优化工具加载速度

This commit is contained in:
xkeyC 2023-10-13 22:18:02 +08:00
parent b195e57a5c
commit 579dc144ec
2 changed files with 83 additions and 44 deletions

View File

@ -58,9 +58,21 @@ class ToolsUI extends BaseUI<ToolsUIModel> {
crossAxisCount: 3, crossAxisCount: 3,
mainAxisSpacing: 12, mainAxisSpacing: 12,
crossAxisSpacing: 12, crossAxisSpacing: 12,
itemCount: model.items.length, itemCount: (model.isItemLoading)
? model.items.length + 1
: model.items.length,
shrinkWrap: true, shrinkWrap: true,
itemBuilder: (context, index) { itemBuilder: (context, index) {
if (index == model.items.length) {
return Container(
width: 300,
height: 200,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(12),
color: FluentTheme.of(context).cardColor,
),
child: makeLoading(context));
}
final item = model.items[index]; final item = model.items[index];
return Container( return Container(
width: 300, width: 300,

View File

@ -29,27 +29,16 @@ class ToolsUIModel extends BaseUIModel {
var items = <_ToolsItemData>[]; var items = <_ToolsItemData>[];
bool isItemLoading = false;
@override @override
Future loadData({bool skipPathScan = false}) async { Future loadData({bool skipPathScan = false}) async {
items.clear(); items.clear();
notifyListeners(); notifyListeners();
if (!skipPathScan) { if (!skipPathScan) {
await reScanPath(); await reScanPath();
} }
try { try {
final nvmePatchStatus = await SystemHelper.checkNvmePatchStatus();
final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
double logPathLen = 0;
try {
logPathLen =
(await File(await SCLoggerHelper.getLogFilePath() ?? "").length()) /
1024 /
1024;
} catch (_) {}
items = [ items = [
_ToolsItemData( _ToolsItemData(
"systeminfo", "systeminfo",
@ -78,30 +67,53 @@ class ToolsUIModel extends BaseUIModel {
"在某些情况下 RSI启动器 无法正确获得管理员权限,您可尝试使用该功能以管理员模式运行启动器。", "在某些情况下 RSI启动器 无法正确获得管理员权限,您可尝试使用该功能以管理员模式运行启动器。",
const Icon(FluentIcons.admin, size: 28), const Icon(FluentIcons.admin, size: 28),
onTap: _adminRSILauncher, onTap: _adminRSILauncher,
), )
_ToolsItemData( ];
"clean_shaders", isItemLoading = true;
"清理着色器缓存", notifyListeners();
"若游戏画面出现异常或版本更新后可使用本工具清理过期的着色器当大于500M时建议清理 \n\n缓存大小:${((await SystemHelper.getDirLen(gameShaderCachePath ?? "", skipPath: [ items.addAll(await _addLogCard());
"$gameShaderCachePath\\Crashes" notifyListeners();
])) / 1024 / 1024).toStringAsFixed(4)} MB", items.addAll(await _addNvmePatchCard());
const Icon(FontAwesomeIcons.shapes, size: 28), notifyListeners();
onTap: _cleanShaderCache, items.add(await _addShaderCard());
), isItemLoading = false;
_ToolsItemData( notifyListeners();
"rsilauncher_log_fix", } catch (e) {
"RSI Launcher Log 修复", showToast(context!, "初始化失败,请截图报告给开发者。$e");
"在某些情况下 RSI启动器 的 log 文件会损坏,导致无法完成问题扫描,使用此工具清理损坏的 log 文件。\n\n当前日志文件大小:${(logPathLen.toStringAsFixed(4))} MB", }
const Icon(FontAwesomeIcons.bookBible, size: 28), notifyListeners();
onTap: _rsiLogFix, }
),
_ToolsItemData( Future<List<_ToolsItemData>> _addLogCard() async {
"rsilauncher_log_select", double logPathLen = 0;
"RSI Launcher Log 查看", try {
"打开 RSI启动器 Log文件 所在文件夹", logPathLen =
const Icon(FontAwesomeIcons.bookBible, size: 28), (await File(await SCLoggerHelper.getLogFilePath() ?? "").length()) /
onTap: _selectLog, 1024 /
), 1024;
} catch (_) {}
return [
_ToolsItemData(
"rsilauncher_log_select",
"RSI Launcher Log 查看",
"打开 RSI启动器 Log文件 所在文件夹",
const Icon(FontAwesomeIcons.bookBible, size: 28),
onTap: _selectLog,
),
_ToolsItemData(
"rsilauncher_log_fix",
"RSI Launcher Log 修复",
"在某些情况下 RSI启动器 的 log 文件会损坏,导致无法完成问题扫描,使用此工具清理损坏的 log 文件。\n\n当前日志文件大小:${(logPathLen.toStringAsFixed(4))} MB",
const Icon(FontAwesomeIcons.bookBible, size: 28),
onTap: _rsiLogFix,
),
];
}
Future<List<_ToolsItemData>> _addNvmePatchCard() async {
final nvmePatchStatus = await SystemHelper.checkNvmePatchStatus();
return [
if (nvmePatchStatus)
_ToolsItemData( _ToolsItemData(
"remove_nvme_settings", "remove_nvme_settings",
"移除 nvme 注册表补丁", "移除 nvme 注册表补丁",
@ -117,6 +129,7 @@ class ToolsUIModel extends BaseUIModel {
} }
: null, : null,
), ),
if (!nvmePatchStatus)
_ToolsItemData( _ToolsItemData(
"add_nvme_settings", "add_nvme_settings",
"写入 nvme 注册表补丁", "写入 nvme 注册表补丁",
@ -135,14 +148,28 @@ class ToolsUIModel extends BaseUIModel {
working = false; working = false;
loadData(skipPathScan: true); loadData(skipPathScan: true);
}, },
), )
]; ];
} catch (e) {
showToast(context!, "初始化失败,请截图报告给开发者。$e");
}
notifyListeners();
} }
Future<_ToolsItemData> _addShaderCard() async {
final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
return _ToolsItemData(
"clean_shaders",
"清理着色器缓存",
"若游戏画面出现异常或版本更新后可使用本工具清理过期的着色器当大于500M时建议清理 \n\n缓存大小:${((await SystemHelper.getDirLen(gameShaderCachePath ?? "", skipPath: [
"$gameShaderCachePath\\Crashes"
])) / 1024 / 1024).toStringAsFixed(4)} MB",
const Icon(FontAwesomeIcons.shapes, size: 28),
onTap: _cleanShaderCache,
);
}
/// ---------------------------- func -------------------------------------------------------
/// -----------------------------------------------------------------------------------------
/// -----------------------------------------------------------------------------------------
/// -----------------------------------------------------------------------------------------
Future<void> reScanPath() async { Future<void> reScanPath() async {
scInstallPaths.clear(); scInstallPaths.clear();
rsiLauncherInstallPaths.clear(); rsiLauncherInstallPaths.clear();