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新增汉化更新提示
新增周期性汉化版本检查
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@ -46,6 +46,8 @@ class AppConf {
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static const rssTextUrl2 =
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"$_rssHomeUrl/baidu/tieba/user/%E7%81%AC%E7%81%ACG%E7%81%AC%E7%81%AC&";
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static const gameChannels = ["LIVE", "PTU", "EPTU"];
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static late final String applicationSupportDir;
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static AppVersionData? networkVersionData;
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@ -1,10 +1,9 @@
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/// enable : true
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/// versionName : "3.21.1(PU)_CN_V2"
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/// versionName : "3.21.1(PU)_CNE_V2"
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/// updateAt : "2023-12-03: 14:50:00"
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/// info : "简体中文汉化(首选)"
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/// info : "简体中文半汉化(物品名称英文版)"
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/// game_channel : "PU"
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/// note : "·因游戏暂不支持3D字体汉化,F键交互将依旧为英文。\n·角色抬头显示器(HUD)的中文字体不显示。\n·某些元素字体过小。\n·搜索栏无法输入中文。\n·部位文本未翻译(在翻了,在翻了!)"
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/// upgrade_channel : "CN"
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/// note : ""
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class ScLocalizationData {
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ScLocalizationData({
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@ -13,8 +12,7 @@ class ScLocalizationData {
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this.updateAt,
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this.info,
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this.gameChannel,
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this.note,
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this.upgradeChannel,});
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this.note,});
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ScLocalizationData.fromJson(dynamic json) {
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enable = json['enable'];
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@ -23,7 +21,6 @@ class ScLocalizationData {
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info = json['info'];
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gameChannel = json['game_channel'];
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note = json['note'];
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upgradeChannel = json['upgrade_channel'];
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}
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bool? enable;
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String? versionName;
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@ -31,7 +28,6 @@ class ScLocalizationData {
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String? info;
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String? gameChannel;
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String? note;
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String? upgradeChannel;
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Map<String, dynamic> toJson() {
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final map = <String, dynamic>{};
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@ -41,7 +37,6 @@ class ScLocalizationData {
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map['info'] = info;
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map['game_channel'] = gameChannel;
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map['note'] = note;
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map['upgrade_channel'] = upgradeChannel;
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return map;
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}
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@ -466,6 +466,17 @@ class HomeUI extends BaseUI<HomeUIModel> {
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Text(item.infoString),
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],
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)),
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if (item.key == "localization" &&
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model.localizationUpdateInfo != null)
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Container(
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padding: const EdgeInsets.only(
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top: 3, bottom: 3, left: 8, right: 8),
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decoration: BoxDecoration(
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color: Colors.red,
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borderRadius: BorderRadius.circular(12)),
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child:
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Text(model.localizationUpdateInfo?.key ?? " "),
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),
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const SizedBox(width: 12),
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if (item.key == "auto_check" && model.isChecking)
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const ProgressRing()
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@ -29,6 +29,7 @@ import 'package:url_launcher/url_launcher_string.dart';
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import 'package:html/parser.dart' as html;
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import 'package:html/dom.dart' as html_dom;
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import 'package:windows_ui/windows_ui.dart';
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import 'countdown/countdown_dialog_ui.dart';
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import 'localization/localization_ui.dart';
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@ -67,6 +68,10 @@ class HomeUIModel extends BaseUIModel {
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List<CountdownFestivalItemData>? countdownFestivalListData;
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MapEntry<String, bool>? localizationUpdateInfo;
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bool _isSendLocalizationUpdateNotification = false;
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final cnExp = RegExp(r"[^\x00-\xff]");
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AppPlacardData? appPlacardData;
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@ -74,6 +79,7 @@ class HomeUIModel extends BaseUIModel {
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List? scServerStatus;
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Timer? serverUpdateTimer;
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Timer? appUpdateTimer;
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final statusCnName = const {
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"Platform": "平台",
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@ -110,6 +116,8 @@ class HomeUIModel extends BaseUIModel {
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} catch (e) {
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dPrint(e);
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}
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// check Localization update
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_checkLocalizationUpdate();
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notifyListeners();
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}
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@ -117,11 +125,15 @@ class HomeUIModel extends BaseUIModel {
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void initModel() {
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reScanPath();
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serverUpdateTimer = Timer.periodic(
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const Duration(minutes: 1),
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const Duration(minutes: 10),
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(timer) {
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updateSCServerStatus();
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},
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);
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appUpdateTimer = Timer.periodic(const Duration(minutes: 30), (timer) {
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_checkLocalizationUpdate();
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});
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super.initModel();
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}
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@ -129,6 +141,8 @@ class HomeUIModel extends BaseUIModel {
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void dispose() {
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serverUpdateTimer?.cancel();
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serverUpdateTimer = null;
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appUpdateTimer?.cancel();
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appUpdateTimer = null;
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super.dispose();
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}
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@ -384,7 +398,7 @@ class HomeUIModel extends BaseUIModel {
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showToast(context!, "该功能需要一个有效的安装位置");
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return;
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}
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showDialog(
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await showDialog(
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context: context!,
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dismissWithEsc: false,
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builder: (BuildContext context) {
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@ -392,6 +406,7 @@ class HomeUIModel extends BaseUIModel {
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uiCreate: () => LocalizationUI(),
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modelCreate: () => LocalizationUIModel(scInstalledPath));
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});
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_checkLocalizationUpdate();
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return;
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case "performance":
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if (scInstalledPath == "not_install") {
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@ -612,4 +627,34 @@ class HomeUIModel extends BaseUIModel {
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title = title.replaceAll("】", " ] ");
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return title;
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}
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Future<void> _checkLocalizationUpdate() async {
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final info = await handleError(
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() => LocalizationUIModel.checkLocalizationUpdates(scInstallPaths));
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dPrint("lUpdateInfo === $info");
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localizationUpdateInfo = info;
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notifyListeners();
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if (info?.value == true && !_isSendLocalizationUpdateNotification) {
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final toastNotifier =
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ToastNotificationManager.createToastNotifierWithId("SC汉化盒子");
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if (toastNotifier != null) {
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final toastContent = ToastNotificationManager.getTemplateContent(
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ToastTemplateType.toastText02);
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if (toastContent != null) {
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final xmlNodeList = toastContent.getElementsByTagName('text');
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const title = '汉化有新版本!';
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final content = '您在 ${info?.key} 安装的汉化有新版本啦!';
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xmlNodeList.item(0)?.appendChild(toastContent.createTextNode(title));
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xmlNodeList
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.item(1)
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?.appendChild(toastContent.createTextNode(content));
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final toastNotification =
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ToastNotification.createToastNotification(toastContent);
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toastNotifier.show(toastNotification);
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_isSendLocalizationUpdateNotification = true;
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}
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}
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}
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}
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}
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@ -100,8 +100,10 @@ class LocalizationUIModel extends BaseUIModel {
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}
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_updateStatus() async {
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patchStatus = MapEntry(await getLangCfgEnableLang(lang: selectedLanguage),
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await getInstalledIniVersion());
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patchStatus = MapEntry(
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await getLangCfgEnableLang(lang: selectedLanguage),
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await getInstalledIniVersion(
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"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini"));
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notifyListeners();
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}
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@ -169,9 +171,8 @@ class LocalizationUIModel extends BaseUIModel {
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str.contains("g_languageAudio=english");
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}
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Future<String> getInstalledIniVersion() async {
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final iniFile = File(
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"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini");
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static Future<String> getInstalledIniVersion(String iniPath) async {
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final iniFile = File(iniPath);
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if (!await iniFile.exists()) return "游戏内置";
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final iniStringSplit = (await iniFile.readAsString()).split("\n");
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for (var i = iniStringSplit.length - 1; i > 0; i--) {
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@ -342,4 +343,40 @@ class LocalizationUIModel extends BaseUIModel {
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}
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}
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}
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static Future<MapEntry<String, bool>?> checkLocalizationUpdates(
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List<String> gameInstallPaths) async {
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final updateInfo = <String, bool>{};
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for (var kv in languageSupport.entries) {
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final l = await Api.getScLocalizationData(kv.key);
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for (var value in gameInstallPaths) {
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final iniPath = "$value\\data\\Localization\\${kv.key}\\global.ini";
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if (!await File(iniPath).exists()) {
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continue;
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}
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final installed = await getInstalledIniVersion(iniPath);
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if (installed == "游戏内置" || installed == "自定义文件") {
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continue;
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}
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final hasUpdate = l
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.where((element) => element.versionName == installed)
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.firstOrNull ==
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null;
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updateInfo[value] = hasUpdate;
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}
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}
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dPrint("checkLocalizationUpdates ==== $updateInfo");
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for (var v in updateInfo.entries) {
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if (v.value) {
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for (var element in AppConf.gameChannels) {
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if (v.key.contains("StarCitizen\\$element")) {
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return MapEntry(element, true);
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}else {
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return const MapEntry("", true);
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}
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}
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}
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}
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return null;
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}
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}
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@ -58,6 +58,7 @@ dependencies:
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freezed_annotation: ^2.4.1
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meta: ^1.9.1
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win32: ^5.0.9
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windows_ui: ^0.2.0
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local_auth: ^2.1.7
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cryptography: ^2.7.0
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cryptography_flutter: ^2.3.2
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