feat:riverpod 迁移

This commit is contained in:
2024-03-07 23:01:32 +08:00
parent c6b69c4e08
commit 8e37ebece5
66 changed files with 1126 additions and 10749 deletions

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@ -1,419 +0,0 @@
import 'package:starcitizen_doctor/base/ui.dart';
import 'package:starcitizen_doctor/data/sc_localization_data.dart';
import 'localization_ui_model.dart';
class LocalizationUI extends BaseUI<LocalizationUIModel> {
@override
Widget? buildBody(BuildContext context, LocalizationUIModel model) {
final curInstallInfo = model.apiLocalizationData?[model.patchStatus?.value];
return ContentDialog(
title: makeTitle(context, model),
constraints: BoxConstraints(
maxWidth: MediaQuery.of(context).size.width * .7,
minHeight: MediaQuery.of(context).size.height * .9),
content: Padding(
padding: const EdgeInsets.only(left: 12, right: 12, top: 12),
child: SingleChildScrollView(
child: Column(
children: [
AnimatedSize(
duration: const Duration(milliseconds: 130),
child: model.patchStatus?.key == true &&
model.patchStatus?.value == "游戏内置"
? Padding(
padding: const EdgeInsets.only(bottom: 12),
child: InfoBar(
title: const Text("警告"),
content: const Text(
"您正在使用游戏内置文本官方文本目前为机器翻译截至3.21.0),建议您在下方安装社区汉化。"),
severity: InfoBarSeverity.info,
style: InfoBarThemeData(decoration: (severity) {
return const BoxDecoration(
color: Color.fromRGBO(155, 7, 7, 1.0));
}, iconColor: (severity) {
return Colors.white;
}),
),
)
: SizedBox(
width: MediaQuery.of(context).size.width,
),
),
makeListContainer("汉化状态", [
if (model.patchStatus == null)
makeLoading(context)
else ...[
const SizedBox(height: 6),
Row(
children: [
Center(
child: Text(
"启用(${LocalizationUIModel.languageSupport[model.selectedLanguage]}"),
),
const Spacer(),
ToggleSwitch(
checked: model.patchStatus?.key == true,
onChanged: model.updateLangCfg,
)
],
),
const SizedBox(height: 12),
Row(
children: [
Text("已安装版本:${model.patchStatus?.value}"),
const Spacer(),
if (model.patchStatus?.value != "游戏内置")
Row(
children: [
Button(
onPressed: model.goFeedback,
child: const Padding(
padding: EdgeInsets.all(4),
child: Row(
children: [
Icon(FluentIcons.feedback),
SizedBox(width: 6),
Text("汉化反馈"),
],
),
)),
const SizedBox(width: 16),
Button(
onPressed: model.doDelIniFile(),
child: const Padding(
padding: EdgeInsets.all(4),
child: Row(
children: [
Icon(FluentIcons.delete),
SizedBox(width: 6),
Text("卸载汉化"),
],
),
)),
],
),
],
),
AnimatedSize(
duration: const Duration(milliseconds: 130),
child: (curInstallInfo != null &&
curInstallInfo.note != null &&
curInstallInfo.note!.isNotEmpty)
? Padding(
padding: const EdgeInsets.only(top: 12),
child: Container(
width: MediaQuery.of(context).size.width,
decoration: BoxDecoration(
color: FluentTheme.of(context).cardColor,
borderRadius: BorderRadius.circular(7)),
child: Padding(
padding: const EdgeInsets.all(12),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text(
"备注:",
style: TextStyle(fontSize: 18),
),
const SizedBox(height: 6),
Text(
"${curInstallInfo.note}",
style: TextStyle(
color: Colors.white.withOpacity(.8)),
)
],
),
),
),
)
: SizedBox(
width: MediaQuery.of(context).size.width,
),
),
],
]),
makeListContainer("社区汉化", [
if (model.apiLocalizationData == null)
makeLoading(context)
else if (model.apiLocalizationData!.isEmpty)
Center(
child: Text(
"该语言/版本 暂无可用汉化,敬请期待!",
style: TextStyle(
fontSize: 13, color: Colors.white.withOpacity(.8)),
),
)
else
for (final item in model.apiLocalizationData!.entries)
makeRemoteList(context, model, item),
]),
const SizedBox(height: 12),
IconButton(
icon: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(model.enableCustomize
? FluentIcons.chevron_up
: FluentIcons.chevron_down),
const SizedBox(width: 12),
const Text("高级功能"),
],
),
onPressed: () {
model.enableCustomize = !model.enableCustomize;
model.notifyListeners();
}),
AnimatedSize(
duration: const Duration(milliseconds: 130),
child: Column(
children: [
const SizedBox(height: 12),
model.enableCustomize
? makeListContainer("自定义文本", [
if (model.customizeList == null)
makeLoading(context)
else if (model.customizeList!.isEmpty)
Center(
child: Text(
"暂无自定义文本",
style: TextStyle(
fontSize: 13,
color: Colors.white.withOpacity(.8)),
),
)
else ...[
for (final file in model.customizeList!)
Row(
children: [
Text(
model.getCustomizeFileName(file),
),
const Spacer(),
if (model.workingVersion == file)
const Padding(
padding: EdgeInsets.only(right: 12),
child: ProgressRing(),
)
else
Button(
onPressed: model.doLocalInstall(file),
child: const Padding(
padding: EdgeInsets.only(
left: 8,
right: 8,
top: 4,
bottom: 4),
child: Text("安装"),
))
],
)
],
], actions: [
Button(
onPressed: () => model.openDir(),
child: const Padding(
padding: EdgeInsets.all(4),
child: Row(
children: [
Icon(FluentIcons.folder_open),
SizedBox(width: 6),
Text("打开文件夹"),
],
),
)),
])
: SizedBox(
width: MediaQuery.of(context).size.width,
)
],
),
),
],
),
),
),
);
}
Widget makeRemoteList(BuildContext context, LocalizationUIModel model,
MapEntry<String, ScLocalizationData> item) {
final isWorking = model.workingVersion.isNotEmpty;
final isMineWorking = model.workingVersion == item.key;
final isInstalled = model.patchStatus?.value == item.key;
return Padding(
padding: const EdgeInsets.only(bottom: 12),
child: Column(
children: [
Row(
children: [
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
"${item.value.info}",
style: const TextStyle(fontSize: 19),
),
const SizedBox(height: 4),
Text(
"版本号:${item.value.versionName}",
style: TextStyle(color: Colors.white.withOpacity(.6)),
),
const SizedBox(height: 4),
Text(
"通道:${item.value.gameChannel}",
style: TextStyle(color: Colors.white.withOpacity(.6)),
),
const SizedBox(height: 4),
Text(
"更新时间:${item.value.updateAt}",
style: TextStyle(color: Colors.white.withOpacity(.6)),
),
],
),
const Spacer(),
if (isMineWorking)
const Padding(
padding: EdgeInsets.only(right: 12),
child: ProgressRing(),
)
else
Button(
onPressed: ((item.value.enable == true &&
!isWorking &&
!isInstalled)
? model.doRemoteInstall(item.value)
: null),
child: Padding(
padding: const EdgeInsets.only(
left: 8, right: 8, top: 4, bottom: 4),
child: Row(
children: [
Padding(
padding: const EdgeInsets.only(right: 6),
child: Icon(isInstalled
? FluentIcons.check_mark
: (item.value.enable ?? false)
? FluentIcons.download
: FluentIcons.disable_updates),
),
Text(isInstalled
? "已安装"
: ((item.value.enable ?? false) ? "安装" : "不可用")),
],
),
)),
],
),
const SizedBox(height: 6),
Container(
color: Colors.white.withOpacity(.05),
height: 1,
),
],
),
);
}
Widget makeListContainer(String title, List<Widget> children,
{List<Widget> actions = const []}) {
return Padding(
padding: const EdgeInsets.only(bottom: 12),
child: AnimatedSize(
duration: const Duration(milliseconds: 130),
child: Container(
decoration: BoxDecoration(
color: FluentTheme.of(context).cardColor,
borderRadius: BorderRadius.circular(7)),
child: Padding(
padding:
const EdgeInsets.only(top: 12, bottom: 12, left: 24, right: 24),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
Text(
title,
style: const TextStyle(fontSize: 22),
),
const Spacer(),
if (actions.isNotEmpty) ...actions,
],
),
const SizedBox(
height: 6,
),
Container(
color: Colors.white.withOpacity(.1),
height: 1,
),
const SizedBox(height: 12),
...children
],
),
),
),
),
);
}
Widget makeTitle(BuildContext context, LocalizationUIModel model) {
return Row(
children: [
IconButton(
icon: const Icon(
FluentIcons.back,
size: 22,
),
onPressed: model.onBack()),
const SizedBox(width: 12),
Text(getUITitle(context, model)),
const SizedBox(width: 24),
Text(
model.scInstallPath,
style: const TextStyle(fontSize: 13),
),
const Spacer(),
SizedBox(
height: 36,
child: Row(
children: [
const Text(
"语言: ",
style: TextStyle(fontSize: 16),
),
ComboBox<String>(
value: model.selectedLanguage,
items: [
for (final lang
in LocalizationUIModel.languageSupport.entries)
ComboBoxItem(
value: lang.key,
child: Text(lang.value),
)
],
onChanged: model.workingVersion.isNotEmpty
? null
: (v) {
if (v == null) return;
model.selectLang(v);
},
)
],
),
),
const SizedBox(width: 12),
Button(
onPressed: model.doRefresh(),
child: const Padding(
padding: EdgeInsets.all(6),
child: Icon(FluentIcons.refresh),
)),
],
);
}
@override
String getUITitle(BuildContext context, LocalizationUIModel model) => "汉化管理";
}

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import 'dart:async';
import 'dart:io';
import 'package:archive/archive_io.dart';
import 'package:flutter/foundation.dart';
import 'package:starcitizen_doctor/api/analytics.dart';
import 'package:starcitizen_doctor/api/api.dart';
import 'package:starcitizen_doctor/base/ui_model.dart';
import 'package:starcitizen_doctor/common/conf/app_conf.dart';
import 'package:starcitizen_doctor/common/conf/url_conf.dart';
import 'package:starcitizen_doctor/common/helper/system_helper.dart';
import 'package:starcitizen_doctor/common/io/rs_http.dart';
import 'package:starcitizen_doctor/data/sc_localization_data.dart';
import 'package:url_launcher/url_launcher_string.dart';
import 'package:starcitizen_doctor/common/utils/log.dart' as log_utils;
class LocalizationUIModel extends BaseUIModel {
final String scInstallPath;
static const languageSupport = {
"chinese_(simplified)": "简体中文",
"chinese_(traditional)": "繁體中文",
};
late String selectedLanguage;
Map<String, ScLocalizationData>? apiLocalizationData;
LocalizationUIModel(this.scInstallPath);
String workingVersion = "";
final downloadDir =
Directory("${AppConf.applicationSupportDir}\\Localizations");
late final customizeDir =
Directory("${downloadDir.absolute.path}\\Customize_ini");
late final scDataDir = Directory("$scInstallPath\\data");
late final cfgFile = File("${scDataDir.absolute.path}\\system.cfg");
MapEntry<bool, String>? patchStatus;
List<String>? customizeList;
StreamSubscription? customizeDirListenSub;
bool enableCustomize = false;
@override
void initModel() {
selectedLanguage = languageSupport.entries.first.key;
if (!customizeDir.existsSync()) {
customizeDir.createSync(recursive: true);
}
customizeDirListenSub = customizeDir.watch().listen((event) {
_scanCustomizeDir();
});
super.initModel();
}
@override
Future loadData() async {
await _updateStatus();
_checkUserCfg();
_scanCustomizeDir();
final l =
await handleError(() => Api.getScLocalizationData(selectedLanguage));
if (l != null) {
apiLocalizationData = {};
for (var element in l) {
final isPTU = !scInstallPath.contains("LIVE");
if (isPTU && element.gameChannel == "PTU") {
apiLocalizationData![element.versionName ?? ""] = element;
} else if (!isPTU && element.gameChannel == "PU") {
apiLocalizationData![element.versionName ?? ""] = element;
}
}
}
notifyListeners();
}
@override
dispose() {
customizeDirListenSub?.cancel();
super.dispose();
}
_scanCustomizeDir() {
final fileList = customizeDir.listSync();
customizeList = [];
for (var value in fileList) {
if (value is File && value.path.endsWith(".ini")) {
customizeList?.add(value.absolute.path);
}
}
notifyListeners();
}
String getCustomizeFileName(String path) {
return path.split("\\").last;
}
_updateStatus() async {
patchStatus = MapEntry(
await getLangCfgEnableLang(lang: selectedLanguage),
await getInstalledIniVersion(
"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini"));
notifyListeners();
}
VoidCallback? onBack() {
if (workingVersion.isNotEmpty) return null;
return () {
Navigator.pop(context!);
};
}
void selectLang(String v) {
selectedLanguage = v;
apiLocalizationData = null;
notifyListeners();
reloadData();
}
VoidCallback? doRefresh() {
if (workingVersion.isNotEmpty) return null;
return () {
apiLocalizationData = null;
notifyListeners();
reloadData();
};
}
VoidCallback? doRemoteInstall(ScLocalizationData value) {
return () async {
AnalyticsApi.touch("install_localization");
final downloadUrl =
"${URLConf.gitlabLocalizationUrl}/archive/${value.versionName}.tar.gz";
final savePath =
File("${downloadDir.absolute.path}\\${value.versionName}.sclang");
try {
workingVersion = value.versionName!;
notifyListeners();
if (!await savePath.exists()) {
// download
dPrint("downloading file to $savePath");
final r = await RSHttp.get(downloadUrl);
if (r.statusCode == 200 && r.data != null) {
await savePath.writeAsBytes(r.data!);
} else {
throw "statusCode Error : ${r.statusCode}";
}
} else {
dPrint("use cache $savePath");
}
await Future.delayed(const Duration(milliseconds: 300));
// check file
final globalIni = await compute(_readArchive, savePath.absolute.path);
if (globalIni.isEmpty) {
throw "文件受损,请重新下载";
}
await _installFormString(globalIni, value.versionName ?? "");
} catch (e) {
await showToast(context!, "安装出错!\n\n $e");
if (await savePath.exists()) await savePath.delete();
}
workingVersion = "";
notifyListeners();
};
}
Future<bool> getLangCfgEnableLang({String lang = ""}) async {
if (!await cfgFile.exists()) return false;
final str = (await cfgFile.readAsString()).replaceAll(" ", "");
return str.contains("sys_languages=$lang") &&
str.contains("g_language=$lang") &&
str.contains("g_languageAudio=english");
}
static Future<String> getInstalledIniVersion(String iniPath) async {
final iniFile = File(iniPath);
if (!await iniFile.exists()) return "游戏内置";
final iniStringSplit = (await iniFile.readAsString()).split("\n");
for (var i = iniStringSplit.length - 1; i > 0; i--) {
if (iniStringSplit[i]
.contains("_starcitizen_doctor_localization_version=")) {
final v = iniStringSplit[i]
.trim()
.split("_starcitizen_doctor_localization_version=")[1];
return v;
}
}
return "自定义文件";
}
_installFormString(StringBuffer globalIni, String versionName) async {
final iniFile = File(
"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini");
if (versionName.isNotEmpty) {
if (!globalIni.toString().endsWith("\n")) {
globalIni.write("\n");
}
globalIni.write("_starcitizen_doctor_localization_version=$versionName");
}
/// write cfg
if (await cfgFile.exists()) {}
/// write ini
if (await iniFile.exists()) {
await iniFile.delete();
}
await iniFile.create(recursive: true);
await iniFile.writeAsString("\uFEFF${globalIni.toString().trim()}",
flush: true);
await updateLangCfg(true);
await _updateStatus();
}
openDir() async {
showToast(context!,
"即将打开本地化文件夹,请将自定义的 任意名称.ini 文件放入 Customize_ini 文件夹。\n\n添加新文件后未显示请使用右上角刷新按钮。\n\n安装时请确保选择了正确的语言。");
await Process.run(SystemHelper.powershellPath,
["explorer.exe", "/select,\"${customizeDir.absolute.path}\"\\"]);
}
updateLangCfg(bool enable) async {
final status = await getLangCfgEnableLang(lang: selectedLanguage);
final exists = await cfgFile.exists();
if (status == enable) {
await _updateStatus();
return;
}
StringBuffer newStr = StringBuffer();
var str = <String>[];
if (exists) {
str = (await cfgFile.readAsString()).replaceAll(" ", "").split("\n");
}
if (enable) {
if (exists) {
for (var value in str) {
if (value.contains("sys_languages")) {
value = "sys_languages=$selectedLanguage";
} else if (value.contains("g_language")) {
value = "g_language=$selectedLanguage";
} else if (value.contains("g_languageAudio")) {
value = "g_language=english";
}
if (value.trim().isNotEmpty) newStr.writeln(value);
}
}
if (!newStr.toString().contains("sys_languages=$selectedLanguage")) {
newStr.writeln("sys_languages=$selectedLanguage");
}
if (!newStr.toString().contains("g_language=$selectedLanguage")) {
newStr.writeln("g_language=$selectedLanguage");
}
if (!newStr.toString().contains("g_languageAudio")) {
newStr.writeln("g_languageAudio=english");
}
} else {
if (exists) {
for (var value in str) {
if (value.contains("sys_languages=")) {
continue;
} else if (value.contains("g_language")) {
continue;
}
newStr.writeln(value);
}
}
}
if (exists) await cfgFile.delete(recursive: true);
await cfgFile.create(recursive: true);
await cfgFile.writeAsString(newStr.toString());
await _updateStatus();
notifyListeners();
}
VoidCallback? doDelIniFile() {
return () async {
final iniFile = File(
"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini");
if (await iniFile.exists()) await iniFile.delete();
await updateLangCfg(false);
await _updateStatus();
};
}
/// read locale active
static StringBuffer _readArchive(String savePath) {
final inputStream = InputFileStream(savePath);
final archive =
TarDecoder().decodeBytes(GZipDecoder().decodeBuffer(inputStream));
StringBuffer globalIni = StringBuffer("");
for (var element in archive.files) {
if (element.name.contains("global.ini")) {
for (var value
in (element.rawContent?.readString() ?? "").split("\n")) {
final tv = value.trim();
if (tv.isNotEmpty) globalIni.writeln(tv);
}
}
}
archive.clear();
return globalIni;
}
VoidCallback? doLocalInstall(String filePath) {
if (workingVersion.isNotEmpty) return null;
return () async {
final f = File(filePath);
if (!await f.exists()) return;
workingVersion = filePath;
notifyListeners();
final str = await f.readAsString();
await _installFormString(
StringBuffer(str), "自定义_${getCustomizeFileName(filePath)}");
workingVersion = "";
notifyListeners();
};
}
void _checkUserCfg() async {
final userCfgFile = File("$scInstallPath\\USER.cfg");
if (await userCfgFile.exists()) {
final cfgString = await userCfgFile.readAsString();
if (cfgString.contains("g_language") &&
!cfgString.contains("g_language=$selectedLanguage")) {
final ok = await showConfirmDialogs(
context!,
"是否移除不兼容的汉化参数",
const Text(
"USER.cfg 包含不兼容的汉化参数,这可能是以前的汉化文件的残留信息。\n\n这将可能导致汉化无效或乱码,点击确认为您一键移除(不会影响其他配置)。"),
constraints: BoxConstraints(
maxWidth: MediaQuery.of(context!).size.width * .35));
if (ok == true) {
var finalString = "";
for (var item in cfgString.split("\n")) {
if (!item.trim().startsWith("g_language")) {
finalString = "$finalString$item\n";
}
}
await userCfgFile.delete();
await userCfgFile.create();
await userCfgFile.writeAsString(finalString, flush: true);
reloadData();
}
}
}
}
static Future<MapEntry<String, bool>?> checkLocalizationUpdates(
List<String> gameInstallPaths) async {
final updateInfo = <String, bool>{};
for (var kv in languageSupport.entries) {
final l = await Api.getScLocalizationData(kv.key);
for (var value in gameInstallPaths) {
final iniPath = "$value\\data\\Localization\\${kv.key}\\global.ini";
if (!await File(iniPath).exists()) {
continue;
}
final installed = await getInstalledIniVersion(iniPath);
if (installed == "游戏内置" || installed == "自定义文件") {
continue;
}
final hasUpdate = l
.where((element) => element.versionName == installed)
.firstOrNull ==
null;
updateInfo[value] = hasUpdate;
}
}
log_utils.dPrint("checkLocalizationUpdates ==== $updateInfo");
for (var v in updateInfo.entries) {
if (v.value) {
for (var element in AppConf.gameChannels) {
if (v.key.contains("StarCitizen\\$element")) {
return MapEntry(element, true);
} else {
return const MapEntry("", true);
}
}
}
}
return null;
}
void goFeedback() {
launchUrlString(URLConf.feedbackUrl);
}
}