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https://ghfast.top/https://github.com/StarCitizenToolBox/app.git
synced 2025-08-17 14:36:33 +08:00
feat:riverpod 迁移
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@@ -1,394 +0,0 @@
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import 'dart:async';
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import 'dart:io';
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import 'package:archive/archive_io.dart';
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import 'package:flutter/foundation.dart';
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import 'package:starcitizen_doctor/api/analytics.dart';
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import 'package:starcitizen_doctor/api/api.dart';
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import 'package:starcitizen_doctor/base/ui_model.dart';
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import 'package:starcitizen_doctor/common/conf/app_conf.dart';
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import 'package:starcitizen_doctor/common/conf/url_conf.dart';
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import 'package:starcitizen_doctor/common/helper/system_helper.dart';
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import 'package:starcitizen_doctor/common/io/rs_http.dart';
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import 'package:starcitizen_doctor/data/sc_localization_data.dart';
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import 'package:url_launcher/url_launcher_string.dart';
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import 'package:starcitizen_doctor/common/utils/log.dart' as log_utils;
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class LocalizationUIModel extends BaseUIModel {
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final String scInstallPath;
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static const languageSupport = {
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"chinese_(simplified)": "简体中文",
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"chinese_(traditional)": "繁體中文",
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};
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late String selectedLanguage;
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Map<String, ScLocalizationData>? apiLocalizationData;
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LocalizationUIModel(this.scInstallPath);
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String workingVersion = "";
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final downloadDir =
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Directory("${AppConf.applicationSupportDir}\\Localizations");
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late final customizeDir =
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Directory("${downloadDir.absolute.path}\\Customize_ini");
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late final scDataDir = Directory("$scInstallPath\\data");
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late final cfgFile = File("${scDataDir.absolute.path}\\system.cfg");
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MapEntry<bool, String>? patchStatus;
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List<String>? customizeList;
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StreamSubscription? customizeDirListenSub;
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bool enableCustomize = false;
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@override
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void initModel() {
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selectedLanguage = languageSupport.entries.first.key;
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if (!customizeDir.existsSync()) {
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customizeDir.createSync(recursive: true);
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}
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customizeDirListenSub = customizeDir.watch().listen((event) {
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_scanCustomizeDir();
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});
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super.initModel();
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}
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@override
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Future loadData() async {
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await _updateStatus();
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_checkUserCfg();
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_scanCustomizeDir();
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final l =
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await handleError(() => Api.getScLocalizationData(selectedLanguage));
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if (l != null) {
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apiLocalizationData = {};
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for (var element in l) {
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final isPTU = !scInstallPath.contains("LIVE");
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if (isPTU && element.gameChannel == "PTU") {
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apiLocalizationData![element.versionName ?? ""] = element;
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} else if (!isPTU && element.gameChannel == "PU") {
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apiLocalizationData![element.versionName ?? ""] = element;
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}
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}
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}
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notifyListeners();
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}
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@override
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dispose() {
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customizeDirListenSub?.cancel();
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super.dispose();
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}
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_scanCustomizeDir() {
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final fileList = customizeDir.listSync();
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customizeList = [];
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for (var value in fileList) {
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if (value is File && value.path.endsWith(".ini")) {
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customizeList?.add(value.absolute.path);
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}
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}
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notifyListeners();
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}
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String getCustomizeFileName(String path) {
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return path.split("\\").last;
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}
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_updateStatus() async {
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patchStatus = MapEntry(
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await getLangCfgEnableLang(lang: selectedLanguage),
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await getInstalledIniVersion(
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"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini"));
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notifyListeners();
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}
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VoidCallback? onBack() {
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if (workingVersion.isNotEmpty) return null;
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return () {
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Navigator.pop(context!);
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};
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}
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void selectLang(String v) {
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selectedLanguage = v;
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apiLocalizationData = null;
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notifyListeners();
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reloadData();
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}
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VoidCallback? doRefresh() {
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if (workingVersion.isNotEmpty) return null;
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return () {
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apiLocalizationData = null;
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notifyListeners();
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reloadData();
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};
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}
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VoidCallback? doRemoteInstall(ScLocalizationData value) {
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return () async {
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AnalyticsApi.touch("install_localization");
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final downloadUrl =
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"${URLConf.gitlabLocalizationUrl}/archive/${value.versionName}.tar.gz";
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final savePath =
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File("${downloadDir.absolute.path}\\${value.versionName}.sclang");
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try {
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workingVersion = value.versionName!;
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notifyListeners();
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if (!await savePath.exists()) {
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// download
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dPrint("downloading file to $savePath");
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final r = await RSHttp.get(downloadUrl);
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if (r.statusCode == 200 && r.data != null) {
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await savePath.writeAsBytes(r.data!);
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} else {
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throw "statusCode Error : ${r.statusCode}";
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}
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} else {
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dPrint("use cache $savePath");
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}
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await Future.delayed(const Duration(milliseconds: 300));
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// check file
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final globalIni = await compute(_readArchive, savePath.absolute.path);
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if (globalIni.isEmpty) {
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throw "文件受损,请重新下载";
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}
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await _installFormString(globalIni, value.versionName ?? "");
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} catch (e) {
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await showToast(context!, "安装出错!\n\n $e");
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if (await savePath.exists()) await savePath.delete();
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}
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workingVersion = "";
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notifyListeners();
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};
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}
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Future<bool> getLangCfgEnableLang({String lang = ""}) async {
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if (!await cfgFile.exists()) return false;
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final str = (await cfgFile.readAsString()).replaceAll(" ", "");
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return str.contains("sys_languages=$lang") &&
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str.contains("g_language=$lang") &&
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str.contains("g_languageAudio=english");
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}
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static Future<String> getInstalledIniVersion(String iniPath) async {
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final iniFile = File(iniPath);
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if (!await iniFile.exists()) return "游戏内置";
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final iniStringSplit = (await iniFile.readAsString()).split("\n");
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for (var i = iniStringSplit.length - 1; i > 0; i--) {
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if (iniStringSplit[i]
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.contains("_starcitizen_doctor_localization_version=")) {
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final v = iniStringSplit[i]
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.trim()
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.split("_starcitizen_doctor_localization_version=")[1];
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return v;
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}
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}
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return "自定义文件";
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}
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_installFormString(StringBuffer globalIni, String versionName) async {
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final iniFile = File(
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"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini");
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if (versionName.isNotEmpty) {
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if (!globalIni.toString().endsWith("\n")) {
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globalIni.write("\n");
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}
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globalIni.write("_starcitizen_doctor_localization_version=$versionName");
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}
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/// write cfg
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if (await cfgFile.exists()) {}
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/// write ini
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if (await iniFile.exists()) {
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await iniFile.delete();
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}
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await iniFile.create(recursive: true);
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await iniFile.writeAsString("\uFEFF${globalIni.toString().trim()}",
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flush: true);
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await updateLangCfg(true);
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await _updateStatus();
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}
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openDir() async {
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showToast(context!,
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"即将打开本地化文件夹,请将自定义的 任意名称.ini 文件放入 Customize_ini 文件夹。\n\n添加新文件后未显示请使用右上角刷新按钮。\n\n安装时请确保选择了正确的语言。");
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await Process.run(SystemHelper.powershellPath,
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["explorer.exe", "/select,\"${customizeDir.absolute.path}\"\\"]);
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}
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updateLangCfg(bool enable) async {
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final status = await getLangCfgEnableLang(lang: selectedLanguage);
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final exists = await cfgFile.exists();
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if (status == enable) {
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await _updateStatus();
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return;
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}
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StringBuffer newStr = StringBuffer();
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var str = <String>[];
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if (exists) {
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str = (await cfgFile.readAsString()).replaceAll(" ", "").split("\n");
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}
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if (enable) {
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if (exists) {
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for (var value in str) {
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if (value.contains("sys_languages")) {
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value = "sys_languages=$selectedLanguage";
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} else if (value.contains("g_language")) {
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value = "g_language=$selectedLanguage";
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} else if (value.contains("g_languageAudio")) {
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value = "g_language=english";
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}
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if (value.trim().isNotEmpty) newStr.writeln(value);
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}
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}
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if (!newStr.toString().contains("sys_languages=$selectedLanguage")) {
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newStr.writeln("sys_languages=$selectedLanguage");
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}
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if (!newStr.toString().contains("g_language=$selectedLanguage")) {
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newStr.writeln("g_language=$selectedLanguage");
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}
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if (!newStr.toString().contains("g_languageAudio")) {
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newStr.writeln("g_languageAudio=english");
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}
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} else {
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if (exists) {
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for (var value in str) {
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if (value.contains("sys_languages=")) {
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continue;
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} else if (value.contains("g_language")) {
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continue;
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}
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newStr.writeln(value);
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}
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}
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}
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if (exists) await cfgFile.delete(recursive: true);
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await cfgFile.create(recursive: true);
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await cfgFile.writeAsString(newStr.toString());
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await _updateStatus();
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notifyListeners();
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}
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VoidCallback? doDelIniFile() {
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return () async {
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final iniFile = File(
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"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini");
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if (await iniFile.exists()) await iniFile.delete();
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await updateLangCfg(false);
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await _updateStatus();
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};
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}
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/// read locale active
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static StringBuffer _readArchive(String savePath) {
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final inputStream = InputFileStream(savePath);
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final archive =
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TarDecoder().decodeBytes(GZipDecoder().decodeBuffer(inputStream));
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StringBuffer globalIni = StringBuffer("");
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for (var element in archive.files) {
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if (element.name.contains("global.ini")) {
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for (var value
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in (element.rawContent?.readString() ?? "").split("\n")) {
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final tv = value.trim();
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if (tv.isNotEmpty) globalIni.writeln(tv);
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}
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}
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}
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archive.clear();
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return globalIni;
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}
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VoidCallback? doLocalInstall(String filePath) {
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if (workingVersion.isNotEmpty) return null;
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return () async {
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final f = File(filePath);
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if (!await f.exists()) return;
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workingVersion = filePath;
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notifyListeners();
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final str = await f.readAsString();
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await _installFormString(
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StringBuffer(str), "自定义_${getCustomizeFileName(filePath)}");
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workingVersion = "";
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notifyListeners();
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};
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}
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void _checkUserCfg() async {
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final userCfgFile = File("$scInstallPath\\USER.cfg");
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if (await userCfgFile.exists()) {
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final cfgString = await userCfgFile.readAsString();
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if (cfgString.contains("g_language") &&
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!cfgString.contains("g_language=$selectedLanguage")) {
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final ok = await showConfirmDialogs(
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context!,
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"是否移除不兼容的汉化参数",
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const Text(
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"USER.cfg 包含不兼容的汉化参数,这可能是以前的汉化文件的残留信息。\n\n这将可能导致汉化无效或乱码,点击确认为您一键移除(不会影响其他配置)。"),
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constraints: BoxConstraints(
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maxWidth: MediaQuery.of(context!).size.width * .35));
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if (ok == true) {
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var finalString = "";
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for (var item in cfgString.split("\n")) {
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if (!item.trim().startsWith("g_language")) {
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finalString = "$finalString$item\n";
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}
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}
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await userCfgFile.delete();
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await userCfgFile.create();
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await userCfgFile.writeAsString(finalString, flush: true);
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reloadData();
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}
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}
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}
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}
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static Future<MapEntry<String, bool>?> checkLocalizationUpdates(
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List<String> gameInstallPaths) async {
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final updateInfo = <String, bool>{};
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for (var kv in languageSupport.entries) {
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final l = await Api.getScLocalizationData(kv.key);
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for (var value in gameInstallPaths) {
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final iniPath = "$value\\data\\Localization\\${kv.key}\\global.ini";
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if (!await File(iniPath).exists()) {
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continue;
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}
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final installed = await getInstalledIniVersion(iniPath);
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if (installed == "游戏内置" || installed == "自定义文件") {
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continue;
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}
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final hasUpdate = l
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.where((element) => element.versionName == installed)
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.firstOrNull ==
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null;
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updateInfo[value] = hasUpdate;
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}
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}
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log_utils.dPrint("checkLocalizationUpdates ==== $updateInfo");
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for (var v in updateInfo.entries) {
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if (v.value) {
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for (var element in AppConf.gameChannels) {
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if (v.key.contains("StarCitizen\\$element")) {
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return MapEntry(element, true);
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} else {
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return const MapEntry("", true);
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}
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}
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}
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}
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return null;
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}
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void goFeedback() {
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launchUrlString(URLConf.feedbackUrl);
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}
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}
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Block a user