app/lib/ui/settings/settings_ui_model.freezed.dart

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2024-03-10 19:44:53 +08:00
// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
part of 'settings_ui_model.dart';
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _$identity<T>(T value) => value;
final _privateConstructorUsedError = UnsupportedError(
'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models');
/// @nodoc
mixin _$SettingsUIState {
dynamic get isDeviceSupportWinHello => throw _privateConstructorUsedError;
String get autoLoginEmail => throw _privateConstructorUsedError;
bool get isEnableAutoLogin => throw _privateConstructorUsedError;
bool get isEnableAutoLoginPwd => throw _privateConstructorUsedError;
bool get isEnableToolSiteMirrors => throw _privateConstructorUsedError;
String get inputGameLaunchECore => throw _privateConstructorUsedError;
String? get customLauncherPath => throw _privateConstructorUsedError;
String? get customGamePath => throw _privateConstructorUsedError;
int get locationCacheSize => throw _privateConstructorUsedError;
@JsonKey(ignore: true)
$SettingsUIStateCopyWith<SettingsUIState> get copyWith =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $SettingsUIStateCopyWith<$Res> {
factory $SettingsUIStateCopyWith(
SettingsUIState value, $Res Function(SettingsUIState) then) =
_$SettingsUIStateCopyWithImpl<$Res, SettingsUIState>;
@useResult
$Res call(
{dynamic isDeviceSupportWinHello,
String autoLoginEmail,
bool isEnableAutoLogin,
bool isEnableAutoLoginPwd,
bool isEnableToolSiteMirrors,
String inputGameLaunchECore,
String? customLauncherPath,
String? customGamePath,
int locationCacheSize});
}
/// @nodoc
class _$SettingsUIStateCopyWithImpl<$Res, $Val extends SettingsUIState>
implements $SettingsUIStateCopyWith<$Res> {
_$SettingsUIStateCopyWithImpl(this._value, this._then);
// ignore: unused_field
final $Val _value;
// ignore: unused_field
final $Res Function($Val) _then;
@pragma('vm:prefer-inline')
@override
$Res call({
Object? isDeviceSupportWinHello = freezed,
Object? autoLoginEmail = null,
Object? isEnableAutoLogin = null,
Object? isEnableAutoLoginPwd = null,
Object? isEnableToolSiteMirrors = null,
Object? inputGameLaunchECore = null,
Object? customLauncherPath = freezed,
Object? customGamePath = freezed,
Object? locationCacheSize = null,
}) {
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isDeviceSupportWinHello: freezed == isDeviceSupportWinHello
? _value.isDeviceSupportWinHello
: isDeviceSupportWinHello // ignore: cast_nullable_to_non_nullable
as dynamic,
autoLoginEmail: null == autoLoginEmail
? _value.autoLoginEmail
: autoLoginEmail // ignore: cast_nullable_to_non_nullable
as String,
isEnableAutoLogin: null == isEnableAutoLogin
? _value.isEnableAutoLogin
: isEnableAutoLogin // ignore: cast_nullable_to_non_nullable
as bool,
isEnableAutoLoginPwd: null == isEnableAutoLoginPwd
? _value.isEnableAutoLoginPwd
: isEnableAutoLoginPwd // ignore: cast_nullable_to_non_nullable
as bool,
isEnableToolSiteMirrors: null == isEnableToolSiteMirrors
? _value.isEnableToolSiteMirrors
: isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
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inputGameLaunchECore: null == inputGameLaunchECore
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as String,
customLauncherPath: freezed == customLauncherPath
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as String?,
customGamePath: freezed == customGamePath
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as String?,
locationCacheSize: null == locationCacheSize
? _value.locationCacheSize
: locationCacheSize // ignore: cast_nullable_to_non_nullable
as int,
) as $Val);
}
}
/// @nodoc
abstract class _$$SettingsUIStateImplCopyWith<$Res>
implements $SettingsUIStateCopyWith<$Res> {
factory _$$SettingsUIStateImplCopyWith(_$SettingsUIStateImpl value,
$Res Function(_$SettingsUIStateImpl) then) =
__$$SettingsUIStateImplCopyWithImpl<$Res>;
@override
@useResult
$Res call(
{dynamic isDeviceSupportWinHello,
String autoLoginEmail,
bool isEnableAutoLogin,
bool isEnableAutoLoginPwd,
bool isEnableToolSiteMirrors,
String inputGameLaunchECore,
String? customLauncherPath,
String? customGamePath,
int locationCacheSize});
}
/// @nodoc
class __$$SettingsUIStateImplCopyWithImpl<$Res>
extends _$SettingsUIStateCopyWithImpl<$Res, _$SettingsUIStateImpl>
implements _$$SettingsUIStateImplCopyWith<$Res> {
__$$SettingsUIStateImplCopyWithImpl(
_$SettingsUIStateImpl _value, $Res Function(_$SettingsUIStateImpl) _then)
: super(_value, _then);
@pragma('vm:prefer-inline')
@override
$Res call({
Object? isDeviceSupportWinHello = freezed,
Object? autoLoginEmail = null,
Object? isEnableAutoLogin = null,
Object? isEnableAutoLoginPwd = null,
Object? isEnableToolSiteMirrors = null,
Object? inputGameLaunchECore = null,
Object? customLauncherPath = freezed,
Object? customGamePath = freezed,
Object? locationCacheSize = null,
}) {
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isDeviceSupportWinHello: freezed == isDeviceSupportWinHello
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autoLoginEmail: null == autoLoginEmail
? _value.autoLoginEmail
: autoLoginEmail // ignore: cast_nullable_to_non_nullable
as String,
isEnableAutoLogin: null == isEnableAutoLogin
? _value.isEnableAutoLogin
: isEnableAutoLogin // ignore: cast_nullable_to_non_nullable
as bool,
isEnableAutoLoginPwd: null == isEnableAutoLoginPwd
? _value.isEnableAutoLoginPwd
: isEnableAutoLoginPwd // ignore: cast_nullable_to_non_nullable
as bool,
isEnableToolSiteMirrors: null == isEnableToolSiteMirrors
? _value.isEnableToolSiteMirrors
: isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
as bool,
inputGameLaunchECore: null == inputGameLaunchECore
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as String,
customLauncherPath: freezed == customLauncherPath
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customGamePath: freezed == customGamePath
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as String?,
locationCacheSize: null == locationCacheSize
? _value.locationCacheSize
: locationCacheSize // ignore: cast_nullable_to_non_nullable
as int,
));
}
}
/// @nodoc
class _$SettingsUIStateImpl implements _SettingsUIState {
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_$SettingsUIStateImpl(
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{this.isDeviceSupportWinHello = false,
this.autoLoginEmail = "-",
this.isEnableAutoLogin = false,
this.isEnableAutoLoginPwd = false,
this.isEnableToolSiteMirrors = false,
this.inputGameLaunchECore = "0",
this.customLauncherPath,
this.customGamePath,
this.locationCacheSize = 0});
@override
@JsonKey()
final dynamic isDeviceSupportWinHello;
@override
@JsonKey()
final String autoLoginEmail;
@override
@JsonKey()
final bool isEnableAutoLogin;
@override
@JsonKey()
final bool isEnableAutoLoginPwd;
@override
@JsonKey()
final bool isEnableToolSiteMirrors;
@override
@JsonKey()
final String inputGameLaunchECore;
@override
final String? customLauncherPath;
@override
final String? customGamePath;
@override
@JsonKey()
final int locationCacheSize;
@override
String toString() {
return 'SettingsUIState(isDeviceSupportWinHello: $isDeviceSupportWinHello, autoLoginEmail: $autoLoginEmail, isEnableAutoLogin: $isEnableAutoLogin, isEnableAutoLoginPwd: $isEnableAutoLoginPwd, isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize)';
}
@override
bool operator ==(Object other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is _$SettingsUIStateImpl &&
const DeepCollectionEquality().equals(
other.isDeviceSupportWinHello, isDeviceSupportWinHello) &&
(identical(other.autoLoginEmail, autoLoginEmail) ||
other.autoLoginEmail == autoLoginEmail) &&
(identical(other.isEnableAutoLogin, isEnableAutoLogin) ||
other.isEnableAutoLogin == isEnableAutoLogin) &&
(identical(other.isEnableAutoLoginPwd, isEnableAutoLoginPwd) ||
other.isEnableAutoLoginPwd == isEnableAutoLoginPwd) &&
(identical(
other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) ||
other.isEnableToolSiteMirrors == isEnableToolSiteMirrors) &&
(identical(other.inputGameLaunchECore, inputGameLaunchECore) ||
other.inputGameLaunchECore == inputGameLaunchECore) &&
(identical(other.customLauncherPath, customLauncherPath) ||
other.customLauncherPath == customLauncherPath) &&
(identical(other.customGamePath, customGamePath) ||
other.customGamePath == customGamePath) &&
(identical(other.locationCacheSize, locationCacheSize) ||
other.locationCacheSize == locationCacheSize));
}
@override
int get hashCode => Object.hash(
runtimeType,
const DeepCollectionEquality().hash(isDeviceSupportWinHello),
autoLoginEmail,
isEnableAutoLogin,
isEnableAutoLoginPwd,
isEnableToolSiteMirrors,
inputGameLaunchECore,
customLauncherPath,
customGamePath,
locationCacheSize);
@JsonKey(ignore: true)
@override
@pragma('vm:prefer-inline')
_$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
__$$SettingsUIStateImplCopyWithImpl<_$SettingsUIStateImpl>(
this, _$identity);
}
abstract class _SettingsUIState implements SettingsUIState {
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factory _SettingsUIState(
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{final dynamic isDeviceSupportWinHello,
final String autoLoginEmail,
final bool isEnableAutoLogin,
final bool isEnableAutoLoginPwd,
final bool isEnableToolSiteMirrors,
final String inputGameLaunchECore,
final String? customLauncherPath,
final String? customGamePath,
final int locationCacheSize}) = _$SettingsUIStateImpl;
@override
dynamic get isDeviceSupportWinHello;
@override
String get autoLoginEmail;
@override
bool get isEnableAutoLogin;
@override
bool get isEnableAutoLoginPwd;
@override
bool get isEnableToolSiteMirrors;
@override
String get inputGameLaunchECore;
@override
String? get customLauncherPath;
@override
String? get customGamePath;
@override
int get locationCacheSize;
@override
@JsonKey(ignore: true)
_$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
throw _privateConstructorUsedError;
}