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// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
part of ' performance_ui_model.dart ' ;
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _ $identity < T > ( T value ) = > value ;
final _privateConstructorUsedError = UnsupportedError (
' It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it. \n Please check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models ' ) ;
/// @nodoc
mixin _ $HomePerformanceUIState {
bool get showGraphicsPerformanceTip = > throw _privateConstructorUsedError ;
bool get enabled = > throw _privateConstructorUsedError ;
Map < String , List < GamePerformanceData > > ? get performanceMap = >
throw _privateConstructorUsedError ;
String get workingString = > throw _privateConstructorUsedError ;
@ JsonKey ( ignore: true )
$HomePerformanceUIStateCopyWith < HomePerformanceUIState > get copyWith = >
throw _privateConstructorUsedError ;
}
/// @nodoc
abstract class $HomePerformanceUIStateCopyWith < $Res > {
factory $HomePerformanceUIStateCopyWith ( HomePerformanceUIState value ,
$Res Function ( HomePerformanceUIState ) then ) =
_ $HomePerformanceUIStateCopyWithImpl < $Res , HomePerformanceUIState > ;
@ useResult
$Res call (
{ bool showGraphicsPerformanceTip ,
bool enabled ,
Map < String , List < GamePerformanceData > > ? performanceMap ,
String workingString } ) ;
}
/// @nodoc
class _ $HomePerformanceUIStateCopyWithImpl < $Res ,
$Val extends HomePerformanceUIState >
implements $HomePerformanceUIStateCopyWith < $Res > {
_ $HomePerformanceUIStateCopyWithImpl ( this . _value , this . _then ) ;
// ignore: unused_field
final $Val _value ;
// ignore: unused_field
final $Res Function ( $Val ) _then ;
@ pragma ( ' vm:prefer-inline ' )
@ override
$Res call ( {
Object ? showGraphicsPerformanceTip = null ,
Object ? enabled = null ,
Object ? performanceMap = freezed ,
Object ? workingString = null ,
} ) {
return _then ( _value . copyWith (
showGraphicsPerformanceTip: null = = showGraphicsPerformanceTip
? _value . showGraphicsPerformanceTip
: showGraphicsPerformanceTip // ignore: cast_nullable_to_non_nullable
as bool ,
enabled: null = = enabled
? _value . enabled
: enabled // ignore: cast_nullable_to_non_nullable
as bool ,
performanceMap: freezed = = performanceMap
? _value . performanceMap
: performanceMap // ignore: cast_nullable_to_non_nullable
as Map < String , List < GamePerformanceData > > ? ,
workingString: null = = workingString
? _value . workingString
: workingString // ignore: cast_nullable_to_non_nullable
as String ,
) as $Val ) ;
}
}
/// @nodoc
abstract class _ $ $HomePerformanceUIStateImplCopyWith < $Res >
implements $HomePerformanceUIStateCopyWith < $Res > {
factory _ $ $HomePerformanceUIStateImplCopyWith (
_ $HomePerformanceUIStateImpl value ,
$Res Function ( _ $HomePerformanceUIStateImpl ) then ) =
__ $ $HomePerformanceUIStateImplCopyWithImpl < $Res > ;
@ override
@ useResult
$Res call (
{ bool showGraphicsPerformanceTip ,
bool enabled ,
Map < String , List < GamePerformanceData > > ? performanceMap ,
String workingString } ) ;
}
/// @nodoc
class __ $ $HomePerformanceUIStateImplCopyWithImpl < $Res >
extends _ $HomePerformanceUIStateCopyWithImpl < $Res ,
_ $HomePerformanceUIStateImpl >
implements _ $ $HomePerformanceUIStateImplCopyWith < $Res > {
__ $ $HomePerformanceUIStateImplCopyWithImpl (
_ $HomePerformanceUIStateImpl _value ,
$Res Function ( _ $HomePerformanceUIStateImpl ) _then )
: super ( _value , _then ) ;
@ pragma ( ' vm:prefer-inline ' )
@ override
$Res call ( {
Object ? showGraphicsPerformanceTip = null ,
Object ? enabled = null ,
Object ? performanceMap = freezed ,
Object ? workingString = null ,
} ) {
return _then ( _ $HomePerformanceUIStateImpl (
showGraphicsPerformanceTip: null = = showGraphicsPerformanceTip
? _value . showGraphicsPerformanceTip
: showGraphicsPerformanceTip // ignore: cast_nullable_to_non_nullable
as bool ,
enabled: null = = enabled
? _value . enabled
: enabled // ignore: cast_nullable_to_non_nullable
as bool ,
performanceMap: freezed = = performanceMap
? _value . _performanceMap
: performanceMap // ignore: cast_nullable_to_non_nullable
as Map < String , List < GamePerformanceData > > ? ,
workingString: null = = workingString
? _value . workingString
: workingString // ignore: cast_nullable_to_non_nullable
as String ,
) ) ;
}
}
/// @nodoc
class _ $HomePerformanceUIStateImpl implements _HomePerformanceUIState {
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_ $HomePerformanceUIStateImpl (
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{ this . showGraphicsPerformanceTip = true ,
this . enabled = false ,
final Map < String , List < GamePerformanceData > > ? performanceMap ,
this . workingString = " " } )
: _performanceMap = performanceMap ;
@ override
@ JsonKey ( )
final bool showGraphicsPerformanceTip ;
@ override
@ JsonKey ( )
final bool enabled ;
final Map < String , List < GamePerformanceData > > ? _performanceMap ;
@ override
Map < String , List < GamePerformanceData > > ? get performanceMap {
final value = _performanceMap ;
if ( value = = null ) return null ;
if ( _performanceMap is EqualUnmodifiableMapView ) return _performanceMap ;
// ignore: implicit_dynamic_type
return EqualUnmodifiableMapView ( value ) ;
}
@ override
@ JsonKey ( )
final String workingString ;
@ override
String toString ( ) {
return ' HomePerformanceUIState(showGraphicsPerformanceTip: $ showGraphicsPerformanceTip , enabled: $ enabled , performanceMap: $ performanceMap , workingString: $ workingString ) ' ;
}
@ override
bool operator = = ( Object other ) {
return identical ( this , other ) | |
( other . runtimeType = = runtimeType & &
other is _ $HomePerformanceUIStateImpl & &
( identical ( other . showGraphicsPerformanceTip ,
showGraphicsPerformanceTip ) | |
other . showGraphicsPerformanceTip = =
showGraphicsPerformanceTip ) & &
( identical ( other . enabled , enabled ) | | other . enabled = = enabled ) & &
const DeepCollectionEquality ( )
. equals ( other . _performanceMap , _performanceMap ) & &
( identical ( other . workingString , workingString ) | |
other . workingString = = workingString ) ) ;
}
@ override
int get hashCode = > Object . hash (
runtimeType ,
showGraphicsPerformanceTip ,
enabled ,
const DeepCollectionEquality ( ) . hash ( _performanceMap ) ,
workingString ) ;
@ JsonKey ( ignore: true )
@ override
@ pragma ( ' vm:prefer-inline ' )
_ $ $HomePerformanceUIStateImplCopyWith < _ $HomePerformanceUIStateImpl >
get copyWith = > __ $ $HomePerformanceUIStateImplCopyWithImpl <
_ $HomePerformanceUIStateImpl > ( this , _ $identity ) ;
}
abstract class _HomePerformanceUIState implements HomePerformanceUIState {
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factory _HomePerformanceUIState (
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{ final bool showGraphicsPerformanceTip ,
final bool enabled ,
final Map < String , List < GamePerformanceData > > ? performanceMap ,
final String workingString } ) = _ $HomePerformanceUIStateImpl ;
@ override
bool get showGraphicsPerformanceTip ;
@ override
bool get enabled ;
@ override
Map < String , List < GamePerformanceData > > ? get performanceMap ;
@ override
String get workingString ;
@ override
@ JsonKey ( ignore: true )
_ $ $HomePerformanceUIStateImplCopyWith < _ $HomePerformanceUIStateImpl >
get copyWith = > throw _privateConstructorUsedError ;
}