// dart format width=80 // coverage:ignore-file // GENERATED CODE - DO NOT MODIFY BY HAND // ignore_for_file: type=lint // ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark part of 'settings_ui_model.dart'; // ************************************************************************** // FreezedGenerator // ************************************************************************** // dart format off T _$identity(T value) => value; /// @nodoc mixin _$SettingsUIState { bool get isEnableToolSiteMirrors; String get inputGameLaunchECore; String? get customLauncherPath; String? get customGamePath; int get locationCacheSize; bool get isUseInternalDNS; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @JsonKey(includeFromJson: false, includeToJson: false) @pragma('vm:prefer-inline') $SettingsUIStateCopyWith get copyWith => _$SettingsUIStateCopyWithImpl( this as SettingsUIState, _$identity); @override bool operator ==(Object other) { return identical(this, other) || (other.runtimeType == runtimeType && other is SettingsUIState && (identical( other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors) && (identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore) && (identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath) && (identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath) && (identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize) && (identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS)); } @override int get hashCode => Object.hash( runtimeType, isEnableToolSiteMirrors, inputGameLaunchECore, customLauncherPath, customGamePath, locationCacheSize, isUseInternalDNS); @override String toString() { return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)'; } } /// @nodoc abstract mixin class $SettingsUIStateCopyWith<$Res> { factory $SettingsUIStateCopyWith( SettingsUIState value, $Res Function(SettingsUIState) _then) = _$SettingsUIStateCopyWithImpl; @useResult $Res call( {bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS}); } /// @nodoc class _$SettingsUIStateCopyWithImpl<$Res> implements $SettingsUIStateCopyWith<$Res> { _$SettingsUIStateCopyWithImpl(this._self, this._then); final SettingsUIState _self; final $Res Function(SettingsUIState) _then; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @pragma('vm:prefer-inline') @override $Res call({ Object? isEnableToolSiteMirrors = null, Object? inputGameLaunchECore = null, Object? customLauncherPath = freezed, Object? customGamePath = freezed, Object? locationCacheSize = null, Object? isUseInternalDNS = null, }) { return _then(_self.copyWith( isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable as bool, inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable as String, customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable as String?, customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable as String?, locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable as int, isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable as bool, )); } } /// @nodoc class _SettingsUIState implements SettingsUIState { _SettingsUIState( {this.isEnableToolSiteMirrors = false, this.inputGameLaunchECore = "0", this.customLauncherPath, this.customGamePath, this.locationCacheSize = 0, this.isUseInternalDNS = false}); @override @JsonKey() final bool isEnableToolSiteMirrors; @override @JsonKey() final String inputGameLaunchECore; @override final String? customLauncherPath; @override final String? customGamePath; @override @JsonKey() final int locationCacheSize; @override @JsonKey() final bool isUseInternalDNS; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @override @JsonKey(includeFromJson: false, includeToJson: false) @pragma('vm:prefer-inline') _$SettingsUIStateCopyWith<_SettingsUIState> get copyWith => __$SettingsUIStateCopyWithImpl<_SettingsUIState>(this, _$identity); @override bool operator ==(Object other) { return identical(this, other) || (other.runtimeType == runtimeType && other is _SettingsUIState && (identical( other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors) && (identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore) && (identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath) && (identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath) && (identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize) && (identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS)); } @override int get hashCode => Object.hash( runtimeType, isEnableToolSiteMirrors, inputGameLaunchECore, customLauncherPath, customGamePath, locationCacheSize, isUseInternalDNS); @override String toString() { return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)'; } } /// @nodoc abstract mixin class _$SettingsUIStateCopyWith<$Res> implements $SettingsUIStateCopyWith<$Res> { factory _$SettingsUIStateCopyWith( _SettingsUIState value, $Res Function(_SettingsUIState) _then) = __$SettingsUIStateCopyWithImpl; @override @useResult $Res call( {bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS}); } /// @nodoc class __$SettingsUIStateCopyWithImpl<$Res> implements _$SettingsUIStateCopyWith<$Res> { __$SettingsUIStateCopyWithImpl(this._self, this._then); final _SettingsUIState _self; final $Res Function(_SettingsUIState) _then; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @override @pragma('vm:prefer-inline') $Res call({ Object? isEnableToolSiteMirrors = null, Object? inputGameLaunchECore = null, Object? customLauncherPath = freezed, Object? customGamePath = freezed, Object? locationCacheSize = null, Object? isUseInternalDNS = null, }) { return _then(_SettingsUIState( isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable as bool, inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable as String, customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable as String?, customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable as String?, locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable as int, isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable as bool, )); } } // dart format on