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import 'package:file_picker/file_picker.dart';
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import 'package:flutter/services.dart';
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import 'package:hive/hive.dart';
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import 'package:local_auth/local_auth.dart';
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import 'package:starcitizen_doctor/base/ui_model.dart';
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import 'package:starcitizen_doctor/common/conf.dart';
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import 'package:starcitizen_doctor/common/win32/credentials.dart';
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class SettingUIModel extends BaseUIModel {
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var isDeviceSupportWinHello = false;
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String autoLoginEmail = "-";
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bool isEnableAutoLogin = false;
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bool isEnableAutoLoginPwd = false;
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String inputGameLaunchECore = "0";
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String? customLauncherPath;
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String? customGamePath;
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@override
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loadData() async {
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final LocalAuthentication localAuth = LocalAuthentication();
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isDeviceSupportWinHello = await localAuth.isDeviceSupported();
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notifyListeners();
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if (AppConf.isMSE) {
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_updateAutoLoginAccount();
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_updateGameLaunchECore();
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}
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_loadCustomPath();
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}
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Future<void> onResetAutoLogin() async {
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final ok = await showConfirmDialogs(context!, "确认重置自动填充?",
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const Text("这将会删除本地的账号记录,或在下次启动游戏时将自动填充选择 ‘否’ 以禁用自动填充。"));
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if (ok) {
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final userBox = await Hive.openBox("rsi_account_data");
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await userBox.deleteFromDisk();
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Win32Credentials.delete("SCToolbox_RSI_Account_secret");
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showToast(context!, "已清理自动填充数据");
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reloadData();
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}
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}
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Future _updateAutoLoginAccount() async {
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final userBox = await Hive.openBox("rsi_account_data");
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autoLoginEmail = userBox.get("account_email", defaultValue: "-");
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isEnableAutoLogin = userBox.get("enable", defaultValue: true);
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isEnableAutoLoginPwd =
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userBox.get("account_pwd_encrypted", defaultValue: "") != "";
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notifyListeners();
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}
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Future<void> setGameLaunchECore() async {
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final userBox = await Hive.openBox("app_conf");
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final defaultInput =
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userBox.get("gameLaunch_eCore_count", defaultValue: "0");
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final input = await showInputDialogs(context!,
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title: "请输入要忽略的 CPU 核心数",
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content:
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"Tip:您的设备拥有几个能效核心就输入几,非大小核设备请保持 0\n\n此功能适用于首页的盒子一键启动 或 工具中的 RSI启动器管理员模式,当为 0 时不启用此功能。",
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initialValue: defaultInput,
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inputFormatters: [FilteringTextInputFormatter.digitsOnly]);
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if (input == null) return;
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userBox.put("gameLaunch_eCore_count", input);
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reloadData();
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}
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Future _updateGameLaunchECore() async {
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final userBox = await Hive.openBox("app_conf");
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inputGameLaunchECore =
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userBox.get("gameLaunch_eCore_count", defaultValue: "0");
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notifyListeners();
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}
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Future<void> setLauncherPath() async {
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final r = await FilePicker.platform.pickFiles(
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dialogTitle: "请选择RSI启动器位置(RSI Launcher.exe)",
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type: FileType.custom,
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allowedExtensions: ["exe"]);
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if (r == null || r.files.firstOrNull?.path == null) return;
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final fileName = r.files.first.path!;
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if (fileName.endsWith("\\RSI Launcher.exe")) {
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await _saveCustomPath("custom_launcher_path", fileName);
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showToast(context!, "设置成功,在对应页面点击刷新即可扫描出新路径");
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reloadData();
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} else {
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showToast(context!, "文件有误!");
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}
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}
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Future<void> setGamePath() async {
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final r = await FilePicker.platform.pickFiles(
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dialogTitle: "请选择游戏安装位置(StarCitizen.exe)",
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type: FileType.custom,
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allowedExtensions: ["exe"]);
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if (r == null || r.files.firstOrNull?.path == null) return;
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final fileName = r.files.first.path!;
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dPrint(fileName);
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final fileNameRegExp =
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RegExp(r"^(.*\\StarCitizen\\.*\\)Bin64\\StarCitizen\.exe$");
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if (fileNameRegExp.hasMatch(fileName)) {
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RegExp pathRegex = RegExp(r"\\[^\\]+\\Bin64\\StarCitizen\.exe$");
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String extractedPath = fileName.replaceFirst(pathRegex, '');
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await _saveCustomPath("custom_game_path", extractedPath);
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showToast(context!, "设置成功,在对应页面点击刷新即可扫描出新路径");
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reloadData();
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} else {
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showToast(context!, "文件有误!");
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}
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}
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_saveCustomPath(String pathKey, String dir) async {
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final confBox = await Hive.openBox("app_conf");
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await confBox.put(pathKey, dir);
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}
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_loadCustomPath() async {
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final confBox = await Hive.openBox("app_conf");
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customLauncherPath = confBox.get("custom_launcher_path");
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customGamePath = confBox.get("custom_game_path");
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}
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Future<void> delName(String key) async {
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final confBox = await Hive.openBox("app_conf");
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await confBox.delete(key);
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reloadData();
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}
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}
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