mirror of
https://ghfast.top/https://github.com/StarCitizenToolBox/app.git
synced 2025-06-28 11:24:46 +08:00
feat:riverpod 迁移
This commit is contained in:
@ -1,247 +0,0 @@
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import 'package:flutter_staggered_grid_view/flutter_staggered_grid_view.dart';
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import 'package:starcitizen_doctor/base/ui.dart';
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import 'tools_ui_model.dart';
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class ToolsUI extends BaseUI<ToolsUIModel> {
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@override
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Widget? buildBody(BuildContext context, ToolsUIModel model) {
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return Stack(
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children: [
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Column(
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children: [
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const SizedBox(height: 12),
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Padding(
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padding: const EdgeInsets.only(left: 22, right: 22),
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child: Row(
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children: [
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Expanded(
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child: Column(
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children: [
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makeGameLauncherPathSelect(context, model),
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const SizedBox(height: 12),
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makeGamePathSelect(context, model),
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],
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),
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),
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const SizedBox(width: 12),
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Button(
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onPressed: model.working ? null : model.loadData,
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child: const Padding(
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padding: EdgeInsets.only(
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top: 30, bottom: 30, left: 12, right: 12),
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child: Icon(FluentIcons.refresh),
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),
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),
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],
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),
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),
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const SizedBox(height: 12),
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if (model.items.isEmpty)
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const Expanded(
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child: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ProgressRing(),
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SizedBox(height: 12),
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Text("正在扫描..."),
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],
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),
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),
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)
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else
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Expanded(
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(16),
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child: AlignedGridView.count(
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crossAxisCount: 3,
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mainAxisSpacing: 12,
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crossAxisSpacing: 12,
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itemCount: (model.isItemLoading)
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? model.items.length + 1
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: model.items.length,
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shrinkWrap: true,
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itemBuilder: (context, index) {
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if (index == model.items.length) {
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return Container(
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width: 300,
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height: 200,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(12),
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color: FluentTheme.of(context).cardColor,
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),
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child: makeLoading(context));
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}
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final item = model.items[index];
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return Container(
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width: 300,
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height: 200,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(12),
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color: FluentTheme.of(context).cardColor,
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),
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child: Padding(
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padding: const EdgeInsets.all(12),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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children: [
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Container(
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decoration: BoxDecoration(
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color: Colors.white.withOpacity(.2),
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borderRadius:
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BorderRadius.circular(1000)),
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child: Padding(
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padding: const EdgeInsets.all(8),
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child: item.icon,
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),
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),
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const SizedBox(width: 12),
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Expanded(
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child: Text(
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item.name,
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style: const TextStyle(fontSize: 16),
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)),
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const SizedBox(width: 12),
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],
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),
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const SizedBox(height: 12),
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Expanded(
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child: Text(
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item.infoString,
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style: TextStyle(
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fontSize: 14,
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color: Colors.white.withOpacity(.6)),
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)),
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Row(
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children: [
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const Spacer(),
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Button(
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onPressed: model.working
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? null
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: item.onTap == null
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? null
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: () {
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try {
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item.onTap?.call();
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} catch (e) {
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showToast(
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context, "处理失败!:$e");
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}
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},
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child: const Padding(
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padding: EdgeInsets.all(6),
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child: Icon(FluentIcons.play),
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),
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),
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],
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)
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],
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),
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),
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);
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},
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),
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),
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)
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],
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),
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if (model.working)
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Container(
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decoration: BoxDecoration(
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color: Colors.black.withAlpha(150),
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),
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child: const Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ProgressRing(),
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SizedBox(height: 12),
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Text("正在处理..."),
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],
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),
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),
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)
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],
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);
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}
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Widget makeGamePathSelect(BuildContext context, ToolsUIModel model) {
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return Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text("游戏安装位置: "),
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const SizedBox(width: 6),
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Expanded(
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child: SizedBox(
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height: 36,
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child: ComboBox<String>(
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value: model.scInstalledPath,
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items: [
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for (final path in model.scInstallPaths)
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ComboBoxItem(
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value: path,
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child: Text(path),
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)
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],
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onChanged: (v) {
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model.loadData(skipPathScan: true);
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model.scInstalledPath = v!;
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model.notifyListeners();
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},
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),
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),
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),
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const SizedBox(width: 8),
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Button(
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child: const Padding(
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padding: EdgeInsets.all(6),
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child: Icon(FluentIcons.folder_open),
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),
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onPressed: () => model.openDir(model.scInstalledPath))
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],
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);
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}
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Widget makeGameLauncherPathSelect(BuildContext context, ToolsUIModel model) {
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return Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text("RSI启动器位置:"),
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const SizedBox(width: 6),
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Expanded(
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child: SizedBox(
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height: 36,
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child: ComboBox<String>(
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value: model.rsiLauncherInstalledPath,
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items: [
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for (final path in model.rsiLauncherInstallPaths)
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ComboBoxItem(
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value: path,
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child: Text(path),
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)
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],
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onChanged: (v) {
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model.loadData(skipPathScan: true);
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model.rsiLauncherInstalledPath = v!;
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model.notifyListeners();
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},
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),
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),
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),
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const SizedBox(width: 8),
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Button(
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child: const Padding(
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padding: EdgeInsets.all(6),
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child: Icon(FluentIcons.folder_open),
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),
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onPressed: () => model.openDir(model.rsiLauncherInstalledPath))
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],
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);
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}
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@override
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String getUITitle(BuildContext context, ToolsUIModel model) => "ToolsUI";
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}
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@ -1,500 +0,0 @@
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import 'dart:convert';
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import 'dart:io';
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import 'package:file_picker/file_picker.dart';
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import 'package:flutter/foundation.dart';
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import 'package:font_awesome_flutter/font_awesome_flutter.dart';
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import 'package:starcitizen_doctor/api/analytics.dart';
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import 'package:starcitizen_doctor/api/api.dart';
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import 'package:starcitizen_doctor/base/ui_model.dart';
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import 'package:starcitizen_doctor/common/helper/log_helper.dart';
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import 'package:starcitizen_doctor/common/helper/system_helper.dart';
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import 'package:starcitizen_doctor/common/io/aria2c.dart';
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import 'package:starcitizen_doctor/common/io/rs_http.dart';
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import 'package:starcitizen_doctor/ui/home/downloader/downloader_ui.dart';
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import 'package:starcitizen_doctor/ui/home/downloader/downloader_ui_model.dart';
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import 'package:url_launcher/url_launcher_string.dart';
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import 'package:xml/xml.dart';
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class ToolsUIModel extends BaseUIModel {
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bool _working = false;
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String scInstalledPath = "";
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String rsiLauncherInstalledPath = "";
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List<String> scInstallPaths = [];
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List<String> rsiLauncherInstallPaths = [];
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set working(bool b) {
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_working = b;
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notifyListeners();
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}
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bool get working => _working;
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var items = <_ToolsItemData>[];
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bool isItemLoading = false;
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@override
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Future loadData({bool skipPathScan = false}) async {
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if (isItemLoading) return;
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items.clear();
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notifyListeners();
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if (!skipPathScan) {
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await reScanPath();
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}
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try {
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items = [
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_ToolsItemData(
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"systeminfo",
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"查看系统信息",
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"查看系统关键信息,用于快速问诊 \n\n耗时操作,请耐心等待。",
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const Icon(FluentIcons.system, size: 28),
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onTap: _showSystemInfo,
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),
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_ToolsItemData(
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"p4k_downloader",
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"P4K 分流下载 / 修复",
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"使用星际公民中文百科提供的分流下载服务,可用于下载或修复 p4k。 \n资源有限,请勿滥用。",
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const Icon(FontAwesomeIcons.download, size: 28),
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onTap: _downloadP4k,
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),
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_ToolsItemData(
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"reinstall_eac",
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"重装 EasyAntiCheat 反作弊",
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"若您遇到 EAC 错误,且自动修复无效,请尝试使用此功能重装 EAC。",
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const Icon(FluentIcons.game, size: 28),
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onTap: _reinstallEAC,
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),
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_ToolsItemData(
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"rsilauncher_admin_mode",
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"RSI Launcher 管理员模式",
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"以管理员身份运行RSI启动器,可能会解决一些问题。\n\n若设置了能效核心屏蔽参数,也会在此应用。",
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const Icon(FluentIcons.admin, size: 28),
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onTap: _adminRSILauncher,
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),
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];
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isItemLoading = true;
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items.add(await _addShaderCard());
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notifyListeners();
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items.add(await _addPhotographyCard());
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||||
notifyListeners();
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items.addAll(await _addLogCard());
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||||
notifyListeners();
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||||
items.addAll(await _addNvmePatchCard());
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||||
notifyListeners();
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||||
// close loading
|
||||
isItemLoading = false;
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||||
notifyListeners();
|
||||
} catch (e) {
|
||||
showToast(context!, "初始化失败,请截图报告给开发者。$e");
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||||
}
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||||
notifyListeners();
|
||||
}
|
||||
|
||||
Future<List<_ToolsItemData>> _addLogCard() async {
|
||||
double logPathLen = 0;
|
||||
try {
|
||||
logPathLen =
|
||||
(await File(await SCLoggerHelper.getLogFilePath() ?? "").length()) /
|
||||
1024 /
|
||||
1024;
|
||||
} catch (_) {}
|
||||
return [
|
||||
_ToolsItemData(
|
||||
"rsilauncher_log_fix",
|
||||
"RSI Launcher Log 修复",
|
||||
"在某些情况下 RSI启动器 的 log 文件会损坏,导致无法完成问题扫描,使用此工具清理损坏的 log 文件。\n\n当前日志文件大小:${(logPathLen.toStringAsFixed(4))} MB",
|
||||
const Icon(FontAwesomeIcons.bookBible, size: 28),
|
||||
onTap: _rsiLogFix,
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
Future<List<_ToolsItemData>> _addNvmePatchCard() async {
|
||||
final nvmePatchStatus = await SystemHelper.checkNvmePatchStatus();
|
||||
return [
|
||||
if (nvmePatchStatus)
|
||||
_ToolsItemData(
|
||||
"remove_nvme_settings",
|
||||
"移除 nvme 注册表补丁",
|
||||
"若您使用 nvme 补丁出现问题,请运行此工具。(可能导致游戏 安装/更新 不可用。)\n\n当前补丁状态:${(nvmePatchStatus) ? "已安装" : "未安装"}",
|
||||
const Icon(FluentIcons.hard_drive, size: 28),
|
||||
onTap: nvmePatchStatus
|
||||
? () async {
|
||||
working = true;
|
||||
await SystemHelper.doRemoveNvmePath();
|
||||
working = false;
|
||||
showToast(context!, "已移除,重启生效!");
|
||||
loadData(skipPathScan: true);
|
||||
}
|
||||
: null,
|
||||
),
|
||||
if (!nvmePatchStatus)
|
||||
_ToolsItemData(
|
||||
"add_nvme_settings",
|
||||
"写入 nvme 注册表补丁",
|
||||
"手动写入NVM补丁,该功能仅在您知道自己在作什么的情况下使用",
|
||||
const Icon(FontAwesomeIcons.cashRegister, size: 28),
|
||||
onTap: () async {
|
||||
working = true;
|
||||
final r = await SystemHelper.addNvmePatch();
|
||||
if (r == "") {
|
||||
showToast(context!,
|
||||
"修复成功,请尝试重启后继续安装游戏! 若注册表修改操作导致其他软件出现兼容问题,请使用 工具 中的 NVME 注册表清理。");
|
||||
notifyListeners();
|
||||
} else {
|
||||
showToast(context!, "修复失败,$r");
|
||||
}
|
||||
working = false;
|
||||
loadData(skipPathScan: true);
|
||||
},
|
||||
)
|
||||
];
|
||||
}
|
||||
|
||||
Future<_ToolsItemData> _addShaderCard() async {
|
||||
final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
|
||||
return _ToolsItemData(
|
||||
"clean_shaders",
|
||||
"清理着色器缓存",
|
||||
"若游戏画面出现异常或版本更新后可使用本工具清理过期的着色器(当大于500M时,建议清理) \n\n缓存大小:${((await SystemHelper.getDirLen(gameShaderCachePath ?? "", skipPath: [
|
||||
"$gameShaderCachePath\\Crashes"
|
||||
])) / 1024 / 1024).toStringAsFixed(4)} MB",
|
||||
const Icon(FontAwesomeIcons.shapes, size: 28),
|
||||
onTap: _cleanShaderCache,
|
||||
);
|
||||
}
|
||||
|
||||
Future<_ToolsItemData> _addPhotographyCard() async {
|
||||
// 获取配置文件状态
|
||||
final isEnable = await _checkPhotographyStatus();
|
||||
|
||||
return _ToolsItemData(
|
||||
"photography_mode",
|
||||
isEnable ? "关闭摄影模式" : "开启摄影模式",
|
||||
isEnable
|
||||
? "还原镜头摇晃效果。\n\n@拉邦那 Lapernum 提供参数信息。"
|
||||
: "一键关闭游戏内镜头晃动以便于摄影操作。\n\n @拉邦那 Lapernum 提供参数信息。",
|
||||
const Icon(FontAwesomeIcons.camera, size: 28),
|
||||
onTap: () => _onChangePhotographyMode(isEnable),
|
||||
);
|
||||
}
|
||||
|
||||
/// ---------------------------- func -------------------------------------------------------
|
||||
/// -----------------------------------------------------------------------------------------
|
||||
/// -----------------------------------------------------------------------------------------
|
||||
/// -----------------------------------------------------------------------------------------
|
||||
|
||||
Future<void> reScanPath() async {
|
||||
scInstallPaths.clear();
|
||||
rsiLauncherInstallPaths.clear();
|
||||
scInstalledPath = "";
|
||||
rsiLauncherInstalledPath = "";
|
||||
try {
|
||||
rsiLauncherInstalledPath = await SystemHelper.getRSILauncherPath();
|
||||
rsiLauncherInstallPaths.add(rsiLauncherInstalledPath);
|
||||
final listData = await SCLoggerHelper.getLauncherLogList();
|
||||
if (listData == null) {
|
||||
return;
|
||||
}
|
||||
scInstallPaths = await SCLoggerHelper.getGameInstallPath(listData,
|
||||
checkExists: false, withVersion: ["LIVE", "PTU", "EPTU"]);
|
||||
if (scInstallPaths.isNotEmpty) {
|
||||
scInstalledPath = scInstallPaths.first;
|
||||
}
|
||||
} catch (e) {
|
||||
dPrint(e);
|
||||
showToast(context!, "解析 log 文件失败!\n请尝试使用 RSI Launcher log 修复 工具!");
|
||||
}
|
||||
notifyListeners();
|
||||
|
||||
if (rsiLauncherInstalledPath == "") {
|
||||
showToast(context!, "未找到 RSI 启动器,请尝试重新安装,或在设置中手动添加。");
|
||||
}
|
||||
if (scInstalledPath == "") {
|
||||
showToast(context!, "未找到星际公民游戏安装位置,请至少完成一次游戏启动操作 或在设置中手动添加。");
|
||||
}
|
||||
}
|
||||
|
||||
/// 重装EAC
|
||||
Future<void> _reinstallEAC() async {
|
||||
if (scInstalledPath.isEmpty) {
|
||||
showToast(context!, "该功能需要一个有效的游戏安装目录");
|
||||
return;
|
||||
}
|
||||
working = true;
|
||||
try {
|
||||
final eacPath = "$scInstalledPath\\EasyAntiCheat";
|
||||
final eacJsonPath = "$eacPath\\Settings.json";
|
||||
if (await File(eacJsonPath).exists()) {
|
||||
Map<String, String> envVars = Platform.environment;
|
||||
final eacJsonData = await File(eacJsonPath).readAsString();
|
||||
final Map eacJson = json.decode(eacJsonData);
|
||||
final eacID = eacJson["productid"];
|
||||
if (eacID != null) {
|
||||
final eacCacheDir =
|
||||
Directory("${envVars["appdata"]}\\EasyAntiCheat\\$eacID");
|
||||
if (await eacCacheDir.exists()) {
|
||||
await eacCacheDir.delete(recursive: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
final dir = Directory(eacPath);
|
||||
if (await dir.exists()) {
|
||||
await dir.delete(recursive: true);
|
||||
}
|
||||
final eacLauncher = File("$scInstalledPath\\StarCitizen_Launcher.exe");
|
||||
if (await eacLauncher.exists()) {
|
||||
await eacLauncher.delete(recursive: true);
|
||||
}
|
||||
showToast(context!,
|
||||
"已为您移除 EAC 文件,接下来将为您打开 RSI 启动器,请您前往 SETTINGS -> VERIFY 重装 EAC。");
|
||||
_adminRSILauncher();
|
||||
} catch (e) {
|
||||
showToast(context!, "出现错误:$e");
|
||||
}
|
||||
working = false;
|
||||
loadData(skipPathScan: true);
|
||||
}
|
||||
|
||||
Future<String> getSystemInfo() async {
|
||||
return "系统:${await SystemHelper.getSystemName()}\n\n"
|
||||
"处理器:${await SystemHelper.getCpuName()}\n\n"
|
||||
"内存大小:${await SystemHelper.getSystemMemorySizeGB()}GB\n\n"
|
||||
"显卡信息:\n${await SystemHelper.getGpuInfo()}\n\n"
|
||||
"硬盘信息:\n${await SystemHelper.getDiskInfo()}\n\n";
|
||||
}
|
||||
|
||||
/// 管理员模式运行 RSI 启动器
|
||||
Future _adminRSILauncher() async {
|
||||
if (rsiLauncherInstalledPath == "") {
|
||||
showToast(context!, "未找到 RSI 启动器目录,请您尝试手动操作。");
|
||||
}
|
||||
handleError(
|
||||
() => SystemHelper.checkAndLaunchRSILauncher(rsiLauncherInstalledPath));
|
||||
}
|
||||
|
||||
Future<void> _rsiLogFix() async {
|
||||
working = true;
|
||||
final path = await SCLoggerHelper.getLogFilePath();
|
||||
if (!await File(path!).exists()) {
|
||||
showToast(
|
||||
context!, "日志文件不存在,请尝试进行一次游戏启动或游戏安装,并退出启动器,若无法解决问题,请尝试将启动器更新至最新版本!");
|
||||
return;
|
||||
}
|
||||
try {
|
||||
SystemHelper.killRSILauncher();
|
||||
await File(path).delete(recursive: true);
|
||||
showToast(context!, "清理完毕,请完成一次安装 / 游戏启动 操作。");
|
||||
SystemHelper.checkAndLaunchRSILauncher(rsiLauncherInstalledPath);
|
||||
} catch (_) {
|
||||
showToast(context!, "清理失败,请手动移除,文件位置:$path");
|
||||
}
|
||||
working = false;
|
||||
}
|
||||
|
||||
openDir(path) async {
|
||||
await Process.run(
|
||||
SystemHelper.powershellPath, ["explorer.exe", "/select,\"$path\""]);
|
||||
}
|
||||
|
||||
Future _showSystemInfo() async {
|
||||
working = true;
|
||||
final systemInfo = await getSystemInfo();
|
||||
showDialog<String>(
|
||||
context: context!,
|
||||
builder: (context) => ContentDialog(
|
||||
title: const Text('系统信息'),
|
||||
content: Text(systemInfo),
|
||||
constraints: BoxConstraints(
|
||||
maxWidth: MediaQuery.of(context).size.width * .65,
|
||||
),
|
||||
actions: [
|
||||
FilledButton(
|
||||
child: const Padding(
|
||||
padding: EdgeInsets.only(top: 2, bottom: 2, left: 8, right: 8),
|
||||
child: Text('关闭'),
|
||||
),
|
||||
onPressed: () => Navigator.pop(context),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
working = false;
|
||||
}
|
||||
|
||||
Future<void> _cleanShaderCache() async {
|
||||
working = true;
|
||||
final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
|
||||
final l =
|
||||
await Directory(gameShaderCachePath!).list(recursive: false).toList();
|
||||
for (var value in l) {
|
||||
if (value is Directory) {
|
||||
if (!value.absolute.path.contains("Crashes")) {
|
||||
await value.delete(recursive: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
loadData(skipPathScan: true);
|
||||
working = false;
|
||||
}
|
||||
|
||||
Future<void> _downloadP4k() async {
|
||||
String savePath = scInstalledPath;
|
||||
String fileName = "Data.p4k";
|
||||
|
||||
if ((await SystemHelper.getPID("\"RSI Launcher\"")).isNotEmpty) {
|
||||
showToast(context!, "RSI启动器正在运行!请先关闭启动器再使用此功能!",
|
||||
constraints: BoxConstraints(
|
||||
maxWidth: MediaQuery.of(context!).size.width * .35));
|
||||
return;
|
||||
}
|
||||
|
||||
await showToast(
|
||||
context!,
|
||||
"P4k 是星际公民的核心游戏文件,高达 100GB+,盒子提供的离线下载是为了帮助一些p4k文件下载超级慢的用户 或用于修复官方启动器无法修复的 p4k 文件。"
|
||||
"\n\n接下来会弹窗询问您保存位置(可以选择星际公民文件夹也可以选择别处),下载完成后请确保 P4K 文件夹位于 LIVE 文件夹内,之后使用星际公民启动器校验更新即可。");
|
||||
|
||||
try {
|
||||
working = true;
|
||||
notifyListeners();
|
||||
|
||||
await Aria2cManager.launchDaemon();
|
||||
final aria2c = Aria2cManager.getClient();
|
||||
|
||||
// check download task list
|
||||
for (var value in [
|
||||
...await aria2c.tellActive(),
|
||||
...await aria2c.tellWaiting(0, 100000)
|
||||
]) {
|
||||
final t = DownloaderUIModel.getTaskTypeAndName(value);
|
||||
if (t.key == "torrent" && t.value.contains("Data.p4k")) {
|
||||
showToast(context!, "已经有一个p4k下载任务正在进行中,请前往下载管理器查看!");
|
||||
working = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var torrentUrl = "";
|
||||
final l = await Api.getAppTorrentDataList();
|
||||
for (var torrent in l) {
|
||||
if (torrent.name == "Data.p4k") {
|
||||
torrentUrl = torrent.url!;
|
||||
}
|
||||
}
|
||||
if (torrentUrl == "") {
|
||||
working = false;
|
||||
showToast(context!, "功能维护中,请稍后重试!");
|
||||
return;
|
||||
}
|
||||
|
||||
final userSelect = await FilePicker.platform.saveFile(
|
||||
initialDirectory: savePath,
|
||||
fileName: fileName,
|
||||
lockParentWindow: true);
|
||||
if (userSelect == null) {
|
||||
working = false;
|
||||
return;
|
||||
}
|
||||
|
||||
savePath = userSelect;
|
||||
dPrint(savePath);
|
||||
notifyListeners();
|
||||
if (savePath.endsWith("\\$fileName")) {
|
||||
savePath = savePath.substring(0, savePath.length - fileName.length - 1);
|
||||
}
|
||||
|
||||
final btData = await handleError(() => RSHttp.get(torrentUrl));
|
||||
if (btData == null || btData.data == null) {
|
||||
working = false;
|
||||
return;
|
||||
}
|
||||
final b64Str = base64Encode(btData.data!);
|
||||
|
||||
final gid =
|
||||
await aria2c.addTorrent(b64Str, extraParams: {"dir": savePath});
|
||||
working = false;
|
||||
dPrint("Aria2cManager.aria2c.addUri resp === $gid");
|
||||
await aria2c.saveSession();
|
||||
AnalyticsApi.touch("p4k_download");
|
||||
|
||||
BaseUIContainer(
|
||||
uiCreate: () => DownloaderUI(),
|
||||
modelCreate: () => DownloaderUIModel()).push(context!);
|
||||
} catch (e) {
|
||||
working = false;
|
||||
showToast(context!, "初始化失败!: $e");
|
||||
}
|
||||
await Future.delayed(const Duration(seconds: 3));
|
||||
launchUrlString(
|
||||
"https://citizenwiki.cn/SC%E6%B1%89%E5%8C%96%E7%9B%92%E5%AD%90#%E5%88%86%E6%B5%81%E4%B8%8B%E8%BD%BD%E6%95%99%E7%A8%8B");
|
||||
}
|
||||
|
||||
Future<bool> _checkPhotographyStatus({bool? setMode}) async {
|
||||
const keys = ["AudioShakeStrength", "CameraSpringMovement", "ShakeScale"];
|
||||
final attributesFile = File(
|
||||
"$scInstalledPath\\USER\\Client\\0\\Profiles\\default\\attributes.xml");
|
||||
if (setMode == null) {
|
||||
bool isEnable = false;
|
||||
if (scInstalledPath.isNotEmpty) {
|
||||
if (await attributesFile.exists()) {
|
||||
final xmlFile =
|
||||
XmlDocument.parse(await attributesFile.readAsString());
|
||||
isEnable = true;
|
||||
for (var k in keys) {
|
||||
if (!isEnable) break;
|
||||
final e = xmlFile.rootElement.children
|
||||
.where((element) => element.getAttribute("name") == k)
|
||||
.firstOrNull;
|
||||
if (e != null && e.getAttribute("value") == "0") {
|
||||
} else {
|
||||
isEnable = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return isEnable;
|
||||
} else {
|
||||
if (!await attributesFile.exists()) {
|
||||
showToast(context!, "配置文件不存在,请尝试运行一次游戏");
|
||||
return false;
|
||||
}
|
||||
final xmlFile = XmlDocument.parse(await attributesFile.readAsString());
|
||||
// clear all
|
||||
xmlFile.rootElement.children.removeWhere(
|
||||
(element) => keys.contains(element.getAttribute("name")));
|
||||
if (setMode) {
|
||||
for (var element in keys) {
|
||||
XmlElement newNode = XmlElement(XmlName('Attr'), [
|
||||
XmlAttribute(XmlName('name'), element),
|
||||
XmlAttribute(XmlName('value'), '0'),
|
||||
]);
|
||||
xmlFile.rootElement.children.add(newNode);
|
||||
}
|
||||
}
|
||||
dPrint(xmlFile);
|
||||
await attributesFile.delete();
|
||||
await attributesFile.writeAsString(xmlFile.toXmlString(pretty: true));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
_onChangePhotographyMode(bool isEnable) async {
|
||||
await handleError(() => _checkPhotographyStatus(setMode: !isEnable));
|
||||
reloadData();
|
||||
}
|
||||
}
|
||||
|
||||
class _ToolsItemData {
|
||||
String key;
|
||||
|
||||
_ToolsItemData(this.key, this.name, this.infoString, this.icon, {this.onTap});
|
||||
|
||||
String name;
|
||||
String infoString;
|
||||
Widget icon;
|
||||
AsyncCallback? onTap;
|
||||
}
|
Reference in New Issue
Block a user