feat:riverpod 迁移 SettingsUIModel

This commit is contained in:
xkeyC 2024-03-10 19:44:53 +08:00
parent c4637a8063
commit 46e5dcf01b
6 changed files with 721 additions and 0 deletions

View File

@ -20,3 +20,7 @@ void dPrint(src) async {
void setDPrintFile(File file) {
_logFile = file;
}
File? getDPrintFile() {
return _logFile;
}

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@ -7,10 +7,13 @@ import 'package:starcitizen_doctor/provider/aria2c.dart';
import 'package:starcitizen_doctor/ui/home/home_ui.dart';
import 'package:starcitizen_doctor/ui/home/home_ui_model.dart';
import 'package:starcitizen_doctor/ui/party_room/party_room_ui.dart';
import 'package:starcitizen_doctor/ui/settings/settings_ui_model.dart';
import 'package:starcitizen_doctor/ui/tools/tools_ui.dart';
import 'package:starcitizen_doctor/widgets/widgets.dart';
import 'package:window_manager/window_manager.dart';
import 'settings/settings_ui.dart';
class IndexUI extends HookConsumerWidget {
const IndexUI({super.key});
@ -18,6 +21,7 @@ class IndexUI extends HookConsumerWidget {
Widget build(BuildContext context, WidgetRef ref) {
// pre init child
ref.watch(homeUIModelProvider.select((value) => null));
ref.watch(settingsUIModelProvider.select((value) => null));
final curIndex = useState(0);
return NavigationView(
@ -122,6 +126,8 @@ class IndexUI extends HookConsumerWidget {
return const PartyRoomUI();
case 2:
return const ToolsUI();
case 3:
return const SettingsUI();
default:
return Center(
child: Text("UnimplPage $value"),

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@ -0,0 +1,131 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:font_awesome_flutter/font_awesome_flutter.dart';
import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'package:starcitizen_doctor/common/conf/const_conf.dart';
import 'package:starcitizen_doctor/ui/settings/settings_ui_model.dart';
class SettingsUI extends HookConsumerWidget {
const SettingsUI({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
final sate = ref.watch(settingsUIModelProvider);
final model = ref.read(settingsUIModelProvider.notifier);
return Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height,
margin: const EdgeInsets.all(16),
child: Column(
children: [
makeSettingsItem(const Icon(FluentIcons.link, size: 20), "创建设置快捷方式",
subTitle: "在桌面创建《SC汉化盒子》快捷方式", onTap: ()=> model.addShortCut(context)),
if (ConstConf.isMSE) ...[
const SizedBox(height: 12),
makeSettingsItem(
const Icon(FluentIcons.reset_device, size: 20), "重置自动密码填充",
subTitle:
"启用:${sate.isEnableAutoLogin ? "已启用" : "已禁用"} 设备支持:${sate.isDeviceSupportWinHello ? "支持" : "不支持"} 邮箱:${sate.autoLoginEmail} 密码:${sate.isEnableAutoLoginPwd ? "已加密保存" : "未保存"}",
onTap: ()=> model.onResetAutoLogin(context)),
],
const SizedBox(height: 12),
makeSettingsItem(const Icon(FontAwesomeIcons.microchip, size: 20),
"启动游戏时忽略能效核心( 适用于Intel 12th+ 处理器 [实验性功能,请随时反馈]",
subTitle:
"已设置的核心数量:${sate.inputGameLaunchECore} (此功能适用于首页的盒子一键启动 或 工具中的RSI启动器管理员模式当为 0 时不启用此功能 ",
onTap:()=> model.setGameLaunchECore(context)),
const SizedBox(height: 12),
makeSettingsItem(const Icon(FluentIcons.folder_open, size: 20),
"设置启动器文件RSI Launcher.exe",
subTitle: sate.customLauncherPath != null
? "${sate.customLauncherPath}"
: "手动设置启动器位置,建议仅在无法自动扫描安装位置时使用",
onTap: ()=> model.setLauncherPath(context), onDel: () {
model.delName("custom_launcher_path");
}),
const SizedBox(height: 12),
makeSettingsItem(const Icon(FluentIcons.game, size: 20),
"设置游戏文件 StarCitizen.exe",
subTitle: sate.customGamePath != null
? "${sate.customGamePath}"
: "手动设置游戏安装位置,建议仅在无法自动扫描安装位置时使用",
onTap: ()=> model.setGamePath(context), onDel: () {
model.delName("custom_game_path");
}),
const SizedBox(height: 12),
makeSettingsItem(const Icon(FluentIcons.delete, size: 20), "清理汉化文件缓存",
subTitle:
"缓存大小 ${(sate.locationCacheSize / 1024 / 1024).toStringAsFixed(2)}MB清理盒子下载的汉化文件缓存不会影响已安装的汉化",
onTap: ()=> model.cleanLocationCache(context)),
const SizedBox(height: 12),
makeSettingsItem(
const Icon(FluentIcons.speed_high, size: 20), "工具站访问加速",
onTap: () =>
model.onChangeToolSiteMirror(!sate.isEnableToolSiteMirrors),
subTitle:
"使用镜像服务器加速访问 Dps Uex 等工具网站,若访问异常请关闭该功能。 为保护账户安全任何情况下都不会加速RSI官网。",
onSwitch: model.onChangeToolSiteMirror,
switchStatus: sate.isEnableToolSiteMirrors),
const SizedBox(height: 12),
makeSettingsItem(
const Icon(FluentIcons.document_set, size: 20), "查看log",
onTap: () => model.showLogs(),
subTitle: "查看汉化盒子的 log 文件,以定位盒子的 bug"),
],
),
);
}
Widget makeSettingsItem(Widget icon, String title,
{String? subTitle,
VoidCallback? onTap,
VoidCallback? onDel,
void Function(bool? b)? onSwitch,
bool switchStatus = false}) {
return Button(
onPressed: onTap,
child: Padding(
padding: const EdgeInsets.only(top: 12, bottom: 12),
child: Row(
children: [
icon,
const SizedBox(width: 16),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
Text(title),
const Spacer(),
],
),
if (subTitle != null) ...[
const SizedBox(height: 3),
Text(
subTitle,
style: TextStyle(
fontSize: 12, color: Colors.white.withOpacity(.6)),
)
]
],
),
),
if (onDel != null) ...[
Button(
onPressed: onDel,
child: const Padding(
padding: EdgeInsets.all(6),
child: Icon(FluentIcons.delete),
)),
],
if (onSwitch != null) ...[
ToggleSwitch(checked: switchStatus, onChanged: onSwitch),
],
const SizedBox(width: 12),
const Icon(FluentIcons.chevron_right),
],
),
),
);
}
}

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@ -0,0 +1,231 @@
// ignore_for_file: avoid_build_context_in_providers
import 'dart:io';
import 'package:file_picker/file_picker.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/services.dart';
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:hive/hive.dart';
import 'package:local_auth/local_auth.dart';
import 'package:riverpod_annotation/riverpod_annotation.dart';
import 'package:starcitizen_doctor/common/conf/const_conf.dart';
import 'package:starcitizen_doctor/common/helper/system_helper.dart';
import 'package:starcitizen_doctor/common/utils/log.dart';
import 'package:starcitizen_doctor/common/utils/provider.dart';
import 'package:starcitizen_doctor/common/win32/credentials.dart';
import 'package:starcitizen_doctor/widgets/widgets.dart';
part 'settings_ui_model.g.dart';
part 'settings_ui_model.freezed.dart';
@freezed
class SettingsUIState with _$SettingsUIState {
const factory SettingsUIState({
@Default(false) isDeviceSupportWinHello,
@Default("-") String autoLoginEmail,
@Default(false) bool isEnableAutoLogin,
@Default(false) bool isEnableAutoLoginPwd,
@Default(false) bool isEnableToolSiteMirrors,
@Default("0") String inputGameLaunchECore,
String? customLauncherPath,
String? customGamePath,
@Default(0) int locationCacheSize,
}) = _SettingsUIState;
}
@riverpod
class SettingsUIModel extends _$SettingsUIModel {
@override
SettingsUIState build() {
state = const SettingsUIState();
_initState();
return state;
}
void _initState() async {
final LocalAuthentication localAuth = LocalAuthentication();
final isDeviceSupportWinHello = await localAuth.isDeviceSupported();
state = state.copyWith(isDeviceSupportWinHello: isDeviceSupportWinHello);
_updateGameLaunchECore();
if (ConstConf.isMSE) {
_updateAutoLoginAccount();
}
_loadCustomPath();
_loadLocationCacheSize();
_loadToolSiteMirrorState();
}
Future<void> onResetAutoLogin(BuildContext context) async {
final ok = await showConfirmDialogs(context, "确认重置自动填充?",
const Text("这将会删除本地的账号记录,或在下次启动游戏时将自动填充选择 ‘否’ 以禁用自动填充。"));
if (ok) {
final userBox = await Hive.openBox("rsi_account_data");
await userBox.deleteFromDisk();
Win32Credentials.delete("SCToolbox_RSI_Account_secret");
if (!context.mounted) return;
showToast(context, "已清理自动填充数据");
_initState();
}
}
Future _updateAutoLoginAccount() async {
final userBox = await Hive.openBox("rsi_account_data");
final autoLoginEmail = userBox.get("account_email", defaultValue: "-");
final isEnableAutoLogin = userBox.get("enable", defaultValue: true);
final isEnableAutoLoginPwd =
userBox.get("account_pwd_encrypted", defaultValue: "") != "";
state = state.copyWith(
autoLoginEmail: autoLoginEmail,
isEnableAutoLogin: isEnableAutoLogin,
isEnableAutoLoginPwd: isEnableAutoLoginPwd);
}
Future<void> setGameLaunchECore(BuildContext context) async {
final userBox = await Hive.openBox("app_conf");
final defaultInput =
userBox.get("gameLaunch_eCore_count", defaultValue: "0");
if (!context.mounted) return;
final input = await showInputDialogs(context,
title: "请输入要忽略的 CPU 核心数",
content:
"Tip您的设备拥有几个能效核心就输入几非大小核设备请保持 0\n\n此功能适用于首页的盒子一键启动 或 工具中的 RSI启动器管理员模式当为 0 时不启用此功能。",
initialValue: defaultInput,
inputFormatters: [FilteringTextInputFormatter.digitsOnly]);
if (input == null) return;
userBox.put("gameLaunch_eCore_count", input);
_initState();
}
Future _updateGameLaunchECore() async {
final userBox = await Hive.openBox("app_conf");
final inputGameLaunchECore =
userBox.get("gameLaunch_eCore_count", defaultValue: "0");
state = state.copyWith(inputGameLaunchECore: inputGameLaunchECore);
}
Future<void> setLauncherPath(BuildContext context) async {
final r = await FilePicker.platform.pickFiles(
dialogTitle: "请选择RSI启动器位置RSI Launcher.exe",
type: FileType.custom,
allowedExtensions: ["exe"]);
if (r == null || r.files.firstOrNull?.path == null) return;
final fileName = r.files.first.path!;
if (fileName.endsWith("\\RSI Launcher.exe")) {
await _saveCustomPath("custom_launcher_path", fileName);
if (!context.mounted) return;
showToast(context, "设置成功,在对应页面点击刷新即可扫描出新路径");
_initState();
} else {
if (!context.mounted) return;
showToast(context, "文件有误!");
}
}
Future<void> setGamePath(BuildContext context) async {
final r = await FilePicker.platform.pickFiles(
dialogTitle: "请选择游戏安装位置StarCitizen.exe",
type: FileType.custom,
allowedExtensions: ["exe"]);
if (r == null || r.files.firstOrNull?.path == null) return;
final fileName = r.files.first.path!;
dPrint(fileName);
final fileNameRegExp =
RegExp(r"^(.*\\StarCitizen\\.*\\)Bin64\\StarCitizen\.exe$");
if (fileNameRegExp.hasMatch(fileName)) {
RegExp pathRegex = RegExp(r"\\[^\\]+\\Bin64\\StarCitizen\.exe$");
String extractedPath = fileName.replaceFirst(pathRegex, '');
await _saveCustomPath("custom_game_path", extractedPath);
if (!context.mounted) return;
showToast(context, "设置成功,在对应页面点击刷新即可扫描出新路径");
_initState();
} else {
if (!context.mounted) return;
showToast(context, "文件有误!");
}
}
_saveCustomPath(String pathKey, String dir) async {
final confBox = await Hive.openBox("app_conf");
await confBox.put(pathKey, dir);
}
_loadCustomPath() async {
final confBox = await Hive.openBox("app_conf");
final customLauncherPath = confBox.get("custom_launcher_path");
final customGamePath = confBox.get("custom_game_path");
state = state.copyWith(
customLauncherPath: customLauncherPath, customGamePath: customGamePath);
}
Future<void> delName(String key) async {
final confBox = await Hive.openBox("app_conf");
await confBox.delete(key);
_initState();
}
_loadLocationCacheSize() async {
final len = await SystemHelper.getDirLen(
"${appGlobalState.applicationSupportDir}/Localizations");
final locationCacheSize = len;
state = state.copyWith(locationCacheSize: locationCacheSize);
}
Future<void> cleanLocationCache(BuildContext context) async {
final ok = await showConfirmDialogs(
context, "确认清理汉化缓存?", const Text("这不会影响已安装的汉化。"));
if (ok == true) {
final dir =
Directory("${appGlobalState.applicationSupportDir}/Localizations");
if (!context.mounted) return;
await dir.delete(recursive: true).unwrap(context: context);
_initState();
}
}
Future<void> addShortCut(BuildContext context) async {
if (ConstConf.isMSE) {
showToast(context, "因微软版功能限制,请在接下来打开的窗口中 手动将《SC汉化盒子》拖动到桌面即可创建快捷方式。");
await Future.delayed(const Duration(seconds: 1));
Process.run("explorer.exe", ["shell:AppsFolder"]);
return;
}
dPrint(Platform.resolvedExecutable);
final script = """
\$targetPath = "${Platform.resolvedExecutable}";
\$shortcutPath = [System.IO.Path]::Combine([System.Environment]::GetFolderPath([System.Environment+SpecialFolder]::DesktopDirectory), "SC汉化盒子DEV.lnk");
\$shell = New-Object -ComObject WScript.Shell
\$shortcut = \$shell.CreateShortcut(\$shortcutPath)
if (\$shortcut -eq \$null) {
Write-Host "Failed to create shortcut."
} else {
\$shortcut.TargetPath = \$targetPath
\$shortcut.Save()
Write-Host "Shortcut created successfully."
}
""";
await Process.run(SystemHelper.powershellPath, [script]);
if (!context.mounted) return;
showToast(context, "创建完毕,请返回桌面查看");
}
_loadToolSiteMirrorState() async {
final userBox = await Hive.openBox("app_conf");
final isEnableToolSiteMirrors =
userBox.get("isEnableToolSiteMirrors", defaultValue: false);
state = state.copyWith(isEnableToolSiteMirrors: isEnableToolSiteMirrors);
}
void onChangeToolSiteMirror(bool? b) async {
final userBox = await Hive.openBox("app_conf");
final isEnableToolSiteMirrors = b == true;
await userBox.put("isEnableToolSiteMirrors", isEnableToolSiteMirrors);
_initState();
}
showLogs() async {
SystemHelper.openDir(getDPrintFile()?.absolute.path.replaceAll("/", "\\"));
}
}

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@ -0,0 +1,323 @@
// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
part of 'settings_ui_model.dart';
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _$identity<T>(T value) => value;
final _privateConstructorUsedError = UnsupportedError(
'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models');
/// @nodoc
mixin _$SettingsUIState {
dynamic get isDeviceSupportWinHello => throw _privateConstructorUsedError;
String get autoLoginEmail => throw _privateConstructorUsedError;
bool get isEnableAutoLogin => throw _privateConstructorUsedError;
bool get isEnableAutoLoginPwd => throw _privateConstructorUsedError;
bool get isEnableToolSiteMirrors => throw _privateConstructorUsedError;
String get inputGameLaunchECore => throw _privateConstructorUsedError;
String? get customLauncherPath => throw _privateConstructorUsedError;
String? get customGamePath => throw _privateConstructorUsedError;
int get locationCacheSize => throw _privateConstructorUsedError;
@JsonKey(ignore: true)
$SettingsUIStateCopyWith<SettingsUIState> get copyWith =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $SettingsUIStateCopyWith<$Res> {
factory $SettingsUIStateCopyWith(
SettingsUIState value, $Res Function(SettingsUIState) then) =
_$SettingsUIStateCopyWithImpl<$Res, SettingsUIState>;
@useResult
$Res call(
{dynamic isDeviceSupportWinHello,
String autoLoginEmail,
bool isEnableAutoLogin,
bool isEnableAutoLoginPwd,
bool isEnableToolSiteMirrors,
String inputGameLaunchECore,
String? customLauncherPath,
String? customGamePath,
int locationCacheSize});
}
/// @nodoc
class _$SettingsUIStateCopyWithImpl<$Res, $Val extends SettingsUIState>
implements $SettingsUIStateCopyWith<$Res> {
_$SettingsUIStateCopyWithImpl(this._value, this._then);
// ignore: unused_field
final $Val _value;
// ignore: unused_field
final $Res Function($Val) _then;
@pragma('vm:prefer-inline')
@override
$Res call({
Object? isDeviceSupportWinHello = freezed,
Object? autoLoginEmail = null,
Object? isEnableAutoLogin = null,
Object? isEnableAutoLoginPwd = null,
Object? isEnableToolSiteMirrors = null,
Object? inputGameLaunchECore = null,
Object? customLauncherPath = freezed,
Object? customGamePath = freezed,
Object? locationCacheSize = null,
}) {
return _then(_value.copyWith(
isDeviceSupportWinHello: freezed == isDeviceSupportWinHello
? _value.isDeviceSupportWinHello
: isDeviceSupportWinHello // ignore: cast_nullable_to_non_nullable
as dynamic,
autoLoginEmail: null == autoLoginEmail
? _value.autoLoginEmail
: autoLoginEmail // ignore: cast_nullable_to_non_nullable
as String,
isEnableAutoLogin: null == isEnableAutoLogin
? _value.isEnableAutoLogin
: isEnableAutoLogin // ignore: cast_nullable_to_non_nullable
as bool,
isEnableAutoLoginPwd: null == isEnableAutoLoginPwd
? _value.isEnableAutoLoginPwd
: isEnableAutoLoginPwd // ignore: cast_nullable_to_non_nullable
as bool,
isEnableToolSiteMirrors: null == isEnableToolSiteMirrors
? _value.isEnableToolSiteMirrors
: isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
as bool,
inputGameLaunchECore: null == inputGameLaunchECore
? _value.inputGameLaunchECore
: inputGameLaunchECore // ignore: cast_nullable_to_non_nullable
as String,
customLauncherPath: freezed == customLauncherPath
? _value.customLauncherPath
: customLauncherPath // ignore: cast_nullable_to_non_nullable
as String?,
customGamePath: freezed == customGamePath
? _value.customGamePath
: customGamePath // ignore: cast_nullable_to_non_nullable
as String?,
locationCacheSize: null == locationCacheSize
? _value.locationCacheSize
: locationCacheSize // ignore: cast_nullable_to_non_nullable
as int,
) as $Val);
}
}
/// @nodoc
abstract class _$$SettingsUIStateImplCopyWith<$Res>
implements $SettingsUIStateCopyWith<$Res> {
factory _$$SettingsUIStateImplCopyWith(_$SettingsUIStateImpl value,
$Res Function(_$SettingsUIStateImpl) then) =
__$$SettingsUIStateImplCopyWithImpl<$Res>;
@override
@useResult
$Res call(
{dynamic isDeviceSupportWinHello,
String autoLoginEmail,
bool isEnableAutoLogin,
bool isEnableAutoLoginPwd,
bool isEnableToolSiteMirrors,
String inputGameLaunchECore,
String? customLauncherPath,
String? customGamePath,
int locationCacheSize});
}
/// @nodoc
class __$$SettingsUIStateImplCopyWithImpl<$Res>
extends _$SettingsUIStateCopyWithImpl<$Res, _$SettingsUIStateImpl>
implements _$$SettingsUIStateImplCopyWith<$Res> {
__$$SettingsUIStateImplCopyWithImpl(
_$SettingsUIStateImpl _value, $Res Function(_$SettingsUIStateImpl) _then)
: super(_value, _then);
@pragma('vm:prefer-inline')
@override
$Res call({
Object? isDeviceSupportWinHello = freezed,
Object? autoLoginEmail = null,
Object? isEnableAutoLogin = null,
Object? isEnableAutoLoginPwd = null,
Object? isEnableToolSiteMirrors = null,
Object? inputGameLaunchECore = null,
Object? customLauncherPath = freezed,
Object? customGamePath = freezed,
Object? locationCacheSize = null,
}) {
return _then(_$SettingsUIStateImpl(
isDeviceSupportWinHello: freezed == isDeviceSupportWinHello
? _value.isDeviceSupportWinHello!
: isDeviceSupportWinHello,
autoLoginEmail: null == autoLoginEmail
? _value.autoLoginEmail
: autoLoginEmail // ignore: cast_nullable_to_non_nullable
as String,
isEnableAutoLogin: null == isEnableAutoLogin
? _value.isEnableAutoLogin
: isEnableAutoLogin // ignore: cast_nullable_to_non_nullable
as bool,
isEnableAutoLoginPwd: null == isEnableAutoLoginPwd
? _value.isEnableAutoLoginPwd
: isEnableAutoLoginPwd // ignore: cast_nullable_to_non_nullable
as bool,
isEnableToolSiteMirrors: null == isEnableToolSiteMirrors
? _value.isEnableToolSiteMirrors
: isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
as bool,
inputGameLaunchECore: null == inputGameLaunchECore
? _value.inputGameLaunchECore
: inputGameLaunchECore // ignore: cast_nullable_to_non_nullable
as String,
customLauncherPath: freezed == customLauncherPath
? _value.customLauncherPath
: customLauncherPath // ignore: cast_nullable_to_non_nullable
as String?,
customGamePath: freezed == customGamePath
? _value.customGamePath
: customGamePath // ignore: cast_nullable_to_non_nullable
as String?,
locationCacheSize: null == locationCacheSize
? _value.locationCacheSize
: locationCacheSize // ignore: cast_nullable_to_non_nullable
as int,
));
}
}
/// @nodoc
class _$SettingsUIStateImpl implements _SettingsUIState {
const _$SettingsUIStateImpl(
{this.isDeviceSupportWinHello = false,
this.autoLoginEmail = "-",
this.isEnableAutoLogin = false,
this.isEnableAutoLoginPwd = false,
this.isEnableToolSiteMirrors = false,
this.inputGameLaunchECore = "0",
this.customLauncherPath,
this.customGamePath,
this.locationCacheSize = 0});
@override
@JsonKey()
final dynamic isDeviceSupportWinHello;
@override
@JsonKey()
final String autoLoginEmail;
@override
@JsonKey()
final bool isEnableAutoLogin;
@override
@JsonKey()
final bool isEnableAutoLoginPwd;
@override
@JsonKey()
final bool isEnableToolSiteMirrors;
@override
@JsonKey()
final String inputGameLaunchECore;
@override
final String? customLauncherPath;
@override
final String? customGamePath;
@override
@JsonKey()
final int locationCacheSize;
@override
String toString() {
return 'SettingsUIState(isDeviceSupportWinHello: $isDeviceSupportWinHello, autoLoginEmail: $autoLoginEmail, isEnableAutoLogin: $isEnableAutoLogin, isEnableAutoLoginPwd: $isEnableAutoLoginPwd, isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize)';
}
@override
bool operator ==(Object other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is _$SettingsUIStateImpl &&
const DeepCollectionEquality().equals(
other.isDeviceSupportWinHello, isDeviceSupportWinHello) &&
(identical(other.autoLoginEmail, autoLoginEmail) ||
other.autoLoginEmail == autoLoginEmail) &&
(identical(other.isEnableAutoLogin, isEnableAutoLogin) ||
other.isEnableAutoLogin == isEnableAutoLogin) &&
(identical(other.isEnableAutoLoginPwd, isEnableAutoLoginPwd) ||
other.isEnableAutoLoginPwd == isEnableAutoLoginPwd) &&
(identical(
other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) ||
other.isEnableToolSiteMirrors == isEnableToolSiteMirrors) &&
(identical(other.inputGameLaunchECore, inputGameLaunchECore) ||
other.inputGameLaunchECore == inputGameLaunchECore) &&
(identical(other.customLauncherPath, customLauncherPath) ||
other.customLauncherPath == customLauncherPath) &&
(identical(other.customGamePath, customGamePath) ||
other.customGamePath == customGamePath) &&
(identical(other.locationCacheSize, locationCacheSize) ||
other.locationCacheSize == locationCacheSize));
}
@override
int get hashCode => Object.hash(
runtimeType,
const DeepCollectionEquality().hash(isDeviceSupportWinHello),
autoLoginEmail,
isEnableAutoLogin,
isEnableAutoLoginPwd,
isEnableToolSiteMirrors,
inputGameLaunchECore,
customLauncherPath,
customGamePath,
locationCacheSize);
@JsonKey(ignore: true)
@override
@pragma('vm:prefer-inline')
_$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
__$$SettingsUIStateImplCopyWithImpl<_$SettingsUIStateImpl>(
this, _$identity);
}
abstract class _SettingsUIState implements SettingsUIState {
const factory _SettingsUIState(
{final dynamic isDeviceSupportWinHello,
final String autoLoginEmail,
final bool isEnableAutoLogin,
final bool isEnableAutoLoginPwd,
final bool isEnableToolSiteMirrors,
final String inputGameLaunchECore,
final String? customLauncherPath,
final String? customGamePath,
final int locationCacheSize}) = _$SettingsUIStateImpl;
@override
dynamic get isDeviceSupportWinHello;
@override
String get autoLoginEmail;
@override
bool get isEnableAutoLogin;
@override
bool get isEnableAutoLoginPwd;
@override
bool get isEnableToolSiteMirrors;
@override
String get inputGameLaunchECore;
@override
String? get customLauncherPath;
@override
String? get customGamePath;
@override
int get locationCacheSize;
@override
@JsonKey(ignore: true)
_$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
throw _privateConstructorUsedError;
}

View File

@ -0,0 +1,26 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'settings_ui_model.dart';
// **************************************************************************
// RiverpodGenerator
// **************************************************************************
String _$settingsUIModelHash() => r'34ac24f658a081350be7d2b3bda810d101b888a1';
/// See also [SettingsUIModel].
@ProviderFor(SettingsUIModel)
final settingsUIModelProvider =
AutoDisposeNotifierProvider<SettingsUIModel, SettingsUIState>.internal(
SettingsUIModel.new,
name: r'settingsUIModelProvider',
debugGetCreateSourceHash: const bool.fromEnvironment('dart.vm.product')
? null
: _$settingsUIModelHash,
dependencies: null,
allTransitiveDependencies: null,
);
typedef _$SettingsUIModel = AutoDisposeNotifier<SettingsUIState>;
// ignore_for_file: type=lint
// ignore_for_file: subtype_of_sealed_class, invalid_use_of_internal_member, invalid_use_of_visible_for_testing_member