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cpu Affinity
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faec463478
commit
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@ -526,11 +526,32 @@ class HomeUIModel extends BaseUIModel {
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return (map["status"] == "ok" || map["status"] == "operational");
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}
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doLaunchGame(String launchExe, List<String> args, String installPath) async {
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doLaunchGame(String launchExe, List<String> args, String installPath,
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int? processorAffinity) async {
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_isGameRunning[installPath] = true;
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notifyListeners();
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try {
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await Process.run(launchExe, args);
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if (processorAffinity == null) {
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ProcessResult result = await Process.run(launchExe, args);
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dPrint('Exit code: ${result.exitCode}');
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dPrint('stdout: ${result.stdout}');
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dPrint('stderr: ${result.stderr}');
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} else {
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ProcessResult result = await Process.run("cmd.exe", [
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'/C',
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'Start',
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'"StarCitizen"',
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'/High',
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'/Affinity',
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'$processorAffinity',
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launchExe,
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...args
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]);
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dPrint('Exit code: ${result.exitCode}');
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dPrint('stdout: ${result.stdout}');
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dPrint('stderr: ${result.stderr}');
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}
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final launchFile = File("$installPath\\loginData.json");
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if (await launchFile.exists()) {
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await launchFile.delete();
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@ -228,11 +228,13 @@ class LoginDialogModel extends BaseUIModel {
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await SystemHelper.getCpuAffinity(inputGameLaunchECore);
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// TODO 更新启动方式
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homeUIModel.doLaunchGame(
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'$installPath\\$executable',
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["-no_login_dialog", ...launchOptions.toString().split(" ")],
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installPath);
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installPath,
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processorAffinity);
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await Future.delayed(const Duration(seconds: 1));
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Navigator.pop(context!);
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}
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String getChannelID() {
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@ -19,7 +19,7 @@ class SettingUI extends BaseUI<SettingUIModel> {
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onTap: model.onResetAutoLogin),
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const SizedBox(height: 12),
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makeSettingsItem(const Icon(FontAwesomeIcons.microchip),
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"启动游戏时忽略能效核心( 适用于Intel 12 ~ 14th处理器 )",
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"启动游戏时忽略能效核心( 适用于Intel 12+ 处理器 )",
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subTitle:
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"已设置的核心数量:${model.inputGameLaunchECore} ( 设置需要忽略的处理器的能效心数量,盒子将在使用启动游戏功能时为您修改游戏所运行的CPU参数,当为 0 时不启用此功能 )",
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onTap: model.setGameLaunchECore),
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