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https://github.com/StarCitizenToolBox/app/issues/1 性能优化,新增q_ShaderPostProcess sys_maxFps,支持自定义配置
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@ -139,6 +139,16 @@
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"value": 2,
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"value": 2,
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"group": "图形(修改后建议清理着色器)"
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"group": "图形(修改后建议清理着色器)"
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},
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},
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{
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"key": "q_ShaderPostProcess",
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"name": "着色器质量",
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"info": "",
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"type": "int",
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"max": 3,
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"min": 0,
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"value": 3,
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"group": "图形(修改后建议清理着色器)"
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},
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{
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{
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"key": "q_ShaderFX",
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"key": "q_ShaderFX",
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"name": "FX 质量",
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"name": "FX 质量",
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@ -239,6 +249,16 @@
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"value": 1,
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"value": 1,
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"group": "设置"
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"group": "设置"
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},
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},
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{
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"key": "sys_maxFps",
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"name": "最大帧率",
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"info": "调整游戏最高帧率,0为不限制",
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"type": "int",
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"max": 300,
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"min": 0,
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"value": 0,
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"group": "设置"
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},
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{
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{
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"key": "r_DisplaySessionInfo",
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"key": "r_DisplaySessionInfo",
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"name": "显示会话信息",
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"name": "显示会话信息",
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@ -288,5 +308,15 @@
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"min": 0,
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"min": 0,
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"value": 1,
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"value": 1,
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"group": "设置"
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"group": "设置"
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},
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{
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"key": "customize",
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"name": "自定义参数",
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"info": "",
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"type": "customize",
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"max": 1,
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"min": 0,
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"value": 1,
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"group": "自定义"
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}
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}
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]
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]
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@ -161,6 +161,7 @@ class PerformanceUI extends BaseUI<PerformanceUIModel> {
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}
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}
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Widget makeItem(GamePerformanceData item) {
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Widget makeItem(GamePerformanceData item) {
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final model = ref.watch(provider);
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return Padding(
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return Padding(
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padding: const EdgeInsets.only(top: 8, bottom: 8),
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padding: const EdgeInsets.only(top: 8, bottom: 8),
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child: Column(
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child: Column(
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@ -225,6 +226,13 @@ class PerformanceUI extends BaseUI<PerformanceUIModel> {
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},
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},
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)
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)
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],
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],
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)
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else if (item.type == "customize")
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TextFormBox(
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maxLines: 10,
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placeholder:
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"您可以在这里输入未收录进盒子的自定义参数。配置示例:\n\nr_displayinfo=0\nr_VSync=0",
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controller: model.customizeCtrl,
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),
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),
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if (item.info != null && item.info!.isNotEmpty) ...[
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if (item.info != null && item.info!.isNotEmpty) ...[
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const SizedBox(height: 12),
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const SizedBox(height: 12),
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@ -13,8 +13,12 @@ class PerformanceUIModel extends BaseUIModel {
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PerformanceUIModel(this.scPath);
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PerformanceUIModel(this.scPath);
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TextEditingController customizeCtrl = TextEditingController();
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Map<String?, List<GamePerformanceData>>? performanceMap;
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Map<String?, List<GamePerformanceData>>? performanceMap;
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List<String> inAppKeys = [];
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String workingString = "";
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String workingString = "";
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late final confFile = File("$scPath\\USER.cfg");
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late final confFile = File("$scPath\\USER.cfg");
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@ -26,6 +30,8 @@ class PerformanceUIModel extends BaseUIModel {
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@override
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@override
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Future loadData() async {
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Future loadData() async {
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customizeCtrl.clear();
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inAppKeys.clear();
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final String jsonString =
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final String jsonString =
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await rootBundle.loadString('assets/performance.json');
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await rootBundle.loadString('assets/performance.json');
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final list = json.decode(jsonString);
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final list = json.decode(jsonString);
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@ -34,6 +40,9 @@ class PerformanceUIModel extends BaseUIModel {
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performanceMap = {};
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performanceMap = {};
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for (var element in list) {
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for (var element in list) {
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final item = GamePerformanceData.fromJson(element);
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final item = GamePerformanceData.fromJson(element);
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if (item.key != "customize") {
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inAppKeys.add(item.key ?? "");
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}
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performanceMap?[item.group] ??= [];
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performanceMap?[item.group] ??= [];
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performanceMap?[item.group]?.add(item);
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performanceMap?[item.group]?.add(item);
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}
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}
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@ -101,7 +110,19 @@ class PerformanceUIModel extends BaseUIModel {
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String conf = "";
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String conf = "";
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for (var v in performanceMap!.entries) {
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for (var v in performanceMap!.entries) {
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for (var c in v.value) {
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for (var c in v.value) {
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conf = "$conf${c.key} = ${c.value}\n";
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if (c.key != "customize") {
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conf = "$conf${c.key}=${c.value}\n";
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}
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}
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}
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if (customizeCtrl.text.trim().isNotEmpty) {
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final lines = customizeCtrl.text.split("\n");
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for (var value in lines) {
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final sp = value.split("=");
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// 忽略无效的配置文件
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if (sp.length == 2) {
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conf = "$conf${sp[0].trim()}=${sp[1].trim()}\n";
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}
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}
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}
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}
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}
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workingString = "写出配置文件";
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workingString = "写出配置文件";
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@ -153,6 +174,10 @@ class PerformanceUIModel extends BaseUIModel {
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}
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}
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}
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}
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}
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}
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if (kv.length == 2 && !inAppKeys.contains(kv[0].trim())) {
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customizeCtrl.text =
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"${customizeCtrl.text}${kv[0].trim()}=${kv[1].trim()}\n";
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}
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}
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}
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notifyListeners();
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notifyListeners();
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}
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}
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