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fix https://github.com/StarCitizenToolBox/app/issues/34 : LocalizationUIModel checkLangUpdate
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@ -351,9 +351,14 @@ class LocalizationUIModel extends _$LocalizationUIModel {
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return iniString.contains("_starcitizen_doctor_localization_advanced=true");
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return iniString.contains("_starcitizen_doctor_localization_advanced=true");
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}
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}
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Future<bool> _getLangCfgEnableLang({String lang = ""}) async {
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Future<bool> _getLangCfgEnableLang(
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if (!await _cfgFile.exists()) return false;
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{String lang = "", String gamePath = ""}) async {
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final str = (await _cfgFile.readAsString()).replaceAll(" ", "");
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if (gamePath.isEmpty) {
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gamePath = _scInstallPath;
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}
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final cfgFile = File("${_scDataDir.absolute.path}\\system.cfg");
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if (!await cfgFile.exists()) return false;
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final str = (await cfgFile.readAsString()).replaceAll(" ", "");
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return str.contains("sys_languages=$lang") &&
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return str.contains("sys_languages=$lang") &&
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str.contains("g_language=$lang") &&
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str.contains("g_language=$lang") &&
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str.contains("g_languageAudio=english");
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str.contains("g_languageAudio=english");
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@ -397,7 +402,9 @@ class LocalizationUIModel extends _$LocalizationUIModel {
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final dirList = await scDataDir.list().toList();
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final dirList = await scDataDir.list().toList();
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for (var element in dirList) {
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for (var element in dirList) {
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for (var lang in languageSupport.keys) {
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for (var lang in languageSupport.keys) {
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if (element.path.contains(lang)) {
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if (element.path.contains(lang) &&
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await _getLangCfgEnableLang(
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lang: lang, gamePath: scInstallPath)) {
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final installedVersion =
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final installedVersion =
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await _getInstalledIniVersion("${element.path}\\global.ini");
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await _getInstalledIniVersion("${element.path}\\global.ini");
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if (installedVersion == S.current.home_action_info_game_built_in ||
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if (installedVersion == S.current.home_action_info_game_built_in ||
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