feat: move json file data to code

This commit is contained in:
2024-05-05 15:05:47 +08:00
parent f392463a84
commit a8e88983e2
6 changed files with 31 additions and 38 deletions

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@ -0,0 +1,322 @@
final performanceUIConfJsonData = [
{
"key": "r_ssdo",
"name": "屏幕光线后处理",
"info": "调整光线后处理等级",
"type": "int",
"max": 2,
"min": 0,
"value": 1,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "r_AntialiasingMode",
"name": "抗锯齿",
"info": "0 关闭1 SMAA2 时间过滤+SMAA3 时间滤波和投影矩阵抖动的 SMAA",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_gameeffects",
"name": "特效等级",
"info": "游戏特效等级",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_texture",
"name": "纹理等级",
"info": "模型纹理细节",
"type": "int",
"max": 3,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_volumetriceffects",
"name": "体积效果",
"info": "体积云、体积光照等",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_water",
"name": "水体效果",
"info": "各种水的等级",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_objectdetail",
"name": "对象细节",
"info": "模型对象细节影响LOD等..",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_particles",
"name": "粒子细节",
"info": "",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_physics",
"name": "物理细节",
"info": "物理效果范围",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_shading",
"name": "着色器细节",
"info": "着色器相关",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_shadows",
"name": "阴影细节",
"info": "阴影效果",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "sys_spec_postprocessing",
"name": "后处理细节",
"info": "后处理着色器,动态模糊效果 等",
"type": "int",
"max": 4,
"min": 1,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_Renderer",
"name": "渲染器质量",
"info": "cryengine 渲染器质量",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderDecal",
"name": "贴花质量",
"info": "LOGO、标志等",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderPostProcess",
"name": "着色器质量",
"info": "",
"type": "int",
"max": 3,
"min": 0,
"value": 3,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderFX",
"name": "FX 质量",
"info": "",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderGeneral",
"name": "常规质量",
"info": "整体模型质量",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderGlass",
"name": "玻璃质量",
"info": "窗、镜子等",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderHDR",
"name": "HDR质量",
"info": "HDR色差亮度层级 处理 等",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderParticle",
"name": "粒子质量",
"info": "粒子效果质量",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderTerrain",
"name": "地面质量",
"info": "",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderShadow",
"name": "阴影质量",
"info": "",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "q_ShaderSky",
"name": "天空质量",
"info": "",
"type": "int",
"max": 3,
"min": 0,
"value": 2,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "e_ParticlesObjectCollisions",
"name": "粒子碰撞",
"info": "1 仅静态粒子 2 包括动态粒子",
"type": "int",
"max": 2,
"min": 1,
"value": 1,
"group": "图形(修改后建议清理着色器)"
},
{
"key": "r_displayinfo",
"name": "屏幕信息(展示帧率)",
"info": "在屏幕右上角展示帧率,服务器信息等",
"type": "int",
"max": 4,
"min": 0,
"value": 1,
"group": "设置"
},
{
"key": "sys_maxFps",
"name": "最大帧率",
"info": "调整游戏最高帧率0为不限制",
"type": "int",
"max": 300,
"min": 0,
"value": 0,
"group": "设置"
},
{
"key": "r_DisplaySessionInfo",
"name": "显示会话信息",
"info": "开启后在屏幕上显示一个二维码,用于反馈时让 CIG 快速定位相关信息",
"type": "bool",
"max": 1,
"min": 0,
"value": 0,
"group": "设置"
},
{
"key": "r_VSync",
"name": "垂直同步",
"info": "开启以防止撕裂,关闭以提高帧率",
"type": "bool",
"max": 1,
"min": 0,
"value": 0,
"group": "设置"
},
{
"key": "r_MotionBlur",
"name": "动态模糊",
"info": "开启以提高运动感,关闭提升观感",
"type": "bool",
"max": 1,
"min": 0,
"value": 0,
"group": "设置"
},
{
"key": "cl_fov",
"name": "FOV",
"info": "设置视角FOV",
"type": "int",
"max": 160,
"min": 25,
"value": 90,
"group": "设置"
},
{
"key": "ui_disableScreenFade",
"name": "UI 淡入淡出动画",
"info": "",
"type": "bool",
"max": 1,
"min": 0,
"value": 1,
"group": "设置"
},
{
"key": "customize",
"name": "自定义参数",
"info": "",
"type": "customize",
"max": 1,
"min": 0,
"value": 1,
"group": "自定义"
}
];

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@ -1,9 +1,7 @@
// ignore_for_file: avoid_build_context_in_providers, avoid_public_notifier_properties
import 'dart:convert';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/services.dart';
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:hive/hive.dart';
import 'package:riverpod_annotation/riverpod_annotation.dart';
@ -14,6 +12,8 @@ import 'package:starcitizen_doctor/data/game_performance_data.dart';
import 'package:starcitizen_doctor/generated/l10n.dart';
import 'package:starcitizen_doctor/ui/home/home_ui_model.dart';
import 'performance_ui.json.dart';
part 'performance_ui_model.freezed.dart';
part 'performance_ui_model.g.dart';
@ -50,22 +50,16 @@ class HomePerformanceUIModel extends _$HomePerformanceUIModel {
Future<void> _init() async {
customizeCtrl.clear();
_inAppKeys.clear();
final String jsonString =
await rootBundle.loadString('assets/performance.json');
final list = json.decode(jsonString);
if (list is List) {
final performanceMap = <String, List<GamePerformanceData>>{};
for (var element in list) {
final item = GamePerformanceData.fromJson(element);
if (item.key != "customize") {
_inAppKeys.add(item.key ?? "");
}
performanceMap[item.group!] ??= [];
performanceMap[item.group]?.add(item);
final performanceMap = <String, List<GamePerformanceData>>{};
for (var element in performanceUIConfJsonData) {
final item = GamePerformanceData.fromJson(element);
if (item.key != "customize") {
_inAppKeys.add(item.key ?? "");
}
state = state.copyWith(performanceMap: performanceMap);
performanceMap[item.group!] ??= [];
performanceMap[item.group]?.add(item);
}
state = state.copyWith(performanceMap: performanceMap);
if (await confFile.exists()) {
await _readConf();
@ -155,11 +149,13 @@ class HomePerformanceUIModel extends _$HomePerformanceUIModel {
}
clean(BuildContext context) async {
state = state.copyWith(workingString: S.current.performance_info_delete_config_file);
state = state.copyWith(
workingString: S.current.performance_info_delete_config_file);
if (await confFile.exists()) {
await confFile.delete(recursive: true);
}
state = state.copyWith(workingString: S.current.performance_action_clear_shaders);
state = state.copyWith(
workingString: S.current.performance_action_clear_shaders);
if (!context.mounted) return;
await cleanShaderCache(context);
state = state.copyWith(workingString: S.current.performance_info_done);
@ -188,7 +184,8 @@ class HomePerformanceUIModel extends _$HomePerformanceUIModel {
applyProfile(bool cleanShader) async {
if (state.performanceMap == null) return;
AnalyticsApi.touch("performance_apply");
state = state.copyWith(workingString: S.current.performance_info_generate_config_file);
state = state.copyWith(
workingString: S.current.performance_info_generate_config_file);
String conf = "";
for (var v in state.performanceMap!.entries) {
for (var c in v.value) {
@ -207,14 +204,16 @@ class HomePerformanceUIModel extends _$HomePerformanceUIModel {
}
}
}
state = state.copyWith(workingString: S.current.performance_info_write_out_config_file);
state = state.copyWith(
workingString: S.current.performance_info_write_out_config_file);
if (await confFile.exists()) {
await confFile.delete();
}
await confFile.create();
await confFile.writeAsString(conf);
if (cleanShader) {
state = state.copyWith(workingString: S.current.performance_action_clear_shaders);
state = state.copyWith(
workingString: S.current.performance_action_clear_shaders);
await cleanShaderCache(null);
}
state = state.copyWith(workingString: S.current.performance_info_done);
@ -226,4 +225,4 @@ class HomePerformanceUIModel extends _$HomePerformanceUIModel {
updateState() {
state = state.copyWith();
}
}
}

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@ -7,7 +7,7 @@ part of 'performance_ui_model.dart';
// **************************************************************************
String _$homePerformanceUIModelHash() =>
r'6ac9c9adc428120cb5ce71949221064c9e5d9385';
r'83fbdbbae287892dd0c67f5fd86d42a73d0ab91f';
/// See also [HomePerformanceUIModel].
@ProviderFor(HomePerformanceUIModel)