// GENERATED CODE - DO NOT MODIFY BY HAND
// coverage:ignore-file
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark

part of 'settings_ui_model.dart';

// **************************************************************************
// FreezedGenerator
// **************************************************************************

// dart format off
T _$identity<T>(T value) => value;
/// @nodoc
mixin _$SettingsUIState {

 bool get isEnableToolSiteMirrors; String get inputGameLaunchECore; String? get customLauncherPath; String? get customGamePath; int get locationCacheSize; bool get isUseInternalDNS;
/// Create a copy of SettingsUIState
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
@pragma('vm:prefer-inline')
$SettingsUIStateCopyWith<SettingsUIState> get copyWith => _$SettingsUIStateCopyWithImpl<SettingsUIState>(this as SettingsUIState, _$identity);



@override
bool operator ==(Object other) {
  return identical(this, other) || (other.runtimeType == runtimeType&&other is SettingsUIState&&(identical(other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors)&&(identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore)&&(identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath)&&(identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath)&&(identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize)&&(identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS));
}


@override
int get hashCode => Object.hash(runtimeType,isEnableToolSiteMirrors,inputGameLaunchECore,customLauncherPath,customGamePath,locationCacheSize,isUseInternalDNS);

@override
String toString() {
  return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)';
}


}

/// @nodoc
abstract mixin class $SettingsUIStateCopyWith<$Res>  {
  factory $SettingsUIStateCopyWith(SettingsUIState value, $Res Function(SettingsUIState) _then) = _$SettingsUIStateCopyWithImpl;
@useResult
$Res call({
 bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS
});




}
/// @nodoc
class _$SettingsUIStateCopyWithImpl<$Res>
    implements $SettingsUIStateCopyWith<$Res> {
  _$SettingsUIStateCopyWithImpl(this._self, this._then);

  final SettingsUIState _self;
  final $Res Function(SettingsUIState) _then;

/// Create a copy of SettingsUIState
/// with the given fields replaced by the non-null parameter values.
@pragma('vm:prefer-inline') @override $Res call({Object? isEnableToolSiteMirrors = null,Object? inputGameLaunchECore = null,Object? customLauncherPath = freezed,Object? customGamePath = freezed,Object? locationCacheSize = null,Object? isUseInternalDNS = null,}) {
  return _then(_self.copyWith(
isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
as bool,inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable
as String,customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable
as String?,customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable
as String?,locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable
as int,isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable
as bool,
  ));
}

}


/// Adds pattern-matching-related methods to [SettingsUIState].
extension SettingsUIStatePatterns on SettingsUIState {
/// A variant of `map` that fallback to returning `orElse`.
///
/// It is equivalent to doing:
/// ```dart
/// switch (sealedClass) {
///   case final Subclass value:
///     return ...;
///   case _:
///     return orElse();
/// }
/// ```

@optionalTypeArgs TResult maybeMap<TResult extends Object?>(TResult Function( _SettingsUIState value)?  $default,{required TResult orElse(),}){
final _that = this;
switch (_that) {
case _SettingsUIState() when $default != null:
return $default(_that);case _:
  return orElse();

}
}
/// A `switch`-like method, using callbacks.
///
/// Callbacks receives the raw object, upcasted.
/// It is equivalent to doing:
/// ```dart
/// switch (sealedClass) {
///   case final Subclass value:
///     return ...;
///   case final Subclass2 value:
///     return ...;
/// }
/// ```

@optionalTypeArgs TResult map<TResult extends Object?>(TResult Function( _SettingsUIState value)  $default,){
final _that = this;
switch (_that) {
case _SettingsUIState():
return $default(_that);case _:
  throw StateError('Unexpected subclass');

}
}
/// A variant of `map` that fallback to returning `null`.
///
/// It is equivalent to doing:
/// ```dart
/// switch (sealedClass) {
///   case final Subclass value:
///     return ...;
///   case _:
///     return null;
/// }
/// ```

@optionalTypeArgs TResult? mapOrNull<TResult extends Object?>(TResult? Function( _SettingsUIState value)?  $default,){
final _that = this;
switch (_that) {
case _SettingsUIState() when $default != null:
return $default(_that);case _:
  return null;

}
}
/// A variant of `when` that fallback to an `orElse` callback.
///
/// It is equivalent to doing:
/// ```dart
/// switch (sealedClass) {
///   case Subclass(:final field):
///     return ...;
///   case _:
///     return orElse();
/// }
/// ```

@optionalTypeArgs TResult maybeWhen<TResult extends Object?>(TResult Function( bool isEnableToolSiteMirrors,  String inputGameLaunchECore,  String? customLauncherPath,  String? customGamePath,  int locationCacheSize,  bool isUseInternalDNS)?  $default,{required TResult orElse(),}) {final _that = this;
switch (_that) {
case _SettingsUIState() when $default != null:
return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _:
  return orElse();

}
}
/// A `switch`-like method, using callbacks.
///
/// As opposed to `map`, this offers destructuring.
/// It is equivalent to doing:
/// ```dart
/// switch (sealedClass) {
///   case Subclass(:final field):
///     return ...;
///   case Subclass2(:final field2):
///     return ...;
/// }
/// ```

@optionalTypeArgs TResult when<TResult extends Object?>(TResult Function( bool isEnableToolSiteMirrors,  String inputGameLaunchECore,  String? customLauncherPath,  String? customGamePath,  int locationCacheSize,  bool isUseInternalDNS)  $default,) {final _that = this;
switch (_that) {
case _SettingsUIState():
return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _:
  throw StateError('Unexpected subclass');

}
}
/// A variant of `when` that fallback to returning `null`
///
/// It is equivalent to doing:
/// ```dart
/// switch (sealedClass) {
///   case Subclass(:final field):
///     return ...;
///   case _:
///     return null;
/// }
/// ```

@optionalTypeArgs TResult? whenOrNull<TResult extends Object?>(TResult? Function( bool isEnableToolSiteMirrors,  String inputGameLaunchECore,  String? customLauncherPath,  String? customGamePath,  int locationCacheSize,  bool isUseInternalDNS)?  $default,) {final _that = this;
switch (_that) {
case _SettingsUIState() when $default != null:
return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _:
  return null;

}
}

}

/// @nodoc


class _SettingsUIState implements SettingsUIState {
   _SettingsUIState({this.isEnableToolSiteMirrors = false, this.inputGameLaunchECore = "0", this.customLauncherPath, this.customGamePath, this.locationCacheSize = 0, this.isUseInternalDNS = false});
  

@override@JsonKey() final  bool isEnableToolSiteMirrors;
@override@JsonKey() final  String inputGameLaunchECore;
@override final  String? customLauncherPath;
@override final  String? customGamePath;
@override@JsonKey() final  int locationCacheSize;
@override@JsonKey() final  bool isUseInternalDNS;

/// Create a copy of SettingsUIState
/// with the given fields replaced by the non-null parameter values.
@override @JsonKey(includeFromJson: false, includeToJson: false)
@pragma('vm:prefer-inline')
_$SettingsUIStateCopyWith<_SettingsUIState> get copyWith => __$SettingsUIStateCopyWithImpl<_SettingsUIState>(this, _$identity);



@override
bool operator ==(Object other) {
  return identical(this, other) || (other.runtimeType == runtimeType&&other is _SettingsUIState&&(identical(other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors)&&(identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore)&&(identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath)&&(identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath)&&(identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize)&&(identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS));
}


@override
int get hashCode => Object.hash(runtimeType,isEnableToolSiteMirrors,inputGameLaunchECore,customLauncherPath,customGamePath,locationCacheSize,isUseInternalDNS);

@override
String toString() {
  return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)';
}


}

/// @nodoc
abstract mixin class _$SettingsUIStateCopyWith<$Res> implements $SettingsUIStateCopyWith<$Res> {
  factory _$SettingsUIStateCopyWith(_SettingsUIState value, $Res Function(_SettingsUIState) _then) = __$SettingsUIStateCopyWithImpl;
@override @useResult
$Res call({
 bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS
});




}
/// @nodoc
class __$SettingsUIStateCopyWithImpl<$Res>
    implements _$SettingsUIStateCopyWith<$Res> {
  __$SettingsUIStateCopyWithImpl(this._self, this._then);

  final _SettingsUIState _self;
  final $Res Function(_SettingsUIState) _then;

/// Create a copy of SettingsUIState
/// with the given fields replaced by the non-null parameter values.
@override @pragma('vm:prefer-inline') $Res call({Object? isEnableToolSiteMirrors = null,Object? inputGameLaunchECore = null,Object? customLauncherPath = freezed,Object? customGamePath = freezed,Object? locationCacheSize = null,Object? isUseInternalDNS = null,}) {
  return _then(_SettingsUIState(
isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
as bool,inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable
as String,customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable
as String?,customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable
as String?,locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable
as int,isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable
as bool,
  ));
}


}

// dart format on
