import 'package:fluent_ui/fluent_ui.dart'; import 'package:flutter_hooks/flutter_hooks.dart'; import 'package:flutter_staggered_grid_view/flutter_staggered_grid_view.dart'; import 'package:hooks_riverpod/hooks_riverpod.dart'; import 'package:starcitizen_doctor/ui/tools/tools_ui_model.dart'; import 'package:starcitizen_doctor/widgets/widgets.dart'; class ToolsUI extends HookConsumerWidget { const ToolsUI({super.key}); @override Widget build(BuildContext context, WidgetRef ref) { final state = ref.watch(toolsUIModelProvider); final model = ref.read(toolsUIModelProvider.notifier); useEffect(() { addPostFrameCallback(() { model.loadToolsCard(context, skipPathScan: false); }); return null; }, []); return Stack( children: [ Column( children: [ const SizedBox(height: 12), Padding( padding: const EdgeInsets.only(left: 22, right: 22), child: Row( children: [ Expanded( child: Column( children: [ makeGameLauncherPathSelect(context, model, state), const SizedBox(height: 12), makeGamePathSelect(context, model, state), ], ), ), const SizedBox(width: 12), Button( onPressed: state.working ? null : () => model.loadToolsCard(context, skipPathScan: false), child: const Padding( padding: EdgeInsets.only( top: 30, bottom: 30, left: 12, right: 12), child: Icon(FluentIcons.refresh), ), ), ], ), ), const SizedBox(height: 12), if (state.items.isEmpty) Expanded( child: Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ const ProgressRing(), const SizedBox(height: 12), Text(S.current.tools_info_scanning), ], ), ), ) else Expanded( child: SingleChildScrollView( padding: const EdgeInsets.all(16), child: MasonryGridView.count( crossAxisCount: 3, mainAxisSpacing: 12, crossAxisSpacing: 12, itemCount: (state.isItemLoading) ? state.items.length + 1 : state.items.length, shrinkWrap: true, itemBuilder: (context, index) { if (index == state.items.length) { return Container( width: 300, height: 200, decoration: BoxDecoration( borderRadius: BorderRadius.circular(12), color: FluentTheme.of(context).cardColor, ), child: makeLoading(context)); } final item = state.items[index]; return Container( width: 300, decoration: BoxDecoration( borderRadius: BorderRadius.circular(12), color: FluentTheme.of(context).cardColor, ), child: Padding( padding: const EdgeInsets.all(12), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Row( children: [ Container( decoration: BoxDecoration( color: Colors.white.withOpacity(.2), borderRadius: BorderRadius.circular(1000)), child: Padding( padding: const EdgeInsets.all(12), child: item.icon, ), ), const SizedBox(width: 8), Expanded( child: Text( item.name, style: const TextStyle(fontSize: 16), )), const SizedBox(width: 12), ], ), const SizedBox(height: 12), Text( item.infoString, style: TextStyle( fontSize: 14, color: Colors.white.withOpacity(.6)), ), const SizedBox(height: 12), Row( children: [ const Spacer(), Button( onPressed: state.working ? null : item.onTap == null ? null : () { try { item.onTap?.call(); } catch (e) { showToast( context, S.current .tools_info_processing_failed( e)); } }, child: const Padding( padding: EdgeInsets.all(6), child: Icon(FluentIcons.play), ), ), ], ) ], ), ), ); }, ), ), ) ], ), if (state.working) Container( decoration: BoxDecoration( color: Colors.black.withAlpha(150), ), child: Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ const ProgressRing(), const SizedBox(height: 12), Text(S.current.doctor_info_processing), ], ), ), ) ], ); } Widget makeGamePathSelect( BuildContext context, ToolsUIModel model, ToolsUIState state) { return Row( mainAxisSize: MainAxisSize.min, children: [ Text(S.current.tools_info_game_install_location), const SizedBox(width: 6), Expanded( child: SizedBox( height: 36, child: ComboBox( isExpanded: true, value: state.scInstalledPath, items: [ for (final path in state.scInstallPaths) ComboBoxItem( value: path, child: Text(path), ) ], onChanged: (v) { model.loadToolsCard(context, skipPathScan: true); model.onChangeGamePath(v!); }, ), ), ), const SizedBox(width: 8), Button( child: const Padding( padding: EdgeInsets.all(6), child: Icon(FluentIcons.folder_open), ), onPressed: () => model.openDir(state.scInstalledPath)) ], ); } Widget makeGameLauncherPathSelect( BuildContext context, ToolsUIModel model, ToolsUIState state) { return Row( mainAxisSize: MainAxisSize.min, children: [ Text(S.current.tools_info_rsi_launcher_location), const SizedBox(width: 6), Expanded( child: SizedBox( height: 36, child: ComboBox( isExpanded: true, value: state.rsiLauncherInstalledPath, items: [ for (final path in state.rsiLauncherInstallPaths) ComboBoxItem( value: path, child: Text(path), ) ], onChanged: (v) { model.loadToolsCard(context, skipPathScan: true); model.onChangeLauncherPath(v!); }, ), ), ), const SizedBox(width: 8), Button( child: const Padding( padding: EdgeInsets.all(6), child: Icon(FluentIcons.folder_open), ), onPressed: () => model.openDir(state.rsiLauncherInstalledPath)) ], ); } }