mirror of
https://mirror.ghproxy.com/https://github.com/StarCitizenToolBox/app.git
synced 2024-12-23 18:13:41 +08:00
378 lines
14 KiB
Dart
378 lines
14 KiB
Dart
import 'dart:convert';
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import 'dart:io';
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import 'package:flutter/foundation.dart';
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import 'package:font_awesome_flutter/font_awesome_flutter.dart';
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import 'package:starcitizen_doctor/base/ui_model.dart';
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import 'package:starcitizen_doctor/common/conf.dart';
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import 'package:starcitizen_doctor/common/helper/log_helper.dart';
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import 'package:starcitizen_doctor/common/helper/system_helper.dart';
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import 'package:starcitizen_doctor/ui/tools/downloader/downloader_dialog_ui_model.dart';
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import 'downloader/downloader_dialog_ui.dart';
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class ToolsUIModel extends BaseUIModel {
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bool _working = false;
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String scInstalledPath = "";
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String rsiLauncherInstalledPath = "";
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List<String> scInstallPaths = [];
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List<String> rsiLauncherInstallPaths = [];
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set working(bool b) {
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_working = b;
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notifyListeners();
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}
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bool get working => _working;
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var items = <_ToolsItemData>[];
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bool isItemLoading = false;
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@override
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Future loadData({bool skipPathScan = false}) async {
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items.clear();
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notifyListeners();
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if (!skipPathScan) {
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await reScanPath();
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}
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try {
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items = [
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_ToolsItemData(
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"systeminfo",
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"查看系统信息",
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"查看系统关键信息,用于快速问诊 \n\n耗时操作,请耐心等待。",
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const Icon(FluentIcons.system, size: 28),
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onTap: _showSystemInfo,
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),
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_ToolsItemData(
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"p4k_downloader",
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"P4K 分流下载",
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"使用星际公民中文百科提供的分流下载服务。 \n\n资源有限,请勿滥用。请确保您的硬盘拥有至少大于 200G 的可用空间。",
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const Icon(FontAwesomeIcons.download, size: 28),
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onTap: _downloadP4k,
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),
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_ToolsItemData(
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"reinstall_eac",
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"重装 EasyAntiCheat 反作弊",
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"若您遇到 EAC 错误,且自动修复无效,请尝试使用此功能重装 EAC。",
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const Icon(FluentIcons.game, size: 28),
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onTap: _reinstallEAC,
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),
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_ToolsItemData(
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"rsilauncher_admin_mode",
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"RSI Launcher 管理员模式",
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"在某些情况下 RSI启动器 无法正确获得管理员权限,您可尝试使用该功能以管理员模式运行启动器。",
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const Icon(FluentIcons.admin, size: 28),
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onTap: _adminRSILauncher,
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)
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];
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isItemLoading = true;
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notifyListeners();
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items.addAll(await _addLogCard());
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notifyListeners();
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items.addAll(await _addNvmePatchCard());
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notifyListeners();
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items.add(await _addShaderCard());
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isItemLoading = false;
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notifyListeners();
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} catch (e) {
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showToast(context!, "初始化失败,请截图报告给开发者。$e");
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}
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notifyListeners();
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}
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Future<List<_ToolsItemData>> _addLogCard() async {
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double logPathLen = 0;
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try {
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logPathLen =
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(await File(await SCLoggerHelper.getLogFilePath() ?? "").length()) /
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1024 /
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1024;
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} catch (_) {}
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return [
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_ToolsItemData(
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"rsilauncher_log_select",
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"RSI Launcher Log 查看",
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"打开 RSI启动器 Log文件 所在文件夹",
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const Icon(FontAwesomeIcons.bookBible, size: 28),
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onTap: _selectLog,
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),
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_ToolsItemData(
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"rsilauncher_log_fix",
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"RSI Launcher Log 修复",
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"在某些情况下 RSI启动器 的 log 文件会损坏,导致无法完成问题扫描,使用此工具清理损坏的 log 文件。\n\n当前日志文件大小:${(logPathLen.toStringAsFixed(4))} MB",
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const Icon(FontAwesomeIcons.bookBible, size: 28),
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onTap: _rsiLogFix,
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),
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];
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}
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Future<List<_ToolsItemData>> _addNvmePatchCard() async {
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final nvmePatchStatus = await SystemHelper.checkNvmePatchStatus();
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return [
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if (nvmePatchStatus)
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_ToolsItemData(
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"remove_nvme_settings",
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"移除 nvme 注册表补丁",
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"若您使用 nvme 补丁出现问题,请运行此工具。(可能导致游戏 安装/更新 不可用。)\n\n当前补丁状态:${(nvmePatchStatus) ? "已安装" : "未安装"}",
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const Icon(FluentIcons.hard_drive, size: 28),
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onTap: nvmePatchStatus
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? () async {
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working = true;
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await SystemHelper.doRemoveNvmePath();
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working = false;
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showToast(context!, "已移除,重启生效!");
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loadData(skipPathScan: true);
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}
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: null,
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),
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if (!nvmePatchStatus)
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_ToolsItemData(
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"add_nvme_settings",
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"写入 nvme 注册表补丁",
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"手动写入NVM补丁,该功能仅在您知道自己在作什么的情况下使用",
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const Icon(FontAwesomeIcons.cashRegister, size: 28),
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onTap: () async {
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working = true;
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final r = await SystemHelper.addNvmePatch();
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if (r == "") {
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showToast(context!,
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"修复成功,请尝试重启后继续安装游戏! 若注册表修改操作导致其他软件出现兼容问题,请使用 工具 中的 NVME 注册表清理。");
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notifyListeners();
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} else {
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showToast(context!, "修复失败,$r");
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}
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working = false;
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loadData(skipPathScan: true);
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},
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)
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];
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}
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Future<_ToolsItemData> _addShaderCard() async {
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final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
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return _ToolsItemData(
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"clean_shaders",
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"清理着色器缓存",
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"若游戏画面出现异常或版本更新后可使用本工具清理过期的着色器(当大于500M时,建议清理) \n\n缓存大小:${((await SystemHelper.getDirLen(gameShaderCachePath ?? "", skipPath: [
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"$gameShaderCachePath\\Crashes"
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])) / 1024 / 1024).toStringAsFixed(4)} MB",
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const Icon(FontAwesomeIcons.shapes, size: 28),
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onTap: _cleanShaderCache,
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);
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}
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/// ---------------------------- func -------------------------------------------------------
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/// -----------------------------------------------------------------------------------------
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/// -----------------------------------------------------------------------------------------
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/// -----------------------------------------------------------------------------------------
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Future<void> reScanPath() async {
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scInstallPaths.clear();
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rsiLauncherInstallPaths.clear();
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scInstalledPath = "";
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rsiLauncherInstalledPath = "";
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try {
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rsiLauncherInstalledPath = await SystemHelper.getRSILauncherPath();
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rsiLauncherInstallPaths.add(rsiLauncherInstalledPath);
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final listData = await SCLoggerHelper.getLauncherLogList();
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if (listData == null) {
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return;
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}
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scInstallPaths = await SCLoggerHelper.getGameInstallPath(listData,
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checkExists: false, withVersion: ["LIVE", "PTU", "EVO"]);
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if (scInstallPaths.isNotEmpty) {
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scInstalledPath = scInstallPaths.first;
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}
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} catch (e) {
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showToast(context!, "解析 log 文件失败!\n请尝试使用 RSI Launcher log 修复 工具!");
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}
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notifyListeners();
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if (rsiLauncherInstalledPath == "") {
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showToast(context!,
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"未找到 RSI 启动器,请尝试重新安装。 \n\n下载链接:https://robertsspaceindustries.com/download");
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}
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if (scInstalledPath == "") {
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showToast(context!, "未找到星际公民游戏安装位置,请至少完成一次游戏启动操作。");
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}
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}
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/// 重装EAC
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Future<void> _reinstallEAC() async {
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if (scInstalledPath.isEmpty) {
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showToast(context!, "该功能需要一个有效的游戏安装目录");
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return;
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}
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working = true;
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try {
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final eacPath = "$scInstalledPath\\EasyAntiCheat";
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final eacJsonPath = "$eacPath\\Settings.json";
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if (await File(eacJsonPath).exists()) {
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Map<String, String> envVars = Platform.environment;
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final eacJsonData = await File(eacJsonPath).readAsString();
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final Map eacJson = json.decode(eacJsonData);
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final eacID = eacJson["productid"];
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if (eacID != null) {
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final eacCacheDir =
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Directory("${envVars["appdata"]}\\EasyAntiCheat\\$eacID");
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if (await eacCacheDir.exists()) {
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await eacCacheDir.delete(recursive: true);
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}
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}
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}
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final dir = Directory(eacPath);
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if (await dir.exists()) {
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await dir.delete(recursive: true);
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}
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final eacLauncher = File("$scInstalledPath\\StarCitizen_Launcher.exe");
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if (await eacLauncher.exists()) {
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await eacLauncher.delete(recursive: true);
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}
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showToast(context!,
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"已为您移除 EAC 文件,接下来将为您打开 RSI 启动器,请您前往 SETTINGS -> VERIFY 重装 EAC。");
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_adminRSILauncher();
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} catch (e) {
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showToast(context!, "出现错误:$e");
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}
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working = false;
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loadData(skipPathScan: true);
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}
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Future<String> getSystemInfo() async {
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return "系统:${await SystemHelper.getSystemName()}\n\n"
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"处理器:${await SystemHelper.getSystemCimInstance("Win32_Processor")}\n\n"
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"内存大小:${await SystemHelper.getSystemMemorySizeGB()}GB\n\n"
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"显卡信息:\n${await SystemHelper.getGpuInfo()}\n\n"
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"硬盘信息:\n${await SystemHelper.getDiskInfo()}\n\n";
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}
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/// 管理员模式运行 RSI 启动器
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Future _adminRSILauncher() async {
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if (rsiLauncherInstalledPath == "") {
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showToast(context!, "未找到 RSI 启动器目录,请您尝试手动操作。");
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}
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handleError(
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() => SystemHelper.checkAndLaunchRSILauncher(rsiLauncherInstalledPath));
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}
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Future<void> _rsiLogFix() async {
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working = true;
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final path = await SCLoggerHelper.getLogFilePath();
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if (!await File(path!).exists()) {
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showToast(
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context!, "日志文件不存在,请尝试进行一次游戏启动或游戏安装,并退出启动器,若无法解决问题,请尝试将启动器更新至最新版本!");
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return;
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}
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try {
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SystemHelper.killRSILauncher();
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await File(path).delete(recursive: true);
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showToast(context!, "清理完毕,请完成一次安装 / 游戏启动 操作。");
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SystemHelper.checkAndLaunchRSILauncher(rsiLauncherInstalledPath);
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} catch (_) {
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showToast(context!, "清理失败,请手动移除,文件位置:$path");
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}
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working = false;
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}
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Future<void> _selectLog() async {
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final path = await SCLoggerHelper.getLogFilePath();
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if (path == null) return;
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openDir(path);
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}
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openDir(path) async {
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await Process.run("powershell.exe", ["explorer.exe", "/select,\"$path\""]);
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}
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Future _showSystemInfo() async {
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working = true;
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final systemInfo = await getSystemInfo();
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showDialog<String>(
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context: context!,
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builder: (context) => ContentDialog(
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title: const Text('系统信息'),
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content: Text(systemInfo),
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constraints: BoxConstraints(
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maxWidth: MediaQuery.of(context).size.width * .65,
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),
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actions: [
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FilledButton(
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child: const Padding(
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padding: EdgeInsets.only(top: 2, bottom: 2, left: 8, right: 8),
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child: Text('关闭'),
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),
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onPressed: () => Navigator.pop(context),
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),
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],
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),
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);
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working = false;
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}
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Future<void> _cleanShaderCache() async {
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working = true;
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final gameShaderCachePath = await SCLoggerHelper.getShaderCachePath();
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final l =
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await Directory(gameShaderCachePath!).list(recursive: false).toList();
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for (var value in l) {
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if (value is Directory) {
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if (!value.absolute.path.contains("Crashes")) {
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await value.delete(recursive: true);
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}
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}
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}
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loadData(skipPathScan: true);
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working = false;
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}
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Future<void> _downloadP4k() async {
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final downloadUrl = AppConf.networkVersionData?.p4kDownloadUrl;
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if (downloadUrl == null || downloadUrl.isEmpty) {
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showToast(context!, "该功能维护中,请稍后再试!");
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return;
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}
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if ((await SystemHelper.getPID("\"RSI Launcher\"")).isNotEmpty) {
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showToast(context!, "RSI启动器正在运行,请先关闭启动器再使用此功能!",
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constraints: BoxConstraints(
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maxWidth: MediaQuery.of(context!).size.width * .35));
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return;
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}
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await showToast(
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context!,
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"P4k 是星际公民的核心游戏文件,高达近 100GB,盒子提供的离线下载是为了帮助一些p4k文件下载超级慢的用户。"
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"\n\n接下来会弹窗询问您保存位置(可以选择星际公民文件夹也可以选择别处),下载完成后请确保 P4K 文件夹位于 LIVE 文件夹内,之后使用星际公民启动器校验更新即可。");
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final r = await showDialog(
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context: context!,
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dismissWithEsc: false,
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builder: (context) {
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return BaseUIContainer(
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uiCreate: () => DownloaderDialogUI(),
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modelCreate: () => DownloaderDialogUIModel(
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"Data.p4k", scInstalledPath, downloadUrl,
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showChangeSavePathDialog: true, threadCount: 10));
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});
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if (r != null) {
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if (r == "cancel") {
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return showToast(context!, "下载已取消,下载进度已保留,如果您无需恢复下载,请手动删除下载临时文件。");
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}
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showToast(context!, "下载完毕,文件已保存到:$r");
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}
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}
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}
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class _ToolsItemData {
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String key;
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_ToolsItemData(this.key, this.name, this.infoString, this.icon, {this.onTap});
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String name;
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String infoString;
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Widget icon;
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AsyncCallback? onTap;
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}
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