// GENERATED CODE - DO NOT MODIFY BY HAND // coverage:ignore-file // ignore_for_file: type=lint // ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark part of 'settings_ui_model.dart'; // ************************************************************************** // FreezedGenerator // ************************************************************************** // dart format off T _$identity(T value) => value; /// @nodoc mixin _$SettingsUIState { bool get isEnableToolSiteMirrors; String get inputGameLaunchECore; String? get customLauncherPath; String? get customGamePath; int get locationCacheSize; bool get isUseInternalDNS; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @JsonKey(includeFromJson: false, includeToJson: false) @pragma('vm:prefer-inline') $SettingsUIStateCopyWith get copyWith => _$SettingsUIStateCopyWithImpl(this as SettingsUIState, _$identity); @override bool operator ==(Object other) { return identical(this, other) || (other.runtimeType == runtimeType&&other is SettingsUIState&&(identical(other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors)&&(identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore)&&(identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath)&&(identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath)&&(identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize)&&(identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS)); } @override int get hashCode => Object.hash(runtimeType,isEnableToolSiteMirrors,inputGameLaunchECore,customLauncherPath,customGamePath,locationCacheSize,isUseInternalDNS); @override String toString() { return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)'; } } /// @nodoc abstract mixin class $SettingsUIStateCopyWith<$Res> { factory $SettingsUIStateCopyWith(SettingsUIState value, $Res Function(SettingsUIState) _then) = _$SettingsUIStateCopyWithImpl; @useResult $Res call({ bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS }); } /// @nodoc class _$SettingsUIStateCopyWithImpl<$Res> implements $SettingsUIStateCopyWith<$Res> { _$SettingsUIStateCopyWithImpl(this._self, this._then); final SettingsUIState _self; final $Res Function(SettingsUIState) _then; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @pragma('vm:prefer-inline') @override $Res call({Object? isEnableToolSiteMirrors = null,Object? inputGameLaunchECore = null,Object? customLauncherPath = freezed,Object? customGamePath = freezed,Object? locationCacheSize = null,Object? isUseInternalDNS = null,}) { return _then(_self.copyWith( isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable as bool,inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable as String,customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable as String?,customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable as String?,locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable as int,isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable as bool, )); } } /// Adds pattern-matching-related methods to [SettingsUIState]. extension SettingsUIStatePatterns on SettingsUIState { /// A variant of `map` that fallback to returning `orElse`. /// /// It is equivalent to doing: /// ```dart /// switch (sealedClass) { /// case final Subclass value: /// return ...; /// case _: /// return orElse(); /// } /// ``` @optionalTypeArgs TResult maybeMap(TResult Function( _SettingsUIState value)? $default,{required TResult orElse(),}){ final _that = this; switch (_that) { case _SettingsUIState() when $default != null: return $default(_that);case _: return orElse(); } } /// A `switch`-like method, using callbacks. /// /// Callbacks receives the raw object, upcasted. /// It is equivalent to doing: /// ```dart /// switch (sealedClass) { /// case final Subclass value: /// return ...; /// case final Subclass2 value: /// return ...; /// } /// ``` @optionalTypeArgs TResult map(TResult Function( _SettingsUIState value) $default,){ final _that = this; switch (_that) { case _SettingsUIState(): return $default(_that);case _: throw StateError('Unexpected subclass'); } } /// A variant of `map` that fallback to returning `null`. /// /// It is equivalent to doing: /// ```dart /// switch (sealedClass) { /// case final Subclass value: /// return ...; /// case _: /// return null; /// } /// ``` @optionalTypeArgs TResult? mapOrNull(TResult? Function( _SettingsUIState value)? $default,){ final _that = this; switch (_that) { case _SettingsUIState() when $default != null: return $default(_that);case _: return null; } } /// A variant of `when` that fallback to an `orElse` callback. /// /// It is equivalent to doing: /// ```dart /// switch (sealedClass) { /// case Subclass(:final field): /// return ...; /// case _: /// return orElse(); /// } /// ``` @optionalTypeArgs TResult maybeWhen(TResult Function( bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS)? $default,{required TResult orElse(),}) {final _that = this; switch (_that) { case _SettingsUIState() when $default != null: return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _: return orElse(); } } /// A `switch`-like method, using callbacks. /// /// As opposed to `map`, this offers destructuring. /// It is equivalent to doing: /// ```dart /// switch (sealedClass) { /// case Subclass(:final field): /// return ...; /// case Subclass2(:final field2): /// return ...; /// } /// ``` @optionalTypeArgs TResult when(TResult Function( bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS) $default,) {final _that = this; switch (_that) { case _SettingsUIState(): return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _: throw StateError('Unexpected subclass'); } } /// A variant of `when` that fallback to returning `null` /// /// It is equivalent to doing: /// ```dart /// switch (sealedClass) { /// case Subclass(:final field): /// return ...; /// case _: /// return null; /// } /// ``` @optionalTypeArgs TResult? whenOrNull(TResult? Function( bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS)? $default,) {final _that = this; switch (_that) { case _SettingsUIState() when $default != null: return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _: return null; } } } /// @nodoc class _SettingsUIState implements SettingsUIState { _SettingsUIState({this.isEnableToolSiteMirrors = false, this.inputGameLaunchECore = "0", this.customLauncherPath, this.customGamePath, this.locationCacheSize = 0, this.isUseInternalDNS = false}); @override@JsonKey() final bool isEnableToolSiteMirrors; @override@JsonKey() final String inputGameLaunchECore; @override final String? customLauncherPath; @override final String? customGamePath; @override@JsonKey() final int locationCacheSize; @override@JsonKey() final bool isUseInternalDNS; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @override @JsonKey(includeFromJson: false, includeToJson: false) @pragma('vm:prefer-inline') _$SettingsUIStateCopyWith<_SettingsUIState> get copyWith => __$SettingsUIStateCopyWithImpl<_SettingsUIState>(this, _$identity); @override bool operator ==(Object other) { return identical(this, other) || (other.runtimeType == runtimeType&&other is _SettingsUIState&&(identical(other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors)&&(identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore)&&(identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath)&&(identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath)&&(identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize)&&(identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS)); } @override int get hashCode => Object.hash(runtimeType,isEnableToolSiteMirrors,inputGameLaunchECore,customLauncherPath,customGamePath,locationCacheSize,isUseInternalDNS); @override String toString() { return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)'; } } /// @nodoc abstract mixin class _$SettingsUIStateCopyWith<$Res> implements $SettingsUIStateCopyWith<$Res> { factory _$SettingsUIStateCopyWith(_SettingsUIState value, $Res Function(_SettingsUIState) _then) = __$SettingsUIStateCopyWithImpl; @override @useResult $Res call({ bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS }); } /// @nodoc class __$SettingsUIStateCopyWithImpl<$Res> implements _$SettingsUIStateCopyWith<$Res> { __$SettingsUIStateCopyWithImpl(this._self, this._then); final _SettingsUIState _self; final $Res Function(_SettingsUIState) _then; /// Create a copy of SettingsUIState /// with the given fields replaced by the non-null parameter values. @override @pragma('vm:prefer-inline') $Res call({Object? isEnableToolSiteMirrors = null,Object? inputGameLaunchECore = null,Object? customLauncherPath = freezed,Object? customGamePath = freezed,Object? locationCacheSize = null,Object? isUseInternalDNS = null,}) { return _then(_SettingsUIState( isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable as bool,inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable as String,customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable as String?,customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable as String?,locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable as int,isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable as bool, )); } } // dart format on