app/lib/ui/home/localization/localization_ui_model.dart
2024-01-29 20:44:00 +08:00

384 lines
12 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'package:archive/archive_io.dart';
import 'package:dio/dio.dart';
import 'package:flutter/foundation.dart';
import 'package:starcitizen_doctor/api/analytics.dart';
import 'package:starcitizen_doctor/api/api.dart';
import 'package:starcitizen_doctor/base/ui_model.dart';
import 'package:starcitizen_doctor/common/conf/app_conf.dart';
import 'package:starcitizen_doctor/common/conf/url_conf.dart';
import 'package:starcitizen_doctor/common/helper/system_helper.dart';
import 'package:starcitizen_doctor/data/sc_localization_data.dart';
class LocalizationUIModel extends BaseUIModel {
final String scInstallPath;
static const languageSupport = {
"chinese_(simplified)": "简体中文",
"chinese_(traditional)": "繁體中文",
};
late String selectedLanguage;
Map<String, ScLocalizationData>? apiLocalizationData;
LocalizationUIModel(this.scInstallPath);
String workingVersion = "";
final downloadDir =
Directory("${AppConf.applicationSupportDir}\\Localizations");
late final customizeDir =
Directory("${downloadDir.absolute.path}\\Customize_ini");
late final scDataDir = Directory("$scInstallPath\\data");
late final cfgFile = File("${scDataDir.absolute.path}\\system.cfg");
MapEntry<bool, String>? patchStatus;
List<String>? customizeList;
StreamSubscription? customizeDirListenSub;
bool enableCustomize = false;
@override
void initModel() {
selectedLanguage = languageSupport.entries.first.key;
if (!customizeDir.existsSync()) {
customizeDir.createSync(recursive: true);
}
customizeDirListenSub = customizeDir.watch().listen((event) {
_scanCustomizeDir();
});
super.initModel();
}
@override
Future loadData() async {
await _updateStatus();
_checkUserCfg();
_scanCustomizeDir();
final l =
await handleError(() => Api.getScLocalizationData(selectedLanguage));
if (l != null) {
apiLocalizationData = {};
for (var element in l) {
final isPTU = !scInstallPath.contains("LIVE");
if (isPTU && element.gameChannel == "PTU") {
apiLocalizationData![element.versionName ?? ""] = element;
} else if (!isPTU && element.gameChannel == "PU") {
apiLocalizationData![element.versionName ?? ""] = element;
}
}
}
notifyListeners();
}
@override
dispose() {
customizeDirListenSub?.cancel();
super.dispose();
}
_scanCustomizeDir() {
final fileList = customizeDir.listSync();
customizeList = [];
for (var value in fileList) {
if (value is File && value.path.endsWith(".ini")) {
customizeList?.add(value.absolute.path);
}
}
notifyListeners();
}
String getCustomizeFileName(String path) {
return path.split("\\").last;
}
_updateStatus() async {
patchStatus = MapEntry(
await getLangCfgEnableLang(lang: selectedLanguage),
await getInstalledIniVersion(
"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini"));
notifyListeners();
}
VoidCallback? onBack() {
if (workingVersion.isNotEmpty) return null;
return () {
Navigator.pop(context!);
};
}
void selectLang(String v) {
selectedLanguage = v;
apiLocalizationData = null;
notifyListeners();
reloadData();
}
VoidCallback? doRefresh() {
if (workingVersion.isNotEmpty) return null;
return () {
apiLocalizationData = null;
notifyListeners();
reloadData();
};
}
VoidCallback? doRemoteInstall(ScLocalizationData value) {
return () async {
AnalyticsApi.touch("install_localization");
final downloadUrl =
"${URLConf.gitlabLocalizationUrl}/archive/${value.versionName}.tar.gz";
final savePath =
File("${downloadDir.absolute.path}\\${value.versionName}.sclang");
try {
workingVersion = value.versionName!;
notifyListeners();
if (!await savePath.exists()) {
// download
dPrint("downloading file to $savePath");
await Dio().download(downloadUrl, savePath.absolute.path);
} else {
dPrint("use cache $savePath");
}
await Future.delayed(const Duration(milliseconds: 300));
// check file
final globalIni = await compute(_readArchive, savePath.absolute.path);
if (globalIni.isEmpty) {
throw "文件受损,请重新下载";
}
await _installFormString(globalIni, value.versionName ?? "");
} catch (e) {
await showToast(context!, "安装出错!\n\n $e");
if (await savePath.exists()) await savePath.delete();
}
workingVersion = "";
notifyListeners();
};
}
Future<bool> getLangCfgEnableLang({String lang = ""}) async {
if (!await cfgFile.exists()) return false;
final str = (await cfgFile.readAsString()).replaceAll(" ", "");
return str.contains("sys_languages=$lang") &&
str.contains("g_language=$lang") &&
str.contains("g_languageAudio=english");
}
static Future<String> getInstalledIniVersion(String iniPath) async {
final iniFile = File(iniPath);
if (!await iniFile.exists()) return "游戏内置";
final iniStringSplit = (await iniFile.readAsString()).split("\n");
for (var i = iniStringSplit.length - 1; i > 0; i--) {
if (iniStringSplit[i]
.contains("_starcitizen_doctor_localization_version=")) {
final v = iniStringSplit[i]
.trim()
.split("_starcitizen_doctor_localization_version=")[1];
return v;
}
}
return "自定义文件";
}
_installFormString(StringBuffer globalIni, String versionName) async {
final iniFile = File(
"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini");
if (versionName.isNotEmpty) {
if (!globalIni.toString().endsWith("\n")) {
globalIni.write("\n");
}
globalIni.write("_starcitizen_doctor_localization_version=$versionName");
}
/// write cfg
if (await cfgFile.exists()) {}
/// write ini
if (await iniFile.exists()) {
await iniFile.delete();
}
await iniFile.create(recursive: true);
await iniFile.writeAsString("\uFEFF${globalIni.toString().trim()}",
flush: true);
await updateLangCfg(true);
await _updateStatus();
}
openDir() async {
showToast(context!,
"即将打开本地化文件夹,请将自定义的 任意名称.ini 文件放入 Customize_ini 文件夹。\n\n添加新文件后未显示请使用右上角刷新按钮。\n\n安装时请确保选择了正确的语言。");
await Process.run(SystemHelper.powershellPath,
["explorer.exe", "/select,\"${customizeDir.absolute.path}\"\\"]);
}
updateLangCfg(bool enable) async {
final status = await getLangCfgEnableLang(lang: selectedLanguage);
final exists = await cfgFile.exists();
if (status == enable) {
await _updateStatus();
return;
}
StringBuffer newStr = StringBuffer();
var str = <String>[];
if (exists) {
str = (await cfgFile.readAsString()).replaceAll(" ", "").split("\n");
}
if (enable) {
if (exists) {
for (var value in str) {
if (value.contains("sys_languages")) {
value = "sys_languages=$selectedLanguage";
} else if (value.contains("g_language")) {
value = "g_language=$selectedLanguage";
} else if (value.contains("g_languageAudio")) {
value = "g_language=english";
}
if (value.trim().isNotEmpty) newStr.writeln(value);
}
}
if (!newStr.toString().contains("sys_languages=$selectedLanguage")) {
newStr.writeln("sys_languages=$selectedLanguage");
}
if (!newStr.toString().contains("g_language=$selectedLanguage")) {
newStr.writeln("g_language=$selectedLanguage");
}
if (!newStr.toString().contains("g_languageAudio")) {
newStr.writeln("g_languageAudio=english");
}
} else {
if (exists) {
for (var value in str) {
if (value.contains("sys_languages=")) {
continue;
} else if (value.contains("g_language")) {
continue;
}
newStr.writeln(value);
}
}
}
if (exists) await cfgFile.delete(recursive: true);
await cfgFile.create(recursive: true);
await cfgFile.writeAsString(newStr.toString());
await _updateStatus();
notifyListeners();
}
VoidCallback? doDelIniFile() {
final iniFile = File(
"${scDataDir.absolute.path}\\Localization\\$selectedLanguage\\global.ini");
return () async {
if (await iniFile.exists()) await iniFile.delete();
await updateLangCfg(false);
await _updateStatus();
};
}
/// read locale active
static StringBuffer _readArchive(String savePath) {
final inputStream = InputFileStream(savePath);
final archive =
TarDecoder().decodeBytes(GZipDecoder().decodeBuffer(inputStream));
StringBuffer globalIni = StringBuffer("");
for (var element in archive.files) {
if (element.name.contains("global.ini")) {
for (var value
in (element.rawContent?.readString() ?? "").split("\n")) {
final tv = value.trim();
if (tv.isNotEmpty) globalIni.writeln(tv);
}
}
}
archive.clear();
return globalIni;
}
VoidCallback? doLocalInstall(String filePath) {
if (workingVersion.isNotEmpty) return null;
return () async {
final f = File(filePath);
if (!await f.exists()) return;
workingVersion = filePath;
notifyListeners();
final str = await f.readAsString();
await _installFormString(
StringBuffer(str), "自定义_${getCustomizeFileName(filePath)}");
workingVersion = "";
notifyListeners();
};
}
void _checkUserCfg() async {
final userCfgFile = File("$scInstallPath\\USER.cfg");
if (await userCfgFile.exists()) {
final cfgString = await userCfgFile.readAsString();
if (cfgString.contains("g_language") &&
!cfgString.contains("g_language=$selectedLanguage")) {
final ok = await showConfirmDialogs(
context!,
"是否移除不兼容的汉化参数",
const Text(
"USER.cfg 包含不兼容的汉化参数,这可能是以前的汉化文件的残留信息。\n\n这将可能导致汉化无效或乱码,点击确认为您一键移除(不会影响其他配置)。"),
constraints: BoxConstraints(
maxWidth: MediaQuery.of(context!).size.width * .35));
if (ok == true) {
var finalString = "";
for (var item in cfgString.split("\n")) {
if (!item.trim().startsWith("g_language")) {
finalString = "$finalString$item\n";
}
}
await userCfgFile.delete();
await userCfgFile.create();
await userCfgFile.writeAsString(finalString, flush: true);
reloadData();
}
}
}
}
static Future<MapEntry<String, bool>?> checkLocalizationUpdates(
List<String> gameInstallPaths) async {
final updateInfo = <String, bool>{};
for (var kv in languageSupport.entries) {
final l = await Api.getScLocalizationData(kv.key);
for (var value in gameInstallPaths) {
final iniPath = "$value\\data\\Localization\\${kv.key}\\global.ini";
if (!await File(iniPath).exists()) {
continue;
}
final installed = await getInstalledIniVersion(iniPath);
if (installed == "游戏内置" || installed == "自定义文件") {
continue;
}
final hasUpdate = l
.where((element) => element.versionName == installed)
.firstOrNull ==
null;
updateInfo[value] = hasUpdate;
}
}
dPrint("checkLocalizationUpdates ==== $updateInfo");
for (var v in updateInfo.entries) {
if (v.value) {
for (var element in AppConf.gameChannels) {
if (v.key.contains("StarCitizen\\$element")) {
return MapEntry(element, true);
}else {
return const MapEntry("", true);
}
}
}
}
return null;
}
}