mirror of
https://ghfast.top/https://github.com/StarCitizenToolBox/app.git
synced 2025-06-30 07:52:57 +08:00
feat:riverpod 迁移 HomePerformanceUI
This commit is contained in:
228
lib/ui/home/performance/performance_ui_model.dart
Normal file
228
lib/ui/home/performance/performance_ui_model.dart
Normal file
@ -0,0 +1,228 @@
|
||||
// ignore_for_file: avoid_build_context_in_providers
|
||||
import 'dart:convert';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:fluent_ui/fluent_ui.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:freezed_annotation/freezed_annotation.dart';
|
||||
import 'package:hive/hive.dart';
|
||||
import 'package:riverpod_annotation/riverpod_annotation.dart';
|
||||
import 'package:starcitizen_doctor/api/analytics.dart';
|
||||
import 'package:starcitizen_doctor/common/helper/log_helper.dart';
|
||||
import 'package:starcitizen_doctor/common/utils/base_utils.dart';
|
||||
import 'package:starcitizen_doctor/data/game_performance_data.dart';
|
||||
import 'package:starcitizen_doctor/ui/home/home_ui_model.dart';
|
||||
|
||||
part 'performance_ui_model.freezed.dart';
|
||||
|
||||
part 'performance_ui_model.g.dart';
|
||||
|
||||
@freezed
|
||||
class HomePerformanceUIState with _$HomePerformanceUIState {
|
||||
const factory HomePerformanceUIState({
|
||||
@Default(true) bool showGraphicsPerformanceTip,
|
||||
@Default(false) bool enabled,
|
||||
Map<String, List<GamePerformanceData>>? performanceMap,
|
||||
@Default("") String workingString,
|
||||
}) = _HomePerformanceUIState;
|
||||
}
|
||||
|
||||
@riverpod
|
||||
class HomePerformanceUIModel extends _$HomePerformanceUIModel {
|
||||
String get scPath => ref.read(homeUIModelProvider).scInstalledPath!;
|
||||
|
||||
final customizeCtrl = TextEditingController(text: "");
|
||||
|
||||
final List<String> _inAppKeys = [];
|
||||
|
||||
late final confFile = File("$scPath\\USER.cfg");
|
||||
|
||||
static const _graphicsPerformanceTipVersion = 1;
|
||||
|
||||
@override
|
||||
HomePerformanceUIState build() {
|
||||
state = const HomePerformanceUIState();
|
||||
_init();
|
||||
return state;
|
||||
}
|
||||
|
||||
Future<void> _init() async {
|
||||
customizeCtrl.clear();
|
||||
_inAppKeys.clear();
|
||||
final String jsonString =
|
||||
await rootBundle.loadString('assets/performance.json');
|
||||
final list = json.decode(jsonString);
|
||||
|
||||
if (list is List) {
|
||||
final performanceMap = <String, List<GamePerformanceData>>{};
|
||||
for (var element in list) {
|
||||
final item = GamePerformanceData.fromJson(element);
|
||||
if (item.key != "customize") {
|
||||
_inAppKeys.add(item.key ?? "");
|
||||
}
|
||||
performanceMap[item.group!] ??= [];
|
||||
performanceMap[item.group]?.add(item);
|
||||
}
|
||||
state = state.copyWith(performanceMap: performanceMap);
|
||||
}
|
||||
|
||||
if (await confFile.exists()) {
|
||||
await _readConf();
|
||||
} else {
|
||||
state = state.copyWith(enabled: false);
|
||||
}
|
||||
|
||||
final box = await Hive.openBox("app_conf");
|
||||
final v = box.get("close_graphics_performance_tip", defaultValue: -1);
|
||||
state = state.copyWith(
|
||||
showGraphicsPerformanceTip: v != _graphicsPerformanceTipVersion);
|
||||
}
|
||||
|
||||
_readConf() async {
|
||||
if (state.performanceMap == null) return;
|
||||
state = state.copyWith(enabled: true);
|
||||
|
||||
final confString = await confFile.readAsString();
|
||||
for (var value in confString.split("\n")) {
|
||||
final kv = value.split("=");
|
||||
for (var m in state.performanceMap!.entries) {
|
||||
for (var value in m.value) {
|
||||
if (value.key == kv[0].trim()) {
|
||||
final v = int.tryParse(kv[1].trim());
|
||||
if (v != null) value.value = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (kv.length == 2 && !_inAppKeys.contains(kv[0].trim())) {
|
||||
customizeCtrl.text =
|
||||
"${customizeCtrl.text}${kv[0].trim()}=${kv[1].trim()}\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
closeTip() async {
|
||||
final box = await Hive.openBox("app_conf");
|
||||
await box.put(
|
||||
"close_graphics_performance_tip", _graphicsPerformanceTipVersion);
|
||||
_init();
|
||||
}
|
||||
|
||||
onChangePreProfile(String key) {
|
||||
switch (key) {
|
||||
case "low":
|
||||
state.performanceMap?.forEach((key, v) {
|
||||
if (key.contains("图形")) {
|
||||
for (var element in v) {
|
||||
element.value = element.min;
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
case "medium":
|
||||
state.performanceMap?.forEach((key, v) {
|
||||
if (key.contains("图形")) {
|
||||
for (var element in v) {
|
||||
element.value = ((element.max ?? 0) ~/ 2);
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
case "high":
|
||||
state.performanceMap?.forEach((key, v) {
|
||||
if (key.contains("图形")) {
|
||||
for (var element in v) {
|
||||
element.value = ((element.max ?? 0) / 1.5).ceil();
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
case "ultra":
|
||||
state.performanceMap?.forEach((key, v) {
|
||||
if (key.contains("图形")) {
|
||||
for (var element in v) {
|
||||
element.value = element.max;
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
}
|
||||
state = state.copyWith();
|
||||
}
|
||||
|
||||
refresh() async {
|
||||
_init();
|
||||
}
|
||||
|
||||
clean(BuildContext context) async {
|
||||
state = state.copyWith(workingString: "删除配置文件...");
|
||||
if (await confFile.exists()) {
|
||||
await confFile.delete(recursive: true);
|
||||
}
|
||||
state = state.copyWith(workingString: "清理着色器");
|
||||
if (!context.mounted) return;
|
||||
await cleanShaderCache(context);
|
||||
state = state.copyWith(workingString: "完成...");
|
||||
await await Future.delayed(const Duration(milliseconds: 300));
|
||||
await _init();
|
||||
state = state.copyWith(workingString: "");
|
||||
}
|
||||
|
||||
cleanShaderCache(BuildContext? context) async {
|
||||
final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
|
||||
final l =
|
||||
await Directory(gameShaderCachePath!).list(recursive: false).toList();
|
||||
for (var value in l) {
|
||||
if (value is Directory) {
|
||||
if (!value.absolute.path.contains("Crashes")) {
|
||||
await value.delete(recursive: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
await Future.delayed(const Duration(milliseconds: 300));
|
||||
if (context != null && context.mounted) {
|
||||
showToast(context, "清理着色器后首次进入游戏可能会出现卡顿,请耐心等待游戏初始化完毕。");
|
||||
}
|
||||
}
|
||||
|
||||
applyProfile(bool cleanShader) async {
|
||||
if (state.performanceMap == null) return;
|
||||
AnalyticsApi.touch("performance_apply");
|
||||
state = state.copyWith(workingString: "生成配置文件");
|
||||
String conf = "";
|
||||
for (var v in state.performanceMap!.entries) {
|
||||
for (var c in v.value) {
|
||||
if (c.key != "customize") {
|
||||
conf = "$conf${c.key}=${c.value}\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
if (customizeCtrl.text.trim().isNotEmpty) {
|
||||
final lines = customizeCtrl.text.split("\n");
|
||||
for (var value in lines) {
|
||||
final sp = value.split("=");
|
||||
// 忽略无效的配置文件
|
||||
if (sp.length == 2) {
|
||||
conf = "$conf${sp[0].trim()}=${sp[1].trim()}\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
state = state.copyWith(workingString: "写出配置文件");
|
||||
if (await confFile.exists()) {
|
||||
await confFile.delete();
|
||||
}
|
||||
await confFile.create();
|
||||
await confFile.writeAsString(conf);
|
||||
if (cleanShader) {
|
||||
state = state.copyWith(workingString: "清理着色器");
|
||||
await cleanShaderCache(null);
|
||||
}
|
||||
state = state.copyWith(workingString: "完成...");
|
||||
await await Future.delayed(const Duration(milliseconds: 300));
|
||||
await _init();
|
||||
state = state.copyWith(workingString: "清理着色器");
|
||||
}
|
||||
|
||||
updateState() {
|
||||
state = state.copyWith();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user