mirror of
https://ghfast.top/https://github.com/StarCitizenToolBox/app.git
synced 2025-08-21 17:36:58 +08:00
287 lines
12 KiB
Dart
287 lines
12 KiB
Dart
// GENERATED CODE - DO NOT MODIFY BY HAND
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// coverage:ignore-file
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// ignore_for_file: type=lint
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// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
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part of 'settings_ui_model.dart';
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// **************************************************************************
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// FreezedGenerator
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// **************************************************************************
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// dart format off
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T _$identity<T>(T value) => value;
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/// @nodoc
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mixin _$SettingsUIState {
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bool get isEnableToolSiteMirrors; String get inputGameLaunchECore; String? get customLauncherPath; String? get customGamePath; int get locationCacheSize; bool get isUseInternalDNS;
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/// Create a copy of SettingsUIState
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/// with the given fields replaced by the non-null parameter values.
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@JsonKey(includeFromJson: false, includeToJson: false)
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@pragma('vm:prefer-inline')
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$SettingsUIStateCopyWith<SettingsUIState> get copyWith => _$SettingsUIStateCopyWithImpl<SettingsUIState>(this as SettingsUIState, _$identity);
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@override
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bool operator ==(Object other) {
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return identical(this, other) || (other.runtimeType == runtimeType&&other is SettingsUIState&&(identical(other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors)&&(identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore)&&(identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath)&&(identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath)&&(identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize)&&(identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS));
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}
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@override
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int get hashCode => Object.hash(runtimeType,isEnableToolSiteMirrors,inputGameLaunchECore,customLauncherPath,customGamePath,locationCacheSize,isUseInternalDNS);
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@override
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String toString() {
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return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)';
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}
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}
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/// @nodoc
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abstract mixin class $SettingsUIStateCopyWith<$Res> {
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factory $SettingsUIStateCopyWith(SettingsUIState value, $Res Function(SettingsUIState) _then) = _$SettingsUIStateCopyWithImpl;
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@useResult
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$Res call({
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bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS
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});
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}
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/// @nodoc
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class _$SettingsUIStateCopyWithImpl<$Res>
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implements $SettingsUIStateCopyWith<$Res> {
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_$SettingsUIStateCopyWithImpl(this._self, this._then);
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final SettingsUIState _self;
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final $Res Function(SettingsUIState) _then;
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/// Create a copy of SettingsUIState
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/// with the given fields replaced by the non-null parameter values.
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@pragma('vm:prefer-inline') @override $Res call({Object? isEnableToolSiteMirrors = null,Object? inputGameLaunchECore = null,Object? customLauncherPath = freezed,Object? customGamePath = freezed,Object? locationCacheSize = null,Object? isUseInternalDNS = null,}) {
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return _then(_self.copyWith(
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isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
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as bool,inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable
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as String,customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable
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as String?,customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable
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as String?,locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable
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as int,isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable
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as bool,
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));
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}
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}
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/// Adds pattern-matching-related methods to [SettingsUIState].
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extension SettingsUIStatePatterns on SettingsUIState {
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/// A variant of `map` that fallback to returning `orElse`.
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///
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/// It is equivalent to doing:
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/// ```dart
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/// switch (sealedClass) {
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/// case final Subclass value:
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/// return ...;
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/// case _:
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/// return orElse();
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/// }
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/// ```
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@optionalTypeArgs TResult maybeMap<TResult extends Object?>(TResult Function( _SettingsUIState value)? $default,{required TResult orElse(),}){
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final _that = this;
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switch (_that) {
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case _SettingsUIState() when $default != null:
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return $default(_that);case _:
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return orElse();
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}
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}
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/// A `switch`-like method, using callbacks.
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///
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/// Callbacks receives the raw object, upcasted.
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/// It is equivalent to doing:
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/// ```dart
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/// switch (sealedClass) {
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/// case final Subclass value:
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/// return ...;
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/// case final Subclass2 value:
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/// return ...;
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/// }
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/// ```
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@optionalTypeArgs TResult map<TResult extends Object?>(TResult Function( _SettingsUIState value) $default,){
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final _that = this;
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switch (_that) {
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case _SettingsUIState():
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return $default(_that);case _:
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throw StateError('Unexpected subclass');
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}
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}
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/// A variant of `map` that fallback to returning `null`.
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///
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/// It is equivalent to doing:
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/// ```dart
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/// switch (sealedClass) {
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/// case final Subclass value:
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/// return ...;
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/// case _:
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/// return null;
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/// }
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/// ```
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@optionalTypeArgs TResult? mapOrNull<TResult extends Object?>(TResult? Function( _SettingsUIState value)? $default,){
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final _that = this;
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switch (_that) {
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case _SettingsUIState() when $default != null:
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return $default(_that);case _:
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return null;
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}
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}
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/// A variant of `when` that fallback to an `orElse` callback.
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///
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/// It is equivalent to doing:
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/// ```dart
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/// switch (sealedClass) {
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/// case Subclass(:final field):
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/// return ...;
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/// case _:
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/// return orElse();
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/// }
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/// ```
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@optionalTypeArgs TResult maybeWhen<TResult extends Object?>(TResult Function( bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS)? $default,{required TResult orElse(),}) {final _that = this;
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switch (_that) {
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case _SettingsUIState() when $default != null:
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return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _:
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return orElse();
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}
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}
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/// A `switch`-like method, using callbacks.
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///
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/// As opposed to `map`, this offers destructuring.
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/// It is equivalent to doing:
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/// ```dart
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/// switch (sealedClass) {
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/// case Subclass(:final field):
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/// return ...;
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/// case Subclass2(:final field2):
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/// return ...;
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/// }
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/// ```
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@optionalTypeArgs TResult when<TResult extends Object?>(TResult Function( bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS) $default,) {final _that = this;
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switch (_that) {
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case _SettingsUIState():
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return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _:
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throw StateError('Unexpected subclass');
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}
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}
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/// A variant of `when` that fallback to returning `null`
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///
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/// It is equivalent to doing:
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/// ```dart
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/// switch (sealedClass) {
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/// case Subclass(:final field):
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/// return ...;
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/// case _:
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/// return null;
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/// }
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/// ```
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@optionalTypeArgs TResult? whenOrNull<TResult extends Object?>(TResult? Function( bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS)? $default,) {final _that = this;
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switch (_that) {
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case _SettingsUIState() when $default != null:
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return $default(_that.isEnableToolSiteMirrors,_that.inputGameLaunchECore,_that.customLauncherPath,_that.customGamePath,_that.locationCacheSize,_that.isUseInternalDNS);case _:
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return null;
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}
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}
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}
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/// @nodoc
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class _SettingsUIState implements SettingsUIState {
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_SettingsUIState({this.isEnableToolSiteMirrors = false, this.inputGameLaunchECore = "0", this.customLauncherPath, this.customGamePath, this.locationCacheSize = 0, this.isUseInternalDNS = false});
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@override@JsonKey() final bool isEnableToolSiteMirrors;
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@override@JsonKey() final String inputGameLaunchECore;
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@override final String? customLauncherPath;
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@override final String? customGamePath;
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@override@JsonKey() final int locationCacheSize;
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@override@JsonKey() final bool isUseInternalDNS;
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/// Create a copy of SettingsUIState
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/// with the given fields replaced by the non-null parameter values.
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@override @JsonKey(includeFromJson: false, includeToJson: false)
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@pragma('vm:prefer-inline')
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_$SettingsUIStateCopyWith<_SettingsUIState> get copyWith => __$SettingsUIStateCopyWithImpl<_SettingsUIState>(this, _$identity);
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@override
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bool operator ==(Object other) {
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return identical(this, other) || (other.runtimeType == runtimeType&&other is _SettingsUIState&&(identical(other.isEnableToolSiteMirrors, isEnableToolSiteMirrors) || other.isEnableToolSiteMirrors == isEnableToolSiteMirrors)&&(identical(other.inputGameLaunchECore, inputGameLaunchECore) || other.inputGameLaunchECore == inputGameLaunchECore)&&(identical(other.customLauncherPath, customLauncherPath) || other.customLauncherPath == customLauncherPath)&&(identical(other.customGamePath, customGamePath) || other.customGamePath == customGamePath)&&(identical(other.locationCacheSize, locationCacheSize) || other.locationCacheSize == locationCacheSize)&&(identical(other.isUseInternalDNS, isUseInternalDNS) || other.isUseInternalDNS == isUseInternalDNS));
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}
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@override
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int get hashCode => Object.hash(runtimeType,isEnableToolSiteMirrors,inputGameLaunchECore,customLauncherPath,customGamePath,locationCacheSize,isUseInternalDNS);
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@override
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String toString() {
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return 'SettingsUIState(isEnableToolSiteMirrors: $isEnableToolSiteMirrors, inputGameLaunchECore: $inputGameLaunchECore, customLauncherPath: $customLauncherPath, customGamePath: $customGamePath, locationCacheSize: $locationCacheSize, isUseInternalDNS: $isUseInternalDNS)';
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}
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}
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/// @nodoc
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abstract mixin class _$SettingsUIStateCopyWith<$Res> implements $SettingsUIStateCopyWith<$Res> {
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factory _$SettingsUIStateCopyWith(_SettingsUIState value, $Res Function(_SettingsUIState) _then) = __$SettingsUIStateCopyWithImpl;
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@override @useResult
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$Res call({
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bool isEnableToolSiteMirrors, String inputGameLaunchECore, String? customLauncherPath, String? customGamePath, int locationCacheSize, bool isUseInternalDNS
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});
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}
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/// @nodoc
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class __$SettingsUIStateCopyWithImpl<$Res>
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implements _$SettingsUIStateCopyWith<$Res> {
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__$SettingsUIStateCopyWithImpl(this._self, this._then);
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final _SettingsUIState _self;
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final $Res Function(_SettingsUIState) _then;
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/// Create a copy of SettingsUIState
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/// with the given fields replaced by the non-null parameter values.
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@override @pragma('vm:prefer-inline') $Res call({Object? isEnableToolSiteMirrors = null,Object? inputGameLaunchECore = null,Object? customLauncherPath = freezed,Object? customGamePath = freezed,Object? locationCacheSize = null,Object? isUseInternalDNS = null,}) {
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return _then(_SettingsUIState(
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isEnableToolSiteMirrors: null == isEnableToolSiteMirrors ? _self.isEnableToolSiteMirrors : isEnableToolSiteMirrors // ignore: cast_nullable_to_non_nullable
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as bool,inputGameLaunchECore: null == inputGameLaunchECore ? _self.inputGameLaunchECore : inputGameLaunchECore // ignore: cast_nullable_to_non_nullable
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as String,customLauncherPath: freezed == customLauncherPath ? _self.customLauncherPath : customLauncherPath // ignore: cast_nullable_to_non_nullable
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as String?,customGamePath: freezed == customGamePath ? _self.customGamePath : customGamePath // ignore: cast_nullable_to_non_nullable
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as String?,locationCacheSize: null == locationCacheSize ? _self.locationCacheSize : locationCacheSize // ignore: cast_nullable_to_non_nullable
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as int,isUseInternalDNS: null == isUseInternalDNS ? _self.isUseInternalDNS : isUseInternalDNS // ignore: cast_nullable_to_non_nullable
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as bool,
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));
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}
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}
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// dart format on
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