2024-03-10 18:00:46 +08:00
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// ignore_for_file: avoid_build_context_in_providers
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import 'dart:convert';
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import 'dart:io';
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import 'package:file_picker/file_picker.dart';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:flutter/foundation.dart';
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import 'package:font_awesome_flutter/font_awesome_flutter.dart';
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import 'package:freezed_annotation/freezed_annotation.dart';
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import 'package:go_router/go_router.dart';
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import 'package:riverpod_annotation/riverpod_annotation.dart';
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import 'package:starcitizen_doctor/api/analytics.dart';
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import 'package:starcitizen_doctor/api/api.dart';
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import 'package:starcitizen_doctor/common/helper/log_helper.dart';
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import 'package:starcitizen_doctor/common/helper/system_helper.dart';
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import 'package:starcitizen_doctor/common/io/rs_http.dart';
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import 'package:starcitizen_doctor/common/utils/log.dart';
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import 'package:starcitizen_doctor/common/utils/provider.dart';
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import 'package:starcitizen_doctor/provider/aria2c.dart';
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import 'package:starcitizen_doctor/ui/home/downloader/home_downloader_ui_model.dart';
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import 'package:starcitizen_doctor/widgets/widgets.dart';
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import 'package:url_launcher/url_launcher_string.dart';
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import 'package:xml/xml.dart';
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2024-03-12 22:08:46 +08:00
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import 'dialogs/hosts_booster_dialog_ui.dart';
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2024-03-10 18:00:46 +08:00
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part 'tools_ui_model.g.dart';
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part 'tools_ui_model.freezed.dart';
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class ToolsItemData {
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String key;
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ToolsItemData(this.key, this.name, this.infoString, this.icon, {this.onTap});
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String name;
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String infoString;
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Widget icon;
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AsyncCallback? onTap;
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}
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@freezed
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class ToolsUIState with _$ToolsUIState {
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const factory ToolsUIState({
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@Default(false) bool working,
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@Default("") String scInstalledPath,
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@Default("") String rsiLauncherInstalledPath,
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@Default([]) List<String> scInstallPaths,
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@Default([]) List<String> rsiLauncherInstallPaths,
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@Default([]) List<ToolsItemData> items,
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@Default(false) bool isItemLoading,
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}) = _ToolsUIState;
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}
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@riverpod
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class ToolsUIModel extends _$ToolsUIModel {
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@override
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ToolsUIState build() {
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state = const ToolsUIState();
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return state;
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}
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loadToolsCard(BuildContext context, {bool skipPathScan = false}) async {
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if (state.isItemLoading) return;
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var items = <ToolsItemData>[];
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state = state.copyWith(items: items, isItemLoading: true);
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if (!skipPathScan) {
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await reScanPath(context);
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}
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try {
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items = [
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ToolsItemData(
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"systemnfo",
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"查看系统信息",
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"查看系统关键信息,用于快速问诊 \n\n耗时操作,请耐心等待。",
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2024-03-13 22:40:28 +08:00
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const Icon(FluentIcons.system, size: 24),
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2024-03-10 18:00:46 +08:00
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onTap: () => _showSystemInfo(context),
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),
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ToolsItemData(
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"p4k_downloader",
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"P4K 分流下载 / 修复",
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"使用星际公民中文百科提供的分流下载服务,可用于下载或修复 p4k。 \n资源有限,请勿滥用。",
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2024-03-13 22:40:28 +08:00
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const Icon(FontAwesomeIcons.download, size: 24),
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2024-03-10 18:00:46 +08:00
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onTap: () => _downloadP4k(context),
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),
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2024-03-12 22:08:46 +08:00
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ToolsItemData(
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"hosts_booster",
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2024-03-13 22:40:28 +08:00
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"Hosts 加速(实验性)",
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"将 IP 信息写入 Hosts 文件,解决部分地区的 DNS 污染导致无法登录官网等问题。\n该功能正在进行第一阶段测试,遇到问题请及时反馈。",
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const Icon(FluentIcons.virtual_network, size: 24),
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2024-03-12 22:08:46 +08:00
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onTap: () => _doHostsBooster(context),
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),
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2024-03-10 18:00:46 +08:00
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ToolsItemData(
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"reinstall_eac",
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"重装 EasyAntiCheat 反作弊",
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"若您遇到 EAC 错误,且自动修复无效,请尝试使用此功能重装 EAC。",
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2024-03-13 22:40:28 +08:00
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const Icon(FluentIcons.game, size: 24),
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2024-03-10 18:00:46 +08:00
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onTap: () => _reinstallEAC(context),
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),
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ToolsItemData(
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"rsilauncher_admin_mode",
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"RSI Launcher 管理员模式",
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"以管理员身份运行RSI启动器,可能会解决一些问题。\n\n若设置了能效核心屏蔽参数,也会在此应用。",
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2024-03-13 22:40:28 +08:00
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const Icon(FluentIcons.admin, size: 24),
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2024-03-10 18:00:46 +08:00
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onTap: () => _adminRSILauncher(context),
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),
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];
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state = state.copyWith(items: items);
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if (!context.mounted) return;
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items.add(await _addShaderCard(context));
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state = state.copyWith(items: items);
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if (!context.mounted) return;
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items.add(await _addPhotographyCard(context));
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state = state.copyWith(items: items);
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if (!context.mounted) return;
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items.addAll(await _addLogCard(context));
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state = state.copyWith(items: items);
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if (!context.mounted) return;
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items.addAll(await _addNvmePatchCard(context));
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state = state.copyWith(items: items, isItemLoading: false);
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} catch (e) {
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if (!context.mounted) return;
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showToast(context, "初始化失败,请截图报告给开发者。$e");
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}
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}
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Future<List<ToolsItemData>> _addLogCard(BuildContext context) async {
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double logPathLen = 0;
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try {
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logPathLen =
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(await File(await SCLoggerHelper.getLogFilePath() ?? "").length()) /
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1024 /
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1024;
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} catch (_) {}
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return [
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ToolsItemData(
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"rsilauncher_log_fix",
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"RSI Launcher Log 修复",
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"在某些情况下 RSI启动器 的 log 文件会损坏,导致无法完成问题扫描,使用此工具清理损坏的 log 文件。\n\n当前日志文件大小:${(logPathLen.toStringAsFixed(4))} MB",
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2024-03-13 22:40:28 +08:00
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const Icon(FontAwesomeIcons.bookBible, size: 24),
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2024-03-10 18:00:46 +08:00
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onTap: () => _rsiLogFix(context),
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),
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];
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}
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Future<List<ToolsItemData>> _addNvmePatchCard(BuildContext context) async {
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final nvmePatchStatus = await SystemHelper.checkNvmePatchStatus();
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return [
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if (nvmePatchStatus)
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ToolsItemData(
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"remove_nvme_settings",
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"移除 nvme 注册表补丁",
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"若您使用 nvme 补丁出现问题,请运行此工具。(可能导致游戏 安装/更新 不可用。)\n\n当前补丁状态:${(nvmePatchStatus) ? "已安装" : "未安装"}",
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2024-03-13 22:40:28 +08:00
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const Icon(FluentIcons.hard_drive, size: 24),
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2024-03-10 18:00:46 +08:00
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onTap: nvmePatchStatus
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? () async {
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state = state.copyWith(working: true);
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await SystemHelper.doRemoveNvmePath();
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state = state.copyWith(working: false);
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if (!context.mounted) return;
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showToast(context, "已移除,重启电脑生效!");
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loadToolsCard(context, skipPathScan: true);
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}
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: null,
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),
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if (!nvmePatchStatus)
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ToolsItemData(
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"add_nvme_settings",
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"写入 nvme 注册表补丁",
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"手动写入NVM补丁,该功能仅在您知道自己在作什么的情况下使用",
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2024-03-13 22:40:28 +08:00
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const Icon(FontAwesomeIcons.cashRegister, size: 24),
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onTap: () async {
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state = state.copyWith(working: true);
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final r = await SystemHelper.addNvmePatch();
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if (r == "") {
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if (!context.mounted) return;
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showToast(context,
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"修复成功,请尝试重启电脑后继续安装游戏! 若注册表修改操作导致其他软件出现兼容问题,请使用 工具 中的 NVME 注册表清理。");
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} else {
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if (!context.mounted) return;
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showToast(context, "修复失败,$r");
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}
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state = state.copyWith(working: false);
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loadToolsCard(context, skipPathScan: true);
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},
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)
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];
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}
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Future<ToolsItemData> _addShaderCard(BuildContext context) async {
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final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
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return ToolsItemData(
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"clean_shaders",
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"清理着色器缓存",
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"若游戏画面出现异常或版本更新后可使用本工具清理过期的着色器(当大于500M时,建议清理) \n\n缓存大小:${((await SystemHelper.getDirLen(gameShaderCachePath ?? "", skipPath: [
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"$gameShaderCachePath\\Crashes"
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])) / 1024 / 1024).toStringAsFixed(4)} MB",
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const Icon(FontAwesomeIcons.shapes, size: 24),
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onTap: () => _cleanShaderCache(context),
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);
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}
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Future<ToolsItemData> _addPhotographyCard(BuildContext context) async {
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// 获取配置文件状态
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final isEnable = await _checkPhotographyStatus(context);
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return ToolsItemData(
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"photography_mode",
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isEnable ? "关闭摄影模式" : "开启摄影模式",
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isEnable
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? "还原镜头摇晃效果。\n\n@拉邦那 Lapernum 提供参数信息。"
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: "一键关闭游戏内镜头晃动以便于摄影操作。\n\n @拉邦那 Lapernum 提供参数信息。",
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2024-03-13 22:40:28 +08:00
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const Icon(FontAwesomeIcons.camera, size: 24),
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onTap: () => _onChangePhotographyMode(context, isEnable),
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);
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}
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/// ---------------------------- func -------------------------------------------------------
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/// -----------------------------------------------------------------------------------------
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/// -----------------------------------------------------------------------------------------
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/// -----------------------------------------------------------------------------------------
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Future<void> reScanPath(BuildContext context) async {
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var scInstallPaths = <String>[];
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var rsiLauncherInstallPaths = <String>[];
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var scInstalledPath = "";
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var rsiLauncherInstalledPath = "";
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state = state.copyWith(
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scInstalledPath: scInstalledPath,
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rsiLauncherInstalledPath: rsiLauncherInstalledPath,
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scInstallPaths: scInstallPaths,
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rsiLauncherInstallPaths: rsiLauncherInstallPaths,
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);
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try {
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rsiLauncherInstalledPath = await SystemHelper.getRSILauncherPath();
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rsiLauncherInstallPaths.add(rsiLauncherInstalledPath);
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final listData = await SCLoggerHelper.getLauncherLogList();
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if (listData == null) {
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return;
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}
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scInstallPaths = await SCLoggerHelper.getGameInstallPath(listData,
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checkExists: false, withVersion: ["LIVE", "PTU", "EPTU"]);
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if (scInstallPaths.isNotEmpty) {
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scInstalledPath = scInstallPaths.first;
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}
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state = state.copyWith(
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scInstalledPath: scInstalledPath,
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rsiLauncherInstalledPath: rsiLauncherInstalledPath,
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scInstallPaths: scInstallPaths,
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rsiLauncherInstallPaths: rsiLauncherInstallPaths,
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);
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} catch (e) {
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dPrint(e);
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if (!context.mounted) return;
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showToast(context, "解析 log 文件失败!\n请尝试使用 RSI Launcher log 修复 工具!");
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}
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if (rsiLauncherInstalledPath == "") {
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if (!context.mounted) return;
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showToast(context, "未找到 RSI 启动器,请尝试重新安装,或在设置中手动添加。");
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}
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if (scInstalledPath == "") {
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if (!context.mounted) return;
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showToast(context, "未找到星际公民游戏安装位置,请至少完成一次游戏启动操作 或在设置中手动添加。");
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}
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}
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/// 重装EAC
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Future<void> _reinstallEAC(BuildContext context) async {
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|
|
|
|
if (state.scInstalledPath.isEmpty) {
|
|
|
|
|
showToast(context, "该功能需要一个有效的游戏安装目录");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
state = state.copyWith(working: true);
|
|
|
|
|
try {
|
|
|
|
|
final eacPath = "${state.scInstalledPath}\\EasyAntiCheat";
|
|
|
|
|
final eacJsonPath = "$eacPath\\Settings.json";
|
|
|
|
|
if (await File(eacJsonPath).exists()) {
|
|
|
|
|
Map<String, String> envVars = Platform.environment;
|
|
|
|
|
final eacJsonData = await File(eacJsonPath).readAsString();
|
|
|
|
|
final Map eacJson = json.decode(eacJsonData);
|
|
|
|
|
final eacID = eacJson["productid"];
|
|
|
|
|
if (eacID != null) {
|
|
|
|
|
final eacCacheDir =
|
|
|
|
|
Directory("${envVars["appdata"]}\\EasyAntiCheat\\$eacID");
|
|
|
|
|
if (await eacCacheDir.exists()) {
|
|
|
|
|
await eacCacheDir.delete(recursive: true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
final dir = Directory(eacPath);
|
|
|
|
|
if (await dir.exists()) {
|
|
|
|
|
await dir.delete(recursive: true);
|
|
|
|
|
}
|
|
|
|
|
final eacLauncher =
|
|
|
|
|
File("${state.scInstalledPath}\\StarCitizen_Launcher.exe");
|
|
|
|
|
if (await eacLauncher.exists()) {
|
|
|
|
|
await eacLauncher.delete(recursive: true);
|
|
|
|
|
}
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(context,
|
|
|
|
|
"已为您移除 EAC 文件,接下来将为您打开 RSI 启动器,请您前往 SETTINGS -> VERIFY 重装 EAC。");
|
|
|
|
|
_adminRSILauncher(context);
|
|
|
|
|
} catch (e) {
|
|
|
|
|
showToast(context, "出现错误:$e");
|
|
|
|
|
}
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
loadToolsCard(context, skipPathScan: true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Future<String> getSystemInfo() async {
|
|
|
|
|
return "系统:${await SystemHelper.getSystemName()}\n\n"
|
|
|
|
|
"处理器:${await SystemHelper.getCpuName()}\n\n"
|
|
|
|
|
"内存大小:${await SystemHelper.getSystemMemorySizeGB()}GB\n\n"
|
|
|
|
|
"显卡信息:\n${await SystemHelper.getGpuInfo()}\n\n"
|
|
|
|
|
"硬盘信息:\n${await SystemHelper.getDiskInfo()}\n\n";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// 管理员模式运行 RSI 启动器
|
|
|
|
|
Future _adminRSILauncher(BuildContext context) async {
|
|
|
|
|
if (state.rsiLauncherInstalledPath == "") {
|
|
|
|
|
showToast(context, "未找到 RSI 启动器目录,请您尝试手动操作。");
|
|
|
|
|
}
|
|
|
|
|
SystemHelper.checkAndLaunchRSILauncher(state.rsiLauncherInstalledPath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Future<void> _rsiLogFix(BuildContext context) async {
|
|
|
|
|
state = state.copyWith(working: true);
|
|
|
|
|
final path = await SCLoggerHelper.getLogFilePath();
|
|
|
|
|
if (!await File(path!).exists()) {
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(
|
|
|
|
|
context, "日志文件不存在,请尝试进行一次游戏启动或游戏安装,并退出启动器,若无法解决问题,请尝试将启动器更新至最新版本!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
try {
|
|
|
|
|
SystemHelper.killRSILauncher();
|
|
|
|
|
await File(path).delete(recursive: true);
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(context, "清理完毕,请完成一次安装 / 游戏启动 操作。");
|
|
|
|
|
SystemHelper.checkAndLaunchRSILauncher(state.rsiLauncherInstalledPath);
|
|
|
|
|
} catch (_) {
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(context, "清理失败,请手动移除,文件位置:$path");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
openDir(path) async {
|
|
|
|
|
await Process.run(
|
|
|
|
|
SystemHelper.powershellPath, ["explorer.exe", "/select,\"$path\""]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Future _showSystemInfo(BuildContext context) async {
|
|
|
|
|
state = state.copyWith(working: true);
|
|
|
|
|
final systemInfo = await getSystemInfo();
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showDialog<String>(
|
|
|
|
|
context: context,
|
|
|
|
|
builder: (context) => ContentDialog(
|
|
|
|
|
title: const Text('系统信息'),
|
|
|
|
|
content: Text(systemInfo),
|
|
|
|
|
constraints: BoxConstraints(
|
|
|
|
|
maxWidth: MediaQuery.of(context).size.width * .65,
|
|
|
|
|
),
|
|
|
|
|
actions: [
|
|
|
|
|
FilledButton(
|
|
|
|
|
child: const Padding(
|
|
|
|
|
padding: EdgeInsets.only(top: 2, bottom: 2, left: 8, right: 8),
|
|
|
|
|
child: Text('关闭'),
|
|
|
|
|
),
|
|
|
|
|
onPressed: () => Navigator.pop(context),
|
|
|
|
|
),
|
|
|
|
|
],
|
|
|
|
|
),
|
|
|
|
|
);
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Future<void> _cleanShaderCache(BuildContext context) async {
|
|
|
|
|
state = state.copyWith(working: true);
|
|
|
|
|
final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
|
|
|
|
|
final l =
|
|
|
|
|
await Directory(gameShaderCachePath!).list(recursive: false).toList();
|
|
|
|
|
for (var value in l) {
|
|
|
|
|
if (value is Directory) {
|
|
|
|
|
if (!value.absolute.path.contains("Crashes")) {
|
|
|
|
|
await value.delete(recursive: true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
loadToolsCard(context, skipPathScan: true);
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Future<void> _downloadP4k(BuildContext context) async {
|
|
|
|
|
String savePath = state.scInstalledPath;
|
|
|
|
|
String fileName = "Data.p4k";
|
|
|
|
|
|
|
|
|
|
if ((await SystemHelper.getPID("\"RSI Launcher\"")).isNotEmpty) {
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(context, "RSI启动器正在运行!请先关闭启动器再使用此功能!",
|
|
|
|
|
constraints: BoxConstraints(
|
|
|
|
|
maxWidth: MediaQuery.of(context).size.width * .35));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
await showToast(
|
|
|
|
|
context,
|
|
|
|
|
"P4k 是星际公民的核心游戏文件,高达 100GB+,盒子提供的离线下载是为了帮助一些p4k文件下载超级慢的用户 或用于修复官方启动器无法修复的 p4k 文件。"
|
|
|
|
|
"\n\n接下来会弹窗询问您保存位置(可以选择星际公民文件夹也可以选择别处),下载完成后请确保 P4K 文件夹位于 LIVE 文件夹内,之后使用星际公民启动器校验更新即可。");
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
state = state.copyWith(working: true);
|
|
|
|
|
final aria2cManager = ref.read(aria2cModelProvider.notifier);
|
|
|
|
|
await aria2cManager
|
|
|
|
|
.launchDaemon(appGlobalState.applicationBinaryModuleDir!);
|
|
|
|
|
final aria2c = ref.read(aria2cModelProvider).aria2c!;
|
|
|
|
|
|
|
|
|
|
// check download task list
|
|
|
|
|
for (var value in [
|
|
|
|
|
...await aria2c.tellActive(),
|
|
|
|
|
...await aria2c.tellWaiting(0, 100000)
|
|
|
|
|
]) {
|
|
|
|
|
final t = HomeDownloaderUIModel.getTaskTypeAndName(value);
|
|
|
|
|
if (t.key == "torrent" && t.value.contains("Data.p4k")) {
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(context, "已经有一个p4k下载任务正在进行中,请前往下载管理器查看!");
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var torrentUrl = "";
|
|
|
|
|
final l = await Api.getAppTorrentDataList();
|
|
|
|
|
for (var torrent in l) {
|
|
|
|
|
if (torrent.name == "Data.p4k") {
|
|
|
|
|
torrentUrl = torrent.url!;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (torrentUrl == "") {
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(context, "功能维护中,请稍后重试!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
final userSelect = await FilePicker.platform.saveFile(
|
|
|
|
|
initialDirectory: savePath,
|
|
|
|
|
fileName: fileName,
|
|
|
|
|
lockParentWindow: true);
|
|
|
|
|
if (userSelect == null) {
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
savePath = userSelect;
|
|
|
|
|
dPrint(savePath);
|
|
|
|
|
|
|
|
|
|
if (savePath.endsWith("\\$fileName")) {
|
|
|
|
|
savePath = savePath.substring(0, savePath.length - fileName.length - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
final btData = await RSHttp.get(torrentUrl).unwrap(context: context);
|
|
|
|
|
if (btData == null || btData.data == null) {
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
final b64Str = base64Encode(btData.data!);
|
|
|
|
|
|
|
|
|
|
final gid =
|
|
|
|
|
await aria2c.addTorrent(b64Str, extraParams: {"dir": savePath});
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
dPrint("Aria2cManager.aria2c.addUri resp === $gid");
|
|
|
|
|
await aria2c.saveSession();
|
|
|
|
|
AnalyticsApi.touch("p4k_download");
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
context.push("/index/downloader");
|
|
|
|
|
} catch (e) {
|
|
|
|
|
state = state.copyWith(working: false);
|
|
|
|
|
if (!context.mounted) return;
|
|
|
|
|
showToast(context, "初始化失败!: $e");
|
|
|
|
|
}
|
|
|
|
|
await Future.delayed(const Duration(seconds: 3));
|
|
|
|
|
launchUrlString(
|
|
|
|
|
"https://citizenwiki.cn/SC%E6%B1%89%E5%8C%96%E7%9B%92%E5%AD%90#%E5%88%86%E6%B5%81%E4%B8%8B%E8%BD%BD%E6%95%99%E7%A8%8B");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Future<bool> _checkPhotographyStatus(BuildContext context,
|
|
|
|
|
{bool? setMode}) async {
|
|
|
|
|
final scInstalledPath = state.scInstalledPath;
|
|
|
|
|
const keys = ["AudioShakeStrength", "CameraSpringMovement", "ShakeScale"];
|
|
|
|
|
final attributesFile = File(
|
|
|
|
|
"$scInstalledPath\\USER\\Client\\0\\Profiles\\default\\attributes.xml");
|
|
|
|
|
if (setMode == null) {
|
|
|
|
|
bool isEnable = false;
|
|
|
|
|
if (scInstalledPath.isNotEmpty) {
|
|
|
|
|
if (await attributesFile.exists()) {
|
|
|
|
|
final xmlFile =
|
|
|
|
|
XmlDocument.parse(await attributesFile.readAsString());
|
|
|
|
|
isEnable = true;
|
|
|
|
|
for (var k in keys) {
|
|
|
|
|
if (!isEnable) break;
|
|
|
|
|
final e = xmlFile.rootElement.children
|
|
|
|
|
.where((element) => element.getAttribute("name") == k)
|
|
|
|
|
.firstOrNull;
|
|
|
|
|
if (e != null && e.getAttribute("value") == "0") {
|
|
|
|
|
} else {
|
|
|
|
|
isEnable = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return isEnable;
|
|
|
|
|
} else {
|
|
|
|
|
if (!await attributesFile.exists()) {
|
|
|
|
|
if (!context.mounted) return false;
|
|
|
|
|
showToast(context, "配置文件不存在,请尝试运行一次游戏");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
final xmlFile = XmlDocument.parse(await attributesFile.readAsString());
|
|
|
|
|
// clear all
|
|
|
|
|
xmlFile.rootElement.children.removeWhere(
|
|
|
|
|
(element) => keys.contains(element.getAttribute("name")));
|
|
|
|
|
if (setMode) {
|
|
|
|
|
for (var element in keys) {
|
|
|
|
|
XmlElement newNode = XmlElement(XmlName('Attr'), [
|
|
|
|
|
XmlAttribute(XmlName('name'), element),
|
|
|
|
|
XmlAttribute(XmlName('value'), '0'),
|
|
|
|
|
]);
|
|
|
|
|
xmlFile.rootElement.children.add(newNode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
dPrint(xmlFile);
|
|
|
|
|
await attributesFile.delete();
|
|
|
|
|
await attributesFile.writeAsString(xmlFile.toXmlString(pretty: true));
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_onChangePhotographyMode(BuildContext context, bool isEnable) async {
|
|
|
|
|
_checkPhotographyStatus(context, setMode: !isEnable)
|
|
|
|
|
.unwrap(context: context);
|
|
|
|
|
loadToolsCard(context, skipPathScan: true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void onChangeGamePath(String v) {
|
|
|
|
|
state = state.copyWith(scInstalledPath: v);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void onChangeLauncherPath(String s) {
|
|
|
|
|
state = state.copyWith(rsiLauncherInstalledPath: s);
|
|
|
|
|
}
|
2024-03-12 22:08:46 +08:00
|
|
|
|
|
|
|
|
|
_doHostsBooster(BuildContext context) async {
|
|
|
|
|
showDialog(
|
|
|
|
|
context: context,
|
|
|
|
|
builder: (BuildContext context) => const HostsBoosterDialogUI());
|
|
|
|
|
}
|
2024-03-10 18:00:46 +08:00
|
|
|
|
}
|