app/lib/ui/settings/settings_ui_model.freezed.dart
2024-11-03 16:42:39 +08:00

267 lines
9.8 KiB
Dart

// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
part of 'settings_ui_model.dart';
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _$identity<T>(T value) => value;
final _privateConstructorUsedError = UnsupportedError(
'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models');
/// @nodoc
mixin _$SettingsUIState {
bool get isEnableToolSiteMirrors => throw _privateConstructorUsedError;
String get inputGameLaunchECore => throw _privateConstructorUsedError;
String? get customLauncherPath => throw _privateConstructorUsedError;
String? get customGamePath => throw _privateConstructorUsedError;
int get locationCacheSize => throw _privateConstructorUsedError;
bool get isUseInternalDNS => throw _privateConstructorUsedError;
/// Create a copy of SettingsUIState
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
$SettingsUIStateCopyWith<SettingsUIState> get copyWith =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $SettingsUIStateCopyWith<$Res> {
factory $SettingsUIStateCopyWith(
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String inputGameLaunchECore,
String? customLauncherPath,
String? customGamePath,
int locationCacheSize,
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/// @nodoc
class _$SettingsUIStateCopyWithImpl<$Res, $Val extends SettingsUIState>
implements $SettingsUIStateCopyWith<$Res> {
_$SettingsUIStateCopyWithImpl(this._value, this._then);
// ignore: unused_field
final $Val _value;
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final $Res Function($Val) _then;
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String inputGameLaunchECore,
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String? customGamePath,
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class __$$SettingsUIStateImplCopyWithImpl<$Res>
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__$$SettingsUIStateImplCopyWithImpl(
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}
/// @nodoc
class _$SettingsUIStateImpl implements _SettingsUIState {
_$SettingsUIStateImpl(
{this.isEnableToolSiteMirrors = false,
this.inputGameLaunchECore = "0",
this.customLauncherPath,
this.customGamePath,
this.locationCacheSize = 0,
this.isUseInternalDNS = false});
@override
@JsonKey()
final bool isEnableToolSiteMirrors;
@override
@JsonKey()
final String inputGameLaunchECore;
@override
final String? customLauncherPath;
@override
final String? customGamePath;
@override
@JsonKey()
final int locationCacheSize;
@override
@JsonKey()
final bool isUseInternalDNS;
@override
String toString() {
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}
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bool operator ==(Object other) {
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other.locationCacheSize == locationCacheSize) &&
(identical(other.isUseInternalDNS, isUseInternalDNS) ||
other.isUseInternalDNS == isUseInternalDNS));
}
@override
int get hashCode => Object.hash(
runtimeType,
isEnableToolSiteMirrors,
inputGameLaunchECore,
customLauncherPath,
customGamePath,
locationCacheSize,
isUseInternalDNS);
/// Create a copy of SettingsUIState
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
@override
@pragma('vm:prefer-inline')
_$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
__$$SettingsUIStateImplCopyWithImpl<_$SettingsUIStateImpl>(
this, _$identity);
}
abstract class _SettingsUIState implements SettingsUIState {
factory _SettingsUIState(
{final bool isEnableToolSiteMirrors,
final String inputGameLaunchECore,
final String? customLauncherPath,
final String? customGamePath,
final int locationCacheSize,
final bool isUseInternalDNS}) = _$SettingsUIStateImpl;
@override
bool get isEnableToolSiteMirrors;
@override
String get inputGameLaunchECore;
@override
String? get customLauncherPath;
@override
String? get customGamePath;
@override
int get locationCacheSize;
@override
bool get isUseInternalDNS;
/// Create a copy of SettingsUIState
/// with the given fields replaced by the non-null parameter values.
@override
@JsonKey(includeFromJson: false, includeToJson: false)
_$$SettingsUIStateImplCopyWith<_$SettingsUIStateImpl> get copyWith =>
throw _privateConstructorUsedError;
}