app/lib/ui/home/performance/performance_ui_model.dart

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// ignore_for_file: avoid_build_context_in_providers, avoid_public_notifier_properties
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import 'dart:convert';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/services.dart';
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:hive/hive.dart';
import 'package:riverpod_annotation/riverpod_annotation.dart';
import 'package:starcitizen_doctor/api/analytics.dart';
import 'package:starcitizen_doctor/common/helper/log_helper.dart';
import 'package:starcitizen_doctor/common/utils/base_utils.dart';
import 'package:starcitizen_doctor/data/game_performance_data.dart';
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import 'package:starcitizen_doctor/generated/l10n.dart';
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import 'package:starcitizen_doctor/ui/home/home_ui_model.dart';
part 'performance_ui_model.freezed.dart';
part 'performance_ui_model.g.dart';
@freezed
class HomePerformanceUIState with _$HomePerformanceUIState {
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factory HomePerformanceUIState({
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@Default(true) bool showGraphicsPerformanceTip,
@Default(false) bool enabled,
Map<String, List<GamePerformanceData>>? performanceMap,
@Default("") String workingString,
}) = _HomePerformanceUIState;
}
@riverpod
class HomePerformanceUIModel extends _$HomePerformanceUIModel {
String get scPath => ref.read(homeUIModelProvider).scInstalledPath!;
final customizeCtrl = TextEditingController(text: "");
final List<String> _inAppKeys = [];
late final confFile = File("$scPath\\USER.cfg");
static const _graphicsPerformanceTipVersion = 1;
@override
HomePerformanceUIState build() {
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state = HomePerformanceUIState();
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_init();
return state;
}
Future<void> _init() async {
customizeCtrl.clear();
_inAppKeys.clear();
final String jsonString =
await rootBundle.loadString('assets/performance.json');
final list = json.decode(jsonString);
if (list is List) {
final performanceMap = <String, List<GamePerformanceData>>{};
for (var element in list) {
final item = GamePerformanceData.fromJson(element);
if (item.key != "customize") {
_inAppKeys.add(item.key ?? "");
}
performanceMap[item.group!] ??= [];
performanceMap[item.group]?.add(item);
}
state = state.copyWith(performanceMap: performanceMap);
}
if (await confFile.exists()) {
await _readConf();
} else {
state = state.copyWith(enabled: false);
}
final box = await Hive.openBox("app_conf");
final v = box.get("close_graphics_performance_tip", defaultValue: -1);
state = state.copyWith(
showGraphicsPerformanceTip: v != _graphicsPerformanceTipVersion);
}
_readConf() async {
if (state.performanceMap == null) return;
state = state.copyWith(enabled: true);
final confString = await confFile.readAsString();
for (var value in confString.split("\n")) {
final kv = value.split("=");
for (var m in state.performanceMap!.entries) {
for (var value in m.value) {
if (value.key == kv[0].trim()) {
final v = int.tryParse(kv[1].trim());
if (v != null) value.value = v;
}
}
}
if (kv.length == 2 && !_inAppKeys.contains(kv[0].trim())) {
customizeCtrl.text =
"${customizeCtrl.text}${kv[0].trim()}=${kv[1].trim()}\n";
}
}
}
closeTip() async {
final box = await Hive.openBox("app_conf");
await box.put(
"close_graphics_performance_tip", _graphicsPerformanceTipVersion);
_init();
}
onChangePreProfile(String key) {
switch (key) {
case "low":
state.performanceMap?.forEach((key, v) {
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if (key.contains(S.current.performance_info_graphics)) {
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for (var element in v) {
element.value = element.min;
}
}
});
break;
case "medium":
state.performanceMap?.forEach((key, v) {
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if (key.contains(S.current.performance_info_graphics)) {
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for (var element in v) {
element.value = ((element.max ?? 0) ~/ 2);
}
}
});
break;
case "high":
state.performanceMap?.forEach((key, v) {
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if (key.contains(S.current.performance_info_graphics)) {
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for (var element in v) {
element.value = ((element.max ?? 0) / 1.5).ceil();
}
}
});
break;
case "ultra":
state.performanceMap?.forEach((key, v) {
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if (key.contains(S.current.performance_info_graphics)) {
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for (var element in v) {
element.value = element.max;
}
}
});
break;
}
state = state.copyWith();
}
refresh() async {
_init();
}
clean(BuildContext context) async {
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state = state.copyWith(workingString: S.current.performance_info_delete_config_file);
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if (await confFile.exists()) {
await confFile.delete(recursive: true);
}
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state = state.copyWith(workingString: S.current.performance_action_clear_shaders);
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if (!context.mounted) return;
await cleanShaderCache(context);
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state = state.copyWith(workingString: S.current.performance_info_done);
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await await Future.delayed(const Duration(milliseconds: 300));
await _init();
state = state.copyWith(workingString: "");
}
cleanShaderCache(BuildContext? context) async {
final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
final l =
await Directory(gameShaderCachePath!).list(recursive: false).toList();
for (var value in l) {
if (value is Directory) {
if (!value.absolute.path.contains("Crashes")) {
await value.delete(recursive: true);
}
}
}
await Future.delayed(const Duration(milliseconds: 300));
if (context != null && context.mounted) {
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showToast(context, S.current.performance_info_shader_clearing_warning);
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}
}
applyProfile(bool cleanShader) async {
if (state.performanceMap == null) return;
AnalyticsApi.touch("performance_apply");
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state = state.copyWith(workingString: S.current.performance_info_generate_config_file);
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String conf = "";
for (var v in state.performanceMap!.entries) {
for (var c in v.value) {
if (c.key != "customize") {
conf = "$conf${c.key}=${c.value}\n";
}
}
}
if (customizeCtrl.text.trim().isNotEmpty) {
final lines = customizeCtrl.text.split("\n");
for (var value in lines) {
final sp = value.split("=");
// 忽略无效的配置文件
if (sp.length == 2) {
conf = "$conf${sp[0].trim()}=${sp[1].trim()}\n";
}
}
}
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state = state.copyWith(workingString: S.current.performance_info_write_out_config_file);
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if (await confFile.exists()) {
await confFile.delete();
}
await confFile.create();
await confFile.writeAsString(conf);
if (cleanShader) {
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state = state.copyWith(workingString: S.current.performance_action_clear_shaders);
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await cleanShaderCache(null);
}
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state = state.copyWith(workingString: S.current.performance_info_done);
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await await Future.delayed(const Duration(milliseconds: 300));
await _init();
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state = state.copyWith(workingString: S.current.performance_action_clear_shaders);
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}
updateState() {
state = state.copyWith();
}
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}