feat: 多语言 初步引入

This commit is contained in:
2024-03-15 00:01:06 +08:00
parent eae02be2af
commit b2c13a8a6f
45 changed files with 525 additions and 446 deletions

View File

@ -35,13 +35,14 @@ class LocalizationDialogUI extends HookConsumerWidget {
AnimatedSize(
duration: const Duration(milliseconds: 130),
child: state.patchStatus?.key == true &&
state.patchStatus?.value == "游戏内置"
state.patchStatus?.value ==
S.current.home_action_info_game_built_in
? Padding(
padding: const EdgeInsets.only(bottom: 12),
child: InfoBar(
title: const Text("警告"),
content: const Text(
"您正在使用游戏内置文本官方文本目前为机器翻译截至3.21.0),建议您在下方安装社区汉化。"),
title: Text(S.current.home_action_info_warning),
content: Text(
S.current.localization_info_machine_translation_warning),
severity: InfoBarSeverity.info,
style: InfoBarThemeData(decoration: (severity) {
return const BoxDecoration(
@ -56,7 +57,7 @@ class LocalizationDialogUI extends HookConsumerWidget {
),
),
makeListContainer(
"汉化状态",
S.current.localization_info_translation_status,
[
if (state.patchStatus == null)
makeLoading(context)
@ -80,31 +81,34 @@ class LocalizationDialogUI extends HookConsumerWidget {
children: [
Text("已安装版本:${state.patchStatus?.value}"),
const Spacer(),
if (state.patchStatus?.value != "游戏内置")
if (state.patchStatus?.value !=
S.current.home_action_info_game_built_in)
Row(
children: [
Button(
onPressed: model.goFeedback,
child: const Padding(
padding: EdgeInsets.all(4),
child: Padding(
padding: const EdgeInsets.all(4),
child: Row(
children: [
Icon(FluentIcons.feedback),
SizedBox(width: 6),
Text("汉化反馈"),
const Icon(FluentIcons.feedback),
const SizedBox(width: 6),
Text(
S.current.localization_action_translation_feedback),
],
),
)),
const SizedBox(width: 16),
Button(
onPressed: model.doDelIniFile(),
child: const Padding(
padding: EdgeInsets.all(4),
child: Padding(
padding: const EdgeInsets.all(4),
child: Row(
children: [
Icon(FluentIcons.delete),
SizedBox(width: 6),
Text("卸载汉化"),
const Icon(FluentIcons.delete),
const SizedBox(width: 6),
Text(
S.current.localization_action_uninstall_translation),
],
),
)),
@ -130,9 +134,9 @@ class LocalizationDialogUI extends HookConsumerWidget {
crossAxisAlignment:
CrossAxisAlignment.start,
children: [
const Text(
"备注:",
style: TextStyle(fontSize: 18),
Text(
S.current.localization_info_note,
style: const TextStyle(fontSize: 18),
),
const SizedBox(height: 6),
Text(
@ -154,14 +158,14 @@ class LocalizationDialogUI extends HookConsumerWidget {
],
context),
makeListContainer(
"社区汉化",
S.current.localization_info_community_translation,
[
if (state.apiLocalizationData == null)
makeLoading(context)
else if (state.apiLocalizationData!.isEmpty)
Center(
child: Text(
"该语言/版本 暂无可用汉化,敬请期待!",
S.current.localization_info_no_translation_available,
style: TextStyle(
fontSize: 13,
color: Colors.white.withOpacity(.8)),
@ -181,7 +185,8 @@ class LocalizationDialogUI extends HookConsumerWidget {
? FluentIcons.chevron_up
: FluentIcons.chevron_down),
const SizedBox(width: 12),
const Text("高级功能"),
Text(
S.current.localization_action_advanced_features),
],
),
onPressed: model.toggleCustomize),
@ -192,14 +197,14 @@ class LocalizationDialogUI extends HookConsumerWidget {
const SizedBox(height: 12),
state.enableCustomize
? makeListContainer(
"自定义文本",
S.current.localization_info_custom_text,
[
if (state.customizeList == null)
makeLoading(context)
else if (state.customizeList!.isEmpty)
Center(
child: Text(
"暂无自定义文本",
S.current.localization_info_no_custom_text,
style: TextStyle(
fontSize: 13,
color: Colors.white.withOpacity(.8)),
@ -222,13 +227,14 @@ class LocalizationDialogUI extends HookConsumerWidget {
Button(
onPressed:
model.doLocalInstall(file),
child: const Padding(
padding: EdgeInsets.only(
child: Padding(
padding: const EdgeInsets.only(
left: 8,
right: 8,
top: 4,
bottom: 4),
child: Text("安装"),
child: Text(
S.current.localization_action_install),
))
],
)
@ -238,13 +244,13 @@ class LocalizationDialogUI extends HookConsumerWidget {
actions: [
Button(
onPressed: () => model.openDir(context),
child: const Padding(
padding: EdgeInsets.all(4),
child: Padding(
padding: const EdgeInsets.all(4),
child: Row(
children: [
Icon(FluentIcons.folder_open),
SizedBox(width: 6),
Text("打开文件夹"),
const Icon(FluentIcons.folder_open),
const SizedBox(width: 6),
Text(S.current.action_open_folder),
],
),
)),
@ -324,8 +330,10 @@ class LocalizationDialogUI extends HookConsumerWidget {
: FluentIcons.disable_updates),
),
Text(isInstalled
? "已安装"
: ((item.value.enable ?? false) ? "安装" : "不可用")),
? S.current.localization_info_installed
: ((item.value.enable ?? false)
? "安装"
: S.current.localization_info_unavailable)),
],
),
)),
@ -396,7 +404,7 @@ class LocalizationDialogUI extends HookConsumerWidget {
),
onPressed: model.onBack(context)),
const SizedBox(width: 12),
const Text("汉化管理"),
Text(S.current.home_action_localization_management),
const SizedBox(width: 24),
Text(
"${model.getScInstallPath()}",
@ -407,9 +415,9 @@ class LocalizationDialogUI extends HookConsumerWidget {
height: 36,
child: Row(
children: [
const Text(
"语言: ",
style: TextStyle(fontSize: 16),
Text(
S.current.localization_info_language,
style: const TextStyle(fontSize: 16),
),
ComboBox<String>(
value: state.selectedLanguage,

View File

@ -26,7 +26,7 @@ part 'localization_ui_model.freezed.dart';
@freezed
class LocalizationUIState with _$LocalizationUIState {
const factory LocalizationUIState({
factory LocalizationUIState({
String? selectedLanguage,
Map<String, ScLocalizationData>? apiLocalizationData,
@Default("") String workingVersion,
@ -38,7 +38,7 @@ class LocalizationUIState with _$LocalizationUIState {
@riverpod
class LocalizationUIModel extends _$LocalizationUIModel {
static const languageSupport = {
static const languageSupport = {
"chinese_(simplified)": "简体中文",
"chinese_(traditional)": "繁體中文",
};
@ -122,7 +122,7 @@ class LocalizationUIModel extends _$LocalizationUIModel {
if (!context.mounted) return;
final ok = await showConfirmDialogs(
context,
"是否移除不兼容的汉化参数",
S.current.localization_info_remove_incompatible_translation_params,
const Text(
"USER.cfg 包含不兼容的汉化参数,这可能是以前的汉化文件的残留信息。\n\n这将可能导致汉化无效或乱码,点击确认为您一键移除(不会影响其他配置)。"),
constraints: BoxConstraints(
@ -288,7 +288,7 @@ class LocalizationUIModel extends _$LocalizationUIModel {
// check file
final globalIni = await compute(_readArchive, savePath.absolute.path);
if (globalIni.isEmpty) {
throw "文件受损,请重新下载";
throw S.current.localization_info_corrupted_file;
}
await _installFormString(globalIni, value.versionName ?? "");
} catch (e) {
@ -371,7 +371,7 @@ class LocalizationUIModel extends _$LocalizationUIModel {
static Future<String> _getInstalledIniVersion(String iniPath) async {
final iniFile = File(iniPath);
if (!await iniFile.exists()) return "游戏内置";
if (!await iniFile.exists()) return S.current.home_action_info_game_built_in;
final iniStringSplit = (await iniFile.readAsString()).split("\n");
for (var i = iniStringSplit.length - 1; i > 0; i--) {
if (iniStringSplit[i]
@ -382,7 +382,7 @@ class LocalizationUIModel extends _$LocalizationUIModel {
return v;
}
}
return "自定义文件";
return S.current.localization_info_custom_files;
}
Future<List<String>> checkLangUpdate({bool skipReload = false}) async {
@ -408,7 +408,7 @@ class LocalizationUIModel extends _$LocalizationUIModel {
if (element.path.contains(lang)) {
final installedVersion =
await _getInstalledIniVersion("${element.path}\\global.ini");
if (installedVersion == "游戏内置") continue;
if (installedVersion == S.current.home_action_info_game_built_in) continue;
final curData = _allVersionLocalizationData[lang];
dPrint("check Localization update $scInstallPath");
if (!(curData?.keys.contains(installedVersion) ?? false)) {
@ -428,4 +428,4 @@ class LocalizationUIModel extends _$LocalizationUIModel {
}
return updates;
}
}
}

View File

@ -160,7 +160,7 @@ class __$$LocalizationUIStateImplCopyWithImpl<$Res>
/// @nodoc
class _$LocalizationUIStateImpl implements _LocalizationUIState {
const _$LocalizationUIStateImpl(
_$LocalizationUIStateImpl(
{this.selectedLanguage,
final Map<String, ScLocalizationData>? apiLocalizationData,
this.workingVersion = "",
@ -245,7 +245,7 @@ class _$LocalizationUIStateImpl implements _LocalizationUIState {
}
abstract class _LocalizationUIState implements LocalizationUIState {
const factory _LocalizationUIState(
factory _LocalizationUIState(
{final String? selectedLanguage,
final Map<String, ScLocalizationData>? apiLocalizationData,
final String workingVersion,

View File

@ -7,7 +7,7 @@ part of 'localization_ui_model.dart';
// **************************************************************************
String _$localizationUIModelHash() =>
r'654fd38b5f38bee5fd2cab69ab003846a311a4ff';
r'33c538abcdbfd667e844d0dcb5b8b7d6264794ab';
/// See also [LocalizationUIModel].
@ProviderFor(LocalizationUIModel)