions are like on the ground, so use caution entering the site.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_bounty_fps_desc_first=ATTN: Bounty Hunters\n\nI have more bounties than I have bounty hunters at the moment, so I'm looking to expand our roster. \n\nIf you do a good job on this first one, there'll be more contracts to follow. \n\nLet's see how you do trying to deal with the bounty on ~mission(TargetName). They're believed to be hiding over at ~mission(Location|Address). \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_bounty_fps_desc_rehire=ATTN: Former BlacJac Bounty Hunter\n\nI know BlacJac stopped giving you bounty contracts, but times change and here we are giving you another chance.\n\nIf you're able to complete the bounty on ~mission(TargetName) over at ~mission(Location|Address) then we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_bounty_fps_title_001=Wanted by ArcCorp: ~mission(TargetName) (?RT) blacjac_bounty_fps_title_first=BlacJac Bounty Trial Contract blacjac_bounty_fps_title_rehire=BlacJac Bounty Trial Contract blacjac_bounty_title_ERT=Wanted by ArcCorp: ~mission(TargetName) (ERT) blacjac_bounty_title_HRT=Wanted by ArcCorp: ~mission(TargetName) (HRT) blacjac_bounty_title_LRT=Wanted by ArcCorp: ~mission(TargetName) (LRT) blacjac_bounty_title_MRT=Wanted by ArcCorp: ~mission(TargetName) (MRT) blacjac_bounty_title_VHRT=Wanted by ArcCorp: ~mission(TargetName) (VHRT) blacjac_bounty_title_VLRT=Wanted by ArcCorp: ~mission(TargetName) (VLRT) blacjac_bounty_title_intro=BlacJac Bounty Trial Contract blacjac_bounty_title_rehire=BlacJac Bounty Trial Contract blacjac_danger_001=Be prepared to meet heavy resistance on this one. If they get wind of what you're doing, they're not going to take it sitting down. blacjac_danger_002=Knowing this area and the kind of people we're dealing with, my gut says head in expecting a fight. blacjac_danger_003=You'll be kicking a bit of a hornet's nest on this one, so be ready for heavy resistance. blacjac_danger_004=This perp is a bit of lightweight. Only a few known associates and they typically fly solo crafts. Shouldn't be to hard to catch them. blacjac_danger_005=The files on ~mission(TargetName|Last) show that they typically captain a mid-sized multicrew vessel and have been known to employ extra muscle on jobs. Might want to approach with a bit of caution. blacjac_danger_006=Be sure that you're ready to face heavy resistance. ~mission(TargetName|Last) is known to captain larger ships and with their connections you can almost guarantee that they're not traveling alone. blacjac_destroyprobe_desc_0001=ATTN: Mercenaries with Demo Experience\n\nWe have a problem over at ~mission(Location|Address). Apparently someone set up PDC Monitors to illegally skim data. \n\nYou are being tasked with locating the ~mission(Contractor|DestroyProbeAmount) and destroying them. \n\nThere are a few possible complications:\n- These things are designed to operate passively with as low of an EM sig as possible. Finding them might take some effort and thorough scanning. \n- Monitors like these often have automatic security protocols so that if they are attacked, they begin to transmit any stored dated. It's vital you destroy them before the upload can finish.\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\nI'm hopeful you'll be able to resolve the issue before any more data is stolen.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_destroyprobe_desc_0002=ATTN: Mercenaries with Demo Experience\n\nReceived a report that some enterprising criminal has been skimming data from ~mission(Location|Address) using PDC Monitors. \n\nYou are being tasked to locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. I suspect it might take a bit of scanning to locate the monitors as they're designed to operate passively. Plus, as soon as you start attacking, their security countermeasures are going to kick in and attempt to upload their data-drives. You'll need to be fast enough to prevent the transfer. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks for taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_destroyprobe_desc_0003=ATTN: Mercenaries with Demo Experience\n\nI need a merc who can handle locating and destroying PDC monitors that have been illegally skimming data from ~mission(Location|Address). This will take some doing as the ~mission(Contractor|DestroyProbeAmount) will be operating passively and difficult to find without performing a thorough scan of the area. Plus, you'll have to destroy the monitors before their emergency defense system uploads any more of the data they've stolen.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_destroyprobe_title_0001=Data Theft blacjac_destroystash_desc_001=ATTN: Verified Mercenary Operators\n\nWe're looking for experienced professionals to participate in a raid on a suspected narcotics stash known as ~mission(Location|Address). We need to clear them out before they have a chance to move the product to another site.\n\nWe need you to secure and destroy any and all narcotics found at the stash using whatever means necessary, so go nuts. ~mission(Contractor|Danger)\n\nYou'll be paid out for however much of the contraband you personally destroy. Basically, feel free to engage with any lowlifes you come across, but that's not what you're getting paid for - BlacJac's focus for this op is the drugs. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_destroystash_desc_002=ATTN: Verified Mercenary Operators\n\nAn informant provided us with info on a narcotics stash known as ~mission(Location|Address). We're organizing a raid to go in and destroy every last bit of contraband being stored there before they have a chance to move it.\n\nYou're tasked with destroying all narcotics found at the site using whatever means necessary... within reason. Basically, do what you can to keep most of the surrounding area intact. ~mission(Contractor|Danger)\n\nYou'll be paid based on how much of the drug stash you personally clear out. Getting this product off the streets is a huge win for BlacJac, and of course the people of ArcCorp.\n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_destroystash_desc_003=ATTN: Verified Mercenary Operators\n\nThe location of long suspected narcotics stash known as ~mission(Location|Address) has finally been confirmed and we need to raid the site before they have a chance to migrate again. \n\nDestroy any and all drugs found at the site using whatever means you have. ~mission(Contractor|Danger)\n\nAnd remember, you'll be reimbursed based on how much of the narcotics you personally eliminate, not how many drug dealers you wipe out. Leadership's focus right now is the drugs, not the pushers because bodies are cheap. If we disrupt the supply chain enough, we can put the whole syndicate out of business. \n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_destroystash_title_001=Seize and Destroy Narcotics blacjac_from=BlacJac Security blacjac_hackprevent_desc_001=ATTN: Mercs Experienced in CompSec \n\nWe just got alerted of an illegal network infiltration attempt at ~mission(Location|Address). We need you to rush over there and secure the system before they perpetrators are able to gain access.\n\nI would hate to think what damage they could do if not stopped in time.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_hackprevent_desc_002=ATTN: Mercs Experienced in CompSec \n\nThere's been an attempted data breach at ~mission(Location|Address), but they haven't bypassed all the security protocols yet. If you hurry, there should be time to prevent them from gaining access to the system. \n\nRemember, don't get distracted by trying to chase down the cryptos, we can deal with them later. The important thing is not letting them into the network.\n\nAppreciate you taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_hackprevent_desc_003=ATTN: Mercs Experienced in CompSec \n\nThe data network at ~mission(Location|Address) is under attack, but so far the system's security measures have managed to fend off the infiltration. They won't last forever, though. We need you onsite ASAP to physically halt the network intrusion before they can crack through. \n\nThink you can handle that?\n\nCounting on you,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_hackprevent_title_001=Data Breach In Progress blacjac_recoverspace_desc_0001=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe've managed to track down some stolen ~mission(Item) to cargo ship of one ~mission(TargetName). \n\nThis is another recovery op. Find ~mission(TargetName|Last) and retrieve the ~mission(Item) from them. ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\nOnce safely in your possession, you can drop the recovered stuff off at ~mission(Destination|Address).\n\nThanks for your help on this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_recoverspace_desc_0002=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\n36 hours ago, a location under BlacJac's protection was hit. We've managed to apprehend the people responsible, but they sold off the stolen goods before we got to them. Thankfully, we've learned that a perp named ~mission(TargetName) is possession of the ~mission(Item). \n\nI would like you to recover the stolen property from ~mission(TargetName|Last) and deliver it to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nBest,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_recoverspace_desc_0003=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nAn investigation into a string of robberies has led us to a suspect by the name of ~mission(TargetName). We have every reason to believe that they may still have the ~mission(Item) they recently stole in their possession. \n\nIf we strike quickly enough, we should be able to catch them before they fence it to the black market. That's where you come in - track down ~mission(TargetName|Last), reclaim the stolen property and fly it back to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_recoverspace_desc_intro=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe just got word that a thief by the name of ~mission(TargetName) is flying around with their most recent score aboard their ship.\n\nNormally, we'd have someone arrest the bastard and be done with it, but right now the most important thing is that the stolen goods are recovered. \n\nIf this sounds like your kind of thing, you will be authorized to track down ~mission(TargetName|Last), secure the stolen ~mission(Item) however you can, and deliver it to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" blacjac_recoverspace_title_0001=Recover Stolen Items blacjac_timed_001=Make sure to pay attention to the clock. This contract has a strict deadline. blacjac_timed_002=I expect you to finish the job before the deadline. No exceptions. blacjac_timed_003=Note the contract's deadline. I expect you to wrap everything up beforehand. blackbox_recover_desc=~mission(Contractor|BlackBoxRecoverDescription) blackbox_recover_from=~mission(Contractor|BlackBoxRecoverFrom) blackbox_recover_obj_long_01=Go to the wrecksite to search for the black box. blackbox_recover_obj_long_02=Recover the black box from the wreckage. blackbox_recover_obj_long_03=Deliver the black box to ~mission(Destination). blackbox_recover_obj_marker_01=Wrecksite blackbox_recover_obj_marker_02=Black Box blackbox_recover_obj_marker_03=Delivery Drop Off blackbox_recover_obj_short_01=Go To Wrecksite blackbox_recover_obj_short_02=Recover Black Box blackbox_recover_obj_short_03=Deliver Black Box blackbox_recover_title=~mission(Contractor|BlackBoxRecoverTitle) blackboxillegal_danger_0001=On a job like this, I wouldn't be surprised if you met some competition out there. Be ready. blackboxillegal_danger_0002=Keep your eye's open when you're out there. There could be some unfriendly types around. blackboxillegal_danger_0003=Might still be some trouble in the area, too. Make sure you stay sharp. blackboxillegal_danger_0004=Probably wouldn't hurt if you brought some extra protection along. Nothing for sure, but you might run into some company out there. blackboxillegal_desc=~mission(Description) blackboxillegal_desc_0001=A ~mission(Ship) got blasted and the word is that ~mission(Client) may have had something to do with it. They're shelling out some credits to have a cutter go to ~mission(Location), snag the ~mission(Item), and bring it to ~mission(Destination) to get wiped. ~mission(Timed)~mission(Danger) blackboxillegal_desc_0002=So here's the rub. Need someone to go to~mission(Location) and pull a ~mission(Item). ~mission(Client) is paying good credits to make this 'accident' disappear. All you gotta do is drop it off at ~mission(Destination) and get your money. Easy. ~mission(Timed)~mission(Danger) blackboxillegal_desc_0003=There's a ~mission(Ship) that went and got itself dead. Trouble is, the~mission(Item) recorded who did the deed. Now, ~mission(Client) need someone to go to ~mission(Location) and take the ~mission(Item) to ~mission(Destination). ~mission(Timed)~mission(Danger) blackboxillegal_desc_0004=People are starting to snoop around and try to figure out what happened to this ~mission(Ship). That's a problem for the ~mission(Client). They'd prefer it if the past stays buried. Which means they'd be super happy if someone were to grab the ~mission(Item), and take it to ~mission(Destination). The kind of happy that pays good credits. ~mission(Timed)~mission(Danger) blackboxillegal_desc_0005=Lookin' for a morally flexible type to go and pull a~mission(Item) from a ~mission(Ship) that got itself rumbled. We'll send ~mission(Location), so all you gotta do is go there, snag it and drop it off at ~mission(Destination). Easy. ~mission(Danger)~mission(Timed) blackboxillegal_desc_0006=We all do things we kinda regret, right? It seems that the ~mission(Client) went a little overboard and dropped a ~mission(Ship). Now, they want someone to go to ~mission(Location) and boost the ~mission(Item) before anyone finds it. Then, all you gotta do is take it to ~mission(Destination) and get paid. ~mission(Timed)~mission(Danger) blackboxillegal_desc_0007=a ~mission(Item) full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\n~mission(Client) will see you're paid blackboxillegal_from=~mission(Contractor) blackboxillegal_obj_long_01=Go to the ~mission(Location) to grab the ~mission(Item). blackboxillegal_obj_long_02=Grab the ~mission(Item) from the wreck. blackboxillegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination). blackboxillegal_obj_long_03a=Black Box blackboxillegal_obj_marker_01=Wreck Site blackboxillegal_obj_marker_03=Delivery Site blackboxillegal_obj_short_01=Go To Wreck Site blackboxillegal_obj_short_02=Grab the Black Box blackboxillegal_obj_short_03=Deliver the Black Box blackboxillegal_timed_0001=Word is that there are legal types closing in, so you gotta move quick. blackboxillegal_timed_0002=They're already starting to get some heat, so need you to move fast on this. blackboxillegal_timed_0003=Oh, and the sooner the better, okay? blackboxillegal_timed_0004=Gonna need this done on the quick, alright? blackboxillegal_title=~mission(Title) blackboxillegal_title_0001=Black Box Recovery blackboxillegal_title_0002=~mission(Item) snag blackboxillegal_title_0003=Erase a Problem blackboxillegal_title_0004=Bye Bye Black Box blackboxlegal_danger_0001=Whatever happened to the ~mission(Ship) might still be lurking in the area. Be careful. blackboxlegal_danger_0002=We don't know what or who caused this incident, so keep an eye out. blackboxlegal_danger_0003=You will be entering a known hazardous area, and are expected to keep your wits about you. blackboxlegal_danger_0004=Due to possible security concerns in the sector, caution during the retrieval process is advised. blackboxlegal_desc=~mission(Description) blackboxlegal_desc_0001=A ~mission(Ship) has gone missing. As the insurer, ~mission(Contractor) needs a contractor to check out ~mission(Location) and locate the ~mission(Item). ~mission(Timed)~mission(Danger)Once recovered, the ~mission(Item) will need to be returned to ~mission(Destination). blackboxlegal_desc_0002=~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger) blackboxlegal_desc_0003=Looking to hire an independent operator to recover a ~mission(Item) from a ~mission(Ship). ~mission(Timed)You will need to locate ~mission(Location) and extract the ~mission(Item) from the vessel in question. ~mission(Contractor) will pay upon delivery to ~mission(Destination). ~mission(Danger) blackboxlegal_desc_0004=~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger) blackboxlegal_desc_0005=CONTRACT OPPORTUNITY: Retrieve ~mission(Item)\nINSURER: ~mission(Contractor) \nADDITIONAL INSTRUCTIONS: Location of ~mission(Location) will be provided. ~mission(Timed)~mission(Danger)Client requires contractor to deliver to ~mission(Destination). blackboxlegal_desc_0006=An unfortunate incident has rendered a ~mission(Ship) inoperable. We at ~mission(Contractor) need the ~mission(Item) recovered from ~mission(Location) and delivered to ~mission(Destination) for processing. ~mission(Timed)~mission(Danger)Capable applicants only, please. Payment is comparable to similar contracts. blackboxlegal_from=~mission(Contractor) blackboxlegal_location_0001=the remains blackboxlegal_location_0002=the last point of contact blackboxlegal_location_0003=the ~mission(Ship)'s last known position blackboxlegal_location_0004=the debris blackboxlegal_location_0005=the wreckage blackboxlegal_location_0006=the wreck site blackboxlegal_location_0007=the ~mission(Ship)'s debris blackboxlegal_location_0008=the ~mission(Ship)'s remains blackboxlegal_obj_long_01=Go to the ~mission(Ship) wreck to recover the ~mission(Item). blackboxlegal_obj_long_02=Recover the ~mission(Item) from the wreckage. blackboxlegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination). blackboxlegal_obj_long_03a=Black Box blackboxlegal_obj_marker_01=Recovery Site blackboxlegal_obj_marker_03=Delivery Site blackboxlegal_obj_short_01=Go To Recovery Site blackboxlegal_obj_short_02=Recover the Black Box blackboxlegal_obj_short_03=Deliver the Black Box blackboxlegal_timed_0001=This was a very important client, and the company wants it handled quickly. blackboxlegal_timed_0002=Apparently, this is part of a larger investigation. ~mission(Contractor) need the flight data retrieved quickly. blackboxlegal_timed_0003=The client has paid for expedited service. blackboxlegal_timed_0004=~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. blackboxlegal_title=~mission(Title) blackboxlegal_title_0001=Black Box Recovery blackboxlegal_title_0002=Recover ~mission(Item) blackboxlegal_title_0003=Retrieval Request (~mission(Item)) blackboxlegal_title_0004=Retrieve Black Box blank_space= boarders_890J_VIP_obj_long_01,P=Travel to ~mission(Location) and locate the infiltrated 890 Jump. boarders_890J_VIP_obj_long_02,P=Board the Vessel boarders_890J_VIP_obj_long_03,P=Find the VIP somewhere on the 890 Jump boarders_890J_VIP_obj_long_04,P=Bring the VIP to the Pisces docked in the hangar boarders_890J_VIP_obj_long_05,P=Leave the 890 Jump and clear a safe distance boarders_890J_VIP_obj_short_01,P=Travel to 890 Jump boarders_890J_VIP_obj_short_02,P=Board the 890 Jump boarders_890J_VIP_obj_short_03,P=Find the VIP boarders_890J_VIP_obj_short_04,P=Rescue the VIP boarders_890J_VIP_obj_short_05,P=Leave the 890 Jump boarders_890J_VIPobj_marker_01,P=Boarded Vessel boarders_890J_VIPobj_marker_02,P=VIP Dropoff boarders_890J_description=~mission(Contractor|Boarders890JDescription) boarders_890J_from=~mission(Contractor|Boarders890JFrom) boarders_890J_marker_02a=Hacking Terminal boarders_890J_obj_long_01=Travel to ~mission(Location) and locate the infiltrated 890 Jump. boarders_890J_obj_long_02=Clear all hostiles near and aboard the ship. boarders_890J_obj_marker_01=Boarded Vessel boarders_890J_obj_security1=Avoid inflicting friendly fire casualties to the Security Personnel. boarders_890J_obj_short_01=Travel to 890 Jump boarders_890J_obj_short_02=Clear All Hostiles: %ls boarders_890J_obj_short_security1=No Security Friendly Fire boarders_890J_subobj_long_02a=Bonus: Access the outlaw's hacking terminals to stop them from decrypting the data cores and transmitting the data. boarders_890J_subobj_short_02a=Halt Data Transmission: %ls boarders_890J_subobj_short_02b=Halt Data Transmission boarders_890J_title=~mission(Contractor|Boarders890JTitle) bounty_danger_0001=This is a high-class hitter, so expect a fight. bounty_danger_0002=Suspect has a history of violence. Use caution when approaching. bounty_danger_0003=This bounty has been flagged ultra, so exercise extreme caution. bounty_danger_0004=This is a high-risk contract. bounty_desc=~mission(Contractor|BountyDescription) bounty_desc_0001=Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized. bounty_desc_0002=~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger) bounty_desc_0003=WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary. bounty_desc_0004=FOR IMMEDIATE CIRCULATION: Bounty issued for ~mission(TargetName). Warning, the target has been flagged as extremely dangerous, so operators should exercise extreme caution when engaging. This bounty has been certified and bonded by ~mission(Contractor). ~mission(Timed) bounty_desc_0005=~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger) bounty_desc_0006=Looks like someone's been getting a bit too rambunctious. Got a fresh bounty from ~mission(Contractor) to take down ~mission(TargetName). Feel free to pull out all the stops on this one. ~mission(Timed) ~mission(BountyDanger) bounty_desc_0007=Looking for an independent contractor to execute a bounty. Target's name is ~mission(TargetName). The bond is certified by ~mission(Contractor). ~mission(Timed) ~mission(BountyDanger) bounty_desc_Easy=~mission(Contractor|BountyEasyDescription) bounty_desc_Hard=~mission(Contractor|BountyHardDescription) bounty_desc_Medium=~mission(Contractor|BountyMediumDescription) bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available. bounty_fps_boss_obj_HUD=Hostiles Remaining: %ls bounty_fps_boss_obj_kill_HUD=Neutralize ~mission(TargetName) bounty_fps_boss_obj_kill_HUD_Target02=Neutralize ~mission(TargetName1) bounty_fps_boss_obj_kill_HUD_Target03=Neutralize ~mission(TargetName2) bounty_fps_boss_obj_kill_HUD_Target04=Neutralize ~mission(TargetName3) bounty_fps_boss_obj_long=Draw out ~mission(TargetName) by eliminating enough hostile forces. bounty_fps_boss_obj_long_target02=Draw out ~mission(TargetName1) by eliminating enough hostile forces. bounty_fps_boss_obj_long_target03=Draw out ~mission(TargetName2) by eliminating enough hostile forces. bounty_fps_boss_obj_long_target04=Draw out ~mission(TargetName3) by eliminating enough hostile forces. bounty_fps_boss_obj_prepare_HUD=Prepare %ls bounty_fps_boss_obj_prepare_long_01=With enough hostile forces depleted, ~mission(TargetName) is on the move to join the fight. bounty_fps_boss_obj_prepare_long_01_target02=With enough hostile forces depleted, ~mission(TargetName1) is on the move to join the fight. bounty_fps_boss_obj_prepare_long_01_target03=With enough hostile forces depleted, ~mission(TargetName2) is on the move to join the fight. bounty_fps_boss_obj_prepare_long_01_target04=With enough hostile forces depleted, ~mission(TargetName3) is on the move to join the fight. bounty_fps_boss_obj_prepare_short_01=Prepare For ~mission(TargetName) bounty_fps_boss_obj_prepare_short_01_target02=~mission(TargetName1) is Arriving bounty_fps_boss_obj_prepare_short_01_target03=~mission(TargetName2) is Arriving bounty_fps_boss_obj_prepare_short_01_target04=~mission(TargetName3) is Arriving bounty_fps_boss_obj_short=Eliminate Hostiles To Draw Out Target bounty_fps_desc=~mission(Contractor|BountyFPSDescription) bounty_fps_nocivs_obj_long_01=Do not harm non-combatants. bounty_fps_nocivs_obj_short_01=Don't Harm Non-Combatants bounty_fps_targetonly_obj_long_01=Limit focus to the target and do not cause collateral damage. bounty_fps_targetonly_obj_short_01=No Collateral Damage bounty_fps_title=~mission(Contractor|BountyFPSTitle) bounty_from=~mission(Contractor|BountyFrom) bounty_from_first=Crusader Security bounty_location_0001=Client will provide target's last known location. bounty_location_0002=If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last). bounty_location_0003=Target was last seen at ~mission(Location). bounty_location_0004=All relevant location data will be provided upon acceptance of bounty. bounty_obj_long_01=Search for bounty’s current location. Track targets in unmonitored areas by scanning or reactivating comm arrays. bounty_obj_long_02=Locate and neutralize ~mission(TargetName). bounty_obj_long_02_target01=Locate and neutralize ~mission(TargetName) at ~mission(Location|Name). bounty_obj_long_02_target02=Locate and neutralize ~mission(TargetName1) at ~mission(Location|Name1). bounty_obj_long_02_target03=Locate and neutralize ~mission(TargetName2) at ~mission(Location|Name2). bounty_obj_long_02_target04=Locate and neutralize ~mission(TargetName3) at ~mission(Location|Name3). bounty_obj_marker_01=~mission(TargetName) bounty_obj_marker_01_target02=~mission(TargetName1) bounty_obj_marker_01_target03=~mission(TargetName2) bounty_obj_marker_01_target04=~mission(TargetName3) bounty_obj_marker_01a=Target's Location bounty_obj_marker_01a_desc=The last known location of a target you're tracking. bounty_obj_marker_02=Neutralize bounty_obj_short_01=Locate ~mission(TargetName) bounty_obj_short_01_target02=Locate ~mission(TargetName1) bounty_obj_short_01_target03=Locate ~mission(TargetName2) bounty_obj_short_01_target04=Locate ~mission(TargetName3) bounty_obj_short_02=Neutralize ~mission(TargetName) bounty_pvp_desc=~mission(Contractor|BountyPVPDescription) bounty_timed_0001=You will have a very specific window of opportunity. Take them down before they disappear again. bounty_timed_0002=Target will be aware of bounty, so you'll have to move fast. bounty_timed_0003=This contract comes with a timer clause. bounty_title=~mission(Contractor|BountyTitle) bounty_title_0001=Bounty Target bounty_title_0002=Wanted: ~mission(TargetName) bounty_title_0003=Bounty: ~mission(TargetName) bounty_title_0004=Bounty Issued: ~mission(TargetName) bounty_title_E=CS2 Bounty: ~mission(TargetName) bounty_title_Easy=~mission(Contractor|BountyEasyTitle) bounty_title_H=CS4 Bounty: ~mission(TargetName) bounty_title_Hard=~mission(Contractor|BountyHardTitle) bounty_title_M=CS3 Bounty: ~mission(TargetName) bounty_title_Medium=~mission(Contractor|BountyMediumTitle) bounty_title_VE=CS1 Bounty: ~mission(TargetName) bounty_title_VH=CS5 Bounty: ~mission(TargetName) bounty_title_first=Bounty Collection Authorization Assessment bountymarker_lost=%02i:%02i Since Last Seen %ls cargoTransfer_HUD_AwaitingArrival=Awaiting your arrival at cargoTransfer_HUD_BeginTransfer=to begin transfer. cargoTransfer_HUD_CargoSlot=Cargo Deck cargoTransfer_HUD_CargoSlotObstructed=Obstruction of Loading Area preventing transfer. cargoTransfer_HUD_CargoSlotReservationTimeOut=Enter the Loading Area cargoTransfer_HUD_CargoSlotRevokedSubtext=Please request a new deck assignment to continue. cargoTransfer_HUD_CargoSlotRevokedTitle=Loading Area Revoked cargoTransfer_HUD_CargoTransferComplete=Cargo Transfer Complete cargoTransfer_HUD_CargoTransferRequested=Cargo Transfer Requested cargoTransfer_HUD_CargoTransferRequested_0=Cargo Transfer Requested cargoTransfer_HUD_CargoWaitingForVehicleStateChange=Waiting for extension of spindles cargoTransfer_HUD_ResumeCargoTransfer=Resuming Cargo Transfer cargoTransfer_HUD_SellOrderCompletedString1=Sell Order Completed - cargoTransfer_HUD_SellOrderCompletedString2=deposited to your account. cargoTransfer_HUD_StartCargoTransfer=Commencing Cargo Transfer cargoTransfer_HUD_StopCargoTransfer=Transfer Paused cargoTransfer_HUD_UnableToTransfer=Unable to Transfer cargoTransfer_HUD_VehicleIsMoving=Vehicle must be stationary within the loading area. cargoTransfer_HUD_VehicleLeftAreaSubtext=Leaving the area will forfeit any unclaimed cargo. cargoTransfer_HUD_VehicleLeftAreaTitle=Unclaimed Cargo Awaiting Transfer cargoTransfer_HUD_VehicleMovedOutOfArea=Return to the designated loading area within cargoTransfer_HUD_VehicleMustLeaveCargoSlotSubtext=Vehicle will be forcefully removed in cargoTransfer_HUD_VehicleMustLeaveCargoSlotTitle=Exit the Loading Area cargo_hud_critical=WARNING: VOLATILE CARGO UNSTABLE cargo_hud_emergency_eject=ALERT: CRITICALLY UNSTABLE! JETTISON CARGO! cargo_hud_unsafe=ATTENTION: CARGO LOSING STABILITY cargo_notify_generic_obstruction=Caution! You are Obstructing a Cargo Loading Area cargo_notify_interrupt_generic=Cargo Transfer Interrupted cargo_notify_interrupt_obstruction=Cargo Transfer Interrupted: Loading Area Obstruction cargo_notify_interrupt_shipmoving=Cargo Transfer Interrupted: Vehicle Movement cargo_notify_removal=Cargo Repossessed: Failure to Collect cargo_notify_revokeloading_generic=Assigned Loading Area Revoked cargo_notify_revokeloading_timeout=Assigned Loading Area Revoked: Failure to Report cargo_notify_transfer=Cargo Transfer Complete cargo_notify_transfer_resumed=Cargo Transfer Resumed cargo_reminder_retrieve=Contact Cargo Services: Cargo Awaiting Transfer cargo_warning_removal=Caution! Cargo Will Be Forfeit If You Leave the Area cargodeck_01=Cargo Deck 01 cargodeck_02=Cargo Deck 02 cargodeck_03=Cargo Deck 03 cargodeck_04=Cargo Deck 04 cargodeck_05=Cargo Deck 05 cargodeck_06=Cargo Deck 06 cargodeck_07=Cargo Deck 07 cargodeck_08=Cargo Deck 08 cargodeck_09=Cargo Deck 09 cargodeck_10=Cargo Deck 10 cargodeck_11=Cargo Deck 11 cargodeck_12=Cargo Deck 12 cargodeck_13=Cargo Deck 13 cargodeck_14=Cargo Deck 14 cargodeck_15=Cargo Deck 15 cargodeck_16=Cargo Deck 16 cargodeck_17=Cargo Deck 17 cargodeck_18=Cargo Deck 18 cargodeck_19=Cargo Deck 19 cargodeck_20=Cargo Deck 20 cargodeck_21=Cargo Deck 21 cargodeck_22=Cargo Deck 22 cargodeck_23=Cargo Deck 23 cargodeck_24=Cargo Deck 24 cargodeck_25=Cargo Deck 25 cargodeck_26=Cargo Deck 26 cargodeck_27=Cargo Deck 27 cargodeck_28=Cargo Deck 28 cargodeck_29=Cargo Deck 29 cargodeck_30=Cargo Deck 30 cargodeck_31=Cargo Deck 31 cargodeck_32=Cargo Deck 32 cargodeck_33=Cargo Deck 33 cargodeck_34=Cargo Deck 34 cargodeck_35=Cargo Deck 35 cargodeck_36=Cargo Deck 36 cargodeck_37=Cargo Deck 37 cargodeck_38=Cargo Deck 38 cargodeck_39=Cargo Deck 39 cargodeck_40=Cargo Deck 40 cargodeck_41=Cargo Deck 41 cargodeck_42=Cargo Deck 42 cargodeck_43=Cargo Deck 43 cargodeck_44=Cargo Deck 44 cargodeck_45=Cargo Deck 45 cargodeck_46=Cargo Deck 46 cargodeck_47=Cargo Deck 47 cargodeck_48=Cargo Deck 48 cave_groundvehicles_small_01=The cave can be accessed with small ground vehicle. cave_novehicles_01=The cave can only be accessed on foot. cave_shipandgroundvehicles_Small_01=The cave can be accessed with small ship or possibly a ground vehicle. cave_ships_medium_01=The cave can be accessed with a medium-sized ship or smaller. cave_ships_small_01=The cave can be accessed with a small ship. cc_ConfirmMessage=A character will not be saved, to enter the universe the character must first be created. cc_ContinueMessage=Changes successfully saved. cc_ErrorMessage=Unable to contact services. cc_ErrorSavingMessage=Unable to save changes. Try again. cc_LeaveMessage=Changes will not be saved. Exit character customization? cc_RevertMessage=Are you sure you want to discard any changes and revert your character back to default settings? cc_SaveMessage=Are you sure you want to save these changes to your character? cc_apostrophe=Apostrophe cc_backslash=Backslash cc_colon=Colon cc_comma=Comma cc_equals=Equals cc_lbracket=Left Bracket cc_minus=Minus cc_period=Period cc_rbracket=Right Bracket cc_semicolon=Semicolon cc_slash=Slash cc_underline=Underscore ccdemo19_desc=Helluva job on that last gig. So good that when I was talking to a client of mine who works for some corp and was looking for a solid team. I instantly thought of you.\n\nTheir company heard that microTech is developing a cutting edge compression algorithm that could potentially put them out of business, so needless to say, they're very motivated in getting their hands on it and they're willing to pay handsomely. \n\nThe problem is that the program is being developed in one of microTech's off-site research facilities. Traffic into the base is heavily regulated, so you will need to steal an ID to make them think you are one of the workers. Security will be heavy, but I trust you will have ways to evade them.\n\nOnce you steal the code, I will provide you with a location for the drop away from prying eyes. ccdemo19_from=Tecia "Twitch" Pacheco ccdemo19_obj_long_01=To gain access to the base, you will need to obtain a worker ID badge and uniform in order to blend in with the microTech employees ccdemo19_obj_long_02=Use fake microTech ID to gain access to the supply shuttle headed for the research facility. ccdemo19_obj_long_03=Access the secure server to make a copy of the program code. ccdemo19_obj_long_04=The weather has become too severe to continue on without proper equipment. Fortunately, there's a stash with some environmental wear down the mountain. ccdemo19_obj_long_05=Lose any security forces that may be following you. ccdemo19_obj_long_06=Deliver the code to Ruin Station. ccdemo19_obj_long_07=Get uniform. ccdemo19_obj_marker_01=Fake ID ccdemo19_obj_marker_02=Shuttle ccdemo19_obj_marker_03=Secure Server ccdemo19_obj_marker_04=Stash ccdemo19_obj_marker_05=Escape ccdemo19_obj_marker_06=Ruin Station ccdemo19_obj_short_01=Obtain Fake ID ccdemo19_obj_short_02=Board Shuttle ccdemo19_obj_short_03=Download Information ccdemo19_obj_short_04=Acquire Suit ccdemo19_obj_short_05=Escape Security ccdemo19_obj_short_06=Deliver to Ruin Station ccdemo19_obj_short_07=Obtain Uniform ccdemo19_title=A Little Job cdf_from=Civilian Defense Force cdf_openbounty_desc_001=The Civilian Defense Force needs YOU! Everyday, in the Stanton system innocent civilians are preyed upon by vicious outlaws and heartless criminals.\n\nNO MORE.\n\nUnder the authority of the UEE and the Militia Mobilization Initiative, the CDF is deputizing all combat minded individuals in good legal standing* to engage and neutralize any individuals or vehicles that they verify to have an active CrimeStat.\n\nIn exchange for these selfless contributions to the general populaces safety, the CDF will financially compensate those who successfully bring these criminals to justice with a reward** of ~mission(RewardValue_Wanted1) UEC per outlaw dealt with. \n\nNow is your chance to help bring about a positive change for yourself and all other Stanton travelers. Sign up today and do your part!\n\n\n\n* Be aware, acquiring a CrimeStat will revoke CDF membership and cancel any outstanding contracts.\n** Please note, criminals encountered as part of paid contract work do not qualify for the reward. cdf_openbounty_title_001=A Call to Arms chat_channel_not_found=The channel is currently unavailable. chat_channel_rename_channel=Rename chat_close_fail_command=You cannot close this tab. chat_comm_request_accepted=Request Accepted chat_comm_request_declined=Request Denied chat_command_action_invite=invite chat_command_action_kick=kick chat_command_action_leave=leave chat_command_action_me=me chat_command_admin_add_uec=adminadduec chat_command_admin_goto_player=gotoplayer chat_command_admin_join_instance=joininstance chat_command_admin_join_player=joinplayer chat_command_admin_remove_uec=adminremoveuec chat_command_contact_add=addfriend chat_command_contact_add_error=Error. chat_command_contact_add_not_found=Player not found. chat_command_contact_add_success=Player added to your friends list. chat_command_contact_add_usage=Usage: /addfriend (playername) chat_command_contact_remove=removefriend chat_command_contact_remove_error=Error. chat_command_contact_remove_not_found=Player not found. chat_command_contact_remove_success=Player removed from your friends list. chat_command_contact_remove_usage=Usage: /removefriend (playername) chat_command_help=help chat_command_help_emote_list=Emote List chat_command_ignore_add=addignore chat_command_ignore_add_error=Error. chat_command_ignore_add_not_found=Player not found. chat_command_ignore_add_success=Player added to the ignore list. chat_command_ignore_add_usage=Usage: /addignore (playername) chat_command_ignore_remove=removeignore chat_command_ignore_remove_error=Error. chat_command_ignore_remove_not_found=Player not found. chat_command_ignore_remove_success=Player removed from the ignore list. chat_command_ignore_remove_usage=Usage: /removeignore (playername) chat_command_ignore_show=showignore chat_command_ignore_show_output=Ignored players: chat_command_lobby=lobby chat_command_local=local chat_command_org=%S chat_command_party=party chat_command_party_disband=partydisband chat_command_party_invite=partyinvite chat_command_party_invite_error=Error. chat_command_party_invite_not_found=Player not found. chat_command_party_invite_sent=Party Invite sent to chat_command_party_invite_usage=Usage: /partyinvite (playername) chat_command_party_launch=partylaunch chat_command_party_leave=partyleave chat_command_party_set_leader=partysetleader chat_command_private_message=msg chat_command_tell=tell chat_command_tell_error=Error. chat_command_tell_not_found=Player not found. chat_command_tell_usage=Usage: /tell (playername) chat_command_unknown_command=Unknown command chat_contact_search_bar=SEARCH FRIENDS chat_context_menu_channel_close_tab=Close Tab chat_context_menu_channel_hide_message_indicator=Hide Unread Message Indicator chat_context_menu_channel_leave_tab=Leave Channel chat_context_menu_contact_add=Add Friend chat_context_menu_contact_block=Block Player chat_context_menu_contact_remove=Remove Friend chat_context_menu_contact_unblock=Unblock Player chat_context_menu_member_invite=Invite to Channel chat_context_menu_member_kick=Kick chat_context_menu_member_suggest_invite=Suggest Channel Invite chat_conversation_contextual_channel_title=Channel Members chat_conversation_contextual_invite_title=Friends chat_conversation_non_owner_invite_button=Suggest Invitation chat_conversation_owner_invite_button=Invite chat_conversation_owner_kick_button=Remove from Channel chat_create_conversation_tab_tooltip=Create Conversation chat_create_filtered_tab_tooltip=Create Filtered chat_cycle_visor_channels=Press [TAB] to cycle input through available channels. chat_default_conversation_channel_name= chat_default_filtered_channel_name=DEFAULT chat_emote_acknowledge=acknowledge chat_emote_acknowledge1=acknowledge1 chat_emote_acknowledge2=acknowledge2 chat_emote_acknowledge3=acknowledge3 chat_emote_acknowledge_text=You nod. chat_emote_acknowledge_text_viewer,P=Hey, what's up? chat_emote_agree=agree chat_emote_agree1=agree1 chat_emote_agree2=agree2 chat_emote_agree3=agree3 chat_emote_agree_text=You agree. chat_emote_angry=angry chat_emote_angry1=angry1 chat_emote_angry2=angry2 chat_emote_angry3=angry3 chat_emote_angry_text=You've had enough. chat_emote_asl_angry=asl_angry chat_emote_asl_angry1=asl_angry1 chat_emote_asl_angry_text=I'm so angry! chat_emote_asl_blah=asl_blah chat_emote_asl_blah1=asl_blah1 chat_emote_asl_blah2=asl_blah2 chat_emote_asl_blah_text=Blah, blah, blah. chat_emote_asl_blah_text2=Blah, blah, blah. chat_emote_asl_bored=asl_bored chat_emote_asl_bored1=asl_bored1 chat_emote_asl_bored_text=I'm bored. chat_emote_asl_bullshit=asl_bullshit chat_emote_asl_bullshit1=asl_bullshit1 chat_emote_asl_bullshit_text=Bullshit! chat_emote_asl_canthear=asl_canthear chat_emote_asl_canthear1=asl_canthear1 chat_emote_asl_canthear_text=I can't hear you. chat_emote_asl_exhausted=asl_exhausted chat_emote_asl_exhausted1=asl_exhausted1 chat_emote_asl_exhausted_text=I'm so exhausted. chat_emote_asl_goodbye=asl_goodbye chat_emote_asl_goodbye1=asl_goodbye1 chat_emote_asl_goodbye_text=Goodbye! chat_emote_asl_hello=asl_hello chat_emote_asl_hello1=asl_hello1 chat_emote_asl_hello_text=Hello. chat_emote_asl_loveyou=asl_loveyou chat_emote_asl_loveyou1=asl_loveyou1 chat_emote_asl_loveyou_text=I love you. chat_emote_asl_meetyou=asl_meetyou chat_emote_asl_meetyou1=asl_meetyou1 chat_emote_asl_meetyou_text=Nice to meet you. chat_emote_asl_no=asl_no chat_emote_asl_no1=asl_no1 chat_emote_asl_no2=asl_no2 chat_emote_asl_no_text=No. chat_emote_asl_no_text2=NO! chat_emote_asl_sad=asl_sad chat_emote_asl_sad1=asl_sad1 chat_emote_asl_sad_text=I'm sad. chat_emote_asl_sit_down=asl_sitdown chat_emote_asl_sit_down1=asl_sitdown1 chat_emote_asl_sit_down2=asl_sitdown2 chat_emote_asl_sit_down_text=Have a seat. chat_emote_asl_sit_down_text2=Sit down right now! chat_emote_asl_thanks=asl_thanks chat_emote_asl_thanks1=asl_thanks1 chat_emote_asl_thanks2=asl_thanks2 chat_emote_asl_thanks_text=Thank you! chat_emote_asl_thanks_text2=Thanks. chat_emote_asl_upset=asl_upset chat_emote_asl_upset1=asl_upset1 chat_emote_asl_upset_text=I'm so upset that I lost! chat_emote_asl_yes=asl_yes chat_emote_asl_yes1=asl_yes1 chat_emote_asl_yes2=asl_yes2 chat_emote_asl_yes_text=Yes. chat_emote_asl_yes_text2=Yes, please. chat_emote_atease=atease chat_emote_atease1=atease1 chat_emote_atease2=atease2 chat_emote_atease3=atease3 chat_emote_atease_text=You settle in place. chat_emote_attention=attention chat_emote_attention1=attention1 chat_emote_attention_text=Officer on deck! chat_emote_blah=blah chat_emote_blah1=blah1 chat_emote_blah2=blah2 chat_emote_blah3=blah3 chat_emote_blah_text=You know exactly where this is heading. chat_emote_bored=bored chat_emote_bored1=bored1 chat_emote_bored2=bored2 chat_emote_bored_text=You're bored. chat_emote_bow=bow chat_emote_bow1=bow1 chat_emote_bow2=bow2 chat_emote_bow3=bow3 chat_emote_bow4=bow4 chat_emote_bow5=bow5 chat_emote_bow6=bow6 chat_emote_bow_text=You bow deeply. chat_emote_burp=burp chat_emote_burp1=burp1 chat_emote_burp_text=You burp. chat_emote_cheer=cheer chat_emote_cheer1=cheer1 chat_emote_cheer2=cheer2 chat_emote_cheer3=cheer3 chat_emote_cheer4=cheer4 chat_emote_cheer5=cheer5 chat_emote_cheer6=cheer6 chat_emote_cheer7=cheer7 chat_emote_cheer8=cheer8 chat_emote_cheer_text=You are very excited. chat_emote_chicken=chicken chat_emote_chicken1=chicken1 chat_emote_chicken_text=You cluck like a chicken. chat_emote_clap=clap chat_emote_clap1=clap1 chat_emote_clap2=clap2 chat_emote_clap3=clap3 chat_emote_clap4=clap4 chat_emote_clap5=clap5 chat_emote_clap6=clap6 chat_emote_clap7=clap7 chat_emote_clap_text=You clap. chat_emote_come=come chat_emote_come1=come1 chat_emote_come2=come2 chat_emote_come3=come3 chat_emote_come4=come4 chat_emote_come_text=You wave them over. chat_emote_comm=comm chat_emote_comm1=comm1 chat_emote_comm_text=Your comms are down. chat_emote_cry=cry chat_emote_cry1=cry1 chat_emote_cry_text=You break down in tears. chat_emote_cs_forward=forward chat_emote_cs_forward_text=Move up. chat_emote_cs_left=left chat_emote_cs_left_text=Go left. chat_emote_cs_no=no chat_emote_cs_no_text=No. chat_emote_cs_right=right chat_emote_cs_right_text=Go right. chat_emote_cs_stop=stop chat_emote_cs_stop_text=Stop. chat_emote_cs_stoptest=stoptest chat_emote_cs_yes=yes chat_emote_cs_yes_text=Yes. chat_emote_dance=dance chat_emote_dance1=dance1 chat_emote_dance2=dance2 chat_emote_dance3=dance3 chat_emote_dance4=dance4 chat_emote_dance5=dance5 chat_emote_dance6=dance6 chat_emote_dance7=dance7 chat_emote_dance8=dance8 chat_emote_dance_text=You feel the music. chat_emote_direct=direct chat_emote_direct1=direct1 chat_emote_direct2=direct2 chat_emote_direct3=direct3 chat_emote_direct_text=