// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark

part of 'settings_ui_model.dart';

// **************************************************************************
// FreezedGenerator
// **************************************************************************

T _$identity<T>(T value) => value;

final _privateConstructorUsedError = UnsupportedError(
    'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models');

/// @nodoc
mixin _$SettingsUIState {
  dynamic get isDeviceSupportWinHello => throw _privateConstructorUsedError;
  String get autoLoginEmail => throw _privateConstructorUsedError;
  bool get isEnableAutoLogin => throw _privateConstructorUsedError;
  bool get isEnableAutoLoginPwd => throw _privateConstructorUsedError;
  bool get isEnableToolSiteMirrors => throw _privateConstructorUsedError;
  String get inputGameLaunchECore => throw _privateConstructorUsedError;
  String? get customLauncherPath => throw _privateConstructorUsedError;
  String? get customGamePath => throw _privateConstructorUsedError;
  int get locationCacheSize => throw _privateConstructorUsedError;

  @JsonKey(ignore: true)
  $SettingsUIStateCopyWith<SettingsUIState> get copyWith =>
      throw _privateConstructorUsedError;
}

/// @nodoc
abstract class $SettingsUIStateCopyWith<$Res> {
  factory $SettingsUIStateCopyWith(
          SettingsUIState value, $Res Function(SettingsUIState) then) =
      _$SettingsUIStateCopyWithImpl<$Res, SettingsUIState>;
  @useResult
  $Res call(
      {dynamic isDeviceSupportWinHello,
      String autoLoginEmail,
      bool isEnableAutoLogin,
      bool isEnableAutoLoginPwd,
      bool isEnableToolSiteMirrors,
      String inputGameLaunchECore,
      String? customLauncherPath,
      String? customGamePath,
      int locationCacheSize});
}

/// @nodoc
class _$SettingsUIStateCopyWithImpl<$Res, $Val extends SettingsUIState>
    implements $SettingsUIStateCopyWith<$Res> {
  _$SettingsUIStateCopyWithImpl(this._value, this._then);

  // ignore: unused_field
  final $Val _value;
  // ignore: unused_field
  final $Res Function($Val) _then;

  @pragma('vm:prefer-inline')
  @override
  $Res call({
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    Object? autoLoginEmail = null,
    Object? isEnableAutoLogin = null,
    Object? isEnableAutoLoginPwd = null,
    Object? isEnableToolSiteMirrors = null,
    Object? inputGameLaunchECore = null,
    Object? customLauncherPath = freezed,
    Object? customGamePath = freezed,
    Object? locationCacheSize = null,
  }) {
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          ? _value.isDeviceSupportWinHello
          : isDeviceSupportWinHello // ignore: cast_nullable_to_non_nullable
              as dynamic,
      autoLoginEmail: null == autoLoginEmail
          ? _value.autoLoginEmail
          : autoLoginEmail // ignore: cast_nullable_to_non_nullable
              as String,
      isEnableAutoLogin: null == isEnableAutoLogin
          ? _value.isEnableAutoLogin
          : isEnableAutoLogin // ignore: cast_nullable_to_non_nullable
              as bool,
      isEnableAutoLoginPwd: null == isEnableAutoLoginPwd
          ? _value.isEnableAutoLoginPwd
          : isEnableAutoLoginPwd // ignore: cast_nullable_to_non_nullable
              as bool,
      isEnableToolSiteMirrors: null == isEnableToolSiteMirrors
          ? _value.isEnableToolSiteMirrors
          : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
              as bool,
      inputGameLaunchECore: null == inputGameLaunchECore
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          : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable
              as String,
      customLauncherPath: freezed == customLauncherPath
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          : customLauncherPath // ignore: cast_nullable_to_non_nullable
              as String?,
      customGamePath: freezed == customGamePath
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      locationCacheSize: null == locationCacheSize
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          : locationCacheSize // ignore: cast_nullable_to_non_nullable
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  }
}

/// @nodoc
abstract class _$$SettingsUIStateImplCopyWith<$Res>
    implements $SettingsUIStateCopyWith<$Res> {
  factory _$$SettingsUIStateImplCopyWith(_$SettingsUIStateImpl value,
          $Res Function(_$SettingsUIStateImpl) then) =
      __$$SettingsUIStateImplCopyWithImpl<$Res>;
  @override
  @useResult
  $Res call(
      {dynamic isDeviceSupportWinHello,
      String autoLoginEmail,
      bool isEnableAutoLogin,
      bool isEnableAutoLoginPwd,
      bool isEnableToolSiteMirrors,
      String inputGameLaunchECore,
      String? customLauncherPath,
      String? customGamePath,
      int locationCacheSize});
}

/// @nodoc
class __$$SettingsUIStateImplCopyWithImpl<$Res>
    extends _$SettingsUIStateCopyWithImpl<$Res, _$SettingsUIStateImpl>
    implements _$$SettingsUIStateImplCopyWith<$Res> {
  __$$SettingsUIStateImplCopyWithImpl(
      _$SettingsUIStateImpl _value, $Res Function(_$SettingsUIStateImpl) _then)
      : super(_value, _then);

  @pragma('vm:prefer-inline')
  @override
  $Res call({
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    Object? autoLoginEmail = null,
    Object? isEnableAutoLogin = null,
    Object? isEnableAutoLoginPwd = null,
    Object? isEnableToolSiteMirrors = null,
    Object? inputGameLaunchECore = null,
    Object? customLauncherPath = freezed,
    Object? customGamePath = freezed,
    Object? locationCacheSize = null,
  }) {
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          ? _value.isDeviceSupportWinHello!
          : isDeviceSupportWinHello,
      autoLoginEmail: null == autoLoginEmail
          ? _value.autoLoginEmail
          : autoLoginEmail // ignore: cast_nullable_to_non_nullable
              as String,
      isEnableAutoLogin: null == isEnableAutoLogin
          ? _value.isEnableAutoLogin
          : isEnableAutoLogin // ignore: cast_nullable_to_non_nullable
              as bool,
      isEnableAutoLoginPwd: null == isEnableAutoLoginPwd
          ? _value.isEnableAutoLoginPwd
          : isEnableAutoLoginPwd // ignore: cast_nullable_to_non_nullable
              as bool,
      isEnableToolSiteMirrors: null == isEnableToolSiteMirrors
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              as String?,
      customGamePath: freezed == customGamePath
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          : customGamePath // ignore: cast_nullable_to_non_nullable
              as String?,
      locationCacheSize: null == locationCacheSize
          ? _value.locationCacheSize
          : locationCacheSize // ignore: cast_nullable_to_non_nullable
              as int,
    ));
  }
}

/// @nodoc

class _$SettingsUIStateImpl implements _SettingsUIState {
  _$SettingsUIStateImpl(
      {this.isDeviceSupportWinHello = false,
      this.autoLoginEmail = "-",
      this.isEnableAutoLogin = false,
      this.isEnableAutoLoginPwd = false,
      this.isEnableToolSiteMirrors = false,
      this.inputGameLaunchECore = "0",
      this.customLauncherPath,
      this.customGamePath,
      this.locationCacheSize = 0});

  @override
  @JsonKey()
  final dynamic isDeviceSupportWinHello;
  @override
  @JsonKey()
  final String autoLoginEmail;
  @override
  @JsonKey()
  final bool isEnableAutoLogin;
  @override
  @JsonKey()
  final bool isEnableAutoLoginPwd;
  @override
  @JsonKey()
  final bool isEnableToolSiteMirrors;
  @override
  @JsonKey()
  final String inputGameLaunchECore;
  @override
  final String? customLauncherPath;
  @override
  final String? customGamePath;
  @override
  @JsonKey()
  final int locationCacheSize;

  @override
  String toString() {
    return 'SettingsUIState(isDeviceSupportWinHello: $isDeviceSupportWinHello, autoLoginEmail: $autoLoginEmail, isEnableAutoLogin: $isEnableAutoLogin, isEnableAutoLoginPwd: $isEnableAutoLoginPwd, isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize)';
  }

  @override
  bool operator ==(Object other) {
    return identical(this, other) ||
        (other.runtimeType == runtimeType &&
            other is _$SettingsUIStateImpl &&
            const DeepCollectionEquality().equals(
                other.isDeviceSupportWinHello, isDeviceSupportWinHello) &&
            (identical(other.autoLoginEmail, autoLoginEmail) ||
                other.autoLoginEmail == autoLoginEmail) &&
            (identical(other.isEnableAutoLogin, isEnableAutoLogin) ||
                other.isEnableAutoLogin == isEnableAutoLogin) &&
            (identical(other.isEnableAutoLoginPwd, isEnableAutoLoginPwd) ||
                other.isEnableAutoLoginPwd == isEnableAutoLoginPwd) &&
            (identical(
                    other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) ||
                other.isEnableToolSiteMirrors == isEnableToolSiteMirrors) &&
            (identical(other.inputGameLaunchECore, inputGameLaunchECore) ||
                other.inputGameLaunchECore == inputGameLaunchECore) &&
            (identical(other.customLauncherPath, customLauncherPath) ||
                other.customLauncherPath == customLauncherPath) &&
            (identical(other.customGamePath, customGamePath) ||
                other.customGamePath == customGamePath) &&
            (identical(other.locationCacheSize, locationCacheSize) ||
                other.locationCacheSize == locationCacheSize));
  }

  @override
  int get hashCode => Object.hash(
      runtimeType,
      const DeepCollectionEquality().hash(isDeviceSupportWinHello),
      autoLoginEmail,
      isEnableAutoLogin,
      isEnableAutoLoginPwd,
      isEnableToolSiteMirrors,
      inputGameLaunchECore,
      customLauncherPath,
      customGamePath,
      locationCacheSize);

  @JsonKey(ignore: true)
  @override
  @pragma('vm:prefer-inline')
  _$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
      __$$SettingsUIStateImplCopyWithImpl<_$SettingsUIStateImpl>(
          this, _$identity);
}

abstract class _SettingsUIState implements SettingsUIState {
  factory _SettingsUIState(
      {final dynamic isDeviceSupportWinHello,
      final String autoLoginEmail,
      final bool isEnableAutoLogin,
      final bool isEnableAutoLoginPwd,
      final bool isEnableToolSiteMirrors,
      final String inputGameLaunchECore,
      final String? customLauncherPath,
      final String? customGamePath,
      final int locationCacheSize}) = _$SettingsUIStateImpl;

  @override
  dynamic get isDeviceSupportWinHello;
  @override
  String get autoLoginEmail;
  @override
  bool get isEnableAutoLogin;
  @override
  bool get isEnableAutoLoginPwd;
  @override
  bool get isEnableToolSiteMirrors;
  @override
  String get inputGameLaunchECore;
  @override
  String? get customLauncherPath;
  @override
  String? get customGamePath;
  @override
  int get locationCacheSize;
  @override
  @JsonKey(ignore: true)
  _$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
      throw _privateConstructorUsedError;
}