将诊断功能从首页拆分至独立页面

This commit is contained in:
2024-02-16 23:32:16 +08:00
parent 066bf11275
commit 27640ec6b7
7 changed files with 431 additions and 338 deletions

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@ -0,0 +1,172 @@
import 'package:flutter_tilt/flutter_tilt.dart';
import 'package:starcitizen_doctor/base/ui.dart';
import 'package:url_launcher/url_launcher_string.dart';
import 'game_doctor_ui_model.dart';
class GameDoctorUI extends BaseUI<GameDoctorUIModel> {
@override
Widget? buildBody(BuildContext context, GameDoctorUIModel model) {
return makeDefaultPage(context, model,
content: Stack(
children: [
Column(
children: [
if (model.isChecking)
Expanded(
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const ProgressRing(),
const SizedBox(height: 12),
Text(model.lastScreenInfo)
],
),
))
else if (model.checkResult == null ||
model.checkResult!.isEmpty) ...[
Expanded(
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const SizedBox(height: 12),
const Text("扫描完毕,没有找到问题!", maxLines: 1),
const SizedBox(height: 64),
makeRescueBanner(context),
],
),
))
] else ...[
...makeResult(context, model),
const SizedBox(height: 64),
makeRescueBanner(context),
],
],
),
if (model.isFixing)
Container(
decoration: BoxDecoration(
color: Colors.black.withAlpha(150),
),
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const ProgressRing(),
const SizedBox(height: 12),
Text(model.isFixingString.isNotEmpty
? model.isFixingString
: "正在处理..."),
],
),
),
)
],
));
}
List<Widget> makeResult(BuildContext context, GameDoctorUIModel model) {
return [
const SizedBox(height: 24),
const Text(
"检测结果",
style: TextStyle(fontSize: 24),
),
const SizedBox(height: 6),
Text(model.lastScreenInfo, maxLines: 1),
const SizedBox(height: 24),
ListView.builder(
itemCount: model.checkResult!.length,
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
itemBuilder: (BuildContext context, int index) {
final item = model.checkResult![index];
return makeResultItem(item, model);
},
),
const SizedBox(height: 24),
Text(
"注意:本工具检测结果仅供参考,若您不理解以上操作,请提供截图给有经验的玩家!",
style: TextStyle(color: Colors.red, fontSize: 16),
),
];
}
Widget makeRescueBanner(BuildContext context) {
return GestureDetector(
onTap: () async {
await showToast(context,
"您即将前往由 深空治疗中心QQ群号536454632 提供的游戏异常救援服务,主要解决游戏安装失败与频繁闪退,如游戏玩法问题,请勿加群。");
launchUrlString(
"https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=-M4wEme_bCXbUGT4LFKLH0bAYTFt70Ad&authKey=vHVr0TNgRmKu%2BHwywoJV6EiLa7La2VX74Vkyixr05KA0H9TqB6qWlCdY%2B9jLQ4Ha&noverify=0&group_code=536454632");
},
child: Tilt(
shadowConfig: const ShadowConfig(maxIntensity: .2),
borderRadius: BorderRadius.circular(12),
child: Container(
decoration: BoxDecoration(
color: FluentTheme.of(context).cardColor,
),
child: Padding(
padding: const EdgeInsets.all(12),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Image.asset("assets/rescue.png", width: 24, height: 24),
const SizedBox(width: 12),
const Text("需要帮助? 点击加群获得免费人工支援!"),
],
),
)),
),
);
}
Widget makeResultItem(
MapEntry<String, String> item, GameDoctorUIModel model) {
final errorNames = {
"unSupport_system":
MapEntry("不支持的操作系统,游戏可能无法运行", "请升级您的系统 (${item.value})"),
"no_live_path": MapEntry("安装目录缺少LIVE文件夹可能导致安装失败",
"点击修复为您创建 LIVE 文件夹,完成后重试安装。(${item.value})"),
"nvme_PhysicalBytes": MapEntry("新型 NVME 设备,与 RSI 启动器暂不兼容,可能导致安装失败",
"为注册表项添加 ForcedPhysicalSectorSizeInBytes 值 模拟旧设备。硬盘分区(${item.value})"),
"eac_file_miss": const MapEntry("EasyAntiCheat 文件丢失",
"未在 LIVE 文件夹找到 EasyAntiCheat 文件 或 文件不完整,请使用 RSI 启动器校验文件"),
"eac_not_install": const MapEntry("EasyAntiCheat 未安装 或 未正常退出",
"EasyAntiCheat 未安装,请点击修复为您一键安装。(在游戏正常启动并结束前,该问题会一直出现,若您因为其他原因游戏闪退,可忽略此条目)"),
"cn_user_name":
const MapEntry("中文用户名!", "中文用户名可能会导致游戏启动/安装错误! 点击修复按钮查看修改教程!"),
"cn_install_path": MapEntry("中文安装路径!",
"中文安装路径!这可能会导致游戏 启动/安装 错误!(${item.value}请在RSI启动器更换安装路径。"),
"low_ram": MapEntry(
"物理内存过低", "您至少需要 16GB 的物理内存Memory才可运行此游戏。当前大小${item.value}"),
};
return ListTile(
title: Text(errorNames[item.key]?.key ?? item.key),
subtitle: Padding(
padding: const EdgeInsets.only(top: 4, bottom: 4),
child: Text("修复建议: ${errorNames[item.key]?.value ?? "暂无解决方法,请截图反馈"}"),
),
trailing: Button(
onPressed: (errorNames[item.key]?.value == null || model.isFixing)
? null
: () async {
await model.doFix(item);
model.isFixing = false;
model.notifyListeners();
},
child: const Padding(
padding: EdgeInsets.only(left: 8, right: 8, top: 4, bottom: 4),
child: Text("修复"),
),
),
);
}
@override
String getUITitle(BuildContext context, GameDoctorUIModel model) =>
"一键诊断 -> ${model.scInstalledPath}";
}

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@ -0,0 +1,224 @@
import 'dart:convert';
import 'dart:io';
import 'package:starcitizen_doctor/base/ui_model.dart';
import 'package:starcitizen_doctor/common/helper/log_helper.dart';
import 'package:starcitizen_doctor/common/helper/system_helper.dart';
import 'package:url_launcher/url_launcher_string.dart';
class GameDoctorUIModel extends BaseUIModel {
String scInstalledPath = "";
GameDoctorUIModel(this.scInstalledPath);
String _lastScreenInfo = "";
String get lastScreenInfo => _lastScreenInfo;
List<MapEntry<String, String>>? checkResult;
set lastScreenInfo(String info) {
_lastScreenInfo = info;
notifyListeners();
}
bool isChecking = false;
bool isFixing = false;
String isFixingString = "";
final cnExp = RegExp(r"[^\x00-\xff]");
@override
void initModel() {
doCheck()?.call();
super.initModel();
}
VoidCallback? doCheck() {
if (isChecking) return null;
return () async {
isChecking = true;
lastScreenInfo = "正在分析...";
await _statCheck();
isChecking = false;
notifyListeners();
};
}
Future _statCheck() async {
checkResult = [];
await _checkPreInstall();
await _checkEAC();
// TODO for debug
// checkResult?.add(const MapEntry("unSupport_system", "android"));
// checkResult?.add(const MapEntry("nvme_PhysicalBytes", "C"));
// checkResult?.add(const MapEntry("no_live_path", ""));
if (checkResult!.isEmpty) {
checkResult = null;
lastScreenInfo = "分析完毕,没有发现问题";
} else {
lastScreenInfo = "分析完毕,发现 ${checkResult!.length} 个问题";
}
if (scInstalledPath == "not_install" && (checkResult?.isEmpty ?? true)) {
showToast(context!, "扫描完毕,没有发现问题,若仍然安装失败,请尝试使用工具箱中的 RSI启动器管理员模式。");
}
}
Future _checkEAC() async {
if (scInstalledPath == "not_install") return;
lastScreenInfo = "正在检查EAC";
final eacPath = "$scInstalledPath\\EasyAntiCheat";
final eacJsonPath = "$eacPath\\Settings.json";
if (!await Directory(eacPath).exists() ||
!await File(eacJsonPath).exists()) {
checkResult?.add(const MapEntry("eac_file_miss", ""));
return;
}
final eacJsonData = await File(eacJsonPath).readAsBytes();
final Map eacJson = json.decode(utf8.decode(eacJsonData));
final eacID = eacJson["productid"];
final eacDeploymentId = eacJson["deploymentid"];
if (eacID == null || eacDeploymentId == null) {
checkResult?.add(const MapEntry("eac_file_miss", ""));
return;
}
final eacFilePath =
"${Platform.environment["appdata"]}\\EasyAntiCheat\\$eacID\\$eacDeploymentId\\anticheatlauncher.log";
if (!await File(eacFilePath).exists()) {
checkResult?.add(MapEntry("eac_not_install", eacPath));
return;
}
}
Future _checkPreInstall() async {
lastScreenInfo = "正在检查:运行环境";
if (!(Platform.operatingSystemVersion.contains("Windows 10") ||
Platform.operatingSystemVersion.contains("Windows 11"))) {
checkResult
?.add(MapEntry("unSupport_system", Platform.operatingSystemVersion));
lastScreenInfo = "不支持的操作系统:${Platform.operatingSystemVersion}";
await showToast(context!, lastScreenInfo);
}
if (cnExp.hasMatch(await SCLoggerHelper.getLogFilePath() ?? "")) {
checkResult?.add(const MapEntry("cn_user_name", ""));
}
// 检查 RAM
final ramSize = await SystemHelper.getSystemMemorySizeGB();
if (ramSize < 16) {
checkResult?.add(MapEntry("low_ram", "$ramSize"));
}
lastScreenInfo = "正在检查:安装信息";
// 检查安装分区
try {
final listData = await SCLoggerHelper.getGameInstallPath(
await SCLoggerHelper.getLauncherLogList() ?? []);
final p = [];
final checkedPath = [];
for (var installPath in listData) {
if (!checkedPath.contains(installPath)) {
if (cnExp.hasMatch(installPath)) {
checkResult?.add(MapEntry("cn_install_path", installPath));
}
if (scInstalledPath == "not_install") {
checkedPath.add(installPath);
if (!await Directory(installPath).exists()) {
checkResult?.add(MapEntry("no_live_path", installPath));
}
}
final tp = installPath.split(":")[0];
if (!p.contains(tp)) {
p.add(tp);
}
}
}
// call check
for (var element in p) {
var result = await Process.run('powershell', [
"(fsutil fsinfo sectorinfo $element: | Select-String 'PhysicalBytesPerSectorForPerformance').ToString().Split(':')[1].Trim()"
]);
dPrint(result.stdout);
if (result.stderr == "") {
final rs = result.stdout.toString();
final physicalBytesPerSectorForPerformance = (int.tryParse(rs) ?? 0);
if (physicalBytesPerSectorForPerformance > 4096) {
checkResult?.add(MapEntry("nvme_PhysicalBytes", element));
}
}
}
} catch (e) {
dPrint(e);
}
}
Future<void> doFix(MapEntry<String, String> item) async {
isFixing = true;
notifyListeners();
switch (item.key) {
case "unSupport_system":
showToast(context!, "若您的硬件达标,请尝试安装最新的 Windows 系统。");
return;
case "no_live_path":
try {
await Directory(item.value).create(recursive: true);
showToast(context!, "创建文件夹成功,请尝试继续下载游戏!");
checkResult?.remove(item);
notifyListeners();
} catch (e) {
showToast(context!, "创建文件夹失败,请尝试手动创建。\n目录:${item.value} \n错误:$e");
}
return;
case "nvme_PhysicalBytes":
final r = await SystemHelper.addNvmePatch();
if (r == "") {
showToast(context!,
"修复成功,请尝试重启后继续安装游戏! 若注册表修改操作导致其他软件出现兼容问题,请使用 工具 中的 NVME 注册表清理。");
checkResult?.remove(item);
notifyListeners();
} else {
showToast(context!, "修复失败,$r");
}
return;
case "eac_file_miss":
showToast(
context!, "未在 LIVE 文件夹找到 EasyAntiCheat 文件 或 文件不完整,请使用 RSI 启动器校验文件");
return;
case "eac_not_install":
final eacJsonPath = "${item.value}\\Settings.json";
final eacJsonData = await File(eacJsonPath).readAsBytes();
final Map eacJson = json.decode(utf8.decode(eacJsonData));
final eacID = eacJson["productid"];
try {
var result = await Process.run(
"${item.value}\\EasyAntiCheat_EOS_Setup.exe", ["install", eacID]);
dPrint("${item.value}\\EasyAntiCheat_EOS_Setup.exe install $eacID");
if (result.stderr == "") {
showToast(context!, "修复成功,请尝试启动游戏。(若问题无法解决,请使用工具箱的 《重装 EAC》");
checkResult?.remove(item);
notifyListeners();
} else {
showToast(context!, "修复失败,${result.stderr}");
}
} catch (e) {
showToast(context!, "修复失败,$e");
}
return;
case "cn_user_name":
showToast(context!, "即将跳转,教程来自互联网,请谨慎操作...");
await Future.delayed(const Duration(milliseconds: 300));
launchUrlString(
"https://btfy.eu.org/?q=5L+u5pS5d2luZG93c+eUqOaIt+WQjeS7juS4reaWh+WIsOiLseaWhw==");
return;
default:
showToast(context!, "该问题暂不支持自动处理,请提供截图寻求帮助");
return;
}
}
}

View File

@ -39,12 +39,7 @@ class HomeUI extends BaseUI<HomeUIModel> {
),
const SizedBox(height: 6),
],
if (!model.isChecking &&
model.checkResult != null &&
model.checkResult!.isNotEmpty)
...makeResult(context, model)
else
...makeIndex(context, model)
...makeIndex(context, model)
],
),
),
@ -167,7 +162,7 @@ class HomeUI extends BaseUI<HomeUIModel> {
onPressed: () => model.openDir(model.scInstalledPath)),
const SizedBox(width: 12),
Button(
onPressed: model.isChecking ? null : model.reScanPath,
onPressed: model.reScanPath,
child: const Padding(
padding: EdgeInsets.all(6),
child: Icon(FluentIcons.refresh),
@ -423,9 +418,7 @@ class HomeUI extends BaseUI<HomeUIModel> {
itemBuilder: (context, index) {
final item = items.elementAt(index);
return HoverButton(
onPressed: item.key == "auto_check" && model.isChecking
? null
: () => model.onMenuTap(item.key),
onPressed: () => model.onMenuTap(item.key),
builder: (BuildContext context, Set<ButtonStates> states) {
return Container(
width: 300,
@ -478,13 +471,10 @@ class HomeUI extends BaseUI<HomeUIModel> {
Text(model.localizationUpdateInfo?.key ?? " "),
),
const SizedBox(width: 12),
if (item.key == "auto_check" && model.isChecking)
const ProgressRing()
else
const Icon(
FluentIcons.chevron_right,
size: 16,
),
const Icon(
FluentIcons.chevron_right,
size: 16,
)
],
),
),
@ -495,84 +485,9 @@ class HomeUI extends BaseUI<HomeUIModel> {
);
}
List<Widget> makeResult(BuildContext context, HomeUIModel model) {
return [
const SizedBox(height: 24),
const Text(
"检测结果",
style: TextStyle(fontSize: 20),
),
const SizedBox(height: 6),
Text(model.lastScreenInfo, maxLines: 1),
const SizedBox(height: 24),
ListView.builder(
itemCount: model.checkResult!.length,
shrinkWrap: true,
itemBuilder: (BuildContext context, int index) {
final item = model.checkResult![index];
return makeResultItem(item, model);
},
),
Text(
"注意:本工具检测结果仅供参考,若您不理解以上操作,请提供截图给有经验的玩家!",
style: TextStyle(color: Colors.red, fontSize: 16),
),
const SizedBox(height: 64),
FilledButton(
onPressed: model.resetCheck,
child: const Padding(
padding: EdgeInsets.only(left: 8, right: 8, top: 4, bottom: 4),
child: Text('返回'),
),
),
const SizedBox(height: 38),
];
}
@override
String getUITitle(BuildContext context, HomeUIModel model) => "HOME";
Widget makeResultItem(MapEntry<String, String> item, HomeUIModel model) {
final errorNames = {
"unSupport_system":
MapEntry("不支持的操作系统,游戏可能无法运行", "请升级您的系统 (${item.value})"),
"no_live_path": MapEntry("安装目录缺少LIVE文件夹可能导致安装失败",
"点击修复为您创建 LIVE 文件夹,完成后重试安装。(${item.value})"),
"nvme_PhysicalBytes": MapEntry("新型 NVME 设备,与 RSI 启动器暂不兼容,可能导致安装失败",
"为注册表项添加 ForcedPhysicalSectorSizeInBytes 值 模拟旧设备。硬盘分区(${item.value})"),
"eac_file_miss": const MapEntry("EasyAntiCheat 文件丢失",
"未在 LIVE 文件夹找到 EasyAntiCheat 文件 或 文件不完整,请使用 RSI 启动器校验文件"),
"eac_not_install": const MapEntry("EasyAntiCheat 未安装 或 未正常退出",
"EasyAntiCheat 未安装,请点击修复为您一键安装。(在游戏正常启动并结束前,该问题会一直出现,若您因为其他原因游戏闪退,可忽略此条目)"),
"cn_user_name":
const MapEntry("中文用户名!", "中文用户名可能会导致游戏启动/安装错误! 点击修复按钮查看修改教程!"),
"cn_install_path": MapEntry("中文安装路径!",
"中文安装路径!这可能会导致游戏 启动/安装 错误!(${item.value}请在RSI启动器更换安装路径。"),
"low_ram": MapEntry(
"物理内存过低", "您至少需要 16GB 的物理内存Memory才可运行此游戏。当前大小${item.value}"),
};
return ListTile(
title: Text(errorNames[item.key]?.key ?? item.key),
subtitle: Padding(
padding: const EdgeInsets.only(top: 4, bottom: 4),
child: Text("修复建议: ${errorNames[item.key]?.value ?? "暂无解决方法,请截图反馈"}"),
),
trailing: Button(
onPressed: (errorNames[item.key]?.value == null || model.isFixing)
? null
: () async {
await model.doFix(item);
model.isFixing = false;
model.notifyListeners();
},
child: const Padding(
padding: EdgeInsets.only(left: 8, right: 8),
child: Text("修复"),
),
),
);
}
Widget makeWebViewButton(HomeUIModel model,
{required Widget icon,
required String name,

View File

@ -33,6 +33,8 @@ import 'package:html/dom.dart' as html_dom;
import 'package:windows_ui/windows_ui.dart';
import 'countdown/countdown_dialog_ui.dart';
import 'game_doctor/game_doctor_ui.dart';
import 'game_doctor/game_doctor_ui_model.dart';
import 'localization/localization_ui.dart';
import 'performance/performance_ui.dart';
import 'webview/webview_localization_capture_ui.dart';
@ -42,11 +44,7 @@ class HomeUIModel extends BaseUIModel {
List<String> scInstallPaths = [];
String _lastScreenInfo = "";
String get lastScreenInfo => _lastScreenInfo;
bool isChecking = false;
String lastScreenInfo = "";
bool isFixing = false;
String isFixingString = "";
@ -58,13 +56,6 @@ class HomeUIModel extends BaseUIModel {
List<RssItem>? rssVideoItems;
List<RssItem>? rssTextItems;
set lastScreenInfo(String info) {
_lastScreenInfo = info;
notifyListeners();
}
List<MapEntry<String, String>>? checkResult;
AppWebLocalizationVersionsData? appWebLocalizationVersionsData;
List<CountdownFestivalItemData>? countdownFestivalListData;
@ -73,8 +64,6 @@ class HomeUIModel extends BaseUIModel {
bool _isSendLocalizationUpdateNotification = false;
final cnExp = RegExp(r"[^\x00-\xff]");
AppPlacardData? appPlacardData;
List? scServerStatus;
@ -194,211 +183,24 @@ class HomeUIModel extends BaseUIModel {
}
}
VoidCallback? doCheck() {
if (isChecking) return null;
return () async {
isChecking = true;
lastScreenInfo = "正在分析...";
await _statCheck();
isChecking = false;
notifyListeners();
};
}
Future _statCheck() async {
checkResult = [];
await _checkPreInstall();
await _checkEAC();
// TODO for debug
// checkResult?.add(const MapEntry("unSupport_system", "android"));
// checkResult?.add(const MapEntry("nvme_PhysicalBytes", "c"));
// checkResult?.add(const MapEntry("no_live_path", ""));
if (checkResult!.isEmpty) {
checkResult = null;
lastScreenInfo = "分析完毕,没有发现问题";
} else {
lastScreenInfo = "分析完毕,发现 ${checkResult!.length} 个问题";
}
if (scInstalledPath == "not_install" && (checkResult?.isEmpty ?? true)) {
showToast(context!, "扫描完毕,没有发现问题,若仍然安装失败,请尝试使用工具箱中的 RSI启动器管理员模式。");
}
}
Future _checkEAC() async {
if (scInstalledPath == "not_install") return;
lastScreenInfo = "正在检查EAC";
final eacPath = "$scInstalledPath\\EasyAntiCheat";
final eacJsonPath = "$eacPath\\Settings.json";
if (!await Directory(eacPath).exists() ||
!await File(eacJsonPath).exists()) {
checkResult?.add(const MapEntry("eac_file_miss", ""));
return;
}
final eacJsonData = await File(eacJsonPath).readAsBytes();
final Map eacJson = json.decode(utf8.decode(eacJsonData));
final eacID = eacJson["productid"];
final eacDeploymentId = eacJson["deploymentid"];
if (eacID == null || eacDeploymentId == null) {
checkResult?.add(const MapEntry("eac_file_miss", ""));
return;
}
final eacFilePath =
"${Platform.environment["appdata"]}\\EasyAntiCheat\\$eacID\\$eacDeploymentId\\anticheatlauncher.log";
if (!await File(eacFilePath).exists()) {
checkResult?.add(MapEntry("eac_not_install", eacPath));
return;
}
}
Future _checkPreInstall() async {
lastScreenInfo = "正在检查:运行环境";
if (!(Platform.operatingSystemVersion.contains("Windows 10") ||
Platform.operatingSystemVersion.contains("Windows 11"))) {
checkResult
?.add(MapEntry("unSupport_system", Platform.operatingSystemVersion));
lastScreenInfo = "不支持的操作系统:${Platform.operatingSystemVersion}";
await showToast(context!, lastScreenInfo);
}
if (cnExp.hasMatch(await SCLoggerHelper.getLogFilePath() ?? "")) {
checkResult?.add(const MapEntry("cn_user_name", ""));
}
// 检查 RAM
final ramSize = await SystemHelper.getSystemMemorySizeGB();
if (ramSize < 16) {
checkResult?.add(MapEntry("low_ram", "$ramSize"));
}
lastScreenInfo = "正在检查:安装信息";
// 检查安装分区
try {
final listData = await SCLoggerHelper.getGameInstallPath(
await SCLoggerHelper.getLauncherLogList() ?? []);
final p = [];
final checkedPath = [];
for (var installPath in listData) {
if (!checkedPath.contains(installPath)) {
if (cnExp.hasMatch(installPath)) {
checkResult?.add(MapEntry("cn_install_path", installPath));
}
if (scInstalledPath == "not_install") {
checkedPath.add(installPath);
if (!await Directory(installPath).exists()) {
checkResult?.add(MapEntry("no_live_path", installPath));
}
}
final tp = installPath.split(":")[0];
if (!p.contains(tp)) {
p.add(tp);
}
}
}
// call check
for (var element in p) {
var result = await Process.run('powershell', [
"(fsutil fsinfo sectorinfo $element: | Select-String 'PhysicalBytesPerSectorForPerformance').ToString().Split(':')[1].Trim()"
]);
dPrint(result.stdout);
if (result.stderr == "") {
final rs = result.stdout.toString();
final physicalBytesPerSectorForPerformance = (int.tryParse(rs) ?? 0);
if (physicalBytesPerSectorForPerformance > 4096) {
checkResult?.add(MapEntry("nvme_PhysicalBytes", element));
}
}
}
} catch (e) {
dPrint(e);
}
}
void resetCheck() {
checkResult = null;
reScanPath();
notifyListeners();
}
Future<void> doFix(MapEntry<String, String> item) async {
isFixing = true;
notifyListeners();
switch (item.key) {
case "unSupport_system":
showToast(context!, "若您的硬件达标,请尝试安装最新的 Windows 系统。");
return;
case "no_live_path":
try {
await Directory(item.value).create(recursive: true);
showToast(context!, "创建文件夹成功,请尝试继续下载游戏!");
checkResult?.remove(item);
notifyListeners();
} catch (e) {
showToast(context!, "创建文件夹失败,请尝试手动创建。\n目录:${item.value} \n错误:$e");
}
return;
case "nvme_PhysicalBytes":
final r = await SystemHelper.addNvmePatch();
if (r == "") {
showToast(context!,
"修复成功,请尝试重启后继续安装游戏! 若注册表修改操作导致其他软件出现兼容问题,请使用 工具 中的 NVME 注册表清理。");
checkResult?.remove(item);
notifyListeners();
} else {
showToast(context!, "修复失败,$r");
}
return;
case "eac_file_miss":
showToast(
context!, "未在 LIVE 文件夹找到 EasyAntiCheat 文件 或 文件不完整,请使用 RSI 启动器校验文件");
return;
case "eac_not_install":
final eacJsonPath = "${item.value}\\Settings.json";
final eacJsonData = await File(eacJsonPath).readAsBytes();
final Map eacJson = json.decode(utf8.decode(eacJsonData));
final eacID = eacJson["productid"];
try {
var result = await Process.run(
"${item.value}\\EasyAntiCheat_EOS_Setup.exe", ["install", eacID]);
dPrint("${item.value}\\EasyAntiCheat_EOS_Setup.exe install $eacID");
if (result.stderr == "") {
showToast(context!, "修复成功,请尝试启动游戏。(若问题无法解决,请使用工具箱的 《重装 EAC》");
checkResult?.remove(item);
notifyListeners();
} else {
showToast(context!, "修复失败,${result.stderr}");
}
} catch (e) {
showToast(context!, "修复失败,$e");
}
return;
case "cn_user_name":
showToast(context!, "即将跳转,教程来自互联网,请谨慎操作...");
await Future.delayed(const Duration(milliseconds: 300));
launchUrlString(
"https://btfy.eu.org/?q=5L+u5pS5d2luZG93c+eUqOaIt+WQjeS7juS4reaWh+WIsOiLseaWhw==");
return;
default:
showToast(context!, "该问题暂不支持自动处理,请提供截图寻求帮助");
return;
}
}
openDir(rsiLauncherInstalledPath) async {
await Process.run(SystemHelper.powershellPath,
["explorer.exe", "/select,\"$rsiLauncherInstalledPath\""]);
}
onMenuTap(String key) async {
const String gameInstallReqInfo =
"该功能需要一个有效的安装位置\n\n如果您的游戏未下载完成,请等待下载完毕后使用此功能。\n\n如果您的游戏已下载完毕但未识别,请启动一次游戏后重新打开盒子 或 在设置选项中手动设置安装位置。";
switch (key) {
case "auto_check":
doCheck()?.call();
BaseUIContainer(
uiCreate: () => GameDoctorUI(),
modelCreate: () => GameDoctorUIModel(scInstalledPath))
.push(context!);
return;
case "localization":
if (scInstalledPath == "not_install") {
showToast(context!, "该功能需要一个有效的安装位置");
showToast(context!, gameInstallReqInfo);
return;
}
await showDialog(
@ -413,7 +215,7 @@ class HomeUIModel extends BaseUIModel {
return;
case "performance":
if (scInstalledPath == "not_install") {
showToast(context!, "该功能需要一个有效的安装位置");
showToast(context!, gameInstallReqInfo);
return;
}
AnalyticsApi.touch("performance_launch");
@ -589,7 +391,7 @@ class HomeUIModel extends BaseUIModel {
dPrint('stderr: ${result.stderr}');
if (result.exitCode != 0) {
showToast(context!,
"游戏非正常退出\nexitCode=${result.exitCode}\nstdout=${result.stdout}\nstderr=${result.stderr}");
"游戏非正常退出\nexitCode=${result.exitCode}\nstdout=${result.stdout}\nstderr=${result.stderr}\n\n诊断信息:");
}
final launchFile = File("$installPath\\loginData.json");