app/lib/ui/home/localization/localization_ui_model.dart

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// ignore_for_file: avoid_build_context_in_providers
import 'dart:async';
import 'dart:io';
import 'package:archive/archive_io.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/foundation.dart';
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:riverpod_annotation/riverpod_annotation.dart';
import 'package:starcitizen_doctor/api/analytics.dart';
import 'package:starcitizen_doctor/api/api.dart';
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import 'package:starcitizen_doctor/common/conf/const_conf.dart';
import 'package:starcitizen_doctor/common/conf/url_conf.dart';
import 'package:starcitizen_doctor/common/helper/system_helper.dart';
import 'package:starcitizen_doctor/common/io/rs_http.dart';
import 'package:starcitizen_doctor/common/utils/log.dart';
import 'package:starcitizen_doctor/common/utils/provider.dart';
import 'package:starcitizen_doctor/data/sc_localization_data.dart';
import 'package:starcitizen_doctor/ui/home/home_ui_model.dart';
import 'package:starcitizen_doctor/widgets/widgets.dart';
import 'package:url_launcher/url_launcher_string.dart';
part 'localization_ui_model.g.dart';
part 'localization_ui_model.freezed.dart';
@freezed
class LocalizationUIState with _$LocalizationUIState {
const factory LocalizationUIState({
String? selectedLanguage,
Map<String, ScLocalizationData>? apiLocalizationData,
@Default("") String workingVersion,
MapEntry<bool, String>? patchStatus,
List<String>? customizeList,
@Default(false) bool enableCustomize,
}) = _LocalizationUIState;
}
@riverpod
class LocalizationUIModel extends _$LocalizationUIModel {
static const languageSupport = {
"chinese_(simplified)": "简体中文",
"chinese_(traditional)": "繁體中文",
};
late final _downloadDir =
Directory("${appGlobalState.applicationSupportDir}\\Localizations");
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late final _customizeDir =
Directory("${_downloadDir.absolute.path}\\Customize_ini");
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late final _scDataDir =
Directory("${ref.read(homeUIModelProvider).scInstalledPath}\\data");
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late final _cfgFile = File("${_scDataDir.absolute.path}\\system.cfg");
StreamSubscription? _customizeDirListenSub;
String get _scInstallPath => ref.read(homeUIModelProvider).scInstalledPath!;
@override
LocalizationUIState build() {
state = LocalizationUIState(selectedLanguage: languageSupport.keys.first);
_init();
return state;
}
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Future<void> _init() async {
if (_scInstallPath == "not_install") {
return;
}
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if (!_customizeDir.existsSync()) {
await _customizeDir.create(recursive: true);
}
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_customizeDirListenSub = _customizeDir.watch().listen((event) {
_scanCustomizeDir();
});
ref.onDispose(() {
_customizeDirListenSub?.cancel();
_customizeDirListenSub = null;
});
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await _loadData();
}
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final Map<String, Map<String, ScLocalizationData>>
_allVersionLocalizationData = {};
Future<void> _loadData() async {
_allVersionLocalizationData.clear();
await _updateStatus();
_scanCustomizeDir();
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for (var lang in languageSupport.keys) {
final l = await Api.getScLocalizationData(lang).unwrap();
if (l != null) {
if (lang == state.selectedLanguage) {
final apiLocalizationData = <String, ScLocalizationData>{};
for (var element in l) {
final isPTU = !_scInstallPath.contains("LIVE");
if (isPTU && element.gameChannel == "PTU") {
apiLocalizationData[element.versionName ?? ""] = element;
} else if (!isPTU && element.gameChannel == "PU") {
apiLocalizationData[element.versionName ?? ""] = element;
}
}
state = state.copyWith(apiLocalizationData: apiLocalizationData);
}
final map = <String, ScLocalizationData>{};
for (var element in l) {
map[element.versionName ?? ""] = element;
}
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_allVersionLocalizationData[lang] = map;
}
}
}
void checkUserCfg(BuildContext context) async {
final userCfgFile = File("$_scInstallPath\\USER.cfg");
if (await userCfgFile.exists()) {
final cfgString = await userCfgFile.readAsString();
if (cfgString.contains("g_language") &&
!cfgString.contains("g_language=${state.selectedLanguage}")) {
if (!context.mounted) return;
final ok = await showConfirmDialogs(
context,
"是否移除不兼容的汉化参数",
const Text(
"USER.cfg 包含不兼容的汉化参数,这可能是以前的汉化文件的残留信息。\n\n这将可能导致汉化无效或乱码,点击确认为您一键移除(不会影响其他配置)。"),
constraints: BoxConstraints(
maxWidth: MediaQuery.of(context).size.width * .35));
if (ok == true) {
var finalString = "";
for (var item in cfgString.split("\n")) {
if (!item.trim().startsWith("g_language")) {
finalString = "$finalString$item\n";
}
}
await userCfgFile.delete();
await userCfgFile.create();
await userCfgFile.writeAsString(finalString, flush: true);
_loadData();
}
}
}
}
Future<void> updateLangCfg(bool enable) async {
final selectedLanguage = state.selectedLanguage!;
final status = await _getLangCfgEnableLang(lang: selectedLanguage);
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final exists = await _cfgFile.exists();
if (status == enable) {
await _updateStatus();
return;
}
StringBuffer newStr = StringBuffer();
var str = <String>[];
if (exists) {
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str = (await _cfgFile.readAsString()).replaceAll(" ", "").split("\n");
}
if (enable) {
if (exists) {
for (var value in str) {
if (value.contains("sys_languages")) {
value = "sys_languages=$selectedLanguage";
} else if (value.contains("g_language")) {
value = "g_language=$selectedLanguage";
} else if (value.contains("g_languageAudio")) {
value = "g_language=english";
}
if (value.trim().isNotEmpty) newStr.writeln(value);
}
}
if (!newStr.toString().contains("sys_languages=$selectedLanguage")) {
newStr.writeln("sys_languages=$selectedLanguage");
}
if (!newStr.toString().contains("g_language=$selectedLanguage")) {
newStr.writeln("g_language=$selectedLanguage");
}
if (!newStr.toString().contains("g_languageAudio")) {
newStr.writeln("g_languageAudio=english");
}
} else {
if (exists) {
for (var value in str) {
if (value.contains("sys_languages=")) {
continue;
} else if (value.contains("g_language")) {
continue;
}
newStr.writeln(value);
}
}
}
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if (exists) await _cfgFile.delete(recursive: true);
await _cfgFile.create(recursive: true);
await _cfgFile.writeAsString(newStr.toString());
await _updateStatus();
}
void goFeedback() {
launchUrlString(URLConf.feedbackUrl);
}
VoidCallback? doDelIniFile() {
return () async {
final iniFile = File(
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"${_scDataDir.absolute.path}\\Localization\\${state.selectedLanguage}\\global.ini");
if (await iniFile.exists()) await iniFile.delete();
await updateLangCfg(false);
await _updateStatus();
};
}
void toggleCustomize() {
state = state.copyWith(enableCustomize: !state.enableCustomize);
}
String getCustomizeFileName(String path) {
return path.split("\\").last;
}
VoidCallback? doLocalInstall(String filePath) {
if (state.workingVersion.isNotEmpty) return null;
return () async {
final f = File(filePath);
if (!await f.exists()) return;
state = state.copyWith(workingVersion: filePath);
final str = await f.readAsString();
await _installFormString(
StringBuffer(str), "自定义_${getCustomizeFileName(filePath)}");
state = state.copyWith(workingVersion: "");
};
}
_installFormString(StringBuffer globalIni, String versionName) async {
final iniFile = File(
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"${_scDataDir.absolute.path}\\Localization\\${state.selectedLanguage}\\global.ini");
if (versionName.isNotEmpty) {
if (!globalIni.toString().endsWith("\n")) {
globalIni.write("\n");
}
globalIni.write("_starcitizen_doctor_localization_version=$versionName");
}
/// write cfg
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if (await _cfgFile.exists()) {}
/// write ini
if (await iniFile.exists()) {
await iniFile.delete();
}
await iniFile.create(recursive: true);
await iniFile.writeAsString("\uFEFF${globalIni.toString().trim()}",
flush: true);
await updateLangCfg(true);
await _updateStatus();
}
openDir(BuildContext context) async {
showToast(context,
"即将打开本地化文件夹,请将自定义的 任意名称.ini 文件放入 Customize_ini 文件夹。\n\n添加新文件后未显示请使用右上角刷新按钮。\n\n安装时请确保选择了正确的语言。");
await Process.run(SystemHelper.powershellPath,
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["explorer.exe", "/select,\"${_customizeDir.absolute.path}\"\\"]);
}
VoidCallback? doRemoteInstall(
BuildContext context, ScLocalizationData value) {
return () async {
AnalyticsApi.touch("install_localization");
final downloadUrl =
"${URLConf.gitlabLocalizationUrl}/archive/${value.versionName}.tar.gz";
final savePath =
File("${_downloadDir.absolute.path}\\${value.versionName}.sclang");
try {
state = state.copyWith(workingVersion: value.versionName!);
if (!await savePath.exists()) {
// download
dPrint("downloading file to $savePath");
final r = await RSHttp.get(downloadUrl);
if (r.statusCode == 200 && r.data != null) {
await savePath.writeAsBytes(r.data!);
} else {
throw "statusCode Error : ${r.statusCode}";
}
} else {
dPrint("use cache $savePath");
}
await Future.delayed(const Duration(milliseconds: 300));
// check file
final globalIni = await compute(_readArchive, savePath.absolute.path);
if (globalIni.isEmpty) {
throw "文件受损,请重新下载";
}
await _installFormString(globalIni, value.versionName ?? "");
} catch (e) {
if (!context.mounted) return;
await showToast(context, "安装出错!\n\n $e");
if (await savePath.exists()) await savePath.delete();
}
state = state.copyWith(workingVersion: "");
};
}
static StringBuffer _readArchive(String savePath) {
final inputStream = InputFileStream(savePath);
final archive =
TarDecoder().decodeBytes(GZipDecoder().decodeBuffer(inputStream));
StringBuffer globalIni = StringBuffer("");
for (var element in archive.files) {
if (element.name.contains("global.ini")) {
for (var value
in (element.rawContent?.readString() ?? "").split("\n")) {
final tv = value.trim();
if (tv.isNotEmpty) globalIni.writeln(tv);
}
}
}
archive.clear();
return globalIni;
}
String? getScInstallPath() {
return ref.read(homeUIModelProvider).scInstalledPath;
}
void selectLang(String v) {
state = state.copyWith(selectedLanguage: v);
_loadData();
}
VoidCallback? onBack(BuildContext context) {
if (state.workingVersion.isNotEmpty) return null;
return () {
Navigator.pop(context);
};
}
VoidCallback? doRefresh() {
if (state.workingVersion.isNotEmpty) return null;
return () {
state = state.copyWith(apiLocalizationData: null);
_loadData();
};
}
void _scanCustomizeDir() {
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final fileList = _customizeDir.listSync();
final customizeList = <String>[];
for (var value in fileList) {
if (value is File && value.path.endsWith(".ini")) {
customizeList.add(value.absolute.path);
}
}
state = state.copyWith(customizeList: customizeList);
}
_updateStatus() async {
final patchStatus = MapEntry(
await _getLangCfgEnableLang(lang: state.selectedLanguage!),
await _getInstalledIniVersion(
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"${_scDataDir.absolute.path}\\Localization\\${state.selectedLanguage}\\global.ini"));
state = state.copyWith(patchStatus: patchStatus);
}
Future<bool> _getLangCfgEnableLang({String lang = ""}) async {
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if (!await _cfgFile.exists()) return false;
final str = (await _cfgFile.readAsString()).replaceAll(" ", "");
return str.contains("sys_languages=$lang") &&
str.contains("g_language=$lang") &&
str.contains("g_languageAudio=english");
}
static Future<String> _getInstalledIniVersion(String iniPath) async {
final iniFile = File(iniPath);
if (!await iniFile.exists()) return "游戏内置";
final iniStringSplit = (await iniFile.readAsString()).split("\n");
for (var i = iniStringSplit.length - 1; i > 0; i--) {
if (iniStringSplit[i]
.contains("_starcitizen_doctor_localization_version=")) {
final v = iniStringSplit[i]
.trim()
.split("_starcitizen_doctor_localization_version=")[1];
return v;
}
}
return "自定义文件";
}
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Future<List<String>> checkLangUpdate({bool skipReload = false}) async {
if (_scInstallPath == "not_install") {
return [];
}
if (!skipReload || (state.apiLocalizationData?.isEmpty ?? true)) {
await _init();
}
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final homeState = ref.read(homeUIModelProvider);
if (homeState.scInstallPaths.isEmpty) return [];
List<String> updates = [];
for (var scInstallPath in homeState.scInstallPaths) {
// 读取游戏安装文件夹
final scDataDir = Directory("$scInstallPath\\data\\Localization");
// 扫描目录确认已安装的语言
final dirList = await scDataDir.list().toList();
for (var element in dirList) {
for (var lang in languageSupport.keys) {
if (element.path.contains(lang)) {
final installedVersion =
await _getInstalledIniVersion("${element.path}\\global.ini");
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if (installedVersion == "游戏内置") continue;
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final curData = _allVersionLocalizationData[lang];
dPrint("check Localization update $scInstallPath");
if (!(curData?.keys.contains(installedVersion) ?? false)) {
// has update
for (var channel in ConstConf.gameChannels) {
if (scInstallPath.contains(channel)) {
dPrint("check Localization update: has update -> $channel");
updates.add(channel);
}
}
} else {
dPrint("check Localization update: up to date");
}
}
}
}
}
return updates;
}
}