mirror of
https://mirror.ghproxy.com/https://github.com/StarCitizenToolBox/app.git
synced 2024-12-23 19:23:43 +08:00
262 lines
9.5 KiB
Dart
262 lines
9.5 KiB
Dart
import 'package:fluent_ui/fluent_ui.dart';
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import 'package:flutter_hooks/flutter_hooks.dart';
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import 'package:flutter_staggered_grid_view/flutter_staggered_grid_view.dart';
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import 'package:hooks_riverpod/hooks_riverpod.dart';
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import 'package:starcitizen_doctor/ui/tools/tools_ui_model.dart';
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import 'package:starcitizen_doctor/widgets/widgets.dart';
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class ToolsUI extends HookConsumerWidget {
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const ToolsUI({super.key});
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@override
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Widget build(BuildContext context, WidgetRef ref) {
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final state = ref.watch(toolsUIModelProvider);
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final model = ref.read(toolsUIModelProvider.notifier);
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useEffect(() {
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addPostFrameCallback(() {
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model.loadToolsCard(context, skipPathScan: false);
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});
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return null;
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}, []);
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return Stack(
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children: [
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Column(
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children: [
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const SizedBox(height: 12),
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Padding(
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padding: const EdgeInsets.only(left: 22, right: 22),
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child: Row(
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children: [
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Expanded(
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child: Column(
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children: [
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makeGameLauncherPathSelect(context, model, state),
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const SizedBox(height: 12),
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makeGamePathSelect(context, model, state),
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],
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),
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),
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const SizedBox(width: 12),
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Button(
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onPressed: state.working
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? null
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: () =>
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model.loadToolsCard(context, skipPathScan: false),
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child: const Padding(
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padding: EdgeInsets.only(
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top: 30, bottom: 30, left: 12, right: 12),
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child: Icon(FluentIcons.refresh),
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),
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),
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],
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),
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),
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const SizedBox(height: 12),
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if (state.items.isEmpty)
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const Expanded(
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child: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ProgressRing(),
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SizedBox(height: 12),
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Text("正在扫描..."),
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],
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),
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),
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)
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else
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Expanded(
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(16),
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child: AlignedGridView.count(
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crossAxisCount: 3,
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mainAxisSpacing: 12,
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crossAxisSpacing: 12,
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itemCount: (state.isItemLoading)
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? state.items.length + 1
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: state.items.length,
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shrinkWrap: true,
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itemBuilder: (context, index) {
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if (index == state.items.length) {
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return Container(
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width: 300,
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height: 200,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(12),
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color: FluentTheme.of(context).cardColor,
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),
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child: makeLoading(context));
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}
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final item = state.items[index];
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return Container(
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width: 300,
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height: 200,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(12),
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color: FluentTheme.of(context).cardColor,
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),
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child: Padding(
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padding: const EdgeInsets.all(12),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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children: [
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Container(
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decoration: BoxDecoration(
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color: Colors.white.withOpacity(.2),
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borderRadius:
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BorderRadius.circular(1000)),
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child: Padding(
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padding: const EdgeInsets.all(8),
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child: item.icon,
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),
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),
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const SizedBox(width: 12),
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Expanded(
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child: Text(
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item.name,
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style: const TextStyle(fontSize: 16),
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)),
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const SizedBox(width: 12),
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],
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),
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const SizedBox(height: 12),
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Expanded(
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child: Text(
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item.infoString,
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style: TextStyle(
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fontSize: 14,
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color: Colors.white.withOpacity(.6)),
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)),
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Row(
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children: [
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const Spacer(),
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Button(
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onPressed: state.working
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? null
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: item.onTap == null
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? null
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: () {
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try {
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item.onTap?.call();
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} catch (e) {
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showToast(
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context, "处理失败!:$e");
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}
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},
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child: const Padding(
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padding: EdgeInsets.all(6),
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child: Icon(FluentIcons.play),
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),
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),
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],
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)
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],
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),
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),
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);
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},
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),
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),
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)
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],
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),
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if (state.working)
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Container(
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decoration: BoxDecoration(
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color: Colors.black.withAlpha(150),
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),
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child: const Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ProgressRing(),
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SizedBox(height: 12),
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Text("正在处理..."),
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],
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),
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),
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)
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],
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);
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}
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Widget makeGamePathSelect(
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BuildContext context, ToolsUIModel model, ToolsUIState state) {
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return Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text("游戏安装位置: "),
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const SizedBox(width: 6),
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Expanded(
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child: SizedBox(
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height: 36,
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child: ComboBox<String>(
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value: state.scInstalledPath,
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items: [
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for (final path in state.scInstallPaths)
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ComboBoxItem(
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value: path,
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child: Text(path),
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)
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],
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onChanged: (v) {
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model.loadToolsCard(context, skipPathScan: true);
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model.onChangeGamePath(v!);
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},
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),
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),
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),
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const SizedBox(width: 8),
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Button(
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child: const Padding(
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padding: EdgeInsets.all(6),
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child: Icon(FluentIcons.folder_open),
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),
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onPressed: () => model.openDir(state.scInstalledPath))
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],
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);
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}
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Widget makeGameLauncherPathSelect(
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BuildContext context, ToolsUIModel model, ToolsUIState state) {
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return Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text("RSI启动器位置:"),
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const SizedBox(width: 6),
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Expanded(
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child: SizedBox(
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height: 36,
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child: ComboBox<String>(
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value: state.rsiLauncherInstalledPath,
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items: [
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for (final path in state.rsiLauncherInstallPaths)
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ComboBoxItem(
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value: path,
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child: Text(path),
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)
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],
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onChanged: (v) {
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model.loadToolsCard(context, skipPathScan: true);
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model.onChangeLauncherPath(v!);
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},
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),
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),
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),
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const SizedBox(width: 8),
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Button(
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child: const Padding(
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padding: EdgeInsets.all(6),
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child: Icon(FluentIcons.folder_open),
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),
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onPressed: () => model.openDir(state.rsiLauncherInstalledPath))
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],
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);
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}
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}
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