// coverage:ignore-file // GENERATED CODE - DO NOT MODIFY BY HAND // ignore_for_file: type=lint // ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark part of 'settings_ui_model.dart'; // ************************************************************************** // FreezedGenerator // ************************************************************************** T _$identity(T value) => value; final _privateConstructorUsedError = UnsupportedError( 'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models'); /// @nodoc mixin _$SettingsUIState { bool get isEnableToolSiteMirrors => throw _privateConstructorUsedError; String get inputGameLaunchECore => throw _privateConstructorUsedError; String? get customLauncherPath => throw _privateConstructorUsedError; String? get customGamePath => throw _privateConstructorUsedError; int get locationCacheSize => throw _privateConstructorUsedError; @JsonKey(ignore: true) $SettingsUIStateCopyWith get copyWith => throw _privateConstructorUsedError; } /// @nodoc abstract class $SettingsUIStateCopyWith<$Res> { factory $SettingsUIStateCopyWith( SettingsUIState value, $Res Function(SettingsUIState) then) = _$SettingsUIStateCopyWithImpl<$Res, SettingsUIState>; @useResult $Res call( {bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize}); } /// @nodoc class _$SettingsUIStateCopyWithImpl<$Res, $Val extends SettingsUIState> implements $SettingsUIStateCopyWith<$Res> { _$SettingsUIStateCopyWithImpl(this._value, this._then); // ignore: unused_field final $Val _value; // ignore: unused_field final $Res Function($Val) _then; @pragma('vm:prefer-inline') @override $Res call({ Object? isEnableToolSiteMirrors = null, Object? inputGameLaunchECore = null, Object? customLauncherPath = freezed, Object? customGamePath = freezed, Object? locationCacheSize = null, }) { return _then(_value.copyWith( isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _value.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable as bool, inputGameLaunchECore: null == inputGameLaunchECore ? _value.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable as String, customLauncherPath: freezed == customLauncherPath ? _value.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable as String?, customGamePath: freezed == customGamePath ? _value.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable as String?, locationCacheSize: null == locationCacheSize ? _value.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable as int, ) as $Val); } } /// @nodoc abstract class _$$SettingsUIStateImplCopyWith<$Res> implements $SettingsUIStateCopyWith<$Res> { factory _$$SettingsUIStateImplCopyWith(_$SettingsUIStateImpl value, $Res Function(_$SettingsUIStateImpl) then) = __$$SettingsUIStateImplCopyWithImpl<$Res>; @override @useResult $Res call( {bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize}); } /// @nodoc class __$$SettingsUIStateImplCopyWithImpl<$Res> extends _$SettingsUIStateCopyWithImpl<$Res, _$SettingsUIStateImpl> implements _$$SettingsUIStateImplCopyWith<$Res> { __$$SettingsUIStateImplCopyWithImpl( _$SettingsUIStateImpl _value, $Res Function(_$SettingsUIStateImpl) _then) : super(_value, _then); @pragma('vm:prefer-inline') @override $Res call({ Object? isEnableToolSiteMirrors = null, Object? inputGameLaunchECore = null, Object? customLauncherPath = freezed, Object? customGamePath = freezed, Object? locationCacheSize = null, }) { return _then(_$SettingsUIStateImpl( isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _value.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable as bool, inputGameLaunchECore: null == inputGameLaunchECore ? _value.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable as String, customLauncherPath: freezed == customLauncherPath ? _value.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable as String?, customGamePath: freezed == customGamePath ? _value.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable as String?, locationCacheSize: null == locationCacheSize ? _value.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable as int, )); } } /// @nodoc class _$SettingsUIStateImpl implements _SettingsUIState { _$SettingsUIStateImpl( {this.isEnableToolSiteMirrors = false, this.inputGameLaunchECore = "0", this.customLauncherPath, this.customGamePath, this.locationCacheSize = 0}); @override @JsonKey() final bool isEnableToolSiteMirrors; @override @JsonKey() final String inputGameLaunchECore; @override final String? customLauncherPath; @override final String? customGamePath; @override @JsonKey() final int locationCacheSize; @override String toString() { return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize)'; } @override bool operator ==(Object other) { return identical(this, other) || (other.runtimeType == runtimeType && other is _$SettingsUIStateImpl && (identical( other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors) && (identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore) && (identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath) && (identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath) && (identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize)); } @override int get hashCode => Object.hash( runtimeType, isEnableToolSiteMirrors, inputGameLaunchECore, customLauncherPath, customGamePath, locationCacheSize); @JsonKey(ignore: true) @override @pragma('vm:prefer-inline') _$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith => __$$SettingsUIStateImplCopyWithImpl<_$SettingsUIStateImpl>( this, _$identity); } abstract class _SettingsUIState implements SettingsUIState { factory _SettingsUIState( {final bool isEnableToolSiteMirrors, final String inputGameLaunchECore, final String? customLauncherPath, final String? customGamePath, final int locationCacheSize}) = _$SettingsUIStateImpl; @override bool get isEnableToolSiteMirrors; @override String get inputGameLaunchECore; @override String? get customLauncherPath; @override String? get customGamePath; @override int get locationCacheSize; @override @JsonKey(ignore: true) _$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith => throw _privateConstructorUsedError; }