app/lib/ui/tools/tools_ui.dart

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:flutter_staggered_grid_view/flutter_staggered_grid_view.dart';
import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'package:starcitizen_doctor/ui/tools/tools_ui_model.dart';
import 'package:starcitizen_doctor/widgets/widgets.dart';
class ToolsUI extends HookConsumerWidget {
const ToolsUI({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
final state = ref.watch(toolsUIModelProvider);
final model = ref.read(toolsUIModelProvider.notifier);
useEffect(() {
addPostFrameCallback(() {
model.loadToolsCard(context, skipPathScan: false);
});
return null;
}, []);
return Stack(
children: [
Column(
children: [
const SizedBox(height: 12),
Padding(
padding: const EdgeInsets.only(left: 22, right: 22),
child: Row(
children: [
Expanded(
child: Column(
children: [
makeGameLauncherPathSelect(context, model, state),
const SizedBox(height: 12),
makeGamePathSelect(context, model, state),
],
),
),
const SizedBox(width: 12),
Button(
onPressed: state.working
? null
: () =>
model.loadToolsCard(context, skipPathScan: false),
child: const Padding(
padding: EdgeInsets.only(
top: 30, bottom: 30, left: 12, right: 12),
child: Icon(FluentIcons.refresh),
),
),
],
),
),
const SizedBox(height: 12),
if (state.items.isEmpty)
const Expanded(
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
ProgressRing(),
SizedBox(height: 12),
Text("正在扫描..."),
],
),
),
)
else
Expanded(
child: SingleChildScrollView(
padding: const EdgeInsets.all(16),
child: AlignedGridView.count(
crossAxisCount: 3,
mainAxisSpacing: 12,
crossAxisSpacing: 12,
itemCount: (state.isItemLoading)
? state.items.length + 1
: state.items.length,
shrinkWrap: true,
itemBuilder: (context, index) {
if (index == state.items.length) {
return Container(
width: 300,
height: 200,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(12),
color: FluentTheme.of(context).cardColor,
),
child: makeLoading(context));
}
final item = state.items[index];
return Container(
width: 300,
height: 200,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(12),
color: FluentTheme.of(context).cardColor,
),
child: Padding(
padding: const EdgeInsets.all(12),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: [
Container(
decoration: BoxDecoration(
color: Colors.white.withOpacity(.2),
borderRadius:
BorderRadius.circular(1000)),
child: Padding(
padding: const EdgeInsets.all(12),
child: item.icon,
),
),
const SizedBox(width: 8),
Expanded(
child: Text(
item.name,
style: const TextStyle(fontSize: 16),
)),
const SizedBox(width: 12),
],
),
const SizedBox(height: 12),
Expanded(
child: Text(
item.infoString,
style: TextStyle(
fontSize: 14,
color: Colors.white.withOpacity(.6)),
)),
Row(
children: [
const Spacer(),
Button(
onPressed: state.working
? null
: item.onTap == null
? null
: () {
try {
item.onTap?.call();
} catch (e) {
showToast(
context, "处理失败!:$e");
}
},
child: const Padding(
padding: EdgeInsets.all(6),
child: Icon(FluentIcons.play),
),
),
],
)
],
),
),
);
},
),
),
)
],
),
if (state.working)
Container(
decoration: BoxDecoration(
color: Colors.black.withAlpha(150),
),
child: const Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
ProgressRing(),
SizedBox(height: 12),
Text("正在处理..."),
],
),
),
)
],
);
}
Widget makeGamePathSelect(
BuildContext context, ToolsUIModel model, ToolsUIState state) {
return Row(
mainAxisSize: MainAxisSize.min,
children: [
const Text("游戏安装位置: "),
const SizedBox(width: 6),
Expanded(
child: SizedBox(
height: 36,
child: ComboBox<String>(
isExpanded: true,
value: state.scInstalledPath,
items: [
for (final path in state.scInstallPaths)
ComboBoxItem(
value: path,
child: Text(path),
)
],
onChanged: (v) {
model.loadToolsCard(context, skipPathScan: true);
model.onChangeGamePath(v!);
},
),
),
),
const SizedBox(width: 8),
Button(
child: const Padding(
padding: EdgeInsets.all(6),
child: Icon(FluentIcons.folder_open),
),
onPressed: () => model.openDir(state.scInstalledPath))
],
);
}
Widget makeGameLauncherPathSelect(
BuildContext context, ToolsUIModel model, ToolsUIState state) {
return Row(
mainAxisSize: MainAxisSize.min,
children: [
const Text("RSI启动器位置"),
const SizedBox(width: 6),
Expanded(
child: SizedBox(
height: 36,
child: ComboBox<String>(
isExpanded: true,
value: state.rsiLauncherInstalledPath,
items: [
for (final path in state.rsiLauncherInstallPaths)
ComboBoxItem(
value: path,
child: Text(path),
)
],
onChanged: (v) {
model.loadToolsCard(context, skipPathScan: true);
model.onChangeLauncherPath(v!);
},
),
),
),
const SizedBox(width: 8),
Button(
child: const Padding(
padding: EdgeInsets.all(6),
child: Icon(FluentIcons.folder_open),
),
onPressed: () => model.openDir(state.rsiLauncherInstalledPath))
],
);
}
}