app/lib/ui/settings/settings_ui_model.dart

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import 'dart:io';
import 'package:file_picker/file_picker.dart';
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import 'package:flutter/services.dart';
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import 'package:hive/hive.dart';
import 'package:local_auth/local_auth.dart';
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import 'package:starcitizen_doctor/base/ui_model.dart';
import 'package:starcitizen_doctor/common/conf.dart';
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import 'package:starcitizen_doctor/common/helper/system_helper.dart';
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import 'package:starcitizen_doctor/common/win32/credentials.dart';
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class SettingUIModel extends BaseUIModel {
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var isDeviceSupportWinHello = false;
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String autoLoginEmail = "-";
bool isEnableAutoLogin = false;
bool isEnableAutoLoginPwd = false;
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String inputGameLaunchECore = "0";
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String? customLauncherPath;
String? customGamePath;
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int locationCacheSize = 0;
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@override
loadData() async {
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dPrint("SettingUIModel.loadData");
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final LocalAuthentication localAuth = LocalAuthentication();
isDeviceSupportWinHello = await localAuth.isDeviceSupported();
notifyListeners();
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_updateGameLaunchECore();
if (AppConf.isMSE) {
_updateAutoLoginAccount();
}
_loadCustomPath();
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_loadLocationCacheSize();
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}
Future<void> onResetAutoLogin() async {
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final ok = await showConfirmDialogs(context!, "确认重置自动填充?",
const Text("这将会删除本地的账号记录,或在下次启动游戏时将自动填充选择 ‘否’ 以禁用自动填充。"));
if (ok) {
final userBox = await Hive.openBox("rsi_account_data");
await userBox.deleteFromDisk();
Win32Credentials.delete("SCToolbox_RSI_Account_secret");
showToast(context!, "已清理自动填充数据");
reloadData();
}
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}
Future _updateAutoLoginAccount() async {
final userBox = await Hive.openBox("rsi_account_data");
autoLoginEmail = userBox.get("account_email", defaultValue: "-");
isEnableAutoLogin = userBox.get("enable", defaultValue: true);
isEnableAutoLoginPwd =
userBox.get("account_pwd_encrypted", defaultValue: "") != "";
notifyListeners();
}
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Future<void> setGameLaunchECore() async {
final userBox = await Hive.openBox("app_conf");
final defaultInput =
userBox.get("gameLaunch_eCore_count", defaultValue: "0");
final input = await showInputDialogs(context!,
title: "请输入要忽略的 CPU 核心数",
content:
"Tip您的设备拥有几个能效核心就输入几非大小核设备请保持 0\n\n此功能适用于首页的盒子一键启动 或 工具中的 RSI启动器管理员模式当为 0 时不启用此功能。",
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initialValue: defaultInput,
inputFormatters: [FilteringTextInputFormatter.digitsOnly]);
if (input == null) return;
userBox.put("gameLaunch_eCore_count", input);
reloadData();
}
Future _updateGameLaunchECore() async {
final userBox = await Hive.openBox("app_conf");
inputGameLaunchECore =
userBox.get("gameLaunch_eCore_count", defaultValue: "0");
notifyListeners();
}
Future<void> setLauncherPath() async {
final r = await FilePicker.platform.pickFiles(
dialogTitle: "请选择RSI启动器位置RSI Launcher.exe",
type: FileType.custom,
allowedExtensions: ["exe"]);
if (r == null || r.files.firstOrNull?.path == null) return;
final fileName = r.files.first.path!;
if (fileName.endsWith("\\RSI Launcher.exe")) {
await _saveCustomPath("custom_launcher_path", fileName);
showToast(context!, "设置成功,在对应页面点击刷新即可扫描出新路径");
reloadData();
} else {
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showToast(context!, "文件有误!");
}
}
Future<void> setGamePath() async {
final r = await FilePicker.platform.pickFiles(
dialogTitle: "请选择游戏安装位置StarCitizen.exe",
type: FileType.custom,
allowedExtensions: ["exe"]);
if (r == null || r.files.firstOrNull?.path == null) return;
final fileName = r.files.first.path!;
dPrint(fileName);
final fileNameRegExp =
RegExp(r"^(.*\\StarCitizen\\.*\\)Bin64\\StarCitizen\.exe$");
if (fileNameRegExp.hasMatch(fileName)) {
RegExp pathRegex = RegExp(r"\\[^\\]+\\Bin64\\StarCitizen\.exe$");
String extractedPath = fileName.replaceFirst(pathRegex, '');
await _saveCustomPath("custom_game_path", extractedPath);
showToast(context!, "设置成功,在对应页面点击刷新即可扫描出新路径");
reloadData();
} else {
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showToast(context!, "文件有误!");
}
}
_saveCustomPath(String pathKey, String dir) async {
final confBox = await Hive.openBox("app_conf");
await confBox.put(pathKey, dir);
}
_loadCustomPath() async {
final confBox = await Hive.openBox("app_conf");
customLauncherPath = confBox.get("custom_launcher_path");
customGamePath = confBox.get("custom_game_path");
}
Future<void> delName(String key) async {
final confBox = await Hive.openBox("app_conf");
await confBox.delete(key);
reloadData();
}
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_loadLocationCacheSize() async {
final len = await SystemHelper.getDirLen(
"${AppConf.applicationSupportDir}/Localizations");
locationCacheSize = len;
notifyListeners();
}
Future<void> cleanLocationCache() async {
final ok = await showConfirmDialogs(
context!, "确认清理汉化缓存?", const Text("这不会影响已安装的汉化。"));
if (ok == true) {
final dir = Directory("${AppConf.applicationSupportDir}/Localizations");
await handleError(() => dir.delete(recursive: true));
reloadData();
}
}
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Future<void> addShortCut() async {
dPrint(Platform.resolvedExecutable);
final script = """
\$targetPath = "${Platform.resolvedExecutable}";
\$shortcutPath = [System.IO.Path]::Combine([System.Environment]::GetFolderPath([System.Environment+SpecialFolder]::DesktopDirectory), "${AppConf.appShortCutName}");
\$shell = New-Object -ComObject WScript.Shell
\$shortcut = \$shell.CreateShortcut(\$shortcutPath)
if (\$shortcut -eq \$null) {
Write-Host "Failed to create shortcut."
} else {
\$shortcut.TargetPath = \$targetPath
\$shortcut.Save()
Write-Host "Shortcut created successfully."
}
""";
final r = await Process.run(SystemHelper.powershellPath, [script]);
dPrint(r.exitCode);
dPrint(r.stdout);
dPrint(r.stderr);
}
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}