// ignore_for_file: avoid_build_context_in_providers import 'dart:convert'; import 'dart:io'; import 'package:file_picker/file_picker.dart'; import 'package:fluent_ui/fluent_ui.dart'; import 'package:flutter/foundation.dart'; import 'package:font_awesome_flutter/font_awesome_flutter.dart'; import 'package:freezed_annotation/freezed_annotation.dart'; import 'package:go_router/go_router.dart'; import 'package:riverpod_annotation/riverpod_annotation.dart'; import 'package:starcitizen_doctor/api/analytics.dart'; import 'package:starcitizen_doctor/api/api.dart'; import 'package:starcitizen_doctor/common/helper/log_helper.dart'; import 'package:starcitizen_doctor/common/helper/system_helper.dart'; import 'package:starcitizen_doctor/common/io/rs_http.dart'; import 'package:starcitizen_doctor/common/utils/log.dart'; import 'package:starcitizen_doctor/common/utils/provider.dart'; import 'package:starcitizen_doctor/provider/aria2c.dart'; import 'package:starcitizen_doctor/ui/home/downloader/home_downloader_ui_model.dart'; import 'package:starcitizen_doctor/widgets/widgets.dart'; import 'package:url_launcher/url_launcher_string.dart'; import 'package:xml/xml.dart'; part 'tools_ui_model.g.dart'; part 'tools_ui_model.freezed.dart'; class ToolsItemData { String key; ToolsItemData(this.key, this.name, this.infoString, this.icon, {this.onTap}); String name; String infoString; Widget icon; AsyncCallback? onTap; } @freezed class ToolsUIState with _$ToolsUIState { const factory ToolsUIState({ @Default(false) bool working, @Default("") String scInstalledPath, @Default("") String rsiLauncherInstalledPath, @Default([]) List scInstallPaths, @Default([]) List rsiLauncherInstallPaths, @Default([]) List items, @Default(false) bool isItemLoading, }) = _ToolsUIState; } @riverpod class ToolsUIModel extends _$ToolsUIModel { @override ToolsUIState build() { state = const ToolsUIState(); return state; } loadToolsCard(BuildContext context, {bool skipPathScan = false}) async { if (state.isItemLoading) return; var items = []; state = state.copyWith(items: items, isItemLoading: true); if (!skipPathScan) { await reScanPath(context); } try { items = [ ToolsItemData( "systemnfo", "查看系统信息", "查看系统关键信息,用于快速问诊 \n\n耗时操作,请耐心等待。", const Icon(FluentIcons.system, size: 28), onTap: () => _showSystemInfo(context), ), ToolsItemData( "p4k_downloader", "P4K 分流下载 / 修复", "使用星际公民中文百科提供的分流下载服务,可用于下载或修复 p4k。 \n资源有限,请勿滥用。", const Icon(FontAwesomeIcons.download, size: 28), onTap: () => _downloadP4k(context), ), ToolsItemData( "reinstall_eac", "重装 EasyAntiCheat 反作弊", "若您遇到 EAC 错误,且自动修复无效,请尝试使用此功能重装 EAC。", const Icon(FluentIcons.game, size: 28), onTap: () => _reinstallEAC(context), ), ToolsItemData( "rsilauncher_admin_mode", "RSI Launcher 管理员模式", "以管理员身份运行RSI启动器,可能会解决一些问题。\n\n若设置了能效核心屏蔽参数,也会在此应用。", const Icon(FluentIcons.admin, size: 28), onTap: () => _adminRSILauncher(context), ), ]; state = state.copyWith(items: items); if (!context.mounted) return; items.add(await _addShaderCard(context)); state = state.copyWith(items: items); if (!context.mounted) return; items.add(await _addPhotographyCard(context)); state = state.copyWith(items: items); if (!context.mounted) return; items.addAll(await _addLogCard(context)); state = state.copyWith(items: items); if (!context.mounted) return; items.addAll(await _addNvmePatchCard(context)); state = state.copyWith(items: items, isItemLoading: false); } catch (e) { if (!context.mounted) return; showToast(context, "初始化失败,请截图报告给开发者。$e"); } } Future> _addLogCard(BuildContext context) async { double logPathLen = 0; try { logPathLen = (await File(await SCLoggerHelper.getLogFilePath() ?? "").length()) / 1024 / 1024; } catch (_) {} return [ ToolsItemData( "rsilauncher_log_fix", "RSI Launcher Log 修复", "在某些情况下 RSI启动器 的 log 文件会损坏,导致无法完成问题扫描,使用此工具清理损坏的 log 文件。\n\n当前日志文件大小:${(logPathLen.toStringAsFixed(4))} MB", const Icon(FontAwesomeIcons.bookBible, size: 28), onTap: () => _rsiLogFix(context), ), ]; } Future> _addNvmePatchCard(BuildContext context) async { final nvmePatchStatus = await SystemHelper.checkNvmePatchStatus(); return [ if (nvmePatchStatus) ToolsItemData( "remove_nvme_settings", "移除 nvme 注册表补丁", "若您使用 nvme 补丁出现问题,请运行此工具。(可能导致游戏 安装/更新 不可用。)\n\n当前补丁状态:${(nvmePatchStatus) ? "已安装" : "未安装"}", const Icon(FluentIcons.hard_drive, size: 28), onTap: nvmePatchStatus ? () async { state = state.copyWith(working: true); await SystemHelper.doRemoveNvmePath(); state = state.copyWith(working: false); if (!context.mounted) return; showToast(context, "已移除,重启电脑生效!"); loadToolsCard(context, skipPathScan: true); } : null, ), if (!nvmePatchStatus) ToolsItemData( "add_nvme_settings", "写入 nvme 注册表补丁", "手动写入NVM补丁,该功能仅在您知道自己在作什么的情况下使用", const Icon(FontAwesomeIcons.cashRegister, size: 28), onTap: () async { state = state.copyWith(working: true); final r = await SystemHelper.addNvmePatch(); if (r == "") { if (!context.mounted) return; showToast(context, "修复成功,请尝试重启电脑后继续安装游戏! 若注册表修改操作导致其他软件出现兼容问题,请使用 工具 中的 NVME 注册表清理。"); } else { if (!context.mounted) return; showToast(context, "修复失败,$r"); } state = state.copyWith(working: false); loadToolsCard(context, skipPathScan: true); }, ) ]; } Future _addShaderCard(BuildContext context) async { final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath(); return ToolsItemData( "clean_shaders", "清理着色器缓存", "若游戏画面出现异常或版本更新后可使用本工具清理过期的着色器(当大于500M时,建议清理) \n\n缓存大小:${((await SystemHelper.getDirLen(gameShaderCachePath ?? "", skipPath: [ "$gameShaderCachePath\\Crashes" ])) / 1024 / 1024).toStringAsFixed(4)} MB", const Icon(FontAwesomeIcons.shapes, size: 28), onTap: () => _cleanShaderCache(context), ); } Future _addPhotographyCard(BuildContext context) async { // 获取配置文件状态 final isEnable = await _checkPhotographyStatus(context); return ToolsItemData( "photography_mode", isEnable ? "关闭摄影模式" : "开启摄影模式", isEnable ? "还原镜头摇晃效果。\n\n@拉邦那 Lapernum 提供参数信息。" : "一键关闭游戏内镜头晃动以便于摄影操作。\n\n @拉邦那 Lapernum 提供参数信息。", const Icon(FontAwesomeIcons.camera, size: 28), onTap: () => _onChangePhotographyMode(context, isEnable), ); } /// ---------------------------- func ------------------------------------------------------- /// ----------------------------------------------------------------------------------------- /// ----------------------------------------------------------------------------------------- /// ----------------------------------------------------------------------------------------- Future reScanPath(BuildContext context) async { var scInstallPaths = []; var rsiLauncherInstallPaths = []; var scInstalledPath = ""; var rsiLauncherInstalledPath = ""; state = state.copyWith( scInstalledPath: scInstalledPath, rsiLauncherInstalledPath: rsiLauncherInstalledPath, scInstallPaths: scInstallPaths, rsiLauncherInstallPaths: rsiLauncherInstallPaths, ); try { rsiLauncherInstalledPath = await SystemHelper.getRSILauncherPath(); rsiLauncherInstallPaths.add(rsiLauncherInstalledPath); final listData = await SCLoggerHelper.getLauncherLogList(); if (listData == null) { return; } scInstallPaths = await SCLoggerHelper.getGameInstallPath(listData, checkExists: false, withVersion: ["LIVE", "PTU", "EPTU"]); if (scInstallPaths.isNotEmpty) { scInstalledPath = scInstallPaths.first; } state = state.copyWith( scInstalledPath: scInstalledPath, rsiLauncherInstalledPath: rsiLauncherInstalledPath, scInstallPaths: scInstallPaths, rsiLauncherInstallPaths: rsiLauncherInstallPaths, ); } catch (e) { dPrint(e); if (!context.mounted) return; showToast(context, "解析 log 文件失败!\n请尝试使用 RSI Launcher log 修复 工具!"); } if (rsiLauncherInstalledPath == "") { if (!context.mounted) return; showToast(context, "未找到 RSI 启动器,请尝试重新安装,或在设置中手动添加。"); } if (scInstalledPath == "") { if (!context.mounted) return; showToast(context, "未找到星际公民游戏安装位置,请至少完成一次游戏启动操作 或在设置中手动添加。"); } } /// 重装EAC Future _reinstallEAC(BuildContext context) async { if (state.scInstalledPath.isEmpty) { showToast(context, "该功能需要一个有效的游戏安装目录"); return; } state = state.copyWith(working: true); try { final eacPath = "${state.scInstalledPath}\\EasyAntiCheat"; final eacJsonPath = "$eacPath\\Settings.json"; if (await File(eacJsonPath).exists()) { Map envVars = Platform.environment; final eacJsonData = await File(eacJsonPath).readAsString(); final Map eacJson = json.decode(eacJsonData); final eacID = eacJson["productid"]; if (eacID != null) { final eacCacheDir = Directory("${envVars["appdata"]}\\EasyAntiCheat\\$eacID"); if (await eacCacheDir.exists()) { await eacCacheDir.delete(recursive: true); } } } final dir = Directory(eacPath); if (await dir.exists()) { await dir.delete(recursive: true); } final eacLauncher = File("${state.scInstalledPath}\\StarCitizen_Launcher.exe"); if (await eacLauncher.exists()) { await eacLauncher.delete(recursive: true); } if (!context.mounted) return; showToast(context, "已为您移除 EAC 文件,接下来将为您打开 RSI 启动器,请您前往 SETTINGS -> VERIFY 重装 EAC。"); _adminRSILauncher(context); } catch (e) { showToast(context, "出现错误:$e"); } state = state.copyWith(working: false); loadToolsCard(context, skipPathScan: true); } Future getSystemInfo() async { return "系统:${await SystemHelper.getSystemName()}\n\n" "处理器:${await SystemHelper.getCpuName()}\n\n" "内存大小:${await SystemHelper.getSystemMemorySizeGB()}GB\n\n" "显卡信息:\n${await SystemHelper.getGpuInfo()}\n\n" "硬盘信息:\n${await SystemHelper.getDiskInfo()}\n\n"; } /// 管理员模式运行 RSI 启动器 Future _adminRSILauncher(BuildContext context) async { if (state.rsiLauncherInstalledPath == "") { showToast(context, "未找到 RSI 启动器目录,请您尝试手动操作。"); } SystemHelper.checkAndLaunchRSILauncher(state.rsiLauncherInstalledPath); } Future _rsiLogFix(BuildContext context) async { state = state.copyWith(working: true); final path = await SCLoggerHelper.getLogFilePath(); if (!await File(path!).exists()) { if (!context.mounted) return; showToast( context, "日志文件不存在,请尝试进行一次游戏启动或游戏安装,并退出启动器,若无法解决问题,请尝试将启动器更新至最新版本!"); return; } try { SystemHelper.killRSILauncher(); await File(path).delete(recursive: true); if (!context.mounted) return; showToast(context, "清理完毕,请完成一次安装 / 游戏启动 操作。"); SystemHelper.checkAndLaunchRSILauncher(state.rsiLauncherInstalledPath); } catch (_) { if (!context.mounted) return; showToast(context, "清理失败,请手动移除,文件位置:$path"); } state = state.copyWith(working: false); } openDir(path) async { await Process.run( SystemHelper.powershellPath, ["explorer.exe", "/select,\"$path\""]); } Future _showSystemInfo(BuildContext context) async { state = state.copyWith(working: true); final systemInfo = await getSystemInfo(); if (!context.mounted) return; showDialog( context: context, builder: (context) => ContentDialog( title: const Text('系统信息'), content: Text(systemInfo), constraints: BoxConstraints( maxWidth: MediaQuery.of(context).size.width * .65, ), actions: [ FilledButton( child: const Padding( padding: EdgeInsets.only(top: 2, bottom: 2, left: 8, right: 8), child: Text('关闭'), ), onPressed: () => Navigator.pop(context), ), ], ), ); state = state.copyWith(working: false); } Future _cleanShaderCache(BuildContext context) async { state = state.copyWith(working: true); final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath(); final l = await Directory(gameShaderCachePath!).list(recursive: false).toList(); for (var value in l) { if (value is Directory) { if (!value.absolute.path.contains("Crashes")) { await value.delete(recursive: true); } } } if (!context.mounted) return; loadToolsCard(context, skipPathScan: true); state = state.copyWith(working: false); } Future _downloadP4k(BuildContext context) async { String savePath = state.scInstalledPath; String fileName = "Data.p4k"; if ((await SystemHelper.getPID("\"RSI Launcher\"")).isNotEmpty) { if (!context.mounted) return; showToast(context, "RSI启动器正在运行!请先关闭启动器再使用此功能!", constraints: BoxConstraints( maxWidth: MediaQuery.of(context).size.width * .35)); return; } if (!context.mounted) return; await showToast( context, "P4k 是星际公民的核心游戏文件,高达 100GB+,盒子提供的离线下载是为了帮助一些p4k文件下载超级慢的用户 或用于修复官方启动器无法修复的 p4k 文件。" "\n\n接下来会弹窗询问您保存位置(可以选择星际公民文件夹也可以选择别处),下载完成后请确保 P4K 文件夹位于 LIVE 文件夹内,之后使用星际公民启动器校验更新即可。"); try { state = state.copyWith(working: true); final aria2cManager = ref.read(aria2cModelProvider.notifier); await aria2cManager .launchDaemon(appGlobalState.applicationBinaryModuleDir!); final aria2c = ref.read(aria2cModelProvider).aria2c!; // check download task list for (var value in [ ...await aria2c.tellActive(), ...await aria2c.tellWaiting(0, 100000) ]) { final t = HomeDownloaderUIModel.getTaskTypeAndName(value); if (t.key == "torrent" && t.value.contains("Data.p4k")) { if (!context.mounted) return; showToast(context, "已经有一个p4k下载任务正在进行中,请前往下载管理器查看!"); state = state.copyWith(working: false); return; } } var torrentUrl = ""; final l = await Api.getAppTorrentDataList(); for (var torrent in l) { if (torrent.name == "Data.p4k") { torrentUrl = torrent.url!; } } if (torrentUrl == "") { state = state.copyWith(working: false); if (!context.mounted) return; showToast(context, "功能维护中,请稍后重试!"); return; } final userSelect = await FilePicker.platform.saveFile( initialDirectory: savePath, fileName: fileName, lockParentWindow: true); if (userSelect == null) { state = state.copyWith(working: false); return; } savePath = userSelect; dPrint(savePath); if (savePath.endsWith("\\$fileName")) { savePath = savePath.substring(0, savePath.length - fileName.length - 1); } if (!context.mounted) return; final btData = await RSHttp.get(torrentUrl).unwrap(context: context); if (btData == null || btData.data == null) { state = state.copyWith(working: false); return; } final b64Str = base64Encode(btData.data!); final gid = await aria2c.addTorrent(b64Str, extraParams: {"dir": savePath}); state = state.copyWith(working: false); dPrint("Aria2cManager.aria2c.addUri resp === $gid"); await aria2c.saveSession(); AnalyticsApi.touch("p4k_download"); if (!context.mounted) return; context.push("/index/downloader"); } catch (e) { state = state.copyWith(working: false); if (!context.mounted) return; showToast(context, "初始化失败!: $e"); } await Future.delayed(const Duration(seconds: 3)); launchUrlString( "https://citizenwiki.cn/SC%E6%B1%89%E5%8C%96%E7%9B%92%E5%AD%90#%E5%88%86%E6%B5%81%E4%B8%8B%E8%BD%BD%E6%95%99%E7%A8%8B"); } Future _checkPhotographyStatus(BuildContext context, {bool? setMode}) async { final scInstalledPath = state.scInstalledPath; const keys = ["AudioShakeStrength", "CameraSpringMovement", "ShakeScale"]; final attributesFile = File( "$scInstalledPath\\USER\\Client\\0\\Profiles\\default\\attributes.xml"); if (setMode == null) { bool isEnable = false; if (scInstalledPath.isNotEmpty) { if (await attributesFile.exists()) { final xmlFile = XmlDocument.parse(await attributesFile.readAsString()); isEnable = true; for (var k in keys) { if (!isEnable) break; final e = xmlFile.rootElement.children .where((element) => element.getAttribute("name") == k) .firstOrNull; if (e != null && e.getAttribute("value") == "0") { } else { isEnable = false; } } } } return isEnable; } else { if (!await attributesFile.exists()) { if (!context.mounted) return false; showToast(context, "配置文件不存在,请尝试运行一次游戏"); return false; } final xmlFile = XmlDocument.parse(await attributesFile.readAsString()); // clear all xmlFile.rootElement.children.removeWhere( (element) => keys.contains(element.getAttribute("name"))); if (setMode) { for (var element in keys) { XmlElement newNode = XmlElement(XmlName('Attr'), [ XmlAttribute(XmlName('name'), element), XmlAttribute(XmlName('value'), '0'), ]); xmlFile.rootElement.children.add(newNode); } } dPrint(xmlFile); await attributesFile.delete(); await attributesFile.writeAsString(xmlFile.toXmlString(pretty: true)); } return true; } _onChangePhotographyMode(BuildContext context, bool isEnable) async { _checkPhotographyStatus(context, setMode: !isEnable) .unwrap(context: context); loadToolsCard(context, skipPathScan: true); } void onChangeGamePath(String v) { state = state.copyWith(scInstalledPath: v); } void onChangeLauncherPath(String s) { state = state.copyWith(rsiLauncherInstalledPath: s); } }