import 'dart:convert'; import 'dart:io'; import 'package:flutter/foundation.dart'; import 'package:font_awesome_flutter/font_awesome_flutter.dart'; import 'package:starcitizen_doctor/base/ui_model.dart'; import 'package:starcitizen_doctor/common/helper/log_helper.dart'; import 'package:starcitizen_doctor/common/helper/system_helper.dart'; import 'package:starcitizen_doctor/ui/tools/downloader/downloader_dialog_ui_model.dart'; import 'downloader/downloader_dialog_ui.dart'; class ToolsUIModel extends BaseUIModel { bool _working = false; String scInstalledPath = ""; String rsiLauncherInstalledPath = ""; List scInstallPaths = []; List rsiLauncherInstallPaths = []; set working(bool b) { _working = b; notifyListeners(); } bool get working => _working; var items = <_ToolsItemData>[]; @override Future loadData({bool skipPathScan = false}) async { items.clear(); notifyListeners(); if (!skipPathScan) { await reScanPath(); } try { final nvmePatchStatus = await SystemHelper.checkNvmePatchStatus(); final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath(); double logPathLen = 0; try { logPathLen = (await File(await SCLoggerHelper.getLogFilePath() ?? "").length()) / 1024 / 1024; } catch (_) {} items = [ _ToolsItemData( "systeminfo", "查看系统信息", "查看系统关键信息,用于快速问诊 \n\n耗时操作,请耐心等待。", const Icon(FluentIcons.system, size: 28), onTap: _showSystemInfo, ), _ToolsItemData( "p4k_downloader", "P4K 分流下载", "使用星际公民中文百科提供的分流下载服务。 \n\n资源有限,请勿滥用。请确保您的硬盘拥有至少大于 200G 的可用空间。", const Icon(FontAwesomeIcons.download, size: 28), onTap: _downloadP4k, ), _ToolsItemData( "reinstall_eac", "重装 EasyAntiCheat 反作弊", "若您遇到 EAC 错误,且自动修复无效,请尝试使用此功能重装 EAC。", const Icon(FluentIcons.game, size: 28), onTap: _reinstallEAC, ), _ToolsItemData( "rsilauncher_admin_mode", "RSI Launcher 管理员模式", "在某些情况下 RSI启动器 无法正确获得管理员权限,您可尝试使用该功能以管理员模式运行启动器。", const Icon(FluentIcons.admin, size: 28), onTap: _adminRSILauncher, ), _ToolsItemData( "clean_shaders", "清理着色器缓存", "若游戏画面出现异常或版本更新后可使用本工具清理过期的着色器(当大于500M时,建议清理) \n\n缓存大小:${((await SystemHelper.getDirLen(gameShaderCachePath ?? "", skipPath: [ "$gameShaderCachePath\\Crashes" ])) / 1024 / 1024).toStringAsFixed(4)} MB", const Icon(FontAwesomeIcons.shapes, size: 28), onTap: _cleanShaderCache, ), _ToolsItemData( "rsilauncher_log_fix", "RSI Launcher Log 修复", "在某些情况下 RSI启动器 的 log 文件会损坏,导致无法完成问题扫描,使用此工具清理损坏的 log 文件。\n\n当前日志文件大小:${(logPathLen.toStringAsFixed(4))} MB", const Icon(FontAwesomeIcons.bookBible, size: 28), onTap: _rsiLogFix, ), _ToolsItemData( "rsilauncher_log_select", "RSI Launcher Log 查看", "打开 RSI启动器 Log文件 所在文件夹", const Icon(FontAwesomeIcons.bookBible, size: 28), onTap: _selectLog, ), _ToolsItemData( "remove_nvme_settings", "移除 nvme 注册表补丁", "若您使用 nvme 补丁出现问题,请运行此工具。(可能导致游戏 安装/更新 不可用。)\n\n当前补丁状态:${(nvmePatchStatus) ? "已安装" : "未安装"}", const Icon(FluentIcons.hard_drive, size: 28), onTap: nvmePatchStatus ? () async { working = true; await SystemHelper.doRemoveNvmePath(); working = false; showToast(context!, "已移除,重启生效!"); loadData(skipPathScan: true); } : null, ), _ToolsItemData( "add_nvme_settings", "写入 nvme 注册表补丁", "手动写入NVM补丁,该功能仅在您知道自己在作什么的情况下使用", const Icon(FontAwesomeIcons.cashRegister, size: 28), onTap: () async { working = true; final r = await SystemHelper.addNvmePatch(); if (r == "") { showToast(context!, "修复成功,请尝试重启后继续安装游戏! 若注册表修改操作导致其他软件出现兼容问题,请使用 工具 中的 NVME 注册表清理。"); notifyListeners(); } else { showToast(context!, "修复失败,$r"); } working = false; loadData(skipPathScan: true); }, ), ]; } catch (e) { showToast(context!, "初始化失败,请截图报告给开发者。$e"); } notifyListeners(); } Future reScanPath() async { scInstallPaths.clear(); rsiLauncherInstallPaths.clear(); scInstalledPath = ""; rsiLauncherInstalledPath = ""; try { rsiLauncherInstalledPath = await SystemHelper.getRSILauncherPath(); rsiLauncherInstallPaths.add(rsiLauncherInstalledPath); final listData = await SCLoggerHelper.getLauncherLogList(); if (listData == null) { return; } scInstallPaths = await SCLoggerHelper.getGameInstallPath(listData, checkExists: false, withVersion: ["LIVE", "PTU", "EPTU"]); if (scInstallPaths.isNotEmpty) { scInstalledPath = scInstallPaths.first; } } catch (e) { showToast(context!, "解析 log 文件失败!\n请尝试使用 RSI Launcher log 修复 工具!"); } notifyListeners(); if (rsiLauncherInstalledPath == "") { showToast(context!, "未找到 RSI 启动器,请尝试重新安装。 \n\n下载链接:https://robertsspaceindustries.com/download"); } if (scInstalledPath == "") { showToast(context!, "未找到星际公民游戏安装位置,请至少完成一次游戏启动操作。"); } } /// 重装EAC Future _reinstallEAC() async { if (scInstalledPath.isEmpty) { showToast(context!, "该功能需要一个有效的游戏安装目录"); return; } working = true; try { final eacPath = "$scInstalledPath\\EasyAntiCheat"; final eacJsonPath = "$eacPath\\Settings.json"; if (await File(eacJsonPath).exists()) { Map envVars = Platform.environment; final eacJsonData = await File(eacJsonPath).readAsString(); final Map eacJson = json.decode(eacJsonData); final eacID = eacJson["productid"]; if (eacID != null) { final eacCacheDir = Directory("${envVars["appdata"]}\\EasyAntiCheat\\$eacID"); if (await eacCacheDir.exists()) { await eacCacheDir.delete(recursive: true); } } } final dir = Directory(eacPath); if (await dir.exists()) { await dir.delete(recursive: true); } final eacLauncher = File("$scInstalledPath\\StarCitizen_Launcher.exe"); if (await eacLauncher.exists()) { await eacLauncher.delete(recursive: true); } showToast(context!, "已为您移除 EAC 文件,接下来将为您打开 RSI 启动器,请您前往 SETTINGS -> VERIFY 重装 EAC。"); _adminRSILauncher(); } catch (e) { showToast(context!, "出现错误:$e"); } working = false; loadData(skipPathScan: true); } Future getSystemInfo() async { return "系统:${await SystemHelper.getSystemName()}\n\n" "处理器:${await SystemHelper.getSystemCimInstance("Win32_Processor")}\n\n" "内存大小:${await SystemHelper.getSystemMemorySizeGB()}GB\n\n" "显卡信息:\n${await SystemHelper.getGpuInfo()}\n\n" "硬盘信息:\n${await SystemHelper.getDiskInfo()}\n\n"; } /// 管理员模式运行 RSI 启动器 Future _adminRSILauncher() async { if (rsiLauncherInstalledPath == "") { showToast(context!, "未找到 RSI 启动器目录,请您尝试手动操作。"); } handleError( () => SystemHelper.checkAndLaunchRSILauncher(rsiLauncherInstalledPath)); } Future _rsiLogFix() async { working = true; final path = await SCLoggerHelper.getLogFilePath(); if (!await File(path!).exists()) { showToast( context!, "日志文件不存在,请尝试进行一次游戏启动或游戏安装,并退出启动器,若无法解决问题,请尝试将启动器更新至最新版本!"); return; } try { SystemHelper.killRSILauncher(); await File(path).delete(recursive: true); showToast(context!, "清理完毕,请完成一次安装 / 游戏启动 操作。"); SystemHelper.checkAndLaunchRSILauncher(rsiLauncherInstalledPath); } catch (_) { showToast(context!, "清理失败,请手动移除,文件位置:$path"); } working = false; } Future _selectLog() async { final path = await SCLoggerHelper.getLogFilePath(); if (path == null) return; openDir(path); } openDir(path) async { await Process.run("powershell.exe", ["explorer.exe", "/select,\"$path\""]); } Future _showSystemInfo() async { working = true; final systemInfo = await getSystemInfo(); showDialog( context: context!, builder: (context) => ContentDialog( title: const Text('系统信息'), content: Text(systemInfo), constraints: BoxConstraints( maxWidth: MediaQuery.of(context).size.width * .65, ), actions: [ FilledButton( child: const Padding( padding: EdgeInsets.only(top: 2, bottom: 2, left: 8, right: 8), child: Text('关闭'), ), onPressed: () => Navigator.pop(context), ), ], ), ); working = false; } Future _cleanShaderCache() async { working = true; final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath(); final l = await Directory(gameShaderCachePath!).list(recursive: false).toList(); for (var value in l) { if (value is Directory) { if (!value.absolute.path.contains("Crashes")) { await value.delete(recursive: true); } } } loadData(skipPathScan: true); working = false; } Future _downloadP4k() async { const downloadUrl = "https://r2test.citizenwiki.cn/Data.p4k"; final r = await showDialog( context: context!, dismissWithEsc: false, builder: (context) { return BaseUIContainer( uiCreate: () => DownloaderDialogUI(), modelCreate: () => DownloaderDialogUIModel( "Data.p4k", scInstalledPath, downloadUrl, showChangeSavePathDialog: true, threadCount: 10)); }); if (r != null) { if (r == "cancel") { return showToast(context!, "下载已取消,下载进度已保留,如果您无需恢复下载,请手动删除下载临时文件。"); } showToast(context!, "下载完毕,文件已保存到:$r"); } } } class _ToolsItemData { String key; _ToolsItemData(this.key, this.name, this.infoString, this.icon, {this.onTap}); String name; String infoString; Widget icon; AsyncCallback? onTap; }