feat:重新实现汉化更新

This commit is contained in:
2024-03-10 21:25:03 +08:00
parent d54a84698c
commit 1c73217ea7
3 changed files with 124 additions and 26 deletions

View File

@ -9,6 +9,7 @@ import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:riverpod_annotation/riverpod_annotation.dart';
import 'package:starcitizen_doctor/api/analytics.dart';
import 'package:starcitizen_doctor/api/api.dart';
import 'package:starcitizen_doctor/common/conf/const_conf.dart';
import 'package:starcitizen_doctor/common/conf/url_conf.dart';
import 'package:starcitizen_doctor/common/helper/system_helper.dart';
import 'package:starcitizen_doctor/common/io/rs_http.dart';
@ -64,7 +65,10 @@ class LocalizationUIModel extends _$LocalizationUIModel {
return state;
}
_init() async {
Future<void> _init() async {
if (_scInstallPath == "not_install") {
return;
}
if (!_customizeDir.existsSync()) {
await _customizeDir.create(recursive: true);
}
@ -75,24 +79,37 @@ class LocalizationUIModel extends _$LocalizationUIModel {
_customizeDirListenSub?.cancel();
_customizeDirListenSub = null;
});
_loadData();
await _loadData();
}
_loadData() async {
final Map<String, Map<String, ScLocalizationData>>
_allVersionLocalizationData = {};
Future<void> _loadData() async {
_allVersionLocalizationData.clear();
await _updateStatus();
_scanCustomizeDir();
final l = await Api.getScLocalizationData(state.selectedLanguage!).unwrap();
if (l != null) {
final apiLocalizationData = <String, ScLocalizationData>{};
for (var element in l) {
final isPTU = !_scInstallPath.contains("LIVE");
if (isPTU && element.gameChannel == "PTU") {
apiLocalizationData[element.versionName ?? ""] = element;
} else if (!isPTU && element.gameChannel == "PU") {
apiLocalizationData[element.versionName ?? ""] = element;
for (var lang in languageSupport.keys) {
final l = await Api.getScLocalizationData(lang).unwrap();
if (l != null) {
if (lang == state.selectedLanguage) {
final apiLocalizationData = <String, ScLocalizationData>{};
for (var element in l) {
final isPTU = !_scInstallPath.contains("LIVE");
if (isPTU && element.gameChannel == "PTU") {
apiLocalizationData[element.versionName ?? ""] = element;
} else if (!isPTU && element.gameChannel == "PU") {
apiLocalizationData[element.versionName ?? ""] = element;
}
}
state = state.copyWith(apiLocalizationData: apiLocalizationData);
}
final map = <String, ScLocalizationData>{};
for (var element in l) {
map[element.versionName ?? ""] = element;
}
_allVersionLocalizationData[lang] = map;
}
state = state.copyWith(apiLocalizationData: apiLocalizationData);
}
}
@ -368,7 +385,46 @@ class LocalizationUIModel extends _$LocalizationUIModel {
return "自定义文件";
}
Future checkLangUpdate() async {
Future<List<String>> checkLangUpdate({bool skipReload = false}) async {
if (_scInstallPath == "not_install") {
return [];
}
if (!skipReload || (state.apiLocalizationData?.isEmpty ?? true)) {
await _init();
}
final homeState = ref.read(homeUIModelProvider);
if (homeState.scInstallPaths.isEmpty) return [];
List<String> updates = [];
for (var scInstallPath in homeState.scInstallPaths) {
// 读取游戏安装文件夹
final scDataDir = Directory("$scInstallPath\\data\\Localization");
// 扫描目录确认已安装的语言
final dirList = await scDataDir.list().toList();
for (var element in dirList) {
for (var lang in languageSupport.keys) {
if (element.path.contains(lang)) {
final installedVersion =
await _getInstalledIniVersion("${element.path}\\global.ini");
final curData = _allVersionLocalizationData[lang];
dPrint("check Localization update $scInstallPath");
if (!(curData?.keys.contains(installedVersion) ?? false)) {
// has update
for (var channel in ConstConf.gameChannels) {
if (scInstallPath.contains(channel)) {
dPrint("check Localization update: has update -> $channel");
updates.add(channel);
}
}
} else {
dPrint("check Localization update: up to date");
}
}
}
}
}
return updates;
}
}